23:17:42.898 - InControl (version 1.6.17 build 9143)
23:17:42.914 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
23:17:42.915 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
23:17:42.915 - GameDataInit.Initialize
23:17:43.745 - --------- GameDataManager SETUP ------------
23:17:43.752 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
23:17:43.752 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
23:17:43.756 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
23:17:43.757 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
23:17:43.856 - GuiManager.UpdateResolution w: 1920 h: 1080
23:17:44.116 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
23:17:44.116 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
23:17:44.533 - EnemyCostManager : Costs for Normal difficulty loaded
23:17:44.543 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
23:17:44.544 - ScreenLiquidManager > disinfectionPack_Apply loaded
23:17:44.544 - ScreenLiquidManager > disinfectionStation_Apply loaded
23:17:44.544 - ScreenLiquidManager > elevatorRain loaded
23:17:44.544 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
23:17:44.544 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
23:17:44.544 - ScreenLiquidManager > infectionSweat loaded
23:17:44.544 - ScreenLiquidManager > playerBlood_BigDamage loaded
23:17:44.544 - ScreenLiquidManager > playerBlood_Downed loaded
23:17:44.544 - ScreenLiquidManager > playerBlood_SmallDamage loaded
23:17:44.545 - ScreenLiquidManager > spitterJizz loaded
23:17:44.545 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
23:17:44.546 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
23:17:44.558 - GuiManager.UpdateResolution w: 1920 h: 1080
23:17:44.559 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
23:17:44.560 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
23:17:44.642 - Steamworks.NET initilized
23:17:44.643 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
23:17:44.643 - Current steam user id: 76561198007741298 name: hunchback
23:17:44.667 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
23:17:44.670 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
23:17:44.676 - DropServerManager: Idle
23:17:44.682 - SNET is Online, Woop!
23:17:44.682 - Waiting for network.. DONE!
23:17:44.683 - PlayFabManager.OnSteamInitialized
23:17:44.884 - [163 - GetAuthSessionTicketResponse] - 10 -- k_EResultOK
23:17:45.456 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
23:17:45.457 - PlayFabManager.RefreshGlobalTitleData
23:17:45.555 - <color=purple>PlayFab.OnGetCurrentTime Friday, 23 October 2020</color>
23:17:45.840 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
23:17:45.856 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
23:17:45.886 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
23:17:45.890 - PlayFabMatchMakingManager: Requesting list of QoS servers...
23:17:45.901 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
23:17:45.901 - DropServerManager: Woke up
23:17:45.901 - DropServerManager: Making rundown progression request...
23:17:46.171 - DropServerManager: Rundown progression request completed successfully
23:17:46.172 - DropServerManager: Sleeping for 2 seconds...
23:17:46.172 - RundownManager: Got rundown progression from drop server
23:17:46.172 - CM_PageRundown_New.OnRundownProgressionFileUpdated
23:17:46.172 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:17:48.174 - DropServerManager: Idle
23:17:59.702 - CM_PageIntro.OnSkip!
23:18:05.023 - GS_Offline.OnLocalPlayerPressStart!
23:18:05.040 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
23:18:05.041 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
23:18:05.086 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:18:05.086 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:18:05.088 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
23:18:21.574 - SNet : Session reset
23:18:21.574 - Global.OnResetSession
23:18:21.574 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
23:18:21.575 - SessionGUID set to 
23:18:21.577 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
23:18:21.578 - Player hunchback was added to session
23:18:21.578 - DoCreateLobbyAndSelecteExpedition 1
23:18:21.578 - waiting for lobby..
23:18:21.592 - waiting for lobby..
23:18:21.608 - waiting for lobby..
23:18:21.623 - waiting for lobby..
23:18:21.640 - waiting for lobby..
23:18:21.657 - waiting for lobby..
23:18:21.674 - waiting for lobby..
23:18:21.691 - waiting for lobby..
23:18:21.707 - waiting for lobby..
23:18:21.724 - waiting for lobby..
23:18:21.743 - SNet_SessionHub : OnJoinedLobby 109775240989393874 True hunchback False -1
23:18:21.743 - SNet_MasterManager : SearchingForMaster
23:18:21.744 - Searching for master...
23:18:21.758 - Migration : MasterManager : hunchback owns the lobby. IsLocal:True
23:18:21.758 - SNet_MasterManager : Who's tha masta?! hunchback! hunchback!
23:18:21.758 - Whos the master? hunchback! hunchback!
23:18:21.758 - WARNING : GS_Lobby has not implemented OnMasterChanged
23:18:21.759 - SNET : OnFoundMaster > Master is Steam Key > 76561198007741298   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > hunchback : end
23:18:21.759 - DoCreateLobbyAndSelecteExpedition 2
23:18:21.759 - DoCreateLobbyAndSelecteExpedition 3
23:18:21.759 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 1
23:18:21.759 - SessionGUID set to aRxceYqUi0iTBfMxq9vymQ==
23:18:21.760 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 1 83127156 1129960503  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,1 ActiveExpeditionUniqueKey: Local_25_TierB_1</color>
23:18:21.763 - DoCreateLobbyAndSelecteExpedition 4
23:18:21.798 - SNET : MasterReplicationUpdate_Player : hunchback mode change : Unassigned InSessionHub
23:18:21.798 - SNET : OnMasterCommand : AssignSlot 0 False
23:18:21.798 - OnPlayerEvent : hunchback  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
23:18:21.844 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub OutOfSync
23:18:21.844 - SNET : OnMasterCommand : PickAvatar 0 False
23:18:21.844 - <color=green>SNET : We got character 0 assigned</color>
23:18:21.844 - IsReadyToSync : PickAvatar agent sent to hunchback
23:18:21.847 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
23:18:21.847 - <color=green>SNET : Added hunchback to PlayersInGame</color>
23:18:21.847 - OnPlayerEvent : hunchback  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
23:18:21.847 - SpawnPlayerModel, index: 0
23:18:21.849 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
23:18:21.852 - SNET : MasterReplicationUpdate_Player : hunchback mode change : OutOfSync InSessionHub_ReadyToGenerate
23:18:21.853 - <color=green>SNET : OnSessionPlayerAction : Spawning hunchback's agent!  SpawnPlayerAgent</color>
23:18:21.870 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
23:18:21.871 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
23:18:21.875 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
23:18:23.993 - SNET : OnMasterCommand : StartGeneration 0 False
23:18:23.993 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
23:18:23.993 - RundownManager: Starting new game session
23:18:23.995 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
23:18:24.001 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
23:18:24.026 - DropServerGameSession: Enqueueing new session request (sessionId: aRxceYqUi0iTBfMxq9vymQ==, rundown: Local_25, expedition: B2)
23:18:24.026 - DropServerManager: Woke up
23:18:24.026 - DropServerGameSession: Making new session request...
23:18:24.026 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub_ReadyToGenerate GeneratingLevel
23:18:24.143 - DropServerGameSession: New session request completed successfully
23:18:24.144 - DropServerManager: Sleeping for 2 seconds...
23:18:26.146 - DropServerManager: Idle
23:18:26.363 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 265445 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 265445</color>
23:18:26.363 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 83127156 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 83127156</color>
23:18:26.363 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1129960503 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1129960503</color>
23:18:26.363 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 265445 hostIDSeed: 83127156 sessionSeed: 1129960503
23:18:26.364 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 265445 HostIDSeed: 83127156 SessionSeed: 1129960503</color>
23:18:26.364 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 265445 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 265445</color>
23:18:26.365 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1129960503</color>
23:18:26.365 - >>>>>>>>>>>>> BuildFloor
23:18:26.366 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
23:18:26.367 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
23:18:26.380 - Last Batch: Setup
		 Total Time: 0.017s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

23:18:26.380 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

23:18:30.634 - Last Batch: LoadResourcesShards_Level
		 Total Time: 4.253s Frames: 245 Ticks: 4253
		 FrameTime (avg/max/ticks max): 17.7ms / 130.2ms / 130
		 Jobs (started/looped): 1 / 245
Next Batch: SetupFloor - Count: 1

23:18:30.634 - <color=#C84800>LG_SetupFloor.Build</color>
23:18:30.641 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 84 with BuildFromZoneAlias84 zoneAliasStart: 84 aliasOffset: Zone_0</color>
23:18:30.642 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 85 with BuildFromZoneAlias84 zoneAliasStart: 84 aliasOffset: Zone_1</color>
23:18:30.642 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 86 with BuildFromZoneAlias85 zoneAliasStart: 84 aliasOffset: Zone_2</color>
23:18:30.642 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 87 with BuildFromZoneAlias86 zoneAliasStart: 84 aliasOffset: Zone_3</color>
23:18:30.643 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 88 with BuildFromZoneAlias85 zoneAliasStart: 84 aliasOffset: Zone_4</color>
23:18:30.643 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 89 with BuildFromZoneAlias88 zoneAliasStart: 84 aliasOffset: Zone_5</color>
23:18:30.643 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 177 with BuildFromZoneAlias177 zoneAliasStart: 177 aliasOffset: Zone_0</color>
23:18:30.643 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 291 with BuildFromZoneAlias291 zoneAliasStart: 291 aliasOffset: Zone_0</color>
23:18:30.643 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 292 with BuildFromZoneAlias291 zoneAliasStart: 291 aliasOffset: Zone_1</color>
23:18:30.644 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 293 with BuildFromZoneAlias291 zoneAliasStart: 291 aliasOffset: Zone_2</color>
23:18:30.644 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 294 with BuildFromZoneAlias291 zoneAliasStart: 291 aliasOffset: Zone_3</color>
23:18:30.644 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 295 with BuildFromZoneAlias294 zoneAliasStart: 291 aliasOffset: Zone_4</color>
23:18:30.644 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 12

23:18:30.644 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
23:18:30.743 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:125525]</color>
23:18:30.743 - <color=#C84800> ---- ThirdLayer ---- Picked build from zone : New Game Object[SubSeed:4223]</color>
23:18:30.845 - Last Batch: GenerateZones
		 Total Time: 0.212s Frames: 6 Ticks: 200
		 FrameTime (avg/max/ticks max): 34.9ms / 43.1ms / 43
		 Jobs (started/looped): 12 / 237
Next Batch: PlaceAddonZones - Count: 0

23:18:30.845 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

23:18:30.850 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 9
Next Batch: BuildFloors - Count: 1

23:18:30.851 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

23:18:30.860 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: Areas - Count: 55

23:18:30.899 - Last Batch: Areas
		 Total Time: 0.029s Frames: 1 Ticks: 38
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 10
		 Jobs (started/looped): 54 / 1
Next Batch: Plugs - Count: 53

23:18:30.934 - Last Batch: Plugs
		 Total Time: 0.058s Frames: 2 Ticks: 36
		 FrameTime (avg/max/ticks max): 19.4ms / 28.8ms / 29
		 Jobs (started/looped): 51 / 2
Next Batch: Gates - Count: 223

23:18:31.162 - <color=#C84800>>>>>>>>>>> ZONE 85 IS IN ZonesWithBulkheadEntrance!</color>
23:18:31.177 - Last Batch: Gates
		 Total Time: 0.231s Frames: 6 Ticks: 243
		 FrameTime (avg/max/ticks max): 43.6ms / 52.2ms / 55
		 Jobs (started/looped): 217 / 6
Next Batch: AreaNames - Count: 1

23:18:31.177 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

23:18:31.177 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 3

23:18:31.177 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 0
Next Batch: TerminalDistribution - Count: 12

23:18:31.178 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE84 randomValue: 0.4699463 CourseNode index: 1 had weight: 1501 All Weights: [Count: 4] 1, 1501, 1501, 1</color>
23:18:31.178 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE84, area: AreaB ZonePlacementWeights, Start: 0 Middle: 3000 End: 0</color>
23:18:31.178 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE85 randomValue: 0.5665728 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
23:18:31.178 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE85, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:18:31.178 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE86 randomValue: 0.5665728 CourseNode index: 1 had weight: 4001 All Weights: [Count: 10] 5001, 4001, 3001, 2001, 1001, 1, 1, 1, 1, 1</color>
23:18:31.178 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE86, area: AreaB ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
23:18:31.178 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE87 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
23:18:31.179 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE87, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:18:31.179 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE88 randomValue: 0.1457125 CourseNode index: 0 had weight: 5001 All Weights: [Count: 5] 5001, 2501, 1, 1, 1</color>
23:18:31.179 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE88, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
23:18:31.179 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE89 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
23:18:31.179 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE89, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:18:31.179 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE177 randomValue: 0.3061923 CourseNode index: 1 had weight: 51 All Weights: [Count: 2] 1, 51</color>
23:18:31.179 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE177, area: AreaB ZonePlacementWeights, Start: 0 Middle: 50 End: 50</color>
23:18:31.179 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE291 randomValue: 0.5665728 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
23:18:31.179 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE291, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
23:18:31.179 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE292 randomValue: 0.5665728 CourseNode index: 1 had weight: 667.6666 All Weights: [Count: 6] 1001, 667.6666, 334.3333, 1, 1, 1</color>
23:18:31.179 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE292, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
23:18:31.179 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE293 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
23:18:31.179 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE293, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:18:31.179 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE294 randomValue: 0.5665728 CourseNode index: 3 had weight: 1 All Weights: [Count: 6] 1, 1, 1, 1, 1, 1</color>
23:18:31.179 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE294, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:18:31.180 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE295 randomValue: 0.5665728 CourseNode index: 3 had weight: 1 All Weights: [Count: 7] 1, 1, 1, 1, 1, 1, 1</color>
23:18:31.180 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE295, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:18:31.180 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: Distribution - Count: 3

23:18:31.183 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_450 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_450_terminalKey: BULKHEAD_KEY_450 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:18:31.184 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_450 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_450_terminalKey: BULKHEAD_KEY_450 (KeyItemPickup_Core) --- Zone: ZONE84, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:18:31.184 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:18:31.184 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:18:31.184 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:18:31.184 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:18:31.184 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE84 function: ResourceContainerWeak available: 27 randomValue: 0.3962902 ri: 10 had weight: 1</color>
23:18:31.184 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_ORANGE_923 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_923_terminalKey: KEY_ORANGE_923 (KeyItemPickup_Core) placementData: LocalIndex: Zone_2 ZonePlacementWeights, Start: 100 Middle: 100 End: 0</color>
23:18:31.185 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_ORANGE_923 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_923_terminalKey: KEY_ORANGE_923 (KeyItemPickup_Core) --- Zone: ZONE86, AreaCount: 10 half: 5 even: True ZonePlacementWeights, Start: 100 Middle: 100 End: 0</color>
23:18:31.185 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
23:18:31.185 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8 MiddleMul: 0.2 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
23:18:31.185 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6 MiddleMul: 0.4 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
23:18:31.185 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.4 MiddleMul: 0.6 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
23:18:31.185 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.2 MiddleMul: 0.8 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
23:18:31.185 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0 MiddleMul: 0.8 EndMul: 0.2 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 81</color>
23:18:31.185 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.6 EndMul: 0.4 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 61</color>
23:18:31.185 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.4 EndMul: 0.6 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 41</color>
23:18:31.185 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.2 EndMul: 0.8 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 21</color>
23:18:31.185 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 1</color>
23:18:31.185 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE86 function: ResourceContainerWeak available: 32 randomValue: 0.1582782 ri: 2 had weight: 101</color>
23:18:31.186 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE84 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
23:18:31.186 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE84, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:18:31.186 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE87 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
23:18:31.186 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE87, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:18:31.186 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE85 m_isWardenObjectiveGatherItem: False</color>
23:18:31.186 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE86 m_isWardenObjectiveGatherItem: False</color>
23:18:31.186 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE86 m_isWardenObjectiveGatherItem: False</color>
23:18:31.186 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE86 m_isWardenObjectiveGatherItem: False</color>
23:18:31.186 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: CentralPowerGeneratorCluster_4_R4</color>
23:18:31.188 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 4] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 4] 131, 131, 131, 131 spawnZones: [Count: 4] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
23:18:31.188 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE87 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:18:31.188 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 131</color>
23:18:31.188 - Increment placementDataIndex to 1
23:18:31.188 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE86 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:18:31.188 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 131</color>
23:18:31.188 - Increment placementDataIndex to 2
23:18:31.188 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE88 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:18:31.188 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 131</color>
23:18:31.188 - Increment placementDataIndex to 3
23:18:31.188 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE89 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:18:31.188 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 131</color>
23:18:31.189 - RESET placementDataIndex to 0
23:18:31.197 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_187 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_187_terminalKey: BULKHEAD_KEY_187 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:18:31.197 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_187 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_187_terminalKey: BULKHEAD_KEY_187 (KeyItemPickup_Core) --- Zone: ZONE177, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:18:31.197 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:18:31.198 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:18:31.198 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE177 function: ResourceContainerWeak available: 10 randomValue: 0.2205258 ri: 2 had weight: 1</color>
23:18:31.198 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_854 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_854_terminalKey: BULKHEAD_KEY_854 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:18:31.198 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_854 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_854_terminalKey: BULKHEAD_KEY_854 (KeyItemPickup_Core) --- Zone: ZONE177, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:18:31.198 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:18:31.198 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:18:31.198 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE177 function: ResourceContainerWeak available: 10 randomValue: 0.8017467 ri: 8 had weight: 1</color>
23:18:31.199 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: SpecialTerminalCommand_B2</color>
23:18:31.199 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_0, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
23:18:31.199 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: SpecialTerminalCommand in zone: 177, Area: 30_Area C (LevelGeneration.LG_Area)</color>
23:18:31.199 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE292 m_isWardenObjectiveGatherItem: False</color>
23:18:31.199 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE292 m_isWardenObjectiveGatherItem: False</color>
23:18:31.199 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE294 m_isWardenObjectiveGatherItem: False</color>
23:18:31.199 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE295 m_isWardenObjectiveGatherItem: False</color>
23:18:31.200 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - ThirdLayer: Gather_OSIPs_6</color>
23:18:31.200 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 9] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 9] 150, 150, 150, 150, 150, 150, 150, 150, 150 spawnZones: [Count: 9] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
23:18:31.200 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE292 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:18:31.200 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
23:18:31.200 - Increment placementDataIndex to 1
23:18:31.200 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE293 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:18:31.200 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
23:18:31.200 - Increment placementDataIndex to 2
23:18:31.200 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE294 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:18:31.200 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
23:18:31.200 - Increment placementDataIndex to 3
23:18:31.201 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE295 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:18:31.201 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
23:18:31.201 - Increment placementDataIndex to 4
23:18:31.201 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE295 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 2 spawnedInZoneCount: 1</color>
23:18:31.201 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
23:18:31.201 - Increment placementDataIndex to 5
23:18:31.201 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE292 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:18:31.201 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
23:18:31.201 - Increment placementDataIndex to 6
23:18:31.201 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE293 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:18:31.201 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
23:18:31.201 - Increment placementDataIndex to 7
23:18:31.201 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE295 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:18:31.202 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
23:18:31.202 - Increment placementDataIndex to 8
23:18:31.202 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE295 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 2 spawnedInZoneCount: 1</color>
23:18:31.202 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
23:18:31.202 - RESET placementDataIndex to 0
23:18:31.202 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE87 m_isWardenObjectiveGatherItem: True</color>
23:18:31.202 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE86 m_isWardenObjectiveGatherItem: True</color>
23:18:31.202 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE88 m_isWardenObjectiveGatherItem: True</color>
23:18:31.202 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE89 m_isWardenObjectiveGatherItem: True</color>
23:18:31.202 - Last Batch: Distribution
		 Total Time: 0.034s Frames: 1 Ticks: 23
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 9
		 Jobs (started/looped): 145 / 1
Next Batch: FunctionMarkers - Count: 12

