Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f02)
    Vendor:   
    VRAM:     8031 MB
    Driver:   26.21.14.4575
Begin MonoManager ReloadAssembly
- Completed reload, in  0.146 seconds
Shader 'Particles/FXVille Blood Fast': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood Matcap Lighting': fallback shader 'Paricles/Alpha Blended' not found
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.449700 ms
WwiseUnity: Initialize sound engine... basePath: GeneratedSoundBanks
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Wwise defaultPoolSize: 16777216 AkSoundEngine.AK_SOUNDBANK_VERSION: 125
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WwiseUnity: Sound engine initialized.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Shader 'FX/FX_FXVilleFast': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
Fallback handler could not load library F:/SteamLibrary/steamapps/common/GTFO/GTFO_Data/Mono/XInputInterface32
Fallback handler could not load library F:/SteamLibrary/steamapps/common/GTFO/GTFO_Data/Mono/XInputInterface32.dll
Fallback handler could not load library F:/SteamLibrary/steamapps/common/GTFO/GTFO_Data/Mono/XInputInterface32
Fallback handler could not load library F:/SteamLibrary/steamapps/common/GTFO/GTFO_Data/Mono/libXInputInterface32
Fallback handler could not load library F:/SteamLibrary/steamapps/common/GTFO/GTFO_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library F:/SteamLibrary/steamapps/common/GTFO/GTFO_Data/Mono/libXInputInterface32
InControl (version 1.6.17 build 9143)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

> GLOBAL SetupManagers, State : Dev HasNetwork: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: FrameFactory
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: Clock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PauseManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GameStateManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GameDataManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataInit.Initialize
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ItemPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ItemDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WeaponDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.PlayerDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.FeedbackDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnvironmentFeedbackDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyDetectionDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyBehaviorDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyMovementDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyBalancingDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemySFXDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.SurvivalWavePopulationDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyGroupDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.PlayerDialogDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ArchetypeDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.RecoilDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.MusicStateDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.LightSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.FogSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WardenObjectiveDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.LevelGenSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.StaticSpawnDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ExpeditionBalanceDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.MiningMarkerDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ServiceMarkerDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.TechMarkerDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.MarkerGroupDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.LootDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ComplexResourceSetDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.RundownDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.LevelLayoutDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ConsumableDistributionDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.BigPickupDistributionDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WeaponAudioDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WeaponMuzzleFlashDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WeaponShellCasingDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ItemFPSSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearCategoryDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearCategoryFilterDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearFrontPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearReceiverPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearStockPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearSightPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMagPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearFlashlightPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearPartAttachmentDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearPerkDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearPatternDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearPaletteDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearDecalDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.PlayerOfflineGearDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ExtractionEventDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ChainedPuzzleDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EventSequenceActionDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EventSequenceDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyPopulationDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMeleeHeadPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMeleeNeckPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMeleeHandlePartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMeleePommelPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolMainPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolGripPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolDeliveryPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolPayloadPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolTargetingPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolScreenPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.FlashlightSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.CustomAssetShardDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.CommodityDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.SurvivalWaveSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

--------- GameDataManager SETUP ------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: CellSoundManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: MusicManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LayerManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: DebugDraw3D
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: SettingsManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: InputMapper
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: CameraManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: FeedbackManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: FocusStateManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: DetectionManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ItemSpawnManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GearManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ItemReplicationManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: SyncedSimpleObjectManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GuiManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GuiManager.UpdateResolution w: 2560 h: 1440
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 294)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_INTRO m_currentPageEnum: CMP_NONE</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerBackpackManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerVoiceManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerDialogManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ProjectileManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlotManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: Builder
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LG_LevelInteractionManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LG_ComputerTerminalManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LootSpawnManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: CoroutineManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: WeaponShellManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GlobalAssetManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: AirGraph
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: DramaManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: WardenObjectiveManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: StaticEnemyManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: SNetGlobalManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EnemyAllocator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EnemyPrefabManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EnemyUpdateManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EnemySpawnManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EmpManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: MapperDataCloudManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: FX_Manager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: MapDataManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ToolSyncManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LocalizationManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GameEventManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerBotManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GPUCurvyManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: RundownManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: AssetShardManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LocalPlayerAgentSettings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: AnalyticsManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: CarryItemStateManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ParasiteManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: Mastermind
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

