23:05:30.272 - InControl (version 1.6.17 build 9143)
23:05:30.290 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
23:05:30.291 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
23:05:30.291 - GameDataInit.Initialize
23:05:31.138 - --------- GameDataManager SETUP ------------
23:05:31.145 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
23:05:31.145 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
23:05:31.149 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
23:05:31.150 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
23:05:31.238 - GuiManager.UpdateResolution w: 1920 h: 1080
23:05:31.512 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
23:05:31.513 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
23:05:31.944 - EnemyCostManager : Costs for Normal difficulty loaded
23:05:31.955 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
23:05:31.956 - ScreenLiquidManager > disinfectionPack_Apply loaded
23:05:31.956 - ScreenLiquidManager > disinfectionStation_Apply loaded
23:05:31.956 - ScreenLiquidManager > elevatorRain loaded
23:05:31.956 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
23:05:31.956 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
23:05:31.956 - ScreenLiquidManager > infectionSweat loaded
23:05:31.956 - ScreenLiquidManager > playerBlood_BigDamage loaded
23:05:31.956 - ScreenLiquidManager > playerBlood_Downed loaded
23:05:31.956 - ScreenLiquidManager > playerBlood_SmallDamage loaded
23:05:31.956 - ScreenLiquidManager > spitterJizz loaded
23:05:31.957 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
23:05:31.958 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
23:05:31.969 - GuiManager.UpdateResolution w: 1920 h: 1080
23:05:31.971 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
23:05:31.971 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
23:05:32.028 - Steamworks.NET initilized
23:05:32.029 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
23:05:32.029 - Current steam user id: 76561198007741298 name: hunchback
23:05:32.069 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
23:05:32.071 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
23:05:32.075 - DropServerManager: Idle
23:05:32.080 - SNET is Online, Woop!
23:05:32.080 - Waiting for network.. DONE!
23:05:32.081 - PlayFabManager.OnSteamInitialized
23:05:32.350 - [163 - GetAuthSessionTicketResponse] - 9 -- k_EResultOK
23:05:32.998 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
23:05:32.999 - PlayFabManager.RefreshGlobalTitleData
23:05:33.100 - <color=purple>PlayFab.OnGetCurrentTime Friday, 23 October 2020</color>
23:05:33.367 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
23:05:33.389 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
23:05:33.426 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
23:05:33.429 - PlayFabMatchMakingManager: Requesting list of QoS servers...
23:05:33.435 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
23:05:33.435 - DropServerManager: Woke up
23:05:33.435 - DropServerManager: Making rundown progression request...
23:05:33.654 - DropServerManager: Rundown progression request completed successfully
23:05:33.667 - DropServerManager: Sleeping for 2 seconds...
23:05:33.667 - RundownManager: Got rundown progression from drop server
23:05:33.667 - CM_PageRundown_New.OnRundownProgressionFileUpdated
23:05:33.667 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:05:35.669 - DropServerManager: Idle
23:05:40.289 - CM_PageIntro.OnSkip!
23:05:44.425 - GS_Offline.OnLocalPlayerPressStart!
23:05:44.442 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
23:05:44.443 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
23:05:44.465 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:05:44.466 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:05:44.467 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
23:07:55.105 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
23:07:56.609 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
23:07:58.109 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
23:07:58.592 - JoinLobby 109775240989384000
23:07:58.592 - JOINING!
23:07:58.592 - Trying to join lobby 109775240989384000
23:07:58.593 - SNet : Session reset
23:07:58.593 - Global.OnResetSession
23:07:58.593 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
23:07:58.593 - SessionGUID set to 
23:07:58.596 - waiting for lobby..
23:07:58.611 - waiting for lobby..
23:07:58.625 - waiting for lobby..
23:07:58.642 - waiting for lobby..
23:07:58.658 - waiting for lobby..
23:07:58.675 - waiting for lobby..
23:07:58.692 - waiting for lobby..
23:07:58.709 - waiting for lobby..
23:07:58.725 - waiting for lobby..
23:07:58.742 - waiting for lobby..
23:07:58.759 - waiting for lobby..
23:07:58.776 - waiting for lobby..
23:07:58.792 - waiting for lobby..
23:07:58.811 - SNet_SessionHub : OnJoinedLobby 109775240989384000 False sparngthegreatljr False -1
23:07:58.811 - SNet_SessionHub : OnJoinedLobby 109775240989384000 False hunchback False -1
23:07:58.811 - SNet_MasterManager : SearchingForMaster
23:07:58.812 - IN New lobby!
23:07:58.843 - Sending OnWhoIsMaster to sparngthegreatljr
23:08:01.845 - Sending OnWhoIsMaster to sparngthegreatljr
23:08:03.030 - SNet_MasterManager : Who's tha masta?! sparngthegreatljr! sparngthegreatljr!
23:08:03.030 - Whos the master? sparngthegreatljr! sparngthegreatljr!
23:08:03.030 - WARNING : GS_NoLobby has not implemented OnMasterChanged
23:08:03.030 - SNET : OnFoundMaster > Master is Steam Key > 76561198198530642   Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > sparngthegreatljr : end
23:08:03.030 - Sending slave session question WantsToJoin
23:08:03.080 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 3931319744 0
23:08:03.080 -  > we are not in a session hub yet!
23:08:03.080 - <color=purple>OnPlayerGameStateChange : sparngthegreatljr Lobby</color>
23:08:03.080 - OnMigrationStatusChange : sparngthegreatljr status changed to idle
23:08:03.096 - SessionGUID set to KXUrzk764ES+SrtL9dA4Zg==
23:08:03.097 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 1 273916500 1078668332  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,1 ActiveExpeditionUniqueKey: Local_25_TierB_1</color>
23:08:03.097 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 1 273916500 1078668332  sessionGUID:SNetwork.SNetStructs+pSessionGUID
23:08:03.097 - DEBUG : OnSessionMemberChange > hunchback Joined
23:08:03.098 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
23:08:03.098 - Player hunchback was added to session
23:08:03.099 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
23:08:03.099 - DEBUG : OnSessionMemberChange > sparngthegreatljr Joined
23:08:03.099 - Player sparngthegreatljr was added to session
23:08:03.099 - DEBUG : OnSessionMemberChange > hunchback Joined
23:08:03.099 - Migration : MasterManager : In session!
23:08:03.163 - SNET : OnMasterCommand : AssignSlot 1 False
23:08:03.163 - OnPlayerEvent : hunchback  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
23:08:03.179 - OnPlayerEvent : hunchback PlayerInSession
23:08:03.179 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
23:08:03.263 - <color=purple>OnPlayerGameStateChange : sparngthegreatljr Lobby</color>
23:08:03.263 - SNET : OnMasterCommand : PickAvatar 1 False
23:08:03.263 - <color=green>SNET : We got character 1 assigned</color>
23:08:03.297 - DEBUG : SNet > ozpin joined lobby!
23:08:03.297 - SNet_SessionHub : OnJoinedLobby 109775240989384000 False ozpin False -1
23:08:03.331 - OnPlayerEvent : sparngthegreatljr  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
23:08:03.332 - SpawnPlayerModel, index: 0
23:08:03.334 - SpawnPlayerModel, index: 1
23:08:03.335 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
23:08:03.347 - <color=purple>OnPlayerGameStateChange : sparngthegreatljr Lobby</color>
23:08:03.347 - OnMigrationStatusChange : sparngthegreatljr status changed to idle
23:08:03.348 - SessionGUID set to KXUrzk764ES+SrtL9dA4Zg==
23:08:03.349 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 1 273916500 1078668332  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,1 ActiveExpeditionUniqueKey: Local_25_TierB_1</color>
23:08:03.349 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 1 273916500 1078668332  sessionGUID:SNetwork.SNetStructs+pSessionGUID
