20:25:13.064 - [InControl] Joystick 1: "Controller (ESM GAME FOR WINDOWS 1.00)"
20:25:13.065 - InControl (version 1.6.17 build 9143)
20:25:13.116 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
20:25:13.119 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
20:25:13.123 - GameDataInit.Initialize
20:25:15.070 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
20:25:15.758 - GuiManager.UpdateResolution w: 1360 h: 768
20:25:16.650 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
20:25:16.651 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
20:25:17.191 - Setting watermark revision to 27548
20:25:17.552 - EnemyCostManager : Costs for Normal difficulty loaded
20:25:17.555 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
20:25:17.559 - Vertical fov: 55 aspect: 1.770833 halfV: 0.4799655 gives horizontal: 85.34205
20:25:17.561 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
20:25:17.574 - GuiManager.UpdateResolution w: 1360 h: 768
20:25:17.576 - Vertical fov: 55 aspect: 1.770833 halfV: 0.4799655 gives horizontal: 85.34205
20:25:17.576 - GuiManager OnResoultionChange, ScreenRes width: 1360 height: 768
20:25:18.062 - Steamworks.NET initilized
20:25:18.095 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
20:25:18.099 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
20:25:18.107 - DropServerManager: Idle
20:25:18.159 - SNET is Online, Woop!
20:25:18.160 - Waiting for network.. DONE!
20:25:18.162 - PlayFabManager.OnSteamInitialized
20:25:19.166 - [163 - GetAuthSessionTicketResponse] - 4 -- k_EResultOK
20:25:19.999 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
20:25:20.037 - PlayFabManager.RefreshGlobalTitleData
20:25:20.128 - <color=purple>PlayFab.OnGetCurrentTime Friday, 21 January 2022</color>
20:25:20.394 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
20:25:20.395 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
20:25:20.413 - PlayFabMatchMakingManager: Requesting list of QoS servers...
20:25:20.475 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
20:25:20.475 - DropServerManager: Woke up
20:25:20.475 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
20:25:20.534 - DropServerManager: Enqueueing 'get player inventory' request
20:25:20.542 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
20:25:20.543 - DropServerManager: Sleeping for 2 seconds...
20:25:20.544 - RundownManager: Got rundown progression from drop server
20:25:20.545 - CM_PageRundown_New.OnRundownProgressionFileUpdated
20:25:20.546 - tier: TierA index: 0 EXPEDITION UNLOCKED
20:25:20.546 - tier: TierA index: 1 EXPEDITION LOCKED
20:25:20.546 - tier: TierA index: 2 EXPEDITION LOCKED
20:25:20.547 - tier: TierA index: 3 EXPEDITION LOCKED
20:25:20.547 - tier: TierB index: 0 EXPEDITION UNLOCKED
20:25:20.547 - tier: TierB index: 1 EXPEDITION LOCKED
20:25:20.548 - tier: TierB index: 2 EXPEDITION LOCKED
20:25:20.549 - tier: TierB index: 3 EXPEDITION LOCKED
20:25:20.550 - tier: TierC index: 0 EXPEDITION LOCKED
20:25:20.550 - tier: TierC index: 1 EXPEDITION LOCKED
20:25:20.551 - tier: TierC index: 2 EXPEDITION LOCKED
20:25:20.551 - tier: TierC index: 3 EXPEDITION LOCKED
20:25:20.552 - tier: TierD index: 0 EXPEDITION LOCKED
20:25:20.553 - tier: TierD index: 1 EXPEDITION LOCKED
20:25:20.553 - tier: TierD index: 2 EXPEDITION LOCKED
20:25:20.553 - tier: TierD index: 3 EXPEDITION LOCKED
20:25:20.554 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:25:21.545 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
20:25:22.549 - DropServerManager: Making 'get player inventory' request...
20:25:22.729 - DropServerManager: 'get player inventory' request completed successfully
20:25:22.729 - DropServerManager: Sleeping for 2 seconds...
20:25:24.736 - DropServerManager: Idle
20:25:27.027 - TryGetMaterialGroup : Missing material on TextMeshPro
20:25:55.032 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:25:56.654 - GS_Offline.OnLocalPlayerPressStart!
