23:49:52.488 - InControl (version 1.6.17 build 9143)
23:49:52.682 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
23:49:52.683 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
23:49:52.684 - GameDataInit.Initialize
23:49:53.561 - --------- GameDataManager SETUP ------------
23:49:53.567 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
23:49:53.568 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
23:49:53.576 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
23:49:53.577 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
23:49:53.812 - GuiManager.UpdateResolution w: 1920 h: 1080
23:49:55.446 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
23:49:55.446 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
23:49:55.979 - EnemyCostManager : Costs for Normal difficulty loaded
23:49:55.981 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
23:49:55.981 - ScreenLiquidManager > disinfectionPack_Apply loaded
23:49:55.982 - ScreenLiquidManager > disinfectionStation_Apply loaded
23:49:55.982 - ScreenLiquidManager > elevatorRain loaded
23:49:55.982 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
23:49:55.982 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
23:49:55.982 - ScreenLiquidManager > infectionSweat loaded
23:49:55.982 - ScreenLiquidManager > playerBlood_BigDamage loaded
23:49:55.982 - ScreenLiquidManager > playerBlood_Downed loaded
23:49:55.982 - ScreenLiquidManager > playerBlood_SmallDamage loaded
23:49:55.982 - ScreenLiquidManager > spitterJizz loaded
23:49:55.983 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
23:49:55.984 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
23:49:56.010 - GuiManager.UpdateResolution w: 1920 h: 1080
23:49:56.012 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
23:49:56.012 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
23:49:56.255 - Steamworks.NET initilized
23:49:56.255 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
23:49:56.256 - Current steam user id: 76561198048883704 name: Enderdragonslayer1
23:49:56.322 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
23:49:56.324 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
23:49:56.328 - DropServerManager: Idle
23:49:56.335 - SNET is Online, Woop!
23:49:56.335 - Waiting for network.. DONE!
23:49:56.335 - PlayFabManager.OnSteamInitialized
23:49:56.589 - [163 - GetAuthSessionTicketResponse] - 8 -- k_EResultOK
23:49:57.204 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
23:49:57.205 - PlayFabManager.RefreshGlobalTitleData
23:49:57.320 - <color=purple>PlayFab.OnGetCurrentTime Tuesday, 27 October 2020</color>
23:49:57.570 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
23:49:57.570 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
23:49:57.572 - PlayFabMatchMakingManager: Requesting list of QoS servers...
23:49:57.586 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
23:49:57.587 - DropServerManager: Woke up
23:49:57.587 - DropServerManager: Making rundown progression request...
23:49:57.738 - DropServerManager: Rundown progression request completed successfully
23:49:57.754 - DropServerManager: Sleeping for 2 seconds...
23:49:57.754 - RundownManager: Got rundown progression from drop server
23:49:57.755 - CM_PageRundown_New.OnRundownProgressionFileUpdated
23:49:57.755 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:49:59.753 - DropServerManager: Idle
23:50:03.568 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
23:50:35.803 - GS_Offline.OnLocalPlayerPressStart!
23:50:35.840 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
23:50:35.885 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
23:50:35.931 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:50:35.932 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:50:35.945 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
23:50:49.202 - SNet : Session reset
23:50:49.203 - Global.OnResetSession
23:50:49.204 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
