20:22:00.217 - [InControl] Joystick 1: "Controller (ESM GAME FOR WINDOWS 1.00)"
20:22:00.217 - InControl (version 1.6.17 build 9143)
20:22:00.247 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
20:22:00.248 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
20:22:00.249 - GameDataInit.Initialize
20:22:01.721 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
20:22:02.401 - GuiManager.UpdateResolution w: 1360 h: 768
20:22:03.212 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
20:22:03.212 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
20:22:03.728 - Setting watermark revision to 27548
20:22:04.070 - EnemyCostManager : Costs for Normal difficulty loaded
20:22:04.071 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
20:22:04.073 - Vertical fov: 55 aspect: 1.770833 halfV: 0.4799655 gives horizontal: 85.34205
20:22:04.074 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
20:22:04.085 - GuiManager.UpdateResolution w: 1360 h: 768
20:22:04.087 - Vertical fov: 55 aspect: 1.770833 halfV: 0.4799655 gives horizontal: 85.34205
20:22:04.087 - GuiManager OnResoultionChange, ScreenRes width: 1360 height: 768
20:22:04.679 - Steamworks.NET initilized
20:22:04.713 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
20:22:04.716 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
20:22:04.724 - DropServerManager: Idle
20:22:04.790 - SNET is Online, Woop!
20:22:04.801 - Waiting for network.. DONE!
20:22:04.803 - PlayFabManager.OnSteamInitialized
20:22:05.429 - [163 - GetAuthSessionTicketResponse] - 3 -- k_EResultOK
20:22:06.524 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
20:22:06.539 - PlayFabManager.RefreshGlobalTitleData
20:22:06.635 - <color=purple>PlayFab.OnGetCurrentTime Friday, 21 January 2022</color>
20:22:06.853 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
20:22:06.854 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
20:22:06.874 - PlayFabMatchMakingManager: Requesting list of QoS servers...
20:22:06.962 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
20:22:06.963 - DropServerManager: Woke up
20:22:06.963 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
20:22:07.022 - DropServerManager: Enqueueing 'get player inventory' request
20:22:07.028 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
20:22:07.028 - DropServerManager: Sleeping for 2 seconds...
20:22:07.029 - RundownManager: Got rundown progression from drop server
20:22:07.030 - CM_PageRundown_New.OnRundownProgressionFileUpdated
20:22:07.031 - tier: TierA index: 0 EXPEDITION UNLOCKED
20:22:07.031 - tier: TierA index: 1 EXPEDITION LOCKED
20:22:07.032 - tier: TierA index: 2 EXPEDITION LOCKED
20:22:07.032 - tier: TierA index: 3 EXPEDITION LOCKED
20:22:07.033 - tier: TierB index: 0 EXPEDITION UNLOCKED
20:22:07.033 - tier: TierB index: 1 EXPEDITION LOCKED
20:22:07.033 - tier: TierB index: 2 EXPEDITION LOCKED
20:22:07.033 - tier: TierB index: 3 EXPEDITION LOCKED
20:22:07.033 - tier: TierC index: 0 EXPEDITION LOCKED
20:22:07.034 - tier: TierC index: 1 EXPEDITION LOCKED
20:22:07.034 - tier: TierC index: 2 EXPEDITION LOCKED
20:22:07.034 - tier: TierC index: 3 EXPEDITION LOCKED
20:22:07.034 - tier: TierD index: 0 EXPEDITION LOCKED
20:22:07.034 - tier: TierD index: 1 EXPEDITION LOCKED
20:22:07.035 - tier: TierD index: 2 EXPEDITION LOCKED
20:22:07.035 - tier: TierD index: 3 EXPEDITION LOCKED
20:22:07.035 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:22:08.022 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
20:22:09.038 - DropServerManager: Making 'get player inventory' request...
20:22:09.205 - DropServerManager: 'get player inventory' request completed successfully
20:22:09.205 - DropServerManager: Sleeping for 2 seconds...
20:22:11.212 - DropServerManager: Idle
