05:38:54.238 - [InControl] Joystick 1: "Controller (ESM GAME FOR WINDOWS 1.00)"
05:38:54.238 - InControl (version 1.6.17 build 9143)
05:38:54.302 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
05:38:54.304 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
05:38:54.307 - GameDataInit.Initialize
05:38:55.833 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
05:38:56.530 - GuiManager.UpdateResolution w: 1360 h: 768
05:38:57.483 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
05:38:57.484 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
05:38:58.118 - Setting watermark revision to 27309
05:38:58.490 - EnemyCostManager : Costs for Normal difficulty loaded
05:38:58.502 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
05:38:58.506 - Vertical fov: 55 aspect: 1.770833 halfV: 0.4799655 gives horizontal: 85.34205
05:38:58.509 - DEFAULTING TO MICROPHONE: Microphone (Virtual Desktop Audio)
05:38:58.513 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
05:38:58.527 - GuiManager.UpdateResolution w: 1360 h: 768
05:38:58.528 - Vertical fov: 55 aspect: 1.770833 halfV: 0.4799655 gives horizontal: 85.34205
05:38:58.528 - GuiManager OnResoultionChange, ScreenRes width: 1360 height: 768
05:38:58.765 - Steamworks.NET initilized
05:38:58.812 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
05:38:58.816 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
05:38:58.838 - DropServerManager: Idle
05:38:58.922 - SNET is Online, Woop!
05:38:58.928 - Waiting for network.. DONE!
05:38:58.937 - PlayFabManager.OnSteamInitialized
05:38:59.977 - [163 - GetAuthSessionTicketResponse] - 3 -- k_EResultOK
05:39:00.834 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
05:39:00.842 - PlayFabManager.RefreshGlobalTitleData
05:39:00.991 - <color=purple>PlayFab.OnGetCurrentTime Friday, 21 January 2022</color>
05:39:01.185 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
05:39:01.186 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
05:39:01.191 - PlayFabMatchMakingManager: Requesting list of QoS servers...
05:39:01.199 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
05:39:01.199 - DropServerManager: Woke up
05:39:01.200 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
05:39:01.397 - DropServerManager: Enqueueing 'get player inventory' request
05:39:01.397 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
05:39:01.397 - DropServerManager: Sleeping for 2 seconds...
05:39:01.399 - RundownManager: Got rundown progression from drop server
05:39:01.399 - CM_PageRundown_New.OnRundownProgressionFileUpdated
05:39:01.401 - tier: TierA index: 0 EXPEDITION UNLOCKED
05:39:01.402 - tier: TierA index: 1 EXPEDITION LOCKED
05:39:01.402 - tier: TierA index: 2 EXPEDITION LOCKED
05:39:01.403 - tier: TierA index: 3 EXPEDITION LOCKED
05:39:01.403 - tier: TierB index: 0 EXPEDITION UNLOCKED
05:39:01.404 - tier: TierB index: 1 EXPEDITION LOCKED
05:39:01.405 - tier: TierB index: 2 EXPEDITION LOCKED
05:39:01.406 - tier: TierB index: 3 EXPEDITION LOCKED
05:39:01.406 - tier: TierC index: 0 EXPEDITION LOCKED
05:39:01.407 - tier: TierC index: 1 EXPEDITION LOCKED
05:39:01.407 - tier: TierC index: 2 EXPEDITION LOCKED
05:39:01.408 - tier: TierC index: 3 EXPEDITION LOCKED
05:39:01.408 - tier: TierD index: 0 EXPEDITION LOCKED
05:39:01.408 - tier: TierD index: 1 EXPEDITION LOCKED
05:39:01.409 - tier: TierD index: 2 EXPEDITION LOCKED
05:39:01.410 - tier: TierD index: 3 EXPEDITION LOCKED
05:39:01.410 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
05:39:02.729 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
05:39:03.349 - DropServerManager: Making 'get player inventory' request...
05:39:03.548 - DropServerManager: 'get player inventory' request completed successfully
05:39:03.548 - DropServerManager: Sleeping for 2 seconds...
05:39:05.644 - DropServerManager: Idle
05:39:08.305 - TryGetMaterialGroup : Missing material on TextMeshPro
05:39:38.136 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:39:39.758 - GS_Offline.OnLocalPlayerPressStart!
05:39:39.776 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
05:39:39.784 - <color=#C84800>PageRundown placing rundown, ID: 29 DataBlock: Rundown 6.0</color>
05:39:39.812 - tier: TierA index: 0 EXPEDITION UNLOCKED
05:39:39.812 - tier: TierA index: 1 EXPEDITION LOCKED