23:50:49.205 - SessionGUID set to 
23:50:49.305 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
23:50:49.307 - Player Enderdragonslayer1 was added to session
23:50:49.334 - DoCreateLobbyAndSelecteExpedition 1
23:50:49.334 - waiting for lobby..
23:50:49.342 - waiting for lobby..
23:50:49.344 - waiting for lobby..
23:50:49.353 - waiting for lobby..
23:50:49.369 - waiting for lobby..
23:50:49.386 - waiting for lobby..
23:50:49.403 - waiting for lobby..
23:50:49.419 - waiting for lobby..
23:50:49.437 - waiting for lobby..
23:50:49.453 - waiting for lobby..
23:50:49.469 - waiting for lobby..
23:50:49.486 - waiting for lobby..
23:50:49.503 - waiting for lobby..
23:50:49.542 - SNet_SessionHub : OnJoinedLobby 109775240994869271 True Enderdragonslayer1 False -1
23:50:49.543 - SNet_MasterManager : SearchingForMaster
23:50:49.544 - Searching for master...
23:50:49.547 - Migration : MasterManager : Enderdragonslayer1 owns the lobby. IsLocal:True
23:50:49.547 - SNet_MasterManager : Who's tha masta?! Enderdragonslayer1! Enderdragonslayer1!
23:50:49.547 - Whos the master? Enderdragonslayer1! Enderdragonslayer1!
23:50:49.547 - WARNING : GS_Lobby has not implemented OnMasterChanged
23:50:49.548 - SNET : OnFoundMaster > Master is Steam Key > 76561198048883704   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Enderdragonslayer1 : end
23:50:49.556 - DoCreateLobbyAndSelecteExpedition 2
23:50:49.556 - DoCreateLobbyAndSelecteExpedition 3
23:50:49.556 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 1
23:50:49.556 - SessionGUID set to RuLf21Ope0m8FkzlFntCUA==
23:50:49.573 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 1 124269562 1390695099  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,1 ActiveExpeditionUniqueKey: Local_25_TierA_1</color>
23:50:49.576 - DoCreateLobbyAndSelecteExpedition 4
23:50:49.613 - SNET : MasterReplicationUpdate_Player : Enderdragonslayer1 mode change : Unassigned InSessionHub
23:50:49.613 - SNET : OnMasterCommand : AssignSlot 0 False
23:50:49.614 - OnPlayerEvent : Enderdragonslayer1  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
23:50:49.837 - SNET : MasterReplicationUpdate_Player : Enderdragonslayer1 mode change : InSessionHub OutOfSync
23:50:49.837 - SNET : OnMasterCommand : PickAvatar 0 False
23:50:49.838 - <color=green>SNET : We got character 0 assigned</color>
23:50:49.838 - IsReadyToSync : PickAvatar agent sent to Enderdragonslayer1
23:50:49.840 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
23:50:49.841 - <color=green>SNET : Added Enderdragonslayer1 to PlayersInGame</color>
23:50:49.841 - OnPlayerEvent : Enderdragonslayer1  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
23:50:49.841 - SpawnPlayerModel, index: 0
23:50:49.932 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
23:50:49.973 - SNET : MasterReplicationUpdate_Player : Enderdragonslayer1 mode change : OutOfSync InSessionHub_ReadyToGenerate
23:50:49.974 - <color=green>SNET : OnSessionPlayerAction : Spawning Enderdragonslayer1's agent!  SpawnPlayerAgent</color>
23:50:50.332 - OnPlayerEvent : Enderdragonslayer1  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
23:50:50.337 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
23:50:58.104 - DEBUG : SNet > DragonDad joined lobby!
23:50:58.104 - SNet_SessionHub : OnJoinedLobby 109775240994869271 False DragonDad False -1
23:51:02.438 - DEBUG : OnSlaveQuestion from DragonDad WantsToJoin
23:51:02.439 - Player DragonDad was added to session
23:51:02.440 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to DragonDad
23:51:05.036 - SNET : MasterReplicationUpdate_Player : DragonDad mode change : Unassigned InSessionHub
23:51:05.037 - SendMasterCommand to DragonDad type: AssignSlot refA: 1
23:51:05.120 - OnPlayerEvent : VaxeyTheDraggy  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:51:05.121 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
23:51:05.372 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Lobby</color>