20:22:13.483 - TryGetMaterialGroup : Missing material on TextMeshPro
20:22:18.681 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:22:20.286 - GS_Offline.OnLocalPlayerPressStart!
20:22:20.341 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
20:22:20.350 - <color=#C84800>PageRundown placing rundown, ID: 29 DataBlock: Rundown 6.0</color>
20:22:20.374 - tier: TierA index: 0 EXPEDITION UNLOCKED
20:22:20.374 - tier: TierA index: 1 EXPEDITION LOCKED
20:22:20.374 - tier: TierA index: 2 EXPEDITION LOCKED
20:22:20.374 - tier: TierA index: 3 EXPEDITION LOCKED
20:22:20.374 - tier: TierB index: 0 EXPEDITION UNLOCKED
20:22:20.375 - tier: TierB index: 1 EXPEDITION LOCKED
20:22:20.375 - tier: TierB index: 2 EXPEDITION LOCKED
20:22:20.375 - tier: TierB index: 3 EXPEDITION LOCKED
20:22:20.376 - tier: TierC index: 0 EXPEDITION LOCKED
20:22:20.376 - tier: TierC index: 1 EXPEDITION LOCKED
20:22:20.376 - tier: TierC index: 2 EXPEDITION LOCKED
20:22:20.376 - tier: TierC index: 3 EXPEDITION LOCKED
20:22:20.376 - tier: TierD index: 0 EXPEDITION LOCKED
20:22:20.376 - tier: TierD index: 1 EXPEDITION LOCKED
20:22:20.376 - tier: TierD index: 2 EXPEDITION LOCKED
20:22:20.377 - tier: TierD index: 3 EXPEDITION LOCKED
20:22:20.377 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:22:20.379 - tier: TierA index: 0 EXPEDITION UNLOCKED
20:22:20.379 - tier: TierA index: 1 EXPEDITION LOCKED
20:22:20.379 - tier: TierA index: 2 EXPEDITION LOCKED
20:22:20.379 - tier: TierA index: 3 EXPEDITION LOCKED
20:22:20.379 - tier: TierB index: 0 EXPEDITION UNLOCKED
20:22:20.380 - tier: TierB index: 1 EXPEDITION LOCKED
20:22:20.380 - tier: TierB index: 2 EXPEDITION LOCKED
20:22:20.380 - tier: TierB index: 3 EXPEDITION LOCKED
20:22:20.380 - tier: TierC index: 0 EXPEDITION LOCKED
20:22:20.380 - tier: TierC index: 1 EXPEDITION LOCKED
20:22:20.380 - tier: TierC index: 2 EXPEDITION LOCKED
20:22:20.381 - tier: TierC index: 3 EXPEDITION LOCKED
20:22:20.381 - tier: TierD index: 0 EXPEDITION LOCKED
20:22:20.381 - tier: TierD index: 1 EXPEDITION LOCKED
20:22:20.381 - tier: TierD index: 2 EXPEDITION LOCKED
20:22:20.381 - tier: TierD index: 3 EXPEDITION LOCKED
20:22:20.381 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:22:20.383 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
20:22:28.982 - OnBtnPress, ID: 38 GO: Button Connect OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:22:33.902 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:22:37.198 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:22:37.200 - SNet : Session reset
20:22:37.200 - Global.OnResetSession
20:22:37.201 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
20:22:37.203 - SessionGUID set to 
20:22:37.219 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
20:22:37.222 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:22:37.223 - Player Snowy was added to session
20:22:37.227 - DoCreateLobbyAndSelecteExpedition 1
20:22:37.228 - waiting for lobby..
20:22:37.484 - SNet_SessionHub : OnJoinedLobby True Snowy False -1
20:22:37.484 - SNet_MasterManager : SearchingForMaster
20:22:37.486 - Searching for master...
20:22:37.498 - MasterManager : Snowy owns the lobby. IsLocal:True
20:22:37.498 - SNet_MasterManager : Who's tha masta?! Snowy! Snowy!
20:22:37.500 - SNET : OnFoundMaster > Master is Steam Snowy Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Snowy : end
20:22:37.501 - DoCreateLobbyAndSelecteExpedition 2
20:22:37.501 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
20:22:37.502 - SessionGUID set to S2qv5PoS30a0GOnvl0bhRA==
20:22:37.507 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 329146497 772382339  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
20:22:37.507 - DoCreateLobbyAndSelecteExpedition 3
20:22:37.512 - DoCreateLobbyAndSelecteExpedition 4
