01:17:29.084 - InControl (version 1.6.17 build 9143)
01:17:29.157 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
01:17:29.162 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
01:17:29.164 - GameDataInit.Initialize
01:17:30.721 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
01:17:31.439 - GuiManager.UpdateResolution w: 1360 h: 768
01:17:32.461 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
01:17:32.461 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
01:17:33.050 - Setting watermark revision to 27309
01:17:33.397 - EnemyCostManager : Costs for Normal difficulty loaded
01:17:33.405 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
01:17:33.411 - Vertical fov: 55 aspect: 1.770833 halfV: 0.4799655 gives horizontal: 85.34205
01:17:33.413 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
01:17:33.426 - GuiManager.UpdateResolution w: 1360 h: 768
01:17:33.428 - Vertical fov: 55 aspect: 1.770833 halfV: 0.4799655 gives horizontal: 85.34205
01:17:33.428 - GuiManager OnResoultionChange, ScreenRes width: 1360 height: 768
01:17:33.657 - Steamworks.NET initilized
01:17:33.697 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
01:17:33.701 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:17:33.725 - DropServerManager: Idle
01:17:33.792 - SNET is Online, Woop!
01:17:33.795 - Waiting for network.. DONE!
01:17:33.795 - PlayFabManager.OnSteamInitialized
01:17:34.569 - [163 - GetAuthSessionTicketResponse] - 5 -- k_EResultOK
01:17:35.641 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
01:17:35.763 - PlayFabManager.RefreshGlobalTitleData
01:17:35.850 - <color=purple>PlayFab.OnGetCurrentTime Friday, 21 January 2022</color>
01:17:36.091 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
01:17:36.092 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
01:17:36.135 - PlayFabMatchMakingManager: Requesting list of QoS servers...
01:17:36.141 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
01:17:36.141 - DropServerManager: Woke up
01:17:36.142 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
01:17:36.145 - DropServerManager: Enqueueing 'get player inventory' request
01:17:36.420 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
01:17:36.421 - DropServerManager: Sleeping for 2 seconds...
01:17:36.422 - RundownManager: Got rundown progression from drop server
01:17:36.423 - CM_PageRundown_New.OnRundownProgressionFileUpdated
01:17:36.424 - tier: TierA index: 0 EXPEDITION UNLOCKED
01:17:36.425 - tier: TierA index: 1 EXPEDITION LOCKED
01:17:36.425 - tier: TierA index: 2 EXPEDITION LOCKED
01:17:36.426 - tier: TierA index: 3 EXPEDITION LOCKED
01:17:36.427 - tier: TierB index: 0 EXPEDITION UNLOCKED
01:17:36.428 - tier: TierB index: 1 EXPEDITION LOCKED
01:17:36.428 - tier: TierB index: 2 EXPEDITION LOCKED
01:17:36.429 - tier: TierB index: 3 EXPEDITION LOCKED
01:17:36.430 - tier: TierC index: 0 EXPEDITION LOCKED
01:17:36.431 - tier: TierC index: 1 EXPEDITION LOCKED
01:17:36.431 - tier: TierC index: 2 EXPEDITION LOCKED
01:17:36.432 - tier: TierC index: 3 EXPEDITION LOCKED
01:17:36.433 - tier: TierD index: 0 EXPEDITION LOCKED
01:17:36.434 - tier: TierD index: 1 EXPEDITION LOCKED
01:17:36.435 - tier: TierD index: 2 EXPEDITION LOCKED
01:17:36.436 - tier: TierD index: 3 EXPEDITION LOCKED
01:17:36.437 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:17:38.126 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
01:17:38.278 - DropServerManager: Making 'get player inventory' request...
01:17:38.411 - DropServerManager: 'get player inventory' request completed successfully
01:17:38.411 - DropServerManager: Sleeping for 2 seconds...
01:17:40.422 - DropServerManager: Idle
01:17:44.479 - TryGetMaterialGroup : Missing material on TextMeshPro
