13:50:04.275 - InControl (version 1.6.17 build 9143)
13:50:04.296 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
13:50:04.296 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
13:50:04.297 - GameDataInit.Initialize
13:50:05.081 - --------- GameDataManager SETUP ------------
13:50:05.094 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
13:50:05.094 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
13:50:05.097 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
13:50:05.098 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
13:50:05.164 - CellSettingsData.CheckVersions, voice chat settings was reset!
13:50:05.165 - CellSettingsKeyBindings: Adding 1 missing bindings
13:50:05.165 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
13:50:05.165 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
13:50:05.186 - GuiManager.UpdateResolution w: 1920 h: 1080
13:50:05.455 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
13:50:05.455 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
13:50:05.890 - EnemyCostManager : Costs for Normal difficulty loaded
13:50:05.892 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
13:50:05.892 - ScreenLiquidManager > disinfectionPack_Apply loaded
13:50:05.892 - ScreenLiquidManager > disinfectionStation_Apply loaded
13:50:05.892 - ScreenLiquidManager > elevatorRain loaded
13:50:05.892 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
13:50:05.893 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
13:50:05.893 - ScreenLiquidManager > infectionSweat loaded
13:50:05.893 - ScreenLiquidManager > playerBlood_BigDamage loaded
13:50:05.893 - ScreenLiquidManager > playerBlood_Downed loaded
13:50:05.893 - ScreenLiquidManager > playerBlood_SmallDamage loaded
13:50:05.893 - ScreenLiquidManager > spitterJizz loaded
13:50:05.894 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
13:50:05.895 - DEFAULTING TO MICROPHONE: Microphone (High Definition Audio Device)
13:50:05.895 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
13:50:05.905 - GuiManager.UpdateResolution w: 1920 h: 1080
13:50:05.907 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
13:50:05.907 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
13:50:05.964 - Steamworks.NET initilized
13:50:05.965 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
13:50:05.965 - Current steam user id: 76561198007741298 name: hunchback
13:50:05.985 - [Dissonance:Core] (13:50:05.985) DissonanceComms: Loading default playback prefab
13:50:05.987 - [Dissonance:Core] (13:50:05.987) DissonanceComms: Starting Dissonance Voice Comms (7.1.0)
- Network: [DissonanceSetup (Dissonance.Integrations.SteamworksP2P.SteamworksP2PCommsNetwork)]
- Quality Settings: [Quality: Medium, FrameSize: Medium, FEC: True, DenoiseAmount: High, VoiceDuckLevel: 0.758 VAD: MediumSensitivity]
- Codec: [Codec: Opus, FrameSize: 1920, SampleRate: 48kHz]
13:50:05.988 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
13:50:05.991 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
13:50:05.994 - DropServerManager: Idle
13:50:05.999 - SNET is Online, Woop!
13:50:05.999 - Waiting for network.. DONE!
13:50:05.999 - PlayFabManager.OnSteamInitialized
13:50:06.307 - [163 - GetAuthSessionTicketResponse] - 2 -- k_EResultOK
13:50:06.922 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
13:50:06.923 - PlayFabManager.RefreshGlobalTitleData
13:50:07.021 - <color=purple>PlayFab.OnGetCurrentTime October 22, 2020</color>
13:50:07.271 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
13:50:07.287 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
13:50:07.323 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
13:50:07.326 - PlayFabMatchMakingManager: Requesting list of QoS servers...
13:50:07.333 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
13:50:07.333 - DropServerManager: Woke up
13:50:07.333 - DropServerManager: Making rundown progression request...
13:50:07.460 - DropServerManager: Rundown progression request completed successfully
13:50:07.460 - RundownManager: Got rundown progression from drop server
13:50:07.461 - CM_PageRundown_New.OnRundownProgressionFileUpdated
13:50:07.461 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
13:50:07.476 - DropServerManager: Sleeping for 2 seconds...
13:50:09.473 - DropServerManager: Idle
13:50:49.846 - GS_Offline.OnLocalPlayerPressStart!
13:50:49.862 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
13:50:49.863 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
13:50:49.887 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
13:50:49.887 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
13:50:49.888 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
13:51:53.009 - SNet : Session reset
13:51:53.009 - Global.OnResetSession
13:51:53.009 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
13:51:53.010 - SessionGUID set to 
13:51:53.011 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
13:51:53.012 - Player hunchback was added to session
13:51:53.013 - DoCreateLobbyAndSelecteExpedition 1
13:51:53.013 - waiting for lobby..
13:51:53.027 - waiting for lobby..
13:51:53.042 - waiting for lobby..
13:51:53.058 - waiting for lobby..
13:51:53.075 - waiting for lobby..
13:51:53.092 - waiting for lobby..
13:51:53.108 - waiting for lobby..
13:51:53.125 - waiting for lobby..
13:51:53.142 - waiting for lobby..
13:51:53.159 - waiting for lobby..
13:51:53.175 - waiting for lobby..
13:51:53.192 - waiting for lobby..
13:51:53.211 - SNet_SessionHub : OnJoinedLobby 109775240987502252 True hunchback False -1
13:51:53.211 - SNet_MasterManager : SearchingForMaster
13:51:53.212 - Searching for master...
13:51:53.226 - Migration : MasterManager : hunchback owns the lobby. IsLocal:True
13:51:53.226 - SNet_MasterManager : Who's tha masta?! hunchback! hunchback!
13:51:53.227 - Whos the master? hunchback! hunchback!
13:51:53.227 - WARNING : GS_Lobby has not implemented OnMasterChanged
13:51:53.227 - SNET : OnFoundMaster > Master is Steam Key > 76561198007741298   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > hunchback : end
13:51:53.227 - DoCreateLobbyAndSelecteExpedition 2
13:51:53.227 - DoCreateLobbyAndSelecteExpedition 3
13:51:53.228 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
13:51:53.228 - SessionGUID set to d7ygUcayJkKeQBQbtP7tIg==
13:51:53.228 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 83127156 1295293766  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
13:51:53.232 - DoCreateLobbyAndSelecteExpedition 4
13:51:53.259 - [Dissonance:Network] (13:51:53.259) SteamworksP2PServer: Created server with SessionId:1299170552
13:51:53.259 - [Dissonance:Network] (13:51:53.259) SteamworksP2PServer: Connected
13:51:53.265 - SNET : MasterReplicationUpdate_Player : hunchback mode change : Unassigned InSessionHub
13:51:53.265 - SNET : OnMasterCommand : AssignSlot 0 False
13:51:53.265 - OnPlayerEvent : hunchback  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
13:51:53.311 - [Dissonance:Recording] (13:51:53.309) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'Microphone (High Definition Audio Device)')
13:51:53.313 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub OutOfSync
13:51:53.313 - SNET : OnMasterCommand : PickAvatar 0 False
13:51:53.313 - <color=green>SNET : We got character 0 assigned</color>
13:51:53.313 - IsReadyToSync : PickAvatar agent sent to hunchback
13:51:53.316 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
13:51:53.316 - <color=green>SNET : Added hunchback to PlayersInGame</color>
13:51:53.316 - OnPlayerEvent : hunchback  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
13:51:53.317 - SpawnPlayerModel, index: 0
13:51:53.319 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
13:51:53.322 - SNET : MasterReplicationUpdate_Player : hunchback mode change : OutOfSync InSessionHub_ReadyToGenerate
13:51:53.322 - <color=green>SNET : OnSessionPlayerAction : Spawning hunchback's agent!  SpawnPlayerAgent</color>
13:51:53.346 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
13:51:53.346 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
13:51:53.577 - [Dissonance:Network] (13:51:53.577) ConnectionNegotiator`1: Received handshake response from server, joined session '1299170552'
13:52:07.426 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
13:52:30.198 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
13:52:39.738 - SNET : OnMasterCommand : StartGeneration 0 False
13:52:39.739 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
13:52:39.739 - RundownManager: Starting new game session
13:52:39.740 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
13:52:39.747 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
13:52:39.774 - DropServerGameSession: Enqueueing new session request (sessionId: d7ygUcayJkKeQBQbtP7tIg==, rundown: Local_25, expedition: A1)
13:52:39.774 - DropServerManager: Woke up
13:52:39.774 - DropServerGameSession: Making new session request...
13:52:39.775 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub_ReadyToGenerate GeneratingLevel
13:52:40.206 - DropServerGameSession: New session request completed successfully
13:52:40.206 - DropServerManager: Sleeping for 2 seconds...
13:52:42.176 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 123 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 123</color>
13:52:42.176 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 83127156 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 83127156</color>
13:52:42.176 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1295293766 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1295293766</color>
13:52:42.176 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 123 hostIDSeed: 83127156 sessionSeed: 1295293766
13:52:42.177 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 123 HostIDSeed: 83127156 SessionSeed: 1295293766</color>
13:52:42.177 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 123 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 123</color>
13:52:42.177 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1295293766</color>
13:52:42.178 - >>>>>>>>>>>>> BuildFloor
13:52:42.179 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
13:52:42.179 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
13:52:42.192 - Last Batch: Setup
		 Total Time: 0.017s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

13:52:42.192 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

13:52:42.208 - DropServerManager: Idle
13:52:45.178 - Last Batch: LoadResourcesShards_Level
		 Total Time: 2.986s Frames: 171 Ticks: 2987
		 FrameTime (avg/max/ticks max): 16.8ms / 123.2ms / 123
		 Jobs (started/looped): 1 / 171
Next Batch: SetupFloor - Count: 1

13:52:45.179 - <color=#C84800>LG_SetupFloor.Build</color>
13:52:45.186 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 32 with BuildFromZoneAlias32 zoneAliasStart: 32 aliasOffset: Zone_0</color>
13:52:45.187 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 33 with BuildFromZoneAlias32 zoneAliasStart: 32 aliasOffset: Zone_1</color>
13:52:45.188 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 34 with BuildFromZoneAlias33 zoneAliasStart: 32 aliasOffset: Zone_2</color>
13:52:45.188 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 35 with BuildFromZoneAlias34 zoneAliasStart: 32 aliasOffset: Zone_3</color>
13:52:45.188 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 36 with BuildFromZoneAlias33 zoneAliasStart: 32 aliasOffset: Zone_4</color>
13:52:45.188 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 61 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_0</color>
13:52:45.188 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 62 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_1</color>
13:52:45.188 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 63 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_2</color>
13:52:45.189 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

13:52:45.189 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
13:52:45.261 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:321]</color>
13:52:45.353 - Last Batch: GenerateZones
		 Total Time: 0.169s Frames: 5 Ticks: 164
		 FrameTime (avg/max/ticks max): 37.0ms / 44.1ms / 44
		 Jobs (started/looped): 8 / 173
Next Batch: PlaceAddonZones - Count: 0

13:52:45.353 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

13:52:45.357 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 6
Next Batch: BuildFloors - Count: 1

13:52:45.358 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 12

13:52:45.365 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: Areas - Count: 41

13:52:45.393 - Last Batch: Areas
		 Total Time: 0.029s Frames: 1 Ticks: 28
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 40 / 1
Next Batch: Plugs - Count: 36

13:52:45.417 - Last Batch: Plugs
		 Total Time: 0.029s Frames: 1 Ticks: 25
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 10
		 Jobs (started/looped): 35 / 1
Next Batch: Gates - Count: 168

13:52:45.447 - <color=#C84800>>>>>>>>>>> ZONE 34 IS IN ZonesWithBulkheadEntrance!</color>
13:52:45.549 - Last Batch: Gates
		 Total Time: 0.133s Frames: 4 Ticks: 132
		 FrameTime (avg/max/ticks max): 30.7ms / 34.5ms / 35
		 Jobs (started/looped): 164 / 4
Next Batch: AreaNames - Count: 1

