19:33:57.583 - InControl (version 1.6.17 build 9143)
19:33:57.600 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
19:33:57.601 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
19:33:57.601 - GameDataInit.Initialize
19:33:58.369 - --------- GameDataManager SETUP ------------
19:33:58.375 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
19:33:58.376 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
19:33:58.378 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
19:33:58.379 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
19:33:58.469 - GuiManager.UpdateResolution w: 1920 h: 1080
19:33:58.730 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
19:33:58.731 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
19:33:59.161 - EnemyCostManager : Costs for Normal difficulty loaded
19:33:59.172 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
19:33:59.172 - ScreenLiquidManager > disinfectionPack_Apply loaded
19:33:59.172 - ScreenLiquidManager > disinfectionStation_Apply loaded
19:33:59.173 - ScreenLiquidManager > elevatorRain loaded
19:33:59.173 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
19:33:59.173 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
19:33:59.173 - ScreenLiquidManager > infectionSweat loaded
19:33:59.173 - ScreenLiquidManager > playerBlood_BigDamage loaded
19:33:59.173 - ScreenLiquidManager > playerBlood_Downed loaded
19:33:59.173 - ScreenLiquidManager > playerBlood_SmallDamage loaded
19:33:59.173 - ScreenLiquidManager > spitterJizz loaded
19:33:59.174 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
19:33:59.175 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
19:33:59.187 - GuiManager.UpdateResolution w: 1920 h: 1080
19:33:59.188 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
19:33:59.188 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
19:33:59.269 - Steamworks.NET initilized
19:33:59.270 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
19:33:59.270 - Current steam user id: 76561198007741298 name: hunchback
19:33:59.304 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
19:33:59.307 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:33:59.311 - DropServerManager: Idle
19:33:59.315 - SNET is Online, Woop!
19:33:59.315 - Waiting for network.. DONE!
19:33:59.315 - PlayFabManager.OnSteamInitialized
19:33:59.670 - [163 - GetAuthSessionTicketResponse] - 7 -- k_EResultOK
19:34:00.304 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
19:34:00.306 - PlayFabManager.RefreshGlobalTitleData
19:34:00.405 - <color=purple>PlayFab.OnGetCurrentTime Friday, 23 October 2020</color>
19:34:00.670 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
19:34:00.688 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
19:34:00.718 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
19:34:00.720 - PlayFabMatchMakingManager: Requesting list of QoS servers...
19:34:00.725 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
19:34:00.725 - DropServerManager: Woke up
19:34:00.725 - DropServerManager: Making rundown progression request...
19:34:00.859 - DropServerManager: Rundown progression request completed successfully
19:34:00.860 - DropServerManager: Sleeping for 2 seconds...
19:34:00.860 - RundownManager: Got rundown progression from drop server
19:34:00.860 - CM_PageRundown_New.OnRundownProgressionFileUpdated
19:34:00.860 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:34:02.881 - DropServerManager: Idle
19:34:31.618 - GS_Offline.OnLocalPlayerPressStart!
19:34:31.635 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
19:34:31.636 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
19:34:31.658 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:34:31.659 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:34:31.660 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
19:34:48.285 - IsValidLobbyID : 109775240988923584  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:34:49.688 - IsValidLobbyID : 109775240988923584  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:34:51.188 - IsValidLobbyID : 109775240988923584  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:34:52.472 - SNet : Session reset
19:34:52.473 - Global.OnResetSession
19:34:52.473 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
19:34:52.473 - SessionGUID set to 
19:34:52.475 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
19:34:52.476 - Player hunchback was added to session
19:34:52.476 - DoCreateLobbyAndSelecteExpedition 1
19:34:52.477 - waiting for lobby..
19:34:52.491 - waiting for lobby..
19:34:52.506 - waiting for lobby..
19:34:52.522 - waiting for lobby..
19:34:52.539 - waiting for lobby..
19:34:52.556 - waiting for lobby..
19:34:52.572 - waiting for lobby..
19:34:52.589 - waiting for lobby..
19:34:52.606 - waiting for lobby..
19:34:52.623 - waiting for lobby..
19:34:52.639 - waiting for lobby..
19:34:52.656 - waiting for lobby..
19:34:52.672 - waiting for lobby..
19:34:52.691 - SNet_SessionHub : OnJoinedLobby 109775240989152937 True hunchback False -1
19:34:52.691 - SNet_MasterManager : SearchingForMaster
19:34:52.692 - IsValidLobbyID : 109775240988923584  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:34:52.692 - Searching for master...
19:34:52.707 - Migration : MasterManager : hunchback owns the lobby. IsLocal:True
19:34:52.707 - SNet_MasterManager : Who's tha masta?! hunchback! hunchback!
19:34:52.708 - Whos the master? hunchback! hunchback!
19:34:52.708 - WARNING : GS_Lobby has not implemented OnMasterChanged
19:34:52.708 - SNET : OnFoundMaster > Master is Steam Key > 76561198007741298   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > hunchback : end
19:34:52.708 - DoCreateLobbyAndSelecteExpedition 2
19:34:52.708 - DoCreateLobbyAndSelecteExpedition 3
19:34:52.709 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
19:34:52.709 - SessionGUID set to FkytYwTP2kyjzUIDmIrzDA==
19:34:52.710 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 83127156 1312573245  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
19:34:52.713 - DoCreateLobbyAndSelecteExpedition 4
19:34:52.744 - SNET : MasterReplicationUpdate_Player : hunchback mode change : Unassigned InSessionHub
19:34:52.745 - SNET : OnMasterCommand : AssignSlot 0 False
19:34:52.745 - OnPlayerEvent : hunchback  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
19:34:52.786 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub OutOfSync
19:34:52.786 - SNET : OnMasterCommand : PickAvatar 0 False
19:34:52.786 - <color=green>SNET : We got character 0 assigned</color>
19:34:52.786 - IsReadyToSync : PickAvatar agent sent to hunchback
19:34:52.790 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
19:34:52.790 - <color=green>SNET : Added hunchback to PlayersInGame</color>
19:34:52.790 - OnPlayerEvent : hunchback  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
19:34:52.790 - SpawnPlayerModel, index: 0
19:34:52.792 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
19:34:52.795 - SNET : MasterReplicationUpdate_Player : hunchback mode change : OutOfSync InSessionHub_ReadyToGenerate
19:34:52.796 - <color=green>SNET : OnSessionPlayerAction : Spawning hunchback's agent!  SpawnPlayerAgent</color>
19:34:52.822 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
19:34:52.823 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
19:34:56.426 - SNET : OnMasterCommand : StartGeneration 0 False
19:34:56.426 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
19:34:56.427 - RundownManager: Starting new game session
19:34:56.428 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
19:34:56.434 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
19:34:56.461 - DropServerGameSession: Enqueueing new session request (sessionId: FkytYwTP2kyjzUIDmIrzDA==, rundown: Local_25, expedition: B1)
19:34:56.462 - DropServerManager: Woke up
19:34:56.462 - DropServerGameSession: Making new session request...
19:34:56.462 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub_ReadyToGenerate GeneratingLevel
19:34:56.610 - DropServerGameSession: New session request completed successfully
19:34:56.610 - DropServerManager: Sleeping for 2 seconds...
19:34:58.262 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
19:34:58.262 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 83127156 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 83127156</color>
19:34:58.262 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1312573245 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1312573245</color>
19:34:58.262 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 242 hostIDSeed: 83127156 sessionSeed: 1312573245
19:34:58.263 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 242 HostIDSeed: 83127156 SessionSeed: 1312573245</color>
19:34:58.263 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
19:34:58.263 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1312573245</color>
19:34:58.264 - >>>>>>>>>>>>> BuildFloor
19:34:58.265 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
19:34:58.265 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
19:34:58.279 - Last Batch: Setup
		 Total Time: 0.017s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

19:34:58.279 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

19:34:58.727 - DropServerManager: Idle
19:35:01.416 - Last Batch: LoadResourcesShards_Level
		 Total Time: 3.136s Frames: 179 Ticks: 3136
		 FrameTime (avg/max/ticks max): 16.7ms / 128.5ms / 128
		 Jobs (started/looped): 1 / 179
Next Batch: SetupFloor - Count: 1

19:35:01.416 - <color=#C84800>LG_SetupFloor.Build</color>
19:35:01.423 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 51 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_0</color>
19:35:01.425 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 52 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_1</color>
19:35:01.425 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 53 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_2</color>
19:35:01.425 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 54 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_3</color>
19:35:01.425 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 55 with BuildFromZoneAlias54 zoneAliasStart: 51 aliasOffset: Zone_4</color>
19:35:01.425 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 56 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_5</color>
19:35:01.426 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 57 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_6</color>
19:35:01.426 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 220 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_0</color>
19:35:01.426 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 221 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_1</color>
19:35:01.426 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 222 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_2</color>
19:35:01.426 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 223 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_3</color>
19:35:01.427 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 224 with BuildFromZoneAlias223 zoneAliasStart: 220 aliasOffset: Zone_4</color>
19:35:01.427 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 225 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_5</color>
19:35:01.427 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 226 with BuildFromZoneAlias225 zoneAliasStart: 220 aliasOffset: Zone_6</color>
19:35:01.427 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 227 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_7</color>
19:35:01.427 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 15

19:35:01.427 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
19:35:01.502 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:213]</color>
19:35:01.590 - Last Batch: GenerateZones
		 Total Time: 0.168s Frames: 5 Ticks: 162
		 FrameTime (avg/max/ticks max): 30.4ms / 40.6ms / 36
		 Jobs (started/looped): 15 / 215
Next Batch: PlaceAddonZones - Count: 0

19:35:01.590 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

19:35:01.594 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 13
Next Batch: BuildFloors - Count: 1

19:35:01.595 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

19:35:01.604 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: Areas - Count: 48

19:35:01.683 - Last Batch: Areas
		 Total Time: 0.090s Frames: 2 Ticks: 80
		 FrameTime (avg/max/ticks max): 20.2ms / 30.3ms / 62
		 Jobs (started/looped): 46 / 2
Next Batch: Plugs - Count: 52

19:35:01.713 - Last Batch: Plugs
		 Total Time: 0.029s Frames: 1 Ticks: 30
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 16
		 Jobs (started/looped): 51 / 1
Next Batch: Gates - Count: 164

19:35:01.821 - <color=#C84800>>>>>>>>>>> ZONE 54 IS IN ZonesWithBulkheadEntrance!</color>
19:35:01.842 - Last Batch: Gates
		 Total Time: 0.135s Frames: 4 Ticks: 129
		 FrameTime (avg/max/ticks max): 31.2ms / 35.1ms / 34
		 Jobs (started/looped): 160 / 4
Next Batch: AreaNames - Count: 1

19:35:01.843 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

19:35:01.843 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

19:35:01.843 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 15

19:35:01.843 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4369803 CourseNode index: 1 had weight: 834.3333 All Weights: [Count: 12] 1001, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1, 1, 1, 1, 1, 1</color>
19:35:01.844 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
19:35:01.844 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 1001 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 167.6667, 334.3333, 501, 667.6667, 834.3333, 1001</color>
19:35:01.844 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
19:35:01.844 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.9489032 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
19:35:01.844 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE52, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
19:35:01.844 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
19:35:01.844 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:35:01.844 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.8353596 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
19:35:01.844 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
19:35:01.844 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE55 randomValue: 0.9489032 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 7] 1001, 667.6666, 334.3333, 1, 1, 1, 1</color>
19:35:01.844 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE55, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
19:35:01.844 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE220 randomValue: 0.4299398 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
19:35:01.844 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE220, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 125</color>
19:35:01.844 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE222 randomValue: 0.2905425 CourseNode index: 0 had weight: 5001 All Weights: [Count: 2] 5001, 1</color>
19:35:01.844 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE222, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
19:35:01.845 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.9489032 CourseNode index: 3 had weight: 1001 All Weights: [Count: 4] 1, 1, 501, 1001</color>
19:35:01.845 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
19:35:01.845 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.1257804 CourseNode index: 2 had weight: 1001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
19:35:01.845 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
19:35:01.845 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE224 randomValue: 0.3163199 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
19:35:01.845 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE224, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
19:35:01.845 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.6262351 CourseNode index: 3 had weight: 2001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
19:35:01.845 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
19:35:01.845 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.2051481 CourseNode index: 1 had weight: 2001 All Weights: [Count: 4] 1, 2001, 2001, 1</color>
19:35:01.845 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 0</color>
19:35:01.845 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE226 randomValue: 0.9573907 CourseNode index: 0 had weight: 5001 All Weights: [Count: 3] 5001, 1, 1</color>
19:35:01.845 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE226, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
19:35:01.845 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE227 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
19:35:01.845 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE227, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:35:01.846 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: Distribution - Count: 2