20:25:56.670 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
20:25:56.678 - <color=#C84800>PageRundown placing rundown, ID: 29 DataBlock: Rundown 6.0</color>
20:25:56.702 - tier: TierA index: 0 EXPEDITION UNLOCKED
20:25:56.703 - tier: TierA index: 1 EXPEDITION LOCKED
20:25:56.703 - tier: TierA index: 2 EXPEDITION LOCKED
20:25:56.703 - tier: TierA index: 3 EXPEDITION LOCKED
20:25:56.703 - tier: TierB index: 0 EXPEDITION UNLOCKED
20:25:56.704 - tier: TierB index: 1 EXPEDITION LOCKED
20:25:56.704 - tier: TierB index: 2 EXPEDITION LOCKED
20:25:56.704 - tier: TierB index: 3 EXPEDITION LOCKED
20:25:56.704 - tier: TierC index: 0 EXPEDITION LOCKED
20:25:56.704 - tier: TierC index: 1 EXPEDITION LOCKED
20:25:56.704 - tier: TierC index: 2 EXPEDITION LOCKED
20:25:56.705 - tier: TierC index: 3 EXPEDITION LOCKED
20:25:56.705 - tier: TierD index: 0 EXPEDITION LOCKED
20:25:56.705 - tier: TierD index: 1 EXPEDITION LOCKED
20:25:56.705 - tier: TierD index: 2 EXPEDITION LOCKED
20:25:56.705 - tier: TierD index: 3 EXPEDITION LOCKED
20:25:56.705 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:25:56.707 - tier: TierA index: 0 EXPEDITION UNLOCKED
20:25:56.708 - tier: TierA index: 1 EXPEDITION LOCKED
20:25:56.708 - tier: TierA index: 2 EXPEDITION LOCKED
20:25:56.708 - tier: TierA index: 3 EXPEDITION LOCKED
20:25:56.708 - tier: TierB index: 0 EXPEDITION UNLOCKED
20:25:56.708 - tier: TierB index: 1 EXPEDITION LOCKED
20:25:56.708 - tier: TierB index: 2 EXPEDITION LOCKED
20:25:56.708 - tier: TierB index: 3 EXPEDITION LOCKED
20:25:56.709 - tier: TierC index: 0 EXPEDITION LOCKED
20:25:56.709 - tier: TierC index: 1 EXPEDITION LOCKED
20:25:56.709 - tier: TierC index: 2 EXPEDITION LOCKED
20:25:56.709 - tier: TierC index: 3 EXPEDITION LOCKED
20:25:56.709 - tier: TierD index: 0 EXPEDITION LOCKED
20:25:56.709 - tier: TierD index: 1 EXPEDITION LOCKED
20:25:56.709 - tier: TierD index: 2 EXPEDITION LOCKED
20:25:56.709 - tier: TierD index: 3 EXPEDITION LOCKED
20:25:56.710 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:25:56.711 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
20:26:03.148 - OnBtnPress, ID: 38 GO: Button Connect OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:26:10.039 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:26:14.677 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:26:31.209 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:26:37.073 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:26:37.075 - SNet : Session reset
20:26:37.076 - Global.OnResetSession
20:26:37.077 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
20:26:37.079 - SessionGUID set to 
20:26:37.093 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
20:26:37.096 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:26:37.096 - Player Snowy was added to session
20:26:37.099 - DoCreateLobbyAndSelecteExpedition 1
20:26:37.099 - waiting for lobby..
20:26:37.392 - SNet_SessionHub : OnJoinedLobby True Snowy False -1
20:26:37.392 - SNet_MasterManager : SearchingForMaster
20:26:37.393 - Searching for master...
20:26:37.405 - MasterManager : Snowy owns the lobby. IsLocal:True
20:26:37.405 - SNet_MasterManager : Who's tha masta?! Snowy! Snowy!
20:26:37.407 - SNET : OnFoundMaster > Master is Steam Snowy Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Snowy : end
20:26:37.408 - DoCreateLobbyAndSelecteExpedition 2
20:26:37.409 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
20:26:37.410 - SessionGUID set to WqWVqPs2JEij3mue0Fg1Jg==
20:26:37.413 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 329146497 722177034  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
20:26:37.413 - DoCreateLobbyAndSelecteExpedition 3
20:26:37.418 - DoCreateLobbyAndSelecteExpedition 4
20:26:37.438 - SNET : MasterReplicationUpdate_Player : Snowy mode change : Unassigned InSessionHub
