23:52:46.728 - InControl (version 1.6.17 build 9143)
23:52:46.925 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
23:52:46.926 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
23:52:46.926 - GameDataInit.Initialize
23:52:47.805 - --------- GameDataManager SETUP ------------
23:52:47.811 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
23:52:47.812 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
23:52:47.816 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
23:52:47.816 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
23:52:48.044 - GuiManager.UpdateResolution w: 1920 h: 1080
23:52:49.547 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
23:52:49.548 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
23:52:50.100 - EnemyCostManager : Costs for Normal difficulty loaded
23:52:50.102 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
23:52:50.103 - ScreenLiquidManager > disinfectionPack_Apply loaded
23:52:50.103 - ScreenLiquidManager > disinfectionStation_Apply loaded
23:52:50.103 - ScreenLiquidManager > elevatorRain loaded
23:52:50.103 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
23:52:50.103 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
23:52:50.104 - ScreenLiquidManager > infectionSweat loaded
23:52:50.104 - ScreenLiquidManager > playerBlood_BigDamage loaded
23:52:50.104 - ScreenLiquidManager > playerBlood_Downed loaded
23:52:50.104 - ScreenLiquidManager > playerBlood_SmallDamage loaded
23:52:50.104 - ScreenLiquidManager > spitterJizz loaded
23:52:50.104 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
23:52:50.106 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
23:52:50.119 - GuiManager.UpdateResolution w: 1920 h: 1080
23:52:50.121 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
23:52:50.121 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
23:52:50.278 - Steamworks.NET initilized
23:52:50.279 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
23:52:50.279 - Current steam user id: 76561198048883704 name: Enderdragonslayer1
23:52:50.320 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
23:52:50.322 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
23:52:50.326 - DropServerManager: Idle
23:52:50.333 - SNET is Online, Woop!
23:52:50.333 - Waiting for network.. DONE!
23:52:50.333 - PlayFabManager.OnSteamInitialized
23:52:50.536 - [163 - GetAuthSessionTicketResponse] - 9 -- k_EResultOK
23:52:51.135 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
23:52:51.136 - PlayFabManager.RefreshGlobalTitleData
23:52:51.268 - <color=purple>PlayFab.OnGetCurrentTime Tuesday, 27 October 2020</color>
23:52:51.613 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
23:52:51.613 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
23:52:51.614 - PlayFabMatchMakingManager: Requesting list of QoS servers...
23:52:51.616 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
23:52:51.616 - DropServerManager: Woke up
23:52:51.616 - DropServerManager: Making rundown progression request...
23:52:51.792 - DropServerManager: Rundown progression request completed successfully
23:52:51.805 - DropServerManager: Sleeping for 2 seconds...
23:52:51.805 - RundownManager: Got rundown progression from drop server
23:52:51.806 - CM_PageRundown_New.OnRundownProgressionFileUpdated
23:52:51.806 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:52:53.801 - DropServerManager: Idle
23:52:57.548 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
23:53:32.303 - CM_PageIntro.OnSkip!
23:53:35.684 - GS_Offline.OnLocalPlayerPressStart!
23:53:35.714 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
23:53:35.743 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
23:53:35.804 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:53:35.805 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:53:35.818 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
23:53:52.770 - SNet : Session reset
23:53:52.771 - Global.OnResetSession
23:53:52.777 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
23:53:52.779 - SessionGUID set to 
23:53:52.894 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
23:53:52.896 - Player Enderdragonslayer1 was added to session
23:53:52.924 - DoCreateLobbyAndSelecteExpedition 1
23:53:52.924 - waiting for lobby..
23:53:52.932 - waiting for lobby..
23:53:52.938 - waiting for lobby..
