22:54:16.908 - InControl (version 1.6.17 build 9143)
22:54:16.926 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
22:54:16.927 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
22:54:16.927 - GameDataInit.Initialize
22:54:17.689 - --------- GameDataManager SETUP ------------
22:54:17.696 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
22:54:17.696 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
22:54:17.700 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
22:54:17.701 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
22:54:17.787 - GuiManager.UpdateResolution w: 1920 h: 1080
22:54:18.046 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
22:54:18.046 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
22:54:18.467 - EnemyCostManager : Costs for Normal difficulty loaded
22:54:18.468 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
22:54:18.469 - ScreenLiquidManager > disinfectionPack_Apply loaded
22:54:18.469 - ScreenLiquidManager > disinfectionStation_Apply loaded
22:54:18.469 - ScreenLiquidManager > elevatorRain loaded
22:54:18.469 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
22:54:18.469 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
22:54:18.469 - ScreenLiquidManager > infectionSweat loaded
22:54:18.469 - ScreenLiquidManager > playerBlood_BigDamage loaded
22:54:18.469 - ScreenLiquidManager > playerBlood_Downed loaded
22:54:18.470 - ScreenLiquidManager > playerBlood_SmallDamage loaded
22:54:18.470 - ScreenLiquidManager > spitterJizz loaded
22:54:18.470 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
22:54:18.471 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
22:54:18.482 - GuiManager.UpdateResolution w: 1920 h: 1080
22:54:18.483 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
22:54:18.483 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
22:54:18.537 - Steamworks.NET initilized
22:54:18.538 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
22:54:18.538 - Current steam user id: 76561198007741298 name: hunchback
22:54:18.574 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
22:54:18.577 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
22:54:18.581 - DropServerManager: Idle
22:54:18.585 - SNET is Online, Woop!
22:54:18.585 - Waiting for network.. DONE!
22:54:18.585 - PlayFabManager.OnSteamInitialized
22:54:18.896 - [163 - GetAuthSessionTicketResponse] - 6 -- k_EResultOK
22:54:19.530 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
22:54:19.531 - PlayFabManager.RefreshGlobalTitleData
22:54:19.764 - <color=purple>PlayFab.OnGetCurrentTime Saturday, 31 October 2020</color>
22:54:20.035 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
22:54:20.051 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
22:54:20.080 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
22:54:20.082 - PlayFabMatchMakingManager: Requesting list of QoS servers...
22:54:20.085 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
22:54:20.085 - DropServerManager: Woke up
22:54:20.086 - DropServerManager: Making rundown progression request...
22:54:20.315 - DropServerManager: Rundown progression request completed successfully
22:54:20.330 - DropServerManager: Sleeping for 2 seconds...
22:54:20.331 - RundownManager: Got rundown progression from drop server
22:54:20.331 - CM_PageRundown_New.OnRundownProgressionFileUpdated
22:54:20.331 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
22:54:22.318 - DropServerManager: Idle
22:54:35.046 - CM_PageIntro.OnSkip!
22:54:38.566 - GS_Offline.OnLocalPlayerPressStart!
22:54:38.582 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
22:54:38.583 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
22:54:38.605 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
22:54:38.605 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
22:54:38.607 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
23:00:03.971 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
23:00:03.976 - SNet : Session reset
23:00:03.976 - Global.OnResetSession
23:00:03.977 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
23:00:03.977 - SessionGUID set to 
23:00:03.980 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
23:00:03.981 - Player hunchback was added to session
23:00:03.981 - DoCreateLobbyAndSelecteExpedition 1
23:00:03.982 - waiting for lobby..
23:00:03.993 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:00:03.994 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
23:00:04.018 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to NotStarted
23:00:04.026 - waiting for lobby..
23:00:04.026 - PlayFabMatchMakingManager: Match make task finished
23:00:04.030 - waiting for lobby..
23:00:04.041 - waiting for lobby..
23:00:04.054 - waiting for lobby..
23:00:04.070 - waiting for lobby..
23:00:04.087 - waiting for lobby..
23:00:04.104 - waiting for lobby..
23:00:04.121 - waiting for lobby..
23:00:04.137 - waiting for lobby..
23:00:04.154 - waiting for lobby..
23:00:04.170 - waiting for lobby..
23:00:04.187 - waiting for lobby..
23:00:04.204 - waiting for lobby..
23:00:04.220 - waiting for lobby..
23:00:04.241 - DEBUG : Leaving session hub!
23:00:04.241 - DEBUG : Leaving Session Hub!
23:00:04.241 - OnPlayerEvent : hunchback  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
23:00:04.242 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
23:00:04.242 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
23:00:04.242 - SNet : Session reset
23:00:04.242 - Global.OnResetSession
23:00:04.242 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
23:00:04.243 - SessionGUID set to 
23:00:04.244 - failed to join lobby
23:00:18.818 - CellSettingsManager: auto saving..
23:00:18.818 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
23:00:18.818 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
23:00:18.831 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
23:00:23.474 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
23:00:23.474 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
23:00:23.483 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
23:00:23.495 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:00:23.495 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
23:00:24.207 - CellSettingsManager: auto saving..
23:00:24.208 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
23:00:24.208 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
23:00:24.217 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
23:00:33.749 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
23:00:33.750 - SNet : Session reset
23:00:33.750 - Global.OnResetSession
23:00:33.750 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
23:00:33.751 - SessionGUID set to 
23:00:33.752 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
23:00:33.753 - Player hunchback was added to session
23:00:33.753 - DoCreateLobbyAndSelecteExpedition 1
23:00:33.753 - waiting for lobby..
23:00:33.768 - waiting for lobby..
23:00:33.782 - waiting for lobby..
23:00:33.800 - waiting for lobby..
23:00:33.816 - waiting for lobby..
23:00:33.833 - waiting for lobby..
23:00:33.850 - waiting for lobby..
23:00:33.866 - waiting for lobby..
23:00:33.883 - waiting for lobby..
23:00:33.900 - waiting for lobby..
23:00:33.916 - waiting for lobby..
23:00:33.933 - waiting for lobby..
23:00:33.950 - waiting for lobby..
23:00:33.966 - waiting for lobby..
23:00:33.983 - SNet_SessionHub : OnJoinedLobby 109775241000270358 True hunchback False -1
23:00:33.983 - SNet_MasterManager : SearchingForMaster
23:00:33.984 - Searching for master...
23:00:34.000 - Migration : MasterManager : hunchback owns the lobby. IsLocal:True
23:00:34.000 - SNet_MasterManager : Who's tha masta?! hunchback! hunchback!
23:00:34.000 - Whos the master? hunchback! hunchback!
23:00:34.000 - WARNING : GS_Lobby has not implemented OnMasterChanged
23:00:34.001 - SNET : OnFoundMaster > Master is Steam Key > 76561198007741298   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > hunchback : end
23:00:34.001 - DoCreateLobbyAndSelecteExpedition 2
23:00:34.001 - DoCreateLobbyAndSelecteExpedition 3
23:00:34.001 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
23:00:34.001 - SessionGUID set to lDbCZ7lqtkyDIpsHcwaILA==
23:00:34.002 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 83127156 1750039993  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
23:00:34.003 - DoCreateLobbyAndSelecteExpedition 4
23:00:34.041 - SNET : MasterReplicationUpdate_Player : hunchback mode change : Unassigned InSessionHub
23:00:34.041 - SNET : OnMasterCommand : AssignSlot 0 False
23:00:34.041 - OnPlayerEvent : hunchback  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
23:00:34.088 - SNET : MasterReplicationUpdate_Player : hunchback mode change : InSessionHub OutOfSync
23:00:34.088 - SNET : OnMasterCommand : PickAvatar 0 False
23:00:34.088 - <color=green>SNET : We got character 0 assigned</color>
23:00:34.088 - IsReadyToSync : PickAvatar agent sent to hunchback
23:00:34.092 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
23:00:34.092 - <color=green>SNET : Added hunchback to PlayersInGame</color>
23:00:34.092 - OnPlayerEvent : hunchback  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
23:00:34.092 - SpawnPlayerModel, index: 0
23:00:34.094 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
23:00:34.097 - SNET : MasterReplicationUpdate_Player : hunchback mode change : OutOfSync InSessionHub_ReadyToGenerate
23:00:34.098 - <color=green>SNET : OnSessionPlayerAction : Spawning hunchback's agent!  SpawnPlayerAgent</color>
23:00:34.122 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
23:00:34.123 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
23:00:34.268 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
23:00:34.652 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
23:00:34.653 - PlayFabMatchMakingManager: Creating ticket with attributes: {"ExpeditionName":"Local_25_TierB_0","CommMatchMode":0,"Languages":["English"]}
23:00:34.785 - PlayFabMatchMakingManager: Ticket created (id: '32838576-9027-4a55-b431-2d5672431c1e')
23:00:34.785 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
23:01:01.740 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:01:01.741 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
23:01:06.066 - PlayFabMatchMakingManager: Matchmake canceled
23:01:06.066 - DEBUG : Leaving session hub!
23:01:06.066 - DEBUG : Leaving Session Hub!
23:01:06.068 - OnPlayerEvent : hunchback  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
23:01:06.081 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:01:06.081 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
23:01:06.107 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
23:01:06.107 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
23:01:06.107 - SNet : Session reset
23:01:06.108 - Global.OnResetSession
23:01:06.108 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
23:01:06.108 - On despawn! PlayerLocal(Clone)_32768 : hunchback
23:01:06.108 - <color=green>SNET : PlayerLocal(Clone)_32768 : hunchback exits PLOC_InElevator, replicator key: 32768</color>
23:01:06.110 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
23:01:06.110 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
23:01:06.111 - SessionGUID set to 
23:01:06.112 - No more master ;(
23:01:06.113 - WARNING : GS_NoLobby has not implemented OnMasterChanged
23:01:06.215 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to NotStarted
23:01:06.232 - PlayFabMatchMakingManager: Match make task finished
23:01:50.375 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
23:01:50.376 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
23:01:50.385 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
23:01:59.184 - CellSettingsManager: auto saving..
23:01:59.184 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
23:01:59.184 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
23:01:59.192 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
23:02:01.020 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
23:02:01.020 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
23:02:01.028 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
23:02:01.041 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:02:01.041 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
23:31:49.418 - IsValidLobbyID : 109775241000258557  lobbyID.IsValid():True  lobbyID.IsLobby():True
23:31:50.919 - IsValidLobbyID : 109775241000258557  lobbyID.IsValid():True  lobbyID.IsLobby():True
23:31:52.421 - IsValidLobbyID : 109775241000258557  lobbyID.IsValid():True  lobbyID.IsLobby():True
23:31:53.922 - IsValidLobbyID : 109775241000258557  lobbyID.IsValid():True  lobbyID.IsLobby():True
23:31:54.224 - JoinLobby 109775241000258557
