Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
    Vendor:   
    VRAM:     8079 MB
    Driver:   26.21.14.4219
Begin MonoManager ReloadAssembly
- Completed reload, in  2.073 seconds
Shader 'Particles/FXVille Blood Fast': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood Matcap Lighting': fallback shader 'Paricles/Alpha Blended' not found
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.410500 ms
WwiseUnity: Initialize sound engine... basePath: GeneratedSoundBanks
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Wwise defaultPoolSize: 16777216 AkSoundEngine.AK_SOUNDBANK_VERSION: 125
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WwiseUnity: Sound engine initialized.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Shader 'FX/FX_FXVilleFast': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
Fallback handler could not load library E:/Games/steamapps/common/GTFO/GTFO_Data/Mono/XInputInterface32
Fallback handler could not load library E:/Games/steamapps/common/GTFO/GTFO_Data/Mono/XInputInterface32.dll
Fallback handler could not load library E:/Games/steamapps/common/GTFO/GTFO_Data/Mono/XInputInterface32
Fallback handler could not load library E:/Games/steamapps/common/GTFO/GTFO_Data/Mono/libXInputInterface32
Fallback handler could not load library E:/Games/steamapps/common/GTFO/GTFO_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library E:/Games/steamapps/common/GTFO/GTFO_Data/Mono/libXInputInterface32
InControl (version 1.6.17 build 9143)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

> GLOBAL SetupManagers, State : Dev HasNetwork: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: FrameFactory
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: Clock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PauseManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GameStateManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GameDataManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataInit.Initialize
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ItemPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ItemDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WeaponDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.PlayerDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.FeedbackDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnvironmentFeedbackDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyDetectionDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyBehaviorDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyMovementDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyBalancingDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemySFXDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.SurvivalWavePopulationDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyGroupDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.PlayerDialogDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ArchetypeDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.RecoilDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.MusicStateDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.LightSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.FogSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WardenObjectiveDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.LevelGenSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.StaticSpawnDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ExpeditionBalanceDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.MiningMarkerDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ServiceMarkerDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.TechMarkerDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.MarkerGroupDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.LootDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ComplexResourceSetDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.RundownDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.LevelLayoutDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ConsumableDistributionDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.BigPickupDistributionDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WeaponAudioDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WeaponMuzzleFlashDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WeaponShellCasingDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ItemFPSSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearCategoryDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearCategoryFilterDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearFrontPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearReceiverPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearStockPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearSightPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMagPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearFlashlightPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearPartAttachmentDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearPerkDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearPatternDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearPaletteDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearDecalDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.PlayerOfflineGearDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ExtractionEventDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ChainedPuzzleDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EventSequenceActionDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EventSequenceDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyPopulationDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMeleeHeadPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMeleeNeckPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMeleeHandlePartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMeleePommelPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolMainPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolGripPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolDeliveryPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolPayloadPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolTargetingPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolScreenPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.FlashlightSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.CustomAssetShardDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.CommodityDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.SurvivalWaveSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

--------- GameDataManager SETUP ------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: CellSoundManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: MusicManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LayerManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: DebugDraw3D
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: SettingsManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: InputMapper
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: CameraManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: FeedbackManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: FocusStateManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: DetectionManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ItemSpawnManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GearManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ItemReplicationManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: SyncedSimpleObjectManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GuiManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GuiManager.UpdateResolution w: 1920 h: 1080
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 294)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_INTRO m_currentPageEnum: CMP_NONE</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerBackpackManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerVoiceManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerDialogManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ProjectileManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlotManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: Builder
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LG_LevelInteractionManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LG_ComputerTerminalManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LootSpawnManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: CoroutineManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: WeaponShellManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GlobalAssetManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: AirGraph
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: DramaManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: WardenObjectiveManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: StaticEnemyManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: SNetGlobalManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EnemyAllocator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EnemyPrefabManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EnemyUpdateManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EnemySpawnManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EmpManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: MapperDataCloudManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: FX_Manager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: MapDataManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ToolSyncManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LocalizationManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GameEventManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerBotManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GPUCurvyManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: RundownManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: AssetShardManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LocalPlayerAgentSettings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: AnalyticsManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: CarryItemStateManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ParasiteManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: Mastermind
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

EnemyCostManager : Costs for Normal difficulty loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: SteamManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayFabManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerChatManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ChainedPuzzleManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayfabMatchmakingManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > disinfectionPack_Apply loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > disinfectionStation_Apply loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > elevatorRain loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > infectionSweat loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > playerBlood_BigDamage loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > playerBlood_Downed loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > playerBlood_SmallDamage loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > spitterJizz loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 85 aspect: 1.777778 halfV: 0.7417649 gives horizontal: 116.9117
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GuiManager.UpdateResolution w: 1920 h: 1080
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 85 aspect: 1.777778 halfV: 0.7417649 gives horizontal: 116.9117
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steamworks.NET initilized
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Current steam user id: 76561198124891650 name: AlwaysMetwo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Dissonance:Core] (10:31:13.123) DissonanceComms: Loading default playback prefab
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Dissonance:Core] (10:31:13.131) DissonanceComms: Starting Dissonance Voice Comms (6.4.4)
- Network: [DissonanceSetup (Dissonance.Integrations.SteamworksP2P.SteamworksP2PCommsNetwork)]
- Quality Settings: [Quality: Medium, FrameSize: Medium, FEC: True, DenoiseAmount: High, VoiceDuckLevel: 0.75 VAD: MediumSensitivity]
- Codec: [Codec: Opus, FrameSize: 1920, SampleRate: 48kHz]
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_INTRO m_currentPageEnum: CMP_INTRO</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET is Online, Woop!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Waiting for network.. DONE!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.OnSteamInitialized
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[163 - GetAuthSessionTicketResponse] - 4 -- k_EResultOK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to change display to ExclusiveFullscreen...reverting to FullscreenWindow
 
(Filename:  Line: 504)

PlayFabManager.OnLoginSuccess. NewlyCreated: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.RefreshGlobalTitleData
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayFab.OnGetCurrentTime 2020年4月1日</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFab.GetAccountInfoResult PlayFab.ClientModels.UserAccountInfo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The character used for Ellipsis is not available in font asset [Perfect DOS VGA 437 Win SDF].
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.OnGetFileMeta, Loading 2 files
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, downloading https://us-west-2-entity-files.s3.us-west-2.amazonaws.com/title_player_account!173F0EC3186F3B63/8F9/B6E77060C9C5B377/3BA365B13D4720DD/RundownProgression_primary.0c2b1a24b8a34da5a5e80ec31dba0f55?X-Amz-Expires=600&x-amz-security-token=IQoJb3JpZ2luX2VjECIaCXVzLXdlc3QtMiJIMEYCIQC9ymWcgy9uYUvyVwo95Tcpeen8nZRyJPvIQflLzjiAUAIhAN9sM28CNjhi0yQ4qTlci%2FGo9948ghpcJKC6IPmAKN6pKrQDCCsQABoMMzg4MTI4MDM5NjMzIgyRK0iBlXLeYdFPhmAqkQOFRbD3Y1FnC46cdtNgpHn3OQUhGxcrD0hPUltmhUMmlKAqqDms2g6mSdQIn0mnb2JGqR37fDXxtr7NuLgFARN%2FsTGFj%2BrVeajBUxxWaza0GuG29Ztk0Bd2Y6W9KOoc6Tkiv0yZaj%2F8rFx%2FiGIF3DWrLgnQf9zrHCXqPapELlWBK3Efsmwwnkff6XvWjij4iIzlsUlhxSekYTv33xW3Xq%2FolTsEOPcYweZf2uTnFNkINdu%2FNA8XvFngkVKi9mG4wlKF07zjhKNQ64DGTbjxKwN34gtDfdCH942U24sfzNvSjKstqGmLyNeNc%2FT6l%2BX%2BC%2BaIOOylXjgRKAXcprfhhfKIZQls3k4w7T7Yw9cexgbNl2BOhG0AWUOglh8TCDY5N1UbFAlhTW8q9CVL0Yi58LB8e7Ax3OhLAsWH4jnOHMpohpaz7Y0uzXq%2FqC9admr4suQTHVXVzBkBY5hbJIg1JYZYcfCelm%2ByAWwhd9Yd23sjC%2FHpKWMZj%2Fpgizm0whekzp5rqjTbvx3Krhz4eSbGA1qbjTDKypH0BTrqAbJwspSSbQeO74K60urvUGUYcfI3ZMb%2FxE1M6wVh6S%2BAHT8V7okge3oE0iw8aOUto5Y1ozRh5FZS6RuP5dSVkSpbYI4QvPKydHMxdh7mCGPlNiteakLD29BJ5XM063fYxe4nLM0W7ioCf2piFiikSmhiTomy3n0qjgu9UG%2B20k2DyxbkuxCGGDiU6g4PpRPrNOZUSsUqvvWb2FHrNY0INItBbJLyiZpZ7OFgHOZOtoXABUdcJsDsLPW2fKLziMOXssfyVSNMTXR7oe7PhViojzly7boFFY7saLmKG8%2Bj1vx%2FhhwCFZRO7%2B0xZw%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAVUXR34LIWOOHF5EJ/20200401/us-west-2/s3/aws4_request&X-Amz-Date=20200401T103115Z&X-Amz-SignedHeaders=host;x-amz-security-token&X-Amz-Signature=7be8039bcf7c2f8ea1bcc59bcdf049b4e3e4603c875a79d6b1bcbf53897c63f2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, downloading https://us-west-2-entity-files.s3.us-west-2.amazonaws.com/title_player_account!173F0EC3186F3B63/8F9/B6E77060C9C5B377/3BA365B13D4720DD/RundownProgression_backup.d434fbab22374485836af1056902cec7?X-Amz-Expires=600&x-amz-security-token=IQoJb3JpZ2luX2VjECIaCXVzLXdlc3QtMiJIMEYCIQC9ymWcgy9uYUvyVwo95Tcpeen8nZRyJPvIQflLzjiAUAIhAN9sM28CNjhi0yQ4qTlci%2FGo9948ghpcJKC6IPmAKN6pKrQDCCsQABoMMzg4MTI4MDM5NjMzIgyRK0iBlXLeYdFPhmAqkQOFRbD3Y1FnC46cdtNgpHn3OQUhGxcrD0hPUltmhUMmlKAqqDms2g6mSdQIn0mnb2JGqR37fDXxtr7NuLgFARN%2FsTGFj%2BrVeajBUxxWaza0GuG29Ztk0Bd2Y6W9KOoc6Tkiv0yZaj%2F8rFx%2FiGIF3DWrLgnQf9zrHCXqPapELlWBK3Efsmwwnkff6XvWjij4iIzlsUlhxSekYTv33xW3Xq%2FolTsEOPcYweZf2uTnFNkINdu%2FNA8XvFngkVKi9mG4wlKF07zjhKNQ64DGTbjxKwN34gtDfdCH942U24sfzNvSjKstqGmLyNeNc%2FT6l%2BX%2BC%2BaIOOylXjgRKAXcprfhhfKIZQls3k4w7T7Yw9cexgbNl2BOhG0AWUOglh8TCDY5N1UbFAlhTW8q9CVL0Yi58LB8e7Ax3OhLAsWH4jnOHMpohpaz7Y0uzXq%2FqC9admr4suQTHVXVzBkBY5hbJIg1JYZYcfCelm%2ByAWwhd9Yd23sjC%2FHpKWMZj%2Fpgizm0whekzp5rqjTbvx3Krhz4eSbGA1qbjTDKypH0BTrqAbJwspSSbQeO74K60urvUGUYcfI3ZMb%2FxE1M6wVh6S%2BAHT8V7okge3oE0iw8aOUto5Y1ozRh5FZS6RuP5dSVkSpbYI4QvPKydHMxdh7mCGPlNiteakLD29BJ5XM063fYxe4nLM0W7ioCf2piFiikSmhiTomy3n0qjgu9UG%2B20k2DyxbkuxCGGDiU6g4PpRPrNOZUSsUqvvWb2FHrNY0INItBbJLyiZpZ7OFgHOZOtoXABUdcJsDsLPW2fKLziMOXssfyVSNMTXR7oe7PhViojzly7boFFY7saLmKG8%2Bj1vx%2FhhwCFZRO7%2B0xZw%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAVUXR34LIWOOHF5EJ/20200401/us-west-2/s3/aws4_request&X-Amz-Date=20200401T103115Z&X-Amz-SignedHeaders=host;x-amz-security-token&X-Amz-Signature=f21ee50ba8d4ec2c88f8dbf50cf751cdbb1c0f441ed0cf3ecb6126e6a25a0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, https://us-west-2-entity-files.s3.us-west-2.amazonaws.com/title_player_account!173F0EC3186F3B63/8F9/B6E77060C9C5B377/3BA365B13D4720DD/RundownProgression_backup.d434fbab22374485836af1056902cec7?X-Amz-Expires=600&x-amz-security-token=IQoJb3JpZ2luX2VjECIaCXVzLXdlc3QtMiJIMEYCIQC9ymWcgy9uYUvyVwo95Tcpeen8nZRyJPvIQflLzjiAUAIhAN9sM28CNjhi0yQ4qTlci%2FGo9948ghpcJKC6IPmAKN6pKrQDCCsQABoMMzg4MTI4MDM5NjMzIgyRK0iBlXLeYdFPhmAqkQOFRbD3Y1FnC46cdtNgpHn3OQUhGxcrD0hPUltmhUMmlKAqqDms2g6mSdQIn0mnb2JGqR37fDXxtr7NuLgFARN%2FsTGFj%2BrVeajBUxxWaza0GuG29Ztk0Bd2Y6W9KOoc6Tkiv0yZaj%2F8rFx%2FiGIF3DWrLgnQf9zrHCXqPapELlWBK3Efsmwwnkff6XvWjij4iIzlsUlhxSekYTv33xW3Xq%2FolTsEOPcYweZf2uTnFNkINdu%2FNA8XvFngkVKi9mG4wlKF07zjhKNQ64DGTbjxKwN34gtDfdCH942U24sfzNvSjKstqGmLyNeNc%2FT6l%2BX%2BC%2BaIOOylXjgRKAXcprfhhfKIZQls3k4w7T7Yw9cexgbNl2BOhG0AWUOglh8TCDY5N1UbFAlhTW8q9CVL0Yi58LB8e7Ax3OhLAsWH4jnOHMpohpaz7Y0uzXq%2FqC9admr4suQTHVXVzBkBY5hbJIg1JYZYcfCelm%2ByAWwhd9Yd23sjC%2FHpKWMZj%2Fpgizm0whekzp5rqjTbvx3Krhz4eSbGA1qbjTDKypH0BTrqAbJwspSSbQeO74K60urvUGUYcfI3ZMb%2FxE1M6wVh6S%2BAHT8V7okge3oE0iw8aOUto5Y1ozRh5FZS6RuP5dSVkSpbYI4QvPKydHMxdh7mCGPlNiteakLD29BJ5XM063fYxe4nLM0W7ioCf2piFiikSmhiTomy3n0qjgu9UG%2B20k2DyxbkuxCGGDiU6g4PpRPrNOZUSsUqvvWb2FHrNY0INItBbJLyiZpZ7OFgHOZOtoXABUdcJsDsLPW2fKLziMOXssfyVSNMTXR7oe7PhViojzly7boFFY7saLmKG8%2Bj1vx%2FhhwCFZRO7%2B0xZw%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAVUXR34LIWOOHF5EJ/20200401/us-west-2/s3/aws4_request&X-Amz-Date=20200401T103115Z&X-Amz-SignedHeaders=host;x-amz-security-token&X-Amz-Signature=f21ee50ba8d4ec2c88f8dbf50cf751cdbb1c0f441ed0cf3ecb6126e6a25a0000 DONE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, m_getFileCount == 0 means that all files are loaded!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager.SetupPlayerRundownProgressionFile got playerEntityFile for rundown progression
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager.SetupPlayerRundownProgressionFile, FOUND and managed to deserialize a PlayerRundownProgression file!!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.OnRundownProgressionFileUpdated
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, https://us-west-2-entity-files.s3.us-west-2.amazonaws.com/title_player_account!173F0EC3186F3B63/8F9/B6E77060C9C5B377/3BA365B13D4720DD/RundownProgression_primary.0c2b1a24b8a34da5a5e80ec31dba0f55?X-Amz-Expires=600&x-amz-security-token=IQoJb3JpZ2luX2VjECIaCXVzLXdlc3QtMiJIMEYCIQC9ymWcgy9uYUvyVwo95Tcpeen8nZRyJPvIQflLzjiAUAIhAN9sM28CNjhi0yQ4qTlci%2FGo9948ghpcJKC6IPmAKN6pKrQDCCsQABoMMzg4MTI4MDM5NjMzIgyRK0iBlXLeYdFPhmAqkQOFRbD3Y1FnC46cdtNgpHn3OQUhGxcrD0hPUltmhUMmlKAqqDms2g6mSdQIn0mnb2JGqR37fDXxtr7NuLgFARN%2FsTGFj%2BrVeajBUxxWaza0GuG29Ztk0Bd2Y6W9KOoc6Tkiv0yZaj%2F8rFx%2FiGIF3DWrLgnQf9zrHCXqPapELlWBK3Efsmwwnkff6XvWjij4iIzlsUlhxSekYTv33xW3Xq%2FolTsEOPcYweZf2uTnFNkINdu%2FNA8XvFngkVKi9mG4wlKF07zjhKNQ64DGTbjxKwN34gtDfdCH942U24sfzNvSjKstqGmLyNeNc%2FT6l%2BX%2BC%2BaIOOylXjgRKAXcprfhhfKIZQls3k4w7T7Yw9cexgbNl2BOhG0AWUOglh8TCDY5N1UbFAlhTW8q9CVL0Yi58LB8e7Ax3OhLAsWH4jnOHMpohpaz7Y0uzXq%2FqC9admr4suQTHVXVzBkBY5hbJIg1JYZYcfCelm%2ByAWwhd9Yd23sjC%2FHpKWMZj%2Fpgizm0whekzp5rqjTbvx3Krhz4eSbGA1qbjTDKypH0BTrqAbJwspSSbQeO74K60urvUGUYcfI3ZMb%2FxE1M6wVh6S%2BAHT8V7okge3oE0iw8aOUto5Y1ozRh5FZS6RuP5dSVkSpbYI4QvPKydHMxdh7mCGPlNiteakLD29BJ5XM063fYxe4nLM0W7ioCf2piFiikSmhiTomy3n0qjgu9UG%2B20k2DyxbkuxCGGDiU6g4PpRPrNOZUSsUqvvWb2FHrNY0INItBbJLyiZpZ7OFgHOZOtoXABUdcJsDsLPW2fKLziMOXssfyVSNMTXR7oe7PhViojzly7boFFY7saLmKG8%2Bj1vx%2FhhwCFZRO7%2B0xZw%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAVUXR34LIWOOHF5EJ/20200401/us-west-2/s3/aws4_request&X-Amz-Date=20200401T103115Z&X-Amz-SignedHeaders=host;x-amz-security-token&X-Amz-Signature=7be8039bcf7c2f8ea1bcc59bcdf049b4e3e4603c875a79d6b1bcbf53897c63f2 DONE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

