03:54:40.127 - InControl (version 1.6.17 build 9143)
03:54:40.162 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
03:54:40.163 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
03:54:40.165 - GameDataInit.Initialize
03:54:41.640 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
03:54:41.870 - GuiManager.UpdateResolution w: 1920 h: 1080
03:54:42.276 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
03:54:42.276 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
03:54:42.776 - Setting watermark revision to 27215
03:54:43.084 - EnemyCostManager : Costs for Normal difficulty loaded
03:54:43.086 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
03:54:43.088 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
03:54:43.091 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
03:54:43.101 - GuiManager.UpdateResolution w: 1920 h: 1080
03:54:43.102 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
03:54:43.102 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
03:54:43.245 - Steamworks.NET initilized
03:54:43.274 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
03:54:43.278 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
03:54:43.286 - DropServerManager: Idle
03:54:43.295 - SNET is Online, Woop!
03:54:43.296 - Waiting for network.. DONE!
03:54:43.296 - PlayFabManager.OnSteamInitialized
03:54:43.562 - [163 - GetAuthSessionTicketResponse] - 6 -- k_EResultOK
03:54:44.457 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
03:54:44.459 - PlayFabManager.RefreshGlobalTitleData
03:54:44.554 - <color=purple>PlayFab.OnGetCurrentTime Saturday, 11 December 2021</color>
03:54:44.767 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
03:54:44.783 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
03:54:45.331 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
03:54:45.335 - PlayFabMatchMakingManager: Requesting list of QoS servers...
03:54:45.340 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
03:54:45.340 - DropServerManager: Woke up
03:54:45.340 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
03:54:45.367 - DropServerManager: Enqueueing 'get player inventory' request
03:54:45.619 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
03:54:45.619 - DropServerManager: Sleeping for 2 seconds...
03:54:45.709 - RundownManager: Got rundown progression from drop server
03:54:45.709 - CM_PageRundown_New.OnRundownProgressionFileUpdated
03:54:45.710 - tier: TierA index: 0 EXPEDITION UNLOCKED
03:54:45.710 - tier: TierA index: 1 EXPEDITION LOCKED
03:54:45.711 - tier: TierA index: 2 EXPEDITION LOCKED
03:54:45.711 - tier: TierA index: 3 EXPEDITION LOCKED
03:54:45.711 - tier: TierB index: 0 EXPEDITION LOCKED
03:54:45.712 - tier: TierB index: 1 EXPEDITION LOCKED
03:54:45.712 - tier: TierB index: 2 EXPEDITION LOCKED
03:54:45.712 - tier: TierB index: 3 EXPEDITION LOCKED
03:54:45.713 - tier: TierC index: 0 EXPEDITION LOCKED
03:54:45.713 - tier: TierC index: 1 EXPEDITION LOCKED
03:54:45.714 - tier: TierC index: 2 EXPEDITION LOCKED
03:54:45.714 - tier: TierC index: 3 EXPEDITION LOCKED
03:54:45.715 - tier: TierD index: 0 EXPEDITION LOCKED
03:54:45.715 - tier: TierD index: 1 EXPEDITION LOCKED
03:54:45.715 - tier: TierD index: 2 EXPEDITION LOCKED
03:54:45.716 - tier: TierD index: 3 EXPEDITION LOCKED
03:54:45.716 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
03:54:47.503 - DropServerManager: Making 'get player inventory' request...
03:54:47.626 - DropServerManager: 'get player inventory' request completed successfully
03:54:47.627 - DropServerManager: Sleeping for 2 seconds...
03:54:49.626 - DropServerManager: Idle
03:55:39.564 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
03:55:41.175 - GS_Offline.OnLocalPlayerPressStart!
03:55:41.182 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
03:55:41.187 - <color=#C84800>PageRundown placing rundown, ID: 29 DataBlock: Rundown 6.0</color>
03:55:41.207 - tier: TierA index: 0 EXPEDITION UNLOCKED
03:55:41.208 - tier: TierA index: 1 EXPEDITION LOCKED
03:55:41.208 - tier: TierA index: 2 EXPEDITION LOCKED
03:55:41.208 - tier: TierA index: 3 EXPEDITION LOCKED
03:55:41.208 - tier: TierB index: 0 EXPEDITION LOCKED
03:55:41.209 - tier: TierB index: 1 EXPEDITION LOCKED
03:55:41.209 - tier: TierB index: 2 EXPEDITION LOCKED
03:55:41.209 - tier: TierB index: 3 EXPEDITION LOCKED
03:55:41.209 - tier: TierC index: 0 EXPEDITION LOCKED
03:55:41.210 - tier: TierC index: 1 EXPEDITION LOCKED
03:55:41.210 - tier: TierC index: 2 EXPEDITION LOCKED
03:55:41.210 - tier: TierC index: 3 EXPEDITION LOCKED
03:55:41.210 - tier: TierD index: 0 EXPEDITION LOCKED
03:55:41.210 - tier: TierD index: 1 EXPEDITION LOCKED
03:55:41.211 - tier: TierD index: 2 EXPEDITION LOCKED
03:55:41.211 - tier: TierD index: 3 EXPEDITION LOCKED
03:55:41.211 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
03:55:41.213 - tier: TierA index: 0 EXPEDITION UNLOCKED
03:55:41.213 - tier: TierA index: 1 EXPEDITION LOCKED
03:55:41.213 - tier: TierA index: 2 EXPEDITION LOCKED
03:55:41.213 - tier: TierA index: 3 EXPEDITION LOCKED
03:55:41.214 - tier: TierB index: 0 EXPEDITION LOCKED
03:55:41.214 - tier: TierB index: 1 EXPEDITION LOCKED
03:55:41.214 - tier: TierB index: 2 EXPEDITION LOCKED
03:55:41.214 - tier: TierB index: 3 EXPEDITION LOCKED
03:55:41.215 - tier: TierC index: 0 EXPEDITION LOCKED
03:55:41.215 - tier: TierC index: 1 EXPEDITION LOCKED
03:55:41.215 - tier: TierC index: 2 EXPEDITION LOCKED
03:55:41.215 - tier: TierC index: 3 EXPEDITION LOCKED
03:55:41.215 - tier: TierD index: 0 EXPEDITION LOCKED
03:55:41.216 - tier: TierD index: 1 EXPEDITION LOCKED
03:55:41.216 - tier: TierD index: 2 EXPEDITION LOCKED
03:55:41.216 - tier: TierD index: 3 EXPEDITION LOCKED
03:55:41.216 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
03:55:41.218 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
03:55:51.495 - OnBtnPress, ID: 38 GO: Button Connect OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
03:55:59.183 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
03:56:01.446 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
03:56:05.946 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
03:56:05.950 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
03:56:05.951 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
03:56:05.953 - SNet : Session reset
03:56:05.953 - Global.OnResetSession
03:56:05.953 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
03:56:05.954 - SessionGUID set to 
03:56:05.957 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
03:56:05.958 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

03:56:05.959 - Player Sm0ke was added to session
03:56:05.960 - DoCreateLobbyAndSelecteExpedition 1
03:56:05.960 - waiting for lobby..
03:56:06.234 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
03:56:06.234 - SNet_MasterManager : SearchingForMaster
03:56:06.235 - Searching for master...
03:56:06.238 - MasterManager : Sm0ke owns the lobby. IsLocal:True
03:56:06.239 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
03:56:06.239 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
03:56:06.239 - DoCreateLobbyAndSelecteExpedition 2
03:56:06.240 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
03:56:06.240 - SessionGUID set to 21GSgmZQGEKp/iL7LdTvDQ==
03:56:06.241 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 806466833  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
03:56:06.241 - DoCreateLobbyAndSelecteExpedition 3
03:56:06.241 - DoCreateLobbyAndSelecteExpedition 4
03:56:06.254 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : Unassigned InSessionHub
03:56:06.255 - SNET : OnMasterCommand : AssignSlot 0 False
03:56:06.255 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
03:56:06.320 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
03:56:06.320 - SNET : OnMasterCommand : PickAvatar 0 False
03:56:06.321 - <color=green>SNET : We got character 0 assigned</color>
03:56:06.321 - IsReadyToSync : PickAvatar agent sent to Sm0ke
03:56:06.323 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
03:56:06.324 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
03:56:06.324 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
03:56:06.324 - SpawnPlayerModel, index: 0
03:56:06.375 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
03:56:06.380 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
03:56:06.380 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
03:56:06.468 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
03:56:06.473 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
03:56:06.836 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
03:56:06.989 - PlayFabMatchMakingManager: Ticket created (id: '08f86eae-2368-410d-a9da-d961e688b9fa')
03:56:06.990 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
03:56:10.764 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
03:56:14.414 - OnBtnPress, ID: 0 GO: CM_LobbyScrolItem_Weapon(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
03:56:14.417 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
03:56:14.500 - TryGetMaterialGroup : Missing material on TextMeshPro
03:56:16.416 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
03:56:19.794 - OnBtnPress, ID: 0 GO: CM_LobbyScrolItem_Weapon(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
03:56:19.797 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
03:56:44.970 - DEBUG : SNet > Nagi joined lobby!
03:56:44.970 - SNet_SessionHub : OnJoinedLobby False Nagi False -1
03:56:45.991 - DEBUG : SNet > 是芝士呀 joined lobby!
03:56:45.991 - SNet_SessionHub : OnJoinedLobby False 是芝士呀 False -1
03:56:49.433 - DEBUG : OnSlaveQuestion from Nagi WantsToJoin
03:56:49.435 - Player Nagi was added to session
03:56:49.436 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to Nagi
03:56:49.600 - OnPlayerEvent : Nagi  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
03:56:49.600 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
03:56:49.601 - <color=purple>OnPlayerGameStateChange : Nagi Lobby</color>
03:56:49.602 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Nagi, player NOT slotted!
03:56:49.602 - SNET : MasterReplicationUpdate_Player : Nagi mode change : Unassigned InSessionHub
03:56:49.602 - SendMasterCommand to Nagi type: AssignSlot refA: 1
03:56:49.746 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
03:56:49.747 - PlayFabMatchMakingManager: Getting match (id: '8337e0e8-f466-4e82-becc-aabfc3b4f7dd')...
03:56:49.774 - <color=purple>OnPlayerGameStateChange : Nagi Lobby</color>
03:56:49.780 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Nagi, player NOT slotted!
03:56:49.781 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Nagi, player NOT slotted!
03:56:49.781 - OnPlayerEvent : Nagi  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
03:56:49.782 - SNET : MasterReplicationUpdate_Player : Nagi mode change : InSessionHub OutOfSync
03:56:49.782 - SendMasterCommand to Nagi type: PickAvatar refA: 1
03:56:49.782 - IsReadyToSync : PickAvatar agent sent to Nagi
03:56:49.879 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
03:56:49.879 - SessionGUID set to YoYFHyG5H0m1odzKNpfSTQ==
03:56:49.883 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 8488568 0 1. Cleaning up character slot
03:56:49.884 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 1085226324  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
03:56:49.884 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to WaitingForPlayersToJoin
03:56:49.885 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
03:56:49.885 - No more master ;(
03:56:49.901 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 8488568 0 1. Cleaning up character slot
03:56:49.902 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
03:56:49.909 - PlayFabMatchMakingManager: Match make task finished
03:56:50.027 - OnMigrationStatusChange : Nagi status changed to searchingForMigrationMaster
03:56:50.392 - Migration : We have a unison MigrationMaster : Sm0ke
03:56:50.392 - Migration : JumpToState : FindMasterAndBuffer / migrationMaster
03:56:50.399 - IsEveryoneInValidState : Waiting for Nagi to pick a valid state
03:56:50.406 - IsEveryoneInValidState : Waiting for Nagi to pick a valid state
03:56:50.413 - IsEveryoneInValidState : Waiting for Nagi to pick a valid state
03:56:50.419 - IsEveryoneInValidState : Waiting for Nagi to pick a valid state
03:56:50.427 - IsEveryoneInValidState : Waiting for Nagi to pick a valid state
03:56:50.434 - IsEveryoneInValidState : Waiting for Nagi to pick a valid state
03:56:50.440 - IsEveryoneInValidState : Waiting for Nagi to pick a valid state
03:56:50.448 - IsEveryoneInValidState : Waiting for Nagi to pick a valid state
03:56:50.454 - IsEveryoneInValidState : Waiting for Nagi to pick a valid state
03:56:50.461 - IsEveryoneInValidState : Waiting for Nagi to pick a valid state
03:56:50.468 - IsEveryoneInValidState : Waiting for Nagi to pick a valid state
03:56:50.475 - IsEveryoneInValidState : Waiting for Nagi to pick a valid state
03:56:50.482 - IsEveryoneInValidState : Waiting for Nagi to pick a valid state
03:56:50.489 - IsEveryoneInValidState : Waiting for Nagi to pick a valid state
03:56:50.496 - IsEveryoneInValidState : Waiting for Nagi to pick a valid state
03:56:50.503 - IsEveryoneInValidState : Waiting for Nagi to pick a valid state
03:56:50.510 - IsEveryoneInValidState : Waiting for Nagi to pick a valid state
03:56:50.517 - IsEveryoneInValidState : Waiting for Nagi to pick a valid state
03:56:50.524 - IsEveryoneInValidState : Waiting for Nagi to pick a valid state
03:56:50.531 - IsEveryoneInValidState : Waiting for Nagi to pick a valid state
03:56:50.538 - OnMigrationStatusChange : Nagi status changed to waitingForMigrationMasterToDecide
03:56:50.538 - Migration : ProcessMigrationEvaluationData from Sm0ke : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:0/108/-1/-1
03:56:50.704 - Migration : ProcessMigrationEvaluationData from Nagi : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:108/0/-1/-1
03:56:50.711 - SNet_MasterManager : During Migration : Who's tha new masta?! Sm0ke! Sm0ke!
03:56:50.712 - SpawnPlayerModel, index: 1
03:56:50.716 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Sm0ke Session summary > Master InSessionHub_ReadyToGenerate 0 0 8516520 0   Profile summary > Sm0ke : end
03:56:50.721 - OnMigrationFinalized
03:56:50.722 - Migration : We dont need to recall, we are not in expedition. InSessionHub_ReadyToGenerate
03:56:50.788 - StartRecall with Nagi > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
03:56:50.790 - <color=green>SNET : OnSessionPlayerAction : Spawning Nagi's agent!  SpawnPlayerAgent</color>
03:56:50.798 - OnPlayerEvent : Nagi  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
03:56:50.857 - OnPlayerEvent : Nagi  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
03:56:50.857 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
03:56:50.858 - OnMigrationStatusChange : Nagi status changed to idle
03:56:51.413 - OnPlayerEvent : Nagi  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
03:56:51.413 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
03:56:51.414 - SNET : MasterReplicationUpdate_Player : Nagi mode change : OutOfSync InSessionHub_ReadyToGenerate
03:56:51.447 - <color=green>SNET : Added Nagi to PlayersInGame</color>
03:56:51.447 - OnPlayerEvent : Nagi  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
03:56:52.350 - DEBUG : OnSlaveQuestion from 是芝士呀 WantsToJoin
03:56:52.351 - Player 是芝士呀 was added to session
03:56:52.352 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to 是芝士呀
03:56:52.601 - OnPlayerEvent : 是芝士呀  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
03:56:52.602 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
03:56:52.603 - <color=purple>OnPlayerGameStateChange : 是芝士呀 Lobby</color>
03:56:52.604 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player 是芝士呀, player NOT slotted!
03:56:52.604 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_是芝士呀 (SNetwork.SNet_Player) WinConditionSolved: False
03:56:52.604 - SNET : MasterReplicationUpdate_Player : 是芝士呀 mode change : Unassigned InSessionHub
03:56:52.604 - SendMasterCommand to 是芝士呀 type: AssignSlot refA: 2
03:56:52.857 - <color=purple>OnPlayerGameStateChange : 是芝士呀 Lobby</color>
03:56:52.859 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player 是芝士呀, player NOT slotted!
03:56:52.859 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player 是芝士呀, player NOT slotted!
03:56:52.860 - OnPlayerEvent : 是芝士呀  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
03:56:52.860 - SNET : MasterReplicationUpdate_Player : 是芝士呀 mode change : InSessionHub OutOfSync
03:56:52.861 - SendMasterCommand to 是芝士呀 type: PickAvatar refA: 2
03:56:52.861 - IsReadyToSync : PickAvatar agent sent to 是芝士呀
03:56:53.130 - StartRecall with 是芝士呀 > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
03:56:53.131 - <color=green>SNET : OnSessionPlayerAction : Spawning 是芝士呀's agent!  SpawnPlayerAgent</color>
03:56:53.143 - SpawnPlayerModel, index: 2
03:56:53.161 - OnPlayerEvent : 是芝士呀  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
03:56:53.198 - PlayerChatManager: Open chat window
03:56:53.198 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
03:56:53.559 - OnPlayerEvent : 是芝士呀  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
03:56:53.560 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
03:56:53.560 - SNET : MasterReplicationUpdate_Player : 是芝士呀 mode change : OutOfSync InSessionHub_ReadyToGenerate
03:56:53.623 - <color=green>SNET : Added 是芝士呀 to PlayersInGame</color>
03:56:53.623 - OnPlayerEvent : 是芝士呀  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
03:56:56.074 - PlayerChatManager: DoSendChatMessage, got message: hello
03:56:56.074 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
03:57:02.815 - DEBUG : OnSlaveQuestion from 是芝士呀 Leaving
03:57:02.816 - DEBUG : OnSlaveQuestion > 是芝士呀 is leaving session hub.  IsInSessionHub:True
03:57:02.816 - <color=green>SNET : Removed 是芝士呀 from PlayersInGame</color>
03:57:02.816 - OnPlayerEvent : 是芝士呀  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
03:57:02.817 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
03:57:02.817 - On despawn! PlayerSynced(Clone)_32770 : 是芝士呀
03:57:02.818 - <color=green>SNET : PlayerSynced(Clone)_32770 : 是芝士呀 exits PLOC_InElevator, replicator key: 32770</color>
03:57:02.819 - OnPlayerEvent : 是芝士呀  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
03:57:02.820 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
03:57:02.820 - OnPlayerEvent : 是芝士呀  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
03:57:02.821 - DEBUG : Player 是芝士呀 was removed from session
03:57:02.821 - DEBUG : Closed connection with 是芝士呀
03:57:02.982 - WARNING : SNet > 是芝士呀 left/is about to leave lobby!
03:57:02.982 - DEBUG : PlayerLeftLobby > 是芝士呀 left the steam lobby and was not in the session, closing connection with the player.
03:57:02.983 - Closed connection with 是芝士呀
03:57:17.017 - OnBtnPress, ID: 491 GO: MatchmakeButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
03:57:21.711 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
03:57:21.712 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
03:57:21.713 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
03:57:21.714 - RelocateLobby! > isInMatchMaking:True
03:57:21.919 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 0
03:57:22.169 - DEBUG : SNet > Nagi joined lobby!
03:57:22.169 - SNet_SessionHub : OnJoinedLobby True Nagi True 1
03:57:22.222 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
03:57:22.323 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
03:57:22.441 - PlayFabMatchMakingManager: Ticket created (id: '642e1f0f-e172-4a59-8094-7ac021d9d4ac')
03:57:22.442 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
03:57:34.649 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
03:57:34.649 - PlayFabMatchMakingManager: Getting match (id: 'f4247999-cd3c-4f07-9cd3-c6367b5940ec')...
03:57:34.760 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
03:57:34.761 - PlayFabMatchMakingManager: Telling player 'Nagi' to move to lobby '109775240995365123'
03:57:34.906 - DEBUG : OnSlaveQuestion from Nagi Leaving
03:57:34.906 - DEBUG : OnSlaveQuestion > Nagi is leaving session hub.  IsInSessionHub:True
03:57:34.906 - <color=green>SNET : Removed Nagi from PlayersInGame</color>
03:57:34.907 - OnPlayerEvent : Nagi  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
03:57:34.907 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
03:57:34.907 - On despawn! PlayerSynced(Clone)_32769 : Nagi
03:57:34.908 - <color=green>SNET : PlayerSynced(Clone)_32769 : Nagi exits PLOC_InElevator, replicator key: 32769</color>
03:57:34.909 - OnPlayerEvent : Nagi  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
03:57:34.909 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
03:57:34.909 - OnPlayerEvent : Nagi  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
03:57:34.910 - DEBUG : Player Nagi was removed from session
03:57:34.911 - DEBUG : Closed connection with Nagi
03:57:34.924 - PlayFabMatchMakingManager: Move to destination lobby for match failed (we currently can't recover from this so we abort matchmake attempt): A task was canceled.
03:57:34.925 - PlayFabMatchMakingManager: Matchmake canceled
03:57:34.925 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to NotStarted
03:57:34.931 - PlayFabMatchMakingManager: Match make task finished
03:57:35.045 - WARNING : SNet > Nagi left/is about to leave lobby!
03:57:35.045 - DEBUG : PlayerLeftLobby > Nagi left the steam lobby and was not in the session, closing connection with the player.
03:57:35.045 - Closed connection with Nagi
03:57:38.261 - OnBtnPress, ID: 466 GO: MatchmakeButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
03:57:42.780 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
03:57:42.781 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
03:57:42.782 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
03:57:42.782 - RelocateLobby! > isInMatchMaking:True
03:57:43.024 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 0
03:57:43.291 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
03:57:43.385 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
03:57:43.510 - PlayFabMatchMakingManager: Ticket created (id: '3c41cc62-3737-4d85-bec6-6ca54331a925')
03:57:43.511 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
03:58:11.323 - DEBUG : SNet > Goth Misato joined lobby!
03:58:11.324 - SNet_SessionHub : OnJoinedLobby False Goth Misato False -1
03:58:11.441 - DEBUG : SNet > MyLifeForZONE 80 joined lobby!
03:58:11.441 - SNet_SessionHub : OnJoinedLobby False MyLifeForZONE 80 False -1
03:58:12.532 - DEBUG : SNet > fenrir joined lobby!
03:58:12.532 - SNet_SessionHub : OnJoinedLobby False fenrir False -1
03:58:14.003 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
03:58:14.004 - PlayFabMatchMakingManager: Getting match (id: '74b3c39a-f7c7-4b84-96b0-3507e1690338')...
03:58:14.121 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
03:58:14.122 - SessionGUID set to Lb51f3dFr0m7oFdCCWJkfw==
03:58:14.122 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 1542614278  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
03:58:14.123 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to WaitingForPlayersToJoin
03:58:14.123 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
03:58:14.123 - No more master ;(
03:58:14.124 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
03:58:14.128 - PlayFabMatchMakingManager: Match make task finished
03:58:14.628 - Migration : We have a unison MigrationMaster : Sm0ke
03:58:14.628 - Migration : JumpToState : FindMasterAndBuffer / migrationMaster
03:58:14.636 - Migration : ProcessMigrationEvaluationData from Sm0ke : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:0/-1/-1/-1
03:58:14.649 - SNet_MasterManager : During Migration : Who's tha new masta?! Sm0ke! Sm0ke!
03:58:14.649 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Sm0ke Session summary > Master InSessionHub_ReadyToGenerate 0 0 2421624 0   Profile summary > Sm0ke : end
03:58:14.656 - OnMigrationFinalized
03:58:14.656 - Migration : We dont need to recall, we are not in expedition. InSessionHub_ReadyToGenerate
03:58:16.253 - DEBUG : OnSlaveQuestion from Goth Misato WantsToJoin
03:58:16.255 - Player Goth Misato was added to session
03:58:16.255 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to Goth Misato
03:58:16.510 - OnPlayerEvent : Goth Misato  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
03:58:16.511 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
03:58:16.512 - <color=purple>OnPlayerGameStateChange : Goth Misato Lobby</color>
03:58:16.512 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Goth Misato, player NOT slotted!
03:58:16.519 - SNET : MasterReplicationUpdate_Player : Goth Misato mode change : Unassigned InSessionHub
03:58:16.519 - SendMasterCommand to Goth Misato type: AssignSlot refA: 1
03:58:16.767 - <color=purple>OnPlayerGameStateChange : Goth Misato Lobby</color>
03:58:16.782 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Goth Misato, player NOT slotted!
03:58:16.782 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Goth Misato, player NOT slotted!
03:58:16.783 - OnPlayerEvent : Goth Misato  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
03:58:16.783 - SNET : MasterReplicationUpdate_Player : Goth Misato mode change : InSessionHub OutOfSync
03:58:16.784 - SendMasterCommand to Goth Misato type: PickAvatar refA: 1
03:58:16.784 - IsReadyToSync : PickAvatar agent sent to Goth Misato
03:58:16.968 - DEBUG : OnSlaveQuestion from fenrir WantsToJoin
03:58:16.970 - Player fenrir was added to session
03:58:16.970 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to fenrir
03:58:17.121 - OnPlayerEvent : fenrir  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
03:58:17.141 - SpawnPlayerModel, index: 1
03:58:17.144 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
03:58:17.145 - <color=purple>OnPlayerGameStateChange : fenrir Lobby</color>
03:58:17.146 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player fenrir, player NOT slotted!
03:58:17.158 - StartRecall with Goth Misato > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
03:58:17.159 - <color=green>SNET : OnSessionPlayerAction : Spawning Goth Misato's agent!  SpawnPlayerAgent</color>
03:58:17.168 - OnPlayerEvent : Goth Misato  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
03:58:17.169 - SNET : MasterReplicationUpdate_Player : fenrir mode change : Unassigned InSessionHub
03:58:17.169 - SendMasterCommand to fenrir type: AssignSlot refA: 2
03:58:17.327 - <color=purple>OnPlayerGameStateChange : fenrir Lobby</color>
03:58:17.328 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player fenrir, player NOT slotted!
03:58:17.328 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player fenrir, player NOT slotted!
03:58:17.329 - OnPlayerEvent : fenrir  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
03:58:17.329 - SNET : MasterReplicationUpdate_Player : fenrir mode change : InSessionHub OutOfSync
03:58:17.330 - SendMasterCommand to fenrir type: PickAvatar refA: 2
03:58:17.330 - IsReadyToSync : PickAvatar agent sent to fenrir
03:58:17.368 - TryGetMaterialGroup : Missing material on TextMeshPro
03:58:17.448 - OnPlayerEvent : Goth Misato  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
03:58:17.459 - CharacterIndex : Session data mismatch! Slave OutOfSync 2 -1 2421624 0 2. Cleaning up character slot
03:58:17.459 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
03:58:17.460 - CharacterIndex : Session data mismatch! Slave OutOfSync 2 -1 2421624 0 2. Cleaning up character slot
03:58:17.461 - SNET : MasterReplicationUpdate_Player : Goth Misato mode change : OutOfSync InSessionHub_ReadyToGenerate
03:58:17.466 - <color=green>SNET : Added Goth Misato to PlayersInGame</color>
03:58:17.467 - OnPlayerEvent : Goth Misato  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
03:58:17.468 - CharacterIndex : Session data mismatch! Slave OutOfSync 2 -1 2421624 0 2. Cleaning up character slot
03:58:17.469 - CharacterIndex : Session data mismatch! Slave OutOfSync 2 -1 2421624 0 2. Cleaning up character slot
03:58:17.471 - CharacterIndex : Session data mismatch! Slave OutOfSync 2 -1 2421624 0 2. Cleaning up character slot
03:58:17.484 - StartRecall with fenrir > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
03:58:17.486 - <color=green>SNET : OnSessionPlayerAction : Spawning fenrir's agent!  SpawnPlayerAgent</color>
03:58:17.494 - SpawnPlayerModel, index: 2
03:58:17.499 - OnPlayerEvent : fenrir  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
03:58:17.650 - OnPlayerEvent : fenrir  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
03:58:17.651 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
03:58:17.651 - SNET : MasterReplicationUpdate_Player : fenrir mode change : OutOfSync InSessionHub_ReadyToGenerate
03:58:17.672 - <color=green>SNET : Added fenrir to PlayersInGame</color>
03:58:17.672 - OnPlayerEvent : fenrir  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
03:58:20.135 - DEBUG : OnSlaveQuestion from MyLifeForZONE 80 WantsToJoin
03:58:20.136 - Player MyLifeForZONE 80 was added to session
03:58:20.137 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to MyLifeForZONE 80
03:58:23.163 - DEBUG : OnSlaveQuestion from MyLifeForZONE 80 WantsToJoin
03:58:23.163 - PLAYER WAS ALREADY IN SESSION > MyLifeForZONE 80
03:58:26.157 - DEBUG : OnSlaveQuestion from MyLifeForZONE 80 WantsToJoin
03:58:26.157 - PLAYER WAS ALREADY IN SESSION > MyLifeForZONE 80
03:58:29.163 - DEBUG : OnSlaveQuestion from MyLifeForZONE 80 WantsToJoin
03:58:29.163 - PLAYER WAS ALREADY IN SESSION > MyLifeForZONE 80
03:58:32.342 - WARNING : SNet > MyLifeForZONE 80 left/is about to leave lobby!
03:58:32.342 - DEBUG : PlayerLeftLobby > MyLifeForZONE 80 left the steam lobby but not the sessionHub
03:58:32.342 -  > Mismatch > MyLifeForZONE 80 was not in steam lobby!
03:58:37.344 -  > Mismatch > MyLifeForZONE 80 was not in steam lobby!
03:58:37.344 - RelocateLobby! > isInMatchMaking:False
03:58:37.525 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 0
03:58:37.775 - DEBUG : SNet > fenrir joined lobby!
03:58:37.775 - SNet_SessionHub : OnJoinedLobby True fenrir True 2
03:58:37.920 - DEBUG : SNet > Goth Misato joined lobby!
03:58:37.920 - SNet_SessionHub : OnJoinedLobby True Goth Misato True 1
03:58:48.156 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
03:58:48.156 - Player MyLifeForZONE 80 timed out! 
03:58:48.157 - WARNING : MyLifeForZONE 80 timed out!
03:58:48.157 - WARNING : CaptureLeavingPlayerSessionStatus : MyLifeForZONE 80 had no backpack! Could not capture anything
03:58:48.157 - OnPlayerEvent : MyLifeForZONE 80  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
03:58:48.158 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
03:58:48.158 - Player MyLifeForZONE 80 had no player slot assigned!
03:58:48.158 - Player MyLifeForZONE 80 had no character index assigned!
03:58:48.158 - OnPlayerEvent : MyLifeForZONE 80  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
03:58:48.159 - DEBUG : Player MyLifeForZONE 80 was removed from session
03:58:48.159 - DEBUG : Closed connection with MyLifeForZONE 80
03:59:52.781 - DEBUG : OnSlaveQuestion from Goth Misato Leaving
03:59:52.782 - DEBUG : OnSlaveQuestion > Goth Misato is leaving session hub.  IsInSessionHub:True
03:59:52.782 - <color=green>SNET : Removed Goth Misato from PlayersInGame</color>
03:59:52.782 - OnPlayerEvent : Goth Misato  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
03:59:52.783 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
03:59:52.783 - On despawn! PlayerSynced(Clone)_32769 : Goth Misato
03:59:52.784 - <color=green>SNET : PlayerSynced(Clone)_32769 : Goth Misato exits PLOC_InElevator, replicator key: 32769</color>
03:59:52.785 - OnPlayerEvent : Goth Misato  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
03:59:52.786 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
03:59:52.786 - OnPlayerEvent : Goth Misato  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
03:59:52.788 - DEBUG : Player Goth Misato was removed from session
03:59:52.788 - DEBUG : Closed connection with Goth Misato
03:59:52.970 - WARNING : SNet > Goth Misato left/is about to leave lobby!
03:59:52.970 - DEBUG : PlayerLeftLobby > Goth Misato left the steam lobby and was not in the session, closing connection with the player.
03:59:52.970 - Closed connection with Goth Misato
04:00:41.227 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:00:42.518 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:00:42.519 - DEBUG : Leaving session hub! : IsInHub:True
04:00:42.541 - Closed connection with fenrir
04:00:42.561 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
04:00:42.580 - tier: TierA index: 0 EXPEDITION UNLOCKED
04:00:42.581 - tier: TierA index: 1 EXPEDITION LOCKED
04:00:42.581 - tier: TierA index: 2 EXPEDITION LOCKED
04:00:42.581 - tier: TierA index: 3 EXPEDITION LOCKED
04:00:42.582 - tier: TierB index: 0 EXPEDITION LOCKED
04:00:42.582 - tier: TierB index: 1 EXPEDITION LOCKED
04:00:42.582 - tier: TierB index: 2 EXPEDITION LOCKED
04:00:42.583 - tier: TierB index: 3 EXPEDITION LOCKED
04:00:42.583 - tier: TierC index: 0 EXPEDITION LOCKED
04:00:42.583 - tier: TierC index: 1 EXPEDITION LOCKED
04:00:42.584 - tier: TierC index: 2 EXPEDITION LOCKED
04:00:42.584 - tier: TierC index: 3 EXPEDITION LOCKED
04:00:42.584 - tier: TierD index: 0 EXPEDITION LOCKED
04:00:42.585 - tier: TierD index: 1 EXPEDITION LOCKED
04:00:42.585 - tier: TierD index: 2 EXPEDITION LOCKED
04:00:42.585 - tier: TierD index: 3 EXPEDITION LOCKED
04:00:42.586 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
04:00:42.587 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
04:00:42.615 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
04:00:42.616 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
04:00:42.620 - SNet : Session reset
04:00:42.621 - Global.OnResetSession
04:00:42.621 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 2</color>
04:00:42.621 - On despawn! PlayerSynced(Clone)_32770 : fenrir
04:00:42.622 - <color=green>SNET : PlayerSynced(Clone)_32770 : fenrir exits PLOC_InElevator, replicator key: 32770</color>
04:00:42.623 - OnPlayerEvent : fenrir  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
04:00:42.623 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
04:00:42.624 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
04:00:42.624 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
04:00:42.626 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
04:00:42.627 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
04:00:42.627 - SessionGUID set to 
04:00:42.641 - No more master ;(
04:00:42.641 - WARNING : GS_NoLobby has not implemented OnMasterChanged
04:00:44.671 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:00:46.531 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:00:55.128 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:00:55.129 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
04:00:55.130 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
04:00:55.130 - SNet : Session reset
04:00:55.130 - Global.OnResetSession
04:00:55.131 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
04:00:55.131 - SessionGUID set to 
04:00:55.133 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
04:00:55.134 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:00:55.134 - Player Sm0ke was added to session
04:00:55.135 - DoCreateLobbyAndSelecteExpedition 1
04:00:55.135 - waiting for lobby..
04:00:55.330 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
04:00:55.330 - SNet_MasterManager : SearchingForMaster
04:00:55.331 - Searching for master...
04:00:55.337 - MasterManager : Sm0ke owns the lobby. IsLocal:True
04:00:55.338 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
04:00:55.338 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
04:00:55.338 - DoCreateLobbyAndSelecteExpedition 2
04:00:55.338 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
04:00:55.338 - SessionGUID set to rw93q6quAEymC06WC9R8Gg==
04:00:55.339 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 2016126071  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
04:00:55.339 - DoCreateLobbyAndSelecteExpedition 3
04:00:55.339 - DoCreateLobbyAndSelecteExpedition 4
04:00:55.344 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate InSessionHub
04:00:55.345 - SNET : OnMasterCommand : AssignSlot 0 False
04:00:55.345 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
04:00:55.362 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
04:00:55.362 - SNET : OnMasterCommand : PickAvatar 0 False
04:00:55.362 - <color=green>SNET : We got character 0 assigned</color>
04:00:55.362 - IsReadyToSync : PickAvatar agent sent to Sm0ke
04:00:55.365 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
04:00:55.365 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
04:00:55.365 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
04:00:55.366 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
04:00:55.368 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
04:00:55.369 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
04:00:55.393 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
04:00:55.645 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
04:00:56.068 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
04:00:56.186 - PlayFabMatchMakingManager: Ticket created (id: '1d724db0-aa6b-43b7-8d09-8f12218e165e')
04:00:56.186 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
04:01:09.870 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
04:01:19.109 - OnBtnPress, ID: 0 GO: CM_LobbyScrolItem_Weapon(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:01:19.112 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
04:01:20.595 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
04:01:20.595 - PlayFabMatchMakingManager: Getting match (id: '20489bd1-d455-4fc4-8f66-e403acb3bc2c')...
04:01:20.721 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
04:01:20.721 - PlayFabMatchMakingManager: Moving to lobby 109775240995372159
04:01:20.721 - DEBUG : Leaving session hub! : IsInHub:True
04:01:20.736 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
04:01:20.738 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
04:01:20.742 - SNet : Session reset
04:01:20.742 - Global.OnResetSession
04:01:20.743 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
04:01:20.743 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
04:01:20.744 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
04:01:20.745 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
04:01:20.746 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
04:01:20.746 - SessionGUID set to 
04:01:20.748 - No more master ;(
04:01:20.748 - WARNING : GS_NoLobby has not implemented OnMasterChanged
04:01:20.749 - SNet : Session reset
04:01:20.749 - Global.OnResetSession
04:01:20.749 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
04:01:20.749 - SessionGUID set to 
04:01:20.943 - SNet_SessionHub : OnJoinedLobby False 2510855575 False -1
04:01:20.944 - SNet_SessionHub : OnJoinedLobby False CheesyToastMan False -1
04:01:20.944 - SNet_SessionHub : OnJoinedLobby False fenrir False -1
04:01:20.945 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
04:01:20.945 - SNet_MasterManager : SearchingForMaster
04:01:21.255 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
04:01:21.255 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
04:01:21.261 - PlayFabMatchMakingManager: Match make task finished
04:01:22.664 - OnBtnPress, ID: 0 GO: CM_LobbyScrolItem_Weapon(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:01:22.667 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
04:01:24.337 - SNet_MasterManager : Who's tha masta?! 2510855575! 2510855575!
04:01:24.337 - WARNING : GS_NoLobby has not implemented OnMasterChanged
04:01:24.337 - SNET : OnFoundMaster > Master is Steam 2510855575 Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > 2510855575 : end
04:01:24.338 - Sending slave session question WantsToJoin 
04:01:24.609 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 13853290 0
04:01:24.609 -  > we are not in a session hub yet!
04:01:24.609 - <color=purple>OnPlayerGameStateChange : 2510855575 Lobby</color>
04:01:24.610 - SessionGUID set to 6ksMf1JHIkux1nEsG9ENOg==
04:01:24.610 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 1300202688 478053386  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
04:01:24.611 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 1300202688 478053386  sessionGUID:SNetwork.SNetStructs+pSessionGUID
04:01:24.611 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player 2510855575, player NOT slotted!
04:01:24.611 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
04:01:24.612 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
04:01:24.612 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:01:24.612 - Player Sm0ke was added to session
04:01:24.613 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
04:01:24.613 - DEBUG : OnSessionMemberChange > 2510855575 Joined isBot:False
04:01:24.614 - Player 2510855575 was added to session
04:01:24.614 - DEBUG : OnSessionMemberChange > fenrir Joined isBot:False
04:01:24.615 - Player fenrir was added to session
04:01:24.615 - DEBUG : OnSessionMemberChange > CheesyToastMan Joined isBot:False
04:01:24.616 - Player CheesyToastMan was added to session
04:01:24.616 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
04:01:24.616 - MasterManager : In session!
04:01:24.900 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player 2510855575, player NOT slotted!
04:01:24.921 - SNET : OnMasterCommand : AssignSlot 3 False
04:01:24.921 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
04:01:24.925 - OnPlayerEvent : Sm0ke PlayerInSession
04:01:24.926 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
04:01:25.205 - <color=purple>OnPlayerGameStateChange : 2510855575 Lobby</color>
04:01:25.219 - SpawnPlayerModel, index: 0
04:01:25.227 - SNET : OnMasterCommand : PickAvatar 3 False
04:01:25.227 - <color=green>SNET : We got character 3 assigned</color>
04:01:25.309 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player CheesyToastMan, player NOT slotted!
04:01:25.344 - OnPlayerEvent : fenrir  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:01:25.346 - SpawnPlayerModel, index: 1
04:01:25.350 - SpawnPlayerModel, index: 3
04:01:25.353 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:01:25.354 - <color=purple>OnPlayerGameStateChange : fenrir Lobby</color>
04:01:25.425 - OnBtnPress, ID: 0 GO: CM_LobbyScrolItem_Weapon(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:01:25.464 - TryGetMaterialGroup : Missing material on TextMeshPro
04:01:25.511 - OnPlayerEvent : 2510855575  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
04:01:25.512 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:01:25.513 - <color=purple>OnPlayerGameStateChange : 2510855575 Lobby</color>
04:01:25.513 - SessionGUID set to 6ksMf1JHIkux1nEsG9ENOg==
04:01:25.514 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 1300202688 478053386  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
04:01:25.514 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 1300202688 478053386  sessionGUID:SNetwork.SNetStructs+pSessionGUID
04:01:25.514 - OnPlayerEvent : fenrir  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:01:25.515 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:01:25.515 - <color=purple>OnPlayerGameStateChange : fenrir Lobby</color>
04:01:25.516 - OnPlayerEvent : CheesyToastMan  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:01:25.518 - SpawnPlayerModel, index: 2
04:01:25.521 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:01:25.522 - <color=purple>OnPlayerGameStateChange : CheesyToastMan Lobby</color>
04:01:25.535 - OnBufferCommand : StartReceive JoinedHub BufferID:4
04:01:25.535 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:4 0
04:01:25.536 - RecallBuffer : type:JoinedHub isValid:True ID:4
04:01:25.536 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
04:01:25.536 - Global.OnPrepareForRecall
04:01:25.537 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
04:01:25.549 - OnPlayerEvent : CheesyToastMan  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
04:01:25.558 - OnPlayerEvent : fenrir  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
04:01:25.569 - OnPlayerEvent : 2510855575  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
04:01:25.571 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:01:25.572 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
04:01:25.572 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
04:01:25.572 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
04:01:25.574 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:01:25.574 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
04:01:25.575 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
04:01:25.575 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
04:01:25.576 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
04:01:25.576 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
04:01:25.577 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
04:01:25.577 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
04:01:25.604 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
04:01:25.606 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
04:01:25.692 - <color=green>SNET : Added fenrir to PlayersInGame</color>
04:01:25.692 - OnPlayerEvent : fenrir  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
04:01:25.694 - <color=purple>OnPlayerGameStateChange : fenrir Lobby</color>
04:01:25.786 - OnBtnPress, ID: 0 GO: CM_LobbyScrolItem_Weapon(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:01:25.798 - <color=purple>OnPlayerGameStateChange : fenrir Lobby</color>
04:01:25.868 - <color=purple>OnPlayerGameStateChange : 2510855575 Lobby</color>
04:01:25.868 - SessionGUID set to 6ksMf1JHIkux1nEsG9ENOg==
04:01:25.869 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 1300202688 478053386  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
04:01:25.870 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 1300202688 478053386  sessionGUID:SNetwork.SNetStructs+pSessionGUID
04:01:25.921 - TryGetMaterialGroup : Missing material on TextMeshPro
04:01:28.887 - <color=green>SNET : Added CheesyToastMan to PlayersInGame</color>
04:01:28.888 - OnPlayerEvent : CheesyToastMan  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
04:01:28.890 - OnPlayerEvent : CheesyToastMan  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:01:28.891 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:01:28.891 - <color=purple>OnPlayerGameStateChange : CheesyToastMan Lobby</color>
04:01:29.291 - TryGetMaterialGroup : Missing material on TextMeshPro
04:01:29.291 - TryGetMaterialGroup : Missing material on TextMeshPro
04:01:29.484 - <color=purple>OnPlayerGameStateChange : CheesyToastMan Lobby</color>
04:01:29.756 - <color=purple>OnPlayerGameStateChange : CheesyToastMan Lobby</color>
04:01:30.845 - PlayerChatManager: Open chat window
04:01:30.845 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
04:01:31.971 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
04:01:32.249 - PlayerChatManager: DoSendChatMessage, got message: hello
04:01:37.234 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:01:45.416 - TryGetMaterialGroup : Missing material on TextMeshPro
04:01:47.145 - TryGetMaterialGroup : Missing material on TextMeshPro
04:01:47.145 - TryGetMaterialGroup : Missing material on TextMeshPro
04:01:50.617 - TryGetMaterialGroup : Missing material on TextMeshPro
04:01:56.875 - TryGetMaterialGroup : Missing material on TextMeshPro
04:01:57.610 - TryGetMaterialGroup : Missing material on TextMeshPro
04:01:57.611 - TryGetMaterialGroup : Missing material on TextMeshPro
04:02:14.005 - <color=green>SNET : Added 2510855575 to PlayersInGame</color>
04:02:14.005 - OnPlayerEvent : 2510855575  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
04:02:14.007 - <color=purple>OnPlayerGameStateChange : 2510855575 Generating</color>
04:02:14.008 - SNET : OnMasterCommand : StartGeneration 0 False
04:02:14.008 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
04:02:14.017 - RundownManager: Starting new game session
04:02:14.018 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:02:14.019 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
04:02:14.038 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
04:02:14.050 - DropServerManager: Enqueueing 'new session (sessionId: 6ksMf1JHIkux1nEsG9ENOg==, rundown: Local_29, expedition: A1, boosters: [])' request
04:02:14.050 - DropServerManager: Woke up
04:02:14.050 - DropServerManager: Making 'new session (sessionId: 6ksMf1JHIkux1nEsG9ENOg==, rundown: Local_29, expedition: A1, boosters: [])' request...
04:02:14.051 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:02:14.090 - <color=purple>OnPlayerGameStateChange : fenrir Generating</color>
04:02:14.180 - DropServerManager: 'new session (sessionId: 6ksMf1JHIkux1nEsG9ENOg==, rundown: Local_29, expedition: A1, boosters: [])' request completed successfully
04:02:14.180 - DropServerManager: Sleeping for 2 seconds...
04:02:14.181 - <color=purple>OnPlayerGameStateChange : CheesyToastMan Generating</color>
04:02:14.415 - <color=purple>OnPlayerGameStateChange : fenrir Lobby</color>
04:02:14.415 - <color=purple>OnPlayerGameStateChange : fenrir Generating</color>
04:02:14.708 - <color=purple>OnPlayerGameStateChange : CheesyToastMan Lobby</color>
04:02:14.708 - <color=purple>OnPlayerGameStateChange : CheesyToastMan Generating</color>
04:02:16.181 - DropServerManager: Idle
04:02:32.860 - <color=purple>OnPlayerGameStateChange : fenrir ReadyToStopElevatorRide</color>
04:02:33.068 - <color=purple>OnPlayerGameStateChange : fenrir ReadyToStopElevatorRide</color>
04:02:40.444 - <color=purple>OnPlayerGameStateChange : 2510855575 ReadyToStopElevatorRide</color>
04:02:40.715 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
04:02:40.716 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 1300202688 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 1300202688</color>
04:02:40.716 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 478053386 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 478053386</color>
04:02:40.716 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 435345 hostIDSeed: 1300202688 sessionSeed: 478053386
04:02:40.719 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 435345 HostIDSeed: 1300202688 SessionSeed: 478053386</color>
04:02:40.719 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
04:02:40.719 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 478053386</color>
04:02:40.720 - >>>>>>>>>>>>> BuildFloor
04:02:40.722 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
04:02:40.722 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
04:02:40.723 - DIMENSION: Setting sound ENVIRONMENT state to ORGANIC!
04:02:40.729 - Last Batch: Setup
		 Total Time: 0.015s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

