16:07:53.896 - InControl (version 1.6.17 build 9143)
16:07:53.914 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
16:07:53.914 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
16:07:53.915 - GameDataInit.Initialize
16:07:54.696 - --------- GameDataManager SETUP ------------
16:07:54.707 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
16:07:54.708 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
16:07:54.710 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
16:07:54.711 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
16:07:54.790 - GuiManager.UpdateResolution w: 1920 h: 1080
16:07:55.046 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
16:07:55.046 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
16:07:55.527 - EnemyCostManager : Costs for Normal difficulty loaded
16:07:55.539 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
16:07:55.540 - ScreenLiquidManager > disinfectionPack_Apply loaded
16:07:55.540 - ScreenLiquidManager > disinfectionStation_Apply loaded
16:07:55.540 - ScreenLiquidManager > elevatorRain loaded
16:07:55.540 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
16:07:55.540 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
16:07:55.540 - ScreenLiquidManager > infectionSweat loaded
16:07:55.541 - ScreenLiquidManager > playerBlood_BigDamage loaded
16:07:55.541 - ScreenLiquidManager > playerBlood_Downed loaded
16:07:55.541 - ScreenLiquidManager > playerBlood_SmallDamage loaded
16:07:55.541 - ScreenLiquidManager > spitterJizz loaded
16:07:55.541 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
16:07:55.543 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
16:07:55.555 - GuiManager.UpdateResolution w: 1920 h: 1080
16:07:55.556 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
16:07:55.556 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
16:07:55.619 - Steamworks.NET initilized
16:07:55.620 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
16:07:55.621 - Current steam user id: 76561198007741298 name: hunchback
16:07:55.654 - [Dissonance:Core] (16:07:55.654) DissonanceComms: Loading default playback prefab
16:07:55.656 - [Dissonance:Core] (16:07:55.656) DissonanceComms: Starting Dissonance Voice Comms (7.1.0)
- Network: [DissonanceSetup (Dissonance.Integrations.SteamworksP2P.SteamworksP2PCommsNetwork)]
- Quality Settings: [Quality: Medium, FrameSize: Medium, FEC: True, DenoiseAmount: High, VoiceDuckLevel: 0.758 VAD: MediumSensitivity]
- Codec: [Codec: Opus, FrameSize: 1920, SampleRate: 48kHz]
16:07:55.658 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
16:07:55.660 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
16:07:55.668 - DropServerManager: Idle
16:07:55.673 - SNET is Online, Woop!
16:07:55.674 - Waiting for network.. DONE!
16:07:55.674 - PlayFabManager.OnSteamInitialized
16:07:56.007 - [163 - GetAuthSessionTicketResponse] - 3 -- k_EResultOK
16:07:56.732 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
16:07:56.733 - PlayFabManager.RefreshGlobalTitleData
16:07:56.834 - <color=purple>PlayFab.OnGetCurrentTime October 22, 2020</color>
16:07:57.135 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
16:07:57.152 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
16:07:57.182 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
16:07:57.185 - PlayFabMatchMakingManager: Requesting list of QoS servers...
16:07:57.194 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
16:07:57.194 - DropServerManager: Woke up
16:07:57.194 - DropServerManager: Making rundown progression request...
16:07:57.333 - DropServerManager: Rundown progression request completed successfully
16:07:57.333 - DropServerManager: Sleeping for 2 seconds...
16:07:57.333 - RundownManager: Got rundown progression from drop server
16:07:57.333 - CM_PageRundown_New.OnRundownProgressionFileUpdated
16:07:57.333 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
16:07:59.342 - DropServerManager: Idle
16:15:44.162 - GS_Offline.OnLocalPlayerPressStart!
16:15:44.178 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
16:15:44.179 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
16:15:44.202 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
16:15:44.202 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
16:15:44.204 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
16:15:59.260 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:00.727 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:02.230 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:03.731 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:05.232 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:06.734 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:08.237 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:09.737 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:11.238 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:12.739 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:14.242 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:15.742 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:17.244 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:18.746 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:20.248 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:21.749 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:23.250 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:24.752 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:26.255 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:27.755 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:29.256 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:30.758 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:32.260 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:33.761 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:35.262 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:36.764 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:38.265 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:39.766 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:41.270 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:42.770 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:44.271 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:45.772 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:47.273 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:48.775 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:50.276 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:51.778 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:53.280 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:54.782 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:56.283 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:57.784 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:16:59.286 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:17:00.787 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:17:02.288 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:17:03.790 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:17:05.291 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:17:06.793 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:17:08.295 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:17:09.796 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:17:11.298 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:17:12.799 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:17:14.301 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:17:15.802 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:17:17.303 - IsValidLobbyID : 109775240987459580  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:17:18.805 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:17:20.307 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:17:21.808 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:17:22.659 - JoinLobby 109775240987655284
16:17:22.659 - JOINING!
16:17:22.659 - Trying to join lobby 109775240987655284
16:17:22.659 - SNet : Session reset
16:17:22.660 - Global.OnResetSession
16:17:22.660 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
16:17:22.660 - SessionGUID set to 
16:17:22.662 - waiting for lobby..
16:17:22.676 - waiting for lobby..
16:17:22.692 - waiting for lobby..
16:17:22.709 - waiting for lobby..
16:17:22.726 - waiting for lobby..
16:17:22.743 - waiting for lobby..
16:17:22.759 - waiting for lobby..
16:17:22.776 - waiting for lobby..
16:17:22.792 - waiting for lobby..
16:17:22.809 - waiting for lobby..
16:17:22.826 - waiting for lobby..
16:17:22.842 - waiting for lobby..
16:17:22.861 - SNet_SessionHub : OnJoinedLobby 109775240987655284 False ? False -1
16:17:22.861 - SNet_SessionHub : OnJoinedLobby 109775240987655284 False Ardanis False -1
16:17:22.861 - SNet_SessionHub : OnJoinedLobby 109775240987655284 False Edward Harrison False -1
16:17:22.862 - SNet_SessionHub : OnJoinedLobby 109775240987655284 False hunchback False -1
16:17:22.862 - SNet_MasterManager : SearchingForMaster
16:17:22.862 - IN New lobby!
16:17:22.893 - Sending OnWhoIsMaster to ?
16:17:22.894 - Sending OnWhoIsMaster to Ardanis
16:17:22.894 - Sending OnWhoIsMaster to Edward Harrison
16:17:25.896 - Sending OnWhoIsMaster to ?
16:17:25.896 - Sending OnWhoIsMaster to Ardanis
16:17:25.896 - Sending OnWhoIsMaster to Edward Harrison
16:17:27.096 - SNet_MasterManager : Who's tha masta?! ?! ?!
16:17:27.096 - Whos the master? ?! ?!
16:17:27.097 - WARNING : GS_NoLobby has not implemented OnMasterChanged
16:17:27.097 - SNET : OnFoundMaster > Master is Steam Key > 76561197998133558   Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > ? : end
16:17:27.097 - Sending slave session question WantsToJoin
16:17:27.146 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 1519806942 0
16:17:27.146 -  > we are not in a session hub yet!
16:17:27.163 - <color=purple>OnPlayerGameStateChange : ? Lobby</color>
16:17:27.163 - OnMigrationStatusChange : ? status changed to idle
