16:57:03.527 - InControl (version 1.6.17 build 9143)
16:57:03.545 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
16:57:03.545 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
16:57:03.546 - GameDataInit.Initialize
16:57:04.306 - --------- GameDataManager SETUP ------------
16:57:04.312 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
16:57:04.313 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
16:57:04.316 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
16:57:04.322 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
16:57:04.399 - GuiManager.UpdateResolution w: 1920 h: 1080
16:57:04.655 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
16:57:04.656 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
16:57:05.085 - EnemyCostManager : Costs for Normal difficulty loaded
16:57:05.094 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
16:57:05.095 - ScreenLiquidManager > disinfectionPack_Apply loaded
16:57:05.095 - ScreenLiquidManager > disinfectionStation_Apply loaded
16:57:05.095 - ScreenLiquidManager > elevatorRain loaded
16:57:05.095 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
16:57:05.096 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
16:57:05.096 - ScreenLiquidManager > infectionSweat loaded
16:57:05.096 - ScreenLiquidManager > playerBlood_BigDamage loaded
16:57:05.096 - ScreenLiquidManager > playerBlood_Downed loaded
16:57:05.096 - ScreenLiquidManager > playerBlood_SmallDamage loaded
16:57:05.096 - ScreenLiquidManager > spitterJizz loaded
16:57:05.097 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
16:57:05.098 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
16:57:05.108 - GuiManager.UpdateResolution w: 1920 h: 1080
16:57:05.110 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
16:57:05.110 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
16:57:05.168 - Steamworks.NET initilized
16:57:05.168 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
16:57:05.168 - Current steam user id: 76561198007741298 name: hunchback
16:57:05.190 - [Dissonance:Core] (16:57:05.189) DissonanceComms: Loading default playback prefab
16:57:05.191 - [Dissonance:Core] (16:57:05.191) DissonanceComms: Starting Dissonance Voice Comms (7.1.0)
- Network: [DissonanceSetup (Dissonance.Integrations.SteamworksP2P.SteamworksP2PCommsNetwork)]
- Quality Settings: [Quality: Medium, FrameSize: Medium, FEC: True, DenoiseAmount: High, VoiceDuckLevel: 0.758 VAD: MediumSensitivity]
- Codec: [Codec: Opus, FrameSize: 1920, SampleRate: 48kHz]
16:57:05.193 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
16:57:05.195 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
16:57:05.201 - DropServerManager: Idle
16:57:05.206 - SNET is Online, Woop!
16:57:05.206 - Waiting for network.. DONE!
16:57:05.207 - PlayFabManager.OnSteamInitialized
16:57:05.444 - [163 - GetAuthSessionTicketResponse] - 4 -- k_EResultOK
16:57:06.227 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
16:57:06.228 - PlayFabManager.RefreshGlobalTitleData
16:57:06.345 - <color=purple>PlayFab.OnGetCurrentTime October 22, 2020</color>
16:57:06.680 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
16:57:06.692 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
16:57:06.723 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
16:57:06.725 - PlayFabMatchMakingManager: Requesting list of QoS servers...
16:57:06.729 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
16:57:06.729 - DropServerManager: Woke up
16:57:06.729 - DropServerManager: Making rundown progression request...
16:57:07.114 - DropServerManager: Rundown progression request completed successfully
16:57:07.114 - DropServerManager: Sleeping for 2 seconds...
16:57:07.114 - RundownManager: Got rundown progression from drop server
16:57:07.114 - CM_PageRundown_New.OnRundownProgressionFileUpdated
16:57:07.115 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
16:57:08.896 - DropServerManager: Idle
16:57:17.387 - CM_PageIntro.OnSkip!
16:57:20.508 - GS_Offline.OnLocalPlayerPressStart!
16:57:20.524 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
16:57:20.525 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
16:57:20.547 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
16:57:20.547 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
16:57:20.549 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
16:57:34.823 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:57:35.573 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:57:37.076 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:57:38.577 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:57:40.078 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:57:41.580 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:57:43.081 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:57:44.583 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:57:46.084 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:57:47.585 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:57:49.086 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:57:50.589 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:57:52.090 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:57:53.591 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:57:55.092 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:57:56.595 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:57:58.095 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:57:59.596 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:01.098 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:02.602 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:04.101 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:05.603 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:07.104 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:08.607 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:10.107 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:11.608 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:13.110 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:14.613 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:16.113 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:17.614 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:19.116 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:20.620 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:22.120 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:23.620 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:25.122 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:26.625 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:28.125 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:29.627 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:31.128 