20:10:36.957 - InControl (version 1.6.17 build 9143)
20:10:37.525 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
20:10:37.546 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
20:10:37.555 - GameDataInit.Initialize
20:10:39.111 - --------- GameDataManager SETUP ------------
20:10:39.159 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
20:10:39.160 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
20:10:39.163 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
20:10:39.164 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
20:10:39.620 - GuiManager.UpdateResolution w: 1920 h: 1080
20:10:41.764 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
20:10:41.765 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
20:10:42.814 - EnemyCostManager : Costs for Normal difficulty loaded
20:10:42.890 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
20:10:42.891 - ScreenLiquidManager > disinfectionPack_Apply loaded
20:10:42.891 - ScreenLiquidManager > disinfectionStation_Apply loaded
20:10:42.891 - ScreenLiquidManager > elevatorRain loaded
20:10:42.892 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
20:10:42.892 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
20:10:42.892 - ScreenLiquidManager > infectionSweat loaded
20:10:42.892 - ScreenLiquidManager > playerBlood_BigDamage loaded
20:10:42.892 - ScreenLiquidManager > playerBlood_Downed loaded
20:10:42.892 - ScreenLiquidManager > playerBlood_SmallDamage loaded
20:10:42.892 - ScreenLiquidManager > spitterJizz loaded
20:10:42.929 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
20:10:42.939 - DEFAULTING TO MICROPHONE: Mikrofon (High Definition Audio Device)
20:10:42.940 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
20:10:42.954 - GuiManager.UpdateResolution w: 1920 h: 1080
20:10:42.956 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
20:10:42.957 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
20:10:43.157 - Steamworks.NET initilized
20:10:43.169 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
20:10:43.169 - Current steam user id: 76561198146815615 name: KimiG
20:10:43.390 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
20:10:43.419 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
20:10:43.481 - DropServerManager: Idle
20:10:43.653 - SNET is Online, Woop!
20:10:44.001 - Waiting for network.. DONE!
20:10:44.001 - PlayFabManager.OnSteamInitialized
20:10:45.202 - [163 - GetAuthSessionTicketResponse] - 2 -- k_EResultOK
20:10:47.280 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
20:10:47.480 - PlayFabManager.RefreshGlobalTitleData
20:10:47.674 - <color=purple>PlayFab.OnGetCurrentTime Wednesday, 04 November 2020</color>
20:10:48.251 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
20:10:48.252 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
20:10:48.449 - PlayFabMatchMakingManager: Requesting list of QoS servers...
20:10:48.585 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
20:10:48.585 - DropServerManager: Woke up
20:10:48.585 - DropServerManager: Making rundown progression request...
20:10:48.703 - DropServerManager: Rundown progression request completed successfully
20:10:49.175 - RundownManager: Got rundown progression from drop server
20:10:49.175 - CM_PageRundown_New.OnRundownProgressionFileUpdated
20:10:49.175 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:10:49.176 - DropServerManager: Sleeping for 2 seconds...
20:10:50.988 - DropServerManager: Idle
20:10:53.407 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
20:11:24.704 - GS_Offline.OnLocalPlayerPressStart!
20:11:24.711 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
20:11:24.747 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
20:11:24.776 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:11:24.792 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:11:24.794 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
20:11:54.501 - SNet : Session reset
20:11:54.501 - Global.OnResetSession
20:11:54.501 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
20:11:54.502 - SessionGUID set to 
20:11:54.506 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
20:11:54.507 - Player KimiG was added to session
20:11:54.512 - DoCreateLobbyAndSelecteExpedition 1
20:11:54.512 - waiting for lobby..
20:11:54.520 - waiting for lobby..
20:11:54.522 - waiting for lobby..
20:11:54.525 - waiting for lobby..
20:11:54.527 - waiting for lobby..
20:11:54.530 - waiting for lobby..
20:11:54.534 - waiting for lobby..
20:11:54.539 - waiting for lobby..
20:11:54.545 - waiting for lobby..
20:11:54.552 - waiting for lobby..
20:11:54.566 - waiting for lobby..
20:11:54.573 - waiting for lobby..
20:11:54.580 - waiting for lobby..
20:11:54.587 - waiting for lobby..
20:11:54.601 - waiting for lobby..
20:11:54.608 - waiting for lobby..
20:11:54.615 - waiting for lobby..
20:11:54.622 - waiting for lobby..
20:11:54.629 - waiting for lobby..
20:11:54.636 - waiting for lobby..
20:11:54.643 - waiting for lobby..
20:11:54.650 - waiting for lobby..
20:11:54.657 - waiting for lobby..
