12:30:43.077 - InControl (version 1.6.17 build 9143)
12:30:43.115 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
12:30:43.116 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
12:30:43.116 - GameDataInit.Initialize
12:30:43.844 - --------- GameDataManager SETUP ------------
12:30:43.850 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
12:30:43.850 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
12:30:43.853 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
12:30:43.853 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
12:30:43.939 - GuiManager.UpdateResolution w: 2560 h: 1440
12:30:44.219 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
12:30:44.219 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
12:30:44.714 - EnemyCostManager : Costs for Normal difficulty loaded
12:30:44.723 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
12:30:44.723 - ScreenLiquidManager > disinfectionPack_Apply loaded
12:30:44.724 - ScreenLiquidManager > disinfectionStation_Apply loaded
12:30:44.724 - ScreenLiquidManager > elevatorRain loaded
12:30:44.724 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
12:30:44.724 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
12:30:44.724 - ScreenLiquidManager > infectionSweat loaded
12:30:44.724 - ScreenLiquidManager > playerBlood_BigDamage loaded
12:30:44.724 - ScreenLiquidManager > playerBlood_Downed loaded
12:30:44.724 - ScreenLiquidManager > playerBlood_SmallDamage loaded
12:30:44.724 - ScreenLiquidManager > spitterJizz loaded
12:30:44.725 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
12:30:44.726 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
12:30:44.739 - GuiManager.UpdateResolution w: 2560 h: 1440
12:30:44.741 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
12:30:44.741 - GuiManager OnResoultionChange, ScreenRes width: 2560 height: 1440
12:30:44.843 - Steamworks.NET initilized
12:30:44.844 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
12:30:44.844 - Current steam user id: 76561198178551343 name: Tom
12:30:44.897 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
12:30:44.901 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
12:30:44.906 - DropServerManager: Idle
12:30:44.916 - SNET is Online, Woop!
12:30:44.916 - Waiting for network.. DONE!
12:30:44.917 - PlayFabManager.OnSteamInitialized
12:30:45.126 - [163 - GetAuthSessionTicketResponse] - 4 -- k_EResultOK
12:30:45.591 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
12:30:45.593 - PlayFabManager.RefreshGlobalTitleData
12:30:45.647 - <color=purple>PlayFab.OnGetCurrentTime Sunday, 25 October 2020</color>
12:30:45.793 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
12:30:45.815 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
12:30:45.851 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
12:30:45.852 - PlayFabMatchMakingManager: Requesting list of QoS servers...
12:30:45.856 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
12:30:45.856 - DropServerManager: Woke up
12:30:45.856 - DropServerManager: Making rundown progression request...
12:30:45.940 - DropServerManager: Rundown progression request completed successfully
12:30:45.947 - DropServerManager: Sleeping for 2 seconds...
12:30:45.947 - RundownManager: Got rundown progression from drop server
12:30:45.947 - CM_PageRundown_New.OnRundownProgressionFileUpdated
12:30:45.948 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
12:30:47.949 - DropServerManager: Idle
12:30:48.531 - CM_PageIntro.OnSkip!
12:30:52.059 - GS_Offline.OnLocalPlayerPressStart!
12:30:52.066 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
12:30:52.067 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
12:30:52.090 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
12:30:52.091 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
12:30:52.092 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
12:31:05.654 - IsValidLobbyID : 109775240991498825  lobbyID.IsValid():True  lobbyID.IsLobby():True
12:31:07.132 - IsValidLobbyID : 109775240991498825  lobbyID.IsValid():True  lobbyID.IsLobby():True
12:31:07.530 - JoinLobby 109775240991498825
12:31:07.530 - JOINING!
12:31:07.531 - Trying to join lobby 109775240991498825
12:31:07.531 - SNet : Session reset
12:31:07.531 - Global.OnResetSession
12:31:07.531 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
12:31:07.532 - SessionGUID set to 
12:31:07.535 - waiting for lobby..
12:31:07.537 - waiting for lobby..
12:31:07.544 - waiting for lobby..
12:31:07.552 - waiting for lobby..
12:31:07.559 - waiting for lobby..
12:31:07.566 - waiting for lobby..
12:31:07.573 - waiting for lobby..
12:31:07.580 - waiting for lobby..
12:31:07.587 - waiting for lobby..
12:31:07.594 - waiting for lobby..
12:31:07.601 - waiting for lobby..
12:31:07.608 - waiting for lobby..
12:31:07.615 - waiting for lobby..
12:31:07.622 - waiting for lobby..
12:31:07.629 - waiting for lobby..
12:31:07.636 - waiting for lobby..
12:31:07.643 - waiting for lobby..
12:31:07.650 - waiting for lobby..
12:31:07.657 - waiting for lobby..
12:31:07.664 - waiting for lobby..
12:31:07.671 - waiting for lobby..
12:31:07.678 - waiting for lobby..
12:31:07.685 - waiting for lobby..
12:31:07.692 - waiting for lobby..
12:31:07.699 - waiting for lobby..
12:31:07.706 - waiting for lobby..
12:31:07.713 - waiting for lobby..
12:31:07.720 - waiting for lobby..
12:31:07.727 - waiting for lobby..
12:31:07.734 - waiting for lobby..
12:31:07.741 - waiting for lobby..
12:31:07.748 - waiting for lobby..
12:31:07.755 - waiting for lobby..
12:31:07.761 - waiting for lobby..
12:31:07.770 - SNet_SessionHub : OnJoinedLobby 109775240991498825 False Mervin False -1
12:31:07.770 - SNet_SessionHub : OnJoinedLobby 109775240991498825 False Lacky False -1
12:31:07.771 - SNet_SessionHub : OnJoinedLobby 109775240991498825 False Lockon False -1
12:31:07.771 - SNet_SessionHub : OnJoinedLobby 109775240991498825 False Tom False -1
12:31:07.771 - SNet_MasterManager : SearchingForMaster
12:31:07.772 - IN New lobby!
12:31:07.784 - Sending OnWhoIsMaster to Mervin
12:31:07.785 - Sending OnWhoIsMaster to Lacky
12:31:07.785 - Sending OnWhoIsMaster to Lockon
12:31:09.057 - SNet_MasterManager : Who's tha masta?! Mervin! Mervin!
12:31:09.057 - Whos the master? Mervin! Mervin!
12:31:09.057 - WARNING : GS_NoLobby has not implemented OnMasterChanged
12:31:09.058 - SNET : OnFoundMaster > Master is Steam Key > 76561198240008740   Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > Mervin : end
12:31:09.058 - Sending slave session question WantsToJoin
12:31:09.176 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 1667171840 6485309952468942195
12:31:09.176 -  > we are not in a session hub yet!
12:31:09.176 - <color=purple>OnPlayerGameStateChange : Mervin Lobby</color>
12:31:09.176 - OnMigrationStatusChange : Mervin status changed to idle
12:31:09.177 - SessionGUID set to I1ADpKgpA0SfkrkUJ78cBg==
12:31:09.178 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 315394598 1100286061  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
12:31:09.178 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 315394598 1100286061  sessionGUID:SNetwork.SNetStructs+pSessionGUID
12:31:09.178 - OnPlayerWardenObjectiveDataChanged, player: Mervin (SNetwork.SNet_Player) WinConditionSolved: False
12:31:09.178 - DEBUG : OnSessionMemberChange > Tom Joined
12:31:09.178 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
12:31:09.179 - Player Tom was added to session
12:31:09.179 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
12:31:09.179 - DEBUG : OnSessionMemberChange > Mervin Joined
12:31:09.180 - Player Mervin was added to session
12:31:09.181 - DEBUG : OnSessionMemberChange > Lacky Joined
12:31:09.182 - Player Lacky was added to session
12:31:09.182 - DEBUG : OnSessionMemberChange > Lockon Joined
12:31:09.182 - Player Lockon was added to session
12:31:09.183 - DEBUG : OnSessionMemberChange > Tom Joined
12:31:09.183 - Migration : MasterManager : In session!
12:31:09.295 - SNET : OnMasterCommand : AssignSlot 3 False
12:31:09.296 - OnPlayerEvent : Tom  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
12:31:09.312 - OnPlayerEvent : Tom PlayerInSession
12:31:09.312 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
12:31:09.417 - <color=purple>OnPlayerGameStateChange : Mervin Lobby</color>
12:31:09.417 - SNET : OnMasterCommand : PickAvatar 3 False
12:31:09.417 - <color=green>SNET : We got character 3 assigned</color>
12:31:09.523 - OnPlayerEvent : Mervin  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
12:31:09.524 - SpawnPlayerModel, index: 0
12:31:09.525 - SpawnPlayerModel, index: 3
12:31:09.527 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
12:31:09.527 - <color=purple>OnPlayerGameStateChange : Mervin Lobby</color>
12:31:09.527 - OnMigrationStatusChange : Mervin status changed to idle
12:31:09.527 - SessionGUID set to I1ADpKgpA0SfkrkUJ78cBg==
12:31:09.529 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 315394598 1100286061  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
12:31:09.529 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 315394598 1100286061  sessionGUID:SNetwork.SNetStructs+pSessionGUID
12:31:09.530 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Mervin (SNetwork.SNet_Player) WinConditionSolved: False
12:31:09.530 - OnPlayerEvent : Lacky  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
12:31:09.531 - SpawnPlayerModel, index: 1
12:31:09.532 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
12:31:09.532 - <color=purple>OnPlayerGameStateChange : Lacky Lobby</color>
12:31:09.533 - OnMigrationStatusChange : Lacky status changed to idle
12:31:09.533 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lacky (SNetwork.SNet_Player) WinConditionSolved: False
12:31:09.533 - OnPlayerEvent : Lockon  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
12:31:09.534 - SpawnPlayerModel, index: 2
12:31:09.535 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
12:31:09.535 - <color=purple>OnPlayerGameStateChange : Lockon Lobby</color>
12:31:09.536 - OnMigrationStatusChange : Lockon status changed to idle
12:31:09.536 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lockon (SNetwork.SNet_Player) WinConditionSolved: False
12:31:09.536 - OnBufferCommand : StartReceive JoinedHub BufferID:77
12:31:09.536 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:77 0
12:31:09.536 - RecallBuffer : type:JoinedHub isValid:True ID:77
12:31:09.536 - Global.OnPrepareForRecall
12:31:09.547 - OnPlayerEvent : Lockon  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
12:31:09.551 - OnPlayerEvent : Lacky  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
12:31:09.555 - OnPlayerEvent : Mervin  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
12:31:09.556 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
12:31:09.556 - OBJECTIVE STARTED / ENTERED!
12:31:09.556 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
12:31:09.556 - RundownManager.SetLayerProgression: No active game session
12:31:09.557 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
12:31:09.557 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
12:31:09.557 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
12:31:09.557 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
12:31:09.558 - <color=green>SNET : Added Tom to PlayersInGame</color>
12:31:09.558 - OnPlayerEvent : Tom  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
12:31:09.559 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
12:31:09.600 - OnPlayerEvent : Tom  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
12:31:09.601 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
12:31:09.627 - <color=green>SNET : Added Lockon to PlayersInGame</color>
12:31:09.627 - OnPlayerEvent : Lockon  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
12:31:09.628 - OnPlayerEvent : Lockon  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
12:31:09.628 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
12:31:09.628 - <color=purple>OnPlayerGameStateChange : Lockon Lobby</color>
12:31:09.629 - OnMigrationStatusChange : Lockon status changed to idle
12:31:09.629 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lockon (SNetwork.SNet_Player) WinConditionSolved: False
12:31:09.629 - <color=purple>OnPlayerGameStateChange : Lockon Lobby</color>
12:31:09.733 - <color=purple>OnPlayerGameStateChange : Mervin Lobby</color>
12:31:09.733 - OnMigrationStatusChange : Mervin status changed to idle
12:31:09.735 - SessionGUID set to I1ADpKgpA0SfkrkUJ78cBg==
12:31:09.736 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 315394598 1100286061  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
12:31:09.736 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 315394598 1100286061  sessionGUID:SNetwork.SNetStructs+pSessionGUID
12:31:09.736 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Mervin (SNetwork.SNet_Player) WinConditionSolved: False
12:31:09.846 - <color=purple>OnPlayerGameStateChange : Lockon Lobby</color>
12:31:09.846 - OnMigrationStatusChange : Lockon status changed to idle
12:31:09.846 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lockon (SNetwork.SNet_Player) WinConditionSolved: False
12:31:12.305 - <color=green>SNET : Added Lacky to PlayersInGame</color>
12:31:12.305 - OnPlayerEvent : Lacky  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
12:31:12.307 - OnPlayerEvent : Lacky  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
12:31:12.308 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
12:31:12.308 - <color=purple>OnPlayerGameStateChange : Lacky Lobby</color>
12:31:12.308 - OnMigrationStatusChange : Lacky status changed to idle
12:31:12.308 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lacky (SNetwork.SNet_Player) WinConditionSolved: False
12:31:12.492 - <color=purple>OnPlayerGameStateChange : Lacky Lobby</color>
12:31:12.492 - <color=purple>OnPlayerGameStateChange : Lacky Lobby</color>
12:31:12.492 - OnMigrationStatusChange : Lacky status changed to idle
12:31:12.652 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lacky (SNetwork.SNet_Player) WinConditionSolved: False
12:31:16.772 - CellJSON - SaveToDisk: C:/Users/loson/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
12:31:19.230 - CellJSON - SaveToDisk: C:/Users/loson/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
12:31:31.736 - CellJSON - SaveToDisk: C:/Users/loson/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
12:31:36.947 - CellJSON - SaveToDisk: C:/Users/loson/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
12:32:56.617 - <color=green>SNET : Added Mervin to PlayersInGame</color>
12:32:56.617 - OnPlayerEvent : Mervin  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
12:32:56.631 - <color=purple>OnPlayerGameStateChange : Mervin Generating</color>
12:32:56.631 - SNET : OnMasterCommand : StartGeneration 0 False
12:32:56.632 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
12:32:56.632 - RundownManager: Starting new game session
12:32:56.633 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
12:32:56.642 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
12:32:56.663 - DropServerGameSession: Enqueueing new session request (sessionId: I1ADpKgpA0SfkrkUJ78cBg==, rundown: Local_25, expedition: B1)
12:32:56.664 - DropServerManager: Woke up
12:32:56.664 - DropServerGameSession: Making new session request...
12:32:56.769 - <color=purple>OnPlayerGameStateChange : Lockon Generating</color>
12:32:56.823 - <color=purple>OnPlayerGameStateChange : Lockon Generating</color>
12:32:56.972 - <color=purple>OnPlayerGameStateChange : Lacky Generating</color>
12:32:57.024 - <color=purple>OnPlayerGameStateChange : Lacky Generating</color>
12:32:57.106 - DropServerGameSession: New session request completed successfully
12:32:57.106 - DropServerManager: Sleeping for 2 seconds...
12:32:59.102 - DropServerManager: Idle
12:32:59.454 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
12:32:59.454 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 315394598 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 315394598</color>
12:32:59.454 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1100286061 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1100286061</color>
12:32:59.454 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 242 hostIDSeed: 315394598 sessionSeed: 1100286061
12:32:59.455 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 242 HostIDSeed: 315394598 SessionSeed: 1100286061</color>
12:32:59.455 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
12:32:59.456 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1100286061</color>
12:32:59.456 - >>>>>>>>>>>>> BuildFloor
12:32:59.457 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
12:32:59.457 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
12:32:59.462 - Last Batch: Setup
		 Total Time: 0.008s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

12:32:59.462 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

12:33:01.764 - Last Batch: LoadResourcesShards_Level
		 Total Time: 2.301s Frames: 247 Ticks: 2302
		 FrameTime (avg/max/ticks max): 8.1ms / 119.3ms / 119
		 Jobs (started/looped): 1 / 247
Next Batch: SetupFloor - Count: 1