13:52:45.549 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

13:52:45.549 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

13:52:45.550 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

13:52:45.550 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE32 randomValue: 0.5996339 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
13:52:45.550 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE32, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
13:52:45.550 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0.5996339 CourseNode index: 0 had weight: 1001 All Weights: [Count: 5] 1001, 501, 1, 1, 1</color>
13:52:45.550 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE33, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
13:52:45.550 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0.5996339 CourseNode index: 2 had weight: 1001 All Weights: [Count: 5] 1, 501, 1001, 501, 1</color>
13:52:45.550 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE33, area: AreaC ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
13:52:45.551 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE34 randomValue: 0.5996339 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
13:52:45.551 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE34, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
13:52:45.551 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE35 randomValue: 0.5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
13:52:45.551 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE35, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
13:52:45.551 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE36 randomValue: 0.5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
13:52:45.551 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE36, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
13:52:45.551 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE36 randomValue: 0.5996339 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
13:52:45.551 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE36, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
13:52:45.551 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE61 randomValue: 0.5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
13:52:45.551 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE61, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
13:52:45.551 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0.7246763 CourseNode index: 9 had weight: 1001 All Weights: [Count: 10] 1, 1, 1, 1, 1, 201, 401, 601, 801, 1001</color>
13:52:45.551 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaJ ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
13:52:45.551 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0.3681366 CourseNode index: 3 had weight: 1 All Weights: [Count: 10] 1, 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
13:52:45.551 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
13:52:45.551 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0.044196 CourseNode index: 1 had weight: 1001 All Weights: [Count: 10] 1, 1001, 2001, 3001, 4001, 4001, 3001, 2001, 1001, 1</color>
13:52:45.552 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaB ZonePlacementWeights, Start: 0 Middle: 5000 End: 0</color>
13:52:45.552 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0.6205171 CourseNode index: 4 had weight: 1 All Weights: [Count: 7] 1, 1, 1, 1, 1, 1, 1</color>
13:52:45.552 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaE ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
13:52:45.552 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0.3179871 CourseNode index: 2 had weight: 6667.667 All Weights: [Count: 7] 1, 3334.334, 6667.667, 10001, 6667.667, 3334.333, 1</color>
13:52:45.552 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaC ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
13:52:45.552 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0.3681366 CourseNode index: 5 had weight: 667.6667 All Weights: [Count: 7] 1, 1, 1, 1, 334.3333, 667.6667, 1001</color>
13:52:45.552 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
13:52:45.552 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

13:52:45.555 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_490 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_490_terminalKey: BULKHEAD_KEY_490 (KeyItemPickup_Core) placementData: LocalIndex: Zone_4 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
13:52:45.555 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_490 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_490_terminalKey: BULKHEAD_KEY_490 (KeyItemPickup_Core) --- Zone: ZONE36, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
13:52:45.555 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
13:52:45.555 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
13:52:45.555 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
13:52:45.555 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE36 function: ResourceContainerWeak available: 21 randomValue: 0.9890804 ri: 20 had weight: 1001</color>
13:52:45.555 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0.5996339 CourseNode index: 4 had weight: 101 All Weights: [Count: 5] 1, 1, 1, 51, 101</color>
13:52:45.556 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE33, area: AreaE ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
13:52:45.556 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
13:52:45.556 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
13:52:45.556 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
13:52:45.556 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
13:52:45.556 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
13:52:45.556 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
13:52:45.556 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
13:52:45.556 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
13:52:45.556 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
13:52:45.556 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
13:52:45.556 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
13:52:45.556 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
13:52:45.556 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE35 m_isWardenObjectiveGatherItem: False</color>
13:52:45.557 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE35 m_isWardenObjectiveGatherItem: False</color>
13:52:45.557 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
13:52:45.557 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
13:52:45.557 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
13:52:45.557 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
13:52:45.557 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
13:52:45.557 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Gather_Harddrives_6</color>
13:52:45.558 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 3] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 8] 147, 147, 147, 147, 147, 147, 147, 147 spawnZones: [Count: 3] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
13:52:45.558 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE36 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
13:52:45.558 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
13:52:45.559 - Increment placementDataIndex to 1
13:52:45.559 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
13:52:45.559 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
13:52:45.559 - Increment placementDataIndex to 2
13:52:45.559 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE33 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
13:52:45.559 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
13:52:45.559 - RESET placementDataIndex to 0
13:52:45.559 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE36 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 2</color>
13:52:45.559 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
13:52:45.559 - Increment placementDataIndex to 1
13:52:45.559 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 2</color>
13:52:45.559 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
13:52:45.559 - Increment placementDataIndex to 2
13:52:45.560 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE34 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
13:52:45.560 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
13:52:45.560 - RESET placementDataIndex to 0
13:52:45.560 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE33 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
13:52:45.560 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
13:52:45.560 - Increment placementDataIndex to 1
13:52:45.560 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 3</color>
13:52:45.560 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
13:52:45.560 - Increment placementDataIndex to 2
13:52:45.561 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_418 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_418_terminalKey: BULKHEAD_KEY_418 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
13:52:45.561 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_418 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_418_terminalKey: BULKHEAD_KEY_418 (KeyItemPickup_Core) --- Zone: ZONE61, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
13:52:45.561 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
13:52:45.561 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
13:52:45.561 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
13:52:45.561 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE61 function: ResourceContainerWeak available: 26 randomValue: 0.006164889 ri: 0 had weight: 1</color>
13:52:45.561 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
13:52:45.561 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
13:52:45.561 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
13:52:45.561 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
13:52:45.561 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
13:52:45.561 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
13:52:45.561 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
13:52:45.562 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: TerminalUplink_Two_Terminals_Hardrive</color>
13:52:45.562 - <color=red>LG_Distribute_WardenObjective, FindAndTagMultipleDistsWithFunctionInObjectiveZones, count: 2 function: Terminal</color>
13:52:45.562 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE62 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
13:52:45.562 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE62</color>
13:52:45.562 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 62, Area: 33_Area A (LevelGeneration.LG_Area)</color>
13:52:45.562 - Increment placementDataIndex to 1
13:52:45.562 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE63 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
13:52:45.562 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE63</color>
13:52:45.562 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 63, Area: 38_Area I (LevelGeneration.LG_Area)</color>
13:52:45.562 - RESET placementDataIndex to 0
13:52:45.563 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
13:52:45.563 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
13:52:45.563 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 99 / 0
Next Batch: FunctionMarkers - Count: 8

13:52:45.737 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2251_terminalKey: BULKHEAD_DC_854
13:52:45.792 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_771</color>
13:52:45.793 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1347368704 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
13:52:45.793 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
13:52:45.820 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_536</color>
13:52:45.821 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 342922784 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
13:52:45.821 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
13:52:45.875 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_922</color>
13:52:45.876 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1657353600 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
13:52:45.876 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
13:52:45.957 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_695</color>
13:52:45.957 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1871998848 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
13:52:45.957 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
13:52:45.959 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_953</color>
13:52:45.960 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 489588224 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
13:52:45.960 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
13:52:46.002 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_886</color>
13:52:46.002 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 235028816 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
13:52:46.003 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
13:52:46.062 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_506</color>
13:52:46.062 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1576905088 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
13:52:46.062 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
13:52:46.106 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_490 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_490_terminalKey: BULKHEAD_KEY_490 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_801</color>
13:52:46.106 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_801</color>
13:52:46.107 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 551581888 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
13:52:46.107 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
13:52:46.149 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_418 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_418_terminalKey: BULKHEAD_KEY_418 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_649</color>
13:52:46.274 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
13:52:46.275 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
13:52:46.506 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: TERMINAL_322
13:52:46.716 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: TERMINAL_905
13:52:46.747 - Last Batch: FunctionMarkers
		 Total Time: 1.200s Frames: 28 Ticks: 1185
		 FrameTime (avg/max/ticks max): 39.6ms / 91.6ms / 91
		 Jobs (started/looped): 8 / 406
Next Batch: FunctionMarkerLeftovers - Count: 8

13:52:46.807 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.042s Frames: 1 Ticks: 59
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 18
		 Jobs (started/looped): 7 / 1
Next Batch: Markers - Count: 1

13:52:46.960 - Last Batch: Markers
		 Total Time: 0.175s Frames: 5 Ticks: 154
		 FrameTime (avg/max/ticks max): 32.9ms / 40.9ms / 39
		 Jobs (started/looped): 0 / 210
Next Batch: PrefabSpawners - Count: 26759

13:52:48.181 - Last Batch: PrefabSpawners
		 Total Time: 1.217s Frames: 30 Ticks: 1220
		 FrameTime (avg/max/ticks max): 45.3ms / 107.5ms / 108
		 Jobs (started/looped): 26757 / 26719
Next Batch: LateMarkerCleanup - Count: 0

13:52:48.181 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

13:52:48.181 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 12

13:52:48.907 - Last Batch: LateGeomorphScan
		 Total Time: 0.732s Frames: 12 Ticks: 726
		 FrameTime (avg/max/ticks max): 62.3ms / 65.2ms / 64
		 Jobs (started/looped): 12 / 48
Next Batch: Pillars - Count: 0

13:52:48.907 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

13:52:49.071 - CollectNavMeshSources : From 12 roots and 183176 possible sources, 38098 vas valid
13:52:49.071 - CollectNavMeshSources : NotStatic:0 NotActive:2989
13:52:49.071 - CollectNavMeshSources : WrongLayer:30016 NoCollider:115062 WasTrigger:0 MissingMesh:0 BadColliderType:0
13:52:49.071 - NavmeshUtils.NavMeshSourceCollector : 38098 valid NavMesh sources found!
13:52:49.135 - [Dissonance:Recording] (13:52:49.135) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'Microphone (High Definition Audio Device)')
13:52:49.588 - ---------------------------------------------------------
13:52:49.588 - Navmesh done! time: 0.6650238
13:52:49.588 - ---------------------------------------------------------
13:52:49.588 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 0.661s Frames: 7 Ticks: 681
		 FrameTime (avg/max/ticks max): 113.4ms / 185.4ms / 166
		 Jobs (started/looped): 1 / 1353397
Next Batch: AIGraph_Prepare - Count: 12

13:52:49.652 - Last Batch: AIGraph_Prepare
		 Total Time: 0.067s Frames: 2 Ticks: 64
		 FrameTime (avg/max/ticks max): 22.2ms / 34.3ms / 33
		 Jobs (started/looped): 10 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

13:52:49.992 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.355s Frames: 7 Ticks: 340
		 FrameTime (avg/max/ticks max): 37.1ms / 78.6ms / 98
		 Jobs (started/looped): 1 / 219482
Next Batch: LadderAIGNodes - Count: 0

13:52:49.992 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_LinkGates - Count: 59

13:52:49.998 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

13:52:49.999 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 0

13:52:49.999 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 0

13:52:49.999 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_Start - Count: 12

13:52:50.000 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 41

13:52:50.038 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.033s Frames: 1 Ticks: 37
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 12
		 Jobs (started/looped): 40 / 232
Next Batch: AIGraph_ScoreNodeClusters - Count: 41

13:52:50.055 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.034s Frames: 1 Ticks: 18
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 9
		 Jobs (started/looped): 40 / 1
Next Batch: AIGraph_End - Count: 12

13:52:50.056 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

13:52:50.056 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 9

13:52:50.056 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2251_terminalKey: BULKHEAD_DC_854_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
13:52:50.057 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_419_itemKey:SEC_DOOR_419_code:menu (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
13:52:50.057 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_419_itemKey:SEC_DOOR_419_code:menu
13:52:50.057 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_854
13:52:50.057 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_789_itemKey:SEC_DOOR_789_code:deep (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
13:52:50.057 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_789_itemKey:SEC_DOOR_789_code:deep
13:52:50.057 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_854
13:52:50.062 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: SetGateTraversableFromStart - Count: 59

13:52:50.063 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: Ladders - Count: 0

13:52:50.063 - Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DoorLocks - Count: 7

13:52:50.149 - Last Batch: DoorLocks
		 Total Time: 0.086s Frames: 2 Ticks: 87
		 FrameTime (avg/max/ticks max): 24.5ms / 39.0ms / 49
		 Jobs (started/looped): 5 / 2
Next Batch: Resources - Count: 1

13:52:50.150 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

13:52:50.150 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticEnemiesPlacement - Count: 8

13:52:50.150 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 41

13:52:50.237 - Engine Started
13:52:50.270 - Last Batch: Culling_Nodes
		 Total Time: 0.104s Frames: 3 Ticks: 120
		 FrameTime (avg/max/ticks max): 28.5ms / 35.2ms / 35
		 Jobs (started/looped): 38 / 3
Next Batch: Culling_Portals - Count: 69

13:52:50.278 - Last Batch: Culling_Portals
		 Total Time: 0.033s Frames: 1 Ticks: 8
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 68 / 1
Next Batch: Culling_Cullers - Count: 205

13:52:50.286 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 205 / 0
Next Batch: Culling_Lights - Count: 41

13:52:50.679 - Last Batch: Culling_Lights
		 Total Time: 0.382s Frames: 11 Ticks: 393
		 FrameTime (avg/max/ticks max): 34.1ms / 43.5ms / 44
		 Jobs (started/looped): 30 / 11
Next Batch: Culling_NodeInstanceSearch - Count: 41

13:52:50.979 - [Dissonance:Recording] (13:52:50.979) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'Microphone (High Definition Audio Device)')
13:52:51.081 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.414s Frames: 7 Ticks: 402
		 FrameTime (avg/max/ticks max): 57.4ms / 207.1ms / 207
		 Jobs (started/looped): 41 / 2159
Next Batch: Culling_NodeClusterJobs - Count: 8

13:52:51.319 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.243s Frames: 8 Ticks: 239
		 FrameTime (avg/max/ticks max): 30.1ms / 31.1ms / 31
		 Jobs (started/looped): 49 / 1172497
Next Batch: Culling_Cleanup - Count: 41