16:17:27.164 - SessionGUID set to MU5a8JuH4k+O0opC/xH1Jw==
16:17:27.164 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 73519416 1874300686  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
16:17:27.165 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierA 0 73519416 1874300686  sessionGUID:SNetwork.SNetStructs+pSessionGUID
16:17:27.165 - DEBUG : OnSessionMemberChange > hunchback Joined
16:17:27.165 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
16:17:27.166 - Player hunchback was added to session
16:17:27.166 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
16:17:27.166 - DEBUG : OnSessionMemberChange > ? Joined
16:17:27.167 - Player ? was added to session
16:17:27.167 - DEBUG : OnSessionMemberChange > Ardanis Joined
16:17:27.167 - Player Ardanis was added to session
16:17:27.167 - DEBUG : OnSessionMemberChange > Edward Harrison Joined
16:17:27.168 - Player Edward Harrison was added to session
16:17:27.168 - DEBUG : OnSessionMemberChange > hunchback Joined
16:17:27.168 - Migration : MasterManager : In session!
16:17:27.230 - SNET : OnMasterCommand : AssignSlot 3 False
16:17:27.230 - OnPlayerEvent : hunchback  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
16:17:27.246 - OnPlayerEvent : hunchback PlayerInSession
16:17:27.246 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
16:17:27.280 - OnPlayerEvent : Ardanis  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:17:27.281 - SpawnPlayerModel, index: 1
16:17:27.283 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
16:17:27.283 - <color=purple>OnPlayerGameStateChange : Ardanis Lobby</color>
16:17:27.283 - OnMigrationStatusChange : Ardanis status changed to idle
16:17:27.314 - <color=purple>OnPlayerGameStateChange : ? Lobby</color>
16:17:27.314 - SNET : OnMasterCommand : PickAvatar 3 False
16:17:27.314 - <color=green>SNET : We got character 3 assigned</color>
16:17:27.381 - OnPlayerEvent : ?  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
16:17:27.382 - SpawnPlayerModel, index: 0
16:17:27.384 - SpawnPlayerModel, index: 3
16:17:27.385 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
16:17:27.385 - <color=purple>OnPlayerGameStateChange : ? Lobby</color>
16:17:27.385 - OnMigrationStatusChange : ? status changed to idle
16:17:27.386 - SessionGUID set to MU5a8JuH4k+O0opC/xH1Jw==
16:17:27.387 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 73519416 1874300686  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
16:17:27.387 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierA 0 73519416 1874300686  sessionGUID:SNetwork.SNetStructs+pSessionGUID
16:17:27.387 - OnPlayerEvent : Ardanis  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:17:27.387 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
16:17:27.387 - <color=purple>OnPlayerGameStateChange : Ardanis Lobby</color>
16:17:27.387 - OnMigrationStatusChange : Ardanis status changed to idle
16:17:27.387 - OnPlayerEvent : Edward Harrison  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:17:27.388 - SpawnPlayerModel, index: 2
16:17:27.390 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
16:17:27.390 - <color=purple>OnPlayerGameStateChange : Edward Harrison Lobby</color>
16:17:27.390 - OnMigrationStatusChange : Edward Harrison status changed to idle
16:17:27.390 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Edward Harrison (SNetwork.SNet_Player) WinConditionSolved: False
16:17:27.390 - OnBufferCommand : StartReceive JoinedHub BufferID:4
16:17:27.390 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:4 0
16:17:27.391 - RecallBuffer : type:JoinedHub isValid:True ID:4
16:17:27.391 - Global.OnPrepareForRecall
16:17:27.417 - OnPlayerEvent : Edward Harrison  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
16:17:27.422 - OnPlayerEvent : Ardanis  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
16:17:27.426 - OnPlayerEvent : ?  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
16:17:27.426 - ShowSubObjectiveIfNew, last obj:  newSubObj: Look for Hard drives in the complex
16:17:27.427 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:17:27.427 - OBJECTIVE STARTED / ENTERED!
16:17:27.427 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
16:17:27.427 - RundownManager.SetLayerProgression: No active game session
16:17:27.428 - ShowSubObjectiveIfNew, last obj:  newSubObj: Look for Hard drives in the complex
16:17:27.428 - ShowSubObjectiveIfNew, last obj:  newSubObj: Look for Hard drives in the complex
16:17:27.428 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
16:17:27.428 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
16:17:27.429 - <color=green>SNET : Added hunchback to PlayersInGame</color>
16:17:27.429 - OnPlayerEvent : hunchback  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
16:17:27.429 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
16:17:27.429 - <color=green>SNET : Added Edward Harrison to PlayersInGame</color>
16:17:27.430 - OnPlayerEvent : Edward Harrison  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
16:17:27.430 - OnPlayerEvent : Edward Harrison  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:17:27.430 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
16:17:27.430 - <color=purple>OnPlayerGameStateChange : Edward Harrison Lobby</color>
16:17:27.430 - OnMigrationStatusChange : Edward Harrison status changed to idle
16:17:27.431 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Edward Harrison (SNetwork.SNet_Player) WinConditionSolved: False
16:17:27.453 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
16:17:27.454 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
16:17:27.454 - <color=green>SNET : Added Ardanis to PlayersInGame</color>
16:17:27.454 - OnPlayerEvent : Ardanis  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
16:17:27.455 - <color=purple>OnPlayerGameStateChange : Ardanis Lobby</color>
16:17:27.547 - <color=purple>OnPlayerGameStateChange : ? Lobby</color>
16:17:27.547 - OnMigrationStatusChange : ? status changed to idle
16:17:27.547 - SessionGUID set to MU5a8JuH4k+O0opC/xH1Jw==
16:17:27.548 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 73519416 1874300686  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
16:17:27.549 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierA 0 73519416 1874300686  sessionGUID:SNetwork.SNetStructs+pSessionGUID
16:17:27.648 - <color=purple>OnPlayerGameStateChange : Ardanis Lobby</color>
16:17:27.648 - OnMigrationStatusChange : Ardanis status changed to idle
16:17:28.435 - <color=purple>OnPlayerGameStateChange : Edward Harrison Lobby</color>
16:17:28.649 - <color=purple>OnPlayerGameStateChange : Edward Harrison Lobby</color>
16:17:28.649 - OnMigrationStatusChange : Edward Harrison status changed to idle
16:17:28.649 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Edward Harrison (SNetwork.SNet_Player) WinConditionSolved: False
16:17:47.920 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
16:20:00.082 - <color=green>SNET : Added ? to PlayersInGame</color>
16:20:00.082 - OnPlayerEvent : ?  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
16:20:00.098 - <color=purple>OnPlayerGameStateChange : ? Generating</color>
16:20:00.098 - SNET : OnMasterCommand : StartGeneration 0 False
16:20:00.099 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
16:20:00.099 - RundownManager: Starting new game session
16:20:00.100 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
16:20:00.110 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
16:20:00.163 - DropServerGameSession: Enqueueing new session request (sessionId: MU5a8JuH4k+O0opC/xH1Jw==, rundown: Local_25, expedition: A1)
16:20:00.163 - DropServerManager: Woke up
16:20:00.163 - DropServerGameSession: Making new session request...
16:20:00.266 - <color=purple>OnPlayerGameStateChange : Ardanis Generating</color>
16:20:00.333 - <color=purple>OnPlayerGameStateChange : Edward Harrison Generating</color>
16:20:00.465 - <color=purple>OnPlayerGameStateChange : Ardanis Lobby</color>
16:20:00.466 - OnMigrationStatusChange : Ardanis status changed to idle
16:20:00.466 - <color=purple>OnPlayerGameStateChange : Ardanis Generating</color>
16:20:00.532 - DropServerGameSession: New session request completed successfully
16:20:00.532 - DropServerManager: Sleeping for 2 seconds...
16:20:00.549 - <color=purple>OnPlayerGameStateChange : Edward Harrison Lobby</color>
16:20:00.550 - OnMigrationStatusChange : Edward Harrison status changed to idle
16:20:00.550 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Edward Harrison (SNetwork.SNet_Player) WinConditionSolved: False
16:20:00.550 - <color=purple>OnPlayerGameStateChange : Edward Harrison Generating</color>
16:20:02.501 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 123 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 123</color>
16:20:02.501 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 73519416 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 73519416</color>
16:20:02.501 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1874300686 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1874300686</color>
16:20:02.501 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 123 hostIDSeed: 73519416 sessionSeed: 1874300686
16:20:02.502 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 123 HostIDSeed: 73519416 SessionSeed: 1874300686</color>
16:20:02.503 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 123 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 123</color>
16:20:02.503 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1874300686</color>
16:20:02.503 - >>>>>>>>>>>>> BuildFloor
16:20:02.505 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
16:20:02.505 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
16:20:02.519 - Last Batch: Setup
		 Total Time: 0.017s Frames: 0 Ticks: 17
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

