02:42:31.423 - InControl (version 1.6.17 build 9143)
02:42:31.457 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
02:42:31.458 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
02:42:31.460 - GameDataInit.Initialize
02:42:33.054 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
02:42:33.295 - GuiManager.UpdateResolution w: 1920 h: 1080
02:42:33.730 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
02:42:33.731 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
02:42:34.260 - Setting watermark revision to 27215
02:42:34.576 - EnemyCostManager : Costs for Normal difficulty loaded
02:42:34.579 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
02:42:34.582 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:42:34.584 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
02:42:34.595 - GuiManager.UpdateResolution w: 1920 h: 1080
02:42:34.596 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:42:34.596 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
02:42:34.714 - Steamworks.NET initilized
02:42:34.776 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
02:42:34.780 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:42:34.789 - DropServerManager: Idle
02:42:34.799 - SNET is Online, Woop!
02:42:34.801 - Waiting for network.. DONE!
02:42:34.801 - PlayFabManager.OnSteamInitialized
02:42:35.121 - [163 - GetAuthSessionTicketResponse] - 4 -- k_EResultOK
02:42:45.478 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
02:42:45.480 - PlayFabManager.RefreshGlobalTitleData
02:42:45.584 - <color=purple>PlayFab.OnGetCurrentTime Saturday, 11 December 2021</color>
02:42:45.855 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
02:42:46.117 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
02:42:46.138 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
02:42:46.143 - PlayFabMatchMakingManager: Requesting list of QoS servers...
02:42:46.159 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
02:42:46.161 - DropServerManager: Woke up
02:42:46.162 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
02:42:46.172 - DropServerManager: Enqueueing 'get player inventory' request
02:42:46.172 - DropServerManager: 'rundown progression (rundown: Local_29)' request failed: Object reference not set to an instance of an object.
02:42:46.173 - DropServerManager: Sleeping for 4 seconds...
02:42:46.369 - TryGetMaterialGroup : Missing material on TextMeshPro
02:42:50.175 - DropServerManager: Making 'get player inventory' request...
02:42:50.342 - DropServerManager: 'get player inventory' request completed successfully
02:42:50.342 - DropServerManager: Sleeping for 2 seconds...
02:42:52.341 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
02:42:52.473 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
02:42:52.473 - DropServerManager: Sleeping for 2 seconds...
02:42:52.474 - RundownManager: Got rundown progression from drop server
02:42:52.474 - CM_PageRundown_New.OnRundownProgressionFileUpdated
02:42:52.474 - tier: TierA index: 0 EXPEDITION UNLOCKED
02:42:52.475 - tier: TierA index: 1 EXPEDITION LOCKED
02:42:52.475 - tier: TierA index: 2 EXPEDITION LOCKED
02:42:52.475 - tier: TierA index: 3 EXPEDITION LOCKED
02:42:52.476 - tier: TierB index: 0 EXPEDITION LOCKED
02:42:52.476 - tier: TierB index: 1 EXPEDITION LOCKED
02:42:52.476 - tier: TierB index: 2 EXPEDITION LOCKED
02:42:52.476 - tier: TierB index: 3 EXPEDITION LOCKED
02:42:52.477 - tier: TierC index: 0 EXPEDITION LOCKED
02:42:52.477 - tier: TierC index: 1 EXPEDITION LOCKED
02:42:52.477 - tier: TierC index: 2 EXPEDITION LOCKED
02:42:52.477 - tier: TierC index: 3 EXPEDITION LOCKED
02:42:52.478 - tier: TierD index: 0 EXPEDITION LOCKED
02:42:52.478 - tier: TierD index: 1 EXPEDITION LOCKED
02:42:52.478 - tier: TierD index: 2 EXPEDITION LOCKED
02:42:52.478 - tier: TierD index: 3 EXPEDITION LOCKED
02:42:52.479 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
02:42:54.473 - DropServerManager: Idle
02:43:45.424 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:43:47.036 - GS_Offline.OnLocalPlayerPressStart!
02:43:47.042 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
02:43:47.047 - <color=#C84800>PageRundown placing rundown, ID: 29 DataBlock: Rundown 6.0</color>
02:43:47.068 - tier: TierA index: 0 EXPEDITION UNLOCKED
02:43:47.068 - tier: TierA index: 1 EXPEDITION LOCKED
02:43:47.069 - tier: TierA index: 2 EXPEDITION LOCKED
02:43:47.069 - tier: TierA index: 3 EXPEDITION LOCKED
02:43:47.069 - tier: TierB index: 0 EXPEDITION LOCKED
02:43:47.070 - tier: TierB index: 1 EXPEDITION LOCKED
02:43:47.070 - tier: TierB index: 2 EXPEDITION LOCKED
02:43:47.070 - tier: TierB index: 3 EXPEDITION LOCKED
02:43:47.070 - tier: TierC index: 0 EXPEDITION LOCKED
02:43:47.070 - tier: TierC index: 1 EXPEDITION LOCKED
02:43:47.071 - tier: TierC index: 2 EXPEDITION LOCKED
02:43:47.071 - tier: TierC index: 3 EXPEDITION LOCKED
02:43:47.071 - tier: TierD index: 0 EXPEDITION LOCKED
02:43:47.071 - tier: TierD index: 1 EXPEDITION LOCKED
02:43:47.072 - tier: TierD index: 2 EXPEDITION LOCKED
02:43:47.072 - tier: TierD index: 3 EXPEDITION LOCKED
02:43:47.072 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
02:43:47.074 - tier: TierA index: 0 EXPEDITION UNLOCKED
02:43:47.074 - tier: TierA index: 1 EXPEDITION LOCKED
02:43:47.074 - tier: TierA index: 2 EXPEDITION LOCKED
02:43:47.074 - tier: TierA index: 3 EXPEDITION LOCKED
02:43:47.075 - tier: TierB index: 0 EXPEDITION LOCKED
02:43:47.075 - tier: TierB index: 1 EXPEDITION LOCKED
02:43:47.075 - tier: TierB index: 2 EXPEDITION LOCKED
02:43:47.075 - tier: TierB index: 3 EXPEDITION LOCKED
02:43:47.075 - tier: TierC index: 0 EXPEDITION LOCKED
02:43:47.076 - tier: TierC index: 1 EXPEDITION LOCKED
02:43:47.076 - tier: TierC index: 2 EXPEDITION LOCKED
02:43:47.076 - tier: TierC index: 3 EXPEDITION LOCKED
02:43:47.076 - tier: TierD index: 0 EXPEDITION LOCKED
02:43:47.076 - tier: TierD index: 1 EXPEDITION LOCKED
02:43:47.077 - tier: TierD index: 2 EXPEDITION LOCKED
02:43:47.077 - tier: TierD index: 3 EXPEDITION LOCKED
02:43:47.077 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
02:43:47.078 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
02:44:05.807 - OnBtnPress, ID: 38 GO: Button Connect OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:44:06.654 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:44:11.772 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:44:17.626 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:44:20.209 - OnBtnPress, ID: 253 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:44:20.210 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:44:20.210 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:44:20.222 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:44:22.658 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:44:24.330 - OnBtnPress, ID: 253 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:44:24.331 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:44:24.331 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:44:24.339 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:44:30.445 - OnBtnPress, ID: 253 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:44:30.446 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:44:30.446 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:44:30.455 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:44:32.553 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:44:49.914 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:44:53.304 - OnBtnPress, ID: 268 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:44:53.304 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:44:53.304 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
02:44:53.313 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
02:44:54.932 - OnBtnPress, ID: 133 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:44:55.217 - OnBtnPress, ID: 134 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:44:55.238 - tier: TierA index: 0 EXPEDITION UNLOCKED
02:44:55.239 - tier: TierA index: 1 EXPEDITION LOCKED
02:44:55.239 - tier: TierA index: 2 EXPEDITION LOCKED
02:44:55.239 - tier: TierA index: 3 EXPEDITION LOCKED
02:44:55.239 - tier: TierB index: 0 EXPEDITION LOCKED
02:44:55.240 - tier: TierB index: 1 EXPEDITION LOCKED
02:44:55.240 - tier: TierB index: 2 EXPEDITION LOCKED
02:44:55.240 - tier: TierB index: 3 EXPEDITION LOCKED
02:44:55.240 - tier: TierC index: 0 EXPEDITION LOCKED
02:44:55.240 - tier: TierC index: 1 EXPEDITION LOCKED
02:44:55.241 - tier: TierC index: 2 EXPEDITION LOCKED
02:44:55.241 - tier: TierC index: 3 EXPEDITION LOCKED
02:44:55.241 - tier: TierD index: 0 EXPEDITION LOCKED
02:44:55.241 - tier: TierD index: 1 EXPEDITION LOCKED
02:44:55.241 - tier: TierD index: 2 EXPEDITION LOCKED
02:44:55.242 - tier: TierD index: 3 EXPEDITION LOCKED
02:44:55.242 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
02:44:55.243 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
02:44:57.370 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:44:59.584 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:45:07.668 - OnBtnPress, ID: 108 GO: VoiceChatDropDown OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:45:08.967 - OnBtnPress, ID: 2 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:45:11.251 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:45:11.254 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
02:45:11.255 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
02:45:11.256 - SNet : Session reset
02:45:11.256 - Global.OnResetSession
02:45:11.257 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
02:45:11.257 - SessionGUID set to 
02:45:11.261 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
02:45:11.262 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

02:45:11.262 - Player Sm0ke was added to session
02:45:11.263 - DoCreateLobbyAndSelecteExpedition 1
02:45:11.264 - waiting for lobby..
