14:51:11.187 - InControl (version 1.6.17 build 9143)
14:51:11.291 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
14:51:11.294 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
14:51:11.296 - GameDataInit.Initialize
14:51:12.406 - --------- GameDataManager SETUP ------------
14:51:12.415 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
14:51:12.422 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
14:51:12.426 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
14:51:12.427 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
14:51:12.524 - CELLJSON - Creating new data file at C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
14:51:12.525 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
14:51:12.566 - CellSettingsKeyBindings: Adding 59 missing bindings
14:51:12.567 - CellSettingsKeyBindings: Adding 25 missing bindings
14:51:12.567 - CellSettingsManager: Saving settings to C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
14:51:12.567 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
14:51:12.602 - CELLJSON - Creating new data file at C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
14:51:12.603 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
14:51:12.615 - GuiManager.UpdateResolution w: 1920 h: 1080
14:51:13.241 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
14:51:13.242 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
14:51:13.312 - CellSettingsData.CheckVersions, player settings was reset!
14:51:13.313 - CellSettingsData.CheckVersions, gameplay settings was reset!
14:51:13.313 - CellSettingsData.CheckVersions, video settings was reset!
14:51:13.313 - CellSettingsData.CheckVersions, audio settings was reset!
14:51:13.313 - CellSettingsData.CheckVersions, voice chat settings was reset!
14:51:13.313 - CellSettingsData.CheckVersions, HUD settings was reset!
14:51:13.314 - CellSettingsData.CheckVersions, key bindings was reset!
14:51:13.314 - CellSettingsKeyBindings: Adding 59 missing bindings
14:51:13.314 - CellSettingsKeyBindings: Adding 25 missing bindings
14:51:13.315 - CellSettingsManager: Saving settings to C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
14:51:13.327 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
14:51:13.971 - EnemyCostManager : Costs for Normal difficulty loaded
14:51:13.981 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
14:51:13.982 - ScreenLiquidManager > disinfectionPack_Apply loaded
14:51:13.982 - ScreenLiquidManager > disinfectionStation_Apply loaded
14:51:13.982 - ScreenLiquidManager > elevatorRain loaded
14:51:13.983 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
14:51:13.983 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
14:51:13.983 - ScreenLiquidManager > infectionSweat loaded
14:51:13.983 - ScreenLiquidManager > playerBlood_BigDamage loaded
14:51:13.983 - ScreenLiquidManager > playerBlood_Downed loaded
14:51:13.983 - ScreenLiquidManager > playerBlood_SmallDamage loaded
14:51:13.983 - ScreenLiquidManager > spitterJizz loaded
14:51:13.988 - Vertical fov: 55 aspect: 1,777778 halfV: 0,4799655 gives horizontal: 85,56559
14:51:13.994 - DEFAULTING TO MICROPHONE: Micrófono (Realtek High Definition Audio)
14:51:13.995 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
14:51:14.010 - GuiManager.UpdateResolution w: 1920 h: 1080
14:51:14.012 - Vertical fov: 55 aspect: 1,777778 halfV: 0,4799655 gives horizontal: 85,56559
14:51:14.012 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
14:51:14.618 - Steamworks.NET initilized
14:51:14.631 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
14:51:14.631 - Current steam user id: 76561198026406978 name: Efeyabel
14:51:14.713 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
14:51:14.717 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
14:51:14.722 - DropServerManager: Idle
14:51:14.762 - SNET is Online, Woop!
14:51:14.762 - Waiting for network.. DONE!
14:51:14.763 - PlayFabManager.OnSteamInitialized
14:51:15.149 - [163 - GetAuthSessionTicketResponse] - 2 -- k_EResultOK
14:51:16.670 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
14:51:16.673 - PlayFabManager.RefreshGlobalTitleData
14:51:16.918 - <color=purple>PlayFab.OnGetCurrentTime viernes, 23 de octubre de 2020</color>
14:51:17.554 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
14:51:17.605 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
14:51:17.833 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
14:51:17.839 - PlayFabMatchMakingManager: Requesting list of QoS servers...
14:51:17.847 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
14:51:17.848 - DropServerManager: Woke up
14:51:17.848 - DropServerManager: Making rundown progression request...
14:51:18.136 - DropServerManager: Rundown progression request completed successfully
14:51:18.137 - DropServerManager: Sleeping for 2 seconds...
14:51:18.137 - RundownManager: Got rundown progression from drop server
14:51:18.137 - CM_PageRundown_New.OnRundownProgressionFileUpdated
14:51:18.137 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
14:51:20.152 - DropServerManager: Idle
14:51:21.336 - CM_PageIntro.OnSkip!
14:51:24.636 - GS_Offline.OnLocalPlayerPressStart!
14:51:24.652 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
14:51:24.655 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
14:51:24.686 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
14:51:24.687 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
14:51:24.689 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
14:52:01.394 - SNet : Session reset
14:52:01.395 - Global.OnResetSession
14:52:01.395 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
14:52:01.397 - SessionGUID set to 
14:52:01.419 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
14:52:01.421 - Player Efeyabel was added to session
14:52:01.427 - DoCreateLobbyAndSelecteExpedition 1
14:52:01.428 - waiting for lobby..
14:52:01.442 - waiting for lobby..
14:52:01.445 - waiting for lobby..
14:52:01.454 - waiting for lobby..
14:52:01.471 - waiting for lobby..
14:52:01.487 - waiting for lobby..
14:52:01.504 - waiting for lobby..
14:52:01.520 - waiting for lobby..
14:52:01.538 - waiting for lobby..
14:52:01.555 - waiting for lobby..
14:52:01.571 - waiting for lobby..
14:52:01.587 - waiting for lobby..
14:52:01.604 - waiting for lobby..
14:52:01.621 - waiting for lobby..
14:52:01.637 - waiting for lobby..
14:52:01.654 - waiting for lobby..
14:52:01.671 - waiting for lobby..
14:52:01.688 - waiting for lobby..
14:52:01.704 - waiting for lobby..
14:52:01.721 - waiting for lobby..
14:52:01.738 - waiting for lobby..
14:52:01.754 - waiting for lobby..
14:52:01.787 - SNet_SessionHub : OnJoinedLobby 109775240988820094 True Efeyabel False -1
14:52:01.787 - SNet_MasterManager : SearchingForMaster
14:52:01.791 - Searching for master...
14:52:01.799 - Migration : MasterManager : Efeyabel owns the lobby. IsLocal:True
14:52:01.799 - SNet_MasterManager : Who's tha masta?! Efeyabel! Efeyabel!
14:52:01.799 - Whos the master? Efeyabel! Efeyabel!
14:52:01.799 - WARNING : GS_Lobby has not implemented OnMasterChanged
14:52:01.800 - SNET : OnFoundMaster > Master is Steam Key > 76561198026406978   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Efeyabel : end
14:52:01.801 - DoCreateLobbyAndSelecteExpedition 2
14:52:01.801 - DoCreateLobbyAndSelecteExpedition 3
14:52:01.801 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
14:52:01.801 - SessionGUID set to /U/TK7gQvESrROj9HmNXmQ==
14:52:01.804 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 101792836 649292826  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
14:52:01.807 - DoCreateLobbyAndSelecteExpedition 4
14:52:01.846 - SNET : MasterReplicationUpdate_Player : Efeyabel mode change : Unassigned InSessionHub
14:52:01.847 - SNET : OnMasterCommand : AssignSlot 0 False
14:52:01.847 - OnPlayerEvent : Efeyabel  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
14:52:01.938 - SNET : MasterReplicationUpdate_Player : Efeyabel mode change : InSessionHub OutOfSync
14:52:01.938 - SNET : OnMasterCommand : PickAvatar 0 False
14:52:01.939 - <color=green>SNET : We got character 0 assigned</color>
14:52:01.939 - IsReadyToSync : PickAvatar agent sent to Efeyabel
14:52:01.943 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
14:52:01.944 - <color=green>SNET : Added Efeyabel to PlayersInGame</color>
14:52:01.944 - OnPlayerEvent : Efeyabel  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
14:52:01.944 - SpawnPlayerModel, index: 0
14:52:01.950 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
14:52:01.955 - SNET : MasterReplicationUpdate_Player : Efeyabel mode change : OutOfSync InSessionHub_ReadyToGenerate
14:52:01.955 - <color=green>SNET : OnSessionPlayerAction : Spawning Efeyabel's agent!  SpawnPlayerAgent</color>
14:52:02.003 - OnPlayerEvent : Efeyabel  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
14:52:02.008 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
14:52:08.662 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
14:52:10.829 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
14:52:14.890 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
14:56:47.435 - Inviting friend Joen2896
14:57:00.988 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
14:57:03.569 - DEBUG : SNet > Joen2896 joined lobby!
14:57:03.569 - SNet_SessionHub : OnJoinedLobby 109775240988820094 False Joen2896 False -1
14:57:09.537 - DEBUG : OnSlaveQuestion from Joen2896 WantsToJoin
14:57:09.540 - Player Joen2896 was added to session
14:57:09.541 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to Joen2896
14:57:10.137 - OnPlayerEvent : Joen2896  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
14:57:10.138 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
14:57:10.138 - SNET : MasterReplicationUpdate_Player : Joen2896 mode change : Unassigned InSessionHub
14:57:10.138 - SendMasterCommand to Joen2896 type: AssignSlot refA: 1
14:57:10.173 - <color=purple>OnPlayerGameStateChange : Joen2896 Lobby</color>
14:57:10.173 - OnMigrationStatusChange : Joen2896 status changed to idle
14:57:10.521 - <color=purple>OnPlayerGameStateChange : Joen2896 Lobby</color>
14:57:10.638 - OnPlayerEvent : Joen2896  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
14:57:10.639 - SNET : MasterReplicationUpdate_Player : Joen2896 mode change : InSessionHub OutOfSync
14:57:10.639 - SendMasterCommand to Joen2896 type: PickAvatar refA: 1
14:57:10.639 - IsReadyToSync : PickAvatar agent sent to Joen2896
14:57:10.788 - StartRecall with Joen2896 > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
14:57:10.798 - <color=green>SNET : OnSessionPlayerAction : Spawning Joen2896's agent!  SpawnPlayerAgent</color>
14:57:10.807 - SpawnPlayerModel, index: 1
14:57:10.811 - OnPlayerEvent : Joen2896  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
14:57:11.253 - OnPlayerEvent : Joen2896  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
14:57:11.253 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
14:57:11.260 - SNET : MasterReplicationUpdate_Player : Joen2896 mode change : OutOfSync InSessionHub_ReadyToGenerate
14:57:11.422 - <color=green>SNET : Added Joen2896 to PlayersInGame</color>
14:57:11.423 - OnPlayerEvent : Joen2896  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
14:57:51.074 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
14:58:10.224 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
14:58:12.608 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
15:00:24.329 - CellSettingsManager: Saving settings to C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:00:24.329 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:00:24.339 - Vertical fov: 55 aspect: 1,777778 halfV: 0,4799655 gives horizontal: 85,56559
15:00:36.645 - CellSettingsManager: auto saving..
15:00:36.646 - CellSettingsManager: Saving settings to C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:00:36.646 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:00:36.655 - Vertical fov: 55 aspect: 1,777778 halfV: 0,4799655 gives horizontal: 85,56559
15:00:43.102 - CellSettingsManager: Saving settings to C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:00:43.102 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:00:43.115 - Vertical fov: 55 aspect: 1,777778 halfV: 0,4799655 gives horizontal: 85,56559
15:00:51.682 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
15:00:55.783 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
15:00:57.414 - SNET : OnMasterCommand : StartGeneration 0 False
15:00:57.415 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
15:00:57.420 - RundownManager: Starting new game session
15:00:57.425 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
15:00:57.435 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
15:00:57.437 - SendMasterCommand to Joen2896 type: StartGeneration refA: 0
15:00:57.461 - DropServerGameSession: Enqueueing new session request (sessionId: /U/TK7gQvESrROj9HmNXmQ==, rundown: Local_25, expedition: A1)
15:00:57.461 - DropServerManager: Woke up
15:00:57.462 - DropServerGameSession: Making new session request...
15:00:57.462 - SNET : MasterReplicationUpdate_Player : Efeyabel mode change : InSessionHub_ReadyToGenerate GeneratingLevel
15:00:57.664 - <color=purple>OnPlayerGameStateChange : Joen2896 Lobby</color>
15:00:57.664 - OnMigrationStatusChange : Joen2896 status changed to idle
15:00:57.665 - <color=purple>OnPlayerGameStateChange : Joen2896 Generating</color>
15:00:57.665 - SNET : MasterReplicationUpdate_Player : Joen2896 mode change : InSessionHub_ReadyToGenerate GeneratingLevel
15:00:58.398 - DropServerGameSession: New session request completed successfully
15:00:58.398 - DropServerManager: Sleeping for 2 seconds...
15:01:00.380 - DropServerManager: Idle
15:01:07.765 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
15:01:10.348 - CellSettingsManager: Saving settings to C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:01:10.348 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:01:10.357 - Vertical fov: 55 aspect: 1,777778 halfV: 0,4799655 gives horizontal: 85,56559
15:01:16.481 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
15:01:16.485 - CellSettingsManager: Saving settings to C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:01:16.486 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:01:16.495 - Vertical fov: 55 aspect: 1,777778 halfV: 0,4799655 gives horizontal: 85,56559
15:01:18.732 - CellSettingsManager: auto saving..
15:01:18.732 - CellSettingsManager: Saving settings to C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:01:18.733 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:01:18.742 - Vertical fov: 55 aspect: 1,777778 halfV: 0,4799655 gives horizontal: 85,56559
15:01:24.217 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 123 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 123</color>
15:01:24.217 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 101792836 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 101792836</color>
15:01:24.217 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 649292826 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 649292826</color>
15:01:24.218 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 123 hostIDSeed: 101792836 sessionSeed: 649292826
15:01:24.221 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 123 HostIDSeed: 101792836 SessionSeed: 649292826</color>
15:01:24.221 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 123 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 123</color>
15:01:24.222 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 649292826</color>
15:01:24.224 - >>>>>>>>>>>>> BuildFloor
15:01:24.225 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
15:01:24.227 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
15:01:24.235 - Last Batch: Setup
		 Total Time: 0,019s Frames: 0 Ticks: 14
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

