01:15:13.618 - InControl (version 1.6.17 build 9143)
01:15:13.691 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
01:15:13.694 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
01:15:13.696 - GameDataInit.Initialize
01:15:15.178 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
01:15:15.889 - GuiManager.UpdateResolution w: 1360 h: 768
01:15:16.946 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
01:15:16.947 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
01:15:17.531 - Setting watermark revision to 27309
01:15:17.895 - EnemyCostManager : Costs for Normal difficulty loaded
01:15:17.897 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
01:15:17.902 - Vertical fov: 55 aspect: 1.770833 halfV: 0.4799655 gives horizontal: 85.34205
01:15:17.905 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
01:15:17.917 - GuiManager.UpdateResolution w: 1360 h: 768
01:15:17.918 - Vertical fov: 55 aspect: 1.770833 halfV: 0.4799655 gives horizontal: 85.34205
01:15:17.918 - GuiManager OnResoultionChange, ScreenRes width: 1360 height: 768
01:15:18.140 - Steamworks.NET initilized
01:15:18.181 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
01:15:18.183 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:15:18.192 - DropServerManager: Idle
01:15:18.216 - SNET is Online, Woop!
01:15:18.217 - Waiting for network.. DONE!
01:15:18.229 - PlayFabManager.OnSteamInitialized
01:15:19.089 - [163 - GetAuthSessionTicketResponse] - 4 -- k_EResultOK
01:15:20.231 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
01:15:20.293 - PlayFabManager.RefreshGlobalTitleData
01:15:20.376 - <color=purple>PlayFab.OnGetCurrentTime Friday, 21 January 2022</color>
01:15:20.624 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
01:15:20.624 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
01:15:20.681 - PlayFabMatchMakingManager: Requesting list of QoS servers...
01:15:20.690 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
01:15:20.690 - DropServerManager: Woke up
01:15:20.691 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
01:15:20.695 - DropServerManager: Enqueueing 'get player inventory' request
01:15:20.850 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
01:15:20.850 - DropServerManager: Sleeping for 2 seconds...
01:15:20.853 - RundownManager: Got rundown progression from drop server
01:15:20.853 - CM_PageRundown_New.OnRundownProgressionFileUpdated
01:15:20.854 - tier: TierA index: 0 EXPEDITION UNLOCKED
01:15:20.854 - tier: TierA index: 1 EXPEDITION LOCKED
01:15:20.855 - tier: TierA index: 2 EXPEDITION LOCKED
01:15:20.855 - tier: TierA index: 3 EXPEDITION LOCKED
01:15:20.855 - tier: TierB index: 0 EXPEDITION UNLOCKED
01:15:20.856 - tier: TierB index: 1 EXPEDITION LOCKED
01:15:20.856 - tier: TierB index: 2 EXPEDITION LOCKED
01:15:20.857 - tier: TierB index: 3 EXPEDITION LOCKED
01:15:20.857 - tier: TierC index: 0 EXPEDITION LOCKED
01:15:20.858 - tier: TierC index: 1 EXPEDITION LOCKED
01:15:20.858 - tier: TierC index: 2 EXPEDITION LOCKED
01:15:20.859 - tier: TierC index: 3 EXPEDITION LOCKED
01:15:20.859 - tier: TierD index: 0 EXPEDITION LOCKED
01:15:20.861 - tier: TierD index: 1 EXPEDITION LOCKED
01:15:20.861 - tier: TierD index: 2 EXPEDITION LOCKED
01:15:20.862 - tier: TierD index: 3 EXPEDITION LOCKED
01:15:20.862 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:15:22.771 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
01:15:22.845 - DropServerManager: Making 'get player inventory' request...
01:15:23.014 - DropServerManager: 'get player inventory' request completed successfully
01:15:23.014 - DropServerManager: Sleeping for 2 seconds...
01:15:25.014 - DropServerManager: Idle
01:15:28.954 - TryGetMaterialGroup : Missing material on TextMeshPro
01:15:33.313 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:15:34.925 - GS_Offline.OnLocalPlayerPressStart!
01:15:34.960 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
01:15:34.968 - <color=#C84800>PageRundown placing rundown, ID: 29 DataBlock: Rundown 6.0</color>
01:15:34.997 - tier: TierA index: 0 EXPEDITION UNLOCKED
01:15:34.997 - tier: TierA index: 1 EXPEDITION LOCKED
01:15:34.997 - tier: TierA index: 2 EXPEDITION LOCKED
01:15:34.997 - tier: TierA index: 3 EXPEDITION LOCKED