01:17:50.604 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:17:52.226 - GS_Offline.OnLocalPlayerPressStart!
01:17:52.253 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
01:17:52.262 - <color=#C84800>PageRundown placing rundown, ID: 29 DataBlock: Rundown 6.0</color>
01:17:52.293 - tier: TierA index: 0 EXPEDITION UNLOCKED
01:17:52.294 - tier: TierA index: 1 EXPEDITION LOCKED
01:17:52.294 - tier: TierA index: 2 EXPEDITION LOCKED
01:17:52.294 - tier: TierA index: 3 EXPEDITION LOCKED
01:17:52.294 - tier: TierB index: 0 EXPEDITION UNLOCKED
01:17:52.294 - tier: TierB index: 1 EXPEDITION LOCKED
01:17:52.295 - tier: TierB index: 2 EXPEDITION LOCKED
01:17:52.295 - tier: TierB index: 3 EXPEDITION LOCKED
01:17:52.295 - tier: TierC index: 0 EXPEDITION LOCKED
01:17:52.296 - tier: TierC index: 1 EXPEDITION LOCKED
01:17:52.296 - tier: TierC index: 2 EXPEDITION LOCKED
01:17:52.296 - tier: TierC index: 3 EXPEDITION LOCKED
01:17:52.297 - tier: TierD index: 0 EXPEDITION LOCKED
01:17:52.297 - tier: TierD index: 1 EXPEDITION LOCKED
01:17:52.297 - tier: TierD index: 2 EXPEDITION LOCKED
01:17:52.298 - tier: TierD index: 3 EXPEDITION LOCKED
01:17:52.298 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:17:52.301 - tier: TierA index: 0 EXPEDITION UNLOCKED
01:17:52.301 - tier: TierA index: 1 EXPEDITION LOCKED
01:17:52.301 - tier: TierA index: 2 EXPEDITION LOCKED
01:17:52.301 - tier: TierA index: 3 EXPEDITION LOCKED
01:17:52.302 - tier: TierB index: 0 EXPEDITION UNLOCKED
01:17:52.302 - tier: TierB index: 1 EXPEDITION LOCKED
01:17:52.302 - tier: TierB index: 2 EXPEDITION LOCKED
01:17:52.302 - tier: TierB index: 3 EXPEDITION LOCKED
01:17:52.302 - tier: TierC index: 0 EXPEDITION LOCKED
01:17:52.302 - tier: TierC index: 1 EXPEDITION LOCKED
01:17:52.303 - tier: TierC index: 2 EXPEDITION LOCKED
01:17:52.303 - tier: TierC index: 3 EXPEDITION LOCKED
01:17:52.303 - tier: TierD index: 0 EXPEDITION LOCKED
01:17:52.303 - tier: TierD index: 1 EXPEDITION LOCKED
01:17:52.303 - tier: TierD index: 2 EXPEDITION LOCKED
01:17:52.303 - tier: TierD index: 3 EXPEDITION LOCKED
01:17:52.303 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:17:52.305 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
01:17:58.901 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:18:01.866 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:18:06.902 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:18:50.914 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:18:54.872 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:19:00.721 - OnBtnPress, ID: 234 GO: CM_SettingsItem(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:19:11.636 - OnBtnPress, ID: 203 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:19:33.303 - OnBtnPress, ID: 134 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:19:33.321 - tier: TierA index: 0 EXPEDITION UNLOCKED
01:19:33.321 - tier: TierA index: 1 EXPEDITION LOCKED
01:19:33.322 - tier: TierA index: 2 EXPEDITION LOCKED
01:19:33.322 - tier: TierA index: 3 EXPEDITION LOCKED
01:19:33.322 - tier: TierB index: 0 EXPEDITION UNLOCKED
01:19:33.322 - tier: TierB index: 1 EXPEDITION LOCKED
01:19:33.322 - tier: TierB index: 2 EXPEDITION LOCKED
01:19:33.322 - tier: TierB index: 3 EXPEDITION LOCKED
01:19:33.322 - tier: TierC index: 0 EXPEDITION LOCKED
01:19:33.322 - tier: TierC index: 1 EXPEDITION LOCKED
01:19:33.323 - tier: TierC index: 2 EXPEDITION LOCKED
01:19:33.323 - tier: TierC index: 3 EXPEDITION LOCKED
01:19:33.323 - tier: TierD index: 0 EXPEDITION LOCKED
01:19:33.323 - tier: TierD index: 1 EXPEDITION LOCKED
01:19:33.323 - tier: TierD index: 2 EXPEDITION LOCKED
01:19:33.323 - tier: TierD index: 3 EXPEDITION LOCKED