15:01:24.235 - Last Batch: StaticLevel
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

15:01:32.236 - Engine Started
15:01:33.051 - Last Batch: LoadResourcesShards_Level
		 Total Time: 8,816s Frames: 433 Ticks: 8817
		 FrameTime (avg/max/ticks max): 24,9ms / 203,1ms / 203
		 Jobs (started/looped): 1 / 433
Next Batch: SetupFloor - Count: 1

15:01:33.052 - <color=#C84800>LG_SetupFloor.Build</color>
15:01:33.065 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 32 with BuildFromZoneAlias32 zoneAliasStart: 32 aliasOffset: Zone_0</color>
15:01:33.067 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 33 with BuildFromZoneAlias32 zoneAliasStart: 32 aliasOffset: Zone_1</color>
15:01:33.067 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 34 with BuildFromZoneAlias33 zoneAliasStart: 32 aliasOffset: Zone_2</color>
15:01:33.068 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 35 with BuildFromZoneAlias34 zoneAliasStart: 32 aliasOffset: Zone_3</color>
15:01:33.068 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 36 with BuildFromZoneAlias33 zoneAliasStart: 32 aliasOffset: Zone_4</color>
15:01:33.069 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 61 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_0</color>
15:01:33.069 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 62 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_1</color>
15:01:33.069 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 63 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_2</color>
15:01:33.070 - Last Batch: SetupFloor
		 Total Time: 0,000s Frames: 0 Ticks: 18
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

15:01:33.070 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
15:01:33.211 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:321]</color>
15:01:33.315 - Last Batch: GenerateZones
		 Total Time: 0,263s Frames: 6 Ticks: 244
		 FrameTime (avg/max/ticks max): 43,3ms / 56,9ms / 57
		 Jobs (started/looped): 8 / 173
Next Batch: PlaceAddonZones - Count: 0

15:01:33.315 - Last Batch: PlaceAddonZones
		 Total Time: 0,000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

15:01:33.321 - Last Batch: PrepareZones
		 Total Time: 0,000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 3 / 6
Next Batch: BuildFloors - Count: 1

15:01:33.323 - Last Batch: BuildFloors
		 Total Time: 0,000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 12

15:01:33.371 - Last Batch: Geomorphs
		 Total Time: 0,057s Frames: 1 Ticks: 48
		 FrameTime (avg/max/ticks max): 10,0ms / 20,0ms / 43
		 Jobs (started/looped): 11 / 1
Next Batch: Areas - Count: 41

15:01:33.405 - Last Batch: Areas
		 Total Time: 0,030s Frames: 1 Ticks: 34
		 FrameTime (avg/max/ticks max): 10,0ms / 20,0ms / 25
		 Jobs (started/looped): 40 / 1
Next Batch: Plugs - Count: 36

15:01:33.438 - Last Batch: Plugs
		 Total Time: 0,031s Frames: 1 Ticks: 33
		 FrameTime (avg/max/ticks max): 10,0ms / 20,0ms / 21
		 Jobs (started/looped): 35 / 1
Next Batch: Gates - Count: 168

15:01:33.484 - <color=#C84800>>>>>>>>>>> ZONE 34 IS IN ZonesWithBulkheadEntrance!</color>
15:01:33.657 - Last Batch: Gates
		 Total Time: 0,211s Frames: 6 Ticks: 219
		 FrameTime (avg/max/ticks max): 34,4ms / 36,5ms / 39
		 Jobs (started/looped): 162 / 6
Next Batch: AreaNames - Count: 1

15:01:33.657 - Last Batch: AreaNames
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

15:01:33.657 - Last Batch: WardenObjectivePrep
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

15:01:33.657 - Last Batch: DistributionSetup
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

15:01:33.658 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE32 randomValue: 0,5996339 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
15:01:33.659 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE32, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
15:01:33.659 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0,5996339 CourseNode index: 0 had weight: 1001 All Weights: [Count: 5] 1001, 501, 1, 1, 1</color>
15:01:33.659 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE33, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
15:01:33.659 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0,5996339 CourseNode index: 2 had weight: 1001 All Weights: [Count: 5] 1, 501, 1001, 501, 1</color>
15:01:33.659 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE33, area: AreaC ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
15:01:33.659 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE34 randomValue: 0,5996339 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
15:01:33.659 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE34, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
15:01:33.659 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE35 randomValue: 0,5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
15:01:33.659 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE35, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
15:01:33.660 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE36 randomValue: 0,5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
15:01:33.660 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE36, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
15:01:33.660 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE36 randomValue: 0,5996339 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
15:01:33.660 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE36, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
15:01:33.660 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE61 randomValue: 0,5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
15:01:33.660 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE61, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
15:01:33.660 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0,7246763 CourseNode index: 9 had weight: 1001 All Weights: [Count: 10] 1, 1, 1, 1, 1, 201, 401, 601, 801, 1001</color>
15:01:33.660 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaJ ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
15:01:33.661 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0,3681366 CourseNode index: 3 had weight: 1 All Weights: [Count: 10] 1, 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
15:01:33.661 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
15:01:33.661 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0,044196 CourseNode index: 1 had weight: 1001 All Weights: [Count: 10] 1, 1001, 2001, 3001, 4001, 4001, 3001, 2001, 1001, 1</color>
15:01:33.661 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaB ZonePlacementWeights, Start: 0 Middle: 5000 End: 0</color>
15:01:33.661 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0,6205171 CourseNode index: 4 had weight: 1 All Weights: [Count: 7] 1, 1, 1, 1, 1, 1, 1</color>
15:01:33.661 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaE ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
15:01:33.661 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0,3179871 CourseNode index: 2 had weight: 6667,667 All Weights: [Count: 7] 1, 3334,334, 6667,667, 10001, 6667,667, 3334,333, 1</color>
15:01:33.662 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaC ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
15:01:33.662 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0,3681366 CourseNode index: 5 had weight: 667,6667 All Weights: [Count: 7] 1, 1, 1, 1, 334,3333, 667,6667, 1001</color>
15:01:33.662 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
15:01:33.662 - Last Batch: TerminalDistribution
		 Total Time: 0,000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

15:01:33.667 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_781 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_781_terminalKey: BULKHEAD_KEY_781 (KeyItemPickup_Core) placementData: LocalIndex: Zone_4 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
15:01:33.667 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_781 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_781_terminalKey: BULKHEAD_KEY_781 (KeyItemPickup_Core) --- Zone: ZONE36, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
15:01:33.667 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
15:01:33.667 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
15:01:33.667 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
15:01:33.667 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE36 function: ResourceContainerWeak available: 21 randomValue: 0,04652572 ri: 15 had weight: 1001</color>
15:01:33.667 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0,5996339 CourseNode index: 4 had weight: 101 All Weights: [Count: 5] 1, 1, 1, 51, 101</color>
15:01:33.668 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE33, area: AreaE ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
15:01:33.668 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
15:01:33.668 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
15:01:33.668 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
15:01:33.668 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
15:01:33.677 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
15:01:33.678 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
15:01:33.678 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
15:01:33.678 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
15:01:33.678 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
15:01:33.678 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
15:01:33.678 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
15:01:33.678 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
15:01:33.679 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE35 m_isWardenObjectiveGatherItem: False</color>
15:01:33.679 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE35 m_isWardenObjectiveGatherItem: False</color>
15:01:33.679 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
15:01:33.679 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
15:01:33.679 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
15:01:33.679 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
15:01:33.679 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
15:01:33.679 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Gather_Harddrives_6</color>
15:01:33.682 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 3] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 8] 147, 147, 147, 147, 147, 147, 147, 147 spawnZones: [Count: 3] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
15:01:33.682 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE33 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
15:01:33.682 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
15:01:33.682 - Increment placementDataIndex to 1
15:01:33.682 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
15:01:33.683 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
15:01:33.683 - Increment placementDataIndex to 2
15:01:33.683 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE34 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
15:01:33.683 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
15:01:33.683 - RESET placementDataIndex to 0
15:01:33.683 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE33 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 2</color>
15:01:33.683 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
15:01:33.683 - Increment placementDataIndex to 1
15:01:33.684 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 2</color>
15:01:33.684 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
15:01:33.684 - Increment placementDataIndex to 2
15:01:33.684 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE34 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 0 spawnedInZoneCount: 2</color>
15:01:33.684 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
15:01:33.684 - RESET placementDataIndex to 0
15:01:33.684 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE33 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 3</color>
15:01:33.684 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
15:01:33.685 - <color=#C84800>LG_Distribute_WardenObjective, removing zone ZONE33 from spawnList, spawn limit reached for that zone, spawnedInZoneCount[placementDataIndex]: 3</color>
15:01:33.685 - Increment placementDataIndex to 1
15:01:33.685 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 3</color>
15:01:33.685 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
15:01:33.685 - Increment placementDataIndex to 2
15:01:33.686 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_907 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_907_terminalKey: BULKHEAD_KEY_907 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
15:01:33.686 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_907 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_907_terminalKey: BULKHEAD_KEY_907 (KeyItemPickup_Core) --- Zone: ZONE61, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
15:01:33.686 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
15:01:33.686 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
15:01:33.686 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
15:01:33.687 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE61 function: ResourceContainerWeak available: 26 randomValue: 0,1289014 ri: 3 had weight: 1</color>
15:01:33.687 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
15:01:33.687 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
15:01:33.687 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
15:01:33.687 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
15:01:33.687 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
15:01:33.688 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
15:01:33.688 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
15:01:33.688 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: TerminalUplink_Two_Terminals_Hardrive</color>
15:01:33.688 - <color=red>LG_Distribute_WardenObjective, FindAndTagMultipleDistsWithFunctionInObjectiveZones, count: 2 function: Terminal</color>
15:01:33.688 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE62 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
15:01:33.688 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE62</color>
15:01:33.689 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 62, Area: 33_Area A (LevelGeneration.LG_Area)</color>
15:01:33.689 - Increment placementDataIndex to 1
15:01:33.689 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE63 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
15:01:33.689 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE63</color>
15:01:33.689 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 63, Area: 39_Area F (LevelGeneration.LG_Area)</color>
15:01:33.689 - RESET placementDataIndex to 0
15:01:33.689 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
15:01:33.689 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
15:01:33.690 - Last Batch: Distribution
		 Total Time: 0,035s Frames: 1 Ticks: 27
		 FrameTime (avg/max/ticks max): 10,0ms / 20,0ms / 6
		 Jobs (started/looped): 98 / 1
Next Batch: FunctionMarkers - Count: 8

15:01:33.887 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2251_terminalKey: BULKHEAD_DC_861
15:01:33.924 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_406</color>
15:01:33.925 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1706819584 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
15:01:33.925 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
15:01:33.927 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_671</color>
15:01:33.928 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1432556288 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
15:01:33.928 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
15:01:34.016 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_824</color>
15:01:34.017 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 113135320 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
15:01:34.017 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
15:01:34.133 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_973</color>
15:01:34.133 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 180007104 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
15:01:34.134 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
15:01:34.179 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_828</color>
15:01:34.179 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1863067904 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
15:01:34.180 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
15:01:34.280 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_427</color>
15:01:34.280 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1975622144 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
15:01:34.281 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
15:01:34.341 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_918</color>
15:01:34.342 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1437965952 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
15:01:34.342 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
15:01:34.348 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_205</color>
15:01:34.349 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1925615232 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
15:01:34.349 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
15:01:34.470 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_781 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_781_terminalKey: BULKHEAD_KEY_781 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_239</color>
15:01:34.617 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_907 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_907_terminalKey: BULKHEAD_KEY_907 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_464</color>
15:01:34.746 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
15:01:34.748 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
15:01:35.063 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: TERMINAL_436
15:01:35.431 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: TERMINAL_685
15:01:35.432 - Last Batch: FunctionMarkers
		 Total Time: 1,739s Frames: 35 Ticks: 1743
		 FrameTime (avg/max/ticks max): 48,2ms / 123,5ms / 91
		 Jobs (started/looped): 7 / 407
Next Batch: FunctionMarkerLeftovers - Count: 8