EnemyCostManager : Costs for Normal difficulty loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: SteamManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayFabManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerChatManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ChainedPuzzleManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayfabMatchmakingManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > disinfectionPack_Apply loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > disinfectionStation_Apply loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > elevatorRain loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > infectionSweat loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > playerBlood_BigDamage loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > playerBlood_Downed loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > playerBlood_SmallDamage loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > spitterJizz loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GuiManager.UpdateResolution w: 2560 h: 1440
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GuiManager OnResoultionChange, ScreenRes width: 2560 height: 1440
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steamworks.NET initilized
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Current steam user id: 76561198044122234 name: Wash Your Hands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Dissonance:Core] (05:33:48.182) DissonanceComms: Loading default playback prefab
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Dissonance:Core] (05:33:48.202) DissonanceComms: Starting Dissonance Voice Comms (6.4.4)
- Network: [DissonanceSetup (Dissonance.Integrations.SteamworksP2P.SteamworksP2PCommsNetwork)]
- Quality Settings: [Quality: Medium, FrameSize: Medium, FEC: True, DenoiseAmount: High, VoiceDuckLevel: 0.75 VAD: MediumSensitivity]
- Codec: [Codec: Opus, FrameSize: 1920, SampleRate: 48kHz]
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_INTRO m_currentPageEnum: CMP_INTRO</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET is Online, Woop!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Waiting for network.. DONE!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.OnSteamInitialized
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[163 - GetAuthSessionTicketResponse] - 3 -- k_EResultOK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.OnLoginSuccess. NewlyCreated: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.RefreshGlobalTitleData