23:51:05.454 - OnMigrationStatusChange : VaxeyTheDraggy status changed to idle
23:51:06.053 - SendMasterCommand to VaxeyTheDraggy type: AssignSlot refA: 1
23:51:07.054 - SendMasterCommand to VaxeyTheDraggy type: AssignSlot refA: 1
23:51:08.070 - SendMasterCommand to VaxeyTheDraggy type: AssignSlot refA: 1
23:51:09.087 - SendMasterCommand to VaxeyTheDraggy type: AssignSlot refA: 1
23:51:10.103 - SendMasterCommand to VaxeyTheDraggy type: AssignSlot refA: 1
23:51:11.120 - SendMasterCommand to VaxeyTheDraggy type: AssignSlot refA: 1
23:51:12.119 - SendMasterCommand to VaxeyTheDraggy type: AssignSlot refA: 1
23:51:13.136 - SendMasterCommand to VaxeyTheDraggy type: AssignSlot refA: 1
23:51:14.153 - SendMasterCommand to VaxeyTheDraggy type: AssignSlot refA: 1
23:51:15.153 - SendMasterCommand to VaxeyTheDraggy type: AssignSlot refA: 1
23:51:16.170 - SendMasterCommand to VaxeyTheDraggy type: AssignSlot refA: 1
23:51:17.186 - SendMasterCommand to VaxeyTheDraggy type: AssignSlot refA: 1
23:51:18.186 - SendMasterCommand to VaxeyTheDraggy type: AssignSlot refA: 1
23:51:19.203 - SendMasterCommand to VaxeyTheDraggy type: AssignSlot refA: 1
23:51:20.220 - SendMasterCommand to VaxeyTheDraggy type: AssignSlot refA: 1
23:51:21.236 - SendMasterCommand to VaxeyTheDraggy type: AssignSlot refA: 1
23:51:21.888 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_VaxeyTheDraggy (SNetwork.SNet_Player) WinConditionSolved: False
23:51:22.054 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Lobby</color>
23:51:22.054 - OnPlayerEvent : VaxeyTheDraggy  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
23:51:22.055 - SNET : MasterReplicationUpdate_Player : VaxeyTheDraggy mode change : InSessionHub OutOfSync
23:51:22.055 - SendMasterCommand to VaxeyTheDraggy type: PickAvatar refA: 1
23:51:22.055 - IsReadyToSync : PickAvatar agent sent to VaxeyTheDraggy
23:51:22.353 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Lobby</color>
23:51:22.420 - SendMasterCommand to VaxeyTheDraggy type: PickAvatar refA: 1
23:51:22.420 - IsReadyToSync : PickAvatar agent sent to VaxeyTheDraggy
23:51:22.487 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Lobby</color>
23:51:22.504 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 153022464 0 1. Cleaning up character slot
23:51:22.570 - SendMasterCommand to VaxeyTheDraggy type: PickAvatar refA: 1
23:51:22.570 - IsReadyToSync : PickAvatar agent sent to VaxeyTheDraggy
23:51:22.637 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Lobby</color>
23:51:22.720 - SendMasterCommand to VaxeyTheDraggy type: PickAvatar refA: 1
23:51:22.720 - IsReadyToSync : PickAvatar agent sent to VaxeyTheDraggy
23:51:23.736 - SendMasterCommand to VaxeyTheDraggy type: PickAvatar refA: 1
23:51:23.736 - IsReadyToSync : PickAvatar agent sent to VaxeyTheDraggy
23:51:24.104 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Lobby</color>
23:51:24.170 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Lobby</color>
23:51:24.170 - SendMasterCommand to VaxeyTheDraggy type: PickAvatar refA: 1
23:51:24.170 - IsReadyToSync : PickAvatar agent sent to VaxeyTheDraggy
23:51:24.236 - SendMasterCommand to VaxeyTheDraggy type: PickAvatar refA: 1
23:51:24.236 - IsReadyToSync : PickAvatar agent sent to VaxeyTheDraggy
23:51:24.304 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Lobby</color>
23:51:24.387 - SendMasterCommand to VaxeyTheDraggy type: PickAvatar refA: 1
23:51:24.387 - IsReadyToSync : PickAvatar agent sent to VaxeyTheDraggy
23:51:24.520 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Lobby</color>
23:51:24.603 - SendMasterCommand to VaxeyTheDraggy type: PickAvatar refA: 1
23:51:24.603 - IsReadyToSync : PickAvatar agent sent to VaxeyTheDraggy
23:51:24.653 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Lobby</color>
23:51:24.736 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Lobby</color>
23:51:24.737 - SendMasterCommand to VaxeyTheDraggy type: PickAvatar refA: 1
23:51:24.737 - IsReadyToSync : PickAvatar agent sent to VaxeyTheDraggy