23:31:54.224 - JOINING!
23:31:54.224 - Trying to join lobby 109775241000258557
23:31:54.224 - SNet : Session reset
23:31:54.224 - Global.OnResetSession
23:31:54.224 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
23:31:54.225 - SessionGUID set to 
23:31:54.227 - waiting for lobby..
23:31:54.240 - waiting for lobby..
23:31:54.256 - waiting for lobby..
23:31:54.273 - waiting for lobby..
23:31:54.289 - waiting for lobby..
23:31:54.307 - waiting for lobby..
23:31:54.323 - waiting for lobby..
23:31:54.339 - waiting for lobby..
23:31:54.356 - waiting for lobby..
23:31:54.374 - SNet_SessionHub : OnJoinedLobby 109775241000258557 False Reggie Kray False -1
23:31:54.374 - SNet_SessionHub : OnJoinedLobby 109775241000258557 False Jarnold False -1
23:31:54.374 - SNet_SessionHub : OnJoinedLobby 109775241000258557 False hunchback False -1
23:31:54.374 - SNet_MasterManager : SearchingForMaster
23:31:54.375 - SNet_SessionHub : OnJoinedLobby 109775241000258557 False bliNd False -1
23:31:54.375 - IN New lobby!
23:31:54.406 - Sending OnWhoIsMaster to Reggie Kray
23:31:54.407 - Sending OnWhoIsMaster to Jarnold
23:31:54.407 - Sending OnWhoIsMaster to bliNd
23:31:57.411 - Sending OnWhoIsMaster to Reggie Kray
23:31:57.411 - Sending OnWhoIsMaster to Jarnold
23:31:57.411 - Sending OnWhoIsMaster to bliNd
23:31:58.561 - SNet_MasterManager : Who's tha masta?! Reggie Kray! Reggie Kray!
23:31:58.561 - Whos the master? Reggie Kray! Reggie Kray!
23:31:58.561 - WARNING : GS_NoLobby has not implemented OnMasterChanged
23:31:58.561 - SNET : OnFoundMaster > Master is Steam Key > 76561198440479771   Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > Reggie Kray : end
23:31:58.562 - Sending slave session question WantsToJoin
23:31:58.628 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 16508317 11902219815726977445
23:31:58.628 -  > we are not in a session hub yet!
23:31:58.628 - <color=purple>OnPlayerGameStateChange : Reggie Kray Lobby</color>
23:31:58.644 - OnMigrationStatusChange : Reggie Kray status changed to idle
23:31:58.645 - SessionGUID set to cpBaHRdFak+G7sbhg684VQ==
23:31:58.646 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierC 1 515865629 615797118  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,3,1 ActiveExpeditionUniqueKey: Local_25_TierC_1</color>
23:31:58.646 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierC 1 515865629 615797118  sessionGUID:SNetwork.SNetStructs+pSessionGUID
23:31:58.646 - OnPlayerWardenObjectiveDataChanged, player: Reggie Kray (SNetwork.SNet_Player) WinConditionSolved: False
23:31:58.646 - DEBUG : OnSessionMemberChange > hunchback Joined
23:31:58.646 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
23:31:58.647 - Player hunchback was added to session
23:31:58.647 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
23:31:58.647 - DEBUG : OnSessionMemberChange > Reggie Kray Joined
23:31:58.647 - Player Reggie Kray was added to session
23:31:58.647 - DEBUG : OnSessionMemberChange > Jarnold Joined
23:31:58.648 - Player Jarnold was added to session
23:31:58.648 - DEBUG : OnSessionMemberChange > bliNd Joined
23:31:58.648 - Player bliNd was added to session
23:31:58.649 - DEBUG : OnSessionMemberChange > hunchback Joined
23:31:58.649 - Migration : MasterManager : In session!
23:31:58.711 - SNET : OnMasterCommand : AssignSlot 2 False
23:31:58.711 - OnPlayerEvent : hunchback  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
23:31:58.713 - OnPlayerEvent : hunchback PlayerInSession
23:31:58.713 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
23:31:58.713 - OnPlayerEvent : bliNd  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:31:58.715 - SpawnPlayerModel, index: 3
23:31:58.716 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
23:31:58.717 - <color=purple>OnPlayerGameStateChange : bliNd Lobby</color>
23:31:58.717 - OnMigrationStatusChange : bliNd status changed to idle
23:31:58.717 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_bliNd (SNetwork.SNet_Player) WinConditionSolved: False
23:31:58.778 - <color=purple>OnPlayerGameStateChange : Reggie Kray Lobby</color>
23:31:58.778 - <color=purple>OnPlayerGameStateChange : bliNd Lobby</color>
23:31:58.796 - SNET : OnMasterCommand : PickAvatar 2 False
23:31:58.796 - <color=green>SNET : We got character 2 assigned</color>
23:31:58.862 - OnPlayerEvent : Reggie Kray  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
23:31:58.864 - SpawnPlayerModel, index: 2
23:31:58.867 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
23:31:58.879 - <color=purple>OnPlayerGameStateChange : Reggie Kray Lobby</color>
23:31:58.879 - OnMigrationStatusChange : Reggie Kray status changed to idle
23:31:58.879 - SessionGUID set to cpBaHRdFak+G7sbhg684VQ==
23:31:58.881 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierC 1 515865629 615797118  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,3,1 ActiveExpeditionUniqueKey: Local_25_TierC_1</color>
23:31:58.881 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierC 1 515865629 615797118  sessionGUID:SNetwork.SNetStructs+pSessionGUID
23:31:58.881 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Reggie Kray (SNetwork.SNet_Player) WinConditionSolved: False
23:31:58.881 - OnPlayerEvent : Jarnold  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:31:58.883 - SpawnPlayerModel, index: 1
23:31:58.885 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
23:31:58.885 - <color=purple>OnPlayerGameStateChange : Jarnold Lobby</color>
23:31:58.885 - OnMigrationStatusChange : Jarnold status changed to idle
23:31:58.885 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Jarnold (SNetwork.SNet_Player) WinConditionSolved: False
23:31:58.885 - OnPlayerEvent : bliNd  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:31:58.885 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
23:31:58.885 - <color=purple>OnPlayerGameStateChange : bliNd Lobby</color>
23:31:58.885 - OnMigrationStatusChange : bliNd status changed to idle
23:31:58.885 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_bliNd (SNetwork.SNet_Player) WinConditionSolved: False
23:31:58.886 - OnBufferCommand : StartReceive JoinedHub BufferID:15
23:31:58.886 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:15 0
23:31:58.886 - RecallBuffer : type:JoinedHub isValid:True ID:15
23:31:58.886 - Global.OnPrepareForRecall
23:31:58.894 - OnPlayerEvent : bliNd  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
23:31:58.900 - OnPlayerEvent : Jarnold  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
23:31:58.905 - OnPlayerEvent : Reggie Kray  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
23:31:58.906 - ShowSubObjectiveIfNew, last obj:  newSubObj: Look for GLP-1 canisters in the complex
23:31:58.906 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:31:58.906 - OBJECTIVE STARTED / ENTERED!
23:31:58.907 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
23:31:58.907 - RundownManager.SetLayerProgression: No active game session
23:31:58.907 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Look for GLP-1 canisters in the complex
23:31:58.907 - ShowSubObjectiveIfNew, last obj:  newSubObj: Look for GLP-1 canisters in the complex
23:31:58.908 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
23:31:58.908 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
23:31:58.908 - <color=green>SNET : Added hunchback to PlayersInGame</color>
23:31:58.908 - OnPlayerEvent : hunchback  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
23:31:58.908 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
23:31:58.917 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
23:31:58.917 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
23:31:59.009 - <color=purple>OnPlayerGameStateChange : bliNd Lobby</color>
23:31:59.009 - OnMigrationStatusChange : bliNd status changed to idle
23:31:59.009 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_bliNd (SNetwork.SNet_Player) WinConditionSolved: False
23:31:59.024 - <color=purple>OnPlayerGameStateChange : Reggie Kray Lobby</color>
23:31:59.024 - OnMigrationStatusChange : Reggie Kray status changed to idle
23:31:59.024 - SessionGUID set to cpBaHRdFak+G7sbhg684VQ==
23:31:59.025 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierC 1 515865629 615797118  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,3,1 ActiveExpeditionUniqueKey: Local_25_TierC_1</color>
23:31:59.025 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierC 1 515865629 615797118  sessionGUID:SNetwork.SNetStructs+pSessionGUID
23:31:59.025 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Reggie Kray (SNetwork.SNet_Player) WinConditionSolved: False
23:32:02.065 - <color=green>SNET : Added Jarnold to PlayersInGame</color>
23:32:02.065 - OnPlayerEvent : Jarnold  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
23:32:02.066 - OnPlayerEvent : Jarnold  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:32:02.067 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
23:32:02.067 - <color=purple>OnPlayerGameStateChange : Jarnold Lobby</color>
23:32:02.067 - OnMigrationStatusChange : Jarnold status changed to idle
23:32:02.067 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Jarnold (SNetwork.SNet_Player) WinConditionSolved: False
23:32:02.081 - <color=purple>OnPlayerGameStateChange : Jarnold Lobby</color>
23:32:02.198 - <color=purple>OnPlayerGameStateChange : Jarnold Lobby</color>
23:32:02.198 - OnMigrationStatusChange : Jarnold status changed to idle
23:32:02.199 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Jarnold (SNetwork.SNet_Player) WinConditionSolved: False
23:32:05.068 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
23:32:05.068 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
23:32:05.076 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
23:32:07.704 - CellSettingsManager: Saving settings to C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
23:32:07.704 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
23:32:07.712 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
23:32:13.927 - <color=green>SNET : Added Reggie Kray to PlayersInGame</color>
23:32:13.927 - OnPlayerEvent : Reggie Kray  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
23:32:13.943 - <color=purple>OnPlayerGameStateChange : Reggie Kray Generating</color>
23:32:13.943 - SNET : OnMasterCommand : StartGeneration 0 False
23:32:13.944 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
23:32:13.944 - RundownManager: Starting new game session
23:32:13.945 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
23:32:13.956 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
23:32:13.975 - DropServerGameSession: Enqueueing new session request (sessionId: cpBaHRdFak+G7sbhg684VQ==, rundown: Local_25, expedition: C2)
23:32:13.976 - DropServerManager: Woke up
23:32:13.976 - DropServerGameSession: Making new session request...
23:32:13.976 - <color=green>SNET : Added bliNd to PlayersInGame</color>
23:32:13.976 - OnPlayerEvent : bliNd  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
23:32:13.977 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
23:32:14.019 - <color=purple>OnPlayerGameStateChange : bliNd Generating</color>
23:32:14.031 - <color=purple>OnPlayerGameStateChange : bliNd Generating</color>
23:32:14.094 - <color=purple>OnPlayerGameStateChange : Jarnold Generating</color>
23:32:14.127 - <color=purple>OnPlayerGameStateChange : Jarnold Generating</color>
23:32:14.361 - DropServerGameSession: New session request completed successfully
23:32:14.361 - DropServerManager: Sleeping for 2 seconds...
23:32:16.362 - DropServerManager: Idle
23:32:20.317 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 0 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 0</color>
23:32:20.317 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 515865629 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 515865629</color>
23:32:20.317 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 615797118 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 615797118</color>
23:32:20.317 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 0 hostIDSeed: 515865629 sessionSeed: 615797118
23:32:20.318 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 0 HostIDSeed: 515865629 SessionSeed: 615797118</color>
23:32:20.318 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 0 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 0</color>
23:32:20.318 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 615797118</color>
23:32:20.319 - >>>>>>>>>>>>> BuildFloor
23:32:20.320 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
23:32:20.320 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
23:32:20.333 - Last Batch: Setup
		 Total Time: 0.017s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