23:08:03.349 - OnBufferCommand : StartReceive JoinedHub BufferID:2
23:08:03.364 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:2 0
23:08:03.365 - RecallBuffer : type:JoinedHub isValid:True ID:2
23:08:03.365 - Global.OnPrepareForRecall
23:08:03.390 - OnPlayerEvent : sparngthegreatljr  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
23:08:03.391 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:08:03.391 - OBJECTIVE STARTED / ENTERED!
23:08:03.392 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
23:08:03.392 - RundownManager.SetLayerProgression: No active game session
23:08:03.392 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Locate the Power Cells and use them to power up the Generator Cluster
23:08:03.392 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Power Cells and use them to power up the Generator Cluster
23:08:03.393 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
23:08:03.393 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
23:08:03.393 - <color=green>SNET : Added hunchback to PlayersInGame</color>
23:08:03.393 - OnPlayerEvent : hunchback  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
23:08:03.393 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
23:08:03.415 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
23:08:03.416 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
23:08:03.497 - <color=purple>OnPlayerGameStateChange : sparngthegreatljr Lobby</color>
23:08:03.497 - OnMigrationStatusChange : sparngthegreatljr status changed to idle
23:08:03.497 - SessionGUID set to KXUrzk764ES+SrtL9dA4Zg==
23:08:03.498 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 1 273916500 1078668332  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,1 ActiveExpeditionUniqueKey: Local_25_TierB_1</color>
23:08:03.498 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 1 273916500 1078668332  sessionGUID:SNetwork.SNetStructs+pSessionGUID
23:08:07.368 - DEBUG : OnSessionMemberChange > ozpin Joined
23:08:07.369 - Player ozpin was added to session
23:08:07.685 - OnPlayerEvent : ozpin  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:08:07.685 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
23:08:07.702 - <color=purple>OnPlayerGameStateChange : ozpin Lobby</color>
23:08:07.702 - OnMigrationStatusChange : ozpin status changed to idle
23:08:07.734 - <color=purple>OnPlayerGameStateChange : ozpin Lobby</color>
23:08:07.735 - OnMigrationStatusChange : ozpin status changed to idle
23:08:08.051 - <color=purple>OnPlayerGameStateChange : ozpin Lobby</color>
23:08:08.051 - OnPlayerEvent : ozpin  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
23:08:08.069 - <color=purple>OnPlayerGameStateChange : ozpin Lobby</color>
23:08:08.207 - SpawnPlayerModel, index: 2
23:08:08.209 - OnPlayerEvent : ozpin  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
23:08:08.285 - OnPlayerEvent : ozpin  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:08:08.285 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
23:08:08.319 - <color=green>SNET : Added ozpin to PlayersInGame</color>
23:08:08.319 - OnPlayerEvent : ozpin  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
23:08:14.291 - DEBUG : SNet > Beeg Yoshi joined lobby!
23:08:14.291 - SNet_SessionHub : OnJoinedLobby 109775240989384000 False Beeg Yoshi False -1
23:08:15.592 - DEBUG : OnSessionMemberChange > Beeg Yoshi Joined
23:08:15.593 - Player Beeg Yoshi was added to session
23:08:15.693 - OnPlayerEvent : Beeg Yoshi  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:08:15.693 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
23:08:15.693 - <color=purple>OnPlayerGameStateChange : Beeg Yoshi Lobby</color>
23:08:15.693 - OnMigrationStatusChange : Beeg Yoshi status changed to idle
23:08:15.694 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Beeg Yoshi (SNetwork.SNet_Player) WinConditionSolved: False
23:08:15.726 - <color=purple>OnPlayerGameStateChange : Beeg Yoshi Lobby</color>
23:08:15.726 - OnMigrationStatusChange : Beeg Yoshi status changed to idle
23:08:15.743 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Beeg Yoshi (SNetwork.SNet_Player) WinConditionSolved: False
23:08:15.810 - <color=purple>OnPlayerGameStateChange : Beeg Yoshi Lobby</color>
23:08:15.826 - OnPlayerEvent : Beeg Yoshi  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
23:08:15.843 - <color=purple>OnPlayerGameStateChange : Beeg Yoshi Lobby</color>
23:08:15.949 - SpawnPlayerModel, index: 3
23:08:15.951 - OnPlayerEvent : Beeg Yoshi  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
23:08:16.060 - OnPlayerEvent : Beeg Yoshi  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:08:16.061 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
23:08:16.111 - <color=green>SNET : Added Beeg Yoshi to PlayersInGame</color>
23:08:16.111 - OnPlayerEvent : Beeg Yoshi  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
23:09:03.806 - <color=green>SNET : Added sparngthegreatljr to PlayersInGame</color>
23:09:03.807 - OnPlayerEvent : sparngthegreatljr  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
23:09:03.824 - <color=purple>OnPlayerGameStateChange : sparngthegreatljr Generating</color>
23:09:03.840 - SNET : OnMasterCommand : StartGeneration 0 False
23:09:03.840 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
23:09:03.840 - RundownManager: Starting new game session
23:09:03.841 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
23:09:03.850 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
23:09:03.877 - DropServerGameSession: Enqueueing new session request (sessionId: KXUrzk764ES+SrtL9dA4Zg==, rundown: Local_25, expedition: B2)
23:09:03.877 - DropServerManager: Woke up
23:09:03.877 - DropServerGameSession: Making new session request...
23:09:03.903 - <color=purple>OnPlayerGameStateChange : ozpin Generating</color>
23:09:03.957 - <color=purple>OnPlayerGameStateChange : Beeg Yoshi Lobby</color>
23:09:03.957 - OnMigrationStatusChange : Beeg Yoshi status changed to idle
23:09:03.957 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Beeg Yoshi (SNetwork.SNet_Player) WinConditionSolved: False
23:09:03.975 - <color=purple>OnPlayerGameStateChange : ozpin Generating</color>
23:09:03.975 - OnMigrationStatusChange : ozpin status changed to idle
23:09:03.991 - <color=purple>OnPlayerGameStateChange : Beeg Yoshi Generating</color>
23:09:04.241 - <color=purple>OnPlayerGameStateChange : Beeg Yoshi Lobby</color>
23:09:04.241 - OnMigrationStatusChange : Beeg Yoshi status changed to idle
23:09:04.241 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Beeg Yoshi (SNetwork.SNet_Player) WinConditionSolved: False
23:09:04.241 - <color=purple>OnPlayerGameStateChange : Beeg Yoshi Generating</color>
23:09:04.257 - DropServerGameSession: New session request completed successfully
23:09:04.257 - DropServerManager: Sleeping for 2 seconds...
23:09:04.274 - <color=purple>OnPlayerGameStateChange : ozpin Lobby</color>
23:09:04.274 - OnMigrationStatusChange : ozpin status changed to idle
23:09:04.274 - <color=purple>OnPlayerGameStateChange : ozpin Generating</color>
23:09:06.126 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 265445 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 265445</color>
23:09:06.126 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 273916500 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 273916500</color>
23:09:06.127 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1078668332 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1078668332</color>
23:09:06.127 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 265445 hostIDSeed: 273916500 sessionSeed: 1078668332
23:09:06.128 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 265445 HostIDSeed: 273916500 SessionSeed: 1078668332</color>
23:09:06.128 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 265445 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 265445</color>
23:09:06.128 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1078668332</color>
23:09:06.128 - >>>>>>>>>>>>> BuildFloor
23:09:06.130 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
23:09:06.130 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
23:09:06.144 - Last Batch: Setup
		 Total Time: 0.017s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

