21:35:19.674 - InControl (version 1.6.17 build 9143)
21:35:19.691 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
21:35:19.692 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
21:35:19.693 - GameDataInit.Initialize
21:35:20.505 - --------- GameDataManager SETUP ------------
21:35:20.511 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
21:35:20.512 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
21:35:20.516 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
21:35:20.517 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
21:35:20.604 - GuiManager.UpdateResolution w: 1920 h: 1080
21:35:20.891 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
21:35:20.891 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
21:35:21.318 - EnemyCostManager : Costs for Normal difficulty loaded
21:35:21.327 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
21:35:21.328 - ScreenLiquidManager > disinfectionPack_Apply loaded
21:35:21.328 - ScreenLiquidManager > disinfectionStation_Apply loaded
21:35:21.328 - ScreenLiquidManager > elevatorRain loaded
21:35:21.328 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
21:35:21.328 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
21:35:21.329 - ScreenLiquidManager > infectionSweat loaded
21:35:21.329 - ScreenLiquidManager > playerBlood_BigDamage loaded
21:35:21.329 - ScreenLiquidManager > playerBlood_Downed loaded
21:35:21.329 - ScreenLiquidManager > playerBlood_SmallDamage loaded
21:35:21.329 - ScreenLiquidManager > spitterJizz loaded
21:35:21.330 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
21:35:21.331 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
21:35:21.341 - GuiManager.UpdateResolution w: 1920 h: 1080
21:35:21.342 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
21:35:21.342 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
21:35:21.423 - Steamworks.NET initilized
21:35:21.424 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
21:35:21.424 - Current steam user id: 76561198007741298 name: hunchback
21:35:21.451 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
21:35:21.453 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
21:35:21.458 - DropServerManager: Idle
21:35:21.465 - SNET is Online, Woop!
21:35:21.465 - Waiting for network.. DONE!
21:35:21.465 - PlayFabManager.OnSteamInitialized
21:35:21.769 - [163 - GetAuthSessionTicketResponse] - 8 -- k_EResultOK
21:35:22.382 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
21:35:22.384 - PlayFabManager.RefreshGlobalTitleData
21:35:22.499 - <color=purple>PlayFab.OnGetCurrentTime Friday, 23 October 2020</color>
21:35:22.750 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
21:35:22.774 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
21:35:22.819 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
21:35:22.823 - PlayFabMatchMakingManager: Requesting list of QoS servers...
21:35:22.835 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
21:35:22.835 - DropServerManager: Woke up
21:35:22.835 - DropServerManager: Making rundown progression request...
21:35:23.051 - DropServerManager: Rundown progression request completed successfully
21:35:23.066 - DropServerManager: Sleeping for 2 seconds...
21:35:23.067 - RundownManager: Got rundown progression from drop server
21:35:23.067 - CM_PageRundown_New.OnRundownProgressionFileUpdated
21:35:23.067 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
21:35:25.089 - DropServerManager: Idle
21:35:34.059 - CM_PageIntro.OnSkip!
21:35:37.596 - GS_Offline.OnLocalPlayerPressStart!
21:35:37.613 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
21:35:37.614 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
21:35:37.635 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
21:35:37.636 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
21:35:37.637 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
21:35:58.301 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:35:58.668 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:00.169 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:01.672 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:03.172 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:04.673 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:06.175 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:07.677 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:09.177 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:10.679 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:12.182 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:13.683 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:15.184 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:16.685 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:18.186 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:19.689 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:21.189 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:22.691 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:24.192 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:25.696 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:27.196 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:28.697 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:30.198 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:31.702 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:33.201 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:34.703 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:36.204 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:37.707 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:39.207 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:40.709 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:42.210 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:43.712 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:45.213 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:46.715 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:48.216 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:49.719 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:51.219 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:52.720 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:54.222 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:55.725 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:57.226 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:36:58.726 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:00.228 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:01.731 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:03.231 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:04.732 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:06.234 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:07.737 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:09.237 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:10.739 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:12.240 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:13.742 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:15.243 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:16.745 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:18.245 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:19.749 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:21.249 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:22.750 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:24.252 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:25.754 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:27.256 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:28.757 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:30.258 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:31.761 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:33.261 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:34.762 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:36.264 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:37.766 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:39.268 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:40.768 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:42.269 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:43.773 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:45.273 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:46.774 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:48.275 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:49.779 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:51.279 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:52.780 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:54.282 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:55.785 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:57.284 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:37:58.787 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:00.287 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:01.790 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:03.291 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:04.792 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:06.293 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:07.796 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:09.296 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:10.798 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:12.299 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:13.803 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:15.303 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:16.804 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:18.306 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:19.807 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:21.309 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:22.810 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:24.311 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:25.814 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:27.314 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:28.816 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:30.317 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:31.820 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:33.320 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:34.821 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:36.323 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:37.826 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:39.326 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:40.827 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:42.329 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:43.832 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:45.332 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:46.833 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:48.335 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:49.837 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:51.338 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:52.839 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:54.341 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:55.843 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:57.344 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:38:58.845 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:00.347 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:01.849 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:03.350 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:04.851 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:06.353 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:07.856 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:09.356 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:10.857 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:12.358 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:13.861 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:15.362 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:16.863 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:18.364 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:19.867 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:21.368 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:22.869 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:24.370 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:25.873 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:27.374 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:28.875 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:30.376 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:31.879 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:33.379 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:34.880 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:36.382 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:37.885 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:39.385 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:40.886 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:42.388 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:43.891 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:45.391 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:46.892 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:48.394 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:49.897 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:51.397 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:52.898 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:54.400 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:55.903 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:57.403 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:39:58.904 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:00.406 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:01.909 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:03.409 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:04.910 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:06.412 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:07.915 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:09.415 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:10.916 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:12.418 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:13.921 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:15.421 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:16.922 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:18.424 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:19.927 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:21.427 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:22.929 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:24.430 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:25.932 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:27.433 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:28.934 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:30.435 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:31.939 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:33.438 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:34.940 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:36.442 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:37.944 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:39.445 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:40.946 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:42.447 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:43.950 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:45.451 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:46.952 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:48.453 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:49.956 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:51.456 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:52.958 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:54.459 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:55.962 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:57.462 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:40:58.964 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:00.465 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:01.968 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:03.468 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:04.970 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:06.471 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:07.974 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:09.474 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:10.976 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:12.477 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:13.980 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:15.480 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:16.982 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:18.483 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:19.986 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:21.486 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:22.988 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:24.489 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:25.992 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:27.492 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:28.993 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:30.495 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:31.998 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:33.498 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:34.999 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:36.501 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:38.004 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:39.504 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:41.005 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:42.507 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:44.010 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:45.510 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:47.011 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:48.513 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:50.015 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:51.516 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:53.017 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:54.519 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:56.021 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:57.521 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:41:59.023 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:00.524 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:02.027 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:03.528 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:05.029 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:06.530 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:08.034 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:09.533 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:11.035 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:12.537 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:14.039 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:15.540 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:17.041 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:18.543 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:20.045 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:21.546 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:23.047 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:24.550 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:26.052 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:27.552 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:29.053 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:30.555 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:32.057 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:33.558 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:35.059 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:36.560 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:38.063 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:39.564 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:41.065 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:42.566 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:44.069 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:45.569 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:47.071 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:48.572 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:50.075 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:51.576 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:53.077 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:54.578 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:56.081 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:57.581 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:42:59.082 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:43:00.585 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:43:02.087 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:43:03.587 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:43:05.088 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:43:06.590 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:43:08.093 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:43:09.593 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:43:11.095 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:43:12.596 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:43:14.099 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:43:15.599 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:43:17.100 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:43:18.602 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:43:20.105 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:43:21.605 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:43:22.923 - SNet : Session reset
21:43:22.924 - Global.OnResetSession
21:43:22.924 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
21:43:22.924 - SessionGUID set to 
21:43:22.926 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
21:43:22.927 - Player hunchback was added to session
21:43:22.927 - DoCreateLobbyAndSelecteExpedition 1
21:43:22.928 - waiting for lobby..
21:43:22.941 - waiting for lobby..
21:43:22.956 - waiting for lobby..
21:43:22.973 - waiting for lobby..
21:43:22.990 - waiting for lobby..
21:43:23.006 - waiting for lobby..
21:43:23.023 - waiting for lobby..
21:43:23.040 - waiting for lobby..
21:43:23.056 - waiting for lobby..
21:43:23.073 - waiting for lobby..
21:43:23.092 - SNet_SessionHub : OnJoinedLobby 109775240989301744 True hunchback False -1
21:43:23.092 - SNet_MasterManager : SearchingForMaster
21:43:23.092 - Searching for master...
21:43:23.107 - IsValidLobbyID : 109775240989186253  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:43:23.107 - Migration : MasterManager : hunchback owns the lobby. IsLocal:True
21:43:23.107 - SNet_MasterManager : Who's tha masta?! hunchback! hunchback!
21:43:23.107 - Whos the master? hunchback! hunchback!
21:43:23.107 - WARNING : GS_Lobby has not implemented OnMasterChanged
21:43:23.108 - SNET : OnFoundMaster > Master is Steam Key > 76561198007741298   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > hunchback : end
21:43:23.108 - DoCreateLobbyAndSelecteExpedition 2
21:43:23.108 - DoCreateLobbyAndSelecteExpedition 3
21:43:23.108 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 1
21:43:23.108 - SessionGUID set to 49ySOjO47kGYx0yFs1hS+Q==
21:43:23.109 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 1 83127156 712560069  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,1 ActiveExpeditionUniqueKey: Local_25_TierB_1</color>
21:43:23.112 - DoCreateLobbyAndSelecteExpedition 4
21:43:23.145 - SNET : MasterReplicationUpdate_Player : hunchback mode change : Unassigned InSessionHub
21:43:23.146 - SNET : OnMasterCommand : AssignSlot 0 False
21:43:23.146 - OnPlayerEvent : hunchback  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
21:43:23.193 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub OutOfSync
21:43:23.193 - SNET : OnMasterCommand : PickAvatar 0 False
21:43:23.193 - <color=green>SNET : We got character 0 assigned</color>
21:43:23.193 - IsReadyToSync : PickAvatar agent sent to hunchback
21:43:23.197 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
21:43:23.197 - <color=green>SNET : Added hunchback to PlayersInGame</color>
21:43:23.197 - OnPlayerEvent : hunchback  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
21:43:23.197 - SpawnPlayerModel, index: 0
21:43:23.199 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
21:43:23.202 - SNET : MasterReplicationUpdate_Player : hunchback mode change : OutOfSync InSessionHub_ReadyToGenerate
21:43:23.202 - <color=green>SNET : OnSessionPlayerAction : Spawning hunchback's agent!  SpawnPlayerAgent</color>
21:43:23.219 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
21:43:23.220 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
21:43:25.960 - SNET : OnMasterCommand : StartGeneration 0 False
21:43:25.960 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
21:43:25.960 - RundownManager: Starting new game session
21:43:25.961 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
21:43:25.968 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
21:43:25.999 - DropServerGameSession: Enqueueing new session request (sessionId: 49ySOjO47kGYx0yFs1hS+Q==, rundown: Local_25, expedition: B2)
21:43:25.999 - DropServerManager: Woke up
21:43:25.999 - DropServerGameSession: Making new session request...
21:43:25.999 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub_ReadyToGenerate GeneratingLevel
21:43:26.393 - DropServerGameSession: New session request completed successfully
21:43:26.394 - DropServerManager: Sleeping for 2 seconds...
21:43:27.778 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 265445 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 265445</color>
21:43:27.778 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 83127156 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 83127156</color>
21:43:27.778 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 712560069 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 712560069</color>
21:43:27.778 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 265445 hostIDSeed: 83127156 sessionSeed: 712560069
21:43:27.779 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 265445 HostIDSeed: 83127156 SessionSeed: 712560069</color>
21:43:27.780 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 265445 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 265445</color>
21:43:27.780 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 712560069</color>
21:43:27.780 - >>>>>>>>>>>>> BuildFloor
21:43:27.781 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
21:43:27.782 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
21:43:27.795 - Last Batch: Setup
		 Total Time: 0.017s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

21:43:27.795 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

21:43:28.399 - DropServerManager: Idle
21:43:31.849 - Last Batch: LoadResourcesShards_Level
		 Total Time: 4.053s Frames: 234 Ticks: 4054
		 FrameTime (avg/max/ticks max): 17.4ms / 129.8ms / 130
		 Jobs (started/looped): 1 / 234
Next Batch: SetupFloor - Count: 1

21:43:31.850 - <color=#C84800>LG_SetupFloor.Build</color>
21:43:31.856 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 84 with BuildFromZoneAlias84 zoneAliasStart: 84 aliasOffset: Zone_0</color>
21:43:31.857 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 85 with BuildFromZoneAlias84 zoneAliasStart: 84 aliasOffset: Zone_1</color>
21:43:31.858 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 86 with BuildFromZoneAlias85 zoneAliasStart: 84 aliasOffset: Zone_2</color>
21:43:31.858 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 87 with BuildFromZoneAlias86 zoneAliasStart: 84 aliasOffset: Zone_3</color>
21:43:31.858 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 88 with BuildFromZoneAlias85 zoneAliasStart: 84 aliasOffset: Zone_4</color>
21:43:31.858 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 89 with BuildFromZoneAlias88 zoneAliasStart: 84 aliasOffset: Zone_5</color>
21:43:31.858 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 177 with BuildFromZoneAlias177 zoneAliasStart: 177 aliasOffset: Zone_0</color>
21:43:31.859 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 291 with BuildFromZoneAlias291 zoneAliasStart: 291 aliasOffset: Zone_0</color>
21:43:31.859 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 292 with BuildFromZoneAlias291 zoneAliasStart: 291 aliasOffset: Zone_1</color>
21:43:31.859 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 293 with BuildFromZoneAlias291 zoneAliasStart: 291 aliasOffset: Zone_2</color>
21:43:31.859 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 294 with BuildFromZoneAlias291 zoneAliasStart: 291 aliasOffset: Zone_3</color>
21:43:31.859 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 295 with BuildFromZoneAlias294 zoneAliasStart: 291 aliasOffset: Zone_4</color>
21:43:31.859 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 12