04:02:40.729 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

04:02:44.521 - Last Batch: LoadResourcesShards_Level
		 Total Time: 3.791s Frames: 377 Ticks: 3790
		 FrameTime (avg/max/ticks max): 11.1ms / 36.8ms / 37
		 Jobs (started/looped): 1 / 377
Next Batch: SetupFloor - Count: 1

04:02:44.521 - <color=#C84800>LG_SetupFloor.Build</color>
04:02:44.526 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
04:02:44.530 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 205.0, 0.0).
04:02:44.530 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
04:02:44.538 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
04:02:44.540 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 75 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_0</color>
04:02:44.542 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 543 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
04:02:44.542 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 76 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_1</color>
04:02:44.543 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 534 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
04:02:44.543 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 77 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_2</color>
04:02:44.543 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 756 (Defined), <b>MarkerSubSeed:</b> 432 (Defined), <b>LightSubSeed:</b> 0 (Default)
04:02:44.543 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 78 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_3</color>
04:02:44.544 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 34523 (Defined), <b>MarkerSubSeed:</b> 1233 (Defined), <b>LightSubSeed:</b> 0 (Default)
04:02:44.544 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 79 with BuildFromZoneAlias78 zoneAliasStart: 75 aliasOffset: Zone_4</color>
04:02:44.544 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
04:02:44.544 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 80 with BuildFromZoneAlias79 zoneAliasStart: 75 aliasOffset: Zone_5</color>
04:02:44.545 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 234 (Defined), <b>MarkerSubSeed:</b> 756 (Defined), <b>LightSubSeed:</b> 0 (Default)
04:02:44.545 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 81 with BuildFromZoneAlias80 zoneAliasStart: 75 aliasOffset: Zone_6</color>
04:02:44.545 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
04:02:44.545 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
04:02:44.546 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
04:02:44.546 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 26
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

04:02:44.552 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
04:02:44.678 - Last Batch: GenerateZones
		 Total Time: 0.145s Frames: 4 Ticks: 132
		 FrameTime (avg/max/ticks max): 31.6ms / 38.0ms / 41
		 Jobs (started/looped): 7 / 116
Next Batch: PlaceAddonZones - Count: 0

04:02:44.678 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

04:02:44.680 - Adding culling jobs for zone New Game Object[SubSeed:543(543)] from dimension Reality
04:02:44.684 - Adding culling jobs for zone New Game Object[SubSeed:534(534)] from dimension Reality
04:02:44.685 - Adding culling jobs for zone New Game Object[SubSeed:756(756)] from dimension Reality
04:02:44.686 - Adding culling jobs for zone New Game Object[SubSeed:34523(797)] from dimension Reality
04:02:44.686 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
04:02:44.687 - Adding culling jobs for zone New Game Object[SubSeed:234(234)] from dimension Reality
04:02:44.687 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
04:02:44.687 - Adding culling jobs for zone New Game Object from dimension Dimension_1
04:02:44.688 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 6
Next Batch: BuildFloors - Count: 1

04:02:44.688 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
04:02:44.689 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 13

04:02:44.707 - Last Batch: Geomorphs
		 Total Time: 0.032s Frames: 1 Ticks: 18
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 2
		 Jobs (started/looped): 12 / 1
Next Batch: Areas - Count: 28

04:02:44.743 - Last Batch: Areas
		 Total Time: 0.031s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 16
		 Jobs (started/looped): 27 / 1
Next Batch: Plugs - Count: 30

04:02:44.767 - Last Batch: Plugs
		 Total Time: 0.033s Frames: 1 Ticks: 25
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 14
		 Jobs (started/looped): 29 / 1
Next Batch: Gates - Count: 102

04:02:44.859 - Last Batch: Gates
		 Total Time: 0.073s Frames: 2 Ticks: 92
		 FrameTime (avg/max/ticks max): 22.6ms / 35.2ms / 35
		 Jobs (started/looped): 100 / 2
Next Batch: AreaNames - Count: 2

04:02:44.859 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

04:02:44.860 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

04:02:44.870 - Last Batch: DistributionSetup
		 Total Time: 0.035s Frames: 1 Ticks: 10
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 1 / 1
Next Batch: TerminalDistribution - Count: 8

04:02:44.871 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

04:02:44.871 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
04:02:44.872 - <b>Artifacts:</b> Zone 0 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
04:02:44.873 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
04:02:44.873 - <b>Artifacts:</b> Zone 2 has 4 basic artifacts, 1 advanced artifacts and 1 specialized artifacts.
04:02:44.873 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
04:02:44.873 - <b>Artifacts:</b> Zone 4 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
04:02:44.874 - <b>Artifacts:</b> Zone 5 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
04:02:44.874 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
04:02:44.874 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
04:02:44.874 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
04:02:44.876 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_WHITE_901 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_901_terminalKey: KEY_WHITE_901 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_2 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
04:02:44.876 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_WHITE_901 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_901_terminalKey: KEY_WHITE_901 (KeyItemPickup_Core) --- Zone: ZONE77, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
04:02:44.876 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
04:02:44.876 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
04:02:44.877 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
04:02:44.877 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 501</color>
04:02:44.877 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
04:02:44.877 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE77 function: ResourceContainerWeak available: 29 randomValue: 0.7552943 ri: 27 had weight: 1001</color>
04:02:44.878 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
04:02:44.878 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: Retrieve Essential Items _1_MWP</color>
04:02:44.880 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 1] 164 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
04:02:44.880 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE80 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
04:02:44.881 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 164</color>
04:02:44.881 - RESET placementDataIndex to 0
04:02:44.881 - Found zone without sourceGate AND ID over 0, id: 7
04:02:44.881 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 107 / 0
Next Batch: FunctionMarkers - Count: 8

04:02:44.953 - LG_MarkerSpawner, Mining producer is trying to spawn a marker with block ID 0 that does not exist anymore! Producer path: World (LG_Floor)/Root_Reality/geo_64x64_mining_dig_site_HA_01(Clone)_ID_2_2/2_Area F (LevelGeneration.LG_Area)/Marker/dig_site_open_1000x2200x1200_gen_HA_03_rot_360_GO_UID:205/submarker/dig_site_submarker_fortress_1320x600x1000_HA_04_rot_360_GO_UID:1537
04:02:45.094 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:02:45.149 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_WHITE_901 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_901_terminalKey: KEY_WHITE_901 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_463</color>
04:02:45.418 - <b>WardenObjectiveManager:</b> Added Objective GameObject: CarryItemGeneric_Pickup(Clone)_terminalKey: MATTER_WAVE_PROJECTOR (UnityEngine.GameObject) to layer MainLayer. Count in layer: 1
04:02:45.419 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: MATTER_WAVE_PROJECTOR
04:02:45.419 - Last Batch: FunctionMarkers
		 Total Time: 0.533s Frames: 14 Ticks: 538
		 FrameTime (avg/max/ticks max): 37.5ms / 41.8ms / 44
		 Jobs (started/looped): 8 / 303
Next Batch: FunctionMarkerLeftovers - Count: 8

04:02:45.460 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.039s Frames: 1 Ticks: 41
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 10
		 Jobs (started/looped): 7 / 1
Next Batch: Markers - Count: 1

04:02:45.602 - Last Batch: Markers
		 Total Time: 0.149s Frames: 4 Ticks: 142
		 FrameTime (avg/max/ticks max): 33.2ms / 41.5ms / 41
		 Jobs (started/looped): 1 / 114
Next Batch: PrefabSpawners - Count: 15161

04:02:46.497 - Last Batch: PrefabSpawners
		 Total Time: 0.901s Frames: 25 Ticks: 895
		 FrameTime (avg/max/ticks max): 35.2ms / 41.2ms / 41
		 Jobs (started/looped): 15161 / 14939
Next Batch: LateMarkerCleanup - Count: 0

04:02:46.497 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

04:02:46.497 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 13

04:02:47.239 - Last Batch: LateGeomorphScan
		 Total Time: 0.746s Frames: 13 Ticks: 741
		 FrameTime (avg/max/ticks max): 58.1ms / 61.4ms / 62
		 Jobs (started/looped): 13 / 52
Next Batch: Pillars - Count: 6

04:02:47.241 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

04:02:47.344 - CollectNavMeshSources : From 12 roots and 99447 possible sources, 27234 vas valid
04:02:47.344 - CollectNavMeshSources : NotStatic:0 NotActive:881
04:02:47.344 - CollectNavMeshSources : WrongLayer:3055 NoCollider:69158 WasTrigger:0 MissingMesh:0 BadColliderType:0
04:02:47.344 - NavmeshUtils.NavMeshSourceCollector : 27234 valid NavMesh sources found!
04:02:48.775 - Engine Started
04:02:48.959 - ---------------------------------------------------------
04:02:48.959 - Navmesh done! time: 1.692352
04:02:48.959 - ---------------------------------------------------------
04:02:48.970 - CollectNavMeshSources : From 1 roots and 1595 possible sources, 419 vas valid
04:02:48.970 - CollectNavMeshSources : NotStatic:0 NotActive:4
04:02:48.970 - CollectNavMeshSources : WrongLayer:1 NoCollider:1175 WasTrigger:0 MissingMesh:0 BadColliderType:0
04:02:48.970 - NavmeshUtils.NavMeshSourceCollector : 419 valid NavMesh sources found!
04:02:51.232 - ---------------------------------------------------------
04:02:51.232 - Navmesh done! time: 2.263947
04:02:51.232 - ---------------------------------------------------------
04:02:51.232 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 3.990s Frames: 80 Ticks: 3992
		 FrameTime (avg/max/ticks max): 34.2ms / 303.6ms / 341
		 Jobs (started/looped): 1 / 14811235
Next Batch: AIGraph_Prepare - Count: 13

04:02:51.264 - Last Batch: AIGraph_Prepare
		 Total Time: 0.035s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 22
		 Jobs (started/looped): 12 / 1
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

04:02:51.605 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.337s Frames: 9 Ticks: 340
		 FrameTime (avg/max/ticks max): 36.6ms / 37.2ms / 46
		 Jobs (started/looped): 1 / 268621
Next Batch: LadderAIGNodes - Count: 42

04:02:51.616 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGraph_LinkGates - Count: 34

04:02:51.623 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

04:02:51.623 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 30

04:02:51.624 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 30

04:02:51.624 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGraph_Start - Count: 13

04:02:51.625 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 28

04:02:51.752 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.066s Frames: 2 Ticks: 127
		 FrameTime (avg/max/ticks max): 21.4ms / 32.7ms / 33
		 Jobs (started/looped): 26 / 268
Next Batch: AIGraph_ScoreNodeClusters - Count: 28

04:02:51.770 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.093s Frames: 1 Ticks: 19
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 27 / 1
Next Batch: AIGraph_End - Count: 13

04:02:51.771 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_AirGraph - Count: 13

04:02:51.917 - Populate grid created 4096 compound nodes and took ~32 KB and 144 ms
04:02:52.047 - Populate grid created 4096 compound nodes and took ~32 KB and 104 ms
04:02:52.129 - Populate grid created 4096 compound nodes and took ~32 KB and 73 ms
04:02:52.177 - Populate grid created 4096 compound nodes and took ~32 KB and 40 ms
04:02:52.280 - Populate grid created 4096 compound nodes and took ~32 KB and 95 ms
04:02:52.393 - Populate grid created 4096 compound nodes and took ~32 KB and 104 ms
04:02:52.430 - Populate grid created 4096 compound nodes and took ~32 KB and 27 ms
04:02:52.585 - Populate grid created 4096 compound nodes and took ~32 KB and 146 ms
04:02:52.707 - Populate grid created 4096 compound nodes and took ~32 KB and 114 ms
04:02:52.768 - Populate grid created 4096 compound nodes and took ~32 KB and 51 ms
04:02:52.882 - Populate grid created 4096 compound nodes and took ~32 KB and 105 ms
04:02:52.958 - Populate grid created 4096 compound nodes and took ~32 KB and 67 ms
04:02:53.713 - Populate grid created 64000 compound nodes and took ~500 KB and 746 ms
04:02:53.713 - Last Batch: AIGraph_AirGraph
		 Total Time: 1.207s Frames: 12 Ticks: 1943
		 FrameTime (avg/max/ticks max): 101.4ms / 165.3ms / 156
		 Jobs (started/looped): 1 / 12
Next Batch: AIGraph_AirGraph_PostProcess - Count: 13

04:02:53.722 - Last Batch: AIGraph_AirGraph_PostProcess
		 Total Time: 0.333s Frames: 1 Ticks: 9
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 12 / 1
Next Batch: SetGateAlwaysTraversable - Count: 34

04:02:53.723 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: FunctionMarkerFallback - Count: 8

04:02:53.723 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: SetGateTraversableFromStart - Count: 34

04:02:53.723 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: Ladders - Count: 42

04:02:53.765 - Last Batch: Ladders
		 Total Time: 0.035s Frames: 1 Ticks: 42
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 24
		 Jobs (started/looped): 41 / 1
Next Batch: DoorLocks - Count: 8

04:02:53.784 - Last Batch: DoorLocks
		 Total Time: 0.000s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Resources - Count: 1

04:02:53.784 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

04:02:53.784 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: EnemiesPlacement_Scoring - Count: 8

04:02:53.785 - <b>LG_PopulateZone:</b> Area 2_Area F (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 429.7375 | VoxelCoverage after Multi: 15.90029
04:02:53.785 - <b>LG_PopulateZone:</b> Area 3_Area C (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 337.6625 | VoxelCoverage after Multi: 12.49351
04:02:53.785 - <b>LG_PopulateZone:</b> Area 4_Area D (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 309.6625 | VoxelCoverage after Multi: 11.45751
04:02:53.785 - <b>LG_PopulateZone:</b> Area 5_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 650.5875 | VoxelCoverage after Multi: 24.07174
04:02:53.785 - <b>LG_PopulateZone:</b> Area 6_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 1642.363 | VoxelCoverage after Multi: 60.76741
04:02:53.786 - <b>LG_PopulateZone:</b> Area 7_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 315.2375 | VoxelCoverage after Multi: 11.66379
04:02:53.786 - <b>LG_PopulateZone:</b> Area 8_Area A (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 620.3625 | VoxelCoverage after Multi: 22.95341
04:02:53.786 - <b>LG_PopulateZone:</b> Area 9_Area F (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 428.15 | VoxelCoverage after Multi: 15.84155
04:02:53.786 - <b>LG_PopulateZone:</b> Area 10_Area C (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 296.575 | VoxelCoverage after Multi: 10.97328
04:02:53.786 - <b>LG_PopulateZone:</b> Area 11_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 517.6125 | VoxelCoverage after Multi: 19.15166
04:02:53.786 - <b>LG_PopulateZone:</b> Area 12_area_B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 230.325 | VoxelCoverage after Multi: 8.522025
04:02:53.787 - <b>LG_PopulateZone:</b> Area 13_area_I (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 63.3 | VoxelCoverage after Multi: 2.3421
04:02:53.787 - <b>LG_PopulateZone:</b> Area 14_area_A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 1124.5 | VoxelCoverage after Multi: 41.6065
04:02:53.787 - <b>LG_PopulateZone:</b> Area 15_area_K (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 61.5875 | VoxelCoverage after Multi: 2.278738
04:02:53.787 - <b>LG_PopulateZone:</b> Area 16_area_L (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 51.325 | VoxelCoverage after Multi: 1.899025
04:02:53.787 - <b>LG_PopulateZone:</b> Area 17_area_H (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 55.475 | VoxelCoverage after Multi: 2.052575
04:02:53.787 - <b>LG_PopulateZone:</b> Area 18_area_D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 194.6875 | VoxelCoverage after Multi: 7.203438
04:02:53.787 - <b>LG_PopulateZone:</b> Area 19_Area D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 643.3375 | VoxelCoverage after Multi: 23.80349
04:02:53.788 - <b>LG_PopulateZone:</b> Area 20_area_F (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 79.6875 | VoxelCoverage after Multi: 2.948437
04:02:53.788 - <b>LG_PopulateZone:</b> Area 21_Area C (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 463.725 | VoxelCoverage after Multi: 17.15783
04:02:53.788 - <b>LG_PopulateZone:</b> Area 22_Area B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 456.9125 | VoxelCoverage after Multi: 16.90576
04:02:53.788 - <b>LG_PopulateZone:</b> Area 23_Area A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 864.0125 | VoxelCoverage after Multi: 31.96846
04:02:53.800 - Last Batch: EnemiesPlacement_Scoring
		 Total Time: 0.042s Frames: 1 Ticks: 15
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 4
		 Jobs (started/looped): 27 / 1
Next Batch: StaticEnemiesPlacement - Count: 8