01:19:33.323 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:19:33.324 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
01:19:34.629 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:19:37.263 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:19:39.233 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:19:39.237 - SNet : Session reset
01:19:39.238 - Global.OnResetSession
01:19:39.239 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
01:19:39.242 - SessionGUID set to 
01:19:39.261 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
01:19:39.263 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:19:39.264 - Player Snowy was added to session
01:19:39.268 - DoCreateLobbyAndSelecteExpedition 1
01:19:39.268 - waiting for lobby..
01:19:39.455 - SNet_SessionHub : OnJoinedLobby True Snowy False -1
01:19:39.455 - SNet_MasterManager : SearchingForMaster
01:19:39.457 - Searching for master...
01:19:39.467 - MasterManager : Snowy owns the lobby. IsLocal:True
01:19:39.467 - SNet_MasterManager : Who's tha masta?! Snowy! Snowy!
01:19:39.468 - SNET : OnFoundMaster > Master is Steam Snowy Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Snowy : end
01:19:39.470 - DoCreateLobbyAndSelecteExpedition 2
01:19:39.470 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
01:19:39.471 - SessionGUID set to GZ6HZ2oleUyKQott7fX8eQ==
01:19:39.475 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 329146497 772382339  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
01:19:39.475 - DoCreateLobbyAndSelecteExpedition 3
01:19:39.482 - DoCreateLobbyAndSelecteExpedition 4
01:19:39.515 - SNET : MasterReplicationUpdate_Player : Snowy mode change : Unassigned InSessionHub
01:19:39.516 - SNET : OnMasterCommand : AssignSlot 0 False
01:19:39.518 - OnPlayerEvent : Snowy  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
01:19:39.630 - Player Dauda was added to session
01:19:39.631 - OnPlayerEvent : Dauda  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:19:39.631 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:19:39.632 - [PlayerManager.SpawnBot] 0, Dauda
01:19:39.632 - SNET : MasterReplicationUpdate_Player : Snowy mode change : InSessionHub OutOfSync
01:19:39.632 - SNET : OnMasterCommand : PickAvatar 0 False
01:19:39.632 - <color=green>SNET : We got character 0 assigned</color>
01:19:39.632 - IsReadyToSync : PickAvatar agent sent to Snowy
01:19:39.633 - SNET : MasterReplicationUpdate_Player : Dauda mode change : Unassigned InSessionHub
01:19:39.633 - MasterBotCommand! Dauda AssignSlot 1 IsInSessionHub:True
01:19:39.633 - Dauda session.mode change to OutOfSync
01:19:39.638 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
01:19:39.639 - <color=green>SNET : Added Snowy to PlayersInGame</color>
01:19:39.639 - OnPlayerEvent : Snowy  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
01:19:39.640 - SpawnPlayerModel, index: 0
01:19:39.953 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
01:19:40.003 - SNET : MasterReplicationUpdate_Player : Snowy mode change : OutOfSync InSessionHub_ReadyToGenerate
01:19:40.003 - <color=green>SNET : OnSessionPlayerAction : Spawning Snowy's agent!  SpawnPlayerAgent</color>
01:19:40.106 - OnPlayerEvent : Snowy  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
01:19:40.109 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
01:19:40.643 - SNET : MasterReplicationUpdate_Player : Dauda mode change : InSessionHub OutOfSync
01:19:40.643 - MasterBotCommand! Dauda PickAvatar 1 IsInSessionHub:True
01:19:40.643 - Dauda session.mode change to OutOfSync
01:19:40.643 - IsReadyToSync : PickAvatar agent sent to Dauda
01:19:41.652 - Dauda : OutOfSync > Initiated
01:19:41.652 - MasterBotCommand! Dauda InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
