23:52:57.582 - InControl (version 1.6.17 build 9143)
23:52:57.600 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
23:52:57.601 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
23:52:57.601 - GameDataInit.Initialize
23:52:58.382 - --------- GameDataManager SETUP ------------
23:52:58.388 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
23:52:58.388 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
23:52:58.391 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
23:52:58.392 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
23:52:58.467 - GuiManager.UpdateResolution w: 1920 h: 1080
23:52:58.747 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
23:52:58.747 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
23:52:59.181 - EnemyCostManager : Costs for Normal difficulty loaded
23:52:59.183 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
23:52:59.183 - ScreenLiquidManager > disinfectionPack_Apply loaded
23:52:59.183 - ScreenLiquidManager > disinfectionStation_Apply loaded
23:52:59.183 - ScreenLiquidManager > elevatorRain loaded
23:52:59.183 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
23:52:59.183 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
23:52:59.184 - ScreenLiquidManager > infectionSweat loaded
23:52:59.184 - ScreenLiquidManager > playerBlood_BigDamage loaded
23:52:59.184 - ScreenLiquidManager > playerBlood_Downed loaded
23:52:59.184 - ScreenLiquidManager > playerBlood_SmallDamage loaded
23:52:59.184 - ScreenLiquidManager > spitterJizz loaded
23:52:59.185 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
23:52:59.186 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
23:52:59.197 - GuiManager.UpdateResolution w: 1920 h: 1080
23:52:59.198 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
23:52:59.198 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
23:52:59.255 - Steamworks.NET initilized
23:52:59.256 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
23:52:59.256 - Current steam user id: 76561198007741298 name: hunchback
23:52:59.281 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
23:52:59.283 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
23:52:59.290 - DropServerManager: Idle
23:52:59.296 - SNET is Online, Woop!
23:52:59.297 - Waiting for network.. DONE!
23:52:59.297 - PlayFabManager.OnSteamInitialized
23:52:59.691 - [163 - GetAuthSessionTicketResponse] - 7 -- k_EResultOK
23:53:00.374 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
23:53:00.375 - PlayFabManager.RefreshGlobalTitleData
23:53:00.489 - <color=purple>PlayFab.OnGetCurrentTime Saturday, 31 October 2020</color>
23:53:00.788 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
23:53:00.801 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
23:53:00.828 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
23:53:00.830 - PlayFabMatchMakingManager: Requesting list of QoS servers...
23:53:00.834 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
23:53:00.834 - DropServerManager: Woke up
23:53:00.834 - DropServerManager: Making rundown progression request...
23:53:01.161 - DropServerManager: Rundown progression request completed successfully
23:53:01.162 - DropServerManager: Sleeping for 2 seconds...
23:53:01.163 - RundownManager: Got rundown progression from drop server
23:53:01.164 - CM_PageRundown_New.OnRundownProgressionFileUpdated
23:53:01.164 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:53:03.056 - DropServerManager: Idle
23:53:37.040 - GS_Offline.OnLocalPlayerPressStart!
23:53:37.057 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
23:53:37.058 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
23:53:37.080 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:53:37.080 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:53:37.082 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
23:53:51.054 - IsValidLobbyID : 109775241000325672  lobbyID.IsValid():True  lobbyID.IsLobby():True
23:53:52.105 - IsValidLobbyID : 109775241000325672  lobbyID.IsValid():True  lobbyID.IsLobby():True
23:53:53.607 - IsValidLobbyID : 109775241000325672  lobbyID.IsValid():True  lobbyID.IsLobby():True
23:53:55.110 - IsValidLobbyID : 109775241000325672  lobbyID.IsValid():True  lobbyID.IsLobby():True
23:53:56.611 - IsValidLobbyID : 109775241000325672  lobbyID.IsValid():True  lobbyID.IsLobby():True
23:53:58.112 - IsValidLobbyID : 109775241000325672  lobbyID.IsValid():True  lobbyID.IsLobby():True
23:53:59.613 - IsValidLobbyID : 109775241000325672  lobbyID.IsValid():True  lobbyID.IsLobby():True
23:54:01.116 - IsValidLobbyID : 109775241000325672  lobbyID.IsValid():True  lobbyID.IsLobby():True
23:54:02.083 - JoinLobby 109775241000325672
23:54:02.083 - JOINING!
23:54:02.083 - Trying to join lobby 109775241000325672
23:54:02.084 - SNet : Session reset
23:54:02.084 - Global.OnResetSession
23:54:02.084 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
23:54:02.084 - SessionGUID set to 
23:54:02.087 - waiting for lobby..
23:54:02.100 - waiting for lobby..
23:54:02.115 - waiting for lobby..
23:54:02.132 - waiting for lobby..
23:54:02.149 - waiting for lobby..
23:54:02.166 - waiting for lobby..
23:54:02.182 - waiting for lobby..
23:54:02.199 - waiting for lobby..
23:54:02.216 - waiting for lobby..
23:54:02.232 - waiting for lobby..
23:54:02.249 - waiting for lobby..
23:54:02.266 - waiting for lobby..
23:54:02.283 - waiting for lobby..
23:54:02.299 - waiting for lobby..
23:54:02.316 - waiting for lobby..
23:54:02.335 - SNet_SessionHub : OnJoinedLobby 109775241000325672 False Random Dreams✔ False -1
23:54:02.335 - SNet_SessionHub : OnJoinedLobby 109775241000325672 False soopykun False -1
23:54:02.335 - SNet_SessionHub : OnJoinedLobby 109775241000325672 False hunchback False -1
23:54:02.335 - SNet_MasterManager : SearchingForMaster
23:54:02.336 - IN New lobby!
23:54:02.367 - Sending OnWhoIsMaster to Random Dreams✔
23:54:02.368 - Sending OnWhoIsMaster to soopykun
23:54:05.368 - Sending OnWhoIsMaster to Random Dreams✔
23:54:05.368 - Sending OnWhoIsMaster to soopykun
23:54:07.104 - SNet_MasterManager : Who's tha masta?! Random Dreams✔! Random Dreams✔!
23:54:07.104 - Whos the master? Random Dreams✔! Random Dreams✔!
23:54:07.104 - WARNING : GS_NoLobby has not implemented OnMasterChanged
23:54:07.105 - SNET : OnFoundMaster > Master is Steam Key > 76561198041571719   Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > Random Dreams✔ : end
23:54:07.105 - Sending slave session question WantsToJoin
23:54:07.204 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 1660976896 0
23:54:07.204 -  > we are not in a session hub yet!
23:54:07.204 - <color=purple>OnPlayerGameStateChange : Random Dreams✔ Lobby</color>
23:54:07.220 - OnMigrationStatusChange : Random Dreams✔ status changed to idle
23:54:07.221 - SessionGUID set to bkNCGO4BkU6UwLBaTIfDag==
23:54:07.222 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 116957577 1729959697  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
23:54:07.222 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 116957577 1729959697  sessionGUID:SNetwork.SNetStructs+pSessionGUID
23:54:07.222 - DEBUG : OnSessionMemberChange > hunchback Joined
23:54:07.222 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
23:54:07.223 - Player hunchback was added to session
23:54:07.223 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
23:54:07.223 - DEBUG : OnSessionMemberChange > Random Dreams✔ Joined
23:54:07.224 - Player Random Dreams✔ was added to session
23:54:07.224 - DEBUG : OnSessionMemberChange > soopykun Joined
23:54:07.224 - Player soopykun was added to session
23:54:07.224 - DEBUG : OnSessionMemberChange > hunchback Joined
23:54:07.224 - Migration : MasterManager : In session!
23:54:07.354 - SNET : OnMasterCommand : AssignSlot 2 False
23:54:07.354 - OnPlayerEvent : hunchback  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
23:54:07.370 - OnPlayerEvent : hunchback PlayerInSession
23:54:07.371 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
23:54:07.504 - <color=purple>OnPlayerGameStateChange : Random Dreams✔ Lobby</color>
23:54:07.504 - SNET : OnMasterCommand : PickAvatar 2 False
23:54:07.504 - <color=green>SNET : We got character 2 assigned</color>
23:54:07.637 - OnPlayerEvent : Random Dreams✔  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
23:54:07.639 - SpawnPlayerModel, index: 0
23:54:07.641 - SpawnPlayerModel, index: 1
23:54:07.643 - SpawnPlayerModel, index: 2
23:54:07.644 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
23:54:07.644 - <color=purple>OnPlayerGameStateChange : Random Dreams✔ Lobby</color>
23:54:07.644 - OnMigrationStatusChange : Random Dreams✔ status changed to idle
23:54:07.644 - SessionGUID set to bkNCGO4BkU6UwLBaTIfDag==
23:54:07.645 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 116957577 1729959697  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
23:54:07.645 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 116957577 1729959697  sessionGUID:SNetwork.SNetStructs+pSessionGUID
23:54:07.646 - OnPlayerEvent : soopykun  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:54:07.646 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
23:54:07.646 - <color=purple>OnPlayerGameStateChange : soopykun Lobby</color>
23:54:07.646 - OnMigrationStatusChange : soopykun status changed to idle
23:54:07.646 - OnBufferCommand : StartReceive JoinedHub BufferID:3
23:54:07.646 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:3 0
23:54:07.646 - RecallBuffer : type:JoinedHub isValid:True ID:3
23:54:07.647 - Global.OnPrepareForRecall
23:54:07.673 - OnPlayerEvent : soopykun  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
23:54:07.677 - OnPlayerEvent : Random Dreams✔  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
23:54:07.679 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:54:07.679 - OBJECTIVE STARTED / ENTERED!
23:54:07.679 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
23:54:07.679 - RundownManager.SetLayerProgression: No active game session
23:54:07.679 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
23:54:07.680 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
23:54:07.680 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
23:54:07.680 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
23:54:07.680 - <color=green>SNET : Added hunchback to PlayersInGame</color>
23:54:07.680 - OnPlayerEvent : hunchback  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
23:54:07.681 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
23:54:07.698 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
23:54:07.698 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
23:54:07.698 - OnPlayerEvent : soopykun  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:54:07.699 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
23:54:07.699 - <color=purple>OnPlayerGameStateChange : soopykun Lobby</color>
23:54:07.699 - OnMigrationStatusChange : soopykun status changed to idle
23:54:07.699 - <color=green>SNET : Added soopykun to PlayersInGame</color>
23:54:07.699 - OnPlayerEvent : soopykun  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
23:54:07.700 - <color=purple>OnPlayerGameStateChange : soopykun Lobby</color>
23:54:07.789 - <color=purple>OnPlayerGameStateChange : soopykun Lobby</color>
23:54:07.805 - <color=purple>OnPlayerGameStateChange : Random Dreams✔ Lobby</color>
23:54:07.805 - OnMigrationStatusChange : soopykun status changed to idle
23:54:07.824 - OnMigrationStatusChange : Random Dreams✔ status changed to idle
23:54:07.824 - SessionGUID set to bkNCGO4BkU6UwLBaTIfDag==
23:54:07.825 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 116957577 1729959697  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
23:54:07.825 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 116957577 1729959697  sessionGUID:SNetwork.SNetStructs+pSessionGUID
23:54:31.247 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
23:55:10.837 - DEBUG : SNet > Amorphous joined lobby!
23:55:10.837 - SNet_SessionHub : OnJoinedLobby 109775241000325672 False Amorphous False -1
23:55:12.551 - DEBUG : OnSessionMemberChange > Amorphous Joined
23:55:12.552 - Player Amorphous was added to session
23:55:12.769 - <color=purple>OnPlayerGameStateChange : Amorphous Lobby</color>
23:55:12.769 - OnMigrationStatusChange : Amorphous status changed to idle
23:55:12.836 - <color=purple>OnPlayerGameStateChange : Amorphous Lobby</color>
23:55:12.973 - ERROR : UpdatePlayerPingName : Player agent has no slot
23:55:12.974 - ERROR : UpdatePlayerPingName : Player agent has no slot
23:55:12.975 - OnPlayerEvent : Amorphous  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
23:55:12.975 - ERROR : PlayerAgentSpawned : Player was not in slot Amorphous
23:55:15.955 - OnPlayerEvent : Amorphous  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:55:15.956 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
23:55:15.956 - <color=purple>OnPlayerGameStateChange : Amorphous Lobby</color>
23:55:15.956 - OnMigrationStatusChange : Amorphous status changed to idle
23:55:15.956 - <color=purple>OnPlayerGameStateChange : Amorphous Lobby</color>
23:55:15.956 - OnPlayerEvent : Amorphous  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
23:55:15.957 - OnPlayerEvent : Amorphous  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:55:15.958 - SpawnPlayerModel, index: 3
23:55:15.959 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
23:55:15.960 - <color=green>SNET : Added Amorphous to PlayersInGame</color>
23:55:15.960 - OnPlayerEvent : Amorphous  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
23:55:16.091 - <color=purple>OnPlayerGameStateChange : Amorphous Lobby</color>
23:55:16.109 - OnMigrationStatusChange : Amorphous status changed to idle
23:55:44.837 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
23:56:01.784 - <color=green>SNET : Added Random Dreams✔ to PlayersInGame</color>
23:56:01.784 - OnPlayerEvent : Random Dreams✔  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
23:56:01.785 - <color=purple>OnPlayerGameStateChange : Random Dreams✔ Generating</color>
23:56:01.785 - SNET : OnMasterCommand : StartGeneration 0 False
23:56:01.786 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
23:56:01.786 - RundownManager: Starting new game session
23:56:01.787 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
23:56:01.796 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
23:56:01.822 - DropServerGameSession: Enqueueing new session request (sessionId: bkNCGO4BkU6UwLBaTIfDag==, rundown: Local_25, expedition: B1)
23:56:01.822 - DropServerManager: Woke up
23:56:01.822 - DropServerGameSession: Making new session request...
23:56:01.822 - <color=purple>OnPlayerGameStateChange : soopykun Generating</color>
23:56:01.935 - <color=purple>OnPlayerGameStateChange : Amorphous Generating</color>
23:56:02.035 - <color=purple>OnPlayerGameStateChange : soopykun Lobby</color>
23:56:02.036 - OnMigrationStatusChange : soopykun status changed to idle
23:56:02.036 - <color=purple>OnPlayerGameStateChange : soopykun Generating</color>
23:56:02.251 - DropServerGameSession: New session request completed successfully
23:56:02.252 - DropServerManager: Sleeping for 2 seconds...
23:56:02.252 - <color=purple>OnPlayerGameStateChange : Amorphous Lobby</color>
23:56:02.252 - OnMigrationStatusChange : Amorphous status changed to idle
23:56:02.252 - <color=purple>OnPlayerGameStateChange : Amorphous Generating</color>
23:56:04.254 - DropServerManager: Idle
23:56:28.479 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
23:56:28.479 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 116957577 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 116957577</color>
23:56:28.479 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1729959697 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1729959697</color>
23:56:28.479 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 242 hostIDSeed: 116957577 sessionSeed: 1729959697
23:56:28.480 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 242 HostIDSeed: 116957577 SessionSeed: 1729959697</color>
23:56:28.480 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
23:56:28.480 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1729959697</color>
23:56:28.481 - >>>>>>>>>>>>> BuildFloor
23:56:28.482 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
23:56:28.482 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
23:56:28.495 - Last Batch: Setup
		 Total Time: 0.016s Frames: 0 Ticks: 14
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

23:56:28.495 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

23:56:29.131 - <color=purple>OnPlayerGameStateChange : Random Dreams✔ ReadyToStopElevatorRide</color>
23:56:31.833 - Last Batch: LoadResourcesShards_Level
		 Total Time: 3.336s Frames: 189 Ticks: 3337
		 FrameTime (avg/max/ticks max): 16.7ms / 149.4ms / 149
		 Jobs (started/looped): 1 / 189
Next Batch: SetupFloor - Count: 1

23:56:31.833 - <color=#C84800>LG_SetupFloor.Build</color>
23:56:31.840 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 51 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_0</color>
23:56:31.841 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 52 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_1</color>
23:56:31.841 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 53 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_2</color>
23:56:31.842 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 54 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_3</color>
23:56:31.842 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 55 with BuildFromZoneAlias54 zoneAliasStart: 51 aliasOffset: Zone_4</color>
23:56:31.842 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 56 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_5</color>
23:56:31.842 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 57 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_6</color>
23:56:31.842 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 220 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_0</color>
23:56:31.842 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 221 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_1</color>
23:56:31.843 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 222 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_2</color>
23:56:31.843 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 223 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_3</color>
23:56:31.843 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 224 with BuildFromZoneAlias223 zoneAliasStart: 220 aliasOffset: Zone_4</color>
23:56:31.843 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 225 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_5</color>
23:56:31.843 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 226 with BuildFromZoneAlias225 zoneAliasStart: 220 aliasOffset: Zone_6</color>
23:56:31.843 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 227 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_7</color>
23:56:31.844 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 15

23:56:31.844 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
23:56:31.922 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:213]</color>
23:56:32.010 - Last Batch: GenerateZones
		 Total Time: 0.172s Frames: 5 Ticks: 167
		 FrameTime (avg/max/ticks max): 31.6ms / 42.3ms / 39
		 Jobs (started/looped): 15 / 215
Next Batch: PlaceAddonZones - Count: 0

23:56:32.011 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

23:56:32.015 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 13
Next Batch: BuildFloors - Count: 1

23:56:32.016 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

23:56:32.025 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: Areas - Count: 48

23:56:32.073 - Last Batch: Areas
		 Total Time: 0.062s Frames: 2 Ticks: 48
		 FrameTime (avg/max/ticks max): 20.8ms / 31.6ms / 32
		 Jobs (started/looped): 46 / 2
Next Batch: Plugs - Count: 52

23:56:32.102 - Last Batch: Plugs
		 Total Time: 0.029s Frames: 1 Ticks: 29
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 18
		 Jobs (started/looped): 51 / 1
Next Batch: Gates - Count: 164

23:56:32.220 - <color=#C84800>>>>>>>>>>> ZONE 54 IS IN ZonesWithBulkheadEntrance!</color>
23:56:32.293 - Last Batch: Gates
		 Total Time: 0.199s Frames: 5 Ticks: 191
		 FrameTime (avg/max/ticks max): 34.7ms / 37.8ms / 64
		 Jobs (started/looped): 159 / 5
Next Batch: AreaNames - Count: 1

23:56:32.293 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

23:56:32.294 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

23:56:32.294 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 15

23:56:32.294 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4369803 CourseNode index: 1 had weight: 834.3333 All Weights: [Count: 12] 1001, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1, 1, 1, 1, 1, 1</color>
23:56:32.294 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
23:56:32.294 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 1001 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 167.6667, 334.3333, 501, 667.6667, 834.3333, 1001</color>
23:56:32.294 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
23:56:32.294 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.9489032 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
23:56:32.295 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE52, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
23:56:32.295 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
23:56:32.295 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:56:32.295 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.8353596 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
23:56:32.295 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
23:56:32.295 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE55 randomValue: 0.9489032 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 7] 1001, 667.6666, 334.3333, 1, 1, 1, 1</color>
23:56:32.295 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE55, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
23:56:32.295 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE220 randomValue: 0.4299398 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
23:56:32.295 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE220, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 125</color>
23:56:32.295 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE222 randomValue: 0.2905425 CourseNode index: 0 had weight: 5001 All Weights: [Count: 2] 5001, 1</color>
23:56:32.295 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE222, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
23:56:32.295 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.9489032 CourseNode index: 3 had weight: 1001 All Weights: [Count: 4] 1, 1, 501, 1001</color>
23:56:32.295 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
23:56:32.295 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.1257804 CourseNode index: 2 had weight: 1001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
23:56:32.295 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
23:56:32.296 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE224 randomValue: 0.3163199 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
23:56:32.296 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE224, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
23:56:32.296 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.6262351 CourseNode index: 3 had weight: 2001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
23:56:32.296 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
23:56:32.296 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.2051481 CourseNode index: 1 had weight: 2001 All Weights: [Count: 4] 1, 2001, 2001, 1</color>
23:56:32.296 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 0</color>
23:56:32.296 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE226 randomValue: 0.9573907 CourseNode index: 0 had weight: 5001 All Weights: [Count: 3] 5001, 1, 1</color>
23:56:32.296 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE226, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
23:56:32.296 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE227 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
23:56:32.296 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE227, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:56:32.296 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: Distribution - Count: 2

23:56:32.300 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_41 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_41_terminalKey: BULKHEAD_KEY_41 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
23:56:32.300 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_41 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_41_terminalKey: BULKHEAD_KEY_41 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
23:56:32.300 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
23:56:32.300 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 167.6667</color>
23:56:32.300 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 334.3334</color>
23:56:32.300 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 501</color>
23:56:32.300 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 667.6667</color>
23:56:32.300 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 834.3333</color>
23:56:32.300 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
23:56:32.301 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
23:56:32.301 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
23:56:32.301 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
23:56:32.301 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
23:56:32.301 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
23:56:32.301 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.1118234 ri: 22 had weight: 501</color>
23:56:32.301 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_RED_821 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_821_terminalKey: KEY_RED_821 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:56:32.301 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_RED_821 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_821_terminalKey: KEY_RED_821 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:56:32.302 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.302 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.302 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.302 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.302 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.302 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.302 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.302 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.302 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.302 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.302 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.303 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.303 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.6195357 ri: 42 had weight: 1</color>
23:56:32.303 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_GREEN_104 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_104_terminalKey: KEY_GREEN_104 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:56:32.303 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_GREEN_104 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_104_terminalKey: KEY_GREEN_104 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:56:32.303 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.303 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.303 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.303 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.304 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.304 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.304 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.304 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.304 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.304 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.304 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.304 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:56:32.304 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.6698348 ri: 45 had weight: 1</color>
23:56:32.304 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 101 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 17.66667, 34.33334, 51, 67.66667, 84.33333, 101</color>
23:56:32.304 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
23:56:32.305 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
23:56:32.305 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.1070788 CourseNode index: 7 had weight: 1667.667 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 834.3334, 1667.667, 2501, 3334.333, 4167.667, 5001</color>
23:56:32.305 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
23:56:32.305 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.7077807 CourseNode index: 10 had weight: 2501 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 501, 1001, 1501, 2001, 2501, 3001</color>
23:56:32.305 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
23:56:32.305 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4060182 CourseNode index: 5 had weight: 834.3333 All Weights: [Count: 12] 1, 167.6667, 334.3334, 501, 667.6667, 834.3333, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1</color>
23:56:32.305 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaF ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
23:56:32.305 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.2714913 CourseNode index: 2 had weight: 2001 All Weights: [Count: 3] 1, 1, 2001</color>
23:56:32.305 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
23:56:32.305 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.1044676 CourseNode index: 1 had weight: 4001 All Weights: [Count: 3] 1, 4001, 5201</color>
23:56:32.305 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 5200</color>
23:56:32.305 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
23:56:32.305 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
23:56:32.306 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
23:56:32.306 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
23:56:32.306 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
23:56:32.306 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
23:56:32.306 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
23:56:32.306 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
23:56:32.306 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
23:56:32.306 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
23:56:32.306 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE57 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
23:56:32.306 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE57, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:56:32.306 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Distribute_PowerCells_3</color>
23:56:32.307 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_96 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_96_terminalKey: BULKHEAD_KEY_96 (KeyItemPickup_Core) placementData: LocalIndex: Zone_7 ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
23:56:32.307 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_96 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_96_terminalKey: BULKHEAD_KEY_96 (KeyItemPickup_Core) --- Zone: ZONE227, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
23:56:32.307 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 100 Total area weight: 1</color>
23:56:32.307 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE227 function: ResourceContainerWeak available: 9 randomValue: 0.6034747 ri: 5 had weight: 1</color>
23:56:32.307 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
23:56:32.307 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
23:56:32.307 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
23:56:32.307 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
23:56:32.307 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
23:56:32.308 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_YELLOW_547 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_YELLOW_547_terminalKey: KEY_YELLOW_547 (KeyItemPickup_Core) placementData: LocalIndex: Zone_6 ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
23:56:32.308 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_YELLOW_547 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_YELLOW_547_terminalKey: KEY_YELLOW_547 (KeyItemPickup_Core) --- Zone: ZONE226, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
23:56:32.308 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 1</color>
23:56:32.308 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
23:56:32.308 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
23:56:32.308 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE226 function: ResourceContainerWeak available: 22 randomValue: 0.5362766 ri: 13 had weight: 5001</color>
23:56:32.308 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE222 m_isWardenObjectiveGatherItem: False</color>
23:56:32.309 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE224 m_isWardenObjectiveGatherItem: False</color>
23:56:32.309 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: Reactor_Startup_Waves_5_L2</color>
23:56:32.309 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
23:56:32.309 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 13
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 158 / 0
Next Batch: FunctionMarkers - Count: 15

