00:53:26.223 - InControl (version 1.6.17 build 9143)
00:53:26.243 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
00:53:26.244 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
00:53:26.244 - GameDataInit.Initialize
00:53:27.140 - --------- GameDataManager SETUP ------------
00:53:27.152 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
00:53:27.153 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
00:53:27.155 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
00:53:27.156 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
00:53:27.242 - GuiManager.UpdateResolution w: 1920 h: 1080
00:53:27.520 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
00:53:27.520 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
00:53:28.011 - EnemyCostManager : Costs for Normal difficulty loaded
00:53:28.021 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
00:53:28.022 - ScreenLiquidManager > disinfectionPack_Apply loaded
00:53:28.022 - ScreenLiquidManager > disinfectionStation_Apply loaded
00:53:28.022 - ScreenLiquidManager > elevatorRain loaded
00:53:28.022 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
00:53:28.022 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
00:53:28.023 - ScreenLiquidManager > infectionSweat loaded
00:53:28.023 - ScreenLiquidManager > playerBlood_BigDamage loaded
00:53:28.023 - ScreenLiquidManager > playerBlood_Downed loaded
00:53:28.023 - ScreenLiquidManager > playerBlood_SmallDamage loaded
00:53:28.023 - ScreenLiquidManager > spitterJizz loaded
00:53:28.024 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
00:53:28.025 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
00:53:28.036 - GuiManager.UpdateResolution w: 1920 h: 1080
00:53:28.038 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
00:53:28.038 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
00:53:28.097 - Steamworks.NET initilized
00:53:28.098 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
00:53:28.098 - Current steam user id: 76561198007741298 name: hunchback
00:53:28.143 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
00:53:28.145 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
00:53:28.150 - DropServerManager: Idle
00:53:28.156 - SNET is Online, Woop!
00:53:28.156 - Waiting for network.. DONE!
00:53:28.157 - PlayFabManager.OnSteamInitialized
00:53:28.429 - [163 - GetAuthSessionTicketResponse] - 5 -- k_EResultOK
00:53:29.157 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
00:53:29.159 - PlayFabManager.RefreshGlobalTitleData
00:53:29.275 - <color=purple>PlayFab.OnGetCurrentTime October 23, 2020</color>
00:53:29.542 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
00:53:29.558 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
00:53:29.591 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
00:53:29.593 - PlayFabMatchMakingManager: Requesting list of QoS servers...
00:53:29.597 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
00:53:29.598 - DropServerManager: Woke up
00:53:29.598 - DropServerManager: Making rundown progression request...
00:53:29.730 - DropServerManager: Rundown progression request completed successfully
00:53:29.743 - DropServerManager: Sleeping for 2 seconds...
00:53:29.743 - RundownManager: Got rundown progression from drop server
00:53:29.744 - CM_PageRundown_New.OnRundownProgressionFileUpdated
00:53:29.744 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
00:53:31.751 - DropServerManager: Idle
00:53:33.979 - CM_PageIntro.OnSkip!
00:53:38.917 - GS_Offline.OnLocalPlayerPressStart!
00:53:38.933 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
00:53:38.935 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
00:53:38.957 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
00:53:38.957 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
00:53:38.959 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
00:53:55.184 - IsValidLobbyID : 109775240988181328  lobbyID.IsValid():True  lobbyID.IsLobby():True
00:53:55.568 - IsValidLobbyID : 109775240988181328  lobbyID.IsValid():True  lobbyID.IsLobby():True
00:53:57.069 - IsValidLobbyID : 109775240988181328  lobbyID.IsValid():True  lobbyID.IsLobby():True
00:53:57.753 - JoinLobby 109775240988181328
00:53:57.753 - JOINING!
00:53:57.753 - Trying to join lobby 109775240988181328
00:53:57.753 - SNet : Session reset
00:53:57.753 - Global.OnResetSession
00:53:57.753 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
00:53:57.754 - SessionGUID set to 
00:53:57.756 - waiting for lobby..
00:53:57.769 - waiting for lobby..
00:53:57.786 - waiting for lobby..
00:53:57.802 - waiting for lobby..
00:53:57.819 - waiting for lobby..
00:53:57.836 - waiting for lobby..
00:53:57.853 - waiting for lobby..
00:53:57.869 - waiting for lobby..
00:53:57.886 - waiting for lobby..
00:53:57.903 - waiting for lobby..
00:53:57.919 - waiting for lobby..
00:53:57.937 - SNet_SessionHub : OnJoinedLobby 109775240988181328 False Dirty_Bird False -1
00:53:57.938 - SNet_SessionHub : OnJoinedLobby 109775240988181328 False Bellriver False -1
00:53:57.938 - SNet_SessionHub : OnJoinedLobby 109775240988181328 False Hayuru Himekawa False -1
00:53:57.938 - SNet_SessionHub : OnJoinedLobby 109775240988181328 False hunchback False -1
00:53:57.938 - SNet_MasterManager : SearchingForMaster
00:53:57.939 - IN New lobby!
00:53:57.969 - Sending OnWhoIsMaster to Dirty_Bird
00:53:57.970 - Sending OnWhoIsMaster to Bellriver
00:53:57.970 - Sending OnWhoIsMaster to Hayuru Himekawa
00:54:00.972 - Sending OnWhoIsMaster to Dirty_Bird
00:54:00.972 - Sending OnWhoIsMaster to Bellriver
00:54:00.972 - Sending OnWhoIsMaster to Hayuru Himekawa
00:54:02.441 - SNet_MasterManager : Who's tha masta?! Dirty_Bird! Dirty_Bird!
00:54:02.441 - Whos the master? Dirty_Bird! Dirty_Bird!
00:54:02.441 - WARNING : GS_NoLobby has not implemented OnMasterChanged
00:54:02.441 - SNET : OnFoundMaster > Master is Steam Key > 76561198385256167   Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > Dirty_Bird : end
00:54:02.441 - Sending slave session question WantsToJoin
00:54:02.491 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 1660986003 0
00:54:02.491 -  > we are not in a session hub yet!
00:54:02.491 - <color=purple>OnPlayerGameStateChange : Dirty_Bird Lobby</color>
00:54:02.492 - OnMigrationStatusChange : Dirty_Bird status changed to idle
00:54:02.492 - SessionGUID set to 56B8bLK1j0qkpm4Ix4G0XA==
00:54:02.493 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 460642025 2097586832  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
00:54:02.493 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 460642025 2097586832  sessionGUID:SNetwork.SNetStructs+pSessionGUID
00:54:02.493 - OnPlayerWardenObjectiveDataChanged, player: Dirty_Bird (SNetwork.SNet_Player) WinConditionSolved: False
00:54:02.494 - DEBUG : OnSessionMemberChange > hunchback Joined
00:54:02.494 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
00:54:02.495 - Player hunchback was added to session
00:54:02.495 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
00:54:02.495 - DEBUG : OnSessionMemberChange > Dirty_Bird Joined
00:54:02.495 - Player Dirty_Bird was added to session
00:54:02.496 - DEBUG : OnSessionMemberChange > Bellriver Joined
00:54:02.496 - Player Bellriver was added to session
00:54:02.496 - DEBUG : OnSessionMemberChange > Hayuru Himekawa Joined
00:54:02.497 - Player Hayuru Himekawa was added to session
00:54:02.497 - DEBUG : OnSessionMemberChange > hunchback Joined
00:54:02.497 - Migration : MasterManager : In session!
00:54:02.541 - SNET : OnMasterCommand : AssignSlot 3 False
00:54:02.541 - OnPlayerEvent : hunchback  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
00:54:02.558 - OnPlayerEvent : hunchback PlayerInSession
00:54:02.558 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
00:54:02.624 - <color=purple>OnPlayerGameStateChange : Dirty_Bird Lobby</color>
00:54:02.625 - SNET : OnMasterCommand : PickAvatar 3 False
00:54:02.625 - <color=green>SNET : We got character 3 assigned</color>
00:54:02.674 - OnPlayerEvent : Dirty_Bird  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
00:54:02.675 - SpawnPlayerModel, index: 0
00:54:02.677 - SpawnPlayerModel, index: 3
00:54:02.679 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
00:54:02.679 - <color=purple>OnPlayerGameStateChange : Dirty_Bird Lobby</color>
00:54:02.679 - OnMigrationStatusChange : Dirty_Bird status changed to idle
00:54:02.679 - SessionGUID set to 56B8bLK1j0qkpm4Ix4G0XA==
00:54:02.680 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 460642025 2097586832  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
00:54:02.680 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 460642025 2097586832  sessionGUID:SNetwork.SNetStructs+pSessionGUID
00:54:02.680 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Dirty_Bird (SNetwork.SNet_Player) WinConditionSolved: False
00:54:02.691 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:54:02.693 - SpawnPlayerModel, index: 1
00:54:02.694 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
00:54:02.694 - <color=purple>OnPlayerGameStateChange : Bellriver Lobby</color>
00:54:02.694 - OnMigrationStatusChange : Bellriver status changed to idle
00:54:02.695 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Bellriver (SNetwork.SNet_Player) WinConditionSolved: False
00:54:02.695 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:54:02.696 - SpawnPlayerModel, index: 2
00:54:02.697 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
00:54:02.697 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
00:54:02.697 - OnMigrationStatusChange : Hayuru Himekawa status changed to idle
00:54:02.697 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hayuru Himekawa (SNetwork.SNet_Player) WinConditionSolved: False
00:54:02.698 - OnBufferCommand : StartReceive JoinedHub BufferID:4
00:54:02.698 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:4 0
00:54:02.698 - RecallBuffer : type:JoinedHub isValid:True ID:4
00:54:02.698 - Global.OnPrepareForRecall
00:54:02.710 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
00:54:02.715 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
00:54:02.719 - OnPlayerEvent : Dirty_Bird  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
00:54:02.720 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:54:02.720 - OBJECTIVE STARTED / ENTERED!
00:54:02.720 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
00:54:02.720 - RundownManager.SetLayerProgression: No active game session
00:54:02.721 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
00:54:02.721 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
00:54:02.721 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
00:54:02.721 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
00:54:02.721 - <color=green>SNET : Added hunchback to PlayersInGame</color>
00:54:02.721 - OnPlayerEvent : hunchback  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
00:54:02.722 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
00:54:02.756 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
00:54:02.756 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
00:54:02.776 - <color=green>SNET : Added Hayuru Himekawa to PlayersInGame</color>
00:54:02.776 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
00:54:02.777 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:54:02.778 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
00:54:02.778 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
00:54:02.778 - OnMigrationStatusChange : Hayuru Himekawa status changed to idle
00:54:02.778 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hayuru Himekawa (SNetwork.SNet_Player) WinConditionSolved: False
00:54:02.825 - <color=purple>OnPlayerGameStateChange : Dirty_Bird Lobby</color>
00:54:02.825 - OnMigrationStatusChange : Dirty_Bird status changed to idle
00:54:02.825 - SessionGUID set to 56B8bLK1j0qkpm4Ix4G0XA==
00:54:02.826 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 460642025 2097586832  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
00:54:02.826 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 460642025 2097586832  sessionGUID:SNetwork.SNetStructs+pSessionGUID
00:54:02.826 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Dirty_Bird (SNetwork.SNet_Player) WinConditionSolved: False
00:54:02.858 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
00:54:03.043 - <color=green>SNET : Added Bellriver to PlayersInGame</color>
00:54:03.043 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
00:54:03.044 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:54:03.044 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
00:54:03.044 - <color=purple>OnPlayerGameStateChange : Bellriver Lobby</color>
00:54:03.044 - OnMigrationStatusChange : Bellriver status changed to idle
00:54:03.062 - <color=purple>OnPlayerGameStateChange : Bellriver Lobby</color>
00:54:03.063 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
00:54:03.063 - OnMigrationStatusChange : Hayuru Himekawa status changed to idle
00:54:03.063 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hayuru Himekawa (SNetwork.SNet_Player) WinConditionSolved: False
00:54:03.392 - <color=purple>OnPlayerGameStateChange : Bellriver Lobby</color>
00:54:03.393 - OnMigrationStatusChange : Bellriver status changed to idle
00:54:08.232 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
00:54:49.973 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
00:54:53.227 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
00:56:21.228 - <color=green>SNET : Added Dirty_Bird to PlayersInGame</color>
00:56:21.228 - OnPlayerEvent : Dirty_Bird  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
00:56:21.245 - <color=purple>OnPlayerGameStateChange : Dirty_Bird Generating</color>
00:56:21.246 - SNET : OnMasterCommand : StartGeneration 0 False
00:56:21.246 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
00:56:21.246 - RundownManager: Starting new game session
00:56:21.247 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
00:56:21.257 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
00:56:21.278 - DropServerGameSession: Enqueueing new session request (sessionId: 56B8bLK1j0qkpm4Ix4G0XA==, rundown: Local_25, expedition: B1)
00:56:21.279 - DropServerManager: Woke up
00:56:21.279 - DropServerGameSession: Making new session request...
00:56:21.322 - <color=purple>OnPlayerGameStateChange : Bellriver Generating</color>
00:56:21.395 - <color=purple>OnPlayerGameStateChange : Bellriver Lobby</color>
00:56:21.395 - OnMigrationStatusChange : Bellriver status changed to idle
00:56:21.395 - <color=purple>OnPlayerGameStateChange : Bellriver Generating</color>
00:56:21.562 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Generating</color>
00:56:22.029 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
00:56:22.029 - OnMigrationStatusChange : Hayuru Himekawa status changed to idle
00:56:22.029 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hayuru Himekawa (SNetwork.SNet_Player) WinConditionSolved: False
00:56:22.030 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Generating</color>
00:56:22.463 - DropServerGameSession: New session request completed successfully
00:56:22.463 - DropServerManager: Sleeping for 2 seconds...
00:56:23.131 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
00:56:23.131 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 460642025 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 460642025</color>
00:56:23.131 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 2097586832 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 2097586832</color>
00:56:23.131 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 242 hostIDSeed: 460642025 sessionSeed: 2097586832
00:56:23.132 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 242 HostIDSeed: 460642025 SessionSeed: 2097586832</color>
00:56:23.133 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
00:56:23.133 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 2097586832</color>
00:56:23.133 - >>>>>>>>>>>>> BuildFloor
00:56:23.135 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
00:56:23.135 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
00:56:23.148 - Last Batch: Setup
		 Total Time: 0.017s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

00:56:23.148 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

00:56:24.465 - DropServerManager: Idle
00:56:26.168 - Last Batch: LoadResourcesShards_Level
		 Total Time: 3.020s Frames: 171 Ticks: 3020
		 FrameTime (avg/max/ticks max): 16.9ms / 139.7ms / 139
		 Jobs (started/looped): 1 / 171
Next Batch: SetupFloor - Count: 1

00:56:26.168 - <color=#C84800>LG_SetupFloor.Build</color>
00:56:26.176 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 51 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_0</color>
00:56:26.178 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 52 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_1</color>
00:56:26.178 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 53 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_2</color>
00:56:26.178 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 54 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_3</color>
00:56:26.178 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 55 with BuildFromZoneAlias54 zoneAliasStart: 51 aliasOffset: Zone_4</color>
00:56:26.178 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 56 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_5</color>
00:56:26.179 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 57 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_6</color>
00:56:26.179 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 220 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_0</color>
00:56:26.179 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 221 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_1</color>
00:56:26.179 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 222 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_2</color>
00:56:26.179 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 223 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_3</color>
00:56:26.179 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 224 with BuildFromZoneAlias223 zoneAliasStart: 220 aliasOffset: Zone_4</color>
00:56:26.180 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 225 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_5</color>
00:56:26.180 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 226 with BuildFromZoneAlias225 zoneAliasStart: 220 aliasOffset: Zone_6</color>
00:56:26.180 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 227 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_7</color>
00:56:26.180 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 15

00:56:26.180 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
00:56:26.263 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:213]</color>
00:56:26.359 - Last Batch: GenerateZones
		 Total Time: 0.183s Frames: 5 Ticks: 179
		 FrameTime (avg/max/ticks max): 33.6ms / 45.2ms / 42
		 Jobs (started/looped): 15 / 215
Next Batch: PlaceAddonZones - Count: 0

00:56:26.359 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

00:56:26.363 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 13
Next Batch: BuildFloors - Count: 1

00:56:26.364 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

00:56:26.373 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: Areas - Count: 48

00:56:26.455 - Last Batch: Areas
		 Total Time: 0.080s Frames: 2 Ticks: 82
		 FrameTime (avg/max/ticks max): 20.7ms / 31.5ms / 50
		 Jobs (started/looped): 46 / 2
Next Batch: Plugs - Count: 52

00:56:26.483 - Last Batch: Plugs
		 Total Time: 0.029s Frames: 1 Ticks: 29
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 51 / 1
Next Batch: Gates - Count: 164

00:56:26.602 - <color=#C84800>>>>>>>>>>> ZONE 54 IS IN ZonesWithBulkheadEntrance!</color>
00:56:26.613 - Last Batch: Gates
		 Total Time: 0.134s Frames: 4 Ticks: 130
		 FrameTime (avg/max/ticks max): 31.0ms / 34.8ms / 36
		 Jobs (started/looped): 160 / 4
Next Batch: AreaNames - Count: 1

00:56:26.614 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

00:56:26.614 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

00:56:26.614 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 15

00:56:26.615 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4369803 CourseNode index: 1 had weight: 834.3333 All Weights: [Count: 12] 1001, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1, 1, 1, 1, 1, 1</color>
00:56:26.615 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
00:56:26.615 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 1001 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 167.6667, 334.3333, 501, 667.6667, 834.3333, 1001</color>
00:56:26.615 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
00:56:26.615 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.9489032 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
00:56:26.615 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE52, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
00:56:26.615 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
00:56:26.615 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:56:26.615 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.8353596 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
00:56:26.615 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
00:56:26.615 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE55 randomValue: 0.9489032 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 7] 1001, 667.6666, 334.3333, 1, 1, 1, 1</color>
00:56:26.615 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE55, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
00:56:26.615 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE220 randomValue: 0.4299398 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
00:56:26.615 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE220, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 125</color>
00:56:26.615 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE222 randomValue: 0.2905425 CourseNode index: 0 had weight: 5001 All Weights: [Count: 2] 5001, 1</color>
00:56:26.616 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE222, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
00:56:26.616 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.9489032 CourseNode index: 3 had weight: 1001 All Weights: [Count: 4] 1, 1, 501, 1001</color>
00:56:26.616 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
00:56:26.616 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.1257804 CourseNode index: 2 had weight: 1001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
00:56:26.616 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
00:56:26.616 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE224 randomValue: 0.3163199 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
00:56:26.616 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE224, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
00:56:26.616 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.6262351 CourseNode index: 3 had weight: 2001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
00:56:26.616 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
00:56:26.616 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.2051481 CourseNode index: 1 had weight: 2001 All Weights: [Count: 4] 1, 2001, 2001, 1</color>
00:56:26.616 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 0</color>
00:56:26.616 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE226 randomValue: 0.9573907 CourseNode index: 0 had weight: 5001 All Weights: [Count: 3] 5001, 1, 1</color>
00:56:26.616 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE226, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
00:56:26.616 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE227 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
00:56:26.616 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE227, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:56:26.617 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: Distribution - Count: 2