23:53:52.950 - waiting for lobby..
23:53:52.967 - waiting for lobby..
23:53:52.984 - waiting for lobby..
23:53:53.001 - waiting for lobby..
23:53:53.017 - waiting for lobby..
23:53:53.034 - waiting for lobby..
23:53:53.051 - waiting for lobby..
23:53:53.067 - waiting for lobby..
23:53:53.119 - SNet_SessionHub : OnJoinedLobby 109775240994871932 True Enderdragonslayer1 False -1
23:53:53.119 - SNet_MasterManager : SearchingForMaster
23:53:53.120 - Searching for master...
23:53:53.124 - Migration : MasterManager : Enderdragonslayer1 owns the lobby. IsLocal:True
23:53:53.124 - SNet_MasterManager : Who's tha masta?! Enderdragonslayer1! Enderdragonslayer1!
23:53:53.124 - Whos the master? Enderdragonslayer1! Enderdragonslayer1!
23:53:53.124 - WARNING : GS_Lobby has not implemented OnMasterChanged
23:53:53.124 - SNET : OnFoundMaster > Master is Steam Key > 76561198048883704   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Enderdragonslayer1 : end
23:53:53.129 - DoCreateLobbyAndSelecteExpedition 2
23:53:53.129 - DoCreateLobbyAndSelecteExpedition 3
23:53:53.129 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 1
23:53:53.130 - SessionGUID set to i6F+9sWqXU2Wr7Jh+Th5RQ==
23:53:53.131 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 1 124269562 1136694022  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,1 ActiveExpeditionUniqueKey: Local_25_TierA_1</color>
23:53:53.134 - DoCreateLobbyAndSelecteExpedition 4
23:53:53.169 - SNET : MasterReplicationUpdate_Player : Enderdragonslayer1 mode change : Unassigned InSessionHub
23:53:53.169 - SNET : OnMasterCommand : AssignSlot 0 False
23:53:53.169 - OnPlayerEvent : Enderdragonslayer1  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
23:53:53.418 - SNET : MasterReplicationUpdate_Player : Enderdragonslayer1 mode change : InSessionHub OutOfSync
23:53:53.418 - SNET : OnMasterCommand : PickAvatar 0 False
23:53:53.418 - <color=green>SNET : We got character 0 assigned</color>
23:53:53.418 - IsReadyToSync : PickAvatar agent sent to Enderdragonslayer1
23:53:53.421 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
23:53:53.421 - <color=green>SNET : Added Enderdragonslayer1 to PlayersInGame</color>
23:53:53.421 - OnPlayerEvent : Enderdragonslayer1  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
23:53:53.421 - SpawnPlayerModel, index: 0
23:53:53.480 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
23:53:53.506 - SNET : MasterReplicationUpdate_Player : Enderdragonslayer1 mode change : OutOfSync InSessionHub_ReadyToGenerate
23:53:53.506 - <color=green>SNET : OnSessionPlayerAction : Spawning Enderdragonslayer1's agent!  SpawnPlayerAgent</color>
23:53:53.821 - OnPlayerEvent : Enderdragonslayer1  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
23:53:53.827 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
23:53:57.418 - DEBUG : Leaving session hub!
23:53:57.418 - DEBUG : Leaving Session Hub!
23:53:57.436 - OnPlayerEvent : Enderdragonslayer1  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
23:53:57.451 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:53:57.452 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
23:53:57.492 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
23:53:57.492 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
23:53:57.493 - SNet : Session reset
23:53:57.493 - Global.OnResetSession
23:53:57.493 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
23:53:57.493 - On despawn! PlayerLocal(Clone)_32768 : Enderdragonslayer1
23:53:57.493 - <color=green>SNET : PlayerLocal(Clone)_32768 : Enderdragonslayer1 exits PLOC_InElevator, replicator key: 32768</color>
23:53:57.495 - OnPlayerEvent : Enderdragonslayer1  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
23:53:57.495 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
23:53:57.496 - SessionGUID set to 
23:53:57.497 - No more master ;(
23:53:57.498 - WARNING : GS_NoLobby has not implemented OnMasterChanged
23:54:00.567 - JoinLobby 109775240994869271
23:54:00.567 - JOINING!
23:54:00.568 - Trying to join lobby 109775240994869271
23:54:00.568 - SNet : Session reset
23:54:00.568 - Global.OnResetSession
23:54:00.568 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
23:54:00.569 - SessionGUID set to 
23:54:00.571 - waiting for lobby..
23:54:00.584 - waiting for lobby..
23:54:00.601 - waiting for lobby..
