15:57:51.272 - InControl (version 1.6.17 build 9143)
15:57:51.291 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
15:57:51.292 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
15:57:51.293 - GameDataInit.Initialize
15:57:52.118 - --------- GameDataManager SETUP ------------
15:57:52.125 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
15:57:52.125 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
15:57:52.129 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
15:57:52.129 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
15:57:52.210 - GuiManager.UpdateResolution w: 1920 h: 1080
15:57:52.494 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
15:57:52.494 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
15:57:52.930 - EnemyCostManager : Costs for Normal difficulty loaded
15:57:52.941 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
15:57:52.942 - ScreenLiquidManager > disinfectionPack_Apply loaded
15:57:52.942 - ScreenLiquidManager > disinfectionStation_Apply loaded
15:57:52.942 - ScreenLiquidManager > elevatorRain loaded
15:57:52.942 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
15:57:52.942 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
15:57:52.943 - ScreenLiquidManager > infectionSweat loaded
15:57:52.943 - ScreenLiquidManager > playerBlood_BigDamage loaded
15:57:52.943 - ScreenLiquidManager > playerBlood_Downed loaded
15:57:52.943 - ScreenLiquidManager > playerBlood_SmallDamage loaded
15:57:52.943 - ScreenLiquidManager > spitterJizz loaded
15:57:52.944 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
15:57:52.945 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
15:57:52.956 - GuiManager.UpdateResolution w: 1920 h: 1080
15:57:52.958 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
15:57:52.958 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
15:57:53.018 - Steamworks.NET initilized
15:57:53.019 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
15:57:53.019 - Current steam user id: 76561198007741298 name: hunchback
15:57:53.046 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
15:57:53.048 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
15:57:53.055 - DropServerManager: Idle
15:57:53.060 - SNET is Online, Woop!
15:57:53.061 - Waiting for network.. DONE!
15:57:53.061 - PlayFabManager.OnSteamInitialized
15:57:53.338 - [163 - GetAuthSessionTicketResponse] - 6 -- k_EResultOK
15:57:54.074 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
15:57:54.077 - PlayFabManager.RefreshGlobalTitleData
15:57:54.188 - <color=purple>PlayFab.OnGetCurrentTime October 23, 2020</color>
15:57:54.425 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
15:57:54.458 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
15:57:54.501 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
15:57:54.504 - PlayFabMatchMakingManager: Requesting list of QoS servers...
15:57:54.514 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
15:57:54.514 - DropServerManager: Woke up
15:57:54.514 - DropServerManager: Making rundown progression request...
15:57:54.694 - DropServerManager: Rundown progression request completed successfully
15:57:54.698 - DropServerManager: Sleeping for 2 seconds...
15:57:54.698 - RundownManager: Got rundown progression from drop server
15:57:54.699 - CM_PageRundown_New.OnRundownProgressionFileUpdated
15:57:54.699 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
15:57:56.715 - DropServerManager: Idle
15:58:05.765 - CM_PageIntro.OnSkip!
15:58:09.268 - GS_Offline.OnLocalPlayerPressStart!
15:58:09.285 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
15:58:09.286 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
15:58:09.315 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
15:58:09.316 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
15:58:09.318 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
15:59:22.908 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
15:59:32.383 - CellSettingsManager: auto saving..
15:59:32.383 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:59:32.383 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:59:32.397 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
15:59:37.889 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:59:37.889 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:59:37.898 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
15:59:37.911 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
15:59:37.911 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
15:59:37.911 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
15:59:37.911 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
15:59:37.936 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
15:59:37.957 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
15:59:39.457 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
15:59:39.490 - JoinLobby 109775240988891344
15:59:39.490 - JOINING!
15:59:39.490 - Trying to join lobby 109775240988891344
15:59:39.490 - SNet : Session reset
15:59:39.491 - Global.OnResetSession
15:59:39.491 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
15:59:39.491 - SessionGUID set to 
15:59:39.493 - waiting for lobby..
15:59:39.507 - waiting for lobby..
15:59:39.523 - waiting for lobby..
15:59:39.540 - waiting for lobby..
15:59:39.556 - waiting for lobby..
15:59:39.574 - waiting for lobby..
15:59:39.590 - waiting for lobby..
15:59:39.607 - waiting for lobby..
15:59:39.623 - waiting for lobby..
15:59:39.640 - waiting for lobby..
15:59:39.658 - waiting for lobby..
15:59:39.674 - waiting for lobby..
15:59:39.691 - waiting for lobby..
15:59:39.707 - waiting for lobby..
15:59:39.723 - waiting for lobby..
15:59:39.740 - waiting for lobby..
15:59:39.757 - waiting for lobby..
15:59:39.773 - waiting for lobby..
15:59:39.791 - waiting for lobby..
15:59:39.807 - waiting for lobby..
15:59:39.824 - waiting for lobby..
15:59:39.842 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False CoLT False -1
15:59:39.842 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False Liquid False -1
15:59:39.843 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False water False -1
15:59:39.843 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False hunchback False -1
15:59:39.843 - SNet_MasterManager : SearchingForMaster
15:59:39.844 - IN New lobby!
15:59:39.874 - Sending OnWhoIsMaster to CoLT
15:59:39.875 - Sending OnWhoIsMaster to Liquid
15:59:39.875 - Sending OnWhoIsMaster to water
15:59:42.876 - Sending OnWhoIsMaster to CoLT
15:59:42.877 - Sending OnWhoIsMaster to Liquid
15:59:42.877 - Sending OnWhoIsMaster to water
15:59:44.228 - SNet_MasterManager : Who's tha masta?! CoLT! CoLT!
15:59:44.228 - Whos the master? CoLT! CoLT!
15:59:44.228 - WARNING : GS_NoLobby has not implemented OnMasterChanged
15:59:44.229 - SNET : OnFoundMaster > Master is Steam Key > 76561197966041332   Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > CoLT : end
15:59:44.229 - Sending slave session question WantsToJoin
15:59:44.328 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 1663733760 0
15:59:44.328 -  > we are not in a session hub yet!
15:59:44.329 - <color=purple>OnPlayerGameStateChange : CoLT Lobby</color>
15:59:44.329 - OnMigrationStatusChange : CoLT status changed to idle
15:59:44.329 - SessionGUID set to KKyTZ4tLnUyclCIT2dNgaQ==
15:59:44.330 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 41427190 1807079001  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
15:59:44.330 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 41427190 1807079001  sessionGUID:SNetwork.SNetStructs+pSessionGUID
15:59:44.330 - DEBUG : OnSessionMemberChange > hunchback Joined
15:59:44.330 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
15:59:44.331 - Player hunchback was added to session
15:59:44.331 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
15:59:44.331 - DEBUG : OnSessionMemberChange > CoLT Joined
15:59:44.332 - Player CoLT was added to session
15:59:44.332 - DEBUG : OnSessionMemberChange > Liquid Joined
15:59:44.332 - Player Liquid was added to session
15:59:44.332 - DEBUG : OnSessionMemberChange > water Joined
15:59:44.333 - Player water was added to session
15:59:44.333 - DEBUG : OnSessionMemberChange > hunchback Joined
15:59:44.333 - Migration : MasterManager : In session!
15:59:44.445 - SNET : OnMasterCommand : AssignSlot 3 False
15:59:44.445 - OnPlayerEvent : hunchback  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
15:59:44.461 - OnPlayerEvent : hunchback PlayerInSession
15:59:44.461 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
15:59:44.462 - OnPlayerEvent : water  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
15:59:44.463 - SpawnPlayerModel, index: 2
15:59:44.466 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
15:59:44.466 - <color=purple>OnPlayerGameStateChange : water Lobby</color>
15:59:44.466 - OnMigrationStatusChange : water status changed to idle
15:59:44.467 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_water (SNetwork.SNet_Player) WinConditionSolved: False
15:59:44.477 - OnPlayerEvent : Liquid  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
15:59:44.479 - SpawnPlayerModel, index: 1
15:59:44.480 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
15:59:44.480 - <color=purple>OnPlayerGameStateChange : Liquid Lobby</color>
15:59:44.481 - OnMigrationStatusChange : Liquid status changed to idle
15:59:44.579 - <color=purple>OnPlayerGameStateChange : CoLT Lobby</color>
15:59:44.579 - SNET : OnMasterCommand : PickAvatar 3 False
15:59:44.579 - <color=green>SNET : We got character 3 assigned</color>
15:59:44.612 - <color=purple>OnPlayerGameStateChange : water Lobby</color>
15:59:44.645 - <color=purple>OnPlayerGameStateChange : Liquid Lobby</color>
15:59:44.696 - OnPlayerEvent : CoLT  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
15:59:44.698 - SpawnPlayerModel, index: 0
15:59:44.700 - SpawnPlayerModel, index: 3
15:59:44.701 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
15:59:44.701 - <color=purple>OnPlayerGameStateChange : CoLT Lobby</color>
15:59:44.701 - OnMigrationStatusChange : CoLT status changed to idle
15:59:44.702 - SessionGUID set to KKyTZ4tLnUyclCIT2dNgaQ==
15:59:44.703 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 41427190 1807079001  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
15:59:44.703 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 41427190 1807079001  sessionGUID:SNetwork.SNetStructs+pSessionGUID
15:59:44.703 - OnPlayerEvent : Liquid  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
15:59:44.703 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
15:59:44.703 - <color=purple>OnPlayerGameStateChange : Liquid Lobby</color>
15:59:44.703 - OnMigrationStatusChange : Liquid status changed to idle
15:59:44.703 - OnPlayerEvent : water  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
15:59:44.703 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
15:59:44.704 - <color=purple>OnPlayerGameStateChange : water Lobby</color>
15:59:44.704 - OnMigrationStatusChange : water status changed to idle
15:59:44.704 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_water (SNetwork.SNet_Player) WinConditionSolved: False
15:59:44.704 - OnBufferCommand : StartReceive JoinedHub BufferID:4
15:59:44.704 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:4 0
15:59:44.704 - RecallBuffer : type:JoinedHub isValid:True ID:4
15:59:44.704 - Global.OnPrepareForRecall
15:59:44.717 - OnPlayerEvent : water  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
15:59:44.721 - OnPlayerEvent : Liquid  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
15:59:44.725 - OnPlayerEvent : CoLT  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
15:59:44.725 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
15:59:44.726 - OBJECTIVE STARTED / ENTERED!
15:59:44.726 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
15:59:44.726 - RundownManager.SetLayerProgression: No active game session
15:59:44.726 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
15:59:44.727 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
15:59:44.727 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
15:59:44.727 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
15:59:44.727 - <color=green>SNET : Added hunchback to PlayersInGame</color>
15:59:44.727 - OnPlayerEvent : hunchback  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
15:59:44.728 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
15:59:44.749 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
15:59:44.750 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
15:59:44.879 - <color=purple>OnPlayerGameStateChange : CoLT Lobby</color>
15:59:44.879 - OnMigrationStatusChange : CoLT status changed to idle
15:59:44.879 - SessionGUID set to KKyTZ4tLnUyclCIT2dNgaQ==
15:59:44.880 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 41427190 1807079001  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
15:59:44.880 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 41427190 1807079001  sessionGUID:SNetwork.SNetStructs+pSessionGUID
15:59:44.915 - <color=purple>OnPlayerGameStateChange : water Lobby</color>
15:59:44.915 - OnMigrationStatusChange : water status changed to idle
15:59:44.915 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_water (SNetwork.SNet_Player) WinConditionSolved: False
15:59:44.946 - <color=purple>OnPlayerGameStateChange : Liquid Lobby</color>
15:59:44.946 - OnMigrationStatusChange : Liquid status changed to idle
15:59:51.870 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:59:51.870 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:59:51.879 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
15:59:53.304 - PlayerChatManager: DoSendChatMessage, got message: nevermnind
15:59:56.609 - PlayerChatManager: DoSendChatMessage, got message: technically yes
15:59:57.959 - CellSettingsKeyBindingValue action: VoiceChatPushToTalk isNegCompOfTwoAxisInput: False newValue: CellSettingsKeyBindingValue, device: Mouse axisName:  keyCode: T axisPosKeycode: None axisNegKeycode: None mouseButtonIndex: 4 gamepadInput: None axisPosIsMouseButton: False axisPosMouseButtonIndex 0 axisNegIsMouseButton: False axisNegMouseButtonIndex 0
15:59:58.092 - PlayerChatManager: DoSendChatMessage, got message: but nope
15:59:59.044 - PlayerChatManager: DoSendChatMessage, got message: :D
16:00:00.962 - CellSettingsManager: auto saving..
16:00:00.962 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:00:00.962 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:00:00.970 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
16:00:02.665 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:00:02.666 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:00:02.674 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
16:00:02.687 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:00:02.687 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
16:00:02.687 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:00:02.687 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
16:00:02.713 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:00:02.732 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:00:04.232 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:00:04.782 - PlayerChatManager: DoSendChatMessage, got message: hello
16:00:04.999 - JoinLobby 109775240988891344
16:00:05.000 - JOINING!
16:00:05.000 - Trying to join lobby 109775240988891344
16:00:05.000 - SNet : Session reset
16:00:05.000 - Global.OnResetSession
16:00:05.000 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 4</color>
16:00:05.001 - On despawn! PlayerLocal(Clone)_32771 : hunchback
16:00:05.001 - <color=green>SNET : PlayerLocal(Clone)_32771 : hunchback exits PLOC_InElevator, replicator key: 32771</color>
16:00:05.003 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
16:00:05.003 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
16:00:05.004 - On despawn! PlayerSynced(Clone)_32768 : CoLT
16:00:05.004 - <color=green>SNET : PlayerSynced(Clone)_32768 : CoLT exits PLOC_InElevator, replicator key: 32768</color>
16:00:05.004 - OnPlayerEvent : CoLT  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
16:00:05.005 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
16:00:05.005 - On despawn! PlayerSynced(Clone)_32769 : Liquid
16:00:05.005 - <color=green>SNET : PlayerSynced(Clone)_32769 : Liquid exits PLOC_InElevator, replicator key: 32769</color>
16:00:05.006 - OnPlayerEvent : Liquid  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
16:00:05.006 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
16:00:05.006 - On despawn! PlayerSynced(Clone)_32770 : water
16:00:05.006 - <color=green>SNET : PlayerSynced(Clone)_32770 : water exits PLOC_InElevator, replicator key: 32770</color>
16:00:05.007 - OnPlayerEvent : water  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
16:00:05.007 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
16:00:05.008 - SessionGUID set to 
16:00:05.010 - No more master ;(
16:00:05.010 - WARNING : GS_Lobby has not implemented OnMasterChanged
16:00:05.011 - waiting for lobby..
16:00:05.022 - waiting for lobby..
16:00:05.036 - waiting for lobby..
16:00:05.049 - waiting for lobby..
16:00:05.065 - waiting for lobby..
16:00:05.082 - waiting for lobby..
16:00:05.098 - waiting for lobby..
16:00:05.115 - waiting for lobby..
16:00:05.132 - waiting for lobby..
16:00:05.148 - waiting for lobby..
16:00:05.166 - waiting for lobby..
16:00:05.182 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False CoLT False -1
16:00:05.182 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False Liquid False -1
16:00:05.183 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False water False -1
16:00:05.183 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False hunchback False -1
16:00:05.183 - SNet_MasterManager : SearchingForMaster
16:00:05.183 - IN New lobby!
16:00:05.215 - Sending OnWhoIsMaster to CoLT
16:00:05.215 - Sending OnWhoIsMaster to Liquid
16:00:05.216 - Sending OnWhoIsMaster to water
16:00:05.299 - SNet_MasterManager : Who's tha masta?! CoLT! CoLT!
16:00:05.299 - Whos the master? CoLT! CoLT!
16:00:05.299 - WARNING : GS_Lobby has not implemented OnMasterChanged
16:00:05.299 - SNET : OnFoundMaster > Master is Steam Key > 76561197966041332   Session summary > Slave Unassigned -1 -1 0 0   Profile summary > CoLT : end
16:00:05.299 - Sending slave session question WantsToJoin
16:00:08.302 - Sending slave session question WantsToJoin
16:00:11.305 - Sending slave session question WantsToJoin
16:00:14.308 - Sending slave session question WantsToJoin
16:00:17.311 - DEBUG : Leaving Session Hub!
16:00:17.315 - OnPlayerEvent : hunchback  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
16:00:17.329 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:00:17.329 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
16:00:17.329 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:00:17.330 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
16:00:17.356 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:00:17.357 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
16:00:17.357 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
16:00:17.357 - SNet : Session reset
16:00:17.357 - Global.OnResetSession
16:00:17.357 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
16:00:17.357 - SessionGUID set to 
16:00:17.358 - No more master ;(
16:00:17.358 - WARNING : GS_NoLobby has not implemented OnMasterChanged
16:00:17.364 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:00:18.863 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:00:20.114 - JoinLobby 109775240988891344
16:00:20.114 - JOINING!
16:00:20.114 - Trying to join lobby 109775240988891344
16:00:20.114 - SNet : Session reset
16:00:20.114 - Global.OnResetSession
16:00:20.115 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
16:00:20.115 - SessionGUID set to 
16:00:20.116 - waiting for lobby..
16:00:20.130 - waiting for lobby..
16:00:20.147 - waiting for lobby..
16:00:20.163 - waiting for lobby..
16:00:20.180 - waiting for lobby..
16:00:20.197 - waiting for lobby..
16:00:20.214 - waiting for lobby..
16:00:20.231 - waiting for lobby..
16:00:20.248 - waiting for lobby..
16:00:20.263 - waiting for lobby..
16:00:20.281 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False CoLT False -1
16:00:20.281 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False Liquid False -1
16:00:20.281 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False water False -1
16:00:20.281 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False hunchback False -1
16:00:20.281 - SNet_MasterManager : SearchingForMaster
16:00:20.282 - IN New lobby!
16:00:20.314 - Sending OnWhoIsMaster to CoLT
16:00:20.314 - Sending OnWhoIsMaster to Liquid
16:00:20.314 - Sending OnWhoIsMaster to water
16:00:23.316 - Sending OnWhoIsMaster to CoLT
16:00:23.316 - Sending OnWhoIsMaster to Liquid
16:00:23.316 - Sending OnWhoIsMaster to water
16:00:23.317 - DEBUG : Leaving Session Hub!
16:00:23.322 - OnPlayerEvent : hunchback  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
16:00:23.335 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:00:23.336 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
16:00:23.336 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:00:23.336 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
16:00:23.363 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:00:23.364 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
16:00:23.364 - SNet : Session reset
16:00:23.364 - Global.OnResetSession
16:00:23.364 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
16:00:23.364 - SessionGUID set to 
16:00:23.371 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:00:24.552 - JoinLobby 109775240988891344
16:00:24.552 - JOINING!
16:00:24.552 - Trying to join lobby 109775240988891344
16:00:24.552 - SNet : Session reset
16:00:24.552 - Global.OnResetSession
16:00:24.552 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
16:00:24.553 - SessionGUID set to 
16:00:24.554 - waiting for lobby..
16:00:24.568 - waiting for lobby..
16:00:24.584 - waiting for lobby..
16:00:24.601 - waiting for lobby..
16:00:24.618 - waiting for lobby..
16:00:24.635 - waiting for lobby..
16:00:24.652 - waiting for lobby..
16:00:24.668 - waiting for lobby..
16:00:24.684 - waiting for lobby..
16:00:24.701 - waiting for lobby..
16:00:24.718 - waiting for lobby..
16:00:24.735 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False CoLT False -1
16:00:24.735 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False Liquid False -1
16:00:24.735 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False water False -1