20:26:37.439 - SNET : OnMasterCommand : AssignSlot 0 False
20:26:37.440 - OnPlayerEvent : Snowy  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
20:26:37.551 - SNET : MasterReplicationUpdate_Player : Snowy mode change : InSessionHub OutOfSync
20:26:37.551 - SNET : OnMasterCommand : PickAvatar 0 False
20:26:37.551 - <color=green>SNET : We got character 0 assigned</color>
20:26:37.551 - IsReadyToSync : PickAvatar agent sent to Snowy
20:26:37.555 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
20:26:37.555 - <color=green>SNET : Added Snowy to PlayersInGame</color>
20:26:37.555 - OnPlayerEvent : Snowy  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
20:26:37.556 - SpawnPlayerModel, index: 0
20:26:37.823 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
20:26:37.862 - SNET : MasterReplicationUpdate_Player : Snowy mode change : OutOfSync InSessionHub_ReadyToGenerate
20:26:37.862 - <color=green>SNET : OnSessionPlayerAction : Spawning Snowy's agent!  SpawnPlayerAgent</color>
20:26:37.942 - OnPlayerEvent : Snowy  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
20:26:37.944 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
20:26:40.072 - OnBtnPress, ID: 545 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:26:41.844 - OnBtnPress, ID: 10 GO: ChangeLoadoutButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:26:43.646 - CellJSON - SaveToDisk: C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
20:26:46.333 - OnBtnPress, ID: 0 GO: CM_LobbyScrolItem_Weapon(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:26:46.336 - CellJSON - SaveToDisk: C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
20:26:46.914 - OnBtnPress, ID: 0 GO: CM_LobbyScrolItem_Weapon(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:26:46.917 - CellJSON - SaveToDisk: C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
20:26:48.548 - CellJSON - SaveToDisk: C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
20:26:54.732 - OnBtnPress, ID: 0 GO: CM_LobbyScrolItem_Weapon(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:26:54.735 - CellJSON - SaveToDisk: C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
20:26:59.923 - CellJSON - SaveToDisk: C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
20:27:00.166 - TryGetMaterialGroup : Missing material on TextMeshPro
20:27:01.938 - OnBtnPress, ID: 0 GO: CM_LobbyScrolItem_Weapon(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:27:01.942 - CellJSON - SaveToDisk: C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
20:27:02.154 - TryGetMaterialGroup : Missing material on Cylinder
20:27:02.154 - TryGetMaterialGroup : Missing material on Cylinder (1)
20:27:02.155 - TryGetMaterialGroup : Missing material on cone_1x1m
20:27:02.155 - TryGetMaterialGroup : Missing material on TextMeshPro
20:27:02.155 - TryGetMaterialGroup : Missing material on TextMeshPro
20:27:05.200 - OnBtnPress, ID: 545 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:27:13.003 - OnBtnPress, ID: 548 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:27:14.924 - OnBtnPress, ID: 257 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:27:18.535 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:27:21.003 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:27:38.811 - OnBtnPress, ID: 292 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:27:42.273 - OnBtnPress, ID: 430 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:27:42.273 - CellSettingsManager: Saving settings to C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
20:27:42.273 - CellJSON - SaveToDisk: C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
20:27:42.280 - Vertical fov: 55 aspect: 1.770833 halfV: 0.4799655 gives horizontal: 85.34205
20:27:53.309 - OnBtnPress, ID: 158 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:27:53.309 - CellSettingsManager: Saving settings to C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