23:09:06.144 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

23:09:06.297 - DropServerManager: Idle
23:09:10.431 - Last Batch: LoadResourcesShards_Level
		 Total Time: 4.287s Frames: 249 Ticks: 4287
		 FrameTime (avg/max/ticks max): 17.3ms / 114.6ms / 115
		 Jobs (started/looped): 1 / 249
Next Batch: SetupFloor - Count: 1

23:09:10.431 - <color=#C84800>LG_SetupFloor.Build</color>
23:09:10.438 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 84 with BuildFromZoneAlias84 zoneAliasStart: 84 aliasOffset: Zone_0</color>
23:09:10.439 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 85 with BuildFromZoneAlias84 zoneAliasStart: 84 aliasOffset: Zone_1</color>
23:09:10.439 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 86 with BuildFromZoneAlias85 zoneAliasStart: 84 aliasOffset: Zone_2</color>
23:09:10.440 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 87 with BuildFromZoneAlias86 zoneAliasStart: 84 aliasOffset: Zone_3</color>
23:09:10.440 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 88 with BuildFromZoneAlias85 zoneAliasStart: 84 aliasOffset: Zone_4</color>
23:09:10.440 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 89 with BuildFromZoneAlias88 zoneAliasStart: 84 aliasOffset: Zone_5</color>
23:09:10.440 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 177 with BuildFromZoneAlias177 zoneAliasStart: 177 aliasOffset: Zone_0</color>
23:09:10.440 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 291 with BuildFromZoneAlias291 zoneAliasStart: 291 aliasOffset: Zone_0</color>
23:09:10.440 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 292 with BuildFromZoneAlias291 zoneAliasStart: 291 aliasOffset: Zone_1</color>
23:09:10.441 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 293 with BuildFromZoneAlias291 zoneAliasStart: 291 aliasOffset: Zone_2</color>
23:09:10.441 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 294 with BuildFromZoneAlias291 zoneAliasStart: 291 aliasOffset: Zone_3</color>
23:09:10.441 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 295 with BuildFromZoneAlias294 zoneAliasStart: 291 aliasOffset: Zone_4</color>
23:09:10.441 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 12

23:09:10.441 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
23:09:10.535 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:125525]</color>
23:09:10.535 - <color=#C84800> ---- ThirdLayer ---- Picked build from zone : New Game Object[SubSeed:4223]</color>
23:09:10.634 - Last Batch: GenerateZones
		 Total Time: 0.204s Frames: 6 Ticks: 192
		 FrameTime (avg/max/ticks max): 31.9ms / 36.6ms / 36
		 Jobs (started/looped): 12 / 237
Next Batch: PlaceAddonZones - Count: 0

23:09:10.634 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

23:09:10.638 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 9
Next Batch: BuildFloors - Count: 1

23:09:10.639 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

23:09:10.649 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: Areas - Count: 55

23:09:10.686 - Last Batch: Areas
		 Total Time: 0.030s Frames: 1 Ticks: 37
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 11
		 Jobs (started/looped): 54 / 1
Next Batch: Plugs - Count: 53

23:09:10.717 - Last Batch: Plugs
		 Total Time: 0.030s Frames: 1 Ticks: 32
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 52 / 1
Next Batch: Gates - Count: 223

23:09:10.890 - <color=#C84800>>>>>>>>>>> ZONE 85 IS IN ZonesWithBulkheadEntrance!</color>
23:09:10.914 - Last Batch: Gates
		 Total Time: 0.208s Frames: 6 Ticks: 197
		 FrameTime (avg/max/ticks max): 33.9ms / 40.4ms / 37
		 Jobs (started/looped): 217 / 6
Next Batch: AreaNames - Count: 1

23:09:10.914 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

23:09:10.914 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 3

23:09:10.915 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 0
Next Batch: TerminalDistribution - Count: 12

23:09:10.915 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE84 randomValue: 0.4699463 CourseNode index: 1 had weight: 1501 All Weights: [Count: 4] 1, 1501, 1501, 1</color>
23:09:10.915 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE84, area: AreaB ZonePlacementWeights, Start: 0 Middle: 3000 End: 0</color>
23:09:10.915 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE85 randomValue: 0.5665728 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
23:09:10.915 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE85, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:09:10.915 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE86 randomValue: 0.5665728 CourseNode index: 1 had weight: 4001 All Weights: [Count: 10] 5001, 4001, 3001, 2001, 1001, 1, 1, 1, 1, 1</color>
23:09:10.915 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE86, area: AreaB ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
23:09:10.915 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE87 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
23:09:10.915 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE87, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:09:10.915 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE88 randomValue: 0.1457125 CourseNode index: 0 had weight: 5001 All Weights: [Count: 5] 5001, 2501, 1, 1, 1</color>
23:09:10.916 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE88, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
23:09:10.916 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE89 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
23:09:10.916 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE89, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:09:10.916 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE177 randomValue: 0.3061923 CourseNode index: 1 had weight: 51 All Weights: [Count: 2] 1, 51</color>
23:09:10.916 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE177, area: AreaB ZonePlacementWeights, Start: 0 Middle: 50 End: 50</color>
23:09:10.916 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE291 randomValue: 0.5665728 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
23:09:10.916 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE291, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
23:09:10.916 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE292 randomValue: 0.5665728 CourseNode index: 1 had weight: 667.6666 All Weights: [Count: 6] 1001, 667.6666, 334.3333, 1, 1, 1</color>
23:09:10.916 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE292, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
23:09:10.916 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE293 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
23:09:10.916 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE293, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:09:10.916 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE294 randomValue: 0.5665728 CourseNode index: 3 had weight: 1 All Weights: [Count: 6] 1, 1, 1, 1, 1, 1</color>
23:09:10.916 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE294, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:09:10.916 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE295 randomValue: 0.5665728 CourseNode index: 3 had weight: 1 All Weights: [Count: 7] 1, 1, 1, 1, 1, 1, 1</color>
23:09:10.916 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE295, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:09:10.916 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: Distribution - Count: 3