20:11:54.664 - waiting for lobby..
20:11:54.671 - waiting for lobby..
20:11:54.677 - waiting for lobby..
20:11:54.684 - waiting for lobby..
20:11:54.691 - waiting for lobby..
20:11:54.698 - waiting for lobby..
20:11:54.705 - waiting for lobby..
20:11:54.712 - waiting for lobby..
20:11:54.719 - waiting for lobby..
20:11:54.733 - waiting for lobby..
20:11:54.740 - waiting for lobby..
20:11:54.747 - waiting for lobby..
20:11:54.754 - waiting for lobby..
20:11:54.768 - waiting for lobby..
20:11:54.775 - waiting for lobby..
20:11:54.782 - waiting for lobby..
20:11:54.789 - waiting for lobby..
20:11:54.802 - waiting for lobby..
20:11:54.811 - waiting for lobby..
20:11:54.816 - waiting for lobby..
20:11:54.823 - waiting for lobby..
20:11:54.830 - waiting for lobby..
20:11:54.857 - SNet_SessionHub : OnJoinedLobby 109775240989183449 True KimiG False -1
20:11:54.857 - SNet_MasterManager : SearchingForMaster
20:11:54.858 - Searching for master...
20:11:54.862 - Migration : MasterManager : KimiG owns the lobby. IsLocal:True
20:11:54.862 - SNet_MasterManager : Who's tha masta?! KimiG! KimiG!
20:11:54.862 - Whos the master? KimiG! KimiG!
20:11:54.862 - WARNING : GS_Lobby has not implemented OnMasterChanged
20:11:54.866 - SNET : OnFoundMaster > Master is Steam Key > 76561198146815615   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > KimiG : end
20:11:54.867 - DoCreateLobbyAndSelecteExpedition 2
20:11:54.867 - DoCreateLobbyAndSelecteExpedition 3
20:11:54.867 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
20:11:54.867 - SessionGUID set to pNUaKRz34U2FBQXHUKeWfA==
20:11:54.869 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 222201473 546968416  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
20:11:54.873 - DoCreateLobbyAndSelecteExpedition 4
20:11:54.906 - SNET : MasterReplicationUpdate_Player : KimiG mode change : Unassigned InSessionHub
20:11:54.906 - SNET : OnMasterCommand : AssignSlot 0 False
20:11:54.906 - OnPlayerEvent : KimiG  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
20:11:55.028 - SNET : MasterReplicationUpdate_Player : KimiG mode change : InSessionHub OutOfSync
20:11:55.028 - SNET : OnMasterCommand : PickAvatar 0 False
20:11:55.028 - <color=green>SNET : We got character 0 assigned</color>
20:11:55.028 - IsReadyToSync : PickAvatar agent sent to KimiG
20:11:55.031 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
20:11:55.031 - <color=green>SNET : Added KimiG to PlayersInGame</color>
20:11:55.031 - OnPlayerEvent : KimiG  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
20:11:55.032 - SpawnPlayerModel, index: 0
20:11:55.063 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
20:11:55.086 - SNET : MasterReplicationUpdate_Player : KimiG mode change : OutOfSync InSessionHub_ReadyToGenerate
20:11:55.087 - <color=green>SNET : OnSessionPlayerAction : Spawning KimiG's agent!  SpawnPlayerAgent</color>
20:11:55.251 - OnPlayerEvent : KimiG  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
20:11:55.252 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
20:11:58.252 - SNET : OnMasterCommand : StartGeneration 0 False
20:11:58.252 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
20:11:58.252 - RundownManager: Starting new game session
20:11:58.254 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
20:11:58.261 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
20:11:58.353 - DropServerGameSession: Enqueueing new session request (sessionId: pNUaKRz34U2FBQXHUKeWfA==, rundown: Local_25, expedition: A1)
20:11:58.353 - DropServerManager: Woke up
20:11:58.353 - DropServerGameSession: Making new session request...
20:11:58.353 - SNET : MasterReplicationUpdate_Player : KimiG mode change : InSessionHub_ReadyToGenerate GeneratingLevel
20:11:59.052 - DropServerGameSession: New session request completed successfully
20:11:59.052 - DropServerManager: Sleeping for 2 seconds...
20:12:00.642 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 123 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 123</color>
20:12:00.642 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 222201473 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 222201473</color>
20:12:00.642 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 546968416 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 546968416</color>
20:12:00.642 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 123 hostIDSeed: 222201473 sessionSeed: 546968416
20:12:00.643 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 123 HostIDSeed: 222201473 SessionSeed: 546968416</color>
20:12:00.643 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 123 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 123</color>
20:12:00.644 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 546968416</color>
20:12:00.651 - >>>>>>>>>>>>> BuildFloor
20:12:00.655 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
20:12:00.655 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
20:12:00.659 - Last Batch: Setup
		 Total Time: 0.027s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