05:39:39.812 - tier: TierA index: 2 EXPEDITION LOCKED
05:39:39.812 - tier: TierA index: 3 EXPEDITION LOCKED
05:39:39.812 - tier: TierB index: 0 EXPEDITION UNLOCKED
05:39:39.812 - tier: TierB index: 1 EXPEDITION LOCKED
05:39:39.813 - tier: TierB index: 2 EXPEDITION LOCKED
05:39:39.813 - tier: TierB index: 3 EXPEDITION LOCKED
05:39:39.813 - tier: TierC index: 0 EXPEDITION LOCKED
05:39:39.813 - tier: TierC index: 1 EXPEDITION LOCKED
05:39:39.813 - tier: TierC index: 2 EXPEDITION LOCKED
05:39:39.813 - tier: TierC index: 3 EXPEDITION LOCKED
05:39:39.813 - tier: TierD index: 0 EXPEDITION LOCKED
05:39:39.814 - tier: TierD index: 1 EXPEDITION LOCKED
05:39:39.814 - tier: TierD index: 2 EXPEDITION LOCKED
05:39:39.814 - tier: TierD index: 3 EXPEDITION LOCKED
05:39:39.814 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
05:39:39.816 - tier: TierA index: 0 EXPEDITION UNLOCKED
05:39:39.816 - tier: TierA index: 1 EXPEDITION LOCKED
05:39:39.816 - tier: TierA index: 2 EXPEDITION LOCKED
05:39:39.816 - tier: TierA index: 3 EXPEDITION LOCKED
05:39:39.817 - tier: TierB index: 0 EXPEDITION UNLOCKED
05:39:39.817 - tier: TierB index: 1 EXPEDITION LOCKED
05:39:39.817 - tier: TierB index: 2 EXPEDITION LOCKED
05:39:39.817 - tier: TierB index: 3 EXPEDITION LOCKED
05:39:39.817 - tier: TierC index: 0 EXPEDITION LOCKED
05:39:39.817 - tier: TierC index: 1 EXPEDITION LOCKED
05:39:39.818 - tier: TierC index: 2 EXPEDITION LOCKED
05:39:39.818 - tier: TierC index: 3 EXPEDITION LOCKED
05:39:39.818 - tier: TierD index: 0 EXPEDITION LOCKED
05:39:39.818 - tier: TierD index: 1 EXPEDITION LOCKED
05:39:39.818 - tier: TierD index: 2 EXPEDITION LOCKED
05:39:39.818 - tier: TierD index: 3 EXPEDITION LOCKED
05:39:39.818 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
05:39:39.820 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
05:39:46.633 - OnBtnPress, ID: 38 GO: Button Connect OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:39:53.574 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:39:55.694 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:39:55.698 - SNet : Session reset
05:39:55.698 - Global.OnResetSession
05:39:55.699 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
05:39:55.702 - SessionGUID set to 
05:39:55.718 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
05:39:55.720 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:39:55.721 - Player Snowy was added to session
05:39:55.724 - DoCreateLobbyAndSelecteExpedition 1
05:39:55.724 - waiting for lobby..
05:39:55.964 - SNet_SessionHub : OnJoinedLobby True Snowy False -1
05:39:55.965 - SNet_MasterManager : SearchingForMaster
05:39:55.966 - Searching for master...
05:39:55.978 - MasterManager : Snowy owns the lobby. IsLocal:True
05:39:55.978 - SNet_MasterManager : Who's tha masta?! Snowy! Snowy!
05:39:55.979 - SNET : OnFoundMaster > Master is Steam Snowy Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Snowy : end
05:39:55.980 - DoCreateLobbyAndSelecteExpedition 2
05:39:55.981 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
05:39:55.982 - SessionGUID set to fzaKVkRtykiaoKbEgpLYeg==
05:39:55.985 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 329146497 722177034  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
05:39:55.985 - DoCreateLobbyAndSelecteExpedition 3
05:39:55.989 - DoCreateLobbyAndSelecteExpedition 4
05:39:56.013 - SNET : MasterReplicationUpdate_Player : Snowy mode change : Unassigned InSessionHub
05:39:56.014 - SNET : OnMasterCommand : AssignSlot 0 False
05:39:56.015 - OnPlayerEvent : Snowy  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
05:39:56.169 - Player Dauda was added to session
05:39:56.170 - OnPlayerEvent : Dauda  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:39:56.171 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:39:56.171 - [PlayerManager.SpawnBot] 0, Dauda
05:39:56.171 - SNET : MasterReplicationUpdate_Player : Snowy mode change : InSessionHub OutOfSync
05:39:56.171 - SNET : OnMasterCommand : PickAvatar 0 False
05:39:56.172 - <color=green>SNET : We got character 0 assigned</color>
05:39:56.172 - IsReadyToSync : PickAvatar agent sent to Snowy
05:39:56.173 - SNET : MasterReplicationUpdate_Player : Dauda mode change : Unassigned InSessionHub