23:56:32.315 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_643
23:56:32.374 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_41 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_41_terminalKey: BULKHEAD_KEY_41 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_592</color>
23:56:32.450 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_RED_821 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_821_terminalKey: KEY_RED_821 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_420</color>
23:56:32.455 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_GREEN_104 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_104_terminalKey: KEY_GREEN_104 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_784</color>
23:56:32.512 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
23:56:32.513 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
23:56:32.513 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
23:56:32.571 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:56:32.573 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:56:32.574 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: GENERATOR_690
23:56:32.574 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:56:32.622 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:56:32.623 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:56:32.692 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:56:32.693 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_457
23:56:32.695 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:56:32.807 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:56:32.809 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:56:32.810 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:56:32.810 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_300
23:56:32.944 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:56:32.990 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:56:33.451 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_YELLOW_547 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_YELLOW_547_terminalKey: KEY_YELLOW_547 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_146</color>
23:56:33.501 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_96 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_96_terminalKey: BULKHEAD_KEY_96 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_454</color>
23:56:33.533 - Last Batch: FunctionMarkers
		 Total Time: 1.238s Frames: 29 Ticks: 1223
		 FrameTime (avg/max/ticks max): 45.0ms / 90.8ms / 91
		 Jobs (started/looped): 15 / 616
Next Batch: FunctionMarkerLeftovers - Count: 15

23:56:33.599 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.043s Frames: 1 Ticks: 66
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 28
		 Jobs (started/looped): 14 / 1
Next Batch: Markers - Count: 1

23:56:33.877 - Last Batch: Markers
		 Total Time: 0.289s Frames: 7 Ticks: 278
		 FrameTime (avg/max/ticks max): 33.5ms / 39.7ms / 81
		 Jobs (started/looped): 1 / 315
Next Batch: PrefabSpawners - Count: 30578

23:56:35.183 - Last Batch: PrefabSpawners
		 Total Time: 1.308s Frames: 34 Ticks: 1306
		 FrameTime (avg/max/ticks max): 43.5ms / 44.5ms / 44
		 Jobs (started/looped): 30578 / 29986
Next Batch: LateMarkerCleanup - Count: 0

23:56:35.183 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

23:56:35.183 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

23:56:36.344 - Last Batch: LateGeomorphScan
		 Total Time: 1.169s Frames: 19 Ticks: 1160
		 FrameTime (avg/max/ticks max): 61.2ms / 69.2ms / 66
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 0

23:56:36.344 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

23:56:36.611 - CollectNavMeshSources : From 19 roots and 205237 possible sources, 45733 vas valid
23:56:36.611 - CollectNavMeshSources : NotStatic:0 NotActive:1557
23:56:36.611 - CollectNavMeshSources : WrongLayer:11536 NoCollider:147968 WasTrigger:0 MissingMesh:0 BadColliderType:0
23:56:36.612 - NavmeshUtils.NavMeshSourceCollector : 45733 valid NavMesh sources found!
23:56:36.656 - Engine Started
23:56:37.627 - ---------------------------------------------------------
23:56:37.627 - Navmesh done! time: 1.255737
23:56:37.627 - ---------------------------------------------------------
23:56:37.627 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 1.242s Frames: 15 Ticks: 1283
		 FrameTime (avg/max/ticks max): 56.1ms / 288.3ms / 270
		 Jobs (started/looped): 1 / 3207290
Next Batch: AIGraph_Prepare - Count: 19

23:56:37.697 - Last Batch: AIGraph_Prepare
		 Total Time: 0.088s Frames: 2 Ticks: 70
		 FrameTime (avg/max/ticks max): 31.2ms / 52.3ms / 36
		 Jobs (started/looped): 17 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

23:56:38.167 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.490s Frames: 11 Ticks: 470
		 FrameTime (avg/max/ticks max): 38.5ms / 105.6ms / 105
		 Jobs (started/looped): 0 / 352992
Next Batch: LadderAIGNodes - Count: 15

23:56:38.172 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: AIGraph_LinkGates - Count: 59

23:56:38.178 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

23:56:38.178 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 12

23:56:38.178 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 12

23:56:38.178 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_Start - Count: 19

23:56:38.179 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

23:56:38.256 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.073s Frames: 2 Ticks: 77
		 FrameTime (avg/max/ticks max): 21.7ms / 33.4ms / 39
		 Jobs (started/looped): 46 / 368
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

23:56:38.280 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.033s Frames: 1 Ticks: 23
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 4
		 Jobs (started/looped): 47 / 1
Next Batch: AIGraph_End - Count: 19

23:56:38.280 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

23:56:38.280 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 16

23:56:38.281 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_643_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
23:56:38.282 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_376_itemKey:SEC_DOOR_376_code:coal (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
23:56:38.282 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_376_itemKey:SEC_DOOR_376_code:coal
23:56:38.282 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_643
23:56:38.282 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_800_itemKey:SEC_DOOR_800_code:pope (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
23:56:38.283 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_800_itemKey:SEC_DOOR_800_code:pope
23:56:38.283 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_643
23:56:38.289 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 2
Next Batch: SetGateTraversableFromStart - Count: 59

23:56:38.289 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: Ladders - Count: 15

23:56:38.312 - Last Batch: Ladders
		 Total Time: 0.035s Frames: 1 Ticks: 23
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 14 / 1
Next Batch: DoorLocks - Count: 17

23:56:38.381 - Last Batch: DoorLocks
		 Total Time: 0.059s Frames: 1 Ticks: 68
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 40
		 Jobs (started/looped): 16 / 1
Next Batch: Resources - Count: 1

23:56:38.382 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
23:56:38.440 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
23:56:38.441 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
23:56:38.441 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 61
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

23:56:38.459 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.089s Frames: 1 Ticks: 17
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 0 / 1
Next Batch: StaticEnemiesPlacement - Count: 15

23:56:38.507 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.040s Frames: 1 Ticks: 49
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 19
		 Jobs (started/looped): 21 / 31
Next Batch: Culling_Nodes - Count: 48

23:56:38.651 - Last Batch: Culling_Nodes
		 Total Time: 0.146s Frames: 4 Ticks: 144
		 FrameTime (avg/max/ticks max): 34.5ms / 39.5ms / 40
		 Jobs (started/looped): 44 / 4
Next Batch: Culling_Portals - Count: 77

23:56:38.652 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 77 / 0
Next Batch: Culling_Cullers - Count: 444

23:56:38.662 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 444 / 0
Next Batch: Culling_Lights - Count: 48

23:56:39.298 - Last Batch: Culling_Lights
		 Total Time: 0.644s Frames: 12 Ticks: 636
		 FrameTime (avg/max/ticks max): 42.5ms / 238.7ms / 238
		 Jobs (started/looped): 36 / 12
Next Batch: Culling_NodeInstanceSearch - Count: 48

23:56:39.547 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.262s Frames: 8 Ticks: 248
		 FrameTime (avg/max/ticks max): 32.5ms / 34.6ms / 35
		 Jobs (started/looped): 48 / 3071
Next Batch: Culling_NodeClusterJobs - Count: 15

23:56:40.081 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.536s Frames: 12 Ticks: 534
		 FrameTime (avg/max/ticks max): 72.4ms / 198.3ms / 198
		 Jobs (started/looped): 63 / 1900117
Next Batch: Culling_Cleanup - Count: 48

23:56:40.081 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: Culling_GatherLightCulling - Count: 529

23:56:40.091 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 529 / 0
Next Batch: Culling_TrimPortalLists - Count: 49

23:56:40.121 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.030s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 14
		 Jobs (started/looped): 49 / 171326
Next Batch: ZoneLights - Count: 16

23:56:40.312 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
23:56:40.313 - Last Batch: ZoneLights
		 Total Time: 0.102s Frames: 3 Ticks: 191
		 FrameTime (avg/max/ticks max): 28.0ms / 37.1ms / 33
		 Jobs (started/looped): 13 / 3
Next Batch: GenerateNavigationInfo - Count: 3

23:56:40.607 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.395s Frames: 2 Ticks: 294
		 FrameTime (avg/max/ticks max): 57.9ms / 105.9ms / 288
		 Jobs (started/looped): 49 / 2
Next Batch: DisplayNavigationInfo - Count: 55

23:56:40.644 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.031s Frames: 1 Ticks: 37
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 1

23:56:40.644 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

23:56:40.845 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.203s Frames: 2 Ticks: 201
		 FrameTime (avg/max/ticks max): 40.7ms / 71.4ms / 75
		 Jobs (started/looped): 17 / 2
Next Batch: LateRuntimeOptimizations - Count: 19

23:56:40.996 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.154s Frames: 4 Ticks: 151
		 FrameTime (avg/max/ticks max): 34.6ms / 49.6ms / 52
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 15

23:56:40.998 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 70 / 0
Next Batch: FixColliders - Count: 0

23:56:40.998 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

23:56:40.998 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

23:56:40.998 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

23:56:40.998 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
23:56:40.998 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

23:56:40.999 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

23:56:41.130 - Last Batch: Culling_LateCleanup
		 Total Time: 0.133s Frames: 1 Ticks: 131
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 123
		 Jobs (started/looped): 49 / 1
Next Batch: Culling_PrepForInlevel - Count: 1