02:45:11.539 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
02:45:11.539 - SNet_MasterManager : SearchingForMaster
02:45:11.540 - Searching for master...
02:45:11.543 - MasterManager : Sm0ke owns the lobby. IsLocal:True
02:45:11.543 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
02:45:11.544 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
02:45:11.544 - DoCreateLobbyAndSelecteExpedition 2
02:45:11.544 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
02:45:11.544 - SessionGUID set to A7OEZEiueU+oQRGnQClpCA==
02:45:11.545 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 289042751  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:45:11.545 - DoCreateLobbyAndSelecteExpedition 3
02:45:11.545 - DoCreateLobbyAndSelecteExpedition 4
02:45:11.560 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : Unassigned InSessionHub
02:45:11.561 - SNET : OnMasterCommand : AssignSlot 0 False
02:45:11.561 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
02:45:11.625 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
02:45:11.626 - SNET : OnMasterCommand : PickAvatar 0 False
02:45:11.626 - <color=green>SNET : We got character 0 assigned</color>
02:45:11.626 - IsReadyToSync : PickAvatar agent sent to Sm0ke
02:45:11.630 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
02:45:11.630 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
02:45:11.630 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
02:45:11.631 - SpawnPlayerModel, index: 0
02:45:11.675 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
02:45:11.680 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
02:45:11.681 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
02:45:11.771 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
02:45:11.775 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
02:45:12.217 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
02:45:12.419 - PlayFabMatchMakingManager: Ticket created (id: '6dfba9e9-4226-491b-959f-a5c6e27ea623')
02:45:12.419 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
02:45:15.952 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
02:45:23.787 - OnBtnPress, ID: 0 GO: CM_LobbyScrolItem_Weapon(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:45:23.789 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
02:45:24.649 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
02:45:24.650 - PlayFabMatchMakingManager: Getting match (id: '4517ab81-f480-44fc-a572-f474063762da')...
02:45:24.752 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
02:45:24.753 - PlayFabMatchMakingManager: Moving to lobby 109775240995220575
02:45:24.753 - DEBUG : Leaving session hub! : IsInHub:True
02:45:24.768 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
02:45:24.770 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
02:45:24.773 - SNet : Session reset
02:45:24.774 - Global.OnResetSession
02:45:24.774 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
02:45:24.774 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
02:45:24.775 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
02:45:24.777 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
02:45:24.777 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
02:45:24.778 - SessionGUID set to 
02:45:24.780 - No more master ;(
02:45:24.781 - WARNING : GS_NoLobby has not implemented OnMasterChanged
02:45:24.781 - SNet : Session reset
02:45:24.781 - Global.OnResetSession
02:45:24.781 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
02:45:24.782 - SessionGUID set to 
02:45:24.975 - SNet_SessionHub : OnJoinedLobby False fundman77 False -1
02:45:24.976 - SNet_SessionHub : OnJoinedLobby False IKEDA False -1
02:45:24.977 - SNet_SessionHub : OnJoinedLobby False stevenpan1001 False -1
02:45:24.977 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
02:45:24.977 - SNet_MasterManager : SearchingForMaster
02:45:25.286 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
02:45:25.287 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
02:45:25.293 - PlayFabMatchMakingManager: Match make task finished
02:45:26.758 - SNet_MasterManager : Who's tha masta?! fundman77! fundman77!
02:45:26.759 - WARNING : GS_NoLobby has not implemented OnMasterChanged
02:45:26.759 - SNET : OnFoundMaster > Master is Steam fundman77 Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > fundman77 : end
02:45:26.759 - Sending slave session question WantsToJoin 
02:45:26.981 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 15590008 0
02:45:26.981 -  > we are not in a session hub yet!
02:45:26.982 - <color=purple>OnPlayerGameStateChange : fundman77 Lobby</color>
02:45:26.982 - SessionGUID set to VCB2XA0F4kOUsKaswd67sQ==
02:45:26.983 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 908247170 1582856349  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:45:26.983 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 908247170 1582856349  sessionGUID:SNetwork.SNetStructs+pSessionGUID
02:45:26.983 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player fundman77, player NOT slotted!
02:45:26.983 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
02:45:26.984 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
02:45:26.984 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

02:45:26.985 - Player Sm0ke was added to session
02:45:26.985 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
02:45:26.985 - DEBUG : OnSessionMemberChange > fundman77 Joined isBot:False
02:45:26.986 - Player fundman77 was added to session
02:45:26.987 - DEBUG : OnSessionMemberChange > stevenpan1001 Joined isBot:False
02:45:26.987 - Player stevenpan1001 was added to session
02:45:26.988 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
02:45:26.989 - MasterManager : In session!
02:45:27.263 - ERROR : UpdatePlayerPingName : Player agent has no slot
02:45:27.264 - ERROR : UpdatePlayerPingName : Player agent has no slot
02:45:27.265 - OnPlayerEvent : stevenpan1001  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
02:45:27.265 - ERROR : PlayerAgentSpawned : Player was not in slot stevenpan1001
02:45:27.266 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player fundman77, player NOT slotted!
02:45:27.272 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player fundman77, player NOT slotted!
02:45:27.286 - SNET : OnMasterCommand : AssignSlot 2 False
02:45:27.287 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
02:45:27.291 - OnPlayerEvent : Sm0ke PlayerInSession
02:45:27.291 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:45:27.376 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player stevenpan1001, player NOT slotted!
02:45:27.425 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player stevenpan1001, player NOT slotted!
02:45:27.425 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player stevenpan1001, player NOT slotted!
02:45:27.425 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player fundman77, player NOT slotted!
02:45:27.508 - <color=purple>OnPlayerGameStateChange : fundman77 Lobby</color>
02:45:27.548 - SpawnPlayerModel, index: 0
02:45:27.552 - SNET : OnMasterCommand : PickAvatar 2 False
02:45:27.553 - <color=green>SNET : We got character 2 assigned</color>
02:45:27.592 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player stevenpan1001, player NOT slotted!
02:45:27.766 - OnPlayerEvent : fundman77  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
02:45:27.767 - SpawnPlayerModel, index: 2
02:45:27.771 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:45:27.771 - <color=purple>OnPlayerGameStateChange : fundman77 Lobby</color>
02:45:27.771 - SessionGUID set to VCB2XA0F4kOUsKaswd67sQ==
02:45:27.772 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 908247170 1582856349  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:45:27.773 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 908247170 1582856349  sessionGUID:SNetwork.SNetStructs+pSessionGUID
02:45:27.773 - OnPlayerEvent : stevenpan1001  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:45:27.776 - SpawnPlayerModel, index: 1
02:45:27.780 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:45:27.781 - <color=purple>OnPlayerGameStateChange : stevenpan1001 Lobby</color>
02:45:27.781 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_stevenpan1001 (SNetwork.SNet_Player) WinConditionSolved: False
02:45:27.781 - OnBufferCommand : StartReceive JoinedHub BufferID:3
02:45:27.782 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:3 0
02:45:27.782 - RecallBuffer : type:JoinedHub isValid:True ID:3
02:45:27.782 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
02:45:27.782 - On despawn! PlayerSynced(Clone)_32769 : stevenpan1001
02:45:27.783 - <color=green>SNET : PlayerSynced(Clone)_32769 : stevenpan1001 exits PLOC_InElevator, replicator key: 32769</color>
02:45:27.783 - OnPlayerEvent : stevenpan1001  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
02:45:27.784 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
02:45:27.784 - Global.OnPrepareForRecall
02:45:27.785 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
02:45:27.802 - OnPlayerEvent : stevenpan1001  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
02:45:27.812 - OnPlayerEvent : fundman77  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
02:45:27.814 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
02:45:27.814 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
02:45:27.815 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
02:45:27.815 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
02:45:27.816 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

02:45:27.817 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
02:45:27.818 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
02:45:27.818 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
02:45:27.818 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
02:45:27.818 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
02:45:27.819 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
02:45:27.820 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
02:45:27.821 - TryGetMaterialGroup : Missing material on TextMeshPro
02:45:27.822 - TryGetMaterialGroup : Missing material on TextMeshPro
02:45:27.863 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
02:45:27.866 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
02:45:28.342 - DEBUG : OnSessionMemberChange > IKEDA Joined isBot:False
02:45:28.342 - Player IKEDA was added to session
02:45:28.551 - <color=purple>OnPlayerGameStateChange : fundman77 Lobby</color>
02:45:28.552 - SessionGUID set to VCB2XA0F4kOUsKaswd67sQ==
02:45:28.553 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 908247170 1582856349  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:45:28.553 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 908247170 1582856349  sessionGUID:SNetwork.SNetStructs+pSessionGUID
02:45:28.717 - <color=purple>OnPlayerGameStateChange : IKEDA Lobby</color>
02:45:28.738 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player IKEDA, player NOT slotted!
