01:36:19.439 - InControl (version 1.6.17 build 9143)
01:36:19.542 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
01:36:19.547 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
01:36:19.552 - GameDataInit.Initialize
01:36:21.599 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
01:36:22.387 - GuiManager.UpdateResolution w: 1360 h: 768
01:36:23.547 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
01:36:23.548 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
01:36:24.219 - Setting watermark revision to 27309
01:36:24.835 - EnemyCostManager : Costs for Normal difficulty loaded
01:36:24.840 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
01:36:24.843 - Vertical fov: 55 aspect: 1.770833 halfV: 0.4799655 gives horizontal: 85.34205
01:36:24.848 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
01:36:24.860 - GuiManager.UpdateResolution w: 1360 h: 768
01:36:24.862 - Vertical fov: 55 aspect: 1.770833 halfV: 0.4799655 gives horizontal: 85.34205
01:36:24.862 - GuiManager OnResoultionChange, ScreenRes width: 1360 height: 768
01:36:24.960 - Steamworks.NET initilized
01:36:25.002 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
01:36:25.005 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:36:25.031 - DropServerManager: Idle
01:36:25.081 - SNET is Online, Woop!
01:36:25.094 - Waiting for network.. DONE!
01:36:25.095 - PlayFabManager.OnSteamInitialized
01:36:26.340 - [163 - GetAuthSessionTicketResponse] - 2 -- k_EResultOK
01:36:30.427 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
01:36:30.433 - PlayFabManager.RefreshGlobalTitleData
01:36:31.435 - <color=purple>PlayFab.OnGetCurrentTime Friday, 21 January 2022</color>
01:36:35.307 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
01:36:35.451 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
01:36:35.497 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
01:36:35.504 - PlayFabMatchMakingManager: Requesting list of QoS servers...
01:36:35.520 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
01:36:35.520 - DropServerManager: Woke up
01:36:35.520 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
01:36:35.534 - DropServerManager: Enqueueing 'get player inventory' request
01:36:36.466 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
01:36:36.466 - DropServerManager: Sleeping for 2 seconds...
01:36:36.480 - RundownManager: Got rundown progression from drop server
01:36:36.480 - CM_PageRundown_New.OnRundownProgressionFileUpdated
01:36:36.481 - tier: TierA index: 0 EXPEDITION UNLOCKED
01:36:36.482 - tier: TierA index: 1 EXPEDITION LOCKED
01:36:36.482 - tier: TierA index: 2 EXPEDITION LOCKED
01:36:36.483 - tier: TierA index: 3 EXPEDITION LOCKED
01:36:36.484 - tier: TierB index: 0 EXPEDITION UNLOCKED
01:36:36.484 - tier: TierB index: 1 EXPEDITION LOCKED
01:36:36.485 - tier: TierB index: 2 EXPEDITION LOCKED
01:36:36.485 - tier: TierB index: 3 EXPEDITION LOCKED
01:36:36.486 - tier: TierC index: 0 EXPEDITION LOCKED
01:36:36.486 - tier: TierC index: 1 EXPEDITION LOCKED
01:36:36.486 - tier: TierC index: 2 EXPEDITION LOCKED
01:36:36.487 - tier: TierC index: 3 EXPEDITION LOCKED
01:36:36.487 - tier: TierD index: 0 EXPEDITION LOCKED
01:36:36.487 - tier: TierD index: 1 EXPEDITION LOCKED
01:36:36.488 - tier: TierD index: 2 EXPEDITION LOCKED
01:36:36.488 - tier: TierD index: 3 EXPEDITION LOCKED
01:36:36.488 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:36:37.486 - TryGetMaterialGroup : Missing material on TextMeshPro
01:36:38.469 - DropServerManager: Making 'get player inventory' request...
01:36:39.190 - DropServerManager: 'get player inventory' request completed successfully
01:36:39.190 - DropServerManager: Sleeping for 2 seconds...
01:36:41.179 - DropServerManager: Idle
01:36:43.448 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:36:45.072 - GS_Offline.OnLocalPlayerPressStart!
01:36:45.076 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
01:36:45.084 - <color=#C84800>PageRundown placing rundown, ID: 29 DataBlock: Rundown 6.0</color>
01:36:45.112 - tier: TierA index: 0 EXPEDITION UNLOCKED
01:36:45.112 - tier: TierA index: 1 EXPEDITION LOCKED
01:36:45.112 - tier: TierA index: 2 EXPEDITION LOCKED
01:36:45.113 - tier: TierA index: 3 EXPEDITION LOCKED
01:36:45.113 - tier: TierB index: 0 EXPEDITION UNLOCKED
01:36:45.113 - tier: TierB index: 1 EXPEDITION LOCKED
01:36:45.113 - tier: TierB index: 2 EXPEDITION LOCKED
01:36:45.113 - tier: TierB index: 3 EXPEDITION LOCKED
01:36:45.113 - tier: TierC index: 0 EXPEDITION LOCKED
01:36:45.113 - tier: TierC index: 1 EXPEDITION LOCKED
01:36:45.114 - tier: TierC index: 2 EXPEDITION LOCKED
01:36:45.114 - tier: TierC index: 3 EXPEDITION LOCKED
01:36:45.114 - tier: TierD index: 0 EXPEDITION LOCKED
01:36:45.114 - tier: TierD index: 1 EXPEDITION LOCKED
01:36:45.114 - tier: TierD index: 2 EXPEDITION LOCKED
01:36:45.114 - tier: TierD index: 3 EXPEDITION LOCKED
01:36:45.114 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:36:45.116 - tier: TierA index: 0 EXPEDITION UNLOCKED
01:36:45.117 - tier: TierA index: 1 EXPEDITION LOCKED
01:36:45.117 - tier: TierA index: 2 EXPEDITION LOCKED
01:36:45.117 - tier: TierA index: 3 EXPEDITION LOCKED
01:36:45.117 - tier: TierB index: 0 EXPEDITION UNLOCKED
01:36:45.117 - tier: TierB index: 1 EXPEDITION LOCKED
01:36:45.117 - tier: TierB index: 2 EXPEDITION LOCKED
01:36:45.117 - tier: TierB index: 3 EXPEDITION LOCKED
01:36:45.118 - tier: TierC index: 0 EXPEDITION LOCKED
01:36:45.118 - tier: TierC index: 1 EXPEDITION LOCKED
01:36:45.118 - tier: TierC index: 2 EXPEDITION LOCKED
01:36:45.118 - tier: TierC index: 3 EXPEDITION LOCKED
01:36:45.118 - tier: TierD index: 0 EXPEDITION LOCKED
01:36:45.118 - tier: TierD index: 1 EXPEDITION LOCKED