21:43:31.860 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
21:43:31.948 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:125525]</color>
21:43:31.948 - <color=#C84800> ---- ThirdLayer ---- Picked build from zone : New Game Object[SubSeed:4223]</color>
21:43:32.043 - Last Batch: GenerateZones
		 Total Time: 0.194s Frames: 6 Ticks: 184
		 FrameTime (avg/max/ticks max): 32.7ms / 39.4ms / 40
		 Jobs (started/looped): 12 / 237
Next Batch: PlaceAddonZones - Count: 0

21:43:32.043 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

21:43:32.047 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 9
Next Batch: BuildFloors - Count: 1

21:43:32.048 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

21:43:32.058 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: Areas - Count: 55

21:43:32.095 - Last Batch: Areas
		 Total Time: 0.029s Frames: 1 Ticks: 38
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 11
		 Jobs (started/looped): 54 / 1
Next Batch: Plugs - Count: 53

21:43:32.129 - Last Batch: Plugs
		 Total Time: 0.057s Frames: 2 Ticks: 34
		 FrameTime (avg/max/ticks max): 19.4ms / 28.9ms / 29
		 Jobs (started/looped): 51 / 2
Next Batch: Gates - Count: 223

21:43:32.298 - <color=#C84800>>>>>>>>>>> ZONE 85 IS IN ZonesWithBulkheadEntrance!</color>
21:43:32.313 - Last Batch: Gates
		 Total Time: 0.161s Frames: 4 Ticks: 183
		 FrameTime (avg/max/ticks max): 33.4ms / 63.6ms / 56
		 Jobs (started/looped): 219 / 4
Next Batch: AreaNames - Count: 1

21:43:32.313 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

21:43:32.313 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 3

21:43:32.313 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 0
Next Batch: TerminalDistribution - Count: 12

21:43:32.313 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE84 randomValue: 0.4699463 CourseNode index: 1 had weight: 1501 All Weights: [Count: 4] 1, 1501, 1501, 1</color>
21:43:32.314 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE84, area: AreaB ZonePlacementWeights, Start: 0 Middle: 3000 End: 0</color>
21:43:32.359 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE85 randomValue: 0.5665728 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
21:43:32.360 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE85, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:43:32.372 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE86 randomValue: 0.5665728 CourseNode index: 1 had weight: 4001 All Weights: [Count: 10] 5001, 4001, 3001, 2001, 1001, 1, 1, 1, 1, 1</color>
21:43:32.372 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE86, area: AreaB ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
21:43:32.372 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE87 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
21:43:32.373 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE87, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:43:32.373 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE88 randomValue: 0.1457125 CourseNode index: 0 had weight: 5001 All Weights: [Count: 5] 5001, 2501, 1, 1, 1</color>
21:43:32.373 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE88, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
21:43:32.373 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE89 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
21:43:32.373 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE89, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:43:32.373 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE177 randomValue: 0.3061923 CourseNode index: 1 had weight: 51 All Weights: [Count: 2] 1, 51</color>
21:43:32.373 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE177, area: AreaB ZonePlacementWeights, Start: 0 Middle: 50 End: 50</color>
21:43:32.373 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE291 randomValue: 0.5665728 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
21:43:32.373 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE291, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
21:43:32.374 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE292 randomValue: 0.5665728 CourseNode index: 1 had weight: 667.6666 All Weights: [Count: 6] 1001, 667.6666, 334.3333, 1, 1, 1</color>
21:43:32.374 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE292, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
21:43:32.374 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE293 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
21:43:32.374 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE293, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:43:32.374 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE294 randomValue: 0.5665728 CourseNode index: 3 had weight: 1 All Weights: [Count: 6] 1, 1, 1, 1, 1, 1</color>
21:43:32.374 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE294, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:43:32.374 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE295 randomValue: 0.5665728 CourseNode index: 3 had weight: 1 All Weights: [Count: 7] 1, 1, 1, 1, 1, 1, 1</color>
21:43:32.374 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE295, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:43:32.374 - Last Batch: TerminalDistribution
		 Total Time: 0.082s Frames: 1 Ticks: 61
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 46
		 Jobs (started/looped): 11 / 1
Next Batch: Distribution - Count: 3

21:43:32.378 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_78 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_78_terminalKey: BULKHEAD_KEY_78 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:43:32.378 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_78 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_78_terminalKey: BULKHEAD_KEY_78 (KeyItemPickup_Core) --- Zone: ZONE84, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:43:32.378 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:43:32.378 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:43:32.378 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:43:32.378 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:43:32.378 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE84 function: ResourceContainerWeak available: 27 randomValue: 0.3240986 ri: 8 had weight: 1</color>
21:43:32.379 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_GREEN_941 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_941_terminalKey: KEY_GREEN_941 (KeyItemPickup_Core) placementData: LocalIndex: Zone_2 ZonePlacementWeights, Start: 100 Middle: 100 End: 0</color>
21:43:32.379 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_GREEN_941 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_941_terminalKey: KEY_GREEN_941 (KeyItemPickup_Core) --- Zone: ZONE86, AreaCount: 10 half: 5 even: True ZonePlacementWeights, Start: 100 Middle: 100 End: 0</color>
21:43:32.379 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
21:43:32.379 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8 MiddleMul: 0.2 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
21:43:32.379 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6 MiddleMul: 0.4 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
21:43:32.379 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.4 MiddleMul: 0.6 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
21:43:32.379 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.2 MiddleMul: 0.8 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
21:43:32.379 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0 MiddleMul: 0.8 EndMul: 0.2 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 81</color>
21:43:32.379 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.6 EndMul: 0.4 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 61</color>
21:43:32.379 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.4 EndMul: 0.6 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 41</color>
21:43:32.379 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.2 EndMul: 0.8 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 21</color>
21:43:32.379 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 1</color>
21:43:32.380 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE86 function: ResourceContainerWeak available: 32 randomValue: 0.3670754 ri: 6 had weight: 101</color>
21:43:32.380 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE84 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
21:43:32.380 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE84, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:43:32.380 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE87 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
21:43:32.380 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE87, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:43:32.380 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE85 m_isWardenObjectiveGatherItem: False</color>
21:43:32.380 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE86 m_isWardenObjectiveGatherItem: False</color>
21:43:32.380 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE86 m_isWardenObjectiveGatherItem: False</color>
21:43:32.380 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE86 m_isWardenObjectiveGatherItem: False</color>
21:43:32.380 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: CentralPowerGeneratorCluster_4_R4</color>
21:43:32.382 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 4] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 4] 131, 131, 131, 131 spawnZones: [Count: 4] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
21:43:32.382 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE87 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
21:43:32.382 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 131</color>
21:43:32.382 - Increment placementDataIndex to 1
21:43:32.382 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE86 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
21:43:32.382 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 131</color>
21:43:32.382 - Increment placementDataIndex to 2
21:43:32.383 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE88 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
21:43:32.383 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 131</color>
21:43:32.383 - Increment placementDataIndex to 3
21:43:32.383 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE89 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
21:43:32.383 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 131</color>
21:43:32.383 - RESET placementDataIndex to 0
21:43:32.384 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_370 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_370_terminalKey: BULKHEAD_KEY_370 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:43:32.384 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_370 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_370_terminalKey: BULKHEAD_KEY_370 (KeyItemPickup_Core) --- Zone: ZONE177, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:43:32.384 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:43:32.384 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:43:32.384 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE177 function: ResourceContainerWeak available: 10 randomValue: 0.1622833 ri: 1 had weight: 1</color>
21:43:32.384 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_49 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_49_terminalKey: BULKHEAD_KEY_49 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:43:32.385 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_49 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_49_terminalKey: BULKHEAD_KEY_49 (KeyItemPickup_Core) --- Zone: ZONE177, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:43:32.385 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:43:32.385 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:43:32.385 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE177 function: ResourceContainerWeak available: 10 randomValue: 0.4356667 ri: 4 had weight: 1</color>
21:43:32.385 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: SpecialTerminalCommand_B2</color>
21:43:32.385 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_0, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
21:43:32.385 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: SpecialTerminalCommand in zone: 177, Area: 30_Area C (LevelGeneration.LG_Area)</color>
21:43:32.385 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE292 m_isWardenObjectiveGatherItem: False</color>
21:43:32.385 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE292 m_isWardenObjectiveGatherItem: False</color>
21:43:32.386 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE294 m_isWardenObjectiveGatherItem: False</color>
21:43:32.386 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE295 m_isWardenObjectiveGatherItem: False</color>
21:43:32.386 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - ThirdLayer: Gather_OSIPs_6</color>
21:43:32.386 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 9] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 9] 150, 150, 150, 150, 150, 150, 150, 150, 150 spawnZones: [Count: 9] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
21:43:32.386 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE292 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
21:43:32.386 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
21:43:32.386 - Increment placementDataIndex to 1
21:43:32.386 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE293 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
21:43:32.386 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
21:43:32.387 - Increment placementDataIndex to 2
21:43:32.387 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE294 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
21:43:32.387 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
21:43:32.387 - Increment placementDataIndex to 3
21:43:32.387 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE295 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
21:43:32.387 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
21:43:32.387 - Increment placementDataIndex to 4
21:43:32.387 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE294 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
21:43:32.387 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
21:43:32.387 - Increment placementDataIndex to 5
21:43:32.387 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE292 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
21:43:32.387 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
21:43:32.387 - Increment placementDataIndex to 6
21:43:32.388 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE293 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
21:43:32.388 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
21:43:32.388 - Increment placementDataIndex to 7
21:43:32.388 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE295 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
21:43:32.388 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
21:43:32.388 - Increment placementDataIndex to 8
21:43:32.388 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE295 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 2 spawnedInZoneCount: 1</color>
21:43:32.388 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
21:43:32.388 - RESET placementDataIndex to 0
21:43:32.388 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE87 m_isWardenObjectiveGatherItem: True</color>
21:43:32.388 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE86 m_isWardenObjectiveGatherItem: True</color>
21:43:32.388 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE88 m_isWardenObjectiveGatherItem: True</color>
21:43:32.389 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE89 m_isWardenObjectiveGatherItem: True</color>
21:43:32.389 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 146 / 0
Next Batch: FunctionMarkers - Count: 12

21:43:32.393 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2650_terminalKey: BULKHEAD_DC_734
21:43:32.412 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_78 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_78_terminalKey: BULKHEAD_KEY_78 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_813</color>
21:43:32.460 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: 
21:43:32.461 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
21:43:32.462 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_970
21:43:32.462 - Spawning generator at alignIndex: 7
21:43:32.463 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
21:43:32.463 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_489
21:43:32.463 - Spawning generator at alignIndex: 2
21:43:32.464 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
21:43:32.464 - WardenObjectiveManager.RegisterObjectiveItemForCollection 3 item: GENERATOR_265
21:43:32.464 - Spawning generator at alignIndex: 4
21:43:32.465 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
21:43:32.465 - WardenObjectiveManager.RegisterObjectiveItemForCollection 4 item: GENERATOR_409
21:43:32.465 - Spawning generator at alignIndex: 4
21:43:32.501 - Transition done!
21:43:32.515 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_GREEN_941 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_941_terminalKey: KEY_GREEN_941 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_435</color>
21:43:32.592 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:3279_terminalKey: BULKHEAD_DC_392
21:43:32.844 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_370 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_370_terminalKey: BULKHEAD_KEY_370 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_527</color>
21:43:32.846 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_49 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_49_terminalKey: BULKHEAD_KEY_49 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_803</color>
21:43:32.884 - <color=#C84800>LG_ComputerTerminal.Setup, Special Terminal Command is SETUP on this terminal!</color>
21:43:32.944 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_108</color>
21:43:32.944 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 671084032 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
21:43:32.945 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
21:43:32.981 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_550</color>
21:43:32.982 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1009221184 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
21:43:32.982 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
21:43:33.157 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_470</color>
21:43:33.158 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1151719808 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
21:43:33.158 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
21:43:33.164 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_837</color>
21:43:33.165 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1535354240 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
21:43:33.165 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
21:43:33.194 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_251</color>
21:43:33.194 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 527531296 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
21:43:33.195 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
21:43:33.257 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_956</color>
21:43:33.258 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 462029248 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
21:43:33.258 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
21:43:33.341 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_765</color>
21:43:33.342 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1430059648 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
21:43:33.342 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
21:43:33.347 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_363</color>
21:43:33.347 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 2084275840 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
21:43:33.347 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
21:43:33.349 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_966</color>
21:43:33.349 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 626844736 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
21:43:33.350 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
21:43:33.410 - Last Batch: FunctionMarkers
		 Total Time: 1.031s Frames: 28 Ticks: 1021
		 FrameTime (avg/max/ticks max): 37.8ms / 68.7ms / 70
		 Jobs (started/looped): 12 / 592
Next Batch: FunctionMarkerLeftovers - Count: 12