CM_PageIntro.OnSkip!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GS_Offline.OnLocalPlayerPressStart!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_RUNDOWN_NEW m_currentPageEnum: CMP_INTRO</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>PageRundown placing rundown data: Rundown 002 - EA</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

JoinLobby 109775240993045878
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

JOINING!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Trying to join lobby 109775240993045878
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet : Session reset
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnResetSession
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabMatchmakingManager.CancelAllTicketsForLocalPlayer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Player ich bin Übermensch joined steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Player Space Ghost joined steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Player Nightfall501 joined steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Player AlwaysMetwo joined steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

JOINED STEAM LOBBY ID 109775240993045878
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SearchForMaster
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

IN New lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_RUNDOWN_NEW</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Whos the master? ich bin Übermensch! ich bin Übermensch!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabMatchmakingManager.OnCancelAllTicketsForLocalPlayer, result: PlayFab.MultiplayerModels.CancelAllMatchmakingTicketsForPlayerResult
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Player session data was discarded! Master InSession 0 0 413293130 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > we are not in a session hub yet!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ich bin Übermensch  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : PlayerChangedNickName on player not in session! ich bin Übermensch
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Faulty packet incoming from ich bin Übermensch ProjectileManager+pSpawnGlueOnStatic!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ich bin Übermensch Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierB 3 226896950 760500316 FriendsData expID set to: Local_19,2,3 ActiveExpeditionUniqueKey: Local_19_TierB_3</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierB 3 226896950 760500316
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player) WinConditionSolved: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnSessionMemberChange > AlwaysMetwo Joined
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Player AlwaysMetwo joined session!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player AlwaysMetwo was added to session
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnSessionMemberChange > ich bin Übermensch Joined
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Player SNet_Player_ich bin Übermensch joined session!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player ich bin Übermensch was added to session
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnSessionMemberChange > Space Ghost Joined
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Player Space Ghost joined session!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Space Ghost was added to session
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnSessionMemberChange > Nightfall501 Joined
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Player Nightfall501 joined session!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Nightfall501 was added to session
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnSessionMemberChange > AlwaysMetwo Joined
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Player AlwaysMetwo joined session!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Everyone is in Lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : AssignSlot 3 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : AlwaysMetwo  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : AlwaysMetwo PlayerInSession
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerSlot set to 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ich bin Übermensch Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : PickAvatar 3 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : We got character 3 assigned</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ich bin Übermensch  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SpawnPlayerModel, index: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SpawnPlayerModel, index: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Faulty packet incoming from ich bin Übermensch ProjectileManager+pSpawnGlueOnStatic!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ich bin Übermensch Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierB 3 226896950 760500316 FriendsData expID set to: Local_19,2,3 ActiveExpeditionUniqueKey: Local_19_TierB_3</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierB 3 226896950 760500316
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player) WinConditionSolved: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Space Ghost  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SpawnPlayerModel, index: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Faulty packet incoming from ich bin Übermensch ProjectileManager+pSpawnGlueOnStatic!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Space Ghost Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Nightfall501  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SpawnPlayerModel, index: 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Faulty packet incoming from ich bin Übermensch ProjectileManager+pSpawnGlueOnStatic!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Nightfall501 Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnPrepareForRecall
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Got session data with key for ich bin Übermensch  courseNode:-1  position:(0.9, 2214.4, 0.9) storage:Player.pAmmoStorageData
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 0 ourseNode: AIGraph.pCourseNode lookDir: x: 0 y: 0 z: 1 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ich bin Übermensch  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Got session data with key for Space Ghost  courseNode:-1  position:(0.9, 2214.4, -0.9) storage:Player.pAmmoStorageData
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 1 ourseNode: AIGraph.pCourseNode lookDir: x: 0.06893203 y: 0.9951095 z: -0.07074785 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Space Ghost  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Got session data with key for Nightfall501  courseNode:-1  position:(-0.9, 2214.4, -0.9) storage:Player.pAmmoStorageData
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 2 ourseNode: AIGraph.pCourseNode lookDir: x: -0.07074773 y: 0.9951097 z: -0.06893227 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Nightfall501  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : InSession 0 True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : Added AlwaysMetwo to PlayersInGame</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : AlwaysMetwo  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : GS_Lobby has not implemented functionality for InSession!</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 3 ourseNode: AIGraph.pCourseNode lookDir: x: -0.2478851 y: 0 z: 0.9687895 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : AlwaysMetwo  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Faulty packet incoming from ich bin Übermensch ProjectileManager+pSpawnGlueOnStatic!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ich bin Übermensch Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierB 3 226896950 760500316 FriendsData expID set to: Local_19,2,3 ActiveExpeditionUniqueKey: Local_19_TierB_3</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierB 3 226896950 760500316
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player) WinConditionSolved: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : Added Space Ghost to PlayersInGame</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Space Ghost  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Space Ghost  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Faulty packet incoming from Space Ghost ProjectileManager+pSpawnGlueOnStatic!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Space Ghost Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Space Ghost Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Faulty packet incoming from Space Ghost ProjectileManager+pSpawnGlueOnStatic!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Space Ghost Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : Added Nightfall501 to PlayersInGame</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Nightfall501  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Nightfall501  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Faulty packet incoming from Nightfall501 ProjectileManager+pSpawnGlueOnStatic!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Nightfall501 Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Nightfall501 Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Faulty packet incoming from Nightfall501 ProjectileManager+pSpawnGlueOnStatic!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Nightfall501 Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/alway/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/alway/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/alway/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Gear Special ItemID: 109 Instance: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange TechMan Veruta XII (55)
FireMode: 2
Category: 19
BaseItem: 109
ItemFPSSettings: 3
AudioSetting: 39
MuzzleFlash: 33
ShellCasing: 3
Pattern: 10
Palette: 10
DecalA: 13
DecalB: 14
FrontPart: 27
ReceiverPart: 6
StockPart: 3
SightPart: 5
MagPart: 7
FlashlightPart: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Gear Special ItemID: 109 Instance: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange TechMan Veruta XII (55)
FireMode: 2
Category: 19
BaseItem: 109
ItemFPSSettings: 3
AudioSetting: 39
MuzzleFlash: 33
ShellCasing: 3
Pattern: 10
Palette: 10
DecalA: 13
DecalB: 14
FrontPart: 27
ReceiverPart: 6
StockPart: 3
SightPart: 5
MagPart: 7
FlashlightPart: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Gear Special ItemID: 109 Instance: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange TechMan Veruta XII (55)
FireMode: 2
Category: 19
BaseItem: 109
ItemFPSSettings: 3
AudioSetting: 39
MuzzleFlash: 33
ShellCasing: 3
Pattern: 10
Palette: 10
DecalA: 13
DecalB: 14
FrontPart: 27
ReceiverPart: 6
StockPart: 3
SightPart: 5
MagPart: 7
FlashlightPart: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/alway/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/alway/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/alway/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : Added ich bin Übermensch to PlayersInGame</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ich bin Übermensch  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ich bin Übermensch Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartGeneration 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: MainMenu previous: InElevator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TODO : Settings for GlassLiquidSystem quality
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Nightfall501 Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Space Ghost Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Nightfall501 Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Space Ghost Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 777 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 777</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 226896950 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 226896950</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 760500316 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 760500316</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 777 hostIDSeed: 226896950 sessionSeed: 760500316
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Function marker seed offset 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Standard marker seed offset 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Builder.Build, Start Building using BuildSeed: 777 HostIDSeed: 226896950 SessionSeed: 760500316</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 777 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 777</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 760500316</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>>>>> BuildFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 543)

<color=#C84800>LoadComplexResources complexResourceDataID: 15</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Subcomplex_Storage</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Setup
		 Total Time: 0.014s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Level
		 Total Time: 3.000s Frames: 245 Ticks: 3000
		 FrameTime (avg/max/ticks max): 15.6ms / 144.7ms / 156
		 Jobs (started/looped): 1 / 245
Next Batch: SetupFloor - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_SetupFloor.Build</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: GenerateZones
		 Total Time: 0.131s Frames: 4 Ticks: 141
		 FrameTime (avg/max/ticks max): 30.7ms / 40.1ms / 31
		 Jobs (started/looped): 6 / 89
Next Batch: PlaceAddonZones - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 2

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 5
Next Batch: BuildFloors - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 8

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Areas - Count: 21

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Areas
		 Total Time: 0.066s Frames: 2 Ticks: 47
		 FrameTime (avg/max/ticks max): 24.9ms / 39.7ms / 32
		 Jobs (started/looped): 19 / 2
Next Batch: Plugs - Count: 19

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Plugs
		 Total Time: 0.031s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 10.2ms / 20.3ms / 31
		 Jobs (started/looped): 18 / 1
Next Batch: Gates - Count: 76

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Gates
		 Total Time: 0.066s Frames: 2 Ticks: 78
		 FrameTime (avg/max/ticks max): 22.1ms / 34.0ms / 31
		 Jobs (started/looped): 74 / 2
Next Batch: AreaNames - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: TerminalDistribution - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE760 --- Zone: ZONE760, AreaCount: 6 half: 3 even: True ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.6666667 MiddleMul: 0.3333333 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 667.6667</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.3333333 MiddleMul: 0.6666666 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 334.3333</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE760 randomValue: 0.9352971 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 6] 1001, 667.6667, 334.3333, 1, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE760, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE761 --- Zone: ZONE761, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE761 randomValue: 0.7793288 CourseNode index: 3 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE761, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE764 --- Zone: ZONE764, AreaCount: 6 half: 3 even: True ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.6666667 MiddleMul: 0.3333333 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 667.6667</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.3333333 MiddleMul: 0.6666666 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 334.3333</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE764 randomValue: 0.1723817 CourseNode index: 0 had weight: 1001 All Weights: [Count: 6] 1001, 667.6667, 334.3333, 1, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE764, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE762 --- Zone: ZONE762, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE762 randomValue: 0.7793288 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE762, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE763 --- Zone: ZONE763, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE763 randomValue: 0.7793288 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE763, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: Distribution - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> TryGetZoneFromAlias. Found zone with alias 761</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: FindContainerForKEYCARD --- Zone: ZONE761, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 10000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE761 function: ResourceContainerWeak available: 30 randomValue: 0.4434159 ri: 22 had weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE760 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE760 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE760 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE760 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE760 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE760 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE761 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE761 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE761 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE761 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE761 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE764 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE764 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_DetailedPlacedFunctionPerZoneZONE764 --- Zone: ZONE764, AreaCount: 6 half: 3 even: True ZonePlacementWeights, Start: 111333 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 111333 Middle: 0 End: 0 Total area weight: 111334</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.6666667 MiddleMul: 0.3333333 EndMul: 0 --- ZonePlacementWeights, Start: 111333 Middle: 0 End: 0 Total area weight: 74223</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.3333333 MiddleMul: 0.6666666 EndMul: 0 --- ZonePlacementWeights, Start: 111333 Middle: 0 End: 0 Total area weight: 37112</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 111333 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 111333 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 111333 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE764 randomValue: 0.2236895 CourseNode index: 0 had weight: 111334 All Weights: [Count: 6] 111334, 74223, 37112, 1, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE764, area: AreaA ZonePlacementWeights, Start: 111333 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE764 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE764 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE765 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE765 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE765 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE762 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE762 m_pickupType: BigGenericPickup m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE762 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE762 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE762 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE763 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE763 m_pickupType: BigGenericPickup m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE763 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE763 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE763 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 1] 133 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE762 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 133</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RESET placementDataIndex to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE762 m_pickupType: BigGenericPickup m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE762 m_isWardenObjectiveGatherItem: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Distribution
		 Total Time: 0.034s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 10.2ms / 20.3ms / 16
		 Jobs (started/looped): 63 / 1
Next Batch: FunctionMarkers - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Spawning KEYCARD (PublicName: KEY_GREY_29 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_29_terminalKey: KEY_GREY_29 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_807</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Sleeping m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 1 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: FOG_TURBINE_944
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 2 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_ComputerTerminal.AddLocalLog, filename: EBDT_00BE1.LOG fileContent: >>EBDT FRAGMENT 00BE1 START
>>ENC: VŠ²=§ûcý¯Öcryption//SMC mail server
From:		Andrew Cl¶‚ûon B035
To:		Jö¿Zño Davies A001
Date:		A gust 01st 20ÿ{
Subject:	Breakin¢ ð÷ound

Mr. Davies,

The external walls at Gar§|nta have been poured and I have been given an estimate of 8 weeks for curing before we can start drilling the primary shaft. 

I am sure you heard about the accident we had at pump #14. The flooding was quickly contained, and all workers have signed the necessary waiv²¾s and NDAs. I want to assure you the report will indicate the accident happened at the mining operation³,QßÚèV°ÜÆ«nmUVE@À rbàÿ «%~ïý_öqøcâ 6{ð÷À÷ZCÙYi­e.‡jÐ[-ÿ cƒfÌypy²yIŒGæ>Ð7ò_ðÙ_ ¿è§|=ÿ
>>ENC://
>>EBDT FRAGMENT END

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>EBDT FRAGMENT 00BE1 START
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>ENC: VŠ²=§ûcý¯Öcryption//SMC mail server
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: From:		Andrew Cl¶‚ûon B035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: To:		Jö¿Zño Davies A001
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: Date:		A gust 01st 20ÿ{
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: Subject:	Breakin¢ ð÷ound
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: Mr. Davies,
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: The external walls at Gar§|nta have been poured and I have been given an estimate of 8 weeks for curing before we can start drilling the primary shaft. 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: I am sure you heard about the accident we had at pump #14. The flooding was quickly contained, and all workers have signed the necessary waiv²¾s and NDAs. I want to assure you the report will indicate the accident happened at the mining operation³,QßÚèV°ÜÆ«nmUVE@À rbàÿ «%~ïý_öqøcâ 6{ð÷À÷ZCÙYi­e.‡jÐ[-ÿ cƒfÌypy²yIŒGæ>Ð7ò_ðÙ_ ¿è§|=ÿ
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>ENC://
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>EBDT FRAGMENT END
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FunctionMarkers
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Next Batch: FunctionMarkerLeftovers - Count: 6

 
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		 FrameTime (avg/max/ticks max): 28.7ms / 40.7ms / 32
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		 FrameTime (avg/max/ticks max): 50.5ms / 63.8ms / 78
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Next Batch: LadderAIGNodes - Count: 10

 
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Next Batch: Pillars - Count: 0

 
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Next Batch: AIGraph_UnityAIGraph - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : From 8 roots and 108084 possible sources, 28255 vas valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : NotStatic:0 NotActive:1501
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : WrongLayer:2817 NoCollider:77012 WasTrigger:0 MissingMesh:0 BadColliderType:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

NavmeshUtils.NavMeshSourceCollector : 28255 valid NavMesh sources found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Navmesh done! time: 1.155319
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_UnityAIGraph
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		 FrameTime (avg/max/ticks max): 14.1ms / 155.2ms / 157
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Next Batch: AIGraph_Prepare - Count: 8

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: AIGraph_LinkGates - Count: 25

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: AIGraph_LinkPlugs - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: AIGRaph_SpecialNodesFindSource - Count: 14

 
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Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 14

 
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Next Batch: AIGraph_Start - Count: 8

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: AIGraph_CreateNodeClusters - Count: 21

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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		 Total Time: 1.126s Frames: 35 Ticks: 1141
		 FrameTime (avg/max/ticks max): 28.8ms / 45.3ms / 47
		 Jobs (started/looped): 19 / 264
Next Batch: AIGraph_ScoreNodeClusters - Count: 21

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Engine Started
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.030s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 10.1ms / 20.3ms / 16
		 Jobs (started/looped): 20 / 1
Next Batch: AIGraph_End - Count: 8

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: FunctionMarkerFallback - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: Ladders - Count: 10

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 10 / 0
Next Batch: DoorLocks - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DoorLocks
		 Total Time: 0.128s Frames: 3 Ticks: 110
		 FrameTime (avg/max/ticks max): 36.0ms / 60.9ms / 46
		 Jobs (started/looped): 3 / 3
Next Batch: Resources - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: StaticEnemiesPlacement
		 Total Time: 0.091s Frames: 3 Ticks: 93
		 FrameTime (avg/max/ticks max): 24.8ms / 30.2ms / 31
		 Jobs (started/looped): 20 / 62
Next Batch: Culling_Nodes - Count: 21

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Nodes
		 Total Time: 0.030s Frames: 1 Ticks: 47
		 FrameTime (avg/max/ticks max): 10.1ms / 20.2ms / 32
		 Jobs (started/looped): 20 / 1
Next Batch: Culling_Portals - Count: 31

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Portals
		 Total Time: 0.033s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 10.1ms / 20.2ms / 16
		 Jobs (started/looped): 30 / 1
Next Batch: Culling_Cullers - Count: 275

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 275 / 0
Next Batch: Culling_Lights - Count: 21

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Lights
		 Total Time: 0.157s Frames: 5 Ticks: 172
		 FrameTime (avg/max/ticks max): 32.7ms / 37.0ms / 32
		 Jobs (started/looped): 16 / 5
Next Batch: Culling_NodeInstanceSearch - Count: 21

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.123s Frames: 4 Ticks: 125
		 FrameTime (avg/max/ticks max): 27.9ms / 34.9ms / 32
		 Jobs (started/looped): 21 / 1627
Next Batch: Culling_NodeClusterJobs - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.390s Frames: 13 Ticks: 375
		 FrameTime (avg/max/ticks max): 36.7ms / 105.0ms / 109
		 Jobs (started/looped): 23 / 5474
Next Batch: Culling_Cleanup - Count: 21

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 21 / 0
Next Batch: Culling_GatherLightCulling - Count: 244

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 244 / 0
Next Batch: Culling_TrimPortalLists - Count: 22

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_TrimPortalLists
		 Total Time: 0.309s Frames: 23 Ticks: 297
		 FrameTime (avg/max/ticks max): 13.8ms / 20.2ms / 16
		 Jobs (started/looped): 22 / 68
Next Batch: ZoneLights - Count: 7

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: ZoneLights
		 Total Time: 0.021s Frames: 1 Ticks: 62
		 FrameTime (avg/max/ticks max): 10.1ms / 20.2ms / 31
		 Jobs (started/looped): 6 / 1
Next Batch: GenerateNavigationInfo - Count: 2

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: GenerateNavigationInfo
		 Total Time: 0.159s Frames: 2 Ticks: 125
		 FrameTime (avg/max/ticks max): 25.6ms / 41.0ms / 125
		 Jobs (started/looped): 21 / 2
Next Batch: DisplayNavigationInfo - Count: 21

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 21 / 0
Next Batch: LateRuntimeOptimizations - Count: 8