01:36:45.118 - tier: TierD index: 2 EXPEDITION LOCKED
01:36:45.119 - tier: TierD index: 3 EXPEDITION LOCKED
01:36:45.119 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:36:45.120 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
01:36:51.880 - OnBtnPress, ID: 38 GO: Button Connect OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:36:57.411 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:36:59.416 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:36:59.421 - SNet : Session reset
01:36:59.422 - Global.OnResetSession
01:36:59.423 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
01:36:59.426 - SessionGUID set to 
01:36:59.445 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
01:36:59.447 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:36:59.448 - Player Snowy was added to session
01:36:59.452 - DoCreateLobbyAndSelecteExpedition 1
01:36:59.452 - waiting for lobby..
01:36:59.703 - SNet_SessionHub : OnJoinedLobby True Snowy False -1
01:36:59.703 - SNet_MasterManager : SearchingForMaster
01:36:59.705 - Searching for master...
01:36:59.715 - MasterManager : Snowy owns the lobby. IsLocal:True
01:36:59.715 - SNet_MasterManager : Who's tha masta?! Snowy! Snowy!
01:36:59.716 - SNET : OnFoundMaster > Master is Steam Snowy Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Snowy : end
01:36:59.718 - DoCreateLobbyAndSelecteExpedition 2
01:36:59.718 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
01:36:59.719 - SessionGUID set to itj+wTyypUKw0+YUXy4NXQ==
01:36:59.723 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 329146497 58120201  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
01:36:59.723 - DoCreateLobbyAndSelecteExpedition 3
01:36:59.729 - DoCreateLobbyAndSelecteExpedition 4
01:36:59.760 - SNET : MasterReplicationUpdate_Player : Snowy mode change : Unassigned InSessionHub
01:36:59.761 - SNET : OnMasterCommand : AssignSlot 0 False
01:36:59.764 - OnPlayerEvent : Snowy  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
01:36:59.874 - Player Dauda was added to session
01:36:59.874 - OnPlayerEvent : Dauda  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:36:59.875 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:36:59.876 - [PlayerManager.SpawnBot] 0, Dauda
01:36:59.876 - SNET : MasterReplicationUpdate_Player : Snowy mode change : InSessionHub OutOfSync
01:36:59.876 - SNET : OnMasterCommand : PickAvatar 0 False
01:36:59.876 - <color=green>SNET : We got character 0 assigned</color>
01:36:59.876 - IsReadyToSync : PickAvatar agent sent to Snowy
01:36:59.877 - SNET : MasterReplicationUpdate_Player : Dauda mode change : Unassigned InSessionHub
01:36:59.877 - MasterBotCommand! Dauda AssignSlot 1 IsInSessionHub:True
01:36:59.877 - Dauda session.mode change to OutOfSync
01:36:59.884 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
01:36:59.884 - <color=green>SNET : Added Snowy to PlayersInGame</color>
01:36:59.884 - OnPlayerEvent : Snowy  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
01:36:59.885 - SpawnPlayerModel, index: 0
01:37:00.210 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
01:37:00.256 - SNET : MasterReplicationUpdate_Player : Snowy mode change : OutOfSync InSessionHub_ReadyToGenerate
01:37:00.257 - <color=green>SNET : OnSessionPlayerAction : Spawning Snowy's agent!  SpawnPlayerAgent</color>
01:37:00.362 - OnPlayerEvent : Snowy  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
01:37:00.365 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
01:37:00.891 - SNET : MasterReplicationUpdate_Player : Dauda mode change : InSessionHub OutOfSync
01:37:00.892 - MasterBotCommand! Dauda PickAvatar 1 IsInSessionHub:True
01:37:00.892 - Dauda session.mode change to OutOfSync
01:37:00.893 - IsReadyToSync : PickAvatar agent sent to Dauda
01:37:01.901 - Dauda : OutOfSync > Initiated
01:37:01.901 - MasterBotCommand! Dauda InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
01:37:01.901 - Dauda session.mode change to InSessionHub_ReadyToGenerate
01:37:02.481 - SpawnPlayerModel, index: 1
01:37:02.913 - SNET : MasterReplicationUpdate_Player : Dauda mode change : OutOfSync InSessionHub_ReadyToGenerate
01:37:02.913 - <color=green>SNET : OnSessionPlayerAction : Spawning Dauda's agent!  SpawnPlayerAgent</color>
01:37:02.924 - OnPlayerEvent : Dauda  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:37:02.966 - Player Hackett was added to session
01:37:02.967 - OnPlayerEvent : Hackett  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:37:02.967 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:37:02.968 - [PlayerManager.SpawnBot] 1, Hackett
01:37:02.968 - SNET : MasterReplicationUpdate_Player : Hackett mode change : Unassigned InSessionHub
01:37:02.968 - MasterBotCommand! Hackett AssignSlot 2 IsInSessionHub:True
01:37:02.968 - Hackett session.mode change to OutOfSync
01:37:03.063 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:37:03.528 - TryGetMaterialGroup : Missing material on TextMeshPro
01:37:03.529 - TryGetMaterialGroup : Missing material on TextMeshPro
01:37:03.971 - SNET : MasterReplicationUpdate_Player : Hackett mode change : InSessionHub OutOfSync
01:37:03.971 - MasterBotCommand! Hackett PickAvatar 2 IsInSessionHub:True
01:37:03.971 - Hackett session.mode change to OutOfSync
01:37:03.971 - IsReadyToSync : PickAvatar agent sent to Hackett
01:37:04.717 - OnBtnPress, ID: 540 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:37:04.981 - Hackett : OutOfSync > Initiated
01:37:04.982 - MasterBotCommand! Hackett InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
01:37:04.982 - Hackett session.mode change to InSessionHub_ReadyToGenerate
01:37:05.499 - SpawnPlayerModel, index: 2