05:39:56.173 - MasterBotCommand! Dauda AssignSlot 1 IsInSessionHub:True
05:39:56.173 - Dauda session.mode change to OutOfSync
05:39:56.180 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
05:39:56.180 - <color=green>SNET : Added Snowy to PlayersInGame</color>
05:39:56.180 - OnPlayerEvent : Snowy  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
05:39:56.182 - SpawnPlayerModel, index: 0
05:39:56.451 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
05:39:56.491 - SNET : MasterReplicationUpdate_Player : Snowy mode change : OutOfSync InSessionHub_ReadyToGenerate
05:39:56.492 - <color=green>SNET : OnSessionPlayerAction : Spawning Snowy's agent!  SpawnPlayerAgent</color>
05:39:56.575 - OnPlayerEvent : Snowy  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
05:39:56.577 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
05:39:57.186 - SNET : MasterReplicationUpdate_Player : Dauda mode change : InSessionHub OutOfSync
05:39:57.186 - MasterBotCommand! Dauda PickAvatar 1 IsInSessionHub:True
05:39:57.186 - Dauda session.mode change to OutOfSync
05:39:57.186 - IsReadyToSync : PickAvatar agent sent to Dauda
05:39:58.196 - Dauda : OutOfSync > Initiated
05:39:58.196 - MasterBotCommand! Dauda InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
05:39:58.196 - Dauda session.mode change to InSessionHub_ReadyToGenerate
05:39:58.743 - SpawnPlayerModel, index: 1
05:39:58.975 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:39:59.206 - SNET : MasterReplicationUpdate_Player : Dauda mode change : OutOfSync InSessionHub_ReadyToGenerate
05:39:59.207 - <color=green>SNET : OnSessionPlayerAction : Spawning Dauda's agent!  SpawnPlayerAgent</color>
05:39:59.218 - OnPlayerEvent : Dauda  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:39:59.247 - Player Hackett was added to session
05:39:59.248 - OnPlayerEvent : Hackett  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:39:59.248 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:39:59.248 - [PlayerManager.SpawnBot] 1, Hackett
05:39:59.248 - SNET : MasterReplicationUpdate_Player : Hackett mode change : Unassigned InSessionHub
05:39:59.248 - MasterBotCommand! Hackett AssignSlot 2 IsInSessionHub:True
05:39:59.248 - Hackett session.mode change to OutOfSync
05:39:59.787 - TryGetMaterialGroup : Missing material on TextMeshPro
05:39:59.787 - TryGetMaterialGroup : Missing material on TextMeshPro
05:40:00.250 - SNET : MasterReplicationUpdate_Player : Hackett mode change : InSessionHub OutOfSync
05:40:00.250 - MasterBotCommand! Hackett PickAvatar 2 IsInSessionHub:True
05:40:00.251 - Hackett session.mode change to OutOfSync
05:40:00.251 - IsReadyToSync : PickAvatar agent sent to Hackett
05:40:01.261 - Hackett : OutOfSync > Initiated
05:40:01.261 - MasterBotCommand! Hackett InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
05:40:01.261 - Hackett session.mode change to InSessionHub_ReadyToGenerate
05:40:01.762 - SpawnPlayerModel, index: 2
05:40:02.271 - SNET : MasterReplicationUpdate_Player : Hackett mode change : OutOfSync InSessionHub_ReadyToGenerate
05:40:02.271 - <color=green>SNET : OnSessionPlayerAction : Spawning Hackett's agent!  SpawnPlayerAgent</color>
05:40:02.281 - OnPlayerEvent : Hackett  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:40:02.314 - Player Bishop was added to session
05:40:02.314 - OnPlayerEvent : Bishop  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:40:02.314 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:40:02.315 - [PlayerManager.SpawnBot] 2, Bishop
05:40:02.315 - SNET : MasterReplicationUpdate_Player : Bishop mode change : Unassigned InSessionHub
05:40:02.315 - MasterBotCommand! Bishop AssignSlot 3 IsInSessionHub:True
05:40:02.315 - Bishop session.mode change to OutOfSync
05:40:03.331 - SNET : MasterReplicationUpdate_Player : Bishop mode change : InSessionHub OutOfSync
05:40:03.331 - MasterBotCommand! Bishop PickAvatar 3 IsInSessionHub:True
05:40:03.331 - Bishop session.mode change to OutOfSync
05:40:03.331 - IsReadyToSync : PickAvatar agent sent to Bishop
05:40:04.342 - Bishop : OutOfSync > Initiated
05:40:04.342 - MasterBotCommand! Bishop InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
05:40:04.343 - Bishop session.mode change to InSessionHub_ReadyToGenerate
05:40:04.776 - SpawnPlayerModel, index: 3
