01:37:48.134 - InControl (version 1.6.17 build 9143)
01:37:48.148 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
01:37:48.148 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
01:37:48.149 - GameDataInit.Initialize
01:37:48.752 - --------- GameDataManager SETUP ------------
01:37:48.757 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
01:37:48.758 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
01:37:48.759 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
01:37:48.760 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
01:37:48.822 - GuiManager.UpdateResolution w: 2560 h: 1440
01:37:49.046 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
01:37:49.046 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
01:37:49.457 - EnemyCostManager : Costs for Normal difficulty loaded
01:37:49.465 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
01:37:49.466 - ScreenLiquidManager > disinfectionPack_Apply loaded
01:37:49.466 - ScreenLiquidManager > disinfectionStation_Apply loaded
01:37:49.466 - ScreenLiquidManager > elevatorRain loaded
01:37:49.466 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
01:37:49.466 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
01:37:49.466 - ScreenLiquidManager > infectionSweat loaded
01:37:49.466 - ScreenLiquidManager > playerBlood_BigDamage loaded
01:37:49.466 - ScreenLiquidManager > playerBlood_Downed loaded
01:37:49.466 - ScreenLiquidManager > playerBlood_SmallDamage loaded
01:37:49.466 - ScreenLiquidManager > spitterJizz loaded
01:37:49.467 - Vertical fov: 83 aspect: 1.777778 halfV: 0.7243116 gives horizontal: 115.1044
01:37:49.468 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
01:37:49.479 - GuiManager.UpdateResolution w: 2560 h: 1440
01:37:49.480 - Vertical fov: 83 aspect: 1.777778 halfV: 0.7243116 gives horizontal: 115.1044
01:37:49.480 - GuiManager OnResoultionChange, ScreenRes width: 2560 height: 1440
01:37:49.561 - Steamworks.NET initilized
01:37:49.562 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
01:37:49.563 - Current steam user id: 76561198046003799 name: Trinus
01:37:49.590 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
01:37:49.593 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:37:49.597 - DropServerManager: Idle
01:37:49.608 - SNET is Online, Woop!
01:37:49.609 - Waiting for network.. DONE!
01:37:49.609 - PlayFabManager.OnSteamInitialized
01:37:49.935 - [163 - GetAuthSessionTicketResponse] - 3 -- k_EResultOK
01:37:57.823 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
01:37:57.824 - PlayFabManager.RefreshGlobalTitleData
01:37:58.100 - <color=purple>PlayFab.OnGetCurrentTime Saturday, 24 October 2020</color>
01:37:58.755 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
01:37:58.767 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
01:37:58.787 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
01:37:58.790 - PlayFabMatchMakingManager: Requesting list of QoS servers...
01:37:58.794 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
01:37:58.794 - DropServerManager: Woke up
01:37:58.794 - DropServerManager: Making rundown progression request...
01:37:59.087 - DropServerManager: Rundown progression request completed successfully
01:37:59.087 - DropServerManager: Sleeping for 2 seconds...
01:37:59.087 - RundownManager: Got rundown progression from drop server
01:37:59.088 - CM_PageRundown_New.OnRundownProgressionFileUpdated
01:37:59.088 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:38:01.080 - DropServerManager: Idle
01:38:06.724 - CM_PageIntro.OnSkip!
01:38:10.645 - GS_Offline.OnLocalPlayerPressStart!
01:38:10.661 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
01:38:10.662 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
01:38:10.683 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:38:10.683 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:38:10.684 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
01:38:32.518 - CM_DropdownButton_StringArray: OnBtnPress
01:38:41.617 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
01:38:41.621 - SNet : Session reset
01:38:41.621 - Global.OnResetSession
01:38:41.621 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
01:38:41.621 - SessionGUID set to 
01:38:41.623 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
01:38:41.624 - Player Trinus was added to session
01:38:41.625 - DoCreateLobbyAndSelecteExpedition 1
01:38:41.625 - waiting for lobby..
01:38:41.635 - waiting for lobby..
01:38:41.649 - waiting for lobby..
01:38:41.666 - waiting for lobby..
01:38:41.683 - waiting for lobby..
01:38:41.699 - waiting for lobby..
01:38:41.716 - waiting for lobby..
01:38:41.732 - waiting for lobby..
01:38:41.748 - waiting for lobby..
01:38:41.764 - waiting for lobby..
01:38:41.781 - waiting for lobby..
01:38:41.798 - waiting for lobby..
01:38:41.814 - waiting for lobby..
01:38:41.831 - waiting for lobby..
01:38:41.847 - waiting for lobby..
01:38:41.864 - waiting for lobby..
01:38:41.880 - waiting for lobby..
01:38:41.897 - waiting for lobby..
01:38:41.913 - waiting for lobby..
01:38:41.929 - waiting for lobby..
01:38:41.946 - waiting for lobby..
01:38:41.964 - SNet_SessionHub : OnJoinedLobby 109775240989543098 True Trinus False -1
01:38:41.964 - SNet_MasterManager : SearchingForMaster
01:38:41.964 - Searching for master...
01:38:41.979 - Migration : MasterManager : Trinus owns the lobby. IsLocal:True
01:38:41.979 - SNet_MasterManager : Who's tha masta?! Trinus! Trinus!
01:38:41.979 - Whos the master? Trinus! Trinus!
01:38:41.979 - WARNING : GS_Lobby has not implemented OnMasterChanged
01:38:41.980 - SNET : OnFoundMaster > Master is Steam Key > 76561198046003799   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Trinus : end
01:38:41.980 - DoCreateLobbyAndSelecteExpedition 2
01:38:41.980 - DoCreateLobbyAndSelecteExpedition 3
01:38:41.980 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
01:38:41.980 - SessionGUID set to 2X4KgkJreUiGEOjF9hBP5A==
01:38:41.981 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 121389657 1230491591  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
01:38:41.982 - DoCreateLobbyAndSelecteExpedition 4
01:38:42.012 - SNET : MasterReplicationUpdate_Player : Trinus mode change : Unassigned InSessionHub
01:38:42.012 - SNET : OnMasterCommand : AssignSlot 0 False
01:38:42.012 - OnPlayerEvent : Trinus  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
01:38:42.230 - SNET : MasterReplicationUpdate_Player : Trinus mode change : InSessionHub OutOfSync
01:38:42.230 - SNET : OnMasterCommand : PickAvatar 0 False
01:38:42.230 - <color=green>SNET : We got character 0 assigned</color>
01:38:42.230 - IsReadyToSync : PickAvatar agent sent to Trinus
01:38:42.231 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
01:38:42.420 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
01:38:42.420 - <color=green>SNET : Added Trinus to PlayersInGame</color>
01:38:42.421 - OnPlayerEvent : Trinus  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
01:38:42.421 - SpawnPlayerModel, index: 0
01:38:42.422 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
01:38:42.425 - SNET : MasterReplicationUpdate_Player : Trinus mode change : OutOfSync InSessionHub_ReadyToGenerate
01:38:42.425 - <color=green>SNET : OnSessionPlayerAction : Spawning Trinus's agent!  SpawnPlayerAgent</color>
01:38:42.439 - OnPlayerEvent : Trinus  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
01:38:42.440 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
01:38:42.493 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
01:38:42.494 - PlayFabMatchMakingManager: Creating ticket with attributes: {"ExpeditionName":"Local_25_TierA_0","CommMatchMode":0,"Languages":["English","Russian"]}
01:38:42.770 - PlayFabMatchMakingManager: Ticket created (id: '216885de-8dab-46a3-a05f-db697055ec7c')
01:38:42.770 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
01:38:55.300 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
01:38:55.301 - PlayFabMatchMakingManager: Getting match (id: 'c1fdc8b7-1964-48e1-8e04-35caa1c79c8d')...
01:38:55.560 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
01:38:55.560 - IsValidLobbyID : 109775240989543034  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:38:55.561 - PlayFabMatchMakingManager: Moving to lobby 109775240989543034
01:38:55.561 - DEBUG : Leaving session hub!
01:38:55.561 - DEBUG : Leaving Session Hub!
01:38:55.564 - OnPlayerEvent : Trinus  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
01:38:55.565 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
01:38:55.565 - SNet : Session reset
01:38:55.565 - Global.OnResetSession
01:38:55.565 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
01:38:55.566 - On despawn! PlayerLocal(Clone)_32768 : Trinus
01:38:55.566 - <color=green>SNET : PlayerLocal(Clone)_32768 : Trinus exits PLOC_InElevator, replicator key: 32768</color>
01:38:55.567 - OnPlayerEvent : Trinus  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
01:38:55.568 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
01:38:55.568 - SessionGUID set to 
01:38:55.569 - No more master ;(
01:38:55.570 - WARNING : GS_NoLobby has not implemented OnMasterChanged
01:38:55.570 - Trying to join lobby 109775240989543034
01:38:55.570 - SNet : Session reset
01:38:55.570 - Global.OnResetSession
01:38:55.570 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
01:38:55.570 - SessionGUID set to 
01:38:55.857 - SNet_SessionHub : OnJoinedLobby 109775240989543034 False _RazieL False -1
01:38:55.857 - SNet_SessionHub : OnJoinedLobby 109775240989543034 False Swilis200 False -1
01:38:55.857 - SNet_SessionHub : OnJoinedLobby 109775240989543034 False Trinus False -1
01:38:55.857 - SNet_MasterManager : SearchingForMaster
01:38:55.889 - Sending OnWhoIsMaster to _RazieL
01:38:55.889 - Sending OnWhoIsMaster to Swilis200
01:38:56.089 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
01:38:57.235 - SNet_MasterManager : Who's tha masta?! _RazieL! _RazieL!
01:38:57.235 - Whos the master? _RazieL! _RazieL!
01:38:57.235 - WARNING : GS_NoLobby has not implemented OnMasterChanged
01:38:57.235 - SNET : OnFoundMaster > Master is Steam Key > 76561198060714327   Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > _RazieL : end
01:38:57.236 - Sending slave session question WantsToJoin
01:38:57.454 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 1513277622 0
01:38:57.454 -  > we are not in a session hub yet!
01:38:57.454 - <color=purple>OnPlayerGameStateChange : _RazieL Lobby</color>
01:38:57.454 - OnMigrationStatusChange : _RazieL status changed to idle
01:38:57.454 - SessionGUID set to ryyc8YIguEez0CxemFQEXg==
01:38:57.455 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 136100185 1252779330  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
01:38:57.455 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierA 0 136100185 1252779330  sessionGUID:SNetwork.SNetStructs+pSessionGUID
01:38:57.455 - OnPlayerWardenObjectiveDataChanged, player: _RazieL (SNetwork.SNet_Player) WinConditionSolved: False
01:38:57.455 - DEBUG : OnSessionMemberChange > Trinus Joined
01:38:57.456 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
01:38:57.456 - Player Trinus was added to session
01:38:57.456 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
01:38:57.456 - DEBUG : OnSessionMemberChange > _RazieL Joined
01:38:57.456 - Player _RazieL was added to session
01:38:57.457 - DEBUG : OnSessionMemberChange > Trinus Joined
01:38:57.457 - Migration : MasterManager : In session!
01:38:57.643 - SNET : OnMasterCommand : AssignSlot 1 False
01:38:57.644 - OnPlayerEvent : Trinus  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
01:38:57.645 - OnPlayerEvent : Trinus PlayerInSession
01:38:57.645 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:38:57.647 - PlayFabMatchMakingManager: _RazieL has arrived for matchup!
01:38:57.827 - <color=purple>OnPlayerGameStateChange : _RazieL Lobby</color>
01:38:57.827 - SNET : OnMasterCommand : PickAvatar 1 False
01:38:57.827 - <color=green>SNET : We got character 1 assigned</color>
01:38:58.020 - OnPlayerEvent : _RazieL  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
01:38:58.022 - SpawnPlayerModel, index: 1
01:38:58.023 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:38:58.023 - <color=purple>OnPlayerGameStateChange : _RazieL Lobby</color>
01:38:58.023 - OnMigrationStatusChange : _RazieL status changed to idle
01:38:58.024 - SessionGUID set to ryyc8YIguEez0CxemFQEXg==
01:38:58.024 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 136100185 1252779330  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
01:38:58.024 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierA 0 136100185 1252779330  sessionGUID:SNetwork.SNetStructs+pSessionGUID
01:38:58.025 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player__RazieL (SNetwork.SNet_Player) WinConditionSolved: False
01:38:58.025 - OnBufferCommand : StartReceive JoinedHub BufferID:2
01:38:58.025 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:2 0
01:38:58.025 - RecallBuffer : type:JoinedHub isValid:True ID:2
01:38:58.025 - Global.OnPrepareForRecall
01:38:58.031 - OnPlayerEvent : _RazieL  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
01:38:58.031 - ShowSubObjectiveIfNew, last obj:  newSubObj: Look for Hard drives in the complex
01:38:58.032 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:38:58.032 - OBJECTIVE STARTED / ENTERED!
01:38:58.032 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
01:38:58.032 - RundownManager.SetLayerProgression: No active game session
01:38:58.032 - ShowSubObjectiveIfNew, last obj:  newSubObj: Look for Hard drives in the complex
01:38:58.033 - ShowSubObjectiveIfNew, last obj:  newSubObj: Look for Hard drives in the complex
01:38:58.033 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
01:38:58.033 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
01:38:58.033 - <color=green>SNET : Added Trinus to PlayersInGame</color>
01:38:58.033 - OnPlayerEvent : Trinus  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:38:58.034 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
01:38:58.039 - OnPlayerEvent : Trinus  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:38:58.040 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
01:38:58.159 - DEBUG : SNet > 卧龙女人送你上路 joined lobby!
01:38:58.159 - SNet_SessionHub : OnJoinedLobby 109775240989543034 False 卧龙女人送你上路 False -1
01:38:58.225 - <color=purple>OnPlayerGameStateChange : _RazieL Lobby</color>
01:38:58.226 - OnMigrationStatusChange : _RazieL status changed to idle
01:38:58.226 - SessionGUID set to ryyc8YIguEez0CxemFQEXg==
01:38:58.227 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 136100185 1252779330  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
01:38:58.227 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierA 0 136100185 1252779330  sessionGUID:SNetwork.SNetStructs+pSessionGUID
01:38:58.227 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player__RazieL (SNetwork.SNet_Player) WinConditionSolved: False
01:38:58.296 - DEBUG : OnSessionMemberChange > Swilis200 Joined
01:38:58.297 - Player Swilis200 was added to session
01:38:58.330 - OnPlayerEvent : Swilis200  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:38:58.331 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:38:58.345 - <color=purple>OnPlayerGameStateChange : Swilis200 Lobby</color>
01:38:58.346 - OnMigrationStatusChange : Swilis200 status changed to idle
01:38:58.414 - <color=purple>OnPlayerGameStateChange : Swilis200 Lobby</color>
01:38:58.414 - OnMigrationStatusChange : Swilis200 status changed to idle
01:38:58.414 - <color=purple>OnPlayerGameStateChange : Swilis200 Lobby</color>
01:38:58.414 - OnPlayerEvent : Swilis200  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
01:38:58.459 - <color=purple>OnPlayerGameStateChange : Swilis200 Lobby</color>
01:38:58.561 - SpawnPlayerModel, index: 2
01:38:58.563 - OnPlayerEvent : Swilis200  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:38:58.607 - OnPlayerEvent : Swilis200  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:38:58.607 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:38:58.623 - <color=green>SNET : Added Swilis200 to PlayersInGame</color>
01:38:58.624 - OnPlayerEvent : Swilis200  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:38:58.625 - <color=purple>OnPlayerGameStateChange : Swilis200 Lobby</color>
01:38:58.625 - OnMigrationStatusChange : Swilis200 status changed to idle
01:38:58.672 - PlayFabMatchMakingManager: Swilis200 has arrived for matchup!
01:39:03.055 - DEBUG : OnSessionMemberChange > 卧龙女人送你上路 Joined
01:39:03.056 - Player 卧龙女人送你上路 was added to session
01:39:03.253 - PlayFabMatchMakingManager: Lobby got full before all players joined
01:39:03.253 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
01:39:03.268 - No more master ;(
01:39:03.268 - WARNING : GS_Lobby has not implemented OnMasterChanged
01:39:03.268 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
01:39:03.269 - PlayFabMatchMakingManager: Match make task finished
01:39:03.284 - OnMigrationStatusChange : _RazieL status changed to searchingForMigrationMaster
01:39:03.333 - OnMigrationStatusChange : Swilis200 status changed to searchingForMigrationMaster
01:39:03.531 - OnMigrationStatusChange : _RazieL status changed to searchingForMigrationMaster
01:39:03.581 - OnMigrationStatusChange : Swilis200 status changed to searchingForMigrationMaster
01:39:03.581 - OnPlayerEvent : 卧龙女人送你上路  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:39:03.582 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:39:03.582 - <color=purple>OnPlayerGameStateChange : 卧龙女人送你上路 Lobby</color>
01:39:03.582 - OnMigrationStatusChange : 卧龙女人送你上路 status changed to idle
01:39:03.582 - OnMigrationStatusChange : 卧龙女人送你上路 status changed to searchingForMigrationMaster
01:39:03.794 - OnMigrationStatusChange : _RazieL status changed to searchingForMigrationMaster
01:39:03.827 - OnMigrationStatusChange : Swilis200 status changed to searchingForMigrationMaster
01:39:03.827 - OnMigrationStatusChange : 卧龙女人送你上路 status changed to searchingForMigrationMaster