01:37:05.994 - SNET : MasterReplicationUpdate_Player : Hackett mode change : OutOfSync InSessionHub_ReadyToGenerate
01:37:05.995 - <color=green>SNET : OnSessionPlayerAction : Spawning Hackett's agent!  SpawnPlayerAgent</color>
01:37:06.005 - OnPlayerEvent : Hackett  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:37:06.083 - Player Bishop was added to session
01:37:06.083 - OnPlayerEvent : Bishop  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:37:06.084 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:37:06.084 - [PlayerManager.SpawnBot] 2, Bishop
01:37:06.084 - SNET : MasterReplicationUpdate_Player : Bishop mode change : Unassigned InSessionHub
01:37:06.085 - MasterBotCommand! Bishop AssignSlot 3 IsInSessionHub:True
01:37:06.085 - Bishop session.mode change to OutOfSync
01:37:07.086 - SNET : MasterReplicationUpdate_Player : Bishop mode change : InSessionHub OutOfSync
01:37:07.086 - MasterBotCommand! Bishop PickAvatar 3 IsInSessionHub:True
01:37:07.086 - Bishop session.mode change to OutOfSync
01:37:07.086 - IsReadyToSync : PickAvatar agent sent to Bishop
01:37:07.947 - OnBtnPress, ID: 540 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:37:08.097 - Bishop : OutOfSync > Initiated
01:37:08.097 - MasterBotCommand! Bishop InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
01:37:08.097 - Bishop session.mode change to InSessionHub_ReadyToGenerate
01:37:08.515 - SpawnPlayerModel, index: 3
01:37:09.107 - SNET : MasterReplicationUpdate_Player : Bishop mode change : OutOfSync InSessionHub_ReadyToGenerate
01:37:09.108 - <color=green>SNET : OnSessionPlayerAction : Spawning Bishop's agent!  SpawnPlayerAgent</color>
01:37:09.126 - OnPlayerEvent : Bishop  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:37:10.317 - OnBtnPress, ID: 540 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:37:10.317 - SNET : OnMasterCommand : StartGeneration 0 False
01:37:10.317 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
01:37:10.330 - RundownManager: Starting new game session
01:37:10.331 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:37:10.335 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:37:10.368 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:37:10.369 - MasterBotCommand! Dauda StartGeneration 0 IsInSessionHub:True
01:37:10.369 - Dauda session.mode change to ReadyToStartPlaying_Dropin
01:37:10.369 - <color=green>SNET : Added Dauda to PlayersInGame</color>
01:37:10.369 - OnPlayerEvent : Dauda  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:37:10.372 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
01:37:10.373 - MasterBotCommand! Hackett StartGeneration 0 IsInSessionHub:True
01:37:10.373 - Hackett session.mode change to ReadyToStartPlaying_Dropin
01:37:10.374 - <color=green>SNET : Added Hackett to PlayersInGame</color>
01:37:10.374 - OnPlayerEvent : Hackett  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:37:10.379 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
01:37:10.379 - MasterBotCommand! Bishop StartGeneration 0 IsInSessionHub:True
01:37:10.379 - Bishop session.mode change to ReadyToStartPlaying_Dropin
01:37:10.380 - <color=green>SNET : Added Bishop to PlayersInGame</color>
01:37:10.384 - OnPlayerEvent : Bishop  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:37:10.386 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
01:37:10.406 - DropServerManager: Enqueueing 'new session (sessionId: itj+wTyypUKw0+YUXy4NXQ==, rundown: Local_29, expedition: B1, boosters: [])' request
01:37:10.406 - DropServerManager: Woke up
01:37:10.406 - DropServerManager: Making 'new session (sessionId: itj+wTyypUKw0+YUXy4NXQ==, rundown: Local_29, expedition: B1, boosters: [])' request...
01:37:10.407 - SNET : MasterReplicationUpdate_Player : Snowy mode change : InSessionHub_ReadyToGenerate GeneratingLevel
01:37:10.408 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:37:10.600 - DropServerManager: 'new session (sessionId: itj+wTyypUKw0+YUXy4NXQ==, rundown: Local_29, expedition: B1, boosters: [])' request completed successfully
01:37:10.600 - DropServerManager: Sleeping for 2 seconds...
01:37:11.048 - SNET : MasterReplicationUpdate_Player : Dauda mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
01:37:11.130 - SNET : MasterReplicationUpdate_Player : Hackett mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
01:37:11.180 - SNET : MasterReplicationUpdate_Player : Bishop mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
01:37:12.520 - DropServerManager: Idle
01:37:37.108 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
01:37:37.109 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 329146497 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 329146497</color>
01:37:37.109 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 58120201 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 58120201</color>
01:37:37.109 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 1242 hostIDSeed: 329146497 sessionSeed: 58120201
01:37:37.115 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 1242 HostIDSeed: 329146497 SessionSeed: 58120201</color>
01:37:37.115 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
01:37:37.116 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 58120201</color>
01:37:37.118 - >>>>>>>>>>>>> BuildFloor
01:37:37.123 - <color=#C84800>LoadComplexResources complexResourceDataID: 52</color>
01:37:37.124 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech_R6B1</color>
01:37:37.124 - DIMENSION: Setting sound ENVIRONMENT state to Tech!
01:37:37.139 - Last Batch: Setup
		 Total Time: 0.033s Frames: 0 Ticks: 24
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

