19:58:38.606 - InControl (version 1.6.17 build 9143)
19:58:38.772 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
19:58:38.773 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
19:58:38.774 - GameDataInit.Initialize
19:58:39.786 - --------- GameDataManager SETUP ------------
19:58:39.794 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
19:58:39.795 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
19:58:39.797 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
19:58:39.798 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
19:58:39.996 - GuiManager.UpdateResolution w: 1920 h: 1080
19:58:41.748 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
19:58:41.748 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
19:58:42.470 - EnemyCostManager : Costs for Normal difficulty loaded
19:58:42.472 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
19:58:42.473 - ScreenLiquidManager > disinfectionPack_Apply loaded
19:58:42.473 - ScreenLiquidManager > disinfectionStation_Apply loaded
19:58:42.473 - ScreenLiquidManager > elevatorRain loaded
19:58:42.473 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
19:58:42.473 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
19:58:42.473 - ScreenLiquidManager > infectionSweat loaded
19:58:42.473 - ScreenLiquidManager > playerBlood_BigDamage loaded
19:58:42.473 - ScreenLiquidManager > playerBlood_Downed loaded
19:58:42.473 - ScreenLiquidManager > playerBlood_SmallDamage loaded
19:58:42.474 - ScreenLiquidManager > spitterJizz loaded
19:58:42.474 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
19:58:42.475 - DEFAULTING TO MICROPHONE: Mikrofon (High Definition Audio Device)
19:58:42.475 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
19:58:42.490 - GuiManager.UpdateResolution w: 1920 h: 1080
19:58:42.491 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
19:58:42.492 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
19:58:42.814 - Steamworks.NET initilized
19:58:42.815 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
19:58:42.816 - Current steam user id: 76561198146815615 name: KimiG
19:58:42.862 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
19:58:42.865 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:58:42.869 - DropServerManager: Idle
19:58:42.874 - SNET is Online, Woop!
19:58:42.875 - Waiting for network.. DONE!
19:58:42.875 - PlayFabManager.OnSteamInitialized
19:58:43.297 - [163 - GetAuthSessionTicketResponse] - 11 -- k_EResultOK
19:58:44.374 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
19:58:44.375 - PlayFabManager.RefreshGlobalTitleData
19:58:44.582 - <color=purple>PlayFab.OnGetCurrentTime Sunday, 01 November 2020</color>
19:58:45.155 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
19:58:45.155 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
19:58:45.157 - PlayFabMatchMakingManager: Requesting list of QoS servers...
19:58:45.162 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
19:58:45.162 - DropServerManager: Woke up
19:58:45.162 - DropServerManager: Making rundown progression request...
19:58:45.405 - DropServerManager: Rundown progression request completed successfully
19:58:45.412 - DropServerManager: Sleeping for 2 seconds...
19:58:45.413 - RundownManager: Got rundown progression from drop server
19:58:45.413 - CM_PageRundown_New.OnRundownProgressionFileUpdated
19:58:45.413 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:58:47.407 - DropServerManager: Idle
19:58:49.339 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
19:58:59.197 - CM_PageIntro.OnSkip!
19:59:02.574 - GS_Offline.OnLocalPlayerPressStart!
19:59:02.581 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
19:59:02.583 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
19:59:02.611 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:59:02.611 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:59:02.613 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
19:59:36.524 - SNet : Session reset
19:59:36.525 - Global.OnResetSession
19:59:36.525 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
19:59:36.526 - SessionGUID set to 
19:59:36.528 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
19:59:36.529 - Player KimiG was added to session
19:59:36.551 - DoCreateLobbyAndSelecteExpedition 1
19:59:36.551 - waiting for lobby..
19:59:36.572 - waiting for lobby..