16:20:02.519 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

16:20:02.537 - DropServerManager: Idle
16:20:05.522 - Last Batch: LoadResourcesShards_Level
		 Total Time: 3.002s Frames: 170 Ticks: 3003
		 FrameTime (avg/max/ticks max): 16.8ms / 145.3ms / 145
		 Jobs (started/looped): 1 / 170
Next Batch: SetupFloor - Count: 1

16:20:05.522 - <color=#C84800>LG_SetupFloor.Build</color>
16:20:05.529 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 32 with BuildFromZoneAlias32 zoneAliasStart: 32 aliasOffset: Zone_0</color>
16:20:05.530 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 33 with BuildFromZoneAlias32 zoneAliasStart: 32 aliasOffset: Zone_1</color>
16:20:05.531 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 34 with BuildFromZoneAlias33 zoneAliasStart: 32 aliasOffset: Zone_2</color>
16:20:05.531 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 35 with BuildFromZoneAlias34 zoneAliasStart: 32 aliasOffset: Zone_3</color>
16:20:05.531 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 36 with BuildFromZoneAlias33 zoneAliasStart: 32 aliasOffset: Zone_4</color>
16:20:05.531 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 61 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_0</color>
16:20:05.531 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 62 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_1</color>
16:20:05.532 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 63 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_2</color>
16:20:05.532 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

16:20:05.532 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
16:20:05.606 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:321]</color>
16:20:05.668 - Last Batch: GenerateZones
		 Total Time: 0.141s Frames: 4 Ticks: 136
		 FrameTime (avg/max/ticks max): 30.8ms / 35.0ms / 42
		 Jobs (started/looped): 8 / 173
Next Batch: PlaceAddonZones - Count: 0

16:20:05.668 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

16:20:05.672 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 6
Next Batch: BuildFloors - Count: 1

16:20:05.673 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 12

16:20:05.680 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: Areas - Count: 41

16:20:05.747 - Last Batch: Areas
		 Total Time: 0.080s Frames: 2 Ticks: 67
		 FrameTime (avg/max/ticks max): 19.6ms / 29.1ms / 51
		 Jobs (started/looped): 39 / 2
Next Batch: Plugs - Count: 36

16:20:05.774 - Last Batch: Plugs
		 Total Time: 0.030s Frames: 1 Ticks: 26
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 20
		 Jobs (started/looped): 35 / 1
Next Batch: Gates - Count: 168

16:20:05.806 - <color=#C84800>>>>>>>>>>> ZONE 34 IS IN ZonesWithBulkheadEntrance!</color>
16:20:05.916 - Last Batch: Gates
		 Total Time: 0.138s Frames: 4 Ticks: 143
		 FrameTime (avg/max/ticks max): 31.2ms / 34.5ms / 34
		 Jobs (started/looped): 164 / 4
Next Batch: AreaNames - Count: 1

16:20:05.917 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

16:20:05.917 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

16:20:05.917 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

16:20:05.917 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE32 randomValue: 0.5996339 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
16:20:05.917 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE32, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:20:05.917 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0.5996339 CourseNode index: 0 had weight: 1001 All Weights: [Count: 5] 1001, 501, 1, 1, 1</color>
16:20:05.917 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE33, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
16:20:05.918 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0.5996339 CourseNode index: 2 had weight: 1001 All Weights: [Count: 5] 1, 501, 1001, 501, 1</color>
16:20:05.918 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE33, area: AreaC ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
16:20:05.918 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE34 randomValue: 0.5996339 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
16:20:05.918 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE34, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:20:05.918 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE35 randomValue: 0.5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
16:20:05.918 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE35, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:20:05.918 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE36 randomValue: 0.5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
16:20:05.918 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE36, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:20:05.918 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE36 randomValue: 0.5996339 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
16:20:05.918 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE36, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
16:20:05.918 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE61 randomValue: 0.5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
16:20:05.918 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE61, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:20:05.918 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0.7246763 CourseNode index: 9 had weight: 1001 All Weights: [Count: 10] 1, 1, 1, 1, 1, 201, 401, 601, 801, 1001</color>
16:20:05.918 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaJ ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
16:20:05.918 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0.3681366 CourseNode index: 3 had weight: 1 All Weights: [Count: 10] 1, 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
16:20:05.918 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:20:05.919 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0.044196 CourseNode index: 1 had weight: 1001 All Weights: [Count: 10] 1, 1001, 2001, 3001, 4001, 4001, 3001, 2001, 1001, 1</color>
16:20:05.919 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaB ZonePlacementWeights, Start: 0 Middle: 5000 End: 0</color>
16:20:05.919 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0.6205171 CourseNode index: 4 had weight: 1 All Weights: [Count: 7] 1, 1, 1, 1, 1, 1, 1</color>
16:20:05.919 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaE ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:20:05.919 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0.3179871 CourseNode index: 2 had weight: 6667.667 All Weights: [Count: 7] 1, 3334.334, 6667.667, 10001, 6667.667, 3334.333, 1</color>
16:20:05.919 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaC ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
16:20:05.919 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0.3681366 CourseNode index: 5 had weight: 667.6667 All Weights: [Count: 7] 1, 1, 1, 1, 334.3333, 667.6667, 1001</color>
16:20:05.919 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
16:20:05.919 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

16:20:05.922 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_934 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_934_terminalKey: BULKHEAD_KEY_934 (KeyItemPickup_Core) placementData: LocalIndex: Zone_4 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
16:20:05.922 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_934 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_934_terminalKey: BULKHEAD_KEY_934 (KeyItemPickup_Core) --- Zone: ZONE36, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
16:20:05.922 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
16:20:05.922 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
16:20:05.922 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
16:20:05.923 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE36 function: ResourceContainerWeak available: 21 randomValue: 0.2260851 ri: 16 had weight: 1001</color>
16:20:05.923 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0.5996339 CourseNode index: 4 had weight: 101 All Weights: [Count: 5] 1, 1, 1, 51, 101</color>
16:20:05.923 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE33, area: AreaE ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
16:20:05.923 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
16:20:05.923 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
16:20:05.923 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
16:20:05.923 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
16:20:05.923 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
16:20:05.923 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
16:20:05.923 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
16:20:05.923 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
16:20:05.923 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
16:20:05.923 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
16:20:05.923 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
16:20:05.924 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
16:20:05.924 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE35 m_isWardenObjectiveGatherItem: False</color>
16:20:05.924 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE35 m_isWardenObjectiveGatherItem: False</color>
16:20:05.924 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
16:20:05.924 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
16:20:05.924 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
16:20:05.924 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
16:20:05.924 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
16:20:05.924 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Gather_Harddrives_6</color>
16:20:05.925 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 3] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 8] 147, 147, 147, 147, 147, 147, 147, 147 spawnZones: [Count: 3] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
16:20:05.926 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE36 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
16:20:05.926 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
16:20:05.926 - Increment placementDataIndex to 1
16:20:05.926 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
16:20:05.926 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
16:20:05.926 - Increment placementDataIndex to 2
16:20:05.926 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE34 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
16:20:05.926 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
16:20:05.926 - RESET placementDataIndex to 0
16:20:05.926 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE33 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
16:20:05.926 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
16:20:05.926 - Increment placementDataIndex to 1
16:20:05.926 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 2</color>
16:20:05.927 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
16:20:05.927 - Increment placementDataIndex to 2
16:20:05.927 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE33 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
16:20:05.927 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
16:20:05.927 - RESET placementDataIndex to 0
16:20:05.927 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE33 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 2</color>
16:20:05.927 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
16:20:05.927 - Increment placementDataIndex to 1
16:20:05.927 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 3</color>
16:20:05.927 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
16:20:05.927 - Increment placementDataIndex to 2
16:20:05.928 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_397 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_397_terminalKey: BULKHEAD_KEY_397 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:20:05.928 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_397 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_397_terminalKey: BULKHEAD_KEY_397 (KeyItemPickup_Core) --- Zone: ZONE61, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:20:05.928 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:20:05.928 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:20:05.928 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:20:05.928 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE61 function: ResourceContainerWeak available: 26 randomValue: 0.9989527 ri: 25 had weight: 1</color>
16:20:05.928 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
16:20:05.928 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
16:20:05.928 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
16:20:05.928 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
16:20:05.928 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
16:20:05.929 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
16:20:05.929 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
16:20:05.929 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: TerminalUplink_Two_Terminals_Hardrive</color>
16:20:05.929 - <color=red>LG_Distribute_WardenObjective, FindAndTagMultipleDistsWithFunctionInObjectiveZones, count: 2 function: Terminal</color>
16:20:05.929 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE62 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
16:20:05.929 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE62</color>
16:20:05.929 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 62, Area: 27_Area E (LevelGeneration.LG_Area)</color>
16:20:05.929 - Increment placementDataIndex to 1
16:20:05.929 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE63 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
16:20:05.930 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE63</color>
16:20:05.930 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 63, Area: 39_Area F (LevelGeneration.LG_Area)</color>
16:20:05.930 - RESET placementDataIndex to 0
16:20:05.930 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
16:20:05.930 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
16:20:05.930 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 99 / 0
Next Batch: FunctionMarkers - Count: 8

