19:00:34.969 - InControl (version 1.6.17 build 9143)
19:00:34.986 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
19:00:34.987 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
19:00:34.987 - GameDataInit.Initialize
19:00:35.719 - --------- GameDataManager SETUP ------------
19:00:35.725 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
19:00:35.726 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
19:00:35.728 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
19:00:35.729 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
19:00:35.802 - GuiManager.UpdateResolution w: 2560 h: 1440
19:00:36.092 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
19:00:36.093 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
19:00:36.570 - EnemyCostManager : Costs for Normal difficulty loaded
19:00:36.579 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
19:00:36.580 - ScreenLiquidManager > disinfectionPack_Apply loaded
19:00:36.580 - ScreenLiquidManager > disinfectionStation_Apply loaded
19:00:36.580 - ScreenLiquidManager > elevatorRain loaded
19:00:36.580 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
19:00:36.580 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
19:00:36.580 - ScreenLiquidManager > infectionSweat loaded
19:00:36.580 - ScreenLiquidManager > playerBlood_BigDamage loaded
19:00:36.580 - ScreenLiquidManager > playerBlood_Downed loaded
19:00:36.580 - ScreenLiquidManager > playerBlood_SmallDamage loaded
19:00:36.580 - ScreenLiquidManager > spitterJizz loaded
19:00:36.581 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
19:00:36.582 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
19:00:36.594 - GuiManager.UpdateResolution w: 2560 h: 1440
19:00:36.596 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
19:00:36.596 - GuiManager OnResoultionChange, ScreenRes width: 2560 height: 1440
19:00:36.685 - Steamworks.NET initilized
19:00:36.686 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
19:00:36.686 - Current steam user id: 76561198178551343 name: Tom
19:00:36.707 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
19:00:36.711 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:00:36.715 - DropServerManager: Idle
19:00:36.724 - SNET is Online, Woop!
19:00:36.724 - Waiting for network.. DONE!
19:00:36.724 - PlayFabManager.OnSteamInitialized
19:00:37.049 - [163 - GetAuthSessionTicketResponse] - 2 -- k_EResultOK
19:00:40.894 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
19:00:40.896 - PlayFabManager.RefreshGlobalTitleData
19:00:40.957 - <color=purple>PlayFab.OnGetCurrentTime Sunday, 25 October 2020</color>
19:00:41.104 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
19:00:41.133 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
19:00:41.159 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
19:00:41.161 - PlayFabMatchMakingManager: Requesting list of QoS servers...
19:00:41.165 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
19:00:41.165 - DropServerManager: Woke up
19:00:41.166 - DropServerManager: Making rundown progression request...
19:00:41.276 - DropServerManager: Rundown progression request completed successfully
19:00:41.285 - DropServerManager: Sleeping for 2 seconds...
19:00:41.285 - RundownManager: Got rundown progression from drop server
19:00:41.286 - CM_PageRundown_New.OnRundownProgressionFileUpdated
19:00:41.286 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:00:43.291 - DropServerManager: Idle
19:00:44.788 - CM_PageIntro.OnSkip!
19:00:47.804 - GS_Offline.OnLocalPlayerPressStart!
19:00:47.811 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
19:00:47.812 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
19:00:47.858 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:00:47.858 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:00:47.860 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
19:01:01.573 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:01:02.900 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:01:04.402 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:01:05.365 - JoinLobby 109775240992119095
19:01:05.365 - JOINING!
19:01:05.365 - Trying to join lobby 109775240992119095
19:01:05.365 - SNet : Session reset
19:01:05.366 - Global.OnResetSession
19:01:05.366 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
19:01:05.367 - SessionGUID set to 
19:01:05.370 - waiting for lobby..
19:01:05.373 - waiting for lobby..
19:01:05.380 - waiting for lobby..
19:01:05.387 - waiting for lobby..
19:01:05.394 - waiting for lobby..
19:01:05.401 - waiting for lobby..
19:01:05.408 - waiting for lobby..
19:01:05.415 - waiting for lobby..
19:01:05.422 - waiting for lobby..
19:01:05.429 - waiting for lobby..
19:01:05.436 - waiting for lobby..
19:01:05.443 - waiting for lobby..
19:01:05.450 - waiting for lobby..
19:01:05.457 - waiting for lobby..
19:01:05.464 - waiting for lobby..
19:01:05.471 - waiting for lobby..
19:01:05.478 - waiting for lobby..
19:01:05.485 - waiting for lobby..
19:01:05.492 - waiting for lobby..
19:01:05.499 - waiting for lobby..
19:01:05.506 - waiting for lobby..
19:01:05.513 - waiting for lobby..
19:01:05.520 - waiting for lobby..
19:01:05.527 - waiting for lobby..
19:01:05.534 - waiting for lobby..
19:01:05.541 - waiting for lobby..
19:01:05.548 - waiting for lobby..
19:01:05.555 - waiting for lobby..
19:01:05.562 - waiting for lobby..
19:01:05.569 - waiting for lobby..
19:01:05.577 - waiting for lobby..
19:01:05.583 - waiting for lobby..
19:01:05.590 - waiting for lobby..
19:01:05.597 - waiting for lobby..
19:01:05.604 - waiting for lobby..
19:01:05.611 - waiting for lobby..
19:01:05.620 - SNet_SessionHub : OnJoinedLobby 109775240992119095 False wolf False -1
19:01:05.620 - SNet_SessionHub : OnJoinedLobby 109775240992119095 False Tom False -1
19:01:05.620 - SNet_MasterManager : SearchingForMaster
19:01:05.621 - IN New lobby!
19:01:05.633 - Sending OnWhoIsMaster to wolf
19:01:08.638 - Sending OnWhoIsMaster to wolf
19:01:10.056 - SNet_MasterManager : Who's tha masta?! wolf! wolf!
19:01:10.056 - Whos the master? wolf! wolf!
19:01:10.056 - WARNING : GS_NoLobby has not implemented OnMasterChanged
19:01:10.057 - SNET : OnFoundMaster > Master is Steam Key > 76561198018612748   Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > wolf : end
19:01:10.057 - Sending slave session question WantsToJoin
19:01:10.194 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 2504912896 0
19:01:10.194 -  > we are not in a session hub yet!
19:01:10.194 - <color=purple>OnPlayerGameStateChange : wolf Lobby</color>
19:01:10.194 - OnMigrationStatusChange : wolf status changed to idle
19:01:10.194 - SessionGUID set to p5ET25A6+UC+5Snw9iVNGw==
19:01:10.196 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 1 93998606 1322177935  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,1 ActiveExpeditionUniqueKey: Local_25_TierA_1</color>
19:01:10.196 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierA 1 93998606 1322177935  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:01:10.196 - OnPlayerWardenObjectiveDataChanged, player: wolf (SNetwork.SNet_Player) WinConditionSolved: False
19:01:10.196 - DEBUG : OnSessionMemberChange > Tom Joined
19:01:10.196 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
19:01:10.197 - Player Tom was added to session
19:01:10.197 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
19:01:10.197 - DEBUG : OnSessionMemberChange > wolf Joined
19:01:10.199 - Player wolf was added to session
19:01:10.199 - DEBUG : OnSessionMemberChange > Tom Joined
19:01:10.199 - Migration : MasterManager : In session!
19:01:10.327 - SNET : OnMasterCommand : AssignSlot 1 False
19:01:10.327 - OnPlayerEvent : Tom  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
19:01:10.345 - OnPlayerEvent : Tom PlayerInSession
19:01:10.346 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:01:10.484 - <color=purple>OnPlayerGameStateChange : wolf Lobby</color>
19:01:10.484 - SNET : OnMasterCommand : PickAvatar 1 False
19:01:10.484 - <color=green>SNET : We got character 1 assigned</color>
19:01:10.624 - OnPlayerEvent : wolf  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
19:01:10.625 - SpawnPlayerModel, index: 0
19:01:10.627 - SpawnPlayerModel, index: 1
19:01:10.629 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:01:10.629 - <color=purple>OnPlayerGameStateChange : wolf Lobby</color>
19:01:10.629 - OnMigrationStatusChange : wolf status changed to idle
19:01:10.629 - SessionGUID set to p5ET25A6+UC+5Snw9iVNGw==
19:01:10.631 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 1 93998606 1322177935  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,1 ActiveExpeditionUniqueKey: Local_25_TierA_1</color>
19:01:10.631 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierA 1 93998606 1322177935  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:01:10.631 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_wolf (SNetwork.SNet_Player) WinConditionSolved: False
19:01:10.631 - OnBufferCommand : StartReceive JoinedHub BufferID:2
19:01:10.631 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:2 0
19:01:10.631 - RecallBuffer : type:JoinedHub isValid:True ID:2
19:01:10.631 - Global.OnPrepareForRecall
19:01:10.642 - OnPlayerEvent : wolf  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
19:01:10.643 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:01:10.643 - OBJECTIVE STARTED / ENTERED!
19:01:10.643 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
19:01:10.643 - RundownManager.SetLayerProgression: No active game session
19:01:10.644 - ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the locations of <color=orange></color>
19:01:10.644 - ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the locations of <color=orange></color>
19:01:10.644 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
19:01:10.645 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
19:01:10.645 - <color=green>SNET : Added Tom to PlayersInGame</color>
19:01:10.645 - OnPlayerEvent : Tom  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:01:10.646 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
19:01:10.677 - OnPlayerEvent : Tom  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:01:10.678 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
19:01:10.817 - <color=purple>OnPlayerGameStateChange : wolf Lobby</color>
19:01:10.817 - OnMigrationStatusChange : wolf status changed to idle
19:01:10.818 - SessionGUID set to p5ET25A6+UC+5Snw9iVNGw==
19:01:10.819 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 1 93998606 1322177935  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,1 ActiveExpeditionUniqueKey: Local_25_TierA_1</color>
19:01:10.819 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierA 1 93998606 1322177935  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:01:10.819 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_wolf (SNetwork.SNet_Player) WinConditionSolved: False
19:01:26.335 - CellJSON - SaveToDisk: C:/Users/loson/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
19:02:30.281 - DEBUG : SNet > Nisi joined lobby!
19:02:30.281 - SNet_SessionHub : OnJoinedLobby 109775240992119095 False Nisi False -1
19:02:34.921 - DEBUG : OnSessionMemberChange > Nisi Joined
19:02:34.923 - Player Nisi was added to session
19:02:35.075 - OnPlayerEvent : Nisi  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:02:35.075 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:02:35.076 - <color=purple>OnPlayerGameStateChange : Nisi Lobby</color>
19:02:35.076 - OnMigrationStatusChange : Nisi status changed to idle
19:02:35.076 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nisi (SNetwork.SNet_Player) WinConditionSolved: False
19:02:35.110 - <color=purple>OnPlayerGameStateChange : Nisi Lobby</color>
19:02:35.110 - OnMigrationStatusChange : Nisi status changed to idle
19:02:35.110 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nisi (SNetwork.SNet_Player) WinConditionSolved: False
19:02:35.241 - <color=purple>OnPlayerGameStateChange : Nisi Lobby</color>
19:02:35.262 - OnPlayerEvent : Nisi  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
19:02:35.297 - <color=purple>OnPlayerGameStateChange : Nisi Lobby</color>
19:02:35.483 - SpawnPlayerModel, index: 2
19:02:35.485 - OnPlayerEvent : Nisi  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:02:35.631 - OnPlayerEvent : Nisi  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:02:35.631 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:02:35.648 - <color=green>SNET : Added Nisi to PlayersInGame</color>
19:02:35.648 - OnPlayerEvent : Nisi  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:18:36.141 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:18:36.142 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:18:36.142 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:18:36.142 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
19:18:36.177 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:18:36.183 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:18:37.688 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:18:39.195 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:18:40.702 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:18:42.203 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:18:43.704 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:18:45.208 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:18:46.708 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:18:48.216 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:18:49.715 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:18:51.215 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:18:52.720 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:18:54.226 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:18:55.726 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:18:57.227 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:18:58.734 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:19:00.238 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:19:01.745 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:19:03.252 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:19:04.753 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:19:06.260 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:19:07.761 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:19:09.264 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:19:10.769 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:19:12.275 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:19:13.781 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:19:15.283 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:19:16.783 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:19:18.290 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:19:19.791 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:19:21.297 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
19:19:42.387 - CellJSON - SaveToDisk: C:/Users/loson/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
19:25:31.571 - DEBUG : SNet > Wowbagger joined lobby!
19:25:31.571 - SNet_SessionHub : OnJoinedLobby 109775240992119095 False Wowbagger False -1
19:25:53.516 - WARNING : SNet > Wowbagger left/is about to leave lobby!
19:25:56.569 - DEBUG : SNet > Wowbagger joined lobby!
19:25:56.569 - SNet_SessionHub : OnJoinedLobby 109775240992119095 False Wowbagger False -1
19:26:00.977 - DEBUG : OnSessionMemberChange > Wowbagger Joined
19:26:00.979 - Player Wowbagger was added to session
19:26:01.026 - OnPlayerEvent : Wowbagger  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:26:01.027 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:26:01.027 - <color=purple>OnPlayerGameStateChange : Wowbagger Lobby</color>
19:26:01.027 - OnMigrationStatusChange : Wowbagger status changed to idle
19:26:01.075 - <color=purple>OnPlayerGameStateChange : Wowbagger Lobby</color>
19:26:01.075 - OnMigrationStatusChange : Wowbagger status changed to idle
19:26:01.124 - <color=purple>OnPlayerGameStateChange : Wowbagger Lobby</color>
19:26:01.124 - OnPlayerEvent : Wowbagger  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
19:26:01.158 - <color=purple>OnPlayerGameStateChange : Wowbagger Lobby</color>
19:26:01.252 - SpawnPlayerModel, index: 3
19:26:01.253 - OnPlayerEvent : Wowbagger  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:26:01.330 - OnPlayerEvent : Wowbagger  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:26:01.331 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:26:01.331 - <color=green>SNET : Added Wowbagger to PlayersInGame</color>
19:26:01.331 - OnPlayerEvent : Wowbagger  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:29:28.749 - CellJSON - SaveToDisk: C:/Users/loson/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
19:30:55.746 - <color=green>SNET : Added wolf to PlayersInGame</color>
19:30:55.746 - OnPlayerEvent : wolf  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
19:30:55.760 - <color=purple>OnPlayerGameStateChange : wolf Generating</color>
19:30:55.760 - SNET : OnMasterCommand : StartGeneration 0 False
19:30:55.761 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
19:30:55.761 - RundownManager: Starting new game session
19:30:55.762 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
19:30:55.771 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
19:30:55.793 - DropServerGameSession: Enqueueing new session request (sessionId: p5ET25A6+UC+5Snw9iVNGw==, rundown: Local_25, expedition: A2)
19:30:55.793 - DropServerManager: Woke up
19:30:55.793 - DropServerGameSession: Making new session request...
19:30:55.814 - <color=purple>OnPlayerGameStateChange : Wowbagger Generating</color>
19:30:55.894 - <color=purple>OnPlayerGameStateChange : Nisi Generating</color>
19:30:55.953 - <color=purple>OnPlayerGameStateChange : Wowbagger Generating</color>
19:30:55.953 - OnMigrationStatusChange : Wowbagger status changed to idle
19:30:56.022 - DropServerGameSession: New session request completed successfully
19:30:56.022 - DropServerManager: Sleeping for 2 seconds...
19:30:56.051 - <color=purple>OnPlayerGameStateChange : Wowbagger Lobby</color>
19:30:56.051 - OnMigrationStatusChange : Wowbagger status changed to idle
19:30:56.051 - <color=purple>OnPlayerGameStateChange : Wowbagger Generating</color>
19:30:56.174 - <color=purple>OnPlayerGameStateChange : Nisi Generating</color>
19:30:56.174 - OnMigrationStatusChange : Nisi status changed to idle
19:30:56.174 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nisi (SNetwork.SNet_Player) WinConditionSolved: False
19:30:56.188 - <color=purple>OnPlayerGameStateChange : Nisi Lobby</color>
19:30:56.188 - OnMigrationStatusChange : Nisi status changed to idle
19:30:56.188 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nisi (SNetwork.SNet_Player) WinConditionSolved: False
19:30:56.189 - <color=purple>OnPlayerGameStateChange : Nisi Generating</color>
19:30:58.024 - DropServerManager: Idle
19:31:07.859 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 0 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 0</color>
19:31:07.859 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 93998606 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 93998606</color>
19:31:07.859 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1322177935 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1322177935</color>
19:31:07.859 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 0 hostIDSeed: 93998606 sessionSeed: 1322177935
19:31:07.860 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 0 HostIDSeed: 93998606 SessionSeed: 1322177935</color>
19:31:07.861 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 0 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 0</color>
19:31:07.861 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1322177935</color>
19:31:07.861 - >>>>>>>>>>>>> BuildFloor
19:31:07.863 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
19:31:07.863 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
19:31:07.867 - Last Batch: Setup
		 Total Time: 0.009s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

19:31:07.867 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

19:31:10.874 - Last Batch: LoadResourcesShards_Level
		 Total Time: 3.006s Frames: 325 Ticks: 3007
		 FrameTime (avg/max/ticks max): 7.5ms / 131.6ms / 131
		 Jobs (started/looped): 1 / 325
Next Batch: SetupFloor - Count: 1

19:31:10.874 - <color=#C84800>LG_SetupFloor.Build</color>
19:31:10.884 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 42 with BuildFromZoneAlias42 zoneAliasStart: 42 aliasOffset: Zone_0</color>
19:31:10.885 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 43 with BuildFromZoneAlias42 zoneAliasStart: 42 aliasOffset: Zone_1</color>
19:31:10.885 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 44 with BuildFromZoneAlias42 zoneAliasStart: 42 aliasOffset: Zone_2</color>
19:31:10.885 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 45 with BuildFromZoneAlias43 zoneAliasStart: 42 aliasOffset: Zone_3</color>
19:31:10.886 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 46 with BuildFromZoneAlias43 zoneAliasStart: 42 aliasOffset: Zone_4</color>
19:31:10.886 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 108 with BuildFromZoneAlias108 zoneAliasStart: 108 aliasOffset: Zone_0</color>
19:31:10.886 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 109 with BuildFromZoneAlias108 zoneAliasStart: 108 aliasOffset: Zone_1</color>
19:31:10.886 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 110 with BuildFromZoneAlias109 zoneAliasStart: 108 aliasOffset: Zone_2</color>
19:31:10.887 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 111 with BuildFromZoneAlias109 zoneAliasStart: 108 aliasOffset: Zone_3</color>
19:31:10.887 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 112 with BuildFromZoneAlias109 zoneAliasStart: 108 aliasOffset: Zone_4</color>
19:31:10.887 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 241 with BuildFromZoneAlias241 zoneAliasStart: 241 aliasOffset: Zone_0</color>
19:31:10.887 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 13
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 11

19:31:10.887 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
19:31:10.973 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:6363136]</color>
19:31:11.072 - <color=#C84800> ---- ThirdLayer ---- Picked build from zone : New Game Object[SubSeed:385]</color>
19:31:11.072 - BlockAndCleanFailedAreasFromZone >  ZoneAlias: 241  AreaCount: 1  ZoneCoverageOnFail:3  ZoneMinCoverage:20  CoverageStatus:NotEnough
19:31:11.090 - Last Batch: GenerateZones
		 Total Time: 0.199s Frames: 6 Ticks: 203
		 FrameTime (avg/max/ticks max): 30.8ms / 35.0ms / 38
		 Jobs (started/looped): 11 / 232
Next Batch: PlaceAddonZones - Count: 0

19:31:11.090 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

19:31:11.094 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 8
Next Batch: BuildFloors - Count: 1

19:31:11.095 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 16

19:31:11.108 - Last Batch: Geomorphs
		 Total Time: 0.030s Frames: 1 Ticks: 13
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 3
		 Jobs (started/looped): 15 / 1
Next Batch: Areas - Count: 53

19:31:11.146 - Last Batch: Areas
		 Total Time: 0.031s Frames: 1 Ticks: 38
		 FrameTime (avg/max/ticks max): 9.9ms / 19.9ms / 20
		 Jobs (started/looped): 52 / 1
Next Batch: Plugs - Count: 47

19:31:11.201 - Last Batch: Plugs
		 Total Time: 0.046s Frames: 1 Ticks: 55
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 30
		 Jobs (started/looped): 46 / 1
Next Batch: Gates - Count: 207

19:31:11.400 - <color=#C84800>>>>>>>>>>> ZONE 109 IS IN ZonesWithBulkheadEntrance!</color>
19:31:11.419 - Last Batch: Gates
		 Total Time: 0.234s Frames: 6 Ticks: 218
		 FrameTime (avg/max/ticks max): 41.1ms / 69.2ms / 68
		 Jobs (started/looped): 201 / 6
Next Batch: AreaNames - Count: 1

19:31:11.419 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

19:31:11.419 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 3

19:31:11.420 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 0
Next Batch: TerminalDistribution - Count: 11

19:31:11.420 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE42 randomValue: 0.5840812 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
19:31:11.420 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE42, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:31:11.420 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE43 randomValue: 0.979484 CourseNode index: 1 had weight: 51 All Weights: [Count: 4] 101, 51, 1, 1</color>
19:31:11.420 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE43, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
19:31:11.420 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE43 randomValue: 0.3765121 CourseNode index: 0 had weight: 10001 All Weights: [Count: 4] 10001, 5001, 1, 1</color>
19:31:11.420 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE43, area: AreaA ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
19:31:11.420 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE44 randomValue: 0.5840812 CourseNode index: 3 had weight: 1 All Weights: [Count: 6] 1, 1, 1, 1, 1, 1</color>
19:31:11.420 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE44, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:31:11.420 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE45 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
19:31:11.421 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE45, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:31:11.421 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE46 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
19:31:11.421 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE46, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:31:11.421 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE108 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
19:31:11.421 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE108, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:31:11.421 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE109 randomValue: 0.5840812 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
19:31:11.421 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE109, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:31:11.421 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE110 randomValue: 0.5840812 CourseNode index: 3 had weight: 1 All Weights: [Count: 6] 1, 1, 1, 1, 1, 1</color>
19:31:11.421 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE110, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:31:11.421 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE110 randomValue: 0.5840812 CourseNode index: 1 had weight: 67.66666 All Weights: [Count: 6] 101, 67.66666, 34.33333, 1, 1, 1</color>
19:31:11.421 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE110, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
19:31:11.421 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE111 randomValue: 0.5840812 CourseNode index: 5 had weight: 1 All Weights: [Count: 9] 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
19:31:11.421 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE111, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:31:11.421 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE111 randomValue: 0.5840812 CourseNode index: 1 had weight: 76 All Weights: [Count: 9] 101, 76, 51, 26, 1, 1, 1, 1, 1</color>
19:31:11.422 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE111, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
19:31:11.422 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE112 randomValue: 0.5840812 CourseNode index: 5 had weight: 1 All Weights: [Count: 10] 1, 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
19:31:11.422 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE112, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:31:11.422 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE112 randomValue: 0.5840812 CourseNode index: 1 had weight: 81 All Weights: [Count: 10] 101, 81, 61, 41, 21, 1, 1, 1, 1, 1</color>
19:31:11.422 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE112, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
19:31:11.422 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE241 randomValue: 0.5840812 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
19:31:11.422 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE241, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
19:31:11.422 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: Distribution - Count: 3

19:31:11.425 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_873 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_873_terminalKey: BULKHEAD_KEY_873 (KeyItemPickup_Core) placementData: LocalIndex: Zone_1 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:31:11.425 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_873 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_873_terminalKey: BULKHEAD_KEY_873 (KeyItemPickup_Core) --- Zone: ZONE43, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:31:11.425 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:31:11.425 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:31:11.425 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:31:11.425 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:31:11.426 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE43 function: ResourceContainerWeak available: 35 randomValue: 0.5527988 ri: 19 had weight: 1</color>
19:31:11.426 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE42 randomValue: 0.6735396 CourseNode index: 3 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
19:31:11.426 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE42, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:31:11.426 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
19:31:11.426 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
19:31:11.426 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
19:31:11.426 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
19:31:11.426 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE44 m_isWardenObjectiveGatherItem: False</color>
19:31:11.426 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE44 m_isWardenObjectiveGatherItem: False</color>
19:31:11.426 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Retrieve Essential Items_2_Medical_cooling_case</color>
19:31:11.428 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 2] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 2] 148, 148 spawnZones: [Count: 2] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
19:31:11.428 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE44 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
19:31:11.428 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 148</color>
19:31:11.428 - Increment placementDataIndex to 1
19:31:11.428 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE45 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
19:31:11.428 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 148</color>
19:31:11.428 - RESET placementDataIndex to 0
19:31:11.429 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_436 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_436_terminalKey: BULKHEAD_KEY_436 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:31:11.429 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_436 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_436_terminalKey: BULKHEAD_KEY_436 (KeyItemPickup_Core) --- Zone: ZONE108, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:31:11.429 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:31:11.429 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:31:11.429 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
19:31:11.429 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE108 function: ResourceContainerWeak available: 24 randomValue: 0.2654678 ri: 6 had weight: 1</color>
19:31:11.429 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE108 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
19:31:11.429 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE108, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:31:11.429 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE108 m_isWardenObjectiveGatherItem: False</color>
19:31:11.430 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE110 m_isWardenObjectiveGatherItem: False</color>
19:31:11.430 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE111 m_isWardenObjectiveGatherItem: False</color>
19:31:11.430 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE112 m_isWardenObjectiveGatherItem: False</color>
19:31:11.430 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: HSU_DNA_R4</color>
19:31:11.430 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_2, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: LocalIndex: Zone_2 ZonePlacementWeights, Start: 0 Middle: 0 End: 500</color>
19:31:11.430 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function HydroStatisUnit for wardenObjectiveType: HSU_FindTakeSample in zone: 110, Area: 29_Area D (LevelGeneration.LG_Area)</color>
19:31:11.431 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_545 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_545_terminalKey: BULKHEAD_KEY_545 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
19:31:11.431 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_545 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_545_terminalKey: BULKHEAD_KEY_545 (KeyItemPickup_Core) --- Zone: ZONE241, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
19:31:11.431 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
19:31:11.431 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
19:31:11.431 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
19:31:11.431 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE241 function: ResourceContainerWeak available: 26 randomValue: 0.9642823 ri: 25 had weight: 1001</color>
19:31:11.431 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE241 m_isWardenObjectiveGatherItem: False</color>
19:31:11.431 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE241 m_isWardenObjectiveGatherItem: False</color>
19:31:11.431 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - ThirdLayer: SpecialTerminalCommand_DisableLifeSupport_A2</color>
19:31:11.431 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_0, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 500</color>
19:31:11.431 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: SpecialTerminalCommand in zone: 241, Area: 52_Area B (LevelGeneration.LG_Area)</color>
19:31:11.432 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE44 m_isWardenObjectiveGatherItem: True</color>
19:31:11.432 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE45 m_isWardenObjectiveGatherItem: True</color>
19:31:11.432 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE109 m_isWardenObjectiveGatherItem: False</color>
19:31:11.432 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE110 m_isWardenObjectiveGatherItem: False</color>
19:31:11.432 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE111 m_isWardenObjectiveGatherItem: False</color>
19:31:11.432 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 131 / 0
Next Batch: FunctionMarkers - Count: 11