19:35:01.849 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_163 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_163_terminalKey: BULKHEAD_KEY_163 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
19:35:01.849 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_163 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_163_terminalKey: BULKHEAD_KEY_163 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
19:35:01.849 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
19:35:01.849 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 167.6667</color>
19:35:01.849 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 334.3334</color>
19:35:01.849 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 501</color>
19:35:01.850 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 667.6667</color>
19:35:01.850 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 834.3333</color>
19:35:01.850 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
19:35:01.850 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
19:35:01.850 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
19:35:01.850 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
19:35:01.850 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
19:35:01.850 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
19:35:01.850 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.8638276 ri: 61 had weight: 1001</color>
19:35:01.851 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_YELLOW_333 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_YELLOW_333_terminalKey: KEY_YELLOW_333 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:35:01.851 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_YELLOW_333 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_YELLOW_333_terminalKey: KEY_YELLOW_333 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:35:01.851 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.851 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.851 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.851 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.851 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.851 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.851 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.851 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.852 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.852 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.852 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.852 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.852 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.3864761 ri: 26 had weight: 1</color>
19:35:01.852 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLACK_170 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_170_terminalKey: KEY_BLACK_170 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:35:01.852 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLACK_170 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_170_terminalKey: KEY_BLACK_170 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:35:01.852 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.852 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.853 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.853 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.853 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.853 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.853 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.853 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.853 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.853 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.853 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.853 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:35:01.853 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.1684009 ri: 11 had weight: 1</color>
19:35:01.854 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 101 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 17.66667, 34.33334, 51, 67.66667, 84.33333, 101</color>
19:35:01.854 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
19:35:01.854 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
19:35:01.854 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.1070788 CourseNode index: 7 had weight: 1667.667 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 834.3334, 1667.667, 2501, 3334.333, 4167.667, 5001</color>
19:35:01.854 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
19:35:01.854 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.7077807 CourseNode index: 10 had weight: 2501 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 501, 1001, 1501, 2001, 2501, 3001</color>
19:35:01.854 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
19:35:01.854 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4060182 CourseNode index: 5 had weight: 834.3333 All Weights: [Count: 12] 1, 167.6667, 334.3334, 501, 667.6667, 834.3333, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1</color>
19:35:01.854 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaF ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
19:35:01.854 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.2714913 CourseNode index: 2 had weight: 2001 All Weights: [Count: 3] 1, 1, 2001</color>
19:35:01.854 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
19:35:01.855 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.1044676 CourseNode index: 1 had weight: 4001 All Weights: [Count: 3] 1, 4001, 5201</color>
19:35:01.855 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 5200</color>
19:35:01.855 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
19:35:01.855 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
19:35:01.855 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
19:35:01.855 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
19:35:01.855 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
19:35:01.855 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
19:35:01.855 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
19:35:01.855 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
19:35:01.855 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
19:35:01.855 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
19:35:01.855 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE57 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
19:35:01.856 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE57, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:35:01.856 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Distribute_PowerCells_3</color>
19:35:01.856 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_805 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_805_terminalKey: BULKHEAD_KEY_805 (KeyItemPickup_Core) placementData: LocalIndex: Zone_7 ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
19:35:01.856 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_805 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_805_terminalKey: BULKHEAD_KEY_805 (KeyItemPickup_Core) --- Zone: ZONE227, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
19:35:01.856 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 100 Total area weight: 1</color>
19:35:01.856 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE227 function: ResourceContainerWeak available: 9 randomValue: 0.1446244 ri: 1 had weight: 1</color>
19:35:01.856 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
19:35:01.856 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
19:35:01.857 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
19:35:01.857 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
19:35:01.857 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
19:35:01.857 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_WHITE_819 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_819_terminalKey: KEY_WHITE_819 (KeyItemPickup_Core) placementData: LocalIndex: Zone_4 ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
19:35:01.857 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_WHITE_819 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_819_terminalKey: KEY_WHITE_819 (KeyItemPickup_Core) --- Zone: ZONE224, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
19:35:01.857 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 1</color>
19:35:01.857 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
19:35:01.857 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE224 function: ResourceContainerWeak available: 23 randomValue: 0.5350135 ri: 18 had weight: 5001</color>
19:35:01.858 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE222 m_isWardenObjectiveGatherItem: False</color>
19:35:01.858 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE224 m_isWardenObjectiveGatherItem: False</color>
19:35:01.858 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: Reactor_Startup_Waves_5_L2</color>
19:35:01.858 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
19:35:01.858 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 13
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 158 / 0
Next Batch: FunctionMarkers - Count: 15

19:35:01.863 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_455
19:35:01.911 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLACK_170 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_170_terminalKey: KEY_BLACK_170 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_325</color>
19:35:01.926 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_YELLOW_333 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_YELLOW_333_terminalKey: KEY_YELLOW_333 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_274</color>
19:35:02.014 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_163 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_163_terminalKey: BULKHEAD_KEY_163 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_789</color>
19:35:02.077 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
19:35:02.077 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
19:35:02.077 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
19:35:02.106 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
19:35:02.108 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
19:35:02.108 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: GENERATOR_139
19:35:02.109 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
19:35:02.155 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
19:35:02.156 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
19:35:02.226 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
19:35:02.226 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_280
19:35:02.228 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
19:35:02.381 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
19:35:02.384 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
19:35:02.385 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
19:35:02.385 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_922
19:35:02.515 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
19:35:02.559 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
19:35:02.790 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_WHITE_819 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_819_terminalKey: KEY_WHITE_819 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_632</color>
19:35:03.049 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_805 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_805_terminalKey: BULKHEAD_KEY_805 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_822</color>
19:35:03.090 - Last Batch: FunctionMarkers
		 Total Time: 1.245s Frames: 29 Ticks: 1232
		 FrameTime (avg/max/ticks max): 61.1ms / 93.6ms / 91
		 Jobs (started/looped): 15 / 616
Next Batch: FunctionMarkerLeftovers - Count: 15

19:35:03.170 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.085s Frames: 2 Ticks: 79
		 FrameTime (avg/max/ticks max): 26.2ms / 42.5ms / 43
		 Jobs (started/looped): 13 / 2
Next Batch: Markers - Count: 1

19:35:03.355 - Last Batch: Markers
		 Total Time: 0.167s Frames: 5 Ticks: 186
		 FrameTime (avg/max/ticks max): 32.0ms / 35.2ms / 35
		 Jobs (started/looped): 1 / 315
Next Batch: PrefabSpawners - Count: 30578

19:35:04.668 - Last Batch: PrefabSpawners
		 Total Time: 1.313s Frames: 33 Ticks: 1312
		 FrameTime (avg/max/ticks max): 57.4ms / 104.4ms / 105
		 Jobs (started/looped): 30578 / 29986
Next Batch: LateMarkerCleanup - Count: 0

19:35:04.668 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

19:35:04.668 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

19:35:05.987 - Last Batch: LateGeomorphScan
		 Total Time: 1.334s Frames: 19 Ticks: 1319
		 FrameTime (avg/max/ticks max): 71.0ms / 180.1ms / 180
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 0

19:35:05.987 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

19:35:06.195 - CollectNavMeshSources : From 19 roots and 205228 possible sources, 45742 vas valid
19:35:06.195 - CollectNavMeshSources : NotStatic:0 NotActive:1550
19:35:06.195 - CollectNavMeshSources : WrongLayer:11475 NoCollider:148011 WasTrigger:0 MissingMesh:0 BadColliderType:0
19:35:06.195 - NavmeshUtils.NavMeshSourceCollector : 45742 valid NavMesh sources found!
19:35:06.326 - Engine Started
19:35:07.389 - ---------------------------------------------------------
19:35:07.389 - Navmesh done! time: 1.374069
19:35:07.389 - ---------------------------------------------------------
19:35:07.389 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 1.362s Frames: 19 Ticks: 1402
		 FrameTime (avg/max/ticks max): 44.1ms / 236.1ms / 211
		 Jobs (started/looped): 1 / 3900421
Next Batch: AIGraph_Prepare - Count: 19

19:35:07.550 - Last Batch: AIGraph_Prepare
		 Total Time: 0.203s Frames: 3 Ticks: 161
		 FrameTime (avg/max/ticks max): 33.6ms / 53.3ms / 37
		 Jobs (started/looped): 16 / 3
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

19:35:08.054 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.502s Frames: 11 Ticks: 503
		 FrameTime (avg/max/ticks max): 39.5ms / 40.4ms / 113
		 Jobs (started/looped): 1 / 322082
Next Batch: LadderAIGNodes - Count: 15

19:35:08.058 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: AIGraph_LinkGates - Count: 59

19:35:08.064 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

19:35:08.064 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 12

19:35:08.064 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 12

19:35:08.064 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_Start - Count: 19

19:35:08.066 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

19:35:08.147 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.074s Frames: 2 Ticks: 82
		 FrameTime (avg/max/ticks max): 21.3ms / 32.6ms / 40
		 Jobs (started/looped): 46 / 368
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

19:35:08.170 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.033s Frames: 1 Ticks: 23
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 2
		 Jobs (started/looped): 47 / 1
Next Batch: AIGraph_End - Count: 19

19:35:08.171 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

19:35:08.171 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 16

19:35:08.171 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_455_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
19:35:08.173 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_730_itemKey:SEC_DOOR_730_code:cozy (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
19:35:08.173 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_730_itemKey:SEC_DOOR_730_code:cozy
19:35:08.173 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_455
19:35:08.173 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_640_itemKey:SEC_DOOR_640_code:jury (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
19:35:08.173 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_640_itemKey:SEC_DOOR_640_code:jury
19:35:08.173 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_455
19:35:08.179 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 2
Next Batch: SetGateTraversableFromStart - Count: 59

19:35:08.179 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: Ladders - Count: 15

19:35:08.204 - Last Batch: Ladders
		 Total Time: 0.036s Frames: 1 Ticks: 24
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 3
		 Jobs (started/looped): 14 / 1
Next Batch: DoorLocks - Count: 17

19:35:08.283 - Last Batch: DoorLocks
		 Total Time: 0.089s Frames: 2 Ticks: 80
		 FrameTime (avg/max/ticks max): 26.1ms / 42.2ms / 46
		 Jobs (started/looped): 15 / 2
Next Batch: Resources - Count: 1

19:35:08.284 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
19:35:08.285 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
19:35:08.286 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
19:35:08.286 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

19:35:08.294 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 15

19:35:08.343 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.038s Frames: 1 Ticks: 49
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 15
		 Jobs (started/looped): 21 / 29
Next Batch: Culling_Nodes - Count: 48

19:35:08.504 - Last Batch: Culling_Nodes
		 Total Time: 0.179s Frames: 5 Ticks: 162
		 FrameTime (avg/max/ticks max): 33.3ms / 37.5ms / 38
		 Jobs (started/looped): 43 / 5
Next Batch: Culling_Portals - Count: 77

19:35:08.505 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 77 / 0
Next Batch: Culling_Cullers - Count: 442

19:35:08.514 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 442 / 0
Next Batch: Culling_Lights - Count: 48

19:35:08.942 - Last Batch: Culling_Lights
		 Total Time: 0.434s Frames: 12 Ticks: 427
		 FrameTime (avg/max/ticks max): 36.1ms / 39.6ms / 41
		 Jobs (started/looped): 36 / 12
Next Batch: Culling_NodeInstanceSearch - Count: 48

19:35:09.382 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.426s Frames: 7 Ticks: 441
		 FrameTime (avg/max/ticks max): 39.1ms / 226.8ms / 226
		 Jobs (started/looped): 48 / 3072
Next Batch: Culling_NodeClusterJobs - Count: 15

19:35:09.743 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.362s Frames: 12 Ticks: 360
		 FrameTime (avg/max/ticks max): 30.2ms / 31.6ms / 32
		 Jobs (started/looped): 63 / 1927370
Next Batch: Culling_Cleanup - Count: 48

19:35:09.743 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: Culling_GatherLightCulling - Count: 529

19:35:09.757 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.030s Frames: 1 Ticks: 14
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 528 / 1
Next Batch: Culling_TrimPortalLists - Count: 49

19:35:09.786 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.030s Frames: 1 Ticks: 29
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 20
		 Jobs (started/looped): 49 / 161971
Next Batch: ZoneLights - Count: 16

19:35:09.976 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
19:35:09.977 - Last Batch: ZoneLights
		 Total Time: 0.092s Frames: 3 Ticks: 191
		 FrameTime (avg/max/ticks max): 25.2ms / 31.8ms / 31
		 Jobs (started/looped): 13 / 3
Next Batch: GenerateNavigationInfo - Count: 3

19:35:10.339 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.441s Frames: 2 Ticks: 362
		 FrameTime (avg/max/ticks max): 59.0ms / 107.9ms / 357
		 Jobs (started/looped): 49 / 2
Next Batch: DisplayNavigationInfo - Count: 55

19:35:10.374 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.030s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 1

19:35:10.375 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

19:35:10.793 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.412s Frames: 2 Ticks: 417
		 FrameTime (avg/max/ticks max): 54.4ms / 98.8ms / 100
		 Jobs (started/looped): 17 / 2
Next Batch: LateRuntimeOptimizations - Count: 19

19:35:11.045 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.252s Frames: 4 Ticks: 252
		 FrameTime (avg/max/ticks max): 44.4ms / 148.2ms / 141
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 15

19:35:11.047 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 71 / 0
Next Batch: FixColliders - Count: 0

19:35:11.047 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

19:35:11.047 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

19:35:11.047 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

19:35:11.048 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
19:35:11.048 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

19:35:11.048 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

19:35:11.055 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 50 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