12:33:01.765 - <color=#C84800>LG_SetupFloor.Build</color>
12:33:01.772 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 51 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_0</color>
12:33:01.773 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 52 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_1</color>
12:33:01.773 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 53 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_2</color>
12:33:01.773 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 54 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_3</color>
12:33:01.773 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 55 with BuildFromZoneAlias54 zoneAliasStart: 51 aliasOffset: Zone_4</color>
12:33:01.773 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 56 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_5</color>
12:33:01.774 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 57 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_6</color>
12:33:01.774 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 220 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_0</color>
12:33:01.774 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 221 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_1</color>
12:33:01.774 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 222 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_2</color>
12:33:01.774 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 223 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_3</color>
12:33:01.775 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 224 with BuildFromZoneAlias223 zoneAliasStart: 220 aliasOffset: Zone_4</color>
12:33:01.775 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 225 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_5</color>
12:33:01.775 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 226 with BuildFromZoneAlias225 zoneAliasStart: 220 aliasOffset: Zone_6</color>
12:33:01.775 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 227 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_7</color>
12:33:01.775 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 15

12:33:01.776 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
12:33:01.847 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:213]</color>
12:33:01.925 - Last Batch: GenerateZones
		 Total Time: 0.145s Frames: 4 Ticks: 150
		 FrameTime (avg/max/ticks max): 33.9ms / 39.2ms / 39
		 Jobs (started/looped): 15 / 215
Next Batch: PlaceAddonZones - Count: 0

12:33:01.925 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

12:33:01.929 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 13
Next Batch: BuildFloors - Count: 1

12:33:01.929 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

12:33:01.942 - Last Batch: Geomorphs
		 Total Time: 0.030s Frames: 1 Ticks: 12
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 4
		 Jobs (started/looped): 18 / 1
Next Batch: Areas - Count: 48

12:33:02.010 - Last Batch: Areas
		 Total Time: 0.070s Frames: 2 Ticks: 68
		 FrameTime (avg/max/ticks max): 24.6ms / 39.2ms / 31
		 Jobs (started/looped): 46 / 2
Next Batch: Plugs - Count: 52

12:33:02.033 - Last Batch: Plugs
		 Total Time: 0.000s Frames: 0 Ticks: 23
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 52 / 0
Next Batch: Gates - Count: 164

12:33:02.148 - <color=#C84800>>>>>>>>>>> ZONE 54 IS IN ZonesWithBulkheadEntrance!</color>
12:33:02.160 - Last Batch: Gates
		 Total Time: 0.132s Frames: 4 Ticks: 127
		 FrameTime (avg/max/ticks max): 29.9ms / 33.3ms / 35
		 Jobs (started/looped): 160 / 4
Next Batch: AreaNames - Count: 1

12:33:02.161 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

12:33:02.161 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

12:33:02.161 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 15

12:33:02.161 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4369803 CourseNode index: 1 had weight: 834.3333 All Weights: [Count: 12] 1001, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1, 1, 1, 1, 1, 1</color>
12:33:02.161 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
12:33:02.161 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 1001 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 167.6667, 334.3333, 501, 667.6667, 834.3333, 1001</color>
12:33:02.161 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
12:33:02.162 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.9489032 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
12:33:02.162 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE52, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
12:33:02.162 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
12:33:02.162 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
12:33:02.162 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.8353596 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
12:33:02.162 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
12:33:02.162 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE55 randomValue: 0.9489032 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 7] 1001, 667.6666, 334.3333, 1, 1, 1, 1</color>
12:33:02.162 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE55, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
12:33:02.162 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE220 randomValue: 0.4299398 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
12:33:02.162 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE220, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 125</color>
12:33:02.162 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE222 randomValue: 0.2905425 CourseNode index: 0 had weight: 5001 All Weights: [Count: 2] 5001, 1</color>
12:33:02.162 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE222, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
12:33:02.162 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.9489032 CourseNode index: 3 had weight: 1001 All Weights: [Count: 4] 1, 1, 501, 1001</color>
12:33:02.162 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
12:33:02.163 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.1257804 CourseNode index: 2 had weight: 1001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
12:33:02.163 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
12:33:02.163 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE224 randomValue: 0.3163199 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
12:33:02.163 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE224, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
12:33:02.163 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.6262351 CourseNode index: 3 had weight: 2001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
12:33:02.163 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
12:33:02.163 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.2051481 CourseNode index: 1 had weight: 2001 All Weights: [Count: 4] 1, 2001, 2001, 1</color>
12:33:02.163 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 0</color>
12:33:02.163 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE226 randomValue: 0.9573907 CourseNode index: 0 had weight: 5001 All Weights: [Count: 3] 5001, 1, 1</color>
12:33:02.163 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE226, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
12:33:02.163 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE227 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
12:33:02.163 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE227, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
12:33:02.163 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: Distribution - Count: 2

12:33:02.166 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_955 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_955_terminalKey: BULKHEAD_KEY_955 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
12:33:02.166 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_955 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_955_terminalKey: BULKHEAD_KEY_955 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
12:33:02.166 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
12:33:02.166 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 167.6667</color>
12:33:02.166 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 334.3334</color>
12:33:02.167 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 501</color>
12:33:02.167 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 667.6667</color>
12:33:02.167 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 834.3333</color>
12:33:02.167 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
12:33:02.167 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
12:33:02.167 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
12:33:02.167 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
12:33:02.167 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
12:33:02.167 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
12:33:02.167 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.5150594 ri: 44 had weight: 1001</color>
12:33:02.168 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_GREY_861 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_861_terminalKey: KEY_GREY_861 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
12:33:02.168 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_GREY_861 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_861_terminalKey: KEY_GREY_861 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
12:33:02.168 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.168 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.168 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.168 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.168 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.168 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.168 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.169 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.169 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.169 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.169 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.169 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.169 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.617461 ri: 41 had weight: 1</color>
12:33:02.169 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLUE_871 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_871_terminalKey: KEY_BLUE_871 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
12:33:02.170 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLUE_871 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_871_terminalKey: KEY_BLUE_871 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
12:33:02.170 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.170 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.170 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.170 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.170 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.170 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.170 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.170 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.170 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.170 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.171 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.171 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
12:33:02.171 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.5676857 ri: 38 had weight: 1</color>
12:33:02.181 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 101 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 17.66667, 34.33334, 51, 67.66667, 84.33333, 101</color>
12:33:02.181 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
12:33:02.181 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
12:33:02.181 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.1070788 CourseNode index: 7 had weight: 1667.667 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 834.3334, 1667.667, 2501, 3334.333, 4167.667, 5001</color>
12:33:02.181 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
12:33:02.181 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.7077807 CourseNode index: 10 had weight: 2501 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 501, 1001, 1501, 2001, 2501, 3001</color>
12:33:02.181 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
12:33:02.182 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4060182 CourseNode index: 5 had weight: 834.3333 All Weights: [Count: 12] 1, 167.6667, 334.3334, 501, 667.6667, 834.3333, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1</color>
12:33:02.182 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaF ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
12:33:02.182 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.2714913 CourseNode index: 2 had weight: 2001 All Weights: [Count: 3] 1, 1, 2001</color>
12:33:02.182 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
12:33:02.182 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.1044676 CourseNode index: 1 had weight: 4001 All Weights: [Count: 3] 1, 4001, 5201</color>
12:33:02.182 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 5200</color>
12:33:02.182 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
12:33:02.182 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
12:33:02.182 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
12:33:02.182 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
12:33:02.182 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
12:33:02.182 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
12:33:02.183 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
12:33:02.183 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
12:33:02.183 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
12:33:02.183 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
12:33:02.183 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE57 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
12:33:02.183 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE57, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
12:33:02.183 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Distribute_PowerCells_3</color>
12:33:02.184 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_21 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_21_terminalKey: BULKHEAD_KEY_21 (KeyItemPickup_Core) placementData: LocalIndex: Zone_7 ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
12:33:02.184 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_21 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_21_terminalKey: BULKHEAD_KEY_21 (KeyItemPickup_Core) --- Zone: ZONE227, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
12:33:02.184 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 100 Total area weight: 1</color>
12:33:02.184 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE227 function: ResourceContainerWeak available: 9 randomValue: 0.4663475 ri: 4 had weight: 1</color>
12:33:02.184 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
12:33:02.184 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
12:33:02.184 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
12:33:02.184 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
12:33:02.184 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
12:33:02.185 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_WHITE_19 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_19_terminalKey: KEY_WHITE_19 (KeyItemPickup_Core) placementData: LocalIndex: Zone_4 ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
12:33:02.185 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_WHITE_19 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_19_terminalKey: KEY_WHITE_19 (KeyItemPickup_Core) --- Zone: ZONE224, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
12:33:02.185 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 1</color>
12:33:02.185 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
12:33:02.185 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE224 function: ResourceContainerWeak available: 23 randomValue: 0.2559893 ri: 16 had weight: 5001</color>
12:33:02.185 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE222 m_isWardenObjectiveGatherItem: False</color>
12:33:02.186 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE224 m_isWardenObjectiveGatherItem: False</color>
12:33:02.186 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: Reactor_Startup_Waves_5_L2</color>
12:33:02.186 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
12:33:02.186 - Last Batch: Distribution
		 Total Time: 0.040s Frames: 1 Ticks: 23
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 157 / 1
Next Batch: FunctionMarkers - Count: 15

12:33:02.191 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_893
12:33:02.288 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLUE_871 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_871_terminalKey: KEY_BLUE_871 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_330</color>
12:33:02.315 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_GREY_861 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_861_terminalKey: KEY_GREY_861 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_550</color>
12:33:02.317 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_955 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_955_terminalKey: BULKHEAD_KEY_955 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_799</color>
12:33:02.399 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
12:33:02.399 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
12:33:02.399 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
12:33:02.471 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:33:02.471 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: GENERATOR_622
12:33:02.473 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:33:02.474 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:33:02.518 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:33:02.519 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:33:02.584 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:33:02.584 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_972
12:33:02.586 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:33:02.685 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:33:02.685 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_856
12:33:02.688 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:33:02.689 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:33:02.809 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:33:02.855 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
12:33:03.132 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_WHITE_19 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_19_terminalKey: KEY_WHITE_19 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_422</color>
12:33:03.319 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_21 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_21_terminalKey: BULKHEAD_KEY_21 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_943</color>
12:33:03.352 - Last Batch: FunctionMarkers
		 Total Time: 1.153s Frames: 27 Ticks: 1166
		 FrameTime (avg/max/ticks max): 47.3ms / 80.1ms / 84
		 Jobs (started/looped): 15 / 616
Next Batch: FunctionMarkerLeftovers - Count: 15

12:33:03.436 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.089s Frames: 2 Ticks: 84
		 FrameTime (avg/max/ticks max): 27.8ms / 45.7ms / 44
		 Jobs (started/looped): 13 / 2
Next Batch: Markers - Count: 1

12:33:03.629 - Last Batch: Markers
		 Total Time: 0.204s Frames: 6 Ticks: 192
		 FrameTime (avg/max/ticks max): 32.8ms / 36.6ms / 37
		 Jobs (started/looped): 1 / 315
Next Batch: PrefabSpawners - Count: 30578

12:33:04.889 - Last Batch: PrefabSpawners
		 Total Time: 1.240s Frames: 32 Ticks: 1261
		 FrameTime (avg/max/ticks max): 40.4ms / 93.3ms / 93
		 Jobs (started/looped): 30577 / 29987
Next Batch: LateMarkerCleanup - Count: 0

12:33:04.889 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

12:33:04.889 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

12:33:05.164 - <color=purple>OnPlayerGameStateChange : Mervin ReadyToStopElevatorRide</color>
12:33:05.891 - Last Batch: LateGeomorphScan
		 Total Time: 1.022s Frames: 19 Ticks: 1002
		 FrameTime (avg/max/ticks max): 51.3ms / 81.3ms / 61
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 0

12:33:05.892 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

12:33:06.045 - CollectNavMeshSources : From 19 roots and 205181 possible sources, 45732 vas valid
12:33:06.045 - CollectNavMeshSources : NotStatic:0 NotActive:1560
12:33:06.045 - CollectNavMeshSources : WrongLayer:11499 NoCollider:147950 WasTrigger:0 MissingMesh:0 BadColliderType:0
12:33:06.045 - NavmeshUtils.NavMeshSourceCollector : 45732 valid NavMesh sources found!
12:33:07.357 - ---------------------------------------------------------
12:33:07.357 - Navmesh done! time: 1.438446
12:33:07.357 - ---------------------------------------------------------
12:33:07.357 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 1.424s Frames: 26 Ticks: 1466
		 FrameTime (avg/max/ticks max): 34.5ms / 185.8ms / 186
		 Jobs (started/looped): 1 / 6489969
Next Batch: AIGraph_Prepare - Count: 19

12:33:07.407 - Last Batch: AIGraph_Prepare
		 Total Time: 0.085s Frames: 2 Ticks: 50
		 FrameTime (avg/max/ticks max): 31.1ms / 52.2ms / 33
		 Jobs (started/looped): 17 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

12:33:07.514 - Engine Started
12:33:08.053 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.642s Frames: 15 Ticks: 646
		 FrameTime (avg/max/ticks max): 37.7ms / 53.1ms / 102
		 Jobs (started/looped): 1 / 377533
Next Batch: LadderAIGNodes - Count: 15

12:33:08.057 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: AIGraph_LinkGates - Count: 59

12:33:08.063 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

12:33:08.063 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 12

12:33:08.063 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 12

12:33:08.063 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_Start - Count: 19

12:33:08.064 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

12:33:08.144 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.102s Frames: 3 Ticks: 80
		 FrameTime (avg/max/ticks max): 28.4ms / 34.8ms / 35
		 Jobs (started/looped): 46 / 368
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

12:33:08.157 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.000s Frames: 0 Ticks: 13
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: AIGraph_End - Count: 19

12:33:08.157 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

12:33:08.157 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 16

12:33:08.158 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_893_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
12:33:08.159 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_680_itemKey:SEC_DOOR_680_code:risk (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
12:33:08.159 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_680_itemKey:SEC_DOOR_680_code:risk
12:33:08.159 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_893
12:33:08.159 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_337_itemKey:SEC_DOOR_337_code:foot (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
12:33:08.159 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_337_itemKey:SEC_DOOR_337_code:foot
12:33:08.160 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_893
12:33:08.164 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 2
Next Batch: SetGateTraversableFromStart - Count: 59

12:33:08.164 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: Ladders - Count: 15

12:33:08.188 - Last Batch: Ladders
		 Total Time: 0.035s Frames: 1 Ticks: 24
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 3
		 Jobs (started/looped): 14 / 1
Next Batch: DoorLocks - Count: 17

12:33:08.268 - Last Batch: DoorLocks
		 Total Time: 0.090s Frames: 2 Ticks: 80
		 FrameTime (avg/max/ticks max): 27.1ms / 44.3ms / 46
		 Jobs (started/looped): 15 / 2
Next Batch: Resources - Count: 1

12:33:08.322 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
12:33:08.323 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
12:33:08.324 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
12:33:08.324 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 56
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

12:33:08.339 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.065s Frames: 1 Ticks: 15
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 0 / 1
Next Batch: StaticEnemiesPlacement - Count: 15

12:33:08.388 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.038s Frames: 1 Ticks: 48
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 19
		 Jobs (started/looped): 21 / 24
Next Batch: Culling_Nodes - Count: 48

12:33:08.559 - Last Batch: Culling_Nodes
		 Total Time: 0.175s Frames: 5 Ticks: 172
		 FrameTime (avg/max/ticks max): 33.1ms / 37.6ms / 36
		 Jobs (started/looped): 43 / 5
Next Batch: Culling_Portals - Count: 77

12:33:08.559 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 77 / 0
Next Batch: Culling_Cullers - Count: 442

12:33:08.568 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 442 / 0
Next Batch: Culling_Lights - Count: 48

12:33:09.176 - Last Batch: Culling_Lights
		 Total Time: 0.615s Frames: 13 Ticks: 607
		 FrameTime (avg/max/ticks max): 36.4ms / 178.8ms / 178
		 Jobs (started/looped): 35 / 13
Next Batch: Culling_NodeInstanceSearch - Count: 48

12:33:09.522 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.337s Frames: 7 Ticks: 347
		 FrameTime (avg/max/ticks max): 88.7ms / 146.5ms / 146
		 Jobs (started/looped): 48 / 3070
Next Batch: Culling_NodeClusterJobs - Count: 15

12:33:09.828 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.306s Frames: 10 Ticks: 306
		 FrameTime (avg/max/ticks max): 30.8ms / 31.0ms / 31
		 Jobs (started/looped): 63 / 1542792
Next Batch: Culling_Cleanup - Count: 48

12:33:09.828 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: Culling_GatherLightCulling - Count: 529