23:56:41.130 - Factory Done : Last build: Culling_PrepForInlevel
23:56:41.130 - Factory : Built in 12.64801 seconds
23:56:41.131 - BUILDER : BuildDone
23:56:41.131 - >>>>>>>> GS_Generating.OnBuilderDone
23:56:41.131 - Builder.CombinedCheckSum.Checksum: 9029866720941178980
23:56:41.131 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
23:56:41.131 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_02(Clone)_0 (ElevatorShaftLanding)
23:56:41.133 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_9_9 (LevelGeneration.LG_LevelExitGeo)
23:56:43.242 - <color=purple>OnPlayerGameStateChange : Amorphous ReadyToStopElevatorRide</color>
23:56:43.376 - <color=purple>OnPlayerGameStateChange : Amorphous ReadyToStopElevatorRide</color>
23:56:53.420 - <color=purple>OnPlayerGameStateChange : soopykun ReadyToStopElevatorRide</color>
23:56:53.420 - <color=purple>OnPlayerGameStateChange : soopykun ReadyToStopElevatorRide</color>
23:56:53.420 - <color=purple>OnPlayerGameStateChange : Random Dreams✔ StopElevatorRide</color>
23:56:53.420 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
23:56:53.420 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
23:56:53.453 - OnBufferCommand : StartReceive Migration_B BufferID:5
23:56:53.489 - <color=purple>OnPlayerGameStateChange : soopykun StopElevatorRide</color>
23:56:53.505 - <color=purple>OnPlayerGameStateChange : soopykun StopElevatorRide</color>
23:56:53.505 - <color=purple>OnPlayerGameStateChange : Amorphous StopElevatorRide</color>
23:56:53.605 - <color=purple>OnPlayerGameStateChange : Amorphous StopElevatorRide</color>
23:56:54.437 - OnPlayerEvent : Random Dreams✔  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
23:56:54.438 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
23:56:54.438 - SNET : OnMasterCommand : StartPlaying 0 False
23:56:54.439 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
23:56:54.504 - Detecting that the player has entered a new layer
23:56:54.505 - WardenObjectiveManager, entered a new layer: MainLayer
23:56:54.505 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
23:56:54.505 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_690, GENERATOR_457, GENERATOR_300</color>
23:56:54.521 - OnPlayerEvent : soopykun  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:56:54.522 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
23:56:54.637 - OnPlayerEvent : Amorphous  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:56:54.638 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
23:57:19.711 - <color=purple>OnPlayerGameStateChange : Amorphous ReadyToStartLevel</color>
23:57:19.745 - <color=purple>OnPlayerGameStateChange : Amorphous ReadyToStartLevel</color>
23:57:19.962 - <color=purple>OnPlayerGameStateChange : Random Dreams✔ ReadyToStartLevel</color>
23:57:20.046 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
23:57:20.129 - <color=purple>OnPlayerGameStateChange : soopykun ReadyToStartLevel</color>
23:57:20.178 - <color=purple>OnPlayerGameStateChange : soopykun ReadyToStartLevel</color>
23:57:20.196 - OnPlayerEvent : Random Dreams✔  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
23:57:20.196 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
23:57:20.212 - <color=purple>OnPlayerGameStateChange : Random Dreams✔ InLevel</color>
23:57:20.229 - SNET : OnMasterCommand : StartPlaying 0 False
23:57:20.230 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
23:57:20.231 - <color=green>SNET : PlayerSynced(Clone)_32769 : soopykun exits PLOC_InElevator, replicator key: 32769</color>
23:57:20.232 - <color=green>SNET : PlayerSynced(Clone)_32768 : Random Dreams✔ exits PLOC_InElevator, replicator key: 32768</color>
23:57:20.232 - <color=green>SNET : PlayerLocal(Clone)_32770 : hunchback exits PLOC_InElevator, replicator key: 32770</color>
23:57:20.232 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:57:20.236 - <color=green>SNET : PlayerSynced(Clone)_32771 : Amorphous exits PLOC_InElevator, replicator key: 32771</color>
23:57:20.236 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
23:57:20.254 - OnPlayerEvent : soopykun  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:57:20.279 - OnPlayerEvent : Amorphous  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:57:20.346 - <color=purple>OnPlayerGameStateChange : soopykun InLevel</color>
23:57:20.363 - <color=purple>OnPlayerGameStateChange : Amorphous InLevel</color>
23:57:20.413 - <color=purple>OnPlayerGameStateChange : soopykun InLevel</color>
23:57:20.413 - <color=purple>OnPlayerGameStateChange : Amorphous InLevel</color>
23:57:20.513 - <color=green>SNET : PlayerSynced(Clone)_32769 : soopykun exits PLOC_InElevator, replicator key: 32769</color>
23:57:37.815 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
23:57:42.319 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST ZONE_51
23:57:42.436 - ShowInventory, param1: zone_51 param2: 
23:57:43.938 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from Random Dreams✔, without a primed buffer. False 
23:57:56.617 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING FOG_TURBINE_557
23:58:04.141 - OnBufferCommand : StartReceive Migration_A BufferID:7
23:58:06.346 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:58:12.967 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
23:58:20.357 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY GENERATOR_690
23:58:20.457 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:58:20.457 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
23:58:20.474 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:58:20.490 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:58:26.530 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING FOG_TURBINE_557
23:58:37.224 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:58:38.410 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
23:58:42.312 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY GENERATOR_457
23:58:42.429 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:58:47.285 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:58:48.352 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
23:58:49.353 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:58:50.687 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
23:58:56.310 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY GENERATOR_300
23:58:56.410 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
23:59:01.449 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:59:04.467 - PlayerChatManager: Open chat window
23:59:04.467 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
23:59:04.467 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
23:59:13.610 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
23:59:13.610 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
23:59:13.711 - PlayerChatManager: DoSendChatMessage, got message: 51,53,54
23:59:16.012 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
23:59:25.321 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST BULK
23:59:25.405 - ShowInventory, param1: bulk param2: 
23:59:35.247 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING BULKHEAD_KEY_41
23:59:43.539 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING BULKHEAD_KEY_96
23:59:51.364 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:00:23.598 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
00:00:27.083 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:7 43.75121
00:00:47.254 - OnBufferCommand : StartReceive Migration_B BufferID:8
00:02:20.246 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000222 returning: Time_5 minutesToNext: 10
00:03:10.328 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:8 206.9144
00:03:30.348 - OnBufferCommand : StartReceive Migration_A BufferID:9
00:04:10.072 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:04:11.454 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:05:00.507 - HeavyFogRepellerGlobalState has a NULL player transform! Something is not cleaning up as it should!
00:05:07.779 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:05:13.283 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:05:52.005 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:9 370.1317
00:06:12.189 - OnBufferCommand : StartReceive Migration_B BufferID:10
00:08:33.698 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:10 531.8447
00:08:53.749 - OnBufferCommand : StartReceive Migration_A BufferID:11
00:09:02.542 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:09:03.760 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:09:04.211 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:09:04.846 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:09:11.904 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: SecondaryLayer
00:09:11.904 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
00:09:11.985 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:09:11.985 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:09:11.985 - OBJECTIVE DISCOVERED!
00:09:11.986 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Discovered
00:09:12.002 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Discovered)
00:09:12.002 - DropServerManager: Woke up
00:09:12.002 - DropServerGameSession: Making layer progression request...
00:09:12.418 - DropServerGameSession: Layer progression request completed successfully
00:09:12.418 - DropServerManager: Sleeping for 2 seconds...
00:09:14.420 - DropServerManager: Idle
00:10:12.696 - HeavyFogRepellerGlobalState has a NULL player transform! Something is not cleaning up as it should!
00:10:12.714 - HeavyFogRepellerGlobalState has a NULL player transform! Something is not cleaning up as it should!
00:10:35.166 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
00:10:35.200 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:10:35.201 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:10:35.201 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>1</color> / <color=orange>3</color>
00:11:14.420 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:11 693.53
00:11:34.490 - OnBufferCommand : StartReceive Migration_B BufferID:12
00:12:20.253 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00036 returning: Time_15 minutesToNext: 15
00:13:10.519 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
00:13:12.121 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
00:13:21.598 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
00:13:24.116 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
00:13:31.123 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
00:13:31.124 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
00:13:53.394 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:12 854.2606
00:14:13.398 - OnBufferCommand : StartReceive Migration_A BufferID:13
00:15:07.938 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
00:15:07.938 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:15:07.938 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>2</color> / <color=orange>3</color>
00:15:07.939 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:15:07.939 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>2</color> / <color=orange>3</color>
00:15:32.043 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:15:33.445 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:16:08.945 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:16:14.269 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:16:30.267 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:13 1013.177
00:16:50.303 - OnBufferCommand : StartReceive Migration_B BufferID:14
00:17:54.015 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:17:54.449 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:18:26.434 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:18:28.450 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:19:06.371 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:14 1170.093
00:19:26.406 - OnBufferCommand : StartReceive Migration_A BufferID:15
00:20:00.390 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_643_func:BulkheadDoorController_funcWasSpawned:True
00:20:22.763 - LG_Layer - MainLayer Scan to layer is done! Layer: SecondaryLayer
00:20:22.764 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE220</color> UNLOCKED
00:20:22.780 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
00:20:22.780 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_643_func:BulkheadDoorController_funcWasSpawned:True
00:21:41.408 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:15 1326.179
00:22:01.544 - OnBufferCommand : StartReceive Migration_B BufferID:16
00:22:28.654 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:22:31.023 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:22:33.609 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:22:35.011 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:24:16.443 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:16 1481.256
00:24:37.064 - OnBufferCommand : StartReceive Migration_A BufferID:17
00:26:51.646 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:17 1636.266
00:27:10.451 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:27:11.667 - OnBufferCommand : StartReceive Migration_B BufferID:18
00:27:11.734 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:27:12.508 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
00:27:20.255 - GetCurrentTimeInLevelEnum, minutesElapsed: 30.00044 returning: Time_30 minutesToNext: 15
00:27:30.536 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
00:27:30.536 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
00:27:33.721 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:27:33.721 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>2</color> / <color=orange>3</color>
00:27:33.721 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:27:33.721 - OBJECTIVE STARTED / ENTERED!
00:27:33.722 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Entered
00:27:33.738 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Entered)
00:27:33.738 - DropServerManager: Woke up
00:27:33.738 - DropServerGameSession: Making layer progression request...
00:27:34.355 - DropServerGameSession: Layer progression request completed successfully
00:27:34.356 - DropServerManager: Sleeping for 2 seconds...
00:27:34.706 - Detecting that the player has entered a new layer
00:27:34.706 - WardenObjectiveManager, entered a new layer: SecondaryLayer
00:27:34.706 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
00:27:34.706 - ShowSubObjectiveIfNew, last obj:  newSubObj: Find the reactor and make sure it is back online.
00:27:36.356 - DropServerManager: Idle
00:27:45.166 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:27:53.075 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:28:10.543 - Security door, m_mapLookatRevealer.ActionOnReveal: Apex LinksToLayerType: SecondaryLayer
00:28:25.558 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:28:26.808 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:28:55.704 - Detecting that the player has entered a new layer
00:28:55.704 - WardenObjectiveManager, entered a new layer: MainLayer
00:28:55.704 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
00:28:55.704 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Distribute Power Cells from the elevator cargo container to <color=orange><s>GENERATOR_690</s>, <s>GENERATOR_457</s>, GENERATOR_300</color>
00:28:59.956 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:29:01.258 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:29:03.544 - Detecting that the player has entered a new layer
00:29:03.544 - WardenObjectiveManager, entered a new layer: SecondaryLayer
00:29:03.544 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
00:29:03.545 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Find the reactor and make sure it is back online.
00:29:23.713 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:18 1791.451
00:29:27.935 - Detecting that the player has entered a new layer
00:29:27.935 - WardenObjectiveManager, entered a new layer: MainLayer
00:29:27.935 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
00:29:27.935 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Distribute Power Cells from the elevator cargo container to <color=orange><s>GENERATOR_690</s>, <s>GENERATOR_457</s>, GENERATOR_300</color>
00:29:29.152 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:29:30.872 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:29:43.783 - OnBufferCommand : StartReceive Migration_A BufferID:19
00:30:05.173 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:30:11.412 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST CELL
00:30:11.511 - ShowInventory, param1: cell param2: 
00:30:19.269 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING CELL_562
00:30:28.479 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:30:38.605 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:30:40.723 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:30:46.580 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:30:47.831 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING CELL_562
00:30:58.159 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:31:27.069 - Detecting that the player has entered a new layer
00:31:27.069 - WardenObjectiveManager, entered a new layer: SecondaryLayer
00:31:27.069 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
00:31:27.069 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Find the reactor and make sure it is back online.
00:31:55.330 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:19 1943.55
00:31:58.066 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:31:59.869 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:32:02.421 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:32:05.591 - Sending m_terminal.SyncID: 7 command: ShowList inputString: LIST ZONE_220
00:32:05.689 - ShowInventory, param1: zone_220 param2: 
00:32:10.628 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:32:14.750 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:32:15.233 - OnBufferCommand : StartReceive Migration_B BufferID:20
00:32:18.336 - Sending m_terminal.SyncID: 7 command: ShowList inputString: LIST ZONE_221
00:32:18.452 - ShowInventory, param1: zone_221 param2: 
00:32:27.512 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:32:31.599 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
00:32:31.599 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
00:32:44.396 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
00:32:55.207 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
00:32:59.093 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
00:33:14.611 - DoOpenDoor DONE
00:33:14.611 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
00:33:14.612 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
00:33:15.644 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:33:15.644 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:33:15.644 - ShowSubObjectiveIfNew, last obj:  newSubObj: Find the reactor control panel and initiate the startup
00:33:20.298 - WardenObjectiveManager. Player Entered the warden objective zone
00:33:30.855 - SNet ERROR : Bad packet sent by player Random Dreams✔ in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
00:33:45.373 - WardenObjectiveManager. Player Entered the warden objective zone
00:33:47.324 - SNet ERROR : Bad packet sent by player Random Dreams✔ in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
00:34:26.711 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:20 2094.992
00:34:46.733 - OnBufferCommand : StartReceive Migration_A BufferID:21
00:36:55.126 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:21 2246.504
00:37:15.163 - OnBufferCommand : StartReceive Migration_B BufferID:22
00:37:21.286 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:37:25.256 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:37:50.080 - PlayerChatManager: Open chat window
00:37:50.080 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
00:37:50.080 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
00:37:52.481 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
00:37:52.481 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:37:52.600 - PlayerChatManager: DoSendChatMessage, got message: laggin a bit
00:39:02.752 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:39:07.741 - Sending m_terminal.SyncID: 16 command: Commands inputString: COMMANDS
00:39:17.651 - Sending m_terminal.SyncID: 16 command: ReactorStartup inputString: REACTOR_STARTUP
00:39:17.750 - TerminalSeqStarted, m_currentState: Inactive_Idle
00:39:17.751 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:39:17.751 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 0
00:39:17.751 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
00:39:17.751 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:39:17.752 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:39:17.752 - ShowSubObjectiveIfNew, last obj:  newSubObj: Make sure the Reactor is fully started before leaving
00:39:23.623 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:22 2394.948
00:39:25.142 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:39:43.643 - <color=#C84800>LG_WardenObjective_Reactor.OnStateCountUpdate: 1 WardenObjectiveManager.ActiveWardenObjective.ReactorWaves.Count: 5</color>
00:39:43.643 - TryGetCurrentWaveData got data: GameData.ReactorWaveData
00:39:43.644 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intro progress: 0</color>
00:39:43.646 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: OnStart SNet.IsMaster: False
00:39:43.646 - Reactor IDLE START
00:39:43.646 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: WARMING UP
00:39:43.677 - OnBufferCommand : StartReceive Migration_A BufferID:23
00:40:13.656 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intense progress: 0</color>
00:40:13.656 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: HIGH INTENSIVE TEST
00:40:20.963 - Look rotation viewing vector is zero
00:40:21.698 - Look rotation viewing vector is zero
00:40:50.525 - WARNING : SNet > Random Dreams✔ left/is about to leave lobby!
00:40:50.525 - DEBUG : PlayerLeftLobby > Random Dreams✔ left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
00:41:05.459 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
00:41:05.459 - WARNING : Random Dreams✔ timed out!
00:41:05.459 - <color=green>SNET : Removed Random Dreams✔ from PlayersInGame</color>
00:41:05.459 - OnPlayerEvent : Random Dreams✔  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
00:41:05.461 - On despawn! PlayerSynced(Clone)_32768 : Random Dreams✔
00:41:05.462 - OnPlayerEvent : Random Dreams✔  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
00:41:05.462 - OnPlayerEvent : Random Dreams✔  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
00:41:05.462 - DEBUG : Player Random Dreams✔ was removed from session
00:41:05.462 - DEBUG : Closed connection with Random Dreams✔
00:41:05.465 - MigrateSession
00:41:05.465 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
00:41:05.465 - OnMigrationStatusChange : soopykun status changed to searchingForMigrationMaster
00:41:05.508 - OnMigrationStatusChange : Amorphous status changed to searchingForMigrationMaster
00:41:05.690 - OnMigrationStatusChange : soopykun status changed to searchingForMigrationMaster
00:41:05.707 - OnMigrationStatusChange : Amorphous status changed to searchingForMigrationMaster
00:41:05.942 - OnMigrationStatusChange : soopykun status changed to waitingForMigrationMasterToDecide
00:41:05.975 - OnMigrationStatusChange : Amorphous status changed to waitingForMigrationMasterToDecide
00:41:05.976 - Migration : We have a unison MigrationMaster : hunchback
00:41:05.976 - Migration : JumpToState : FindMasterAndBuffer / migrationMaster
00:41:05.992 - Buffer :RestartLevel ID:6 levelChecksum:1660976896 == 1660976896 progressionTime:0 > -3.402823E+38
00:41:05.992 - Buffer :Migration_B ID:22 levelChecksum:1660976896 == 1660976896 progressionTime:2394.948 > 0
00:41:05.992 - Migration : ProcessMigrationEvaluationData from hunchback : vIsValid:True bTypeMigration_B bProgressTime:2394.948  :  Pings:-1/61/0/77
00:41:06.075 - Migration : ProcessMigrationEvaluationData from soopykun : vIsValid:True bTypeMigration_B bProgressTime:2394.948  :  Pings:-1/0/61/70
00:41:06.124 - Migration : ProcessMigrationEvaluationData from Amorphous : vIsValid:True bTypeMigration_B bProgressTime:2394.948  :  Pings:-1/70/77/0
00:41:16.151 - Migration : ResetFindMasterAndBufferState
00:41:16.169 - Buffer :RestartLevel ID:6 levelChecksum:1660976896 == 1660976896 progressionTime:0 > -3.402823E+38
00:41:16.169 - Buffer :Migration_B ID:22 levelChecksum:1660976896 == 1660976896 progressionTime:2394.948 > 0
00:41:16.169 - Migration : ProcessMigrationEvaluationData from hunchback : vIsValid:True bTypeMigration_B bProgressTime:2394.948  :  Pings:-1/61/0/77
00:41:16.250 - Migration : ProcessMigrationEvaluationData from soopykun : vIsValid:True bTypeMigration_A bProgressTime:2394.948  :  Pings:-1/0/61/70
00:41:16.284 - Migration : ProcessMigrationEvaluationData from Amorphous : vIsValid:True bTypeMigration_B bProgressTime:2394.948  :  Pings:-1/70/77/0
00:41:22.359 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
00:41:22.359 - Player Random Dreams✔ timed out before getting into the session
00:41:26.311 - Migration : ResetFindMasterAndBufferState
00:41:26.329 - Buffer :RestartLevel ID:6 levelChecksum:1660976896 == 1660976896 progressionTime:0 > -3.402823E+38
00:41:26.329 - Buffer :Migration_B ID:22 levelChecksum:1660976896 == 1660976896 progressionTime:2394.948 > 0
00:41:26.329 - Migration : ProcessMigrationEvaluationData from hunchback : vIsValid:True bTypeMigration_B bProgressTime:2394.948  :  Pings:-1/61/0/77
00:41:26.395 - Migration : ProcessMigrationEvaluationData from soopykun : vIsValid:True bTypeMigration_A bProgressTime:2394.948  :  Pings:-1/0/61/70
00:41:26.428 - Migration : ProcessMigrationEvaluationData from Amorphous : vIsValid:True bTypeMigration_B bProgressTime:2394.948  :  Pings:-1/70/77/0
00:41:36.454 - Migration : ResetFindMasterAndBufferState
00:41:36.472 - Buffer :RestartLevel ID:6 levelChecksum:1660976896 == 1660976896 progressionTime:0 > -3.402823E+38
00:41:36.472 - Buffer :Migration_B ID:22 levelChecksum:1660976896 == 1660976896 progressionTime:2394.948 > 0
00:41:36.472 - Migration : ProcessMigrationEvaluationData from hunchback : vIsValid:True bTypeMigration_B bProgressTime:2394.948  :  Pings:-1/61/0/77
00:41:36.605 - Migration : ProcessMigrationEvaluationData from soopykun : vIsValid:True bTypeMigration_A bProgressTime:2394.948  :  Pings:-1/0/61/70
00:41:36.639 - Migration : ProcessMigrationEvaluationData from Amorphous : vIsValid:True bTypeMigration_B bProgressTime:2394.948  :  Pings:-1/70/77/0
00:41:46.665 - Migration : ResetFindMasterAndBufferState
00:41:46.681 - Buffer :RestartLevel ID:6 levelChecksum:1660976896 == 1660976896 progressionTime:0 > -3.402823E+38
00:41:46.681 - Buffer :Migration_B ID:22 levelChecksum:1660976896 == 1660976896 progressionTime:2394.948 > 0
00:41:46.681 - Migration : ProcessMigrationEvaluationData from hunchback : vIsValid:True bTypeMigration_B bProgressTime:2394.948  :  Pings:-1/61/0/77
00:41:46.765 - Migration : ProcessMigrationEvaluationData from soopykun : vIsValid:True bTypeMigration_A bProgressTime:2394.948  :  Pings:-1/0/61/70
00:41:46.799 - Migration : ProcessMigrationEvaluationData from Amorphous : vIsValid:True bTypeMigration_B bProgressTime:2394.948  :  Pings:-1/70/77/0
00:41:56.825 - Migration : ResetFindMasterAndBufferState
00:41:56.847 - Buffer :RestartLevel ID:6 levelChecksum:1660976896 == 1660976896 progressionTime:0 > -3.402823E+38
00:41:56.848 - Buffer :Migration_B ID:22 levelChecksum:1660976896 == 1660976896 progressionTime:2394.948 > 0
00:41:56.848 - Migration : ProcessMigrationEvaluationData from hunchback : vIsValid:True bTypeMigration_B bProgressTime:2394.948  :  Pings:-1/61/0/77
00:41:56.909 - Migration : ProcessMigrationEvaluationData from soopykun : vIsValid:True bTypeMigration_A bProgressTime:2394.948  :  Pings:-1/0/61/70
00:41:56.943 - Migration : ProcessMigrationEvaluationData from Amorphous : vIsValid:True bTypeMigration_B bProgressTime:2394.948  :  Pings:-1/70/77/0
00:42:05.483 - Migration : WARNING : We ran out of time. Moving back to lobby
00:42:05.484 - ForceExitToLobby!
00:42:05.484 - SNET : OnMasterCommand : EndPlaying 0 True
00:42:05.484 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
00:42:05.484 - Got expedition end from master!
00:42:05.500 - soopykun was in InLevel
00:42:05.516 - soopykun was in InLevel
00:42:05.517 - SNet_MasterManager : During Migration : Who's tha new masta?! soopykun! soopykun!
00:42:05.517 - Whos the master? soopykun! soopykun!
00:42:05.517 - WARNING : GS_AfterLevel has not implemented OnMasterChanged
00:42:05.517 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Key > 76561198044470074   Session summary > Slave Playing 1 1 1660976896 9029866720941178980   Profile summary > soopykun : end
00:42:05.534 - soopykun was in InLevel
00:42:05.552 - soopykun was in InLevel
00:42:05.552 - <color=purple>OnPlayerGameStateChange : soopykun AfterLevel</color>
00:42:05.567 - Amorphous was in InLevel
00:42:05.583 - Amorphous was in InLevel
00:42:05.600 - Amorphous was in InLevel
00:42:05.600 - OnPlayerEvent : soopykun  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
00:42:05.601 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerChangedNickName None
00:42:05.616 - Amorphous was in InLevel
00:42:05.616 - OnMigrationStatusChange : soopykun status changed to idle
00:42:05.633 - Amorphous was in InLevel
00:42:05.634 - <color=purple>OnPlayerGameStateChange : Amorphous AfterLevel</color>
00:42:05.650 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
00:42:05.650 - CleanupAfterExpedition AfterLevel
00:42:05.650 - Global.OnLevelCleanup
00:42:05.652 - Global.OnLevelCleanup
00:42:05.652 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: False
00:42:05.653 - NavMarkerLayer.RemoveMarker got NULL marker!
00:42:05.827 - On despawn! PlayerSynced(Clone)_32771 : Amorphous
00:42:05.828 - OnPlayerEvent : Amorphous  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
00:42:05.829 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
00:42:05.829 - On despawn! PlayerLocal(Clone)_32770 : hunchback
00:42:05.830 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
00:42:05.830 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
00:42:05.830 - On despawn! PlayerSynced(Clone)_32769 : soopykun
00:42:05.831 - OnPlayerEvent : soopykun  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
00:42:05.831 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
00:42:05.838 - CarryItemWithGlobalStateManager.OnLevelCleanup
00:42:05.838 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 1
00:42:05.844 - OnPlayerEvent : Amorphous  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:42:05.844 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerChangedNickName None
00:42:05.844 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
00:42:05.844 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
00:42:05.844 - <color=purple>OnPlayerGameStateChange : Amorphous AfterLevel</color>
00:42:05.845 - OnMigrationStatusChange : Amorphous status changed to idle
00:42:05.845 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Amorphous (SNetwork.SNet_Player) WinConditionSolved: False
00:42:05.845 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
00:42:05.845 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
00:42:05.845 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
00:42:05.845 - SNet ERROR : Bad packet sent by player Amorphous in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
00:42:05.845 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_soopykun (SNetwork.SNet_Player) WinConditionSolved: False
00:42:06.970 - SessionGUID set to pQr85/vLh0GfzbNvwfjgtw==
00:42:06.971 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 116957577 1568692233  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
00:42:06.971 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 116957577 1568692233  sessionGUID:SNetwork.SNetStructs+pSessionGUID
00:42:06.971 - OnMigrationStatusChange : Amorphous status changed to idle
00:42:06.972 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Amorphous (SNetwork.SNet_Player) WinConditionSolved: False
00:42:06.972 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
00:42:06.972 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
00:42:06.972 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
00:42:06.978 - OnPlayerEvent : soopykun  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
00:42:06.978 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
00:42:06.991 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
00:42:06.993 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
00:42:06.993 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
00:42:06.998 - OnPlayerEvent : Amorphous  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
00:42:06.999 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
00:42:07.006 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
00:42:07.016 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
00:42:07.023 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.030 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.047 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.064 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.080 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.098 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.114 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.131 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.150 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.164 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.180 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.198 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.213 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.232 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.247 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.264 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.280 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.298 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.298 - <color=purple>OnPlayerGameStateChange : Amorphous Lobby</color>
00:42:07.314 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.330 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.347 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.364 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.381 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.397 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.414 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.431 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.447 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.464 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.480 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.498 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.514 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.530 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.547 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.564 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.580 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.597 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.614 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.631 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.647 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.664 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.681 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.681 - <color=purple>OnPlayerGameStateChange : Amorphous Lobby</color>
00:42:07.698 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.715 - soopykun wasnt in Lobby he was in AfterLevel
00:42:07.715 - <color=purple>OnPlayerGameStateChange : soopykun Lobby</color>
00:44:10.753 - DEBUG : SNet > Lanse101 joined lobby!
00:44:10.753 - SNet_SessionHub : OnJoinedLobby 109775241000325672 False Lanse101 False -1
00:44:15.290 - DEBUG : OnSessionMemberChange > Lanse101 Joined
00:44:15.291 - Player Lanse101 was added to session
00:44:15.407 - OnPlayerEvent : Lanse101  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:44:15.407 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
00:44:15.424 - <color=purple>OnPlayerGameStateChange : Lanse101 Lobby</color>
00:44:15.425 - OnMigrationStatusChange : Lanse101 status changed to idle
00:44:15.440 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lanse101 (SNetwork.SNet_Player) WinConditionSolved: False
00:44:15.474 - <color=purple>OnPlayerGameStateChange : Lanse101 Lobby</color>
00:44:15.474 - OnMigrationStatusChange : Lanse101 status changed to idle
00:44:15.474 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lanse101 (SNetwork.SNet_Player) WinConditionSolved: False
00:44:15.491 - <color=purple>OnPlayerGameStateChange : Lanse101 Lobby</color>
00:44:15.491 - OnPlayerEvent : Lanse101  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
00:44:15.574 - <color=purple>OnPlayerGameStateChange : Lanse101 Lobby</color>
00:44:15.731 - OnPlayerEvent : Lanse101  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
00:44:15.808 - OnPlayerEvent : Lanse101  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:44:15.808 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
00:44:16.162 - <color=green>SNET : Added Lanse101 to PlayersInGame</color>
00:44:16.162 - OnPlayerEvent : Lanse101  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
00:44:39.014 - PlayerChatManager: DoSendChatMessage, got message: hey
00:44:41.383 - PlayerChatManager: DoSendChatMessage, got message: do you hear me
00:44:42.485 - PlayerChatManager: DoSendChatMessage, got message: ?
00:44:46.254 - PlayerChatManager: Open chat window
00:44:46.254 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
00:44:46.771 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
00:44:53.764 - CellJSON - SaveToDisk: C:/Users/hunch/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
00:45:49.650 - <color=purple>OnPlayerGameStateChange : soopykun Generating</color>
00:45:49.651 - SNET : OnMasterCommand : StartGeneration 0 False
00:45:49.651 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
00:45:49.651 - RundownManager.NewGameSession: Session already active! Ending current session before starting a new one.
00:45:49.651 - RundownManager.EndGameSession
00:45:49.652 - RundownManager: Starting new game session
00:45:49.652 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
00:45:49.662 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
00:45:49.669 - RundownManager: Drop server game session finished successfully
00:45:49.669 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
00:45:49.676 - DropServerGameSession: Session was COMPLETED
00:45:49.676 - DropServerGameSession: Enqueueing new session request (sessionId: pQr85/vLh0GfzbNvwfjgtw==, rundown: Local_25, expedition: B1)
00:45:49.676 - DropServerManager: Woke up
00:45:49.677 - DropServerGameSession: Making new session request...
00:45:49.677 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
00:45:49.751 - <color=purple>OnPlayerGameStateChange : Lanse101 Generating</color>
00:45:49.751 - <color=purple>OnPlayerGameStateChange : Amorphous Generating</color>
00:45:49.784 - <color=purple>OnPlayerGameStateChange : Amorphous Generating</color>
00:45:49.818 - <color=purple>OnPlayerGameStateChange : Lanse101 Generating</color>
00:45:49.818 - OnMigrationStatusChange : Lanse101 status changed to idle
00:45:49.818 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lanse101 (SNetwork.SNet_Player) WinConditionSolved: False
00:45:49.901 - <color=purple>OnPlayerGameStateChange : Lanse101 Lobby</color>
00:45:49.901 - OnMigrationStatusChange : Lanse101 status changed to idle
00:45:49.901 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lanse101 (SNetwork.SNet_Player) WinConditionSolved: False
00:45:49.901 - <color=purple>OnPlayerGameStateChange : Lanse101 Generating</color>
00:45:50.067 - DropServerGameSession: New session request completed successfully
00:45:50.067 - DropServerManager: Sleeping for 2 seconds...
00:45:52.070 - DropServerManager: Making rundown progression request...
00:45:52.104 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
00:45:52.104 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 116957577 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 116957577</color>
00:45:52.104 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1568692233 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1568692233</color>
00:45:52.104 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 242 hostIDSeed: 116957577 sessionSeed: 1568692233
00:45:52.104 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 242 HostIDSeed: 116957577 SessionSeed: 1568692233</color>
00:45:52.104 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
00:45:52.105 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1568692233</color>
00:45:52.105 - >>>>>>>>>>>>> BuildFloor
00:45:52.105 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
00:45:52.105 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
00:45:52.120 - Last Batch: Setup
		 Total Time: 0.017s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

00:45:52.120 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

00:45:52.121 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

00:45:52.121 - <color=#C84800>LG_SetupFloor.Build</color>
00:45:52.128 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 51 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_0</color>
00:45:52.128 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 52 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_1</color>
00:45:52.128 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 53 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_2</color>
00:45:52.128 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 54 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_3</color>
00:45:52.129 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 55 with BuildFromZoneAlias54 zoneAliasStart: 51 aliasOffset: Zone_4</color>
00:45:52.129 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 56 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_5</color>
00:45:52.129 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 57 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_6</color>
00:45:52.129 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 220 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_0</color>
00:45:52.129 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 221 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_1</color>
00:45:52.130 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 222 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_2</color>
00:45:52.130 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 223 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_3</color>
00:45:52.130 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 224 with BuildFromZoneAlias223 zoneAliasStart: 220 aliasOffset: Zone_4</color>
00:45:52.130 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 225 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_5</color>
00:45:52.130 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 226 with BuildFromZoneAlias225 zoneAliasStart: 220 aliasOffset: Zone_6</color>
00:45:52.130 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 227 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_7</color>
00:45:52.131 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 15

00:45:52.131 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
00:45:52.192 - RundownManager: Got rundown progression from drop server
00:45:52.192 - CM_PageRundown_New.OnRundownProgressionFileUpdated
00:45:52.193 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
00:45:52.197 - DropServerManager: Rundown progression request completed successfully
00:45:52.197 - DropServerManager: Sleeping for 2 seconds...
00:45:52.208 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:213]</color>
00:45:52.287 - Last Batch: GenerateZones
		 Total Time: 0.141s Frames: 4 Ticks: 156
		 FrameTime (avg/max/ticks max): 30.5ms / 40.5ms / 35
		 Jobs (started/looped): 15 / 215
Next Batch: PlaceAddonZones - Count: 0