19:35:11.055 - Factory Done : Last build: Culling_PrepForInlevel
19:35:11.055 - Factory : Built in 12.74648 seconds
19:35:11.057 - BUILDER : BuildDone
19:35:11.057 - >>>>>>>> GS_Generating.OnBuilderDone
19:35:11.057 - Builder.CombinedCheckSum.Checksum: 9029943685822546000
19:35:11.057 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
19:35:11.058 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_02(Clone)_0 (ElevatorShaftLanding)
19:35:11.059 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_9_9 (LevelGeneration.LG_LevelExitGeo)
19:35:11.073 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
19:35:11.073 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
19:35:11.073 - SNET : MasterReplicationUpdate_Player : hunchback mode change : GeneratingLevel ReadyToStartPlaying
19:35:11.073 - SNET : OnMasterCommand : StartPlaying 0 False
19:35:11.074 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
19:35:11.079 - SNET : MasterReplicationUpdate_Player : hunchback mode change : ReadyToStartPlaying Playing
19:35:12.777 - Detecting that the player has entered a new layer
19:35:12.777 - WardenObjectiveManager, entered a new layer: MainLayer
19:35:12.777 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
19:35:12.777 - ShowSubObjectiveIfNew, last obj:  newSubObj: Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_139, GENERATOR_280, GENERATOR_922</color>
19:35:38.270 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
19:35:38.286 - SNET : OnMasterCommand : StartPlaying 0 False
19:35:38.287 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
19:35:38.288 - <color=green>SNET : PlayerLocal(Clone)_32768 : hunchback exits PLOC_InElevator, replicator key: 32768</color>
19:35:38.289 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:35:38.292 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
19:36:53.330 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
19:36:58.267 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST ZONE_51
19:36:58.268 - ShowInventory, param1: zone_51 param2: 
19:37:32.202 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY FOG_TURBINE_140
19:37:45.532 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING FOG_TURBINE_140
19:37:57.277 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST ZONE_51
19:37:57.277 - ShowInventory, param1: zone_51 param2: 
19:38:30.276 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING BULKHEAD_KEY_163
19:38:38.301 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
19:38:38.301 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:38:38.301 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>0</color> / <color=orange>3</color>
19:38:41.855 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:38:43.805 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:38:44.489 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:38:52.782 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
19:38:58.337 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST GENERATOR
19:38:58.337 - ShowInventory, param1: generator param2: 
19:39:09.598 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:39:11.017 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
19:39:18.874 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:39:19.724 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
19:39:23.128 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY GENERATOR_139
19:39:23.128 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:39:23.128 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
19:39:23.129 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:39:31.920 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:39:33.688 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
19:39:36.624 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY GENERATOR_280
19:39:36.625 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:39:42.215 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:39:43.516 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
19:39:45.667 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY GENERATOR_922
19:39:45.667 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:39:52.390 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:40:01.750 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
19:40:04.802 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST KEY
19:40:04.802 - ShowInventory, param1: key param2: 
19:40:15.813 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY KEY_YELLOW_33
19:40:17.916 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY KEY_YELLOW_333
19:40:29.860 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING KEY_YELLOW_333
19:40:38.301 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000227 returning: Time_5 minutesToNext: 10
19:40:40.771 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:40:41.439 - PlayerChatManager: Open chat window
19:40:41.439 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:40:41.439 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:40:47.845 - PlayerChatManager: DoSendChatMessage, got message: 51,53,54
19:40:47.845 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:40:47.845 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:40:48.795 - PlayerChatManager: Open chat window
19:40:48.795 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:40:48.795 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:40:57.537 - PlayerChatManager: DoSendChatMessage, got message: yellow in 51 E
19:40:57.538 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:40:57.538 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:41:00.342 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
19:41:11.918 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY KEY_WHITE_819
19:41:22.095 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:45:44.637 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:45:52.126 - SNET : OnMasterCommand : EndPlaying 0 False
19:45:52.126 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
19:45:52.127 - Got expedition end from master!
19:45:52.142 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
19:45:52.142 - CleanupAfterExpedition AfterLevel
19:45:52.143 - Global.OnLevelCleanup
19:45:52.143 - Global.OnLevelCleanup
19:45:52.144 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: False
19:45:52.295 - On despawn! PlayerLocal(Clone)_32768 : hunchback
19:45:52.296 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
19:45:52.296 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
19:45:52.303 - CarryItemWithGlobalStateManager.OnLevelCleanup
19:45:52.304 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 1
19:45:52.307 - SessionGUID set to 5/FMy7uvGkCtmHuA017thg==
19:45:52.308 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 83127156 880562628  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
19:45:52.308 - SNET : MasterReplicationUpdate_Player : hunchback mode change : Playing InSessionHub_ReadyToGenerate
19:45:52.308 - <color=green>SNET : OnSessionPlayerAction : Spawning hunchback's agent!  SpawnPlayerAgent</color>
19:45:52.345 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
19:45:52.346 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
19:45:53.490 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
19:46:55.253 - PageLoadout, copied lobby id: 109775240989152937
19:47:08.315 - DEBUG : Leaving session hub!
19:47:08.315 - DEBUG : Leaving Session Hub!
19:47:08.316 - OnPlayerEvent : hunchback  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
19:47:08.329 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:08.329 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:47:08.330 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:08.330 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
19:47:08.356 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:08.357 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:47:08.357 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
19:47:08.357 - SNet : Session reset
19:47:08.357 - Global.OnResetSession
19:47:08.357 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
19:47:08.357 - On despawn! PlayerLocal(Clone)_32768 : hunchback
19:47:08.358 - <color=green>SNET : PlayerLocal(Clone)_32768 : hunchback exits PLOC_InElevator, replicator key: 32768</color>
19:47:08.359 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
19:47:08.359 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
19:47:08.359 - SessionGUID set to 
19:47:08.360 - No more master ;(
19:47:08.360 - WARNING : GS_NoLobby has not implemented OnMasterChanged
19:47:08.368 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:09.866 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:11.368 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:12.869 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:14.372 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:15.872 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:17.373 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:18.875 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:20.379 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:21.878 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:23.379 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:24.881 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:26.384 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:27.884 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:29.385 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:30.887 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:32.390 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:33.890 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:35.391 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:36.893 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:38.396 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:39.895 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:41.398 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:42.899 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:44.402 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:45.902 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:47.403 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:48.905 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:50.408 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:51.907 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:53.409 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:54.910 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:56.414 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:57.914 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:47:59.417 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:48:00.917 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:48:02.419 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:48:03.920 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:48:05.421 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:48:06.922 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:48:08.426 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:48:09.925 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:48:11.427 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:48:12.928 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:48:14.431 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:48:15.931 - IsValidLobbyID : 109775240989152937  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:48:17.434 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:48:18.935 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:48:19.586 - JoinLobby 109775240989167508
19:48:19.586 - JOINING!
19:48:19.586 - Trying to join lobby 109775240989167508
19:48:19.586 - SNet : Session reset
19:48:19.586 - Global.OnResetSession
19:48:19.586 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
19:48:19.587 - SessionGUID set to 
19:48:19.588 - waiting for lobby..
19:48:19.602 - waiting for lobby..
19:48:19.618 - waiting for lobby..
19:48:19.635 - waiting for lobby..
19:48:19.653 - waiting for lobby..
19:48:19.669 - waiting for lobby..
19:48:19.685 - waiting for lobby..
19:48:19.702 - waiting for lobby..
19:48:19.719 - waiting for lobby..
19:48:19.735 - waiting for lobby..
19:48:19.752 - SNet_SessionHub : OnJoinedLobby 109775240989167508 False Aztec Stew Lion False -1
19:48:19.752 - SNet_SessionHub : OnJoinedLobby 109775240989167508 False hunchback False -1
19:48:19.752 - SNet_MasterManager : SearchingForMaster
19:48:19.753 - IN New lobby!
19:48:19.785 - Sending OnWhoIsMaster to Aztec Stew Lion
19:48:20.903 - SNet_MasterManager : Who's tha masta?! Aztec Stew Lion! Aztec Stew Lion!
19:48:20.904 - Whos the master? Aztec Stew Lion! Aztec Stew Lion!
19:48:20.904 - WARNING : GS_NoLobby has not implemented OnMasterChanged
19:48:20.904 - SNET : OnFoundMaster > Master is Steam Key > 76561198057097312   Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > Aztec Stew Lion : end
19:48:20.904 - Sending slave session question WantsToJoin
19:48:20.987 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 2279049984 0
19:48:20.987 -  > we are not in a session hub yet!
19:48:20.987 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion Lobby</color>
19:48:20.987 - OnMigrationStatusChange : Aztec Stew Lion status changed to idle
19:48:20.987 - SessionGUID set to q5VJnxWh4kySICDOl7UA8g==
19:48:20.988 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 132483170 1054923855  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
19:48:20.988 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 132483170 1054923855  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:48:20.988 - DEBUG : OnSessionMemberChange > hunchback Joined
19:48:20.989 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
19:48:20.989 - Player hunchback was added to session
19:48:20.989 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
19:48:20.989 - DEBUG : OnSessionMemberChange > Aztec Stew Lion Joined
19:48:20.990 - Player Aztec Stew Lion was added to session
19:48:20.990 - DEBUG : OnSessionMemberChange > hunchback Joined
19:48:20.990 - Migration : MasterManager : In session!
19:48:21.087 - SNET : OnMasterCommand : AssignSlot 1 False
19:48:21.087 - OnPlayerEvent : hunchback  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
19:48:21.089 - OnPlayerEvent : hunchback PlayerInSession
19:48:21.089 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:48:21.171 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion Lobby</color>
19:48:21.171 - SNET : OnMasterCommand : PickAvatar 1 False
19:48:21.171 - <color=green>SNET : We got character 1 assigned</color>
19:48:21.254 - OnPlayerEvent : Aztec Stew Lion  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
19:48:21.257 - SpawnPlayerModel, index: 1
19:48:21.258 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:48:21.259 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion Lobby</color>
19:48:21.259 - OnMigrationStatusChange : Aztec Stew Lion status changed to idle
19:48:21.259 - SessionGUID set to q5VJnxWh4kySICDOl7UA8g==
19:48:21.260 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 132483170 1054923855  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
19:48:21.260 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 132483170 1054923855  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:48:21.260 - OnBufferCommand : StartReceive JoinedHub BufferID:2
19:48:21.271 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:2 0
19:48:21.271 - RecallBuffer : type:JoinedHub isValid:True ID:2
19:48:21.272 - Global.OnPrepareForRecall
19:48:21.279 - OnPlayerEvent : Aztec Stew Lion  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
19:48:21.279 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:48:21.279 - OBJECTIVE STARTED / ENTERED!
19:48:21.280 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
19:48:21.280 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
19:48:21.280 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
19:48:21.281 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
19:48:21.281 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
19:48:21.281 - <color=green>SNET : Added hunchback to PlayersInGame</color>
19:48:21.281 - OnPlayerEvent : hunchback  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:48:21.282 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
19:48:21.290 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:48:21.291 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
19:48:21.294 - DropServerGameSession: Enqueueing layer progression request (layer: Main, state: Entered)
19:48:21.294 - DropServerManager: Woke up
19:48:21.294 - DropServerGameSession: Making layer progression request...
19:48:21.371 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion Lobby</color>
19:48:21.371 - OnMigrationStatusChange : Aztec Stew Lion status changed to idle
19:48:21.371 - SessionGUID set to q5VJnxWh4kySICDOl7UA8g==
19:48:21.372 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 132483170 1054923855  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
19:48:21.372 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 132483170 1054923855  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:48:21.712 - DropServerGameSession: Layer progression request completed successfully
19:48:21.712 - DropServerManager: Sleeping for 2 seconds...
19:48:23.706 - DropServerManager: Idle
19:48:29.462 - DEBUG : SNet > Eliniara joined lobby!
19:48:29.463 - SNet_SessionHub : OnJoinedLobby 109775240989167508 False Eliniara False -1
19:48:33.666 - DEBUG : OnSessionMemberChange > Eliniara Joined
19:48:33.667 - Player Eliniara was added to session
19:48:33.699 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:48:33.700 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:48:33.700 - <color=purple>OnPlayerGameStateChange : Eliniara Lobby</color>
19:48:33.700 - OnMigrationStatusChange : Eliniara status changed to idle
19:48:33.750 - <color=purple>OnPlayerGameStateChange : Eliniara Lobby</color>
19:48:33.750 - OnMigrationStatusChange : Eliniara status changed to idle
19:48:33.783 - <color=purple>OnPlayerGameStateChange : Eliniara Lobby</color>
19:48:33.783 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
19:48:33.833 - <color=purple>OnPlayerGameStateChange : Eliniara Lobby</color>
19:48:33.938 - SpawnPlayerModel, index: 2
19:48:33.940 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:48:33.966 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:48:33.967 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:48:33.984 - <color=green>SNET : Added Eliniara to PlayersInGame</color>
19:48:33.984 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:53:06.688 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
19:54:16.824 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
19:55:05.054 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
19:55:56.341 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
19:56:05.898 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
19:57:31.152 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
19:57:42.525 - DEBUG : SNet > Dr.SaTaN joined lobby!
19:57:42.525 - SNet_SessionHub : OnJoinedLobby 109775240989167508 False Dr.SaTaN False -1
19:57:43.892 - DEBUG : OnSessionMemberChange > Dr.SaTaN Joined
19:57:43.892 - Player Dr.SaTaN was added to session
19:57:44.042 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN Lobby</color>
19:57:44.042 - OnMigrationStatusChange : Dr.SaTaN status changed to idle
19:57:44.142 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN Lobby</color>
19:57:44.263 - ERROR : UpdatePlayerPingName : Player agent has no slot
19:57:44.264 - ERROR : UpdatePlayerPingName : Player agent has no slot
19:57:44.265 - OnPlayerEvent : Dr.SaTaN  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:57:44.265 - ERROR : PlayerAgentSpawned : Player was not in slot Dr.SaTaN
19:57:46.779 - OnPlayerEvent : Dr.SaTaN  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:57:46.779 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:57:46.780 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN Lobby</color>
19:57:46.780 - OnMigrationStatusChange : Dr.SaTaN status changed to idle
19:57:46.780 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN Lobby</color>
19:57:46.780 - OnPlayerEvent : Dr.SaTaN  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
19:57:46.780 - OnPlayerEvent : Dr.SaTaN  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:57:46.782 - SpawnPlayerModel, index: 3
19:57:46.783 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:57:46.783 - <color=green>SNET : Added Dr.SaTaN to PlayersInGame</color>
19:57:46.784 - OnPlayerEvent : Dr.SaTaN  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:57:46.846 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN Lobby</color>
19:57:46.846 - OnMigrationStatusChange : Dr.SaTaN status changed to idle
19:58:02.197 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
19:58:08.936 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
19:58:41.850 - WARNING : SNet > Dr.SaTaN left/is about to leave lobby!
19:58:41.850 - DEBUG : PlayerLeftLobby > Dr.SaTaN left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
19:58:41.850 - DEBUG : SNet > Dr.SaTaN joined lobby!
19:58:41.850 - SNet_SessionHub : OnJoinedLobby 109775240989167508 True Dr.SaTaN True 3
19:58:46.991 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
19:58:54.279 - WARNING : SNet > Dr.SaTaN left/is about to leave lobby!
19:58:54.279 - DEBUG : PlayerLeftLobby > Dr.SaTaN left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
19:58:54.279 -  > Mismatch > Dr.SaTaN was not in steam lobby!
19:58:55.296 - DEBUG : SNet > Dr.SaTaN joined lobby!
19:58:55.296 - SNet_SessionHub : OnJoinedLobby 109775240989167508 True Dr.SaTaN True 3
19:59:11.446 - WARNING : SNet > Dr.SaTaN left/is about to leave lobby!
19:59:11.446 - DEBUG : PlayerLeftLobby > Dr.SaTaN left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
19:59:11.446 -  > Mismatch > Dr.SaTaN was not in steam lobby!
19:59:13.965 - DEBUG : SNet > Dr.SaTaN joined lobby!
19:59:13.965 - SNet_SessionHub : OnJoinedLobby 109775240989167508 True Dr.SaTaN True 3
19:59:27.045 - WARNING : SNet > Dr.SaTaN left/is about to leave lobby!
19:59:27.046 - DEBUG : PlayerLeftLobby > Dr.SaTaN left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
19:59:27.046 -  > Mismatch > Dr.SaTaN was not in steam lobby!
19:59:32.049 -  > Mismatch > Dr.SaTaN was not in steam lobby!
19:59:32.065 -  > Mismatch > Dr.SaTaN was not in steam lobby!
19:59:32.116 - Received OnForceJoinLobby 109775240989167508
19:59:32.117 - Trying to join lobby 109775240989167508
19:59:32.133 - Received OnForceJoinLobby 109775240989167508
19:59:32.133 - Trying to join lobby 109775240989167508
19:59:32.299 - SNet_SessionHub : OnJoinedLobby 109775240989167508 True Aztec Stew Lion True 0
19:59:32.299 - SNet_SessionHub : OnJoinedLobby 109775240989167508 True hunchback True 1
19:59:32.300 - SNet_SessionHub : OnJoinedLobby 109775240989167508 True Dr.SaTaN True 3
19:59:32.300 - WARNING : SNet > Eliniara left/is about to leave lobby!
19:59:32.366 - WARNING : SNet > Aztec Stew Lion left/is about to leave lobby!
19:59:32.366 - DEBUG : PlayerLeftLobby > Aztec Stew Lion left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
19:59:32.367 - Received OnForceJoinLobby 109775240989182550
19:59:32.367 - Trying to join lobby 109775240989182550
19:59:32.367 - Lobby id mismatch, joining new lobby 109775240989167508 != 109775240989182550
19:59:32.367 - Trying to join lobby 109775240989182550
19:59:32.367 - Lobby id mismatch, joining new lobby 109775240989167508 != 109775240989182550
19:59:32.367 - Trying to join lobby 109775240989182550
19:59:32.383 - Lobby id mismatch, joining new lobby 109775240989167508 != 109775240989182550
19:59:32.383 - Trying to join lobby 109775240989182550
19:59:32.566 - SNet_SessionHub : OnJoinedLobby 109775240989182550 True Aztec Stew Lion True 0
19:59:32.567 - SNet_SessionHub : OnJoinedLobby 109775240989182550 True Eliniara True 2
19:59:32.567 - SNet_SessionHub : OnJoinedLobby 109775240989182550 True hunchback True 1
19:59:32.567 - ERROR : SNet > Current lobby got a pChatUpdate message from other lobby? 109775240989167508 109775240989182550
19:59:32.567 - WARNING : SNet > Eliniara left/is about to leave lobby!
19:59:32.567 - DEBUG : PlayerLeftLobby > Eliniara left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
19:59:32.567 -  > Mismatch > Eliniara was not in steam lobby!
19:59:32.567 -  > Mismatch > Dr.SaTaN was not in steam lobby!
19:59:33.401 - DEBUG : SNet > Dr.SaTaN joined lobby!
19:59:33.401 - SNet_SessionHub : OnJoinedLobby 109775240989182550 True Dr.SaTaN True 3
19:59:34.852 - WARNING : SNet > Dr.SaTaN left/is about to leave lobby!
19:59:34.853 - DEBUG : PlayerLeftLobby > Dr.SaTaN left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
19:59:34.853 -  > Mismatch > Eliniara was not in steam lobby!
19:59:34.853 -  > Mismatch > Dr.SaTaN was not in steam lobby!
19:59:39.857 -  > Mismatch > Eliniara was not in steam lobby!
19:59:39.857 -  > Mismatch > Dr.SaTaN was not in steam lobby!
19:59:39.873 -  > Mismatch > Eliniara was not in steam lobby!
19:59:39.874 -  > Mismatch > Dr.SaTaN was not in steam lobby!
19:59:40.107 - WARNING : SNet > Aztec Stew Lion left/is about to leave lobby!
19:59:40.107 - DEBUG : PlayerLeftLobby > Aztec Stew Lion left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
19:59:40.107 - Received OnForceJoinLobby 109775240989182706
19:59:40.107 - Trying to join lobby 109775240989182706
19:59:40.108 - Lobby id mismatch, joining new lobby 109775240989182550 != 109775240989182706
19:59:40.108 - Trying to join lobby 109775240989182706