13:52:51.320 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 41 / 0
Next Batch: Culling_GatherLightCulling - Count: 623

13:52:51.330 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 623 / 0
Next Batch: Culling_TrimPortalLists - Count: 42

13:52:51.357 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.030s Frames: 1 Ticks: 27
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 13
		 Jobs (started/looped): 42 / 145822
Next Batch: ZoneLights - Count: 9

13:52:51.533 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
13:52:51.533 - Last Batch: ZoneLights
		 Total Time: 0.095s Frames: 3 Ticks: 177
		 FrameTime (avg/max/ticks max): 26.6ms / 32.3ms / 33
		 Jobs (started/looped): 6 / 3
Next Batch: GenerateNavigationInfo - Count: 2

13:52:51.789 - [Dissonance:Recording] (13:52:51.788) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'Microphone (High Definition Audio Device)')
13:52:51.790 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.334s Frames: 2 Ticks: 256
		 FrameTime (avg/max/ticks max): 53.3ms / 96.6ms / 237
		 Jobs (started/looped): 41 / 2
Next Batch: DisplayNavigationInfo - Count: 55

13:52:51.814 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 24
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 55 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 0

13:52:51.814 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 12

13:52:52.130 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.331s Frames: 2 Ticks: 315
		 FrameTime (avg/max/ticks max): 27.0ms / 44.0ms / 33
		 Jobs (started/looped): 10 / 2
Next Batch: LateRuntimeOptimizations - Count: 12

13:52:52.444 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.328s Frames: 6 Ticks: 314
		 FrameTime (avg/max/ticks max): 36.7ms / 158.7ms / 157
		 Jobs (started/looped): 12 / 108
Next Batch: EnemiesPlacement - Count: 8

13:52:52.445 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: FixColliders - Count: 0

13:52:52.445 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

13:52:52.446 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

13:52:52.446 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

13:52:52.446 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
13:52:52.446 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

13:52:52.446 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

13:52:52.452 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 43 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

13:52:52.452 - Factory Done : Last build: Culling_PrepForInlevel
13:52:52.452 - Factory : Built in 10.25899 seconds
13:52:52.454 - BUILDER : BuildDone
13:52:52.454 - >>>>>>>> GS_Generating.OnBuilderDone
13:52:52.454 - Builder.CombinedCheckSum.Checksum: 6528939560611045235
13:52:52.454 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
13:52:52.454 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_tech_02(Clone)_0 (ElevatorShaftLanding)
13:52:52.465 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
13:52:52.465 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
13:52:52.466 - SNET : MasterReplicationUpdate_Player : hunchback mode change : GeneratingLevel ReadyToStartPlaying
13:52:52.466 - SNET : OnMasterCommand : StartPlaying 0 False
13:52:52.466 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
13:52:52.470 - SNET : MasterReplicationUpdate_Player : hunchback mode change : ReadyToStartPlaying Playing
13:52:56.657 - Detecting that the player has entered a new layer
13:52:56.657 - WardenObjectiveManager, entered a new layer: MainLayer
13:52:56.657 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
13:52:56.658 - ShowSubObjectiveIfNew, last obj:  newSubObj: Gather <color=orange>6</color> Hard Drives and return the data to be processed.
13:53:18.729 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
13:53:18.744 - SNET : OnMasterCommand : StartPlaying 0 False
13:53:18.744 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
13:53:18.745 - <color=green>SNET : PlayerLocal(Clone)_32768 : hunchback exits PLOC_InElevator, replicator key: 32768</color>
13:53:18.746 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:53:18.749 - ShowSubObjectiveIfNew, last obj:  newSubObj: Look for Hard drives in the complex
13:53:18.768 - ShowSubObjectiveIfNew, last obj:  newSubObj: Look for Hard drives in the complex
13:54:27.517 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:54:28.800 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:54:29.267 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
13:54:33.070 - DEBUG : Leaving session hub!
13:54:33.070 - DEBUG : Leaving Session Hub!
13:54:33.071 - OnPlayerEvent : hunchback  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
13:54:33.072 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
13:54:33.072 - SNet : Session reset
13:54:33.072 - Global.OnResetSession
13:54:33.072 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
13:54:33.072 - On despawn! PlayerLocal(Clone)_32768 : hunchback
13:54:33.073 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
13:54:33.073 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
13:54:33.074 - SessionGUID set to 
13:54:33.076 - No more master ;(
13:54:33.077 - WARNING : GS_AfterLevel has not implemented OnMasterChanged
13:54:33.114 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
13:54:33.114 - CleanupAfterExpedition AfterLevel
13:54:33.115 - Global.OnLevelCleanup
13:54:33.116 - Global.OnLevelCleanup
13:54:33.116 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: False
13:54:33.272 - CarryItemWithGlobalStateManager.OnLevelCleanup
13:54:33.272 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
13:54:33.277 - [Dissonance:Network] (13:54:33.276) SteamworksP2PClient: Disconnected
13:54:33.277 - [Dissonance:Network] (13:54:33.277) SteamworksP2PServer: Disconnected
13:54:34.325 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: NoLobby</color>
13:54:34.345 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
13:54:34.345 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
13:58:28.717 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
13:58:30.218 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
13:58:31.287 - JoinLobby 109775240987459580
13:58:31.287 - JOINING!
13:58:31.287 - Trying to join lobby 109775240987459580
13:58:31.287 - SNet : Session reset
13:58:31.287 - Global.OnResetSession
13:58:31.288 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
13:58:31.288 - SessionGUID set to 
13:58:31.289 - waiting for lobby..
13:58:31.303 - waiting for lobby..
13:58:31.320 - waiting for lobby..
13:58:31.336 - waiting for lobby..
13:58:31.353 - waiting for lobby..
13:58:31.370 - waiting for lobby..
13:58:31.386 - waiting for lobby..
13:58:31.403 - waiting for lobby..
13:58:31.420 - waiting for lobby..
13:58:31.436 - waiting for lobby..
13:58:31.453 - waiting for lobby..
13:58:31.470 - waiting for lobby..
13:58:31.487 - SNet_SessionHub : OnJoinedLobby 109775240987459580 False Master_Blazer | TTV False -1
13:58:31.487 - SNet_SessionHub : OnJoinedLobby 109775240987459580 False Aavil False -1
13:58:31.487 - SNet_SessionHub : OnJoinedLobby 109775240987459580 False hunchback False -1
13:58:31.487 - SNet_MasterManager : SearchingForMaster
13:58:31.488 - IN New lobby!
13:58:31.519 - Sending OnWhoIsMaster to Master_Blazer | TTV
13:58:31.520 - Sending OnWhoIsMaster to Aavil
13:58:34.523 - Sending OnWhoIsMaster to Master_Blazer | TTV
13:58:34.523 - Sending OnWhoIsMaster to Aavil
13:58:35.707 - SNet_MasterManager : Who's tha masta?! Aavil! Aavil!
13:58:35.708 - Whos the master? Aavil! Aavil!
13:58:35.708 - WARNING : GS_NoLobby has not implemented OnMasterChanged
13:58:35.708 - SNET : OnFoundMaster > Master is Steam Key > 76561197982086005   Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > Aavil : end
13:58:35.708 - Sending slave session question WantsToJoin
13:58:35.748 - [Dissonance:Recording] (13:58:35.748) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'Microphone (High Definition Audio Device)')
13:58:35.791 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 2 2 196997261 6507861924803739010
13:58:35.791 -  > we are not in a session hub yet!
13:58:35.808 - <color=purple>OnPlayerGameStateChange : Aavil Lobby</color>
13:58:35.808 - OnMigrationStatusChange : Aavil status changed to idle
13:58:35.808 - SessionGUID set to NqjP6W0uMEeAvHfEo50bPQ==
13:58:35.809 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 1 57471863 1054387016  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,1 ActiveExpeditionUniqueKey: Local_25_TierA_1</color>
13:58:35.809 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierA 1 57471863 1054387016  sessionGUID:SNetwork.SNetStructs+pSessionGUID
13:58:35.809 - OnPlayerWardenObjectiveDataChanged, player: Aavil (SNetwork.SNet_Player) WinConditionSolved: False
13:58:35.809 - DEBUG : OnSessionMemberChange > hunchback Joined
13:58:35.809 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
13:58:35.809 - Player hunchback was added to session
13:58:35.810 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
13:58:35.810 - DEBUG : OnSessionMemberChange > Aavil Joined
13:58:35.810 - Player Aavil was added to session
13:58:35.810 - DEBUG : OnSessionMemberChange > Master_Blazer | TTV Joined
13:58:35.811 - Player Master_Blazer | TTV was added to session
13:58:35.811 - DEBUG : OnSessionMemberChange > hunchback Joined
13:58:35.811 - Migration : MasterManager : In session!
13:58:35.825 - [Dissonance:Network] (13:58:35.825) ConnectionNegotiator`1: Received handshake response from server, joined session '56736401'
13:58:35.826 - OnPlayerEvent : Master_Blazer | TTV  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
13:58:35.828 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
13:58:35.842 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV Lobby</color>
13:58:35.842 - OnMigrationStatusChange : Master_Blazer | TTV status changed to idle
13:58:35.842 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Master_Blazer | TTV (SNetwork.SNet_Player) WinConditionSolved: False
13:58:35.908 - SNET : OnMasterCommand : AssignSlot 1 False
13:58:35.908 - OnPlayerEvent : hunchback  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
13:58:35.910 - OnPlayerEvent : hunchback PlayerInSession
13:58:35.910 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
13:58:36.007 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV Lobby</color>
13:58:36.057 - <color=purple>OnPlayerGameStateChange : Aavil Lobby</color>
13:58:36.058 - SNET : OnMasterCommand : PickAvatar 1 False
13:58:36.058 - <color=green>SNET : We got character 1 assigned</color>
13:58:36.158 - OnPlayerEvent : Aavil  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
13:58:36.159 - SpawnPlayerModel, index: 1
13:58:36.162 - SpawnPlayerModel, index: 2
13:58:36.163 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
13:58:36.163 - <color=purple>OnPlayerGameStateChange : Aavil Lobby</color>
13:58:36.163 - OnMigrationStatusChange : Aavil status changed to idle
13:58:36.164 - SessionGUID set to NqjP6W0uMEeAvHfEo50bPQ==
13:58:36.164 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 1 57471863 1054387016  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,1 ActiveExpeditionUniqueKey: Local_25_TierA_1</color>
13:58:36.165 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierA 1 57471863 1054387016  sessionGUID:SNetwork.SNetStructs+pSessionGUID
13:58:36.165 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Aavil (SNetwork.SNet_Player) WinConditionSolved: False
13:58:36.165 - OnPlayerEvent : Master_Blazer | TTV  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
13:58:36.165 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
13:58:36.165 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV Lobby</color>
13:58:36.165 - OnMigrationStatusChange : Master_Blazer | TTV status changed to idle
13:58:36.165 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Master_Blazer | TTV (SNetwork.SNet_Player) WinConditionSolved: False
13:58:36.165 - OnBufferCommand : StartReceive JoinedHub BufferID:60
13:58:36.175 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:60 0
13:58:36.175 - RecallBuffer : type:JoinedHub isValid:True ID:60
13:58:36.175 - Global.OnPrepareForRecall
13:58:36.182 - OnPlayerEvent : Master_Blazer | TTV  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
13:58:36.186 - OnPlayerEvent : Aavil  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
13:58:36.186 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
13:58:36.186 - OBJECTIVE STARTED / ENTERED!
13:58:36.187 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
13:58:36.187 - ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the locations of <color=orange></color>
13:58:36.187 - ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the locations of <color=orange></color>
13:58:36.188 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
13:58:36.188 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
13:58:36.188 - <color=green>SNET : Added hunchback to PlayersInGame</color>
13:58:36.189 - OnPlayerEvent : hunchback  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
13:58:36.189 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
13:58:36.259 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
13:58:36.260 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
13:58:36.263 - DropServerGameSession: Enqueueing layer progression request (layer: Main, state: Entered)
13:58:36.263 - DropServerManager: Woke up
13:58:36.263 - DropServerGameSession: Making layer progression request...
13:58:36.393 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV Lobby</color>
13:58:36.393 - OnMigrationStatusChange : Master_Blazer | TTV status changed to idle
13:58:36.393 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Master_Blazer | TTV (SNetwork.SNet_Player) WinConditionSolved: False
13:58:36.393 - <color=purple>OnPlayerGameStateChange : Aavil Lobby</color>
13:58:36.393 - OnMigrationStatusChange : Aavil status changed to idle
13:58:36.393 - SessionGUID set to NqjP6W0uMEeAvHfEo50bPQ==
13:58:36.394 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 1 57471863 1054387016  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,1 ActiveExpeditionUniqueKey: Local_25_TierA_1</color>
13:58:36.395 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierA 1 57471863 1054387016  sessionGUID:SNetwork.SNetStructs+pSessionGUID
13:58:36.395 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Aavil (SNetwork.SNet_Player) WinConditionSolved: False
13:58:36.715 - DropServerGameSession: Layer progression request completed successfully
13:58:36.715 - DropServerManager: Sleeping for 2 seconds...
13:58:38.694 - DropServerManager: Idle
13:58:55.744 - DEFAULTING TO MICROPHONE: Microphone (High Definition Audio Device)
13:58:55.761 - [Dissonance:Network] (13:58:55.761) SteamworksP2PClient: Disconnected
13:58:58.747 - CellSettingsManager: auto saving..
13:58:58.747 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
13:58:58.747 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
13:58:58.755 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
13:59:06.004 - OnMigrationStatusChange : Master_Blazer | TTV status changed to idle
13:59:06.054 - OnMigrationStatusChange : Master_Blazer | TTV status changed to idle
13:59:06.054 - On despawn! PlayerSynced(Clone)_32771 : Master_Blazer | TTV
13:59:06.054 - <color=green>SNET : PlayerSynced(Clone)_32771 : Master_Blazer | TTV exits PLOC_InElevator, replicator key: 32771</color>
13:59:06.054 - OnPlayerEvent : Master_Blazer | TTV  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
13:59:06.055 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
13:59:06.055 - DEBUG : OnSessionMemberChange > Master_Blazer | TTV Left
13:59:06.055 - Player SNet_Player_Master_Blazer | TTV left session!
13:59:06.055 - OnPlayerEvent : Master_Blazer | TTV  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
13:59:06.055 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
13:59:06.056 - On despawn! Replicator supplier not set yet for Player.PlayerReplicator!
13:59:06.056 - OnPlayerEvent : Master_Blazer | TTV  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
13:59:06.056 - DEBUG : Player Master_Blazer | TTV was removed from session
13:59:06.056 - DEBUG : Closed connection with Master_Blazer | TTV
13:59:06.187 - WARNING : SNet > Master_Blazer | TTV left/is about to leave lobby!
13:59:17.134 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
13:59:17.134 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
13:59:17.142 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
13:59:23.240 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
13:59:27.993 - SessionGUID set to 8IPPupjAXU+SDQoa60xBUQ==
13:59:27.994 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 1 57471863 909448793  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,1 ActiveExpeditionUniqueKey: Local_25_TierA_1</color>
13:59:27.994 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierA 1 57471863 909448793  sessionGUID:SNetwork.SNetStructs+pSessionGUID
13:59:27.995 - <color=green>SNET : Added Aavil to PlayersInGame</color>
13:59:27.995 - OnPlayerEvent : Aavil  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
13:59:34.134 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
13:59:45.145 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
13:59:53.935 - DEBUG : SNet > Master_Blazer | TTV joined lobby!
13:59:53.936 - SNet_SessionHub : OnJoinedLobby 109775240987459580 False Master_Blazer | TTV False -1
13:59:58.273 - DEBUG : OnSessionMemberChange > Master_Blazer | TTV Joined
13:59:58.274 - Player Master_Blazer | TTV was added to session
13:59:59.142 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
14:00:00.325 - OnPlayerEvent : Master_Blazer | TTV  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
14:00:00.325 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
14:00:00.325 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV Lobby</color>
14:00:00.325 - OnMigrationStatusChange : Master_Blazer | TTV status changed to idle
14:00:00.326 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV Lobby</color>
14:00:00.326 - OnMigrationStatusChange : Master_Blazer | TTV status changed to idle
14:00:00.375 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV Lobby</color>
14:00:00.392 - OnPlayerEvent : Master_Blazer | TTV  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
14:00:00.408 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV Lobby</color>
14:00:00.608 - OnPlayerEvent : Master_Blazer | TTV  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
14:00:00.611 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
14:00:00.696 - OnPlayerEvent : Master_Blazer | TTV  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
14:00:01.226 - <color=green>SNET : Added Master_Blazer | TTV to PlayersInGame</color>
14:00:01.226 - OnPlayerEvent : Master_Blazer | TTV  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
14:00:03.731 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
14:00:40.800 - DEBUG : SNet > Hayuru Himekawa joined lobby!
14:00:40.800 - SNet_SessionHub : OnJoinedLobby 109775240987459580 False Hayuru Himekawa False -1
14:00:47.605 - DEBUG : OnSessionMemberChange > Hayuru Himekawa Joined
14:00:47.606 - Player Hayuru Himekawa was added to session
14:00:47.839 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
14:00:47.839 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
14:00:47.839 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:00:47.839 - OnMigrationStatusChange : Hayuru Himekawa status changed to idle
14:00:47.839 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hayuru Himekawa (SNetwork.SNet_Player) WinConditionSolved: False
14:00:48.422 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:00:48.422 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
14:00:48.707 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:49.423 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:00:49.504 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:50.441 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:00:50.441 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:50.875 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:50.958 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:50.975 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:51.442 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:00:51.442 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:51.726 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:52.443 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:00:52.443 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:53.444 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:00:53.444 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:53.861 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:53.961 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:53.978 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:54.444 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:00:54.445 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:54.746 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:55.447 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:00:55.447 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:56.447 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:00:56.448 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:56.881 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:56.964 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:56.965 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:57.448 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:00:57.465 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:57.749 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:58.449 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:00:58.449 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:59.401 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:00:59.401 - OnMigrationStatusChange : Hayuru Himekawa status changed to idle
14:00:59.450 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:00:59.451 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:59.700 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hayuru Himekawa (SNetwork.SNet_Player) WinConditionSolved: False
14:00:59.884 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:59.968 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:00:59.968 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:00:59.985 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:00:59.985 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:00:59.985 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:00:59.986 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 196974592 0 3. Cleaning up character slot
14:01:00.518 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:01:00.518 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:01:00.518 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:01:00.752 - SpawnPlayerModel, index: 3
14:01:00.801 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:01:01.352 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:01:01.635 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:01:01.636 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:01:01.636 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:01:02.658 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
14:01:03.187 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
14:01:03.187 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
14:01:03.204 - <color=green>SNET : Added Hayuru Himekawa to PlayersInGame</color>
14:01:03.204 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
14:01:24.258 - <color=purple>OnPlayerGameStateChange : Aavil Generating</color>
14:01:24.258 - SNET : OnMasterCommand : StartGeneration 0 False
14:01:24.258 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
14:01:24.258 - RundownManager.NewGameSession: Session already active! Ending current session before starting a new one.
14:01:24.259 - RundownManager.EndGameSession
14:01:24.259 - RundownManager: Starting new game session
14:01:24.259 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
14:01:24.269 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
14:01:24.277 - RundownManager: Drop server game session finished successfully
14:01:24.277 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
14:01:24.284 - DropServerGameSession: Session was COMPLETED
14:01:24.285 - DropServerGameSession: Enqueueing new session request (sessionId: 8IPPupjAXU+SDQoa60xBUQ==, rundown: Local_25, expedition: A2)
14:01:24.285 - DropServerManager: Woke up
14:01:24.285 - DropServerGameSession: Making new session request...
14:01:24.285 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
14:01:24.314 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV Generating</color>
14:01:24.359 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV Generating</color>
14:01:24.359 - OnMigrationStatusChange : Master_Blazer | TTV status changed to idle
14:01:24.442 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV Lobby</color>
14:01:24.442 - OnMigrationStatusChange : Master_Blazer | TTV status changed to idle
14:01:24.442 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV Generating</color>
14:01:24.509 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Generating</color>
14:01:24.542 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:01:24.542 - OnMigrationStatusChange : Hayuru Himekawa status changed to idle
14:01:24.542 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hayuru Himekawa (SNetwork.SNet_Player) WinConditionSolved: False
14:01:24.575 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Generating</color>
14:01:24.675 - DropServerGameSession: New session request completed successfully
14:01:24.675 - DropServerManager: Sleeping for 2 seconds...
14:01:24.775 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Generating</color>
14:01:24.775 - OnMigrationStatusChange : Hayuru Himekawa status changed to idle
14:01:24.776 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hayuru Himekawa (SNetwork.SNet_Player) WinConditionSolved: False
14:01:26.210 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 0 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 0</color>
14:01:26.210 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 57471863 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 57471863</color>
14:01:26.211 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 909448793 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 909448793</color>
14:01:26.211 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 0 hostIDSeed: 57471863 sessionSeed: 909448793
14:01:26.211 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 0 HostIDSeed: 57471863 SessionSeed: 909448793</color>
14:01:26.211 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 0 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 0</color>
14:01:26.211 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 909448793</color>
14:01:26.211 - >>>>>>>>>>>>> BuildFloor
14:01:26.212 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
14:01:26.212 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
14:01:26.228 - Last Batch: Setup
		 Total Time: 0.017s Frames: 0 Ticks: 17
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

