01:11:53.140 - InControl (version 1.6.17 build 9143)
01:11:53.222 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
01:11:53.226 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
01:11:53.230 - GameDataInit.Initialize
01:11:54.982 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
01:11:55.767 - GuiManager.UpdateResolution w: 1360 h: 768
01:11:56.864 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
01:11:56.864 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
01:11:57.480 - Setting watermark revision to 27309
01:11:57.837 - EnemyCostManager : Costs for Normal difficulty loaded
01:11:57.842 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
01:11:57.848 - Vertical fov: 55 aspect: 1.770833 halfV: 0.4799655 gives horizontal: 85.34205
01:11:57.851 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
01:11:57.864 - GuiManager.UpdateResolution w: 1360 h: 768
01:11:57.865 - Vertical fov: 55 aspect: 1.770833 halfV: 0.4799655 gives horizontal: 85.34205
01:11:57.866 - GuiManager OnResoultionChange, ScreenRes width: 1360 height: 768
01:11:58.015 - Steamworks.NET initilized
01:11:58.105 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
01:11:58.111 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:11:58.138 - DropServerManager: Idle
01:11:58.211 - SNET is Online, Woop!
01:11:58.214 - Waiting for network.. DONE!
01:11:58.215 - PlayFabManager.OnSteamInitialized
01:11:59.306 - [163 - GetAuthSessionTicketResponse] - 3 -- k_EResultOK
01:12:03.580 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
01:12:03.611 - PlayFabManager.RefreshGlobalTitleData
01:12:03.720 - <color=purple>PlayFab.OnGetCurrentTime Friday, 21 January 2022</color>
01:12:03.964 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
01:12:04.047 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
01:12:06.115 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
01:12:06.121 - PlayFabMatchMakingManager: Requesting list of QoS servers...
01:12:06.156 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
01:12:06.156 - DropServerManager: Woke up
01:12:06.156 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
01:12:06.206 - DropServerManager: Enqueueing 'get player inventory' request
01:12:06.302 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
01:12:06.303 - DropServerManager: Sleeping for 2 seconds...
01:12:06.304 - RundownManager: Got rundown progression from drop server
01:12:06.304 - CM_PageRundown_New.OnRundownProgressionFileUpdated
01:12:06.305 - tier: TierA index: 0 EXPEDITION UNLOCKED
01:12:06.306 - tier: TierA index: 1 EXPEDITION LOCKED
01:12:06.306 - tier: TierA index: 2 EXPEDITION LOCKED
01:12:06.307 - tier: TierA index: 3 EXPEDITION LOCKED
01:12:06.307 - tier: TierB index: 0 EXPEDITION UNLOCKED
01:12:06.308 - tier: TierB index: 1 EXPEDITION LOCKED
01:12:06.308 - tier: TierB index: 2 EXPEDITION LOCKED
01:12:06.308 - tier: TierB index: 3 EXPEDITION LOCKED
01:12:06.309 - tier: TierC index: 0 EXPEDITION LOCKED
01:12:06.309 - tier: TierC index: 1 EXPEDITION LOCKED
01:12:06.310 - tier: TierC index: 2 EXPEDITION LOCKED
01:12:06.310 - tier: TierC index: 3 EXPEDITION LOCKED
01:12:06.311 - tier: TierD index: 0 EXPEDITION LOCKED
01:12:06.312 - tier: TierD index: 1 EXPEDITION LOCKED
01:12:06.312 - tier: TierD index: 2 EXPEDITION LOCKED
01:12:06.313 - tier: TierD index: 3 EXPEDITION LOCKED
01:12:06.313 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:12:08.307 - DropServerManager: Making 'get player inventory' request...
01:12:08.473 - DropServerManager: 'get player inventory' request completed successfully
01:12:08.473 - DropServerManager: Sleeping for 2 seconds...