23:09:10.920 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_127 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_127_terminalKey: BULKHEAD_KEY_127 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:09:10.920 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_127 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_127_terminalKey: BULKHEAD_KEY_127 (KeyItemPickup_Core) --- Zone: ZONE84, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:09:10.920 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:09:10.920 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:09:10.920 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:09:10.920 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:09:10.920 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE84 function: ResourceContainerWeak available: 27 randomValue: 0.6768391 ri: 18 had weight: 1</color>
23:09:10.920 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_WHITE_743 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_743_terminalKey: KEY_WHITE_743 (KeyItemPickup_Core) placementData: LocalIndex: Zone_2 ZonePlacementWeights, Start: 100 Middle: 100 End: 0</color>
23:09:10.921 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_WHITE_743 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_743_terminalKey: KEY_WHITE_743 (KeyItemPickup_Core) --- Zone: ZONE86, AreaCount: 10 half: 5 even: True ZonePlacementWeights, Start: 100 Middle: 100 End: 0</color>
23:09:10.921 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
23:09:10.921 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8 MiddleMul: 0.2 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
23:09:10.921 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6 MiddleMul: 0.4 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
23:09:10.921 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.4 MiddleMul: 0.6 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
23:09:10.921 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.2 MiddleMul: 0.8 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
23:09:10.921 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0 MiddleMul: 0.8 EndMul: 0.2 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 81</color>
23:09:10.921 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.6 EndMul: 0.4 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 61</color>
23:09:10.921 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.4 EndMul: 0.6 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 41</color>
23:09:10.921 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.2 EndMul: 0.8 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 21</color>
23:09:10.922 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 1</color>
23:09:10.922 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE86 function: ResourceContainerWeak available: 32 randomValue: 0.4241892 ri: 7 had weight: 101</color>
23:09:10.922 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE84 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
23:09:10.922 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE84, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:09:10.922 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE87 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
23:09:10.922 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE87, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:09:10.922 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE85 m_isWardenObjectiveGatherItem: False</color>
23:09:10.922 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE86 m_isWardenObjectiveGatherItem: False</color>
23:09:10.922 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE86 m_isWardenObjectiveGatherItem: False</color>
23:09:10.922 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE86 m_isWardenObjectiveGatherItem: False</color>
23:09:10.922 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: CentralPowerGeneratorCluster_4_R4</color>
23:09:10.924 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 4] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 4] 131, 131, 131, 131 spawnZones: [Count: 4] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
23:09:10.924 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE87 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:09:10.924 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 131</color>
23:09:10.924 - Increment placementDataIndex to 1
23:09:10.924 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE86 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:09:10.924 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 131</color>
23:09:10.924 - Increment placementDataIndex to 2
23:09:10.924 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE88 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:09:10.924 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 131</color>
23:09:10.924 - Increment placementDataIndex to 3
23:09:10.924 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE89 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:09:10.925 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 131</color>
23:09:10.925 - RESET placementDataIndex to 0
23:09:10.925 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_110 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_110_terminalKey: BULKHEAD_KEY_110 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:09:10.925 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_110 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_110_terminalKey: BULKHEAD_KEY_110 (KeyItemPickup_Core) --- Zone: ZONE177, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:09:10.925 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:09:10.925 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:09:10.925 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE177 function: ResourceContainerWeak available: 10 randomValue: 0.8339529 ri: 8 had weight: 1</color>
23:09:10.926 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_492 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_492_terminalKey: BULKHEAD_KEY_492 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:09:10.926 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_492 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_492_terminalKey: BULKHEAD_KEY_492 (KeyItemPickup_Core) --- Zone: ZONE177, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:09:10.926 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:09:10.926 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:09:10.926 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE177 function: ResourceContainerWeak available: 10 randomValue: 0.6370174 ri: 6 had weight: 1</color>
23:09:10.926 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: SpecialTerminalCommand_B2</color>
23:09:10.926 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_0, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
23:09:10.926 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: SpecialTerminalCommand in zone: 177, Area: 30_Area C (LevelGeneration.LG_Area)</color>
23:09:10.927 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE292 m_isWardenObjectiveGatherItem: False</color>
23:09:10.927 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE292 m_isWardenObjectiveGatherItem: False</color>
23:09:10.934 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE294 m_isWardenObjectiveGatherItem: False</color>
23:09:10.935 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE295 m_isWardenObjectiveGatherItem: False</color>
23:09:10.935 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - ThirdLayer: Gather_OSIPs_6</color>
23:09:10.935 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 9] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 9] 150, 150, 150, 150, 150, 150, 150, 150, 150 spawnZones: [Count: 9] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
23:09:10.935 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE292 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:09:10.935 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
23:09:10.935 - Increment placementDataIndex to 1
23:09:10.935 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE293 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:09:10.935 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
23:09:10.935 - Increment placementDataIndex to 2
23:09:10.935 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE294 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:09:10.935 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
23:09:10.936 - Increment placementDataIndex to 3
23:09:10.936 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE295 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:09:10.936 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
23:09:10.936 - Increment placementDataIndex to 4
23:09:10.936 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE292 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:09:10.936 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
23:09:10.936 - Increment placementDataIndex to 5
23:09:10.936 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE292 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:09:10.936 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
23:09:10.936 - Increment placementDataIndex to 6
23:09:10.936 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE293 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:09:10.936 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
23:09:10.936 - Increment placementDataIndex to 7
23:09:10.937 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE295 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:09:10.937 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
23:09:10.937 - Increment placementDataIndex to 8
23:09:10.937 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE292 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:09:10.937 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
23:09:10.937 - RESET placementDataIndex to 0
23:09:10.937 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE87 m_isWardenObjectiveGatherItem: True</color>
23:09:10.937 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE86 m_isWardenObjectiveGatherItem: True</color>
23:09:10.937 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE88 m_isWardenObjectiveGatherItem: True</color>
23:09:10.937 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE89 m_isWardenObjectiveGatherItem: True</color>
23:09:10.937 - Last Batch: Distribution
		 Total Time: 0.033s Frames: 1 Ticks: 21
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 11
		 Jobs (started/looped): 145 / 1
Next Batch: FunctionMarkers - Count: 12