23:18:31.207 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2650_terminalKey: BULKHEAD_DC_866
23:18:31.231 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_450 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_450_terminalKey: BULKHEAD_KEY_450 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_188</color>
23:18:31.279 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: 
23:18:31.280 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:18:31.280 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_194
23:18:31.281 - Spawning generator at alignIndex: 7
23:18:31.281 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:18:31.282 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_214
23:18:31.282 - Spawning generator at alignIndex: 2
23:18:31.282 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:18:31.283 - WardenObjectiveManager.RegisterObjectiveItemForCollection 3 item: GENERATOR_812
23:18:31.283 - Spawning generator at alignIndex: 4
23:18:31.284 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:18:31.284 - WardenObjectiveManager.RegisterObjectiveItemForCollection 4 item: GENERATOR_932
23:18:31.284 - Spawning generator at alignIndex: 4
23:18:31.323 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_ORANGE_923 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_923_terminalKey: KEY_ORANGE_923 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_634</color>
23:18:31.323 - Transition done!
23:18:31.418 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:3279_terminalKey: BULKHEAD_DC_277
23:18:31.691 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_187 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_187_terminalKey: BULKHEAD_KEY_187 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_903</color>
23:18:31.698 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_854 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_854_terminalKey: BULKHEAD_KEY_854 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_564</color>
23:18:31.723 - <color=#C84800>LG_ComputerTerminal.Setup, Special Terminal Command is SETUP on this terminal!</color>
23:18:31.811 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_953</color>
23:18:31.811 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1952247296 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:18:31.811 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:18:31.848 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_989</color>
23:18:31.848 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1736357504 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:18:31.849 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:18:31.973 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_465</color>
23:18:31.973 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1222465024 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:18:31.974 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:18:32.007 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_848</color>
23:18:32.007 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1277887488 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:18:32.007 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:18:32.051 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_112</color>
23:18:32.051 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1567510528 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:18:32.051 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:18:32.176 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_671</color>
23:18:32.177 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1020603584 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:18:32.177 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:18:32.198 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_633</color>
23:18:32.199 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1150422784 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:18:32.199 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:18:32.241 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_852</color>
23:18:32.241 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 2103693056 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:18:32.241 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:18:32.244 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_218</color>
23:18:32.245 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1665688064 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:18:32.245 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:18:32.283 - Last Batch: FunctionMarkers
		 Total Time: 1.068s Frames: 28 Ticks: 1081
		 FrameTime (avg/max/ticks max): 38.7ms / 78.6ms / 80
		 Jobs (started/looped): 12 / 592
Next Batch: FunctionMarkerLeftovers - Count: 12

23:18:32.370 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.075s Frames: 2 Ticks: 87
		 FrameTime (avg/max/ticks max): 23.8ms / 37.5ms / 38
		 Jobs (started/looped): 10 / 2
Next Batch: Markers - Count: 1

23:18:32.647 - Last Batch: Markers
		 Total Time: 0.305s Frames: 9 Ticks: 277
		 FrameTime (avg/max/ticks max): 32.5ms / 42.8ms / 38
		 Jobs (started/looped): 0 / 369
Next Batch: PrefabSpawners - Count: 32842

23:18:34.142 - Last Batch: PrefabSpawners
		 Total Time: 1.472s Frames: 39 Ticks: 1495
		 FrameTime (avg/max/ticks max): 36.3ms / 83.8ms / 85
		 Jobs (started/looped): 32842 / 32712
Next Batch: LateMarkerCleanup - Count: 0

23:18:34.143 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

23:18:34.143 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

23:18:34.490 - Engine Started
23:18:35.520 - Last Batch: LateGeomorphScan
		 Total Time: 1.394s Frames: 20 Ticks: 1377
		 FrameTime (avg/max/ticks max): 76.6ms / 81.6ms / 82
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 6

23:18:35.524 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

23:18:35.739 - CollectNavMeshSources : From 19 roots and 223052 possible sources, 58067 vas valid
23:18:35.739 - CollectNavMeshSources : NotStatic:0 NotActive:2922
23:18:35.739 - CollectNavMeshSources : WrongLayer:7631 NoCollider:157354 WasTrigger:0 MissingMesh:0 BadColliderType:0
23:18:35.740 - NavmeshUtils.NavMeshSourceCollector : 58067 valid NavMesh sources found!
23:18:37.663 - ---------------------------------------------------------
23:18:37.663 - Navmesh done! time: 2.111748
23:18:37.663 - ---------------------------------------------------------
23:18:37.663 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 1.939s Frames: 26 Ticks: 2139
		 FrameTime (avg/max/ticks max): 35.3ms / 333.3ms / 576
		 Jobs (started/looped): 1 / 5639424
Next Batch: AIGraph_Prepare - Count: 19

23:18:37.832 - Last Batch: AIGraph_Prepare
		 Total Time: 0.206s Frames: 3 Ticks: 169
		 FrameTime (avg/max/ticks max): 32.5ms / 49.1ms / 36
		 Jobs (started/looped): 16 / 3
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

23:18:38.209 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.378s Frames: 11 Ticks: 377
		 FrameTime (avg/max/ticks max): 34.6ms / 36.7ms / 36
		 Jobs (started/looped): 1 / 353724
Next Batch: LadderAIGNodes - Count: 91

23:18:38.222 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 13
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 91 / 0
Next Batch: AIGraph_LinkGates - Count: 71

23:18:38.229 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 71 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

23:18:38.229 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 42

23:18:38.230 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 42

23:18:38.230 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGraph_Start - Count: 19

23:18:38.231 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 55

23:18:38.305 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.097s Frames: 3 Ticks: 74
		 FrameTime (avg/max/ticks max): 26.7ms / 32.8ms / 32
		 Jobs (started/looped): 53 / 317
Next Batch: AIGraph_ScoreNodeClusters - Count: 55

23:18:38.319 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.000s Frames: 0 Ticks: 13
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 55 / 0
Next Batch: AIGraph_End - Count: 19

23:18:38.319 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 71

23:18:38.319 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 71 / 71
Next Batch: FunctionMarkerFallback - Count: 14

23:18:38.319 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2650_terminalKey: BULKHEAD_DC_866_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
23:18:38.320 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_175_itemKey:SEC_DOOR_175_code:dine (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
23:18:38.320 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_175_itemKey:SEC_DOOR_175_code:dine
23:18:38.321 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_866
23:18:38.321 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_740_itemKey:SEC_DOOR_740_code:clan (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
23:18:38.321 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_740_itemKey:SEC_DOOR_740_code:clan
23:18:38.321 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_866
23:18:38.327 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:3279_terminalKey: BULKHEAD_DC_277_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
23:18:38.328 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_857_itemKey:SEC_DOOR_857_code:vice (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
23:18:38.328 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_857_itemKey:SEC_DOOR_857_code:vice
23:18:38.328 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_277
23:18:38.329 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 14 / 0
Next Batch: SetGateTraversableFromStart - Count: 71

23:18:38.342 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.034s Frames: 1 Ticks: 13
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 70 / 72
Next Batch: Ladders - Count: 91

23:18:38.393 - Last Batch: Ladders
		 Total Time: 0.040s Frames: 1 Ticks: 51
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 90 / 1
Next Batch: DoorLocks - Count: 12

23:18:38.688 - Last Batch: DoorLocks
		 Total Time: 0.294s Frames: 3 Ticks: 295
		 FrameTime (avg/max/ticks max): 107.6ms / 187.0ms / 187
		 Jobs (started/looped): 9 / 3
Next Batch: Resources - Count: 1

23:18:38.688 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

23:18:38.688 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticEnemiesPlacement - Count: 12

23:18:38.830 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.142s Frames: 4 Ticks: 142
		 FrameTime (avg/max/ticks max): 32.4ms / 36.6ms / 36
		 Jobs (started/looped): 19 / 60
Next Batch: Culling_Nodes - Count: 55

23:18:38.987 - Last Batch: Culling_Nodes
		 Total Time: 0.167s Frames: 5 Ticks: 156
		 FrameTime (avg/max/ticks max): 32.4ms / 34.4ms / 35
		 Jobs (started/looped): 50 / 5
Next Batch: Culling_Portals - Count: 88

23:18:38.987 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 88 / 0
Next Batch: Culling_Cullers - Count: 340

23:18:38.995 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 340 / 0
Next Batch: Culling_Lights - Count: 55

23:18:39.375 - Last Batch: Culling_Lights
		 Total Time: 0.376s Frames: 11 Ticks: 380
		 FrameTime (avg/max/ticks max): 32.8ms / 37.1ms / 37
		 Jobs (started/looped): 44 / 11
Next Batch: Culling_NodeInstanceSearch - Count: 55

23:18:39.611 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.243s Frames: 8 Ticks: 237
		 FrameTime (avg/max/ticks max): 30.8ms / 31.8ms / 31
		 Jobs (started/looped): 55 / 2977
Next Batch: Culling_NodeClusterJobs - Count: 12

23:18:39.996 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.374s Frames: 10 Ticks: 385
		 FrameTime (avg/max/ticks max): 49.2ms / 106.4ms / 105
		 Jobs (started/looped): 67 / 1353372
Next Batch: Culling_Cleanup - Count: 55

23:18:39.996 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 55 / 0
Next Batch: Culling_GatherLightCulling - Count: 591

23:18:40.010 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.029s Frames: 1 Ticks: 14
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 2
		 Jobs (started/looped): 590 / 1
Next Batch: Culling_TrimPortalLists - Count: 56

23:18:40.052 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.029s Frames: 1 Ticks: 42
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 17
		 Jobs (started/looped): 56 / 264134
Next Batch: ZoneLights - Count: 13

23:18:40.272 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
23:18:40.272 - Last Batch: ZoneLights
		 Total Time: 0.104s Frames: 3 Ticks: 220
		 FrameTime (avg/max/ticks max): 28.1ms / 35.7ms / 38
		 Jobs (started/looped): 10 / 3
Next Batch: GenerateNavigationInfo - Count: 3

23:18:40.629 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.474s Frames: 2 Ticks: 357
		 FrameTime (avg/max/ticks max): 75.5ms / 140.9ms / 352
		 Jobs (started/looped): 56 / 2
Next Batch: DisplayNavigationInfo - Count: 65

23:18:40.663 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.029s Frames: 1 Ticks: 34
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 25
		 Jobs (started/looped): 64 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 0

23:18:40.663 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

23:18:40.726 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.064s Frames: 2 Ticks: 63
		 FrameTime (avg/max/ticks max): 19.8ms / 29.6ms / 34
		 Jobs (started/looped): 17 / 2
Next Batch: LateRuntimeOptimizations - Count: 19

23:18:40.834 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.106s Frames: 3 Ticks: 108
		 FrameTime (avg/max/ticks max): 28.9ms / 35.4ms / 36
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 12

23:18:40.836 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 76 / 0
Next Batch: FixColliders - Count: 0

23:18:40.836 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

23:18:40.836 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

23:18:40.836 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

23:18:40.837 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
23:18:40.837 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

23:18:40.837 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 3

23:18:40.845 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 58 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