16:00:24.735 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False hunchback False -1
16:00:24.735 - SNet_MasterManager : SearchingForMaster
16:00:24.736 - IN New lobby!
16:00:24.768 - Sending OnWhoIsMaster to CoLT
16:00:24.768 - Sending OnWhoIsMaster to Liquid
16:00:24.768 - Sending OnWhoIsMaster to water
16:00:27.771 - Sending OnWhoIsMaster to CoLT
16:00:27.771 - Sending OnWhoIsMaster to Liquid
16:00:27.771 - Sending OnWhoIsMaster to water
16:00:28.872 - SNet_MasterManager : Who's tha masta?! CoLT! CoLT!
16:00:28.872 - Whos the master? CoLT! CoLT!
16:00:28.872 - WARNING : GS_NoLobby has not implemented OnMasterChanged
16:00:28.872 - SNET : OnFoundMaster > Master is Steam Key > 76561197966041332   Session summary > Slave Unassigned -1 -1 0 0   Profile summary > CoLT : end
16:00:28.872 - Sending slave session question WantsToJoin
16:00:31.876 - Sending slave session question WantsToJoin
16:00:34.878 - Sending slave session question WantsToJoin
16:00:37.881 - Sending slave session question WantsToJoin
16:00:40.885 - DEBUG : Leaving Session Hub!
16:00:40.890 - OnPlayerEvent : hunchback  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
16:00:40.908 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:00:40.908 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
16:00:40.908 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:00:40.908 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
16:00:40.939 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:00:40.939 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
16:00:40.940 - SNet : Session reset
16:00:40.940 - Global.OnResetSession
16:00:40.940 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
16:00:40.940 - SessionGUID set to 
16:00:40.941 - No more master ;(
16:00:40.941 - WARNING : GS_NoLobby has not implemented OnMasterChanged
16:00:40.948 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:00:42.453 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:00:43.954 - JoinLobby 109775240988891344
16:00:43.954 - JOINING!
16:00:43.955 - Trying to join lobby 109775240988891344
16:00:43.955 - SNet : Session reset
16:00:43.955 - Global.OnResetSession
16:00:43.955 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
16:00:43.956 - SessionGUID set to 
16:00:43.956 - waiting for lobby..
16:00:43.957 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:00:43.971 - waiting for lobby..
16:00:43.986 - waiting for lobby..
16:00:44.003 - waiting for lobby..
16:00:44.021 - waiting for lobby..
16:00:44.038 - waiting for lobby..
16:00:44.054 - waiting for lobby..
16:00:44.070 - waiting for lobby..
16:00:44.087 - waiting for lobby..
16:00:44.103 - waiting for lobby..
16:00:44.121 - waiting for lobby..
16:00:44.137 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False CoLT False -1
16:00:44.137 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False Liquid False -1
16:00:44.138 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False water False -1
16:00:44.138 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False hunchback False -1
16:00:44.138 - SNet_MasterManager : SearchingForMaster
16:00:44.138 - IN New lobby!
16:00:44.170 - Sending OnWhoIsMaster to CoLT
16:00:44.171 - Sending OnWhoIsMaster to Liquid
16:00:44.171 - Sending OnWhoIsMaster to water
16:00:47.173 - Sending OnWhoIsMaster to CoLT
16:00:47.173 - Sending OnWhoIsMaster to Liquid
16:00:47.173 - Sending OnWhoIsMaster to water
16:00:48.191 - SNet_MasterManager : Who's tha masta?! CoLT! CoLT!
16:00:48.191 - Whos the master? CoLT! CoLT!
16:00:48.191 - WARNING : GS_NoLobby has not implemented OnMasterChanged
16:00:48.191 - SNET : OnFoundMaster > Master is Steam Key > 76561197966041332   Session summary > Slave Unassigned -1 -1 0 0   Profile summary > CoLT : end
16:00:48.191 - Sending slave session question WantsToJoin
16:00:51.195 - Sending slave session question WantsToJoin
16:00:54.197 - Sending slave session question WantsToJoin
16:00:57.200 - Sending slave session question WantsToJoin
16:01:00.203 - DEBUG : Leaving Session Hub!
16:01:00.207 - OnPlayerEvent : hunchback  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
16:01:00.220 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:00.220 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
16:01:00.221 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:00.221 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
16:01:00.249 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:00.249 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
16:01:00.249 - SNet : Session reset
16:01:00.249 - Global.OnResetSession
16:01:00.249 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
16:01:00.249 - SessionGUID set to 
16:01:00.250 - No more master ;(
16:01:00.250 - WARNING : GS_NoLobby has not implemented OnMasterChanged
16:01:00.257 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:01.771 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:03.273 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:04.474 - JoinLobby 109775240988891344
16:01:04.474 - JOINING!
16:01:04.475 - Trying to join lobby 109775240988891344
16:01:04.475 - SNet : Session reset
16:01:04.475 - Global.OnResetSession
16:01:04.475 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
16:01:04.475 - SessionGUID set to 
16:01:04.476 - waiting for lobby..
16:01:04.491 - waiting for lobby..
16:01:04.507 - waiting for lobby..
16:01:04.524 - waiting for lobby..
16:01:04.541 - waiting for lobby..
16:01:04.558 - waiting for lobby..
16:01:04.574 - waiting for lobby..
16:01:04.591 - waiting for lobby..
16:01:04.607 - waiting for lobby..
16:01:04.625 - waiting for lobby..
16:01:04.641 - waiting for lobby..
16:01:04.657 - waiting for lobby..
16:01:04.674 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False CoLT False -1
16:01:04.674 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False Liquid False -1
16:01:04.674 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False water False -1
16:01:04.675 - SNet_SessionHub : OnJoinedLobby 109775240988891344 False hunchback False -1
16:01:04.675 - SNet_MasterManager : SearchingForMaster
16:01:04.675 - IN New lobby!
16:01:04.707 - Sending OnWhoIsMaster to CoLT
16:01:04.708 - Sending OnWhoIsMaster to Liquid
16:01:04.708 - Sending OnWhoIsMaster to water
16:01:07.710 - Sending OnWhoIsMaster to CoLT
16:01:07.710 - Sending OnWhoIsMaster to Liquid
16:01:07.711 - Sending OnWhoIsMaster to water
16:01:08.745 - SNet_MasterManager : Who's tha masta?! CoLT! CoLT!
16:01:08.745 - Whos the master? CoLT! CoLT!
16:01:08.745 - WARNING : GS_NoLobby has not implemented OnMasterChanged
16:01:08.745 - SNET : OnFoundMaster > Master is Steam Key > 76561197966041332   Session summary > Slave Unassigned -1 -1 0 0   Profile summary > CoLT : end
16:01:08.745 - Sending slave session question WantsToJoin
16:01:11.749 - Sending slave session question WantsToJoin
16:01:14.750 - Sending slave session question WantsToJoin
16:01:17.754 - Sending slave session question WantsToJoin
16:01:20.757 - DEBUG : Leaving Session Hub!
16:01:20.761 - OnPlayerEvent : hunchback  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
16:01:20.775 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:20.775 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
16:01:20.776 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:20.776 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
16:01:20.804 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:20.804 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
16:01:20.804 - SNet : Session reset
16:01:20.804 - Global.OnResetSession
16:01:20.804 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
16:01:20.804 - SessionGUID set to 
16:01:20.805 - No more master ;(
16:01:20.805 - WARNING : GS_NoLobby has not implemented OnMasterChanged
16:01:20.812 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:22.325 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:23.827 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:25.328 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:26.830 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:28.330 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:29.832 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:31.334 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:32.837 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:34.337 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:35.838 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:37.340 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:38.842 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:40.343 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:41.844 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:43.346 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:44.849 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:46.349 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:47.851 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:49.351 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:50.854 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:52.354 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:53.856 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:55.358 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:56.860 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:58.360 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:01:59.862 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:01.364 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:02.934 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:04.433 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:05.935 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:07.436 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:08.939 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:10.439 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:11.941 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:13.442 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:14.945 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:16.446 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:17.946 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:19.448 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:20.951 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:22.451 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:23.953 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:25.454 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:26.957 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:28.457 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:29.959 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:31.459 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:32.961 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:34.463 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:35.964 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:37.467 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:38.968 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:40.470 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:41.971 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:43.472 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:44.973 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:46.475 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:47.977 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:49.478 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:50.980 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:02:52.481 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:03:05.878 - CM_DropdownButton_StringArray: OnBtnPress
16:03:06.479 - CM_DropdownButton_StringArray: OnBtnPress
16:03:12.150 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
16:03:12.153 - SNet : Session reset
16:03:12.153 - Global.OnResetSession
16:03:12.154 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
16:03:12.154 - SessionGUID set to 
16:03:12.155 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
16:03:12.155 - Player hunchback was added to session
16:03:12.156 - DoCreateLobbyAndSelecteExpedition 1
16:03:12.156 - waiting for lobby..
16:03:12.168 - waiting for lobby..
16:03:12.183 - waiting for lobby..
16:03:12.201 - waiting for lobby..
16:03:12.217 - waiting for lobby..
16:03:12.234 - waiting for lobby..
16:03:12.250 - waiting for lobby..
16:03:12.267 - waiting for lobby..
16:03:12.283 - waiting for lobby..
16:03:12.301 - waiting for lobby..
16:03:12.317 - waiting for lobby..
16:03:12.334 - SNet_SessionHub : OnJoinedLobby 109775240988900474 True hunchback False -1
16:03:12.334 - SNet_MasterManager : SearchingForMaster
16:03:12.335 - Searching for master...
16:03:12.350 - Migration : MasterManager : hunchback owns the lobby. IsLocal:True
16:03:12.350 - SNet_MasterManager : Who's tha masta?! hunchback! hunchback!
16:03:12.350 - Whos the master? hunchback! hunchback!
16:03:12.350 - WARNING : GS_Lobby has not implemented OnMasterChanged
16:03:12.350 - SNET : OnFoundMaster > Master is Steam Key > 76561198007741298   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > hunchback : end
16:03:12.351 - DoCreateLobbyAndSelecteExpedition 2
16:03:12.351 - DoCreateLobbyAndSelecteExpedition 3
16:03:12.351 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
16:03:12.351 - SessionGUID set to g2IbsYxwUUK8vnisS3QPcQ==
16:03:12.351 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 83127156 1430101570  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
16:03:12.353 - DoCreateLobbyAndSelecteExpedition 4
16:03:12.370 - SNET : MasterReplicationUpdate_Player : hunchback mode change : Unassigned InSessionHub
16:03:12.370 - SNET : OnMasterCommand : AssignSlot 0 False
16:03:12.370 - OnPlayerEvent : hunchback  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
16:03:12.400 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub OutOfSync
16:03:12.400 - SNET : OnMasterCommand : PickAvatar 0 False
16:03:12.400 - <color=green>SNET : We got character 0 assigned</color>
16:03:12.400 - IsReadyToSync : PickAvatar agent sent to hunchback
16:03:12.403 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
16:03:12.403 - <color=green>SNET : Added hunchback to PlayersInGame</color>
16:03:12.403 - OnPlayerEvent : hunchback  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
16:03:12.404 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
16:03:12.418 - SNET : MasterReplicationUpdate_Player : hunchback mode change : OutOfSync InSessionHub_ReadyToGenerate
16:03:12.418 - <color=green>SNET : OnSessionPlayerAction : Spawning hunchback's agent!  SpawnPlayerAgent</color>
16:03:12.424 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
16:03:12.424 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
16:03:12.668 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
16:03:13.102 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
16:03:13.104 - PlayFabMatchMakingManager: Creating ticket with attributes: {"ExpeditionName":"Local_25_TierB_0","CommMatchMode":0,"Languages":["English"]}
16:03:13.269 - PlayFabMatchMakingManager: Ticket created (id: 'a0dfb4b1-8056-4251-a1f2-c3e03596fd77')
16:03:13.269 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
16:03:33.802 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
16:03:33.803 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
16:03:40.346 - PlayFabMatchMakingManager: Matchmake canceled
16:03:40.346 - DEBUG : Leaving session hub!
16:03:40.346 - DEBUG : Leaving Session Hub!
16:03:40.348 - OnPlayerEvent : hunchback  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
16:03:40.362 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
16:03:40.362 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
16:03:40.391 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
16:03:40.392 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
16:03:40.392 - SNet : Session reset
16:03:40.392 - Global.OnResetSession
16:03:40.392 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
16:03:40.392 - On despawn! PlayerLocal(Clone)_32768 : hunchback
16:03:40.393 - <color=green>SNET : PlayerLocal(Clone)_32768 : hunchback exits PLOC_InElevator, replicator key: 32768</color>
16:03:40.394 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
16:03:40.394 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
16:03:40.395 - SessionGUID set to 
16:03:40.395 - No more master ;(
16:03:40.396 - WARNING : GS_NoLobby has not implemented OnMasterChanged
16:03:40.512 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to NotStarted
16:03:40.528 - PlayFabMatchMakingManager: Match make task finished
16:03:41.913 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:03:43.414 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:03:44.916 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:03:46.419 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:03:47.918 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:03:49.420 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:03:50.922 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:03:52.425 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:03:53.924 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:03:55.426 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:03:56.928 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:03:58.430 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:03:59.931 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:04:01.432 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:04:02.934 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:04:04.436 - IsValidLobbyID : 109775240988891344  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:04:05.170 - SNet : Session reset
16:04:05.170 - Global.OnResetSession
16:04:05.170 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
16:04:05.171 - SessionGUID set to 
16:04:05.171 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
16:04:05.172 - Player hunchback was added to session
16:04:05.172 - DoCreateLobbyAndSelecteExpedition 1
16:04:05.172 - waiting for lobby..
16:04:05.187 - waiting for lobby..
16:04:05.202 - waiting for lobby..
16:04:05.219 - waiting for lobby..
16:04:05.235 - waiting for lobby..
16:04:05.252 - waiting for lobby..
16:04:05.269 - waiting for lobby..
16:04:05.285 - waiting for lobby..
16:04:05.302 - waiting for lobby..
16:04:05.319 - waiting for lobby..
16:04:05.336 - waiting for lobby..
16:04:05.353 - waiting for lobby..
16:04:05.369 - waiting for lobby..
16:04:05.386 - waiting for lobby..
16:04:05.403 - SNet_SessionHub : OnJoinedLobby 109775240988901547 True hunchback False -1
16:04:05.403 - SNet_MasterManager : SearchingForMaster
16:04:05.403 - Searching for master...
16:04:05.420 - Migration : MasterManager : hunchback owns the lobby. IsLocal:True
16:04:05.420 - SNet_MasterManager : Who's tha masta?! hunchback! hunchback!
16:04:05.420 - Whos the master? hunchback! hunchback!
16:04:05.420 - WARNING : GS_Lobby has not implemented OnMasterChanged
16:04:05.420 - SNET : OnFoundMaster > Master is Steam Key > 76561198007741298   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > hunchback : end
16:04:05.420 - DoCreateLobbyAndSelecteExpedition 2
16:04:05.420 - DoCreateLobbyAndSelecteExpedition 3
16:04:05.420 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
16:04:05.420 - SessionGUID set to e2AGjEaOB0SwWYcGeOrPGQ==
16:04:05.421 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 83127156 1642128149  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
16:04:05.425 - DoCreateLobbyAndSelecteExpedition 4
16:04:05.438 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub_ReadyToGenerate InSessionHub
16:04:05.439 - SNET : OnMasterCommand : AssignSlot 0 False
16:04:05.439 - OnPlayerEvent : hunchback  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
16:04:05.469 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub OutOfSync
16:04:05.469 - SNET : OnMasterCommand : PickAvatar 0 False
16:04:05.469 - <color=green>SNET : We got character 0 assigned</color>
16:04:05.469 - IsReadyToSync : PickAvatar agent sent to hunchback
16:04:05.472 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
16:04:05.472 - <color=green>SNET : Added hunchback to PlayersInGame</color>
16:04:05.473 - OnPlayerEvent : hunchback  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
16:04:05.473 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
16:04:05.486 - SNET : MasterReplicationUpdate_Player : hunchback mode change : OutOfSync InSessionHub_ReadyToGenerate
16:04:05.487 - <color=green>SNET : OnSessionPlayerAction : Spawning hunchback's agent!  SpawnPlayerAgent</color>
16:04:05.492 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
16:04:05.493 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
16:04:18.417 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
16:04:24.283 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
16:04:28.776 - SNET : OnMasterCommand : StartGeneration 0 False
16:04:28.777 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
16:04:28.777 - RundownManager: Starting new game session
16:04:28.778 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
16:04:28.785 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
16:04:28.812 - DropServerGameSession: Enqueueing new session request (sessionId: e2AGjEaOB0SwWYcGeOrPGQ==, rundown: Local_25, expedition: B1)
16:04:28.812 - DropServerManager: Woke up
16:04:28.812 - DropServerGameSession: Making new session request...
16:04:28.813 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub_ReadyToGenerate GeneratingLevel
16:04:28.927 - DropServerGameSession: New session request completed successfully
16:04:28.927 - DropServerManager: Sleeping for 2 seconds...
16:04:30.745 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
16:04:30.746 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 83127156 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 83127156</color>
16:04:30.746 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1642128149 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1642128149</color>
16:04:30.746 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 242 hostIDSeed: 83127156 sessionSeed: 1642128149
16:04:30.747 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 242 HostIDSeed: 83127156 SessionSeed: 1642128149</color>
16:04:30.747 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
16:04:30.747 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1642128149</color>
16:04:30.748 - >>>>>>>>>>>>> BuildFloor
16:04:30.749 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
16:04:30.749 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
16:04:30.762 - Last Batch: Setup
		 Total Time: 0.017s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