01:39:04.040 - OnMigrationStatusChange : _RazieL status changed to waitingForMigrationMasterToDecide
01:39:04.057 - Migration : We have a unison MigrationMaster : Trinus
01:39:04.057 - Migration : JumpToState : FindMasterAndBuffer / migrationMaster
01:39:04.073 - OnMigrationStatusChange : 卧龙女人送你上路 status changed to searchingForMigrationMaster
01:39:04.073 - IsEveryoneInValidState : Waiting for Swilis200 to pick a valid state
01:39:04.073 - IsEveryoneInValidState : Waiting for 卧龙女人送你上路 to pick a valid state
01:39:04.089 - OnMigrationStatusChange : Swilis200 status changed to waitingForMigrationMasterToDecide
01:39:04.089 - IsEveryoneInValidState : Waiting for 卧龙女人送你上路 to pick a valid state
01:39:04.105 - IsEveryoneInValidState : Waiting for 卧龙女人送你上路 to pick a valid state
01:39:04.122 - IsEveryoneInValidState : Waiting for 卧龙女人送你上路 to pick a valid state
01:39:04.138 - IsEveryoneInValidState : Waiting for 卧龙女人送你上路 to pick a valid state
01:39:04.154 - IsEveryoneInValidState : Waiting for 卧龙女人送你上路 to pick a valid state
01:39:04.171 - IsEveryoneInValidState : Waiting for 卧龙女人送你上路 to pick a valid state
01:39:04.187 - IsEveryoneInValidState : Waiting for 卧龙女人送你上路 to pick a valid state
01:39:04.204 - IsEveryoneInValidState : Waiting for 卧龙女人送你上路 to pick a valid state
01:39:04.220 - IsEveryoneInValidState : Waiting for 卧龙女人送你上路 to pick a valid state
01:39:04.237 - IsEveryoneInValidState : Waiting for 卧龙女人送你上路 to pick a valid state
01:39:04.253 - IsEveryoneInValidState : Waiting for 卧龙女人送你上路 to pick a valid state
01:39:04.270 - IsEveryoneInValidState : Waiting for 卧龙女人送你上路 to pick a valid state
01:39:04.286 - IsEveryoneInValidState : Waiting for 卧龙女人送你上路 to pick a valid state
01:39:04.303 - IsEveryoneInValidState : Waiting for 卧龙女人送你上路 to pick a valid state
01:39:04.319 - IsEveryoneInValidState : Waiting for 卧龙女人送你上路 to pick a valid state
01:39:04.336 - IsEveryoneInValidState : Waiting for 卧龙女人送你上路 to pick a valid state
01:39:04.352 - IsEveryoneInValidState : Waiting for 卧龙女人送你上路 to pick a valid state
01:39:04.368 - IsEveryoneInValidState : Waiting for 卧龙女人送你上路 to pick a valid state
01:39:04.383 - OnMigrationStatusChange : 卧龙女人送你上路 status changed to waitingForMigrationMasterToDecide
01:39:04.384 - Migration : ProcessMigrationEvaluationData from Trinus : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:138/0/140/-1
01:39:04.563 - Migration : ProcessMigrationEvaluationData from _RazieL : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:0/138/54/-1
01:39:04.579 - Migration : ProcessMigrationEvaluationData from Swilis200 : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:54/140/0/-1
01:39:04.727 - Migration : ProcessMigrationEvaluationData from 卧龙女人送你上路 : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:-1/-1/-1/-1
01:39:04.743 - SNet_MasterManager : During Migration : Who's tha new masta?! _RazieL! _RazieL!
01:39:04.743 - Whos the master? _RazieL! _RazieL!
01:39:04.743 - WARNING : GS_Lobby has not implemented OnMasterChanged
01:39:04.744 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Key > 76561198060714327   Session summary > Master InSessionHub_ReadyToGenerate 0 0 1513277622 0   Profile summary > _RazieL : end
01:39:04.940 - <color=green>SNET : Added _RazieL to PlayersInGame</color>
01:39:04.940 - OnPlayerEvent : _RazieL  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
01:39:04.941 - OnPlayerEvent : _RazieL  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
01:39:04.942 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:39:04.942 - OnMigrationStatusChange : _RazieL status changed to idle
01:39:04.942 - OnPlayerEvent : Swilis200  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:39:04.942 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:39:04.956 - OnMigrationStatusChange : Swilis200 status changed to idle
01:39:05.005 - OnMigrationStatusChange : Swilis200 status changed to idle
01:39:05.005 - <color=purple>OnPlayerGameStateChange : Swilis200 Lobby</color>
01:39:05.006 - OnMigrationStatusChange : Swilis200 status changed to idle
01:39:05.169 - OnPlayerEvent : 卧龙女人送你上路  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:39:05.170 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:39:05.170 - OnMigrationStatusChange : 卧龙女人送你上路 status changed to idle
01:39:05.185 - <color=purple>OnPlayerGameStateChange : 卧龙女人送你上路 Lobby</color>
01:39:05.186 - OnPlayerEvent : 卧龙女人送你上路  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
01:39:05.218 - OnMigrationStatusChange : 卧龙女人送你上路 status changed to idle
01:39:05.235 - <color=purple>OnPlayerGameStateChange : 卧龙女人送你上路 Lobby</color>
01:39:05.531 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 1513277622 0 3. Cleaning up character slot
01:39:05.813 - SpawnPlayerModel, index: 3
01:39:05.814 - OnPlayerEvent : 卧龙女人送你上路  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:39:06.088 - OnPlayerEvent : 卧龙女人送你上路  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:39:06.088 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:39:06.121 - <color=green>SNET : Added 卧龙女人送你上路 to PlayersInGame</color>
01:39:06.121 - OnPlayerEvent : 卧龙女人送你上路  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:39:13.868 - OnMigrationStatusChange : 卧龙女人送你上路 status changed to idle
01:39:13.918 - OnMigrationStatusChange : 卧龙女人送你上路 status changed to idle
01:39:13.918 - On despawn! PlayerSynced(Clone)_32771 : 卧龙女人送你上路
01:39:13.919 - <color=green>SNET : PlayerSynced(Clone)_32771 : 卧龙女人送你上路 exits PLOC_InElevator, replicator key: 32771</color>
01:39:13.919 - OnPlayerEvent : 卧龙女人送你上路  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:39:13.919 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
01:39:13.919 - DEBUG : OnSessionMemberChange > 卧龙女人送你上路 Left
01:39:13.919 - Player SNet_Player_卧龙女人送你上路 left session!
01:39:13.919 - <color=green>SNET : Removed 卧龙女人送你上路 from PlayersInGame</color>
01:39:13.920 - OnPlayerEvent : 卧龙女人送你上路  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:39:13.920 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
01:39:13.920 - On despawn! Replicator supplier not set yet for Player.PlayerReplicator!
01:39:13.920 - OnPlayerEvent : 卧龙女人送你上路  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
01:39:13.921 - DEBUG : Player 卧龙女人送你上路 was removed from session
01:39:13.921 - DEBUG : Closed connection with 卧龙女人送你上路
01:39:13.999 - WARNING : SNet > 卧龙女人送你上路 left/is about to leave lobby!
01:39:33.944 - DEBUG : Leaving session hub!
01:39:33.944 - Sending slave session question Leaving
01:39:33.965 - DEBUG : Leaving Session Hub!
01:39:33.965 - Closed connection with _RazieL
01:39:33.967 - Closed connection with Swilis200
01:39:33.969 - OnPlayerEvent : Trinus  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
01:39:33.981 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:39:33.981 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
01:39:34.012 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:39:34.012 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
01:39:34.013 - SNet : Session reset
01:39:34.013 - Global.OnResetSession
01:39:34.013 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 3</color>
01:39:34.013 - On despawn! PlayerSynced(Clone)_32770 : Swilis200
01:39:34.014 - <color=green>SNET : PlayerSynced(Clone)_32770 : Swilis200 exits PLOC_InElevator, replicator key: 32770</color>
01:39:34.014 - OnPlayerEvent : Swilis200  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:39:34.015 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
01:39:34.015 - On despawn! PlayerLocal(Clone)_32769 : Trinus
01:39:34.015 - <color=green>SNET : PlayerLocal(Clone)_32769 : Trinus exits PLOC_InElevator, replicator key: 32769</color>
01:39:34.016 - OnPlayerEvent : Trinus  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:39:34.016 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
01:39:34.016 - On despawn! PlayerSynced(Clone)_32768 : _RazieL
01:39:34.016 - <color=green>SNET : PlayerSynced(Clone)_32768 : _RazieL exits PLOC_InElevator, replicator key: 32768</color>
01:39:34.017 - OnPlayerEvent : _RazieL  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
01:39:34.017 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
01:39:34.017 - SessionGUID set to 
01:39:34.019 - No more master ;(
01:39:34.019 - WARNING : GS_NoLobby has not implemented OnMasterChanged
01:39:42.861 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
01:39:42.861 - SNet : Session reset
01:39:42.862 - Global.OnResetSession
01:39:42.862 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
01:39:42.862 - SessionGUID set to 
01:39:42.863 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
01:39:42.864 - Player Trinus was added to session
01:39:42.864 - DoCreateLobbyAndSelecteExpedition 1
01:39:42.864 - waiting for lobby..
01:39:42.879 - waiting for lobby..
01:39:42.893 - waiting for lobby..
01:39:42.910 - waiting for lobby..
01:39:42.925 - waiting for lobby..
01:39:42.941 - waiting for lobby..
01:39:42.958 - waiting for lobby..
01:39:42.975 - waiting for lobby..
01:39:42.991 - waiting for lobby..
01:39:43.008 - waiting for lobby..
01:39:43.024 - waiting for lobby..
01:39:43.040 - waiting for lobby..
01:39:43.056 - waiting for lobby..
01:39:43.072 - waiting for lobby..
01:39:43.089 - waiting for lobby..
01:39:43.106 - waiting for lobby..
01:39:43.122 - waiting for lobby..
01:39:43.138 - waiting for lobby..
01:39:43.155 - waiting for lobby..
01:39:43.171 - SNet_SessionHub : OnJoinedLobby 109775240989544175 True Trinus False -1
01:39:43.172 - SNet_MasterManager : SearchingForMaster
01:39:43.172 - Searching for master...
01:39:43.187 - Migration : MasterManager : Trinus owns the lobby. IsLocal:True
01:39:43.187 - SNet_MasterManager : Who's tha masta?! Trinus! Trinus!
01:39:43.187 - Whos the master? Trinus! Trinus!
01:39:43.187 - WARNING : GS_Lobby has not implemented OnMasterChanged
01:39:43.188 - SNET : OnFoundMaster > Master is Steam Key > 76561198046003799   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Trinus : end
01:39:43.188 - DoCreateLobbyAndSelecteExpedition 2
01:39:43.188 - DoCreateLobbyAndSelecteExpedition 3
01:39:43.188 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
01:39:43.188 - SessionGUID set to oUKp8Z5pYUGha1dJBWzr6Q==
01:39:43.189 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 121389657 786412096  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
01:39:43.190 - DoCreateLobbyAndSelecteExpedition 4
01:39:43.204 - SNET : MasterReplicationUpdate_Player : Trinus mode change : InSessionHub_ReadyToGenerate InSessionHub
01:39:43.204 - SNET : OnMasterCommand : AssignSlot 0 False
01:39:43.204 - OnPlayerEvent : Trinus  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
01:39:43.406 - SNET : MasterReplicationUpdate_Player : Trinus mode change : InSessionHub OutOfSync
01:39:43.406 - SNET : OnMasterCommand : PickAvatar 0 False
01:39:43.407 - <color=green>SNET : We got character 0 assigned</color>
01:39:43.407 - IsReadyToSync : PickAvatar agent sent to Trinus
01:39:43.407 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
01:39:43.596 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
01:39:43.596 - <color=green>SNET : Added Trinus to PlayersInGame</color>
01:39:43.596 - OnPlayerEvent : Trinus  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
01:39:43.597 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
01:39:43.599 - SNET : MasterReplicationUpdate_Player : Trinus mode change : OutOfSync InSessionHub_ReadyToGenerate
01:39:43.600 - <color=green>SNET : OnSessionPlayerAction : Spawning Trinus's agent!  SpawnPlayerAgent</color>
01:39:43.604 - OnPlayerEvent : Trinus  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
01:39:43.604 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
01:39:43.664 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
01:39:43.665 - PlayFabMatchMakingManager: Creating ticket with attributes: {"ExpeditionName":"Local_25_TierA_0","CommMatchMode":0,"Languages":["English","Russian"]}
01:39:43.941 - PlayFabMatchMakingManager: Ticket created (id: 'f7b051ee-9d86-4f47-9102-a86b729e318c')
01:39:43.941 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
01:39:48.995 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
01:39:48.995 - Player Swilis200 timed out before getting into the session
01:39:48.995 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
01:39:48.996 - Player _RazieL timed out before getting into the session
01:39:50.202 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
01:39:50.202 - PlayFabMatchMakingManager: Getting match (id: '49469c24-5c72-428c-b46c-f0f28b68f859')...
01:39:50.462 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
01:39:50.463 - IsValidLobbyID : 109775240989544121  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:39:50.463 - PlayFabMatchMakingManager: Moving to lobby 109775240989544121
01:39:50.463 - DEBUG : Leaving session hub!
01:39:50.463 - DEBUG : Leaving Session Hub!
01:39:50.465 - OnPlayerEvent : Trinus  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
01:39:50.466 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
01:39:50.466 - SNet : Session reset
01:39:50.466 - Global.OnResetSession
01:39:50.466 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
01:39:50.467 - On despawn! PlayerLocal(Clone)_32768 : Trinus
01:39:50.467 - <color=green>SNET : PlayerLocal(Clone)_32768 : Trinus exits PLOC_InElevator, replicator key: 32768</color>
01:39:50.468 - OnPlayerEvent : Trinus  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
01:39:50.468 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
01:39:50.468 - SessionGUID set to 
01:39:50.469 - No more master ;(
01:39:50.470 - WARNING : GS_NoLobby has not implemented OnMasterChanged
01:39:50.470 - Trying to join lobby 109775240989544121
01:39:50.470 - SNet : Session reset
01:39:50.470 - Global.OnResetSession
01:39:50.470 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
01:39:50.470 - SessionGUID set to 
01:39:50.774 - SNet_SessionHub : OnJoinedLobby 109775240989544121 False tux False -1
01:39:50.774 - SNet_SessionHub : OnJoinedLobby 109775240989544121 False LordSuperficial False -1
01:39:50.774 - SNet_SessionHub : OnJoinedLobby 109775240989544121 False Trinus False -1
01:39:50.775 - SNet_MasterManager : SearchingForMaster
01:39:50.805 - Sending OnWhoIsMaster to tux
01:39:50.806 - Sending OnWhoIsMaster to LordSuperficial
01:39:50.983 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
01:39:52.165 - DEBUG : SNet > Fat Cat joined lobby!
01:39:52.165 - SNet_SessionHub : OnJoinedLobby 109775240989544121 False Fat Cat False -1
01:39:52.309 - SNet_MasterManager : Who's tha masta?! tux! tux!
01:39:52.309 - Whos the master? tux! tux!
01:39:52.309 - WARNING : GS_NoLobby has not implemented OnMasterChanged
01:39:52.309 - SNET : OnFoundMaster > Master is Steam Key > 76561198167746330   Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > tux : end
01:39:52.309 - Sending slave session question WantsToJoin
01:39:52.530 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 1510013468 0
01:39:52.530 -  > we are not in a session hub yet!
01:39:52.530 - <color=purple>OnPlayerGameStateChange : tux Lobby</color>
01:39:52.530 - OnMigrationStatusChange : tux status changed to idle
01:39:52.530 - SessionGUID set to CIbP93yQnUGGWGB/z0e3dw==
01:39:52.531 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 243132188 72753757  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
01:39:52.531 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierA 0 243132188 72753757  sessionGUID:SNetwork.SNetStructs+pSessionGUID
01:39:52.531 - DEBUG : OnSessionMemberChange > Trinus Joined
01:39:52.531 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
01:39:52.531 - Player Trinus was added to session
01:39:52.531 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
01:39:52.531 - DEBUG : OnSessionMemberChange > tux Joined
01:39:52.532 - Player tux was added to session
01:39:52.532 - DEBUG : OnSessionMemberChange > Trinus Joined
01:39:52.532 - Migration : MasterManager : In session!
01:39:52.532 - PlayFabMatchMakingManager: tux has arrived for matchup!
01:39:52.738 - SNET : OnMasterCommand : AssignSlot 1 False
01:39:52.738 - OnPlayerEvent : Trinus  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
01:39:52.740 - OnPlayerEvent : Trinus PlayerInSession
01:39:52.740 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:39:52.949 - <color=purple>OnPlayerGameStateChange : tux Lobby</color>
01:39:52.949 - SNET : OnMasterCommand : PickAvatar 1 False
01:39:52.950 - <color=green>SNET : We got character 1 assigned</color>
01:39:53.160 - OnPlayerEvent : tux  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
01:39:53.162 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:39:53.162 - <color=purple>OnPlayerGameStateChange : tux Lobby</color>
01:39:53.162 - OnMigrationStatusChange : tux status changed to idle
01:39:53.163 - SessionGUID set to CIbP93yQnUGGWGB/z0e3dw==
01:39:53.163 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 243132188 72753757  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
01:39:53.164 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierA 0 243132188 72753757  sessionGUID:SNetwork.SNetStructs+pSessionGUID
01:39:53.177 - OnBufferCommand : StartReceive JoinedHub BufferID:2
01:39:53.177 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:2 0
01:39:53.177 - RecallBuffer : type:JoinedHub isValid:True ID:2
01:39:53.177 - Global.OnPrepareForRecall
01:39:53.183 - OnPlayerEvent : tux  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
01:39:53.183 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Look for Hard drives in the complex
01:39:53.184 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:39:53.184 - OBJECTIVE STARTED / ENTERED!
01:39:53.184 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
01:39:53.184 - RundownManager.SetLayerProgression: No active game session
01:39:53.184 - ShowSubObjectiveIfNew, last obj:  newSubObj: Look for Hard drives in the complex
01:39:53.184 - ShowSubObjectiveIfNew, last obj:  newSubObj: Look for Hard drives in the complex
01:39:53.185 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
01:39:53.185 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