15:01:35.526 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0,089s Frames: 2 Ticks: 94
		 FrameTime (avg/max/ticks max): 29,1ms / 48,2ms / 44
		 Jobs (started/looped): 6 / 2
Next Batch: Markers - Count: 1

15:01:35.742 - Last Batch: Markers
		 Total Time: 0,223s Frames: 6 Ticks: 216
		 FrameTime (avg/max/ticks max): 36,0ms / 39,9ms / 42
		 Jobs (started/looped): 1 / 209
Next Batch: PrefabSpawners - Count: 26759

15:01:37.424 - Last Batch: PrefabSpawners
		 Total Time: 1,672s Frames: 40 Ticks: 1681
		 FrameTime (avg/max/ticks max): 45,2ms / 105,5ms / 105
		 Jobs (started/looped): 26758 / 26718
Next Batch: LateMarkerCleanup - Count: 0

15:01:37.424 - Last Batch: LateMarkerCleanup
		 Total Time: 0,000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

15:01:37.424 - Last Batch: MarkerLoop
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 12

15:01:38.295 - Last Batch: LateGeomorphScan
		 Total Time: 0,889s Frames: 12 Ticks: 871
		 FrameTime (avg/max/ticks max): 73,0ms / 93,9ms / 87
		 Jobs (started/looped): 12 / 48
Next Batch: Pillars - Count: 0

15:01:38.295 - Last Batch: Pillars
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

15:01:38.470 - CollectNavMeshSources : From 12 roots and 183128 possible sources, 38089 vas valid
15:01:38.470 - CollectNavMeshSources : NotStatic:0 NotActive:2991
15:01:38.470 - CollectNavMeshSources : WrongLayer:30007 NoCollider:115032 WasTrigger:0 MissingMesh:0 BadColliderType:0
15:01:38.471 - NavmeshUtils.NavMeshSourceCollector : 38089 valid NavMesh sources found!
15:01:40.478 - ---------------------------------------------------------
15:01:40.478 - Navmesh done! time: 2,15686
15:01:40.478 - ---------------------------------------------------------
15:01:40.479 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 2,149s Frames: 43 Ticks: 2184
		 FrameTime (avg/max/ticks max): 38,3ms / 203,4ms / 187
		 Jobs (started/looped): 1 / 8901794
Next Batch: AIGraph_Prepare - Count: 12

15:01:40.554 - Last Batch: AIGraph_Prepare
		 Total Time: 0,094s Frames: 2 Ticks: 75
		 FrameTime (avg/max/ticks max): 31,2ms / 52,4ms / 43
		 Jobs (started/looped): 10 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

15:01:41.711 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 1,172s Frames: 28 Ticks: 1157
		 FrameTime (avg/max/ticks max): 37,2ms / 123,5ms / 123
		 Jobs (started/looped): 1 / 1263668
Next Batch: LadderAIGNodes - Count: 0

15:01:41.711 - Last Batch: LadderAIGNodes
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_LinkGates - Count: 59

15:01:41.718 - Last Batch: AIGraph_LinkGates
		 Total Time: 0,000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

15:01:41.718 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 0

15:01:41.718 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 0

15:01:41.719 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0,000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_Start - Count: 12

15:01:41.720 - Last Batch: AIGraph_Start
		 Total Time: 0,000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 41

15:01:41.969 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0,228s Frames: 2 Ticks: 250
		 FrameTime (avg/max/ticks max): 22,5ms / 35,0ms / 191
		 Jobs (started/looped): 39 / 233
Next Batch: AIGraph_ScoreNodeClusters - Count: 41

15:01:41.980 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0,000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 41 / 0
Next Batch: AIGraph_End - Count: 12

15:01:41.980 - Last Batch: AIGraph_End
		 Total Time: 0,000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

15:01:41.981 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 9

15:01:41.981 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2251_terminalKey: BULKHEAD_DC_861_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
15:01:41.982 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_884_itemKey:SEC_DOOR_884_code:blur (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
15:01:41.982 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_884_itemKey:SEC_DOOR_884_code:blur
15:01:41.982 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_861
15:01:41.982 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_839_itemKey:SEC_DOOR_839_code:exam (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
15:01:41.982 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_839_itemKey:SEC_DOOR_839_code:exam
15:01:41.983 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_861
15:01:41.998 - Last Batch: FunctionMarkerFallback
		 Total Time: 0,000s Frames: 0 Ticks: 17
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: SetGateTraversableFromStart - Count: 59

15:01:42.015 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0,078s Frames: 1 Ticks: 17
		 FrameTime (avg/max/ticks max): 10,0ms / 20,0ms / 0
		 Jobs (started/looped): 58 / 60
Next Batch: Ladders - Count: 0

15:01:42.015 - Last Batch: Ladders
		 Total Time: 0,000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DoorLocks - Count: 7

15:01:42.186 - Last Batch: DoorLocks
		 Total Time: 0,153s Frames: 2 Ticks: 171
		 FrameTime (avg/max/ticks max): 53,1ms / 96,1ms / 104
		 Jobs (started/looped): 5 / 2
Next Batch: Resources - Count: 1

15:01:42.186 - Last Batch: Resources
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

15:01:42.186 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticEnemiesPlacement - Count: 8

15:01:42.186 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 41

15:01:42.406 - Last Batch: Culling_Nodes
		 Total Time: 0,231s Frames: 6 Ticks: 219
		 FrameTime (avg/max/ticks max): 37,0ms / 41,2ms / 41
		 Jobs (started/looped): 35 / 6
Next Batch: Culling_Portals - Count: 69

15:01:42.407 - Last Batch: Culling_Portals
		 Total Time: 0,000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 69 / 0
Next Batch: Culling_Cullers - Count: 205

15:01:42.427 - Last Batch: Culling_Cullers
		 Total Time: 0,034s Frames: 1 Ticks: 20
		 FrameTime (avg/max/ticks max): 10,0ms / 20,0ms / 12
		 Jobs (started/looped): 204 / 1
Next Batch: Culling_Lights - Count: 41

15:01:43.011 - Last Batch: Culling_Lights
		 Total Time: 0,576s Frames: 15 Ticks: 584
		 FrameTime (avg/max/ticks max): 36,5ms / 43,4ms / 44
		 Jobs (started/looped): 26 / 15
Next Batch: Culling_NodeInstanceSearch - Count: 41

15:01:43.274 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0,265s Frames: 8 Ticks: 263
		 FrameTime (avg/max/ticks max): 33,2ms / 34,2ms / 34
		 Jobs (started/looped): 41 / 2157
Next Batch: Culling_NodeClusterJobs - Count: 8

15:01:43.646 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0,359s Frames: 9 Ticks: 372
		 FrameTime (avg/max/ticks max): 63,2ms / 94,7ms / 95
		 Jobs (started/looped): 48 / 905169
Next Batch: Culling_Cleanup - Count: 41

15:01:43.646 - Last Batch: Culling_Cleanup
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 41 / 0
Next Batch: Culling_GatherLightCulling - Count: 623

15:01:43.666 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0,031s Frames: 1 Ticks: 20
		 FrameTime (avg/max/ticks max): 10,0ms / 20,0ms / 7
		 Jobs (started/looped): 622 / 1
Next Batch: Culling_TrimPortalLists - Count: 42

15:01:43.825 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0,160s Frames: 5 Ticks: 158
		 FrameTime (avg/max/ticks max): 29,9ms / 32,4ms / 34
		 Jobs (started/looped): 42 / 991535
Next Batch: ZoneLights - Count: 9

15:01:44.045 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
15:01:44.046 - Last Batch: ZoneLights
		 Total Time: 0,107s Frames: 3 Ticks: 221
		 FrameTime (avg/max/ticks max): 29,1ms / 35,8ms / 38
		 Jobs (started/looped): 6 / 3
Next Batch: GenerateNavigationInfo - Count: 2

15:01:44.469 - Last Batch: GenerateNavigationInfo
		 Total Time: 0,460s Frames: 2 Ticks: 425
		 FrameTime (avg/max/ticks max): 68,5ms / 127,0ms / 382
		 Jobs (started/looped): 41 / 2
Next Batch: DisplayNavigationInfo - Count: 55

15:01:44.503 - Last Batch: DisplayNavigationInfo
		 Total Time: 0,068s Frames: 1 Ticks: 34
		 FrameTime (avg/max/ticks max): 10,0ms / 20,0ms / 26
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 0

15:01:44.504 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 12

15:01:44.998 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0,333s Frames: 1 Ticks: 494
		 FrameTime (avg/max/ticks max): 10,0ms / 20,0ms / 26
		 Jobs (started/looped): 11 / 1
Next Batch: LateRuntimeOptimizations - Count: 12

15:01:45.361 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0,359s Frames: 5 Ticks: 363
		 FrameTime (avg/max/ticks max): 45,1ms / 214,9ms / 197
		 Jobs (started/looped): 12 / 108
Next Batch: EnemiesPlacement - Count: 8

15:01:45.363 - Last Batch: EnemiesPlacement
		 Total Time: 0,000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 33 / 0
Next Batch: FixColliders - Count: 0

15:01:45.363 - Last Batch: FixColliders
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

15:01:45.363 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

15:01:45.363 - Last Batch: SpectatorJobs
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

15:01:45.363 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
15:01:45.364 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0,000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

15:01:45.364 - Last Batch: DebugJobs
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

15:01:45.376 - Last Batch: Culling_LateCleanup
		 Total Time: 0,032s Frames: 1 Ticks: 12
		 FrameTime (avg/max/ticks max): 10,0ms / 20,0ms / 3
		 Jobs (started/looped): 42 / 1
Next Batch: Culling_PrepForInlevel - Count: 1