16:04:30.763 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

16:04:30.915 - DropServerManager: Idle
16:04:33.884 - Last Batch: LoadResourcesShards_Level
		 Total Time: 3.120s Frames: 169 Ticks: 3121
		 FrameTime (avg/max/ticks max): 16.8ms / 137.6ms / 137
		 Jobs (started/looped): 1 / 169
Next Batch: SetupFloor - Count: 1

16:04:33.884 - <color=#C84800>LG_SetupFloor.Build</color>
16:04:33.893 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 51 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_0</color>
16:04:33.894 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 52 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_1</color>
16:04:33.894 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 53 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_2</color>
16:04:33.894 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 54 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_3</color>
16:04:33.895 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 55 with BuildFromZoneAlias54 zoneAliasStart: 51 aliasOffset: Zone_4</color>
16:04:33.895 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 56 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_5</color>
16:04:33.895 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 57 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_6</color>
16:04:33.895 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 220 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_0</color>
16:04:33.895 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 221 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_1</color>
16:04:33.895 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 222 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_2</color>
16:04:33.896 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 223 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_3</color>
16:04:33.896 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 224 with BuildFromZoneAlias223 zoneAliasStart: 220 aliasOffset: Zone_4</color>
16:04:33.896 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 225 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_5</color>
16:04:33.896 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 226 with BuildFromZoneAlias225 zoneAliasStart: 220 aliasOffset: Zone_6</color>
16:04:33.896 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 227 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_7</color>
16:04:33.897 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 13
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 15

16:04:33.897 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
16:04:33.978 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:213]</color>
16:04:34.071 - Last Batch: GenerateZones
		 Total Time: 0.180s Frames: 5 Ticks: 174
		 FrameTime (avg/max/ticks max): 32.7ms / 44.8ms / 41
		 Jobs (started/looped): 15 / 215
Next Batch: PlaceAddonZones - Count: 0

16:04:34.072 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

16:04:34.119 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 47
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 13
Next Batch: BuildFloors - Count: 1

16:04:34.123 - Last Batch: BuildFloors
		 Total Time: 0.059s Frames: 1 Ticks: 4
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 0 / 1
Next Batch: Geomorphs - Count: 19

16:04:34.133 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: Areas - Count: 48

16:04:34.177 - Last Batch: Areas
		 Total Time: 0.031s Frames: 1 Ticks: 44
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 15
		 Jobs (started/looped): 47 / 1
Next Batch: Plugs - Count: 52

16:04:34.212 - Last Batch: Plugs
		 Total Time: 0.059s Frames: 2 Ticks: 35
		 FrameTime (avg/max/ticks max): 19.8ms / 29.6ms / 29
		 Jobs (started/looped): 50 / 2
Next Batch: Gates - Count: 164

16:04:34.325 - <color=#C84800>>>>>>>>>>> ZONE 54 IS IN ZonesWithBulkheadEntrance!</color>
16:04:34.339 - Last Batch: Gates
		 Total Time: 0.105s Frames: 3 Ticks: 127
		 FrameTime (avg/max/ticks max): 28.4ms / 34.7ms / 36
		 Jobs (started/looped): 161 / 3
Next Batch: AreaNames - Count: 1

16:04:34.339 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

16:04:34.339 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

16:04:34.340 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 15

16:04:34.340 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4369803 CourseNode index: 1 had weight: 834.3333 All Weights: [Count: 12] 1001, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1, 1, 1, 1, 1, 1</color>
16:04:34.340 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
16:04:34.340 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 1001 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 167.6667, 334.3333, 501, 667.6667, 834.3333, 1001</color>
16:04:34.340 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
16:04:34.340 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.9489032 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
16:04:34.340 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE52, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
16:04:34.340 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
16:04:34.340 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:04:34.341 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.8353596 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
16:04:34.341 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
16:04:34.341 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE55 randomValue: 0.9489032 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 7] 1001, 667.6666, 334.3333, 1, 1, 1, 1</color>
16:04:34.341 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE55, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
16:04:34.341 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE220 randomValue: 0.4299398 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
16:04:34.341 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE220, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 125</color>
16:04:34.341 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE222 randomValue: 0.2905425 CourseNode index: 0 had weight: 5001 All Weights: [Count: 2] 5001, 1</color>
16:04:34.341 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE222, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
16:04:34.341 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.9489032 CourseNode index: 3 had weight: 1001 All Weights: [Count: 4] 1, 1, 501, 1001</color>
16:04:34.341 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
16:04:34.341 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.1257804 CourseNode index: 2 had weight: 1001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
16:04:34.341 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
16:04:34.341 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE224 randomValue: 0.3163199 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
16:04:34.341 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE224, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
16:04:34.341 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.6262351 CourseNode index: 3 had weight: 2001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
16:04:34.342 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
16:04:34.342 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.2051481 CourseNode index: 1 had weight: 2001 All Weights: [Count: 4] 1, 2001, 2001, 1</color>
16:04:34.342 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 0</color>
16:04:34.342 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE226 randomValue: 0.9573907 CourseNode index: 0 had weight: 5001 All Weights: [Count: 3] 5001, 1, 1</color>
16:04:34.342 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE226, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
16:04:34.342 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE227 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
16:04:34.342 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE227, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:04:34.342 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: Distribution - Count: 2

16:04:34.356 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_351 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_351_terminalKey: BULKHEAD_KEY_351 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
16:04:34.356 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_351 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_351_terminalKey: BULKHEAD_KEY_351 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
16:04:34.356 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
16:04:34.356 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 167.6667</color>
16:04:34.357 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 334.3334</color>
16:04:34.357 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 501</color>
16:04:34.357 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 667.6667</color>
16:04:34.357 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 834.3333</color>
16:04:34.357 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
16:04:34.357 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
16:04:34.357 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
16:04:34.357 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
16:04:34.357 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
16:04:34.357 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
16:04:34.357 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.2005929 ri: 29 had weight: 834.3333</color>
16:04:34.358 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_RED_740 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_740_terminalKey: KEY_RED_740 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:04:34.358 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_RED_740 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_740_terminalKey: KEY_RED_740 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:04:34.358 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.358 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.358 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.358 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.358 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.358 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.359 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.359 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.359 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.359 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.359 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.359 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.359 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.6414633 ri: 43 had weight: 1</color>
16:04:34.359 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_GREEN_880 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_880_terminalKey: KEY_GREEN_880 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:04:34.360 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_GREEN_880 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_880_terminalKey: KEY_GREEN_880 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:04:34.360 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.360 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.360 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.360 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.360 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.360 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.360 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.360 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.360 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.360 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.361 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.361 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:04:34.361 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.481608 ri: 32 had weight: 1</color>
16:04:34.361 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 101 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 17.66667, 34.33334, 51, 67.66667, 84.33333, 101</color>
16:04:34.361 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
16:04:34.361 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
16:04:34.361 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.1070788 CourseNode index: 7 had weight: 1667.667 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 834.3334, 1667.667, 2501, 3334.333, 4167.667, 5001</color>
16:04:34.361 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
16:04:34.361 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.7077807 CourseNode index: 10 had weight: 2501 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 501, 1001, 1501, 2001, 2501, 3001</color>
16:04:34.361 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
16:04:34.361 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4060182 CourseNode index: 5 had weight: 834.3333 All Weights: [Count: 12] 1, 167.6667, 334.3334, 501, 667.6667, 834.3333, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1</color>
16:04:34.362 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaF ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
16:04:34.362 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.2714913 CourseNode index: 2 had weight: 2001 All Weights: [Count: 3] 1, 1, 2001</color>
16:04:34.362 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
16:04:34.362 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.1044676 CourseNode index: 1 had weight: 4001 All Weights: [Count: 3] 1, 4001, 5201</color>
16:04:34.362 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 5200</color>
16:04:34.362 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
16:04:34.362 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
16:04:34.362 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
16:04:34.362 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
16:04:34.362 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
16:04:34.362 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
16:04:34.362 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
16:04:34.363 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
16:04:34.363 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
16:04:34.363 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
16:04:34.363 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE57 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
16:04:34.363 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE57, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:04:34.363 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Distribute_PowerCells_3</color>
16:04:34.364 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_261 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_261_terminalKey: BULKHEAD_KEY_261 (KeyItemPickup_Core) placementData: LocalIndex: Zone_7 ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
16:04:34.364 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_261 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_261_terminalKey: BULKHEAD_KEY_261 (KeyItemPickup_Core) --- Zone: ZONE227, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
16:04:34.364 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 100 Total area weight: 1</color>
16:04:34.364 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE227 function: ResourceContainerWeak available: 9 randomValue: 0.5420659 ri: 4 had weight: 1</color>
16:04:34.364 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
16:04:34.364 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
16:04:34.364 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
16:04:34.364 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
16:04:34.364 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
16:04:34.365 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_GREY_40 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_40_terminalKey: KEY_GREY_40 (KeyItemPickup_Core) placementData: LocalIndex: Zone_4 ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
16:04:34.365 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_GREY_40 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_40_terminalKey: KEY_GREY_40 (KeyItemPickup_Core) --- Zone: ZONE224, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
16:04:34.365 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 1</color>
16:04:34.365 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
16:04:34.365 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE224 function: ResourceContainerWeak available: 23 randomValue: 0.8939762 ri: 22 had weight: 5001</color>
16:04:34.365 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE222 m_isWardenObjectiveGatherItem: False</color>
16:04:34.365 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE224 m_isWardenObjectiveGatherItem: False</color>
16:04:34.366 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: Reactor_Startup_Waves_5_L2</color>
16:04:34.366 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
16:04:34.366 - Last Batch: Distribution
		 Total Time: 0.037s Frames: 1 Ticks: 24
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 2
		 Jobs (started/looped): 157 / 1
Next Batch: FunctionMarkers - Count: 15

16:04:34.371 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_299
16:04:34.450 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_351 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_351_terminalKey: BULKHEAD_KEY_351 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_990</color>
16:04:34.465 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_GREEN_880 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_880_terminalKey: KEY_GREEN_880 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_412</color>
16:04:34.506 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_RED_740 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_740_terminalKey: KEY_RED_740 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_941</color>
16:04:34.633 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
16:04:34.634 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
16:04:34.634 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
16:04:34.664 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:04:34.665 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: GENERATOR_229
16:04:34.666 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:04:34.667 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:04:34.715 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:04:34.716 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:04:34.790 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:04:34.790 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_946
16:04:34.792 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:04:34.935 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:04:34.938 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:04:34.938 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_924
16:04:34.951 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:04:35.086 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:04:35.140 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:04:35.529 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_GREY_40 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_40_terminalKey: KEY_GREY_40 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_207</color>
16:04:35.735 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_261 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_261_terminalKey: BULKHEAD_KEY_261 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_793</color>
16:04:35.766 - Last Batch: FunctionMarkers
		 Total Time: 1.404s Frames: 32 Ticks: 1400
		 FrameTime (avg/max/ticks max): 39.6ms / 83.8ms / 88
		 Jobs (started/looped): 15 / 616
Next Batch: FunctionMarkerLeftovers - Count: 15

16:04:35.848 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.084s Frames: 2 Ticks: 81
		 FrameTime (avg/max/ticks max): 25.6ms / 41.3ms / 43
		 Jobs (started/looped): 13 / 2
Next Batch: Markers - Count: 1

16:04:36.061 - Last Batch: Markers
		 Total Time: 0.204s Frames: 6 Ticks: 214
		 FrameTime (avg/max/ticks max): 33.6ms / 37.9ms / 37
		 Jobs (started/looped): 1 / 315
Next Batch: PrefabSpawners - Count: 30578

16:04:37.630 - Last Batch: PrefabSpawners
		 Total Time: 1.578s Frames: 39 Ticks: 1569
		 FrameTime (avg/max/ticks max): 43.2ms / 113.7ms / 113
		 Jobs (started/looped): 30576 / 29988
Next Batch: LateMarkerCleanup - Count: 0

16:04:37.630 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

16:04:37.631 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

16:04:38.840 - Engine Started
16:04:38.907 - Last Batch: LateGeomorphScan
		 Total Time: 1.281s Frames: 19 Ticks: 1276
		 FrameTime (avg/max/ticks max): 58.0ms / 147.1ms / 153
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 0

16:04:38.908 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

16:04:39.099 - CollectNavMeshSources : From 19 roots and 205368 possible sources, 45742 vas valid
16:04:39.099 - CollectNavMeshSources : NotStatic:0 NotActive:1585
16:04:39.099 - CollectNavMeshSources : WrongLayer:11540 NoCollider:148086 WasTrigger:0 MissingMesh:0 BadColliderType:0
16:04:39.099 - NavmeshUtils.NavMeshSourceCollector : 45742 valid NavMesh sources found!
16:04:40.057 - ---------------------------------------------------------
16:04:40.057 - Navmesh done! time: 1.123077
16:04:40.057 - ---------------------------------------------------------
16:04:40.057 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 1.110s Frames: 12 Ticks: 1149
		 FrameTime (avg/max/ticks max): 45.1ms / 212.8ms / 208
		 Jobs (started/looped): 1 / 2545015
Next Batch: AIGraph_Prepare - Count: 19

16:04:40.216 - Last Batch: AIGraph_Prepare
		 Total Time: 0.198s Frames: 3 Ticks: 159
		 FrameTime (avg/max/ticks max): 32.3ms / 50.2ms / 35
		 Jobs (started/looped): 16 / 3
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

16:04:40.668 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.445s Frames: 10 Ticks: 452
		 FrameTime (avg/max/ticks max): 36.9ms / 38.9ms / 119
		 Jobs (started/looped): 1 / 349847
Next Batch: LadderAIGNodes - Count: 15

16:04:40.673 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: AIGraph_LinkGates - Count: 59

16:04:40.678 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

16:04:40.678 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 12

16:04:40.678 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 12

16:04:40.678 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_Start - Count: 19

16:04:40.680 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

16:04:40.759 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.077s Frames: 2 Ticks: 79
		 FrameTime (avg/max/ticks max): 23.6ms / 37.1ms / 40
		 Jobs (started/looped): 46 / 368
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

16:04:40.782 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.033s Frames: 1 Ticks: 22
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 3
		 Jobs (started/looped): 47 / 1
Next Batch: AIGraph_End - Count: 19

16:04:40.782 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

16:04:40.782 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 16

16:04:40.783 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_299_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
16:04:40.784 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_156_itemKey:SEC_DOOR_156_code:soup (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
16:04:40.784 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_156_itemKey:SEC_DOOR_156_code:soup
16:04:40.784 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_299
16:04:40.784 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_689_itemKey:SEC_DOOR_689_code:pulp (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
16:04:40.784 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_689_itemKey:SEC_DOOR_689_code:pulp
16:04:40.784 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_299
16:04:40.790 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 2
Next Batch: SetGateTraversableFromStart - Count: 59

16:04:40.790 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: Ladders - Count: 15

16:04:40.813 - Last Batch: Ladders
		 Total Time: 0.034s Frames: 1 Ticks: 23
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 4
		 Jobs (started/looped): 14 / 1
Next Batch: DoorLocks - Count: 17

16:04:40.895 - Last Batch: DoorLocks
		 Total Time: 0.091s Frames: 2 Ticks: 82
		 FrameTime (avg/max/ticks max): 26.1ms / 42.2ms / 49
		 Jobs (started/looped): 15 / 2
Next Batch: Resources - Count: 1

16:04:40.897 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
16:04:40.898 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
16:04:40.899 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
16:04:40.899 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

16:04:40.906 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 15

16:04:40.954 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.040s Frames: 1 Ticks: 48
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 15
		 Jobs (started/looped): 21 / 28
Next Batch: Culling_Nodes - Count: 48

16:04:41.098 - Last Batch: Culling_Nodes
		 Total Time: 0.149s Frames: 4 Ticks: 143
		 FrameTime (avg/max/ticks max): 34.9ms / 39.3ms / 39
		 Jobs (started/looped): 44 / 4
Next Batch: Culling_Portals - Count: 77

16:04:41.098 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 77 / 0
Next Batch: Culling_Cullers - Count: 446

16:04:41.116 - Last Batch: Culling_Cullers
		 Total Time: 0.032s Frames: 1 Ticks: 17
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 11
		 Jobs (started/looped): 445 / 1
Next Batch: Culling_Lights - Count: 48

16:04:41.704 - Last Batch: Culling_Lights
		 Total Time: 0.580s Frames: 14 Ticks: 588
		 FrameTime (avg/max/ticks max): 52.0ms / 100.1ms / 99
		 Jobs (started/looped): 34 / 14
Next Batch: Culling_NodeInstanceSearch - Count: 48

16:04:41.943 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.245s Frames: 8 Ticks: 239
		 FrameTime (avg/max/ticks max): 30.4ms / 33.5ms / 33
		 Jobs (started/looped): 48 / 3081
Next Batch: Culling_NodeClusterJobs - Count: 15