01:19:41.652 - Dauda session.mode change to InSessionHub_ReadyToGenerate
01:19:42.299 - SpawnPlayerModel, index: 1
01:19:42.663 - SNET : MasterReplicationUpdate_Player : Dauda mode change : OutOfSync InSessionHub_ReadyToGenerate
01:19:42.663 - <color=green>SNET : OnSessionPlayerAction : Spawning Dauda's agent!  SpawnPlayerAgent</color>
01:19:42.674 - OnPlayerEvent : Dauda  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:19:42.707 - Player Hackett was added to session
01:19:42.707 - OnPlayerEvent : Hackett  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:19:42.708 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:19:42.708 - [PlayerManager.SpawnBot] 1, Hackett
01:19:42.708 - SNET : MasterReplicationUpdate_Player : Hackett mode change : Unassigned InSessionHub
01:19:42.709 - MasterBotCommand! Hackett AssignSlot 2 IsInSessionHub:True
01:19:42.709 - Hackett session.mode change to OutOfSync
01:19:43.249 - TryGetMaterialGroup : Missing material on TextMeshPro
01:19:43.250 - TryGetMaterialGroup : Missing material on TextMeshPro
01:19:43.724 - SNET : MasterReplicationUpdate_Player : Hackett mode change : InSessionHub OutOfSync
01:19:43.724 - MasterBotCommand! Hackett PickAvatar 2 IsInSessionHub:True
01:19:43.724 - Hackett session.mode change to OutOfSync
01:19:43.725 - IsReadyToSync : PickAvatar agent sent to Hackett
01:19:44.734 - Hackett : OutOfSync > Initiated
01:19:44.734 - MasterBotCommand! Hackett InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
01:19:44.734 - Hackett session.mode change to InSessionHub_ReadyToGenerate
01:19:45.317 - SpawnPlayerModel, index: 2
01:19:45.746 - SNET : MasterReplicationUpdate_Player : Hackett mode change : OutOfSync InSessionHub_ReadyToGenerate
01:19:45.746 - <color=green>SNET : OnSessionPlayerAction : Spawning Hackett's agent!  SpawnPlayerAgent</color>
01:19:45.755 - OnPlayerEvent : Hackett  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:19:45.788 - Player Bishop was added to session
01:19:45.788 - OnPlayerEvent : Bishop  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:19:45.789 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:19:45.789 - [PlayerManager.SpawnBot] 2, Bishop
01:19:45.789 - SNET : MasterReplicationUpdate_Player : Bishop mode change : Unassigned InSessionHub
01:19:45.789 - MasterBotCommand! Bishop AssignSlot 3 IsInSessionHub:True
01:19:45.790 - Bishop session.mode change to OutOfSync
01:19:46.804 - SNET : MasterReplicationUpdate_Player : Bishop mode change : InSessionHub OutOfSync
01:19:46.805 - MasterBotCommand! Bishop PickAvatar 3 IsInSessionHub:True
01:19:46.805 - Bishop session.mode change to OutOfSync
01:19:46.805 - IsReadyToSync : PickAvatar agent sent to Bishop
01:19:47.815 - Bishop : OutOfSync > Initiated
01:19:47.815 - MasterBotCommand! Bishop InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
01:19:47.815 - Bishop session.mode change to InSessionHub_ReadyToGenerate
01:19:48.338 - SpawnPlayerModel, index: 3
01:19:48.827 - SNET : MasterReplicationUpdate_Player : Bishop mode change : OutOfSync InSessionHub_ReadyToGenerate
01:19:48.827 - <color=green>SNET : OnSessionPlayerAction : Spawning Bishop's agent!  SpawnPlayerAgent</color>
01:19:48.839 - OnPlayerEvent : Bishop  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:21:30.319 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:21:32.077 - OnBtnPress, ID: 540 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:21:32.077 - SNET : OnMasterCommand : StartGeneration 0 False
01:21:32.078 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
01:21:32.089 - RundownManager: Starting new game session