20:22:37.540 - SNET : MasterReplicationUpdate_Player : Snowy mode change : Unassigned InSessionHub
20:22:37.540 - SNET : OnMasterCommand : AssignSlot 0 False
20:22:37.542 - OnPlayerEvent : Snowy  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
20:22:37.646 - SNET : MasterReplicationUpdate_Player : Snowy mode change : InSessionHub OutOfSync
20:22:37.646 - SNET : OnMasterCommand : PickAvatar 0 False
20:22:37.647 - <color=green>SNET : We got character 0 assigned</color>
20:22:37.647 - IsReadyToSync : PickAvatar agent sent to Snowy
20:22:37.652 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
20:22:37.653 - <color=green>SNET : Added Snowy to PlayersInGame</color>
20:22:37.653 - OnPlayerEvent : Snowy  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
20:22:37.654 - SpawnPlayerModel, index: 0
20:22:37.944 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
20:22:37.984 - SNET : MasterReplicationUpdate_Player : Snowy mode change : OutOfSync InSessionHub_ReadyToGenerate
20:22:37.984 - <color=green>SNET : OnSessionPlayerAction : Spawning Snowy's agent!  SpawnPlayerAgent</color>
20:22:38.062 - OnPlayerEvent : Snowy  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
20:22:38.065 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
20:22:41.836 - OnBtnPress, ID: 545 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:22:43.591 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:22:43.592 - SNET : OnMasterCommand : StartGeneration 0 False
20:22:43.592 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
20:22:43.594 - RundownManager: Starting new game session
20:22:43.596 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:22:43.596 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
20:22:43.616 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
20:22:43.631 - DropServerManager: Enqueueing 'new session (sessionId: S2qv5PoS30a0GOnvl0bhRA==, rundown: Local_29, expedition: B1, boosters: [])' request
20:22:43.631 - DropServerManager: Woke up
20:22:43.631 - DropServerManager: Making 'new session (sessionId: S2qv5PoS30a0GOnvl0bhRA==, rundown: Local_29, expedition: B1, boosters: [])' request...
20:22:43.632 - SNET : MasterReplicationUpdate_Player : Snowy mode change : InSessionHub_ReadyToGenerate GeneratingLevel
20:22:43.632 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:22:43.828 - DropServerManager: 'new session (sessionId: S2qv5PoS30a0GOnvl0bhRA==, rundown: Local_29, expedition: B1, boosters: [])' request completed successfully
20:22:43.828 - DropServerManager: Sleeping for 2 seconds...
20:22:45.738 - DropServerManager: Idle
20:22:47.976 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
20:22:47.976 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 329146497 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 329146497</color>
20:22:47.976 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 772382339 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 772382339</color>
20:22:47.976 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 1242 hostIDSeed: 329146497 sessionSeed: 772382339
20:22:47.983 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 1242 HostIDSeed: 329146497 SessionSeed: 772382339</color>
20:22:47.983 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
20:22:47.984 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 772382339</color>
20:22:47.987 - >>>>>>>>>>>>> BuildFloor
20:22:47.990 - <color=#C84800>LoadComplexResources complexResourceDataID: 52</color>
20:22:47.991 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech_R6B1</color>
20:22:47.992 - DIMENSION: Setting sound ENVIRONMENT state to Tech!
20:22:48.002 - Last Batch: Setup
		 Total Time: 0.027s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