15:01:45.376 - Factory Done : Last build: Culling_PrepForInlevel
15:01:45.376 - Factory : Built in 20,9624 seconds
15:01:45.377 - BUILDER : BuildDone
15:01:45.377 - >>>>>>>> GS_Generating.OnBuilderDone
15:01:45.377 - Builder.CombinedCheckSum.Checksum: 17316495530837638530
15:01:45.378 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
15:01:45.378 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_tech_02(Clone)_0 (ElevatorShaftLanding)
15:01:45.484 - SNET : MasterReplicationUpdate_Player : Efeyabel mode change : GeneratingLevel GeneratingLevelDone
15:02:07.618 - <color=purple>OnPlayerGameStateChange : Joen2896 ReadyToStopElevatorRide</color>
15:02:07.618 - SNET : MasterReplicationUpdate_Player : Joen2896 mode change : GeneratingLevel GeneratingLevelDone
15:02:07.634 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
15:02:07.635 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
15:02:07.635 - SendMasterCommand to Joen2896 type: GetReadyToStartPlaying refA: 0
15:02:07.636 - SNET : MasterReplicationUpdate_Player : Efeyabel mode change : GeneratingLevelDone ReadyToStartPlaying
15:02:07.636 - TryStartPlaying : Not ready! Joen2896 GeneratingLevelDone
15:02:07.639 - UpdateMigrationSend : Sending Migration_B
15:02:07.703 - <color=purple>OnPlayerGameStateChange : Joen2896 StopElevatorRide</color>
15:02:07.703 - SNET : MasterReplicationUpdate_Player : Joen2896 mode change : GeneratingLevelDone ReadyToStartPlaying
15:02:08.358 - Detecting that the player has entered a new layer
15:02:08.358 - WardenObjectiveManager, entered a new layer: MainLayer
15:02:08.358 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
15:02:08.358 - ShowSubObjectiveIfNew, last obj:  newSubObj: Gather <color=orange>6</color> Hard Drives and return the data to be processed.
15:02:08.652 - SNET : OnMasterCommand : StartPlaying 0 False
15:02:08.653 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
15:02:08.653 - SendMasterCommand to Joen2896 type: StartPlaying refA: 0
15:02:08.667 - SNET : MasterReplicationUpdate_Player : Efeyabel mode change : ReadyToStartPlaying Playing
15:02:08.818 - OnPlayerEvent : Joen2896  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
15:02:08.819 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
15:02:08.819 - SNET : MasterReplicationUpdate_Player : Joen2896 mode change : ReadyToStartPlaying Playing
15:02:30.404 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
15:02:30.570 - <color=purple>OnPlayerGameStateChange : Joen2896 ReadyToStartLevel</color>
15:02:30.585 - SNET : OnMasterCommand : StartPlaying 0 False
15:02:30.586 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
15:02:30.591 - <color=green>SNET : PlayerLocal(Clone)_32768 : Efeyabel exits PLOC_InElevator, replicator key: 32768</color>
15:02:30.592 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:02:30.596 - <color=green>SNET : PlayerSynced(Clone)_32769 : Joen2896 exits PLOC_InElevator, replicator key: 32769</color>
15:02:30.596 - ShowSubObjectiveIfNew, last obj:  newSubObj: Look for Hard drives in the complex
15:02:30.597 - SendMasterCommand to Joen2896 type: StartPlaying refA: 0
15:02:30.621 - ShowSubObjectiveIfNew, last obj:  newSubObj: Look for Hard drives in the complex
15:02:30.686 - OnPlayerEvent : Joen2896  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
15:02:30.720 - <color=purple>OnPlayerGameStateChange : Joen2896 InLevel</color>
15:02:30.786 - <color=green>SNET : PlayerSynced(Clone)_32769 : Joen2896 exits PLOC_InElevator, replicator key: 32769</color>
15:02:45.923 -  Close! 
15:03:07.645 - UpdateMigrationSend : Sending Migration_A
15:03:30.142 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
15:03:31.689 - CellSettingsManager: Saving settings to C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:03:31.689 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:03:31.700 - Vertical fov: 55 aspect: 1,777778 halfV: 0,4799655 gives horizontal: 85,56559
15:03:34.971 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:03:34.977 - CellSettingsManager: Saving settings to C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:03:34.977 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:03:34.987 - Vertical fov: 55 aspect: 1,777778 halfV: 0,4799655 gives horizontal: 85,56559
15:03:37.140 - CellSettingsManager: auto saving..
15:03:37.140 - CellSettingsManager: Saving settings to C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:03:37.141 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
15:03:37.151 - Vertical fov: 55 aspect: 1,777778 halfV: 0,4799655 gives horizontal: 85,56559
15:04:49.428 -  Close! 
15:05:09.463 - UpdateMigrationSend : Sending Migration_B
15:06:25.700 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
15:06:25.707 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
15:06:25.707 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>0</color> / <color=orange>6</color>
15:06:50.317 -  Close! 
15:07:06.603 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:07:07.568 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:07:10.351 - UpdateMigrationSend : Sending Migration_A
15:07:30.602 - GetCurrentTimeInLevelEnum, minutesElapsed: 5,000257 returning: Time_5 minutesToNext: 10
15:07:37.791 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
15:07:39.686 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST
15:07:39.692 - ShowInventory, param1:  param2: 
15:07:46.504 - Sending m_terminal.SyncID: 1 command: EmptyLine inputString: 
15:07:48.237 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST HDD
15:07:48.237 - ShowInventory, param1: hdd param2: 
15:08:01.204 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST ZONE_32
15:08:01.205 - ShowInventory, param1: zone_32 param2: 
15:08:14.638 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY MEDIPACK_910
15:08:26.940 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING MEDIPACK_910
15:08:33.224 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:08:34.892 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:08:37.459 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:08:46.305 -  Close! 
15:09:06.358 - UpdateMigrationSend : Sending Migration_B
15:09:10.140 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:09:11.925 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:09:22.609 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:09:23.844 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:09:37.408 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:09:38.342 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:10:13.860 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:10:14.844 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:10:44.429 -  Close! 
15:10:50.097 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:10:52.014 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:10:56.463 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:10:57.846 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:11:04.445 - UpdateMigrationSend : Sending Migration_A
15:11:37.464 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:11:38.998 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:12:06.834 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
15:12:08.716 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
15:12:08.717 - LG_SecurityDoor_Locks, activates chained puzzle from master
15:12:16.422 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
15:12:21.616 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
15:12:28.668 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
15:12:28.668 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
15:12:42.467 -  Close! 
15:12:58.917 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:13:00.003 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:13:01.784 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:13:02.386 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:13:02.484 - UpdateMigrationSend : Sending Migration_B
15:13:11.485 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 ObjectiveType: GatherSmallItems
15:13:11.485 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 inLayer: MainLayer
15:13:11.486 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>1</color> / <color=orange>6</color>
15:13:11.486 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
15:13:11.487 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>1</color> / <color=orange>6</color>
15:13:24.320 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:13:24.821 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:14:02.338 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
15:14:06.022 - Sending m_terminal.SyncID: 3 command: ShowList inputString: LIST ZONE_33
15:14:06.022 - ShowInventory, param1: zone_33 param2: 
15:14:18.423 - Sending m_terminal.SyncID: 3 command: Ping inputString: PING MEDIPACK_226
15:14:39.724 -  Close! 
15:14:42.041 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:14:42.607 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:14:46.860 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:14:59.758 - UpdateMigrationSend : Sending Migration_A
15:15:28.375 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:15:30.544 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:15:44.909 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:15:45.911 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:15:52.980 - ShowInventory, param1:  param2: 
15:16:10.097 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:16:14.597 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:16:24.064 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:16:24.515 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:16:30.130 - ShowInventory, param1: medicpack param2: 
15:16:35.479 -  Close! 
15:16:37.431 - ShowInventory, param1: medpack param2: 
15:16:45.366 - ShowInventory, param1: medickpack param2: 
15:16:55.504 - UpdateMigrationSend : Sending Migration_B
15:17:03.767 - ShowInventory, param1: medicpack param2: 
15:17:13.700 - ShowInventory, param1: zone_33 param2: 
15:17:23.885 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
15:17:29.768 - Sending m_terminal.SyncID: 2 command: ShowList inputString: LIST ZONE_33
15:17:29.769 - ShowInventory, param1: zone_33 param2: 
15:17:30.615 - GetCurrentTimeInLevelEnum, minutesElapsed: 15,00049 returning: Time_15 minutesToNext: 15
15:17:37.683 - Sending m_terminal.SyncID: 2 command: Ping inputString: PING MEDIPACK_226
15:17:46.618 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:17:47.852 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:17:54.217 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:18:17.420 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:18:20.168 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:18:23.568 - PlayerBackpack picking up health rel: 0,2 targetPlayer: PlayerLocal(Clone)_32768 : Efeyabel (Player.PlayerAgent)
15:18:28.169 - PlayerBackpack picking up health rel: 0,2 targetPlayer: PlayerLocal(Clone)_32768 : Efeyabel (Player.PlayerAgent)
15:18:30.068 - PlayerBackpack picking up health rel: 0,2 targetPlayer: PlayerLocal(Clone)_32768 : Efeyabel (Player.PlayerAgent)
15:18:31.483 -  Close! 
15:18:42.738 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
15:18:47.486 - Sending m_terminal.SyncID: 3 command: ShowList inputString: LIST ZONE_-33
15:18:47.487 - ShowInventory, param1: zone_-33 param2: 
15:18:51.504 - UpdateMigrationSend : Sending Migration_A
15:18:52.471 - Sending m_terminal.SyncID: 3 command: ShowList inputString: LIST ZONE_33
15:18:52.471 - ShowInventory, param1: zone_33 param2: 
15:19:11.621 - Sending m_terminal.SyncID: 3 command: Query inputString: QUERY DOOR_901
15:19:18.821 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:19:45.440 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:19:49.607 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:19:50.189 - ShowInventory, param1: zone_33a param2: 
15:19:55.824 - ShowInventory, param1: zone_33_a param2: 
15:20:12.192 - ShowInventory, param1:  param2: 
15:20:27.407 -  Close! 
15:20:47.444 - UpdateMigrationSend : Sending Migration_B
15:20:49.458 - ShowInventory, param1:  param2: 
15:21:23.963 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:21:24.795 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:21:33.211 - ShowInventory, param1: zone_33 param2: 
15:22:22.730 -  Close! 
15:22:31.264 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:22:31.898 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:22:42.885 - UpdateMigrationSend : Sending Migration_A
15:23:17.400 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: SecondaryLayer
15:23:17.400 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
15:23:17.401 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
15:23:17.401 - OBJECTIVE DISCOVERED!
15:23:17.402 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Discovered
15:23:17.415 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Discovered)
15:23:17.416 - DropServerManager: Woke up
15:23:17.416 - DropServerGameSession: Making layer progression request...
15:23:18.381 - DropServerGameSession: Layer progression request completed successfully
15:23:18.381 - DropServerManager: Sleeping for 2 seconds...
15:23:20.381 - DropServerManager: Idle
15:23:24.418 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 ObjectiveType: GatherSmallItems
15:23:24.418 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 inLayer: MainLayer
15:23:24.419 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>2</color> / <color=orange>6</color>
15:23:24.420 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
15:23:24.420 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>2</color> / <color=orange>6</color>
15:23:24.735 - ShowInventory, param1: zone_33 param2: 
15:23:37.603 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: MainLayer
15:23:37.603 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
15:23:50.569 - Enabled skinned mesh on door destruction
15:23:50.752 - ShowInventory, param1: zone_34 param2: 
15:24:12.787 -  Close! 
15:24:23.504 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:24:25.985 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:24:28.836 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:24:29.603 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:24:32.686 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:24:32.854 - UpdateMigrationSend : Sending Migration_B
15:24:34.219 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:24:35.837 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:24:36.254 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:24:42.669 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:24:45.088 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:24:46.037 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:24:47.237 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:26:02.706 -  Close! 
15:26:22.741 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_789! 76561198026406978
15:26:22.741 - UpdateMigrationSend : Sending Migration_A
15:27:30.862 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
15:27:45.744 -  Close! 
15:27:51.429 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
15:27:51.429 - LG_SecurityDoor_Locks, activates chained puzzle from master
15:27:54.464 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
15:28:05.187 - Factory_SetHasBeenOpenedDuringPlay
15:28:05.682 - Factory_SetHasBeenOpenedDuringPlay
15:28:05.768 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_776! 76561198026406978
15:28:05.768 - UpdateMigrationSend : Sending Migration_B
15:28:41.037 - DEBUG : Wave SurvivalWave(Clone)_32946 Stopped!
15:28:41.038 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
15:28:43.067 - SendMasterCommand to Joen2896 type: EndPlaying refA: 1
15:28:43.068 - SNET : OnMasterCommand : EndPlaying 1 False
15:28:43.073 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
15:28:43.076 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
15:28:43.088 - RundownManager.EndGameSession
15:28:43.091 - Got expedition fail from master!
15:28:43.092 - SNET : MasterReplicationUpdate_Player : Efeyabel mode change : Playing InSession_InGenerationCleanup
15:28:43.094 - RundownManager: Drop server game session finished successfully
15:28:43.094 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
15:28:43.105 - Joen2896 wasnt in ExpeditionFail he was in InLevel
15:28:43.105 - SendMasterCommand to Joen2896 type: EndPlaying refA: 1
15:28:43.105 - SNET : OnMasterCommand : EndPlaying 1 False
15:28:43.105 - DropServerGameSession: Session was COMPLETED
15:28:43.105 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
15:28:43.106 - DropServerManager: Woke up
15:28:43.106 - DropServerManager: Making rundown progression request...
15:28:43.145 - SNET : MasterReplicationUpdate_Player : Joen2896 mode change : Playing InSession_InGenerationCleanup
15:28:43.164 - <color=purple>OnPlayerGameStateChange : Joen2896 ExpeditionFail</color>
15:28:44.064 - DropServerManager: Rundown progression request completed successfully
15:28:44.064 - DropServerManager: Sleeping for 2 seconds...
15:28:44.065 - RundownManager: Got rundown progression from drop server
15:28:44.066 - CM_PageRundown_New.OnRundownProgressionFileUpdated
15:28:44.066 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
15:28:46.064 - DropServerManager: Idle
15:28:47.132 - SendMasterCommand to Joen2896 type: EndPlaying refA: 0
15:28:47.132 - SNET : OnMasterCommand : EndPlaying 0 False
15:28:47.133 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
15:28:47.145 - Joen2896 was in ExpeditionFail
15:28:47.164 - Joen2896 was in ExpeditionFail
15:28:47.178 - Joen2896 was in ExpeditionFail
15:28:47.197 - Joen2896 was in ExpeditionFail
15:28:47.211 - Joen2896 was in ExpeditionFail
15:28:47.230 - Joen2896 was in ExpeditionFail
15:28:47.245 - Joen2896 was in ExpeditionFail
15:28:47.264 - Joen2896 was in ExpeditionFail
15:28:47.278 - Joen2896 was in ExpeditionFail
15:28:47.297 - Joen2896 was in ExpeditionFail
15:28:47.312 - Joen2896 was in ExpeditionFail
15:28:47.330 - Joen2896 was in ExpeditionFail
15:28:47.345 - Joen2896 was in ExpeditionFail
15:28:47.346 - <color=purple>OnPlayerGameStateChange : Joen2896 AfterLevel</color>
15:28:47.346 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Joen2896 (SNetwork.SNet_Player) WinConditionSolved: False
15:28:47.364 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
15:28:47.364 - CleanupAfterExpedition AfterLevel
15:28:47.364 - Global.OnLevelCleanup
15:28:47.365 - Global.OnLevelCleanup
15:28:47.365 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
15:28:47.366 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.366 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.366 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.366 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.366 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.366 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.366 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.366 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.366 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.367 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.367 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.367 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.367 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.367 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.367 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.367 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.367 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.367 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.368 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.368 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.368 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.368 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.368 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.368 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.368 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.368 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.368 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.368 - NavMarkerLayer.RemoveMarker got NULL marker!
15:28:47.687 - On despawn! PlayerSynced(Clone)_32769 : Joen2896
15:28:47.688 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
15:28:47.689 - OnPlayerEvent : Joen2896  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
15:28:47.690 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
15:28:47.690 - On despawn! PlayerLocal(Clone)_32768 : Efeyabel
15:28:47.692 - OnPlayerEvent : Efeyabel  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
15:28:47.693 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
15:28:47.700 - CarryItemWithGlobalStateManager.OnLevelCleanup
15:28:47.700 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
15:28:47.707 - SessionGUID set to IqSX34+BmEufAC2cMrmP0g==
15:28:47.708 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 101792836 1435937008  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
15:28:47.710 - SNet ERROR : Bad packet sent by player Joen2896 in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
15:28:47.711 - SNET : MasterReplicationUpdate_Player : Efeyabel mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
15:28:47.711 - <color=green>SNET : OnSessionPlayerAction : Spawning Efeyabel's agent!  SpawnPlayerAgent</color>
15:28:47.744 - OnPlayerEvent : Efeyabel  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
15:28:47.745 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
15:28:47.746 - SNET : MasterReplicationUpdate_Player : Joen2896 mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
15:28:47.746 - <color=green>SNET : OnSessionPlayerAction : Spawning Joen2896's agent!  SpawnPlayerAgent</color>
15:28:47.771 - OnPlayerEvent : Joen2896  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
15:28:47.772 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
15:28:49.017 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
15:28:49.057 - <color=purple>OnPlayerGameStateChange : Joen2896 Lobby</color>
15:29:25.265 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
15:29:35.616 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
15:29:37.731 - SNET : OnMasterCommand : StartGeneration 0 False
15:29:37.732 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
15:29:37.732 - RundownManager: Starting new game session
15:29:37.735 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:29:37.744 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
15:29:37.750 - SendMasterCommand to Joen2896 type: StartGeneration refA: 0
15:29:37.756 - DropServerGameSession: Enqueueing new session request (sessionId: IqSX34+BmEufAC2cMrmP0g==, rundown: Local_25, expedition: A1)
15:29:37.756 - DropServerManager: Woke up
15:29:37.756 - DropServerGameSession: Making new session request...
15:29:37.757 - SNET : MasterReplicationUpdate_Player : Efeyabel mode change : InSessionHub_ReadyToGenerate GeneratingLevel
15:29:37.848 - SNET : MasterReplicationUpdate_Player : Joen2896 mode change : InSessionHub_ReadyToGenerate GeneratingLevel
15:29:37.865 - <color=purple>OnPlayerGameStateChange : Joen2896 Generating</color>
15:29:38.032 - DropServerGameSession: New session request completed successfully
15:29:38.032 - DropServerManager: Sleeping for 2 seconds...
15:29:39.783 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 123 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 123</color>
15:29:39.783 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 101792836 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 101792836</color>
15:29:39.783 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1435937008 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1435937008</color>
15:29:39.783 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 123 hostIDSeed: 101792836 sessionSeed: 1435937008
15:29:39.783 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 123 HostIDSeed: 101792836 SessionSeed: 1435937008</color>
15:29:39.784 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 123 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 123</color>
15:29:39.784 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1435937008</color>
15:29:39.784 - >>>>>>>>>>>>> BuildFloor
15:29:39.785 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
15:29:39.785 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
15:29:39.800 - Last Batch: Setup
		 Total Time: 0,017s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

