12:23:43.543 - InControl (version 1.6.17 build 9143)
12:23:43.580 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
12:23:43.582 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
12:23:43.583 - GameDataInit.Initialize
12:23:44.322 - --------- GameDataManager SETUP ------------
12:23:44.328 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
12:23:44.329 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
12:23:44.331 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
12:23:44.332 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
12:23:44.415 - GuiManager.UpdateResolution w: 2560 h: 1440
12:23:44.679 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
12:23:44.680 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
12:23:45.148 - EnemyCostManager : Costs for Normal difficulty loaded
12:23:45.157 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
12:23:45.158 - ScreenLiquidManager > disinfectionPack_Apply loaded
12:23:45.158 - ScreenLiquidManager > disinfectionStation_Apply loaded
12:23:45.158 - ScreenLiquidManager > elevatorRain loaded
12:23:45.158 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
12:23:45.158 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
12:23:45.158 - ScreenLiquidManager > infectionSweat loaded
12:23:45.158 - ScreenLiquidManager > playerBlood_BigDamage loaded
12:23:45.158 - ScreenLiquidManager > playerBlood_Downed loaded
12:23:45.158 - ScreenLiquidManager > playerBlood_SmallDamage loaded
12:23:45.158 - ScreenLiquidManager > spitterJizz loaded
12:23:45.159 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
12:23:45.160 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
12:23:45.173 - GuiManager.UpdateResolution w: 2560 h: 1440
12:23:45.174 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
12:23:45.174 - GuiManager OnResoultionChange, ScreenRes width: 2560 height: 1440
12:23:45.276 - Steamworks.NET initilized
12:23:45.277 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
12:23:45.277 - Current steam user id: 76561198178551343 name: Tom
12:23:45.312 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
12:23:45.316 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
12:23:45.320 - DropServerManager: Idle
12:23:45.331 - SNET is Online, Woop!
12:23:45.331 - Waiting for network.. DONE!
12:23:45.331 - PlayFabManager.OnSteamInitialized
12:23:45.615 - [163 - GetAuthSessionTicketResponse] - 2 -- k_EResultOK
12:23:46.094 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
12:23:46.095 - PlayFabManager.RefreshGlobalTitleData
12:23:46.151 - <color=purple>PlayFab.OnGetCurrentTime Sunday, 25 October 2020</color>
12:23:46.352 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
12:23:46.372 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
12:23:46.406 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
12:23:46.407 - PlayFabMatchMakingManager: Requesting list of QoS servers...
12:23:46.411 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
12:23:46.411 - DropServerManager: Woke up
12:23:46.411 - DropServerManager: Making rundown progression request...
12:23:46.680 - DropServerManager: Rundown progression request completed successfully
12:23:46.680 - DropServerManager: Sleeping for 2 seconds...
12:23:46.680 - RundownManager: Got rundown progression from drop server
12:23:46.680 - CM_PageRundown_New.OnRundownProgressionFileUpdated
12:23:46.681 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
12:23:48.531 - DropServerManager: Idle
12:24:07.558 - CM_PageIntro.OnSkip!
12:24:10.838 - GS_Offline.OnLocalPlayerPressStart!
12:24:10.845 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
12:24:10.846 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
12:24:10.870 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
12:24:10.871 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
12:24:10.872 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
12:24:31.444 - SNet : Session reset
12:24:31.444 - Global.OnResetSession
12:24:31.445 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
12:24:31.445 - SessionGUID set to 
12:24:31.448 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
12:24:31.449 - Player Tom was added to session
12:24:31.449 - DoCreateLobbyAndSelecteExpedition 1
12:24:31.449 - waiting for lobby..
12:24:31.453 - waiting for lobby..
12:24:31.459 - waiting for lobby..
12:24:31.466 - waiting for lobby..
12:24:31.473 - waiting for lobby..
12:24:31.480 - waiting for lobby..
12:24:31.487 - waiting for lobby..
12:24:31.494 - waiting for lobby..
12:24:31.501 - waiting for lobby..
12:24:31.508 - waiting for lobby..
12:24:31.515 - waiting for lobby..
12:24:31.522 - waiting for lobby..
12:24:31.529 - waiting for lobby..
12:24:31.536 - waiting for lobby..
12:24:31.543 - waiting for lobby..
12:24:31.550 - waiting for lobby..
12:24:31.557 - waiting for lobby..
12:24:31.564 - waiting for lobby..
12:24:31.571 - waiting for lobby..
12:24:31.578 - waiting for lobby..
12:24:31.585 - waiting for lobby..
12:24:31.592 - waiting for lobby..
12:24:31.599 - waiting for lobby..