01:39:53.185 - <color=green>SNET : Added Trinus to PlayersInGame</color>
01:39:53.185 - OnPlayerEvent : Trinus  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:39:53.186 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
01:39:53.190 - OnPlayerEvent : Trinus  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:39:53.191 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
01:39:53.325 - DEBUG : OnSessionMemberChange > Fat Cat Joined
01:39:53.326 - Player Fat Cat was added to session
01:39:53.384 - <color=purple>OnPlayerGameStateChange : tux Lobby</color>
01:39:53.384 - OnMigrationStatusChange : tux status changed to idle
01:39:53.385 - SessionGUID set to CIbP93yQnUGGWGB/z0e3dw==
01:39:53.385 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 243132188 72753757  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
01:39:53.386 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierA 0 243132188 72753757  sessionGUID:SNetwork.SNetStructs+pSessionGUID
01:39:53.433 - <color=purple>OnPlayerGameStateChange : Fat Cat Lobby</color>
01:39:53.433 - OnMigrationStatusChange : Fat Cat status changed to idle
01:39:53.517 - <color=purple>OnPlayerGameStateChange : Fat Cat Lobby</color>
01:39:53.548 - PlayFabMatchMakingManager: Fat Cat has arrived for matchup!
01:39:53.613 - ERROR : UpdatePlayerPingName : Player agent has no slot
01:39:53.614 - ERROR : UpdatePlayerPingName : Player agent has no slot
01:39:53.614 - OnPlayerEvent : Fat Cat  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:39:53.614 - ERROR : PlayerAgentSpawned : Player was not in slot Fat Cat
01:39:54.022 - DEBUG : OnSessionMemberChange > LordSuperficial Joined
01:39:54.022 - Player LordSuperficial was added to session
01:39:54.051 - PlayFabMatchMakingManager: Lobby got full before all players joined
01:39:54.051 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
01:39:54.067 - No more master ;(
01:39:54.067 - WARNING : GS_Lobby has not implemented OnMasterChanged
01:39:54.067 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
01:39:54.068 - PlayFabMatchMakingManager: Match make task finished
01:39:54.083 - OnMigrationStatusChange : tux status changed to searchingForMigrationMaster
01:39:54.312 - OnMigrationStatusChange : tux status changed to searchingForMigrationMaster
01:39:54.574 - OnMigrationStatusChange : tux status changed to waitingForMigrationMasterToDecide
01:39:55.627 - OnPlayerEvent : LordSuperficial  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:39:55.628 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:39:55.628 - <color=purple>OnPlayerGameStateChange : LordSuperficial Lobby</color>
01:39:55.628 - OnMigrationStatusChange : LordSuperficial status changed to idle
01:39:55.628 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_LordSuperficial (SNetwork.SNet_Player) WinConditionSolved: False
01:39:55.628 - OnMigrationStatusChange : LordSuperficial status changed to searchingForMigrationMaster
01:39:55.628 - OnMigrationStatusChange : LordSuperficial status changed to searchingForMigrationMaster
01:39:55.629 - OnMigrationStatusChange : LordSuperficial status changed to searchingForMigrationMaster
01:39:55.629 - OnMigrationStatusChange : LordSuperficial status changed to searchingForMigrationMaster
01:39:55.629 - OnMigrationStatusChange : LordSuperficial status changed to searchingForMigrationMaster
01:39:55.629 - OnMigrationStatusChange : LordSuperficial status changed to searchingForMigrationMaster
01:39:55.629 - OnMigrationStatusChange : LordSuperficial status changed to searchingForMigrationMaster
01:39:55.874 - OnMigrationStatusChange : LordSuperficial status changed to searchingForMigrationMaster
01:39:56.138 - OnMigrationStatusChange : LordSuperficial status changed to searchingForMigrationMaster
01:39:56.384 - OnMigrationStatusChange : LordSuperficial status changed to searchingForMigrationMaster
01:39:56.614 - OnMigrationStatusChange : LordSuperficial status changed to waitingForMigrationMasterToDecide
01:39:56.991 - OnPlayerEvent : Fat Cat  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:39:56.991 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:39:56.991 - <color=purple>OnPlayerGameStateChange : Fat Cat Lobby</color>
01:39:56.991 - OnMigrationStatusChange : Fat Cat status changed to idle
01:39:56.991 - <color=purple>OnPlayerGameStateChange : Fat Cat Lobby</color>
01:39:56.992 - OnPlayerEvent : Fat Cat  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
01:39:56.992 - OnPlayerEvent : Fat Cat  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:39:56.993 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:39:56.994 - <color=green>SNET : Added Fat Cat to PlayersInGame</color>
01:39:56.994 - OnPlayerEvent : Fat Cat  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:39:56.995 - OnMigrationStatusChange : Fat Cat status changed to searchingForMigrationMaster
01:39:56.995 - OnMigrationStatusChange : Fat Cat status changed to searchingForMigrationMaster
01:39:56.995 - OnMigrationStatusChange : Fat Cat status changed to searchingForMigrationMaster
01:39:56.995 - OnMigrationStatusChange : Fat Cat status changed to searchingForMigrationMaster
01:39:56.995 - OnMigrationStatusChange : Fat Cat status changed to searchingForMigrationMaster
01:39:56.995 - OnMigrationStatusChange : Fat Cat status changed to searchingForMigrationMaster
01:39:56.995 - OnMigrationStatusChange : Fat Cat status changed to searchingForMigrationMaster
01:39:56.995 - OnMigrationStatusChange : Fat Cat status changed to searchingForMigrationMaster
01:39:56.995 - OnMigrationStatusChange : Fat Cat status changed to searchingForMigrationMaster
01:39:56.995 - OnMigrationStatusChange : Fat Cat status changed to searchingForMigrationMaster
01:39:56.995 - OnMigrationStatusChange : Fat Cat status changed to searchingForMigrationMaster
01:39:56.996 - OnMigrationStatusChange : Fat Cat status changed to searchingForMigrationMaster
01:39:57.154 - OnMigrationStatusChange : Fat Cat status changed to searchingForMigrationMaster
01:39:57.187 - <color=purple>OnPlayerGameStateChange : Fat Cat Lobby</color>
01:39:57.187 - OnMigrationStatusChange : Fat Cat status changed to searchingForMigrationMaster
01:39:57.223 - Migration : We have a unison MigrationMaster : Trinus
01:39:57.224 - Migration : JumpToState : FindMasterAndBuffer / migrationMaster
01:39:57.239 - IsEveryoneInValidState : Waiting for Fat Cat to pick a valid state
01:39:57.255 - IsEveryoneInValidState : Waiting for Fat Cat to pick a valid state
01:39:57.272 - IsEveryoneInValidState : Waiting for Fat Cat to pick a valid state
01:39:57.288 - IsEveryoneInValidState : Waiting for Fat Cat to pick a valid state
01:39:57.304 - IsEveryoneInValidState : Waiting for Fat Cat to pick a valid state
01:39:57.320 - IsEveryoneInValidState : Waiting for Fat Cat to pick a valid state
01:39:57.339 - IsEveryoneInValidState : Waiting for Fat Cat to pick a valid state
01:39:57.353 - IsEveryoneInValidState : Waiting for Fat Cat to pick a valid state
01:39:57.369 - IsEveryoneInValidState : Waiting for Fat Cat to pick a valid state
01:39:57.385 - IsEveryoneInValidState : Waiting for Fat Cat to pick a valid state
01:39:57.401 - IsEveryoneInValidState : Waiting for Fat Cat to pick a valid state
01:39:57.417 - OnMigrationStatusChange : Fat Cat status changed to waitingForMigrationMasterToDecide
01:39:57.418 - Migration : ProcessMigrationEvaluationData from Trinus : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:-2/0/137/-1
01:39:57.612 - Migration : ProcessMigrationEvaluationData from Fat Cat : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:-2/137/0/-1
01:39:57.631 - Migration : ProcessMigrationEvaluationData from tux : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:0/155/54/-1
01:39:58.186 - Migration : ProcessMigrationEvaluationData from LordSuperficial : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:-1/149/62/-1
01:39:58.202 - SNet_MasterManager : During Migration : Who's tha new masta?! Trinus! Trinus!
01:39:58.203 - Whos the master? Trinus! Trinus!
01:39:58.203 - WARNING : GS_Lobby has not implemented OnMasterChanged
01:39:58.203 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Key > 76561198046003799   Session summary > Master InSessionHub_ReadyToGenerate 1 1 1510013468 0   Profile summary > Trinus : end
01:39:58.219 - SNET : MasterReplicationUpdate_Player : tux mode change : Unassigned InSessionHub_ReadyToGenerate
01:39:58.219 - SNET : MasterReplicationUpdate_Player : Fat Cat mode change : Unassigned InSessionHub_ReadyToGenerate
01:39:58.219 - SNET : MasterReplicationUpdate_Player : LordSuperficial mode change : Unassigned InSessionHub
01:39:58.219 - SendMasterCommand to LordSuperficial type: AssignSlot refA: 3
01:39:58.219 - Migration : We dont need to recall, we are not in expedition. InSessionHub_ReadyToGenerate
01:39:58.416 - <color=green>SNET : Added tux to PlayersInGame</color>
01:39:58.417 - OnPlayerEvent : tux  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:39:58.418 - OnPlayerEvent : Fat Cat  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:39:58.418 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:39:58.418 - OnMigrationStatusChange : Fat Cat status changed to idle
01:39:58.466 - OnPlayerEvent : LordSuperficial  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:39:58.466 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:39:58.467 - <color=purple>OnPlayerGameStateChange : LordSuperficial Lobby</color>
01:39:58.467 - OnPlayerEvent : LordSuperficial  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
01:39:58.467 - OnMigrationStatusChange : LordSuperficial status changed to idle
01:39:58.494 - SNET : MasterReplicationUpdate_Player : LordSuperficial mode change : InSessionHub OutOfSync
01:39:58.494 - SendMasterCommand to LordSuperficial type: PickAvatar refA: 3
01:39:58.494 - IsReadyToSync : PickAvatar agent sent to LordSuperficial
01:39:58.513 - OnPlayerEvent : tux  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:39:58.514 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 1510013468 0 3. Cleaning up character slot
01:39:58.514 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 1510013468 0 3. Cleaning up character slot
01:39:58.514 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:39:58.514 - OnMigrationStatusChange : tux status changed to idle
01:39:58.546 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 1510013468 0 3. Cleaning up character slot
01:39:58.546 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 1510013468 0 3. Cleaning up character slot
01:39:58.693 - StartRecall with LordSuperficial > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
01:39:58.694 - <color=green>SNET : OnSessionPlayerAction : Spawning LordSuperficial's agent!  SpawnPlayerAgent</color>
01:39:58.697 - OnPlayerEvent : LordSuperficial  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:39:58.999 - OnPlayerEvent : LordSuperficial  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:39:59.000 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:39:59.000 - SNET : MasterReplicationUpdate_Player : LordSuperficial mode change : OutOfSync InSessionHub_ReadyToGenerate
01:39:59.081 - <color=green>SNET : Added LordSuperficial to PlayersInGame</color>
01:39:59.081 - OnPlayerEvent : LordSuperficial  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:40:05.729 - WARNING : SNet > LordSuperficial left/is about to leave lobby!
01:40:05.729 - DEBUG : PlayerLeftLobby > LordSuperficial left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
01:40:05.729 -  > Mismatch > LordSuperficial was not in steam lobby!
01:40:07.386 - <color=purple>OnPlayerGameStateChange : LordSuperficial NoLobby</color>
01:40:10.741 -  > Mismatch > LordSuperficial was not in steam lobby!
01:40:10.742 - RelocateLobby!
01:40:11.020 - SNet_SessionHub : OnJoinedLobby 109775240989544686 True Trinus True 1
01:40:11.166 - OnMigrationStatusChange : tux status changed to idle
01:40:11.166 - DEBUG : OnSlaveQuestion from tux Leaving
01:40:11.166 - DEBUG : OnSlaveQuestion > tux is leaving session hub.  IsInSessionHub:True
01:40:11.166 - <color=green>SNET : Removed tux from PlayersInGame</color>
01:40:11.166 - OnPlayerEvent : tux  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:40:11.166 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
01:40:11.167 - On despawn! PlayerSynced(Clone)_32768 : tux
01:40:11.167 - <color=green>SNET : PlayerSynced(Clone)_32768 : tux exits PLOC_InElevator, replicator key: 32768</color>
01:40:11.167 - OnPlayerEvent : tux  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:40:11.167 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
01:40:11.167 - OnPlayerEvent : tux  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
01:40:11.168 - DEBUG : Player tux was removed from session
01:40:11.168 - DEBUG : Closed connection with tux
01:40:11.362 - DEBUG : SNet > Fat Cat joined lobby!
01:40:11.362 - SNet_SessionHub : OnJoinedLobby 109775240989544686 True Fat Cat True 2
01:40:11.427 - DEBUG : SNet > LordSuperficial joined lobby!
01:40:11.427 - SNet_SessionHub : OnJoinedLobby 109775240989544686 True LordSuperficial True 3
01:40:11.573 - OnP2PSessionRequest : Unexpected session request from 76561198167746330 old session?
01:40:11.639 - DEBUG : OnSlaveQuestion from LordSuperficial WantsToJoin
01:40:11.639 - PLAYER WAS ALREADY IN SESSION > LordSuperficial
01:40:14.656 - DEBUG : OnSlaveQuestion from LordSuperficial WantsToJoin
01:40:14.656 - PLAYER WAS ALREADY IN SESSION > LordSuperficial
01:40:15.512 - DEBUG : Leaving session hub!
01:40:15.533 - DEBUG : Leaving Session Hub!
01:40:15.533 - Closed connection with Fat Cat
01:40:15.535 - Closed connection with LordSuperficial
01:40:15.539 - OnPlayerEvent : Trinus  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
01:40:15.551 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:40:15.552 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
01:40:15.584 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:40:15.584 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
01:40:15.585 - SNet : Session reset
01:40:15.585 - Global.OnResetSession
01:40:15.585 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 3</color>
01:40:15.585 - On despawn! PlayerSynced(Clone)_32771 : LordSuperficial
01:40:15.586 - <color=green>SNET : PlayerSynced(Clone)_32771 : LordSuperficial exits PLOC_InElevator, replicator key: 32771</color>
01:40:15.586 - OnPlayerEvent : LordSuperficial  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:40:15.587 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
01:40:15.587 - On despawn! PlayerSynced(Clone)_32770 : Fat Cat
01:40:15.587 - <color=green>SNET : PlayerSynced(Clone)_32770 : Fat Cat exits PLOC_InElevator, replicator key: 32770</color>
01:40:15.587 - OnPlayerEvent : Fat Cat  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:40:15.588 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
01:40:15.588 - On despawn! PlayerLocal(Clone)_32769 : Trinus
01:40:15.588 - <color=green>SNET : PlayerLocal(Clone)_32769 : Trinus exits PLOC_InElevator, replicator key: 32769</color>
01:40:15.589 - OnPlayerEvent : Trinus  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
01:40:15.589 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
01:40:15.589 - SessionGUID set to 
01:40:15.593 - No more master ;(
01:40:15.593 - WARNING : GS_NoLobby has not implemented OnMasterChanged
01:40:24.940 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
01:40:24.940 - SNet : Session reset
01:40:24.941 - Global.OnResetSession
01:40:24.941 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
01:40:24.941 - SessionGUID set to 
01:40:24.942 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
01:40:24.943 - Player Trinus was added to session
01:40:24.943 - DoCreateLobbyAndSelecteExpedition 1
01:40:24.943 - waiting for lobby..
01:40:24.958 - waiting for lobby..
01:40:24.972 - waiting for lobby..
01:40:24.988 - waiting for lobby..
01:40:25.005 - waiting for lobby..
01:40:25.020 - waiting for lobby..
01:40:25.037 - waiting for lobby..
01:40:25.053 - waiting for lobby..
01:40:25.069 - waiting for lobby..
01:40:25.085 - waiting for lobby..
01:40:25.102 - waiting for lobby..
01:40:25.118 - waiting for lobby..
01:40:25.133 - waiting for lobby..
01:40:25.149 - waiting for lobby..
01:40:25.166 - waiting for lobby..
01:40:25.182 - waiting for lobby..
01:40:25.198 - waiting for lobby..
01:40:25.215 - SNet_SessionHub : OnJoinedLobby 109775240989544981 True Trinus False -1
01:40:25.215 - SNet_MasterManager : SearchingForMaster
01:40:25.215 - Searching for master...
01:40:25.231 - Migration : MasterManager : Trinus owns the lobby. IsLocal:True
01:40:25.231 - SNet_MasterManager : Who's tha masta?! Trinus! Trinus!
01:40:25.231 - Whos the master? Trinus! Trinus!
01:40:25.231 - WARNING : GS_Lobby has not implemented OnMasterChanged
01:40:25.232 - SNET : OnFoundMaster > Master is Steam Key > 76561198046003799   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Trinus : end
01:40:25.232 - DoCreateLobbyAndSelecteExpedition 2
01:40:25.232 - DoCreateLobbyAndSelecteExpedition 3
01:40:25.232 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
01:40:25.232 - SessionGUID set to PBdNHL2sfUaT1Aq6DgvY2Q==
01:40:25.232 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 121389657 586928818  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
01:40:25.234 - DoCreateLobbyAndSelecteExpedition 4
01:40:25.247 - SNET : MasterReplicationUpdate_Player : Trinus mode change : InSessionHub_ReadyToGenerate InSessionHub
01:40:25.247 - SNET : OnMasterCommand : AssignSlot 0 False
01:40:25.247 - OnPlayerEvent : Trinus  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
01:40:25.449 - SNET : MasterReplicationUpdate_Player : Trinus mode change : InSessionHub OutOfSync
01:40:25.449 - SNET : OnMasterCommand : PickAvatar 0 False
01:40:25.450 - <color=green>SNET : We got character 0 assigned</color>
01:40:25.450 - IsReadyToSync : PickAvatar agent sent to Trinus
01:40:25.450 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
01:40:25.639 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
01:40:25.640 - <color=green>SNET : Added Trinus to PlayersInGame</color>