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayFab.OnGetCurrentTime Sunday, April 5, 2020</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFab.GetAccountInfoResult PlayFab.ClientModels.UserAccountInfo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.OnGetFileMeta, Loading 2 files
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, downloading https://us-west-2-entity-files.s3.us-west-2.amazonaws.com/title_player_account!173F0EC3186F3B63/8F9/457E1F71154A7375/36FEEAECC71151BF/RundownProgression_primary.29d27337fef343bb890f5bcf8b3489f4?X-Amz-Expires=600&x-amz-security-token=IQoJb3JpZ2luX2VjEH0aCXVzLXdlc3QtMiJHMEUCIGSL0dD3ItV9Z9XBr3MFjuLDTbkh8rM5mUdwunmrnzrzAiEAhahKIDo07yuQ5ZNKVIM3QLOVj0KkdKnoiP1Po2ZWbI8qvQMIhv%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FARAAGgwzODgxMjgwMzk2MzMiDFNPbClBR8AxlIbvKSqRAx7buN%2BOwIiMJ1epVy1V4UPiJ8kj45bNW2oWDN5cKbjg5dpAFvh4cMDwrSgQUyjIbzaFLYM2a%2BVEQt0tmoTkGBjb6J3rwC1H3lMzqnx6YnVkJwX7LOAIGztCqfpulGwDiSkqB2fXPnYkU%2FlF2cPECnya%2BlF9a%2BgIWP3vSik6zCLfcwjQUCGlJL893APO786uU1%2FlUEiPP5IrkodtAvSk39oChnhYI%2B2pnhOMJoMmwjW8wjNf29iVfADR3WG8e2Da4ZkQmVSJKcx1J68s1Dxd8gInAzDGgGHbKiy7slZ%2BratcadQ8G0PCYjXNcNY%2B8IH2tB2q2ZYTG4kF170M52NlFHkpO1mIVWoPsKXrg1gO2ukx%2F2LJZ1Y%2BQJ2TrgdsElRL1tjG1PAmLA6%2FmbTUmBWGKnt3Xtt409sDcSOxMiS2212GUjVMe%2BVQ55o4RYe7We0W9dKWSBGsYSf0DBqRF5MLf2lgcTWodl6e7wPXdGjsYgHPgtsIKaS9Cnqm07kRqeg4aKiTvfLMDPHKQxRdgezTG0VjMLvMpfQFOusBaPnO9bGz%2BZulTnf%2B9cNo%2BEmjlOfguFbV3FlpBBJH7St6pmcQ%2FBoX9HlzhOqL0cDhnKWTUFuNl5oVjCQnfu%2BqFHrKalBCCyZj5YhH3bCsQ%2FBSy7poTr%2F8Neiwq41wmWJshCVN61nrM2TmcBKytYgJj9D8bZQiFUgltN4LvL9%2BVDGJuTJGhLaQe3Q2xP4krmwQc47UGlyninNBvtj3iJbki3plivzwex8BoAojIzfKdLb%2BzVLfST2eOjvMBRwMgK%2Fl%2F1Jzi%2BgPcDDJlgq5gZFDjh%2B04a4FkYk13soqV0abDCjL8ioYdL4DL4ij%2Bg%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAVUXR34LIS3FMXL57/20200405/us-west-2/s3/aws4_request&X-Amz-Date=20200405T053349Z&X-Amz-SignedHeaders=host;x-amz-security-token&X-Amz-Signature=a0fc0c8b44bf6ec3b8e04ee419d4f1822945cb25b4cd68d30304fefe0d2f9ac0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, downloading https://us-west-2-entity-files.s3.us-west-2.amazonaws.com/title_player_account!173F0EC3186F3B63/8F9/457E1F71154A7375/36FEEAECC71151BF/RundownProgression_backup.0108d57684114aa095cb12e515f66381?X-Amz-Expires=600&x-amz-security-token=IQoJb3JpZ2luX2VjEH0aCXVzLXdlc3QtMiJHMEUCIGSL0dD3ItV9Z9XBr3MFjuLDTbkh8rM5mUdwunmrnzrzAiEAhahKIDo07yuQ5ZNKVIM3QLOVj0KkdKnoiP1Po2ZWbI8qvQMIhv%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FARAAGgwzODgxMjgwMzk2MzMiDFNPbClBR8AxlIbvKSqRAx7buN%2BOwIiMJ1epVy1V4UPiJ8kj45bNW2oWDN5cKbjg5dpAFvh4cMDwrSgQUyjIbzaFLYM2a%2BVEQt0tmoTkGBjb6J3rwC1H3lMzqnx6YnVkJwX7LOAIGztCqfpulGwDiSkqB2fXPnYkU%2FlF2cPECnya%2BlF9a%2BgIWP3vSik6zCLfcwjQUCGlJL893APO786uU1%2FlUEiPP5IrkodtAvSk39oChnhYI%2B2pnhOMJoMmwjW8wjNf29iVfADR3WG8e2Da4ZkQmVSJKcx1J68s1Dxd8gInAzDGgGHbKiy7slZ%2BratcadQ8G0PCYjXNcNY%2B8IH2tB2q2ZYTG4kF170M52NlFHkpO1mIVWoPsKXrg1gO2ukx%2F2LJZ1Y%2BQJ2TrgdsElRL1tjG1PAmLA6%2FmbTUmBWGKnt3Xtt409sDcSOxMiS2212GUjVMe%2BVQ55o4RYe7We0W9dKWSBGsYSf0DBqRF5MLf2lgcTWodl6e7wPXdGjsYgHPgtsIKaS9Cnqm07kRqeg4aKiTvfLMDPHKQxRdgezTG0VjMLvMpfQFOusBaPnO9bGz%2BZulTnf%2B9cNo%2BEmjlOfguFbV3FlpBBJH7St6pmcQ%2FBoX9HlzhOqL0cDhnKWTUFuNl5oVjCQnfu%2BqFHrKalBCCyZj5YhH3bCsQ%2FBSy7poTr%2F8Neiwq41wmWJshCVN61nrM2TmcBKytYgJj9D8bZQiFUgltN4LvL9%2BVDGJuTJGhLaQe3Q2xP4krmwQc47UGlyninNBvtj3iJbki3plivzwex8BoAojIzfKdLb%2BzVLfST2eOjvMBRwMgK%2Fl%2F1Jzi%2BgPcDDJlgq5gZFDjh%2B04a4FkYk13soqV0abDCjL8ioYdL4DL4ij%2Bg%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAVUXR34LIS3FMXL57/20200405/us-west-2/s3/aws4_request&X-Amz-Date=20200405T053349Z&X-Amz-SignedHeaders=host;x-amz-security-token&X-Amz-Signature=142b2c411f31f62333a74276044ccc67e0b7401d988c59c7bfc4522f265a87af
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, https://us-west-2-entity-files.s3.us-west-2.amazonaws.com/title_player_account!173F0EC3186F3B63/8F9/457E1F71154A7375/36FEEAECC71151BF/RundownProgression_backup.0108d57684114aa095cb12e515f66381?X-Amz-Expires=600&x-amz-security-token=IQoJb3JpZ2luX2VjEH0aCXVzLXdlc3QtMiJHMEUCIGSL0dD3ItV9Z9XBr3MFjuLDTbkh8rM5mUdwunmrnzrzAiEAhahKIDo07yuQ5ZNKVIM3QLOVj0KkdKnoiP1Po2ZWbI8qvQMIhv%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FARAAGgwzODgxMjgwMzk2MzMiDFNPbClBR8AxlIbvKSqRAx7buN%2BOwIiMJ1epVy1V4UPiJ8kj45bNW2oWDN5cKbjg5dpAFvh4cMDwrSgQUyjIbzaFLYM2a%2BVEQt0tmoTkGBjb6J3rwC1H3lMzqnx6YnVkJwX7LOAIGztCqfpulGwDiSkqB2fXPnYkU%2FlF2cPECnya%2BlF9a%2BgIWP3vSik6zCLfcwjQUCGlJL893APO786uU1%2FlUEiPP5IrkodtAvSk39oChnhYI%2B2pnhOMJoMmwjW8wjNf29iVfADR3WG8e2Da4ZkQmVSJKcx1J68s1Dxd8gInAzDGgGHbKiy7slZ%2BratcadQ8G0PCYjXNcNY%2B8IH2tB2q2ZYTG4kF170M52NlFHkpO1mIVWoPsKXrg1gO2ukx%2F2LJZ1Y%2BQJ2TrgdsElRL1tjG1PAmLA6%2FmbTUmBWGKnt3Xtt409sDcSOxMiS2212GUjVMe%2BVQ55o4RYe7We0W9dKWSBGsYSf0DBqRF5MLf2lgcTWodl6e7wPXdGjsYgHPgtsIKaS9Cnqm07kRqeg4aKiTvfLMDPHKQxRdgezTG0VjMLvMpfQFOusBaPnO9bGz%2BZulTnf%2B9cNo%2BEmjlOfguFbV3FlpBBJH7St6pmcQ%2FBoX9HlzhOqL0cDhnKWTUFuNl5oVjCQnfu%2BqFHrKalBCCyZj5YhH3bCsQ%2FBSy7poTr%2F8Neiwq41wmWJshCVN61nrM2TmcBKytYgJj9D8bZQiFUgltN4LvL9%2BVDGJuTJGhLaQe3Q2xP4krmwQc47UGlyninNBvtj3iJbki3plivzwex8BoAojIzfKdLb%2BzVLfST2eOjvMBRwMgK%2Fl%2F1Jzi%2BgPcDDJlgq5gZFDjh%2B04a4FkYk13soqV0abDCjL8ioYdL4DL4ij%2Bg%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAVUXR34LIS3FMXL57/20200405/us-west-2/s3/aws4_request&X-Amz-Date=20200405T053349Z&X-Amz-SignedHeaders=host;x-amz-security-token&X-Amz-Signature=142b2c411f31f62333a74276044ccc67e0b7401d988c59c7bfc4522f265a87af DONE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, m_getFileCount == 0 means that all files are loaded!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager.SetupPlayerRundownProgressionFile got playerEntityFile for rundown progression
