01:42:20.961 - InControl (version 1.6.17 build 9143)
01:42:21.015 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
01:42:21.018 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
01:42:21.019 - GameDataInit.Initialize
01:42:22.555 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
01:42:23.263 - GuiManager.UpdateResolution w: 1360 h: 768
01:42:24.269 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
01:42:24.270 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
01:42:24.855 - Setting watermark revision to 27309
01:42:25.210 - EnemyCostManager : Costs for Normal difficulty loaded
01:42:25.212 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
01:42:25.219 - Vertical fov: 55 aspect: 1.770833 halfV: 0.4799655 gives horizontal: 85.34205
01:42:25.222 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
01:42:25.235 - GuiManager.UpdateResolution w: 1360 h: 768
01:42:25.237 - Vertical fov: 55 aspect: 1.770833 halfV: 0.4799655 gives horizontal: 85.34205
01:42:25.237 - GuiManager OnResoultionChange, ScreenRes width: 1360 height: 768
01:42:25.340 - Steamworks.NET initilized
01:42:25.377 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
01:42:25.381 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:42:25.391 - DropServerManager: Idle
01:42:25.432 - SNET is Online, Woop!
01:42:25.433 - Waiting for network.. DONE!
01:42:25.433 - PlayFabManager.OnSteamInitialized
01:42:26.345 - [163 - GetAuthSessionTicketResponse] - 2 -- k_EResultOK
01:42:27.031 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
01:42:27.039 - PlayFabManager.RefreshGlobalTitleData
01:42:27.156 - <color=purple>PlayFab.OnGetCurrentTime Friday, 21 January 2022</color>
01:42:27.372 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
01:42:27.375 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
01:42:27.380 - PlayFabMatchMakingManager: Requesting list of QoS servers...
01:42:27.389 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
01:42:27.389 - DropServerManager: Woke up
01:42:27.389 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
01:42:27.404 - DropServerManager: Enqueueing 'get player inventory' request
01:42:27.537 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
01:42:27.538 - DropServerManager: Sleeping for 2 seconds...
01:42:27.538 - RundownManager: Got rundown progression from drop server
01:42:27.539 - CM_PageRundown_New.OnRundownProgressionFileUpdated
01:42:27.540 - tier: TierA index: 0 EXPEDITION UNLOCKED
01:42:27.540 - tier: TierA index: 1 EXPEDITION LOCKED
01:42:27.540 - tier: TierA index: 2 EXPEDITION LOCKED
01:42:27.541 - tier: TierA index: 3 EXPEDITION LOCKED
01:42:27.541 - tier: TierB index: 0 EXPEDITION UNLOCKED
01:42:27.542 - tier: TierB index: 1 EXPEDITION LOCKED
01:42:27.542 - tier: TierB index: 2 EXPEDITION LOCKED
01:42:27.543 - tier: TierB index: 3 EXPEDITION LOCKED
01:42:27.543 - tier: TierC index: 0 EXPEDITION LOCKED
01:42:27.544 - tier: TierC index: 1 EXPEDITION LOCKED
01:42:27.545 - tier: TierC index: 2 EXPEDITION LOCKED
01:42:27.546 - tier: TierC index: 3 EXPEDITION LOCKED
01:42:27.546 - tier: TierD index: 0 EXPEDITION LOCKED
01:42:27.546 - tier: TierD index: 1 EXPEDITION LOCKED
01:42:27.547 - tier: TierD index: 2 EXPEDITION LOCKED
01:42:27.547 - tier: TierD index: 3 EXPEDITION LOCKED
01:42:27.548 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:42:29.560 - DropServerManager: Making 'get player inventory' request...
01:42:29.708 - DropServerManager: 'get player inventory' request completed successfully
01:42:29.708 - DropServerManager: Sleeping for 2 seconds...
01:42:31.002 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
01:42:31.710 - DropServerManager: Idle
01:42:37.539 - TryGetMaterialGroup : Missing material on TextMeshPro
01:43:06.384 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:43:08.004 - GS_Offline.OnLocalPlayerPressStart!
01:43:08.020 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
01:43:08.028 - <color=#C84800>PageRundown placing rundown, ID: 29 DataBlock: Rundown 6.0</color>
01:43:08.059 - tier: TierA index: 0 EXPEDITION UNLOCKED
01:43:08.059 - tier: TierA index: 1 EXPEDITION LOCKED
01:43:08.059 - tier: TierA index: 2 EXPEDITION LOCKED
01:43:08.060 - tier: TierA index: 3 EXPEDITION LOCKED