23:09:10.942 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2650_terminalKey: BULKHEAD_DC_272
23:09:10.973 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_127 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_127_terminalKey: BULKHEAD_KEY_127 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_909</color>
23:09:11.057 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: 
23:09:11.058 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:09:11.059 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_605
23:09:11.059 - Spawning generator at alignIndex: 7
23:09:11.060 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:09:11.060 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_919
23:09:11.060 - Spawning generator at alignIndex: 2
23:09:11.061 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:09:11.061 - WardenObjectiveManager.RegisterObjectiveItemForCollection 3 item: GENERATOR_659
23:09:11.061 - Spawning generator at alignIndex: 4
23:09:11.062 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:09:11.062 - WardenObjectiveManager.RegisterObjectiveItemForCollection 4 item: GENERATOR_358
23:09:11.062 - Spawning generator at alignIndex: 4
23:09:11.098 - Transition done!
23:09:11.114 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_WHITE_743 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_743_terminalKey: KEY_WHITE_743 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_296</color>
23:09:11.192 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:3279_terminalKey: BULKHEAD_DC_425
23:09:11.471 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_492 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_492_terminalKey: BULKHEAD_KEY_492 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_310</color>
23:09:11.475 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_110 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_110_terminalKey: BULKHEAD_KEY_110 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_482</color>
23:09:11.499 - <color=#C84800>LG_ComputerTerminal.Setup, Special Terminal Command is SETUP on this terminal!</color>
23:09:11.550 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_340</color>
23:09:11.551 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 2029184512 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:09:11.551 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:09:11.591 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_617</color>
23:09:11.591 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1960319232 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:09:11.591 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:09:11.592 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_617</color>
23:09:11.592 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1960319232 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:09:11.592 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:09:11.621 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_975</color>
23:09:11.622 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 346736800 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:09:11.622 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:09:11.751 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_188</color>
23:09:11.751 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1763880704 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:09:11.752 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:09:11.760 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_355</color>
23:09:11.761 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 377908352 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:09:11.761 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:09:11.824 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_123</color>
23:09:11.825 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1567510528 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:09:11.825 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:09:11.984 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_268</color>
23:09:11.984 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1123186304 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:09:11.985 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:09:11.986 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_133</color>
23:09:11.987 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1440792448 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:09:11.987 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:09:12.031 - Last Batch: FunctionMarkers
		 Total Time: 1.076s Frames: 27 Ticks: 1094
		 FrameTime (avg/max/ticks max): 38.5ms / 90.0ms / 91
		 Jobs (started/looped): 12 / 592
Next Batch: FunctionMarkerLeftovers - Count: 12

23:09:12.114 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.085s Frames: 2 Ticks: 83
		 FrameTime (avg/max/ticks max): 27.6ms / 45.2ms / 41
		 Jobs (started/looped): 10 / 2
Next Batch: Markers - Count: 1

23:09:12.394 - Last Batch: Markers
		 Total Time: 0.276s Frames: 8 Ticks: 280
		 FrameTime (avg/max/ticks max): 33.6ms / 39.0ms / 39
		 Jobs (started/looped): 1 / 368
Next Batch: PrefabSpawners - Count: 32842

23:09:13.832 - Last Batch: PrefabSpawners
		 Total Time: 1.439s Frames: 38 Ticks: 1438
		 FrameTime (avg/max/ticks max): 36.3ms / 83.1ms / 84
		 Jobs (started/looped): 32841 / 32713
Next Batch: LateMarkerCleanup - Count: 0

23:09:13.832 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

23:09:13.833 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

23:09:14.216 - Engine Started
23:09:15.132 - Last Batch: LateGeomorphScan
		 Total Time: 1.314s Frames: 19 Ticks: 1300
		 FrameTime (avg/max/ticks max): 72.9ms / 86.9ms / 77
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 6

23:09:15.136 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

23:09:15.343 - CollectNavMeshSources : From 19 roots and 222522 possible sources, 58077 vas valid
23:09:15.343 - CollectNavMeshSources : NotStatic:0 NotActive:2889
23:09:15.343 - CollectNavMeshSources : WrongLayer:7547 NoCollider:156898 WasTrigger:0 MissingMesh:0 BadColliderType:0
23:09:15.343 - NavmeshUtils.NavMeshSourceCollector : 58077 valid NavMesh sources found!
23:09:17.150 - ---------------------------------------------------------
23:09:17.150 - Navmesh done! time: 1.987473
23:09:17.150 - ---------------------------------------------------------
23:09:17.150 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 1.988s Frames: 31 Ticks: 2014
		 FrameTime (avg/max/ticks max): 35.9ms / 246.4ms / 246
		 Jobs (started/looped): 1 / 6793177
Next Batch: AIGraph_Prepare - Count: 19

23:09:17.316 - Last Batch: AIGraph_Prepare
		 Total Time: 0.199s Frames: 3 Ticks: 166
		 FrameTime (avg/max/ticks max): 30.7ms / 46.2ms / 36
		 Jobs (started/looped): 16 / 3
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

23:09:17.679 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.357s Frames: 10 Ticks: 363
		 FrameTime (avg/max/ticks max): 37.1ms / 39.2ms / 41
		 Jobs (started/looped): 1 / 337302
Next Batch: LadderAIGNodes - Count: 91

23:09:17.692 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 13
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 91 / 0
Next Batch: AIGraph_LinkGates - Count: 71

23:09:17.705 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.032s Frames: 1 Ticks: 13
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 2
		 Jobs (started/looped): 70 / 1
Next Batch: AIGraph_LinkPlugs - Count: 0

23:09:17.706 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 42

23:09:17.706 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 42

23:09:17.706 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGraph_Start - Count: 19

23:09:17.708 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 55

23:09:17.776 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.065s Frames: 2 Ticks: 69
		 FrameTime (avg/max/ticks max): 21.0ms / 32.0ms / 32
		 Jobs (started/looped): 54 / 317
Next Batch: AIGraph_ScoreNodeClusters - Count: 55

23:09:17.789 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 55 / 0
Next Batch: AIGraph_End - Count: 19

23:09:17.789 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 71

23:09:17.789 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 71 / 71
Next Batch: FunctionMarkerFallback - Count: 14

23:09:17.789 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2650_terminalKey: BULKHEAD_DC_272_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
23:09:17.790 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_301_itemKey:SEC_DOOR_301_code:ruin (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
23:09:17.790 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_301_itemKey:SEC_DOOR_301_code:ruin
23:09:17.791 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_272
23:09:17.791 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_180_itemKey:SEC_DOOR_180_code:zoom (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
23:09:17.791 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_180_itemKey:SEC_DOOR_180_code:zoom
23:09:17.791 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_272
23:09:17.811 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:3279_terminalKey: BULKHEAD_DC_425_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
23:09:17.811 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_851_itemKey:SEC_DOOR_851_code:save (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
23:09:17.811 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_851_itemKey:SEC_DOOR_851_code:save
23:09:17.812 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_425
23:09:17.813 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.040s Frames: 1 Ticks: 24
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 13 / 1
Next Batch: SetGateTraversableFromStart - Count: 71

23:09:17.814 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 71 / 71
Next Batch: Ladders - Count: 91

23:09:17.864 - Last Batch: Ladders
		 Total Time: 0.040s Frames: 1 Ticks: 50
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 24
		 Jobs (started/looped): 90 / 1
Next Batch: DoorLocks - Count: 12