21:43:33.491 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.074s Frames: 2 Ticks: 81
		 FrameTime (avg/max/ticks max): 23.9ms / 37.9ms / 38
		 Jobs (started/looped): 10 / 2
Next Batch: Markers - Count: 1

21:43:33.747 - Last Batch: Markers
		 Total Time: 0.263s Frames: 8 Ticks: 256
		 FrameTime (avg/max/ticks max): 32.4ms / 34.8ms / 36
		 Jobs (started/looped): 1 / 368
Next Batch: PrefabSpawners - Count: 32842

21:43:35.156 - Last Batch: PrefabSpawners
		 Total Time: 1.390s Frames: 37 Ticks: 1409
		 FrameTime (avg/max/ticks max): 35.5ms / 91.0ms / 89
		 Jobs (started/looped): 32842 / 32712
Next Batch: LateMarkerCleanup - Count: 0

21:43:35.156 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

21:43:35.156 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

21:43:35.867 - Engine Started
21:43:36.449 - Last Batch: LateGeomorphScan
		 Total Time: 1.311s Frames: 20 Ticks: 1292
		 FrameTime (avg/max/ticks max): 72.8ms / 76.2ms / 76
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 6

21:43:36.453 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

21:43:36.656 - CollectNavMeshSources : From 19 roots and 222784 possible sources, 58031 vas valid
21:43:36.656 - CollectNavMeshSources : NotStatic:0 NotActive:2893
21:43:36.656 - CollectNavMeshSources : WrongLayer:7622 NoCollider:157131 WasTrigger:0 MissingMesh:0 BadColliderType:0
21:43:36.657 - NavmeshUtils.NavMeshSourceCollector : 58031 valid NavMesh sources found!
21:43:38.452 - ---------------------------------------------------------
21:43:38.452 - Navmesh done! time: 1.972534
21:43:38.452 - ---------------------------------------------------------
21:43:38.452 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 1.972s Frames: 32 Ticks: 1999
		 FrameTime (avg/max/ticks max): 34.7ms / 240.3ms / 309
		 Jobs (started/looped): 1 / 7088670
Next Batch: AIGraph_Prepare - Count: 19

21:43:38.616 - Last Batch: AIGraph_Prepare
		 Total Time: 0.198s Frames: 3 Ticks: 164
		 FrameTime (avg/max/ticks max): 29.9ms / 45.7ms / 33
		 Jobs (started/looped): 16 / 3
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

21:43:38.977 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.349s Frames: 10 Ticks: 361
		 FrameTime (avg/max/ticks max): 34.2ms / 38.6ms / 38
		 Jobs (started/looped): 1 / 334219
Next Batch: LadderAIGNodes - Count: 91

21:43:38.997 - Last Batch: LadderAIGNodes
		 Total Time: 0.033s Frames: 1 Ticks: 20
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 10
		 Jobs (started/looped): 90 / 1
Next Batch: AIGraph_LinkGates - Count: 71

21:43:39.005 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 71 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

21:43:39.005 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 42

21:43:39.005 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 42

21:43:39.005 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGraph_Start - Count: 19

21:43:39.007 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 55

21:43:39.073 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.063s Frames: 2 Ticks: 67
		 FrameTime (avg/max/ticks max): 20.5ms / 31.0ms / 32
		 Jobs (started/looped): 54 / 316
Next Batch: AIGraph_ScoreNodeClusters - Count: 55

21:43:39.092 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.032s Frames: 1 Ticks: 18
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 10
		 Jobs (started/looped): 54 / 1
Next Batch: AIGraph_End - Count: 19

21:43:39.092 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 71

21:43:39.092 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 71 / 71
Next Batch: FunctionMarkerFallback - Count: 14

21:43:39.092 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2650_terminalKey: BULKHEAD_DC_734_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
21:43:39.093 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_312_itemKey:SEC_DOOR_312_code:bank (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
21:43:39.093 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_312_itemKey:SEC_DOOR_312_code:bank
21:43:39.093 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_734
21:43:39.094 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_771_itemKey:SEC_DOOR_771_code:time (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
21:43:39.094 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_771_itemKey:SEC_DOOR_771_code:time
21:43:39.094 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_734
21:43:39.100 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:3279_terminalKey: BULKHEAD_DC_392_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
21:43:39.101 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_942_itemKey:SEC_DOOR_942_code:blue (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
21:43:39.101 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_942_itemKey:SEC_DOOR_942_code:blue
21:43:39.101 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_392
21:43:39.102 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 14 / 0
Next Batch: SetGateTraversableFromStart - Count: 71

21:43:39.102 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 71 / 71
Next Batch: Ladders - Count: 91

21:43:39.153 - Last Batch: Ladders
		 Total Time: 0.034s Frames: 1 Ticks: 51
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 12
		 Jobs (started/looped): 90 / 1
Next Batch: DoorLocks - Count: 12

21:43:39.424 - Last Batch: DoorLocks
		 Total Time: 0.280s Frames: 3 Ticks: 270
		 FrameTime (avg/max/ticks max): 108.8ms / 192.7ms / 192
		 Jobs (started/looped): 9 / 3
Next Batch: Resources - Count: 1

21:43:39.424 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

21:43:39.424 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticEnemiesPlacement - Count: 12

21:43:39.559 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.134s Frames: 4 Ticks: 135
		 FrameTime (avg/max/ticks max): 30.0ms / 35.7ms / 35
		 Jobs (started/looped): 19 / 59
Next Batch: Culling_Nodes - Count: 55

21:43:39.710 - Last Batch: Culling_Nodes
		 Total Time: 0.165s Frames: 5 Ticks: 151
		 FrameTime (avg/max/ticks max): 31.4ms / 34.1ms / 34
		 Jobs (started/looped): 50 / 5
Next Batch: Culling_Portals - Count: 88

21:43:39.711 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 88 / 0
Next Batch: Culling_Cullers - Count: 338

21:43:39.718 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 338 / 0
Next Batch: Culling_Lights - Count: 55

21:43:40.089 - Last Batch: Culling_Lights
		 Total Time: 0.369s Frames: 11 Ticks: 372
		 FrameTime (avg/max/ticks max): 33.3ms / 37.0ms / 37
		 Jobs (started/looped): 44 / 11
Next Batch: Culling_NodeInstanceSearch - Count: 55

21:43:40.314 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.241s Frames: 8 Ticks: 225
		 FrameTime (avg/max/ticks max): 29.7ms / 30.4ms / 31
		 Jobs (started/looped): 55 / 2970
Next Batch: Culling_NodeClusterJobs - Count: 12

21:43:40.691 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.369s Frames: 10 Ticks: 377
		 FrameTime (avg/max/ticks max): 38.6ms / 105.7ms / 105
		 Jobs (started/looped): 67 / 1416997
Next Batch: Culling_Cleanup - Count: 55

21:43:40.691 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 55 / 0
Next Batch: Culling_GatherLightCulling - Count: 591

21:43:40.701 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 591 / 0
Next Batch: Culling_TrimPortalLists - Count: 56

21:43:40.742 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.058s Frames: 2 Ticks: 41
		 FrameTime (avg/max/ticks max): 19.4ms / 28.8ms / 29
		 Jobs (started/looped): 56 / 235882
Next Batch: ZoneLights - Count: 13

21:43:40.943 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
21:43:40.944 - Last Batch: ZoneLights
		 Total Time: 0.064s Frames: 2 Ticks: 202
		 FrameTime (avg/max/ticks max): 19.7ms / 29.4ms / 35
		 Jobs (started/looped): 11 / 2
Next Batch: GenerateNavigationInfo - Count: 3

21:43:41.291 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.479s Frames: 2 Ticks: 347
		 FrameTime (avg/max/ticks max): 77.6ms / 145.2ms / 342
		 Jobs (started/looped): 56 / 2
Next Batch: DisplayNavigationInfo - Count: 65

21:43:41.325 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.031s Frames: 1 Ticks: 34
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 25
		 Jobs (started/looped): 64 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 0

21:43:41.325 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

21:43:41.383 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.059s Frames: 2 Ticks: 58
		 FrameTime (avg/max/ticks max): 19.5ms / 29.1ms / 30
		 Jobs (started/looped): 17 / 2
Next Batch: LateRuntimeOptimizations - Count: 19

21:43:41.489 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.103s Frames: 3 Ticks: 105
		 FrameTime (avg/max/ticks max): 29.1ms / 36.1ms / 37
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 12

21:43:41.491 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 71 / 0
Next Batch: FixColliders - Count: 0

21:43:41.491 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

21:43:41.491 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

21:43:41.491 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

21:43:41.491 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
21:43:41.491 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

21:43:41.492 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 3

21:43:41.499 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 58 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