23:54:00.617 - waiting for lobby..
23:54:00.634 - waiting for lobby..
23:54:00.650 - waiting for lobby..
23:54:00.667 - waiting for lobby..
23:54:00.684 - waiting for lobby..
23:54:00.700 - waiting for lobby..
23:54:00.717 - waiting for lobby..
23:54:00.734 - SNet_SessionHub : OnJoinedLobby 109775240994869271 False Enderdragonslayer1 False -1
23:54:00.734 - SNet_MasterManager : SearchingForMaster
23:54:00.735 - SNet_SessionHub : OnJoinedLobby 109775240994869271 False DragonDad False -1
23:54:00.735 - IN New lobby!
23:54:00.767 - Sending OnWhoIsMaster to DragonDad
23:54:03.784 - Sending OnWhoIsMaster to DragonDad
23:54:04.788 - SNet_MasterManager : Who's tha masta?! DragonDad! DragonDad!
23:54:04.788 - Whos the master? DragonDad! DragonDad!
23:54:04.789 - WARNING : GS_NoLobby has not implemented OnMasterChanged
23:54:04.789 - SNET : OnFoundMaster > Master is Steam Key > 76561198365193440   Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > DragonDad : end
23:54:04.789 - Sending slave session question WantsToJoin
23:54:04.965 - Player session data was discarded! Master Playing 1 1 153022464 4710721054518187565
23:54:04.965 -  > we are not in a session hub yet!
23:54:04.976 - <color=purple>OnPlayerGameStateChange : DragonDad InLevel</color>
23:54:04.977 - OnMigrationStatusChange : DragonDad status changed to idle
23:54:07.801 - Sending slave session question WantsToJoin
23:54:10.801 - Sending slave session question WantsToJoin
23:54:13.817 - Sending slave session question WantsToJoin
23:54:16.817 - DEBUG : Leaving Session Hub!
23:54:16.820 - OnPlayerEvent : Enderdragonslayer1  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
23:54:16.835 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:54:16.835 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
23:54:16.874 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
23:54:16.874 - SNet : Session reset
23:54:16.874 - Global.OnResetSession
23:54:16.874 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
23:54:16.875 - SessionGUID set to 
23:54:16.876 - No more master ;(
23:54:16.877 - WARNING : GS_NoLobby has not implemented OnMasterChanged
23:54:29.600 - SNet : Session reset
23:54:29.600 - Global.OnResetSession
23:54:29.601 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
23:54:29.601 - SessionGUID set to 
23:54:29.602 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
23:54:29.603 - Player Enderdragonslayer1 was added to session
23:54:29.603 - DoCreateLobbyAndSelecteExpedition 1
23:54:29.603 - waiting for lobby..
23:54:29.621 - waiting for lobby..
23:54:29.633 - waiting for lobby..
23:54:29.650 - waiting for lobby..
23:54:29.667 - waiting for lobby..
23:54:29.683 - waiting for lobby..
23:54:29.700 - waiting for lobby..
23:54:29.717 - waiting for lobby..
23:54:29.733 - waiting for lobby..
23:54:29.750 - waiting for lobby..
23:54:29.767 - waiting for lobby..
23:54:29.784 - SNet_SessionHub : OnJoinedLobby 109775240994872513 True Enderdragonslayer1 False -1
23:54:29.784 - SNet_MasterManager : SearchingForMaster
23:54:29.785 - Searching for master...
23:54:29.800 - Migration : MasterManager : Enderdragonslayer1 owns the lobby. IsLocal:True
23:54:29.800 - SNet_MasterManager : Who's tha masta?! Enderdragonslayer1! Enderdragonslayer1!
23:54:29.800 - Whos the master? Enderdragonslayer1! Enderdragonslayer1!
23:54:29.800 - WARNING : GS_Lobby has not implemented OnMasterChanged
23:54:29.801 - SNET : OnFoundMaster > Master is Steam Key > 76561198048883704   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Enderdragonslayer1 : end
23:54:29.801 - DoCreateLobbyAndSelecteExpedition 2
23:54:29.801 - DoCreateLobbyAndSelecteExpedition 3
23:54:29.801 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 1
23:54:29.801 - SessionGUID set to xcAaEs+I6Um9/H7IgoMIyg==
23:54:29.802 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierA 1 124269562 1017777357  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,1,1 ActiveExpeditionUniqueKey: Local_25_TierA_1</color>
23:54:29.805 - DoCreateLobbyAndSelecteExpedition 4
23:54:29.817 - SNET : MasterReplicationUpdate_Player : Enderdragonslayer1 mode change : InSessionHub_ReadyToGenerate InSessionHub
23:54:29.818 - SNET : OnMasterCommand : AssignSlot 0 False
23:54:29.818 - OnPlayerEvent : Enderdragonslayer1  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
