01:24:19.643 - InControl (version 1.6.17 build 9143)
01:24:19.711 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
01:24:19.716 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
01:24:19.718 - GameDataInit.Initialize
01:24:21.323 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
01:24:22.047 - GuiManager.UpdateResolution w: 1360 h: 768
01:24:23.059 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
01:24:23.059 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
01:24:23.644 - Setting watermark revision to 27309
01:24:24.000 - EnemyCostManager : Costs for Normal difficulty loaded
01:24:24.009 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
01:24:24.016 - Vertical fov: 55 aspect: 1.770833 halfV: 0.4799655 gives horizontal: 85.34205
01:24:24.019 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
01:24:24.032 - GuiManager.UpdateResolution w: 1360 h: 768
01:24:24.033 - Vertical fov: 55 aspect: 1.770833 halfV: 0.4799655 gives horizontal: 85.34205
01:24:24.034 - GuiManager OnResoultionChange, ScreenRes width: 1360 height: 768
01:24:24.245 - Steamworks.NET initilized
01:24:24.283 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
01:24:24.287 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:24:24.311 - DropServerManager: Idle
01:24:24.389 - SNET is Online, Woop!
01:24:24.403 - Waiting for network.. DONE!
01:24:24.408 - PlayFabManager.OnSteamInitialized
01:24:25.197 - [163 - GetAuthSessionTicketResponse] - 6 -- k_EResultOK
01:24:26.082 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
01:24:26.205 - PlayFabManager.RefreshGlobalTitleData
01:24:26.214 - <color=purple>PlayFab.OnGetCurrentTime Friday, 21 January 2022</color>
01:24:26.308 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
01:24:26.606 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
01:24:26.618 - PlayFabMatchMakingManager: Requesting list of QoS servers...
01:24:26.644 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
01:24:26.645 - DropServerManager: Woke up
01:24:26.645 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
01:24:26.647 - DropServerManager: Enqueueing 'get player inventory' request
01:24:26.705 - DropServerManager: 'rundown progression (rundown: Local_29)' request failed: Object reference not set to an instance of an object.
01:24:26.705 - DropServerManager: Sleeping for 4 seconds...
01:24:28.787 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
01:24:30.714 - DropServerManager: Making 'get player inventory' request...
01:24:31.112 - DropServerManager: 'get player inventory' request completed successfully
01:24:31.112 - DropServerManager: Sleeping for 2 seconds...
01:24:33.468 - RundownManager: Got rundown progression from drop server
01:24:33.468 - CM_PageRundown_New.OnRundownProgressionFileUpdated
01:24:33.469 - tier: TierA index: 0 EXPEDITION UNLOCKED
01:24:33.469 - tier: TierA index: 1 EXPEDITION LOCKED
01:24:33.469 - tier: TierA index: 2 EXPEDITION LOCKED
01:24:33.469 - tier: TierA index: 3 EXPEDITION LOCKED
01:24:33.470 - tier: TierB index: 0 EXPEDITION UNLOCKED
01:24:33.470 - tier: TierB index: 1 EXPEDITION LOCKED
01:24:33.470 - tier: TierB index: 2 EXPEDITION LOCKED
01:24:33.471 - tier: TierB index: 3 EXPEDITION LOCKED
01:24:33.471 - tier: TierC index: 0 EXPEDITION LOCKED
01:24:33.471 - tier: TierC index: 1 EXPEDITION LOCKED
01:24:33.471 - tier: TierC index: 2 EXPEDITION LOCKED
01:24:33.472 - tier: TierC index: 3 EXPEDITION LOCKED
01:24:33.472 - tier: TierD index: 0 EXPEDITION LOCKED
01:24:33.472 - tier: TierD index: 1 EXPEDITION LOCKED
01:24:33.472 - tier: TierD index: 2 EXPEDITION LOCKED
01:24:33.472 - tier: TierD index: 3 EXPEDITION LOCKED
01:24:33.472 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:24:33.483 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
01:24:33.483 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
01:24:33.483 - DropServerManager: Sleeping for 2 seconds...
01:24:34.972 - TryGetMaterialGroup : Missing material on TextMeshPro
01:24:35.207 - DropServerManager: Idle
01:24:38.220 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:24:39.843 - GS_Offline.OnLocalPlayerPressStart!
01:24:39.859 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
01:24:39.872 - <color=#C84800>PageRundown placing rundown, ID: 29 DataBlock: Rundown 6.0</color>
01:24:39.905 - tier: TierA index: 0 EXPEDITION UNLOCKED
01:24:39.906 - tier: TierA index: 1 EXPEDITION LOCKED
01:24:39.906 - tier: TierA index: 2 EXPEDITION LOCKED
01:24:39.906 - tier: TierA index: 3 EXPEDITION LOCKED
01:24:39.906 - tier: TierB index: 0 EXPEDITION UNLOCKED
01:24:39.906 - tier: TierB index: 1 EXPEDITION LOCKED
01:24:39.906 - tier: TierB index: 2 EXPEDITION LOCKED
01:24:39.907 - tier: TierB index: 3 EXPEDITION LOCKED
01:24:39.907 - tier: TierC index: 0 EXPEDITION LOCKED
01:24:39.907 - tier: TierC index: 1 EXPEDITION LOCKED
01:24:39.907 - tier: TierC index: 2 EXPEDITION LOCKED
01:24:39.907 - tier: TierC index: 3 EXPEDITION LOCKED
01:24:39.907 - tier: TierD index: 0 EXPEDITION LOCKED
01:24:39.907 - tier: TierD index: 1 EXPEDITION LOCKED
01:24:39.908 - tier: TierD index: 2 EXPEDITION LOCKED
01:24:39.908 - tier: TierD index: 3 EXPEDITION LOCKED
01:24:39.908 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:24:39.910 - tier: TierA index: 0 EXPEDITION UNLOCKED
01:24:39.910 - tier: TierA index: 1 EXPEDITION LOCKED
01:24:39.910 - tier: TierA index: 2 EXPEDITION LOCKED
01:24:39.910 - tier: TierA index: 3 EXPEDITION LOCKED
01:24:39.910 - tier: TierB index: 0 EXPEDITION UNLOCKED
01:24:39.910 - tier: TierB index: 1 EXPEDITION LOCKED
01:24:39.910 - tier: TierB index: 2 EXPEDITION LOCKED
01:24:39.911 - tier: TierB index: 3 EXPEDITION LOCKED
01:24:39.911 - tier: TierC index: 0 EXPEDITION LOCKED
01:24:39.911 - tier: TierC index: 1 EXPEDITION LOCKED
01:24:39.911 - tier: TierC index: 2 EXPEDITION LOCKED
01:24:39.911 - tier: TierC index: 3 EXPEDITION LOCKED
01:24:39.912 - tier: TierD index: 0 EXPEDITION LOCKED
01:24:39.912 - tier: TierD index: 1 EXPEDITION LOCKED
01:24:39.912 - tier: TierD index: 2 EXPEDITION LOCKED
01:24:39.912 - tier: TierD index: 3 EXPEDITION LOCKED
01:24:39.913 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:24:39.915 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
01:24:46.549 - OnBtnPress, ID: 38 GO: Button Connect OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:24:51.934 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:24:53.920 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:24:53.924 - SNet : Session reset
01:24:53.924 - Global.OnResetSession
01:24:53.926 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
01:24:53.928 - SessionGUID set to 
01:24:53.948 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
01:24:53.950 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:24:53.951 - Player Snowy was added to session
01:24:53.955 - DoCreateLobbyAndSelecteExpedition 1
01:24:53.955 - waiting for lobby..
01:24:54.091 - SNet_SessionHub : OnJoinedLobby True Snowy False -1
01:24:54.091 - SNet_MasterManager : SearchingForMaster
01:24:54.093 - Searching for master...
01:24:54.104 - MasterManager : Snowy owns the lobby. IsLocal:True
01:24:54.104 - SNet_MasterManager : Who's tha masta?! Snowy! Snowy!
01:24:54.106 - SNET : OnFoundMaster > Master is Steam Snowy Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Snowy : end
01:24:54.107 - DoCreateLobbyAndSelecteExpedition 2
01:24:54.107 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
01:24:54.108 - SessionGUID set to mC7ZCS4b80mBk8fx1r91cg==
01:24:54.112 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 329146497 772382339  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
01:24:54.112 - DoCreateLobbyAndSelecteExpedition 3
01:24:54.119 - DoCreateLobbyAndSelecteExpedition 4
01:24:54.152 - SNET : MasterReplicationUpdate_Player : Snowy mode change : Unassigned InSessionHub
01:24:54.153 - SNET : OnMasterCommand : AssignSlot 0 False
01:24:54.154 - OnPlayerEvent : Snowy  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
01:24:54.284 - Player Dauda was added to session
01:24:54.284 - OnPlayerEvent : Dauda  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:24:54.285 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:24:54.285 - [PlayerManager.SpawnBot] 0, Dauda
01:24:54.286 - SNET : MasterReplicationUpdate_Player : Snowy mode change : InSessionHub OutOfSync
01:24:54.286 - SNET : OnMasterCommand : PickAvatar 0 False
01:24:54.286 - <color=green>SNET : We got character 0 assigned</color>
01:24:54.286 - IsReadyToSync : PickAvatar agent sent to Snowy