16:20:06.066 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2251_terminalKey: BULKHEAD_DC_771
16:20:06.092 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_190</color>
16:20:06.092 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1682023936 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
16:20:06.092 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
16:20:06.105 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_397</color>
16:20:06.105 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1821550208 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
16:20:06.105 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
16:20:06.130 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_827</color>
16:20:06.131 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 113135320 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
16:20:06.131 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
16:20:06.286 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_790</color>
16:20:06.287 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1863067904 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
16:20:06.287 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
16:20:06.383 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_631</color>
16:20:06.383 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 195325888 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
16:20:06.383 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
16:20:06.391 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_336</color>
16:20:06.392 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1437965952 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
16:20:06.392 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
16:20:06.405 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_579</color>
16:20:06.405 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1925615232 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
16:20:06.406 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
16:20:06.482 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_934 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_934_terminalKey: BULKHEAD_KEY_934 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_487</color>
16:20:06.485 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_108</color>
16:20:06.485 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1279143296 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
16:20:06.485 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
16:20:06.630 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_397 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_397_terminalKey: BULKHEAD_KEY_397 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_759</color>
16:20:06.664 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:20:06.665 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:20:06.856 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: TERMINAL_148
16:20:07.138 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: TERMINAL_327
16:20:07.139 - Last Batch: FunctionMarkers
		 Total Time: 1.213s Frames: 26 Ticks: 1209
		 FrameTime (avg/max/ticks max): 58.8ms / 114.6ms / 99
		 Jobs (started/looped): 8 / 406
Next Batch: FunctionMarkerLeftovers - Count: 8

16:20:07.220 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.091s Frames: 2 Ticks: 81
		 FrameTime (avg/max/ticks max): 27.2ms / 44.3ms / 48
		 Jobs (started/looped): 6 / 2
Next Batch: Markers - Count: 1

16:20:07.361 - Last Batch: Markers
		 Total Time: 0.138s Frames: 4 Ticks: 141
		 FrameTime (avg/max/ticks max): 31.6ms / 35.5ms / 36
		 Jobs (started/looped): 1 / 209
Next Batch: PrefabSpawners - Count: 26759

16:20:08.607 - Last Batch: PrefabSpawners
		 Total Time: 1.253s Frames: 30 Ticks: 1246
		 FrameTime (avg/max/ticks max): 60.9ms / 109.3ms / 109
		 Jobs (started/looped): 26759 / 26717
Next Batch: LateMarkerCleanup - Count: 0

16:20:08.607 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

16:20:08.607 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 12

16:20:09.381 - Last Batch: LateGeomorphScan
		 Total Time: 0.770s Frames: 12 Ticks: 773
		 FrameTime (avg/max/ticks max): 67.4ms / 79.4ms / 76
		 Jobs (started/looped): 12 / 48
Next Batch: Pillars - Count: 0

16:20:09.381 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

16:20:09.546 - CollectNavMeshSources : From 12 roots and 183602 possible sources, 38126 vas valid
16:20:09.546 - CollectNavMeshSources : NotStatic:0 NotActive:3007
16:20:09.546 - CollectNavMeshSources : WrongLayer:30064 NoCollider:115412 WasTrigger:0 MissingMesh:0 BadColliderType:0
16:20:09.546 - NavmeshUtils.NavMeshSourceCollector : 38126 valid NavMesh sources found!
16:20:09.997 - <color=purple>OnPlayerGameStateChange : Edward Harrison ReadyToStopElevatorRide</color>
16:20:09.997 - <color=purple>OnPlayerGameStateChange : Edward Harrison ReadyToStopElevatorRide</color>
16:20:10.094 - ---------------------------------------------------------
16:20:10.094 - Navmesh done! time: 0.6962891
16:20:10.094 - ---------------------------------------------------------
16:20:10.094 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 0.694s Frames: 8 Ticks: 713
		 FrameTime (avg/max/ticks max): 74.9ms / 189.8ms / 167
		 Jobs (started/looped): 1 / 1575634
Next Batch: AIGraph_Prepare - Count: 12

16:20:10.162 - Last Batch: AIGraph_Prepare
		 Total Time: 0.071s Frames: 2 Ticks: 68
		 FrameTime (avg/max/ticks max): 22.4ms / 34.9ms / 37
		 Jobs (started/looped): 10 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

16:20:10.436 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.292s Frames: 6 Ticks: 274
		 FrameTime (avg/max/ticks max): 48.6ms / 80.3ms / 83
		 Jobs (started/looped): 1 / 210630
Next Batch: LadderAIGNodes - Count: 0

16:20:10.436 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_LinkGates - Count: 59

16:20:10.441 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

16:20:10.442 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 0

16:20:10.442 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 0

16:20:10.442 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_Start - Count: 12

16:20:10.443 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 41

16:20:10.483 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.034s Frames: 1 Ticks: 40
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 14
		 Jobs (started/looped): 40 / 232
Next Batch: AIGraph_ScoreNodeClusters - Count: 41

16:20:10.501 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.034s Frames: 1 Ticks: 18
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 40 / 1
Next Batch: AIGraph_End - Count: 12

16:20:10.501 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

16:20:10.502 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 9

16:20:10.502 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2251_terminalKey: BULKHEAD_DC_771_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
16:20:10.502 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_383_itemKey:SEC_DOOR_383_code:skip (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
16:20:10.503 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_383_itemKey:SEC_DOOR_383_code:skip
16:20:10.503 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_771
16:20:10.503 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_778_itemKey:SEC_DOOR_778_code:mesh (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
16:20:10.503 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_778_itemKey:SEC_DOOR_778_code:mesh
16:20:10.503 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_771
16:20:10.508 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: SetGateTraversableFromStart - Count: 59

16:20:10.509 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: Ladders - Count: 0

16:20:10.509 - Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DoorLocks - Count: 7

16:20:10.576 - Engine Started
16:20:10.597 - Last Batch: DoorLocks
		 Total Time: 0.087s Frames: 2 Ticks: 88
		 FrameTime (avg/max/ticks max): 25.8ms / 41.7ms / 46
		 Jobs (started/looped): 5 / 2
Next Batch: Resources - Count: 1

16:20:10.597 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

16:20:10.597 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticEnemiesPlacement - Count: 8

16:20:10.597 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 41

16:20:10.733 - Last Batch: Culling_Nodes
		 Total Time: 0.145s Frames: 4 Ticks: 134
		 FrameTime (avg/max/ticks max): 32.9ms / 38.0ms / 38
		 Jobs (started/looped): 37 / 4
Next Batch: Culling_Portals - Count: 69