14:01:26.228 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

14:01:26.681 - DropServerManager: Making rundown progression request...
14:01:26.828 - DropServerManager: Rundown progression request completed successfully
14:01:26.828 - DropServerManager: Sleeping for 2 seconds...
14:01:26.828 - RundownManager: Got rundown progression from drop server
14:01:26.829 - CM_PageRundown_New.OnRundownProgressionFileUpdated
14:01:26.829 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
14:01:28.830 - DropServerManager: Idle
14:01:30.348 - Last Batch: LoadResourcesShards_Level
		 Total Time: 4.120s Frames: 236 Ticks: 4119
		 FrameTime (avg/max/ticks max): 17.5ms / 141.2ms / 142
		 Jobs (started/looped): 1 / 236
Next Batch: SetupFloor - Count: 1

14:01:30.348 - <color=#C84800>LG_SetupFloor.Build</color>
14:01:30.356 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 42 with BuildFromZoneAlias42 zoneAliasStart: 42 aliasOffset: Zone_0</color>
14:01:30.356 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 43 with BuildFromZoneAlias42 zoneAliasStart: 42 aliasOffset: Zone_1</color>
14:01:30.357 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 44 with BuildFromZoneAlias42 zoneAliasStart: 42 aliasOffset: Zone_2</color>
14:01:30.357 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 45 with BuildFromZoneAlias43 zoneAliasStart: 42 aliasOffset: Zone_3</color>
14:01:30.357 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 46 with BuildFromZoneAlias43 zoneAliasStart: 42 aliasOffset: Zone_4</color>
14:01:30.357 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 108 with BuildFromZoneAlias108 zoneAliasStart: 108 aliasOffset: Zone_0</color>
14:01:30.357 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 109 with BuildFromZoneAlias108 zoneAliasStart: 108 aliasOffset: Zone_1</color>
14:01:30.357 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 110 with BuildFromZoneAlias109 zoneAliasStart: 108 aliasOffset: Zone_2</color>
14:01:30.358 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 111 with BuildFromZoneAlias109 zoneAliasStart: 108 aliasOffset: Zone_3</color>
14:01:30.358 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 112 with BuildFromZoneAlias109 zoneAliasStart: 108 aliasOffset: Zone_4</color>
14:01:30.358 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 241 with BuildFromZoneAlias241 zoneAliasStart: 241 aliasOffset: Zone_0</color>
14:01:30.358 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 11

14:01:30.358 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
14:01:30.440 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:6363136]</color>
14:01:30.536 - <color=#C84800> ---- ThirdLayer ---- Picked build from zone : New Game Object[SubSeed:385]</color>
14:01:30.536 - BlockAndCleanFailedAreasFromZone >  ZoneAlias: 241  AreaCount: 1  ZoneCoverageOnFail:3  ZoneMinCoverage:20  CoverageStatus:NotEnough
14:01:30.557 - Last Batch: GenerateZones
		 Total Time: 0.209s Frames: 6 Ticks: 198
		 FrameTime (avg/max/ticks max): 31.5ms / 47.7ms / 36
		 Jobs (started/looped): 11 / 232
Next Batch: PlaceAddonZones - Count: 0

14:01:30.557 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

14:01:30.559 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 8
Next Batch: BuildFloors - Count: 1

14:01:30.559 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 16

14:01:30.570 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 0
Next Batch: Areas - Count: 53

14:01:30.611 - Last Batch: Areas
		 Total Time: 0.034s Frames: 1 Ticks: 41
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 12
		 Jobs (started/looped): 52 / 1
Next Batch: Plugs - Count: 47

14:01:30.643 - Last Batch: Plugs
		 Total Time: 0.030s Frames: 1 Ticks: 32
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 46 / 1
Next Batch: Gates - Count: 207

14:01:30.807 - <color=#C84800>>>>>>>>>>> ZONE 109 IS IN ZonesWithBulkheadEntrance!</color>
14:01:30.817 - Last Batch: Gates
		 Total Time: 0.170s Frames: 5 Ticks: 174
		 FrameTime (avg/max/ticks max): 32.7ms / 36.0ms / 35
		 Jobs (started/looped): 202 / 5
Next Batch: AreaNames - Count: 1