01:40:25.640 - OnPlayerEvent : Trinus  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
01:40:25.640 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
01:40:25.643 - SNET : MasterReplicationUpdate_Player : Trinus mode change : OutOfSync InSessionHub_ReadyToGenerate
01:40:25.643 - <color=green>SNET : OnSessionPlayerAction : Spawning Trinus's agent!  SpawnPlayerAgent</color>
01:40:25.648 - OnPlayerEvent : Trinus  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
01:40:25.648 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
01:40:25.707 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
01:40:25.708 - PlayFabMatchMakingManager: Creating ticket with attributes: {"ExpeditionName":"Local_25_TierA_0","CommMatchMode":0,"Languages":["English","Russian"]}
01:40:25.983 - PlayFabMatchMakingManager: Ticket created (id: '4aec87f5-0306-45f6-9f0d-3379d4c9b70b')
01:40:25.984 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
01:41:09.749 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
01:41:09.749 - PlayFabMatchMakingManager: Getting match (id: '89d7f625-a3f7-4b47-8586-9306a67bc653')...
01:41:10.009 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to WaitingForPlayersToJoin
01:41:10.270 - DEBUG : SNet > LordSuperficial joined lobby!
01:41:10.270 - SNet_SessionHub : OnJoinedLobby 109775240989544981 False LordSuperficial False -1
01:41:10.497 - DEBUG : OnSlaveQuestion from LordSuperficial WantsToJoin
01:41:10.498 - Player LordSuperficial was added to session
01:41:10.498 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to SNet_Player_LordSuperficial
01:41:10.498 - SNET : MasterReplicationUpdate_Player : LordSuperficial mode change : InSessionHub_ReadyToGenerate Unassigned
01:41:10.513 - PlayFabMatchMakingManager: LordSuperficial has arrived for matchup!
01:41:10.692 - OnPlayerEvent : LordSuperficial  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:41:10.692 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:41:10.693 - <color=purple>OnPlayerGameStateChange : LordSuperficial Lobby</color>
01:41:10.693 - OnMigrationStatusChange : LordSuperficial status changed to idle
01:41:10.693 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_LordSuperficial (SNetwork.SNet_Player) WinConditionSolved: False
01:41:10.693 - SNET : MasterReplicationUpdate_Player : LordSuperficial mode change : Unassigned InSessionHub
01:41:10.694 - SendMasterCommand to LordSuperficial type: AssignSlot refA: 1
01:41:10.905 - <color=purple>OnPlayerGameStateChange : LordSuperficial Lobby</color>
01:41:10.905 - OnPlayerEvent : LordSuperficial  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
01:41:10.905 - SNET : MasterReplicationUpdate_Player : LordSuperficial mode change : InSessionHub OutOfSync
01:41:10.905 - SendMasterCommand to LordSuperficial type: PickAvatar refA: 1
01:41:10.905 - IsReadyToSync : PickAvatar agent sent to LordSuperficial
01:41:11.084 - StartRecall with LordSuperficial > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
01:41:11.085 - <color=green>SNET : OnSessionPlayerAction : Spawning LordSuperficial's agent!  SpawnPlayerAgent</color>
01:41:11.089 - OnPlayerEvent : LordSuperficial  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:41:11.298 - OnPlayerEvent : LordSuperficial  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:41:11.299 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:41:11.322 - SNET : MasterReplicationUpdate_Player : LordSuperficial mode change : OutOfSync InSessionHub_ReadyToGenerate
01:41:11.325 - <color=green>SNET : Added LordSuperficial to PlayersInGame</color>
01:41:11.325 - OnPlayerEvent : LordSuperficial  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:41:11.521 - DEBUG : SNet > jre joined lobby!
01:41:11.521 - SNet_SessionHub : OnJoinedLobby 109775240989544981 False jre False -1
01:41:11.919 - DEBUG : SNet > Croaker joined lobby!
01:41:11.919 - SNet_SessionHub : OnJoinedLobby 109775240989544981 False Croaker False -1
01:41:13.079 - DEBUG : OnSlaveQuestion from jre WantsToJoin
01:41:13.080 - Player jre was added to session
01:41:13.080 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to jre
01:41:13.322 - OnPlayerEvent : jre  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:41:13.322 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:41:13.323 - <color=purple>OnPlayerGameStateChange : jre Lobby</color>
01:41:13.323 - OnMigrationStatusChange : jre status changed to idle
01:41:13.323 - SNET : MasterReplicationUpdate_Player : jre mode change : Unassigned InSessionHub
01:41:13.323 - SendMasterCommand to jre type: AssignSlot refA: 2
01:41:13.550 - PlayFabMatchMakingManager: jre has arrived for matchup!
01:41:13.567 - <color=purple>OnPlayerGameStateChange : jre Lobby</color>
01:41:13.567 - OnPlayerEvent : jre  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
01:41:13.567 - SNET : MasterReplicationUpdate_Player : jre mode change : InSessionHub OutOfSync
01:41:13.567 - SendMasterCommand to jre type: PickAvatar refA: 2
01:41:13.567 - IsReadyToSync : PickAvatar agent sent to jre
01:41:13.813 - StartRecall with jre > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
01:41:13.813 - <color=green>SNET : OnSessionPlayerAction : Spawning jre's agent!  SpawnPlayerAgent</color>
01:41:13.818 - OnPlayerEvent : jre  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:41:14.072 - OnPlayerEvent : jre  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:41:14.072 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:41:14.077 - SNET : MasterReplicationUpdate_Player : jre mode change : OutOfSync InSessionHub_ReadyToGenerate
01:41:14.088 - <color=green>SNET : Added jre to PlayersInGame</color>
01:41:14.089 - OnPlayerEvent : jre  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:41:17.351 - DEBUG : OnSlaveQuestion from Croaker WantsToJoin
01:41:17.352 - Player Croaker was added to session
01:41:17.352 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to Croaker
01:41:17.546 - OnPlayerEvent : Croaker  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:41:17.547 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:41:17.547 - <color=purple>OnPlayerGameStateChange : Croaker Lobby</color>
01:41:17.547 - OnMigrationStatusChange : Croaker status changed to idle
01:41:17.548 - SNET : MasterReplicationUpdate_Player : Croaker mode change : Unassigned InSessionHub
01:41:17.548 - SendMasterCommand to Croaker type: AssignSlot refA: 3
01:41:17.596 - PlayFabMatchMakingManager: Croaker has arrived for matchup!
01:41:17.596 - PlayFabMatchMakingManager: All players have joined
01:41:17.596 - No more master ;(
01:41:17.596 - WARNING : GS_Lobby has not implemented OnMasterChanged
01:41:17.597 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
01:41:17.597 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
01:41:17.612 - PlayFabMatchMakingManager: Match make task finished
01:41:17.742 - <color=purple>OnPlayerGameStateChange : Croaker Lobby</color>
01:41:17.743 - OnPlayerEvent : Croaker  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
01:41:17.791 - OnMigrationStatusChange : Croaker status changed to searchingForMigrationMaster
01:41:17.807 - OnMigrationStatusChange : LordSuperficial status changed to searchingForMigrationMaster
01:41:17.824 - OnMigrationStatusChange : jre status changed to searchingForMigrationMaster
01:41:18.070 - OnMigrationStatusChange : Croaker status changed to searchingForMigrationMaster
01:41:18.071 - OnMigrationStatusChange : LordSuperficial status changed to searchingForMigrationMaster
01:41:18.086 - OnMigrationStatusChange : jre status changed to searchingForMigrationMaster
01:41:18.119 - Migration : We have a unison MigrationMaster : jre
01:41:18.119 - Migration : JumpToState : FindMasterAndBuffer / waitingForMigrationMasterToDecide
01:41:18.300 - OnMigrationStatusChange : LordSuperficial status changed to waitingForMigrationMasterToDecide
01:41:18.333 - OnMigrationStatusChange : Croaker status changed to waitingForMigrationMasterToDecide
01:41:18.333 - OnMigrationStatusChange : jre status changed to migrationMaster
01:41:18.662 - OnPlayerEvent : jre  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:41:18.664 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 1515764406 0 3. Cleaning up character slot
01:41:18.664 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 1515764406 0 3. Cleaning up character slot
01:41:18.664 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:41:18.664 - SNet_MasterManager : During Migration : Who's tha new masta?! LordSuperficial! LordSuperficial!
01:41:18.664 - Whos the master? LordSuperficial! LordSuperficial!
01:41:18.664 - WARNING : GS_Lobby has not implemented OnMasterChanged
01:41:18.665 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Key > 76561198081964655   Session summary > Slave InSessionHub_ReadyToGenerate 1 1 1515764406 0   Profile summary > LordSuperficial : end
01:41:18.679 - OnMigrationStatusChange : jre status changed to idle
01:41:18.695 - OnPlayerEvent : Croaker  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:41:18.696 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 1515764406 0 3. Cleaning up character slot
01:41:18.696 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 1515764406 0 3. Cleaning up character slot
01:41:18.696 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:41:18.696 - OnMigrationStatusChange : Croaker status changed to idle
01:41:18.728 - OnPlayerEvent : LordSuperficial  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
01:41:18.728 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 1515764406 0 3. Cleaning up character slot
01:41:18.728 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 1515764406 0 3. Cleaning up character slot
01:41:18.728 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:41:18.728 - OnMigrationStatusChange : LordSuperficial status changed to idle
01:41:18.728 - OnMigrationStatusChange : jre status changed to idle
01:41:18.760 - OnMigrationStatusChange : Croaker status changed to idle
01:41:18.841 - <color=purple>OnPlayerGameStateChange : jre Lobby</color>
01:41:18.841 - OnMigrationStatusChange : jre status changed to idle
01:41:18.858 - <color=purple>OnPlayerGameStateChange : LordSuperficial Lobby</color>
01:41:18.858 - OnMigrationStatusChange : LordSuperficial status changed to idle
01:41:18.858 - SessionGUID set to PBdNHL2sfUaT1Aq6DgvY2Q==
01:41:18.859 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 121389657 586928818  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
01:41:18.859 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierA 0 121389657 586928818  sessionGUID:SNetwork.SNetStructs+pSessionGUID
01:41:18.859 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_LordSuperficial (SNetwork.SNet_Player) WinConditionSolved: False
01:41:18.906 - <color=purple>OnPlayerGameStateChange : jre Lobby</color>
01:41:18.906 - OnMigrationStatusChange : jre status changed to idle
01:41:19.005 - OnPlayerEvent : Croaker  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
01:41:19.057 - OnPlayerEvent : Croaker  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:41:19.217 - OnPlayerEvent : Croaker  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:41:19.217 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:41:19.218 - <color=green>SNET : Added Croaker to PlayersInGame</color>
01:41:19.218 - OnPlayerEvent : Croaker  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:41:22.458 - OnMigrationStatusChange : jre status changed to idle
01:41:22.507 - OnMigrationStatusChange : jre status changed to idle
01:41:22.507 - On despawn! PlayerSynced(Clone)_32770 : jre
01:41:22.508 - <color=green>SNET : PlayerSynced(Clone)_32770 : jre exits PLOC_InElevator, replicator key: 32770</color>
01:41:22.508 - OnPlayerEvent : jre  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:41:22.508 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
01:41:22.508 - DEBUG : OnSessionMemberChange > jre Left
01:41:22.508 - Player SNet_Player_jre left session!
01:41:22.508 - <color=green>SNET : Removed jre from PlayersInGame</color>
01:41:22.508 - OnPlayerEvent : jre  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:41:22.509 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
01:41:22.509 - On despawn! Replicator supplier not set yet for Player.PlayerReplicator!
01:41:22.509 - OnPlayerEvent : jre  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
01:41:22.509 - DEBUG : Player jre was removed from session
01:41:22.510 - DEBUG : Closed connection with jre
01:41:22.621 - WARNING : SNet > jre left/is about to leave lobby!
01:41:22.814 - OnP2PSessionRequest : Unexpected session request from 76561197975081686 old session?
01:41:29.517 - DEBUG : SNet > LORD IMBAX joined lobby!
01:41:29.517 - SNet_SessionHub : OnJoinedLobby 109775240989544981 False LORD IMBAX False -1
01:41:31.323 - DEBUG : OnSessionMemberChange > LORD IMBAX Joined
01:41:31.324 - Player LORD IMBAX was added to session
01:41:31.536 - <color=purple>OnPlayerGameStateChange : LORD IMBAX Lobby</color>
01:41:31.536 - OnMigrationStatusChange : LORD IMBAX status changed to idle
01:41:31.537 - OnPlayerWardenObjectiveDataChanged, player: LORD IMBAX (SNetwork.SNet_Player) WinConditionSolved: False
01:41:31.733 - <color=purple>OnPlayerGameStateChange : LORD IMBAX Lobby</color>
01:41:31.950 - ERROR : UpdatePlayerPingName : Player agent has no slot
01:41:31.950 - ERROR : UpdatePlayerPingName : Player agent has no slot
01:41:31.950 - OnPlayerEvent : LORD IMBAX  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:41:31.951 - ERROR : PlayerAgentSpawned : Player was not in slot LORD IMBAX
01:41:33.950 - OnPlayerEvent : LORD IMBAX  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:41:33.951 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:41:33.951 - <color=purple>OnPlayerGameStateChange : LORD IMBAX Lobby</color>
01:41:33.951 - OnMigrationStatusChange : LORD IMBAX status changed to idle
01:41:33.951 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_LORD IMBAX (SNetwork.SNet_Player) WinConditionSolved: False
01:41:33.951 - <color=purple>OnPlayerGameStateChange : LORD IMBAX Lobby</color>
01:41:33.952 - OnPlayerEvent : LORD IMBAX  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
01:41:33.952 - OnPlayerEvent : LORD IMBAX  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:41:33.953 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
01:41:33.954 - <color=green>SNET : Added LORD IMBAX to PlayersInGame</color>
01:41:33.954 - OnPlayerEvent : LORD IMBAX  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
01:41:34.064 - <color=purple>OnPlayerGameStateChange : LORD IMBAX Lobby</color>
01:41:34.064 - OnMigrationStatusChange : LORD IMBAX status changed to idle
01:41:34.065 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_LORD IMBAX (SNetwork.SNet_Player) WinConditionSolved: False
01:42:20.970 - <color=purple>OnPlayerGameStateChange : LordSuperficial Generating</color>
01:42:20.970 - SNET : OnMasterCommand : StartGeneration 0 False
01:42:20.971 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
01:42:20.971 - RundownManager: Starting new game session
01:42:20.972 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:42:20.979 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:42:20.999 - DropServerGameSession: Enqueueing new session request (sessionId: PBdNHL2sfUaT1Aq6DgvY2Q==, rundown: Local_25, expedition: A1)
01:42:20.999 - DropServerManager: Woke up
01:42:20.999 - DropServerGameSession: Making new session request...
01:42:21.015 - <color=purple>OnPlayerGameStateChange : Croaker Generating</color>
01:42:21.031 - <color=purple>OnPlayerGameStateChange : LORD IMBAX Generating</color>
01:42:21.064 - <color=purple>OnPlayerGameStateChange : Croaker Lobby</color>
01:42:21.064 - OnMigrationStatusChange : Croaker status changed to idle
01:42:21.096 - <color=purple>OnPlayerGameStateChange : Croaker Generating</color>
01:42:21.177 - <color=purple>OnPlayerGameStateChange : Croaker Generating</color>
01:42:21.177 - OnMigrationStatusChange : Croaker status changed to idle
01:42:21.405 - <color=purple>OnPlayerGameStateChange : LORD IMBAX Lobby</color>
01:42:21.405 - OnMigrationStatusChange : LORD IMBAX status changed to idle
01:42:21.421 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_LORD IMBAX (SNetwork.SNet_Player) WinConditionSolved: False
01:42:21.421 - <color=purple>OnPlayerGameStateChange : LORD IMBAX Generating</color>
01:42:21.987 - DropServerGameSession: New session request completed successfully
01:42:21.987 - DropServerManager: Sleeping for 2 seconds...
01:42:23.997 - DropServerManager: Idle
01:42:30.079 - <color=purple>OnPlayerGameStateChange : LordSuperficial ReadyToStopElevatorRide</color>
01:42:30.523 - <color=purple>OnPlayerGameStateChange : LORD IMBAX ReadyToStopElevatorRide</color>
01:42:30.654 - <color=purple>OnPlayerGameStateChange : LORD IMBAX ReadyToStopElevatorRide</color>
01:42:43.799 - PlayerChatManager: DoSendChatMessage, got message: i love the smell of cocaine in the morning
01:42:47.721 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 123 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 123</color>
01:42:47.721 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 121389657 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 121389657</color>
01:42:47.721 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 586928818 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 586928818</color>
01:42:47.721 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 123 hostIDSeed: 121389657 sessionSeed: 586928818
01:42:47.722 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 123 HostIDSeed: 121389657 SessionSeed: 586928818</color>
01:42:47.722 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 123 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 123</color>
01:42:47.722 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 586928818</color>
01:42:47.723 - >>>>>>>>>>>>> BuildFloor
01:42:47.724 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
01:42:47.724 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
01:42:47.737 - Last Batch: Setup
		 Total Time: 0.017s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