00:45:52.287 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

00:45:52.293 - Last Batch: PrepareZones
		 Total Time: 0.030s Frames: 1 Ticks: 5
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 2 / 14
Next Batch: BuildFloors - Count: 1

00:45:52.293 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

00:45:52.305 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: Areas - Count: 48

00:45:52.357 - Last Batch: Areas
		 Total Time: 0.063s Frames: 2 Ticks: 51
		 FrameTime (avg/max/ticks max): 21.6ms / 33.2ms / 32
		 Jobs (started/looped): 46 / 2
Next Batch: Plugs - Count: 52

00:45:52.385 - Last Batch: Plugs
		 Total Time: 0.030s Frames: 1 Ticks: 28
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 24
		 Jobs (started/looped): 51 / 1
Next Batch: Gates - Count: 164

00:45:52.492 - <color=#C84800>>>>>>>>>>> ZONE 54 IS IN ZonesWithBulkheadEntrance!</color>
00:45:52.504 - Last Batch: Gates
		 Total Time: 0.107s Frames: 3 Ticks: 120
		 FrameTime (avg/max/ticks max): 28.8ms / 35.4ms / 35
		 Jobs (started/looped): 161 / 3
Next Batch: AreaNames - Count: 1

00:45:52.505 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

00:45:52.505 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

00:45:52.505 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 15

00:45:52.505 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4369803 CourseNode index: 1 had weight: 834.3333 All Weights: [Count: 12] 1001, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1, 1, 1, 1, 1, 1</color>
00:45:52.505 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
00:45:52.505 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 1001 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 167.6667, 334.3333, 501, 667.6667, 834.3333, 1001</color>
00:45:52.505 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
00:45:52.505 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.9489032 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
00:45:52.505 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE52, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
00:45:52.505 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
00:45:52.505 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:45:52.506 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.8353596 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
00:45:52.506 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
00:45:52.506 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE55 randomValue: 0.9489032 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 7] 1001, 667.6666, 334.3333, 1, 1, 1, 1</color>
00:45:52.506 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE55, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
00:45:52.506 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE220 randomValue: 0.4299398 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
00:45:52.506 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE220, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 125</color>
00:45:52.506 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE222 randomValue: 0.2905425 CourseNode index: 0 had weight: 5001 All Weights: [Count: 2] 5001, 1</color>
00:45:52.506 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE222, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
00:45:52.506 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.9489032 CourseNode index: 3 had weight: 1001 All Weights: [Count: 4] 1, 1, 501, 1001</color>
00:45:52.506 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
00:45:52.506 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.1257804 CourseNode index: 2 had weight: 1001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
00:45:52.506 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
00:45:52.506 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE224 randomValue: 0.3163199 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
00:45:52.506 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE224, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
00:45:52.507 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.6262351 CourseNode index: 3 had weight: 2001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
00:45:52.507 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
00:45:52.507 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.2051481 CourseNode index: 1 had weight: 2001 All Weights: [Count: 4] 1, 2001, 2001, 1</color>
00:45:52.507 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 0</color>
00:45:52.507 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE226 randomValue: 0.9573907 CourseNode index: 0 had weight: 5001 All Weights: [Count: 3] 5001, 1, 1</color>
00:45:52.507 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE226, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
00:45:52.507 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE227 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
00:45:52.507 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE227, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:45:52.507 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: Distribution - Count: 2

00:45:52.509 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_491 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_491_terminalKey: BULKHEAD_KEY_491 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
00:45:52.509 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_491 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_491_terminalKey: BULKHEAD_KEY_491 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
00:45:52.509 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
00:45:52.509 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 167.6667</color>
00:45:52.509 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 334.3334</color>
00:45:52.510 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 501</color>
00:45:52.510 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 667.6667</color>
00:45:52.510 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 834.3333</color>
00:45:52.510 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
00:45:52.510 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
00:45:52.510 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
00:45:52.510 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
00:45:52.510 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
00:45:52.510 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
00:45:52.510 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.03754217 ri: 11 had weight: 334.3334</color>
00:45:52.511 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLACK_110 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_110_terminalKey: KEY_BLACK_110 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:45:52.511 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLACK_110 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_110_terminalKey: KEY_BLACK_110 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:45:52.511 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.511 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.511 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.511 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.511 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.511 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.511 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.512 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.512 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.512 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.512 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.512 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.512 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.9479958 ri: 64 had weight: 1</color>
00:45:52.512 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_WHITE_332 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_332_terminalKey: KEY_WHITE_332 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:45:52.513 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_WHITE_332 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_332_terminalKey: KEY_WHITE_332 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:45:52.513 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.513 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.513 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.513 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.513 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.513 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.513 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.513 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.513 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.513 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.514 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.514 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:45:52.514 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.2010806 ri: 13 had weight: 1</color>
00:45:52.514 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 101 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 17.66667, 34.33334, 51, 67.66667, 84.33333, 101</color>
00:45:52.514 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
00:45:52.514 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
00:45:52.514 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.1070788 CourseNode index: 7 had weight: 1667.667 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 834.3334, 1667.667, 2501, 3334.333, 4167.667, 5001</color>
00:45:52.514 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
00:45:52.514 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.7077807 CourseNode index: 10 had weight: 2501 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 501, 1001, 1501, 2001, 2501, 3001</color>
00:45:52.514 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
00:45:52.514 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4060182 CourseNode index: 5 had weight: 834.3333 All Weights: [Count: 12] 1, 167.6667, 334.3334, 501, 667.6667, 834.3333, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1</color>
00:45:52.514 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaF ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
00:45:52.515 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.2714913 CourseNode index: 2 had weight: 2001 All Weights: [Count: 3] 1, 1, 2001</color>
00:45:52.515 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
00:45:52.515 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.1044676 CourseNode index: 1 had weight: 4001 All Weights: [Count: 3] 1, 4001, 5201</color>
00:45:52.515 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 5200</color>
00:45:52.515 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
00:45:52.515 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
00:45:52.515 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
00:45:52.515 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
00:45:52.515 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
00:45:52.515 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
00:45:52.515 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
00:45:52.515 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
00:45:52.516 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
00:45:52.516 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
00:45:52.516 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE57 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
00:45:52.516 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE57, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:45:52.516 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Distribute_PowerCells_3</color>
00:45:52.516 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_744 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_744_terminalKey: BULKHEAD_KEY_744 (KeyItemPickup_Core) placementData: LocalIndex: Zone_7 ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
00:45:52.516 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_744 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_744_terminalKey: BULKHEAD_KEY_744 (KeyItemPickup_Core) --- Zone: ZONE227, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
00:45:52.516 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 100 Total area weight: 1</color>
00:45:52.517 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE227 function: ResourceContainerWeak available: 9 randomValue: 0.5679184 ri: 5 had weight: 1</color>
00:45:52.517 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
00:45:52.517 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
00:45:52.517 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
00:45:52.517 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
00:45:52.517 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
00:45:52.517 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLUE_539 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_539_terminalKey: KEY_BLUE_539 (KeyItemPickup_Core) placementData: LocalIndex: Zone_4 ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
00:45:52.518 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLUE_539 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_539_terminalKey: KEY_BLUE_539 (KeyItemPickup_Core) --- Zone: ZONE224, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
00:45:52.518 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 1</color>
00:45:52.518 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
00:45:52.518 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE224 function: ResourceContainerWeak available: 23 randomValue: 0.9822599 ri: 22 had weight: 5001</color>
00:45:52.528 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE222 m_isWardenObjectiveGatherItem: False</color>
00:45:52.528 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE224 m_isWardenObjectiveGatherItem: False</color>
00:45:52.528 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: Reactor_Startup_Waves_5_L2</color>
00:45:52.528 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
00:45:52.528 - Last Batch: Distribution
		 Total Time: 0.036s Frames: 1 Ticks: 21
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 10
		 Jobs (started/looped): 157 / 1
Next Batch: FunctionMarkers - Count: 15

00:45:52.534 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_645
00:45:52.568 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_491 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_491_terminalKey: BULKHEAD_KEY_491 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_798</color>
00:45:52.572 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_WHITE_332 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_332_terminalKey: KEY_WHITE_332 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_576</color>
00:45:52.665 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLACK_110 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_110_terminalKey: KEY_BLACK_110 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_326</color>
00:45:52.721 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
00:45:52.721 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
00:45:52.721 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
00:45:52.738 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:45:52.738 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: GENERATOR_678
00:45:52.740 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:45:52.741 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:45:52.799 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:45:52.800 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:45:52.859 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:45:52.859 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_438
00:45:52.861 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:45:52.940 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:45:52.942 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:45:52.942 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_892
00:45:52.943 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:45:53.149 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:45:53.196 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:45:53.450 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLUE_539 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_539_terminalKey: KEY_BLUE_539 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_306</color>
00:45:53.628 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_744 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_744_terminalKey: BULKHEAD_KEY_744 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_662</color>
00:45:53.644 - Last Batch: FunctionMarkers
		 Total Time: 1.099s Frames: 24 Ticks: 1116
		 FrameTime (avg/max/ticks max): 45.0ms / 121.1ms / 121
		 Jobs (started/looped): 15 / 616
Next Batch: FunctionMarkerLeftovers - Count: 15

00:45:53.725 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.086s Frames: 2 Ticks: 80
		 FrameTime (avg/max/ticks max): 27.5ms / 44.9ms / 42
		 Jobs (started/looped): 13 / 2
Next Batch: Markers - Count: 1

00:45:53.913 - Last Batch: Markers
		 Total Time: 0.176s Frames: 5 Ticks: 188
		 FrameTime (avg/max/ticks max): 33.0ms / 38.3ms / 38
		 Jobs (started/looped): 1 / 315
Next Batch: PrefabSpawners - Count: 30578

00:45:54.194 - DropServerManager: Idle
00:45:55.097 - Last Batch: PrefabSpawners
		 Total Time: 1.189s Frames: 30 Ticks: 1184
		 FrameTime (avg/max/ticks max): 42.3ms / 42.7ms / 43
		 Jobs (started/looped): 30574 / 29990
Next Batch: LateMarkerCleanup - Count: 0

00:45:55.097 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

00:45:55.097 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

00:45:56.240 - Last Batch: LateGeomorphScan
		 Total Time: 1.159s Frames: 19 Ticks: 1143
		 FrameTime (avg/max/ticks max): 58.7ms / 84.5ms / 69
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 0

00:45:56.240 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

00:45:56.539 - CollectNavMeshSources : From 19 roots and 205580 possible sources, 45772 vas valid
00:45:56.539 - CollectNavMeshSources : NotStatic:0 NotActive:1559
00:45:56.539 - CollectNavMeshSources : WrongLayer:11529 NoCollider:148279 WasTrigger:0 MissingMesh:0 BadColliderType:0
00:45:56.539 - NavmeshUtils.NavMeshSourceCollector : 45772 valid NavMesh sources found!
00:45:57.486 - ---------------------------------------------------------
00:45:57.486 - Navmesh done! time: 1.221924
00:45:57.486 - ---------------------------------------------------------
00:45:57.487 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 1.209s Frames: 18 Ticks: 1246
		 FrameTime (avg/max/ticks max): 36.9ms / 317.9ms / 301
		 Jobs (started/looped): 1 / 3934269
Next Batch: AIGraph_Prepare - Count: 19

00:45:57.651 - Last Batch: AIGraph_Prepare
		 Total Time: 0.202s Frames: 3 Ticks: 164
		 FrameTime (avg/max/ticks max): 32.5ms / 50.0ms / 36
		 Jobs (started/looped): 16 / 3
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

00:45:58.038 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.390s Frames: 10 Ticks: 387
		 FrameTime (avg/max/ticks max): 39.1ms / 48.1ms / 48
		 Jobs (started/looped): 1 / 330334
Next Batch: LadderAIGNodes - Count: 15

00:45:58.042 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: AIGraph_LinkGates - Count: 59

00:45:58.048 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

00:45:58.048 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 12

00:45:58.048 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 12

00:45:58.048 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_Start - Count: 19

00:45:58.049 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

00:45:58.127 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.067s Frames: 2 Ticks: 78
		 FrameTime (avg/max/ticks max): 22.0ms / 33.9ms / 34
		 Jobs (started/looped): 47 / 367
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

00:45:58.151 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.033s Frames: 1 Ticks: 23
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 3
		 Jobs (started/looped): 47 / 1
Next Batch: AIGraph_End - Count: 19

00:45:58.151 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

00:45:58.151 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 16

00:45:58.152 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_645_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
00:45:58.153 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_243_itemKey:SEC_DOOR_243_code:once (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
00:45:58.153 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_243_itemKey:SEC_DOOR_243_code:once
00:45:58.153 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_645
00:45:58.153 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_226_itemKey:SEC_DOOR_226_code:fame (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
00:45:58.153 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_226_itemKey:SEC_DOOR_226_code:fame
00:45:58.153 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_645
00:45:58.156 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 2
Next Batch: SetGateTraversableFromStart - Count: 59

00:45:58.156 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: Ladders - Count: 15

00:45:58.162 - Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: DoorLocks - Count: 17

00:45:58.250 - Last Batch: DoorLocks
		 Total Time: 0.094s Frames: 2 Ticks: 89
		 FrameTime (avg/max/ticks max): 26.7ms / 43.5ms / 52
		 Jobs (started/looped): 15 / 2
Next Batch: Resources - Count: 1

00:45:58.251 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
00:45:58.252 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
00:45:58.253 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
00:45:58.253 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

00:45:58.259 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 15

00:45:58.315 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.078s Frames: 2 Ticks: 56
		 FrameTime (avg/max/ticks max): 26.6ms / 43.2ms / 40
		 Jobs (started/looped): 20 / 27
Next Batch: Culling_Nodes - Count: 48

00:45:58.462 - Last Batch: Culling_Nodes
		 Total Time: 0.147s Frames: 4 Ticks: 146
		 FrameTime (avg/max/ticks max): 32.6ms / 36.9ms / 38
		 Jobs (started/looped): 44 / 4
Next Batch: Culling_Portals - Count: 77

00:45:58.462 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 77 / 0
Next Batch: Culling_Cullers - Count: 446

00:45:58.473 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 446 / 0
Next Batch: Culling_Lights - Count: 48

00:45:58.916 - Last Batch: Culling_Lights
		 Total Time: 0.450s Frames: 12 Ticks: 444
		 FrameTime (avg/max/ticks max): 36.3ms / 43.5ms / 43
		 Jobs (started/looped): 36 / 12
Next Batch: Culling_NodeInstanceSearch - Count: 48

00:45:59.142 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.224s Frames: 7 Ticks: 226
		 FrameTime (avg/max/ticks max): 32.7ms / 34.4ms / 34
		 Jobs (started/looped): 48 / 3077
Next Batch: Culling_NodeClusterJobs - Count: 15

00:45:59.504 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.370s Frames: 12 Ticks: 361
		 FrameTime (avg/max/ticks max): 30.8ms / 31.5ms / 31
		 Jobs (started/looped): 63 / 1887805
Next Batch: Culling_Cleanup - Count: 48

00:45:59.504 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: Culling_GatherLightCulling - Count: 529

00:45:59.514 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 529 / 0
Next Batch: Culling_TrimPortalLists - Count: 49

00:45:59.546 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.031s Frames: 1 Ticks: 32
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 13
		 Jobs (started/looped): 49 / 177276
Next Batch: ZoneLights - Count: 16

00:45:59.726 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
00:45:59.726 - Last Batch: ZoneLights
		 Total Time: 0.073s Frames: 2 Ticks: 180
		 FrameTime (avg/max/ticks max): 23.8ms / 37.6ms / 36
		 Jobs (started/looped): 14 / 2
Next Batch: GenerateNavigationInfo - Count: 3

00:46:00.017 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.411s Frames: 2 Ticks: 291
		 FrameTime (avg/max/ticks max): 68.1ms / 126.2ms / 284
		 Jobs (started/looped): 49 / 2
Next Batch: DisplayNavigationInfo - Count: 55

00:46:00.053 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.031s Frames: 1 Ticks: 36
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 25
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 1

00:46:00.053 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

00:46:00.387 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.334s Frames: 2 Ticks: 333
		 FrameTime (avg/max/ticks max): 43.1ms / 76.2ms / 75
		 Jobs (started/looped): 17 / 2
Next Batch: LateRuntimeOptimizations - Count: 19

00:46:00.543 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.159s Frames: 4 Ticks: 156
		 FrameTime (avg/max/ticks max): 35.1ms / 56.2ms / 55
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 15

00:46:00.545 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 71 / 0
Next Batch: FixColliders - Count: 0

00:46:00.545 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

00:46:00.545 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

00:46:00.545 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

00:46:00.545 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
00:46:00.545 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

00:46:00.546 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

00:46:00.554 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 50 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