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 47
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 47
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 50
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 40
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 40
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 90
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 35
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 35
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 125
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 41
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 41
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 166
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 167
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 179
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 183
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LateRuntimeOptimizations
		 Total Time: 0.062s Frames: 2 Ticks: 62
		 FrameTime (avg/max/ticks max): 20.3ms / 30.5ms / 32
		 Jobs (started/looped): 8 / 72
Next Batch: EnemiesPlacement - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 22 / 0
Next Batch: FixColliders - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory Done : Last build: Culling_PrepForInlevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory : Built in 9.54039 seconds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BUILDER : BuildDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>> GS_Generating.OnBuilderDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.CombinedCheckSum.Checksum: 3652154941546179890
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>> ElevatorShaftLanding.OnBuildDone, m_securityScanAlign ExpeditionExitScanAlign (UnityEngine.Transform)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_mining_02(Clone)_0 (ElevatorShaftLanding)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>> LG_LevelExitPoint.OnBuildDone, m_securityScanAlign ExpeditionExitScanAlign (UnityEngine.Transform)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_5_5 (LevelGeneration.LG_LevelExitGeo)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Nightfall501 ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Nightfall501 ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ich bin Übermensch ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Space Ghost ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Space Ghost ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ich bin Übermensch StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Space Ghost StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Nightfall501 StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Nightfall501 StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Space Ghost StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ich bin Übermensch  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Space Ghost  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Nightfall501  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ich bin Übermensch ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Nightfall501 ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Nightfall501 ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Space Ghost ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Space Ghost ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ich bin Übermensch  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player AlwaysMetwo agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct AlwaysMetwo

Items 
GearStandard has GearItem_Raptus Treffen 2 repID0 
GearSpecial has GearItem_Mastaba R66 repID0 
GearClass has GearItem_Mechatronic B5 LFR repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Gavel repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for AlwaysMetwo  courseNode:0  position:(-3.4, 0.2, 27.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:300 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Space Ghost agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct Space Ghost

Items 
GearStandard has GearItem_Malatack CH 4 repID0 
GearSpecial has GearItem_Mastaba R66 repID0 
GearClass has GearItem_Mechatronic B5 LFR repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Gavel repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for Space Ghost  courseNode:0  position:(8.5, 0.4, 13.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:300 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Nightfall501 agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct Nightfall501

Items 
GearStandard has GearItem_Raptus Treffen 2 repID0 
GearSpecial has GearItem_Mastaba R66 repID0 
GearClass has GearItem_Krieger O4 repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Maul repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for Nightfall501  courseNode:0  position:(8.5, 0.0, 19.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:300 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player ich bin Übermensch agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct ich bin Übermensch

Items 
GearStandard has GearItem_Shelling S49 repID0 
GearSpecial has GearItem_TechMan Veruta XII repID0 
GearClass has GearItem_Mechatronic SGB3 repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Gavel repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for ich bin Übermensch  courseNode:0  position:(3.5, 0.3, 18.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:309 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ich bin Übermensch InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32768 : ich bin Übermensch exits PLOC_InElevator, replicator key: 32768</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32769 : Space Ghost exits PLOC_InElevator, replicator key: 32769</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32770 : Nightfall501 exits PLOC_InElevator, replicator key: 32770</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerLocal(Clone)_32771 : AlwaysMetwo exits PLOC_InElevator, replicator key: 32771</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the location of <color=orange>FOG_TURBINE_944</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Nightfall501  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Nightfall501 InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Space Ghost  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Nightfall501 InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32770 : Nightfall501 exits PLOC_InElevator, replicator key: 32770</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Space Ghost InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Space Ghost InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32769 : Space Ghost exits PLOC_InElevator, replicator key: 32769</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Enabled skinned mesh on door destruction
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Enabled skinned mesh on door destruction
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY FOG_TURBINE_944 param1: fog_turbine_944
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: fog_turbine_944 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: ShowList inputLine: LIST ZONE_762 param1: zone_762
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventory, param1: zone_762 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetCurrentTimeInLevelEnum, minutesElapsed: 5.000046 returning: Time_5 minutesToNext: 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Aim Transform unassigned in Aim IK solver. Please Assign a Transform (lineal descendant to the last bone in the spine) that you want to be aimed at IKPosition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TriggerMarkerPing got pingTarget! markerStyle: PlayerPingResourceBox
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact_hack, waiting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Give infection, dis: 3.284204 disScale: 0.402872 amount: 0.05237335
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Give infection, dis: 3.117278 disScale: 0.4332222 amount: 0.05631888
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Give infection, dis: 2.168994 disScale: 0.6056375 amount: 0.07873287
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Give infection, dis: 5.285987 disScale: 0.03891147 amount: 0.005058491
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Give infection, dis: 3.106049 disScale: 0.4352639 amount: 0.05658431
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

Give infection, dis: 3.458999 disScale: 0.3710911 amount: 0.04824184
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

CellSoundPlayer trying to post without being registred, last ID: 887
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Give infection, dis: 3.740492 disScale: 0.3199106 amount: 0.04158838
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : SNet > ich bin Übermensch left/is about to leave lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : PlayerLeft ich bin Übermensch
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Player ich bin Übermensch left steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : PlayerLeftLobby > ich bin Übermensch left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Give infection, dis: 3.493864 disScale: 0.3647521 amount: 0.04741777
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Give infection, dis: 3.684299 disScale: 0.3301275 amount: 0.04291658
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 5 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact_hack, waiting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TriggerMarkerPing got pingTarget! markerStyle: PlayerPingResourceBox
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY FOG_TURBINE_944 param1: fog_turbine_944
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: fog_turbine_944 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: pWardenObjectiveState, status: Started mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: ShowList inputLine: LIST KEY param1: key
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventory, param1: key param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetCurrentTimeInLevelEnum, minutesElapsed: 15.00015 returning: Time_15 minutesToNext: 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Give infection, dis: 2.815222 disScale: 0.4881415 amount: 0.06345839
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact_hack, waiting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

KeyItemPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet : ERROR : DeSpawn on Slave! Report to Ulf > Consumable_Gluegrenade_Cluster_Instance(Clone)_32925
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 0 current vol: 0 incoming vol: volume: 0.05219917 expandVolume: 2.948324 currentScale: 3.653175 door rel: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 1 current vol: 3.000524 incoming vol: volume: 0.05219917 expandVolume: 2.948324 currentScale: 3.653175 door rel: 0.1111305
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 2 current vol: 6.001047 incoming vol: volume: 0.05219917 expandVolume: 2.948324 currentScale: 3.653175 door rel: 0.222261
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 3 current vol: 9.001571 incoming vol: volume: 0.05219917 expandVolume: 2.948324 currentScale: 3.653175 door rel: 0.3333915
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 4 current vol: 12.00209 incoming vol: volume: 0.05219917 expandVolume: 2.948324 currentScale: 3.653175 door rel: 0.444522
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 5 current vol: 15.00262 incoming vol: volume: 0.05219917 expandVolume: 2.948324 currentScale: 3.653175 door rel: 0.5556525
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 6 current vol: 18.00314 incoming vol: volume: 0.05219917 expandVolume: 2.948324 currentScale: 3.653175 door rel: 0.666783
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 7 current vol: 21.00366 incoming vol: volume: 0.05219917 expandVolume: 2.948324 currentScale: 3.653175 door rel: 0.7779135
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 8 current vol: 24.00419 incoming vol: volume: 0.05219917 expandVolume: 2.948324 currentScale: 3.653175 door rel: 0.8890439
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.05219917 expandVolume: 2.948324 currentScale: 3.653175 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.05219917 expandVolume: 2.948324 currentScale: 3.653175 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.05219917 expandVolume: 2.948324 currentScale: 3.653175 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.05219917 expandVolume: 2.948324 currentScale: 3.653175 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.05219917 expandVolume: 2.948324 currentScale: 3.653175 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.05219917 expandVolume: 2.948324 currentScale: 3.653175 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.05219917 expandVolume: 2.948324 currentScale: 3.653175 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.05219917 expandVolume: 2.948324 currentScale: 3.653175 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.05219917 expandVolume: 2.948324 currentScale: 3.653175 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.05219917 expandVolume: 2.948324 currentScale: 3.653175 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.05429221 expandVolume: 2.946231 currentScale: 3.747939 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.05429221 expandVolume: 2.946231 currentScale: 3.747939 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.05429221 expandVolume: 2.946231 currentScale: 3.747939 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.05429221 expandVolume: 2.946231 currentScale: 3.747939 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player ich bin Übermensch in current SessionHub.  Is he master? True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player ich bin Übermensch in current SessionHub.  Is he master? True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

SNet ERROR : Bad packet sent by player ich bin Übermensch in current SessionHub.  Is he master? True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 25.00471 incoming vol: volume: 1.000523 expandVolume: 0 currentScale: 17.89413 door rel: 0.9261002
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 24.00418 incoming vol: volume: 0 expandVolume: 0 currentScale: 12.4101 door rel: 0.8890438
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 23.00471 incoming vol: volume: 2.001047 expandVolume: 0 currentScale: 17.89413 door rel: 0.8520262
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 21.00471 incoming vol: volume: 0.001046658 expandVolume: 0 currentScale: 15.63548 door rel: 0.7779521
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 21.00366 incoming vol: volume: 0 expandVolume: 0 currentScale: 1.260641 door rel: 0.7779133
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 19.00471 incoming vol: volume: 1.00157 expandVolume: 0 currentScale: 17.89413 door rel: 0.703878
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 18.00314 incoming vol: volume: 0 expandVolume: 0 currentScale: 12.41437 door rel: 0.6667829
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 17.00471 incoming vol: volume: 2.002094 expandVolume: 0 currentScale: 17.89413 door rel: 0.629804
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 15.00471 incoming vol: volume: 0.002094269 expandVolume: 0 currentScale: 15.63825 door rel: 0.5557299
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 15.00261 incoming vol: volume: 0 expandVolume: 0 currentScale: 1.588273 door rel: 0.5556524
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 13.00471 incoming vol: volume: 1.002618 expandVolume: 0 currentScale: 17.89413 door rel: 0.4816559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 12.00209 incoming vol: volume: 0 expandVolume: 0 currentScale: 12.41869 door rel: 0.4445219
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 11.00471 incoming vol: volume: 2.003142 expandVolume: 0 currentScale: 17.89413 door rel: 0.4075819
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 9.004711 incoming vol: volume: 0.00314188 expandVolume: 0 currentScale: 15.64099 door rel: 0.3335078
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 9.001569 incoming vol: volume: 0 expandVolume: 0 currentScale: 1.818156 door rel: 0.3333914
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 7.004711 incoming vol: volume: 1.003666 expandVolume: 0 currentScale: 17.89413 door rel: 0.2594337
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 6.001046 incoming vol: volume: 0 expandVolume: 0 currentScale: 12.42314 door rel: 0.222261
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 5.004712 incoming vol: volume: 2.004189 expandVolume: 0 currentScale: 17.89413 door rel: 0.1853597
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 3.004712 incoming vol: volume: 0.004189491 expandVolume: 0 currentScale: 15.64362 door rel: 0.1112856
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 3.000523 incoming vol: volume: 0 expandVolume: 0 currentScale: 2.001099 door rel: 0.1111305
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 1.004713 incoming vol: volume: 1.004713 expandVolume: 0 currentScale: 17.89413 door rel: 0.0372116
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 0 incoming vol: volume: 0 expandVolume: 0 currentScale: 12.42742 door rel: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSoundPlayer trying to post without being registred, last ID: 909
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 2 realTime: 1473.273 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32770 : Nightfall501 (Player.PlayerAgent) owner: SNet_Player_Nightfall501 (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 2 realTime: 1473.273 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32770 : Nightfall501 (Player.PlayerAgent) owner: SNet_Player_Nightfall501 (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 2 realTime: 1473.273 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32770 : Nightfall501 (Player.PlayerAgent) owner: SNet_Player_Nightfall501 (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Give infection, dis: 1.489663 disScale: 1 amount: 0.13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 0 realTime: 1486.635 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 0 realTime: 1486.635 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 0 realTime: 1486.635 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 3 realTime: 1492.17 floatVal: 0 stringVal:  player: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent) owner: AlwaysMetwo (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 3 realTime: 1492.17 floatVal: 0 stringVal:  player: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent) owner: AlwaysMetwo (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 3 realTime: 1492.17 floatVal: 0 stringVal:  player: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent) owner: AlwaysMetwo (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 2 realTime: 1579.843 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32770 : Nightfall501 (Player.PlayerAgent) owner: SNet_Player_Nightfall501 (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 2 realTime: 1579.843 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32770 : Nightfall501 (Player.PlayerAgent) owner: SNet_Player_Nightfall501 (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 2 realTime: 1579.843 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32770 : Nightfall501 (Player.PlayerAgent) owner: SNet_Player_Nightfall501 (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Give infection, dis: 4.197664 disScale: 0.2367884 amount: 0.03078249
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 3 realTime: 1588.262 floatVal: 0 stringVal:  player: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent) owner: AlwaysMetwo (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 3 realTime: 1588.262 floatVal: 0 stringVal:  player: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent) owner: AlwaysMetwo (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 3 realTime: 1588.262 floatVal: 0 stringVal:  player: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent) owner: AlwaysMetwo (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 0 realTime: 1588.56 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 0 realTime: 1588.56 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 0 realTime: 1588.56 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING FOG_TURBINE_944 param1: fog_turbine_944
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: fog_turbine_944 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 0 owner: None player: SNetwork.SNetStructs+pPlayer staticPosition: (0.0, 0.0, 0.0) newState: pCarryItemWithGlobalState_State, status: 0 owner: None player: SNetwork.SNetStructs+pPlayer staticPosition: (0.0, 0.0, 0.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 0 owner: None player: SNetwork.SNetStructs+pPlayer staticPosition: (0.0, 0.0, 0.0) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (0.0, 0.0, 0.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (0.0, 0.0, 0.0) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (0.0, 0.0, 0.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (0.0, 0.0, 0.0) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-127.5, 6.1, 96.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING FOG_TURBINE_944 param1: fog_turbine_944
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: fog_turbine_944 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING FOG_TURBINE_944 param1: fog_turbine_944
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: fog_turbine_944 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING FOG_TURBINE_944 param1: fog_turbine_944
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: fog_turbine_944 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TriggerMarkerPing got pingTarget! markerStyle: PlayerPingResourceBox
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 0 owner: None player: SNetwork.SNetStructs+pPlayer staticPosition: (0.0, 0.0, 0.0) newState: pCarryItemWithGlobalState_State, status: 0 owner: None player: SNetwork.SNetStructs+pPlayer staticPosition: (0.0, 0.0, 0.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 0 owner: None player: SNetwork.SNetStructs+pPlayer staticPosition: (0.0, 0.0, 0.0) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (0.0, 0.0, 0.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, GoToWinCondition, exitEvent: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-127.5, 6.1, 96.8) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-127.5, 6.1, 96.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-127.5, 6.1, 96.8) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-127.5, 6.1, 96.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-127.5, 6.1, 96.8) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-127.5, 6.1, 96.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-127.5, 6.1, 96.8) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (21.5, 0.0, 65.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (0.0, 0.0, 0.0) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (0.0, 0.0, 0.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (0.0, 0.0, 0.0) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (19.5, 1.1, 69.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 0 current vol: 0 incoming vol: volume: 0.06892952 expandVolume: 2.931594 currentScale: 4.329642 door rel: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 1 current vol: 3.000523 incoming vol: volume: 0.07085536 expandVolume: 2.929668 currentScale: 4.39677 door rel: 0.1111305
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 2 current vol: 6.001046 incoming vol: volume: 0.07085536 expandVolume: 2.929668 currentScale: 4.39677 door rel: 0.222261
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 3 current vol: 9.00157 incoming vol: volume: 0.07085536 expandVolume: 2.929668 currentScale: 4.39677 door rel: 0.3333915
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 4 current vol: 12.00209 incoming vol: volume: 0.07496192 expandVolume: 2.925561 currentScale: 4.53477 door rel: 0.4445219
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 5 current vol: 15.00261 incoming vol: volume: 0.0770153 expandVolume: 2.923507 currentScale: 4.600964 door rel: 0.5556524
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 6 current vol: 18.00314 incoming vol: volume: 0.0770153 expandVolume: 2.923507 currentScale: 4.600964 door rel: 0.6667829
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 7 current vol: 21.00366 incoming vol: volume: 0.0770153 expandVolume: 2.923507 currentScale: 4.600964 door rel: 0.7779133
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 8 current vol: 24.00418 incoming vol: volume: 0.0770153 expandVolume: 2.923507 currentScale: 4.600964 door rel: 0.8890439
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.0770153 expandVolume: 2.923507 currentScale: 4.600964 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.0770153 expandVolume: 2.923507 currentScale: 4.600964 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.0770153 expandVolume: 2.923507 currentScale: 4.600964 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.0770153 expandVolume: 2.923507 currentScale: 4.600964 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.0770153 expandVolume: 2.923507 currentScale: 4.600964 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.07906862 expandVolume: 2.921454 currentScale: 4.665403 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.07906862 expandVolume: 2.921454 currentScale: 4.665403 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.07906862 expandVolume: 2.921454 currentScale: 4.665403 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.07906862 expandVolume: 2.921454 currentScale: 4.665403 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.07906862 expandVolume: 2.921454 currentScale: 4.665403 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.0047 incoming vol: volume: 0.08747857 expandVolume: 2.913044 currentScale: 4.913175 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.0047 incoming vol: volume: 0.08747857 expandVolume: 2.913044 currentScale: 4.913175 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.0047 incoming vol: volume: 0.08747857 expandVolume: 2.913044 currentScale: 4.913175 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.0047 incoming vol: volume: 0.08956534 expandVolume: 2.910957 currentScale: 4.970862 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 25.00475 incoming vol: volume: 1.000527 expandVolume: 0 currentScale: 17.89409 door rel: 0.9261017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 24.00422 incoming vol: volume: 3.099442E-06 expandVolume: 0 currentScale: 12.41015 door rel: 0.8890453
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 23.00475 incoming vol: volume: 2.001051 expandVolume: 0 currentScale: 17.89409 door rel: 0.8520276
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 21.00475 incoming vol: volume: 0.001051426 expandVolume: 0 currentScale: 15.63544 door rel: 0.7779536
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 21.0037 incoming vol: volume: 4.053116E-06 expandVolume: 0 currentScale: 1.263469 door rel: 0.7779148
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 19.00475 incoming vol: volume: 1.001575 expandVolume: 0 currentScale: 17.89409 door rel: 0.7038795
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 18.00317 incoming vol: volume: 4.053116E-06 expandVolume: 0 currentScale: 12.41439 door rel: 0.6667842
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 17.00474 incoming vol: volume: 2.002099 expandVolume: 0 currentScale: 17.89409 door rel: 0.6298053
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 15.00474 incoming vol: volume: 0.00209856 expandVolume: 0 currentScale: 15.63825 door rel: 0.5557312
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 15.00265 incoming vol: volume: 4.053116E-06 expandVolume: 0 currentScale: 1.589427 door rel: 0.5556536
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 13.00474 incoming vol: volume: 1.002621 expandVolume: 0 currentScale: 17.89408 door rel: 0.4816572
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 12.00213 incoming vol: volume: 3.576279E-06 expandVolume: 0 currentScale: 12.41878 door rel: 0.4445232
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 11.00474 incoming vol: volume: 2.003145 expandVolume: 0 currentScale: 17.89408 door rel: 0.4075831
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 9.004745 incoming vol: volume: 0.003144741 expandVolume: 0 currentScale: 15.64097 door rel: 0.3335091
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 9.001603 incoming vol: volume: 3.576279E-06 expandVolume: 0 currentScale: 1.818623 door rel: 0.3333927
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 7.004744 incoming vol: volume: 1.003668 expandVolume: 0 currentScale: 17.89408 door rel: 0.2594349
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 6.00108 incoming vol: volume: 3.576279E-06 expandVolume: 0 currentScale: 12.42311 door rel: 0.2222622
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 5.004744 incoming vol: volume: 2.004191 expandVolume: 0 currentScale: 17.89408 door rel: 0.1853609
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 3.004744 incoming vol: volume: 0.004191399 expandVolume: 0 currentScale: 15.64367 door rel: 0.1112868
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 3.000556 incoming vol: volume: 3.576279E-06 expandVolume: 0 currentScale: 2.003264 door rel: 0.1111317
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 1.004744 incoming vol: volume: 1.004715 expandVolume: 0 currentScale: 17.89408 door rel: 0.03721275
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 3.314018E-05 incoming vol: volume: 3.576279E-06 expandVolume: 0 currentScale: 12.42732 door rel: 1.227414E-06
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetCurrentTimeInLevelEnum, minutesElapsed: 30.00036 returning: Time_30 minutesToNext: 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