20:22:48.003 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

20:22:52.063 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:22:55.986 - Engine Started
20:23:08.457 - Last Batch: LoadResourcesShards_Level
		 Total Time: 20.456s Frames: 1129 Ticks: 20455
		 FrameTime (avg/max/ticks max): 18.3ms / 231.0ms / 231
		 Jobs (started/looped): 1 / 1129
Next Batch: SetupFloor - Count: 1

20:23:08.513 - <color=#C84800>LG_SetupFloor.Build</color>
20:23:08.528 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
20:23:08.540 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 180.0, 0.0).
20:23:08.542 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
20:23:08.606 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
20:23:08.615 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 31 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_0</color>
20:23:08.619 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 125 (Defined), <b>MarkerSubSeed:</b> 63 (Defined), <b>LightSubSeed:</b> 3 (Defined)
20:23:08.620 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 32 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_1</color>
20:23:08.620 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 778779 (Defined), <b>MarkerSubSeed:</b> 5567 (Defined), <b>LightSubSeed:</b> 893 (Defined)
20:23:08.620 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 33 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_2</color>
20:23:08.621 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 1366663 (Defined), <b>MarkerSubSeed:</b> 6846834 (Defined), <b>LightSubSeed:</b> 234 (Defined)
20:23:08.621 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 34 with BuildFromZoneAlias33 zoneAliasStart: 31 aliasOffset: Zone_3</color>
20:23:08.621 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 11446677 (Defined), <b>MarkerSubSeed:</b> 5468967 (Defined), <b>LightSubSeed:</b> 120 (Defined)
20:23:08.622 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 35 with BuildFromZoneAlias34 zoneAliasStart: 31 aliasOffset: Zone_4</color>
20:23:08.622 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 889 (Defined), <b>MarkerSubSeed:</b> 3 (Defined), <b>LightSubSeed:</b> 5 (Defined)
20:23:08.622 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 36 with BuildFromZoneAlias34 zoneAliasStart: 31 aliasOffset: Zone_5</color>
20:23:08.622 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 113355 (Defined), <b>MarkerSubSeed:</b> 68 (Defined), <b>LightSubSeed:</b> 467 (Defined)
20:23:08.622 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 37 with BuildFromZoneAlias33 zoneAliasStart: 31 aliasOffset: Zone_6</color>
20:23:08.623 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 684 (Defined), <b>MarkerSubSeed:</b> 999988 (Defined), <b>LightSubSeed:</b> 667555 (Defined)
20:23:08.623 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 38 with BuildFromZoneAlias37 zoneAliasStart: 31 aliasOffset: Zone_7</color>
20:23:08.623 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 56337777 (Defined), <b>MarkerSubSeed:</b> 778899 (Defined), <b>LightSubSeed:</b> 888 (Defined)
20:23:08.626 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
20:23:08.626 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
20:23:08.626 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 169
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 9

20:23:08.673 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
20:23:08.830 - Last Batch: GenerateZones
		 Total Time: 0.373s Frames: 5 Ticks: 203
		 FrameTime (avg/max/ticks max): 51.0ms / 183.0ms / 86
		 Jobs (started/looped): 8 / 78
Next Batch: PlaceAddonZones - Count: 0

20:23:08.830 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

20:23:08.835 - Adding culling jobs for zone New Game Object[SubSeed:125(125)] from dimension Reality
20:23:08.843 - Adding culling jobs for zone New Game Object[SubSeed:778779(15)] from dimension Reality
20:23:08.843 - Adding culling jobs for zone New Game Object[SubSeed:1366663(249)] from dimension Reality
20:23:08.844 - Adding culling jobs for zone New Game Object[SubSeed:11446677(277)] from dimension Reality
20:23:08.844 - Adding culling jobs for zone New Game Object[SubSeed:889(889)] from dimension Reality
20:23:08.844 - Adding culling jobs for zone New Game Object[SubSeed:113355(935)] from dimension Reality
20:23:08.844 - Adding culling jobs for zone New Game Object[SubSeed:684(684)] from dimension Reality
20:23:08.844 - Adding culling jobs for zone New Game Object[SubSeed:56337777(27)] from dimension Reality
20:23:08.845 - Adding culling jobs for zone New Game Object from dimension Dimension_1
20:23:08.846 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 7
Next Batch: BuildFloors - Count: 1