00:46:00.554 - Factory Done : Last build: Culling_PrepForInlevel
00:46:00.554 - Factory : Built in 8.437012 seconds
00:46:00.554 - BUILDER : BuildDone
00:46:00.554 - >>>>>>>> GS_Generating.OnBuilderDone
00:46:00.554 - Builder.CombinedCheckSum.Checksum: 16235703089615339715
00:46:00.555 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
00:46:00.555 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_02(Clone)_0 (ElevatorShaftLanding)
00:46:00.556 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_27_9 (LevelGeneration.LG_LevelExitGeo)
00:46:03.447 - <color=purple>OnPlayerGameStateChange : Amorphous ReadyToStopElevatorRide</color>
00:46:03.464 - <color=purple>OnPlayerGameStateChange : Amorphous ReadyToStopElevatorRide</color>
00:46:06.667 - <color=purple>OnPlayerGameStateChange : Lanse101 ReadyToStopElevatorRide</color>
00:46:06.718 - <color=purple>OnPlayerGameStateChange : Lanse101 ReadyToStopElevatorRide</color>
00:46:26.254 - <color=purple>OnPlayerGameStateChange : soopykun ReadyToStopElevatorRide</color>
00:46:26.270 - <color=purple>OnPlayerGameStateChange : soopykun StopElevatorRide</color>
00:46:26.270 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
00:46:26.270 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
00:46:26.271 - OnBufferCommand : StartReceive Migration_B BufferID:25
00:46:26.337 - <color=purple>OnPlayerGameStateChange : Lanse101 StopElevatorRide</color>
00:46:26.337 - Detecting that the player has entered a new layer
00:46:26.337 - WardenObjectiveManager, entered a new layer: MainLayer
00:46:26.337 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
00:46:26.337 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_678, GENERATOR_438, GENERATOR_892</color>
00:46:26.370 - <color=purple>OnPlayerGameStateChange : Amorphous StopElevatorRide</color>
00:46:26.387 - <color=purple>OnPlayerGameStateChange : Lanse101 StopElevatorRide</color>
00:46:26.388 - <color=purple>OnPlayerGameStateChange : Amorphous StopElevatorRide</color>
00:46:27.271 - OnPlayerEvent : soopykun  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
00:46:27.272 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
00:46:27.321 - SNET : OnMasterCommand : StartPlaying 0 False
00:46:27.322 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
00:46:27.404 - OnPlayerEvent : Amorphous  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:46:27.405 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
00:46:27.671 - OnPlayerEvent : Lanse101  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:46:27.672 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
00:46:51.748 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
00:46:52.063 - <color=purple>OnPlayerGameStateChange : Amorphous ReadyToStartLevel</color>
00:46:52.097 - <color=purple>OnPlayerGameStateChange : Amorphous ReadyToStartLevel</color>
00:46:52.898 - <color=purple>OnPlayerGameStateChange : Lanse101 ReadyToStartLevel</color>
00:46:52.931 - <color=purple>OnPlayerGameStateChange : Lanse101 ReadyToStartLevel</color>
00:46:56.917 - <color=purple>OnPlayerGameStateChange : soopykun ReadyToStartLevel</color>
00:46:56.918 - OnPlayerEvent : soopykun  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
00:46:56.918 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
00:46:56.934 - <color=purple>OnPlayerGameStateChange : soopykun InLevel</color>
00:46:56.934 - SNET : OnMasterCommand : StartPlaying 0 False
00:46:56.935 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
00:46:56.936 - <color=green>SNET : PlayerSynced(Clone)_32768 : soopykun exits PLOC_InElevator, replicator key: 32768</color>
00:46:56.936 - <color=green>SNET : PlayerLocal(Clone)_32769 : hunchback exits PLOC_InElevator, replicator key: 32769</color>
00:46:56.936 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:46:56.940 - <color=green>SNET : PlayerSynced(Clone)_32770 : Amorphous exits PLOC_InElevator, replicator key: 32770</color>
00:46:56.940 - <color=green>SNET : PlayerSynced(Clone)_32771 : Lanse101 exits PLOC_InElevator, replicator key: 32771</color>
00:46:56.940 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
00:46:57.018 - OnPlayerEvent : Amorphous  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:46:57.085 - OnPlayerEvent : Lanse101  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:46:57.119 - <color=green>SNET : PlayerSynced(Clone)_32771 : Lanse101 exits PLOC_InElevator, replicator key: 32771</color>
00:46:57.119 - <color=green>SNET : PlayerSynced(Clone)_32770 : Amorphous exits PLOC_InElevator, replicator key: 32770</color>
00:46:57.135 - <color=purple>OnPlayerGameStateChange : Amorphous InLevel</color>
00:46:57.152 - <color=purple>OnPlayerGameStateChange : Lanse101 InLevel</color>
00:46:57.185 - <color=purple>OnPlayerGameStateChange : Lanse101 InLevel</color>
00:46:57.185 - <color=purple>OnPlayerGameStateChange : Amorphous InLevel</color>
00:47:16.470 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from soopykun, without a primed buffer. False 
00:47:36.507 - OnBufferCommand : StartReceive Migration_B BufferID:27
00:48:18.932 - EnemyLocomotion.s_hashMelee180Sequences[animIndex]: 188013970
00:48:39.403 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:48:49.913 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST ZONE_51
00:48:49.979 - ShowInventory, param1: zone_51 param2: 
00:49:07.698 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY FOG_TURBINE_744
00:49:24.515 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING FOG_TURBINE_744
00:49:31.122 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:49:34.008 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:49:43.517 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:49:44.619 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:49:48.805 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY GENERATOR_678
00:49:48.872 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:49:48.872 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
00:49:48.889 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:49:48.889 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:50:01.401 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY GENERATOR_438
00:50:01.467 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:50:03.554 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:27 39.55278
00:50:07.391 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY GENERATOR_892
00:50:07.507 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:50:12.431 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:50:19.721 - PlayerChatManager: DoSendChatMessage, got message: 51 53 54
00:50:23.591 - OnBufferCommand : StartReceive Migration_B BufferID:28
00:50:37.320 - SNET : OnMasterCommand : EndPlaying 0 False
00:50:37.321 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
00:50:37.321 - Got expedition end from master!
00:50:37.321 - <color=purple>OnPlayerGameStateChange : soopykun AfterLevel</color>
00:50:37.336 - Amorphous was in InLevel
00:50:37.354 - Amorphous was in InLevel
00:50:37.370 - Amorphous was in InLevel
00:50:37.387 - Amorphous was in InLevel
00:50:37.403 - Amorphous was in InLevel
00:50:37.421 - Amorphous was in InLevel
00:50:37.421 - <color=purple>OnPlayerGameStateChange : Amorphous AfterLevel</color>
00:50:37.436 - Lanse101 was in InLevel
00:50:37.454 - Lanse101 was in InLevel
00:50:37.455 - <color=purple>OnPlayerGameStateChange : Amorphous AfterLevel</color>
00:50:37.470 - Lanse101 was in InLevel
00:50:37.487 - Lanse101 was in InLevel
00:50:37.503 - Lanse101 was in InLevel
00:50:37.520 - Lanse101 was in InLevel
00:50:37.536 - Lanse101 was in InLevel
00:50:37.553 - Lanse101 was in InLevel
00:50:37.569 - Lanse101 was in InLevel
00:50:37.586 - Lanse101 was in InLevel
00:50:37.602 - Lanse101 was in InLevel
00:50:37.620 - Lanse101 was in InLevel
00:50:37.620 - <color=purple>OnPlayerGameStateChange : Lanse101 AfterLevel</color>
00:50:37.620 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lanse101 (SNetwork.SNet_Player) WinConditionSolved: False
00:50:37.639 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
00:50:37.639 - CleanupAfterExpedition AfterLevel
00:50:37.639 - Global.OnLevelCleanup
00:50:37.641 - Global.OnLevelCleanup
00:50:37.641 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: False
00:50:37.641 - NavMarkerLayer.RemoveMarker got NULL marker!
00:50:37.641 - NavMarkerLayer.RemoveMarker got NULL marker!
00:50:37.641 - NavMarkerLayer.RemoveMarker got NULL marker!
00:50:37.642 - NavMarkerLayer.RemoveMarker got NULL marker!
00:50:37.642 - NavMarkerLayer.RemoveMarker got NULL marker!
00:50:37.642 - NavMarkerLayer.RemoveMarker got NULL marker!
00:50:37.642 - NavMarkerLayer.RemoveMarker got NULL marker!
00:50:37.642 - NavMarkerLayer.RemoveMarker got NULL marker!
00:50:37.642 - NavMarkerLayer.RemoveMarker got NULL marker!
00:50:37.642 - NavMarkerLayer.RemoveMarker got NULL marker!
00:50:37.808 - On despawn! PlayerSynced(Clone)_32771 : Lanse101
00:50:37.809 - OnPlayerEvent : Lanse101  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
00:50:37.810 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
00:50:37.810 - On despawn! PlayerSynced(Clone)_32770 : Amorphous
00:50:37.811 - OnPlayerEvent : Amorphous  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
00:50:37.811 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
00:50:37.811 - On despawn! PlayerLocal(Clone)_32769 : hunchback
00:50:37.812 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
00:50:37.812 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
00:50:37.812 - On despawn! PlayerSynced(Clone)_32768 : soopykun
00:50:37.813 - OnPlayerEvent : soopykun  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
00:50:37.813 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
00:50:37.821 - CarryItemWithGlobalStateManager.OnLevelCleanup
00:50:37.821 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 1
00:50:37.825 - <color=purple>OnPlayerGameStateChange : Lanse101 AfterLevel</color>
00:50:37.825 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lanse101 (SNetwork.SNet_Player) WinConditionSolved: False
00:50:37.826 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_soopykun (SNetwork.SNet_Player) WinConditionSolved: False
00:50:37.826 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Amorphous (SNetwork.SNet_Player) WinConditionSolved: False
00:50:37.826 - SNet ERROR : Bad packet sent by player Amorphous in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
00:50:39.052 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
00:50:39.066 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
00:50:39.067 - SessionGUID set to Edbx8SaDEE23iIqIVWqy1A==
00:50:39.068 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 116957577 745870081  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
00:50:39.068 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 116957577 745870081  sessionGUID:SNetwork.SNetStructs+pSessionGUID
00:50:39.068 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Amorphous (SNetwork.SNet_Player) WinConditionSolved: False
00:50:39.074 - OnPlayerEvent : soopykun  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
00:50:39.079 - OnPlayerEvent : Lanse101  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
00:50:39.080 - <color=purple>OnPlayerGameStateChange : Lanse101 Lobby</color>
00:50:39.091 - soopykun wasnt in Lobby he was in AfterLevel
00:50:39.096 - <color=purple>OnPlayerGameStateChange : Amorphous Lobby</color>
00:50:39.102 - soopykun wasnt in Lobby he was in AfterLevel
00:50:39.112 - soopykun wasnt in Lobby he was in AfterLevel
00:50:39.119 - soopykun wasnt in Lobby he was in AfterLevel
00:50:39.136 - soopykun wasnt in Lobby he was in AfterLevel
00:50:39.152 - soopykun wasnt in Lobby he was in AfterLevel
00:50:39.169 - soopykun wasnt in Lobby he was in AfterLevel
00:50:39.185 - soopykun wasnt in Lobby he was in AfterLevel
00:50:39.203 - soopykun wasnt in Lobby he was in AfterLevel
00:50:39.203 - <color=purple>OnPlayerGameStateChange : soopykun Lobby</color>
00:50:39.219 - <color=purple>OnPlayerGameStateChange : Lanse101 Lobby</color>
00:50:39.237 - <color=purple>OnPlayerGameStateChange : Amorphous Lobby</color>
00:50:39.246 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
00:50:39.247 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
00:50:39.291 - OnPlayerEvent : Amorphous  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
00:50:51.231 - <color=purple>OnPlayerGameStateChange : soopykun Generating</color>
00:50:51.231 - SNET : OnMasterCommand : StartGeneration 0 False
00:50:51.231 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
00:50:51.231 - RundownManager.NewGameSession: Session already active! Ending current session before starting a new one.
00:50:51.231 - RundownManager.EndGameSession
00:50:51.232 - RundownManager: Starting new game session
00:50:51.232 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
00:50:51.243 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
00:50:51.251 - RundownManager: Drop server game session finished successfully
00:50:51.251 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
00:50:51.258 - DropServerGameSession: Session was COMPLETED
00:50:51.258 - DropServerGameSession: Enqueueing new session request (sessionId: Edbx8SaDEE23iIqIVWqy1A==, rundown: Local_25, expedition: B1)
00:50:51.258 - DropServerManager: Woke up
00:50:51.258 - DropServerGameSession: Making new session request...
00:50:51.258 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
00:50:51.349 - <color=purple>OnPlayerGameStateChange : Lanse101 Generating</color>
00:50:51.350 - <color=purple>OnPlayerGameStateChange : Amorphous Generating</color>
00:50:51.398 - <color=purple>OnPlayerGameStateChange : Lanse101 Generating</color>
00:50:51.398 - <color=purple>OnPlayerGameStateChange : Amorphous Generating</color>
00:50:52.015 - DropServerGameSession: New session request completed successfully
00:50:52.015 - DropServerManager: Sleeping for 2 seconds...
00:50:53.317 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
00:50:53.317 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 116957577 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 116957577</color>
00:50:53.317 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 745870081 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 745870081</color>
00:50:53.317 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 242 hostIDSeed: 116957577 sessionSeed: 745870081
00:50:53.317 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 242 HostIDSeed: 116957577 SessionSeed: 745870081</color>
00:50:53.318 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
00:50:53.318 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 745870081</color>
00:50:53.318 - >>>>>>>>>>>>> BuildFloor
00:50:53.318 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
00:50:53.318 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
00:50:53.334 - Last Batch: Setup
		 Total Time: 0.017s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

00:50:53.334 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

00:50:53.335 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

00:50:53.335 - <color=#C84800>LG_SetupFloor.Build</color>
00:50:53.341 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 51 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_0</color>
00:50:53.342 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 52 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_1</color>
00:50:53.342 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 53 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_2</color>
00:50:53.342 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 54 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_3</color>
00:50:53.342 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 55 with BuildFromZoneAlias54 zoneAliasStart: 51 aliasOffset: Zone_4</color>
00:50:53.342 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 56 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_5</color>
00:50:53.343 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 57 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_6</color>
00:50:53.343 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 220 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_0</color>
00:50:53.343 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 221 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_1</color>
00:50:53.343 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 222 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_2</color>
00:50:53.343 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 223 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_3</color>
00:50:53.343 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 224 with BuildFromZoneAlias223 zoneAliasStart: 220 aliasOffset: Zone_4</color>
00:50:53.344 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 225 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_5</color>
00:50:53.344 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 226 with BuildFromZoneAlias225 zoneAliasStart: 220 aliasOffset: Zone_6</color>
00:50:53.344 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 227 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_7</color>
00:50:53.344 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 15

00:50:53.344 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
00:50:53.421 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:213]</color>
00:50:53.506 - Last Batch: GenerateZones
		 Total Time: 0.172s Frames: 5 Ticks: 161
		 FrameTime (avg/max/ticks max): 32.7ms / 39.8ms / 37
		 Jobs (started/looped): 15 / 215
Next Batch: PlaceAddonZones - Count: 0

00:50:53.506 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

00:50:53.507 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 13
Next Batch: BuildFloors - Count: 1

00:50:53.508 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

00:50:53.520 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: Areas - Count: 48

00:50:53.572 - Last Batch: Areas
		 Total Time: 0.062s Frames: 2 Ticks: 53
		 FrameTime (avg/max/ticks max): 20.8ms / 31.5ms / 32
		 Jobs (started/looped): 46 / 2
Next Batch: Plugs - Count: 52

00:50:53.601 - Last Batch: Plugs
		 Total Time: 0.030s Frames: 1 Ticks: 28
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 21
		 Jobs (started/looped): 51 / 1
Next Batch: Gates - Count: 164

00:50:53.709 - <color=#C84800>>>>>>>>>>> ZONE 54 IS IN ZonesWithBulkheadEntrance!</color>
00:50:53.722 - Last Batch: Gates
		 Total Time: 0.111s Frames: 3 Ticks: 121
		 FrameTime (avg/max/ticks max): 30.3ms / 37.8ms / 37
		 Jobs (started/looped): 161 / 3
Next Batch: AreaNames - Count: 1

00:50:53.722 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

00:50:53.722 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

00:50:53.722 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 15

00:50:53.722 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4369803 CourseNode index: 1 had weight: 834.3333 All Weights: [Count: 12] 1001, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1, 1, 1, 1, 1, 1</color>
00:50:53.722 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
00:50:53.722 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 1001 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 167.6667, 334.3333, 501, 667.6667, 834.3333, 1001</color>
00:50:53.722 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
00:50:53.723 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.9489032 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
00:50:53.723 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE52, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
00:50:53.723 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
00:50:53.723 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:50:53.723 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.8353596 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
00:50:53.723 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
00:50:53.723 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE55 randomValue: 0.9489032 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 7] 1001, 667.6666, 334.3333, 1, 1, 1, 1</color>
00:50:53.723 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE55, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
00:50:53.723 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE220 randomValue: 0.4299398 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
00:50:53.723 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE220, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 125</color>
00:50:53.723 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE222 randomValue: 0.2905425 CourseNode index: 0 had weight: 5001 All Weights: [Count: 2] 5001, 1</color>
00:50:53.723 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE222, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
00:50:53.723 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.9489032 CourseNode index: 3 had weight: 1001 All Weights: [Count: 4] 1, 1, 501, 1001</color>
00:50:53.723 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
00:50:53.723 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.1257804 CourseNode index: 2 had weight: 1001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
00:50:53.723 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
00:50:53.724 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE224 randomValue: 0.3163199 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
00:50:53.724 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE224, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
00:50:53.724 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.6262351 CourseNode index: 3 had weight: 2001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
00:50:53.724 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
00:50:53.724 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.2051481 CourseNode index: 1 had weight: 2001 All Weights: [Count: 4] 1, 2001, 2001, 1</color>
00:50:53.724 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 0</color>
00:50:53.724 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE226 randomValue: 0.9573907 CourseNode index: 0 had weight: 5001 All Weights: [Count: 3] 5001, 1, 1</color>
00:50:53.724 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE226, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
00:50:53.724 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE227 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
00:50:53.724 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE227, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:50:53.724 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: Distribution - Count: 2

00:50:53.726 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_314 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_314_terminalKey: BULKHEAD_KEY_314 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
00:50:53.726 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_314 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_314_terminalKey: BULKHEAD_KEY_314 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
00:50:53.726 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
00:50:53.726 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 167.6667</color>
00:50:53.726 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 334.3334</color>
00:50:53.726 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 501</color>
00:50:53.727 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 667.6667</color>
00:50:53.727 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 834.3333</color>
00:50:53.727 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
00:50:53.727 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
00:50:53.727 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
00:50:53.727 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
00:50:53.727 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
00:50:53.727 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
00:50:53.727 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.7946067 ri: 58 had weight: 1001</color>
00:50:53.728 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_PURPLE_725 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_PURPLE_725_terminalKey: KEY_PURPLE_725 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:50:53.728 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_PURPLE_725 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_PURPLE_725_terminalKey: KEY_PURPLE_725 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:50:53.728 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.728 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.728 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.728 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.728 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.728 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.728 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.728 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.728 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.729 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.729 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.729 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.729 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.07677646 ri: 5 had weight: 1</color>
00:50:53.729 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLACK_579 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_579_terminalKey: KEY_BLACK_579 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:50:53.729 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLACK_579 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_579_terminalKey: KEY_BLACK_579 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:50:53.729 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.729 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.730 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.730 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.730 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.730 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.730 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.730 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.730 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.730 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.730 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.730 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
00:50:53.730 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.4638803 ri: 31 had weight: 1</color>
00:50:53.730 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 101 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 17.66667, 34.33334, 51, 67.66667, 84.33333, 101</color>
00:50:53.731 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
00:50:53.731 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
00:50:53.731 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.1070788 CourseNode index: 7 had weight: 1667.667 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 834.3334, 1667.667, 2501, 3334.333, 4167.667, 5001</color>
00:50:53.731 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
00:50:53.731 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.7077807 CourseNode index: 10 had weight: 2501 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 501, 1001, 1501, 2001, 2501, 3001</color>
00:50:53.731 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
00:50:53.731 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4060182 CourseNode index: 5 had weight: 834.3333 All Weights: [Count: 12] 1, 167.6667, 334.3334, 501, 667.6667, 834.3333, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1</color>
00:50:53.731 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaF ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
00:50:53.731 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.2714913 CourseNode index: 2 had weight: 2001 All Weights: [Count: 3] 1, 1, 2001</color>
00:50:53.731 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
00:50:53.731 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.1044676 CourseNode index: 1 had weight: 4001 All Weights: [Count: 3] 1, 4001, 5201</color>
00:50:53.731 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 5200</color>
00:50:53.732 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
00:50:53.732 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
00:50:53.732 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
00:50:53.732 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
00:50:53.732 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
00:50:53.732 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
00:50:53.732 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
00:50:53.732 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
00:50:53.732 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
00:50:53.732 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
00:50:53.732 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE57 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
00:50:53.732 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE57, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
00:50:53.732 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Distribute_PowerCells_3</color>
00:50:53.733 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_110 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_110_terminalKey: BULKHEAD_KEY_110 (KeyItemPickup_Core) placementData: LocalIndex: Zone_7 ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
00:50:53.733 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_110 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_110_terminalKey: BULKHEAD_KEY_110 (KeyItemPickup_Core) --- Zone: ZONE227, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
00:50:53.733 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 100 Total area weight: 1</color>
00:50:53.733 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE227 function: ResourceContainerWeak available: 9 randomValue: 0.7666562 ri: 6 had weight: 1</color>
00:50:53.733 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
00:50:53.733 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
00:50:53.733 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
00:50:53.733 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
00:50:53.734 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
00:50:53.734 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_RED_556 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_556_terminalKey: KEY_RED_556 (KeyItemPickup_Core) placementData: LocalIndex: Zone_6 ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
00:50:53.734 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_RED_556 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_556_terminalKey: KEY_RED_556 (KeyItemPickup_Core) --- Zone: ZONE226, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
00:50:53.734 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 1</color>
00:50:53.734 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
00:50:53.734 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
00:50:53.734 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE226 function: ResourceContainerWeak available: 22 randomValue: 0.6382182 ri: 15 had weight: 5001</color>
00:50:53.734 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE222 m_isWardenObjectiveGatherItem: False</color>
00:50:53.735 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE224 m_isWardenObjectiveGatherItem: False</color>
00:50:53.735 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: Reactor_Startup_Waves_5_L2</color>
00:50:53.735 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
00:50:53.735 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 158 / 0
Next Batch: FunctionMarkers - Count: 15

00:50:53.750 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_358
00:50:53.754 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_PURPLE_725 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_PURPLE_725_terminalKey: KEY_PURPLE_725 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_948</color>
00:50:53.826 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLACK_579 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_579_terminalKey: KEY_BLACK_579 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_806</color>
00:50:53.881 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_314 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_314_terminalKey: BULKHEAD_KEY_314 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_402</color>
00:50:53.944 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
00:50:53.944 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
00:50:53.944 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
00:50:53.958 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:50:53.960 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:50:53.961 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:50:53.961 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: GENERATOR_888
00:50:54.008 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:50:54.019 - DropServerManager: Making rundown progression request...
00:50:54.021 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:50:54.078 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:50:54.079 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_990
00:50:54.081 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:50:54.159 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:50:54.161 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:50:54.161 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_100
00:50:54.162 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:50:54.300 - DropServerManager: Rundown progression request completed successfully
00:50:54.300 - DropServerManager: Sleeping for 2 seconds...
00:50:54.338 - RundownManager: Got rundown progression from drop server
00:50:54.339 - CM_PageRundown_New.OnRundownProgressionFileUpdated
00:50:54.339 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
00:50:54.397 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:50:54.445 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
00:50:54.835 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_RED_556 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_556_terminalKey: KEY_RED_556 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_220</color>
00:50:54.881 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_110 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_110_terminalKey: BULKHEAD_KEY_110 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_787</color>
00:50:54.896 - Last Batch: FunctionMarkers
		 Total Time: 1.169s Frames: 25 Ticks: 1161
		 FrameTime (avg/max/ticks max): 45.4ms / 152.3ms / 161
		 Jobs (started/looped): 14 / 617
Next Batch: FunctionMarkerLeftovers - Count: 15

00:50:54.977 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.088s Frames: 2 Ticks: 82
		 FrameTime (avg/max/ticks max): 27.7ms / 45.4ms / 43
		 Jobs (started/looped): 13 / 2
Next Batch: Markers - Count: 1

00:50:55.178 - Last Batch: Markers
		 Total Time: 0.209s Frames: 6 Ticks: 200
		 FrameTime (avg/max/ticks max): 33.4ms / 38.8ms / 38
		 Jobs (started/looped): 1 / 315
Next Batch: PrefabSpawners - Count: 30578

00:50:56.316 - DropServerManager: Idle
00:50:56.378 - Last Batch: PrefabSpawners
		 Total Time: 1.185s Frames: 30 Ticks: 1200
		 FrameTime (avg/max/ticks max): 42.7ms / 45.2ms / 45
		 Jobs (started/looped): 30577 / 29987
Next Batch: LateMarkerCleanup - Count: 0

00:50:56.378 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

00:50:56.378 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

00:50:57.679 - Last Batch: LateGeomorphScan
		 Total Time: 1.318s Frames: 19 Ticks: 1301
		 FrameTime (avg/max/ticks max): 60.7ms / 220.7ms / 209
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 0

00:50:57.680 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

00:50:57.868 - CollectNavMeshSources : From 19 roots and 205556 possible sources, 45766 vas valid
00:50:57.868 - CollectNavMeshSources : NotStatic:0 NotActive:1579
00:50:57.869 - CollectNavMeshSources : WrongLayer:11634 NoCollider:148156 WasTrigger:0 MissingMesh:0 BadColliderType:0
00:50:57.869 - NavmeshUtils.NavMeshSourceCollector : 45766 valid NavMesh sources found!
00:50:58.805 - ---------------------------------------------------------
00:50:58.805 - Navmesh done! time: 1.101563
00:50:58.805 - ---------------------------------------------------------
00:50:58.805 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 1.088s Frames: 12 Ticks: 1125
		 FrameTime (avg/max/ticks max): 44.6ms / 214.6ms / 192
		 Jobs (started/looped): 1 / 2553588
Next Batch: AIGraph_Prepare - Count: 19

00:50:58.964 - Last Batch: AIGraph_Prepare
		 Total Time: 0.197s Frames: 3 Ticks: 160
		 FrameTime (avg/max/ticks max): 31.3ms / 48.3ms / 34
		 Jobs (started/looped): 16 / 3
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

00:50:59.346 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.361s Frames: 9 Ticks: 381
		 FrameTime (avg/max/ticks max): 38.4ms / 49.3ms / 46
		 Jobs (started/looped): 1 / 338252
Next Batch: LadderAIGNodes - Count: 15

00:50:59.359 - Last Batch: LadderAIGNodes
		 Total Time: 0.035s Frames: 1 Ticks: 14
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 4
		 Jobs (started/looped): 14 / 1
Next Batch: AIGraph_LinkGates - Count: 59

00:50:59.365 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

00:50:59.365 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 12

00:50:59.365 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 12

00:50:59.365 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_Start - Count: 19

00:50:59.367 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

00:50:59.446 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.068s Frames: 2 Ticks: 79
		 FrameTime (avg/max/ticks max): 22.0ms / 33.9ms / 34
		 Jobs (started/looped): 47 / 367
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

00:50:59.471 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.034s Frames: 1 Ticks: 25
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 7
		 Jobs (started/looped): 47 / 1
Next Batch: AIGraph_End - Count: 19

00:50:59.471 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

00:50:59.471 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 16

00:50:59.471 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_358_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
00:50:59.472 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_927_itemKey:SEC_DOOR_927_code:dive (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
00:50:59.472 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_927_itemKey:SEC_DOOR_927_code:dive
00:50:59.472 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_358
00:50:59.473 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_561_itemKey:SEC_DOOR_561_code:barn (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
00:50:59.473 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_561_itemKey:SEC_DOOR_561_code:barn
00:50:59.473 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_358
00:50:59.475 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 2
Next Batch: SetGateTraversableFromStart - Count: 59

00:50:59.476 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: Ladders - Count: 15