19:31:11.435 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2497_terminalKey: BULKHEAD_DC_532
19:31:11.534 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_873 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_873_terminalKey: BULKHEAD_KEY_873 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_257</color>
19:31:11.593 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:131 isWardenObjectiveItem: False</color>
19:31:11.621 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
19:31:11.623 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
19:31:11.707 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:131 isWardenObjectiveItem: False</color>
19:31:11.720 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: CRYO_715
19:31:11.800 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: CRYO_185
19:31:11.897 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:4663_terminalKey: BULKHEAD_DC_314
19:31:11.906 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_436 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_436_terminalKey: BULKHEAD_KEY_436 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_946</color>
19:31:12.036 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
19:31:12.038 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
19:31:12.039 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
19:31:12.385 - BuildBothFunctionAndPropMarkerAndRemoveSurplus generated no deepestSpawner! function: BigPickupItem
19:31:12.667 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_545 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_545_terminalKey: BULKHEAD_KEY_545 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_254</color>
19:31:12.694 - <color=#C84800>LG_ComputerTerminal.Setup, Special Terminal Command is SETUP on this terminal!</color>
19:31:12.695 - Last Batch: FunctionMarkers
		 Total Time: 1.273s Frames: 35 Ticks: 1263
		 FrameTime (avg/max/ticks max): 40.6ms / 52.9ms / 55
		 Jobs (started/looped): 11 / 667
Next Batch: FunctionMarkerLeftovers - Count: 11

19:31:12.781 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.083s Frames: 2 Ticks: 87
		 FrameTime (avg/max/ticks max): 24.7ms / 39.3ms / 45
		 Jobs (started/looped): 9 / 2
Next Batch: Markers - Count: 1

19:31:13.204 - Last Batch: Markers
		 Total Time: 0.427s Frames: 12 Ticks: 422
		 FrameTime (avg/max/ticks max): 32.5ms / 67.0ms / 67
		 Jobs (started/looped): 1 / 479
Next Batch: PrefabSpawners - Count: 35721

19:31:14.740 - Last Batch: PrefabSpawners
		 Total Time: 1.539s Frames: 42 Ticks: 1535
		 FrameTime (avg/max/ticks max): 35.3ms / 73.9ms / 74
		 Jobs (started/looped): 35720 / 35392
Next Batch: LateMarkerCleanup - Count: 0

19:31:14.740 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

19:31:14.740 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 16

19:31:15.840 - Last Batch: LateGeomorphScan
		 Total Time: 1.102s Frames: 16 Ticks: 1099
		 FrameTime (avg/max/ticks max): 65.7ms / 74.6ms / 75
		 Jobs (started/looped): 16 / 64
Next Batch: Pillars - Count: 4

19:31:15.843 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

19:31:16.048 - CollectNavMeshSources : From 16 roots and 265088 possible sources, 67971 vas valid
19:31:16.048 - CollectNavMeshSources : NotStatic:0 NotActive:3849
19:31:16.048 - CollectNavMeshSources : WrongLayer:8635 NoCollider:188482 WasTrigger:0 MissingMesh:0 BadColliderType:0
19:31:16.048 - NavmeshUtils.NavMeshSourceCollector : 67971 valid NavMesh sources found!
19:31:16.095 - Engine Started
19:31:18.005 - ---------------------------------------------------------
19:31:18.005 - Navmesh done! time: 2.082275
19:31:18.005 - ---------------------------------------------------------
19:31:18.005 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 2.074s Frames: 43 Ticks: 2163
		 FrameTime (avg/max/ticks max): 35.0ms / 236.8ms / 236
		 Jobs (started/looped): 1 / 10507569
Next Batch: AIGraph_Prepare - Count: 16

19:31:18.063 - Last Batch: AIGraph_Prepare
		 Total Time: 0.136s Frames: 2 Ticks: 58
		 FrameTime (avg/max/ticks max): 56.5ms / 103.0ms / 33
		 Jobs (started/looped): 14 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

19:31:18.649 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.579s Frames: 16 Ticks: 586
		 FrameTime (avg/max/ticks max): 36.0ms / 39.8ms / 40
		 Jobs (started/looped): 1 / 486396
Next Batch: LadderAIGNodes - Count: 109

19:31:18.666 - Last Batch: LadderAIGNodes
		 Total Time: 0.033s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 108 / 1
Next Batch: AIGraph_LinkGates - Count: 75

19:31:18.671 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 75 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

19:31:18.671 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 32

19:31:18.671 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 32 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 32

19:31:18.671 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 32 / 0
Next Batch: AIGraph_Start - Count: 16

19:31:18.673 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 53

19:31:18.730 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.064s Frames: 2 Ticks: 57
		 FrameTime (avg/max/ticks max): 21.1ms / 32.2ms / 32
		 Jobs (started/looped): 52 / 323
Next Batch: AIGraph_ScoreNodeClusters - Count: 53

19:31:18.742 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 53 / 0
Next Batch: AIGraph_End - Count: 16

19:31:18.742 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 0
Next Batch: SetGateAlwaysTraversable - Count: 75

19:31:18.742 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 75 / 75
Next Batch: FunctionMarkerFallback - Count: 13

19:31:18.742 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2497_terminalKey: BULKHEAD_DC_532_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
19:31:18.743 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_556_itemKey:SEC_DOOR_556_code:wage (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
19:31:18.743 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_556_itemKey:SEC_DOOR_556_code:wage
19:31:18.743 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_532
19:31:18.746 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:4663_terminalKey: BULKHEAD_DC_314_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
19:31:18.746 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_556_itemKey:SEC_DOOR_556_code:wage_bulkheadDC: BULKHEAD_DC_532 (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
19:31:18.746 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core Ignoring the layer source door that leads to the DC
19:31:18.747 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_813_itemKey:SEC_DOOR_813_code:them (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
19:31:18.747 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_813_itemKey:SEC_DOOR_813_code:them
19:31:18.747 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_314
19:31:18.747 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_870_itemKey:SEC_DOOR_870_code:duty (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
19:31:18.747 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_870_itemKey:SEC_DOOR_870_code:duty
19:31:18.747 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_314
19:31:18.752 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: SetGateTraversableFromStart - Count: 75

19:31:18.766 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.039s Frames: 1 Ticks: 14
		 FrameTime (avg/max/ticks max): 9.9ms / 19.9ms / 0
		 Jobs (started/looped): 74 / 76
Next Batch: Ladders - Count: 109

19:31:18.826 - Last Batch: Ladders
		 Total Time: 0.041s Frames: 1 Ticks: 60
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 108 / 1
Next Batch: DoorLocks - Count: 10

19:31:18.966 - Last Batch: DoorLocks
		 Total Time: 0.114s Frames: 2 Ticks: 140
		 FrameTime (avg/max/ticks max): 28.9ms / 47.7ms / 67
		 Jobs (started/looped): 8 / 2
Next Batch: Resources - Count: 1

19:31:18.976 - Last Batch: Resources
		 Total Time: 0.061s Frames: 1 Ticks: 10
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 0 / 1
Next Batch: CustomGeomorphBuildJob - Count: 0

19:31:18.976 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticEnemiesPlacement - Count: 11

19:31:18.976 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: Culling_Nodes - Count: 53

19:31:19.191 - Last Batch: Culling_Nodes
		 Total Time: 0.208s Frames: 6 Ticks: 214
		 FrameTime (avg/max/ticks max): 33.7ms / 37.5ms / 38
		 Jobs (started/looped): 47 / 6
Next Batch: Culling_Portals - Count: 90

19:31:19.191 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 90 / 0
Next Batch: Culling_Cullers - Count: 273

19:31:19.198 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 273 / 0
Next Batch: Culling_Lights - Count: 53

19:31:19.639 - Last Batch: Culling_Lights
		 Total Time: 0.441s Frames: 13 Ticks: 441
		 FrameTime (avg/max/ticks max): 32.7ms / 43.5ms / 44
		 Jobs (started/looped): 40 / 13
Next Batch: Culling_NodeInstanceSearch - Count: 53

19:31:20.074 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.433s Frames: 9 Ticks: 435
		 FrameTime (avg/max/ticks max): 32.0ms / 183.0ms / 164
		 Jobs (started/looped): 53 / 3233
Next Batch: Culling_NodeClusterJobs - Count: 11

19:31:20.438 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.359s Frames: 12 Ticks: 363
		 FrameTime (avg/max/ticks max): 29.9ms / 30.4ms / 30
		 Jobs (started/looped): 63 / 1853975
Next Batch: Culling_Cleanup - Count: 53

19:31:20.438 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 53 / 0
Next Batch: Culling_GatherLightCulling - Count: 634

19:31:20.453 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.030s Frames: 1 Ticks: 14
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 633 / 1
Next Batch: Culling_TrimPortalLists - Count: 54

19:31:20.531 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.059s Frames: 2 Ticks: 79
		 FrameTime (avg/max/ticks max): 19.5ms / 28.9ms / 29
		 Jobs (started/looped): 54 / 535397
Next Batch: ZoneLights - Count: 12

19:31:20.752 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
19:31:20.752 - Last Batch: ZoneLights
		 Total Time: 0.102s Frames: 3 Ticks: 221
		 FrameTime (avg/max/ticks max): 28.4ms / 41.3ms / 31
		 Jobs (started/looped): 9 / 3
Next Batch: GenerateNavigationInfo - Count: 3

19:31:21.183 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.483s Frames: 2 Ticks: 430
		 FrameTime (avg/max/ticks max): 79.9ms / 149.8ms / 426
		 Jobs (started/looped): 54 / 2
Next Batch: DisplayNavigationInfo - Count: 71

19:31:21.229 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.031s Frames: 1 Ticks: 46
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 70 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 0

19:31:21.229 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 16

19:31:21.276 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.061s Frames: 2 Ticks: 47
		 FrameTime (avg/max/ticks max): 19.8ms / 29.7ms / 31
		 Jobs (started/looped): 14 / 2
Next Batch: LateRuntimeOptimizations - Count: 16

19:31:21.376 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.098s Frames: 3 Ticks: 100
		 FrameTime (avg/max/ticks max): 27.1ms / 34.7ms / 33
		 Jobs (started/looped): 16 / 144
Next Batch: EnemiesPlacement - Count: 11

19:31:21.377 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 50 / 0
Next Batch: FixColliders - Count: 0

19:31:21.377 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

19:31:21.377 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

19:31:21.378 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

19:31:21.378 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
19:31:21.378 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

19:31:21.378 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 3

19:31:21.385 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 56 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