04:02:53.800 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 28

04:02:53.916 - Last Batch: Culling_Nodes
		 Total Time: 0.114s Frames: 3 Ticks: 116
		 FrameTime (avg/max/ticks max): 29.4ms / 41.7ms / 39
		 Jobs (started/looped): 25 / 3
Next Batch: Culling_Portals - Count: 44

04:02:53.917 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 44 / 0
Next Batch: Culling_Cullers - Count: 102

04:02:53.919 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 102 / 0
Next Batch: Culling_Lights - Count: 28

04:02:54.178 - Last Batch: Culling_Lights
		 Total Time: 0.266s Frames: 7 Ticks: 259
		 FrameTime (avg/max/ticks max): 37.6ms / 45.0ms / 46
		 Jobs (started/looped): 21 / 7
Next Batch: Culling_NodeInstanceSearch - Count: 28

04:02:54.307 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.128s Frames: 4 Ticks: 129
		 FrameTime (avg/max/ticks max): 29.5ms / 32.5ms / 32
		 Jobs (started/looped): 28 / 1286
Next Batch: Culling_NodeClusterJobs - Count: 8

04:02:54.556 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.232s Frames: 7 Ticks: 249
		 FrameTime (avg/max/ticks max): 32.5ms / 34.1ms / 34
		 Jobs (started/looped): 36 / 1111086
Next Batch: Culling_Cleanup - Count: 28

04:02:54.557 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: Culling_GatherLightCulling - Count: 273

04:02:54.593 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.033s Frames: 1 Ticks: 36
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 6
		 Jobs (started/looped): 272 / 1
Next Batch: Culling_TrimPortalLists - Count: 30

04:02:54.645 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.075s Frames: 2 Ticks: 52
		 FrameTime (avg/max/ticks max): 22.5ms / 34.9ms / 34
		 Jobs (started/looped): 30 / 198068
Next Batch: ZoneLights - Count: 9

04:02:54.738 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
04:02:54.738 - Last Batch: ZoneLights
		 Total Time: 0.032s Frames: 1 Ticks: 93
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 27
		 Jobs (started/looped): 8 / 1
Next Batch: GenerateNavigationInfo - Count: 2

04:02:55.098 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.420s Frames: 3 Ticks: 360
		 FrameTime (avg/max/ticks max): 129.6ms / 220.7ms / 220
		 Jobs (started/looped): 27 / 3
Next Batch: DisplayNavigationInfo - Count: 29

04:02:55.099 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 0

04:02:55.099 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 13

04:02:55.118 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.000s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: LateRuntimeOptimizations - Count: 13

04:02:55.192 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.091s Frames: 2 Ticks: 74
		 FrameTime (avg/max/ticks max): 32.1ms / 54.1ms / 54
		 Jobs (started/looped): 13 / 117
Next Batch: EnemiesPlacement - Count: 0

04:02:55.192 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FixColliders - Count: 0

04:02:55.193 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

04:02:55.193 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

04:02:55.193 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

04:02:55.193 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
04:02:55.193 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 2

04:02:55.194 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: Culling_LateCleanup - Count: 2

04:02:55.201 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: Culling_PrepForInlevel - Count: 2

04:02:55.201 - Last Batch: Culling_PrepForInlevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: FinalLogicLinking - Count: 4