19:59:36.575 - waiting for lobby..
19:59:36.577 - waiting for lobby..
19:59:36.580 - waiting for lobby..
19:59:36.582 - waiting for lobby..
19:59:36.587 - waiting for lobby..
19:59:36.597 - waiting for lobby..
19:59:36.605 - waiting for lobby..
19:59:36.616 - waiting for lobby..
19:59:36.623 - waiting for lobby..
19:59:36.632 - waiting for lobby..
19:59:36.640 - waiting for lobby..
19:59:36.647 - waiting for lobby..
19:59:36.654 - waiting for lobby..
19:59:36.662 - waiting for lobby..
19:59:36.669 - waiting for lobby..
19:59:36.677 - waiting for lobby..
19:59:36.687 - waiting for lobby..
19:59:36.690 - waiting for lobby..
19:59:36.697 - waiting for lobby..
19:59:36.705 - waiting for lobby..
19:59:36.710 - waiting for lobby..
19:59:36.718 - waiting for lobby..
19:59:36.725 - waiting for lobby..
19:59:36.732 - waiting for lobby..
19:59:36.740 - waiting for lobby..
19:59:36.745 - waiting for lobby..
19:59:36.752 - waiting for lobby..
19:59:36.759 - waiting for lobby..
19:59:36.768 - waiting for lobby..
19:59:36.775 - waiting for lobby..
19:59:36.780 - waiting for lobby..
19:59:36.788 - waiting for lobby..
19:59:36.795 - waiting for lobby..
19:59:36.803 - waiting for lobby..
19:59:36.808 - waiting for lobby..
19:59:36.815 - waiting for lobby..
19:59:36.822 - waiting for lobby..
19:59:36.829 - waiting for lobby..
19:59:36.838 - waiting for lobby..
19:59:36.842 - waiting for lobby..
19:59:36.867 - SNet_SessionHub : OnJoinedLobby 109775240984955640 True KimiG False -1
19:59:36.867 - SNet_MasterManager : SearchingForMaster
19:59:36.869 - Searching for master...
19:59:36.872 - Migration : MasterManager : KimiG owns the lobby. IsLocal:True
19:59:36.872 - SNet_MasterManager : Who's tha masta?! KimiG! KimiG!
19:59:36.872 - Whos the master? KimiG! KimiG!
19:59:36.872 - WARNING : GS_Lobby has not implemented OnMasterChanged
19:59:36.873 - SNET : OnFoundMaster > Master is Steam Key > 76561198146815615   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > KimiG : end
19:59:36.873 - DoCreateLobbyAndSelecteExpedition 2
19:59:36.873 - DoCreateLobbyAndSelecteExpedition 3
19:59:36.873 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
19:59:36.873 - SessionGUID set to npipG1G1C0m7sTVqOD5wjw==
19:59:36.874 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 222201473 649292826  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
19:59:36.877 - DoCreateLobbyAndSelecteExpedition 4
19:59:36.939 - SNET : MasterReplicationUpdate_Player : KimiG mode change : Unassigned InSessionHub
19:59:36.939 - SNET : OnMasterCommand : AssignSlot 0 False
19:59:36.940 - OnPlayerEvent : KimiG  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
19:59:36.985 - SNET : MasterReplicationUpdate_Player : KimiG mode change : InSessionHub OutOfSync
19:59:36.986 - SNET : OnMasterCommand : PickAvatar 0 False
19:59:36.986 - <color=green>SNET : We got character 0 assigned</color>
19:59:36.986 - IsReadyToSync : PickAvatar agent sent to KimiG
19:59:36.989 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
19:59:36.989 - <color=green>SNET : Added KimiG to PlayersInGame</color>
19:59:36.989 - OnPlayerEvent : KimiG  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
19:59:36.989 - SpawnPlayerModel, index: 0
19:59:36.992 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
19:59:36.995 - SNET : MasterReplicationUpdate_Player : KimiG mode change : OutOfSync InSessionHub_ReadyToGenerate
19:59:36.996 - <color=green>SNET : OnSessionPlayerAction : Spawning KimiG's agent!  SpawnPlayerAgent</color>
19:59:37.084 - OnPlayerEvent : KimiG  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
19:59:37.088 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
19:59:44.286 - Inviting friend Molester Stallone
19:59:50.913 - CellJSON - SaveToDisk: C:/Users/Kemal/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
19:59:51.899 - DEBUG : SNet > Molester Stallone joined lobby!
19:59:51.899 - SNet_SessionHub : OnJoinedLobby 109775240984955640 False Molester Stallone False -1
19:59:56.698 - DEBUG : OnSlaveQuestion from Molester Stallone WantsToJoin
19:59:56.699 - Player Molester Stallone was added to session
19:59:56.700 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to Molester Stallone
19:59:56.762 - OnPlayerEvent : Molester Stallone  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:59:56.763 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:59:56.763 - <color=purple>OnPlayerGameStateChange : Molester Stallone Lobby</color>
