12:26:45.775 - InControl (version 1.6.17 build 9143)
12:26:45.791 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
12:26:45.792 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
12:26:45.792 - GameDataInit.Initialize
12:26:46.531 - --------- GameDataManager SETUP ------------
12:26:46.542 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
12:26:46.542 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
12:26:46.545 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
12:26:46.545 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
12:26:46.616 - GuiManager.UpdateResolution w: 2560 h: 1440
12:26:46.884 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
12:26:46.884 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
12:26:47.360 - EnemyCostManager : Costs for Normal difficulty loaded
12:26:47.369 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
12:26:47.370 - ScreenLiquidManager > disinfectionPack_Apply loaded
12:26:47.370 - ScreenLiquidManager > disinfectionStation_Apply loaded
12:26:47.370 - ScreenLiquidManager > elevatorRain loaded
12:26:47.370 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
12:26:47.370 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
12:26:47.370 - ScreenLiquidManager > infectionSweat loaded
12:26:47.370 - ScreenLiquidManager > playerBlood_BigDamage loaded
12:26:47.370 - ScreenLiquidManager > playerBlood_Downed loaded
12:26:47.371 - ScreenLiquidManager > playerBlood_SmallDamage loaded
12:26:47.371 - ScreenLiquidManager > spitterJizz loaded
12:26:47.371 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
12:26:47.372 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
12:26:47.385 - GuiManager.UpdateResolution w: 2560 h: 1440
12:26:47.387 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
12:26:47.387 - GuiManager OnResoultionChange, ScreenRes width: 2560 height: 1440
12:26:47.449 - Steamworks.NET initilized
12:26:47.450 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
12:26:47.450 - Current steam user id: 76561198178551343 name: Tom
12:26:47.473 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
12:26:47.477 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
12:26:47.482 - DropServerManager: Idle
12:26:47.491 - SNET is Online, Woop!
12:26:47.491 - Waiting for network.. DONE!
12:26:47.491 - PlayFabManager.OnSteamInitialized
12:26:47.733 - [163 - GetAuthSessionTicketResponse] - 3 -- k_EResultOK
12:26:48.176 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
12:26:48.178 - PlayFabManager.RefreshGlobalTitleData
12:26:48.225 - <color=purple>PlayFab.OnGetCurrentTime Sunday, 25 October 2020</color>
12:26:48.517 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
12:26:48.547 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
12:26:48.579 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
12:26:48.581 - PlayFabMatchMakingManager: Requesting list of QoS servers...
12:26:48.588 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
12:26:48.588 - DropServerManager: Woke up
12:26:48.588 - DropServerManager: Making rundown progression request...
12:26:48.663 - DropServerManager: Rundown progression request completed successfully
12:26:48.670 - DropServerManager: Sleeping for 2 seconds...
12:26:48.670 - RundownManager: Got rundown progression from drop server
12:26:48.671 - CM_PageRundown_New.OnRundownProgressionFileUpdated
12:26:48.671 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
12:26:50.676 - DropServerManager: Idle
12:26:51.120 - CM_PageIntro.OnSkip!
12:26:54.144 - GS_Offline.OnLocalPlayerPressStart!
12:26:54.151 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
12:26:54.152 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
12:26:54.176 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
12:26:54.177 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
12:26:54.178 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
12:29:25.406 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
12:29:25.409 - SNet : Session reset
12:29:25.410 - Global.OnResetSession
12:29:25.410 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
12:29:25.411 - SessionGUID set to 
12:29:25.414 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
12:29:25.415 - Player Tom was added to session
12:29:25.415 - DoCreateLobbyAndSelecteExpedition 1
12:29:25.415 - waiting for lobby..
12:29:25.427 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
12:29:25.427 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
12:29:25.464 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to NotStarted
12:29:25.469 - waiting for lobby..
12:29:25.469 - PlayFabMatchMakingManager: Match make task finished
12:29:25.474 - waiting for lobby..
12:29:25.481 - waiting for lobby..
12:29:25.488 - waiting for lobby..
12:29:25.495 - waiting for lobby..
12:29:25.502 - waiting for lobby..
12:29:25.509 - waiting for lobby..
12:29:25.516 - waiting for lobby..
12:29:25.523 - waiting for lobby..
12:29:25.530 - waiting for lobby..
12:29:25.537 - waiting for lobby..
12:29:25.544 - waiting for lobby..
12:29:25.551 - waiting for lobby..
12:29:25.558 - waiting for lobby..
12:29:25.565 - waiting for lobby..
12:29:25.572 - waiting for lobby..
12:29:25.579 - waiting for lobby..
12:29:25.586 - waiting for lobby..
12:29:25.593 - waiting for lobby..
12:29:25.600 - waiting for lobby..
12:29:25.609 - DEBUG : Leaving session hub!
12:29:25.609 - DEBUG : Leaving Session Hub!
12:29:25.611 - OnPlayerEvent : Tom  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
12:29:25.611 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
12:29:25.611 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
12:29:25.612 - SNet : Session reset
12:29:25.612 - Global.OnResetSession
12:29:25.612 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
12:29:25.613 - SessionGUID set to 
12:29:25.615 - failed to join lobby
12:29:32.926 - OnApplicationQuit