00:56:26.620 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_364 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_364_terminalKey: BULKHEAD_KEY_364 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
00:56:26.620 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_364 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_364_terminalKey: BULKHEAD_KEY_364 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
00:56:26.620 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
00:56:26.620 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 167.6667</color>
00:56:26.620 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 334.3334</color>
00:56:26.621 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 501</color>
00:56:26.621 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 667.6667</color>
00:56:26.621 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 834.3333</color>
00:56:26.621 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
00:56:26.621 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
00:56:26.621 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
00:56:26.621 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
00:56:26.621 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
00:56:26.621 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
00:56:26.621 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.1460154 ri: 25 had weight: 667.6667</color>
00:56:26.622 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLUE_396 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_396_terminalKey: KEY_BLUE_396 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:56:26.622 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLUE_396 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_396_terminalKey: KEY_BLUE_396 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:56:26.622 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.622 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.622 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.622 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.622 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.622 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.622 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.622 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.623 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.623 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.623 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.623 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.623 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.7775986 ri: 52 had weight: 1</color>
00:56:26.623 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_GREY_140 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_140_terminalKey: KEY_GREY_140 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:56:26.623 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_GREY_140 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_140_terminalKey: KEY_GREY_140 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:56:26.623 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.624 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.624 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.624 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.624 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.624 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.624 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.624 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.624 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.624 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.624 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.624 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:56:26.624 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.7098955 ri: 48 had weight: 1</color>
00:56:26.635 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 101 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 17.66667, 34.33334, 51, 67.66667, 84.33333, 101</color>
00:56:26.635 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
00:56:26.636 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
00:56:26.636 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.1070788 CourseNode index: 7 had weight: 1667.667 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 834.3334, 1667.667, 2501, 3334.333, 4167.667, 5001</color>
00:56:26.636 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
00:56:26.636 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.7077807 CourseNode index: 10 had weight: 2501 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 501, 1001, 1501, 2001, 2501, 3001</color>
00:56:26.636 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
00:56:26.636 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4060182 CourseNode index: 5 had weight: 834.3333 All Weights: [Count: 12] 1, 167.6667, 334.3334, 501, 667.6667, 834.3333, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1</color>
00:56:26.636 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaF ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
00:56:26.636 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.2714913 CourseNode index: 2 had weight: 2001 All Weights: [Count: 3] 1, 1, 2001</color>
00:56:26.636 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
00:56:26.636 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.1044676 CourseNode index: 1 had weight: 4001 All Weights: [Count: 3] 1, 4001, 5201</color>
00:56:26.636 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 5200</color>
00:56:26.636 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
00:56:26.636 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
00:56:26.637 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
00:56:26.637 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
00:56:26.637 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
00:56:26.637 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
00:56:26.637 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
00:56:26.637 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
00:56:26.637 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
00:56:26.637 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
00:56:26.637 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE57 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
00:56:26.637 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE57, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:56:26.637 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Distribute_PowerCells_3</color>
00:56:26.638 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_207 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_207_terminalKey: BULKHEAD_KEY_207 (KeyItemPickup_Core) placementData: LocalIndex: Zone_7 ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
00:56:26.638 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_207 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_207_terminalKey: BULKHEAD_KEY_207 (KeyItemPickup_Core) --- Zone: ZONE227, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
00:56:26.638 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 100 Total area weight: 1</color>
00:56:26.638 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE227 function: ResourceContainerWeak available: 9 randomValue: 0.04139451 ri: 0 had weight: 1</color>
00:56:26.639 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
00:56:26.639 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
00:56:26.639 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
00:56:26.639 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
00:56:26.639 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
00:56:26.639 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_YELLOW_36 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_YELLOW_36_terminalKey: KEY_YELLOW_36 (KeyItemPickup_Core) placementData: LocalIndex: Zone_4 ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
00:56:26.639 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_YELLOW_36 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_YELLOW_36_terminalKey: KEY_YELLOW_36 (KeyItemPickup_Core) --- Zone: ZONE224, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
00:56:26.639 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 1</color>
00:56:26.640 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
00:56:26.640 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE224 function: ResourceContainerWeak available: 23 randomValue: 0.7633 ri: 20 had weight: 5001</color>
00:56:26.640 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE222 m_isWardenObjectiveGatherItem: False</color>
00:56:26.640 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE224 m_isWardenObjectiveGatherItem: False</color>
00:56:26.640 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: Reactor_Startup_Waves_5_L2</color>
00:56:26.640 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
00:56:26.640 - Last Batch: Distribution
		 Total Time: 0.042s Frames: 1 Ticks: 24
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 157 / 1
Next Batch: FunctionMarkers - Count: 15

00:56:26.645 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_815
00:56:26.703 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_364 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_364_terminalKey: BULKHEAD_KEY_364 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_112</color>
00:56:26.783 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_GREY_140 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_140_terminalKey: KEY_GREY_140 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_737</color>
00:56:26.786 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLUE_396 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_396_terminalKey: KEY_BLUE_396 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_378</color>
00:56:26.836 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
00:56:26.837 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
00:56:26.837 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
00:56:26.884 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:56:26.885 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: GENERATOR_611
00:56:26.887 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:56:26.887 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:56:26.990 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:56:26.991 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:56:27.061 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:56:27.062 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_969
00:56:27.064 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:56:27.175 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:56:27.177 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:56:27.178 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_143
00:56:27.179 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:56:27.298 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:56:27.359 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:56:27.629 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_YELLOW_36 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_YELLOW_36_terminalKey: KEY_YELLOW_36 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_664</color>
00:56:27.845 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_207 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_207_terminalKey: BULKHEAD_KEY_207 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_681</color>
00:56:27.893 - Last Batch: FunctionMarkers
		 Total Time: 1.240s Frames: 28 Ticks: 1252
		 FrameTime (avg/max/ticks max): 43.8ms / 83.2ms / 86
		 Jobs (started/looped): 15 / 616
Next Batch: FunctionMarkerLeftovers - Count: 15

00:56:27.975 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.088s Frames: 2 Ticks: 82
		 FrameTime (avg/max/ticks max): 28.0ms / 46.0ms / 42
		 Jobs (started/looped): 13 / 2
Next Batch: Markers - Count: 1

00:56:28.175 - Last Batch: Markers
		 Total Time: 0.208s Frames: 6 Ticks: 200
		 FrameTime (avg/max/ticks max): 33.5ms / 36.8ms / 37
		 Jobs (started/looped): 1 / 315
Next Batch: PrefabSpawners - Count: 30578

00:56:29.562 - Last Batch: PrefabSpawners
		 Total Time: 1.371s Frames: 34 Ticks: 1387
		 FrameTime (avg/max/ticks max): 45.8ms / 102.1ms / 103
		 Jobs (started/looped): 30577 / 29987
Next Batch: LateMarkerCleanup - Count: 0

00:56:29.562 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

00:56:29.562 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

00:56:30.731 - Last Batch: LateGeomorphScan
		 Total Time: 1.187s Frames: 19 Ticks: 1169
		 FrameTime (avg/max/ticks max): 61.0ms / 84.0ms / 71
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 0

00:56:30.731 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

00:56:30.918 - CollectNavMeshSources : From 19 roots and 205631 possible sources, 45778 vas valid
00:56:30.918 - CollectNavMeshSources : NotStatic:0 NotActive:1578
00:56:30.918 - CollectNavMeshSources : WrongLayer:11594 NoCollider:148259 WasTrigger:0 MissingMesh:0 BadColliderType:0
00:56:30.919 - NavmeshUtils.NavMeshSourceCollector : 45778 valid NavMesh sources found!
00:56:31.178 - Engine Started
00:56:31.917 - ---------------------------------------------------------
00:56:31.917 - Navmesh done! time: 1.160614
00:56:31.918 - ---------------------------------------------------------
00:56:31.918 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 1.147s Frames: 16 Ticks: 1187
		 FrameTime (avg/max/ticks max): 49.6ms / 268.6ms / 191
		 Jobs (started/looped): 1 / 3430301
Next Batch: AIGraph_Prepare - Count: 19

00:56:32.067 - Last Batch: AIGraph_Prepare
		 Total Time: 0.189s Frames: 3 Ticks: 149
		 FrameTime (avg/max/ticks max): 32.5ms / 52.4ms / 36
		 Jobs (started/looped): 16 / 3
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

00:56:32.539 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.465s Frames: 10 Ticks: 472
		 FrameTime (avg/max/ticks max): 37.4ms / 42.6ms / 125
		 Jobs (started/looped): 1 / 346505
Next Batch: LadderAIGNodes - Count: 15

00:56:32.543 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: AIGraph_LinkGates - Count: 59

00:56:32.548 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

00:56:32.549 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 12

00:56:32.549 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 12

00:56:32.549 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_Start - Count: 19

00:56:32.550 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

00:56:32.632 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.079s Frames: 2 Ticks: 82
		 FrameTime (avg/max/ticks max): 23.5ms / 36.9ms / 42
		 Jobs (started/looped): 46 / 368
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

00:56:32.656 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.035s Frames: 1 Ticks: 24
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 3
		 Jobs (started/looped): 47 / 1
Next Batch: AIGraph_End - Count: 19

00:56:32.657 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

00:56:32.657 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 16

00:56:32.657 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_815_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
00:56:32.659 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_491_itemKey:SEC_DOOR_491_code:scar (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
00:56:32.659 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_491_itemKey:SEC_DOOR_491_code:scar
00:56:32.659 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_815
00:56:32.659 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_696_itemKey:SEC_DOOR_696_code:test (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
00:56:32.659 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_696_itemKey:SEC_DOOR_696_code:test
00:56:32.659 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_815
00:56:32.664 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 2
Next Batch: SetGateTraversableFromStart - Count: 59

00:56:32.664 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: Ladders - Count: 15

00:56:32.688 - Last Batch: Ladders
		 Total Time: 0.035s Frames: 1 Ticks: 24
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 14 / 1
Next Batch: DoorLocks - Count: 17

00:56:32.766 - Last Batch: DoorLocks
		 Total Time: 0.087s Frames: 2 Ticks: 78
		 FrameTime (avg/max/ticks max): 26.6ms / 43.2ms / 44
		 Jobs (started/looped): 15 / 2
Next Batch: Resources - Count: 1

00:56:32.829 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
00:56:32.830 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
00:56:32.831 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
00:56:32.831 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 65
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

00:56:32.848 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.075s Frames: 1 Ticks: 17
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 0 / 1
Next Batch: StaticEnemiesPlacement - Count: 15

00:56:32.896 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.039s Frames: 1 Ticks: 48
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 20
		 Jobs (started/looped): 21 / 27
Next Batch: Culling_Nodes - Count: 48

00:56:33.044 - Last Batch: Culling_Nodes
		 Total Time: 0.145s Frames: 4 Ticks: 148
		 FrameTime (avg/max/ticks max): 34.9ms / 40.8ms / 39
		 Jobs (started/looped): 44 / 4
Next Batch: Culling_Portals - Count: 77

00:56:33.045 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 77 / 0
Next Batch: Culling_Cullers - Count: 444

00:56:33.065 - Last Batch: Culling_Cullers
		 Total Time: 0.035s Frames: 1 Ticks: 20
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 6
		 Jobs (started/looped): 443 / 1
Next Batch: Culling_Lights - Count: 48

00:56:33.133 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ReadyToStopElevatorRide</color>
00:56:33.205 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ReadyToStopElevatorRide</color>
00:56:33.505 - Last Batch: Culling_Lights
		 Total Time: 0.427s Frames: 12 Ticks: 440
		 FrameTime (avg/max/ticks max): 36.6ms / 38.3ms / 38
		 Jobs (started/looped): 36 / 12
Next Batch: Culling_NodeInstanceSearch - Count: 48

00:56:33.746 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.249s Frames: 8 Ticks: 241
		 FrameTime (avg/max/ticks max): 31.2ms / 31.7ms / 32
		 Jobs (started/looped): 48 / 3076
Next Batch: Culling_NodeClusterJobs - Count: 15

00:56:34.119 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.372s Frames: 12 Ticks: 373
		 FrameTime (avg/max/ticks max): 30.2ms / 31.9ms / 32
		 Jobs (started/looped): 63 / 1933671
Next Batch: Culling_Cleanup - Count: 48

00:56:34.120 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: Culling_GatherLightCulling - Count: 529

00:56:34.130 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 529 / 0
Next Batch: Culling_TrimPortalLists - Count: 49

00:56:34.159 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.030s Frames: 1 Ticks: 29
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 3
		 Jobs (started/looped): 49 / 155798
Next Batch: ZoneLights - Count: 16

00:56:34.349 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
00:56:34.350 - Last Batch: ZoneLights
		 Total Time: 0.107s Frames: 3 Ticks: 191
		 FrameTime (avg/max/ticks max): 29.0ms / 45.1ms / 31
		 Jobs (started/looped): 13 / 3
Next Batch: GenerateNavigationInfo - Count: 3

00:56:34.642 - <color=purple>OnPlayerGameStateChange : Dirty_Bird ReadyToStopElevatorRide</color>
00:56:34.643 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.398s Frames: 2 Ticks: 293
		 FrameTime (avg/max/ticks max): 59.8ms / 109.5ms / 287
		 Jobs (started/looped): 49 / 2
Next Batch: DisplayNavigationInfo - Count: 55

00:56:34.679 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.031s Frames: 1 Ticks: 36
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 1

00:56:34.679 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

00:56:35.128 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.448s Frames: 2 Ticks: 449
		 FrameTime (avg/max/ticks max): 167.7ms / 325.3ms / 327
		 Jobs (started/looped): 17 / 2
Next Batch: LateRuntimeOptimizations - Count: 19

00:56:35.286 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.155s Frames: 4 Ticks: 158
		 FrameTime (avg/max/ticks max): 33.3ms / 55.4ms / 55
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 15

00:56:35.288 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 66 / 0
Next Batch: FixColliders - Count: 0

00:56:35.288 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

00:56:35.288 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

00:56:35.288 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

00:56:35.288 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
00:56:35.289 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

00:56:35.289 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

00:56:35.297 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 50 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