23:32:20.334 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

23:32:24.638 - Last Batch: LoadResourcesShards_Level
		 Total Time: 4.304s Frames: 249 Ticks: 4304
		 FrameTime (avg/max/ticks max): 17.5ms / 121.1ms / 120
		 Jobs (started/looped): 1 / 249
Next Batch: SetupFloor - Count: 1

23:32:24.638 - <color=#C84800>LG_SetupFloor.Build</color>
23:32:24.647 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 7 with BuildFromZoneAlias7 zoneAliasStart: 7 aliasOffset: Zone_0</color>
23:32:24.648 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 8 with BuildFromZoneAlias7 zoneAliasStart: 7 aliasOffset: Zone_1</color>
23:32:24.648 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 9 with BuildFromZoneAlias8 zoneAliasStart: 7 aliasOffset: Zone_2</color>
23:32:24.648 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 10 with BuildFromZoneAlias7 zoneAliasStart: 7 aliasOffset: Zone_3</color>
23:32:24.648 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 11 with BuildFromZoneAlias10 zoneAliasStart: 7 aliasOffset: Zone_4</color>
23:32:24.649 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 12 with BuildFromZoneAlias10 zoneAliasStart: 7 aliasOffset: Zone_5</color>
23:32:24.649 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 13 with BuildFromZoneAlias10 zoneAliasStart: 7 aliasOffset: Zone_6</color>
23:32:24.649 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 14 with BuildFromZoneAlias7 zoneAliasStart: 7 aliasOffset: Zone_7</color>
23:32:24.649 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 15 with BuildFromZoneAlias14 zoneAliasStart: 7 aliasOffset: Zone_8</color>
23:32:24.649 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 53 with BuildFromZoneAlias53 zoneAliasStart: 53 aliasOffset: Zone_0</color>
23:32:24.649 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 54 with BuildFromZoneAlias53 zoneAliasStart: 53 aliasOffset: Zone_1</color>
23:32:24.650 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 55 with BuildFromZoneAlias54 zoneAliasStart: 53 aliasOffset: Zone_2</color>
23:32:24.650 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 56 with BuildFromZoneAlias54 zoneAliasStart: 53 aliasOffset: Zone_3</color>
23:32:24.650 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 241 with BuildFromZoneAlias241 zoneAliasStart: 241 aliasOffset: Zone_0</color>
23:32:24.650 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 13
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 14

23:32:24.650 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
23:32:24.922 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:911]</color>
23:32:24.972 - <color=#C84800> ---- ThirdLayer ---- Picked build from zone : New Game Object[SubSeed:886]</color>
23:32:25.016 - Last Batch: GenerateZones
		 Total Time: 0.379s Frames: 10 Ticks: 365
		 FrameTime (avg/max/ticks max): 40.4ms / 64.5ms / 64
		 Jobs (started/looped): 14 / 313
Next Batch: PlaceAddonZones - Count: 0

23:32:25.016 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

23:32:25.021 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 11
Next Batch: BuildFloors - Count: 1

23:32:25.021 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 29

23:32:25.040 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: Areas - Count: 73

23:32:25.149 - Last Batch: Areas
		 Total Time: 0.122s Frames: 3 Ticks: 108
		 FrameTime (avg/max/ticks max): 26.0ms / 32.5ms / 60
		 Jobs (started/looped): 70 / 3
Next Batch: Plugs - Count: 78

23:32:25.192 - Last Batch: Plugs
		 Total Time: 0.029s Frames: 1 Ticks: 43
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 15
		 Jobs (started/looped): 77 / 1
Next Batch: Gates - Count: 333

23:32:25.416 - Last Batch: Gates
		 Total Time: 0.238s Frames: 7 Ticks: 224
		 FrameTime (avg/max/ticks max): 35.1ms / 39.3ms / 39
		 Jobs (started/looped): 326 / 7
Next Batch: AreaNames - Count: 1

23:32:25.416 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

23:32:25.416 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 3

23:32:25.417 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 0
Next Batch: TerminalDistribution - Count: 14

23:32:25.417 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE7 randomValue: 0.9706042 CourseNode index: 1 had weight: 1 All Weights: [Count: 2] 1, 1</color>
23:32:25.417 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE7, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:32:25.417 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE8 randomValue: 0.5840812 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
23:32:25.417 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE8, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:32:25.417 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE9 randomValue: 0.5840812 CourseNode index: 8 had weight: 1 All Weights: [Count: 15] 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
23:32:25.417 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE9, area: AreaI ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:32:25.417 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE10 randomValue: 0.5840812 CourseNode index: 3 had weight: 1 All Weights: [Count: 6] 1, 1, 1, 1, 1, 1</color>
23:32:25.417 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE10, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:32:25.418 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE11 randomValue: 0.5840812 CourseNode index: 2 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
23:32:25.418 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE11, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:32:25.418 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE12 randomValue: 0.5840812 CourseNode index: 2 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
23:32:25.418 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE12, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:32:25.418 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE13 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
23:32:25.418 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE13, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:32:25.418 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE14 randomValue: 0.5840812 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
23:32:25.418 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE14, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:32:25.418 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE15 randomValue: 0.5840812 CourseNode index: 5 had weight: 1 All Weights: [Count: 10] 1, 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
23:32:25.418 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE15, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:32:25.418 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.5840812 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
23:32:25.418 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE53, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:32:25.418 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.5840812 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
23:32:25.418 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:32:25.418 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE55 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
23:32:25.419 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE55, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:32:25.419 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE56 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 2] 1, 1</color>
23:32:25.419 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE56, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:32:25.419 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE241 randomValue: 0.5840812 CourseNode index: 7 had weight: 1 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
23:32:25.419 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE241, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:32:25.419 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 14 / 0
Next Batch: Distribution - Count: 3

