02:04:32.174 - InControl (version 1.6.17 build 9143)
02:04:32.594 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
02:04:32.596 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
02:04:32.614 - GameDataInit.Initialize
02:04:34.796 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
02:04:36.497 - GuiManager.UpdateResolution w: 1920 h: 1080
02:04:39.321 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
02:04:39.331 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
02:04:40.224 - Setting watermark revision to 27215
02:04:40.688 - EnemyCostManager : Costs for Normal difficulty loaded
02:04:40.713 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
02:04:40.747 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:04:40.750 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
02:04:40.762 - GuiManager.UpdateResolution w: 1920 h: 1080
02:04:40.763 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:04:40.763 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
02:04:40.928 - Steamworks.NET initilized
02:04:41.039 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
02:04:41.043 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:04:41.061 - DropServerManager: Idle
02:04:41.092 - SNET is Online, Woop!
02:04:41.110 - Waiting for network.. DONE!
02:04:41.110 - PlayFabManager.OnSteamInitialized
02:04:44.314 - [163 - GetAuthSessionTicketResponse] - 3 -- k_EResultOK
02:04:47.361 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
02:04:47.949 - PlayFabManager.RefreshGlobalTitleData
02:04:48.028 - <color=purple>PlayFab.OnGetCurrentTime Saturday, 11 December 2021</color>
02:04:48.351 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
02:04:48.370 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
02:04:49.251 - PlayFabMatchMakingManager: Requesting list of QoS servers...
02:04:50.101 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
02:04:50.101 - DropServerManager: Woke up
02:04:50.101 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
02:04:50.118 - DropServerManager: Enqueueing 'get player inventory' request
02:04:50.804 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
02:04:50.804 - DropServerManager: Sleeping for 2 seconds...
02:04:50.804 - RundownManager: Got rundown progression from drop server
02:04:50.805 - CM_PageRundown_New.OnRundownProgressionFileUpdated
02:04:50.880 - tier: TierA index: 0 EXPEDITION UNLOCKED
02:04:50.881 - tier: TierA index: 1 EXPEDITION LOCKED
02:04:50.881 - tier: TierA index: 2 EXPEDITION LOCKED
02:04:50.881 - tier: TierA index: 3 EXPEDITION LOCKED
02:04:50.881 - tier: TierB index: 0 EXPEDITION LOCKED
02:04:50.882 - tier: TierB index: 1 EXPEDITION LOCKED
02:04:50.882 - tier: TierB index: 2 EXPEDITION LOCKED
02:04:50.882 - tier: TierB index: 3 EXPEDITION LOCKED
02:04:50.882 - tier: TierC index: 0 EXPEDITION LOCKED
02:04:50.883 - tier: TierC index: 1 EXPEDITION LOCKED
02:04:50.883 - tier: TierC index: 2 EXPEDITION LOCKED
02:04:50.883 - tier: TierC index: 3 EXPEDITION LOCKED
02:04:50.883 - tier: TierD index: 0 EXPEDITION LOCKED
02:04:50.884 - tier: TierD index: 1 EXPEDITION LOCKED
02:04:50.884 - tier: TierD index: 2 EXPEDITION LOCKED
02:04:50.884 - tier: TierD index: 3 EXPEDITION LOCKED
02:04:50.884 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
02:04:52.804 - DropServerManager: Making 'get player inventory' request...
02:04:52.978 - DropServerManager: 'get player inventory' request completed successfully
02:04:52.979 - DropServerManager: Sleeping for 2 seconds...
02:04:54.827 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
02:04:54.978 - DropServerManager: Idle
02:05:16.796 - TryGetMaterialGroup : Missing material on TextMeshPro
02:05:32.483 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:05:33.901 - GS_Offline.OnLocalPlayerPressStart!
02:05:33.911 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
02:05:33.998 - <color=#C84800>PageRundown placing rundown, ID: 29 DataBlock: Rundown 6.0</color>
02:05:34.063 - tier: TierA index: 0 EXPEDITION UNLOCKED
02:05:34.063 - tier: TierA index: 1 EXPEDITION LOCKED
02:05:34.063 - tier: TierA index: 2 EXPEDITION LOCKED
02:05:34.064 - tier: TierA index: 3 EXPEDITION LOCKED
02:05:34.064 - tier: TierB index: 0 EXPEDITION LOCKED
02:05:34.064 - tier: TierB index: 1 EXPEDITION LOCKED
02:05:34.064 - tier: TierB index: 2 EXPEDITION LOCKED
02:05:34.064 - tier: TierB index: 3 EXPEDITION LOCKED
02:05:34.065 - tier: TierC index: 0 EXPEDITION LOCKED
02:05:34.065 - tier: TierC index: 1 EXPEDITION LOCKED
02:05:34.065 - tier: TierC index: 2 EXPEDITION LOCKED
02:05:34.065 - tier: TierC index: 3 EXPEDITION LOCKED
02:05:34.065 - tier: TierD index: 0 EXPEDITION LOCKED
02:05:34.066 - tier: TierD index: 1 EXPEDITION LOCKED
02:05:34.066 - tier: TierD index: 2 EXPEDITION LOCKED
02:05:34.066 - tier: TierD index: 3 EXPEDITION LOCKED
02:05:34.066 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
02:05:34.080 - tier: TierA index: 0 EXPEDITION UNLOCKED
02:05:34.080 - tier: TierA index: 1 EXPEDITION LOCKED
02:05:34.080 - tier: TierA index: 2 EXPEDITION LOCKED
02:05:34.080 - tier: TierA index: 3 EXPEDITION LOCKED
02:05:34.080 - tier: TierB index: 0 EXPEDITION LOCKED
02:05:34.081 - tier: TierB index: 1 EXPEDITION LOCKED
02:05:34.081 - tier: TierB index: 2 EXPEDITION LOCKED
02:05:34.081 - tier: TierB index: 3 EXPEDITION LOCKED
02:05:34.081 - tier: TierC index: 0 EXPEDITION LOCKED
02:05:34.081 - tier: TierC index: 1 EXPEDITION LOCKED
02:05:34.082 - tier: TierC index: 2 EXPEDITION LOCKED
02:05:34.082 - tier: TierC index: 3 EXPEDITION LOCKED
02:05:34.082 - tier: TierD index: 0 EXPEDITION LOCKED
02:05:34.082 - tier: TierD index: 1 EXPEDITION LOCKED
02:05:34.082 - tier: TierD index: 2 EXPEDITION LOCKED
02:05:34.083 - tier: TierD index: 3 EXPEDITION LOCKED
02:05:34.083 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
02:05:34.084 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
02:05:41.034 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:05:42.263 - OnBtnPress, ID: 286 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:05:56.346 - CellSettingsManager: auto saving..
02:05:56.347 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:05:56.347 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:05:56.392 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:06:08.794 - CellSettingsManager: auto saving..
02:06:08.794 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:06:08.795 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:06:08.803 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:06:13.757 - OnBtnPress, ID: 133 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:06:13.804 - OnBtnPress, ID: 133 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:06:14.160 - OnBtnPress, ID: 134 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:06:14.162 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:06:14.162 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:06:14.170 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:06:14.195 - tier: TierA index: 0 EXPEDITION UNLOCKED
02:06:14.195 - tier: TierA index: 1 EXPEDITION LOCKED
02:06:14.196 - tier: TierA index: 2 EXPEDITION LOCKED
02:06:14.196 - tier: TierA index: 3 EXPEDITION LOCKED
02:06:14.196 - tier: TierB index: 0 EXPEDITION LOCKED
02:06:14.196 - tier: TierB index: 1 EXPEDITION LOCKED
02:06:14.196 - tier: TierB index: 2 EXPEDITION LOCKED
02:06:14.197 - tier: TierB index: 3 EXPEDITION LOCKED
02:06:14.197 - tier: TierC index: 0 EXPEDITION LOCKED
02:06:14.197 - tier: TierC index: 1 EXPEDITION LOCKED
02:06:14.197 - tier: TierC index: 2 EXPEDITION LOCKED
02:06:14.197 - tier: TierC index: 3 EXPEDITION LOCKED
02:06:14.198 - tier: TierD index: 0 EXPEDITION LOCKED
02:06:14.198 - tier: TierD index: 1 EXPEDITION LOCKED
02:06:14.198 - tier: TierD index: 2 EXPEDITION LOCKED
02:06:14.198 - tier: TierD index: 3 EXPEDITION LOCKED
02:06:14.198 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
02:06:14.199 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
02:06:15.453 - CellSettingsManager: auto saving..
02:06:15.453 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:06:15.454 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:06:15.462 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:06:15.520 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:06:17.590 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:06:24.228 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:06:24.231 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
02:06:24.232 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
02:06:24.276 - SNet : Session reset
02:06:24.276 - Global.OnResetSession
02:06:24.277 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
02:06:24.290 - SessionGUID set to 
02:06:24.382 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
02:06:24.390 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

02:06:24.391 - Player Sm0ke was added to session
02:06:24.409 - DoCreateLobbyAndSelecteExpedition 1
02:06:24.409 - waiting for lobby..
02:06:24.639 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
02:06:24.640 - SNet_MasterManager : SearchingForMaster
02:06:24.641 - Searching for master...
02:06:24.644 - MasterManager : Sm0ke owns the lobby. IsLocal:True
02:06:24.645 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
02:06:24.645 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
02:06:24.646 - DoCreateLobbyAndSelecteExpedition 2
02:06:24.646 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
02:06:24.646 - SessionGUID set to ztgj3lgruUCyfwMcsMPEaQ==
02:06:24.648 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 387072555  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:06:24.648 - DoCreateLobbyAndSelecteExpedition 3
02:06:24.648 - DoCreateLobbyAndSelecteExpedition 4
02:06:24.677 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : Unassigned InSessionHub
02:06:24.678 - SNET : OnMasterCommand : AssignSlot 0 False
02:06:24.678 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
02:06:24.827 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
02:06:24.827 - SNET : OnMasterCommand : PickAvatar 0 False
02:06:24.827 - <color=green>SNET : We got character 0 assigned</color>
02:06:24.828 - IsReadyToSync : PickAvatar agent sent to Sm0ke
02:06:24.830 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
02:06:24.831 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
02:06:24.831 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
02:06:24.831 - SpawnPlayerModel, index: 0
02:06:25.571 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
02:06:25.582 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
02:06:25.693 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
02:06:25.697 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
02:06:25.920 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
02:06:25.922 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
02:06:25.977 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
02:06:26.105 - PlayFabMatchMakingManager: Ticket created (id: 'b88a8bdd-2eed-4b30-ad90-1ee004542bf1')
02:06:26.105 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
02:06:35.688 - OnBtnPress, ID: 542 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:06:36.534 - OnBtnPress, ID: 286 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:06:36.535 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:06:36.535 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:06:36.543 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:06:36.907 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:06:36.907 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:06:36.908 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:06:36.916 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:06:37.555 - OnBtnPress, ID: 270 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:06:37.847 - OnBtnPress, ID: 352 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:06:37.848 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:06:37.848 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:06:37.856 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:06:38.337 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
02:06:38.338 - PlayFabMatchMakingManager: Getting match (id: '1be048c6-5b75-4370-95cf-0442e5a6528a')...
02:06:38.469 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
02:06:38.469 - PlayFabMatchMakingManager: Moving to lobby 109775240995144152
02:06:38.470 - DEBUG : Leaving session hub! : IsInHub:True
02:06:38.480 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
02:06:38.481 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
02:06:38.485 - SNet : Session reset
02:06:38.485 - Global.OnResetSession
02:06:38.485 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
02:06:38.492 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
02:06:38.498 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
02:06:38.500 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
02:06:38.501 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
02:06:38.502 - SessionGUID set to 
02:06:38.503 - No more master ;(
02:06:38.503 - WARNING : GS_NoLobby has not implemented OnMasterChanged
02:06:38.504 - SNet : Session reset
02:06:38.504 - Global.OnResetSession
02:06:38.504 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
02:06:38.504 - SessionGUID set to 
02:06:38.694 - SNet_SessionHub : OnJoinedLobby False SUcMyTail False -1
02:06:38.695 - SNet_SessionHub : OnJoinedLobby False RainS False -1
02:06:38.696 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
02:06:38.696 - SNet_MasterManager : SearchingForMaster
02:06:39.010 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
02:06:39.013 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
02:06:39.017 - PlayFabMatchMakingManager: Match make task finished
02:06:43.129 - SNet_MasterManager : Who's tha masta?! SUcMyTail! SUcMyTail!
02:06:43.129 - WARNING : GS_NoLobby has not implemented OnMasterChanged
02:06:43.129 - SNET : OnFoundMaster > Master is Steam SUcMyTail Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > SUcMyTail : end
02:06:43.130 - Sending slave session question WantsToJoin 
02:06:43.297 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 2239849027 0
02:06:43.298 -  > we are not in a session hub yet!
02:06:43.306 - <color=purple>OnPlayerGameStateChange : SUcMyTail Lobby</color>
02:06:43.310 - SessionGUID set to 3vkctBRQpUW9IyShFJmgeA==
02:06:43.311 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 1220576940 1900324283  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:06:43.311 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 1220576940 1900324283  sessionGUID:SNetwork.SNetStructs+pSessionGUID
02:06:43.312 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SUcMyTail, player NOT slotted!
02:06:43.312 - OnPlayerWardenObjectiveDataChanged, player: SUcMyTail (SNetwork.SNet_Player) WinConditionSolved: False
02:06:43.313 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
02:06:43.313 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
02:06:43.313 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

02:06:43.314 - Player Sm0ke was added to session
02:06:43.314 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
02:06:43.314 - DEBUG : OnSessionMemberChange > SUcMyTail Joined isBot:False
02:06:43.316 - Player SUcMyTail was added to session
02:06:43.317 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
02:06:43.319 - MasterManager : In session!
02:06:43.447 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SUcMyTail, player NOT slotted!
02:06:43.447 - SNET : OnMasterCommand : AssignSlot 1 False
02:06:43.447 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
02:06:43.451 - OnPlayerEvent : Sm0ke PlayerInSession
02:06:43.452 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:06:43.453 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:06:43.461 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:06:43.464 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:06:43.605 - <color=purple>OnPlayerGameStateChange : SUcMyTail Lobby</color>
02:06:43.647 - SpawnPlayerModel, index: 0
02:06:43.651 - SNET : OnMasterCommand : PickAvatar 1 False
02:06:43.652 - <color=green>SNET : We got character 1 assigned</color>
02:06:43.779 - SpawnPlayerModel, index: 1
02:06:43.812 - OnPlayerEvent : SUcMyTail  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
02:06:43.813 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:06:43.813 - <color=purple>OnPlayerGameStateChange : SUcMyTail Lobby</color>
02:06:43.814 - SessionGUID set to 3vkctBRQpUW9IyShFJmgeA==
02:06:43.814 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 1220576940 1900324283  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:06:43.815 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 1220576940 1900324283  sessionGUID:SNetwork.SNetStructs+pSessionGUID
02:06:43.815 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_SUcMyTail (SNetwork.SNet_Player) WinConditionSolved: False
02:06:43.815 - OnBufferCommand : StartReceive JoinedHub BufferID:2
02:06:43.816 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:2 0
02:06:43.816 - RecallBuffer : type:JoinedHub isValid:True ID:2
02:06:43.816 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
02:06:43.816 - Global.OnPrepareForRecall
02:06:43.822 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
02:06:43.847 - OnPlayerEvent : SUcMyTail  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
02:06:43.853 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
02:06:43.853 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
02:06:43.854 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
02:06:43.854 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
02:06:43.856 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