00:50:59.481 - Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: DoorLocks - Count: 17

00:50:59.568 - Last Batch: DoorLocks
		 Total Time: 0.090s Frames: 2 Ticks: 87
		 FrameTime (avg/max/ticks max): 24.9ms / 39.8ms / 51
		 Jobs (started/looped): 15 / 2
Next Batch: Resources - Count: 1

00:50:59.569 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
00:50:59.570 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
00:50:59.571 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
00:50:59.571 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

00:50:59.577 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 15

00:50:59.633 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.077s Frames: 2 Ticks: 57
		 FrameTime (avg/max/ticks max): 25.6ms / 41.3ms / 41
		 Jobs (started/looped): 21 / 31
Next Batch: Culling_Nodes - Count: 48

00:50:59.781 - Last Batch: Culling_Nodes
		 Total Time: 0.142s Frames: 4 Ticks: 148
		 FrameTime (avg/max/ticks max): 32.3ms / 35.9ms / 37
		 Jobs (started/looped): 44 / 4
Next Batch: Culling_Portals - Count: 77

00:50:59.782 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 77 / 0
Next Batch: Culling_Cullers - Count: 444

00:50:59.792 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 444 / 0
Next Batch: Culling_Lights - Count: 48

00:51:00.226 - Last Batch: Culling_Lights
		 Total Time: 0.448s Frames: 12 Ticks: 434
		 FrameTime (avg/max/ticks max): 37.4ms / 40.5ms / 40
		 Jobs (started/looped): 36 / 12
Next Batch: Culling_NodeInstanceSearch - Count: 48

00:51:00.454 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.219s Frames: 7 Ticks: 228
		 FrameTime (avg/max/ticks max): 31.2ms / 31.7ms / 32
		 Jobs (started/looped): 48 / 3073
Next Batch: Culling_NodeClusterJobs - Count: 15

00:51:00.804 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.342s Frames: 11 Ticks: 349
		 FrameTime (avg/max/ticks max): 31.0ms / 31.5ms / 32
		 Jobs (started/looped): 63 / 1814560
Next Batch: Culling_Cleanup - Count: 48

00:51:00.810 - Last Batch: Culling_Cleanup
		 Total Time: 0.030s Frames: 1 Ticks: 6
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 47 / 1
Next Batch: Culling_GatherLightCulling - Count: 529

00:51:00.820 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 529 / 0
Next Batch: Culling_TrimPortalLists - Count: 49

00:51:00.850 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.031s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 16
		 Jobs (started/looped): 49 / 166191
Next Batch: ZoneLights - Count: 16

00:51:01.038 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
00:51:01.038 - Last Batch: ZoneLights
		 Total Time: 0.095s Frames: 3 Ticks: 188
		 FrameTime (avg/max/ticks max): 26.5ms / 33.0ms / 32
		 Jobs (started/looped): 13 / 3
Next Batch: GenerateNavigationInfo - Count: 3

00:51:01.330 - <color=purple>OnPlayerGameStateChange : Lanse101 ReadyToStopElevatorRide</color>
00:51:01.330 - <color=purple>OnPlayerGameStateChange : Lanse101 ReadyToStopElevatorRide</color>
00:51:01.331 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.394s Frames: 2 Ticks: 292
		 FrameTime (avg/max/ticks max): 58.8ms / 107.7ms / 286
		 Jobs (started/looped): 49 / 2
Next Batch: DisplayNavigationInfo - Count: 55

00:51:01.366 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.032s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 1

00:51:01.366 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

00:51:01.744 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.377s Frames: 2 Ticks: 379
		 FrameTime (avg/max/ticks max): 49.7ms / 89.6ms / 87
		 Jobs (started/looped): 17 / 2
Next Batch: LateRuntimeOptimizations - Count: 19

00:51:01.874 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.119s Frames: 3 Ticks: 130
		 FrameTime (avg/max/ticks max): 32.5ms / 50.5ms / 43
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 15

00:51:01.876 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 72 / 0
Next Batch: FixColliders - Count: 0

00:51:01.877 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

00:51:01.877 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

00:51:01.877 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

00:51:01.877 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
00:51:01.877 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

00:51:01.877 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

00:51:01.891 - Last Batch: Culling_LateCleanup
		 Total Time: 0.031s Frames: 1 Ticks: 14
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 6
		 Jobs (started/looped): 49 / 1
Next Batch: Culling_PrepForInlevel - Count: 1

00:51:01.891 - Factory Done : Last build: Culling_PrepForInlevel
00:51:01.891 - Factory : Built in 8.571533 seconds
00:51:01.892 - BUILDER : BuildDone
00:51:01.892 - >>>>>>>> GS_Generating.OnBuilderDone
00:51:01.892 - Builder.CombinedCheckSum.Checksum: 9029893585029038175
00:51:01.892 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
00:51:01.892 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_02(Clone)_0 (ElevatorShaftLanding)
00:51:01.894 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_45_9 (LevelGeneration.LG_LevelExitGeo)
00:51:05.396 - <color=purple>OnPlayerGameStateChange : Amorphous ReadyToStopElevatorRide</color>
00:51:05.429 - <color=purple>OnPlayerGameStateChange : Amorphous ReadyToStopElevatorRide</color>
00:51:27.784 - <color=purple>OnPlayerGameStateChange : soopykun ReadyToStopElevatorRide</color>
00:51:27.801 - <color=purple>OnPlayerGameStateChange : soopykun StopElevatorRide</color>
00:51:27.801 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
00:51:27.802 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
00:51:27.817 - OnBufferCommand : StartReceive Migration_B BufferID:29
00:51:27.884 - <color=purple>OnPlayerGameStateChange : Lanse101 StopElevatorRide</color>
00:51:27.884 - <color=purple>OnPlayerGameStateChange : Amorphous StopElevatorRide</color>
00:51:27.917 - <color=purple>OnPlayerGameStateChange : Amorphous StopElevatorRide</color>
00:51:27.934 - <color=purple>OnPlayerGameStateChange : Lanse101 StopElevatorRide</color>
00:51:28.769 - Detecting that the player has entered a new layer
00:51:28.769 - WardenObjectiveManager, entered a new layer: MainLayer
00:51:28.769 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
00:51:28.770 - ShowSubObjectiveIfNew, last obj:  newSubObj: Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_888, GENERATOR_990, GENERATOR_100</color>
00:51:28.803 - OnPlayerEvent : soopykun  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
00:51:28.803 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
00:51:28.853 - SNET : OnMasterCommand : StartPlaying 0 False
00:51:28.854 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
00:51:28.885 - OnPlayerEvent : Lanse101  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:51:28.886 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
00:51:28.969 - OnPlayerEvent : Amorphous  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:51:28.970 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
00:51:53.577 - <color=purple>OnPlayerGameStateChange : Lanse101 ReadyToStartLevel</color>
00:51:53.627 - <color=purple>OnPlayerGameStateChange : Lanse101 ReadyToStartLevel</color>
00:51:53.944 - <color=purple>OnPlayerGameStateChange : Amorphous ReadyToStartLevel</color>
00:51:53.977 - <color=purple>OnPlayerGameStateChange : Amorphous ReadyToStartLevel</color>
00:51:54.280 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
00:51:58.498 - <color=purple>OnPlayerGameStateChange : soopykun ReadyToStartLevel</color>
00:51:58.531 - OnPlayerEvent : soopykun  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
00:51:58.532 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
00:51:58.532 - <color=purple>OnPlayerGameStateChange : soopykun InLevel</color>
00:51:58.532 - SNET : OnMasterCommand : StartPlaying 0 False
00:51:58.533 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
00:51:58.533 - <color=green>SNET : PlayerSynced(Clone)_32768 : soopykun exits PLOC_InElevator, replicator key: 32768</color>
00:51:58.534 - <color=green>SNET : PlayerSynced(Clone)_32769 : Lanse101 exits PLOC_InElevator, replicator key: 32769</color>
00:51:58.534 - <color=green>SNET : PlayerLocal(Clone)_32770 : hunchback exits PLOC_InElevator, replicator key: 32770</color>
00:51:58.534 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:51:58.538 - <color=green>SNET : PlayerSynced(Clone)_32771 : Amorphous exits PLOC_InElevator, replicator key: 32771</color>
00:51:58.538 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
00:51:58.615 - OnPlayerEvent : Amorphous  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:51:58.699 - <color=purple>OnPlayerGameStateChange : Amorphous InLevel</color>
00:51:58.699 - <color=green>SNET : PlayerSynced(Clone)_32771 : Amorphous exits PLOC_InElevator, replicator key: 32771</color>
00:51:58.732 - <color=purple>OnPlayerGameStateChange : Amorphous InLevel</color>
00:51:58.832 - OnPlayerEvent : Lanse101  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
00:51:58.850 - <color=green>SNET : PlayerSynced(Clone)_32769 : Lanse101 exits PLOC_InElevator, replicator key: 32769</color>
00:51:59.049 - <color=purple>OnPlayerGameStateChange : Lanse101 InLevel</color>
00:51:59.100 - <color=purple>OnPlayerGameStateChange : Lanse101 InLevel</color>
00:51:59.549 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
00:51:59.583 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
00:51:59.583 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
00:51:59.583 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
00:51:59.583 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
00:52:19.019 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from soopykun, without a primed buffer. False 
00:52:39.073 - OnBufferCommand : StartReceive Migration_B BufferID:31
00:53:20.697 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:53:33.944 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY GENERATOR_888
00:53:34.027 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:53:34.027 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
00:53:34.028 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:53:34.028 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:53:41.234 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY GENERATOR_100
00:53:41.284 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:53:45.606 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:53:47.442 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:53:50.727 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY GENERATOR_990
00:53:50.811 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
00:53:54.999 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:53:58.904 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:54:21.724 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING GENERATOR_888
00:54:27.097 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:54:39.628 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
00:54:42.898 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST FOG
00:54:42.964 - ShowInventory, param1: fog param2: 
00:54:51.274 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING FOG_TURBINE_966
00:54:56.479 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:55:07.758 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:55:10.525 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:31 40.53291
00:55:11.496 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:55:30.560 - OnBufferCommand : StartReceive Migration_B BufferID:32
00:56:19.292 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:56:23.364 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:56:58.550 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000232 returning: Time_5 minutesToNext: 10
00:57:17.366 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
00:57:18.903 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
00:57:19.205 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
00:57:43.760 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
00:57:46.261 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
00:57:53.269 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
00:57:53.270 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
00:58:01.810 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:32 212.0322
00:58:21.813 - OnBufferCommand : StartReceive Migration_B BufferID:33
00:59:14.998 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
00:59:16.635 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
00:59:58.240 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:00:03.864 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:00:22.984 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:00:26.086 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:00:49.158 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:33 383.3023
01:00:55.064 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:00:56.600 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:01:09.195 - OnBufferCommand : StartReceive Migration_B BufferID:34
01:01:10.497 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:01:11.849 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:01:23.293 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:01:23.626 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:01:58.812 - SyncedPickup PlayerSynced(Clone)_32769 : Lanse101 MineDeployerInstance_Explosive(Clone)_33047 LocallyPlaced:False
01:02:11.676 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:02:12.592 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:02:19.232 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:02:19.868 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:03:19.008 - Look rotation viewing vector is zero
01:03:36.573 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:34 550.6744
01:03:56.611 - OnBufferCommand : StartReceive Migration_B BufferID:35
01:05:46.370 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
01:05:46.370 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:05:46.370 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:05:46.371 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>1</color> / <color=orange>3</color>
01:05:53.577 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:05:54.644 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:06:17.050 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:35 718.0985
01:06:19.603 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
01:06:19.604 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:06:19.604 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>2</color> / <color=orange>3</color>
01:06:19.604 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:06:19.604 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>2</color> / <color=orange>3</color>
01:06:37.086 - OnBufferCommand : StartReceive Migration_B BufferID:36
01:06:58.556 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00038 returning: Time_15 minutesToNext: 15
01:08:38.438 - Look rotation viewing vector is zero
01:08:57.408 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:36 878.4573
01:09:17.427 - OnBufferCommand : StartReceive Migration_B BufferID:37
01:09:19.029 - Enabled skinned mesh on door destruction
01:09:53.930 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:09:55.149 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:10:01.253 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:10:04.641 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:10:09.662 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:10:12.683 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:11:20.014 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:11:21.633 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:11:36.297 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:37 1038.825
01:11:48.344 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
01:11:56.351 - OnBufferCommand : StartReceive Migration_B BufferID:38
01:12:13.034 - Sending m_terminal.SyncID: 2 command: ShowList inputString: LIST BULK
01:12:13.100 - ShowInventory, param1: bulk param2: 
01:12:30.084 - Sending m_terminal.SyncID: 2 command: Ping inputString: PING BULKHEAD_KEY_314
01:12:51.305 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:12:53.841 - PlayerDamageLOCAL.ReceiveMeleeDamage. Owner: PlayerLocal(Clone)_32770 : hunchback
01:12:54.892 - PlayerDamageLOCAL.ReceiveMeleeDamage. Owner: PlayerLocal(Clone)_32770 : hunchback
01:13:32.346 - SNET : OnMasterCommand : EndPlaying 1 False
01:13:32.346 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
01:13:32.347 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:13:32.354 - RundownManager.EndGameSession
01:13:32.354 - Got expedition fail from master!
01:13:32.354 - <color=purple>OnPlayerGameStateChange : soopykun ExpeditionFail</color>
01:13:32.355 - RundownManager: Drop server game session finished successfully
01:13:32.355 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
01:13:32.363 - DropServerGameSession: Session was COMPLETED
01:13:32.363 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
01:13:32.364 - DropServerManager: Woke up
01:13:32.364 - DropServerManager: Making rundown progression request...
01:13:32.364 - SNET : OnMasterCommand : EndPlaying 1 False
01:13:32.410 - <color=purple>OnPlayerGameStateChange : Lanse101 ExpeditionFail</color>
01:13:32.460 - <color=purple>OnPlayerGameStateChange : Lanse101 ExpeditionFail</color>
01:13:32.461 - <color=purple>OnPlayerGameStateChange : Amorphous ExpeditionFail</color>
01:13:32.494 - <color=purple>OnPlayerGameStateChange : Amorphous ExpeditionFail</color>
01:13:32.777 - DropServerManager: Rundown progression request completed successfully
01:13:32.777 - DropServerManager: Sleeping for 2 seconds...
01:13:32.778 - RundownManager: Got rundown progression from drop server
01:13:32.778 - CM_PageRundown_New.OnRundownProgressionFileUpdated
01:13:32.778 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:13:34.779 - DropServerManager: Idle
01:13:53.504 - SNET : OnMasterCommand : EndPlaying 0 False
01:13:53.504 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
01:13:53.504 - <color=purple>OnPlayerGameStateChange : soopykun AfterLevel</color>
01:13:53.515 - Amorphous was in ExpeditionFail
01:13:53.535 - Amorphous was in ExpeditionFail
01:13:53.549 - Amorphous was in ExpeditionFail
01:13:53.564 - Amorphous was in ExpeditionFail
01:13:53.564 - <color=purple>OnPlayerGameStateChange : Lanse101 AfterLevel</color>
01:13:53.564 - <color=purple>OnPlayerGameStateChange : Amorphous AfterLevel</color>
01:13:53.581 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
01:13:53.581 - CleanupAfterExpedition AfterLevel
01:13:53.582 - Global.OnLevelCleanup
01:13:53.583 - Global.OnLevelCleanup
01:13:53.583 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
01:13:53.583 - NavMarkerLayer.RemoveMarker got NULL marker!
01:13:53.584 - NavMarkerLayer.RemoveMarker got NULL marker!
01:13:53.584 - NavMarkerLayer.RemoveMarker got NULL marker!
01:13:53.584 - NavMarkerLayer.RemoveMarker got NULL marker!
01:13:53.584 - NavMarkerLayer.RemoveMarker got NULL marker!
01:13:53.584 - NavMarkerLayer.RemoveMarker got NULL marker!
01:13:53.584 - NavMarkerLayer.RemoveMarker got NULL marker!
01:13:53.584 - NavMarkerLayer.RemoveMarker got NULL marker!
01:13:53.584 - NavMarkerLayer.RemoveMarker got NULL marker!
01:13:53.584 - NavMarkerLayer.RemoveMarker got NULL marker!
01:13:53.584 - NavMarkerLayer.RemoveMarker got NULL marker!
01:13:53.584 - NavMarkerLayer.RemoveMarker got NULL marker!
01:13:53.584 - NavMarkerLayer.RemoveMarker got NULL marker!
01:13:53.584 - NavMarkerLayer.RemoveMarker got NULL marker!
01:13:53.584 - NavMarkerLayer.RemoveMarker got NULL marker!
01:13:53.584 - NavMarkerLayer.RemoveMarker got NULL marker!
01:13:53.584 - NavMarkerLayer.RemoveMarker got NULL marker!
01:13:53.585 - NavMarkerLayer.RemoveMarker got NULL marker!
01:13:53.585 - NavMarkerLayer.RemoveMarker got NULL marker!
01:13:53.585 - NavMarkerLayer.RemoveMarker got NULL marker!
01:13:53.750 - On despawn! PlayerSynced(Clone)_32771 : Amorphous
01:13:53.752 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
01:13:53.752 - OnPlayerEvent : Amorphous  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:13:53.753 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:13:53.753 - On despawn! PlayerLocal(Clone)_32770 : hunchback
01:13:53.754 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:13:53.754 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:13:53.754 - On despawn! PlayerSynced(Clone)_32769 : Lanse101
01:13:53.755 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
01:13:53.756 - OnPlayerEvent : Lanse101  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:13:53.756 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:13:53.756 - On despawn! PlayerSynced(Clone)_32768 : soopykun
01:13:53.757 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
01:13:53.758 - OnPlayerEvent : soopykun  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
01:13:53.758 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:13:53.765 - CarryItemWithGlobalStateManager.OnLevelCleanup
01:13:53.765 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 1
01:13:53.770 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
01:13:53.770 - <color=purple>OnPlayerGameStateChange : Amorphous AfterLevel</color>
01:13:53.770 - <color=purple>OnPlayerGameStateChange : Lanse101 AfterLevel</color>
01:13:53.770 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_soopykun (SNetwork.SNet_Player) WinConditionSolved: False
01:13:53.770 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lanse101 (SNetwork.SNet_Player) WinConditionSolved: False
01:13:53.771 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Amorphous (SNetwork.SNet_Player) WinConditionSolved: False
01:13:55.077 - SNet ERROR : Bad packet sent by player Lanse101 in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:13:55.077 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
01:13:55.078 - SessionGUID set to U0LTzhgWj020RqhWvDmAOg==
01:13:55.079 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 116957577 53684882  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
01:13:55.079 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 116957577 53684882  sessionGUID:SNetwork.SNetStructs+pSessionGUID
01:13:55.079 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lanse101 (SNetwork.SNet_Player) WinConditionSolved: False
01:13:55.079 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Amorphous (SNetwork.SNet_Player) WinConditionSolved: False
01:13:55.079 - SNet ERROR : Bad packet sent by player Amorphous in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:13:55.085 - OnPlayerEvent : soopykun  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
01:13:55.085 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
01:13:55.095 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:13:55.096 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
01:13:55.096 - <color=purple>OnPlayerGameStateChange : Lanse101 Lobby</color>
01:13:55.109 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
01:13:55.116 - soopykun wasnt in Lobby he was in AfterLevel
01:13:55.123 - soopykun wasnt in Lobby he was in AfterLevel
01:13:55.138 - soopykun wasnt in Lobby he was in AfterLevel
01:13:55.147 - soopykun wasnt in Lobby he was in AfterLevel
01:13:55.164 - soopykun wasnt in Lobby he was in AfterLevel
01:13:55.180 - soopykun wasnt in Lobby he was in AfterLevel
01:13:55.197 - soopykun wasnt in Lobby he was in AfterLevel
01:13:55.214 - soopykun wasnt in Lobby he was in AfterLevel
01:13:55.214 - <color=purple>OnPlayerGameStateChange : Lanse101 Lobby</color>
01:13:55.219 - OnPlayerEvent : Amorphous  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:13:55.224 - OnPlayerEvent : Lanse101  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:13:55.231 - soopykun wasnt in Lobby he was in AfterLevel
01:13:55.231 - <color=purple>OnPlayerGameStateChange : Amorphous Lobby</color>
01:13:55.247 - soopykun wasnt in Lobby he was in AfterLevel
01:13:55.247 - <color=purple>OnPlayerGameStateChange : soopykun Lobby</color>
01:13:55.248 - <color=purple>OnPlayerGameStateChange : Amorphous Lobby</color>
01:14:10.980 - <color=purple>OnPlayerGameStateChange : soopykun Generating</color>
01:14:10.980 - SNET : OnMasterCommand : StartGeneration 0 False
01:14:10.980 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
01:14:10.980 - RundownManager: Starting new game session
01:14:10.981 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:14:10.990 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:14:11.007 - DropServerGameSession: Enqueueing new session request (sessionId: U0LTzhgWj020RqhWvDmAOg==, rundown: Local_25, expedition: B1)
01:14:11.007 - DropServerManager: Woke up
01:14:11.007 - DropServerGameSession: Making new session request...
01:14:11.097 - <color=purple>OnPlayerGameStateChange : Lanse101 Generating</color>
01:14:11.113 - DropServerGameSession: New session request completed successfully
01:14:11.113 - DropServerManager: Sleeping for 2 seconds...
01:14:11.130 - <color=purple>OnPlayerGameStateChange : Amorphous Generating</color>
01:14:11.147 - <color=purple>OnPlayerGameStateChange : Lanse101 Generating</color>
01:14:11.147 - <color=purple>OnPlayerGameStateChange : Amorphous Generating</color>
01:14:13.117 - DropServerManager: Idle
01:14:17.787 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
01:14:17.787 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 116957577 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 116957577</color>
01:14:17.787 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 53684882 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 53684882</color>
01:14:17.787 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 242 hostIDSeed: 116957577 sessionSeed: 53684882
01:14:17.788 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 242 HostIDSeed: 116957577 SessionSeed: 53684882</color>
01:14:17.788 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
01:14:17.788 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 53684882</color>
01:14:17.788 - >>>>>>>>>>>>> BuildFloor
01:14:17.789 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
01:14:17.789 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
01:14:17.803 - Last Batch: Setup
		 Total Time: 0.017s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