23:51:24.804 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Lobby</color>
23:51:24.804 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Lobby</color>
23:51:24.805 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Lobby</color>
23:51:24.805 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Lobby</color>
23:51:24.805 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Lobby</color>
23:51:24.806 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Lobby</color>
23:51:24.806 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Lobby</color>
23:51:25.520 - SpawnPlayerModel, index: 1
23:51:25.755 - StartRecall with VaxeyTheDraggy > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
23:51:25.770 - <color=green>SNET : OnSessionPlayerAction : Spawning VaxeyTheDraggy's agent!  SpawnPlayerAgent</color>
23:51:25.783 - OnPlayerEvent : VaxeyTheDraggy  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
23:51:25.921 - OnPlayerEvent : VaxeyTheDraggy  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:51:25.922 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
23:51:25.922 - SNET : MasterReplicationUpdate_Player : VaxeyTheDraggy mode change : OutOfSync InSessionHub_ReadyToGenerate
23:51:25.937 - <color=green>SNET : Added VaxeyTheDraggy to PlayersInGame</color>
23:51:25.937 - OnPlayerEvent : VaxeyTheDraggy  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
23:51:31.786 - SNET : OnMasterCommand : StartGeneration 0 False
23:51:31.787 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
23:51:31.805 - RundownManager: Starting new game session
23:51:31.805 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
23:51:31.812 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
23:51:31.821 - SendMasterCommand to VaxeyTheDraggy type: StartGeneration refA: 0
23:51:31.950 - DropServerGameSession: Enqueueing new session request (sessionId: RuLf21Ope0m8FkzlFntCUA==, rundown: Local_25, expedition: A2)
23:51:31.950 - DropServerManager: Woke up
23:51:31.950 - DropServerGameSession: Making new session request...
23:51:31.963 - SNET : MasterReplicationUpdate_Player : Enderdragonslayer1 mode change : InSessionHub_ReadyToGenerate GeneratingLevel
23:51:32.220 - DropServerGameSession: New session request completed successfully
23:51:32.220 - DropServerManager: Sleeping for 2 seconds...
23:51:32.288 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Lobby</color>
23:51:32.288 - OnMigrationStatusChange : VaxeyTheDraggy status changed to idle
23:51:32.289 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_VaxeyTheDraggy (SNetwork.SNet_Player) WinConditionSolved: False
23:51:32.289 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Generating</color>
23:51:32.290 - SNET : MasterReplicationUpdate_Player : VaxeyTheDraggy mode change : InSessionHub_ReadyToGenerate GeneratingLevel
23:51:34.023 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 0 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 0</color>
23:51:34.023 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 124269562 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 124269562</color>
23:51:34.023 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1390695099 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1390695099</color>
23:51:34.023 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 0 hostIDSeed: 124269562 sessionSeed: 1390695099
23:51:34.048 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 0 HostIDSeed: 124269562 SessionSeed: 1390695099</color>
23:51:34.048 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 0 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 0</color>
23:51:34.084 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1390695099</color>
23:51:34.085 - >>>>>>>>>>>>> BuildFloor
23:51:34.108 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
23:51:34.109 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
23:51:34.142 - Last Batch: Setup
		 Total Time: 0.128s Frames: 0 Ticks: 94
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