02:06:43.856 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
02:06:43.858 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
02:06:43.858 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
02:06:43.858 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
02:06:43.859 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
02:06:43.860 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
02:06:43.860 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
02:06:43.884 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
02:06:43.886 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
02:06:43.923 - TryGetMaterialGroup : Missing material on TextMeshPro
02:06:43.923 - TryGetMaterialGroup : Missing material on TextMeshPro
02:06:44.015 - <color=purple>OnPlayerGameStateChange : SUcMyTail Lobby</color>
02:06:44.015 - SessionGUID set to 3vkctBRQpUW9IyShFJmgeA==
02:06:44.016 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 1220576940 1900324283  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:06:44.016 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 1220576940 1900324283  sessionGUID:SNetwork.SNetStructs+pSessionGUID
02:06:44.017 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_SUcMyTail (SNetwork.SNet_Player) WinConditionSolved: False
02:06:44.294 - DEBUG : OnSessionMemberChange > RainS Joined isBot:False
02:06:44.295 - Player RainS was added to session
02:06:44.542 - <color=purple>OnPlayerGameStateChange : RainS Lobby</color>
02:06:44.542 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player RainS, player NOT slotted!
02:06:44.542 - OnPlayerWardenObjectiveDataChanged, player: RainS (SNetwork.SNet_Player) WinConditionSolved: False
02:06:44.784 - <color=purple>OnPlayerGameStateChange : RainS Lobby</color>
02:06:44.784 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player RainS, player NOT slotted!
02:06:44.785 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player RainS, player NOT slotted!
02:06:45.075 - ERROR : UpdatePlayerPingName : Player agent has no slot
02:06:45.075 - ERROR : UpdatePlayerPingName : Player agent has no slot
02:06:45.077 - OnPlayerEvent : RainS  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
02:06:45.077 - ERROR : PlayerAgentSpawned : Player was not in slot RainS
02:06:45.277 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player RainS, player NOT slotted!
02:06:45.291 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player RainS, player NOT slotted!
02:06:45.292 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player RainS, player NOT slotted!
02:06:45.312 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player RainS, player NOT slotted!
02:06:45.340 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player RainS, player NOT slotted!
02:06:45.376 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player RainS, player NOT slotted!
02:06:46.876 - OnPlayerEvent : RainS  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:06:46.877 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:06:46.877 - <color=purple>OnPlayerGameStateChange : RainS Lobby</color>
02:06:46.877 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player RainS, player NOT slotted!
02:06:46.878 - OnBtnPress, ID: 542 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:06:46.977 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_RainS (SNetwork.SNet_Player) WinConditionSolved: False
02:06:47.027 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player RainS, player NOT slotted!
02:06:47.027 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player RainS, player NOT slotted!
02:06:47.143 - <color=purple>OnPlayerGameStateChange : RainS Lobby</color>
02:06:47.144 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player RainS, player NOT slotted!
02:06:47.144 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player RainS, player NOT slotted!
02:06:47.145 - OnPlayerEvent : RainS  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
02:06:47.234 - OnPlayerEvent : RainS  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:06:47.237 - SpawnPlayerModel, index: 2
02:06:47.243 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:06:47.344 - TryGetMaterialGroup : Missing material on TextMeshPro
02:06:47.345 - TryGetMaterialGroup : Missing material on TextMeshPro
02:06:47.389 - <color=green>SNET : Added RainS to PlayersInGame</color>
02:06:47.389 - OnPlayerEvent : RainS  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
02:06:47.470 - <color=purple>OnPlayerGameStateChange : RainS Lobby</color>
02:06:47.470 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_RainS (SNetwork.SNet_Player) WinConditionSolved: False
02:06:50.125 - OnBtnPress, ID: 134 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:06:50.126 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:06:50.127 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:06:50.134 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:06:50.151 - tier: TierA index: 0 EXPEDITION UNLOCKED
02:06:50.152 - tier: TierA index: 1 EXPEDITION LOCKED
02:06:50.152 - tier: TierA index: 2 EXPEDITION LOCKED
02:06:50.152 - tier: TierA index: 3 EXPEDITION LOCKED
02:06:50.152 - tier: TierB index: 0 EXPEDITION LOCKED
02:06:50.153 - tier: TierB index: 1 EXPEDITION LOCKED
02:06:50.153 - tier: TierB index: 2 EXPEDITION LOCKED
02:06:50.153 - tier: TierB index: 3 EXPEDITION LOCKED
02:06:50.153 - tier: TierC index: 0 EXPEDITION LOCKED
02:06:50.153 - tier: TierC index: 1 EXPEDITION LOCKED
02:06:50.153 - tier: TierC index: 2 EXPEDITION LOCKED
02:06:50.154 - tier: TierC index: 3 EXPEDITION LOCKED
02:06:50.154 - tier: TierD index: 0 EXPEDITION LOCKED
02:06:50.154 - tier: TierD index: 1 EXPEDITION LOCKED
02:06:50.154 - tier: TierD index: 2 EXPEDITION LOCKED
02:06:50.154 - tier: TierD index: 3 EXPEDITION LOCKED
02:06:50.155 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
02:06:50.156 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
02:06:50.551 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:07:22.496 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:07:25.636 - OnBtnPress, ID: 10 GO: ChangeLoadoutButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:07:47.698 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:07:49.080 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:07:49.081 - DEBUG : Leaving session hub! : IsInHub:True
02:07:49.081 - Sending slave session question Leaving 
02:07:49.102 - Closed connection with SUcMyTail
02:07:49.107 - Closed connection with RainS
02:07:49.122 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
02:07:49.140 - tier: TierA index: 0 EXPEDITION UNLOCKED
02:07:49.141 - tier: TierA index: 1 EXPEDITION LOCKED
02:07:49.141 - tier: TierA index: 2 EXPEDITION LOCKED
02:07:49.141 - tier: TierA index: 3 EXPEDITION LOCKED
02:07:49.142 - tier: TierB index: 0 EXPEDITION LOCKED
02:07:49.142 - tier: TierB index: 1 EXPEDITION LOCKED
02:07:49.142 - tier: TierB index: 2 EXPEDITION LOCKED
02:07:49.143 - tier: TierB index: 3 EXPEDITION LOCKED
02:07:49.143 - tier: TierC index: 0 EXPEDITION LOCKED
02:07:49.143 - tier: TierC index: 1 EXPEDITION LOCKED
02:07:49.144 - tier: TierC index: 2 EXPEDITION LOCKED
02:07:49.144 - tier: TierC index: 3 EXPEDITION LOCKED
02:07:49.144 - tier: TierD index: 0 EXPEDITION LOCKED
02:07:49.145 - tier: TierD index: 1 EXPEDITION LOCKED
02:07:49.145 - tier: TierD index: 2 EXPEDITION LOCKED
02:07:49.145 - tier: TierD index: 3 EXPEDITION LOCKED
02:07:49.145 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
02:07:49.146 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
02:07:49.177 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:07:49.177 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
02:07:49.181 - SNet : Session reset
02:07:49.181 - Global.OnResetSession
02:07:49.182 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 3</color>
02:07:49.182 - On despawn! PlayerSynced(Clone)_32770 : RainS
02:07:49.183 - <color=green>SNET : PlayerSynced(Clone)_32770 : RainS exits PLOC_InElevator, replicator key: 32770</color>
02:07:49.183 - OnPlayerEvent : RainS  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
02:07:49.184 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
02:07:49.184 - On despawn! PlayerLocal(Clone)_32769 : Sm0ke
02:07:49.185 - <color=green>SNET : PlayerLocal(Clone)_32769 : Sm0ke exits PLOC_InElevator, replicator key: 32769</color>
02:07:49.186 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
02:07:49.187 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
02:07:49.187 - On despawn! PlayerSynced(Clone)_32768 : SUcMyTail
02:07:49.188 - <color=green>SNET : PlayerSynced(Clone)_32768 : SUcMyTail exits PLOC_InElevator, replicator key: 32768</color>
02:07:49.189 - OnPlayerEvent : SUcMyTail  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
02:07:49.190 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
02:07:49.190 - SessionGUID set to 
02:07:49.203 - No more master ;(
02:07:49.203 - WARNING : GS_NoLobby has not implemented OnMasterChanged
02:07:50.372 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:07:53.024 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:07:57.392 - OnBtnPress, ID: 108 GO: VoiceChatDropDown OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:07:58.823 - OnBtnPress, ID: 1 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:08:02.099 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:08:02.101 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":1,"Languages":["English"]}
02:08:02.101 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
02:08:02.102 - SNet : Session reset
02:08:02.102 - Global.OnResetSession
02:08:02.102 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
02:08:02.103 - SessionGUID set to 
02:08:02.105 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
02:08:02.105 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

02:08:02.106 - Player Sm0ke was added to session
02:08:02.106 - DoCreateLobbyAndSelecteExpedition 1
02:08:02.106 - waiting for lobby..
02:08:02.280 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
02:08:02.280 - SNet_MasterManager : SearchingForMaster
02:08:02.281 - Searching for master...
02:08:02.287 - MasterManager : Sm0ke owns the lobby. IsLocal:True
02:08:02.288 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
02:08:02.288 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
02:08:02.288 - DoCreateLobbyAndSelecteExpedition 2
02:08:02.288 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
02:08:02.289 - SessionGUID set to tqfn0P53xEiPoYdZpLrN9A==
02:08:02.289 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 355865557  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:08:02.289 - DoCreateLobbyAndSelecteExpedition 3
02:08:02.289 - DoCreateLobbyAndSelecteExpedition 4
02:08:02.294 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate InSessionHub
02:08:02.294 - SNET : OnMasterCommand : AssignSlot 0 False
02:08:02.294 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
02:08:02.310 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
02:08:02.310 - SNET : OnMasterCommand : PickAvatar 0 False
02:08:02.310 - <color=green>SNET : We got character 0 assigned</color>
02:08:02.310 - IsReadyToSync : PickAvatar agent sent to Sm0ke
02:08:02.313 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
02:08:02.313 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
02:08:02.313 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
02:08:02.314 - SpawnPlayerModel, index: 0
02:08:02.317 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
02:08:02.321 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
02:08:02.321 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
02:08:02.345 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
02:08:02.611 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
02:08:03.025 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
02:08:03.157 - PlayFabMatchMakingManager: Ticket created (id: '18fca7c8-9ca9-44fc-a2e1-29efc6b8a0f6')
02:08:03.158 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
02:08:04.149 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
02:08:04.149 - Player SUcMyTail timed out before getting into the session
02:08:21.435 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
02:08:21.435 - PlayFabMatchMakingManager: Getting match (id: '7567dd02-346f-4c9e-ac1a-08f5754e597e')...
02:08:21.539 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
02:08:21.539 - PlayFabMatchMakingManager: Moving to lobby 109775240995148015
02:08:21.540 - DEBUG : Leaving session hub! : IsInHub:True
02:08:21.551 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
02:08:21.553 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
02:08:21.557 - SNet : Session reset
02:08:21.557 - Global.OnResetSession
02:08:21.558 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
02:08:21.558 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
02:08:21.559 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
02:08:21.560 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
02:08:21.560 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
02:08:21.561 - SessionGUID set to 
02:08:21.562 - No more master ;(
02:08:21.563 - WARNING : GS_NoLobby has not implemented OnMasterChanged
02:08:21.563 - SNet : Session reset
02:08:21.563 - Global.OnResetSession
02:08:21.564 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
02:08:21.564 - SessionGUID set to 
02:08:21.775 - SNet_SessionHub : OnJoinedLobby False oliman43 False -1
02:08:21.776 - SNet_SessionHub : OnJoinedLobby False Shaquille_Oatmeal False -1
02:08:21.777 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
02:08:21.777 - SNet_MasterManager : SearchingForMaster
02:08:22.066 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
02:08:22.067 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
02:08:22.073 - PlayFabMatchMakingManager: Match make task finished
02:08:26.629 - DEBUG : SNet > 红笔 joined lobby!
02:08:26.629 - SNet_SessionHub : OnJoinedLobby False 红笔 False -1
02:08:28.059 - SNet_MasterManager : Who's tha masta?! oliman43! oliman43!
02:08:28.059 - WARNING : GS_NoLobby has not implemented OnMasterChanged
02:08:28.059 - SNET : OnFoundMaster > Master is Steam oliman43 Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > oliman43 : end
02:08:28.060 - Sending slave session question WantsToJoin 
02:08:28.329 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 8497528 0
02:08:28.329 -  > we are not in a session hub yet!
02:08:28.330 - <color=purple>OnPlayerGameStateChange : oliman43 Lobby</color>
02:08:28.330 - SessionGUID set to iDDdM5yGy0Sm9jY+Y7yG7A==
02:08:28.331 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 87581105 154129945  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:08:28.331 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 87581105 154129945  sessionGUID:SNetwork.SNetStructs+pSessionGUID
02:08:28.331 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player oliman43, player NOT slotted!
02:08:28.331 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
02:08:28.331 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
02:08:28.332 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

02:08:28.332 - Player Sm0ke was added to session
02:08:28.332 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
02:08:28.333 - DEBUG : OnSessionMemberChange > oliman43 Joined isBot:False
02:08:28.333 - Player oliman43 was added to session
02:08:28.334 - DEBUG : OnSessionMemberChange > Shaquille_Oatmeal Joined isBot:False
02:08:28.335 - Player Shaquille_Oatmeal was added to session
02:08:28.335 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
02:08:28.335 - MasterManager : In session!
02:08:28.621 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player oliman43, player NOT slotted!
02:08:28.622 - SNET : OnMasterCommand : AssignSlot 2 False
02:08:28.622 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
02:08:28.625 - OnPlayerEvent : Sm0ke PlayerInSession
02:08:28.625 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:08:28.892 - <color=purple>OnPlayerGameStateChange : oliman43 Lobby</color>
02:08:28.903 - SpawnPlayerModel, index: 0
02:08:28.907 - SNET : OnMasterCommand : PickAvatar 2 False
02:08:28.907 - <color=green>SNET : We got character 2 assigned</color>
02:08:29.183 - OnPlayerEvent : oliman43  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
02:08:29.184 - SpawnPlayerModel, index: 2
02:08:29.188 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:08:29.188 - <color=purple>OnPlayerGameStateChange : oliman43 Lobby</color>
02:08:29.189 - SessionGUID set to iDDdM5yGy0Sm9jY+Y7yG7A==
02:08:29.190 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 87581105 154129945  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:08:29.190 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 87581105 154129945  sessionGUID:SNetwork.SNetStructs+pSessionGUID
02:08:29.406 - OnPlayerEvent : Shaquille_Oatmeal  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:08:29.408 - SpawnPlayerModel, index: 1
02:08:29.411 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:08:29.412 - <color=purple>OnPlayerGameStateChange : Shaquille_Oatmeal Lobby</color>
02:08:29.412 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Shaquille_Oatmeal (SNetwork.SNet_Player) WinConditionSolved: False
02:08:29.412 - OnBufferCommand : StartReceive JoinedHub BufferID:3
02:08:29.425 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:3 0
02:08:29.425 - RecallBuffer : type:JoinedHub isValid:True ID:3
02:08:29.425 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
02:08:29.425 - Global.OnPrepareForRecall
02:08:29.426 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
02:08:29.441 - OnPlayerEvent : Shaquille_Oatmeal  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
02:08:29.450 - OnPlayerEvent : oliman43  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
02:08:29.451 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
02:08:29.452 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
02:08:29.452 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
02:08:29.452 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
02:08:29.453 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