14:01:30.830 - Last Batch: AreaNames
		 Total Time: 0.039s Frames: 1 Ticks: 12
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 0 / 1
Next Batch: WardenObjectivePrep - Count: 1

14:01:30.830 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 3

14:01:30.830 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 0
Next Batch: TerminalDistribution - Count: 11

14:01:30.830 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE42 randomValue: 0.5840812 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
14:01:30.830 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE42, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:01:30.830 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE43 randomValue: 0.979484 CourseNode index: 1 had weight: 51 All Weights: [Count: 4] 101, 51, 1, 1</color>
14:01:30.830 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE43, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
14:01:30.831 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE43 randomValue: 0.3765121 CourseNode index: 0 had weight: 10001 All Weights: [Count: 4] 10001, 5001, 1, 1</color>
14:01:30.831 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE43, area: AreaA ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
14:01:30.831 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE44 randomValue: 0.5840812 CourseNode index: 3 had weight: 1 All Weights: [Count: 6] 1, 1, 1, 1, 1, 1</color>
14:01:30.831 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE44, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:01:30.831 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE45 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
14:01:30.831 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE45, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:01:30.831 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE46 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
14:01:30.831 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE46, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:01:30.831 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE108 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
14:01:30.831 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE108, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:01:30.831 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE109 randomValue: 0.5840812 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
14:01:30.831 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE109, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:01:30.831 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE110 randomValue: 0.5840812 CourseNode index: 3 had weight: 1 All Weights: [Count: 6] 1, 1, 1, 1, 1, 1</color>
14:01:30.831 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE110, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:01:30.831 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE110 randomValue: 0.5840812 CourseNode index: 1 had weight: 67.66666 All Weights: [Count: 6] 101, 67.66666, 34.33333, 1, 1, 1</color>
14:01:30.832 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE110, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
14:01:30.832 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE111 randomValue: 0.5840812 CourseNode index: 5 had weight: 1 All Weights: [Count: 9] 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
14:01:30.832 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE111, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:01:30.832 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE111 randomValue: 0.5840812 CourseNode index: 1 had weight: 76 All Weights: [Count: 9] 101, 76, 51, 26, 1, 1, 1, 1, 1</color>
14:01:30.832 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE111, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
14:01:30.832 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE112 randomValue: 0.5840812 CourseNode index: 5 had weight: 1 All Weights: [Count: 10] 1, 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
14:01:30.832 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE112, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:01:30.832 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE112 randomValue: 0.5840812 CourseNode index: 1 had weight: 81 All Weights: [Count: 10] 101, 81, 61, 41, 21, 1, 1, 1, 1, 1</color>
14:01:30.832 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE112, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
14:01:30.832 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE241 randomValue: 0.5840812 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
14:01:30.832 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE241, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
14:01:30.832 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: Distribution - Count: 3

14:01:30.834 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_9 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_9_terminalKey: BULKHEAD_KEY_9 (KeyItemPickup_Core) placementData: LocalIndex: Zone_1 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:01:30.834 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_9 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_9_terminalKey: BULKHEAD_KEY_9 (KeyItemPickup_Core) --- Zone: ZONE43, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:01:30.835 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
14:01:30.835 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
14:01:30.835 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
14:01:30.835 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
14:01:30.835 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE43 function: ResourceContainerWeak available: 35 randomValue: 0.8072488 ri: 28 had weight: 1</color>
14:01:30.835 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE42 randomValue: 0.6735396 CourseNode index: 3 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
14:01:30.835 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE42, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:01:30.835 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
14:01:30.835 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
14:01:30.835 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
14:01:30.835 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
14:01:30.835 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE44 m_isWardenObjectiveGatherItem: False</color>
14:01:30.836 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE44 m_isWardenObjectiveGatherItem: False</color>
14:01:30.836 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Retrieve Essential Items_2_Medical_cooling_case</color>
14:01:30.836 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 2] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 2] 148, 148 spawnZones: [Count: 2] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
14:01:30.836 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE44 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
14:01:30.836 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 148</color>
14:01:30.836 - Increment placementDataIndex to 1
14:01:30.836 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE45 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
14:01:30.836 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 148</color>
14:01:30.836 - RESET placementDataIndex to 0
14:01:30.837 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_199 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_199_terminalKey: BULKHEAD_KEY_199 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:01:30.837 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_199 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_199_terminalKey: BULKHEAD_KEY_199 (KeyItemPickup_Core) --- Zone: ZONE108, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:01:30.837 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
14:01:30.837 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
14:01:30.837 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
14:01:30.837 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE108 function: ResourceContainerWeak available: 24 randomValue: 0.8530117 ri: 20 had weight: 1</color>
14:01:30.837 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE108 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
14:01:30.837 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE108, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:01:30.837 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE108 m_isWardenObjectiveGatherItem: False</color>
14:01:30.838 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE110 m_isWardenObjectiveGatherItem: False</color>
14:01:30.838 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE111 m_isWardenObjectiveGatherItem: False</color>
14:01:30.838 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE112 m_isWardenObjectiveGatherItem: False</color>
14:01:30.838 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: HSU_DNA_R4</color>
14:01:30.838 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_4, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: LocalIndex: Zone_4 ZonePlacementWeights, Start: 0 Middle: 0 End: 500</color>
14:01:30.838 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function HydroStatisUnit for wardenObjectiveType: HSU_FindTakeSample in zone: 112, Area: 40_Area A (LevelGeneration.LG_Area)</color>
14:01:30.838 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_876 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_876_terminalKey: BULKHEAD_KEY_876 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
14:01:30.838 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_876 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_876_terminalKey: BULKHEAD_KEY_876 (KeyItemPickup_Core) --- Zone: ZONE241, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
14:01:30.839 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
14:01:30.839 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
14:01:30.839 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
14:01:30.839 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE241 function: ResourceContainerWeak available: 26 randomValue: 0.3615603 ri: 22 had weight: 1001</color>
14:01:30.839 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE241 m_isWardenObjectiveGatherItem: False</color>
14:01:30.839 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE241 m_isWardenObjectiveGatherItem: False</color>
14:01:30.839 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - ThirdLayer: SpecialTerminalCommand_DisableLifeSupport_A2</color>
14:01:30.839 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_0, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 500</color>
14:01:30.839 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: SpecialTerminalCommand in zone: 241, Area: 52_Area B (LevelGeneration.LG_Area)</color>
14:01:30.839 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE44 m_isWardenObjectiveGatherItem: True</color>
14:01:30.839 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE45 m_isWardenObjectiveGatherItem: True</color>
14:01:30.840 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE109 m_isWardenObjectiveGatherItem: False</color>
14:01:30.840 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE110 m_isWardenObjectiveGatherItem: False</color>
14:01:30.840 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE111 m_isWardenObjectiveGatherItem: False</color>
14:01:30.840 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 131 / 0
Next Batch: FunctionMarkers - Count: 11

14:01:30.843 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2497_terminalKey: BULKHEAD_DC_653
14:01:30.971 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_9 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_9_terminalKey: BULKHEAD_KEY_9 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_713</color>
14:01:31.006 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:131 isWardenObjectiveItem: False</color>
14:01:31.040 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
14:01:31.041 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
14:01:31.137 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:131 isWardenObjectiveItem: False</color>
14:01:31.141 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: CRYO_431
14:01:31.233 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: CRYO_414
14:01:31.326 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:4663_terminalKey: BULKHEAD_DC_707
14:01:31.467 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_199 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_199_terminalKey: BULKHEAD_KEY_199 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_268</color>
14:01:31.575 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
14:01:31.576 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
14:01:31.577 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
14:01:31.904 - BuildBothFunctionAndPropMarkerAndRemoveSurplus generated no deepestSpawner! function: BigPickupItem
14:01:32.217 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_876 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_876_terminalKey: BULKHEAD_KEY_876 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_447</color>
14:01:32.251 - <color=#C84800>LG_ComputerTerminal.Setup, Special Terminal Command is SETUP on this terminal!</color>
14:01:32.252 - Last Batch: FunctionMarkers
		 Total Time: 1.414s Frames: 33 Ticks: 1412
		 FrameTime (avg/max/ticks max): 42.1ms / 136.7ms / 131
		 Jobs (started/looped): 11 / 667
Next Batch: FunctionMarkerLeftovers - Count: 11

14:01:32.344 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.087s Frames: 2 Ticks: 92
		 FrameTime (avg/max/ticks max): 25.7ms / 41.4ms / 47
		 Jobs (started/looped): 9 / 2
Next Batch: Markers - Count: 1

14:01:32.904 - Last Batch: Markers
		 Total Time: 0.571s Frames: 13 Ticks: 560
		 FrameTime (avg/max/ticks max): 76.3ms / 116.9ms / 116
		 Jobs (started/looped): 1 / 479
Next Batch: PrefabSpawners - Count: 35721

14:01:34.404 - Last Batch: PrefabSpawners
		 Total Time: 1.499s Frames: 40 Ticks: 1501
		 FrameTime (avg/max/ticks max): 37.3ms / 44.3ms / 39
		 Jobs (started/looped): 35719 / 35393
Next Batch: LateMarkerCleanup - Count: 0

14:01:34.405 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

14:01:34.405 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 16

14:01:35.960 - Last Batch: LateGeomorphScan
		 Total Time: 1.555s Frames: 16 Ticks: 1555
		 FrameTime (avg/max/ticks max): 93.6ms / 108.5ms / 107
		 Jobs (started/looped): 16 / 64
Next Batch: Pillars - Count: 4

14:01:35.963 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

14:01:36.218 - CollectNavMeshSources : From 16 roots and 264291 possible sources, 67821 vas valid
14:01:36.218 - CollectNavMeshSources : NotStatic:0 NotActive:3854
14:01:36.219 - CollectNavMeshSources : WrongLayer:8654 NoCollider:187816 WasTrigger:0 MissingMesh:0 BadColliderType:0
14:01:36.219 - NavmeshUtils.NavMeshSourceCollector : 67821 valid NavMesh sources found!
14:01:37.761 - ---------------------------------------------------------
14:01:37.761 - Navmesh done! time: 1.77594
14:01:37.761 - ---------------------------------------------------------
14:01:37.762 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 1.767s Frames: 15 Ticks: 1798
		 FrameTime (avg/max/ticks max): 143.5ms / 333.4ms / 337
		 Jobs (started/looped): 1 / 3070155
Next Batch: AIGraph_Prepare - Count: 16

14:01:37.906 - Last Batch: AIGraph_Prepare
		 Total Time: 0.164s Frames: 3 Ticks: 144
		 FrameTime (avg/max/ticks max): 33.2ms / 46.6ms / 40
		 Jobs (started/looped): 13 / 3
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

14:01:38.271 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.372s Frames: 10 Ticks: 366
		 FrameTime (avg/max/ticks max): 37.0ms / 40.5ms / 41
		 Jobs (started/looped): 1 / 353017
Next Batch: LadderAIGNodes - Count: 109

14:01:38.282 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 109 / 0
Next Batch: AIGraph_LinkGates - Count: 75

14:01:38.296 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.034s Frames: 1 Ticks: 14
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 74 / 1
Next Batch: AIGraph_LinkPlugs - Count: 0

14:01:38.296 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 32

14:01:38.297 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 32 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 32

14:01:38.297 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 32 / 0
Next Batch: AIGraph_Start - Count: 16

14:01:38.299 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 53

14:01:38.366 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.070s Frames: 2 Ticks: 68
		 FrameTime (avg/max/ticks max): 22.1ms / 34.3ms / 36
		 Jobs (started/looped): 52 / 323
Next Batch: AIGraph_ScoreNodeClusters - Count: 53

14:01:38.380 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.000s Frames: 0 Ticks: 14
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 53 / 0
Next Batch: AIGraph_End - Count: 16

14:01:38.381 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 0
Next Batch: SetGateAlwaysTraversable - Count: 75

14:01:38.381 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 75 / 75
Next Batch: FunctionMarkerFallback - Count: 13

14:01:38.381 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2497_terminalKey: BULKHEAD_DC_653_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
14:01:38.381 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_563_itemKey:SEC_DOOR_563_code:clue (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
14:01:38.381 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_563_itemKey:SEC_DOOR_563_code:clue
14:01:38.381 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_653
14:01:38.383 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:4663_terminalKey: BULKHEAD_DC_707_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
14:01:38.383 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_563_itemKey:SEC_DOOR_563_code:clue_bulkheadDC: BULKHEAD_DC_653 (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
14:01:38.384 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core Ignoring the layer source door that leads to the DC
14:01:38.384 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_651_itemKey:SEC_DOOR_651_code:peel (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
14:01:38.384 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_651_itemKey:SEC_DOOR_651_code:peel
14:01:38.384 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_707
14:01:38.384 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_972_itemKey:SEC_DOOR_972_code:omit (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
14:01:38.384 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_972_itemKey:SEC_DOOR_972_code:omit
14:01:38.384 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_707
14:01:38.388 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: SetGateTraversableFromStart - Count: 75