01:42:47.737 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

01:42:49.875 - Last Batch: LoadResourcesShards_Level
		 Total Time: 2.137s Frames: 123 Ticks: 2137
		 FrameTime (avg/max/ticks max): 16.1ms / 87.4ms / 87
		 Jobs (started/looped): 1 / 123
Next Batch: SetupFloor - Count: 1

01:42:49.875 - <color=#C84800>LG_SetupFloor.Build</color>
01:42:49.881 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 32 with BuildFromZoneAlias32 zoneAliasStart: 32 aliasOffset: Zone_0</color>
01:42:49.882 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 33 with BuildFromZoneAlias32 zoneAliasStart: 32 aliasOffset: Zone_1</color>
01:42:49.883 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 34 with BuildFromZoneAlias33 zoneAliasStart: 32 aliasOffset: Zone_2</color>
01:42:49.883 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 35 with BuildFromZoneAlias34 zoneAliasStart: 32 aliasOffset: Zone_3</color>
01:42:49.883 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 36 with BuildFromZoneAlias33 zoneAliasStart: 32 aliasOffset: Zone_4</color>
01:42:49.883 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 61 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_0</color>
01:42:49.883 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 62 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_1</color>
01:42:49.884 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 63 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_2</color>
01:42:49.884 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

01:42:49.884 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
01:42:49.944 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:321]</color>
01:42:49.992 - Last Batch: GenerateZones
		 Total Time: 0.101s Frames: 3 Ticks: 108
		 FrameTime (avg/max/ticks max): 28.2ms / 38.3ms / 32
		 Jobs (started/looped): 8 / 173
Next Batch: PlaceAddonZones - Count: 0

01:42:49.992 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

01:42:49.995 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 6
Next Batch: BuildFloors - Count: 1

01:42:49.995 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 12

01:42:50.004 - Last Batch: Geomorphs
		 Total Time: 0.029s Frames: 1 Ticks: 9
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 6
		 Jobs (started/looped): 11 / 1
Next Batch: Areas - Count: 41

01:42:50.055 - Last Batch: Areas
		 Total Time: 0.045s Frames: 1 Ticks: 50
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 41
		 Jobs (started/looped): 40 / 1
Next Batch: Plugs - Count: 36

01:42:50.072 - Last Batch: Plugs
		 Total Time: 0.000s Frames: 0 Ticks: 18
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 36 / 0
Next Batch: Gates - Count: 168

01:42:50.098 - <color=#C84800>>>>>>>>>>> ZONE 34 IS IN ZonesWithBulkheadEntrance!</color>
01:42:50.193 - Last Batch: Gates
		 Total Time: 0.135s Frames: 4 Ticks: 120
		 FrameTime (avg/max/ticks max): 30.7ms / 35.3ms / 34
		 Jobs (started/looped): 164 / 4
Next Batch: AreaNames - Count: 1

01:42:50.193 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

01:42:50.193 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

01:42:50.194 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

01:42:50.194 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE32 randomValue: 0.5996339 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
01:42:50.194 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE32, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:42:50.194 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0.5996339 CourseNode index: 0 had weight: 1001 All Weights: [Count: 5] 1001, 501, 1, 1, 1</color>
01:42:50.194 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE33, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:42:50.194 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0.5996339 CourseNode index: 2 had weight: 1001 All Weights: [Count: 5] 1, 501, 1001, 501, 1</color>
01:42:50.194 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE33, area: AreaC ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
01:42:50.194 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE34 randomValue: 0.5996339 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
01:42:50.194 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE34, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:42:50.194 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE35 randomValue: 0.5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
01:42:50.194 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE35, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:42:50.194 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE36 randomValue: 0.5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
01:42:50.195 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE36, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:42:50.195 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE36 randomValue: 0.5996339 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
01:42:50.195 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE36, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
01:42:50.195 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE61 randomValue: 0.5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
01:42:50.195 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE61, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:42:50.195 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0.7246763 CourseNode index: 9 had weight: 1001 All Weights: [Count: 10] 1, 1, 1, 1, 1, 201, 401, 601, 801, 1001</color>
01:42:50.195 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaJ ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:42:50.195 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0.3681366 CourseNode index: 3 had weight: 1 All Weights: [Count: 10] 1, 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
01:42:50.195 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:42:50.195 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0.044196 CourseNode index: 1 had weight: 1001 All Weights: [Count: 10] 1, 1001, 2001, 3001, 4001, 4001, 3001, 2001, 1001, 1</color>
01:42:50.195 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaB ZonePlacementWeights, Start: 0 Middle: 5000 End: 0</color>
01:42:50.195 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0.6205171 CourseNode index: 4 had weight: 1 All Weights: [Count: 7] 1, 1, 1, 1, 1, 1, 1</color>
01:42:50.195 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaE ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:42:50.195 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0.3179871 CourseNode index: 2 had weight: 6667.667 All Weights: [Count: 7] 1, 3334.334, 6667.667, 10001, 6667.667, 3334.333, 1</color>
01:42:50.195 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaC ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
01:42:50.196 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0.3681366 CourseNode index: 5 had weight: 667.6667 All Weights: [Count: 7] 1, 1, 1, 1, 334.3333, 667.6667, 1001</color>
01:42:50.196 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:42:50.196 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

01:42:50.198 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_418 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_418_terminalKey: BULKHEAD_KEY_418 (KeyItemPickup_Core) placementData: LocalIndex: Zone_4 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:42:50.198 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_418 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_418_terminalKey: BULKHEAD_KEY_418 (KeyItemPickup_Core) --- Zone: ZONE36, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
01:42:50.198 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
01:42:50.198 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
01:42:50.198 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
01:42:50.198 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE36 function: ResourceContainerWeak available: 21 randomValue: 0.00105001 ri: 6 had weight: 1</color>
01:42:50.198 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0.5996339 CourseNode index: 4 had weight: 101 All Weights: [Count: 5] 1, 1, 1, 51, 101</color>
01:42:50.199 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE33, area: AreaE ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
01:42:50.199 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
01:42:50.199 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
01:42:50.199 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
01:42:50.199 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
01:42:50.199 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
01:42:50.199 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
01:42:50.199 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
01:42:50.199 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
01:42:50.199 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
01:42:50.199 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
01:42:50.199 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
01:42:50.199 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
01:42:50.199 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE35 m_isWardenObjectiveGatherItem: False</color>
01:42:50.199 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE35 m_isWardenObjectiveGatherItem: False</color>
01:42:50.200 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
01:42:50.200 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
01:42:50.200 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
01:42:50.200 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
01:42:50.200 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
01:42:50.200 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Gather_Harddrives_6</color>
01:42:50.201 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 3] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 8] 147, 147, 147, 147, 147, 147, 147, 147 spawnZones: [Count: 3] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
01:42:50.201 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE33 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
01:42:50.201 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
01:42:50.201 - Increment placementDataIndex to 1
01:42:50.201 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
01:42:50.201 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
01:42:50.201 - Increment placementDataIndex to 2
01:42:50.201 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE33 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
01:42:50.202 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
01:42:50.202 - RESET placementDataIndex to 0
01:42:50.202 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE33 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 2</color>
01:42:50.202 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
01:42:50.202 - Increment placementDataIndex to 1
01:42:50.202 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 2</color>
01:42:50.202 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
01:42:50.202 - Increment placementDataIndex to 2
01:42:50.202 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 2 spawnedInZoneCount: 1</color>
01:42:50.202 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
01:42:50.202 - RESET placementDataIndex to 0
01:42:50.202 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE33 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 3</color>
01:42:50.202 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
01:42:50.202 - <color=#C84800>LG_Distribute_WardenObjective, removing zone ZONE33 from spawnList, spawn limit reached for that zone, spawnedInZoneCount[placementDataIndex]: 3</color>
01:42:50.202 - Increment placementDataIndex to 1
01:42:50.203 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 3</color>
01:42:50.203 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
01:42:50.203 - Increment placementDataIndex to 2
01:42:50.203 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_242 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_242_terminalKey: BULKHEAD_KEY_242 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:42:50.203 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_242 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_242_terminalKey: BULKHEAD_KEY_242 (KeyItemPickup_Core) --- Zone: ZONE61, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
01:42:50.203 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:42:50.203 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:42:50.203 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
01:42:50.204 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE61 function: ResourceContainerWeak available: 26 randomValue: 0.6678473 ri: 17 had weight: 1</color>
01:42:50.204 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
01:42:50.204 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
01:42:50.204 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
01:42:50.204 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
01:42:50.204 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
01:42:50.204 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
01:42:50.204 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
01:42:50.204 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: TerminalUplink_Two_Terminals_Hardrive</color>
01:42:50.204 - <color=red>LG_Distribute_WardenObjective, FindAndTagMultipleDistsWithFunctionInObjectiveZones, count: 2 function: Terminal</color>
01:42:50.204 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE62 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
01:42:50.204 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE62</color>
01:42:50.205 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 62, Area: 33_Area A (LevelGeneration.LG_Area)</color>
01:42:50.205 - Increment placementDataIndex to 1
01:42:50.205 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE63 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
01:42:50.205 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE63</color>
01:42:50.205 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 63, Area: 38_Area I (LevelGeneration.LG_Area)</color>
01:42:50.205 - RESET placementDataIndex to 0
01:42:50.205 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
01:42:50.205 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
01:42:50.205 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 99 / 0
Next Batch: FunctionMarkers - Count: 8