02:08:29.453 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
02:08:29.454 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
02:08:29.454 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
02:08:29.454 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
02:08:29.455 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
02:08:29.456 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
02:08:29.456 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
02:08:29.480 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
02:08:29.482 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
02:08:29.774 - <color=purple>OnPlayerGameStateChange : oliman43 Lobby</color>
02:08:29.774 - SessionGUID set to iDDdM5yGy0Sm9jY+Y7yG7A==
02:08:29.775 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 87581105 154129945  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:08:29.776 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 87581105 154129945  sessionGUID:SNetwork.SNetStructs+pSessionGUID
02:08:32.802 - <color=green>SNET : Added Shaquille_Oatmeal to PlayersInGame</color>
02:08:32.802 - OnPlayerEvent : Shaquille_Oatmeal  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
02:08:32.805 - OnPlayerEvent : Shaquille_Oatmeal  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:08:32.805 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:08:32.806 - <color=purple>OnPlayerGameStateChange : Shaquille_Oatmeal Lobby</color>
02:08:33.004 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Shaquille_Oatmeal (SNetwork.SNet_Player) WinConditionSolved: False
02:08:33.207 - <color=purple>OnPlayerGameStateChange : Shaquille_Oatmeal Lobby</color>
02:08:33.482 - <color=purple>OnPlayerGameStateChange : Shaquille_Oatmeal Lobby</color>
02:08:33.482 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Shaquille_Oatmeal (SNetwork.SNet_Player) WinConditionSolved: False
02:08:39.434 - WARNING : SNet > 红笔 left/is about to leave lobby!
02:08:39.434 - DEBUG : PlayerLeftLobby > 红笔 left the steam lobby and was not in the session, closing connection with the player.
02:08:39.434 - Closed connection with 红笔
02:09:35.720 - OnBtnPress, ID: 543 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:09:35.737 - tier: TierA index: 0 EXPEDITION UNLOCKED
02:09:35.737 - tier: TierA index: 1 EXPEDITION LOCKED
02:09:35.738 - tier: TierA index: 2 EXPEDITION LOCKED
02:09:35.738 - tier: TierA index: 3 EXPEDITION LOCKED
02:09:35.738 - tier: TierB index: 0 EXPEDITION LOCKED
02:09:35.738 - tier: TierB index: 1 EXPEDITION LOCKED
02:09:35.738 - tier: TierB index: 2 EXPEDITION LOCKED
02:09:35.739 - tier: TierB index: 3 EXPEDITION LOCKED
02:09:35.739 - tier: TierC index: 0 EXPEDITION LOCKED
02:09:35.739 - tier: TierC index: 1 EXPEDITION LOCKED
02:09:35.739 - tier: TierC index: 2 EXPEDITION LOCKED
02:09:35.739 - tier: TierC index: 3 EXPEDITION LOCKED
02:09:35.740 - tier: TierD index: 0 EXPEDITION LOCKED
02:09:35.740 - tier: TierD index: 1 EXPEDITION LOCKED
02:09:35.740 - tier: TierD index: 2 EXPEDITION LOCKED
02:09:35.740 - tier: TierD index: 3 EXPEDITION LOCKED
02:09:35.740 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
02:09:35.741 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
02:09:36.539 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:09:45.858 - CellSettingsManager: auto saving..
02:09:45.858 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:09:45.859 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:09:45.867 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:09:48.771 - TryGetMaterialGroup : Missing material on TextMeshPro
02:09:50.420 - TryGetMaterialGroup : Missing material on TextMeshPro
02:09:51.550 - TryGetMaterialGroup : Missing material on TextMeshPro
02:09:51.551 - TryGetMaterialGroup : Missing material on TextMeshPro
02:09:51.618 - OnBtnPress, ID: 368 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:09:51.619 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:09:51.619 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:09:51.627 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:09:52.719 - OnBtnPress, ID: 408 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:09:52.720 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:09:52.720 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:09:52.728 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:09:53.102 - CellSettingsManager: auto saving..
02:09:53.103 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:09:53.103 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:09:53.111 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:09:55.344 - OnBtnPress, ID: 203 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:09:55.345 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:09:55.345 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:09:55.357 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:09:56.106 - TryGetMaterialGroup : Missing material on TextMeshPro
02:09:56.106 - TryGetMaterialGroup : Missing material on TextMeshPro
02:09:56.820 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:09:57.342 - OnBtnPress, ID: 135 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:10:12.519 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
02:10:12.686 - WARNING : SNet > oliman43 left/is about to leave lobby!
02:10:12.686 - DEBUG : PlayerLeftLobby > oliman43 left the steam lobby but not the sessionHub
02:10:12.763 - Received OnForceJoinLobby 109775240995152416
02:10:12.764 - Lobby id mismatch, joining new lobby 109775240995148015 != 109775240995152416
02:10:12.942 - SNet_SessionHub : OnJoinedLobby True oliman43 True 0
02:10:12.943 - SNet_SessionHub : OnJoinedLobby True Shaquille_Oatmeal True 1
02:10:12.943 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
02:10:13.790 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
02:10:14.012 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
02:10:20.223 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
02:10:20.470 - DEBUG : Leaving session hub! : IsInHub:True
02:10:20.470 - Sending slave session question Leaving 
02:10:20.491 - Closed connection with oliman43
02:10:20.498 - Closed connection with Shaquille_Oatmeal
02:10:20.513 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
02:10:20.531 - tier: TierA index: 0 EXPEDITION UNLOCKED
02:10:20.532 - tier: TierA index: 1 EXPEDITION LOCKED
02:10:20.532 - tier: TierA index: 2 EXPEDITION LOCKED
02:10:20.533 - tier: TierA index: 3 EXPEDITION LOCKED
02:10:20.533 - tier: TierB index: 0 EXPEDITION LOCKED
02:10:20.533 - tier: TierB index: 1 EXPEDITION LOCKED
02:10:20.534 - tier: TierB index: 2 EXPEDITION LOCKED
02:10:20.534 - tier: TierB index: 3 EXPEDITION LOCKED
02:10:20.534 - tier: TierC index: 0 EXPEDITION LOCKED
02:10:20.535 - tier: TierC index: 1 EXPEDITION LOCKED
02:10:20.535 - tier: TierC index: 2 EXPEDITION LOCKED
02:10:20.535 - tier: TierC index: 3 EXPEDITION LOCKED
02:10:20.536 - tier: TierD index: 0 EXPEDITION LOCKED
02:10:20.536 - tier: TierD index: 1 EXPEDITION LOCKED
02:10:20.536 - tier: TierD index: 2 EXPEDITION LOCKED
02:10:20.537 - tier: TierD index: 3 EXPEDITION LOCKED
02:10:20.537 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
02:10:20.538 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
02:10:20.569 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:10:20.570 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
02:10:20.574 - SNet : Session reset
02:10:20.574 - Global.OnResetSession
02:10:20.575 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 3</color>
02:10:20.575 - On despawn! PlayerLocal(Clone)_32770 : Sm0ke
02:10:20.576 - <color=green>SNET : PlayerLocal(Clone)_32770 : Sm0ke exits PLOC_InElevator, replicator key: 32770</color>
02:10:20.577 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
02:10:20.578 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
02:10:20.578 - On despawn! PlayerSynced(Clone)_32768 : oliman43
02:10:20.579 - <color=green>SNET : PlayerSynced(Clone)_32768 : oliman43 exits PLOC_InElevator, replicator key: 32768</color>
02:10:20.580 - OnPlayerEvent : oliman43  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
02:10:20.580 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
02:10:20.580 - On despawn! PlayerSynced(Clone)_32769 : Shaquille_Oatmeal
02:10:20.581 - <color=green>SNET : PlayerSynced(Clone)_32769 : Shaquille_Oatmeal exits PLOC_InElevator, replicator key: 32769</color>
02:10:20.582 - OnPlayerEvent : Shaquille_Oatmeal  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
02:10:20.583 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
02:10:20.583 - SessionGUID set to 
02:10:20.585 - No more master ;(
02:10:20.586 - WARNING : GS_NoLobby has not implemented OnMasterChanged
02:10:20.586 - SNet : Session reset
02:10:20.586 - Global.OnResetSession
02:10:20.586 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
02:10:20.587 - SessionGUID set to 
02:10:20.588 - PlayFabMatchMakingManager: Joining lobby 109775240995152345
02:10:20.601 - Closed connection with oliman43
02:10:20.606 - SNet ERROR : Bad packet sent by someone not in sessionHub or lobby oliman43!  Is master = False CLOSED CONNECTION
02:10:20.800 - SNet_SessionHub : OnJoinedLobby False Vampyro241 False -1
02:10:20.800 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
02:10:20.800 - SNet_MasterManager : SearchingForMaster
02:10:20.831 - DEBUG : SNet > Shaquille_Oatmeal joined lobby!
02:10:20.832 - SNet_SessionHub : OnJoinedLobby False Shaquille_Oatmeal False -1
02:10:21.713 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Shaquille_Oatmeal, player NOT slotted!
02:10:21.714 - <color=purple>OnPlayerGameStateChange : Shaquille_Oatmeal NoLobby</color>
02:10:21.714 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Shaquille_Oatmeal, player NOT slotted!
02:10:21.714 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Shaquille_Oatmeal, player NOT slotted!
02:10:21.783 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Shaquille_Oatmeal, player NOT slotted!
02:10:22.868 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:10:26.521 - SNet_MasterManager : Who's tha masta?! Vampyro241! Vampyro241!
02:10:26.522 - WARNING : GS_NoLobby has not implemented OnMasterChanged
02:10:26.522 - SNET : OnFoundMaster > Master is Steam Vampyro241 Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > Vampyro241 : end
02:10:26.522 - Sending slave session question WantsToJoin 
02:10:26.709 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 3330368101 0
02:10:26.709 -  > we are not in a session hub yet!
02:10:26.709 - <color=purple>OnPlayerGameStateChange : Vampyro241 Lobby</color>
02:10:26.710 - SessionGUID set to VnFBbE18IEGciXqMrv/TDw==
02:10:26.710 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 150659091 432882376  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:10:26.711 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 150659091 432882376  sessionGUID:SNetwork.SNetStructs+pSessionGUID
02:10:26.711 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Vampyro241, player NOT slotted!
02:10:26.711 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
02:10:26.711 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
02:10:26.712 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

02:10:26.712 - Player Sm0ke was added to session
02:10:26.712 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
02:10:26.713 - DEBUG : OnSessionMemberChange > Vampyro241 Joined isBot:False
02:10:26.714 - Player Vampyro241 was added to session
02:10:26.714 - DEBUG : OnSessionMemberChange > Shaquille_Oatmeal Joined isBot:False
02:10:26.715 - Player Shaquille_Oatmeal was added to session
02:10:26.715 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
02:10:26.715 - MasterManager : In session!
02:10:26.719 - PlayFabMatchMakingManager: Matchmake canceled
02:10:26.799 - OnPlayerEvent : Shaquille_Oatmeal  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:10:26.801 - <b>BoosterImplantManager:</b> Tried to sync set booster implants for a player Sm0ke that is NOT slotted.
02:10:26.802 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:10:26.802 - <color=purple>OnPlayerGameStateChange : Shaquille_Oatmeal Lobby</color>
02:10:26.932 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Vampyro241, player NOT slotted!
02:10:26.952 - SNET : OnMasterCommand : AssignSlot 2 False
02:10:26.953 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
02:10:26.955 - OnPlayerEvent : Sm0ke PlayerInSession
02:10:26.956 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:10:26.989 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Shaquille_Oatmeal (SNetwork.SNet_Player) WinConditionSolved: False
02:10:27.139 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to NotStarted
02:10:27.174 - <color=purple>OnPlayerGameStateChange : Vampyro241 Lobby</color>
02:10:27.187 - SpawnPlayerModel, index: 0
02:10:27.191 - SNET : OnMasterCommand : PickAvatar 2 False
02:10:27.192 - <color=green>SNET : We got character 2 assigned</color>
02:10:27.210 - <color=purple>OnPlayerGameStateChange : Shaquille_Oatmeal Lobby</color>
02:10:27.380 - OnPlayerEvent : Vampyro241  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
02:10:27.381 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:10:27.381 - <color=purple>OnPlayerGameStateChange : Vampyro241 Lobby</color>
02:10:27.382 - SessionGUID set to VnFBbE18IEGciXqMrv/TDw==
02:10:27.383 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 150659091 432882376  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:10:27.383 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 150659091 432882376  sessionGUID:SNetwork.SNetStructs+pSessionGUID
02:10:27.383 - OnPlayerEvent : Shaquille_Oatmeal  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:10:27.384 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:10:27.384 - <color=purple>OnPlayerGameStateChange : Shaquille_Oatmeal Lobby</color>
02:10:27.384 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Shaquille_Oatmeal (SNetwork.SNet_Player) WinConditionSolved: False
02:10:27.385 - OnBufferCommand : StartReceive JoinedHub BufferID:3
02:10:27.385 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:3 0
02:10:27.385 - RecallBuffer : type:JoinedHub isValid:True ID:3
02:10:27.385 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
02:10:27.386 - Global.OnPrepareForRecall
02:10:27.386 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
02:10:27.398 - OnPlayerEvent : Shaquille_Oatmeal  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
02:10:27.407 - OnPlayerEvent : Vampyro241  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
02:10:27.409 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
02:10:27.409 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
02:10:27.409 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
02:10:27.410 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
02:10:27.410 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