CellSoundPlayer trying to post without being registred, last ID: 856
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 0 realTime: 2093.295 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 0 realTime: 2093.295 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 0 realTime: 2093.295 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 1 realTime: 2097.953 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32769 : Space Ghost (Player.PlayerAgent) owner: SNet_Player_Space Ghost (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 1 realTime: 2097.953 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32769 : Space Ghost (Player.PlayerAgent) owner: SNet_Player_Space Ghost (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 1 realTime: 2097.953 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32769 : Space Ghost (Player.PlayerAgent) owner: SNet_Player_Space Ghost (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 3 realTime: 2112.188 floatVal: 0 stringVal:  player: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent) owner: AlwaysMetwo (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 3 realTime: 2112.188 floatVal: 0 stringVal:  player: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent) owner: AlwaysMetwo (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 3 realTime: 2112.188 floatVal: 0 stringVal:  player: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent) owner: AlwaysMetwo (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 3 realTime: 2131.133 floatVal: 0 stringVal:  player: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent) owner: AlwaysMetwo (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 3 realTime: 2131.133 floatVal: 0 stringVal:  player: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent) owner: AlwaysMetwo (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 3 realTime: 2131.133 floatVal: 0 stringVal:  player: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent) owner: AlwaysMetwo (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 0 realTime: 2139.271 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 0 realTime: 2139.271 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 0 realTime: 2139.271 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revive Interact_Revive: Trigger Revive
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 1 realTime: 2149.925 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32769 : Space Ghost (Player.PlayerAgent) owner: SNet_Player_Space Ghost (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 1 realTime: 2149.925 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32769 : Space Ghost (Player.PlayerAgent) owner: SNet_Player_Space Ghost (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 1 realTime: 2149.925 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32769 : Space Ghost (Player.PlayerAgent) owner: SNet_Player_Space Ghost (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 2 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Disinfecting m_localDisinfectionActive: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlaySoundLoops, m_sprayLoopPlaying: False m_visorLoopPlaying: False m_localDisinfectionActive: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact OnProximityEnter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnProximityEnter, status: Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact OnProximityExit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnProximityExit, status: Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Sleeping m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Disinfecting m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlaySoundLoops, m_sprayLoopPlaying: False m_visorLoopPlaying: False m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Disinfecting m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlaySoundLoops, m_sprayLoopPlaying: False m_visorLoopPlaying: False m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Sleeping m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Disinfecting m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlaySoundLoops, m_sprayLoopPlaying: False m_visorLoopPlaying: False m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Sleeping m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (19.5, 1.1, 69.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (19.5, 1.1, 69.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (19.5, 1.1, 69.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (19.5, 1.1, 69.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, GoToWinCondition, exitEvent: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 2 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (21.5, 0.0, 65.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (21.5, 0.0, 65.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (21.5, 0.0, 65.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (21.5, 0.0, 65.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (19.5, 1.1, 69.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (19.5, 1.1, 69.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (19.5, 1.1, 69.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (11.5, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32770 : Nightfall501 (Player.PlayerAgent)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (11.5, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (11.5, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (11.5, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (11.5, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, GoToWinCondition, exitEvent: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32770 : Nightfall501 (Player.PlayerAgent)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact OnProximityEnter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnProximityEnter, status: Sleeping
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact OnProximityExit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnProximityExit, status: Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Sleeping m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Give infection, dis: 2.195316 disScale: 0.6008517 amount: 0.07811071
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (21.5, 0.0, 65.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (21.5, 0.0, 65.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (21.5, 0.0, 65.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-8.4, 0.0, 93.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-8.4, 0.0, 93.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-8.4, 0.0, 93.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-8.4, 0.0, 93.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-8.4, 0.0, 93.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Disinfecting m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlaySoundLoops, m_sprayLoopPlaying: False m_visorLoopPlaying: False m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Disinfecting m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlaySoundLoops, m_sprayLoopPlaying: False m_visorLoopPlaying: False m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Sleeping m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Sleeping m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Disinfecting m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlaySoundLoops, m_sprayLoopPlaying: False m_visorLoopPlaying: False m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact OnProximityEnter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnProximityEnter, status: Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-8.4, 0.0, 93.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-8.4, 0.0, 93.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-8.4, 0.0, 93.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Disinfecting m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlaySoundLoops, m_sprayLoopPlaying: False m_visorLoopPlaying: False m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact OnProximityExit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnProximityExit, status: Disinfecting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Disinfecting m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlaySoundLoops, m_sprayLoopPlaying: False m_visorLoopPlaying: False m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 3 command: ShowList inputString: LIST AMMO
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: ShowList inputLine: LIST AMMO param1: ammo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventory, param1: ammo param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetCommonCommandPrefixForAutoComplete
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: ComputerTerminal previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Disinfecting m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlaySoundLoops, m_sprayLoopPlaying: False m_visorLoopPlaying: False m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (11.5, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (11.5, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (11.5, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (11.5, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Disinfecting m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlaySoundLoops, m_sprayLoopPlaying: False m_visorLoopPlaying: False m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 3 command: Query inputString: QUERY AMMO_283
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY AMMO_283 param1: ammo_283
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: ammo_283 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (11.5, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (11.5, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (11.5, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (11.5, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, GoToWinCondition, exitEvent: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 3 command: Query inputString: QUERY AMMOPACK_283
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY AMMOPACK_283 param1: ammopack_283
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: ammopack_283 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 3 command: EmptyLine inputString: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: EmptyLine inputLine:  param1: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 3 command: Query inputString: QUERY AMMOPACK_505
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY AMMOPACK_505 param1: ammopack_505
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: ammopack_505 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 3 command: Query inputString: QUERY AMMOPACK_308
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY AMMOPACK_308 param1: ammopack_308
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: ammopack_308 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 3 command: Ping inputString: PING AMMOPACK_308
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING AMMOPACK_308 param1: ammopack_308
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: ammopack_308 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: ComputerTerminal previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Disinfecting m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlaySoundLoops, m_sprayLoopPlaying: False m_visorLoopPlaying: False m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (12.4, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (13.5, 1.0, 84.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (11.5, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (11.5, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (11.5, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (14.5, 1.0, 84.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Sleeping m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (14.5, 1.0, 84.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (14.5, 1.0, 84.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (14.5, 1.0, 84.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (14.5, 1.0, 84.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, GoToWinCondition, exitEvent: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact OnProximityEnter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnProximityEnter, status: Sleeping
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact OnProximityExit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnProximityExit, status: Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Sleeping m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (13.5, 1.0, 84.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (13.5, 1.0, 84.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (13.5, 1.0, 84.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (13.5, 1.0, 84.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 3 command: Ping inputString: PING AMMOPACK_308
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING AMMOPACK_308 param1: ammopack_308
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: ammopack_308 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: ComputerTerminal previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact OnProximityEnter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnProximityEnter, status: Sleeping
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact OnProximityExit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnProximityExit, status: Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Sleeping m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Give infection, dis: 2.204529 disScale: 0.5991765 amount: 0.07789294
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Give infection, dis: 2.647368 disScale: 0.5186603 amount: 0.06742584
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (13.5, 1.0, 84.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (13.5, 1.0, 84.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (13.5, 1.0, 84.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-20.5, -8.9, 145.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-20.5, -8.9, 145.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-20.5, -8.9, 145.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-20.5, -8.9, 145.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-20.5, -8.9, 145.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TriggerMarkerPing got pingTarget! markerStyle: PlayerPingDoor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Give infection, dis: 5.194284 disScale: 0.05558465 amount: 0.007226004
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-20.5, -8.9, 145.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-20.5, -8.9, 145.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-20.5, -8.9, 145.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (8.5, -8.9, 144.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (8.5, -8.9, 144.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (8.5, -8.9, 144.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (8.5, -8.9, 144.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (8.5, -8.9, 144.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Give infection, dis: 4.126193 disScale: 0.2497831 amount: 0.0324718
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TriggerMarkerPing got pingTarget! markerStyle: PlayerPingResourceLocker
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Give infection, dis: 1.725981 disScale: 0.6861852 amount: 0.08920408
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (8.5, -8.9, 144.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (8.5, -8.9, 144.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (8.5, -8.9, 144.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (5.5, 1.1, 44.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (5.5, 1.1, 44.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (5.5, 1.1, 44.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (5.5, 1.1, 44.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (5.5, 1.1, 44.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light LG_SpotLight
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (5.5, 1.1, 44.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (5.5, 1.1, 44.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (5.5, 1.1, 44.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (22.5, 0.0, 52.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

m_inputBuffer.Count: 0 index: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST AMMO
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: ShowList inputLine: LIST AMMO param1: ammo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventory, param1: ammo param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 1 command: Query inputString: QUERY AMMOPACK_283
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY AMMOPACK_283 param1: ammopack_283
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: ammopack_283 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 1 command: Query inputString: QUERY AMMOPACK_505
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY AMMOPACK_505 param1: ammopack_505
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: ammopack_505 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST MED
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: ShowList inputLine: LIST MED param1: med
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventory, param1: med param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 1 command: Ping inputString: PING AMMOPACK_283
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING AMMOPACK_283 param1: ammopack_283
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: ammopack_283 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: ComputerTerminal previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 2 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact OnProximityEnter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnProximityEnter, status: Sleeping
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact OnProximityExit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnProximityExit, status: Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact OnProximityEnter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnProximityEnter, status: Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Sleeping m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Disinfecting m_localDisinfectionActive: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlaySoundLoops, m_sprayLoopPlaying: False m_visorLoopPlaying: False m_localDisinfectionActive: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact OnProximityExit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnProximityExit, status: Disinfecting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetCurrentTimeInLevelEnum, minutesElapsed: 45.00055 returning: Time_45 minutesToNext: 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 1 command: Query inputString: QUERY MEDIPACK_348
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY MEDIPACK_348 param1: medipack_348
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: medipack_348 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 1 command: Ping inputString: PING MEDIPACK_348
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING MEDIPACK_348 param1: medipack_348
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: medipack_348 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: ComputerTerminal previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light LG_SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Disinfecting m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlaySoundLoops, m_sprayLoopPlaying: False m_visorLoopPlaying: False m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TriggerMarkerPing got pingTarget! markerStyle: PlayerPingResourceBox
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Disinfecting m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlaySoundLoops, m_sprayLoopPlaying: False m_visorLoopPlaying: False m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (14.5, 1.0, 84.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (14.5, 1.0, 84.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (14.5, 1.0, 84.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (10.5, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Sleeping m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Disinfecting m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlaySoundLoops, m_sprayLoopPlaying: False m_visorLoopPlaying: False m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Disinfecting m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlaySoundLoops, m_sprayLoopPlaying: False m_visorLoopPlaying: False m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Disinfecting m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlaySoundLoops, m_sprayLoopPlaying: False m_visorLoopPlaying: False m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: Map previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Sleeping m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (22.5, 0.0, 52.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (22.5, 0.0, 52.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (22.5, 0.0, 52.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (22.5, 0.0, 52.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 1 command: Ping inputString: PING MEDIPACK_769
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING MEDIPACK_769 param1: medipack_769
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: medipack_769 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 1 command: Query inputString: QUERY MEDIPACK_348
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY MEDIPACK_348 param1: medipack_348
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: medipack_348 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST MED
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: ShowList inputLine: LIST MED param1: med
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventory, param1: med param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 1 command: EmptyLine inputString: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: EmptyLine inputLine:  param1: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 1 command: Query inputString: QUERY MEDIPACK_769
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY MEDIPACK_769 param1: medipack_769
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: medipack_769 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 1 command: Query inputString: QUERY MEDIPACK_676
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY MEDIPACK_676 param1: medipack_676
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: medipack_676 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 1 command: Ping inputString: PING MEDIPACK_769
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING MEDIPACK_769 param1: medipack_769
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: medipack_769 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 1 command: Ping inputString: PING MEDIPACK_676
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING MEDIPACK_676 param1: medipack_676
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: medipack_676 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 1 command: Ping inputString: PING MEDIPACK_676
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING MEDIPACK_676 param1: medipack_676
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: medipack_676 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: ComputerTerminal previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 1 command: Ping inputString: PING MEDIPACK_676
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING MEDIPACK_676 param1: medipack_676
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: medipack_676 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 1 command: Ping inputString: PING MEDIPACK_676
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING MEDIPACK_676 param1: medipack_676
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: medipack_676 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (22.5, 0.0, 52.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (22.5, 0.0, 52.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (22.5, 0.0, 52.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-63.7, 3.1, 33.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: ComputerTerminal previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-63.7, 3.1, 33.6) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-63.7, 3.1, 33.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-63.7, 3.1, 33.6) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-63.7, 3.1, 33.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 1 command: Query inputString: QUERY AMMO
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY AMMO param1: ammo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: ammo param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST TOOL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: ShowList inputLine: LIST TOOL param1: tool
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventory, param1: tool param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST AMMO
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: ShowList inputLine: LIST AMMO param1: ammo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventory, param1: ammo param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 1 command: Query inputString: QUERY AMMOPACK_505
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY AMMOPACK_505 param1: ammopack_505
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: ammopack_505 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: ComputerTerminal previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetCommonCommandPrefixForAutoComplete
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-63.7, 3.1, 33.6) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-63.7, 3.1, 33.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-63.7, 3.1, 33.6) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-55.5, 0.1, 39.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-55.5, 0.1, 39.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-55.5, 0.1, 39.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-55.5, 0.1, 39.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-55.5, 0.1, 39.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-55.5, 0.1, 39.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-55.5, 0.1, 39.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-55.5, 0.1, 39.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-51.5, 3.4, 53.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-51.5, 3.4, 53.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-51.5, 3.4, 53.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-51.5, 3.4, 53.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-51.5, 3.4, 53.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: Map previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: Map previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 2 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact OnProximityEnter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnProximityEnter, status: Sleeping
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Disinfecting m_localDisinfectionActive: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlaySoundLoops, m_sprayLoopPlaying: False m_visorLoopPlaying: False m_localDisinfectionActive: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Disinfecting m_localDisinfectionActive: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlaySoundLoops, m_sprayLoopPlaying: False m_visorLoopPlaying: False m_localDisinfectionActive: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact OnProximityExit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnProximityExit, status: Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Sleeping m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact OnProximityEnter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnProximityEnter, status: Sleeping
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact OnProximityExit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnProximityExit, status: Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Sleeping m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact OnProximityEnter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnProximityEnter, status: Sleeping
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact OnProximityExit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnProximityExit, status: Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Sleeping m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact OnProximityEnter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnProximityEnter, status: Sleeping
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact OnProximityExit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnProximityExit, status: Sleeping
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: Map previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 2 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Disinfecting m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlaySoundLoops, m_sprayLoopPlaying: False m_visorLoopPlaying: False m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Disinfecting

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Disinfecting isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Sleeping m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 ObjectiveType: RetrieveBigItems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (10.5, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (10.5, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (10.5, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (10.5, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, GoToWinCondition, exitEvent: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Sleeping isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Awake m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Awake

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.OnStateChange, NewState: pDisinfectionStationState, status: Sleeping