12:24:31.606 - waiting for lobby..
12:24:31.613 - waiting for lobby..
12:24:31.620 - waiting for lobby..
12:24:31.627 - waiting for lobby..
12:24:31.634 - waiting for lobby..
12:24:31.641 - waiting for lobby..
12:24:31.648 - waiting for lobby..
12:24:31.655 - waiting for lobby..
12:24:31.662 - waiting for lobby..
12:24:31.669 - waiting for lobby..
12:24:31.676 - waiting for lobby..
12:24:31.683 - waiting for lobby..
12:24:31.689 - waiting for lobby..
12:24:31.696 - waiting for lobby..
12:24:31.703 - waiting for lobby..
12:24:31.710 - waiting for lobby..
12:24:31.717 - waiting for lobby..
12:24:31.726 - SNet_SessionHub : OnJoinedLobby 109775240991616111 True Tom False -1
12:24:31.726 - SNet_MasterManager : SearchingForMaster
12:24:31.726 - Searching for master...
12:24:31.731 - Migration : MasterManager : Tom owns the lobby. IsLocal:True
12:24:31.731 - SNet_MasterManager : Who's tha masta?! Tom! Tom!
12:24:31.731 - Whos the master? Tom! Tom!
12:24:31.731 - WARNING : GS_Lobby has not implemented OnMasterChanged
12:24:31.731 - SNET : OnFoundMaster > Master is Steam Key > 76561198178551343   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Tom : end
12:24:31.732 - DoCreateLobbyAndSelecteExpedition 2
12:24:31.732 - DoCreateLobbyAndSelecteExpedition 3
12:24:31.732 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
12:24:31.732 - SessionGUID set to aGZpgk7kv0G2I4X9h97qRQ==
12:24:31.733 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 253937201 884636751  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
12:24:31.736 - DoCreateLobbyAndSelecteExpedition 4
12:24:31.760 - SNET : MasterReplicationUpdate_Player : Tom mode change : Unassigned InSessionHub
12:24:31.761 - SNET : OnMasterCommand : AssignSlot 0 False
12:24:31.761 - OnPlayerEvent : Tom  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
12:24:31.811 - SNET : MasterReplicationUpdate_Player : Tom mode change : InSessionHub OutOfSync
12:24:31.811 - SNET : OnMasterCommand : PickAvatar 0 False
12:24:31.811 - <color=green>SNET : We got character 0 assigned</color>
12:24:31.811 - IsReadyToSync : PickAvatar agent sent to Tom
12:24:31.814 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
12:24:31.815 - <color=green>SNET : Added Tom to PlayersInGame</color>
12:24:31.815 - OnPlayerEvent : Tom  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
12:24:31.815 - SpawnPlayerModel, index: 0
12:24:31.816 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
12:24:31.821 - SNET : MasterReplicationUpdate_Player : Tom mode change : OutOfSync InSessionHub_ReadyToGenerate
12:24:31.822 - <color=green>SNET : OnSessionPlayerAction : Spawning Tom's agent!  SpawnPlayerAgent</color>
12:24:31.841 - OnPlayerEvent : Tom  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
12:24:31.842 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
12:24:41.663 - CellJSON - SaveToDisk: C:/Users/loson/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
12:24:50.857 - CellJSON - SaveToDisk: C:/Users/loson/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
12:24:53.758 - CellJSON - SaveToDisk: C:/Users/loson/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
12:24:57.078 - SNET : OnMasterCommand : StartGeneration 0 False
12:24:57.078 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
12:24:57.078 - RundownManager: Starting new game session
12:24:57.079 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
12:24:57.085 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
12:24:57.103 - DropServerGameSession: Enqueueing new session request (sessionId: aGZpgk7kv0G2I4X9h97qRQ==, rundown: Local_25, expedition: B1)
12:24:57.103 - DropServerManager: Woke up
12:24:57.103 - DropServerGameSession: Making new session request...
12:24:57.103 - SNET : MasterReplicationUpdate_Player : Tom mode change : InSessionHub_ReadyToGenerate GeneratingLevel
12:24:57.329 - DropServerGameSession: New session request completed successfully
12:24:57.329 - DropServerManager: Sleeping for 2 seconds...
12:24:58.977 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
12:24:58.977 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 253937201 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 253937201</color>
12:24:58.977 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 884636751 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 884636751</color>
12:24:58.977 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 242 hostIDSeed: 253937201 sessionSeed: 884636751
12:24:58.978 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 242 HostIDSeed: 253937201 SessionSeed: 884636751</color>
12:24:58.979 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
12:24:58.979 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 884636751</color>
12:24:58.979 - >>>>>>>>>>>>> BuildFloor
12:24:58.981 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
12:24:58.981 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
12:24:58.985 - Last Batch: Setup
		 Total Time: 0.008s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