02:10:27.410 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
02:10:27.411 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to Completed
02:10:27.411 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
02:10:27.412 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
02:10:27.412 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
02:10:27.412 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
02:10:27.413 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
02:10:27.413 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
02:10:27.455 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
02:10:27.457 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
02:10:27.459 - TryGetMaterialGroup : Missing material on TextMeshPro
02:10:27.459 - TryGetMaterialGroup : Missing material on TextMeshPro
02:10:27.672 - <color=purple>OnPlayerGameStateChange : Vampyro241 Lobby</color>
02:10:27.673 - SessionGUID set to VnFBbE18IEGciXqMrv/TDw==
02:10:27.674 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 150659091 432882376  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:10:27.675 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 150659091 432882376  sessionGUID:SNetwork.SNetStructs+pSessionGUID
02:10:27.698 - <color=purple>OnPlayerGameStateChange : Shaquille_Oatmeal Lobby</color>
02:10:27.698 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Shaquille_Oatmeal (SNetwork.SNet_Player) WinConditionSolved: False
02:11:25.923 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:11:46.822 - OnBtnPress, ID: 10 GO: ChangeLoadoutButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:11:49.396 - OnBtnPress, ID: 0 GO: CM_BoosterImplantSlot(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:11:49.396 - Muted clicked
02:11:49.408 - <b>CM_PlayerLobbyBar:</b> inventoryItems 2
02:11:49.408 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted PURE - <lowercase>Bio-S </lowercase>
02:11:49.408 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted DEX - <lowercase>SGu-SR </lowercase>
02:11:50.961 - OnBtnPress, ID: 2 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:11:51.771 - OnBtnPress, ID: 1 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:11:52.300 - OnBtnPress, ID: 2 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:11:52.611 - OnBtnPress, ID: 1 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:11:54.069 - OnBtnPress, ID: 591 GO: Header3 OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:11:54.069 - <b>CM_PlayerLobbyBar:</b> inventoryItems 0
02:11:54.271 - OnBtnPress, ID: 590 GO: Header2 OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:11:54.271 - <b>CM_PlayerLobbyBar:</b> inventoryItems 0
02:11:54.534 - OnBtnPress, ID: 589 GO: Header OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:11:54.534 - <b>CM_PlayerLobbyBar:</b> inventoryItems 2
02:11:54.534 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted PURE - <lowercase>Bio-S </lowercase>
02:11:54.534 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted DEX - <lowercase>SGu-SR </lowercase>
02:11:54.951 - OnBtnPress, ID: 1 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:12:00.707 - OnBtnPress, ID: 0 GO: CM_BoosterImplantSlot(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:12:00.708 - Bold clicked
02:12:02.611 - OnBtnPress, ID: 0 GO: CM_BoosterImplantSlot(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:12:02.611 - Bold clicked
02:12:03.173 - OnBtnPress, ID: 0 GO: CM_BoosterImplantSlot(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:12:03.174 - Muted clicked
02:12:04.063 - OnBtnPress, ID: 0 GO: CM_BoosterImplantSlot(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:12:04.063 - Muted clicked
02:12:04.842 - OnBtnPress, ID: 0 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:12:08.167 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:12:42.628 - <color=green>SNET : Added Vampyro241 to PlayersInGame</color>
02:12:42.629 - OnPlayerEvent : Vampyro241  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
02:12:42.746 - <color=purple>OnPlayerGameStateChange : Vampyro241 Generating</color>
02:12:42.746 - SNET : OnMasterCommand : StartGeneration 0 False
02:12:42.747 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
02:12:42.771 - RundownManager: Starting new game session
02:12:42.772 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

02:12:42.773 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
02:12:42.804 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
02:12:42.939 - DropServerManager: Enqueueing 'new session (sessionId: VnFBbE18IEGciXqMrv/TDw==, rundown: Local_29, expedition: A1, boosters: [])' request
02:12:42.939 - DropServerManager: Woke up
02:12:42.939 - DropServerManager: Making 'new session (sessionId: VnFBbE18IEGciXqMrv/TDw==, rundown: Local_29, expedition: A1, boosters: [])' request...
02:12:42.958 - <color=green>SNET : Added Shaquille_Oatmeal to PlayersInGame</color>
02:12:42.958 - OnPlayerEvent : Shaquille_Oatmeal  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
02:12:42.961 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
02:12:42.962 - <color=purple>OnPlayerGameStateChange : Shaquille_Oatmeal Generating</color>
02:12:42.962 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

02:12:43.091 - <color=purple>OnPlayerGameStateChange : Shaquille_Oatmeal Lobby</color>
02:12:43.091 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Shaquille_Oatmeal (SNetwork.SNet_Player) WinConditionSolved: False
02:12:43.092 - <color=purple>OnPlayerGameStateChange : Shaquille_Oatmeal Generating</color>
02:12:43.201 - DropServerManager: 'new session (sessionId: VnFBbE18IEGciXqMrv/TDw==, rundown: Local_29, expedition: A1, boosters: [])' request completed successfully
02:12:43.201 - DropServerManager: Sleeping for 2 seconds...
02:12:45.201 - DropServerManager: Idle
02:12:47.276 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
02:12:47.276 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 150659091 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 150659091</color>
02:12:47.277 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 432882376 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 432882376</color>
02:12:47.277 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 435345 hostIDSeed: 150659091 sessionSeed: 432882376
02:12:47.316 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 435345 HostIDSeed: 150659091 SessionSeed: 432882376</color>
02:12:47.316 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
02:12:47.320 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 432882376</color>
02:12:47.334 - >>>>>>>>>>>>> BuildFloor
02:12:47.336 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
02:12:47.337 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
02:12:47.337 - DIMENSION: Setting sound ENVIRONMENT state to ORGANIC!
02:12:47.361 - Last Batch: Setup
		 Total Time: 0.089s Frames: 0 Ticks: 53
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

02:12:47.361 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

02:12:51.609 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

02:12:55.377 - Engine Started
02:12:59.397 - Last Batch: LoadResourcesShards_Level
		 Total Time: 12.044s Frames: 1301 Ticks: 12035
		 FrameTime (avg/max/ticks max): 8.5ms / 276.2ms / 281
		 Jobs (started/looped): 1 / 1301
Next Batch: SetupFloor - Count: 1

02:12:59.402 - <color=#C84800>LG_SetupFloor.Build</color>
02:12:59.413 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
02:12:59.450 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 205.0, 0.0).
02:12:59.451 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
02:12:59.465 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
02:12:59.468 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 75 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_0</color>
02:12:59.470 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 543 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
02:12:59.470 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 76 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_1</color>
02:12:59.470 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 534 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
02:12:59.470 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 77 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_2</color>
02:12:59.471 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 756 (Defined), <b>MarkerSubSeed:</b> 432 (Defined), <b>LightSubSeed:</b> 0 (Default)
02:12:59.471 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 78 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_3</color>
02:12:59.471 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 34523 (Defined), <b>MarkerSubSeed:</b> 1233 (Defined), <b>LightSubSeed:</b> 0 (Default)
02:12:59.471 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 79 with BuildFromZoneAlias78 zoneAliasStart: 75 aliasOffset: Zone_4</color>
02:12:59.471 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
02:12:59.472 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 80 with BuildFromZoneAlias79 zoneAliasStart: 75 aliasOffset: Zone_5</color>
02:12:59.472 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 234 (Defined), <b>MarkerSubSeed:</b> 756 (Defined), <b>LightSubSeed:</b> 0 (Default)
02:12:59.472 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 81 with BuildFromZoneAlias80 zoneAliasStart: 75 aliasOffset: Zone_6</color>
02:12:59.472 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
02:12:59.477 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
02:12:59.477 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
02:12:59.478 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 82
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

02:12:59.544 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
02:12:59.712 - Last Batch: GenerateZones
		 Total Time: 0.315s Frames: 6 Ticks: 234
		 FrameTime (avg/max/ticks max): 37.9ms / 101.5ms / 93
		 Jobs (started/looped): 7 / 116
Next Batch: PlaceAddonZones - Count: 0

02:12:59.713 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

02:12:59.752 - Adding culling jobs for zone New Game Object[SubSeed:543(543)] from dimension Reality
02:12:59.758 - Adding culling jobs for zone New Game Object[SubSeed:534(534)] from dimension Reality
02:12:59.758 - Adding culling jobs for zone New Game Object[SubSeed:756(756)] from dimension Reality
02:12:59.758 - Adding culling jobs for zone New Game Object[SubSeed:34523(797)] from dimension Reality
02:12:59.758 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
02:12:59.759 - Adding culling jobs for zone New Game Object[SubSeed:234(234)] from dimension Reality
02:12:59.759 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
02:12:59.765 - Adding culling jobs for zone New Game Object from dimension Dimension_1
02:12:59.766 - Last Batch: PrepareZones
		 Total Time: 0.053s Frames: 1 Ticks: 53
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 46
		 Jobs (started/looped): 3 / 7
Next Batch: BuildFloors - Count: 1

02:12:59.766 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
02:12:59.768 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 13

02:12:59.774 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: Areas - Count: 28

02:12:59.803 - Last Batch: Areas
		 Total Time: 0.033s Frames: 1 Ticks: 29
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 18
		 Jobs (started/looped): 27 / 1
Next Batch: Plugs - Count: 30

02:12:59.837 - Last Batch: Plugs
		 Total Time: 0.033s Frames: 1 Ticks: 34
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 23
		 Jobs (started/looped): 29 / 1
Next Batch: Gates - Count: 102

02:12:59.963 - Last Batch: Gates
		 Total Time: 0.112s Frames: 3 Ticks: 126
		 FrameTime (avg/max/ticks max): 29.9ms / 37.4ms / 38
		 Jobs (started/looped): 99 / 3
Next Batch: AreaNames - Count: 2

02:12:59.963 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

02:12:59.963 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

02:12:59.964 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

02:12:59.964 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

02:12:59.965 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
02:12:59.965 - <b>Artifacts:</b> Zone 0 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
02:12:59.966 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
02:12:59.967 - <b>Artifacts:</b> Zone 2 has 4 basic artifacts, 1 advanced artifacts and 1 specialized artifacts.
02:12:59.967 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
02:12:59.967 - <b>Artifacts:</b> Zone 4 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
02:12:59.967 - <b>Artifacts:</b> Zone 5 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
02:12:59.967 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
02:12:59.967 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
02:12:59.968 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
02:12:59.970 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLACK_271 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_271_terminalKey: KEY_BLACK_271 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_1 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
02:12:59.970 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLACK_271 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_271_terminalKey: KEY_BLACK_271 (KeyItemPickup_Core) --- Zone: ZONE76, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
02:12:59.970 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
02:12:59.970 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
02:12:59.971 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
02:12:59.971 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 501</color>
02:12:59.971 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
02:12:59.971 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE76 function: ResourceContainerWeak available: 37 randomValue: 0.3802022 ri: 25 had weight: 1001</color>
02:12:59.972 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
02:12:59.982 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: Retrieve Essential Items _1_MWP</color>
02:12:59.985 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 1] 164 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
02:12:59.985 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE80 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
02:12:59.985 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 164</color>
02:12:59.985 - RESET placementDataIndex to 0
02:12:59.986 - Found zone without sourceGate AND ID over 0, id: 7
02:12:59.986 - Last Batch: Distribution
		 Total Time: 0.038s Frames: 1 Ticks: 22
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 9
		 Jobs (started/looped): 106 / 1
Next Batch: FunctionMarkers - Count: 8

02:13:00.081 - LG_MarkerSpawner, Mining producer is trying to spawn a marker with block ID 0 that does not exist anymore! Producer path: World (LG_Floor)/Root_Reality/geo_64x64_mining_dig_site_HA_01(Clone)_ID_2_2/2_Area F (LevelGeneration.LG_Area)/Marker/dig_site_open_1000x2200x1200_gen_HA_03_rot_360_GO_UID:205/submarker/dig_site_submarker_fortress_1320x600x1000_HA_04_rot_360_GO_UID:1537
02:13:00.139 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLACK_271 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_271_terminalKey: KEY_BLACK_271 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_160</color>
02:13:00.653 - <b>WardenObjectiveManager:</b> Added Objective GameObject: CarryItemGeneric_Pickup(Clone)_terminalKey: MATTER_WAVE_PROJECTOR (UnityEngine.GameObject) to layer MainLayer. Count in layer: 1
02:13:00.653 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: MATTER_WAVE_PROJECTOR
02:13:00.653 - Last Batch: FunctionMarkers
		 Total Time: 0.664s Frames: 17 Ticks: 668
		 FrameTime (avg/max/ticks max): 37.5ms / 51.4ms / 47
		 Jobs (started/looped): 8 / 303
Next Batch: FunctionMarkerLeftovers - Count: 8

02:13:00.689 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.040s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 20
		 Jobs (started/looped): 7 / 1
Next Batch: Markers - Count: 1

02:13:00.789 - Last Batch: Markers
		 Total Time: 0.101s Frames: 3 Ticks: 101
		 FrameTime (avg/max/ticks max): 27.7ms / 34.3ms / 34
		 Jobs (started/looped): 1 / 114
Next Batch: PrefabSpawners - Count: 15161

02:13:01.642 - Last Batch: PrefabSpawners
		 Total Time: 0.839s Frames: 24 Ticks: 853
		 FrameTime (avg/max/ticks max): 34.5ms / 36.1ms / 36
		 Jobs (started/looped): 15160 / 14940
Next Batch: LateMarkerCleanup - Count: 0

02:13:01.642 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

02:13:01.642 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 13

02:13:02.392 - Last Batch: LateGeomorphScan
		 Total Time: 0.766s Frames: 13 Ticks: 750
		 FrameTime (avg/max/ticks max): 56.4ms / 71.5ms / 66
		 Jobs (started/looped): 13 / 52
Next Batch: Pillars - Count: 6

02:13:02.395 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

02:13:02.502 - CollectNavMeshSources : From 12 roots and 99698 possible sources, 27268 vas valid
02:13:02.503 - CollectNavMeshSources : NotStatic:0 NotActive:882
02:13:02.503 - CollectNavMeshSources : WrongLayer:3060 NoCollider:69370 WasTrigger:0 MissingMesh:0 BadColliderType:0
02:13:02.503 - NavmeshUtils.NavMeshSourceCollector : 27268 valid NavMesh sources found!
02:13:04.212 - ---------------------------------------------------------
02:13:04.212 - Navmesh done! time: 1.762268
02:13:04.212 - ---------------------------------------------------------
02:13:04.225 - CollectNavMeshSources : From 1 roots and 1595 possible sources, 419 vas valid
02:13:04.226 - CollectNavMeshSources : NotStatic:0 NotActive:4
02:13:04.226 - CollectNavMeshSources : WrongLayer:1 NoCollider:1175 WasTrigger:0 MissingMesh:0 BadColliderType:0
02:13:04.226 - NavmeshUtils.NavMeshSourceCollector : 419 valid NavMesh sources found!
02:13:06.479 - ---------------------------------------------------------
02:13:06.479 - Navmesh done! time: 2.258789
02:13:06.479 - ---------------------------------------------------------
02:13:06.480 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 3.986s Frames: 73 Ticks: 4085
		 FrameTime (avg/max/ticks max): 33.6ms / 333.3ms / 419
		 Jobs (started/looped): 1 / 13497408
Next Batch: AIGraph_Prepare - Count: 13

02:13:06.511 - Last Batch: AIGraph_Prepare
		 Total Time: 0.032s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 20
		 Jobs (started/looped): 12 / 1
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

02:13:06.837 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.327s Frames: 9 Ticks: 326
		 FrameTime (avg/max/ticks max): 38.9ms / 39.8ms / 42
		 Jobs (started/looped): 1 / 292070
Next Batch: LadderAIGNodes - Count: 42

02:13:06.849 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGraph_LinkGates - Count: 34

02:13:06.876 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.037s Frames: 1 Ticks: 27
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 15
		 Jobs (started/looped): 33 / 1
Next Batch: AIGraph_LinkPlugs - Count: 0

02:13:06.876 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 30

02:13:06.877 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 30

02:13:06.877 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGraph_Start - Count: 13

02:13:06.878 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 28

02:13:06.997 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.035s Frames: 1 Ticks: 119
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 21
		 Jobs (started/looped): 27 / 267
Next Batch: AIGraph_ScoreNodeClusters - Count: 28

02:13:07.014 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.098s Frames: 1 Ticks: 17
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 27 / 1
Next Batch: AIGraph_End - Count: 13

02:13:07.015 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_AirGraph - Count: 13