OldState: pDisinfectionStationState, status: Awake isDropinState: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Sleeping m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Give infection, dis: 4.796432 disScale: 0.1279215 amount: 0.0166298
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (10.5, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (10.5, 1.0, 81.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (10.5, 1.0, 81.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (5.5, -9.0, 148.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32770 : Nightfall501 (Player.PlayerAgent)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-51.5, 3.4, 53.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-51.5, 3.4, 53.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-51.5, 3.4, 53.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (2.5, -8.8, 147.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 ObjectiveType: RetrieveBigItems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (5.5, -9.0, 148.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (5.5, -9.0, 148.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (5.5, -9.0, 148.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (5.5, -9.0, 148.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (2.5, -8.8, 147.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (2.5, -8.8, 147.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (2.5, -8.8, 147.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (2.5, -8.8, 147.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, GoToWinCondition, exitEvent: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (2.5, -8.8, 147.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (2.5, -8.8, 147.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (2.5, -8.8, 147.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (3.5, -9.0, 144.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (3.5, -9.0, 144.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (3.5, -9.0, 144.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (3.5, -9.0, 144.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (3.5, -9.0, 144.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (5.5, -9.0, 148.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (5.5, -9.0, 148.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (5.5, -9.0, 148.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (7.5, -9.0, 150.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet : ERROR : DeSpawn on Slave! Report to Ulf > Consumable_Gluegrenade_Cluster_Instance(Clone)_33032
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 0 current vol: 0 incoming vol: volume: 0.04666924 expandVolume: 2.953854 currentScale: 3.457838 door rel: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 1 current vol: 3.000524 incoming vol: volume: 0.04666924 expandVolume: 2.953854 currentScale: 3.457838 door rel: 0.1111305
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 2 current vol: 6.001047 incoming vol: volume: 0.04666924 expandVolume: 2.953854 currentScale: 3.457838 door rel: 0.222261
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 3 current vol: 9.001571 incoming vol: volume: 0.04666924 expandVolume: 2.953854 currentScale: 3.457838 door rel: 0.3333915
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 4 current vol: 12.00209 incoming vol: volume: 0.04666924 expandVolume: 2.953854 currentScale: 3.457838 door rel: 0.444522
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 5 current vol: 15.00262 incoming vol: volume: 0.04666924 expandVolume: 2.953854 currentScale: 3.457838 door rel: 0.5556525
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 6 current vol: 18.00314 incoming vol: volume: 0.04666924 expandVolume: 2.953854 currentScale: 3.457838 door rel: 0.666783
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 7 current vol: 21.00366 incoming vol: volume: 0.04666924 expandVolume: 2.953854 currentScale: 3.457838 door rel: 0.7779135
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 8 current vol: 24.00419 incoming vol: volume: 0.04666924 expandVolume: 2.953854 currentScale: 3.457838 door rel: 0.8890439
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.04666924 expandVolume: 2.953854 currentScale: 3.457838 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.04666924 expandVolume: 2.953854 currentScale: 3.457838 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.04666924 expandVolume: 2.953854 currentScale: 3.457838 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.04666924 expandVolume: 2.953854 currentScale: 3.457838 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.04666924 expandVolume: 2.953854 currentScale: 3.457838 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.04666924 expandVolume: 2.953854 currentScale: 3.457838 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.04666924 expandVolume: 2.953854 currentScale: 3.457838 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.04666924 expandVolume: 2.953854 currentScale: 3.457838 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.04666924 expandVolume: 2.953854 currentScale: 3.457838 door rel: 1.000174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 ObjectiveType: RetrieveBigItems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (7.5, -9.0, 150.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (7.5, -9.0, 150.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (7.5, -9.0, 150.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (7.5, -9.0, 150.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, GoToWinCondition, exitEvent: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: Map previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (7.5, -9.0, 150.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (7.5, -9.0, 150.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (7.5, -9.0, 150.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (18.5, -5.9, 120.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Enabled skinned mesh on door destruction
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 ObjectiveType: RetrieveBigItems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (18.5, -5.9, 120.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (18.5, -5.9, 120.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (18.5, -5.9, 120.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (18.5, -5.9, 120.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Give infection, dis: 3.478044 disScale: 0.3676284 amount: 0.04779169
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, GoToWinCondition, exitEvent: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState has a NULL transform! Something is not cleaning up as it should!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState has a NULL transform! Something is not cleaning up as it should!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (18.5, -5.9, 120.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (18.5, -5.9, 120.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (18.5, -5.9, 120.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (13.5, -6.0, 121.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Give infection, dis: 3.79718 disScale: 0.3096037 amount: 0.04024848
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 ObjectiveType: RetrieveBigItems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (13.5, -6.0, 121.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (13.5, -6.0, 121.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (13.5, -6.0, 121.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (13.5, -6.0, 121.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, GoToWinCondition, exitEvent: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (13.5, -6.0, 121.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (13.5, -6.0, 121.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (13.5, -6.0, 121.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (17.5, -6.0, 121.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet : ERROR : DeSpawn on Slave! Report to Ulf > Consumable_Gluegrenade_Cluster_Instance(Clone)_33036
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 0 current vol: 0 incoming vol: volume: 0.03784603 expandVolume: 2.962677 currentScale: 2.997376 door rel: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 1 current vol: 3.000524 incoming vol: volume: 0.03784603 expandVolume: 2.962677 currentScale: 2.997376 door rel: 0.1111305
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 2 current vol: 6.001047 incoming vol: volume: 0.03784603 expandVolume: 2.962677 currentScale: 2.997376 door rel: 0.222261
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 3 current vol: 9.001571 incoming vol: volume: 0.03784603 expandVolume: 2.962677 currentScale: 2.997376 door rel: 0.3333915
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 4 current vol: 12.00209 incoming vol: volume: 0.03784603 expandVolume: 2.962677 currentScale: 2.997376 door rel: 0.444522
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 5 current vol: 15.00262 incoming vol: volume: 0.03784603 expandVolume: 2.962677 currentScale: 2.997376 door rel: 0.5556525
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 6 current vol: 18.00314 incoming vol: volume: 0.03784603 expandVolume: 2.962677 currentScale: 2.997376 door rel: 0.666783
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 7 current vol: 21.00367 incoming vol: volume: 0.03784603 expandVolume: 2.962677 currentScale: 2.997376 door rel: 0.7779136
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 8 current vol: 24.00419 incoming vol: volume: 0.03784603 expandVolume: 2.962677 currentScale: 2.997376 door rel: 0.8890441
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.03784603 expandVolume: 2.962677 currentScale: 2.997376 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.03784603 expandVolume: 2.962677 currentScale: 2.997376 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.03784603 expandVolume: 2.962677 currentScale: 2.997376 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.03784603 expandVolume: 2.962677 currentScale: 2.997376 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.03784603 expandVolume: 2.962677 currentScale: 2.997376 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.04218961 expandVolume: 2.958334 currentScale: 3.24617 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.04218961 expandVolume: 2.958334 currentScale: 3.24617 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.04218961 expandVolume: 2.958334 currentScale: 3.24617 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.04218961 expandVolume: 2.958334 currentScale: 3.24617 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.04218961 expandVolume: 2.958334 currentScale: 3.24617 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00472 incoming vol: volume: 0.05449324 expandVolume: 2.946031 currentScale: 3.845994 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 ObjectiveType: RetrieveBigItems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (17.5, -6.0, 121.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (17.5, -6.0, 121.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (17.5, -6.0, 121.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (17.5, -6.0, 121.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, GoToWinCondition, exitEvent: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 25.0047 incoming vol: volume: 1.000522 expandVolume: 0 currentScale: 17.89409 door rel: 0.9261001
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 24.00418 incoming vol: volume: 4.768372E-07 expandVolume: 0 currentScale: 12.41009 door rel: 0.8890437
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 23.0047 incoming vol: volume: 2.001044 expandVolume: 0 currentScale: 17.89409 door rel: 0.8520259
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 21.0047 incoming vol: volume: 0.001043797 expandVolume: 0 currentScale: 15.63541 door rel: 0.7779518
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 21.00366 incoming vol: volume: 7.152557E-07 expandVolume: 0 currentScale: 1.259538 door rel: 0.7779132
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 19.0047 incoming vol: volume: 1.001565 expandVolume: 0 currentScale: 17.89409 door rel: 0.7038777
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 18.00313 incoming vol: volume: 7.152557E-07 expandVolume: 0 currentScale: 12.41433 door rel: 0.6667827
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 17.0047 incoming vol: volume: 2.002087 expandVolume: 0 currentScale: 17.89409 door rel: 0.6298036
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 15.0047 incoming vol: volume: 0.002086639 expandVolume: 0 currentScale: 15.63827 door rel: 0.5557296
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 15.00261 incoming vol: volume: 7.152557E-07 expandVolume: 0 currentScale: 1.586362 door rel: 0.5556524
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 13.0047 incoming vol: volume: 1.002608 expandVolume: 0 currentScale: 17.89409 door rel: 0.4816555
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 12.00209 incoming vol: volume: 7.152557E-07 expandVolume: 0 currentScale: 12.41878 door rel: 0.4445219
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 11.0047 incoming vol: volume: 2.003129 expandVolume: 0 currentScale: 17.89409 door rel: 0.4075815
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 9.0047 incoming vol: volume: 0.003129482 expandVolume: 0 currentScale: 15.64161 door rel: 0.3335074
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 9.001572 incoming vol: volume: 7.152557E-07 expandVolume: 0 currentScale: 1.815772 door rel: 0.3333915
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 7.0047 incoming vol: volume: 1.003651 expandVolume: 0 currentScale: 17.89409 door rel: 0.2594333
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 6.00105 incoming vol: volume: 7.152557E-07 expandVolume: 0 currentScale: 12.4257 door rel: 0.2222611
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 5.0047 incoming vol: volume: 2.004172 expandVolume: 0 currentScale: 17.89409 door rel: 0.1853593
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 3.004699 incoming vol: volume: 0.004172325 expandVolume: 0 currentScale: 15.64408 door rel: 0.1112852
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 3.000528 incoming vol: volume: 7.152557E-07 expandVolume: 0 currentScale: 1.999481 door rel: 0.1111307
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 1.004699 incoming vol: volume: 1.004694 expandVolume: 0 currentScale: 17.89409 door rel: 0.03721108
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 6.198883E-06 incoming vol: volume: 7.152557E-07 expandVolume: 0 currentScale: 12.42776 door rel: 2.295883E-07
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (17.5, -6.0, 121.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (17.5, -6.0, 121.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (17.5, -6.0, 121.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-1.5, -5.9, 157.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSoundPlayer trying to post without being registred, last ID: 933
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 ObjectiveType: RetrieveBigItems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-1.5, -5.9, 157.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-1.5, -5.9, 157.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-1.5, -5.9, 157.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-1.5, -5.9, 157.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, GoToWinCondition, exitEvent: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 24.00419 incoming vol: volume: 4.768372E-07 expandVolume: 0 currentScale: 17.89412 door rel: 0.8890442
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 21.00367 incoming vol: volume: 4.768372E-07 expandVolume: 0 currentScale: 17.89412 door rel: 0.7779137
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 19.00472 incoming vol: volume: 1.001572 expandVolume: 0 currentScale: 17.89412 door rel: 0.7038784
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 18.00315 incoming vol: volume: 4.768372E-07 expandVolume: 0 currentScale: 12.41447 door rel: 0.6667832
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 15.00262 incoming vol: volume: 4.768372E-07 expandVolume: 0 currentScale: 17.89412 door rel: 0.5556527
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 12.0021 incoming vol: volume: 4.768372E-07 expandVolume: 0 currentScale: 17.89412 door rel: 0.4445221
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 11.00472 incoming vol: volume: 2.003143 expandVolume: 0 currentScale: 17.89412 door rel: 0.4075821
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 9.001574 incoming vol: volume: 4.768372E-07 expandVolume: 0 currentScale: 16.77175 door rel: 0.3333916
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 6.001052 incoming vol: volume: 4.768372E-07 expandVolume: 0 currentScale: 17.89412 door rel: 0.2222612
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 3.004718 incoming vol: volume: 0.004190445 expandVolume: 0 currentScale: 17.89412 door rel: 0.1112859
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 3.000528 incoming vol: volume: 4.768372E-07 expandVolume: 0 currentScale: 2.001224 door rel: 0.1111307
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.291534E-06 incoming vol: volume: 4.768372E-07 expandVolume: 0 currentScale: 17.89412 door rel: 1.589457E-07
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (3.5, -9.0, 144.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (3.5, -9.0, 144.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (3.5, -9.0, 144.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (3.5, -9.0, 144.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (3.5, -9.0, 144.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (3.5, -9.0, 144.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (3.5, -9.0, 144.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (3.5, -9.0, 144.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (3.5, -9.0, 144.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (3.5, -9.0, 144.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (3.5, -9.0, 144.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (1.5, 6.0, 186.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-1.5, -5.9, 157.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-1.5, -5.9, 157.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-1.5, -5.9, 157.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-2.5, 6.2, 187.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetCurrentTimeInLevelEnum, minutesElapsed: 60.00073 returning: Time_60 minutesToNext: 30
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 ObjectiveType: RetrieveBigItems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-2.5, 6.2, 187.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-2.5, 6.2, 187.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-2.5, 6.2, 187.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-2.5, 6.2, 187.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, GoToWinCondition, exitEvent: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (1.5, 6.0, 186.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (1.5, 6.0, 186.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (1.5, 6.0, 186.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (1.5, 6.0, 186.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-2.5, 6.2, 187.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-2.5, 6.2, 187.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-2.5, 6.2, 187.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-0.5, 6.4, 191.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (1.5, 6.0, 186.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (1.5, 6.0, 186.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (1.5, 6.0, 186.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (0.5, 6.4, 191.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player) WinConditionSolved: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnWinConditionSolved CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 WinCondition: GoToExitGeo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnWinConditionSolved SetLocalCustomData for WinConditionSolved
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nightfall501 (SNetwork.SNet_Player) WinConditionSolved: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Space Ghost (SNetwork.SNet_Player) WinConditionSolved: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nightfall501 (SNetwork.SNet_Player) WinConditionSolved: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Space Ghost (SNetwork.SNet_Player) WinConditionSolved: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ich bin Übermensch ExpeditionSuccess</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (0.5, 6.4, 191.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (0.5, 6.4, 191.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (0.5, 6.4, 191.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (0.5, 6.4, 191.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (0.5, 6.4, 191.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (0.5, 6.4, 191.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (0.5, 6.4, 191.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (1.5, 6.5, 192.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (1.5, 6.5, 192.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (1.5, 6.5, 192.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (1.5, 6.5, 192.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (1.5, 6.5, 192.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 ObjectiveType: RetrieveBigItems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-0.5, 6.4, 191.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-0.5, 6.4, 191.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-0.5, 6.4, 191.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-0.5, 6.4, 191.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, GoToWinCondition, exitEvent: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the fog repeller turbine to the extraction point in <color=orange>ZONE 765</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnWinConditionSolved CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 WinCondition: GoToExitGeo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnWinConditionSolved SetLocalCustomData for WinConditionSolved
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player) WinConditionSolved: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nightfall501 (SNetwork.SNet_Player) WinConditionSolved: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Space Ghost (SNetwork.SNet_Player) WinConditionSolved: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nightfall501 (SNetwork.SNet_Player) WinConditionSolved: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Space Ghost (SNetwork.SNet_Player) WinConditionSolved: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (1.5, 6.5, 192.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (1.5, 6.5, 192.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (1.5, 6.5, 192.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-0.5, 6.4, 191.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-0.5, 6.4, 191.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-0.5, 6.4, 191.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-0.5, 6.4, 191.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-0.5, 6.4, 191.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-0.5, 6.4, 191.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-0.5, 6.4, 191.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-0.5, 6.4, 191.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (-0.5, 6.4, 191.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-0.5, 6.4, 191.5) newState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-0.5, 6.4, 191.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

HeavyFogRepellerGlobalState OnStateChange, isDropinState: False oldState: pCarryItemWithGlobalState_State, status: 1 owner: Player player: SNetwork.SNetStructs+pPlayer staticPosition: (-0.5, 6.4, 191.5) newState: pCarryItemWithGlobalState_State, status: 2 owner: StaticPosition player: SNetwork.SNetStructs+pPlayer staticPosition: (0.5, 6.4, 191.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 0 realTime: 3915.889 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 0 realTime: 3915.889 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 0 realTime: 3915.889 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 1 realTime: 3917.722 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32769 : Space Ghost (Player.PlayerAgent) owner: SNet_Player_Space Ghost (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 1 realTime: 3917.722 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32769 : Space Ghost (Player.PlayerAgent) owner: SNet_Player_Space Ghost (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 1 realTime: 3917.722 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32769 : Space Ghost (Player.PlayerAgent) owner: SNet_Player_Space Ghost (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

the fall velocity reset
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 1 realTime: 3935.926 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32769 : Space Ghost (Player.PlayerAgent) owner: SNet_Player_Space Ghost (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 1 realTime: 3935.926 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32769 : Space Ghost (Player.PlayerAgent) owner: SNet_Player_Space Ghost (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 1 realTime: 3935.926 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32769 : Space Ghost (Player.PlayerAgent) owner: SNet_Player_Space Ghost (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Coroutine couldn't be started because the the game object 'character_a(Clone)' is inactive!
 
(Filename:  Line: 783)

OnPlayerEvent : Space Ghost  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnSessionMemberChange > Space Ghost Left
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Player SNet_Player_Space Ghost left session!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : EjectPlayer SNet_Player_Space Ghost (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : Removed Space Ghost from PlayersInGame</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Space Ghost  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Space Ghost  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Space Ghost was removed from session
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Closed connection with Space Ghost
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revive Interact_Revive: Trigger Revive
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : SNet > Space Ghost left/is about to leave lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : PlayerLeft Space Ghost
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Player Space Ghost left steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 0 realTime: 3938.411 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 0 realTime: 3938.411 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 0 realTime: 3938.411 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 0 realTime: 3940.993 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 0 realTime: 3940.993 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 0 realTime: 3940.993 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Space Ghost joined lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Player Space Ghost joined steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 3 realTime: 3972.926 floatVal: 0 stringVal:  player: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent) owner: AlwaysMetwo (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 3 realTime: 3972.926 floatVal: 0 stringVal:  player: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent) owner: AlwaysMetwo (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 3 realTime: 3972.926 floatVal: 0 stringVal:  player: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent) owner: AlwaysMetwo (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : SNet > Space Ghost left/is about to leave lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : PlayerLeft Space Ghost
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Player Space Ghost left steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Space Ghost joined lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Player Space Ghost joined steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : SNet > Space Ghost left/is about to leave lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : PlayerLeft Space Ghost
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Player Space Ghost left steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Space Ghost joined lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Player Space Ghost joined steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 2 realTime: 4110.026 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32770 : Nightfall501 (Player.PlayerAgent) owner: SNet_Player_Nightfall501 (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 2 realTime: 4110.026 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32770 : Nightfall501 (Player.PlayerAgent) owner: SNet_Player_Nightfall501 (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_downed player ID: 2 realTime: 4110.026 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32770 : Nightfall501 (Player.PlayerAgent) owner: SNet_Player_Nightfall501 (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : Got master command EndPlaying : 2 from invalid master ich bin Übermensch True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer MasterLeavingLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Master left the session, we will migrate at this point. Right now we just leave the game.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Leaving session hub!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question Leaving
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Leaving steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Closed connection with ich bin Übermensch
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Closed connection with Nightfall501
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : AlwaysMetwo  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet : Session reset
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnResetSession
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 3</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 0 realTime: 4129.047 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 0 realTime: 4129.047 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 0 realTime: 4129.047 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32768 : ich bin Übermensch (Player.PlayerAgent) owner: SNet_Player_ich bin Übermensch (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Coroutine couldn't be started because the the game object 'character_b(Clone)' is inactive!
 
(Filename:  Line: 783)

OnPlayerEvent : ich bin Übermensch  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 2 realTime: 4129.049 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32770 : Nightfall501 (Player.PlayerAgent) owner: SNet_Player_Nightfall501 (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 2 realTime: 4129.049 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32770 : Nightfall501 (Player.PlayerAgent) owner: SNet_Player_Nightfall501 (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 2 realTime: 4129.049 floatVal: 0 stringVal:  player: PlayerSynced(Clone)_32770 : Nightfall501 (Player.PlayerAgent) owner: SNet_Player_Nightfall501 (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Coroutine couldn't be started because the the game object 'character_c(Clone)' is inactive!
 
(Filename:  Line: 783)

OnPlayerEvent : Nightfall501  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 3 realTime: 4129.052 floatVal: 0 stringVal:  player: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent) owner: AlwaysMetwo (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 3 realTime: 4129.052 floatVal: 0 stringVal:  player: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent) owner: AlwaysMetwo (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetLogMessageFromGameEvent, data: player_revived_3_total player ID: 3 realTime: 4129.052 floatVal: 0 stringVal:  player: PlayerLocal(Clone)_32771 : AlwaysMetwo (Player.PlayerAgent) owner: AlwaysMetwo (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : AlwaysMetwo  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabMatchmakingManager.CancelAllTicketsForLocalPlayer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

No more master ;(
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing render texture that is set to be RenderTexture.active!
 