23:09:18.134 - Last Batch: DoorLocks
		 Total Time: 0.287s Frames: 3 Ticks: 270
		 FrameTime (avg/max/ticks max): 112.8ms / 197.8ms / 197
		 Jobs (started/looped): 9 / 3
Next Batch: Resources - Count: 1

23:09:18.134 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

23:09:18.134 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticEnemiesPlacement - Count: 12

23:09:18.270 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.134s Frames: 4 Ticks: 136
		 FrameTime (avg/max/ticks max): 30.4ms / 33.4ms / 34
		 Jobs (started/looped): 18 / 57
Next Batch: Culling_Nodes - Count: 55

23:09:18.417 - Last Batch: Culling_Nodes
		 Total Time: 0.137s Frames: 4 Ticks: 147
		 FrameTime (avg/max/ticks max): 31.5ms / 35.3ms / 35
		 Jobs (started/looped): 51 / 4
Next Batch: Culling_Portals - Count: 88

23:09:18.418 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 88 / 0
Next Batch: Culling_Cullers - Count: 338

23:09:18.424 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 338 / 0
Next Batch: Culling_Lights - Count: 55

23:09:18.800 - Last Batch: Culling_Lights
		 Total Time: 0.378s Frames: 11 Ticks: 375
		 FrameTime (avg/max/ticks max): 33.5ms / 44.8ms / 45
		 Jobs (started/looped): 44 / 11
Next Batch: Culling_NodeInstanceSearch - Count: 55

23:09:19.038 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.245s Frames: 8 Ticks: 238
		 FrameTime (avg/max/ticks max): 31.3ms / 32.2ms / 33
		 Jobs (started/looped): 55 / 2969
Next Batch: Culling_NodeClusterJobs - Count: 12

23:09:19.435 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.407s Frames: 11 Ticks: 398
		 FrameTime (avg/max/ticks max): 40.9ms / 103.5ms / 103
		 Jobs (started/looped): 67 / 1405513
Next Batch: Culling_Cleanup - Count: 55

23:09:19.436 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 55 / 0
Next Batch: Culling_GatherLightCulling - Count: 591

23:09:19.445 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 591 / 0
Next Batch: Culling_TrimPortalLists - Count: 56

23:09:19.486 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.030s Frames: 1 Ticks: 41
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 15
		 Jobs (started/looped): 56 / 253898
Next Batch: ZoneLights - Count: 13

23:09:19.694 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
23:09:19.694 - Last Batch: ZoneLights
		 Total Time: 0.103s Frames: 3 Ticks: 208
		 FrameTime (avg/max/ticks max): 28.3ms / 35.7ms / 36
		 Jobs (started/looped): 10 / 3
Next Batch: GenerateNavigationInfo - Count: 3

23:09:20.029 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.461s Frames: 2 Ticks: 334
		 FrameTime (avg/max/ticks max): 70.6ms / 131.2ms / 330
		 Jobs (started/looped): 56 / 2
Next Batch: DisplayNavigationInfo - Count: 65

23:09:20.063 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.030s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 64 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 0

23:09:20.063 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

23:09:20.131 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.064s Frames: 2 Ticks: 67
		 FrameTime (avg/max/ticks max): 21.2ms / 32.3ms / 32
		 Jobs (started/looped): 17 / 2
Next Batch: LateRuntimeOptimizations - Count: 19

23:09:20.239 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.102s Frames: 3 Ticks: 109
		 FrameTime (avg/max/ticks max): 28.8ms / 35.4ms / 35
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 12

23:09:20.241 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 73 / 0
Next Batch: FixColliders - Count: 0

23:09:20.241 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

23:09:20.242 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

23:09:20.242 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

23:09:20.242 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
23:09:20.242 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

23:09:20.242 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 3

23:09:20.254 - Last Batch: Culling_LateCleanup
		 Total Time: 0.030s Frames: 1 Ticks: 12
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 7
		 Jobs (started/looped): 57 / 1
Next Batch: Culling_PrepForInlevel - Count: 1