01:24:54.287 - SNET : MasterReplicationUpdate_Player : Dauda mode change : Unassigned InSessionHub
01:24:54.287 - MasterBotCommand! Dauda AssignSlot 1 IsInSessionHub:True
01:24:54.287 - Dauda session.mode change to OutOfSync
01:24:54.293 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
01:24:54.293 - <color=green>SNET : Added Snowy to PlayersInGame</color>
01:24:54.293 - OnPlayerEvent : Snowy  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
01:24:54.294 - SpawnPlayerModel, index: 0
01:24:54.608 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
01:24:54.683 - SNET : MasterReplicationUpdate_Player : Snowy mode change : OutOfSync InSessionHub_ReadyToGenerate
01:24:54.683 - <color=green>SNET : OnSessionPlayerAction : Spawning Snowy's agent!  SpawnPlayerAgent</color>
01:24:54.780 - OnPlayerEvent : Snowy  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
01:24:54.784 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
01:24:55.298 - SNET : MasterReplicationUpdate_Player : Dauda mode change : InSessionHub OutOfSync
01:24:55.299 - MasterBotCommand! Dauda PickAvatar 1 IsInSessionHub:True
01:24:55.299 - Dauda session.mode change to OutOfSync
01:24:55.299 - IsReadyToSync : PickAvatar agent sent to Dauda
01:24:56.308 - Dauda : OutOfSync > Initiated
01:24:56.308 - MasterBotCommand! Dauda InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
01:24:56.308 - Dauda session.mode change to InSessionHub_ReadyToGenerate
01:24:56.970 - SpawnPlayerModel, index: 1
01:24:57.136 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:24:57.320 - SNET : MasterReplicationUpdate_Player : Dauda mode change : OutOfSync InSessionHub_ReadyToGenerate
01:24:57.320 - <color=green>SNET : OnSessionPlayerAction : Spawning Dauda's agent!  SpawnPlayerAgent</color>
01:24:57.337 - OnPlayerEvent : Dauda  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:24:57.374 - Player Hackett was added to session
01:24:57.374 - OnPlayerEvent : Hackett  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:24:57.375 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:24:57.375 - [PlayerManager.SpawnBot] 1, Hackett
01:24:57.375 - SNET : MasterReplicationUpdate_Player : Hackett mode change : Unassigned InSessionHub
01:24:57.375 - MasterBotCommand! Hackett AssignSlot 2 IsInSessionHub:True
01:24:57.375 - Hackett session.mode change to OutOfSync
01:24:57.885 - TryGetMaterialGroup : Missing material on TextMeshPro
01:24:57.885 - TryGetMaterialGroup : Missing material on TextMeshPro
01:24:58.379 - SNET : MasterReplicationUpdate_Player : Hackett mode change : InSessionHub OutOfSync
01:24:58.380 - MasterBotCommand! Hackett PickAvatar 2 IsInSessionHub:True
01:24:58.380 - Hackett session.mode change to OutOfSync
01:24:58.381 - IsReadyToSync : PickAvatar agent sent to Hackett
01:24:59.391 - Hackett : OutOfSync > Initiated
01:24:59.391 - MasterBotCommand! Hackett InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
01:24:59.391 - Hackett session.mode change to InSessionHub_ReadyToGenerate
01:24:59.989 - SpawnPlayerModel, index: 2
01:25:00.400 - SNET : MasterReplicationUpdate_Player : Hackett mode change : OutOfSync InSessionHub_ReadyToGenerate
01:25:00.400 - <color=green>SNET : OnSessionPlayerAction : Spawning Hackett's agent!  SpawnPlayerAgent</color>
01:25:00.410 - OnPlayerEvent : Hackett  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:25:00.443 - Player Bishop was added to session
01:25:00.444 - OnPlayerEvent : Bishop  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:25:00.444 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:25:00.445 - [PlayerManager.SpawnBot] 2, Bishop
01:25:00.445 - SNET : MasterReplicationUpdate_Player : Bishop mode change : Unassigned InSessionHub
01:25:00.445 - MasterBotCommand! Bishop AssignSlot 3 IsInSessionHub:True
01:25:00.445 - Bishop session.mode change to OutOfSync
01:25:01.455 - SNET : MasterReplicationUpdate_Player : Bishop mode change : InSessionHub OutOfSync
01:25:01.456 - MasterBotCommand! Bishop PickAvatar 3 IsInSessionHub:True
01:25:01.456 - Bishop session.mode change to OutOfSync
01:25:01.456 - IsReadyToSync : PickAvatar agent sent to Bishop
01:25:02.471 - Bishop : OutOfSync > Initiated
01:25:02.472 - MasterBotCommand! Bishop InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
01:25:02.472 - Bishop session.mode change to InSessionHub_ReadyToGenerate
01:25:03.005 - SpawnPlayerModel, index: 3
01:25:03.480 - SNET : MasterReplicationUpdate_Player : Bishop mode change : OutOfSync InSessionHub_ReadyToGenerate
01:25:03.480 - <color=green>SNET : OnSessionPlayerAction : Spawning Bishop's agent!  SpawnPlayerAgent</color>
01:25:03.491 - OnPlayerEvent : Bishop  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:25:06.261 - OnBtnPress, ID: 540 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:25:06.261 - SNET : OnMasterCommand : StartGeneration 0 False
01:25:06.262 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
01:25:06.272 - RundownManager: Starting new game session
01:25:06.273 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:25:06.274 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:25:06.301 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:25:06.302 - MasterBotCommand! Dauda StartGeneration 0 IsInSessionHub:True
01:25:06.302 - Dauda session.mode change to ReadyToStartPlaying_Dropin
01:25:06.302 - <color=green>SNET : Added Dauda to PlayersInGame</color>
01:25:06.303 - OnPlayerEvent : Dauda  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:25:06.306 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
01:25:06.306 - MasterBotCommand! Hackett StartGeneration 0 IsInSessionHub:True
01:25:06.306 - Hackett session.mode change to ReadyToStartPlaying_Dropin
01:25:06.306 - <color=green>SNET : Added Hackett to PlayersInGame</color>
01:25:06.306 - OnPlayerEvent : Hackett  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:25:06.309 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
01:25:06.309 - MasterBotCommand! Bishop StartGeneration 0 IsInSessionHub:True
01:25:06.309 - Bishop session.mode change to ReadyToStartPlaying_Dropin
01:25:06.309 - <color=green>SNET : Added Bishop to PlayersInGame</color>
01:25:06.310 - OnPlayerEvent : Bishop  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:25:06.312 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
01:25:06.337 - DropServerManager: Enqueueing 'new session (sessionId: mC7ZCS4b80mBk8fx1r91cg==, rundown: Local_29, expedition: A1, boosters: [])' request
01:25:06.337 - DropServerManager: Woke up
01:25:06.337 - DropServerManager: Making 'new session (sessionId: mC7ZCS4b80mBk8fx1r91cg==, rundown: Local_29, expedition: A1, boosters: [])' request...
01:25:06.338 - SNET : MasterReplicationUpdate_Player : Snowy mode change : InSessionHub_ReadyToGenerate GeneratingLevel
01:25:06.338 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:25:06.458 - DropServerManager: 'new session (sessionId: mC7ZCS4b80mBk8fx1r91cg==, rundown: Local_29, expedition: A1, boosters: [])' request completed successfully
01:25:06.459 - DropServerManager: Sleeping for 2 seconds...
01:25:06.464 - SNET : MasterReplicationUpdate_Player : Dauda mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
01:25:06.575 - SNET : MasterReplicationUpdate_Player : Hackett mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
01:25:06.575 - SNET : MasterReplicationUpdate_Player : Bishop mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
01:25:08.433 - DropServerManager: Idle
01:25:33.036 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
01:25:33.037 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 329146497 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 329146497</color>
01:25:33.037 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 772382339 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 772382339</color>
01:25:33.037 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 435345 hostIDSeed: 329146497 sessionSeed: 772382339
01:25:33.043 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 435345 HostIDSeed: 329146497 SessionSeed: 772382339</color>
01:25:33.043 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
01:25:33.044 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 772382339</color>
01:25:33.047 - >>>>>>>>>>>>> BuildFloor
01:25:33.051 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
01:25:33.051 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
01:25:33.051 - DIMENSION: Setting sound ENVIRONMENT state to ORGANIC!
01:25:33.062 - Last Batch: Setup
		 Total Time: 0.026s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

