17:16:33.201 - InControl (version 1.6.17 build 9143)
17:16:33.218 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
17:16:33.218 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
17:16:33.219 - GameDataInit.Initialize
17:16:33.980 - --------- GameDataManager SETUP ------------
17:16:33.986 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
17:16:33.987 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
17:16:33.990 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
17:16:33.991 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
17:16:34.069 - GuiManager.UpdateResolution w: 1920 h: 1080
17:16:34.333 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
17:16:34.333 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
17:16:34.765 - EnemyCostManager : Costs for Normal difficulty loaded
17:16:34.775 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
17:16:34.775 - ScreenLiquidManager > disinfectionPack_Apply loaded
17:16:34.775 - ScreenLiquidManager > disinfectionStation_Apply loaded
17:16:34.775 - ScreenLiquidManager > elevatorRain loaded
17:16:34.776 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
17:16:34.776 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
17:16:34.776 - ScreenLiquidManager > infectionSweat loaded
17:16:34.776 - ScreenLiquidManager > playerBlood_BigDamage loaded
17:16:34.776 - ScreenLiquidManager > playerBlood_Downed loaded
17:16:34.776 - ScreenLiquidManager > playerBlood_SmallDamage loaded
17:16:34.776 - ScreenLiquidManager > spitterJizz loaded
17:16:34.777 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
17:16:34.778 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
17:16:34.789 - GuiManager.UpdateResolution w: 1920 h: 1080
17:16:34.790 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
17:16:34.790 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
17:16:34.873 - Steamworks.NET initilized
17:16:34.873 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
17:16:34.873 - Current steam user id: 76561198007741298 name: hunchback
17:16:34.904 - [Dissonance:Core] (17:16:34.904) DissonanceComms: Loading default playback prefab
17:16:34.906 - [Dissonance:Core] (17:16:34.906) DissonanceComms: Starting Dissonance Voice Comms (7.1.0)
- Network: [DissonanceSetup (Dissonance.Integrations.SteamworksP2P.SteamworksP2PCommsNetwork)]
- Quality Settings: [Quality: Medium, FrameSize: Medium, FEC: True, DenoiseAmount: High, VoiceDuckLevel: 0.758 VAD: MediumSensitivity]
- Codec: [Codec: Opus, FrameSize: 1920, SampleRate: 48kHz]
17:16:34.908 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
17:16:34.910 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
17:16:34.916 - DropServerManager: Idle
17:16:34.922 - SNET is Online, Woop!
17:16:34.922 - Waiting for network.. DONE!
17:16:34.923 - PlayFabManager.OnSteamInitialized
17:16:35.158 - [163 - GetAuthSessionTicketResponse] - 2 -- k_EResultOK
17:16:35.850 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
17:16:35.851 - PlayFabManager.RefreshGlobalTitleData
17:16:35.949 - <color=purple>PlayFab.OnGetCurrentTime October 22, 2020</color>
17:16:36.167 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
17:16:36.184 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
17:16:36.232 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
17:16:36.235 - PlayFabMatchMakingManager: Requesting list of QoS servers...
17:16:36.244 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
17:16:36.244 - DropServerManager: Woke up
17:16:36.245 - DropServerManager: Making rundown progression request...
17:16:36.500 - DropServerManager: Rundown progression request completed successfully
17:16:36.500 - DropServerManager: Sleeping for 2 seconds...
17:16:36.501 - RundownManager: Got rundown progression from drop server
17:16:36.501 - CM_PageRundown_New.OnRundownProgressionFileUpdated
17:16:36.501 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
17:16:38.501 - DropServerManager: Idle
17:16:45.658 - CM_PageIntro.OnSkip!
17:16:51.164 - GS_Offline.OnLocalPlayerPressStart!
17:16:51.180 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
17:16:51.181 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
17:16:51.202 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
17:16:51.202 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
17:16:51.204 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
17:18:07.047 - OnApplicationQuit
