17:31:04.993 - InControl (version 1.6.17 build 9143)
17:31:05.172 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
17:31:05.173 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
17:31:05.175 - GameDataInit.Initialize
17:31:06.104 - --------- GameDataManager SETUP ------------
17:31:06.115 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
17:31:06.116 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
17:31:06.118 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
17:31:06.119 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
17:31:06.243 - CELLJSON - Creating new data file at C:/Users/Bryan/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:31:06.243 - CellJSON - SaveToDisk: C:/Users/Bryan/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:31:06.269 - CellSettingsKeyBindings: Adding 59 missing bindings
17:31:06.269 - CellSettingsKeyBindings: Adding 25 missing bindings
17:31:06.269 - CellSettingsManager: Saving settings to C:/Users/Bryan/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:31:06.269 - CellJSON - SaveToDisk: C:/Users/Bryan/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:31:06.284 - CELLJSON - Creating new data file at C:/Users/Bryan/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
17:31:06.284 - CellJSON - SaveToDisk: C:/Users/Bryan/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
17:31:06.287 - GuiManager.UpdateResolution w: 1920 h: 1080
17:31:07.459 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
17:31:07.460 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
17:31:07.526 - CellSettingsData.CheckVersions, player settings was reset!
17:31:07.526 - CellSettingsData.CheckVersions, gameplay settings was reset!
17:31:07.526 - CellSettingsData.CheckVersions, video settings was reset!
17:31:07.527 - CellSettingsData.CheckVersions, audio settings was reset!
17:31:07.527 - CellSettingsData.CheckVersions, voice chat settings was reset!
17:31:07.527 - CellSettingsData.CheckVersions, HUD settings was reset!
17:31:07.527 - CellSettingsData.CheckVersions, key bindings was reset!
17:31:07.527 - CellSettingsKeyBindings: Adding 59 missing bindings
17:31:07.527 - CellSettingsKeyBindings: Adding 25 missing bindings
17:31:07.528 - CellSettingsManager: Saving settings to C:/Users/Bryan/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:31:07.528 - CellJSON - SaveToDisk: C:/Users/Bryan/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:31:07.973 - EnemyCostManager : Costs for Normal difficulty loaded
17:31:07.981 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
17:31:07.982 - ScreenLiquidManager > disinfectionPack_Apply loaded
17:31:07.982 - ScreenLiquidManager > disinfectionStation_Apply loaded
17:31:07.982 - ScreenLiquidManager > elevatorRain loaded
17:31:07.982 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
17:31:07.982 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
17:31:07.982 - ScreenLiquidManager > infectionSweat loaded
17:31:07.982 - ScreenLiquidManager > playerBlood_BigDamage loaded
17:31:07.983 - ScreenLiquidManager > playerBlood_Downed loaded
17:31:07.983 - ScreenLiquidManager > playerBlood_SmallDamage loaded
17:31:07.983 - ScreenLiquidManager > spitterJizz loaded
17:31:07.984 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
17:31:07.984 - DEFAULTING TO MICROPHONE: Headset Microphone (HyperX Virtual Surround Sound)
17:31:07.985 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
17:31:07.995 - GuiManager.UpdateResolution w: 1920 h: 1080
17:31:07.996 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
17:31:07.996 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
17:31:08.161 - Steamworks.NET initilized
17:31:08.162 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
17:31:08.162 - Current steam user id: 76561198050610437 name: NaranjoCrush
17:31:08.203 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
17:31:08.206 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
17:31:08.210 - DropServerManager: Idle
17:31:08.217 - SNET is Online, Woop!
17:31:08.217 - Waiting for network.. DONE!
17:31:08.217 - PlayFabManager.OnSteamInitialized
17:31:08.517 - [163 - GetAuthSessionTicketResponse] - 2 -- k_EResultOK
17:31:09.922 - PlayFabManager.OnLoginSuccess. NewlyCreated: True
17:31:09.923 - PlayFabManager.RefreshGlobalTitleData
17:31:10.055 - <color=purple>PlayFab.OnGetCurrentTime Saturday, 24 October 2020</color>
17:31:10.372 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
17:31:10.372 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
17:31:10.439 - PlayFabMatchMakingManager: Requesting list of QoS servers...
17:31:10.441 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
17:31:10.441 - DropServerManager: Woke up
17:31:10.441 - DropServerManager: Making rundown progression request...
17:31:10.572 - DropServerManager: Rundown progression request completed successfully
17:31:10.572 - DropServerManager: Sleeping for 2 seconds...
17:31:10.572 - RundownManager: Got rundown progression from drop server
17:31:10.572 - CM_PageRundown_New.OnRundownProgressionFileUpdated
17:31:10.573 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
17:31:12.571 - DropServerManager: Idle
17:31:12.921 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
17:32:57.472 - GS_Offline.OnLocalPlayerPressStart!
17:32:57.488 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
17:32:57.489 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
17:32:57.512 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
17:32:57.512 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
17:32:57.514 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
17:33:24.822 - CellSettingsManager: Saving settings to C:/Users/Bryan/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:33:24.822 - CellJSON - SaveToDisk: C:/Users/Bryan/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:33:24.825 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
17:33:28.367 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
17:33:28.367 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
17:33:50.503 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
17:33:50.503 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
17:34:09.399 - OnApplicationQuit