01:21:32.092 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:21:32.093 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:21:32.117 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:21:32.118 - MasterBotCommand! Dauda StartGeneration 0 IsInSessionHub:True
01:21:32.119 - Dauda session.mode change to ReadyToStartPlaying_Dropin
01:21:32.119 - <color=green>SNET : Added Dauda to PlayersInGame</color>
01:21:32.119 - OnPlayerEvent : Dauda  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:21:32.124 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
01:21:32.124 - MasterBotCommand! Hackett StartGeneration 0 IsInSessionHub:True
01:21:32.124 - Hackett session.mode change to ReadyToStartPlaying_Dropin
01:21:32.125 - <color=green>SNET : Added Hackett to PlayersInGame</color>
01:21:32.125 - OnPlayerEvent : Hackett  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:21:32.127 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
01:21:32.128 - MasterBotCommand! Bishop StartGeneration 0 IsInSessionHub:True
01:21:32.128 - Bishop session.mode change to ReadyToStartPlaying_Dropin
01:21:32.128 - <color=green>SNET : Added Bishop to PlayersInGame</color>
01:21:32.128 - OnPlayerEvent : Bishop  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:21:32.131 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
01:21:32.150 - DropServerManager: Enqueueing 'new session (sessionId: GZ6HZ2oleUyKQott7fX8eQ==, rundown: Local_29, expedition: B1, boosters: [])' request
01:21:32.151 - DropServerManager: Woke up
01:21:32.151 - DropServerManager: Making 'new session (sessionId: GZ6HZ2oleUyKQott7fX8eQ==, rundown: Local_29, expedition: B1, boosters: [])' request...
01:21:32.151 - SNET : MasterReplicationUpdate_Player : Snowy mode change : InSessionHub_ReadyToGenerate GeneratingLevel
01:21:32.152 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:21:32.489 - DropServerManager: 'new session (sessionId: GZ6HZ2oleUyKQott7fX8eQ==, rundown: Local_29, expedition: B1, boosters: [])' request completed successfully
01:21:32.490 - DropServerManager: Sleeping for 2 seconds...
01:21:32.855 - SNET : MasterReplicationUpdate_Player : Dauda mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
01:21:32.921 - SNET : MasterReplicationUpdate_Player : Hackett mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
01:21:32.941 - SNET : MasterReplicationUpdate_Player : Bishop mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
01:21:34.477 - DropServerManager: Idle
01:21:51.756 - ToggleMenu, currentState: InElevator Current.m_previousToggleState: InElevator
01:21:51.756 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:21:58.864 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
01:21:58.865 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 329146497 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 329146497</color>
01:21:58.865 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 772382339 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 772382339</color>
01:21:58.865 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 1242 hostIDSeed: 329146497 sessionSeed: 772382339
01:21:58.871 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 1242 HostIDSeed: 329146497 SessionSeed: 772382339</color>
01:21:58.871 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
01:21:58.873 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 772382339</color>
01:21:58.876 - >>>>>>>>>>>>> BuildFloor
01:21:58.879 - <color=#C84800>LoadComplexResources complexResourceDataID: 52</color>
01:21:58.880 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech_R6B1</color>
01:21:58.880 - DIMENSION: Setting sound ENVIRONMENT state to Tech!
01:21:58.889 - Last Batch: Setup
		 Total Time: 0.026s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