20:27:53.309 - CellJSON - SaveToDisk: C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
20:27:53.313 - Vertical fov: 55 aspect: 1.770833 halfV: 0.4799655 gives horizontal: 85.34205
20:28:07.999 - OnBtnPress, ID: 205 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:28:07.999 - CellSettingsManager: Saving settings to C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
20:28:07.999 - CellJSON - SaveToDisk: C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
20:28:08.004 - Vertical fov: 55 aspect: 1.770833 halfV: 0.4799655 gives horizontal: 85.34205
20:28:19.083 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:28:25.262 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:28:49.845 - OnBtnPress, ID: 215 GO: CM_SettingsItem(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:28:50.590 - OnBtnPress, ID: 215 GO: CM_SettingsItem(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:28:51.187 - OnBtnPress, ID: 215 GO: CM_SettingsItem(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:29:07.819 - OnBtnPress, ID: 228 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:29:07.819 - CellSettingsManager: Saving settings to C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
20:29:07.819 - CellJSON - SaveToDisk: C:/Users/Gage/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
20:29:07.823 - Vertical fov: 55 aspect: 1.770833 halfV: 0.4799655 gives horizontal: 85.34205
20:29:11.276 - OnBtnPress, ID: 135 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:29:13.338 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:29:13.338 - SNET : OnMasterCommand : StartGeneration 0 False
20:29:13.339 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
20:29:13.342 - RundownManager: Starting new game session
20:29:13.344 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:29:13.344 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
20:29:13.367 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
20:29:13.386 - DropServerManager: Enqueueing 'new session (sessionId: WqWVqPs2JEij3mue0Fg1Jg==, rundown: Local_29, expedition: B1, boosters: [])' request
20:29:13.386 - DropServerManager: Woke up
20:29:13.386 - DropServerManager: Making 'new session (sessionId: WqWVqPs2JEij3mue0Fg1Jg==, rundown: Local_29, expedition: B1, boosters: [])' request...
20:29:13.387 - SNET : MasterReplicationUpdate_Player : Snowy mode change : InSessionHub_ReadyToGenerate GeneratingLevel
20:29:13.388 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:29:13.756 - DropServerManager: 'new session (sessionId: WqWVqPs2JEij3mue0Fg1Jg==, rundown: Local_29, expedition: B1, boosters: [])' request completed successfully
20:29:13.757 - DropServerManager: Sleeping for 2 seconds...
20:29:15.761 - DropServerManager: Idle
20:29:40.131 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
20:29:40.132 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 329146497 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 329146497</color>
20:29:40.132 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 722177034 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 722177034</color>
20:29:40.132 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 1242 hostIDSeed: 329146497 sessionSeed: 722177034
20:29:40.138 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 1242 HostIDSeed: 329146497 SessionSeed: 722177034</color>
20:29:40.138 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
20:29:40.140 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 722177034</color>
20:29:40.142 - >>>>>>>>>>>>> BuildFloor
20:29:40.145 - <color=#C84800>LoadComplexResources complexResourceDataID: 52</color>
20:29:40.146 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech_R6B1</color>
20:29:40.146 - DIMENSION: Setting sound ENVIRONMENT state to Tech!
20:29:40.154 - Last Batch: Setup
		 Total Time: 0.025s Frames: 0 Ticks: 17
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