01:15:34.997 - tier: TierB index: 0 EXPEDITION UNLOCKED
01:15:34.997 - tier: TierB index: 1 EXPEDITION LOCKED
01:15:34.998 - tier: TierB index: 2 EXPEDITION LOCKED
01:15:34.998 - tier: TierB index: 3 EXPEDITION LOCKED
01:15:34.998 - tier: TierC index: 0 EXPEDITION LOCKED
01:15:34.998 - tier: TierC index: 1 EXPEDITION LOCKED
01:15:34.998 - tier: TierC index: 2 EXPEDITION LOCKED
01:15:34.998 - tier: TierC index: 3 EXPEDITION LOCKED
01:15:34.998 - tier: TierD index: 0 EXPEDITION LOCKED
01:15:34.999 - tier: TierD index: 1 EXPEDITION LOCKED
01:15:34.999 - tier: TierD index: 2 EXPEDITION LOCKED
01:15:34.999 - tier: TierD index: 3 EXPEDITION LOCKED
01:15:34.999 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:15:35.002 - tier: TierA index: 0 EXPEDITION UNLOCKED
01:15:35.002 - tier: TierA index: 1 EXPEDITION LOCKED
01:15:35.002 - tier: TierA index: 2 EXPEDITION LOCKED
01:15:35.003 - tier: TierA index: 3 EXPEDITION LOCKED
01:15:35.003 - tier: TierB index: 0 EXPEDITION UNLOCKED
01:15:35.003 - tier: TierB index: 1 EXPEDITION LOCKED
01:15:35.004 - tier: TierB index: 2 EXPEDITION LOCKED
01:15:35.004 - tier: TierB index: 3 EXPEDITION LOCKED
01:15:35.004 - tier: TierC index: 0 EXPEDITION LOCKED
01:15:35.005 - tier: TierC index: 1 EXPEDITION LOCKED
01:15:35.005 - tier: TierC index: 2 EXPEDITION LOCKED
01:15:35.005 - tier: TierC index: 3 EXPEDITION LOCKED
01:15:35.005 - tier: TierD index: 0 EXPEDITION LOCKED
01:15:35.005 - tier: TierD index: 1 EXPEDITION LOCKED
01:15:35.005 - tier: TierD index: 2 EXPEDITION LOCKED
01:15:35.006 - tier: TierD index: 3 EXPEDITION LOCKED
01:15:35.006 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:15:35.007 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
01:15:41.843 - OnBtnPress, ID: 38 GO: Button Connect OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:15:47.493 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:15:49.612 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:15:49.615 - SNet : Session reset
01:15:49.616 - Global.OnResetSession
01:15:49.618 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
01:15:49.621 - SessionGUID set to 
01:15:49.642 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
01:15:49.644 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:15:49.645 - Player Snowy was added to session
01:15:49.648 - DoCreateLobbyAndSelecteExpedition 1
01:15:49.648 - waiting for lobby..
01:15:49.800 - SNet_SessionHub : OnJoinedLobby True Snowy False -1
01:15:49.800 - SNet_MasterManager : SearchingForMaster
01:15:49.802 - Searching for master...
01:15:49.812 - MasterManager : Snowy owns the lobby. IsLocal:True
01:15:49.813 - SNet_MasterManager : Who's tha masta?! Snowy! Snowy!
01:15:49.814 - SNET : OnFoundMaster > Master is Steam Snowy Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Snowy : end
01:15:49.815 - DoCreateLobbyAndSelecteExpedition 2
01:15:49.815 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
01:15:49.816 - SessionGUID set to isGuEgWgCUyyZ+9Reh9wIA==
01:15:49.821 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 329146497 772382339  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
01:15:49.821 - DoCreateLobbyAndSelecteExpedition 3
01:15:49.826 - DoCreateLobbyAndSelecteExpedition 4
01:15:49.850 - SNET : MasterReplicationUpdate_Player : Snowy mode change : Unassigned InSessionHub
01:15:49.851 - SNET : OnMasterCommand : AssignSlot 0 False
01:15:49.853 - OnPlayerEvent : Snowy  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
01:15:49.959 - Player Dauda was added to session
01:15:49.959 - OnPlayerEvent : Dauda  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:15:49.959 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:15:49.959 - [PlayerManager.SpawnBot] 0, Dauda
01:15:49.960 - SNET : MasterReplicationUpdate_Player : Snowy mode change : InSessionHub OutOfSync
01:15:49.960 - SNET : OnMasterCommand : PickAvatar 0 False
01:15:49.960 - <color=green>SNET : We got character 0 assigned</color>
01:15:49.960 - IsReadyToSync : PickAvatar agent sent to Snowy
01:15:49.960 - SNET : MasterReplicationUpdate_Player : Dauda mode change : Unassigned InSessionHub
01:15:49.960 - MasterBotCommand! Dauda AssignSlot 1 IsInSessionHub:True