00:56:35.297 - Factory Done : Last build: Culling_PrepForInlevel
00:56:35.297 - Factory : Built in 12.14552 seconds
00:56:35.298 - BUILDER : BuildDone
00:56:35.298 - >>>>>>>> GS_Generating.OnBuilderDone
00:56:35.298 - Builder.CombinedCheckSum.Checksum: 9029943686577520740
00:56:35.298 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
00:56:35.299 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_02(Clone)_0 (ElevatorShaftLanding)
00:56:35.300 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_9_9 (LevelGeneration.LG_LevelExitGeo)
00:56:37.778 - <color=purple>OnPlayerGameStateChange : Bellriver ReadyToStopElevatorRide</color>
00:56:37.778 - <color=purple>OnPlayerGameStateChange : Bellriver ReadyToStopElevatorRide</color>
00:56:37.794 - <color=purple>OnPlayerGameStateChange : Dirty_Bird StopElevatorRide</color>
00:56:37.795 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
00:56:37.795 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
00:56:37.811 - OnBufferCommand : StartReceive Migration_B BufferID:5
00:56:37.845 - <color=purple>OnPlayerGameStateChange : Bellriver StopElevatorRide</color>
00:56:37.861 - <color=purple>OnPlayerGameStateChange : Bellriver StopElevatorRide</color>
00:56:38.095 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa StopElevatorRide</color>
00:56:38.128 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa StopElevatorRide</color>
00:56:38.812 - OnPlayerEvent : Dirty_Bird  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
00:56:38.813 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
00:56:38.813 - SNET : OnMasterCommand : StartPlaying 0 False
00:56:38.814 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
00:56:38.896 - Detecting that the player has entered a new layer
00:56:38.896 - WardenObjectiveManager, entered a new layer: MainLayer
00:56:38.896 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
00:56:38.897 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_611, GENERATOR_969, GENERATOR_143</color>
00:56:38.915 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:56:38.916 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
00:56:39.096 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:56:39.096 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
00:57:03.571 - <color=purple>OnPlayerGameStateChange : Bellriver ReadyToStartLevel</color>
00:57:03.571 - <color=purple>OnPlayerGameStateChange : Bellriver ReadyToStartLevel</color>
00:57:04.120 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ReadyToStartLevel</color>
00:57:04.138 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ReadyToStartLevel</color>
00:57:04.406 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
00:57:04.505 - <color=purple>OnPlayerGameStateChange : Dirty_Bird ReadyToStartLevel</color>
00:57:04.506 - OnPlayerEvent : Dirty_Bird  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
00:57:04.506 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
00:57:04.522 - <color=purple>OnPlayerGameStateChange : Dirty_Bird InLevel</color>
00:57:04.522 - SNET : OnMasterCommand : StartPlaying 0 False
00:57:04.523 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
00:57:04.524 - <color=green>SNET : PlayerSynced(Clone)_32770 : Hayuru Himekawa exits PLOC_InElevator, replicator key: 32770</color>
00:57:04.524 - <color=green>SNET : PlayerSynced(Clone)_32769 : Bellriver exits PLOC_InElevator, replicator key: 32769</color>
00:57:04.524 - <color=green>SNET : PlayerSynced(Clone)_32768 : Dirty_Bird exits PLOC_InElevator, replicator key: 32768</color>
00:57:04.525 - <color=green>SNET : PlayerLocal(Clone)_32771 : hunchback exits PLOC_InElevator, replicator key: 32771</color>
00:57:04.525 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:57:04.529 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
00:57:04.607 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:57:04.607 - <color=purple>OnPlayerGameStateChange : Bellriver InLevel</color>
00:57:04.656 - <color=purple>OnPlayerGameStateChange : Bellriver InLevel</color>
00:57:04.839 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa InLevel</color>
00:57:04.855 - <color=green>SNET : PlayerSynced(Clone)_32770 : Hayuru Himekawa exits PLOC_InElevator, replicator key: 32770</color>
00:57:05.457 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:57:05.458 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa InLevel</color>
00:57:28.814 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from Dirty_Bird, without a primed buffer. False 
00:57:48.850 - OnBufferCommand : StartReceive Migration_B BufferID:7
00:57:52.788 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:57:57.176 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:57:57.861 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:58:01.296 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:58:11.407 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:58:13.792 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST ZONE_251
00:58:14.209 - ShowInventory, param1: zone_251 param2: 
00:58:18.481 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:58:18.998 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
00:58:19.530 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:00:04.520 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:00:04.521 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:00:04.521 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>0</color> / <color=orange>3</color>
01:00:08.440 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:7 44.31823
01:00:16.630 - EnemyLocomotion.s_hashMelee180Sequences[animIndex]: 188013970
01:00:28.478 - OnBufferCommand : StartReceive Migration_B BufferID:8
01:01:57.697 - SNET : OnMasterCommand : EndPlaying 0 False
01:01:57.698 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
01:01:57.698 - Got expedition end from master!
01:01:57.698 - <color=purple>OnPlayerGameStateChange : Dirty_Bird AfterLevel</color>
01:01:57.714 - Bellriver was in InLevel
01:01:57.731 - Bellriver was in InLevel
01:01:57.747 - Bellriver was in InLevel
01:01:57.764 - Bellriver was in InLevel
01:01:57.764 - <color=purple>OnPlayerGameStateChange : Bellriver AfterLevel</color>
01:01:57.781 - Hayuru Himekawa was in InLevel
01:01:57.781 - <color=purple>OnPlayerGameStateChange : Bellriver AfterLevel</color>
01:01:57.797 - Hayuru Himekawa was in InLevel
01:01:57.815 - Hayuru Himekawa was in InLevel
01:01:57.830 - Hayuru Himekawa was in InLevel
01:01:57.848 - Hayuru Himekawa was in InLevel
01:01:57.864 - Hayuru Himekawa was in InLevel
01:01:57.881 - Hayuru Himekawa was in InLevel
01:01:57.897 - Hayuru Himekawa was in InLevel
01:01:57.915 - Hayuru Himekawa was in InLevel
01:01:57.931 - Hayuru Himekawa was in InLevel
01:01:57.948 - Hayuru Himekawa was in InLevel
01:01:57.964 - Hayuru Himekawa was in InLevel
01:01:57.981 - Hayuru Himekawa was in InLevel
01:01:57.981 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa AfterLevel</color>
01:01:57.997 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
01:01:57.997 - CleanupAfterExpedition AfterLevel
01:01:57.998 - Global.OnLevelCleanup
01:01:57.999 - Global.OnLevelCleanup
01:01:57.999 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: False
01:01:58.165 - On despawn! PlayerLocal(Clone)_32771 : hunchback
01:01:58.166 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:01:58.167 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:01:58.167 - On despawn! PlayerSynced(Clone)_32768 : Dirty_Bird
01:01:58.168 - OnPlayerEvent : Dirty_Bird  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
01:01:58.168 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:01:58.168 - On despawn! PlayerSynced(Clone)_32769 : Bellriver
01:01:58.169 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:01:58.169 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:01:58.169 - On despawn! PlayerSynced(Clone)_32770 : Hayuru Himekawa
01:01:58.170 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:01:58.170 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:01:58.177 - CarryItemWithGlobalStateManager.OnLevelCleanup
01:01:58.177 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 1
01:01:58.181 - SNet ERROR : Bad packet sent by player Bellriver in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:01:58.181 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa AfterLevel</color>
01:01:58.181 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:01:58.182 - SNet ERROR : Bad packet sent by player Bellriver in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:01:58.182 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:01:58.182 - SNet ERROR : Bad packet sent by player Bellriver in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:01:58.182 - SNet ERROR : Bad packet sent by player Dirty_Bird in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
01:01:58.182 - SNet ERROR : Bad packet sent by player Bellriver in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:01:58.182 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:01:59.349 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:01:59.362 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
01:01:59.363 - SNet ERROR : Bad packet sent by player Dirty_Bird in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
01:01:59.363 - SNet ERROR : Bad packet sent by player Bellriver in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:01:59.363 - PlayerVoiceManager.DoSayLine, trying to play a voice on data.playerID: 3 where voice is NULL. Did we lose a player
01:01:59.363 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:01:59.363 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Dirty_Bird (SNetwork.SNet_Player) WinConditionSolved: False
01:01:59.363 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Bellriver (SNetwork.SNet_Player) WinConditionSolved: False
01:01:59.363 - SNet ERROR : Bad packet sent by player Bellriver in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:01:59.363 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:01:59.363 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:01:59.364 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:01:59.364 - SessionGUID set to vEoAj2vXHE21zEDjfgtE1Q==
01:01:59.365 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 460642025 1834683133  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
01:01:59.365 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 460642025 1834683133  sessionGUID:SNetwork.SNetStructs+pSessionGUID
01:01:59.365 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Bellriver (SNetwork.SNet_Player) WinConditionSolved: False
01:01:59.365 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:01:59.365 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hayuru Himekawa (SNetwork.SNet_Player) WinConditionSolved: False
01:01:59.365 - SNet ERROR : Bad packet sent by player Dirty_Bird in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
01:01:59.366 - SNet ERROR : Bad packet sent by player Dirty_Bird in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
01:01:59.366 - SNet ERROR : Bad packet sent by player Dirty_Bird in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
01:01:59.371 - OnPlayerEvent : Dirty_Bird  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
01:01:59.387 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.406 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.426 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.442 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.458 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.474 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.490 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.506 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.522 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.538 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.554 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.570 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.586 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.602 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.603 - <color=purple>OnPlayerGameStateChange : Bellriver Lobby</color>
01:01:59.618 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.634 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.650 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.667 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.683 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.700 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.715 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.732 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.747 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.764 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.779 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.797 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.812 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.829 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.845 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.863 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.880 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.896 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.912 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:01:59.912 - <color=purple>OnPlayerGameStateChange : Dirty_Bird Lobby</color>
01:01:59.929 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:01:59.929 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hayuru Himekawa (SNetwork.SNet_Player) WinConditionSolved: False
01:01:59.945 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:01:59.945 - <color=purple>OnPlayerGameStateChange : Bellriver Lobby</color>
01:01:59.951 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:01:59.962 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:01:59.968 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:01:59.976 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:01:59.977 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
01:01:59.981 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:01:59.996 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.012 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.030 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.046 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.063 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.080 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.097 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.112 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.129 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.145 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.162 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.179 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.195 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.196 - SessionGUID set to vEoAj2vXHE21zEDjfgtE1Q==
01:02:00.197 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 460642025 1834683133  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
01:02:00.197 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 460642025 1834683133  sessionGUID:SNetwork.SNetStructs+pSessionGUID
01:02:00.212 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.228 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.246 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.262 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.279 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.295 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.312 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.329 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.346 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.363 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.381 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.397 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.413 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.429 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.445 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.462 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.480 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.496 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.512 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.529 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.546 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.562 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.579 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.595 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.613 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.629 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.646 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.663 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.679 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.696 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.712 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.730 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.746 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:02:00.747 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
01:02:00.780 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
01:02:22.869 - <color=purple>OnPlayerGameStateChange : Dirty_Bird Generating</color>
01:02:22.869 - SNET : OnMasterCommand : StartGeneration 0 False
01:02:22.869 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
01:02:22.869 - RundownManager.NewGameSession: Session already active! Ending current session before starting a new one.
01:02:22.869 - RundownManager.EndGameSession
01:02:22.870 - RundownManager: Starting new game session
01:02:22.870 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:02:22.880 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:02:22.888 - RundownManager: Drop server game session finished successfully
01:02:22.888 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
01:02:22.896 - DropServerGameSession: Enqueueing new session request (sessionId: vEoAj2vXHE21zEDjfgtE1Q==, rundown: Local_25, expedition: B1)
01:02:22.896 - DropServerGameSession: Session was COMPLETED
01:02:22.896 - DropServerManager: Woke up
01:02:22.896 - DropServerGameSession: Making new session request...
01:02:22.896 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
01:02:22.969 - <color=purple>OnPlayerGameStateChange : Bellriver Generating</color>
01:02:22.985 - <color=purple>OnPlayerGameStateChange : Bellriver Generating</color>
01:02:23.170 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Generating</color>
01:02:23.203 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Generating</color>
01:02:23.303 - DropServerGameSession: New session request completed successfully
01:02:23.303 - DropServerManager: Sleeping for 2 seconds...
01:02:25.304 - DropServerManager: Making rundown progression request...
01:02:25.454 - DropServerManager: Rundown progression request completed successfully
01:02:25.455 - DropServerManager: Sleeping for 2 seconds...
01:02:25.455 - RundownManager: Got rundown progression from drop server
01:02:25.455 - CM_PageRundown_New.OnRundownProgressionFileUpdated
01:02:25.455 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:02:25.588 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
01:02:25.588 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 460642025 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 460642025</color>
01:02:25.588 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1834683133 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1834683133</color>
01:02:25.589 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 242 hostIDSeed: 460642025 sessionSeed: 1834683133
01:02:25.589 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 242 HostIDSeed: 460642025 SessionSeed: 1834683133</color>
01:02:25.589 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
01:02:25.589 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1834683133</color>
01:02:25.589 - >>>>>>>>>>>>> BuildFloor
01:02:25.590 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
01:02:25.590 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
01:02:25.605 - Last Batch: Setup
		 Total Time: 0.017s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

01:02:25.606 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

01:02:25.606 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

01:02:25.606 - <color=#C84800>LG_SetupFloor.Build</color>
01:02:25.612 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 51 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_0</color>
01:02:25.613 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 52 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_1</color>
01:02:25.613 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 53 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_2</color>
01:02:25.613 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 54 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_3</color>
01:02:25.613 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 55 with BuildFromZoneAlias54 zoneAliasStart: 51 aliasOffset: Zone_4</color>
01:02:25.613 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 56 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_5</color>
01:02:25.613 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 57 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_6</color>
01:02:25.614 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 220 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_0</color>
01:02:25.614 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 221 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_1</color>
01:02:25.614 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 222 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_2</color>
01:02:25.614 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 223 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_3</color>
01:02:25.614 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 224 with BuildFromZoneAlias223 zoneAliasStart: 220 aliasOffset: Zone_4</color>
01:02:25.614 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 225 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_5</color>
01:02:25.615 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 226 with BuildFromZoneAlias225 zoneAliasStart: 220 aliasOffset: Zone_6</color>
01:02:25.615 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 227 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_7</color>
01:02:25.615 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 15

01:02:25.615 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
01:02:25.697 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:213]</color>
01:02:25.777 - Last Batch: GenerateZones
		 Total Time: 0.147s Frames: 4 Ticks: 162
		 FrameTime (avg/max/ticks max): 31.7ms / 43.3ms / 38
		 Jobs (started/looped): 15 / 215
Next Batch: PlaceAddonZones - Count: 0

01:02:25.777 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

01:02:25.782 - Last Batch: PrepareZones
		 Total Time: 0.029s Frames: 1 Ticks: 5
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 2 / 14
Next Batch: BuildFloors - Count: 1

01:02:25.783 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

01:02:25.795 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: Areas - Count: 48

01:02:25.845 - Last Batch: Areas
		 Total Time: 0.062s Frames: 2 Ticks: 50
		 FrameTime (avg/max/ticks max): 21.2ms / 32.4ms / 32
		 Jobs (started/looped): 46 / 2
Next Batch: Plugs - Count: 52

01:02:25.869 - Last Batch: Plugs
		 Total Time: 0.000s Frames: 0 Ticks: 24
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 52 / 0
Next Batch: Gates - Count: 164

01:02:25.971 - <color=#C84800>>>>>>>>>>> ZONE 54 IS IN ZonesWithBulkheadEntrance!</color>
01:02:25.994 - Last Batch: Gates
		 Total Time: 0.140s Frames: 4 Ticks: 126
		 FrameTime (avg/max/ticks max): 32.4ms / 37.5ms / 36
		 Jobs (started/looped): 160 / 4
Next Batch: AreaNames - Count: 1

01:02:25.995 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

01:02:25.995 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

01:02:25.995 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 15

01:02:25.995 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4369803 CourseNode index: 1 had weight: 834.3333 All Weights: [Count: 12] 1001, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1, 1, 1, 1, 1, 1</color>
01:02:25.995 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:02:25.995 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 1001 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 167.6667, 334.3333, 501, 667.6667, 834.3333, 1001</color>
01:02:25.995 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:02:25.995 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.9489032 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
01:02:25.995 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE52, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:02:25.995 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
01:02:25.995 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:02:25.996 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.8353596 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
01:02:25.996 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:02:25.996 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE55 randomValue: 0.9489032 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 7] 1001, 667.6666, 334.3333, 1, 1, 1, 1</color>
01:02:25.996 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE55, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:02:25.996 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE220 randomValue: 0.4299398 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
01:02:25.996 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE220, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 125</color>
01:02:25.996 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE222 randomValue: 0.2905425 CourseNode index: 0 had weight: 5001 All Weights: [Count: 2] 5001, 1</color>
01:02:25.996 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE222, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
01:02:25.996 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.9489032 CourseNode index: 3 had weight: 1001 All Weights: [Count: 4] 1, 1, 501, 1001</color>
01:02:25.996 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:02:25.996 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.1257804 CourseNode index: 2 had weight: 1001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
01:02:25.996 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
01:02:25.996 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE224 randomValue: 0.3163199 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
01:02:25.996 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE224, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:02:25.996 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.6262351 CourseNode index: 3 had weight: 2001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
01:02:25.996 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
01:02:25.997 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.2051481 CourseNode index: 1 had weight: 2001 All Weights: [Count: 4] 1, 2001, 2001, 1</color>
01:02:25.997 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 0</color>
01:02:25.997 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE226 randomValue: 0.9573907 CourseNode index: 0 had weight: 5001 All Weights: [Count: 3] 5001, 1, 1</color>
01:02:25.997 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE226, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
01:02:25.997 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE227 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
01:02:25.997 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE227, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:02:25.997 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: Distribution - Count: 2

01:02:25.999 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_174 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_174_terminalKey: BULKHEAD_KEY_174 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
01:02:25.999 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_174 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_174_terminalKey: BULKHEAD_KEY_174 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
01:02:25.999 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
01:02:25.999 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 167.6667</color>
01:02:25.999 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 334.3334</color>
01:02:25.999 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 501</color>
01:02:25.999 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 667.6667</color>
01:02:25.999 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 834.3333</color>
01:02:25.999 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:02:26.000 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:02:26.000 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:02:26.000 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:02:26.000 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:02:26.000 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:02:26.000 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.5029687 ri: 44 had weight: 1001</color>
01:02:26.000 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_WHITE_934 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_934_terminalKey: KEY_WHITE_934 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:02:26.000 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_WHITE_934 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_934_terminalKey: KEY_WHITE_934 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:02:26.001 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.001 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.001 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.001 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.001 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.001 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.001 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.001 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.001 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.001 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.001 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.001 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.002 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.558269 ri: 37 had weight: 1</color>
01:02:26.002 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_PURPLE_77 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_PURPLE_77_terminalKey: KEY_PURPLE_77 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:02:26.002 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_PURPLE_77 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_PURPLE_77_terminalKey: KEY_PURPLE_77 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:02:26.002 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.002 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.002 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.002 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.002 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.002 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.003 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.003 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.003 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.003 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.003 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.003 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:02:26.003 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.0776801 ri: 5 had weight: 1</color>
01:02:26.003 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 101 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 17.66667, 34.33334, 51, 67.66667, 84.33333, 101</color>
01:02:26.003 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
01:02:26.003 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
01:02:26.003 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.1070788 CourseNode index: 7 had weight: 1667.667 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 834.3334, 1667.667, 2501, 3334.333, 4167.667, 5001</color>
01:02:26.004 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
01:02:26.004 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.7077807 CourseNode index: 10 had weight: 2501 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 501, 1001, 1501, 2001, 2501, 3001</color>
01:02:26.004 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
01:02:26.004 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4060182 CourseNode index: 5 had weight: 834.3333 All Weights: [Count: 12] 1, 167.6667, 334.3334, 501, 667.6667, 834.3333, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1</color>
01:02:26.004 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaF ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
01:02:26.004 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.2714913 CourseNode index: 2 had weight: 2001 All Weights: [Count: 3] 1, 1, 2001</color>
01:02:26.004 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
01:02:26.004 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.1044676 CourseNode index: 1 had weight: 4001 All Weights: [Count: 3] 1, 4001, 5201</color>
01:02:26.004 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 5200</color>
01:02:26.004 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
01:02:26.004 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:02:26.004 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
01:02:26.004 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
01:02:26.004 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
01:02:26.005 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:02:26.005 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
01:02:26.005 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
01:02:26.005 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
01:02:26.005 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:02:26.005 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE57 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
01:02:26.005 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE57, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:02:26.005 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Distribute_PowerCells_3</color>
01:02:26.006 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_850 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_850_terminalKey: BULKHEAD_KEY_850 (KeyItemPickup_Core) placementData: LocalIndex: Zone_7 ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
01:02:26.006 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_850 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_850_terminalKey: BULKHEAD_KEY_850 (KeyItemPickup_Core) --- Zone: ZONE227, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
01:02:26.006 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 100 Total area weight: 1</color>
01:02:26.006 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE227 function: ResourceContainerWeak available: 9 randomValue: 0.08164532 ri: 0 had weight: 1</color>
01:02:26.006 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
01:02:26.006 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
01:02:26.006 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
01:02:26.006 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
01:02:26.006 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
01:02:26.007 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLACK_126 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_126_terminalKey: KEY_BLACK_126 (KeyItemPickup_Core) placementData: LocalIndex: Zone_6 ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
01:02:26.007 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLACK_126 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_126_terminalKey: KEY_BLACK_126 (KeyItemPickup_Core) --- Zone: ZONE226, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
01:02:26.007 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 1</color>
01:02:26.007 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
01:02:26.007 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
01:02:26.007 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE226 function: ResourceContainerWeak available: 22 randomValue: 0.2492851 ri: 8 had weight: 5001</color>
01:02:26.007 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE222 m_isWardenObjectiveGatherItem: False</color>
01:02:26.008 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE224 m_isWardenObjectiveGatherItem: False</color>
01:02:26.008 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: Reactor_Startup_Waves_5_L2</color>
01:02:26.008 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
01:02:26.008 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 158 / 0
Next Batch: FunctionMarkers - Count: 15

