16:21:40.017 - InControl (version 1.6.17 build 9143)
16:21:40.063 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
16:21:40.065 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
16:21:40.066 - GameDataInit.Initialize
16:21:41.019 - --------- GameDataManager SETUP ------------
16:21:41.033 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
16:21:41.034 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
16:21:41.037 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
16:21:41.038 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
16:21:41.149 - GuiManager.UpdateResolution w: 1920 h: 1080
16:21:41.556 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
16:21:41.556 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
16:21:42.220 - EnemyCostManager : Costs for Normal difficulty loaded
16:21:42.233 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
16:21:42.233 - ScreenLiquidManager > disinfectionPack_Apply loaded
16:21:42.234 - ScreenLiquidManager > disinfectionStation_Apply loaded
16:21:42.234 - ScreenLiquidManager > elevatorRain loaded
16:21:42.234 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
16:21:42.234 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
16:21:42.234 - ScreenLiquidManager > infectionSweat loaded
16:21:42.234 - ScreenLiquidManager > playerBlood_BigDamage loaded
16:21:42.234 - ScreenLiquidManager > playerBlood_Downed loaded
16:21:42.234 - ScreenLiquidManager > playerBlood_SmallDamage loaded
16:21:42.234 - ScreenLiquidManager > spitterJizz loaded
16:21:42.238 - Vertical fov: 55 aspect: 1,777778 halfV: 0,4799655 gives horizontal: 85,56559
16:21:42.242 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
16:21:42.260 - GuiManager.UpdateResolution w: 1920 h: 1080
16:21:42.262 - Vertical fov: 55 aspect: 1,777778 halfV: 0,4799655 gives horizontal: 85,56559
16:21:42.263 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
16:21:42.536 - Steamworks.NET initilized
16:21:42.545 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
16:21:42.545 - Current steam user id: 76561198026406978 name: Efeyabel
16:21:42.617 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
16:21:42.620 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
16:21:42.625 - DropServerManager: Idle
16:21:42.652 - SNET is Online, Woop!
16:21:42.653 - Waiting for network.. DONE!
16:21:42.653 - PlayFabManager.OnSteamInitialized
16:21:43.038 - [163 - GetAuthSessionTicketResponse] - 3 -- k_EResultOK
16:21:44.182 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
16:21:44.184 - PlayFabManager.RefreshGlobalTitleData
16:21:44.431 - <color=purple>PlayFab.OnGetCurrentTime viernes, 23 de octubre de 2020</color>
16:21:45.081 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
16:21:45.098 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
16:21:45.141 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
16:21:45.143 - PlayFabMatchMakingManager: Requesting list of QoS servers...
16:21:45.148 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
16:21:45.148 - DropServerManager: Woke up
16:21:45.148 - DropServerManager: Making rundown progression request...
16:21:45.598 - DropServerManager: Rundown progression request completed successfully
16:21:45.598 - DropServerManager: Sleeping for 2 seconds...
16:21:45.599 - RundownManager: Got rundown progression from drop server
16:21:45.599 - CM_PageRundown_New.OnRundownProgressionFileUpdated
16:21:45.599 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
16:21:47.581 - DropServerManager: Idle