01:43:08.060 - tier: TierB index: 0 EXPEDITION UNLOCKED
01:43:08.060 - tier: TierB index: 1 EXPEDITION LOCKED
01:43:08.060 - tier: TierB index: 2 EXPEDITION LOCKED
01:43:08.061 - tier: TierB index: 3 EXPEDITION LOCKED
01:43:08.061 - tier: TierC index: 0 EXPEDITION LOCKED
01:43:08.062 - tier: TierC index: 1 EXPEDITION LOCKED
01:43:08.062 - tier: TierC index: 2 EXPEDITION LOCKED
01:43:08.062 - tier: TierC index: 3 EXPEDITION LOCKED
01:43:08.063 - tier: TierD index: 0 EXPEDITION LOCKED
01:43:08.063 - tier: TierD index: 1 EXPEDITION LOCKED
01:43:08.063 - tier: TierD index: 2 EXPEDITION LOCKED
01:43:08.064 - tier: TierD index: 3 EXPEDITION LOCKED
01:43:08.064 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:43:08.067 - tier: TierA index: 0 EXPEDITION UNLOCKED
01:43:08.068 - tier: TierA index: 1 EXPEDITION LOCKED
01:43:08.068 - tier: TierA index: 2 EXPEDITION LOCKED
01:43:08.068 - tier: TierA index: 3 EXPEDITION LOCKED
01:43:08.068 - tier: TierB index: 0 EXPEDITION UNLOCKED
01:43:08.068 - tier: TierB index: 1 EXPEDITION LOCKED
01:43:08.069 - tier: TierB index: 2 EXPEDITION LOCKED
01:43:08.069 - tier: TierB index: 3 EXPEDITION LOCKED
01:43:08.069 - tier: TierC index: 0 EXPEDITION LOCKED
01:43:08.069 - tier: TierC index: 1 EXPEDITION LOCKED
01:43:08.069 - tier: TierC index: 2 EXPEDITION LOCKED
01:43:08.069 - tier: TierC index: 3 EXPEDITION LOCKED
01:43:08.069 - tier: TierD index: 0 EXPEDITION LOCKED
01:43:08.070 - tier: TierD index: 1 EXPEDITION LOCKED
01:43:08.070 - tier: TierD index: 2 EXPEDITION LOCKED
01:43:08.070 - tier: TierD index: 3 EXPEDITION LOCKED
01:43:08.070 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:43:08.071 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
01:43:16.202 - OnBtnPress, ID: 38 GO: Button Connect OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:43:22.332 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:43:24.534 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:43:24.538 - SNet : Session reset
01:43:24.538 - Global.OnResetSession
01:43:24.539 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
01:43:24.542 - SessionGUID set to 
01:43:24.562 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
01:43:24.564 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:43:24.565 - Player Snowy was added to session
01:43:24.568 - DoCreateLobbyAndSelecteExpedition 1
01:43:24.569 - waiting for lobby..
01:43:24.788 - SNet_SessionHub : OnJoinedLobby True Snowy False -1
01:43:24.788 - SNet_MasterManager : SearchingForMaster
01:43:24.790 - Searching for master...
01:43:24.801 - MasterManager : Snowy owns the lobby. IsLocal:True
01:43:24.801 - SNet_MasterManager : Who's tha masta?! Snowy! Snowy!
01:43:24.802 - SNET : OnFoundMaster > Master is Steam Snowy Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Snowy : end
01:43:24.804 - DoCreateLobbyAndSelecteExpedition 2
01:43:24.804 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
01:43:24.805 - SessionGUID set to ByMB6Ycfnki/zh0nkZz+Bw==
01:43:24.809 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 329146497 722177034  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
01:43:24.809 - DoCreateLobbyAndSelecteExpedition 3
01:43:24.818 - DoCreateLobbyAndSelecteExpedition 4
01:43:24.854 - SNET : MasterReplicationUpdate_Player : Snowy mode change : Unassigned InSessionHub
01:43:24.855 - SNET : OnMasterCommand : AssignSlot 0 False
01:43:24.857 - OnPlayerEvent : Snowy  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
01:43:24.972 - Player Dauda was added to session
01:43:24.972 - OnPlayerEvent : Dauda  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:43:24.973 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:43:24.973 - [PlayerManager.SpawnBot] 0, Dauda
01:43:24.973 - SNET : MasterReplicationUpdate_Player : Snowy mode change : InSessionHub OutOfSync
01:43:24.973 - SNET : OnMasterCommand : PickAvatar 0 False
01:43:24.974 - <color=green>SNET : We got character 0 assigned</color>
01:43:24.974 - IsReadyToSync : PickAvatar agent sent to Snowy
01:43:24.974 - SNET : MasterReplicationUpdate_Player : Dauda mode change : Unassigned InSessionHub
01:43:24.975 - MasterBotCommand! Dauda AssignSlot 1 IsInSessionHub:True