23:18:40.845 - Factory Done : Last build: Culling_PrepForInlevel
23:18:40.845 - Factory : Built in 14.27482 seconds
23:18:40.846 - BUILDER : BuildDone
23:18:40.846 - >>>>>>>> GS_Generating.OnBuilderDone
23:18:40.846 - Builder.CombinedCheckSum.Checksum: 13336504858654532005
23:18:40.846 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
23:18:40.847 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_03(Clone)_0 (ElevatorShaftLanding)
23:18:40.860 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
23:18:40.860 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
23:18:40.861 - SNET : MasterReplicationUpdate_Player : hunchback mode change : GeneratingLevel ReadyToStartPlaying
23:18:40.861 - SNET : OnMasterCommand : StartPlaying 0 False
23:18:40.861 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
23:18:40.864 - SNET : MasterReplicationUpdate_Player : hunchback mode change : ReadyToStartPlaying Playing
23:18:41.044 - Detecting that the player has entered a new layer
23:18:41.044 - WardenObjectiveManager, entered a new layer: MainLayer
23:18:41.044 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
23:18:41.045 - ShowSubObjectiveIfNew, last obj:  newSubObj: Find <color=orange>4</color> Power Cells and bring them to the Central Generator Cluster in <color=orange>ZONE85</color>
23:19:03.101 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
23:19:03.116 - SNET : OnMasterCommand : StartPlaying 0 False
23:19:03.117 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
23:19:03.118 - <color=green>SNET : PlayerLocal(Clone)_32768 : hunchback exits PLOC_InElevator, replicator key: 32768</color>
23:19:03.118 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:19:03.121 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Power Cells and use them to power up the Generator Cluster
23:19:20.871 - ERROR : TODO : ES_JUMP does not capture to buffer. Scout_GeneratedPrefab(Clone)_32909
23:20:27.186 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:20:28.270 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:21:00.887 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:21:20.890 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:21:40.893 - ERROR : TODO : ES_JUMP does not capture to buffer. Scout_GeneratedPrefab(Clone)_32909
23:21:45.130 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:21:49.701 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:22:00.896 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:22:03.131 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
23:22:03.131 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:22:03.132 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Generators Online: <color=orange>0</color> / <color=orange>4</color>
23:22:20.900 - WARNING : replaced duplicate entry for Consumable_GlowStick_Pickup(Clone)! 76561198007741298
23:22:23.751 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:22:24.368 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:22:40.903 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:23:00.905 - WARNING : replaced duplicate entry for Consumable_GlowStick_Pickup(Clone)! 76561198007741298
23:23:17.104 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:23:17.789 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:23:20.909 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:23:40.911 - WARNING : replaced duplicate entry for Consumable_GlowStick_Pickup(Clone)! 76561198007741298
23:23:57.795 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: MainLayer
23:23:57.796 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
23:24:00.915 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:24:03.133 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000213 returning: Time_5 minutesToNext: 10
23:24:20.917 - WARNING : replaced duplicate entry for Consumable_GlowStick_Pickup(Clone)! 76561198007741298
23:24:40.919 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:25:00.924 - WARNING : replaced duplicate entry for Consumable_GlowStick_Pickup(Clone)! 76561198007741298
23:25:20.926 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:25:40.930 - WARNING : replaced duplicate entry for Consumable_GlowStick_Pickup(Clone)! 76561198007741298
23:26:00.934 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:26:01.216 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:26:04.453 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:26:05.720 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:26:11.293 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:26:20.937 - WARNING : replaced duplicate entry for Consumable_GlowStick_Pickup(Clone)! 76561198007741298
23:26:28.660 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:26:30.161 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:26:40.940 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:26:58.106 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:26:58.722 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:27:20.945 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:27:28.237 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:27:29.119 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:27:40.949 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:28:00.952 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:28:02.518 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:28:03.504 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:28:06.824 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:28:08.108 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:28:15.101 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: SecondaryLayer
23:28:15.101 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
23:28:15.101 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:28:15.101 - OBJECTIVE DISCOVERED!
23:28:15.102 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Discovered
23:28:15.115 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Discovered)
23:28:15.115 - DropServerManager: Woke up
23:28:15.115 - DropServerGameSession: Making layer progression request...
23:28:15.482 - DropServerGameSession: Layer progression request completed successfully
23:28:15.482 - DropServerManager: Sleeping for 2 seconds...
23:28:17.483 - DropServerManager: Idle
23:28:20.955 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:28:29.847 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
23:28:33.166 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST CELL
23:28:33.167 - ShowInventory, param1: cell param2: 
23:28:44.110 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY CELL_698
23:28:44.111 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:28:44.111 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
23:28:44.111 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:28:50.501 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:28:50.950 - PlayerChatManager: Open chat window
23:28:50.951 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
23:28:50.951 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
23:28:52.853 - PlayerChatManager: DoSendChatMessage, got message: 89
23:28:52.853 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
23:28:52.853 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:28:54.238 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
23:29:00.962 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:29:05.315 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY CELL_126
23:29:05.315 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:29:05.465 - Sending m_terminal.SyncID: 1 command: EmptyLine inputString: 
23:29:16.627 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY CELL_537
23:29:16.627 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:29:20.965 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:29:25.836 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY CELL_569
23:29:25.836 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:29:31.141 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:29:32.108 - PlayerChatManager: Open chat window
23:29:32.109 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
23:29:32.109 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
23:29:39.984 - PlayerChatManager: DoSendChatMessage, got message: 86,87,89
23:29:39.984 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
23:29:39.984 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:29:40.969 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:29:58.802 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:29:59.518 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:30:00.971 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:30:20.976 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:30:40.444 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:30:40.976 - ES_ClimbLadder does not capture to buffer
23:30:40.977 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:30:43.562 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:30:50.053 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
23:30:58.795 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST BULKHEAD
23:30:58.795 - ShowInventory, param1: bulkhead param2: 
23:31:00.981 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:31:11.607 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY BULKHEAD_KEY_450
23:31:17.129 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:31:17.480 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:31:20.984 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:31:22.802 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:31:23.819 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
23:31:36.815 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING BULKHEAD_KEY_450
23:31:40.987 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:31:42.222 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:32:00.989 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:32:20.993 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:32:40.995 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:32:57.127 - LG_Layer - MainLayer LG_BulkheadDoorController_Core key inserted
23:32:57.128 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:2650_terminalKey: BULKHEAD_DC_866_func:BulkheadDoorController_funcWasSpawned:True
23:33:00.999 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:33:21.002 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:33:41.006 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:33:50.131 - LG_Layer - MainLayer Scan to layer is done! Layer: MainLayer
23:33:50.132 - CPUID_1 ChainedPuzzleInstance.MasterDeactivate
23:33:50.132 - CPUID_2 ChainedPuzzleInstance.MasterDeactivate
23:33:50.132 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE85</color> UNLOCKED
23:33:50.133 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
23:33:50.133 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2650_terminalKey: BULKHEAD_DC_866_func:BulkheadDoorController_funcWasSpawned:True
23:34:01.008 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:34:03.141 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00038 returning: Time_15 minutesToNext: 15
23:34:20.911 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
23:34:20.911 - LG_SecurityDoor_Locks, activates chained puzzle from master
23:34:21.012 - ERROR : TODO : ES_JUMP does not capture to buffer. Scout_GeneratedPrefab(Clone)_32909
23:34:21.013 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:34:32.209 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
23:34:41.011 - ERROR : TODO : ES_JUMP does not capture to buffer. Scout_GeneratedPrefab(Clone)_32909
23:34:41.012 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:34:58.815 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
23:35:01.019 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:35:16.802 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
23:35:16.802 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
23:35:21.020 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:35:41.023 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:35:53.220 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:35:54.587 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:36:01.028 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:36:16.193 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
23:36:20.680 - Sending m_terminal.SyncID: 2 command: ShowList inputString: LIST ZONE_85
23:36:20.680 - ShowInventory, param1: zone_85 param2: 
23:36:20.681 - Warning: item: Generator_Slot_a(Clone)_terminalKey: GENERATOR_932 (LevelGeneration.LG_GenericTerminalItem) key: GENERATOR_932 does not have a SpawnNode
23:36:20.681 - Warning: item: Generator_Slot_a(Clone)_terminalKey: GENERATOR_812 (LevelGeneration.LG_GenericTerminalItem) key: GENERATOR_812 does not have a SpawnNode
23:36:20.681 - Warning: item: Generator_Slot_a(Clone)_terminalKey: GENERATOR_214 (LevelGeneration.LG_GenericTerminalItem) key: GENERATOR_214 does not have a SpawnNode
23:36:20.681 - Warning: item: Generator_Slot_a(Clone)_terminalKey: GENERATOR_194 (LevelGeneration.LG_GenericTerminalItem) key: GENERATOR_194 does not have a SpawnNode
23:36:21.032 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:36:36.980 - Sending m_terminal.SyncID: 2 command: Ping inputString: PING GENERATOR_CLUSTER_114
23:36:41.035 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:36:42.285 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:37:01.037 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:37:21.041 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:37:41.041 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:38:01.045 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:38:21.049 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:38:41.052 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:38:50.876 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:38:53.097 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:39:01.056 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:39:21.059 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:39:37.692 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
23:39:41.063 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:39:45.432 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:39:47.101 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:39:52.774 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
23:39:56.860 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:39:59.579 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:40:01.064 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:40:20.133 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
23:40:20.134 - LG_SecurityDoor_Locks, activates chained puzzle from master
23:40:21.070 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:40:30.778 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
23:40:33.864 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
23:40:40.872 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
23:40:40.872 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
23:40:41.073 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:41:01.074 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:41:17.591 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:41:19.041 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:41:21.077 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:41:41.081 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:42:01.083 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:42:21.087 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:44:58.059 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32768 : hunchback (Player.PlayerAgent)
23:45:00.461 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32768 : hunchback (Player.PlayerAgent)
23:45:04.547 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32768 : hunchback (Player.PlayerAgent)
23:45:54.697 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:45:55.614 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:46:21.125 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:46:41.129 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:47:01.130 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:47:21.133 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:47:31.376 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:47:32.278 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:47:41.137 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:48:01.140 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:48:21.143 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:48:41.146 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:49:01.147 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:49:03.151 - GetCurrentTimeInLevelEnum, minutesElapsed: 30.00052 returning: Time_30 minutesToNext: 15
23:49:15.028 - GlueGunProjectile landing on an enemy collider with no IGlueTarget. (should be damageLimb or weakspotDamageBase) GO: LeftLowerLeg
23:49:21.151 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:49:41.154 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:50:01.158 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:50:21.162 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
23:50:41.166 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:50:44.504 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 ObjectiveType: CentralGeneratorCluster
23:50:44.504 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 inLayer: MainLayer
23:50:44.504 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:50:44.504 - ShowSubObjectiveIfNew, last obj:  newSubObj: Generators Online: <color=orange>0</color> / <color=orange>4</color>
23:51:01.169 - WARNING : replaced duplicate entry for Consumable_LockMelter_Pickup(Clone)! 76561198007741298
23:51:13.314 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
23:51:13.314 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 ObjectiveType: CentralGeneratorCluster
23:51:13.315 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 inLayer: MainLayer
23:51:13.315 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:51:13.315 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Generators Online: <color=orange>1</color> / <color=orange>4</color>
23:51:13.315 - LG_PowerGeneratorCluster.powerGenerator.OnSyncStatusChanged! status: Powered
23:51:13.316 - SetFogStep: 0 dataId: 51 trans time: 15 got data: Fog_light_inverted_high4_FG2
23:51:13.316 - PowerCell inserted, all generators done? False
23:51:21.172 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:51:21.305 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:51:22.856 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:51:28.346 - Transition done!
23:51:41.175 - WARNING : replaced duplicate entry for Consumable_LockMelter_Pickup(Clone)! 76561198007741298
23:52:01.177 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:52:21.181 - WARNING : replaced duplicate entry for Consumable_LockMelter_Pickup(Clone)! 76561198007741298
23:52:41.183 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:53:01.186 - WARNING : replaced duplicate entry for Consumable_LockMelter_Pickup(Clone)! 76561198007741298
23:53:18.771 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:53:19.872 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:53:21.191 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:53:24.893 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:53:25.610 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:53:41.194 - WARNING : replaced duplicate entry for Consumable_LockMelter_Pickup(Clone)! 76561198007741298
23:54:01.196 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:54:07.003 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
23:54:18.397 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:54:21.200 - WARNING : replaced duplicate entry for Consumable_GlowStick_Pickup(Clone)! 76561198007741298
23:54:25.537 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:54:37.816 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:54:40.051 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:54:41.204 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:55:01.207 - WARNING : replaced duplicate entry for Consumable_GlowStick_Pickup(Clone)! 76561198007741298
23:55:06.327 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:55:07.144 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:55:21.209 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:55:41.211 - WARNING : replaced duplicate entry for Consumable_GlowStick_Pickup(Clone)! 76561198007741298
23:56:01.215 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:56:21.218 - WARNING : replaced duplicate entry for Consumable_GlowStick_Pickup(Clone)! 76561198007741298
23:56:41.222 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:57:01.226 - WARNING : replaced duplicate entry for Consumable_GlowStick_Pickup(Clone)! 76561198007741298
23:57:21.229 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:57:41.232 - WARNING : replaced duplicate entry for Consumable_GlowStick_Pickup(Clone)! 76561198007741298
23:58:01.234 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:58:21.238 - WARNING : replaced duplicate entry for Consumable_GlowStick_Pickup(Clone)! 76561198007741298
23:58:33.617 - DEBUG : SNet > Nathesium joined lobby!
23:58:33.617 - SNet_SessionHub : OnJoinedLobby 109775240989393874 False Nathesium False -1
23:58:34.701 - DEBUG : OnSlaveQuestion from Nathesium WantsToJoin
23:58:34.701 - Player Nathesium was added to session
23:58:34.701 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to Nathesium
23:58:34.768 - OnPlayerEvent : Nathesium  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:58:34.768 - <color=purple>OnPlayerGameStateChange : Nathesium Lobby</color>
23:58:34.769 - OnMigrationStatusChange : Nathesium status changed to idle
23:58:34.769 - SNET : MasterReplicationUpdate_Player : Nathesium mode change : Unassigned InSessionHub
23:58:34.769 - SendMasterCommand to Nathesium type: AssignSlot refA: 1
23:58:34.801 - <color=purple>OnPlayerGameStateChange : Nathesium Lobby</color>
23:58:34.851 - OnPlayerEvent : Nathesium  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
23:58:34.851 - SNET : MasterReplicationUpdate_Player : Nathesium mode change : InSessionHub OutOfSync
23:58:34.851 - SendMasterCommand to Nathesium type: PickAvatar refA: 1
23:58:34.851 - IsReadyToSync : PickAvatar agent sent to Nathesium
23:58:35.917 - <color=green>SNET : OnSessionPlayerAction : Spawning Nathesium's agent!  SpawnPlayerAgent</color>
23:58:35.957 - SpawnPlayerModel, index: 1
23:58:35.960 - OnPlayerEvent : Nathesium  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
23:58:46.012 - SendMasterCommand to Nathesium type: StartGeneration_Dropin refA: 0
23:58:47.012 - SendMasterCommand to Nathesium type: StartGeneration_Dropin refA: 0
23:58:48.014 - SendMasterCommand to Nathesium type: StartGeneration_Dropin refA: 0
23:58:48.881 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:58:49.014 - SendMasterCommand to Nathesium type: StartGeneration_Dropin refA: 0
23:58:50.016 - SendMasterCommand to Nathesium type: StartGeneration_Dropin refA: 0
23:58:51.016 - SendMasterCommand to Nathesium type: StartGeneration_Dropin refA: 0
23:58:52.018 - SendMasterCommand to Nathesium type: StartGeneration_Dropin refA: 0
23:58:53.019 - SendMasterCommand to Nathesium type: StartGeneration_Dropin refA: 0
23:58:53.503 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:58:54.020 - SendMasterCommand to Nathesium type: StartGeneration_Dropin refA: 0
23:58:54.337 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
23:58:54.903 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
23:58:54.904 - UpdateMigrationSend : Sending Migration_A
23:58:55.036 - SendMasterCommand to Nathesium type: StartGeneration_Dropin refA: 0
23:58:56.037 - SendMasterCommand to Nathesium type: StartGeneration_Dropin refA: 0
23:58:57.039 - SendMasterCommand to Nathesium type: StartGeneration_Dropin refA: 0
23:58:58.055 - SendMasterCommand to Nathesium type: StartGeneration_Dropin refA: 0
23:58:59.057 - SendMasterCommand to Nathesium type: StartGeneration_Dropin refA: 0
23:59:00.057 - SendMasterCommand to Nathesium type: StartGeneration_Dropin refA: 0
23:59:01.058 - SendMasterCommand to Nathesium type: StartGeneration_Dropin refA: 0
23:59:01.375 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:59:02.062 - SendMasterCommand to Nathesium type: StartGeneration_Dropin refA: 0
23:59:03.063 - SendMasterCommand to Nathesium type: StartGeneration_Dropin refA: 0
23:59:04.064 - SendMasterCommand to Nathesium type: StartGeneration_Dropin refA: 0
23:59:05.065 - SendMasterCommand to Nathesium type: StartGeneration_Dropin refA: 0
23:59:06.066 - SendMasterCommand to Nathesium type: StartGeneration_Dropin refA: 0
23:59:07.066 - SendMasterCommand to Nathesium type: StartGeneration_Dropin refA: 0
23:59:08.001 - SNET : MasterReplicationUpdate_Player : Nathesium mode change : OutOfSync GeneratingLevel_DropIn
23:59:08.017 - <color=purple>OnPlayerGameStateChange : Nathesium Generating</color>
23:59:19.679 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:59:23.799 - <color=purple>OnPlayerGameStateChange : Nathesium ReadyToStopElevatorRide</color>
23:59:23.799 - SNET : MasterReplicationUpdate_Player : Nathesium mode change : GeneratingLevel_DropIn GeneratingLevelDone_DropIn
23:59:23.800 - SNET : OnMasterCommand : PauseForSync 0 False
23:59:23.800 - GS_InLevel has no implementation for PauseForSync
23:59:23.800 - SendMasterCommand to Nathesium type: ReceivingSync_Dropin refA: 0
23:59:23.800 - StartRecall with Nathesium > SyncProcessState:InProcess_HardSync BufferType:DropIn
23:59:23.801 - WARNING : replaced duplicate entry for Consumable_GlowStick_Pickup(Clone)! 76561198007741298
23:59:23.829 - <color=green>SNET : OnSessionPlayerAction : Spawning Nathesium's agent!  SpawnPlayerAgent_Reconstruct</color>
23:59:23.829 - Nathesium Attempted reconstruct for player spawn. Position:(-50.5, -6.0, 214.5) foundValidSession:False plocState:Stand
23:59:23.830 - On despawn! PlayerSynced(Clone)_33115 : Nathesium
23:59:23.830 - <color=green>SNET : PlayerSynced(Clone)_33115 : Nathesium exits PLOC_InElevator, replicator key: 33115</color>
23:59:23.831 - OnPlayerEvent : Nathesium  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
23:59:23.871 - OnPlayerEvent : Nathesium  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
23:59:23.887 - SNET : MasterReplicationUpdate_Player : hunchback mode change : Playing ReadyToStartPlaying
23:59:23.888 - SNET : OnMasterCommand : StartPlaying 0 False
23:59:23.888 - GS_InLevel has no implementation for StartPlaying
23:59:23.888 - SNET : MasterReplicationUpdate_Player : Nathesium mode change : GeneratingLevelDone_DropIn ReceivingSync_Dropin
23:59:23.888 - Nathesium : ReceivingSync_Dropin
23:59:23.899 - SNET : MasterReplicationUpdate_Player : hunchback mode change : ReadyToStartPlaying Playing
23:59:24.714 - <color=purple>OnPlayerGameStateChange : Nathesium InLevel</color>
23:59:24.715 - SNET : MasterReplicationUpdate_Player : Nathesium mode change : ReceivingSync_Dropin ReadyToStartPlaying_Dropin
23:59:24.715 - SendMasterCommand to Nathesium type: StartPlaying refA: 0
23:59:24.747 - <color=green>SNET : Added Nathesium to PlayersInGame</color>
23:59:24.748 - OnPlayerEvent : Nathesium  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
23:59:24.750 - <color=purple>OnPlayerGameStateChange : Nathesium InLevel</color>
23:59:24.774 - OnMigrationStatusChange : Nathesium status changed to idle
23:59:24.848 - OnPlayerEvent : Nathesium  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:59:25.715 - SNET : MasterReplicationUpdate_Player : Nathesium mode change : ReadyToStartPlaying_Dropin Playing
23:59:26.850 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:59:28.438 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:59:34.525 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:01:19.295 -  Close! 
00:01:24.601 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:01:39.315 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_593! 76561198007741298
00:01:39.316 - UpdateMigrationSend : Sending Migration_B
00:01:58.186 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:03:44.659 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:03:46.610 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:03:59.925 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:04:03.010 -  Close! 
00:04:03.077 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST TURBINE
00:04:03.077 - ShowInventory, param1: turbine param2: 
00:04:03.160 - GetCurrentTimeInLevelEnum, minutesElapsed: 45.00068 returning: Time_45 minutesToNext: 15
00:04:12.986 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST FOG
00:04:12.987 - ShowInventory, param1: fog param2: 
00:04:19.076 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST 
00:04:19.076 - ShowInventory, param1:  param2: 
00:04:19.077 - Warning: item: Generator_Slot_a(Clone)_terminalKey: GENERATOR_932 (LevelGeneration.LG_GenericTerminalItem) key: GENERATOR_932 does not have a SpawnNode
00:04:19.077 - Warning: item: Generator_Slot_a(Clone)_terminalKey: GENERATOR_812 (LevelGeneration.LG_GenericTerminalItem) key: GENERATOR_812 does not have a SpawnNode
00:04:19.077 - Warning: item: Generator_Slot_a(Clone)_terminalKey: GENERATOR_214 (LevelGeneration.LG_GenericTerminalItem) key: GENERATOR_214 does not have a SpawnNode
00:04:19.077 - Warning: item: Generator_Slot_a(Clone)_terminalKey: GENERATOR_194 (LevelGeneration.LG_GenericTerminalItem) key: GENERATOR_194 does not have a SpawnNode
00:04:23.030 - WARNING : replaced duplicate entry for Consumable_GlowStick_Pickup(Clone)! 76561198007741298
00:04:23.030 - WARNING : replaced duplicate entry for Consumable_GlueGrenade_Pickup(Clone)! 76561198035181503
00:04:23.031 - UpdateMigrationSend : Sending Migration_A
00:04:44.785 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:04:50.707 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:05:12.829 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST OSIP
00:05:12.830 - ShowInventory, param1: osip param2: 
00:05:28.878 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY OSIP_165
00:05:35.002 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:06:31.958 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:06:45.187 -  Close! 
00:07:05.207 - ES_ClimbLadder does not capture to buffer
00:07:05.208 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_756! 76561198035181503
00:07:05.208 - UpdateMigrationSend : Sending Migration_B
00:07:07.961 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:07:11.247 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:07:25.895 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:07:36.857 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:07:45.964 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:07:50.669 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:07:59.661 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:08:05.200 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:08:16.345 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:08:18.564 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:08:25.187 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:08:25.786 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:08:42.136 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:09:14.972 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:09:15.704 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:09:24.963 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:09:26.547 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:09:27.515 -  Close! 
00:09:32.637 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:09:34.172 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:09:42.314 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:09:43.447 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:09:47.536 - WARNING : replaced duplicate entry for Consumable_GlowStick_Pickup(Clone)! 76561198007741298
00:09:47.536 - UpdateMigrationSend : Sending Migration_A
00:09:53.191 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:09:54.108 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:10:05.771 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32768 : hunchback (Player.PlayerAgent)
00:10:10.975 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32768 : hunchback (Player.PlayerAgent)
00:10:23.070 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:10:26.106 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:11:16.839 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:11:17.973 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:11:23.563 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:11:25.215 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:11:28.902 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:11:30.072 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:11:41.765 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:11:42.966 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:11:56.863 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:11:57.647 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:12:05.822 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:12:06.789 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:12:10.276 -  Close! 
00:12:30.298 - WARNING : replaced duplicate entry for Consumable_GlueGrenade_Pickup(Clone)! 76561198035181503
00:12:30.299 - UpdateMigrationSend : Sending Migration_B
00:12:34.268 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:12:37.753 - Sending m_terminal.SyncID: 5 command: ShowList inputString: LIST ZONE_88
00:12:37.754 - ShowInventory, param1: zone_88 param2: 
00:12:43.343 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:12:44.261 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:12:44.794 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:13:33.927 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
00:13:33.927 - LG_SecurityDoor_Locks, activates chained puzzle from master
00:13:36.966 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
00:14:44.632 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
00:14:53.104 - SendMasterCommand to Nathesium type: EndPlaying refA: 1
00:14:53.104 - SNET : OnMasterCommand : EndPlaying 1 False
00:14:53.104 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
00:14:53.107 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
00:14:53.114 - RundownManager.EndGameSession
00:14:53.114 - Got expedition fail from master!
00:14:53.115 - SNET : MasterReplicationUpdate_Player : hunchback mode change : Playing InSession_InGenerationCleanup
00:14:53.116 - RundownManager: Drop server game session finished successfully
00:14:53.116 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
00:14:53.129 - Nathesium wasnt in ExpeditionFail he was in InLevel
00:14:53.129 - SendMasterCommand to Nathesium type: EndPlaying refA: 1
00:14:53.129 - SNET : OnMasterCommand : EndPlaying 1 False
00:14:53.129 - DropServerGameSession: Session was COMPLETED
00:14:53.129 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
00:14:53.129 - DropServerManager: Woke up
00:14:53.129 - DropServerManager: Making rundown progression request...
00:14:53.151 - SNET : MasterReplicationUpdate_Player : Nathesium mode change : Playing InSession_InGenerationCleanup
00:14:53.169 - <color=purple>OnPlayerGameStateChange : Nathesium ExpeditionFail</color>
00:14:53.538 - DropServerManager: Rundown progression request completed successfully
00:14:53.538 - DropServerManager: Sleeping for 2 seconds...
00:14:53.539 - RundownManager: Got rundown progression from drop server
00:14:53.539 - CM_PageRundown_New.OnRundownProgressionFileUpdated
00:14:53.540 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
00:14:55.538 - DropServerManager: Idle
00:14:57.225 - SendMasterCommand to Nathesium type: EndPlaying refA: 0
00:14:57.226 - SNET : OnMasterCommand : EndPlaying 0 False
00:14:57.226 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
00:14:57.240 - Nathesium was in ExpeditionFail
00:14:57.258 - Nathesium was in ExpeditionFail
00:14:57.274 - Nathesium was in ExpeditionFail
00:14:57.291 - Nathesium was in ExpeditionFail
00:14:57.292 - <color=purple>OnPlayerGameStateChange : Nathesium AfterLevel</color>
00:14:57.307 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
00:14:57.307 - CleanupAfterExpedition AfterLevel
00:14:57.307 - Global.OnLevelCleanup
00:14:57.308 - Global.OnLevelCleanup
00:14:57.308 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
00:14:57.309 - NavMarkerLayer.RemoveMarker got NULL marker!
00:14:57.471 - On despawn! PlayerSynced(Clone)_33116 : Nathesium
00:14:57.473 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
00:14:57.473 - OnPlayerEvent : Nathesium  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
00:14:57.473 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
00:14:57.473 - On despawn! PlayerLocal(Clone)_32768 : hunchback
00:14:57.475 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
00:14:57.475 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
00:14:57.484 - CarryItemWithGlobalStateManager.OnLevelCleanup
00:14:57.484 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
00:14:57.488 - SessionGUID set to vmjumxPjQUGG9acDRbabEA==
00:14:57.489 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 1 83127156 616903656  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,1 ActiveExpeditionUniqueKey: Local_25_TierB_1</color>
00:14:57.490 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nathesium (SNetwork.SNet_Player) WinConditionSolved: False
00:14:57.490 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
00:14:57.490 - <color=green>SNET : OnSessionPlayerAction : Spawning hunchback's agent!  SpawnPlayerAgent</color>
00:14:57.533 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
00:14:57.533 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
00:14:58.851 - <color=purple>OnPlayerGameStateChange : Nathesium Lobby</color>
00:14:58.852 - SNET : MasterReplicationUpdate_Player : Nathesium mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
00:14:58.852 - <color=green>SNET : OnSessionPlayerAction : Spawning Nathesium's agent!  SpawnPlayerAgent</color>
00:14:58.858 - OnPlayerEvent : Nathesium  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
00:14:58.858 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
00:14:58.873 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
00:30:15.194 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
00:30:15.195 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
00:30:15.208 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
00:30:15.761 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
00:30:15.761 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
00:30:15.770 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
00:30:34.079 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
00:30:34.080 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
00:30:34.088 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
00:30:52.764 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
00:30:52.764 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
00:30:52.772 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
00:31:02.892 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
00:31:02.892 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
00:31:02.900 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
00:32:04.604 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
00:32:24.273 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
00:32:57.407 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
00:34:26.593 - DEBUG : SNet > Eliniara joined lobby!
00:34:26.593 - SNet_SessionHub : OnJoinedLobby 109775240989393874 False Eliniara False -1
00:34:30.813 - DEBUG : OnSlaveQuestion from Eliniara WantsToJoin
00:34:30.814 - Player Eliniara was added to session
00:34:30.814 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to Eliniara
00:34:30.864 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:34:30.865 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
00:34:30.865 - <color=purple>OnPlayerGameStateChange : Eliniara Lobby</color>
00:34:30.866 - OnMigrationStatusChange : Eliniara status changed to idle
00:34:30.866 - SNET : MasterReplicationUpdate_Player : Eliniara mode change : Unassigned InSessionHub
00:34:30.866 - SendMasterCommand to Eliniara type: AssignSlot refA: 2
00:34:30.914 - <color=purple>OnPlayerGameStateChange : Eliniara Lobby</color>
00:34:30.946 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
00:34:30.947 - SNET : MasterReplicationUpdate_Player : Eliniara mode change : InSessionHub OutOfSync
00:34:30.947 - SendMasterCommand to Eliniara type: PickAvatar refA: 2
00:34:30.947 - IsReadyToSync : PickAvatar agent sent to Eliniara
00:34:30.997 - StartRecall with Eliniara > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
00:34:30.998 - <color=green>SNET : OnSessionPlayerAction : Spawning Eliniara's agent!  SpawnPlayerAgent</color>
00:34:31.003 - SpawnPlayerModel, index: 2
00:34:31.006 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
00:34:31.197 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:34:31.198 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
00:34:31.203 - SNET : MasterReplicationUpdate_Player : Eliniara mode change : OutOfSync InSessionHub_ReadyToGenerate
00:34:31.214 - <color=green>SNET : Added Eliniara to PlayersInGame</color>
00:34:31.214 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
00:35:02.128 - SNET : OnMasterCommand : StartGeneration 0 False
00:35:02.128 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
00:35:02.128 - RundownManager: Starting new game session
00:35:02.129 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:35:02.137 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
00:35:02.143 - SendMasterCommand to Nathesium type: StartGeneration refA: 0
00:35:02.143 - SendMasterCommand to Eliniara type: StartGeneration refA: 0
00:35:02.148 - DropServerGameSession: Enqueueing new session request (sessionId: vmjumxPjQUGG9acDRbabEA==, rundown: Local_25, expedition: B2)
00:35:02.148 - DropServerManager: Woke up
00:35:02.148 - DropServerGameSession: Making new session request...
00:35:02.149 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub_ReadyToGenerate GeneratingLevel
00:35:02.149 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 265445 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 265445</color>
00:35:02.149 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 83127156 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 83127156</color>
00:35:02.149 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 616903656 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 616903656</color>
00:35:02.150 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 265445 hostIDSeed: 83127156 sessionSeed: 616903656
00:35:02.150 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 265445 HostIDSeed: 83127156 SessionSeed: 616903656</color>
00:35:02.150 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 265445 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 265445</color>
00:35:02.150 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 616903656</color>
00:35:02.150 - >>>>>>>>>>>>> BuildFloor
00:35:02.151 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
00:35:02.151 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
00:35:02.163 - Last Batch: Setup
		 Total Time: 0.014s Frames: 0 Ticks: 13
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