19:59:40.291 - SNet_SessionHub : OnJoinedLobby 109775240989182706 True Aztec Stew Lion True 0
19:59:40.291 - SNet_SessionHub : OnJoinedLobby 109775240989182706 True Eliniara True 2
19:59:40.291 - SNet_SessionHub : OnJoinedLobby 109775240989182706 True hunchback True 1
19:59:40.291 - ERROR : SNet > Current lobby got a pChatUpdate message from other lobby? 109775240989182550 109775240989182706
19:59:40.291 - WARNING : SNet > Eliniara left/is about to leave lobby!
19:59:40.292 - DEBUG : PlayerLeftLobby > Eliniara left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
19:59:40.292 -  > Mismatch > Eliniara was not in steam lobby!
19:59:40.292 -  > Mismatch > Dr.SaTaN was not in steam lobby!
19:59:40.341 - DEBUG : SNet > Dr.SaTaN joined lobby!
19:59:40.341 - SNet_SessionHub : OnJoinedLobby 109775240989182706 True Dr.SaTaN True 3
19:59:48.065 - WARNING : SNet > Dr.SaTaN left/is about to leave lobby!
19:59:48.065 - DEBUG : PlayerLeftLobby > Dr.SaTaN left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
19:59:48.065 -  > Mismatch > Eliniara was not in steam lobby!
19:59:48.066 -  > Mismatch > Dr.SaTaN was not in steam lobby!
19:59:53.070 -  > Mismatch > Eliniara was not in steam lobby!
19:59:53.070 -  > Mismatch > Dr.SaTaN was not in steam lobby!
19:59:53.087 -  > Mismatch > Eliniara was not in steam lobby!
19:59:53.087 -  > Mismatch > Dr.SaTaN was not in steam lobby!
19:59:53.303 - WARNING : SNet > Aztec Stew Lion left/is about to leave lobby!
19:59:53.304 - DEBUG : PlayerLeftLobby > Aztec Stew Lion left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
19:59:53.304 - Received OnForceJoinLobby 109775240989183014
19:59:53.304 - Trying to join lobby 109775240989183014
19:59:53.304 - Lobby id mismatch, joining new lobby 109775240989182706 != 109775240989183014
19:59:53.304 - Trying to join lobby 109775240989183014
19:59:53.487 - SNet_SessionHub : OnJoinedLobby 109775240989183014 True Aztec Stew Lion True 0
19:59:53.488 - SNet_SessionHub : OnJoinedLobby 109775240989183014 True Eliniara True 2
19:59:53.488 - SNet_SessionHub : OnJoinedLobby 109775240989183014 True hunchback True 1
19:59:53.488 - ERROR : SNet > Current lobby got a pChatUpdate message from other lobby? 109775240989182706 109775240989183014
19:59:53.488 - WARNING : SNet > Eliniara left/is about to leave lobby!
19:59:53.488 - DEBUG : PlayerLeftLobby > Eliniara left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
19:59:53.488 -  > Mismatch > Eliniara was not in steam lobby!
19:59:53.488 -  > Mismatch > Dr.SaTaN was not in steam lobby!
19:59:58.492 -  > Mismatch > Eliniara was not in steam lobby!
19:59:58.493 -  > Mismatch > Dr.SaTaN was not in steam lobby!
19:59:58.510 -  > Mismatch > Eliniara was not in steam lobby!
19:59:58.510 -  > Mismatch > Dr.SaTaN was not in steam lobby!
19:59:58.577 - Received OnForceJoinLobby 109775240989183014
19:59:58.577 - Trying to join lobby 109775240989183014
19:59:58.759 - SNet_SessionHub : OnJoinedLobby 109775240989183014 True Aztec Stew Lion True 0
19:59:58.759 - SNet_SessionHub : OnJoinedLobby 109775240989183014 True hunchback True 1
19:59:58.760 - SNet_SessionHub : OnJoinedLobby 109775240989183014 True Eliniara True 2
19:59:58.760 - WARNING : SNet > Eliniara left/is about to leave lobby!
19:59:58.760 - DEBUG : PlayerLeftLobby > Eliniara left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
19:59:58.760 - DEBUG : SNet > Eliniara joined lobby!
19:59:58.760 - SNet_SessionHub : OnJoinedLobby 109775240989183014 True Eliniara True 2
20:00:02.980 - DEBUG : OnSessionMemberChange > Dr.SaTaN TimeOut
20:00:02.980 - Player SNet_Player_Dr.SaTaN timed out!
20:00:02.980 - WARNING : Dr.SaTaN timed out!
20:00:02.980 - <color=green>SNET : Removed Dr.SaTaN from PlayersInGame</color>
20:00:02.981 - OnPlayerEvent : Dr.SaTaN  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
20:00:02.981 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
20:00:02.981 - On despawn! PlayerSynced(Clone)_32771 : Dr.SaTaN
20:00:02.981 - <color=green>SNET : PlayerSynced(Clone)_32771 : Dr.SaTaN exits PLOC_InElevator, replicator key: 32771</color>
20:00:02.982 - OnPlayerEvent : Dr.SaTaN  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
20:00:02.982 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
20:00:02.982 - OnPlayerEvent : Dr.SaTaN  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
20:00:02.983 - DEBUG : Player Dr.SaTaN was removed from session
20:00:02.983 - DEBUG : Closed connection with Dr.SaTaN
20:02:00.480 - DEBUG : Leaving session hub!
20:02:00.480 - Sending slave session question Leaving
20:02:00.501 - DEBUG : Leaving Session Hub!
20:02:00.501 - Closed connection with Aztec Stew Lion
20:02:00.503 - Closed connection with Eliniara
20:02:00.504 - OnPlayerEvent : hunchback  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
20:02:00.520 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:00.520 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:02:00.521 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:00.521 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
20:02:00.548 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:00.549 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
20:02:00.549 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
20:02:00.549 - SNet : Session reset
20:02:00.549 - Global.OnResetSession
20:02:00.550 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 3</color>
20:02:00.550 - On despawn! PlayerSynced(Clone)_32770 : Eliniara
20:02:00.550 - <color=green>SNET : PlayerSynced(Clone)_32770 : Eliniara exits PLOC_InElevator, replicator key: 32770</color>
20:02:00.550 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
20:02:00.551 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
20:02:00.551 - On despawn! PlayerLocal(Clone)_32769 : hunchback
20:02:00.551 - <color=green>SNET : PlayerLocal(Clone)_32769 : hunchback exits PLOC_InElevator, replicator key: 32769</color>
20:02:00.552 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
20:02:00.553 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
20:02:00.553 - On despawn! PlayerSynced(Clone)_32768 : Aztec Stew Lion
20:02:00.553 - <color=green>SNET : PlayerSynced(Clone)_32768 : Aztec Stew Lion exits PLOC_InElevator, replicator key: 32768</color>
20:02:00.553 - OnPlayerEvent : Aztec Stew Lion  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
20:02:00.553 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
20:02:00.554 - SessionGUID set to 
20:02:00.555 - No more master ;(
20:02:00.555 - WARNING : GS_NoLobby has not implemented OnMasterChanged
20:02:00.565 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:02.080 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:03.582 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:05.084 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:06.585 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:08.087 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:09.588 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:11.091 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:12.592 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:14.093 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:15.595 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
20:02:15.595 - Player Eliniara timed out before getting into the session
20:02:15.595 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
20:02:15.595 - Player Aztec Stew Lion timed out before getting into the session
20:02:15.595 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:17.096 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:18.597 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:20.098 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:21.600 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:23.101 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:24.603 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:26.105 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:27.606 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:29.108 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:30.609 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:32.111 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:33.613 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:34.513 - SNet : Session reset
20:02:34.513 - Global.OnResetSession
20:02:34.513 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
20:02:34.514 - SessionGUID set to 
20:02:34.515 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
20:02:34.515 - Player hunchback was added to session
20:02:34.515 - DoCreateLobbyAndSelecteExpedition 1
20:02:34.515 - waiting for lobby..
20:02:34.531 - waiting for lobby..
20:02:34.546 - waiting for lobby..
20:02:34.562 - waiting for lobby..
20:02:34.579 - waiting for lobby..
20:02:34.597 - waiting for lobby..
20:02:34.613 - waiting for lobby..
20:02:34.629 - waiting for lobby..
20:02:34.646 - waiting for lobby..
20:02:34.662 - waiting for lobby..
20:02:34.680 - waiting for lobby..
20:02:34.696 - SNet_SessionHub : OnJoinedLobby 109775240989186296 True hunchback False -1
20:02:34.696 - SNet_MasterManager : SearchingForMaster
20:02:34.697 - Searching for master...
20:02:34.713 - Migration : MasterManager : hunchback owns the lobby. IsLocal:True
20:02:34.713 - SNet_MasterManager : Who's tha masta?! hunchback! hunchback!
20:02:34.713 - Whos the master? hunchback! hunchback!
20:02:34.713 - WARNING : GS_Lobby has not implemented OnMasterChanged
20:02:34.713 - SNET : OnFoundMaster > Master is Steam Key > 76561198007741298   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > hunchback : end
20:02:34.714 - DoCreateLobbyAndSelecteExpedition 2
20:02:34.714 - DoCreateLobbyAndSelecteExpedition 3
20:02:34.714 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
20:02:34.714 - SessionGUID set to Dy4NLKzxFUC8yvFVamXvLQ==
20:02:34.714 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 83127156 1360366321  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
20:02:34.718 - DoCreateLobbyAndSelecteExpedition 4
20:02:34.730 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub_ReadyToGenerate InSessionHub
20:02:34.730 - SNET : OnMasterCommand : AssignSlot 0 False
20:02:34.731 - OnPlayerEvent : hunchback  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
20:02:34.756 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub OutOfSync
20:02:34.756 - SNET : OnMasterCommand : PickAvatar 0 False
20:02:34.756 - <color=green>SNET : We got character 0 assigned</color>
20:02:34.756 - IsReadyToSync : PickAvatar agent sent to hunchback
20:02:34.763 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
20:02:34.763 - <color=green>SNET : Added hunchback to PlayersInGame</color>
20:02:34.763 - OnPlayerEvent : hunchback  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
20:02:34.763 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
20:02:34.780 - SNET : MasterReplicationUpdate_Player : hunchback mode change : OutOfSync InSessionHub_ReadyToGenerate
20:02:34.780 - <color=green>SNET : OnSessionPlayerAction : Spawning hunchback's agent!  SpawnPlayerAgent</color>
20:02:34.786 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
20:02:34.786 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
20:02:38.934 - DEBUG : Leaving session hub!
20:02:38.934 - DEBUG : Leaving Session Hub!
20:02:38.936 - OnPlayerEvent : hunchback  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
20:02:38.951 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:38.951 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:02:38.951 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:38.951 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
20:02:38.980 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:38.980 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
20:02:38.980 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
20:02:38.981 - SNet : Session reset
20:02:38.981 - Global.OnResetSession
20:02:38.981 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
20:02:38.981 - On despawn! PlayerLocal(Clone)_32768 : hunchback
20:02:38.981 - <color=green>SNET : PlayerLocal(Clone)_32768 : hunchback exits PLOC_InElevator, replicator key: 32768</color>
20:02:38.982 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
20:02:38.983 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
20:02:38.983 - SessionGUID set to 
20:02:38.984 - No more master ;(
20:02:38.984 - WARNING : GS_NoLobby has not implemented OnMasterChanged
20:02:38.993 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:40.502 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:42.003 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:43.505 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:45.008 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:46.509 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:48.010 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:49.510 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:51.014 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:52.513 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:54.016 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:55.517 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:57.019 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:02:58.519 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:03:00.022 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:03:01.523 - IsValidLobbyID : 109775240989167508  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:03:03.025 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:03:04.525 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
20:03:05.794 - JoinLobby 109775240989186253
20:03:05.795 - JOINING!
20:03:05.795 - Trying to join lobby 109775240989186253
20:03:05.795 - SNet : Session reset
20:03:05.795 - Global.OnResetSession
20:03:05.795 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
20:03:05.796 - SessionGUID set to 
20:03:05.796 - waiting for lobby..
20:03:05.811 - waiting for lobby..
20:03:05.827 - waiting for lobby..
20:03:05.844 - waiting for lobby..
20:03:05.860 - waiting for lobby..
20:03:05.877 - waiting for lobby..
20:03:05.894 - waiting for lobby..
20:03:05.910 - waiting for lobby..
20:03:05.927 - waiting for lobby..
20:03:05.944 - SNet_SessionHub : OnJoinedLobby 109775240989186253 False Eliniara False -1
20:03:05.944 - SNet_SessionHub : OnJoinedLobby 109775240989186253 False Dr.SaTaN False -1
20:03:05.944 - SNet_SessionHub : OnJoinedLobby 109775240989186253 False hunchback False -1
20:03:05.944 - SNet_MasterManager : SearchingForMaster
20:03:05.945 - IN New lobby!
20:03:05.977 - Sending OnWhoIsMaster to Eliniara
20:03:05.978 - Sending OnWhoIsMaster to Dr.SaTaN
20:03:08.979 - Sending OnWhoIsMaster to Eliniara
20:03:08.979 - Sending OnWhoIsMaster to Dr.SaTaN
20:03:10.031 - SNet_MasterManager : Who's tha masta?! Eliniara! Eliniara!
20:03:10.031 - Whos the master? Eliniara! Eliniara!
20:03:10.031 - WARNING : GS_NoLobby has not implemented OnMasterChanged
20:03:10.031 - SNET : OnFoundMaster > Master is Steam Key > 76561198082067399   Session summary > Slave Unassigned -1 -1 0 0   Profile summary > Eliniara : end
20:03:10.031 - Sending slave session question WantsToJoin
20:03:10.080 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 1660961696 0
20:03:10.081 -  > we are not in a session hub yet!
20:03:10.081 - <color=purple>OnPlayerGameStateChange : Eliniara Lobby</color>
20:03:10.081 - OnMigrationStatusChange : Eliniara status changed to idle
20:03:10.081 - SessionGUID set to m2aqT4OY8kSm3MFC9HIqnw==
20:03:10.082 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 157453257 67505996  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
20:03:10.082 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 157453257 67505996  sessionGUID:SNetwork.SNetStructs+pSessionGUID
20:03:10.082 - DEBUG : OnSessionMemberChange > hunchback Joined
20:03:10.082 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
20:03:10.082 - Player hunchback was added to session
20:03:10.082 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
20:03:10.083 - DEBUG : OnSessionMemberChange > Eliniara Joined
20:03:10.083 - Player Eliniara was added to session
20:03:10.083 - DEBUG : OnSessionMemberChange > Dr.SaTaN Joined
20:03:10.084 - Player Dr.SaTaN was added to session
20:03:10.084 - DEBUG : OnSessionMemberChange > hunchback Joined
20:03:10.084 - Migration : MasterManager : In session!
20:03:10.131 - SNET : OnMasterCommand : AssignSlot 2 False
20:03:10.131 - OnPlayerEvent : hunchback  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
20:03:10.133 - OnPlayerEvent : hunchback PlayerInSession
20:03:10.134 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
20:03:10.181 - <color=purple>OnPlayerGameStateChange : Eliniara Lobby</color>
20:03:10.197 - SNET : OnMasterCommand : PickAvatar 2 False
20:03:10.198 - <color=green>SNET : We got character 2 assigned</color>
20:03:10.264 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
20:03:10.266 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
20:03:10.267 - <color=purple>OnPlayerGameStateChange : Eliniara Lobby</color>
20:03:10.267 - OnMigrationStatusChange : Eliniara status changed to idle
20:03:10.267 - SessionGUID set to m2aqT4OY8kSm3MFC9HIqnw==
20:03:10.268 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 157453257 67505996  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
20:03:10.268 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 157453257 67505996  sessionGUID:SNetwork.SNetStructs+pSessionGUID
20:03:10.268 - OnPlayerEvent : Dr.SaTaN  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:03:10.270 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
20:03:10.270 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN Lobby</color>
20:03:10.270 - OnMigrationStatusChange : Dr.SaTaN status changed to idle
20:03:10.270 - OnBufferCommand : StartReceive JoinedHub BufferID:3
20:03:10.270 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:3 0
20:03:10.271 - RecallBuffer : type:JoinedHub isValid:True ID:3
20:03:10.271 - Global.OnPrepareForRecall
20:03:10.277 - OnPlayerEvent : Dr.SaTaN  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
20:03:10.281 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
20:03:10.282 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:03:10.282 - OBJECTIVE STARTED / ENTERED!
20:03:10.282 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
20:03:10.282 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Locate the Generators and bring the Power Cells to them
20:03:10.283 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
20:03:10.283 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
20:03:10.283 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
20:03:10.283 - <color=green>SNET : Added hunchback to PlayersInGame</color>
20:03:10.283 - OnPlayerEvent : hunchback  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
20:03:10.284 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
20:03:10.292 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
20:03:10.292 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
20:03:10.292 - <color=green>SNET : Added Dr.SaTaN to PlayersInGame</color>
20:03:10.292 - OnPlayerEvent : Dr.SaTaN  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
20:03:10.294 - OnPlayerEvent : Dr.SaTaN  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:03:10.294 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
20:03:10.294 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN Lobby</color>
20:03:10.294 - OnMigrationStatusChange : Dr.SaTaN status changed to idle
20:03:10.294 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN Lobby</color>
20:03:10.299 - DropServerGameSession: Enqueueing layer progression request (layer: Main, state: Entered)
20:03:10.299 - DropServerManager: Woke up
20:03:10.299 - DropServerGameSession: Making layer progression request...
20:03:10.349 - <color=purple>OnPlayerGameStateChange : Eliniara Lobby</color>
20:03:10.349 - OnMigrationStatusChange : Eliniara status changed to idle
20:03:10.349 - SessionGUID set to m2aqT4OY8kSm3MFC9HIqnw==
20:03:10.350 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 157453257 67505996  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
20:03:10.350 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 157453257 67505996  sessionGUID:SNetwork.SNetStructs+pSessionGUID
20:03:10.398 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN Lobby</color>
20:03:10.398 - OnMigrationStatusChange : Dr.SaTaN status changed to idle
20:03:10.716 - DropServerGameSession: Layer progression request completed successfully
20:03:10.716 - DropServerManager: Sleeping for 2 seconds...
20:03:12.717 - DropServerManager: Idle
20:03:32.854 - DEBUG : SNet > Aztec Stew Lion joined lobby!
20:03:32.854 - SNet_SessionHub : OnJoinedLobby 109775240989186253 False Aztec Stew Lion False -1
20:03:33.654 - DEBUG : OnSessionMemberChange > Aztec Stew Lion Joined
20:03:33.655 - Player Aztec Stew Lion was added to session
20:03:33.721 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion Lobby</color>
20:03:33.738 - OnMigrationStatusChange : Aztec Stew Lion status changed to idle
20:03:33.837 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion Lobby</color>
20:03:33.926 - ERROR : UpdatePlayerPingName : Player agent has no slot
20:03:33.927 - ERROR : UpdatePlayerPingName : Player agent has no slot
20:03:33.928 - OnPlayerEvent : Aztec Stew Lion  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
20:03:33.928 - ERROR : PlayerAgentSpawned : Player was not in slot Aztec Stew Lion
20:03:37.142 - OnPlayerEvent : Aztec Stew Lion  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:03:37.142 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
20:03:37.142 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion Lobby</color>
20:03:37.142 - OnMigrationStatusChange : Aztec Stew Lion status changed to idle
20:03:37.143 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion Lobby</color>
20:03:37.143 - OnPlayerEvent : Aztec Stew Lion  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
20:03:37.143 - OnPlayerEvent : Aztec Stew Lion  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:03:37.145 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
20:03:37.145 - <color=green>SNET : Added Aztec Stew Lion to PlayersInGame</color>
20:03:37.146 - OnPlayerEvent : Aztec Stew Lion  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
20:03:37.225 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion Lobby</color>
20:03:37.225 - OnMigrationStatusChange : Aztec Stew Lion status changed to idle
20:03:54.308 - <color=green>SNET : Added Eliniara to PlayersInGame</color>
20:03:54.309 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
20:03:54.325 - <color=purple>OnPlayerGameStateChange : Eliniara Generating</color>
20:03:54.325 - SNET : OnMasterCommand : StartGeneration 0 False
20:03:54.325 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
20:03:54.325 - RundownManager.NewGameSession: Session already active! Ending current session before starting a new one.
20:03:54.326 - RundownManager.EndGameSession
20:03:54.326 - RundownManager: Starting new game session
20:03:54.326 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
20:03:54.336 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
20:03:54.342 - RundownManager: Drop server game session finished successfully
20:03:54.342 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
20:03:54.349 - DropServerGameSession: Session was COMPLETED
20:03:54.349 - DropServerGameSession: Enqueueing new session request (sessionId: m2aqT4OY8kSm3MFC9HIqnw==, rundown: Local_25, expedition: B1)
20:03:54.349 - DropServerManager: Woke up
20:03:54.350 - DropServerGameSession: Making new session request...
20:03:54.350 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
20:03:54.360 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN Generating</color>
20:03:54.394 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion Generating</color>
20:03:54.459 - DropServerGameSession: New session request completed successfully
20:03:54.459 - DropServerManager: Sleeping for 2 seconds...
20:03:54.542 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN Lobby</color>
20:03:54.543 - OnMigrationStatusChange : Dr.SaTaN status changed to idle
20:03:54.543 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN Generating</color>
20:03:54.576 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion Lobby</color>
20:03:54.576 - OnMigrationStatusChange : Aztec Stew Lion status changed to idle
20:03:54.576 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion Generating</color>
20:03:56.379 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
20:03:56.379 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 157453257 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 157453257</color>
20:03:56.379 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 67505996 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 67505996</color>
20:03:56.379 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 242 hostIDSeed: 157453257 sessionSeed: 67505996
20:03:56.379 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 242 HostIDSeed: 157453257 SessionSeed: 67505996</color>
20:03:56.379 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
20:03:56.379 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 67505996</color>
20:03:56.380 - >>>>>>>>>>>>> BuildFloor
20:03:56.380 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
20:03:56.380 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
20:03:56.395 - Last Batch: Setup
		 Total Time: 0.017s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