01:12:08.648 - TryGetMaterialGroup : Missing material on Cylinder
01:12:08.648 - TryGetMaterialGroup : Missing material on Cylinder (1)
01:12:08.649 - TryGetMaterialGroup : Missing material on cone_1x1m
01:12:08.649 - TryGetMaterialGroup : Missing material on TextMeshPro
01:12:08.650 - TryGetMaterialGroup : Missing material on TextMeshPro
01:12:10.476 - DropServerManager: Idle
01:12:39.482 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:12:41.102 - GS_Offline.OnLocalPlayerPressStart!
01:12:41.119 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
01:12:41.128 - <color=#C84800>PageRundown placing rundown, ID: 29 DataBlock: Rundown 6.0</color>
01:12:41.162 - tier: TierA index: 0 EXPEDITION UNLOCKED
01:12:41.162 - tier: TierA index: 1 EXPEDITION LOCKED
01:12:41.162 - tier: TierA index: 2 EXPEDITION LOCKED
01:12:41.162 - tier: TierA index: 3 EXPEDITION LOCKED
01:12:41.162 - tier: TierB index: 0 EXPEDITION UNLOCKED
01:12:41.163 - tier: TierB index: 1 EXPEDITION LOCKED
01:12:41.163 - tier: TierB index: 2 EXPEDITION LOCKED
01:12:41.163 - tier: TierB index: 3 EXPEDITION LOCKED
01:12:41.163 - tier: TierC index: 0 EXPEDITION LOCKED
01:12:41.163 - tier: TierC index: 1 EXPEDITION LOCKED
01:12:41.163 - tier: TierC index: 2 EXPEDITION LOCKED
01:12:41.164 - tier: TierC index: 3 EXPEDITION LOCKED
01:12:41.164 - tier: TierD index: 0 EXPEDITION LOCKED
01:12:41.164 - tier: TierD index: 1 EXPEDITION LOCKED
01:12:41.164 - tier: TierD index: 2 EXPEDITION LOCKED
01:12:41.164 - tier: TierD index: 3 EXPEDITION LOCKED
01:12:41.165 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:12:41.167 - tier: TierA index: 0 EXPEDITION UNLOCKED
01:12:41.167 - tier: TierA index: 1 EXPEDITION LOCKED
01:12:41.167 - tier: TierA index: 2 EXPEDITION LOCKED
01:12:41.167 - tier: TierA index: 3 EXPEDITION LOCKED
01:12:41.167 - tier: TierB index: 0 EXPEDITION UNLOCKED
01:12:41.168 - tier: TierB index: 1 EXPEDITION LOCKED
01:12:41.168 - tier: TierB index: 2 EXPEDITION LOCKED
01:12:41.168 - tier: TierB index: 3 EXPEDITION LOCKED
01:12:41.168 - tier: TierC index: 0 EXPEDITION LOCKED
01:12:41.168 - tier: TierC index: 1 EXPEDITION LOCKED
01:12:41.169 - tier: TierC index: 2 EXPEDITION LOCKED
01:12:41.169 - tier: TierC index: 3 EXPEDITION LOCKED
01:12:41.169 - tier: TierD index: 0 EXPEDITION LOCKED
01:12:41.169 - tier: TierD index: 1 EXPEDITION LOCKED
01:12:41.169 - tier: TierD index: 2 EXPEDITION LOCKED
01:12:41.169 - tier: TierD index: 3 EXPEDITION LOCKED
01:12:41.169 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:12:41.171 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
01:12:47.580 - OnBtnPress, ID: 38 GO: Button Connect OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:12:57.253 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:12:59.490 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:12:59.493 - SNet : Session reset
01:12:59.493 - Global.OnResetSession
01:12:59.494 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
01:12:59.497 - SessionGUID set to 
01:12:59.514 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
01:12:59.516 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:12:59.516 - Player Snowy was added to session
01:12:59.520 - DoCreateLobbyAndSelecteExpedition 1
01:12:59.521 - waiting for lobby..
01:12:59.694 - SNet_SessionHub : OnJoinedLobby True Snowy False -1
01:12:59.694 - SNet_MasterManager : SearchingForMaster
01:12:59.696 - Searching for master...
01:12:59.708 - MasterManager : Snowy owns the lobby. IsLocal:True
01:12:59.708 - SNet_MasterManager : Who's tha masta?! Snowy! Snowy!