02:45:28.738 - OnPlayerWardenObjectiveDataChanged, player: IKEDA (SNetwork.SNet_Player) WinConditionSolved: False
02:45:28.738 - <color=purple>OnPlayerGameStateChange : IKEDA Lobby</color>
02:45:28.738 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player IKEDA, player NOT slotted!
02:45:28.739 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player IKEDA, player NOT slotted!
02:45:28.743 - ERROR : UpdatePlayerPingName : Player agent has no slot
02:45:28.744 - ERROR : UpdatePlayerPingName : Player agent has no slot
02:45:28.745 - OnPlayerEvent : IKEDA  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
02:45:28.746 - ERROR : PlayerAgentSpawned : Player was not in slot IKEDA
02:45:28.746 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player IKEDA, player NOT slotted!
02:45:28.746 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player IKEDA, player NOT slotted!
02:45:28.747 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player IKEDA, player NOT slotted!
02:45:28.747 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player IKEDA, player NOT slotted!
02:45:28.772 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player IKEDA, player NOT slotted!
02:45:28.772 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player IKEDA, player NOT slotted!
02:45:28.773 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player IKEDA, player NOT slotted!
02:45:28.821 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player IKEDA, player NOT slotted!
02:45:30.272 - PlayerChatManager: Open chat window
02:45:30.272 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
02:45:30.815 - <color=green>SNET : Added stevenpan1001 to PlayersInGame</color>
02:45:30.815 - OnPlayerEvent : stevenpan1001  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
02:45:30.817 - OnPlayerEvent : stevenpan1001  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:45:30.818 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:45:30.818 - <color=purple>OnPlayerGameStateChange : stevenpan1001 Lobby</color>
02:45:30.968 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_stevenpan1001 (SNetwork.SNet_Player) WinConditionSolved: False
02:45:30.968 - <color=green>SNET : Removed stevenpan1001 from PlayersInGame</color>
02:45:30.968 - OnPlayerEvent : stevenpan1001  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:45:30.969 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:45:31.108 - <color=green>SNET : Added stevenpan1001 to PlayersInGame</color>
02:45:31.108 - OnPlayerEvent : stevenpan1001  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
02:45:31.221 - <color=purple>OnPlayerGameStateChange : stevenpan1001 Lobby</color>
02:45:31.340 - <color=purple>OnPlayerGameStateChange : stevenpan1001 Lobby</color>
02:45:31.340 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_stevenpan1001 (SNetwork.SNet_Player) WinConditionSolved: False
02:45:31.416 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
02:45:31.620 - PlayerChatManager: Open chat window
02:45:31.620 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
02:45:31.649 - PlayerChatManager: DoSendChatMessage, got message: heyo
02:45:33.571 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player IKEDA, player NOT slotted!
02:45:33.585 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player IKEDA, player NOT slotted!
02:45:38.377 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
02:45:38.619 - PlayerChatManager: Open chat window
02:45:38.619 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
02:45:38.621 - PlayerChatManager: DoSendChatMessage, got message: hope my game doesn't crash again mid round 
02:45:39.439 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
02:45:39.690 - PlayerChatManager: DoSendChatMessage, got message: lmao
02:45:41.856 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:45:43.329 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
02:45:51.891 - PlayerChatManager: DoSendChatMessage, got message: hello
02:45:56.870 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
02:45:57.079 - WARNING : SNet > fundman77 left/is about to leave lobby!
02:45:57.079 - DEBUG : PlayerLeftLobby > fundman77 left the steam lobby but not the sessionHub
02:45:57.232 - Received OnForceJoinLobby 109775240995222403
02:45:57.233 - Lobby id mismatch, joining new lobby 109775240995220575 != 109775240995222403
02:45:57.425 - SNet_SessionHub : OnJoinedLobby True fundman77 True 0
02:45:57.426 - SNet_SessionHub : OnJoinedLobby True IKEDA False -1
02:45:57.426 - SNet_SessionHub : OnJoinedLobby True stevenpan1001 True 1
02:45:57.426 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
02:45:57.481 - ERROR : SNet > Current lobby got a pChatUpdate message from other lobby? 109775240995220575 109775240995222403
02:45:57.481 - WARNING : SNet > IKEDA left/is about to leave lobby!
02:45:57.481 - DEBUG : PlayerLeftLobby > IKEDA left the steam lobby but not the sessionHub
02:45:57.482 - ERROR : SNet > Current lobby got a pChatUpdate message from other lobby? 109775240995220575 109775240995222403
02:45:57.482 - WARNING : SNet > stevenpan1001 left/is about to leave lobby!
02:45:57.482 - DEBUG : PlayerLeftLobby > stevenpan1001 left the steam lobby but not the sessionHub
02:45:57.482 -  > Mismatch > stevenpan1001 was not in steam lobby!
02:45:57.482 -  > Mismatch > IKEDA was not in steam lobby!
02:45:57.633 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
02:45:57.822 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
02:46:02.488 -  > Mismatch > stevenpan1001 was not in steam lobby!
02:46:02.488 -  > Mismatch > IKEDA was not in steam lobby!
02:46:02.495 -  > Mismatch > stevenpan1001 was not in steam lobby!
02:46:02.495 -  > Mismatch > IKEDA was not in steam lobby!
02:46:02.668 - Received OnForceJoinLobby 109775240995222403
02:46:02.752 - Received OnForceJoinLobby 109775240995222403
02:46:02.884 - SNet_SessionHub : OnJoinedLobby True fundman77 True 0
02:46:02.884 - SNet_SessionHub : OnJoinedLobby True IKEDA False -1
02:46:02.884 - SNet_SessionHub : OnJoinedLobby True stevenpan1001 True 1
02:46:02.885 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
02:46:03.634 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to NotStarted
02:46:08.933 - <color=green>SNET : Added fundman77 to PlayersInGame</color>
02:46:08.933 - OnPlayerEvent : fundman77  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
02:46:08.967 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player IKEDA, player NOT slotted!
02:46:09.036 - <color=purple>OnPlayerGameStateChange : fundman77 Generating</color>
02:46:09.037 - SNET : OnMasterCommand : StartGeneration 0 False
02:46:09.037 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>

>>> ERROR -------------------------------------------------------------------------------------
02:46:09.068 - IndexOutOfRangeException: Index was outside the bounds of the array.