04:02:55.202 - Factory Done : Last build: FinalLogicLinking
04:02:55.202 - Factory : Built in 14.05164 seconds
04:02:55.203 - FactoryDone :: TOTAL CHECKSUM: 9388785808248168252
04:02:55.203 - BUILDER : BuildDone
04:02:55.203 - >>>>>>>> GS_Generating.OnBuilderDone
04:02:55.203 - Builder.CombinedCheckSum.Checksum: 9388785808248168252
04:02:55.204 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
04:02:55.260 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_02(Clone)_0 (ElevatorShaftLanding)
04:02:55.263 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_11_11 (LevelGeneration.LG_LevelExitGeo)
04:03:00.589 - <color=purple>OnPlayerGameStateChange : CheesyToastMan ReadyToStopElevatorRide</color>
04:03:00.770 - <color=purple>OnPlayerGameStateChange : CheesyToastMan ReadyToStopElevatorRide</color>
04:03:00.790 - <color=purple>OnPlayerGameStateChange : 2510855575 StopElevatorRide</color>
04:03:00.790 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
04:03:00.791 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
04:03:00.791 - OnBufferCommand : StartReceive Migration_B BufferID:5
04:03:00.804 - <color=purple>OnPlayerGameStateChange : fenrir StopElevatorRide</color>
04:03:00.824 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:03:00.825 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:03:00.825 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall False
04:03:00.825 - OBJECTIVE STARTED / ENTERED!
04:03:00.826 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
04:03:00.833 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
04:03:00.833 - DropServerManager: Woke up
04:03:00.833 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
04:03:00.880 - <color=purple>OnPlayerGameStateChange : CheesyToastMan StopElevatorRide</color>
04:03:00.964 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
04:03:00.964 - DropServerManager: Sleeping for 2 seconds...
04:03:01.000 - <color=purple>OnPlayerGameStateChange : fenrir StopElevatorRide</color>
04:03:01.082 - <color=purple>OnPlayerGameStateChange : CheesyToastMan StopElevatorRide</color>
04:03:01.790 - OnPlayerEvent : 2510855575  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
04:03:01.791 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
04:03:01.794 - SNET : OnMasterCommand : StartPlaying 0 False
04:03:01.796 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
04:03:02.000 - OnPlayerEvent : fenrir  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:03:02.002 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
04:03:02.022 - Detecting that the player has entered a new layer: MainLayer in  from NULL in 
04:03:02.023 - WardenObjectiveManager, entered a new layer: MainLayer
04:03:02.023 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
04:03:02.651 - OnPlayerEvent : CheesyToastMan  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:03:02.653 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
04:03:02.971 - DropServerManager: Idle
04:03:15.291 - WARNING : SNet > 2510855575 left/is about to leave lobby!
04:03:15.291 - DEBUG : PlayerLeftLobby > 2510855575 left the steam lobby but not the sessionHub
04:03:22.590 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:5 0
04:03:22.944 - <color=purple>OnPlayerGameStateChange : 2510855575 ReadyToStartLevel</color>
04:03:22.961 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:03:22.961 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
04:03:22.962 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:03:22.962 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
04:03:22.963 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:03:22.963 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
04:03:22.965 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:03:22.965 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
04:03:23.237 - <color=purple>OnPlayerGameStateChange : fenrir ReadyToStartLevel</color>
04:03:23.404 - <color=purple>OnPlayerGameStateChange : CheesyToastMan ReadyToStartLevel</color>
04:03:23.417 - <color=purple>OnPlayerGameStateChange : fenrir ReadyToStartLevel</color>
04:03:23.620 - <color=purple>OnPlayerGameStateChange : CheesyToastMan ReadyToStartLevel</color>
04:03:24.063 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:03:24.063 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
04:03:24.356 - OnPlayerEvent : 2510855575  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
04:03:24.358 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
04:03:24.431 - <color=green>SNET : PlayerSynced(Clone)_32768 : 2510855575 exits PLOC_InElevator, replicator key: 32768</color>
04:03:24.577 - OnPlayerEvent : fenrir  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:03:24.578 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
04:03:24.614 - <color=purple>OnPlayerGameStateChange : 2510855575 InLevel</color>
04:03:24.614 - SNET : OnMasterCommand : StartPlaying 0 False
04:03:24.616 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
04:03:24.617 - <color=green>SNET : PlayerSynced(Clone)_32770 : CheesyToastMan exits PLOC_InElevator, replicator key: 32770</color>
04:03:24.618 - <color=green>SNET : PlayerSynced(Clone)_32769 : fenrir exits PLOC_InElevator, replicator key: 32769</color>
04:03:24.619 - <color=green>SNET : PlayerLocal(Clone)_32771 : Sm0ke exits PLOC_InElevator, replicator key: 32771</color>
04:03:24.619 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:03:24.671 - <color=purple>OnPlayerGameStateChange : fenrir InLevel</color>
04:03:24.809 - OnPlayerEvent : CheesyToastMan  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:03:24.813 - <color=purple>OnPlayerGameStateChange : CheesyToastMan InLevel</color>
04:03:24.876 - <color=purple>OnPlayerGameStateChange : fenrir InLevel</color>
04:03:25.121 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:03:25.121 - Wielding new item in slot GearMelee
04:03:25.182 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:03:25.182 - Wielding new item in slot GearMelee
04:03:25.215 - <color=purple>OnPlayerGameStateChange : CheesyToastMan InLevel</color>
04:03:25.315 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:03:25.316 - Wielding new item in slot GearMelee
04:03:25.616 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 1.005062
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:03:25.981 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:03:25.981 - Wielding new item in slot GearStandard
04:03:26.481 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:03:26.481 - Wielding new item in slot GearMelee
04:03:27.420 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:03:27.420 - Wielding new item in slot GearStandard
04:03:27.977 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:03:27.978 - Wielding new item in slot GearStandard
04:03:30.226 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
04:03:30.226 - Wielding new item in slot GearClass
04:03:30.676 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:03:30.677 - Wielding new item in slot GearSpecial
04:03:31.530 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:03:31.530 - Wielding new item in slot GearSpecial
04:03:32.596 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:03:32.597 - Wielding new item in slot GearStandard
04:03:32.860 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland XDist2 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:03:32.860 - Wielding new item in slot GearSpecial
04:03:33.663 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:03:33.742 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:03:33.742 - Wielding new item in slot GearStandard
04:03:34.086 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:03:34.086 - Wielding new item in slot GearStandard
04:03:34.815 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland XDist2 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:03:34.815 - Wielding new item in slot GearSpecial
04:03:35.461 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:03:35.892 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:03:35.892 - Wielding new item in slot GearStandard
04:03:39.188 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:03:39.188 - Wielding new item in slot GearSpecial
04:03:40.304 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
04:03:40.304 - Wielding new item in slot GearClass
04:03:42.826 - Received OnForceJoinLobby 109775240995378870
04:03:42.827 - Lobby id mismatch, joining new lobby 109775240995372159 != 109775240995378870
04:03:42.827 - Lobby id mismatch, joining new lobby 109775240995372159 != 109775240995378870
04:03:43.038 - SNet_SessionHub : OnJoinedLobby True 2510855575 True 0
04:03:43.038 - SNet_SessionHub : OnJoinedLobby True fenrir True 1
04:03:43.038 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 3
04:03:43.280 - DEBUG : SNet > CheesyToastMan joined lobby!
04:03:43.280 - SNet_SessionHub : OnJoinedLobby True CheesyToastMan True 2
04:03:44.484 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:03:47.329 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:03:47.796 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:03:47.796 - Wielding new item in slot GearStandard
04:03:48.297 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:03:48.297 - Wielding new item in slot ResourcePack
04:03:49.661 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
04:03:49.661 - Wielding new item in slot GearClass
04:03:49.849 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:03:49.849 - Wielding new item in slot GearMelee
04:03:50.479 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
04:03:50.479 - Wielding new item in slot GearClass
04:03:50.872 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
04:03:50.872 - Wielding new item in slot Consumable
04:03:51.375 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
04:03:51.375 - Wielding new item in slot GearClass
04:03:51.433 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:03:51.433 - Wielding new item in slot GearStandard
04:03:51.942 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:03:51.942 - Wielding new item in slot GearMelee
04:03:52.600 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:03:52.601 - Wielding new item in slot GearSpecial
04:03:53.721 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:03:53.721 - Wielding new item in slot GearStandard
04:03:53.839 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
04:03:54.622 - DropServerManager: Enqueueing 'consume boosters' request
04:03:54.622 - DropServerManager: Woke up
04:03:54.623 - DropServerManager: Making 'consume boosters' request...
04:03:54.747 - DropServerManager: 'consume boosters' request completed successfully
04:03:54.747 - DropServerManager: Sleeping for 2 seconds...
04:03:54.748 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:03:54.748 - Wielding new item in slot GearStandard
04:03:54.874 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:03:54.874 - Wielding new item in slot GearMelee
04:03:55.713 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
04:03:55.713 - Wielding new item in slot Consumable
04:03:56.072 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:03:56.073 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:03:56.753 - DropServerManager: Idle
04:04:00.816 - OnBufferCommand : StartReceive Migration_A BufferID:7
04:04:01.103 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:04:01.103 - Wielding new item in slot GearMelee
04:04:01.104 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:04:01.104 - Wielding new item in slot GearMelee
04:04:02.604 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:04:02.604 - Wielding new item in slot GearMelee
04:04:10.537 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
04:04:12.206 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:04:12.206 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:04:13.186 - PlayerChatManager: Open chat window
04:04:13.186 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:04:13.187 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:04:14.654 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:04:14.654 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:04:14.927 - PlayerChatManager: DoSendChatMessage, got message: find that key
04:04:17.995 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
04:04:17.995 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
04:04:17.998 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
04:04:17.998 - Wielding new item in slot Consumable
04:04:24.055 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
04:04:24.057 - Terminal 848 change state to PlayerInteracting
04:04:24.058 - Terminal 848 change state to PlayerInteracting
04:04:24.067 - Terminal 848 change state to PlayerInteracting
04:04:24.075 - Terminal 848 change state to PlayerInteracting
04:04:24.086 - Terminal 848 change state to PlayerInteracting
04:04:24.094 - Terminal 848 change state to PlayerInteracting
04:04:24.108 - Terminal 848 change state to PlayerInteracting
04:04:24.115 - Terminal 848 change state to PlayerInteracting
04:04:24.128 - Terminal 848 change state to PlayerInteracting
04:04:24.136 - Terminal 848 change state to PlayerInteracting
04:04:24.144 - Terminal 848 change state to PlayerInteracting
04:04:24.156 - Terminal 848 change state to PlayerInteracting
04:04:24.163 - Terminal 848 change state to PlayerInteracting
04:04:24.177 - Terminal 848 change state to PlayerInteracting
04:04:24.185 - Terminal 848 change state to PlayerInteracting
04:04:24.197 - Terminal 848 change state to PlayerInteracting
04:04:24.206 - Terminal 848 change state to PlayerInteracting
04:04:24.218 - Terminal 848 change state to PlayerInteracting
04:04:24.226 - Terminal 848 change state to PlayerInteracting
04:04:24.239 - Terminal 848 change state to PlayerInteracting
04:04:24.247 - Terminal 848 change state to PlayerInteracting
04:04:24.259 - Terminal 848 change state to PlayerInteracting
04:04:24.269 - Terminal 848 change state to PlayerInteracting
04:04:24.278 - Terminal 848 change state to PlayerInteracting
04:04:24.287 - Terminal 848 change state to PlayerInteracting
04:04:24.295 - Terminal 848 change state to PlayerInteracting
04:04:24.304 - Terminal 848 change state to PlayerInteracting
04:04:24.315 - Terminal 848 change state to PlayerInteracting
04:04:24.323 - Terminal 848 change state to PlayerInteracting
04:04:25.600 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
04:04:25.900 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:04:25.903 - Terminal 848 change state to Awake
04:04:27.009 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
04:04:27.011 - Terminal 848 change state to PlayerInteracting
04:04:27.011 - Terminal 848 change state to PlayerInteracting
04:04:27.020 - Terminal 848 change state to PlayerInteracting
04:04:27.028 - Terminal 848 change state to PlayerInteracting
04:04:27.038 - Terminal 848 change state to PlayerInteracting
04:04:27.051 - Terminal 848 change state to PlayerInteracting
04:04:27.059 - Terminal 848 change state to PlayerInteracting
04:04:27.073 - Terminal 848 change state to PlayerInteracting
04:04:27.080 - Terminal 848 change state to PlayerInteracting
04:04:27.092 - Terminal 848 change state to PlayerInteracting
04:04:27.101 - Terminal 848 change state to PlayerInteracting
04:04:27.109 - Terminal 848 change state to PlayerInteracting
04:04:27.119 - Terminal 848 change state to PlayerInteracting
04:04:27.127 - Terminal 848 change state to PlayerInteracting
04:04:27.142 - Terminal 848 change state to PlayerInteracting
04:04:27.149 - Terminal 848 change state to PlayerInteracting
04:04:27.158 - Terminal 848 change state to PlayerInteracting
04:04:27.169 - Terminal 848 change state to PlayerInteracting
04:04:27.177 - Terminal 848 change state to PlayerInteracting
04:04:27.185 - Terminal 848 change state to PlayerInteracting
04:04:27.196 - Terminal 848 change state to PlayerInteracting
04:04:27.204 - Terminal 848 change state to PlayerInteracting
04:04:27.216 - Terminal 848 change state to PlayerInteracting
04:04:27.225 - Terminal 848 change state to PlayerInteracting
04:04:27.238 - Terminal 848 change state to PlayerInteracting
04:04:27.246 - Terminal 848 change state to PlayerInteracting
04:04:27.254 - Terminal 848 change state to PlayerInteracting
04:04:27.266 - Terminal 848 change state to PlayerInteracting
04:04:27.275 - Terminal 848 change state to PlayerInteracting
04:04:27.286 - Terminal 848 change state to PlayerInteracting
04:04:27.829 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:04:27.829 - Wielding new item in slot GearMelee
04:04:30.878 - Sending m_terminal.SyncID: 1 command: Commands inputString: COMMANDS
04:04:33.240 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:04:33.241 - Wielding new item in slot GearStandard
04:04:34.469 - Sending m_terminal.SyncID: 1 command: ListLogs inputString: LOGS
04:04:38.802 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:04:38.802 - Wielding new item in slot GearMelee
04:04:40.790 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:04:40.790 - Wielding new item in slot GearStandard
04:04:43.997 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:04:43.997 - Wielding new item in slot GearSpecial
04:04:46.065 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:04:46.065 - Wielding new item in slot GearMelee
04:04:46.565 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:04:46.566 - Wielding new item in slot Consumable
04:04:47.643 - Sending m_terminal.SyncID: 1 command: ReadLog inputString: READ XCEP-THEM-365
04:04:48.060 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:04:48.060 - Wielding new item in slot GearMelee
04:04:48.775 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:04:48.775 - Wielding new item in slot Consumable
04:04:48.810 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland XDist2 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:04:48.810 - Wielding new item in slot GearSpecial
04:04:49.742 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:04:49.742 - Wielding new item in slot GearStandard
04:04:50.138 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland XDist2 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:04:50.139 - Wielding new item in slot GearSpecial
04:04:50.648 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:04:50.648 - Wielding new item in slot GearStandard
04:04:50.922 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland XDist2 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:04:50.922 - Wielding new item in slot GearSpecial
04:04:51.219 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
04:04:51.219 - Wielding new item in slot GearClass
04:04:51.426 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:04:51.427 - Wielding new item in slot GearStandard
04:04:52.330 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:04:52.330 - Wielding new item in slot Consumable
04:04:52.576 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland XDist2 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:04:52.576 - Wielding new item in slot GearSpecial
04:04:52.728 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:7 36.43161
04:04:52.900 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:04:52.900 - Wielding new item in slot GearMelee
04:04:55.218 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
04:04:55.219 - Wielding new item in slot GearClass
04:04:56.811 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:04:56.811 - Wielding new item in slot GearStandard
04:04:56.873 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
04:04:56.873 - Wielding new item in slot Consumable
04:04:59.450 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland XDist2 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:04:59.450 - Wielding new item in slot GearSpecial
04:04:59.658 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:04:59.658 - Wielding new item in slot GearMelee
04:05:01.490 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:05:01.490 - Wielding new item in slot Consumable
04:05:02.200 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
04:05:02.200 - Wielding new item in slot GearClass
04:05:02.768 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:05:02.768 - Wielding new item in slot GearSpecial
04:05:03.442 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:05:03.442 - Wielding new item in slot GearMelee
04:05:04.517 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:05:04.517 - Wielding new item in slot GearStandard
04:05:06.938 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:05:06.938 - Wielding new item in slot GearMelee
04:05:07.041 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:05:07.041 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:05:07.442 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:05:07.442 - Wielding new item in slot ResourcePack
04:05:07.567 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:05:07.567 - Wielding new item in slot GearMelee
04:05:08.902 - Sending m_terminal.SyncID: 1 command: EmptyLine inputString: 
04:05:09.098 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:05:09.099 - Wielding new item in slot GearMelee
04:05:09.601 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:05:09.602 - Wielding new item in slot ResourcePack
04:05:10.005 - Sending m_terminal.SyncID: 1 command: EmptyLine inputString: 
04:05:10.435 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
04:05:10.435 - Wielding new item in slot Consumable
04:05:10.491 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:05:10.491 - Wielding new item in slot GearStandard
04:05:11.052 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:05:11.052 - Wielding new item in slot GearMelee
04:05:12.754 - OnBufferCommand : StartReceive Migration_B BufferID:8
04:05:13.143 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:05:13.143 - Wielding new item in slot GearStandard
04:05:13.733 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:05:13.733 - Wielding new item in slot GearMelee
04:05:13.999 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:05:14.000 - Wielding new item in slot GearMelee
04:05:14.434 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
04:05:14.735 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:05:14.739 - Terminal 848 change state to Awake
04:05:14.770 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:05:14.770 - Wielding new item in slot GearStandard
04:05:15.555 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland XDist2 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:05:15.555 - Wielding new item in slot GearSpecial
04:05:17.162 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
04:05:17.164 - Terminal 848 change state to PlayerInteracting
04:05:17.165 - Terminal 848 change state to PlayerInteracting
04:05:17.176 - Terminal 848 change state to PlayerInteracting
04:05:17.186 - Terminal 848 change state to PlayerInteracting
04:05:17.195 - Terminal 848 change state to PlayerInteracting
04:05:17.206 - Terminal 848 change state to PlayerInteracting
04:05:17.215 - Terminal 848 change state to PlayerInteracting
04:05:17.226 - Terminal 848 change state to PlayerInteracting
04:05:17.236 - Terminal 848 change state to PlayerInteracting
04:05:17.246 - Terminal 848 change state to PlayerInteracting
04:05:17.256 - Terminal 848 change state to PlayerInteracting
04:05:17.268 - Terminal 848 change state to PlayerInteracting
04:05:17.278 - Terminal 848 change state to PlayerInteracting
04:05:17.289 - Terminal 848 change state to PlayerInteracting
04:05:17.300 - Terminal 848 change state to PlayerInteracting
04:05:17.309 - Terminal 848 change state to PlayerInteracting
04:05:17.319 - Terminal 848 change state to PlayerInteracting
04:05:17.329 - Terminal 848 change state to PlayerInteracting
04:05:17.340 - Terminal 848 change state to PlayerInteracting
04:05:17.350 - Terminal 848 change state to PlayerInteracting
04:05:17.360 - Terminal 848 change state to PlayerInteracting
04:05:17.372 - Terminal 848 change state to PlayerInteracting
04:05:17.382 - Terminal 848 change state to PlayerInteracting
04:05:17.393 - Terminal 848 change state to PlayerInteracting
04:05:17.403 - Terminal 848 change state to PlayerInteracting
04:05:17.413 - Terminal 848 change state to PlayerInteracting
04:05:17.423 - Terminal 848 change state to PlayerInteracting
04:05:17.434 - Terminal 848 change state to PlayerInteracting
04:05:19.045 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:05:19.045 - Wielding new item in slot GearMelee
04:05:20.255 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:05:20.255 - Wielding new item in slot GearMelee
04:05:21.109 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY KEY_WHITE_901
04:05:21.455 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:05:21.455 - Wielding new item in slot GearMelee
04:05:25.794 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
04:05:26.094 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:05:26.097 - Terminal 848 change state to Awake
04:05:26.373 - Terminal 848 change state to Sleeping
04:05:29.769 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
04:05:29.769 - Wielding new item in slot Consumable
04:05:31.601 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:05:31.601 - Wielding new item in slot GearMelee
04:05:36.962 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:05:36.962 - Wielding new item in slot GearStandard
04:05:37.217 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland XDist2 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:05:37.218 - Wielding new item in slot GearSpecial
04:05:37.439 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:05:37.439 - Wielding new item in slot GearStandard
04:05:37.647 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland XDist2 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:05:37.648 - Wielding new item in slot GearSpecial
04:05:38.148 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:05:38.148 - Wielding new item in slot GearStandard
04:05:39.857 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland XDist2 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:05:39.857 - Wielding new item in slot GearSpecial
04:05:40.320 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32771 : Sm0ke (Player.LocalPlayerAgent)
04:05:46.964 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:05:46.964 - Wielding new item in slot GearStandard
04:05:48.901 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
04:05:50.029 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:05:50.029 - Wielding new item in slot GearStandard
04:05:50.538 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:05:50.539 - Wielding new item in slot ResourcePack
04:05:51.287 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:05:51.288 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:05:51.426 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:05:51.427 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:05:52.366 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
04:05:52.366 - Wielding new item in slot GearClass
04:05:53.424 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:05:53.424 - Wielding new item in slot GearSpecial
04:05:55.508 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:05:55.509 - Wielding new item in slot GearSpecial
04:05:56.011 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:05:56.011 - Wielding new item in slot GearStandard
04:05:58.917 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:05:58.917 - Wielding new item in slot GearStandard
04:06:04.491 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:8 108.3685
04:06:09.894 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland XDist2 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:06:09.895 - Wielding new item in slot GearSpecial
04:06:11.675 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:06:11.675 - Wielding new item in slot GearStandard
04:06:12.112 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:06:12.112 - Wielding new item in slot GearMelee
04:06:12.615 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:06:12.615 - Wielding new item in slot GearStandard
04:06:13.340 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland XDist2 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:06:13.340 - Wielding new item in slot GearSpecial
04:06:13.847 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Krieger O4 (ItemEquippable) AllowedToWieldItem: True
04:06:13.848 - Wielding new item in slot GearClass
04:06:18.039 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland XDist2 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:06:18.040 - Wielding new item in slot GearSpecial
04:06:18.544 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:06:18.544 - Wielding new item in slot GearStandard
04:06:21.621 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:06:21.621 - Wielding new item in slot GearMelee
04:06:24.541 - OnBufferCommand : StartReceive Migration_A BufferID:9
04:06:28.867 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:06:28.867 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:06:31.196 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:06:31.415 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:06:32.587 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:06:32.760 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:06:32.760 - Wielding new item in slot GearStandard
04:06:36.529 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:06:36.529 - Wielding new item in slot GearSpecial
04:06:38.207 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
04:06:38.207 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
04:06:38.207 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
04:06:38.208 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:06:39.120 - PlayerChatManager: Open chat window
04:06:39.121 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:06:39.121 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:06:40.494 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:06:40.494 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:06:40.797 - PlayerChatManager: DoSendChatMessage, got message: fuckhead
04:06:52.904 - PlayerChatManager: Open chat window
04:06:52.904 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:06:52.904 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:06:56.193 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:06:56.193 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:06:56.466 - PlayerChatManager: DoSendChatMessage, got message: we can't do that every room
04:07:08.951 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:07:08.951 - Wielding new item in slot GearStandard
04:07:16.321 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:9 180.1556
04:07:18.725 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:07:18.725 - Wielding new item in slot GearStandard
04:07:20.173 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:07:20.174 - Wielding new item in slot GearSpecial
04:07:21.425 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
04:07:21.425 - Wielding new item in slot GearClass
04:07:22.516 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:07:22.516 - Wielding new item in slot ResourcePack
04:07:22.552 - PlayerChatManager: Open chat window
04:07:22.552 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:07:22.552 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:07:23.405 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:07:23.405 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:07:23.523 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:07:23.523 - Wielding new item in slot Consumable
04:07:23.626 - PlayerChatManager: Open chat window
04:07:23.626 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:07:23.627 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:07:23.706 - PlayerChatManager: DoSendChatMessage, got message: LIGHT
04:07:24.195 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:07:24.196 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:07:24.475 - PlayerChatManager: DoSendChatMessage, got message: OFF
04:07:24.476 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:07:24.476 - Wielding new item in slot GearMelee
04:07:24.503 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:07:24.503 - Wielding new item in slot GearMelee
04:07:25.190 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:07:25.190 - Wielding new item in slot GearMelee
04:07:25.697 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:07:25.698 - Wielding new item in slot GearStandard
04:07:25.829 - ToggleMenu, currentState: FPS Current.m_previousToggleState: InElevator
04:07:25.829 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
04:07:26.875 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:07:28.139 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:07:28.139 - DEBUG : Leaving session hub! : IsInHub:True
04:07:28.140 - Sending slave session question Leaving 
04:07:28.161 - Closed connection with 2510855575
04:07:28.177 - Closed connection with fenrir
04:07:28.192 - Closed connection with CheesyToastMan
04:07:28.207 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
04:07:28.210 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
04:07:28.210 - RundownManager.EndGameSession
04:07:28.211 - SNet : Session reset
04:07:28.211 - Global.OnResetSession
04:07:28.211 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 4</color>
04:07:28.211 - On despawn! PlayerLocal(Clone)_32771 : Sm0ke
04:07:28.212 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
04:07:28.213 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
04:07:28.213 - On despawn! PlayerSynced(Clone)_32768 : 2510855575
04:07:28.214 - OnPlayerEvent : 2510855575  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
04:07:28.215 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
04:07:28.216 - On despawn! PlayerSynced(Clone)_32769 : fenrir
04:07:28.217 - OnPlayerEvent : fenrir  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
04:07:28.218 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
04:07:28.218 - On despawn! PlayerSynced(Clone)_32770 : CheesyToastMan
04:07:28.220 - OnPlayerEvent : CheesyToastMan  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
04:07:28.220 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
04:07:28.221 - SessionGUID set to 
04:07:28.240 - No more master ;(
04:07:28.241 - WARNING : GS_AfterLevel has not implemented OnMasterChanged
04:07:28.256 - RundownManager: Drop server game session finished successfully
04:07:28.256 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
04:07:28.276 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
04:07:28.277 - CleanupAfterExpedition AfterLevel
04:07:28.277 - Global.OnLevelCleanup
04:07:28.278 - Global.OnLevelCleanup
04:07:28.279 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: False
04:07:28.495 - CarryItemWithGlobalStateManager.OnLevelCleanup
04:07:28.495 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
04:07:28.504 - DropServerGameSession: Session was COMPLETED
04:07:28.504 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
04:07:28.504 - DropServerManager: Woke up
04:07:28.504 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
04:07:28.505 - Closed connection with 2510855575
04:07:28.519 - SNet ERROR : Bad packet sent by someone not in sessionHub or lobby 2510855575!  Is master = False CLOSED CONNECTION
04:07:28.519 - Closed connection with 2510855575
04:07:28.519 - SNet ERROR : Bad packet sent by someone not in sessionHub or lobby 2510855575!  Is master = False CLOSED CONNECTION
04:07:28.519 - Closed connection with 2510855575
04:07:28.520 - SNet ERROR : Bad packet sent by someone not in sessionHub or lobby 2510855575!  Is master = False CLOSED CONNECTION
04:07:28.520 - Closed connection with 2510855575
04:07:28.520 - SNet ERROR : Bad packet sent by someone not in sessionHub or lobby 2510855575!  Is master = False CLOSED CONNECTION
04:07:28.520 - Closed connection with 2510855575
04:07:28.520 - SNet ERROR : Bad packet sent by someone not in sessionHub or lobby 2510855575!  Is master = False CLOSED CONNECTION
04:07:28.520 - Closed connection with 2510855575
04:07:28.521 - SNet ERROR : Bad packet sent by someone not in sessionHub or lobby 2510855575!  Is master = False CLOSED CONNECTION
04:07:28.521 - Closed connection with CheesyToastMan
04:07:28.534 - SNet ERROR : Bad packet sent by someone not in sessionHub or lobby CheesyToastMan!  Is master = False CLOSED CONNECTION
04:07:28.856 - RundownManager: Got rundown progression from drop server
04:07:28.857 - CM_PageRundown_New.OnRundownProgressionFileUpdated
04:07:28.857 - tier: TierA index: 0 EXPEDITION UNLOCKED
04:07:28.857 - tier: TierA index: 1 EXPEDITION LOCKED
04:07:28.857 - tier: TierA index: 2 EXPEDITION LOCKED
04:07:28.858 - tier: TierA index: 3 EXPEDITION LOCKED
04:07:28.858 - tier: TierB index: 0 EXPEDITION LOCKED
04:07:28.858 - tier: TierB index: 1 EXPEDITION LOCKED
04:07:28.858 - tier: TierB index: 2 EXPEDITION LOCKED
04:07:28.859 - tier: TierB index: 3 EXPEDITION LOCKED
04:07:28.859 - tier: TierC index: 0 EXPEDITION LOCKED
04:07:28.859 - tier: TierC index: 1 EXPEDITION LOCKED
04:07:28.859 - tier: TierC index: 2 EXPEDITION LOCKED
04:07:28.859 - tier: TierC index: 3 EXPEDITION LOCKED
04:07:28.860 - tier: TierD index: 0 EXPEDITION LOCKED
04:07:28.860 - tier: TierD index: 1 EXPEDITION LOCKED
04:07:28.860 - tier: TierD index: 2 EXPEDITION LOCKED
04:07:28.860 - tier: TierD index: 3 EXPEDITION LOCKED
04:07:28.861 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
04:07:29.499 - DropServerManager: Enqueueing 'get player inventory' request
04:07:29.499 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
04:07:29.499 - DropServerManager: Sleeping for 2 seconds...
04:07:29.530 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: NoLobby</color>
04:07:29.553 - tier: TierA index: 0 EXPEDITION UNLOCKED
04:07:29.553 - tier: TierA index: 1 EXPEDITION LOCKED
04:07:29.554 - tier: TierA index: 2 EXPEDITION LOCKED
04:07:29.554 - tier: TierA index: 3 EXPEDITION LOCKED
04:07:29.554 - tier: TierB index: 0 EXPEDITION LOCKED
04:07:29.554 - tier: TierB index: 1 EXPEDITION LOCKED
04:07:29.555 - tier: TierB index: 2 EXPEDITION LOCKED
04:07:29.555 - tier: TierB index: 3 EXPEDITION LOCKED
04:07:29.555 - tier: TierC index: 0 EXPEDITION LOCKED
04:07:29.555 - tier: TierC index: 1 EXPEDITION LOCKED
04:07:29.556 - tier: TierC index: 2 EXPEDITION LOCKED
04:07:29.556 - tier: TierC index: 3 EXPEDITION LOCKED
04:07:29.556 - tier: TierD index: 0 EXPEDITION LOCKED
04:07:29.556 - tier: TierD index: 1 EXPEDITION LOCKED
04:07:29.556 - tier: TierD index: 2 EXPEDITION LOCKED
04:07:29.557 - tier: TierD index: 3 EXPEDITION LOCKED
04:07:29.557 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
04:07:29.558 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
04:07:30.721 - DropServerManager: Making 'get player inventory' request...
04:07:30.846 - DropServerManager: 'get player inventory' request completed successfully
04:07:30.846 - DropServerManager: Sleeping for 2 seconds...
04:07:31.075 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:07:32.853 - DropServerManager: Idle
04:07:33.110 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:07:34.686 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:07:39.338 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:07:39.340 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
04:07:39.340 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
04:07:39.340 - SNet : Session reset
04:07:39.341 - Global.OnResetSession
04:07:39.341 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
04:07:39.342 - SessionGUID set to 
04:07:39.343 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
04:07:39.344 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 243.5272
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:07:39.344 - Player Sm0ke was added to session
04:07:39.345 - DoCreateLobbyAndSelecteExpedition 1
04:07:39.345 - waiting for lobby..
04:07:39.540 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
04:07:39.540 - SNet_MasterManager : SearchingForMaster
04:07:39.541 - Searching for master...
04:07:39.547 - MasterManager : Sm0ke owns the lobby. IsLocal:True
04:07:39.547 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
04:07:39.547 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
04:07:39.547 - DoCreateLobbyAndSelecteExpedition 2
04:07:39.547 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
04:07:39.548 - SessionGUID set to LtZn8AlAbESJYXNjXODGRg==
04:07:39.548 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 287214057  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
04:07:39.548 - DoCreateLobbyAndSelecteExpedition 3
04:07:39.548 - DoCreateLobbyAndSelecteExpedition 4
04:07:39.554 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate InSessionHub
04:07:39.554 - SNET : OnMasterCommand : AssignSlot 0 False
04:07:39.555 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
04:07:39.571 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
04:07:39.571 - SNET : OnMasterCommand : PickAvatar 0 False
04:07:39.572 - <color=green>SNET : We got character 0 assigned</color>
04:07:39.572 - IsReadyToSync : PickAvatar agent sent to Sm0ke
04:07:39.574 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
04:07:39.575 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
04:07:39.575 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
04:07:39.575 - SpawnPlayerModel, index: 0
04:07:39.579 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
04:07:39.582 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
04:07:39.582 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
04:07:39.633 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
04:07:39.848 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
04:07:39.952 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
04:07:40.131 - PlayFabMatchMakingManager: Ticket created (id: '7f0fcb02-54df-4c48-aec8-25eb24328cdb')
04:07:40.132 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
04:07:46.243 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
04:07:46.243 - PlayFabMatchMakingManager: Getting match (id: 'c976b5bd-0c21-45bb-a8f3-6851c6218192')...
04:07:46.361 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
04:07:46.361 - PlayFabMatchMakingManager: Moving to lobby 109775240995386842
04:07:46.361 - DEBUG : Leaving session hub! : IsInHub:True
04:07:46.368 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
04:07:46.371 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
04:07:46.375 - SNet : Session reset
04:07:46.375 - Global.OnResetSession
04:07:46.375 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
04:07:46.376 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
04:07:46.376 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
04:07:46.378 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
04:07:46.378 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
04:07:46.379 - SessionGUID set to 
04:07:46.381 - No more master ;(
04:07:46.381 - WARNING : GS_NoLobby has not implemented OnMasterChanged
04:07:46.381 - SNet : Session reset
04:07:46.382 - Global.OnResetSession
04:07:46.382 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
04:07:46.382 - SessionGUID set to 
04:07:46.596 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
04:07:46.597 - SNet_MasterManager : SearchingForMaster
04:07:46.889 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
04:07:46.889 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
04:07:46.895 - PlayFabMatchMakingManager: Match make task finished
04:07:51.609 - MasterManager : Is alone, but didnt own the lobby > left
04:07:51.609 - DEBUG : Leaving session hub! : IsInHub:False
04:07:51.609 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
04:07:51.610 - <b>BoosterImplantManager:</b> Tried to sync set booster implants for a player Sm0ke that is NOT slotted.
04:07:51.626 - tier: TierA index: 0 EXPEDITION UNLOCKED
04:07:51.627 - tier: TierA index: 1 EXPEDITION LOCKED
04:07:51.627 - tier: TierA index: 2 EXPEDITION LOCKED
04:07:51.627 - tier: TierA index: 3 EXPEDITION LOCKED
04:07:51.627 - tier: TierB index: 0 EXPEDITION LOCKED
04:07:51.628 - tier: TierB index: 1 EXPEDITION LOCKED
04:07:51.628 - tier: TierB index: 2 EXPEDITION LOCKED
04:07:51.628 - tier: TierB index: 3 EXPEDITION LOCKED
04:07:51.628 - tier: TierC index: 0 EXPEDITION LOCKED
04:07:51.629 - tier: TierC index: 1 EXPEDITION LOCKED
04:07:51.629 - tier: TierC index: 2 EXPEDITION LOCKED
04:07:51.629 - tier: TierC index: 3 EXPEDITION LOCKED
04:07:51.629 - tier: TierD index: 0 EXPEDITION LOCKED
04:07:51.630 - tier: TierD index: 1 EXPEDITION LOCKED
04:07:51.630 - tier: TierD index: 2 EXPEDITION LOCKED
04:07:51.630 - tier: TierD index: 3 EXPEDITION LOCKED
04:07:51.630 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
04:07:51.631 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
04:07:51.661 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
04:07:51.662 - SNet : Session reset
04:07:51.662 - Global.OnResetSession
04:07:51.662 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
04:07:51.662 - SessionGUID set to 
04:07:55.901 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:07:57.645 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:08:02.699 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:08:02.701 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
04:08:02.701 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
04:08:02.702 - SNet : Session reset
04:08:02.702 - Global.OnResetSession
04:08:02.702 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
04:08:02.703 - SessionGUID set to 
04:08:02.705 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
04:08:02.705 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:08:02.706 - Player Sm0ke was added to session
04:08:02.706 - DoCreateLobbyAndSelecteExpedition 1
04:08:02.706 - waiting for lobby..
04:08:02.894 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
04:08:02.894 - SNet_MasterManager : SearchingForMaster
04:08:02.895 - Searching for master...
04:08:02.901 - MasterManager : Sm0ke owns the lobby. IsLocal:True
04:08:02.901 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
04:08:02.901 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
04:08:02.902 - DoCreateLobbyAndSelecteExpedition 2
04:08:02.902 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
04:08:02.902 - SessionGUID set to W23ACQZVJEuBXNCHitRfmw==
04:08:02.902 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 2037411930  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
04:08:02.903 - DoCreateLobbyAndSelecteExpedition 3
04:08:02.903 - DoCreateLobbyAndSelecteExpedition 4
04:08:02.908 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate InSessionHub
04:08:02.908 - SNET : OnMasterCommand : AssignSlot 0 False
04:08:02.908 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
04:08:02.925 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
04:08:02.925 - SNET : OnMasterCommand : PickAvatar 0 False
04:08:02.925 - <color=green>SNET : We got character 0 assigned</color>
04:08:02.925 - IsReadyToSync : PickAvatar agent sent to Sm0ke
04:08:02.928 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
04:08:02.928 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
04:08:02.929 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
04:08:02.929 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
04:08:02.932 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
04:08:02.932 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
04:08:02.981 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
04:08:03.210 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
04:08:03.354 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
04:08:03.465 - PlayFabMatchMakingManager: Ticket created (id: 'd1e1b74d-4b8a-4f72-b67b-e2cdcf4dabf2')
04:08:03.465 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
04:08:50.439 - DEBUG : SNet > Deadlock joined lobby!
04:08:50.439 - SNet_SessionHub : OnJoinedLobby False Deadlock False -1
04:08:51.444 - DEBUG : SNet > Z-202 chrysalis joined lobby!
04:08:51.445 - SNet_SessionHub : OnJoinedLobby False Z-202 chrysalis False -1
04:08:52.298 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
04:08:52.298 - PlayFabMatchMakingManager: Getting match (id: '6cd2c394-0a3b-4437-a614-1c2fc700a201')...
04:08:52.403 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
04:08:52.403 - SessionGUID set to PwUoAMjEuUef6h22xzkl0A==
04:08:52.404 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 618788025  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
04:08:52.404 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to WaitingForPlayersToJoin
04:08:52.404 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
04:08:52.405 - No more master ;(
04:08:52.405 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
04:08:52.409 - PlayFabMatchMakingManager: Match make task finished
04:08:52.908 - Migration : We have a unison MigrationMaster : Sm0ke
04:08:52.908 - Migration : JumpToState : FindMasterAndBuffer / migrationMaster
04:08:52.916 - Migration : ProcessMigrationEvaluationData from Sm0ke : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:0/-1/-1/-1
04:08:52.929 - SNet_MasterManager : During Migration : Who's tha new masta?! Sm0ke! Sm0ke!
04:08:52.930 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Sm0ke Session summary > Master InSessionHub_ReadyToGenerate 0 0 8473208 0   Profile summary > Sm0ke : end
04:08:52.937 - OnMigrationFinalized
04:08:52.937 - Migration : We dont need to recall, we are not in expedition. InSessionHub_ReadyToGenerate
04:08:55.555 - DEBUG : OnSlaveQuestion from Deadlock WantsToJoin
04:08:55.556 - Player Deadlock was added to session
04:08:55.556 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to Deadlock
04:08:57.236 - DEBUG : OnSlaveQuestion from Z-202 chrysalis WantsToJoin
04:08:57.238 - Player Z-202 chrysalis was added to session
04:08:57.238 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to Z-202 chrysalis
04:08:57.396 - OnBtnPress, ID: 466 GO: MatchmakeButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:08:57.409 - OnPlayerEvent : Deadlock  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:08:57.409 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:08:57.410 - SNET : MasterReplicationUpdate_Player : Deadlock mode change : Unassigned InSessionHub
04:08:57.410 - SendMasterCommand to Deadlock type: AssignSlot refA: 1
04:08:57.513 - <color=purple>OnPlayerGameStateChange : Deadlock Lobby</color>
04:08:57.514 - OnPlayerEvent : Z-202 chrysalis  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:08:57.515 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:08:57.516 - <color=purple>OnPlayerGameStateChange : Z-202 chrysalis Lobby</color>
04:08:57.517 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Z-202 chrysalis, player NOT slotted!
04:08:57.522 - SNET : MasterReplicationUpdate_Player : Z-202 chrysalis mode change : Unassigned InSessionHub
04:08:57.523 - SendMasterCommand to Z-202 chrysalis type: AssignSlot refA: 2
04:08:57.632 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Deadlock, player NOT slotted!
04:08:57.785 - TryGetMaterialGroup : Missing material on TextMeshPro
04:08:57.798 - <color=purple>OnPlayerGameStateChange : Z-202 chrysalis Lobby</color>
04:08:57.799 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Z-202 chrysalis, player NOT slotted!
04:08:57.800 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Z-202 chrysalis, player NOT slotted!
04:08:57.823 - OnPlayerEvent : Z-202 chrysalis  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
04:08:57.824 - SNET : MasterReplicationUpdate_Player : Z-202 chrysalis mode change : InSessionHub OutOfSync
04:08:57.824 - SendMasterCommand to Z-202 chrysalis type: PickAvatar refA: 1
04:08:57.824 - IsReadyToSync : PickAvatar agent sent to Z-202 chrysalis
04:08:57.881 - CharacterIndex : Session data mismatch! Slave OutOfSync 2 -1 8473208 0 1. Cleaning up character slot
04:08:58.069 - <color=purple>OnPlayerGameStateChange : Deadlock Lobby</color>
04:08:58.095 - CharacterIndex : Session data mismatch! Slave OutOfSync 2 -1 8473208 0 1. Cleaning up character slot
04:08:58.097 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Deadlock, player NOT slotted!
04:08:58.097 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Deadlock, player NOT slotted!
04:08:58.097 - OnPlayerEvent : Deadlock  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
04:08:58.098 - CharacterIndex : Session data mismatch! Slave OutOfSync 2 -1 8473208 0 1. Cleaning up character slot
04:08:58.099 - CharacterIndex : Session data mismatch! Slave OutOfSync 2 -1 8473208 0 1. Cleaning up character slot
04:08:58.099 - SNET : MasterReplicationUpdate_Player : Deadlock mode change : InSessionHub OutOfSync
04:08:58.099 - SendMasterCommand to Deadlock type: PickAvatar refA: 2
04:08:58.099 - IsReadyToSync : PickAvatar agent sent to Deadlock
04:08:58.124 - ERROR : ValidateIndex : Some other player already in slot! Z-202 chrysalis 76561198796128685 index:2 other player:Z-202 chrysalis  IsMaster:True
04:08:58.124 - Bad character ID! Debug this
04:08:58.126 - StartRecall with Z-202 chrysalis > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
04:08:58.128 - <color=green>SNET : OnSessionPlayerAction : Spawning Z-202 chrysalis's agent!  SpawnPlayerAgent</color>
04:08:58.136 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 8473208 0 2. Cleaning up character slot
04:08:58.136 - SpawnPlayerModel, index: 1
04:08:58.142 - OnPlayerEvent : Z-202 chrysalis  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
04:08:58.143 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 8473208 0 2. Cleaning up character slot
04:08:58.444 - OnPlayerEvent : Z-202 chrysalis  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:08:58.445 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 8473208 0 2. Cleaning up character slot
04:08:58.445 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:08:58.446 - SNET : MasterReplicationUpdate_Player : Z-202 chrysalis mode change : OutOfSync InSessionHub_ReadyToGenerate
04:08:58.714 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 8473208 0 2. Cleaning up character slot
04:08:58.716 - <color=green>SNET : Added Z-202 chrysalis to PlayersInGame</color>
04:08:58.716 - OnPlayerEvent : Z-202 chrysalis  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
04:08:58.717 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 8473208 0 2. Cleaning up character slot
04:08:58.719 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 8473208 0 2. Cleaning up character slot
04:08:58.721 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 8473208 0 2. Cleaning up character slot
04:08:59.102 - SendMasterCommand to Deadlock type: PickAvatar refA: 2
04:08:59.103 - IsReadyToSync : PickAvatar agent sent to Deadlock
04:08:59.241 - ERROR : ValidateIndex : Some other player already in slot! Deadlock 76561198068513156 index:1 other player:Deadlock  IsMaster:True
04:08:59.241 - Bad character ID! Debug this
04:08:59.243 - StartRecall with Deadlock > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
04:08:59.244 - <color=green>SNET : OnSessionPlayerAction : Spawning Deadlock's agent!  SpawnPlayerAgent</color>
04:08:59.253 - SpawnPlayerModel, index: 2
04:08:59.259 - OnPlayerEvent : Deadlock  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
04:09:01.805 - OnPlayerEvent : Deadlock  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:09:01.806 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:09:01.806 - SNET : MasterReplicationUpdate_Player : Deadlock mode change : OutOfSync InSessionHub_ReadyToGenerate
04:09:01.958 - <color=green>SNET : Added Deadlock to PlayersInGame</color>
04:09:01.958 - OnPlayerEvent : Deadlock  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
04:09:10.346 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:09:10.348 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
04:09:10.349 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
04:09:10.349 - RelocateLobby! > isInMatchMaking:True
04:09:10.534 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 0
04:09:10.859 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
04:09:10.938 - DEBUG : SNet > Deadlock joined lobby!
04:09:10.938 - SNet_SessionHub : OnJoinedLobby True Deadlock True 1
04:09:10.959 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
04:09:10.979 - DEBUG : SNet > Z-202 chrysalis joined lobby!
04:09:10.979 - SNet_SessionHub : OnJoinedLobby True Z-202 chrysalis True 2
04:09:11.084 - PlayFabMatchMakingManager: Ticket created (id: '2a96d0a1-03e4-4d89-ad40-1eb727b99942')
04:09:11.084 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
04:09:17.194 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
04:09:17.195 - PlayFabMatchMakingManager: Getting match (id: '551ff961-dd8d-4808-b555-332b9f4963bc')...
04:09:17.306 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
04:09:17.306 - PlayFabMatchMakingManager: Telling player 'Deadlock' to move to lobby '109775240995390567'
04:09:17.307 - PlayFabMatchMakingManager: Telling player 'Z-202 chrysalis' to move to lobby '109775240995390567'
04:09:17.576 - DEBUG : OnSlaveQuestion from Deadlock Leaving
04:09:17.576 - DEBUG : OnSlaveQuestion > Deadlock is leaving session hub.  IsInSessionHub:True
04:09:17.576 - <color=green>SNET : Removed Deadlock from PlayersInGame</color>
04:09:17.577 - OnPlayerEvent : Deadlock  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
04:09:17.577 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
04:09:17.578 - On despawn! PlayerSynced(Clone)_32770 : Deadlock
04:09:17.578 - <color=green>SNET : PlayerSynced(Clone)_32770 : Deadlock exits PLOC_InElevator, replicator key: 32770</color>
04:09:17.579 - OnPlayerEvent : Deadlock  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
04:09:17.580 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
04:09:17.580 - OnPlayerEvent : Deadlock  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
04:09:17.581 - DEBUG : Player Deadlock was removed from session
04:09:17.582 - DEBUG : Closed connection with Deadlock
04:09:17.612 - DEBUG : OnSlaveQuestion from Z-202 chrysalis Leaving
04:09:17.612 - DEBUG : OnSlaveQuestion > Z-202 chrysalis is leaving session hub.  IsInSessionHub:True
04:09:17.613 - <color=green>SNET : Removed Z-202 chrysalis from PlayersInGame</color>
04:09:17.613 - OnPlayerEvent : Z-202 chrysalis  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
04:09:17.613 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
04:09:17.614 - On despawn! PlayerSynced(Clone)_32769 : Z-202 chrysalis
04:09:17.614 - <color=green>SNET : PlayerSynced(Clone)_32769 : Z-202 chrysalis exits PLOC_InElevator, replicator key: 32769</color>
04:09:17.615 - OnPlayerEvent : Z-202 chrysalis  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
04:09:17.615 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
04:09:17.616 - OnPlayerEvent : Z-202 chrysalis  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
04:09:17.617 - DEBUG : Player Z-202 chrysalis was removed from session
04:09:17.617 - DEBUG : Closed connection with Z-202 chrysalis
04:09:17.630 - PlayFabMatchMakingManager: Move to destination lobby for match failed (we currently can't recover from this so we abort matchmake attempt): A task was canceled.
04:09:17.631 - PlayFabMatchMakingManager: Matchmake canceled
04:09:17.632 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to NotStarted
04:09:17.637 - PlayFabMatchMakingManager: Match make task finished
04:09:17.798 - WARNING : SNet > Deadlock left/is about to leave lobby!
04:09:17.798 - DEBUG : PlayerLeftLobby > Deadlock left the steam lobby and was not in the session, closing connection with the player.
04:09:17.798 - Closed connection with Deadlock
04:09:17.799 - WARNING : SNet > Z-202 chrysalis left/is about to leave lobby!
04:09:17.799 - DEBUG : PlayerLeftLobby > Z-202 chrysalis left the steam lobby and was not in the session, closing connection with the player.
04:09:17.799 - Closed connection with Z-202 chrysalis
04:09:17.888 - OnP2PSessionRequest : Unexpected session request from 76561198796128685 old session?
04:09:17.888 - OnP2PSessionRequest : Unexpected session request from 76561198068513156 old session?
04:09:19.063 - OnBtnPress, ID: 466 GO: MatchmakeButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:09:23.645 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:09:23.646 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
04:09:23.647 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
04:09:23.647 - RelocateLobby! > isInMatchMaking:True
04:09:23.839 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 0
04:09:24.156 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
04:09:24.250 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
04:09:24.368 - PlayFabMatchMakingManager: Ticket created (id: 'e4fef563-8d55-40b6-b4c3-330a266d8686')
04:09:24.368 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
04:09:30.487 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
04:09:30.487 - PlayFabMatchMakingManager: Getting match (id: '7c13a273-4afc-4e3b-9f29-0db33c6718bc')...
04:09:30.604 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
04:09:30.604 - PlayFabMatchMakingManager: Moving to lobby 109775240995389616
04:09:30.605 - DEBUG : Leaving session hub! : IsInHub:True
04:09:30.616 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
04:09:30.618 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
04:09:30.622 - SNet : Session reset
04:09:30.623 - Global.OnResetSession
04:09:30.623 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
04:09:30.623 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
04:09:30.624 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
04:09:30.625 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
04:09:30.626 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
04:09:30.626 - SessionGUID set to 
04:09:30.629 - No more master ;(
04:09:30.629 - WARNING : GS_NoLobby has not implemented OnMasterChanged
04:09:30.629 - SNet : Session reset
04:09:30.630 - Global.OnResetSession
04:09:30.630 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
04:09:30.630 - SessionGUID set to 
04:09:30.841 - SNet_SessionHub : OnJoinedLobby False KING DC False -1
04:09:30.841 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
04:09:30.842 - SNet_MasterManager : SearchingForMaster
04:09:30.931 - DEBUG : SNet > droman joined lobby!
04:09:30.932 - SNet_SessionHub : OnJoinedLobby False droman False -1
04:09:31.139 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
04:09:31.139 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
04:09:31.146 - PlayFabMatchMakingManager: Match make task finished
04:09:33.047 - SNet_MasterManager : Who's tha masta?! KING DC! KING DC!
04:09:33.048 - WARNING : GS_NoLobby has not implemented OnMasterChanged
04:09:33.048 - SNET : OnFoundMaster > Master is Steam KING DC Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > KING DC : end
04:09:33.048 - Sending slave session question WantsToJoin 
04:09:33.353 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 3196179832 0
04:09:33.353 -  > we are not in a session hub yet!
04:09:33.354 - <color=purple>OnPlayerGameStateChange : KING DC Lobby</color>
04:09:33.354 - SessionGUID set to NE5LTs9b40u2gfxaP9vgZg==
04:09:33.355 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 260470593 1753551579  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
04:09:33.355 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 260470593 1753551579  sessionGUID:SNetwork.SNetStructs+pSessionGUID
04:09:33.355 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player KING DC, player NOT slotted!
04:09:33.355 - OnPlayerWardenObjectiveDataChanged, player: KING DC (SNetwork.SNet_Player) WinConditionSolved: False
04:09:33.356 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
04:09:33.356 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
04:09:33.356 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:09:33.357 - Player Sm0ke was added to session
04:09:33.357 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
04:09:33.357 - DEBUG : OnSessionMemberChange > KING DC Joined isBot:False
04:09:33.358 - Player KING DC was added to session
04:09:33.358 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
04:09:33.358 - MasterManager : In session!
04:09:33.658 - SNET : OnMasterCommand : AssignSlot 1 False
04:09:33.658 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
04:09:33.661 - OnPlayerEvent : Sm0ke PlayerInSession
04:09:33.661 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
04:09:33.662 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player KING DC, player NOT slotted!
04:09:33.971 - <color=purple>OnPlayerGameStateChange : KING DC Lobby</color>
04:09:33.985 - SpawnPlayerModel, index: 0
04:09:33.991 - SNET : OnMasterCommand : PickAvatar 1 False
04:09:33.992 - <color=green>SNET : We got character 1 assigned</color>
04:09:34.298 - OnPlayerEvent : KING DC  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
04:09:34.299 - SpawnPlayerModel, index: 1
04:09:34.302 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:09:34.303 - <color=purple>OnPlayerGameStateChange : KING DC Lobby</color>
04:09:34.303 - SessionGUID set to NE5LTs9b40u2gfxaP9vgZg==
04:09:34.304 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 260470593 1753551579  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
04:09:34.304 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 260470593 1753551579  sessionGUID:SNetwork.SNetStructs+pSessionGUID
04:09:34.305 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_KING DC (SNetwork.SNet_Player) WinConditionSolved: False
04:09:34.305 - OnBufferCommand : StartReceive JoinedHub BufferID:2
04:09:34.305 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:2 0
04:09:34.305 - RecallBuffer : type:JoinedHub isValid:True ID:2
04:09:34.305 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
04:09:34.306 - Global.OnPrepareForRecall
04:09:34.306 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
04:09:34.319 - OnPlayerEvent : KING DC  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
04:09:34.320 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:09:34.321 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
04:09:34.321 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
04:09:34.321 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
04:09:34.322 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:09:34.322 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
04:09:34.323 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
04:09:34.323 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
04:09:34.323 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
04:09:34.324 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
04:09:34.324 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
04:09:34.325 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
04:09:34.381 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
04:09:34.383 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
04:09:34.681 - <color=purple>OnPlayerGameStateChange : KING DC Lobby</color>
04:09:34.682 - SessionGUID set to NE5LTs9b40u2gfxaP9vgZg==
04:09:34.683 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 260470593 1753551579  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
04:09:34.683 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 260470593 1753551579  sessionGUID:SNetwork.SNetStructs+pSessionGUID
04:09:34.683 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_KING DC (SNetwork.SNet_Player) WinConditionSolved: False
04:09:36.964 - DEBUG : OnSessionMemberChange > droman Joined isBot:False
04:09:36.965 - Player droman was added to session
04:09:37.596 - <color=purple>OnPlayerGameStateChange : droman Lobby</color>
04:09:37.631 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player droman, player NOT slotted!
04:09:38.208 - <color=purple>OnPlayerGameStateChange : droman Lobby</color>
04:09:38.374 - OnPlayerEvent : droman  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:09:38.375 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:09:38.375 - <color=purple>OnPlayerGameStateChange : droman Lobby</color>
04:09:38.375 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player droman, player NOT slotted!
04:09:38.464 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player droman, player NOT slotted!
04:09:38.465 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player droman, player NOT slotted!
04:09:38.520 - <color=purple>OnPlayerGameStateChange : droman Lobby</color>
04:09:38.632 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player droman, player NOT slotted!
04:09:38.632 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player droman, player NOT slotted!
04:09:38.633 - OnPlayerEvent : droman  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
04:09:38.701 - <color=purple>OnPlayerGameStateChange : droman Lobby</color>
04:09:38.937 - <color=purple>OnPlayerGameStateChange : droman Lobby</color>
04:09:39.376 - SpawnPlayerModel, index: 2
04:09:40.814 - OnPlayerEvent : droman  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
04:09:42.402 - PlayerChatManager: Open chat window
04:09:42.402 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
04:09:42.406 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
04:09:43.618 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
04:09:50.701 - PlayerChatManager: Open chat window
04:09:50.701 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
04:09:51.847 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
04:09:52.160 - PlayerChatManager: DoSendChatMessage, got message: hehello
04:09:52.854 - OnPlayerEvent : droman  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:09:52.855 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:09:52.909 - <color=green>SNET : Added droman to PlayersInGame</color>
04:09:52.909 - OnPlayerEvent : droman  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
04:10:05.472 - OnBtnPress, ID: 515 GO: InviteButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:10:07.598 - OnBtnPress, ID: 515 GO: InviteButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:10:18.715 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:10:57.833 - <color=green>SNET : Added KING DC to PlayersInGame</color>
04:10:57.834 - OnPlayerEvent : KING DC  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
04:10:57.889 - <color=purple>OnPlayerGameStateChange : KING DC Generating</color>
04:10:57.889 - SNET : OnMasterCommand : StartGeneration 0 False
04:10:57.890 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
04:10:57.897 - RundownManager: Starting new game session
04:10:57.898 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:10:57.898 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
04:10:57.906 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
04:10:57.957 - DropServerManager: Enqueueing 'new session (sessionId: NE5LTs9b40u2gfxaP9vgZg==, rundown: Local_29, expedition: A1, boosters: [])' request
04:10:57.957 - DropServerManager: Woke up
04:10:57.958 - DropServerManager: Making 'new session (sessionId: NE5LTs9b40u2gfxaP9vgZg==, rundown: Local_29, expedition: A1, boosters: [])' request...
04:10:57.959 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:10:58.383 - DropServerManager: 'new session (sessionId: NE5LTs9b40u2gfxaP9vgZg==, rundown: Local_29, expedition: A1, boosters: [])' request completed successfully
04:10:58.383 - DropServerManager: Sleeping for 2 seconds...
04:10:58.585 - <color=purple>OnPlayerGameStateChange : droman Generating</color>
04:10:58.716 - <color=purple>OnPlayerGameStateChange : droman Lobby</color>
04:10:59.502 - <color=purple>OnPlayerGameStateChange : droman Generating</color>
04:11:00.382 - DropServerManager: Idle
04:11:24.620 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
04:11:24.620 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 260470593 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 260470593</color>
04:11:24.621 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1753551579 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1753551579</color>
04:11:24.621 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 435345 hostIDSeed: 260470593 sessionSeed: 1753551579
04:11:24.621 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 435345 HostIDSeed: 260470593 SessionSeed: 1753551579</color>
04:11:24.621 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
04:11:24.622 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1753551579</color>
04:11:24.622 - >>>>>>>>>>>>> BuildFloor
04:11:24.623 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
04:11:24.623 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
04:11:24.623 - DIMENSION: Setting sound ENVIRONMENT state to ORGANIC!
04:11:24.628 - Last Batch: Setup
		 Total Time: 0.009s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

04:11:24.629 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

04:11:24.636 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.007s Frames: 1 Ticks: 7
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 1 / 1
Next Batch: SetupFloor - Count: 1