23:51:34.142 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

23:51:34.220 - DropServerManager: Idle
23:51:42.020 - Engine Started
23:51:46.538 - Last Batch: LoadResourcesShards_Level
		 Total Time: 12.388s Frames: 718 Ticks: 12395
		 FrameTime (avg/max/ticks max): 21.5ms / 181.5ms / 202
		 Jobs (started/looped): 1 / 718
Next Batch: SetupFloor - Count: 1

23:51:46.538 - <color=#C84800>LG_SetupFloor.Build</color>
23:51:46.596 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 42 with BuildFromZoneAlias42 zoneAliasStart: 42 aliasOffset: Zone_0</color>
23:51:46.598 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 43 with BuildFromZoneAlias42 zoneAliasStart: 42 aliasOffset: Zone_1</color>
23:51:46.598 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 44 with BuildFromZoneAlias42 zoneAliasStart: 42 aliasOffset: Zone_2</color>
23:51:46.598 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 45 with BuildFromZoneAlias43 zoneAliasStart: 42 aliasOffset: Zone_3</color>
23:51:46.598 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 46 with BuildFromZoneAlias43 zoneAliasStart: 42 aliasOffset: Zone_4</color>
23:51:46.599 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 108 with BuildFromZoneAlias108 zoneAliasStart: 108 aliasOffset: Zone_0</color>
23:51:46.599 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 109 with BuildFromZoneAlias108 zoneAliasStart: 108 aliasOffset: Zone_1</color>
23:51:46.599 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 110 with BuildFromZoneAlias109 zoneAliasStart: 108 aliasOffset: Zone_2</color>
23:51:46.599 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 111 with BuildFromZoneAlias109 zoneAliasStart: 108 aliasOffset: Zone_3</color>
23:51:46.600 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 112 with BuildFromZoneAlias109 zoneAliasStart: 108 aliasOffset: Zone_4</color>
23:51:46.600 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 241 with BuildFromZoneAlias241 zoneAliasStart: 241 aliasOffset: Zone_0</color>
23:51:46.600 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 64
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 11

23:51:46.624 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
23:51:46.738 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:6363136]</color>
23:51:46.847 - <color=#C84800> ---- ThirdLayer ---- Picked build from zone : New Game Object[SubSeed:385]</color>
23:51:46.847 - BlockAndCleanFailedAreasFromZone >  ZoneAlias: 241  AreaCount: 1  ZoneCoverageOnFail:3  ZoneMinCoverage:20  CoverageStatus:NotEnough
23:51:46.871 - Last Batch: GenerateZones
		 Total Time: 0.351s Frames: 8 Ticks: 270
		 FrameTime (avg/max/ticks max): 34.1ms / 83.5ms / 47
		 Jobs (started/looped): 10 / 233
Next Batch: PlaceAddonZones - Count: 0

23:51:46.871 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

23:51:46.889 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 18
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 8
Next Batch: BuildFloors - Count: 1

23:51:46.907 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 18
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 16

23:51:46.921 - Last Batch: Geomorphs
		 Total Time: 0.040s Frames: 1 Ticks: 14
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 15 / 1
Next Batch: Areas - Count: 53

23:51:46.962 - Last Batch: Areas
		 Total Time: 0.033s Frames: 1 Ticks: 41
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 16
		 Jobs (started/looped): 52 / 1
Next Batch: Plugs - Count: 47

23:51:47.025 - Last Batch: Plugs
		 Total Time: 0.069s Frames: 2 Ticks: 63
		 FrameTime (avg/max/ticks max): 19.3ms / 28.5ms / 40
		 Jobs (started/looped): 45 / 2
Next Batch: Gates - Count: 207

23:51:47.523 - <color=#C84800>>>>>>>>>>> ZONE 109 IS IN ZonesWithBulkheadEntrance!</color>
23:51:47.535 - Last Batch: Gates
		 Total Time: 0.496s Frames: 8 Ticks: 510
		 FrameTime (avg/max/ticks max): 38.8ms / 181.0ms / 191
		 Jobs (started/looped): 199 / 8
Next Batch: AreaNames - Count: 1

23:51:47.535 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

23:51:47.535 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 3

23:51:47.536 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 0
Next Batch: TerminalDistribution - Count: 11