20:03:56.395 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

20:03:56.396 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

20:03:56.396 - <color=#C84800>LG_SetupFloor.Build</color>
20:03:56.402 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 51 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_0</color>
20:03:56.403 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 52 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_1</color>
20:03:56.403 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 53 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_2</color>
20:03:56.403 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 54 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_3</color>
20:03:56.403 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 55 with BuildFromZoneAlias54 zoneAliasStart: 51 aliasOffset: Zone_4</color>
20:03:56.403 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 56 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_5</color>
20:03:56.403 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 57 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_6</color>
20:03:56.404 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 220 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_0</color>
20:03:56.404 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 221 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_1</color>
20:03:56.404 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 222 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_2</color>
20:03:56.404 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 223 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_3</color>
20:03:56.404 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 224 with BuildFromZoneAlias223 zoneAliasStart: 220 aliasOffset: Zone_4</color>
20:03:56.405 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 225 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_5</color>
20:03:56.405 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 226 with BuildFromZoneAlias225 zoneAliasStart: 220 aliasOffset: Zone_6</color>
20:03:56.405 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 227 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_7</color>
20:03:56.405 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 15

20:03:56.405 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
20:03:56.470 - DropServerManager: Making rundown progression request...
20:03:56.480 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:213]</color>
20:03:56.567 - Last Batch: GenerateZones
		 Total Time: 0.171s Frames: 5 Ticks: 162
		 FrameTime (avg/max/ticks max): 31.7ms / 39.3ms / 36
		 Jobs (started/looped): 15 / 215
Next Batch: PlaceAddonZones - Count: 0

20:03:56.568 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

20:03:56.569 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 13
Next Batch: BuildFloors - Count: 1

20:03:56.569 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

20:03:56.580 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: Areas - Count: 48

20:03:56.595 - RundownManager: Got rundown progression from drop server
20:03:56.596 - CM_PageRundown_New.OnRundownProgressionFileUpdated
20:03:56.596 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:03:56.599 - DropServerManager: Rundown progression request completed successfully
20:03:56.600 - DropServerManager: Sleeping for 2 seconds...
20:03:56.626 - Last Batch: Areas
		 Total Time: 0.034s Frames: 1 Ticks: 46
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 13
		 Jobs (started/looped): 47 / 1
Next Batch: Plugs - Count: 52

20:03:56.654 - Last Batch: Plugs
		 Total Time: 0.031s Frames: 1 Ticks: 28
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 51 / 1
Next Batch: Gates - Count: 164