DefaultCharacterLayouts.GetDefaultVanityItems (System.Int32 characterIndex) (at <00000000000000000000000000000000>:0)
Player.PlayerBackpackManager.EquipVanityItemsFromBackpack (SNetwork.SNet_Player player, System.Int32 characterId, RuntimeRigSwitch rigSwitch, PlayerSyncModelData syncModel, System.Boolean hideFPSParts, System.Boolean createLevelVisuals) (at <00000000000000000000000000000000>:0)
GS_Generating.Enter () (at <00000000000000000000000000000000>:0)
GameStateManager.DoChangeState (eGameStateName nextState) (at <00000000000000000000000000000000>:0)
GameStateManager.ChangeState (eGameStateName nextState) (at <00000000000000000000000000000000>:0)
GS_Lobby.OnMasterCommand (SNetwork.pMasterCommand command) (at <00000000000000000000000000000000>:0)
SNet_GlobalManager.OnMasterCommand (SNetwork.pMasterCommand command) (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
SNetwork.SNet_SyncManager.OnMasterCommand (SNetwork.pMasterCommand command) (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
SNetwork.SNet_Packet`1[T].ReceiveBytes (System.Byte[] bytes) (at <00000000000000000000000000000000>:0)
SNetwork.SNet_Replicator.RevieveBytes (System.Int32 packetIndex, System.Byte[] bytes) (at <00000000000000000000000000000000>:0)
SNetwork.SNet_Replication.RecieveBytes (System.Byte[] bytes, System.UInt32 size, System.UInt64 messagerID) (at <00000000000000000000000000000000>:0)
SNetwork.SNet_Core_STEAM.ProcessMessages () (at <00000000000000000000000000000000>:0)
SNetwork.SNet_Core_STEAM.SNetUpdate () (at <00000000000000000000000000000000>:0)
SNetwork.SNet.Update () (at <00000000000000000000000000000000>:0)
>>> -------------------------------------------------------------------------------------------

02:46:09.073 - <color=purple>OnPlayerGameStateChange : fundman77 Generating</color>
02:46:09.074 - SNET : OnMasterCommand : StartGeneration 0 False
02:46:09.074 - <color=green>OnMasterCommand : GS_Generating has not implemented functionality for StartGeneration!</color>
02:46:09.154 - <color=purple>OnPlayerGameStateChange : IKEDA Generating</color>
02:46:09.175 - <color=purple>OnPlayerGameStateChange : stevenpan1001 Generating</color>
02:46:09.310 - SpawnPlayerModel, index: 3
02:46:09.315 - <color=purple>OnPlayerGameStateChange : IKEDA Generating</color>
02:46:09.316 - OnPlayerWardenObjectiveDataChanged, player: IKEDA (SNetwork.SNet_Player) WinConditionSolved: False
02:46:09.564 - <color=purple>OnPlayerGameStateChange : IKEDA Lobby</color>
02:46:09.786 - OnPlayerWardenObjectiveDataChanged, player: IKEDA (SNetwork.SNet_Player) WinConditionSolved: False
02:46:09.786 - <color=purple>OnPlayerGameStateChange : IKEDA Generating</color>
02:46:09.786 - <color=purple>OnPlayerGameStateChange : stevenpan1001 Lobby</color>
02:46:09.787 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_stevenpan1001 (SNetwork.SNet_Player) WinConditionSolved: False
02:46:09.787 - <color=purple>OnPlayerGameStateChange : stevenpan1001 Generating</color>
02:46:17.841 - PlayerChatManager: Open chat window
02:46:17.842 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
02:46:24.140 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
02:46:24.371 - PlayerChatManager: DoSendChatMessage, got message: anyone else getting this weird crash issue?
02:46:36.536 - <color=green>SNET : Added IKEDA to PlayersInGame</color>
02:46:36.536 - OnPlayerEvent : IKEDA  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
02:46:36.538 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
02:46:36.539 - <color=purple>OnPlayerGameStateChange : IKEDA ReadyToStopElevatorRide</color>
02:46:37.148 - <color=purple>OnPlayerGameStateChange : IKEDA ReadyToStopElevatorRide</color>
02:46:44.939 - <color=purple>OnPlayerGameStateChange : stevenpan1001 ReadyToStopElevatorRide</color>
02:46:45.113 - <color=purple>OnPlayerGameStateChange : stevenpan1001 ReadyToStopElevatorRide</color>
02:47:01.501 - <color=purple>OnPlayerGameStateChange : fundman77 ReadyToStopElevatorRide</color>
02:47:16.801 - OnBtnPress, ID: 543 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:47:16.818 - tier: TierA index: 0 EXPEDITION UNLOCKED
02:47:16.818 - tier: TierA index: 1 EXPEDITION LOCKED
02:47:16.818 - tier: TierA index: 2 EXPEDITION LOCKED
02:47:16.818 - tier: TierA index: 3 EXPEDITION LOCKED
02:47:16.819 - tier: TierB index: 0 EXPEDITION LOCKED
02:47:16.819 - tier: TierB index: 1 EXPEDITION LOCKED
02:47:16.819 - tier: TierB index: 2 EXPEDITION LOCKED
02:47:16.819 - tier: TierB index: 3 EXPEDITION LOCKED
02:47:16.820 - tier: TierC index: 0 EXPEDITION LOCKED
02:47:16.820 - tier: TierC index: 1 EXPEDITION LOCKED
02:47:16.820 - tier: TierC index: 2 EXPEDITION LOCKED
02:47:16.820 - tier: TierC index: 3 EXPEDITION LOCKED
02:47:16.820 - tier: TierD index: 0 EXPEDITION LOCKED
02:47:16.821 - tier: TierD index: 1 EXPEDITION LOCKED
02:47:16.821 - tier: TierD index: 2 EXPEDITION LOCKED
02:47:16.821 - tier: TierD index: 3 EXPEDITION LOCKED
02:47:16.821 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
02:47:16.822 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
02:47:17.420 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:47:18.593 - OnBtnPress, ID: 543 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:47:18.610 - tier: TierA index: 0 EXPEDITION UNLOCKED
02:47:18.610 - tier: TierA index: 1 EXPEDITION LOCKED
02:47:18.611 - tier: TierA index: 2 EXPEDITION LOCKED
02:47:18.611 - tier: TierA index: 3 EXPEDITION LOCKED
02:47:18.611 - tier: TierB index: 0 EXPEDITION LOCKED
02:47:18.611 - tier: TierB index: 1 EXPEDITION LOCKED
02:47:18.611 - tier: TierB index: 2 EXPEDITION LOCKED
02:47:18.612 - tier: TierB index: 3 EXPEDITION LOCKED
02:47:18.612 - tier: TierC index: 0 EXPEDITION LOCKED
02:47:18.612 - tier: TierC index: 1 EXPEDITION LOCKED
02:47:18.612 - tier: TierC index: 2 EXPEDITION LOCKED
02:47:18.613 - tier: TierC index: 3 EXPEDITION LOCKED
02:47:18.613 - tier: TierD index: 0 EXPEDITION LOCKED
02:47:18.613 - tier: TierD index: 1 EXPEDITION LOCKED
02:47:18.613 - tier: TierD index: 2 EXPEDITION LOCKED
02:47:18.613 - tier: TierD index: 3 EXPEDITION LOCKED
02:47:18.614 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
02:47:18.614 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
02:47:19.245 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:47:20.614 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:47:20.614 - DEBUG : Leaving session hub! : IsInHub:True
02:47:20.615 - Sending slave session question Leaving 
02:47:20.636 - Closed connection with fundman77
02:47:20.649 - Closed connection with stevenpan1001
02:47:20.664 - Closed connection with IKEDA
02:47:20.679 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
02:47:20.680 - WARNING : Do we need to implement SNet_PlayerEvent.PlayerLeftSessionHub specifically for GS_Generating? Cleaning level etc
02:47:20.681 - CleanupAfterExpedition Generating
02:47:20.681 - Global.OnLevelCleanup
02:47:20.682 - Global.OnLevelCleanup
02:47:20.683 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: False
02:47:20.853 - On despawn! PlayerSynced(Clone)_32771 : IKEDA
02:47:20.854 - <color=green>SNET : PlayerSynced(Clone)_32771 : IKEDA exits PLOC_InElevator, replicator key: 32771</color>
02:47:20.855 - OnPlayerEvent : IKEDA  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
02:47:20.855 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerAgentDeSpawned None
02:47:20.856 - On despawn! PlayerLocal(Clone)_32770 : Sm0ke
02:47:20.856 - <color=green>SNET : PlayerLocal(Clone)_32770 : Sm0ke exits PLOC_InElevator, replicator key: 32770</color>
02:47:20.858 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
02:47:20.858 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerAgentDeSpawned None
02:47:20.858 - On despawn! PlayerSynced(Clone)_32768 : fundman77
02:47:20.859 - <color=green>SNET : PlayerSynced(Clone)_32768 : fundman77 exits PLOC_InElevator, replicator key: 32768</color>
02:47:20.860 - OnPlayerEvent : fundman77  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
02:47:20.861 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerAgentDeSpawned None
02:47:20.861 - On despawn! PlayerSynced(Clone)_32769 : stevenpan1001
02:47:20.862 - <color=green>SNET : PlayerSynced(Clone)_32769 : stevenpan1001 exits PLOC_InElevator, replicator key: 32769</color>
02:47:20.863 - OnPlayerEvent : stevenpan1001  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
02:47:20.864 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerAgentDeSpawned None
02:47:20.887 - CarryItemWithGlobalStateManager.OnLevelCleanup
02:47:20.888 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
02:47:20.888 - Tried to clean up the node cluster array, but its null!!