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:32.630 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:34.131 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:35.633 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:37.134 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:38.636 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:40.137 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:41.639 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:43.140 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:44.642 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:46.143 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:47.644 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:49.146 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:50.649 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:52.149 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:53.650 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:55.152 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:56.437 - SNet : Session reset
16:58:56.437 - Global.OnResetSession
16:58:56.437 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
16:58:56.438 - SessionGUID set to 
16:58:56.439 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
16:58:56.440 - Player hunchback was added to session
16:58:56.440 - DoCreateLobbyAndSelecteExpedition 1
16:58:56.441 - waiting for lobby..
16:58:56.455 - waiting for lobby..
16:58:56.470 - waiting for lobby..
16:58:56.486 - waiting for lobby..
16:58:56.503 - waiting for lobby..
16:58:56.520 - waiting for lobby..
16:58:56.536 - waiting for lobby..
16:58:56.553 - waiting for lobby..
16:58:56.570 - waiting for lobby..
16:58:56.586 - waiting for lobby..
16:58:56.603 - waiting for lobby..
16:58:56.620 - waiting for lobby..
16:58:56.637 - waiting for lobby..
16:58:56.654 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:58:56.654 - waiting for lobby..
16:58:56.670 - waiting for lobby..
16:58:56.686 - waiting for lobby..
16:58:56.703 - waiting for lobby..
16:58:56.720 - waiting for lobby..
16:58:56.737 - waiting for lobby..
16:58:56.754 - waiting for lobby..
16:58:56.771 - waiting for lobby..
16:58:56.787 - waiting for lobby..
16:58:56.804 - waiting for lobby..
16:58:56.822 - SNet_SessionHub : OnJoinedLobby 109775240987722259 True hunchback False -1
16:58:56.823 - SNet_MasterManager : SearchingForMaster
16:58:56.823 - Searching for master...
16:58:56.839 - Migration : MasterManager : hunchback owns the lobby. IsLocal:True
16:58:56.839 - SNet_MasterManager : Who's tha masta?! hunchback! hunchback!
16:58:56.839 - Whos the master? hunchback! hunchback!
16:58:56.839 - WARNING : GS_Lobby has not implemented OnMasterChanged
16:58:56.839 - SNET : OnFoundMaster > Master is Steam Key > 76561198007741298   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > hunchback : end
16:58:56.840 - DoCreateLobbyAndSelecteExpedition 2
16:58:56.840 - DoCreateLobbyAndSelecteExpedition 3
16:58:56.840 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
16:58:56.840 - SessionGUID set to quq4IMRTr0OOgChZx8MtPw==
16:58:56.841 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 83127156 1510582301  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
16:58:56.844 - DoCreateLobbyAndSelecteExpedition 4
16:58:56.872 - [Dissonance:Network] (16:58:56.872) SteamworksP2PServer: Created server with SessionId:763448820
16:58:56.872 - [Dissonance:Network] (16:58:56.872) SteamworksP2PServer: Connected
16:58:56.877 - SNET : MasterReplicationUpdate_Player : hunchback mode change : Unassigned InSessionHub
16:58:56.878 - SNET : OnMasterCommand : AssignSlot 0 False
16:58:56.878 - OnPlayerEvent : hunchback  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
16:58:56.919 - [Dissonance:Recording] (16:58:56.918) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'Microphone (High Definition Audio Device)')
16:58:56.920 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub OutOfSync
16:58:56.920 - SNET : OnMasterCommand : PickAvatar 0 False
16:58:56.920 - <color=green>SNET : We got character 0 assigned</color>
16:58:56.920 - IsReadyToSync : PickAvatar agent sent to hunchback
16:58:56.924 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
16:58:56.924 - <color=green>SNET : Added hunchback to PlayersInGame</color>
16:58:56.924 - OnPlayerEvent : hunchback  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
16:58:56.924 - SpawnPlayerModel, index: 0
16:58:56.926 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
16:58:56.930 - SNET : MasterReplicationUpdate_Player : hunchback mode change : OutOfSync InSessionHub_ReadyToGenerate
16:58:56.930 - <color=green>SNET : OnSessionPlayerAction : Spawning hunchback's agent!  SpawnPlayerAgent</color>
16:58:56.949 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
16:58:56.949 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
16:58:57.288 - [Dissonance:Network] (16:58:57.288) ConnectionNegotiator`1: Received handshake response from server, joined session '763448820'
16:59:07.531 - DEBUG : Leaving session hub!
16:59:07.531 - DEBUG : Leaving Session Hub!
16:59:07.534 - OnPlayerEvent : hunchback  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
16:59:07.547 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:07.547 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
16:59:07.548 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:07.548 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
16:59:07.574 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:07.574 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
16:59:07.574 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
16:59:07.574 - SNet : Session reset
16:59:07.575 - Global.OnResetSession
16:59:07.575 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
16:59:07.575 - On despawn! PlayerLocal(Clone)_32768 : hunchback
16:59:07.575 - <color=green>SNET : PlayerLocal(Clone)_32768 : hunchback exits PLOC_InElevator, replicator key: 32768</color>
16:59:07.577 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
16:59:07.577 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
16:59:07.578 - SessionGUID set to 
16:59:07.578 - No more master ;(
16:59:07.578 - WARNING : GS_NoLobby has not implemented OnMasterChanged
16:59:07.586 - [Dissonance:Network] (16:59:07.585) SteamworksP2PClient: Disconnected
16:59:07.586 - [Dissonance:Network] (16:59:07.586) SteamworksP2PServer: Disconnected