16:20:10.733 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 69 / 0
Next Batch: Culling_Cullers - Count: 205

16:20:10.742 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 205 / 0
Next Batch: Culling_Lights - Count: 41

16:20:11.164 - Last Batch: Culling_Lights
		 Total Time: 0.413s Frames: 11 Ticks: 422
		 FrameTime (avg/max/ticks max): 36.9ms / 43.8ms / 43
		 Jobs (started/looped): 30 / 11
Next Batch: Culling_NodeInstanceSearch - Count: 41

16:20:11.566 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.398s Frames: 6 Ticks: 401
		 FrameTime (avg/max/ticks max): 57.2ms / 235.7ms / 235
		 Jobs (started/looped): 41 / 2158
Next Batch: Culling_NodeClusterJobs - Count: 8

16:20:11.800 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.249s Frames: 8 Ticks: 235
		 FrameTime (avg/max/ticks max): 30.7ms / 32.2ms / 32
		 Jobs (started/looped): 49 / 1068481
Next Batch: Culling_Cleanup - Count: 41

16:20:11.800 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 41 / 0
Next Batch: Culling_GatherLightCulling - Count: 623

16:20:11.810 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 623 / 0
Next Batch: Culling_TrimPortalLists - Count: 42

16:20:11.838 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.030s Frames: 1 Ticks: 28
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 6
		 Jobs (started/looped): 42 / 145332
Next Batch: ZoneLights - Count: 9

16:20:12.020 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
16:20:12.020 - Last Batch: ZoneLights
		 Total Time: 0.105s Frames: 3 Ticks: 182
		 FrameTime (avg/max/ticks max): 27.9ms / 33.9ms / 37
		 Jobs (started/looped): 6 / 3
Next Batch: GenerateNavigationInfo - Count: 2

16:20:12.265 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.339s Frames: 2 Ticks: 245
		 FrameTime (avg/max/ticks max): 54.8ms / 99.5ms / 240
		 Jobs (started/looped): 41 / 2
Next Batch: DisplayNavigationInfo - Count: 55

16:20:12.289 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 24
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 55 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 0

16:20:12.289 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 12

16:20:12.604 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.316s Frames: 2 Ticks: 315
		 FrameTime (avg/max/ticks max): 25.1ms / 40.2ms / 42
		 Jobs (started/looped): 10 / 2
Next Batch: LateRuntimeOptimizations - Count: 12

16:20:12.934 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.335s Frames: 5 Ticks: 330
		 FrameTime (avg/max/ticks max): 46.6ms / 180.2ms / 180
		 Jobs (started/looped): 12 / 108
Next Batch: EnemiesPlacement - Count: 8

16:20:12.935 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: FixColliders - Count: 0

16:20:12.936 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

16:20:12.936 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

16:20:12.936 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

16:20:12.936 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
16:20:12.936 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

16:20:12.936 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

16:20:12.949 - Last Batch: Culling_LateCleanup
		 Total Time: 0.031s Frames: 1 Ticks: 13
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 6
		 Jobs (started/looped): 42 / 1
Next Batch: Culling_PrepForInlevel - Count: 1