19:31:21.385 - Factory Done : Last build: Culling_PrepForInlevel
19:31:21.385 - Factory : Built in 13.42114 seconds
19:31:21.386 - BUILDER : BuildDone
19:31:21.386 - >>>>>>>> GS_Generating.OnBuilderDone
19:31:21.386 - Builder.CombinedCheckSum.Checksum: 2167593739504222940
19:31:21.387 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
19:31:21.388 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_mining_02(Clone)_0 (ElevatorShaftLanding)
19:31:24.304 - <color=purple>OnPlayerGameStateChange : Wowbagger ReadyToStopElevatorRide</color>
19:31:24.339 - <color=purple>OnPlayerGameStateChange : Wowbagger ReadyToStopElevatorRide</color>
19:31:45.440 - <color=purple>OnPlayerGameStateChange : wolf ReadyToStopElevatorRide</color>
19:31:59.515 - <color=purple>OnPlayerGameStateChange : Nisi ReadyToStopElevatorRide</color>
19:31:59.549 - <color=purple>OnPlayerGameStateChange : Nisi ReadyToStopElevatorRide</color>
19:31:59.579 - <color=purple>OnPlayerGameStateChange : wolf StopElevatorRide</color>
19:31:59.579 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
19:31:59.579 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
19:31:59.599 - OnBufferCommand : StartReceive Migration_B BufferID:5
19:31:59.600 - Detecting that the player has entered a new layer
19:31:59.600 - WardenObjectiveManager, entered a new layer: MainLayer
19:31:59.600 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
19:31:59.601 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Find the <b>Cryogenic Cases</b> <color=orange>CRYO_715, CRYO_185</color> and bring it to the extraction scan in <color=orange>ZONE 42</color>
19:31:59.634 - <color=purple>OnPlayerGameStateChange : Wowbagger StopElevatorRide</color>
19:31:59.682 - <color=purple>OnPlayerGameStateChange : Wowbagger StopElevatorRide</color>
19:31:59.698 - <color=purple>OnPlayerGameStateChange : Nisi StopElevatorRide</color>
19:31:59.753 - <color=purple>OnPlayerGameStateChange : Nisi StopElevatorRide</color>
19:32:00.599 - OnPlayerEvent : wolf  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
19:32:00.600 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
19:32:00.683 - OnPlayerEvent : Wowbagger  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:32:00.684 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
19:32:00.704 - SNET : OnMasterCommand : StartPlaying 0 False
19:32:00.707 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
19:32:00.837 - OnPlayerEvent : Nisi  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:32:00.838 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
19:32:21.660 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
19:32:21.845 - <color=purple>OnPlayerGameStateChange : Nisi ReadyToStartLevel</color>
19:32:21.883 - <color=purple>OnPlayerGameStateChange : Nisi ReadyToStartLevel</color>
19:32:22.661 - <color=purple>OnPlayerGameStateChange : Wowbagger ReadyToStartLevel</color>
19:32:22.698 - <color=purple>OnPlayerGameStateChange : Wowbagger ReadyToStartLevel</color>
19:32:22.794 - <color=purple>OnPlayerGameStateChange : wolf ReadyToStartLevel</color>
19:32:22.816 - OnPlayerEvent : wolf  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
19:32:22.817 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
19:32:22.831 - <color=purple>OnPlayerGameStateChange : wolf InLevel</color>
19:32:22.831 - SNET : OnMasterCommand : StartPlaying 0 False
19:32:22.833 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
19:32:22.834 - <color=green>SNET : PlayerSynced(Clone)_32768 : wolf exits PLOC_InElevator, replicator key: 32768</color>
19:32:22.834 - <color=green>SNET : PlayerLocal(Clone)_32769 : Tom exits PLOC_InElevator, replicator key: 32769</color>
19:32:22.834 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:32:22.838 - <color=green>SNET : PlayerSynced(Clone)_32770 : Nisi exits PLOC_InElevator, replicator key: 32770</color>
19:32:22.838 - <color=green>SNET : PlayerSynced(Clone)_32771 : Wowbagger exits PLOC_InElevator, replicator key: 32771</color>
19:32:22.839 - ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the locations of <color=orange>CRYO_715, CRYO_185</color>
19:32:22.900 - OnPlayerEvent : Wowbagger  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:32:22.901 - <color=purple>OnPlayerGameStateChange : Wowbagger InLevel</color>
19:32:22.952 - <color=purple>OnPlayerGameStateChange : Wowbagger InLevel</color>
19:32:22.966 - OnPlayerEvent : Nisi  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:32:23.132 - <color=purple>OnPlayerGameStateChange : Nisi InLevel</color>
19:32:23.155 - <color=purple>OnPlayerGameStateChange : Nisi InLevel</color>
19:32:52.567 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from wolf, without a primed buffer. False 
19:33:08.722 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:33:08.723 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:33:08.723 - OBJECTIVE DISCOVERED!
19:33:08.723 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Discovered
19:33:08.733 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Discovered)
19:33:08.734 - DropServerManager: Woke up
19:33:08.734 - DropServerGameSession: Making layer progression request...
19:33:08.976 - DropServerGameSession: Layer progression request completed successfully
19:33:08.977 - DropServerManager: Sleeping for 2 seconds...
19:33:10.976 - DropServerManager: Idle
19:33:12.595 - OnBufferCommand : StartReceive Migration_B BufferID:7
19:33:21.612 - Enabled skinned mesh on door destruction
19:33:45.752 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
19:35:18.560 - Enabled skinned mesh on door destruction
19:35:22.811 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:35:22.811 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:35:22.812 - ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
19:35:27.626 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:7 49.76437
19:35:36.422 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:35:45.615 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:35:47.675 - OnBufferCommand : StartReceive Migration_B BufferID:8
19:36:13.318 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
19:36:25.513 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
19:36:49.421 - CellSoundPlayer trying to post without being registred, last ID: 989
19:36:49.421 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
19:37:22.834 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000041 returning: Time_5 minutesToNext: 10
19:37:32.453 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
19:37:39.459 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
19:37:39.459 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
19:38:01.879 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:8 204.8419
19:38:21.930 - OnBufferCommand : StartReceive Migration_B BufferID:9
19:40:36.324 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:9 358.9951
19:40:39.755 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:40:46.044 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:40:46.383 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:40:51.555 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:40:53.398 - ShowInventory, param1: cryo param2: 
19:40:56.355 - OnBufferCommand : StartReceive Migration_B BufferID:10
19:41:36.923 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:41:36.923 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
19:41:36.924 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:41:36.924 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:42:03.875 - ShowInventory, param1: bulkhead param2: 
19:42:32.003 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:42:40.225 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:42:46.623 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:42:46.623 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:43:06.075 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:10 513.4084
19:43:26.102 - OnBufferCommand : StartReceive Migration_B BufferID:11
19:43:43.942 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:43:51.432 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:43:53.774 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
19:44:50.124 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
19:44:53.095 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
19:45:00.117 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
19:45:00.117 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
19:45:33.126 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:11 663.1559
19:45:53.165 - OnBufferCommand : StartReceive Migration_B BufferID:12
19:46:02.646 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:46:17.250 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:46:51.132 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:46:52.966 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:47:06.731 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:47:10.524 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:47:22.839 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00014 returning: Time_15 minutesToNext: 15
19:47:58.441 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:12 810.2158
19:48:18.474 - OnBufferCommand : StartReceive Migration_B BufferID:13
19:48:27.478 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:48:35.174 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:48:40.447 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
19:48:40.447 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
19:49:10.618 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
19:49:28.401 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:49:36.036 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:49:56.593 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:50:01.690 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:50:04.584 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:50:05.597 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:50:18.050 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:13 955.5135
19:50:20.511 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:50:22.084 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:50:26.722 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:50:30.253 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:50:38.072 - OnBufferCommand : StartReceive Migration_B BufferID:14
19:51:34.183 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:51:36.497 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:51:51.776 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:51:53.822 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:52:03.854 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
19:52:26.790 - CellSoundPlayer trying to post without being registred, last ID: 1013
19:52:26.790 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
19:52:37.799 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:14 1095.124
19:52:57.871 - OnBufferCommand : StartReceive Migration_B BufferID:15
19:53:09.954 - SyncedPickup PlayerSynced(Clone)_32770 : Nisi MineDeployerInstance_Explosive(Clone)_33023 LocallyPlaced:False
19:53:15.059 - SyncedPickup PlayerSynced(Clone)_32770 : Nisi MineDeployerInstance_Explosive(Clone)_33021 LocallyPlaced:False
19:53:17.713 - SyncedPickup PlayerSynced(Clone)_32770 : Nisi MineDeployerInstance_Explosive(Clone)_33022 LocallyPlaced:False
19:53:23.324 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:53:25.273 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:53:25.822 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:53:26.055 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
19:53:26.593 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:53:33.067 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
19:53:33.067 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
19:54:59.705 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:15 1234.898
19:55:19.765 - OnBufferCommand : StartReceive Migration_B BufferID:16
19:55:45.923 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 ObjectiveType: RetrieveBigItems
19:55:47.047 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:55:47.047 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:55:47.047 - RundownManager.SetLayerProgression, layer: Main progressionState: Completed
19:55:47.047 - WardenObjectiveManager.OnStateChange, GoToWinCondition, WaveOnGotoWinTrigger: WhenExitScanMakesProgress
19:55:47.048 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False
19:55:47.048 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:55:47.048 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:55:47.048 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Return the item to the extraction point in <color=orange>ZONE 42</color>
19:55:47.060 - DropServerGameSession: Enqueueing layer progression request (layer: Main, state: Completed)
19:55:47.060 - DropServerManager: Woke up
19:55:47.060 - DropServerGameSession: Making layer progression request...
19:55:47.070 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
19:55:47.070 - DropServerManager: Sleeping for 4 seconds...
19:55:51.077 - DropServerGameSession: Making layer progression request...
19:55:51.078 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
19:55:51.078 - DropServerManager: Sleeping for 8 seconds...
19:55:59.073 - DropServerGameSession: Making layer progression request...
19:55:59.073 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
19:55:59.073 - DropServerManager: Sleeping for 16 seconds...
19:56:15.072 - DropServerGameSession: Making layer progression request...
19:56:15.084 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
19:56:15.084 - DropServerManager: Sleeping for 32 seconds...
19:56:47.085 - DropServerGameSession: Making layer progression request...
19:56:47.085 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
19:56:47.085 - DropServerManager: Sleeping for 60 seconds...
19:57:16.420 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:16 1376.802
19:57:36.489 - OnBufferCommand : StartReceive Migration_B BufferID:17
19:57:47.079 - DropServerGameSession: Making layer progression request...
19:57:47.150 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
19:57:47.151 - DropServerManager: Sleeping for 60 seconds...
19:57:59.025 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:58:05.096 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:58:47.151 - DropServerGameSession: Making layer progression request...
19:58:47.151 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
19:58:47.151 - DropServerManager: Sleeping for 60 seconds...
19:59:01.254 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:2497_terminalKey: BULKHEAD_DC_532_func:BulkheadDoorController_funcWasSpawned:True
19:59:17.353 - LG_Layer - MainLayer Scan to layer is done! Layer: SecondaryLayer
19:59:17.353 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE108</color> UNLOCKED
19:59:17.354 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
19:59:17.354 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2497_terminalKey: BULKHEAD_DC_532_func:BulkheadDoorController_funcWasSpawned:True
19:59:29.585 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:17 1513.527
19:59:37.152 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: SecondaryLayer
19:59:37.152 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
19:59:38.670 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
19:59:47.153 - DropServerGameSession: Making layer progression request...
19:59:47.201 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
19:59:47.201 - DropServerManager: Sleeping for 60 seconds...
19:59:49.647 - OnBufferCommand : StartReceive Migration_B BufferID:18
19:59:56.630 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
19:59:56.630 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
20:00:09.928 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:00:09.929 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:00:09.929 - OBJECTIVE STARTED / ENTERED!
20:00:09.929 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Entered
20:00:13.120 - Detecting that the player has entered a new layer
20:00:13.121 - WardenObjectiveManager, entered a new layer: SecondaryLayer
20:00:13.121 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
20:00:13.121 - ShowSubObjectiveIfNew, last obj:  newSubObj: Find Hydrostasis Unit <color=orange>HSU_328</color> and retrieve a DNA core sample
20:00:47.196 - DropServerGameSession: Making layer progression request...
20:00:47.196 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:00:47.196 - DropServerManager: Sleeping for 60 seconds...
20:01:42.708 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:18 1646.692
20:01:47.199 - DropServerGameSession: Making layer progression request...
20:01:47.226 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:01:47.226 - DropServerManager: Sleeping for 60 seconds...
20:02:02.765 - OnBufferCommand : StartReceive Migration_B BufferID:19
20:02:22.842 - GetCurrentTimeInLevelEnum, minutesElapsed: 30.00017 returning: Time_30 minutesToNext: 15
20:02:34.206 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:02:39.644 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:02:47.228 - DropServerGameSession: Making layer progression request...
20:02:47.228 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:02:47.228 - DropServerManager: Sleeping for 60 seconds...
20:03:12.359 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:03:16.058 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:03:16.058 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:03:16.058 - ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
20:03:16.058 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:03:47.223 - DropServerGameSession: Making layer progression request...
20:03:47.290 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:03:47.290 - DropServerManager: Sleeping for 60 seconds...
20:03:52.155 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:19 1779.799
20:04:12.212 - OnBufferCommand : StartReceive Migration_B BufferID:20
20:04:28.224 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:04:28.225 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:04:28.225 - OBJECTIVE DISCOVERED!
20:04:28.225 - RundownManager.SetLayerProgression, layer: Third progressionState: Discovered
20:04:47.293 - DropServerGameSession: Making layer progression request...
20:04:47.293 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:04:47.293 - DropServerManager: Sleeping for 60 seconds...
20:05:13.223 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:05:16.616 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:05:17.795 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:05:19.124 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:05:23.755 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: ThirdLayer
20:05:23.755 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: ThirdLayer
20:05:36.105 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:05:40.892 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:05:47.288 - DropServerGameSession: Making layer progression request...
20:05:47.322 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:05:47.322 - DropServerManager: Sleeping for 60 seconds...
20:05:57.554 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:20 1909.242
20:06:17.607 - OnBufferCommand : StartReceive Migration_B BufferID:21
20:06:44.814 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:06:47.322 - DropServerGameSession: Making layer progression request...
20:06:47.322 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:06:47.322 - DropServerManager: Sleeping for 60 seconds...
20:07:13.527 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:07:47.317 - DropServerGameSession: Making layer progression request...
20:07:47.341 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:07:47.341 - DropServerManager: Sleeping for 60 seconds...
20:08:00.013 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:21 2034.643
20:08:05.316 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:4663_terminalKey: BULKHEAD_DC_314_func:BulkheadDoorController_funcWasSpawned:True
20:08:20.035 - OnBufferCommand : StartReceive Migration_B BufferID:22
20:08:47.348 - DropServerGameSession: Making layer progression request...
20:08:47.348 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:08:47.348 - DropServerManager: Sleeping for 60 seconds...
20:09:22.122 - LG_Layer - SecondaryLayer Scan to layer is done! Layer: ThirdLayer
20:09:22.122 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE241</color> UNLOCKED
20:09:22.123 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
20:09:22.123 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:4663_terminalKey: BULKHEAD_DC_314_func:BulkheadDoorController_funcWasSpawned:True
20:09:47.341 - DropServerGameSession: Making layer progression request...
20:09:47.376 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:09:47.376 - DropServerManager: Sleeping for 60 seconds...
20:10:02.902 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:22 2157.082
20:10:09.417 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:10:10.034 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:10:23.176 - OnBufferCommand : StartReceive Migration_B BufferID:23
20:10:47.369 - DropServerGameSession: Making layer progression request...
20:10:47.378 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:10:47.378 - DropServerManager: Sleeping for 60 seconds...
20:10:58.525 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
20:11:05.351 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
20:11:10.112 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
20:11:28.084 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
20:11:28.084 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
20:11:28.431 - Factory_SetHasBeenOpenedDuringPlay
20:11:28.932 - Factory_SetHasBeenOpenedDuringPlay
20:11:31.907 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:11:47.375 - DropServerGameSession: Making layer progression request...
20:11:47.652 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:11:47.652 - DropServerManager: Sleeping for 60 seconds...
20:12:05.850 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:23 2280.002
20:12:25.898 - OnBufferCommand : StartReceive Migration_B BufferID:24
20:12:39.657 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32769 : Tom (Player.PlayerAgent)
20:12:47.657 - DropServerGameSession: Making layer progression request...
20:12:47.657 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:12:47.657 - DropServerManager: Sleeping for 60 seconds...
20:13:47.655 - DropServerGameSession: Making layer progression request...
20:13:47.733 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:13:47.733 - DropServerManager: Sleeping for 60 seconds...
20:14:04.777 - SNET : OnMasterCommand : EndPlaying 1 False
20:14:04.778 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
20:14:04.779 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
20:14:04.788 - RundownManager.EndGameSession
20:14:04.788 - Got expedition fail from master!
20:14:04.796 - <color=purple>OnPlayerGameStateChange : wolf ExpeditionFail</color>
20:14:04.797 - SNET : OnMasterCommand : EndPlaying 1 False
20:14:04.862 - <color=purple>OnPlayerGameStateChange : Wowbagger ExpeditionFail</color>
20:14:04.875 - <color=purple>OnPlayerGameStateChange : Wowbagger ExpeditionFail</color>
20:14:04.925 - <color=purple>OnPlayerGameStateChange : Nisi ExpeditionFail</color>
20:14:04.976 - <color=purple>OnPlayerGameStateChange : Nisi ExpeditionFail</color>
20:14:09.875 - SNET : OnMasterCommand : EndPlaying 0 False
20:14:09.875 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
20:14:09.876 - <color=purple>OnPlayerGameStateChange : wolf AfterLevel</color>
20:14:09.884 - Nisi was in ExpeditionFail
20:14:09.891 - Nisi was in ExpeditionFail
20:14:09.897 - Nisi was in ExpeditionFail
20:14:09.904 - Nisi was in ExpeditionFail
20:14:09.911 - Nisi was in ExpeditionFail
20:14:09.920 - Nisi was in ExpeditionFail
20:14:09.926 - Nisi was in ExpeditionFail
20:14:09.927 - <color=purple>OnPlayerGameStateChange : Wowbagger AfterLevel</color>
20:14:09.933 - Nisi was in ExpeditionFail
20:14:09.940 - Nisi was in ExpeditionFail
20:14:09.949 - Nisi was in ExpeditionFail
20:14:09.955 - Nisi was in ExpeditionFail
20:14:09.963 - Nisi was in ExpeditionFail
20:14:09.970 - Nisi was in ExpeditionFail
20:14:09.977 - Nisi was in ExpeditionFail
20:14:09.977 - <color=purple>OnPlayerGameStateChange : Wowbagger AfterLevel</color>
20:14:09.985 - Nisi was in ExpeditionFail
20:14:09.991 - Nisi was in ExpeditionFail
20:14:09.998 - Nisi was in ExpeditionFail
20:14:10.006 - Nisi was in ExpeditionFail
20:14:10.012 - Nisi was in ExpeditionFail
20:14:10.013 - <color=purple>OnPlayerGameStateChange : Nisi AfterLevel</color>
20:14:10.021 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
20:14:10.021 - CleanupAfterExpedition AfterLevel
20:14:10.022 - Global.OnLevelCleanup
20:14:10.023 - Global.OnLevelCleanup
20:14:10.023 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
20:14:10.023 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.023 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.023 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.024 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.024 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.024 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.024 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.024 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.024 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.024 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.024 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.024 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.024 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.024 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.024 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.024 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.024 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.024 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.025 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.025 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.025 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.025 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.025 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.025 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.025 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.025 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.025 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.025 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.025 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.025 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.025 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.025 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.025 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.026 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.026 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.026 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.026 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.026 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.026 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.026 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.026 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.026 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.026 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.026 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.026 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.026 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.026 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.027 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.027 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.027 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.027 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.027 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.027 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.027 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.027 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.027 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.027 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.027 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.027 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.027 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.027 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.027 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.028 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.028 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.028 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.028 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.028 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.028 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.028 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.028 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.028 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.028 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.028 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.028 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.028 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.028 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.029 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.029 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.029 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.029 - NavMarkerLayer.RemoveMarker got NULL marker!
20:14:10.230 - On despawn! PlayerSynced(Clone)_32771 : Wowbagger
20:14:10.231 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
20:14:10.232 - OnPlayerEvent : Wowbagger  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
20:14:10.232 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
20:14:10.232 - On despawn! PlayerSynced(Clone)_32770 : Nisi
20:14:10.233 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
20:14:10.234 - OnPlayerEvent : Nisi  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
20:14:10.235 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
20:14:10.235 - On despawn! PlayerLocal(Clone)_32769 : Tom
20:14:10.237 - OnPlayerEvent : Tom  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
20:14:10.237 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
20:14:10.237 - On despawn! PlayerSynced(Clone)_32768 : wolf
20:14:10.238 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
20:14:10.239 - OnPlayerEvent : wolf  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
20:14:10.239 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
20:14:10.246 - CarryItemWithGlobalStateManager.OnLevelCleanup
20:14:10.246 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
20:14:10.253 - <color=purple>OnPlayerGameStateChange : Nisi AfterLevel</color>
20:14:10.253 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_wolf (SNetwork.SNet_Player) WinConditionSolved: False
20:14:10.253 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Wowbagger (SNetwork.SNet_Player) WinConditionSolved: False
20:14:10.254 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nisi (SNetwork.SNet_Player) WinConditionSolved: False
20:14:11.347 - SNet ERROR : Bad packet sent by player Wowbagger in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
20:14:11.348 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:14:11.348 - SessionGUID set to gi2Bd2+VLEC+9n8hqWxICA==
20:14:11.349 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 1 93998606 1372775016  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,1 ActiveExpeditionUniqueKey: Local_25_TierA_1</color>
20:14:11.349 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierA 1 93998606 1372775016  sessionGUID:SNetwork.SNetStructs+pSessionGUID
20:14:11.349 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Wowbagger (SNetwork.SNet_Player) WinConditionSolved: False
20:14:11.349 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nisi (SNetwork.SNet_Player) WinConditionSolved: False
20:14:11.349 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:14:11.349 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:14:11.353 - OnPlayerEvent : wolf  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
20:14:11.354 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
20:14:11.355 - SNet ERROR : Bad packet sent by player Nisi in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
20:14:11.366 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
20:14:11.372 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.389 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.396 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.403 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.410 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.417 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.424 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.431 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.438 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.445 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.452 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.459 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.466 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.473 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.480 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.487 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.494 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.501 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.508 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.515 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.522 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.529 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.536 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.543 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.550 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.557 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.564 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.571 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.578 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.585 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.592 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.599 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.606 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.613 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.620 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.627 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.634 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.641 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.648 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.655 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.662 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.669 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.676 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.683 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.690 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.697 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.704 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.711 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.717 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.724 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.731 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.738 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.745 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.752 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.759 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.766 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.773 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.780 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.787 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.794 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.801 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.808 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.815 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.822 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.829 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.836 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.843 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.843 - <color=purple>OnPlayerGameStateChange : Wowbagger Lobby</color>
20:14:11.850 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.857 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.864 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.871 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.878 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.885 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.892 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.899 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.906 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.913 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.920 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.927 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.934 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.941 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.948 - wolf wasnt in Lobby he was in AfterLevel
20:14:11.948 - <color=purple>OnPlayerGameStateChange : wolf Lobby</color>
20:14:11.955 - Nisi wasnt in Lobby he was in AfterLevel
20:14:11.962 - Nisi wasnt in Lobby he was in AfterLevel
20:14:11.962 - <color=purple>OnPlayerGameStateChange : Wowbagger Lobby</color>
20:14:11.971 - OnPlayerEvent : Tom  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
20:14:11.973 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
20:14:11.976 - Nisi wasnt in Lobby he was in AfterLevel
20:14:11.983 - Nisi wasnt in Lobby he was in AfterLevel
20:14:11.988 - OnPlayerEvent : Nisi  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
20:14:11.993 - OnPlayerEvent : Wowbagger  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
20:14:11.997 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.004 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.011 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.018 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.025 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.032 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.039 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.046 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.053 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.060 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.067 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.074 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.082 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.088 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.095 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.102 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.109 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.116 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.123 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.130 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.137 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.144 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.151 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.158 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.165 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.172 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.179 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.186 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.193 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.200 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.207 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.214 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.221 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.228 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.235 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.242 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.249 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.256 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.263 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.270 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.277 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.284 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.291 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.298 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.305 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.312 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.319 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.326 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.333 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.340 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.347 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.354 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.361 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.368 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.375 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.382 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.389 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.396 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.403 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.410 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.417 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.424 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.431 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.438 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.445 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.452 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.459 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.466 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.473 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.480 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.487 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.494 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.501 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.508 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.515 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.522 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.529 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.536 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.543 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.550 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.557 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.564 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.571 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.578 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.585 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.592 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.599 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.606 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.613 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.620 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.627 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.634 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.641 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.648 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.655 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.662 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.669 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.676 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.683 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.690 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.697 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.704 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.711 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.718 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.725 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.732 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.739 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.746 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.753 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.760 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.767 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.774 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.781 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.788 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.795 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.802 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.809 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.816 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.823 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.830 - Nisi wasnt in Lobby he was in AfterLevel
20:14:12.830 - <color=purple>OnPlayerGameStateChange : Nisi Lobby</color>
20:14:12.864 - <color=purple>OnPlayerGameStateChange : Nisi Lobby</color>
20:14:24.238 - OnMigrationStatusChange : Wowbagger status changed to idle
20:14:24.272 - OnMigrationStatusChange : Wowbagger status changed to idle
20:14:24.273 - On despawn! PlayerSynced(Clone)_32771 : Wowbagger
20:14:24.273 - <color=green>SNET : PlayerSynced(Clone)_32771 : Wowbagger exits PLOC_InElevator, replicator key: 32771</color>
20:14:24.273 - OnPlayerEvent : Wowbagger  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
20:14:24.274 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
20:14:24.274 - DEBUG : OnSessionMemberChange > Wowbagger Left
20:14:24.274 - Player SNet_Player_Wowbagger left session!
20:14:24.274 - <color=green>SNET : Removed Wowbagger from PlayersInGame</color>
20:14:24.274 - OnPlayerEvent : Wowbagger  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
20:14:24.274 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
20:14:24.275 - On despawn! Replicator supplier not set yet for Player.PlayerReplicator!
20:14:24.275 - OnPlayerEvent : Wowbagger  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
20:14:24.276 - DEBUG : Player Wowbagger was removed from session
20:14:24.276 - DEBUG : Closed connection with Wowbagger
20:14:24.373 - WARNING : SNet > Wowbagger left/is about to leave lobby!
20:14:24.756 - OnP2PSessionRequest : Unexpected session request from 76561198064556578 old session?
20:14:47.737 - DropServerGameSession: Making layer progression request...
20:14:47.737 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:14:47.737 - DropServerManager: Sleeping for 60 seconds...
20:15:31.962 - DEBUG : SNet > sailing_desert_rock joined lobby!
20:15:31.962 - SNet_SessionHub : OnJoinedLobby 109775240992119095 False sailing_desert_rock False -1
20:15:36.781 - DEBUG : OnSessionMemberChange > sailing_desert_rock Joined
20:15:36.782 - Player sailing_desert_rock was added to session
20:15:36.830 - OnPlayerEvent : sailing_desert_rock  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:15:36.830 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
20:15:36.830 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock Lobby</color>
20:15:36.851 - OnMigrationStatusChange : sailing_desert_rock status changed to idle
20:15:36.879 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock Lobby</color>
20:15:36.879 - OnMigrationStatusChange : sailing_desert_rock status changed to idle
20:15:36.949 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock Lobby</color>
20:15:36.983 - OnPlayerEvent : sailing_desert_rock  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
20:15:36.997 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock Lobby</color>
20:15:37.157 - OnPlayerEvent : sailing_desert_rock  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
20:15:37.287 - OnPlayerEvent : sailing_desert_rock  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:15:37.287 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
20:15:37.372 - <color=green>SNET : Added sailing_desert_rock to PlayersInGame</color>
20:15:37.372 - OnPlayerEvent : sailing_desert_rock  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
20:15:47.737 - DropServerGameSession: Making layer progression request...
20:15:47.779 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:15:47.779 - DropServerManager: Sleeping for 60 seconds...
20:16:09.006 - CellJSON - SaveToDisk: C:/Users/loson/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
20:16:47.776 - DropServerGameSession: Making layer progression request...
20:16:47.776 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:16:47.776 - DropServerManager: Sleeping for 60 seconds...
20:17:47.780 - DropServerGameSession: Making layer progression request...
20:17:47.843 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:17:47.843 - DropServerManager: Sleeping for 60 seconds...
20:18:00.928 - <color=purple>OnPlayerGameStateChange : wolf Generating</color>
20:18:00.929 - SNET : OnMasterCommand : StartGeneration 0 False
20:18:00.929 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
20:18:00.929 - RundownManager: Starting new game session
20:18:00.930 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
20:18:00.939 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
20:18:00.953 - DropServerGameSession: Enqueueing new session request (sessionId: gi2Bd2+VLEC+9n8hqWxICA==, rundown: Local_25, expedition: A2)
20:18:01.002 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock Generating</color>
20:18:01.084 - <color=purple>OnPlayerGameStateChange : Nisi Generating</color>
20:18:01.084 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock Generating</color>
20:18:01.084 - OnMigrationStatusChange : sailing_desert_rock status changed to idle
20:18:01.133 - <color=purple>OnPlayerGameStateChange : Nisi Generating</color>
20:18:01.173 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock Lobby</color>
20:18:01.173 - OnMigrationStatusChange : sailing_desert_rock status changed to idle
20:18:01.173 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock Generating</color>
20:18:03.786 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 0 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 0</color>
20:18:03.787 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 93998606 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 93998606</color>
20:18:03.787 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1372775016 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1372775016</color>
20:18:03.787 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 0 hostIDSeed: 93998606 sessionSeed: 1372775016
20:18:03.787 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 0 HostIDSeed: 93998606 SessionSeed: 1372775016</color>
20:18:03.787 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 0 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 0</color>
20:18:03.787 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1372775016</color>
20:18:03.787 - >>>>>>>>>>>>> BuildFloor
20:18:03.788 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
20:18:03.788 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
20:18:03.794 - Last Batch: Setup
		 Total Time: 0.008s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

20:18:03.795 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

20:18:03.795 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

20:18:03.795 - <color=#C84800>LG_SetupFloor.Build</color>
20:18:03.806 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 42 with BuildFromZoneAlias42 zoneAliasStart: 42 aliasOffset: Zone_0</color>
20:18:03.806 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 43 with BuildFromZoneAlias42 zoneAliasStart: 42 aliasOffset: Zone_1</color>
20:18:03.806 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 44 with BuildFromZoneAlias42 zoneAliasStart: 42 aliasOffset: Zone_2</color>
20:18:03.807 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 45 with BuildFromZoneAlias43 zoneAliasStart: 42 aliasOffset: Zone_3</color>
20:18:03.807 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 46 with BuildFromZoneAlias43 zoneAliasStart: 42 aliasOffset: Zone_4</color>
20:18:03.807 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 108 with BuildFromZoneAlias108 zoneAliasStart: 108 aliasOffset: Zone_0</color>
20:18:03.807 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 109 with BuildFromZoneAlias108 zoneAliasStart: 108 aliasOffset: Zone_1</color>
20:18:03.807 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 110 with BuildFromZoneAlias109 zoneAliasStart: 108 aliasOffset: Zone_2</color>
20:18:03.808 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 111 with BuildFromZoneAlias109 zoneAliasStart: 108 aliasOffset: Zone_3</color>
20:18:03.808 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 112 with BuildFromZoneAlias109 zoneAliasStart: 108 aliasOffset: Zone_4</color>
20:18:03.808 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 241 with BuildFromZoneAlias241 zoneAliasStart: 241 aliasOffset: Zone_0</color>
20:18:03.808 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 13
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 11

20:18:03.808 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
20:18:03.898 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:6363136]</color>
20:18:03.980 - <color=#C84800> ---- ThirdLayer ---- Picked build from zone : New Game Object[SubSeed:385]</color>
20:18:03.980 - BlockAndCleanFailedAreasFromZone >  ZoneAlias: 241  AreaCount: 1  ZoneCoverageOnFail:3  ZoneMinCoverage:20  CoverageStatus:NotEnough
20:18:03.996 - Last Batch: GenerateZones
		 Total Time: 0.177s Frames: 5 Ticks: 187
		 FrameTime (avg/max/ticks max): 34.9ms / 41.0ms / 41
		 Jobs (started/looped): 11 / 232
Next Batch: PlaceAddonZones - Count: 0

20:18:03.996 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

20:18:03.997 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 8
Next Batch: BuildFloors - Count: 1

20:18:04.002 - Last Batch: BuildFloors
		 Total Time: 0.030s Frames: 1 Ticks: 4
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 0 / 1
Next Batch: Geomorphs - Count: 16

20:18:04.013 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 0
Next Batch: Areas - Count: 53

20:18:04.052 - Last Batch: Areas
		 Total Time: 0.033s Frames: 1 Ticks: 39
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 14
		 Jobs (started/looped): 52 / 1
Next Batch: Plugs - Count: 47

20:18:04.083 - Last Batch: Plugs
		 Total Time: 0.031s Frames: 1 Ticks: 32
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 9
		 Jobs (started/looped): 46 / 1
Next Batch: Gates - Count: 207

20:18:04.246 - <color=#C84800>>>>>>>>>>> ZONE 109 IS IN ZonesWithBulkheadEntrance!</color>
20:18:04.255 - Last Batch: Gates
		 Total Time: 0.167s Frames: 5 Ticks: 171
		 FrameTime (avg/max/ticks max): 32.6ms / 35.2ms / 34
		 Jobs (started/looped): 202 / 5
Next Batch: AreaNames - Count: 1

20:18:04.255 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

20:18:04.256 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 3

20:18:04.256 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 0
Next Batch: TerminalDistribution - Count: 11

20:18:04.256 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE42 randomValue: 0.5840812 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
20:18:04.256 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE42, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:18:04.256 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE43 randomValue: 0.979484 CourseNode index: 1 had weight: 51 All Weights: [Count: 4] 101, 51, 1, 1</color>
20:18:04.256 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE43, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
20:18:04.256 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE43 randomValue: 0.3765121 CourseNode index: 0 had weight: 10001 All Weights: [Count: 4] 10001, 5001, 1, 1</color>
20:18:04.256 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE43, area: AreaA ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
20:18:04.256 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE44 randomValue: 0.5840812 CourseNode index: 3 had weight: 1 All Weights: [Count: 6] 1, 1, 1, 1, 1, 1</color>
20:18:04.256 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE44, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:18:04.256 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE45 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
20:18:04.256 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE45, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:18:04.257 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE46 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
20:18:04.257 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE46, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:18:04.257 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE108 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
20:18:04.257 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE108, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:18:04.257 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE109 randomValue: 0.5840812 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
20:18:04.257 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE109, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:18:04.257 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE110 randomValue: 0.5840812 CourseNode index: 3 had weight: 1 All Weights: [Count: 6] 1, 1, 1, 1, 1, 1</color>
20:18:04.257 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE110, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:18:04.257 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE110 randomValue: 0.5840812 CourseNode index: 1 had weight: 67.66666 All Weights: [Count: 6] 101, 67.66666, 34.33333, 1, 1, 1</color>
20:18:04.257 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE110, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
20:18:04.257 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE111 randomValue: 0.5840812 CourseNode index: 5 had weight: 1 All Weights: [Count: 9] 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
20:18:04.257 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE111, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:18:04.257 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE111 randomValue: 0.5840812 CourseNode index: 1 had weight: 76 All Weights: [Count: 9] 101, 76, 51, 26, 1, 1, 1, 1, 1</color>
20:18:04.257 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE111, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
20:18:04.257 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE112 randomValue: 0.5840812 CourseNode index: 5 had weight: 1 All Weights: [Count: 10] 1, 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
20:18:04.258 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE112, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:18:04.258 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE112 randomValue: 0.5840812 CourseNode index: 1 had weight: 81 All Weights: [Count: 10] 101, 81, 61, 41, 21, 1, 1, 1, 1, 1</color>
20:18:04.258 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE112, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
20:18:04.268 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE241 randomValue: 0.5840812 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
20:18:04.268 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE241, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
20:18:04.268 - Last Batch: TerminalDistribution
		 Total Time: 0.036s Frames: 1 Ticks: 12
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 2
		 Jobs (started/looped): 10 / 1
Next Batch: Distribution - Count: 3

20:18:04.270 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_330 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_330_terminalKey: BULKHEAD_KEY_330 (KeyItemPickup_Core) placementData: LocalIndex: Zone_1 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:18:04.270 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_330 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_330_terminalKey: BULKHEAD_KEY_330 (KeyItemPickup_Core) --- Zone: ZONE43, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:18:04.270 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:18:04.270 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:18:04.270 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:18:04.270 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:18:04.271 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE43 function: ResourceContainerWeak available: 35 randomValue: 0.8391891 ri: 29 had weight: 1</color>
20:18:04.271 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE42 randomValue: 0.6735396 CourseNode index: 3 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
20:18:04.271 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE42, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:18:04.271 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
20:18:04.271 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
20:18:04.271 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
20:18:04.271 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
20:18:04.271 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE44 m_isWardenObjectiveGatherItem: False</color>
20:18:04.271 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE44 m_isWardenObjectiveGatherItem: False</color>
20:18:04.271 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Retrieve Essential Items_2_Medical_cooling_case</color>
20:18:04.272 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 2] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 2] 148, 148 spawnZones: [Count: 2] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
20:18:04.272 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE44 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
20:18:04.272 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 148</color>
20:18:04.272 - Increment placementDataIndex to 1
20:18:04.272 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE45 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
20:18:04.272 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 148</color>
20:18:04.272 - RESET placementDataIndex to 0
20:18:04.273 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_165 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_165_terminalKey: BULKHEAD_KEY_165 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:18:04.273 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_165 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_165_terminalKey: BULKHEAD_KEY_165 (KeyItemPickup_Core) --- Zone: ZONE108, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:18:04.273 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:18:04.273 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:18:04.273 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:18:04.273 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE108 function: ResourceContainerWeak available: 24 randomValue: 0.3283099 ri: 7 had weight: 1</color>
20:18:04.273 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE108 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
20:18:04.273 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE108, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:18:04.273 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE108 m_isWardenObjectiveGatherItem: False</color>
20:18:04.273 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE110 m_isWardenObjectiveGatherItem: False</color>
20:18:04.274 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE111 m_isWardenObjectiveGatherItem: False</color>
20:18:04.274 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE112 m_isWardenObjectiveGatherItem: False</color>
20:18:04.274 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: HSU_DNA_R4</color>
20:18:04.274 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_4, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: LocalIndex: Zone_4 ZonePlacementWeights, Start: 0 Middle: 0 End: 500</color>
20:18:04.274 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function HydroStatisUnit for wardenObjectiveType: HSU_FindTakeSample in zone: 112, Area: 40_Area A (LevelGeneration.LG_Area)</color>
20:18:04.274 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_915 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_915_terminalKey: BULKHEAD_KEY_915 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
20:18:04.274 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_915 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_915_terminalKey: BULKHEAD_KEY_915 (KeyItemPickup_Core) --- Zone: ZONE241, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
20:18:04.275 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
20:18:04.275 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
20:18:04.275 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
20:18:04.275 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE241 function: ResourceContainerWeak available: 26 randomValue: 0.3859608 ri: 22 had weight: 1001</color>
20:18:04.275 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE241 m_isWardenObjectiveGatherItem: False</color>
20:18:04.275 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE241 m_isWardenObjectiveGatherItem: False</color>
20:18:04.275 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - ThirdLayer: SpecialTerminalCommand_DisableLifeSupport_A2</color>
20:18:04.275 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_0, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 500</color>
20:18:04.275 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: SpecialTerminalCommand in zone: 241, Area: 52_Area B (LevelGeneration.LG_Area)</color>
20:18:04.275 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE44 m_isWardenObjectiveGatherItem: True</color>
20:18:04.275 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE45 m_isWardenObjectiveGatherItem: True</color>
20:18:04.276 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE109 m_isWardenObjectiveGatherItem: False</color>
20:18:04.276 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE110 m_isWardenObjectiveGatherItem: False</color>
20:18:04.276 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE111 m_isWardenObjectiveGatherItem: False</color>
20:18:04.276 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 131 / 0
Next Batch: FunctionMarkers - Count: 11