01:25:33.062 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

01:25:37.326 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:25:41.053 - Engine Started
01:25:46.088 - Last Batch: LoadResourcesShards_Level
		 Total Time: 13.024s Frames: 698 Ticks: 13024
		 FrameTime (avg/max/ticks max): 16.3ms / 188.4ms / 240
		 Jobs (started/looped): 1 / 698
Next Batch: SetupFloor - Count: 1

01:25:46.090 - <color=#C84800>LG_SetupFloor.Build</color>
01:25:46.104 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
01:25:46.119 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 205.0, 0.0).
01:25:46.121 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
01:25:46.138 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
01:25:46.144 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 75 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_0</color>
01:25:46.149 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 543 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
01:25:46.150 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 76 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_1</color>
01:25:46.151 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 534 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
01:25:46.151 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 77 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_2</color>
01:25:46.151 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 756 (Defined), <b>MarkerSubSeed:</b> 432 (Defined), <b>LightSubSeed:</b> 0 (Default)
01:25:46.151 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 78 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_3</color>
01:25:46.151 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 34523 (Defined), <b>MarkerSubSeed:</b> 1233 (Defined), <b>LightSubSeed:</b> 0 (Default)
01:25:46.152 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 79 with BuildFromZoneAlias78 zoneAliasStart: 75 aliasOffset: Zone_4</color>
01:25:46.152 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
01:25:46.152 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 80 with BuildFromZoneAlias79 zoneAliasStart: 75 aliasOffset: Zone_5</color>
01:25:46.153 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 234 (Defined), <b>MarkerSubSeed:</b> 756 (Defined), <b>LightSubSeed:</b> 0 (Default)
01:25:46.153 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 81 with BuildFromZoneAlias80 zoneAliasStart: 75 aliasOffset: Zone_6</color>
01:25:46.153 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
01:25:46.156 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
01:25:46.156 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
01:25:46.157 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 68
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

01:25:46.170 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
01:25:46.375 - Last Batch: GenerateZones
		 Total Time: 0.274s Frames: 6 Ticks: 218
		 FrameTime (avg/max/ticks max): 39.9ms / 84.6ms / 41
		 Jobs (started/looped): 7 / 116
Next Batch: PlaceAddonZones - Count: 0

01:25:46.375 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

01:25:46.380 - Adding culling jobs for zone New Game Object[SubSeed:543(543)] from dimension Reality
01:25:46.389 - Adding culling jobs for zone New Game Object[SubSeed:534(534)] from dimension Reality
01:25:46.389 - Adding culling jobs for zone New Game Object[SubSeed:756(756)] from dimension Reality
01:25:46.389 - Adding culling jobs for zone New Game Object[SubSeed:34523(797)] from dimension Reality
01:25:46.389 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
01:25:46.390 - Adding culling jobs for zone New Game Object[SubSeed:234(234)] from dimension Reality
01:25:46.390 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
01:25:46.401 - Adding culling jobs for zone New Game Object from dimension Dimension_1
01:25:46.401 - Last Batch: PrepareZones
		 Total Time: 0.042s Frames: 1 Ticks: 26
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 15
		 Jobs (started/looped): 3 / 7
Next Batch: BuildFloors - Count: 1

01:25:46.401 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
01:25:46.405 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 13

01:25:46.419 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 14
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: Areas - Count: 28

01:25:46.458 - Last Batch: Areas
		 Total Time: 0.035s Frames: 1 Ticks: 39
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 7
		 Jobs (started/looped): 27 / 1
Next Batch: Plugs - Count: 30

01:25:46.491 - Last Batch: Plugs
		 Total Time: 0.033s Frames: 1 Ticks: 32
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 4
		 Jobs (started/looped): 29 / 1
Next Batch: Gates - Count: 102

01:25:46.738 - Last Batch: Gates
		 Total Time: 0.254s Frames: 6 Ticks: 248
		 FrameTime (avg/max/ticks max): 43.1ms / 47.8ms / 46
		 Jobs (started/looped): 96 / 6
Next Batch: AreaNames - Count: 2