02:13:07.164 - Populate grid created 4096 compound nodes and took ~32 KB and 148 ms
02:13:07.265 - Populate grid created 4096 compound nodes and took ~32 KB and 92 ms
02:13:07.337 - Populate grid created 4096 compound nodes and took ~32 KB and 65 ms
02:13:07.377 - Populate grid created 4096 compound nodes and took ~32 KB and 31 ms
02:13:07.470 - Populate grid created 4096 compound nodes and took ~32 KB and 85 ms
02:13:07.567 - Populate grid created 4096 compound nodes and took ~32 KB and 88 ms
02:13:07.598 - Populate grid created 4096 compound nodes and took ~32 KB and 23 ms
02:13:07.733 - Populate grid created 4096 compound nodes and took ~32 KB and 134 ms
02:13:07.831 - Populate grid created 4096 compound nodes and took ~32 KB and 89 ms
02:13:07.878 - Populate grid created 4096 compound nodes and took ~32 KB and 40 ms
02:13:07.976 - Populate grid created 4096 compound nodes and took ~32 KB and 90 ms
02:13:08.046 - Populate grid created 4096 compound nodes and took ~32 KB and 63 ms
02:13:08.809 - Populate grid created 64000 compound nodes and took ~500 KB and 752 ms
02:13:08.809 - Last Batch: AIGraph_AirGraph
		 Total Time: 1.052s Frames: 11 Ticks: 1793
		 FrameTime (avg/max/ticks max): 88.7ms / 168.9ms / 166
		 Jobs (started/looped): 2 / 11
Next Batch: AIGraph_AirGraph_PostProcess - Count: 13

02:13:08.818 - Last Batch: AIGraph_AirGraph_PostProcess
		 Total Time: 0.333s Frames: 1 Ticks: 9
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 12 / 1
Next Batch: SetGateAlwaysTraversable - Count: 34

02:13:08.818 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: FunctionMarkerFallback - Count: 8

02:13:08.818 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: SetGateTraversableFromStart - Count: 34

02:13:08.818 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: Ladders - Count: 42

02:13:08.861 - Last Batch: Ladders
		 Total Time: 0.036s Frames: 1 Ticks: 42
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 24
		 Jobs (started/looped): 41 / 1
Next Batch: DoorLocks - Count: 8

02:13:08.943 - Last Batch: DoorLocks
		 Total Time: 0.080s Frames: 1 Ticks: 83
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 62
		 Jobs (started/looped): 7 / 1
Next Batch: Resources - Count: 1

02:13:08.944 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

02:13:08.944 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: EnemiesPlacement_Scoring - Count: 8

02:13:08.944 - <b>LG_PopulateZone:</b> Area 2_Area F (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 429.7375 | VoxelCoverage after Multi: 15.90029
02:13:08.944 - <b>LG_PopulateZone:</b> Area 3_Area C (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 338.6875 | VoxelCoverage after Multi: 12.53144
02:13:08.944 - <b>LG_PopulateZone:</b> Area 4_Area D (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 309.6625 | VoxelCoverage after Multi: 11.45751
02:13:08.945 - <b>LG_PopulateZone:</b> Area 5_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 650.3625 | VoxelCoverage after Multi: 24.06341
02:13:08.945 - <b>LG_PopulateZone:</b> Area 6_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 1641.463 | VoxelCoverage after Multi: 60.73412
02:13:08.945 - <b>LG_PopulateZone:</b> Area 7_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 315.2375 | VoxelCoverage after Multi: 11.66379
02:13:08.946 - <b>LG_PopulateZone:</b> Area 8_Area A (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 618.1375 | VoxelCoverage after Multi: 22.87109
02:13:08.946 - <b>LG_PopulateZone:</b> Area 9_Area F (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 428.15 | VoxelCoverage after Multi: 15.84155
02:13:08.946 - <b>LG_PopulateZone:</b> Area 10_Area C (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 296.575 | VoxelCoverage after Multi: 10.97328
02:13:08.946 - <b>LG_PopulateZone:</b> Area 11_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 517.6125 | VoxelCoverage after Multi: 19.15166
02:13:08.946 - <b>LG_PopulateZone:</b> Area 12_area_B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 230.325 | VoxelCoverage after Multi: 8.522025
02:13:08.946 - <b>LG_PopulateZone:</b> Area 13_area_I (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 63.3 | VoxelCoverage after Multi: 2.3421
02:13:08.947 - <b>LG_PopulateZone:</b> Area 14_area_A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 1124.175 | VoxelCoverage after Multi: 41.59448
02:13:08.947 - <b>LG_PopulateZone:</b> Area 15_area_K (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 61.5875 | VoxelCoverage after Multi: 2.278738
02:13:08.947 - <b>LG_PopulateZone:</b> Area 16_area_L (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 51.325 | VoxelCoverage after Multi: 1.899025
02:13:08.947 - <b>LG_PopulateZone:</b> Area 17_area_H (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 55.475 | VoxelCoverage after Multi: 2.052575
02:13:08.947 - <b>LG_PopulateZone:</b> Area 18_area_D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 194.6875 | VoxelCoverage after Multi: 7.203438
02:13:08.947 - <b>LG_PopulateZone:</b> Area 19_Area D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 643.3375 | VoxelCoverage after Multi: 23.80349
02:13:08.947 - <b>LG_PopulateZone:</b> Area 20_area_F (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 79.6875 | VoxelCoverage after Multi: 2.948437
02:13:08.947 - <b>LG_PopulateZone:</b> Area 21_Area C (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 463.725 | VoxelCoverage after Multi: 17.15783
02:13:08.948 - <b>LG_PopulateZone:</b> Area 22_Area B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 456.9125 | VoxelCoverage after Multi: 16.90576
02:13:08.948 - <b>LG_PopulateZone:</b> Area 23_Area A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 865.6875 | VoxelCoverage after Multi: 32.03044
02:13:08.948 - Last Batch: EnemiesPlacement_Scoring
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 26 / 0
Next Batch: StaticEnemiesPlacement - Count: 8

02:13:08.948 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 28

02:13:09.042 - Last Batch: Culling_Nodes
		 Total Time: 0.105s Frames: 3 Ticks: 93
		 FrameTime (avg/max/ticks max): 29.2ms / 38.3ms / 36
		 Jobs (started/looped): 25 / 3
Next Batch: Culling_Portals - Count: 44

02:13:09.042 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 44 / 0
Next Batch: Culling_Cullers - Count: 102

02:13:09.045 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 102 / 0
Next Batch: Culling_Lights - Count: 28

02:13:09.294 - Last Batch: Culling_Lights
		 Total Time: 0.251s Frames: 7 Ticks: 249
		 FrameTime (avg/max/ticks max): 33.2ms / 45.9ms / 42
		 Jobs (started/looped): 21 / 7
Next Batch: Culling_NodeInstanceSearch - Count: 28

02:13:09.495 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.196s Frames: 6 Ticks: 201
		 FrameTime (avg/max/ticks max): 31.3ms / 33.9ms / 34
		 Jobs (started/looped): 28 / 1289
Next Batch: Culling_NodeClusterJobs - Count: 8

02:13:09.725 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.219s Frames: 7 Ticks: 231
		 FrameTime (avg/max/ticks max): 30.9ms / 32.6ms / 32
		 Jobs (started/looped): 36 / 1308627
Next Batch: Culling_Cleanup - Count: 28

02:13:09.726 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: Culling_GatherLightCulling - Count: 273

02:13:09.738 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.031s Frames: 1 Ticks: 12
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 3
		 Jobs (started/looped): 272 / 1
Next Batch: Culling_TrimPortalLists - Count: 30

02:13:09.768 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.031s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 22
		 Jobs (started/looped): 30 / 179300
Next Batch: ZoneLights - Count: 9

02:13:09.863 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
02:13:09.863 - Last Batch: ZoneLights
		 Total Time: 0.037s Frames: 1 Ticks: 95
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 28
		 Jobs (started/looped): 8 / 1
Next Batch: GenerateNavigationInfo - Count: 2

02:13:10.232 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.429s Frames: 3 Ticks: 369
		 FrameTime (avg/max/ticks max): 133.1ms / 227.5ms / 227
		 Jobs (started/looped): 27 / 3
Next Batch: DisplayNavigationInfo - Count: 29

02:13:10.233 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 0

02:13:10.234 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 13

02:13:10.252 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.000s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: LateRuntimeOptimizations - Count: 13

02:13:10.328 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.090s Frames: 2 Ticks: 76
		 FrameTime (avg/max/ticks max): 32.6ms / 55.2ms / 53
		 Jobs (started/looped): 13 / 117
Next Batch: EnemiesPlacement - Count: 0

02:13:10.329 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FixColliders - Count: 0

02:13:10.329 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

02:13:10.329 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

02:13:10.329 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

02:13:10.329 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
02:13:10.330 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 2

02:13:10.330 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: Culling_LateCleanup - Count: 2

02:13:10.334 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: Culling_PrepForInlevel - Count: 2

02:13:10.334 - Last Batch: Culling_PrepForInlevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: FinalLogicLinking - Count: 4

02:13:10.335 - Factory Done : Last build: FinalLogicLinking
02:13:10.335 - Factory : Built in 22.53333 seconds
02:13:10.358 - FactoryDone :: TOTAL CHECKSUM: 9388785722339975007
02:13:10.358 - BUILDER : BuildDone
02:13:10.358 - >>>>>>>> GS_Generating.OnBuilderDone
02:13:10.358 - Builder.CombinedCheckSum.Checksum: 9388785722339975007
02:13:10.359 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
02:13:10.429 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_02(Clone)_0 (ElevatorShaftLanding)
02:13:10.431 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_11_11 (LevelGeneration.LG_LevelExitGeo)
02:13:30.032 - <color=purple>OnPlayerGameStateChange : Shaquille_Oatmeal ReadyToStopElevatorRide</color>
02:13:30.065 - <color=purple>OnPlayerGameStateChange : Shaquille_Oatmeal ReadyToStopElevatorRide</color>
02:13:54.740 - <color=purple>OnPlayerGameStateChange : Vampyro241 ReadyToStopElevatorRide</color>
02:13:54.908 - <color=purple>OnPlayerGameStateChange : Vampyro241 StopElevatorRide</color>
02:13:54.908 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
02:13:54.909 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
02:13:54.979 - OnBufferCommand : StartReceive Migration_B BufferID:4
02:13:55.015 - <color=purple>OnPlayerGameStateChange : Shaquille_Oatmeal StopElevatorRide</color>
02:13:55.041 - <color=purple>OnPlayerGameStateChange : Shaquille_Oatmeal StopElevatorRide</color>
02:13:55.060 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
02:13:55.060 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
02:13:55.060 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall False
02:13:55.061 - OBJECTIVE STARTED / ENTERED!
02:13:55.061 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
02:13:55.092 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
02:13:55.092 - DropServerManager: Woke up
02:13:55.092 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
02:13:55.442 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
02:13:55.442 - DropServerManager: Sleeping for 2 seconds...
02:13:55.907 - OnPlayerEvent : Vampyro241  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
02:13:55.908 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
02:13:55.911 - SNET : OnMasterCommand : StartPlaying 0 False
02:13:55.912 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
02:13:56.047 - Detecting that the player has entered a new layer: MainLayer in  from NULL in 
02:13:56.047 - WardenObjectiveManager, entered a new layer: MainLayer
02:13:56.047 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
02:13:56.116 - OnPlayerEvent : Shaquille_Oatmeal  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:13:56.118 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
02:13:57.441 - DropServerManager: Idle
02:14:16.601 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:4 0
02:14:17.077 - <color=purple>OnPlayerGameStateChange : Shaquille_Oatmeal ReadyToStartLevel</color>
02:14:17.134 - <color=purple>OnPlayerGameStateChange : Shaquille_Oatmeal ReadyToStartLevel</color>
02:14:17.436 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

02:14:17.437 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
02:14:17.621 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

02:14:17.622 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
02:14:17.743 - <color=purple>OnPlayerGameStateChange : Vampyro241 ReadyToStartLevel</color>
02:14:17.745 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

02:14:17.745 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
02:14:17.746 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

02:14:17.746 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
02:14:18.130 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
02:14:18.130 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
02:14:18.368 - OnPlayerEvent : Vampyro241  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
02:14:18.370 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
02:14:18.419 - <color=purple>OnPlayerGameStateChange : Vampyro241 InLevel</color>
02:14:18.419 - SNET : OnMasterCommand : StartPlaying 0 False
02:14:18.421 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
02:14:18.423 - <color=green>SNET : PlayerSynced(Clone)_32769 : Shaquille_Oatmeal exits PLOC_InElevator, replicator key: 32769</color>
02:14:18.423 - <color=green>SNET : PlayerSynced(Clone)_32768 : Vampyro241 exits PLOC_InElevator, replicator key: 32768</color>
02:14:18.424 - <color=green>SNET : PlayerLocal(Clone)_32770 : Sm0ke exits PLOC_InElevator, replicator key: 32770</color>
02:14:18.425 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:14:18.615 - OnPlayerEvent : Shaquille_Oatmeal  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:14:18.668 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:14:18.668 - Wielding new item in slot GearMelee
02:14:18.672 - <color=purple>OnPlayerGameStateChange : Shaquille_Oatmeal InLevel</color>
02:14:18.703 - <color=purple>OnPlayerGameStateChange : Shaquille_Oatmeal InLevel</color>
02:14:19.424 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 1.006132
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