01:15:49.961 - Dauda session.mode change to OutOfSync
01:15:49.965 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
01:15:49.965 - <color=green>SNET : Added Snowy to PlayersInGame</color>
01:15:49.965 - OnPlayerEvent : Snowy  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
01:15:49.966 - SpawnPlayerModel, index: 0
01:15:50.271 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
01:15:50.319 - SNET : MasterReplicationUpdate_Player : Snowy mode change : OutOfSync InSessionHub_ReadyToGenerate
01:15:50.319 - <color=green>SNET : OnSessionPlayerAction : Spawning Snowy's agent!  SpawnPlayerAgent</color>
01:15:50.423 - OnPlayerEvent : Snowy  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
01:15:50.426 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
01:15:50.972 - SNET : MasterReplicationUpdate_Player : Dauda mode change : InSessionHub OutOfSync
01:15:50.973 - MasterBotCommand! Dauda PickAvatar 1 IsInSessionHub:True
01:15:50.973 - Dauda session.mode change to OutOfSync
01:15:50.974 - IsReadyToSync : PickAvatar agent sent to Dauda
01:15:51.983 - Dauda : OutOfSync > Initiated
01:15:51.983 - MasterBotCommand! Dauda InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
01:15:51.983 - Dauda session.mode change to InSessionHub_ReadyToGenerate
01:15:52.677 - SpawnPlayerModel, index: 1
01:15:52.993 - SNET : MasterReplicationUpdate_Player : Dauda mode change : OutOfSync InSessionHub_ReadyToGenerate
01:15:52.993 - <color=green>SNET : OnSessionPlayerAction : Spawning Dauda's agent!  SpawnPlayerAgent</color>
01:15:53.007 - OnPlayerEvent : Dauda  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:15:53.040 - Player Hackett was added to session
01:15:53.040 - OnPlayerEvent : Hackett  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:15:53.040 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:15:53.041 - [PlayerManager.SpawnBot] 1, Hackett
01:15:53.041 - SNET : MasterReplicationUpdate_Player : Hackett mode change : Unassigned InSessionHub
01:15:53.041 - MasterBotCommand! Hackett AssignSlot 2 IsInSessionHub:True
01:15:53.041 - Hackett session.mode change to OutOfSync
01:15:53.558 - TryGetMaterialGroup : Missing material on TextMeshPro
01:15:53.559 - TryGetMaterialGroup : Missing material on TextMeshPro
01:15:54.052 - SNET : MasterReplicationUpdate_Player : Hackett mode change : InSessionHub OutOfSync
01:15:54.053 - MasterBotCommand! Hackett PickAvatar 2 IsInSessionHub:True
01:15:54.053 - Hackett session.mode change to OutOfSync
01:15:54.053 - IsReadyToSync : PickAvatar agent sent to Hackett
01:15:55.064 - Hackett : OutOfSync > Initiated
01:15:55.064 - MasterBotCommand! Hackett InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
01:15:55.064 - Hackett session.mode change to InSessionHub_ReadyToGenerate
01:15:55.694 - SpawnPlayerModel, index: 2
01:15:56.073 - SNET : MasterReplicationUpdate_Player : Hackett mode change : OutOfSync InSessionHub_ReadyToGenerate
01:15:56.074 - <color=green>SNET : OnSessionPlayerAction : Spawning Hackett's agent!  SpawnPlayerAgent</color>
01:15:56.082 - OnPlayerEvent : Hackett  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:15:56.121 - Player Bishop was added to session
01:15:56.122 - OnPlayerEvent : Bishop  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:15:56.123 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:15:56.123 - [PlayerManager.SpawnBot] 2, Bishop
01:15:56.123 - SNET : MasterReplicationUpdate_Player : Bishop mode change : Unassigned InSessionHub
01:15:56.123 - MasterBotCommand! Bishop AssignSlot 3 IsInSessionHub:True
01:15:56.123 - Bishop session.mode change to OutOfSync
01:15:57.134 - SNET : MasterReplicationUpdate_Player : Bishop mode change : InSessionHub OutOfSync
01:15:57.135 - MasterBotCommand! Bishop PickAvatar 3 IsInSessionHub:True
01:15:57.135 - Bishop session.mode change to OutOfSync
01:15:57.135 - IsReadyToSync : PickAvatar agent sent to Bishop
01:15:58.145 - Bishop : OutOfSync > Initiated
01:15:58.145 - MasterBotCommand! Bishop InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
01:15:58.145 - Bishop session.mode change to InSessionHub_ReadyToGenerate
01:15:58.709 - SpawnPlayerModel, index: 3
01:15:59.156 - SNET : MasterReplicationUpdate_Player : Bishop mode change : OutOfSync InSessionHub_ReadyToGenerate