19:59:56.763 - OnMigrationStatusChange : Molester Stallone status changed to idle
19:59:56.764 - SNET : MasterReplicationUpdate_Player : Molester Stallone mode change : Unassigned InSessionHub
19:59:56.770 - SendMasterCommand to Molester Stallone type: AssignSlot refA: 1
19:59:56.825 - <color=purple>OnPlayerGameStateChange : Molester Stallone Lobby</color>
19:59:56.860 - OnPlayerEvent : Molester Stallone  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
19:59:56.860 - SNET : MasterReplicationUpdate_Player : Molester Stallone mode change : InSessionHub OutOfSync
19:59:56.860 - SendMasterCommand to Molester Stallone type: PickAvatar refA: 1
19:59:56.860 - IsReadyToSync : PickAvatar agent sent to Molester Stallone
19:59:56.910 - StartRecall with Molester Stallone > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
19:59:56.917 - <color=green>SNET : OnSessionPlayerAction : Spawning Molester Stallone's agent!  SpawnPlayerAgent</color>
19:59:56.922 - SpawnPlayerModel, index: 1
19:59:56.925 - OnPlayerEvent : Molester Stallone  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:59:57.006 - OnPlayerEvent : Molester Stallone  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:59:57.006 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:59:57.020 - SNET : MasterReplicationUpdate_Player : Molester Stallone mode change : OutOfSync InSessionHub_ReadyToGenerate
19:59:57.023 - <color=green>SNET : Added Molester Stallone to PlayersInGame</color>
19:59:57.023 - OnPlayerEvent : Molester Stallone  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:59:58.117 - CellJSON - SaveToDisk: C:/Users/Kemal/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
20:00:01.262 - CellJSON - SaveToDisk: C:/Users/Kemal/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
20:00:02.744 - SNET : OnMasterCommand : StartGeneration 0 False
20:00:02.744 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
20:00:02.745 - RundownManager: Starting new game session
20:00:02.746 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
20:00:02.755 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
20:00:02.755 - SendMasterCommand to Molester Stallone type: StartGeneration refA: 0
20:00:02.791 - DropServerGameSession: Enqueueing new session request (sessionId: npipG1G1C0m7sTVqOD5wjw==, rundown: Local_25, expedition: A1)
20:00:02.791 - DropServerManager: Woke up
20:00:02.791 - DropServerGameSession: Making new session request...
20:00:02.792 - <color=purple>OnPlayerGameStateChange : Molester Stallone Lobby</color>
20:00:02.793 - OnMigrationStatusChange : Molester Stallone status changed to idle
20:00:02.793 - SNET : MasterReplicationUpdate_Player : KimiG mode change : InSessionHub_ReadyToGenerate GeneratingLevel
20:00:02.845 - <color=purple>OnPlayerGameStateChange : Molester Stallone Generating</color>
20:00:02.846 - SNET : MasterReplicationUpdate_Player : Molester Stallone mode change : InSessionHub_ReadyToGenerate GeneratingLevel
20:00:03.614 - DropServerGameSession: New session request completed successfully
20:00:03.614 - DropServerManager: Sleeping for 2 seconds...
20:00:05.230 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 123 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 123</color>
20:00:05.230 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 222201473 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 222201473</color>
20:00:05.230 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 649292826 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 649292826</color>
20:00:05.230 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 123 hostIDSeed: 222201473 sessionSeed: 649292826
20:00:05.231 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 123 HostIDSeed: 222201473 SessionSeed: 649292826</color>
20:00:05.231 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 123 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 123</color>
20:00:05.231 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 649292826</color>
20:00:05.232 - >>>>>>>>>>>>> BuildFloor
20:00:05.233 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
20:00:05.234 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
20:00:05.237 - Last Batch: Setup
		 Total Time: 0.008s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