12:24:58.985 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

12:24:59.402 - DropServerManager: Idle
12:25:01.434 - Last Batch: LoadResourcesShards_Level
		 Total Time: 2.449s Frames: 267 Ticks: 2449
		 FrameTime (avg/max/ticks max): 7.8ms / 170.1ms / 170
		 Jobs (started/looped): 1 / 267
Next Batch: SetupFloor - Count: 1

12:25:01.434 - <color=#C84800>LG_SetupFloor.Build</color>
12:25:01.441 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 51 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_0</color>
12:25:01.442 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 52 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_1</color>
12:25:01.442 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 53 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_2</color>
12:25:01.442 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 54 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_3</color>
12:25:01.443 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 55 with BuildFromZoneAlias54 zoneAliasStart: 51 aliasOffset: Zone_4</color>
12:25:01.443 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 56 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_5</color>
12:25:01.443 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 57 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_6</color>
12:25:01.443 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 220 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_0</color>
12:25:01.443 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 221 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_1</color>
12:25:01.444 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 222 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_2</color>
12:25:01.444 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 223 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_3</color>
12:25:01.444 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 224 with BuildFromZoneAlias223 zoneAliasStart: 220 aliasOffset: Zone_4</color>
12:25:01.444 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 225 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_5</color>
12:25:01.444 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 226 with BuildFromZoneAlias225 zoneAliasStart: 220 aliasOffset: Zone_6</color>
12:25:01.445 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 227 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_7</color>
12:25:01.445 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 15

12:25:01.445 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
12:25:01.546 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:213]</color>
12:25:01.627 - Last Batch: GenerateZones
		 Total Time: 0.177s Frames: 5 Ticks: 182
		 FrameTime (avg/max/ticks max): 32.7ms / 39.9ms / 37
		 Jobs (started/looped): 15 / 215
Next Batch: PlaceAddonZones - Count: 0

12:25:01.628 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

12:25:01.631 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 13
Next Batch: BuildFloors - Count: 1

12:25:01.632 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

12:25:01.644 - Last Batch: Geomorphs
		 Total Time: 0.029s Frames: 1 Ticks: 13
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 4
		 Jobs (started/looped): 18 / 1
Next Batch: Areas - Count: 48

12:25:01.683 - Last Batch: Areas
		 Total Time: 0.032s Frames: 1 Ticks: 39
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 22
		 Jobs (started/looped): 47 / 1
Next Batch: Plugs - Count: 52

12:25:01.711 - Last Batch: Plugs
		 Total Time: 0.030s Frames: 1 Ticks: 28
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 14
		 Jobs (started/looped): 51 / 1
Next Batch: Gates - Count: 164

12:25:01.826 - <color=#C84800>>>>>>>>>>> ZONE 54 IS IN ZonesWithBulkheadEntrance!</color>
12:25:01.848 - Last Batch: Gates
		 Total Time: 0.141s Frames: 4 Ticks: 137
		 FrameTime (avg/max/ticks max): 32.1ms / 35.7ms / 36
		 Jobs (started/looped): 160 / 4
Next Batch: AreaNames - Count: 1