23:51:47.548 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE42 randomValue: 0.5840812 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
23:51:47.567 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE42, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:51:47.567 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE43 randomValue: 0.979484 CourseNode index: 1 had weight: 51 All Weights: [Count: 4] 101, 51, 1, 1</color>
23:51:47.567 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE43, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
23:51:47.567 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE43 randomValue: 0.3765121 CourseNode index: 0 had weight: 10001 All Weights: [Count: 4] 10001, 5001, 1, 1</color>
23:51:47.567 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE43, area: AreaA ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
23:51:47.567 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE44 randomValue: 0.5840812 CourseNode index: 3 had weight: 1 All Weights: [Count: 6] 1, 1, 1, 1, 1, 1</color>
23:51:47.567 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE44, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:51:47.568 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE45 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
23:51:47.568 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE45, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:51:47.568 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE46 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
23:51:47.568 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE46, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:51:47.568 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE108 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
23:51:47.568 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE108, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:51:47.568 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE109 randomValue: 0.5840812 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
23:51:47.568 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE109, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:51:47.568 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE110 randomValue: 0.5840812 CourseNode index: 3 had weight: 1 All Weights: [Count: 6] 1, 1, 1, 1, 1, 1</color>
23:51:47.568 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE110, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:51:47.568 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE110 randomValue: 0.5840812 CourseNode index: 1 had weight: 67.66666 All Weights: [Count: 6] 101, 67.66666, 34.33333, 1, 1, 1</color>
23:51:47.568 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE110, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
23:51:47.568 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE111 randomValue: 0.5840812 CourseNode index: 5 had weight: 1 All Weights: [Count: 9] 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
23:51:47.568 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE111, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:51:47.569 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE111 randomValue: 0.5840812 CourseNode index: 1 had weight: 76 All Weights: [Count: 9] 101, 76, 51, 26, 1, 1, 1, 1, 1</color>
23:51:47.569 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE111, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
23:51:47.569 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE112 randomValue: 0.5840812 CourseNode index: 5 had weight: 1 All Weights: [Count: 10] 1, 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
23:51:47.569 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE112, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:51:47.569 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE112 randomValue: 0.5840812 CourseNode index: 1 had weight: 81 All Weights: [Count: 10] 101, 81, 61, 41, 21, 1, 1, 1, 1, 1</color>
23:51:47.569 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE112, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
23:51:47.569 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE241 randomValue: 0.5840812 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
23:51:47.569 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE241, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
23:51:47.569 - Last Batch: TerminalDistribution
		 Total Time: 0.037s Frames: 1 Ticks: 34
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 10 / 1
Next Batch: Distribution - Count: 3

23:51:47.603 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_299 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_299_terminalKey: BULKHEAD_KEY_299 (KeyItemPickup_Core) placementData: LocalIndex: Zone_1 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:51:47.604 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_299 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_299_terminalKey: BULKHEAD_KEY_299 (KeyItemPickup_Core) --- Zone: ZONE43, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:51:47.604 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:51:47.604 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:51:47.604 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:51:47.604 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:51:47.604 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE43 function: ResourceContainerWeak available: 35 randomValue: 0.8709184 ri: 30 had weight: 1</color>
23:51:47.604 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE42 randomValue: 0.6735396 CourseNode index: 3 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
23:51:47.604 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE42, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:51:47.604 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
23:51:47.605 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
23:51:47.605 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
23:51:47.605 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
23:51:47.605 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE44 m_isWardenObjectiveGatherItem: False</color>
23:51:47.605 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE44 m_isWardenObjectiveGatherItem: False</color>
23:51:47.605 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Retrieve Essential Items_2_Medical_cooling_case</color>
23:51:47.607 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 2] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 2] 148, 148 spawnZones: [Count: 2] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
23:51:47.607 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE44 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:51:47.607 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 148</color>
23:51:47.607 - Increment placementDataIndex to 1
23:51:47.607 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE45 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
23:51:47.607 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 148</color>
23:51:47.607 - RESET placementDataIndex to 0
23:51:47.608 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_777 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_777_terminalKey: BULKHEAD_KEY_777 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:51:47.608 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_777 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_777_terminalKey: BULKHEAD_KEY_777 (KeyItemPickup_Core) --- Zone: ZONE108, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:51:47.608 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:51:47.608 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:51:47.608 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:51:47.608 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE108 function: ResourceContainerWeak available: 24 randomValue: 0.5101756 ri: 12 had weight: 1</color>
23:51:47.608 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE108 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
23:51:47.609 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE108, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:51:47.609 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE108 m_isWardenObjectiveGatherItem: False</color>
23:51:47.609 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE110 m_isWardenObjectiveGatherItem: False</color>
23:51:47.609 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE111 m_isWardenObjectiveGatherItem: False</color>
23:51:47.609 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE112 m_isWardenObjectiveGatherItem: False</color>
23:51:47.613 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: HSU_DNA_R4</color>
23:51:47.613 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_2, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: LocalIndex: Zone_2 ZonePlacementWeights, Start: 0 Middle: 0 End: 500</color>
23:51:47.613 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function HydroStatisUnit for wardenObjectiveType: HSU_FindTakeSample in zone: 110, Area: 29_Area D (LevelGeneration.LG_Area)</color>
23:51:47.614 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_567 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_567_terminalKey: BULKHEAD_KEY_567 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
23:51:47.614 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_567 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_567_terminalKey: BULKHEAD_KEY_567 (KeyItemPickup_Core) --- Zone: ZONE241, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
23:51:47.614 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
23:51:47.614 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
23:51:47.614 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
23:51:47.614 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE241 function: ResourceContainerWeak available: 26 randomValue: 0.8314926 ri: 24 had weight: 1001</color>
23:51:47.615 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE241 m_isWardenObjectiveGatherItem: False</color>
23:51:47.615 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE241 m_isWardenObjectiveGatherItem: False</color>
23:51:47.615 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - ThirdLayer: SpecialTerminalCommand_DisableLifeSupport_A2</color>
23:51:47.615 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_0, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 500</color>
23:51:47.615 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: SpecialTerminalCommand in zone: 241, Area: 52_Area B (LevelGeneration.LG_Area)</color>
23:51:47.615 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE44 m_isWardenObjectiveGatherItem: True</color>
23:51:47.615 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE45 m_isWardenObjectiveGatherItem: True</color>
23:51:47.615 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE109 m_isWardenObjectiveGatherItem: False</color>
23:51:47.615 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE110 m_isWardenObjectiveGatherItem: False</color>
23:51:47.615 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE111 m_isWardenObjectiveGatherItem: False</color>
23:51:47.615 - Last Batch: Distribution
		 Total Time: 0.067s Frames: 2 Ticks: 47
		 FrameTime (avg/max/ticks max): 23.8ms / 37.7ms / 29
		 Jobs (started/looped): 129 / 2
Next Batch: FunctionMarkers - Count: 11