01:37:37.140 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

01:37:41.702 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:37:45.411 - Engine Started
01:38:05.892 - Last Batch: LoadResourcesShards_Level
		 Total Time: 28.441s Frames: 1255 Ticks: 28743
		 FrameTime (avg/max/ticks max): 20.9ms / 333.3ms / 606
		 Jobs (started/looped): 1 / 1255
Next Batch: SetupFloor - Count: 1

01:38:05.901 - <color=#C84800>LG_SetupFloor.Build</color>
01:38:05.938 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
01:38:05.993 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 180.0, 0.0).
01:38:05.996 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
01:38:06.157 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
01:38:06.199 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 31 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_0</color>
01:38:06.221 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 125 (Defined), <b>MarkerSubSeed:</b> 63 (Defined), <b>LightSubSeed:</b> 3 (Defined)
01:38:06.223 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 32 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_1</color>
01:38:06.225 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 778779 (Defined), <b>MarkerSubSeed:</b> 5567 (Defined), <b>LightSubSeed:</b> 893 (Defined)
01:38:06.226 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 33 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_2</color>
01:38:06.229 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 1366663 (Defined), <b>MarkerSubSeed:</b> 6846834 (Defined), <b>LightSubSeed:</b> 234 (Defined)
01:38:06.229 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 34 with BuildFromZoneAlias33 zoneAliasStart: 31 aliasOffset: Zone_3</color>
01:38:06.230 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 11446677 (Defined), <b>MarkerSubSeed:</b> 5468967 (Defined), <b>LightSubSeed:</b> 120 (Defined)
01:38:06.231 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 35 with BuildFromZoneAlias34 zoneAliasStart: 31 aliasOffset: Zone_4</color>
01:38:06.231 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 889 (Defined), <b>MarkerSubSeed:</b> 3 (Defined), <b>LightSubSeed:</b> 5 (Defined)
01:38:06.232 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 36 with BuildFromZoneAlias34 zoneAliasStart: 31 aliasOffset: Zone_5</color>
01:38:06.233 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 113355 (Defined), <b>MarkerSubSeed:</b> 68 (Defined), <b>LightSubSeed:</b> 467 (Defined)
01:38:06.233 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 37 with BuildFromZoneAlias33 zoneAliasStart: 31 aliasOffset: Zone_6</color>
01:38:06.235 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 684 (Defined), <b>MarkerSubSeed:</b> 999988 (Defined), <b>LightSubSeed:</b> 667555 (Defined)
01:38:06.235 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 38 with BuildFromZoneAlias37 zoneAliasStart: 31 aliasOffset: Zone_7</color>
01:38:06.237 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 56337777 (Defined), <b>MarkerSubSeed:</b> 778899 (Defined), <b>LightSubSeed:</b> 888 (Defined)
01:38:06.243 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
01:38:06.243 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
01:38:06.246 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 362
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 9

01:38:06.319 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
01:38:06.730 - Last Batch: GenerateZones
		 Total Time: 0.791s Frames: 8 Ticks: 484
		 FrameTime (avg/max/ticks max): 69.2ms / 333.3ms / 126
		 Jobs (started/looped): 8 / 78
Next Batch: PlaceAddonZones - Count: 0

01:38:06.730 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

01:38:06.747 - Adding culling jobs for zone New Game Object[SubSeed:125(125)] from dimension Reality
01:38:06.800 - Adding culling jobs for zone New Game Object[SubSeed:778779(15)] from dimension Reality
01:38:06.800 - Adding culling jobs for zone New Game Object[SubSeed:1366663(249)] from dimension Reality
01:38:06.801 - Adding culling jobs for zone New Game Object[SubSeed:11446677(277)] from dimension Reality
01:38:06.801 - Adding culling jobs for zone New Game Object[SubSeed:889(889)] from dimension Reality
01:38:06.801 - Adding culling jobs for zone New Game Object[SubSeed:113355(935)] from dimension Reality
01:38:06.801 - Adding culling jobs for zone New Game Object[SubSeed:684(684)] from dimension Reality
01:38:06.801 - Adding culling jobs for zone New Game Object[SubSeed:56337777(27)] from dimension Reality
01:38:06.813 - Adding culling jobs for zone New Game Object from dimension Dimension_1
01:38:06.813 - Last Batch: PrepareZones
		 Total Time: 0.082s Frames: 1 Ticks: 82
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 72
		 Jobs (started/looped): 3 / 8
Next Batch: BuildFloors - Count: 1

01:38:06.816 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
01:38:06.826 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 11

01:38:06.859 - Last Batch: Geomorphs
		 Total Time: 0.036s Frames: 1 Ticks: 34
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 14
		 Jobs (started/looped): 10 / 1
Next Batch: Areas - Count: 20

01:38:06.956 - Last Batch: Areas
		 Total Time: 0.105s Frames: 3 Ticks: 97
		 FrameTime (avg/max/ticks max): 28.3ms / 37.6ms / 35
		 Jobs (started/looped): 17 / 3
Next Batch: Plugs - Count: 25

01:38:07.091 - Last Batch: Plugs
		 Total Time: 0.129s Frames: 3 Ticks: 136
		 FrameTime (avg/max/ticks max): 35.8ms / 53.9ms / 43
		 Jobs (started/looped): 22 / 3
Next Batch: Gates - Count: 66