00:35:02.163 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

00:35:02.164 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

00:35:02.164 - <color=#C84800>LG_SetupFloor.Build</color>
00:35:02.169 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 84 with BuildFromZoneAlias84 zoneAliasStart: 84 aliasOffset: Zone_0</color>
00:35:02.170 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 85 with BuildFromZoneAlias84 zoneAliasStart: 84 aliasOffset: Zone_1</color>
00:35:02.170 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 86 with BuildFromZoneAlias85 zoneAliasStart: 84 aliasOffset: Zone_2</color>
00:35:02.170 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 87 with BuildFromZoneAlias86 zoneAliasStart: 84 aliasOffset: Zone_3</color>
00:35:02.170 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 88 with BuildFromZoneAlias85 zoneAliasStart: 84 aliasOffset: Zone_4</color>
00:35:02.171 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 89 with BuildFromZoneAlias88 zoneAliasStart: 84 aliasOffset: Zone_5</color>
00:35:02.171 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 177 with BuildFromZoneAlias177 zoneAliasStart: 177 aliasOffset: Zone_0</color>
00:35:02.171 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 291 with BuildFromZoneAlias291 zoneAliasStart: 291 aliasOffset: Zone_0</color>
00:35:02.171 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 292 with BuildFromZoneAlias291 zoneAliasStart: 291 aliasOffset: Zone_1</color>
00:35:02.171 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 293 with BuildFromZoneAlias291 zoneAliasStart: 291 aliasOffset: Zone_2</color>
00:35:02.171 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 294 with BuildFromZoneAlias291 zoneAliasStart: 291 aliasOffset: Zone_3</color>
00:35:02.172 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 295 with BuildFromZoneAlias294 zoneAliasStart: 291 aliasOffset: Zone_4</color>
00:35:02.172 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 12

00:35:02.172 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
00:35:02.194 - SNET : MasterReplicationUpdate_Player : Nathesium mode change : InSessionHub_ReadyToGenerate GeneratingLevel
00:35:02.227 - <color=purple>OnPlayerGameStateChange : Nathesium Generating</color>
00:35:02.260 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:125525]</color>
00:35:02.260 - <color=#C84800> ---- ThirdLayer ---- Picked build from zone : New Game Object[SubSeed:4223]</color>
00:35:02.305 - <color=purple>OnPlayerGameStateChange : Eliniara Lobby</color>
00:35:02.305 - OnMigrationStatusChange : Eliniara status changed to idle
00:35:02.306 - <color=purple>OnPlayerGameStateChange : Eliniara Generating</color>
00:35:02.306 - SNET : MasterReplicationUpdate_Player : Eliniara mode change : InSessionHub_ReadyToGenerate GeneratingLevel
00:35:02.353 - Last Batch: GenerateZones
		 Total Time: 0.178s Frames: 5 Ticks: 182
		 FrameTime (avg/max/ticks max): 36.7ms / 43.5ms / 43
		 Jobs (started/looped): 12 / 237
Next Batch: PlaceAddonZones - Count: 0

00:35:02.353 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

00:35:02.355 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 9
Next Batch: BuildFloors - Count: 1

00:35:02.355 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

00:35:02.373 - Last Batch: Geomorphs
		 Total Time: 0.031s Frames: 1 Ticks: 18
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 12
		 Jobs (started/looped): 18 / 1
Next Batch: Areas - Count: 55

00:35:02.415 - Last Batch: Areas
		 Total Time: 0.031s Frames: 1 Ticks: 43
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 54 / 1
Next Batch: Plugs - Count: 53

00:35:02.446 - Last Batch: Plugs
		 Total Time: 0.031s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 14
		 Jobs (started/looped): 52 / 1
Next Batch: Gates - Count: 223

00:35:02.605 - <color=#C84800>>>>>>>>>>> ZONE 85 IS IN ZonesWithBulkheadEntrance!</color>
00:35:02.619 - Last Batch: Gates
		 Total Time: 0.172s Frames: 5 Ticks: 173
		 FrameTime (avg/max/ticks max): 32.7ms / 35.6ms / 37
		 Jobs (started/looped): 218 / 5
Next Batch: AreaNames - Count: 1

00:35:02.619 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

00:35:02.619 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 3

00:35:02.619 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 0
Next Batch: TerminalDistribution - Count: 12

00:35:02.619 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE84 randomValue: 0.4699463 CourseNode index: 1 had weight: 1501 All Weights: [Count: 4] 1, 1501, 1501, 1</color>
00:35:02.620 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE84, area: AreaB ZonePlacementWeights, Start: 0 Middle: 3000 End: 0</color>
00:35:02.620 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE85 randomValue: 0.5665728 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
00:35:02.620 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE85, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:35:02.620 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE86 randomValue: 0.5665728 CourseNode index: 1 had weight: 4001 All Weights: [Count: 10] 5001, 4001, 3001, 2001, 1001, 1, 1, 1, 1, 1</color>
00:35:02.620 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE86, area: AreaB ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
00:35:02.620 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE87 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
00:35:02.620 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE87, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:35:02.620 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE88 randomValue: 0.1457125 CourseNode index: 0 had weight: 5001 All Weights: [Count: 5] 5001, 2501, 1, 1, 1</color>
00:35:02.620 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE88, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
00:35:02.620 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE89 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
00:35:02.620 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE89, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:35:02.620 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE177 randomValue: 0.3061923 CourseNode index: 1 had weight: 51 All Weights: [Count: 2] 1, 51</color>
00:35:02.620 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE177, area: AreaB ZonePlacementWeights, Start: 0 Middle: 50 End: 50</color>
00:35:02.620 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE291 randomValue: 0.5665728 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
00:35:02.620 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE291, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
00:35:02.621 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE292 randomValue: 0.5665728 CourseNode index: 1 had weight: 667.6666 All Weights: [Count: 6] 1001, 667.6666, 334.3333, 1, 1, 1</color>
00:35:02.621 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE292, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
00:35:02.621 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE293 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
00:35:02.621 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE293, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:35:02.621 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE294 randomValue: 0.5665728 CourseNode index: 3 had weight: 1 All Weights: [Count: 6] 1, 1, 1, 1, 1, 1</color>
00:35:02.621 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE294, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:35:02.621 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE295 randomValue: 0.5665728 CourseNode index: 3 had weight: 1 All Weights: [Count: 7] 1, 1, 1, 1, 1, 1, 1</color>
00:35:02.621 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE295, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:35:02.621 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: Distribution - Count: 3

00:35:02.623 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_997 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_997_terminalKey: BULKHEAD_KEY_997 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:35:02.623 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_997 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_997_terminalKey: BULKHEAD_KEY_997 (KeyItemPickup_Core) --- Zone: ZONE84, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:35:02.623 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:35:02.623 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:35:02.623 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:35:02.623 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:35:02.623 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE84 function: ResourceContainerWeak available: 27 randomValue: 0.8548309 ri: 23 had weight: 1</color>
00:35:02.624 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_ORANGE_927 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_927_terminalKey: KEY_ORANGE_927 (KeyItemPickup_Core) placementData: LocalIndex: Zone_2 ZonePlacementWeights, Start: 100 Middle: 100 End: 0</color>
00:35:02.624 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_ORANGE_927 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_927_terminalKey: KEY_ORANGE_927 (KeyItemPickup_Core) --- Zone: ZONE86, AreaCount: 10 half: 5 even: True ZonePlacementWeights, Start: 100 Middle: 100 End: 0</color>
00:35:02.624 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
00:35:02.624 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8 MiddleMul: 0.2 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
00:35:02.624 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6 MiddleMul: 0.4 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
00:35:02.624 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.4 MiddleMul: 0.6 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
00:35:02.624 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.2 MiddleMul: 0.8 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
00:35:02.624 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0 MiddleMul: 0.8 EndMul: 0.2 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 81</color>
00:35:02.624 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.6 EndMul: 0.4 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 61</color>
00:35:02.624 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.4 EndMul: 0.6 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 41</color>
00:35:02.625 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.2 EndMul: 0.8 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 21</color>
00:35:02.625 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 1</color>
00:35:02.625 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE86 function: ResourceContainerWeak available: 32 randomValue: 0.5476186 ri: 9 had weight: 101</color>
00:35:02.625 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE84 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
00:35:02.625 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE84, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:35:02.625 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE87 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
00:35:02.625 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE87, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:35:02.625 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE85 m_isWardenObjectiveGatherItem: False</color>
00:35:02.625 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE86 m_isWardenObjectiveGatherItem: False</color>
00:35:02.625 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE86 m_isWardenObjectiveGatherItem: False</color>
00:35:02.625 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE86 m_isWardenObjectiveGatherItem: False</color>
00:35:02.625 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: CentralPowerGeneratorCluster_4_R4</color>
00:35:02.626 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 4] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 4] 131, 131, 131, 131 spawnZones: [Count: 4] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
00:35:02.626 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE87 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
00:35:02.626 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 131</color>
00:35:02.626 - Increment placementDataIndex to 1
00:35:02.626 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE86 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
00:35:02.626 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 131</color>
00:35:02.626 - Increment placementDataIndex to 2
00:35:02.626 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE88 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
00:35:02.626 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 131</color>
00:35:02.626 - Increment placementDataIndex to 3
00:35:02.626 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE89 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
00:35:02.626 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 131</color>
00:35:02.627 - RESET placementDataIndex to 0
00:35:02.627 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_845 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_845_terminalKey: BULKHEAD_KEY_845 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:35:02.627 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_845 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_845_terminalKey: BULKHEAD_KEY_845 (KeyItemPickup_Core) --- Zone: ZONE177, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:35:02.627 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:35:02.627 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:35:02.627 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE177 function: ResourceContainerWeak available: 10 randomValue: 0.03908911 ri: 0 had weight: 1</color>
00:35:02.628 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_879 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_879_terminalKey: BULKHEAD_KEY_879 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:35:02.628 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_879 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_879_terminalKey: BULKHEAD_KEY_879 (KeyItemPickup_Core) --- Zone: ZONE177, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:35:02.628 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:35:02.628 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:35:02.628 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE177 function: ResourceContainerWeak available: 10 randomValue: 0.7414624 ri: 7 had weight: 1</color>
00:35:02.628 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: SpecialTerminalCommand_B2</color>
00:35:02.628 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_0, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
00:35:02.628 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: SpecialTerminalCommand in zone: 177, Area: 30_Area C (LevelGeneration.LG_Area)</color>
00:35:02.628 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE292 m_isWardenObjectiveGatherItem: False</color>
00:35:02.628 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE292 m_isWardenObjectiveGatherItem: False</color>
00:35:02.629 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE294 m_isWardenObjectiveGatherItem: False</color>
00:35:02.629 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE295 m_isWardenObjectiveGatherItem: False</color>
00:35:02.629 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - ThirdLayer: Gather_OSIPs_6</color>
00:35:02.629 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 9] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 9] 150, 150, 150, 150, 150, 150, 150, 150, 150 spawnZones: [Count: 9] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
00:35:02.629 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE292 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
00:35:02.629 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
00:35:02.629 - Increment placementDataIndex to 1
00:35:02.629 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE293 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
00:35:02.629 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
00:35:02.629 - Increment placementDataIndex to 2
00:35:02.629 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE294 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
00:35:02.630 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
00:35:02.630 - Increment placementDataIndex to 3
00:35:02.630 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE295 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
00:35:02.630 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
00:35:02.630 - Increment placementDataIndex to 4
00:35:02.630 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE292 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
00:35:02.630 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
00:35:02.630 - Increment placementDataIndex to 5
00:35:02.630 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE292 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
00:35:02.630 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
00:35:02.630 - Increment placementDataIndex to 6
00:35:02.630 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE293 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
00:35:02.630 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
00:35:02.630 - Increment placementDataIndex to 7
00:35:02.631 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE295 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
00:35:02.631 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
00:35:02.631 - Increment placementDataIndex to 8
00:35:02.631 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE292 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
00:35:02.631 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
00:35:02.631 - RESET placementDataIndex to 0
00:35:02.640 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE87 m_isWardenObjectiveGatherItem: True</color>
00:35:02.641 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE86 m_isWardenObjectiveGatherItem: True</color>
00:35:02.641 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE88 m_isWardenObjectiveGatherItem: True</color>
00:35:02.641 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE89 m_isWardenObjectiveGatherItem: True</color>
00:35:02.641 - Last Batch: Distribution
		 Total Time: 0.035s Frames: 1 Ticks: 20
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 10
		 Jobs (started/looped): 145 / 1
Next Batch: FunctionMarkers - Count: 12