23:54:29.845 - SNET : MasterReplicationUpdate_Player : Enderdragonslayer1 mode change : InSessionHub OutOfSync
23:54:29.845 - SNET : OnMasterCommand : PickAvatar 0 False
23:54:29.845 - <color=green>SNET : We got character 0 assigned</color>
23:54:29.846 - IsReadyToSync : PickAvatar agent sent to Enderdragonslayer1
23:54:29.850 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
23:54:29.850 - <color=green>SNET : Added Enderdragonslayer1 to PlayersInGame</color>
23:54:29.850 - OnPlayerEvent : Enderdragonslayer1  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
23:54:29.851 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
23:54:29.867 - SNET : MasterReplicationUpdate_Player : Enderdragonslayer1 mode change : OutOfSync InSessionHub_ReadyToGenerate
23:54:29.867 - <color=green>SNET : OnSessionPlayerAction : Spawning Enderdragonslayer1's agent!  SpawnPlayerAgent</color>
23:54:29.873 - OnPlayerEvent : Enderdragonslayer1  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
23:54:29.873 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
23:54:32.950 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
23:54:32.950 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
23:54:42.717 - DEBUG : SNet > DragonDad joined lobby!
23:54:42.718 - SNet_SessionHub : OnJoinedLobby 109775240994872513 False DragonDad False -1
23:54:43.969 - DEBUG : OnSlaveQuestion from DragonDad WantsToJoin
23:54:43.970 - Player DragonDad was added to session
23:54:43.971 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to DragonDad
23:54:44.084 - OnPlayerEvent : VaxeyTheDraggy  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:54:44.084 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
23:54:44.085 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Lobby</color>
23:54:44.085 - OnMigrationStatusChange : VaxeyTheDraggy status changed to idle
23:54:44.096 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_VaxeyTheDraggy (SNetwork.SNet_Player) WinConditionSolved: False
23:54:44.097 - SNET : MasterReplicationUpdate_Player : VaxeyTheDraggy mode change : Unassigned InSessionHub
23:54:44.097 - SendMasterCommand to VaxeyTheDraggy type: AssignSlot refA: 1
23:54:44.201 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Lobby</color>
23:54:44.218 - OnPlayerEvent : VaxeyTheDraggy  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
23:54:44.218 - SNET : MasterReplicationUpdate_Player : VaxeyTheDraggy mode change : InSessionHub OutOfSync
23:54:44.219 - SendMasterCommand to VaxeyTheDraggy type: PickAvatar refA: 1
23:54:44.219 - IsReadyToSync : PickAvatar agent sent to VaxeyTheDraggy
23:54:44.319 - StartRecall with VaxeyTheDraggy > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
23:54:44.343 - <color=green>SNET : OnSessionPlayerAction : Spawning VaxeyTheDraggy's agent!  SpawnPlayerAgent</color>
23:54:44.349 - SpawnPlayerModel, index: 1
23:54:44.352 - OnPlayerEvent : VaxeyTheDraggy  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
23:54:44.485 - OnPlayerEvent : VaxeyTheDraggy  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:54:44.485 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
23:54:44.485 - <color=green>SNET : Added VaxeyTheDraggy to PlayersInGame</color>
23:54:44.485 - OnPlayerEvent : VaxeyTheDraggy  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
23:54:45.384 - SNET : MasterReplicationUpdate_Player : VaxeyTheDraggy mode change : OutOfSync InSessionHub_ReadyToGenerate
23:54:58.833 - DEBUG : SNet > dadydeedo joined lobby!
23:54:58.833 - SNet_SessionHub : OnJoinedLobby 109775240994872513 False dadydeedo False -1
23:55:03.500 - DEBUG : OnSlaveQuestion from dadydeedo WantsToJoin
23:55:03.502 - Player dadydeedo was added to session
23:55:03.502 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to dadydeedo
23:55:03.684 - OnPlayerEvent : dadydeedo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:55:03.685 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
23:55:03.685 - <color=purple>OnPlayerGameStateChange : dadydeedo Lobby</color>
23:55:03.686 - OnMigrationStatusChange : dadydeedo status changed to idle
23:55:03.687 - SNET : MasterReplicationUpdate_Player : dadydeedo mode change : Unassigned InSessionHub
23:55:03.687 - SendMasterCommand to dadydeedo type: AssignSlot refA: 2
23:55:03.818 - <color=purple>OnPlayerGameStateChange : dadydeedo Lobby</color>