14:01:38.388 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 75 / 75
Next Batch: Ladders - Count: 109

14:01:38.492 - Last Batch: Ladders
		 Total Time: 0.118s Frames: 3 Ticks: 104
		 FrameTime (avg/max/ticks max): 34.3ms / 44.8ms / 47
		 Jobs (started/looped): 106 / 3
Next Batch: DoorLocks - Count: 10

14:01:38.745 - Last Batch: DoorLocks
		 Total Time: 0.091s Frames: 2 Ticks: 252
		 FrameTime (avg/max/ticks max): 24.8ms / 39.6ms / 52
		 Jobs (started/looped): 8 / 2
Next Batch: Resources - Count: 1

14:01:38.756 - Last Batch: Resources
		 Total Time: 0.183s Frames: 1 Ticks: 12
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 0 / 1
Next Batch: CustomGeomorphBuildJob - Count: 0

14:01:38.757 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticEnemiesPlacement - Count: 11

14:01:38.757 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: Culling_Nodes - Count: 53

14:01:38.951 - Last Batch: Culling_Nodes
		 Total Time: 0.190s Frames: 5 Ticks: 195
		 FrameTime (avg/max/ticks max): 36.3ms / 47.1ms / 47
		 Jobs (started/looped): 48 / 5
Next Batch: Culling_Portals - Count: 90

14:01:38.952 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 90 / 0
Next Batch: Culling_Cullers - Count: 276

14:01:38.961 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 276 / 0
Next Batch: Culling_Lights - Count: 53

14:01:39.385 - Last Batch: Culling_Lights
		 Total Time: 0.431s Frames: 12 Ticks: 424
		 FrameTime (avg/max/ticks max): 32.4ms / 44.9ms / 44
		 Jobs (started/looped): 41 / 12
Next Batch: Culling_NodeInstanceSearch - Count: 53

14:01:39.672 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.284s Frames: 9 Ticks: 287
		 FrameTime (avg/max/ticks max): 31.0ms / 35.8ms / 36
		 Jobs (started/looped): 53 / 3235
Next Batch: Culling_NodeClusterJobs - Count: 11

14:01:40.099 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.424s Frames: 14 Ticks: 428
		 FrameTime (avg/max/ticks max): 30.0ms / 31.4ms / 31
		 Jobs (started/looped): 64 / 2346974
Next Batch: Culling_Cleanup - Count: 53

14:01:40.100 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 53 / 0
Next Batch: Culling_GatherLightCulling - Count: 634

14:01:40.111 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 634 / 0
Next Batch: Culling_TrimPortalLists - Count: 54

14:01:40.169 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.063s Frames: 2 Ticks: 58
		 FrameTime (avg/max/ticks max): 20.0ms / 30.0ms / 30
		 Jobs (started/looped): 54 / 257430
Next Batch: ZoneLights - Count: 12

14:01:40.426 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
14:01:40.426 - Last Batch: ZoneLights
		 Total Time: 0.138s Frames: 4 Ticks: 258
		 FrameTime (avg/max/ticks max): 32.3ms / 36.2ms / 36
		 Jobs (started/looped): 8 / 4
Next Batch: GenerateNavigationInfo - Count: 3

14:01:40.805 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ReadyToStopElevatorRide</color>
14:01:40.807 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.478s Frames: 2 Ticks: 380
		 FrameTime (avg/max/ticks max): 77.2ms / 144.3ms / 372
		 Jobs (started/looped): 54 / 2
Next Batch: DisplayNavigationInfo - Count: 71

14:01:40.844 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.033s Frames: 1 Ticks: 37
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 25
		 Jobs (started/looped): 70 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 0

14:01:40.844 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 16

14:01:40.914 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.064s Frames: 2 Ticks: 71
		 FrameTime (avg/max/ticks max): 20.5ms / 31.0ms / 33
		 Jobs (started/looped): 14 / 2
Next Batch: LateRuntimeOptimizations - Count: 16

14:01:41.060 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.137s Frames: 4 Ticks: 145
		 FrameTime (avg/max/ticks max): 31.5ms / 35.5ms / 36
		 Jobs (started/looped): 16 / 144
Next Batch: EnemiesPlacement - Count: 11

14:01:41.062 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: FixColliders - Count: 0

14:01:41.062 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

14:01:41.062 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

14:01:41.062 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

14:01:41.062 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
14:01:41.062 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

14:01:41.069 - Last Batch: DebugJobs
		 Total Time: 0.031s Frames: 1 Ticks: 6
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 0 / 1
Next Batch: Culling_LateCleanup - Count: 3

14:01:41.077 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 56 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