01:14:17.804 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

01:14:17.804 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

01:14:17.804 - <color=#C84800>LG_SetupFloor.Build</color>
01:14:17.810 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 51 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_0</color>
01:14:17.811 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 52 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_1</color>
01:14:17.811 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 53 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_2</color>
01:14:17.811 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 54 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_3</color>
01:14:17.811 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 55 with BuildFromZoneAlias54 zoneAliasStart: 51 aliasOffset: Zone_4</color>
01:14:17.811 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 56 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_5</color>
01:14:17.812 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 57 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_6</color>
01:14:17.812 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 220 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_0</color>
01:14:17.812 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 221 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_1</color>
01:14:17.812 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 222 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_2</color>
01:14:17.812 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 223 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_3</color>
01:14:17.813 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 224 with BuildFromZoneAlias223 zoneAliasStart: 220 aliasOffset: Zone_4</color>
01:14:17.813 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 225 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_5</color>
01:14:17.813 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 226 with BuildFromZoneAlias225 zoneAliasStart: 220 aliasOffset: Zone_6</color>
01:14:17.813 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 227 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_7</color>
01:14:17.813 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 15

01:14:17.813 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
01:14:17.889 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:213]</color>
01:14:17.966 - Last Batch: GenerateZones
		 Total Time: 0.146s Frames: 4 Ticks: 153
		 FrameTime (avg/max/ticks max): 34.1ms / 39.6ms / 38
		 Jobs (started/looped): 15 / 215
Next Batch: PlaceAddonZones - Count: 0

01:14:17.967 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

01:14:17.968 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 13
Next Batch: BuildFloors - Count: 1

01:14:17.968 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

01:14:17.986 - Last Batch: Geomorphs
		 Total Time: 0.030s Frames: 1 Ticks: 18
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 7
		 Jobs (started/looped): 18 / 1
Next Batch: Areas - Count: 48

01:14:18.032 - Last Batch: Areas
		 Total Time: 0.031s Frames: 1 Ticks: 46
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 20
		 Jobs (started/looped): 47 / 1
Next Batch: Plugs - Count: 52

01:14:18.061 - Last Batch: Plugs
		 Total Time: 0.030s Frames: 1 Ticks: 29
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 51 / 1
Next Batch: Gates - Count: 164

01:14:18.163 - <color=#C84800>>>>>>>>>>> ZONE 54 IS IN ZonesWithBulkheadEntrance!</color>
01:14:18.188 - Last Batch: Gates
		 Total Time: 0.144s Frames: 4 Ticks: 128
		 FrameTime (avg/max/ticks max): 32.9ms / 37.6ms / 37
		 Jobs (started/looped): 160 / 4
Next Batch: AreaNames - Count: 1

01:14:18.188 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

01:14:18.188 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

01:14:18.189 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 15

01:14:18.189 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4369803 CourseNode index: 1 had weight: 834.3333 All Weights: [Count: 12] 1001, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1, 1, 1, 1, 1, 1</color>
01:14:18.189 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:14:18.189 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 1001 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 167.6667, 334.3333, 501, 667.6667, 834.3333, 1001</color>
01:14:18.189 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:14:18.189 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.9489032 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
01:14:18.189 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE52, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:14:18.189 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
01:14:18.189 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:14:18.189 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.8353596 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
01:14:18.189 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:14:18.189 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE55 randomValue: 0.9489032 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 7] 1001, 667.6666, 334.3333, 1, 1, 1, 1</color>
01:14:18.190 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE55, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:14:18.190 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE220 randomValue: 0.4299398 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
01:14:18.190 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE220, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 125</color>
01:14:18.190 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE222 randomValue: 0.2905425 CourseNode index: 0 had weight: 5001 All Weights: [Count: 2] 5001, 1</color>
01:14:18.190 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE222, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
01:14:18.190 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.9489032 CourseNode index: 3 had weight: 1001 All Weights: [Count: 4] 1, 1, 501, 1001</color>
01:14:18.190 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:14:18.190 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.1257804 CourseNode index: 2 had weight: 1001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
01:14:18.190 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
01:14:18.190 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE224 randomValue: 0.3163199 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
01:14:18.190 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE224, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:14:18.190 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.6262351 CourseNode index: 3 had weight: 2001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
01:14:18.190 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
01:14:18.190 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.2051481 CourseNode index: 1 had weight: 2001 All Weights: [Count: 4] 1, 2001, 2001, 1</color>
01:14:18.190 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 0</color>
01:14:18.191 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE226 randomValue: 0.9573907 CourseNode index: 0 had weight: 5001 All Weights: [Count: 3] 5001, 1, 1</color>
01:14:18.191 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE226, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
01:14:18.191 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE227 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
01:14:18.191 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE227, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:14:18.191 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: Distribution - Count: 2

01:14:18.193 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_153 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_153_terminalKey: BULKHEAD_KEY_153 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
01:14:18.193 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_153 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_153_terminalKey: BULKHEAD_KEY_153 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
01:14:18.193 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
01:14:18.193 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 167.6667</color>
01:14:18.193 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 334.3334</color>
01:14:18.193 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 501</color>
01:14:18.193 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 667.6667</color>
01:14:18.193 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 834.3333</color>
01:14:18.193 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:14:18.193 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:14:18.193 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:14:18.194 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:14:18.194 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:14:18.194 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
01:14:18.194 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.9575728 ri: 65 had weight: 1001</color>
01:14:18.194 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLACK_619 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_619_terminalKey: KEY_BLACK_619 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:14:18.194 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLACK_619 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_619_terminalKey: KEY_BLACK_619 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:14:18.194 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.194 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.195 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.195 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.195 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.195 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.195 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.195 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.195 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.195 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.195 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.195 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.195 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.5954043 ri: 40 had weight: 1</color>
01:14:18.196 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_RED_389 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_389_terminalKey: KEY_RED_389 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:14:18.196 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_RED_389 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_389_terminalKey: KEY_RED_389 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:14:18.196 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.196 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.196 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.196 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.196 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.196 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.196 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.196 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.197 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.197 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.197 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.197 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:14:18.197 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.1242757 ri: 8 had weight: 1</color>
01:14:18.197 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 101 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 17.66667, 34.33334, 51, 67.66667, 84.33333, 101</color>
01:14:18.197 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
01:14:18.197 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
01:14:18.197 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.1070788 CourseNode index: 7 had weight: 1667.667 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 834.3334, 1667.667, 2501, 3334.333, 4167.667, 5001</color>
01:14:18.197 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
01:14:18.197 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.7077807 CourseNode index: 10 had weight: 2501 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 501, 1001, 1501, 2001, 2501, 3001</color>
01:14:18.197 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
01:14:18.197 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4060182 CourseNode index: 5 had weight: 834.3333 All Weights: [Count: 12] 1, 167.6667, 334.3334, 501, 667.6667, 834.3333, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1</color>
01:14:18.198 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaF ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
01:14:18.198 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.2714913 CourseNode index: 2 had weight: 2001 All Weights: [Count: 3] 1, 1, 2001</color>
01:14:18.198 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
01:14:18.198 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.1044676 CourseNode index: 1 had weight: 4001 All Weights: [Count: 3] 1, 4001, 5201</color>
01:14:18.198 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 5200</color>
01:14:18.198 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
01:14:18.198 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:14:18.198 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
01:14:18.198 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
01:14:18.198 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
01:14:18.198 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:14:18.198 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
01:14:18.198 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
01:14:18.198 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
01:14:18.199 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:14:18.199 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE57 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
01:14:18.199 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE57, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:14:18.199 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Distribute_PowerCells_3</color>
01:14:18.199 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_341 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_341_terminalKey: BULKHEAD_KEY_341 (KeyItemPickup_Core) placementData: LocalIndex: Zone_7 ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
01:14:18.199 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_341 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_341_terminalKey: BULKHEAD_KEY_341 (KeyItemPickup_Core) --- Zone: ZONE227, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
01:14:18.199 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 100 Total area weight: 1</color>
01:14:18.199 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE227 function: ResourceContainerWeak available: 9 randomValue: 0.5398754 ri: 4 had weight: 1</color>
01:14:18.200 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
01:14:18.200 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
01:14:18.200 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
01:14:18.200 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
01:14:18.200 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
01:14:18.200 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLUE_87 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_87_terminalKey: KEY_BLUE_87 (KeyItemPickup_Core) placementData: LocalIndex: Zone_4 ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
01:14:18.200 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLUE_87 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_87_terminalKey: KEY_BLUE_87 (KeyItemPickup_Core) --- Zone: ZONE224, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
01:14:18.200 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 1</color>
01:14:18.201 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
01:14:18.201 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE224 function: ResourceContainerWeak available: 23 randomValue: 0.0203998 ri: 14 had weight: 5001</color>
01:14:18.201 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE222 m_isWardenObjectiveGatherItem: False</color>
01:14:18.201 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE224 m_isWardenObjectiveGatherItem: False</color>
01:14:18.201 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: Reactor_Startup_Waves_5_L2</color>
01:14:18.201 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
01:14:18.201 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 158 / 0
Next Batch: FunctionMarkers - Count: 15

01:14:18.207 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_438
01:14:18.226 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_RED_389 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_389_terminalKey: KEY_RED_389 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_867</color>
01:14:18.320 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLACK_619 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_619_terminalKey: KEY_BLACK_619 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_490</color>
01:14:18.351 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_153 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_153_terminalKey: BULKHEAD_KEY_153 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_679</color>
01:14:18.408 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
01:14:18.409 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
01:14:18.409 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
01:14:18.425 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:14:18.427 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:14:18.428 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: GENERATOR_321
01:14:18.428 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:14:18.475 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:14:18.488 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:14:18.544 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:14:18.545 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_431
01:14:18.546 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:14:18.625 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:14:18.627 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:14:18.628 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:14:18.628 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_584
01:14:18.751 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:14:18.798 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:14:19.032 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLUE_87 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_87_terminalKey: KEY_BLUE_87 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_646</color>
01:14:19.235 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_341 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_341_terminalKey: BULKHEAD_KEY_341 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_338</color>
01:14:19.270 - Last Batch: FunctionMarkers
		 Total Time: 1.068s Frames: 26 Ticks: 1068
		 FrameTime (avg/max/ticks max): 48.4ms / 58.1ms / 56
		 Jobs (started/looped): 15 / 616
Next Batch: FunctionMarkerLeftovers - Count: 15

01:14:19.353 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.088s Frames: 2 Ticks: 83
		 FrameTime (avg/max/ticks max): 27.7ms / 45.4ms / 44
		 Jobs (started/looped): 13 / 2
Next Batch: Markers - Count: 1

01:14:19.719 - Last Batch: Markers
		 Total Time: 0.365s Frames: 6 Ticks: 367
		 FrameTime (avg/max/ticks max): 53.4ms / 185.5ms / 185
		 Jobs (started/looped): 1 / 315
Next Batch: PrefabSpawners - Count: 30578

01:14:20.927 - Last Batch: PrefabSpawners
		 Total Time: 1.200s Frames: 30 Ticks: 1207
		 FrameTime (avg/max/ticks max): 42.7ms / 44.9ms / 47
		 Jobs (started/looped): 30578 / 29986
Next Batch: LateMarkerCleanup - Count: 0

01:14:20.927 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

01:14:20.927 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

01:14:22.093 - Last Batch: LateGeomorphScan
		 Total Time: 1.185s Frames: 19 Ticks: 1166
		 FrameTime (avg/max/ticks max): 60.7ms / 84.5ms / 69
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 0

01:14:22.093 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

01:14:22.283 - CollectNavMeshSources : From 19 roots and 205120 possible sources, 45731 vas valid
01:14:22.283 - CollectNavMeshSources : NotStatic:0 NotActive:1565
01:14:22.283 - CollectNavMeshSources : WrongLayer:11428 NoCollider:147961 WasTrigger:0 MissingMesh:0 BadColliderType:0
01:14:22.283 - NavmeshUtils.NavMeshSourceCollector : 45731 valid NavMesh sources found!
01:14:23.235 - ---------------------------------------------------------
01:14:23.235 - Navmesh done! time: 1.117676
01:14:23.235 - ---------------------------------------------------------
01:14:23.236 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 1.104s Frames: 15 Ticks: 1142
		 FrameTime (avg/max/ticks max): 48.8ms / 211.9ms / 193
		 Jobs (started/looped): 1 / 3148847
Next Batch: AIGraph_Prepare - Count: 19

01:14:23.281 - <color=purple>OnPlayerGameStateChange : Lanse101 ReadyToStopElevatorRide</color>
01:14:23.382 - <color=purple>OnPlayerGameStateChange : Lanse101 ReadyToStopElevatorRide</color>
01:14:23.386 - Last Batch: AIGraph_Prepare
		 Total Time: 0.188s Frames: 3 Ticks: 150
		 FrameTime (avg/max/ticks max): 32.8ms / 50.8ms / 36
		 Jobs (started/looped): 16 / 3
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

01:14:23.778 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.393s Frames: 10 Ticks: 392
		 FrameTime (avg/max/ticks max): 39.4ms / 45.9ms / 45
		 Jobs (started/looped): 1 / 333158
Next Batch: LadderAIGNodes - Count: 15

01:14:23.782 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: AIGraph_LinkGates - Count: 59

01:14:23.787 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

01:14:23.787 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 12

01:14:23.788 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 12

01:14:23.788 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_Start - Count: 19

01:14:23.789 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

01:14:23.869 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.071s Frames: 2 Ticks: 79
		 FrameTime (avg/max/ticks max): 21.9ms / 33.7ms / 36
		 Jobs (started/looped): 47 / 367
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

01:14:23.894 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.034s Frames: 1 Ticks: 25
		 FrameTime (avg/max/ticks max): 9.8ms / 19.5ms / 4
		 Jobs (started/looped): 47 / 1
Next Batch: AIGraph_End - Count: 19

01:14:23.894 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

01:14:23.894 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 16

01:14:23.895 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_438_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
01:14:23.895 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_756_itemKey:SEC_DOOR_756_code:dial (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
01:14:23.895 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_756_itemKey:SEC_DOOR_756_code:dial
01:14:23.895 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_438
01:14:23.896 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_370_itemKey:SEC_DOOR_370_code:thin (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
01:14:23.896 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_370_itemKey:SEC_DOOR_370_code:thin
01:14:23.896 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_438
01:14:23.899 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 2
Next Batch: SetGateTraversableFromStart - Count: 59

01:14:23.899 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: Ladders - Count: 15

01:14:23.904 - Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: DoorLocks - Count: 17

01:14:23.992 - Last Batch: DoorLocks
		 Total Time: 0.094s Frames: 2 Ticks: 88
		 FrameTime (avg/max/ticks max): 26.2ms / 42.5ms / 52
		 Jobs (started/looped): 15 / 2
Next Batch: Resources - Count: 1

01:14:23.993 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
01:14:23.994 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
01:14:23.995 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
01:14:23.995 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

01:14:24.001 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 15

01:14:24.057 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.077s Frames: 2 Ticks: 56
		 FrameTime (avg/max/ticks max): 26.0ms / 42.0ms / 40
		 Jobs (started/looped): 21 / 24
Next Batch: Culling_Nodes - Count: 48

01:14:24.205 - Last Batch: Culling_Nodes
		 Total Time: 0.149s Frames: 4 Ticks: 149
		 FrameTime (avg/max/ticks max): 33.3ms / 39.1ms / 39
		 Jobs (started/looped): 44 / 4
Next Batch: Culling_Portals - Count: 77

01:14:24.206 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 77 / 0
Next Batch: Culling_Cullers - Count: 441

01:14:24.216 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 441 / 0
Next Batch: Culling_Lights - Count: 48

01:14:24.650 - Last Batch: Culling_Lights
		 Total Time: 0.432s Frames: 12 Ticks: 434
		 FrameTime (avg/max/ticks max): 37.3ms / 43.0ms / 43
		 Jobs (started/looped): 36 / 12
Next Batch: Culling_NodeInstanceSearch - Count: 48

01:14:24.878 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.224s Frames: 7 Ticks: 227
		 FrameTime (avg/max/ticks max): 31.3ms / 35.2ms / 32
		 Jobs (started/looped): 48 / 3070
Next Batch: Culling_NodeClusterJobs - Count: 15

01:14:25.236 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.374s Frames: 12 Ticks: 359
		 FrameTime (avg/max/ticks max): 30.9ms / 31.7ms / 32
		 Jobs (started/looped): 63 / 1861046
Next Batch: Culling_Cleanup - Count: 48

01:14:25.236 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: Culling_GatherLightCulling - Count: 529

01:14:25.246 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 529 / 0
Next Batch: Culling_TrimPortalLists - Count: 49

01:14:25.276 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.031s Frames: 1 Ticks: 30
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 9
		 Jobs (started/looped): 49 / 164612
Next Batch: ZoneLights - Count: 16

01:14:25.463 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
01:14:25.463 - Last Batch: ZoneLights
		 Total Time: 0.101s Frames: 3 Ticks: 187
		 FrameTime (avg/max/ticks max): 27.6ms / 39.1ms / 31
		 Jobs (started/looped): 13 / 3
Next Batch: GenerateNavigationInfo - Count: 3

01:14:25.750 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.388s Frames: 2 Ticks: 286
		 FrameTime (avg/max/ticks max): 58.7ms / 107.4ms / 281
		 Jobs (started/looped): 49 / 2
Next Batch: DisplayNavigationInfo - Count: 55

01:14:25.785 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.031s Frames: 1 Ticks: 36
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 1

01:14:25.785 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

01:14:26.184 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.397s Frames: 2 Ticks: 398
		 FrameTime (avg/max/ticks max): 42.6ms / 75.2ms / 76
		 Jobs (started/looped): 17 / 2
Next Batch: LateRuntimeOptimizations - Count: 19

01:14:26.320 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.118s Frames: 3 Ticks: 137
		 FrameTime (avg/max/ticks max): 32.2ms / 51.3ms / 49
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 15

01:14:26.328 - Last Batch: EnemiesPlacement
		 Total Time: 0.031s Frames: 1 Ticks: 7
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 69 / 1
Next Batch: FixColliders - Count: 0

01:14:26.328 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

01:14:26.328 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

01:14:26.328 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

01:14:26.328 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
01:14:26.328 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

01:14:26.329 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

01:14:26.337 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 50 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