20:00:05.238 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

20:00:05.615 - DropServerManager: Idle
20:00:13.977 - d3d11: failed to create 2D texture id=4796 width=1024 height=1024 mips=11 dxgifmt=71 [D3D error was 887a0005]

20:00:15.411 - Engine Started
20:00:18.681 - OnMigrationStatusChange : Molester Stallone status changed to idle
20:00:18.681 - DEBUG : OnSlaveQuestion from Molester Stallone Leaving
20:00:18.681 - DEBUG : OnSlaveQuestion > Molester Stallone is leaving session hub.  IsInSessionHub:True
20:00:18.720 - <color=green>SNET : Removed Molester Stallone from PlayersInGame</color>
20:00:18.817 - OnPlayerEvent : Molester Stallone  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
20:00:18.818 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerAgentDeSpawned None
20:00:18.945 - On despawn! PlayerSynced(Clone)_32769 : Molester Stallone
20:00:18.945 - <color=green>SNET : PlayerSynced(Clone)_32769 : Molester Stallone exits PLOC_InElevator, replicator key: 32769</color>
20:00:18.946 - OnPlayerEvent : Molester Stallone  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
20:00:18.946 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerAgentDeSpawned None
20:00:18.947 - OnPlayerEvent : Molester Stallone  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
20:00:18.988 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerLeftSessionHub None
20:00:18.988 - DEBUG : Player Molester Stallone was removed from session
20:00:18.989 - DEBUG : Closed connection with Molester Stallone
20:00:19.047 - WARNING : SNet > Molester Stallone left/is about to leave lobby!
20:00:28.322 - Last Batch: LoadResourcesShards_Level
		 Total Time: 20.902s Frames: 6622 Ticks: 23084
		 FrameTime (avg/max/ticks max): 2.8ms / 333.3ms / 1482
		 Jobs (started/looped): 1 / 6622
Next Batch: SetupFloor - Count: 1

20:00:28.322 - <color=#C84800>LG_SetupFloor.Build</color>
20:00:28.351 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 32 with BuildFromZoneAlias32 zoneAliasStart: 32 aliasOffset: Zone_0</color>
20:00:28.353 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 33 with BuildFromZoneAlias32 zoneAliasStart: 32 aliasOffset: Zone_1</color>
20:00:28.353 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 34 with BuildFromZoneAlias33 zoneAliasStart: 32 aliasOffset: Zone_2</color>
20:00:28.354 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 35 with BuildFromZoneAlias34 zoneAliasStart: 32 aliasOffset: Zone_3</color>
20:00:28.354 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 36 with BuildFromZoneAlias33 zoneAliasStart: 32 aliasOffset: Zone_4</color>
20:00:28.354 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 61 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_0</color>
20:00:28.354 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 62 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_1</color>
20:00:28.355 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 63 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_2</color>
20:00:28.355 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 33
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

20:00:28.358 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
20:00:28.468 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:321]</color>
20:00:28.553 - Last Batch: GenerateZones
		 Total Time: 0.225s Frames: 6 Ticks: 199
		 FrameTime (avg/max/ticks max): 35.4ms / 44.5ms / 44
		 Jobs (started/looped): 7 / 174
Next Batch: PlaceAddonZones - Count: 0

20:00:28.554 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

20:00:28.557 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 6
Next Batch: BuildFloors - Count: 1

20:00:28.558 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 12

20:00:28.567 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: Areas - Count: 41

20:00:28.599 - Last Batch: Areas
		 Total Time: 0.029s Frames: 1 Ticks: 33
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 40 / 1
Next Batch: Plugs - Count: 36

20:00:28.668 - Last Batch: Plugs
		 Total Time: 0.086s Frames: 2 Ticks: 68
		 FrameTime (avg/max/ticks max): 19.9ms / 29.9ms / 56
		 Jobs (started/looped): 34 / 2
Next Batch: Gates - Count: 168

20:00:28.709 - <color=#C84800>>>>>>>>>>> ZONE 34 IS IN ZonesWithBulkheadEntrance!</color>
20:00:28.863 - Last Batch: Gates
		 Total Time: 0.200s Frames: 6 Ticks: 196
		 FrameTime (avg/max/ticks max): 32.3ms / 35.5ms / 35
		 Jobs (started/looped): 162 / 6
Next Batch: AreaNames - Count: 1