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager.SetupPlayerRundownProgressionFile, FOUND and managed to deserialize a PlayerRundownProgression file!!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.OnRundownProgressionFileUpdated
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, https://us-west-2-entity-files.s3.us-west-2.amazonaws.com/title_player_account!173F0EC3186F3B63/8F9/457E1F71154A7375/36FEEAECC71151BF/RundownProgression_primary.29d27337fef343bb890f5bcf8b3489f4?X-Amz-Expires=600&x-amz-security-token=IQoJb3JpZ2luX2VjEH0aCXVzLXdlc3QtMiJHMEUCIGSL0dD3ItV9Z9XBr3MFjuLDTbkh8rM5mUdwunmrnzrzAiEAhahKIDo07yuQ5ZNKVIM3QLOVj0KkdKnoiP1Po2ZWbI8qvQMIhv%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FARAAGgwzODgxMjgwMzk2MzMiDFNPbClBR8AxlIbvKSqRAx7buN%2BOwIiMJ1epVy1V4UPiJ8kj45bNW2oWDN5cKbjg5dpAFvh4cMDwrSgQUyjIbzaFLYM2a%2BVEQt0tmoTkGBjb6J3rwC1H3lMzqnx6YnVkJwX7LOAIGztCqfpulGwDiSkqB2fXPnYkU%2FlF2cPECnya%2BlF9a%2BgIWP3vSik6zCLfcwjQUCGlJL893APO786uU1%2FlUEiPP5IrkodtAvSk39oChnhYI%2B2pnhOMJoMmwjW8wjNf29iVfADR3WG8e2Da4ZkQmVSJKcx1J68s1Dxd8gInAzDGgGHbKiy7slZ%2BratcadQ8G0PCYjXNcNY%2B8IH2tB2q2ZYTG4kF170M52NlFHkpO1mIVWoPsKXrg1gO2ukx%2F2LJZ1Y%2BQJ2TrgdsElRL1tjG1PAmLA6%2FmbTUmBWGKnt3Xtt409sDcSOxMiS2212GUjVMe%2BVQ55o4RYe7We0W9dKWSBGsYSf0DBqRF5MLf2lgcTWodl6e7wPXdGjsYgHPgtsIKaS9Cnqm07kRqeg4aKiTvfLMDPHKQxRdgezTG0VjMLvMpfQFOusBaPnO9bGz%2BZulTnf%2B9cNo%2BEmjlOfguFbV3FlpBBJH7St6pmcQ%2FBoX9HlzhOqL0cDhnKWTUFuNl5oVjCQnfu%2BqFHrKalBCCyZj5YhH3bCsQ%2FBSy7poTr%2F8Neiwq41wmWJshCVN61nrM2TmcBKytYgJj9D8bZQiFUgltN4LvL9%2BVDGJuTJGhLaQe3Q2xP4krmwQc47UGlyninNBvtj3iJbki3plivzwex8BoAojIzfKdLb%2BzVLfST2eOjvMBRwMgK%2Fl%2F1Jzi%2BgPcDDJlgq5gZFDjh%2B04a4FkYk13soqV0abDCjL8ioYdL4DL4ij%2Bg%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAVUXR34LIS3FMXL57/20200405/us-west-2/s3/aws4_request&X-Amz-Date=20200405T053349Z&X-Amz-SignedHeaders=host;x-amz-security-token&X-Amz-Signature=a0fc0c8b44bf6ec3b8e04ee419d4f1822945cb25b4cd68d30304fefe0d2f9ac0 DONE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GuiManager.UpdateResolution w: 1920 h: 1080
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The character used for Ellipsis is not available in font asset [Perfect DOS VGA 437 Win SDF].
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageIntro.OnSkip!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