01:38:07.570 - Last Batch: Gates
		 Total Time: 0.464s Frames: 8 Ticks: 478
		 FrameTime (avg/max/ticks max): 50.9ms / 131.0ms / 101
		 Jobs (started/looped): 58 / 8
Next Batch: AreaNames - Count: 2

01:38:07.572 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

01:38:07.573 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

01:38:07.696 - Last Batch: DistributionSetup
		 Total Time: 0.075s Frames: 1 Ticks: 50
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 1 / 1
Next Batch: TerminalDistribution - Count: 9

01:38:07.705 - Last Batch: TerminalDistribution
		 Total Time: 0.082s Frames: 1 Ticks: 82
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 73
		 Jobs (started/looped): 8 / 1
Next Batch: Distribution - Count: 2

01:38:07.712 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
01:38:07.737 - <b>Artifacts:</b> Zone 0 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
01:38:07.742 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
01:38:07.743 - <b>Artifacts:</b> Zone 2 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
01:38:07.744 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
01:38:07.744 - <b>Artifacts:</b> Zone 4 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
01:38:07.745 - <b>Artifacts:</b> Zone 5 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
01:38:07.745 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
01:38:07.746 - <b>Artifacts:</b> Zone 7 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
01:38:07.754 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
01:38:07.754 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
01:38:07.783 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_RED_585 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_585_terminalKey: KEY_RED_585 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_4 ZonePlacementWeights, Start: 0 Middle: 0 End: 10000</color>
01:38:07.786 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_RED_585 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_585_terminalKey: KEY_RED_585 (KeyItemPickup_Core) --- Zone: ZONE35, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 10000</color>
01:38:07.787 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 1</color>
01:38:07.787 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 10001</color>
01:38:07.787 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE35 function: ResourceContainerWeak available: 15 randomValue: 0.9318016 ri: 14 had weight: 10001</color>
01:38:07.805 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: SpecialTerminalCommand_Dimension</color>
01:38:07.813 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_0, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: DimensionIndex: Dimension_1 LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:38:07.814 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: SpecialTerminalCommand in zone: 0, Area: 19_AreaA (LevelGeneration.LG_Area)</color>
01:38:07.815 - Found zone without sourceGate AND ID over 0, id: 8
01:38:07.816 - Last Batch: Distribution
		 Total Time: 0.099s Frames: 2 Ticks: 111
		 FrameTime (avg/max/ticks max): 30.2ms / 50.4ms / 48
		 Jobs (started/looped): 119 / 2
Next Batch: FunctionMarkers - Count: 9

01:38:08.602 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:38:09.546 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_RED_585 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_585_terminalKey: KEY_RED_585 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_271</color>
01:38:09.979 - <color=#C84800>LG_ComputerTerminal.Setup, Special Terminal Command is SETUP on this terminal!</color>
01:38:10.009 - Last Batch: FunctionMarkers
		 Total Time: 2.204s Frames: 40 Ticks: 2193
		 FrameTime (avg/max/ticks max): 50.0ms / 119.7ms / 123
		 Jobs (started/looped): 9 / 387
Next Batch: FunctionMarkerLeftovers - Count: 9

01:38:10.069 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.050s Frames: 1 Ticks: 59
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 8 / 1
Next Batch: Markers - Count: 1

01:38:10.246 - Last Batch: Markers
		 Total Time: 0.183s Frames: 5 Ticks: 179
		 FrameTime (avg/max/ticks max): 33.8ms / 42.2ms / 40
		 Jobs (started/looped): 1 / 129
Next Batch: PrefabSpawners - Count: 17122

01:38:12.533 - Last Batch: PrefabSpawners
		 Total Time: 2.267s Frames: 51 Ticks: 2286
		 FrameTime (avg/max/ticks max): 41.8ms / 254.8ms / 255
		 Jobs (started/looped): 17121 / 16499
Next Batch: LateMarkerCleanup - Count: 0

01:38:12.533 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

01:38:12.533 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 11

01:38:14.430 - Last Batch: LateGeomorphScan
		 Total Time: 1.663s Frames: 12 Ticks: 1898
		 FrameTime (avg/max/ticks max): 111.0ms / 333.3ms / 596
		 Jobs (started/looped): 11 / 44
Next Batch: Pillars - Count: 0

01:38:14.431 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

01:38:14.606 - CollectNavMeshSources : From 10 roots and 98011 possible sources, 21237 vas valid
01:38:14.607 - CollectNavMeshSources : NotStatic:0 NotActive:746
01:38:14.607 - CollectNavMeshSources : WrongLayer:5430 NoCollider:71344 WasTrigger:0 MissingMesh:0 BadColliderType:0
01:38:14.607 - NavmeshUtils.NavMeshSourceCollector : 21237 valid NavMesh sources found!
01:38:18.872 - ---------------------------------------------------------
01:38:18.873 - Navmesh done! time: 4.389343
01:38:18.873 - ---------------------------------------------------------
01:38:18.928 - CollectNavMeshSources : From 1 roots and 12395 possible sources, 3502 vas valid
01:38:18.928 - CollectNavMeshSources : NotStatic:0 NotActive:36
01:38:18.928 - CollectNavMeshSources : WrongLayer:162 NoCollider:8731 WasTrigger:0 MissingMesh:0 BadColliderType:0
01:38:18.928 - NavmeshUtils.NavMeshSourceCollector : 3502 valid NavMesh sources found!
01:38:30.063 - ---------------------------------------------------------
01:38:30.064 - Navmesh done! time: 11.17222
01:38:30.064 - ---------------------------------------------------------
01:38:30.064 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 15.613s Frames: 333 Ticks: 15633
		 FrameTime (avg/max/ticks max): 37.7ms / 285.1ms / 286
		 Jobs (started/looped): 1 / 54087902
Next Batch: AIGraph_Prepare - Count: 11