23:32:25.423 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_609 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_609_terminalKey: BULKHEAD_KEY_609 (KeyItemPickup_Core) placementData: LocalIndex: Zone_5 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:32:25.423 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_609 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_609_terminalKey: BULKHEAD_KEY_609 (KeyItemPickup_Core) --- Zone: ZONE12, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:32:25.423 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:32:25.423 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:32:25.423 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:32:25.423 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:32:25.423 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE12 function: ResourceContainerWeak available: 33 randomValue: 0.2229791 ri: 7 had weight: 1</color>
23:32:25.424 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_RED_138 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_138_terminalKey: KEY_RED_138 (KeyItemPickup_Core) placementData: LocalIndex: Zone_5 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
23:32:25.424 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_RED_138 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_138_terminalKey: KEY_RED_138 (KeyItemPickup_Core) --- Zone: ZONE12, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
23:32:25.424 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
23:32:25.424 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
23:32:25.424 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 501</color>
23:32:25.424 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
23:32:25.424 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE12 function: ResourceContainerWeak available: 33 randomValue: 0.338662 ri: 21 had weight: 1001</color>
23:32:25.424 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE11 randomValue: 0.5840812 CourseNode index: 2 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
23:32:25.424 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE11, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:32:25.424 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE7 m_isWardenObjectiveGatherItem: False</color>
23:32:25.425 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE9 m_isWardenObjectiveGatherItem: False</color>
23:32:25.425 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE11 m_isWardenObjectiveGatherItem: False</color>
23:32:25.425 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE11 m_isWardenObjectiveGatherItem: False</color>
23:32:25.425 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE12 m_isWardenObjectiveGatherItem: False</color>
23:32:25.425 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE12 m_isWardenObjectiveGatherItem: False</color>
23:32:25.425 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE13 m_isWardenObjectiveGatherItem: False</color>
23:32:25.425 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE15 m_isWardenObjectiveGatherItem: False</color>
23:32:25.425 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE15 m_isWardenObjectiveGatherItem: False</color>
23:32:25.425 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Gather_GLP_15</color>
23:32:25.427 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 20] 149, 149, 149, 149, 149, 149, 149, 149, 149, 149, 149, 149, 149, 149, 149, 149, 149, 149, 149, 149 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
23:32:25.427 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE11 spawnZones[placementDataIndex].Count: 8 spawnZoneIndex: 3 spawnedInZoneCount: 1</color>
23:32:25.427 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 149</color>
23:32:25.427 - RESET placementDataIndex to 0
23:32:25.427 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE9 spawnZones[placementDataIndex].Count: 8 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
23:32:25.427 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 149</color>
23:32:25.427 - RESET placementDataIndex to 0
23:32:25.427 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE11 spawnZones[placementDataIndex].Count: 8 spawnZoneIndex: 3 spawnedInZoneCount: 2</color>
23:32:25.427 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 149</color>
23:32:25.427 - RESET placementDataIndex to 0
23:32:25.427 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE15 spawnZones[placementDataIndex].Count: 8 spawnZoneIndex: 7 spawnedInZoneCount: 1</color>
23:32:25.428 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 149</color>
23:32:25.428 - RESET placementDataIndex to 0
23:32:25.428 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE12 spawnZones[placementDataIndex].Count: 8 spawnZoneIndex: 4 spawnedInZoneCount: 1</color>
23:32:25.428 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 149</color>
23:32:25.428 - RESET placementDataIndex to 0
23:32:25.428 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE8 spawnZones[placementDataIndex].Count: 8 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:32:25.428 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 149</color>
23:32:25.428 - RESET placementDataIndex to 0
23:32:25.428 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE15 spawnZones[placementDataIndex].Count: 8 spawnZoneIndex: 7 spawnedInZoneCount: 2</color>
23:32:25.428 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 149</color>
23:32:25.428 - RESET placementDataIndex to 0
23:32:25.428 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE14 spawnZones[placementDataIndex].Count: 8 spawnZoneIndex: 6 spawnedInZoneCount: 1</color>
23:32:25.428 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 149</color>
23:32:25.429 - RESET placementDataIndex to 0
23:32:25.429 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE14 spawnZones[placementDataIndex].Count: 8 spawnZoneIndex: 6 spawnedInZoneCount: 2</color>
23:32:25.429 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 149</color>
23:32:25.429 - RESET placementDataIndex to 0
23:32:25.429 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE13 spawnZones[placementDataIndex].Count: 8 spawnZoneIndex: 5 spawnedInZoneCount: 1</color>
23:32:25.429 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 149</color>
23:32:25.429 - RESET placementDataIndex to 0
23:32:25.429 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE14 spawnZones[placementDataIndex].Count: 8 spawnZoneIndex: 6 spawnedInZoneCount: 3</color>
23:32:25.429 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 149</color>
23:32:25.429 - RESET placementDataIndex to 0
23:32:25.429 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE11 spawnZones[placementDataIndex].Count: 8 spawnZoneIndex: 3 spawnedInZoneCount: 3</color>
23:32:25.429 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 149</color>
23:32:25.429 - RESET placementDataIndex to 0
23:32:25.429 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE8 spawnZones[placementDataIndex].Count: 8 spawnZoneIndex: 0 spawnedInZoneCount: 2</color>
23:32:25.430 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 149</color>
23:32:25.430 - RESET placementDataIndex to 0
23:32:25.430 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE10 spawnZones[placementDataIndex].Count: 8 spawnZoneIndex: 2 spawnedInZoneCount: 1</color>
23:32:25.430 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 149</color>
23:32:25.430 - RESET placementDataIndex to 0
23:32:25.430 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE12 spawnZones[placementDataIndex].Count: 8 spawnZoneIndex: 4 spawnedInZoneCount: 2</color>
23:32:25.430 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 149</color>
23:32:25.430 - RESET placementDataIndex to 0
23:32:25.430 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE15 spawnZones[placementDataIndex].Count: 8 spawnZoneIndex: 7 spawnedInZoneCount: 3</color>
23:32:25.430 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 149</color>
23:32:25.430 - RESET placementDataIndex to 0
23:32:25.430 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE8 spawnZones[placementDataIndex].Count: 8 spawnZoneIndex: 0 spawnedInZoneCount: 3</color>
23:32:25.430 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 149</color>
23:32:25.430 - RESET placementDataIndex to 0
23:32:25.431 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE13 spawnZones[placementDataIndex].Count: 8 spawnZoneIndex: 5 spawnedInZoneCount: 2</color>
23:32:25.431 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 149</color>
23:32:25.431 - RESET placementDataIndex to 0
23:32:25.431 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE13 spawnZones[placementDataIndex].Count: 8 spawnZoneIndex: 5 spawnedInZoneCount: 3</color>
23:32:25.431 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 149</color>
23:32:25.431 - RESET placementDataIndex to 0
23:32:25.431 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE14 spawnZones[placementDataIndex].Count: 8 spawnZoneIndex: 6 spawnedInZoneCount: 4</color>
23:32:25.431 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 149</color>
23:32:25.431 - <color=#C84800>LG_Distribute_WardenObjective, removing zone ZONE14 from spawnList, spawn limit reached for that zone, spawnedInZoneCount[placementDataIndex]: 4</color>
23:32:25.431 - RESET placementDataIndex to 0
23:32:25.440 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_792 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_792_terminalKey: BULKHEAD_KEY_792 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:32:25.440 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_792 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_792_terminalKey: BULKHEAD_KEY_792 (KeyItemPickup_Core) --- Zone: ZONE53, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:32:25.440 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:32:25.440 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE53 function: ResourceContainerWeak available: 14 randomValue: 0.04820664 ri: 0 had weight: 1</color>
23:32:25.440 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.5840812 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
23:32:25.440 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:32:25.441 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE56 m_isWardenObjectiveGatherItem: False</color>
23:32:25.441 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: Gather_Personnel_IDs_1_Copy</color>
23:32:25.441 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 2] 128, 128 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
23:32:25.441 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE55 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:32:25.441 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 128</color>
23:32:25.441 - RESET placementDataIndex to 0
23:32:25.441 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE56 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
23:32:25.441 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 128</color>
23:32:25.441 - RESET placementDataIndex to 0
23:32:25.442 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - ThirdLayer: Retrieve Essential Items_2_DataSphere</color>
23:32:25.442 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 1] 151 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
23:32:25.442 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE241 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:32:25.442 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 151</color>
23:32:25.442 - RESET placementDataIndex to 0
23:32:25.442 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE13 m_isWardenObjectiveGatherItem: False</color>
23:32:25.442 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE241 m_isWardenObjectiveGatherItem: True</color>
23:32:25.442 - Last Batch: Distribution
		 Total Time: 0.034s Frames: 1 Ticks: 24
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 13
		 Jobs (started/looped): 178 / 1
Next Batch: FunctionMarkers - Count: 14