(Filename:  Line: 823)

DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CleanupAfterExpedition AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Clock : Do we want to reset all the clock values here?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 55 Unused Serialized files (Serialized files now loaded: 0)
PlayfabMatchmakingManager.OnCancelAllTicketsForLocalPlayer, result: PlayFab.MultiplayerModels.CancelAllMatchmakingTicketsForPlayerResult
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 22986 unused Assets to reduce memory usage. Loaded Objects now: 513968.
Total: 569.074000 ms (FindLiveObjects: 65.217500 ms CreateObjectMapping: 54.213600 ms MarkObjects: 411.928200 ms  DeleteObjects: 37.714200 ms)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: NoLobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_RUNDOWN_NEW m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet : Session reset
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnResetSession
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabMatchmakingManager.CancelAllTicketsForLocalPlayer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player AlwaysMetwo was added to session
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoCreateLobbyAndSelecteExpedition 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Everyone is in Lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Player AlwaysMetwo joined steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

JOINED STEAM LOBBY ID 109775240993140699
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SearchForMaster
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Searching for master...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Whos the master? AlwaysMetwo! AlwaysMetwo!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoCreateLobbyAndSelecteExpedition 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoCreateLobbyAndSelecteExpedition 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierB 3 200277508 283736190 FriendsData expID set to: Local_19,2,3 ActiveExpeditionUniqueKey: Local_19_TierB_3</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_RUNDOWN_NEW</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoCreateLobbyAndSelecteExpedition 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : AssignSlot 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : AlwaysMetwo  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerSlot set to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabMatchmakingManager.OnCancelAllTicketsForLocalPlayer, result: PlayFab.MultiplayerModels.CancelAllMatchmakingTicketsForPlayerResult
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : PickAvatar 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : We got character 0 assigned</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

IsReadyToSync : PickAvatar agent sent to AlwaysMetwo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : InSession 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : Added AlwaysMetwo to PlayersInGame</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : AlwaysMetwo  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : GS_Lobby has not implemented functionality for InSession!</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : OnSessionPlayerAction : Spawning AlwaysMetwo's agent!  SpawnPlayerAgent</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 0 ourseNode: AIGraph.pCourseNode lookDir: x: 0.4312397 y: 0 z: 0.9022374 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : AlwaysMetwo  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/alway/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/alway/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartGeneration 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: MainMenu previous: InElevator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: InElevator previous: InElevator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TODO : Settings for GlassLiquidSystem quality
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 777 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 777</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 200277508 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 200277508</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 283736190 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 283736190</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 777 hostIDSeed: 200277508 sessionSeed: 283736190
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Function marker seed offset 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Standard marker seed offset 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Builder.Build, Start Building using BuildSeed: 777 HostIDSeed: 200277508 SessionSeed: 283736190</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 777 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 777</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 283736190</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>>>>> BuildFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 543)

<color=#C84800>LoadComplexResources complexResourceDataID: 15</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Subcomplex_Storage</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Setup
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_SetupFloor.Build</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE760 --- Zone: ZONE760, AreaCount: 6 half: 3 even: True ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.6666667 MiddleMul: 0.3333333 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 667.6667</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.3333333 MiddleMul: 0.6666666 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 334.3333</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE760 randomValue: 0.9352971 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 6] 1001, 667.6667, 334.3333, 1, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE760, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE761 --- Zone: ZONE761, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE761 randomValue: 0.7793288 CourseNode index: 3 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE761, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE764 --- Zone: ZONE764, AreaCount: 6 half: 3 even: True ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.6666667 MiddleMul: 0.3333333 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 667.6667</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.3333333 MiddleMul: 0.6666666 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 334.3333</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE764 randomValue: 0.1723817 CourseNode index: 0 had weight: 1001 All Weights: [Count: 6] 1001, 667.6667, 334.3333, 1, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE764, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE762 --- Zone: ZONE762, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE762 randomValue: 0.7793288 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE762, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE763 --- Zone: ZONE763, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE763 randomValue: 0.7793288 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE763, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: Distribution - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> TryGetZoneFromAlias. Found zone with alias 761</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: FindContainerForKEYCARD --- Zone: ZONE761, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 10000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE761 function: ResourceContainerWeak available: 30 randomValue: 0.7762669 ri: 26 had weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE760 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE760 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE760 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE760 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE760 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE760 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE761 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE761 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE761 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE761 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE761 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE764 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE764 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_DetailedPlacedFunctionPerZoneZONE764 --- Zone: ZONE764, AreaCount: 6 half: 3 even: True ZonePlacementWeights, Start: 111333 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 111333 Middle: 0 End: 0 Total area weight: 111334</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.6666667 MiddleMul: 0.3333333 EndMul: 0 --- ZonePlacementWeights, Start: 111333 Middle: 0 End: 0 Total area weight: 74223</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.3333333 MiddleMul: 0.6666666 EndMul: 0 --- ZonePlacementWeights, Start: 111333 Middle: 0 End: 0 Total area weight: 37112</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 111333 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 111333 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 111333 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE764 randomValue: 0.2236895 CourseNode index: 0 had weight: 111334 All Weights: [Count: 6] 111334, 74223, 37112, 1, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE764, area: AreaA ZonePlacementWeights, Start: 111333 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE764 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE764 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE765 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE765 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE765 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE762 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE762 m_pickupType: BigGenericPickup m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE762 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE762 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE762 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE763 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE763 m_pickupType: BigGenericPickup m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE763 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE763 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE763 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 1] 133 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE763 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 133</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RESET placementDataIndex to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE763 m_pickupType: BigGenericPickup m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE763 m_isWardenObjectiveGatherItem: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Distribution
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		 Jobs (started/looped): 64 / 0
Next Batch: FunctionMarkers - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Spawning KEYCARD (PublicName: KEY_GREY_692 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_692_terminalKey: KEY_GREY_692 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_288</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_DisinfectionStation.SyncStatusChanged Sleeping m_localDisinfectionActive: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 1 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 2 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: FOG_TURBINE_666
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_ComputerTerminal.AddLocalLog, filename: EBDT_00BE1.LOG fileContent: >>EBDT FRAGMENT 00BE1 START
>>ENC: VŠ²=§ûcý¯Öcryption//SMC mail server
From:		Andrew Cl¶‚ûon B035
To:		Jö¿Zño Davies A001
Date:		A gust 01st 20ÿ{
Subject:	Breakin¢ ð÷ound

Mr. Davies,

The external walls at Gar§|nta have been poured and I have been given an estimate of 8 weeks for curing before we can start drilling the primary shaft. 

I am sure you heard about the accident we had at pump #14. The flooding was quickly contained, and all workers have signed the necessary waiv²¾s and NDAs. I want to assure you the report will indicate the accident happened at the mining operation³,QßÚèV°ÜÆ«nmUVE@À rbàÿ «%~ïý_öqøcâ 6{ð÷À÷ZCÙYi­e.‡jÐ[-ÿ cƒfÌypy²yIŒGæ>Ð7ò_ðÙ_ ¿è§|=ÿ
>>ENC://
>>EBDT FRAGMENT END

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>EBDT FRAGMENT 00BE1 START
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>ENC: VŠ²=§ûcý¯Öcryption//SMC mail server
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: From:		Andrew Cl¶‚ûon B035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: To:		Jö¿Zño Davies A001
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: Date:		A gust 01st 20ÿ{
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: Subject:	Breakin¢ ð÷ound
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: Mr. Davies,
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: The external walls at Gar§|nta have been poured and I have been given an estimate of 8 weeks for curing before we can start drilling the primary shaft. 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: I am sure you heard about the accident we had at pump #14. The flooding was quickly contained, and all workers have signed the necessary waiv²¾s and NDAs. I want to assure you the report will indicate the accident happened at the mining operation³,QßÚèV°ÜÆ«nmUVE@À rbàÿ «%~ïý_öqøcâ 6{ð÷À÷ZCÙYi­e.‡jÐ[-ÿ cƒfÌypy²yIŒGæ>Ð7ò_ðÙ_ ¿è§|=ÿ
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>ENC://
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>EBDT FRAGMENT END
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FunctionMarkers
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: AIGraph_UnityAIGraph - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : From 8 roots and 108101 possible sources, 28259 vas valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : NotStatic:0 NotActive:1505
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : WrongLayer:2855 NoCollider:76987 WasTrigger:0 MissingMesh:0 BadColliderType:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

NavmeshUtils.NavMeshSourceCollector : 28259 valid NavMesh sources found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Navmesh done! time: 1.276367
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_UnityAIGraph
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Next Batch: AIGraph_Prepare - Count: 8

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_Prepare
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Next Batch: AIGraph_LinkGates - Count: 25

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_LinkGates
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Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 14

 
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Next Batch: AIGraph_CreateNodeClusters - Count: 21

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_CreateNodeClusters
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Next Batch: AIGraph_ScoreNodeClusters - Count: 21

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: AIGraph_End - Count: 8

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: FunctionMarkerFallback - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: Ladders - Count: 10

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: DoorLocks - Count: 6

 
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Next Batch: Resources - Count: 1

 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: StaticEnemiesPlacement
		 Total Time: 0.094s Frames: 3 Ticks: 110
		 FrameTime (avg/max/ticks max): 7.3ms / 32.7ms / 32
		 Jobs (started/looped): 20 / 68
Next Batch: Culling_Nodes - Count: 21

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Nodes
		 Total Time: 0.062s Frames: 2 Ticks: 47
		 FrameTime (avg/max/ticks max): -16.6ms / 31.7ms / 32
		 Jobs (started/looped): 19 / 2
Next Batch: Culling_Portals - Count: 31

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 31 / 0
Next Batch: Culling_Cullers - Count: 272

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 272 / 0
Next Batch: Culling_Lights - Count: 21

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Lights
		 Total Time: 0.237s Frames: 6 Ticks: 219
		 FrameTime (avg/max/ticks max): 33.8ms / 49.8ms / 47
		 Jobs (started/looped): 15 / 6
Next Batch: Culling_NodeInstanceSearch - Count: 21

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.123s Frames: 4 Ticks: 125
		 FrameTime (avg/max/ticks max): 18.1ms / 31.3ms / 32
		 Jobs (started/looped): 21 / 1622
Next Batch: Culling_NodeClusterJobs - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.374s Frames: 12 Ticks: 391
		 FrameTime (avg/max/ticks max): 25.4ms / 121.1ms / 125
		 Jobs (started/looped): 22 / 5462
Next Batch: Culling_Cleanup - Count: 21

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 21 / 0
Next Batch: Culling_GatherLightCulling - Count: 244

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_GatherLightCulling
		 Total Time: 0.031s Frames: 1 Ticks: 15
		 FrameTime (avg/max/ticks max): -64.5ms / 0.0ms / 15
		 Jobs (started/looped): 243 / 1
Next Batch: Culling_TrimPortalLists - Count: 22

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_TrimPortalLists
		 Total Time: 0.302s Frames: 23 Ticks: 297
		 FrameTime (avg/max/ticks max): 13.9ms / 15.1ms / 16
		 Jobs (started/looped): 22 / 68
Next Batch: ZoneLights - Count: 7

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: ZoneLights
		 Total Time: 0.031s Frames: 1 Ticks: 63
		 FrameTime (avg/max/ticks max): -64.5ms / 0.0ms / 31
		 Jobs (started/looped): 6 / 1
Next Batch: GenerateNavigationInfo - Count: 2

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: GenerateNavigationInfo
		 Total Time: 0.151s Frames: 2 Ticks: 125
		 FrameTime (avg/max/ticks max): -16.0ms / 32.7ms / 109
		 Jobs (started/looped): 21 / 2
Next Batch: DisplayNavigationInfo - Count: 21

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 21 / 0
Next Batch: LateRuntimeOptimizations - Count: 8

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 186
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 45
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 45
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 231
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 41
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 41
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 272
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 36
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 36
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 308
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 44
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 44
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 352
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 353
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 365
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 368
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LateRuntimeOptimizations
		 Total Time: 0.065s Frames: 2 Ticks: 47
		 FrameTime (avg/max/ticks max): -15.6ms / 33.2ms / 31
		 Jobs (started/looped): 8 / 72
Next Batch: EnemiesPlacement - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 24 / 0
Next Batch: FixColliders - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory Done : Last build: Culling_PrepForInlevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory : Built in 6.618652 seconds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : There is a difference in the LG_SeedDebugger between builds > BuildSeed > SEED DEBUGGER  > 4333406332317877880 != BuildSeed > SEED DEBUGGER 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : There is a difference in the LG_SeedDebugger between builds > HostIDSeed > SEED DEBUGGER  > 14809828731248325145 != HostIDSeed > SEED DEBUGGER 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : There is a difference in the LG_SeedDebugger between builds > SessionSeed > SEED DEBUGGER  > 3652154941546179890 != SessionSeed > SEED DEBUGGER 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BUILDER : BuildDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>> GS_Generating.OnBuilderDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.CombinedCheckSum.Checksum: 3652154469090973525
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>> ElevatorShaftLanding.OnBuildDone, m_securityScanAlign ExpeditionExitScanAlign (UnityEngine.Transform)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_mining_02(Clone)_0 (ElevatorShaftLanding)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>> LG_LevelExitPoint.OnBuildDone, m_securityScanAlign ExpeditionExitScanAlign (UnityEngine.Transform)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_12_5 (LevelGeneration.LG_LevelExitGeo)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerLocal(Clone)_32768 : AlwaysMetwo exits PLOC_InElevator, replicator key: 32768</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the location of <color=orange>FOG_TURBINE_666</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct AlwaysMetwo

Items 
GearStandard has GearItem_TR22 Hanaway repID0 
GearSpecial has GearItem_TechMan Veruta XII repID0 
GearClass has GearItem_Mechatronic B5 LFR repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Gavel repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for AlwaysMetwo  courseNode:0  position:(0.9, 3.2, 13.0)  plocState:Fall storage:pAmmoStorageData > standardAmmo:300 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_SETTINGS m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : EndPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : AlwaysMetwo in InSession_InGenerationCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got expedition end from master!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CleanupAfterExpedition AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Clock : Do we want to reset all the clock values here?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : AlwaysMetwo  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
RandomizeSessionSeed : Old seed:283736190 434831699
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierB 3 200277508 434831699 FriendsData expID set to: Local_19,2,3 ActiveExpeditionUniqueKey: Local_19_TierB_3</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : OnSessionPlayerAction : Spawning AlwaysMetwo's agent!  SpawnPlayerAgent</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 0 ourseNode: AIGraph.pCourseNode lookDir: x: 0.267441 y: 0 z: 0.9635742 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : AlwaysMetwo  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1112 unused Assets to reduce memory usage. Loaded Objects now: 516665.
Total: 474.637600 ms (FindLiveObjects: 54.754700 ms CreateObjectMapping: 57.281200 ms MarkObjects: 360.843700 ms  DeleteObjects: 1.757400 ms)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_SETTINGS</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Everyone is in Lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/alway/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_RUNDOWN_NEW m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change Expedition m_tier: TierB m_expIndex: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierB 1 200277508 1217628672 FriendsData expID set to: Local_19,2,1 ActiveExpeditionUniqueKey: Local_19_TierB_1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_RUNDOWN_NEW</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_RUNDOWN_NEW m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_RUNDOWN_NEW</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartGeneration 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: MainMenu previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: InElevator previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TODO : Settings for GlassLiquidSystem quality
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 0 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 200277508 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 200277508</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1217628672 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1217628672</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 0 hostIDSeed: 200277508 sessionSeed: 1217628672
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Function marker seed offset 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Standard marker seed offset 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using ZoneLights seed offset 444
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Builder.Build, Start Building using BuildSeed: 0 HostIDSeed: 200277508 SessionSeed: 1217628672</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 0 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1217628672</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>>>>> BuildFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 543)

<color=#C84800>LoadComplexResources complexResourceDataID: 17</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Subcomplex_Refinery</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Setup
		 Total Time: 0.008s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_SetupFloor.Build</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 7

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: GenerateZones
		 Total Time: 0.120s Frames: 4 Ticks: 125
		 FrameTime (avg/max/ticks max): 7.5ms / 32.2ms / 32
		 Jobs (started/looped): 7 / 99
Next Batch: PlaceAddonZones - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 2

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 6
Next Batch: BuildFloors - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 12

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: Areas - Count: 23

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Areas
		 Total Time: 0.060s Frames: 2 Ticks: 62
		 FrameTime (avg/max/ticks max): -60.3ms / 30.3ms / 32
		 Jobs (started/looped): 21 / 2
Next Batch: Plugs - Count: 29

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Plugs
		 Total Time: 0.031s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): -150.9ms / 0.0ms / 16
		 Jobs (started/looped): 28 / 1
Next Batch: Gates - Count: 122

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Gates
		 Total Time: 0.038s Frames: 1 Ticks: 47
		 FrameTime (avg/max/ticks max): -150.9ms / 0.0ms / 31
		 Jobs (started/looped): 121 / 1
Next Batch: AreaNames - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: TerminalDistribution - Count: 7