01:43:24.975 - Dauda session.mode change to OutOfSync
01:43:24.983 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
01:43:24.984 - <color=green>SNET : Added Snowy to PlayersInGame</color>
01:43:24.984 - OnPlayerEvent : Snowy  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
01:43:24.986 - SpawnPlayerModel, index: 0
01:43:25.295 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
01:43:25.346 - SNET : MasterReplicationUpdate_Player : Snowy mode change : OutOfSync InSessionHub_ReadyToGenerate
01:43:25.347 - <color=green>SNET : OnSessionPlayerAction : Spawning Snowy's agent!  SpawnPlayerAgent</color>
01:43:25.438 - OnPlayerEvent : Snowy  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
01:43:25.440 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
01:43:25.976 - SNET : MasterReplicationUpdate_Player : Dauda mode change : InSessionHub OutOfSync
01:43:25.976 - MasterBotCommand! Dauda PickAvatar 1 IsInSessionHub:True
01:43:25.977 - Dauda session.mode change to OutOfSync
01:43:25.977 - IsReadyToSync : PickAvatar agent sent to Dauda
01:43:26.987 - Dauda : OutOfSync > Initiated
01:43:26.987 - MasterBotCommand! Dauda InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
01:43:26.987 - Dauda session.mode change to InSessionHub_ReadyToGenerate
01:43:27.599 - SpawnPlayerModel, index: 1
01:43:27.997 - SNET : MasterReplicationUpdate_Player : Dauda mode change : OutOfSync InSessionHub_ReadyToGenerate
01:43:27.997 - <color=green>SNET : OnSessionPlayerAction : Spawning Dauda's agent!  SpawnPlayerAgent</color>
01:43:28.012 - OnPlayerEvent : Dauda  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:43:28.045 - Player Hackett was added to session
01:43:28.046 - OnPlayerEvent : Hackett  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:43:28.047 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:43:28.047 - [PlayerManager.SpawnBot] 1, Hackett
01:43:28.047 - SNET : MasterReplicationUpdate_Player : Hackett mode change : Unassigned InSessionHub
01:43:28.048 - MasterBotCommand! Hackett AssignSlot 2 IsInSessionHub:True
01:43:28.048 - Hackett session.mode change to OutOfSync
01:43:28.330 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:43:28.645 - TryGetMaterialGroup : Missing material on TextMeshPro
01:43:28.646 - TryGetMaterialGroup : Missing material on TextMeshPro
01:43:29.056 - SNET : MasterReplicationUpdate_Player : Hackett mode change : InSessionHub OutOfSync
01:43:29.056 - MasterBotCommand! Hackett PickAvatar 2 IsInSessionHub:True
01:43:29.057 - Hackett session.mode change to OutOfSync
01:43:29.057 - IsReadyToSync : PickAvatar agent sent to Hackett
01:43:30.067 - Hackett : OutOfSync > Initiated
01:43:30.067 - MasterBotCommand! Hackett InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
01:43:30.068 - Hackett session.mode change to InSessionHub_ReadyToGenerate
01:43:30.617 - SpawnPlayerModel, index: 2
01:43:31.079 - SNET : MasterReplicationUpdate_Player : Hackett mode change : OutOfSync InSessionHub_ReadyToGenerate
01:43:31.079 - <color=green>SNET : OnSessionPlayerAction : Spawning Hackett's agent!  SpawnPlayerAgent</color>
01:43:31.088 - OnPlayerEvent : Hackett  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:43:31.119 - Player Bishop was added to session
01:43:31.120 - OnPlayerEvent : Bishop  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:43:31.120 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:43:31.120 - [PlayerManager.SpawnBot] 2, Bishop
01:43:31.120 - SNET : MasterReplicationUpdate_Player : Bishop mode change : Unassigned InSessionHub
01:43:31.120 - MasterBotCommand! Bishop AssignSlot 3 IsInSessionHub:True
01:43:31.120 - Bishop session.mode change to OutOfSync
01:43:32.121 - SNET : MasterReplicationUpdate_Player : Bishop mode change : InSessionHub OutOfSync
01:43:32.122 - MasterBotCommand! Bishop PickAvatar 3 IsInSessionHub:True
01:43:32.122 - Bishop session.mode change to OutOfSync
01:43:32.122 - IsReadyToSync : PickAvatar agent sent to Bishop
01:43:33.131 - Bishop : OutOfSync > Initiated
01:43:33.131 - MasterBotCommand! Bishop InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
01:43:33.131 - Bishop session.mode change to InSessionHub_ReadyToGenerate
01:43:33.635 - SpawnPlayerModel, index: 3