05:40:05.353 - SNET : MasterReplicationUpdate_Player : Bishop mode change : OutOfSync InSessionHub_ReadyToGenerate
05:40:05.353 - <color=green>SNET : OnSessionPlayerAction : Spawning Bishop's agent!  SpawnPlayerAgent</color>
05:40:05.365 - OnPlayerEvent : Bishop  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:40:08.748 - OnBtnPress, ID: 540 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:40:08.749 - SNET : OnMasterCommand : StartGeneration 0 False
05:40:08.749 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
05:40:08.766 - RundownManager: Starting new game session
05:40:08.767 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:40:08.768 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
05:40:08.790 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
05:40:08.791 - MasterBotCommand! Dauda StartGeneration 0 IsInSessionHub:True
05:40:08.791 - Dauda session.mode change to ReadyToStartPlaying_Dropin
05:40:08.791 - <color=green>SNET : Added Dauda to PlayersInGame</color>
05:40:08.791 - OnPlayerEvent : Dauda  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
05:40:08.795 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
05:40:08.795 - MasterBotCommand! Hackett StartGeneration 0 IsInSessionHub:True
05:40:08.795 - Hackett session.mode change to ReadyToStartPlaying_Dropin
05:40:08.795 - <color=green>SNET : Added Hackett to PlayersInGame</color>
05:40:08.796 - OnPlayerEvent : Hackett  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
05:40:08.798 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
05:40:08.798 - MasterBotCommand! Bishop StartGeneration 0 IsInSessionHub:True
05:40:08.798 - Bishop session.mode change to ReadyToStartPlaying_Dropin
05:40:08.799 - <color=green>SNET : Added Bishop to PlayersInGame</color>
05:40:08.799 - OnPlayerEvent : Bishop  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
05:40:08.801 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
05:40:08.819 - DropServerManager: Enqueueing 'new session (sessionId: fzaKVkRtykiaoKbEgpLYeg==, rundown: Local_29, expedition: B1, boosters: [])' request
05:40:08.819 - DropServerManager: Woke up
05:40:08.820 - DropServerManager: Making 'new session (sessionId: fzaKVkRtykiaoKbEgpLYeg==, rundown: Local_29, expedition: B1, boosters: [])' request...
05:40:08.822 - SNET : MasterReplicationUpdate_Player : Snowy mode change : InSessionHub_ReadyToGenerate GeneratingLevel
05:40:08.823 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:40:09.281 - DropServerManager: 'new session (sessionId: fzaKVkRtykiaoKbEgpLYeg==, rundown: Local_29, expedition: B1, boosters: [])' request completed successfully
05:40:09.281 - DropServerManager: Sleeping for 2 seconds...
05:40:09.346 - SNET : MasterReplicationUpdate_Player : Dauda mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
05:40:09.395 - SNET : MasterReplicationUpdate_Player : Hackett mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
05:40:09.428 - SNET : MasterReplicationUpdate_Player : Bishop mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
05:40:11.300 - DropServerManager: Idle
05:40:35.538 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
05:40:35.539 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 329146497 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 329146497</color>
05:40:35.539 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 722177034 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 722177034</color>
05:40:35.540 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 1242 hostIDSeed: 329146497 sessionSeed: 722177034
05:40:35.545 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 1242 HostIDSeed: 329146497 SessionSeed: 722177034</color>
05:40:35.545 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
05:40:35.547 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 722177034</color>
05:40:35.549 - >>>>>>>>>>>>> BuildFloor
05:40:35.552 - <color=#C84800>LoadComplexResources complexResourceDataID: 52</color>
05:40:35.553 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech_R6B1</color>
05:40:35.553 - DIMENSION: Setting sound ENVIRONMENT state to Tech!
05:40:35.570 - Last Batch: Setup
		 Total Time: 0.033s Frames: 0 Ticks: 25
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