00:35:02.645 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2650_terminalKey: BULKHEAD_DC_458
00:35:02.682 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_997 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_997_terminalKey: BULKHEAD_KEY_997 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_992</color>
00:35:02.705 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: 
00:35:02.706 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:35:02.707 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_795
00:35:02.707 - Spawning generator at alignIndex: 7
00:35:02.707 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:35:02.708 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_245
00:35:02.708 - Spawning generator at alignIndex: 2
00:35:02.709 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:35:02.709 - WardenObjectiveManager.RegisterObjectiveItemForCollection 3 item: GENERATOR_153
00:35:02.709 - Spawning generator at alignIndex: 4
00:35:02.710 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:35:02.710 - WardenObjectiveManager.RegisterObjectiveItemForCollection 4 item: GENERATOR_872
00:35:02.710 - Spawning generator at alignIndex: 4
00:35:02.749 - Transition done!
00:35:02.759 - DropServerGameSession: New session request completed successfully
00:35:02.759 - DropServerManager: Sleeping for 2 seconds...
00:35:02.771 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_ORANGE_927 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_927_terminalKey: KEY_ORANGE_927 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_914</color>
00:35:02.845 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:3279_terminalKey: BULKHEAD_DC_282
00:35:03.105 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_845 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_845_terminalKey: BULKHEAD_KEY_845 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_656</color>
00:35:03.112 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_879 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_879_terminalKey: BULKHEAD_KEY_879 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_481</color>
00:35:03.150 - <color=#C84800>LG_ComputerTerminal.Setup, Special Terminal Command is SETUP on this terminal!</color>
00:35:03.205 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_172</color>
00:35:03.205 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1519739776 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
00:35:03.205 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
00:35:03.250 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_701</color>
00:35:03.251 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1195107456 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
00:35:03.251 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
00:35:03.254 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_499</color>
00:35:03.254 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1070770944 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
00:35:03.255 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
00:35:03.257 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_466</color>
00:35:03.258 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1381701504 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
00:35:03.258 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
00:35:03.340 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_782</color>
00:35:03.340 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1838667136 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
00:35:03.340 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
00:35:03.377 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_442</color>
00:35:03.377 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1570292480 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
00:35:03.378 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
00:35:03.410 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_395</color>
00:35:03.410 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 527531296 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
00:35:03.411 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
00:35:03.529 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_412</color>
00:35:03.529 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1323054720 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
00:35:03.530 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
00:35:03.565 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_213</color>
00:35:03.566 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 2084275840 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
00:35:03.566 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
00:35:03.632 - Last Batch: FunctionMarkers
		 Total Time: 0.991s Frames: 26 Ticks: 991
		 FrameTime (avg/max/ticks max): 39.1ms / 47.9ms / 45
		 Jobs (started/looped): 12 / 592
Next Batch: FunctionMarkerLeftovers - Count: 12

00:35:03.718 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.079s Frames: 2 Ticks: 86
		 FrameTime (avg/max/ticks max): 24.8ms / 39.6ms / 39
		 Jobs (started/looped): 10 / 2
Next Batch: Markers - Count: 1

00:35:03.976 - Last Batch: Markers
		 Total Time: 0.246s Frames: 7 Ticks: 258
		 FrameTime (avg/max/ticks max): 34.4ms / 37.6ms / 37
		 Jobs (started/looped): 1 / 368
Next Batch: PrefabSpawners - Count: 32842

00:35:04.762 - DropServerManager: Idle
00:35:05.272 - Last Batch: PrefabSpawners
		 Total Time: 1.300s Frames: 35 Ticks: 1295
		 FrameTime (avg/max/ticks max): 36.8ms / 38.1ms / 50
		 Jobs (started/looped): 32839 / 32715
Next Batch: LateMarkerCleanup - Count: 0

00:35:05.272 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

00:35:05.272 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

00:35:06.608 - Last Batch: LateGeomorphScan
		 Total Time: 1.343s Frames: 19 Ticks: 1337
		 FrameTime (avg/max/ticks max): 75.7ms / 80.1ms / 80
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 6

00:35:06.612 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

00:35:06.816 - CollectNavMeshSources : From 19 roots and 222470 possible sources, 58012 vas valid
00:35:06.816 - CollectNavMeshSources : NotStatic:0 NotActive:2928
00:35:06.817 - CollectNavMeshSources : WrongLayer:7640 NoCollider:156818 WasTrigger:0 MissingMesh:0 BadColliderType:0
00:35:06.817 - NavmeshUtils.NavMeshSourceCollector : 58012 valid NavMesh sources found!
00:35:08.677 - ---------------------------------------------------------
00:35:08.677 - Navmesh done! time: 2.039551
00:35:08.677 - ---------------------------------------------------------
00:35:08.677 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 2.040s Frames: 36 Ticks: 2065
		 FrameTime (avg/max/ticks max): 36.5ms / 250.0ms / 272
		 Jobs (started/looped): 1 / 7860442
Next Batch: AIGraph_Prepare - Count: 19

00:35:08.842 - Last Batch: AIGraph_Prepare
		 Total Time: 0.200s Frames: 3 Ticks: 165
		 FrameTime (avg/max/ticks max): 31.1ms / 46.9ms / 35
		 Jobs (started/looped): 16 / 3
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

00:35:09.315 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.457s Frames: 10 Ticks: 472
		 FrameTime (avg/max/ticks max): 35.6ms / 40.0ms / 127
		 Jobs (started/looped): 1 / 330477
Next Batch: LadderAIGNodes - Count: 91

00:35:09.334 - Last Batch: LadderAIGNodes
		 Total Time: 0.033s Frames: 1 Ticks: 20
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 7
		 Jobs (started/looped): 90 / 1
Next Batch: AIGraph_LinkGates - Count: 71

00:35:09.341 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 71 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

00:35:09.341 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 42

00:35:09.341 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 42

00:35:09.341 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGraph_Start - Count: 19

00:35:09.343 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 55

00:35:09.410 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.066s Frames: 2 Ticks: 66
		 FrameTime (avg/max/ticks max): 21.6ms / 33.2ms / 33
		 Jobs (started/looped): 53 / 317
Next Batch: AIGraph_ScoreNodeClusters - Count: 55

00:35:09.430 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.033s Frames: 1 Ticks: 20
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 11
		 Jobs (started/looped): 54 / 1
Next Batch: AIGraph_End - Count: 19

00:35:09.430 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 71

00:35:09.430 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 71 / 71
Next Batch: FunctionMarkerFallback - Count: 14

00:35:09.431 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2650_terminalKey: BULKHEAD_DC_458_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
00:35:09.431 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_565_itemKey:SEC_DOOR_565_code:rely (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
00:35:09.431 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_565_itemKey:SEC_DOOR_565_code:rely
00:35:09.431 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_458
00:35:09.431 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_707_itemKey:SEC_DOOR_707_code:rail (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
00:35:09.431 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_707_itemKey:SEC_DOOR_707_code:rail
00:35:09.432 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_458
00:35:09.436 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:3279_terminalKey: BULKHEAD_DC_282_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
00:35:09.437 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_611_itemKey:SEC_DOOR_611_code:fury (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
00:35:09.437 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_611_itemKey:SEC_DOOR_611_code:fury
00:35:09.437 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_282
00:35:09.438 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 14 / 0
Next Batch: SetGateTraversableFromStart - Count: 71

00:35:09.438 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 71 / 71
Next Batch: Ladders - Count: 91

00:35:09.490 - Last Batch: Ladders
		 Total Time: 0.035s Frames: 1 Ticks: 52
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 14
		 Jobs (started/looped): 90 / 1
Next Batch: DoorLocks - Count: 12

00:35:09.587 - Last Batch: DoorLocks
		 Total Time: 0.124s Frames: 3 Ticks: 96
		 FrameTime (avg/max/ticks max): 32.8ms / 44.9ms / 41
		 Jobs (started/looped): 9 / 3
Next Batch: Resources - Count: 1

00:35:09.587 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

00:35:09.587 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticEnemiesPlacement - Count: 12

00:35:09.726 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.137s Frames: 4 Ticks: 139
		 FrameTime (avg/max/ticks max): 31.2ms / 34.7ms / 35
		 Jobs (started/looped): 18 / 58
Next Batch: Culling_Nodes - Count: 55

00:35:09.875 - Last Batch: Culling_Nodes
		 Total Time: 0.139s Frames: 4 Ticks: 149
		 FrameTime (avg/max/ticks max): 32.1ms / 36.6ms / 36
		 Jobs (started/looped): 51 / 4
Next Batch: Culling_Portals - Count: 88

00:35:09.876 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 88 / 0
Next Batch: Culling_Cullers - Count: 341

00:35:09.883 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 341 / 0
Next Batch: Culling_Lights - Count: 55

00:35:10.259 - Last Batch: Culling_Lights
		 Total Time: 0.380s Frames: 11 Ticks: 376
		 FrameTime (avg/max/ticks max): 32.9ms / 43.9ms / 44
		 Jobs (started/looped): 44 / 11
Next Batch: Culling_NodeInstanceSearch - Count: 55

00:35:10.492 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.248s Frames: 8 Ticks: 233
		 FrameTime (avg/max/ticks max): 31.3ms / 32.2ms / 32
		 Jobs (started/looped): 55 / 2976
Next Batch: Culling_NodeClusterJobs - Count: 12

00:35:10.781 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.273s Frames: 9 Ticks: 289
		 FrameTime (avg/max/ticks max): 30.5ms / 31.3ms / 31
		 Jobs (started/looped): 67 / 1385612
Next Batch: Culling_Cleanup - Count: 55

00:35:10.781 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 55 / 0
Next Batch: Culling_GatherLightCulling - Count: 591

00:35:10.796 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.030s Frames: 1 Ticks: 14
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 7
		 Jobs (started/looped): 590 / 1
Next Batch: Culling_TrimPortalLists - Count: 56

00:35:10.836 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.030s Frames: 1 Ticks: 41
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 23
		 Jobs (started/looped): 56 / 254690
Next Batch: ZoneLights - Count: 13

00:35:11.043 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
00:35:11.043 - Last Batch: ZoneLights
		 Total Time: 0.077s Frames: 2 Ticks: 207
		 FrameTime (avg/max/ticks max): 22.8ms / 35.6ms / 42
		 Jobs (started/looped): 11 / 2
Next Batch: GenerateNavigationInfo - Count: 3

00:35:11.394 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.481s Frames: 2 Ticks: 350
		 FrameTime (avg/max/ticks max): 79.0ms / 147.9ms / 333
		 Jobs (started/looped): 56 / 2
Next Batch: DisplayNavigationInfo - Count: 65

00:35:11.565 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.180s Frames: 2 Ticks: 171
		 FrameTime (avg/max/ticks max): 26.5ms / 43.0ms / 137
		 Jobs (started/looped): 63 / 2
Next Batch: CustomGeomorphPostCullingJob - Count: 0

00:35:11.565 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

00:35:11.622 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.032s Frames: 1 Ticks: 57
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 23
		 Jobs (started/looped): 18 / 1
Next Batch: LateRuntimeOptimizations - Count: 19

00:35:11.741 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.140s Frames: 4 Ticks: 118
		 FrameTime (avg/max/ticks max): 31.0ms / 36.1ms / 38
		 Jobs (started/looped): 18 / 172
Next Batch: EnemiesPlacement - Count: 12

00:35:11.743 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 78 / 0
Next Batch: FixColliders - Count: 0

00:35:11.743 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

00:35:11.743 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

00:35:11.743 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

00:35:11.743 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
00:35:11.743 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

00:35:11.743 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 3

00:35:11.751 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 58 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

