19:57:35.447 - InControl (version 1.6.17 build 9143)
19:57:35.550 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
19:57:35.553 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
19:57:35.555 - GameDataInit.Initialize
19:57:36.707 - --------- GameDataManager SETUP ------------
19:57:36.716 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
19:57:36.716 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
19:57:36.722 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
19:57:36.724 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
19:57:36.888 - GuiManager.UpdateResolution w: 1920 h: 1080
19:57:37.534 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
19:57:37.535 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
19:57:38.238 - EnemyCostManager : Costs for Normal difficulty loaded
19:57:38.254 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
19:57:38.255 - ScreenLiquidManager > disinfectionPack_Apply loaded
19:57:38.255 - ScreenLiquidManager > disinfectionStation_Apply loaded
19:57:38.256 - ScreenLiquidManager > elevatorRain loaded
19:57:38.256 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
19:57:38.256 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
19:57:38.256 - ScreenLiquidManager > infectionSweat loaded
19:57:38.256 - ScreenLiquidManager > playerBlood_BigDamage loaded
19:57:38.256 - ScreenLiquidManager > playerBlood_Downed loaded
19:57:38.256 - ScreenLiquidManager > playerBlood_SmallDamage loaded
19:57:38.257 - ScreenLiquidManager > spitterJizz loaded
19:57:38.260 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
19:57:38.266 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
19:57:38.282 - GuiManager.UpdateResolution w: 1920 h: 1080
19:57:38.284 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
19:57:38.284 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
19:57:38.570 - Steamworks.NET initilized
19:57:38.580 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
19:57:38.580 - Current steam user id: 76561198026406978 name: Efeyabel
19:57:38.653 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
19:57:38.657 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:57:38.663 - DropServerManager: Idle
19:57:38.693 - SNET is Online, Woop!
19:57:38.694 - Waiting for network.. DONE!
19:57:38.694 - PlayFabManager.OnSteamInitialized
19:57:39.062 - [163 - GetAuthSessionTicketResponse] - 4 -- k_EResultOK
19:57:40.750 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
19:57:40.752 - PlayFabManager.RefreshGlobalTitleData
19:57:41.001 - <color=purple>PlayFab.OnGetCurrentTime Friday, 23 October 2020</color>
19:57:41.666 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
19:57:41.689 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
19:57:41.905 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
19:57:41.907 - PlayFabMatchMakingManager: Requesting list of QoS servers...
19:57:41.913 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
19:57:41.913 - DropServerManager: Woke up
19:57:41.913 - DropServerManager: Making rundown progression request...
19:57:42.215 - DropServerManager: Rundown progression request completed successfully
19:57:42.215 - DropServerManager: Sleeping for 2 seconds...
19:57:42.216 - RundownManager: Got rundown progression from drop server
19:57:42.216 - CM_PageRundown_New.OnRundownProgressionFileUpdated
19:57:42.216 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:57:44.215 - DropServerManager: Idle
19:57:46.415 - CM_PageIntro.OnSkip!