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE265 --- Zone: ZONE265, AreaCount: 8 half: 4 even: True ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.75 MiddleMul: 0.25 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 751</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.25 MiddleMul: 0.75 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 251</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0.75 EndMul: 0.25 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.25 EndMul: 0.75 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE265 randomValue: 0.5840812 CourseNode index: 1 had weight: 751 All Weights: [Count: 8] 1001, 751, 501, 251, 1, 1, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE265, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>WARNING: No TerminalsInZone defined for zone: ZONE266, reverting to 1 randomly placed</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE267 --- Zone: ZONE267, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE267 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 2] 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE267, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE268 --- Zone: ZONE268, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE268 randomValue: 0.9327366 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE268, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE269 --- Zone: ZONE269, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE269 randomValue: 0.5840812 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE269, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE270 --- Zone: ZONE270, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE270 randomValue: 0.5840812 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE270, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 7 / 0
Next Batch: Distribution - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE265 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE265 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_DetailedPlacedFunctionPerZoneZONE265 --- Zone: ZONE265, AreaCount: 8 half: 4 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 5000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.75 MiddleMul: 0.25 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 5000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 5000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.25 MiddleMul: 0.75 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 5000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0.75 EndMul: 0.25 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 5000 Total area weight: 1251</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 5000 Total area weight: 2501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.25 EndMul: 0.75 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 5000 Total area weight: 3751</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 5000 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE265 randomValue: 0.808687 CourseNode index: 7 had weight: 5001 All Weights: [Count: 8] 1, 1, 1, 1, 1251, 2501, 3751, 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE265, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_DetailedPlacedFunctionPerZoneZONE265 --- Zone: ZONE265, AreaCount: 8 half: 4 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 3000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.75 MiddleMul: 0.25 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 3000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 3000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.25 MiddleMul: 0.75 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 3000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0.75 EndMul: 0.25 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 3000 Total area weight: 751</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 3000 Total area weight: 1501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.25 EndMul: 0.75 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 3000 Total area weight: 2251</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 3000 Total area weight: 3001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE265 randomValue: 0.2258269 CourseNode index: 5 had weight: 1501 All Weights: [Count: 8] 1, 1, 1, 1, 751, 1501, 2251, 3001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE265, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_DetailedPlacedFunctionPerZoneZONE265 --- Zone: ZONE265, AreaCount: 8 half: 4 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.75 MiddleMul: 0.25 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 0 Total area weight: 251</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 0 Total area weight: 501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.25 MiddleMul: 0.75 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 0 Total area weight: 751</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0.75 EndMul: 0.25 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 0 Total area weight: 751</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 0 Total area weight: 501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.25 EndMul: 0.75 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 0 Total area weight: 251</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE265 randomValue: 0.4566996 CourseNode index: 3 had weight: 751 All Weights: [Count: 8] 1, 251, 501, 751, 751, 501, 251, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE265, area: AreaD ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE265 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE265 func: Corpse m_amountToDistribute: 30 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE266 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE266 m_pickupType: Consumable m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_DetailedPlacedFunctionPerZoneZONE266 --- Zone: ZONE266, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 2000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 2000 Total area weight: 2001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE266 randomValue: 0.4803113 CourseNode index: 1 had weight: 2001 All Weights: [Count: 2] 1, 2001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE266, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_DetailedPlacedFunctionPerZoneZONE266 --- Zone: ZONE266, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 3000 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 3000 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 3000 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE266 randomValue: 0.3654842 CourseNode index: 0 had weight: 1 All Weights: [Count: 2] 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE266, area: AreaA ZonePlacementWeights, Start: 0 Middle: 3000 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE266 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE266 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE267 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE267 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_DetailedPlacedFunctionPerZoneZONE267 --- Zone: ZONE267, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE267 randomValue: 0.5840812 CourseNode index: 1 had weight: 1001 All Weights: [Count: 2] 1, 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE267, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_DetailedPlacedFunctionPerZoneZONE267 --- Zone: ZONE267, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE267 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 2] 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE267, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_DetailedPlacedFunctionPerZoneZONE267 --- Zone: ZONE267, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE267 randomValue: 0.5840812 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE267, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE267 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE267 func: Corpse m_amountToDistribute: 30 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE268 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE268 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE268 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_DetailedPlacedFunctionPerZoneZONE268 --- Zone: ZONE268, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE268 randomValue: 0.5840812 CourseNode index: 1 had weight: 1001 All Weights: [Count: 2] 1, 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE268, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_DetailedPlacedFunctionPerZoneZONE268 --- Zone: ZONE268, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE268 randomValue: 0.5840812 CourseNode index: 1 had weight: 1001 All Weights: [Count: 2] 1, 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE268, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_DetailedPlacedFunctionPerZoneZONE268 --- Zone: ZONE268, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE268 randomValue: 0.5840812 CourseNode index: 1 had weight: 1001 All Weights: [Count: 2] 1, 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE268, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE268 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE268 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE269 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE269 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_DetailedPlacedFunctionPerZoneZONE269 --- Zone: ZONE269, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE269 randomValue: 0.5840812 CourseNode index: 1 had weight: 1001 All Weights: [Count: 2] 1, 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE269, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_DetailedPlacedFunctionPerZoneZONE269 --- Zone: ZONE269, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE269 randomValue: 0.5840812 CourseNode index: 1 had weight: 1001 All Weights: [Count: 2] 1, 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE269, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_DetailedPlacedFunctionPerZoneZONE269 --- Zone: ZONE269, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE269 randomValue: 0.5840812 CourseNode index: 1 had weight: 1001 All Weights: [Count: 2] 1, 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE269, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE269 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE269 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE270 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE270 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE270 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE270 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE271 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE271 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE271 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Distribution
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		 Jobs (started/looped): 72 / 1
Next Batch: FunctionMarkers - Count: 7

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: GENERATOR_152
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_574
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_253
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterObjectiveItemForCollection 3 item: GENERATOR_486
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FunctionMarkers
		 Total Time: 0.848s Frames: 22 Ticks: 860
		 FrameTime (avg/max/ticks max): 45.0ms / 80.6ms / 78
		 Jobs (started/looped): 7 / 346
Next Batch: FunctionMarkerLeftovers - Count: 7

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.128s Frames: 2 Ticks: 109
		 FrameTime (avg/max/ticks max): -58.6ms / 33.7ms / 94
		 Jobs (started/looped): 5 / 2
Next Batch: Markers - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Markers
		 Total Time: 0.119s Frames: 4 Ticks: 125
		 FrameTime (avg/max/ticks max): 7.3ms / 33.7ms / 32
		 Jobs (started/looped): 1 / 143
Next Batch: PrefabSpawners - Count: 22400

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: PrefabSpawners
		 Total Time: 1.781s Frames: 57 Ticks: 1797
		 FrameTime (avg/max/ticks max): 29.9ms / 35.6ms / 32
		 Jobs (started/looped): 22400 / 21406
Next Batch: LateMarkerCleanup - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LateMarkerCleanup
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		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
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Next Batch: MarkerLoop - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: MarkerLoop
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		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 12

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LateGeomorphScan
		 Total Time: 0.679s Frames: 12 Ticks: 672
		 FrameTime (avg/max/ticks max): 53.4ms / 64.9ms / 63
		 Jobs (started/looped): 12 / 48
Next Batch: LadderAIGNodes - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LadderAIGNodes
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		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: Pillars - Count: 10

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Pillars
		 Total Time: 0.022s Frames: 1 Ticks: 15
		 FrameTime (avg/max/ticks max): -150.9ms / 0.0ms / 15
		 Jobs (started/looped): 9 / 1
Next Batch: AIGraph_UnityAIGraph - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : From 12 roots and 170220 possible sources, 43287 vas valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : NotStatic:0 NotActive:2519
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : WrongLayer:3828 NoCollider:123105 WasTrigger:0 MissingMesh:0 BadColliderType:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

NavmeshUtils.NavMeshSourceCollector : 43287 valid NavMesh sources found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Navmesh done! time: 1.834473
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_UnityAIGraph
		 Total Time: 1.837s Frames: 49 Ticks: 1860
		 FrameTime (avg/max/ticks max): 27.2ms / 333.5ms / 344
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Next Batch: AIGraph_Prepare - Count: 12

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_Prepare
		 Total Time: 0.066s Frames: 2 Ticks: 47
		 FrameTime (avg/max/ticks max): -58.3ms / 35.2ms / 32
		 Jobs (started/looped): 10 / 2
Next Batch: AIGraph_LinkGates - Count: 34

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_LinkGates
		 Total Time: 0.094s Frames: 3 Ticks: 93
		 FrameTime (avg/max/ticks max): -14.5ms / 33.7ms / 31
		 Jobs (started/looped): 31 / 3
Next Batch: AIGraph_LinkPlugs - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
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Next Batch: AIGRaph_SpecialNodesFindSource - Count: 20

 
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Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
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Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 20

 
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Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 20 / 0
Next Batch: AIGraph_Start - Count: 12

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 23

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 2.330s Frames: 68 Ticks: 2344
		 FrameTime (avg/max/ticks max): 30.6ms / 56.6ms / 62
		 Jobs (started/looped): 18 / 486
Next Batch: AIGraph_ScoreNodeClusters - Count: 23

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 23 / 0
Next Batch: AIGraph_End - Count: 12

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: FunctionMarkerFallback - Count: 7

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 7 / 0
Next Batch: Ladders - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: DoorLocks - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DoorLocks
		 Total Time: 0.063s Frames: 2 Ticks: 78
		 FrameTime (avg/max/ticks max): -59.8ms / 32.7ms / 31
		 Jobs (started/looped): 4 / 2
Next Batch: Resources - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Resources
		 Total Time: 0.037s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): -152.3ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 1
Next Batch: StaticEnemiesPlacement - Count: 7

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: StaticEnemiesPlacement
		 Total Time: 0.086s Frames: 3 Ticks: 78
		 FrameTime (avg/max/ticks max): -17.2ms / 29.3ms / 31
		 Jobs (started/looped): 13 / 36
Next Batch: Culling_Nodes - Count: 23

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Nodes
		 Total Time: 0.061s Frames: 2 Ticks: 78
		 FrameTime (avg/max/ticks max): -60.9ms / 30.3ms / 32
		 Jobs (started/looped): 21 / 2
Next Batch: Culling_Portals - Count: 44

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 44 / 0
Next Batch: Culling_Cullers - Count: 369

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 369 / 0
Next Batch: Culling_Lights - Count: 23

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Lights
		 Total Time: 0.224s Frames: 7 Ticks: 219
		 FrameTime (avg/max/ticks max): 29.4ms / 37.6ms / 32
		 Jobs (started/looped): 16 / 7
Next Batch: Culling_NodeInstanceSearch - Count: 23

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.213s Frames: 7 Ticks: 203
		 FrameTime (avg/max/ticks max): 27.4ms / 35.2ms / 32
		 Jobs (started/looped): 23 / 2722
Next Batch: Culling_NodeClusterJobs - Count: 7

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.915s Frames: 17 Ticks: 969
		 FrameTime (avg/max/ticks max): 30.8ms / 333.5ms / 375
		 Jobs (started/looped): 23 / 9326
Next Batch: Culling_Cleanup - Count: 23

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 23 / 0
Next Batch: Culling_GatherLightCulling - Count: 285

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 285 / 0
Next Batch: Culling_TrimPortalLists - Count: 24

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_TrimPortalLists
		 Total Time: 0.334s Frames: 25 Ticks: 313
		 FrameTime (avg/max/ticks max): 13.6ms / 19.5ms / 16
		 Jobs (started/looped): 24 / 74
Next Batch: ZoneLights - Count: 8

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: ZoneLights
		 Total Time: 0.028s Frames: 1 Ticks: 94
		 FrameTime (avg/max/ticks max): -151.6ms / 0.0ms / 31
		 Jobs (started/looped): 7 / 1
Next Batch: GenerateNavigationInfo - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: GenerateNavigationInfo
		 Total Time: 0.228s Frames: 2 Ticks: 172
		 FrameTime (avg/max/ticks max): -45.8ms / 60.1ms / 156
		 Jobs (started/looped): 22 / 2
Next Batch: DisplayNavigationInfo - Count: 27

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 27 / 0
Next Batch: LateRuntimeOptimizations - Count: 12

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 371
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 65
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 65
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 436
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 31
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 31
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 467
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 480
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 24
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 24
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 504
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 27
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 27
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 531
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 539
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 551
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 37
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 37
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 588
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 597
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 607
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 607
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LateRuntimeOptimizations
		 Total Time: 0.068s Frames: 2 Ticks: 63
		 FrameTime (avg/max/ticks max): -57.4ms / 37.1ms / 31
		 Jobs (started/looped): 12 / 108
Next Batch: EnemiesPlacement - Count: 7