00:35:11.751 - Factory Done : Last build: Culling_PrepForInlevel
00:35:11.751 - Factory : Built in 9.584961 seconds
00:35:11.751 - BUILDER : BuildDone
00:35:11.751 - >>>>>>>> GS_Generating.OnBuilderDone
00:35:11.751 - Builder.CombinedCheckSum.Checksum: 15498078748171362650
00:35:11.752 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
00:35:11.752 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_03(Clone)_0 (ElevatorShaftLanding)
00:35:12.405 - SNET : MasterReplicationUpdate_Player : hunchback mode change : GeneratingLevel GeneratingLevelDone
00:35:14.189 - <color=purple>OnPlayerGameStateChange : Nathesium ReadyToStopElevatorRide</color>
00:35:14.190 - SNET : MasterReplicationUpdate_Player : Nathesium mode change : GeneratingLevel GeneratingLevelDone
00:35:16.708 - <color=purple>OnPlayerGameStateChange : Eliniara ReadyToStopElevatorRide</color>
00:35:16.708 - SNET : MasterReplicationUpdate_Player : Eliniara mode change : GeneratingLevel GeneratingLevelDone
00:35:16.726 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
00:35:16.726 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
00:35:16.726 - SendMasterCommand to Nathesium type: GetReadyToStartPlaying refA: 0
00:35:16.727 - SendMasterCommand to Eliniara type: GetReadyToStartPlaying refA: 0
00:35:16.727 - SNET : MasterReplicationUpdate_Player : hunchback mode change : GeneratingLevelDone ReadyToStartPlaying
00:35:16.727 - TryStartPlaying : Not ready! Nathesium GeneratingLevelDone
00:35:16.728 - UpdateMigrationSend : Sending Migration_B
00:35:16.793 - <color=purple>OnPlayerGameStateChange : Nathesium StopElevatorRide</color>
00:35:16.793 - <color=purple>OnPlayerGameStateChange : Eliniara StopElevatorRide</color>
00:35:16.793 - SNET : MasterReplicationUpdate_Player : Nathesium mode change : GeneratingLevelDone ReadyToStartPlaying
00:35:16.793 - SNET : MasterReplicationUpdate_Player : Eliniara mode change : GeneratingLevelDone ReadyToStartPlaying
00:35:17.126 - Detecting that the player has entered a new layer
00:35:17.126 - WardenObjectiveManager, entered a new layer: MainLayer
00:35:17.127 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
00:35:17.127 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Find <color=orange>4</color> Power Cells and bring them to the Central Generator Cluster in <color=orange>ZONE85</color>
00:35:17.743 - SNET : OnMasterCommand : StartPlaying 0 False
00:35:17.744 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
00:35:17.744 - SendMasterCommand to Nathesium type: StartPlaying refA: 0
00:35:17.744 - SendMasterCommand to Eliniara type: StartPlaying refA: 0
00:35:17.761 - SNET : MasterReplicationUpdate_Player : hunchback mode change : ReadyToStartPlaying Playing
00:35:17.827 - OnPlayerEvent : Nathesium  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:35:17.828 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
00:35:17.828 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:35:17.828 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
00:35:17.829 - SNET : MasterReplicationUpdate_Player : Nathesium mode change : ReadyToStartPlaying Playing
00:35:17.829 - SNET : MasterReplicationUpdate_Player : Eliniara mode change : ReadyToStartPlaying Playing
00:35:39.150 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
00:35:40.484 - <color=purple>OnPlayerGameStateChange : Eliniara ReadyToStartLevel</color>
00:35:41.118 - <color=purple>OnPlayerGameStateChange : Nathesium ReadyToStartLevel</color>
00:35:41.134 - SNET : OnMasterCommand : StartPlaying 0 False
00:35:41.135 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
00:35:41.135 - <color=green>SNET : PlayerLocal(Clone)_32768 : hunchback exits PLOC_InElevator, replicator key: 32768</color>
00:35:41.136 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:35:41.139 - <color=green>SNET : PlayerSynced(Clone)_32769 : Nathesium exits PLOC_InElevator, replicator key: 32769</color>
00:35:41.139 - <color=green>SNET : PlayerSynced(Clone)_32770 : Eliniara exits PLOC_InElevator, replicator key: 32770</color>
00:35:41.139 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Power Cells and use them to power up the Generator Cluster
00:35:41.140 - SendMasterCommand to Nathesium type: StartPlaying refA: 0
00:35:41.140 - SendMasterCommand to Eliniara type: StartPlaying refA: 0
00:35:41.185 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:35:41.201 - OnPlayerEvent : Nathesium  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:35:41.201 - <color=purple>OnPlayerGameStateChange : Nathesium InLevel</color>
00:35:41.218 - <color=purple>OnPlayerGameStateChange : Eliniara InLevel</color>
00:36:04.559 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: SecondaryLayer
00:36:04.559 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
00:36:04.559 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:36:04.559 - OBJECTIVE DISCOVERED!
00:36:04.560 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Discovered
00:36:04.575 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Discovered)
00:36:04.575 - DropServerManager: Woke up
00:36:04.575 - DropServerGameSession: Making layer progression request...
00:36:04.907 - DropServerGameSession: Layer progression request completed successfully
00:36:04.908 - DropServerManager: Sleeping for 2 seconds...
00:36:05.993 -  Close! 
00:36:06.910 - DropServerManager: Idle
00:36:09.615 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:36:17.738 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST 84
00:36:17.738 - ShowInventory, param1: 84 param2: 
00:36:23.963 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:36:26.021 - UpdateMigrationSend : Sending Migration_B
00:36:26.982 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:36:46.952 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING BULKHEAD_KEY_997
00:37:08.172 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING BULKHEAD_KEY_845
00:37:17.899 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:37:33.715 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:37:34.897 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:38:35.892 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:38:38.443 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:38:41.146 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
00:38:41.147 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:38:41.147 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Generators Online: <color=orange>0</color> / <color=orange>4</color>
00:39:08.723 -  Close! 
00:39:28.743 - ES_ClimbLadder does not capture to buffer
00:39:28.745 - UpdateMigrationSend : Sending Migration_B
00:40:41.150 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000236 returning: Time_5 minutesToNext: 10
00:40:46.257 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: MainLayer
00:40:46.257 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
00:41:39.406 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:2650_terminalKey: BULKHEAD_DC_458_func:BulkheadDoorController_funcWasSpawned:True
00:42:06.184 - LG_Layer - MainLayer Scan to layer is done! Layer: SecondaryLayer
00:42:06.185 - CPUID_17 ChainedPuzzleInstance.MasterDeactivate
00:42:06.185 - CPUID_18 ChainedPuzzleInstance.MasterDeactivate
00:42:06.185 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE177</color> UNLOCKED
00:42:06.186 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
00:42:06.186 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2650_terminalKey: BULKHEAD_DC_458_func:BulkheadDoorController_funcWasSpawned:True
00:42:07.234 -  Close! 
00:42:27.257 - UpdateMigrationSend : Sending Migration_B
00:43:13.801 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
00:43:13.801 - LG_SecurityDoor_Locks, activates chained puzzle from master
00:43:16.839 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
00:43:20.844 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
00:43:22.478 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
00:43:37.541 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
00:43:37.541 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
00:43:53.257 - Detecting that the player has entered a new layer
00:43:53.257 - WardenObjectiveManager, entered a new layer: SecondaryLayer
00:43:53.257 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
00:43:53.258 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:43:53.258 - OBJECTIVE STARTED / ENTERED!
00:43:53.258 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Entered
00:43:53.258 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Gather information about the location of <color=orange>TERMINAL_783</color>
00:43:53.259 - WardenObjectiveManager. Player Entered the warden objective zone
00:43:53.259 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: InZoneFindItem forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
00:43:53.259 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:43:53.259 - ShowSubObjectiveIfNew, last obj:  newSubObj: Find <color=orange>TERMINAL_783</color> somewhere inside <color=orange>ZONE177</color>
00:43:53.274 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Entered)
00:43:53.274 - DropServerManager: Woke up
00:43:53.274 - DropServerGameSession: Making layer progression request...
00:43:53.706 - DropServerGameSession: Layer progression request completed successfully
00:43:53.707 - DropServerManager: Sleeping for 2 seconds...
00:43:55.708 - DropServerManager: Idle
00:43:57.095 - Detecting that the player has entered a new layer
00:43:57.095 - WardenObjectiveManager, entered a new layer: MainLayer
00:43:57.095 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
00:43:57.095 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Find <color=orange>4</color> Power Cells and bring them to the Central Generator Cluster in <color=orange>ZONE85</color>
00:43:58.296 - Detecting that the player has entered a new layer
00:43:58.296 - WardenObjectiveManager, entered a new layer: SecondaryLayer
00:43:58.296 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
00:43:58.297 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Try to manipulate the general climate systems on terminal <color=orange>TERMINAL_783</color>. Use the following backdoor command: <color=orange>SCCS_LOCAL_TEMP_SET_294_GRAD_INV_FALSE</color>
00:43:58.297 - WardenObjectiveManager. Player Entered the warden objective zone
00:44:08.872 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
00:45:00.894 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
00:45:04.578 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:45:05.079 -  Close! 
00:45:06.031 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:45:15.924 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:45:15.924 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 0
00:45:15.924 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
00:45:15.924 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:45:15.925 - ShowSubObjectiveIfNew, last obj:  newSubObj: Proceed to input the backdoor command <color=orange>SCCS_LOCAL_TEMP_SET_294_GRAD_INV_FALSE</color> in <color=orange>TERMINAL_783</color>
00:45:16.573 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:45:20.560 - Sending m_terminal.SyncID: 7 command: ShowList inputString: LIST BULKHEAD
00:45:20.560 - ShowInventory, param1: bulkhead param2: 
00:45:25.097 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_677! 76561198007741298
00:45:25.097 - WARNING : replaced duplicate entry for Consumable_LockMelter_Pickup(Clone)! 76561198082067399
00:45:25.097 - UpdateMigrationSend : Sending Migration_B
00:45:33.424 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:45:46.787 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:45:46.787 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 0
00:45:46.787 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
00:45:48.171 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:45:49.223 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:45:52.742 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:45:52.909 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
00:45:58.631 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:46:00.734 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:46:10.476 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:46:13.130 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:46:22.172 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:46:25.308 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:46:34.734 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:46:36.969 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:46:44.927 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
00:46:52.786 - Sending m_terminal.SyncID: 7 command: InvalidCommand inputString: SCCS_LOCAL_TEMP_SET_294_GRAD_INVALID_FALSE
00:46:55.057 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:47:11.354 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:47:19.812 - Sending m_terminal.SyncID: 7 command: WardenObjectiveSpecialCommand inputString: SCCS_LOCAL_TEMP_SET_294_GRAD_INV_FALSE
00:47:23.633 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:47:26.253 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:47:26.253 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 0
00:47:26.253 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
00:47:36.945 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
00:47:39.166 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem layer: SecondaryLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 ObjectiveType: SpecialTerminalCommand
00:47:39.166 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: SolveWardenObjectiveItem newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
00:47:39.166 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:47:39.166 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Completed
00:47:39.167 - WardenObjectiveManager.OnStateChange, GoToWinCondition, WaveOnGotoWinTrigger: OnObjectiveCompleted
00:47:39.167 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True
00:47:39.167 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToWinCondition forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
00:47:39.168 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:47:39.168 - ShowSubObjectiveIfNew, last obj:  newSubObj: Go back to the main objective and complete the expedition.
00:47:39.184 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Completed)
00:47:39.184 - DropServerManager: Woke up
00:47:39.184 - DropServerGameSession: Making layer progression request...
00:47:39.216 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: SolveWardenObjectiveItem newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
00:47:39.216 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: SolveWardenObjectiveItem newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
00:47:39.564 - DropServerGameSession: Layer progression request completed successfully
00:47:39.564 - DropServerManager: Sleeping for 2 seconds...
00:47:40.100 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:47:41.567 - DropServerManager: Idle
00:47:55.046 - Detecting that the player has entered a new layer
00:47:55.046 - WardenObjectiveManager, entered a new layer: MainLayer
00:47:55.046 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
00:47:55.046 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Find <color=orange>4</color> Power Cells and bring them to the Central Generator Cluster in <color=orange>ZONE85</color>
00:47:59.501 -  Close! 
00:48:09.362 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:2650_terminalKey: BULKHEAD_DC_458_func:BulkheadDoorController_funcWasSpawned:True
00:48:19.523 - WARNING : replaced duplicate entry for Consumable_LockMelter_Pickup(Clone)! 76561198035181503
00:48:19.523 - UpdateMigrationSend : Sending Migration_B
00:48:26.331 - LG_Layer - MainLayer Scan to layer is done! Layer: MainLayer
00:48:26.331 - CPUID_18 ChainedPuzzleInstance.MasterDeactivate
00:48:26.331 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE85</color> UNLOCKED
00:48:26.332 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
00:48:26.332 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2650_terminalKey: BULKHEAD_DC_458_func:BulkheadDoorController_funcWasSpawned:True
00:48:28.962 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
00:48:32.918 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
00:48:32.918 - LG_SecurityDoor_Locks, activates chained puzzle from master
00:49:10.206 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:49:12.124 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:49:13.276 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
00:49:15.627 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
00:49:20.985 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
00:49:33.628 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
00:49:33.628 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
00:50:13.017 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
00:50:41.160 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00038 returning: Time_15 minutesToNext: 15
00:50:54.273 -  Close! 
00:51:05.034 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
00:51:14.294 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
00:51:14.294 - WARNING : replaced duplicate entry for Consumable_LockMelter_Pickup(Clone)! 76561198082067399
00:51:14.295 - UpdateMigrationSend : Sending Migration_B
00:51:57.053 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
00:52:47.520 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
00:52:49.070 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
00:53:36.086 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:53:38.036 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:53:41.090 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
00:53:47.879 -  Close! 
00:54:07.901 - ERROR : TODO : ES_JUMP does not capture to buffer. Scout_GeneratedPrefab(Clone)_32928
00:54:07.902 - WARNING : replaced duplicate entry for Consumable_LockMelter_Pickup(Clone)! 76561198035181503
00:54:07.902 - UpdateMigrationSend : Sending Migration_B
00:54:21.596 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
00:54:21.597 - LG_SecurityDoor_Locks, activates chained puzzle from master
00:54:24.634 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
00:54:33.116 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
00:54:54.714 - DEBUG : Wave SurvivalWave(Clone)_33147 Stopped!
00:54:54.715 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
00:55:25.140 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
00:55:49.684 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:55:52.336 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:55:55.622 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:55:57.448 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:56:06.284 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
00:56:13.299 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
00:56:13.299 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
00:56:17.161 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
00:56:25.767 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:56:26.936 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:56:34.344 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:56:35.229 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:56:39.317 -  Close! 
00:56:59.336 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
00:56:59.336 - WARNING : replaced duplicate entry for Consumable_LockMelter_Pickup(Clone)! 76561198082067399
00:56:59.336 - UpdateMigrationSend : Sending Migration_B
00:57:07.908 - ShowInventory, param1: turbine param2: 
00:57:09.179 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
00:57:15.986 - Factory_SetHasBeenOpenedDuringPlay
00:57:16.507 - Factory_SetHasBeenOpenedDuringPlay
00:57:24.019 - Factory_SetHasBeenOpenedDuringPlay
00:57:24.536 - Factory_SetHasBeenOpenedDuringPlay
00:58:00.764 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:58:01.196 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
00:58:10.691 - Factory_SetHasBeenOpenedDuringPlay
00:58:11.193 - Factory_SetHasBeenOpenedDuringPlay
00:58:13.577 - Sending m_terminal.SyncID: 3 command: ShowList inputString: LIST ZONE_85
00:58:13.578 - ShowInventory, param1: zone_85 param2: 
00:58:13.578 - Warning: item: Generator_Slot_a(Clone)_terminalKey: GENERATOR_245 (LevelGeneration.LG_GenericTerminalItem) key: GENERATOR_245 does not have a SpawnNode
00:58:13.578 - Warning: item: Generator_Slot_a(Clone)_terminalKey: GENERATOR_795 (LevelGeneration.LG_GenericTerminalItem) key: GENERATOR_795 does not have a SpawnNode
00:58:13.578 - Warning: item: Generator_Slot_a(Clone)_terminalKey: GENERATOR_153 (LevelGeneration.LG_GenericTerminalItem) key: GENERATOR_153 does not have a SpawnNode
00:58:13.579 - Warning: item: Generator_Slot_a(Clone)_terminalKey: GENERATOR_872 (LevelGeneration.LG_GenericTerminalItem) key: GENERATOR_872 does not have a SpawnNode
00:58:15.713 - Factory_SetHasBeenOpenedDuringPlay
00:58:16.213 - Factory_SetHasBeenOpenedDuringPlay
00:58:18.132 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:58:26.104 - Factory_SetHasBeenOpenedDuringPlay
00:58:26.623 - Factory_SetHasBeenOpenedDuringPlay
00:58:33.999 - Factory_SetHasBeenOpenedDuringPlay
00:58:34.498 - Factory_SetHasBeenOpenedDuringPlay
00:58:53.217 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
00:59:30.387 -  Close! 
00:59:30.735 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:59:33.157 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:59:35.642 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:59:40.331 - Sending m_terminal.SyncID: 3 command: ShowList inputString: LIST ZONE_86
00:59:40.332 - ShowInventory, param1: zone_86 param2: 
00:59:45.234 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
00:59:48.190 - Sending m_terminal.SyncID: 3 command: Ping inputString: PING CELL_358
00:59:50.407 - ERROR : TODO : ES_JUMP does not capture to buffer. Scout_GeneratedPrefab(Clone)_32928
00:59:50.407 - WARNING : replaced duplicate entry for MediPackPickup(Clone)_terminalKey: MEDIPACK_609! 76561198082067399
00:59:50.408 - UpdateMigrationSend : Sending Migration_B
00:59:53.929 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:00:21.588 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:00:22.571 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:00:31.545 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:00:32.330 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:00:37.268 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
01:00:44.942 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:00:47.477 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:01:17.526 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:01:18.075 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:01:29.288 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
01:01:30.337 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:01:31.365 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:01:32.840 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:01:34.927 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:01:35.075 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:01:35.709 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:01:50.238 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32768 : hunchback (Player.PlayerAgent)
01:01:52.476 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32768 : hunchback (Player.PlayerAgent)
01:01:53.209 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:01:54.129 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:02:10.710 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:02:11.329 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:02:19.921 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:02:20.356 -  Close! 
01:02:20.623 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:02:21.305 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
01:02:22.791 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:02:27.947 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:02:40.375 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198007741298
01:02:40.375 - UpdateMigrationSend : Sending Migration_B
01:02:49.419 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:02:51.596 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:02:52.287 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:02:52.955 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:02:55.524 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:02:56.124 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:02:59.208 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:02:59.742 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:03:01.897 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:03:02.631 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:03:04.564 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:03:05.164 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:03:08.453 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:03:09.121 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:03:13.326 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
01:03:14.560 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:03:15.361 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:03:26.549 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:03:27.323 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:04:05.341 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
01:04:53.271 - SendMasterCommand to Nathesium type: EndPlaying refA: 1
01:04:53.271 - SendMasterCommand to Eliniara type: EndPlaying refA: 1
01:04:53.271 - SNET : OnMasterCommand : EndPlaying 1 False
01:04:53.271 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
01:04:53.272 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:04:53.278 - RundownManager.EndGameSession
01:04:53.279 - Got expedition fail from master!
01:04:53.279 - SNET : MasterReplicationUpdate_Player : hunchback mode change : Playing InSession_InGenerationCleanup
01:04:53.280 - RundownManager: Drop server game session finished successfully
01:04:53.280 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
01:04:53.292 - Nathesium wasnt in ExpeditionFail he was in InLevel
01:04:53.292 - SendMasterCommand to Nathesium type: EndPlaying refA: 1
01:04:53.292 - SendMasterCommand to Eliniara type: EndPlaying refA: 1
01:04:53.293 - SNET : OnMasterCommand : EndPlaying 1 False
01:04:53.293 - DropServerGameSession: Session was COMPLETED
01:04:53.293 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
01:04:53.293 - DropServerManager: Woke up
01:04:53.293 - DropServerManager: Making rundown progression request...
01:04:53.322 - SNET : MasterReplicationUpdate_Player : Nathesium mode change : Playing InSession_InGenerationCleanup
01:04:53.322 - SNET : MasterReplicationUpdate_Player : Eliniara mode change : Playing InSession_InGenerationCleanup
01:04:53.337 - <color=purple>OnPlayerGameStateChange : Nathesium ExpeditionFail</color>
01:04:53.337 - <color=purple>OnPlayerGameStateChange : Eliniara ExpeditionFail</color>
01:04:53.656 - DropServerManager: Rundown progression request completed successfully
01:04:53.656 - DropServerManager: Sleeping for 2 seconds...
01:04:53.657 - RundownManager: Got rundown progression from drop server
01:04:53.657 - CM_PageRundown_New.OnRundownProgressionFileUpdated
01:04:53.657 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:04:55.658 - DropServerManager: Idle
01:04:56.826 - SendMasterCommand to Nathesium type: EndPlaying refA: 0
01:04:56.826 - SendMasterCommand to Eliniara type: EndPlaying refA: 0
01:04:56.826 - SNET : OnMasterCommand : EndPlaying 0 False
01:04:56.827 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
01:04:56.840 - Nathesium was in ExpeditionFail
01:04:56.858 - Nathesium was in ExpeditionFail
01:04:56.873 - Nathesium was in ExpeditionFail
01:04:56.873 - <color=purple>OnPlayerGameStateChange : Nathesium AfterLevel</color>
01:04:56.874 - <color=purple>OnPlayerGameStateChange : Eliniara AfterLevel</color>
01:04:56.892 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
01:04:56.892 - CleanupAfterExpedition AfterLevel
01:04:56.892 - Global.OnLevelCleanup
01:04:56.893 - Global.OnLevelCleanup
01:04:56.893 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
01:04:56.893 - NavMarkerLayer.RemoveMarker got NULL marker!
01:04:56.893 - NavMarkerLayer.RemoveMarker got NULL marker!
01:04:56.893 - NavMarkerLayer.RemoveMarker got NULL marker!
01:04:56.893 - NavMarkerLayer.RemoveMarker got NULL marker!
01:04:56.894 - NavMarkerLayer.RemoveMarker got NULL marker!
01:04:56.894 - NavMarkerLayer.RemoveMarker got NULL marker!
01:04:56.894 - NavMarkerLayer.RemoveMarker got NULL marker!
01:04:57.058 - On despawn! PlayerSynced(Clone)_32770 : Eliniara
01:04:57.059 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
01:04:57.060 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:04:57.060 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:04:57.060 - On despawn! PlayerSynced(Clone)_32769 : Nathesium
01:04:57.062 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
01:04:57.062 - OnPlayerEvent : Nathesium  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:04:57.062 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:04:57.063 - On despawn! PlayerLocal(Clone)_32768 : hunchback
01:04:57.064 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
01:04:57.064 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:04:57.073 - CarryItemWithGlobalStateManager.OnLevelCleanup
01:04:57.073 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
01:04:57.077 - SessionGUID set to 5eTzxFg7AEGi5A9C5Y2gWg==
01:04:57.078 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 1 83127156 547426642  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,1 ActiveExpeditionUniqueKey: Local_25_TierB_1</color>
01:04:57.079 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nathesium (SNetwork.SNet_Player) WinConditionSolved: False
01:04:57.079 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Eliniara (SNetwork.SNet_Player) WinConditionSolved: False
01:04:57.079 - SNet ERROR : Bad packet sent by player Eliniara in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:04:57.080 - SNet ERROR : Bad packet sent by player Eliniara in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:04:57.080 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
01:04:57.080 - <color=green>SNET : OnSessionPlayerAction : Spawning hunchback's agent!  SpawnPlayerAgent</color>
01:04:57.124 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
01:04:57.125 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
01:04:58.557 - SNet ERROR : Bad packet sent by player Nathesium in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:04:58.558 - <color=purple>OnPlayerGameStateChange : Nathesium Lobby</color>
01:04:58.558 - <color=purple>OnPlayerGameStateChange : Eliniara Lobby</color>
01:04:58.559 - SNET : MasterReplicationUpdate_Player : Nathesium mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
01:04:58.560 - <color=green>SNET : OnSessionPlayerAction : Spawning Nathesium's agent!  SpawnPlayerAgent</color>
01:04:58.566 - OnPlayerEvent : Nathesium  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:04:58.566 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
01:04:58.567 - SNET : MasterReplicationUpdate_Player : Eliniara mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
01:04:58.567 - <color=green>SNET : OnSessionPlayerAction : Spawning Eliniara's agent!  SpawnPlayerAgent</color>
01:04:58.573 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:04:58.573 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
01:04:58.588 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
01:08:10.245 - SNET : OnMasterCommand : StartGeneration 0 False
01:08:10.246 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
01:08:10.246 - RundownManager: Starting new game session
01:08:10.246 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:08:10.255 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:08:10.262 - SendMasterCommand to Nathesium type: StartGeneration refA: 0
01:08:10.262 - SendMasterCommand to Eliniara type: StartGeneration refA: 0
01:08:10.268 - DropServerGameSession: Enqueueing new session request (sessionId: 5eTzxFg7AEGi5A9C5Y2gWg==, rundown: Local_25, expedition: B2)
01:08:10.268 - DropServerManager: Woke up
01:08:10.268 - DropServerGameSession: Making new session request...
01:08:10.268 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub_ReadyToGenerate GeneratingLevel
01:08:10.269 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 265445 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 265445</color>
01:08:10.269 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 83127156 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 83127156</color>
01:08:10.269 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 547426642 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 547426642</color>
01:08:10.269 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 265445 hostIDSeed: 83127156 sessionSeed: 547426642
01:08:10.270 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 265445 HostIDSeed: 83127156 SessionSeed: 547426642</color>
01:08:10.270 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 265445 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 265445</color>
01:08:10.270 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 547426642</color>
01:08:10.270 - >>>>>>>>>>>>> BuildFloor
01:08:10.270 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
01:08:10.271 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
01:08:10.280 - Last Batch: Setup
		 Total Time: 0.012s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