20:18:04.279 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2497_terminalKey: BULKHEAD_DC_760
20:18:04.463 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_330 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_330_terminalKey: BULKHEAD_KEY_330 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_147</color>
20:18:04.494 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:131 isWardenObjectiveItem: False</color>
20:18:04.524 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:18:04.525 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:18:04.610 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:131 isWardenObjectiveItem: False</color>
20:18:04.614 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: CRYO_581
20:18:04.704 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: CRYO_729
20:18:04.787 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:4663_terminalKey: BULKHEAD_DC_585
20:18:04.796 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_165 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_165_terminalKey: BULKHEAD_KEY_165 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_353</color>
20:18:04.913 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:18:04.924 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:18:04.926 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:18:05.217 - BuildBothFunctionAndPropMarkerAndRemoveSurplus generated no deepestSpawner! function: BigPickupItem
20:18:05.481 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_915 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_915_terminalKey: BULKHEAD_KEY_915 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_826</color>
20:18:05.512 - <color=#C84800>LG_ComputerTerminal.Setup, Special Terminal Command is SETUP on this terminal!</color>
20:18:05.513 - Last Batch: FunctionMarkers
		 Total Time: 1.223s Frames: 31 Ticks: 1236
		 FrameTime (avg/max/ticks max): 40.0ms / 114.3ms / 113
		 Jobs (started/looped): 11 / 667
Next Batch: FunctionMarkerLeftovers - Count: 11

20:18:05.613 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.117s Frames: 3 Ticks: 101
		 FrameTime (avg/max/ticks max): 30.5ms / 37.6ms / 41
		 Jobs (started/looped): 8 / 3
Next Batch: Markers - Count: 1

20:18:05.957 - Last Batch: Markers
		 Total Time: 0.342s Frames: 10 Ticks: 345
		 FrameTime (avg/max/ticks max): 33.9ms / 34.7ms / 35
		 Jobs (started/looped): 1 / 479
Next Batch: PrefabSpawners - Count: 35721

20:18:07.395 - Last Batch: PrefabSpawners
		 Total Time: 1.443s Frames: 39 Ticks: 1437
		 FrameTime (avg/max/ticks max): 36.5ms / 46.9ms / 54
		 Jobs (started/looped): 35721 / 35391
Next Batch: LateMarkerCleanup - Count: 0

20:18:07.395 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

20:18:07.396 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 16

20:18:08.516 - Last Batch: LateGeomorphScan
		 Total Time: 1.118s Frames: 16 Ticks: 1120
		 FrameTime (avg/max/ticks max): 67.1ms / 77.1ms / 77
		 Jobs (started/looped): 16 / 64
Next Batch: Pillars - Count: 4

20:18:08.519 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

20:18:08.814 - CollectNavMeshSources : From 16 roots and 264357 possible sources, 67829 vas valid
20:18:08.814 - CollectNavMeshSources : NotStatic:0 NotActive:3858
20:18:08.814 - CollectNavMeshSources : WrongLayer:8696 NoCollider:187832 WasTrigger:0 MissingMesh:0 BadColliderType:0
20:18:08.815 - NavmeshUtils.NavMeshSourceCollector : 67829 valid NavMesh sources found!
20:18:10.693 - ---------------------------------------------------------
20:18:10.693 - Navmesh done! time: 2.152344
20:18:10.693 - ---------------------------------------------------------
20:18:10.693 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 2.144s Frames: 38 Ticks: 2174
		 FrameTime (avg/max/ticks max): 40.0ms / 330.1ms / 301
		 Jobs (started/looped): 1 / 9492942
Next Batch: AIGraph_Prepare - Count: 16

20:18:10.751 - Last Batch: AIGraph_Prepare
		 Total Time: 0.077s Frames: 2 Ticks: 59
		 FrameTime (avg/max/ticks max): 27.2ms / 44.4ms / 33
		 Jobs (started/looped): 14 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

20:18:11.337 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.602s Frames: 16 Ticks: 585
		 FrameTime (avg/max/ticks max): 36.8ms / 48.8ms / 51
		 Jobs (started/looped): 1 / 410874
Next Batch: LadderAIGNodes - Count: 109

20:18:11.347 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 109 / 0
Next Batch: AIGraph_LinkGates - Count: 75

20:18:11.352 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 75 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

20:18:11.352 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 32

20:18:11.352 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 32 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 32

20:18:11.353 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 32 / 0
Next Batch: AIGraph_Start - Count: 16

20:18:11.354 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 53

20:18:11.415 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.064s Frames: 2 Ticks: 61
		 FrameTime (avg/max/ticks max): 20.9ms / 31.7ms / 32
		 Jobs (started/looped): 51 / 324
Next Batch: AIGraph_ScoreNodeClusters - Count: 53

20:18:11.434 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.032s Frames: 1 Ticks: 19
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 9
		 Jobs (started/looped): 52 / 1
Next Batch: AIGraph_End - Count: 16

20:18:11.434 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 0
Next Batch: SetGateAlwaysTraversable - Count: 75

20:18:11.435 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 75 / 75
Next Batch: FunctionMarkerFallback - Count: 13

20:18:11.435 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2497_terminalKey: BULKHEAD_DC_760_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
20:18:11.435 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_173_itemKey:SEC_DOOR_173_code:fade (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
20:18:11.435 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_173_itemKey:SEC_DOOR_173_code:fade
20:18:11.435 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_760
20:18:11.437 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:4663_terminalKey: BULKHEAD_DC_585_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
20:18:11.437 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_173_itemKey:SEC_DOOR_173_code:fade_bulkheadDC: BULKHEAD_DC_760 (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
20:18:11.437 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core Ignoring the layer source door that leads to the DC
20:18:11.437 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_335_itemKey:SEC_DOOR_335_code:husk (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
20:18:11.437 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_335_itemKey:SEC_DOOR_335_code:husk
20:18:11.437 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_585
20:18:11.438 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_880_itemKey:SEC_DOOR_880_code:card (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
20:18:11.438 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_880_itemKey:SEC_DOOR_880_code:card
20:18:11.438 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_585
20:18:11.442 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: SetGateTraversableFromStart - Count: 75

20:18:11.442 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 75 / 75
Next Batch: Ladders - Count: 109

20:18:11.513 - Last Batch: Ladders
		 Total Time: 0.079s Frames: 2 Ticks: 71
		 FrameTime (avg/max/ticks max): 23.1ms / 36.1ms / 45
		 Jobs (started/looped): 107 / 2
Next Batch: DoorLocks - Count: 10

20:18:11.644 - Last Batch: DoorLocks
		 Total Time: 0.085s Frames: 2 Ticks: 131
		 FrameTime (avg/max/ticks max): 25.5ms / 41.0ms / 43
		 Jobs (started/looped): 8 / 2
Next Batch: Resources - Count: 1

20:18:11.654 - Last Batch: Resources
		 Total Time: 0.058s Frames: 1 Ticks: 10
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 0 / 1
Next Batch: CustomGeomorphBuildJob - Count: 0

20:18:11.654 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticEnemiesPlacement - Count: 11

20:18:11.654 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: Culling_Nodes - Count: 53

20:18:11.870 - Last Batch: Culling_Nodes
		 Total Time: 0.210s Frames: 6 Ticks: 216
		 FrameTime (avg/max/ticks max): 34.2ms / 37.1ms / 37
		 Jobs (started/looped): 47 / 6
Next Batch: Culling_Portals - Count: 90

20:18:11.870 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 90 / 0
Next Batch: Culling_Cullers - Count: 275

20:18:11.878 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 275 / 0
Next Batch: Culling_Lights - Count: 53

20:18:12.304 - Last Batch: Culling_Lights
		 Total Time: 0.433s Frames: 12 Ticks: 426
		 FrameTime (avg/max/ticks max): 33.1ms / 44.9ms / 45
		 Jobs (started/looped): 41 / 12
Next Batch: Culling_NodeInstanceSearch - Count: 53

20:18:12.582 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.285s Frames: 9 Ticks: 279
		 FrameTime (avg/max/ticks max): 31.7ms / 35.2ms / 36
		 Jobs (started/looped): 53 / 3233
Next Batch: Culling_NodeClusterJobs - Count: 11

20:18:12.932 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.332s Frames: 11 Ticks: 349
		 FrameTime (avg/max/ticks max): 30.1ms / 30.8ms / 31
		 Jobs (started/looped): 64 / 1838767
Next Batch: Culling_Cleanup - Count: 53

20:18:12.932 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 53 / 0
Next Batch: Culling_GatherLightCulling - Count: 634

20:18:12.948 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.031s Frames: 1 Ticks: 15
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 7
		 Jobs (started/looped): 633 / 1
Next Batch: Culling_TrimPortalLists - Count: 54

20:18:13.024 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.061s Frames: 2 Ticks: 77
		 FrameTime (avg/max/ticks max): 20.4ms / 30.8ms / 30
		 Jobs (started/looped): 54 / 560120
Next Batch: ZoneLights - Count: 12

20:18:13.247 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
20:18:13.247 - Last Batch: ZoneLights
		 Total Time: 0.102s Frames: 3 Ticks: 222
		 FrameTime (avg/max/ticks max): 27.5ms / 36.6ms / 34
		 Jobs (started/looped): 9 / 3
Next Batch: GenerateNavigationInfo - Count: 3

20:18:13.682 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.479s Frames: 2 Ticks: 435
		 FrameTime (avg/max/ticks max): 77.5ms / 145.0ms / 429
		 Jobs (started/looped): 54 / 2
Next Batch: DisplayNavigationInfo - Count: 71

20:18:13.718 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.031s Frames: 1 Ticks: 36
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 70 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 0

20:18:13.718 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 16

20:18:13.762 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.031s Frames: 1 Ticks: 45
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 21
		 Jobs (started/looped): 15 / 1
Next Batch: LateRuntimeOptimizations - Count: 16

20:18:13.867 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.103s Frames: 3 Ticks: 105
		 FrameTime (avg/max/ticks max): 27.4ms / 34.2ms / 35
		 Jobs (started/looped): 16 / 144
Next Batch: EnemiesPlacement - Count: 11

20:18:13.868 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 49 / 0
Next Batch: FixColliders - Count: 0

20:18:13.868 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

20:18:13.868 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

20:18:13.868 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

20:18:13.868 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
20:18:13.868 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

20:18:13.868 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 3

20:18:13.881 - Last Batch: Culling_LateCleanup
		 Total Time: 0.031s Frames: 1 Ticks: 12
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 4
		 Jobs (started/looped): 55 / 1
Next Batch: Culling_PrepForInlevel - Count: 1