GS_Offline.OnLocalPlayerPressStart!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_RUNDOWN_NEW m_currentPageEnum: CMP_INTRO</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>PageRundown placing rundown data: Rundown 002 - EA</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet : Session reset
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnResetSession
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabMatchmakingManager.CancelAllTicketsForLocalPlayer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Wash Your Hands was added to session
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoCreateLobbyAndSelecteExpedition 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Everyone is in Lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Player Wash Your Hands joined steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

JOINED STEAM LOBBY ID 109775240986106268
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SearchForMaster
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Searching for master...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Whos the master? Wash Your Hands! Wash Your Hands!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoCreateLobbyAndSelecteExpedition 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoCreateLobbyAndSelecteExpedition 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierA 0 119508092 279148434 FriendsData expID set to: Local_19,1,0 ActiveExpeditionUniqueKey: Local_19_TierA_0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_RUNDOWN_NEW</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoCreateLobbyAndSelecteExpedition 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : AssignSlot 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerSlot set to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : PickAvatar 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : We got character 0 assigned</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

IsReadyToSync : PickAvatar agent sent to Wash Your Hands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : InSession 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : Added Wash Your Hands to PlayersInGame</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SpawnPlayerModel, index: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : GS_Lobby has not implemented functionality for InSession!</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : OnSessionPlayerAction : Spawning Wash Your Hands's agent!  SpawnPlayerAgent</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 0 ourseNode: AIGraph.pCourseNode lookDir: x: -0.2827648 y: 0 z: 0.9591894 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabMatchmakingManager.OnCancelAllTicketsForLocalPlayer, result: PlayFab.MultiplayerModels.CancelAllMatchmakingTicketsForPlayerResult
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartGeneration 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: MainMenu previous: InElevator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: InElevator previous: InElevator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TODO : Settings for GlassLiquidSystem quality
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 3326546 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 3326546</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 119508092 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 119508092</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 279148434 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 279148434</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 3326546 hostIDSeed: 119508092 sessionSeed: 279148434
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Function marker seed offset 2626
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Standard marker seed offset 123
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using ZoneLights seed offset 123123
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Builder.Build, Start Building using BuildSeed: 3326546 HostIDSeed: 119508092 SessionSeed: 279148434</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 3326546 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 3326546</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 279148434</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>>>>> BuildFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 543)