16:20:12.949 - Factory Done : Last build: Culling_PrepForInlevel
16:20:12.949 - Factory : Built in 10.44696 seconds
16:20:12.950 - BUILDER : BuildDone
16:20:12.950 - >>>>>>>> GS_Generating.OnBuilderDone
16:20:12.950 - Builder.CombinedCheckSum.Checksum: 6496568930062531955
16:20:12.951 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
16:20:12.951 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_tech_02(Clone)_0 (ElevatorShaftLanding)
16:20:16.649 - <color=purple>OnPlayerGameStateChange : ? ReadyToStopElevatorRide</color>
16:21:02.428 - <color=purple>OnPlayerGameStateChange : Ardanis ReadyToStopElevatorRide</color>
16:21:02.461 - <color=purple>OnPlayerGameStateChange : Ardanis ReadyToStopElevatorRide</color>
16:21:02.461 - <color=purple>OnPlayerGameStateChange : ? StopElevatorRide</color>
16:21:02.462 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
16:21:02.462 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
16:21:02.462 - OnBufferCommand : StartReceive Migration_B BufferID:5
16:21:02.578 - <color=purple>OnPlayerGameStateChange : Ardanis StopElevatorRide</color>
16:21:02.611 - <color=purple>OnPlayerGameStateChange : Ardanis StopElevatorRide</color>
16:21:02.678 - <color=purple>OnPlayerGameStateChange : Edward Harrison StopElevatorRide</color>
16:21:02.678 - <color=purple>OnPlayerGameStateChange : Edward Harrison StopElevatorRide</color>
16:21:03.061 - Detecting that the player has entered a new layer
16:21:03.062 - WardenObjectiveManager, entered a new layer: MainLayer
16:21:03.062 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
16:21:03.062 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Gather <color=orange>6</color> Hard Drives and return the data to be processed.
16:21:24.683 - <color=purple>OnPlayerGameStateChange : ? ReadyToStartLevel</color>
16:21:24.782 - <color=purple>OnPlayerGameStateChange : Ardanis ReadyToStartLevel</color>
16:21:24.816 - <color=purple>OnPlayerGameStateChange : Ardanis ReadyToStartLevel</color>
16:21:25.118 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
16:21:25.350 - <color=purple>OnPlayerGameStateChange : Edward Harrison ReadyToStartLevel</color>
16:21:25.366 - <color=purple>OnPlayerGameStateChange : Edward Harrison ReadyToStartLevel</color>
16:21:25.366 - OnPlayerEvent : ?  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
16:21:25.367 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
16:21:25.384 - <color=purple>OnPlayerGameStateChange : ? InLevel</color>
16:21:25.384 - SNET : OnMasterCommand : StartPlaying 0 False
16:21:25.385 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
16:21:25.386 - <color=green>SNET : PlayerSynced(Clone)_32770 : Edward Harrison exits PLOC_InElevator, replicator key: 32770</color>
16:21:25.386 - <color=green>SNET : PlayerSynced(Clone)_32769 : Ardanis exits PLOC_InElevator, replicator key: 32769</color>
16:21:25.386 - <color=green>SNET : PlayerSynced(Clone)_32768 : ? exits PLOC_InElevator, replicator key: 32768</color>
16:21:25.386 - <color=green>SNET : PlayerLocal(Clone)_32771 : hunchback exits PLOC_InElevator, replicator key: 32771</color>
16:21:25.387 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:21:25.390 - ShowSubObjectiveIfNew, last obj:  newSubObj: Look for Hard drives in the complex
16:21:25.484 - OnPlayerEvent : Ardanis  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:21:25.600 - <color=purple>OnPlayerGameStateChange : Edward Harrison InLevel</color>
16:21:25.618 - <color=purple>OnPlayerGameStateChange : Ardanis InLevel</color>
16:21:25.618 - OnPlayerEvent : Edward Harrison  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:21:25.618 - <color=purple>OnPlayerGameStateChange : Edward Harrison InLevel</color>
16:21:25.667 - <color=purple>OnPlayerGameStateChange : Ardanis InLevel</color>
16:21:40.783 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from ?, without a primed buffer. False 
16:21:58.585 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:21:59.168 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:22:02.488 - OnBufferCommand : StartReceive Migration_A BufferID:7
16:22:07.110 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
16:22:11.514 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:22:11.614 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:22:13.650 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:22:14.551 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
16:22:18.021 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST ZONE_32C
16:22:18.103 - ShowInventory, param1: zone_32c param2: 
16:22:25.010 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST ZONE_32
16:22:25.077 - ShowInventory, param1: zone_32 param2: 
16:22:35.188 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST HARDDRIVE
16:22:35.254 - ShowInventory, param1: harddrive param2: 
16:22:39.208 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:22:41.750 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
16:22:48.418 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST HARD_DRIVE
16:22:48.484 - ShowInventory, param1: hard_drive param2: 
16:22:56.059 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST DRIVE
16:22:56.125 - ShowInventory, param1: drive param2: 
16:23:00.681 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:23:08.836 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:23:10.323 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:23:27.423 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:23:30.508 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:23:31.026 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:23:31.126 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:7 37.08683
16:23:31.543 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:23:32.210 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:23:34.146 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:23:35.230 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:23:42.388 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:23:51.163 - OnBufferCommand : StartReceive Migration_B BufferID:8
16:24:25.282 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
16:24:25.398 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:24:25.399 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:24:25.399 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>0</color> / <color=orange>6</color>
16:24:31.555 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:24:33.838 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:24:56.079 - Enabled skinned mesh on door destruction
16:24:57.528 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:24:58.581 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:25:05.838 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:25:07.072 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:25:11.427 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:25:12.661 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:25:18.933 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:8 145.7732
16:25:20.219 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:25:21.102 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:25:26.974 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:25:29.878 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:25:29.944 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
16:25:38.953 - OnBufferCommand : StartReceive Migration_A BufferID:9
16:25:41.339 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
16:25:42.724 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
16:25:49.731 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
16:25:49.731 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
16:26:03.376 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:26:04.295 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:26:08.431 - ShowInventory, param1:  param2: 
16:26:12.087 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:26:13.737 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:26:14.939 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:26:16.874 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:26:23.681 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:26:24.565 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>1</color> / <color=orange>6</color>
16:26:24.565 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:26:24.565 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:26:24.565 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>1</color> / <color=orange>6</color>
16:26:25.399 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000261 returning: Time_5 minutesToNext: 10
16:26:26.100 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:26:52.827 - ShowInventory, param1: hdd param2: 
16:27:02.602 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:9 253.5632
16:27:06.939 - ShowInventory, param1: e_33 param2: 
16:27:22.622 - OnBufferCommand : StartReceive Migration_B BufferID:10
16:28:46.155 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:10 357.2376
16:29:06.207 - OnBufferCommand : StartReceive Migration_A BufferID:11
16:30:28.589 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:11 460.8083
16:30:41.201 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>2</color> / <color=orange>6</color>
16:30:41.202 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:30:41.202 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>2</color> / <color=orange>6</color>
16:30:41.219 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:30:41.220 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>2</color> / <color=orange>6</color>
16:30:45.504 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:30:46.439 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:30:48.641 - OnBufferCommand : StartReceive Migration_B BufferID:12
16:31:29.831 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:31:30.866 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:31:50.954 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
16:32:07.154 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:12 563.2507
16:32:11.090 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: MainLayer
16:32:11.090 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
16:32:22.600 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:32:23.352 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:32:27.157 - OnBufferCommand : StartReceive Migration_A BufferID:13
16:32:28.273 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:32:28.273 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>2</color> / <color=orange>6</color>
16:32:28.291 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:32:28.291 - OBJECTIVE DISCOVERED!
16:32:28.291 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Discovered
16:32:28.306 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Discovered)
16:32:28.306 - DropServerManager: Woke up
16:32:28.306 - DropServerGameSession: Making layer progression request...
16:32:28.740 - DropServerGameSession: Layer progression request completed successfully
16:32:28.741 - DropServerManager: Sleeping for 2 seconds...
16:32:29.927 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: SecondaryLayer
16:32:29.927 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
16:32:30.741 - DropServerManager: Idle
16:32:35.247 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>3</color> / <color=orange>6</color>
16:32:35.247 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:32:35.247 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:32:35.247 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>3</color> / <color=orange>6</color>
16:32:41.587 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:32:45.893 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:33:12.551 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:33:13.185 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:33:20.976 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:33:30.468 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:33:43.131 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:13 661.7896
16:33:43.464 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:33:46.367 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:34:03.167 - OnBufferCommand : StartReceive Migration_B BufferID:14
16:34:16.496 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:34:27.893 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:35:10.833 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:35:18.676 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:35:19.426 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:14 757.7763
16:35:29.368 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
16:35:39.481 - OnBufferCommand : StartReceive Migration_A BufferID:15
16:35:46.990 - CellSoundPlayer trying to post without being registred, last ID: 1672
16:35:46.990 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
16:36:25.406 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00039 returning: Time_15 minutesToNext: 15
16:36:34.383 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
16:36:41.391 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
16:36:41.392 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
16:37:00.407 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:15 854.0866
16:37:04.145 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:37:05.213 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:37:20.427 - OnBufferCommand : StartReceive Migration_B BufferID:16
16:38:09.594 - Apply Syringe, m_type: Health Owner: PlayerLocal(Clone)_32771 : hunchback (Player.PlayerAgent) Owner?.IsLocallyOwned: True