20:12:00.659 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

20:12:01.053 - DropServerManager: Idle
20:12:12.143 - Engine Started
20:12:23.986 - Last Batch: LoadResourcesShards_Level
		 Total Time: 19.816s Frames: 6330 Ticks: 23327
		 FrameTime (avg/max/ticks max): 2.6ms / 333.3ms / 2680
		 Jobs (started/looped): 1 / 6330
Next Batch: SetupFloor - Count: 1

20:12:23.986 - <color=#C84800>LG_SetupFloor.Build</color>
20:12:24.032 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 32 with BuildFromZoneAlias32 zoneAliasStart: 32 aliasOffset: Zone_0</color>
20:12:24.034 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 33 with BuildFromZoneAlias32 zoneAliasStart: 32 aliasOffset: Zone_1</color>
20:12:24.034 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 34 with BuildFromZoneAlias33 zoneAliasStart: 32 aliasOffset: Zone_2</color>
20:12:24.034 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 35 with BuildFromZoneAlias34 zoneAliasStart: 32 aliasOffset: Zone_3</color>
20:12:24.034 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 36 with BuildFromZoneAlias33 zoneAliasStart: 32 aliasOffset: Zone_4</color>
20:12:24.035 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 61 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_0</color>
20:12:24.035 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 62 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_1</color>
20:12:24.035 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 63 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_2</color>
20:12:24.035 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 50
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

20:12:24.465 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
20:12:24.628 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:321]</color>
20:12:24.709 - Last Batch: GenerateZones
		 Total Time: 0.628s Frames: 8 Ticks: 673
		 FrameTime (avg/max/ticks max): 40.1ms / 333.3ms / 430
		 Jobs (started/looped): 7 / 174
Next Batch: PlaceAddonZones - Count: 0

20:12:24.709 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

20:12:24.713 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 6
Next Batch: BuildFloors - Count: 1

20:12:24.731 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 18
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 12

20:12:24.743 - Last Batch: Geomorphs
		 Total Time: 0.028s Frames: 1 Ticks: 12
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 4
		 Jobs (started/looped): 11 / 1
Next Batch: Areas - Count: 41

20:12:24.804 - Last Batch: Areas
		 Total Time: 0.048s Frames: 1 Ticks: 61
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 40
		 Jobs (started/looped): 40 / 1
Next Batch: Plugs - Count: 36

20:12:24.832 - Last Batch: Plugs
		 Total Time: 0.030s Frames: 1 Ticks: 28
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 9
		 Jobs (started/looped): 35 / 1
Next Batch: Gates - Count: 168

20:12:24.911 - <color=#C84800>>>>>>>>>>> ZONE 34 IS IN ZonesWithBulkheadEntrance!</color>
20:12:25.060 - Last Batch: Gates
		 Total Time: 0.234s Frames: 6 Ticks: 228
		 FrameTime (avg/max/ticks max): 33.6ms / 62.2ms / 42
		 Jobs (started/looped): 162 / 6
Next Batch: AreaNames - Count: 1