12:25:01.848 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

12:25:01.848 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

12:25:01.849 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 15

12:25:01.849 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4369803 CourseNode index: 1 had weight: 834.3333 All Weights: [Count: 12] 1001, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1, 1, 1, 1, 1, 1</color>
12:25:01.849 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
12:25:01.849 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 1001 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 167.6667, 334.3333, 501, 667.6667, 834.3333, 1001</color>
12:25:01.849 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
12:25:01.849 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.9489032 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
12:25:01.849 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE52, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
12:25:01.849 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
12:25:01.849 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
12:25:01.849 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.8353596 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
12:25:01.850 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
12:25:01.850 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE55 randomValue: 0.9489032 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 7] 1001, 667.6666, 334.3333, 1, 1, 1, 1</color>
12:25:01.850 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE55, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
12:25:01.850 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE220 randomValue: 0.4299398 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
12:25:01.850 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE220, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 125</color>
12:25:01.850 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE222 randomValue: 0.2905425 CourseNode index: 0 had weight: 5001 All Weights: [Count: 2] 5001, 1</color>
12:25:01.850 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE222, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
12:25:01.850 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.9489032 CourseNode index: 3 had weight: 1001 All Weights: [Count: 4] 1, 1, 501, 1001</color>
12:25:01.850 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
12:25:01.850 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.1257804 CourseNode index: 2 had weight: 1001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
12:25:01.850 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
12:25:01.850 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE224 randomValue: 0.3163199 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
12:25:01.851 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE224, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
12:25:01.851 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.6262351 CourseNode index: 3 had weight: 2001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
12:25:01.851 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
12:25:01.851 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.2051481 CourseNode index: 1 had weight: 2001 All Weights: [Count: 4] 1, 2001, 2001, 1</color>
12:25:01.851 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 0</color>
12:25:01.851 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE226 randomValue: 0.9573907 CourseNode index: 0 had weight: 5001 All Weights: [Count: 3] 5001, 1, 1</color>
12:25:01.851 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE226, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
12:25:01.851 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE227 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
12:25:01.851 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE227, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
12:25:01.851 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: Distribution - Count: 2

12:25:01.854 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_62 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_62_terminalKey: BULKHEAD_KEY_62 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
12:25:01.854 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_62 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_62_terminalKey: BULKHEAD_KEY_62 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
12:25:01.854 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
12:25:01.854 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 167.6667</color>
12:25:01.854 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 334.3334</color>
12:25:01.855 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 501</color>
12:25:01.855 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 667.6667</color>
12:25:01.855 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 834.3333</color>
12:25:01.855 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
12:25:01.855 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
12:25:01.855 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
12:25:01.855 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
12:25:01.855 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
12:25:01.855 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
12:25:01.855 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.5957618 ri: 48 had weight: 1001</color>
12:25:01.856 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_GREY_139 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_139_terminalKey: KEY_GREY_139 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
12:25:01.856 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_GREY_139 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_139_terminalKey: KEY_GREY_139 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
12:25:01.856 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.856 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.856 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.856 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.857 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.857 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.857 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.857 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.857 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.857 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.857 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.857 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.857 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.3639367 ri: 24 had weight: 1</color>
12:25:01.858 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLACK_891 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_891_terminalKey: KEY_BLACK_891 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
12:25:01.858 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLACK_891 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_891_terminalKey: KEY_BLACK_891 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
12:25:01.858 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.858 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.858 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.859 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.859 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.859 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.859 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.859 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.859 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.859 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.860 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.860 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:25:01.860 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.4256901 ri: 28 had weight: 1</color>
12:25:01.860 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 101 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 17.66667, 34.33334, 51, 67.66667, 84.33333, 101</color>
12:25:01.860 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
12:25:01.860 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
12:25:01.860 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.1070788 CourseNode index: 7 had weight: 1667.667 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 834.3334, 1667.667, 2501, 3334.333, 4167.667, 5001</color>
12:25:01.861 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
12:25:01.861 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.7077807 CourseNode index: 10 had weight: 2501 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 501, 1001, 1501, 2001, 2501, 3001</color>
12:25:01.861 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
12:25:01.861 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4060182 CourseNode index: 5 had weight: 834.3333 All Weights: [Count: 12] 1, 167.6667, 334.3334, 501, 667.6667, 834.3333, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1</color>
12:25:01.861 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaF ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
12:25:01.861 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.2714913 CourseNode index: 2 had weight: 2001 All Weights: [Count: 3] 1, 1, 2001</color>
12:25:01.861 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
12:25:01.861 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.1044676 CourseNode index: 1 had weight: 4001 All Weights: [Count: 3] 1, 4001, 5201</color>
12:25:01.862 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 5200</color>
12:25:01.862 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
12:25:01.862 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
12:25:01.862 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
12:25:01.862 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
12:25:01.862 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
12:25:01.862 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
12:25:01.862 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
12:25:01.863 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
12:25:01.863 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
12:25:01.863 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
12:25:01.863 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE57 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
12:25:01.863 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE57, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
12:25:01.863 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Distribute_PowerCells_3</color>
12:25:01.864 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_955 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_955_terminalKey: BULKHEAD_KEY_955 (KeyItemPickup_Core) placementData: LocalIndex: Zone_7 ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
12:25:01.864 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_955 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_955_terminalKey: BULKHEAD_KEY_955 (KeyItemPickup_Core) --- Zone: ZONE227, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
12:25:01.864 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 100 Total area weight: 1</color>
12:25:01.864 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE227 function: ResourceContainerWeak available: 9 randomValue: 0.3610095 ri: 3 had weight: 1</color>
12:25:01.865 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
12:25:01.865 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
12:25:01.865 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
12:25:01.865 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
12:25:01.865 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
12:25:01.866 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_RED_620 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_620_terminalKey: KEY_RED_620 (KeyItemPickup_Core) placementData: LocalIndex: Zone_6 ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
12:25:01.866 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_RED_620 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_620_terminalKey: KEY_RED_620 (KeyItemPickup_Core) --- Zone: ZONE226, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
12:25:01.866 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 1</color>
12:25:01.866 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
12:25:01.866 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
12:25:01.866 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE226 function: ResourceContainerWeak available: 22 randomValue: 0.6670181 ri: 16 had weight: 5001</color>
12:25:01.866 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE222 m_isWardenObjectiveGatherItem: False</color>
12:25:01.866 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE224 m_isWardenObjectiveGatherItem: False</color>
12:25:01.867 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: Reactor_Startup_Waves_5_L2</color>
12:25:01.867 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
12:25:01.867 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 158 / 0
Next Batch: FunctionMarkers - Count: 15