12:33:09.843 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.030s Frames: 1 Ticks: 15
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 528 / 1
Next Batch: Culling_TrimPortalLists - Count: 49

12:33:09.896 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.060s Frames: 2 Ticks: 53
		 FrameTime (avg/max/ticks max): 20.2ms / 30.4ms / 30
		 Jobs (started/looped): 49 / 349732
Next Batch: ZoneLights - Count: 16

12:33:10.063 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
12:33:10.063 - Last Batch: ZoneLights
		 Total Time: 0.066s Frames: 2 Ticks: 168
		 FrameTime (avg/max/ticks max): 22.6ms / 35.2ms / 31
		 Jobs (started/looped): 14 / 2
Next Batch: GenerateNavigationInfo - Count: 3

12:33:10.394 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.434s Frames: 2 Ticks: 330
		 FrameTime (avg/max/ticks max): 59.7ms / 109.3ms / 325
		 Jobs (started/looped): 49 / 2
Next Batch: DisplayNavigationInfo - Count: 55

12:33:10.430 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.031s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 25
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 1

12:33:10.430 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

12:33:10.569 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.131s Frames: 1 Ticks: 140
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 22
		 Jobs (started/looped): 18 / 1
Next Batch: LateRuntimeOptimizations - Count: 19

12:33:10.835 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.260s Frames: 3 Ticks: 267
		 FrameTime (avg/max/ticks max): 68.8ms / 191.1ms / 193
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 15

12:33:10.837 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 69 / 0
Next Batch: FixColliders - Count: 0

12:33:10.837 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

12:33:10.837 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

12:33:10.837 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

12:33:10.837 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
12:33:10.837 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

12:33:10.837 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

12:33:10.847 - Last Batch: Culling_LateCleanup
		 Total Time: 0.030s Frames: 1 Ticks: 10
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 49 / 1
Next Batch: Culling_PrepForInlevel - Count: 1