04:11:24.637 - <color=#C84800>LG_SetupFloor.Build</color>
04:11:24.642 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
04:11:24.644 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 205.0, 0.0).
04:11:24.645 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
04:11:24.653 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
04:11:24.653 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 75 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_0</color>
04:11:24.654 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 543 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
04:11:24.654 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 76 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_1</color>
04:11:24.654 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 534 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
04:11:24.655 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 77 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_2</color>
04:11:24.655 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 756 (Defined), <b>MarkerSubSeed:</b> 432 (Defined), <b>LightSubSeed:</b> 0 (Default)
04:11:24.655 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 78 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_3</color>
04:11:24.655 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 34523 (Defined), <b>MarkerSubSeed:</b> 1233 (Defined), <b>LightSubSeed:</b> 0 (Default)
04:11:24.656 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 79 with BuildFromZoneAlias78 zoneAliasStart: 75 aliasOffset: Zone_4</color>
04:11:24.656 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
04:11:24.656 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 80 with BuildFromZoneAlias79 zoneAliasStart: 75 aliasOffset: Zone_5</color>
04:11:24.656 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 234 (Defined), <b>MarkerSubSeed:</b> 756 (Defined), <b>LightSubSeed:</b> 0 (Default)
04:11:24.657 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 81 with BuildFromZoneAlias80 zoneAliasStart: 75 aliasOffset: Zone_6</color>
04:11:24.657 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
04:11:24.657 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
04:11:24.657 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
04:11:24.658 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 21
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

04:11:24.658 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
04:11:24.785 - Last Batch: GenerateZones
		 Total Time: 0.149s Frames: 4 Ticks: 128
		 FrameTime (avg/max/ticks max): 34.1ms / 37.8ms / 39
		 Jobs (started/looped): 8 / 115
Next Batch: PlaceAddonZones - Count: 0

04:11:24.785 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

04:11:24.786 - Adding culling jobs for zone New Game Object[SubSeed:543(543)] from dimension Reality
04:11:24.786 - Adding culling jobs for zone New Game Object[SubSeed:534(534)] from dimension Reality
04:11:24.787 - Adding culling jobs for zone New Game Object[SubSeed:756(756)] from dimension Reality
04:11:24.787 - Adding culling jobs for zone New Game Object[SubSeed:34523(797)] from dimension Reality
04:11:24.787 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
04:11:24.787 - Adding culling jobs for zone New Game Object[SubSeed:234(234)] from dimension Reality
04:11:24.788 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
04:11:24.788 - Adding culling jobs for zone New Game Object from dimension Dimension_1
04:11:24.788 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 6
Next Batch: BuildFloors - Count: 1

04:11:24.788 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
04:11:24.788 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 13

04:11:24.795 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: Areas - Count: 28

04:11:24.823 - Last Batch: Areas
		 Total Time: 0.032s Frames: 1 Ticks: 28
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 16
		 Jobs (started/looped): 27 / 1
Next Batch: Plugs - Count: 30

04:11:24.841 - Last Batch: Plugs
		 Total Time: 0.000s Frames: 0 Ticks: 17
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: Gates - Count: 102

04:11:24.998 - Last Batch: Gates
		 Total Time: 0.166s Frames: 3 Ticks: 158
		 FrameTime (avg/max/ticks max): 29.6ms / 37.3ms / 96
		 Jobs (started/looped): 99 / 3
Next Batch: AreaNames - Count: 2

04:11:24.998 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

04:11:24.998 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

04:11:24.998 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

04:11:24.999 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

04:11:24.999 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
04:11:24.999 - <b>Artifacts:</b> Zone 0 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
04:11:24.999 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
04:11:24.999 - <b>Artifacts:</b> Zone 2 has 4 basic artifacts, 1 advanced artifacts and 1 specialized artifacts.
04:11:25.000 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
04:11:25.000 - <b>Artifacts:</b> Zone 4 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
04:11:25.000 - <b>Artifacts:</b> Zone 5 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
04:11:25.000 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
04:11:25.000 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
04:11:25.000 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
04:11:25.001 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_ORANGE_377 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_377_terminalKey: KEY_ORANGE_377 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_2 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
04:11:25.002 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_ORANGE_377 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_377_terminalKey: KEY_ORANGE_377 (KeyItemPickup_Core) --- Zone: ZONE77, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
04:11:25.002 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
04:11:25.002 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
04:11:25.002 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
04:11:25.002 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 501</color>
04:11:25.003 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
04:11:25.003 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE77 function: ResourceContainerWeak available: 29 randomValue: 0.6941335 ri: 26 had weight: 1001</color>
04:11:25.003 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
04:11:25.003 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: Retrieve Essential Items _1_MWP</color>
04:11:25.004 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 1] 164 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
04:11:25.004 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE80 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
04:11:25.004 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 164</color>
04:11:25.004 - RESET placementDataIndex to 0
04:11:25.004 - Found zone without sourceGate AND ID over 0, id: 7
04:11:25.005 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 107 / 0
Next Batch: FunctionMarkers - Count: 8

04:11:25.066 - LG_MarkerSpawner, Mining producer is trying to spawn a marker with block ID 0 that does not exist anymore! Producer path: World (LG_Floor)/Root_Reality/geo_64x64_mining_dig_site_HA_01(Clone)_ID_13_2/2_Area F (LevelGeneration.LG_Area)/Marker/dig_site_open_1000x2200x1200_gen_HA_03_rot_360_GO_UID:205/submarker/dig_site_submarker_fortress_1320x600x1000_HA_04_rot_360_GO_UID:1537
04:11:25.246 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_ORANGE_377 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_377_terminalKey: KEY_ORANGE_377 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_906</color>
04:11:25.497 - <b>WardenObjectiveManager:</b> Added Objective GameObject: CarryItemGeneric_Pickup(Clone)_terminalKey: MATTER_WAVE_PROJECTOR (UnityEngine.GameObject) to layer MainLayer. Count in layer: 1
04:11:25.498 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: MATTER_WAVE_PROJECTOR
04:11:25.498 - Last Batch: FunctionMarkers
		 Total Time: 0.511s Frames: 14 Ticks: 494
		 FrameTime (avg/max/ticks max): 36.9ms / 41.1ms / 43
		 Jobs (started/looped): 8 / 303
Next Batch: FunctionMarkerLeftovers - Count: 8

04:11:25.533 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.039s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 22
		 Jobs (started/looped): 7 / 1
Next Batch: Markers - Count: 1

04:11:25.617 - Last Batch: Markers
		 Total Time: 0.066s Frames: 2 Ticks: 84
		 FrameTime (avg/max/ticks max): 21.7ms / 33.3ms / 33
		 Jobs (started/looped): 1 / 114
Next Batch: PrefabSpawners - Count: 15161

04:11:26.363 - Last Batch: PrefabSpawners
		 Total Time: 0.756s Frames: 21 Ticks: 746
		 FrameTime (avg/max/ticks max): 35.9ms / 36.9ms / 37
		 Jobs (started/looped): 15160 / 14940
Next Batch: LateMarkerCleanup - Count: 0

04:11:26.363 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

04:11:26.364 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 13

04:11:27.099 - Last Batch: LateGeomorphScan
		 Total Time: 0.742s Frames: 13 Ticks: 734
		 FrameTime (avg/max/ticks max): 56.9ms / 62.3ms / 63
		 Jobs (started/looped): 13 / 52
Next Batch: Pillars - Count: 6

04:11:27.102 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

04:11:27.224 - CollectNavMeshSources : From 12 roots and 99614 possible sources, 27296 vas valid
04:11:27.224 - CollectNavMeshSources : NotStatic:0 NotActive:882
04:11:27.224 - CollectNavMeshSources : WrongLayer:3055 NoCollider:69263 WasTrigger:0 MissingMesh:0 BadColliderType:0
04:11:27.224 - NavmeshUtils.NavMeshSourceCollector : 27296 valid NavMesh sources found!
04:11:28.882 - ---------------------------------------------------------
04:11:28.882 - Navmesh done! time: 1.75647
04:11:28.882 - ---------------------------------------------------------
04:11:28.892 - CollectNavMeshSources : From 1 roots and 1595 possible sources, 419 vas valid
04:11:28.892 - CollectNavMeshSources : NotStatic:0 NotActive:4
04:11:28.892 - CollectNavMeshSources : WrongLayer:1 NoCollider:1175 WasTrigger:0 MissingMesh:0 BadColliderType:0
04:11:28.892 - NavmeshUtils.NavMeshSourceCollector : 419 valid NavMesh sources found!
04:11:28.954 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:11:31.112 - ---------------------------------------------------------
04:11:31.112 - Navmesh done! time: 2.222595
04:11:31.113 - ---------------------------------------------------------
04:11:31.113 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 4.010s Frames: 80 Ticks: 4012
		 FrameTime (avg/max/ticks max): 35.8ms / 308.2ms / 359
		 Jobs (started/looped): 1 / 15020730
Next Batch: AIGraph_Prepare - Count: 13

04:11:31.150 - Last Batch: AIGraph_Prepare
		 Total Time: 0.037s Frames: 1 Ticks: 37
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 23
		 Jobs (started/looped): 12 / 1
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

04:11:31.463 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.297s Frames: 7 Ticks: 312
		 FrameTime (avg/max/ticks max): 37.7ms / 72.8ms / 71
		 Jobs (started/looped): 1 / 225506
Next Batch: LadderAIGNodes - Count: 42

04:11:31.484 - Last Batch: LadderAIGNodes
		 Total Time: 0.034s Frames: 1 Ticks: 21
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 41 / 1
Next Batch: AIGraph_LinkGates - Count: 34

04:11:31.491 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

04:11:31.491 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 30

04:11:31.491 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 30

04:11:31.492 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGraph_Start - Count: 13

04:11:31.493 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 28

04:11:31.620 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.070s Frames: 2 Ticks: 127
		 FrameTime (avg/max/ticks max): 23.4ms / 36.8ms / 34
		 Jobs (started/looped): 27 / 267
Next Batch: AIGraph_ScoreNodeClusters - Count: 28

04:11:31.639 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.082s Frames: 1 Ticks: 19
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 27 / 1
Next Batch: AIGraph_End - Count: 13

04:11:31.639 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_AirGraph - Count: 13

04:11:31.782 - Populate grid created 4096 compound nodes and took ~32 KB and 142 ms
04:11:31.920 - Populate grid created 4096 compound nodes and took ~32 KB and 116 ms
04:11:32.011 - Populate grid created 4096 compound nodes and took ~32 KB and 82 ms
04:11:32.054 - Populate grid created 4096 compound nodes and took ~32 KB and 35 ms
04:11:32.158 - Populate grid created 4096 compound nodes and took ~32 KB and 95 ms
04:11:32.275 - Populate grid created 4096 compound nodes and took ~32 KB and 109 ms
04:11:32.314 - Populate grid created 4096 compound nodes and took ~32 KB and 31 ms
04:11:32.466 - Populate grid created 4096 compound nodes and took ~32 KB and 143 ms
04:11:32.600 - Populate grid created 4096 compound nodes and took ~32 KB and 107 ms
04:11:32.663 - Populate grid created 4096 compound nodes and took ~32 KB and 54 ms
04:11:32.777 - Populate grid created 4096 compound nodes and took ~32 KB and 105 ms
04:11:32.851 - Populate grid created 4096 compound nodes and took ~32 KB and 65 ms
04:11:33.628 - Populate grid created 64000 compound nodes and took ~500 KB and 768 ms
04:11:33.629 - Last Batch: AIGraph_AirGraph
		 Total Time: 1.232s Frames: 12 Ticks: 1991
		 FrameTime (avg/max/ticks max): 103.4ms / 163.0ms / 152
		 Jobs (started/looped): 1 / 12
Next Batch: AIGraph_AirGraph_PostProcess - Count: 13

04:11:33.638 - Last Batch: AIGraph_AirGraph_PostProcess
		 Total Time: 0.333s Frames: 1 Ticks: 9
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 12 / 1
Next Batch: SetGateAlwaysTraversable - Count: 34

04:11:33.638 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: FunctionMarkerFallback - Count: 8

04:11:33.638 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: SetGateTraversableFromStart - Count: 34

04:11:33.639 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: Ladders - Count: 42

04:11:33.683 - Last Batch: Ladders
		 Total Time: 0.035s Frames: 1 Ticks: 44
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 24
		 Jobs (started/looped): 41 / 1
Next Batch: DoorLocks - Count: 8

04:11:33.697 - Last Batch: DoorLocks
		 Total Time: 0.000s Frames: 0 Ticks: 14
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Resources - Count: 1

04:11:33.697 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

04:11:33.698 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: EnemiesPlacement_Scoring - Count: 8

04:11:33.698 - <b>LG_PopulateZone:</b> Area 2_Area F (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 429.7375 | VoxelCoverage after Multi: 15.90029
04:11:33.698 - <b>LG_PopulateZone:</b> Area 3_Area C (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 337.2375 | VoxelCoverage after Multi: 12.47779
04:11:33.698 - <b>LG_PopulateZone:</b> Area 4_Area D (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 309.6625 | VoxelCoverage after Multi: 11.45751
04:11:33.698 - <b>LG_PopulateZone:</b> Area 5_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 648.2625 | VoxelCoverage after Multi: 23.98571
04:11:33.699 - <b>LG_PopulateZone:</b> Area 6_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 1641.463 | VoxelCoverage after Multi: 60.73412
04:11:33.699 - <b>LG_PopulateZone:</b> Area 7_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 315.2375 | VoxelCoverage after Multi: 11.66379
04:11:33.699 - <b>LG_PopulateZone:</b> Area 8_Area A (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 620.3625 | VoxelCoverage after Multi: 22.95341
04:11:33.699 - <b>LG_PopulateZone:</b> Area 9_Area F (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 428.375 | VoxelCoverage after Multi: 15.84988
04:11:33.699 - <b>LG_PopulateZone:</b> Area 10_Area C (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 296.575 | VoxelCoverage after Multi: 10.97328
04:11:33.699 - <b>LG_PopulateZone:</b> Area 11_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 517.6125 | VoxelCoverage after Multi: 19.15166
04:11:33.700 - <b>LG_PopulateZone:</b> Area 12_area_B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 230.325 | VoxelCoverage after Multi: 8.522025
04:11:33.700 - <b>LG_PopulateZone:</b> Area 13_area_I (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 63.3 | VoxelCoverage after Multi: 2.3421
04:11:33.700 - <b>LG_PopulateZone:</b> Area 14_area_A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 1121.5 | VoxelCoverage after Multi: 41.4955
04:11:33.700 - <b>LG_PopulateZone:</b> Area 15_area_K (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 61.5875 | VoxelCoverage after Multi: 2.278738
04:11:33.700 - <b>LG_PopulateZone:</b> Area 16_area_L (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 51.325 | VoxelCoverage after Multi: 1.899025
04:11:33.700 - <b>LG_PopulateZone:</b> Area 17_area_H (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 55.475 | VoxelCoverage after Multi: 2.052575
04:11:33.700 - <b>LG_PopulateZone:</b> Area 18_area_D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 194.6875 | VoxelCoverage after Multi: 7.203438
04:11:33.701 - <b>LG_PopulateZone:</b> Area 19_Area D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 643.3375 | VoxelCoverage after Multi: 23.80349
04:11:33.701 - <b>LG_PopulateZone:</b> Area 20_area_F (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 79.6875 | VoxelCoverage after Multi: 2.948437
04:11:33.701 - <b>LG_PopulateZone:</b> Area 21_Area C (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 463.725 | VoxelCoverage after Multi: 17.15783
04:11:33.701 - <b>LG_PopulateZone:</b> Area 22_Area B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 456.9125 | VoxelCoverage after Multi: 16.90576
04:11:33.701 - <b>LG_PopulateZone:</b> Area 23_Area A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 865.9125 | VoxelCoverage after Multi: 32.03876
04:11:33.702 - Last Batch: EnemiesPlacement_Scoring
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 25 / 0
Next Batch: StaticEnemiesPlacement - Count: 8

04:11:33.702 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 28

04:11:33.798 - Last Batch: Culling_Nodes
		 Total Time: 0.112s Frames: 3 Ticks: 95
		 FrameTime (avg/max/ticks max): 30.6ms / 41.7ms / 37
		 Jobs (started/looped): 25 / 3
Next Batch: Culling_Portals - Count: 44

04:11:33.799 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 44 / 0
Next Batch: Culling_Cullers - Count: 103

04:11:33.801 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 103 / 0
Next Batch: Culling_Lights - Count: 28

04:11:34.064 - Last Batch: Culling_Lights
		 Total Time: 0.273s Frames: 7 Ticks: 263
		 FrameTime (avg/max/ticks max): 35.7ms / 49.7ms / 52
		 Jobs (started/looped): 21 / 7
Next Batch: Culling_NodeInstanceSearch - Count: 28

04:11:34.195 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.131s Frames: 4 Ticks: 132
		 FrameTime (avg/max/ticks max): 29.9ms / 32.8ms / 33
		 Jobs (started/looped): 28 / 1291
Next Batch: Culling_NodeClusterJobs - Count: 8

04:11:34.438 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.228s Frames: 7 Ticks: 243
		 FrameTime (avg/max/ticks max): 31.8ms / 33.9ms / 34
		 Jobs (started/looped): 36 / 1156026
Next Batch: Culling_Cleanup - Count: 28

04:11:34.439 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: Culling_GatherLightCulling - Count: 273

04:11:34.483 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.066s Frames: 2 Ticks: 45
		 FrameTime (avg/max/ticks max): 21.6ms / 33.2ms / 33
		 Jobs (started/looped): 271 / 2
Next Batch: Culling_TrimPortalLists - Count: 30

04:11:34.520 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.034s Frames: 1 Ticks: 36
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 24
		 Jobs (started/looped): 30 / 192818
Next Batch: ZoneLights - Count: 9

04:11:34.619 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
04:11:34.620 - Last Batch: ZoneLights
		 Total Time: 0.041s Frames: 1 Ticks: 100
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 29
		 Jobs (started/looped): 8 / 1
Next Batch: GenerateNavigationInfo - Count: 2

04:11:35.004 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.447s Frames: 3 Ticks: 384
		 FrameTime (avg/max/ticks max): 134.7ms / 228.4ms / 228
		 Jobs (started/looped): 27 / 3
Next Batch: DisplayNavigationInfo - Count: 29

04:11:35.006 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 0

04:11:35.007 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 13

04:11:35.026 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.000s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: LateRuntimeOptimizations - Count: 13

04:11:35.120 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.111s Frames: 2 Ticks: 95
		 FrameTime (avg/max/ticks max): 41.5ms / 72.9ms / 74
		 Jobs (started/looped): 13 / 117
Next Batch: EnemiesPlacement - Count: 0

04:11:35.121 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FixColliders - Count: 0

04:11:35.121 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

04:11:35.122 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

04:11:35.122 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

04:11:35.122 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
04:11:35.123 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 2

04:11:35.123 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: Culling_LateCleanup - Count: 2

04:11:35.151 - Last Batch: Culling_LateCleanup
		 Total Time: 0.036s Frames: 1 Ticks: 27
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 18
		 Jobs (started/looped): 29 / 1
Next Batch: Culling_PrepForInlevel - Count: 2

04:11:35.151 - Last Batch: Culling_PrepForInlevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: FinalLogicLinking - Count: 4