16:04:42.317 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.368s Frames: 12 Ticks: 373
		 FrameTime (avg/max/ticks max): 30.6ms / 33.6ms / 34
		 Jobs (started/looped): 63 / 1932616
Next Batch: Culling_Cleanup - Count: 48

16:04:42.317 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: Culling_GatherLightCulling - Count: 529

16:04:42.327 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 529 / 0
Next Batch: Culling_TrimPortalLists - Count: 49

16:04:42.355 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.030s Frames: 1 Ticks: 28
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 7
		 Jobs (started/looped): 49 / 162373
Next Batch: ZoneLights - Count: 16

16:04:42.532 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
16:04:42.532 - Last Batch: ZoneLights
		 Total Time: 0.074s Frames: 2 Ticks: 177
		 FrameTime (avg/max/ticks max): 24.3ms / 38.6ms / 35
		 Jobs (started/looped): 14 / 2
Next Batch: GenerateNavigationInfo - Count: 3

16:04:42.856 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.421s Frames: 2 Ticks: 324
		 FrameTime (avg/max/ticks max): 67.3ms / 124.7ms / 296
		 Jobs (started/looped): 49 / 2
Next Batch: DisplayNavigationInfo - Count: 55

16:04:42.891 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.053s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 25
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 1

16:04:42.891 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

16:04:43.323 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.433s Frames: 2 Ticks: 432
		 FrameTime (avg/max/ticks max): 162.6ms / 315.2ms / 315
		 Jobs (started/looped): 17 / 2
Next Batch: LateRuntimeOptimizations - Count: 19

16:04:43.467 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.149s Frames: 4 Ticks: 144
		 FrameTime (avg/max/ticks max): 32.6ms / 53.6ms / 50
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 15

16:04:43.469 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 67 / 0
Next Batch: FixColliders - Count: 0

16:04:43.469 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

16:04:43.470 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

16:04:43.470 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

16:04:43.470 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
16:04:43.470 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

16:04:43.470 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

16:04:43.478 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 50 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