12:33:10.847 - Factory Done : Last build: Culling_PrepForInlevel
12:33:10.847 - Factory : Built in 11.39233 seconds
12:33:10.848 - BUILDER : BuildDone
12:33:10.848 - >>>>>>>> GS_Generating.OnBuilderDone
12:33:10.848 - Builder.CombinedCheckSum.Checksum: 9059460076225167460
12:33:10.849 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
12:33:10.850 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_02(Clone)_0 (ElevatorShaftLanding)
12:33:10.851 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_9_9 (LevelGeneration.LG_LevelExitGeo)
12:33:34.256 - <color=purple>OnPlayerGameStateChange : Lacky ReadyToStopElevatorRide</color>
12:33:34.269 - <color=purple>OnPlayerGameStateChange : Lacky ReadyToStopElevatorRide</color>
12:33:40.727 - <color=purple>OnPlayerGameStateChange : Lockon ReadyToStopElevatorRide</color>
12:33:40.762 - <color=purple>OnPlayerGameStateChange : Lockon ReadyToStopElevatorRide</color>
12:33:40.763 - <color=purple>OnPlayerGameStateChange : Mervin StopElevatorRide</color>
12:33:40.763 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
12:33:40.763 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
12:33:40.782 - OnBufferCommand : StartReceive Migration_B BufferID:78
12:33:40.825 - Detecting that the player has entered a new layer
12:33:40.825 - WardenObjectiveManager, entered a new layer: MainLayer
12:33:40.825 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
12:33:40.826 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_622, GENERATOR_972, GENERATOR_856</color>
12:33:40.901 - <color=purple>OnPlayerGameStateChange : Lockon StopElevatorRide</color>
12:33:40.915 - <color=purple>OnPlayerGameStateChange : Lockon StopElevatorRide</color>
12:33:41.223 - <color=purple>OnPlayerGameStateChange : Lacky StopElevatorRide</color>
12:33:41.258 - <color=purple>OnPlayerGameStateChange : Lacky StopElevatorRide</color>
12:33:41.781 - OnPlayerEvent : Mervin  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
12:33:41.782 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
12:33:41.864 - SNET : OnMasterCommand : StartPlaying 0 False
12:33:41.866 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
12:33:42.018 - OnPlayerEvent : Lockon  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
12:33:42.019 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
12:33:42.206 - OnPlayerEvent : Lacky  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
12:33:42.207 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
12:34:06.338 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
12:34:06.591 - <color=purple>OnPlayerGameStateChange : Mervin ReadyToStartLevel</color>
12:34:06.908 - <color=purple>OnPlayerGameStateChange : Lacky ReadyToStartLevel</color>
12:34:06.946 - <color=purple>OnPlayerGameStateChange : Lacky ReadyToStartLevel</color>
12:34:07.112 - <color=purple>OnPlayerGameStateChange : Lockon ReadyToStartLevel</color>
12:34:07.145 - <color=purple>OnPlayerGameStateChange : Lockon ReadyToStartLevel</color>
12:34:07.145 - OnPlayerEvent : Mervin  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
12:34:07.146 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
12:34:07.162 - <color=purple>OnPlayerGameStateChange : Mervin InLevel</color>
12:34:07.162 - SNET : OnMasterCommand : StartPlaying 0 False
12:34:07.163 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
12:34:07.164 - <color=green>SNET : PlayerSynced(Clone)_32770 : Lockon exits PLOC_InElevator, replicator key: 32770</color>
12:34:07.164 - <color=green>SNET : PlayerSynced(Clone)_32769 : Lacky exits PLOC_InElevator, replicator key: 32769</color>
12:34:07.165 - <color=green>SNET : PlayerSynced(Clone)_32768 : Mervin exits PLOC_InElevator, replicator key: 32768</color>
12:34:07.165 - <color=green>SNET : PlayerLocal(Clone)_32772 : Tom exits PLOC_InElevator, replicator key: 32772</color>
12:34:07.165 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
12:34:07.168 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
12:34:07.281 - OnPlayerEvent : Lockon  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
12:34:07.322 - <color=green>SNET : PlayerSynced(Clone)_32770 : Lockon exits PLOC_InElevator, replicator key: 32770</color>
12:34:07.337 - <color=purple>OnPlayerGameStateChange : Lockon InLevel</color>
12:34:07.385 - <color=purple>OnPlayerGameStateChange : Lockon InLevel</color>
12:34:07.603 - OnPlayerEvent : Lacky  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
12:34:07.626 - <color=purple>OnPlayerGameStateChange : Lacky InLevel</color>
12:34:07.660 - <color=green>SNET : PlayerSynced(Clone)_32769 : Lacky exits PLOC_InElevator, replicator key: 32769</color>
12:34:08.080 - <color=purple>OnPlayerGameStateChange : Lacky InLevel</color>
12:34:30.762 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from Mervin, without a primed buffer. False 
12:34:50.773 - OnBufferCommand : StartReceive Migration_B BufferID:80
12:35:10.796 - Factory_SetHasBeenOpenedDuringPlay
12:35:11.299 - Factory_SetHasBeenOpenedDuringPlay
12:35:22.101 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
12:35:27.132 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
12:35:31.108 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
12:35:36.984 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY FOG
12:35:40.403 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
12:37:07.167 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
12:37:07.167 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
12:37:07.167 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>0</color> / <color=orange>3</color>
12:37:15.939 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:80 43.61261
12:37:35.974 - OnBufferCommand : StartReceive Migration_B BufferID:81
12:39:07.168 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000073 returning: Time_5 minutesToNext: 10
12:40:00.452 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:81 208.7929
12:40:20.486 - OnBufferCommand : StartReceive Migration_B BufferID:82
12:42:43.549 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:82 373.3064
12:43:03.586 - OnBufferCommand : StartReceive Migration_B BufferID:83
12:43:22.724 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: SecondaryLayer
12:43:22.724 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
12:43:22.844 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
12:43:22.844 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
12:43:22.844 - OBJECTIVE DISCOVERED!
12:43:22.844 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Discovered
12:43:22.853 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Discovered)
12:43:22.853 - DropServerManager: Woke up
12:43:22.853 - DropServerGameSession: Making layer progression request...
12:43:23.106 - DropServerGameSession: Layer progression request completed successfully
12:43:23.106 - DropServerManager: Sleeping for 2 seconds...
12:43:25.103 - DropServerManager: Idle
12:45:23.357 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:83 536.4038
12:45:43.401 - OnBufferCommand : StartReceive Migration_B BufferID:84
12:45:53.297 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
12:45:58.764 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
12:46:03.841 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
12:46:04.215 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
12:46:04.705 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
12:46:05.612 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
12:46:08.031 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
12:46:09.269 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
12:46:16.185 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
12:46:17.585 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
12:47:16.081 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
12:47:17.190 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
12:47:39.566 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
12:47:39.566 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
12:47:39.566 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
12:47:39.567 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>1</color> / <color=orange>3</color>
12:48:02.813 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:84 696.2037
12:48:03.048 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
12:48:10.935 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY GENERATOR_972
12:48:11.065 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
12:48:11.066 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
12:48:11.066 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
12:48:11.066 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>1</color> / <color=orange>3</color>
12:48:11.066 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
12:48:17.643 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY GENERATOR_856
12:48:17.762 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
12:48:19.565 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
12:48:21.069 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
12:48:22.830 - OnBufferCommand : StartReceive Migration_B BufferID:85
12:48:24.877 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
12:48:24.963 - PlayerChatManager: Open chat window
12:48:24.964 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
12:48:24.964 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
12:48:30.704 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
12:48:30.704 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
12:48:30.833 - PlayerChatManager: DoSendChatMessage, got message: Zone 53,54
12:48:35.788 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
12:48:42.145 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
12:48:43.609 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
12:48:48.751 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST ZONE_220
12:48:48.876 - ShowInventory, param1: zone_220 param2: 
12:49:00.339 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
12:49:07.170 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00012 returning: Time_15 minutesToNext: 15
12:49:15.324 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
12:50:42.819 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:85 855.647
12:51:02.857 - OnBufferCommand : StartReceive Migration_B BufferID:86
12:51:02.910 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
12:51:04.841 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
12:51:19.205 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
12:51:24.336 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
12:51:31.347 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
12:51:31.347 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
12:53:22.984 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:86 1015.66
12:53:43.027 - OnBufferCommand : StartReceive Migration_B BufferID:87
12:56:00.056 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:87 1175.825
12:56:20.084 - OnBufferCommand : StartReceive Migration_B BufferID:88
12:56:27.359 - Give infection, dis: 3.991289 disScale: 0.2743111 amount: 0.03566044
12:58:34.103 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:88 1332.887
12:58:38.285 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
12:58:38.285 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
12:58:38.285 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
12:58:38.286 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>2</color> / <color=orange>3</color>
12:58:54.117 - OnBufferCommand : StartReceive Migration_B BufferID:89
13:01:07.009 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:89 1486.92
13:01:27.026 - OnBufferCommand : StartReceive Migration_B BufferID:90
13:03:11.144 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:03:15.014 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:03:21.572 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:03:24.130 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:03:24.370 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:03:34.993 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:03:38.830 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:90 1639.826
13:03:41.345 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:03:45.848 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:03:51.318 - ShowInventory, param1: zone param2: 
13:03:58.841 - OnBufferCommand : StartReceive Migration_B BufferID:91
13:04:07.171 - GetCurrentTimeInLevelEnum, minutesElapsed: 30.00014 returning: Time_30 minutesToNext: 15
13:04:13.675 - Look rotation viewing vector is zero
13:04:46.449 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
13:04:46.449 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
13:04:46.450 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
13:04:46.450 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>2</color> / <color=orange>3</color>
13:04:46.450 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
13:05:41.066 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
13:05:46.331 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: MainLayer
13:05:46.331 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
13:05:57.623 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
13:06:10.155 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:91 1791.647
13:06:29.713 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_893_func:BulkheadDoorController_funcWasSpawned:True
13:06:30.169 - OnBufferCommand : StartReceive Migration_B BufferID:92
13:07:29.022 - LG_Layer - MainLayer Scan to layer is done! Layer: MainLayer
13:07:29.022 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE54</color> UNLOCKED
13:07:29.022 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
13:07:29.023 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_893_func:BulkheadDoorController_funcWasSpawned:True
13:08:16.880 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
13:08:26.799 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
13:08:33.967 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
13:08:38.918 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:92 1942.964
13:08:51.946 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
13:08:51.946 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
13:08:58.957 - OnBufferCommand : StartReceive Migration_B BufferID:93
13:11:07.881 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:93 2091.733
13:11:27.912 - OnBufferCommand : StartReceive Migration_B BufferID:94
13:13:24.452 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:94 2240.693
13:13:44.461 - OnBufferCommand : StartReceive Migration_B BufferID:95
13:14:17.836 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
13:14:24.857 - Sending m_terminal.SyncID: 5 command: Ping inputString: PING GENERATOR_856
13:14:30.124 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:15:33.356 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:15:38.585 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:15:41.018 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:95 2377.246
13:15:45.158 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:15:52.296 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:15:55.893 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:15:56.717 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:15:57.137 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:15:59.522 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:16:01.027 - OnBufferCommand : StartReceive Migration_B BufferID:96
13:16:03.059 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:16:03.812 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:17:21.188 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
13:17:25.835 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
13:17:25.836 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
13:17:25.836 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
13:17:25.836 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>3</color> / <color=orange>3</color>
13:17:26.915 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
13:17:26.915 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>3</color> / <color=orange>3</color>
13:17:26.915 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
13:17:26.916 - RundownManager.SetLayerProgression, layer: Main progressionState: Completed
13:17:26.916 - WardenObjectiveManager.OnStateChange, GoToWinCondition, WaveOnGotoWinTrigger: OnObjectiveCompleted
13:17:26.916 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False
13:17:26.916 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
13:17:26.916 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
13:17:26.917 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Go to the forward exit point in <color=orange>ZONE 56</color>
13:17:26.925 - DropServerGameSession: Enqueueing layer progression request (layer: Main, state: Completed)
13:17:26.925 - DropServerManager: Woke up
13:17:26.925 - DropServerGameSession: Making layer progression request...
13:17:27.206 - DropServerGameSession: Layer progression request completed successfully
13:17:27.206 - DropServerManager: Sleeping for 2 seconds...
13:17:29.205 - DropServerManager: Idle
13:17:50.024 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
13:17:57.598 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:96 2513.799
13:18:17.630 - OnBufferCommand : StartReceive Migration_B BufferID:97
13:18:39.716 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:18:43.121 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:19:07.177 - GetCurrentTimeInLevelEnum, minutesElapsed: 45.00024 returning: Time_45 minutesToNext: 15
13:19:08.423 - HeavyFogRepellerGlobalState has a NULL player transform! Something is not cleaning up as it should!
13:19:08.431 - HeavyFogRepellerGlobalState has a NULL player transform! Something is not cleaning up as it should!
13:19:26.375 - Look rotation viewing vector is zero
13:19:55.868 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
13:20:17.050 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:97 2650.397
13:20:35.815 - CellSoundPlayer trying to post without being registred, last ID: 941
13:20:35.815 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
13:20:37.068 - OnBufferCommand : StartReceive Migration_B BufferID:98
13:20:56.956 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
13:20:56.956 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinConditionHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
13:20:56.957 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use the navigational beacon and the information in the surroundings to find the exit point
13:21:31.746 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
13:21:38.758 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
13:21:38.758 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
13:22:05.470 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:22:07.097 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:22:07.917 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:22:14.921 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:22:25.967 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:22:37.211 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:22:38.845 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:98 2789.837
13:22:58.868 - OnBufferCommand : StartReceive Migration_B BufferID:99
13:24:55.917 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:99 2931.632
13:25:15.930 - OnBufferCommand : StartReceive Migration_B BufferID:100
13:27:12.992 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:100 3068.694
13:27:33.027 - OnBufferCommand : StartReceive Migration_B BufferID:101
13:29:04.738 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:29:06.700 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:29:08.040 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:29:09.931 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:29:17.297 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:29:19.414 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:29:25.529 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:101 3205.777
13:29:45.545 - OnBufferCommand : StartReceive Migration_B BufferID:102
13:30:56.496 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:31:05.156 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:31:37.201 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:102 3338.309
13:31:57.213 - OnBufferCommand : StartReceive Migration_B BufferID:103
13:32:46.827 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
13:33:48.803 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:103 3469.971
13:34:02.122 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
13:34:07.009 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:34:07.179 - GetCurrentTimeInLevelEnum, minutesElapsed: 60.00026 returning: Time_60 minutesToNext: 30
13:34:08.818 - OnBufferCommand : StartReceive Migration_B BufferID:104
13:34:10.234 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:34:13.498 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:34:18.579 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:34:40.061 - Look rotation viewing vector is zero
13:36:00.928 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:104 3601.558
13:36:20.949 - OnBufferCommand : StartReceive Migration_B BufferID:105
13:36:23.435 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:36:25.770 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:36:37.040 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:36:44.230 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:38:13.046 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:105 3733.691
13:38:33.075 - OnBufferCommand : StartReceive Migration_B BufferID:106
13:40:25.149 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:106 3865.814
13:40:45.186 - OnBufferCommand : StartReceive Migration_B BufferID:107
13:42:36.228 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:107 3997.927
13:42:56.253 - OnBufferCommand : StartReceive Migration_B BufferID:108
13:44:03.541 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:44:15.105 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:44:44.738 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:108 4128.994
13:44:51.632 - Look rotation viewing vector is zero
13:45:02.110 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:45:04.758 - OnBufferCommand : StartReceive Migration_B BufferID:109
13:45:13.683 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:46:29.849 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
13:46:51.726 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:109 4257.521
13:47:11.766 - OnBufferCommand : StartReceive Migration_A BufferID:110
13:47:22.874 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:47:25.447 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:47:57.772 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
13:48:22.543 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
13:48:57.727 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:110 4384.5
13:49:17.753 - OnBufferCommand : StartReceive Migration_B BufferID:111
13:49:43.923 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
13:50:17.246 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:50:17.761 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:50:42.867 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:50:46.160 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:51:03.252 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:111 4510.489
13:51:09.134 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:51:10.517 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:51:13.771 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:51:23.281 - OnBufferCommand : StartReceive Migration_A BufferID:112
13:51:53.527 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:53:09.204 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:112 4636.01
13:53:29.234 - OnBufferCommand : StartReceive Migration_B BufferID:113
13:54:37.650 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:54:47.248 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:55:15.297 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:113 4761.963
13:55:20.834 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:55:35.009 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:55:35.328 - OnBufferCommand : StartReceive Migration_A BufferID:114
13:56:10.723 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
13:56:20.030 - Sending m_terminal.SyncID: 5 command: ShowList inputString: LIST RES ZONE_55
13:56:20.142 - ShowInventory, param1: res param2: zone_55
13:56:27.832 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:56:29.289 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:56:32.614 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:56:34.059 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:56:35.481 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:56:37.183 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
13:56:39.694 - Sending m_terminal.SyncID: 5 command: ShowList inputString: LIST RES
13:56:39.830 - ShowInventory, param1: res param2: 
13:56:56.090 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:56:57.722 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:56:58.896 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:57:01.873 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:57:03.890 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:57:04.892 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
13:57:10.350 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:57:10.798 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:57:11.476 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:57:21.497 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:114 4888.046
13:57:34.740 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
13:57:41.506 - OnBufferCommand : StartReceive Migration_B BufferID:115
13:57:47.819 - Sending m_terminal.SyncID: 5 command: ShowList inputString: LIST RES ZONE_52
13:57:47.933 - ShowInventory, param1: res param2: zone_52
13:57:53.539 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:57:54.725 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:58:35.915 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:58:37.842 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
13:58:40.166 - Sending m_terminal.SyncID: 5 command: ShowList inputString: LIST CELL
13:58:40.286 - ShowInventory, param1: cell param2: 
13:58:50.893 - Sending m_terminal.SyncID: 5 command: Query inputString: QUERY CELL_488
13:58:56.242 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:58:56.387 - PlayerChatManager: Open chat window
13:58:56.387 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
13:58:56.387 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
13:58:59.029 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
13:58:59.029 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:58:59.151 - PlayerChatManager: DoSendChatMessage, got message: zone 51
13:59:01.165 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:59:09.125 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:59:27.744 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:115 5014.191
13:59:36.730 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
13:59:38.343 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
13:59:45.591 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
13:59:47.776 - OnBufferCommand : StartReceive Migration_A BufferID:116
13:59:48.242 - Sending m_terminal.SyncID: 2 command: ShowList inputString: LIST CELL
13:59:48.356 - ShowInventory, param1: cell param2: 
13:59:54.154 - Sending m_terminal.SyncID: 2 command: Ping inputString: PING CELL_488
14:00:01.967 - Sending m_terminal.SyncID: 2 command: Ping inputString: PING CELL_488
14:00:12.909 - Sending m_terminal.SyncID: 2 command: Ping inputString: PING CELL_488
14:00:23.573 - Sending m_terminal.SyncID: 2 command: Ping inputString: PING CELL_488
14:00:35.004 - Sending m_terminal.SyncID: 2 command: Ping inputString: PING CELL_488
14:00:43.295 - Sending m_terminal.SyncID: 2 command: Ping inputString: PING CELL_488
14:00:44.872 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:00:46.185 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:00:50.862 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:00:53.305 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
14:00:54.448 - Sending m_terminal.SyncID: 2 command: Ping inputString: PING CELL_488
14:00:55.297 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:01:34.148 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:01:35.082 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:01:36.532 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:116 5140.453
14:01:53.969 - OnBufferCommand : StartReceive Migration_B BufferID:117
14:03:29.929 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:03:31.509 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:03:39.895 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:117 5266.686
14:03:59.929 - OnBufferCommand : StartReceive Migration_A BufferID:118
14:04:07.182 - GetCurrentTimeInLevelEnum, minutesElapsed: 90.00033 returning: Time_90 minutesToNext: 30
14:04:12.423 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:04:16.494 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:04:47.932 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
14:04:47.932 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
14:04:50.571 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:04:52.676 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:05:13.764 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
14:05:20.643 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
14:05:23.133 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
14:05:30.145 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
14:05:30.145 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
14:05:45.992 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:118 5392.564
14:06:06.013 - OnBufferCommand : StartReceive Migration_B BufferID:119
14:06:44.924 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:06:54.066 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:07:51.995 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:119 5518.636
14:08:12.009 - OnBufferCommand : StartReceive Migration_A BufferID:120
14:09:55.989 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:120 5644.647
14:10:06.859 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:10:16.011 - OnBufferCommand : StartReceive Migration_B BufferID:121
14:10:19.297 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:10:35.079 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:10:37.082 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:11:51.662 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:11:58.578 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:121 5768.659
14:12:03.773 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:12:18.611 - OnBufferCommand : StartReceive Migration_A BufferID:122
14:13:00.309 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:13:02.333 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:13:06.518 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:13:09.525 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:13:17.882 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32768 : Mervin (Player.PlayerAgent)
14:13:27.051 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32770 : Lockon (Player.PlayerAgent)
14:13:29.157 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:13:32.439 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:14:00.435 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:14:01.137 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:122 5891.249
14:14:06.457 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:14:21.170 - OnBufferCommand : StartReceive Migration_B BufferID:123
14:14:29.837 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:14:33.405 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:14:54.592 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:14:58.843 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:15:09.895 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: True
14:16:04.591 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:123 6013.788
14:16:18.023 - CellSoundPlayer trying to post without being registred, last ID: 960
14:16:18.024 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: True
14:16:24.644 - OnBufferCommand : StartReceive Migration_A BufferID:124
14:16:59.226 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:17:02.833 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:18:10.670 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:124 6137.305
14:18:30.701 - OnBufferCommand : StartReceive Migration_B BufferID:125
14:19:04.389 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: True
14:19:04.389 - OpenSecurityDoorWithActiveEnemyWave
14:19:09.392 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
14:19:09.393 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
14:20:13.856 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:125 6263.335
14:20:19.018 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Mervin (SNetwork.SNet_Player) WinConditionSolved: True
14:20:19.018 - WardenObjectiveManager.OnWinConditionSolved layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinConditionHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 WinCondition: GoToExitGeo
14:20:19.018 - WardenObjectiveManager.OnWinConditionSolved SetLocalCustomData for WinConditionSolved
14:20:19.138 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lockon (SNetwork.SNet_Player) WinConditionSolved: True
14:20:19.171 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lockon (SNetwork.SNet_Player) WinConditionSolved: True
14:20:19.460 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lacky (SNetwork.SNet_Player) WinConditionSolved: True
14:20:19.493 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lacky (SNetwork.SNet_Player) WinConditionSolved: True
14:20:20.510 - SNET : OnMasterCommand : EndPlaying 2 False
14:20:20.511 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionSuccess</color>
14:20:20.512 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
14:20:20.518 - CM_PageExpeditionSuccess, name: B1:"Malachite"<color=#ccc><size=70%> - 01:46:11</size></color>
14:20:20.518 - Slot 0: SNetwork.SNet_Slot player: SNet_Player_Mervin (SNetwork.SNet_Player)
14:20:20.518 - Slot 1: SNetwork.SNet_Slot player: SNet_Player_Lacky (SNetwork.SNet_Player)
14:20:20.518 - Slot 2: SNetwork.SNet_Slot player: SNet_Player_Lockon (SNetwork.SNet_Player)
14:20:20.519 - Slot 3: SNetwork.SNet_Slot player: Tom (SNetwork.SNet_Player)
14:20:20.519 - CM_PageExpeditionSuccess.OnEnable, hasMain: True hasSecond: True hasThird: False clearMain: True clearSecond: False clearThird: False
14:20:20.520 - RundownManager.ExpeditionSuccess
14:20:20.520 - RundownManager.EndGameSession
14:20:20.521 - Got expedition success from master!
14:20:20.529 - DropServerGameSession: Enqueueing expedition success request
14:20:20.529 - DropServerManager: Woke up
14:20:20.529 - DropServerGameSession: Making expedition success request...
14:20:20.529 - <color=purple>OnPlayerGameStateChange : Mervin ExpeditionSuccess</color>
14:20:20.530 - SNET : OnMasterCommand : EndPlaying 2 False