01:02:26.012 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_658
01:02:26.028 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_PURPLE_77 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_PURPLE_77_terminalKey: KEY_PURPLE_77 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_160</color>
01:02:26.108 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_WHITE_934 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_934_terminalKey: KEY_WHITE_934 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_381</color>
01:02:26.137 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_174 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_174_terminalKey: BULKHEAD_KEY_174 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_118</color>
01:02:26.200 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
01:02:26.200 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
01:02:26.201 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
01:02:26.227 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:02:26.229 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:02:26.229 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: GENERATOR_328
01:02:26.230 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:02:26.279 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:02:26.292 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:02:26.347 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:02:26.347 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_734
01:02:26.349 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:02:26.431 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:02:26.433 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:02:26.434 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_509
01:02:26.435 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:02:26.558 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:02:26.619 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:02:26.982 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLACK_126 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_126_terminalKey: KEY_BLACK_126 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_777</color>
01:02:27.037 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_850 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_850_terminalKey: BULKHEAD_KEY_850 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_750</color>
01:02:27.087 - Last Batch: FunctionMarkers
		 Total Time: 1.085s Frames: 26 Ticks: 1080
		 FrameTime (avg/max/ticks max): 49.9ms / 60.4ms / 64
		 Jobs (started/looped): 15 / 616
Next Batch: FunctionMarkerLeftovers - Count: 15

01:02:27.176 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.094s Frames: 2 Ticks: 88
		 FrameTime (avg/max/ticks max): 29.0ms / 48.0ms / 46
		 Jobs (started/looped): 13 / 2
Next Batch: Markers - Count: 1

01:02:27.466 - DropServerManager: Idle
01:02:27.487 - Last Batch: Markers
		 Total Time: 0.303s Frames: 6 Ticks: 311
		 FrameTime (avg/max/ticks max): 77.1ms / 119.3ms / 120
		 Jobs (started/looped): 1 / 315
Next Batch: PrefabSpawners - Count: 30578

01:02:28.736 - Last Batch: PrefabSpawners
		 Total Time: 1.257s Frames: 31 Ticks: 1249
		 FrameTime (avg/max/ticks max): 44.3ms / 51.1ms / 51
		 Jobs (started/looped): 30577 / 29987
Next Batch: LateMarkerCleanup - Count: 0

01:02:28.736 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

01:02:28.736 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

01:02:29.894 - Last Batch: LateGeomorphScan
		 Total Time: 1.168s Frames: 19 Ticks: 1158
		 FrameTime (avg/max/ticks max): 60.6ms / 71.5ms / 67
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 0

01:02:29.894 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

01:02:30.082 - CollectNavMeshSources : From 19 roots and 205481 possible sources, 45760 vas valid
01:02:30.083 - CollectNavMeshSources : NotStatic:0 NotActive:1571
01:02:30.083 - CollectNavMeshSources : WrongLayer:11551 NoCollider:148170 WasTrigger:0 MissingMesh:0 BadColliderType:0
01:02:30.083 - NavmeshUtils.NavMeshSourceCollector : 45760 valid NavMesh sources found!
01:02:31.045 - ---------------------------------------------------------
01:02:31.045 - Navmesh done! time: 1.127441
01:02:31.046 - ---------------------------------------------------------
01:02:31.046 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 1.114s Frames: 11 Ticks: 1152
		 FrameTime (avg/max/ticks max): 179.9ms / 253.2ms / 253
		 Jobs (started/looped): 1 / 2320548
Next Batch: AIGraph_Prepare - Count: 19

01:02:31.202 - Last Batch: AIGraph_Prepare
		 Total Time: 0.194s Frames: 3 Ticks: 157
		 FrameTime (avg/max/ticks max): 32.0ms / 48.7ms / 35
		 Jobs (started/looped): 16 / 3
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

01:02:31.709 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.504s Frames: 10 Ticks: 505
		 FrameTime (avg/max/ticks max): 38.4ms / 39.1ms / 164
		 Jobs (started/looped): 1 / 334470
Next Batch: LadderAIGNodes - Count: 15

01:02:31.713 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: AIGraph_LinkGates - Count: 59

01:02:31.718 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

01:02:31.718 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 12

01:02:31.718 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 12

01:02:31.718 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_Start - Count: 19

01:02:31.720 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

01:02:31.801 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.074s Frames: 2 Ticks: 81
		 FrameTime (avg/max/ticks max): 22.8ms / 35.6ms / 38
		 Jobs (started/looped): 46 / 368
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

01:02:31.827 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.036s Frames: 1 Ticks: 26
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 3
		 Jobs (started/looped): 47 / 1
Next Batch: AIGraph_End - Count: 19

01:02:31.827 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

01:02:31.828 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 16

01:02:31.828 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_658_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
01:02:31.829 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_731_itemKey:SEC_DOOR_731_code:grow (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
01:02:31.829 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_731_itemKey:SEC_DOOR_731_code:grow
01:02:31.829 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_658
01:02:31.829 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_325_itemKey:SEC_DOOR_325_code:nuke (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
01:02:31.829 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_325_itemKey:SEC_DOOR_325_code:nuke
01:02:31.829 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_658
01:02:31.832 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 2
Next Batch: SetGateTraversableFromStart - Count: 59

01:02:31.832 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: Ladders - Count: 15

01:02:31.838 - Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: DoorLocks - Count: 17

01:02:31.925 - Last Batch: DoorLocks
		 Total Time: 0.093s Frames: 2 Ticks: 87
		 FrameTime (avg/max/ticks max): 23.4ms / 36.9ms / 58
		 Jobs (started/looped): 15 / 2
Next Batch: Resources - Count: 1

01:02:31.926 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
01:02:31.927 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
01:02:31.928 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
01:02:31.928 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

01:02:31.934 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 15

01:02:31.991 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.078s Frames: 2 Ticks: 57
		 FrameTime (avg/max/ticks max): 26.6ms / 43.3ms / 40
		 Jobs (started/looped): 21 / 26
Next Batch: Culling_Nodes - Count: 48

01:02:32.141 - Last Batch: Culling_Nodes
		 Total Time: 0.142s Frames: 4 Ticks: 150
		 FrameTime (avg/max/ticks max): 32.4ms / 36.4ms / 36
		 Jobs (started/looped): 44 / 4
Next Batch: Culling_Portals - Count: 77

01:02:32.142 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 77 / 0
Next Batch: Culling_Cullers - Count: 449

01:02:32.152 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 449 / 0
Next Batch: Culling_Lights - Count: 48

01:02:32.602 - Last Batch: Culling_Lights
		 Total Time: 0.467s Frames: 13 Ticks: 450
		 FrameTime (avg/max/ticks max): 37.0ms / 42.1ms / 45
		 Jobs (started/looped): 35 / 13
Next Batch: Culling_NodeInstanceSearch - Count: 48

01:02:32.855 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.254s Frames: 8 Ticks: 253
		 FrameTime (avg/max/ticks max): 31.2ms / 33.4ms / 33
		 Jobs (started/looped): 48 / 3088
Next Batch: Culling_NodeClusterJobs - Count: 15

01:02:33.213 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.345s Frames: 11 Ticks: 358
		 FrameTime (avg/max/ticks max): 31.2ms / 32.3ms / 33
		 Jobs (started/looped): 63 / 1846223
Next Batch: Culling_Cleanup - Count: 48

01:02:33.214 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: Culling_GatherLightCulling - Count: 529

01:02:33.229 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.031s Frames: 1 Ticks: 15
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 528 / 1
Next Batch: Culling_TrimPortalLists - Count: 49

01:02:33.261 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.030s Frames: 1 Ticks: 32
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 20
		 Jobs (started/looped): 49 / 172060
Next Batch: ZoneLights - Count: 16

01:02:33.458 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
01:02:33.458 - Last Batch: ZoneLights
		 Total Time: 0.097s Frames: 3 Ticks: 197
		 FrameTime (avg/max/ticks max): 26.5ms / 32.5ms / 34
		 Jobs (started/looped): 13 / 3
Next Batch: GenerateNavigationInfo - Count: 3

01:02:33.760 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.409s Frames: 2 Ticks: 303
		 FrameTime (avg/max/ticks max): 61.4ms / 112.8ms / 297
		 Jobs (started/looped): 49 / 2
Next Batch: DisplayNavigationInfo - Count: 55

01:02:33.796 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.031s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 25
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 1

01:02:33.796 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

01:02:33.985 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.189s Frames: 2 Ticks: 190
		 FrameTime (avg/max/ticks max): 45.9ms / 81.7ms / 83
		 Jobs (started/looped): 17 / 2
Next Batch: LateRuntimeOptimizations - Count: 19

01:02:34.147 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.156s Frames: 4 Ticks: 161
		 FrameTime (avg/max/ticks max): 34.5ms / 51.9ms / 53
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 15

01:02:34.149 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 64 / 0
Next Batch: FixColliders - Count: 0

01:02:34.149 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

01:02:34.149 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

01:02:34.149 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

01:02:34.149 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
01:02:34.150 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

01:02:34.150 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

01:02:34.158 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 50 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

01:02:34.158 - Factory Done : Last build: Culling_PrepForInlevel
01:02:34.158 - Factory : Built in 8.548279 seconds
01:02:34.158 - BUILDER : BuildDone
01:02:34.159 - >>>>>>>> GS_Generating.OnBuilderDone
01:02:34.159 - Builder.CombinedCheckSum.Checksum: 12272364112758702180
01:02:34.159 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
01:02:34.159 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_02(Clone)_0 (ElevatorShaftLanding)
01:02:34.161 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_27_9 (LevelGeneration.LG_LevelExitGeo)
01:02:34.279 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ReadyToStopElevatorRide</color>
01:02:34.313 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ReadyToStopElevatorRide</color>
01:02:36.982 - <color=purple>OnPlayerGameStateChange : Dirty_Bird ReadyToStopElevatorRide</color>
01:02:48.744 - <color=purple>OnPlayerGameStateChange : Bellriver ReadyToStopElevatorRide</color>
01:02:48.761 - <color=purple>OnPlayerGameStateChange : Bellriver ReadyToStopElevatorRide</color>
01:02:48.778 - <color=purple>OnPlayerGameStateChange : Dirty_Bird StopElevatorRide</color>
01:02:48.778 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
01:02:48.778 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
01:02:48.795 - OnBufferCommand : StartReceive Migration_B BufferID:9
01:02:48.828 - <color=purple>OnPlayerGameStateChange : Bellriver StopElevatorRide</color>
01:02:48.861 - <color=purple>OnPlayerGameStateChange : Bellriver StopElevatorRide</color>
01:02:49.062 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa StopElevatorRide</color>
01:02:49.095 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa StopElevatorRide</color>
01:02:49.512 - Detecting that the player has entered a new layer
01:02:49.512 - WardenObjectiveManager, entered a new layer: MainLayer
01:02:49.512 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
01:02:49.513 - ShowSubObjectiveIfNew, last obj:  newSubObj: Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_328, GENERATOR_734, GENERATOR_509</color>
01:02:49.796 - OnPlayerEvent : Dirty_Bird  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
01:02:49.797 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
01:02:49.829 - SNET : OnMasterCommand : StartPlaying 0 False
01:02:49.830 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
01:02:49.912 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:02:49.912 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
01:02:50.096 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:02:50.097 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
01:03:15.022 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
01:03:15.170 - <color=purple>OnPlayerGameStateChange : Dirty_Bird ReadyToStartLevel</color>
01:03:15.772 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ReadyToStartLevel</color>
01:03:15.805 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ReadyToStartLevel</color>
01:03:17.440 - <color=purple>OnPlayerGameStateChange : Bellriver ReadyToStartLevel</color>
01:03:17.441 - <color=purple>OnPlayerGameStateChange : Bellriver ReadyToStartLevel</color>
01:03:17.474 - OnPlayerEvent : Dirty_Bird  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
01:03:17.475 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
01:03:17.490 - <color=green>SNET : PlayerSynced(Clone)_32768 : Dirty_Bird exits PLOC_InElevator, replicator key: 32768</color>
01:03:17.541 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:03:17.542 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
01:03:17.574 - <color=green>SNET : PlayerSynced(Clone)_32769 : Bellriver exits PLOC_InElevator, replicator key: 32769</color>
01:03:17.740 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:03:17.741 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
01:03:17.774 - <color=green>SNET : PlayerSynced(Clone)_32770 : Hayuru Himekawa exits PLOC_InElevator, replicator key: 32770</color>
01:03:17.875 - <color=purple>OnPlayerGameStateChange : Dirty_Bird InLevel</color>
01:03:17.875 - SNET : OnMasterCommand : StartPlaying 0 False
01:03:17.876 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
01:03:17.877 - <color=green>SNET : PlayerLocal(Clone)_32771 : hunchback exits PLOC_InElevator, replicator key: 32771</color>
01:03:17.877 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:03:17.880 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
01:03:17.881 - <color=purple>OnPlayerGameStateChange : Bellriver InLevel</color>
01:03:17.924 - <color=purple>OnPlayerGameStateChange : Bellriver InLevel</color>
01:03:18.124 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa InLevel</color>
01:03:18.442 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa InLevel</color>
01:03:39.346 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from Dirty_Bird, without a primed buffer. False 
01:03:45.353 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
01:03:51.725 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST FOG_TURBINE
01:03:51.808 - ShowInventory, param1: fog_turbine param2: 
01:03:59.366 - OnBufferCommand : StartReceive Migration_B BufferID:11
01:04:03.420 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY FOG_TURBINE_139
01:04:08.892 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:04:28.765 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
01:04:32.317 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
01:04:34.120 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
01:04:45.265 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
01:04:48.468 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:04:50.284 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
01:04:50.386 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:04:57.292 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
01:04:57.292 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
01:06:17.471 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:06:17.472 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:06:17.472 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>0</color> / <color=orange>3</color>
01:06:17.938 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:11 41.90342
01:06:37.974 - OnBufferCommand : StartReceive Migration_B BufferID:12
01:08:17.890 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000213 returning: Time_5 minutesToNext: 10
01:08:19.074 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
01:08:19.075 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:08:19.075 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:08:19.075 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>1</color> / <color=orange>3</color>
01:08:56.561 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:12 200.4895
01:09:16.613 - OnBufferCommand : StartReceive Migration_B BufferID:13
01:11:34.968 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:13 359.1423
01:11:38.873 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:11:48.261 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:11:48.266 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
01:11:48.266 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
01:11:48.280 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
01:11:49.882 - CellSettingsManager: auto saving..
01:11:49.882 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
01:11:49.882 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
01:11:49.891 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
01:11:55.002 - OnBufferCommand : StartReceive Migration_B BufferID:14
01:12:09.436 - EnemyLocomotion.s_hashMelee180Sequences[animIndex]: 188013970
01:12:23.282 - SNET : OnMasterCommand : EndPlaying 0 False
01:12:23.282 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
01:12:23.282 - Got expedition end from master!
01:12:23.283 - <color=purple>OnPlayerGameStateChange : Dirty_Bird AfterLevel</color>
01:12:23.298 - Bellriver was in InLevel
01:12:23.315 - Bellriver was in InLevel
01:12:23.332 - Bellriver was in InLevel
01:12:23.348 - Bellriver was in InLevel
01:12:23.349 - <color=purple>OnPlayerGameStateChange : Bellriver AfterLevel</color>
01:12:23.370 - Hayuru Himekawa was in InLevel
01:12:23.370 - <color=purple>OnPlayerGameStateChange : Bellriver AfterLevel</color>
01:12:23.383 - Hayuru Himekawa was in InLevel
01:12:23.399 - Hayuru Himekawa was in InLevel
01:12:23.415 - Hayuru Himekawa was in InLevel
01:12:23.432 - Hayuru Himekawa was in InLevel
01:12:23.448 - Hayuru Himekawa was in InLevel
01:12:23.465 - Hayuru Himekawa was in InLevel
01:12:23.482 - Hayuru Himekawa was in InLevel
01:12:23.499 - Hayuru Himekawa was in InLevel
01:12:23.515 - Hayuru Himekawa was in InLevel
01:12:23.533 - Hayuru Himekawa was in InLevel
01:12:23.549 - Hayuru Himekawa was in InLevel
01:12:23.566 - Hayuru Himekawa was in InLevel
01:12:23.582 - Hayuru Himekawa was in InLevel
01:12:23.599 - Hayuru Himekawa was in InLevel
01:12:23.600 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa AfterLevel</color>
01:12:23.615 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
01:12:23.615 - CleanupAfterExpedition AfterLevel
01:12:23.616 - Global.OnLevelCleanup
01:12:23.617 - Global.OnLevelCleanup
01:12:23.617 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: False
01:12:23.618 - NavMarkerLayer.RemoveMarker got NULL marker!
01:12:23.618 - NavMarkerLayer.RemoveMarker got NULL marker!
01:12:23.618 - NavMarkerLayer.RemoveMarker got NULL marker!
01:12:23.618 - NavMarkerLayer.RemoveMarker got NULL marker!
01:12:23.618 - NavMarkerLayer.RemoveMarker got NULL marker!
01:12:23.618 - NavMarkerLayer.RemoveMarker got NULL marker!
01:12:23.618 - NavMarkerLayer.RemoveMarker got NULL marker!
01:12:23.618 - NavMarkerLayer.RemoveMarker got NULL marker!
01:12:23.618 - NavMarkerLayer.RemoveMarker got NULL marker!
01:12:23.618 - NavMarkerLayer.RemoveMarker got NULL marker!
01:12:23.793 - On despawn! PlayerLocal(Clone)_32771 : hunchback
01:12:23.794 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:12:23.795 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:12:23.795 - On despawn! PlayerSynced(Clone)_32770 : Hayuru Himekawa
01:12:23.796 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:12:23.796 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:12:23.796 - On despawn! PlayerSynced(Clone)_32769 : Bellriver
01:12:23.797 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
01:12:23.798 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:12:23.798 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:12:23.798 - On despawn! PlayerSynced(Clone)_32768 : Dirty_Bird
01:12:23.799 - OnPlayerEvent : Dirty_Bird  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
01:12:23.799 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:12:23.806 - CarryItemWithGlobalStateManager.OnLevelCleanup
01:12:23.806 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 1
01:12:23.812 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Dirty_Bird (SNetwork.SNet_Player) WinConditionSolved: False
01:12:23.812 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:12:23.812 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Bellriver (SNetwork.SNet_Player) WinConditionSolved: False
01:12:24.995 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:12:25.007 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
01:12:25.008 - SNet ERROR : Bad packet sent by player Bellriver in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:12:25.008 - SessionGUID set to USJTAawLkU6L5GdKz56N+Q==
01:12:25.009 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 460642025 530037099  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
01:12:25.009 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 460642025 530037099  sessionGUID:SNetwork.SNetStructs+pSessionGUID
01:12:25.009 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Bellriver (SNetwork.SNet_Player) WinConditionSolved: False
01:12:25.009 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hayuru Himekawa (SNetwork.SNet_Player) WinConditionSolved: False
01:12:25.016 - OnPlayerEvent : Dirty_Bird  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
01:12:25.022 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:12:25.022 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa AfterLevel</color>
01:12:25.022 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hayuru Himekawa (SNetwork.SNet_Player) WinConditionSolved: False
01:12:25.022 - <color=purple>OnPlayerGameStateChange : Bellriver Lobby</color>
01:12:25.035 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.051 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.054 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.062 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.080 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.096 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.113 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.129 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.146 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.163 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.180 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.196 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.213 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.230 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.247 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.263 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.280 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.296 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.313 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.329 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.346 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.363 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.380 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.396 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.413 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:12:25.413 - <color=purple>OnPlayerGameStateChange : Dirty_Bird Lobby</color>
01:12:25.429 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.430 - <color=purple>OnPlayerGameStateChange : Bellriver Lobby</color>
01:12:25.447 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.452 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:12:25.462 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:12:25.463 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
01:12:25.468 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.480 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.496 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.513 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.529 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.546 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.563 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.580 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.596 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.614 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.630 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.647 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.663 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.680 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.697 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.714 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.730 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.747 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.763 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.780 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.798 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.815 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.831 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.847 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.863 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.881 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.896 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.914 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.930 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.948 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.964 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.981 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:25.997 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:26.014 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:26.030 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:26.047 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:26.063 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:26.081 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:26.097 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:26.114 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:26.130 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:26.148 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:26.163 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:26.180 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:26.197 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:26.214 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:26.230 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:26.247 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:26.263 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:26.280 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:26.296 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:12:26.296 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
01:12:26.465 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
01:12:41.013 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
01:12:46.183 - <color=purple>OnPlayerGameStateChange : Dirty_Bird Generating</color>
01:12:46.184 - SNET : OnMasterCommand : StartGeneration 0 False
01:12:46.184 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
01:12:46.184 - RundownManager.NewGameSession: Session already active! Ending current session before starting a new one.
01:12:46.184 - RundownManager.EndGameSession
01:12:46.184 - RundownManager: Starting new game session
01:12:46.185 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:12:46.194 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:12:46.202 - RundownManager: Drop server game session finished successfully
01:12:46.203 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
01:12:46.210 - DropServerGameSession: Session was COMPLETED
01:12:46.210 - DropServerGameSession: Enqueueing new session request (sessionId: USJTAawLkU6L5GdKz56N+Q==, rundown: Local_25, expedition: B1)
01:12:46.210 - DropServerManager: Woke up
01:12:46.210 - DropServerGameSession: Making new session request...
01:12:46.210 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
01:12:46.270 - <color=purple>OnPlayerGameStateChange : Bellriver Generating</color>
01:12:46.287 - <color=purple>OnPlayerGameStateChange : Bellriver Generating</color>
01:12:46.468 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Generating</color>
01:12:46.501 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Generating</color>
01:12:47.852 - DropServerGameSession: New session request completed successfully
01:12:47.852 - DropServerManager: Sleeping for 2 seconds...
01:12:49.838 - DropServerManager: Making rundown progression request...
01:12:50.306 - RundownManager: Got rundown progression from drop server
01:12:50.306 - CM_PageRundown_New.OnRundownProgressionFileUpdated
01:12:50.306 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:12:50.322 - DropServerManager: Rundown progression request completed successfully
01:12:50.322 - DropServerManager: Sleeping for 2 seconds...
01:12:52.307 - DropServerManager: Idle
01:12:57.862 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ReadyToStopElevatorRide</color>
01:12:57.896 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ReadyToStopElevatorRide</color>
01:13:00.365 - <color=purple>OnPlayerGameStateChange : Dirty_Bird ReadyToStopElevatorRide</color>
01:13:07.422 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
01:13:07.423 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 460642025 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 460642025</color>
01:13:07.423 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 530037099 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 530037099</color>
01:13:07.423 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 242 hostIDSeed: 460642025 sessionSeed: 530037099
01:13:07.423 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 242 HostIDSeed: 460642025 SessionSeed: 530037099</color>
01:13:07.423 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
01:13:07.423 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 530037099</color>
01:13:07.423 - >>>>>>>>>>>>> BuildFloor
01:13:07.424 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
01:13:07.424 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
01:13:07.438 - Last Batch: Setup
		 Total Time: 0.016s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