20:12:25.060 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

20:12:25.060 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

20:12:25.061 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

20:12:25.061 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE32 randomValue: 0.5996339 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
20:12:25.062 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE32, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:12:25.062 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0.5996339 CourseNode index: 0 had weight: 1001 All Weights: [Count: 5] 1001, 501, 1, 1, 1</color>
20:12:25.062 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE33, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
20:12:25.062 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0.5996339 CourseNode index: 2 had weight: 1001 All Weights: [Count: 5] 1, 501, 1001, 501, 1</color>
20:12:25.062 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE33, area: AreaC ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
20:12:25.062 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE34 randomValue: 0.5996339 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
20:12:25.062 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE34, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:12:25.062 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE35 randomValue: 0.5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
20:12:25.062 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE35, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:12:25.062 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE36 randomValue: 0.5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
20:12:25.062 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE36, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:12:25.062 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE36 randomValue: 0.5996339 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
20:12:25.062 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE36, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
20:12:25.062 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE61 randomValue: 0.5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
20:12:25.062 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE61, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:12:25.063 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0.7246763 CourseNode index: 9 had weight: 1001 All Weights: [Count: 10] 1, 1, 1, 1, 1, 201, 401, 601, 801, 1001</color>
20:12:25.063 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaJ ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
20:12:25.063 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0.3681366 CourseNode index: 3 had weight: 1 All Weights: [Count: 10] 1, 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
20:12:25.063 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:12:25.063 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0.044196 CourseNode index: 1 had weight: 1001 All Weights: [Count: 10] 1, 1001, 2001, 3001, 4001, 4001, 3001, 2001, 1001, 1</color>
20:12:25.063 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaB ZonePlacementWeights, Start: 0 Middle: 5000 End: 0</color>
20:12:25.063 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0.6205171 CourseNode index: 4 had weight: 1 All Weights: [Count: 7] 1, 1, 1, 1, 1, 1, 1</color>
20:12:25.063 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaE ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:12:25.063 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0.3179871 CourseNode index: 2 had weight: 6667.667 All Weights: [Count: 7] 1, 3334.334, 6667.667, 10001, 6667.667, 3334.333, 1</color>
20:12:25.063 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaC ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
20:12:25.063 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0.3681366 CourseNode index: 5 had weight: 667.6667 All Weights: [Count: 7] 1, 1, 1, 1, 334.3333, 667.6667, 1001</color>
20:12:25.063 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
20:12:25.064 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

20:12:25.067 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_448 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_448_terminalKey: BULKHEAD_KEY_448 (KeyItemPickup_Core) placementData: LocalIndex: Zone_4 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
20:12:25.067 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_448 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_448_terminalKey: BULKHEAD_KEY_448 (KeyItemPickup_Core) --- Zone: ZONE36, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
20:12:25.067 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
20:12:25.067 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
20:12:25.067 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
20:12:25.067 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE36 function: ResourceContainerWeak available: 21 randomValue: 0.1524293 ri: 15 had weight: 1001</color>
20:12:25.067 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0.5996339 CourseNode index: 4 had weight: 101 All Weights: [Count: 5] 1, 1, 1, 51, 101</color>
20:12:25.068 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE33, area: AreaE ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
20:12:25.068 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
20:12:25.068 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
20:12:25.068 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
20:12:25.068 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
20:12:25.068 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
20:12:25.068 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
20:12:25.068 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
20:12:25.068 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
20:12:25.068 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
20:12:25.068 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
20:12:25.068 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
20:12:25.068 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
20:12:25.068 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE35 m_isWardenObjectiveGatherItem: False</color>
20:12:25.069 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE35 m_isWardenObjectiveGatherItem: False</color>
20:12:25.069 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
20:12:25.069 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
20:12:25.069 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
20:12:25.069 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
20:12:25.069 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
20:12:25.069 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Gather_Harddrives_6</color>
20:12:25.070 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 3] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 8] 147, 147, 147, 147, 147, 147, 147, 147 spawnZones: [Count: 3] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
20:12:25.071 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE33 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
20:12:25.071 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
20:12:25.071 - Increment placementDataIndex to 1
20:12:25.071 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
20:12:25.071 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
20:12:25.071 - Increment placementDataIndex to 2
20:12:25.071 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 2 spawnedInZoneCount: 1</color>
20:12:25.071 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
20:12:25.071 - RESET placementDataIndex to 0
20:12:25.071 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE36 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
20:12:25.071 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
20:12:25.071 - Increment placementDataIndex to 1
20:12:25.071 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 2</color>
20:12:25.072 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
20:12:25.072 - Increment placementDataIndex to 2
20:12:25.072 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE34 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
20:12:25.072 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
20:12:25.072 - RESET placementDataIndex to 0
20:12:25.072 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE36 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 2</color>
20:12:25.072 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
20:12:25.072 - Increment placementDataIndex to 1
20:12:25.073 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 3</color>
20:12:25.073 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
20:12:25.073 - Increment placementDataIndex to 2
20:12:25.074 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_220 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_220_terminalKey: BULKHEAD_KEY_220 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:12:25.075 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_220 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_220_terminalKey: BULKHEAD_KEY_220 (KeyItemPickup_Core) --- Zone: ZONE61, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
20:12:25.075 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:12:25.075 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:12:25.075 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
20:12:25.075 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE61 function: ResourceContainerWeak available: 26 randomValue: 0.7289344 ri: 18 had weight: 1</color>
20:12:25.075 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
20:12:25.075 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
20:12:25.075 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
20:12:25.075 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
20:12:25.075 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
20:12:25.075 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
20:12:25.075 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
20:12:25.080 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: TerminalUplink_Two_Terminals_Hardrive</color>
20:12:25.081 - <color=red>LG_Distribute_WardenObjective, FindAndTagMultipleDistsWithFunctionInObjectiveZones, count: 2 function: Terminal</color>
20:12:25.081 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE62 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
20:12:25.081 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE62</color>
20:12:25.081 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 62, Area: 27_Area E (LevelGeneration.LG_Area)</color>
20:12:25.081 - Increment placementDataIndex to 1
20:12:25.081 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE63 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
20:12:25.081 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE63</color>
20:12:25.081 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 63, Area: 36_Area G (LevelGeneration.LG_Area)</color>
20:12:25.082 - RESET placementDataIndex to 0
20:12:25.082 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
20:12:25.082 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
20:12:25.082 - Last Batch: Distribution
		 Total Time: 0.031s Frames: 1 Ticks: 18
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 12
		 Jobs (started/looped): 98 / 1
Next Batch: FunctionMarkers - Count: 8