16:38:10.460 - PlayerBackpack picking up health rel: 0.09859528 targetPlayer: PlayerLocal(Clone)_32771 : hunchback (Player.PlayerAgent)
16:38:23.806 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:38:25.726 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:38:26.677 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:38:28.580 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:38:35.285 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:16 955.0581
16:38:55.222 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:38:55.323 - OnBufferCommand : StartReceive Migration_A BufferID:17
16:38:56.039 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:39:03.913 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
16:39:04.547 - TryGetCommonCommandPrefixForAutoComplete
16:39:05.382 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:39:05.549 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:39:08.418 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:39:09.185 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
16:39:11.186 - Sending m_terminal.SyncID: 6 command: Commands inputString: COMMANDS
16:39:34.944 - Sending m_terminal.SyncID: 6 command: ShowList inputString: LIST ZONE_36
16:39:35.026 - ShowInventory, param1: zone_36 param2: 
16:39:49.292 - Sending m_terminal.SyncID: 6 command: ShowList inputString: LIST HDD
16:39:49.374 - ShowInventory, param1: hdd param2: 
16:39:57.265 - Sending m_terminal.SyncID: 6 command: Ping inputString: PING HDD_334
16:40:07.810 - Sending m_terminal.SyncID: 6 command: Ping inputString: PING HDD_334
16:40:08.760 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:17 1049.948
16:40:14.099 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:40:16.901 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
16:40:18.637 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:40:18.856 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:40:21.191 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:40:22.073 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
16:40:24.709 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>4</color> / <color=orange>6</color>
16:40:24.709 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:40:24.710 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>4</color> / <color=orange>6</color>
16:40:24.710 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:40:24.710 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>4</color> / <color=orange>6</color>
16:40:28.796 - OnBufferCommand : StartReceive Migration_B BufferID:18
16:40:39.040 - Sending m_terminal.SyncID: 6 command: Ping inputString: PING HDD_485
16:40:43.312 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:40:44.495 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
16:40:54.055 - Sending m_terminal.SyncID: 6 command: Query inputString: QUERY HDD_405
16:40:59.360 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:40:59.493 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:41:04.366 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:41:07.201 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:41:08.368 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:41:13.675 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:41:40.218 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:18 1143.423
16:41:56.785 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:41:58.120 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:41:59.637 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:42:00.237 - OnBufferCommand : StartReceive Migration_A BufferID:19
16:42:10.715 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:42:11.465 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:42:18.138 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:42:19.190 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:42:28.982 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:42:33.204 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:42:58.145 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:2251_terminalKey: BULKHEAD_DC_771_func:BulkheadDoorController_funcWasSpawned:True
16:43:10.690 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:19 1234.87
16:43:30.711 - OnBufferCommand : StartReceive Migration_B BufferID:20
16:43:51.096 - LG_Layer - MainLayer Scan to layer is done! Layer: SecondaryLayer
16:43:51.097 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE61</color> UNLOCKED
16:43:51.097 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
16:43:51.097 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2251_terminalKey: BULKHEAD_DC_771_func:BulkheadDoorController_funcWasSpawned:True
16:44:03.175 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:44:07.681 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:44:22.077 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:44:27.316 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:44:35.625 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:44:41.115 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:20 1325.339
16:44:51.457 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:45:01.165 - OnBufferCommand : StartReceive Migration_A BufferID:21
16:46:12.186 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:21 1415.787
16:46:13.054 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
16:46:32.274 - OnBufferCommand : StartReceive Migration_B BufferID:22
16:46:41.586 - CellSoundPlayer trying to post without being registred, last ID: 1652
16:46:41.586 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
16:47:16.733 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
16:47:31.831 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
16:47:31.831 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
16:47:33.132 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:47:44.444 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:47:44.444 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>4</color> / <color=orange>6</color>
16:47:44.444 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:47:44.445 - OBJECTIVE STARTED / ENTERED!
16:47:44.445 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Entered
16:47:44.459 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Entered)
16:47:44.460 - DropServerManager: Woke up
16:47:44.460 - DropServerGameSession: Making layer progression request...
16:47:44.844 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:47:44.960 - DropServerGameSession: Layer progression request completed successfully
16:47:44.960 - DropServerManager: Sleeping for 2 seconds...
16:47:46.963 - DropServerManager: Idle
16:47:50.534 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:22 1506.85
16:47:51.452 - Detecting that the player has entered a new layer
16:47:51.452 - WardenObjectiveManager, entered a new layer: SecondaryLayer
16:47:51.452 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
16:47:51.453 - ShowSubObjectiveIfNew, last obj:  newSubObj: Find the <u>Uplink Terminals</u> <color=orange>TERMINAL_148, TERMINAL_327</color> and upload data segment from retreived Hard Drives
16:48:10.535 - OnBufferCommand : StartReceive Migration_A BufferID:23
16:48:29.371 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:48:30.489 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:49:13.944 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: SecondaryLayer
16:49:21.424 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:23 1605.184
16:49:22.857 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:49:25.793 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:49:35.869 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
16:49:40.508 - Sending m_terminal.SyncID: 8 command: ShowList inputString: LIST ZONE_61
16:49:40.574 - ShowInventory, param1: zone_61 param2: 
16:49:41.458 - OnBufferCommand : StartReceive Migration_B BufferID:24
16:49:51.970 - Sending m_terminal.SyncID: 8 command: Ping inputString: PING BULKHEAD_KEY_397
16:50:10.355 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
16:50:10.355 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
16:50:14.942 - Sending m_terminal.SyncID: 8 command: Ping inputString: PING AMMOPACK_815
16:50:25.903 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:50:26.637 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
16:50:31.308 - Sending m_terminal.SyncID: 8 command: ShowList inputString: LIST ZONE_61
16:50:31.391 - ShowInventory, param1: zone_61 param2: 
16:50:38.699 - Sending m_terminal.SyncID: 8 command: Ping inputString: PING AMMOPACK_815
16:50:44.071 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:50:47.574 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:50:47.574 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:50:47.575 - ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
16:50:48.911 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:24 1696.075
16:50:51.413 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: SecondaryLayer
16:51:08.927 - OnBufferCommand : StartReceive Migration_A BufferID:25
16:51:08.978 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:51:13.967 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:51:16.469 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:51:20.324 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:51:25.413 - GetCurrentTimeInLevelEnum, minutesElapsed: 30.00048 returning: Time_30 minutesToNext: 15
16:51:38.173 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:51:40.077 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:52:14.244 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:25 1783.564
16:52:34.281 - OnBufferCommand : StartReceive Migration_B BufferID:26
16:53:01.674 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
16:53:01.674 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
16:53:39.662 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:26 1868.915
16:53:47.368 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:53:51.107 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:53:59.715 - OnBufferCommand : StartReceive Migration_A BufferID:27
16:54:39.487 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
16:55:06.547 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
16:55:06.547 - WARNING : ? timed out!
16:55:06.547 - <color=green>SNET : Removed ? from PlayersInGame</color>
16:55:06.547 - OnPlayerEvent : ?  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
16:55:06.549 - On despawn! PlayerSynced(Clone)_32768 : ?
16:55:06.550 - OnPlayerEvent : ?  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
16:55:06.550 - OnPlayerEvent : ?  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
16:55:06.551 - DEBUG : Player ? was removed from session
16:55:06.551 - DEBUG : Closed connection with ?
16:55:06.553 - MigrateSession
16:55:06.553 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
16:55:08.182 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
16:55:08.182 - WARNING : Ardanis timed out!
16:55:08.182 - <color=green>SNET : Removed Ardanis from PlayersInGame</color>
16:55:08.182 - OnPlayerEvent : Ardanis  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
16:55:08.183 - On despawn! PlayerSynced(Clone)_32769 : Ardanis
16:55:08.184 - OnPlayerEvent : Ardanis  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
16:55:08.184 - OnPlayerEvent : Ardanis  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
16:55:08.184 - DEBUG : Player Ardanis was removed from session
16:55:08.185 - DEBUG : Closed connection with Ardanis
16:55:11.152 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
16:55:11.152 - WARNING : Edward Harrison timed out!
16:55:11.152 - <color=green>SNET : Removed Edward Harrison from PlayersInGame</color>
16:55:11.152 - OnPlayerEvent : Edward Harrison  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
16:55:11.153 - On despawn! PlayerSynced(Clone)_32770 : Edward Harrison
16:55:11.155 - OnPlayerEvent : Edward Harrison  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
16:55:11.155 - OnPlayerEvent : Edward Harrison  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
16:55:11.155 - DEBUG : Player Edward Harrison was removed from session
16:55:11.155 - DEBUG : Closed connection with Edward Harrison
16:55:11.352 - Migration : We have a unison MigrationMaster : hunchback
16:55:11.353 - Migration : JumpToState : FindMasterAndBuffer / migrationMaster
16:55:11.369 - Buffer :RestartLevel ID:6 levelChecksum:1519806942 == 1519806942 progressionTime:0 > -3.402823E+38
16:55:11.369 - Buffer :Migration_B ID:26 levelChecksum:1519806942 == 1519806942 progressionTime:1868.915 > 0
16:55:11.370 - Migration : ProcessMigrationEvaluationData from hunchback : vIsValid:True bTypeMigration_B bProgressTime:1868.915  :  Pings:-1/-1/-1/0
16:55:11.402 - SNet_MasterManager : During Migration : Who's tha new masta?! hunchback! hunchback!
16:55:11.403 - Whos the master? hunchback! hunchback!
16:55:11.403 - WARNING : GS_InLevel has not implemented OnMasterChanged
16:55:11.403 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Key > 76561198007741298   Session summary > Master Playing 3 3 1519806942 6496568930062531955   Profile summary > hunchback : end
16:55:11.419 - RecallBuffer : type:Migration_B isValid:True ID:26
16:55:11.420 - On despawn! PlayerLocal(Clone)_32771 : hunchback
16:55:11.421 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
16:55:11.422 - Global.OnPrepareForRecall
16:55:11.424 - OnReceivePocketItem > 147
16:55:11.424 - OnReceivePocketItem > 147
16:55:11.425 - OnReceivePocketItem > 147
16:55:11.425 - OnReceivePocketItem > 146