20:18:13.881 - Factory Done : Last build: Culling_PrepForInlevel
20:18:13.881 - Factory : Built in 9.995117 seconds
20:18:13.881 - BUILDER : BuildDone
20:18:13.881 - >>>>>>>> GS_Generating.OnBuilderDone
20:18:13.881 - Builder.CombinedCheckSum.Checksum: 5470702589693826605
20:18:13.882 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
20:18:13.883 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_mining_02(Clone)_0 (ElevatorShaftLanding)
20:18:40.105 - <color=purple>OnPlayerGameStateChange : wolf ReadyToStopElevatorRide</color>
20:18:47.846 - DropServerGameSession: Making layer progression request...
20:18:47.846 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:18:47.846 - DropServerManager: Sleeping for 60 seconds...
20:18:53.799 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock ReadyToStopElevatorRide</color>
20:18:53.847 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock ReadyToStopElevatorRide</color>
20:18:54.764 - <color=purple>OnPlayerGameStateChange : Nisi ReadyToStopElevatorRide</color>
20:18:54.812 - <color=purple>OnPlayerGameStateChange : Nisi ReadyToStopElevatorRide</color>
20:18:54.812 - <color=purple>OnPlayerGameStateChange : wolf StopElevatorRide</color>
20:18:54.812 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
20:18:54.813 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
20:18:54.832 - OnBufferCommand : StartReceive Migration_B BufferID:26
20:18:54.867 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock StopElevatorRide</color>
20:18:54.917 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock StopElevatorRide</color>
20:18:54.952 - <color=purple>OnPlayerGameStateChange : Nisi StopElevatorRide</color>
20:18:55.000 - <color=purple>OnPlayerGameStateChange : Nisi StopElevatorRide</color>
20:18:55.831 - OnPlayerEvent : wolf  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
20:18:55.832 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
20:18:55.936 - SNET : OnMasterCommand : StartPlaying 0 False
20:18:55.939 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
20:18:55.951 - OnPlayerEvent : sailing_desert_rock  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:18:55.951 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
20:18:55.992 - Detecting that the player has entered a new layer
20:18:55.993 - WardenObjectiveManager, entered a new layer: MainLayer
20:18:55.993 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
20:18:55.993 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Find the <b>Cryogenic Cases</b> <color=orange>CRYO_581, CRYO_729</color> and bring it to the extraction scan in <color=orange>ZONE 42</color>
20:18:56.103 - OnPlayerEvent : Nisi  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:18:56.104 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
20:19:17.621 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock ReadyToStartLevel</color>
20:19:17.653 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock ReadyToStartLevel</color>
20:19:17.684 - <color=purple>OnPlayerGameStateChange : wolf ReadyToStartLevel</color>
20:19:18.031 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
20:19:19.876 - <color=purple>OnPlayerGameStateChange : Nisi ReadyToStartLevel</color>
20:19:20.429 - <color=purple>OnPlayerGameStateChange : Nisi ReadyToStartLevel</color>
20:19:20.617 - OnPlayerEvent : sailing_desert_rock  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:19:20.618 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
20:19:20.619 - <color=green>SNET : PlayerSynced(Clone)_32768 : wolf exits PLOC_InElevator, replicator key: 32768</color>
20:19:20.657 - <color=green>SNET : PlayerSynced(Clone)_32772 : sailing_desert_rock exits PLOC_InElevator, replicator key: 32772</color>
20:19:20.707 - OnPlayerEvent : Nisi  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:19:20.707 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
20:19:20.723 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock InLevel</color>
20:19:20.740 - <color=green>SNET : PlayerSynced(Clone)_32770 : Nisi exits PLOC_InElevator, replicator key: 32770</color>
20:19:20.888 - <color=purple>OnPlayerGameStateChange : Nisi InLevel</color>
20:19:21.741 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:21.756 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:21.825 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:21.840 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:21.841 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:21.841 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:21.841 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:21.856 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:21.856 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:21.888 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:21.888 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:21.888 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:21.888 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:21.888 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:21.888 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:21.888 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:21.888 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:21.957 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:21.997 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:22.012 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:22.012 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:22.059 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:22.059 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:22.074 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:22.074 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:22.074 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:22.115 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:22.130 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:22.146 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:19:22.187 - OnPlayerEvent : wolf  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
20:19:22.188 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
20:19:22.188 - <color=purple>OnPlayerGameStateChange : wolf InLevel</color>
20:19:22.188 - SNET : OnMasterCommand : StartPlaying 0 False
20:19:22.189 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
20:19:22.190 - <color=green>SNET : PlayerLocal(Clone)_32769 : Tom exits PLOC_InElevator, replicator key: 32769</color>
20:19:22.190 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:19:22.194 - ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the locations of <color=orange>CRYO_581, CRYO_729</color>
20:19:22.195 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock InLevel</color>
20:19:22.195 - <color=purple>OnPlayerGameStateChange : Nisi InLevel</color>
20:19:47.830 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from wolf, without a primed buffer. False 
20:19:47.846 - DropServerGameSession: Making new session request...
20:19:47.921 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
20:19:47.922 - DropServerManager: Sleeping for 60 seconds...
20:20:07.890 - OnBufferCommand : StartReceive Migration_B BufferID:28
20:20:45.210 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:20:47.925 - DropServerGameSession: Making layer progression request...
20:20:47.925 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:20:47.925 - DropServerManager: Sleeping for 60 seconds...
20:20:57.716 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:21:10.564 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
20:21:18.267 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:21:19.727 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:21:47.920 - DropServerGameSession: Making new session request...
20:21:48.004 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
20:21:48.004 - DropServerManager: Sleeping for 60 seconds...
20:22:00.251 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
20:22:19.430 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:28 47.2993
20:22:20.584 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:22:20.584 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:22:20.584 - ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
20:22:39.474 - OnBufferCommand : StartReceive Migration_B BufferID:29
20:22:47.599 - Enabled skinned mesh on door destruction
20:22:47.999 - DropServerGameSession: Making layer progression request...
20:22:48.008 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:22:48.008 - DropServerManager: Sleeping for 60 seconds...
20:23:30.637 - Enabled skinned mesh on door destruction
20:23:48.007 - DropServerGameSession: Making new session request...
20:23:48.038 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
20:23:48.038 - DropServerManager: Sleeping for 60 seconds...
20:23:49.643 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:23:49.644 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:23:49.644 - OBJECTIVE DISCOVERED!
20:23:49.644 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Discovered
20:23:59.790 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
20:24:11.924 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
20:24:19.602 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
20:24:22.188 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000008 returning: Time_5 minutesToNext: 10
20:24:47.799 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:29 198.8917
20:24:48.034 - DropServerGameSession: Making layer progression request...
20:24:48.044 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:24:48.044 - DropServerManager: Sleeping for 60 seconds...
20:25:07.842 - OnBufferCommand : StartReceive Migration_B BufferID:30
20:25:22.616 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
20:25:48.039 - DropServerGameSession: Making new session request...
20:25:48.077 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
20:25:48.077 - DropServerManager: Sleeping for 60 seconds...
20:25:51.868 - CellSoundPlayer trying to post without being registred, last ID: 1263
20:25:51.868 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
20:26:21.473 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
20:26:28.481 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
20:26:28.482 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
20:26:48.075 - DropServerGameSession: Making layer progression request...
20:26:48.075 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:26:48.075 - DropServerManager: Sleeping for 60 seconds...
20:27:16.662 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:30 347.2388
20:27:36.700 - OnBufferCommand : StartReceive Migration_B BufferID:31
20:27:48.076 - DropServerGameSession: Making new session request...
20:27:48.112 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
20:27:48.112 - DropServerManager: Sleeping for 60 seconds...
20:28:38.713 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:28:38.713 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:28:38.714 - ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
20:28:48.107 - DropServerGameSession: Making layer progression request...
20:28:48.118 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:28:48.118 - DropServerManager: Sleeping for 60 seconds...
20:29:20.020 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 ObjectiveType: RetrieveBigItems
20:29:31.151 - ShowInventory, param1: cryo param2: 
20:29:41.899 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:31 496.101
20:29:44.185 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:29:48.118 - DropServerGameSession: Making new session request...
20:29:48.196 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
20:29:48.196 - DropServerManager: Sleeping for 60 seconds...
20:30:01.934 - OnBufferCommand : StartReceive Migration_B BufferID:32
20:30:23.335 - ShowInventory, param1: bulkhead_keyh param2: 
20:30:26.870 - ShowInventory, param1: bulkhead_key param2: 
20:30:47.937 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:30:48.198 - DropServerGameSession: Making layer progression request...
20:30:48.198 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:30:48.198 - DropServerManager: Sleeping for 60 seconds...
20:30:48.524 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:31:22.478 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:31:22.767 - ShowInventory, param1: zone_44 param2: 
20:31:25.051 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:31:30.240 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:31:32.713 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:31:36.455 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:31:42.742 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:31:48.203 - DropServerGameSession: Making new session request...
20:31:48.239 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
20:31:48.239 - DropServerManager: Sleeping for 60 seconds...
20:32:01.006 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:32:04.788 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:32 641.3287
20:32:06.944 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:32:24.833 - OnBufferCommand : StartReceive Migration_B BufferID:33
20:32:28.357 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:32:29.660 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:32:48.235 - DropServerGameSession: Making layer progression request...
20:32:48.235 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:32:48.235 - DropServerManager: Sleeping for 60 seconds...
20:33:11.954 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
20:33:18.964 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
20:33:18.965 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
20:33:48.241 - DropServerGameSession: Making new session request...
20:33:48.260 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
20:33:48.260 - DropServerManager: Sleeping for 60 seconds...
20:34:22.197 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00015 returning: Time_15 minutesToNext: 15
20:34:27.414 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:33 784.2373
20:34:29.344 - ShowInventory, param1: res param2: zone_43
20:34:47.465 - OnBufferCommand : StartReceive Migration_B BufferID:34
20:34:48.261 - DropServerGameSession: Making layer progression request...
20:34:48.261 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:34:48.261 - DropServerManager: Sleeping for 60 seconds...
20:35:29.928 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:35:33.652 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:35:48.258 - DropServerGameSession: Making new session request...
20:35:48.386 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
20:35:48.386 - DropServerManager: Sleeping for 60 seconds...
20:35:54.299 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:36:02.909 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:36:39.355 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:36:40.390 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:36:43.310 - Enabled skinned mesh on door destruction
20:36:48.391 - DropServerGameSession: Making layer progression request...
20:36:48.392 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:36:48.392 - DropServerManager: Sleeping for 60 seconds...
20:36:50.307 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:34 926.8636
20:37:10.353 - OnBufferCommand : StartReceive Migration_B BufferID:35
20:37:11.132 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:37:13.957 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:37:16.638 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:37:17.634 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:37:48.386 - DropServerGameSession: Making new session request...
20:37:48.508 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
20:37:48.509 - DropServerManager: Sleeping for 60 seconds...
20:37:50.595 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:37:57.373 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:38:18.598 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:38:20.027 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:38:48.510 - DropServerGameSession: Making layer progression request...
20:38:48.510 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:38:48.510 - DropServerManager: Sleeping for 60 seconds...
20:38:56.289 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
20:39:10.092 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:35 1069.743
20:39:17.292 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
20:39:17.292 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
20:39:30.106 - OnBufferCommand : StartReceive Migration_B BufferID:36
20:39:48.507 - DropServerGameSession: Making new session request...
20:39:48.574 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
20:39:48.574 - DropServerManager: Sleeping for 60 seconds...
20:40:24.271 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:40:34.168 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:40:44.252 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
20:40:48.572 - DropServerGameSession: Making layer progression request...
20:40:48.573 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:40:48.573 - DropServerManager: Sleeping for 60 seconds...
20:41:08.438 - CellSoundPlayer trying to post without being registred, last ID: 1808
20:41:08.438 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
20:41:27.043 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:36 1209.507
20:41:47.080 - OnBufferCommand : StartReceive Migration_B BufferID:37
20:41:48.572 - DropServerGameSession: Making new session request...
20:41:48.617 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
20:41:48.617 - DropServerManager: Sleeping for 60 seconds...
20:42:48.612 - DropServerGameSession: Making layer progression request...
20:42:48.612 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:42:48.612 - DropServerManager: Sleeping for 60 seconds...
20:43:44.836 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:37 1346.481
20:43:48.619 - DropServerGameSession: Making new session request...
20:43:48.866 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
20:43:48.866 - DropServerManager: Sleeping for 60 seconds...
20:43:55.353 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
20:44:02.366 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
20:44:02.366 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
20:44:04.744 - OnBufferCommand : StartReceive Migration_B BufferID:38
20:44:18.808 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:44:48.863 - DropServerGameSession: Making layer progression request...
20:44:48.864 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:44:48.864 - DropServerManager: Sleeping for 60 seconds...
20:45:42.403 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:45:43.488 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:45:48.867 - DropServerGameSession: Making new session request...
20:45:48.886 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
20:45:48.886 - DropServerManager: Sleeping for 60 seconds...
20:46:01.886 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:38 1484.125
20:46:18.213 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:46:18.214 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Access more data in the terminal maintenance system
20:46:18.214 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:46:18.214 - RundownManager.SetLayerProgression, layer: Main progressionState: Completed
20:46:18.214 - WardenObjectiveManager.OnStateChange, GoToWinCondition, WaveOnGotoWinTrigger: WhenExitScanMakesProgress
20:46:18.214 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False
20:46:18.215 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:46:18.215 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:46:18.215 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Return the item to the extraction point in <color=orange>ZONE 42</color>
20:46:19.975 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:46:20.610 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:46:21.907 - OnBufferCommand : StartReceive Migration_B BufferID:39
20:46:48.887 - DropServerGameSession: Making layer progression request...
20:46:48.887 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:46:48.888 - DropServerManager: Sleeping for 60 seconds...
20:47:01.433 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:47:01.906 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:47:28.470 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:47:33.778 - ShowInventory, param1: res param2: zone_45
20:47:48.893 - DropServerGameSession: Making new session request...
20:47:48.911 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
20:47:48.912 - DropServerManager: Sleeping for 60 seconds...
20:48:09.039 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:48:13.937 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:39 1621.291
20:48:25.490 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:48:26.296 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:48:31.690 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:48:33.964 - OnBufferCommand : StartReceive Migration_B BufferID:40
20:48:37.913 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:48:48.920 - DropServerGameSession: Making layer progression request...
20:48:48.920 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:48:48.920 - DropServerManager: Sleeping for 60 seconds...
20:49:09.091 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:2497_terminalKey: BULKHEAD_DC_760_func:BulkheadDoorController_funcWasSpawned:True
20:49:22.200 - GetCurrentTimeInLevelEnum, minutesElapsed: 30.00021 returning: Time_30 minutesToNext: 15
20:49:34.072 - LG_Layer - MainLayer Scan to layer is done! Layer: SecondaryLayer
20:49:34.073 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE108</color> UNLOCKED
20:49:34.073 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
20:49:34.073 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2497_terminalKey: BULKHEAD_DC_760_func:BulkheadDoorController_funcWasSpawned:True
20:49:48.921 - DropServerGameSession: Making new session request...
20:49:48.981 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
20:49:48.981 - DropServerManager: Sleeping for 60 seconds...
20:49:55.370 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
20:49:58.386 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: SecondaryLayer
20:49:58.386 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
20:50:13.335 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
20:50:13.335 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
20:50:18.993 - Detecting that the player has entered a new layer
20:50:18.993 - WardenObjectiveManager, entered a new layer: SecondaryLayer
20:50:18.993 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
20:50:19.129 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:50:19.129 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:50:19.129 - OBJECTIVE STARTED / ENTERED!
20:50:19.129 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Entered
20:50:19.129 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Gather information about the location of <color=orange>HSU_934</color>
20:50:25.621 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:40 1753.352
20:50:45.673 - OnBufferCommand : StartReceive Migration_B BufferID:41
20:50:48.984 - DropServerGameSession: Making layer progression request...
20:50:48.985 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:50:48.985 - DropServerManager: Sleeping for 60 seconds...
20:51:48.984 - DropServerGameSession: Making new session request...
20:51:49.008 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
20:51:49.008 - DropServerManager: Sleeping for 60 seconds...
20:52:36.819 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:41 1885.042
20:52:48.788 - LockMelterFirstPerson.DoMeltLock! m_currentTarget: Interaction_Hack (LevelGeneration.LG_LockMelterTarget)
20:52:49.007 - DropServerGameSession: Making layer progression request...
20:52:49.007 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:52:49.007 - DropServerManager: Sleeping for 60 seconds...
20:52:50.634 - ShowInventory, param1: res param2: zone_165
20:52:56.867 - OnBufferCommand : StartReceive Migration_B BufferID:42
20:52:57.059 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:52:58.463 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:53:22.434 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:53:22.435 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:53:22.435 - OBJECTIVE DISCOVERED!
20:53:22.435 - RundownManager.SetLayerProgression, layer: Third progressionState: Discovered
20:53:22.469 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core key inserted
20:53:22.625 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:4663_terminalKey: BULKHEAD_DC_585_func:BulkheadDoorController_funcWasSpawned:True
20:53:24.093 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:53:24.093 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:53:24.093 - ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
20:53:49.017 - DropServerGameSession: Making new session request...
20:53:49.036 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
20:53:49.036 - DropServerManager: Sleeping for 60 seconds...
20:53:51.052 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: ThirdLayer
20:53:51.052 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: ThirdLayer
20:53:53.711 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:54:00.627 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:54:33.132 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:54:41.674 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:42 2016.238
20:54:44.377 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:54:49.037 - DropServerGameSession: Making layer progression request...
20:54:49.047 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:54:49.047 - DropServerManager: Sleeping for 60 seconds...
20:54:58.033 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:54:58.872 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:55:00.050 - LG_Layer - SecondaryLayer Scan to layer is done! Layer: ThirdLayer
20:55:00.051 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE241</color> UNLOCKED
20:55:00.051 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
20:55:00.051 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:4663_terminalKey: BULKHEAD_DC_585_func:BulkheadDoorController_funcWasSpawned:True
20:55:01.701 - OnBufferCommand : StartReceive Migration_B BufferID:43
20:55:49.039 - DropServerGameSession: Making new session request...
20:55:49.097 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
20:55:49.097 - DropServerManager: Sleeping for 60 seconds...
20:56:46.814 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:43 2141.08
20:56:49.098 - DropServerGameSession: Making layer progression request...
20:56:49.098 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:56:49.098 - DropServerManager: Sleeping for 60 seconds...
20:57:06.841 - OnBufferCommand : StartReceive Migration_B BufferID:44
20:57:49.096 - DropServerGameSession: Making new session request...
20:57:49.138 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
20:57:49.138 - DropServerManager: Sleeping for 60 seconds...
20:58:08.413 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
20:58:15.295 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
20:58:17.257 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
20:58:35.223 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
20:58:35.223 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
20:58:39.880 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
20:58:43.866 - Factory_SetHasBeenOpenedDuringPlay
20:58:44.370 - Factory_SetHasBeenOpenedDuringPlay
20:58:48.302 - Look rotation viewing vector is zero
20:58:49.140 - DropServerGameSession: Making layer progression request...
20:58:49.140 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
20:58:49.141 - DropServerManager: Sleeping for 60 seconds...
20:58:51.904 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:44 2266.218
20:59:11.958 - OnBufferCommand : StartReceive Migration_B BufferID:45
20:59:24.522 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:59:24.523 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:59:24.523 - OBJECTIVE STARTED / ENTERED!
20:59:24.523 - RundownManager.SetLayerProgression, layer: Third progressionState: Entered
20:59:31.811 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:59:31.811 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: InZoneFindItem main_itemIndexPlusOne: 0
20:59:49.147 - DropServerGameSession: Making new session request...
20:59:49.178 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
20:59:49.178 - DropServerManager: Sleeping for 60 seconds...
20:59:56.509 - Factory_SetHasBeenOpenedDuringPlay
20:59:57.014 - Factory_SetHasBeenOpenedDuringPlay
21:00:49.181 - DropServerGameSession: Making layer progression request...
21:00:49.181 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:00:49.181 - DropServerManager: Sleeping for 60 seconds...
21:00:51.157 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:45 2391.331
21:01:11.195 - OnBufferCommand : StartReceive Migration_B BufferID:46
21:01:38.424 - Detecting that the player has entered a new layer
21:01:38.424 - WardenObjectiveManager, entered a new layer: ThirdLayer
21:01:38.424 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: ThirdLayer
21:01:38.424 - ShowSubObjectiveIfNew, last obj:  newSubObj: Find Computer terminal <color=orange>TERMINAL_755</color> and input the backdoor command <color=orange>DISABLE_LIFE_SUPPORT</color>
21:01:38.425 - WardenObjectiveManager. Player Entered the warden objective zone
21:01:49.184 - DropServerGameSession: Making new session request...
21:01:49.231 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:01:49.231 - DropServerManager: Sleeping for 60 seconds...
21:01:50.472 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: InZoneFindItem main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: InZoneFindItem main_itemIndexPlusOne: 0
21:01:50.472 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: InZoneFindItem main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: SolveItem main_itemIndexPlusOne: 0
21:01:50.472 - ShowSubObjectiveIfNew, last obj:  newSubObj: Proceed to input the backdoor command <color=orange>DISABLE_LIFE_SUPPORT</color> in <color=orange>TERMINAL_755</color>
21:02:04.985 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem layer: ThirdLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: SolveItem main_itemIndexPlusOne: 0 ObjectiveType: SpecialTerminalCommand
21:02:04.986 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: SolveWardenObjectiveItem newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: ThirdLayer
21:02:04.986 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: SolveItem main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: SolveItem main_itemIndexPlusOne: 0
21:02:04.986 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: SolveItem main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: SolveItem main_itemIndexPlusOne: 0
21:02:04.986 - RundownManager.SetLayerProgression, layer: Third progressionState: Completed
21:02:04.987 - WardenObjectiveManager.OnStateChange, GoToWinCondition, WaveOnGotoWinTrigger: OnObjectiveCompleted
21:02:04.987 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False
21:02:04.987 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: SolveItem main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: SolveItem main_itemIndexPlusOne: 0
21:02:04.987 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: SolveItem main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0
21:02:04.987 - ShowSubObjectiveIfNew, last obj:  newSubObj: Go back to the main objective and complete the expedition.
21:02:47.353 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:46 2510.577
21:02:49.223 - DropServerGameSession: Making layer progression request...
21:02:49.223 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:02:49.223 - DropServerManager: Sleeping for 60 seconds...
21:02:59.323 - Detecting that the player has entered a new layer
21:02:59.324 - WardenObjectiveManager, entered a new layer: SecondaryLayer
21:02:59.324 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
21:02:59.324 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Find Hydrostasis Unit <color=orange>HSU_934</color> and retrieve a DNA core sample
21:03:07.418 - OnBufferCommand : StartReceive Migration_B BufferID:47
21:03:07.434 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:4663_terminalKey: BULKHEAD_DC_585_func:BulkheadDoorController_funcWasSpawned:True
21:03:24.622 - LG_Layer - SecondaryLayer Scan to layer is done! Layer: SecondaryLayer
21:03:24.622 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE109</color> UNLOCKED
21:03:24.623 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
21:03:24.623 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:4663_terminalKey: BULKHEAD_DC_585_func:BulkheadDoorController_funcWasSpawned:True
21:03:49.226 - DropServerGameSession: Making new session request...
21:03:49.246 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:03:49.246 - DropServerManager: Sleeping for 60 seconds...
21:04:02.686 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: SecondaryLayer
21:04:02.686 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
21:04:16.335 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:04:17.333 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:04:22.202 - GetCurrentTimeInLevelEnum, minutesElapsed: 45.00023 returning: Time_45 minutesToNext: 15
21:04:42.050 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:47 2626.788
21:04:49.255 - DropServerGameSession: Making layer progression request...
21:04:49.255 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:04:49.255 - DropServerManager: Sleeping for 60 seconds...
21:05:02.091 - OnBufferCommand : StartReceive Migration_B BufferID:48
21:05:27.402 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
21:05:49.256 - DropServerGameSession: Making new session request...
21:05:49.268 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:05:49.268 - DropServerManager: Sleeping for 60 seconds...
21:05:51.543 - CellSoundPlayer trying to post without being registred, last ID: 1819
21:05:51.543 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
21:06:37.351 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:48 2741.485
21:06:49.267 - DropServerGameSession: Making layer progression request...
21:06:49.275 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:06:49.275 - DropServerManager: Sleeping for 60 seconds...
21:06:57.373 - OnBufferCommand : StartReceive Migration_B BufferID:49
21:07:49.269 - DropServerGameSession: Making new session request...
21:07:49.315 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:07:49.315 - DropServerManager: Sleeping for 60 seconds...
21:08:04.337 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32769 : Tom (Player.PlayerAgent)
21:08:14.388 - Detecting that the player has entered a new layer
21:08:14.389 - WardenObjectiveManager, entered a new layer: ThirdLayer
21:08:14.389 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: ThirdLayer
21:08:14.389 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Find Computer terminal <color=orange>TERMINAL_755</color> and input the backdoor command <color=orange>DISABLE_LIFE_SUPPORT</color>
21:08:14.389 - WardenObjectiveManager. Player Entered the warden objective zone
21:08:28.085 - Detecting that the player has entered a new layer
21:08:28.086 - WardenObjectiveManager, entered a new layer: SecondaryLayer
21:08:28.086 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
21:08:28.086 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Find Hydrostasis Unit <color=orange>HSU_934</color> and retrieve a DNA core sample
21:08:28.888 - Detecting that the player has entered a new layer
21:08:28.888 - WardenObjectiveManager, entered a new layer: ThirdLayer
21:08:28.888 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: ThirdLayer
21:08:28.888 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Find Computer terminal <color=orange>TERMINAL_755</color> and input the backdoor command <color=orange>DISABLE_LIFE_SUPPORT</color>
21:08:28.888 - WardenObjectiveManager. Player Entered the warden objective zone
21:08:30.918 - Detecting that the player has entered a new layer
21:08:30.919 - WardenObjectiveManager, entered a new layer: SecondaryLayer
21:08:30.919 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
21:08:30.919 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Find Hydrostasis Unit <color=orange>HSU_934</color> and retrieve a DNA core sample
21:08:33.672 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:49 2856.761
21:08:40.754 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32772 : sailing_desert_rock (Player.PlayerAgent)
21:08:42.989 - Detecting that the player has entered a new layer
21:08:42.990 - WardenObjectiveManager, entered a new layer: ThirdLayer
21:08:42.990 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: ThirdLayer
21:08:42.990 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Find Computer terminal <color=orange>TERMINAL_755</color> and input the backdoor command <color=orange>DISABLE_LIFE_SUPPORT</color>
21:08:42.990 - WardenObjectiveManager. Player Entered the warden objective zone
21:08:49.318 - DropServerGameSession: Making layer progression request...
21:08:49.318 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:08:49.318 - DropServerManager: Sleeping for 60 seconds...
21:08:53.709 - OnBufferCommand : StartReceive Migration_B BufferID:50
21:08:58.666 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32768 : wolf (Player.PlayerAgent)
21:09:17.230 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
21:09:35.237 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
21:09:35.237 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
21:09:38.121 - Detecting that the player has entered a new layer
21:09:38.121 - WardenObjectiveManager, entered a new layer: SecondaryLayer
21:09:38.121 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
21:09:38.122 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Find Hydrostasis Unit <color=orange>HSU_934</color> and retrieve a DNA core sample
21:09:49.319 - DropServerGameSession: Making new session request...
21:09:49.358 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:09:49.358 - DropServerManager: Sleeping for 60 seconds...
21:09:51.667 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
21:10:16.786 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
21:10:28.419 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:50 2973.085
21:10:41.856 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
21:10:48.431 - OnBufferCommand : StartReceive Migration_B BufferID:51
21:10:49.360 - DropServerGameSession: Making layer progression request...
21:10:49.360 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:10:49.360 - DropServerManager: Sleeping for 60 seconds...
21:11:00.359 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
21:11:12.852 - Detecting that the player has entered a new layer
21:11:12.852 - WardenObjectiveManager, entered a new layer: ThirdLayer
21:11:12.852 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: ThirdLayer
21:11:12.853 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Find Computer terminal <color=orange>TERMINAL_755</color> and input the backdoor command <color=orange>DISABLE_LIFE_SUPPORT</color>
21:11:12.853 - WardenObjectiveManager. Player Entered the warden objective zone
21:11:43.490 - Detecting that the player has entered a new layer
21:11:43.490 - WardenObjectiveManager, entered a new layer: SecondaryLayer
21:11:43.490 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
21:11:43.490 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Find Hydrostasis Unit <color=orange>HSU_934</color> and retrieve a DNA core sample
21:11:49.363 - DropServerGameSession: Making new session request...
21:11:49.390 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:11:49.391 - DropServerManager: Sleeping for 60 seconds...
21:12:23.024 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:51 3087.809
21:12:43.086 - OnBufferCommand : StartReceive Migration_B BufferID:52
21:12:49.388 - DropServerGameSession: Making layer progression request...
21:12:49.388 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:12:49.388 - DropServerManager: Sleeping for 60 seconds...
21:13:49.386 - DropServerGameSession: Making new session request...
21:13:49.423 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:13:49.424 - DropServerManager: Sleeping for 60 seconds...
21:14:10.182 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:52 3202.441
21:14:30.411 - OnBufferCommand : StartReceive Migration_B BufferID:53
21:14:49.425 - DropServerGameSession: Making layer progression request...
21:14:49.425 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:14:49.425 - DropServerManager: Sleeping for 60 seconds...
21:15:09.210 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0
21:15:09.211 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
21:15:09.223 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0
21:15:09.223 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: GoToZone SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0
21:15:09.223 - ShowSubObjectiveIfNew, last obj:  newSubObj: Navigate to <color=orange>ZONE112</color> and find <color=orange>HSU_934</color>
21:15:49.427 - DropServerGameSession: Making new session request...
21:15:49.443 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:15:49.443 - DropServerManager: Sleeping for 60 seconds...
21:15:57.428 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:53 3309.738
21:16:17.472 - OnBufferCommand : StartReceive Migration_B BufferID:54
21:16:25.363 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
21:16:25.364 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
21:16:49.441 - DropServerGameSession: Making layer progression request...
21:16:49.441 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:16:49.441 - DropServerManager: Sleeping for 60 seconds...
21:17:44.569 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:54 3416.833
21:17:49.445 - DropServerGameSession: Making new session request...
21:17:49.467 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:17:49.467 - DropServerManager: Sleeping for 60 seconds...
21:18:04.619 - OnBufferCommand : StartReceive Migration_B BufferID:55
21:18:16.058 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: SecondaryLayer
21:18:20.906 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
21:18:49.465 - DropServerGameSession: Making layer progression request...
21:18:49.465 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:18:49.465 - DropServerManager: Sleeping for 60 seconds...
21:19:22.205 - GetCurrentTimeInLevelEnum, minutesElapsed: 60.0003 returning: Time_60 minutesToNext: 30
21:19:32.742 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:55 3523.961
21:19:49.471 - DropServerGameSession: Making new session request...
21:19:49.544 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:19:49.545 - DropServerManager: Sleeping for 60 seconds...
21:19:52.634 - OnBufferCommand : StartReceive Migration_B BufferID:56
21:20:28.657 - SNET : OnMasterCommand : EndPlaying 1 False
21:20:28.657 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
21:20:28.658 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
21:20:28.664 - RundownManager.EndGameSession
21:20:28.665 - Got expedition fail from master!
21:20:28.665 - <color=purple>OnPlayerGameStateChange : wolf ExpeditionFail</color>
21:20:28.673 - SNET : OnMasterCommand : EndPlaying 1 False
21:20:28.723 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock ExpeditionFail</color>
21:20:28.759 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock ExpeditionFail</color>
21:20:28.809 - <color=purple>OnPlayerGameStateChange : Nisi ExpeditionFail</color>
21:20:28.882 - <color=purple>OnPlayerGameStateChange : Nisi ExpeditionFail</color>
21:20:35.152 - SNET : OnMasterCommand : EndPlaying 0 False
21:20:35.152 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
21:20:35.153 - <color=purple>OnPlayerGameStateChange : wolf AfterLevel</color>
21:20:35.159 - Nisi was in ExpeditionFail
21:20:35.165 - Nisi was in ExpeditionFail
21:20:35.172 - Nisi was in ExpeditionFail
21:20:35.179 - Nisi was in ExpeditionFail
21:20:35.187 - Nisi was in ExpeditionFail
21:20:35.193 - Nisi was in ExpeditionFail
21:20:35.200 - Nisi was in ExpeditionFail
21:20:35.208 - Nisi was in ExpeditionFail
21:20:35.216 - Nisi was in ExpeditionFail
21:20:35.222 - Nisi was in ExpeditionFail
21:20:35.229 - Nisi was in ExpeditionFail
21:20:35.229 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock AfterLevel</color>
21:20:35.236 - Nisi was in ExpeditionFail
21:20:35.243 - Nisi was in ExpeditionFail
21:20:35.253 - Nisi was in ExpeditionFail
21:20:35.259 - Nisi was in ExpeditionFail
21:20:35.266 - Nisi was in ExpeditionFail
21:20:35.266 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock AfterLevel</color>
21:20:35.273 - Nisi was in ExpeditionFail
21:20:35.282 - Nisi was in ExpeditionFail
21:20:35.282 - <color=purple>OnPlayerGameStateChange : Nisi AfterLevel</color>
21:20:35.288 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
21:20:35.288 - CleanupAfterExpedition AfterLevel
21:20:35.289 - Global.OnLevelCleanup
21:20:35.290 - Global.OnLevelCleanup
21:20:35.291 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
21:20:35.291 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.291 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.291 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.291 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.291 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.291 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.291 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.291 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.291 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.292 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.292 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.292 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.292 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.292 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.292 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.292 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.292 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.292 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.292 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.292 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.292 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.292 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.292 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.293 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.293 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.293 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.293 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.293 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.293 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.293 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.293 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.293 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.293 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.293 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.293 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.293 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.293 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.294 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.294 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.294 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.294 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.294 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.294 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.294 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.294 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.294 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.294 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.294 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.294 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.294 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.294 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.294 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.295 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.295 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.295 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.295 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.295 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.295 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.295 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.295 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.295 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.295 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.295 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.295 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.295 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.295 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.295 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.296 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.296 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.296 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.296 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.296 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.296 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.296 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.296 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.296 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.296 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.296 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.296 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.296 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.297 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.297 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.297 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.297 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.297 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.297 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.297 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.297 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.297 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.297 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.297 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.297 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.297 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.297 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.297 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.298 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.298 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.298 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.298 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.298 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.298 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.298 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.298 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.298 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.298 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.298 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.298 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.298 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.298 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.298 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.299 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.299 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.299 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.299 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.299 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.299 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.299 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.299 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.299 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.299 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.299 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.299 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.299 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.299 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.299 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.300 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.300 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.300 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.300 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.300 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.300 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.300 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.300 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.300 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.300 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.300 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.300 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.300 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.300 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.300 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.301 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.301 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.301 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.301 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.301 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.301 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.301 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.301 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.301 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.301 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.301 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.301 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.301 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.301 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.302 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.302 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.302 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.302 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.302 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.302 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.302 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.302 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.302 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.302 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.302 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.302 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.302 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.302 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.302 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.303 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.303 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.303 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.303 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.303 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.303 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.303 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.303 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.303 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.303 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.303 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.303 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.303 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.303 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.304 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.304 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.304 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.304 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.304 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.304 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.304 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.304 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.304 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.304 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.304 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.304 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.304 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.304 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.304 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.304 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.305 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.305 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.305 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.305 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.305 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.305 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.305 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.305 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.305 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.305 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.305 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.305 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.305 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.305 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.305 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.306 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.306 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.306 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.306 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.306 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.306 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.306 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.306 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.306 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.306 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.306 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.306 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.306 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.306 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.306 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.307 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.307 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.307 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.307 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.307 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.307 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.307 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.307 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.307 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.307 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.307 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.307 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.307 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.307 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.307 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.308 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.308 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.308 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.308 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.308 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.308 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.308 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.308 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.308 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.308 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.308 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.308 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.308 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.308 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.308 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.309 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.309 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.309 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.309 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.309 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.309 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.309 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.309 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.309 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.309 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.309 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.309 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.309 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.309 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.309 - NavMarkerLayer.RemoveMarker got NULL marker!
21:20:35.506 - On despawn! PlayerSynced(Clone)_32772 : sailing_desert_rock
21:20:35.508 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
21:20:35.508 - OnPlayerEvent : sailing_desert_rock  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
21:20:35.509 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
21:20:35.509 - On despawn! PlayerSynced(Clone)_32770 : Nisi
21:20:35.510 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
21:20:35.510 - OnPlayerEvent : Nisi  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
21:20:35.511 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
21:20:35.511 - On despawn! PlayerLocal(Clone)_32769 : Tom
21:20:35.513 - OnPlayerEvent : Tom  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
21:20:35.513 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
21:20:35.513 - On despawn! PlayerSynced(Clone)_32768 : wolf
21:20:35.515 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
21:20:35.515 - OnPlayerEvent : wolf  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
21:20:35.516 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
21:20:35.522 - CarryItemWithGlobalStateManager.OnLevelCleanup
21:20:35.522 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
21:20:35.531 - <color=purple>OnPlayerGameStateChange : Nisi AfterLevel</color>
21:20:35.531 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_wolf (SNetwork.SNet_Player) WinConditionSolved: False
21:20:35.531 - SNet ERROR : Bad packet sent by player sailing_desert_rock in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
21:20:35.531 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nisi (SNetwork.SNet_Player) WinConditionSolved: False
21:20:35.531 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_sailing_desert_rock (SNetwork.SNet_Player) WinConditionSolved: False
21:20:36.744 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
21:20:36.744 - SNet ERROR : Bad packet sent by player sailing_desert_rock in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
21:20:36.744 - SessionGUID set to ANjty1FMGU+GkhjVqJ61OQ==
21:20:36.746 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 1 93998606 1498590073  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,1 ActiveExpeditionUniqueKey: Local_25_TierA_1</color>
21:20:36.747 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierA 1 93998606 1498590073  sessionGUID:SNetwork.SNetStructs+pSessionGUID
21:20:36.747 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nisi (SNetwork.SNet_Player) WinConditionSolved: False
21:20:36.747 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_sailing_desert_rock (SNetwork.SNet_Player) WinConditionSolved: False
21:20:36.752 - OnPlayerEvent : wolf  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
21:20:36.752 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
21:20:36.753 - SNet ERROR : Bad packet sent by player Nisi in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
21:20:36.765 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
21:20:36.771 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.778 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.785 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.792 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.799 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.806 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.814 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.820 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.827 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.834 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.841 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.850 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.855 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.862 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.869 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.876 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.883 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.890 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.897 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.904 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.911 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.918 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.925 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.932 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.939 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.946 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.953 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.959 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.966 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.973 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.980 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.987 - wolf wasnt in Lobby he was in AfterLevel
21:20:36.994 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.001 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.008 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.016 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.022 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.029 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.036 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.043 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.050 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.057 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.064 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.071 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.078 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.085 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.092 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.099 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.106 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.113 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.120 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.127 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.134 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.141 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.148 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.154 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.161 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.168 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.175 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.182 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.189 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.196 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.203 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.210 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.217 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.224 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.231 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.238 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.245 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.252 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.259 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.266 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.273 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.280 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.287 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.294 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.301 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.308 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.315 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.322 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.329 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.335 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.342 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.349 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.356 - wolf wasnt in Lobby he was in AfterLevel
21:20:37.356 - <color=purple>OnPlayerGameStateChange : wolf Lobby</color>
21:20:37.363 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.370 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.380 - OnPlayerEvent : Tom  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
21:20:37.381 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
21:20:37.386 - OnPlayerEvent : Nisi  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
21:20:37.390 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.395 - OnPlayerEvent : sailing_desert_rock  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
21:20:37.399 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.405 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.414 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.420 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.427 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.434 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.441 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.448 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.455 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.462 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.469 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.476 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.483 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.490 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.497 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.504 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.511 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.518 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.525 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.532 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.539 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.546 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.553 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.560 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.567 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.574 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.581 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.588 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.595 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.602 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.609 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.616 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.623 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.630 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.637 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.644 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.651 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.657 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.664 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.671 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.678 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.685 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.692 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.699 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.706 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.713 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.720 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.727 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.734 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.741 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.748 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.755 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.762 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.769 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.776 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.783 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.790 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.797 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.804 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.811 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.818 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.825 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.832 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.839 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.846 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.853 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.860 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.867 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.874 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.881 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.888 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.895 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.902 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.909 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.916 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.923 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.930 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.937 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.944 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.951 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.957 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.964 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.971 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.978 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.985 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.992 - Nisi wasnt in Lobby he was in AfterLevel
21:20:37.999 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.006 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.013 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.020 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.027 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.034 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.041 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.048 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.055 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.062 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.069 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.076 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.083 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.090 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.097 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.104 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.111 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.118 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.125 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.132 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.139 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.146 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.153 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.160 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.167 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.174 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.181 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.188 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.195 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.202 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.209 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.216 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.223 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.230 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.237 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.244 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.251 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.257 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.264 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.271 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.271 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock Lobby</color>
21:20:38.278 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.285 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.292 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.299 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.306 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.313 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.320 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.320 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock Lobby</color>
21:20:38.327 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.334 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.341 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.348 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.355 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.362 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.369 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.376 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.383 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.390 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.397 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.404 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.411 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.418 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.425 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.432 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.439 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.446 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.453 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.460 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.467 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.474 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.481 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.488 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.495 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.502 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.509 - Nisi wasnt in Lobby he was in AfterLevel
21:20:38.509 - <color=purple>OnPlayerGameStateChange : Nisi Lobby</color>
21:20:38.558 - <color=purple>OnPlayerGameStateChange : Nisi Lobby</color>
21:20:49.539 - DropServerGameSession: Making layer progression request...
21:20:49.539 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:20:49.539 - DropServerManager: Sleeping for 60 seconds...
21:21:49.540 - DropServerGameSession: Making new session request...
21:21:49.561 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:21:49.561 - DropServerManager: Sleeping for 60 seconds...
21:22:08.191 - CellJSON - SaveToDisk: C:/Users/loson/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
21:22:49.565 - DropServerGameSession: Making layer progression request...
21:22:49.565 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:22:49.565 - DropServerManager: Sleeping for 60 seconds...
21:23:49.562 - DropServerGameSession: Making new session request...
21:23:49.583 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:23:49.583 - DropServerManager: Sleeping for 60 seconds...
21:23:58.623 - <color=purple>OnPlayerGameStateChange : wolf Generating</color>
21:23:58.623 - SNET : OnMasterCommand : StartGeneration 0 False
21:23:58.624 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
21:23:58.624 - RundownManager: Starting new game session
21:23:58.625 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
21:23:58.634 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
21:23:58.647 - DropServerGameSession: Enqueueing new session request (sessionId: ANjty1FMGU+GkhjVqJ61OQ==, rundown: Local_25, expedition: A2)
21:23:58.707 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock Generating</color>
21:23:58.757 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock Generating</color>
21:23:58.772 - <color=purple>OnPlayerGameStateChange : Nisi Generating</color>
21:23:58.827 - <color=purple>OnPlayerGameStateChange : Nisi Generating</color>
21:24:02.120 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 0 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 0</color>
21:24:02.121 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 93998606 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 93998606</color>
21:24:02.121 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1498590073 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1498590073</color>
21:24:02.121 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 0 hostIDSeed: 93998606 sessionSeed: 1498590073
21:24:02.121 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 0 HostIDSeed: 93998606 SessionSeed: 1498590073</color>
21:24:02.121 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 0 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 0</color>
21:24:02.121 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1498590073</color>
21:24:02.121 - >>>>>>>>>>>>> BuildFloor
21:24:02.122 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
21:24:02.122 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
21:24:02.127 - Last Batch: Setup
		 Total Time: 0.007s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