21:43:41.499 - Factory Done : Last build: Culling_PrepForInlevel
21:43:41.499 - Factory : Built in 13.69574 seconds
21:43:41.500 - BUILDER : BuildDone
21:43:41.500 - >>>>>>>> GS_Generating.OnBuilderDone
21:43:41.500 - Builder.CombinedCheckSum.Checksum: 2887999791275434250
21:43:41.500 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
21:43:41.501 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_03(Clone)_0 (ElevatorShaftLanding)
21:43:41.514 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
21:43:41.514 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
21:43:41.514 - SNET : MasterReplicationUpdate_Player : hunchback mode change : GeneratingLevel ReadyToStartPlaying
21:43:41.514 - SNET : OnMasterCommand : StartPlaying 0 False
21:43:41.515 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
21:43:41.518 - SNET : MasterReplicationUpdate_Player : hunchback mode change : ReadyToStartPlaying Playing
21:43:42.277 - Detecting that the player has entered a new layer
21:43:42.277 - WardenObjectiveManager, entered a new layer: MainLayer
21:43:42.277 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
21:43:42.277 - ShowSubObjectiveIfNew, last obj:  newSubObj: Find <color=orange>4</color> Power Cells and bring them to the Central Generator Cluster in <color=orange>ZONE85</color>
21:44:04.333 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
21:44:04.348 - SNET : OnMasterCommand : StartPlaying 0 False
21:44:04.348 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
21:44:04.349 - <color=green>SNET : PlayerLocal(Clone)_32768 : hunchback exits PLOC_InElevator, replicator key: 32768</color>
21:44:04.350 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:44:04.352 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Power Cells and use them to power up the Generator Cluster
21:44:26.742 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: SecondaryLayer
21:44:26.742 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
21:44:26.742 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
21:44:26.742 - OBJECTIVE DISCOVERED!
21:44:26.742 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Discovered
21:44:26.757 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Discovered)
21:44:26.757 - DropServerManager: Woke up
21:44:26.757 - DropServerGameSession: Making layer progression request...
21:44:27.176 - DropServerGameSession: Layer progression request completed successfully
21:44:27.176 - DropServerManager: Sleeping for 2 seconds...
21:44:29.176 - DropServerManager: Idle
21:46:41.540 - ERROR : TODO : ES_JUMP does not capture to buffer. Scout_GeneratedPrefab(Clone)_32897
21:47:04.362 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
21:47:04.363 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
21:47:04.363 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Generators Online: <color=orange>0</color> / <color=orange>4</color>
21:47:34.076 - LockMelterFirstPerson.DoMeltLock! m_currentTarget: WeakLockDamage (LevelGeneration.LG_LockMelterTarget)
21:47:42.851 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
21:47:45.786 - SNET : OnMasterCommand : EndPlaying 0 False
21:47:45.786 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
21:47:45.786 - Got expedition end from master!
21:47:45.802 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
21:47:45.802 - CleanupAfterExpedition AfterLevel
21:47:45.803 - Global.OnLevelCleanup
21:47:45.803 - Global.OnLevelCleanup
21:47:45.804 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: False
21:47:45.959 - On despawn! PlayerLocal(Clone)_32768 : hunchback
21:47:45.960 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
21:47:45.960 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
21:47:45.969 - CarryItemWithGlobalStateManager.OnLevelCleanup
21:47:45.969 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
21:47:45.972 - SessionGUID set to T60bNetyM0az51ll2nRw9A==
21:47:45.973 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 1 83127156 454870062  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,1 ActiveExpeditionUniqueKey: Local_25_TierB_1</color>
21:47:45.973 - SNET : MasterReplicationUpdate_Player : hunchback mode change : Playing InSessionHub_ReadyToGenerate
21:47:45.973 - <color=green>SNET : OnSessionPlayerAction : Spawning hunchback's agent!  SpawnPlayerAgent</color>
21:47:46.014 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
21:47:46.014 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
21:47:47.343 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
21:47:51.088 - DEBUG : Leaving session hub!
21:47:51.088 - DEBUG : Leaving Session Hub!
21:47:51.089 - OnPlayerEvent : hunchback  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
21:47:51.101 - IsValidLobbyID : 109775240989103270  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:47:51.102 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
21:47:51.102 - IsValidLobbyID : 109775240989103270  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:47:51.102 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
21:47:51.129 - IsValidLobbyID : 109775240989103270  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:47:51.129 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
21:47:51.129 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
21:47:51.129 - SNet : Session reset
21:47:51.129 - Global.OnResetSession
21:47:51.130 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
21:47:51.130 - On despawn! PlayerLocal(Clone)_32768 : hunchback
21:47:51.130 - <color=green>SNET : PlayerLocal(Clone)_32768 : hunchback exits PLOC_InElevator, replicator key: 32768</color>
21:47:51.131 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
21:47:51.131 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
21:47:51.131 - SessionGUID set to 
21:47:51.132 - No more master ;(
21:47:51.133 - WARNING : GS_NoLobby has not implemented OnMasterChanged
21:47:51.140 - IsValidLobbyID : 109775240989103270  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:47:52.639 - IsValidLobbyID : 109775240989103270  lobbyID.IsValid():True  lobbyID.IsLobby():True
21:47:53.623 - JoinLobby 109775240989103270
21:47:53.624 - JOINING!
21:47:53.624 - Trying to join lobby 109775240989103270
21:47:53.624 - SNet : Session reset
21:47:53.624 - Global.OnResetSession
21:47:53.624 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
21:47:53.624 - SessionGUID set to 
21:47:53.626 - waiting for lobby..
21:47:53.640 - waiting for lobby..
21:47:53.656 - waiting for lobby..
21:47:53.673 - waiting for lobby..
21:47:53.690 - waiting for lobby..
21:47:53.707 - waiting for lobby..
21:47:53.723 - waiting for lobby..
21:47:53.740 - waiting for lobby..
21:47:53.756 - waiting for lobby..
21:47:53.773 - waiting for lobby..
21:47:53.790 - waiting for lobby..
21:47:53.808 - SNet_SessionHub : OnJoinedLobby 109775240989103270 False eXistenZ False -1
21:47:53.808 - SNet_SessionHub : OnJoinedLobby 109775240989103270 False hunchback False -1
21:47:53.808 - SNet_MasterManager : SearchingForMaster
21:47:53.808 - SNet_SessionHub : OnJoinedLobby 109775240989103270 False KATA False -1
21:47:53.809 - IN New lobby!
21:47:53.840 - Sending OnWhoIsMaster to eXistenZ
21:47:53.840 - Sending OnWhoIsMaster to KATA
21:47:55.041 - SNet_MasterManager : Who's tha masta?! eXistenZ! eXistenZ!
21:47:55.041 - Whos the master? eXistenZ! eXistenZ!
21:47:55.042 - WARNING : GS_NoLobby has not implemented OnMasterChanged
21:47:55.042 - SNET : OnFoundMaster > Master is Steam Key > 76561199048315065   Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > eXistenZ : end
21:47:55.042 - Sending slave session question WantsToJoin
21:47:55.142 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 3822082725 14097928000277074170
21:47:55.142 -  > we are not in a session hub yet!
21:47:55.158 - <color=purple>OnPlayerGameStateChange : eXistenZ Lobby</color>
21:47:55.159 - OnMigrationStatusChange : eXistenZ status changed to idle
21:47:55.159 - SessionGUID set to 0yTb2CeYu0CMlHnGzzcpFw==
21:47:55.159 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierC 0 1123700923 1714186714  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,3,0 ActiveExpeditionUniqueKey: Local_25_TierC_0</color>
21:47:55.159 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierC 0 1123700923 1714186714  sessionGUID:SNetwork.SNetStructs+pSessionGUID
21:47:55.160 - OnPlayerWardenObjectiveDataChanged, player: eXistenZ (SNetwork.SNet_Player) WinConditionSolved: False
21:47:55.160 - DEBUG : OnSessionMemberChange > hunchback Joined
21:47:55.160 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
21:47:55.160 - Player hunchback was added to session
21:47:55.160 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
21:47:55.160 - DEBUG : OnSessionMemberChange > eXistenZ Joined
21:47:55.161 - Player eXistenZ was added to session
21:47:55.161 - DEBUG : OnSessionMemberChange > KATA Joined
21:47:55.161 - Player KATA was added to session
21:47:55.162 - DEBUG : OnSessionMemberChange > hunchback Joined
21:47:55.162 - Migration : MasterManager : In session!
21:47:55.291 - SNET : OnMasterCommand : AssignSlot 1 False
21:47:55.291 - OnPlayerEvent : hunchback  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
21:47:55.293 - OnPlayerEvent : hunchback PlayerInSession
21:47:55.293 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
21:47:55.408 - <color=purple>OnPlayerGameStateChange : eXistenZ Lobby</color>
21:47:55.408 - SNET : OnMasterCommand : PickAvatar 1 False
21:47:55.409 - <color=green>SNET : We got character 1 assigned</color>
21:47:55.441 - OnPlayerEvent : KATA  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:47:55.444 - SpawnPlayerModel, index: 1
21:47:55.446 - SpawnPlayerModel, index: 3
21:47:55.448 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
21:47:55.448 - <color=purple>OnPlayerGameStateChange : KATA Lobby</color>
21:47:55.448 - OnMigrationStatusChange : KATA status changed to idle
21:47:55.448 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_KATA (SNetwork.SNet_Player) WinConditionSolved: False
21:47:55.525 - OnPlayerEvent : eXistenZ  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
21:47:55.526 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
21:47:55.526 - <color=purple>OnPlayerGameStateChange : eXistenZ Lobby</color>
21:47:55.526 - OnMigrationStatusChange : eXistenZ status changed to idle
21:47:55.542 - SessionGUID set to 0yTb2CeYu0CMlHnGzzcpFw==
21:47:55.543 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierC 0 1123700923 1714186714  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,3,0 ActiveExpeditionUniqueKey: Local_25_TierC_0</color>
21:47:55.543 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierC 0 1123700923 1714186714  sessionGUID:SNetwork.SNetStructs+pSessionGUID
21:47:55.543 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_eXistenZ (SNetwork.SNet_Player) WinConditionSolved: False
21:47:55.544 - OnPlayerEvent : KATA  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:47:55.544 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
21:47:55.544 - <color=purple>OnPlayerGameStateChange : KATA Lobby</color>
21:47:55.544 - OnMigrationStatusChange : KATA status changed to idle
21:47:55.544 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_KATA (SNetwork.SNet_Player) WinConditionSolved: False
21:47:55.544 - OnBufferCommand : StartReceive JoinedHub BufferID:73
21:47:55.544 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:73 0
21:47:55.544 - RecallBuffer : type:JoinedHub isValid:True ID:73
21:47:55.545 - Global.OnPrepareForRecall
21:47:55.551 - OnPlayerEvent : KATA  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
21:47:55.554 - OnPlayerEvent : eXistenZ  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
21:47:55.555 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
21:47:55.555 - OBJECTIVE STARTED / ENTERED!
21:47:55.555 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
21:47:55.556 - ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the location of [ITEM_SERIAL]
21:47:55.556 - ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the location of [ITEM_SERIAL]
21:47:55.556 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
21:47:55.556 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
21:47:55.557 - <color=green>SNET : Added hunchback to PlayersInGame</color>
21:47:55.557 - OnPlayerEvent : hunchback  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
21:47:55.557 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
21:47:55.566 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
21:47:55.567 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
21:47:55.567 - <color=green>SNET : Added KATA to PlayersInGame</color>
21:47:55.567 - OnPlayerEvent : KATA  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
21:47:55.568 - <color=purple>OnPlayerGameStateChange : KATA Lobby</color>
21:47:55.571 - DropServerGameSession: Enqueueing layer progression request (layer: Main, state: Entered)
21:47:55.571 - DropServerManager: Woke up
21:47:55.571 - DropServerGameSession: Making layer progression request...
21:47:55.676 - <color=purple>OnPlayerGameStateChange : eXistenZ Lobby</color>
21:47:55.676 - OnMigrationStatusChange : eXistenZ status changed to idle
21:47:55.676 - SessionGUID set to 0yTb2CeYu0CMlHnGzzcpFw==
21:47:55.677 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierC 0 1123700923 1714186714  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,3,0 ActiveExpeditionUniqueKey: Local_25_TierC_0</color>
21:47:55.678 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierC 0 1123700923 1714186714  sessionGUID:SNetwork.SNetStructs+pSessionGUID
21:47:55.678 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_eXistenZ (SNetwork.SNet_Player) WinConditionSolved: False
21:47:55.826 - <color=purple>OnPlayerGameStateChange : KATA Lobby</color>
21:47:55.826 - OnMigrationStatusChange : KATA status changed to idle
21:47:55.826 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_KATA (SNetwork.SNet_Player) WinConditionSolved: False
21:47:56.043 - DropServerGameSession: Layer progression request completed successfully
21:47:56.043 - DropServerManager: Sleeping for 2 seconds...
21:47:57.445 - DEBUG : SNet > Cpt. Sparkles joined lobby!
21:47:57.445 - SNet_SessionHub : OnJoinedLobby 109775240989103270 False Cpt. Sparkles False -1
21:47:58.028 - DropServerManager: Idle
21:48:01.631 - DEBUG : OnSessionMemberChange > Cpt. Sparkles Joined
21:48:01.632 - Player Cpt. Sparkles was added to session
21:48:01.748 - OnPlayerEvent : Cpt. Sparkles  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:48:01.748 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
21:48:01.749 - <color=purple>OnPlayerGameStateChange : Cpt. Sparkles Lobby</color>
21:48:01.749 - OnMigrationStatusChange : Cpt. Sparkles status changed to idle
21:48:01.749 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Cpt. Sparkles (SNetwork.SNet_Player) WinConditionSolved: False
21:48:01.832 - <color=purple>OnPlayerGameStateChange : Cpt. Sparkles Lobby</color>
21:48:01.832 - OnMigrationStatusChange : Cpt. Sparkles status changed to idle
21:48:01.832 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Cpt. Sparkles (SNetwork.SNet_Player) WinConditionSolved: False
21:48:01.915 - <color=purple>OnPlayerGameStateChange : Cpt. Sparkles Lobby</color>
21:48:01.932 - OnPlayerEvent : Cpt. Sparkles  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
21:48:01.982 - <color=purple>OnPlayerGameStateChange : Cpt. Sparkles Lobby</color>
21:48:02.120 - SpawnPlayerModel, index: 2
21:48:02.122 - OnPlayerEvent : Cpt. Sparkles  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
21:48:02.181 - OnPlayerEvent : Cpt. Sparkles  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:48:02.182 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
21:48:02.182 - <color=green>SNET : Added Cpt. Sparkles to PlayersInGame</color>
21:48:02.182 - OnPlayerEvent : Cpt. Sparkles  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
21:50:11.276 - PlayerChatManager: Open chat window
21:50:11.276 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
21:50:13.545 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
21:50:13.662 - PlayerChatManager: DoSendChatMessage, got message: ready
21:51:23.499 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
21:51:43.169 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
21:53:30.523 - <color=green>SNET : Added eXistenZ to PlayersInGame</color>
21:53:30.523 - OnPlayerEvent : eXistenZ  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
21:53:30.540 - <color=purple>OnPlayerGameStateChange : eXistenZ Generating</color>
21:53:30.540 - SNET : OnMasterCommand : StartGeneration 0 False
21:53:30.540 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
21:53:30.540 - RundownManager.NewGameSession: Session already active! Ending current session before starting a new one.
21:53:30.540 - RundownManager.EndGameSession
21:53:30.541 - RundownManager: Starting new game session
21:53:30.541 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
21:53:30.551 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
21:53:30.557 - RundownManager: Drop server game session finished successfully
21:53:30.557 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
21:53:30.564 - DropServerGameSession: Enqueueing new session request (sessionId: 0yTb2CeYu0CMlHnGzzcpFw==, rundown: Local_25, expedition: C1)
21:53:30.564 - DropServerGameSession: Session was COMPLETED
21:53:30.564 - DropServerManager: Woke up
21:53:30.564 - DropServerGameSession: Making new session request...
21:53:30.564 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
21:53:30.609 - <color=purple>OnPlayerGameStateChange : Cpt. Sparkles Generating</color>
21:53:30.640 - <color=purple>OnPlayerGameStateChange : Cpt. Sparkles Generating</color>
21:53:30.640 - OnMigrationStatusChange : Cpt. Sparkles status changed to idle
21:53:30.640 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Cpt. Sparkles (SNetwork.SNet_Player) WinConditionSolved: False
21:53:30.790 - <color=purple>OnPlayerGameStateChange : KATA Generating</color>
21:53:30.873 - <color=purple>OnPlayerGameStateChange : KATA Generating</color>
21:53:30.874 - <color=purple>OnPlayerGameStateChange : Cpt. Sparkles Lobby</color>
21:53:30.874 - OnMigrationStatusChange : Cpt. Sparkles status changed to idle
21:53:30.874 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Cpt. Sparkles (SNetwork.SNet_Player) WinConditionSolved: False
21:53:30.874 - <color=purple>OnPlayerGameStateChange : Cpt. Sparkles Generating</color>
21:53:30.974 - DropServerGameSession: New session request completed successfully
21:53:30.974 - DropServerManager: Sleeping for 2 seconds...
21:53:32.826 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 0 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 0</color>
21:53:32.826 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 1123700923 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 1123700923</color>
21:53:32.826 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1714186714 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1714186714</color>
21:53:32.826 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 0 hostIDSeed: 1123700923 sessionSeed: 1714186714
21:53:32.826 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 0 HostIDSeed: 1123700923 SessionSeed: 1714186714</color>
21:53:32.826 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 0 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 0</color>
21:53:32.826 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1714186714</color>
21:53:32.827 - >>>>>>>>>>>>> BuildFloor
21:53:32.827 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
21:53:32.827 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
21:53:32.843 - Last Batch: Setup
		 Total Time: 0.017s Frames: 0 Ticks: 17
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