01:12:59.710 - SNET : OnFoundMaster > Master is Steam Snowy Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Snowy : end
01:12:59.711 - DoCreateLobbyAndSelecteExpedition 2
01:12:59.712 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
01:12:59.713 - SessionGUID set to U4IwoRxwYUa0eZMG++TIaQ==
01:12:59.718 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 329146497 893729901  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
01:12:59.718 - DoCreateLobbyAndSelecteExpedition 3
01:12:59.722 - DoCreateLobbyAndSelecteExpedition 4
01:12:59.750 - SNET : MasterReplicationUpdate_Player : Snowy mode change : Unassigned InSessionHub
01:12:59.752 - SNET : OnMasterCommand : AssignSlot 0 False
01:12:59.754 - OnPlayerEvent : Snowy  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
01:12:59.854 - Player Dauda was added to session
01:12:59.854 - OnPlayerEvent : Dauda  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:12:59.855 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:12:59.855 - [PlayerManager.SpawnBot] 0, Dauda
01:12:59.855 - SNET : MasterReplicationUpdate_Player : Snowy mode change : InSessionHub OutOfSync
01:12:59.856 - SNET : OnMasterCommand : PickAvatar 0 False
01:12:59.856 - <color=green>SNET : We got character 0 assigned</color>
01:12:59.856 - IsReadyToSync : PickAvatar agent sent to Snowy
01:12:59.857 - SNET : MasterReplicationUpdate_Player : Dauda mode change : Unassigned InSessionHub
01:12:59.857 - MasterBotCommand! Dauda AssignSlot 1 IsInSessionHub:True
01:12:59.857 - Dauda session.mode change to OutOfSync
01:12:59.865 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
01:12:59.865 - <color=green>SNET : Added Snowy to PlayersInGame</color>
01:12:59.865 - OnPlayerEvent : Snowy  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
01:12:59.867 - SpawnPlayerModel, index: 0
01:13:00.202 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
01:13:00.248 - SNET : MasterReplicationUpdate_Player : Snowy mode change : OutOfSync InSessionHub_ReadyToGenerate
01:13:00.250 - <color=green>SNET : OnSessionPlayerAction : Spawning Snowy's agent!  SpawnPlayerAgent</color>
01:13:00.341 - OnPlayerEvent : Snowy  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
01:13:00.346 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
01:13:00.866 - SNET : MasterReplicationUpdate_Player : Dauda mode change : InSessionHub OutOfSync
01:13:00.866 - MasterBotCommand! Dauda PickAvatar 1 IsInSessionHub:True
01:13:00.866 - Dauda session.mode change to OutOfSync
01:13:00.866 - IsReadyToSync : PickAvatar agent sent to Dauda
01:13:01.877 - Dauda : OutOfSync > Initiated
01:13:01.877 - MasterBotCommand! Dauda InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
01:13:01.877 - Dauda session.mode change to InSessionHub_ReadyToGenerate
01:13:02.538 - SpawnPlayerModel, index: 1
01:13:02.886 - SNET : MasterReplicationUpdate_Player : Dauda mode change : OutOfSync InSessionHub_ReadyToGenerate
01:13:02.886 - <color=green>SNET : OnSessionPlayerAction : Spawning Dauda's agent!  SpawnPlayerAgent</color>
01:13:02.899 - OnPlayerEvent : Dauda  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:13:02.951 - Player Hackett was added to session
01:13:02.951 - OnPlayerEvent : Hackett  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:13:02.951 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:13:02.951 - [PlayerManager.SpawnBot] 1, Hackett
01:13:02.952 - SNET : MasterReplicationUpdate_Player : Hackett mode change : Unassigned InSessionHub
01:13:02.952 - MasterBotCommand! Hackett AssignSlot 2 IsInSessionHub:True
01:13:02.952 - Hackett session.mode change to OutOfSync
01:13:03.484 - TryGetMaterialGroup : Missing material on TextMeshPro
01:13:03.965 - SNET : MasterReplicationUpdate_Player : Hackett mode change : InSessionHub OutOfSync
01:13:03.966 - MasterBotCommand! Hackett PickAvatar 2 IsInSessionHub:True
01:13:03.966 - Hackett session.mode change to OutOfSync
01:13:03.966 - IsReadyToSync : PickAvatar agent sent to Hackett
01:13:04.974 - Hackett : OutOfSync > Initiated