20:12:25.258 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2251_terminalKey: BULKHEAD_DC_185
20:12:25.310 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_462</color>
20:12:25.311 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1003947072 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
20:12:25.311 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
20:12:25.526 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_414</color>
20:12:25.527 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1029223744 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
20:12:25.527 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
20:12:25.622 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_378</color>
20:12:25.623 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 72993920 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
20:12:25.623 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
20:12:25.632 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_536</color>
20:12:25.633 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 454995328 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
20:12:25.633 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
20:12:25.690 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_917</color>
20:12:25.691 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 834537088 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
20:12:25.691 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
20:12:25.691 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_917</color>
20:12:25.692 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 834537088 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
20:12:25.692 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
20:12:25.741 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_563</color>
20:12:25.742 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 597630400 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
20:12:25.742 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
20:12:25.771 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_150</color>
20:12:25.772 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1421659136 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
20:12:25.772 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
20:12:25.773 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_448 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_448_terminalKey: BULKHEAD_KEY_448 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_570</color>
20:12:25.970 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_220 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_220_terminalKey: BULKHEAD_KEY_220 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_890</color>
20:12:26.049 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:12:26.051 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
20:12:26.344 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: TERMINAL_245
20:12:26.623 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: TERMINAL_845
20:12:26.651 - Last Batch: FunctionMarkers
		 Total Time: 1.557s Frames: 34 Ticks: 1569
		 FrameTime (avg/max/ticks max): 42.0ms / 90.0ms / 91
		 Jobs (started/looped): 8 / 406
Next Batch: FunctionMarkerLeftovers - Count: 8

20:12:26.736 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.090s Frames: 2 Ticks: 85
		 FrameTime (avg/max/ticks max): 26.3ms / 42.5ms / 49
		 Jobs (started/looped): 6 / 2
Next Batch: Markers - Count: 1

20:12:26.912 - Last Batch: Markers
		 Total Time: 0.172s Frames: 5 Ticks: 176
		 FrameTime (avg/max/ticks max): 33.0ms / 35.3ms / 35
		 Jobs (started/looped): 1 / 209
Next Batch: PrefabSpawners - Count: 26759

20:12:28.528 - Last Batch: PrefabSpawners
		 Total Time: 1.614s Frames: 41 Ticks: 1616
		 FrameTime (avg/max/ticks max): 43.4ms / 101.8ms / 102
		 Jobs (started/looped): 26758 / 26718
Next Batch: LateMarkerCleanup - Count: 0