01:43:34.144 - SNET : MasterReplicationUpdate_Player : Bishop mode change : OutOfSync InSessionHub_ReadyToGenerate
01:43:34.145 - <color=green>SNET : OnSessionPlayerAction : Spawning Bishop's agent!  SpawnPlayerAgent</color>
01:43:34.157 - OnPlayerEvent : Bishop  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:44:10.288 - OnBtnPress, ID: 540 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
01:44:10.288 - SNET : OnMasterCommand : StartGeneration 0 False
01:44:10.288 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
01:44:10.301 - RundownManager: Starting new game session
01:44:10.302 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:44:10.303 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:44:10.331 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:44:10.332 - MasterBotCommand! Dauda StartGeneration 0 IsInSessionHub:True
01:44:10.332 - Dauda session.mode change to ReadyToStartPlaying_Dropin
01:44:10.332 - <color=green>SNET : Added Dauda to PlayersInGame</color>
01:44:10.332 - OnPlayerEvent : Dauda  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:44:10.335 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
01:44:10.335 - MasterBotCommand! Hackett StartGeneration 0 IsInSessionHub:True
01:44:10.335 - Hackett session.mode change to ReadyToStartPlaying_Dropin
01:44:10.335 - <color=green>SNET : Added Hackett to PlayersInGame</color>
01:44:10.336 - OnPlayerEvent : Hackett  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:44:10.338 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
01:44:10.338 - MasterBotCommand! Bishop StartGeneration 0 IsInSessionHub:True
01:44:10.339 - Bishop session.mode change to ReadyToStartPlaying_Dropin
01:44:10.339 - <color=green>SNET : Added Bishop to PlayersInGame</color>
01:44:10.339 - OnPlayerEvent : Bishop  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:44:10.343 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
01:44:10.366 - DropServerManager: Enqueueing 'new session (sessionId: ByMB6Ycfnki/zh0nkZz+Bw==, rundown: Local_29, expedition: B1, boosters: [])' request
01:44:10.366 - DropServerManager: Woke up
01:44:10.366 - DropServerManager: Making 'new session (sessionId: ByMB6Ycfnki/zh0nkZz+Bw==, rundown: Local_29, expedition: B1, boosters: [])' request...
01:44:10.367 - SNET : MasterReplicationUpdate_Player : Snowy mode change : InSessionHub_ReadyToGenerate GeneratingLevel
01:44:10.367 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:44:10.478 - SNET : MasterReplicationUpdate_Player : Dauda mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
01:44:10.571 - SNET : MasterReplicationUpdate_Player : Hackett mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
01:44:10.571 - SNET : MasterReplicationUpdate_Player : Bishop mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
01:44:10.740 - DropServerManager: 'new session (sessionId: ByMB6Ycfnki/zh0nkZz+Bw==, rundown: Local_29, expedition: B1, boosters: [])' request completed successfully
01:44:10.741 - DropServerManager: Sleeping for 2 seconds...
01:44:12.724 - DropServerManager: Idle
01:44:37.040 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
01:44:37.041 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 329146497 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 329146497</color>
01:44:37.042 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 722177034 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 722177034</color>
01:44:37.042 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 1242 hostIDSeed: 329146497 sessionSeed: 722177034
01:44:37.048 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 1242 HostIDSeed: 329146497 SessionSeed: 722177034</color>
01:44:37.048 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
01:44:37.049 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 722177034</color>
01:44:37.053 - >>>>>>>>>>>>> BuildFloor
01:44:37.057 - <color=#C84800>LoadComplexResources complexResourceDataID: 52</color>
01:44:37.057 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech_R6B1</color>
01:44:37.058 - DIMENSION: Setting sound ENVIRONMENT state to Tech!
01:44:37.066 - Last Batch: Setup
		 Total Time: 0.029s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