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 37 / 0
Next Batch: FixColliders - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory Done : Last build: Culling_PrepForInlevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory : Built in 10.44531 seconds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : There is a difference in the LG_SeedDebugger between builds > BuildSeed > SEED DEBUGGER  > 4333406332317877880 != BuildSeed > SEED DEBUGGER 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : There is a difference in the LG_SeedDebugger between builds > HostIDSeed > SEED DEBUGGER  > 14809828731248325145 != HostIDSeed > SEED DEBUGGER 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : There is a difference in the LG_SeedDebugger between builds > SessionSeed > SEED DEBUGGER  > 3652154941546179890 != SessionSeed > SEED DEBUGGER 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BUILDER : BuildDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>> GS_Generating.OnBuilderDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.CombinedCheckSum.Checksum: 2586854060145074055
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>> ElevatorShaftLanding.OnBuildDone, m_securityScanAlign ExpeditionExitScanAlign (UnityEngine.Transform)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_refinery_01(Clone)_0 (ElevatorShaftLanding)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>> LG_LevelExitPoint.OnBuildDone, m_securityScanAlign ExpeditionExitScanAlign (UnityEngine.Transform)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_25_11 (LevelGeneration.LG_LevelExitGeo)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_05(Clone)_ID_15_1/1_Area A (LevelGeneration.LG_Area)_NavInfo:AreaB_ZONE_265_/Random Layout/Alt 2/Marker (47)_areaAdd_PROD_UID:63_SelectedOnWeight:1_ConsumedFor_ResourceContainerWeak/refinery_wall_200x200x800_V04_GO_UID:63_func:ResourceContainerWeak_funcWasSpawned:True/submarker_PROD_UID:1285_SubWithFunction_ResourceContainerWeak/refinery_equipment_2x2x4_02_GO_UID:1285_func:ResourceContainerWeak_funcWasSpawned:True/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_05(Clone)_ID_15_1/1_Area A (LevelGeneration.LG_Area)_NavInfo:AreaB_ZONE_265_/Random Layout/Alt 2/Marker (47)_areaAdd_PROD_UID:63_SelectedOnWeight:1_ConsumedFor_ResourceContainerWeak/refinery_wall_200x200x800_V04_GO_UID:63_func:ResourceContainerWeak_funcWasSpawned:True/submarker_PROD_UID:1285_SubWithFunction_ResourceContainerWeak/refinery_equipment_2x2x4_02_GO_UID:1285_func:ResourceContainerWeak_funcWasSpawned:True/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube (1)"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_05(Clone)_ID_15_1/1_Area A (LevelGeneration.LG_Area)_NavInfo:AreaB_ZONE_265_/Random Layout/Alt 2/Marker (47)_areaAdd_PROD_UID:63_SelectedOnWeight:1_ConsumedFor_ResourceContainerWeak/refinery_wall_200x200x800_V04_GO_UID:63_func:ResourceContainerWeak_funcWasSpawned:True/submarker_PROD_UID:1285_SubWithFunction_ResourceContainerWeak/refinery_equipment_2x2x4_02_GO_UID:1285_func:ResourceContainerWeak_funcWasSpawned:True/prop_fence_soild_metal_a_tile_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_05(Clone)_ID_15_1/7_Area B (LevelGeneration.LG_Area)_NavInfo:AreaH_ZONE_265_/Markers/Marker_areaAdd_PROD_UID:102_SelectedOnWeight:15_ConsumedFor_ResourceContainerWeak/refinery_room_large_L_2200x2000x2000_HA_01_GO_UID:102_func:ResourceContainerWeak_funcWasSpawned:True/submarker (11)_PROD_UID:1676_AddedAsSibling_SelectedOnWeight:1_ConsumedFor_ResourceContainerWeak/refinery_equipment_2x2x20_03_GO_UID:1676_func:ResourceContainerWeak_funcWasSpawned:True/submarker_PROD_UID:1709_SubWithFunction_ResourceContainerWeak/refinery_equipment_2x2x4_02_GO_UID:1709_func:ResourceContainerWeak_funcWasSpawned:True/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_05(Clone)_ID_15_1/7_Area B (LevelGeneration.LG_Area)_NavInfo:AreaH_ZONE_265_/Markers/Marker_areaAdd_PROD_UID:102_SelectedOnWeight:15_ConsumedFor_ResourceContainerWeak/refinery_room_large_L_2200x2000x2000_HA_01_GO_UID:102_func:ResourceContainerWeak_funcWasSpawned:True/submarker (11)_PROD_UID:1676_AddedAsSibling_SelectedOnWeight:1_ConsumedFor_ResourceContainerWeak/refinery_equipment_2x2x20_03_GO_UID:1676_func:ResourceContainerWeak_funcWasSpawned:True/submarker_PROD_UID:1709_SubWithFunction_ResourceContainerWeak/refinery_equipment_2x2x4_02_GO_UID:1709_func:ResourceContainerWeak_funcWasSpawned:True/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube (1)"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_05(Clone)_ID_15_1/7_Area B (LevelGeneration.LG_Area)_NavInfo:AreaH_ZONE_265_/Markers/Marker_areaAdd_PROD_UID:102_SelectedOnWeight:15_ConsumedFor_ResourceContainerWeak/refinery_room_large_L_2200x2000x2000_HA_01_GO_UID:102_func:ResourceContainerWeak_funcWasSpawned:True/submarker (11)_PROD_UID:1676_AddedAsSibling_SelectedOnWeight:1_ConsumedFor_ResourceContainerWeak/refinery_equipment_2x2x20_03_GO_UID:1676_func:ResourceContainerWeak_funcWasSpawned:True/submarker_PROD_UID:1709_SubWithFunction_ResourceContainerWeak/refinery_equipment_2x2x4_02_GO_UID:1709_func:ResourceContainerWeak_funcWasSpawned:True/prop_fence_soild_metal_a_tile_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_X_HA_03(Clone)_ID_18_4/11_Area A (LevelGeneration.LG_Area)_NavInfo:AreaB_ZONE_267_/Markers/Marker (69)_areaAdd_PROD_UID:526_SelectedOnWeight:1_ConsumedFor_Terminal/refinery_equipment_2x2x4_02_GO_UID:526_func:Terminal_funcWasSpawned:True/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_X_HA_03(Clone)_ID_18_4/11_Area A (LevelGeneration.LG_Area)_NavInfo:AreaB_ZONE_267_/Markers/Marker (69)_areaAdd_PROD_UID:526_SelectedOnWeight:1_ConsumedFor_Terminal/refinery_equipment_2x2x4_02_GO_UID:526_func:Terminal_funcWasSpawned:True/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube (1)"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_X_HA_03(Clone)_ID_18_4/11_Area A (LevelGeneration.LG_Area)_NavInfo:AreaB_ZONE_267_/Markers/Marker (69)_areaAdd_PROD_UID:526_SelectedOnWeight:1_ConsumedFor_Terminal/refinery_equipment_2x2x4_02_GO_UID:526_func:Terminal_funcWasSpawned:True/prop_fence_soild_metal_a_tile_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_03(Clone)_ID_19_5/12_Area A (LevelGeneration.LG_Area)_NavInfo:AreaA_ZONE_268_/Markers/Marker_areaAdd_PROD_UID:615_SelectedOnWeight:18_ConsumedFor_ResourceContainerWeak/mining_refinery_room_huge_elev_4400x2800x2000_v04_GO_UID:615_func:ResourceContainerWeak_funcWasSpawned:True/Marker (37)_PROD_UID:2099_AddedAsSibling_SelectedOnWeight:1_ConsumedFor_ResourceContainerWeak/refinery_equipment_2x2x4_02_GO_UID:2099_func:ResourceContainerWeak_funcWasSpawned:True/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_03(Clone)_ID_19_5/12_Area A (LevelGeneration.LG_Area)_NavInfo:AreaA_ZONE_268_/Markers/Marker_areaAdd_PROD_UID:615_SelectedOnWeight:18_ConsumedFor_ResourceContainerWeak/mining_refinery_room_huge_elev_4400x2800x2000_v04_GO_UID:615_func:ResourceContainerWeak_funcWasSpawned:True/Marker (37)_PROD_UID:2099_AddedAsSibling_SelectedOnWeight:1_ConsumedFor_ResourceContainerWeak/refinery_equipment_2x2x4_02_GO_UID:2099_func:ResourceContainerWeak_funcWasSpawned:True/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube (1)"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_03(Clone)_ID_19_5/12_Area A (LevelGeneration.LG_Area)_NavInfo:AreaA_ZONE_268_/Markers/Marker_areaAdd_PROD_UID:615_SelectedOnWeight:18_ConsumedFor_ResourceContainerWeak/mining_refinery_room_huge_elev_4400x2800x2000_v04_GO_UID:615_func:ResourceContainerWeak_funcWasSpawned:True/Marker (37)_PROD_UID:2099_AddedAsSibling_SelectedOnWeight:1_ConsumedFor_ResourceContainerWeak/refinery_equipment_2x2x4_02_GO_UID:2099_func:ResourceContainerWeak_funcWasSpawned:True/prop_fence_soild_metal_a_tile_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_03(Clone)_ID_19_5/12_Area A (LevelGeneration.LG_Area)_NavInfo:AreaA_ZONE_268_/Markers/Marker (3)_areaAdd_PROD_UID:593_SelectedOnWeight:1_ConsumedFor_SmallPickupItem/refinery_equipment_2x2x20_03_GO_UID:593_func:SmallPickupItem_funcWasSpawned:True/submarker_PROD_UID:2270_SubWithFunction_SmallPickupItem/refinery_equipment_2x2x4_02_GO_UID:2270_func:SmallPickupItem_funcWasSpawned:True/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_03(Clone)_ID_19_5/12_Area A (LevelGeneration.LG_Area)_NavInfo:AreaA_ZONE_268_/Markers/Marker (3)_areaAdd_PROD_UID:593_SelectedOnWeight:1_ConsumedFor_SmallPickupItem/refinery_equipment_2x2x20_03_GO_UID:593_func:SmallPickupItem_funcWasSpawned:True/submarker_PROD_UID:2270_SubWithFunction_SmallPickupItem/refinery_equipment_2x2x4_02_GO_UID:2270_func:SmallPickupItem_funcWasSpawned:True/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube (1)"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_03(Clone)_ID_19_5/12_Area A (LevelGeneration.LG_Area)_NavInfo:AreaA_ZONE_268_/Markers/Marker (3)_areaAdd_PROD_UID:593_SelectedOnWeight:1_ConsumedFor_SmallPickupItem/refinery_equipment_2x2x20_03_GO_UID:593_func:SmallPickupItem_funcWasSpawned:True/submarker_PROD_UID:2270_SubWithFunction_SmallPickupItem/refinery_equipment_2x2x4_02_GO_UID:2270_func:SmallPickupItem_funcWasSpawned:True/prop_fence_soild_metal_a_tile_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_03(Clone)_ID_19_5/12_Area A (LevelGeneration.LG_Area)_NavInfo:AreaA_ZONE_268_/Markers/Marker_areaAdd_PROD_UID:615_SelectedOnWeight:18_ConsumedFor_ResourceContainerWeak/mining_refinery_room_huge_elev_4400x2800x2000_v04_GO_UID:615_func:ResourceContainerWeak_funcWasSpawned:True/Marker (28)_PROD_UID:2095_AddedAsSibling_SelectedOnWeight:15_ConsumedFor_ResourceContainerWeak/refinery_room_large_X_2200x2000x2000_HA_07_GO_UID:2095_func:ResourceContainerWeak_funcWasSpawned:True/submarker (7)_PROD_UID:2126_AddedAsSibling_SelectedOnWeight:1_ConsumedFor_Terminal/refinery_equipment_2x2x20_03_rot_180_GO_UID:2126_func:Terminal_funcWasSpawned:True/submarker_PROD_UID:2312_SubWithFunction_Terminal/refinery_equipment_2x2x4_02_GO_UID:2312_func:Terminal_funcWasSpawned:True/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_03(Clone)_ID_19_5/12_Area A (LevelGeneration.LG_Area)_NavInfo:AreaA_ZONE_268_/Markers/Marker_areaAdd_PROD_UID:615_SelectedOnWeight:18_ConsumedFor_ResourceContainerWeak/mining_refinery_room_huge_elev_4400x2800x2000_v04_GO_UID:615_func:ResourceContainerWeak_funcWasSpawned:True/Marker (28)_PROD_UID:2095_AddedAsSibling_SelectedOnWeight:15_ConsumedFor_ResourceContainerWeak/refinery_room_large_X_2200x2000x2000_HA_07_GO_UID:2095_func:ResourceContainerWeak_funcWasSpawned:True/submarker (7)_PROD_UID:2126_AddedAsSibling_SelectedOnWeight:1_ConsumedFor_Terminal/refinery_equipment_2x2x20_03_rot_180_GO_UID:2126_func:Terminal_funcWasSpawned:True/submarker_PROD_UID:2312_SubWithFunction_Terminal/refinery_equipment_2x2x4_02_GO_UID:2312_func:Terminal_funcWasSpawned:True/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube (1)"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_03(Clone)_ID_19_5/12_Area A (LevelGeneration.LG_Area)_NavInfo:AreaA_ZONE_268_/Markers/Marker_areaAdd_PROD_UID:615_SelectedOnWeight:18_ConsumedFor_ResourceContainerWeak/mining_refinery_room_huge_elev_4400x2800x2000_v04_GO_UID:615_func:ResourceContainerWeak_funcWasSpawned:True/Marker (28)_PROD_UID:2095_AddedAsSibling_SelectedOnWeight:15_ConsumedFor_ResourceContainerWeak/refinery_room_large_X_2200x2000x2000_HA_07_GO_UID:2095_func:ResourceContainerWeak_funcWasSpawned:True/submarker (7)_PROD_UID:2126_AddedAsSibling_SelectedOnWeight:1_ConsumedFor_Terminal/refinery_equipment_2x2x20_03_rot_180_GO_UID:2126_func:Terminal_funcWasSpawned:True/submarker_PROD_UID:2312_SubWithFunction_Terminal/refinery_equipment_2x2x4_02_GO_UID:2312_func:Terminal_funcWasSpawned:True/prop_fence_soild_metal_a_tile_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_06(Clone)_ID_20_6/14_Area A (LevelGeneration.LG_Area)_NavInfo:AreaA_ZONE_269_/Markers/Marker_areaAdd_PROD_UID:656_SelectedOnWeight:18_ConsumedFor_ResourceContainerWeak/mining_refinery_room_huge_elev_4400x2800x2000_v02_GO_UID:656_func:ResourceContainerWeak_funcWasSpawned:True/Markers/submarker (11)_PROD_UID:2380_AddedAsSibling_SelectedOnWeight:1_ConsumedFor_ResourceContainerWeak/refinery_equipment_2x2x20_03_GO_UID:2380_func:ResourceContainerWeak_funcWasSpawned:True/submarker_PROD_UID:2439_SubWithFunction_ResourceContainerWeak/refinery_equipment_2x2x4_02_GO_UID:2439_func:ResourceContainerWeak_funcWasSpawned:True/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_06(Clone)_ID_20_6/14_Area A (LevelGeneration.LG_Area)_NavInfo:AreaA_ZONE_269_/Markers/Marker_areaAdd_PROD_UID:656_SelectedOnWeight:18_ConsumedFor_ResourceContainerWeak/mining_refinery_room_huge_elev_4400x2800x2000_v02_GO_UID:656_func:ResourceContainerWeak_funcWasSpawned:True/Markers/submarker (11)_PROD_UID:2380_AddedAsSibling_SelectedOnWeight:1_ConsumedFor_ResourceContainerWeak/refinery_equipment_2x2x20_03_GO_UID:2380_func:ResourceContainerWeak_funcWasSpawned:True/submarker_PROD_UID:2439_SubWithFunction_ResourceContainerWeak/refinery_equipment_2x2x4_02_GO_UID:2439_func:ResourceContainerWeak_funcWasSpawned:True/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube (1)"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_06(Clone)_ID_20_6/14_Area A (LevelGeneration.LG_Area)_NavInfo:AreaA_ZONE_269_/Markers/Marker_areaAdd_PROD_UID:656_SelectedOnWeight:18_ConsumedFor_ResourceContainerWeak/mining_refinery_room_huge_elev_4400x2800x2000_v02_GO_UID:656_func:ResourceContainerWeak_funcWasSpawned:True/Markers/submarker (11)_PROD_UID:2380_AddedAsSibling_SelectedOnWeight:1_ConsumedFor_ResourceContainerWeak/refinery_equipment_2x2x20_03_GO_UID:2380_func:ResourceContainerWeak_funcWasSpawned:True/submarker_PROD_UID:2439_SubWithFunction_ResourceContainerWeak/refinery_equipment_2x2x4_02_GO_UID:2439_func:ResourceContainerWeak_funcWasSpawned:True/prop_fence_soild_metal_a_tile_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_05(Clone)_ID_21_7/15_Area E (LevelGeneration.LG_Area)_NavInfo:AreaB_ZONE_269_/Markers/Marker (3)_areaAdd_PROD_UID:684_SelectedOnWeight:10_ConsumedFor_ResourceContainerWeak/mining_refinery_room_large_elev_2200x2200x2000_V01_GO_UID:684_func:ResourceContainerWeak_funcWasSpawned:True/Markers/Marker (3)_PROD_UID:2481_AddedAsSibling_SelectedOnWeight:1_ConsumedFor_ResourceContainerWeak/refinery_equipment_2x2x20_03_GO_UID:2481_func:ResourceContainerWeak_funcWasSpawned:True/submarker_PROD_UID:2501_SubWithFunction_ResourceContainerWeak/refinery_equipment_2x2x4_02_GO_UID:2501_func:ResourceContainerWeak_funcWasSpawned:True/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_05(Clone)_ID_21_7/15_Area E (LevelGeneration.LG_Area)_NavInfo:AreaB_ZONE_269_/Markers/Marker (3)_areaAdd_PROD_UID:684_SelectedOnWeight:10_ConsumedFor_ResourceContainerWeak/mining_refinery_room_large_elev_2200x2200x2000_V01_GO_UID:684_func:ResourceContainerWeak_funcWasSpawned:True/Markers/Marker (3)_PROD_UID:2481_AddedAsSibling_SelectedOnWeight:1_ConsumedFor_ResourceContainerWeak/refinery_equipment_2x2x20_03_GO_UID:2481_func:ResourceContainerWeak_funcWasSpawned:True/submarker_PROD_UID:2501_SubWithFunction_ResourceContainerWeak/refinery_equipment_2x2x4_02_GO_UID:2501_func:ResourceContainerWeak_funcWasSpawned:True/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube (1)"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_05(Clone)_ID_21_7/15_Area E (LevelGeneration.LG_Area)_NavInfo:AreaB_ZONE_269_/Markers/Marker (3)_areaAdd_PROD_UID:684_SelectedOnWeight:10_ConsumedFor_ResourceContainerWeak/mining_refinery_room_large_elev_2200x2200x2000_V01_GO_UID:684_func:ResourceContainerWeak_funcWasSpawned:True/Markers/Marker (3)_PROD_UID:2481_AddedAsSibling_SelectedOnWeight:1_ConsumedFor_ResourceContainerWeak/refinery_equipment_2x2x20_03_GO_UID:2481_func:ResourceContainerWeak_funcWasSpawned:True/submarker_PROD_UID:2501_SubWithFunction_ResourceContainerWeak/refinery_equipment_2x2x4_02_GO_UID:2501_func:ResourceContainerWeak_funcWasSpawned:True/prop_fence_soild_metal_a_tile_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_03(Clone)_ID_24_10/20_Area A (LevelGeneration.LG_Area)_NavInfo:AreaE_ZONE_270_/Markers/Marker (3)_areaAdd_PROD_UID:888_SelectedOnWeight:1_ConsumedFor_SmallPickupItem/refinery_equipment_2x2x20_03_GO_UID:888_func:SmallPickupItem_funcWasSpawned:True/submarker_PROD_UID:2973_SubWithFunction_SmallPickupItem/refinery_equipment_2x2x4_02_GO_UID:2973_func:SmallPickupItem_funcWasSpawned:True/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_03(Clone)_ID_24_10/20_Area A (LevelGeneration.LG_Area)_NavInfo:AreaE_ZONE_270_/Markers/Marker (3)_areaAdd_PROD_UID:888_SelectedOnWeight:1_ConsumedFor_SmallPickupItem/refinery_equipment_2x2x20_03_GO_UID:888_func:SmallPickupItem_funcWasSpawned:True/submarker_PROD_UID:2973_SubWithFunction_SmallPickupItem/refinery_equipment_2x2x4_02_GO_UID:2973_func:SmallPickupItem_funcWasSpawned:True/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube (1)"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_03(Clone)_ID_24_10/20_Area A (LevelGeneration.LG_Area)_NavInfo:AreaE_ZONE_270_/Markers/Marker (3)_areaAdd_PROD_UID:888_SelectedOnWeight:1_ConsumedFor_SmallPickupItem/refinery_equipment_2x2x20_03_GO_UID:888_func:SmallPickupItem_funcWasSpawned:True/submarker_PROD_UID:2973_SubWithFunction_SmallPickupItem/refinery_equipment_2x2x4_02_GO_UID:2973_func:SmallPickupItem_funcWasSpawned:True/prop_fence_soild_metal_a_tile_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_04(Clone)_ID_16_2/6_Area A (LevelGeneration.LG_Area)_NavInfo:AreaG_ZONE_265_/Markers/Marker (49)_areaAdd_PROD_UID:248/refinery_equipment_2x2x4_02_rot_90_GO_UID:248/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_04(Clone)_ID_16_2/6_Area A (LevelGeneration.LG_Area)_NavInfo:AreaG_ZONE_265_/Markers/Marker (49)_areaAdd_PROD_UID:248/refinery_equipment_2x2x4_02_rot_90_GO_UID:248/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube (1)"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_04(Clone)_ID_16_2/6_Area A (LevelGeneration.LG_Area)_NavInfo:AreaG_ZONE_265_/Markers/Marker (49)_areaAdd_PROD_UID:248/refinery_equipment_2x2x4_02_rot_90_GO_UID:248/prop_fence_soild_metal_a_tile_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_04(Clone)_ID_17_3/10_Area C (LevelGeneration.LG_Area)_NavInfo:AreaA_ZONE_267_/Markers/Marker (6)_areaAdd_PROD_UID:424/refinery_equipment_2x2x4_02_rot_270_GO_UID:424/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_04(Clone)_ID_17_3/10_Area C (LevelGeneration.LG_Area)_NavInfo:AreaA_ZONE_267_/Markers/Marker (6)_areaAdd_PROD_UID:424/refinery_equipment_2x2x4_02_rot_270_GO_UID:424/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube (1)"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_04(Clone)_ID_17_3/10_Area C (LevelGeneration.LG_Area)_NavInfo:AreaA_ZONE_267_/Markers/Marker (6)_areaAdd_PROD_UID:424/refinery_equipment_2x2x4_02_rot_270_GO_UID:424/prop_fence_soild_metal_a_tile_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_X_HA_03(Clone)_ID_18_4/11_Area A (LevelGeneration.LG_Area)_NavInfo:AreaB_ZONE_267_/Markers/Marker (16)_areaAdd_PROD_UID:473/refinery_equipment_2x2x4_02_rot_90_GO_UID:473/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_X_HA_03(Clone)_ID_18_4/11_Area A (LevelGeneration.LG_Area)_NavInfo:AreaB_ZONE_267_/Markers/Marker (16)_areaAdd_PROD_UID:473/refinery_equipment_2x2x4_02_rot_90_GO_UID:473/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube (1)"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_X_HA_03(Clone)_ID_18_4/11_Area A (LevelGeneration.LG_Area)_NavInfo:AreaB_ZONE_267_/Markers/Marker (16)_areaAdd_PROD_UID:473/refinery_equipment_2x2x4_02_rot_90_GO_UID:473/prop_fence_soild_metal_a_tile_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_05(Clone)_ID_21_7/15_Area E (LevelGeneration.LG_Area)_NavInfo:AreaB_ZONE_269_/Markers/Marker (3)_areaAdd_PROD_UID:684_SelectedOnWeight:10_ConsumedFor_ResourceContainerWeak/mining_refinery_room_large_elev_2200x2200x2000_V01_GO_UID:684_func:ResourceContainerWeak_funcWasSpawned:True/Markers/Marker (13)_PROD_UID:2475_AddedAsSibling/refinery_equipment_2x2x4_02_rot_180_GO_UID:2475/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_05(Clone)_ID_21_7/15_Area E (LevelGeneration.LG_Area)_NavInfo:AreaB_ZONE_269_/Markers/Marker (3)_areaAdd_PROD_UID:684_SelectedOnWeight:10_ConsumedFor_ResourceContainerWeak/mining_refinery_room_large_elev_2200x2200x2000_V01_GO_UID:684_func:ResourceContainerWeak_funcWasSpawned:True/Markers/Marker (13)_PROD_UID:2475_AddedAsSibling/refinery_equipment_2x2x4_02_rot_180_GO_UID:2475/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube (1)"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_05(Clone)_ID_21_7/15_Area E (LevelGeneration.LG_Area)_NavInfo:AreaB_ZONE_269_/Markers/Marker (3)_areaAdd_PROD_UID:684_SelectedOnWeight:10_ConsumedFor_ResourceContainerWeak/mining_refinery_room_large_elev_2200x2200x2000_V01_GO_UID:684_func:ResourceContainerWeak_funcWasSpawned:True/Markers/Marker (13)_PROD_UID:2475_AddedAsSibling/refinery_equipment_2x2x4_02_rot_180_GO_UID:2475/prop_fence_soild_metal_a_tile_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_03(Clone)_ID_24_10/21_Area C (LevelGeneration.LG_Area)_NavInfo:AreaA_ZONE_271_/Markers/Marker (11)_areaAdd_PROD_UID:921/refinery_wall_200x200x800_V04_GO_UID:921/submarker_PROD_UID:3853/refinery_equipment_2x2x4_02_rot_90_GO_UID:3853/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_03(Clone)_ID_24_10/21_Area C (LevelGeneration.LG_Area)_NavInfo:AreaA_ZONE_271_/Markers/Marker (11)_areaAdd_PROD_UID:921/refinery_wall_200x200x800_V04_GO_UID:921/submarker_PROD_UID:3853/refinery_equipment_2x2x4_02_rot_90_GO_UID:3853/prop_fence_soild_metal_a_corner_1m_001(Clone)/shadow_Cube (1)"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_refinery_HA_03(Clone)_ID_24_10/21_Area C (LevelGeneration.LG_Area)_NavInfo:AreaA_ZONE_271_/Markers/Marker (11)_areaAdd_PROD_UID:921/refinery_wall_200x200x800_V04_GO_UID:921/submarker_PROD_UID:3853/refinery_equipment_2x2x4_02_rot_90_GO_UID:3853/prop_fence_soild_metal_a_tile_1m_001(Clone)/shadow_Cube"
 
(Filename:  Line: 0)

SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerLocal(Clone)_32768 : AlwaysMetwo exits PLOC_InElevator, replicator key: 32768</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct AlwaysMetwo

Items 
GearStandard has GearItem_TR22 Hanaway repID0 
GearSpecial has GearItem_TechMan Veruta XII repID0 
GearClass has GearItem_Mechatronic B5 LFR repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Gavel repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for AlwaysMetwo  courseNode:0  position:(0.9, 3.2, 13.0)  plocState:Fall storage:pAmmoStorageData > standardAmmo:300 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnApplicationQuit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnityFileDebug.WriteLogToDisk, LocalPlayer: AlwaysMetwo (SNetwork.SNet_Player) IsMaster: True fullPath: C:\Users\alway\AppData\LocalLow\10 Chambers Collective\GTFO\GTFO.2020.04.01.06.31.10_NICKNAME_NETSTATUS.json newPath: C:\Users\alway\AppData\LocalLow\10 Chambers Collective\GTFO\GTFO.2020.04.01.06.31.10_Al_aysMet_o_MASTER.json
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