21:24:02.127 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

21:24:02.128 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

21:24:02.128 - <color=#C84800>LG_SetupFloor.Build</color>
21:24:02.137 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 42 with BuildFromZoneAlias42 zoneAliasStart: 42 aliasOffset: Zone_0</color>
21:24:02.137 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 43 with BuildFromZoneAlias42 zoneAliasStart: 42 aliasOffset: Zone_1</color>
21:24:02.137 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 44 with BuildFromZoneAlias42 zoneAliasStart: 42 aliasOffset: Zone_2</color>
21:24:02.137 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 45 with BuildFromZoneAlias43 zoneAliasStart: 42 aliasOffset: Zone_3</color>
21:24:02.137 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 46 with BuildFromZoneAlias43 zoneAliasStart: 42 aliasOffset: Zone_4</color>
21:24:02.137 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 108 with BuildFromZoneAlias108 zoneAliasStart: 108 aliasOffset: Zone_0</color>
21:24:02.137 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 109 with BuildFromZoneAlias108 zoneAliasStart: 108 aliasOffset: Zone_1</color>
21:24:02.138 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 110 with BuildFromZoneAlias109 zoneAliasStart: 108 aliasOffset: Zone_2</color>
21:24:02.138 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 111 with BuildFromZoneAlias109 zoneAliasStart: 108 aliasOffset: Zone_3</color>
21:24:02.138 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 112 with BuildFromZoneAlias109 zoneAliasStart: 108 aliasOffset: Zone_4</color>
21:24:02.138 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 241 with BuildFromZoneAlias241 zoneAliasStart: 241 aliasOffset: Zone_0</color>
21:24:02.138 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 11

21:24:02.138 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
21:24:02.214 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:6363136]</color>
21:24:02.299 - <color=#C84800> ---- ThirdLayer ---- Picked build from zone : New Game Object[SubSeed:385]</color>
21:24:02.300 - BlockAndCleanFailedAreasFromZone >  ZoneAlias: 241  AreaCount: 1  ZoneCoverageOnFail:3  ZoneMinCoverage:20  CoverageStatus:NotEnough
21:24:02.315 - Last Batch: GenerateZones
		 Total Time: 0.173s Frames: 5 Ticks: 176
		 FrameTime (avg/max/ticks max): 31.8ms / 46.9ms / 33
		 Jobs (started/looped): 11 / 232
Next Batch: PlaceAddonZones - Count: 0

21:24:02.315 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

21:24:02.317 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 8
Next Batch: BuildFloors - Count: 1

21:24:02.317 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 16

21:24:02.336 - Last Batch: Geomorphs
		 Total Time: 0.033s Frames: 1 Ticks: 19
		 FrameTime (avg/max/ticks max): 10.3ms / 20.5ms / 8
		 Jobs (started/looped): 15 / 1
Next Batch: Areas - Count: 53

21:24:02.476 - Last Batch: Areas
		 Total Time: 0.141s Frames: 2 Ticks: 139
		 FrameTime (avg/max/ticks max): 60.5ms / 111.3ms / 103
		 Jobs (started/looped): 51 / 2
Next Batch: Plugs - Count: 47

21:24:02.507 - Last Batch: Plugs
		 Total Time: 0.030s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 9.8ms / 19.5ms / 24
		 Jobs (started/looped): 46 / 1
Next Batch: Gates - Count: 207

21:24:02.660 - <color=#C84800>>>>>>>>>>> ZONE 109 IS IN ZonesWithBulkheadEntrance!</color>
21:24:02.682 - Last Batch: Gates
		 Total Time: 0.176s Frames: 5 Ticks: 174
		 FrameTime (avg/max/ticks max): 32.8ms / 36.1ms / 35
		 Jobs (started/looped): 202 / 5
Next Batch: AreaNames - Count: 1

21:24:02.682 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

21:24:02.682 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 3

21:24:02.682 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 0
Next Batch: TerminalDistribution - Count: 11

21:24:02.682 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE42 randomValue: 0.5840812 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
21:24:02.682 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE42, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:24:02.682 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE43 randomValue: 0.979484 CourseNode index: 1 had weight: 51 All Weights: [Count: 4] 101, 51, 1, 1</color>
21:24:02.682 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE43, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
21:24:02.682 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE43 randomValue: 0.3765121 CourseNode index: 0 had weight: 10001 All Weights: [Count: 4] 10001, 5001, 1, 1</color>
21:24:02.682 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE43, area: AreaA ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
21:24:02.683 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE44 randomValue: 0.5840812 CourseNode index: 3 had weight: 1 All Weights: [Count: 6] 1, 1, 1, 1, 1, 1</color>
21:24:02.683 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE44, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:24:02.683 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE45 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
21:24:02.683 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE45, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:24:02.683 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE46 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
21:24:02.683 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE46, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:24:02.683 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE108 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
21:24:02.683 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE108, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:24:02.683 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE109 randomValue: 0.5840812 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
21:24:02.683 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE109, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:24:02.683 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE110 randomValue: 0.5840812 CourseNode index: 3 had weight: 1 All Weights: [Count: 6] 1, 1, 1, 1, 1, 1</color>
21:24:02.683 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE110, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:24:02.683 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE110 randomValue: 0.5840812 CourseNode index: 1 had weight: 67.66666 All Weights: [Count: 6] 101, 67.66666, 34.33333, 1, 1, 1</color>
21:24:02.683 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE110, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
21:24:02.684 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE111 randomValue: 0.5840812 CourseNode index: 5 had weight: 1 All Weights: [Count: 9] 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
21:24:02.684 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE111, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:24:02.684 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE111 randomValue: 0.5840812 CourseNode index: 1 had weight: 76 All Weights: [Count: 9] 101, 76, 51, 26, 1, 1, 1, 1, 1</color>
21:24:02.684 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE111, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
21:24:02.684 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE112 randomValue: 0.5840812 CourseNode index: 5 had weight: 1 All Weights: [Count: 10] 1, 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
21:24:02.684 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE112, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:24:02.684 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE112 randomValue: 0.5840812 CourseNode index: 1 had weight: 81 All Weights: [Count: 10] 101, 81, 61, 41, 21, 1, 1, 1, 1, 1</color>
21:24:02.684 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE112, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
21:24:02.684 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE241 randomValue: 0.5840812 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
21:24:02.684 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE241, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
21:24:02.684 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: Distribution - Count: 3

21:24:02.686 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_314 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_314_terminalKey: BULKHEAD_KEY_314 (KeyItemPickup_Core) placementData: LocalIndex: Zone_1 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:24:02.686 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_314 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_314_terminalKey: BULKHEAD_KEY_314 (KeyItemPickup_Core) --- Zone: ZONE43, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:24:02.686 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:24:02.686 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:24:02.687 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:24:02.687 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:24:02.687 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE43 function: ResourceContainerWeak available: 35 randomValue: 0.04601758 ri: 1 had weight: 1</color>
21:24:02.687 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE42 randomValue: 0.6735396 CourseNode index: 3 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
21:24:02.687 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE42, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:24:02.687 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
21:24:02.687 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
21:24:02.687 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
21:24:02.687 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
21:24:02.687 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE44 m_isWardenObjectiveGatherItem: False</color>
21:24:02.687 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE44 m_isWardenObjectiveGatherItem: False</color>
21:24:02.688 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Retrieve Essential Items_2_Medical_cooling_case</color>
21:24:02.688 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 2] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 2] 148, 148 spawnZones: [Count: 2] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
21:24:02.688 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE44 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
21:24:02.688 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 148</color>
21:24:02.688 - Increment placementDataIndex to 1
21:24:02.688 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE46 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
21:24:02.688 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 148</color>
21:24:02.688 - RESET placementDataIndex to 0
21:24:02.689 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_42 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_42_terminalKey: BULKHEAD_KEY_42 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:24:02.689 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_42 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_42_terminalKey: BULKHEAD_KEY_42 (KeyItemPickup_Core) --- Zone: ZONE108, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:24:02.689 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:24:02.689 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:24:02.689 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
21:24:02.689 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE108 function: ResourceContainerWeak available: 24 randomValue: 0.8009942 ri: 19 had weight: 1</color>
21:24:02.689 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE108 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
21:24:02.689 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE108, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:24:02.689 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE108 m_isWardenObjectiveGatherItem: False</color>
21:24:02.690 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE110 m_isWardenObjectiveGatherItem: False</color>
21:24:02.690 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE111 m_isWardenObjectiveGatherItem: False</color>
21:24:02.690 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE112 m_isWardenObjectiveGatherItem: False</color>
21:24:02.690 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: HSU_DNA_R4</color>
21:24:02.690 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_4, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: LocalIndex: Zone_4 ZonePlacementWeights, Start: 0 Middle: 0 End: 500</color>
21:24:02.690 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function HydroStatisUnit for wardenObjectiveType: HSU_FindTakeSample in zone: 112, Area: 40_Area A (LevelGeneration.LG_Area)</color>
21:24:02.691 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_592 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_592_terminalKey: BULKHEAD_KEY_592 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
21:24:02.691 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_592 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_592_terminalKey: BULKHEAD_KEY_592 (KeyItemPickup_Core) --- Zone: ZONE241, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
21:24:02.691 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
21:24:02.691 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
21:24:02.691 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
21:24:02.691 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE241 function: ResourceContainerWeak available: 26 randomValue: 0.6920079 ri: 24 had weight: 1001</color>
21:24:02.691 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE241 m_isWardenObjectiveGatherItem: False</color>
21:24:02.691 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE241 m_isWardenObjectiveGatherItem: False</color>
21:24:02.691 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - ThirdLayer: SpecialTerminalCommand_DisableLifeSupport_A2</color>
21:24:02.691 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_0, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 500</color>
21:24:02.691 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: SpecialTerminalCommand in zone: 241, Area: 52_Area B (LevelGeneration.LG_Area)</color>
21:24:02.691 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE44 m_isWardenObjectiveGatherItem: True</color>
21:24:02.692 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE46 m_isWardenObjectiveGatherItem: True</color>
21:24:02.692 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE109 m_isWardenObjectiveGatherItem: False</color>
21:24:02.692 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE110 m_isWardenObjectiveGatherItem: False</color>
21:24:02.692 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE111 m_isWardenObjectiveGatherItem: False</color>
21:24:02.692 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 131 / 0
Next Batch: FunctionMarkers - Count: 11

21:24:02.695 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2497_terminalKey: BULKHEAD_DC_625
21:24:02.753 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_314 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_314_terminalKey: BULKHEAD_KEY_314 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_858</color>
21:24:02.836 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:131 isWardenObjectiveItem: False</color>
21:24:02.862 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
21:24:02.863 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
21:24:02.949 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:131 isWardenObjectiveItem: False</color>
21:24:02.953 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: CRYO_282
21:24:03.116 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: CRYO_912
21:24:03.126 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:4663_terminalKey: BULKHEAD_DC_445
21:24:03.170 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_42 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_42_terminalKey: BULKHEAD_KEY_42 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_782</color>
21:24:03.250 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
21:24:03.262 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
21:24:03.264 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
21:24:03.543 - BuildBothFunctionAndPropMarkerAndRemoveSurplus generated no deepestSpawner! function: BigPickupItem
21:24:03.825 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_592 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_592_terminalKey: BULKHEAD_KEY_592 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_571</color>
21:24:03.844 - <color=#C84800>LG_ComputerTerminal.Setup, Special Terminal Command is SETUP on this terminal!</color>
21:24:03.845 - Last Batch: FunctionMarkers
		 Total Time: 1.145s Frames: 31 Ticks: 1153
		 FrameTime (avg/max/ticks max): 37.7ms / 43.9ms / 46
		 Jobs (started/looped): 11 / 667
Next Batch: FunctionMarkerLeftovers - Count: 11

21:24:03.935 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.087s Frames: 2 Ticks: 89
		 FrameTime (avg/max/ticks max): 27.3ms / 44.9ms / 44
		 Jobs (started/looped): 9 / 2
Next Batch: Markers - Count: 1

21:24:04.277 - Last Batch: Markers
		 Total Time: 0.345s Frames: 10 Ticks: 343
		 FrameTime (avg/max/ticks max): 34.0ms / 37.1ms / 38
		 Jobs (started/looped): 1 / 479
Next Batch: PrefabSpawners - Count: 35721

21:24:05.633 - Last Batch: PrefabSpawners
		 Total Time: 1.369s Frames: 37 Ticks: 1355
		 FrameTime (avg/max/ticks max): 36.1ms / 38.1ms / 58
		 Jobs (started/looped): 35721 / 35391
Next Batch: LateMarkerCleanup - Count: 0

21:24:05.633 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

21:24:05.633 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 16

21:24:06.781 - Last Batch: LateGeomorphScan
		 Total Time: 1.153s Frames: 16 Ticks: 1148
		 FrameTime (avg/max/ticks max): 68.5ms / 78.1ms / 78
		 Jobs (started/looped): 16 / 64
Next Batch: Pillars - Count: 4

21:24:06.784 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

21:24:07.108 - CollectNavMeshSources : From 16 roots and 265073 possible sources, 67989 vas valid
21:24:07.108 - CollectNavMeshSources : NotStatic:0 NotActive:3834
21:24:07.109 - CollectNavMeshSources : WrongLayer:8641 NoCollider:188443 WasTrigger:0 MissingMesh:0 BadColliderType:0
21:24:07.109 - NavmeshUtils.NavMeshSourceCollector : 67989 valid NavMesh sources found!
21:24:09.033 - ---------------------------------------------------------
21:24:09.033 - Navmesh done! time: 2.228516
21:24:09.034 - ---------------------------------------------------------
21:24:09.034 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 2.182s Frames: 48 Ticks: 2250
		 FrameTime (avg/max/ticks max): 35.7ms / 334.0ms / 330
		 Jobs (started/looped): 1 / 11877502
Next Batch: AIGraph_Prepare - Count: 16

21:24:09.095 - Last Batch: AIGraph_Prepare
		 Total Time: 0.078s Frames: 2 Ticks: 61
		 FrameTime (avg/max/ticks max): 27.3ms / 44.9ms / 34
		 Jobs (started/looped): 14 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

21:24:09.691 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.613s Frames: 16 Ticks: 596
		 FrameTime (avg/max/ticks max): 36.8ms / 59.6ms / 48
		 Jobs (started/looped): 1 / 425798
Next Batch: LadderAIGNodes - Count: 109

21:24:09.702 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 109 / 0
Next Batch: AIGraph_LinkGates - Count: 75

21:24:09.707 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 75 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

21:24:09.707 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 32

21:24:09.708 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 32 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 32

21:24:09.708 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 32 / 0
Next Batch: AIGraph_Start - Count: 16

21:24:09.709 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 53

21:24:09.770 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.067s Frames: 2 Ticks: 61
		 FrameTime (avg/max/ticks max): 22.2ms / 34.2ms / 34
		 Jobs (started/looped): 51 / 324
Next Batch: AIGraph_ScoreNodeClusters - Count: 53

21:24:09.782 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 53 / 0
Next Batch: AIGraph_End - Count: 16

21:24:09.789 - Last Batch: AIGraph_End
		 Total Time: 0.033s Frames: 1 Ticks: 7
		 FrameTime (avg/max/ticks max): 10.3ms / 20.5ms / 0
		 Jobs (started/looped): 15 / 1
Next Batch: SetGateAlwaysTraversable - Count: 75

21:24:09.790 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 75 / 75
Next Batch: FunctionMarkerFallback - Count: 13

21:24:09.790 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2497_terminalKey: BULKHEAD_DC_625_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
21:24:09.790 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_162_itemKey:SEC_DOOR_162_code:able (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
21:24:09.790 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_162_itemKey:SEC_DOOR_162_code:able
21:24:09.790 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_625
21:24:09.792 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:4663_terminalKey: BULKHEAD_DC_445_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
21:24:09.792 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_162_itemKey:SEC_DOOR_162_code:able_bulkheadDC: BULKHEAD_DC_625 (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
21:24:09.792 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core Ignoring the layer source door that leads to the DC
21:24:09.792 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_490_itemKey:SEC_DOOR_490_code:army (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
21:24:09.792 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_490_itemKey:SEC_DOOR_490_code:army
21:24:09.792 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_445
21:24:09.792 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_702_itemKey:SEC_DOOR_702_code:ball (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
21:24:09.793 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_702_itemKey:SEC_DOOR_702_code:ball
21:24:09.793 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_445
21:24:09.797 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: SetGateTraversableFromStart - Count: 75

21:24:09.797 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 75 / 75
Next Batch: Ladders - Count: 109

21:24:09.869 - Last Batch: Ladders
		 Total Time: 0.078s Frames: 2 Ticks: 71
		 FrameTime (avg/max/ticks max): 22.7ms / 35.2ms / 44
		 Jobs (started/looped): 107 / 2
Next Batch: DoorLocks - Count: 10

21:24:09.998 - Last Batch: DoorLocks
		 Total Time: 0.088s Frames: 2 Ticks: 130
		 FrameTime (avg/max/ticks max): 25.4ms / 41.0ms / 48
		 Jobs (started/looped): 8 / 2
Next Batch: Resources - Count: 1

21:24:10.008 - Last Batch: Resources
		 Total Time: 0.053s Frames: 1 Ticks: 10
		 FrameTime (avg/max/ticks max): 10.3ms / 20.5ms / 0
		 Jobs (started/looped): 0 / 1
Next Batch: CustomGeomorphBuildJob - Count: 0

21:24:10.008 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticEnemiesPlacement - Count: 11

21:24:10.008 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: Culling_Nodes - Count: 53

21:24:10.228 - Last Batch: Culling_Nodes
		 Total Time: 0.214s Frames: 6 Ticks: 221
		 FrameTime (avg/max/ticks max): 34.7ms / 38.1ms / 39
		 Jobs (started/looped): 47 / 6
Next Batch: Culling_Portals - Count: 90

21:24:10.229 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 90 / 0
Next Batch: Culling_Cullers - Count: 276

21:24:10.236 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 276 / 0
Next Batch: Culling_Lights - Count: 53

21:24:10.686 - Last Batch: Culling_Lights
		 Total Time: 0.451s Frames: 12 Ticks: 450
		 FrameTime (avg/max/ticks max): 35.0ms / 45.9ms / 47
		 Jobs (started/looped): 41 / 12
Next Batch: Culling_NodeInstanceSearch - Count: 53

21:24:10.972 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.287s Frames: 9 Ticks: 286
		 FrameTime (avg/max/ticks max): 31.8ms / 33.2ms / 34
		 Jobs (started/looped): 53 / 3244
Next Batch: Culling_NodeClusterJobs - Count: 11

21:24:11.329 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.363s Frames: 12 Ticks: 357
		 FrameTime (avg/max/ticks max): 30.1ms / 32.2ms / 31
		 Jobs (started/looped): 64 / 1794242
Next Batch: Culling_Cleanup - Count: 53

21:24:11.330 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 53 / 0
Next Batch: Culling_GatherLightCulling - Count: 634

21:24:11.341 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 634 / 0
Next Batch: Culling_TrimPortalLists - Count: 54

21:24:11.430 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.096s Frames: 3 Ticks: 90
		 FrameTime (avg/max/ticks max): 26.7ms / 33.2ms / 32
		 Jobs (started/looped): 54 / 614655
Next Batch: ZoneLights - Count: 12

21:24:11.649 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
21:24:11.649 - Last Batch: ZoneLights
		 Total Time: 0.079s Frames: 2 Ticks: 219
		 FrameTime (avg/max/ticks max): 26.4ms / 43.0ms / 37
		 Jobs (started/looped): 10 / 2
Next Batch: GenerateNavigationInfo - Count: 3

21:24:12.087 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.489s Frames: 2 Ticks: 437
		 FrameTime (avg/max/ticks max): 82.8ms / 155.3ms / 432
		 Jobs (started/looped): 54 / 2
Next Batch: DisplayNavigationInfo - Count: 71

21:24:12.123 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.031s Frames: 1 Ticks: 36
		 FrameTime (avg/max/ticks max): 9.8ms / 19.5ms / 26
		 Jobs (started/looped): 70 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 0

21:24:12.123 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 16

21:24:12.168 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.031s Frames: 1 Ticks: 44
		 FrameTime (avg/max/ticks max): 9.8ms / 19.5ms / 21
		 Jobs (started/looped): 15 / 1
Next Batch: LateRuntimeOptimizations - Count: 16

21:24:12.272 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.104s Frames: 3 Ticks: 105
		 FrameTime (avg/max/ticks max): 28.1ms / 34.2ms / 36
		 Jobs (started/looped): 16 / 144
Next Batch: EnemiesPlacement - Count: 11

21:24:12.273 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 53 / 0
Next Batch: FixColliders - Count: 0

21:24:12.273 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

21:24:12.273 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

21:24:12.273 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

21:24:12.273 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
21:24:12.273 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

21:24:12.274 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 3

21:24:12.286 - Last Batch: Culling_LateCleanup
		 Total Time: 0.032s Frames: 1 Ticks: 12
		 FrameTime (avg/max/ticks max): 10.3ms / 20.5ms / 5
		 Jobs (started/looped): 55 / 1
Next Batch: Culling_PrepForInlevel - Count: 1