01:13:04.974 - MasterBotCommand! Hackett InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
01:13:04.975 - Hackett session.mode change to InSessionHub_ReadyToGenerate
01:13:05.556 - SpawnPlayerModel, index: 2
01:13:05.984 - SNET : MasterReplicationUpdate_Player : Hackett mode change : OutOfSync InSessionHub_ReadyToGenerate
01:13:05.984 - <color=green>SNET : OnSessionPlayerAction : Spawning Hackett's agent!  SpawnPlayerAgent</color>
01:13:05.993 - OnPlayerEvent : Hackett  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:13:06.023 - Player Bishop was added to session
01:13:06.024 - OnPlayerEvent : Bishop  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:13:06.024 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:13:06.025 - [PlayerManager.SpawnBot] 2, Bishop
01:13:06.025 - SNET : MasterReplicationUpdate_Player : Bishop mode change : Unassigned InSessionHub
01:13:06.025 - MasterBotCommand! Bishop AssignSlot 3 IsInSessionHub:True
01:13:06.025 - Bishop session.mode change to OutOfSync
01:13:06.786 - CellJSON - SaveToDisk: C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
01:13:07.030 - SNET : MasterReplicationUpdate_Player : Bishop mode change : InSessionHub OutOfSync
01:13:07.031 - MasterBotCommand! Bishop PickAvatar 3 IsInSessionHub:True
01:13:07.031 - Bishop session.mode change to OutOfSync
01:13:07.031 - IsReadyToSync : PickAvatar agent sent to Bishop
01:13:07.758 - OnBtnPress, ID: 0 GO: CM_LobbyScrolItem_Weapon(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:13:07.762 - CellJSON - SaveToDisk: C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
01:13:07.875 - SpawnPlayerModel, index: 3
01:13:08.038 - Bishop : OutOfSync > Initiated
01:13:08.038 - MasterBotCommand! Bishop InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
01:13:08.039 - Bishop session.mode change to InSessionHub_ReadyToGenerate
01:13:09.048 - SNET : MasterReplicationUpdate_Player : Bishop mode change : OutOfSync InSessionHub_ReadyToGenerate
01:13:09.049 - <color=green>SNET : OnSessionPlayerAction : Spawning Bishop's agent!  SpawnPlayerAgent</color>
01:13:09.061 - OnPlayerEvent : Bishop  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:13:09.365 - OnBtnPress, ID: 0 GO: CM_LobbyScrolItem_Weapon(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:13:09.366 - CellJSON - SaveToDisk: C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
01:13:09.549 - OnBtnPress, ID: 0 GO: CM_LobbyScrolItem_Weapon(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:13:09.551 - CellJSON - SaveToDisk: C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
01:13:10.210 - OnBtnPress, ID: 0 GO: CM_LobbyScrolItem_Weapon(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:13:10.214 - CellJSON - SaveToDisk: C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
01:13:21.530 - CellJSON - SaveToDisk: C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
01:13:21.773 - TryGetMaterialGroup : Missing material on Cylinder
01:13:21.773 - TryGetMaterialGroup : Missing material on Cylinder (1)
01:13:21.774 - TryGetMaterialGroup : Missing material on cone_1x1m
01:13:21.775 - TryGetMaterialGroup : Missing material on TextMeshPro
01:13:21.775 - TryGetMaterialGroup : Missing material on TextMeshPro
01:13:24.471 - OnBtnPress, ID: 0 GO: CM_LobbyScrolItem_Weapon(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:13:24.479 - CellJSON - SaveToDisk: C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
01:13:24.688 - TryGetMaterialGroup : Missing material on TextMeshPro
01:13:27.116 - CellJSON - SaveToDisk: C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_BotFavorites.txt
01:13:27.323 - TryGetMaterialGroup : Missing material on TextMeshPro
01:13:28.349 - OnBtnPress, ID: 0 GO: CM_LobbyScrolItem_Weapon(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:13:28.351 - CellJSON - SaveToDisk: C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_BotFavorites.txt
01:13:28.584 - TryGetMaterialGroup : Missing material on TextMeshPro
01:13:28.584 - TryGetMaterialGroup : Missing material on TextMeshPro