16:59:07.587 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:09.099 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:10.600 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:12.101 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:13.604 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:15.105 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:16.606 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:18.108 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:19.610 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:21.110 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:22.612 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:24.113 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:25.616 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:27.117 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:28.618 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:30.120 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:31.623 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:33.123 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:34.624 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:36.126 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:37.628 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:39.128 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:40.630 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:41.998 - SNet : Session reset
16:59:41.998 - Global.OnResetSession
16:59:41.999 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
16:59:41.999 - SessionGUID set to 
16:59:42.000 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
16:59:42.000 - Player hunchback was added to session
16:59:42.000 - DoCreateLobbyAndSelecteExpedition 1
16:59:42.000 - waiting for lobby..
16:59:42.016 - waiting for lobby..
16:59:42.031 - waiting for lobby..
16:59:42.048 - waiting for lobby..
16:59:42.065 - waiting for lobby..
16:59:42.081 - waiting for lobby..
16:59:42.098 - waiting for lobby..
16:59:42.115 - waiting for lobby..
16:59:42.132 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:59:42.132 - waiting for lobby..
16:59:42.148 - waiting for lobby..
16:59:42.165 - waiting for lobby..
16:59:42.181 - waiting for lobby..
16:59:42.198 - waiting for lobby..
16:59:42.214 - waiting for lobby..
16:59:42.231 - waiting for lobby..
16:59:42.248 - waiting for lobby..
16:59:42.265 - waiting for lobby..
16:59:42.282 - waiting for lobby..
16:59:42.298 - SNet_SessionHub : OnJoinedLobby 109775240987723153 True hunchback False -1
16:59:42.298 - SNet_MasterManager : SearchingForMaster
16:59:42.299 - Searching for master...
16:59:42.315 - Migration : MasterManager : hunchback owns the lobby. IsLocal:True
16:59:42.315 - SNet_MasterManager : Who's tha masta?! hunchback! hunchback!
16:59:42.315 - Whos the master? hunchback! hunchback!
16:59:42.316 - WARNING : GS_Lobby has not implemented OnMasterChanged
16:59:42.316 - SNET : OnFoundMaster > Master is Steam Key > 76561198007741298   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > hunchback : end
16:59:42.316 - DoCreateLobbyAndSelecteExpedition 2
16:59:42.316 - DoCreateLobbyAndSelecteExpedition 3
16:59:42.316 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
16:59:42.316 - SessionGUID set to UUxIRDXkYkGvN6ehgXs80w==
16:59:42.317 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 83127156 533401756  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
16:59:42.320 - DoCreateLobbyAndSelecteExpedition 4
16:59:42.333 - [Dissonance:Network] (16:59:42.332) SteamworksP2PServer: Created server with SessionId:1485032057
16:59:42.333 - [Dissonance:Network] (16:59:42.333) SteamworksP2PServer: Connected
16:59:42.333 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub_ReadyToGenerate InSessionHub
16:59:42.333 - SNET : OnMasterCommand : AssignSlot 0 False
16:59:42.333 - OnPlayerEvent : hunchback  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
16:59:42.358 - [Dissonance:Recording] (16:59:42.358) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'Microphone (High Definition Audio Device)')
16:59:42.359 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub OutOfSync
16:59:42.359 - SNET : OnMasterCommand : PickAvatar 0 False
16:59:42.359 - <color=green>SNET : We got character 0 assigned</color>
16:59:42.359 - IsReadyToSync : PickAvatar agent sent to hunchback
16:59:42.366 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
16:59:42.366 - <color=green>SNET : Added hunchback to PlayersInGame</color>
16:59:42.366 - OnPlayerEvent : hunchback  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
16:59:42.366 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
16:59:42.382 - SNET : MasterReplicationUpdate_Player : hunchback mode change : OutOfSync InSessionHub_ReadyToGenerate
16:59:42.382 - <color=green>SNET : OnSessionPlayerAction : Spawning hunchback's agent!  SpawnPlayerAgent</color>
16:59:42.388 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
16:59:42.389 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
16:59:42.866 - [Dissonance:Network] (16:59:42.865) ConnectionNegotiator`1: Received handshake response from server, joined session '1485032057'
16:59:44.651 - SNET : OnMasterCommand : StartGeneration 0 False
16:59:44.651 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
16:59:44.651 - RundownManager: Starting new game session
16:59:44.652 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
16:59:44.660 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
16:59:44.686 - DropServerGameSession: Enqueueing new session request (sessionId: UUxIRDXkYkGvN6ehgXs80w==, rundown: Local_25, expedition: A1)
16:59:44.687 - DropServerManager: Woke up
16:59:44.687 - DropServerGameSession: Making new session request...
16:59:44.687 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub_ReadyToGenerate GeneratingLevel
16:59:45.235 - DropServerGameSession: New session request completed successfully
16:59:45.235 - DropServerManager: Sleeping for 2 seconds...
16:59:46.520 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 123 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 123</color>
16:59:46.520 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 83127156 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 83127156</color>
16:59:46.520 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 533401756 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 533401756</color>
16:59:46.520 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 123 hostIDSeed: 83127156 sessionSeed: 533401756
16:59:46.521 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 123 HostIDSeed: 83127156 SessionSeed: 533401756</color>
16:59:46.521 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 123 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 123</color>
16:59:46.522 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 533401756</color>
16:59:46.522 - >>>>>>>>>>>>> BuildFloor
16:59:46.523 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
16:59:46.524 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
16:59:46.537 - Last Batch: Setup
		 Total Time: 0.017s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