05:40:35.570 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

05:40:39.660 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:40:43.537 - Engine Started
05:40:56.661 - Last Batch: LoadResourcesShards_Level
		 Total Time: 20.977s Frames: 1054 Ticks: 20987
		 FrameTime (avg/max/ticks max): 22.9ms / 196.3ms / 197
		 Jobs (started/looped): 1 / 1054
Next Batch: SetupFloor - Count: 1

05:40:56.688 - <color=#C84800>LG_SetupFloor.Build</color>
05:40:56.751 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
05:40:56.842 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 180.0, 0.0).
05:40:56.846 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
05:40:57.010 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
05:40:57.055 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 31 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_0</color>
05:40:57.076 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 125 (Defined), <b>MarkerSubSeed:</b> 63 (Defined), <b>LightSubSeed:</b> 3 (Defined)
05:40:57.078 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 32 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_1</color>
05:40:57.079 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 778779 (Defined), <b>MarkerSubSeed:</b> 5567 (Defined), <b>LightSubSeed:</b> 893 (Defined)
05:40:57.079 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 33 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_2</color>
05:40:57.079 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 1366663 (Defined), <b>MarkerSubSeed:</b> 6846834 (Defined), <b>LightSubSeed:</b> 234 (Defined)
05:40:57.080 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 34 with BuildFromZoneAlias33 zoneAliasStart: 31 aliasOffset: Zone_3</color>
05:40:57.085 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 11446677 (Defined), <b>MarkerSubSeed:</b> 5468967 (Defined), <b>LightSubSeed:</b> 120 (Defined)
05:40:57.085 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 35 with BuildFromZoneAlias34 zoneAliasStart: 31 aliasOffset: Zone_4</color>
05:40:57.086 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 889 (Defined), <b>MarkerSubSeed:</b> 3 (Defined), <b>LightSubSeed:</b> 5 (Defined)
05:40:57.086 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 36 with BuildFromZoneAlias34 zoneAliasStart: 31 aliasOffset: Zone_5</color>
05:40:57.087 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 113355 (Defined), <b>MarkerSubSeed:</b> 68 (Defined), <b>LightSubSeed:</b> 467 (Defined)
05:40:57.089 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 37 with BuildFromZoneAlias33 zoneAliasStart: 31 aliasOffset: Zone_6</color>
05:40:57.091 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 684 (Defined), <b>MarkerSubSeed:</b> 999988 (Defined), <b>LightSubSeed:</b> 667555 (Defined)
05:40:57.091 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 38 with BuildFromZoneAlias37 zoneAliasStart: 31 aliasOffset: Zone_7</color>
05:40:57.093 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 56337777 (Defined), <b>MarkerSubSeed:</b> 778899 (Defined), <b>LightSubSeed:</b> 888 (Defined)
05:40:57.099 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
05:40:57.099 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
05:40:57.101 - Last Batch: SetupFloor
		 Total Time: 0.129s Frames: 1 Ticks: 540
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 107
		 Jobs (started/looped): 0 / 1
Next Batch: GenerateZones - Count: 9