14:01:41.077 - Factory Done : Last build: Culling_PrepForInlevel
14:01:41.077 - Factory : Built in 14.81616 seconds
14:01:41.078 - BUILDER : BuildDone
14:01:41.078 - >>>>>>>> GS_Generating.OnBuilderDone
14:01:41.078 - Builder.CombinedCheckSum.Checksum: 2188737347015824860
14:01:41.078 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
14:01:41.078 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_mining_02(Clone)_0 (ElevatorShaftLanding)
14:01:41.392 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ReadyToStopElevatorRide</color>
14:01:41.592 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV ReadyToStopElevatorRide</color>
14:01:41.642 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV ReadyToStopElevatorRide</color>
14:02:07.952 - <color=purple>OnPlayerGameStateChange : Aavil ReadyToStopElevatorRide</color>
14:02:07.969 - <color=purple>OnPlayerGameStateChange : Aavil StopElevatorRide</color>
14:02:07.969 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
14:02:07.969 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
14:02:07.985 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV StopElevatorRide</color>
14:02:08.020 - OnBufferCommand : StartReceive Migration_B BufferID:63
14:02:08.035 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV StopElevatorRide</color>
14:02:08.103 - Detecting that the player has entered a new layer
14:02:08.103 - WardenObjectiveManager, entered a new layer: MainLayer
14:02:08.103 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
14:02:08.103 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Find the <b>Cryogenic Cases</b> <color=orange>CRYO_431, CRYO_414</color> and bring it to the extraction scan in <color=orange>ZONE 42</color>
14:02:08.202 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa StopElevatorRide</color>
14:02:08.269 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa StopElevatorRide</color>
14:02:08.970 - OnPlayerEvent : Aavil  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
14:02:08.971 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
14:02:09.037 - SNET : OnMasterCommand : StartPlaying 0 False
14:02:09.038 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
14:02:09.053 - OnPlayerEvent : Master_Blazer | TTV  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
14:02:09.054 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
14:02:09.219 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
14:02:09.220 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
14:02:30.144 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
14:02:30.394 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ReadyToStartLevel</color>
14:02:30.476 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ReadyToStartLevel</color>
14:02:30.576 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV ReadyToStartLevel</color>
14:02:30.609 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV ReadyToStartLevel</color>
14:02:30.710 - <color=purple>OnPlayerGameStateChange : Aavil ReadyToStartLevel</color>
14:02:30.726 - OnPlayerEvent : Aavil  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
14:02:30.727 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
14:02:30.727 - <color=purple>OnPlayerGameStateChange : Aavil InLevel</color>
14:02:30.727 - SNET : OnMasterCommand : StartPlaying 0 False
14:02:30.728 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
14:02:30.728 - <color=green>SNET : PlayerSynced(Clone)_32770 : Aavil exits PLOC_InElevator, replicator key: 32770</color>
14:02:30.728 - <color=green>SNET : PlayerLocal(Clone)_32772 : hunchback exits PLOC_InElevator, replicator key: 32772</color>
14:02:30.729 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:02:30.732 - <color=green>SNET : PlayerSynced(Clone)_32773 : Master_Blazer | TTV exits PLOC_InElevator, replicator key: 32773</color>
14:02:30.733 - <color=green>SNET : PlayerSynced(Clone)_32774 : Hayuru Himekawa exits PLOC_InElevator, replicator key: 32774</color>
14:02:30.733 - ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the locations of <color=orange>CRYO_431, CRYO_414</color>
14:02:30.759 - OnPlayerEvent : Master_Blazer | TTV  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
14:02:30.760 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV InLevel</color>
14:02:30.810 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV InLevel</color>
14:02:30.976 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
14:02:30.977 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa InLevel</color>
14:02:30.992 - <color=green>SNET : PlayerSynced(Clone)_32774 : Hayuru Himekawa exits PLOC_InElevator, replicator key: 32774</color>
14:02:31.059 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa InLevel</color>
14:02:59.738 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from Aavil, without a primed buffer. False 
14:03:19.775 - OnBufferCommand : StartReceive Migration_B BufferID:65
14:05:07.365 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
14:05:17.626 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:05:18.592 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:05:24.299 - Enabled skinned mesh on door destruction
14:05:30.738 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:05:30.738 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:05:30.739 - ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
14:05:39.462 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:05:42.650 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:05:44.434 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:65 49.02818
14:05:49.941 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: SecondaryLayer
14:05:49.942 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
14:05:50.042 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:05:50.042 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:05:50.042 - OBJECTIVE DISCOVERED!
14:05:50.042 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Discovered
14:05:50.057 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Discovered)
14:05:50.057 - DropServerManager: Woke up
14:05:50.057 - DropServerGameSession: Making layer progression request...
14:05:50.523 - DropServerGameSession: Layer progression request completed successfully
14:05:50.523 - DropServerManager: Sleeping for 2 seconds...
14:05:52.525 - DropServerManager: Idle
14:06:04.486 - OnBufferCommand : StartReceive Migration_B BufferID:66
14:06:25.276 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:06:31.532 - ShowInventory, param1: zone param2: 42
14:06:33.334 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:06:40.074 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:06:45.762 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:06:49.115 - ShowInventory, param1:  param2: 
14:06:50.439 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
14:07:30.741 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.00024 returning: Time_5 minutesToNext: 10
14:07:37.722 - ShowInventory, param1: cyro param2: 
14:07:50.894 - ShowInventory, param1: cryo param2: 
14:07:52.480 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:07:56.567 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:08:05.708 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:08:07.092 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:08:10.014 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:08:10.014 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
14:08:10.014 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:08:10.015 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:08:18.871 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:08:22.090 - ShowInventory, param1: cryo param2: 
14:08:23.010 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:66 213.76
14:08:31.550 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:08:31.667 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:08:37.790 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:08:39.358 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:08:43.046 - OnBufferCommand : StartReceive Migration_B BufferID:67
14:08:50.368 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:08:57.543 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:09:07.653 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
14:09:09.055 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
14:09:16.061 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
14:09:16.061 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
14:10:36.873 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:10:39.510 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:10:41.646 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
14:10:50.251 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:10:55.624 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:10:57.044 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
14:10:57.044 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
14:11:02.031 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:67 372.3127
14:11:14.010 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:11:15.946 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:11:22.068 - OnBufferCommand : StartReceive Migration_B BufferID:68
14:11:27.973 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:11:29.024 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:11:48.476 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:11:53.214 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:11:58.186 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:12:02.057 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:12:03.958 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:2497_terminalKey: BULKHEAD_DC_653_func:BulkheadDoorController_funcWasSpawned:True
14:12:23.313 - LG_Layer - MainLayer Scan to layer is done! Layer: SecondaryLayer
14:12:23.313 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE108</color> UNLOCKED
14:12:23.314 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
14:12:23.314 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2497_terminalKey: BULKHEAD_DC_653_func:BulkheadDoorController_funcWasSpawned:True
14:12:30.301 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:12:32.953 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:12:43.399 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
14:12:55.559 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:12:57.546 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:13:08.806 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
14:13:26.756 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
14:13:26.756 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
14:13:28.675 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:13:28.691 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:13:28.691 - OBJECTIVE STARTED / ENTERED!
14:13:28.691 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Entered
14:13:28.708 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Entered)
14:13:28.708 - DropServerManager: Woke up
14:13:28.708 - DropServerGameSession: Making layer progression request...
14:13:29.191 - DropServerGameSession: Layer progression request completed successfully
14:13:29.192 - DropServerManager: Sleeping for 2 seconds...
14:13:29.276 - Detecting that the player has entered a new layer
14:13:29.276 - WardenObjectiveManager, entered a new layer: SecondaryLayer
14:13:29.277 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
14:13:29.277 - ShowSubObjectiveIfNew, last obj:  newSubObj: Find Hydrostasis Unit <color=orange>HSU_815</color> and retrieve a DNA core sample
14:13:31.194 - DropServerManager: Idle
14:13:39.517 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:68 531.3361
14:13:59.573 - OnBufferCommand : StartReceive Migration_B BufferID:69
14:15:15.434 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: SecondaryLayer
14:15:15.434 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
14:15:45.411 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: ThirdLayer
14:15:45.412 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: ThirdLayer
14:15:45.526 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:15:45.527 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:15:45.527 - OBJECTIVE DISCOVERED!
14:15:45.527 - RundownManager.SetLayerProgression, layer: Third progressionState: Discovered
14:15:45.544 - DropServerGameSession: Enqueueing layer progression request (layer: Third, state: Discovered)
14:15:45.544 - DropServerManager: Woke up
14:15:45.544 - DropServerGameSession: Making layer progression request...
14:15:46.011 - DropServerGameSession: Layer progression request completed successfully
14:15:46.011 - DropServerManager: Sleeping for 2 seconds...
14:15:48.012 - DropServerManager: Idle
14:16:13.356 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:4663_terminalKey: BULKHEAD_DC_707_func:BulkheadDoorController_funcWasSpawned:True
14:16:17.110 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:69 688.8506
14:16:28.685 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:16:28.685 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:16:28.685 - ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
14:16:37.146 - OnBufferCommand : StartReceive Migration_B BufferID:70
14:16:55.480 - LG_Layer - SecondaryLayer Scan to layer is done! Layer: ThirdLayer
14:16:55.480 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE241</color> UNLOCKED
14:16:55.481 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
14:16:55.481 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:4663_terminalKey: BULKHEAD_DC_707_func:BulkheadDoorController_funcWasSpawned:True
14:17:30.746 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00034 returning: Time_15 minutesToNext: 15
14:17:38.655 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:17:48.566 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:17:52.151 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:18:07.235 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:18:10.770 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:18:12.072 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:18:28.771 - Detecting that the player has entered a new layer
14:18:28.772 - WardenObjectiveManager, entered a new layer: MainLayer
14:18:28.772 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
14:18:28.772 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Find the <b>Cryogenic Cases</b> <color=orange>CRYO_431, CRYO_414</color> and bring it to the extraction scan in <color=orange>ZONE 42</color>
14:18:31.708 - Look rotation viewing vector is zero
14:18:38.199 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:18:39.467 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:18:50.125 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:70 846.4157
14:18:50.277 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:18:55.982 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:19:09.027 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:19:10.165 - OnBufferCommand : StartReceive Migration_B BufferID:71
14:19:18.423 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:20:30.657 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
14:20:56.118 - CellSoundPlayer trying to post without being registred, last ID: 253
14:20:56.118 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
14:21:23.155 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:71 999.4582
14:21:37.891 - SyncedPickup PlayerSynced(Clone)_32774 : Hayuru Himekawa MineDeployerInstance_Explosive(Clone)_33042 LocallyPlaced:False
14:21:43.213 - OnBufferCommand : StartReceive Migration_B BufferID:72
14:21:53.222 - SyncedPickup PlayerSynced(Clone)_32774 : Hayuru Himekawa MineDeployerInstance_Explosive(Clone)_33048 LocallyPlaced:False
14:21:55.876 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
14:22:02.882 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
14:22:02.882 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
14:22:38.367 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32772 : hunchback (Player.PlayerAgent)
14:22:47.812 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:22:48.578 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:23:20.358 - Look rotation viewing vector is zero
14:23:57.211 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:72 1152.495
14:24:17.249 - OnBufferCommand : StartReceive Migration_B BufferID:73
14:26:29.729 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:73 1306.563
14:26:49.781 - OnBufferCommand : StartReceive Migration_B BufferID:74
14:27:11.205 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:27:14.024 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:27:46.655 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:27:47.674 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:27:52.995 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:27:53.395 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:27:56.149 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
14:28:01.204 - Sending m_terminal.SyncID: 4 command: ShowList inputString: LIST ZONE_44
14:28:01.304 - ShowInventory, param1: zone_44 param2: 
14:28:11.632 - Sending m_terminal.SyncID: 4 command: Ping inputString: PING CRYO_431
14:28:20.941 - Sending m_terminal.SyncID: 4 command: Ping inputString: PING CRYO_431
14:28:37.189 - Sending m_terminal.SyncID: 4 command: Ping inputString: PING AMMOPACK_110
14:28:40.626 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:28:40.626 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:28:45.065 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:28:52.805 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:28:53.772 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:74 1459.085
14:28:56.792 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:29:06.319 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
14:29:07.703 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:29:08.538 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
14:29:13.792 - OnBufferCommand : StartReceive Migration_B BufferID:75
14:29:16.261 - Sending m_terminal.SyncID: 4 command: Query inputString: QUERY CRYO_414
14:29:16.361 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:29:24.987 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:29:28.924 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:29:30.659 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:29:39.450 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:29:54.766 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:30:02.656 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:30:04.575 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:30:22.293 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:30:23.795 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:30:39.960 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:30:41.394 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:30:46.548 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:30:52.087 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:30:53.574 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:30:54.575 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:31:06.054 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:31:07.105 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:31:13.961 - Enabled skinned mesh on door destruction
14:31:17.768 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:75 1603.117
14:31:37.801 - OnBufferCommand : StartReceive Migration_B BufferID:76
14:31:59.656 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:32:00.790 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:32:30.755 - GetCurrentTimeInLevelEnum, minutesElapsed: 30.00043 returning: Time_30 minutesToNext: 15
14:32:45.104 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
14:32:51.657 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:32:53.260 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:32:58.401 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:32:59.983 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:33:18.116 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:33:19.001 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:33:24.909 - ShowInventory, param1: zone_43 param2: 
14:33:31.614 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:33:33.482 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:33:40.141 - ShowInventory, param1: cell param2: 
14:33:40.274 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:76 1747.129
14:33:57.487 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:34:00.291 - OnBufferCommand : StartReceive Migration_B BufferID:77
14:34:39.678 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:34:40.800 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:34:56.898 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:35:02.838 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:35:05.290 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:35:08.046 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32772 : hunchback (Player.PlayerAgent)
14:35:10.260 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:35:13.014 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:35:15.799 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:35:17.734 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:35:45.397 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
14:35:45.397 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