16:04:43.478 - Factory Done : Last build: Culling_PrepForInlevel
16:04:43.478 - Factory : Built in 12.72211 seconds
16:04:43.479 - BUILDER : BuildDone
16:04:43.479 - >>>>>>>> GS_Generating.OnBuilderDone
16:04:43.479 - Builder.CombinedCheckSum.Checksum: 9029943469396501860
16:04:43.479 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
16:04:43.479 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_02(Clone)_0 (ElevatorShaftLanding)
16:04:43.481 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_9_9 (LevelGeneration.LG_LevelExitGeo)
16:04:43.488 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
16:04:43.488 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
16:04:43.489 - SNET : MasterReplicationUpdate_Player : hunchback mode change : GeneratingLevel ReadyToStartPlaying
16:04:43.489 - SNET : OnMasterCommand : StartPlaying 0 False
16:04:43.489 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
16:04:43.493 - SNET : MasterReplicationUpdate_Player : hunchback mode change : ReadyToStartPlaying Playing
16:04:45.244 - Detecting that the player has entered a new layer
16:04:45.244 - WardenObjectiveManager, entered a new layer: MainLayer
16:04:45.244 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
16:04:45.244 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_229, GENERATOR_946, GENERATOR_924</color>
16:05:10.736 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
16:05:10.752 - SNET : OnMasterCommand : StartPlaying 0 False
16:05:10.752 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
16:05:10.753 - <color=green>SNET : PlayerLocal(Clone)_32768 : hunchback exits PLOC_InElevator, replicator key: 32768</color>
16:05:10.753 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:05:10.756 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
16:05:47.892 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
16:05:55.399 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY GENERATOR_229
16:05:55.400 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:05:55.400 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
16:05:55.400 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:06:00.806 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:06:02.223 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
16:06:10.665 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY GENERATOR_946
16:06:10.665 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:06:16.071 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:06:17.539 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
16:06:21.793 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY GENERATOR_924
16:06:21.793 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:06:23.511 - ERROR : TODO : ES_JUMP does not capture to buffer. Scout_GeneratedPrefab(Clone)_32854
16:06:27.332 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:06:28.533 - PlayerChatManager: Open chat window
16:06:28.533 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
16:06:28.533 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
16:06:38.710 - PlayerChatManager: DoSendChatMessage, got message: 51,53,54
16:06:38.710 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
16:06:38.710 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:06:43.031 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:06:43.898 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:06:45.418 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:06:48.252 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:06:48.602 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
16:06:53.607 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:06:53.607 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:06:53.616 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
16:06:55.074 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:06:55.079 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:06:55.080 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:06:55.088 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
16:08:08.850 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
16:09:11.313 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:09:18.167 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:09:23.540 - ERROR : TODO : ES_JUMP does not capture to buffer. Scout_GeneratedPrefab(Clone)_32854
16:09:30.563 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
16:09:46.395 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING GENERATOR_229
16:09:52.567 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:09:54.451 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:09:58.323 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:10:10.769 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000241 returning: Time_5 minutesToNext: 10
16:10:50.542 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:10:51.376 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:11:36.636 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:11:38.839 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:12:43.570 - WARNING : replaced duplicate entry for CarryItemGeneric_Pickup(Clone)_terminalKey: CELL_359! 76561198007741298
16:12:53.061 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:12:56.081 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:13:03.573 - WARNING : replaced duplicate entry for DisinfectonPackPickup(Clone)_terminalKey: DISINFECT_PACK_561! 76561198007741298
16:13:23.576 - WARNING : replaced duplicate entry for CarryItemGeneric_Pickup(Clone)_terminalKey: CELL_359! 76561198007741298
16:13:43.580 - WARNING : replaced duplicate entry for DisinfectonPackPickup(Clone)_terminalKey: DISINFECT_PACK_561! 76561198007741298
16:14:03.582 - WARNING : replaced duplicate entry for CarryItemGeneric_Pickup(Clone)_terminalKey: CELL_359! 76561198007741298
16:14:23.585 - WARNING : replaced duplicate entry for DisinfectonPackPickup(Clone)_terminalKey: DISINFECT_PACK_561! 76561198007741298
16:14:43.586 - WARNING : replaced duplicate entry for CarryItemGeneric_Pickup(Clone)_terminalKey: CELL_359! 76561198007741298
16:14:59.319 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
16:15:01.139 - PageSettings, copied lobby id: 109775240988901547
16:15:03.590 - WARNING : replaced duplicate entry for DisinfectonPackPickup(Clone)_terminalKey: DISINFECT_PACK_561! 76561198007741298
16:15:12.431 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:15:12.436 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:15:12.436 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:15:12.445 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
16:15:23.593 - WARNING : replaced duplicate entry for CarryItemGeneric_Pickup(Clone)_terminalKey: CELL_359! 76561198007741298
16:15:43.596 - WARNING : replaced duplicate entry for DisinfectonPackPickup(Clone)_terminalKey: DISINFECT_PACK_561! 76561198007741298
16:15:55.375 - DEBUG : SNet > Necromorph joined lobby!
16:15:55.375 - SNet_SessionHub : OnJoinedLobby 109775240988901547 False Necromorph False -1
16:15:56.494 - DEBUG : OnSlaveQuestion from Necromorph WantsToJoin
16:15:56.495 - Player Necromorph was added to session
16:15:56.496 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to Necromorph
16:15:56.593 - SNET : MasterReplicationUpdate_Player : Necromorph mode change : Unassigned InSessionHub
16:15:56.593 - SendMasterCommand to Necromorph type: AssignSlot refA: 1
16:15:56.611 - OnPlayerEvent : Necromorph  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:15:56.612 - <color=purple>OnPlayerGameStateChange : Necromorph Lobby</color>
16:15:56.612 - OnMigrationStatusChange : Necromorph status changed to idle
16:15:56.693 - <color=purple>OnPlayerGameStateChange : Necromorph Lobby</color>
16:15:56.711 - OnPlayerEvent : Necromorph  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
16:15:56.711 - SNET : MasterReplicationUpdate_Player : Necromorph mode change : InSessionHub OutOfSync
16:15:56.711 - SendMasterCommand to Necromorph type: PickAvatar refA: 1
16:15:56.711 - IsReadyToSync : PickAvatar agent sent to Necromorph
16:15:57.794 - <color=green>SNET : OnSessionPlayerAction : Spawning Necromorph's agent!  SpawnPlayerAgent</color>
16:15:57.831 - OnPlayerEvent : Necromorph  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
16:16:16.647 - DEBUG : SNet > Sohn joined lobby!
16:16:16.647 - SNet_SessionHub : OnJoinedLobby 109775240988901547 False Sohn False -1
16:16:16.797 - WARNING : replaced duplicate entry for CarryItemGeneric_Pickup(Clone)_terminalKey: CELL_359! 76561198007741298
16:16:16.797 - UpdateMigrationSend : Sending Migration_A
16:16:23.552 - DEBUG : OnSlaveQuestion from Sohn WantsToJoin
16:16:23.553 - Player Sohn was added to session
16:16:23.553 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to Sohn
16:16:24.286 - OnPlayerEvent : Sohn  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:16:24.287 - <color=purple>OnPlayerGameStateChange : Sohn Lobby</color>
16:16:24.287 - OnMigrationStatusChange : Sohn status changed to idle
16:16:24.287 - SNET : MasterReplicationUpdate_Player : Sohn mode change : Unassigned InSessionHub
16:16:24.288 - SendMasterCommand to Sohn type: AssignSlot refA: 2
16:16:24.552 - <color=purple>OnPlayerGameStateChange : Sohn Lobby</color>
16:16:24.553 - OnPlayerEvent : Sohn  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
16:16:24.553 - SNET : MasterReplicationUpdate_Player : Sohn mode change : InSessionHub OutOfSync
16:16:24.553 - SendMasterCommand to Sohn type: PickAvatar refA: 2
16:16:24.553 - IsReadyToSync : PickAvatar agent sent to Sohn
16:16:25.772 - <color=green>SNET : OnSessionPlayerAction : Spawning Sohn's agent!  SpawnPlayerAgent</color>
16:16:25.808 - OnPlayerEvent : Sohn  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
16:16:36.113 - DEBUG : SNet > Hisuki joined lobby!
16:16:36.113 - SNet_SessionHub : OnJoinedLobby 109775240988901547 False Hisuki False -1
16:16:37.333 - DEBUG : OnSlaveQuestion from Hisuki WantsToJoin
16:16:37.333 - Player Hisuki was added to session
16:16:37.334 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to Hisuki
16:16:37.484 - OnPlayerEvent : Hisuki  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:16:37.485 - <color=purple>OnPlayerGameStateChange : Hisuki Lobby</color>
16:16:37.485 - OnMigrationStatusChange : Hisuki status changed to idle
16:16:37.486 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hisuki (SNetwork.SNet_Player) WinConditionSolved: False
16:16:37.486 - SNET : MasterReplicationUpdate_Player : Hisuki mode change : Unassigned InSessionHub
16:16:37.486 - SendMasterCommand to Hisuki type: AssignSlot refA: 3
16:16:37.617 - <color=purple>OnPlayerGameStateChange : Hisuki Lobby</color>
16:16:37.633 - OnPlayerEvent : Hisuki  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
16:16:37.633 - SNET : MasterReplicationUpdate_Player : Hisuki mode change : InSessionHub OutOfSync
16:16:37.633 - SendMasterCommand to Hisuki type: PickAvatar refA: 3
16:16:37.634 - IsReadyToSync : PickAvatar agent sent to Hisuki
16:16:38.784 - <color=green>SNET : OnSessionPlayerAction : Spawning Hisuki's agent!  SpawnPlayerAgent</color>
16:16:38.820 - OnPlayerEvent : Hisuki  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
16:17:03.008 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
16:17:05.310 - WARNING : SNet > Sohn left/is about to leave lobby!
16:17:05.310 - DEBUG : PlayerLeftLobby > Sohn left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
16:17:05.310 -  > Mismatch > Sohn was not in steam lobby!
16:17:09.314 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:17:09.314 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:17:09.323 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
16:17:10.314 -  > Mismatch > Sohn was not in steam lobby!
16:17:10.314 - RelocateLobby!
16:17:10.497 - SNet_SessionHub : OnJoinedLobby 109775240988916693 True hunchback True 0
16:17:10.748 - DEBUG : SNet > Hisuki joined lobby!
16:17:10.749 - SNet_SessionHub : OnJoinedLobby 109775240988916693 True Hisuki True 3
16:17:10.798 - DEBUG : SNet > Necromorph joined lobby!
16:17:10.798 - SNet_SessionHub : OnJoinedLobby 109775240988916693 True Necromorph True 1
16:17:12.750 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:17:12.755 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:17:12.755 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:17:12.764 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
16:17:14.404 - CellSettingsManager: auto saving..
16:17:14.404 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:17:14.404 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:17:14.413 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
16:17:20.676 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
16:17:20.676 - WARNING : Sohn timed out!
16:17:20.677 - DEBUG : Didnt capture Sohn because he was out of sync.  Summary > Steam Key > 76561198085555167   Session summary > Slave OutOfSync 2 2 1661000246 0   Profile summary > Sohn : end
16:17:20.677 - CaptureLeavingPlayerSessionStatus : SNet_Player_Sohn didnt have any valid session data
16:17:20.677 - OnPlayerEvent : Sohn  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
16:17:20.678 - On despawn! PlayerSynced(Clone)_33035 : Sohn
16:17:20.678 - <color=green>SNET : PlayerSynced(Clone)_33035 : Sohn exits PLOC_InElevator, replicator key: 33035</color>
16:17:20.678 - OnPlayerEvent : Sohn  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
16:17:20.679 - OnPlayerEvent : Sohn  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
16:17:20.679 - DEBUG : Player Sohn was removed from session
16:17:20.679 - DEBUG : Closed connection with Sohn
16:17:22.579 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:17:25.164 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:17:36.890 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
16:17:47.166 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:17:47.171 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:17:47.171 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:17:47.180 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
16:17:48.502 - CellSettingsManager: auto saving..
16:17:48.503 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:17:48.503 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:17:48.511 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
16:17:53.275 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
16:17:54.625 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:17:54.625 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:17:54.635 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
16:17:56.225 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:17:56.230 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:17:56.230 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:17:56.240 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
16:18:04.687 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:18:05.804 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:18:42.289 -  Close! 
16:19:02.311 - WARNING : replaced duplicate entry for DisinfectonPackPickup(Clone)_terminalKey: DISINFECT_PACK_561! 76561198007741298
16:19:02.312 - UpdateMigrationSend : Sending Migration_B
16:19:24.332 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
16:19:29.218 - PageSettings, copied lobby id: 109775240988916693
16:19:29.785 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:19:29.790 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:19:29.790 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:19:29.801 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
16:19:35.109 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:19:38.361 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:20:10.777 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00037 returning: Time_15 minutesToNext: 15
16:20:20.819 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
16:20:24.539 - SendMasterCommand to Necromorph type: EndPlaying refA: 0
16:20:24.540 - SendMasterCommand to Hisuki type: EndPlaying refA: 0
16:20:24.540 - SNET : OnMasterCommand : EndPlaying 0 False
16:20:24.540 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
16:20:24.540 - Got expedition end from master!
16:20:24.555 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
16:20:24.555 - CleanupAfterExpedition AfterLevel
16:20:24.555 - Global.OnLevelCleanup
16:20:24.556 - Global.OnLevelCleanup
16:20:24.557 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: False
16:20:24.557 - NavMarkerLayer.RemoveMarker got NULL marker!
16:20:24.557 - NavMarkerLayer.RemoveMarker got NULL marker!
16:20:24.558 - NavMarkerLayer.RemoveMarker got NULL marker!
16:20:24.558 - NavMarkerLayer.RemoveMarker got NULL marker!
16:20:24.720 - On despawn! PlayerSynced(Clone)_33036 : Hisuki
16:20:24.720 - <color=green>SNET : PlayerSynced(Clone)_33036 : Hisuki exits PLOC_InElevator, replicator key: 33036</color>
16:20:24.720 - OnPlayerEvent : Hisuki  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
16:20:24.720 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
16:20:24.720 - On despawn! PlayerSynced(Clone)_33034 : Necromorph
16:20:24.721 - <color=green>SNET : PlayerSynced(Clone)_33034 : Necromorph exits PLOC_InElevator, replicator key: 33034</color>
16:20:24.721 - OnPlayerEvent : Necromorph  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
16:20:24.721 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
16:20:24.721 - On despawn! PlayerLocal(Clone)_32768 : hunchback
16:20:24.722 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
16:20:24.722 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
16:20:24.730 - CarryItemWithGlobalStateManager.OnLevelCleanup
16:20:24.730 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 1
16:20:24.733 - SessionGUID set to iXYVNKzbq0OReRFpPP9+tg==
16:20:24.734 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 83127156 1438656510  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
16:20:24.735 - SNET : MasterReplicationUpdate_Player : hunchback mode change : Playing InSessionHub_ReadyToGenerate
16:20:24.735 - <color=green>SNET : OnSessionPlayerAction : Spawning hunchback's agent!  SpawnPlayerAgent</color>
16:20:24.773 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
16:20:24.774 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
16:20:24.774 - SNET : MasterReplicationUpdate_Player : Necromorph mode change : OutOfSync InSession_InGenerationCleanup
16:20:24.774 - SNET : MasterReplicationUpdate_Player : Hisuki mode change : OutOfSync InSession_InGenerationCleanup
16:20:25.950 - <color=purple>OnPlayerGameStateChange : Necromorph Lobby</color>
16:20:25.950 - OnMigrationStatusChange : Necromorph status changed to idle
16:20:25.952 - <color=purple>OnPlayerGameStateChange : Hisuki Lobby</color>
16:20:25.952 - OnMigrationStatusChange : Hisuki status changed to idle
16:20:25.953 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hisuki (SNetwork.SNet_Player) WinConditionSolved: False
16:20:25.969 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:20:25.970 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
16:20:25.980 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
16:20:25.988 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
16:20:30.892 - PageLoadout, copied lobby id: 109775240988916693
16:21:08.082 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
16:22:00.380 - DEBUG : SNet > Sohn joined lobby!
16:22:00.380 - SNet_SessionHub : OnJoinedLobby 109775240988916693 False Sohn False -1
16:22:05.035 - DEBUG : OnSlaveQuestion from Sohn WantsToJoin
16:22:05.036 - Player Sohn was added to session
16:22:05.036 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to SNet_Player_Sohn
16:22:05.036 - SNET : MasterReplicationUpdate_Player : Sohn mode change : OutOfSync Unassigned
16:22:05.302 - SNET : MasterReplicationUpdate_Player : Sohn mode change : Unassigned InSessionHub
16:22:05.302 - SendMasterCommand to Sohn type: AssignSlot refA: 2
16:22:05.319 - OnPlayerEvent : Sohn  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:22:05.319 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
16:22:05.320 - <color=purple>OnPlayerGameStateChange : Sohn Lobby</color>
16:22:05.320 - OnMigrationStatusChange : Sohn status changed to idle
16:22:05.886 - <color=purple>OnPlayerGameStateChange : Sohn Lobby</color>
16:22:06.069 - OnPlayerEvent : Sohn  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
16:22:06.070 - SNET : MasterReplicationUpdate_Player : Sohn mode change : InSessionHub OutOfSync
16:22:06.070 - SendMasterCommand to Sohn type: PickAvatar refA: 2
16:22:06.070 - IsReadyToSync : PickAvatar agent sent to Sohn
16:22:06.387 - StartRecall with Sohn > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
16:22:06.388 - <color=green>SNET : OnSessionPlayerAction : Spawning Sohn's agent!  SpawnPlayerAgent</color>
16:22:06.395 - OnPlayerEvent : Sohn  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
16:22:09.590 - OnPlayerEvent : Sohn  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:22:09.590 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
16:22:09.602 - SNET : MasterReplicationUpdate_Player : Sohn mode change : OutOfSync InSessionHub_ReadyToGenerate
16:22:10.557 - <color=green>SNET : Added Sohn to PlayersInGame</color>
16:22:10.557 - OnPlayerEvent : Sohn  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
16:22:24.090 - SNet ERROR : Bad packet sent by player Hisuki in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
16:22:24.090 - SNet ERROR : Bad packet sent by player Hisuki in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
16:22:24.687 - SNet ERROR : Bad packet sent by player Necromorph in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
16:22:24.688 - SNet ERROR : Bad packet sent by player Necromorph in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
16:22:31.661 - SNET : OnMasterCommand : Necromorph wasn't ready to generate! > PlayerSummary:Steam Key > 76561198009455957   Session summary > Slave InSession_InGenerationCleanup 1 1 1673104182 0   Profile summary > Necromorph : end  MasterSummary:Steam Key > 76561198007741298   Session summary > Master InSessionHub_ReadyToGenerate 0 0 1673104182 9029943469396501860   Profile summary > hunchback : end
16:22:34.431 - SNET : OnMasterCommand : Necromorph wasn't ready to generate! > PlayerSummary:Steam Key > 76561198009455957   Session summary > Slave InSession_InGenerationCleanup 1 1 1673104182 0   Profile summary > Necromorph : end  MasterSummary:Steam Key > 76561198007741298   Session summary > Master InSessionHub_ReadyToGenerate 0 0 1673104182 9029943469396501860   Profile summary > hunchback : end
16:22:37.400 - SNET : OnMasterCommand : Necromorph wasn't ready to generate! > PlayerSummary:Steam Key > 76561198009455957   Session summary > Slave InSession_InGenerationCleanup 1 1 1673104182 0   Profile summary > Necromorph : end  MasterSummary:Steam Key > 76561198007741298   Session summary > Master InSessionHub_ReadyToGenerate 0 0 1673104182 9029943469396501860   Profile summary > hunchback : end
16:22:42.305 - SNET : OnMasterCommand : Necromorph wasn't ready to generate! > PlayerSummary:Steam Key > 76561198009455957   Session summary > Slave InSession_InGenerationCleanup 1 1 1673104182 0   Profile summary > Necromorph : end  MasterSummary:Steam Key > 76561198007741298   Session summary > Master InSessionHub_ReadyToGenerate 0 0 1673104182 9029943469396501860   Profile summary > hunchback : end
16:22:46.192 - SNET : OnMasterCommand : Necromorph wasn't ready to generate! > PlayerSummary:Steam Key > 76561198009455957   Session summary > Slave InSession_InGenerationCleanup 1 1 1673104182 0   Profile summary > Necromorph : end  MasterSummary:Steam Key > 76561198007741298   Session summary > Master InSessionHub_ReadyToGenerate 0 0 1673104182 9029943469396501860   Profile summary > hunchback : end
16:22:47.677 - SNET : OnMasterCommand : Necromorph wasn't ready to generate! > PlayerSummary:Steam Key > 76561198009455957   Session summary > Slave InSession_InGenerationCleanup 1 1 1673104182 0   Profile summary > Necromorph : end  MasterSummary:Steam Key > 76561198007741298   Session summary > Master InSessionHub_ReadyToGenerate 0 0 1673104182 9029943469396501860   Profile summary > hunchback : end
16:22:52.015 - SNET : OnMasterCommand : Necromorph wasn't ready to generate! > PlayerSummary:Steam Key > 76561198009455957   Session summary > Slave InSession_InGenerationCleanup 1 1 1673104182 0   Profile summary > Necromorph : end  MasterSummary:Steam Key > 76561198007741298   Session summary > Master InSessionHub_ReadyToGenerate 0 0 1673104182 9029943469396501860   Profile summary > hunchback : end
16:22:56.636 - SNET : OnMasterCommand : Necromorph wasn't ready to generate! > PlayerSummary:Steam Key > 76561198009455957   Session summary > Slave InSession_InGenerationCleanup 1 1 1673104182 0   Profile summary > Necromorph : end  MasterSummary:Steam Key > 76561198007741298   Session summary > Master InSessionHub_ReadyToGenerate 0 0 1673104182 9029943469396501860   Profile summary > hunchback : end
16:22:58.171 - SNET : OnMasterCommand : Necromorph wasn't ready to generate! > PlayerSummary:Steam Key > 76561198009455957   Session summary > Slave InSession_InGenerationCleanup 1 1 1673104182 0   Profile summary > Necromorph : end  MasterSummary:Steam Key > 76561198007741298   Session summary > Master InSessionHub_ReadyToGenerate 0 0 1673104182 9029943469396501860   Profile summary > hunchback : end
16:23:04.243 - DEBUG : Leaving session hub!
16:23:04.264 - DEBUG : Leaving Session Hub!
16:23:04.264 - Closed connection with Necromorph
16:23:04.266 - Closed connection with Hisuki
16:23:04.267 - Closed connection with Sohn
16:23:04.270 - OnPlayerEvent : hunchback  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
16:23:04.286 - IsValidLobbyID : 109775240988916693  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:23:04.286 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
16:23:04.287 - IsValidLobbyID : 109775240988916693  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:23:04.287 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
16:23:04.318 - IsValidLobbyID : 109775240988916693  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:23:04.318 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
16:23:04.318 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
16:23:04.319 - SNet : Session reset
16:23:04.319 - Global.OnResetSession
16:23:04.319 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 2</color>
16:23:04.319 - On despawn! PlayerSynced(Clone)_32769 : Sohn
16:23:04.320 - <color=green>SNET : PlayerSynced(Clone)_32769 : Sohn exits PLOC_InElevator, replicator key: 32769</color>
16:23:04.320 - OnPlayerEvent : Sohn  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
16:23:04.320 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
16:23:04.320 - On despawn! PlayerLocal(Clone)_32768 : hunchback
16:23:04.321 - <color=green>SNET : PlayerLocal(Clone)_32768 : hunchback exits PLOC_InElevator, replicator key: 32768</color>
16:23:04.322 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
16:23:04.322 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
16:23:04.323 - SessionGUID set to 
16:23:04.325 - No more master ;(
16:23:04.325 - WARNING : GS_NoLobby has not implemented OnMasterChanged
16:23:04.336 - IsValidLobbyID : 109775240988916693  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:23:05.845 - IsValidLobbyID : 109775240988916693  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:23:07.347 - IsValidLobbyID : 109775240988916693  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:23:08.848 - IsValidLobbyID : 109775240988916693  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:23:10.350 - IsValidLobbyID : 109775240988916693  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:23:11.851 - IsValidLobbyID : 109775240988916693  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:23:13.354 - IsValidLobbyID : 109775240988916693  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:23:14.853 - IsValidLobbyID : 109775240988916693  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:23:16.357 - IsValidLobbyID : 109775240988916693  lobbyID.IsValid():True  lobbyID.IsLobby():True
16:23:16.539 - SNet : Session reset
16:23:16.539 - Global.OnResetSession
16:23:16.539 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
16:23:16.540 - SessionGUID set to 
16:23:16.541 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
16:23:16.541 - Player hunchback was added to session
16:23:16.541 - DoCreateLobbyAndSelecteExpedition 1
16:23:16.542 - waiting for lobby..
16:23:16.558 - waiting for lobby..
16:23:16.572 - waiting for lobby..
16:23:16.588 - waiting for lobby..
16:23:16.605 - waiting for lobby..
16:23:16.622 - waiting for lobby..
16:23:16.638 - waiting for lobby..
16:23:16.655 - waiting for lobby..
16:23:16.672 - waiting for lobby..
16:23:16.689 - waiting for lobby..
16:23:16.706 - waiting for lobby..
16:23:16.722 - SNet_SessionHub : OnJoinedLobby 109775240988923584 True hunchback False -1
16:23:16.723 - SNet_MasterManager : SearchingForMaster
16:23:16.723 - Searching for master...
16:23:16.739 - Migration : MasterManager : hunchback owns the lobby. IsLocal:True
16:23:16.739 - SNet_MasterManager : Who's tha masta?! hunchback! hunchback!
16:23:16.739 - Whos the master? hunchback! hunchback!
16:23:16.739 - WARNING : GS_Lobby has not implemented OnMasterChanged
16:23:16.740 - SNET : OnFoundMaster > Master is Steam Key > 76561198007741298   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > hunchback : end
16:23:16.740 - DoCreateLobbyAndSelecteExpedition 2
16:23:16.740 - DoCreateLobbyAndSelecteExpedition 3
16:23:16.740 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
16:23:16.740 - SessionGUID set to Qo+tlYQln0KY8J2ATe7R6g==
16:23:16.741 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 83127156 174498303  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
16:23:16.745 - DoCreateLobbyAndSelecteExpedition 4
16:23:16.757 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub_ReadyToGenerate InSessionHub
16:23:16.757 - SNET : OnMasterCommand : AssignSlot 0 False
16:23:16.757 - OnPlayerEvent : hunchback  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
16:23:16.781 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub OutOfSync
16:23:16.781 - SNET : OnMasterCommand : PickAvatar 0 False
16:23:16.781 - <color=green>SNET : We got character 0 assigned</color>
16:23:16.782 - IsReadyToSync : PickAvatar agent sent to hunchback
16:23:16.789 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
16:23:16.789 - <color=green>SNET : Added hunchback to PlayersInGame</color>
16:23:16.790 - OnPlayerEvent : hunchback  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
16:23:16.790 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
16:23:16.806 - SNET : MasterReplicationUpdate_Player : hunchback mode change : OutOfSync InSessionHub_ReadyToGenerate
16:23:16.806 - <color=green>SNET : OnSessionPlayerAction : Spawning hunchback's agent!  SpawnPlayerAgent</color>
16:23:16.813 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
16:23:16.813 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
16:23:18.726 - PageLoadout, copied lobby id: 109775240988923584
16:23:19.292 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
16:23:19.293 - Player Necromorph timed out before getting into the session
16:23:19.293 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
16:23:19.293 - Player Sohn timed out before getting into the session
16:23:35.425 - DEBUG : SNet > Sohn joined lobby!
16:23:35.425 - SNet_SessionHub : OnJoinedLobby 109775240988923584 False Sohn False -1
16:23:39.929 - DEBUG : OnSlaveQuestion from Sohn WantsToJoin
16:23:39.930 - Player Sohn was added to session
16:23:39.930 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to SNet_Player_Sohn
16:23:39.930 - SNET : MasterReplicationUpdate_Player : Sohn mode change : InSessionHub_ReadyToGenerate Unassigned
16:23:40.162 - OnPlayerEvent : Sohn  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:23:40.162 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
16:23:40.162 - <color=purple>OnPlayerGameStateChange : Sohn Lobby</color>
16:23:40.163 - OnMigrationStatusChange : Sohn status changed to idle
16:23:40.163 - SNET : MasterReplicationUpdate_Player : Sohn mode change : Unassigned InSessionHub
16:23:40.163 - SendMasterCommand to Sohn type: AssignSlot refA: 1
16:23:40.412 - <color=purple>OnPlayerGameStateChange : Sohn Lobby</color>
16:23:40.412 - OnPlayerEvent : Sohn  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
16:23:40.413 - SNET : MasterReplicationUpdate_Player : Sohn mode change : InSessionHub OutOfSync
16:23:40.413 - SendMasterCommand to Sohn type: PickAvatar refA: 1
16:23:40.413 - IsReadyToSync : PickAvatar agent sent to Sohn
16:23:40.581 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 2936048438 0 1. Cleaning up character slot
16:23:40.581 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 2936048438 0 1. Cleaning up character slot
16:23:40.680 - StartRecall with Sohn > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
16:23:40.681 - <color=green>SNET : OnSessionPlayerAction : Spawning Sohn's agent!  SpawnPlayerAgent</color>
16:23:40.685 - OnPlayerEvent : Sohn  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
16:23:40.929 - OnPlayerEvent : Sohn  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:23:40.930 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
16:23:40.930 - <color=green>SNET : Added Sohn to PlayersInGame</color>
16:23:40.930 - OnPlayerEvent : Sohn  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
16:23:41.697 - SNET : MasterReplicationUpdate_Player : Sohn mode change : OutOfSync InSessionHub_ReadyToGenerate
16:23:46.619 - DEBUG : SNet > Necromorph joined lobby!
16:23:46.619 - SNet_SessionHub : OnJoinedLobby 109775240988923584 False Necromorph False -1
16:23:47.437 - DEBUG : OnSlaveQuestion from Necromorph WantsToJoin
16:23:47.438 - Player Necromorph was added to session
16:23:47.438 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to SNet_Player_Necromorph
16:23:47.438 - SNET : MasterReplicationUpdate_Player : Necromorph mode change : InSession_InGenerationCleanup Unassigned
16:23:47.536 - SNET : MasterReplicationUpdate_Player : Necromorph mode change : Unassigned InSessionHub
16:23:47.536 - SendMasterCommand to Necromorph type: AssignSlot refA: 2
16:23:47.553 - OnPlayerEvent : Necromorph  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:23:47.553 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
16:23:47.553 - <color=purple>OnPlayerGameStateChange : Necromorph Lobby</color>
16:23:47.554 - OnMigrationStatusChange : Necromorph status changed to idle
16:23:47.636 - <color=purple>OnPlayerGameStateChange : Necromorph Lobby</color>
16:23:47.653 - OnPlayerEvent : Necromorph  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
16:23:47.654 - SNET : MasterReplicationUpdate_Player : Necromorph mode change : InSessionHub OutOfSync
16:23:47.654 - SendMasterCommand to Necromorph type: PickAvatar refA: 2
16:23:47.654 - IsReadyToSync : PickAvatar agent sent to Necromorph
16:23:47.754 - StartRecall with Necromorph > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
16:23:47.755 - <color=green>SNET : OnSessionPlayerAction : Spawning Necromorph's agent!  SpawnPlayerAgent</color>
16:23:47.761 - OnPlayerEvent : Necromorph  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
16:23:47.887 - OnPlayerEvent : Necromorph  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:23:47.887 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
16:23:47.892 - SNET : MasterReplicationUpdate_Player : Necromorph mode change : OutOfSync InSessionHub_ReadyToGenerate
16:23:47.904 - <color=green>SNET : Added Necromorph to PlayersInGame</color>
16:23:47.904 - OnPlayerEvent : Necromorph  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
16:23:50.439 - DEBUG : SNet > Hisuki joined lobby!
16:23:50.439 - SNet_SessionHub : OnJoinedLobby 109775240988923584 False Hisuki False -1
16:23:54.493 - DEBUG : OnSlaveQuestion from Hisuki WantsToJoin
16:23:54.494 - Player Hisuki was added to session
16:23:54.494 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to SNet_Player_Hisuki
16:23:54.494 - SNET : MasterReplicationUpdate_Player : Hisuki mode change : InSession_InGenerationCleanup Unassigned
16:23:54.643 - OnPlayerEvent : Hisuki  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:23:54.644 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
16:23:54.644 - <color=purple>OnPlayerGameStateChange : Hisuki Lobby</color>
16:23:54.644 - OnMigrationStatusChange : Hisuki status changed to idle
16:23:54.645 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hisuki (SNetwork.SNet_Player) WinConditionSolved: False
16:23:54.645 - SNET : MasterReplicationUpdate_Player : Hisuki mode change : Unassigned InSessionHub
16:23:54.645 - SendMasterCommand to Hisuki type: AssignSlot refA: 3
16:23:54.861 - <color=purple>OnPlayerGameStateChange : Hisuki Lobby</color>
16:23:54.861 - OnPlayerEvent : Hisuki  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
16:23:54.861 - SNET : MasterReplicationUpdate_Player : Hisuki mode change : InSessionHub OutOfSync
16:23:54.861 - SendMasterCommand to Hisuki type: PickAvatar refA: 3
16:23:54.861 - IsReadyToSync : PickAvatar agent sent to Hisuki
16:23:55.128 - StartRecall with Hisuki > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
16:23:55.129 - <color=green>SNET : OnSessionPlayerAction : Spawning Hisuki's agent!  SpawnPlayerAgent</color>
16:23:55.136 - OnPlayerEvent : Hisuki  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
16:23:55.294 - OnPlayerEvent : Hisuki  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:23:55.294 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
16:23:55.295 - <color=green>SNET : Added Hisuki to PlayersInGame</color>
16:23:55.295 - OnPlayerEvent : Hisuki  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
16:23:56.145 - SNET : MasterReplicationUpdate_Player : Hisuki mode change : OutOfSync InSessionHub_ReadyToGenerate
16:24:10.928 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
16:24:16.532 - SNET : OnMasterCommand : StartGeneration 0 False
16:24:16.532 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
16:24:16.533 - RundownManager.NewGameSession: Session already active! Ending current session before starting a new one.
16:24:16.533 - RundownManager.EndGameSession
16:24:16.533 - RundownManager: Starting new game session
16:24:16.533 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
16:24:16.544 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
16:24:16.549 - SendMasterCommand to Sohn type: StartGeneration refA: 0
16:24:16.549 - SendMasterCommand to Necromorph type: StartGeneration refA: 0
16:24:16.549 - SendMasterCommand to Hisuki type: StartGeneration refA: 0
16:24:16.550 - RundownManager: Drop server game session finished successfully
16:24:16.550 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
16:24:16.557 - DropServerGameSession: Session was COMPLETED
16:24:16.557 - DropServerGameSession: Enqueueing new session request (sessionId: Qo+tlYQln0KY8J2ATe7R6g==, rundown: Local_25, expedition: B1)
16:24:16.557 - DropServerManager: Woke up
16:24:16.557 - DropServerGameSession: Making new session request...
16:24:16.557 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
16:24:16.558 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub_ReadyToGenerate GeneratingLevel
16:24:16.558 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
16:24:16.559 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 83127156 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 83127156</color>
16:24:16.559 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 174498303 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 174498303</color>
16:24:16.559 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 242 hostIDSeed: 83127156 sessionSeed: 174498303
16:24:16.559 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 242 HostIDSeed: 83127156 SessionSeed: 174498303</color>
16:24:16.559 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
16:24:16.559 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 174498303</color>
16:24:16.559 - >>>>>>>>>>>>> BuildFloor
16:24:16.560 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
16:24:16.560 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
16:24:16.567 - Last Batch: Setup
		 Total Time: 0.011s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