23:55:03.851 - OnPlayerEvent : dadydeedo  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
23:55:03.852 - SNET : MasterReplicationUpdate_Player : dadydeedo mode change : InSessionHub OutOfSync
23:55:03.852 - SendMasterCommand to dadydeedo type: PickAvatar refA: 2
23:55:03.852 - IsReadyToSync : PickAvatar agent sent to dadydeedo
23:55:04.002 - StartRecall with dadydeedo > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
23:55:04.004 - <color=green>SNET : OnSessionPlayerAction : Spawning dadydeedo's agent!  SpawnPlayerAgent</color>
23:55:04.008 - SpawnPlayerModel, index: 2
23:55:04.011 - OnPlayerEvent : dadydeedo  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
23:55:04.234 - OnPlayerEvent : dadydeedo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
23:55:04.235 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
23:55:04.235 - SNET : MasterReplicationUpdate_Player : dadydeedo mode change : OutOfSync InSessionHub_ReadyToGenerate
23:55:04.272 - <color=green>SNET : Added dadydeedo to PlayersInGame</color>
23:55:04.272 - OnPlayerEvent : dadydeedo  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
23:55:21.340 - CellJSON - SaveToDisk: C:/Users/kahnk/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
23:57:39.648 - SNET : OnMasterCommand : StartGeneration 0 False
23:57:39.649 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
23:57:39.659 - RundownManager: Starting new game session
23:57:39.660 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
23:57:39.670 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
23:57:39.671 - SendMasterCommand to VaxeyTheDraggy type: StartGeneration refA: 0
23:57:39.671 - SendMasterCommand to dadydeedo type: StartGeneration refA: 0
23:57:39.822 - DropServerGameSession: Enqueueing new session request (sessionId: xcAaEs+I6Um9/H7IgoMIyg==, rundown: Local_25, expedition: A2)
23:57:39.822 - DropServerManager: Woke up
23:57:39.822 - DropServerGameSession: Making new session request...
23:57:39.838 - SNET : MasterReplicationUpdate_Player : Enderdragonslayer1 mode change : InSessionHub_ReadyToGenerate GeneratingLevel
23:57:40.099 - DropServerGameSession: New session request completed successfully
23:57:40.099 - DropServerManager: Sleeping for 2 seconds...
23:57:40.100 - <color=purple>OnPlayerGameStateChange : dadydeedo Lobby</color>
23:57:40.101 - OnMigrationStatusChange : dadydeedo status changed to idle
23:57:40.102 - <color=purple>OnPlayerGameStateChange : dadydeedo Generating</color>
23:57:40.102 - SNET : MasterReplicationUpdate_Player : dadydeedo mode change : InSessionHub_ReadyToGenerate GeneratingLevel
23:57:40.183 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Lobby</color>
23:57:40.183 - OnMigrationStatusChange : VaxeyTheDraggy status changed to idle
23:57:40.185 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_VaxeyTheDraggy (SNetwork.SNet_Player) WinConditionSolved: False
23:57:40.185 - <color=purple>OnPlayerGameStateChange : VaxeyTheDraggy Generating</color>
23:57:40.185 - SNET : MasterReplicationUpdate_Player : VaxeyTheDraggy mode change : InSessionHub_ReadyToGenerate GeneratingLevel
23:57:42.098 - DropServerManager: Idle
23:57:42.180 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 0 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 0</color>
23:57:42.180 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 124269562 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 124269562</color>
23:57:42.180 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1017777357 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1017777357</color>
23:57:42.180 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 0 hostIDSeed: 124269562 sessionSeed: 1017777357
23:57:42.208 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 0 HostIDSeed: 124269562 SessionSeed: 1017777357</color>
23:57:42.208 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 0 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 0</color>
23:57:42.218 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1017777357</color>
23:57:42.239 - >>>>>>>>>>>>> BuildFloor
23:57:42.263 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
23:57:42.278 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
23:57:42.339 - Last Batch: Setup
		 Total Time: 0.154s Frames: 0 Ticks: 130
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