15:29:39.800 - Last Batch: StaticLevel
		 Total Time: 0,000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

15:29:39.801 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

15:29:39.801 - <color=#C84800>LG_SetupFloor.Build</color>
15:29:39.809 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 32 with BuildFromZoneAlias32 zoneAliasStart: 32 aliasOffset: Zone_0</color>
15:29:39.809 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 33 with BuildFromZoneAlias32 zoneAliasStart: 32 aliasOffset: Zone_1</color>
15:29:39.810 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 34 with BuildFromZoneAlias33 zoneAliasStart: 32 aliasOffset: Zone_2</color>
15:29:39.810 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 35 with BuildFromZoneAlias34 zoneAliasStart: 32 aliasOffset: Zone_3</color>
15:29:39.810 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 36 with BuildFromZoneAlias33 zoneAliasStart: 32 aliasOffset: Zone_4</color>
15:29:39.811 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 61 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_0</color>
15:29:39.811 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 62 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_1</color>
15:29:39.811 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 63 with BuildFromZoneAlias61 zoneAliasStart: 61 aliasOffset: Zone_2</color>
15:29:39.812 - Last Batch: SetupFloor
		 Total Time: 0,000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

15:29:39.812 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
15:29:39.913 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:321]</color>
15:29:39.992 - Last Batch: GenerateZones
		 Total Time: 0,170s Frames: 5 Ticks: 181
		 FrameTime (avg/max/ticks max): 32,9ms / 36,9ms / 38
		 Jobs (started/looped): 8 / 173
Next Batch: PlaceAddonZones - Count: 0

15:29:39.992 - Last Batch: PlaceAddonZones
		 Total Time: 0,000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

15:29:39.993 - Last Batch: PrepareZones
		 Total Time: 0,000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 3 / 6
Next Batch: BuildFloors - Count: 1

15:29:39.999 - Last Batch: BuildFloors
		 Total Time: 0,030s Frames: 1 Ticks: 5
		 FrameTime (avg/max/ticks max): 10,0ms / 20,0ms / 0
		 Jobs (started/looped): 0 / 1
Next Batch: Geomorphs - Count: 12

15:29:40.011 - Last Batch: Geomorphs
		 Total Time: 0,000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: Areas - Count: 41

15:29:40.029 - DropServerManager: Idle
15:29:40.046 - Last Batch: Areas
		 Total Time: 0,031s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10,0ms / 20,0ms / 14
		 Jobs (started/looped): 40 / 1
Next Batch: Plugs - Count: 36

15:29:40.076 - Last Batch: Plugs
		 Total Time: 0,032s Frames: 1 Ticks: 30
		 FrameTime (avg/max/ticks max): 10,0ms / 20,0ms / 11
		 Jobs (started/looped): 35 / 1
Next Batch: Gates - Count: 168

15:29:40.113 - <color=#C84800>>>>>>>>>>> ZONE 34 IS IN ZonesWithBulkheadEntrance!</color>
15:29:40.259 - Last Batch: Gates
		 Total Time: 0,182s Frames: 5 Ticks: 182
		 FrameTime (avg/max/ticks max): 34,6ms / 39,6ms / 37
		 Jobs (started/looped): 163 / 5
Next Batch: AreaNames - Count: 1

15:29:40.259 - Last Batch: AreaNames
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

15:29:40.259 - Last Batch: WardenObjectivePrep
		 Total Time: 0,000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

15:29:40.259 - Last Batch: DistributionSetup
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

15:29:40.259 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE32 randomValue: 0,5996339 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
15:29:40.259 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE32, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
15:29:40.260 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0,5996339 CourseNode index: 0 had weight: 1001 All Weights: [Count: 5] 1001, 501, 1, 1, 1</color>
15:29:40.260 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE33, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
15:29:40.260 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0,5996339 CourseNode index: 2 had weight: 1001 All Weights: [Count: 5] 1, 501, 1001, 501, 1</color>
15:29:40.260 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE33, area: AreaC ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
15:29:40.260 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE34 randomValue: 0,5996339 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
15:29:40.260 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE34, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
15:29:40.260 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE35 randomValue: 0,5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
15:29:40.260 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE35, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
15:29:40.260 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE36 randomValue: 0,5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
15:29:40.261 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE36, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
15:29:40.261 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE36 randomValue: 0,5996339 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
15:29:40.261 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE36, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
15:29:40.261 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE61 randomValue: 0,5996339 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
15:29:40.261 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE61, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
15:29:40.261 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0,7246763 CourseNode index: 9 had weight: 1001 All Weights: [Count: 10] 1, 1, 1, 1, 1, 201, 401, 601, 801, 1001</color>
15:29:40.261 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaJ ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
15:29:40.261 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0,3681366 CourseNode index: 3 had weight: 1 All Weights: [Count: 10] 1, 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
15:29:40.262 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
15:29:40.262 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE62 randomValue: 0,044196 CourseNode index: 1 had weight: 1001 All Weights: [Count: 10] 1, 1001, 2001, 3001, 4001, 4001, 3001, 2001, 1001, 1</color>
15:29:40.262 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE62, area: AreaB ZonePlacementWeights, Start: 0 Middle: 5000 End: 0</color>
15:29:40.262 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0,6205171 CourseNode index: 4 had weight: 1 All Weights: [Count: 7] 1, 1, 1, 1, 1, 1, 1</color>
15:29:40.262 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaE ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
15:29:40.262 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0,3179871 CourseNode index: 2 had weight: 6667,667 All Weights: [Count: 7] 1, 3334,334, 6667,667, 10001, 6667,667, 3334,333, 1</color>
15:29:40.262 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaC ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
15:29:40.262 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE63 randomValue: 0,3681366 CourseNode index: 5 had weight: 667,6667 All Weights: [Count: 7] 1, 1, 1, 1, 334,3333, 667,6667, 1001</color>
15:29:40.262 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE63, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
15:29:40.263 - Last Batch: TerminalDistribution
		 Total Time: 0,000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

15:29:40.265 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_920 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_920_terminalKey: BULKHEAD_KEY_920 (KeyItemPickup_Core) placementData: LocalIndex: Zone_4 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
15:29:40.265 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_920 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_920_terminalKey: BULKHEAD_KEY_920 (KeyItemPickup_Core) --- Zone: ZONE36, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
15:29:40.265 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
15:29:40.265 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
15:29:40.265 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
15:29:40.265 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE36 function: ResourceContainerWeak available: 21 randomValue: 0,3356178 ri: 17 had weight: 1001</color>
15:29:40.265 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE33 randomValue: 0,5996339 CourseNode index: 4 had weight: 101 All Weights: [Count: 5] 1, 1, 1, 51, 101</color>
15:29:40.266 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE33, area: AreaE ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
15:29:40.266 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
15:29:40.266 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
15:29:40.266 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
15:29:40.266 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE32 m_isWardenObjectiveGatherItem: False</color>
15:29:40.266 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
15:29:40.266 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
15:29:40.266 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
15:29:40.267 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE33 m_isWardenObjectiveGatherItem: False</color>
15:29:40.267 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
15:29:40.267 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
15:29:40.267 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
15:29:40.267 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE34 m_isWardenObjectiveGatherItem: False</color>
15:29:40.267 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE35 m_isWardenObjectiveGatherItem: False</color>
15:29:40.267 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE35 m_isWardenObjectiveGatherItem: False</color>
15:29:40.267 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
15:29:40.267 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
15:29:40.268 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
15:29:40.268 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
15:29:40.268 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE36 m_isWardenObjectiveGatherItem: False</color>
15:29:40.268 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Gather_Harddrives_6</color>
15:29:40.268 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 3] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 8] 147, 147, 147, 147, 147, 147, 147, 147 spawnZones: [Count: 3] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
15:29:40.268 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE33 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
15:29:40.268 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
15:29:40.268 - Increment placementDataIndex to 1
15:29:40.269 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
15:29:40.269 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
15:29:40.269 - Increment placementDataIndex to 2
15:29:40.269 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE34 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
15:29:40.269 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
15:29:40.269 - RESET placementDataIndex to 0
15:29:40.269 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE36 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
15:29:40.269 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
15:29:40.270 - Increment placementDataIndex to 1
15:29:40.270 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 2</color>
15:29:40.270 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
15:29:40.270 - Increment placementDataIndex to 2
15:29:40.270 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE34 spawnZones[placementDataIndex].Count: 3 spawnZoneIndex: 0 spawnedInZoneCount: 2</color>
15:29:40.270 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
15:29:40.270 - RESET placementDataIndex to 0
15:29:40.271 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE33 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 2</color>
15:29:40.271 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
15:29:40.271 - Increment placementDataIndex to 1
15:29:40.271 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE35 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 3</color>
15:29:40.271 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 147</color>
15:29:40.271 - Increment placementDataIndex to 2
15:29:40.283 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_973 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_973_terminalKey: BULKHEAD_KEY_973 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
15:29:40.284 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_973 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_973_terminalKey: BULKHEAD_KEY_973 (KeyItemPickup_Core) --- Zone: ZONE61, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
15:29:40.284 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
15:29:40.284 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
15:29:40.284 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
15:29:40.284 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE61 function: ResourceContainerWeak available: 26 randomValue: 0,8257976 ri: 21 had weight: 1</color>
15:29:40.284 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
15:29:40.285 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
15:29:40.285 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
15:29:40.285 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
15:29:40.285 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
15:29:40.285 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
15:29:40.285 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE62 m_isWardenObjectiveGatherItem: False</color>
15:29:40.285 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: TerminalUplink_Two_Terminals_Hardrive</color>
15:29:40.285 - <color=red>LG_Distribute_WardenObjective, FindAndTagMultipleDistsWithFunctionInObjectiveZones, count: 2 function: Terminal</color>
15:29:40.286 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE62 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
15:29:40.286 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE62</color>
15:29:40.286 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 62, Area: 33_Area A (LevelGeneration.LG_Area)</color>
15:29:40.286 - Increment placementDataIndex to 1
15:29:40.286 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE63 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
15:29:40.286 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE63</color>
15:29:40.286 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 63, Area: 39_Area F (LevelGeneration.LG_Area)</color>
15:29:40.287 - RESET placementDataIndex to 0
15:29:40.287 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
15:29:40.287 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE61 m_isWardenObjectiveGatherItem: False</color>
15:29:40.287 - Last Batch: Distribution
		 Total Time: 0,038s Frames: 1 Ticks: 24
		 FrameTime (avg/max/ticks max): 10,0ms / 20,0ms / 9
		 Jobs (started/looped): 98 / 1
Next Batch: FunctionMarkers - Count: 8