20:12:28.528 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

20:12:28.528 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 12

20:12:29.350 - Last Batch: LateGeomorphScan
		 Total Time: 0.830s Frames: 12 Ticks: 822
		 FrameTime (avg/max/ticks max): 68.8ms / 78.2ms / 77
		 Jobs (started/looped): 12 / 48
Next Batch: Pillars - Count: 0

20:12:29.350 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

20:12:29.509 - CollectNavMeshSources : From 12 roots and 183162 possible sources, 38086 vas valid
20:12:29.509 - CollectNavMeshSources : NotStatic:0 NotActive:3003
20:12:29.509 - CollectNavMeshSources : WrongLayer:30036 NoCollider:115040 WasTrigger:0 MissingMesh:0 BadColliderType:0
20:12:29.509 - NavmeshUtils.NavMeshSourceCollector : 38086 valid NavMesh sources found!
20:12:31.832 - ---------------------------------------------------------
20:12:31.832 - Navmesh done! time: 2.43
20:12:31.832 - ---------------------------------------------------------
20:12:31.832 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 2.422s Frames: 48 Ticks: 2483
		 FrameTime (avg/max/ticks max): 51.9ms / 177.3ms / 162
		 Jobs (started/looped): 1 / 10590355
Next Batch: AIGraph_Prepare - Count: 12

20:12:31.893 - Last Batch: AIGraph_Prepare
		 Total Time: 0.112s Frames: 2 Ticks: 60
		 FrameTime (avg/max/ticks max): 42.5ms / 75.0ms / 35
		 Jobs (started/looped): 10 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

20:12:33.355 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 1.470s Frames: 32 Ticks: 1462
		 FrameTime (avg/max/ticks max): 41.6ms / 59.9ms / 92
		 Jobs (started/looped): 1 / 1569617
Next Batch: LadderAIGNodes - Count: 0

20:12:33.355 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_LinkGates - Count: 59

20:12:33.400 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.050s Frames: 1 Ticks: 44
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 35
		 Jobs (started/looped): 58 / 1
Next Batch: AIGraph_LinkPlugs - Count: 0

20:12:33.400 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 0

20:12:33.400 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 0

20:12:33.400 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_Start - Count: 12

20:12:33.402 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 41

20:12:33.442 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.034s Frames: 1 Ticks: 40
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 23
		 Jobs (started/looped): 40 / 232
Next Batch: AIGraph_ScoreNodeClusters - Count: 41

20:12:33.452 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 41 / 0
Next Batch: AIGraph_End - Count: 12

20:12:33.452 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

20:12:33.452 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 9

20:12:33.452 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2251_terminalKey: BULKHEAD_DC_185_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
20:12:33.453 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_935_itemKey:SEC_DOOR_935_code:etch (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
20:12:33.453 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_935_itemKey:SEC_DOOR_935_code:etch
20:12:33.453 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_185
20:12:33.454 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_629_itemKey:SEC_DOOR_629_code:here (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
20:12:33.454 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_629_itemKey:SEC_DOOR_629_code:here
20:12:33.454 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_185
20:12:33.495 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 42
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: SetGateTraversableFromStart - Count: 59

20:12:33.511 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.073s Frames: 1 Ticks: 17
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 58 / 60
Next Batch: Ladders - Count: 0

20:12:33.512 - Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DoorLocks - Count: 7

20:12:33.670 - Last Batch: DoorLocks
		 Total Time: 0.147s Frames: 3 Ticks: 158
		 FrameTime (avg/max/ticks max): 41.5ms / 65.6ms / 48
		 Jobs (started/looped): 4 / 3
Next Batch: Resources - Count: 1

20:12:33.670 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

20:12:33.670 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticEnemiesPlacement - Count: 8

20:12:33.671 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 41

20:12:33.896 - Last Batch: Culling_Nodes
		 Total Time: 0.224s Frames: 6 Ticks: 226
		 FrameTime (avg/max/ticks max): 34.5ms / 40.6ms / 42
		 Jobs (started/looped): 35 / 6
Next Batch: Culling_Portals - Count: 69

20:12:33.897 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 69 / 0
Next Batch: Culling_Cullers - Count: 207

20:12:33.916 - Last Batch: Culling_Cullers
		 Total Time: 0.034s Frames: 1 Ticks: 19
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 206 / 1
Next Batch: Culling_Lights - Count: 41