01:44:37.067 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

01:44:41.344 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

01:44:45.052 - Engine Started
01:45:07.488 - Last Batch: LoadResourcesShards_Level
		 Total Time: 30.421s Frames: 1608 Ticks: 30421
		 FrameTime (avg/max/ticks max): 19.4ms / 161.0ms / 198
		 Jobs (started/looped): 1 / 1608
Next Batch: SetupFloor - Count: 1

01:45:07.490 - <color=#C84800>LG_SetupFloor.Build</color>
01:45:07.510 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
01:45:07.521 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 180.0, 0.0).
01:45:07.523 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
01:45:07.615 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
01:45:07.625 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 31 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_0</color>
01:45:07.631 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 125 (Defined), <b>MarkerSubSeed:</b> 63 (Defined), <b>LightSubSeed:</b> 3 (Defined)
01:45:07.631 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 32 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_1</color>
01:45:07.632 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 778779 (Defined), <b>MarkerSubSeed:</b> 5567 (Defined), <b>LightSubSeed:</b> 893 (Defined)
01:45:07.632 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 33 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_2</color>
01:45:07.632 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 1366663 (Defined), <b>MarkerSubSeed:</b> 6846834 (Defined), <b>LightSubSeed:</b> 234 (Defined)
01:45:07.632 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 34 with BuildFromZoneAlias33 zoneAliasStart: 31 aliasOffset: Zone_3</color>
01:45:07.633 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 11446677 (Defined), <b>MarkerSubSeed:</b> 5468967 (Defined), <b>LightSubSeed:</b> 120 (Defined)
01:45:07.633 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 35 with BuildFromZoneAlias34 zoneAliasStart: 31 aliasOffset: Zone_4</color>
01:45:07.633 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 889 (Defined), <b>MarkerSubSeed:</b> 3 (Defined), <b>LightSubSeed:</b> 5 (Defined)
01:45:07.633 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 36 with BuildFromZoneAlias34 zoneAliasStart: 31 aliasOffset: Zone_5</color>
01:45:07.634 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 113355 (Defined), <b>MarkerSubSeed:</b> 68 (Defined), <b>LightSubSeed:</b> 467 (Defined)
01:45:07.634 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 37 with BuildFromZoneAlias33 zoneAliasStart: 31 aliasOffset: Zone_6</color>
01:45:07.634 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 684 (Defined), <b>MarkerSubSeed:</b> 999988 (Defined), <b>LightSubSeed:</b> 667555 (Defined)
01:45:07.634 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 38 with BuildFromZoneAlias37 zoneAliasStart: 31 aliasOffset: Zone_7</color>
01:45:07.635 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 56337777 (Defined), <b>MarkerSubSeed:</b> 778899 (Defined), <b>LightSubSeed:</b> 888 (Defined)
01:45:07.638 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
01:45:07.639 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
01:45:07.640 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 151
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 9