01:15:59.157 - <color=green>SNET : OnSessionPlayerAction : Spawning Bishop's agent!  SpawnPlayerAgent</color>
01:15:59.170 - OnPlayerEvent : Bishop  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:16:02.055 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:16:05.996 - OnBtnPress, ID: 540 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:16:05.996 - SNET : OnMasterCommand : StartGeneration 0 False
01:16:05.997 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
01:16:06.010 - RundownManager: Starting new game session
01:16:06.011 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:16:06.012 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:16:06.038 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:16:06.040 - MasterBotCommand! Dauda StartGeneration 0 IsInSessionHub:True
01:16:06.040 - Dauda session.mode change to ReadyToStartPlaying_Dropin
01:16:06.040 - <color=green>SNET : Added Dauda to PlayersInGame</color>
01:16:06.040 - OnPlayerEvent : Dauda  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:16:06.044 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
01:16:06.044 - MasterBotCommand! Hackett StartGeneration 0 IsInSessionHub:True
01:16:06.044 - Hackett session.mode change to ReadyToStartPlaying_Dropin
01:16:06.044 - <color=green>SNET : Added Hackett to PlayersInGame</color>
01:16:06.044 - OnPlayerEvent : Hackett  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:16:06.047 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
01:16:06.047 - MasterBotCommand! Bishop StartGeneration 0 IsInSessionHub:True
01:16:06.047 - Bishop session.mode change to ReadyToStartPlaying_Dropin
01:16:06.047 - <color=green>SNET : Added Bishop to PlayersInGame</color>
01:16:06.047 - OnPlayerEvent : Bishop  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:16:06.050 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
01:16:06.073 - DropServerManager: Enqueueing 'new session (sessionId: isGuEgWgCUyyZ+9Reh9wIA==, rundown: Local_29, expedition: B1, boosters: [])' request
01:16:06.074 - DropServerManager: Woke up
01:16:06.074 - DropServerManager: Making 'new session (sessionId: isGuEgWgCUyyZ+9Reh9wIA==, rundown: Local_29, expedition: B1, boosters: [])' request...
01:16:06.075 - SNET : MasterReplicationUpdate_Player : Snowy mode change : InSessionHub_ReadyToGenerate GeneratingLevel
01:16:06.076 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:16:06.172 - DropServerManager: 'new session (sessionId: isGuEgWgCUyyZ+9Reh9wIA==, rundown: Local_29, expedition: B1, boosters: [])' request completed successfully
01:16:06.172 - DropServerManager: Sleeping for 2 seconds...
01:16:06.173 - SNET : MasterReplicationUpdate_Player : Dauda mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
01:16:06.285 - SNET : MasterReplicationUpdate_Player : Hackett mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
01:16:06.286 - SNET : MasterReplicationUpdate_Player : Bishop mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
01:16:08.150 - DropServerManager: Idle
01:16:32.780 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
01:16:32.781 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 329146497 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 329146497</color>
01:16:32.781 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 772382339 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 772382339</color>
01:16:32.782 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 1242 hostIDSeed: 329146497 sessionSeed: 772382339
01:16:32.791 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 1242 HostIDSeed: 329146497 SessionSeed: 772382339</color>
01:16:32.791 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
01:16:32.793 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 772382339</color>
01:16:32.796 - >>>>>>>>>>>>> BuildFloor
01:16:32.800 - <color=#C84800>LoadComplexResources complexResourceDataID: 52</color>
01:16:32.801 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech_R6B1</color>
01:16:32.801 - DIMENSION: Setting sound ENVIRONMENT state to Tech!
01:16:32.814 - Last Batch: Setup
		 Total Time: 0.033s Frames: 0 Ticks: 23
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