23:32:25.502 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_344</color>
23:32:25.504 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1834994432 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:32:25.504 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:32:25.564 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_401</color>
23:32:25.564 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1232857600 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:32:25.565 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:32:25.574 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_499</color>
23:32:25.575 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1048714432 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:32:25.575 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:32:25.656 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_942</color>
23:32:25.657 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1313761792 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:32:25.657 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:32:25.737 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_119</color>
23:32:25.737 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 699407104 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:32:25.737 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:32:25.870 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:5416_terminalKey: BULKHEAD_DC_632
23:32:26.066 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_384</color>
23:32:26.066 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 574090752 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:32:26.066 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:32:26.092 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_515</color>
23:32:26.093 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 46192120 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:32:26.093 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:32:26.104 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_518</color>
23:32:26.105 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 556067584 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:32:26.105 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:32:26.116 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
23:32:26.117 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
23:32:26.117 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
23:32:26.183 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_609 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_609_terminalKey: BULKHEAD_KEY_609 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_896</color>
23:32:26.229 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_RED_138 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_138_terminalKey: KEY_RED_138 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_155</color>
23:32:26.231 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_962</color>
23:32:26.232 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 947570240 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:32:26.232 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:32:26.262 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_732</color>
23:32:26.262 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1081754624 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:32:26.262 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:32:26.315 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_196</color>
23:32:26.315 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 732589568 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:32:26.315 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:32:26.334 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_850</color>
23:32:26.334 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1999504768 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:32:26.334 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:32:26.410 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_593</color>
23:32:26.410 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 100500928 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:32:26.410 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:32:26.485 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_336</color>
23:32:26.486 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 692654720 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:32:26.486 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:32:26.498 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_624</color>
23:32:26.499 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1591259776 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:32:26.499 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:32:26.546 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_428</color>
23:32:26.547 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1081118208 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:32:26.547 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:32:26.549 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_536</color>
23:32:26.550 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 484959680 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:32:26.550 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:32:26.577 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:32:26.598 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_840</color>
23:32:26.598 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 958340608 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:32:26.598 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:32:26.619 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_692</color>
23:32:26.619 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1131453568 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:32:26.620 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:32:26.621 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_710</color>
23:32:26.621 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 361650912 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:32:26.621 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
23:32:26.764 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_792 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_792_terminalKey: BULKHEAD_KEY_792 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_507</color>
23:32:26.788 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:7804_terminalKey: BULKHEAD_DC_610
23:32:26.937 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_982</color>
23:32:26.941 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 829068928 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:32:26.941 - GenericSmallPickupItem_Core.SetupPersonnelId, PersonnelPickup_Core.SetupPersonnelID, name: King, Diana age: 60 female: True
23:32:26.997 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_222</color>
23:32:27.000 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1336982272 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
23:32:27.000 - GenericSmallPickupItem_Core.SetupPersonnelId, PersonnelPickup_Core.SetupPersonnelID, name: Washington, Heath age: 73 female: False
23:32:27.232 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: DATA_SPHERE_264
23:32:27.259 - Last Batch: FunctionMarkers
		 Total Time: 1.819s Frames: 45 Ticks: 1816
		 FrameTime (avg/max/ticks max): 36.6ms / 88.9ms / 94
		 Jobs (started/looped): 14 / 824
Next Batch: FunctionMarkerLeftovers - Count: 14

23:32:27.401 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.122s Frames: 3 Ticks: 143
		 FrameTime (avg/max/ticks max): 31.9ms / 41.7ms / 41
		 Jobs (started/looped): 11 / 3
Next Batch: Markers - Count: 1

23:32:27.935 - Last Batch: Markers
		 Total Time: 0.541s Frames: 12 Ticks: 534
		 FrameTime (avg/max/ticks max): 74.9ms / 110.1ms / 108
		 Jobs (started/looped): 1 / 485
Next Batch: PrefabSpawners - Count: 54701

23:32:28.373 - Engine Started
23:32:30.433 - Last Batch: PrefabSpawners
		 Total Time: 2.496s Frames: 66 Ticks: 2497
		 FrameTime (avg/max/ticks max): 39.4ms / 53.2ms / 52
		 Jobs (started/looped): 54701 / 53880
Next Batch: LateMarkerCleanup - Count: 0

23:32:30.433 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

23:32:30.433 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 29

23:32:33.049 - Last Batch: LateGeomorphScan
		 Total Time: 2.629s Frames: 29 Ticks: 2616
		 FrameTime (avg/max/ticks max): 87.4ms / 104.7ms / 98
		 Jobs (started/looped): 29 / 116
Next Batch: Pillars - Count: 23

23:32:33.070 - LG_Pillar 1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_02(Clone)_ID_13_13/31_Area D (LevelGeneration.LG_Area)_ZONE_11_/Markers/Marker (3)/refinery_room_large_X_2200x2000x2000_HA_03_GO_UID:1494_func:ResourceContainerWeak_funcWasSpawned:True/machinemarker (30)_AddedAsSibling/PillarSpawnerMetalPipeD_rot_0_GO_UID:5780 could not find a roof, will not build
23:32:33.082 - Last Batch: Pillars
		 Total Time: 0.035s Frames: 1 Ticks: 34
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 23
		 Jobs (started/looped): 22 / 1
Next Batch: AIGraph_UnityAIGraph - Count: 1

23:32:33.429 - CollectNavMeshSources : From 29 roots and 368609 possible sources, 97705 vas valid
23:32:33.429 - CollectNavMeshSources : NotStatic:0 NotActive:4804
23:32:33.429 - CollectNavMeshSources : WrongLayer:11143 NoCollider:259761 WasTrigger:0 MissingMesh:0 BadColliderType:0
23:32:33.429 - NavmeshUtils.NavMeshSourceCollector : 97705 valid NavMesh sources found!
23:32:35.964 - ---------------------------------------------------------
23:32:35.964 - Navmesh done! time: 2.759033
23:32:35.964 - ---------------------------------------------------------
23:32:35.964 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 2.702s Frames: 36 Ticks: 2882
		 FrameTime (avg/max/ticks max): 37.0ms / 333.3ms / 353
		 Jobs (started/looped): 1 / 7851546
Next Batch: AIGraph_Prepare - Count: 29

23:32:36.138 - Last Batch: AIGraph_Prepare
		 Total Time: 0.306s Frames: 4 Ticks: 173
		 FrameTime (avg/max/ticks max): 70.8ms / 152.8ms / 82
		 Jobs (started/looped): 25 / 4
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

23:32:36.713 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.574s Frames: 15 Ticks: 576
		 FrameTime (avg/max/ticks max): 38.5ms / 41.5ms / 45
		 Jobs (started/looped): 1 / 348435
Next Batch: LadderAIGNodes - Count: 180

23:32:36.745 - Last Batch: LadderAIGNodes
		 Total Time: 0.033s Frames: 1 Ticks: 32
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 12
		 Jobs (started/looped): 179 / 1
Next Batch: AIGraph_LinkGates - Count: 94

23:32:36.753 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 94 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

23:32:36.753 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 86

23:32:36.754 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 86 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 86

23:32:36.754 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 86 / 0
Next Batch: AIGraph_Start - Count: 29

23:32:36.757 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 73

23:32:36.886 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.136s Frames: 4 Ticks: 130
		 FrameTime (avg/max/ticks max): 31.7ms / 35.6ms / 35
		 Jobs (started/looped): 69 / 543
Next Batch: AIGraph_ScoreNodeClusters - Count: 73

23:32:36.915 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.033s Frames: 1 Ticks: 29
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 72 / 1
Next Batch: AIGraph_End - Count: 29

23:32:36.916 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: SetGateAlwaysTraversable - Count: 94

23:32:36.916 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 94 / 94
Next Batch: FunctionMarkerFallback - Count: 16

23:32:36.916 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:5416_terminalKey: BULKHEAD_DC_632_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
23:32:36.917 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_324_itemKey:SEC_DOOR_324_code:omit (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
23:32:36.917 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_324_itemKey:SEC_DOOR_324_code:omit
23:32:36.917 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_632
23:32:36.922 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:7804_terminalKey: BULKHEAD_DC_610_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
23:32:36.922 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_781_itemKey:SEC_DOOR_781_code:goat (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
23:32:36.922 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_781_itemKey:SEC_DOOR_781_code:goat
23:32:36.922 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_610
23:32:36.924 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 0
Next Batch: SetGateTraversableFromStart - Count: 94

23:32:36.924 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 94 / 94
Next Batch: Ladders - Count: 180

23:32:37.042 - Last Batch: Ladders
		 Total Time: 0.122s Frames: 3 Ticks: 117
		 FrameTime (avg/max/ticks max): 35.3ms / 46.6ms / 49
		 Jobs (started/looped): 177 / 3
Next Batch: DoorLocks - Count: 14

23:32:37.170 - Last Batch: DoorLocks
		 Total Time: 0.134s Frames: 3 Ticks: 128
		 FrameTime (avg/max/ticks max): 36.6ms / 47.6ms / 44
		 Jobs (started/looped): 11 / 3
Next Batch: Resources - Count: 1

23:32:37.170 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

23:32:37.170 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticEnemiesPlacement - Count: 14

23:32:37.216 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.039s Frames: 1 Ticks: 46
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 14
		 Jobs (started/looped): 23 / 12
Next Batch: Culling_Nodes - Count: 73

23:32:37.484 - Last Batch: Culling_Nodes
		 Total Time: 0.286s Frames: 8 Ticks: 267
		 FrameTime (avg/max/ticks max): 35.7ms / 44.2ms / 36
		 Jobs (started/looped): 65 / 8
Next Batch: Culling_Portals - Count: 121