<color=#C84800>LoadComplexResources complexResourceDataID: 23</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Subcomplex_Dig_Site</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Setup
		 Total Time: 0.015s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Engine Started
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Level
		 Total Time: 11.278s Frames: 956 Ticks: 11281
		 FrameTime (avg/max/ticks max): 12.0ms / 113.5ms / 125
		 Jobs (started/looped): 1 / 956
Next Batch: SetupFloor - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_SetupFloor.Build</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: GenerateZones
		 Total Time: 0.063s Frames: 2 Ticks: 47
		 FrameTime (avg/max/ticks max): 18.8ms / 27.5ms / 31
		 Jobs (started/looped): 5 / 55
Next Batch: PlaceAddonZones - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 2

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 4
Next Batch: BuildFloors - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: Areas - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Areas
		 Total Time: 0.027s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 10.0ms / 20.1ms / 16
		 Jobs (started/looped): 12 / 1
Next Batch: Plugs - Count: 14

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Plugs
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 14 / 0
Next Batch: Gates - Count: 50

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Gates
		 Total Time: 0.066s Frames: 2 Ticks: 62
		 FrameTime (avg/max/ticks max): 23.7ms / 37.3ms / 32
		 Jobs (started/looped): 48 / 2
Next Batch: AreaNames - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: TerminalDistribution - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE102 --- Zone: ZONE102, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE102 randomValue: 0.5894277 CourseNode index: 0 had weight: 1001 All Weights: [Count: 4] 1001, 501, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE102, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE102 --- Zone: ZONE102, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE102 randomValue: 0.6135555 CourseNode index: 2 had weight: 5001 All Weights: [Count: 4] 1, 5001, 5001, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE102, area: AreaC ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE103 --- Zone: ZONE103, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE103 randomValue: 0.3679501 CourseNode index: 0 had weight: 10001 All Weights: [Count: 5] 10001, 5001, 1, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE103, area: AreaA ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>WARNING: No TerminalsInZone defined for zone: ZONE105, reverting to 1 randomly placed</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE106 --- Zone: ZONE106, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE106 randomValue: 0.6135555 CourseNode index: 0 had weight: 10001 All Weights: [Count: 2] 10001, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE106, area: AreaA ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 5 / 0
Next Batch: Distribution - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> TryGetZoneFromAlias. Found zone with alias 103</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: FindContainerForKEYCARD --- Zone: ZONE103, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 1501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 2501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 6251</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE103 function: ResourceContainerWeak available: 24 randomValue: 0.9267651 ri: 23 had weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE102 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE102 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE102 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE102 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE102 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE103 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE103 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE103 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE103 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE103 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE104 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE104 m_pickupType: Consumable m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE104 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE104 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE105 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE105 m_pickupType: Consumable m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE105 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE105 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE106 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE106 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE106 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE106 func: Corpse m_amountToDistribute: 30 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 2] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 2] 135, 135 spawnZones: [Count: 2] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE106 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 135</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Increment placementDataIndex to 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE104 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 135</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RESET placementDataIndex to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE106 m_pickupType: BigGenericPickup m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE106 m_isWardenObjectiveGatherItem: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE104 m_pickupType: BigGenericPickup m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE104 m_isWardenObjectiveGatherItem: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Distribution
		 Total Time: 0.030s Frames: 1 Ticks: 16
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		 Jobs (started/looped): 55 / 1
Next Batch: FunctionMarkers - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Spawning KEYCARD (PublicName: KEY_WHITE_617 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_617_terminalKey: KEY_WHITE_617 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_253</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: CARGO_804
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: CARGO_758
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_ComputerTerminal.AddLocalLog, filename: EBDT_00BE11.LOG fileContent: >>EBDT FRAGMENT 00BE11 START
>>ENC: |Tý±¾iþñ …¼ C}Š/îÛM Õ »•#ÖT¹XÜ ²ŒãaëJ[)Üý¯›¿à§_òF¼1ÿ c4úE{_H×ÍßðS¯ù#^ÿ ±š?ý"½¯<ÿ p«cCallister's involvement. They're a bit invasive. Our contract with them runs for another 2 years, but we should consider finding a more discrete supplier for the internal construction of the facility. There is nothing to worry ourselves about yet, but once full construction begins it may be hard to keep £þ+áWýï‡¿øQYÿ ñÊ.g´ÿ lµúÑý±þ×ë^-ÿ •ð«þŠwÃßü(¬ÿ øåðÙ_
¿è§|=ÿ  ŠÏÿ ŽQp³=?âW„ôo‹ÿ uÿ 	øŠ×ûC
>>ENC://
>>EBDT FRAGMENT END

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>EBDT FRAGMENT 00BE11 START
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>ENC: |Tý±¾iþñ …¼ C}Š/îÛM Õ »•#ÖT¹XÜ ²ŒãaëJ[)Üý¯›¿à§_òF¼1ÿ c4úE{_H×ÍßðS¯ù#^ÿ ±š?ý"½¯<ÿ p«cCallister's involvement. They're a bit invasive. Our contract with them runs for another 2 years, but we should consider finding a more discrete supplier for the internal construction of the facility. There is nothing to worry ourselves about yet, but once full construction begins it may be hard to keep £þ+áWýï‡¿øQYÿ ñÊ.g´ÿ lµúÑý±þ×ë^-ÿ •ð«þŠwÃßü(¬ÿ øåðÙ_
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: ¿è§|=ÿ  ŠÏÿ ŽQp³=?âW„ôo‹ÿ uÿ 	øŠ×ûC
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>ENC://
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>EBDT FRAGMENT END
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: LateMarkerCleanup - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: Pillars - Count: 4

 
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Next Batch: AIGraph_UnityAIGraph - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : From 6 roots and 49189 possible sources, 12249 vas valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : NotStatic:0 NotActive:465
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : WrongLayer:1759 NoCollider:35181 WasTrigger:0 MissingMesh:0 BadColliderType:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

NavmeshUtils.NavMeshSourceCollector : 12249 valid NavMesh sources found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Navmesh done! time: 0.8367004
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_UnityAIGraph
		 Total Time: 0.846s Frames: 62 Ticks: 891
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Next Batch: AIGraph_Prepare - Count: 6

 
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Next Batch: AIGraph_LinkGates - Count: 16

 
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Next Batch: AIGRaph_SpecialNodesFindSource - Count: 14

 
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Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 14

 
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Next Batch: AIGraph_Start - Count: 6

 
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Next Batch: AIGraph_CreateNodeClusters - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_CreateNodeClusters
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		 FrameTime (avg/max/ticks max): 32.0ms / 50.7ms / 62
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Next Batch: AIGraph_ScoreNodeClusters - Count: 13