02:14:19.606 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:14:19.606 - Wielding new item in slot GearMelee
02:14:20.958 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:14:20.959 - Wielding new item in slot GearStandard
02:14:26.525 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:14:26.525 - Wielding new item in slot GearSpecial
02:14:30.033 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:14:30.033 - Wielding new item in slot GearMelee
02:14:30.536 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:14:30.536 - Wielding new item in slot GearSpecial
02:14:32.264 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
02:14:32.264 - Wielding new item in slot GearClass
02:14:32.766 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:14:32.766 - Wielding new item in slot GearMelee
02:14:33.382 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:14:33.382 - Wielding new item in slot GearStandard
02:14:44.007 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:14:44.007 - Wielding new item in slot GearStandard
02:14:44.992 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:14:44.992 - Wielding new item in slot GearSpecial
02:14:45.948 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:14:45.948 - Wielding new item in slot GearStandard
02:14:46.476 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:14:46.476 - Wielding new item in slot GearMelee
02:14:48.423 - DropServerManager: Enqueueing 'consume boosters' request
02:14:48.431 - DropServerManager: Woke up
02:14:48.431 - DropServerManager: Making 'consume boosters' request...
02:14:48.562 - DropServerManager: 'consume boosters' request completed successfully
02:14:48.562 - DropServerManager: Sleeping for 2 seconds...
02:14:50.339 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:14:50.340 - Wielding new item in slot GearMelee
02:14:50.566 - DropServerManager: Idle
02:14:52.087 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:14:52.087 - Wielding new item in slot GearStandard
02:14:53.243 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:14:53.243 - Wielding new item in slot GearSpecial
02:14:54.522 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:14:54.522 - Wielding new item in slot GearStandard
02:14:54.882 - OnBufferCommand : StartReceive Migration_A BufferID:6
02:14:55.850 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:14:55.850 - Wielding new item in slot GearSpecial
02:14:56.580 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:14:56.580 - Wielding new item in slot GearStandard
02:14:57.642 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:14:57.643 - Wielding new item in slot GearSpecial
02:14:58.958 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:14:58.958 - Wielding new item in slot GearStandard
02:15:00.204 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:15:00.204 - Wielding new item in slot GearMelee
02:15:05.851 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
02:15:06.058 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
02:15:06.975 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:15:08.035 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:15:08.035 - Wielding new item in slot GearStandard
02:15:08.542 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:15:08.542 - Wielding new item in slot ResourcePack
02:15:09.679 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
02:15:09.680 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
02:15:14.213 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:15:14.214 - Wielding new item in slot ResourcePack
02:15:17.239 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:15:17.240 - Wielding new item in slot ResourcePack
02:15:17.748 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:15:17.748 - Wielding new item in slot GearMelee
02:15:20.834 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:15:20.834 - Wielding new item in slot GearStandard
02:15:20.940 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:15:20.940 - Wielding new item in slot GearSpecial
02:15:21.363 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:15:21.364 - Wielding new item in slot GearMelee
02:15:21.598 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:15:21.598 - Wielding new item in slot GearStandard
02:15:22.343 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:15:22.343 - Wielding new item in slot GearStandard
02:15:22.452 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:15:22.452 - Wielding new item in slot GearMelee
02:15:23.183 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:15:23.183 - Wielding new item in slot GearStandard
02:15:23.439 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:15:23.440 - Wielding new item in slot GearSpecial
02:15:23.947 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
02:15:23.948 - Wielding new item in slot GearClass
02:15:24.137 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32770 : Sm0ke (Player.LocalPlayerAgent)
02:15:24.765 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:15:24.765 - Wielding new item in slot GearMelee
02:15:25.300 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32770 : Sm0ke (Player.LocalPlayerAgent)
02:15:31.003 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
02:15:31.004 - Wielding new item in slot HackingTool
02:15:37.242 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
02:15:38.210 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:15:44.184 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:6 36.50459
02:15:44.717 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
02:15:46.053 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
02:15:46.053 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
02:15:51.749 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
02:15:51.750 - Wielding new item in slot HackingTool
02:15:52.464 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
02:15:52.465 - Wielding new item in slot HackingTool
02:15:52.968 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:15:52.969 - Wielding new item in slot ResourcePack
02:15:54.259 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:15:54.259 - Wielding new item in slot GearMelee
02:15:55.051 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:15:55.051 - Wielding new item in slot GearStandard
02:16:04.254 - OnBufferCommand : StartReceive Migration_B BufferID:7
02:16:07.206 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:16:07.207 - Wielding new item in slot GearMelee
02:16:08.215 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:16:08.215 - Wielding new item in slot GearMelee
02:16:12.756 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:16:12.756 - Wielding new item in slot GearMelee
02:16:13.259 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:16:13.259 - Wielding new item in slot ResourcePack
02:16:16.107 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:16:16.107 - Wielding new item in slot ResourcePack
02:16:17.806 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:16:17.806 - Wielding new item in slot ResourcePack
02:16:18.310 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:16:18.310 - Wielding new item in slot GearMelee
02:16:20.269 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:16:20.269 - Wielding new item in slot GearMelee
02:16:20.773 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:16:20.773 - Wielding new item in slot ResourcePack
02:16:23.666 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:16:23.666 - Wielding new item in slot ResourcePack
02:16:24.169 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
02:16:24.170 - Wielding new item in slot Consumable
02:16:26.131 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
02:16:26.132 - Wielding new item in slot Consumable
02:16:26.632 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:16:26.632 - Wielding new item in slot GearStandard
02:16:31.593 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:16:31.593 - Wielding new item in slot GearMelee
02:16:32.098 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:16:32.098 - Wielding new item in slot GearSpecial
02:16:33.091 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:16:33.091 - Wielding new item in slot GearStandard
02:16:33.629 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:16:33.630 - Wielding new item in slot GearMelee
02:16:34.291 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:16:34.291 - Wielding new item in slot GearStandard
02:16:44.654 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
02:16:53.565 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:7 105.8536
02:17:13.610 - OnBufferCommand : StartReceive Migration_A BufferID:8
02:17:20.710 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
02:17:22.499 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:17:30.799 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:17:30.800 - Wielding new item in slot GearStandard
02:17:32.601 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:17:32.601 - Wielding new item in slot GearSpecial
02:17:34.899 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:17:34.900 - Wielding new item in slot GearStandard
02:17:35.949 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:17:35.950 - Wielding new item in slot GearSpecial
02:17:36.450 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
02:17:36.450 - Wielding new item in slot GearClass
02:17:37.933 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
02:17:37.934 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
02:17:44.205 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:17:44.205 - Wielding new item in slot GearStandard
02:17:49.209 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
02:17:49.209 - Wielding new item in slot GearClass
02:17:50.226 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:17:50.226 - Wielding new item in slot GearMelee
02:17:50.843 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:17:50.843 - Wielding new item in slot GearStandard
02:17:52.425 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:17:52.425 - Wielding new item in slot GearSpecial
02:17:54.472 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:17:54.472 - Wielding new item in slot GearMelee
02:17:55.249 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:17:55.250 - Wielding new item in slot GearStandard
02:17:55.480 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:17:55.480 - Wielding new item in slot GearMelee
02:17:58.036 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
02:17:58.037 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
02:18:00.659 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:18:00.660 - Wielding new item in slot GearMelee
02:18:02.803 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:18:02.803 - Wielding new item in slot GearStandard
02:18:03.533 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:8 175.2188
02:18:04.104 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:18:04.104 - Wielding new item in slot GearSpecial
02:18:04.127 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
02:18:11.131 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
02:18:11.131 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
02:18:11.132 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
02:18:11.132 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
02:18:23.618 - OnBufferCommand : StartReceive Migration_B BufferID:9
02:18:31.269 - Terminal 899 change state to Awake
02:18:32.368 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
02:18:32.370 - Terminal 899 change state to PlayerInteracting
02:18:32.371 - Terminal 899 change state to PlayerInteracting
02:18:32.379 - Terminal 899 change state to PlayerInteracting
02:18:32.386 - Terminal 899 change state to PlayerInteracting
02:18:32.393 - Terminal 899 change state to PlayerInteracting
02:18:32.401 - Terminal 899 change state to PlayerInteracting
02:18:32.408 - Terminal 899 change state to PlayerInteracting
02:18:32.415 - Terminal 899 change state to PlayerInteracting
02:18:32.422 - Terminal 899 change state to PlayerInteracting
02:18:32.429 - Terminal 899 change state to PlayerInteracting
02:18:32.435 - Terminal 899 change state to PlayerInteracting
02:18:32.442 - Terminal 899 change state to PlayerInteracting
02:18:32.450 - Terminal 899 change state to PlayerInteracting
02:18:32.456 - Terminal 899 change state to PlayerInteracting
02:18:32.463 - Terminal 899 change state to PlayerInteracting
02:18:32.471 - Terminal 899 change state to PlayerInteracting
02:18:32.478 - Terminal 899 change state to PlayerInteracting
02:18:32.485 - Terminal 899 change state to PlayerInteracting
02:18:32.492 - Terminal 899 change state to PlayerInteracting
02:18:32.500 - Terminal 899 change state to PlayerInteracting
02:18:32.507 - Terminal 899 change state to PlayerInteracting
02:18:32.514 - Terminal 899 change state to PlayerInteracting
02:18:32.521 - Terminal 899 change state to PlayerInteracting
02:18:32.527 - Terminal 899 change state to PlayerInteracting
02:18:32.534 - Terminal 899 change state to PlayerInteracting
02:18:32.541 - Terminal 899 change state to PlayerInteracting
02:18:32.549 - Terminal 899 change state to PlayerInteracting
02:18:32.555 - Terminal 899 change state to PlayerInteracting
02:18:34.450 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:18:34.450 - Wielding new item in slot GearSpecial
02:18:34.862 - Sending m_terminal.SyncID: 2 command: ShowList inputString: LIST
02:18:35.046 - ShowInventory, param1:  param2: 
02:18:37.595 - Sending m_terminal.SyncID: 2 command: ShowList inputString: LIST ALL
02:18:37.783 - ShowInventory, param1: all param2: 
02:18:45.097 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
02:18:45.396 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:18:45.399 - Terminal 899 change state to Awake
02:18:45.924 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
02:18:48.722 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:18:49.229 - Terminal 899 change state to Sleeping
02:18:50.377 - Terminal 899 change state to Awake
02:18:51.827 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
02:18:51.830 - Terminal 899 change state to PlayerInteracting
02:18:51.830 - Terminal 899 change state to PlayerInteracting
02:18:51.837 - Terminal 899 change state to PlayerInteracting
02:18:51.844 - Terminal 899 change state to PlayerInteracting
02:18:51.851 - Terminal 899 change state to PlayerInteracting
02:18:51.858 - Terminal 899 change state to PlayerInteracting
02:18:51.865 - Terminal 899 change state to PlayerInteracting
02:18:51.871 - Terminal 899 change state to PlayerInteracting
02:18:51.879 - Terminal 899 change state to PlayerInteracting
02:18:51.885 - Terminal 899 change state to PlayerInteracting
02:18:51.892 - Terminal 899 change state to PlayerInteracting
02:18:51.899 - Terminal 899 change state to PlayerInteracting
02:18:51.906 - Terminal 899 change state to PlayerInteracting
02:18:51.913 - Terminal 899 change state to PlayerInteracting
02:18:51.920 - Terminal 899 change state to PlayerInteracting
02:18:51.927 - Terminal 899 change state to PlayerInteracting
02:18:51.934 - Terminal 899 change state to PlayerInteracting
02:18:51.941 - Terminal 899 change state to PlayerInteracting
02:18:51.948 - Terminal 899 change state to PlayerInteracting
02:18:51.955 - Terminal 899 change state to PlayerInteracting
02:18:51.962 - Terminal 899 change state to PlayerInteracting
02:18:51.969 - Terminal 899 change state to PlayerInteracting
02:18:51.975 - Terminal 899 change state to PlayerInteracting
02:18:51.983 - Terminal 899 change state to PlayerInteracting
02:18:51.989 - Terminal 899 change state to PlayerInteracting
02:18:51.996 - Terminal 899 change state to PlayerInteracting
02:18:52.003 - Terminal 899 change state to PlayerInteracting
02:18:58.532 - Sending m_terminal.SyncID: 2 command: ShowList inputString: LIST ZONE_A23
02:18:58.712 - ShowInventory, param1: zone_a23 param2: 
02:19:01.894 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
02:19:02.199 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:19:02.202 - Terminal 899 change state to Awake
02:19:02.224 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:19:02.224 - Wielding new item in slot GearStandard
02:19:02.397 - Terminal 899 change state to Sleeping
02:19:02.731 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
02:19:07.018 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:19:07.800 - Terminal 899 change state to Awake
02:19:09.027 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
02:19:09.030 - Terminal 899 change state to PlayerInteracting
02:19:09.030 - Terminal 899 change state to PlayerInteracting
02:19:09.037 - Terminal 899 change state to PlayerInteracting
02:19:09.044 - Terminal 899 change state to PlayerInteracting
02:19:09.051 - Terminal 899 change state to PlayerInteracting
02:19:09.058 - Terminal 899 change state to PlayerInteracting
02:19:09.064 - Terminal 899 change state to PlayerInteracting
02:19:09.071 - Terminal 899 change state to PlayerInteracting
02:19:09.078 - Terminal 899 change state to PlayerInteracting
02:19:09.085 - Terminal 899 change state to PlayerInteracting
02:19:09.092 - Terminal 899 change state to PlayerInteracting
02:19:09.098 - Terminal 899 change state to PlayerInteracting
02:19:09.105 - Terminal 899 change state to PlayerInteracting
02:19:09.112 - Terminal 899 change state to PlayerInteracting
02:19:09.119 - Terminal 899 change state to PlayerInteracting
02:19:09.126 - Terminal 899 change state to PlayerInteracting
02:19:09.133 - Terminal 899 change state to PlayerInteracting
02:19:09.140 - Terminal 899 change state to PlayerInteracting
02:19:09.147 - Terminal 899 change state to PlayerInteracting
02:19:09.154 - Terminal 899 change state to PlayerInteracting
02:19:09.161 - Terminal 899 change state to PlayerInteracting
02:19:09.168 - Terminal 899 change state to PlayerInteracting
02:19:09.174 - Terminal 899 change state to PlayerInteracting
02:19:09.182 - Terminal 899 change state to PlayerInteracting
02:19:09.188 - Terminal 899 change state to PlayerInteracting
02:19:09.195 - Terminal 899 change state to PlayerInteracting
02:19:09.202 - Terminal 899 change state to PlayerInteracting
02:19:09.208 - Terminal 899 change state to PlayerInteracting
02:19:09.216 - Terminal 899 change state to PlayerInteracting
02:19:09.222 - Terminal 899 change state to PlayerInteracting
02:19:09.229 - Terminal 899 change state to PlayerInteracting
02:19:13.400 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:9 245.194
02:19:14.628 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:19:14.629 - Wielding new item in slot GearSpecial
02:19:15.130 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
02:19:15.131 - Wielding new item in slot GearClass
02:19:15.990 - Sending m_terminal.SyncID: 2 command: ShowList inputString: LIST ZONE_76A
02:19:16.204 - ShowInventory, param1: zone_76a param2: 
02:19:18.421 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000029 returning: Time_5 minutesToNext: 10
02:19:19.172 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
02:19:19.474 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:19:19.478 - Terminal 899 change state to Awake
02:19:19.697 - Terminal 899 change state to Sleeping
02:19:23.327 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:19:23.327 - Wielding new item in slot GearMelee
02:19:24.737 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:19:24.737 - Wielding new item in slot GearStandard
02:19:33.446 - OnBufferCommand : StartReceive Migration_A BufferID:10
02:19:34.391 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:19:34.391 - Wielding new item in slot GearStandard
02:19:36.926 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
02:19:37.799 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:19:38.368 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
02:19:41.046 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:19:44.169 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:19:44.170 - Wielding new item in slot GearStandard
02:19:55.818 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:19:55.819 - Wielding new item in slot GearMelee
02:19:57.445 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:19:57.445 - Wielding new item in slot GearStandard
02:19:57.947 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
02:19:57.947 - Wielding new item in slot Consumable
02:19:59.103 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
02:19:59.104 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
02:19:59.195 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
02:19:59.195 - Wielding new item in slot Consumable
02:20:03.910 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
02:20:03.910 - Wielding new item in slot Consumable
02:20:05.699 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:20:05.699 - Wielding new item in slot GearMelee
02:20:06.201 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
02:20:06.201 - Wielding new item in slot Consumable
02:20:10.912 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:20:10.912 - Wielding new item in slot GearMelee
02:20:11.403 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:20:11.403 - Wielding new item in slot GearMelee
02:20:11.472 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:20:11.472 - Wielding new item in slot GearStandard