01:16:32.814 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

01:16:37.076 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:16:40.783 - Engine Started
01:16:59.906 - Last Batch: LoadResourcesShards_Level
		 Total Time: 27.054s Frames: 1390 Ticks: 27064
		 FrameTime (avg/max/ticks max): 22.4ms / 196.2ms / 304
		 Jobs (started/looped): 1 / 1390
Next Batch: SetupFloor - Count: 1

01:16:59.932 - <color=#C84800>LG_SetupFloor.Build</color>
01:16:59.993 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
01:17:00.065 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 180.0, 0.0).
01:17:00.070 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
01:17:00.306 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
01:17:00.347 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 31 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_0</color>
01:17:00.366 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 125 (Defined), <b>MarkerSubSeed:</b> 63 (Defined), <b>LightSubSeed:</b> 3 (Defined)
01:17:00.367 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 32 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_1</color>
01:17:00.369 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 778779 (Defined), <b>MarkerSubSeed:</b> 5567 (Defined), <b>LightSubSeed:</b> 893 (Defined)
01:17:00.369 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 33 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_2</color>
01:17:00.370 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 1366663 (Defined), <b>MarkerSubSeed:</b> 6846834 (Defined), <b>LightSubSeed:</b> 234 (Defined)
01:17:00.370 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 34 with BuildFromZoneAlias33 zoneAliasStart: 31 aliasOffset: Zone_3</color>
01:17:00.371 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 11446677 (Defined), <b>MarkerSubSeed:</b> 5468967 (Defined), <b>LightSubSeed:</b> 120 (Defined)
01:17:00.371 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 35 with BuildFromZoneAlias34 zoneAliasStart: 31 aliasOffset: Zone_4</color>
01:17:00.372 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 889 (Defined), <b>MarkerSubSeed:</b> 3 (Defined), <b>LightSubSeed:</b> 5 (Defined)
01:17:00.372 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 36 with BuildFromZoneAlias34 zoneAliasStart: 31 aliasOffset: Zone_5</color>
01:17:00.373 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 113355 (Defined), <b>MarkerSubSeed:</b> 68 (Defined), <b>LightSubSeed:</b> 467 (Defined)
01:17:00.373 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 37 with BuildFromZoneAlias33 zoneAliasStart: 31 aliasOffset: Zone_6</color>
01:17:00.374 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 684 (Defined), <b>MarkerSubSeed:</b> 999988 (Defined), <b>LightSubSeed:</b> 667555 (Defined)
01:17:00.374 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 38 with BuildFromZoneAlias37 zoneAliasStart: 31 aliasOffset: Zone_7</color>
01:17:00.375 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 56337777 (Defined), <b>MarkerSubSeed:</b> 778899 (Defined), <b>LightSubSeed:</b> 888 (Defined)
01:17:00.378 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
01:17:00.378 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
01:17:00.383 - Last Batch: SetupFloor
		 Total Time: 0.055s Frames: 1 Ticks: 500
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 31
		 Jobs (started/looped): 0 / 1
Next Batch: GenerateZones - Count: 9