02:47:20.890 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: NoLobby</color>
02:47:20.895 - SNet : Session reset
02:47:20.895 - Global.OnResetSession
02:47:20.896 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
02:47:20.896 - SessionGUID set to 
02:47:20.914 - No more master ;(
02:47:20.914 - WARNING : GS_NoLobby has not implemented OnMasterChanged
02:47:21.249 - Closed connection with fundman77
02:47:21.252 - SNet ERROR : Bad packet sent by someone not in sessionHub or lobby fundman77!  Is master = False CLOSED CONNECTION
02:47:21.252 - Closed connection with stevenpan1001
02:47:21.252 - SNet ERROR : Bad packet sent by someone not in sessionHub or lobby stevenpan1001!  Is master = False CLOSED CONNECTION
02:47:21.905 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:47:23.752 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:47:28.459 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:47:28.461 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
02:47:28.462 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
02:47:28.462 - SNet : Session reset
02:47:28.462 - Global.OnResetSession
02:47:28.463 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
02:47:28.463 - SessionGUID set to 
02:47:28.465 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
02:47:28.466 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

02:47:28.466 - Player Sm0ke was added to session
02:47:28.466 - DoCreateLobbyAndSelecteExpedition 1
02:47:28.466 - waiting for lobby..
02:47:28.676 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
02:47:28.676 - SNet_MasterManager : SearchingForMaster
02:47:28.677 - Searching for master...
02:47:28.682 - MasterManager : Sm0ke owns the lobby. IsLocal:True
02:47:28.682 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
02:47:28.683 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
02:47:28.683 - DoCreateLobbyAndSelecteExpedition 2
02:47:28.683 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
02:47:28.683 - SessionGUID set to ogYyKQP3tkC0wswEZavQIg==
02:47:28.684 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 1451376962  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:47:28.684 - DoCreateLobbyAndSelecteExpedition 3
02:47:28.684 - DoCreateLobbyAndSelecteExpedition 4
02:47:28.689 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate InSessionHub
02:47:28.689 - SNET : OnMasterCommand : AssignSlot 0 False
02:47:28.690 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
02:47:28.706 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
02:47:28.706 - SNET : OnMasterCommand : PickAvatar 0 False
02:47:28.706 - <color=green>SNET : We got character 0 assigned</color>
02:47:28.707 - IsReadyToSync : PickAvatar agent sent to Sm0ke
02:47:28.710 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
02:47:28.710 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
02:47:28.710 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
02:47:28.711 - SpawnPlayerModel, index: 0
02:47:28.715 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
02:47:28.718 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
02:47:28.718 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
02:47:28.744 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
02:47:28.976 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
02:47:29.384 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
02:47:29.511 - PlayFabMatchMakingManager: Ticket created (id: 'b4759b28-7148-47d6-b512-e60b75a638df')
02:47:29.511 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
02:47:35.613 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
02:47:35.614 - PlayFabMatchMakingManager: Getting match (id: 'c1801fa6-0b11-4b87-8ecc-4490ef59d0ca')...
02:47:35.648 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
02:47:35.648 - Player IKEDA timed out before getting into the session
02:47:35.711 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
02:47:35.711 - PlayFabMatchMakingManager: Moving to lobby 109775240995224474
02:47:35.711 - DEBUG : Leaving session hub! : IsInHub:True
02:47:35.714 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
02:47:35.715 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
02:47:35.720 - SNet : Session reset
02:47:35.720 - Global.OnResetSession
02:47:35.720 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
02:47:35.720 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
02:47:35.721 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
02:47:35.723 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
02:47:35.723 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
02:47:35.724 - SessionGUID set to 
02:47:35.725 - No more master ;(
02:47:35.726 - WARNING : GS_NoLobby has not implemented OnMasterChanged
02:47:35.726 - SNet : Session reset
02:47:35.726 - Global.OnResetSession
02:47:35.727 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
02:47:35.727 - SessionGUID set to 
02:47:35.941 - SNet_SessionHub : OnJoinedLobby False taotaozero0 False -1
02:47:35.942 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
02:47:35.942 - SNet_MasterManager : SearchingForMaster
02:47:36.232 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
02:47:36.232 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
02:47:36.238 - PlayFabMatchMakingManager: Match make task finished
02:47:37.031 - DEBUG : SNet > 你说谁老6 joined lobby!
02:47:37.031 - SNet_SessionHub : OnJoinedLobby False 你说谁老6 False -1
02:47:38.112 - SNet_MasterManager : Who's tha masta?! taotaozero0! taotaozero0!
02:47:38.113 - WARNING : GS_NoLobby has not implemented OnMasterChanged
02:47:38.113 - SNET : OnFoundMaster > Master is Steam taotaozero0 Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > taotaozero0 : end
02:47:38.113 - Sending slave session question WantsToJoin 
02:47:38.329 - DEBUG : SNet > SerIin joined lobby!
02:47:38.330 - SNet_SessionHub : OnJoinedLobby False SerIin False -1
02:47:41.120 - Sending slave session question WantsToJoin 
02:47:42.557 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 1803641444 0
02:47:42.557 -  > we are not in a session hub yet!
02:47:42.558 - <color=purple>OnPlayerGameStateChange : taotaozero0 Lobby</color>
02:47:42.558 - SessionGUID set to BRXLnGSxvUOp7rMjnOPoGw==
02:47:42.559 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 162466899 66855404  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:47:42.559 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 162466899 66855404  sessionGUID:SNetwork.SNetStructs+pSessionGUID
02:47:42.559 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player taotaozero0, player NOT slotted!
02:47:42.960 - OnPlayerWardenObjectiveDataChanged, player: taotaozero0 (SNetwork.SNet_Player) WinConditionSolved: False
02:47:42.961 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
02:47:42.961 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
02:47:42.961 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

02:47:42.962 - Player Sm0ke was added to session
02:47:42.962 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
02:47:42.962 - DEBUG : OnSessionMemberChange > taotaozero0 Joined isBot:False
02:47:42.984 - Player taotaozero0 was added to session
02:47:42.984 - DEBUG : OnSessionMemberChange > 你说谁老6 Joined isBot:False
02:47:42.985 - Player 你说谁老6 was added to session
02:47:42.985 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
02:47:42.986 - MasterManager : In session!
02:47:43.335 - SNET : OnMasterCommand : AssignSlot 2 False
02:47:43.335 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
02:47:43.338 - OnPlayerEvent : Sm0ke PlayerInSession
02:47:43.338 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:47:43.641 - DEBUG : OnSessionMemberChange > SerIin Joined isBot:False
02:47:43.641 - Player SerIin was added to session
02:47:43.808 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player taotaozero0, player NOT slotted!
02:47:43.808 - <color=purple>OnPlayerGameStateChange : SerIin Lobby</color>
02:47:43.808 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SerIin, player NOT slotted!
02:47:43.877 - <color=purple>OnPlayerGameStateChange : SerIin Lobby</color>
02:47:43.878 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SerIin, player NOT slotted!
02:47:43.878 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SerIin, player NOT slotted!
02:47:43.878 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player taotaozero0, player NOT slotted!
02:47:44.000 - ERROR : UpdatePlayerPingName : Player agent has no slot
02:47:44.000 - ERROR : UpdatePlayerPingName : Player agent has no slot
02:47:44.001 - OnPlayerEvent : SerIin  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
02:47:44.002 - ERROR : PlayerAgentSpawned : Player was not in slot SerIin
02:47:44.002 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player taotaozero0, player NOT slotted!
02:47:44.030 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SerIin, player NOT slotted!
02:47:44.030 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SerIin, player NOT slotted!
02:47:44.065 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SerIin, player NOT slotted!
02:47:44.065 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SerIin, player NOT slotted!
02:47:44.099 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SerIin, player NOT slotted!
02:47:44.100 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player taotaozero0, player NOT slotted!
02:47:44.113 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player taotaozero0, player NOT slotted!
02:47:44.113 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SerIin, player NOT slotted!
02:47:44.335 - SNET : OnMasterCommand : AssignSlot 2 False
02:47:44.335 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
02:47:44.336 - OnPlayerEvent : Sm0ke PlayerInSession
02:47:44.336 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:47:45.030 - OnPlayerEvent : SerIin  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:47:45.031 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:47:45.031 - <color=purple>OnPlayerGameStateChange : SerIin Lobby</color>
02:47:45.031 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SerIin, player NOT slotted!