02:20:12.020 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:20:12.020 - Wielding new item in slot GearStandard
02:20:12.041 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:20:12.041 - Wielding new item in slot GearSpecial
02:20:12.412 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
02:20:12.413 - Wielding new item in slot GearClass
02:20:12.918 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
02:20:12.918 - Wielding new item in slot Consumable
02:20:13.886 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:20:13.886 - Wielding new item in slot GearMelee
02:20:18.552 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:20:18.553 - Wielding new item in slot GearMelee
02:20:19.561 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:20:19.561 - Wielding new item in slot GearMelee
02:20:23.246 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:10 315.0271
02:20:24.421 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
02:20:24.422 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
02:20:43.290 - OnBufferCommand : StartReceive Migration_B BufferID:11
02:20:43.998 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:20:43.998 - Wielding new item in slot GearStandard
02:21:06.201 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:21:06.201 - Wielding new item in slot GearSpecial
02:21:09.976 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:21:09.976 - Wielding new item in slot GearMelee
02:21:10.984 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:21:10.984 - Wielding new item in slot GearMelee
02:21:30.429 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:21:30.430 - Wielding new item in slot GearMelee
02:21:31.593 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:11 384.8618
02:21:34.834 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:21:34.834 - Wielding new item in slot GearStandard
02:21:51.647 - OnBufferCommand : StartReceive Migration_A BufferID:12
02:22:05.106 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:22:05.107 - Wielding new item in slot GearSpecial
02:22:05.306 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
02:22:05.307 - Wielding new item in slot GearClass
02:22:05.813 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:22:05.813 - Wielding new item in slot ResourcePack
02:22:22.586 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:22:22.586 - Wielding new item in slot ResourcePack
02:22:24.628 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:22:24.628 - Wielding new item in slot ResourcePack
02:22:25.130 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:22:25.130 - Wielding new item in slot GearMelee
02:22:31.953 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
02:22:32.290 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:22:32.290 - Wielding new item in slot GearStandard
02:22:32.419 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:22:34.572 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:22:34.572 - Wielding new item in slot GearMelee
02:22:35.071 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:22:35.071 - Wielding new item in slot ResourcePack
02:22:35.418 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:12 453.2244
02:22:40.587 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:22:40.588 - Wielding new item in slot GearMelee
02:22:55.466 - OnBufferCommand : StartReceive Migration_B BufferID:13
02:23:01.507 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
02:23:02.451 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:23:09.346 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:23:09.346 - Wielding new item in slot GearMelee
02:23:10.347 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:23:10.347 - Wielding new item in slot GearMelee
02:23:39.255 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:13 517.0485
02:23:46.911 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
02:23:47.681 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:23:51.469 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:23:51.469 - Wielding new item in slot GearMelee
02:23:59.260 - OnBufferCommand : StartReceive Migration_A BufferID:14
02:24:12.085 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:24:12.085 - Wielding new item in slot GearMelee
02:24:21.962 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
02:24:21.962 - Wielding new item in slot HackingTool
02:24:42.067 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:14 580.853
02:24:42.597 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
02:24:42.597 - Wielding new item in slot HackingTool
02:24:43.926 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:24:43.926 - Wielding new item in slot GearMelee
02:25:02.101 - OnBufferCommand : StartReceive Migration_B BufferID:15
02:25:11.612 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:25:11.612 - Wielding new item in slot GearMelee
02:25:13.241 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:25:13.241 - Wielding new item in slot GearMelee
02:25:13.743 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:25:13.744 - Wielding new item in slot ResourcePack
02:25:16.927 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:25:16.928 - Wielding new item in slot ResourcePack
02:25:24.851 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:25:24.852 - Wielding new item in slot GearMelee
02:25:26.354 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:25:26.354 - Wielding new item in slot GearMelee
02:25:28.196 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:25:28.196 - Wielding new item in slot GearMelee
02:25:35.038 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:25:35.038 - Wielding new item in slot GearMelee
02:25:43.372 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:25:43.372 - Wielding new item in slot ResourcePack
02:25:43.898 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:15 643.6907
02:25:49.354 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:25:49.355 - Wielding new item in slot ResourcePack
02:25:57.042 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:25:57.043 - Wielding new item in slot ResourcePack
02:25:57.544 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:25:57.544 - Wielding new item in slot GearMelee
02:26:03.905 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:26:03.905 - Wielding new item in slot GearStandard
02:26:03.948 - OnBufferCommand : StartReceive Migration_A BufferID:16
02:26:08.436 - ToggleMenu, currentState: FPS Current.m_previousToggleState: FPS
02:26:08.437 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:26:09.150 - OnBtnPress, ID: 542 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:26:10.580 - OnBtnPress, ID: 368 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:26:13.039 - CellSettingsKeyBindingValue action: VoiceChatPushToTalk isNegCompOfTwoAxisInput: False newValue: CellSettingsKeyBindingValue, device: Mouse axisName:  keyCode: LeftAlt axisPosKeycode: None axisNegKeycode: None mouseButtonIndex: 3 gamepadInput: None axisPosIsMouseButton: False axisPosMouseButtonIndex 0 axisNegIsMouseButton: False axisNegMouseButtonIndex 0
02:26:15.643 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: FPS
02:26:15.643 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:26:15.649 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:26:15.649 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:26:15.657 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:26:16.026 - CellSettingsManager: auto saving..
02:26:16.026 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:26:16.026 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:26:16.035 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:26:25.783 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
02:26:27.335 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:26:33.891 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:26:33.891 - Wielding new item in slot GearMelee
02:26:34.357 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:26:34.357 - Wielding new item in slot GearStandard
02:26:40.918 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:26:40.919 - Wielding new item in slot GearSpecial
02:26:41.421 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
02:26:41.421 - Wielding new item in slot GearClass
02:26:45.712 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:16 705.5413
02:26:49.017 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:26:49.018 - Wielding new item in slot GearStandard
02:26:52.575 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
02:26:52.575 - Wielding new item in slot GearClass
02:26:53.565 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:26:53.565 - Wielding new item in slot ResourcePack
02:26:57.865 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:26:57.865 - Wielding new item in slot GearSpecial
02:26:58.200 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:26:58.200 - Wielding new item in slot GearMelee
02:26:59.516 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:26:59.516 - Wielding new item in slot GearStandard
02:26:59.929 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:26:59.929 - Wielding new item in slot GearSpecial
02:27:00.328 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
02:27:00.329 - Wielding new item in slot GearClass
02:27:00.707 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:27:00.707 - Wielding new item in slot ResourcePack
02:27:00.877 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
02:27:00.878 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: None SNet.IsMaster: False Duration: 0
02:27:00.878 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: UpdateCustomSubObjective LocalIndex: Zone_0 Delay: 0 WardenIntel: Complete the bioscan sequence to deactivate the door <color=orange>ALARM</color> SNet.IsMaster: False
02:27:00.879 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
02:27:00.879 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
02:27:01.208 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
02:27:01.209 - Wielding new item in slot Consumable
02:27:05.329 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
02:27:05.329 - Wielding new item in slot Consumable
02:27:05.762 - OnBufferCommand : StartReceive Migration_B BufferID:17
02:27:11.096 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
02:27:11.096 - Wielding new item in slot Consumable
02:27:13.559 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:27:13.559 - Wielding new item in slot GearMelee
02:27:14.318 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:27:14.318 - Wielding new item in slot GearStandard
02:27:15.584 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
02:27:15.584 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
02:27:18.702 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
02:27:33.735 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
02:27:35.666 - CellSoundPlayer trying to post without being registred, last ID: 812
02:27:35.667 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
02:27:35.667 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
02:27:48.105 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:17 767.3239
02:27:52.028 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:27:52.028 - Wielding new item in slot GearMelee
02:27:52.553 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:27:52.553 - Wielding new item in slot GearStandard
02:28:06.191 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:28:06.192 - Wielding new item in slot GearSpecial
02:28:06.540 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
02:28:06.541 - Wielding new item in slot GearClass
02:28:07.043 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:28:07.043 - Wielding new item in slot ResourcePack
02:28:08.139 - OnBufferCommand : StartReceive Migration_A BufferID:18
02:28:09.550 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:28:09.551 - Wielding new item in slot ResourcePack
02:28:10.744 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
02:28:10.745 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:28:10.745 - Wielding new item in slot GearStandard
02:28:11.253 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:28:11.253 - Wielding new item in slot GearMelee
02:28:13.469 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:28:13.469 - Wielding new item in slot GearStandard
02:28:14.520 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:28:14.520 - Wielding new item in slot GearSpecial
02:28:40.469 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
02:28:40.469 - Wielding new item in slot GearClass
02:28:41.901 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:28:41.901 - Wielding new item in slot GearMelee
02:28:42.833 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:28:42.833 - Wielding new item in slot GearStandard
02:28:43.979 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:28:43.979 - Wielding new item in slot GearSpecial
02:28:50.636 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:28:50.636 - Wielding new item in slot GearStandard
02:28:52.151 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:28:52.151 - Wielding new item in slot GearMelee
02:28:52.908 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:18 829.7463
02:28:57.822 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
02:29:06.182 - OnBufferCommand : StartReceive Checkpoint BufferID:19
02:29:06.875 - OnReceiveBufferCompletion : valid buffer : Checkpoint  bufferID:19 887.7711
02:29:06.876 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
02:29:13.127 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:29:13.128 - Wielding new item in slot GearStandard
02:29:13.165 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
02:29:13.165 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
02:29:13.888 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
02:29:13.888 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
02:29:13.888 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
02:29:13.889 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: None SNet.IsMaster: False Duration: 0
02:29:13.889 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: UpdateCustomSubObjective LocalIndex: Zone_0 Delay: 0 WardenIntel:  SNet.IsMaster: False
02:29:14.723 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:29:14.723 - Wielding new item in slot GearSpecial
02:29:16.029 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:29:16.029 - Wielding new item in slot GearMelee
02:29:18.015 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
02:29:18.015 - Wielding new item in slot GearClass
02:29:18.425 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00011 returning: Time_15 minutesToNext: 15
02:29:21.456 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:29:21.456 - Wielding new item in slot GearStandard
02:29:26.176 - OnBufferCommand : StartReceive Migration_B BufferID:20
02:29:33.211 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:29:33.211 - Wielding new item in slot GearStandard
02:29:36.655 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:29:36.655 - Wielding new item in slot GearSpecial
02:29:44.808 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:29:44.808 - Wielding new item in slot GearMelee
02:29:45.310 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:29:45.310 - Wielding new item in slot GearStandard
02:29:50.264 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:29:50.264 - Wielding new item in slot GearSpecial
02:29:52.213 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
02:29:52.213 - Wielding new item in slot GearClass
02:29:53.066 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:29:53.067 - Wielding new item in slot GearStandard
02:29:53.763 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:29:53.763 - Wielding new item in slot GearSpecial
02:29:57.994 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:29:57.994 - Wielding new item in slot GearStandard
02:29:59.362 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:29:59.362 - Wielding new item in slot GearSpecial
02:30:00.391 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:30:00.391 - Wielding new item in slot GearStandard
02:30:01.030 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:30:01.031 - Wielding new item in slot GearSpecial
02:30:01.531 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:30:01.531 - Wielding new item in slot GearMelee
02:30:02.184 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:30:02.185 - Wielding new item in slot GearSpecial
02:30:02.879 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
02:30:02.880 - Wielding new item in slot GearClass
02:30:03.612 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:30:03.612 - Wielding new item in slot GearSpecial
02:30:04.648 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
02:30:04.648 - Wielding new item in slot GearClass
02:30:05.666 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:30:05.666 - Wielding new item in slot GearSpecial
02:30:07.953 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:20 907.7751
02:30:09.287 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
02:30:09.288 - Wielding new item in slot GearClass
02:30:10.788 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:30:10.788 - Wielding new item in slot GearSpecial
02:30:12.747 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:30:12.747 - Wielding new item in slot GearSpecial
02:30:13.249 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:30:13.249 - Wielding new item in slot ResourcePack
02:30:16.535 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:30:16.536 - Wielding new item in slot ResourcePack
02:30:17.882 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:30:17.882 - Wielding new item in slot GearStandard
02:30:23.453 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:30:23.453 - Wielding new item in slot GearSpecial
02:30:25.222 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:30:25.223 - Wielding new item in slot GearStandard
02:30:25.743 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:30:25.743 - Wielding new item in slot GearSpecial
02:30:28.001 - OnBufferCommand : StartReceive Migration_A BufferID:21
02:30:30.083 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:30:30.083 - Wielding new item in slot GearSpecial
02:30:32.517 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:30:32.517 - Wielding new item in slot GearSpecial
02:30:33.367 - Enabled skinned mesh on door destruction
02:30:36.009 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
02:30:36.009 - Wielding new item in slot GearClass
02:30:36.518 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
02:30:36.518 - Wielding new item in slot Consumable
02:30:36.985 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:30:36.985 - Wielding new item in slot GearStandard
02:30:37.623 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:30:37.623 - Wielding new item in slot GearSpecial
02:30:38.372 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:30:38.373 - Wielding new item in slot GearMelee
02:31:02.379 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:31:02.379 - Wielding new item in slot GearStandard
02:31:05.735 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:31:05.736 - Wielding new item in slot GearMelee
02:31:09.285 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:21 969.5934
02:31:11.919 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
02:31:11.919 - Wielding new item in slot GearClass
02:31:12.241 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:31:12.241 - Wielding new item in slot ResourcePack
02:31:12.746 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
02:31:12.746 - Wielding new item in slot Consumable
02:31:16.009 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:31:16.009 - Wielding new item in slot GearMelee
02:31:29.351 - OnBufferCommand : StartReceive Migration_B BufferID:22
02:31:55.091 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:31:55.092 - Wielding new item in slot GearMelee
02:31:55.595 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:31:55.595 - Wielding new item in slot ResourcePack
02:31:57.167 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:31:57.167 - Wielding new item in slot GearStandard
02:31:57.588 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:31:57.588 - Wielding new item in slot GearSpecial
02:31:57.985 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
02:31:57.985 - Wielding new item in slot GearClass
02:31:58.145 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:31:58.146 - Wielding new item in slot ResourcePack
02:31:58.487 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:31:58.488 - Wielding new item in slot ResourcePack
02:31:59.134 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
02:31:59.134 - Wielding new item in slot Consumable
02:32:01.521 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
02:32:01.521 - Wielding new item in slot Consumable
02:32:05.089 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
02:32:05.089 - Wielding new item in slot Consumable
02:32:06.673 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:32:06.673 - Wielding new item in slot ResourcePack
02:32:10.024 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:32:10.025 - Wielding new item in slot ResourcePack