14:20:20.647 - <color=purple>OnPlayerGameStateChange : Lockon ExpeditionSuccess</color>
14:20:20.675 - <color=purple>OnPlayerGameStateChange : Lockon ExpeditionSuccess</color>
14:20:20.822 - DropServerGameSession: Expedition success request completed successfully
14:20:20.822 - DropServerGameSession: Session was COMPLETED
14:20:20.822 - DropServerManager: Sleeping for 2 seconds...
14:20:20.822 - RundownManager: Drop server game session finished successfully
14:20:20.823 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
14:20:20.828 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
14:20:20.898 - <color=purple>OnPlayerGameStateChange : Lacky ExpeditionSuccess</color>
14:20:20.933 - <color=purple>OnPlayerGameStateChange : Lacky ExpeditionSuccess</color>
14:20:22.818 - DropServerManager: Making rundown progression request...
14:20:22.923 - DropServerManager: Rundown progression request completed successfully
14:20:22.923 - DropServerManager: Sleeping for 2 seconds...
14:20:22.924 - RundownManager: Got rundown progression from drop server
14:20:22.924 - CM_PageRundown_New.OnRundownProgressionFileUpdated
14:20:22.924 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
14:20:24.925 - DropServerManager: Idle
14:20:29.218 - Show lobby button!
14:20:30.847 - SNET : OnMasterCommand : EndPlaying 0 False
14:20:30.848 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionSuccess TO: AfterLevel</color>
14:20:30.848 - <color=purple>OnPlayerGameStateChange : Mervin AfterLevel</color>
14:20:30.855 - Lacky was in ExpeditionSuccess
14:20:30.861 - Lacky was in ExpeditionSuccess
14:20:30.868 - Lacky was in ExpeditionSuccess
14:20:30.875 - Lacky was in ExpeditionSuccess
14:20:30.883 - Lacky was in ExpeditionSuccess
14:20:30.889 - Lacky was in ExpeditionSuccess
14:20:30.896 - Lacky was in ExpeditionSuccess
14:20:30.903 - Lacky was in ExpeditionSuccess
14:20:30.910 - Lacky was in ExpeditionSuccess
14:20:30.918 - Lacky was in ExpeditionSuccess
14:20:30.924 - Lacky was in ExpeditionSuccess
14:20:30.931 - Lacky was in ExpeditionSuccess
14:20:30.938 - Lacky was in ExpeditionSuccess
14:20:30.945 - Lacky was in ExpeditionSuccess
14:20:30.953 - Lacky was in ExpeditionSuccess
14:20:30.959 - Lacky was in ExpeditionSuccess
14:20:30.966 - Lacky was in ExpeditionSuccess
14:20:30.966 - <color=purple>OnPlayerGameStateChange : Lockon AfterLevel</color>
14:20:30.973 - Lacky was in ExpeditionSuccess
14:20:30.980 - Lacky was in ExpeditionSuccess
14:20:30.988 - Lacky was in ExpeditionSuccess
14:20:30.994 - Lacky was in ExpeditionSuccess
14:20:31.001 - Lacky was in ExpeditionSuccess
14:20:31.008 - Lacky was in ExpeditionSuccess
14:20:31.015 - Lacky was in ExpeditionSuccess
14:20:31.015 - <color=purple>OnPlayerGameStateChange : Lockon AfterLevel</color>
14:20:31.023 - Lacky was in ExpeditionSuccess
14:20:31.029 - Lacky was in ExpeditionSuccess
14:20:31.036 - Lacky was in ExpeditionSuccess
14:20:31.043 - Lacky was in ExpeditionSuccess
14:20:31.051 - Lacky was in ExpeditionSuccess
14:20:31.057 - Lacky was in ExpeditionSuccess
14:20:31.064 - Lacky was in ExpeditionSuccess
14:20:31.071 - Lacky was in ExpeditionSuccess
14:20:31.078 - Lacky was in ExpeditionSuccess
14:20:31.086 - Lacky was in ExpeditionSuccess
14:20:31.092 - Lacky was in ExpeditionSuccess
14:20:31.099 - Lacky was in ExpeditionSuccess
14:20:31.105 - Lacky was in ExpeditionSuccess
14:20:31.112 - Lacky was in ExpeditionSuccess
14:20:31.120 - Lacky was in ExpeditionSuccess
14:20:31.126 - Lacky was in ExpeditionSuccess
14:20:31.133 - Lacky was in ExpeditionSuccess
14:20:31.140 - Lacky was in ExpeditionSuccess
14:20:31.147 - Lacky was in ExpeditionSuccess
14:20:31.155 - Lacky was in ExpeditionSuccess
14:20:31.160 - Lacky was in ExpeditionSuccess
14:20:31.167 - Lacky was in ExpeditionSuccess
14:20:31.174 - Lacky was in ExpeditionSuccess
14:20:31.181 - Lacky was in ExpeditionSuccess
14:20:31.189 - Lacky was in ExpeditionSuccess
14:20:31.195 - Lacky was in ExpeditionSuccess
14:20:31.202 - Lacky was in ExpeditionSuccess
14:20:31.209 - Lacky was in ExpeditionSuccess
14:20:31.217 - Lacky was in ExpeditionSuccess
14:20:31.223 - Lacky was in ExpeditionSuccess
14:20:31.230 - Lacky was in ExpeditionSuccess
14:20:31.237 - Lacky was in ExpeditionSuccess
14:20:31.244 - Lacky was in ExpeditionSuccess
14:20:31.252 - Lacky was in ExpeditionSuccess
14:20:31.258 - Lacky was in ExpeditionSuccess
14:20:31.265 - Lacky was in ExpeditionSuccess
14:20:31.272 - Lacky was in ExpeditionSuccess
14:20:31.279 - Lacky was in ExpeditionSuccess
14:20:31.287 - Lacky was in ExpeditionSuccess
14:20:31.287 - <color=purple>OnPlayerGameStateChange : Lacky AfterLevel</color>
14:20:31.293 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
14:20:31.293 - CleanupAfterExpedition AfterLevel
14:20:31.294 - Global.OnLevelCleanup
14:20:31.295 - Global.OnLevelCleanup
14:20:31.295 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
14:20:31.295 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.295 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.295 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.295 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.296 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.296 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.296 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.296 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.296 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.296 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.296 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.296 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.296 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.296 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.296 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.296 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.296 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.296 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.297 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.297 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.297 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.297 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.297 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.297 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.297 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.297 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.297 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.297 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.297 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.297 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.297 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.297 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.297 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.298 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.298 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.298 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.298 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.298 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.298 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.298 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.298 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.298 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.298 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.298 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.298 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.298 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.298 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.298 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.299 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.299 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.299 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.299 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.299 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.299 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.299 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.299 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.299 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.299 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.299 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.299 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.299 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.299 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.299 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.300 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.300 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.300 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.300 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.300 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.300 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.300 - NavMarkerLayer.RemoveMarker got NULL marker!
14:20:31.498 - On despawn! PlayerLocal(Clone)_32772 : Tom
14:20:31.498 - OnPlayerEvent : Tom  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
14:20:31.498 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
14:20:31.498 - On despawn! PlayerSynced(Clone)_32768 : Mervin
14:20:31.499 - OnPlayerEvent : Mervin  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
14:20:31.499 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
14:20:31.499 - On despawn! PlayerSynced(Clone)_32769 : Lacky
14:20:31.500 - OnPlayerEvent : Lacky  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
14:20:31.500 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
14:20:31.501 - On despawn! PlayerSynced(Clone)_32770 : Lockon
14:20:31.501 - OnPlayerEvent : Lockon  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
14:20:31.501 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
14:20:31.507 - CarryItemWithGlobalStateManager.OnLevelCleanup
14:20:31.507 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 1
14:20:31.514 - <color=purple>OnPlayerGameStateChange : Lacky AfterLevel</color>
14:20:31.514 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Mervin (SNetwork.SNet_Player) WinConditionSolved: False
14:20:31.514 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lockon (SNetwork.SNet_Player) WinConditionSolved: False
14:20:31.514 - SNet ERROR : Bad packet sent by player Lacky in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
14:20:31.514 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lacky (SNetwork.SNet_Player) WinConditionSolved: False
14:20:32.390 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
14:20:32.391 - SessionGUID set to O2mRpVYgv0aMDQXYD/5ZAQ==
14:20:32.393 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 315394598 1624819158  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
14:20:32.394 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 315394598 1624819158  sessionGUID:SNetwork.SNetStructs+pSessionGUID
14:20:32.394 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lockon (SNetwork.SNet_Player) WinConditionSolved: False
14:20:32.394 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lacky (SNetwork.SNet_Player) WinConditionSolved: False
14:20:32.399 - OnPlayerEvent : Mervin  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
14:20:32.409 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.432 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.443 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.450 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.457 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.464 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.471 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.478 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.485 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.492 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.499 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.506 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.513 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.520 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.527 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.535 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.541 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.548 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.555 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.562 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.569 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.576 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.583 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.590 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.597 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.604 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.611 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.618 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.625 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.632 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.639 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.646 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.653 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.660 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.667 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.674 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.681 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.688 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.695 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.702 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.708 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.716 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.722 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.731 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.736 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.743 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.750 - Mervin wasnt in Lobby he was in AfterLevel
14:20:32.750 - <color=purple>OnPlayerGameStateChange : Mervin Lobby</color>
14:20:32.755 - OnPlayerEvent : Lacky  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
14:20:32.758 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.766 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.771 - OnPlayerEvent : Lockon  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
14:20:32.780 - OnPlayerEvent : Tom  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
14:20:32.781 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
14:20:32.784 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.791 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.799 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.805 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.812 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.819 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.826 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.833 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.840 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.847 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.854 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.861 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.868 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.875 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.882 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.889 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.896 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.903 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.910 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.917 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.924 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.931 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.938 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.945 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.952 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.959 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.966 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.973 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.980 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.987 - Lacky wasnt in Lobby he was in AfterLevel
14:20:32.994 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.001 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.008 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.015 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.022 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.029 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.036 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.043 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.050 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.057 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.064 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.070 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.077 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.084 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.091 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.098 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.105 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.112 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.119 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.126 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.133 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.140 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.147 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.154 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.161 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.168 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.175 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.182 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.189 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.196 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.203 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.210 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.217 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.224 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.231 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.238 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.245 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.252 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.259 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.266 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.273 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.280 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.287 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.294 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.301 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.308 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.315 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.322 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.329 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.336 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.343 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.350 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.357 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.364 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.371 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.378 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.385 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.392 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.399 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.406 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.413 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.420 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.427 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.434 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.441 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.448 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.454 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.461 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.468 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.475 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.482 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.489 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.496 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.503 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.510 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.510 - <color=purple>OnPlayerGameStateChange : Lockon Lobby</color>
14:20:33.517 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.524 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.531 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.538 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.545 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.545 - <color=purple>OnPlayerGameStateChange : Lockon Lobby</color>
14:20:33.552 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.559 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.566 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.573 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.580 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.587 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.594 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.601 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.608 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.615 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.622 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.629 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.636 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.643 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.650 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.657 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.664 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.671 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.677 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.684 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.691 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.698 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.705 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.712 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.719 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.726 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.733 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.740 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.747 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.754 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.761 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.768 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.775 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.782 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.789 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.796 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.803 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.810 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.817 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.824 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.831 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.837 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.844 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.851 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.858 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.865 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.872 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.879 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.886 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.893 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.900 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.907 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.914 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.921 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.928 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.935 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.942 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.949 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.956 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.963 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.970 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.977 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.984 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.991 - Lacky wasnt in Lobby he was in AfterLevel
14:20:33.998 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.005 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.012 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.019 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.026 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.033 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.040 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.047 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.054 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.061 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.068 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.075 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.082 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.089 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.096 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.103 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.110 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.117 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.124 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.131 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.138 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.145 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.152 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.159 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.166 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.173 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.180 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.187 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.194 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.201 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.207 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.214 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.221 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.228 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.235 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.242 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.249 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.256 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.263 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.270 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.277 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.284 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.291 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.298 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.305 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.312 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.319 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.326 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.333 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.340 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.347 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.354 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.361 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.368 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.375 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.382 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.389 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.396 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.403 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.410 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.417 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.424 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.431 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.438 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.445 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.452 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.459 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.466 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.473 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.480 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.487 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.494 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.501 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.508 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.515 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.522 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.529 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.536 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.543 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.550 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.557 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.564 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.571 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.578 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.584 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.591 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.598 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.605 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.612 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.619 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.626 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.633 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.640 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.647 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.654 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.661 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.668 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.675 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.682 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.689 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.696 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.703 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.710 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.717 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.724 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.731 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.738 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.745 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.752 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.759 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.766 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.773 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.780 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.787 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.794 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.801 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.808 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.815 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.822 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.829 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.836 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.843 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.850 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.857 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.864 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.871 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.878 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.885 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.892 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.899 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.906 - Lacky wasnt in Lobby he was in AfterLevel
14:20:34.906 - <color=purple>OnPlayerGameStateChange : Lacky Lobby</color>
14:20:35.701 - <color=purple>OnPlayerGameStateChange : Lacky Lobby</color>
14:25:27.638 - SessionGUID set to prUQtM9WNkeequYujRygrg==
14:25:27.640 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierC 0 315394598 1319686884  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,3,0 ActiveExpeditionUniqueKey: Local_25_TierC_0</color>
14:25:27.640 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierC 0 315394598 1319686884  sessionGUID:SNetwork.SNetStructs+pSessionGUID
14:28:01.305 - <color=purple>OnPlayerGameStateChange : Mervin Generating</color>
14:28:01.305 - SNET : OnMasterCommand : StartGeneration 0 False
14:28:01.306 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
14:28:01.306 - RundownManager: Starting new game session
14:28:01.307 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
14:28:01.318 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
14:28:01.332 - DropServerGameSession: Enqueueing new session request (sessionId: prUQtM9WNkeequYujRygrg==, rundown: Local_25, expedition: C1)
14:28:01.332 - DropServerManager: Woke up
14:28:01.332 - DropServerGameSession: Making new session request...
14:28:01.460 - <color=purple>OnPlayerGameStateChange : Lockon Generating</color>
14:28:01.515 - <color=purple>OnPlayerGameStateChange : Lockon Generating</color>
14:28:01.720 - DropServerGameSession: New session request completed successfully
14:28:01.720 - DropServerManager: Sleeping for 2 seconds...
14:28:01.751 - <color=purple>OnPlayerGameStateChange : Lacky Generating</color>
14:28:01.789 - <color=purple>OnPlayerGameStateChange : Lacky Generating</color>
14:28:03.719 - DropServerManager: Idle
14:28:09.822 - <color=purple>OnPlayerGameStateChange : Mervin ReadyToStopElevatorRide</color>
14:28:17.992 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 0 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 0</color>
14:28:17.993 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 315394598 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 315394598</color>
14:28:17.993 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1319686884 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1319686884</color>
14:28:17.993 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 0 hostIDSeed: 315394598 sessionSeed: 1319686884
14:28:17.993 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 0 HostIDSeed: 315394598 SessionSeed: 1319686884</color>
14:28:17.993 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 0 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 0</color>
14:28:17.993 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1319686884</color>
14:28:17.993 - >>>>>>>>>>>>> BuildFloor
14:28:17.994 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
14:28:17.994 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
14:28:18.000 - Last Batch: Setup
		 Total Time: 0.008s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