20:00:28.863 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

20:00:28.863 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

20:00:28.864 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

20:00:28.864 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE32 randomValue: 0.5996339 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
20:00:28.864 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE32, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:00:28.864 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0.5996339 CourseNode index: 0 had weight: 1001 All Weights: [Count: 5] 1001, 501, 1, 1, 1</color>
20:00:28.864 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE33, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
20:00:28.864 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0.5996339 CourseNode index: 2 had weight: 1001 All Weights: [Count: 5] 1, 501, 1001, 501, 1</color>
20:00:28.865 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE33, area: AreaC ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
20:00:28.865 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE34 randomValue: 0.5996339 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
20:00:28.865 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE34, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:00:28.865 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE35 randomValue: 0.5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
20:00:28.865 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE35, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:00:28.865 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE36 randomValue: 0.5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
20:00:28.865 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE36, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:00:28.865 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE36 randomValue: 0.5996339 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
20:00:28.865 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE36, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
20:00:28.865 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE61 randomValue: 0.5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
20:00:28.865 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE61, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:00:28.865 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0.7246763 CourseNode index: 9 had weight: 1001 All Weights: [Count: 10] 1, 1, 1, 1, 1, 201, 401, 601, 801, 1001</color>
20:00:28.865 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaJ ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
20:00:28.865 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0.3681366 CourseNode index: 3 had weight: 1 All Weights: [Count: 10] 1, 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
20:00:28.865 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:00:28.865 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0.044196 CourseNode index: 1 had weight: 1001 All Weights: [Count: 10] 1, 1001, 2001, 3001, 4001, 4001, 3001, 2001, 1001, 1</color>
20:00:28.866 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaB ZonePlacementWeights, Start: 0 Middle: 5000 End: 0</color>
20:00:28.866 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0.6205171 CourseNode index: 4 had weight: 1 All Weights: [Count: 7] 1, 1, 1, 1, 1, 1, 1</color>
20:00:28.866 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaE ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:00:28.866 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0.3179871 CourseNode index: 2 had weight: 6667.667 All Weights: [Count: 7] 1, 3334.334, 6667.667, 10001, 6667.667, 3334.333, 1</color>
20:00:28.866 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaC ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
20:00:28.866 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0.3681366 CourseNode index: 5 had weight: 667.6667 All Weights: [Count: 7] 1, 1, 1, 1, 334.3333, 667.6667, 1001</color>
20:00:28.866 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
20:00:28.866 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

20:00:28.869 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_781 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_781_terminalKey: BULKHEAD_KEY_781 (KeyItemPickup_Core) placementData: LocalIndex: Zone_4 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
20:00:28.869 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_781 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_781_terminalKey: BULKHEAD_KEY_781 (KeyItemPickup_Core) --- Zone: ZONE36, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
20:00:28.869 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
20:00:28.869 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
20:00:28.869 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
20:00:28.870 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE36 function: ResourceContainerWeak available: 21 randomValue: 0.04652572 ri: 15 had weight: 1001</color>
20:00:28.870 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0.5996339 CourseNode index: 4 had weight: 101 All Weights: [Count: 5] 1, 1, 1, 51, 101</color>
20:00:28.870 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE33, area: AreaE ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
20:00:28.870 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
20:00:28.870 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
20:00:28.870 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
20:00:28.870 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
20:00:28.870 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
20:00:28.870 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
20:00:28.870 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
20:00:28.870 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
20:00:28.870 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
20:00:28.871 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
20:00:28.871 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
20:00:28.871 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
20:00:28.871 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE35 m_isWardenObjectiveGatherItem: False</color>
20:00:28.871 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE35 m_isWardenObjectiveGatherItem: False</color>
20:00:28.871 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
20:00:28.871 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
20:00:28.871 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
20:00:28.871 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
20:00:28.871 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
20:00:28.871 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Gather_Harddrives_6</color>
20:00:28.873 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 3] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 8] 147, 147, 147, 147, 147, 147, 147, 147 spawnZones: [Count: 3] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
20:00:28.873 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE33 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
20:00:28.873 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
20:00:28.873 - Increment placementDataIndex to 1
20:00:28.873 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
20:00:28.873 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
20:00:28.873 - Increment placementDataIndex to 2
20:00:28.873 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE34 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
20:00:28.873 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
20:00:28.874 - RESET placementDataIndex to 0
20:00:28.874 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE33 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 2</color>
20:00:28.874 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
20:00:28.874 - Increment placementDataIndex to 1
20:00:28.874 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 2</color>
20:00:28.874 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
20:00:28.874 - Increment placementDataIndex to 2
20:00:28.874 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE34 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 0 spawnedInZoneCount: 2</color>
20:00:28.874 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
20:00:28.874 - RESET placementDataIndex to 0
20:00:28.874 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE33 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 3</color>
20:00:28.874 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
20:00:28.874 - <color=#C84800>LG_Distribute_WardenObjective, removing zone ZONE33 from spawnList, spawn limit reached for that zone, spawnedInZoneCount[placementDataIndex]: 3</color>
20:00:28.875 - Increment placementDataIndex to 1
20:00:28.875 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 3</color>
20:00:28.875 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
20:00:28.875 - Increment placementDataIndex to 2
20:00:28.875 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_907 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_907_terminalKey: BULKHEAD_KEY_907 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:00:28.875 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_907 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_907_terminalKey: BULKHEAD_KEY_907 (KeyItemPickup_Core) --- Zone: ZONE61, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:00:28.876 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:00:28.876 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:00:28.876 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:00:28.876 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE61 function: ResourceContainerWeak available: 26 randomValue: 0.1289014 ri: 3 had weight: 1</color>
20:00:28.876 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
20:00:28.876 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
20:00:28.876 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
20:00:28.876 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
20:00:28.876 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
20:00:28.876 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
20:00:28.876 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
20:00:28.877 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: TerminalUplink_Two_Terminals_Hardrive</color>
20:00:28.877 - <color=red>LG_Distribute_WardenObjective, FindAndTagMultipleDistsWithFunctionInObjectiveZones, count: 2 function: Terminal</color>
20:00:28.877 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE62 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
20:00:28.877 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE62</color>
20:00:28.877 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 62, Area: 33_Area A (LevelGeneration.LG_Area)</color>
20:00:28.877 - Increment placementDataIndex to 1
20:00:28.878 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE63 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
20:00:28.878 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE63</color>
20:00:28.878 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 63, Area: 39_Area F (LevelGeneration.LG_Area)</color>
20:00:28.879 - RESET placementDataIndex to 0
20:00:28.879 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
20:00:28.879 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
20:00:28.879 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 14
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 99 / 0
Next Batch: FunctionMarkers - Count: 8