01:25:46.739 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

01:25:46.739 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

01:25:46.739 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

01:25:46.740 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

01:25:46.741 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
01:25:46.743 - <b>Artifacts:</b> Zone 0 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
01:25:46.744 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
01:25:46.746 - <b>Artifacts:</b> Zone 2 has 4 basic artifacts, 1 advanced artifacts and 1 specialized artifacts.
01:25:46.747 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
01:25:46.747 - <b>Artifacts:</b> Zone 4 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
01:25:46.747 - <b>Artifacts:</b> Zone 5 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
01:25:46.748 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
01:25:46.759 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
01:25:46.760 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
01:25:46.768 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_PURPLE_676 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_PURPLE_676_terminalKey: KEY_PURPLE_676 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_2 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:25:46.770 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_PURPLE_676 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_PURPLE_676_terminalKey: KEY_PURPLE_676 (KeyItemPickup_Core) --- Zone: ZONE77, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:25:46.770 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
01:25:46.770 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
01:25:46.771 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
01:25:46.771 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 501</color>
01:25:46.771 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
01:25:46.771 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE77 function: ResourceContainerWeak available: 29 randomValue: 0.9650722 ri: 28 had weight: 1001</color>
01:25:46.776 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
01:25:46.778 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: Retrieve Essential Items _1_MWP</color>
01:25:46.783 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 1] 164 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
01:25:46.784 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE80 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
01:25:46.785 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 164</color>
01:25:46.785 - RESET placementDataIndex to 0
01:25:46.793 - Found zone without sourceGate AND ID over 0, id: 7
01:25:46.794 - Last Batch: Distribution
		 Total Time: 0.070s Frames: 2 Ticks: 53
		 FrameTime (avg/max/ticks max): 23.4ms / 36.9ms / 37
		 Jobs (started/looped): 105 / 2
Next Batch: FunctionMarkers - Count: 8

01:25:46.975 - LG_MarkerSpawner, Mining producer is trying to spawn a marker with block ID 0 that does not exist anymore! Producer path: World (LG_Floor)/Root_Reality/geo_64x64_mining_dig_site_HA_01(Clone)_ID_2_2/2_Area F (LevelGeneration.LG_Area)/Marker/dig_site_open_1000x2200x1200_gen_HA_03_rot_360_GO_UID:205/submarker/dig_site_submarker_fortress_1320x600x1000_HA_04_rot_360_GO_UID:1537
01:25:47.436 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_PURPLE_676 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_PURPLE_676_terminalKey: KEY_PURPLE_676 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_480</color>
01:25:48.068 - <b>WardenObjectiveManager:</b> Added Objective GameObject: CarryItemGeneric_Pickup(Clone)_terminalKey: MATTER_WAVE_PROJECTOR (UnityEngine.GameObject) to layer MainLayer. Count in layer: 1
01:25:48.070 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: MATTER_WAVE_PROJECTOR
01:25:48.084 - Last Batch: FunctionMarkers
		 Total Time: 1.291s Frames: 30 Ticks: 1291
		 FrameTime (avg/max/ticks max): 52.3ms / 69.4ms / 64
		 Jobs (started/looped): 8 / 303
Next Batch: FunctionMarkerLeftovers - Count: 8

01:25:48.187 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.100s Frames: 2 Ticks: 103
		 FrameTime (avg/max/ticks max): 29.8ms / 49.7ms / 54
		 Jobs (started/looped): 6 / 2
Next Batch: Markers - Count: 1

01:25:48.381 - Last Batch: Markers
		 Total Time: 0.192s Frames: 5 Ticks: 194
		 FrameTime (avg/max/ticks max): 34.5ms / 50.0ms / 40
		 Jobs (started/looped): 1 / 114
Next Batch: PrefabSpawners - Count: 15196

01:25:49.964 - Last Batch: PrefabSpawners
		 Total Time: 1.567s Frames: 40 Ticks: 1583
		 FrameTime (avg/max/ticks max): 39.9ms / 54.6ms / 52
		 Jobs (started/looped): 15193 / 14977
Next Batch: LateMarkerCleanup - Count: 0

01:25:49.964 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

01:25:49.964 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 13

01:25:51.370 - Last Batch: LateGeomorphScan
		 Total Time: 1.426s Frames: 13 Ticks: 1406
		 FrameTime (avg/max/ticks max): 85.7ms / 151.1ms / 136
		 Jobs (started/looped): 13 / 52
Next Batch: Pillars - Count: 6

01:25:51.373 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

01:25:51.546 - CollectNavMeshSources : From 12 roots and 100164 possible sources, 27458 vas valid
01:25:51.546 - CollectNavMeshSources : NotStatic:0 NotActive:887
01:25:51.546 - CollectNavMeshSources : WrongLayer:3063 NoCollider:69643 WasTrigger:0 MissingMesh:0 BadColliderType:0
01:25:51.546 - NavmeshUtils.NavMeshSourceCollector : 27458 valid NavMesh sources found!
01:26:02.306 - ---------------------------------------------------------
01:26:02.306 - Navmesh done! time: 10.89007
01:26:02.307 - ---------------------------------------------------------
01:26:02.327 - CollectNavMeshSources : From 1 roots and 1870 possible sources, 423 vas valid
01:26:02.327 - CollectNavMeshSources : NotStatic:0 NotActive:4
01:26:02.327 - CollectNavMeshSources : WrongLayer:1 NoCollider:1446 WasTrigger:0 MissingMesh:0 BadColliderType:0
01:26:02.327 - NavmeshUtils.NavMeshSourceCollector : 423 valid NavMesh sources found!
01:26:20.198 - ---------------------------------------------------------
01:26:20.198 - Navmesh done! time: 17.87465
01:26:20.199 - ---------------------------------------------------------
01:26:20.199 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 28.778s Frames: 600 Ticks: 28825
		 FrameTime (avg/max/ticks max): 37.6ms / 333.3ms / 532
		 Jobs (started/looped): 1 / 108911200
Next Batch: AIGraph_Prepare - Count: 13

01:26:20.254 - Last Batch: AIGraph_Prepare
		 Total Time: 0.037s Frames: 1 Ticks: 54
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 19
		 Jobs (started/looped): 12 / 1
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

01:26:22.635 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 2.406s Frames: 51 Ticks: 2383
		 FrameTime (avg/max/ticks max): 47.5ms / 89.1ms / 86
		 Jobs (started/looped): 1 / 1388523
Next Batch: LadderAIGNodes - Count: 42

01:26:22.656 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 21
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGraph_LinkGates - Count: 34

01:26:22.690 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.039s Frames: 1 Ticks: 33
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 33 / 1
Next Batch: AIGraph_LinkPlugs - Count: 0

01:26:22.690 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 30

01:26:22.691 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 30

01:26:22.692 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGraph_Start - Count: 13

01:26:22.695 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 28

01:26:22.969 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.154s Frames: 4 Ticks: 274
		 FrameTime (avg/max/ticks max): 34.3ms / 37.8ms / 40
		 Jobs (started/looped): 24 / 270
Next Batch: AIGraph_ScoreNodeClusters - Count: 28

01:26:23.051 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.154s Frames: 1 Ticks: 82
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 27 / 1
Next Batch: AIGraph_End - Count: 13

01:26:23.051 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_AirGraph - Count: 13