16:59:46.537 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

16:59:47.238 - DropServerManager: Idle
16:59:49.507 - Last Batch: LoadResourcesShards_Level
		 Total Time: 2.969s Frames: 169 Ticks: 2970
		 FrameTime (avg/max/ticks max): 17.0ms / 134.1ms / 133
		 Jobs (started/looped): 1 / 169
Next Batch: SetupFloor - Count: 1

16:59:49.507 - <color=#C84800>LG_SetupFloor.Build</color>
16:59:49.514 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 32 with BuildFromZoneAlias32 zoneAliasStart: 32 aliasOffset: Zone_0</color>
16:59:49.516 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 33 with BuildFromZoneAlias32 zoneAliasStart: 32 aliasOffset: Zone_1</color>
16:59:49.516 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 34 with BuildFromZoneAlias33 zoneAliasStart: 32 aliasOffset: Zone_2</color>
16:59:49.516 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 35 with BuildFromZoneAlias34 zoneAliasStart: 32 aliasOffset: Zone_3</color>
16:59:49.516 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 36 with BuildFromZoneAlias33 zoneAliasStart: 32 aliasOffset: Zone_4</color>
16:59:49.516 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 61 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_0</color>
16:59:49.517 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 62 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_1</color>
16:59:49.517 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 63 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_2</color>
16:59:49.517 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

16:59:49.517 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
16:59:49.592 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:321]</color>
16:59:49.652 - Last Batch: GenerateZones
		 Total Time: 0.140s Frames: 4 Ticks: 135
		 FrameTime (avg/max/ticks max): 30.7ms / 34.7ms / 42
		 Jobs (started/looped): 8 / 173
Next Batch: PlaceAddonZones - Count: 0

16:59:49.652 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

16:59:49.656 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 6
Next Batch: BuildFloors - Count: 1

16:59:49.657 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 12

16:59:49.664 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: Areas - Count: 41

16:59:49.693 - Last Batch: Areas
		 Total Time: 0.029s Frames: 1 Ticks: 29
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 40 / 1
Next Batch: Plugs - Count: 36

16:59:49.718 - Last Batch: Plugs
		 Total Time: 0.029s Frames: 1 Ticks: 25
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 35 / 1
Next Batch: Gates - Count: 168

16:59:49.784 - <color=#C84800>>>>>>>>>>> ZONE 34 IS IN ZonesWithBulkheadEntrance!</color>
16:59:49.889 - Last Batch: Gates
		 Total Time: 0.172s Frames: 4 Ticks: 171
		 FrameTime (avg/max/ticks max): 36.1ms / 66.5ms / 48
		 Jobs (started/looped): 164 / 4
Next Batch: AreaNames - Count: 1

16:59:49.890 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

16:59:49.890 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

16:59:49.890 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

16:59:49.890 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE32 randomValue: 0.5996339 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
16:59:49.890 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE32, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:59:49.891 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0.5996339 CourseNode index: 0 had weight: 1001 All Weights: [Count: 5] 1001, 501, 1, 1, 1</color>
16:59:49.891 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE33, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
16:59:49.891 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0.5996339 CourseNode index: 2 had weight: 1001 All Weights: [Count: 5] 1, 501, 1001, 501, 1</color>
16:59:49.891 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE33, area: AreaC ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
16:59:49.891 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE34 randomValue: 0.5996339 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
16:59:49.891 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE34, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:59:49.891 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE35 randomValue: 0.5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
16:59:49.891 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE35, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:59:49.891 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE36 randomValue: 0.5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
16:59:49.891 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE36, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:59:49.891 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE36 randomValue: 0.5996339 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
16:59:49.891 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE36, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
16:59:49.891 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE61 randomValue: 0.5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
16:59:49.891 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE61, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:59:49.891 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0.7246763 CourseNode index: 9 had weight: 1001 All Weights: [Count: 10] 1, 1, 1, 1, 1, 201, 401, 601, 801, 1001</color>
16:59:49.892 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaJ ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
16:59:49.892 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0.3681366 CourseNode index: 3 had weight: 1 All Weights: [Count: 10] 1, 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
16:59:49.892 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:59:49.892 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0.044196 CourseNode index: 1 had weight: 1001 All Weights: [Count: 10] 1, 1001, 2001, 3001, 4001, 4001, 3001, 2001, 1001, 1</color>
16:59:49.892 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaB ZonePlacementWeights, Start: 0 Middle: 5000 End: 0</color>
16:59:49.892 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0.6205171 CourseNode index: 4 had weight: 1 All Weights: [Count: 7] 1, 1, 1, 1, 1, 1, 1</color>
16:59:49.892 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaE ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:59:49.892 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0.3179871 CourseNode index: 2 had weight: 6667.667 All Weights: [Count: 7] 1, 3334.334, 6667.667, 10001, 6667.667, 3334.333, 1</color>
16:59:49.892 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaC ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
16:59:49.892 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0.3681366 CourseNode index: 5 had weight: 667.6667 All Weights: [Count: 7] 1, 1, 1, 1, 334.3333, 667.6667, 1001</color>
16:59:49.892 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
16:59:49.892 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