21:53:32.843 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

21:53:32.980 - DropServerManager: Making rundown progression request...
21:53:33.249 - DropServerManager: Rundown progression request completed successfully
21:53:33.249 - DropServerManager: Sleeping for 2 seconds...
21:53:33.250 - RundownManager: Got rundown progression from drop server
21:53:33.250 - CM_PageRundown_New.OnRundownProgressionFileUpdated
21:53:33.250 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
21:53:35.145 - DropServerManager: Idle
21:53:35.750 - Last Batch: LoadResourcesShards_Level
		 Total Time: 2.906s Frames: 164 Ticks: 2907
		 FrameTime (avg/max/ticks max): 16.9ms / 136.1ms / 136
		 Jobs (started/looped): 1 / 164
Next Batch: SetupFloor - Count: 1

21:53:35.750 - <color=#C84800>LG_SetupFloor.Build</color>
21:53:35.760 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 72 with BuildFromZoneAlias72 zoneAliasStart: 72 aliasOffset: Zone_0</color>
21:53:35.761 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 73 with BuildFromZoneAlias72 zoneAliasStart: 72 aliasOffset: Zone_1</color>
21:53:35.761 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 74 with BuildFromZoneAlias72 zoneAliasStart: 72 aliasOffset: Zone_2</color>
21:53:35.761 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 75 with BuildFromZoneAlias74 zoneAliasStart: 72 aliasOffset: Zone_3</color>
21:53:35.761 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 76 with BuildFromZoneAlias74 zoneAliasStart: 72 aliasOffset: Zone_4</color>
21:53:35.761 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 77 with BuildFromZoneAlias74 zoneAliasStart: 72 aliasOffset: Zone_5</color>
21:53:35.762 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 78 with BuildFromZoneAlias73 zoneAliasStart: 72 aliasOffset: Zone_6</color>
21:53:35.762 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 79 with BuildFromZoneAlias73 zoneAliasStart: 72 aliasOffset: Zone_7</color>
21:53:35.762 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 80 with BuildFromZoneAlias79 zoneAliasStart: 72 aliasOffset: Zone_8</color>
21:53:35.762 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 311 with BuildFromZoneAlias311 zoneAliasStart: 311 aliasOffset: Zone_0</color>
21:53:35.762 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 10

21:53:35.762 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
21:53:35.941 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:627]</color>
21:53:35.970 - Last Batch: GenerateZones
		 Total Time: 0.221s Frames: 6 Ticks: 207
		 FrameTime (avg/max/ticks max): 40.1ms / 44.8ms / 44
		 Jobs (started/looped): 10 / 205
Next Batch: PlaceAddonZones - Count: 0

21:53:35.970 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

21:53:35.971 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 8
Next Batch: BuildFloors - Count: 1

21:53:35.971 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 21

21:53:35.985 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 14
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 21 / 0
Next Batch: Areas - Count: 48

21:53:36.026 - Last Batch: Areas
		 Total Time: 0.031s Frames: 1 Ticks: 40
		 FrameTime (avg/max/ticks max): 9.9ms / 19.9ms / 10
		 Jobs (started/looped): 47 / 1
Next Batch: Plugs - Count: 50

21:53:36.057 - Last Batch: Plugs
		 Total Time: 0.031s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 3
		 Jobs (started/looped): 49 / 1
Next Batch: Gates - Count: 201

21:53:36.259 - <color=#C84800>>>>>>>>>>> ZONE 78 IS IN ZonesWithBulkheadEntrance!</color>
21:53:36.270 - Last Batch: Gates
		 Total Time: 0.224s Frames: 4 Ticks: 213
		 FrameTime (avg/max/ticks max): 42.9ms / 114.7ms / 85
		 Jobs (started/looped): 197 / 4
Next Batch: AreaNames - Count: 1

21:53:36.270 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

21:53:36.270 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

21:53:36.270 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 10

21:53:36.270 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE72 randomValue: 0.5840812 CourseNode index: 5 had weight: 1 All Weights: [Count: 9] 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
21:53:36.270 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE72, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:53:36.270 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE72 randomValue: 0.5840812 CourseNode index: 1 had weight: 76 All Weights: [Count: 9] 101, 76, 51, 26, 1, 1, 1, 1, 1</color>
21:53:36.270 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE72, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
21:53:36.270 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE73 randomValue: 0.5840812 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
21:53:36.271 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE73, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:53:36.271 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE74 randomValue: 0.5840812 CourseNode index: 2 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
21:53:36.271 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE74, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:53:36.271 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE75 randomValue: 0.5840812 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
21:53:36.271 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE75, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:53:36.271 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE76 randomValue: 0.5840812 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
21:53:36.271 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE76, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:53:36.271 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE77 randomValue: 0.5840812 CourseNode index: 4 had weight: 1 All Weights: [Count: 7] 1, 1, 1, 1, 1, 1, 1</color>
21:53:36.271 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE77, area: AreaE ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:53:36.271 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE78 randomValue: 0.5840812 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
21:53:36.271 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE78, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:53:36.271 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE311 randomValue: 0.3434384 CourseNode index: 10 had weight: 572.4286 All Weights: [Count: 14] 1, 1, 1, 1, 1, 1, 1, 143.8571, 286.7143, 429.5714, 572.4286, 715.2857, 858.1429, 1001</color>
21:53:36.271 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE311, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
21:53:36.271 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE311 randomValue: 0.9297526 CourseNode index: 13 had weight: 124 All Weights: [Count: 14] 1, 1, 1, 1, 1, 1, 1, 18.57143, 36.14286, 53.71429, 71.28572, 88.85715, 106.4286, 124</color>
21:53:36.271 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE311, area: AreaN ZonePlacementWeights, Start: 0 Middle: 0 End: 123</color>
21:53:36.272 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 10 / 0
Next Batch: Distribution - Count: 2

21:53:36.273 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_85 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_85_terminalKey: BULKHEAD_KEY_85 (KeyItemPickup_Core) placementData: LocalIndex: Zone_4 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
21:53:36.273 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_85 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_85_terminalKey: BULKHEAD_KEY_85 (KeyItemPickup_Core) --- Zone: ZONE76, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
21:53:36.273 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
21:53:36.274 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
21:53:36.274 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
21:53:36.274 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 501</color>
21:53:36.274 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
21:53:36.274 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE76 function: ResourceContainerWeak available: 41 randomValue: 0.6253238 ri: 34 had weight: 1001</color>
21:53:36.274 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLACK_924 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_924_terminalKey: KEY_BLACK_924 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:53:36.274 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLACK_924 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_924_terminalKey: KEY_BLACK_924 (KeyItemPickup_Core) --- Zone: ZONE72, AreaCount: 9 half: 4 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:53:36.274 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:53:36.274 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.75 MiddleMul: 0.25 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:53:36.275 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:53:36.275 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.25 MiddleMul: 0.75 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:53:36.275 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:53:36.275 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0 MiddleMul: 0.75 EndMul: 0.25 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:53:36.275 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:53:36.275 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.25 EndMul: 0.75 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:53:36.275 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:53:36.275 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE72 function: ResourceContainerWeak available: 56 randomValue: 0.3673017 ri: 20 had weight: 1</color>
21:53:36.275 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
21:53:36.275 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE73 randomValue: 0.5840812 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
21:53:36.275 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE73, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:53:36.275 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE72 m_isWardenObjectiveGatherItem: False</color>
21:53:36.276 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE72 m_isWardenObjectiveGatherItem: False</color>
21:53:36.276 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE72 m_isWardenObjectiveGatherItem: False</color>
21:53:36.276 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE72 m_isWardenObjectiveGatherItem: False</color>
21:53:36.276 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE72 m_isWardenObjectiveGatherItem: False</color>
21:53:36.276 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE73 m_isWardenObjectiveGatherItem: False</color>
21:53:36.276 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE73 m_isWardenObjectiveGatherItem: False</color>
21:53:36.276 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE73 m_isWardenObjectiveGatherItem: False</color>
21:53:36.276 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE73 m_isWardenObjectiveGatherItem: False</color>
21:53:36.276 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE74 m_isWardenObjectiveGatherItem: False</color>
21:53:36.276 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE74 m_isWardenObjectiveGatherItem: False</color>
21:53:36.276 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE74 m_isWardenObjectiveGatherItem: False</color>
21:53:36.276 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE74 m_isWardenObjectiveGatherItem: False</color>
21:53:36.276 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE74 m_isWardenObjectiveGatherItem: False</color>
21:53:36.277 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE74 m_isWardenObjectiveGatherItem: False</color>
21:53:36.277 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE75 m_isWardenObjectiveGatherItem: False</color>
21:53:36.277 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE76 m_isWardenObjectiveGatherItem: False</color>
21:53:36.277 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE76 m_isWardenObjectiveGatherItem: False</color>
21:53:36.277 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE76 m_isWardenObjectiveGatherItem: False</color>
21:53:36.277 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE76 m_isWardenObjectiveGatherItem: False</color>
21:53:36.277 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE77 m_isWardenObjectiveGatherItem: False</color>
21:53:36.277 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE77 m_isWardenObjectiveGatherItem: False</color>
21:53:36.277 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Activate_DataSphere</color>
21:53:36.278 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_725 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_725_terminalKey: BULKHEAD_KEY_725 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
21:53:36.278 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_725 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_725_terminalKey: BULKHEAD_KEY_725 (KeyItemPickup_Core) --- Zone: ZONE311, AreaCount: 14 half: 7 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
21:53:36.278 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
21:53:36.278 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8571429 MiddleMul: 0.1428571 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
21:53:36.278 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.7142857 MiddleMul: 0.2857143 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
21:53:36.278 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5714285 MiddleMul: 0.4285715 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
21:53:36.278 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.4285714 MiddleMul: 0.5714286 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
21:53:36.278 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.2857143 MiddleMul: 0.7142857 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
21:53:36.278 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0.1428571 MiddleMul: 0.8571429 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
21:53:36.278 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.8571429 EndMul: 0.1428571 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 143.8571</color>
21:53:36.278 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.7142857 EndMul: 0.2857143 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 286.7143</color>
21:53:36.279 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.5714285 EndMul: 0.4285714 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 429.5714</color>
21:53:36.279 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.4285714 EndMul: 0.5714286 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 572.4286</color>
21:53:36.279 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0.2857143 EndMul: 0.7142857 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 715.2857</color>
21:53:36.279 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 12 StartMul: 0 MiddleMul: 0.1428571 EndMul: 0.8571429 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 858.1429</color>
21:53:36.279 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 13 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
21:53:36.279 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE311 function: ResourceContainerWeak available: 81 randomValue: 0.5171521 ri: 69 had weight: 715.2857</color>
21:53:36.279 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE311 m_isWardenObjectiveGatherItem: False</color>
21:53:36.279 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: TerminalUplink_One_Terminal_10_L2</color>
21:53:36.279 - <color=red>LG_Distribute_WardenObjective, FindAndTagMultipleDistsWithFunctionInObjectiveZones, count: 1 function: Terminal</color>
21:53:36.279 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE311 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
21:53:36.280 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE311</color>
21:53:36.280 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 311, Area: 44_Area D (LevelGeneration.LG_Area)</color>
21:53:36.280 - RESET placementDataIndex to 0
21:53:36.280 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE72 m_isWardenObjectiveGatherItem: False</color>
21:53:36.280 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 107 / 0
Next Batch: FunctionMarkers - Count: 10

21:53:36.340 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLACK_924 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_924_terminalKey: KEY_BLACK_924 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_861</color>
21:53:36.493 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
21:53:36.503 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:3129_terminalKey: BULKHEAD_DC_645
21:53:36.768 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_85 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_85_terminalKey: BULKHEAD_KEY_85 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_326</color>
21:53:37.156 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_725 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_725_terminalKey: BULKHEAD_KEY_725 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_516</color>
21:53:37.212 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: TERMINAL_502
21:53:37.239 - Last Batch: FunctionMarkers
		 Total Time: 0.982s Frames: 24 Ticks: 958
		 FrameTime (avg/max/ticks max): 38.2ms / 60.2ms / 60
		 Jobs (started/looped): 10 / 488
Next Batch: FunctionMarkerLeftovers - Count: 10

21:53:37.304 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.042s Frames: 1 Ticks: 65
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 27
		 Jobs (started/looped): 9 / 1
Next Batch: Markers - Count: 1

21:53:37.500 - Last Batch: Markers
		 Total Time: 0.207s Frames: 6 Ticks: 196
		 FrameTime (avg/max/ticks max): 33.1ms / 39.3ms / 39
		 Jobs (started/looped): 1 / 267
Next Batch: PrefabSpawners - Count: 36774

21:53:39.121 - Last Batch: PrefabSpawners
		 Total Time: 1.618s Frames: 38 Ticks: 1620
		 FrameTime (avg/max/ticks max): 46.4ms / 154.3ms / 154
		 Jobs (started/looped): 36774 / 36442
Next Batch: LateMarkerCleanup - Count: 0

21:53:39.121 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

21:53:39.121 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 21

21:53:40.931 - Last Batch: LateGeomorphScan
		 Total Time: 1.825s Frames: 21 Ticks: 1811
		 FrameTime (avg/max/ticks max): 86.8ms / 104.5ms / 95
		 Jobs (started/looped): 21 / 84
Next Batch: Pillars - Count: 0