01:26:23.295 - Populate grid created 4096 compound nodes and took ~32 KB and 238 ms
01:26:23.461 - Populate grid created 4096 compound nodes and took ~32 KB and 154 ms
01:26:23.589 - Populate grid created 4096 compound nodes and took ~32 KB and 117 ms
01:26:23.659 - Populate grid created 4096 compound nodes and took ~32 KB and 56 ms
01:26:23.811 - Populate grid created 4096 compound nodes and took ~32 KB and 139 ms
01:26:23.976 - Populate grid created 4096 compound nodes and took ~32 KB and 155 ms
01:26:24.027 - Populate grid created 4096 compound nodes and took ~32 KB and 40 ms
01:26:24.227 - Populate grid created 4096 compound nodes and took ~32 KB and 190 ms
01:26:24.362 - Populate grid created 4096 compound nodes and took ~32 KB and 125 ms
01:26:24.435 - Populate grid created 4096 compound nodes and took ~32 KB and 62 ms
01:26:24.572 - Populate grid created 4096 compound nodes and took ~32 KB and 124 ms
01:26:24.669 - Populate grid created 4096 compound nodes and took ~32 KB and 82 ms
01:26:25.904 - Populate grid created 64000 compound nodes and took ~500 KB and 1225 ms
01:26:25.904 - Last Batch: AIGraph_AirGraph
		 Total Time: 1.698s Frames: 12 Ticks: 2852
		 FrameTime (avg/max/ticks max): 124.2ms / 325.4ms / 244
		 Jobs (started/looped): 1 / 12
Next Batch: AIGraph_AirGraph_PostProcess - Count: 13

01:26:25.922 - Last Batch: AIGraph_AirGraph_PostProcess
		 Total Time: 0.333s Frames: 1 Ticks: 18
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 12 / 1
Next Batch: SetGateAlwaysTraversable - Count: 34

01:26:25.922 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: FunctionMarkerFallback - Count: 8

01:26:25.922 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: SetGateTraversableFromStart - Count: 34

01:26:25.923 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: Ladders - Count: 42

01:26:26.021 - Last Batch: Ladders
		 Total Time: 0.085s Frames: 2 Ticks: 98
		 FrameTime (avg/max/ticks max): 24.2ms / 38.3ms / 46
		 Jobs (started/looped): 40 / 2
Next Batch: DoorLocks - Count: 8

01:26:26.137 - Last Batch: DoorLocks
		 Total Time: 0.129s Frames: 3 Ticks: 116
		 FrameTime (avg/max/ticks max): 35.2ms / 44.5ms / 46
		 Jobs (started/looped): 5 / 3
Next Batch: Resources - Count: 1

01:26:26.137 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

01:26:26.138 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: EnemiesPlacement_Scoring - Count: 8

01:26:26.138 - <b>LG_PopulateZone:</b> Area 2_Area F (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 429.7375 | VoxelCoverage after Multi: 15.90029
01:26:26.138 - <b>LG_PopulateZone:</b> Area 3_Area C (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 338.6875 | VoxelCoverage after Multi: 12.53144
01:26:26.138 - <b>LG_PopulateZone:</b> Area 4_Area D (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 309.6625 | VoxelCoverage after Multi: 11.45751
01:26:26.138 - <b>LG_PopulateZone:</b> Area 5_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 650.5875 | VoxelCoverage after Multi: 24.07174
01:26:26.138 - <b>LG_PopulateZone:</b> Area 6_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 1646.137 | VoxelCoverage after Multi: 60.90709
01:26:26.141 - <b>LG_PopulateZone:</b> Area 7_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 315.2375 | VoxelCoverage after Multi: 11.66379
01:26:26.141 - <b>LG_PopulateZone:</b> Area 8_Area A (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 615.2375 | VoxelCoverage after Multi: 22.76379
01:26:26.142 - <b>LG_PopulateZone:</b> Area 9_Area F (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 428.15 | VoxelCoverage after Multi: 15.84155
01:26:26.142 - <b>LG_PopulateZone:</b> Area 10_Area C (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 296.575 | VoxelCoverage after Multi: 10.97328
01:26:26.142 - <b>LG_PopulateZone:</b> Area 11_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 515.2625 | VoxelCoverage after Multi: 19.06471
01:26:26.142 - <b>LG_PopulateZone:</b> Area 12_area_B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 229.35 | VoxelCoverage after Multi: 8.48595
01:26:26.143 - <b>LG_PopulateZone:</b> Area 13_area_I (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 63.3 | VoxelCoverage after Multi: 2.3421
01:26:26.143 - <b>LG_PopulateZone:</b> Area 14_area_A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 1124.625 | VoxelCoverage after Multi: 41.61113
01:26:26.143 - <b>LG_PopulateZone:</b> Area 15_area_K (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 61.5875 | VoxelCoverage after Multi: 2.278738
01:26:26.143 - <b>LG_PopulateZone:</b> Area 16_area_L (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 51.325 | VoxelCoverage after Multi: 1.899025
01:26:26.143 - <b>LG_PopulateZone:</b> Area 17_area_H (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 55.475 | VoxelCoverage after Multi: 2.052575
01:26:26.144 - <b>LG_PopulateZone:</b> Area 18_area_D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 194.6875 | VoxelCoverage after Multi: 7.203438
01:26:26.144 - <b>LG_PopulateZone:</b> Area 19_Area D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 643.3375 | VoxelCoverage after Multi: 23.80349
01:26:26.144 - <b>LG_PopulateZone:</b> Area 20_area_F (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 79.6875 | VoxelCoverage after Multi: 2.948437
01:26:26.144 - <b>LG_PopulateZone:</b> Area 21_Area C (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 461.5 | VoxelCoverage after Multi: 17.0755
01:26:26.144 - <b>LG_PopulateZone:</b> Area 22_Area B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 456.9125 | VoxelCoverage after Multi: 16.90576
01:26:26.145 - <b>LG_PopulateZone:</b> Area 23_Area A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 865.2375 | VoxelCoverage after Multi: 32.01379
01:26:26.145 - Last Batch: EnemiesPlacement_Scoring
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: StaticEnemiesPlacement - Count: 8

01:26:26.146 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 28

01:26:26.336 - Last Batch: Culling_Nodes
		 Total Time: 0.201s Frames: 5 Ticks: 190
		 FrameTime (avg/max/ticks max): 36.9ms / 44.0ms / 41
		 Jobs (started/looped): 23 / 5
Next Batch: Culling_Portals - Count: 44

01:26:26.338 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 44 / 0
Next Batch: Culling_Cullers - Count: 103

01:26:26.341 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 103 / 0
Next Batch: Culling_Lights - Count: 28

01:26:27.029 - Last Batch: Culling_Lights
		 Total Time: 0.675s Frames: 14 Ticks: 688
		 FrameTime (avg/max/ticks max): 41.4ms / 69.3ms / 68
		 Jobs (started/looped): 14 / 14
Next Batch: Culling_NodeInstanceSearch - Count: 28

01:26:27.283 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.258s Frames: 7 Ticks: 254
		 FrameTime (avg/max/ticks max): 36.1ms / 39.2ms / 41
		 Jobs (started/looped): 28 / 1297
Next Batch: Culling_NodeClusterJobs - Count: 8

01:26:27.646 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.357s Frames: 10 Ticks: 363
		 FrameTime (avg/max/ticks max): 34.7ms / 41.0ms / 40
		 Jobs (started/looped): 35 / 1068831
Next Batch: Culling_Cleanup - Count: 28

01:26:27.647 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: Culling_GatherLightCulling - Count: 273

01:26:27.667 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.034s Frames: 1 Ticks: 20
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 4
		 Jobs (started/looped): 272 / 1
Next Batch: Culling_TrimPortalLists - Count: 30

01:26:27.987 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.308s Frames: 7 Ticks: 320
		 FrameTime (avg/max/ticks max): 42.7ms / 48.4ms / 50
		 Jobs (started/looped): 29 / 1281539
Next Batch: ZoneLights - Count: 9