01:45:07.706 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
01:45:07.913 - Last Batch: GenerateZones
		 Total Time: 0.427s Frames: 6 Ticks: 275
		 FrameTime (avg/max/ticks max): 44.0ms / 166.2ms / 97
		 Jobs (started/looped): 8 / 78
Next Batch: PlaceAddonZones - Count: 0

01:45:07.914 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

01:45:07.918 - Adding culling jobs for zone New Game Object[SubSeed:125(125)] from dimension Reality
01:45:07.930 - Adding culling jobs for zone New Game Object[SubSeed:778779(15)] from dimension Reality
01:45:07.931 - Adding culling jobs for zone New Game Object[SubSeed:1366663(249)] from dimension Reality
01:45:07.931 - Adding culling jobs for zone New Game Object[SubSeed:11446677(277)] from dimension Reality
01:45:07.931 - Adding culling jobs for zone New Game Object[SubSeed:889(889)] from dimension Reality
01:45:07.931 - Adding culling jobs for zone New Game Object[SubSeed:113355(935)] from dimension Reality
01:45:07.931 - Adding culling jobs for zone New Game Object[SubSeed:684(684)] from dimension Reality
01:45:07.931 - Adding culling jobs for zone New Game Object[SubSeed:56337777(27)] from dimension Reality
01:45:07.933 - Adding culling jobs for zone New Game Object from dimension Dimension_1
01:45:07.933 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 7
Next Batch: BuildFloors - Count: 1

01:45:07.933 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
01:45:07.935 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 11

01:45:07.957 - Last Batch: Geomorphs
		 Total Time: 0.036s Frames: 1 Ticks: 21
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 10 / 1
Next Batch: Areas - Count: 20

01:45:08.005 - Last Batch: Areas
		 Total Time: 0.036s Frames: 1 Ticks: 48
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 22
		 Jobs (started/looped): 19 / 1
Next Batch: Plugs - Count: 25

01:45:08.039 - Last Batch: Plugs
		 Total Time: 0.032s Frames: 1 Ticks: 34
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 7
		 Jobs (started/looped): 24 / 1
Next Batch: Gates - Count: 66

01:45:08.218 - Last Batch: Gates
		 Total Time: 0.179s Frames: 4 Ticks: 179
		 FrameTime (avg/max/ticks max): 37.9ms / 60.8ms / 42
		 Jobs (started/looped): 62 / 4
Next Batch: AreaNames - Count: 2

01:45:08.218 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

01:45:08.218 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

01:45:08.219 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 9

01:45:08.220 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: Distribution - Count: 2

01:45:08.221 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
01:45:08.224 - <b>Artifacts:</b> Zone 0 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
01:45:08.226 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
01:45:08.227 - <b>Artifacts:</b> Zone 2 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
01:45:08.227 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
01:45:08.228 - <b>Artifacts:</b> Zone 4 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
01:45:08.228 - <b>Artifacts:</b> Zone 5 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
01:45:08.228 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
01:45:08.228 - <b>Artifacts:</b> Zone 7 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
01:45:08.241 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
01:45:08.241 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
01:45:08.249 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLUE_312 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_312_terminalKey: KEY_BLUE_312 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_5 ZonePlacementWeights, Start: 0 Middle: 0 End: 10000</color>
01:45:08.250 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLUE_312 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_312_terminalKey: KEY_BLUE_312 (KeyItemPickup_Core) --- Zone: ZONE36, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 10000</color>
01:45:08.251 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 1</color>
01:45:08.251 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 1</color>
01:45:08.251 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 10001</color>
01:45:08.251 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE36 function: ResourceContainerWeak available: 17 randomValue: 0.1958316 ri: 13 had weight: 10001</color>
01:45:08.255 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: SpecialTerminalCommand_Dimension</color>
01:45:08.257 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_0, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: DimensionIndex: Dimension_1 LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:45:08.258 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: SpecialTerminalCommand in zone: 0, Area: 19_AreaA (LevelGeneration.LG_Area)</color>
01:45:08.259 - Found zone without sourceGate AND ID over 0, id: 8
01:45:08.259 - Last Batch: Distribution
		 Total Time: 0.042s Frames: 1 Ticks: 40
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 120 / 1
Next Batch: FunctionMarkers - Count: 9