20:29:40.155 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

20:29:44.366 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:29:48.150 - Engine Started
20:30:00.110 - Last Batch: LoadResourcesShards_Level
		 Total Time: 19.955s Frames: 1448 Ticks: 19955
		 FrameTime (avg/max/ticks max): 14.5ms / 148.1ms / 149
		 Jobs (started/looped): 1 / 1448
Next Batch: SetupFloor - Count: 1

20:30:00.112 - <color=#C84800>LG_SetupFloor.Build</color>
20:30:00.130 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
20:30:00.144 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 180.0, 0.0).
20:30:00.146 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
20:30:00.235 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
20:30:00.250 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 31 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_0</color>
20:30:00.259 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 125 (Defined), <b>MarkerSubSeed:</b> 63 (Defined), <b>LightSubSeed:</b> 3 (Defined)
20:30:00.259 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 32 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_1</color>
20:30:00.260 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 778779 (Defined), <b>MarkerSubSeed:</b> 5567 (Defined), <b>LightSubSeed:</b> 893 (Defined)
20:30:00.260 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 33 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_2</color>
20:30:00.261 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 1366663 (Defined), <b>MarkerSubSeed:</b> 6846834 (Defined), <b>LightSubSeed:</b> 234 (Defined)
20:30:00.261 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 34 with BuildFromZoneAlias33 zoneAliasStart: 31 aliasOffset: Zone_3</color>
20:30:00.261 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 11446677 (Defined), <b>MarkerSubSeed:</b> 5468967 (Defined), <b>LightSubSeed:</b> 120 (Defined)
20:30:00.262 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 35 with BuildFromZoneAlias34 zoneAliasStart: 31 aliasOffset: Zone_4</color>
20:30:00.262 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 889 (Defined), <b>MarkerSubSeed:</b> 3 (Defined), <b>LightSubSeed:</b> 5 (Defined)
20:30:00.262 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 36 with BuildFromZoneAlias34 zoneAliasStart: 31 aliasOffset: Zone_5</color>
20:30:00.263 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 113355 (Defined), <b>MarkerSubSeed:</b> 68 (Defined), <b>LightSubSeed:</b> 467 (Defined)
20:30:00.263 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 37 with BuildFromZoneAlias33 zoneAliasStart: 31 aliasOffset: Zone_6</color>
20:30:00.263 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 684 (Defined), <b>MarkerSubSeed:</b> 999988 (Defined), <b>LightSubSeed:</b> 667555 (Defined)
20:30:00.263 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 38 with BuildFromZoneAlias37 zoneAliasStart: 31 aliasOffset: Zone_7</color>
20:30:00.264 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 56337777 (Defined), <b>MarkerSubSeed:</b> 778899 (Defined), <b>LightSubSeed:</b> 888 (Defined)
20:30:00.266 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
20:30:00.266 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
20:30:00.267 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 157
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 9

20:30:00.330 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
20:30:00.533 - Last Batch: GenerateZones
		 Total Time: 0.403s Frames: 5 Ticks: 266
		 FrameTime (avg/max/ticks max): 53.7ms / 169.6ms / 125
		 Jobs (started/looped): 8 / 78
Next Batch: PlaceAddonZones - Count: 0

20:30:00.533 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

20:30:00.539 - Adding culling jobs for zone New Game Object[SubSeed:125(125)] from dimension Reality
20:30:00.554 - Adding culling jobs for zone New Game Object[SubSeed:778779(15)] from dimension Reality
20:30:00.554 - Adding culling jobs for zone New Game Object[SubSeed:1366663(249)] from dimension Reality
20:30:00.554 - Adding culling jobs for zone New Game Object[SubSeed:11446677(277)] from dimension Reality
20:30:00.555 - Adding culling jobs for zone New Game Object[SubSeed:889(889)] from dimension Reality
20:30:00.555 - Adding culling jobs for zone New Game Object[SubSeed:113355(935)] from dimension Reality
20:30:00.555 - Adding culling jobs for zone New Game Object[SubSeed:684(684)] from dimension Reality
20:30:00.555 - Adding culling jobs for zone New Game Object[SubSeed:56337777(27)] from dimension Reality
20:30:00.561 - Adding culling jobs for zone New Game Object from dimension Dimension_1
20:30:00.561 - Last Batch: PrepareZones
		 Total Time: 0.049s Frames: 1 Ticks: 28
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 22
		 Jobs (started/looped): 3 / 8
Next Batch: BuildFloors - Count: 1