01:42:50.311 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2251_terminalKey: BULKHEAD_DC_600
01:42:50.339 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_139</color>
01:42:50.340 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 2002162304 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
01:42:50.340 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
01:42:50.366 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_187</color>
01:42:50.366 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1338194816 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
01:42:50.366 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
01:42:50.385 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_400</color>
01:42:50.386 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 422888448 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
01:42:50.386 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
01:42:50.396 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_905</color>
01:42:50.397 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 342922784 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
01:42:50.397 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
01:42:50.545 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_860</color>
01:42:50.546 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1975622144 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
01:42:50.546 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
01:42:50.547 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_284</color>
01:42:50.547 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 2086558592 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
01:42:50.547 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
01:42:50.548 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_395</color>
01:42:50.548 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 489588224 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
01:42:50.548 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
01:42:50.550 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_298</color>
01:42:50.550 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 454995328 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
01:42:50.551 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
01:42:50.641 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_418 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_418_terminalKey: BULKHEAD_KEY_418 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_108</color>
01:42:50.761 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_242 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_242_terminalKey: BULKHEAD_KEY_242 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_958</color>
01:42:50.813 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:42:50.814 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
01:42:50.957 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: TERMINAL_963
01:42:51.186 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: TERMINAL_859
01:42:51.214 - Last Batch: FunctionMarkers
		 Total Time: 1.030s Frames: 25 Ticks: 1009
		 FrameTime (avg/max/ticks max): 44.5ms / 67.0ms / 71
		 Jobs (started/looped): 8 / 406
Next Batch: FunctionMarkerLeftovers - Count: 8

01:42:51.264 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.037s Frames: 1 Ticks: 50
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 7 / 1
Next Batch: Markers - Count: 1

01:42:51.375 - Last Batch: Markers
		 Total Time: 0.100s Frames: 3 Ticks: 110
		 FrameTime (avg/max/ticks max): 27.5ms / 35.0ms / 35
		 Jobs (started/looped): 1 / 209
Next Batch: PrefabSpawners - Count: 26759

01:42:52.344 - Last Batch: PrefabSpawners
		 Total Time: 0.991s Frames: 26 Ticks: 970
		 FrameTime (avg/max/ticks max): 63.1ms / 85.6ms / 86
		 Jobs (started/looped): 26759 / 26717
Next Batch: LateMarkerCleanup - Count: 0

01:42:52.344 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

01:42:52.344 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 12

01:42:52.899 - Last Batch: LateGeomorphScan
		 Total Time: 0.555s Frames: 12 Ticks: 556
		 FrameTime (avg/max/ticks max): 47.2ms / 48.5ms / 49
		 Jobs (started/looped): 12 / 48
Next Batch: Pillars - Count: 0

01:42:52.899 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

01:42:53.012 - CollectNavMeshSources : From 12 roots and 183134 possible sources, 38092 vas valid
01:42:53.013 - CollectNavMeshSources : NotStatic:0 NotActive:3000
01:42:53.013 - CollectNavMeshSources : WrongLayer:30002 NoCollider:115040 WasTrigger:0 MissingMesh:0 BadColliderType:0
01:42:53.013 - NavmeshUtils.NavMeshSourceCollector : 38092 valid NavMesh sources found!
01:42:53.608 - ---------------------------------------------------------
01:42:53.608 - Navmesh done! time: 0.694397
01:42:53.608 - ---------------------------------------------------------
01:42:53.608 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 0.691s Frames: 13 Ticks: 708
		 FrameTime (avg/max/ticks max): 74.6ms / 129.3ms / 120
		 Jobs (started/looped): 1 / 3805670
Next Batch: AIGraph_Prepare - Count: 12

01:42:53.643 - Last Batch: AIGraph_Prepare
		 Total Time: 0.032s Frames: 1 Ticks: 34
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 4
		 Jobs (started/looped): 11 / 1
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

01:42:53.986 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.353s Frames: 10 Ticks: 345
		 FrameTime (avg/max/ticks max): 35.6ms / 37.4ms / 37
		 Jobs (started/looped): 1 / 446461
Next Batch: LadderAIGNodes - Count: 0

01:42:53.987 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_LinkGates - Count: 59

01:42:53.991 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

01:42:53.991 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 0

01:42:53.991 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 0

01:42:53.991 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_Start - Count: 12

01:42:53.992 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 41

01:42:54.021 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.032s Frames: 1 Ticks: 29
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 6
		 Jobs (started/looped): 40 / 232
Next Batch: AIGraph_ScoreNodeClusters - Count: 41

01:42:54.028 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 41 / 0
Next Batch: AIGraph_End - Count: 12

01:42:54.028 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

01:42:54.028 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 9

01:42:54.029 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2251_terminalKey: BULKHEAD_DC_600_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
01:42:54.029 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_224_itemKey:SEC_DOOR_224_code:dune (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
01:42:54.029 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_224_itemKey:SEC_DOOR_224_code:dune
01:42:54.029 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_600
01:42:54.029 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_696_itemKey:SEC_DOOR_696_code:swan (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
01:42:54.029 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_696_itemKey:SEC_DOOR_696_code:swan
01:42:54.029 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_600
01:42:54.034 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: SetGateTraversableFromStart - Count: 59

01:42:54.045 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.037s Frames: 1 Ticks: 11
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 58 / 60
Next Batch: Ladders - Count: 0

01:42:54.045 - Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DoorLocks - Count: 7

01:42:54.116 - Last Batch: DoorLocks
		 Total Time: 0.045s Frames: 1 Ticks: 71
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 33
		 Jobs (started/looped): 6 / 1
Next Batch: Resources - Count: 1

01:42:54.124 - Last Batch: Resources
		 Total Time: 0.037s Frames: 1 Ticks: 8
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 0 / 1
Next Batch: CustomGeomorphBuildJob - Count: 0

01:42:54.124 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticEnemiesPlacement - Count: 8

01:42:54.124 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 41

01:42:54.246 - Last Batch: Culling_Nodes
		 Total Time: 0.101s Frames: 3 Ticks: 120
		 FrameTime (avg/max/ticks max): 28.3ms / 35.5ms / 35
		 Jobs (started/looped): 38 / 3
Next Batch: Culling_Portals - Count: 69

01:42:54.246 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 69 / 0
Next Batch: Culling_Cullers - Count: 205

01:42:54.257 - Last Batch: Culling_Cullers
		 Total Time: 0.031s Frames: 1 Ticks: 12
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 204 / 1
Next Batch: Culling_Lights - Count: 41

01:42:54.625 - Last Batch: Culling_Lights
		 Total Time: 0.351s Frames: 10 Ticks: 367
		 FrameTime (avg/max/ticks max): 33.3ms / 39.4ms / 40
		 Jobs (started/looped): 31 / 10
Next Batch: Culling_NodeInstanceSearch - Count: 41

01:42:55.102 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.478s Frames: 5 Ticks: 477
		 FrameTime (avg/max/ticks max): 158.1ms / 221.0ms / 222
		 Jobs (started/looped): 41 / 2160
Next Batch: Culling_NodeClusterJobs - Count: 8

01:42:55.274 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.180s Frames: 6 Ticks: 173
		 FrameTime (avg/max/ticks max): 29.4ms / 30.2ms / 30
		 Jobs (started/looped): 49 / 896856
Next Batch: Culling_Cleanup - Count: 41

01:42:55.274 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 41 / 0
Next Batch: Culling_GatherLightCulling - Count: 623

01:42:55.282 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 623 / 0
Next Batch: Culling_TrimPortalLists - Count: 42

01:42:55.317 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.030s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 42 / 310952
Next Batch: ZoneLights - Count: 9

01:42:55.454 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
01:42:55.454 - Last Batch: ZoneLights
		 Total Time: 0.070s Frames: 2 Ticks: 136
		 FrameTime (avg/max/ticks max): 21.9ms / 33.9ms / 36
		 Jobs (started/looped): 7 / 2
Next Batch: GenerateNavigationInfo - Count: 2

01:42:55.701 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.336s Frames: 2 Ticks: 247
		 FrameTime (avg/max/ticks max): 52.0ms / 93.9ms / 242
		 Jobs (started/looped): 41 / 2
Next Batch: DisplayNavigationInfo - Count: 55

01:42:55.719 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 18
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 55 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 0

01:42:55.719 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 12

01:42:55.809 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.087s Frames: 1 Ticks: 90
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 11 / 1
Next Batch: LateRuntimeOptimizations - Count: 12

01:42:55.812 - Engine Started
01:42:56.186 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.386s Frames: 4 Ticks: 377
		 FrameTime (avg/max/ticks max): 62.1ms / 287.8ms / 289
		 Jobs (started/looped): 12 / 108
Next Batch: EnemiesPlacement - Count: 8

01:42:56.186 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: FixColliders - Count: 0

01:42:56.187 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

01:42:56.187 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

01:42:56.187 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

01:42:56.187 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
01:42:56.187 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

01:42:56.187 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

01:42:56.191 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 43 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