01:26:28.144 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
01:26:28.145 - Last Batch: ZoneLights
		 Total Time: 0.088s Frames: 2 Ticks: 158
		 FrameTime (avg/max/ticks max): 24.4ms / 38.9ms / 48
		 Jobs (started/looped): 7 / 2
Next Batch: GenerateNavigationInfo - Count: 2

01:26:28.733 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.631s Frames: 3 Ticks: 588
		 FrameTime (avg/max/ticks max): 194.7ms / 333.3ms / 378
		 Jobs (started/looped): 27 / 3
Next Batch: DisplayNavigationInfo - Count: 29

01:26:28.737 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 0

01:26:28.737 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 13

01:26:28.809 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.072s Frames: 1 Ticks: 72
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 21
		 Jobs (started/looped): 12 / 1
Next Batch: LateRuntimeOptimizations - Count: 13

01:26:28.917 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.109s Frames: 3 Ticks: 109
		 FrameTime (avg/max/ticks max): 29.6ms / 36.3ms / 37
		 Jobs (started/looped): 13 / 117
Next Batch: EnemiesPlacement - Count: 0

01:26:28.918 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FixColliders - Count: 0

01:26:28.918 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

01:26:28.919 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

01:26:28.919 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

01:26:28.920 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
01:26:28.920 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 2

01:26:28.920 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: Culling_LateCleanup - Count: 2

01:26:28.934 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 13
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: Culling_PrepForInlevel - Count: 2

01:26:28.934 - Last Batch: Culling_PrepForInlevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: FinalLogicLinking - Count: 4

01:26:28.936 - Factory Done : Last build: FinalLogicLinking
01:26:28.936 - Factory : Built in 54.87894 seconds
01:26:28.944 - FactoryDone :: TOTAL CHECKSUM: 3263889877273173798
01:26:28.947 - BUILDER : BuildDone
01:26:28.947 - >>>>>>>> GS_Generating.OnBuilderDone
01:26:28.948 - Builder.CombinedCheckSum.Checksum: 3263889877273173798
01:26:28.950 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
01:26:29.084 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_02(Clone)_0 (ElevatorShaftLanding)
01:26:29.088 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_11_11 (LevelGeneration.LG_LevelExitGeo)
01:26:29.130 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
01:26:29.133 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
01:26:29.134 - MasterBotCommand! Dauda GetReadyToStartPlaying 0 IsInSessionHub:True
01:26:29.134 - Dauda session.mode change to ReadyToStartPlaying
01:26:29.134 - MasterBotCommand! Hackett GetReadyToStartPlaying 0 IsInSessionHub:True
01:26:29.134 - Hackett session.mode change to ReadyToStartPlaying
01:26:29.135 - MasterBotCommand! Bishop GetReadyToStartPlaying 0 IsInSessionHub:True
01:26:29.135 - Bishop session.mode change to ReadyToStartPlaying
01:26:29.136 - SNET : MasterReplicationUpdate_Player : Snowy mode change : GeneratingLevel ReadyToStartPlaying
01:26:29.137 - SNET : OnMasterCommand : StartPlaying 0 False
01:26:29.156 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
01:26:29.156 - MasterBotCommand! Dauda StartPlaying 0 IsInSessionHub:True
01:26:29.156 - Dauda session.mode change to Playing
01:26:29.157 - MasterBotCommand! Hackett StartPlaying 0 IsInSessionHub:True
01:26:29.157 - Hackett session.mode change to Playing
01:26:29.158 - MasterBotCommand! Bishop StartPlaying 0 IsInSessionHub:True
01:26:29.158 - Bishop session.mode change to Playing
01:26:29.158 - SNET : MasterReplicationUpdate_Player : Dauda mode change : ReadyToStartPlaying_Dropin Playing
01:26:29.159 - SNET : MasterReplicationUpdate_Player : Hackett mode change : ReadyToStartPlaying_Dropin Playing
01:26:29.159 - SNET : MasterReplicationUpdate_Player : Bishop mode change : ReadyToStartPlaying_Dropin Playing
01:26:29.201 - SNET : MasterReplicationUpdate_Player : Snowy mode change : ReadyToStartPlaying Playing
01:26:29.509 - Detecting that the player has entered a new layer: MainLayer in  from NULL in 
01:26:29.510 - WardenObjectiveManager, entered a new layer: MainLayer
01:26:29.513 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
01:26:29.516 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:26:29.517 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall False
01:26:29.518 - OBJECTIVE STARTED / ENTERED!
01:26:29.520 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
01:26:29.551 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
01:26:29.552 - DropServerManager: Woke up
01:26:29.552 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
01:26:30.032 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
01:26:30.032 - DropServerManager: Sleeping for 2 seconds...
01:26:32.041 - DropServerManager: Idle
01:26:51.587 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
01:26:51.588 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  StartFogTransition Attempt
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:26:51.589 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  AttemptInteract Master (FoundPlayer=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

01:26:51.595 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

01:26:51.595 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
01:26:51.595 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  StartFogTransition Attempt
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

01:26:51.595 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  AttemptInteract Master (FoundPlayer=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

01:26:51.597 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

01:26:51.598 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
01:26:51.598 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
01:26:51.608 - SNET : OnMasterCommand : StartPlaying 0 False
01:26:51.621 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
01:26:51.634 - <color=green>SNET : PlayerLocal(Clone)_32768 : Snowy exits PLOC_InElevator, replicator key: 32768</color>
01:26:51.638 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:26:51.659 - <color=green>SNET : PlayerSynced(Clone)_32769 : Dauda exits PLOC_InElevator, replicator key: 32769</color>
01:26:51.661 - <color=green>SNET : PlayerSynced(Clone)_32770 : Hackett exits PLOC_InElevator, replicator key: 32770</color>
01:26:51.662 - <color=green>SNET : PlayerSynced(Clone)_32771 : Bishop exits PLOC_InElevator, replicator key: 32771</color>
01:26:51.664 - MasterBotCommand! Dauda StartPlaying 0 IsInSessionHub:True
01:26:51.665 - MasterBotCommand! Hackett StartPlaying 0 IsInSessionHub:True
01:26:51.665 - MasterBotCommand! Bishop StartPlaying 0 IsInSessionHub:True
01:26:52.333 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:26:52.333 - Wielding new item in slot GearMelee
01:26:52.340 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:26:52.340 - Wielding new item in slot GearMelee
01:26:52.340 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:26:52.341 - Wielding new item in slot GearMelee
01:26:52.634 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 1.018728
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