16:59:49.895 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_935 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_935_terminalKey: BULKHEAD_KEY_935 (KeyItemPickup_Core) placementData: LocalIndex: Zone_4 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
16:59:49.895 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_935 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_935_terminalKey: BULKHEAD_KEY_935 (KeyItemPickup_Core) --- Zone: ZONE36, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
16:59:49.895 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
16:59:49.895 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
16:59:49.896 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
16:59:49.896 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE36 function: ResourceContainerWeak available: 21 randomValue: 0.1584655 ri: 15 had weight: 1001</color>
16:59:49.896 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0.5996339 CourseNode index: 4 had weight: 101 All Weights: [Count: 5] 1, 1, 1, 51, 101</color>
16:59:49.896 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE33, area: AreaE ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
16:59:49.896 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
16:59:49.896 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
16:59:49.896 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
16:59:49.896 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
16:59:49.896 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
16:59:49.896 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
16:59:49.896 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
16:59:49.896 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
16:59:49.896 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
16:59:49.896 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
16:59:49.897 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
16:59:49.897 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
16:59:49.897 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE35 m_isWardenObjectiveGatherItem: False</color>
16:59:49.897 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE35 m_isWardenObjectiveGatherItem: False</color>
16:59:49.897 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
16:59:49.897 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
16:59:49.897 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
16:59:49.897 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
16:59:49.897 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
16:59:49.897 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Gather_Harddrives_6</color>
16:59:49.898 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 3] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 8] 147, 147, 147, 147, 147, 147, 147, 147 spawnZones: [Count: 3] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
16:59:49.898 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE36 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
16:59:49.899 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
16:59:49.899 - Increment placementDataIndex to 1
16:59:49.899 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
16:59:49.899 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
16:59:49.899 - Increment placementDataIndex to 2
16:59:49.899 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE33 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
16:59:49.899 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
16:59:49.899 - RESET placementDataIndex to 0
16:59:49.899 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE36 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 2</color>
16:59:49.899 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
16:59:49.899 - Increment placementDataIndex to 1
16:59:49.899 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 2</color>
16:59:49.899 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
16:59:49.900 - Increment placementDataIndex to 2
16:59:49.900 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE34 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
16:59:49.900 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
16:59:49.900 - RESET placementDataIndex to 0
16:59:49.900 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE33 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
16:59:49.900 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
16:59:49.900 - Increment placementDataIndex to 1
16:59:49.900 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 3</color>
16:59:49.900 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
16:59:49.900 - Increment placementDataIndex to 2
16:59:49.901 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_544 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_544_terminalKey: BULKHEAD_KEY_544 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:59:49.901 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_544 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_544_terminalKey: BULKHEAD_KEY_544 (KeyItemPickup_Core) --- Zone: ZONE61, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:59:49.901 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:59:49.901 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:59:49.901 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:59:49.901 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE61 function: ResourceContainerWeak available: 26 randomValue: 0.8052858 ri: 20 had weight: 1</color>
16:59:49.901 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
16:59:49.901 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
16:59:49.901 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
16:59:49.901 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
16:59:49.901 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
16:59:49.902 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
16:59:49.902 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
16:59:49.909 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: TerminalUplink_Two_Terminals_Hardrive</color>
16:59:49.909 - <color=red>LG_Distribute_WardenObjective, FindAndTagMultipleDistsWithFunctionInObjectiveZones, count: 2 function: Terminal</color>
16:59:49.910 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE62 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
16:59:49.910 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE62</color>
16:59:49.910 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 62, Area: 27_Area E (LevelGeneration.LG_Area)</color>
16:59:49.910 - Increment placementDataIndex to 1
16:59:49.910 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE63 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
16:59:49.910 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE63</color>
16:59:49.910 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 63, Area: 39_Area F (LevelGeneration.LG_Area)</color>
16:59:49.910 - RESET placementDataIndex to 0
16:59:49.910 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
16:59:49.910 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
16:59:49.911 - Last Batch: Distribution
		 Total Time: 0.033s Frames: 1 Ticks: 18
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 10
		 Jobs (started/looped): 98 / 1
Next Batch: FunctionMarkers - Count: 8