20:00:29.046 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2251_terminalKey: BULKHEAD_DC_861
20:00:29.078 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_406</color>
20:00:29.079 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1706819584 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
20:00:29.080 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
20:00:29.082 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_671</color>
20:00:29.083 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1432556288 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
20:00:29.083 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
20:00:29.134 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_824</color>
20:00:29.135 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 113135320 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
20:00:29.135 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
20:00:29.228 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_973</color>
20:00:29.228 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 180007104 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
20:00:29.228 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
20:00:29.322 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_828</color>
20:00:29.323 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1863067904 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
20:00:29.323 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
20:00:29.399 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_427</color>
20:00:29.399 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1975622144 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
20:00:29.400 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
20:00:29.456 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_918</color>
20:00:29.456 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1437965952 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
20:00:29.456 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
20:00:29.461 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_205</color>
20:00:29.462 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1925615232 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
20:00:29.462 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
20:00:29.554 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_781 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_781_terminalKey: BULKHEAD_KEY_781 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_239</color>
20:00:29.679 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_907 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_907_terminalKey: BULKHEAD_KEY_907 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_464</color>
20:00:29.795 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:00:29.796 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:00:30.031 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: TERMINAL_436
20:00:30.396 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: TERMINAL_685
20:00:30.416 - Last Batch: FunctionMarkers
		 Total Time: 1.556s Frames: 35 Ticks: 1537
		 FrameTime (avg/max/ticks max): 41.8ms / 76.8ms / 85
		 Jobs (started/looped): 8 / 406
Next Batch: FunctionMarkerLeftovers - Count: 8

20:00:30.484 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.039s Frames: 1 Ticks: 67
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 7 / 1
Next Batch: Markers - Count: 1

20:00:30.667 - Last Batch: Markers
		 Total Time: 0.211s Frames: 6 Ticks: 183
		 FrameTime (avg/max/ticks max): 33.3ms / 41.9ms / 40
		 Jobs (started/looped): 0 / 210
Next Batch: PrefabSpawners - Count: 26759

20:00:32.161 - Last Batch: PrefabSpawners
		 Total Time: 1.479s Frames: 37 Ticks: 1494
		 FrameTime (avg/max/ticks max): 49.2ms / 102.7ms / 103
		 Jobs (started/looped): 26758 / 26718
Next Batch: LateMarkerCleanup - Count: 0