15:29:40.437 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2251_terminalKey: BULKHEAD_DC_409
15:29:40.470 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_179</color>
15:29:40.471 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1706819584 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
15:29:40.471 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
15:29:40.499 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_442</color>
15:29:40.500 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 906100608 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
15:29:40.500 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
15:29:40.623 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_435</color>
15:29:40.624 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1515689600 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
15:29:40.624 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
15:29:40.694 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_568</color>
15:29:40.695 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1706821120 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
15:29:40.695 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
15:29:40.772 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_126</color>
15:29:40.773 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 489588224 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
15:29:40.773 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
15:29:40.830 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_209</color>
15:29:40.831 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1437965952 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
15:29:40.831 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
15:29:40.837 - <color=#C84800>Spawning Personnel ID in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_711</color>
15:29:40.838 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 1925615232 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
15:29:40.838 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
15:29:40.889 - <color=#C84800>Spawning Personnel ID in countainer: BoxWeakLock(Clone)_terminalKey: BOX_434</color>
15:29:40.890 - GenericSmallPickupItem_Core.SetupFromLevelgen, seed: 814610240 isWardenObjective: True SpawnNode: AIGraph.AIG_CourseNode
15:29:40.890 - GenericSmallPickupItem_Core.SetupPartialDecoder PersonnelPickup_Core.SetupPartialDecoder
15:29:40.919 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_920 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_920_terminalKey: BULKHEAD_KEY_920 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_977</color>
15:29:41.098 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_973 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_973_terminalKey: BULKHEAD_KEY_973 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_979</color>
15:29:41.169 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
15:29:41.171 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
15:29:41.413 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: TERMINAL_745
15:29:41.815 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: TERMINAL_131
15:29:41.839 - Last Batch: FunctionMarkers
		 Total Time: 1,556s Frames: 33 Ticks: 1553
		 FrameTime (avg/max/ticks max): 88,6ms / 126,5ms / 131
		 Jobs (started/looped): 8 / 406
Next Batch: FunctionMarkerLeftovers - Count: 8

15:29:41.911 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0,042s Frames: 1 Ticks: 71
		 FrameTime (avg/max/ticks max): 10,0ms / 20,0ms / 26
		 Jobs (started/looped): 7 / 1
Next Batch: Markers - Count: 1

15:29:42.116 - Last Batch: Markers
		 Total Time: 0,233s Frames: 6 Ticks: 206
		 FrameTime (avg/max/ticks max): 36,4ms / 47,4ms / 44
		 Jobs (started/looped): 0 / 210
Next Batch: PrefabSpawners - Count: 26759

15:29:43.558 - Last Batch: PrefabSpawners
		 Total Time: 1,428s Frames: 35 Ticks: 1442
		 FrameTime (avg/max/ticks max): 44,6ms / 45,2ms / 45
		 Jobs (started/looped): 26759 / 26717
Next Batch: LateMarkerCleanup - Count: 0

15:29:43.558 - Last Batch: LateMarkerCleanup
		 Total Time: 0,000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

15:29:43.558 - Last Batch: MarkerLoop
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 12

15:29:44.424 - Last Batch: LateGeomorphScan
		 Total Time: 0,877s Frames: 12 Ticks: 865
		 FrameTime (avg/max/ticks max): 73,0ms / 89,4ms / 77
		 Jobs (started/looped): 12 / 48
Next Batch: Pillars - Count: 0

15:29:44.424 - Last Batch: Pillars
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

15:29:44.685 - CollectNavMeshSources : From 12 roots and 183071 possible sources, 38074 vas valid
15:29:44.686 - CollectNavMeshSources : NotStatic:0 NotActive:2998
15:29:44.686 - CollectNavMeshSources : WrongLayer:29980 NoCollider:115017 WasTrigger:0 MissingMesh:0 BadColliderType:0
15:29:44.686 - NavmeshUtils.NavMeshSourceCollector : 38074 valid NavMesh sources found!
15:29:46.783 - ---------------------------------------------------------
15:29:46.784 - Navmesh done! time: 2,33667
15:29:46.784 - ---------------------------------------------------------
15:29:46.784 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 2,313s Frames: 40 Ticks: 2360
		 FrameTime (avg/max/ticks max): 39,4ms / 333,3ms / 349
		 Jobs (started/looped): 1 / 8403539
Next Batch: AIGraph_Prepare - Count: 12

15:29:46.846 - Last Batch: AIGraph_Prepare
		 Total Time: 0,089s Frames: 2 Ticks: 62
		 FrameTime (avg/max/ticks max): 31,0ms / 52,0ms / 38
		 Jobs (started/looped): 10 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

15:29:48.122 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 1,275s Frames: 31 Ticks: 1276
		 FrameTime (avg/max/ticks max): 37,1ms / 123,0ms / 123
		 Jobs (started/looped): 1 / 1553397
Next Batch: LadderAIGNodes - Count: 0

15:29:48.122 - Last Batch: LadderAIGNodes
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_LinkGates - Count: 59

15:29:48.128 - Last Batch: AIGraph_LinkGates
		 Total Time: 0,000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

15:29:48.128 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 0

15:29:48.128 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 0

15:29:48.128 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_Start - Count: 12

15:29:48.130 - Last Batch: AIGraph_Start
		 Total Time: 0,000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 41

15:29:48.182 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0,073s Frames: 2 Ticks: 52
		 FrameTime (avg/max/ticks max): 23,4ms / 36,9ms / 36
		 Jobs (started/looped): 40 / 232
Next Batch: AIGraph_ScoreNodeClusters - Count: 41

15:29:48.192 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0,000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 41 / 0
Next Batch: AIGraph_End - Count: 12

15:29:48.193 - Last Batch: AIGraph_End
		 Total Time: 0,000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

15:29:48.193 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 9

15:29:48.193 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2251_terminalKey: BULKHEAD_DC_409_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
15:29:48.193 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_192_itemKey:SEC_DOOR_192_code:beer (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
15:29:48.193 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_192_itemKey:SEC_DOOR_192_code:beer
15:29:48.194 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_409
15:29:48.194 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_658_itemKey:SEC_DOOR_658_code:flag (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
15:29:48.194 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_4x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_658_itemKey:SEC_DOOR_658_code:flag
15:29:48.194 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_409
15:29:48.198 - Last Batch: FunctionMarkerFallback
		 Total Time: 0,000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: SetGateTraversableFromStart - Count: 59

15:29:48.198 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0,000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: Ladders - Count: 0

15:29:48.199 - Last Batch: Ladders
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DoorLocks - Count: 7

15:29:48.317 - Last Batch: DoorLocks
		 Total Time: 0,102s Frames: 2 Ticks: 118
		 FrameTime (avg/max/ticks max): 24,5ms / 39,1ms / 63
		 Jobs (started/looped): 5 / 2
Next Batch: Resources - Count: 1

15:29:48.331 - Last Batch: Resources
		 Total Time: 0,047s Frames: 1 Ticks: 14
		 FrameTime (avg/max/ticks max): 10,0ms / 20,0ms / 1
		 Jobs (started/looped): 0 / 1
Next Batch: CustomGeomorphBuildJob - Count: 0

15:29:48.331 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticEnemiesPlacement - Count: 8

15:29:48.331 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 41

15:29:48.544 - Last Batch: Culling_Nodes
		 Total Time: 0,193s Frames: 5 Ticks: 213
		 FrameTime (avg/max/ticks max): 35,4ms / 38,8ms / 43
		 Jobs (started/looped): 36 / 5
Next Batch: Culling_Portals - Count: 69

15:29:48.544 - Last Batch: Culling_Portals
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 69 / 0
Next Batch: Culling_Cullers - Count: 205

15:29:48.566 - Last Batch: Culling_Cullers
		 Total Time: 0,035s Frames: 1 Ticks: 22
		 FrameTime (avg/max/ticks max): 9,9ms / 19,8ms / 5
		 Jobs (started/looped): 204 / 1
Next Batch: Culling_Lights - Count: 41

15:29:49.193 - Last Batch: Culling_Lights
		 Total Time: 0,626s Frames: 16 Ticks: 627
		 FrameTime (avg/max/ticks max): 38,3ms / 49,8ms / 50
		 Jobs (started/looped): 25 / 16
Next Batch: Culling_NodeInstanceSearch - Count: 41

15:29:49.457 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0,270s Frames: 8 Ticks: 264
		 FrameTime (avg/max/ticks max): 33,1ms / 34,7ms / 35
		 Jobs (started/looped): 41 / 2159
Next Batch: Culling_NodeClusterJobs - Count: 8

15:29:49.728 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0,263s Frames: 8 Ticks: 271
		 FrameTime (avg/max/ticks max): 32,6ms / 35,2ms / 36
		 Jobs (started/looped): 49 / 911457
Next Batch: Culling_Cleanup - Count: 41

15:29:49.728 - Last Batch: Culling_Cleanup
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 41 / 0
Next Batch: Culling_GatherLightCulling - Count: 623

15:29:49.741 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0,000s Frames: 0 Ticks: 13
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 623 / 0
Next Batch: Culling_TrimPortalLists - Count: 42

15:29:49.894 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0,165s Frames: 5 Ticks: 153
		 FrameTime (avg/max/ticks max): 32,3ms / 35,4ms / 36
		 Jobs (started/looped): 42 / 944714
Next Batch: ZoneLights - Count: 9

15:29:50.095 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
15:29:50.095 - Last Batch: ZoneLights
		 Total Time: 0,077s Frames: 2 Ticks: 200
		 FrameTime (avg/max/ticks max): 21,4ms / 32,7ms / 45
		 Jobs (started/looped): 7 / 2
Next Batch: GenerateNavigationInfo - Count: 2

15:29:50.507 - Last Batch: GenerateNavigationInfo
		 Total Time: 0,475s Frames: 2 Ticks: 413
		 FrameTime (avg/max/ticks max): 75,7ms / 141,4ms / 375
		 Jobs (started/looped): 41 / 2
Next Batch: DisplayNavigationInfo - Count: 55

15:29:50.542 - Last Batch: DisplayNavigationInfo
		 Total Time: 0,062s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10,0ms / 20,0ms / 25
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 0

15:29:50.542 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 12

15:29:51.000 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0,333s Frames: 1 Ticks: 458
		 FrameTime (avg/max/ticks max): 10,0ms / 20,0ms / 23
		 Jobs (started/looped): 11 / 1
Next Batch: LateRuntimeOptimizations - Count: 12

15:29:51.477 - <color=purple>OnPlayerGameStateChange : Joen2896 ReadyToStopElevatorRide</color>
15:29:51.477 - SNET : MasterReplicationUpdate_Player : Joen2896 mode change : GeneratingLevel GeneratingLevelDone
15:29:51.499 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0,484s Frames: 5 Ticks: 498
		 FrameTime (avg/max/ticks max): 55,5ms / 333,5ms / 320
		 Jobs (started/looped): 12 / 108
Next Batch: EnemiesPlacement - Count: 8

15:29:51.501 - Last Batch: EnemiesPlacement
		 Total Time: 0,000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 32 / 0
Next Batch: FixColliders - Count: 0

15:29:51.501 - Last Batch: FixColliders
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

15:29:51.501 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

15:29:51.501 - Last Batch: SpectatorJobs
		 Total Time: 0,000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

15:29:51.501 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
15:29:51.501 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

15:29:51.502 - Last Batch: DebugJobs
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