16:59:50.041 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2251_terminalKey: BULKHEAD_DC_826
16:59:50.071 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_793</color>
16:59:50.072 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 673798400 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
16:59:50.072 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
16:59:50.106 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_622</color>
16:59:50.107 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 113135320 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
16:59:50.107 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
16:59:50.186 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_897</color>
16:59:50.187 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1515689600 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
16:59:50.187 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
16:59:50.332 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_240</color>
16:59:50.333 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 72993920 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
16:59:50.333 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
16:59:50.335 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_620</color>
16:59:50.336 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 489588224 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
16:59:50.336 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
16:59:50.336 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_620</color>
16:59:50.336 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 489588224 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
16:59:50.336 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
16:59:50.417 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_308</color>
16:59:50.418 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 597630400 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
16:59:50.418 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
16:59:50.427 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_752</color>
16:59:50.427 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1237769728 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
16:59:50.427 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
16:59:50.445 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_935 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_935_terminalKey: BULKHEAD_KEY_935 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_685</color>
16:59:50.609 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_544 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_544_terminalKey: BULKHEAD_KEY_544 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_852</color>
16:59:50.654 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:59:50.656 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:59:50.847 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: TERMINAL_697
16:59:51.121 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: TERMINAL_860
16:59:51.140 - Last Batch: FunctionMarkers
		 Total Time: 1.230s Frames: 28 Ticks: 1230
		 FrameTime (avg/max/ticks max): 58.1ms / 76.0ms / 78
		 Jobs (started/looped): 8 / 406
Next Batch: FunctionMarkerLeftovers - Count: 8

16:59:51.198 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.039s Frames: 1 Ticks: 58
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 7 / 1
Next Batch: Markers - Count: 1

16:59:51.340 - Last Batch: Markers
		 Total Time: 0.140s Frames: 4 Ticks: 142
		 FrameTime (avg/max/ticks max): 31.3ms / 39.9ms / 39
		 Jobs (started/looped): 1 / 209
Next Batch: PrefabSpawners - Count: 26759

16:59:52.607 - Last Batch: PrefabSpawners
		 Total Time: 1.283s Frames: 31 Ticks: 1267
		 FrameTime (avg/max/ticks max): 80.7ms / 116.9ms / 119
		 Jobs (started/looped): 26758 / 26718
Next Batch: LateMarkerCleanup - Count: 0

16:59:52.608 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

16:59:52.608 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 12

16:59:53.378 - Last Batch: LateGeomorphScan
		 Total Time: 0.770s Frames: 12 Ticks: 770
		 FrameTime (avg/max/ticks max): 64.2ms / 74.1ms / 75
		 Jobs (started/looped): 12 / 48
Next Batch: Pillars - Count: 0

16:59:53.378 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

16:59:53.541 - CollectNavMeshSources : From 12 roots and 183212 possible sources, 38101 vas valid
16:59:53.541 - CollectNavMeshSources : NotStatic:0 NotActive:2993
16:59:53.542 - CollectNavMeshSources : WrongLayer:30043 NoCollider:115068 WasTrigger:0 MissingMesh:0 BadColliderType:0
16:59:53.542 - NavmeshUtils.NavMeshSourceCollector : 38101 valid NavMesh sources found!
16:59:53.578 - [Dissonance:Recording] (16:59:53.578) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'Microphone (High Definition Audio Device)')
16:59:54.062 - ---------------------------------------------------------
16:59:54.062 - Navmesh done! time: 0.6663818
16:59:54.062 - ---------------------------------------------------------
16:59:54.062 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 0.664s Frames: 10 Ticks: 684
		 FrameTime (avg/max/ticks max): 53.0ms / 187.6ms / 166
		 Jobs (started/looped): 1 / 2004104
Next Batch: AIGraph_Prepare - Count: 12

16:59:54.128 - Last Batch: AIGraph_Prepare
		 Total Time: 0.070s Frames: 2 Ticks: 66
		 FrameTime (avg/max/ticks max): 22.3ms / 34.7ms / 37
		 Jobs (started/looped): 10 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

16:59:54.406 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.294s Frames: 7 Ticks: 278
		 FrameTime (avg/max/ticks max): 38.6ms / 68.8ms / 69
		 Jobs (started/looped): 1 / 275332
Next Batch: LadderAIGNodes - Count: 0

16:59:54.406 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_LinkGates - Count: 59

16:59:54.411 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

16:59:54.411 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 0

16:59:54.412 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 0

16:59:54.412 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_Start - Count: 12

16:59:54.413 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 41

16:59:54.452 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.034s Frames: 1 Ticks: 39
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 14
		 Jobs (started/looped): 41 / 231
Next Batch: AIGraph_ScoreNodeClusters - Count: 41

16:59:54.470 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.033s Frames: 1 Ticks: 18
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 40 / 1
Next Batch: AIGraph_End - Count: 12

16:59:54.470 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

16:59:54.471 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 9

16:59:54.471 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2251_terminalKey: BULKHEAD_DC_826_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
16:59:54.471 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_967_itemKey:SEC_DOOR_967_code:kilo (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
16:59:54.471 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_967_itemKey:SEC_DOOR_967_code:kilo
16:59:54.471 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_826
16:59:54.472 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_994_itemKey:SEC_DOOR_994_code:tank (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
16:59:54.472 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_994_itemKey:SEC_DOOR_994_code:tank
16:59:54.472 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_826
16:59:54.477 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: SetGateTraversableFromStart - Count: 59

16:59:54.477 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: Ladders - Count: 0

16:59:54.477 - Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DoorLocks - Count: 7

16:59:54.563 - Last Batch: DoorLocks
		 Total Time: 0.080s Frames: 2 Ticks: 86
		 FrameTime (avg/max/ticks max): 25.3ms / 40.7ms / 41
		 Jobs (started/looped): 5 / 2
Next Batch: Resources - Count: 1