20:00:32.161 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

20:00:32.161 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 12

20:00:32.997 - Last Batch: LateGeomorphScan
		 Total Time: 0.847s Frames: 12 Ticks: 837
		 FrameTime (avg/max/ticks max): 77.3ms / 81.6ms / 81
		 Jobs (started/looped): 12 / 48
Next Batch: Pillars - Count: 0

20:00:32.997 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

20:00:33.164 - CollectNavMeshSources : From 12 roots and 183128 possible sources, 38089 vas valid
20:00:33.164 - CollectNavMeshSources : NotStatic:0 NotActive:2991
20:00:33.164 - CollectNavMeshSources : WrongLayer:30007 NoCollider:115032 WasTrigger:0 MissingMesh:0 BadColliderType:0
20:00:33.164 - NavmeshUtils.NavMeshSourceCollector : 38089 valid NavMesh sources found!
20:00:35.546 - ---------------------------------------------------------
20:00:35.546 - Navmesh done! time: 2.497803
20:00:35.546 - ---------------------------------------------------------
20:00:35.546 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 2.491s Frames: 52 Ticks: 2549
		 FrameTime (avg/max/ticks max): 48.1ms / 183.7ms / 169
		 Jobs (started/looped): 1 / 11567490
Next Batch: AIGraph_Prepare - Count: 12

20:00:35.608 - Last Batch: AIGraph_Prepare
		 Total Time: 0.109s Frames: 2 Ticks: 62
		 FrameTime (avg/max/ticks max): 41.2ms / 72.5ms / 37
		 Jobs (started/looped): 10 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

20:00:36.963 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 1.358s Frames: 32 Ticks: 1354
		 FrameTime (avg/max/ticks max): 38.7ms / 52.8ms / 64
		 Jobs (started/looped): 1 / 1645384
Next Batch: LadderAIGNodes - Count: 0

20:00:36.963 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_LinkGates - Count: 59

20:00:36.968 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

20:00:36.968 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 0

20:00:36.968 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 0

20:00:36.968 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_Start - Count: 12

20:00:36.970 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 41

20:00:37.020 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.069s Frames: 2 Ticks: 49
		 FrameTime (avg/max/ticks max): 22.0ms / 34.1ms / 34
		 Jobs (started/looped): 40 / 232
Next Batch: AIGraph_ScoreNodeClusters - Count: 41

20:00:37.029 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 41 / 0
Next Batch: AIGraph_End - Count: 12

20:00:37.029 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

20:00:37.029 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 9

20:00:37.030 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2251_terminalKey: BULKHEAD_DC_861_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
20:00:37.030 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_884_itemKey:SEC_DOOR_884_code:blur (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
20:00:37.030 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_884_itemKey:SEC_DOOR_884_code:blur
20:00:37.030 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_861
20:00:37.031 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_839_itemKey:SEC_DOOR_839_code:exam (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
20:00:37.031 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_839_itemKey:SEC_DOOR_839_code:exam
20:00:37.031 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_861
20:00:37.037 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: SetGateTraversableFromStart - Count: 59

20:00:37.038 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: Ladders - Count: 0

20:00:37.038 - Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DoorLocks - Count: 7

20:00:37.186 - Last Batch: DoorLocks
		 Total Time: 0.122s Frames: 3 Ticks: 148
		 FrameTime (avg/max/ticks max): 34.2ms / 42.5ms / 46
		 Jobs (started/looped): 4 / 3
Next Batch: Resources - Count: 1

20:00:37.196 - Last Batch: Resources
		 Total Time: 0.056s Frames: 1 Ticks: 11
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 0 / 1
Next Batch: CustomGeomorphBuildJob - Count: 0

20:00:37.197 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticEnemiesPlacement - Count: 8

20:00:37.197 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 41

20:00:37.406 - Last Batch: Culling_Nodes
		 Total Time: 0.182s Frames: 5 Ticks: 210
		 FrameTime (avg/max/ticks max): 34.7ms / 37.0ms / 36
		 Jobs (started/looped): 36 / 5
Next Batch: Culling_Portals - Count: 69

20:00:37.416 - Last Batch: Culling_Portals
		 Total Time: 0.038s Frames: 1 Ticks: 9
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 68 / 1
Next Batch: Culling_Cullers - Count: 205

20:00:37.427 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 205 / 0
Next Batch: Culling_Lights - Count: 41