02:47:45.238 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SerIin, player NOT slotted!
02:47:45.238 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SerIin, player NOT slotted!
02:47:45.331 - <color=purple>OnPlayerGameStateChange : SerIin Lobby</color>
02:47:45.332 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SerIin, player NOT slotted!
02:47:45.332 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SerIin, player NOT slotted!
02:47:45.334 - OnPlayerEvent : SerIin  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
02:47:45.341 - SNET : OnMasterCommand : AssignSlot 2 False
02:47:45.341 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
02:47:45.345 - SpawnPlayerModel, index: 2
02:47:45.363 - OnPlayerEvent : Sm0ke PlayerInSession
02:47:45.364 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:47:45.461 - OnPlayerEvent : SerIin  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:47:45.462 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:47:45.587 - TryGetMaterialGroup : Missing material on TextMeshPro
02:47:45.587 - TryGetMaterialGroup : Missing material on TextMeshPro
02:47:45.596 - <color=green>SNET : Added SerIin to PlayersInGame</color>
02:47:45.596 - OnPlayerEvent : SerIin  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
02:47:45.599 - <color=purple>OnPlayerGameStateChange : SerIin Lobby</color>
02:47:46.356 - SNET : OnMasterCommand : AssignSlot 2 False
02:47:46.357 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
02:47:46.358 - OnPlayerEvent : Sm0ke PlayerInSession
02:47:46.358 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:47:46.412 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player taotaozero0, player NOT slotted!
02:47:47.377 - SNET : OnMasterCommand : AssignSlot 2 False
02:47:47.377 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
02:47:47.379 - OnPlayerEvent : Sm0ke PlayerInSession
02:47:47.379 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:47:47.509 - PlayerChatManager: Open chat window
02:47:47.509 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
02:47:47.849 - <color=purple>OnPlayerGameStateChange : taotaozero0 Lobby</color>
02:47:47.865 - SpawnPlayerModel, index: 0
02:47:47.870 - SNET : OnMasterCommand : PickAvatar 3 False
02:47:47.870 - <color=green>SNET : We got character 3 assigned</color>
02:47:48.565 - OnPlayerEvent : taotaozero0  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
02:47:48.566 - SpawnPlayerModel, index: 3
02:47:48.570 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:47:48.570 - <color=purple>OnPlayerGameStateChange : taotaozero0 Lobby</color>
02:47:48.571 - SessionGUID set to BRXLnGSxvUOp7rMjnOPoGw==
02:47:48.572 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 162466899 66855404  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:47:48.572 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 162466899 66855404  sessionGUID:SNetwork.SNetStructs+pSessionGUID
02:47:48.572 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_taotaozero0 (SNetwork.SNet_Player) WinConditionSolved: False
02:47:48.573 - OnPlayerEvent : 你说谁老6  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:47:48.575 - SpawnPlayerModel, index: 1
02:47:48.579 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:47:48.579 - <color=purple>OnPlayerGameStateChange : 你说谁老6 Lobby</color>
02:47:48.579 - OnPlayerEvent : SerIin  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:47:48.580 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:47:48.580 - <color=purple>OnPlayerGameStateChange : SerIin Lobby</color>
02:47:48.580 - OnBufferCommand : StartReceive JoinedHub BufferID:4
02:47:48.581 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:4 0
02:47:48.581 - RecallBuffer : type:JoinedHub isValid:True ID:4
02:47:48.581 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
02:47:48.581 - On despawn! PlayerSynced(Clone)_32770 : SerIin
02:47:48.582 - <color=green>SNET : PlayerSynced(Clone)_32770 : SerIin exits PLOC_InElevator, replicator key: 32770</color>
02:47:48.583 - OnPlayerEvent : SerIin  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
02:47:48.583 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
02:47:48.584 - Global.OnPrepareForRecall
02:47:48.584 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
02:47:48.597 - OnPlayerEvent : SerIin  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
02:47:48.606 - OnPlayerEvent : 你说谁老6  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
02:47:48.616 - OnPlayerEvent : taotaozero0  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
02:47:48.618 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
02:47:48.618 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
02:47:48.618 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
02:47:48.619 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
02:47:48.619 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

02:47:48.620 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
02:47:48.620 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
02:47:48.620 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
02:47:48.621 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
02:47:48.621 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
02:47:48.622 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
02:47:48.622 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
02:47:48.661 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
02:47:48.663 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
02:47:48.746 - <color=green>SNET : Added 你说谁老6 to PlayersInGame</color>
02:47:48.746 - OnPlayerEvent : 你说谁老6  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
02:47:48.749 - OnPlayerEvent : 你说谁老6  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:47:48.749 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:47:48.749 - <color=purple>OnPlayerGameStateChange : 你说谁老6 Lobby</color>
02:47:49.358 - <color=purple>OnPlayerGameStateChange : SerIin Lobby</color>
02:47:49.684 - <color=purple>OnPlayerGameStateChange : taotaozero0 Lobby</color>
02:47:49.684 - SessionGUID set to BRXLnGSxvUOp7rMjnOPoGw==
02:47:49.686 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 162466899 66855404  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:47:49.686 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 162466899 66855404  sessionGUID:SNetwork.SNetStructs+pSessionGUID
02:47:49.686 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_taotaozero0 (SNetwork.SNet_Player) WinConditionSolved: False
02:47:50.071 - <color=purple>OnPlayerGameStateChange : 你说谁老6 Lobby</color>
02:47:51.400 - <color=purple>OnPlayerGameStateChange : 你说谁老6 Lobby</color>
02:47:58.835 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
02:48:00.080 - PlayerChatManager: DoSendChatMessage, got message: 大佬们带带我
02:48:00.573 - PlayerChatManager: DoSendChatMessage, got message: anyone else having this weird crashing issue?
02:48:20.573 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:48:21.934 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:48:21.935 - DEBUG : Leaving session hub! : IsInHub:True
02:48:21.935 - Sending slave session question Leaving 
02:48:21.956 - Closed connection with taotaozero0
02:48:21.958 - Closed connection with 你说谁老6
02:48:21.974 - Closed connection with SerIin
02:48:21.989 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
02:48:22.009 - tier: TierA index: 0 EXPEDITION UNLOCKED
02:48:22.009 - tier: TierA index: 1 EXPEDITION LOCKED
02:48:22.010 - tier: TierA index: 2 EXPEDITION LOCKED
02:48:22.010 - tier: TierA index: 3 EXPEDITION LOCKED
02:48:22.010 - tier: TierB index: 0 EXPEDITION LOCKED
02:48:22.011 - tier: TierB index: 1 EXPEDITION LOCKED
02:48:22.011 - tier: TierB index: 2 EXPEDITION LOCKED
02:48:22.011 - tier: TierB index: 3 EXPEDITION LOCKED
02:48:22.012 - tier: TierC index: 0 EXPEDITION LOCKED
02:48:22.012 - tier: TierC index: 1 EXPEDITION LOCKED
02:48:22.012 - tier: TierC index: 2 EXPEDITION LOCKED
02:48:22.013 - tier: TierC index: 3 EXPEDITION LOCKED
02:48:22.013 - tier: TierD index: 0 EXPEDITION LOCKED
02:48:22.013 - tier: TierD index: 1 EXPEDITION LOCKED
02:48:22.014 - tier: TierD index: 2 EXPEDITION LOCKED
02:48:22.014 - tier: TierD index: 3 EXPEDITION LOCKED
02:48:22.014 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
02:48:22.015 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
02:48:22.046 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:48:22.047 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
02:48:22.051 - SNet : Session reset
02:48:22.052 - Global.OnResetSession
02:48:22.052 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 4</color>
02:48:22.052 - On despawn! PlayerLocal(Clone)_32771 : Sm0ke
02:48:22.053 - <color=green>SNET : PlayerLocal(Clone)_32771 : Sm0ke exits PLOC_InElevator, replicator key: 32771</color>
02:48:22.054 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
02:48:22.055 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
02:48:22.055 - On despawn! PlayerSynced(Clone)_32768 : taotaozero0
02:48:22.056 - <color=green>SNET : PlayerSynced(Clone)_32768 : taotaozero0 exits PLOC_InElevator, replicator key: 32768</color>
02:48:22.058 - OnPlayerEvent : taotaozero0  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
02:48:22.058 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
02:48:22.058 - On despawn! PlayerSynced(Clone)_32769 : 你说谁老6
02:48:22.059 - <color=green>SNET : PlayerSynced(Clone)_32769 : 你说谁老6 exits PLOC_InElevator, replicator key: 32769</color>
02:48:22.060 - OnPlayerEvent : 你说谁老6  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
02:48:22.060 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
02:48:22.061 - On despawn! PlayerSynced(Clone)_32770 : SerIin
02:48:22.061 - <color=green>SNET : PlayerSynced(Clone)_32770 : SerIin exits PLOC_InElevator, replicator key: 32770</color>
02:48:22.062 - OnPlayerEvent : SerIin  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
02:48:22.063 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
02:48:22.064 - SessionGUID set to 
02:48:22.069 - No more master ;(
02:48:22.069 - WARNING : GS_NoLobby has not implemented OnMasterChanged
02:48:22.084 - Closed connection with SerIin
02:48:22.085 - SNet ERROR : Bad packet sent by someone not in sessionHub or lobby SerIin!  Is master = False CLOSED CONNECTION
02:48:24.975 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:48:27.147 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:48:27.779 - Received OnForceJoinLobby 109775240995227333
02:48:27.981 - SNet_SessionHub : OnJoinedLobby False taotaozero0 False -1
02:48:27.981 - SNet_SessionHub : OnJoinedLobby False SerIin False -1
02:48:27.981 - SNet_SessionHub : OnJoinedLobby False 你说谁老6 False -1
02:48:27.982 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
02:48:27.982 - SNet_MasterManager : SearchingForMaster
02:48:28.383 - SNet_MasterManager : Who's tha masta?! taotaozero0! taotaozero0!