12:25:01.872 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_228
12:25:01.933 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_GREY_139 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_139_terminalKey: KEY_GREY_139 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_200</color>
12:25:01.937 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLACK_891 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_891_terminalKey: KEY_BLACK_891 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_134</color>
12:25:02.044 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_62 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_62_terminalKey: BULKHEAD_KEY_62 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_211</color>
12:25:02.123 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
12:25:02.123 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
12:25:02.123 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
12:25:02.149 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:25:02.149 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: GENERATOR_684
12:25:02.151 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:25:02.152 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:25:02.199 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:25:02.200 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:25:02.266 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:25:02.266 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_899
12:25:02.269 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:25:02.373 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:25:02.376 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:25:02.377 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:25:02.377 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_341
12:25:02.507 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:25:02.553 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:25:02.986 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_RED_620 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_620_terminalKey: KEY_RED_620 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_578</color>
12:25:03.004 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_955 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_955_terminalKey: BULKHEAD_KEY_955 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_634</color>
12:25:03.059 - Last Batch: FunctionMarkers
		 Total Time: 1.217s Frames: 29 Ticks: 1192
		 FrameTime (avg/max/ticks max): 43.3ms / 74.0ms / 73
		 Jobs (started/looped): 15 / 616
Next Batch: FunctionMarkerLeftovers - Count: 15

12:25:03.127 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.043s Frames: 1 Ticks: 68
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 30
		 Jobs (started/looped): 14 / 1
Next Batch: Markers - Count: 1

12:25:03.326 - Last Batch: Markers
		 Total Time: 0.202s Frames: 6 Ticks: 198
		 FrameTime (avg/max/ticks max): 32.3ms / 38.6ms / 38
		 Jobs (started/looped): 1 / 315
Next Batch: PrefabSpawners - Count: 30578

12:25:04.599 - Last Batch: PrefabSpawners
		 Total Time: 1.284s Frames: 34 Ticks: 1273
		 FrameTime (avg/max/ticks max): 40.6ms / 83.6ms / 84
		 Jobs (started/looped): 30578 / 29986
Next Batch: LateMarkerCleanup - Count: 0

12:25:04.599 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

12:25:04.599 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

12:25:05.593 - Last Batch: LateGeomorphScan
		 Total Time: 1.003s Frames: 19 Ticks: 993
		 FrameTime (avg/max/ticks max): 53.8ms / 63.4ms / 57
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 0