14:28:18.000 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

14:28:18.001 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

14:28:18.001 - <color=#C84800>LG_SetupFloor.Build</color>
14:28:18.011 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 72 with BuildFromZoneAlias72 zoneAliasStart: 72 aliasOffset: Zone_0</color>
14:28:18.011 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 73 with BuildFromZoneAlias72 zoneAliasStart: 72 aliasOffset: Zone_1</color>
14:28:18.012 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 74 with BuildFromZoneAlias72 zoneAliasStart: 72 aliasOffset: Zone_2</color>
14:28:18.012 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 75 with BuildFromZoneAlias74 zoneAliasStart: 72 aliasOffset: Zone_3</color>
14:28:18.012 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 76 with BuildFromZoneAlias74 zoneAliasStart: 72 aliasOffset: Zone_4</color>
14:28:18.012 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 77 with BuildFromZoneAlias74 zoneAliasStart: 72 aliasOffset: Zone_5</color>
14:28:18.013 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 78 with BuildFromZoneAlias73 zoneAliasStart: 72 aliasOffset: Zone_6</color>
14:28:18.013 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 79 with BuildFromZoneAlias73 zoneAliasStart: 72 aliasOffset: Zone_7</color>
14:28:18.013 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 80 with BuildFromZoneAlias79 zoneAliasStart: 72 aliasOffset: Zone_8</color>
14:28:18.013 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 311 with BuildFromZoneAlias311 zoneAliasStart: 311 aliasOffset: Zone_0</color>
14:28:18.013 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 10

14:28:18.013 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
14:28:18.182 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:627]</color>
14:28:18.209 - Last Batch: GenerateZones
		 Total Time: 0.208s Frames: 6 Ticks: 196
		 FrameTime (avg/max/ticks max): 36.4ms / 39.6ms / 40
		 Jobs (started/looped): 10 / 205
Next Batch: PlaceAddonZones - Count: 0

14:28:18.209 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

14:28:18.211 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 8
Next Batch: BuildFloors - Count: 1

14:28:18.211 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 21

14:28:18.224 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 13
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 21 / 0
Next Batch: Areas - Count: 48

14:28:18.258 - Last Batch: Areas
		 Total Time: 0.032s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 13
		 Jobs (started/looped): 47 / 1
Next Batch: Plugs - Count: 50

14:28:18.287 - Last Batch: Plugs
		 Total Time: 0.029s Frames: 1 Ticks: 29
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 49 / 1
Next Batch: Gates - Count: 201

14:28:18.392 - <color=#C84800>>>>>>>>>>> ZONE 78 IS IN ZonesWithBulkheadEntrance!</color>
14:28:18.414 - Last Batch: Gates
		 Total Time: 0.139s Frames: 4 Ticks: 126
		 FrameTime (avg/max/ticks max): 31.9ms / 36.1ms / 35
		 Jobs (started/looped): 197 / 4
Next Batch: AreaNames - Count: 1

14:28:18.414 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

14:28:18.414 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

14:28:18.414 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 10

14:28:18.414 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE72 randomValue: 0.5840812 CourseNode index: 5 had weight: 1 All Weights: [Count: 9] 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
14:28:18.414 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE72, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:28:18.414 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE72 randomValue: 0.5840812 CourseNode index: 1 had weight: 76 All Weights: [Count: 9] 101, 76, 51, 26, 1, 1, 1, 1, 1</color>
14:28:18.414 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE72, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
14:28:18.414 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE73 randomValue: 0.5840812 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
14:28:18.414 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE73, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:28:18.414 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE74 randomValue: 0.5840812 CourseNode index: 2 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
14:28:18.415 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE74, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:28:18.415 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE75 randomValue: 0.5840812 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
14:28:18.415 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE75, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:28:18.415 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE76 randomValue: 0.5840812 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
14:28:18.415 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE76, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:28:18.415 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE77 randomValue: 0.5840812 CourseNode index: 4 had weight: 1 All Weights: [Count: 7] 1, 1, 1, 1, 1, 1, 1</color>
14:28:18.415 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE77, area: AreaE ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:28:18.415 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE78 randomValue: 0.5840812 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
14:28:18.415 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE78, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:28:18.415 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE311 randomValue: 0.3434384 CourseNode index: 10 had weight: 572.4286 All Weights: [Count: 14] 1, 1, 1, 1, 1, 1, 1, 143.8571, 286.7143, 429.5714, 572.4286, 715.2857, 858.1429, 1001</color>
14:28:18.415 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE311, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
14:28:18.415 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE311 randomValue: 0.9297526 CourseNode index: 13 had weight: 124 All Weights: [Count: 14] 1, 1, 1, 1, 1, 1, 1, 18.57143, 36.14286, 53.71429, 71.28572, 88.85715, 106.4286, 124</color>
14:28:18.415 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE311, area: AreaN ZonePlacementWeights, Start: 0 Middle: 0 End: 123</color>
14:28:18.415 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 10 / 0
Next Batch: Distribution - Count: 2