01:42:56.191 - Factory Done : Last build: Culling_PrepForInlevel
01:42:56.191 - Factory : Built in 8.45224 seconds
01:42:56.192 - BUILDER : BuildDone
01:42:56.192 - >>>>>>>> GS_Generating.OnBuilderDone
01:42:56.192 - Builder.CombinedCheckSum.Checksum: 6507827930053705075
01:42:56.192 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
01:42:56.193 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_tech_02(Clone)_0 (ElevatorShaftLanding)
01:42:58.663 - <color=purple>OnPlayerGameStateChange : Croaker ReadyToStopElevatorRide</color>
01:42:58.729 - <color=purple>OnPlayerGameStateChange : Croaker ReadyToStopElevatorRide</color>
01:42:58.745 - <color=purple>OnPlayerGameStateChange : LordSuperficial StopElevatorRide</color>
01:42:58.745 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
01:42:58.746 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
01:42:58.746 - OnBufferCommand : StartReceive Migration_B BufferID:5
01:42:58.793 - <color=purple>OnPlayerGameStateChange : LORD IMBAX StopElevatorRide</color>
01:42:58.825 - <color=purple>OnPlayerGameStateChange : Croaker StopElevatorRide</color>
01:42:58.891 - <color=purple>OnPlayerGameStateChange : Croaker StopElevatorRide</color>
01:42:58.941 - <color=purple>OnPlayerGameStateChange : LORD IMBAX StopElevatorRide</color>
01:42:59.773 - OnPlayerEvent : LordSuperficial  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
01:42:59.774 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
01:42:59.872 - OnPlayerEvent : Croaker  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:42:59.872 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
01:42:59.936 - SNET : OnMasterCommand : StartPlaying 0 False
01:42:59.937 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
01:43:00.002 - OnPlayerEvent : LORD IMBAX  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:43:00.003 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
01:43:02.219 - Detecting that the player has entered a new layer
01:43:02.219 - WardenObjectiveManager, entered a new layer: MainLayer
01:43:02.219 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
01:43:02.219 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Gather <color=orange>6</color> Hard Drives and return the data to be processed.
01:43:21.035 - <color=purple>OnPlayerGameStateChange : LordSuperficial ReadyToStartLevel</color>
01:43:21.855 - <color=purple>OnPlayerGameStateChange : LORD IMBAX ReadyToStartLevel</color>
01:43:21.984 - <color=purple>OnPlayerGameStateChange : LORD IMBAX ReadyToStartLevel</color>
01:43:24.292 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
01:43:24.847 - <color=purple>OnPlayerGameStateChange : Croaker ReadyToStartLevel</color>
01:43:24.912 - <color=purple>OnPlayerGameStateChange : Croaker ReadyToStartLevel</color>
01:43:24.912 - OnPlayerEvent : LordSuperficial  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
01:43:24.912 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
01:43:24.928 - <color=purple>OnPlayerGameStateChange : LordSuperficial InLevel</color>
01:43:24.928 - SNET : OnMasterCommand : StartPlaying 0 False
01:43:24.929 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
01:43:24.930 - <color=green>SNET : PlayerLocal(Clone)_32768 : Trinus exits PLOC_InElevator, replicator key: 32768</color>
01:43:24.930 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:43:24.932 - <color=green>SNET : PlayerSynced(Clone)_32769 : LordSuperficial exits PLOC_InElevator, replicator key: 32769</color>
01:43:24.933 - <color=green>SNET : PlayerSynced(Clone)_32771 : Croaker exits PLOC_InElevator, replicator key: 32771</color>
01:43:24.933 - <color=green>SNET : PlayerSynced(Clone)_32772 : LORD IMBAX exits PLOC_InElevator, replicator key: 32772</color>
01:43:24.933 - ShowSubObjectiveIfNew, last obj:  newSubObj: Look for Hard drives in the complex
01:43:24.976 - OnPlayerEvent : LORD IMBAX  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:43:25.026 - OnPlayerEvent : Croaker  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:43:25.058 - <color=green>SNET : PlayerSynced(Clone)_32771 : Croaker exits PLOC_InElevator, replicator key: 32771</color>
01:43:25.074 - <color=purple>OnPlayerGameStateChange : LORD IMBAX InLevel</color>
01:43:25.091 - <color=purple>OnPlayerGameStateChange : Croaker InLevel</color>
01:43:25.107 - <color=purple>OnPlayerGameStateChange : Croaker InLevel</color>
01:43:25.286 - <color=purple>OnPlayerGameStateChange : LORD IMBAX InLevel</color>
01:43:36.461 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from LordSuperficial, without a primed buffer. False 
01:43:44.460 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:43:45.030 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:43:45.843 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:43:46.542 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:43:58.779 - OnBufferCommand : StartReceive Migration_B BufferID:7
01:44:01.154 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:44:02.035 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:44:23.672 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:44:24.764 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:44:25.675 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:44:29.283 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:45:29.021 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:7 33.83408
01:45:35.250 - Factory_SetHasBeenOpenedDuringPlay
01:45:35.755 - Factory_SetHasBeenOpenedDuringPlay
01:45:49.039 - OnBufferCommand : StartReceive Migration_B BufferID:8
01:45:55.738 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:45:56.585 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:45:57.188 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:45:59.725 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:46:15.260 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:46:18.208 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:46:18.651 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:46:19.333 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:46:20.225 - ShowInventory, param1:  param2: 
01:46:25.096 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:46:25.096 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:46:25.097 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>0</color> / <color=orange>6</color>
01:46:44.071 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32768 : Trinus (Player.PlayerAgent)
01:46:48.969 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32768 : Trinus (Player.PlayerAgent)
01:46:51.969 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:46:52.605 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:47:00.053 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32772 : LORD IMBAX (Player.PlayerAgent)
01:47:04.993 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:47:07.629 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:47:15.059 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:8 144.1126
01:47:21.114 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:47:22.372 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:47:26.868 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
01:47:29.179 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:47:32.874 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:47:32.939 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
01:47:35.086 - OnBufferCommand : StartReceive Migration_B BufferID:9
01:47:37.014 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:47:40.285 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:47:40.872 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
01:47:47.856 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
01:47:54.882 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
01:47:54.882 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
01:47:57.473 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:47:58.072 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:48:11.724 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:48:12.409 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:48:23.193 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:48:23.750 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:48:24.940 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000193 returning: Time_5 minutesToNext: 10
01:48:29.209 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>1</color> / <color=orange>6</color>
01:48:29.209 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:48:29.209 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
01:48:29.209 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>1</color> / <color=orange>6</color>
01:48:31.266 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:48:32.248 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:48:32.901 - PlayerChatManager: DoSendChatMessage, got message: CAN YOU BASTARDS HEAR ME
01:48:57.004 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:48:57.676 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:48:59.908 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:9 250.1539
01:49:02.882 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:49:03.952 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:49:11.056 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:49:11.785 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:49:16.409 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:49:17.091 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:49:20.029 - OnBufferCommand : StartReceive Migration_B BufferID:10
01:50:27.726 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
01:50:27.726 - WARNING : LordSuperficial timed out!
01:50:27.726 - <color=green>SNET : Removed LordSuperficial from PlayersInGame</color>
01:50:27.726 - OnPlayerEvent : LordSuperficial  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
01:50:27.727 - On despawn! PlayerSynced(Clone)_32769 : LordSuperficial
01:50:27.728 - OnPlayerEvent : LordSuperficial  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
01:50:27.728 - OnPlayerEvent : LordSuperficial  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
01:50:27.729 - DEBUG : Player LordSuperficial was removed from session
01:50:27.729 - DEBUG : Closed connection with LordSuperficial
01:50:27.731 - MigrateSession
01:50:27.731 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
01:50:27.953 - OnMigrationStatusChange : Croaker status changed to searchingForMigrationMaster
01:50:27.953 - OnMigrationStatusChange : LORD IMBAX status changed to searchingForMigrationMaster
01:50:28.197 - OnMigrationStatusChange : LORD IMBAX status changed to searchingForMigrationMaster
01:50:28.212 - OnMigrationStatusChange : Croaker status changed to searchingForMigrationMaster
01:50:28.245 - Migration : We have a unison MigrationMaster : LORD IMBAX
01:50:28.245 - Migration : JumpToState : FindMasterAndBuffer / waitingForMigrationMasterToDecide
01:50:28.440 - OnMigrationStatusChange : LORD IMBAX status changed to migrationMaster
01:50:28.457 - OnMigrationStatusChange : Croaker status changed to waitingForMigrationMasterToDecide
01:50:28.570 - Buffer :RestartLevel ID:6 levelChecksum:1515764406 == 1515764406 progressionTime:0 > -3.402823E+38
01:50:28.833 - OnBufferCommand : StartReceive Migration_B BufferID:6
01:50:29.008 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:6 0
01:50:30.911 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
01:50:31.972 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
01:50:32.557 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
01:50:33.042 - WARNING : SNet > LordSuperficial left/is about to leave lobby!
01:50:38.880 - Buffer :RestartLevel ID:6 levelChecksum:1515764406 == 1515764406 progressionTime:0 > -3.402823E+38
01:50:38.880 - Buffer disqualified :Migration_B ID:6 levelChecksum:1515764406 != 1515764406 progressionTime:0 < 0
01:50:39.188 - OnBufferCommand : StartReceive Migration_B BufferID:6
01:50:39.432 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:6 0
01:50:43.771 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
01:50:43.772 - Player LordSuperficial timed out before getting into the session
01:50:49.202 - Buffer :RestartLevel ID:6 levelChecksum:1515764406 == 1515764406 progressionTime:0 > -3.402823E+38
01:50:49.202 - Buffer disqualified :Migration_B ID:6 levelChecksum:1515764406 != 1515764406 progressionTime:0 < 0
01:50:49.479 - OnBufferCommand : StartReceive Migration_B BufferID:6
01:50:49.806 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:6 0
01:50:59.518 - Buffer :RestartLevel ID:6 levelChecksum:1515764406 == 1515764406 progressionTime:0 > -3.402823E+38
01:50:59.519 - Buffer disqualified :Migration_B ID:6 levelChecksum:1515764406 != 1515764406 progressionTime:0 < 0
01:50:59.813 - OnBufferCommand : StartReceive Migration_B BufferID:6
01:51:00.057 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:6 0
01:51:09.854 - Buffer :RestartLevel ID:6 levelChecksum:1515764406 == 1515764406 progressionTime:0 > -3.402823E+38
01:51:09.854 - Buffer disqualified :Migration_B ID:6 levelChecksum:1515764406 != 1515764406 progressionTime:0 < 0
01:51:10.147 - OnBufferCommand : StartReceive Migration_B BufferID:6
01:51:10.492 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:6 0
01:51:20.199 - Buffer :RestartLevel ID:6 levelChecksum:1515764406 == 1515764406 progressionTime:0 > -3.402823E+38
01:51:20.199 - Buffer disqualified :Migration_B ID:6 levelChecksum:1515764406 != 1515764406 progressionTime:0 < 0
01:51:20.440 - OnBufferCommand : StartReceive Migration_B BufferID:6
01:51:20.797 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:6 0
01:51:27.970 - ForceExitToLobby!
01:51:27.970 - SNET : OnMasterCommand : EndPlaying 0 True
01:51:27.971 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
01:51:27.971 - Got expedition end from master!
01:51:27.971 - <color=purple>OnPlayerGameStateChange : LORD IMBAX AfterLevel</color>
01:51:27.985 - Croaker was in InLevel
01:51:27.986 - OnPlayerEvent : LORD IMBAX  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:51:27.986 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerChangedNickName None
01:51:27.986 - SNet_MasterManager : During Migration : Who's tha new masta?! Trinus! Trinus!
01:51:27.986 - Whos the master? Trinus! Trinus!
01:51:27.987 - WARNING : GS_AfterLevel has not implemented OnMasterChanged
01:51:27.987 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Key > 76561198046003799   Session summary > Master InSession_InGenerationCleanup 0 0 1515764406 6507827930053705075   Profile summary > Trinus : end
01:51:27.987 - SNET : MasterReplicationUpdate_Player : Trinus mode change : InSessionHub_ReadyToGenerate InSession_InGenerationCleanup
01:51:27.987 - SNET : MasterReplicationUpdate_Player : Croaker mode change : InSessionHub Playing
01:51:27.987 - SNET : MasterReplicationUpdate_Player : LORD IMBAX mode change : Unassigned InSession_InGenerationCleanup
01:51:28.003 - Croaker was in InLevel
01:51:28.018 - Croaker was in InLevel
01:51:28.019 - Migration : We dont need to recall, we are not in expedition. InSession_InGenerationCleanup
01:51:28.019 - OnMigrationStatusChange : LORD IMBAX status changed to idle
01:51:28.035 - Croaker was in InLevel
01:51:28.051 - Croaker was in InLevel
01:51:28.068 - Croaker was in InLevel
01:51:28.083 - Croaker was in InLevel
01:51:28.100 - Croaker was in InLevel
01:51:28.116 - Croaker was in InLevel
01:51:28.117 - <color=purple>OnPlayerGameStateChange : Croaker AfterLevel</color>
01:51:28.117 - SNET : MasterReplicationUpdate_Player : Croaker mode change : Playing InSession_InGenerationCleanup
01:51:28.133 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
01:51:28.133 - CleanupAfterExpedition AfterLevel
01:51:28.134 - Global.OnLevelCleanup
01:51:28.134 - Global.OnLevelCleanup
01:51:28.135 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: False
01:51:28.135 - NavMarkerLayer.RemoveMarker got NULL marker!
01:51:28.135 - NavMarkerLayer.RemoveMarker got NULL marker!
01:51:28.135 - NavMarkerLayer.RemoveMarker got NULL marker!
01:51:28.135 - NavMarkerLayer.RemoveMarker got NULL marker!
01:51:28.136 - NavMarkerLayer.RemoveMarker got NULL marker!
01:51:28.136 - NavMarkerLayer.RemoveMarker got NULL marker!
01:51:28.136 - NavMarkerLayer.RemoveMarker got NULL marker!
01:51:28.136 - NavMarkerLayer.RemoveMarker got NULL marker!
01:51:28.305 - On despawn! PlayerSynced(Clone)_32772 : LORD IMBAX
01:51:28.305 - OnPlayerEvent : LORD IMBAX  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:51:28.306 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:51:28.306 - On despawn! PlayerSynced(Clone)_32771 : Croaker
01:51:28.306 - OnPlayerEvent : Croaker  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:51:28.307 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:51:28.307 - On despawn! PlayerLocal(Clone)_32768 : Trinus
01:51:28.308 - OnPlayerEvent : Trinus  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
01:51:28.308 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
01:51:28.313 - CarryItemWithGlobalStateManager.OnLevelCleanup
01:51:28.313 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
01:51:28.317 - SessionGUID set to 2agIMcbt5kqQZt/rH/ltBg==
01:51:28.317 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 121389657 165323918  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
01:51:28.318 - OnPlayerEvent : Croaker  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
01:51:28.319 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerChangedNickName None
01:51:28.319 - SNet ERROR : Bad packet sent by player Croaker in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:51:28.319 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Croaker (SNetwork.SNet_Player) WinConditionSolved: False
01:51:28.319 - SNet ERROR : Bad packet sent by player LORD IMBAX in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:51:28.319 - SNet ERROR : Bad packet sent by player LORD IMBAX in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
01:51:28.319 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_LORD IMBAX (SNetwork.SNet_Player) WinConditionSolved: False
01:51:28.320 - SNET : MasterReplicationUpdate_Player : Trinus mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
01:51:28.320 - <color=green>SNET : OnSessionPlayerAction : Spawning Trinus's agent!  SpawnPlayerAgent</color>
01:51:28.348 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
01:51:28.351 - OnPlayerEvent : Trinus  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
01:51:28.351 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
01:51:29.312 - OnMigrationStatusChange : Croaker status changed to idle
01:51:29.313 - SNET : MasterReplicationUpdate_Player : Croaker mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
01:51:29.313 - <color=green>SNET : OnSessionPlayerAction : Spawning Croaker's agent!  SpawnPlayerAgent</color>
01:51:29.317 - OnPlayerEvent : Croaker  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:51:29.317 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
01:51:29.317 - SNET : MasterReplicationUpdate_Player : LORD IMBAX mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
01:51:29.317 - <color=green>SNET : OnSessionPlayerAction : Spawning LORD IMBAX's agent!  SpawnPlayerAgent</color>
01:51:29.321 - OnPlayerEvent : LORD IMBAX  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
01:51:29.321 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
01:51:29.327 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:51:29.334 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
01:51:29.335 - In session : Croaker LevelChecksum:1515764406 !=  MasterLevelChecksum1511111350
01:51:29.335 - <color=green>SNET : OnSessionPlayerAction : Send expedition data</color>
01:51:29.335 - In session : LORD IMBAX LevelChecksum:1515764406 !=  MasterLevelChecksum1511111350