15:29:51.513 - Last Batch: Culling_LateCleanup
		 Total Time: 0,033s Frames: 1 Ticks: 13
		 FrameTime (avg/max/ticks max): 10,0ms / 20,0ms / 3
		 Jobs (started/looped): 42 / 1
Next Batch: Culling_PrepForInlevel - Count: 1

15:29:51.514 - Factory Done : Last build: Culling_PrepForInlevel
15:29:51.514 - Factory : Built in 11,55249 seconds
15:29:51.514 - BUILDER : BuildDone
15:29:51.514 - >>>>>>>> GS_Generating.OnBuilderDone
15:29:51.514 - Builder.CombinedCheckSum.Checksum: 6507828765307403710
15:29:51.515 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
15:29:51.515 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_tech_02(Clone)_0 (ElevatorShaftLanding)
15:29:51.521 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
15:29:51.521 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
15:29:51.522 - SendMasterCommand to Joen2896 type: GetReadyToStartPlaying refA: 0
15:29:51.522 - SNET : MasterReplicationUpdate_Player : Efeyabel mode change : GeneratingLevel ReadyToStartPlaying
15:29:51.522 - TryStartPlaying : Not ready! Joen2896 GeneratingLevelDone
15:29:51.523 - UpdateMigrationSend : Sending Migration_B
15:29:51.650 - <color=purple>OnPlayerGameStateChange : Joen2896 StopElevatorRide</color>
15:29:51.651 - SNET : MasterReplicationUpdate_Player : Joen2896 mode change : GeneratingLevelDone ReadyToStartPlaying
15:29:52.534 - SNET : OnMasterCommand : StartPlaying 0 False
15:29:52.535 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
15:29:52.535 - SendMasterCommand to Joen2896 type: StartPlaying refA: 0
15:29:52.550 - SNET : MasterReplicationUpdate_Player : Efeyabel mode change : ReadyToStartPlaying Playing
15:29:52.700 - OnPlayerEvent : Joen2896  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
15:29:52.701 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
15:29:52.702 - SNET : MasterReplicationUpdate_Player : Joen2896 mode change : ReadyToStartPlaying Playing
15:29:54.934 - Detecting that the player has entered a new layer
15:29:54.935 - WardenObjectiveManager, entered a new layer: MainLayer
15:29:54.935 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
15:29:54.935 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Gather <color=orange>6</color> Hard Drives and return the data to be processed.
15:30:17.021 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
15:30:20.237 - <color=purple>OnPlayerGameStateChange : Joen2896 ReadyToStartLevel</color>
15:30:20.251 - SNET : OnMasterCommand : StartPlaying 0 False
15:30:20.253 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
15:30:20.254 - <color=green>SNET : PlayerLocal(Clone)_32768 : Efeyabel exits PLOC_InElevator, replicator key: 32768</color>
15:30:20.254 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:30:20.258 - <color=green>SNET : PlayerSynced(Clone)_32769 : Joen2896 exits PLOC_InElevator, replicator key: 32769</color>
15:30:20.258 - ShowSubObjectiveIfNew, last obj:  newSubObj: Look for Hard drives in the complex
15:30:20.259 - SendMasterCommand to Joen2896 type: StartPlaying refA: 0
15:30:20.270 - ShowSubObjectiveIfNew, last obj:  newSubObj: Look for Hard drives in the complex
15:30:20.352 - OnPlayerEvent : Joen2896  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
15:30:20.353 - <color=purple>OnPlayerGameStateChange : Joen2896 InLevel</color>
15:30:29.802 -  Close! 
15:30:51.537 - UpdateMigrationSend : Sending Migration_B
15:32:20.157 -  Close! 
15:32:34.126 - ShowInventory, param1:  param2: 
15:32:37.195 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:32:40.195 - UpdateMigrationSend : Sending Migration_B
15:32:41.478 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:32:42.777 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:32:43.961 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:32:53.744 - ShowInventory, param1: zone_32 param2: 
15:32:58.928 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:33:00.396 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:33:11.530 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:33:12.230 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:33:20.262 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
15:33:20.262 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
15:33:20.263 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>0</color> / <color=orange>6</color>
15:33:48.346 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:33:49.397 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:33:55.695 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:33:57.014 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:34:07.564 -  Close! 
15:34:09.847 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:34:10.731 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:34:27.582 - UpdateMigrationSend : Sending Migration_B
15:35:01.818 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:35:02.717 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:35:20.283 - GetCurrentTimeInLevelEnum, minutesElapsed: 5,000517 returning: Time_5 minutesToNext: 10
15:35:54.467 -  Close! 
15:35:58.634 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:35:59.105 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:36:14.504 - UpdateMigrationSend : Sending Migration_B
15:36:29.772 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
15:36:50.255 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:36:52.056 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:37:04.274 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:37:05.606 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:37:22.307 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:37:24.840 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:37:39.875 -  Close! 
15:37:59.890 - UpdateMigrationSend : Sending Migration_B
15:38:13.209 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:38:15.594 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:38:51.726 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:38:53.594 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:39:00.795 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:39:02.129 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:39:06.163 - Enabled skinned mesh on door destruction
15:39:14.079 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
15:39:14.079 - LG_SecurityDoor_Locks, activates chained puzzle from master
15:39:24.261 -  Close! 
15:39:27.297 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:39:27.930 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:39:44.282 - UpdateMigrationSend : Sending Migration_B
15:39:46.931 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
15:39:47.831 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
15:39:54.847 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
15:39:54.847 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
15:40:57.051 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 ObjectiveType: GatherSmallItems
15:40:57.051 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 inLayer: MainLayer
15:40:57.052 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>1</color> / <color=orange>6</color>
15:40:57.052 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
15:40:57.052 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>1</color> / <color=orange>6</color>
15:41:07.667 -  Close! 
15:41:27.686 - UpdateMigrationSend : Sending Migration_B
15:42:51.955 -  Close! 
15:43:11.975 - UpdateMigrationSend : Sending Migration_B
15:44:20.077 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:44:21.678 - ShowInventory, param1: _zone_33 param2: 
15:44:21.827 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:44:26.877 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:44:28.111 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:44:28.677 - ShowInventory, param1: zone_33 param2: 
15:44:36.412 -  Close! 
15:44:56.430 - UpdateMigrationSend : Sending Migration_B
15:45:08.731 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:45:11.948 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:45:20.297 - GetCurrentTimeInLevelEnum, minutesElapsed: 15,00075 returning: Time_15 minutesToNext: 15
15:45:35.364 - ShowInventory, param1: zone_33 param2: area_c
15:45:37.035 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:45:40.050 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:45:42.965 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:45:44.065 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:45:48.883 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:45:49.265 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:46:15.700 - Enabled skinned mesh on door destruction
15:46:20.665 -  Close! 
15:46:32.234 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: SecondaryLayer
15:46:32.234 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
15:46:32.235 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
15:46:32.235 - OBJECTIVE DISCOVERED!
15:46:32.235 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Discovered
15:46:32.251 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Discovered)
15:46:32.251 - DropServerManager: Woke up
15:46:32.251 - DropServerGameSession: Making layer progression request...
15:46:33.200 - DropServerGameSession: Layer progression request completed successfully
15:46:33.201 - DropServerManager: Sleeping for 2 seconds...
15:46:35.183 - DropServerManager: Idle
15:46:40.702 - UpdateMigrationSend : Sending Migration_B
15:46:46.817 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:46:48.018 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:47:15.836 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
15:48:05.254 -  Close! 
15:48:25.271 - UpdateMigrationSend : Sending Migration_B
15:49:49.877 -  Close! 
15:50:09.912 - UpdateMigrationSend : Sending Migration_B
15:51:29.664 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:51:32.866 -  Close! 
15:51:33.181 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:51:34.781 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:51:51.717 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:51:52.883 - UpdateMigrationSend : Sending Migration_B
15:51:52.965 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:51:55.000 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:52:23.735 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
15:52:28.584 - Sending m_terminal.SyncID: 3 command: ShowList inputString: LIST ZONE_33
15:52:28.585 - ShowInventory, param1: zone_33 param2: 
15:52:39.085 - Sending m_terminal.SyncID: 3 command: Ping inputString: PING HDD_232
15:52:47.035 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:53:12.634 -  Close! 
15:53:32.654 - UpdateMigrationSend : Sending Migration_B
15:53:47.670 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 ObjectiveType: GatherSmallItems
15:53:47.670 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 inLayer: MainLayer
15:53:47.670 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>2</color> / <color=orange>6</color>
15:53:47.672 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
15:53:47.672 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>2</color> / <color=orange>6</color>
15:54:52.091 -  Close! 
15:54:56.992 - SyncedPickup PlayerSynced(Clone)_32769 : Joen2896 MineDeployerInstance_Explosive(Clone)_32915 LocallyPlaced:False
15:55:12.110 - UpdateMigrationSend : Sending Migration_B
15:55:39.511 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
15:55:39.511 - LG_SecurityDoor_Locks, activates chained puzzle from master
15:55:42.578 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
15:55:52.962 - Factory_SetHasBeenOpenedDuringPlay
15:55:53.466 - Factory_SetHasBeenOpenedDuringPlay
15:56:06.431 - DEBUG : Wave SurvivalWave(Clone)_32920 Stopped!
15:56:06.432 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
15:56:32.762 -  Close! 
15:56:52.801 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_232! 76561198026406978
15:56:52.801 - UpdateMigrationSend : Sending Migration_A
15:57:06.866 - SyncedPickup PlayerSynced(Clone)_32769 : Joen2896 MineDeployerInstance_Explosive(Clone)_32916 LocallyPlaced:False
15:57:10.115 - SyncedPickup PlayerSynced(Clone)_32769 : Joen2896 MineDeployerInstance_Explosive(Clone)_32914 LocallyPlaced:False
15:57:13.615 - PlayerBackpack picking up health rel: 0,2 targetPlayer: PlayerLocal(Clone)_32768 : Efeyabel (Player.PlayerAgent)
15:57:16.097 - PlayerBackpack picking up health rel: 0,2 targetPlayer: PlayerLocal(Clone)_32768 : Efeyabel (Player.PlayerAgent)
15:57:18.430 - PlayerBackpack picking up health rel: 0,2 targetPlayer: PlayerLocal(Clone)_32768 : Efeyabel (Player.PlayerAgent)
15:57:19.030 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:57:20.014 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:57:24.249 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
15:57:30.448 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:57:31.084 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:57:31.250 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
15:57:31.250 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
15:58:13.550 -  Close! 
15:58:33.589 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_997! 76561198026406978
15:58:33.589 - UpdateMigrationSend : Sending Migration_B
15:59:23.871 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:59:26.337 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:59:29.404 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
15:59:40.221 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
15:59:42.023 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
15:59:46.138 - Sending m_terminal.SyncID: 7 command: ShowList inputString: LIST ZONE_CCE
15:59:46.139 - ShowInventory, param1: zone_cce param2: 
15:59:49.405 -  Close! 
15:59:53.373 - Sending m_terminal.SyncID: 7 command: ShowList inputString: LIST ZONE_33E
15:59:53.373 - ShowInventory, param1: zone_33e param2: 
15:59:58.473 - Sending m_terminal.SyncID: 7 command: ShowList inputString: LIST ZONE_33
15:59:58.473 - ShowInventory, param1: zone_33 param2: 
16:00:02.206 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:00:09.458 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_232! 76561198026406978
16:00:09.458 - UpdateMigrationSend : Sending Migration_A
16:00:14.357 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
16:00:16.223 - Sending m_terminal.SyncID: 7 command: Cls inputString: CLS
16:00:20.306 - GetCurrentTimeInLevelEnum, minutesElapsed: 30,0009 returning: Time_30 minutesToNext: 15
16:00:20.607 - Sending m_terminal.SyncID: 7 command: ShowList inputString: LIST ZONE_36
16:00:20.608 - ShowInventory, param1: zone_36 param2: 
16:00:37.192 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:00:40.725 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:00:41.291 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:00:43.375 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:00:43.992 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:01:12.610 - PlayerBackpack picking up health rel: 0,2 targetPlayer: PlayerLocal(Clone)_32768 : Efeyabel (Player.PlayerAgent)
16:01:21.026 - PlayerBackpack picking up health rel: 0,2 targetPlayer: PlayerSynced(Clone)_32769 : Joen2896 (Player.PlayerAgent)
16:01:23.410 - PlayerBackpack picking up health rel: 0,2 targetPlayer: PlayerSynced(Clone)_32769 : Joen2896 (Player.PlayerAgent)
16:01:23.859 -  Close! 
16:01:36.945 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 inLayer: MainLayer
16:01:36.946 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>3</color> / <color=orange>6</color>
16:01:36.946 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:01:36.946 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>3</color> / <color=orange>6</color>
16:01:43.895 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_997! 76561198026406978
16:01:43.895 - UpdateMigrationSend : Sending Migration_B
16:02:01.945 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
16:02:05.227 - Sending m_terminal.SyncID: 6 command: ShowList inputString: LIST ZONE_33
16:02:05.228 - ShowInventory, param1: zone_33 param2: 
16:02:29.047 - Sending m_terminal.SyncID: 6 command: InvalidCommand inputString: LIZT ZONE_36
16:02:33.781 - Sending m_terminal.SyncID: 6 command: ShowList inputString: LIST ZONE_36
16:02:33.781 - ShowInventory, param1: zone_36 param2: 
16:02:45.782 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:02:45.849 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:02:47.633 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:02:49.014 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:02:50.081 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:02:51.181 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:02:53.298 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:02:53.898 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:02:54.249 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:02:58.182 -  Close! 
16:03:18.198 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_232! 76561198026406978
16:03:18.198 - UpdateMigrationSend : Sending Migration_A
16:03:55.032 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:04:01.051 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:04:26.302 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:04:28.469 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:04:32.634 -  Close! 
16:04:41.703 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:04:45.519 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:04:46.371 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:04:47.120 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:04:52.654 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_997! 76561198026406978
16:04:52.655 - UpdateMigrationSend : Sending Migration_B
16:05:00.604 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:05:02.354 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:05:05.388 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: MainLayer
16:05:05.388 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
16:05:26.372 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:05:30.989 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:05:33.638 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:05:36.190 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:05:37.222 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:05:37.890 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:05:38.273 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:05:39.188 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:05:40.139 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:05:40.690 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:05:42.722 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:05:43.690 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:05:47.055 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:05:48.924 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:06:02.739 - LG_Layer - MainLayer LG_BulkheadDoorController_Core key inserted
16:06:02.740 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:2251_terminalKey: BULKHEAD_DC_409_func:BulkheadDoorController_funcWasSpawned:True
16:06:07.608 -  Close! 
16:06:27.625 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_232! 76561198026406978
16:06:27.625 - UpdateMigrationSend : Sending Migration_A
16:06:33.892 - LG_Layer - MainLayer Scan to layer is done! Layer: MainLayer
16:06:33.893 - CPUID_10 ChainedPuzzleInstance.MasterDeactivate
16:06:33.894 - CPUID_11 ChainedPuzzleInstance.MasterDeactivate
16:06:33.894 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE34</color> UNLOCKED
16:06:33.895 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
16:06:33.895 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2251_terminalKey: BULKHEAD_DC_409_func:BulkheadDoorController_funcWasSpawned:True
16:07:42.161 -  Close! 
16:07:46.612 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
16:07:46.612 - LG_SecurityDoor_Locks, activates chained puzzle from master
16:07:49.662 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
16:08:02.200 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_997! 76561198026406978
16:08:02.200 - UpdateMigrationSend : Sending Migration_B
16:08:23.885 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
16:08:35.619 - DEBUG : Wave SurvivalWave(Clone)_32952 Stopped!
16:08:35.620 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
16:08:54.919 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
16:09:13.035 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
16:09:13.035 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
16:09:22.253 -  Close! 
16:09:42.285 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_232! 76561198026406978
16:09:42.285 - UpdateMigrationSend : Sending Migration_A
16:10:02.120 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:10:03.854 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:10:47.269 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:10:52.188 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:10:56.087 -  Close! 
16:11:16.141 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_997! 76561198026406978
16:11:16.141 - UpdateMigrationSend : Sending Migration_B
16:11:33.824 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 ObjectiveType: GatherSmallItems
16:11:33.825 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 inLayer: MainLayer
16:11:33.826 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>4</color> / <color=orange>6</color>
16:11:33.826 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:11:33.827 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>4</color> / <color=orange>6</color>
16:11:40.722 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:11:41.824 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:12:29.459 -  Close! 
16:12:30.824 - PlayerBackpack picking up health rel: 0,2 targetPlayer: PlayerLocal(Clone)_32768 : Efeyabel (Player.PlayerAgent)
16:12:31.260 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:12:32.076 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:12:34.692 - PlayerBackpack picking up health rel: 0,2 targetPlayer: PlayerLocal(Clone)_32768 : Efeyabel (Player.PlayerAgent)
16:12:49.478 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_232! 76561198026406978
16:12:49.478 - UpdateMigrationSend : Sending Migration_A
16:12:51.279 - ShowInventory, param1: zone_34 param2: 
16:13:11.863 - PlayerBackpack picking up health rel: 0,2 targetPlayer: PlayerSynced(Clone)_32769 : Joen2896 (Player.PlayerAgent)
16:13:18.613 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:13:19.448 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:14:02.780 -  Close! 
16:14:22.833 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_997! 76561198026406978
16:14:22.833 - UpdateMigrationSend : Sending Migration_B
16:14:24.748 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:14:28.282 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:15:17.785 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 ObjectiveType: GatherSmallItems
16:15:17.785 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 inLayer: MainLayer
16:15:17.785 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>5</color> / <color=orange>6</color>
16:15:17.786 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
16:15:17.786 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>5</color> / <color=orange>6</color>
16:15:20.318 - GetCurrentTimeInLevelEnum, minutesElapsed: 45,00109 returning: Time_45 minutesToNext: 15
16:15:30.137 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
16:15:32.934 - Sending m_terminal.SyncID: 4 command: ShowList inputString: LIST HDD
16:15:32.935 - ShowInventory, param1: hdd param2: 
16:15:35.068 -  Close! 
16:15:55.102 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_232! 76561198026406978
16:15:55.102 - UpdateMigrationSend : Sending Migration_A
16:15:55.335 - Sending m_terminal.SyncID: 4 command: Query inputString: QUERY HDD_129
16:16:04.821 - Sending m_terminal.SyncID: 4 command: Ping inputString: PING HDD_129
16:16:12.220 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:16:14.739 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:16:15.940 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:16:20.787 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:16:22.704 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:16:41.172 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
16:17:06.255 -  Close! 
16:17:26.289 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_997! 76561198026406978
16:17:26.290 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_220! 76561198026406978
16:17:26.290 - UpdateMigrationSend : Sending Migration_B
16:17:42.374 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:17:43.558 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:17:53.125 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:17:54.409 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:17:56.325 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
16:17:56.325 - LG_SecurityDoor_Locks, activates chained puzzle from master
16:17:59.357 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
16:18:06.377 - Factory_SetHasBeenOpenedDuringPlay
16:18:06.895 - Factory_SetHasBeenOpenedDuringPlay
16:18:11.163 - Factory_SetHasBeenOpenedDuringPlay
16:18:11.681 - Factory_SetHasBeenOpenedDuringPlay
16:18:36.597 -  Close! 
16:18:56.617 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_556! 76561198026406978
16:18:56.617 - WARNING : replaced duplicate entry for PartialDecoderPickup_Core(Clone)_terminalKey: HDD_220! 76561198026406978
16:18:56.617 - UpdateMigrationSend : Sending Migration_A
16:18:58.463 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
16:19:17.850 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
16:19:20.102 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
16:19:21.748 - SendMasterCommand to Joen2896 type: EndPlaying refA: 1
16:19:21.748 - SNET : OnMasterCommand : EndPlaying 1 False
16:19:21.749 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
16:19:21.749 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
16:19:21.757 - RundownManager.EndGameSession
16:19:21.759 - Got expedition fail from master!
16:19:21.760 - SNET : MasterReplicationUpdate_Player : Efeyabel mode change : Playing InSession_InGenerationCleanup
16:19:21.762 - RundownManager: Drop server game session finished successfully
16:19:21.762 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
16:19:21.774 - Joen2896 wasnt in ExpeditionFail he was in InLevel
16:19:21.774 - SendMasterCommand to Joen2896 type: EndPlaying refA: 1
16:19:21.775 - SNET : OnMasterCommand : EndPlaying 1 False
16:19:21.775 - DropServerGameSession: Session was COMPLETED
16:19:21.775 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
16:19:21.775 - DropServerManager: Woke up
16:19:21.775 - DropServerManager: Making rundown progression request...
16:19:21.860 - SNET : MasterReplicationUpdate_Player : Joen2896 mode change : Playing InSession_InGenerationCleanup
16:19:21.880 - <color=purple>OnPlayerGameStateChange : Joen2896 ExpeditionFail</color>
16:19:22.746 - DropServerManager: Rundown progression request completed successfully
16:19:22.746 - DropServerManager: Sleeping for 2 seconds...
16:19:22.748 - RundownManager: Got rundown progression from drop server
16:19:22.748 - CM_PageRundown_New.OnRundownProgressionFileUpdated
16:19:22.748 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
16:19:24.745 - DropServerManager: Idle
16:19:26.346 - SendMasterCommand to Joen2896 type: EndPlaying refA: 0
16:19:26.347 - SNET : OnMasterCommand : EndPlaying 0 False
16:19:26.347 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
16:19:26.359 - Joen2896 was in ExpeditionFail
16:19:26.379 - Joen2896 was in ExpeditionFail
16:19:26.392 - Joen2896 was in ExpeditionFail
16:19:26.412 - Joen2896 was in ExpeditionFail
16:19:26.426 - Joen2896 was in ExpeditionFail
16:19:26.446 - Joen2896 was in ExpeditionFail
16:19:26.460 - Joen2896 was in ExpeditionFail
16:19:26.460 - <color=purple>OnPlayerGameStateChange : Joen2896 AfterLevel</color>
16:19:26.461 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Joen2896 (SNetwork.SNet_Player) WinConditionSolved: False
16:19:26.479 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
16:19:26.479 - CleanupAfterExpedition AfterLevel
16:19:26.479 - Global.OnLevelCleanup
16:19:26.480 - Global.OnLevelCleanup
16:19:26.481 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
16:19:26.481 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.481 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.481 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.481 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.481 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.482 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.482 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.482 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.482 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.482 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.482 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.482 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.482 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.482 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.483 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.483 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.483 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.483 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.483 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.483 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.483 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.483 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.483 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.483 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.484 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.484 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.484 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.484 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.484 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.484 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.484 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.484 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.484 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.485 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.485 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.485 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.485 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.485 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.485 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.485 - NavMarkerLayer.RemoveMarker got NULL marker!
16:19:26.719 - On despawn! PlayerSynced(Clone)_32769 : Joen2896
16:19:26.721 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
16:19:26.722 - OnPlayerEvent : Joen2896  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
16:19:26.722 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
16:19:26.722 - On despawn! PlayerLocal(Clone)_32768 : Efeyabel
16:19:26.725 - OnPlayerEvent : Efeyabel  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
16:19:26.725 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
16:19:26.732 - CarryItemWithGlobalStateManager.OnLevelCleanup
16:19:26.733 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
16:19:26.740 - SessionGUID set to bCUUiFtSSECGQhcnTsevSA==
16:19:26.741 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 0 101792836 69681533  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,0 ActiveExpeditionUniqueKey: Local_25_TierA_0</color>
16:19:26.743 - SNet ERROR : Bad packet sent by player Joen2896 in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True