16:59:54.564 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

16:59:54.564 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticEnemiesPlacement - Count: 8

16:59:54.564 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 41

16:59:54.574 - Engine Started
16:59:54.700 - Last Batch: Culling_Nodes
		 Total Time: 0.143s Frames: 4 Ticks: 136
		 FrameTime (avg/max/ticks max): 32.6ms / 36.3ms / 38
		 Jobs (started/looped): 37 / 4
Next Batch: Culling_Portals - Count: 69

16:59:54.700 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 69 / 0
Next Batch: Culling_Cullers - Count: 204

16:59:54.709 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 204 / 0
Next Batch: Culling_Lights - Count: 41

16:59:55.301 - [Dissonance:Recording] (16:59:55.301) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'Microphone (High Definition Audio Device)')
16:59:55.339 - Last Batch: Culling_Lights
		 Total Time: 0.642s Frames: 12 Ticks: 630
		 FrameTime (avg/max/ticks max): 130.2ms / 223.9ms / 224
		 Jobs (started/looped): 29 / 12
Next Batch: Culling_NodeInstanceSearch - Count: 41

16:59:55.526 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.192s Frames: 6 Ticks: 187
		 FrameTime (avg/max/ticks max): 31.5ms / 32.9ms / 33
		 Jobs (started/looped): 41 / 2158
Next Batch: Culling_NodeClusterJobs - Count: 8

16:59:55.758 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.214s Frames: 7 Ticks: 232
		 FrameTime (avg/max/ticks max): 30.4ms / 31.4ms / 31
		 Jobs (started/looped): 49 / 1149293
Next Batch: Culling_Cleanup - Count: 41

16:59:55.759 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 41 / 0
Next Batch: Culling_GatherLightCulling - Count: 623

16:59:55.773 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.030s Frames: 1 Ticks: 14
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 6
		 Jobs (started/looped): 622 / 1
Next Batch: Culling_TrimPortalLists - Count: 42

16:59:55.800 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.030s Frames: 1 Ticks: 27
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 22
		 Jobs (started/looped): 42 / 135994
Next Batch: ZoneLights - Count: 9

16:59:55.973 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
16:59:55.973 - Last Batch: ZoneLights
		 Total Time: 0.068s Frames: 2 Ticks: 173
		 FrameTime (avg/max/ticks max): 20.6ms / 31.1ms / 37
		 Jobs (started/looped): 7 / 2
Next Batch: GenerateNavigationInfo - Count: 2

16:59:56.226 - [Dissonance:Recording] (16:59:56.225) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'Microphone (High Definition Audio Device)')
16:59:56.226 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.350s Frames: 2 Ticks: 253
		 FrameTime (avg/max/ticks max): 60.1ms / 110.2ms / 239
		 Jobs (started/looped): 41 / 2
Next Batch: DisplayNavigationInfo - Count: 55

16:59:56.251 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 25
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 55 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 0

16:59:56.251 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 12

16:59:56.563 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.323s Frames: 2 Ticks: 312
		 FrameTime (avg/max/ticks max): 29.8ms / 49.7ms / 40
		 Jobs (started/looped): 10 / 2
Next Batch: LateRuntimeOptimizations - Count: 12

16:59:56.884 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.322s Frames: 5 Ticks: 321
		 FrameTime (avg/max/ticks max): 44.0ms / 165.3ms / 165
		 Jobs (started/looped): 12 / 108
Next Batch: EnemiesPlacement - Count: 8

16:59:56.885 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: FixColliders - Count: 0

16:59:56.885 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

16:59:56.886 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

16:59:56.886 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

16:59:56.886 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
16:59:56.886 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

16:59:56.886 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

16:59:56.897 - Last Batch: Culling_LateCleanup
		 Total Time: 0.030s Frames: 1 Ticks: 11
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 42 / 1
Next Batch: Culling_PrepForInlevel - Count: 1