05:40:57.230 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
05:40:57.438 - Last Batch: GenerateZones
		 Total Time: 0.618s Frames: 6 Ticks: 336
		 FrameTime (avg/max/ticks max): 51.0ms / 333.3ms / 163
		 Jobs (started/looped): 8 / 78
Next Batch: PlaceAddonZones - Count: 0

05:40:57.438 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

05:40:57.460 - Adding culling jobs for zone New Game Object[SubSeed:125(125)] from dimension Reality
05:40:57.522 - Adding culling jobs for zone New Game Object[SubSeed:778779(15)] from dimension Reality
05:40:57.522 - Adding culling jobs for zone New Game Object[SubSeed:1366663(249)] from dimension Reality
05:40:57.522 - Adding culling jobs for zone New Game Object[SubSeed:11446677(277)] from dimension Reality
05:40:57.522 - Adding culling jobs for zone New Game Object[SubSeed:889(889)] from dimension Reality
05:40:57.522 - Adding culling jobs for zone New Game Object[SubSeed:113355(935)] from dimension Reality
05:40:57.523 - Adding culling jobs for zone New Game Object[SubSeed:684(684)] from dimension Reality
05:40:57.523 - Adding culling jobs for zone New Game Object[SubSeed:56337777(27)] from dimension Reality
05:40:57.532 - Adding culling jobs for zone New Game Object from dimension Dimension_1
05:40:57.532 - Last Batch: PrepareZones
		 Total Time: 0.115s Frames: 1 Ticks: 94
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 86
		 Jobs (started/looped): 3 / 8
Next Batch: BuildFloors - Count: 1

05:40:57.535 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
05:40:57.542 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 11

05:40:57.569 - Last Batch: Geomorphs
		 Total Time: 0.034s Frames: 1 Ticks: 27
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 16
		 Jobs (started/looped): 10 / 1
Next Batch: Areas - Count: 20

05:40:57.613 - Last Batch: Areas
		 Total Time: 0.035s Frames: 1 Ticks: 44
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 19 / 1
Next Batch: Plugs - Count: 25

05:40:57.650 - Last Batch: Plugs
		 Total Time: 0.032s Frames: 1 Ticks: 37
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 14
		 Jobs (started/looped): 24 / 1
Next Batch: Gates - Count: 66

05:40:57.914 - Last Batch: Gates
		 Total Time: 0.259s Frames: 4 Ticks: 265
		 FrameTime (avg/max/ticks max): 49.1ms / 136.5ms / 102
		 Jobs (started/looped): 62 / 4
Next Batch: AreaNames - Count: 2

05:40:57.915 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

05:40:57.915 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

05:40:57.930 - Last Batch: DistributionSetup
		 Total Time: 0.037s Frames: 1 Ticks: 13
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 2
		 Jobs (started/looped): 1 / 1
Next Batch: TerminalDistribution - Count: 9

05:40:57.931 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: Distribution - Count: 2

05:40:57.938 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
05:40:57.945 - <b>Artifacts:</b> Zone 0 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
05:40:57.950 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
05:40:57.951 - <b>Artifacts:</b> Zone 2 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
05:40:57.951 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
05:40:57.951 - <b>Artifacts:</b> Zone 4 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
05:40:57.951 - <b>Artifacts:</b> Zone 5 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
05:40:57.951 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
05:40:57.951 - <b>Artifacts:</b> Zone 7 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
05:40:57.951 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
05:40:57.951 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
05:40:57.987 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLUE_312 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_312_terminalKey: KEY_BLUE_312 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_5 ZonePlacementWeights, Start: 0 Middle: 0 End: 10000</color>
05:40:57.990 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLUE_312 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_312_terminalKey: KEY_BLUE_312 (KeyItemPickup_Core) --- Zone: ZONE36, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 10000</color>
05:40:57.990 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 1</color>
05:40:57.990 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 1</color>
05:40:57.990 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 10001</color>
05:40:57.990 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE36 function: ResourceContainerWeak available: 17 randomValue: 0.1958316 ri: 13 had weight: 10001</color>
05:40:58.005 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: SpecialTerminalCommand_Dimension</color>
05:40:58.016 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_0, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: DimensionIndex: Dimension_1 LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
05:40:58.017 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: SpecialTerminalCommand in zone: 0, Area: 19_AreaA (LevelGeneration.LG_Area)</color>
05:40:58.018 - Found zone without sourceGate AND ID over 0, id: 8
05:40:58.018 - Last Batch: Distribution
		 Total Time: 0.074s Frames: 2 Ticks: 87
		 FrameTime (avg/max/ticks max): 21.2ms / 32.5ms / 42
		 Jobs (started/looped): 119 / 2
Next Batch: FunctionMarkers - Count: 9