21:53:40.931 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

21:53:41.115 - CollectNavMeshSources : From 21 roots and 205145 possible sources, 43567 vas valid
21:53:41.115 - CollectNavMeshSources : NotStatic:0 NotActive:2570
21:53:41.115 - CollectNavMeshSources : WrongLayer:27816 NoCollider:133762 WasTrigger:0 MissingMesh:0 BadColliderType:0
21:53:41.115 - NavmeshUtils.NavMeshSourceCollector : 43567 valid NavMesh sources found!
21:53:42.023 - ---------------------------------------------------------
21:53:42.023 - Navmesh done! time: 1.068115
21:53:42.023 - ---------------------------------------------------------
21:53:42.023 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 1.057s Frames: 17 Ticks: 1091
		 FrameTime (avg/max/ticks max): 39.1ms / 201.7ms / 203
		 Jobs (started/looped): 1 / 3595703
Next Batch: AIGraph_Prepare - Count: 21

21:53:42.160 - Last Batch: AIGraph_Prepare
		 Total Time: 0.170s Frames: 3 Ticks: 138
		 FrameTime (avg/max/ticks max): 31.1ms / 43.9ms / 35
		 Jobs (started/looped): 18 / 3
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

21:53:42.503 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.335s Frames: 9 Ticks: 343
		 FrameTime (avg/max/ticks max): 37.1ms / 42.0ms / 42
		 Jobs (started/looped): 1 / 316145
Next Batch: LadderAIGNodes - Count: 4

21:53:42.503 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 0
Next Batch: AIGraph_LinkGates - Count: 61

21:53:42.509 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 61 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

21:53:42.509 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 0

21:53:42.509 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 0

21:53:42.510 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_Start - Count: 21

21:53:42.511 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 21 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

21:53:42.595 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.101s Frames: 3 Ticks: 84
		 FrameTime (avg/max/ticks max): 27.9ms / 34.1ms / 34
		 Jobs (started/looped): 46 / 342
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

21:53:42.610 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.000s Frames: 0 Ticks: 14
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: AIGraph_End - Count: 21

21:53:42.610 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 21 / 0
Next Batch: SetGateAlwaysTraversable - Count: 61

21:53:42.610 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 61 / 61
Next Batch: FunctionMarkerFallback - Count: 11

21:53:42.610 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:3129_terminalKey: BULKHEAD_DC_645_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
21:53:42.611 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_966_itemKey:SEC_DOOR_966_code:tile (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
21:53:42.611 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_966_itemKey:SEC_DOOR_966_code:tile
21:53:42.611 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_645
21:53:42.611 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_889_itemKey:SEC_DOOR_889_code:bark (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
21:53:42.611 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_889_itemKey:SEC_DOOR_889_code:bark
21:53:42.611 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_645
21:53:42.614 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: SetGateTraversableFromStart - Count: 61

21:53:42.614 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 61 / 61
Next Batch: Ladders - Count: 4

21:53:42.616 - Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 0
Next Batch: DoorLocks - Count: 10

21:53:42.682 - Last Batch: DoorLocks
		 Total Time: 0.088s Frames: 2 Ticks: 67
		 FrameTime (avg/max/ticks max): 25.6ms / 41.3ms / 48
		 Jobs (started/looped): 8 / 2
Next Batch: Resources - Count: 1

21:53:42.684 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

21:53:42.686 - HSU ACTIVATOR SETUP, Objective Type: ActivateSmallHSU m_isWardenObjective: True
21:53:42.688 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: DATA_SPHERE_785
21:53:42.688 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 10

21:53:42.688 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 10 / 0
Next Batch: Culling_Nodes - Count: 48

21:53:42.832 - Last Batch: Culling_Nodes
		 Total Time: 0.144s Frames: 4 Ticks: 144
		 FrameTime (avg/max/ticks max): 32.3ms / 40.2ms / 42
		 Jobs (started/looped): 44 / 4
Next Batch: Culling_Portals - Count: 80

21:53:42.832 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 80 / 0
Next Batch: Culling_Cullers - Count: 237

21:53:42.839 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 237 / 0
Next Batch: Culling_Lights - Count: 48

21:53:43.310 - Last Batch: Culling_Lights
		 Total Time: 0.457s Frames: 12 Ticks: 471
		 FrameTime (avg/max/ticks max): 37.4ms / 46.9ms / 44
		 Jobs (started/looped): 36 / 12
Next Batch: Culling_NodeInstanceSearch - Count: 48

21:53:43.656 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.359s Frames: 7 Ticks: 346
		 FrameTime (avg/max/ticks max): 40.6ms / 166.9ms / 166
		 Jobs (started/looped): 47 / 2545
Next Batch: Culling_NodeClusterJobs - Count: 10

21:53:43.934 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.281s Frames: 9 Ticks: 278
		 FrameTime (avg/max/ticks max): 30.9ms / 32.7ms / 32
		 Jobs (started/looped): 58 / 1249075
Next Batch: Culling_Cleanup - Count: 48

21:53:43.935 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: Culling_GatherLightCulling - Count: 669

21:53:43.952 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.030s Frames: 1 Ticks: 17
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 12
		 Jobs (started/looped): 668 / 1
Next Batch: Culling_TrimPortalLists - Count: 49

21:53:43.986 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.031s Frames: 1 Ticks: 34
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 49 / 198134
Next Batch: ZoneLights - Count: 11

21:53:44.187 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
21:53:44.187 - Last Batch: ZoneLights
		 Total Time: 0.075s Frames: 2 Ticks: 202
		 FrameTime (avg/max/ticks max): 25.9ms / 41.9ms / 34
		 Jobs (started/looped): 9 / 2
Next Batch: GenerateNavigationInfo - Count: 2

21:53:44.453 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.395s Frames: 2 Ticks: 265
		 FrameTime (avg/max/ticks max): 73.0ms / 136.0ms / 259
		 Jobs (started/looped): 48 / 2
Next Batch: DisplayNavigationInfo - Count: 54

21:53:44.475 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 22
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 54 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 1

21:53:44.476 - LG_HSUActivator_Core.OnSyncStatusChanged WaitingForInsert
21:53:44.476 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 21

21:53:44.685 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.209s Frames: 2 Ticks: 210
		 FrameTime (avg/max/ticks max): 42.0ms / 74.0ms / 70
		 Jobs (started/looped): 19 / 2
Next Batch: LateRuntimeOptimizations - Count: 21

21:53:45.126 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.452s Frames: 5 Ticks: 441
		 FrameTime (avg/max/ticks max): 51.7ms / 306.2ms / 308
		 Jobs (started/looped): 21 / 189
Next Batch: EnemiesPlacement - Count: 10

21:53:45.128 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 40 / 0
Next Batch: FixColliders - Count: 0

21:53:45.129 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

21:53:45.129 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

21:53:45.129 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

21:53:45.129 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
21:53:45.129 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

21:53:45.129 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

21:53:45.137 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 50 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