04:11:35.152 - Factory Done : Last build: FinalLogicLinking
04:11:35.152 - Factory : Built in 10.08521 seconds
04:11:35.153 - FactoryDone :: TOTAL CHECKSUM: 16234163697799159732
04:11:35.153 - BUILDER : BuildDone
04:11:35.153 - >>>>>>>> GS_Generating.OnBuilderDone
04:11:35.153 - Builder.CombinedCheckSum.Checksum: 16234163697799159732
04:11:35.154 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
04:11:35.208 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_02(Clone)_0 (ElevatorShaftLanding)
04:11:35.210 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_22_11 (LevelGeneration.LG_LevelExitGeo)
04:11:36.300 - <color=purple>OnPlayerGameStateChange : KING DC ReadyToStopElevatorRide</color>
04:11:47.737 - <color=purple>OnPlayerGameStateChange : droman Generating</color>
04:12:39.126 - <color=purple>OnPlayerGameStateChange : droman ReadyToStopElevatorRide</color>
04:12:39.383 - <color=purple>OnPlayerGameStateChange : droman ReadyToStopElevatorRide</color>
04:12:39.397 - <color=purple>OnPlayerGameStateChange : KING DC StopElevatorRide</color>
04:12:39.398 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
04:12:39.398 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
04:12:39.418 - OnBufferCommand : StartReceive Migration_B BufferID:4
04:12:39.549 - <color=purple>OnPlayerGameStateChange : droman StopElevatorRide</color>
04:12:39.807 - <color=purple>OnPlayerGameStateChange : droman StopElevatorRide</color>
04:12:40.182 - Detecting that the player has entered a new layer: MainLayer in  from NULL in 
04:12:40.182 - WardenObjectiveManager, entered a new layer: MainLayer
04:12:40.182 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
04:12:40.251 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:12:40.251 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:12:40.251 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall False
04:12:40.252 - OBJECTIVE STARTED / ENTERED!
04:12:40.252 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
04:12:40.258 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
04:12:40.258 - DropServerManager: Woke up
04:12:40.258 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
04:12:40.418 - OnPlayerEvent : KING DC  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
04:12:40.419 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
04:12:40.422 - SNET : OnMasterCommand : StartPlaying 0 False
04:12:40.424 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
04:12:40.619 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
04:12:40.619 - DropServerManager: Sleeping for 2 seconds...
04:12:41.202 - OnPlayerEvent : droman  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:12:41.204 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
04:12:42.612 - DropServerManager: Idle
04:13:01.384 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:4 0
04:13:02.261 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:13:02.261 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
04:13:02.662 - <color=purple>OnPlayerGameStateChange : droman ReadyToStartLevel</color>
04:13:03.002 - <color=green>SNET : PlayerSynced(Clone)_32768 : KING DC exits PLOC_InElevator, replicator key: 32768</color>
04:13:03.276 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:13:03.276 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
04:13:03.278 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:13:03.278 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
04:13:03.307 - SNet ERROR : Bad packet sent by player KING DC in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:13:03.419 - OnPlayerEvent : droman  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:13:03.420 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
04:13:03.423 - SNet ERROR : Bad packet sent by player KING DC in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:13:03.530 - <color=purple>OnPlayerGameStateChange : KING DC ReadyToStartLevel</color>
04:13:03.530 - <color=purple>OnPlayerGameStateChange : droman ReadyToStartLevel</color>
04:13:03.530 - OnPlayerEvent : KING DC  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
04:13:03.532 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
04:13:03.533 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:13:03.533 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
04:13:03.535 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:13:03.535 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
04:13:03.578 - SNet ERROR : Bad packet sent by player KING DC in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:13:03.634 - SNet ERROR : Bad packet sent by player KING DC in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:13:03.697 - SNet ERROR : Bad packet sent by player KING DC in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:13:03.697 - SNet ERROR : Bad packet sent by player KING DC in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:13:03.697 - SNet ERROR : Bad packet sent by player KING DC in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:13:03.697 - SNet ERROR : Bad packet sent by player KING DC in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:13:03.829 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:13:03.829 - Wielding new item in slot GearMelee
04:13:03.833 - <color=purple>OnPlayerGameStateChange : KING DC InLevel</color>
04:13:03.833 - SNET : OnMasterCommand : StartPlaying 0 False
04:13:03.834 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
04:13:03.836 - <color=green>SNET : PlayerLocal(Clone)_32769 : Sm0ke exits PLOC_InElevator, replicator key: 32769</color>
04:13:03.836 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:13:03.841 - <color=green>SNET : PlayerSynced(Clone)_32770 : droman exits PLOC_InElevator, replicator key: 32770</color>
04:13:03.921 - SNet ERROR : Bad packet sent by player KING DC in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:13:03.931 - SNet ERROR : Bad packet sent by player KING DC in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:13:03.976 - SNet ERROR : Bad packet sent by player KING DC in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:13:04.176 - <color=purple>OnPlayerGameStateChange : droman InLevel</color>
04:13:04.459 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:13:04.459 - Wielding new item in slot GearMelee
04:13:04.829 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 1.000644
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:13:05.851 - <color=purple>OnPlayerGameStateChange : droman InLevel</color>
04:13:09.170 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32769 : Sm0ke (Player.LocalPlayerAgent)
04:13:09.393 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:13:09.393 - Wielding new item in slot GearStandard
04:13:09.587 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:13:12.253 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:13:12.684 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:13:12.684 - Wielding new item in slot GearSpecial
04:13:15.439 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:13:15.439 - Wielding new item in slot GearStandard
04:13:16.180 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:13:16.180 - Wielding new item in slot GearMelee
04:13:29.942 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32769 : Sm0ke (Player.LocalPlayerAgent)
04:13:31.200 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:13:31.201 - Wielding new item in slot GearMelee
04:13:31.311 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32769 : Sm0ke (Player.LocalPlayerAgent)
04:13:31.703 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:13:31.703 - Wielding new item in slot Consumable
04:13:31.948 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:13:31.948 - Wielding new item in slot GearMelee
04:13:33.160 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:13:33.160 - Wielding new item in slot GearStandard
04:13:33.829 - DropServerManager: Enqueueing 'consume boosters' request
04:13:33.837 - DropServerManager: Woke up
04:13:33.837 - DropServerManager: Making 'consume boosters' request...
04:13:33.954 - DropServerManager: 'consume boosters' request completed successfully
04:13:33.955 - DropServerManager: Sleeping for 2 seconds...
04:13:35.956 - DropServerManager: Idle
04:13:35.978 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:13:35.979 - Wielding new item in slot GearMelee
04:13:39.431 - OnBufferCommand : StartReceive Migration_B BufferID:6
04:13:41.005 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:13:41.006 - Wielding new item in slot GearMelee
04:13:41.509 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
04:13:41.509 - Wielding new item in slot Consumable
04:13:43.400 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
04:13:45.096 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:13:45.096 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:13:51.781 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:13:51.781 - Wielding new item in slot GearStandard
04:13:52.776 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:13:52.777 - Wielding new item in slot GearMelee
04:13:53.082 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
04:13:54.538 - Terminal 639 change state to PlayerInteracting
04:13:58.865 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
04:13:59.172 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:13:59.175 - Terminal 639 change state to Awake
04:14:00.705 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
04:14:00.707 - Terminal 639 change state to PlayerInteracting
04:14:00.708 - Terminal 639 change state to PlayerInteracting
04:14:00.715 - Terminal 639 change state to PlayerInteracting
04:14:00.724 - Terminal 639 change state to PlayerInteracting
04:14:00.733 - Terminal 639 change state to PlayerInteracting
04:14:00.741 - Terminal 639 change state to PlayerInteracting
04:14:00.748 - Terminal 639 change state to PlayerInteracting
04:14:00.761 - Terminal 639 change state to PlayerInteracting
04:14:00.770 - Terminal 639 change state to PlayerInteracting
04:14:00.777 - Terminal 639 change state to PlayerInteracting
04:14:00.789 - Terminal 639 change state to PlayerInteracting
04:14:00.797 - Terminal 639 change state to PlayerInteracting
04:14:00.805 - Terminal 639 change state to PlayerInteracting
04:14:00.815 - Terminal 639 change state to PlayerInteracting
04:14:00.823 - Terminal 639 change state to PlayerInteracting
04:14:00.832 - Terminal 639 change state to PlayerInteracting
04:14:00.840 - Terminal 639 change state to PlayerInteracting
04:14:00.850 - Terminal 639 change state to PlayerInteracting
04:14:00.858 - Terminal 639 change state to PlayerInteracting
04:14:00.867 - Terminal 639 change state to PlayerInteracting
04:14:00.874 - Terminal 639 change state to PlayerInteracting
04:14:00.885 - Terminal 639 change state to PlayerInteracting
04:14:00.893 - Terminal 639 change state to PlayerInteracting
04:14:00.901 - Terminal 639 change state to PlayerInteracting
04:14:00.908 - Terminal 639 change state to PlayerInteracting
04:14:00.921 - Terminal 639 change state to PlayerInteracting
04:14:00.929 - Terminal 639 change state to PlayerInteracting
04:14:00.937 - Terminal 639 change state to PlayerInteracting
04:14:00.944 - Terminal 639 change state to PlayerInteracting
04:14:00.955 - Terminal 639 change state to PlayerInteracting
04:14:00.963 - Terminal 639 change state to PlayerInteracting
04:14:00.971 - Terminal 639 change state to PlayerInteracting
04:14:00.978 - Terminal 639 change state to PlayerInteracting
04:14:00.991 - Terminal 639 change state to PlayerInteracting
04:14:00.999 - Terminal 639 change state to PlayerInteracting
04:14:01.006 - Terminal 639 change state to PlayerInteracting
04:14:01.013 - Terminal 639 change state to PlayerInteracting
04:14:01.025 - Terminal 639 change state to PlayerInteracting
04:14:01.900 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:14:01.900 - Wielding new item in slot GearMelee
04:14:03.121 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:14:03.122 - Wielding new item in slot GearMelee
04:14:05.205 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY MATTER_WAVE_PROJECTOR
04:14:05.504 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:14:05.504 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
04:14:05.505 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:14:05.505 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:14:10.212 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
04:14:10.522 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:14:10.526 - Terminal 639 change state to Awake
04:14:10.859 - Terminal 639 change state to Sleeping
04:14:13.409 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:14:13.409 - Wielding new item in slot GearMelee
04:14:14.401 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
04:14:14.637 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:14:14.638 - Wielding new item in slot GearMelee
04:14:16.129 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:14:16.129 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:14:22.125 - Terminal 639 change state to Awake
04:14:23.646 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
04:14:23.648 - Terminal 639 change state to PlayerInteracting
04:14:23.649 - Terminal 639 change state to PlayerInteracting
04:14:23.659 - Terminal 639 change state to PlayerInteracting
04:14:23.667 - Terminal 639 change state to PlayerInteracting
04:14:23.675 - Terminal 639 change state to PlayerInteracting
04:14:23.685 - Terminal 639 change state to PlayerInteracting
04:14:23.693 - Terminal 639 change state to PlayerInteracting
04:14:23.701 - Terminal 639 change state to PlayerInteracting
04:14:23.712 - Terminal 639 change state to PlayerInteracting
04:14:23.720 - Terminal 639 change state to PlayerInteracting
04:14:23.729 - Terminal 639 change state to PlayerInteracting
04:14:23.740 - Terminal 639 change state to PlayerInteracting
04:14:23.748 - Terminal 639 change state to PlayerInteracting
04:14:23.756 - Terminal 639 change state to PlayerInteracting
04:14:23.770 - Terminal 639 change state to PlayerInteracting
04:14:23.777 - Terminal 639 change state to PlayerInteracting
04:14:23.786 - Terminal 639 change state to PlayerInteracting
04:14:23.797 - Terminal 639 change state to PlayerInteracting
04:14:23.805 - Terminal 639 change state to PlayerInteracting
04:14:23.813 - Terminal 639 change state to PlayerInteracting
04:14:23.825 - Terminal 639 change state to PlayerInteracting
04:14:23.833 - Terminal 639 change state to PlayerInteracting
04:14:23.842 - Terminal 639 change state to PlayerInteracting
04:14:23.852 - Terminal 639 change state to PlayerInteracting
04:14:23.860 - Terminal 639 change state to PlayerInteracting
04:14:23.874 - Terminal 639 change state to PlayerInteracting
04:14:23.882 - Terminal 639 change state to PlayerInteracting
04:14:23.890 - Terminal 639 change state to PlayerInteracting
04:14:23.901 - Terminal 639 change state to PlayerInteracting
04:14:23.909 - Terminal 639 change state to PlayerInteracting
04:14:23.917 - Terminal 639 change state to PlayerInteracting
04:14:23.929 - Terminal 639 change state to PlayerInteracting
04:14:23.938 - Terminal 639 change state to PlayerInteracting
04:14:23.945 - Terminal 639 change state to PlayerInteracting
04:14:23.956 - Terminal 639 change state to PlayerInteracting
04:14:23.964 - Terminal 639 change state to PlayerInteracting
04:14:23.972 - Terminal 639 change state to PlayerInteracting
04:14:23.979 - Terminal 639 change state to PlayerInteracting
04:14:25.511 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:14:25.511 - Wielding new item in slot GearMelee
04:14:26.727 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:14:26.727 - Wielding new item in slot GearMelee
04:14:29.220 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY KEY_ORANGE_377
04:14:29.997 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:6 36.47136
04:14:32.658 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:14:32.658 - Wielding new item in slot GearStandard
04:14:39.964 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST ZONE_75
04:14:40.275 - ShowInventory, param1: zone_75 param2: 
04:14:49.022 - Sending m_terminal.SyncID: 1 command: InvalidCommand inputString: MEDIPACK_487
04:14:50.039 - OnBufferCommand : StartReceive Migration_B BufferID:7
04:14:55.422 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY MEDIPACK_487
04:14:57.206 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:14:57.206 - Wielding new item in slot GearSpecial
04:14:59.556 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
04:14:59.556 - Wielding new item in slot GearClass
04:15:00.513 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:15:00.514 - Wielding new item in slot GearStandard
04:15:02.209 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:15:02.209 - Wielding new item in slot GearMelee
04:15:04.880 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING MEDIPACK_477
04:15:12.264 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING MEDIPACK_487
04:15:12.560 - Terminal 639 change state to Ping
04:15:15.763 - Terminal 639 change state to PlayerInteracting
04:15:16.596 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
04:15:16.908 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:15:16.911 - Terminal 639 change state to Awake
04:15:37.595 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:15:37.596 - Wielding new item in slot GearMelee
04:15:38.099 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:15:38.099 - Wielding new item in slot ResourcePack
04:15:39.404 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:15:39.404 - Wielding new item in slot GearMelee
04:15:39.859 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:15:39.860 - Wielding new item in slot GearStandard
04:15:39.911 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:15:39.912 - Wielding new item in slot ResourcePack
04:15:40.657 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:7 107.0797
04:15:40.759 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
04:15:40.759 - Wielding new item in slot GearClass
04:15:41.224 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:15:41.224 - Wielding new item in slot GearSpecial
04:15:41.732 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:15:41.732 - Wielding new item in slot GearMelee
04:15:44.213 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32769 : Sm0ke (Player.LocalPlayerAgent)
04:15:50.999 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
04:15:52.762 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:15:52.762 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:15:53.480 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:15:53.480 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:16:00.706 - OnBufferCommand : StartReceive Migration_B BufferID:8
04:16:03.054 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:16:03.137 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
04:16:03.138 - Wielding new item in slot GearStandard
04:16:04.816 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:16:05.179 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:16:05.180 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:16:06.843 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:16:06.844 - Wielding new item in slot GearSpecial
04:16:07.865 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:16:09.502 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:16:10.772 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:16:11.464 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
04:16:11.464 - Wielding new item in slot GearStandard
04:16:11.964 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:16:11.964 - Wielding new item in slot GearMelee
04:16:12.564 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:16:12.564 - Wielding new item in slot GearMelee
04:16:14.874 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
04:16:14.874 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
04:16:14.874 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
04:16:14.874 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:16:16.470 - PlayerChatManager: Open chat window
04:16:16.470 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:16:16.470 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:16:17.698 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:16:17.699 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:16:18.421 - PlayerChatManager: DoSendChatMessage, got message: lights off
04:16:32.858 - PlayerChatManager: Open chat window
04:16:32.858 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:16:32.858 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:16:36.378 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:16:36.379 - Wielding new item in slot GearMelee
04:16:37.607 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:16:37.608 - Wielding new item in slot GearMelee
04:16:37.837 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:16:37.837 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:16:38.073 - PlayerChatManager: Open chat window
04:16:38.074 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:16:38.074 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:16:38.129 - PlayerChatManager: DoSendChatMessage, got message: when they pulse stop moving and light off
04:16:38.802 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:16:38.803 - Wielding new item in slot GearMelee
04:16:39.205 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:16:39.205 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:16:39.372 - PlayerChatManager: Open chat window
04:16:39.372 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:16:39.372 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:16:39.525 - PlayerChatManager: DoSendChatMessage, got message: alright?
04:16:40.004 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:16:40.004 - Wielding new item in slot GearMelee
04:16:41.087 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:16:41.087 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:16:41.379 - PlayerChatManager: DoSendChatMessage, got message: or we fucking die
04:16:51.901 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:8 177.7557
04:16:57.003 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:16:57.003 - Wielding new item in slot GearMelee
04:16:58.212 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:16:58.212 - Wielding new item in slot GearMelee
04:17:11.949 - OnBufferCommand : StartReceive Migration_B BufferID:9
04:17:18.747 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:17:18.747 - Wielding new item in slot GearStandard
04:17:20.025 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32769 : Sm0ke (Player.LocalPlayerAgent)
04:17:35.198 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:17:35.198 - Wielding new item in slot GearSpecial
04:17:36.240 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:17:37.333 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:17:43.054 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:17:43.054 - Wielding new item in slot GearStandard
04:17:43.644 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:17:43.644 - Wielding new item in slot GearMelee
04:17:46.603 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:17:50.638 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:17:57.825 - ToggleMenu, currentState: FPS Current.m_previousToggleState: InElevator
04:17:57.825 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
04:17:58.412 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:17:59.669 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:17:59.670 - DEBUG : Leaving session hub! : IsInHub:True
04:17:59.670 - Sending slave session question Leaving 
04:17:59.691 - Closed connection with KING DC
04:17:59.708 - Closed connection with droman
04:17:59.723 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
04:17:59.725 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
04:17:59.726 - RundownManager.EndGameSession
04:17:59.726 - SNet : Session reset
04:17:59.726 - Global.OnResetSession
04:17:59.727 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 3</color>
04:17:59.727 - On despawn! PlayerSynced(Clone)_32770 : droman
04:17:59.728 - OnPlayerEvent : droman  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
04:17:59.729 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
04:17:59.729 - On despawn! PlayerLocal(Clone)_32769 : Sm0ke
04:17:59.730 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
04:17:59.730 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
04:17:59.731 - On despawn! PlayerSynced(Clone)_32768 : KING DC
04:17:59.732 - OnPlayerEvent : KING DC  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
04:17:59.732 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
04:17:59.733 - SessionGUID set to 
04:17:59.740 - No more master ;(
04:17:59.741 - WARNING : GS_AfterLevel has not implemented OnMasterChanged
04:17:59.754 - RundownManager: Drop server game session finished successfully
04:17:59.754 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
04:17:59.766 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
04:17:59.766 - CleanupAfterExpedition AfterLevel
04:17:59.766 - Global.OnLevelCleanup
04:17:59.767 - Global.OnLevelCleanup
04:17:59.767 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: False
04:17:59.980 - CarryItemWithGlobalStateManager.OnLevelCleanup
04:17:59.980 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
04:17:59.988 - DropServerGameSession: Session was COMPLETED
04:17:59.988 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
04:17:59.989 - DropServerManager: Woke up
04:17:59.989 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
04:17:59.989 - Closed connection with KING DC
04:18:00.001 - SNet ERROR : Bad packet sent by someone not in sessionHub or lobby KING DC!  Is master = False CLOSED CONNECTION
04:18:00.001 - Closed connection with droman
04:18:00.001 - SNet ERROR : Bad packet sent by someone not in sessionHub or lobby droman!  Is master = False CLOSED CONNECTION
04:18:00.289 - RundownManager: Got rundown progression from drop server
04:18:00.289 - CM_PageRundown_New.OnRundownProgressionFileUpdated
04:18:00.289 - tier: TierA index: 0 EXPEDITION UNLOCKED
04:18:00.289 - tier: TierA index: 1 EXPEDITION LOCKED
04:18:00.290 - tier: TierA index: 2 EXPEDITION LOCKED
04:18:00.290 - tier: TierA index: 3 EXPEDITION LOCKED
04:18:00.290 - tier: TierB index: 0 EXPEDITION LOCKED
04:18:00.290 - tier: TierB index: 1 EXPEDITION LOCKED
04:18:00.291 - tier: TierB index: 2 EXPEDITION LOCKED
04:18:00.291 - tier: TierB index: 3 EXPEDITION LOCKED
04:18:00.291 - tier: TierC index: 0 EXPEDITION LOCKED
04:18:00.291 - tier: TierC index: 1 EXPEDITION LOCKED
04:18:00.292 - tier: TierC index: 2 EXPEDITION LOCKED
04:18:00.292 - tier: TierC index: 3 EXPEDITION LOCKED
04:18:00.292 - tier: TierD index: 0 EXPEDITION LOCKED
04:18:00.292 - tier: TierD index: 1 EXPEDITION LOCKED
04:18:00.293 - tier: TierD index: 2 EXPEDITION LOCKED
04:18:00.293 - tier: TierD index: 3 EXPEDITION LOCKED
04:18:00.293 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
04:18:00.990 - DropServerManager: Enqueueing 'get player inventory' request
04:18:00.990 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
04:18:00.990 - DropServerManager: Sleeping for 2 seconds...
04:18:01.001 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: NoLobby</color>
04:18:01.027 - tier: TierA index: 0 EXPEDITION UNLOCKED
04:18:01.027 - tier: TierA index: 1 EXPEDITION LOCKED
04:18:01.027 - tier: TierA index: 2 EXPEDITION LOCKED
04:18:01.028 - tier: TierA index: 3 EXPEDITION LOCKED
04:18:01.028 - tier: TierB index: 0 EXPEDITION LOCKED
04:18:01.028 - tier: TierB index: 1 EXPEDITION LOCKED
04:18:01.028 - tier: TierB index: 2 EXPEDITION LOCKED
04:18:01.028 - tier: TierB index: 3 EXPEDITION LOCKED
04:18:01.029 - tier: TierC index: 0 EXPEDITION LOCKED
04:18:01.029 - tier: TierC index: 1 EXPEDITION LOCKED
04:18:01.029 - tier: TierC index: 2 EXPEDITION LOCKED
04:18:01.029 - tier: TierC index: 3 EXPEDITION LOCKED
04:18:01.029 - tier: TierD index: 0 EXPEDITION LOCKED
04:18:01.030 - tier: TierD index: 1 EXPEDITION LOCKED
04:18:01.030 - tier: TierD index: 2 EXPEDITION LOCKED
04:18:01.030 - tier: TierD index: 3 EXPEDITION LOCKED
04:18:01.030 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
04:18:01.031 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
04:18:02.244 - DropServerManager: Making 'get player inventory' request...
04:18:02.369 - DropServerManager: 'get player inventory' request completed successfully
04:18:02.369 - DropServerManager: Sleeping for 2 seconds...
04:18:02.411 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:18:04.189 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:18:04.369 - DropServerManager: Idle
04:18:08.709 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:18:08.711 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
04:18:08.711 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
04:18:08.712 - AnalyticsManager: Posting of event 'mm_start' failed with result: TooManyRequests
04:18:08.712 - SNet : Session reset
04:18:08.712 - Global.OnResetSession
04:18:08.713 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
04:18:08.713 - SessionGUID set to 
04:18:08.715 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
04:18:08.716 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 295.8407
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:18:08.716 - Player Sm0ke was added to session
04:18:08.716 - DoCreateLobbyAndSelecteExpedition 1
04:18:08.717 - waiting for lobby..
04:18:08.897 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
04:18:08.897 - SNet_MasterManager : SearchingForMaster
04:18:08.898 - Searching for master...
04:18:08.904 - MasterManager : Sm0ke owns the lobby. IsLocal:True
04:18:08.904 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
04:18:08.904 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
04:18:08.904 - DoCreateLobbyAndSelecteExpedition 2
04:18:08.905 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
04:18:08.905 - SessionGUID set to mu/TXd2ObkGSrBBARD9fLg==
04:18:08.905 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 1443551359  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
04:18:08.905 - DoCreateLobbyAndSelecteExpedition 3
04:18:08.906 - DoCreateLobbyAndSelecteExpedition 4
04:18:08.911 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate InSessionHub
04:18:08.911 - SNET : OnMasterCommand : AssignSlot 0 False
04:18:08.911 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
04:18:08.928 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
04:18:08.928 - SNET : OnMasterCommand : PickAvatar 0 False
04:18:08.928 - <color=green>SNET : We got character 0 assigned</color>
04:18:08.929 - IsReadyToSync : PickAvatar agent sent to Sm0ke
04:18:08.932 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
04:18:08.932 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
04:18:08.932 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
04:18:08.933 - SpawnPlayerModel, index: 0
04:18:08.937 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
04:18:08.940 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
04:18:08.941 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
04:18:08.995 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
04:18:09.226 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
04:18:09.329 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
04:18:09.439 - PlayFabMatchMakingManager: Ticket created (id: '0cf26aa0-17d3-4262-98f3-38e695fda5a2')
04:18:09.440 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
04:18:15.544 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
04:18:15.544 - PlayFabMatchMakingManager: Getting match (id: '80268c88-b715-4c85-8624-4222535a47d1')...
04:18:15.662 - AnalyticsManager: Posting of event 'mm_match' failed with result: TooManyRequests
04:18:15.662 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
04:18:15.663 - PlayFabMatchMakingManager: Moving to lobby 109775240995407902
04:18:15.663 - DEBUG : Leaving session hub! : IsInHub:True
04:18:15.677 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
04:18:15.679 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
04:18:15.683 - SNet : Session reset
04:18:15.683 - Global.OnResetSession
04:18:15.684 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
04:18:15.684 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
04:18:15.685 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
04:18:15.686 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
04:18:15.687 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
04:18:15.687 - SessionGUID set to 
04:18:15.689 - No more master ;(
04:18:15.690 - WARNING : GS_NoLobby has not implemented OnMasterChanged
04:18:15.690 - SNet : Session reset
04:18:15.690 - Global.OnResetSession
04:18:15.690 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
04:18:15.691 - SessionGUID set to 
04:18:15.954 - SNet_SessionHub : OnJoinedLobby False jem False -1
04:18:15.955 - SNet_SessionHub : OnJoinedLobby False OwOsssssszzzzzzz False -1
04:18:15.956 - SNet_SessionHub : OnJoinedLobby False DogeGaming False -1
04:18:15.956 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
04:18:15.956 - SNet_MasterManager : SearchingForMaster
04:18:16.196 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
04:18:16.197 - AnalyticsManager: Posting of event 'mm_success' failed with result: TooManyRequests
04:18:16.199 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
04:18:16.203 - PlayFabMatchMakingManager: Match make task finished
04:18:25.099 - SNet_MasterManager : Who's tha masta?! jem! jem!
04:18:25.099 - WARNING : GS_NoLobby has not implemented OnMasterChanged
04:18:25.099 - SNET : OnFoundMaster > Master is Steam jem Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > jem : end
04:18:25.100 - Sending slave session question WantsToJoin 
04:18:25.216 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 58804600 0
04:18:25.217 -  > we are not in a session hub yet!
04:18:25.217 - <color=purple>OnPlayerGameStateChange : jem Lobby</color>
04:18:25.217 - SessionGUID set to 0N+t7FJasUKc4hKX7RG6rw==
04:18:25.218 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 132958493 524930123  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
04:18:25.218 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 132958493 524930123  sessionGUID:SNetwork.SNetStructs+pSessionGUID
04:18:25.218 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player jem, player NOT slotted!
04:18:25.219 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
04:18:25.219 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
04:18:25.219 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:18:25.220 - Player Sm0ke was added to session
04:18:25.220 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
04:18:25.220 - DEBUG : OnSessionMemberChange > jem Joined isBot:False
04:18:25.221 - Player jem was added to session
04:18:25.221 - DEBUG : OnSessionMemberChange > OwOsssssszzzzzzz Joined isBot:False
04:18:25.222 - Player OwOsssssszzzzzzz was added to session
04:18:25.222 - DEBUG : OnSessionMemberChange > DogeGaming Joined isBot:False
04:18:25.223 - Player DogeGaming was added to session
04:18:25.223 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
04:18:25.224 - MasterManager : In session!
04:18:25.321 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player jem, player NOT slotted!
04:18:25.335 - SNET : OnMasterCommand : AssignSlot 3 False
04:18:25.335 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
04:18:25.338 - OnPlayerEvent : Sm0ke PlayerInSession
04:18:25.338 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
04:18:25.453 - <color=purple>OnPlayerGameStateChange : jem Lobby</color>
04:18:25.459 - SpawnPlayerModel, index: 0
04:18:25.464 - SNET : OnMasterCommand : PickAvatar 3 False
04:18:25.465 - <color=green>SNET : We got character 3 assigned</color>
04:18:25.598 - OnPlayerEvent : jem  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
04:18:25.599 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:18:25.600 - <color=purple>OnPlayerGameStateChange : jem Lobby</color>
04:18:25.600 - SessionGUID set to 0N+t7FJasUKc4hKX7RG6rw==
04:18:25.602 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 132958493 524930123  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
04:18:25.603 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 132958493 524930123  sessionGUID:SNetwork.SNetStructs+pSessionGUID
04:18:25.603 - OnPlayerEvent : OwOsssssszzzzzzz  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:18:25.607 - SpawnPlayerModel, index: 1
04:18:25.615 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:18:25.615 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz Lobby</color>
04:18:25.616 - OnPlayerEvent : DogeGaming  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:18:25.620 - SpawnPlayerModel, index: 2
04:18:25.625 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:18:25.626 - <color=purple>OnPlayerGameStateChange : DogeGaming Lobby</color>
04:18:25.626 - OnBufferCommand : StartReceive JoinedHub BufferID:4
04:18:25.627 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:4 0
04:18:25.627 - RecallBuffer : type:JoinedHub isValid:True ID:4
04:18:25.627 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
04:18:25.627 - Global.OnPrepareForRecall
04:18:25.628 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 1] 1
04:18:25.643 - OnPlayerEvent : DogeGaming  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
04:18:25.654 - OnPlayerEvent : OwOsssssszzzzzzz  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
04:18:25.665 - OnPlayerEvent : jem  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
04:18:25.667 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:18:25.668 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
04:18:25.668 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
04:18:25.669 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
04:18:25.669 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:18:25.669 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
04:18:25.670 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
04:18:25.670 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
04:18:25.671 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
04:18:25.671 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
04:18:25.672 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
04:18:25.672 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
04:18:25.744 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
04:18:25.746 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
04:18:25.840 - TryGetMaterialGroup : Missing material on TextMeshPro
04:18:25.840 - TryGetMaterialGroup : Missing material on TextMeshPro
04:18:25.911 - PlayerChatManager: Open chat window
04:18:25.912 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
04:18:25.919 - <color=purple>OnPlayerGameStateChange : jem Lobby</color>
04:18:25.920 - SessionGUID set to 0N+t7FJasUKc4hKX7RG6rw==
04:18:25.921 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 132958493 524930123  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
04:18:25.921 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 132958493 524930123  sessionGUID:SNetwork.SNetStructs+pSessionGUID
04:18:26.620 - <color=green>SNET : Added OwOsssssszzzzzzz to PlayersInGame</color>
04:18:26.620 - OnPlayerEvent : OwOsssssszzzzzzz  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
04:18:26.622 - OnPlayerEvent : OwOsssssszzzzzzz  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:18:26.623 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:18:26.623 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz Lobby</color>
04:18:27.058 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz Lobby</color>
04:18:27.119 - TryGetMaterialGroup : Missing material on TextMeshPro
04:18:27.119 - TryGetMaterialGroup : Missing material on TextMeshPro
04:18:27.365 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz Lobby</color>
04:18:29.078 - <color=green>SNET : Added DogeGaming to PlayersInGame</color>
04:18:29.078 - OnPlayerEvent : DogeGaming  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
04:18:29.080 - OnPlayerEvent : DogeGaming  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:18:29.081 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:18:29.081 - <color=purple>OnPlayerGameStateChange : DogeGaming Lobby</color>
04:18:29.344 - <color=purple>OnPlayerGameStateChange : DogeGaming Lobby</color>
04:18:29.455 - <color=purple>OnPlayerGameStateChange : DogeGaming Lobby</color>
04:18:29.536 - TryGetMaterialGroup : Missing material on TextMeshPro
04:18:29.536 - TryGetMaterialGroup : Missing material on TextMeshPro
04:18:31.058 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
04:18:31.155 - PlayerChatManager: DoSendChatMessage, got message: please tell me y'all know how to play
04:19:00.655 - PlayerChatManager: Open chat window
04:19:00.655 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
04:19:01.488 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
04:19:03.106 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:19:04.030 - PlayerChatManager: Open chat window
04:19:04.030 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
04:19:10.141 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
04:19:10.231 - PlayerChatManager: DoSendChatMessage, got message: I'm begging to not shoot everything on sight
04:19:39.343 - PlayerChatManager: DoSendChatMessage, got message: i havent played in a year 
04:19:41.502 - PlayerChatManager: DoSendChatMessage, got message: im new not shtupid
04:19:53.168 - PlayerChatManager: Open chat window
04:19:53.168 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
04:19:59.863 - <color=green>SNET : Added jem to PlayersInGame</color>
04:19:59.864 - OnPlayerEvent : jem  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
04:19:59.898 - <color=purple>OnPlayerGameStateChange : jem Generating</color>
04:19:59.898 - SNET : OnMasterCommand : StartGeneration 0 False
04:19:59.899 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
04:19:59.909 - RundownManager: Starting new game session
04:19:59.909 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:19:59.910 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
04:19:59.913 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: InElevator
04:19:59.915 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
04:19:59.970 - DropServerManager: Enqueueing 'new session (sessionId: 0N+t7FJasUKc4hKX7RG6rw==, rundown: Local_29, expedition: A1, boosters: [])' request
04:19:59.970 - DropServerManager: Woke up
04:19:59.970 - DropServerManager: Making 'new session (sessionId: 0N+t7FJasUKc4hKX7RG6rw==, rundown: Local_29, expedition: A1, boosters: [])' request...
04:19:59.971 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:19:59.983 - <color=purple>OnPlayerGameStateChange : DogeGaming Generating</color>
04:20:00.039 - <color=purple>OnPlayerGameStateChange : DogeGaming Generating</color>
04:20:00.163 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz Generating</color>
04:20:00.170 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz Generating</color>
04:20:00.350 - DropServerManager: 'new session (sessionId: 0N+t7FJasUKc4hKX7RG6rw==, rundown: Local_29, expedition: A1, boosters: [])' request completed successfully
04:20:00.350 - DropServerManager: Sleeping for 2 seconds...
04:20:00.968 - PlayerChatManager: Open chat window
04:20:00.968 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: InElevator
04:20:01.803 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: InElevator
04:20:01.804 - ToggleMenu, currentState: InElevator Current.m_previousToggleState: InElevator
04:20:01.804 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
04:20:02.259 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: InElevator
04:20:02.259 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
04:20:02.349 - DropServerManager: Idle
04:20:26.608 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
04:20:26.608 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 132958493 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 132958493</color>
04:20:26.608 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 524930123 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 524930123</color>
04:20:26.609 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 435345 hostIDSeed: 132958493 sessionSeed: 524930123
04:20:26.609 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 435345 HostIDSeed: 132958493 SessionSeed: 524930123</color>
04:20:26.609 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
04:20:26.609 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 524930123</color>
04:20:26.610 - >>>>>>>>>>>>> BuildFloor
04:20:26.610 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
04:20:26.611 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
04:20:26.611 - DIMENSION: Setting sound ENVIRONMENT state to ORGANIC!
04:20:26.616 - Last Batch: Setup
		 Total Time: 0.009s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

04:20:26.617 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

04:20:26.629 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.012s Frames: 1 Ticks: 12
		 FrameTime (avg/max/ticks max): 9.9ms / 19.9ms / 1
		 Jobs (started/looped): 1 / 1
Next Batch: SetupFloor - Count: 1

04:20:26.629 - <color=#C84800>LG_SetupFloor.Build</color>
04:20:26.634 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
04:20:26.637 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 205.0, 0.0).
04:20:26.638 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
04:20:26.645 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
04:20:26.646 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 75 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_0</color>
04:20:26.646 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 543 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
04:20:26.646 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 76 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_1</color>
04:20:26.647 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 534 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
04:20:26.647 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 77 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_2</color>
04:20:26.647 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 756 (Defined), <b>MarkerSubSeed:</b> 432 (Defined), <b>LightSubSeed:</b> 0 (Default)
04:20:26.647 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 78 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_3</color>
04:20:26.648 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 34523 (Defined), <b>MarkerSubSeed:</b> 1233 (Defined), <b>LightSubSeed:</b> 0 (Default)
04:20:26.648 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 79 with BuildFromZoneAlias78 zoneAliasStart: 75 aliasOffset: Zone_4</color>
04:20:26.648 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
04:20:26.648 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 80 with BuildFromZoneAlias79 zoneAliasStart: 75 aliasOffset: Zone_5</color>
04:20:26.649 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 234 (Defined), <b>MarkerSubSeed:</b> 756 (Defined), <b>LightSubSeed:</b> 0 (Default)
04:20:26.649 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 81 with BuildFromZoneAlias80 zoneAliasStart: 75 aliasOffset: Zone_6</color>
04:20:26.649 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
04:20:26.649 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
04:20:26.650 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
04:20:26.650 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 21
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

04:20:26.650 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
04:20:26.777 - Last Batch: GenerateZones
		 Total Time: 0.148s Frames: 4 Ticks: 127
		 FrameTime (avg/max/ticks max): 34.6ms / 39.6ms / 39
		 Jobs (started/looped): 8 / 115
Next Batch: PlaceAddonZones - Count: 0

04:20:26.777 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

04:20:26.777 - Adding culling jobs for zone New Game Object[SubSeed:543(543)] from dimension Reality
04:20:26.778 - Adding culling jobs for zone New Game Object[SubSeed:534(534)] from dimension Reality
04:20:26.778 - Adding culling jobs for zone New Game Object[SubSeed:756(756)] from dimension Reality
04:20:26.778 - Adding culling jobs for zone New Game Object[SubSeed:34523(797)] from dimension Reality
04:20:26.778 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
04:20:26.779 - Adding culling jobs for zone New Game Object[SubSeed:234(234)] from dimension Reality
04:20:26.779 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
04:20:26.779 - Adding culling jobs for zone New Game Object from dimension Dimension_1
04:20:26.779 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 6
Next Batch: BuildFloors - Count: 1

04:20:26.779 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
04:20:26.780 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 13

04:20:26.786 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: Areas - Count: 28

04:20:26.816 - Last Batch: Areas
		 Total Time: 0.034s Frames: 1 Ticks: 29
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 16
		 Jobs (started/looped): 27 / 1
Next Batch: Plugs - Count: 30

04:20:26.833 - Last Batch: Plugs
		 Total Time: 0.000s Frames: 0 Ticks: 17
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: Gates - Count: 102

04:20:26.929 - Last Batch: Gates
		 Total Time: 0.106s Frames: 3 Ticks: 96
		 FrameTime (avg/max/ticks max): 28.5ms / 35.2ms / 37
		 Jobs (started/looped): 99 / 3
Next Batch: AreaNames - Count: 2

04:20:26.929 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

04:20:26.930 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

04:20:26.930 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

04:20:26.930 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

04:20:26.930 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
04:20:26.930 - <b>Artifacts:</b> Zone 0 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
04:20:26.931 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
04:20:26.931 - <b>Artifacts:</b> Zone 2 has 4 basic artifacts, 1 advanced artifacts and 1 specialized artifacts.
04:20:26.931 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
04:20:26.931 - <b>Artifacts:</b> Zone 4 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
04:20:26.931 - <b>Artifacts:</b> Zone 5 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
04:20:26.932 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
04:20:26.932 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
04:20:26.932 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
04:20:26.933 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_GREY_301 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_301_terminalKey: KEY_GREY_301 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_1 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
04:20:26.933 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_GREY_301 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_301_terminalKey: KEY_GREY_301 (KeyItemPickup_Core) --- Zone: ZONE76, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
04:20:26.934 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
04:20:26.934 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
04:20:26.934 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
04:20:26.934 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 501</color>
04:20:26.935 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
04:20:26.935 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE76 function: ResourceContainerWeak available: 37 randomValue: 0.3445525 ri: 24 had weight: 1001</color>
04:20:26.935 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
04:20:26.936 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: Retrieve Essential Items _1_MWP</color>
04:20:26.936 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 1] 164 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
04:20:26.937 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE80 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
04:20:26.937 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 164</color>
04:20:26.937 - RESET placementDataIndex to 0
04:20:26.937 - Found zone without sourceGate AND ID over 0, id: 7
04:20:26.937 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 107 / 0
Next Batch: FunctionMarkers - Count: 8

04:20:27.002 - LG_MarkerSpawner, Mining producer is trying to spawn a marker with block ID 0 that does not exist anymore! Producer path: World (LG_Floor)/Root_Reality/geo_64x64_mining_dig_site_HA_01(Clone)_ID_24_2/2_Area F (LevelGeneration.LG_Area)/Marker/dig_site_open_1000x2200x1200_gen_HA_03_rot_360_GO_UID:205/submarker/dig_site_submarker_fortress_1320x600x1000_HA_04_rot_360_GO_UID:1537
04:20:27.051 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_GREY_301 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_301_terminalKey: KEY_GREY_301 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_773</color>
04:20:27.444 - <b>WardenObjectiveManager:</b> Added Objective GameObject: CarryItemGeneric_Pickup(Clone)_terminalKey: MATTER_WAVE_PROJECTOR (UnityEngine.GameObject) to layer MainLayer. Count in layer: 1
04:20:27.444 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: MATTER_WAVE_PROJECTOR
04:20:27.444 - Last Batch: FunctionMarkers
		 Total Time: 0.525s Frames: 14 Ticks: 506
		 FrameTime (avg/max/ticks max): 36.7ms / 40.8ms / 41
		 Jobs (started/looped): 8 / 303
Next Batch: FunctionMarkerLeftovers - Count: 8

04:20:27.465 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.000s Frames: 0 Ticks: 20
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Markers - Count: 1

04:20:27.576 - Last Batch: Markers
		 Total Time: 0.110s Frames: 3 Ticks: 111
		 FrameTime (avg/max/ticks max): 29.5ms / 39.1ms / 40
		 Jobs (started/looped): 1 / 114
Next Batch: PrefabSpawners - Count: 15161

04:20:28.385 - Last Batch: PrefabSpawners
		 Total Time: 0.810s Frames: 22 Ticks: 809
		 FrameTime (avg/max/ticks max): 37.1ms / 40.5ms / 40
		 Jobs (started/looped): 15161 / 14939
Next Batch: LateMarkerCleanup - Count: 0

04:20:28.385 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

04:20:28.385 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 13

04:20:29.156 - Last Batch: LateGeomorphScan
		 Total Time: 0.794s Frames: 13 Ticks: 771
		 FrameTime (avg/max/ticks max): 59.9ms / 82.8ms / 67
		 Jobs (started/looped): 13 / 52
Next Batch: Pillars - Count: 6

04:20:29.159 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

04:20:29.262 - CollectNavMeshSources : From 12 roots and 99916 possible sources, 27309 vas valid
04:20:29.262 - CollectNavMeshSources : NotStatic:0 NotActive:887
04:20:29.262 - CollectNavMeshSources : WrongLayer:3092 NoCollider:69515 WasTrigger:0 MissingMesh:0 BadColliderType:0
04:20:29.262 - NavmeshUtils.NavMeshSourceCollector : 27309 valid NavMesh sources found!
04:20:30.833 - ---------------------------------------------------------
04:20:30.833 - Navmesh done! time: 1.651001
04:20:30.833 - ---------------------------------------------------------
04:20:30.844 - CollectNavMeshSources : From 1 roots and 1595 possible sources, 419 vas valid
04:20:30.844 - CollectNavMeshSources : NotStatic:0 NotActive:4
04:20:30.844 - CollectNavMeshSources : WrongLayer:1 NoCollider:1175 WasTrigger:0 MissingMesh:0 BadColliderType:0
04:20:30.844 - NavmeshUtils.NavMeshSourceCollector : 419 valid NavMesh sources found!
04:20:31.490 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:20:33.083 - ---------------------------------------------------------
04:20:33.083 - Navmesh done! time: 2.240112
04:20:33.083 - ---------------------------------------------------------
04:20:33.083 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 3.331s Frames: 48 Ticks: 3924
		 FrameTime (avg/max/ticks max): 51.6ms / 333.4ms / 862
		 Jobs (started/looped): 1 / 9135608
Next Batch: AIGraph_Prepare - Count: 13