23:32:37.485 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 121 / 0
Next Batch: Culling_Cullers - Count: 504

23:32:37.494 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 504 / 0
Next Batch: Culling_Lights - Count: 73

23:32:38.282 - Last Batch: Culling_Lights
		 Total Time: 0.783s Frames: 16 Ticks: 787
		 FrameTime (avg/max/ticks max): 36.3ms / 247.6ms / 247
		 Jobs (started/looped): 57 / 16
Next Batch: Culling_NodeInstanceSearch - Count: 73

23:32:38.878 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.597s Frames: 13 Ticks: 595
		 FrameTime (avg/max/ticks max): 118.7ms / 204.8ms / 204
		 Jobs (started/looped): 73 / 5047
Next Batch: Culling_NodeClusterJobs - Count: 14

23:32:39.463 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.580s Frames: 19 Ticks: 585
		 FrameTime (avg/max/ticks max): 29.9ms / 31.5ms / 32
		 Jobs (started/looped): 87 / 2717555
Next Batch: Culling_Cleanup - Count: 73

23:32:39.463 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 73 / 0
Next Batch: Culling_GatherLightCulling - Count: 816

23:32:39.486 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.030s Frames: 1 Ticks: 22
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 815 / 1
Next Batch: Culling_TrimPortalLists - Count: 74

23:32:39.574 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.090s Frames: 3 Ticks: 88
		 FrameTime (avg/max/ticks max): 25.1ms / 30.3ms / 30
		 Jobs (started/looped): 73 / 537857
Next Batch: ZoneLights - Count: 15

23:32:39.937 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
23:32:39.937 - Last Batch: ZoneLights
		 Total Time: 0.175s Frames: 5 Ticks: 364
		 FrameTime (avg/max/ticks max): 33.0ms / 38.6ms / 38
		 Jobs (started/looped): 10 / 5
Next Batch: GenerateNavigationInfo - Count: 3

23:32:40.518 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.538s Frames: 2 Ticks: 581
		 FrameTime (avg/max/ticks max): 107.3ms / 204.6ms / 576
		 Jobs (started/looped): 74 / 2
Next Batch: DisplayNavigationInfo - Count: 86

23:32:40.562 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.031s Frames: 1 Ticks: 44
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 25
		 Jobs (started/looped): 85 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 0

23:32:40.562 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 29

23:32:40.658 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.094s Frames: 3 Ticks: 96
		 FrameTime (avg/max/ticks max): 26.4ms / 32.7ms / 31
		 Jobs (started/looped): 26 / 3
Next Batch: LateRuntimeOptimizations - Count: 29

23:32:40.835 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.173s Frames: 5 Ticks: 177
		 FrameTime (avg/max/ticks max): 32.8ms / 41.5ms / 38
		 Jobs (started/looped): 29 / 261
Next Batch: EnemiesPlacement - Count: 14

23:32:40.838 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 82 / 0
Next Batch: FixColliders - Count: 0

23:32:40.838 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

23:32:40.839 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

23:32:40.839 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

23:32:40.839 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
23:32:40.839 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

23:32:40.839 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 3

23:32:40.860 - Last Batch: Culling_LateCleanup
		 Total Time: 0.031s Frames: 1 Ticks: 21
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 3
		 Jobs (started/looped): 75 / 1
Next Batch: Culling_PrepForInlevel - Count: 1