01:51:29.335 - <color=green>SNET : OnSessionPlayerAction : Send expedition data</color>
01:51:29.341 - Croaker wasnt in Lobby he was in AfterLevel
01:51:29.358 - Croaker wasnt in Lobby he was in AfterLevel
01:51:29.374 - Croaker wasnt in Lobby he was in AfterLevel
01:51:29.390 - Croaker wasnt in Lobby he was in AfterLevel
01:51:29.406 - Croaker wasnt in Lobby he was in AfterLevel
01:51:29.407 - <color=purple>OnPlayerGameStateChange : Croaker Lobby</color>
01:51:29.424 - LORD IMBAX wasnt in Lobby he was in AfterLevel
01:51:29.439 - LORD IMBAX wasnt in Lobby he was in AfterLevel
01:51:29.456 - LORD IMBAX wasnt in Lobby he was in AfterLevel
01:51:29.456 - <color=purple>OnPlayerGameStateChange : LORD IMBAX Lobby</color>
01:51:38.599 - OnMigrationStatusChange : Croaker status changed to idle
01:51:38.599 - DEBUG : OnSlaveQuestion from Croaker Leaving
01:51:38.599 - DEBUG : OnSlaveQuestion > Croaker is leaving session hub.  IsInSessionHub:True
01:51:38.600 - ERROR : TryGetPositionInFirstArea > No floor!
01:51:38.600 - ERROR > OnPlayerStateCapture failed finding first node! No cluster/nodes in first area?
01:51:38.600 - <color=green>SNET : Removed Croaker from PlayersInGame</color>
01:51:38.600 - OnPlayerEvent : Croaker  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:51:38.600 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
01:51:38.601 - On despawn! PlayerSynced(Clone)_32769 : Croaker
01:51:38.601 - <color=green>SNET : PlayerSynced(Clone)_32769 : Croaker exits PLOC_InElevator, replicator key: 32769</color>
01:51:38.601 - OnPlayerEvent : Croaker  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:51:38.601 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
01:51:38.602 - OnPlayerEvent : Croaker  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
01:51:38.602 - DEBUG : Player Croaker was removed from session
01:51:38.602 - DEBUG : Closed connection with Croaker
01:51:38.827 - WARNING : SNet > Croaker left/is about to leave lobby!
01:51:43.891 - DEBUG : Leaving session hub!
01:51:43.912 - DEBUG : Leaving Session Hub!
01:51:43.912 - Closed connection with LORD IMBAX
01:51:43.916 - OnPlayerEvent : Trinus  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
01:51:43.928 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:51:43.928 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
01:51:43.964 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:51:43.965 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
01:51:43.965 - SNet : Session reset
01:51:43.965 - Global.OnResetSession
01:51:43.965 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 2</color>
01:51:43.966 - On despawn! PlayerSynced(Clone)_32770 : LORD IMBAX
01:51:43.966 - <color=green>SNET : PlayerSynced(Clone)_32770 : LORD IMBAX exits PLOC_InElevator, replicator key: 32770</color>
01:51:43.966 - OnPlayerEvent : LORD IMBAX  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
01:51:43.966 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
01:51:43.966 - On despawn! PlayerLocal(Clone)_32768 : Trinus
01:51:43.967 - <color=green>SNET : PlayerLocal(Clone)_32768 : Trinus exits PLOC_InElevator, replicator key: 32768</color>
01:51:43.967 - OnPlayerEvent : Trinus  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
01:51:43.967 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
01:51:43.968 - SessionGUID set to 
01:51:43.971 - No more master ;(
01:51:43.971 - WARNING : GS_NoLobby has not implemented OnMasterChanged
01:52:00.503 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
01:52:00.503 - SNet : Session reset
01:52:00.504 - Global.OnResetSession
01:52:00.504 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
01:52:00.504 - SessionGUID set to 
01:52:00.506 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
01:52:00.506 - Player Trinus was added to session
01:52:00.506 - DoCreateLobbyAndSelecteExpedition 1
01:52:00.506 - waiting for lobby..
01:52:00.521 - waiting for lobby..
01:52:00.536 - waiting for lobby..
01:52:00.552 - waiting for lobby..
01:52:00.568 - waiting for lobby..
01:52:00.585 - waiting for lobby..
01:52:00.601 - waiting for lobby..
01:52:00.617 - waiting for lobby..
01:52:00.633 - waiting for lobby..
01:52:00.650 - waiting for lobby..
01:52:00.666 - waiting for lobby..
01:52:00.682 - waiting for lobby..
01:52:00.697 - waiting for lobby..
01:52:00.714 - waiting for lobby..
01:52:00.730 - waiting for lobby..
01:52:00.746 - waiting for lobby..
01:52:00.763 - waiting for lobby..
01:52:00.779 - SNet_SessionHub : OnJoinedLobby 109775240989556001 True Trinus False -1
01:52:00.779 - SNet_MasterManager : SearchingForMaster
01:52:00.779 - Searching for master...
01:52:00.795 - Migration : MasterManager : Trinus owns the lobby. IsLocal:True
01:52:00.795 - SNet_MasterManager : Who's tha masta?! Trinus! Trinus!
01:52:00.795 - Whos the master? Trinus! Trinus!
01:52:00.795 - WARNING : GS_Lobby has not implemented OnMasterChanged
01:52:00.795 - SNET : OnFoundMaster > Master is Steam Key > 76561198046003799   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Trinus : end
01:52:00.796 - DoCreateLobbyAndSelecteExpedition 2
01:52:00.796 - DoCreateLobbyAndSelecteExpedition 3
01:52:00.796 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
01:52:00.796 - SessionGUID set to kgHq3dKtLEi3z9K/DZwoQQ==
01:52:00.796 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 121389657 1171986274  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
01:52:00.798 - DoCreateLobbyAndSelecteExpedition 4
01:52:00.811 - SNET : MasterReplicationUpdate_Player : Trinus mode change : InSessionHub_ReadyToGenerate InSessionHub
01:52:00.811 - SNET : OnMasterCommand : AssignSlot 0 False
01:52:00.812 - OnPlayerEvent : Trinus  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
01:52:01.014 - SNET : MasterReplicationUpdate_Player : Trinus mode change : InSessionHub OutOfSync
01:52:01.015 - SNET : OnMasterCommand : PickAvatar 0 False
01:52:01.015 - <color=green>SNET : We got character 0 assigned</color>
01:52:01.015 - IsReadyToSync : PickAvatar agent sent to Trinus
01:52:01.015 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
01:52:01.202 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
01:52:01.202 - <color=green>SNET : Added Trinus to PlayersInGame</color>
01:52:01.202 - OnPlayerEvent : Trinus  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
01:52:01.203 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
01:52:01.206 - SNET : MasterReplicationUpdate_Player : Trinus mode change : OutOfSync InSessionHub_ReadyToGenerate
01:52:01.206 - <color=green>SNET : OnSessionPlayerAction : Spawning Trinus's agent!  SpawnPlayerAgent</color>
01:52:01.212 - OnPlayerEvent : Trinus  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
01:52:01.212 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
01:52:02.048 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
01:52:02.049 - PlayFabMatchMakingManager: Creating ticket with attributes: {"ExpeditionName":"Local_25_TierA_0","CommMatchMode":0,"Languages":["English","Russian"]}
01:52:02.325 - PlayFabMatchMakingManager: Ticket created (id: 'c243b40e-5008-4b1c-bde3-64e2aab9cfdd')
01:52:02.325 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
01:52:27.373 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
01:52:27.373 - PlayFabMatchMakingManager: Getting match (id: 'd71d23a8-d885-4d37-ad1d-c78fabf9c295')...
01:52:27.649 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
01:52:27.649 - IsValidLobbyID : 109775240989555231  lobbyID.IsValid():True  lobbyID.IsLobby():True
01:52:27.649 - PlayFabMatchMakingManager: Moving to lobby 109775240989555231
01:52:27.649 - DEBUG : Leaving session hub!
01:52:27.649 - DEBUG : Leaving Session Hub!
01:52:27.652 - OnPlayerEvent : Trinus  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
01:52:27.653 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
01:52:27.653 - SNet : Session reset
01:52:27.653 - Global.OnResetSession
01:52:27.653 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
01:52:27.653 - On despawn! PlayerLocal(Clone)_32768 : Trinus
01:52:27.654 - <color=green>SNET : PlayerLocal(Clone)_32768 : Trinus exits PLOC_InElevator, replicator key: 32768</color>
01:52:27.654 - OnPlayerEvent : Trinus  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
01:52:27.655 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
01:52:27.655 - SessionGUID set to 
01:52:27.656 - No more master ;(
01:52:27.656 - WARNING : GS_NoLobby has not implemented OnMasterChanged
01:52:27.656 - Trying to join lobby 109775240989555231
01:52:27.656 - SNet : Session reset
01:52:27.657 - Global.OnResetSession
01:52:27.657 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
01:52:27.657 - SessionGUID set to 
01:52:27.944 - SNet_SessionHub : OnJoinedLobby 109775240989555231 False Trinus False -1
01:52:27.944 - SNet_MasterManager : SearchingForMaster
01:52:28.172 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
01:52:32.976 - MasterManager : Is alone, but didnt own the lobby > left
01:52:32.976 - DEBUG : Leaving Session Hub!
01:52:32.976 - OnPlayerEvent : Trinus  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
01:52:32.977 - SNet : Session reset
01:52:32.977 - Global.OnResetSession
01:52:32.977 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
01:52:32.977 - SessionGUID set to 
01:52:38.285 - PlayFabMatchMakingManager: Timeout reached while waiting for players to join
01:52:38.285 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
01:52:38.301 - PlayFabMatchMakingManager: Match make task finished
01:52:49.004 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:52:49.004 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
01:52:57.636 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
01:52:57.636 - SNet : Session reset
01:52:57.636 - Global.OnResetSession
01:52:57.636 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
01:52:57.637 - SessionGUID set to 
01:52:57.638 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
01:52:57.638 - Player Trinus was added to session
01:52:57.638 - DoCreateLobbyAndSelecteExpedition 1
01:52:57.638 - waiting for lobby..
01:52:57.653 - waiting for lobby..
01:52:57.668 - waiting for lobby..
01:52:57.684 - waiting for lobby..
01:52:57.700 - waiting for lobby..
01:52:57.717 - waiting for lobby..
01:52:57.733 - waiting for lobby..
01:52:57.749 - waiting for lobby..
01:52:57.765 - waiting for lobby..
01:52:57.781 - waiting for lobby..
01:52:57.797 - waiting for lobby..
01:52:57.813 - waiting for lobby..
01:52:57.830 - waiting for lobby..
01:52:57.845 - waiting for lobby..
01:52:57.861 - waiting for lobby..
01:52:57.877 - waiting for lobby..
01:52:57.893 - waiting for lobby..
01:52:57.909 - waiting for lobby..
01:52:57.926 - waiting for lobby..
01:52:57.942 - waiting for lobby..
01:52:57.958 - SNet_SessionHub : OnJoinedLobby 109775240989556909 True Trinus False -1
01:52:57.959 - SNet_MasterManager : SearchingForMaster
01:52:57.959 - Searching for master...
01:52:57.975 - Migration : MasterManager : Trinus owns the lobby. IsLocal:True
01:52:57.975 - SNet_MasterManager : Who's tha masta?! Trinus! Trinus!
01:52:57.975 - Whos the master? Trinus! Trinus!
01:52:57.975 - WARNING : GS_Lobby has not implemented OnMasterChanged
01:52:57.975 - SNET : OnFoundMaster > Master is Steam Key > 76561198046003799   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Trinus : end
01:52:57.976 - DoCreateLobbyAndSelecteExpedition 2
01:52:57.976 - DoCreateLobbyAndSelecteExpedition 3
01:52:57.976 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
01:52:57.976 - SessionGUID set to uzJw/vu4Y0GjOKzYWlwkig==
01:52:57.976 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 121389657 409652269  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
01:52:57.977 - DoCreateLobbyAndSelecteExpedition 4
01:52:57.991 - SNET : MasterReplicationUpdate_Player : Trinus mode change : InSessionHub_ReadyToGenerate InSessionHub
01:52:57.991 - SNET : OnMasterCommand : AssignSlot 0 False
01:52:57.992 - OnPlayerEvent : Trinus  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
01:52:58.194 - SNET : MasterReplicationUpdate_Player : Trinus mode change : InSessionHub OutOfSync
01:52:58.194 - SNET : OnMasterCommand : PickAvatar 0 False
01:52:58.195 - <color=green>SNET : We got character 0 assigned</color>
01:52:58.195 - IsReadyToSync : PickAvatar agent sent to Trinus
01:52:58.195 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
01:52:58.384 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
01:52:58.384 - <color=green>SNET : Added Trinus to PlayersInGame</color>
01:52:58.384 - OnPlayerEvent : Trinus  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
01:52:58.384 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
01:52:58.387 - SNET : MasterReplicationUpdate_Player : Trinus mode change : OutOfSync InSessionHub_ReadyToGenerate
01:52:58.387 - <color=green>SNET : OnSessionPlayerAction : Spawning Trinus's agent!  SpawnPlayerAgent</color>
01:52:58.393 - OnPlayerEvent : Trinus  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
01:52:58.393 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
01:52:58.453 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
01:52:58.453 - PlayFabMatchMakingManager: Creating ticket with attributes: {"ExpeditionName":"Local_25_TierA_0","CommMatchMode":0,"Languages":["English","Russian"]}
01:52:58.731 - PlayFabMatchMakingManager: Ticket created (id: '3d8320b0-affd-4023-99ca-1b4910c7f1bc')
01:52:58.732 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
01:54:45.193 - PlayFabMatchMakingManager: Matchmake canceled
01:54:45.193 - DEBUG : Leaving session hub!
01:54:45.193 - DEBUG : Leaving Session Hub!
01:54:45.195 - OnPlayerEvent : Trinus  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
01:54:45.208 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:54:45.209 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
01:54:45.247 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:54:45.247 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
01:54:45.247 - SNet : Session reset
01:54:45.247 - Global.OnResetSession
01:54:45.248 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
01:54:45.248 - On despawn! PlayerLocal(Clone)_32768 : Trinus
01:54:45.248 - <color=green>SNET : PlayerLocal(Clone)_32768 : Trinus exits PLOC_InElevator, replicator key: 32768</color>
01:54:45.249 - OnPlayerEvent : Trinus  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
01:54:45.249 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
01:54:45.249 - SessionGUID set to 
01:54:45.250 - No more master ;(
01:54:45.251 - WARNING : GS_NoLobby has not implemented OnMasterChanged
01:54:45.529 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to NotStarted
01:54:45.545 - PlayFabMatchMakingManager: Match make task finished
01:54:54.495 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
01:54:54.495 - SNet : Session reset
01:54:54.495 - Global.OnResetSession
01:54:54.495 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
01:54:54.496 - SessionGUID set to 
01:54:54.497 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
01:54:54.497 - Player Trinus was added to session
01:54:54.498 - DoCreateLobbyAndSelecteExpedition 1
01:54:54.498 - waiting for lobby..
01:54:54.513 - waiting for lobby..
01:54:54.527 - waiting for lobby..
01:54:54.543 - waiting for lobby..
01:54:54.560 - waiting for lobby..
01:54:54.576 - waiting for lobby..
01:54:54.592 - waiting for lobby..
01:54:54.608 - waiting for lobby..
01:54:54.624 - waiting for lobby..
01:54:54.640 - waiting for lobby..
01:54:54.657 - waiting for lobby..
01:54:54.673 - waiting for lobby..
01:54:54.690 - waiting for lobby..
01:54:54.706 - waiting for lobby..
01:54:54.722 - waiting for lobby..
01:54:54.738 - waiting for lobby..
01:54:54.754 - waiting for lobby..
01:54:54.770 - waiting for lobby..
01:54:54.787 - SNet_SessionHub : OnJoinedLobby 109775240989558803 True Trinus False -1
01:54:54.787 - SNet_MasterManager : SearchingForMaster
01:54:54.787 - Searching for master...
01:54:54.803 - Migration : MasterManager : Trinus owns the lobby. IsLocal:True
01:54:54.803 - SNet_MasterManager : Who's tha masta?! Trinus! Trinus!
01:54:54.803 - Whos the master? Trinus! Trinus!
01:54:54.803 - WARNING : GS_Lobby has not implemented OnMasterChanged
01:54:54.804 - SNET : OnFoundMaster > Master is Steam Key > 76561198046003799   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Trinus : end
01:54:54.804 - DoCreateLobbyAndSelecteExpedition 2
01:54:54.804 - DoCreateLobbyAndSelecteExpedition 3
01:54:54.804 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
01:54:54.804 - SessionGUID set to jrc4q8FYWESlCHaHd6Q3ZA==
01:54:54.804 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 121389657 276794412  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
01:54:54.806 - DoCreateLobbyAndSelecteExpedition 4
01:54:54.819 - SNET : MasterReplicationUpdate_Player : Trinus mode change : InSessionHub_ReadyToGenerate InSessionHub
01:54:54.820 - SNET : OnMasterCommand : AssignSlot 0 False
01:54:54.820 - OnPlayerEvent : Trinus  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
01:54:55.023 - SNET : MasterReplicationUpdate_Player : Trinus mode change : InSessionHub OutOfSync
01:54:55.023 - SNET : OnMasterCommand : PickAvatar 0 False
01:54:55.023 - <color=green>SNET : We got character 0 assigned</color>
01:54:55.024 - IsReadyToSync : PickAvatar agent sent to Trinus
01:54:55.024 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
01:54:55.214 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
01:54:55.214 - <color=green>SNET : Added Trinus to PlayersInGame</color>
01:54:55.214 - OnPlayerEvent : Trinus  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
01:54:55.214 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
01:54:55.217 - SNET : MasterReplicationUpdate_Player : Trinus mode change : OutOfSync InSessionHub_ReadyToGenerate
01:54:55.217 - <color=green>SNET : OnSessionPlayerAction : Spawning Trinus's agent!  SpawnPlayerAgent</color>
01:54:55.222 - OnPlayerEvent : Trinus  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
01:54:55.223 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
01:54:55.282 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
01:54:55.283 - PlayFabMatchMakingManager: Creating ticket with attributes: {"ExpeditionName":"Local_25_TierA_0","CommMatchMode":0,"Languages":["English","Russian"]}
01:54:55.557 - PlayFabMatchMakingManager: Ticket created (id: '778a6df8-ac54-429a-aa66-b21fddf01f4d')
01:54:55.558 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
01:55:35.921 - PlayFabMatchMakingManager: Matchmake canceled
01:55:35.922 - DEBUG : Leaving session hub!
01:55:35.922 - DEBUG : Leaving Session Hub!
01:55:35.924 - OnPlayerEvent : Trinus  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
01:55:35.937 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
01:55:35.937 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
01:55:35.975 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
01:55:35.975 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
01:55:35.976 - SNet : Session reset
01:55:35.976 - Global.OnResetSession
01:55:35.976 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
01:55:35.976 - On despawn! PlayerLocal(Clone)_32768 : Trinus
01:55:35.976 - <color=green>SNET : PlayerLocal(Clone)_32768 : Trinus exits PLOC_InElevator, replicator key: 32768</color>
01:55:35.977 - OnPlayerEvent : Trinus  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
01:55:35.977 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
01:55:35.978 - SessionGUID set to 
01:55:35.979 - No more master ;(
01:55:35.979 - WARNING : GS_NoLobby has not implemented OnMasterChanged
01:55:36.242 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to NotStarted
01:55:36.259 - PlayFabMatchMakingManager: Match make task finished
01:55:38.822 - OnApplicationQuit