20:30:00.562 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
20:30:00.565 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 11

20:30:00.581 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: Areas - Count: 20

20:30:00.635 - Last Batch: Areas
		 Total Time: 0.066s Frames: 2 Ticks: 54
		 FrameTime (avg/max/ticks max): 21.9ms / 33.8ms / 33
		 Jobs (started/looped): 18 / 2
Next Batch: Plugs - Count: 25

20:30:00.699 - Last Batch: Plugs
		 Total Time: 0.054s Frames: 1 Ticks: 64
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 41
		 Jobs (started/looped): 24 / 1
Next Batch: Gates - Count: 66

20:30:00.902 - Last Batch: Gates
		 Total Time: 0.211s Frames: 5 Ticks: 204
		 FrameTime (avg/max/ticks max): 36.1ms / 65.5ms / 39
		 Jobs (started/looped): 61 / 5
Next Batch: AreaNames - Count: 2

20:30:00.902 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

20:30:00.903 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

20:30:00.904 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 9

20:30:00.906 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: Distribution - Count: 2

20:30:00.908 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
20:30:00.911 - <b>Artifacts:</b> Zone 0 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
20:30:00.912 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
20:30:00.912 - <b>Artifacts:</b> Zone 2 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
20:30:00.913 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
20:30:00.913 - <b>Artifacts:</b> Zone 4 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
20:30:00.914 - <b>Artifacts:</b> Zone 5 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
20:30:00.914 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
20:30:00.914 - <b>Artifacts:</b> Zone 7 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
20:30:00.914 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
20:30:00.914 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
20:30:00.926 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLUE_312 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_312_terminalKey: KEY_BLUE_312 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_5 ZonePlacementWeights, Start: 0 Middle: 0 End: 10000</color>
20:30:00.928 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLUE_312 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_312_terminalKey: KEY_BLUE_312 (KeyItemPickup_Core) --- Zone: ZONE36, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 10000</color>
20:30:00.928 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 1</color>
20:30:00.928 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 1</color>
20:30:00.928 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 10001</color>
20:30:00.928 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE36 function: ResourceContainerWeak available: 17 randomValue: 0.1958316 ri: 13 had weight: 10001</color>
20:30:00.948 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: SpecialTerminalCommand_Dimension</color>
20:30:00.951 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_0, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: DimensionIndex: Dimension_1 LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:30:00.952 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: SpecialTerminalCommand in zone: 0, Area: 19_AreaA (LevelGeneration.LG_Area)</color>
20:30:00.952 - Found zone without sourceGate AND ID over 0, id: 8
20:30:00.953 - Last Batch: Distribution
		 Total Time: 0.054s Frames: 1 Ticks: 47
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 30
		 Jobs (started/looped): 120 / 1
Next Batch: FunctionMarkers - Count: 9

20:30:01.230 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:30:02.251 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLUE_312 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_312_terminalKey: KEY_BLUE_312 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_144</color>
20:30:02.477 - <color=#C84800>LG_ComputerTerminal.Setup, Special Terminal Command is SETUP on this terminal!</color>
20:30:02.499 - Last Batch: FunctionMarkers
		 Total Time: 1.548s Frames: 32 Ticks: 1545
		 FrameTime (avg/max/ticks max): 44.5ms / 81.4ms / 79
		 Jobs (started/looped): 9 / 387
Next Batch: FunctionMarkerLeftovers - Count: 9

20:30:02.555 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.052s Frames: 1 Ticks: 57
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 28
		 Jobs (started/looped): 8 / 1
Next Batch: Markers - Count: 1

20:30:02.785 - Last Batch: Markers
		 Total Time: 0.231s Frames: 6 Ticks: 230
		 FrameTime (avg/max/ticks max): 37.6ms / 42.4ms / 41
		 Jobs (started/looped): 1 / 129
Next Batch: PrefabSpawners - Count: 17184