01:13:07.438 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

01:13:07.439 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

01:13:07.439 - <color=#C84800>LG_SetupFloor.Build</color>
01:13:07.445 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 51 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_0</color>
01:13:07.446 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 52 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_1</color>
01:13:07.446 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 53 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_2</color>
01:13:07.446 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 54 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_3</color>
01:13:07.446 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 55 with BuildFromZoneAlias54 zoneAliasStart: 51 aliasOffset: Zone_4</color>
01:13:07.447 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 56 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_5</color>
01:13:07.447 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 57 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_6</color>
01:13:07.447 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 220 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_0</color>
01:13:07.447 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 221 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_1</color>
01:13:07.447 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 222 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_2</color>
01:13:07.447 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 223 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_3</color>
01:13:07.448 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 224 with BuildFromZoneAlias223 zoneAliasStart: 220 aliasOffset: Zone_4</color>
01:13:07.448 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 225 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_5</color>
01:13:07.448 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 226 with BuildFromZoneAlias225 zoneAliasStart: 220 aliasOffset: Zone_6</color>
01:13:07.448 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 227 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_7</color>
01:13:07.448 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 15

01:13:07.448 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
01:13:07.528 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:213]</color>
01:13:07.615 - Last Batch: GenerateZones
		 Total Time: 0.177s Frames: 5 Ticks: 167
		 FrameTime (avg/max/ticks max): 34.1ms / 42.0ms / 37
		 Jobs (started/looped): 15 / 215
Next Batch: PlaceAddonZones - Count: 0

01:13:07.615 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

01:13:07.616 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 13
Next Batch: BuildFloors - Count: 1

01:13:07.617 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

01:13:07.629 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: Areas - Count: 48

01:13:07.680 - Last Batch: Areas
		 Total Time: 0.062s Frames: 2 Ticks: 52
		 FrameTime (avg/max/ticks max): 20.9ms / 31.7ms / 32
		 Jobs (started/looped): 46 / 2
Next Batch: Plugs - Count: 52

01:13:07.710 - Last Batch: Plugs
		 Total Time: 0.030s Frames: 1 Ticks: 29
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 22
		 Jobs (started/looped): 51 / 1
Next Batch: Gates - Count: 164

01:13:07.820 - <color=#C84800>>>>>>>>>>> ZONE 54 IS IN ZonesWithBulkheadEntrance!</color>
01:13:07.832 - Last Batch: Gates
		 Total Time: 0.112s Frames: 3 Ticks: 122
		 FrameTime (avg/max/ticks max): 30.6ms / 38.1ms / 38
		 Jobs (started/looped): 161 / 3
Next Batch: AreaNames - Count: 1

01:13:07.832 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

01:13:07.832 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

01:13:07.833 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 15

01:13:07.833 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4369803 CourseNode index: 1 had weight: 834.3333 All Weights: [Count: 12] 1001, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1, 1, 1, 1, 1, 1</color>
01:13:07.833 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:13:07.833 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 1001 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 167.6667, 334.3333, 501, 667.6667, 834.3333, 1001</color>
01:13:07.833 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:13:07.833 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.9489032 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
01:13:07.833 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE52, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:13:07.833 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
01:13:07.833 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:13:07.833 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.8353596 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
01:13:07.833 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:13:07.833 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE55 randomValue: 0.9489032 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 7] 1001, 667.6666, 334.3333, 1, 1, 1, 1</color>
01:13:07.833 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE55, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:13:07.834 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE220 randomValue: 0.4299398 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
01:13:07.834 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE220, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 125</color>
01:13:07.834 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE222 randomValue: 0.2905425 CourseNode index: 0 had weight: 5001 All Weights: [Count: 2] 5001, 1</color>
01:13:07.834 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE222, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
01:13:07.834 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.9489032 CourseNode index: 3 had weight: 1001 All Weights: [Count: 4] 1, 1, 501, 1001</color>
01:13:07.834 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:13:07.834 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.1257804 CourseNode index: 2 had weight: 1001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
01:13:07.834 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
01:13:07.834 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE224 randomValue: 0.3163199 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
01:13:07.834 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE224, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:13:07.834 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.6262351 CourseNode index: 3 had weight: 2001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
01:13:07.834 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
01:13:07.834 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.2051481 CourseNode index: 1 had weight: 2001 All Weights: [Count: 4] 1, 2001, 2001, 1</color>
01:13:07.834 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 0</color>
01:13:07.834 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE226 randomValue: 0.9573907 CourseNode index: 0 had weight: 5001 All Weights: [Count: 3] 5001, 1, 1</color>
01:13:07.834 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE226, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
01:13:07.835 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE227 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
01:13:07.835 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE227, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:13:07.835 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: Distribution - Count: 2

01:13:07.837 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_899 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_899_terminalKey: BULKHEAD_KEY_899 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
01:13:07.837 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_899 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_899_terminalKey: BULKHEAD_KEY_899 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
01:13:07.837 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
01:13:07.837 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 167.6667</color>
01:13:07.837 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 334.3334</color>
01:13:07.837 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 501</color>
01:13:07.837 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 667.6667</color>
01:13:07.837 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 834.3333</color>
01:13:07.837 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:13:07.838 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:13:07.838 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:13:07.838 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:13:07.838 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:13:07.838 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:13:07.838 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.5581185 ri: 46 had weight: 1001</color>
01:13:07.838 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_PURPLE_339 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_PURPLE_339_terminalKey: KEY_PURPLE_339 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:13:07.838 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_PURPLE_339 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_PURPLE_339_terminalKey: KEY_PURPLE_339 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:13:07.839 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.839 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.839 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.839 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.839 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.839 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.839 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.839 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.839 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.839 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.839 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.839 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.840 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.6453083 ri: 43 had weight: 1</color>
01:13:07.840 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_GREY_447 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_447_terminalKey: KEY_GREY_447 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:13:07.840 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_GREY_447 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_447_terminalKey: KEY_GREY_447 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:13:07.840 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.840 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.840 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.840 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.840 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.841 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.841 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.841 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.841 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.841 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.841 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.841 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:13:07.841 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.1889709 ri: 12 had weight: 1</color>
01:13:07.841 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 101 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 17.66667, 34.33334, 51, 67.66667, 84.33333, 101</color>
01:13:07.841 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
01:13:07.841 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
01:13:07.842 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.1070788 CourseNode index: 7 had weight: 1667.667 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 834.3334, 1667.667, 2501, 3334.333, 4167.667, 5001</color>
01:13:07.842 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
01:13:07.842 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.7077807 CourseNode index: 10 had weight: 2501 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 501, 1001, 1501, 2001, 2501, 3001</color>
01:13:07.842 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
01:13:07.842 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4060182 CourseNode index: 5 had weight: 834.3333 All Weights: [Count: 12] 1, 167.6667, 334.3334, 501, 667.6667, 834.3333, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1</color>
01:13:07.842 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaF ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
01:13:07.842 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.2714913 CourseNode index: 2 had weight: 2001 All Weights: [Count: 3] 1, 1, 2001</color>
01:13:07.842 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
01:13:07.842 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.1044676 CourseNode index: 1 had weight: 4001 All Weights: [Count: 3] 1, 4001, 5201</color>
01:13:07.842 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 5200</color>
01:13:07.842 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
01:13:07.842 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:13:07.842 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
01:13:07.842 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
01:13:07.843 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
01:13:07.843 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:13:07.843 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
01:13:07.843 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
01:13:07.843 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
01:13:07.843 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:13:07.843 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE57 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
01:13:07.843 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE57, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:13:07.843 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Distribute_PowerCells_3</color>
01:13:07.844 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_262 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_262_terminalKey: BULKHEAD_KEY_262 (KeyItemPickup_Core) placementData: LocalIndex: Zone_7 ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
01:13:07.844 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_262 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_262_terminalKey: BULKHEAD_KEY_262 (KeyItemPickup_Core) --- Zone: ZONE227, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
01:13:07.844 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 100 Total area weight: 1</color>
01:13:07.844 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE227 function: ResourceContainerWeak available: 9 randomValue: 0.5723938 ri: 5 had weight: 1</color>
01:13:07.844 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
01:13:07.844 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
01:13:07.844 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
01:13:07.844 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
01:13:07.844 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
01:13:07.845 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLACK_584 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_584_terminalKey: KEY_BLACK_584 (KeyItemPickup_Core) placementData: LocalIndex: Zone_6 ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
01:13:07.845 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLACK_584 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_584_terminalKey: KEY_BLACK_584 (KeyItemPickup_Core) --- Zone: ZONE226, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
01:13:07.845 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 1</color>
01:13:07.845 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
01:13:07.845 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
01:13:07.845 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE226 function: ResourceContainerWeak available: 22 randomValue: 0.9421546 ri: 20 had weight: 5001</color>
01:13:07.856 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE222 m_isWardenObjectiveGatherItem: False</color>
01:13:07.856 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE224 m_isWardenObjectiveGatherItem: False</color>
01:13:07.856 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: Reactor_Startup_Waves_5_L2</color>
01:13:07.856 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
01:13:07.856 - Last Batch: Distribution
		 Total Time: 0.036s Frames: 1 Ticks: 21
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 11
		 Jobs (started/looped): 157 / 1
Next Batch: FunctionMarkers - Count: 15

01:13:07.861 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_453
01:13:07.898 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_GREY_447 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_447_terminalKey: KEY_GREY_447 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_908</color>
01:13:07.980 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_PURPLE_339 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_PURPLE_339_terminalKey: KEY_PURPLE_339 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_160</color>
01:13:07.983 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_899 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_899_terminalKey: BULKHEAD_KEY_899 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_188</color>
01:13:08.062 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
01:13:08.063 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
01:13:08.063 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
01:13:08.077 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:13:08.079 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:13:08.080 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:13:08.080 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: GENERATOR_646
01:13:08.129 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:13:08.142 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:13:08.199 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:13:08.199 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_845
01:13:08.201 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:13:08.405 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:13:08.408 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:13:08.409 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:13:08.409 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_608
01:13:08.533 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:13:08.583 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:13:08.985 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLACK_584 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_584_terminalKey: KEY_BLACK_584 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_683</color>
01:13:09.029 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_262 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_262_terminalKey: BULKHEAD_KEY_262 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_724</color>
01:13:09.045 - Last Batch: FunctionMarkers
		 Total Time: 1.171s Frames: 25 Ticks: 1189
		 FrameTime (avg/max/ticks max): 48.7ms / 125.2ms / 127
		 Jobs (started/looped): 15 / 616
Next Batch: FunctionMarkerLeftovers - Count: 15

01:13:09.133 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.094s Frames: 2 Ticks: 88
		 FrameTime (avg/max/ticks max): 29.3ms / 48.6ms / 47
		 Jobs (started/looped): 13 / 2
Next Batch: Markers - Count: 1

01:13:09.344 - Last Batch: Markers
		 Total Time: 0.214s Frames: 6 Ticks: 211
		 FrameTime (avg/max/ticks max): 34.1ms / 38.7ms / 39
		 Jobs (started/looped): 1 / 315
Next Batch: PrefabSpawners - Count: 30578

01:13:10.810 - Last Batch: PrefabSpawners
		 Total Time: 1.469s Frames: 33 Ticks: 1466
		 FrameTime (avg/max/ticks max): 79.3ms / 183.6ms / 184
		 Jobs (started/looped): 30577 / 29987
Next Batch: LateMarkerCleanup - Count: 0

01:13:10.810 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

01:13:10.810 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

01:13:11.990 - Last Batch: LateGeomorphScan
		 Total Time: 1.184s Frames: 19 Ticks: 1179
		 FrameTime (avg/max/ticks max): 60.9ms / 67.6ms / 68
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 0

01:13:11.990 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

01:13:12.186 - CollectNavMeshSources : From 19 roots and 205569 possible sources, 45769 vas valid
01:13:12.186 - CollectNavMeshSources : NotStatic:0 NotActive:1577
01:13:12.186 - CollectNavMeshSources : WrongLayer:11574 NoCollider:148226 WasTrigger:0 MissingMesh:0 BadColliderType:0
01:13:12.186 - NavmeshUtils.NavMeshSourceCollector : 45769 valid NavMesh sources found!
01:13:13.183 - ---------------------------------------------------------
01:13:13.183 - Navmesh done! time: 1.168579
01:13:13.183 - ---------------------------------------------------------
01:13:13.184 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 1.151s Frames: 16 Ticks: 1194
		 FrameTime (avg/max/ticks max): 37.4ms / 333.3ms / 199
		 Jobs (started/looped): 1 / 3428617
Next Batch: AIGraph_Prepare - Count: 19

01:13:13.343 - Last Batch: AIGraph_Prepare
		 Total Time: 0.197s Frames: 3 Ticks: 159
		 FrameTime (avg/max/ticks max): 33.4ms / 51.3ms / 37
		 Jobs (started/looped): 16 / 3
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

01:13:13.734 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.390s Frames: 10 Ticks: 391
		 FrameTime (avg/max/ticks max): 40.3ms / 43.0ms / 44
		 Jobs (started/looped): 1 / 324982
Next Batch: LadderAIGNodes - Count: 15