23:51:47.620 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2497_terminalKey: BULKHEAD_DC_699
23:51:47.745 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_299 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_299_terminalKey: BULKHEAD_KEY_299 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_805</color>
23:51:47.779 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:131 isWardenObjectiveItem: False</color>
23:51:47.806 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:51:47.807 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:51:47.920 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: CRYO_544
23:51:47.921 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:131 isWardenObjectiveItem: False</color>
23:51:48.021 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: CRYO_769
23:51:48.127 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:4663_terminalKey: BULKHEAD_DC_487
23:51:48.168 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_777 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_777_terminalKey: BULKHEAD_KEY_777 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_214</color>
23:51:48.327 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:51:48.338 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:51:48.340 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:51:48.714 - BuildBothFunctionAndPropMarkerAndRemoveSurplus generated no deepestSpawner! function: BigPickupItem
23:51:49.030 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_567 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_567_terminalKey: BULKHEAD_KEY_567 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_851</color>
23:51:49.065 - <color=#C84800>LG_ComputerTerminal.Setup, Special Terminal Command is SETUP on this terminal!</color>
23:51:49.066 - Last Batch: FunctionMarkers
		 Total Time: 1.437s Frames: 38 Ticks: 1449
		 FrameTime (avg/max/ticks max): 36.8ms / 69.8ms / 67
		 Jobs (started/looped): 11 / 667
Next Batch: FunctionMarkerLeftovers - Count: 11

23:51:49.156 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.091s Frames: 2 Ticks: 91
		 FrameTime (avg/max/ticks max): 28.0ms / 46.1ms / 47
		 Jobs (started/looped): 9 / 2
Next Batch: Markers - Count: 1

23:51:49.600 - Last Batch: Markers
		 Total Time: 0.437s Frames: 12 Ticks: 444
		 FrameTime (avg/max/ticks max): 32.9ms / 74.2ms / 73
		 Jobs (started/looped): 1 / 479
Next Batch: PrefabSpawners - Count: 35721