23:57:42.339 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

23:57:50.166 - Engine Started
23:57:54.683 - Last Batch: LoadResourcesShards_Level
		 Total Time: 12.362s Frames: 718 Ticks: 12344
		 FrameTime (avg/max/ticks max): 18.4ms / 123.4ms / 123
		 Jobs (started/looped): 1 / 718
Next Batch: SetupFloor - Count: 1

23:57:54.684 - <color=#C84800>LG_SetupFloor.Build</color>
23:57:54.743 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 42 with BuildFromZoneAlias42 zoneAliasStart: 42 aliasOffset: Zone_0</color>
23:57:54.744 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 43 with BuildFromZoneAlias42 zoneAliasStart: 42 aliasOffset: Zone_1</color>
23:57:54.745 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 44 with BuildFromZoneAlias42 zoneAliasStart: 42 aliasOffset: Zone_2</color>
23:57:54.745 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 45 with BuildFromZoneAlias43 zoneAliasStart: 42 aliasOffset: Zone_3</color>
23:57:54.745 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 46 with BuildFromZoneAlias43 zoneAliasStart: 42 aliasOffset: Zone_4</color>
23:57:54.746 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 108 with BuildFromZoneAlias108 zoneAliasStart: 108 aliasOffset: Zone_0</color>
23:57:54.746 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 109 with BuildFromZoneAlias108 zoneAliasStart: 108 aliasOffset: Zone_1</color>
23:57:54.746 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 110 with BuildFromZoneAlias109 zoneAliasStart: 108 aliasOffset: Zone_2</color>
23:57:54.746 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 111 with BuildFromZoneAlias109 zoneAliasStart: 108 aliasOffset: Zone_3</color>
23:57:54.746 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 112 with BuildFromZoneAlias109 zoneAliasStart: 108 aliasOffset: Zone_4</color>
23:57:54.747 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 241 with BuildFromZoneAlias241 zoneAliasStart: 241 aliasOffset: Zone_0</color>
23:57:54.747 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 63
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 11

23:57:54.779 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
23:57:54.901 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:6363136]</color>
23:57:55.005 - <color=#C84800> ---- ThirdLayer ---- Picked build from zone : New Game Object[SubSeed:385]</color>
23:57:55.005 - BlockAndCleanFailedAreasFromZone >  ZoneAlias: 241  AreaCount: 1  ZoneCoverageOnFail:3  ZoneMinCoverage:20  CoverageStatus:NotEnough
23:57:55.027 - Last Batch: GenerateZones
		 Total Time: 0.362s Frames: 9 Ticks: 280
		 FrameTime (avg/max/ticks max): 32.2ms / 84.9ms / 47
		 Jobs (started/looped): 10 / 233
Next Batch: PlaceAddonZones - Count: 0

23:57:55.027 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

23:57:55.050 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 23
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 8
Next Batch: BuildFloors - Count: 1

23:57:55.070 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 20
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 16

23:57:55.083 - Last Batch: Geomorphs
		 Total Time: 0.046s Frames: 1 Ticks: 13
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 15 / 1
Next Batch: Areas - Count: 53

23:57:55.122 - Last Batch: Areas
		 Total Time: 0.034s Frames: 1 Ticks: 39
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 17
		 Jobs (started/looped): 52 / 1
Next Batch: Plugs - Count: 47

23:57:55.183 - Last Batch: Plugs
		 Total Time: 0.059s Frames: 2 Ticks: 61
		 FrameTime (avg/max/ticks max): 19.3ms / 28.7ms / 30
		 Jobs (started/looped): 45 / 2
Next Batch: Gates - Count: 207

23:57:55.482 - <color=#C84800>>>>>>>>>>> ZONE 109 IS IN ZonesWithBulkheadEntrance!</color>
23:57:55.494 - Last Batch: Gates
		 Total Time: 0.316s Frames: 7 Ticks: 311
		 FrameTime (avg/max/ticks max): 37.8ms / 93.4ms / 60
		 Jobs (started/looped): 200 / 7
Next Batch: AreaNames - Count: 1

23:57:55.494 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

23:57:55.495 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 3

23:57:55.495 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 0
Next Batch: TerminalDistribution - Count: 11