01:13:13.738 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: AIGraph_LinkGates - Count: 59

01:13:13.744 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

01:13:13.744 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 12

01:13:13.744 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 12

01:13:13.745 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_Start - Count: 19

01:13:13.746 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

01:13:13.839 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.107s Frames: 3 Ticks: 93
		 FrameTime (avg/max/ticks max): 28.7ms / 35.2ms / 38
		 Jobs (started/looped): 47 / 367
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

01:13:13.856 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.000s Frames: 0 Ticks: 18
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: AIGraph_End - Count: 19

01:13:13.857 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

01:13:13.857 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 16

01:13:13.857 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_453_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
01:13:13.858 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_827_itemKey:SEC_DOOR_827_code:mood (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
01:13:13.858 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_827_itemKey:SEC_DOOR_827_code:mood
01:13:13.858 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_453
01:13:13.858 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_926_itemKey:SEC_DOOR_926_code:vote (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
01:13:13.859 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_926_itemKey:SEC_DOOR_926_code:vote
01:13:13.859 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_453
01:13:13.862 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 2
Next Batch: SetGateTraversableFromStart - Count: 59

01:13:13.878 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.035s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 58 / 60
Next Batch: Ladders - Count: 15

01:13:13.884 - Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: DoorLocks - Count: 17

01:13:13.971 - Last Batch: DoorLocks
		 Total Time: 0.098s Frames: 2 Ticks: 87
		 FrameTime (avg/max/ticks max): 27.6ms / 45.2ms / 54
		 Jobs (started/looped): 15 / 2
Next Batch: Resources - Count: 1

01:13:13.972 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
01:13:13.973 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
01:13:13.974 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
01:13:13.974 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

01:13:13.980 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 15

01:13:14.030 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.040s Frames: 1 Ticks: 49
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 16
		 Jobs (started/looped): 21 / 37
Next Batch: Culling_Nodes - Count: 48

01:13:14.185 - Last Batch: Culling_Nodes
		 Total Time: 0.150s Frames: 4 Ticks: 155
		 FrameTime (avg/max/ticks max): 33.7ms / 40.0ms / 38
		 Jobs (started/looped): 44 / 4
Next Batch: Culling_Portals - Count: 77

01:13:14.195 - Last Batch: Culling_Portals
		 Total Time: 0.035s Frames: 1 Ticks: 10
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 76 / 1
Next Batch: Culling_Cullers - Count: 446

01:13:14.205 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 446 / 0
Next Batch: Culling_Lights - Count: 48

01:13:14.646 - Last Batch: Culling_Lights
		 Total Time: 0.443s Frames: 12 Ticks: 441
		 FrameTime (avg/max/ticks max): 36.9ms / 45.8ms / 42
		 Jobs (started/looped): 36 / 12
Next Batch: Culling_NodeInstanceSearch - Count: 48

01:13:14.898 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.258s Frames: 8 Ticks: 252
		 FrameTime (avg/max/ticks max): 31.9ms / 34.5ms / 34
		 Jobs (started/looped): 48 / 3079
Next Batch: Culling_NodeClusterJobs - Count: 15

01:13:15.259 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.346s Frames: 11 Ticks: 361
		 FrameTime (avg/max/ticks max): 31.6ms / 32.5ms / 32
		 Jobs (started/looped): 63 / 1871330
Next Batch: Culling_Cleanup - Count: 48

01:13:15.260 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: Culling_GatherLightCulling - Count: 529

01:13:15.275 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.031s Frames: 1 Ticks: 15
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 528 / 1
Next Batch: Culling_TrimPortalLists - Count: 49

01:13:15.307 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.031s Frames: 1 Ticks: 32
		 FrameTime (avg/max/ticks max): 9.9ms / 19.9ms / 24
		 Jobs (started/looped): 49 / 181589
Next Batch: ZoneLights - Count: 16

01:13:15.495 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
01:13:15.495 - Last Batch: ZoneLights
		 Total Time: 0.065s Frames: 2 Ticks: 188
		 FrameTime (avg/max/ticks max): 21.2ms / 32.5ms / 33
		 Jobs (started/looped): 14 / 2
Next Batch: GenerateNavigationInfo - Count: 3

01:13:15.789 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.419s Frames: 2 Ticks: 294
		 FrameTime (avg/max/ticks max): 70.9ms / 131.7ms / 288
		 Jobs (started/looped): 49 / 2
Next Batch: DisplayNavigationInfo - Count: 55

01:13:15.826 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.032s Frames: 1 Ticks: 37
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 1

01:13:15.826 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

01:13:16.202 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.377s Frames: 2 Ticks: 376
		 FrameTime (avg/max/ticks max): 45.1ms / 80.2ms / 79
		 Jobs (started/looped): 17 / 2
Next Batch: LateRuntimeOptimizations - Count: 19

01:13:16.354 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.157s Frames: 4 Ticks: 152
		 FrameTime (avg/max/ticks max): 34.5ms / 52.1ms / 56
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 15

01:13:16.356 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 62 / 0
Next Batch: FixColliders - Count: 0

01:13:16.356 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

01:13:16.356 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

01:13:16.356 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

01:13:16.356 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
01:13:16.356 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

01:13:16.356 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

01:13:16.365 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 50 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

01:13:16.365 - Factory Done : Last build: Culling_PrepForInlevel
01:13:16.366 - Factory : Built in 8.927856 seconds
01:13:16.366 - BUILDER : BuildDone
01:13:16.366 - >>>>>>>> GS_Generating.OnBuilderDone
01:13:16.366 - Builder.CombinedCheckSum.Checksum: 9029943684908318820
01:13:16.366 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
01:13:16.367 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_02(Clone)_0 (ElevatorShaftLanding)
01:13:16.368 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_45_9 (LevelGeneration.LG_LevelExitGeo)
01:13:21.019 - <color=purple>OnPlayerGameStateChange : Bellriver ReadyToStopElevatorRide</color>
01:13:21.035 - <color=purple>OnPlayerGameStateChange : Bellriver ReadyToStopElevatorRide</color>
01:13:21.052 - <color=purple>OnPlayerGameStateChange : Dirty_Bird StopElevatorRide</color>
01:13:21.052 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
01:13:21.052 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
01:13:21.068 - OnBufferCommand : StartReceive Migration_B BufferID:15
01:13:21.101 - <color=purple>OnPlayerGameStateChange : Bellriver StopElevatorRide</color>
01:13:21.136 - <color=purple>OnPlayerGameStateChange : Bellriver StopElevatorRide</color>
01:13:21.353 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa StopElevatorRide</color>
01:13:22.053 - OnPlayerEvent : Dirty_Bird  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
01:13:22.054 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
01:13:22.069 - SNET : OnMasterCommand : StartPlaying 0 False
01:13:22.070 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
01:13:22.186 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:13:22.187 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
01:13:22.404 - Detecting that the player has entered a new layer
01:13:22.404 - WardenObjectiveManager, entered a new layer: MainLayer
01:13:22.404 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
01:13:22.405 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_646, GENERATOR_845, GENERATOR_608</color>
01:13:22.587 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa StopElevatorRide</color>
01:13:22.587 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:13:22.588 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
01:13:47.463 - <color=purple>OnPlayerGameStateChange : Dirty_Bird ReadyToStartLevel</color>
01:13:47.897 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
01:13:47.978 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ReadyToStartLevel</color>
01:13:48.013 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ReadyToStartLevel</color>
01:13:48.730 - <color=purple>OnPlayerGameStateChange : Bellriver ReadyToStartLevel</color>
01:13:48.730 - <color=purple>OnPlayerGameStateChange : Bellriver ReadyToStartLevel</color>
01:13:48.747 - OnPlayerEvent : Dirty_Bird  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
01:13:48.747 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
01:13:48.764 - <color=purple>OnPlayerGameStateChange : Dirty_Bird InLevel</color>
01:13:48.764 - SNET : OnMasterCommand : StartPlaying 0 False
01:13:48.765 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
01:13:48.765 - <color=green>SNET : PlayerSynced(Clone)_32768 : Dirty_Bird exits PLOC_InElevator, replicator key: 32768</color>
01:13:48.766 - <color=green>SNET : PlayerSynced(Clone)_32769 : Hayuru Himekawa exits PLOC_InElevator, replicator key: 32769</color>
01:13:48.766 - <color=green>SNET : PlayerSynced(Clone)_32770 : Bellriver exits PLOC_InElevator, replicator key: 32770</color>
01:13:48.767 - <color=green>SNET : PlayerLocal(Clone)_32771 : hunchback exits PLOC_InElevator, replicator key: 32771</color>
01:13:48.767 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:13:48.770 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
01:13:48.830 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:13:48.847 - <color=purple>OnPlayerGameStateChange : Bellriver InLevel</color>
01:13:48.864 - <color=purple>OnPlayerGameStateChange : Bellriver InLevel</color>
01:13:49.047 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:13:49.131 - <color=green>SNET : PlayerSynced(Clone)_32769 : Hayuru Himekawa exits PLOC_InElevator, replicator key: 32769</color>
01:13:49.331 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa InLevel</color>
01:13:49.347 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa InLevel</color>
01:14:11.471 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from Dirty_Bird, without a primed buffer. False 
01:14:31.508 - OnBufferCommand : StartReceive Migration_B BufferID:17
01:15:37.671 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
01:15:39.743 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
01:16:01.132 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
01:16:12.660 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
01:16:15.678 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
01:16:22.688 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
01:16:22.688 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
01:16:44.440 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:17 42.75121
01:16:48.761 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:16:48.762 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:16:48.762 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>0</color> / <color=orange>3</color>
01:17:04.493 - OnBufferCommand : StartReceive Migration_B BufferID:18
01:17:37.142 - Look rotation viewing vector is zero
01:17:56.646 - SNET : OnMasterCommand : EndPlaying 0 False
01:17:56.646 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
01:17:56.647 - Got expedition end from master!
01:17:56.663 - Dirty_Bird was in InLevel
01:17:56.664 - <color=purple>OnPlayerGameStateChange : Dirty_Bird AfterLevel</color>
01:17:56.679 - Bellriver was in InLevel
01:17:56.698 - Bellriver was in InLevel
01:17:56.713 - Bellriver was in InLevel
01:17:56.713 - <color=purple>OnPlayerGameStateChange : Bellriver AfterLevel</color>
01:17:56.730 - Hayuru Himekawa was in InLevel
01:17:56.731 - <color=purple>OnPlayerGameStateChange : Bellriver AfterLevel</color>
01:17:56.745 - Hayuru Himekawa was in InLevel
01:17:56.763 - Hayuru Himekawa was in InLevel
01:17:56.778 - Hayuru Himekawa was in InLevel
01:17:56.797 - Hayuru Himekawa was in InLevel
01:17:56.812 - Hayuru Himekawa was in InLevel
01:17:56.830 - Hayuru Himekawa was in InLevel
01:17:56.845 - Hayuru Himekawa was in InLevel
01:17:56.863 - Hayuru Himekawa was in InLevel
01:17:56.879 - Hayuru Himekawa was in InLevel
01:17:56.897 - Hayuru Himekawa was in InLevel
01:17:56.912 - Hayuru Himekawa was in InLevel
01:17:56.930 - Hayuru Himekawa was in InLevel
01:17:56.945 - Hayuru Himekawa was in InLevel
01:17:56.946 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa AfterLevel</color>
01:17:56.967 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
01:17:56.967 - CleanupAfterExpedition AfterLevel
01:17:56.967 - Global.OnLevelCleanup
01:17:56.969 - Global.OnLevelCleanup
01:17:56.969 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: False
01:17:56.969 - NavMarkerLayer.RemoveMarker got NULL marker!
01:17:56.970 - NavMarkerLayer.RemoveMarker got NULL marker!
01:17:56.970 - NavMarkerLayer.RemoveMarker got NULL marker!
01:17:56.970 - NavMarkerLayer.RemoveMarker got NULL marker!
01:17:56.970 - NavMarkerLayer.RemoveMarker got NULL marker!
01:17:56.970 - NavMarkerLayer.RemoveMarker got NULL marker!
01:17:56.970 - NavMarkerLayer.RemoveMarker got NULL marker!
01:17:56.970 - NavMarkerLayer.RemoveMarker got NULL marker!
01:17:56.970 - NavMarkerLayer.RemoveMarker got NULL marker!
01:17:56.970 - NavMarkerLayer.RemoveMarker got NULL marker!
01:17:56.970 - NavMarkerLayer.RemoveMarker got NULL marker!
01:17:56.970 - NavMarkerLayer.RemoveMarker got NULL marker!
01:17:56.970 - NavMarkerLayer.RemoveMarker got NULL marker!
01:17:56.970 - NavMarkerLayer.RemoveMarker got NULL marker!
01:17:56.970 - NavMarkerLayer.RemoveMarker got NULL marker!
01:17:56.971 - NavMarkerLayer.RemoveMarker got NULL marker!
01:17:56.971 - NavMarkerLayer.RemoveMarker got NULL marker!
01:17:56.971 - NavMarkerLayer.RemoveMarker got NULL marker!
01:17:56.971 - NavMarkerLayer.RemoveMarker got NULL marker!
01:17:56.971 - NavMarkerLayer.RemoveMarker got NULL marker!
01:17:57.145 - On despawn! PlayerLocal(Clone)_32771 : hunchback
01:17:57.146 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:17:57.146 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:17:57.146 - On despawn! PlayerSynced(Clone)_32770 : Bellriver
01:17:57.148 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
01:17:57.148 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:17:57.148 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:17:57.148 - On despawn! PlayerSynced(Clone)_32769 : Hayuru Himekawa
01:17:57.149 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:17:57.150 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:17:57.150 - On despawn! PlayerSynced(Clone)_32768 : Dirty_Bird
01:17:57.151 - OnPlayerEvent : Dirty_Bird  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
01:17:57.151 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:17:57.158 - CarryItemWithGlobalStateManager.OnLevelCleanup
01:17:57.158 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 1
01:17:57.162 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa AfterLevel</color>
01:17:57.163 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:17:57.163 - SNet ERROR : Bad packet sent by player Dirty_Bird in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
01:17:57.163 - SNet ERROR : Bad packet sent by player Bellriver in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:17:57.163 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:17:57.163 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:17:58.501 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:17:58.514 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
01:17:58.515 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:17:58.515 - PlayerVoiceManager.DoSayLine, trying to play a voice on data.playerID: 3 where voice is NULL. Did we lose a player
01:17:58.515 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:17:58.515 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:17:58.515 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:17:58.516 - SNet ERROR : Bad packet sent by player Dirty_Bird in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
01:17:58.516 - SNet ERROR : Bad packet sent by player Bellriver in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:17:58.516 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:17:58.516 - PlayerVoiceManager.DoSayLine, trying to play a voice on data.playerID: 3 where voice is NULL. Did we lose a player
01:17:58.516 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Dirty_Bird (SNetwork.SNet_Player) WinConditionSolved: False
01:17:58.516 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:17:58.516 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:17:58.516 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Bellriver (SNetwork.SNet_Player) WinConditionSolved: False
01:17:58.516 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:17:58.516 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:17:58.516 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:17:58.516 - SessionGUID set to yZwvvPFp4EyGvIClQyObFg==
01:17:58.518 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 460642025 1010106405  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
01:17:58.518 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 460642025 1010106405  sessionGUID:SNetwork.SNetStructs+pSessionGUID
01:17:58.518 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Bellriver (SNetwork.SNet_Player) WinConditionSolved: False
01:17:58.518 - SNet ERROR : Bad packet sent by player Bellriver in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:17:58.518 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hayuru Himekawa (SNetwork.SNet_Player) WinConditionSolved: False
01:17:58.518 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:17:58.524 - OnPlayerEvent : Dirty_Bird  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
01:17:58.538 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.547 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.552 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.561 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.577 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.592 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.609 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.626 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.643 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.660 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.676 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.694 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.709 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.727 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.743 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.760 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.776 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.793 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.809 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.826 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.842 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.859 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.875 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.893 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.909 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.927 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.943 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.960 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.977 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:58.994 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.011 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.012 - <color=purple>OnPlayerGameStateChange : Bellriver Lobby</color>
01:17:59.027 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.043 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.060 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.076 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.094 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.110 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.127 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.144 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.160 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.177 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.194 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.210 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.227 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.243 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.260 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.276 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.293 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.309 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.327 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.343 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.360 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.376 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.393 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.409 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.427 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:17:59.427 - <color=purple>OnPlayerGameStateChange : Dirty_Bird Lobby</color>
01:17:59.443 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.443 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hayuru Himekawa (SNetwork.SNet_Player) WinConditionSolved: False
01:17:59.443 - <color=purple>OnPlayerGameStateChange : Bellriver Lobby</color>
01:17:59.460 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.466 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:17:59.477 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.483 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:17:59.492 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:17:59.493 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
01:17:59.498 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.509 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.527 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.527 - SessionGUID set to yZwvvPFp4EyGvIClQyObFg==
01:17:59.528 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 460642025 1010106405  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
01:17:59.528 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 460642025 1010106405  sessionGUID:SNetwork.SNetStructs+pSessionGUID
01:17:59.544 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.560 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.577 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.593 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.609 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.626 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.643 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.662 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.679 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.694 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.710 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.727 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.744 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.761 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.777 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.794 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.810 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.827 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.844 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.860 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.877 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.894 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.910 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.927 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.943 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.961 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.977 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:17:59.995 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:18:00.012 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:18:00.028 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:18:00.044 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:18:00.061 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:18:00.077 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:18:00.095 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:18:00.111 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:18:00.128 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:18:00.144 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:18:00.161 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:18:00.177 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:18:00.194 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:18:00.210 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:18:00.228 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:18:00.244 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:18:00.261 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:18:00.261 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
01:18:00.295 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
01:18:09.521 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
01:18:20.966 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
01:18:24.518 - <color=purple>OnPlayerGameStateChange : Dirty_Bird Generating</color>
01:18:24.518 - SNET : OnMasterCommand : StartGeneration 0 False
01:18:24.518 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
01:18:24.518 - RundownManager.NewGameSession: Session already active! Ending current session before starting a new one.
01:18:24.518 - RundownManager.EndGameSession
01:18:24.519 - RundownManager: Starting new game session
01:18:24.519 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:18:24.529 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:18:24.537 - RundownManager: Drop server game session finished successfully
01:18:24.538 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
01:18:24.545 - DropServerGameSession: Session was COMPLETED
01:18:24.546 - DropServerGameSession: Enqueueing new session request (sessionId: yZwvvPFp4EyGvIClQyObFg==, rundown: Local_25, expedition: B1)
01:18:24.546 - DropServerManager: Woke up
01:18:24.546 - DropServerGameSession: Making new session request...
01:18:24.546 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
01:18:24.618 - <color=purple>OnPlayerGameStateChange : Bellriver Generating</color>
01:18:24.635 - <color=purple>OnPlayerGameStateChange : Bellriver Generating</color>
01:18:24.836 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Generating</color>
01:18:26.421 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
01:18:26.421 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 460642025 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 460642025</color>
01:18:26.421 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1010106405 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1010106405</color>
01:18:26.421 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 242 hostIDSeed: 460642025 sessionSeed: 1010106405
01:18:26.421 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 242 HostIDSeed: 460642025 SessionSeed: 1010106405</color>
01:18:26.421 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
01:18:26.421 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1010106405</color>
01:18:26.422 - >>>>>>>>>>>>> BuildFloor
01:18:26.422 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
01:18:26.422 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
01:18:26.437 - Last Batch: Setup
		 Total Time: 0.017s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