04:20:33.117 - Last Batch: AIGraph_Prepare
		 Total Time: 0.033s Frames: 1 Ticks: 33
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 20
		 Jobs (started/looped): 12 / 1
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

04:20:33.434 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.298s Frames: 8 Ticks: 318
		 FrameTime (avg/max/ticks max): 37.2ms / 37.8ms / 41
		 Jobs (started/looped): 1 / 295362
Next Batch: LadderAIGNodes - Count: 42

04:20:33.455 - Last Batch: LadderAIGNodes
		 Total Time: 0.037s Frames: 1 Ticks: 21
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 2
		 Jobs (started/looped): 41 / 1
Next Batch: AIGraph_LinkGates - Count: 34

04:20:33.462 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

04:20:33.462 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 30

04:20:33.463 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 30

04:20:33.463 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGraph_Start - Count: 13

04:20:33.464 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 28

04:20:33.592 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.072s Frames: 2 Ticks: 128
		 FrameTime (avg/max/ticks max): 24.3ms / 38.6ms / 34
		 Jobs (started/looped): 26 / 268
Next Batch: AIGraph_ScoreNodeClusters - Count: 28

04:20:33.612 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.083s Frames: 1 Ticks: 20
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 27 / 1
Next Batch: AIGraph_End - Count: 13

04:20:33.612 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_AirGraph - Count: 13

04:20:33.758 - Populate grid created 4096 compound nodes and took ~32 KB and 144 ms
04:20:33.874 - Populate grid created 4096 compound nodes and took ~32 KB and 106 ms
04:20:33.964 - Populate grid created 4096 compound nodes and took ~32 KB and 81 ms
04:20:34.010 - Populate grid created 4096 compound nodes and took ~32 KB and 36 ms
04:20:34.118 - Populate grid created 4096 compound nodes and took ~32 KB and 98 ms
04:20:34.229 - Populate grid created 4096 compound nodes and took ~32 KB and 101 ms
04:20:34.265 - Populate grid created 4096 compound nodes and took ~32 KB and 27 ms
04:20:34.420 - Populate grid created 4096 compound nodes and took ~32 KB and 145 ms
04:20:34.531 - Populate grid created 4096 compound nodes and took ~32 KB and 102 ms
04:20:34.592 - Populate grid created 4096 compound nodes and took ~32 KB and 51 ms
04:20:34.704 - Populate grid created 4096 compound nodes and took ~32 KB and 103 ms
04:20:34.783 - Populate grid created 4096 compound nodes and took ~32 KB and 70 ms
04:20:35.571 - Populate grid created 64000 compound nodes and took ~500 KB and 778 ms
04:20:35.572 - Last Batch: AIGraph_AirGraph
		 Total Time: 1.192s Frames: 12 Ticks: 1960
		 FrameTime (avg/max/ticks max): 99.3ms / 165.9ms / 155
		 Jobs (started/looped): 1 / 12
Next Batch: AIGraph_AirGraph_PostProcess - Count: 13

04:20:35.580 - Last Batch: AIGraph_AirGraph_PostProcess
		 Total Time: 0.333s Frames: 1 Ticks: 8
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 12 / 1
Next Batch: SetGateAlwaysTraversable - Count: 34

04:20:35.581 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: FunctionMarkerFallback - Count: 8

04:20:35.581 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: SetGateTraversableFromStart - Count: 34

04:20:35.581 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: Ladders - Count: 42

04:20:35.623 - Last Batch: Ladders
		 Total Time: 0.035s Frames: 1 Ticks: 42
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 25
		 Jobs (started/looped): 41 / 1
Next Batch: DoorLocks - Count: 8

04:20:35.637 - Last Batch: DoorLocks
		 Total Time: 0.000s Frames: 0 Ticks: 14
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Resources - Count: 1

04:20:35.638 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

04:20:35.638 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: EnemiesPlacement_Scoring - Count: 8

04:20:35.638 - <b>LG_PopulateZone:</b> Area 2_Area F (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 429.7375 | VoxelCoverage after Multi: 15.90029
04:20:35.638 - <b>LG_PopulateZone:</b> Area 3_Area C (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 338.6875 | VoxelCoverage after Multi: 12.53144
04:20:35.638 - <b>LG_PopulateZone:</b> Area 4_Area D (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 309.6625 | VoxelCoverage after Multi: 11.45751
04:20:35.639 - <b>LG_PopulateZone:</b> Area 5_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 650.3625 | VoxelCoverage after Multi: 24.06341
04:20:35.639 - <b>LG_PopulateZone:</b> Area 6_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 1640.037 | VoxelCoverage after Multi: 60.68139
04:20:35.639 - <b>LG_PopulateZone:</b> Area 7_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 315.2375 | VoxelCoverage after Multi: 11.66379
04:20:35.639 - <b>LG_PopulateZone:</b> Area 8_Area A (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 617.3625 | VoxelCoverage after Multi: 22.84241
04:20:35.639 - <b>LG_PopulateZone:</b> Area 9_Area F (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 428.15 | VoxelCoverage after Multi: 15.84155
04:20:35.640 - <b>LG_PopulateZone:</b> Area 10_Area C (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 296.575 | VoxelCoverage after Multi: 10.97328
04:20:35.640 - <b>LG_PopulateZone:</b> Area 11_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 517.6125 | VoxelCoverage after Multi: 19.15166
04:20:35.640 - <b>LG_PopulateZone:</b> Area 12_area_B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 230.325 | VoxelCoverage after Multi: 8.522025
04:20:35.640 - <b>LG_PopulateZone:</b> Area 13_area_I (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 63.3 | VoxelCoverage after Multi: 2.3421
04:20:35.640 - <b>LG_PopulateZone:</b> Area 14_area_A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 1124.5 | VoxelCoverage after Multi: 41.6065
04:20:35.640 - <b>LG_PopulateZone:</b> Area 15_area_K (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 61.5875 | VoxelCoverage after Multi: 2.278738
04:20:35.641 - <b>LG_PopulateZone:</b> Area 16_area_L (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 51.325 | VoxelCoverage after Multi: 1.899025
04:20:35.641 - <b>LG_PopulateZone:</b> Area 17_area_H (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 55.475 | VoxelCoverage after Multi: 2.052575
04:20:35.641 - <b>LG_PopulateZone:</b> Area 18_area_D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 194.6875 | VoxelCoverage after Multi: 7.203438
04:20:35.641 - <b>LG_PopulateZone:</b> Area 19_Area D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 643.3375 | VoxelCoverage after Multi: 23.80349
04:20:35.641 - <b>LG_PopulateZone:</b> Area 20_area_F (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 79.6875 | VoxelCoverage after Multi: 2.948437
04:20:35.641 - <b>LG_PopulateZone:</b> Area 21_Area C (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 461.5 | VoxelCoverage after Multi: 17.0755
04:20:35.641 - <b>LG_PopulateZone:</b> Area 22_Area B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 456.9125 | VoxelCoverage after Multi: 16.90576
04:20:35.642 - <b>LG_PopulateZone:</b> Area 23_Area A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 865.2375 | VoxelCoverage after Multi: 32.01379
04:20:35.642 - Last Batch: EnemiesPlacement_Scoring
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 26 / 0
Next Batch: StaticEnemiesPlacement - Count: 8

04:20:35.642 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 28

04:20:35.740 - Last Batch: Culling_Nodes
		 Total Time: 0.120s Frames: 3 Ticks: 98
		 FrameTime (avg/max/ticks max): 33.3ms / 47.9ms / 39
		 Jobs (started/looped): 25 / 3
Next Batch: Culling_Portals - Count: 44

04:20:35.740 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 44 / 0
Next Batch: Culling_Cullers - Count: 102

04:20:35.743 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 102 / 0
Next Batch: Culling_Lights - Count: 28

04:20:36.010 - Last Batch: Culling_Lights
		 Total Time: 0.269s Frames: 7 Ticks: 267
		 FrameTime (avg/max/ticks max): 36.3ms / 45.3ms / 47
		 Jobs (started/looped): 21 / 7
Next Batch: Culling_NodeInstanceSearch - Count: 28

04:20:36.147 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.136s Frames: 4 Ticks: 137
		 FrameTime (avg/max/ticks max): 30.0ms / 33.6ms / 36
		 Jobs (started/looped): 28 / 1287
Next Batch: Culling_NodeClusterJobs - Count: 8

04:20:36.411 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.269s Frames: 8 Ticks: 264
		 FrameTime (avg/max/ticks max): 33.7ms / 35.2ms / 35
		 Jobs (started/looped): 36 / 1038701
Next Batch: Culling_Cleanup - Count: 28

04:20:36.412 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: Culling_GatherLightCulling - Count: 273

04:20:36.466 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.034s Frames: 1 Ticks: 54
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 22
		 Jobs (started/looped): 272 / 1
Next Batch: Culling_TrimPortalLists - Count: 30

04:20:36.501 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.035s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 3
		 Jobs (started/looped): 30 / 172695
Next Batch: ZoneLights - Count: 9

04:20:36.604 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
04:20:36.604 - Last Batch: ZoneLights
		 Total Time: 0.068s Frames: 2 Ticks: 103
		 FrameTime (avg/max/ticks max): 22.6ms / 35.2ms / 33
		 Jobs (started/looped): 7 / 2
Next Batch: GenerateNavigationInfo - Count: 2

04:20:36.958 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.412s Frames: 3 Ticks: 354
		 FrameTime (avg/max/ticks max): 126.9ms / 215.9ms / 216
		 Jobs (started/looped): 27 / 3
Next Batch: DisplayNavigationInfo - Count: 29

04:20:36.959 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 0

04:20:36.959 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 13

04:20:36.978 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.000s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: LateRuntimeOptimizations - Count: 13

04:20:37.059 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.090s Frames: 2 Ticks: 81
		 FrameTime (avg/max/ticks max): 32.4ms / 54.8ms / 53
		 Jobs (started/looped): 13 / 117
Next Batch: EnemiesPlacement - Count: 0

04:20:37.059 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FixColliders - Count: 0

04:20:37.059 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

04:20:37.060 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

04:20:37.060 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

04:20:37.060 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
04:20:37.060 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 2

04:20:37.060 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: Culling_LateCleanup - Count: 2

04:20:37.068 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: Culling_PrepForInlevel - Count: 2

04:20:37.068 - Last Batch: Culling_PrepForInlevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: FinalLogicLinking - Count: 4

