Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f08)
    Vendor:   
    VRAM:     5980 MB
    Driver:   27.21.14.5206
Begin MonoManager ReloadAssembly
- Completed reload, in  0.117 seconds
Shader 'Particles/FXVille Blood Fast': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood Matcap Lighting': fallback shader 'Paricles/Alpha Blended' not found
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.354500 ms
WwiseUnity: Initialize sound engine... basePath: GeneratedSoundBanks
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Wwise defaultPoolSize: 16777216 AkSoundEngine.AK_SOUNDBANK_VERSION: 125
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WwiseUnity: Sound engine initialized.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Shader 'FX/FX_FXVilleFast': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
Fallback handler could not load library C:/SteamLibrary/steamapps/common/GTFO/GTFO_Data/Mono/XInputInterface32
Fallback handler could not load library C:/SteamLibrary/steamapps/common/GTFO/GTFO_Data/Mono/XInputInterface32.dll
Fallback handler could not load library C:/SteamLibrary/steamapps/common/GTFO/GTFO_Data/Mono/XInputInterface32
Fallback handler could not load library C:/SteamLibrary/steamapps/common/GTFO/GTFO_Data/Mono/libXInputInterface32
Fallback handler could not load library C:/SteamLibrary/steamapps/common/GTFO/GTFO_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library C:/SteamLibrary/steamapps/common/GTFO/GTFO_Data/Mono/libXInputInterface32
InControl (version 1.6.17 build 9143)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

> GLOBAL SetupManagers, State : Dev HasNetwork: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataInit.Initialize
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

--------- GameDataManager SETUP ------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GuiManager.UpdateResolution w: 1920 h: 1080
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 294)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

EnemyCostManager : Costs for Normal difficulty loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > disinfectionPack_Apply loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > disinfectionStation_Apply loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > elevatorRain loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > infectionSweat loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > playerBlood_BigDamage loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > playerBlood_Downed loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > playerBlood_SmallDamage loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > spitterJizz loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1,777778 halfV: 0,4799655 gives horizontal: 85,56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GuiManager.UpdateResolution w: 1920 h: 1080
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1,777778 halfV: 0,4799655 gives horizontal: 85,56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steamworks.NET initilized
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Current steam user id: 76561198010664655 name: SotiNolo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Dissonance:Core] (13:52:54.833) DissonanceComms: Loading default playback prefab
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Dissonance:Core] (13:52:54.840) DissonanceComms: Starting Dissonance Voice Comms (6.4.4)
- Network: [DissonanceSetup (Dissonance.Integrations.SteamworksP2P.SteamworksP2PCommsNetwork)]
- Quality Settings: [Quality: Medium, FrameSize: Medium, FEC: True, DenoiseAmount: High, VoiceDuckLevel: 0,75 VAD: MediumSensitivity]
- Codec: [Codec: Opus, FrameSize: 1920, SampleRate: 48kHz]
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET is Online, Woop!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Waiting for network.. DONE!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.OnSteamInitialized
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[163 - GetAuthSessionTicketResponse] - 31 -- k_EResultOK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

CM_PageIntro: Playfab timed out!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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PlayFabManager.OnLoginSuccess. NewlyCreated: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.RefreshGlobalTitleData
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.LoadAllFiles, GlobalFileLock: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayFab.OnGetCurrentTime sobota, 22 sierpnia 2020</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The character used for Ellipsis is not available in font asset [Perfect DOS VGA 437 Win SDF].
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.OnGetFileMeta, Loading 2 files
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.GetActualFile, GlobalFileLock: 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, downloading RundownProgression_primary
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.GetActualFile, GlobalFileLock: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, downloading RundownProgression_backup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.GetActualFile, OnGetFileMeta: 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageIntro: Playfab timed out!
 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Curl error 7: Failed to connect to us-west-2-entity-files.s3.us-west-2.amazonaws.com port 443: Timed out
Cannot connect to destination host
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Curl error 7: Failed to connect to us-west-2-entity-files.s3.us-west-2.amazonaws.com port 443: Timed out
Cannot connect to destination host
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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