01:18:26.437 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

01:18:26.438 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

01:18:26.438 - <color=#C84800>LG_SetupFloor.Build</color>
01:18:26.444 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 51 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_0</color>
01:18:26.445 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 52 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_1</color>
01:18:26.445 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 53 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_2</color>
01:18:26.445 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 54 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_3</color>
01:18:26.445 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 55 with BuildFromZoneAlias54 zoneAliasStart: 51 aliasOffset: Zone_4</color>
01:18:26.445 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 56 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_5</color>
01:18:26.446 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 57 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_6</color>
01:18:26.446 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 220 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_0</color>
01:18:26.446 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 221 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_1</color>
01:18:26.446 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 222 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_2</color>
01:18:26.446 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 223 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_3</color>
01:18:26.447 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 224 with BuildFromZoneAlias223 zoneAliasStart: 220 aliasOffset: Zone_4</color>
01:18:26.447 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 225 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_5</color>
01:18:26.447 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 226 with BuildFromZoneAlias225 zoneAliasStart: 220 aliasOffset: Zone_6</color>
01:18:26.447 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 227 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_7</color>
01:18:26.447 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 15

01:18:26.447 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
01:18:26.528 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:213]</color>
01:18:26.680 - Last Batch: GenerateZones
		 Total Time: 0.236s Frames: 5 Ticks: 233
		 FrameTime (avg/max/ticks max): 46.5ms / 86.5ms / 86
		 Jobs (started/looped): 15 / 215
Next Batch: PlaceAddonZones - Count: 0

01:18:26.680 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

01:18:26.682 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 13
Next Batch: BuildFloors - Count: 1

01:18:26.682 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

01:18:26.695 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 14
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: Areas - Count: 48

01:18:26.748 - Last Batch: Areas
		 Total Time: 0.063s Frames: 2 Ticks: 52
		 FrameTime (avg/max/ticks max): 21.2ms / 32.3ms / 33
		 Jobs (started/looped): 46 / 2
Next Batch: Plugs - Count: 52

01:18:26.777 - Last Batch: Plugs
		 Total Time: 0.030s Frames: 1 Ticks: 29
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 15
		 Jobs (started/looped): 51 / 1
Next Batch: Gates - Count: 164

01:18:26.882 - <color=#C84800>>>>>>>>>>> ZONE 54 IS IN ZonesWithBulkheadEntrance!</color>
01:18:26.893 - Last Batch: Gates
		 Total Time: 0.109s Frames: 3 Ticks: 117
		 FrameTime (avg/max/ticks max): 29.5ms / 37.0ms / 38
		 Jobs (started/looped): 161 / 3
Next Batch: AreaNames - Count: 1

01:18:26.893 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

01:18:26.893 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

01:18:26.894 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 15

01:18:26.894 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4369803 CourseNode index: 1 had weight: 834.3333 All Weights: [Count: 12] 1001, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1, 1, 1, 1, 1, 1</color>
01:18:26.894 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:18:26.894 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 1001 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 167.6667, 334.3333, 501, 667.6667, 834.3333, 1001</color>
01:18:26.894 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:18:26.894 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.9489032 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
01:18:26.894 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE52, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:18:26.894 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
01:18:26.894 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:18:26.894 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.8353596 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
01:18:26.894 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:18:26.894 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE55 randomValue: 0.9489032 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 7] 1001, 667.6666, 334.3333, 1, 1, 1, 1</color>
01:18:26.895 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE55, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:18:26.895 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE220 randomValue: 0.4299398 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
01:18:26.895 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE220, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 125</color>
01:18:26.895 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE222 randomValue: 0.2905425 CourseNode index: 0 had weight: 5001 All Weights: [Count: 2] 5001, 1</color>
01:18:26.895 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE222, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
01:18:26.895 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.9489032 CourseNode index: 3 had weight: 1001 All Weights: [Count: 4] 1, 1, 501, 1001</color>
01:18:26.895 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:18:26.895 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.1257804 CourseNode index: 2 had weight: 1001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
01:18:26.895 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
01:18:26.895 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE224 randomValue: 0.3163199 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
01:18:26.895 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE224, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:18:26.895 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.6262351 CourseNode index: 3 had weight: 2001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
01:18:26.895 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
01:18:26.895 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.2051481 CourseNode index: 1 had weight: 2001 All Weights: [Count: 4] 1, 2001, 2001, 1</color>
01:18:26.895 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 0</color>
01:18:26.896 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE226 randomValue: 0.9573907 CourseNode index: 0 had weight: 5001 All Weights: [Count: 3] 5001, 1, 1</color>
01:18:26.896 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE226, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
01:18:26.896 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE227 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
01:18:26.896 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE227, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:18:26.896 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: Distribution - Count: 2

01:18:26.898 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_93 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_93_terminalKey: BULKHEAD_KEY_93 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
01:18:26.898 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_93 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_93_terminalKey: BULKHEAD_KEY_93 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
01:18:26.898 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
01:18:26.898 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 167.6667</color>
01:18:26.898 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 334.3334</color>
01:18:26.898 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 501</color>
01:18:26.898 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 667.6667</color>
01:18:26.898 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 834.3333</color>
01:18:26.898 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:18:26.898 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:18:26.899 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:18:26.899 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:18:26.899 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:18:26.899 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:18:26.899 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.3917834 ri: 38 had weight: 1001</color>
01:18:26.899 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_ORANGE_185 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_185_terminalKey: KEY_ORANGE_185 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:18:26.899 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_ORANGE_185 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_185_terminalKey: KEY_ORANGE_185 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:18:26.899 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.900 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.900 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.900 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.900 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.900 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.900 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.900 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.900 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.900 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.900 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.900 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.901 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.563225 ri: 38 had weight: 1</color>
01:18:26.901 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_PURPLE_545 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_PURPLE_545_terminalKey: KEY_PURPLE_545 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:18:26.901 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_PURPLE_545 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_PURPLE_545_terminalKey: KEY_PURPLE_545 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:18:26.901 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.901 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.901 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.902 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.902 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.902 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.902 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.902 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.902 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.902 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.902 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.902 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:18:26.902 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 67 randomValue: 0.6982475 ri: 46 had weight: 1</color>
01:18:26.914 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 101 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 17.66667, 34.33334, 51, 67.66667, 84.33333, 101</color>
01:18:26.914 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
01:18:26.914 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
01:18:26.914 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.1070788 CourseNode index: 7 had weight: 1667.667 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 834.3334, 1667.667, 2501, 3334.333, 4167.667, 5001</color>
01:18:26.914 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
01:18:26.914 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.7077807 CourseNode index: 10 had weight: 2501 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 501, 1001, 1501, 2001, 2501, 3001</color>
01:18:26.914 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
01:18:26.914 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4060182 CourseNode index: 5 had weight: 834.3333 All Weights: [Count: 12] 1, 167.6667, 334.3334, 501, 667.6667, 834.3333, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1</color>
01:18:26.914 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaF ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
01:18:26.915 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.2714913 CourseNode index: 2 had weight: 2001 All Weights: [Count: 3] 1, 1, 2001</color>
01:18:26.915 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
01:18:26.915 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.1044676 CourseNode index: 1 had weight: 4001 All Weights: [Count: 3] 1, 4001, 5201</color>
01:18:26.915 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 5200</color>
01:18:26.915 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
01:18:26.915 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:18:26.915 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
01:18:26.915 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
01:18:26.915 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
01:18:26.915 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:18:26.915 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
01:18:26.915 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
01:18:26.916 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
01:18:26.916 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:18:26.916 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE57 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
01:18:26.916 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE57, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:18:26.916 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Distribute_PowerCells_3</color>
01:18:26.917 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_524 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_524_terminalKey: BULKHEAD_KEY_524 (KeyItemPickup_Core) placementData: LocalIndex: Zone_7 ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
01:18:26.917 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_524 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_524_terminalKey: BULKHEAD_KEY_524 (KeyItemPickup_Core) --- Zone: ZONE227, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
01:18:26.917 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 100 Total area weight: 1</color>
01:18:26.917 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE227 function: ResourceContainerWeak available: 9 randomValue: 0.7702926 ri: 6 had weight: 1</color>
01:18:26.917 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
01:18:26.917 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
01:18:26.917 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
01:18:26.917 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
01:18:26.918 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
01:18:26.918 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_GREY_744 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_744_terminalKey: KEY_GREY_744 (KeyItemPickup_Core) placementData: LocalIndex: Zone_4 ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
01:18:26.918 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_GREY_744 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_744_terminalKey: KEY_GREY_744 (KeyItemPickup_Core) --- Zone: ZONE224, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
01:18:26.918 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 1</color>
01:18:26.918 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
01:18:26.919 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE224 function: ResourceContainerWeak available: 23 randomValue: 0.1139245 ri: 15 had weight: 5001</color>
01:18:26.919 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE222 m_isWardenObjectiveGatherItem: False</color>
01:18:26.919 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE224 m_isWardenObjectiveGatherItem: False</color>
01:18:26.919 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: Reactor_Startup_Waves_5_L2</color>
01:18:26.919 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
01:18:26.919 - Last Batch: Distribution
		 Total Time: 0.038s Frames: 1 Ticks: 24
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 7
		 Jobs (started/looped): 157 / 1
Next Batch: FunctionMarkers - Count: 15

01:18:26.924 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_177
01:18:27.013 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_93 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_93_terminalKey: BULKHEAD_KEY_93 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_753</color>
01:18:27.013 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_ORANGE_185 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_185_terminalKey: KEY_ORANGE_185 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_753</color>
01:18:27.044 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_PURPLE_545 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_PURPLE_545_terminalKey: KEY_PURPLE_545 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_809</color>
01:18:27.075 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Generating</color>
01:18:27.092 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
01:18:27.093 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
01:18:27.093 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
01:18:27.136 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:18:27.136 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: GENERATOR_440
01:18:27.138 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:18:27.139 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:18:27.329 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:18:27.330 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:18:27.398 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:18:27.398 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_626
01:18:27.400 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:18:27.482 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:18:27.484 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:18:27.484 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_884
01:18:27.485 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:18:27.610 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:18:27.657 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:18:27.891 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_GREY_744 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_744_terminalKey: KEY_GREY_744 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_533</color>
01:18:28.109 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_524 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_524_terminalKey: BULKHEAD_KEY_524 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_623</color>
01:18:28.124 - Last Batch: FunctionMarkers
		 Total Time: 1.192s Frames: 25 Ticks: 1204
		 FrameTime (avg/max/ticks max): 44.9ms / 183.8ms / 183
		 Jobs (started/looped): 15 / 616
Next Batch: FunctionMarkerLeftovers - Count: 15

01:18:28.210 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.091s Frames: 2 Ticks: 86
		 FrameTime (avg/max/ticks max): 28.3ms / 46.6ms / 45
		 Jobs (started/looped): 13 / 2
Next Batch: Markers - Count: 1

01:18:28.417 - Last Batch: Markers
		 Total Time: 0.217s Frames: 6 Ticks: 207
		 FrameTime (avg/max/ticks max): 34.9ms / 38.7ms / 39
		 Jobs (started/looped): 1 / 315
Next Batch: PrefabSpawners - Count: 30578

01:18:29.632 - Last Batch: PrefabSpawners
		 Total Time: 1.202s Frames: 30 Ticks: 1215
		 FrameTime (avg/max/ticks max): 42.7ms / 43.8ms / 44
		 Jobs (started/looped): 30577 / 29987
Next Batch: LateMarkerCleanup - Count: 0

01:18:29.632 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

01:18:29.632 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

01:18:30.995 - Last Batch: LateGeomorphScan
		 Total Time: 1.377s Frames: 19 Ticks: 1363
		 FrameTime (avg/max/ticks max): 62.5ms / 247.8ms / 237
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 0

01:18:30.995 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

01:18:31.188 - CollectNavMeshSources : From 19 roots and 204819 possible sources, 45695 vas valid
01:18:31.188 - CollectNavMeshSources : NotStatic:0 NotActive:1566
01:18:31.188 - CollectNavMeshSources : WrongLayer:11448 NoCollider:147676 WasTrigger:0 MissingMesh:0 BadColliderType:0
01:18:31.188 - NavmeshUtils.NavMeshSourceCollector : 45695 valid NavMesh sources found!
01:18:32.245 - ---------------------------------------------------------
01:18:32.245 - Navmesh done! time: 1.225464
01:18:32.245 - ---------------------------------------------------------
01:18:32.245 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 1.211s Frames: 11 Ticks: 1250
		 FrameTime (avg/max/ticks max): 127.2ms / 323.6ms / 324
		 Jobs (started/looped): 1 / 2316700
Next Batch: AIGraph_Prepare - Count: 19

01:18:32.409 - Last Batch: AIGraph_Prepare
		 Total Time: 0.198s Frames: 3 Ticks: 164
		 FrameTime (avg/max/ticks max): 32.4ms / 51.4ms / 37
		 Jobs (started/looped): 16 / 3
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

01:18:32.808 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.396s Frames: 10 Ticks: 399
		 FrameTime (avg/max/ticks max): 39.6ms / 41.7ms / 43
		 Jobs (started/looped): 1 / 332650
Next Batch: LadderAIGNodes - Count: 15

01:18:32.812 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: AIGraph_LinkGates - Count: 59

01:18:32.818 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

01:18:32.818 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 12

01:18:32.819 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 12

01:18:32.819 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_Start - Count: 19

01:18:32.820 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

01:18:32.913 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.111s Frames: 3 Ticks: 93
		 FrameTime (avg/max/ticks max): 29.3ms / 38.1ms / 38
		 Jobs (started/looped): 45 / 369
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

01:18:32.930 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.000s Frames: 0 Ticks: 18
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: AIGraph_End - Count: 19

01:18:32.931 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

01:18:32.931 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 16

01:18:32.931 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_177_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
01:18:32.932 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_180_itemKey:SEC_DOOR_180_code:swan (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
01:18:32.932 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_180_itemKey:SEC_DOOR_180_code:swan
01:18:32.932 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_177
01:18:32.932 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_118_itemKey:SEC_DOOR_118_code:shot (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
01:18:32.932 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_118_itemKey:SEC_DOOR_118_code:shot
01:18:32.933 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_177
01:18:32.935 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 2
Next Batch: SetGateTraversableFromStart - Count: 59

01:18:32.954 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.037s Frames: 1 Ticks: 18
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 58 / 60
Next Batch: Ladders - Count: 15

01:18:32.960 - Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: DoorLocks - Count: 17

01:18:33.047 - Last Batch: DoorLocks
		 Total Time: 0.099s Frames: 2 Ticks: 87
		 FrameTime (avg/max/ticks max): 27.6ms / 45.2ms / 53
		 Jobs (started/looped): 15 / 2
Next Batch: Resources - Count: 1

01:18:33.048 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
01:18:33.049 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
01:18:33.050 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
01:18:33.050 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

01:18:33.056 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 15

01:18:33.106 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.041s Frames: 1 Ticks: 50
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 17
		 Jobs (started/looped): 21 / 28
Next Batch: Culling_Nodes - Count: 48

01:18:33.261 - Last Batch: Culling_Nodes
		 Total Time: 0.151s Frames: 4 Ticks: 155
		 FrameTime (avg/max/ticks max): 33.0ms / 41.4ms / 38
		 Jobs (started/looped): 44 / 4
Next Batch: Culling_Portals - Count: 77

01:18:33.262 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 77 / 0
Next Batch: Culling_Cullers - Count: 444

01:18:33.281 - Last Batch: Culling_Cullers
		 Total Time: 0.034s Frames: 1 Ticks: 19
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 443 / 1
Next Batch: Culling_Lights - Count: 48

01:18:33.722 - Last Batch: Culling_Lights
		 Total Time: 0.443s Frames: 12 Ticks: 441
		 FrameTime (avg/max/ticks max): 37.5ms / 45.2ms / 40
		 Jobs (started/looped): 36 / 12
Next Batch: Culling_NodeInstanceSearch - Count: 48

01:18:33.808 - DropServerGameSession: New session request completed successfully
01:18:33.808 - DropServerManager: Sleeping for 2 seconds...
01:18:33.988 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.260s Frames: 8 Ticks: 266
		 FrameTime (avg/max/ticks max): 33.1ms / 33.9ms / 34
		 Jobs (started/looped): 48 / 3073
Next Batch: Culling_NodeClusterJobs - Count: 15

01:18:34.358 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.379s Frames: 12 Ticks: 370
		 FrameTime (avg/max/ticks max): 31.3ms / 34.1ms / 34
		 Jobs (started/looped): 63 / 1850155
Next Batch: Culling_Cleanup - Count: 48

01:18:34.358 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: Culling_GatherLightCulling - Count: 529

01:18:34.368 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 529 / 0
Next Batch: Culling_TrimPortalLists - Count: 49

01:18:34.405 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.032s Frames: 1 Ticks: 36
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 10
		 Jobs (started/looped): 49 / 186331
Next Batch: ZoneLights - Count: 16