01:08:10.280 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

01:08:10.281 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

01:08:10.281 - <color=#C84800>LG_SetupFloor.Build</color>
01:08:10.286 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 84 with BuildFromZoneAlias84 zoneAliasStart: 84 aliasOffset: Zone_0</color>
01:08:10.287 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 85 with BuildFromZoneAlias84 zoneAliasStart: 84 aliasOffset: Zone_1</color>
01:08:10.287 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 86 with BuildFromZoneAlias85 zoneAliasStart: 84 aliasOffset: Zone_2</color>
01:08:10.287 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 87 with BuildFromZoneAlias86 zoneAliasStart: 84 aliasOffset: Zone_3</color>
01:08:10.287 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 88 with BuildFromZoneAlias85 zoneAliasStart: 84 aliasOffset: Zone_4</color>
01:08:10.288 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 89 with BuildFromZoneAlias88 zoneAliasStart: 84 aliasOffset: Zone_5</color>
01:08:10.288 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 177 with BuildFromZoneAlias177 zoneAliasStart: 177 aliasOffset: Zone_0</color>
01:08:10.288 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 291 with BuildFromZoneAlias291 zoneAliasStart: 291 aliasOffset: Zone_0</color>
01:08:10.288 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 292 with BuildFromZoneAlias291 zoneAliasStart: 291 aliasOffset: Zone_1</color>
01:08:10.288 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 293 with BuildFromZoneAlias291 zoneAliasStart: 291 aliasOffset: Zone_2</color>
01:08:10.288 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 294 with BuildFromZoneAlias291 zoneAliasStart: 291 aliasOffset: Zone_3</color>
01:08:10.289 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 295 with BuildFromZoneAlias294 zoneAliasStart: 291 aliasOffset: Zone_4</color>
01:08:10.289 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 12

01:08:10.289 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
01:08:10.345 - <color=purple>OnPlayerGameStateChange : Nathesium Generating</color>
01:08:10.346 - <color=purple>OnPlayerGameStateChange : Eliniara Generating</color>
01:08:10.346 - SNET : MasterReplicationUpdate_Player : Nathesium mode change : InSessionHub_ReadyToGenerate GeneratingLevel
01:08:10.346 - SNET : MasterReplicationUpdate_Player : Eliniara mode change : InSessionHub_ReadyToGenerate GeneratingLevel
01:08:10.379 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:125525]</color>
01:08:10.379 - <color=#C84800> ---- ThirdLayer ---- Picked build from zone : New Game Object[SubSeed:4223]</color>
01:08:10.465 - Last Batch: GenerateZones
		 Total Time: 0.168s Frames: 5 Ticks: 176
		 FrameTime (avg/max/ticks max): 34.1ms / 37.1ms / 38
		 Jobs (started/looped): 12 / 237
Next Batch: PlaceAddonZones - Count: 0

01:08:10.465 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

01:08:10.467 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 9
Next Batch: BuildFloors - Count: 1

01:08:10.467 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

01:08:10.485 - Last Batch: Geomorphs
		 Total Time: 0.031s Frames: 1 Ticks: 18
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 7
		 Jobs (started/looped): 18 / 1
Next Batch: Areas - Count: 55

01:08:10.526 - Last Batch: Areas
		 Total Time: 0.030s Frames: 1 Ticks: 42
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 20
		 Jobs (started/looped): 54 / 1
Next Batch: Plugs - Count: 53

01:08:10.558 - Last Batch: Plugs
		 Total Time: 0.031s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 52 / 1
Next Batch: Gates - Count: 223

01:08:10.674 - DropServerGameSession: New session request completed successfully
01:08:10.674 - DropServerManager: Sleeping for 2 seconds...
01:08:10.710 - <color=#C84800>>>>>>>>>>> ZONE 85 IS IN ZonesWithBulkheadEntrance!</color>
01:08:10.725 - Last Batch: Gates
		 Total Time: 0.170s Frames: 5 Ticks: 168
		 FrameTime (avg/max/ticks max): 32.3ms / 34.2ms / 35
		 Jobs (started/looped): 218 / 5
Next Batch: AreaNames - Count: 1

01:08:10.725 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

01:08:10.725 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 3

01:08:10.725 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 0
Next Batch: TerminalDistribution - Count: 12

01:08:10.726 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE84 randomValue: 0.4699463 CourseNode index: 1 had weight: 1501 All Weights: [Count: 4] 1, 1501, 1501, 1</color>
01:08:10.726 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE84, area: AreaB ZonePlacementWeights, Start: 0 Middle: 3000 End: 0</color>
01:08:10.726 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE85 randomValue: 0.5665728 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
01:08:10.726 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE85, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:08:10.726 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE86 randomValue: 0.5665728 CourseNode index: 1 had weight: 4001 All Weights: [Count: 10] 5001, 4001, 3001, 2001, 1001, 1, 1, 1, 1, 1</color>
01:08:10.726 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE86, area: AreaB ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
01:08:10.726 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE87 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
01:08:10.726 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE87, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:08:10.726 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE88 randomValue: 0.1457125 CourseNode index: 0 had weight: 5001 All Weights: [Count: 5] 5001, 2501, 1, 1, 1</color>
01:08:10.726 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE88, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
01:08:10.726 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE89 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
01:08:10.726 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE89, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:08:10.726 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE177 randomValue: 0.3061923 CourseNode index: 1 had weight: 51 All Weights: [Count: 2] 1, 51</color>
01:08:10.726 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE177, area: AreaB ZonePlacementWeights, Start: 0 Middle: 50 End: 50</color>
01:08:10.726 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE291 randomValue: 0.5665728 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
01:08:10.727 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE291, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:08:10.727 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE292 randomValue: 0.5665728 CourseNode index: 1 had weight: 667.6666 All Weights: [Count: 6] 1001, 667.6666, 334.3333, 1, 1, 1</color>
01:08:10.727 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE292, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:08:10.727 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE293 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
01:08:10.727 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE293, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:08:10.727 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE294 randomValue: 0.5665728 CourseNode index: 3 had weight: 1 All Weights: [Count: 6] 1, 1, 1, 1, 1, 1</color>
01:08:10.727 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE294, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:08:10.727 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE295 randomValue: 0.5665728 CourseNode index: 3 had weight: 1 All Weights: [Count: 7] 1, 1, 1, 1, 1, 1, 1</color>
01:08:10.727 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE295, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:08:10.727 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: Distribution - Count: 3

01:08:10.729 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_672 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_672_terminalKey: BULKHEAD_KEY_672 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:08:10.729 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_672 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_672_terminalKey: BULKHEAD_KEY_672 (KeyItemPickup_Core) --- Zone: ZONE84, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:08:10.729 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:08:10.729 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:08:10.730 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:08:10.730 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:08:10.730 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE84 function: ResourceContainerWeak available: 27 randomValue: 0.9098372 ri: 24 had weight: 1</color>
01:08:10.730 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLACK_818 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_818_terminalKey: KEY_BLACK_818 (KeyItemPickup_Core) placementData: LocalIndex: Zone_2 ZonePlacementWeights, Start: 100 Middle: 100 End: 0</color>
01:08:10.730 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLACK_818 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_818_terminalKey: KEY_BLACK_818 (KeyItemPickup_Core) --- Zone: ZONE86, AreaCount: 10 half: 5 even: True ZonePlacementWeights, Start: 100 Middle: 100 End: 0</color>
01:08:10.730 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
01:08:10.730 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8 MiddleMul: 0.2 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
01:08:10.731 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6 MiddleMul: 0.4 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
01:08:10.731 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.4 MiddleMul: 0.6 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
01:08:10.731 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.2 MiddleMul: 0.8 EndMul: 0 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 101</color>
01:08:10.731 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0 MiddleMul: 0.8 EndMul: 0.2 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 81</color>
01:08:10.731 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.6 EndMul: 0.4 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 61</color>
01:08:10.731 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.4 EndMul: 0.6 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 41</color>
01:08:10.731 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.2 EndMul: 0.8 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 21</color>
01:08:10.731 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 100 Middle: 100 End: 0 Total area weight: 1</color>
01:08:10.731 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE86 function: ResourceContainerWeak available: 32 randomValue: 0.9959343 ri: 25 had weight: 1</color>
01:08:10.731 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE84 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
01:08:10.731 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE84, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:08:10.731 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE87 randomValue: 0.5665728 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
01:08:10.732 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE87, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:08:10.732 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE85 m_isWardenObjectiveGatherItem: False</color>
01:08:10.732 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE86 m_isWardenObjectiveGatherItem: False</color>
01:08:10.732 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE86 m_isWardenObjectiveGatherItem: False</color>
01:08:10.732 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE86 m_isWardenObjectiveGatherItem: False</color>
01:08:10.732 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: CentralPowerGeneratorCluster_4_R4</color>
01:08:10.732 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 4] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 4] 131, 131, 131, 131 spawnZones: [Count: 4] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
01:08:10.732 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE87 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
01:08:10.732 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 131</color>
01:08:10.732 - Increment placementDataIndex to 1
01:08:10.733 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE86 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
01:08:10.733 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 131</color>
01:08:10.733 - Increment placementDataIndex to 2
01:08:10.733 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE88 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
01:08:10.733 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 131</color>
01:08:10.733 - Increment placementDataIndex to 3
01:08:10.733 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE89 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
01:08:10.733 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 131</color>
01:08:10.733 - RESET placementDataIndex to 0
01:08:10.734 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_639 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_639_terminalKey: BULKHEAD_KEY_639 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:08:10.734 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_639 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_639_terminalKey: BULKHEAD_KEY_639 (KeyItemPickup_Core) --- Zone: ZONE177, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:08:10.734 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:08:10.734 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:08:10.734 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE177 function: ResourceContainerWeak available: 10 randomValue: 0.5409765 ri: 5 had weight: 1</color>
01:08:10.734 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_978 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_978_terminalKey: BULKHEAD_KEY_978 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:08:10.734 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_978 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_978_terminalKey: BULKHEAD_KEY_978 (KeyItemPickup_Core) --- Zone: ZONE177, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:08:10.734 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:08:10.735 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:08:10.735 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE177 function: ResourceContainerWeak available: 10 randomValue: 0.4706147 ri: 4 had weight: 1</color>
01:08:10.735 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: SpecialTerminalCommand_B2</color>
01:08:10.735 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_0, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
01:08:10.735 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: SpecialTerminalCommand in zone: 177, Area: 30_Area C (LevelGeneration.LG_Area)</color>
01:08:10.735 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE292 m_isWardenObjectiveGatherItem: False</color>
01:08:10.735 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE292 m_isWardenObjectiveGatherItem: False</color>
01:08:10.735 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE294 m_isWardenObjectiveGatherItem: False</color>
01:08:10.735 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE295 m_isWardenObjectiveGatherItem: False</color>
01:08:10.735 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - ThirdLayer: Gather_OSIPs_6</color>
01:08:10.736 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 9] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 9] 150, 150, 150, 150, 150, 150, 150, 150, 150 spawnZones: [Count: 9] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
01:08:10.736 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE292 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
01:08:10.736 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
01:08:10.736 - Increment placementDataIndex to 1
01:08:10.736 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE293 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
01:08:10.736 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
01:08:10.736 - Increment placementDataIndex to 2
01:08:10.736 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE294 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
01:08:10.736 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
01:08:10.736 - Increment placementDataIndex to 3
01:08:10.736 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE295 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
01:08:10.736 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
01:08:10.737 - Increment placementDataIndex to 4
01:08:10.737 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE294 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
01:08:10.737 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
01:08:10.737 - Increment placementDataIndex to 5
01:08:10.737 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE292 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
01:08:10.737 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
01:08:10.737 - Increment placementDataIndex to 6
01:08:10.737 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE293 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
01:08:10.737 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
01:08:10.737 - Increment placementDataIndex to 7
01:08:10.737 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE295 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
01:08:10.737 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
01:08:10.737 - Increment placementDataIndex to 8
01:08:10.738 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE295 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 2 spawnedInZoneCount: 1</color>
01:08:10.738 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 150</color>
01:08:10.738 - RESET placementDataIndex to 0
01:08:10.748 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE87 m_isWardenObjectiveGatherItem: True</color>
01:08:10.748 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE86 m_isWardenObjectiveGatherItem: True</color>
01:08:10.748 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE88 m_isWardenObjectiveGatherItem: True</color>
01:08:10.748 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE89 m_isWardenObjectiveGatherItem: True</color>
01:08:10.748 - Last Batch: Distribution
		 Total Time: 0.038s Frames: 1 Ticks: 21
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 11
		 Jobs (started/looped): 145 / 1
Next Batch: FunctionMarkers - Count: 12

01:08:10.752 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2650_terminalKey: BULKHEAD_DC_728
01:08:10.791 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_672 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_672_terminalKey: BULKHEAD_KEY_672 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_668</color>
01:08:10.816 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: 
01:08:10.817 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:08:10.818 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_970
01:08:10.818 - Spawning generator at alignIndex: 7
01:08:10.818 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:08:10.819 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_479
01:08:10.819 - Spawning generator at alignIndex: 2
01:08:10.820 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:08:10.820 - WardenObjectiveManager.RegisterObjectiveItemForCollection 3 item: GENERATOR_232
01:08:10.820 - Spawning generator at alignIndex: 4
01:08:10.821 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:08:10.821 - WardenObjectiveManager.RegisterObjectiveItemForCollection 4 item: GENERATOR_890
01:08:10.821 - Spawning generator at alignIndex: 4
01:08:10.861 - Transition done!
01:08:10.917 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLACK_818 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_818_terminalKey: KEY_BLACK_818 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_584</color>
01:08:10.961 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:3279_terminalKey: BULKHEAD_DC_646
01:08:11.312 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_978 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_978_terminalKey: BULKHEAD_KEY_978 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_719</color>
01:08:11.314 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_639 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_639_terminalKey: BULKHEAD_KEY_639 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_572</color>
01:08:11.353 - <color=#C84800>LG_ComputerTerminal.Setup, Special Terminal Command is SETUP on this terminal!</color>
01:08:11.574 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_955</color>
01:08:11.574 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 224571488 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
01:08:11.574 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
01:08:11.595 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_709</color>
01:08:11.596 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 2124461056 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
01:08:11.596 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
01:08:11.703 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_657</color>
01:08:11.704 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 127412808 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
01:08:11.704 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
01:08:11.735 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_485</color>
01:08:11.735 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 2104448640 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
01:08:11.735 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
01:08:11.788 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_499</color>
01:08:11.788 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 208615328 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
01:08:11.788 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
01:08:11.817 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_473</color>
01:08:11.818 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1656674688 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
01:08:11.818 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
01:08:11.888 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_744</color>
01:08:11.889 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 933879936 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
01:08:11.889 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
01:08:11.907 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_620</color>
01:08:11.907 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1302729344 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
01:08:11.907 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
01:08:11.938 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_844</color>
01:08:11.938 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1990468480 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
01:08:11.938 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
01:08:11.977 - Last Batch: FunctionMarkers
		 Total Time: 1.214s Frames: 27 Ticks: 1229
		 FrameTime (avg/max/ticks max): 38.6ms / 152.3ms / 152
		 Jobs (started/looped): 12 / 592
Next Batch: FunctionMarkerLeftovers - Count: 12