20:03:56.755 - <color=#C84800>>>>>>>>>>> ZONE 54 IS IN ZonesWithBulkheadEntrance!</color>
20:03:56.778 - Last Batch: Gates
		 Total Time: 0.143s Frames: 4 Ticks: 124
		 FrameTime (avg/max/ticks max): 32.8ms / 37.0ms / 36
		 Jobs (started/looped): 160 / 4
Next Batch: AreaNames - Count: 1

20:03:56.779 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

20:03:56.779 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

20:03:56.779 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 15

20:03:56.779 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4369803 CourseNode index: 1 had weight: 834.3333 All Weights: [Count: 12] 1001, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1, 1, 1, 1, 1, 1</color>
20:03:56.779 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
20:03:56.779 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 1001 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 167.6667, 334.3333, 501, 667.6667, 834.3333, 1001</color>
20:03:56.779 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
20:03:56.779 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.9489032 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
20:03:56.779 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE52, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
20:03:56.779 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
20:03:56.780 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:03:56.780 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.8353596 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
20:03:56.780 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
20:03:56.780 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE55 randomValue: 0.9489032 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 7] 1001, 667.6666, 334.3333, 1, 1, 1, 1</color>
20:03:56.780 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE55, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
20:03:56.780 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE220 randomValue: 0.4299398 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
20:03:56.780 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE220, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 125</color>
20:03:56.780 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE222 randomValue: 0.2905425 CourseNode index: 0 had weight: 5001 All Weights: [Count: 2] 5001, 1</color>
20:03:56.780 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE222, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
20:03:56.780 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.9489032 CourseNode index: 3 had weight: 1001 All Weights: [Count: 4] 1, 1, 501, 1001</color>
20:03:56.780 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
20:03:56.780 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.1257804 CourseNode index: 2 had weight: 1001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
20:03:56.780 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
20:03:56.780 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE224 randomValue: 0.3163199 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
20:03:56.780 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE224, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
20:03:56.781 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.6262351 CourseNode index: 3 had weight: 2001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
20:03:56.781 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
20:03:56.781 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.2051481 CourseNode index: 1 had weight: 2001 All Weights: [Count: 4] 1, 2001, 2001, 1</color>
20:03:56.781 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 0</color>
20:03:56.781 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE226 randomValue: 0.9573907 CourseNode index: 0 had weight: 5001 All Weights: [Count: 3] 5001, 1, 1</color>
20:03:56.781 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE226, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
20:03:56.781 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE227 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
20:03:56.781 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE227, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:03:56.781 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: Distribution - Count: 2

20:03:56.783 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_856 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_856_terminalKey: BULKHEAD_KEY_856 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
20:03:56.783 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_856 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_856_terminalKey: BULKHEAD_KEY_856 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
20:03:56.783 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
20:03:56.783 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 167.6667</color>
20:03:56.783 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 334.3334</color>
20:03:56.783 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 501</color>
20:03:56.783 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 667.6667</color>
20:03:56.783 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 834.3333</color>
20:03:56.783 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
20:03:56.784 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
20:03:56.784 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
20:03:56.784 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
20:03:56.784 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
20:03:56.784 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
20:03:56.784 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.7349584 ri: 55 had weight: 1001</color>
20:03:56.784 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_RED_507 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_507_terminalKey: KEY_RED_507 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:03:56.784 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_RED_507 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_507_terminalKey: KEY_RED_507 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:03:56.785 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.785 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.785 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.785 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.785 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.785 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.785 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.785 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.785 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.785 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.785 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.785 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.786 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.8960716 ri: 60 had weight: 1</color>
20:03:56.786 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLUE_827 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_827_terminalKey: KEY_BLUE_827 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:03:56.786 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLUE_827 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_827_terminalKey: KEY_BLUE_827 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:03:56.786 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.786 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.786 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.786 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.786 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.786 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.787 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.787 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.787 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.787 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.787 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.787 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:03:56.787 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.1987194 ri: 13 had weight: 1</color>
20:03:56.787 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 101 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 17.66667, 34.33334, 51, 67.66667, 84.33333, 101</color>
20:03:56.787 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
20:03:56.787 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
20:03:56.787 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.1070788 CourseNode index: 7 had weight: 1667.667 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 834.3334, 1667.667, 2501, 3334.333, 4167.667, 5001</color>
20:03:56.787 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
20:03:56.788 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.7077807 CourseNode index: 10 had weight: 2501 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 501, 1001, 1501, 2001, 2501, 3001</color>
20:03:56.788 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
20:03:56.788 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4060182 CourseNode index: 5 had weight: 834.3333 All Weights: [Count: 12] 1, 167.6667, 334.3334, 501, 667.6667, 834.3333, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1</color>
20:03:56.788 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaF ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
20:03:56.788 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.2714913 CourseNode index: 2 had weight: 2001 All Weights: [Count: 3] 1, 1, 2001</color>
20:03:56.788 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
20:03:56.788 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.1044676 CourseNode index: 1 had weight: 4001 All Weights: [Count: 3] 1, 4001, 5201</color>
20:03:56.788 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 5200</color>
20:03:56.788 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
20:03:56.788 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
20:03:56.788 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
20:03:56.788 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
20:03:56.788 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
20:03:56.788 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
20:03:56.789 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
20:03:56.789 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
20:03:56.789 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
20:03:56.789 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
20:03:56.789 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE57 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
20:03:56.789 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE57, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:03:56.789 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Distribute_PowerCells_3</color>
20:03:56.789 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_424 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_424_terminalKey: BULKHEAD_KEY_424 (KeyItemPickup_Core) placementData: LocalIndex: Zone_7 ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
20:03:56.789 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_424 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_424_terminalKey: BULKHEAD_KEY_424 (KeyItemPickup_Core) --- Zone: ZONE227, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
20:03:56.790 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 100 Total area weight: 1</color>
20:03:56.790 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE227 function: ResourceContainerWeak available: 9 randomValue: 0.3772224 ri: 3 had weight: 1</color>
20:03:56.790 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
20:03:56.790 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
20:03:56.790 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
20:03:56.790 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
20:03:56.790 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
20:03:56.790 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_WHITE_156 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_156_terminalKey: KEY_WHITE_156 (KeyItemPickup_Core) placementData: LocalIndex: Zone_6 ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
20:03:56.791 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_WHITE_156 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_156_terminalKey: KEY_WHITE_156 (KeyItemPickup_Core) --- Zone: ZONE226, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
20:03:56.791 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 1</color>
20:03:56.791 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
20:03:56.791 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
20:03:56.791 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE226 function: ResourceContainerWeak available: 22 randomValue: 0.1012255 ri: 5 had weight: 5001</color>
20:03:56.791 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE222 m_isWardenObjectiveGatherItem: False</color>
20:03:56.791 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE224 m_isWardenObjectiveGatherItem: False</color>
20:03:56.791 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: Reactor_Startup_Waves_5_L2</color>
20:03:56.791 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
20:03:56.791 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 158 / 0
Next Batch: FunctionMarkers - Count: 15

20:03:56.796 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_838
20:03:56.832 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLUE_827 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_827_terminalKey: KEY_BLUE_827 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_781</color>
20:03:56.930 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_856 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_856_terminalKey: BULKHEAD_KEY_856 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_390</color>
20:03:56.934 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_RED_507 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_507_terminalKey: KEY_RED_507 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_775</color>
20:03:56.968 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
20:03:56.969 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
20:03:56.969 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
20:03:57.011 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:03:57.012 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:03:57.013 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: GENERATOR_240
20:03:57.013 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:03:57.060 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:03:57.073 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:03:57.127 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:03:57.127 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_768
20:03:57.129 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:03:57.208 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:03:57.208 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_485
20:03:57.211 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:03:57.212 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:03:57.332 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:03:57.377 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:03:57.725 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_WHITE_156 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_156_terminalKey: KEY_WHITE_156 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_332</color>
20:03:57.783 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_424 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_424_terminalKey: BULKHEAD_KEY_424 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_279</color>
20:03:57.826 - Last Batch: FunctionMarkers
		 Total Time: 1.036s Frames: 25 Ticks: 1035
		 FrameTime (avg/max/ticks max): 46.5ms / 57.4ms / 61
		 Jobs (started/looped): 15 / 616
Next Batch: FunctionMarkerLeftovers - Count: 15

20:03:57.908 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.086s Frames: 2 Ticks: 81
		 FrameTime (avg/max/ticks max): 26.9ms / 43.7ms / 43
		 Jobs (started/looped): 13 / 2
Next Batch: Markers - Count: 1

20:03:58.098 - Last Batch: Markers
		 Total Time: 0.178s Frames: 5 Ticks: 191
		 FrameTime (avg/max/ticks max): 33.2ms / 38.8ms / 38
		 Jobs (started/looped): 1 / 315
Next Batch: PrefabSpawners - Count: 30578

20:03:58.600 - DropServerManager: Idle
20:03:59.307 - Last Batch: PrefabSpawners
		 Total Time: 1.225s Frames: 31 Ticks: 1209
		 FrameTime (avg/max/ticks max): 43.7ms / 52.1ms / 51
		 Jobs (started/looped): 30576 / 29988
Next Batch: LateMarkerCleanup - Count: 0

20:03:59.307 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

20:03:59.307 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

20:04:00.464 - Last Batch: LateGeomorphScan
		 Total Time: 1.163s Frames: 19 Ticks: 1157
		 FrameTime (avg/max/ticks max): 59.0ms / 67.6ms / 66
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 0

20:04:00.464 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

20:04:00.645 - CollectNavMeshSources : From 19 roots and 205552 possible sources, 45767 vas valid
20:04:00.645 - CollectNavMeshSources : NotStatic:0 NotActive:1554
20:04:00.645 - CollectNavMeshSources : WrongLayer:11503 NoCollider:148282 WasTrigger:0 MissingMesh:0 BadColliderType:0
20:04:00.645 - NavmeshUtils.NavMeshSourceCollector : 45767 valid NavMesh sources found!
20:04:01.612 - ---------------------------------------------------------
20:04:01.612 - Navmesh done! time: 1.123535
20:04:01.612 - ---------------------------------------------------------
20:04:01.612 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 1.111s Frames: 12 Ticks: 1148
		 FrameTime (avg/max/ticks max): 44.2ms / 217.0ms / 217
		 Jobs (started/looped): 1 / 2629439
Next Batch: AIGraph_Prepare - Count: 19

20:04:01.683 - Last Batch: AIGraph_Prepare
		 Total Time: 0.085s Frames: 2 Ticks: 71
		 FrameTime (avg/max/ticks max): 29.5ms / 49.1ms / 37
		 Jobs (started/looped): 17 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

20:04:02.256 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.587s Frames: 11 Ticks: 573
		 FrameTime (avg/max/ticks max): 37.7ms / 103.8ms / 145
		 Jobs (started/looped): 0 / 348063
Next Batch: LadderAIGNodes - Count: 15

20:04:02.259 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: AIGraph_LinkGates - Count: 59

20:04:02.265 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

20:04:02.265 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 12

20:04:02.265 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 12

20:04:02.265 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_Start - Count: 19

20:04:02.266 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

20:04:02.357 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.105s Frames: 3 Ticks: 89
		 FrameTime (avg/max/ticks max): 28.7ms / 38.3ms / 34
		 Jobs (started/looped): 46 / 368
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

20:04:02.372 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: AIGraph_End - Count: 19

20:04:02.372 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

20:04:02.372 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 16

20:04:02.373 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_838_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
20:04:02.374 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_671_itemKey:SEC_DOOR_671_code:lens (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
20:04:02.374 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_671_itemKey:SEC_DOOR_671_code:lens
20:04:02.374 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_838
20:04:02.374 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_329_itemKey:SEC_DOOR_329_code:true (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
20:04:02.374 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_329_itemKey:SEC_DOOR_329_code:true
20:04:02.374 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_838
20:04:02.377 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 2
Next Batch: SetGateTraversableFromStart - Count: 59

20:04:02.394 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.037s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 58 / 60
Next Batch: Ladders - Count: 15

20:04:02.399 - Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: DoorLocks - Count: 17

20:04:02.481 - Last Batch: DoorLocks
		 Total Time: 0.093s Frames: 2 Ticks: 81
		 FrameTime (avg/max/ticks max): 26.4ms / 42.8ms / 51
		 Jobs (started/looped): 15 / 2
Next Batch: Resources - Count: 1

20:04:02.482 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
20:04:02.483 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
20:04:02.484 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
20:04:02.484 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

20:04:02.491 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 15

20:04:02.539 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.040s Frames: 1 Ticks: 48
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 15
		 Jobs (started/looped): 20 / 25
Next Batch: Culling_Nodes - Count: 48

20:04:02.683 - Last Batch: Culling_Nodes
		 Total Time: 0.149s Frames: 4 Ticks: 143
		 FrameTime (avg/max/ticks max): 34.9ms / 39.9ms / 40
		 Jobs (started/looped): 44 / 4
Next Batch: Culling_Portals - Count: 77

20:04:02.683 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 77 / 0
Next Batch: Culling_Cullers - Count: 441

20:04:02.693 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 441 / 0
Next Batch: Culling_Lights - Count: 48

20:04:03.123 - Last Batch: Culling_Lights
		 Total Time: 0.446s Frames: 12 Ticks: 429
		 FrameTime (avg/max/ticks max): 36.8ms / 41.7ms / 41
		 Jobs (started/looped): 36 / 12
Next Batch: Culling_NodeInstanceSearch - Count: 48

20:04:03.355 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.224s Frames: 7 Ticks: 231
		 FrameTime (avg/max/ticks max): 31.0ms / 32.5ms / 36
		 Jobs (started/looped): 48 / 3066
Next Batch: Culling_NodeClusterJobs - Count: 15

20:04:03.704 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.343s Frames: 11 Ticks: 350
		 FrameTime (avg/max/ticks max): 30.8ms / 32.8ms / 32
		 Jobs (started/looped): 63 / 1889237
Next Batch: Culling_Cleanup - Count: 48

20:04:03.704 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: Culling_GatherLightCulling - Count: 529

20:04:03.720 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.031s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 3
		 Jobs (started/looped): 528 / 1
Next Batch: Culling_TrimPortalLists - Count: 49

20:04:03.752 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.031s Frames: 1 Ticks: 32
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 18
		 Jobs (started/looped): 49 / 178093
Next Batch: ZoneLights - Count: 16