23:09:20.254 - Factory Done : Last build: Culling_PrepForInlevel
23:09:20.254 - Factory : Built in 14.12737 seconds
23:09:20.255 - BUILDER : BuildDone
23:09:20.255 - >>>>>>>> GS_Generating.OnBuilderDone
23:09:20.255 - Builder.CombinedCheckSum.Checksum: 4689439642223635290
23:09:20.256 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
23:09:20.256 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_03(Clone)_0 (ElevatorShaftLanding)
23:09:27.664 - <color=purple>OnPlayerGameStateChange : Beeg Yoshi ReadyToStopElevatorRide</color>
23:09:27.697 - <color=purple>OnPlayerGameStateChange : Beeg Yoshi ReadyToStopElevatorRide</color>
23:09:58.077 - <color=purple>OnPlayerGameStateChange : sparngthegreatljr ReadyToStopElevatorRide</color>
23:10:11.441 - <color=purple>OnPlayerGameStateChange : ozpin ReadyToStopElevatorRide</color>
23:10:11.474 - <color=purple>OnPlayerGameStateChange : ozpin ReadyToStopElevatorRide</color>
23:10:11.490 - <color=purple>OnPlayerGameStateChange : sparngthegreatljr StopElevatorRide</color>
23:10:11.491 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
23:10:11.491 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
23:10:11.524 - <color=purple>OnPlayerGameStateChange : ozpin StopElevatorRide</color>
23:10:11.524 - OnBufferCommand : StartReceive Migration_B BufferID:5
23:10:11.558 - <color=purple>OnPlayerGameStateChange : ozpin StopElevatorRide</color>
23:10:11.575 - <color=purple>OnPlayerGameStateChange : Beeg Yoshi StopElevatorRide</color>
23:10:11.591 - <color=purple>OnPlayerGameStateChange : Beeg Yoshi StopElevatorRide</color>
23:10:11.808 - Detecting that the player has entered a new layer
23:10:11.808 - WardenObjectiveManager, entered a new layer: MainLayer
23:10:11.808 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
23:10:11.809 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Find <color=orange>4</color> Power Cells and bring them to the Central Generator Cluster in <color=orange>ZONE85</color>
23:10:12.509 - OnPlayerEvent : sparngthegreatljr  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
23:10:12.509 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
23:10:12.543 - SNET : OnMasterCommand : StartPlaying 0 False
23:10:12.544 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
23:10:12.609 - OnPlayerEvent : ozpin  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:10:12.610 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
23:10:12.658 - OnPlayerEvent : Beeg Yoshi  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:10:12.659 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
23:10:33.883 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
23:10:34.348 - <color=purple>OnPlayerGameStateChange : sparngthegreatljr ReadyToStartLevel</color>
23:10:34.498 - <color=purple>OnPlayerGameStateChange : ozpin ReadyToStartLevel</color>
23:10:34.548 - <color=purple>OnPlayerGameStateChange : ozpin ReadyToStartLevel</color>
23:10:34.664 - <color=purple>OnPlayerGameStateChange : Beeg Yoshi ReadyToStartLevel</color>
23:10:34.697 - <color=purple>OnPlayerGameStateChange : Beeg Yoshi ReadyToStartLevel</color>
23:10:34.715 - OnPlayerEvent : sparngthegreatljr  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
23:10:34.715 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
23:10:34.731 - <color=purple>OnPlayerGameStateChange : sparngthegreatljr InLevel</color>
23:10:34.731 - SNET : OnMasterCommand : StartPlaying 0 False
23:10:34.732 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
23:10:34.733 - <color=green>SNET : PlayerSynced(Clone)_32768 : sparngthegreatljr exits PLOC_InElevator, replicator key: 32768</color>
23:10:34.733 - <color=green>SNET : PlayerLocal(Clone)_32769 : hunchback exits PLOC_InElevator, replicator key: 32769</color>
23:10:34.733 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:10:34.736 - <color=green>SNET : PlayerSynced(Clone)_32770 : ozpin exits PLOC_InElevator, replicator key: 32770</color>
23:10:34.736 - <color=green>SNET : PlayerSynced(Clone)_32771 : Beeg Yoshi exits PLOC_InElevator, replicator key: 32771</color>
23:10:34.737 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Power Cells and use them to power up the Generator Cluster
23:10:34.753 - OnPlayerEvent : ozpin  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:10:34.782 - <color=purple>OnPlayerGameStateChange : ozpin InLevel</color>
23:10:34.798 - OnPlayerEvent : Beeg Yoshi  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:10:34.832 - <color=purple>OnPlayerGameStateChange : ozpin InLevel</color>
23:10:34.832 - <color=purple>OnPlayerGameStateChange : Beeg Yoshi InLevel</color>
23:10:34.849 - <color=purple>OnPlayerGameStateChange : Beeg Yoshi InLevel</color>
23:10:59.456 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from sparngthegreatljr, without a primed buffer. False 
23:11:07.782 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:11:07.783 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:11:07.783 - OBJECTIVE DISCOVERED!
23:11:07.783 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Discovered
23:11:07.797 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Discovered)
23:11:07.798 - DropServerManager: Woke up
23:11:07.798 - DropServerGameSession: Making layer progression request...
23:11:08.197 - DropServerGameSession: Layer progression request completed successfully
23:11:08.198 - DropServerManager: Sleeping for 2 seconds...
23:11:10.200 - DropServerManager: Idle
23:11:12.051 - PlayerDamageLOCAL.ReceiveMeleeDamage. Owner: PlayerLocal(Clone)_32769 : hunchback
23:11:13.338 - PlayerDamageLOCAL.ReceiveMeleeDamage. Owner: PlayerLocal(Clone)_32769 : hunchback
23:11:19.493 - OnBufferCommand : StartReceive Migration_A BufferID:7
23:13:34.711 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:13:34.711 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:13:34.711 - ShowSubObjectiveIfNew, last obj:  newSubObj: Generators Online: <color=orange>0</color> / <color=orange>4</color>
23:13:35.213 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:13:36.746 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:13:37.729 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:13:39.465 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:13:45.305 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: MainLayer
23:13:45.305 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
23:14:07.659 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:14:09.093 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:14:12.797 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:7 44.77142
23:14:18.018 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:2650_terminalKey: BULKHEAD_DC_272_func:BulkheadDoorController_funcWasSpawned:True
23:14:32.818 - OnBufferCommand : StartReceive Migration_B BufferID:8
23:15:05.617 - LG_Layer - MainLayer Scan to layer is done! Layer: MainLayer
23:15:05.617 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE85</color> UNLOCKED
23:15:05.618 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
23:15:05.618 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2650_terminalKey: BULKHEAD_DC_272_func:BulkheadDoorController_funcWasSpawned:True
23:15:17.446 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
23:15:25.688 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
23:15:29.322 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
23:15:34.746 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.00024 returning: Time_5 minutesToNext: 10
23:15:43.754 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:15:46.925 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:15:47.276 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
23:15:47.276 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
23:16:40.647 - SNET : OnMasterCommand : EndPlaying 1 False
23:16:40.647 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
23:16:40.650 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
23:16:40.656 - RundownManager.EndGameSession
23:16:40.657 - Got expedition fail from master!
23:16:40.658 - RundownManager: Drop server game session finished successfully
23:16:40.658 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
23:16:40.667 - DropServerGameSession: Session was COMPLETED
23:16:40.667 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
23:16:40.667 - DropServerManager: Woke up
23:16:40.667 - DropServerManager: Making rundown progression request...
23:16:40.668 - <color=purple>OnPlayerGameStateChange : sparngthegreatljr ExpeditionFail</color>
23:16:40.678 - SNET : OnMasterCommand : EndPlaying 1 False
23:16:40.678 - <color=purple>OnPlayerGameStateChange : ozpin ExpeditionFail</color>
23:16:40.711 - <color=purple>OnPlayerGameStateChange : ozpin ExpeditionFail</color>