21:24:12.287 - Factory Done : Last build: Culling_PrepForInlevel
21:24:12.287 - Factory : Built in 10.02832 seconds
21:24:12.287 - BUILDER : BuildDone
21:24:12.287 - >>>>>>>> GS_Generating.OnBuilderDone
21:24:12.287 - Builder.CombinedCheckSum.Checksum: 2180293097291159260
21:24:12.288 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
21:24:12.288 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_mining_02(Clone)_0 (ElevatorShaftLanding)
21:24:38.469 - <color=purple>OnPlayerGameStateChange : wolf ReadyToStopElevatorRide</color>
21:24:45.418 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock ReadyToStopElevatorRide</color>
21:24:45.446 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock ReadyToStopElevatorRide</color>
21:24:47.906 - <color=purple>OnPlayerGameStateChange : Nisi ReadyToStopElevatorRide</color>
21:24:47.955 - <color=purple>OnPlayerGameStateChange : Nisi ReadyToStopElevatorRide</color>
21:24:47.955 - <color=purple>OnPlayerGameStateChange : wolf StopElevatorRide</color>
21:24:47.955 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
21:24:47.956 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
21:24:47.976 - OnBufferCommand : StartReceive Migration_B BufferID:57
21:24:48.011 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock StopElevatorRide</color>
21:24:48.061 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock StopElevatorRide</color>
21:24:48.074 - <color=purple>OnPlayerGameStateChange : Nisi StopElevatorRide</color>
21:24:48.130 - <color=purple>OnPlayerGameStateChange : Nisi StopElevatorRide</color>
21:24:48.972 - OnPlayerEvent : wolf  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
21:24:48.972 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
21:24:49.061 - SNET : OnMasterCommand : StartPlaying 0 False
21:24:49.063 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
21:24:49.076 - OnPlayerEvent : sailing_desert_rock  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:24:49.076 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
21:24:49.209 - Detecting that the player has entered a new layer
21:24:49.209 - WardenObjectiveManager, entered a new layer: MainLayer
21:24:49.209 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
21:24:49.209 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Find the <b>Cryogenic Cases</b> <color=orange>CRYO_282, CRYO_912</color> and bring it to the extraction scan in <color=orange>ZONE 42</color>
21:24:49.229 - OnPlayerEvent : Nisi  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:24:49.230 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
21:24:49.586 - DropServerGameSession: Making layer progression request...
21:24:49.586 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:24:49.586 - DropServerManager: Sleeping for 60 seconds...
21:25:10.424 - <color=purple>OnPlayerGameStateChange : wolf ReadyToStartLevel</color>
21:25:10.731 - <color=purple>OnPlayerGameStateChange : Nisi ReadyToStartLevel</color>
21:25:10.778 - <color=purple>OnPlayerGameStateChange : Nisi ReadyToStartLevel</color>
21:25:10.861 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock ReadyToStartLevel</color>
21:25:10.899 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock ReadyToStartLevel</color>
21:25:11.278 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
21:25:11.423 - OnPlayerEvent : wolf  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
21:25:11.424 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
21:25:11.492 - <color=purple>OnPlayerGameStateChange : wolf InLevel</color>
21:25:11.492 - SNET : OnMasterCommand : StartPlaying 0 False
21:25:11.493 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
21:25:11.494 - <color=green>SNET : PlayerSynced(Clone)_32768 : wolf exits PLOC_InElevator, replicator key: 32768</color>
21:25:11.494 - <color=green>SNET : PlayerLocal(Clone)_32769 : Tom exits PLOC_InElevator, replicator key: 32769</color>
21:25:11.495 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:25:11.498 - <color=green>SNET : PlayerSynced(Clone)_32770 : Nisi exits PLOC_InElevator, replicator key: 32770</color>
21:25:11.499 - <color=green>SNET : PlayerSynced(Clone)_32771 : sailing_desert_rock exits PLOC_InElevator, replicator key: 32771</color>
21:25:11.500 - ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the locations of <color=orange>CRYO_282, CRYO_912</color>
21:25:11.525 - OnPlayerEvent : sailing_desert_rock  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:25:11.628 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock InLevel</color>
21:25:11.643 - OnPlayerEvent : Nisi  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:25:11.644 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock InLevel</color>
21:25:11.812 - <color=purple>OnPlayerGameStateChange : Nisi InLevel</color>
21:25:11.827 - <color=purple>OnPlayerGameStateChange : Nisi InLevel</color>
21:25:40.975 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from wolf, without a primed buffer. False 
21:25:49.582 - DropServerGameSession: Making new session request...
21:25:49.641 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:25:49.641 - DropServerManager: Sleeping for 60 seconds...
21:26:00.995 - OnBufferCommand : StartReceive Migration_B BufferID:59
21:26:40.230 - ShowInventory, param1: cryo param2: 
21:26:49.638 - DropServerGameSession: Making new session request...
21:26:49.639 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:26:49.639 - DropServerManager: Sleeping for 60 seconds...
21:26:52.306 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:26:55.988 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:27:04.955 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
21:27:04.955 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
21:27:04.955 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
21:27:04.955 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
21:27:16.494 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
21:27:32.858 - ShowInventory, param1: bulkhead_key param2: 
21:27:49.642 - DropServerGameSession: Making layer progression request...
21:27:49.663 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:27:49.663 - DropServerManager: Sleeping for 60 seconds...
21:27:52.319 - Enabled skinned mesh on door destruction
21:28:09.412 - ShowInventory, param1: hsu param2: 
21:28:19.607 - ShowInventory, param1: zone_110 param2: 
21:28:25.833 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:59 49.5486
21:28:45.881 - OnBufferCommand : StartReceive Migration_B BufferID:60
21:28:49.667 - DropServerGameSession: Making new session request...
21:28:49.667 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:28:49.668 - DropServerManager: Sleeping for 60 seconds...
21:29:12.139 - ShowInventory, param1: zone_111 param2: 
21:29:49.669 - DropServerGameSession: Making new session request...
21:29:49.809 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:29:49.809 - DropServerManager: Sleeping for 60 seconds...
21:30:11.500 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000114 returning: Time_5 minutesToNext: 10
21:30:49.807 - DropServerGameSession: Making layer progression request...
21:30:49.808 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:30:49.808 - DropServerManager: Sleeping for 60 seconds...
21:30:50.119 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
21:30:56.558 - ShowInventory, param1: zone_112 param2: 
21:31:10.790 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:60 214.4274
21:31:30.826 - OnBufferCommand : StartReceive Migration_B BufferID:61
21:31:45.926 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
21:31:49.811 - DropServerGameSession: Making new session request...
21:31:49.916 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:31:49.916 - DropServerManager: Sleeping for 60 seconds...
21:32:02.443 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
21:32:24.531 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:32:27.823 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:32:29.194 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
21:32:48.006 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
21:32:49.920 - DropServerGameSession: Making new session request...
21:32:49.921 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:32:49.921 - DropServerManager: Sleeping for 60 seconds...
21:33:26.987 - CellSoundPlayer trying to post without being registred, last ID: 1474
21:33:26.987 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
21:33:46.841 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
21:33:48.928 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:61 379.3718
21:33:49.912 - DropServerGameSession: Making layer progression request...
21:33:49.944 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:33:49.945 - DropServerManager: Sleeping for 60 seconds...
21:33:53.844 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
21:33:53.845 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
21:34:08.967 - OnBufferCommand : StartReceive Migration_B BufferID:62
21:34:47.995 - Enabled skinned mesh on door destruction
21:34:49.942 - DropServerGameSession: Making new session request...
21:34:49.942 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:34:49.942 - DropServerManager: Sleeping for 60 seconds...
21:35:49.946 - DropServerGameSession: Making new session request...
21:35:49.986 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:35:49.986 - DropServerManager: Sleeping for 60 seconds...
21:36:27.029 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:62 537.5165
21:36:47.072 - OnBufferCommand : StartReceive Migration_B BufferID:63
21:36:49.993 - DropServerGameSession: Making layer progression request...
21:36:49.993 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:36:49.993 - DropServerManager: Sleeping for 60 seconds...
21:37:33.416 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
21:37:36.622 - ShowInventory, param1: res param2: zone_44
21:37:40.430 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
21:37:40.430 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
21:37:46.906 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 ObjectiveType: RetrieveBigItems
21:37:46.907 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: PartiallySolveWardenObjectiveItem newSubObj: FindLocationInfo forceUpdate: True itemIndexPlusOne: 0 inLayer: MainLayer
21:37:47.045 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
21:37:47.045 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
21:37:49.992 - DropServerGameSession: Making new session request...
21:37:50.098 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:37:50.098 - DropServerManager: Sleeping for 60 seconds...
21:38:48.192 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 ObjectiveType: RetrieveBigItems
21:38:50.094 - DropServerGameSession: Making new session request...
21:38:50.094 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:38:50.095 - DropServerManager: Sleeping for 60 seconds...
21:39:00.096 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:63 695.6102
21:39:20.120 - OnBufferCommand : StartReceive Migration_B BufferID:64
21:39:50.094 - DropServerGameSession: Making layer progression request...
21:39:50.126 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:39:50.126 - DropServerManager: Sleeping for 60 seconds...
21:40:11.507 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00024 returning: Time_15 minutesToNext: 15
21:40:50.126 - DropServerGameSession: Making new session request...
21:40:50.127 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:40:50.127 - DropServerManager: Sleeping for 60 seconds...
21:40:57.795 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:41:01.733 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:41:31.980 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:64 848.6551
21:41:32.673 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:41:34.941 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:41:50.126 - DropServerGameSession: Making new session request...
21:41:50.164 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:41:50.164 - DropServerManager: Sleeping for 60 seconds...
21:41:52.013 - OnBufferCommand : StartReceive Migration_B BufferID:65
21:41:59.208 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:42:00.021 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:42:17.189 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
21:42:17.190 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
21:42:50.169 - DropServerGameSession: Making layer progression request...
21:42:50.169 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:42:50.169 - DropServerManager: Sleeping for 60 seconds...
21:43:26.191 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:43:28.793 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:43:38.404 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:43:39.796 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:43:50.168 - DropServerGameSession: Making new session request...
21:43:50.225 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:43:50.225 - DropServerManager: Sleeping for 60 seconds...
21:43:50.803 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:43:53.822 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:44:01.723 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:65 1000.549
21:44:05.179 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:44:10.066 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:44:21.761 - OnBufferCommand : StartReceive Migration_B BufferID:66
21:44:50.224 - DropServerGameSession: Making new session request...
21:44:50.224 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:44:50.224 - DropServerManager: Sleeping for 60 seconds...
21:45:20.335 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:45:23.891 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:45:25.187 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
21:45:50.226 - DropServerGameSession: Making layer progression request...
21:45:50.237 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:45:50.237 - DropServerManager: Sleeping for 60 seconds...
21:45:58.287 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
21:46:16.334 - CellSoundPlayer trying to post without being registred, last ID: 1573
21:46:16.335 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
21:46:31.497 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:66 1150.29
21:46:50.244 - DropServerGameSession: Making new session request...
21:46:50.244 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:46:50.244 - DropServerManager: Sleeping for 60 seconds...
21:46:51.529 - OnBufferCommand : StartReceive Migration_B BufferID:67
21:47:12.374 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:47:13.656 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:47:14.588 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
21:47:21.605 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
21:47:21.605 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
21:47:23.367 - Enabled skinned mesh on door destruction
21:47:35.799 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:47:37.972 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:47:50.245 - DropServerGameSession: Making new session request...
21:47:50.269 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:47:50.270 - DropServerManager: Sleeping for 60 seconds...
21:47:52.436 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:47:54.197 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:47:54.507 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:47:54.815 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:47:58.994 - Enabled skinned mesh on door destruction
21:48:00.654 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
21:48:19.897 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:48:28.776 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:48:30.968 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
21:48:36.780 - Sending m_terminal.SyncID: 2 command: ShowList inputString: LIST RES ZONE_43
21:48:36.904 - ShowInventory, param1: res param2: zone_43
21:48:40.047 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:48:50.275 - DropServerGameSession: Making layer progression request...
21:48:50.275 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:48:50.276 - DropServerManager: Sleeping for 60 seconds...
21:49:01.387 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:67 1300.06
21:49:02.934 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
21:49:21.422 - OnBufferCommand : StartReceive Migration_B BufferID:68
21:49:41.776 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
21:49:41.796 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
21:49:41.796 - RundownManager.SetLayerProgression, layer: Main progressionState: Completed
21:49:41.796 - WardenObjectiveManager.OnStateChange, GoToWinCondition, WaveOnGotoWinTrigger: WhenExitScanMakesProgress
21:49:41.797 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False
21:49:41.797 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
21:49:41.797 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
21:49:41.797 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Return the item to the extraction point in <color=orange>ZONE 42</color>
21:49:50.272 - DropServerGameSession: Making new session request...
21:49:50.394 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:49:50.394 - DropServerManager: Sleeping for 60 seconds...
21:50:33.156 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
21:50:50.395 - DropServerGameSession: Making new session request...
21:50:50.395 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:50:50.396 - DropServerManager: Sleeping for 60 seconds...
21:51:27.698 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:68 1449.952
21:51:47.726 - OnBufferCommand : StartReceive Migration_B BufferID:69
21:51:50.400 - DropServerGameSession: Making layer progression request...
21:51:50.436 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:51:50.436 - DropServerManager: Sleeping for 60 seconds...
21:52:31.387 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:52:32.291 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:52:50.432 - DropServerGameSession: Making new session request...
21:52:50.433 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:52:50.433 - DropServerManager: Sleeping for 60 seconds...
21:53:50.435 - DropServerGameSession: Making new session request...
21:53:50.493 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:53:50.493 - DropServerManager: Sleeping for 60 seconds...
21:53:50.906 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:69 1596.266
21:54:09.220 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:54:10.942 - OnBufferCommand : StartReceive Migration_B BufferID:70
21:54:14.003 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:54:18.901 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:54:21.321 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:54:28.090 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:2497_terminalKey: BULKHEAD_DC_625_func:BulkheadDoorController_funcWasSpawned:True
21:54:30.273 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:54:31.367 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:54:50.492 - DropServerGameSession: Making layer progression request...
21:54:50.492 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:54:50.492 - DropServerManager: Sleeping for 60 seconds...
21:54:56.804 - LG_Layer - MainLayer Scan to layer is done! Layer: SecondaryLayer
21:54:56.804 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE108</color> UNLOCKED
21:54:56.804 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
21:54:56.804 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2497_terminalKey: BULKHEAD_DC_625_func:BulkheadDoorController_funcWasSpawned:True
21:55:11.508 - GetCurrentTimeInLevelEnum, minutesElapsed: 30.00026 returning: Time_30 minutesToNext: 15
21:55:14.125 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
21:55:14.125 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
21:55:14.125 - OBJECTIVE DISCOVERED!
21:55:14.125 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Discovered
21:55:16.011 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
21:55:34.007 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
21:55:34.007 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
21:55:39.555 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: SecondaryLayer
21:55:39.555 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
21:55:41.454 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
21:55:41.476 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
21:55:41.477 - OBJECTIVE STARTED / ENTERED!
21:55:41.477 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Entered
21:55:50.493 - DropServerGameSession: Making new session request...
21:55:50.514 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:55:50.514 - DropServerManager: Sleeping for 60 seconds...
21:56:13.809 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:70 1739.478
21:56:33.844 - OnBufferCommand : StartReceive Migration_B BufferID:71
21:56:50.524 - DropServerGameSession: Making new session request...
21:56:50.525 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:56:50.525 - DropServerManager: Sleeping for 60 seconds...
21:57:50.525 - DropServerGameSession: Making layer progression request...
21:57:50.590 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
21:57:50.590 - DropServerManager: Sleeping for 60 seconds...
21:58:35.829 - Detecting that the player has entered a new layer
21:58:35.829 - WardenObjectiveManager, entered a new layer: SecondaryLayer
21:58:35.829 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
21:58:35.829 - ShowSubObjectiveIfNew, last obj:  newSubObj: Find Hydrostasis Unit <color=orange>HSU_840</color> and retrieve a DNA core sample
21:58:37.484 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:71 1882.375
21:58:50.588 - DropServerGameSession: Making new session request...
21:58:50.588 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:58:50.589 - DropServerManager: Sleeping for 60 seconds...
21:58:57.544 - OnBufferCommand : StartReceive Migration_B BufferID:72
21:58:59.324 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:59:09.860 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:59:29.435 - Look rotation viewing vector is zero
21:59:50.595 - DropServerGameSession: Making new session request...
21:59:50.623 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
21:59:50.624 - DropServerManager: Sleeping for 60 seconds...
22:00:28.489 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: SecondaryLayer
22:00:28.489 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
22:00:47.855 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: ThirdLayer
22:00:47.855 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: ThirdLayer
22:00:47.994 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:00:47.994 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:00:47.994 - OBJECTIVE DISCOVERED!
22:00:47.994 - RundownManager.SetLayerProgression, layer: Third progressionState: Discovered
22:00:50.629 - DropServerGameSession: Making layer progression request...
22:00:50.630 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
22:00:50.630 - DropServerManager: Sleeping for 60 seconds...
22:00:50.643 - ShowInventory, param1: res param2: zone_108
22:00:53.514 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:72 2026.071
22:01:06.331 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:4663_terminalKey: BULKHEAD_DC_445_func:BulkheadDoorController_funcWasSpawned:True
22:01:08.833 - Look rotation viewing vector is zero
22:01:13.528 - OnBufferCommand : StartReceive Migration_B BufferID:73
22:01:28.774 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:01:30.059 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:01:36.971 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:01:38.434 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:01:38.434 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:01:38.434 - ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
22:01:38.960 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:01:50.622 - DropServerGameSession: Making new session request...
22:01:50.669 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
22:01:50.670 - DropServerManager: Sleeping for 60 seconds...
22:02:05.222 - LG_Layer - SecondaryLayer Scan to layer is done! Layer: ThirdLayer
22:02:05.223 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE241</color> UNLOCKED
22:02:05.223 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
22:02:05.223 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:4663_terminalKey: BULKHEAD_DC_445_func:BulkheadDoorController_funcWasSpawned:True
22:02:18.855 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:02:20.091 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:02:29.360 - Look rotation viewing vector is zero
22:02:41.558 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:02:50.670 - DropServerGameSession: Making new session request...
22:02:50.670 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
22:02:50.670 - DropServerManager: Sleeping for 60 seconds...
22:02:54.080 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:03:07.846 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:73 2162.053
22:03:27.895 - OnBufferCommand : StartReceive Migration_B BufferID:74
22:03:32.080 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:03:46.458 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:03:50.676 - DropServerGameSession: Making layer progression request...
22:03:50.773 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
22:03:50.773 - DropServerManager: Sleeping for 60 seconds...
22:03:55.405 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:04:03.790 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:04:16.463 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:04:26.511 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:04:30.356 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:04:32.286 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:04:41.155 - Look rotation viewing vector is zero
22:04:50.770 - DropServerGameSession: Making new session request...
22:04:50.770 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
22:04:50.770 - DropServerManager: Sleeping for 60 seconds...
22:05:12.779 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:05:16.529 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:05:22.029 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:74 2296.41
22:05:42.030 - OnBufferCommand : StartReceive Migration_B BufferID:75
22:05:50.768 - DropServerGameSession: Making new session request...
22:05:50.806 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
22:05:50.806 - DropServerManager: Sleeping for 60 seconds...
22:06:14.028 - Look rotation viewing vector is zero
22:06:21.808 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
22:06:28.713 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
22:06:29.740 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
22:06:47.725 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
22:06:47.725 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
22:06:48.898 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:06:48.899 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Discovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:06:48.899 - OBJECTIVE STARTED / ENTERED!
22:06:48.899 - RundownManager.SetLayerProgression, layer: Third progressionState: Entered
22:06:50.806 - DropServerGameSession: Making layer progression request...
22:06:50.806 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
22:06:50.806 - DropServerManager: Sleeping for 60 seconds...
22:06:57.436 - Factory_SetHasBeenOpenedDuringPlay
22:06:57.939 - Factory_SetHasBeenOpenedDuringPlay
22:07:13.698 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
22:07:13.927 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
22:07:35.645 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:75 2430.535
22:07:38.559 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
22:07:38.559 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: InZoneFindItem main_itemIndexPlusOne: 0
22:07:39.091 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
22:07:39.091 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
22:07:47.454 - Factory_SetHasBeenOpenedDuringPlay
22:07:47.536 - Look rotation viewing vector is zero
22:07:47.958 - Factory_SetHasBeenOpenedDuringPlay
22:07:50.806 - DropServerGameSession: Making new session request...
22:07:50.847 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
22:07:50.847 - DropServerManager: Sleeping for 60 seconds...
22:07:53.334 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
22:07:55.694 - OnBufferCommand : StartReceive Migration_B BufferID:76
22:08:50.854 - DropServerGameSession: Making new session request...
22:08:50.854 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
22:08:50.854 - DropServerManager: Sleeping for 60 seconds...
22:09:39.889 - Detecting that the player has entered a new layer
22:09:39.889 - WardenObjectiveManager, entered a new layer: ThirdLayer
22:09:39.889 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: ThirdLayer
22:09:39.889 - ShowSubObjectiveIfNew, last obj:  newSubObj: Find Computer terminal <color=orange>TERMINAL_676</color> and input the backdoor command <color=orange>DISABLE_LIFE_SUPPORT</color>
22:09:39.889 - WardenObjectiveManager. Player Entered the warden objective zone
22:09:43.930 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:76 2564.199
22:09:50.847 - DropServerGameSession: Making layer progression request...
22:09:50.878 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
22:09:50.878 - DropServerManager: Sleeping for 60 seconds...
22:10:03.973 - OnBufferCommand : StartReceive Migration_B BufferID:77
22:10:11.513 - GetCurrentTimeInLevelEnum, minutesElapsed: 45.00034 returning: Time_45 minutesToNext: 15
22:10:31.108 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: InZoneFindItem main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: InZoneFindItem main_itemIndexPlusOne: 0
22:10:31.108 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: InZoneFindItem main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: SolveItem main_itemIndexPlusOne: 0
22:10:31.108 - ShowSubObjectiveIfNew, last obj:  newSubObj: Proceed to input the backdoor command <color=orange>DISABLE_LIFE_SUPPORT</color> in <color=orange>TERMINAL_676</color>
22:10:50.878 - DropServerGameSession: Making new session request...
22:10:50.878 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
22:10:50.878 - DropServerManager: Sleeping for 60 seconds...
22:10:52.572 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: SolveItem main_itemIndexPlusOne: 0
22:10:52.572 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 0
22:10:52.572 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 0 inLayer: ThirdLayer
22:10:53.499 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem layer: ThirdLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: SolveItem main_itemIndexPlusOne: 0 ObjectiveType: SpecialTerminalCommand
22:10:53.499 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: SolveWardenObjectiveItem newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: ThirdLayer
22:10:53.500 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: SolveItem main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: SolveItem main_itemIndexPlusOne: 0
22:10:53.500 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: Started THIRD_SUBOBJ: SolveItem main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: SolveItem main_itemIndexPlusOne: 0
22:10:53.500 - RundownManager.SetLayerProgression, layer: Third progressionState: Completed
22:10:53.500 - WardenObjectiveManager.OnStateChange, GoToWinCondition, WaveOnGotoWinTrigger: OnObjectiveCompleted
22:10:53.500 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False
22:10:53.501 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: SolveItem main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: SolveItem main_itemIndexPlusOne: 0
22:10:53.501 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: SolveItem main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0
22:10:53.501 - ShowSubObjectiveIfNew, last obj:  newSubObj: Go back to the main objective and complete the expedition.
22:11:01.318 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0
22:11:02.736 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0
22:11:45.331 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:77 2692.467
22:11:50.873 - DropServerGameSession: Making new session request...
22:11:50.897 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
22:11:50.897 - DropServerManager: Sleeping for 60 seconds...
22:12:05.381 - OnBufferCommand : StartReceive Migration_B BufferID:78
22:12:06.561 - Detecting that the player has entered a new layer
22:12:06.561 - WardenObjectiveManager, entered a new layer: SecondaryLayer
22:12:06.561 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
22:12:06.561 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Find Hydrostasis Unit <color=orange>HSU_840</color> and retrieve a DNA core sample
22:12:25.700 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:4663_terminalKey: BULKHEAD_DC_445_func:BulkheadDoorController_funcWasSpawned:True
22:12:50.894 - DropServerGameSession: Making layer progression request...
22:12:50.904 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
22:12:50.905 - DropServerManager: Sleeping for 60 seconds...
22:13:25.228 - LG_Layer - SecondaryLayer Scan to layer is done! Layer: SecondaryLayer
22:13:25.228 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE109</color> UNLOCKED
22:13:25.229 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
22:13:25.229 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:4663_terminalKey: BULKHEAD_DC_445_func:BulkheadDoorController_funcWasSpawned:True
22:13:48.239 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:78 2813.879
22:13:50.907 - DropServerGameSession: Making new session request...
22:13:50.922 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
22:13:50.922 - DropServerManager: Sleeping for 60 seconds...
22:14:08.297 - OnBufferCommand : StartReceive Migration_B BufferID:79
22:14:09.160 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32769 : Tom (Player.PlayerAgent)
22:14:46.529 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
22:14:50.930 - DropServerGameSession: Making new session request...
22:14:50.930 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
22:14:50.930 - DropServerManager: Sleeping for 60 seconds...
22:15:05.587 - CellSoundPlayer trying to post without being registred, last ID: 1308
22:15:05.588 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
22:15:50.925 - DropServerGameSession: Making layer progression request...
22:15:50.975 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:79 2936.786
22:15:50.989 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
22:15:50.989 - DropServerManager: Sleeping for 60 seconds...
22:15:59.239 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
22:16:11.022 - OnBufferCommand : StartReceive Migration_B BufferID:80
22:16:17.245 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
22:16:17.245 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
22:16:33.721 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
22:16:50.993 - DropServerGameSession: Making new session request...
22:16:50.993 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
22:16:50.993 - DropServerManager: Sleeping for 60 seconds...
22:16:58.910 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
22:17:17.604 - SNet ERROR : Bad packet sent by player wolf in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
22:17:36.517 - Detecting that the player has entered a new layer
22:17:36.518 - WardenObjectiveManager, entered a new layer: ThirdLayer
22:17:36.518 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: ThirdLayer
22:17:36.518 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Find Computer terminal <color=orange>TERMINAL_676</color> and input the backdoor command <color=orange>DISABLE_LIFE_SUPPORT</color>
22:17:36.518 - WardenObjectiveManager. Player Entered the warden objective zone
22:17:41.285 - Detecting that the player has entered a new layer
22:17:41.286 - WardenObjectiveManager, entered a new layer: SecondaryLayer
22:17:41.286 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
22:17:41.286 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Find Hydrostasis Unit <color=orange>HSU_840</color> and retrieve a DNA core sample
22:17:43.160 - Detecting that the player has entered a new layer
22:17:43.160 - WardenObjectiveManager, entered a new layer: ThirdLayer
22:17:43.160 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: ThirdLayer
22:17:43.160 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Find Computer terminal <color=orange>TERMINAL_676</color> and input the backdoor command <color=orange>DISABLE_LIFE_SUPPORT</color>
22:17:43.161 - WardenObjectiveManager. Player Entered the warden objective zone
22:17:49.219 - Detecting that the player has entered a new layer
22:17:49.219 - WardenObjectiveManager, entered a new layer: SecondaryLayer
22:17:49.219 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
22:17:49.220 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Find Hydrostasis Unit <color=orange>HSU_840</color> and retrieve a DNA core sample
22:17:50.320 - Detecting that the player has entered a new layer
22:17:50.320 - WardenObjectiveManager, entered a new layer: ThirdLayer
22:17:50.321 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: ThirdLayer
22:17:50.321 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Find Computer terminal <color=orange>TERMINAL_676</color> and input the backdoor command <color=orange>DISABLE_LIFE_SUPPORT</color>
22:17:50.321 - WardenObjectiveManager. Player Entered the warden objective zone
22:17:50.993 - DropServerGameSession: Making new session request...
22:17:51.044 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
22:17:51.044 - DropServerManager: Sleeping for 60 seconds...
22:17:54.394 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:80 3059.509
22:17:55.922 - Detecting that the player has entered a new layer
22:17:55.922 - WardenObjectiveManager, entered a new layer: SecondaryLayer
22:17:55.922 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
22:17:55.923 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Find Hydrostasis Unit <color=orange>HSU_840</color> and retrieve a DNA core sample
22:18:14.444 - OnBufferCommand : StartReceive Migration_B BufferID:81
22:18:51.045 - DropServerGameSession: Making layer progression request...
22:18:51.046 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
22:18:51.046 - DropServerManager: Sleeping for 60 seconds...
22:19:50.661 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:81 3182.944
22:19:51.047 - DropServerGameSession: Making new session request...
22:19:51.168 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
22:19:51.168 - DropServerManager: Sleeping for 60 seconds...
22:20:10.708 - OnBufferCommand : StartReceive Migration_B BufferID:82
22:20:51.165 - DropServerGameSession: Making new session request...
22:20:51.165 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
22:20:51.165 - DropServerManager: Sleeping for 60 seconds...
22:21:43.534 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:82 3299.201
22:21:51.170 - DropServerGameSession: Making layer progression request...
22:21:51.230 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
22:21:51.230 - DropServerManager: Sleeping for 60 seconds...
22:22:03.576 - OnBufferCommand : StartReceive Migration_B BufferID:83
22:22:12.300 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
22:22:12.300 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
22:22:50.204 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:22:51.228 - DropServerGameSession: Making new session request...
22:22:51.228 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
22:22:51.228 - DropServerManager: Sleeping for 60 seconds...
22:22:51.333 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:23:07.414 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32768 : wolf (Player.PlayerAgent)
22:23:10.053 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: SecondaryLayer
22:23:10.612 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
22:23:13.286 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32770 : Nisi (Player.PlayerAgent)
22:23:14.003 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:23:14.937 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:23:16.854 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32769 : Tom (Player.PlayerAgent)
22:23:36.203 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:83 3412.076
22:23:51.231 - DropServerGameSession: Making new session request...
22:23:51.260 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
22:23:51.261 - DropServerManager: Sleeping for 60 seconds...
22:23:56.260 - OnBufferCommand : StartReceive Migration_B BufferID:84
22:24:48.489 - CellSoundPlayer trying to post without being registred, last ID: 2249
22:24:48.489 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
22:24:51.253 - DropServerGameSession: Making layer progression request...
22:24:51.253 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
22:24:51.253 - DropServerManager: Sleeping for 60 seconds...
22:25:11.524 - GetCurrentTimeInLevelEnum, minutesElapsed: 60.00049 returning: Time_60 minutesToNext: 30
22:25:34.656 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:84 3524.744
22:25:51.253 - DropServerGameSession: Making new session request...
22:25:51.277 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
22:25:51.277 - DropServerManager: Sleeping for 60 seconds...
22:25:54.674 - OnBufferCommand : StartReceive Migration_B BufferID:85
22:26:34.889 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
22:26:41.900 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
22:26:41.900 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
22:26:42.894 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0
22:26:42.894 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfoHelp SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0
22:26:42.894 - ShowSubObjectiveIfNew, last obj:  newSubObj: Find <color=orange>HSU_840</color> somewhere inside <color=orange>ZONE112</color>
22:26:51.274 - DropServerGameSession: Making new session request...
22:26:51.274 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
22:26:51.275 - DropServerManager: Sleeping for 60 seconds...
22:27:17.664 - Factory_SetHasBeenOpenedDuringPlay
22:27:18.173 - Factory_SetHasBeenOpenedDuringPlay
22:27:26.248 - Factory_SetHasBeenOpenedDuringPlay
22:27:26.758 - Factory_SetHasBeenOpenedDuringPlay
22:27:27.922 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:85 3643.169
22:27:44.309 - WardenObjectiveManager. Player Entered the warden objective zone
22:27:47.985 - OnBufferCommand : StartReceive Migration_A BufferID:86
22:27:51.277 - DropServerGameSession: Making layer progression request...
22:27:51.378 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
22:27:51.378 - DropServerManager: Sleeping for 60 seconds...
22:28:51.373 - DropServerGameSession: Making new session request...
22:28:51.373 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
22:28:51.373 - DropServerManager: Sleeping for 60 seconds...
22:29:20.209 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:86 3756.437
22:29:26.024 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0
22:29:26.024 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0
22:29:26.025 - ShowSubObjectiveIfNew, last obj:  newSubObj: Proceed to collect the DNA sample from <color=orange>HSU_840</color>
22:29:26.257 - OnInteractionSelected
22:29:26.257 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0
22:29:26.257 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 0
22:29:26.257 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
22:29:26.420 - OnInteractionSelected
22:29:26.420 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0
22:29:26.420 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 0
22:29:26.420 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
22:29:29.087 - OnInteractionSelected
22:29:29.088 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0
22:29:29.088 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 0
22:29:29.088 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
22:29:29.159 - OnInteractionSelected
22:29:29.159 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0
22:29:29.159 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 0
22:29:29.159 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
22:29:40.242 - OnBufferCommand : StartReceive Migration_B BufferID:87
22:29:44.829 - CellSoundPlayer trying to post without being registred, last ID: 965
22:29:44.829 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem layer: SecondaryLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0 ObjectiveType: HSU_FindTakeSample
22:29:44.829 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: SolveWardenObjectiveItem newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
22:29:44.829 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0
22:29:44.829 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0
22:29:44.829 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Completed
22:29:44.829 - HSU DeactivateWardenObjectiveItem
22:29:44.829 - WardenObjectiveManager.OnStateChange, GoToWinCondition, WaveOnGotoWinTrigger: OnObjectiveCompleted
22:29:44.829 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False
22:29:44.830 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0
22:29:44.830 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0
22:29:44.830 - ShowSubObjectiveIfNew, last obj:  newSubObj: Go back to the main objective and complete the expedition.
22:29:51.385 - DropServerGameSession: Making new session request...
22:29:51.448 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
22:29:51.448 - DropServerManager: Sleeping for 60 seconds...
22:30:33.823 - Detecting that the player has entered a new layer
22:30:33.823 - WardenObjectiveManager, entered a new layer: MainLayer
22:30:33.823 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
22:30:33.823 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Find the <b>Cryogenic Cases</b> <color=orange><s>CRYO_282</s>, <s>CRYO_912</s></color> and bring it to the extraction scan in <color=orange>ZONE 42</color>
22:30:51.441 - DropServerGameSession: Making layer progression request...
22:30:51.441 - DropServerManager: An error occurred while processing background task: LayerProgression request failed: Error: ConnectFailure (Not enough buffer space is available)
22:30:51.441 - DropServerManager: Sleeping for 60 seconds...
22:31:16.918 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:87 3868.689
22:31:36.967 - OnBufferCommand : StartReceive Migration_A BufferID:88
22:31:51.452 - DropServerGameSession: Making new session request...
22:31:51.479 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
22:31:51.479 - DropServerManager: Sleeping for 60 seconds...
22:31:55.485 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_wolf (SNetwork.SNet_Player) WinConditionSolved: True
22:31:55.485 - WardenObjectiveManager.OnWinConditionSolved layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: WardenObjectiveItemSolved THIRD_SUBOBJ: GoToWinCondition main_itemIndexPlusOne: 0 WinCondition: GoToElevator
22:31:55.485 - WardenObjectiveManager.OnWinConditionSolved SetLocalCustomData for WinConditionSolved
22:31:55.586 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_sailing_desert_rock (SNetwork.SNet_Player) WinConditionSolved: True
22:31:55.612 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_sailing_desert_rock (SNetwork.SNet_Player) WinConditionSolved: True
22:31:55.657 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nisi (SNetwork.SNet_Player) WinConditionSolved: True
22:31:55.711 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nisi (SNetwork.SNet_Player) WinConditionSolved: True
22:31:56.755 - SNET : OnMasterCommand : EndPlaying 2 False
22:31:56.756 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionSuccess</color>
22:31:56.756 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
22:31:56.762 - CM_PageExpeditionSuccess, name: A2:"Foster"<color=#ccc><size=70%> - 01:06:45</size></color>
22:31:56.762 - Slot 0: SNetwork.SNet_Slot player: SNet_Player_wolf (SNetwork.SNet_Player)
22:31:56.762 - Slot 1: SNetwork.SNet_Slot player: Tom (SNetwork.SNet_Player)
22:31:56.763 - Slot 2: SNetwork.SNet_Slot player: SNet_Player_Nisi (SNetwork.SNet_Player)
22:31:56.763 - Slot 3: SNetwork.SNet_Slot player: SNet_Player_sailing_desert_rock (SNetwork.SNet_Player)
22:31:56.763 - CM_PageExpeditionSuccess.OnEnable, hasMain: True hasSecond: True hasThird: True clearMain: True clearSecond: True clearThird: True
22:31:56.764 - RundownManager.ExpeditionSuccess
22:31:56.764 - RundownManager.EndGameSession
22:31:56.765 - Got expedition success from master!
22:31:56.765 - <color=purple>OnPlayerGameStateChange : wolf ExpeditionSuccess</color>
22:31:56.776 - SNET : OnMasterCommand : EndPlaying 2 False
22:31:56.812 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock ExpeditionSuccess</color>
22:31:56.851 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock ExpeditionSuccess</color>
22:31:56.999 - <color=purple>OnPlayerGameStateChange : Nisi ExpeditionSuccess</color>
22:31:57.052 - <color=purple>OnPlayerGameStateChange : Nisi ExpeditionSuccess</color>
22:32:05.465 - Show lobby button!
22:32:21.154 - SNET : OnMasterCommand : EndPlaying 0 False
22:32:21.154 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionSuccess TO: AfterLevel</color>
22:32:21.155 - <color=purple>OnPlayerGameStateChange : wolf AfterLevel</color>
22:32:21.162 - Nisi was in ExpeditionSuccess
22:32:21.170 - Nisi was in ExpeditionSuccess
22:32:21.177 - Nisi was in ExpeditionSuccess
22:32:21.187 - Nisi was in ExpeditionSuccess
22:32:21.194 - Nisi was in ExpeditionSuccess
22:32:21.202 - Nisi was in ExpeditionSuccess
22:32:21.210 - Nisi was in ExpeditionSuccess
22:32:21.219 - Nisi was in ExpeditionSuccess
22:32:21.220 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock AfterLevel</color>
22:32:21.227 - Nisi was in ExpeditionSuccess
22:32:21.235 - Nisi was in ExpeditionSuccess
22:32:21.242 - Nisi was in ExpeditionSuccess
22:32:21.253 - Nisi was in ExpeditionSuccess
22:32:21.261 - Nisi was in ExpeditionSuccess
22:32:21.269 - Nisi was in ExpeditionSuccess
22:32:21.276 - Nisi was in ExpeditionSuccess
22:32:21.277 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock AfterLevel</color>
22:32:21.287 - Nisi was in ExpeditionSuccess
22:32:21.288 - <color=purple>OnPlayerGameStateChange : Nisi AfterLevel</color>
22:32:21.295 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
22:32:21.295 - CleanupAfterExpedition AfterLevel
22:32:21.296 - Global.OnLevelCleanup
22:32:21.297 - Global.OnLevelCleanup
22:32:21.298 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