02:48:28.384 - WARNING : GS_NoLobby has not implemented OnMasterChanged
02:48:28.384 - SNET : OnFoundMaster > Master is Steam taotaozero0 Session summary > Slave Unassigned -1 -1 0 0   Profile summary > taotaozero0 : end
02:48:28.384 - Sending slave session question WantsToJoin 
02:48:28.453 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player 你说谁老6, player NOT slotted!
02:48:28.759 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 1803641444 0
02:48:28.760 -  > we are not in a session hub yet!
02:48:28.760 - <color=purple>OnPlayerGameStateChange : taotaozero0 Lobby</color>
02:48:28.760 - SessionGUID set to BRXLnGSxvUOp7rMjnOPoGw==
02:48:28.761 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 162466899 66855404  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:48:28.761 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 162466899 66855404  sessionGUID:SNetwork.SNetStructs+pSessionGUID
02:48:28.761 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player taotaozero0, player NOT slotted!
02:48:28.762 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_taotaozero0 (SNetwork.SNet_Player) WinConditionSolved: False
02:48:28.762 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
02:48:28.762 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
02:48:28.763 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

02:48:28.763 - Player Sm0ke was added to session
02:48:28.763 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
02:48:28.763 - DEBUG : OnSessionMemberChange > taotaozero0 Joined isBot:False
02:48:28.765 - Player taotaozero0 was added to session
02:48:28.765 - DEBUG : OnSessionMemberChange > 你说谁老6 Joined isBot:False
02:48:28.766 - Player 你说谁老6 was added to session
02:48:28.766 - DEBUG : OnSessionMemberChange > SerIin Joined isBot:False
02:48:28.767 - Player SerIin was added to session
02:48:28.767 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
02:48:28.767 - MasterManager : In session!
02:48:28.794 - OnPlayerEvent : 你说谁老6  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:48:28.794 - <b>BoosterImplantManager:</b> Tried to sync set booster implants for a player Sm0ke that is NOT slotted.
02:48:28.795 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:48:28.795 - <color=purple>OnPlayerGameStateChange : 你说谁老6 Lobby</color>
02:48:29.148 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player taotaozero0, player NOT slotted!
02:48:29.148 - SNET : OnMasterCommand : AssignSlot 2 False
02:48:29.148 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
02:48:29.150 - OnPlayerEvent : Sm0ke PlayerInSession
02:48:29.154 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:48:29.760 - <color=purple>OnPlayerGameStateChange : 你说谁老6 Lobby</color>
02:48:30.142 - <color=purple>OnPlayerGameStateChange : taotaozero0 Lobby</color>
02:48:30.146 - SNET : OnMasterCommand : PickAvatar 3 False
02:48:30.146 - <color=green>SNET : We got character 3 assigned</color>
02:48:30.392 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SerIin, player NOT slotted!
02:48:30.418 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SerIin, player NOT slotted!
02:48:30.419 - OnPlayerEvent : SerIin  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:48:30.421 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:48:30.421 - <color=purple>OnPlayerGameStateChange : SerIin Lobby</color>
02:48:30.511 - TryGetMaterialGroup : Missing material on TextMeshPro
02:48:30.511 - TryGetMaterialGroup : Missing material on TextMeshPro
02:48:30.537 - OnPlayerEvent : taotaozero0  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
02:48:30.539 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:48:30.539 - <color=purple>OnPlayerGameStateChange : taotaozero0 Lobby</color>
02:48:30.540 - SessionGUID set to BRXLnGSxvUOp7rMjnOPoGw==
02:48:30.542 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 162466899 66855404  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:48:30.542 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 162466899 66855404  sessionGUID:SNetwork.SNetStructs+pSessionGUID
02:48:30.542 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_taotaozero0 (SNetwork.SNet_Player) WinConditionSolved: False
02:48:30.542 - OnPlayerEvent : 你说谁老6  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:48:30.543 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:48:30.544 - <color=purple>OnPlayerGameStateChange : 你说谁老6 Lobby</color>
02:48:30.544 - OnPlayerEvent : SerIin  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:48:30.545 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:48:30.545 - <color=purple>OnPlayerGameStateChange : SerIin Lobby</color>
02:48:30.586 - <color=purple>OnPlayerGameStateChange : SerIin Lobby</color>
02:48:30.913 - OnBufferCommand : StartReceive JoinedHub BufferID:5
02:48:30.913 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:5 0
02:48:30.913 - RecallBuffer : type:JoinedHub isValid:True ID:5
02:48:30.914 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
02:48:30.914 - Global.OnPrepareForRecall
02:48:30.914 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
02:48:30.927 - OnPlayerEvent : SerIin  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
02:48:30.938 - OnPlayerEvent : 你说谁老6  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
02:48:30.950 - OnPlayerEvent : taotaozero0  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
02:48:30.952 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
02:48:30.952 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
02:48:30.953 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
02:48:30.953 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
02:48:30.953 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

02:48:30.954 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
02:48:30.955 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
02:48:30.955 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
02:48:30.955 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
02:48:30.955 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
02:48:30.957 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
02:48:30.958 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
02:48:30.984 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
02:48:30.987 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
02:48:31.289 - <color=purple>OnPlayerGameStateChange : SerIin Lobby</color>
02:48:31.303 - <color=purple>OnPlayerGameStateChange : 你说谁老6 Lobby</color>
02:48:31.632 - <color=purple>OnPlayerGameStateChange : taotaozero0 Lobby</color>
02:48:31.632 - SessionGUID set to BRXLnGSxvUOp7rMjnOPoGw==
02:48:31.634 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 162466899 66855404  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:48:31.634 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 162466899 66855404  sessionGUID:SNetwork.SNetStructs+pSessionGUID
02:48:31.635 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_taotaozero0 (SNetwork.SNet_Player) WinConditionSolved: False
02:48:33.392 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:48:34.669 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:48:34.670 - DEBUG : Leaving session hub! : IsInHub:True
02:48:34.670 - Sending slave session question Leaving 
02:48:34.691 - Closed connection with taotaozero0
02:48:34.702 - Closed connection with 你说谁老6
02:48:34.717 - Closed connection with SerIin
02:48:34.733 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
02:48:34.752 - tier: TierA index: 0 EXPEDITION UNLOCKED
02:48:34.752 - tier: TierA index: 1 EXPEDITION LOCKED
02:48:34.753 - tier: TierA index: 2 EXPEDITION LOCKED
02:48:34.753 - tier: TierA index: 3 EXPEDITION LOCKED
02:48:34.753 - tier: TierB index: 0 EXPEDITION LOCKED
02:48:34.754 - tier: TierB index: 1 EXPEDITION LOCKED
02:48:34.754 - tier: TierB index: 2 EXPEDITION LOCKED
02:48:34.754 - tier: TierB index: 3 EXPEDITION LOCKED
02:48:34.755 - tier: TierC index: 0 EXPEDITION LOCKED
02:48:34.755 - tier: TierC index: 1 EXPEDITION LOCKED
02:48:34.755 - tier: TierC index: 2 EXPEDITION LOCKED
02:48:34.756 - tier: TierC index: 3 EXPEDITION LOCKED
02:48:34.756 - tier: TierD index: 0 EXPEDITION LOCKED
02:48:34.756 - tier: TierD index: 1 EXPEDITION LOCKED
02:48:34.757 - tier: TierD index: 2 EXPEDITION LOCKED
02:48:34.757 - tier: TierD index: 3 EXPEDITION LOCKED
02:48:34.757 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