12:25:05.593 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

12:25:05.745 - CollectNavMeshSources : From 19 roots and 205390 possible sources, 45754 vas valid
12:25:05.745 - CollectNavMeshSources : NotStatic:0 NotActive:1584
12:25:05.745 - CollectNavMeshSources : WrongLayer:11572 NoCollider:148064 WasTrigger:0 MissingMesh:0 BadColliderType:0
12:25:05.745 - NavmeshUtils.NavMeshSourceCollector : 45754 valid NavMesh sources found!
12:25:07.138 - ---------------------------------------------------------
12:25:07.138 - Navmesh done! time: 1.514671
12:25:07.138 - ---------------------------------------------------------
12:25:07.139 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 0.921s Frames: 13 Ticks: 1545
		 FrameTime (avg/max/ticks max): 33.7ms / 333.3ms / 912
		 Jobs (started/looped): 1 / 3080047
Next Batch: AIGraph_Prepare - Count: 19

12:25:07.190 - Last Batch: AIGraph_Prepare
		 Total Time: 0.091s Frames: 2 Ticks: 51
		 FrameTime (avg/max/ticks max): 32.7ms / 55.5ms / 35
		 Jobs (started/looped): 17 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

12:25:07.604 - Engine Started
12:25:07.859 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.664s Frames: 15 Ticks: 669
		 FrameTime (avg/max/ticks max): 36.2ms / 112.5ms / 113
		 Jobs (started/looped): 1 / 349815
Next Batch: LadderAIGNodes - Count: 15

12:25:07.862 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: AIGraph_LinkGates - Count: 59

12:25:07.868 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

12:25:07.868 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 12

12:25:07.868 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 12

12:25:07.868 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_Start - Count: 19

12:25:07.870 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

12:25:07.945 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.098s Frames: 3 Ticks: 76
		 FrameTime (avg/max/ticks max): 26.7ms / 32.3ms / 33
		 Jobs (started/looped): 46 / 368
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

12:25:07.959 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.000s Frames: 0 Ticks: 13
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: AIGraph_End - Count: 19

12:25:07.959 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

12:25:07.959 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 16

12:25:07.959 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_228_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
12:25:07.960 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_405_itemKey:SEC_DOOR_405_code:lair (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
12:25:07.961 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_405_itemKey:SEC_DOOR_405_code:lair
12:25:07.961 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_228
12:25:07.961 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_246_itemKey:SEC_DOOR_246_code:wage (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
12:25:07.961 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_246_itemKey:SEC_DOOR_246_code:wage
12:25:07.961 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_228
12:25:07.966 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 2
Next Batch: SetGateTraversableFromStart - Count: 59

12:25:07.966 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: Ladders - Count: 15

12:25:07.988 - Last Batch: Ladders
		 Total Time: 0.033s Frames: 1 Ticks: 22
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 3
		 Jobs (started/looped): 14 / 1
Next Batch: DoorLocks - Count: 17

12:25:08.065 - Last Batch: DoorLocks
		 Total Time: 0.089s Frames: 2 Ticks: 78
		 FrameTime (avg/max/ticks max): 26.3ms / 42.6ms / 46
		 Jobs (started/looped): 15 / 2
Next Batch: Resources - Count: 1

12:25:08.067 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
12:25:08.067 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
12:25:08.068 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
12:25:08.068 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

12:25:08.075 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 15

12:25:08.125 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.038s Frames: 1 Ticks: 50
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 16
		 Jobs (started/looped): 20 / 31
Next Batch: Culling_Nodes - Count: 48

12:25:08.297 - Last Batch: Culling_Nodes
		 Total Time: 0.173s Frames: 5 Ticks: 171
		 FrameTime (avg/max/ticks max): 32.8ms / 37.0ms / 36
		 Jobs (started/looped): 43 / 5
Next Batch: Culling_Portals - Count: 77

12:25:08.297 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 77 / 0
Next Batch: Culling_Cullers - Count: 441

12:25:08.312 - Last Batch: Culling_Cullers
		 Total Time: 0.032s Frames: 1 Ticks: 15
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 4
		 Jobs (started/looped): 440 / 1
Next Batch: Culling_Lights - Count: 48

12:25:08.744 - Last Batch: Culling_Lights
		 Total Time: 0.419s Frames: 12 Ticks: 433
		 FrameTime (avg/max/ticks max): 36.2ms / 37.9ms / 37
		 Jobs (started/looped): 36 / 12
Next Batch: Culling_NodeInstanceSearch - Count: 48