21:53:45.137 - Factory Done : Last build: Culling_PrepForInlevel
21:53:45.137 - Factory : Built in 12.28772 seconds
21:53:45.137 - BUILDER : BuildDone
21:53:45.138 - >>>>>>>> GS_Generating.OnBuilderDone
21:53:45.138 - Builder.CombinedCheckSum.Checksum: 11181720797711937530
21:53:45.138 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
21:53:45.138 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_tech_01(Clone)_0 (ElevatorShaftLanding)
21:53:45.140 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_34_16 (LevelGeneration.LG_LevelExitGeo)
21:53:45.689 - <color=purple>OnPlayerGameStateChange : eXistenZ ReadyToStopElevatorRide</color>
21:53:54.497 - <color=purple>OnPlayerGameStateChange : KATA ReadyToStopElevatorRide</color>
21:53:54.531 - <color=purple>OnPlayerGameStateChange : KATA ReadyToStopElevatorRide</color>
21:54:16.785 - <color=purple>OnPlayerGameStateChange : Cpt. Sparkles ReadyToStopElevatorRide</color>
21:54:16.869 - <color=purple>OnPlayerGameStateChange : Cpt. Sparkles ReadyToStopElevatorRide</color>
21:54:16.885 - <color=purple>OnPlayerGameStateChange : eXistenZ StopElevatorRide</color>
21:54:16.886 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
21:54:16.886 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
21:54:16.886 - OnBufferCommand : StartReceive Migration_B BufferID:75
21:54:16.919 - <color=purple>OnPlayerGameStateChange : Cpt. Sparkles StopElevatorRide</color>
21:54:16.986 - <color=purple>OnPlayerGameStateChange : Cpt. Sparkles StopElevatorRide</color>
21:54:17.069 - <color=purple>OnPlayerGameStateChange : KATA StopElevatorRide</color>
21:54:17.103 - <color=purple>OnPlayerGameStateChange : KATA StopElevatorRide</color>
21:54:17.253 - Detecting that the player has entered a new layer
21:54:17.253 - WardenObjectiveManager, entered a new layer: MainLayer
21:54:17.253 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
21:54:17.254 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Bring the Data sphere to <color=orange>nframe_Z09</color> to retrieve its data
21:54:17.887 - OnPlayerEvent : eXistenZ  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
21:54:17.888 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
21:54:17.971 - SNET : OnMasterCommand : StartPlaying 0 False
21:54:17.972 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
21:54:17.987 - OnPlayerEvent : Cpt. Sparkles  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:54:17.988 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
21:54:18.104 - OnPlayerEvent : KATA  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:54:18.105 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
21:54:42.546 - <color=purple>OnPlayerGameStateChange : Cpt. Sparkles ReadyToStartLevel</color>
21:54:42.613 - <color=purple>OnPlayerGameStateChange : Cpt. Sparkles ReadyToStartLevel</color>
21:54:42.749 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
21:54:43.180 - <color=purple>OnPlayerGameStateChange : KATA ReadyToStartLevel</color>
21:54:43.214 - <color=purple>OnPlayerGameStateChange : KATA ReadyToStartLevel</color>
21:54:43.613 - <color=purple>OnPlayerGameStateChange : eXistenZ ReadyToStartLevel</color>
21:54:43.646 - OnPlayerEvent : eXistenZ  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
21:54:43.647 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
21:54:43.647 - <color=purple>OnPlayerGameStateChange : eXistenZ InLevel</color>
21:54:43.647 - SNET : OnMasterCommand : StartPlaying 0 False
21:54:43.648 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
21:54:43.649 - <color=green>SNET : PlayerSynced(Clone)_32770 : KATA exits PLOC_InElevator, replicator key: 32770</color>
21:54:43.649 - <color=green>SNET : PlayerSynced(Clone)_32768 : eXistenZ exits PLOC_InElevator, replicator key: 32768</color>
21:54:43.649 - <color=green>SNET : PlayerLocal(Clone)_32772 : hunchback exits PLOC_InElevator, replicator key: 32772</color>
21:54:43.650 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:54:43.653 - <color=green>SNET : PlayerSynced(Clone)_32773 : Cpt. Sparkles exits PLOC_InElevator, replicator key: 32773</color>
21:54:43.653 - ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the location of <color=orange>nframe_Z09</color>
21:54:43.713 - OnPlayerEvent : Cpt. Sparkles  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:54:43.814 - <color=purple>OnPlayerGameStateChange : Cpt. Sparkles InLevel</color>
21:54:43.847 - OnPlayerEvent : KATA  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:54:43.864 - <color=purple>OnPlayerGameStateChange : Cpt. Sparkles InLevel</color>
21:54:43.864 - <color=green>SNET : PlayerSynced(Clone)_32773 : Cpt. Sparkles exits PLOC_InElevator, replicator key: 32773</color>
21:54:43.880 - <color=green>SNET : PlayerSynced(Clone)_32770 : KATA exits PLOC_InElevator, replicator key: 32770</color>
21:54:44.064 - <color=purple>OnPlayerGameStateChange : KATA InLevel</color>
21:54:44.131 - <color=purple>OnPlayerGameStateChange : KATA InLevel</color>
21:54:52.088 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from eXistenZ, without a primed buffer. False 
21:54:55.978 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:54:56.526 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:55:16.897 - OnBufferCommand : StartReceive Migration_B BufferID:77
21:55:45.443 - SNet ERROR : Bad packet sent by player eXistenZ in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
21:55:58.271 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
21:56:07.097 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:56:08.114 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:56:31.404 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:56:32.672 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:56:58.998 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:77 33.24334
21:57:06.739 - SNet ERROR : Bad packet sent by player eXistenZ in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
21:57:19.050 - OnBufferCommand : StartReceive Migration_B BufferID:78
21:57:43.657 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
21:57:43.657 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
21:57:43.657 - ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
21:57:57.072 - SNet ERROR : Bad packet sent by player eXistenZ in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
21:58:22.163 - SNet ERROR : Bad packet sent by player eXistenZ in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
21:58:32.907 - SNet ERROR : Bad packet sent by player eXistenZ in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
21:58:48.689 - Factory_SetHasBeenOpenedDuringPlay
21:58:49.189 - Factory_SetHasBeenOpenedDuringPlay
21:58:53.612 - Factory_SetHasBeenOpenedDuringPlay
21:58:54.113 - Factory_SetHasBeenOpenedDuringPlay
21:58:58.433 - Factory_SetHasBeenOpenedDuringPlay
21:58:58.934 - Factory_SetHasBeenOpenedDuringPlay
21:59:01.069 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:78 155.383
21:59:21.122 - OnBufferCommand : StartReceive Migration_B BufferID:79
21:59:43.659 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000216 returning: Time_5 minutesToNext: 10
22:00:09.035 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:00:10.319 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:00:11.453 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:00:13.273 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:00:18.245 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:00:19.163 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:00:40.602 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
22:00:51.645 - Enabled skinned mesh on door destruction
22:00:59.538 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:79 277.4735
22:01:19.573 - OnBufferCommand : StartReceive Migration_B BufferID:80
22:01:23.476 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:01:24.410 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:01:57.992 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:01:59.012 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:02:04.348 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:02:14.325 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:02:24.636 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:02:28.427 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:02:36.265 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:02:37.834 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:02:38.404 - ShowInventory, param1: cell param2: 72
22:02:56.135 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:80 395.9322
22:03:05.545 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:03:07.880 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:03:16.171 - OnBufferCommand : StartReceive Migration_B BufferID:81
22:03:19.875 - ShowInventory, param1: key param2: 
22:03:20.992 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
22:03:41.280 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:03:55.044 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:04:17.282 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:04:21.421 - PlayerChatManager: DoSendChatMessage, got message: BD key 76
22:04:21.761 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:04:27.610 - ShowInventory, param1:  param2: 
22:04:27.611 - Warning: item: DataExtractorDevice_DataSphere(Clone)_terminalKey: nframe_Z09 (LevelGeneration.LG_GenericTerminalItem) key: NFRAME_Z09 does not have a SpawnNode
22:04:29.111 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:04:30.796 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:04:45.125 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:04:52.802 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:81 512.5402
22:04:55.486 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:05:06.714 - ShowInventory, param1: nsu param2: 
22:05:12.218 - ShowInventory, param1:  param2: 
22:05:12.219 - Warning: item: DataExtractorDevice_DataSphere(Clone)_terminalKey: nframe_Z09 (LevelGeneration.LG_GenericTerminalItem) key: NFRAME_Z09 does not have a SpawnNode
22:05:12.838 - OnBufferCommand : StartReceive Migration_B BufferID:82
22:05:42.333 - PlayerChatManager: Open chat window
22:05:42.333 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
22:05:42.333 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
22:05:42.716 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
22:05:42.716 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:05:47.105 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:05:47.105 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
22:05:47.106 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:05:47.122 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:05:47.122 - ShowSubObjectiveIfNew, last obj:  newSubObj: Navigate to <color=orange>ZONE78</color> and find <color=orange>nframe_Z09</color>
22:05:52.544 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:05:58.665 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:06:42.558 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
22:06:49.334 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:82 629.1981
22:07:09.386 - OnBufferCommand : StartReceive Migration_B BufferID:83
22:07:15.656 - CellSoundPlayer trying to post without being registred, last ID: 2145
22:07:15.657 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
22:07:51.276 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
22:07:58.282 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
22:07:58.283 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
22:08:14.699 - SNet ERROR : Bad packet sent by player eXistenZ in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
22:08:39.889 - SNet ERROR : Bad packet sent by player eXistenZ in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
22:08:47.131 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:08:47.131 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZoneHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:08:47.131 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use information in the environment to find <color=orange>ZONE78</color> 
22:08:52.818 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:83 745.7291
22:09:05.064 - SNet ERROR : Bad packet sent by player eXistenZ in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
22:09:12.873 - OnBufferCommand : StartReceive Migration_B BufferID:84
22:09:43.669 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00037 returning: Time_15 minutesToNext: 15
22:09:55.447 - SNet ERROR : Bad packet sent by player eXistenZ in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
22:10:50.270 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:84 869.2251
22:10:51.053 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:10:51.754 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:10:54.123 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:10:56.592 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:11:10.306 - OnBufferCommand : StartReceive Migration_B BufferID:85
22:11:19.264 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:11:21.467 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:12:44.399 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:85 986.6677
22:12:45.635 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:12:47.970 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:13:03.183 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:13:04.436 - OnBufferCommand : StartReceive Migration_B BufferID:86
22:13:04.975 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:13:22.137 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:13:23.388 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:13:36.136 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
22:13:48.963 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:13:56.720 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:14:06.679 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:14:08.014 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:14:11.819 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:14:13.004 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:14:18.842 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:14:20.044 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:14:24.580 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:14:25.248 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:14:35.024 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:14:35.325 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:86 1100.813
22:14:36.092 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:14:39.645 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:14:40.380 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:14:41.980 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:14:42.816 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:14:55.394 - OnBufferCommand : StartReceive Migration_B BufferID:87
22:15:12.712 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:15:14.064 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:15:31.033 - ShowInventory, param1: res param2: 74
22:16:25.750 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:87 1211.754
22:16:40.182 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:16:41.250 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:16:45.787 - OnBufferCommand : StartReceive Migration_B BufferID:88
22:17:25.962 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
22:17:26.945 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:17:28.999 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:18:04.683 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:18:08.354 - ShowInventory, param1: 74 param2: 
22:18:10.089 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:18:13.143 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:88 1322.157
22:18:22.135 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:18:23.285 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:18:33.196 - OnBufferCommand : StartReceive Migration_B BufferID:89
22:18:35.031 - ShowInventory, param1: 77 param2: 
22:18:56.935 - ShowInventory, param1: key param2: 76
22:19:02.790 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:19:03.692 - ShowInventory, param1: cell param2: 72
22:19:03.876 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:19:13.201 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
22:19:18.005 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:19:23.192 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:19:29.867 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:19:33.787 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:20:00.481 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:89 1429.566
22:20:05.836 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:20:09.190 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:20:20.534 - OnBufferCommand : StartReceive Migration_B BufferID:90
22:20:21.283 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: True
22:20:21.283 - OpenSecurityDoorWithActiveEnemyWave
22:20:26.290 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
22:20:26.290 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
22:21:08.165 - Enabled skinned mesh on door destruction
22:21:09.882 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:21:12.569 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:21:32.521 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:21:33.456 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:21:47.836 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:90 1536.911
22:22:07.888 - OnBufferCommand : StartReceive Migration_B BufferID:91
22:23:11.969 - SNet ERROR : Bad packet sent by player eXistenZ in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
22:23:36.226 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:91 1644.253
22:23:37.111 - SNet ERROR : Bad packet sent by player eXistenZ in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
22:23:56.280 - OnBufferCommand : StartReceive Migration_B BufferID:92
22:24:02.170 - SNet ERROR : Bad packet sent by player eXistenZ in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
22:24:43.677 - GetCurrentTimeInLevelEnum, minutesElapsed: 30.00049 returning: Time_30 minutesToNext: 15
22:24:44.176 - SNet ERROR : Bad packet sent by player eXistenZ in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
22:25:23.168 - ShowInventory, param1: res param2: 76
22:25:23.334 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:92 1752.644
22:25:35.597 - ShowInventory, param1: 76 param2: 
22:25:43.388 - OnBufferCommand : StartReceive Migration_B BufferID:93
22:25:49.295 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:25:50.646 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:26:03.157 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:26:05.929 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:26:06.644 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:26:08.131 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:27:04.682 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:93 1859.765
22:27:24.736 - OnBufferCommand : StartReceive Migration_B BufferID:94
22:27:47.008 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:27:47.892 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:28:22.410 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:28:34.055 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:28:43.932 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:94 1961.093
22:28:55.225 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:28:57.978 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:29:02.733 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:29:03.717 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:29:03.968 - OnBufferCommand : StartReceive Migration_B BufferID:95
22:29:10.457 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:29:11.610 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:29:20.050 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:29:21.671 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:29:26.191 - ShowInventory, param1: res param2: 76
22:29:41.121 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:29:46.510 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:30:02.509 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:30:03.210 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:30:13.653 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:30:14.406 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:30:21.695 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:95 2060.355
22:30:33.723 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:30:37.711 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:30:41.731 - OnBufferCommand : StartReceive Migration_B BufferID:96
22:30:52.976 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:30:54.611 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:30:55.764 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
22:31:05.356 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST ZONE_72
22:31:05.473 - ShowInventory, param1: zone_72 param2: 
22:31:13.031 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING CELL_903
22:31:19.053 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:31:20.154 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:31:21.623 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:31:30.915 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
22:31:32.216 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING CELL_903
22:31:38.622 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:31:42.510 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
22:31:43.694 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING CELL_903
22:31:50.452 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:31:55.956 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
22:31:57.308 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING CELL_903
22:31:59.381 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:96 2158.103
22:32:03.748 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:32:06.065 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:32:07.767 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:32:10.552 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:32:15.057 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:32:19.400 - OnBufferCommand : StartReceive Migration_B BufferID:97
22:33:05.391 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
22:33:05.392 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
22:33:36.973 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:97 2255.795
22:33:57.025 - OnBufferCommand : StartReceive Migration_B BufferID:98
22:34:05.884 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
22:35:03.310 - CellSoundPlayer trying to post without being registred, last ID: 2158
22:35:03.310 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
22:35:14.909 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:98 2353.424
22:35:34.957 - OnBufferCommand : StartReceive Migration_B BufferID:99
22:36:41.874 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
22:36:48.880 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
22:36:48.880 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
22:36:53.985 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:99 2451.346
22:37:14.038 - OnBufferCommand : StartReceive Migration_B BufferID:100
22:38:13.997 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
22:38:30.580 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:100 2550.435
22:38:50.634 - OnBufferCommand : StartReceive Migration_B BufferID:101
22:39:03.196 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZoneHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZoneHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:39:03.197 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZoneHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZoneHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:39:03.197 - OBJECTIVE DISCOVERED!
22:39:03.197 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Discovered
22:39:03.213 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Discovered)
22:39:03.213 - DropServerManager: Woke up
22:39:03.213 - DropServerGameSession: Making layer progression request...
22:39:03.630 - DropServerGameSession: Layer progression request completed successfully
22:39:03.630 - DropServerManager: Sleeping for 2 seconds...
22:39:05.634 - DropServerManager: Idle
22:39:11.038 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: SecondaryLayer
22:39:11.038 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
22:39:43.686 - GetCurrentTimeInLevelEnum, minutesElapsed: 45.00066 returning: Time_45 minutesToNext: 15
22:39:54.947 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:39:57.101 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:39:58.101 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
22:40:04.140 - Sending m_terminal.SyncID: 3 command: ShowList inputString: LIST ZONE_77
22:40:04.273 - ShowInventory, param1: zone_77 param2: 
22:40:05.140 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:101 2647.022
22:40:09.863 - Sending m_terminal.SyncID: 3 command: ShowList inputString: LIST ZONE_73
22:40:09.995 - ShowInventory, param1: zone_73 param2: 
22:40:17.453 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:40:25.177 - OnBufferCommand : StartReceive Migration_B BufferID:102
22:40:35.005 - ShowInventory, param1: res param2: 73
22:40:48.235 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:40:58.728 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:41:17.680 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:41:31.477 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:41:38.983 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:102 2741.573
22:41:59.003 - OnBufferCommand : StartReceive Migration_B BufferID:103
22:42:00.238 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:42:08.280 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:42:13.402 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:42:20.758 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:42:49.570 - LG_Layer - MainLayer LG_BulkheadDoorController_Core key inserted
22:42:49.685 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:3129_terminalKey: BULKHEAD_DC_645_func:BulkheadDoorController_funcWasSpawned:True