01:27:06.360 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:27:06.361 - Wielding new item in slot GearMelee
01:27:09.502 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
01:27:10.646 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
01:27:10.646 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
01:27:14.852 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:27:14.852 - Wielding new item in slot GearMelee
01:27:21.631 - DropServerManager: Enqueueing 'consume boosters' request
01:27:21.631 - DropServerManager: Woke up
01:27:21.632 - DropServerManager: Making 'consume boosters' request...
01:27:21.757 - DropServerManager: 'consume boosters' request completed successfully
01:27:21.758 - DropServerManager: Sleeping for 2 seconds...
01:27:23.763 - DropServerManager: Idle
01:27:36.822 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:27:36.823 - Wielding new item in slot GearMelee
01:27:39.113 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:27:39.113 - Wielding new item in slot GearMelee
01:27:47.220 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:27:47.220 - Wielding new item in slot GearMelee
01:27:49.526 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:27:49.526 - Wielding new item in slot GearMelee
01:27:53.560 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:27:53.561 - Wielding new item in slot GearMelee
01:28:39.519 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:28:39.519 - Wielding new item in slot GearMelee
01:28:45.858 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:28:45.858 - Wielding new item in slot GearMelee
01:28:47.384 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:28:47.384 - Wielding new item in slot GearMelee
01:28:49.918 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:28:49.918 - Wielding new item in slot GearMelee
01:28:55.335 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
01:28:55.337 - LG_SecurityDoor_Locks, activates chained puzzle from master
01:28:55.339 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
01:29:03.507 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
01:29:03.509 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
01:29:11.314 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
01:29:18.336 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
01:29:18.336 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
01:29:18.337 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
01:29:18.337 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
01:29:21.601 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
01:29:21.601 - Wielding new item in slot GearStandard
01:29:23.263 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:29:23.263 - Wielding new item in slot GearMelee
01:29:28.143 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:29:28.143 - Wielding new item in slot GearMelee
01:29:33.620 - Terminal 569 change state to Awake
01:29:35.992 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
01:29:36.004 - Terminal 569 change state to PlayerInteracting
01:29:41.016 - Sending m_terminal.SyncID: 2 command: Query inputString: QUERY MATTER_WAVE_PROJECTOR
01:29:41.020 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:29:41.021 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
01:29:41.022 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:29:42.122 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
01:29:42.445 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:29:42.449 - Terminal 569 change state to Awake
01:29:45.845 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
01:29:45.847 - Terminal 569 change state to PlayerInteracting
01:29:48.450 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
01:29:48.755 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:29:48.760 - Terminal 569 change state to Awake
01:29:49.276 - Terminal 569 change state to Sleeping
01:29:59.302 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
01:29:59.303 - Wielding new item in slot GearStandard
01:29:59.693 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
01:29:59.694 - Wielding new item in slot GearStandard
01:29:59.726 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
01:29:59.726 - Wielding new item in slot GearStandard
01:30:06.232 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
01:30:06.233 - Wielding new item in slot GearStandard
01:30:13.279 - LockMelterFirstPerson.DoMeltLock! m_currentTarget: Interaction_Hack (LevelGeneration.LG_LockMelterTarget)
01:30:15.314 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:30:15.314 - Wielding new item in slot GearMelee
01:30:15.314 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:30:15.315 - Wielding new item in slot GearMelee
01:30:15.395 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:30:15.395 - Wielding new item in slot GearMelee
01:30:24.340 - LockMelterFirstPerson.DoMeltLock! m_currentTarget: Interaction_Hack (LevelGeneration.LG_LockMelterTarget)
01:30:45.033 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
01:30:45.034 - Wielding new item in slot GearStandard
01:30:45.089 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
01:30:45.089 - Wielding new item in slot GearStandard
01:30:45.785 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
01:30:45.785 - Wielding new item in slot GearStandard
01:30:53.889 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:30:53.889 - Wielding new item in slot GearMelee
01:30:55.602 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:30:55.602 - Wielding new item in slot GearMelee
01:30:55.603 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:30:55.603 - Wielding new item in slot GearMelee
01:31:09.604 - ToggleMenu, currentState: FPS Current.m_previousToggleState: InElevator
01:31:09.604 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:31:11.289 - OnBtnPress, ID: 544 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:31:11.836 - OnBtnPress, ID: 544 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:31:12.233 - OnBtnPress, ID: 544 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:31:12.413 - OnBtnPress, ID: 544 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:31:14.386 - OnBtnPress, ID: 556 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:31:16.339 - OnBtnPress, ID: 552 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:31:16.340 - MasterBotCommand! Dauda EndPlaying 0 IsInSessionHub:True
01:31:16.340 - Dauda session.mode change to InSessionHub_ReadyToGenerate
01:31:16.340 - MasterBotCommand! Hackett EndPlaying 0 IsInSessionHub:True
01:31:16.340 - Hackett session.mode change to InSessionHub_ReadyToGenerate
01:31:16.340 - MasterBotCommand! Bishop EndPlaying 0 IsInSessionHub:True
01:31:16.341 - Bishop session.mode change to InSessionHub_ReadyToGenerate
01:31:16.341 - SNET : OnMasterCommand : EndPlaying 0 False
01:31:16.341 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionAbort</color>
01:31:16.360 - RundownManager.OnExpeditionEnded(endState: Abort, expeditionTime: 265, artifacts: [0,0,0])
01:31:16.360 - RundownManager.EndGameSession
01:31:16.362 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionAbort TO: AfterLevel</color>
01:31:16.362 - Got expedition end from master!
01:31:16.371 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
01:31:16.371 - CleanupAfterExpedition AfterLevel
01:31:16.373 - Global.OnLevelCleanup
01:31:16.374 - Global.OnLevelCleanup
01:31:16.376 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: False
01:31:16.621 - On despawn! PlayerSynced(Clone)_32771 : Bishop
01:31:16.624 - OnPlayerEvent : Bishop  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:31:16.626 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:31:16.626 - On despawn! PlayerSynced(Clone)_32770 : Hackett
01:31:16.628 - OnPlayerEvent : Hackett  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:31:16.628 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:31:16.629 - On despawn! PlayerSynced(Clone)_32769 : Dauda
01:31:16.631 - OnPlayerEvent : Dauda  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:31:16.632 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:31:16.632 - On despawn! PlayerLocal(Clone)_32768 : Snowy
01:31:16.634 - OnPlayerEvent : Snowy  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
01:31:16.634 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:31:16.651 - CarryItemWithGlobalStateManager.OnLevelCleanup
01:31:16.652 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
01:31:16.688 - SessionGUID set to dOnn4MXDs0mBwr5Gb0GO7w==
01:31:16.693 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 329146497 1806133433  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
01:31:16.693 - DropServerManager: Enqueueing 'end session (success: False, boosterCurrency: 0,0,0)' request
01:31:16.694 - DropServerManager: Woke up
01:31:16.694 - DropServerManager: Making 'end session (success: False, boosterCurrency: 0,0,0)' request...
01:31:16.694 - SNET : MasterReplicationUpdate_Player : Snowy mode change : Playing InSessionHub_ReadyToGenerate