20:00:37.988 - Last Batch: Culling_Lights
		 Total Time: 0.547s Frames: 15 Ticks: 562
		 FrameTime (avg/max/ticks max): 32.0ms / 46.7ms / 47
		 Jobs (started/looped): 26 / 15
Next Batch: Culling_NodeInstanceSearch - Count: 41

20:00:38.444 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.465s Frames: 9 Ticks: 455
		 FrameTime (avg/max/ticks max): 35.0ms / 198.2ms / 198
		 Jobs (started/looped): 40 / 2158
Next Batch: Culling_NodeClusterJobs - Count: 8

20:00:38.713 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.283s Frames: 9 Ticks: 270
		 FrameTime (avg/max/ticks max): 30.9ms / 33.4ms / 34
		 Jobs (started/looped): 49 / 935421
Next Batch: Culling_Cleanup - Count: 41

20:00:38.713 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 41 / 0
Next Batch: Culling_GatherLightCulling - Count: 623

20:00:38.725 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 623 / 0
Next Batch: Culling_TrimPortalLists - Count: 42

20:00:38.896 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.166s Frames: 5 Ticks: 171
		 FrameTime (avg/max/ticks max): 30.2ms / 35.3ms / 35
		 Jobs (started/looped): 42 / 1121231
Next Batch: ZoneLights - Count: 9

20:00:39.098 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
20:00:39.098 - Last Batch: ZoneLights
		 Total Time: 0.107s Frames: 3 Ticks: 202
		 FrameTime (avg/max/ticks max): 28.3ms / 40.7ms / 34
		 Jobs (started/looped): 6 / 3
Next Batch: GenerateNavigationInfo - Count: 2

20:00:39.503 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.452s Frames: 2 Ticks: 405
		 FrameTime (avg/max/ticks max): 64.6ms / 119.1ms / 389
		 Jobs (started/looped): 41 / 2
Next Batch: DisplayNavigationInfo - Count: 55

20:00:39.534 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.042s Frames: 1 Ticks: 32
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 0

20:00:39.534 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 12

20:00:39.989 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.369s Frames: 2 Ticks: 454
		 FrameTime (avg/max/ticks max): 22.7ms / 35.4ms / 35
		 Jobs (started/looped): 10 / 2
Next Batch: LateRuntimeOptimizations - Count: 12

20:00:40.304 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.310s Frames: 4 Ticks: 316
		 FrameTime (avg/max/ticks max): 55.3ms / 183.6ms / 174
		 Jobs (started/looped): 12 / 108
Next Batch: EnemiesPlacement - Count: 8

20:00:40.306 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 33 / 0
Next Batch: FixColliders - Count: 0

20:00:40.306 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

20:00:40.306 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

20:00:40.306 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

20:00:40.306 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
20:00:40.306 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

20:00:40.306 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

20:00:40.317 - Last Batch: Culling_LateCleanup
		 Total Time: 0.030s Frames: 1 Ticks: 10
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 42 / 1
Next Batch: Culling_PrepForInlevel - Count: 1

20:00:40.317 - Factory Done : Last build: Culling_PrepForInlevel
20:00:40.317 - Factory : Built in 32.77583 seconds
20:00:40.318 - BUILDER : BuildDone
20:00:40.318 - >>>>>>>> GS_Generating.OnBuilderDone
20:00:40.318 - Builder.CombinedCheckSum.Checksum: 17316495530837638530
20:00:40.318 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
20:00:40.318 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_tech_02(Clone)_0 (ElevatorShaftLanding)
20:00:40.328 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
20:00:40.328 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
20:00:40.328 - SNET : MasterReplicationUpdate_Player : KimiG mode change : GeneratingLevel ReadyToStartPlaying
20:00:40.328 - SNET : OnMasterCommand : StartPlaying 0 False
20:00:40.329 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
20:00:40.355 - SNET : MasterReplicationUpdate_Player : KimiG mode change : ReadyToStartPlaying Playing
20:00:41.236 - Detecting that the player has entered a new layer
20:00:41.236 - WardenObjectiveManager, entered a new layer: MainLayer
20:00:41.236 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
20:00:41.236 - ShowSubObjectiveIfNew, last obj:  newSubObj: Gather <color=orange>6</color> Hard Drives and return the data to be processed.