20:23:08.846 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
20:23:08.848 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 11

20:23:08.865 - Last Batch: Geomorphs
		 Total Time: 0.033s Frames: 1 Ticks: 18
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 10 / 1
Next Batch: Areas - Count: 20

20:23:08.904 - Last Batch: Areas
		 Total Time: 0.030s Frames: 1 Ticks: 39
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 22
		 Jobs (started/looped): 19 / 1
Next Batch: Plugs - Count: 25

20:23:08.948 - Last Batch: Plugs
		 Total Time: 0.036s Frames: 1 Ticks: 43
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 18
		 Jobs (started/looped): 24 / 1
Next Batch: Gates - Count: 66

20:23:09.107 - Last Batch: Gates
		 Total Time: 0.167s Frames: 4 Ticks: 159
		 FrameTime (avg/max/ticks max): 36.1ms / 54.6ms / 41
		 Jobs (started/looped): 62 / 4
Next Batch: AreaNames - Count: 2

20:23:09.107 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

20:23:09.107 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

20:23:09.108 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 9

20:23:09.108 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: Distribution - Count: 2

20:23:09.110 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
20:23:09.112 - <b>Artifacts:</b> Zone 0 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
20:23:09.113 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
20:23:09.113 - <b>Artifacts:</b> Zone 2 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
20:23:09.113 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
20:23:09.113 - <b>Artifacts:</b> Zone 4 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
20:23:09.113 - <b>Artifacts:</b> Zone 5 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
20:23:09.114 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
20:23:09.114 - <b>Artifacts:</b> Zone 7 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
20:23:09.114 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
20:23:09.114 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
20:23:09.125 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLACK_892 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_892_terminalKey: KEY_BLACK_892 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_5 ZonePlacementWeights, Start: 0 Middle: 0 End: 10000</color>
20:23:09.126 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLACK_892 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_892_terminalKey: KEY_BLACK_892 (KeyItemPickup_Core) --- Zone: ZONE36, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 10000</color>
20:23:09.126 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 1</color>
20:23:09.126 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 1</color>
20:23:09.127 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 10001</color>
20:23:09.127 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE36 function: ResourceContainerWeak available: 17 randomValue: 0.5640894 ri: 15 had weight: 10001</color>
20:23:09.141 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: SpecialTerminalCommand_Dimension</color>
20:23:09.143 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_0, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: DimensionIndex: Dimension_1 LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:23:09.144 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: SpecialTerminalCommand in zone: 0, Area: 19_AreaA (LevelGeneration.LG_Area)</color>
20:23:09.145 - Found zone without sourceGate AND ID over 0, id: 8
20:23:09.145 - Last Batch: Distribution
		 Total Time: 0.045s Frames: 1 Ticks: 36
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 24
		 Jobs (started/looped): 120 / 1
Next Batch: FunctionMarkers - Count: 9

20:23:09.351 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:23:10.117 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLACK_892 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_892_terminalKey: KEY_BLACK_892 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_423</color>
20:23:10.343 - <color=#C84800>LG_ComputerTerminal.Setup, Special Terminal Command is SETUP on this terminal!</color>
20:23:10.361 - Last Batch: FunctionMarkers
		 Total Time: 1.219s Frames: 28 Ticks: 1215
		 FrameTime (avg/max/ticks max): 44.3ms / 58.5ms / 75
		 Jobs (started/looped): 9 / 387
Next Batch: FunctionMarkerLeftovers - Count: 9

20:23:10.408 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.044s Frames: 1 Ticks: 48
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 27
		 Jobs (started/looped): 8 / 1
Next Batch: Markers - Count: 1