01:18:34.603 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
01:18:34.603 - Last Batch: ZoneLights
		 Total Time: 0.112s Frames: 3 Ticks: 198
		 FrameTime (avg/max/ticks max): 30.1ms / 45.4ms / 33
		 Jobs (started/looped): 13 / 3
Next Batch: GenerateNavigationInfo - Count: 3

01:18:34.898 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.402s Frames: 2 Ticks: 295
		 FrameTime (avg/max/ticks max): 61.1ms / 112.2ms / 289
		 Jobs (started/looped): 49 / 2
Next Batch: DisplayNavigationInfo - Count: 55

01:18:34.934 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.032s Frames: 1 Ticks: 36
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 1

01:18:34.934 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

01:18:35.366 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.407s Frames: 2 Ticks: 432
		 FrameTime (avg/max/ticks max): 41.7ms / 73.5ms / 75
		 Jobs (started/looped): 17 / 2
Next Batch: LateRuntimeOptimizations - Count: 19

01:18:35.556 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.196s Frames: 5 Ticks: 190
		 FrameTime (avg/max/ticks max): 34.5ms / 53.7ms / 51
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 15

01:18:35.559 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 68 / 0
Next Batch: FixColliders - Count: 0

01:18:35.559 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

01:18:35.559 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

01:18:35.559 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

01:18:35.559 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
01:18:35.559 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

01:18:35.559 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

01:18:35.570 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 50 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

01:18:35.570 - Factory Done : Last build: Culling_PrepForInlevel
01:18:35.570 - Factory : Built in 9.112183 seconds
01:18:35.570 - BUILDER : BuildDone
01:18:35.570 - >>>>>>>> GS_Generating.OnBuilderDone
01:18:35.570 - Builder.CombinedCheckSum.Checksum: 9029942805354295140
01:18:35.571 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
01:18:35.571 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_02(Clone)_0 (ElevatorShaftLanding)
01:18:35.572 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_63_9 (LevelGeneration.LG_LevelExitGeo)
01:18:35.780 - DropServerManager: Making rundown progression request...
01:18:36.114 - DropServerManager: Rundown progression request completed successfully
01:18:36.114 - DropServerManager: Sleeping for 2 seconds...
01:18:36.115 - RundownManager: Got rundown progression from drop server
01:18:36.115 - CM_PageRundown_New.OnRundownProgressionFileUpdated
01:18:36.115 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:18:37.164 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ReadyToStopElevatorRide</color>
01:18:37.248 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ReadyToStopElevatorRide</color>
01:18:37.998 - <color=purple>OnPlayerGameStateChange : Dirty_Bird ReadyToStopElevatorRide</color>
01:18:38.115 - DropServerManager: Idle
01:19:02.873 - <color=purple>OnPlayerGameStateChange : Bellriver ReadyToStopElevatorRide</color>
01:19:02.906 - <color=purple>OnPlayerGameStateChange : Bellriver ReadyToStopElevatorRide</color>
01:19:02.923 - <color=purple>OnPlayerGameStateChange : Dirty_Bird StopElevatorRide</color>
01:19:02.923 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
01:19:02.923 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
01:19:02.939 - OnBufferCommand : StartReceive Migration_B BufferID:19
01:19:02.974 - <color=purple>OnPlayerGameStateChange : Bellriver StopElevatorRide</color>
01:19:03.006 - <color=purple>OnPlayerGameStateChange : Bellriver StopElevatorRide</color>
01:19:03.174 - Detecting that the player has entered a new layer
01:19:03.174 - WardenObjectiveManager, entered a new layer: MainLayer
01:19:03.174 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
01:19:03.174 - ShowSubObjectiveIfNew, last obj:  newSubObj: Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_440, GENERATOR_626, GENERATOR_884</color>
01:19:03.207 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa StopElevatorRide</color>
01:19:03.240 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa StopElevatorRide</color>
01:19:03.924 - OnPlayerEvent : Dirty_Bird  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
01:19:03.925 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
01:19:03.942 - SNET : OnMasterCommand : StartPlaying 0 False
01:19:03.943 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
01:19:04.042 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:19:04.042 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
01:19:04.274 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:19:04.275 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
01:19:28.532 - <color=purple>OnPlayerGameStateChange : Dirty_Bird ReadyToStartLevel</color>
01:19:28.667 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
01:19:29.867 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ReadyToStartLevel</color>
01:19:31.052 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ReadyToStartLevel</color>
01:19:31.868 - <color=purple>OnPlayerGameStateChange : Bellriver ReadyToStartLevel</color>
01:19:31.885 - <color=purple>OnPlayerGameStateChange : Bellriver ReadyToStartLevel</color>
01:19:31.902 - OnPlayerEvent : Dirty_Bird  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
01:19:31.902 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
01:19:31.919 - <color=purple>OnPlayerGameStateChange : Dirty_Bird InLevel</color>
01:19:31.919 - SNET : OnMasterCommand : StartPlaying 0 False
01:19:31.920 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
01:19:31.921 - <color=green>SNET : PlayerSynced(Clone)_32768 : Dirty_Bird exits PLOC_InElevator, replicator key: 32768</color>
01:19:31.921 - <color=green>SNET : PlayerSynced(Clone)_32769 : Bellriver exits PLOC_InElevator, replicator key: 32769</color>
01:19:31.922 - <color=green>SNET : PlayerSynced(Clone)_32770 : Hayuru Himekawa exits PLOC_InElevator, replicator key: 32770</color>
01:19:31.922 - <color=green>SNET : PlayerLocal(Clone)_32771 : hunchback exits PLOC_InElevator, replicator key: 32771</color>
01:19:31.922 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:19:31.926 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
01:19:32.020 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:19:32.021 - <color=purple>OnPlayerGameStateChange : Bellriver InLevel</color>
01:19:32.053 - <color=purple>OnPlayerGameStateChange : Bellriver InLevel</color>
01:19:32.087 - <color=green>SNET : PlayerSynced(Clone)_32769 : Bellriver exits PLOC_InElevator, replicator key: 32769</color>
01:19:32.203 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:19:32.204 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa InLevel</color>
01:19:32.370 - <color=green>SNET : PlayerSynced(Clone)_32770 : Hayuru Himekawa exits PLOC_InElevator, replicator key: 32770</color>
01:19:32.520 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa InLevel</color>
01:19:34.209 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
01:19:52.873 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from Dirty_Bird, without a primed buffer. False 
01:20:12.927 - OnBufferCommand : StartReceive Migration_B BufferID:21
01:22:02.687 - Look rotation viewing vector is zero
01:22:31.934 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:22:31.934 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:22:31.935 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>0</color> / <color=orange>3</color>
01:22:37.439 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:21 41.00121
01:22:37.456 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
01:22:57.493 - OnBufferCommand : StartReceive Migration_B BufferID:22
01:24:27.849 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:24:27.849 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:24:27.849 - OBJECTIVE DISCOVERED!
01:24:27.850 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Discovered
01:24:27.865 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Discovered)
01:24:27.865 - DropServerManager: Woke up
01:24:27.865 - DropServerGameSession: Making layer progression request...
01:24:28.585 - DropServerGameSession: Layer progression request completed successfully
01:24:28.585 - DropServerManager: Sleeping for 2 seconds...
01:24:30.585 - DropServerManager: Idle
01:24:31.936 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000248 returning: Time_5 minutesToNext: 10
01:25:12.026 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:22 205.5723
01:25:26.639 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
01:25:26.640 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:25:26.640 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:25:26.640 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>1</color> / <color=orange>3</color>
01:25:32.062 - OnBufferCommand : StartReceive Migration_B BufferID:23
01:25:35.819 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:25:37.620 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:26:35.408 - ShowInventory, param1: key param2: 
01:27:46.530 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:23 360.1429
01:28:06.582 - OnBufferCommand : StartReceive Migration_B BufferID:24
01:28:17.761 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:28:19.530 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:28:24.784 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:28:29.256 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:29:37.903 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:29:43.910 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:29:47.014 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:29:50.518 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:29:51.453 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
01:29:52.519 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
01:30:21.551 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:24 514.6644
01:30:41.584 - OnBufferCommand : StartReceive Migration_B BufferID:25
01:31:33.838 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
01:31:35.740 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
01:31:42.746 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
01:31:42.746 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
01:32:09.638 - EnemyLocomotion.s_hashMelee180Sequences[animIndex]: 188013970
01:32:56.150 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:25 669.6653
01:33:16.187 - OnBufferCommand : StartReceive Migration_B BufferID:26
01:34:10.006 - Give infection, dis: 4.749973 disScale: 0.1363685 amount: 0.01772791
01:34:26.706 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
01:34:26.706 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:34:26.706 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>2</color> / <color=orange>3</color>
01:34:26.707 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:34:26.707 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>2</color> / <color=orange>3</color>
01:34:31.945 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.0004 returning: Time_15 minutesToNext: 15
01:35:17.305 - ShowInventory, param1: zone_53 param2: 
01:35:24.583 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:26 824.2684
01:35:44.618 - OnBufferCommand : StartReceive Migration_B BufferID:27
01:36:49.914 - Look rotation viewing vector is zero
01:37:37.312 - EnemyLocomotion.s_hashMelee180Sequences[animIndex]: 188013970
01:37:52.494 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:27 972.7023
01:38:12.515 - OnBufferCommand : StartReceive Migration_B BufferID:28
01:39:26.356 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_177_func:BulkheadDoorController_funcWasSpawned:True
01:39:42.870 - ShowInventory, param1: fog param2: 
01:39:59.338 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:40:02.574 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:40:16.406 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:40:18.370 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:28 1120.594
01:40:32.719 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:40:38.408 - OnBufferCommand : StartReceive Migration_B BufferID:29
01:42:03.660 - Look rotation viewing vector is zero
01:42:07.710 - Look rotation viewing vector is zero
01:42:11.400 - Look rotation viewing vector is zero
01:42:30.921 - Look rotation viewing vector is zero
01:42:44.566 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:29 1266.475
01:42:49.704 - SNET : OnMasterCommand : EndPlaying 1 False
01:42:49.704 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
01:42:49.706 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:42:49.712 - RundownManager.EndGameSession
01:42:49.712 - Got expedition fail from master!
01:42:49.713 - RundownManager: Drop server game session finished successfully
01:42:49.713 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
01:42:49.724 - DropServerGameSession: Session was COMPLETED
01:42:49.724 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
01:42:49.724 - DropServerManager: Woke up
01:42:49.724 - DropServerManager: Making rundown progression request...
01:42:49.724 - <color=purple>OnPlayerGameStateChange : Dirty_Bird ExpeditionFail</color>
01:42:49.724 - SNET : OnMasterCommand : EndPlaying 1 False
01:42:49.786 - <color=purple>OnPlayerGameStateChange : Bellriver ExpeditionFail</color>
01:42:49.801 - <color=purple>OnPlayerGameStateChange : Bellriver ExpeditionFail</color>
01:42:50.002 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ExpeditionFail</color>
01:42:50.035 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa ExpeditionFail</color>
01:42:50.235 - SNET : OnMasterCommand : EndPlaying 1 False
01:42:50.636 - DropServerManager: Rundown progression request completed successfully
01:42:50.636 - DropServerManager: Sleeping for 2 seconds...
01:42:50.636 - RundownManager: Got rundown progression from drop server
01:42:50.637 - CM_PageRundown_New.OnRundownProgressionFileUpdated
01:42:50.637 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:42:52.622 - DropServerManager: Idle
01:42:53.556 - SNET : OnMasterCommand : EndPlaying 0 False
01:42:53.557 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
01:42:53.557 - <color=purple>OnPlayerGameStateChange : Dirty_Bird AfterLevel</color>
01:42:53.572 - Bellriver was in ExpeditionFail
01:42:53.589 - Bellriver was in ExpeditionFail
01:42:53.605 - Bellriver was in ExpeditionFail
01:42:53.606 - <color=purple>OnPlayerGameStateChange : Bellriver AfterLevel</color>
01:42:53.622 - Hayuru Himekawa was in ExpeditionFail
01:42:53.638 - Hayuru Himekawa was in ExpeditionFail
01:42:53.638 - <color=purple>OnPlayerGameStateChange : Bellriver AfterLevel</color>
01:42:53.656 - Hayuru Himekawa was in ExpeditionFail
01:42:53.672 - Hayuru Himekawa was in ExpeditionFail
01:42:53.690 - Hayuru Himekawa was in ExpeditionFail
01:42:53.706 - Hayuru Himekawa was in ExpeditionFail
01:42:53.723 - Hayuru Himekawa was in ExpeditionFail
01:42:53.739 - Hayuru Himekawa was in ExpeditionFail
01:42:53.756 - Hayuru Himekawa was in ExpeditionFail
01:42:53.772 - Hayuru Himekawa was in ExpeditionFail
01:42:53.789 - Hayuru Himekawa was in ExpeditionFail
01:42:53.806 - Hayuru Himekawa was in ExpeditionFail
01:42:53.823 - Hayuru Himekawa was in ExpeditionFail
01:42:53.839 - Hayuru Himekawa was in ExpeditionFail
01:42:53.839 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa AfterLevel</color>
01:42:53.856 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
01:42:53.856 - CleanupAfterExpedition AfterLevel
01:42:53.857 - Global.OnLevelCleanup
01:42:53.858 - Global.OnLevelCleanup
01:42:53.858 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
01:42:53.858 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.858 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.858 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.858 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.858 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.858 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.859 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.859 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.859 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.859 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.859 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.859 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.859 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.859 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.859 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.859 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.859 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.859 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.859 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.859 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.859 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.859 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.860 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.860 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.860 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.860 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.860 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.860 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.860 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:53.860 - NavMarkerLayer.RemoveMarker got NULL marker!
01:42:54.026 - On despawn! PlayerLocal(Clone)_32771 : hunchback
01:42:54.028 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:42:54.028 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:42:54.028 - On despawn! PlayerSynced(Clone)_32770 : Hayuru Himekawa
01:42:54.030 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
01:42:54.030 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:42:54.031 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:42:54.031 - On despawn! PlayerSynced(Clone)_32769 : Bellriver
01:42:54.032 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
01:42:54.032 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:42:54.033 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:42:54.033 - On despawn! PlayerSynced(Clone)_32768 : Dirty_Bird
01:42:54.034 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
01:42:54.034 - OnPlayerEvent : Dirty_Bird  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
01:42:54.034 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:42:54.041 - CarryItemWithGlobalStateManager.OnLevelCleanup
01:42:54.041 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 1
01:42:54.046 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa AfterLevel</color>
01:42:54.046 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Dirty_Bird (SNetwork.SNet_Player) WinConditionSolved: False
01:42:54.046 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Bellriver (SNetwork.SNet_Player) WinConditionSolved: False
01:42:54.046 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hayuru Himekawa (SNetwork.SNet_Player) WinConditionSolved: False
01:42:55.410 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
01:42:55.411 - SNet ERROR : Bad packet sent by player Dirty_Bird in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
01:42:55.411 - SNet ERROR : Bad packet sent by player Bellriver in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:42:55.411 - SessionGUID set to 6t9+yCKpe0yG+0GzwFGkIQ==
01:42:55.412 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 460642025 393677420  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
01:42:55.412 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 460642025 393677420  sessionGUID:SNetwork.SNetStructs+pSessionGUID
01:42:55.412 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Bellriver (SNetwork.SNet_Player) WinConditionSolved: False
01:42:55.412 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hayuru Himekawa (SNetwork.SNet_Player) WinConditionSolved: False
01:42:55.418 - OnPlayerEvent : Dirty_Bird  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
01:42:55.419 - SNet ERROR : Bad packet sent by player Hayuru Himekawa in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:42:55.428 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.446 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.449 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.450 - <color=purple>OnPlayerGameStateChange : Bellriver Lobby</color>
01:42:55.456 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.472 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.489 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.506 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.523 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.539 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.555 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.572 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.589 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.605 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.622 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.639 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.656 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.672 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.690 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.706 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.722 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.739 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.757 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.772 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.789 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.805 - Dirty_Bird wasnt in Lobby he was in AfterLevel
01:42:55.806 - <color=purple>OnPlayerGameStateChange : Dirty_Bird Lobby</color>
01:42:55.823 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:55.840 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:55.856 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:55.857 - <color=purple>OnPlayerGameStateChange : Bellriver Lobby</color>
01:42:55.862 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:42:55.873 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:55.890 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:55.896 - OnPlayerEvent : Hayuru Himekawa  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:42:55.906 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:42:55.908 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
01:42:55.912 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:55.924 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:55.940 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:55.958 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:55.975 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:55.991 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.006 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.024 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.040 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.057 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.073 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.091 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.107 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.125 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.139 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.156 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.173 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.190 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.206 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.223 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.239 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.256 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.272 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.290 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.307 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.323 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.340 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.356 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.373 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.390 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.406 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.423 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.440 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.457 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.473 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.490 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.507 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.524 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.540 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.557 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.573 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.590 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.607 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.623 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.639 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.656 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.673 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.690 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.706 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.723 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.739 - Hayuru Himekawa wasnt in Lobby he was in AfterLevel
01:42:56.740 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
01:42:56.957 - <color=purple>OnPlayerGameStateChange : Hayuru Himekawa Lobby</color>
01:42:58.962 - OnMigrationStatusChange : Bellriver status changed to idle
01:42:58.975 - On despawn! PlayerSynced(Clone)_32769 : Bellriver
01:42:58.976 - <color=green>SNET : PlayerSynced(Clone)_32769 : Bellriver exits PLOC_InElevator, replicator key: 32769</color>
01:42:58.976 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:42:58.977 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
01:42:59.177 - WARNING : SNet > Bellriver left/is about to leave lobby!
01:42:59.177 - DEBUG : PlayerLeftLobby > Bellriver left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
01:42:59.177 -  > Mismatch > Bellriver was not in steam lobby!
01:42:59.510 - DEBUG : OnSessionMemberChange > Bellriver Left
01:42:59.510 - Player SNet_Player_Bellriver left session!
01:42:59.510 - <color=green>SNET : Removed Bellriver from PlayersInGame</color>
01:42:59.510 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:42:59.510 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
01:42:59.511 - On despawn! Replicator supplier not set yet for Player.PlayerReplicator!
01:42:59.511 - OnPlayerEvent : Bellriver  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
01:42:59.512 - DEBUG : Player Bellriver was removed from session
01:42:59.512 - DEBUG : Closed connection with Bellriver
01:43:01.127 - OnApplicationQuit