23:32:40.860 - Factory Done : Last build: Culling_PrepForInlevel
23:32:40.860 - Factory : Built in 20.25122 seconds
23:32:40.861 - BUILDER : BuildDone
23:32:40.861 - >>>>>>>> GS_Generating.OnBuilderDone
23:32:40.861 - Builder.CombinedCheckSum.Checksum: 11902428527901118885
23:32:40.862 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
23:32:40.862 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_refinery_01(Clone)_0 (ElevatorShaftLanding)
23:32:47.994 - <color=purple>OnPlayerGameStateChange : Jarnold ReadyToStopElevatorRide</color>
23:32:48.043 - <color=purple>OnPlayerGameStateChange : Jarnold ReadyToStopElevatorRide</color>
23:32:59.972 - <color=purple>OnPlayerGameStateChange : Reggie Kray ReadyToStopElevatorRide</color>
23:33:05.210 - <color=purple>OnPlayerGameStateChange : bliNd ReadyToStopElevatorRide</color>
23:33:05.244 - <color=purple>OnPlayerGameStateChange : bliNd ReadyToStopElevatorRide</color>
23:33:05.260 - <color=purple>OnPlayerGameStateChange : Reggie Kray StopElevatorRide</color>
23:33:05.260 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
23:33:05.261 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
23:33:05.277 - <color=purple>OnPlayerGameStateChange : bliNd StopElevatorRide</color>
23:33:05.277 - OnBufferCommand : StartReceive Migration_B BufferID:16
23:33:05.294 - <color=purple>OnPlayerGameStateChange : bliNd StopElevatorRide</color>
23:33:05.377 - <color=purple>OnPlayerGameStateChange : Jarnold StopElevatorRide</color>
23:33:05.410 - <color=purple>OnPlayerGameStateChange : Jarnold StopElevatorRide</color>
23:33:05.811 - Detecting that the player has entered a new layer
23:33:05.811 - WardenObjectiveManager, entered a new layer: MainLayer
23:33:05.811 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
23:33:05.812 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Gather <color=orange>15</color> GLP-1 canisters and return the point of entrance.
23:33:06.278 - OnPlayerEvent : Reggie Kray  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
23:33:06.279 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
23:33:06.311 - SNET : OnMasterCommand : StartPlaying 0 False
23:33:06.313 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
23:33:06.329 - OnPlayerEvent : bliNd  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:33:06.329 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
23:33:06.478 - OnPlayerEvent : Jarnold  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:33:06.479 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
23:33:27.869 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
23:33:27.883 - <color=purple>OnPlayerGameStateChange : Jarnold ReadyToStartLevel</color>
23:33:27.916 - <color=purple>OnPlayerGameStateChange : Jarnold ReadyToStartLevel</color>
23:33:28.000 - <color=purple>OnPlayerGameStateChange : bliNd ReadyToStartLevel</color>
23:33:28.033 - <color=purple>OnPlayerGameStateChange : bliNd ReadyToStartLevel</color>
23:33:28.301 - <color=purple>OnPlayerGameStateChange : Reggie Kray ReadyToStartLevel</color>
23:33:28.334 - OnPlayerEvent : Reggie Kray  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
23:33:28.335 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
23:33:28.367 - <color=purple>OnPlayerGameStateChange : Reggie Kray InLevel</color>
23:33:28.367 - SNET : OnMasterCommand : StartPlaying 0 False
23:33:28.368 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
23:33:28.369 - <color=green>SNET : PlayerSynced(Clone)_32771 : bliNd exits PLOC_InElevator, replicator key: 32771</color>
23:33:28.370 - <color=green>SNET : PlayerSynced(Clone)_32770 : Jarnold exits PLOC_InElevator, replicator key: 32770</color>
23:33:28.370 - <color=green>SNET : PlayerSynced(Clone)_32768 : Reggie Kray exits PLOC_InElevator, replicator key: 32768</color>
23:33:28.370 - <color=green>SNET : PlayerLocal(Clone)_32772 : hunchback exits PLOC_InElevator, replicator key: 32772</color>
23:33:28.370 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:33:28.373 - ShowSubObjectiveIfNew, last obj:  newSubObj: Look for GLP-1 canisters in the complex
23:33:28.395 - OnPlayerEvent : bliNd  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:33:28.417 - <color=purple>OnPlayerGameStateChange : bliNd InLevel</color>
23:33:28.435 - <color=purple>OnPlayerGameStateChange : bliNd InLevel</color>
23:33:28.435 - OnPlayerEvent : Jarnold  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:33:28.501 - <color=green>SNET : PlayerSynced(Clone)_32770 : Jarnold exits PLOC_InElevator, replicator key: 32770</color>
23:33:28.551 - <color=purple>OnPlayerGameStateChange : Jarnold InLevel</color>
23:33:28.568 - <color=purple>OnPlayerGameStateChange : Jarnold InLevel</color>
23:34:10.028 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from Reggie Kray, without a primed buffer. False 
23:34:30.065 - OnBufferCommand : StartReceive Migration_B BufferID:18
23:35:29.707 - PlayerChatManager: DoSendChatMessage, got message: yeah im here
23:35:31.091 - PlayerChatManager: DoSendChatMessage, got message: i hear you
23:35:31.725 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:35:36.512 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:35:39.549 - PlayerChatManager: DoSendChatMessage, got message: its working
23:35:44.272 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
23:35:48.090 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST ZONE_7
23:35:48.141 - ShowInventory, param1: zone_7 param2: 
23:35:53.264 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:35:55.014 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
23:36:01.087 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST ZONE_10
23:36:01.137 - ShowInventory, param1: zone_10 param2: 
23:36:06.276 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:36:08.061 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: True
23:36:08.062 - OpenSecurityDoorWithActiveEnemyWave
23:36:13.078 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
23:36:13.078 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
23:37:05.802 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
23:37:28.107 - PlayerChatManager: DoSendChatMessage, got message: can you resend code after this?
23:37:35.947 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:18 61.72377
23:37:48.441 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:37:48.441 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:37:48.442 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>0</color> / <color=orange>15</color>
23:37:55.983 - OnBufferCommand : StartReceive Migration_B BufferID:19
23:38:09.981 - PlayerChatManager: DoSendChatMessage, got message: brb
23:38:13.384 - PlayerChatManager: DoSendChatMessage, got message: sounds bugged
23:38:16.188 - OnMigrationStatusChange : bliNd status changed to idle
23:38:16.220 - OnMigrationStatusChange : bliNd status changed to idle
23:38:16.220 - On despawn! PlayerSynced(Clone)_32771 : bliNd
23:38:16.221 - OnPlayerEvent : bliNd  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
23:38:16.222 - DEBUG : OnSessionMemberChange > bliNd Left
23:38:16.222 - Player SNet_Player_bliNd left session!
23:38:16.222 - <color=green>SNET : Removed bliNd from PlayersInGame</color>
23:38:16.222 - OnPlayerEvent : bliNd  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
23:38:16.223 - On despawn! Replicator supplier not set yet for Player.PlayerReplicator!
23:38:16.223 - OnPlayerEvent : bliNd  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
23:38:16.223 - DEBUG : Player bliNd was removed from session
23:38:16.223 - DEBUG : Closed connection with bliNd
23:38:16.437 - WARNING : SNet > bliNd left/is about to leave lobby!
23:38:26.801 - Look rotation viewing vector is zero
23:38:28.384 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.00024 returning: Time_5 minutesToNext: 10
23:38:59.532 - DEBUG : SNet > bliNd joined lobby!
23:38:59.532 - SNet_SessionHub : OnJoinedLobby 109775241000258557 False bliNd False -1
23:39:03.271 - DEBUG : OnSessionMemberChange > bliNd Joined
23:39:03.272 - Player bliNd was added to session
23:39:03.303 - OnPlayerEvent : bliNd  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:39:03.304 - <color=purple>OnPlayerGameStateChange : bliNd Lobby</color>
23:39:03.304 - OnMigrationStatusChange : bliNd status changed to idle
23:39:03.318 - <color=purple>OnPlayerGameStateChange : bliNd Lobby</color>
23:39:03.319 - OnMigrationStatusChange : bliNd status changed to idle
23:39:03.352 - <color=purple>OnPlayerGameStateChange : bliNd Lobby</color>
23:39:03.370 - OnPlayerEvent : bliNd  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
23:39:03.385 - <color=purple>OnPlayerGameStateChange : bliNd Lobby</color>
23:39:04.584 - OnPlayerEvent : bliNd  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
23:39:06.588 - <color=purple>OnPlayerGameStateChange : bliNd Generating</color>
23:39:06.622 - <color=purple>OnPlayerGameStateChange : bliNd Generating</color>
23:39:38.805 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
23:39:51.602 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
23:40:00.379 - <color=purple>OnPlayerGameStateChange : bliNd ReadyToStopElevatorRide</color>
23:40:00.412 - <color=purple>OnPlayerGameStateChange : bliNd ReadyToStopElevatorRide</color>
23:40:00.413 - SNET : OnMasterCommand : PauseForSync 0 False
23:40:00.413 - GS_InLevel has no implementation for PauseForSync
23:40:00.529 - On despawn! PlayerSynced(Clone)_33122 : bliNd
23:40:00.529 - <color=green>SNET : PlayerSynced(Clone)_33122 : bliNd exits PLOC_InElevator, replicator key: 33122</color>
23:40:00.530 - OnPlayerEvent : bliNd  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
23:40:00.594 - OnPlayerEvent : bliNd  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
23:40:00.615 - OnPlayerEvent : Reggie Kray  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
23:40:00.616 - SNET : OnMasterCommand : StartPlaying 0 False
23:40:00.617 - GS_InLevel has no implementation for StartPlaying
23:40:00.718 - OnPlayerEvent : Jarnold  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:40:01.625 - <color=purple>OnPlayerGameStateChange : bliNd InLevel</color>
23:40:01.658 - <color=purple>OnPlayerGameStateChange : bliNd InLevel</color>
23:40:01.676 - <color=green>SNET : Added bliNd to PlayersInGame</color>
23:40:01.676 - OnPlayerEvent : bliNd  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
23:40:01.694 - <color=purple>OnPlayerGameStateChange : bliNd InLevel</color>
23:40:01.724 - OnMigrationStatusChange : bliNd status changed to idle
23:40:01.809 - OnPlayerEvent : bliNd  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:40:02.709 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:40:06.880 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:40:08.948 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
23:40:15.153 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:40:16.633 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:40:16.938 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:40:17.648 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:40:18.909 - Factory_SetHasBeenOpenedDuringPlay
23:40:19.426 - Factory_SetHasBeenOpenedDuringPlay
23:40:55.677 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:19 267.6323
23:41:04.200 - CellSoundPlayer trying to post without being registred, last ID: 1278
23:41:04.200 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
23:41:15.718 - OnBufferCommand : StartReceive Migration_B BufferID:21
23:41:43.227 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
23:41:50.241 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
23:41:50.241 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
23:42:28.186 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:42:29.154 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:42:39.098 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:42:39.732 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:43:18.370 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:43:18.970 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:44:11.072 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:44:11.640 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:44:16.993 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:21 467.3561
23:44:31.442 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:44:32.325 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:44:37.013 - OnBufferCommand : StartReceive Migration_B BufferID:22
23:45:00.706 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
23:45:03.757 - Sending m_terminal.SyncID: 4 command: ShowList inputString: LIST ZONE_11
23:45:03.808 - ShowInventory, param1: zone_11 param2: 
23:45:11.433 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:45:12.434 - PlayerChatManager: Open chat window
23:45:12.434 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
23:45:12.434 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
23:45:22.496 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
23:45:22.496 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:45:22.563 - PlayerChatManager: DoSendChatMessage, got message: zone 11 3 glp 1 fog turbine
23:45:25.379 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
23:45:28.733 - Sending m_terminal.SyncID: 4 command: ShowList inputString: LIST ZONE_10
23:45:28.815 - ShowInventory, param1: zone_10 param2: 
23:45:37.709 - Look rotation viewing vector is zero
23:45:41.678 - Sending m_terminal.SyncID: 4 command: Ping inputString: PING GLP_843
23:45:48.219 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:45:49.838 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
23:45:53.757 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
23:45:57.262 - Sending m_terminal.SyncID: 4 command: ShowList inputString: LIST ZONE_12
23:45:57.345 - ShowInventory, param1: zone_12 param2: 
23:46:06.203 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:46:08.038 - PlayerChatManager: Open chat window
23:46:08.039 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
23:46:08.039 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
23:46:22.402 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
23:46:22.402 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:46:22.470 - PlayerChatManager: DoSendChatMessage, got message: zone 12 has bulk and red key +2 glp
23:46:24.716 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
23:46:30.560 - Sending m_terminal.SyncID: 4 command: ShowList inputString: LIST ZONE_13
23:46:30.611 - ShowInventory, param1: zone_13 param2: 
23:46:30.759 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>1</color> / <color=orange>15</color>
23:46:30.760 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:46:30.760 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:46:30.760 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>1</color> / <color=orange>15</color>