16:55:11.425 - OnReceivePocketItem > 147
16:55:11.457 - Detecting that the player has entered a new layer
16:55:11.457 - WardenObjectiveManager, entered a new layer: SecondaryLayer
16:55:11.457 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
16:55:11.458 - ShowSubObjectiveIfNew, last obj:  newSubObj: Find the <u>Uplink Terminals</u> <color=orange>TERMINAL_148, TERMINAL_327</color> and upload data segment from retreived Hard Drives
16:55:11.459 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: True
16:55:11.460 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
16:55:11.461 - DEBUG : Tried to spawn playerAgent for Edward Harrison whos not active in game, he'll get a new spawn when he comes back. ReplicatorKey:32770 player.IsInSessionHub:False player.IsInGame:False Session.mode:Unassigned
16:55:11.461 - DEBUG : Tried to spawn playerAgent for Ardanis whos not active in game, he'll get a new spawn when he comes back. ReplicatorKey:32769 player.IsInSessionHub:False player.IsInGame:False Session.mode:Unassigned
16:55:11.461 - DEBUG : Tried to spawn playerAgent for ? whos not active in game, he'll get a new spawn when he comes back. ReplicatorKey:32768 player.IsInSessionHub:False player.IsInGame:False Session.mode:Unassigned
16:55:11.461 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:55:11.461 - OBJECTIVE STARTED / ENTERED!
16:55:11.461 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
16:55:11.462 - OBJECTIVE STARTED / ENTERED!
16:55:11.462 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Entered
16:55:11.462 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Access more data in the terminal maintenance system
16:55:11.463 - ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
16:55:11.463 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithBulkheadDC isRecall: True HasActiveEnemyWave: 
16:55:11.464 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: True HasActiveEnemyWave: 
16:55:11.464 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithPowerGenerator isRecall: True HasActiveEnemyWave: 
16:55:11.464 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: True HasActiveEnemyWave: 
16:55:11.464 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
16:55:11.465 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
16:55:11.465 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: True HasActiveEnemyWave: 
16:55:11.465 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
16:55:11.465 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
16:55:11.465 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: True HasActiveEnemyWave: 
16:55:11.465 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
16:55:11.466 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
16:55:11.466 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: True HasActiveEnemyWave: 
16:55:11.466 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2251_terminalKey: BULKHEAD_DC_771_func:BulkheadDoorController_funcWasSpawned:True
16:55:11.467 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
16:55:11.467 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:55:11.469 - CellSoundPlayer trying to post without being registred, last ID: 1652
16:55:11.469 - CellSoundPlayer trying to post without being registred, last ID: 1672
16:55:11.577 - First item reference found! MediPackPickup(Clone)_terminalKey: MEDIPACK_440
16:55:11.577 - First item reference found! MediPackPickup(Clone)_terminalKey: MEDIPACK_776
16:55:11.577 - First item reference found! AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_815
16:55:11.577 - First item reference found! PartialDecoderPickup_Core(Clone)_terminalKey: HDD_331
16:55:11.577 - First item reference found! KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_397_terminalKey: BULKHEAD_KEY_397
16:55:11.577 - First item reference found! PartialDecoderPickup_Core(Clone)_terminalKey: HDD_334
16:55:11.577 - First item reference found! PartialDecoderPickup_Core(Clone)_terminalKey: HDD_543
16:55:11.578 - First item reference found! PartialDecoderPickup_Core(Clone)_terminalKey: HDD_469
16:55:11.578 - OnRecallDone : Migration_B   IsInDropIn : False   eReplicationMode : Playing
16:55:11.578 - SNET : OnMasterCommand : StartPlaying 0 True
16:55:11.578 - GS_InLevel has no implementation for StartPlaying
16:55:11.579 - DEBUG : Found unclaimed item SNetwork.SNet_StateReplicator`2[LevelGeneration.pPickupItemState,LevelGeneration.pPickupItemInteraction] PartialDecoderPickup_Core(Clone)_terminalKey: HDD_331
16:55:11.579 -  > giveMasterItems:False tryToFindOwnerDropData:True dropCourseNode: useSuppliedLocationData:False
16:55:11.579 - DEBUG : Found unclaimed item SNetwork.SNet_StateReplicator`2[LevelGeneration.pPickupItemState,LevelGeneration.pPickupItemInteraction] KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_397_terminalKey: BULKHEAD_KEY_397
16:55:11.579 -  > giveMasterItems:False tryToFindOwnerDropData:True dropCourseNode: useSuppliedLocationData:False
16:55:11.579 - DEBUG : Found unclaimed item SNetwork.SNet_StateReplicator`2[LevelGeneration.pPickupItemState,LevelGeneration.pPickupItemInteraction] PartialDecoderPickup_Core(Clone)_terminalKey: HDD_334
16:55:11.579 -  > giveMasterItems:False tryToFindOwnerDropData:True dropCourseNode: useSuppliedLocationData:False
16:55:11.579 - DEBUG : Found unclaimed item SNetwork.SNet_StateReplicator`2[LevelGeneration.pPickupItemState,LevelGeneration.pPickupItemInteraction] PartialDecoderPickup_Core(Clone)_terminalKey: HDD_543
16:55:11.579 -  > giveMasterItems:False tryToFindOwnerDropData:True dropCourseNode: useSuppliedLocationData:False
16:55:11.580 - DEBUG : Found unclaimed item SNetwork.SNet_StateReplicator`2[LevelGeneration.pPickupItemState,LevelGeneration.pPickupItemInteraction] PartialDecoderPickup_Core(Clone)_terminalKey: HDD_469
16:55:11.580 -  > giveMasterItems:False tryToFindOwnerDropData:True dropCourseNode: useSuppliedLocationData:False
16:55:11.632 - DropServerGameSession: Enqueueing layer progression request (layer: Main, state: Entered)
16:55:11.632 - DropServerManager: Woke up
16:55:11.632 - DropServerGameSession: Making layer progression request...
16:55:22.562 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: NameResolutionFailure
16:55:22.562 - DropServerManager: Sleeping for 4 seconds...
16:55:26.566 - DropServerGameSession: Making layer progression request...
16:55:26.567 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (No route to host)
16:55:26.567 - DropServerManager: Sleeping for 8 seconds...
16:55:26.934 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:55:29.570 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:55:34.575 - DropServerGameSession: Making layer progression request...
16:55:51.441 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_334! 76561198007741298
16:55:51.441 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_469! 76561198007741298
16:55:56.797 - DropServerGameSession: Layer progression request completed successfully
16:55:56.797 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Entered)
16:55:56.797 - DropServerManager: Sleeping for 2 seconds...
16:55:58.799 - DropServerGameSession: Making layer progression request...
16:55:58.999 - DropServerGameSession: Layer progression request completed successfully
16:55:58.999 - DropServerManager: Sleeping for 2 seconds...
16:56:01.001 - DropServerManager: Idle
16:56:08.492 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:56:11.448 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_543! 76561198007741298
16:56:11.448 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_469! 76561198007741298
16:56:13.080 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:56:13.764 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
16:56:17.265 - SNET : OnMasterCommand : EndPlaying 0 False
16:56:17.266 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
16:56:17.266 - Got expedition end from master!
16:56:17.282 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
16:56:17.282 - CleanupAfterExpedition AfterLevel
16:56:17.282 - Global.OnLevelCleanup
16:56:17.283 - Global.OnLevelCleanup
16:56:17.283 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: False
16:56:17.284 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.284 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.284 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.284 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.284 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.284 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.285 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.285 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.285 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.285 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.285 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.285 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.285 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.285 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.285 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.285 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.285 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.285 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.285 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.285 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.285 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.285 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.285 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.286 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.286 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.286 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.286 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.286 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.286 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.286 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.286 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.286 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.286 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.286 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.286 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.286 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.286 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.286 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.286 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.287 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.287 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.287 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.287 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.287 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.287 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.287 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.287 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.287 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.287 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.287 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.287 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.287 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.287 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.287 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.287 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.288 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.288 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.288 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.288 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.288 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.288 - NavMarkerLayer.RemoveMarker got NULL marker!
16:56:17.455 - On despawn! PlayerLocal(Clone)_32771 : hunchback
16:56:17.456 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
16:56:17.456 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
16:56:17.460 - CarryItemWithGlobalStateManager.OnLevelCleanup
16:56:17.460 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
16:56:17.466 - SessionGUID set to TVO7AB/PYUycHmYo4oFcww==
16:56:17.467 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 73519416 662875585  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
16:56:18.495 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
16:56:34.044 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:56:34.044 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
16:56:34.044 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:56:34.044 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
16:56:34.076 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:56:34.082 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:56:35.581 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:56:37.100 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:56:38.600 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:56:40.101 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:56:41.603 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:56:43.104 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:56:44.606 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:56:46.108 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:56:47.609 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:56:49.111 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:56:50.612 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:56:52.114 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:56:53.615 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:56:54.709 - OnApplicationQuit