16:24:16.567 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

16:24:16.568 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

16:24:16.568 - <color=#C84800>LG_SetupFloor.Build</color>
16:24:16.575 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 51 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_0</color>
16:24:16.576 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 52 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_1</color>
16:24:16.576 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 53 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_2</color>
16:24:16.576 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 54 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_3</color>
16:24:16.576 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 55 with BuildFromZoneAlias54 zoneAliasStart: 51 aliasOffset: Zone_4</color>
16:24:16.577 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 56 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_5</color>
16:24:16.577 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 57 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_6</color>
16:24:16.577 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 220 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_0</color>
16:24:16.577 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 221 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_1</color>
16:24:16.577 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 222 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_2</color>
16:24:16.577 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 223 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_3</color>
16:24:16.578 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 224 with BuildFromZoneAlias223 zoneAliasStart: 220 aliasOffset: Zone_4</color>
16:24:16.578 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 225 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_5</color>
16:24:16.578 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 226 with BuildFromZoneAlias225 zoneAliasStart: 220 aliasOffset: Zone_6</color>
16:24:16.578 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 227 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_7</color>
16:24:16.578 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 15

16:24:16.578 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
16:24:16.644 - <color=purple>OnPlayerGameStateChange : Necromorph Lobby</color>
16:24:16.644 - OnMigrationStatusChange : Necromorph status changed to idle
16:24:16.645 - SNET : MasterReplicationUpdate_Player : Necromorph mode change : InSessionHub_ReadyToGenerate GeneratingLevel
16:24:16.655 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:213]</color>
16:24:16.677 - <color=purple>OnPlayerGameStateChange : Necromorph Generating</color>
16:24:16.737 - Last Batch: GenerateZones
		 Total Time: 0.145s Frames: 4 Ticks: 158
		 FrameTime (avg/max/ticks max): 31.5ms / 40.2ms / 36
		 Jobs (started/looped): 15 / 215
Next Batch: PlaceAddonZones - Count: 0

16:24:16.737 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

16:24:16.744 - Last Batch: PrepareZones
		 Total Time: 0.030s Frames: 1 Ticks: 7
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 3 / 13
Next Batch: BuildFloors - Count: 1

16:24:16.744 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

16:24:16.756 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: Areas - Count: 48

16:24:16.776 - <color=purple>OnPlayerGameStateChange : Hisuki Lobby</color>
16:24:16.776 - OnMigrationStatusChange : Hisuki status changed to idle
16:24:16.777 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hisuki (SNetwork.SNet_Player) WinConditionSolved: False
16:24:16.777 - <color=purple>OnPlayerGameStateChange : Hisuki Generating</color>
16:24:16.777 - SNET : MasterReplicationUpdate_Player : Hisuki mode change : InSessionHub_ReadyToGenerate GeneratingLevel
16:24:16.888 - Last Batch: Areas
		 Total Time: 0.126s Frames: 2 Ticks: 132
		 FrameTime (avg/max/ticks max): 22.1ms / 34.2ms / 92
		 Jobs (started/looped): 46 / 2
Next Batch: Plugs - Count: 52

16:24:16.918 - Last Batch: Plugs
		 Total Time: 0.032s Frames: 1 Ticks: 30
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 7
		 Jobs (started/looped): 51 / 1
Next Batch: Gates - Count: 164

16:24:16.933 - <color=purple>OnPlayerGameStateChange : Sohn Lobby</color>
16:24:16.934 - OnMigrationStatusChange : Sohn status changed to idle
16:24:16.934 - <color=purple>OnPlayerGameStateChange : Sohn Generating</color>
16:24:16.934 - SNET : MasterReplicationUpdate_Player : Sohn mode change : InSessionHub_ReadyToGenerate GeneratingLevel
16:24:17.006 - DropServerGameSession: New session request completed successfully
16:24:17.006 - DropServerManager: Sleeping for 2 seconds...
16:24:17.022 - <color=#C84800>>>>>>>>>>> ZONE 54 IS IN ZonesWithBulkheadEntrance!</color>
16:24:17.049 - Last Batch: Gates
		 Total Time: 0.147s Frames: 4 Ticks: 131
		 FrameTime (avg/max/ticks max): 32.9ms / 37.2ms / 36
		 Jobs (started/looped): 160 / 4
Next Batch: AreaNames - Count: 1

16:24:17.049 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

16:24:17.050 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

16:24:17.050 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 15

16:24:17.050 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4369803 CourseNode index: 1 had weight: 834.3333 All Weights: [Count: 12] 1001, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1, 1, 1, 1, 1, 1</color>
16:24:17.050 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
16:24:17.050 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 1001 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 167.6667, 334.3333, 501, 667.6667, 834.3333, 1001</color>
16:24:17.050 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
16:24:17.050 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.9489032 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
16:24:17.050 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE52, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
16:24:17.050 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
16:24:17.051 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:24:17.051 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.8353596 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
16:24:17.051 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
16:24:17.051 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE55 randomValue: 0.9489032 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 7] 1001, 667.6666, 334.3333, 1, 1, 1, 1</color>
16:24:17.051 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE55, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
16:24:17.051 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE220 randomValue: 0.4299398 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
16:24:17.051 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE220, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 125</color>
16:24:17.051 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE222 randomValue: 0.2905425 CourseNode index: 0 had weight: 5001 All Weights: [Count: 2] 5001, 1</color>
16:24:17.051 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE222, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
16:24:17.051 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.9489032 CourseNode index: 3 had weight: 1001 All Weights: [Count: 4] 1, 1, 501, 1001</color>
16:24:17.051 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
16:24:17.051 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.1257804 CourseNode index: 2 had weight: 1001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
16:24:17.051 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
16:24:17.051 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE224 randomValue: 0.3163199 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
16:24:17.052 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE224, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
16:24:17.052 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.6262351 CourseNode index: 3 had weight: 2001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
16:24:17.052 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
16:24:17.052 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.2051481 CourseNode index: 1 had weight: 2001 All Weights: [Count: 4] 1, 2001, 2001, 1</color>
16:24:17.052 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 0</color>
16:24:17.052 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE226 randomValue: 0.9573907 CourseNode index: 0 had weight: 5001 All Weights: [Count: 3] 5001, 1, 1</color>
16:24:17.052 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE226, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
16:24:17.052 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE227 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
16:24:17.052 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE227, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:24:17.052 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: Distribution - Count: 2

16:24:17.054 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_958 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_958_terminalKey: BULKHEAD_KEY_958 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
16:24:17.054 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_958 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_958_terminalKey: BULKHEAD_KEY_958 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
16:24:17.054 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
16:24:17.054 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 167.6667</color>
16:24:17.054 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 334.3334</color>
16:24:17.054 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 501</color>
16:24:17.055 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 667.6667</color>
16:24:17.055 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 834.3333</color>
16:24:17.055 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
16:24:17.055 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
16:24:17.055 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
16:24:17.055 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
16:24:17.055 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
16:24:17.055 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
16:24:17.055 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.3785137 ri: 38 had weight: 1001</color>
16:24:17.056 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_RED_592 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_592_terminalKey: KEY_RED_592 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:24:17.056 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_RED_592 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_592_terminalKey: KEY_RED_592 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:24:17.056 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.056 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.056 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.056 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.056 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.056 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.056 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.056 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.057 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.057 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.057 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.057 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.057 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.07325609 ri: 4 had weight: 1</color>
16:24:17.057 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_GREY_265 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_265_terminalKey: KEY_GREY_265 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:24:17.057 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_GREY_265 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_265_terminalKey: KEY_GREY_265 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:24:17.057 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.058 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.058 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.058 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.058 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.058 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.058 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.058 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.058 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.058 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.058 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.058 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
16:24:17.058 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.4132118 ri: 28 had weight: 1</color>
16:24:17.059 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 101 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 17.66667, 34.33334, 51, 67.66667, 84.33333, 101</color>
16:24:17.059 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
16:24:17.059 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
16:24:17.059 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.1070788 CourseNode index: 7 had weight: 1667.667 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 834.3334, 1667.667, 2501, 3334.333, 4167.667, 5001</color>
16:24:17.059 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
16:24:17.059 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.7077807 CourseNode index: 10 had weight: 2501 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 501, 1001, 1501, 2001, 2501, 3001</color>
16:24:17.059 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
16:24:17.059 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4060182 CourseNode index: 5 had weight: 834.3333 All Weights: [Count: 12] 1, 167.6667, 334.3334, 501, 667.6667, 834.3333, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1</color>
16:24:17.059 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaF ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
16:24:17.059 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.2714913 CourseNode index: 2 had weight: 2001 All Weights: [Count: 3] 1, 1, 2001</color>
16:24:17.059 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
16:24:17.059 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.1044676 CourseNode index: 1 had weight: 4001 All Weights: [Count: 3] 1, 4001, 5201</color>
16:24:17.060 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 5200</color>
16:24:17.060 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
16:24:17.060 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
16:24:17.060 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
16:24:17.060 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
16:24:17.060 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
16:24:17.060 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
16:24:17.060 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
16:24:17.060 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
16:24:17.060 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
16:24:17.060 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
16:24:17.060 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE57 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
16:24:17.060 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE57, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
16:24:17.061 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Distribute_PowerCells_3</color>
16:24:17.061 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_608 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_608_terminalKey: BULKHEAD_KEY_608 (KeyItemPickup_Core) placementData: LocalIndex: Zone_7 ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
16:24:17.061 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_608 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_608_terminalKey: BULKHEAD_KEY_608 (KeyItemPickup_Core) --- Zone: ZONE227, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
16:24:17.061 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 100 Total area weight: 1</color>
16:24:17.061 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE227 function: ResourceContainerWeak available: 9 randomValue: 0.2101958 ri: 1 had weight: 1</color>
16:24:17.061 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
16:24:17.061 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
16:24:17.061 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
16:24:17.062 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
16:24:17.062 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
16:24:17.062 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLACK_445 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_445_terminalKey: KEY_BLACK_445 (KeyItemPickup_Core) placementData: LocalIndex: Zone_6 ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
16:24:17.062 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLACK_445 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_445_terminalKey: KEY_BLACK_445 (KeyItemPickup_Core) --- Zone: ZONE226, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
16:24:17.062 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 1</color>
16:24:17.062 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
16:24:17.062 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
16:24:17.062 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE226 function: ResourceContainerWeak available: 22 randomValue: 0.6832267 ri: 16 had weight: 5001</color>
16:24:17.063 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE222 m_isWardenObjectiveGatherItem: False</color>
16:24:17.063 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE224 m_isWardenObjectiveGatherItem: False</color>
16:24:17.063 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: Reactor_Startup_Waves_5_L2</color>
16:24:17.063 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
16:24:17.063 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 158 / 0
Next Batch: FunctionMarkers - Count: 15

16:24:17.068 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_440
16:24:17.072 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_RED_592 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_592_terminalKey: KEY_RED_592 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_741</color>
16:24:17.128 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_GREY_265 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_265_terminalKey: KEY_GREY_265 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_677</color>
16:24:17.167 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_958 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_958_terminalKey: BULKHEAD_KEY_958 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_351</color>
16:24:17.259 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
16:24:17.260 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
16:24:17.260 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
16:24:17.286 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:24:17.286 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: GENERATOR_250
16:24:17.288 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:24:17.289 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:24:17.333 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:24:17.334 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:24:17.400 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:24:17.400 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_187
16:24:17.402 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:24:17.480 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:24:17.482 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:24:17.483 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:24:17.483 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_490
16:24:17.605 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:24:17.650 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
16:24:18.047 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLACK_445 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_445_terminalKey: KEY_BLACK_445 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_850</color>
16:24:18.061 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_608 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_608_terminalKey: BULKHEAD_KEY_608 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_244</color>
16:24:18.122 - Last Batch: FunctionMarkers
		 Total Time: 1.074s Frames: 26 Ticks: 1059
		 FrameTime (avg/max/ticks max): 42.4ms / 59.7ms / 64
		 Jobs (started/looped): 15 / 616
Next Batch: FunctionMarkerLeftovers - Count: 15

16:24:18.187 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.043s Frames: 1 Ticks: 65
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 27
		 Jobs (started/looped): 14 / 1
Next Batch: Markers - Count: 1

16:24:18.394 - Last Batch: Markers
		 Total Time: 0.218s Frames: 6 Ticks: 207
		 FrameTime (avg/max/ticks max): 35.0ms / 42.1ms / 41
		 Jobs (started/looped): 1 / 315
Next Batch: PrefabSpawners - Count: 30578

16:24:19.003 - DropServerManager: Making rundown progression request...
16:24:19.145 - RundownManager: Got rundown progression from drop server
16:24:19.145 - CM_PageRundown_New.OnRundownProgressionFileUpdated
16:24:19.145 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
16:24:19.157 - DropServerManager: Rundown progression request completed successfully
16:24:19.157 - DropServerManager: Sleeping for 2 seconds...
16:24:19.601 - Last Batch: PrefabSpawners
		 Total Time: 1.195s Frames: 30 Ticks: 1208
		 FrameTime (avg/max/ticks max): 42.7ms / 43.1ms / 43
		 Jobs (started/looped): 30578 / 29986
Next Batch: LateMarkerCleanup - Count: 0

16:24:19.602 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

16:24:19.602 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

16:24:20.781 - Last Batch: LateGeomorphScan
		 Total Time: 1.201s Frames: 20 Ticks: 1179
		 FrameTime (avg/max/ticks max): 61.6ms / 66.4ms / 66
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 0

16:24:20.781 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

16:24:21.070 - CollectNavMeshSources : From 19 roots and 205056 possible sources, 45717 vas valid
16:24:21.070 - CollectNavMeshSources : NotStatic:0 NotActive:1550
16:24:21.070 - CollectNavMeshSources : WrongLayer:11416 NoCollider:147923 WasTrigger:0 MissingMesh:0 BadColliderType:0
16:24:21.071 - NavmeshUtils.NavMeshSourceCollector : 45717 valid NavMesh sources found!
16:24:21.255 - DropServerManager: Idle
16:24:22.015 - ---------------------------------------------------------
16:24:22.016 - Navmesh done! time: 1.211792
16:24:22.016 - ---------------------------------------------------------
16:24:22.016 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 1.056s Frames: 12 Ticks: 1235
		 FrameTime (avg/max/ticks max): 47.8ms / 333.4ms / 292
		 Jobs (started/looped): 1 / 2589832
Next Batch: AIGraph_Prepare - Count: 19

16:24:22.088 - Last Batch: AIGraph_Prepare
		 Total Time: 0.085s Frames: 2 Ticks: 72
		 FrameTime (avg/max/ticks max): 29.6ms / 49.2ms / 38
		 Jobs (started/looped): 17 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

16:24:22.546 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.483s Frames: 11 Ticks: 459
		 FrameTime (avg/max/ticks max): 38.0ms / 101.3ms / 101
		 Jobs (started/looped): 0 / 343292
Next Batch: LadderAIGNodes - Count: 15

16:24:22.550 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: AIGraph_LinkGates - Count: 59

16:24:22.556 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

16:24:22.556 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 12

16:24:22.556 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 12

16:24:22.557 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_Start - Count: 19

16:24:22.558 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

16:24:22.644 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.077s Frames: 2 Ticks: 86
		 FrameTime (avg/max/ticks max): 23.4ms / 36.7ms / 43
		 Jobs (started/looped): 46 / 368
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

16:24:22.669 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.034s Frames: 1 Ticks: 24
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 2
		 Jobs (started/looped): 47 / 1
Next Batch: AIGraph_End - Count: 19

16:24:22.669 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

16:24:22.669 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 16

16:24:22.670 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_440_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
16:24:22.671 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_254_itemKey:SEC_DOOR_254_code:roar (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
16:24:22.671 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_254_itemKey:SEC_DOOR_254_code:roar
16:24:22.671 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_440
16:24:22.671 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_410_itemKey:SEC_DOOR_410_code:link (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
16:24:22.671 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_410_itemKey:SEC_DOOR_410_code:link
16:24:22.671 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_440
16:24:22.674 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 2
Next Batch: SetGateTraversableFromStart - Count: 59