05:40:58.362 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
05:40:59.345 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLUE_312 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_312_terminalKey: KEY_BLUE_312 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_144</color>
05:40:59.523 - <color=#C84800>LG_ComputerTerminal.Setup, Special Terminal Command is SETUP on this terminal!</color>
05:40:59.538 - Last Batch: FunctionMarkers
		 Total Time: 1.534s Frames: 32 Ticks: 1520
		 FrameTime (avg/max/ticks max): 39.7ms / 94.6ms / 86
		 Jobs (started/looped): 9 / 387
Next Batch: FunctionMarkerLeftovers - Count: 9

05:40:59.583 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.043s Frames: 1 Ticks: 45
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 25
		 Jobs (started/looped): 8 / 1
Next Batch: Markers - Count: 1

05:40:59.709 - Last Batch: Markers
		 Total Time: 0.108s Frames: 3 Ticks: 126
		 FrameTime (avg/max/ticks max): 29.5ms / 37.2ms / 36
		 Jobs (started/looped): 1 / 129
Next Batch: PrefabSpawners - Count: 17122

05:41:01.995 - Last Batch: PrefabSpawners
		 Total Time: 2.280s Frames: 48 Ticks: 2286
		 FrameTime (avg/max/ticks max): 46.0ms / 287.3ms / 285
		 Jobs (started/looped): 17121 / 16499
Next Batch: LateMarkerCleanup - Count: 0

05:41:01.995 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

05:41:02.037 - Last Batch: MarkerLoop
		 Total Time: 0.067s Frames: 1 Ticks: 42
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 0 / 1
Next Batch: LateGeomorphScan - Count: 11

05:41:04.041 - Last Batch: LateGeomorphScan
		 Total Time: 1.555s Frames: 11 Ticks: 2004
		 FrameTime (avg/max/ticks max): 103.2ms / 333.3ms / 764
		 Jobs (started/looped): 11 / 44
Next Batch: Pillars - Count: 0

05:41:04.041 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

05:41:04.184 - CollectNavMeshSources : From 10 roots and 98091 possible sources, 21264 vas valid
05:41:04.184 - CollectNavMeshSources : NotStatic:0 NotActive:738
05:41:04.184 - CollectNavMeshSources : WrongLayer:5433 NoCollider:71394 WasTrigger:0 MissingMesh:0 BadColliderType:0
05:41:04.184 - NavmeshUtils.NavMeshSourceCollector : 21264 valid NavMesh sources found!
05:41:08.127 - ---------------------------------------------------------
05:41:08.127 - Navmesh done! time: 4.030777
05:41:08.127 - ---------------------------------------------------------
05:41:08.181 - CollectNavMeshSources : From 1 roots and 12395 possible sources, 3502 vas valid
05:41:08.181 - CollectNavMeshSources : NotStatic:0 NotActive:36
05:41:08.181 - CollectNavMeshSources : WrongLayer:162 NoCollider:8731 WasTrigger:0 MissingMesh:0 BadColliderType:0
05:41:08.181 - NavmeshUtils.NavMeshSourceCollector : 3502 valid NavMesh sources found!
05:41:16.622 - ---------------------------------------------------------
05:41:16.622 - Navmesh done! time: 8.470306
05:41:16.622 - ---------------------------------------------------------
05:41:16.622 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 12.240s Frames: 235 Ticks: 12582
		 FrameTime (avg/max/ticks max): 78.0ms / 333.3ms / 542
		 Jobs (started/looped): 1 / 41228826
Next Batch: AIGraph_Prepare - Count: 11

05:41:16.684 - Last Batch: AIGraph_Prepare
		 Total Time: 0.074s Frames: 2 Ticks: 61
		 FrameTime (avg/max/ticks max): 22.8ms / 35.6ms / 38
		 Jobs (started/looped): 9 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