01:45:08.551 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:45:09.674 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLUE_312 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_312_terminalKey: KEY_BLUE_312 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_144</color>
01:45:09.847 - <color=#C84800>LG_ComputerTerminal.Setup, Special Terminal Command is SETUP on this terminal!</color>
01:45:09.863 - Last Batch: FunctionMarkers
		 Total Time: 1.624s Frames: 33 Ticks: 1604
		 FrameTime (avg/max/ticks max): 41.4ms / 92.9ms / 83
		 Jobs (started/looped): 9 / 387
Next Batch: FunctionMarkerLeftovers - Count: 9

01:45:09.914 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.048s Frames: 1 Ticks: 50
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 29
		 Jobs (started/looped): 8 / 1
Next Batch: Markers - Count: 1

01:45:10.085 - Last Batch: Markers
		 Total Time: 0.150s Frames: 4 Ticks: 171
		 FrameTime (avg/max/ticks max): 32.5ms / 38.7ms / 39
		 Jobs (started/looped): 1 / 129
Next Batch: PrefabSpawners - Count: 17122

01:45:13.382 - Last Batch: PrefabSpawners
		 Total Time: 3.232s Frames: 59 Ticks: 3297
		 FrameTime (avg/max/ticks max): 52.5ms / 333.3ms / 401
		 Jobs (started/looped): 17118 / 16502
Next Batch: LateMarkerCleanup - Count: 0

01:45:13.382 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

01:45:13.382 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 11

01:45:15.254 - Last Batch: LateGeomorphScan
		 Total Time: 1.882s Frames: 11 Ticks: 1870
		 FrameTime (avg/max/ticks max): 153.3ms / 304.9ms / 268
		 Jobs (started/looped): 11 / 44
Next Batch: Pillars - Count: 0

01:45:15.254 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

01:45:15.496 - CollectNavMeshSources : From 10 roots and 98091 possible sources, 21264 vas valid
01:45:15.496 - CollectNavMeshSources : NotStatic:0 NotActive:738
01:45:15.496 - CollectNavMeshSources : WrongLayer:5433 NoCollider:71394 WasTrigger:0 MissingMesh:0 BadColliderType:0
01:45:15.496 - NavmeshUtils.NavMeshSourceCollector : 21264 valid NavMesh sources found!
01:45:19.940 - ---------------------------------------------------------
01:45:19.940 - Navmesh done! time: 4.628342
01:45:19.940 - ---------------------------------------------------------
01:45:19.987 - CollectNavMeshSources : From 1 roots and 12395 possible sources, 3502 vas valid
01:45:19.987 - CollectNavMeshSources : NotStatic:0 NotActive:36
01:45:19.987 - CollectNavMeshSources : WrongLayer:162 NoCollider:8731 WasTrigger:0 MissingMesh:0 BadColliderType:0
01:45:19.987 - NavmeshUtils.NavMeshSourceCollector : 3502 valid NavMesh sources found!
01:45:30.900 - ---------------------------------------------------------
01:45:30.900 - Navmesh done! time: 10.93997
01:45:30.900 - ---------------------------------------------------------
01:45:30.901 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 15.607s Frames: 308 Ticks: 15646
		 FrameTime (avg/max/ticks max): 36.8ms / 333.3ms / 360
		 Jobs (started/looped): 1 / 47269278
Next Batch: AIGraph_Prepare - Count: 11

01:45:30.965 - Last Batch: AIGraph_Prepare
		 Total Time: 0.079s Frames: 2 Ticks: 66
		 FrameTime (avg/max/ticks max): 24.0ms / 38.1ms / 42
		 Jobs (started/looped): 9 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