16:24:22.674 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: Ladders - Count: 15

16:24:22.680 - Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: DoorLocks - Count: 17

16:24:22.767 - Last Batch: DoorLocks
		 Total Time: 0.094s Frames: 2 Ticks: 87
		 FrameTime (avg/max/ticks max): 23.5ms / 37.0ms / 58
		 Jobs (started/looped): 15 / 2
Next Batch: Resources - Count: 1

16:24:22.768 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
16:24:22.769 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
16:24:22.770 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
16:24:22.770 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

16:24:22.776 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 15

16:24:22.832 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.078s Frames: 2 Ticks: 57
		 FrameTime (avg/max/ticks max): 26.6ms / 43.1ms / 41
		 Jobs (started/looped): 21 / 28
Next Batch: Culling_Nodes - Count: 48

16:24:22.978 - Last Batch: Culling_Nodes
		 Total Time: 0.145s Frames: 4 Ticks: 144
		 FrameTime (avg/max/ticks max): 32.1ms / 36.7ms / 38
		 Jobs (started/looped): 44 / 4
Next Batch: Culling_Portals - Count: 77

16:24:22.978 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 77 / 0
Next Batch: Culling_Cullers - Count: 441

16:24:22.990 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 441 / 0
Next Batch: Culling_Lights - Count: 48

16:24:23.427 - Last Batch: Culling_Lights
		 Total Time: 0.446s Frames: 12 Ticks: 438
		 FrameTime (avg/max/ticks max): 36.7ms / 41.1ms / 44
		 Jobs (started/looped): 36 / 12
Next Batch: Culling_NodeInstanceSearch - Count: 48

16:24:23.666 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.223s Frames: 7 Ticks: 238
		 FrameTime (avg/max/ticks max): 32.1ms / 33.4ms / 34
		 Jobs (started/looped): 48 / 3069
Next Batch: Culling_NodeClusterJobs - Count: 15

16:24:24.025 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.376s Frames: 12 Ticks: 359
		 FrameTime (avg/max/ticks max): 30.9ms / 32.5ms / 32
		 Jobs (started/looped): 63 / 1837588
Next Batch: Culling_Cleanup - Count: 48

16:24:24.025 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: Culling_GatherLightCulling - Count: 529

16:24:24.035 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 529 / 0
Next Batch: Culling_TrimPortalLists - Count: 49

16:24:24.065 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.032s Frames: 1 Ticks: 30
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 9
		 Jobs (started/looped): 49 / 170851
Next Batch: ZoneLights - Count: 16

16:24:24.259 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
16:24:24.259 - Last Batch: ZoneLights
		 Total Time: 0.106s Frames: 3 Ticks: 194
		 FrameTime (avg/max/ticks max): 28.4ms / 40.6ms / 34
		 Jobs (started/looped): 13 / 3
Next Batch: GenerateNavigationInfo - Count: 3

16:24:24.707 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.443s Frames: 2 Ticks: 448
		 FrameTime (avg/max/ticks max): 59.6ms / 109.3ms / 430
		 Jobs (started/looped): 49 / 2
Next Batch: DisplayNavigationInfo - Count: 55

16:24:24.743 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.043s Frames: 1 Ticks: 36
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 1

16:24:24.743 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

16:24:24.933 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.190s Frames: 2 Ticks: 190
		 FrameTime (avg/max/ticks max): 46.3ms / 82.6ms / 84
		 Jobs (started/looped): 17 / 2
Next Batch: LateRuntimeOptimizations - Count: 19

16:24:25.068 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.122s Frames: 3 Ticks: 135
		 FrameTime (avg/max/ticks max): 33.3ms / 55.5ms / 52
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 15

16:24:25.070 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 68 / 0
Next Batch: FixColliders - Count: 0

16:24:25.071 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

16:24:25.071 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

16:24:25.071 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

16:24:25.071 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
16:24:25.071 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

16:24:25.071 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

16:24:25.085 - Last Batch: Culling_LateCleanup
		 Total Time: 0.031s Frames: 1 Ticks: 14
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 49 / 1
Next Batch: Culling_PrepForInlevel - Count: 1