23:57:55.495 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE42 randomValue: 0.5840812 CourseNode index: 2 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
23:57:55.513 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE42, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:57:55.521 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE43 randomValue: 0.979484 CourseNode index: 1 had weight: 51 All Weights: [Count: 4] 101, 51, 1, 1</color>
23:57:55.522 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE43, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
23:57:55.522 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE43 randomValue: 0.3765121 CourseNode index: 0 had weight: 10001 All Weights: [Count: 4] 10001, 5001, 1, 1</color>
23:57:55.522 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE43, area: AreaA ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
23:57:55.522 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE44 randomValue: 0.5840812 CourseNode index: 3 had weight: 1 All Weights: [Count: 6] 1, 1, 1, 1, 1, 1</color>
23:57:55.522 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE44, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:57:55.522 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE45 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
23:57:55.522 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE45, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:57:55.522 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE46 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
23:57:55.522 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE46, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:57:55.522 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE108 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
23:57:55.522 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE108, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:57:55.522 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE109 randomValue: 0.5840812 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
23:57:55.522 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE109, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:57:55.522 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE110 randomValue: 0.5840812 CourseNode index: 3 had weight: 1 All Weights: [Count: 6] 1, 1, 1, 1, 1, 1</color>
23:57:55.523 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE110, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:57:55.523 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE110 randomValue: 0.5840812 CourseNode index: 1 had weight: 67.66666 All Weights: [Count: 6] 101, 67.66666, 34.33333, 1, 1, 1</color>
23:57:55.523 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE110, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
23:57:55.523 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE111 randomValue: 0.5840812 CourseNode index: 5 had weight: 1 All Weights: [Count: 9] 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
23:57:55.523 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE111, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:57:55.523 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE111 randomValue: 0.5840812 CourseNode index: 1 had weight: 76 All Weights: [Count: 9] 101, 76, 51, 26, 1, 1, 1, 1, 1</color>
23:57:55.523 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE111, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
23:57:55.523 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE112 randomValue: 0.5840812 CourseNode index: 5 had weight: 1 All Weights: [Count: 10] 1, 1, 1, 1, 1, 1, 1, 1, 1, 1</color>
23:57:55.523 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE112, area: AreaF ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:57:55.523 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE112 randomValue: 0.5840812 CourseNode index: 1 had weight: 81 All Weights: [Count: 10] 101, 81, 61, 41, 21, 1, 1, 1, 1, 1</color>
23:57:55.523 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE112, area: AreaB ZonePlacementWeights, Start: 100 Middle: 0 End: 0</color>
23:57:55.523 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE241 randomValue: 0.5840812 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
23:57:55.523 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE241, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
23:57:55.523 - Last Batch: TerminalDistribution
		 Total Time: 0.039s Frames: 1 Ticks: 28
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 17
		 Jobs (started/looped): 10 / 1
Next Batch: Distribution - Count: 3