20:12:34.492 - Last Batch: Culling_Lights
		 Total Time: 0.575s Frames: 15 Ticks: 577
		 FrameTime (avg/max/ticks max): 35.8ms / 48.4ms / 48
		 Jobs (started/looped): 26 / 15
Next Batch: Culling_NodeInstanceSearch - Count: 41

20:12:34.958 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.464s Frames: 8 Ticks: 465
		 FrameTime (avg/max/ticks max): 62.2ms / 215.2ms / 215
		 Jobs (started/looped): 41 / 2162
Next Batch: Culling_NodeClusterJobs - Count: 8

20:12:35.216 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.263s Frames: 8 Ticks: 258
		 FrameTime (avg/max/ticks max): 31.3ms / 39.1ms / 37
		 Jobs (started/looped): 49 / 887435
Next Batch: Culling_Cleanup - Count: 41

20:12:35.216 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 41 / 0
Next Batch: Culling_GatherLightCulling - Count: 623

20:12:35.228 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 623 / 0
Next Batch: Culling_TrimPortalLists - Count: 42

20:12:35.435 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.203s Frames: 6 Ticks: 206
		 FrameTime (avg/max/ticks max): 33.5ms / 35.1ms / 35
		 Jobs (started/looped): 42 / 1269186
Next Batch: ZoneLights - Count: 9

20:12:35.633 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
20:12:35.633 - Last Batch: ZoneLights
		 Total Time: 0.105s Frames: 3 Ticks: 199
		 FrameTime (avg/max/ticks max): 27.6ms / 34.8ms / 38
		 Jobs (started/looped): 6 / 3
Next Batch: GenerateNavigationInfo - Count: 2

20:12:36.045 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.452s Frames: 2 Ticks: 411
		 FrameTime (avg/max/ticks max): 64.3ms / 118.6ms / 386
		 Jobs (started/looped): 41 / 2
Next Batch: DisplayNavigationInfo - Count: 55

20:12:36.070 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 26
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 55 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 0

20:12:36.071 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 12

20:12:36.475 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.385s Frames: 2 Ticks: 404
		 FrameTime (avg/max/ticks max): 30.7ms / 51.4ms / 32
		 Jobs (started/looped): 10 / 2
Next Batch: LateRuntimeOptimizations - Count: 12

20:12:36.816 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.339s Frames: 4 Ticks: 342
		 FrameTime (avg/max/ticks max): 56.0ms / 225.1ms / 222
		 Jobs (started/looped): 12 / 108
Next Batch: EnemiesPlacement - Count: 8

20:12:36.818 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 0
Next Batch: FixColliders - Count: 0

20:12:36.818 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

20:12:36.818 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

20:12:36.818 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

20:12:36.818 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
20:12:36.818 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

20:12:36.818 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

20:12:36.828 - Last Batch: Culling_LateCleanup
		 Total Time: 0.029s Frames: 1 Ticks: 10
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 3
		 Jobs (started/looped): 42 / 1
Next Batch: Culling_PrepForInlevel - Count: 1

20:12:36.829 - Factory Done : Last build: Culling_PrepForInlevel
20:12:36.829 - Factory : Built in 32.48734 seconds
20:12:36.829 - BUILDER : BuildDone
20:12:36.830 - >>>>>>>> GS_Generating.OnBuilderDone
20:12:36.830 - Builder.CombinedCheckSum.Checksum: 6507828937356115340
20:12:36.830 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
20:12:36.830 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_tech_02(Clone)_0 (ElevatorShaftLanding)
20:12:36.909 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
20:12:36.909 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
20:12:36.909 - SNET : MasterReplicationUpdate_Player : KimiG mode change : GeneratingLevel ReadyToStartPlaying
20:12:36.909 - SNET : OnMasterCommand : StartPlaying 0 False
20:12:36.910 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
20:12:36.938 - SNET : MasterReplicationUpdate_Player : KimiG mode change : ReadyToStartPlaying Playing
20:12:38.031 - Detecting that the player has entered a new layer
20:12:38.031 - WardenObjectiveManager, entered a new layer: MainLayer
20:12:38.031 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
20:12:38.031 - ShowSubObjectiveIfNew, last obj:  newSubObj: Gather <color=orange>6</color> Hard Drives and return the data to be processed.