12:25:09.164 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.422s Frames: 8 Ticks: 418
		 FrameTime (avg/max/ticks max): 32.7ms / 183.9ms / 161
		 Jobs (started/looped): 48 / 3067
Next Batch: Culling_NodeClusterJobs - Count: 15

12:25:09.471 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.299s Frames: 10 Ticks: 308
		 FrameTime (avg/max/ticks max): 30.0ms / 30.2ms / 30
		 Jobs (started/looped): 63 / 1637469
Next Batch: Culling_Cleanup - Count: 48

12:25:09.471 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: Culling_GatherLightCulling - Count: 529

12:25:09.485 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.029s Frames: 1 Ticks: 13
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 2
		 Jobs (started/looped): 528 / 1
Next Batch: Culling_TrimPortalLists - Count: 49

12:25:09.535 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.058s Frames: 2 Ticks: 50
		 FrameTime (avg/max/ticks max): 19.6ms / 29.2ms / 29
		 Jobs (started/looped): 49 / 357041
Next Batch: ZoneLights - Count: 16

12:25:09.710 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
12:25:09.711 - Last Batch: ZoneLights
		 Total Time: 0.060s Frames: 2 Ticks: 177
		 FrameTime (avg/max/ticks max): 19.8ms / 29.5ms / 30
		 Jobs (started/looped): 14 / 2
Next Batch: GenerateNavigationInfo - Count: 3

12:25:10.169 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.513s Frames: 2 Ticks: 458
		 FrameTime (avg/max/ticks max): 95.1ms / 180.1ms / 452
		 Jobs (started/looped): 49 / 2
Next Batch: DisplayNavigationInfo - Count: 55

12:25:10.205 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.032s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 1

12:25:10.205 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

12:25:10.495 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.281s Frames: 1 Ticks: 290
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 21
		 Jobs (started/looped): 18 / 1
Next Batch: LateRuntimeOptimizations - Count: 19

12:25:10.683 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.178s Frames: 3 Ticks: 188
		 FrameTime (avg/max/ticks max): 46.4ms / 102.4ms / 101
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 15

12:25:10.689 - Last Batch: EnemiesPlacement
		 Total Time: 0.030s Frames: 1 Ticks: 6
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 72 / 1
Next Batch: FixColliders - Count: 0

12:25:10.689 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

12:25:10.689 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

12:25:10.689 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

12:25:10.689 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
12:25:10.689 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

12:25:10.689 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

12:25:10.696 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 50 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

12:25:10.697 - Factory Done : Last build: Culling_PrepForInlevel
12:25:10.697 - Factory : Built in 11.07335 seconds
12:25:10.697 - BUILDER : BuildDone
12:25:10.697 - >>>>>>>> GS_Generating.OnBuilderDone
12:25:10.697 - Builder.CombinedCheckSum.Checksum: 9029943428127129700
12:25:10.698 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
12:25:10.698 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_02(Clone)_0 (ElevatorShaftLanding)
12:25:10.699 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_9_9 (LevelGeneration.LG_LevelExitGeo)
12:25:10.706 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
12:25:10.707 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
12:25:10.707 - SNET : MasterReplicationUpdate_Player : Tom mode change : GeneratingLevel ReadyToStartPlaying
12:25:10.707 - SNET : OnMasterCommand : StartPlaying 0 False
12:25:10.708 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
12:25:10.718 - SNET : MasterReplicationUpdate_Player : Tom mode change : ReadyToStartPlaying Playing
12:25:14.107 - Detecting that the player has entered a new layer
12:25:14.107 - WardenObjectiveManager, entered a new layer: MainLayer
12:25:14.107 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
12:25:14.107 - ShowSubObjectiveIfNew, last obj:  newSubObj: Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_684, GENERATOR_899, GENERATOR_341</color>
12:25:39.635 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
12:25:39.641 - SNET : OnMasterCommand : StartPlaying 0 False
12:25:39.641 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
12:25:39.642 - <color=green>SNET : PlayerLocal(Clone)_32768 : Tom exits PLOC_InElevator, replicator key: 32768</color>
12:25:39.642 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
12:25:39.645 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
12:26:31.975 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
12:26:37.910 - OnApplicationQuit