01:31:16.694 - <color=green>SNET : OnSessionPlayerAction : Spawning Snowy's agent!  SpawnPlayerAgent</color>
01:31:17.116 - OnPlayerEvent : Snowy  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
01:31:17.118 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
01:31:17.118 - SNET : MasterReplicationUpdate_Player : Dauda mode change : Playing InSessionHub_ReadyToGenerate
01:31:17.118 - <color=green>SNET : OnSessionPlayerAction : Spawning Dauda's agent!  SpawnPlayerAgent</color>
01:31:17.152 - OnPlayerEvent : Dauda  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:31:17.153 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
01:31:17.175 - SNET : MasterReplicationUpdate_Player : Hackett mode change : Playing InSessionHub_ReadyToGenerate
01:31:17.176 - <color=green>SNET : OnSessionPlayerAction : Spawning Hackett's agent!  SpawnPlayerAgent</color>
01:31:17.205 - OnPlayerEvent : Hackett  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:31:17.205 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
01:31:17.211 - SNET : MasterReplicationUpdate_Player : Bishop mode change : Playing InSessionHub_ReadyToGenerate
01:31:17.211 - <color=green>SNET : OnSessionPlayerAction : Spawning Bishop's agent!  SpawnPlayerAgent</color>
01:31:17.242 - OnPlayerEvent : Bishop  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:31:17.243 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
01:31:17.758 - RundownManager: Drop server game session finished successfully
01:31:17.758 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
01:31:19.088 - DropServerGameSession: Session was COMPLETED
01:31:19.088 - DropServerManager: 'end session (success: False, boosterCurrency: 0,0,0)' request completed successfully
01:31:19.088 - DropServerManager: Sleeping for 2 seconds...
01:31:19.088 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
01:31:19.088 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
01:31:19.177 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
01:31:19.177 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 264.7307
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:31:19.178 - DropServerManager: Enqueueing 'get player inventory' request
01:31:19.179 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
01:31:19.179 - DropServerManager: Sleeping for 2 seconds...
01:31:19.211 - RundownManager: Got rundown progression from drop server
01:31:19.213 - CM_PageRundown_New.OnRundownProgressionFileUpdated
01:31:19.214 - tier: TierA index: 0 EXPEDITION UNLOCKED
01:31:19.214 - tier: TierA index: 1 EXPEDITION LOCKED
01:31:19.215 - tier: TierA index: 2 EXPEDITION LOCKED
01:31:19.215 - tier: TierA index: 3 EXPEDITION LOCKED
01:31:19.216 - tier: TierB index: 0 EXPEDITION UNLOCKED
01:31:19.217 - tier: TierB index: 1 EXPEDITION LOCKED
01:31:19.218 - tier: TierB index: 2 EXPEDITION LOCKED
01:31:19.225 - tier: TierB index: 3 EXPEDITION LOCKED
01:31:19.227 - tier: TierC index: 0 EXPEDITION LOCKED
01:31:19.228 - tier: TierC index: 1 EXPEDITION LOCKED
01:31:19.228 - tier: TierC index: 2 EXPEDITION LOCKED
01:31:19.229 - tier: TierC index: 3 EXPEDITION LOCKED
01:31:19.231 - tier: TierD index: 0 EXPEDITION LOCKED
01:31:19.232 - tier: TierD index: 1 EXPEDITION LOCKED
01:31:19.234 - tier: TierD index: 2 EXPEDITION LOCKED
01:31:19.234 - tier: TierD index: 3 EXPEDITION LOCKED
01:31:19.235 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:31:20.500 - TryGetMaterialGroup : Missing material on TextMeshPro
01:31:20.501 - TryGetMaterialGroup : Missing material on TextMeshPro
01:31:21.182 - DropServerManager: Making 'get player inventory' request...
01:31:21.379 - DropServerManager: 'get player inventory' request completed successfully
01:31:21.379 - DropServerManager: Sleeping for 2 seconds...
01:31:23.377 - DropServerManager: Idle
01:31:23.909 - OnBtnPress, ID: 543 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:31:23.943 - tier: TierA index: 0 EXPEDITION UNLOCKED
01:31:23.943 - tier: TierA index: 1 EXPEDITION LOCKED
01:31:23.944 - tier: TierA index: 2 EXPEDITION LOCKED
01:31:23.944 - tier: TierA index: 3 EXPEDITION LOCKED
01:31:23.944 - tier: TierB index: 0 EXPEDITION UNLOCKED
01:31:23.944 - tier: TierB index: 1 EXPEDITION LOCKED
01:31:23.944 - tier: TierB index: 2 EXPEDITION LOCKED
01:31:23.944 - tier: TierB index: 3 EXPEDITION LOCKED
01:31:23.944 - tier: TierC index: 0 EXPEDITION LOCKED
01:31:23.945 - tier: TierC index: 1 EXPEDITION LOCKED
01:31:23.945 - tier: TierC index: 2 EXPEDITION LOCKED
01:31:23.945 - tier: TierC index: 3 EXPEDITION LOCKED
01:31:23.945 - tier: TierD index: 0 EXPEDITION LOCKED
01:31:23.945 - tier: TierD index: 1 EXPEDITION LOCKED
01:31:23.945 - tier: TierD index: 2 EXPEDITION LOCKED
01:31:23.945 - tier: TierD index: 3 EXPEDITION LOCKED
01:31:23.946 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:31:23.948 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
01:31:25.746 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:31:28.131 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:31:28.131 - Change Expedition m_tier: TierB m_expIndex: 0
01:31:28.132 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
01:31:28.133 - SessionGUID set to DuyAuaOFK0OuNX1gsp7QLg==
01:31:28.136 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 329146497 1456956158  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
01:31:36.466 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:31:38.898 - OnBtnPress, ID: 540 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:31:38.898 - SNET : OnMasterCommand : StartGeneration 0 False
01:31:38.899 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
01:31:38.912 - RundownManager: Starting new game session
01:31:38.913 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:31:38.914 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:31:38.922 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:31:38.988 - MasterBotCommand! Dauda StartGeneration 0 IsInSessionHub:True
01:31:38.989 - Dauda session.mode change to ReadyToStartPlaying_Dropin
01:31:38.989 - MasterBotCommand! Hackett StartGeneration 0 IsInSessionHub:True
01:31:38.989 - Hackett session.mode change to ReadyToStartPlaying_Dropin
01:31:38.989 - MasterBotCommand! Bishop StartGeneration 0 IsInSessionHub:True
01:31:38.989 - Bishop session.mode change to ReadyToStartPlaying_Dropin
01:31:39.006 - DropServerManager: Enqueueing 'new session (sessionId: DuyAuaOFK0OuNX1gsp7QLg==, rundown: Local_29, expedition: B1, boosters: [])' request
01:31:39.006 - DropServerManager: Woke up
01:31:39.007 - DropServerManager: Making 'new session (sessionId: DuyAuaOFK0OuNX1gsp7QLg==, rundown: Local_29, expedition: B1, boosters: [])' request...
01:31:39.009 - SNET : MasterReplicationUpdate_Player : Snowy mode change : InSessionHub_ReadyToGenerate GeneratingLevel
01:31:39.010 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:31:39.072 - DropServerManager: 'new session (sessionId: DuyAuaOFK0OuNX1gsp7QLg==, rundown: Local_29, expedition: B1, boosters: [])' request completed successfully
01:31:39.073 - DropServerManager: Sleeping for 2 seconds...
01:31:39.384 - SNET : MasterReplicationUpdate_Player : Dauda mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
01:31:39.384 - SNET : MasterReplicationUpdate_Player : Hackett mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
01:31:39.385 - SNET : MasterReplicationUpdate_Player : Bishop mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
01:31:41.070 - DropServerManager: Idle
01:31:41.100 - ToggleMenu, currentState: InElevator Current.m_previousToggleState: FPS
01:31:41.100 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:31:41.698 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: InElevator
01:31:41.699 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:32:05.688 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
01:32:05.688 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 329146497 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 329146497</color>
01:32:05.689 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1456956158 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1456956158</color>
01:32:05.689 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 1242 hostIDSeed: 329146497 sessionSeed: 1456956158
01:32:05.689 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 1242 HostIDSeed: 329146497 SessionSeed: 1456956158</color>
01:32:05.689 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
01:32:05.690 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1456956158</color>
01:32:05.691 - >>>>>>>>>>>>> BuildFloor
01:32:05.692 - <color=#C84800>LoadComplexResources complexResourceDataID: 52</color>
01:32:05.692 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech_R6B1</color>
01:32:05.692 - DIMENSION: Setting sound ENVIRONMENT state to Tech!
01:32:05.709 - Last Batch: Setup
		 Total Time: 0.021s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

01:32:05.709 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

01:32:09.905 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