23:57:55.538 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_68 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_68_terminalKey: BULKHEAD_KEY_68 (KeyItemPickup_Core) placementData: LocalIndex: Zone_1 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:57:55.538 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_68 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_68_terminalKey: BULKHEAD_KEY_68 (KeyItemPickup_Core) --- Zone: ZONE43, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:57:55.538 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:57:55.538 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:57:55.538 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:57:55.538 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:57:55.538 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE43 function: ResourceContainerWeak available: 35 randomValue: 0.1723889 ri: 6 had weight: 1</color>
23:57:55.539 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE42 randomValue: 0.6735396 CourseNode index: 3 had weight: 1 All Weights: [Count: 5] 1, 1, 1, 1, 1</color>
23:57:55.539 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE42, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:57:55.539 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
23:57:55.539 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
23:57:55.539 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
23:57:55.539 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE43 m_isWardenObjectiveGatherItem: False</color>
23:57:55.539 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE44 m_isWardenObjectiveGatherItem: False</color>
23:57:55.539 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE44 m_isWardenObjectiveGatherItem: False</color>
23:57:55.539 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Retrieve Essential Items_2_Medical_cooling_case</color>
23:57:55.541 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 2] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 2] 148, 148 spawnZones: [Count: 2] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
23:57:55.541 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE44 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
23:57:55.541 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 148</color>
23:57:55.541 - Increment placementDataIndex to 1
23:57:55.541 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE45 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
23:57:55.541 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 148</color>
23:57:55.541 - RESET placementDataIndex to 0
23:57:55.542 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_531 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_531_terminalKey: BULKHEAD_KEY_531 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:57:55.542 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_531 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_531_terminalKey: BULKHEAD_KEY_531 (KeyItemPickup_Core) --- Zone: ZONE108, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:57:55.542 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:57:55.542 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:57:55.542 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
23:57:55.543 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE108 function: ResourceContainerWeak available: 24 randomValue: 0.1380026 ri: 3 had weight: 1</color>
23:57:55.543 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE108 randomValue: 0.5840812 CourseNode index: 1 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
23:57:55.543 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE108, area: AreaB ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
23:57:55.543 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE108 m_isWardenObjectiveGatherItem: False</color>
23:57:55.543 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE110 m_isWardenObjectiveGatherItem: False</color>
23:57:55.543 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE111 m_isWardenObjectiveGatherItem: False</color>
23:57:55.543 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE112 m_isWardenObjectiveGatherItem: False</color>
23:57:55.543 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: HSU_DNA_R4</color>
23:57:55.544 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_2, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: LocalIndex: Zone_2 ZonePlacementWeights, Start: 0 Middle: 0 End: 500</color>
23:57:55.544 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function HydroStatisUnit for wardenObjectiveType: HSU_FindTakeSample in zone: 110, Area: 29_Area D (LevelGeneration.LG_Area)</color>
23:57:55.544 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_383 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_383_terminalKey: BULKHEAD_KEY_383 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
23:57:55.544 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_383 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_383_terminalKey: BULKHEAD_KEY_383 (KeyItemPickup_Core) --- Zone: ZONE241, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
23:57:55.544 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
23:57:55.544 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
23:57:55.545 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
23:57:55.545 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE241 function: ResourceContainerWeak available: 26 randomValue: 0.6476011 ri: 23 had weight: 1001</color>
23:57:55.545 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE241 m_isWardenObjectiveGatherItem: False</color>
23:57:55.545 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE241 m_isWardenObjectiveGatherItem: False</color>
23:57:55.545 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - ThirdLayer: SpecialTerminalCommand_DisableLifeSupport_A2</color>
23:57:55.545 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_0, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 500</color>
23:57:55.545 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: SpecialTerminalCommand in zone: 241, Area: 52_Area B (LevelGeneration.LG_Area)</color>
23:57:55.545 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE44 m_isWardenObjectiveGatherItem: True</color>
23:57:55.545 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE45 m_isWardenObjectiveGatherItem: True</color>
23:57:55.545 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE109 m_isWardenObjectiveGatherItem: False</color>
23:57:55.545 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE110 m_isWardenObjectiveGatherItem: False</color>
23:57:55.546 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE111 m_isWardenObjectiveGatherItem: False</color>
23:57:55.546 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 22
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 131 / 0
Next Batch: FunctionMarkers - Count: 11

23:57:55.551 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2497_terminalKey: BULKHEAD_DC_147
23:57:55.631 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_68 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_68_terminalKey: BULKHEAD_KEY_68 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_128</color>
23:57:55.712 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:131 isWardenObjectiveItem: False</color>
23:57:55.743 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:57:55.744 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:57:55.835 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:131 isWardenObjectiveItem: False</color>
23:57:55.846 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: CRYO_288
23:57:55.935 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: CRYO_826
23:57:56.045 - LG_Layer - SecondaryLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:4663_terminalKey: BULKHEAD_DC_408
23:57:56.062 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_531 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_531_terminalKey: BULKHEAD_KEY_531 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_800</color>
23:57:56.238 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:57:56.239 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:57:56.240 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
23:57:56.596 - BuildBothFunctionAndPropMarkerAndRemoveSurplus generated no deepestSpawner! function: BigPickupItem
23:57:56.916 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_383 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_383_terminalKey: BULKHEAD_KEY_383 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_834</color>
23:57:56.939 - <color=#C84800>LG_ComputerTerminal.Setup, Special Terminal Command is SETUP on this terminal!</color>
23:57:56.952 - Last Batch: FunctionMarkers
		 Total Time: 1.430s Frames: 38 Ticks: 1407
		 FrameTime (avg/max/ticks max): 37.8ms / 67.9ms / 66
		 Jobs (started/looped): 11 / 667
Next Batch: FunctionMarkerLeftovers - Count: 11

23:57:57.041 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.084s Frames: 2 Ticks: 88
		 FrameTime (avg/max/ticks max): 24.1ms / 38.3ms / 44
		 Jobs (started/looped): 9 / 2
Next Batch: Markers - Count: 1

23:57:57.475 - Last Batch: Markers
		 Total Time: 0.425s Frames: 12 Ticks: 434
		 FrameTime (avg/max/ticks max): 33.0ms / 59.1ms / 60
		 Jobs (started/looped): 1 / 479
Next Batch: PrefabSpawners - Count: 35721