02:48:34.758 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
02:48:34.789 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:48:34.790 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
02:48:34.794 - SNet : Session reset
02:48:34.794 - Global.OnResetSession
02:48:34.795 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 4</color>
02:48:34.795 - On despawn! PlayerLocal(Clone)_32772 : Sm0ke
02:48:34.796 - <color=green>SNET : PlayerLocal(Clone)_32772 : Sm0ke exits PLOC_InElevator, replicator key: 32772</color>
02:48:34.797 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
02:48:34.798 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
02:48:34.798 - On despawn! PlayerSynced(Clone)_32768 : taotaozero0
02:48:34.799 - <color=green>SNET : PlayerSynced(Clone)_32768 : taotaozero0 exits PLOC_InElevator, replicator key: 32768</color>
02:48:34.800 - OnPlayerEvent : taotaozero0  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
02:48:34.801 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
02:48:34.801 - On despawn! PlayerSynced(Clone)_32769 : 你说谁老6
02:48:34.802 - <color=green>SNET : PlayerSynced(Clone)_32769 : 你说谁老6 exits PLOC_InElevator, replicator key: 32769</color>
02:48:34.802 - OnPlayerEvent : 你说谁老6  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
02:48:34.803 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
02:48:34.803 - On despawn! PlayerSynced(Clone)_32770 : SerIin
02:48:34.804 - <color=green>SNET : PlayerSynced(Clone)_32770 : SerIin exits PLOC_InElevator, replicator key: 32770</color>
02:48:34.805 - OnPlayerEvent : SerIin  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
02:48:34.805 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
02:48:34.806 - SessionGUID set to 
02:48:34.808 - No more master ;(
02:48:34.808 - WARNING : GS_NoLobby has not implemented OnMasterChanged
02:48:35.946 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:48:37.633 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:48:40.536 - Received OnForceJoinLobby 109775240995227834
02:48:40.739 - SNet_SessionHub : OnJoinedLobby False taotaozero0 False -1
02:48:40.739 - SNet_SessionHub : OnJoinedLobby False SerIin False -1
02:48:40.739 - SNet_SessionHub : OnJoinedLobby False 你说谁老6 False -1
02:48:40.739 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
02:48:40.740 - SNet_MasterManager : SearchingForMaster
02:48:41.182 - SNet_MasterManager : Who's tha masta?! taotaozero0! taotaozero0!
02:48:41.183 - WARNING : GS_NoLobby has not implemented OnMasterChanged
02:48:41.183 - SNET : OnFoundMaster > Master is Steam taotaozero0 Session summary > Slave Unassigned -1 -1 0 0   Profile summary > taotaozero0 : end
02:48:41.183 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SerIin, player NOT slotted!
02:48:41.183 - Sending slave session question WantsToJoin 
02:48:41.207 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player 你说谁老6, player NOT slotted!
02:48:41.571 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 1803641444 0
02:48:41.572 -  > we are not in a session hub yet!
02:48:41.572 - <color=purple>OnPlayerGameStateChange : taotaozero0 Lobby</color>
02:48:41.572 - SessionGUID set to BRXLnGSxvUOp7rMjnOPoGw==
02:48:41.573 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 162466899 66855404  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
02:48:41.573 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 162466899 66855404  sessionGUID:SNetwork.SNetStructs+pSessionGUID
02:48:41.573 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player taotaozero0, player NOT slotted!
02:48:41.574 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_taotaozero0 (SNetwork.SNet_Player) WinConditionSolved: False
02:48:41.574 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
02:48:41.574 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
02:48:41.575 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

02:48:41.575 - Player Sm0ke was added to session
02:48:41.575 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
02:48:41.575 - DEBUG : OnSessionMemberChange > taotaozero0 Joined isBot:False
02:48:41.577 - Player taotaozero0 was added to session
02:48:41.577 - DEBUG : OnSessionMemberChange > 你说谁老6 Joined isBot:False
02:48:41.578 - Player 你说谁老6 was added to session
02:48:41.578 - DEBUG : OnSessionMemberChange > SerIin Joined isBot:False
02:48:41.579 - Player SerIin was added to session
02:48:41.579 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
02:48:41.580 - MasterManager : In session!
02:48:41.606 - OnPlayerEvent : 你说谁老6  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:48:41.607 - <b>BoosterImplantManager:</b> Tried to sync set booster implants for a player Sm0ke that is NOT slotted.
02:48:41.607 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:48:41.607 - <color=purple>OnPlayerGameStateChange : 你说谁老6 Lobby</color>
02:48:41.619 - OnPlayerEvent : SerIin  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:48:41.620 - <b>BoosterImplantManager:</b> Tried to sync set booster implants for a player Sm0ke that is NOT slotted.
02:48:41.621 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:48:41.621 - <color=purple>OnPlayerGameStateChange : SerIin Lobby</color>
02:48:41.960 - SNET : OnMasterCommand : AssignSlot 2 False
02:48:41.960 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
02:48:41.962 - OnPlayerEvent : Sm0ke PlayerInSession
02:48:41.967 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:48:42.287 - <color=purple>OnPlayerGameStateChange : 你说谁老6 Lobby</color>
02:48:42.287 - <color=purple>OnPlayerGameStateChange : SerIin Lobby</color>
02:48:42.744 - TryGetMaterialGroup : Missing material on TextMeshPro
02:48:42.745 - TryGetMaterialGroup : Missing material on TextMeshPro
02:48:42.968 - SNET : OnMasterCommand : AssignSlot 2 False
02:48:42.968 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
02:48:42.969 - OnPlayerEvent : Sm0ke PlayerInSession
02:48:42.970 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:48:43.016 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player taotaozero0, player NOT slotted!
02:48:43.434 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:48:43.968 - SNET : OnMasterCommand : AssignSlot 2 False
02:48:43.968 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
02:48:43.969 - OnPlayerEvent : Sm0ke PlayerInSession
02:48:43.970 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:48:44.120 - <color=purple>OnPlayerGameStateChange : taotaozero0 Lobby</color>
02:48:44.808 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:48:44.809 - DEBUG : Leaving session hub! : IsInHub:True
02:48:44.809 - Sending slave session question Leaving 
02:48:44.830 - Closed connection with taotaozero0
02:48:44.833 - Closed connection with 你说谁老6
02:48:44.848 - Closed connection with SerIin
02:48:44.864 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
02:48:44.884 - tier: TierA index: 0 EXPEDITION UNLOCKED
02:48:44.884 - tier: TierA index: 1 EXPEDITION LOCKED
02:48:44.884 - tier: TierA index: 2 EXPEDITION LOCKED
02:48:44.885 - tier: TierA index: 3 EXPEDITION LOCKED
02:48:44.885 - tier: TierB index: 0 EXPEDITION LOCKED
02:48:44.885 - tier: TierB index: 1 EXPEDITION LOCKED
02:48:44.886 - tier: TierB index: 2 EXPEDITION LOCKED
02:48:44.886 - tier: TierB index: 3 EXPEDITION LOCKED
02:48:44.886 - tier: TierC index: 0 EXPEDITION LOCKED
02:48:44.887 - tier: TierC index: 1 EXPEDITION LOCKED
02:48:44.887 - tier: TierC index: 2 EXPEDITION LOCKED
02:48:44.887 - tier: TierC index: 3 EXPEDITION LOCKED
02:48:44.888 - tier: TierD index: 0 EXPEDITION LOCKED
02:48:44.888 - tier: TierD index: 1 EXPEDITION LOCKED
02:48:44.888 - tier: TierD index: 2 EXPEDITION LOCKED
02:48:44.889 - tier: TierD index: 3 EXPEDITION LOCKED
02:48:44.889 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
02:48:44.890 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
02:48:44.921 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:48:44.922 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
02:48:44.926 - SNet : Session reset
02:48:44.927 - Global.OnResetSession
02:48:44.927 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
02:48:44.928 - SessionGUID set to 
02:48:44.930 - No more master ;(
02:48:44.930 - WARNING : GS_NoLobby has not implemented OnMasterChanged
02:48:46.850 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:48:48.238 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
02:48:48.376 - OnApplicationQuit