22:32:21.298 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.298 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.298 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.298 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.298 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.298 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.298 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.299 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.299 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.299 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.299 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.299 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.299 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.299 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.299 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.299 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.299 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.299 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.299 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.299 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.299 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.299 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.300 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.300 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.300 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.300 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.300 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.300 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.300 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.300 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.300 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.300 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.300 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.300 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.300 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.301 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.301 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.301 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.301 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.301 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.301 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.301 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.301 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.301 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.301 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.301 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.301 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.301 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.301 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.301 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.302 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.302 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.302 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.302 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.302 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.302 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.302 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.302 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.302 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.302 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.302 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.302 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.302 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.302 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.302 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.303 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.303 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.303 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.303 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.303 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.303 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.303 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.303 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.303 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.303 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.303 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.303 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.303 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.303 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.303 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.304 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.304 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.304 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.304 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.304 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.304 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.304 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.304 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.304 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.304 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.304 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.304 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.304 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.304 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.305 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.305 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.305 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.305 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.305 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.305 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.305 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.305 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.305 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.305 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.305 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.305 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.305 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.305 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.305 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.306 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.306 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.306 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.306 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.306 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.306 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.306 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.306 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.306 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.306 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.306 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.306 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.306 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.306 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.306 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.307 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.307 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.307 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.307 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.307 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.307 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.307 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.307 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.307 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.307 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.307 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.307 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.307 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.307 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.308 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.308 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.308 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.308 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.308 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.308 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.308 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.308 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.308 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.308 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.308 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.308 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.308 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.308 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.309 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.309 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.309 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.309 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.309 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.309 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.309 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.309 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.309 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.309 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.309 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.309 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.309 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.309 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.309 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.310 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.310 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.310 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.310 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.310 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.310 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.310 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.310 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.310 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.310 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.310 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.310 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.310 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.310 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.311 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.311 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.311 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.311 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.311 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.311 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.311 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.311 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.311 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.311 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.311 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.311 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.311 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.311 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.311 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.312 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.312 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.312 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.312 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.312 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.312 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.312 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.312 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.312 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.312 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.312 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.312 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.312 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.312 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.312 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.313 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.313 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.313 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.313 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.313 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.313 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.313 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.313 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.313 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.313 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.313 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.313 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.313 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.313 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.313 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.314 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.314 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.314 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.314 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.314 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.314 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.314 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.314 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.314 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.314 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.314 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.314 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.314 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.314 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.314 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.315 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.315 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.315 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.315 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.315 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.315 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.315 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.315 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.315 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.315 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.315 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.315 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.315 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.315 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.315 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.316 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.316 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.316 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.316 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.316 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.316 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.316 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.316 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.316 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.316 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.316 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.316 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.316 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.316 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.317 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.317 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.317 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.317 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.317 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.317 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.317 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.317 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.317 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.317 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.317 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.317 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.317 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.317 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.317 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.318 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.318 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.318 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.318 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.318 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.318 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.318 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.318 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.318 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.318 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.318 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.318 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.318 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.318 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.318 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.319 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.319 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.319 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.319 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.319 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.319 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.319 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.319 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.319 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.319 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.319 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.319 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.319 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.319 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.319 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.320 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.320 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.320 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.320 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.320 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.320 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.320 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.320 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.320 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.320 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.320 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.320 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.320 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.320 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.321 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.321 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.321 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.321 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.321 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.321 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.321 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.321 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.321 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.321 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.321 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.321 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.321 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.321 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.321 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.322 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.322 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.322 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.322 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.322 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.322 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.322 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.322 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.322 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.322 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.322 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.322 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.322 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.322 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.323 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.323 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.323 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.323 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.323 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.323 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.323 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.323 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.323 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.323 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.323 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.323 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.323 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.323 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.323 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.323 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.324 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.324 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.324 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.324 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.324 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.324 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.324 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.324 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.324 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.324 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.324 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.324 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.324 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.324 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.324 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.325 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.325 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.325 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.325 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.325 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.325 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.325 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.325 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.325 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.325 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.325 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.325 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.325 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.325 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.325 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.326 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.326 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.326 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.326 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.326 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.326 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.326 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.326 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.326 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.326 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.326 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.326 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.326 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.326 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.326 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.327 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.327 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.327 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.327 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.327 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.327 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.327 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.327 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.327 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.327 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.327 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.327 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.327 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.327 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.327 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.328 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.328 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.328 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.328 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.328 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.328 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.328 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.328 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.328 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.328 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.328 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.328 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.328 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.328 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.328 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.329 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.329 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.329 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.329 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.329 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.329 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.329 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.329 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.329 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.329 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.329 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.329 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.329 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.329 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.329 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.330 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.330 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.330 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.330 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.330 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.330 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.330 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.330 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.330 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.330 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.330 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.330 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.330 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.330 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.330 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.331 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.331 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.331 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.331 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.331 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.331 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.331 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.331 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.331 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.331 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.331 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.331 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.331 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.332 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.332 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.332 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.332 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.332 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.332 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.332 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.332 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.332 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.332 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.332 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.332 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.332 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.332 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.333 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.333 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.333 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.333 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.333 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.333 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.333 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.333 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.333 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.333 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.333 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.333 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.333 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.333 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.334 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.334 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.334 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.334 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.334 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.334 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.334 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.334 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.334 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.334 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.334 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.334 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.334 - NavMarkerLayer.RemoveMarker got NULL marker!
22:32:21.540 - On despawn! PlayerSynced(Clone)_32771 : sailing_desert_rock
22:32:21.542 - OnPlayerEvent : sailing_desert_rock  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
22:32:21.542 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
22:32:21.542 - On despawn! PlayerSynced(Clone)_32770 : Nisi
22:32:21.544 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
22:32:21.544 - OnPlayerEvent : Nisi  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
22:32:21.545 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
22:32:21.545 - On despawn! PlayerLocal(Clone)_32769 : Tom
22:32:21.546 - OnPlayerEvent : Tom  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
22:32:21.546 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
22:32:21.546 - On despawn! PlayerSynced(Clone)_32768 : wolf
22:32:21.547 - OnPlayerEvent : wolf  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
22:32:21.548 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
22:32:21.555 - CarryItemWithGlobalStateManager.OnLevelCleanup
22:32:21.555 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
22:32:21.564 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_sailing_desert_rock (SNetwork.SNet_Player) WinConditionSolved: False
22:32:21.564 - <color=purple>OnPlayerGameStateChange : Nisi AfterLevel</color>
22:32:21.564 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_wolf (SNetwork.SNet_Player) WinConditionSolved: False
22:32:21.564 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nisi (SNetwork.SNet_Player) WinConditionSolved: False
22:32:22.971 - SessionGUID set to ZytwiFdvvEa08J1U6cXquQ==
22:32:22.973 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 1 93998606 2079532435  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,1 ActiveExpeditionUniqueKey: Local_25_TierA_1</color>
22:32:22.973 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierA 1 93998606 2079532435  sessionGUID:SNetwork.SNetStructs+pSessionGUID
22:32:22.973 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_sailing_desert_rock (SNetwork.SNet_Player) WinConditionSolved: False
22:32:22.973 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nisi (SNetwork.SNet_Player) WinConditionSolved: False
22:32:22.978 - OnPlayerEvent : wolf  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
22:32:22.979 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
22:32:22.980 - SNet ERROR : Bad packet sent by player Nisi in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
22:32:22.995 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
22:32:23.001 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.008 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.015 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.022 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.029 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.036 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.043 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.050 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.057 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.064 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.076 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.083 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.090 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.097 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.104 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.111 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.118 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.125 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.132 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.139 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.146 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.153 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.160 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.167 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.174 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.181 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.188 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.195 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.202 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.208 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.215 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.222 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.228 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.236 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.242 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.249 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.256 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.263 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.270 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.277 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.284 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.291 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.298 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.306 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.312 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.319 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.326 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.333 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.340 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.347 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.354 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.361 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.368 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.375 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.382 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.389 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.396 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.404 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.410 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.417 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.424 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.430 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.437 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.444 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.451 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.458 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.465 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.473 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.479 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.486 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.493 - wolf wasnt in Lobby he was in AfterLevel
22:32:23.493 - <color=purple>OnPlayerGameStateChange : wolf Lobby</color>
22:32:23.500 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.507 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.514 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.521 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.528 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.538 - OnPlayerEvent : Tom  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
22:32:23.539 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
22:32:23.543 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.550 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.555 - OnPlayerEvent : Nisi  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
22:32:23.562 - OnPlayerEvent : sailing_desert_rock  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
22:32:23.567 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.574 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.580 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.587 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.594 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.601 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.609 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.615 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.622 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.629 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.636 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.643 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.650 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.657 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.664 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.671 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.677 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.684 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.692 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.699 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.706 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.713 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.720 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.727 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.734 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.740 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.747 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.754 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.761 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.768 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.775 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.782 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.789 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.796 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.803 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.810 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.817 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.824 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.831 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.838 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.844 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.852 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.859 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.866 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.873 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.880 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.887 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.894 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.901 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.908 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.915 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.922 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.929 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.936 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.943 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.950 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.957 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.964 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.971 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.978 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.985 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.991 - Nisi wasnt in Lobby he was in AfterLevel
22:32:23.999 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.006 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.013 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.020 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.027 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.034 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.041 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.048 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.055 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.062 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.069 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.076 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.083 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.090 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.097 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.104 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.111 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.117 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.124 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.131 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.138 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.145 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.152 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.158 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.165 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.173 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.180 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.187 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.194 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.201 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.208 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.215 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.222 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.229 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.236 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.243 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.250 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.257 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.264 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.271 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.278 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.285 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.292 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.299 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.306 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.313 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.320 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.327 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.334 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.341 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.348 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.355 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.362 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.369 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.376 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.383 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.390 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.397 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.404 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.411 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.418 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.425 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.432 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.439 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.446 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.453 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.460 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.467 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.474 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.481 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.481 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock Lobby</color>
22:32:24.488 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.495 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.502 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.509 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.516 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.523 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.530 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.537 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.537 - <color=purple>OnPlayerGameStateChange : sailing_desert_rock Lobby</color>
22:32:24.544 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.550 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.557 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.564 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.571 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.578 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.585 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.592 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.599 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.606 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.613 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.620 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.627 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.634 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.641 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.648 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.655 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.662 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.669 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.676 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.683 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.690 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.697 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.704 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.711 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.718 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.725 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.732 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.739 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.746 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.753 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.760 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.767 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.774 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.781 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.788 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.795 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.802 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.809 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.816 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.823 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.830 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.837 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.844 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.851 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.858 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.865 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.872 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.879 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.886 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.892 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.899 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.906 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.913 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.920 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.927 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.934 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.941 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.948 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.955 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.962 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.969 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.976 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.983 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.990 - Nisi wasnt in Lobby he was in AfterLevel
22:32:24.997 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.004 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.011 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.018 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.025 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.032 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.039 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.046 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.053 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.060 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.067 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.074 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.081 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.088 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.095 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.102 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.109 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.116 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.123 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.130 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.137 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.144 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.151 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.157 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.164 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.171 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.178 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.185 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.192 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.199 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.207 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.213 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.220 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.227 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.234 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.243 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.248 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.255 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.262 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.269 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.276 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.283 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.290 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.297 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.305 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.311 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.318 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.325 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.332 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.339 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.346 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.353 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.360 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.367 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.374 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.381 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.388 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.395 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.402 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.409 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.416 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.423 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.430 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.437 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.444 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.451 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.458 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.465 - Nisi wasnt in Lobby he was in AfterLevel
22:32:25.465 - <color=purple>OnPlayerGameStateChange : Nisi Lobby</color>
22:32:25.486 - <color=purple>OnPlayerGameStateChange : Nisi Lobby</color>
22:32:51.476 - DropServerGameSession: Making new session request...
22:32:51.483 - DropServerManager: An error occurred while processing background task: NewSession request failed: Error: ConnectFailure (Not enough buffer space is available)
22:32:51.483 - DropServerManager: Sleeping for 60 seconds...
22:33:18.978 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
22:33:18.978 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
22:33:18.978 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
22:33:18.978 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
22:33:19.022 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
22:33:19.029 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
22:33:20.528 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
22:33:22.031 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
22:33:23.533 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
22:33:25.035 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
22:33:26.538 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
22:33:28.041 - IsValidLobbyID : 109775240992119095  lobbyID.IsValid():True  lobbyID.IsLobby():True
22:33:29.643 - OnApplicationQuit