01:17:00.450 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
01:17:00.883 - Last Batch: GenerateZones
		 Total Time: 0.804s Frames: 9 Ticks: 500
		 FrameTime (avg/max/ticks max): 58.4ms / 333.3ms / 122
		 Jobs (started/looped): 8 / 78
Next Batch: PlaceAddonZones - Count: 0

01:17:00.884 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

01:17:00.899 - Adding culling jobs for zone New Game Object[SubSeed:125(125)] from dimension Reality
01:17:00.939 - Adding culling jobs for zone New Game Object[SubSeed:778779(15)] from dimension Reality
01:17:00.939 - Adding culling jobs for zone New Game Object[SubSeed:1366663(249)] from dimension Reality
01:17:00.939 - Adding culling jobs for zone New Game Object[SubSeed:11446677(277)] from dimension Reality
01:17:00.939 - Adding culling jobs for zone New Game Object[SubSeed:889(889)] from dimension Reality
01:17:00.940 - Adding culling jobs for zone New Game Object[SubSeed:113355(935)] from dimension Reality
01:17:00.940 - Adding culling jobs for zone New Game Object[SubSeed:684(684)] from dimension Reality
01:17:00.940 - Adding culling jobs for zone New Game Object[SubSeed:56337777(27)] from dimension Reality
01:17:00.952 - Adding culling jobs for zone New Game Object from dimension Dimension_1
01:17:00.953 - Last Batch: PrepareZones
		 Total Time: 0.069s Frames: 1 Ticks: 68
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 57
		 Jobs (started/looped): 3 / 8
Next Batch: BuildFloors - Count: 1

01:17:00.957 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
01:17:00.961 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 11

01:17:00.979 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 17
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: Areas - Count: 20

01:17:01.096 - Last Batch: Areas
		 Total Time: 0.125s Frames: 3 Ticks: 118
		 FrameTime (avg/max/ticks max): 32.0ms / 47.8ms / 42
		 Jobs (started/looped): 17 / 3
Next Batch: Plugs - Count: 25

01:17:01.171 - Last Batch: Plugs
		 Total Time: 0.075s Frames: 2 Ticks: 75
		 FrameTime (avg/max/ticks max): 24.6ms / 39.3ms / 37
		 Jobs (started/looped): 23 / 2
Next Batch: Gates - Count: 66

01:17:01.687 - Last Batch: Gates
		 Total Time: 0.535s Frames: 8 Ticks: 516
		 FrameTime (avg/max/ticks max): 51.5ms / 183.0ms / 168
		 Jobs (started/looped): 58 / 8
Next Batch: AreaNames - Count: 2

01:17:01.688 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

01:17:01.688 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

01:17:01.690 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 9

01:17:01.691 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: Distribution - Count: 2

01:17:01.694 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
01:17:01.698 - <b>Artifacts:</b> Zone 0 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
01:17:01.702 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
01:17:01.702 - <b>Artifacts:</b> Zone 2 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
01:17:01.703 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
01:17:01.703 - <b>Artifacts:</b> Zone 4 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
01:17:01.704 - <b>Artifacts:</b> Zone 5 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
01:17:01.704 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
01:17:01.704 - <b>Artifacts:</b> Zone 7 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
01:17:01.704 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
01:17:01.705 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