01:38:30.132 - Last Batch: AIGraph_Prepare
		 Total Time: 0.077s Frames: 2 Ticks: 68
		 FrameTime (avg/max/ticks max): 24.7ms / 39.5ms / 40
		 Jobs (started/looped): 9 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

01:38:33.283 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 2.834s Frames: 64 Ticks: 3150
		 FrameTime (avg/max/ticks max): 44.2ms / 67.0ms / 172
		 Jobs (started/looped): 1 / 1278411
Next Batch: LadderAIGNodes - Count: 4

01:38:33.294 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 0
Next Batch: AIGraph_LinkGates - Count: 26

01:38:33.326 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.333s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 9
		 Jobs (started/looped): 25 / 1
Next Batch: AIGraph_LinkPlugs - Count: 0

01:38:33.326 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 6

01:38:33.326 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 6

01:38:33.327 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_Start - Count: 11

01:38:33.330 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 20

01:38:33.863 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.118s Frames: 3 Ticks: 533
		 FrameTime (avg/max/ticks max): 31.0ms / 38.4ms / 41
		 Jobs (started/looped): 18 / 344
Next Batch: AIGraph_ScoreNodeClusters - Count: 20

01:38:33.894 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.333s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 19 / 1
Next Batch: AIGraph_End - Count: 11

01:38:33.894 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: AIGraph_AirGraph - Count: 11

01:38:34.030 - Populate grid created 4096 compound nodes and took ~32 KB and 126 ms
01:38:34.110 - Populate grid created 4096 compound nodes and took ~32 KB and 67 ms
01:38:34.218 - Populate grid created 4096 compound nodes and took ~32 KB and 98 ms
01:38:34.269 - Populate grid created 4096 compound nodes and took ~32 KB and 38 ms
01:38:34.350 - Populate grid created 4096 compound nodes and took ~32 KB and 68 ms
01:38:34.434 - Populate grid created 4096 compound nodes and took ~32 KB and 70 ms
01:38:34.489 - Populate grid created 4096 compound nodes and took ~32 KB and 42 ms
01:38:34.558 - Populate grid created 4096 compound nodes and took ~32 KB and 58 ms
01:38:34.613 - Populate grid created 4096 compound nodes and took ~32 KB and 44 ms
01:38:34.808 - Populate grid created 4096 compound nodes and took ~32 KB and 185 ms
01:38:40.275 - Populate grid created 1295029 compound nodes and took ~10117 KB and 5456 ms
01:38:40.276 - Last Batch: AIGraph_AirGraph
		 Total Time: 0.947s Frames: 10 Ticks: 6381
		 FrameTime (avg/max/ticks max): 61.2ms / 167.9ms / 196
		 Jobs (started/looped): 1 / 10
Next Batch: AIGraph_AirGraph_PostProcess - Count: 11

01:38:40.292 - Last Batch: AIGraph_AirGraph_PostProcess
		 Total Time: 0.333s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 10 / 1
Next Batch: SetGateAlwaysTraversable - Count: 26

01:38:40.293 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 26 / 26
Next Batch: FunctionMarkerFallback - Count: 9

01:38:40.293 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: SetGateTraversableFromStart - Count: 26

01:38:40.293 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 26 / 26
Next Batch: Ladders - Count: 4

01:38:40.304 - Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 0
Next Batch: DoorLocks - Count: 10

01:38:40.503 - Last Batch: DoorLocks
		 Total Time: 0.212s Frames: 3 Ticks: 199
		 FrameTime (avg/max/ticks max): 55.7ms / 109.4ms / 78
		 Jobs (started/looped): 7 / 3
Next Batch: Resources - Count: 1

01:38:40.509 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

01:38:40.517 - <b>WardenObjectiveManager:</b> Added Objective GameObject: DimensionPortal (UnityEngine.GameObject) to layer MainLayer. Count in layer: 1
01:38:40.523 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 14
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: EnemiesPlacement_Scoring - Count: 9