01:21:58.890 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

01:22:00.523 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: InElevator
01:22:00.524 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:22:01.782 - ToggleMenu, currentState: InElevator Current.m_previousToggleState: InElevator
01:22:01.782 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:22:06.862 - Engine Started
01:22:21.544 - Last Batch: LoadResourcesShards_Level
		 Total Time: 22.621s Frames: 1198 Ticks: 22630
		 FrameTime (avg/max/ticks max): 21.4ms / 210.3ms / 320
		 Jobs (started/looped): 1 / 1198
Next Batch: SetupFloor - Count: 1

01:22:21.572 - <color=#C84800>LG_SetupFloor.Build</color>
01:22:21.623 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
01:22:21.714 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 180.0, 0.0).
01:22:21.721 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
01:22:21.842 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
01:22:21.881 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 31 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_0</color>
01:22:21.898 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 125 (Defined), <b>MarkerSubSeed:</b> 63 (Defined), <b>LightSubSeed:</b> 3 (Defined)
01:22:21.900 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 32 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_1</color>
01:22:21.901 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 778779 (Defined), <b>MarkerSubSeed:</b> 5567 (Defined), <b>LightSubSeed:</b> 893 (Defined)
01:22:21.903 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 33 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_2</color>
01:22:21.907 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 1366663 (Defined), <b>MarkerSubSeed:</b> 6846834 (Defined), <b>LightSubSeed:</b> 234 (Defined)
01:22:21.907 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 34 with BuildFromZoneAlias33 zoneAliasStart: 31 aliasOffset: Zone_3</color>
01:22:21.908 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 11446677 (Defined), <b>MarkerSubSeed:</b> 5468967 (Defined), <b>LightSubSeed:</b> 120 (Defined)
01:22:21.908 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 35 with BuildFromZoneAlias34 zoneAliasStart: 31 aliasOffset: Zone_4</color>
01:22:21.909 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 889 (Defined), <b>MarkerSubSeed:</b> 3 (Defined), <b>LightSubSeed:</b> 5 (Defined)
01:22:21.909 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 36 with BuildFromZoneAlias34 zoneAliasStart: 31 aliasOffset: Zone_5</color>
01:22:21.910 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 113355 (Defined), <b>MarkerSubSeed:</b> 68 (Defined), <b>LightSubSeed:</b> 467 (Defined)
01:22:21.910 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 37 with BuildFromZoneAlias33 zoneAliasStart: 31 aliasOffset: Zone_6</color>
01:22:21.911 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 684 (Defined), <b>MarkerSubSeed:</b> 999988 (Defined), <b>LightSubSeed:</b> 667555 (Defined)
01:22:21.911 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 38 with BuildFromZoneAlias37 zoneAliasStart: 31 aliasOffset: Zone_7</color>
01:22:21.911 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 56337777 (Defined), <b>MarkerSubSeed:</b> 778899 (Defined), <b>LightSubSeed:</b> 888 (Defined)
01:22:21.915 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
01:22:21.915 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
01:22:21.917 - Last Batch: SetupFloor
		 Total Time: 0.047s Frames: 1 Ticks: 393
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 0 / 1
Next Batch: GenerateZones - Count: 9

01:22:22.045 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
01:22:22.352 - Last Batch: GenerateZones
		 Total Time: 0.738s Frames: 7 Ticks: 434
		 FrameTime (avg/max/ticks max): 64.4ms / 333.3ms / 175
		 Jobs (started/looped): 8 / 78
Next Batch: PlaceAddonZones - Count: 0