>>> ERROR -------------------------------------------------------------------------------------
16:19:26.751 - NullReferenceException: Object reference not set to an instance of an object.
PlaceNavMarkerOnGO.OnStorageUpdatedCallback (Player.PlayerBackpack backpack) (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
Player.PlayerAmmoStorage.SetStorageData (Player.pAmmoStorageData& data) (at <00000000000000000000000000000000>:0)
Player.PlayerBackpackManager.ReceiveAmmoSync (Player.pAmmoStorageData data) (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
SNetwork.SNet_Packet`1[T].ReceiveBytes (System.Byte[] bytes) (at <00000000000000000000000000000000>:0)
SNetwork.SNet_Replication.RecieveBytes (System.Byte[] bytes, System.UInt32 size, System.UInt64 messagerID) (at <00000000000000000000000000000000>:0)
SNetwork.SNet_Core_STEAM.ProcessMessages () (at <00000000000000000000000000000000>:0)
SNetwork.SNet_Core_STEAM.SNetUpdate () (at <00000000000000000000000000000000>:0)
SNetwork.SNet.Update () (at <00000000000000000000000000000000>:0)
>>> -------------------------------------------------------------------------------------------

16:19:28.199 - SNet ERROR : Bad packet sent by player Joen2896 in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
16:19:28.200 - <color=purple>OnPlayerGameStateChange : Joen2896 Lobby</color>
16:19:28.201 - SNET : MasterReplicationUpdate_Player : Efeyabel mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
16:19:28.201 - <color=green>SNET : OnSessionPlayerAction : Spawning Efeyabel's agent!  SpawnPlayerAgent</color>
16:19:28.223 - OnPlayerEvent : Efeyabel  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
16:19:28.224 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
16:19:28.224 - SNET : MasterReplicationUpdate_Player : Joen2896 mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
16:19:28.224 - <color=green>SNET : OnSessionPlayerAction : Spawning Joen2896's agent!  SpawnPlayerAgent</color>
16:19:28.240 - OnPlayerEvent : Joen2896  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
16:19:28.241 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
16:19:28.260 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
16:19:49.879 - CellJSON - SaveToDisk: C:/Users/Efeyabel/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
16:20:02.655 - OnApplicationQuit