22:43:13.261 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:103 2835.409
22:43:26.089 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:43:28.575 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:43:33.314 - OnBufferCommand : StartReceive Migration_B BufferID:104
22:43:52.067 - LG_Layer - MainLayer Scan to layer is done! Layer: MainLayer
22:43:52.067 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE78</color> UNLOCKED
22:43:52.068 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
22:43:52.068 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:3129_terminalKey: BULKHEAD_DC_645_func:BulkheadDoorController_funcWasSpawned:True
22:43:55.037 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:44:00.157 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:44:14.638 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: MainLayer
22:44:14.638 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
22:44:43.800 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
22:44:47.270 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:104 2929.7
22:45:01.784 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
22:45:01.784 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
22:45:02.868 - WardenObjectiveManager. Player Entered the warden objective zone
22:45:02.869 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: InZoneFindItem forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
22:45:03.002 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZoneHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZoneHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:45:03.002 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZoneHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: InZoneFindItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:45:03.002 - ShowSubObjectiveIfNew, last obj:  newSubObj: Find <color=orange>nframe_Z09</color> inside <color=orange>ZONE78</color>
22:45:07.322 - OnBufferCommand : StartReceive Migration_B BufferID:105
22:45:47.046 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:45:50.734 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:46:12.554 - ShowInventory, param1: res param2: 78
22:46:21.263 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:105 3023.71
22:46:41.299 - OnBufferCommand : StartReceive Migration_B BufferID:106
22:46:49.725 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:46:56.065 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:46:56.833 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:46:57.249 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:47:43.528 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:47:49.134 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:47:55.373 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:106 3117.693
22:48:15.410 - OnBufferCommand : StartReceive Migration_B BufferID:107
22:48:20.199 - ShowInventory, param1: ngrame param2: 
22:48:26.971 - ShowInventory, param1: nframe param2: 
22:48:26.972 - Warning: item: DataExtractorDevice_DataSphere(Clone)_terminalKey: nframe_Z09 (LevelGeneration.LG_GenericTerminalItem) key: NFRAME_Z09 does not have a SpawnNode
22:48:29.691 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: InZoneFindItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: InZoneFindItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:48:29.691 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: InZoneFindItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:48:29.691 - ShowSubObjectiveIfNew, last obj:  newSubObj: Insert Data Sphere into Neural Frame <color=orange>nframe_Z09</color>
22:48:38.199 - Ping, iTerminalItem: DataExtractorDevice_DataSphere(Clone)_terminalKey: nframe_Z09 (LevelGeneration.LG_GenericTerminalItem) with key: NFRAME_Z09 does not have a spawnNode set
22:48:38.683 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:48:41.337 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:49:19.411 - m_insertHSUInteraction OnInteractionSelected
22:49:19.411 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:49:19.411 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 0
22:49:19.411 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
22:49:21.461 - m_insertHSUInteraction OnInteractionSelected
22:49:21.461 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:49:21.461 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 0
22:49:21.462 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
22:49:23.729 - LG_HSUActivator_Core.AttemptInteract, interaction: eHSUActivatorInteractionType, type: InsertItem
22:49:23.846 - LG_HSUActivator_Core.OnStateChange, 
NewState: pHSUActivatorState, status: WaitingForInsert
OldState: pHSUActivatorState, status: WaitingForInsert
isDropinState: False
22:49:23.846 - LG_HSUActivator_Core.OnStateChange, 
NewState: pHSUActivatorState, status: Inserting
OldState: pHSUActivatorState, status: WaitingForInsert
isDropinState: False
22:49:23.846 - LG_HSUActivator_Core.OnSyncStatusChanged Inserting
22:49:23.846 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: OnStart SNet.IsMaster: False
22:49:29.083 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:107 3211.809
22:49:33.871 - >>>>>> HSUInsertSequenceDone! Sequence was already complete
22:49:33.872 - >>>>>> HSUInsertSequenceDone! Type: ActivateSmallHSU ObjCompleteAfterInsert ? False
22:49:33.872 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: OnMid SNet.IsMaster: False
22:49:33.905 - LG_HSUActivator_Core.OnStateChange, 
NewState: pHSUActivatorState, status: Inserting
OldState: pHSUActivatorState, status: Inserting
isDropinState: False
22:49:33.905 - LG_HSUActivator_Core.OnStateChange, 
NewState: pHSUActivatorState, status: Extracting
OldState: pHSUActivatorState, status: Inserting
isDropinState: False
22:49:33.905 - LG_HSUActivator_Core.OnSyncStatusChanged Extracting
22:49:33.938 - LG_HSUActivator_Core.OnStateChange, 
NewState: pHSUActivatorState, status: Extracting
OldState: pHSUActivatorState, status: Extracting
isDropinState: False
22:49:33.938 - LG_HSUActivator_Core.OnStateChange, 
NewState: pHSUActivatorState, status: ExtractionDone
OldState: pHSUActivatorState, status: Extracting
isDropinState: False
22:49:33.938 - LG_HSUActivator_Core.OnSyncStatusChanged ExtractionDone
22:49:33.938 - >>>>>> HSUInsertSequenceDone! Type: ActivateSmallHSU ObjCompleteAfterInsert ? False
22:49:33.939 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: OnMid SNet.IsMaster: False
22:49:33.939 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
22:49:36.623 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:49:36.623 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:49:36.623 - RundownManager.SetLayerProgression, layer: Main progressionState: Completed
22:49:36.624 - WardenObjectiveManager.OnStateChange, GoToWinCondition, WaveOnGotoWinTrigger: OnObjectiveCompleted
22:49:36.624 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False
22:49:36.624 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:49:36.624 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:49:36.624 - ShowSubObjectiveIfNew, last obj:  newSubObj: Bring the Data Sphere to the forward exit in <color=orange>ZONE 80</color>
22:49:36.640 - DropServerGameSession: Enqueueing layer progression request (layer: Main, state: Completed)
22:49:36.641 - DropServerManager: Woke up
22:49:36.641 - DropServerGameSession: Making layer progression request...
22:49:37.057 - DropServerGameSession: Layer progression request completed successfully
22:49:37.057 - DropServerManager: Sleeping for 2 seconds...
22:49:39.061 - DropServerManager: Idle
22:49:49.186 - OnBufferCommand : StartReceive Migration_A BufferID:108
22:51:03.544 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:108 3305.542
22:51:13.988 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
22:51:23.581 - OnBufferCommand : StartReceive Migration_B BufferID:109
22:52:12.096 - CellSoundPlayer trying to post without being registred, last ID: 2189
22:52:12.097 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
22:52:41.609 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:109 3399.973
22:52:56.889 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
22:53:01.644 - OnBufferCommand : StartReceive Migration_A BufferID:110
22:53:03.899 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
22:53:03.899 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
22:53:06.616 - PlayerDamageLOCAL.ReceiveMeleeDamage. Owner: PlayerLocal(Clone)_32772 : hunchback
22:53:07.133 - PlayerDamageLOCAL.ReceiveMeleeDamage. Owner: PlayerLocal(Clone)_32772 : hunchback
22:53:31.023 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
22:53:52.164 - SNET : OnMasterCommand : EndPlaying 1 False
22:53:52.164 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
22:53:52.167 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
22:53:52.174 - RundownManager.EndGameSession
22:53:52.174 - Got expedition fail from master!
22:53:52.174 - <color=purple>OnPlayerGameStateChange : eXistenZ ExpeditionFail</color>
22:53:52.175 - RundownManager: Drop server game session finished successfully
22:53:52.175 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
22:53:52.184 - DropServerGameSession: Session was COMPLETED
22:53:52.184 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
22:53:52.184 - DropServerManager: Woke up
22:53:52.185 - DropServerManager: Making rundown progression request...
22:53:52.185 - SNET : OnMasterCommand : EndPlaying 1 False
22:53:52.209 - <color=purple>OnPlayerGameStateChange : Cpt. Sparkles ExpeditionFail</color>
22:53:52.276 - <color=purple>OnPlayerGameStateChange : Cpt. Sparkles ExpeditionFail</color>
22:53:52.375 - <color=purple>OnPlayerGameStateChange : KATA ExpeditionFail</color>
22:53:52.424 - <color=purple>OnPlayerGameStateChange : KATA ExpeditionFail</color>
22:53:52.559 - DropServerManager: Rundown progression request completed successfully
22:53:52.559 - DropServerManager: Sleeping for 2 seconds...
22:53:52.560 - RundownManager: Got rundown progression from drop server
22:53:52.560 - CM_PageRundown_New.OnRundownProgressionFileUpdated
22:53:52.560 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
22:53:54.561 - DropServerManager: Idle
22:54:08.776 - SNET : OnMasterCommand : EndPlaying 0 False
22:54:08.776 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
22:54:08.777 - <color=purple>OnPlayerGameStateChange : eXistenZ AfterLevel</color>
22:54:08.792 - KATA was in ExpeditionFail
22:54:08.809 - KATA was in ExpeditionFail
22:54:08.809 - <color=purple>OnPlayerGameStateChange : Cpt. Sparkles AfterLevel</color>
22:54:08.825 - KATA was in ExpeditionFail
22:54:08.842 - KATA was in ExpeditionFail
22:54:08.858 - KATA was in ExpeditionFail
22:54:08.859 - <color=purple>OnPlayerGameStateChange : Cpt. Sparkles AfterLevel</color>
22:54:08.875 - KATA was in ExpeditionFail
22:54:08.892 - KATA was in ExpeditionFail
22:54:08.909 - KATA was in ExpeditionFail
22:54:08.925 - KATA was in ExpeditionFail
22:54:08.943 - KATA was in ExpeditionFail
22:54:08.959 - KATA was in ExpeditionFail
22:54:08.976 - KATA was in ExpeditionFail
22:54:08.976 - <color=purple>OnPlayerGameStateChange : KATA AfterLevel</color>
22:54:08.992 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
22:54:08.992 - CleanupAfterExpedition AfterLevel
22:54:08.992 - Global.OnLevelCleanup
22:54:08.994 - Global.OnLevelCleanup
22:54:08.994 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
22:54:08.994 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.994 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.994 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.994 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.994 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.994 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.994 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.994 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.995 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.995 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.995 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.995 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.995 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.995 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.995 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.995 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.995 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.995 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.995 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.995 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.995 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.995 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.995 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.995 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.996 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.996 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.996 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.996 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.996 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.996 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.996 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.996 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.996 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.996 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.996 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.996 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.996 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.996 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.996 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.997 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.997 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.997 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.997 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.997 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.997 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.997 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.997 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.997 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.997 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.997 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.997 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.997 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.997 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.997 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.997 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.998 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.998 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.998 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.998 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.998 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.998 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.998 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.998 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.998 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.998 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.998 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.998 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.998 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.998 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.998 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.998 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.998 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.999 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.999 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.999 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.999 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.999 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.999 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.999 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.999 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.999 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.999 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.999 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.999 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.999 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.999 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.999 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:08.999 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:09.000 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:09.000 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:09.000 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:09.000 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:09.000 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:09.000 - NavMarkerLayer.RemoveMarker got NULL marker!
22:54:09.163 - On despawn! PlayerSynced(Clone)_32773 : Cpt. Sparkles
22:54:09.164 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
22:54:09.165 - OnPlayerEvent : Cpt. Sparkles  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
22:54:09.166 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
22:54:09.166 - On despawn! PlayerLocal(Clone)_32772 : hunchback
22:54:09.168 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
22:54:09.168 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
22:54:09.168 - On despawn! PlayerSynced(Clone)_32768 : eXistenZ
22:54:09.169 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
22:54:09.169 - OnPlayerEvent : eXistenZ  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
22:54:09.170 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
22:54:09.170 - On despawn! PlayerSynced(Clone)_32770 : KATA
22:54:09.171 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
22:54:09.171 - OnPlayerEvent : KATA  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
22:54:09.172 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
22:54:09.177 - CarryItemWithGlobalStateManager.OnLevelCleanup
22:54:09.177 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
22:54:09.183 - <color=purple>OnPlayerGameStateChange : KATA AfterLevel</color>
22:54:09.183 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_eXistenZ (SNetwork.SNet_Player) WinConditionSolved: False
22:54:09.183 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Cpt. Sparkles (SNetwork.SNet_Player) WinConditionSolved: False
22:54:09.183 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_KATA (SNetwork.SNet_Player) WinConditionSolved: False
22:54:10.685 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
22:54:10.686 - SNet ERROR : Bad packet sent by player eXistenZ in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
22:54:10.686 - SessionGUID set to xrjFqHhtyky9zDPCuIhBiA==
22:54:10.687 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierC 0 1123700923 634302497  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,3,0 ActiveExpeditionUniqueKey: Local_25_TierC_0</color>
22:54:10.687 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierC 0 1123700923 634302497  sessionGUID:SNetwork.SNetStructs+pSessionGUID
22:54:10.687 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_KATA (SNetwork.SNet_Player) WinConditionSolved: False
22:54:10.687 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Cpt. Sparkles (SNetwork.SNet_Player) WinConditionSolved: False
22:54:10.687 - SNet ERROR : Bad packet sent by player KATA in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
22:54:10.687 - SNet ERROR : Bad packet sent by player Cpt. Sparkles in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
22:54:10.694 - OnPlayerEvent : eXistenZ  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
22:54:10.709 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
22:54:10.710 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
22:54:10.723 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:10.731 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:10.761 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:10.775 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:10.792 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:10.808 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:10.824 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:10.842 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:10.862 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:10.875 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:10.892 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:10.908 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:10.925 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:10.941 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:10.958 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:10.974 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:10.992 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.008 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.025 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.041 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.059 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.075 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.092 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.108 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.126 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.142 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.159 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.175 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.192 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.208 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.226 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.242 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.259 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.275 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.292 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.308 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.326 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.342 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.362 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.375 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.392 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.408 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.425 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.442 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.459 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.475 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.492 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.508 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.526 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.542 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.558 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.575 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.592 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.609 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.626 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.642 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.642 - <color=purple>OnPlayerGameStateChange : Cpt. Sparkles Lobby</color>
22:54:11.659 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.675 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.692 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.709 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.726 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.742 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.759 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.775 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.792 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.809 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.825 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.842 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.859 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.875 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.892 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.908 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.925 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.942 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.959 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.975 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:11.992 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:12.008 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:12.025 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:12.042 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:12.061 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:12.075 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:12.092 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:12.109 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:12.126 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:12.142 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:12.160 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:12.176 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:12.193 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:12.210 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:12.226 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:12.242 - eXistenZ wasnt in Lobby he was in AfterLevel
22:54:12.243 - <color=purple>OnPlayerGameStateChange : eXistenZ Lobby</color>
22:54:12.260 - KATA wasnt in Lobby he was in AfterLevel
22:54:12.260 - <color=purple>OnPlayerGameStateChange : Cpt. Sparkles Lobby</color>
22:54:12.266 - OnPlayerEvent : KATA  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
22:54:12.275 - KATA wasnt in Lobby he was in AfterLevel
22:54:12.281 - OnPlayerEvent : Cpt. Sparkles  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
22:54:12.293 - KATA wasnt in Lobby he was in AfterLevel
22:54:12.309 - KATA wasnt in Lobby he was in AfterLevel
22:54:12.326 - KATA wasnt in Lobby he was in AfterLevel
22:54:12.343 - KATA wasnt in Lobby he was in AfterLevel
22:54:12.359 - KATA wasnt in Lobby he was in AfterLevel
22:54:12.376 - KATA wasnt in Lobby he was in AfterLevel
22:54:12.376 - <color=purple>OnPlayerGameStateChange : KATA Lobby</color>
22:54:12.427 - <color=purple>OnPlayerGameStateChange : KATA Lobby</color>
22:54:14.698 - OnApplicationQuit