23:16:40.727 - <color=purple>OnPlayerGameStateChange : Beeg Yoshi ExpeditionFail</color>
23:16:40.762 - <color=purple>OnPlayerGameStateChange : Beeg Yoshi ExpeditionFail</color>
23:16:41.078 - DropServerManager: Rundown progression request completed successfully
23:16:41.078 - DropServerManager: Sleeping for 2 seconds...
23:16:41.078 - RundownManager: Got rundown progression from drop server
23:16:41.079 - CM_PageRundown_New.OnRundownProgressionFileUpdated
23:16:41.079 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:16:43.080 - DropServerManager: Idle
23:16:45.298 - OnMigrationStatusChange : sparngthegreatljr status changed to idle
23:16:45.298 - DEBUG : OnMasterSessionAnswer MasterLeavingLobby
23:16:45.298 - <color=green>SNET : Removed sparngthegreatljr from PlayersInGame</color>
23:16:45.298 - OnPlayerEvent : sparngthegreatljr  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
23:16:45.299 - WARNING : OnPlayerEvent : GS_ExpeditionFail has not implemented PlayerAgentDeSpawned None
23:16:45.299 - On despawn! PlayerSynced(Clone)_32768 : sparngthegreatljr
23:16:45.300 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
23:16:45.301 - OnPlayerEvent : sparngthegreatljr  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
23:16:45.301 - WARNING : OnPlayerEvent : GS_ExpeditionFail has not implemented PlayerAgentDeSpawned None
23:16:45.301 - OnPlayerEvent : sparngthegreatljr  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
23:16:45.301 - WARNING : OnPlayerEvent : GS_ExpeditionFail has not implemented PlayerLeftSessionHub None
23:16:45.301 - DEBUG : Player sparngthegreatljr was removed from session
23:16:45.302 - DEBUG : Closed connection with sparngthegreatljr
23:16:45.304 - MigrateSession
23:16:45.304 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
23:16:45.364 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:16:45.381 - OnMigrationStatusChange : Beeg Yoshi status changed to searchingForMigrationMaster
23:16:45.587 - WARNING : SNet > sparngthegreatljr left/is about to leave lobby!
23:16:45.611 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:16:45.611 - OnMigrationStatusChange : Beeg Yoshi status changed to searchingForMigrationMaster
23:16:45.812 - Migration : We have a unison MigrationMaster : hunchback
23:16:45.812 - Migration : JumpToState : FindMasterAndBuffer / migrationMaster
23:16:45.821 - IsEveryoneInValidState : Waiting for ozpin to pick a valid state
23:16:45.821 - IsEveryoneInValidState : Waiting for Beeg Yoshi to pick a valid state
23:16:45.845 - IsEveryoneInValidState : Waiting for ozpin to pick a valid state
23:16:45.845 - IsEveryoneInValidState : Waiting for Beeg Yoshi to pick a valid state
23:16:45.855 - IsEveryoneInValidState : Waiting for ozpin to pick a valid state
23:16:45.855 - IsEveryoneInValidState : Waiting for Beeg Yoshi to pick a valid state
23:16:45.865 - OnMigrationStatusChange : ozpin status changed to waitingForMigrationMasterToDecide
23:16:45.866 - OnMigrationStatusChange : Beeg Yoshi status changed to waitingForMigrationMasterToDecide
23:16:45.866 - Buffer :RestartLevel ID:6 levelChecksum:3931319744 == 3931319744 progressionTime:0 > -3.402823E+38
23:16:45.866 - Buffer :Migration_A ID:7 levelChecksum:3931319744 == 3931319744 progressionTime:44.77142 > 0
23:16:45.867 - Migration : ProcessMigrationEvaluationData from hunchback : vIsValid:True bTypeMigration_A bProgressTime:44.77142  :  Pings:-1/0/51/81
23:16:45.931 - Migration : ProcessMigrationEvaluationData from ozpin : vIsValid:True bTypeMigration_A bProgressTime:44.77142  :  Pings:-1/51/0/68
23:16:45.982 - Migration : ProcessMigrationEvaluationData from Beeg Yoshi : vIsValid:True bTypeMigration_A bProgressTime:44.77142  :  Pings:-1/81/68/0
23:16:56.010 - Migration : ResetFindMasterAndBufferState
23:16:56.026 - Buffer :RestartLevel ID:6 levelChecksum:3931319744 == 3931319744 progressionTime:0 > -3.402823E+38
23:16:56.026 - Buffer :Migration_A ID:7 levelChecksum:3931319744 == 3931319744 progressionTime:44.77142 > 0
23:16:56.027 - Migration : ProcessMigrationEvaluationData from hunchback : vIsValid:True bTypeMigration_A bProgressTime:44.77142  :  Pings:-1/0/51/81
23:16:56.127 - Migration : ProcessMigrationEvaluationData from ozpin : vIsValid:True bTypeMigration_A bProgressTime:44.77142  :  Pings:-1/51/0/68
23:16:56.127 - Migration : ProcessMigrationEvaluationData from Beeg Yoshi : vIsValid:True bTypeMigration_A bProgressTime:44.77142  :  Pings:-1/81/68/0
23:17:05.785 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
23:17:05.785 - Player sparngthegreatljr timed out before getting into the session
23:17:06.152 - Migration : ResetFindMasterAndBufferState
23:17:06.170 - Buffer :RestartLevel ID:6 levelChecksum:3931319744 == 3931319744 progressionTime:0 > -3.402823E+38
23:17:06.170 - Buffer :Migration_A ID:7 levelChecksum:3931319744 == 3931319744 progressionTime:44.77142 > 0
23:17:06.170 - Migration : ProcessMigrationEvaluationData from hunchback : vIsValid:True bTypeMigration_A bProgressTime:44.77142  :  Pings:-1/0/51/81
23:17:06.252 - Migration : ProcessMigrationEvaluationData from ozpin : vIsValid:True bTypeMigration_A bProgressTime:44.77142  :  Pings:-1/51/0/68
23:17:06.285 - Migration : ProcessMigrationEvaluationData from Beeg Yoshi : vIsValid:True bTypeMigration_A bProgressTime:44.77142  :  Pings:-1/81/68/0
23:17:16.313 - Migration : ResetFindMasterAndBufferState
23:17:16.329 - Buffer :RestartLevel ID:6 levelChecksum:3931319744 == 3931319744 progressionTime:0 > -3.402823E+38
23:17:16.329 - Buffer :Migration_A ID:7 levelChecksum:3931319744 == 3931319744 progressionTime:44.77142 > 0
23:17:16.330 - Migration : ProcessMigrationEvaluationData from hunchback : vIsValid:True bTypeMigration_A bProgressTime:44.77142  :  Pings:-1/0/51/81
23:17:16.396 - Migration : ProcessMigrationEvaluationData from ozpin : vIsValid:True bTypeMigration_A bProgressTime:44.77142  :  Pings:-1/51/0/68
23:17:16.448 - Migration : ProcessMigrationEvaluationData from Beeg Yoshi : vIsValid:True bTypeMigration_A bProgressTime:44.77142  :  Pings:-1/81/68/0
23:17:26.473 - Migration : ResetFindMasterAndBufferState
23:17:26.489 - Buffer :RestartLevel ID:6 levelChecksum:3931319744 == 3931319744 progressionTime:0 > -3.402823E+38
23:17:26.489 - Buffer :Migration_A ID:7 levelChecksum:3931319744 == 3931319744 progressionTime:44.77142 > 0
23:17:26.489 - Migration : ProcessMigrationEvaluationData from hunchback : vIsValid:True bTypeMigration_A bProgressTime:44.77142  :  Pings:-1/0/51/81
23:17:26.556 - Migration : ProcessMigrationEvaluationData from ozpin : vIsValid:True bTypeMigration_A bProgressTime:44.77142  :  Pings:-1/51/0/68
23:17:26.589 - Migration : ProcessMigrationEvaluationData from Beeg Yoshi : vIsValid:True bTypeMigration_A bProgressTime:44.77142  :  Pings:-1/81/68/0
23:17:28.224 - OnMigrationStatusChange : Beeg Yoshi status changed to idle
23:17:28.225 - Migration : We are not in agreement over who is MigrationMaster, going back to FindMigrationMaster
23:17:28.225 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
23:17:28.242 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:17:28.410 - WARNING : SNet > Beeg Yoshi left/is about to leave lobby!
23:17:28.410 - DEBUG : PlayerLeftLobby > Beeg Yoshi left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
23:17:28.410 -  > Mismatch > Beeg Yoshi was not in steam lobby!
23:17:28.525 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:17:28.775 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:17:29.042 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:17:29.276 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:17:29.525 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:17:29.776 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:17:30.043 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:17:30.317 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:17:30.561 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:17:30.793 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:17:31.061 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:17:31.315 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:17:31.545 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:17:31.794 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:17:32.046 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:17:32.312 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:17:32.561 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:17:32.796 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:17:33.046 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:17:33.295 - OnMigrationStatusChange : ozpin status changed to searchingForMigrationMaster
23:17:33.413 -  > Mismatch > Beeg Yoshi was not in steam lobby!
23:17:33.629 - OnApplicationQuit