14:28:18.417 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_310 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_310_terminalKey: BULKHEAD_KEY_310 (KeyItemPickup_Core) placementData: LocalIndex: Zone_4 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
14:28:18.417 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_310 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_310_terminalKey: BULKHEAD_KEY_310 (KeyItemPickup_Core) --- Zone: ZONE76, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
14:28:18.417 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
14:28:18.417 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
14:28:18.417 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
14:28:18.417 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 501</color>
14:28:18.418 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
14:28:18.418 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE76 function: ResourceContainerWeak available: 41 randomValue: 0.2611248 ri: 28 had weight: 1001</color>
14:28:18.418 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLUE_312 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_312_terminalKey: KEY_BLUE_312 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:28:18.418 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLUE_312 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_312_terminalKey: KEY_BLUE_312 (KeyItemPickup_Core) --- Zone: ZONE72, AreaCount: 9 half: 4 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:28:18.418 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
14:28:18.418 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.75 MiddleMul: 0.25 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
14:28:18.418 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
14:28:18.419 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.25 MiddleMul: 0.75 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
14:28:18.419 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
14:28:18.419 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0 MiddleMul: 0.75 EndMul: 0.25 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
14:28:18.419 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
14:28:18.419 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.25 EndMul: 0.75 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
14:28:18.419 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
14:28:18.419 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE72 function: ResourceContainerWeak available: 56 randomValue: 0.5212263 ri: 29 had weight: 1</color>
14:28:18.419 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
14:28:18.419 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE73 randomValue: 0.5840812 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
14:28:18.419 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE73, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
14:28:18.419 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE72 m_isWardenObjectiveGatherItem: False</color>
14:28:18.419 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE72 m_isWardenObjectiveGatherItem: False</color>
14:28:18.420 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE72 m_isWardenObjectiveGatherItem: False</color>
14:28:18.420 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE72 m_isWardenObjectiveGatherItem: False</color>
14:28:18.420 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE72 m_isWardenObjectiveGatherItem: False</color>
14:28:18.420 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE73 m_isWardenObjectiveGatherItem: False</color>
14:28:18.420 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE73 m_isWardenObjectiveGatherItem: False</color>
14:28:18.420 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE73 m_isWardenObjectiveGatherItem: False</color>
14:28:18.420 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE73 m_isWardenObjectiveGatherItem: False</color>
14:28:18.420 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE74 m_isWardenObjectiveGatherItem: False</color>
14:28:18.420 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE74 m_isWardenObjectiveGatherItem: False</color>
14:28:18.420 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE74 m_isWardenObjectiveGatherItem: False</color>
14:28:18.420 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE74 m_isWardenObjectiveGatherItem: False</color>
14:28:18.420 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE74 m_isWardenObjectiveGatherItem: False</color>
14:28:18.420 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE74 m_isWardenObjectiveGatherItem: False</color>
14:28:18.421 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE75 m_isWardenObjectiveGatherItem: False</color>
14:28:18.421 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE76 m_isWardenObjectiveGatherItem: False</color>
14:28:18.421 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE76 m_isWardenObjectiveGatherItem: False</color>
14:28:18.421 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE76 m_isWardenObjectiveGatherItem: False</color>
14:28:18.421 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE76 m_isWardenObjectiveGatherItem: False</color>
14:28:18.421 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE77 m_isWardenObjectiveGatherItem: False</color>
14:28:18.421 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE77 m_isWardenObjectiveGatherItem: False</color>
14:28:18.421 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Activate_DataSphere</color>
14:28:18.421 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_14 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_14_terminalKey: BULKHEAD_KEY_14 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
14:28:18.422 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_14 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_14_terminalKey: BULKHEAD_KEY_14 (KeyItemPickup_Core) --- Zone: ZONE311, AreaCount: 14 half: 7 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
14:28:18.422 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
14:28:18.422 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8571429 MiddleMul: 0.1428571 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
14:28:18.422 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.7142857 MiddleMul: 0.2857143 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
14:28:18.422 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5714285 MiddleMul: 0.4285715 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
14:28:18.422 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.4285714 MiddleMul: 0.5714286 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
14:28:18.422 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.2857143 MiddleMul: 0.7142857 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
14:28:18.422 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0.1428571 MiddleMul: 0.8571429 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
14:28:18.422 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.8571429 EndMul: 0.1428571 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 143.8571</color>
14:28:18.422 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.7142857 EndMul: 0.2857143 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 286.7143</color>
14:28:18.423 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.5714285 EndMul: 0.4285714 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 429.5714</color>
14:28:18.423 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.4285714 EndMul: 0.5714286 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 572.4286</color>
14:28:18.423 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0.2857143 EndMul: 0.7142857 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 715.2857</color>
14:28:18.423 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 12 StartMul: 0 MiddleMul: 0.1428571 EndMul: 0.8571429 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 858.1429</color>
14:28:18.423 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 13 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
14:28:18.423 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE311 function: ResourceContainerWeak available: 81 randomValue: 0.0537275 ri: 46 had weight: 286.7143</color>
14:28:18.423 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE311 m_isWardenObjectiveGatherItem: False</color>
14:28:18.423 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: TerminalUplink_One_Terminal_10_L2</color>
14:28:18.425 - <color=red>LG_Distribute_WardenObjective, FindAndTagMultipleDistsWithFunctionInObjectiveZones, count: 1 function: Terminal</color>
14:28:18.425 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE311 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
14:28:18.425 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE311</color>
14:28:18.425 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 311, Area: 47_Area B (LevelGeneration.LG_Area)</color>
14:28:18.425 - RESET placementDataIndex to 0
14:28:18.425 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE72 m_isWardenObjectiveGatherItem: False</color>
14:28:18.425 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 107 / 0
Next Batch: FunctionMarkers - Count: 10

14:28:18.504 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLUE_312 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_312_terminalKey: KEY_BLUE_312 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_541</color>
14:28:18.628 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
14:28:18.637 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:3129_terminalKey: BULKHEAD_DC_592
14:28:18.893 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_310 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_310_terminalKey: BULKHEAD_KEY_310 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_449</color>
14:28:19.213 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_14 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_14_terminalKey: BULKHEAD_KEY_14 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_241</color>
14:28:19.329 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: TERMINAL_301
14:28:19.427 - Last Batch: FunctionMarkers
		 Total Time: 1.018s Frames: 24 Ticks: 1002
		 FrameTime (avg/max/ticks max): 36.7ms / 56.6ms / 56
		 Jobs (started/looped): 10 / 488
Next Batch: FunctionMarkerLeftovers - Count: 10

14:28:19.497 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.043s Frames: 1 Ticks: 70
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 29
		 Jobs (started/looped): 9 / 1
Next Batch: Markers - Count: 1

14:28:19.686 - Last Batch: Markers
		 Total Time: 0.209s Frames: 6 Ticks: 188
		 FrameTime (avg/max/ticks max): 33.5ms / 40.5ms / 39
		 Jobs (started/looped): 0 / 268
Next Batch: PrefabSpawners - Count: 36774

14:28:21.051 - Last Batch: PrefabSpawners
		 Total Time: 1.350s Frames: 36 Ticks: 1365
		 FrameTime (avg/max/ticks max): 41.9ms / 44.4ms / 44
		 Jobs (started/looped): 36773 / 36443
Next Batch: LateMarkerCleanup - Count: 0

14:28:21.051 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

14:28:21.051 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 21

14:28:22.171 - Last Batch: LateGeomorphScan
		 Total Time: 1.141s Frames: 21 Ticks: 1121
		 FrameTime (avg/max/ticks max): 53.2ms / 79.6ms / 62
		 Jobs (started/looped): 21 / 84
Next Batch: Pillars - Count: 0

14:28:22.171 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

14:28:22.319 - CollectNavMeshSources : From 21 roots and 205055 possible sources, 43558 vas valid
14:28:22.319 - CollectNavMeshSources : NotStatic:0 NotActive:2577
14:28:22.319 - CollectNavMeshSources : WrongLayer:27798 NoCollider:133699 WasTrigger:0 MissingMesh:0 BadColliderType:0
14:28:22.319 - NavmeshUtils.NavMeshSourceCollector : 43558 valid NavMesh sources found!
14:28:23.587 - ---------------------------------------------------------
14:28:23.587 - Navmesh done! time: 1.305176
14:28:23.587 - ---------------------------------------------------------
14:28:23.587 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 1.293s Frames: 29 Ticks: 1416
		 FrameTime (avg/max/ticks max): 36.3ms / 162.1ms / 151
		 Jobs (started/looped): 1 / 7305157
Next Batch: AIGraph_Prepare - Count: 21

14:28:23.638 - Last Batch: AIGraph_Prepare
		 Total Time: 0.165s Frames: 2 Ticks: 51
		 FrameTime (avg/max/ticks max): 70.9ms / 131.8ms / 33
		 Jobs (started/looped): 19 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

14:28:24.168 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.540s Frames: 15 Ticks: 530
		 FrameTime (avg/max/ticks max): 34.9ms / 40.5ms / 41
		 Jobs (started/looped): 1 / 366976
Next Batch: LadderAIGNodes - Count: 4

14:28:24.168 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 0
Next Batch: AIGraph_LinkGates - Count: 61

14:28:24.174 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 61 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

14:28:24.174 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 0

14:28:24.174 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 0

14:28:24.174 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_Start - Count: 21

14:28:24.176 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 21 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

14:28:24.241 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.068s Frames: 2 Ticks: 65
		 FrameTime (avg/max/ticks max): 22.6ms / 35.2ms / 33
		 Jobs (started/looped): 47 / 341
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

14:28:24.253 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: AIGraph_End - Count: 21

14:28:24.253 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 21 / 0
Next Batch: SetGateAlwaysTraversable - Count: 61

14:28:24.254 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 61 / 61
Next Batch: FunctionMarkerFallback - Count: 11

14:28:24.254 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:3129_terminalKey: BULKHEAD_DC_592_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
14:28:24.254 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_147_itemKey:SEC_DOOR_147_code:soft (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
14:28:24.254 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_147_itemKey:SEC_DOOR_147_code:soft
14:28:24.254 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_592
14:28:24.254 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_140_itemKey:SEC_DOOR_140_code:host (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
14:28:24.254 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_140_itemKey:SEC_DOOR_140_code:host
14:28:24.254 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_592
14:28:24.258 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: SetGateTraversableFromStart - Count: 61

14:28:24.258 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 61 / 61
Next Batch: Ladders - Count: 4

14:28:24.259 - Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 0
Next Batch: DoorLocks - Count: 10

14:28:24.333 - Last Batch: DoorLocks
		 Total Time: 0.084s Frames: 2 Ticks: 74
		 FrameTime (avg/max/ticks max): 21.9ms / 33.7ms / 50
		 Jobs (started/looped): 8 / 2
Next Batch: Resources - Count: 1

14:28:24.334 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

14:28:24.335 - HSU ACTIVATOR SETUP, Objective Type: ActivateSmallHSU m_isWardenObjective: True
14:28:24.337 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: DATA_SPHERE_170
14:28:24.337 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 10

14:28:24.337 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 10 / 0
Next Batch: Culling_Nodes - Count: 48

14:28:24.503 - Last Batch: Culling_Nodes
		 Total Time: 0.171s Frames: 5 Ticks: 165
		 FrameTime (avg/max/ticks max): 32.0ms / 36.1ms / 37
		 Jobs (started/looped): 43 / 5
Next Batch: Culling_Portals - Count: 80

14:28:24.503 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 80 / 0
Next Batch: Culling_Cullers - Count: 238

14:28:24.508 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 238 / 0
Next Batch: Culling_Lights - Count: 48

14:28:24.991 - Last Batch: Culling_Lights
		 Total Time: 0.493s Frames: 14 Ticks: 483
		 FrameTime (avg/max/ticks max): 36.4ms / 38.1ms / 38
		 Jobs (started/looped): 34 / 14
Next Batch: Culling_NodeInstanceSearch - Count: 48

14:28:25.181 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.188s Frames: 6 Ticks: 190
		 FrameTime (avg/max/ticks max): 31.2ms / 32.2ms / 32
		 Jobs (started/looped): 48 / 2547
Next Batch: Culling_NodeClusterJobs - Count: 10

14:28:25.410 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.214s Frames: 7 Ticks: 229
		 FrameTime (avg/max/ticks max): 30.2ms / 31.3ms / 31
		 Jobs (started/looped): 58 / 1011294
Next Batch: Culling_Cleanup - Count: 48

14:28:25.415 - Last Batch: Culling_Cleanup
		 Total Time: 0.030s Frames: 1 Ticks: 5
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 47 / 1
Next Batch: Culling_GatherLightCulling - Count: 669

14:28:25.427 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 669 / 0
Next Batch: Culling_TrimPortalLists - Count: 49

14:28:25.483 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.060s Frames: 2 Ticks: 56
		 FrameTime (avg/max/ticks max): 20.1ms / 30.3ms / 30
		 Jobs (started/looped): 49 / 386667
Next Batch: ZoneLights - Count: 11

14:28:25.663 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
14:28:25.663 - Last Batch: ZoneLights
		 Total Time: 0.073s Frames: 2 Ticks: 180
		 FrameTime (avg/max/ticks max): 23.8ms / 37.6ms / 36
		 Jobs (started/looped): 9 / 2
Next Batch: GenerateNavigationInfo - Count: 2

14:28:25.964 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.416s Frames: 2 Ticks: 300
		 FrameTime (avg/max/ticks max): 64.8ms / 119.6ms / 296
		 Jobs (started/looped): 48 / 2
Next Batch: DisplayNavigationInfo - Count: 54

14:28:25.983 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 20
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 54 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 1

14:28:25.984 - LG_HSUActivator_Core.OnSyncStatusChanged WaitingForInsert
14:28:25.984 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 21

14:28:26.321 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.354s Frames: 2 Ticks: 337
		 FrameTime (avg/max/ticks max): 33.8ms / 57.6ms / 61
		 Jobs (started/looped): 19 / 2
Next Batch: LateRuntimeOptimizations - Count: 21

14:28:26.483 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.166s Frames: 4 Ticks: 162
		 FrameTime (avg/max/ticks max): 35.0ms / 67.9ms / 63
		 Jobs (started/looped): 21 / 189
Next Batch: EnemiesPlacement - Count: 10

14:28:26.484 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 43 / 0
Next Batch: FixColliders - Count: 0

14:28:26.484 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

14:28:26.484 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

14:28:26.485 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

14:28:26.485 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
14:28:26.485 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

14:28:26.485 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

14:28:26.491 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 50 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