01:38:40.524 - <b>LG_PopulateZone:</b> Area 1_Area A (LevelGeneration.LG_Area)_ZONE_31_ (LevelGeneration.LG_Area) | VoxelCoverage: 1193.975 | VoxelCoverage after Multi: 44.17707
01:38:40.524 - <b>LG_PopulateZone:</b> Area 2_Area C (LevelGeneration.LG_Area)_ZONE_31_ (LevelGeneration.LG_Area) | VoxelCoverage: 633.1875 | VoxelCoverage after Multi: 23.42794
01:38:40.524 - <b>LG_PopulateZone:</b> Area 3_Area C (LevelGeneration.LG_Area)_ZONE_31_ (LevelGeneration.LG_Area) | VoxelCoverage: 501.7875 | VoxelCoverage after Multi: 18.56614
01:38:40.525 - <b>LG_PopulateZone:</b> Area 4_Area A (LevelGeneration.LG_Area)_ZONE_31_ (LevelGeneration.LG_Area) | VoxelCoverage: 1402.775 | VoxelCoverage after Multi: 51.90268
01:38:40.525 - <b>LG_PopulateZone:</b> Area 5_Area B (LevelGeneration.LG_Area)_ZONE_31_ (LevelGeneration.LG_Area) | VoxelCoverage: 531.6375 | VoxelCoverage after Multi: 19.67059
01:38:40.542 - <b>LG_PopulateZone:</b> Area 6_Area B (LevelGeneration.LG_Area)_ZONE_32_ (LevelGeneration.LG_Area) | VoxelCoverage: 887.5625 | VoxelCoverage after Multi: 32.83981
01:38:40.542 - <b>LG_PopulateZone:</b> Area 7_Area B (LevelGeneration.LG_Area)_ZONE_33_ (LevelGeneration.LG_Area) | VoxelCoverage: 439.1125 | VoxelCoverage after Multi: 16.24716
01:38:40.542 - <b>LG_PopulateZone:</b> Area 8_Area A (LevelGeneration.LG_Area)_ZONE_33_ (LevelGeneration.LG_Area) | VoxelCoverage: 2007.088 | VoxelCoverage after Multi: 74.26224
01:38:40.542 - <b>LG_PopulateZone:</b> Area 9_Area C (LevelGeneration.LG_Area)_ZONE_34_ (LevelGeneration.LG_Area) | VoxelCoverage: 649.2875 | VoxelCoverage after Multi: 24.02364
01:38:40.542 - <b>LG_PopulateZone:</b> Area 10_Area B (LevelGeneration.LG_Area)_ZONE_34_ (LevelGeneration.LG_Area) | VoxelCoverage: 497.8125 | VoxelCoverage after Multi: 18.41906
01:38:40.543 - <b>LG_PopulateZone:</b> Area 11_Area A (LevelGeneration.LG_Area)_ZONE_34_ (LevelGeneration.LG_Area) | VoxelCoverage: 1411.188 | VoxelCoverage after Multi: 52.21394
01:38:40.543 - <b>LG_PopulateZone:</b> Area 12_Area A (LevelGeneration.LG_Area)_ZONE_35_ (LevelGeneration.LG_Area) | VoxelCoverage: 553.4 | VoxelCoverage after Multi: 20.4758
01:38:40.544 - <b>LG_PopulateZone:</b> Area 13_Area B (LevelGeneration.LG_Area)_ZONE_35_ (LevelGeneration.LG_Area) | VoxelCoverage: 714.05 | VoxelCoverage after Multi: 26.41985
01:38:40.544 - <b>LG_PopulateZone:</b> Area 14_Area F (LevelGeneration.LG_Area)_ZONE_36_ (LevelGeneration.LG_Area) | VoxelCoverage: 389.2875 | VoxelCoverage after Multi: 14.40364
01:38:40.544 - <b>LG_PopulateZone:</b> Area 15_Area A (LevelGeneration.LG_Area)_ZONE_36_ (LevelGeneration.LG_Area) | VoxelCoverage: 1274.975 | VoxelCoverage after Multi: 47.17408
01:38:40.544 - <b>LG_PopulateZone:</b> Area 16_Area D (LevelGeneration.LG_Area)_ZONE_36_ (LevelGeneration.LG_Area) | VoxelCoverage: 256 | VoxelCoverage after Multi: 9.472
01:38:40.544 - <b>LG_PopulateZone:</b> Area 17_Area A (LevelGeneration.LG_Area)_ZONE_37_ (LevelGeneration.LG_Area) | VoxelCoverage: 1117.15 | VoxelCoverage after Multi: 41.33455
01:38:40.546 - Last Batch: EnemiesPlacement_Scoring
		 Total Time: 0.042s Frames: 1 Ticks: 22
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 33 / 1
Next Batch: StaticEnemiesPlacement - Count: 9

01:38:40.546 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: Culling_Nodes - Count: 20

01:38:40.721 - Last Batch: Culling_Nodes
		 Total Time: 0.164s Frames: 4 Ticks: 175
		 FrameTime (avg/max/ticks max): 36.9ms / 44.7ms / 46
		 Jobs (started/looped): 16 / 4
Next Batch: Culling_Portals - Count: 34

01:38:40.723 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 0
Next Batch: Culling_Cullers - Count: 134

01:38:40.740 - Last Batch: Culling_Cullers
		 Total Time: 0.034s Frames: 1 Ticks: 17
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 133 / 1
Next Batch: Culling_Lights - Count: 20

01:38:41.294 - Last Batch: Culling_Lights
		 Total Time: 0.546s Frames: 12 Ticks: 554
		 FrameTime (avg/max/ticks max): 38.8ms / 60.7ms / 63
		 Jobs (started/looped): 8 / 12
Next Batch: Culling_NodeInstanceSearch - Count: 20

01:38:41.556 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.248s Frames: 7 Ticks: 262
		 FrameTime (avg/max/ticks max): 37.1ms / 39.4ms / 40
		 Jobs (started/looped): 20 / 1441
Next Batch: Culling_NodeClusterJobs - Count: 9

01:38:41.935 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.382s Frames: 11 Ticks: 380
		 FrameTime (avg/max/ticks max): 33.5ms / 40.7ms / 40
		 Jobs (started/looped): 29 / 1265828
Next Batch: Culling_Cleanup - Count: 20

01:38:41.935 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 20 / 0
Next Batch: Culling_GatherLightCulling - Count: 263

01:38:41.956 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.033s Frames: 1 Ticks: 21
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 262 / 1
Next Batch: Culling_TrimPortalLists - Count: 22

01:38:42.092 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.144s Frames: 4 Ticks: 136
		 FrameTime (avg/max/ticks max): 32.6ms / 39.1ms / 39
		 Jobs (started/looped): 22 / 616042
Next Batch: ZoneLights - Count: 10

01:38:42.230 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
01:38:42.230 - Last Batch: ZoneLights
		 Total Time: 0.045s Frames: 1 Ticks: 137
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 36
		 Jobs (started/looped): 9 / 1
Next Batch: GenerateNavigationInfo - Count: 2

01:38:42.683 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.545s Frames: 3 Ticks: 453
		 FrameTime (avg/max/ticks max): 172.6ms / 289.7ms / 288
		 Jobs (started/looped): 19 / 3
Next Batch: DisplayNavigationInfo - Count: 25

01:38:42.686 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 25 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 1

01:38:42.688 - LG_DimensionPortal.OnSyncStatusChanged WaitingForInsert
01:38:42.689 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 11

01:38:42.878 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.178s Frames: 1 Ticks: 189
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 18
		 Jobs (started/looped): 10 / 1
Next Batch: LateRuntimeOptimizations - Count: 11