16:24:25.085 - Factory Done : Last build: Culling_PrepForInlevel
16:24:25.085 - Factory : Built in 8.284546 seconds
16:24:25.085 - BUILDER : BuildDone
16:24:25.085 - >>>>>>>> GS_Generating.OnBuilderDone
16:24:25.085 - Builder.CombinedCheckSum.Checksum: 9029784256646388580
16:24:25.086 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
16:24:25.086 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_02(Clone)_0 (ElevatorShaftLanding)
16:24:25.087 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_27_9 (LevelGeneration.LG_LevelExitGeo)
16:24:25.941 - SNET : MasterReplicationUpdate_Player : hunchback mode change : GeneratingLevel GeneratingLevelDone
16:24:39.471 - SNET : MasterReplicationUpdate_Player : Necromorph mode change : GeneratingLevel GeneratingLevelDone
16:24:39.490 - <color=purple>OnPlayerGameStateChange : Necromorph ReadyToStopElevatorRide</color>
16:24:50.400 - <color=purple>OnPlayerGameStateChange : Hisuki ReadyToStopElevatorRide</color>
16:24:50.400 - SNET : MasterReplicationUpdate_Player : Hisuki mode change : GeneratingLevel GeneratingLevelDone
16:25:17.926 - <color=purple>OnPlayerGameStateChange : Sohn ReadyToStopElevatorRide</color>
16:25:17.926 - SNET : MasterReplicationUpdate_Player : Sohn mode change : GeneratingLevel GeneratingLevelDone
16:25:17.942 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
16:25:17.943 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
16:25:17.943 - SendMasterCommand to Sohn type: GetReadyToStartPlaying refA: 0
16:25:17.943 - SendMasterCommand to Necromorph type: GetReadyToStartPlaying refA: 0
16:25:17.943 - SendMasterCommand to Hisuki type: GetReadyToStartPlaying refA: 0
16:25:17.943 - SNET : MasterReplicationUpdate_Player : hunchback mode change : GeneratingLevelDone ReadyToStartPlaying
16:25:17.943 - TryStartPlaying : Not ready! Sohn GeneratingLevelDone
16:25:17.944 - UpdateMigrationSend : Sending Migration_B
16:25:17.944 - Detecting that the player has entered a new layer
16:25:17.944 - WardenObjectiveManager, entered a new layer: MainLayer
16:25:17.945 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
16:25:17.945 - ShowSubObjectiveIfNew, last obj:  newSubObj: Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_250, GENERATOR_187, GENERATOR_490</color>
16:25:18.044 - <color=purple>OnPlayerGameStateChange : Necromorph StopElevatorRide</color>
16:25:18.044 - SNET : MasterReplicationUpdate_Player : Necromorph mode change : GeneratingLevelDone ReadyToStartPlaying
16:25:18.127 - <color=purple>OnPlayerGameStateChange : Hisuki StopElevatorRide</color>
16:25:18.127 - SNET : MasterReplicationUpdate_Player : Hisuki mode change : GeneratingLevelDone ReadyToStartPlaying
16:25:18.160 - SNET : MasterReplicationUpdate_Player : Sohn mode change : GeneratingLevelDone ReadyToStartPlaying
16:25:18.176 - <color=purple>OnPlayerGameStateChange : Sohn StopElevatorRide</color>
16:25:18.944 - SNET : OnMasterCommand : StartPlaying 0 False
16:25:18.945 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
16:25:18.945 - SendMasterCommand to Sohn type: StartPlaying refA: 0
16:25:18.945 - SendMasterCommand to Necromorph type: StartPlaying refA: 0
16:25:18.945 - SendMasterCommand to Hisuki type: StartPlaying refA: 0
16:25:18.960 - SNET : MasterReplicationUpdate_Player : hunchback mode change : ReadyToStartPlaying Playing
16:25:19.094 - OnPlayerEvent : Necromorph  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:25:19.095 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
16:25:19.095 - SNET : MasterReplicationUpdate_Player : Necromorph mode change : ReadyToStartPlaying Playing
16:25:19.178 - OnPlayerEvent : Sohn  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:25:19.179 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
16:25:19.179 - SNET : MasterReplicationUpdate_Player : Sohn mode change : ReadyToStartPlaying Playing
16:25:19.212 - OnPlayerEvent : Hisuki  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:25:19.212 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
16:25:19.213 - SNET : MasterReplicationUpdate_Player : Hisuki mode change : ReadyToStartPlaying Playing
16:25:43.270 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
16:25:43.821 - <color=purple>OnPlayerGameStateChange : Sohn ReadyToStartLevel</color>
16:25:44.103 - <color=purple>OnPlayerGameStateChange : Necromorph ReadyToStartLevel</color>
16:25:44.270 - <color=purple>OnPlayerGameStateChange : Hisuki ReadyToStartLevel</color>
16:25:44.287 - SNET : OnMasterCommand : StartPlaying 0 False
16:25:44.288 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
16:25:44.288 - <color=green>SNET : PlayerLocal(Clone)_32768 : hunchback exits PLOC_InElevator, replicator key: 32768</color>
16:25:44.289 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:25:44.292 - <color=green>SNET : PlayerSynced(Clone)_32769 : Sohn exits PLOC_InElevator, replicator key: 32769</color>
16:25:44.292 - <color=green>SNET : PlayerSynced(Clone)_32770 : Necromorph exits PLOC_InElevator, replicator key: 32770</color>
16:25:44.292 - <color=green>SNET : PlayerSynced(Clone)_32771 : Hisuki exits PLOC_InElevator, replicator key: 32771</color>
16:25:44.293 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
16:25:44.293 - SendMasterCommand to Sohn type: StartPlaying refA: 0
16:25:44.293 - SendMasterCommand to Necromorph type: StartPlaying refA: 0
16:25:44.294 - SendMasterCommand to Hisuki type: StartPlaying refA: 0
16:25:44.370 - OnPlayerEvent : Necromorph  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:25:44.387 - <color=purple>OnPlayerGameStateChange : Necromorph InLevel</color>
16:25:44.421 - OnPlayerEvent : Hisuki  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:25:44.437 - <color=purple>OnPlayerGameStateChange : Hisuki InLevel</color>
16:25:44.537 - OnPlayerEvent : Sohn  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
16:25:44.703 - <color=purple>OnPlayerGameStateChange : Sohn InLevel</color>
16:25:44.938 - <color=green>SNET : PlayerSynced(Clone)_32769 : Sohn exits PLOC_InElevator, replicator key: 32769</color>
16:26:07.209 -  Close! 
16:26:27.231 - UpdateMigrationSend : Sending Migration_B
16:26:27.531 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:26:34.670 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:27:26.738 - PlayerDamageLOCAL.ReceiveMeleeDamage. Owner: PlayerLocal(Clone)_32768 : hunchback
16:27:41.723 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:27:41.723 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
16:27:41.723 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:27:41.828 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
16:27:41.871 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
16:27:42.071 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
16:27:54.984 - PlayerChatManager: Open chat window
16:27:54.985 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
16:27:54.985 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
16:27:56.786 - PlayerChatManager: DoSendChatMessage, got message: 3
16:27:56.786 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
16:27:56.786 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:27:57.520 - PlayerChatManager: Open chat window
16:27:57.520 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
16:27:57.520 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
16:27:58.955 - PlayerChatManager: DoSendChatMessage, got message: 53
16:27:58.955 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
16:27:58.955 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:28:07.597 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:28:10.169 - PlayerChatManager: Open chat window
16:28:10.170 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
16:28:10.170 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
16:28:14.354 - PlayerChatManager: DoSendChatMessage, got message: 187,53
16:28:14.354 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
16:28:14.354 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:28:17.489 - PlayerChatManager: Open chat window
16:28:17.490 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
16:28:17.490 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
16:28:20.059 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:28:21.261 - PlayerChatManager: DoSendChatMessage, got message: 250,51
16:28:21.261 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
16:28:21.261 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:28:26.633 - PlayerChatManager: Open chat window
16:28:26.633 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
16:28:26.633 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
16:28:30.752 - PlayerChatManager: DoSendChatMessage, got message: 290,54
16:28:30.752 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
16:28:30.752 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:28:51.038 -  Close! 
16:29:11.061 - UpdateMigrationSend : Sending Migration_B
16:29:37.352 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:29:58.158 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:30:44.292 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000014 returning: Time_5 minutesToNext: 10
16:31:35.072 -  Close! 
16:31:55.108 - WARNING : replaced duplicate entry for DisinfectonPackPickup(Clone)_terminalKey: DISINFECT_PACK_308! 76561198009455957
16:31:55.109 - UpdateMigrationSend : Sending Migration_B
16:32:03.851 - ERROR : OnLadderEnterTransDone  m_owner.FPItemHolder:True  m_owner.Locomotion.CurrentLadder:False
16:32:04.949 - ERROR : OnLadderEnterTransDone  m_owner.FPItemHolder:True  m_owner.Locomotion.CurrentLadder:False
16:34:14.193 -  Close! 
16:34:34.213 - UpdateMigrationSend : Sending Migration_B
16:36:53.381 -  Close! 
16:37:11.802 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
16:37:13.404 - UpdateMigrationSend : Sending Migration_B
16:37:24.532 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:37:28.686 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:37:44.950 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:37:45.718 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:37:56.479 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:37:57.398 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:38:10.745 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
16:38:10.746 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:38:10.746 - OBJECTIVE DISCOVERED!
16:38:10.746 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Discovered
16:38:10.761 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Discovered)
16:38:10.761 - DropServerManager: Woke up
16:38:10.761 - DropServerGameSession: Making layer progression request...
16:38:11.194 - DropServerGameSession: Layer progression request completed successfully
16:38:11.194 - DropServerManager: Sleeping for 2 seconds...
16:38:13.195 - DropServerManager: Idle
16:38:29.428 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:38:31.165 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:38:39.821 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:38:40.638 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:38:42.957 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:38:43.958 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:39:02.727 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:39:05.614 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:39:21.812 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:39:22.981 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:39:30.539 -  Close! 
16:39:35.093 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:39:36.694 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:39:50.559 - UpdateMigrationSend : Sending Migration_A
16:40:08.225 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:40:08.677 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
16:40:09.794 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:40:16.450 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
16:40:16.450 - LG_SecurityDoor_Locks, activates chained puzzle from master
16:40:24.526 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
16:40:25.626 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
16:40:32.633 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
16:40:32.633 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
16:40:44.293 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00006 returning: Time_15 minutesToNext: 15
16:40:58.407 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:40:59.543 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:42:07.594 -  Close! 
16:42:27.614 - UpdateMigrationSend : Sending Migration_B
16:44:44.538 -  Close! 
16:45:04.551 - UpdateMigrationSend : Sending Migration_A
16:45:06.869 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:45:08.188 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:45:09.772 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:45:11.608 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:45:34.379 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:45:37.083 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:45:48.911 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:45:50.313 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:46:22.694 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:46:23.477 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:46:23.945 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:46:24.964 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:47:17.381 -  Close! 
16:47:19.503 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:47:20.168 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:47:36.568 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:47:37.236 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:47:37.403 - UpdateMigrationSend : Sending Migration_B
16:47:55.553 - Give infection, dis: 3.891937 disScale: 0.2923751 amount: 0.03800877
16:48:09.335 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:48:09.935 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:48:15.691 - Give infection, dis: 3.676202 disScale: 0.3315997 amount: 0.04310795
16:48:19.761 - Give infection, dis: 4.792977 disScale: 0.1285496 amount: 0.01671145
16:49:20.522 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:49:22.523 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:49:49.950 -  Close! 
16:49:51.654 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
16:49:51.654 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 ObjectiveType: PowerCellDistribution
16:49:51.655 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 inLayer: MainLayer
16:49:51.655 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:49:51.655 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>1</color> / <color=orange>3</color>
16:50:05.366 - Give infection, dis: 3.837076 disScale: 0.3023498 amount: 0.03930547
16:50:07.915 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
16:50:09.970 - UpdateMigrationSend : Sending Migration_A
16:50:17.227 - Sending m_terminal.SyncID: 4 command: Query inputString: QUERY GENERATOR_250
16:50:17.228 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:50:17.228 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
16:50:17.229 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:50:17.343 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
16:50:17.360 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
16:50:17.443 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
16:50:21.765 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:50:29.039 - Give infection, dis: 5.333401 disScale: 0.03029078 amount: 0.003937801
16:50:39.268 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
16:50:46.406 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING GENERATOR_250
16:50:52.380 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:50:54.381 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:51:00.606 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:51:27.144 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:51:30.281 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:51:48.100 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:51:50.486 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:52:17.110 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:52:19.080 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
16:52:19.081 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 ObjectiveType: PowerCellDistribution
16:52:19.081 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 inLayer: MainLayer
16:52:19.081 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:52:19.082 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>2</color> / <color=orange>3</color>
16:52:19.314 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:52:20.280 -  Close! 
16:52:25.919 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:52:28.757 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:52:39.066 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:52:40.302 - WARNING : replaced duplicate entry for HeavyFogRepeller_Pickup(Clone)_terminalKey: FOG_TURBINE_327! 76561198007741298
16:52:40.302 - UpdateMigrationSend : Sending Migration_B
16:52:41.253 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:53:19.605 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:53:24.077 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:53:49.686 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:53:53.173 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:54:00.133 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:54:00.664 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:54:03.416 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:54:06.987 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:54:22.768 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:54:23.720 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:54:30.575 - LG_Layer - MainLayer LG_BulkheadDoorController_Core key inserted
16:54:30.576 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_440_func:BulkheadDoorController_funcWasSpawned:True
16:54:50.598 -  Close! 
16:55:10.617 - UpdateMigrationSend : Sending Migration_A
16:55:44.299 - GetCurrentTimeInLevelEnum, minutesElapsed: 30.00016 returning: Time_30 minutesToNext: 15
16:57:08.349 - LG_Layer - MainLayer Scan to layer is done! Layer: MainLayer
16:57:08.350 - CPUID_17 ChainedPuzzleInstance.MasterDeactivate
16:57:08.350 - CPUID_18 ChainedPuzzleInstance.MasterDeactivate
16:57:08.351 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE54</color> UNLOCKED
16:57:08.351 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
16:57:08.352 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_440_func:BulkheadDoorController_funcWasSpawned:True
16:57:16.473 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:57:18.993 -  Close! 
16:57:22.346 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:57:31.939 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:57:32.996 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:57:39.014 - UpdateMigrationSend : Sending Migration_B
16:57:51.592 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: MainLayer
16:57:51.592 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
16:58:58.525 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
16:59:43.334 -  Close! 
17:00:03.355 - UpdateMigrationSend : Sending Migration_A
17:00:36.923 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
17:00:38.606 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
17:00:38.606 - LG_SecurityDoor_Locks, activates chained puzzle from master
17:00:53.288 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
17:00:55.273 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
17:01:02.281 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
17:01:02.281 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
17:02:06.795 -  Close! 
17:02:26.814 - UpdateMigrationSend : Sending Migration_B
17:02:44.331 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32771 : Hisuki (Player.PlayerAgent)
17:02:46.448 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32770 : Necromorph (Player.PlayerAgent)
17:03:02.800 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
17:03:08.904 - Sending m_terminal.SyncID: 3 command: ShowList inputString: LIST ZONE_53
17:03:08.905 - ShowInventory, param1: zone_53 param2: 
17:03:16.163 - Sending m_terminal.SyncID: 3 command: ShowList inputString: LIST ZONE_54
17:03:16.163 - ShowInventory, param1: zone_54 param2: 
17:03:29.126 - Sending m_terminal.SyncID: 3 command: ShowList inputString: LIST ZONE_51
17:03:29.126 - ShowInventory, param1: zone_51 param2: 
17:03:37.183 - Sending m_terminal.SyncID: 3 command: ShowList inputString: LIST ZONE_53
17:03:37.183 - ShowInventory, param1: zone_53 param2: 
17:03:41.588 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:03:49.777 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
17:03:50.764 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:03:59.437 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
17:04:00.223 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:04:07.231 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
17:04:07.880 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:04:15.304 - Give infection, dis: 5.194694 disScale: 0.05551016 amount: 0.007216321
17:04:16.368 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
17:04:16.904 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:04:24.331 -  Close! 
17:04:27.935 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
17:04:28.986 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:04:34.838 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
17:04:35.540 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:04:44.349 - UpdateMigrationSend : Sending Migration_A
17:04:46.334 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
17:04:46.735 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:05:33.447 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
17:05:33.448 - LG_SecurityDoor_Locks, activates chained puzzle from master
17:05:43.363 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
17:05:45.128 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
17:06:03.112 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
17:06:03.112 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
17:06:42.316 -  Close! 
17:07:02.336 - UpdateMigrationSend : Sending Migration_B
17:08:06.968 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
17:08:07.434 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:08:09.720 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
17:08:17.942 - Sending m_terminal.SyncID: 5 command: Ping inputString: PING GENERATOR_290
17:08:22.280 - Sending m_terminal.SyncID: 5 command: Ping inputString: PING GENERATOR_490
17:08:28.089 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:08:54.664 -  Close! 
17:09:14.683 - UpdateMigrationSend : Sending Migration_A
17:09:20.956 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
17:09:22.074 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:09:39.693 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
17:09:40.760 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:09:46.833 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
17:09:48.366 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:09:55.539 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
17:09:56.374 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:10:05.935 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
17:10:07.303 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:10:44.303 - GetCurrentTimeInLevelEnum, minutesElapsed: 45.00025 returning: Time_45 minutesToNext: 15
17:11:03.924 -  Close! 
17:11:23.946 - UpdateMigrationSend : Sending Migration_B
17:11:30.166 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
17:11:38.296 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:11:47.700 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
17:11:50.972 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:11:59.730 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
17:12:09.171 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
17:12:10.307 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:12:17.480 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
17:12:17.481 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 ObjectiveType: PowerCellDistribution
17:12:17.481 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 inLayer: MainLayer
17:12:17.481 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
17:12:17.481 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>3</color> / <color=orange>3</color>
17:12:20.401 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: SolveWardenObjectiveItem newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
17:12:20.401 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
17:12:20.402 - RundownManager.SetLayerProgression, layer: Main progressionState: Completed
17:12:20.402 - LG_LevelExitPoint, activates chained puzzle from master
17:12:20.402 - WardenObjectiveManager.OnStateChange, GoToWinCondition, WaveOnGotoWinTrigger: OnObjectiveCompleted
17:12:20.402 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True
17:12:20.403 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToWinCondition forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
17:12:20.403 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
17:12:20.403 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Go to the forward exit point in <color=orange>ZONE 56</color>
17:12:20.403 - DropServerGameSession: Enqueueing layer progression request (layer: Main, state: Completed)
17:12:20.403 - DropServerManager: Woke up
17:12:20.404 - DropServerGameSession: Making layer progression request...
17:12:20.852 - DropServerGameSession: Layer progression request completed successfully
17:12:20.852 - DropServerManager: Sleeping for 2 seconds...
17:12:22.853 - DropServerManager: Idle
17:12:36.166 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
17:12:38.501 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:13:11.819 -  Close! 
17:13:15.890 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
17:13:16.790 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:13:31.839 - WARNING : replaced duplicate entry for HeavyFogRepeller_Pickup(Clone)_terminalKey: FOG_TURBINE_327! 76561198009455957
17:13:31.840 - UpdateMigrationSend : Sending Migration_A
17:14:25.507 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
17:14:25.507 - LG_SecurityDoor_Locks, activates chained puzzle from master
17:14:28.545 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
17:14:57.107 - DEBUG : Wave SurvivalWave(Clone)_33076 Stopped!
17:14:57.108 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
17:15:13.690 - SendMasterCommand to Sohn type: EndPlaying refA: 1
17:15:13.690 - SendMasterCommand to Necromorph type: EndPlaying refA: 1
17:15:13.690 - SendMasterCommand to Hisuki type: EndPlaying refA: 1
17:15:13.691 - SNET : OnMasterCommand : EndPlaying 1 False
17:15:13.691 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
17:15:13.692 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
17:15:13.699 - RundownManager.EndGameSession
17:15:13.699 - Got expedition fail from master!
17:15:13.700 - SNET : MasterReplicationUpdate_Player : hunchback mode change : Playing InSession_InGenerationCleanup
17:15:13.701 - RundownManager: Drop server game session finished successfully
17:15:13.701 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
17:15:13.710 - Sohn wasnt in ExpeditionFail he was in InLevel
17:15:13.710 - SendMasterCommand to Sohn type: EndPlaying refA: 1
17:15:13.710 - SendMasterCommand to Necromorph type: EndPlaying refA: 1
17:15:13.710 - SendMasterCommand to Hisuki type: EndPlaying refA: 1
17:15:13.710 - SNET : OnMasterCommand : EndPlaying 1 False
17:15:13.711 - DropServerGameSession: Session was COMPLETED
17:15:13.711 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
17:15:13.711 - DropServerManager: Woke up
17:15:13.711 - DropServerManager: Making rundown progression request...
17:15:13.787 - <color=purple>OnPlayerGameStateChange : Necromorph ExpeditionFail</color>
17:15:13.787 - SNET : MasterReplicationUpdate_Player : Necromorph mode change : Playing InSession_InGenerationCleanup
17:15:13.820 - <color=purple>OnPlayerGameStateChange : Hisuki ExpeditionFail</color>
17:15:13.820 - SNET : MasterReplicationUpdate_Player : Hisuki mode change : Playing InSession_InGenerationCleanup
17:15:13.902 - SNET : MasterReplicationUpdate_Player : Sohn mode change : Playing InSession_InGenerationCleanup
17:15:14.036 - <color=purple>OnPlayerGameStateChange : Sohn ExpeditionFail</color>
17:15:14.102 - DropServerManager: Rundown progression request completed successfully
17:15:14.102 - DropServerManager: Sleeping for 2 seconds...
17:15:14.103 - RundownManager: Got rundown progression from drop server
17:15:14.103 - CM_PageRundown_New.OnRundownProgressionFileUpdated
17:15:14.103 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
17:15:16.104 - DropServerManager: Idle
17:15:44.602 - OnMigrationStatusChange : Necromorph status changed to idle
17:15:44.602 - DEBUG : OnSlaveQuestion from Necromorph Leaving
17:15:44.602 - DEBUG : OnSlaveQuestion > Necromorph is leaving session hub.  IsInSessionHub:True
17:15:44.603 - <color=green>SNET : Removed Necromorph from PlayersInGame</color>
17:15:44.603 - OnPlayerEvent : Necromorph  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
17:15:44.604 - WARNING : OnPlayerEvent : GS_ExpeditionFail has not implemented PlayerAgentDeSpawned None
17:15:44.604 - On despawn! PlayerSynced(Clone)_32770 : Necromorph
17:15:44.606 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
17:15:44.606 - OnPlayerEvent : Necromorph  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
17:15:44.607 - WARNING : OnPlayerEvent : GS_ExpeditionFail has not implemented PlayerAgentDeSpawned None
17:15:44.607 - OnPlayerEvent : Necromorph  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
17:15:44.608 - WARNING : OnPlayerEvent : GS_ExpeditionFail has not implemented PlayerLeftSessionHub None
17:15:44.608 - DEBUG : Player Necromorph was removed from session
17:15:44.608 - DEBUG : Closed connection with Necromorph
17:15:44.868 - WARNING : SNet > Necromorph left/is about to leave lobby!
17:15:48.671 - SendMasterCommand to Sohn type: EndPlaying refA: 0
17:15:48.671 - SendMasterCommand to Hisuki type: EndPlaying refA: 0
17:15:48.671 - SNET : OnMasterCommand : EndPlaying 0 False
17:15:48.671 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
17:15:48.687 - Sohn was in ExpeditionFail
17:15:48.703 - Sohn was in ExpeditionFail
17:15:48.720 - Sohn was in ExpeditionFail
17:15:48.736 - Sohn was in ExpeditionFail
17:15:48.754 - Sohn was in ExpeditionFail
17:15:48.769 - Sohn was in ExpeditionFail
17:15:48.787 - Sohn was in ExpeditionFail
17:15:48.788 - <color=purple>OnPlayerGameStateChange : Hisuki AfterLevel</color>
17:15:48.803 - Sohn was in ExpeditionFail
17:15:48.821 - Sohn was in ExpeditionFail
17:15:48.837 - Sohn was in ExpeditionFail
17:15:48.854 - Sohn was in ExpeditionFail
17:15:48.870 - Sohn was in ExpeditionFail
17:15:48.870 - <color=purple>OnPlayerGameStateChange : Sohn AfterLevel</color>
17:15:48.888 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
17:15:48.888 - CleanupAfterExpedition AfterLevel
17:15:48.888 - Global.OnLevelCleanup
17:15:48.889 - Global.OnLevelCleanup
17:15:48.890 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
17:15:48.890 - NavMarkerLayer.RemoveMarker got NULL marker!
17:15:48.890 - NavMarkerLayer.RemoveMarker got NULL marker!
17:15:48.890 - NavMarkerLayer.RemoveMarker got NULL marker!
17:15:48.890 - NavMarkerLayer.RemoveMarker got NULL marker!
17:15:48.890 - NavMarkerLayer.RemoveMarker got NULL marker!
17:15:48.890 - NavMarkerLayer.RemoveMarker got NULL marker!
17:15:48.890 - NavMarkerLayer.RemoveMarker got NULL marker!
17:15:48.890 - NavMarkerLayer.RemoveMarker got NULL marker!
17:15:48.891 - NavMarkerLayer.RemoveMarker got NULL marker!
17:15:48.891 - NavMarkerLayer.RemoveMarker got NULL marker!
17:15:48.891 - NavMarkerLayer.RemoveMarker got NULL marker!
17:15:48.891 - NavMarkerLayer.RemoveMarker got NULL marker!
17:15:48.891 - NavMarkerLayer.RemoveMarker got NULL marker!
17:15:48.891 - NavMarkerLayer.RemoveMarker got NULL marker!
17:15:48.891 - NavMarkerLayer.RemoveMarker got NULL marker!
17:15:48.891 - NavMarkerLayer.RemoveMarker got NULL marker!
17:15:48.891 - NavMarkerLayer.RemoveMarker got NULL marker!
17:15:49.065 - On despawn! PlayerSynced(Clone)_32771 : Hisuki
17:15:49.067 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
17:15:49.067 - OnPlayerEvent : Hisuki  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
17:15:49.068 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
17:15:49.068 - On despawn! PlayerSynced(Clone)_32769 : Sohn
17:15:49.069 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
17:15:49.070 - OnPlayerEvent : Sohn  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
17:15:49.070 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
17:15:49.070 - On despawn! PlayerLocal(Clone)_32768 : hunchback
17:15:49.071 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
17:15:49.072 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
17:15:49.077 - CarryItemWithGlobalStateManager.OnLevelCleanup
17:15:49.078 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 1
17:15:49.083 - SessionGUID set to nH4z6qVISk2YZBdF7/r2Rw==
17:15:49.084 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 83127156 1484441099  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
17:15:49.084 - SNet ERROR : Bad packet sent by player Hisuki in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
17:15:49.085 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Hisuki (SNetwork.SNet_Player) WinConditionSolved: False
17:15:49.085 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Sohn (SNetwork.SNet_Player) WinConditionSolved: False
17:15:49.085 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
17:15:49.085 - <color=green>SNET : OnSessionPlayerAction : Spawning hunchback's agent!  SpawnPlayerAgent</color>
17:15:49.123 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
17:15:49.124 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
17:15:50.310 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
17:15:50.329 - SNet ERROR : Bad packet sent by player Hisuki in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
17:15:50.329 - SNet ERROR : Bad packet sent by player Sohn in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
17:15:50.330 - <color=purple>OnPlayerGameStateChange : Hisuki Lobby</color>
17:15:50.330 - SNET : MasterReplicationUpdate_Player : Sohn mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
17:15:50.330 - <color=green>SNET : OnSessionPlayerAction : Spawning Sohn's agent!  SpawnPlayerAgent</color>
17:15:50.337 - OnPlayerEvent : Sohn  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
17:15:50.338 - SNET : MasterReplicationUpdate_Player : Hisuki mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
17:15:50.338 - <color=green>SNET : OnSessionPlayerAction : Spawning Hisuki's agent!  SpawnPlayerAgent</color>
17:15:50.343 - OnPlayerEvent : Hisuki  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
17:15:50.355 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.373 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.383 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.387 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.404 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.420 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.437 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.454 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.470 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.487 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.504 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.521 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.537 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.554 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.570 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.588 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.604 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.620 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.637 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.653 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.670 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.687 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.703 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.720 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.737 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.754 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.770 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.787 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.804 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.821 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.837 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.854 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.871 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.887 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.904 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.921 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.937 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.954 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.971 - Sohn wasnt in Lobby he was in AfterLevel
17:15:50.988 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.004 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.021 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.037 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.054 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.071 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.087 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.104 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.121 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.138 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.154 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.171 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.188 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.204 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.221 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.237 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.255 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.271 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.288 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.305 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.321 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.338 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.354 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.371 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.387 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.404 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.421 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.437 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.454 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.471 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.487 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.505 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.521 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.538 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.554 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.571 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.588 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.604 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.622 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.638 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.654 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.671 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.688 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.704 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.722 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.738 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.755 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.771 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.788 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.805 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.822 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.838 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.855 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.872 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.889 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.905 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.922 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.939 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.955 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.972 - Sohn wasnt in Lobby he was in AfterLevel
17:15:51.989 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.005 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.022 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.038 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.055 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.071 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.088 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.105 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.122 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.139 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.155 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.171 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.190 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.205 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.222 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.238 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.255 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.272 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.289 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.305 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.322 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.339 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.355 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.372 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.388 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.405 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.422 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.438 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.455 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.472 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.489 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.506 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.523 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.539 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.556 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.572 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.589 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.606 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.623 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.639 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.656 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.672 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.689 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.706 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.722 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.739 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.755 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.772 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.789 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.805 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.822 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.838 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.855 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.872 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.889 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.905 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.922 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.939 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.956 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.972 - Sohn wasnt in Lobby he was in AfterLevel
17:15:52.989 - Sohn wasnt in Lobby he was in AfterLevel
17:15:53.005 - Sohn wasnt in Lobby he was in AfterLevel
17:15:53.022 - Sohn wasnt in Lobby he was in AfterLevel
17:15:53.039 - Sohn wasnt in Lobby he was in AfterLevel
17:15:53.056 - Sohn wasnt in Lobby he was in AfterLevel
17:15:53.072 - Sohn wasnt in Lobby he was in AfterLevel
17:15:53.089 - Sohn wasnt in Lobby he was in AfterLevel
17:15:53.106 - Sohn wasnt in Lobby he was in AfterLevel
17:15:53.123 - Sohn wasnt in Lobby he was in AfterLevel
17:15:53.139 - Sohn wasnt in Lobby he was in AfterLevel
17:15:53.155 - Sohn wasnt in Lobby he was in AfterLevel
17:15:53.173 - Sohn wasnt in Lobby he was in AfterLevel
17:15:53.189 - Sohn wasnt in Lobby he was in AfterLevel
17:15:53.205 - Sohn wasnt in Lobby he was in AfterLevel
17:15:53.223 - Sohn wasnt in Lobby he was in AfterLevel
17:15:53.239 - Sohn wasnt in Lobby he was in AfterLevel
17:15:53.256 - Sohn wasnt in Lobby he was in AfterLevel
17:15:53.273 - Sohn wasnt in Lobby he was in AfterLevel
17:15:53.273 - <color=purple>OnPlayerGameStateChange : Sohn Lobby</color>
17:15:53.652 - OnApplicationQuit