14:28:26.492 - Factory Done : Last build: Culling_PrepForInlevel
14:28:26.492 - Factory : Built in 8.491211 seconds
14:28:26.492 - BUILDER : BuildDone
14:28:26.492 - >>>>>>>> GS_Generating.OnBuilderDone
14:28:26.492 - Builder.CombinedCheckSum.Checksum: 14097796058872590330
14:28:26.493 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
14:28:26.493 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_tech_01(Clone)_0 (ElevatorShaftLanding)
14:28:26.494 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_34_16 (LevelGeneration.LG_LevelExitGeo)
14:28:38.299 - <color=purple>OnPlayerGameStateChange : Lacky ReadyToStopElevatorRide</color>
14:28:38.312 - <color=purple>OnPlayerGameStateChange : Lacky ReadyToStopElevatorRide</color>
14:28:47.621 - <color=purple>OnPlayerGameStateChange : Lockon ReadyToStopElevatorRide</color>
14:28:47.636 - <color=purple>OnPlayerGameStateChange : Lockon ReadyToStopElevatorRide</color>
14:28:47.636 - <color=purple>OnPlayerGameStateChange : Mervin StopElevatorRide</color>
14:28:47.636 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
14:28:47.636 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
14:28:47.656 - OnBufferCommand : StartReceive Migration_B BufferID:126
14:28:47.788 - <color=purple>OnPlayerGameStateChange : Lockon StopElevatorRide</color>
14:28:47.809 - <color=purple>OnPlayerGameStateChange : Lockon StopElevatorRide</color>
14:28:48.116 - <color=purple>OnPlayerGameStateChange : Lacky StopElevatorRide</color>
14:28:48.131 - <color=purple>OnPlayerGameStateChange : Lacky StopElevatorRide</color>
14:28:48.250 - Detecting that the player has entered a new layer
14:28:48.250 - WardenObjectiveManager, entered a new layer: MainLayer
14:28:48.250 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
14:28:48.250 - ShowSubObjectiveIfNew, last obj:  newSubObj: Bring the Data sphere to <color=orange>nframe_Z09</color> to retrieve its data
14:28:48.654 - OnPlayerEvent : Mervin  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
14:28:48.655 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
14:28:48.745 - SNET : OnMasterCommand : StartPlaying 0 False
14:28:48.747 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
14:28:48.893 - OnPlayerEvent : Lockon  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
14:28:48.894 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
14:28:49.116 - OnPlayerEvent : Lacky  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
14:28:49.117 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
14:29:13.770 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
14:29:13.835 - <color=purple>OnPlayerGameStateChange : Mervin ReadyToStartLevel</color>
14:29:14.104 - <color=purple>OnPlayerGameStateChange : Lacky ReadyToStartLevel</color>
14:29:14.142 - <color=purple>OnPlayerGameStateChange : Lacky ReadyToStartLevel</color>
14:29:14.172 - <color=purple>OnPlayerGameStateChange : Lockon ReadyToStartLevel</color>
14:29:14.209 - <color=purple>OnPlayerGameStateChange : Lockon ReadyToStartLevel</color>
14:29:14.209 - OnPlayerEvent : Mervin  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
14:29:14.210 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
14:29:14.227 - <color=purple>OnPlayerGameStateChange : Mervin InLevel</color>
14:29:14.228 - SNET : OnMasterCommand : StartPlaying 0 False
14:29:14.229 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
14:29:14.229 - <color=green>SNET : PlayerSynced(Clone)_32768 : Mervin exits PLOC_InElevator, replicator key: 32768</color>
14:29:14.230 - <color=green>SNET : PlayerSynced(Clone)_32769 : Lacky exits PLOC_InElevator, replicator key: 32769</color>
14:29:14.230 - <color=green>SNET : PlayerSynced(Clone)_32770 : Lockon exits PLOC_InElevator, replicator key: 32770</color>
14:29:14.231 - <color=green>SNET : PlayerLocal(Clone)_32771 : Tom exits PLOC_InElevator, replicator key: 32771</color>
14:29:14.231 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:29:14.235 - ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the location of <color=orange>nframe_Z09</color>
14:29:14.358 - OnPlayerEvent : Lockon  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
14:29:14.391 - <color=purple>OnPlayerGameStateChange : Lockon InLevel</color>
14:29:14.449 - <color=purple>OnPlayerGameStateChange : Lockon InLevel</color>
14:29:14.576 - OnPlayerEvent : Lacky  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
14:29:14.651 - <color=purple>OnPlayerGameStateChange : Lacky InLevel</color>
14:29:14.655 - <color=green>SNET : PlayerSynced(Clone)_32769 : Lacky exits PLOC_InElevator, replicator key: 32769</color>
14:29:14.662 - <color=purple>OnPlayerGameStateChange : Lacky InLevel</color>
14:29:21.935 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from Mervin, without a primed buffer. False 
14:29:47.664 - OnBufferCommand : StartReceive Migration_B BufferID:128
14:30:13.830 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
14:31:28.682 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:128 33.44287
14:31:48.710 - OnBufferCommand : StartReceive Migration_B BufferID:129
14:32:01.298 - Enabled skinned mesh on door destruction
14:32:14.217 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:32:14.217 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:32:14.218 - ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
14:33:30.178 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:129 154.4789
14:33:50.211 - OnBufferCommand : StartReceive Migration_B BufferID:130
14:34:14.236 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000122 returning: Time_5 minutesToNext: 10
14:35:09.804 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
14:35:20.135 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
14:35:22.630 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY CELL
14:35:30.707 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:130 275.9832
14:35:31.327 - Sending m_terminal.SyncID: 1 command: Commands inputString: COMMANDS
14:35:37.458 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY CELL
14:35:42.495 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST CELL
14:35:42.625 - ShowInventory, param1: cell param2: 
14:35:49.667 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY CELL_137
14:35:50.738 - OnBufferCommand : StartReceive Migration_B BufferID:131
14:36:01.938 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING ZONE_72
14:36:12.440 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING CELL_137
14:36:18.334 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING CELL_137
14:36:23.944 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING CELL_137
14:36:30.102 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING CELL_137
14:36:36.416 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING CELL_137
14:36:42.462 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING CELL_137
14:36:44.726 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:37:02.532 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:37:10.371 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:37:22.221 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
14:37:24.503 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST KEY
14:37:24.626 - ShowInventory, param1: key param2: 
14:37:31.255 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:131 396.5044
14:37:41.004 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY BULKHERAD_KEY_310
14:37:46.204 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:37:51.282 - OnBufferCommand : StartReceive Migration_B BufferID:132
14:38:00.386 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
14:38:00.386 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
14:38:07.816 - Enabled skinned mesh on door destruction
14:38:12.106 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:38:25.931 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:39:18.040 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
14:39:31.863 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:132 517.0539
14:39:51.903 - OnBufferCommand : StartReceive Migration_B BufferID:133
14:40:15.570 - CellSoundPlayer trying to post without being registred, last ID: 2342
14:40:15.571 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
14:41:09.325 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
14:41:16.337 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
14:41:16.337 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
14:41:35.597 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:133 637.6594
14:41:55.624 - OnBufferCommand : StartReceive Migration_B BufferID:134
14:43:09.864 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: MainLayer
14:43:09.864 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
14:43:36.078 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:134 761.3884
14:43:56.090 - OnBufferCommand : StartReceive Migration_B BufferID:135
14:44:14.235 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00013 returning: Time_15 minutesToNext: 15
14:44:45.201 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: SecondaryLayer
14:44:45.201 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
14:44:45.339 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:44:45.339 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:44:45.339 - OBJECTIVE DISCOVERED!
14:44:45.340 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Discovered
14:44:45.348 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Discovered)
14:44:45.348 - DropServerManager: Woke up
14:44:45.348 - DropServerGameSession: Making layer progression request...
14:44:45.707 - DropServerGameSession: Layer progression request completed successfully
14:44:45.707 - DropServerManager: Sleeping for 2 seconds...
14:44:47.703 - DropServerManager: Idle
14:45:33.466 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:135 881.8502
14:45:53.493 - OnBufferCommand : StartReceive Migration_B BufferID:136
14:46:29.140 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
14:46:36.365 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:46:37.750 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
14:46:42.862 - Sending m_terminal.SyncID: 3 command: Query inputString: QUERY NFRAME_09
14:46:46.111 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:46:51.567 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
14:46:58.340 - Sending m_terminal.SyncID: 3 command: Query inputString: QUERY NFRAME_Z09
14:46:58.469 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:46:58.470 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
14:46:58.470 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:46:58.470 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:46:58.470 - ShowSubObjectiveIfNew, last obj:  newSubObj: Navigate to <color=orange>ZONE78</color> and find <color=orange>nframe_Z09</color>
14:47:00.806 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:47:06.986 - PlayerChatManager: Open chat window
14:47:06.986 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
14:47:06.986 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
14:47:07.958 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
14:47:11.672 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
14:47:11.672 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:47:11.805 - PlayerChatManager: DoSendChatMessage, got message: Zone 78
14:47:30.460 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:136 999.2396
14:47:50.577 - OnBufferCommand : StartReceive Migration_B BufferID:137
14:48:03.434 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:48:06.461 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:49:11.269 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
14:49:27.588 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:137 1116.237
14:49:44.658 - CellSoundPlayer trying to post without being registred, last ID: 2329
14:49:44.659 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
14:49:47.631 - OnBufferCommand : StartReceive Migration_B BufferID:138
14:50:03.487 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:50:03.487 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZoneHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
14:50:03.488 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use information in the environment to find <color=orange>ZONE78</color> 
14:50:34.092 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
14:50:41.105 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
14:50:41.105 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
14:50:57.305 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
14:51:22.447 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
14:51:29.772 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:138 1233.369
14:51:47.546 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
14:51:49.800 - OnBufferCommand : StartReceive Migration_B BufferID:139
14:52:12.736 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
14:52:37.724 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
14:53:03.047 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
14:53:26.784 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:139 1355.542
14:53:27.937 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
14:53:46.818 - OnBufferCommand : StartReceive Migration_B BufferID:140
14:53:53.047 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
14:54:18.153 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
14:54:43.255 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
14:55:08.385 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
14:55:23.879 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:140 1472.56
14:55:28.310 - Factory_SetHasBeenOpenedDuringPlay
14:55:28.808 - Factory_SetHasBeenOpenedDuringPlay
14:55:43.916 - OnBufferCommand : StartReceive Migration_B BufferID:141
14:56:55.211 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:56:58.597 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:56:59.768 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
14:57:15.394 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:141 1589.657
14:57:26.578 - Enabled skinned mesh on door destruction
14:57:29.359 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:57:31.346 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:57:33.392 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
14:57:35.415 - OnBufferCommand : StartReceive Migration_B BufferID:142
14:57:39.577 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:58:21.032 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
14:58:48.141 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
14:58:50.682 - Sending m_terminal.SyncID: 4 command: ShowList inputString: LIST KEY
14:58:50.812 - ShowInventory, param1: key param2: 
14:59:01.226 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:142 1701.157
14:59:02.665 - Sending m_terminal.SyncID: 4 command: Query inputString: QUERY BULKHEAD_KEY_310
14:59:10.222 - Sending m_terminal.SyncID: 4 command: Query inputString: QUERY BULKHEAD_KEY_14
14:59:14.238 - GetCurrentTimeInLevelEnum, minutesElapsed: 30.00019 returning: Time_30 minutesToNext: 15
14:59:16.212 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:59:16.345 - PlayerChatManager: Open chat window
14:59:16.345 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
14:59:16.345 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
14:59:19.970 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
14:59:19.971 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
14:59:20.090 - PlayerChatManager: DoSendChatMessage, got message: 76,311
14:59:21.241 - OnBufferCommand : StartReceive Migration_B BufferID:143
14:59:35.433 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
15:00:05.972 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:00:09.719 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:00:28.754 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:00:32.746 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:00:47.568 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:143 1806.982
15:00:53.333 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: True
15:00:53.333 - OpenSecurityDoorWithActiveEnemyWave
15:00:58.344 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
15:00:58.344 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
15:01:07.608 - OnBufferCommand : StartReceive Migration_B BufferID:144
15:01:14.586 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
15:01:39.786 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
15:02:04.786 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
15:02:29.994 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
15:02:37.519 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:144 1913.329
15:02:41.736 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
15:02:57.551 - OnBufferCommand : StartReceive Migration_B BufferID:145
15:04:24.542 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:145 2023.275
15:04:44.549 - OnBufferCommand : StartReceive Migration_B BufferID:146
15:06:02.476 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:06:04.791 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:146 2130.283
15:06:06.320 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:06:09.179 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:06:15.824 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:06:24.811 - OnBufferCommand : StartReceive Migration_B BufferID:147
15:06:26.564 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:06:29.570 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:06:53.451 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
15:06:53.622 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
15:07:45.048 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:147 2230.541
15:07:50.305 - Factory_SetHasBeenOpenedDuringPlay
15:07:50.810 - Factory_SetHasBeenOpenedDuringPlay
15:08:05.088 - OnBufferCommand : StartReceive Migration_B BufferID:148
15:09:27.407 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:148 2330.813
15:09:47.436 - OnBufferCommand : StartReceive Migration_B BufferID:149
15:10:00.862 - ShowInventory, param1: zone param2: 
15:10:00.863 - Warning: item: DataExtractorDevice_DataSphere(Clone)_terminalKey: nframe_Z09 (LevelGeneration.LG_GenericTerminalItem) key: NFRAME_Z09 does not have a SpawnNode
15:11:02.565 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:149 2433.168
15:11:22.598 - OnBufferCommand : StartReceive Migration_B BufferID:150
15:12:37.231 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:150 2528.329
15:12:50.913 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:12:56.046 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:12:57.266 - OnBufferCommand : StartReceive Migration_B BufferID:151
15:13:43.149 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:13:48.874 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:13:51.350 - ShowInventory, param1: 76 param2: 
15:13:52.043 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:13:54.130 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:14:08.968 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:151 2622.996
15:14:14.244 - GetCurrentTimeInLevelEnum, minutesElapsed: 45.00029 returning: Time_45 minutesToNext: 15
15:14:28.987 - OnBufferCommand : StartReceive Migration_B BufferID:152
15:14:54.645 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
15:15:04.576 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:15:05.271 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:15:07.182 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:15:07.951 - ShowInventory, param1: 76 param2: 
15:15:08.357 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
15:15:10.085 - Sending m_terminal.SyncID: 4 command: ShowList inputString: LIST RES ZONE_74
15:15:10.217 - ShowInventory, param1: res param2: zone_74
15:15:14.842 - Sending m_terminal.SyncID: 4 command: ShowList inputString: LIST RES ZONE_76
15:15:14.966 - ShowInventory, param1: res param2: zone_76
15:15:20.505 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:15:22.748 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:15:26.880 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:15:27.968 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
15:15:29.667 - Sending m_terminal.SyncID: 4 command: ShowList inputString: LIST RES ZONE_72
15:15:29.797 - ShowInventory, param1: res param2: zone_72
15:15:33.236 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:15:33.564 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:15:40.668 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:152 2714.729
15:15:40.701 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:15:41.835 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
15:15:45.425 - Sending m_terminal.SyncID: 4 command: ShowList inputString: LIST RES ZONE_73
15:15:45.550 - ShowInventory, param1: res param2: zone_73
15:15:50.087 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:15:50.934 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:16:00.696 - OnBufferCommand : StartReceive Migration_B BufferID:153
15:16:19.421 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:16:50.223 - ShowInventory, param1: zone param2: 75
15:17:11.666 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:17:12.407 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:153 2806.415
15:17:21.257 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:17:30.458 - ShowInventory, param1: 77 param2: 
15:17:32.439 - OnBufferCommand : StartReceive Migration_B BufferID:154
15:18:28.057 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:18:30.839 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:18:41.250 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:18:42.624 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:18:44.084 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:154 2898.164
15:19:04.101 - OnBufferCommand : StartReceive Migration_B BufferID:155
15:19:29.775 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: True
15:19:29.776 - OpenSecurityDoorWithActiveEnemyWave
15:19:30.468 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:19:32.170 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:19:32.502 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:19:33.987 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:19:34.788 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
15:19:34.788 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
15:20:15.811 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:155 2989.812
15:20:35.835 - OnBufferCommand : StartReceive Migration_B BufferID:156
15:21:46.410 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:156 3081.543
15:22:06.441 - OnBufferCommand : StartReceive Migration_B BufferID:157
15:22:51.575 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:22:53.709 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:23:17.009 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:157 3172.146
15:23:37.040 - OnBufferCommand : StartReceive Migration_B BufferID:158
15:24:13.030 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:24:14.277 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:24:46.650 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:158 3262.736
15:24:57.512 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: True
15:24:57.512 - OpenSecurityDoorWithActiveEnemyWave
15:25:02.519 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
15:25:02.519 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
15:25:06.679 - OnBufferCommand : StartReceive Migration_B BufferID:159
15:25:21.602 - PlayerDamageLOCAL.ReceiveMeleeDamage. Owner: PlayerLocal(Clone)_32771 : Tom
15:26:18.314 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:159 3352.389
15:26:38.342 - OnBufferCommand : StartReceive Migration_B BufferID:160
15:27:44.876 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:160 3444.042
15:28:04.897 - OnBufferCommand : StartReceive Migration_B BufferID:161
15:28:57.429 - ShowInventory, param1: 77] param2: 
15:29:03.049 - ShowInventory, param1: 77 param2: 
15:29:10.406 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:161 3530.597
15:29:14.248 - GetCurrentTimeInLevelEnum, minutesElapsed: 60.00035 returning: Time_60 minutesToNext: 30
15:29:16.941 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:29:18.316 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:29:26.616 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:29:29.541 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:29:30.427 - OnBufferCommand : StartReceive Migration_B BufferID:162
15:29:43.171 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:29:45.889 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:30:32.958 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:162 3616.139
15:30:52.974 - OnBufferCommand : StartReceive Migration_B BufferID:163
15:31:49.091 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:31:54.543 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:31:54.994 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:163 3698.698
15:31:55.248 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:32:03.110 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:32:06.407 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:32:08.510 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:32:10.384 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:32:15.020 - OnBufferCommand : StartReceive Migration_B BufferID:164
15:32:16.141 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:32:24.335 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:32:25.847 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:32:29.248 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:32:38.822 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:32:40.471 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:32:43.412 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:32:46.694 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:32:47.211 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:32:56.284 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:32:58.650 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:33:15.616 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:164 3780.74
15:33:35.622 - OnBufferCommand : StartReceive Migration_B BufferID:165
15:33:41.755 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:33:44.786 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:34:05.452 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:34:06.868 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:34:20.685 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:34:21.925 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:34:35.714 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:165 3861.346
15:34:44.334 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
15:34:55.742 - OnBufferCommand : StartReceive Migration_B BufferID:166
15:35:55.890 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:166 3941.454
15:36:15.931 - OnBufferCommand : StartReceive Migration_B BufferID:167
15:36:36.366 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:37:03.755 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:37:15.971 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:167 4021.623
15:37:36.003 - OnBufferCommand : StartReceive Migration_B BufferID:168
15:37:40.814 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:3129_terminalKey: BULKHEAD_DC_592_func:BulkheadDoorController_funcWasSpawned:True
15:37:59.187 - LG_Layer - MainLayer Scan to layer is done! Layer: MainLayer
15:37:59.188 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE78</color> UNLOCKED
15:37:59.188 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
15:37:59.188 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:3129_terminalKey: BULKHEAD_DC_592_func:BulkheadDoorController_funcWasSpawned:True
15:38:20.018 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
15:38:36.166 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:168 4101.702
15:38:37.362 - WardenObjectiveManager. Player Entered the warden objective zone
15:38:37.363 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: InZoneFindItem forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
15:38:37.484 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZoneHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZoneHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
15:38:37.484 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZoneHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: InZoneFindItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
15:38:37.484 - ShowSubObjectiveIfNew, last obj:  newSubObj: Find <color=orange>nframe_Z09</color> inside <color=orange>ZONE78</color>
15:38:37.985 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
15:38:37.985 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
15:38:56.194 - OnBufferCommand : StartReceive Migration_B BufferID:169
15:39:35.860 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: InZoneFindItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: InZoneFindItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
15:39:35.860 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: InZoneFindItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
15:39:35.860 - ShowSubObjectiveIfNew, last obj:  newSubObj: Insert Data Sphere into Neural Frame <color=orange>nframe_Z09</color>
15:39:56.362 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:169 4181.866
15:39:57.989 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:40:15.046 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:40:16.393 - OnBufferCommand : StartReceive Migration_B BufferID:170
15:40:42.893 - WardenObjectiveManager. Player Entered the warden objective zone
15:40:46.104 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:40:46.873 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:40:58.363 - WardenObjectiveManager. Player Entered the warden objective zone
15:41:01.884 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:41:16.522 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:170 4262.049
15:41:36.555 - OnBufferCommand : StartReceive Migration_B BufferID:171
15:41:56.419 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:42:06.577 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:42:14.934 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:42:18.997 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:42:22.756 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:42:32.788 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:42:36.766 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:171 4342.196
15:42:37.224 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:42:49.476 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:42:56.765 - OnBufferCommand : StartReceive Migration_B BufferID:172
15:43:40.376 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:43:56.937 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:172 4422.411
15:44:16.950 - OnBufferCommand : StartReceive Migration_B BufferID:173
15:44:56.094 - LG_HSUActivator_Core.OnStateChange, 
NewState: pHSUActivatorState, status: WaitingForInsert
OldState: pHSUActivatorState, status: WaitingForInsert
isDropinState: False
15:44:56.094 - LG_HSUActivator_Core.OnStateChange, 
NewState: pHSUActivatorState, status: Inserting
OldState: pHSUActivatorState, status: WaitingForInsert
isDropinState: False
15:44:56.094 - LG_HSUActivator_Core.OnSyncStatusChanged Inserting
15:44:56.094 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: OnStart SNet.IsMaster: False
15:45:06.110 - >>>>>> HSUInsertSequenceDone! Sequence was already complete
15:45:06.110 - >>>>>> HSUInsertSequenceDone! Type: ActivateSmallHSU ObjCompleteAfterInsert ? False
15:45:06.110 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: OnMid SNet.IsMaster: False
15:45:06.127 - LG_HSUActivator_Core.OnStateChange, 
NewState: pHSUActivatorState, status: Inserting
OldState: pHSUActivatorState, status: Inserting
isDropinState: False
15:45:06.127 - LG_HSUActivator_Core.OnStateChange, 
NewState: pHSUActivatorState, status: Extracting
OldState: pHSUActivatorState, status: Inserting
isDropinState: False
15:45:06.127 - LG_HSUActivator_Core.OnSyncStatusChanged Extracting
15:45:06.144 - LG_HSUActivator_Core.OnStateChange, 
NewState: pHSUActivatorState, status: Extracting
OldState: pHSUActivatorState, status: Extracting
isDropinState: False
15:45:06.144 - LG_HSUActivator_Core.OnStateChange, 
NewState: pHSUActivatorState, status: ExtractionDone
OldState: pHSUActivatorState, status: Extracting
isDropinState: False
15:45:06.144 - LG_HSUActivator_Core.OnSyncStatusChanged ExtractionDone
15:45:06.144 - >>>>>> HSUInsertSequenceDone! Type: ActivateSmallHSU ObjCompleteAfterInsert ? False
15:45:06.144 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: OnMid SNet.IsMaster: False
15:45:06.162 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
15:45:17.038 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:173 4502.594
15:45:24.838 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
15:45:24.838 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
15:45:24.838 - RundownManager.SetLayerProgression, layer: Main progressionState: Completed
15:45:24.839 - WardenObjectiveManager.OnStateChange, GoToWinCondition, WaveOnGotoWinTrigger: OnObjectiveCompleted
15:45:24.839 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False
15:45:24.839 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
15:45:24.839 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
15:45:24.839 - ShowSubObjectiveIfNew, last obj:  newSubObj: Bring the Data Sphere to the forward exit in <color=orange>ZONE 80</color>
15:45:24.848 - DropServerGameSession: Enqueueing layer progression request (layer: Main, state: Completed)
15:45:24.848 - DropServerManager: Woke up
15:45:24.848 - DropServerGameSession: Making layer progression request...
15:45:25.148 - DropServerGameSession: Layer progression request completed successfully
15:45:25.148 - DropServerManager: Sleeping for 2 seconds...
15:45:27.151 - DropServerManager: Idle
15:45:37.078 - OnBufferCommand : StartReceive Migration_B BufferID:174
15:45:58.815 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
15:46:40.018 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:174 4582.733
15:46:49.931 - CellSoundPlayer trying to post without being registred, last ID: 2373
15:46:49.931 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
15:46:54.557 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
15:47:00.049 - OnBufferCommand : StartReceive Migration_B BufferID:175
15:47:01.568 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
15:47:01.569 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
15:48:04.394 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:175 4665.708
15:48:24.428 - OnBufferCommand : StartReceive Migration_B BufferID:176
15:48:29.436 - SNET : OnMasterCommand : EndPlaying 1 False
15:48:29.436 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
15:48:29.436 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
15:48:29.443 - RundownManager.EndGameSession
15:48:29.443 - Got expedition fail from master!
15:48:29.443 - <color=purple>OnPlayerGameStateChange : Mervin ExpeditionFail</color>
15:48:29.444 - RundownManager: Drop server game session finished successfully
15:48:29.444 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
15:48:29.451 - DropServerGameSession: Session was COMPLETED
15:48:29.451 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
15:48:29.451 - DropServerManager: Woke up
15:48:29.451 - DropServerManager: Making rundown progression request...
15:48:29.451 - SNET : OnMasterCommand : EndPlaying 1 False
15:48:29.552 - <color=purple>OnPlayerGameStateChange : Lacky ExpeditionFail</color>
15:48:29.573 - <color=purple>OnPlayerGameStateChange : Lacky ExpeditionFail</color>
15:48:29.573 - <color=purple>OnPlayerGameStateChange : Lockon ExpeditionFail</color>
15:48:29.609 - <color=purple>OnPlayerGameStateChange : Lockon ExpeditionFail</color>
15:48:29.716 - DropServerManager: Rundown progression request completed successfully
15:48:29.717 - RundownManager: Got rundown progression from drop server
15:48:29.717 - CM_PageRundown_New.OnRundownProgressionFileUpdated
15:48:29.717 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
15:48:29.723 - DropServerManager: Sleeping for 2 seconds...
15:48:31.717 - DropServerManager: Idle
15:48:45.997 - SNET : OnMasterCommand : EndPlaying 0 False
15:48:45.997 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
15:48:45.998 - <color=purple>OnPlayerGameStateChange : Mervin AfterLevel</color>
15:48:46.004 - Lacky was in ExpeditionFail
15:48:46.011 - Lacky was in ExpeditionFail
15:48:46.018 - Lacky was in ExpeditionFail
15:48:46.026 - Lacky was in ExpeditionFail
15:48:46.032 - Lacky was in ExpeditionFail
15:48:46.039 - Lacky was in ExpeditionFail
15:48:46.046 - Lacky was in ExpeditionFail
15:48:46.053 - Lacky was in ExpeditionFail
15:48:46.061 - Lacky was in ExpeditionFail
15:48:46.067 - Lacky was in ExpeditionFail
15:48:46.074 - Lacky was in ExpeditionFail
15:48:46.081 - Lacky was in ExpeditionFail
15:48:46.088 - Lacky was in ExpeditionFail
15:48:46.096 - Lacky was in ExpeditionFail
15:48:46.102 - Lacky was in ExpeditionFail
15:48:46.109 - Lacky was in ExpeditionFail
15:48:46.116 - Lacky was in ExpeditionFail
15:48:46.116 - <color=purple>OnPlayerGameStateChange : Lacky AfterLevel</color>
15:48:46.123 - Lockon was in ExpeditionFail
15:48:46.131 - Lockon was in ExpeditionFail
15:48:46.131 - <color=purple>OnPlayerGameStateChange : Lockon AfterLevel</color>
15:48:46.137 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
15:48:46.137 - CleanupAfterExpedition AfterLevel
15:48:46.137 - Global.OnLevelCleanup
15:48:46.138 - Global.OnLevelCleanup
15:48:46.138 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
15:48:46.138 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.138 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.139 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.139 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.139 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.139 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.139 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.139 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.139 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.139 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.139 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.139 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.139 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.139 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.139 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.139 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.139 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.140 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.140 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.140 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.140 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.140 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.140 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.140 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.140 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.140 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.140 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.140 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.140 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.140 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.140 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.140 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.140 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.141 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.141 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.141 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.141 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.141 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.141 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.141 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.141 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.141 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.141 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.141 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.141 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.141 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.141 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.141 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.142 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.142 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.142 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.142 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.142 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.142 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.142 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.142 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.142 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.142 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.142 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.142 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.142 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.142 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.143 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.143 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.143 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.143 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.143 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.143 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.143 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.143 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.143 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.143 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.143 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.143 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.143 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.143 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.143 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.143 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.144 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.144 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.144 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.144 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.144 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.144 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.144 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.144 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.144 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.144 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.144 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.144 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.144 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.144 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.144 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.145 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.145 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.145 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.145 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.145 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.145 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.145 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.145 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.145 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.145 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.145 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.145 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.145 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.145 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.146 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.146 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.146 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.146 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.146 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.146 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.146 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.146 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.146 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.146 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.146 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.146 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.146 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.146 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.146 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.146 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.147 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.147 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.147 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.147 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.147 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.147 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.147 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.147 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.147 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.147 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.147 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.147 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.147 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.147 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.147 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.148 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.148 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.148 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.148 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.148 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.148 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.148 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.148 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.148 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.148 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.148 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.148 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.148 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.148 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.148 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.149 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.149 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.149 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.149 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.149 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.149 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.149 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.149 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.149 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.149 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.149 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.149 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.149 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.149 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.149 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.150 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.150 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.150 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.150 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.150 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.150 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.150 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.150 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.150 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.150 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.150 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.150 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.150 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.151 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.151 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.151 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.151 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.151 - NavMarkerLayer.RemoveMarker got NULL marker!
15:48:46.346 - On despawn! PlayerLocal(Clone)_32771 : Tom
15:48:46.348 - OnPlayerEvent : Tom  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
15:48:46.349 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
15:48:46.349 - On despawn! PlayerSynced(Clone)_32770 : Lockon
15:48:46.350 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
15:48:46.350 - OnPlayerEvent : Lockon  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
15:48:46.351 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
15:48:46.351 - On despawn! PlayerSynced(Clone)_32769 : Lacky
15:48:46.352 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
15:48:46.352 - OnPlayerEvent : Lacky  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
15:48:46.353 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
15:48:46.353 - On despawn! PlayerSynced(Clone)_32768 : Mervin
15:48:46.354 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
15:48:46.354 - OnPlayerEvent : Mervin  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
15:48:46.355 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
15:48:46.360 - CarryItemWithGlobalStateManager.OnLevelCleanup
15:48:46.360 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
15:48:46.367 - <color=purple>OnPlayerGameStateChange : Lacky AfterLevel</color>
15:48:46.367 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
15:48:46.367 - <color=purple>OnPlayerGameStateChange : Lockon AfterLevel</color>
15:48:46.367 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Mervin (SNetwork.SNet_Player) WinConditionSolved: False
15:48:46.367 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lacky (SNetwork.SNet_Player) WinConditionSolved: False
15:48:46.367 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lockon (SNetwork.SNet_Player) WinConditionSolved: False
15:48:46.368 - SNet ERROR : Bad packet sent by player Mervin in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
15:48:47.312 - SessionGUID set to tyvfJaSHAUabQLUrA82D6w==
15:48:47.313 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierC 0 315394598 584133587  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,3,0 ActiveExpeditionUniqueKey: Local_25_TierC_0</color>
15:48:47.314 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierC 0 315394598 584133587  sessionGUID:SNetwork.SNetStructs+pSessionGUID
15:48:47.314 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lacky (SNetwork.SNet_Player) WinConditionSolved: False
15:48:47.314 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Lockon (SNetwork.SNet_Player) WinConditionSolved: False
15:48:47.319 - OnPlayerEvent : Mervin  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
15:48:47.319 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
15:48:47.320 - SNet ERROR : Bad packet sent by player Lacky in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
15:48:47.320 - SNet ERROR : Bad packet sent by player Lockon in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
15:48:47.331 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
15:48:47.337 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.345 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.352 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.359 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.366 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.373 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.380 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.387 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.394 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.401 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.408 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.416 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.422 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.429 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.436 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.443 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.450 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.457 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.464 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.471 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.478 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.484 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.491 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.498 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.505 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.514 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.520 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.527 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.534 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.541 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.548 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.555 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.562 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.569 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.576 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.583 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.590 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.597 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.604 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.611 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.618 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.625 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.632 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.639 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.646 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.653 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.660 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.667 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.674 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.681 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.688 - Mervin wasnt in Lobby he was in AfterLevel
15:48:47.688 - <color=purple>OnPlayerGameStateChange : Mervin Lobby</color>
15:48:47.695 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.702 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.709 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.714 - OnPlayerEvent : Lacky  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
15:48:47.718 - OnPlayerEvent : Lockon  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
15:48:47.722 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.731 - OnPlayerEvent : Tom  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
15:48:47.733 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
15:48:47.736 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.742 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.749 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.756 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.763 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.770 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.777 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.784 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.791 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.798 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.805 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.812 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.819 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.826 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.833 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.840 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.848 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.854 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.861 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.868 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.875 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.882 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.889 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.896 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.903 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.910 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.917 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.924 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.931 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.938 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.945 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.952 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.959 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.966 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.973 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.981 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.987 - Lacky wasnt in Lobby he was in AfterLevel
15:48:47.994 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.001 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.008 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.015 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.022 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.029 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.036 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.043 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.050 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.057 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.064 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.071 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.078 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.085 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.092 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.099 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.106 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.112 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.119 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.126 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.133 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.140 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.147 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.154 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.161 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.168 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.175 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.182 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.189 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.196 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.203 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.210 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.217 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.224 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.231 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.238 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.245 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.252 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.259 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.266 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.273 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.280 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.287 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.294 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.301 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.308 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.315 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.322 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.329 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.336 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.343 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.350 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.357 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.364 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.371 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.378 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.385 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.392 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.399 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.406 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.413 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.420 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.427 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.434 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.441 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.448 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.455 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.462 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.469 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.476 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.483 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.489 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.496 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.503 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.510 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.517 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.524 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.531 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.538 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.545 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.552 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.559 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.566 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.573 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.580 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.587 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.594 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.601 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.608 - Lacky wasnt in Lobby he was in AfterLevel
15:48:48.608 - <color=purple>OnPlayerGameStateChange : Lacky Lobby</color>
15:48:48.615 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.623 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.623 - <color=purple>OnPlayerGameStateChange : Lacky Lobby</color>
15:48:48.630 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.637 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.644 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.651 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.658 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.665 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.672 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.679 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.685 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.692 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.699 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.706 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.713 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.721 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.728 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.735 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.742 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.749 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.756 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.763 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.770 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.777 - Lockon wasnt in Lobby he was in AfterLevel
15:48:48.778 - <color=purple>OnPlayerGameStateChange : Lockon Lobby</color>
15:48:48.811 - <color=purple>OnPlayerGameStateChange : Lockon Lobby</color>
15:50:21.593 - OnMigrationStatusChange : Lockon status changed to idle
15:50:21.606 - OnMigrationStatusChange : Lockon status changed to idle
15:50:21.607 - On despawn! PlayerSynced(Clone)_32770 : Lockon
15:50:21.607 - <color=green>SNET : PlayerSynced(Clone)_32770 : Lockon exits PLOC_InElevator, replicator key: 32770</color>
15:50:21.607 - OnPlayerEvent : Lockon  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
15:50:21.608 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
15:50:21.608 - DEBUG : OnSessionMemberChange > Lockon Left
15:50:21.608 - Player SNet_Player_Lockon left session!
15:50:21.608 - <color=green>SNET : Removed Lockon from PlayersInGame</color>
15:50:21.608 - OnPlayerEvent : Lockon  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
15:50:21.608 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
15:50:21.609 - On despawn! Replicator supplier not set yet for Player.PlayerReplicator!
15:50:21.609 - OnPlayerEvent : Lockon  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
15:50:21.610 - DEBUG : Player Lockon was removed from session
15:50:21.610 - DEBUG : Closed connection with Lockon
15:50:21.812 - WARNING : SNet > Lockon left/is about to leave lobby!
15:50:22.388 - OnApplicationQuit