01:13:37.442 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:14:04.643 - OnBtnPress, ID: 540 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:14:04.643 - SNET : OnMasterCommand : StartGeneration 0 False
01:14:04.644 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
01:14:04.675 - RundownManager: Starting new game session
01:14:04.676 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:14:04.677 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:14:04.702 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:14:04.702 - MasterBotCommand! Dauda StartGeneration 0 IsInSessionHub:True
01:14:04.703 - Dauda session.mode change to ReadyToStartPlaying_Dropin
01:14:04.703 - <color=green>SNET : Added Dauda to PlayersInGame</color>
01:14:04.703 - OnPlayerEvent : Dauda  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:14:04.708 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
01:14:04.708 - MasterBotCommand! Hackett StartGeneration 0 IsInSessionHub:True
01:14:04.708 - Hackett session.mode change to ReadyToStartPlaying_Dropin
01:14:04.709 - <color=green>SNET : Added Hackett to PlayersInGame</color>
01:14:04.709 - OnPlayerEvent : Hackett  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:14:04.712 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
01:14:04.712 - MasterBotCommand! Bishop StartGeneration 0 IsInSessionHub:True
01:14:04.712 - Bishop session.mode change to ReadyToStartPlaying_Dropin
01:14:04.713 - <color=green>SNET : Added Bishop to PlayersInGame</color>
01:14:04.713 - OnPlayerEvent : Bishop  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:14:04.715 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
01:14:04.736 - DropServerManager: Enqueueing 'new session (sessionId: U4IwoRxwYUa0eZMG++TIaQ==, rundown: Local_29, expedition: B1, boosters: [])' request
01:14:04.736 - DropServerManager: Woke up
01:14:04.736 - DropServerManager: Making 'new session (sessionId: U4IwoRxwYUa0eZMG++TIaQ==, rundown: Local_29, expedition: B1, boosters: [])' request...
01:14:04.738 - SNET : MasterReplicationUpdate_Player : Snowy mode change : InSessionHub_ReadyToGenerate GeneratingLevel
01:14:04.738 - SNET : MasterReplicationUpdate_Player : Bishop mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
01:14:04.739 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:14:05.123 - DropServerManager: 'new session (sessionId: U4IwoRxwYUa0eZMG++TIaQ==, rundown: Local_29, expedition: B1, boosters: [])' request completed successfully
01:14:05.123 - DropServerManager: Sleeping for 2 seconds...
01:14:05.602 - SNET : MasterReplicationUpdate_Player : Dauda mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
01:14:05.619 - SNET : MasterReplicationUpdate_Player : Hackett mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
01:14:07.128 - DropServerManager: Idle
01:14:26.975 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
01:14:26.975 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 329146497 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 329146497</color>
01:14:26.976 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 893729901 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 893729901</color>
01:14:26.976 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 1242 hostIDSeed: 329146497 sessionSeed: 893729901
01:14:26.981 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 1242 HostIDSeed: 329146497 SessionSeed: 893729901</color>
01:14:26.981 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
01:14:26.983 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 893729901</color>
01:14:26.984 - >>>>>>>>>>>>> BuildFloor
01:14:26.989 - <color=#C84800>LoadComplexResources complexResourceDataID: 52</color>
01:14:26.990 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech_R6B1</color>
01:14:26.991 - DIMENSION: Setting sound ENVIRONMENT state to Tech!
01:14:27.004 - Last Batch: Setup
		 Total Time: 0.061s Frames: 0 Ticks: 23
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

01:14:27.004 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

01:14:33.928 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:14:37.718 - Engine Started