02:32:10.057 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:22 1030.925
02:32:14.047 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
02:32:14.047 - Wielding new item in slot Consumable
02:32:14.549 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:32:14.549 - Wielding new item in slot GearMelee
02:32:18.534 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:32:18.534 - Wielding new item in slot ResourcePack
02:32:23.632 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:32:23.632 - Wielding new item in slot GearMelee
02:32:30.102 - OnBufferCommand : StartReceive Migration_A BufferID:23
02:32:31.153 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:32:31.154 - Wielding new item in slot ResourcePack
02:32:36.203 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:32:36.203 - Wielding new item in slot ResourcePack
02:32:39.536 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
02:32:39.536 - Wielding new item in slot ResourcePack
02:32:40.038 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:32:40.038 - Wielding new item in slot GearMelee
02:33:09.792 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:23 1091.69
02:33:30.106 - OnBufferCommand : StartReceive Migration_B BufferID:24
02:34:08.263 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:24 1151.707
02:34:30.113 - OnBufferCommand : StartReceive Migration_A BufferID:25
02:34:52.565 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:34:52.565 - Wielding new item in slot GearMelee
02:34:55.454 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
02:34:58.155 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:34:58.155 - Wielding new item in slot GearMelee
02:34:58.508 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:35:07.775 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:25 1211.72
02:35:30.119 - OnBufferCommand : StartReceive Migration_B BufferID:26
02:36:07.799 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:26 1271.732
02:36:12.663 - Enabled skinned mesh on door destruction
02:36:23.838 - LG_TERM_DoPlayAudioFile enter, m_terminal.SoundEventToPlayWithLogFile: 56359871
02:36:26.679 - LG_TERM_DoPlayAudioFile.Exit, m_gotAudioCallback: False
02:36:26.689 - LG_TERM_DoPlayAudioFile OnAudioCallback! type: AK_EndOfEvent
02:36:26.690 - Terminal 529 change state to Awake
02:36:30.134 - OnBufferCommand : StartReceive Migration_A BufferID:27
02:36:43.882 - LG_TERM_DoPlayAudioFile enter, m_terminal.SoundEventToPlayWithLogFile: 56359871
02:37:07.793 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:27 1331.751
02:37:30.156 - OnBufferCommand : StartReceive Migration_B BufferID:28
02:37:50.719 - LG_TERM_DoPlayAudioFile OnAudioCallback! type: AK_EndOfEvent
02:37:50.719 - Terminal 529 change state to Awake
02:37:50.749 - LG_TERM_DoPlayAudioFile.Exit, m_gotAudioCallback: True
02:37:58.054 - Terminal 529 change state to Awake
02:37:59.051 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
02:37:59.053 - Terminal 529 change state to PlayerInteracting
02:37:59.054 - Terminal 529 change state to PlayerInteracting
02:37:59.060 - Terminal 529 change state to PlayerInteracting
02:37:59.068 - Terminal 529 change state to PlayerInteracting
02:37:59.075 - Terminal 529 change state to PlayerInteracting
02:37:59.083 - Terminal 529 change state to PlayerInteracting
02:37:59.089 - Terminal 529 change state to PlayerInteracting
02:37:59.096 - Terminal 529 change state to PlayerInteracting
02:37:59.103 - Terminal 529 change state to PlayerInteracting
02:37:59.115 - Terminal 529 change state to PlayerInteracting
02:37:59.122 - Terminal 529 change state to PlayerInteracting
02:37:59.128 - Terminal 529 change state to PlayerInteracting
02:37:59.135 - Terminal 529 change state to PlayerInteracting
02:37:59.144 - Terminal 529 change state to PlayerInteracting
02:37:59.155 - Terminal 529 change state to PlayerInteracting
02:37:59.162 - Terminal 529 change state to PlayerInteracting
02:37:59.170 - Terminal 529 change state to PlayerInteracting
02:37:59.178 - Terminal 529 change state to PlayerInteracting
02:37:59.185 - Terminal 529 change state to PlayerInteracting
02:37:59.192 - Terminal 529 change state to PlayerInteracting
02:37:59.198 - Terminal 529 change state to PlayerInteracting
02:37:59.206 - Terminal 529 change state to PlayerInteracting
02:37:59.214 - Terminal 529 change state to PlayerInteracting
02:37:59.220 - Terminal 529 change state to PlayerInteracting
02:37:59.227 - Terminal 529 change state to PlayerInteracting
02:37:59.234 - Terminal 529 change state to PlayerInteracting
02:37:59.240 - Terminal 529 change state to PlayerInteracting
02:38:04.417 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
02:38:04.719 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:38:04.722 - Terminal 529 change state to Awake
02:38:05.226 - Terminal 529 change state to Sleeping
02:38:06.362 - Terminal 529 change state to Awake
02:38:07.867 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:28 1391.762
02:38:08.068 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
02:38:08.071 - Terminal 529 change state to PlayerInteracting
02:38:08.071 - Terminal 529 change state to PlayerInteracting
02:38:08.078 - Terminal 529 change state to PlayerInteracting
02:38:08.085 - Terminal 529 change state to PlayerInteracting
02:38:08.092 - Terminal 529 change state to PlayerInteracting
02:38:08.099 - Terminal 529 change state to PlayerInteracting
02:38:08.107 - Terminal 529 change state to PlayerInteracting
02:38:08.116 - Terminal 529 change state to PlayerInteracting
02:38:08.123 - Terminal 529 change state to PlayerInteracting
02:38:08.130 - Terminal 529 change state to PlayerInteracting
02:38:08.137 - Terminal 529 change state to PlayerInteracting
02:38:08.144 - Terminal 529 change state to PlayerInteracting
02:38:08.155 - Terminal 529 change state to PlayerInteracting
02:38:08.162 - Terminal 529 change state to PlayerInteracting
02:38:08.169 - Terminal 529 change state to PlayerInteracting
02:38:08.177 - Terminal 529 change state to PlayerInteracting
02:38:08.184 - Terminal 529 change state to PlayerInteracting
02:38:08.191 - Terminal 529 change state to PlayerInteracting
02:38:08.199 - Terminal 529 change state to PlayerInteracting
02:38:08.205 - Terminal 529 change state to PlayerInteracting
02:38:08.213 - Terminal 529 change state to PlayerInteracting
02:38:08.224 - Terminal 529 change state to PlayerInteracting
02:38:08.232 - Terminal 529 change state to PlayerInteracting
02:38:08.239 - Terminal 529 change state to PlayerInteracting
02:38:08.246 - Terminal 529 change state to PlayerInteracting
02:38:08.254 - Terminal 529 change state to PlayerInteracting
02:38:08.261 - Terminal 529 change state to PlayerInteracting
02:38:08.268 - Terminal 529 change state to PlayerInteracting
02:38:08.275 - Terminal 529 change state to PlayerInteracting
02:38:08.283 - Terminal 529 change state to PlayerInteracting
02:38:13.382 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
02:38:13.689 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:38:13.692 - Terminal 529 change state to Awake
02:38:15.091 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
02:38:15.094 - Terminal 529 change state to PlayerInteracting
02:38:15.094 - Terminal 529 change state to PlayerInteracting
02:38:15.103 - Terminal 529 change state to PlayerInteracting
02:38:15.112 - Terminal 529 change state to PlayerInteracting
02:38:15.121 - Terminal 529 change state to PlayerInteracting
02:38:15.129 - Terminal 529 change state to PlayerInteracting
02:38:15.137 - Terminal 529 change state to PlayerInteracting
02:38:15.154 - Terminal 529 change state to PlayerInteracting
02:38:15.160 - Terminal 529 change state to PlayerInteracting
02:38:15.168 - Terminal 529 change state to PlayerInteracting
02:38:15.174 - Terminal 529 change state to PlayerInteracting
02:38:15.182 - Terminal 529 change state to PlayerInteracting
02:38:15.188 - Terminal 529 change state to PlayerInteracting
02:38:15.195 - Terminal 529 change state to PlayerInteracting
02:38:15.203 - Terminal 529 change state to PlayerInteracting
02:38:15.209 - Terminal 529 change state to PlayerInteracting
02:38:15.216 - Terminal 529 change state to PlayerInteracting
02:38:15.223 - Terminal 529 change state to PlayerInteracting
02:38:15.229 - Terminal 529 change state to PlayerInteracting
02:38:15.236 - Terminal 529 change state to PlayerInteracting
02:38:15.243 - Terminal 529 change state to PlayerInteracting
02:38:15.250 - Terminal 529 change state to PlayerInteracting
02:38:15.258 - Terminal 529 change state to PlayerInteracting
02:38:15.266 - Terminal 529 change state to PlayerInteracting
02:38:15.273 - Terminal 529 change state to PlayerInteracting
02:38:15.280 - Terminal 529 change state to PlayerInteracting
02:38:19.495 - Sending m_terminal.SyncID: 4 command: Query inputString: QUERY MATTER_WAVE_PROJECTOR
02:38:19.689 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
02:38:19.690 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
02:38:19.706 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
02:38:19.707 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
02:38:26.798 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
02:38:27.101 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:38:27.104 - Terminal 529 change state to Awake
02:38:27.450 - Terminal 529 change state to Sleeping
02:38:30.170 - OnBufferCommand : StartReceive Migration_A BufferID:29
02:38:57.509 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:38:57.509 - Wielding new item in slot GearMelee
02:39:03.806 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:39:03.806 - Wielding new item in slot GearMelee
02:39:06.642 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:39:06.642 - Wielding new item in slot GearStandard
02:39:07.853 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:29 1451.775
02:39:19.419 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:39:19.419 - Wielding new item in slot GearMelee
02:39:29.297 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:39:29.297 - Wielding new item in slot GearStandard
02:39:30.183 - OnBufferCommand : StartReceive Migration_B BufferID:30
02:39:32.758 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:39:32.758 - Wielding new item in slot GearMelee
02:39:32.861 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:39:32.861 - Wielding new item in slot GearMelee
02:40:07.915 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:30 1511.791
02:40:24.083 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:40:24.083 - Wielding new item in slot GearMelee
02:40:30.187 - OnBufferCommand : StartReceive Migration_A BufferID:31
02:40:47.202 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:40:47.203 - Wielding new item in slot GearMelee
02:40:49.056 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
02:40:49.056 - Wielding new item in slot GearStandard
02:41:03.717 - Enabled skinned mesh on door destruction
02:41:06.371 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
02:41:06.371 - Wielding new item in slot GearMelee
02:41:06.494 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:31 1571.804
02:41:24.520 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1013ms) AHEAD beyond recoverable threshold
02:41:24.521 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1009ms) AHEAD beyond recoverable threshold
02:41:24.521 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1030ms) AHEAD beyond recoverable threshold
02:41:24.521 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1050ms) AHEAD beyond recoverable threshold
02:41:24.522 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1072ms) AHEAD beyond recoverable threshold
02:41:24.522 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1093ms) AHEAD beyond recoverable threshold
02:41:24.522 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1113ms) AHEAD beyond recoverable threshold
02:41:24.523 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1135ms) AHEAD beyond recoverable threshold
02:41:24.523 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1156ms) AHEAD beyond recoverable threshold
02:41:24.523 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1176ms) AHEAD beyond recoverable threshold
02:41:24.524 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1198ms) AHEAD beyond recoverable threshold
02:41:24.524 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1219ms) AHEAD beyond recoverable threshold
02:41:24.524 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1239ms) AHEAD beyond recoverable threshold
02:41:24.525 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1261ms) AHEAD beyond recoverable threshold
02:41:24.525 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1281ms) AHEAD beyond recoverable threshold
02:41:24.525 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1302ms) AHEAD beyond recoverable threshold
02:41:24.526 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1324ms) AHEAD beyond recoverable threshold
02:41:24.526 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1345ms) AHEAD beyond recoverable threshold
02:41:24.526 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1365ms) AHEAD beyond recoverable threshold
02:41:24.527 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1387ms) AHEAD beyond recoverable threshold
02:41:24.527 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1408ms) AHEAD beyond recoverable threshold
02:41:24.527 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1428ms) AHEAD beyond recoverable threshold
02:41:24.527 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1450ms) AHEAD beyond recoverable threshold
02:41:24.528 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1471ms) AHEAD beyond recoverable threshold
02:41:24.528 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1492ms) AHEAD beyond recoverable threshold
02:41:24.528 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1513ms) AHEAD beyond recoverable threshold
02:41:24.529 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1534ms) AHEAD beyond recoverable threshold
02:41:24.529 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1555ms) AHEAD beyond recoverable threshold
02:41:24.529 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1576ms) AHEAD beyond recoverable threshold
02:41:24.530 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1597ms) AHEAD beyond recoverable threshold
02:41:24.530 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1618ms) AHEAD beyond recoverable threshold
02:41:24.530 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1639ms) AHEAD beyond recoverable threshold
02:41:24.531 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1660ms) AHEAD beyond recoverable threshold
02:41:24.531 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1681ms) AHEAD beyond recoverable threshold
02:41:24.531 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1702ms) AHEAD beyond recoverable threshold
02:41:24.531 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1723ms) AHEAD beyond recoverable threshold
02:41:24.532 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1744ms) AHEAD beyond recoverable threshold
02:41:24.532 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1766ms) AHEAD beyond recoverable threshold
02:41:24.532 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1786ms) AHEAD beyond recoverable threshold
02:41:24.533 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1807ms) AHEAD beyond recoverable threshold
02:41:24.533 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1820ms) AHEAD beyond recoverable threshold
02:41:24.629 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1823ms) AHEAD beyond recoverable threshold
02:41:24.629 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1825ms) AHEAD beyond recoverable threshold
02:41:24.629 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1826ms) AHEAD beyond recoverable threshold
02:41:24.629 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1827ms) AHEAD beyond recoverable threshold
02:41:24.659 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1829ms) AHEAD beyond recoverable threshold
02:41:24.688 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1820ms) AHEAD beyond recoverable threshold
02:41:24.689 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1821ms) AHEAD beyond recoverable threshold
02:41:24.748 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1823ms) AHEAD beyond recoverable threshold
02:41:24.749 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1824ms) AHEAD beyond recoverable threshold
02:41:24.749 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1825ms) AHEAD beyond recoverable threshold
02:41:24.782 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1827ms) AHEAD beyond recoverable threshold
02:41:24.783 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1828ms) AHEAD beyond recoverable threshold
02:41:24.818 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1829ms) AHEAD beyond recoverable threshold
02:41:24.872 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1821ms) AHEAD beyond recoverable threshold
02:41:24.872 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1822ms) AHEAD beyond recoverable threshold
02:41:24.873 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1823ms) AHEAD beyond recoverable threshold
02:41:24.985 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1825ms) AHEAD beyond recoverable threshold
02:41:24.986 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1826ms) AHEAD beyond recoverable threshold
02:41:24.986 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1827ms) AHEAD beyond recoverable threshold
02:41:24.986 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1829ms) AHEAD beyond recoverable threshold
02:41:24.986 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1820ms) AHEAD beyond recoverable threshold
02:41:25.011 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1821ms) AHEAD beyond recoverable threshold
02:41:25.045 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1823ms) AHEAD beyond recoverable threshold
02:41:25.045 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1824ms) AHEAD beyond recoverable threshold
02:41:25.079 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1825ms) AHEAD beyond recoverable threshold
02:41:25.117 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1827ms) AHEAD beyond recoverable threshold
02:41:25.117 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1828ms) AHEAD beyond recoverable threshold
02:41:25.158 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1829ms) AHEAD beyond recoverable threshold
02:41:25.158 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1821ms) AHEAD beyond recoverable threshold
02:41:25.196 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1822ms) AHEAD beyond recoverable threshold
02:41:25.196 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1823ms) AHEAD beyond recoverable threshold
02:41:25.249 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1825ms) AHEAD beyond recoverable threshold
02:41:25.249 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1826ms) AHEAD beyond recoverable threshold
02:41:25.292 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1827ms) AHEAD beyond recoverable threshold
02:41:25.292 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1829ms) AHEAD beyond recoverable threshold
02:41:25.323 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1820ms) AHEAD beyond recoverable threshold
02:41:25.323 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1821ms) AHEAD beyond recoverable threshold
02:41:25.470 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1823ms) AHEAD beyond recoverable threshold
02:41:25.470 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1824ms) AHEAD beyond recoverable threshold
02:41:25.470 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1825ms) AHEAD beyond recoverable threshold
02:41:25.470 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1827ms) AHEAD beyond recoverable threshold
02:41:25.470 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1828ms) AHEAD beyond recoverable threshold
02:41:25.471 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1829ms) AHEAD beyond recoverable threshold
02:41:25.471 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1821ms) AHEAD beyond recoverable threshold
02:41:25.525 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1822ms) AHEAD beyond recoverable threshold
02:41:25.525 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1823ms) AHEAD beyond recoverable threshold
02:41:25.565 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1825ms) AHEAD beyond recoverable threshold
02:41:25.565 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1826ms) AHEAD beyond recoverable threshold
02:41:25.648 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1827ms) AHEAD beyond recoverable threshold
02:41:25.648 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1829ms) AHEAD beyond recoverable threshold
02:41:25.648 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1820ms) AHEAD beyond recoverable threshold
02:41:25.649 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1821ms) AHEAD beyond recoverable threshold
02:41:25.663 - [Dissonance:Playback] SynchronizerSampleSource: Playback desync (-1823ms) AHEAD beyond recoverable threshold