01:22:22.352 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

01:22:22.365 - Adding culling jobs for zone New Game Object[SubSeed:125(125)] from dimension Reality
01:22:22.394 - Adding culling jobs for zone New Game Object[SubSeed:778779(15)] from dimension Reality
01:22:22.395 - Adding culling jobs for zone New Game Object[SubSeed:1366663(249)] from dimension Reality
01:22:22.395 - Adding culling jobs for zone New Game Object[SubSeed:11446677(277)] from dimension Reality
01:22:22.395 - Adding culling jobs for zone New Game Object[SubSeed:889(889)] from dimension Reality
01:22:22.395 - Adding culling jobs for zone New Game Object[SubSeed:113355(935)] from dimension Reality
01:22:22.395 - Adding culling jobs for zone New Game Object[SubSeed:684(684)] from dimension Reality
01:22:22.395 - Adding culling jobs for zone New Game Object[SubSeed:56337777(27)] from dimension Reality
01:22:22.403 - Adding culling jobs for zone New Game Object from dimension Dimension_1
01:22:22.407 - Last Batch: PrepareZones
		 Total Time: 0.051s Frames: 1 Ticks: 51
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 44
		 Jobs (started/looped): 3 / 8
Next Batch: BuildFloors - Count: 1

01:22:22.409 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
01:22:22.413 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 11

01:22:22.431 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 17
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: Areas - Count: 20

01:22:22.560 - Last Batch: Areas
		 Total Time: 0.156s Frames: 4 Ticks: 129
		 FrameTime (avg/max/ticks max): 33.9ms / 44.9ms / 45
		 Jobs (started/looped): 16 / 4
Next Batch: Plugs - Count: 25

01:22:22.603 - Last Batch: Plugs
		 Total Time: 0.036s Frames: 1 Ticks: 44
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 25
		 Jobs (started/looped): 24 / 1
Next Batch: Gates - Count: 66

01:22:22.937 - Last Batch: Gates
		 Total Time: 0.317s Frames: 6 Ticks: 333
		 FrameTime (avg/max/ticks max): 46.2ms / 102.9ms / 74
		 Jobs (started/looped): 60 / 6
Next Batch: AreaNames - Count: 2

01:22:22.957 - Last Batch: AreaNames
		 Total Time: 0.045s Frames: 1 Ticks: 21
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 1 / 1
Next Batch: WardenObjectivePrep - Count: 0

01:22:22.957 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

01:22:22.958 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 9

01:22:22.961 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: Distribution - Count: 2

01:22:22.965 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
01:22:22.968 - <b>Artifacts:</b> Zone 0 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
01:22:22.973 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
01:22:22.973 - <b>Artifacts:</b> Zone 2 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
01:22:22.974 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
01:22:22.976 - <b>Artifacts:</b> Zone 4 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
01:22:22.977 - <b>Artifacts:</b> Zone 5 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
01:22:22.977 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
01:22:22.977 - <b>Artifacts:</b> Zone 7 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
01:22:22.977 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
01:22:22.977 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
01:22:22.996 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLACK_892 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_892_terminalKey: KEY_BLACK_892 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_5 ZonePlacementWeights, Start: 0 Middle: 0 End: 10000</color>
01:22:22.998 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLACK_892 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_892_terminalKey: KEY_BLACK_892 (KeyItemPickup_Core) --- Zone: ZONE36, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 10000</color>
01:22:22.998 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 1</color>
01:22:22.999 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 1</color>
01:22:22.999 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 10001</color>
01:22:22.999 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE36 function: ResourceContainerWeak available: 17 randomValue: 0.5640894 ri: 15 had weight: 10001</color>
01:22:23.016 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: SpecialTerminalCommand_Dimension</color>
01:22:23.020 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_0, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: DimensionIndex: Dimension_1 LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:22:23.020 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: SpecialTerminalCommand in zone: 0, Area: 19_AreaA (LevelGeneration.LG_Area)</color>
01:22:23.021 - Found zone without sourceGate AND ID over 0, id: 8
01:22:23.022 - Last Batch: Distribution
		 Total Time: 0.059s Frames: 1 Ticks: 61
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 44
		 Jobs (started/looped): 120 / 1
Next Batch: FunctionMarkers - Count: 9

01:22:23.611 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