 
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Next Batch: AIGraph_End - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: FunctionMarkerFallback - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: Ladders - Count: 27

 
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Next Batch: DoorLocks - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: Resources - Count: 1

 
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Next Batch: StaticEnemiesPlacement - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: Culling_Nodes - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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		 Jobs (started/looped): 12 / 1
Next Batch: Culling_Portals - Count: 20

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Portals
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Next Batch: Culling_Cullers - Count: 113

 
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Next Batch: Culling_Lights - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Lights
		 Total Time: 0.094s Frames: 3 Ticks: 110
		 FrameTime (avg/max/ticks max): 27.2ms / 34.4ms / 32
		 Jobs (started/looped): 10 / 3
Next Batch: Culling_NodeInstanceSearch - Count: 13

 
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Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.061s Frames: 2 Ticks: 47
		 FrameTime (avg/max/ticks max): 19.1ms / 28.2ms / 32
		 Jobs (started/looped): 13 / 722
Next Batch: Culling_NodeClusterJobs - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.189s Frames: 7 Ticks: 203
		 FrameTime (avg/max/ticks max): 18.9ms / 29.7ms / 94
		 Jobs (started/looped): 16 / 2847
Next Batch: Culling_Cleanup - Count: 13

 
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Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
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		 Jobs (started/looped): 13 / 0
Next Batch: Culling_GatherLightCulling - Count: 163

 
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Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 163 / 0
Next Batch: Culling_TrimPortalLists - Count: 14

 
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Last Batch: Culling_TrimPortalLists
		 Total Time: 0.188s Frames: 14 Ticks: 172
		 FrameTime (avg/max/ticks max): 10.5ms / 27.6ms / 16
		 Jobs (started/looped): 14 / 42
Next Batch: ZoneLights - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: ZoneLights
		 Total Time: 0.000s Frames: 0 Ticks: 31
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: GenerateNavigationInfo - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: GenerateNavigationInfo
		 Total Time: 0.146s Frames: 2 Ticks: 109
		 FrameTime (avg/max/ticks max): 22.3ms / 34.5ms / 109
		 Jobs (started/looped): 12 / 2
Next Batch: DisplayNavigationInfo - Count: 15

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: LateRuntimeOptimizations - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 46
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 46
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 52
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 56
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 56
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 108
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 118
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 126
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 138
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LateRuntimeOptimizations
		 Total Time: 0.024s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 10.0ms / 20.1ms / 16
		 Jobs (started/looped): 6 / 54
Next Batch: EnemiesPlacement - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 14 / 0
Next Batch: FixColliders - Count: 0

 
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Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

 
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Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

 
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Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory Done : Last build: Culling_PrepForInlevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory : Built in 14.94635 seconds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BUILDER : BuildDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>> GS_Generating.OnBuilderDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.CombinedCheckSum.Checksum: 2914778120733657680
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>> ElevatorShaftLanding.OnBuildDone, m_securityScanAlign ExpeditionExitScanAlign (UnityEngine.Transform)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_03(Clone)_0 (ElevatorShaftLanding)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_dig_site_HA_02(Clone)_ID_5_5/12_Area A (LevelGeneration.LG_Area)_NavInfo:AreaB_ZONE_106_/Random Layout 2/Alt 1/prop_generic_beam_c_column_4m_tile_001(Clone)/prop_generic_beam_c_column_4m_tile_001/g_prop_generic_beam_c_column_4m_tile_001"
 
(Filename:  Line: 0)

SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerLocal(Clone)_32768 : Wash Your Hands exits PLOC_InElevator, replicator key: 32768</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the locations of <color=orange>CARGO_804, CARGO_758</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct Wash Your Hands

Items 
GearStandard has GearItem_Shelling S49 repID0 
GearSpecial has GearItem_Buckland s870 repID0 
GearClass has GearItem_Stalwart Flow G2 repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Sledgehammer repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for Wash Your Hands  courseNode:0  position:(0.9, 3.2, 13.0)  plocState:Fall storage:pAmmoStorageData > standardAmmo:300 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_SecurityDoor_Locks, activates chained puzzle from master
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light LG_SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_SETTINGS m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