01:08:12.069 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.089s Frames: 2 Ticks: 92
		 FrameTime (avg/max/ticks max): 26.2ms / 42.5ms / 46
		 Jobs (started/looped): 10 / 2
Next Batch: Markers - Count: 1

01:08:12.333 - Last Batch: Markers
		 Total Time: 0.278s Frames: 8 Ticks: 264
		 FrameTime (avg/max/ticks max): 34.0ms / 38.1ms / 38
		 Jobs (started/looped): 1 / 368
Next Batch: PrefabSpawners - Count: 32842

01:08:12.702 - DropServerManager: Idle
01:08:13.559 - Last Batch: PrefabSpawners
		 Total Time: 1.222s Frames: 33 Ticks: 1226
		 FrameTime (avg/max/ticks max): 36.5ms / 40.5ms / 40
		 Jobs (started/looped): 32842 / 32712
Next Batch: LateMarkerCleanup - Count: 0

01:08:13.560 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

01:08:13.560 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

01:08:14.943 - Last Batch: LateGeomorphScan
		 Total Time: 1.385s Frames: 19 Ticks: 1382
		 FrameTime (avg/max/ticks max): 84.0ms / 93.3ms / 94
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 6

01:08:14.947 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

01:08:15.156 - CollectNavMeshSources : From 19 roots and 222793 possible sources, 58058 vas valid
01:08:15.156 - CollectNavMeshSources : NotStatic:0 NotActive:2911
01:08:15.156 - CollectNavMeshSources : WrongLayer:7609 NoCollider:157126 WasTrigger:0 MissingMesh:0 BadColliderType:0
01:08:15.156 - NavmeshUtils.NavMeshSourceCollector : 58058 valid NavMesh sources found!
01:08:16.972 - ---------------------------------------------------------
01:08:16.972 - Navmesh done! time: 2.000977
01:08:16.972 - ---------------------------------------------------------
01:08:16.972 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 2.000s Frames: 32 Ticks: 2025
		 FrameTime (avg/max/ticks max): 36.9ms / 236.3ms / 250
		 Jobs (started/looped): 1 / 6921634
Next Batch: AIGraph_Prepare - Count: 19

01:08:17.132 - Last Batch: AIGraph_Prepare
		 Total Time: 0.192s Frames: 3 Ticks: 160
		 FrameTime (avg/max/ticks max): 30.8ms / 45.9ms / 36
		 Jobs (started/looped): 16 / 3
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

01:08:17.495 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.364s Frames: 10 Ticks: 363
		 FrameTime (avg/max/ticks max): 36.1ms / 42.5ms / 42
		 Jobs (started/looped): 1 / 325276
Next Batch: LadderAIGNodes - Count: 91

01:08:17.508 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 13
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 91 / 0
Next Batch: AIGraph_LinkGates - Count: 71

01:08:17.515 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 71 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

01:08:17.515 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 42

01:08:17.515 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 42

01:08:17.515 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGraph_Start - Count: 19

01:08:17.524 - Last Batch: AIGraph_Start
		 Total Time: 0.032s Frames: 1 Ticks: 9
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 2
		 Jobs (started/looped): 18 / 1
Next Batch: AIGraph_CreateNodeClusters - Count: 55

01:08:17.599 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.068s Frames: 2 Ticks: 75
		 FrameTime (avg/max/ticks max): 21.6ms / 33.2ms / 33
		 Jobs (started/looped): 55 / 316
Next Batch: AIGraph_ScoreNodeClusters - Count: 55

01:08:17.613 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.000s Frames: 0 Ticks: 14
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 55 / 0
Next Batch: AIGraph_End - Count: 19

01:08:17.613 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 71

01:08:17.613 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 71 / 71
Next Batch: FunctionMarkerFallback - Count: 14

01:08:17.613 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2650_terminalKey: BULKHEAD_DC_728_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
01:08:17.614 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_205_itemKey:SEC_DOOR_205_code:gaze (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
01:08:17.614 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_205_itemKey:SEC_DOOR_205_code:gaze
01:08:17.614 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_728
01:08:17.614 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_468_itemKey:SEC_DOOR_468_code:bone (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
01:08:17.614 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_468_itemKey:SEC_DOOR_468_code:bone
01:08:17.614 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_728
01:08:17.618 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:3279_terminalKey: BULKHEAD_DC_646_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
01:08:17.619 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_472_itemKey:SEC_DOOR_472_code:path (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
01:08:17.619 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_472_itemKey:SEC_DOOR_472_code:path
01:08:17.619 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_646
01:08:17.620 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 14 / 0
Next Batch: SetGateTraversableFromStart - Count: 71

01:08:17.634 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.037s Frames: 1 Ticks: 14
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 70 / 72
Next Batch: Ladders - Count: 91

01:08:17.686 - Last Batch: Ladders
		 Total Time: 0.041s Frames: 1 Ticks: 52
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 90 / 1
Next Batch: DoorLocks - Count: 12

01:08:17.777 - Last Batch: DoorLocks
		 Total Time: 0.090s Frames: 2 Ticks: 90
		 FrameTime (avg/max/ticks max): 27.2ms / 44.4ms / 46
		 Jobs (started/looped): 10 / 2
Next Batch: Resources - Count: 1

01:08:17.777 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

01:08:17.777 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticEnemiesPlacement - Count: 12

01:08:17.918 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.141s Frames: 4 Ticks: 142
		 FrameTime (avg/max/ticks max): 32.0ms / 37.6ms / 37
		 Jobs (started/looped): 19 / 58
Next Batch: Culling_Nodes - Count: 55

01:08:18.072 - Last Batch: Culling_Nodes
		 Total Time: 0.145s Frames: 4 Ticks: 154
		 FrameTime (avg/max/ticks max): 32.8ms / 39.6ms / 36
		 Jobs (started/looped): 51 / 4
Next Batch: Culling_Portals - Count: 88

01:08:18.080 - Last Batch: Culling_Portals
		 Total Time: 0.033s Frames: 1 Ticks: 7
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 87 / 1
Next Batch: Culling_Cullers - Count: 338

01:08:18.088 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 338 / 0
Next Batch: Culling_Lights - Count: 55

01:08:18.470 - Last Batch: Culling_Lights
		 Total Time: 0.383s Frames: 11 Ticks: 383
		 FrameTime (avg/max/ticks max): 33.1ms / 38.6ms / 39
		 Jobs (started/looped): 44 / 11
Next Batch: Culling_NodeInstanceSearch - Count: 55

01:08:18.713 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.248s Frames: 8 Ticks: 242
		 FrameTime (avg/max/ticks max): 30.7ms / 31.7ms / 31
		 Jobs (started/looped): 55 / 2971
Next Batch: Culling_NodeClusterJobs - Count: 12

01:08:19.180 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.436s Frames: 9 Ticks: 468
		 FrameTime (avg/max/ticks max): 30.2ms / 31.7ms / 190
		 Jobs (started/looped): 67 / 1363278
Next Batch: Culling_Cleanup - Count: 55

01:08:19.180 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 55 / 0
Next Batch: Culling_GatherLightCulling - Count: 591

01:08:19.195 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.040s Frames: 1 Ticks: 15
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 590 / 1
Next Batch: Culling_TrimPortalLists - Count: 56

01:08:19.236 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.030s Frames: 1 Ticks: 40
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 16
		 Jobs (started/looped): 56 / 246757
Next Batch: ZoneLights - Count: 13

01:08:19.444 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
01:08:19.444 - Last Batch: ZoneLights
		 Total Time: 0.101s Frames: 3 Ticks: 209
		 FrameTime (avg/max/ticks max): 27.3ms / 34.7ms / 37
		 Jobs (started/looped): 10 / 3
Next Batch: GenerateNavigationInfo - Count: 3

01:08:19.785 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.466s Frames: 2 Ticks: 341
		 FrameTime (avg/max/ticks max): 71.4ms / 132.8ms / 336
		 Jobs (started/looped): 56 / 2
Next Batch: DisplayNavigationInfo - Count: 65

01:08:19.821 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.032s Frames: 1 Ticks: 36
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 64 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 0

01:08:19.821 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

01:08:19.883 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.063s Frames: 2 Ticks: 62
		 FrameTime (avg/max/ticks max): 20.9ms / 31.7ms / 33
		 Jobs (started/looped): 17 / 2
Next Batch: LateRuntimeOptimizations - Count: 19

01:08:19.994 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.109s Frames: 3 Ticks: 111
		 FrameTime (avg/max/ticks max): 29.1ms / 36.1ms / 39
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 12

01:08:19.996 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 73 / 0
Next Batch: FixColliders - Count: 0

01:08:19.996 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

01:08:19.996 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

01:08:19.996 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

01:08:19.996 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
01:08:19.997 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

01:08:19.997 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 3

01:08:20.005 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 58 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

01:08:20.005 - Factory Done : Last build: Culling_PrepForInlevel
01:08:20.005 - Factory : Built in 9.718262 seconds
01:08:20.005 - BUILDER : BuildDone
01:08:20.005 - >>>>>>>> GS_Generating.OnBuilderDone
01:08:20.005 - Builder.CombinedCheckSum.Checksum: 13336350926774931290
01:08:20.006 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
01:08:20.006 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_03(Clone)_0 (ElevatorShaftLanding)
01:08:20.506 - <color=purple>OnPlayerGameStateChange : Nathesium ReadyToStopElevatorRide</color>
01:08:20.506 - SNET : MasterReplicationUpdate_Player : Nathesium mode change : GeneratingLevel GeneratingLevelDone
01:08:20.789 - SNET : MasterReplicationUpdate_Player : hunchback mode change : GeneratingLevel GeneratingLevelDone
01:08:24.860 - <color=purple>OnPlayerGameStateChange : Eliniara ReadyToStopElevatorRide</color>
01:08:24.860 - SNET : MasterReplicationUpdate_Player : Eliniara mode change : GeneratingLevel GeneratingLevelDone
01:08:24.877 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
01:08:24.877 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
01:08:24.878 - SendMasterCommand to Nathesium type: GetReadyToStartPlaying refA: 0
01:08:24.878 - SendMasterCommand to Eliniara type: GetReadyToStartPlaying refA: 0
01:08:24.878 - SNET : MasterReplicationUpdate_Player : hunchback mode change : GeneratingLevelDone ReadyToStartPlaying
01:08:24.878 - TryStartPlaying : Not ready! Nathesium GeneratingLevelDone
01:08:24.879 - UpdateMigrationSend : Sending Migration_B
01:08:24.944 - <color=purple>OnPlayerGameStateChange : Nathesium StopElevatorRide</color>
01:08:24.944 - <color=purple>OnPlayerGameStateChange : Eliniara StopElevatorRide</color>
01:08:24.944 - SNET : MasterReplicationUpdate_Player : Nathesium mode change : GeneratingLevelDone ReadyToStartPlaying
01:08:24.944 - SNET : MasterReplicationUpdate_Player : Eliniara mode change : GeneratingLevelDone ReadyToStartPlaying
01:08:25.245 - Detecting that the player has entered a new layer
01:08:25.245 - WardenObjectiveManager, entered a new layer: MainLayer
01:08:25.245 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
01:08:25.245 - ShowSubObjectiveIfNew, last obj:  newSubObj: Find <color=orange>4</color> Power Cells and bring them to the Central Generator Cluster in <color=orange>ZONE85</color>
01:08:25.894 - SNET : OnMasterCommand : StartPlaying 0 False
01:08:25.895 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
01:08:25.895 - SendMasterCommand to Nathesium type: StartPlaying refA: 0
01:08:25.895 - SendMasterCommand to Eliniara type: StartPlaying refA: 0
01:08:25.912 - SNET : MasterReplicationUpdate_Player : hunchback mode change : ReadyToStartPlaying Playing
01:08:25.979 - SNET : MasterReplicationUpdate_Player : Nathesium mode change : ReadyToStartPlaying Playing
01:08:25.994 - OnPlayerEvent : Nathesium  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:08:25.995 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
01:08:26.012 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:08:26.013 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
01:08:26.014 - SNET : MasterReplicationUpdate_Player : Eliniara mode change : ReadyToStartPlaying Playing
01:08:47.285 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
01:08:49.069 - <color=purple>OnPlayerGameStateChange : Nathesium ReadyToStartLevel</color>
01:08:53.140 - <color=purple>OnPlayerGameStateChange : Eliniara ReadyToStartLevel</color>
01:08:53.156 - SNET : OnMasterCommand : StartPlaying 0 False
01:08:53.157 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
01:08:53.157 - <color=green>SNET : PlayerLocal(Clone)_32768 : hunchback exits PLOC_InElevator, replicator key: 32768</color>
01:08:53.158 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:08:53.161 - <color=green>SNET : PlayerSynced(Clone)_32769 : Nathesium exits PLOC_InElevator, replicator key: 32769</color>
01:08:53.161 - <color=green>SNET : PlayerSynced(Clone)_32770 : Eliniara exits PLOC_InElevator, replicator key: 32770</color>
01:08:53.162 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Power Cells and use them to power up the Generator Cluster
01:08:53.162 - SendMasterCommand to Nathesium type: StartPlaying refA: 0
01:08:53.162 - SendMasterCommand to Eliniara type: StartPlaying refA: 0
01:08:53.207 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:08:53.223 - OnPlayerEvent : Nathesium  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:08:53.224 - <color=purple>OnPlayerGameStateChange : Eliniara InLevel</color>
01:08:53.257 - <color=purple>OnPlayerGameStateChange : Nathesium InLevel</color>
01:09:12.659 -  Close! 
01:09:32.681 - UpdateMigrationSend : Sending Migration_B
01:10:40.248 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:10:41.122 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:10:47.287 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:10:48.671 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:11:53.167 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
01:11:53.168 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:11:53.168 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Generators Online: <color=orange>0</color> / <color=orange>4</color>
01:12:10.186 -  Close! 
01:12:12.322 - RelocateLobby!
01:12:22.364 - OnLobbyCreated pLobby.m_eResult: k_EResultNoConnection m_ulSteamIDLobby: 0
01:12:22.365 - ERROR : SNet > Failed to create lobby!
01:12:22.365 - RelocateLobby!
01:12:24.933 - SNet_SessionHub : OnJoinedLobby 109775240989508599 True hunchback True 0
01:12:25.321 - DEBUG : SNet > Nathesium joined lobby!
01:12:25.322 - SNet_SessionHub : OnJoinedLobby 109775240989508599 True Nathesium True 1
01:12:25.366 - DEBUG : SNet > Eliniara joined lobby!
01:12:25.367 - SNet_SessionHub : OnJoinedLobby 109775240989508599 True Eliniara True 2
01:12:30.207 - UpdateMigrationSend : Sending Migration_B
01:12:39.965 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
01:12:39.965 - WARNING : hunchback timed out!
01:12:39.965 - <color=green>SNET : Removed hunchback from PlayersInGame</color>
01:12:39.965 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
01:12:39.966 - On despawn! PlayerLocal(Clone)_32768 : hunchback
01:12:39.967 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
01:12:39.967 - OnPlayerEvent : hunchback  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
01:12:39.967 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
01:12:39.967 - DEBUG : Player hunchback was removed from session
01:12:39.968 - DEBUG : Leaving Session Hub!
01:12:39.968 - Closed connection with Nathesium
01:12:39.970 - Closed connection with Eliniara
01:12:39.974 - OnPlayerEvent : hunchback  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
01:12:39.974 - WARNING : Do we need to implement SNet_PlayerEvent.PlayerLeftSessionHub specifically for GS_AfterLevel? Cleaning level etc
01:12:39.974 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: NoLobby</color>
01:12:39.975 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:12:39.976 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:12:39.995 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:12:39.995 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:12:39.996 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:12:39.996 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
01:12:39.998 - SNet : Session reset
01:12:39.998 - Global.OnResetSession
01:12:39.998 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 2</color>
01:12:39.998 - On despawn! PlayerSynced(Clone)_32770 : Eliniara
01:12:39.999 - OnPlayerEvent : Eliniara  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:12:39.999 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
01:12:39.999 - On despawn! PlayerSynced(Clone)_32769 : Nathesium
01:12:40.001 - OnPlayerEvent : Nathesium  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:12:40.001 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
01:12:40.001 - SessionGUID set to 
01:12:40.024 - No more master ;(
01:12:40.024 - WARNING : GS_NoLobby has not implemented OnMasterChanged
01:12:40.152 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:12:41.629 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:12:43.131 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:12:44.632 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:12:46.136 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:12:47.635 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:12:49.137 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:12:50.639 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:12:52.141 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:12:53.641 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:12:55.143 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:12:56.645 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:12:58.147 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:12:59.647 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:01.151 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:02.651 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:04.158 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:05.670 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:07.172 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:08.673 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:10.175 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:11.676 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:13.178 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:14.678 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:16.181 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:17.682 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:19.183 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:20.685 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:22.186 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:23.688 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:25.189 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:26.691 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:28.192 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:29.694 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:31.196 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:32.697 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:34.199 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:35.701 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:37.201 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:38.703 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:40.205 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:41.706 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:43.208 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:44.708 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:46.211 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:47.711 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:49.213 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:50.715 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:52.216 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:53.717 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:55.254 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:56.754 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:58.255 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:13:59.758 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:14:01.258 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:14:02.760 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:14:04.261 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:14:05.763 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:14:07.281 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:14:08.783 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:14:10.284 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:14:11.785 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:14:13.287 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:14:14.789 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:14:16.290 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:14:17.791 - IsValidLobbyID : 109775240989384000  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:14:18.049 - OnApplicationQuit