16:59:56.897 - Factory Done : Last build: Culling_PrepForInlevel
16:59:56.897 - Factory : Built in 10.37166 seconds
16:59:56.898 - BUILDER : BuildDone
16:59:56.898 - >>>>>>>> GS_Generating.OnBuilderDone
16:59:56.898 - Builder.CombinedCheckSum.Checksum: 6540197550362138995
16:59:56.898 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
16:59:56.899 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_tech_02(Clone)_0 (ElevatorShaftLanding)
16:59:56.904 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
16:59:56.904 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
16:59:56.904 - SNET : MasterReplicationUpdate_Player : hunchback mode change : GeneratingLevel ReadyToStartPlaying
16:59:56.904 - SNET : OnMasterCommand : StartPlaying 0 False
16:59:56.905 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
16:59:56.908 - SNET : MasterReplicationUpdate_Player : hunchback mode change : ReadyToStartPlaying Playing
17:00:01.001 - Detecting that the player has entered a new layer
17:00:01.002 - WardenObjectiveManager, entered a new layer: MainLayer
17:00:01.002 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
17:00:01.002 - ShowSubObjectiveIfNew, last obj:  newSubObj: Gather <color=orange>6</color> Hard Drives and return the data to be processed.
17:00:23.057 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
17:00:23.073 - SNET : OnMasterCommand : StartPlaying 0 False
17:00:23.073 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
17:00:23.074 - <color=green>SNET : PlayerLocal(Clone)_32768 : hunchback exits PLOC_InElevator, replicator key: 32768</color>
17:00:23.075 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:00:23.077 - ShowSubObjectiveIfNew, last obj:  newSubObj: Look for Hard drives in the complex
17:00:23.095 - ShowSubObjectiveIfNew, last obj:  newSubObj: Look for Hard drives in the complex
17:00:24.312 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
17:00:28.264 - PageSettings, copied lobby id: 109775240987723153
17:00:31.083 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:00:32.084 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
17:00:35.236 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:00:40.226 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
17:00:59.227 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:02:53.525 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
17:02:56.259 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:02:59.646 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
17:03:01.647 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:03:07.804 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
17:03:12.843 - [Dissonance:Recording] (17:03:12.843) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'Microphone (High Definition Audio Device)')
17:03:18.147 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:03:23.085 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
17:03:23.086 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
17:03:23.086 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>0</color> / <color=orange>6</color>
17:04:05.561 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
17:04:08.013 - DEBUG : Leaving session hub!
17:04:08.013 - DEBUG : Leaving Session Hub!
17:04:08.013 - OnPlayerEvent : hunchback  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
17:04:08.013 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
17:04:08.014 - SNet : Session reset
17:04:08.014 - Global.OnResetSession
17:04:08.014 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
17:04:08.014 - On despawn! PlayerLocal(Clone)_32768 : hunchback
17:04:08.015 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
17:04:08.015 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
17:04:08.015 - SessionGUID set to 
17:04:08.017 - No more master ;(
17:04:08.018 - WARNING : GS_AfterLevel has not implemented OnMasterChanged
17:04:08.053 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
17:04:08.053 - CleanupAfterExpedition AfterLevel
17:04:08.053 - Global.OnLevelCleanup
17:04:08.054 - Global.OnLevelCleanup
17:04:08.054 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: False
17:04:08.209 - CarryItemWithGlobalStateManager.OnLevelCleanup
17:04:08.209 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
17:04:08.213 - [Dissonance:Network] (17:04:08.213) SteamworksP2PClient: Disconnected
17:04:08.213 - [Dissonance:Network] (17:04:08.213) SteamworksP2PServer: Disconnected
17:04:09.299 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: NoLobby</color>
17:04:09.320 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
17:04:09.321 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
17:04:19.872 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:21.375 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:22.875 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:24.376 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:25.878 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:27.380 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:28.881 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:30.382 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:31.884 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:33.386 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:34.887 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:36.388 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:37.890 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:39.393 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:40.892 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:42.394 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:43.895 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:45.399 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:46.899 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:48.401 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:49.903 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:51.404 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:52.905 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:54.407 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:55.908 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:57.410 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:04:58.910 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:00.412 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:01.913 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:03.416 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:04.916 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:06.418 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:07.920 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:09.422 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:10.923 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:12.426 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:13.926 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:15.429 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:16.929 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:18.430 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:19.931 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:21.434 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:22.937 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:24.452 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:25.955 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:27.456 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:28.957 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:30.458 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:31.960 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:33.462 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:34.963 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:36.465 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:37.967 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:39.469 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:40.970 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:42.471 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:43.972 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:45.474 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:46.975 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:48.476 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:49.978 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:51.479 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:52.981 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:54.482 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:55.983 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:57.485 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:05:58.986 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:00.488 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:01.990 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:03.491 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:04.992 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:06.494 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:07.995 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:09.497 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:10.998 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:12.500 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:14.001 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:15.503 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:17.005 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:18.508 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:20.007 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:21.510 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:23.011 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:24.513 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:26.014 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:27.516 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:29.017 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:30.517 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:32.019 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:33.522 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:35.022 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:36.525 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:38.026 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:39.529 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:41.028 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:42.532 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:44.032 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:45.534 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:47.036 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:48.537 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:06:50.039 - IsValidLobbyID : 109775240987655284  lobbyID.IsValid():True  lobbyID.IsLobby():True
17:07:44.090 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:07:45.592 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:07:47.093 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:07:48.595 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:07:50.097 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:07:51.598 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:07:53.099 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:07:54.600 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:07:56.102 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:07:57.603 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:07:59.105 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:00.607 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:02.108 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:03.610 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:05.111 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:06.612 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:08.114 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:09.615 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:11.118 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:12.618 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:14.120 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:15.621 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:17.123 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:18.625 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:20.126 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:21.696 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:23.196 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:24.698 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:26.198 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:27.703 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:29.203 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:30.704 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:32.208 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:33.709 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:35.209 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:36.710 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:38.212 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:39.731 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:41.230 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:42.733 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:44.233 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:45.736 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:47.237 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:48.739 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:50.239 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:51.742 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:53.242 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:54.744 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:56.245 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:57.747 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:08:59.249 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:09:00.749 - IsValidLobbyID : 37867830  lobbyID.IsValid():False  lobbyID.IsLobby():False
17:09:01.448 - OnApplicationQuit