23:46:38.635 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:46:39.585 - PlayerChatManager: Open chat window
23:46:39.585 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
23:46:39.585 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
23:46:46.510 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
23:46:46.510 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:46:46.578 - PlayerChatManager: DoSendChatMessage, got message: zone 13 3 glp
23:46:47.910 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
23:46:50.363 - Sending m_terminal.SyncID: 4 command: ShowList inputString: LIST ZONE_14
23:46:50.430 - ShowInventory, param1: zone_14 param2: 
23:46:58.972 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:47:28.334 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:22 668.6795
23:47:48.385 - OnBufferCommand : StartReceive Migration_B BufferID:23
23:48:28.392 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00037 returning: Time_15 minutesToNext: 15
23:48:58.472 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
23:49:38.930 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:49:42.234 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:49:44.601 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
23:49:45.519 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:49:53.611 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
23:50:38.946 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:23 860.0428
23:50:41.531 - SNET : OnMasterCommand : EndPlaying 1 False
23:50:41.531 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
23:50:41.532 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
23:50:41.541 - RundownManager.EndGameSession
23:50:41.541 - Got expedition fail from master!
23:50:41.542 - <color=purple>OnPlayerGameStateChange : Reggie Kray ExpeditionFail</color>
23:50:41.543 - RundownManager: Drop server game session finished successfully
23:50:41.543 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
23:50:41.555 - DropServerGameSession: Session was COMPLETED
23:50:41.555 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
23:50:41.555 - DropServerManager: Woke up
23:50:41.555 - DropServerManager: Making rundown progression request...
23:50:41.558 - SNET : OnMasterCommand : EndPlaying 1 False
23:50:41.558 - <color=purple>OnPlayerGameStateChange : bliNd ExpeditionFail</color>
23:50:41.580 - <color=purple>OnPlayerGameStateChange : bliNd ExpeditionFail</color>
23:50:41.607 - <color=purple>OnPlayerGameStateChange : bliNd ExpeditionFail</color>
23:50:41.607 - OnMigrationStatusChange : bliNd status changed to idle
23:50:41.655 - <color=purple>OnPlayerGameStateChange : Jarnold ExpeditionFail</color>
23:50:41.674 - <color=purple>OnPlayerGameStateChange : Jarnold ExpeditionFail</color>
23:50:41.975 - DropServerManager: Rundown progression request completed successfully
23:50:41.975 - DropServerManager: Sleeping for 2 seconds...
23:50:41.975 - RundownManager: Got rundown progression from drop server
23:50:41.975 - CM_PageRundown_New.OnRundownProgressionFileUpdated
23:50:41.976 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:50:43.975 - DropServerManager: Idle
23:50:47.211 - SNET : OnMasterCommand : EndPlaying 0 False
23:50:47.211 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
23:50:47.228 - Reggie Kray was in ExpeditionFail
23:50:47.229 - <color=purple>OnPlayerGameStateChange : Reggie Kray AfterLevel</color>
23:50:47.244 - Jarnold was in ExpeditionFail
23:50:47.262 - Jarnold was in ExpeditionFail
23:50:47.262 - <color=purple>OnPlayerGameStateChange : bliNd AfterLevel</color>
23:50:47.262 - <color=purple>OnPlayerGameStateChange : bliNd AfterLevel</color>
23:50:47.278 - Jarnold was in ExpeditionFail
23:50:47.295 - Jarnold was in ExpeditionFail
23:50:47.295 - <color=purple>OnPlayerGameStateChange : Jarnold AfterLevel</color>
23:50:47.311 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
23:50:47.311 - CleanupAfterExpedition AfterLevel
23:50:47.311 - Global.OnLevelCleanup
23:50:47.312 - Global.OnLevelCleanup
23:50:47.312 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
23:50:47.313 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.313 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.313 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.313 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.313 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.313 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.313 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.313 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.313 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.313 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.313 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.313 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.313 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.314 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.314 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.314 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.314 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.314 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.314 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.314 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.314 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.314 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.314 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.314 - NavMarkerLayer.RemoveMarker got NULL marker!
23:50:47.498 - On despawn! PlayerSynced(Clone)_33124 : bliNd
23:50:47.499 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
23:50:47.500 - OnPlayerEvent : bliNd  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
23:50:47.501 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
23:50:47.501 - On despawn! PlayerLocal(Clone)_32772 : hunchback
23:50:47.503 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
23:50:47.503 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
23:50:47.503 - On despawn! PlayerSynced(Clone)_32768 : Reggie Kray
23:50:47.504 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
23:50:47.504 - OnPlayerEvent : Reggie Kray  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
23:50:47.505 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
23:50:47.505 - On despawn! PlayerSynced(Clone)_32770 : Jarnold
23:50:47.506 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
23:50:47.506 - OnPlayerEvent : Jarnold  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
23:50:47.506 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
23:50:47.518 - CarryItemWithGlobalStateManager.OnLevelCleanup
23:50:47.518 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 1
23:50:47.524 - <color=purple>OnPlayerGameStateChange : Jarnold AfterLevel</color>
23:50:47.524 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_bliNd (SNetwork.SNet_Player) WinConditionSolved: False
23:50:47.524 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Reggie Kray (SNetwork.SNet_Player) WinConditionSolved: False
23:50:47.524 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Jarnold (SNetwork.SNet_Player) WinConditionSolved: False
23:50:47.525 - SNet ERROR : Bad packet sent by player bliNd in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
23:50:49.342 - SNet ERROR : Bad packet sent by player Reggie Kray in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
23:50:49.342 - SessionGUID set to yGGH0a9kA0upO8asCMJdpw==
23:50:49.343 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierC 1 515865629 2068518636  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,3,1 ActiveExpeditionUniqueKey: Local_25_TierC_1</color>
23:50:49.343 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierC 1 515865629 2068518636  sessionGUID:SNetwork.SNetStructs+pSessionGUID
23:50:49.343 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_bliNd (SNetwork.SNet_Player) WinConditionSolved: False
23:50:49.343 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Jarnold (SNetwork.SNet_Player) WinConditionSolved: False
23:50:49.350 - OnPlayerEvent : Reggie Kray  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
23:50:49.350 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
23:50:49.355 - OnPlayerEvent : bliNd  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
23:50:49.356 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
23:50:49.356 - SNet ERROR : Bad packet sent by player Jarnold in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
23:50:49.356 - <color=purple>OnPlayerGameStateChange : bliNd Lobby</color>
23:50:49.381 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
23:50:49.390 - Reggie Kray wasnt in Lobby he was in AfterLevel
23:50:49.397 - Reggie Kray wasnt in Lobby he was in AfterLevel
23:50:49.398 - <color=purple>OnPlayerGameStateChange : bliNd Lobby</color>
23:50:49.410 - Reggie Kray wasnt in Lobby he was in AfterLevel
23:50:49.427 - Reggie Kray wasnt in Lobby he was in AfterLevel
23:50:49.433 - OnPlayerEvent : Jarnold  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
23:50:49.442 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
23:50:49.443 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
23:50:49.448 - Reggie Kray wasnt in Lobby he was in AfterLevel
23:50:49.448 - <color=purple>OnPlayerGameStateChange : Reggie Kray Lobby</color>
23:50:49.462 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.477 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.493 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.509 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.526 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.543 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.559 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.576 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.593 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.609 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.626 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.643 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.660 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.676 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.692 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.709 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.726 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.743 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.760 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.776 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.793 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.809 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.826 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.843 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.860 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.876 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.893 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.910 - Jarnold wasnt in Lobby he was in AfterLevel
23:50:49.911 - <color=purple>OnPlayerGameStateChange : Jarnold Lobby</color>
23:50:49.961 - <color=purple>OnPlayerGameStateChange : Jarnold Lobby</color>
23:51:02.605 - OnMigrationStatusChange : Jarnold status changed to idle
23:51:02.622 - OnMigrationStatusChange : Jarnold status changed to idle
23:51:02.622 - On despawn! PlayerSynced(Clone)_32770 : Jarnold
23:51:02.623 - <color=green>SNET : PlayerSynced(Clone)_32770 : Jarnold exits PLOC_InElevator, replicator key: 32770</color>
23:51:02.623 - OnPlayerEvent : Jarnold  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
23:51:02.624 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
23:51:02.624 - DEBUG : OnSessionMemberChange > Jarnold Left
23:51:02.624 - Player SNet_Player_Jarnold left session!
23:51:02.624 - <color=green>SNET : Removed Jarnold from PlayersInGame</color>
23:51:02.624 - OnPlayerEvent : Jarnold  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
23:51:02.624 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
23:51:02.624 - On despawn! Replicator supplier not set yet for Player.PlayerReplicator!
23:51:02.624 - OnPlayerEvent : Jarnold  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
23:51:02.625 - DEBUG : Player Jarnold was removed from session
23:51:02.625 - DEBUG : Closed connection with Jarnold
23:51:02.839 - WARNING : SNet > Jarnold left/is about to leave lobby!
23:51:05.608 - OnMigrationStatusChange : Reggie Kray status changed to idle
23:51:05.609 - DEBUG : OnMasterSessionAnswer MasterLeavingLobby
23:51:05.609 - <color=green>SNET : Removed Reggie Kray from PlayersInGame</color>
23:51:05.609 - OnPlayerEvent : Reggie Kray  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
23:51:05.609 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
23:51:05.609 - On despawn! PlayerSynced(Clone)_32768 : Reggie Kray
23:51:05.609 - <color=green>SNET : PlayerSynced(Clone)_32768 : Reggie Kray exits PLOC_InElevator, replicator key: 32768</color>
23:51:05.610 - OnPlayerEvent : Reggie Kray  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
23:51:05.610 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
23:51:05.610 - OnPlayerEvent : Reggie Kray  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
23:51:05.611 - DEBUG : Player Reggie Kray was removed from session
23:51:05.611 - DEBUG : Closed connection with Reggie Kray
23:51:05.613 - MigrateSession
23:51:05.613 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
23:51:05.642 - OnMigrationStatusChange : bliNd status changed to searchingForMigrationMaster
23:51:05.908 - OnMigrationStatusChange : bliNd status changed to searchingForMigrationMaster
23:51:06.108 - Migration : We have a unison MigrationMaster : bliNd
23:51:06.109 - Migration : JumpToState : FindMasterAndBuffer / waitingForMigrationMasterToDecide
23:51:06.142 - OnMigrationStatusChange : bliNd status changed to migrationMaster
23:51:06.159 - Buffer disqualified :RestartLevel ID:0 levelChecksum:0 != 14804455 progressionTime:0 < -3.402823E+38
23:51:06.159 - Buffer disqualified :Migration_B ID:0 levelChecksum:0 != 14804455 progressionTime:0 < -3.402823E+38
23:51:06.192 - WARNING : SNet > Reggie Kray left/is about to leave lobby!
23:51:06.209 - OnPlayerEvent : bliNd  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:51:06.209 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
23:51:06.210 - SNet_MasterManager : During Migration : Who's tha new masta?! bliNd! bliNd!
23:51:06.210 - Whos the master? bliNd! bliNd!
23:51:06.210 - WARNING : GS_Lobby has not implemented OnMasterChanged
23:51:06.210 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Key > 76561197962383375   Session summary > Master InSessionHub_ReadyToGenerate 3 3 14804455 11902428527901118885   Profile summary > bliNd : end
23:51:06.226 - OnMigrationStatusChange : bliNd status changed to idle
23:51:09.740 - OnApplicationQuit