20:04:03.942 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
20:04:03.943 - Last Batch: ZoneLights
		 Total Time: 0.097s Frames: 3 Ticks: 190
		 FrameTime (avg/max/ticks max): 27.3ms / 33.6ms / 32
		 Jobs (started/looped): 13 / 3
Next Batch: GenerateNavigationInfo - Count: 3

20:04:04.233 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.393s Frames: 2 Ticks: 290
		 FrameTime (avg/max/ticks max): 59.9ms / 109.9ms / 284
		 Jobs (started/looped): 49 / 2
Next Batch: DisplayNavigationInfo - Count: 55

20:04:04.267 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.030s Frames: 1 Ticks: 34
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 25
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 1

20:04:04.267 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

20:04:04.606 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.340s Frames: 2 Ticks: 339
		 FrameTime (avg/max/ticks max): 119.3ms / 228.5ms / 226
		 Jobs (started/looped): 17 / 2
Next Batch: LateRuntimeOptimizations - Count: 19

20:04:04.743 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.140s Frames: 4 Ticks: 137
		 FrameTime (avg/max/ticks max): 31.3ms / 43.1ms / 40
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 15

20:04:04.746 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 64 / 0
Next Batch: FixColliders - Count: 0

20:04:04.746 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

20:04:04.746 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

20:04:04.746 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

20:04:04.746 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
20:04:04.746 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

20:04:04.746 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

20:04:04.755 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 50 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