01:14:26.337 - Factory Done : Last build: Culling_PrepForInlevel
01:14:26.337 - Factory : Built in 8.540039 seconds
01:14:26.337 - BUILDER : BuildDone
01:14:26.337 - >>>>>>>> GS_Generating.OnBuilderDone
01:14:26.338 - Builder.CombinedCheckSum.Checksum: 9777259749912084580
01:14:26.338 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
01:14:26.338 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_02(Clone)_0 (ElevatorShaftLanding)
01:14:26.339 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_63_9 (LevelGeneration.LG_LevelExitGeo)
01:14:31.133 - <color=purple>OnPlayerGameStateChange : Amorphous ReadyToStopElevatorRide</color>
01:14:31.150 - <color=purple>OnPlayerGameStateChange : Amorphous ReadyToStopElevatorRide</color>
01:14:48.201 - <color=purple>OnPlayerGameStateChange : soopykun ReadyToStopElevatorRide</color>
01:14:48.202 - <color=purple>OnPlayerGameStateChange : soopykun StopElevatorRide</color>
01:14:48.202 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
01:14:48.202 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
01:14:48.203 - OnBufferCommand : StartReceive Migration_B BufferID:39
01:14:48.286 - <color=purple>OnPlayerGameStateChange : Lanse101 StopElevatorRide</color>
01:14:48.286 - <color=purple>OnPlayerGameStateChange : Amorphous StopElevatorRide</color>
01:14:48.318 - <color=purple>OnPlayerGameStateChange : Lanse101 StopElevatorRide</color>
01:14:48.319 - <color=purple>OnPlayerGameStateChange : Amorphous StopElevatorRide</color>
01:14:49.202 - OnPlayerEvent : soopykun  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
01:14:49.202 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
01:14:49.268 - SNET : OnMasterCommand : StartPlaying 0 False
01:14:49.269 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
01:14:49.386 - OnPlayerEvent : Lanse101  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:14:49.386 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
01:14:49.386 - OnPlayerEvent : Amorphous  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:14:49.387 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
01:14:49.388 - Detecting that the player has entered a new layer
01:14:49.388 - WardenObjectiveManager, entered a new layer: MainLayer
01:14:49.388 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
01:14:49.388 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_321, GENERATOR_431, GENERATOR_584</color>
01:15:14.410 - <color=purple>OnPlayerGameStateChange : Lanse101 ReadyToStartLevel</color>
01:15:14.460 - <color=purple>OnPlayerGameStateChange : Lanse101 ReadyToStartLevel</color>
01:15:14.527 - <color=purple>OnPlayerGameStateChange : Amorphous ReadyToStartLevel</color>
01:15:14.560 - <color=purple>OnPlayerGameStateChange : Amorphous ReadyToStartLevel</color>
01:15:14.880 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
01:15:18.497 - <color=purple>OnPlayerGameStateChange : soopykun ReadyToStartLevel</color>
01:15:18.513 - OnPlayerEvent : soopykun  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
01:15:18.514 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
01:15:18.530 - <color=purple>OnPlayerGameStateChange : soopykun InLevel</color>
01:15:18.530 - SNET : OnMasterCommand : StartPlaying 0 False
01:15:18.531 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
01:15:18.532 - <color=green>SNET : PlayerSynced(Clone)_32768 : soopykun exits PLOC_InElevator, replicator key: 32768</color>
01:15:18.532 - <color=green>SNET : PlayerLocal(Clone)_32769 : hunchback exits PLOC_InElevator, replicator key: 32769</color>
01:15:18.533 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:15:18.536 - <color=green>SNET : PlayerSynced(Clone)_32770 : Amorphous exits PLOC_InElevator, replicator key: 32770</color>
01:15:18.536 - <color=green>SNET : PlayerSynced(Clone)_32771 : Lanse101 exits PLOC_InElevator, replicator key: 32771</color>
01:15:18.537 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
01:15:18.598 - OnPlayerEvent : Lanse101  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:15:18.599 - OnPlayerEvent : Amorphous  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:15:18.665 - <color=purple>OnPlayerGameStateChange : Lanse101 InLevel</color>
01:15:18.665 - <color=green>SNET : PlayerSynced(Clone)_32771 : Lanse101 exits PLOC_InElevator, replicator key: 32771</color>
01:15:18.698 - <color=purple>OnPlayerGameStateChange : Amorphous InLevel</color>
01:15:18.765 - <color=purple>OnPlayerGameStateChange : Amorphous InLevel</color>
01:15:18.782 - <color=purple>OnPlayerGameStateChange : Lanse101 InLevel</color>
01:15:38.467 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from soopykun, without a primed buffer. False 
01:15:58.489 - OnBufferCommand : StartReceive Migration_B BufferID:41
01:16:43.782 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
01:16:50.506 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:16:52.007 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
01:16:53.475 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY GENERATOR_321
01:16:53.559 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:16:53.559 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
01:16:53.560 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:16:53.560 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:16:56.329 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:16:57.513 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
01:17:00.315 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY GENERATOR_431
01:17:00.415 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:17:12.045 - PlayerChatManager: DoSendChatMessage, got message: zone 51 53 54
01:17:20.670 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING GENERATOR_321
01:17:27.110 - PlayerChatManager: DoSendChatMessage, got message: Zone 51 - Area K
01:17:34.218 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST BULKHEAD_KEY
01:17:34.285 - ShowInventory, param1: bulkhead_key param2: 
01:17:50.200 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY BULKHEAD_KEY_153
01:18:05.047 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING BULKHEAD_KEY_153
01:18:26.000 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:41 39.97542
01:18:30.608 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST FOG
01:18:30.674 - ShowInventory, param1: fog param2: 
01:18:43.589 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING FOG_TURBINE_543
01:18:46.039 - OnBufferCommand : StartReceive Migration_B BufferID:42
01:18:47.926 - PlayerChatManager: DoSendChatMessage, got message: area l - bulkhead
01:18:58.059 - PlayerChatManager: DoSendChatMessage, got message: fog turbine _ area E
01:19:13.935 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY KEY_RED_389
01:19:25.813 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:20:18.546 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000236 returning: Time_5 minutesToNext: 10
01:20:53.548 - PlayerDamageLOCAL.ReceiveMeleeDamage. Owner: PlayerLocal(Clone)_32769 : hunchback
01:20:54.066 - PlayerDamageLOCAL.ReceiveMeleeDamage. Owner: PlayerLocal(Clone)_32769 : hunchback
01:20:58.655 - PlayerDamageLOCAL.ReceiveMeleeDamage. Owner: PlayerLocal(Clone)_32769 : hunchback
01:20:59.371 - PlayerDamageLOCAL.ReceiveMeleeDamage. Owner: PlayerLocal(Clone)_32769 : hunchback
01:21:14.169 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:42 207.5372
01:21:34.206 - OnBufferCommand : StartReceive Migration_B BufferID:43
01:22:08.657 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
01:22:09.207 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
01:22:12.994 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
01:22:19.684 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
01:22:22.636 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
01:22:29.644 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
01:22:29.644 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
01:24:01.017 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:43 374.384
01:24:21.033 - OnBufferCommand : StartReceive Migration_B BufferID:44
01:24:35.948 - Give infection, dis: 4.71399 disScale: 0.1429109 amount: 0.01857842
01:24:46.378 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
01:24:46.379 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:24:46.379 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:24:46.379 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>1</color> / <color=orange>3</color>
01:24:55.155 - Give infection, dis: 3.920709 disScale: 0.2871438 amount: 0.03732869
01:26:47.813 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:44 541.2253
01:27:07.867 - OnBufferCommand : StartReceive Migration_B BufferID:45
01:28:26.196 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: SecondaryLayer
01:28:26.196 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
01:28:26.263 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:28:26.263 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>1</color> / <color=orange>3</color>
01:28:26.279 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:28:26.279 - OBJECTIVE DISCOVERED!
01:28:26.279 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Discovered
01:28:26.296 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Discovered)
01:28:26.296 - DropServerManager: Woke up
01:28:26.296 - DropServerGameSession: Making layer progression request...
01:28:26.730 - DropServerGameSession: Layer progression request completed successfully
01:28:26.730 - DropServerManager: Sleeping for 2 seconds...
01:28:28.732 - DropServerManager: Idle
01:29:31.611 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:45 708.0502
01:29:51.647 - OnBufferCommand : StartReceive Migration_B BufferID:46
01:30:18.556 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00039 returning: Time_15 minutesToNext: 15
01:30:26.715 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:30:29.517 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:30:44.465 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:30:46.617 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:30:55.026 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:30:57.028 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:31:39.624 - Enabled skinned mesh on door destruction
01:32:07.964 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:32:10.622 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:32:12.319 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:32:13.203 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:32:14.141 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:46 871.8415
01:32:34.191 - OnBufferCommand : StartReceive Migration_B BufferID:47
01:32:45.736 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
01:32:45.736 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:32:45.736 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:32:45.737 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>2</color> / <color=orange>3</color>
01:32:49.056 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:32:50.124 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:32:52.475 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:32:53.276 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:33:06.838 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:33:18.184 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:33:21.236 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:33:23.272 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:33:24.639 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:33:27.593 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:34:23.932 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:34:26.686 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:34:34.809 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
01:34:42.301 - Sending m_terminal.SyncID: 2 command: ShowList inputString: LIST BULKHEAD_KEY
01:34:42.368 - ShowInventory, param1: bulkhead_key param2: 
01:34:54.496 - Sending m_terminal.SyncID: 2 command: Ping inputString: PING BULKHEAD_KEY_153
01:34:55.880 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:47 1034.375
01:35:01.652 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:35:15.934 - OnBufferCommand : StartReceive Migration_B BufferID:48
01:35:28.111 - Factory_SetHasBeenOpenedDuringPlay
01:35:28.612 - Factory_SetHasBeenOpenedDuringPlay
01:37:33.652 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:48 1196.118
01:37:47.283 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_438_func:BulkheadDoorController_funcWasSpawned:True
01:37:53.691 - OnBufferCommand : StartReceive Migration_B BufferID:49
01:38:03.914 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:38:07.885 - LG_Layer - MainLayer Scan to layer is done! Layer: SecondaryLayer
01:38:07.886 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE220</color> UNLOCKED
01:38:07.886 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
01:38:07.886 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_438_func:BulkheadDoorController_funcWasSpawned:True
01:38:08.301 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:38:29.725 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:38:31.143 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:39:25.965 - HeavyFogRepellerGlobalState has a NULL player transform! Something is not cleaning up as it should!
01:40:09.626 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:49 1353.888
01:40:29.662 - OnBufferCommand : StartReceive Migration_B BufferID:50
01:41:36.160 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
01:41:54.144 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
01:41:54.145 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
01:41:54.799 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:41:54.799 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>2</color> / <color=orange>3</color>
01:41:54.800 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:41:54.800 - OBJECTIVE STARTED / ENTERED!
01:41:54.800 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Entered
01:41:54.812 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Entered)
01:41:54.812 - DropServerManager: Woke up
01:41:54.812 - DropServerGameSession: Making layer progression request...
01:41:55.450 - DropServerGameSession: Layer progression request completed successfully
01:41:55.451 - DropServerManager: Sleeping for 2 seconds...
01:41:57.446 - DropServerManager: Idle
01:41:57.835 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:41:58.481 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:42:01.954 - Detecting that the player has entered a new layer
01:42:01.954 - WardenObjectiveManager, entered a new layer: SecondaryLayer
01:42:01.954 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
01:42:01.954 - ShowSubObjectiveIfNew, last obj:  newSubObj: Find the reactor and make sure it is back online.
01:42:42.458 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:50 1508.475
01:43:02.776 - OnBufferCommand : StartReceive Migration_B BufferID:51
01:43:10.187 - Security door, m_mapLookatRevealer.ActionOnReveal: Apex LinksToLayerType: SecondaryLayer
01:43:18.510 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:43:18.945 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:43:23.933 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
01:43:23.933 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
01:43:40.299 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
01:43:50.062 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
01:43:55.031 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
01:44:09.195 - WardenObjectiveManager. Player Entered the warden objective zone
01:44:09.196 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: InZoneFindItem forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
01:44:09.229 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:44:09.229 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:44:09.229 - ShowSubObjectiveIfNew, last obj:  newSubObj: Find the reactor control panel and initiate the startup
01:44:10.547 - DoOpenDoor DONE
01:44:10.547 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
01:44:10.548 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
01:44:50.349 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
01:45:13.206 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:51 1661.322
01:45:15.560 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
01:45:18.562 - GetCurrentTimeInLevelEnum, minutesElapsed: 30.00048 returning: Time_30 minutesToNext: 15
01:45:33.242 - OnBufferCommand : StartReceive Migration_B BufferID:52
01:47:12.674 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:47:13.227 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:47:24.040 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:47:29.760 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:47:34.813 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:47:38.216 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:47:43.689 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:52 1811.804
01:48:03.527 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: SecondaryLayer
01:48:03.809 - OnBufferCommand : StartReceive Migration_B BufferID:53
01:48:10.501 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
01:48:15.170 - Sending m_terminal.SyncID: 16 command: ShowList inputString: LIST ZONE_220
01:48:15.254 - ShowInventory, param1: zone_220 param2: 
01:48:19.426 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:48:19.642 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:48:21.010 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:48:21.810 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
01:48:24.197 - Sending m_terminal.SyncID: 16 command: ShowList inputString: LIST ZONE_221
01:48:24.278 - ShowInventory, param1: zone_221 param2: 
01:48:40.445 - Sending m_terminal.SyncID: 16 command: Ping inputString: PING AMMOPACK_334
01:48:52.893 - Sending m_terminal.SyncID: 16 command: Ping inputString: PING AMMOPACK_380
01:48:58.313 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:49:54.757 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
01:49:59.992 - Sending m_terminal.SyncID: 16 command: ReactorStartup inputString: REACTOR_STARTUP
01:50:00.060 - TerminalSeqStarted, m_currentState: Inactive_Idle
01:50:00.060 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:50:00.061 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 0
01:50:00.061 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
01:50:00.061 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:50:00.061 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:50:00.061 - ShowSubObjectiveIfNew, last obj:  newSubObj: Make sure the Reactor is fully started before leaving
01:50:05.780 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:50:14.955 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:53 1961.73
01:50:35.092 - OnBufferCommand : StartReceive Migration_B BufferID:54
01:51:14.815 - <color=#C84800>LG_WardenObjective_Reactor.OnStateCountUpdate: 1 WardenObjectiveManager.ActiveWardenObjective.ReactorWaves.Count: 5</color>
01:51:14.815 - TryGetCurrentWaveData got data: GameData.ReactorWaveData
01:51:14.815 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intro progress: 0</color>
01:51:14.817 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: OnStart SNet.IsMaster: False
01:51:14.817 - Reactor IDLE START
01:51:14.817 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: WARMING UP
01:51:44.961 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intense progress: 0</color>
01:51:44.962 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: HIGH INTENSIVE TEST
01:52:24.365 - Look rotation viewing vector is zero
01:52:45.426 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:54 2111.941
01:53:05.492 - OnBufferCommand : StartReceive Migration_B BufferID:55
01:53:13.735 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
01:53:14.650 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:53:14.968 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_waitForVerify progress: 0</color>
01:53:14.968 - Wait for verify! newState.verifyFailed? False
01:53:14.968 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: OnMid SNet.IsMaster: False
01:53:14.968 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: SECURITY VERIFICATION!
01:53:16.202 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
01:53:18.857 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:53:26.131 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
01:53:27.046 - Sending m_terminal.SyncID: 16 command: ReactorVerify inputString: REACTOR_VERIFY HEAT
01:53:27.131 - ReactorVerify, param1: heat connectedReactor: geo_64x64_lab_reactor_HA_01(Clone)_ID_65_11_terminalKey: REACTOR_461 (LevelGeneration.LG_WardenObjective_Reactor) WardenObjective: Reactor_Startup
01:53:27.131 - <color=#C84800>LG_WardenObjective_Reactor.OnStateCountUpdate: 2 WardenObjectiveManager.ActiveWardenObjective.ReactorWaves.Count: 5</color>
01:53:27.131 - TryGetCurrentWaveData got data: GameData.ReactorWaveData
01:53:27.132 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intro progress: 0</color>
01:53:27.135 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnStart SNet.IsMaster: False
01:53:27.135 - Reactor REACTOR_POWER_DOWN
01:53:27.136 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: WARMING UP
01:53:30.215 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:53:57.107 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intense progress: 0</color>
01:53:57.107 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: HIGH INTENSIVE TEST
01:55:14.586 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:55 2262.17
01:55:21.559 - Look rotation viewing vector is zero
01:56:04.934 - PlayerChatManager: Open chat window
01:56:04.934 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
01:56:04.934 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
01:56:07.320 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
01:56:07.320 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:56:25.290 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_waitForVerify progress: 0</color>
01:56:25.290 - Wait for verify! newState.verifyFailed? False
01:56:25.290 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnMid SNet.IsMaster: False
01:56:25.290 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: SECURITY VERIFICATION!
01:56:30.295 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: UnlockSecurityDoor LocalIndex: Zone_2 Delay: 5 WardenIntel: Door to [ZONE_2] unlocked by startup sequence SNet.IsMaster: False
01:56:30.295 - ShowSubObjectiveIfNew, last obj:  newSubObj: Door to <color=orange>Zone 222</color> unlocked by startup sequence
01:56:40.303 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: None LocalIndex: Zone_0 Delay: 15 WardenIntel: Auxiliary Terminal located in [ZONE_2] SNet.IsMaster: False
01:56:40.303 - ShowSubObjectiveIfNew, last obj:  newSubObj: Auxiliary Terminal located in <color=orange>Zone 222</color>
01:56:46.858 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
01:56:53.665 - OnBufferCommand : StartReceive Migration_B BufferID:56
01:58:18.853 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
01:58:18.988 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
01:58:18.989 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
01:58:19.689 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
01:58:19.690 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
01:58:19.692 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
01:58:19.697 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
01:58:19.697 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
01:58:19.697 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
01:58:19.697 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
01:58:19.769 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:56 2411.292
01:58:19.769 - OnBufferCommand : StartReceive Migration_A BufferID:57
01:58:19.771 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
01:58:26.692 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
01:58:26.692 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
01:58:40.256 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
01:58:41.908 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
01:58:47.266 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
01:58:47.266 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
01:58:52.086 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:58:53.702 - ShowInventory, param1: logs param2: 
01:59:04.098 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
01:59:05.333 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:59:17.043 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
01:59:27.254 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intro progress: 0</color>
01:59:27.260 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnStart SNet.IsMaster: False
01:59:27.260 - Reactor REACTOR_POWER_DOWN
01:59:27.260 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE VERIFICATION FAILED, RESTARTING LAST TEST
01:59:33.075 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:59:36.296 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
01:59:37.798 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:59:47.138 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intense progress: 0</color>
01:59:47.138 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: HIGH INTENSIVE TEST
02:00:05.692 - PlayerChatManager: DoSendChatMessage, got message: PLOT
02:00:06.892 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:57 2560.113
02:00:18.577 - GetCurrentTimeInLevelEnum, minutesElapsed: 45.00076 returning: Time_45 minutesToNext: 15
02:00:27.075 - OnBufferCommand : StartReceive Migration_B BufferID:58
02:01:07.983 - SNET : OnMasterCommand : EndPlaying 1 False
02:01:07.984 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
02:01:07.984 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:01:07.991 - RundownManager.EndGameSession
02:01:07.992 - Got expedition fail from master!
02:01:07.992 - <color=purple>OnPlayerGameStateChange : soopykun ExpeditionFail</color>
02:01:07.993 - RundownManager: Drop server game session finished successfully
02:01:07.993 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
02:01:08.002 - DropServerGameSession: Session was COMPLETED
02:01:08.002 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
02:01:08.002 - DropServerManager: Woke up
02:01:08.002 - DropServerManager: Making rundown progression request...
02:01:08.002 - SNET : OnMasterCommand : EndPlaying 1 False
02:01:08.064 - <color=purple>OnPlayerGameStateChange : Lanse101 ExpeditionFail</color>
02:01:08.064 - <color=purple>OnPlayerGameStateChange : Amorphous ExpeditionFail</color>
02:01:08.079 - <color=purple>OnPlayerGameStateChange : Amorphous ExpeditionFail</color>
02:01:08.098 - <color=purple>OnPlayerGameStateChange : Lanse101 ExpeditionFail</color>
02:01:08.447 - DropServerManager: Rundown progression request completed successfully
02:01:08.447 - DropServerManager: Sleeping for 2 seconds...
02:01:08.448 - RundownManager: Got rundown progression from drop server
02:01:08.448 - CM_PageRundown_New.OnRundownProgressionFileUpdated
02:01:08.448 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
02:01:10.451 - DropServerManager: Idle
02:01:17.308 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_waitForVerify progress: 0</color>
02:01:17.308 - Wait for verify! newState.verifyFailed? True
02:01:17.308 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnMid SNet.IsMaster: False
02:01:17.308 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: SECURITY VERIFICATION!
02:01:22.313 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: UnlockSecurityDoor LocalIndex: Zone_2 Delay: 5 WardenIntel: Door to [ZONE_2] unlocked by startup sequence SNet.IsMaster: False
02:01:22.313 - ShowSubObjectiveIfNew, last obj:  newSubObj: Door to <color=orange>Zone 222</color> unlocked by startup sequence
02:01:30.804 - SNET : OnMasterCommand : EndPlaying 0 False
02:01:30.805 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
02:01:30.805 - <color=purple>OnPlayerGameStateChange : soopykun AfterLevel</color>
02:01:30.822 - Amorphous was in ExpeditionFail
02:01:30.838 - Amorphous was in ExpeditionFail
02:01:30.856 - Amorphous was in ExpeditionFail
02:01:30.871 - Amorphous was in ExpeditionFail
02:01:30.888 - Amorphous was in ExpeditionFail
02:01:30.889 - <color=purple>OnPlayerGameStateChange : Lanse101 AfterLevel</color>
02:01:30.889 - <color=purple>OnPlayerGameStateChange : Amorphous AfterLevel</color>
02:01:30.904 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
02:01:30.904 - CleanupAfterExpedition AfterLevel
02:01:30.905 - Global.OnLevelCleanup
02:01:30.906 - Global.OnLevelCleanup
02:01:30.906 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
02:01:30.906 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.906 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.906 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.906 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.906 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.906 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.907 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.907 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.907 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.907 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.907 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.907 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.907 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.907 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.907 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.907 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.907 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.907 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.907 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.907 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.907 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.907 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.908 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.908 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.908 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.908 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.908 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.908 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.908 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:30.908 - NavMarkerLayer.RemoveMarker got NULL marker!
02:01:31.080 - On despawn! PlayerSynced(Clone)_32771 : Lanse101
02:01:31.081 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
02:01:31.082 - OnPlayerEvent : Lanse101  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
02:01:31.082 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
02:01:31.083 - On despawn! PlayerSynced(Clone)_32770 : Amorphous
02:01:31.084 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
02:01:31.084 - OnPlayerEvent : Amorphous  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
02:01:31.085 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
02:01:31.085 - On despawn! PlayerLocal(Clone)_32769 : hunchback
02:01:31.087 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
02:01:31.087 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
02:01:31.087 - On despawn! PlayerSynced(Clone)_32768 : soopykun
02:01:31.088 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
02:01:31.088 - OnPlayerEvent : soopykun  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
02:01:31.089 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
02:01:31.095 - CarryItemWithGlobalStateManager.OnLevelCleanup
02:01:31.095 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 1
02:01:31.100 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
02:01:31.100 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
02:01:31.101 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
02:01:31.101 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
02:01:31.101 - <color=purple>OnPlayerGameStateChange : Amorphous AfterLevel</color>
02:01:31.101 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
02:01:31.101 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
02:01:31.101 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
02:01:31.101 - <color=purple>OnPlayerGameStateChange : Lanse101 AfterLevel</color>
02:01:31.101 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
02:01:31.101 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
02:01:31.101 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
02:01:31.101 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_soopykun (SNetwork.SNet_Player) WinConditionSolved: False
02:01:31.102 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Amorphous (SNetwork.SNet_Player) WinConditionSolved: False
02:01:31.102 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lanse101 (SNetwork.SNet_Player) WinConditionSolved: False
02:01:32.576 - SNet ERROR : Bad packet sent by player Lanse101 in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
02:01:32.576 - SNet ERROR : Bad packet sent by player soopykun in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
02:01:32.576 - SNet ERROR : Bad packet sent by player Amorphous in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
02:01:32.577 - SessionGUID set to kscbjFBRyECseIEuyzT5JA==
02:01:32.578 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 116957577 513005353  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
02:01:32.578 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 116957577 513005353  sessionGUID:SNetwork.SNetStructs+pSessionGUID
02:01:32.578 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Amorphous (SNetwork.SNet_Player) WinConditionSolved: False
02:01:32.578 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lanse101 (SNetwork.SNet_Player) WinConditionSolved: False
02:01:32.584 - OnPlayerEvent : soopykun  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
02:01:32.584 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
02:01:32.585 - <color=purple>OnPlayerGameStateChange : Lanse101 Lobby</color>
02:01:32.601 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
02:01:32.610 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.620 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.621 - <color=purple>OnPlayerGameStateChange : Amorphous Lobby</color>
02:01:32.625 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.638 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.655 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.672 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.687 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.705 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.721 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.738 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.754 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.771 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.788 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.805 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.821 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.838 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.854 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.871 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.887 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.905 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.921 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.938 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.955 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.972 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.988 - soopykun wasnt in Lobby he was in AfterLevel
02:01:32.988 - <color=purple>OnPlayerGameStateChange : Lanse101 Lobby</color>
02:01:32.988 - <color=purple>OnPlayerGameStateChange : Amorphous Lobby</color>
02:01:32.998 - OnPlayerEvent : hunchback  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
02:01:32.999 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
02:01:33.005 - soopykun wasnt in Lobby he was in AfterLevel
02:01:33.012 - OnPlayerEvent : Amorphous  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
02:01:33.017 - OnPlayerEvent : Lanse101  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
02:01:33.021 - soopykun wasnt in Lobby he was in AfterLevel
02:01:33.022 - <color=purple>OnPlayerGameStateChange : soopykun Lobby</color>
02:01:52.874 - OnMigrationStatusChange : soopykun status changed to idle
02:01:52.874 - DEBUG : OnMasterSessionAnswer MasterLeavingLobby
02:01:52.874 - <color=green>SNET : Removed soopykun from PlayersInGame</color>
02:01:52.874 - OnPlayerEvent : soopykun  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
02:01:52.875 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
02:01:52.875 - On despawn! PlayerSynced(Clone)_32768 : soopykun
02:01:52.875 - <color=green>SNET : PlayerSynced(Clone)_32768 : soopykun exits PLOC_InElevator, replicator key: 32768</color>
02:01:52.876 - OnPlayerEvent : soopykun  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
02:01:52.876 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
02:01:52.876 - OnPlayerEvent : soopykun  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
02:01:52.877 - DEBUG : Player soopykun was removed from session
02:01:52.877 - DEBUG : Closed connection with soopykun
02:01:52.879 - MigrateSession
02:01:52.879 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
02:01:52.957 - OnMigrationStatusChange : Amorphous status changed to searchingForMigrationMaster
02:01:52.991 - OnMigrationStatusChange : Lanse101 status changed to searchingForMigrationMaster
02:01:53.090 - WARNING : SNet > soopykun left/is about to leave lobby!
02:01:53.295 - OnApplicationQuit