14:35:57.393 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:35:58.944 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:77 1889.628
14:36:09.437 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:36:18.981 - OnBufferCommand : StartReceive Migration_B BufferID:78
14:36:54.165 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:36:55.700 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:36:57.117 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32770 : Aavil (Player.PlayerAgent)
14:36:57.903 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:36:58.685 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:37:03.874 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
14:37:31.220 - CellSoundPlayer trying to post without being registred, last ID: 1000
14:37:31.220 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
14:38:13.792 - SyncedPickup PlayerSynced(Clone)_32774 : Hayuru Himekawa MineDeployerInstance_Explosive(Clone)_33102 LocallyPlaced:False
14:38:15.728 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32772 : hunchback (Player.PlayerAgent)
14:38:16.328 - SyncedPickup PlayerSynced(Clone)_32774 : Hayuru Himekawa MineDeployerInstance_Explosive(Clone)_33101 LocallyPlaced:False
14:38:17.146 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
14:38:17.547 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:78 2028.317
14:38:19.134 - SyncedPickup PlayerSynced(Clone)_32774 : Hayuru Himekawa MineDeployerInstance_Explosive(Clone)_33103 LocallyPlaced:False
14:38:24.152 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
14:38:24.152 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
14:38:37.582 - OnBufferCommand : StartReceive Migration_B BufferID:79
14:39:38.443 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:39:39.492 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:39:50.703 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:39:52.054 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:40:36.013 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:79 2166.92
14:40:41.508 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
14:40:48.644 - Sending m_terminal.SyncID: 5 command: Ping inputString: PING CRYO_414
14:40:55.002 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:40:56.069 - OnBufferCommand : StartReceive Migration_B BufferID:80
14:40:59.921 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 ObjectiveType: RetrieveBigItems
14:41:02.125 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:41:02.125 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:41:02.126 - RundownManager.SetLayerProgression, layer: Main progressionState: Completed
14:41:02.126 - WardenObjectiveManager.OnStateChange, GoToWinCondition, WaveOnGotoWinTrigger: WhenExitScanMakesProgress
14:41:02.126 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False
14:41:02.142 - DropServerGameSession: Enqueueing layer progression request (layer: Main, state: Completed)
14:41:02.142 - DropServerManager: Woke up
14:41:02.142 - DropServerGameSession: Making layer progression request...
14:41:02.143 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:41:02.143 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:41:02.143 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Return the item to the extraction point in <color=orange>ZONE 42</color>
14:41:02.558 - DropServerGameSession: Layer progression request completed successfully
14:41:02.559 - DropServerManager: Sleeping for 2 seconds...
14:41:04.560 - DropServerManager: Idle
14:41:11.383 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:41:12.837 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:41:13.953 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:41:14.888 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:41:25.647 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:41:26.682 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:41:35.841 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:41:36.711 - SyncedPickup PlayerSynced(Clone)_32774 : Hayuru Himekawa MineDeployerInstance_Explosive(Clone)_33098 LocallyPlaced:False
14:41:36.958 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:41:53.592 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:41:55.177 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:42:30.991 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 ObjectiveType: RetrieveBigItems
14:42:50.180 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:80 2305.398
14:43:10.215 - OnBufferCommand : StartReceive Migration_B BufferID:81
14:43:41.818 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Aavil (SNetwork.SNet_Player) WinConditionSolved: True
14:43:41.818 - WardenObjectiveManager.OnWinConditionSolved layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 WinCondition: GoToElevator
14:43:41.818 - WardenObjectiveManager.OnWinConditionSolved SetLocalCustomData for WinConditionSolved
14:43:41.856 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Master_Blazer | TTV (SNetwork.SNet_Player) WinConditionSolved: True
14:43:41.911 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Master_Blazer | TTV (SNetwork.SNet_Player) WinConditionSolved: True
14:43:42.067 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hayuru Himekawa (SNetwork.SNet_Player) WinConditionSolved: True
14:43:42.413 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hayuru Himekawa (SNetwork.SNet_Player) WinConditionSolved: True
14:43:42.847 - SNET : OnMasterCommand : EndPlaying 2 False
14:43:42.847 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionSuccess</color>
14:43:42.849 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
14:43:42.856 - CM_PageExpeditionSuccess, name: A2:"Foster"<color=#ccc><size=70%> - 00:41:12</size></color>
14:43:42.856 - Slot 0: SNetwork.SNet_Slot player: SNet_Player_Master_Blazer | TTV (SNetwork.SNet_Player)
14:43:42.856 - Slot 1: SNetwork.SNet_Slot player: hunchback (SNetwork.SNet_Player)
14:43:42.856 - Slot 2: SNetwork.SNet_Slot player: SNet_Player_Aavil (SNetwork.SNet_Player)
14:43:42.856 - Slot 3: SNetwork.SNet_Slot player: SNet_Player_Hayuru Himekawa (SNetwork.SNet_Player)
14:43:42.857 - CM_PageExpeditionSuccess.OnEnable, hasMain: True hasSecond: True hasThird: True clearMain: True clearSecond: False clearThird: False
14:43:42.858 - RundownManager.ExpeditionSuccess
14:43:42.858 - RundownManager.EndGameSession
14:43:42.859 - Got expedition success from master!
14:43:42.871 - DropServerGameSession: Enqueueing expedition success request
14:43:42.872 - DropServerManager: Woke up
14:43:42.872 - DropServerGameSession: Making expedition success request...
14:43:42.872 - <color=purple>OnPlayerGameStateChange : Aavil ExpeditionSuccess</color>
14:43:42.880 - SNET : OnMasterCommand : EndPlaying 2 False
14:43:42.911 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV ExpeditionSuccess</color>
14:43:42.963 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV ExpeditionSuccess</color>
14:43:43.079 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ExpeditionSuccess</color>
14:43:43.164 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ExpeditionSuccess</color>
14:43:43.379 - DropServerGameSession: Expedition success request completed successfully
14:43:43.379 - DropServerGameSession: Session was COMPLETED
14:43:43.379 - DropServerManager: Sleeping for 2 seconds...
14:43:43.390 - RundownManager: Drop server game session finished successfully
14:43:43.390 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
14:43:43.400 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
14:43:45.380 - DropServerManager: Making rundown progression request...
14:43:45.514 - DropServerManager: Rundown progression request completed successfully
14:43:45.514 - DropServerManager: Sleeping for 2 seconds...
14:43:45.530 - RundownManager: Got rundown progression from drop server
14:43:45.530 - CM_PageRundown_New.OnRundownProgressionFileUpdated
14:43:45.530 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
14:43:47.516 - DropServerManager: Idle
14:43:51.554 - Show lobby button!
14:43:52.439 - SNET : OnMasterCommand : EndPlaying 0 False
14:43:52.440 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionSuccess TO: AfterLevel</color>
14:43:52.440 - <color=purple>OnPlayerGameStateChange : Aavil AfterLevel</color>
14:43:52.454 - Master_Blazer | TTV was in ExpeditionSuccess
14:43:52.473 - Master_Blazer | TTV was in ExpeditionSuccess
14:43:52.473 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV AfterLevel</color>
14:43:52.488 - Hayuru Himekawa was in ExpeditionSuccess
14:43:52.506 - Hayuru Himekawa was in ExpeditionSuccess
14:43:52.521 - Hayuru Himekawa was in ExpeditionSuccess
14:43:52.521 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV AfterLevel</color>
14:43:52.539 - Hayuru Himekawa was in ExpeditionSuccess
14:43:52.554 - Hayuru Himekawa was in ExpeditionSuccess
14:43:52.576 - Hayuru Himekawa was in ExpeditionSuccess
14:43:52.588 - Hayuru Himekawa was in ExpeditionSuccess
14:43:52.606 - Hayuru Himekawa was in ExpeditionSuccess
14:43:52.621 - Hayuru Himekawa was in ExpeditionSuccess
14:43:52.639 - Hayuru Himekawa was in ExpeditionSuccess
14:43:52.654 - Hayuru Himekawa was in ExpeditionSuccess
14:43:52.654 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa AfterLevel</color>
14:43:52.673 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
14:43:52.673 - CleanupAfterExpedition AfterLevel
14:43:52.673 - Global.OnLevelCleanup
14:43:52.674 - Global.OnLevelCleanup
14:43:52.674 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
14:43:52.675 - NavMarkerLayer.RemoveMarker got NULL marker!
14:43:52.675 - NavMarkerLayer.RemoveMarker got NULL marker!
14:43:52.675 - NavMarkerLayer.RemoveMarker got NULL marker!
14:43:52.675 - NavMarkerLayer.RemoveMarker got NULL marker!
14:43:52.675 - NavMarkerLayer.RemoveMarker got NULL marker!
14:43:52.675 - NavMarkerLayer.RemoveMarker got NULL marker!
14:43:52.675 - NavMarkerLayer.RemoveMarker got NULL marker!
14:43:52.840 - On despawn! PlayerSynced(Clone)_32774 : Hayuru Himekawa
14:43:52.841 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
14:43:52.842 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
14:43:52.842 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
14:43:52.843 - On despawn! PlayerSynced(Clone)_32773 : Master_Blazer | TTV
14:43:52.844 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
14:43:52.844 - OnPlayerEvent : Master_Blazer | TTV  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
14:43:52.844 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
14:43:52.844 - On despawn! PlayerLocal(Clone)_32772 : hunchback
14:43:52.846 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
14:43:52.846 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
14:43:52.846 - On despawn! PlayerSynced(Clone)_32770 : Aavil
14:43:52.847 - OnPlayerEvent : Aavil  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
14:43:52.847 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
14:43:52.855 - CarryItemWithGlobalStateManager.OnLevelCleanup
14:43:52.855 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
14:43:52.861 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Master_Blazer | TTV (SNetwork.SNet_Player) WinConditionSolved: False
14:43:52.862 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa AfterLevel</color>
14:43:52.862 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Aavil (SNetwork.SNet_Player) WinConditionSolved: False
14:43:52.862 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hayuru Himekawa (SNetwork.SNet_Player) WinConditionSolved: False
14:43:54.519 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
14:43:54.520 - SNet ERROR : Bad packet sent by player Master_Blazer | TTV in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
14:43:54.520 - SessionGUID set to sI/r55QSWEGJ4LQ7IgSlDA==
14:43:54.521 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 1 57471863 13312472  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,1 ActiveExpeditionUniqueKey: Local_25_TierA_1</color>
14:43:54.521 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierA 1 57471863 13312472  sessionGUID:SNetwork.SNetStructs+pSessionGUID
14:43:54.521 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
14:43:54.521 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Master_Blazer | TTV (SNetwork.SNet_Player) WinConditionSolved: False
14:43:54.521 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hayuru Himekawa (SNetwork.SNet_Player) WinConditionSolved: False
14:43:54.522 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV Lobby</color>
14:43:54.522 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:43:54.522 - <color=purple>OnPlayerGameStateChange : Aavil Lobby</color>
14:43:54.536 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Master_Blazer | TTV (SNetwork.SNet_Player) WinConditionSolved: False
14:43:54.550 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hayuru Himekawa (SNetwork.SNet_Player) WinConditionSolved: False
14:43:54.550 - <color=purple>OnPlayerGameStateChange : Master_Blazer | TTV Lobby</color>
14:43:54.551 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
14:43:54.578 - OnPlayerEvent : Aavil  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
14:43:54.615 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
14:43:54.616 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
14:43:54.621 - OnPlayerEvent : Master_Blazer | TTV  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
14:43:54.627 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
14:43:54.633 - SessionGUID set to sI/r55QSWEGJ4LQ7IgSlDA==
14:43:54.634 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 1 57471863 13312472  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,1 ActiveExpeditionUniqueKey: Local_25_TierA_1</color>
14:43:54.634 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierA 1 57471863 13312472  sessionGUID:SNetwork.SNetStructs+pSessionGUID
14:43:58.493 - PlayerChatManager: Open chat window
14:43:58.493 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
14:43:58.677 - OnMigrationStatusChange : Aavil status changed to idle
14:43:58.677 - DEBUG : OnMasterSessionAnswer MasterLeavingLobby
14:43:58.677 - <color=green>SNET : Removed Aavil from PlayersInGame</color>
14:43:58.677 - OnPlayerEvent : Aavil  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
14:43:58.678 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
14:43:58.678 - On despawn! PlayerSynced(Clone)_32768 : Aavil
14:43:58.678 - <color=green>SNET : PlayerSynced(Clone)_32768 : Aavil exits PLOC_InElevator, replicator key: 32768</color>
14:43:58.679 - OnPlayerEvent : Aavil  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
14:43:58.679 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
14:43:58.679 - OnPlayerEvent : Aavil  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
14:43:58.680 - DEBUG : Player Aavil was removed from session
14:43:58.680 - DEBUG : Closed connection with Aavil
14:43:58.682 - MigrateSession
14:43:58.682 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
14:43:58.727 - OnMigrationStatusChange : Master_Blazer | TTV status changed to searchingForMigrationMaster
14:43:58.893 - WARNING : SNet > Aavil left/is about to leave lobby!
14:43:58.927 - OnMigrationStatusChange : Hayuru Himekawa status changed to searchingForMigrationMaster
14:43:58.977 - OnMigrationStatusChange : Master_Blazer | TTV status changed to searchingForMigrationMaster
14:43:59.177 - OnMigrationStatusChange : Hayuru Himekawa status changed to searchingForMigrationMaster
14:43:59.177 - Migration : We have a unison MigrationMaster : hunchback
14:43:59.177 - Migration : JumpToState : FindMasterAndBuffer / migrationMaster
14:43:59.194 - IsEveryoneInValidState : Waiting for Master_Blazer | TTV to pick a valid state
14:43:59.194 - IsEveryoneInValidState : Waiting for Hayuru Himekawa to pick a valid state
14:43:59.210 - IsEveryoneInValidState : Waiting for Master_Blazer | TTV to pick a valid state
14:43:59.211 - IsEveryoneInValidState : Waiting for Hayuru Himekawa to pick a valid state
14:43:59.227 - OnMigrationStatusChange : Master_Blazer | TTV status changed to waitingForMigrationMasterToDecide
14:43:59.228 - IsEveryoneInValidState : Waiting for Hayuru Himekawa to pick a valid state
14:43:59.244 - IsEveryoneInValidState : Waiting for Hayuru Himekawa to pick a valid state
14:43:59.261 - IsEveryoneInValidState : Waiting for Hayuru Himekawa to pick a valid state
14:43:59.277 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
14:43:59.278 - IsEveryoneInValidState : Waiting for Hayuru Himekawa to pick a valid state
14:43:59.294 - IsEveryoneInValidState : Waiting for Hayuru Himekawa to pick a valid state
14:43:59.310 - IsEveryoneInValidState : Waiting for Hayuru Himekawa to pick a valid state
14:43:59.327 - IsEveryoneInValidState : Waiting for Hayuru Himekawa to pick a valid state
14:43:59.344 - IsEveryoneInValidState : Waiting for Hayuru Himekawa to pick a valid state
14:43:59.361 - IsEveryoneInValidState : Waiting for Hayuru Himekawa to pick a valid state
14:43:59.377 - IsEveryoneInValidState : Waiting for Hayuru Himekawa to pick a valid state
14:43:59.394 - IsEveryoneInValidState : Waiting for Hayuru Himekawa to pick a valid state
14:43:59.410 - IsEveryoneInValidState : Waiting for Hayuru Himekawa to pick a valid state
14:43:59.427 - OnMigrationStatusChange : Hayuru Himekawa status changed to waitingForMigrationMasterToDecide
14:43:59.428 - Buffer disqualified :RestartLevel ID:0 levelChecksum:0 != 196997254 progressionTime:0 < -3.402823E+38
14:43:59.428 - Migration : ProcessMigrationEvaluationData from hunchback : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:47/0/-1/231
14:43:59.494 - Migration : ProcessMigrationEvaluationData from Master_Blazer | TTV : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:0/47/-1/243
14:43:59.727 - Migration : ProcessMigrationEvaluationData from Hayuru Himekawa : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:243/231/-1/0
14:43:59.744 - SNet_MasterManager : During Migration : Who's tha new masta?! hunchback! hunchback!
14:43:59.744 - Whos the master? hunchback! hunchback!
14:43:59.744 - WARNING : GS_Lobby has not implemented OnMasterChanged
14:43:59.744 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Key > 76561198007741298   Session summary > Master InSessionHub_ReadyToGenerate 1 1 196997254 2188737347015824860   Profile summary > hunchback : end
14:43:59.761 - [Dissonance:Network] (14:43:59.761) SteamworksP2PServer: Created server with SessionId:496103291
14:43:59.761 - [Dissonance:Network] (14:43:59.761) SteamworksP2PServer: Connected
14:43:59.761 - SNET : MasterReplicationUpdate_Player : hunchback mode change : Playing InSessionHub_ReadyToGenerate
14:43:59.761 - SNET : MasterReplicationUpdate_Player : Master_Blazer | TTV mode change : Unassigned InSessionHub_ReadyToGenerate
14:43:59.761 - SNET : MasterReplicationUpdate_Player : Hayuru Himekawa mode change : Unassigned InSessionHub_ReadyToGenerate
14:43:59.762 - Migration : We dont need to recall, we are not in expedition. InSessionHub_ReadyToGenerate
14:43:59.785 - [Dissonance:Recording] (14:43:59.785) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'Microphone (High Definition Audio Device)')
14:43:59.844 - OnPlayerEvent : Master_Blazer | TTV  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
14:43:59.845 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
14:43:59.845 - OnMigrationStatusChange : Master_Blazer | TTV status changed to idle
14:44:00.045 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
14:44:00.045 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
14:44:00.062 - OnMigrationStatusChange : Hayuru Himekawa status changed to idle
14:44:00.179 - [Dissonance:Network] (14:44:00.179) ConnectionNegotiator`1: Received handshake response from server, joined session '496103291'
14:44:03.633 - OnMigrationStatusChange : Master_Blazer | TTV status changed to idle
14:44:03.634 - DEBUG : OnSlaveQuestion from Master_Blazer | TTV Leaving
14:44:03.634 - DEBUG : OnSlaveQuestion > Master_Blazer | TTV is leaving session hub.  IsInSessionHub:True
14:44:03.634 - ERROR : TryGetPositionInFirstArea > No floor!
14:44:03.634 - ERROR > OnPlayerStateCapture failed finding first node! No cluster/nodes in first area?
14:44:03.634 - <color=green>SNET : Removed Master_Blazer | TTV from PlayersInGame</color>
14:44:03.635 - OnPlayerEvent : Master_Blazer | TTV  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
14:44:03.635 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
14:44:03.635 - On despawn! PlayerSynced(Clone)_32770 : Master_Blazer | TTV
14:44:03.635 - <color=green>SNET : PlayerSynced(Clone)_32770 : Master_Blazer | TTV exits PLOC_InElevator, replicator key: 32770</color>
14:44:03.636 - OnPlayerEvent : Master_Blazer | TTV  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
14:44:03.636 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
14:44:03.636 - OnPlayerEvent : Master_Blazer | TTV  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
14:44:03.637 - DEBUG : Player Master_Blazer | TTV was removed from session
14:44:03.637 - DEBUG : Closed connection with Master_Blazer | TTV
14:44:03.832 - WARNING : SNet > Master_Blazer | TTV left/is about to leave lobby!
14:44:04.049 - OnP2PSessionRequest : Unexpected session request from 76561198125056255 old session?
14:44:04.458 - OnApplicationQuit