01:38:43.198 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.329s Frames: 4 Ticks: 320
		 FrameTime (avg/max/ticks max): 59.2ms / 196.5ms / 193
		 Jobs (started/looped): 11 / 99
Next Batch: EnemiesPlacement - Count: 0

01:38:43.198 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FixColliders - Count: 0

01:38:43.198 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

01:38:43.199 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

01:38:43.199 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

01:38:43.199 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
01:38:43.200 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 2

01:38:43.200 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: Culling_LateCleanup - Count: 2

01:38:43.211 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 22 / 0
Next Batch: Culling_PrepForInlevel - Count: 2

01:38:43.212 - Last Batch: Culling_PrepForInlevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: FinalLogicLinking - Count: 7

01:38:43.230 - Factory Done : Last build: FinalLogicLinking
01:38:43.230 - Factory : Built in 60.23425 seconds
01:38:43.240 - FactoryDone :: TOTAL CHECKSUM: 759988088111480355
01:38:43.243 - BUILDER : BuildDone
01:38:43.245 - >>>>>>>> GS_Generating.OnBuilderDone
01:38:43.246 - Builder.CombinedCheckSum.Checksum: 759988088111480355
01:38:43.249 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
01:38:43.455 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_03(Clone)_0 (ElevatorShaftLanding)
01:38:43.507 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
01:38:43.585 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
01:38:43.587 - MasterBotCommand! Dauda GetReadyToStartPlaying 0 IsInSessionHub:True
01:38:43.587 - Dauda session.mode change to ReadyToStartPlaying
01:38:43.587 - MasterBotCommand! Hackett GetReadyToStartPlaying 0 IsInSessionHub:True
01:38:43.587 - Hackett session.mode change to ReadyToStartPlaying
01:38:43.588 - MasterBotCommand! Bishop GetReadyToStartPlaying 0 IsInSessionHub:True
01:38:43.588 - Bishop session.mode change to ReadyToStartPlaying
01:38:43.590 - SNET : MasterReplicationUpdate_Player : Snowy mode change : GeneratingLevel ReadyToStartPlaying
01:38:43.591 - SNET : OnMasterCommand : StartPlaying 0 False
01:38:43.624 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
01:38:43.624 - MasterBotCommand! Dauda StartPlaying 0 IsInSessionHub:True
01:38:43.624 - Dauda session.mode change to Playing
01:38:43.625 - MasterBotCommand! Hackett StartPlaying 0 IsInSessionHub:True
01:38:43.625 - Hackett session.mode change to Playing
01:38:43.625 - MasterBotCommand! Bishop StartPlaying 0 IsInSessionHub:True
01:38:43.626 - Bishop session.mode change to Playing
01:38:43.626 - SNET : MasterReplicationUpdate_Player : Dauda mode change : ReadyToStartPlaying_Dropin Playing
01:38:43.626 - SNET : MasterReplicationUpdate_Player : Hackett mode change : ReadyToStartPlaying_Dropin Playing
01:38:43.626 - SNET : MasterReplicationUpdate_Player : Bishop mode change : ReadyToStartPlaying_Dropin Playing
01:38:43.687 - SNET : MasterReplicationUpdate_Player : Snowy mode change : ReadyToStartPlaying Playing
01:38:43.718 - Detecting that the player has entered a new layer: MainLayer in  from NULL in 
01:38:43.720 - WardenObjectiveManager, entered a new layer: MainLayer
01:38:43.726 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
01:38:43.732 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:38:43.737 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall False
01:38:43.737 - OBJECTIVE STARTED / ENTERED!
01:38:43.741 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
01:38:43.774 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
01:38:43.774 - DropServerManager: Woke up
01:38:43.774 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
01:38:44.314 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
01:38:44.314 - DropServerManager: Sleeping for 2 seconds...
01:38:46.347 - DropServerManager: Idle
01:39:08.914 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
01:39:08.916 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  StartFogTransition Attempt
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:39:08.917 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  AttemptInteract Master (FoundPlayer=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

01:39:08.921 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

01:39:08.921 - <b>EnvironmentStateManager:</b> fogDataId 89 duration: 1 fogblend: 0 expeditionTime: 0
01:39:08.921 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  StartFogTransition Attempt
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

01:39:08.922 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  AttemptInteract Master (FoundPlayer=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

01:39:08.924 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

01:39:08.925 - <b>EnvironmentStateManager:</b> fogDataId 89 duration: 1 fogblend: 0 expeditionTime: 0
01:39:08.925 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
01:39:08.939 - SNET : OnMasterCommand : StartPlaying 0 False
01:39:08.945 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
01:39:08.969 - <color=green>SNET : PlayerLocal(Clone)_32768 : Snowy exits PLOC_InElevator, replicator key: 32768</color>
01:39:08.975 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:39:09.003 - <color=green>SNET : PlayerSynced(Clone)_32769 : Dauda exits PLOC_InElevator, replicator key: 32769</color>
01:39:09.005 - <color=green>SNET : PlayerSynced(Clone)_32770 : Hackett exits PLOC_InElevator, replicator key: 32770</color>
01:39:09.006 - <color=green>SNET : PlayerSynced(Clone)_32771 : Bishop exits PLOC_InElevator, replicator key: 32771</color>
01:39:09.009 - MasterBotCommand! Dauda StartPlaying 0 IsInSessionHub:True
01:39:09.009 - MasterBotCommand! Hackett StartPlaying 0 IsInSessionHub:True
01:39:09.009 - MasterBotCommand! Bishop StartPlaying 0 IsInSessionHub:True
01:39:09.902 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:39:09.902 - Wielding new item in slot GearMelee
01:39:09.911 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:39:09.912 - Wielding new item in slot GearMelee
01:39:09.912 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
01:39:09.912 - Wielding new item in slot GearMelee
01:39:09.957 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 1.018766
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