20:04:04.755 - Factory Done : Last build: Culling_PrepForInlevel
20:04:04.755 - Factory : Built in 8.365601 seconds
20:04:04.756 - BUILDER : BuildDone
20:04:04.756 - >>>>>>>> GS_Generating.OnBuilderDone
20:04:04.756 - Builder.CombinedCheckSum.Checksum: 6868045441137377380
20:04:04.756 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
20:04:04.756 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_02(Clone)_0 (ElevatorShaftLanding)
20:04:04.758 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_27_9 (LevelGeneration.LG_LevelExitGeo)
20:04:08.339 - <color=purple>OnPlayerGameStateChange : Eliniara ReadyToStopElevatorRide</color>
20:04:10.591 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN ReadyToStopElevatorRide</color>
20:04:10.625 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN ReadyToStopElevatorRide</color>
20:05:06.714 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion ReadyToStopElevatorRide</color>
20:05:06.730 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion ReadyToStopElevatorRide</color>
20:05:06.747 - <color=purple>OnPlayerGameStateChange : Eliniara StopElevatorRide</color>
20:05:06.747 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
20:05:06.748 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
20:05:06.748 - OnBufferCommand : StartReceive Migration_B BufferID:5
20:05:06.780 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion StopElevatorRide</color>
20:05:06.781 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN StopElevatorRide</color>
20:05:06.814 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN StopElevatorRide</color>
20:05:06.830 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion StopElevatorRide</color>
20:05:07.681 - Detecting that the player has entered a new layer
20:05:07.682 - WardenObjectiveManager, entered a new layer: MainLayer
20:05:07.682 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
20:05:07.682 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_240, GENERATOR_768, GENERATOR_485</color>
20:05:07.749 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
20:05:07.749 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
20:05:07.765 - SNET : OnMasterCommand : StartPlaying 0 False
20:05:07.766 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
20:05:07.815 - OnPlayerEvent : Dr.SaTaN  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:05:07.816 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
20:05:07.882 - OnPlayerEvent : Aztec Stew Lion  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:05:07.883 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
20:05:32.373 - <color=purple>OnPlayerGameStateChange : Eliniara ReadyToStartLevel</color>
20:05:32.607 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion ReadyToStartLevel</color>
20:05:32.624 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion ReadyToStartLevel</color>
20:05:32.790 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN ReadyToStartLevel</color>
20:05:32.824 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN ReadyToStartLevel</color>
20:05:33.176 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
20:05:33.241 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
20:05:33.242 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
20:05:33.258 - <color=purple>OnPlayerGameStateChange : Eliniara InLevel</color>
20:05:33.258 - SNET : OnMasterCommand : StartPlaying 0 False
20:05:33.259 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
20:05:33.260 - <color=green>SNET : PlayerSynced(Clone)_32769 : Dr.SaTaN exits PLOC_InElevator, replicator key: 32769</color>
20:05:33.260 - <color=green>SNET : PlayerSynced(Clone)_32768 : Eliniara exits PLOC_InElevator, replicator key: 32768</color>
20:05:33.260 - <color=green>SNET : PlayerLocal(Clone)_32770 : hunchback exits PLOC_InElevator, replicator key: 32770</color>
20:05:33.261 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:05:33.264 - <color=green>SNET : PlayerSynced(Clone)_32771 : Aztec Stew Lion exits PLOC_InElevator, replicator key: 32771</color>
20:05:33.264 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
20:05:33.291 - OnPlayerEvent : Dr.SaTaN  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:05:33.307 - OnPlayerEvent : Aztec Stew Lion  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:05:33.341 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion InLevel</color>
20:05:33.341 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN InLevel</color>
20:05:33.391 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion InLevel</color>
20:05:33.391 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN InLevel</color>
20:05:55.614 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from Eliniara, without a primed buffer. False 
20:06:15.632 - OnBufferCommand : StartReceive Migration_A BufferID:7
20:07:26.787 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
20:07:33.210 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST ZONE_51
20:07:33.259 - ShowInventory, param1: zone_51 param2: 
20:08:03.524 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:08:30.618 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:7 42.37632
20:08:33.237 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:08:33.237 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:08:33.238 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>0</color> / <color=orange>3</color>
20:08:39.927 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:08:39.927 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
20:08:39.927 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:08:39.927 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:08:50.635 - OnBufferCommand : StartReceive Migration_B BufferID:8
20:09:18.116 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:09:21.051 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
20:09:25.606 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:09:33.501 - PlayerChatManager: DoSendChatMessage, got message: 51,53,54
20:09:46.058 - ShowInventory, param1: key param2: 
20:09:54.735 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:09:58.806 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:10:07.781 - PlayerChatManager: Open chat window
20:10:07.781 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
20:10:07.781 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
20:10:11.666 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
20:10:11.666 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:10:11.734 - PlayerChatManager: DoSendChatMessage, got message: bulk j
20:10:12.520 - PlayerChatManager: Open chat window
20:10:12.521 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
20:10:12.521 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
20:10:14.136 - ShowInventory, param1: 51 param2: 
20:10:17.372 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
20:10:17.372 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:10:17.424 - PlayerChatManager: DoSendChatMessage, got message: key blue for 53
20:10:23.045 - PlayerChatManager: Open chat window
20:10:23.045 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
20:10:23.046 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
20:10:31.687 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
20:10:31.687 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:10:31.755 - PlayerChatManager: DoSendChatMessage, got message: 51 53 54 are usually where gens are
20:10:33.272 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000238 returning: Time_5 minutesToNext: 10
20:10:44.933 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:10:45.001 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:10:45.433 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:10:46.586 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:11:03.134 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:8 197.4005
20:11:14.979 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:11:18.683 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:11:23.153 - OnBufferCommand : StartReceive Migration_A BufferID:9
20:11:29.410 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:11:30.260 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:11:42.223 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:11:44.792 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:12:09.551 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:12:18.662 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:12:21.397 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:12:23.181 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:12:23.231 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
20:12:40.481 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
20:12:48.257 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
20:12:50.242 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:12:50.792 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
20:12:51.743 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:12:57.800 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
20:12:57.800 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
20:13:34.151 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:9 349.9218
20:13:54.170 - OnBufferCommand : StartReceive Migration_B BufferID:10
20:14:37.414 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:14:44.339 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:16:00.030 - Give infection, dis: 2.274655 disScale: 0.5864264 amount: 0.07623544
20:16:05.250 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:10 500.8674
20:16:25.269 - OnBufferCommand : StartReceive Migration_A BufferID:11
20:16:33.626 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
20:16:33.626 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:16:33.626 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:16:33.626 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>1</color> / <color=orange>3</color>
20:17:19.957 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:17:24.797 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:18:28.959 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:11 651.9428
20:18:48.979 - OnBufferCommand : StartReceive Migration_B BufferID:12
20:18:53.665 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:18:56.420 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:19:42.931 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:19:43.950 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:20:13.561 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:20:14.447 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:20:33.281 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00036 returning: Time_15 minutesToNext: 15
20:20:52.617 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:12 795.4751
20:21:12.621 - OnBufferCommand : StartReceive Migration_A BufferID:13
20:22:12.045 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
20:22:12.046 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:22:12.046 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>2</color> / <color=orange>3</color>
20:22:12.046 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:22:12.046 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>2</color> / <color=orange>3</color>
20:22:26.077 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:22:28.164 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:23:14.324 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:13 938.9074
20:23:22.349 - ShowInventory, param1: key param2: 
20:23:34.345 - OnBufferCommand : StartReceive Migration_B BufferID:14
20:23:35.229 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:23:41.952 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:24:33.937 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:24:44.280 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:24:55.307 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:24:57.560 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:25:33.531 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:14 1080.396
20:25:34.896 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:25:41.203 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:25:53.548 - OnBufferCommand : StartReceive Migration_A BufferID:15
20:26:10.130 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:26:12.350 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:26:25.395 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:26:26.147 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:27:23.453 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_838_func:BulkheadDoorController_funcWasSpawned:True
20:27:50.814 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:15 1219.392
20:27:57.403 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:28:01.107 - LG_Layer - MainLayer Scan to layer is done! Layer: MainLayer
20:28:01.107 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE54</color> UNLOCKED
20:28:01.108 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
20:28:01.108 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_838_func:BulkheadDoorController_funcWasSpawned:True
20:28:01.491 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:28:10.850 - OnBufferCommand : StartReceive Migration_B BufferID:16
20:28:21.911 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:28:24.463 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:28:50.426 - HeavyFogRepellerGlobalState has a NULL player transform! Something is not cleaning up as it should!
20:29:02.418 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: MainLayer
20:29:02.418 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
20:30:05.380 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:16 1356.509
20:30:17.509 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
20:30:19.161 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
20:30:24.352 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:30:25.400 - OnBufferCommand : StartReceive Migration_A BufferID:17
20:30:27.502 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:30:31.073 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
20:30:36.862 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:30:39.164 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:30:56.998 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
20:31:15.000 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
20:31:15.001 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
20:31:37.405 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:31:46.549 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:31:55.939 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:31:59.359 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:32:02.613 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:32:03.630 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:32:19.681 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:17 1490.86
20:32:39.698 - OnBufferCommand : StartReceive Migration_B BufferID:18
20:34:33.979 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:18 1625
20:34:53.999 - OnBufferCommand : StartReceive Migration_A BufferID:19
20:34:59.355 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:35:02.963 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:35:22.110 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:35:23.712 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:35:27.883 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:35:28.868 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:35:33.290 - GetCurrentTimeInLevelEnum, minutesElapsed: 30.0005 returning: Time_30 minutesToNext: 15
20:35:59.748 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:36:02.536 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:36:11.126 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:36:12.811 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:36:27.676 - ShowInventory, param1: 54 param2: 
20:36:37.687 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:36:38.321 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:36:44.593 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:19 1759.203
20:37:04.612 - OnBufferCommand : StartReceive Migration_B BufferID:20
20:37:54.312 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:37:55.529 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:38:55.237 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:20 1889.59
20:39:15.257 - OnBufferCommand : StartReceive Migration_A BufferID:21
20:40:59.476 - SNet ERROR : Bad packet sent by player Eliniara in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:41:05.984 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:21 2019.999
20:41:25.988 - OnBufferCommand : StartReceive Migration_B BufferID:22
20:41:48.242 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:41:48.977 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:42:01.406 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
20:42:01.406 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:42:01.406 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>3</color> / <color=orange>3</color>
20:42:01.406 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:42:01.407 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>3</color> / <color=orange>3</color>
20:42:02.906 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:42:02.906 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>3</color> / <color=orange>3</color>
20:42:02.907 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:42:02.907 - RundownManager.SetLayerProgression, layer: Main progressionState: Completed
20:42:02.907 - WardenObjectiveManager.OnStateChange, GoToWinCondition, WaveOnGotoWinTrigger: OnObjectiveCompleted
20:42:02.907 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False
20:42:02.907 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:42:02.908 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:42:02.908 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Go to the forward exit point in <color=orange>ZONE 56</color>
20:42:02.925 - DropServerGameSession: Enqueueing layer progression request (layer: Main, state: Completed)
20:42:02.925 - DropServerManager: Woke up
20:42:02.925 - DropServerGameSession: Making layer progression request...
20:42:03.342 - DropServerGameSession: Layer progression request completed successfully
20:42:03.342 - DropServerManager: Sleeping for 2 seconds...
20:42:05.158 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:42:05.343 - DropServerManager: Idle
20:42:05.943 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:42:06.511 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
20:42:13.768 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:42:15.354 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:42:15.854 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:42:17.171 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:42:40.980 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:42:42.162 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:43:08.822 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:43:11.791 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:43:16.280 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:22 2150.618
20:43:36.299 - OnBufferCommand : StartReceive Migration_A BufferID:23
20:44:54.995 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:44:55.779 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:45:02.902 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:45:02.902 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinConditionHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:45:02.902 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use the navigational beacon and the information in the surroundings to find the exit point
20:45:24.624 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:23 2280.858
20:45:27.977 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
20:45:44.646 - OnBufferCommand : StartReceive Migration_B BufferID:24
20:46:01.095 - CellSoundPlayer trying to post without being registred, last ID: 1623
20:46:01.096 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
20:47:17.752 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
20:47:24.760 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
20:47:24.760 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
20:47:39.189 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:24 2409.119
20:47:41.173 - SNet ERROR : Bad packet sent by player Eliniara in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:47:59.210 - OnBufferCommand : StartReceive Migration_A BufferID:25
20:48:34.847 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:48:35.695 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:49:27.863 - SNet ERROR : Bad packet sent by player Eliniara in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:49:49.552 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:25 2543.674
20:50:09.589 - OnBufferCommand : StartReceive Migration_B BufferID:26
20:50:14.779 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:50:18.448 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:50:33.295 - GetCurrentTimeInLevelEnum, minutesElapsed: 45.0006 returning: Time_45 minutesToNext: 15
20:50:42.103 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:50:42.737 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:51:43.717 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
20:51:56.827 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:26 2673.99
20:52:16.831 - OnBufferCommand : StartReceive Migration_A BufferID:27
20:52:45.508 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:52:46.192 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:53:46.170 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:53:47.037 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:54:03.570 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:27 2801.258
20:54:23.591 - OnBufferCommand : StartReceive Migration_B BufferID:28
20:54:41.857 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:54:56.458 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:55:49.791 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:55:52.795 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:56:08.428 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:28 2928.018
20:56:28.464 - OnBufferCommand : StartReceive Migration_A BufferID:29
20:56:29.364 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:56:34.587 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:56:56.191 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:57:03.664 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:57:21.599 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: True
20:58:13.935 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:29 3052.843
20:58:17.523 - CellSoundPlayer trying to post without being registred, last ID: 1642
20:58:17.524 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: True
20:58:33.591 - PlayerDamageLOCAL.ReceiveMeleeDamage. Owner: PlayerLocal(Clone)_32770 : hunchback
20:58:33.971 - OnBufferCommand : StartReceive Migration_B BufferID:30
20:58:34.104 - PlayerDamageLOCAL.ReceiveMeleeDamage. Owner: PlayerLocal(Clone)_32770 : hunchback
20:58:53.471 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:58:54.709 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:00:15.456 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:00:21.810 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:30 3178.336
21:00:22.078 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:00:27.000 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:00:27.466 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:00:41.850 - OnBufferCommand : StartReceive Migration_A BufferID:31
21:01:02.301 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: True
21:01:02.301 - OpenSecurityDoorWithActiveEnemyWave
21:01:07.307 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
21:01:07.307 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
21:01:15.181 - Look rotation viewing vector is zero
21:02:07.464 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:02:09.632 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:02:15.924 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:02:19.493 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:02:23.229 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:02:25.833 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:02:27.185 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:31 3306.156
21:02:28.268 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:02:29.591 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:02:47.203 - OnBufferCommand : StartReceive Migration_B BufferID:32
21:03:18.635 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Eliniara (SNetwork.SNet_Player) WinConditionSolved: True
21:03:18.636 - WardenObjectiveManager.OnWinConditionSolved layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinConditionHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 WinCondition: GoToExitGeo
21:03:18.636 - WardenObjectiveManager.OnWinConditionSolved SetLocalCustomData for WinConditionSolved
21:03:18.653 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Dr.SaTaN (SNetwork.SNet_Player) WinConditionSolved: True
21:03:18.669 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Dr.SaTaN (SNetwork.SNet_Player) WinConditionSolved: True
21:03:18.687 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Aztec Stew Lion (SNetwork.SNet_Player) WinConditionSolved: True
21:03:18.720 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Aztec Stew Lion (SNetwork.SNet_Player) WinConditionSolved: True
21:03:19.722 - SNET : OnMasterCommand : EndPlaying 2 False
21:03:19.722 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionSuccess</color>
21:03:19.724 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
21:03:19.730 - CM_PageExpeditionSuccess, name: B1:"Malachite"<color=#ccc><size=70%> - 00:57:46</size></color>
21:03:19.731 - Slot 0: SNetwork.SNet_Slot player: SNet_Player_Eliniara (SNetwork.SNet_Player)
21:03:19.731 - Slot 1: SNetwork.SNet_Slot player: SNet_Player_Dr.SaTaN (SNetwork.SNet_Player)
21:03:19.731 - Slot 2: SNetwork.SNet_Slot player: hunchback (SNetwork.SNet_Player)
21:03:19.732 - Slot 3: SNetwork.SNet_Slot player: SNet_Player_Aztec Stew Lion (SNetwork.SNet_Player)
21:03:19.732 - CM_PageExpeditionSuccess.OnEnable, hasMain: True hasSecond: True hasThird: False clearMain: True clearSecond: False clearThird: False
21:03:19.733 - RundownManager.ExpeditionSuccess
21:03:19.734 - RundownManager.EndGameSession
21:03:19.734 - Got expedition success from master!
21:03:19.745 - DropServerGameSession: Enqueueing expedition success request
21:03:19.745 - DropServerManager: Woke up
21:03:19.745 - DropServerGameSession: Making expedition success request...
21:03:19.745 - <color=purple>OnPlayerGameStateChange : Eliniara ExpeditionSuccess</color>
21:03:19.746 - SNET : OnMasterCommand : EndPlaying 2 False
21:03:19.786 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN ExpeditionSuccess</color>
21:03:19.801 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN ExpeditionSuccess</color>
21:03:19.819 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion ExpeditionSuccess</color>
21:03:19.835 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion ExpeditionSuccess</color>
21:03:20.168 - DropServerGameSession: Expedition success request completed successfully
21:03:20.168 - DropServerGameSession: Session was COMPLETED
21:03:20.168 - DropServerManager: Sleeping for 2 seconds...
21:03:20.169 - RundownManager: Drop server game session finished successfully
21:03:20.169 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
21:03:20.186 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
21:03:22.172 - DropServerManager: Making rundown progression request...
21:03:22.288 - DropServerManager: Rundown progression request completed successfully
21:03:22.288 - DropServerManager: Sleeping for 2 seconds...
21:03:22.288 - RundownManager: Got rundown progression from drop server
21:03:22.289 - CM_PageRundown_New.OnRundownProgressionFileUpdated
21:03:22.289 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
21:03:24.289 - DropServerManager: Idle
21:03:28.426 - Show lobby button!
21:03:29.345 - SNET : OnMasterCommand : EndPlaying 0 False
21:03:29.345 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionSuccess TO: AfterLevel</color>
21:03:29.346 - <color=purple>OnPlayerGameStateChange : Eliniara AfterLevel</color>
21:03:29.361 - Dr.SaTaN was in ExpeditionSuccess
21:03:29.378 - Dr.SaTaN was in ExpeditionSuccess
21:03:29.393 - Dr.SaTaN was in ExpeditionSuccess
21:03:29.393 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion AfterLevel</color>
21:03:29.411 - Dr.SaTaN was in ExpeditionSuccess
21:03:29.412 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN AfterLevel</color>
21:03:29.427 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
21:03:29.427 - CleanupAfterExpedition AfterLevel
21:03:29.427 - Global.OnLevelCleanup
21:03:29.428 - Global.OnLevelCleanup
21:03:29.428 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
21:03:29.429 - NavMarkerLayer.RemoveMarker got NULL marker!
21:03:29.429 - NavMarkerLayer.RemoveMarker got NULL marker!
21:03:29.429 - NavMarkerLayer.RemoveMarker got NULL marker!
21:03:29.429 - NavMarkerLayer.RemoveMarker got NULL marker!
21:03:29.429 - NavMarkerLayer.RemoveMarker got NULL marker!
21:03:29.429 - NavMarkerLayer.RemoveMarker got NULL marker!
21:03:29.429 - NavMarkerLayer.RemoveMarker got NULL marker!
21:03:29.429 - NavMarkerLayer.RemoveMarker got NULL marker!
21:03:29.429 - NavMarkerLayer.RemoveMarker got NULL marker!
21:03:29.429 - NavMarkerLayer.RemoveMarker got NULL marker!
21:03:29.595 - On despawn! PlayerSynced(Clone)_32771 : Aztec Stew Lion
21:03:29.596 - OnPlayerEvent : Aztec Stew Lion  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
21:03:29.597 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
21:03:29.597 - On despawn! PlayerLocal(Clone)_32770 : hunchback
21:03:29.598 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
21:03:29.598 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
21:03:29.598 - On despawn! PlayerSynced(Clone)_32768 : Eliniara
21:03:29.599 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
21:03:29.599 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
21:03:29.599 - On despawn! PlayerSynced(Clone)_32769 : Dr.SaTaN
21:03:29.600 - OnPlayerEvent : Dr.SaTaN  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
21:03:29.600 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
21:03:29.606 - CarryItemWithGlobalStateManager.OnLevelCleanup
21:03:29.606 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 1
21:03:29.611 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion AfterLevel</color>
21:03:29.611 - SNet ERROR : Bad packet sent by player Dr.SaTaN in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
21:03:29.612 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN AfterLevel</color>
21:03:29.612 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Eliniara (SNetwork.SNet_Player) WinConditionSolved: False
21:03:29.612 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Dr.SaTaN (SNetwork.SNet_Player) WinConditionSolved: False
21:03:29.612 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Aztec Stew Lion (SNetwork.SNet_Player) WinConditionSolved: False
21:03:29.612 - SessionGUID set to FFfMJySi3U6zg1WQZT7Ilw==
21:03:29.613 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 157453257 589850172  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
21:03:29.613 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 157453257 589850172  sessionGUID:SNetwork.SNetStructs+pSessionGUID
21:03:29.613 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Dr.SaTaN (SNetwork.SNet_Player) WinConditionSolved: False
21:03:29.613 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Aztec Stew Lion (SNetwork.SNet_Player) WinConditionSolved: False
21:03:30.754 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
21:03:30.754 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
21:03:30.760 - OnPlayerEvent : Dr.SaTaN  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
21:03:30.760 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
21:03:30.769 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
21:03:30.770 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
21:03:30.775 - OnPlayerEvent : Aztec Stew Lion  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
21:03:30.776 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
21:03:30.776 - <color=purple>OnPlayerGameStateChange : Eliniara Lobby</color>
21:03:30.790 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
21:03:30.800 - Dr.SaTaN wasnt in Lobby he was in AfterLevel
21:03:30.807 - Dr.SaTaN wasnt in Lobby he was in AfterLevel
21:03:30.821 - Dr.SaTaN wasnt in Lobby he was in AfterLevel
21:03:30.828 - Dr.SaTaN wasnt in Lobby he was in AfterLevel
21:03:30.844 - Dr.SaTaN wasnt in Lobby he was in AfterLevel
21:03:30.860 - Dr.SaTaN wasnt in Lobby he was in AfterLevel
21:03:30.877 - Dr.SaTaN wasnt in Lobby he was in AfterLevel
21:03:30.894 - Dr.SaTaN wasnt in Lobby he was in AfterLevel
21:03:30.911 - Dr.SaTaN wasnt in Lobby he was in AfterLevel
21:03:30.927 - Dr.SaTaN wasnt in Lobby he was in AfterLevel
21:03:30.943 - Dr.SaTaN wasnt in Lobby he was in AfterLevel
21:03:30.961 - Dr.SaTaN wasnt in Lobby he was in AfterLevel
21:03:30.977 - Dr.SaTaN wasnt in Lobby he was in AfterLevel
21:03:30.994 - Dr.SaTaN wasnt in Lobby he was in AfterLevel
21:03:31.010 - Dr.SaTaN wasnt in Lobby he was in AfterLevel
21:03:31.027 - Dr.SaTaN wasnt in Lobby he was in AfterLevel
21:03:31.044 - Dr.SaTaN wasnt in Lobby he was in AfterLevel
21:03:31.061 - Dr.SaTaN wasnt in Lobby he was in AfterLevel
21:03:31.077 - Dr.SaTaN wasnt in Lobby he was in AfterLevel
21:03:31.095 - Dr.SaTaN wasnt in Lobby he was in AfterLevel
21:03:31.095 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN Lobby</color>
21:03:31.111 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.128 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.128 - <color=purple>OnPlayerGameStateChange : Dr.SaTaN Lobby</color>
21:03:31.144 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.164 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.177 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.195 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.211 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.228 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.244 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.261 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.278 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.295 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.311 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.328 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.345 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.362 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.378 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.395 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.411 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.428 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.445 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.462 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.478 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.495 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.511 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.528 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.544 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.561 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.578 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.595 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.612 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.629 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.645 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.662 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.679 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.695 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.711 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.728 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.744 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.762 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.778 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.795 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.811 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.828 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.845 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.862 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.878 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.895 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.911 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.929 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.945 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.962 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.978 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:31.995 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:32.012 - Aztec Stew Lion wasnt in Lobby he was in AfterLevel
21:03:32.012 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion Lobby</color>
21:03:32.046 - <color=purple>OnPlayerGameStateChange : Aztec Stew Lion Lobby</color>
21:03:36.235 - OnMigrationStatusChange : Dr.SaTaN status changed to idle
21:03:36.266 - OnMigrationStatusChange : Dr.SaTaN status changed to idle
21:03:36.267 - On despawn! PlayerSynced(Clone)_32769 : Dr.SaTaN
21:03:36.267 - <color=green>SNET : PlayerSynced(Clone)_32769 : Dr.SaTaN exits PLOC_InElevator, replicator key: 32769</color>
21:03:36.268 - OnPlayerEvent : Dr.SaTaN  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
21:03:36.268 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
21:03:36.268 - DEBUG : OnSessionMemberChange > Dr.SaTaN Left
21:03:36.268 - Player SNet_Player_Dr.SaTaN left session!
21:03:36.268 - <color=green>SNET : Removed Dr.SaTaN from PlayersInGame</color>
21:03:36.268 - OnPlayerEvent : Dr.SaTaN  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
21:03:36.269 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
21:03:36.269 - On despawn! Replicator supplier not set yet for Player.PlayerReplicator!
21:03:36.269 - OnPlayerEvent : Dr.SaTaN  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
21:03:36.270 - DEBUG : Player Dr.SaTaN was removed from session
21:03:36.270 - DEBUG : Closed connection with Dr.SaTaN
21:03:36.450 - WARNING : SNet > Dr.SaTaN left/is about to leave lobby!
21:03:36.800 - OnP2PSessionRequest : Unexpected session request from 76561198001028403 old session?
21:03:41.104 - OnMigrationStatusChange : Eliniara status changed to idle
21:03:41.104 - DEBUG : OnMasterSessionAnswer MasterLeavingLobby
21:03:41.105 - <color=green>SNET : Removed Eliniara from PlayersInGame</color>
21:03:41.105 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
21:03:41.105 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
21:03:41.105 - On despawn! PlayerSynced(Clone)_32768 : Eliniara
21:03:41.105 - <color=green>SNET : PlayerSynced(Clone)_32768 : Eliniara exits PLOC_InElevator, replicator key: 32768</color>
21:03:41.106 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
21:03:41.106 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
21:03:41.106 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
21:03:41.107 - DEBUG : Player Eliniara was removed from session
21:03:41.107 - DEBUG : Closed connection with Eliniara
21:03:41.109 - MigrateSession
21:03:41.109 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
21:03:41.338 - WARNING : SNet > Eliniara left/is about to leave lobby!
21:03:41.545 - OnApplicationQuit