04:20:37.068 - Factory Done : Last build: FinalLogicLinking
04:20:37.069 - Factory : Built in 9.394775 seconds
04:20:37.069 - FactoryDone :: TOTAL CHECKSUM: 9388785722423861242
04:20:37.069 - BUILDER : BuildDone
04:20:37.069 - >>>>>>>> GS_Generating.OnBuilderDone
04:20:37.069 - Builder.CombinedCheckSum.Checksum: 9388785722423861242
04:20:37.070 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
04:20:37.125 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_02(Clone)_0 (ElevatorShaftLanding)
04:20:37.127 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_33_11 (LevelGeneration.LG_LevelExitGeo)
04:20:43.982 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz ReadyToStopElevatorRide</color>
04:20:44.281 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz ReadyToStopElevatorRide</color>
04:20:48.503 - <color=purple>OnPlayerGameStateChange : jem ReadyToStopElevatorRide</color>
04:21:05.816 - <color=purple>OnPlayerGameStateChange : DogeGaming ReadyToStopElevatorRide</color>
04:21:05.898 - <color=purple>OnPlayerGameStateChange : DogeGaming ReadyToStopElevatorRide</color>
04:21:05.899 - <color=purple>OnPlayerGameStateChange : jem StopElevatorRide</color>
04:21:05.899 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
04:21:05.899 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
04:21:05.982 - <color=purple>OnPlayerGameStateChange : DogeGaming StopElevatorRide</color>
04:21:05.982 - OnBufferCommand : StartReceive Migration_B BufferID:5
04:21:06.073 - <color=purple>OnPlayerGameStateChange : DogeGaming StopElevatorRide</color>
04:21:06.073 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:21:06.074 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:21:06.074 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall False
04:21:06.074 - OBJECTIVE STARTED / ENTERED!
04:21:06.074 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
04:21:06.081 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
04:21:06.081 - DropServerManager: Woke up
04:21:06.081 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
04:21:06.121 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz StopElevatorRide</color>
04:21:06.170 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz StopElevatorRide</color>
04:21:06.469 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
04:21:06.470 - DropServerManager: Sleeping for 2 seconds...
04:21:06.886 - OnPlayerEvent : jem  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
04:21:06.888 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
04:21:06.934 - Detecting that the player has entered a new layer: MainLayer in  from NULL in 
04:21:06.935 - WardenObjectiveManager, entered a new layer: MainLayer
04:21:06.935 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
04:21:06.992 - SNET : OnMasterCommand : StartPlaying 0 False
04:21:06.994 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
04:21:07.081 - OnPlayerEvent : DogeGaming  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:21:07.082 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
04:21:07.226 - OnPlayerEvent : OwOsssssszzzzzzz  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:21:07.227 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
04:21:08.468 - DropServerManager: Idle
04:21:28.104 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:5 0
04:21:28.411 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:21:28.411 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
04:21:28.412 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:21:28.412 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
04:21:28.485 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz ReadyToStartLevel</color>
04:21:28.547 - <color=purple>OnPlayerGameStateChange : jem ReadyToStartLevel</color>
04:21:28.548 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz ReadyToStartLevel</color>
04:21:28.549 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:21:28.550 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
04:21:28.551 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:21:28.551 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
04:21:29.007 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:21:29.008 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
04:21:29.179 - <color=purple>OnPlayerGameStateChange : DogeGaming ReadyToStartLevel</color>
04:21:29.227 - <color=purple>OnPlayerGameStateChange : DogeGaming ReadyToStartLevel</color>
04:21:29.228 - OnPlayerEvent : jem  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
04:21:29.229 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
04:21:29.336 - <color=purple>OnPlayerGameStateChange : jem InLevel</color>
04:21:29.337 - SNET : OnMasterCommand : StartPlaying 0 False
04:21:29.339 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
04:21:29.339 - <color=green>SNET : PlayerSynced(Clone)_32770 : DogeGaming exits PLOC_InElevator, replicator key: 32770</color>
04:21:29.340 - <color=green>SNET : PlayerSynced(Clone)_32769 : OwOsssssszzzzzzz exits PLOC_InElevator, replicator key: 32769</color>
04:21:29.341 - <color=green>SNET : PlayerSynced(Clone)_32768 : jem exits PLOC_InElevator, replicator key: 32768</color>
04:21:29.341 - <color=green>SNET : PlayerLocal(Clone)_32771 : Sm0ke exits PLOC_InElevator, replicator key: 32771</color>
04:21:29.342 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:21:29.437 - OnPlayerEvent : DogeGaming  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:21:29.441 - <color=purple>OnPlayerGameStateChange : DogeGaming InLevel</color>
04:21:29.450 - <color=green>SNET : PlayerSynced(Clone)_32770 : DogeGaming exits PLOC_InElevator, replicator key: 32770</color>
04:21:29.533 - <color=purple>OnPlayerGameStateChange : DogeGaming InLevel</color>
04:21:29.780 - OnPlayerEvent : OwOsssssszzzzzzz  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:21:29.846 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz InLevel</color>
04:21:29.856 - <color=green>SNET : PlayerSynced(Clone)_32769 : OwOsssssszzzzzzz exits PLOC_InElevator, replicator key: 32769</color>
04:21:29.912 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz InLevel</color>
04:21:30.155 - PlayerChatManager: Open chat window
04:21:30.155 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:21:30.156 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:21:30.342 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 1.008349
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:21:30.353 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:21:30.353 - Wielding new item in slot GearMelee
04:21:30.415 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:21:30.415 - Wielding new item in slot GearMelee
04:21:30.489 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:21:30.489 - Wielding new item in slot GearMelee
04:21:34.656 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:21:34.657 - Wielding new item in slot GearMelee
04:21:35.154 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:21:35.154 - Wielding new item in slot Consumable
04:21:35.457 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:21:35.457 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:21:35.604 - PlayerChatManager: DoSendChatMessage, got message: just turn your lights off when we go into new room
04:21:37.214 - PlayerChatManager: Open chat window
04:21:37.214 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:21:37.214 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:21:37.269 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
04:21:37.270 - Wielding new item in slot HackingTool
04:21:41.060 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:21:41.060 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:21:41.209 - PlayerChatManager: Open chat window
04:21:41.209 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:21:41.210 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:21:41.222 - PlayerChatManager: DoSendChatMessage, got message: and if they flash 
04:21:41.723 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:21:41.723 - Wielding new item in slot GearStandard
04:21:42.305 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:21:42.305 - Wielding new item in slot Consumable
04:21:43.277 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:21:43.278 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:21:43.417 - PlayerChatManager: DoSendChatMessage, got message: DO NOT FUCKING MOVE
04:21:43.426 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:21:43.426 - Wielding new item in slot GearSpecial
04:21:44.891 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:21:44.892 - Wielding new item in slot GearStandard
04:21:45.799 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:21:45.799 - Wielding new item in slot GearMelee
04:21:51.822 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:21:51.822 - Wielding new item in slot GearMelee
04:21:55.910 - PlayerChatManager: DoSendChatMessage, got message: noted
04:21:58.078 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:21:58.078 - Wielding new item in slot GearMelee
04:21:59.348 - DropServerManager: Enqueueing 'consume boosters' request
04:21:59.348 - DropServerManager: Woke up
04:21:59.348 - DropServerManager: Making 'consume boosters' request...
04:21:59.462 - DropServerManager: 'consume boosters' request completed successfully
04:21:59.462 - DropServerManager: Sleeping for 2 seconds...
04:22:01.466 - DropServerManager: Idle
04:22:05.852 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:22:05.852 - Wielding new item in slot Consumable
04:22:06.174 - OnBufferCommand : StartReceive Migration_A BufferID:7
04:22:11.044 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:22:11.045 - Wielding new item in slot GearMelee
04:22:13.065 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:22:13.065 - Wielding new item in slot GearStandard
04:22:13.709 - PlayerChatManager: Open chat window
04:22:13.709 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:22:13.709 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:22:16.208 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:22:16.208 - Wielding new item in slot GearMelee
04:22:17.408 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:22:17.409 - Wielding new item in slot GearMelee
04:22:20.359 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:22:20.360 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:22:20.481 - PlayerChatManager: DoSendChatMessage, got message: that's really about it, everything else is fair ga
04:22:20.877 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:22:20.877 - Wielding new item in slot GearMelee
04:22:30.954 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
04:22:31.605 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
04:22:31.905 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:22:31.909 - Terminal 623 change state to Awake
04:22:32.937 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
04:22:32.940 - Terminal 623 change state to PlayerInteracting
04:22:32.940 - Terminal 623 change state to PlayerInteracting
04:22:32.950 - Terminal 623 change state to PlayerInteracting
04:22:32.959 - Terminal 623 change state to PlayerInteracting
04:22:32.968 - Terminal 623 change state to PlayerInteracting
04:22:32.979 - Terminal 623 change state to PlayerInteracting
04:22:32.988 - Terminal 623 change state to PlayerInteracting
04:22:33.000 - Terminal 623 change state to PlayerInteracting
04:22:33.009 - Terminal 623 change state to PlayerInteracting
04:22:33.020 - Terminal 623 change state to PlayerInteracting
04:22:33.028 - Terminal 623 change state to PlayerInteracting
04:22:33.037 - Terminal 623 change state to PlayerInteracting
04:22:33.048 - Terminal 623 change state to PlayerInteracting
04:22:33.056 - Terminal 623 change state to PlayerInteracting
04:22:33.065 - Terminal 623 change state to PlayerInteracting
04:22:33.076 - Terminal 623 change state to PlayerInteracting
04:22:34.339 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:22:34.340 - Wielding new item in slot GearMelee
04:22:34.848 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
04:22:34.848 - Wielding new item in slot Consumable
04:22:36.804 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:22:36.804 - Wielding new item in slot GearMelee
04:22:37.034 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:22:37.034 - Wielding new item in slot GearStandard
04:22:38.653 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY MATTER_WAVE_PROJECTOR
04:22:38.793 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:22:38.793 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
04:22:38.794 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:22:38.794 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:22:39.492 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:22:39.493 - Wielding new item in slot GearMelee
04:22:39.993 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
04:22:39.994 - Wielding new item in slot Consumable
04:22:41.153 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
04:22:41.153 - Wielding new item in slot GearClass
04:22:42.436 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
04:22:42.437 - Wielding new item in slot GearClass
04:22:42.944 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:22:42.945 - Wielding new item in slot ResourcePack
04:22:43.593 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
04:22:43.896 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:22:43.900 - Terminal 623 change state to Awake
04:22:43.912 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:22:43.913 - Wielding new item in slot GearMelee
04:22:44.152 - Terminal 623 change state to Sleeping
04:22:44.984 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:22:44.984 - Wielding new item in slot GearStandard
04:22:46.223 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:22:46.223 - Wielding new item in slot GearSpecial
04:22:47.085 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:22:47.085 - Wielding new item in slot GearMelee
04:22:47.385 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:22:47.385 - Wielding new item in slot GearStandard
04:22:49.182 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:22:49.183 - Wielding new item in slot GearSpecial
04:22:49.691 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
04:22:49.691 - Wielding new item in slot GearClass
04:22:51.374 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:22:51.375 - Wielding new item in slot ResourcePack
04:22:51.467 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:22:51.467 - Wielding new item in slot GearMelee
04:22:51.970 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:22:51.970 - Wielding new item in slot ResourcePack
04:22:52.937 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
04:22:52.938 - Wielding new item in slot Consumable
04:22:53.388 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
04:22:53.388 - Wielding new item in slot HackingTool
04:22:55.443 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:22:55.443 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:22:57.159 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:22:57.159 - Wielding new item in slot ResourcePack
04:22:57.552 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
04:22:57.552 - Wielding new item in slot GearClass
04:22:58.062 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:22:58.063 - Wielding new item in slot GearMelee
04:22:58.660 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:7 36.64836
04:22:58.911 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
04:23:00.544 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:23:00.545 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:23:01.002 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:23:01.002 - Wielding new item in slot GearMelee
04:23:05.782 - Terminal 623 change state to Awake
04:23:07.056 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
04:23:07.059 - Terminal 623 change state to PlayerInteracting
04:23:07.059 - Terminal 623 change state to PlayerInteracting
04:23:07.069 - Terminal 623 change state to PlayerInteracting
04:23:07.079 - Terminal 623 change state to PlayerInteracting
04:23:07.088 - Terminal 623 change state to PlayerInteracting
04:23:07.098 - Terminal 623 change state to PlayerInteracting
04:23:07.108 - Terminal 623 change state to PlayerInteracting
04:23:07.119 - Terminal 623 change state to PlayerInteracting
04:23:07.128 - Terminal 623 change state to PlayerInteracting
04:23:07.139 - Terminal 623 change state to PlayerInteracting
04:23:07.149 - Terminal 623 change state to PlayerInteracting
04:23:07.160 - Terminal 623 change state to PlayerInteracting
04:23:07.169 - Terminal 623 change state to PlayerInteracting
04:23:07.179 - Terminal 623 change state to PlayerInteracting
04:23:07.188 - Terminal 623 change state to PlayerInteracting
04:23:12.492 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY KEY_GREY_301
04:23:17.421 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
04:23:17.733 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:23:17.736 - Terminal 623 change state to Awake
04:23:18.695 - OnBufferCommand : StartReceive Migration_B BufferID:8
04:23:28.515 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
04:23:30.216 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:23:30.216 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:23:39.120 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:23:39.120 - Wielding new item in slot Consumable
04:23:41.654 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:23:41.655 - Wielding new item in slot GearStandard
04:23:50.778 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
04:23:54.014 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:23:54.014 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:23:55.960 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:23:57.640 - PlayerChatManager: DoSendChatMessage, got message: shoot everything got it
04:23:58.197 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:24:09.012 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:24:09.012 - Wielding new item in slot GearStandard
04:24:10.434 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:24:10.434 - Wielding new item in slot GearSpecial
04:24:11.484 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:8 109.4258
04:24:12.293 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:24:12.293 - Wielding new item in slot GearSpecial
04:24:13.433 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:24:13.433 - Wielding new item in slot GearMelee
04:24:14.264 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
04:24:14.264 - Wielding new item in slot GearClass
04:24:15.064 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:24:15.065 - Wielding new item in slot GearMelee
04:24:15.742 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:24:15.742 - Wielding new item in slot GearStandard
04:24:21.209 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:24:21.210 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:24:23.061 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:24:24.306 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:24:25.286 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:24:26.807 - PlayerChatManager: Open chat window
04:24:26.808 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:24:26.808 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:24:28.331 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:24:28.332 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:24:28.587 - PlayerChatManager: DoSendChatMessage, got message: lights off
04:24:31.646 - OnBufferCommand : StartReceive Migration_A BufferID:9
04:24:31.973 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:24:31.973 - Wielding new item in slot GearSpecial
04:24:32.301 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
04:24:32.301 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
04:24:32.301 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
04:24:32.302 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:24:32.471 - PlayerChatManager: Open chat window
04:24:32.471 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:24:32.471 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:24:32.967 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:24:32.967 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:24:33.071 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:24:33.072 - Wielding new item in slot GearStandard
04:24:33.314 - PlayerChatManager: DoSendChatMessage, got message: jem
04:24:34.276 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:24:34.276 - Wielding new item in slot GearMelee
04:24:38.264 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:24:38.264 - Wielding new item in slot GearMelee
04:24:40.996 - PlayerChatManager: Open chat window
04:24:40.996 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:24:40.997 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:24:50.347 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:24:50.348 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:24:50.550 - PlayerChatManager: DoSendChatMessage, got message: lights trigger them, so turn that shit off
04:24:54.292 - PlayerChatManager: Open chat window
04:24:54.292 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:24:54.293 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:24:56.145 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:24:56.145 - Wielding new item in slot GearMelee
04:24:56.998 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:24:56.998 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:24:57.201 - PlayerChatManager: DoSendChatMessage, got message: 5 beyond this door
04:25:10.654 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:25:10.655 - Wielding new item in slot GearStandard
04:25:12.009 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:25:12.009 - Wielding new item in slot GearMelee
04:25:12.190 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:25:13.500 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:25:13.500 - Wielding new item in slot GearSpecial
04:25:13.661 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:25:14.433 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:25:14.434 - Wielding new item in slot GearMelee
04:25:15.187 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:25:15.188 - Wielding new item in slot GearMelee
04:25:15.357 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:25:15.357 - Wielding new item in slot GearStandard
04:25:16.526 - PlayerChatManager: Open chat window
04:25:16.526 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:25:16.526 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:25:17.734 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:25:17.734 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:25:19.419 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:25:19.419 - Wielding new item in slot GearMelee
04:25:24.647 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:9 182.2372
04:25:30.918 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:25:30.919 - Wielding new item in slot GearStandard
04:25:31.134 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:25:31.134 - Wielding new item in slot GearStandard
04:25:32.176 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:25:32.177 - Wielding new item in slot GearMelee
04:25:33.270 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:25:33.271 - Wielding new item in slot GearStandard
04:25:33.644 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:25:33.644 - Wielding new item in slot GearMelee
04:25:34.648 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:25:34.648 - Wielding new item in slot GearMelee
04:25:35.551 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:25:35.551 - Wielding new item in slot GearStandard
04:25:38.535 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:25:38.535 - Wielding new item in slot GearMelee
04:25:44.298 - OnBufferCommand : StartReceive Migration_B BufferID:10
04:25:48.289 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:25:48.289 - Wielding new item in slot GearMelee
04:25:49.656 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:25:49.657 - Wielding new item in slot GearStandard
04:25:59.820 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:25:59.820 - Wielding new item in slot GearMelee
04:26:00.832 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:26:00.832 - Wielding new item in slot GearSpecial
04:26:05.071 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
04:26:05.071 - Wielding new item in slot GearClass
04:26:06.284 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:26:06.285 - Wielding new item in slot GearMelee
04:26:06.658 - PlayerChatManager: Open chat window
04:26:06.658 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:26:06.658 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:26:07.450 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:26:07.451 - Wielding new item in slot GearStandard
04:26:08.839 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:26:08.839 - Wielding new item in slot GearMelee
04:26:09.296 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:26:09.296 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:26:09.661 - PlayerChatManager: DoSendChatMessage, got message: ligthat's why we stay quiet
04:26:11.410 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:26:11.410 - Wielding new item in slot GearSpecial
04:26:13.068 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
04:26:13.068 - Wielding new item in slot GearClass
04:26:13.957 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:26:13.957 - Wielding new item in slot GearMelee
04:26:24.478 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:26:24.478 - Wielding new item in slot GearMelee
04:26:25.383 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:26:25.383 - Wielding new item in slot GearSpecial
04:26:27.215 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:26:27.215 - Wielding new item in slot GearMelee
04:26:29.332 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000014 returning: Time_5 minutesToNext: 10
04:26:34.126 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:10 255.0133
04:26:44.010 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:26:44.010 - Wielding new item in slot GearMelee
04:26:44.513 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:26:44.513 - Wielding new item in slot ResourcePack
04:26:45.788 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:26:46.105 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:26:46.105 - Wielding new item in slot GearMelee
04:26:46.903 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:26:47.389 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:26:47.389 - Wielding new item in slot GearMelee
04:26:47.606 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:26:47.606 - Wielding new item in slot GearMelee
04:26:47.893 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:26:47.894 - Wielding new item in slot ResourcePack
04:26:48.890 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:26:48.891 - Wielding new item in slot GearStandard
04:26:49.280 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:26:49.280 - Wielding new item in slot GearSpecial
04:26:49.673 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
04:26:49.674 - Wielding new item in slot GearClass
04:26:50.177 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:26:50.178 - Wielding new item in slot ResourcePack
04:26:51.239 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
04:26:51.239 - Wielding new item in slot GearClass
04:26:51.612 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:26:51.613 - Wielding new item in slot GearSpecial
04:26:52.056 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:26:52.056 - Wielding new item in slot GearStandard
04:26:52.559 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:26:52.559 - Wielding new item in slot GearMelee
04:26:53.121 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
04:26:53.122 - Wielding new item in slot Consumable
04:26:53.622 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:26:53.622 - Wielding new item in slot GearMelee
04:26:54.269 - OnBufferCommand : StartReceive Migration_A BufferID:11
04:26:56.203 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:26:56.203 - Wielding new item in slot ResourcePack
04:26:57.926 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:26:57.926 - Wielding new item in slot GearMelee
04:26:58.817 - PlayerChatManager: Open chat window
04:26:58.818 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:26:58.818 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:26:59.554 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:26:59.554 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:27:00.052 - PlayerChatManager: DoSendChatMessage, got message: two
04:27:01.017 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:27:01.017 - Wielding new item in slot GearMelee
04:27:02.808 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:27:02.808 - Wielding new item in slot GearMelee
04:27:09.700 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:27:09.700 - Wielding new item in slot GearStandard
04:27:17.912 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:27:19.400 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:27:26.175 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:27:26.948 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:27:33.719 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:27:33.719 - Wielding new item in slot GearSpecial
04:27:41.911 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:11 324.7661
04:27:44.292 - PlayerChatManager: Open chat window
04:27:44.293 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:27:44.293 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:27:47.234 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:27:47.234 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:27:47.542 - PlayerChatManager: DoSendChatMessage, got message: few more
04:27:50.867 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:27:50.867 - Wielding new item in slot GearMelee
04:28:01.905 - OnBufferCommand : StartReceive Migration_B BufferID:12
04:28:30.620 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:28:31.991 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:28:35.535 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:28:35.536 - Wielding new item in slot GearMelee
04:28:48.281 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:12 392.5693
04:28:52.161 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:28:52.989 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:29:08.007 - OnBufferCommand : StartReceive Migration_A BufferID:13
04:29:08.305 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:29:15.188 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:29:16.718 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:29:17.271 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:29:27.062 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:29:27.062 - Wielding new item in slot GearSpecial
04:29:28.863 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:29:28.863 - Wielding new item in slot GearMelee
04:29:29.369 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:29:30.724 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:29:34.147 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:29:34.147 - Wielding new item in slot GearSpecial
04:29:34.653 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:29:34.653 - Wielding new item in slot Consumable
04:29:37.384 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:29:37.384 - Wielding new item in slot Consumable
04:29:39.920 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:29:39.920 - Wielding new item in slot Consumable
04:29:40.325 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:29:41.543 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:29:45.802 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:29:45.802 - Wielding new item in slot Consumable
04:29:50.035 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:29:50.035 - Wielding new item in slot GearMelee
04:29:52.850 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:29:52.850 - Wielding new item in slot GearMelee
04:29:54.079 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:13 458.751
04:29:56.937 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32771 : Sm0ke (Player.LocalPlayerAgent)
04:29:58.113 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:29:58.113 - Wielding new item in slot Consumable
04:30:02.505 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:30:02.505 - Wielding new item in slot GearMelee
04:30:07.150 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:30:07.151 - Wielding new item in slot Consumable
04:30:13.806 - OnBufferCommand : StartReceive Migration_B BufferID:14
04:30:14.286 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:30:14.286 - Wielding new item in slot GearStandard
04:30:16.700 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:30:16.701 - Wielding new item in slot GearStandard
04:30:17.209 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:30:17.210 - Wielding new item in slot ResourcePack
04:30:19.507 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:30:19.508 - Wielding new item in slot ResourcePack
04:30:21.510 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:30:21.510 - Wielding new item in slot ResourcePack
04:30:23.260 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:30:23.261 - Wielding new item in slot ResourcePack
04:30:23.587 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:30:23.587 - Wielding new item in slot Consumable
04:30:23.767 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:30:23.767 - Wielding new item in slot GearMelee
04:30:25.569 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:30:25.570 - Wielding new item in slot GearMelee
04:30:26.071 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:30:26.071 - Wielding new item in slot ResourcePack
04:30:26.467 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:30:26.467 - Wielding new item in slot Consumable
04:30:26.940 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:30:26.941 - Wielding new item in slot GearMelee
04:30:27.968 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:30:27.968 - Wielding new item in slot GearStandard
04:30:30.179 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:30:30.179 - Wielding new item in slot GearSpecial
04:30:31.148 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:30:31.148 - Wielding new item in slot GearStandard
04:30:31.612 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:30:31.613 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: None SNet.IsMaster: False Duration: 0
04:30:31.613 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: UpdateCustomSubObjective LocalIndex: Zone_0 Delay: 0 WardenIntel: Complete the bioscan sequence to deactivate the door <color=orange>ALARM</color> SNet.IsMaster: False
04:30:31.613 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:30:31.614 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:30:32.473 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:30:32.474 - Wielding new item in slot GearMelee
04:30:32.499 - PlayerChatManager: Open chat window
04:30:32.499 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:30:32.499 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:30:32.979 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:30:32.980 - Wielding new item in slot GearStandard
04:30:33.902 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:30:33.902 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:30:34.176 - PlayerChatManager: DoSendChatMessage, got message: alarm here
04:30:34.458 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:30:34.458 - Wielding new item in slot Consumable
04:30:34.712 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:30:36.620 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:30:40.295 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:30:40.296 - Wielding new item in slot GearStandard
04:30:40.486 - PlayerChatManager: Open chat window
04:30:40.486 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:30:40.487 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:30:41.625 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:30:41.626 - Wielding new item in slot GearSpecial
04:30:41.919 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:30:41.920 - Wielding new item in slot GearSpecial
04:30:42.176 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
04:30:42.177 - Wielding new item in slot GearClass
04:30:42.676 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:30:42.677 - Wielding new item in slot ResourcePack
04:30:43.009 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
04:30:43.009 - Wielding new item in slot GearClass
04:30:43.125 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
04:30:43.125 - Wielding new item in slot Consumable
04:30:43.550 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:30:43.550 - Wielding new item in slot ResourcePack
04:30:43.883 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:30:43.884 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:30:43.938 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
04:30:43.938 - Wielding new item in slot GearClass
04:30:44.011 - PlayerChatManager: DoSendChatMessage, got message: turrets and mines
04:30:44.431 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:30:44.431 - Wielding new item in slot GearSpecial
04:30:44.941 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
04:30:44.942 - Wielding new item in slot GearClass
04:30:49.757 - PlayerChatManager: Open chat window
04:30:49.757 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:30:49.757 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:30:52.396 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:30:52.396 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:30:52.695 - PlayerChatManager: DoSendChatMessage, got message: glowsticks are good too
04:30:54.101 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:30:54.102 - Wielding new item in slot GearStandard
04:30:59.446 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:14 524.4798
04:31:03.696 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:31:03.696 - Wielding new item in slot GearStandard
04:31:13.456 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:31:13.456 - Wielding new item in slot GearSpecial
04:31:13.837 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:31:13.837 - Wielding new item in slot Consumable
04:31:13.958 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:31:13.958 - Wielding new item in slot ResourcePack
04:31:14.816 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:31:14.816 - Wielding new item in slot GearMelee
04:31:15.162 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:31:15.163 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:31:15.687 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:31:15.687 - Wielding new item in slot GearStandard
04:31:16.477 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:31:16.478 - Wielding new item in slot GearMelee
04:31:17.150 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:31:17.150 - Wielding new item in slot GearMelee
04:31:17.441 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:31:17.442 - Wielding new item in slot ResourcePack
04:31:18.120 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
04:31:18.726 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:31:18.726 - Wielding new item in slot GearSpecial
04:31:19.448 - OnBufferCommand : StartReceive Migration_A BufferID:15
04:31:22.029 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:31:22.029 - Wielding new item in slot GearStandard
04:31:22.816 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:31:22.817 - Wielding new item in slot GearStandard
04:31:24.343 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:31:24.343 - Wielding new item in slot GearStandard
04:31:25.972 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:31:25.972 - Wielding new item in slot GearSpecial
04:31:26.313 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:31:26.313 - Wielding new item in slot GearSpecial
04:31:27.183 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:31:27.183 - Wielding new item in slot GearStandard
04:31:27.801 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
04:31:27.801 - Wielding new item in slot GearClass
04:31:27.937 - PlayerChatManager: Open chat window
04:31:27.938 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:31:27.938 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:31:33.252 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
04:31:34.071 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:31:34.072 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:31:34.204 - PlayerChatManager: DoSendChatMessage, got message: fight hard, stay together, watch friendly fire
04:31:36.089 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:31:36.089 - Wielding new item in slot GearStandard
04:31:48.171 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:31:48.171 - Wielding new item in slot GearSpecial
04:31:56.848 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:31:56.848 - Wielding new item in slot GearStandard
04:31:58.358 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:31:58.359 - Wielding new item in slot GearStandard
04:32:05.036 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:32:05.037 - Wielding new item in slot ResourcePack
04:32:06.279 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:32:06.279 - Wielding new item in slot GearMelee
04:32:06.595 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
04:32:07.255 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:32:07.256 - Wielding new item in slot GearStandard
04:32:07.375 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:15 590.192
04:32:10.354 - CellSoundPlayer trying to post without being registred, last ID: 1548
04:32:10.355 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:32:10.355 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:32:12.662 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:32:12.662 - Wielding new item in slot ResourcePack
04:32:13.631 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:32:13.631 - Wielding new item in slot Consumable
04:32:16.115 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:32:16.116 - Wielding new item in slot Consumable
04:32:16.954 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:32:16.954 - Wielding new item in slot GearMelee
04:32:17.185 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:32:17.185 - Wielding new item in slot GearSpecial
04:32:17.479 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:32:17.479 - Wielding new item in slot ResourcePack
04:32:17.741 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
04:32:17.741 - Wielding new item in slot Consumable
04:32:17.820 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:32:17.820 - Wielding new item in slot GearMelee
04:32:18.252 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:32:18.252 - Wielding new item in slot ResourcePack
04:32:18.534 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:32:18.534 - Wielding new item in slot GearStandard
04:32:18.875 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:32:18.875 - Wielding new item in slot GearStandard
04:32:19.041 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:32:19.041 - Wielding new item in slot GearSpecial
04:32:19.678 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:32:19.678 - Wielding new item in slot ResourcePack
04:32:19.943 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:32:19.944 - Wielding new item in slot GearMelee
04:32:20.188 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:32:20.188 - Wielding new item in slot GearMelee
04:32:21.203 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:32:21.204 - Wielding new item in slot GearStandard
04:32:21.535 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:32:21.535 - Wielding new item in slot GearStandard
04:32:24.695 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:32:24.695 - Wielding new item in slot GearSpecial
04:32:25.763 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:32:25.787 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:32:25.787 - Wielding new item in slot ResourcePack
04:32:27.267 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:32:27.394 - OnBufferCommand : StartReceive Migration_B BufferID:16
04:32:28.399 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:32:28.399 - Wielding new item in slot ResourcePack
04:32:28.909 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:32:28.909 - Wielding new item in slot GearMelee
04:32:28.909 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
04:32:28.909 - Wielding new item in slot GearClass
04:32:29.604 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:32:29.668 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:32:29.668 - Wielding new item in slot GearMelee
04:32:30.498 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:32:30.498 - Wielding new item in slot GearStandard
04:32:30.524 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:32:30.809 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:32:31.549 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:32:31.550 - Wielding new item in slot GearStandard
04:32:32.241 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:32:32.360 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:32:32.360 - Wielding new item in slot GearSpecial
04:32:33.089 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:32:33.089 - Wielding new item in slot GearSpecial
04:32:34.557 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:32:34.557 - Wielding new item in slot GearMelee
04:32:35.273 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:32:35.273 - Wielding new item in slot GearStandard
04:32:37.219 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:32:37.219 - Wielding new item in slot GearMelee
04:32:39.888 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:32:39.888 - Wielding new item in slot GearStandard
04:32:47.716 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:32:47.716 - Wielding new item in slot GearSpecial
04:32:48.488 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:32:48.489 - Wielding new item in slot GearMelee
04:32:49.719 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:32:49.720 - Wielding new item in slot GearStandard
04:32:53.685 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:32:53.685 - Wielding new item in slot Consumable
04:32:56.259 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:32:56.259 - Wielding new item in slot Consumable
04:32:56.850 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:32:56.850 - Wielding new item in slot GearMelee
04:32:57.526 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:32:57.526 - Wielding new item in slot GearStandard
04:33:01.571 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:33:01.572 - Wielding new item in slot GearSpecial
04:33:02.659 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:33:02.659 - Wielding new item in slot GearMelee
04:33:03.868 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:33:03.868 - Wielding new item in slot GearStandard
04:33:04.629 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:33:04.630 - Wielding new item in slot GearSpecial
04:33:04.859 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:33:05.516 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:33:05.516 - Wielding new item in slot GearMelee
04:33:06.350 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:33:06.350 - Wielding new item in slot GearStandard
04:33:06.390 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:33:06.545 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:33:07.467 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:33:07.467 - Wielding new item in slot GearSpecial
04:33:08.278 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:33:10.146 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:33:10.146 - Wielding new item in slot GearMelee
04:33:11.338 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:33:11.339 - Wielding new item in slot GearStandard
04:33:13.816 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:33:13.816 - Wielding new item in slot GearSpecial
04:33:15.177 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:16 658.126
04:33:20.706 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:33:21.502 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:33:21.503 - Wielding new item in slot GearSpecial
04:33:21.746 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
04:33:21.747 - Wielding new item in slot GearClass
04:33:21.878 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:33:22.255 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
04:33:22.255 - Wielding new item in slot Consumable
04:33:22.833 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:33:26.980 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:33:26.980 - Wielding new item in slot GearMelee
04:33:29.309 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:33:29.309 - Wielding new item in slot GearStandard
04:33:30.821 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:33:30.822 - Wielding new item in slot GearSpecial
04:33:31.328 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:33:31.328 - Wielding new item in slot GearMelee
04:33:32.160 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:33:32.160 - Wielding new item in slot GearStandard
04:33:33.182 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:33:33.182 - Wielding new item in slot GearSpecial
04:33:33.292 - OnBufferCommand : StartReceive Checkpoint BufferID:17
04:33:33.516 - OnReceiveBufferCompletion : valid buffer : Checkpoint  bufferID:17 724.0533
04:33:33.516 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:33:33.896 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
04:33:33.896 - Wielding new item in slot HackingTool
04:33:34.142 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:33:34.142 - Wielding new item in slot GearMelee
04:33:36.127 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:33:36.127 - Wielding new item in slot Consumable
04:33:38.150 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
04:33:38.150 - Wielding new item in slot GearClass
04:33:39.878 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:33:39.878 - Wielding new item in slot Consumable
04:33:40.303 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:33:40.511 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:33:40.522 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
04:33:40.523 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
04:33:40.523 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
04:33:40.523 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: None SNet.IsMaster: False Duration: 0
04:33:40.523 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: UpdateCustomSubObjective LocalIndex: Zone_0 Delay: 0 WardenIntel:  SNet.IsMaster: False
04:33:40.911 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:33:40.912 - Wielding new item in slot GearMelee
04:33:43.599 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
04:33:43.599 - Wielding new item in slot GearClass
04:33:45.604 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:33:45.604 - Wielding new item in slot ResourcePack
04:33:49.124 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:33:49.125 - Wielding new item in slot GearMelee
04:33:51.927 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:33:51.927 - Wielding new item in slot GearStandard
04:33:53.323 - OnBufferCommand : StartReceive Migration_A BufferID:18
04:33:57.328 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:33:57.328 - Wielding new item in slot GearSpecial
04:33:57.650 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:33:57.650 - Wielding new item in slot GearMelee
04:33:58.657 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:33:58.657 - Wielding new item in slot GearMelee
04:33:59.326 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:33:59.326 - Wielding new item in slot GearSpecial
04:34:08.894 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:34:08.895 - Wielding new item in slot GearStandard
04:34:09.928 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:34:09.928 - Wielding new item in slot GearSpecial
04:34:10.821 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:34:10.821 - Wielding new item in slot GearMelee
04:34:11.425 - PlayerChatManager: Open chat window
04:34:11.425 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:34:11.425 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:34:14.020 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:34:14.020 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:34:14.365 - PlayerChatManager: DoSendChatMessage, got message: grab your turrets
04:34:17.969 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:34:17.969 - Wielding new item in slot GearMelee
04:34:26.986 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:34:26.986 - Wielding new item in slot GearMelee
04:34:27.306 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:34:27.306 - Wielding new item in slot GearMelee
04:34:31.064 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:34:31.065 - Wielding new item in slot GearSpecial
04:34:33.490 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:34:33.490 - Wielding new item in slot GearMelee
04:34:38.219 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:34:38.219 - Wielding new item in slot GearSpecial
04:34:38.634 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:18 744.0641
04:34:45.460 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32771 : Sm0ke (Player.LocalPlayerAgent)
04:34:45.879 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:34:45.879 - Wielding new item in slot GearMelee
04:34:58.638 - OnBufferCommand : StartReceive Migration_B BufferID:19
04:35:42.957 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:19 809.2925
04:35:50.609 - Terminal 737 change state to Awake
04:35:51.946 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
04:35:51.949 - Terminal 737 change state to PlayerInteracting
04:35:51.949 - Terminal 737 change state to PlayerInteracting
04:35:51.957 - Terminal 737 change state to PlayerInteracting
04:35:51.964 - Terminal 737 change state to PlayerInteracting
04:35:51.972 - Terminal 737 change state to PlayerInteracting
04:35:51.980 - Terminal 737 change state to PlayerInteracting
04:35:51.987 - Terminal 737 change state to PlayerInteracting
04:35:51.994 - Terminal 737 change state to PlayerInteracting
04:35:52.008 - Terminal 737 change state to PlayerInteracting
04:35:52.015 - Terminal 737 change state to PlayerInteracting
04:35:52.022 - Terminal 737 change state to PlayerInteracting
04:35:52.029 - Terminal 737 change state to PlayerInteracting
04:35:52.037 - Terminal 737 change state to PlayerInteracting
04:35:52.045 - Terminal 737 change state to PlayerInteracting
04:35:52.056 - Terminal 737 change state to PlayerInteracting
04:35:52.063 - Terminal 737 change state to PlayerInteracting
04:35:52.070 - Terminal 737 change state to PlayerInteracting
04:35:52.078 - Terminal 737 change state to PlayerInteracting
04:35:52.086 - Terminal 737 change state to PlayerInteracting
04:35:52.093 - Terminal 737 change state to PlayerInteracting
04:35:52.104 - Terminal 737 change state to PlayerInteracting
04:35:52.112 - Terminal 737 change state to PlayerInteracting
04:35:54.097 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:35:54.097 - Wielding new item in slot GearMelee
04:35:54.735 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:35:54.736 - Wielding new item in slot GearStandard
04:35:56.798 - Sending m_terminal.SyncID: 4 command: ShowList inputString: LIST ZONE_78
04:35:57.325 - ShowInventory, param1: zone_78 param2: 
04:36:02.903 - OnBufferCommand : StartReceive Migration_A BufferID:20
04:36:05.452 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:36:05.453 - Wielding new item in slot GearStandard
04:36:05.709 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:36:05.709 - Wielding new item in slot GearSpecial
04:36:06.077 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
04:36:06.077 - Wielding new item in slot GearClass
04:36:06.584 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
04:36:06.584 - Wielding new item in slot Consumable
04:36:09.522 - Sending m_terminal.SyncID: 4 command: Ping inputString: PING MEDIPACK_357
04:36:09.631 - Terminal 737 change state to Ping
04:36:14.621 - Terminal 737 change state to PlayerInteracting
04:36:15.500 - PlayerChatManager: DoSendChatMessage, got message: what does lock meter do 
04:36:16.182 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
04:36:16.489 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:36:16.492 - Terminal 737 change state to Awake
04:36:16.763 - Terminal 737 change state to Sleeping
04:36:19.281 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:36:19.282 - Wielding new item in slot GearMelee
04:36:20.711 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:36:20.711 - Wielding new item in slot GearStandard
04:36:21.218 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:36:21.218 - Wielding new item in slot GearMelee
04:36:22.573 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:36:22.574 - Wielding new item in slot GearMelee
04:36:23.754 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:36:23.754 - Wielding new item in slot GearMelee
04:36:24.976 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:36:24.976 - Wielding new item in slot GearMelee
04:36:25.584 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:36:25.584 - Wielding new item in slot GearMelee
04:36:26.166 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:36:26.167 - Wielding new item in slot GearMelee
04:36:26.592 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:36:26.592 - Wielding new item in slot GearMelee
04:36:27.390 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:36:27.390 - Wielding new item in slot GearMelee
04:36:27.475 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:36:27.475 - Wielding new item in slot GearMelee
04:36:28.594 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:36:28.594 - Wielding new item in slot GearMelee
04:36:28.690 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32771 : Sm0ke (Player.LocalPlayerAgent)
04:36:28.994 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:36:28.994 - Wielding new item in slot GearMelee
04:36:29.342 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00014 returning: Time_15 minutesToNext: 15
04:36:34.757 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:36:34.757 - Wielding new item in slot GearMelee
04:36:35.270 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:36:35.270 - Wielding new item in slot ResourcePack
04:36:41.980 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:36:41.981 - Wielding new item in slot ResourcePack
04:36:42.850 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:36:42.851 - Wielding new item in slot GearMelee
04:36:46.071 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:36:46.072 - Wielding new item in slot GearMelee
04:36:46.320 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: False
04:36:46.605 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:20 873.5825
04:36:48.957 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:36:49.738 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:36:52.446 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:36:52.446 - Wielding new item in slot GearMelee
04:36:52.724 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:36:52.725 - Wielding new item in slot ResourcePack
04:36:53.465 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:36:53.466 - Wielding new item in slot GearMelee
04:37:05.616 - Enabled skinned mesh on door destruction
04:37:06.828 - OnBufferCommand : StartReceive Migration_B BufferID:21
04:37:36.313 - PlayerChatManager: Open chat window
04:37:36.313 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:37:36.313 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:37:39.486 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:37:39.486 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:37:39.668 - PlayerChatManager: DoSendChatMessage, got message: when they pulse, just stop
04:37:41.495 - PlayerChatManager: Open chat window
04:37:41.495 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:37:41.495 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:37:41.867 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:37:41.867 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:37:42.036 - PlayerChatManager: DoSendChatMessage, got message: fr
04:37:43.952 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:37:43.952 - Wielding new item in slot GearMelee
04:37:49.962 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:21 937.4005
04:38:08.616 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:38:08.616 - Wielding new item in slot GearStandard
04:38:08.801 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:38:08.801 - Wielding new item in slot GearStandard
04:38:09.913 - OnBufferCommand : StartReceive Migration_A BufferID:22
04:38:10.432 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:38:10.432 - Wielding new item in slot GearSpecial
04:38:19.288 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:38:19.289 - Wielding new item in slot GearMelee
04:38:20.480 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:38:20.480 - Wielding new item in slot GearSpecial
04:38:42.219 - On despawn! PlayerSynced(Clone)_32770 : DogeGaming
04:38:42.220 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
04:38:42.221 - OnPlayerEvent : DogeGaming  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
04:38:42.225 - DEBUG : OnSessionMemberChange > DogeGaming Left isBot:False
04:38:42.225 - Player SNet_Player_DogeGaming left session!
04:38:42.225 - <color=green>SNET : Removed DogeGaming from PlayersInGame</color>
04:38:42.225 - OnPlayerEvent : DogeGaming  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
04:38:42.229 - On despawn! Replicator supplier not set yet for Player.PlayerReplicator!
04:38:42.229 - OnPlayerEvent : DogeGaming  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
04:38:42.230 - DEBUG : Player DogeGaming was removed from session
04:38:42.230 - DEBUG : Closed connection with DogeGaming
04:38:42.279 - WARNING : SNet > DogeGaming left/is about to leave lobby!
04:38:42.279 - DEBUG : PlayerLeftLobby > DogeGaming left the steam lobby and was not in the session, closing connection with the player.
04:38:42.279 - Closed connection with DogeGaming
04:38:49.349 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:22 1000.658
04:38:58.965 - PlayerChatManager: Open chat window
04:38:58.966 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:38:58.966 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:39:02.375 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:39:02.375 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:39:02.683 - PlayerChatManager: DoSendChatMessage, got message: that's why you be sneakier
04:39:03.535 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:39:03.536 - Wielding new item in slot GearMelee
04:39:04.044 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:39:04.044 - Wielding new item in slot GearStandard
04:39:05.619 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:39:05.620 - Wielding new item in slot GearSpecial
04:39:10.044 - OnBufferCommand : StartReceive Migration_B BufferID:23
04:39:10.457 - Enabled skinned mesh on door destruction
04:39:16.438 - PlayerChatManager: DoSendChatMessage, got message: we lost one
04:39:18.903 - PlayerChatManager: Open chat window
04:39:18.903 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:39:18.903 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:39:19.701 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:39:19.701 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:39:20.167 - PlayerChatManager: DoSendChatMessage, got message: damn
04:39:46.648 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:23 1060.659
04:40:01.177 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:40:01.177 - Wielding new item in slot GearStandard
04:40:02.903 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:40:02.904 - Wielding new item in slot GearSpecial
04:40:03.404 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:40:03.404 - Wielding new item in slot GearStandard
04:40:07.743 - PlayerChatManager: Open chat window
04:40:07.743 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:40:07.743 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:40:08.451 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:40:08.452 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:40:08.570 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:40:08.570 - Wielding new item in slot GearSpecial
04:40:08.668 - PlayerChatManager: DoSendChatMessage, got message: 8
04:40:08.877 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
04:40:08.877 - Wielding new item in slot GearClass
04:40:09.383 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:40:09.383 - Wielding new item in slot ResourcePack
04:40:09.885 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
04:40:09.885 - Wielding new item in slot Consumable
04:40:10.060 - OnBufferCommand : StartReceive Migration_A BufferID:24
04:40:10.299 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:40:10.299 - Wielding new item in slot ResourcePack
04:40:10.800 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
04:40:10.800 - Wielding new item in slot GearClass
04:40:13.716 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:40:13.716 - Wielding new item in slot GearStandard
04:40:14.703 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:40:14.704 - Wielding new item in slot GearMelee
04:40:20.522 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:40:20.522 - Wielding new item in slot GearMelee
04:40:23.001 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:40:23.001 - Wielding new item in slot GearMelee
04:40:32.789 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:40:32.789 - Wielding new item in slot GearSpecial
04:40:34.870 - PlayerChatManager: Open chat window
04:40:34.870 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:40:34.871 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:40:36.423 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:40:36.423 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:40:36.606 - PlayerChatManager: DoSendChatMessage, got message: careful jem
04:40:46.676 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:24 1120.66
04:40:55.154 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:40:55.155 - Wielding new item in slot GearMelee
04:41:06.423 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:41:06.424 - Wielding new item in slot GearStandard
04:41:08.503 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:41:08.503 - Wielding new item in slot GearMelee
04:41:10.155 - OnBufferCommand : StartReceive Migration_B BufferID:25
04:41:25.148 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:41:25.148 - Wielding new item in slot GearSpecial
04:41:26.804 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:41:26.804 - Wielding new item in slot GearStandard
04:41:36.337 - PlayerChatManager: Open chat window
04:41:36.337 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:41:36.338 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:41:37.015 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:41:37.015 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:41:37.227 - PlayerChatManager: DoSendChatMessage, got message: my bad
04:41:43.004 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:41:43.004 - Wielding new item in slot GearSpecial
04:41:46.096 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:25 1180.669
04:41:52.344 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
04:41:55.668 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:41:55.669 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: None SNet.IsMaster: False Duration: 0
04:41:56.654 - PlayerChatManager: DoSendChatMessage, got message: all good
04:41:56.655 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:41:56.655 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:41:56.676 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: UpdateCustomSubObjective LocalIndex: Zone_5 Delay: 1 WardenIntel: Prepare a defence for the upcoming <color=orange>ALARM</color> SNet.IsMaster: False
04:42:04.722 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:42:04.722 - Wielding new item in slot GearStandard
04:42:07.545 - Enabled skinned mesh on door destruction
04:42:08.675 - PlayerChatManager: Open chat window
04:42:08.676 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:42:08.676 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:42:09.323 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:42:09.324 - Wielding new item in slot GearStandard
04:42:09.798 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:42:09.798 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:42:09.823 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
04:42:09.824 - Wielding new item in slot Consumable
04:42:10.016 - OnBufferCommand : StartReceive Migration_A BufferID:26
04:42:10.018 - PlayerChatManager: DoSendChatMessage, got message: indeed
04:42:10.807 - PlayerChatManager: Open chat window
04:42:10.808 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:42:10.808 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:42:11.937 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
04:42:11.938 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
04:42:12.180 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
04:42:12.180 - Wielding new item in slot Consumable
04:42:13.118 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:42:13.118 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:42:13.224 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:42:13.224 - Wielding new item in slot GearMelee
04:42:13.454 - PlayerChatManager: DoSendChatMessage, got message: we NEED meds
04:42:14.455 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:42:14.455 - Wielding new item in slot GearStandard
04:42:23.159 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:42:23.159 - Wielding new item in slot ResourcePack
04:42:24.376 - PlayerChatManager: Open chat window
04:42:24.376 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:42:24.376 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:42:24.542 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:42:24.542 - Wielding new item in slot GearMelee
04:42:24.723 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:42:24.723 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:42:25.061 - PlayerChatManager: DoSendChatMessage, got message: 3
04:42:39.846 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:42:39.846 - Wielding new item in slot GearMelee
04:42:43.332 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:26 1240.684
04:42:54.717 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:42:57.154 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:43:10.255 - OnBufferCommand : StartReceive Migration_B BufferID:27
04:43:11.205 - PlayerChatManager: DoSendChatMessage, got message: close enuf
04:43:21.837 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:43:22.810 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:43:25.035 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:43:25.035 - Wielding new item in slot GearStandard
04:43:38.319 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:43:39.752 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:43:40.564 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:43:41.224 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:27 1300.688
04:43:41.546 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:43:41.547 - Wielding new item in slot GearMelee
04:43:41.978 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:43:44.369 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:43:45.641 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:43:51.944 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:43:53.558 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:44:00.683 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:44:01.545 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:44:09.939 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32771 : Sm0ke (Player.LocalPlayerAgent)
04:44:10.168 - OnBufferCommand : StartReceive Migration_A BufferID:28
04:44:21.208 - PlayerChatManager: Open chat window
04:44:21.209 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:44:21.209 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:44:24.214 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:44:24.215 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:44:24.444 - PlayerChatManager: Open chat window
04:44:24.444 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:44:24.445 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:44:24.660 - PlayerChatManager: DoSendChatMessage, got message: 4 uses
04:44:25.415 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:44:25.415 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:44:25.653 - PlayerChatManager: DoSendChatMessage, got message: jackpot
04:44:28.053 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32771 : Sm0ke (Player.LocalPlayerAgent)
04:44:30.477 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32768 : jem (Player.PlayerAgent)
04:44:34.564 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32769 : OwOsssssszzzzzzz (Player.PlayerAgent)
04:44:39.074 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:44:39.074 - Wielding new item in slot GearMelee
04:44:40.662 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32769 : OwOsssssszzzzzzz (Player.PlayerAgent)
04:44:41.462 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:28 1360.695
04:44:42.759 - PlayerChatManager: Open chat window
04:44:42.759 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:44:42.759 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:44:45.350 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:44:45.350 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:44:45.664 - PlayerChatManager: DoSendChatMessage, got message: keep an eye out for more
04:44:48.571 - PlayerChatManager: Open chat window
04:44:48.571 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:44:48.571 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:44:49.641 - PlayerChatManager: DoSendChatMessage, got message: awesome
04:44:50.847 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:44:50.848 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:44:51.335 - PlayerChatManager: DoSendChatMessage, got message: and careful.
04:44:54.502 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:44:57.237 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:44:58.787 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:44:58.787 - Wielding new item in slot GearMelee
04:45:01.467 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:45:01.467 - Wielding new item in slot GearStandard
04:45:01.737 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:45:01.738 - Wielding new item in slot GearSpecial
04:45:02.246 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
04:45:02.246 - Wielding new item in slot GearClass
04:45:03.467 - Enabled skinned mesh on door destruction
04:45:10.421 - OnBufferCommand : StartReceive Migration_B BufferID:29
04:45:10.825 - PlayerChatManager: Open chat window
04:45:10.825 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:45:10.825 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:45:14.681 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:45:14.681 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:45:15.160 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:45:15.160 - Wielding new item in slot GearStandard
04:45:15.474 - PlayerChatManager: DoSendChatMessage, got message: you can goop the doors also
04:45:16.184 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:45:16.184 - Wielding new item in slot Consumable
04:45:19.440 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:45:19.440 - Wielding new item in slot Consumable
04:45:34.128 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
04:45:34.128 - Wielding new item in slot Consumable
04:45:34.237 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:45:34.237 - Wielding new item in slot GearStandard
04:45:34.746 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:45:34.747 - Wielding new item in slot GearMelee
04:45:41.335 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:29 1420.714
04:45:41.911 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:45:41.911 - Wielding new item in slot GearStandard
04:45:49.921 - PlayerChatManager: Open chat window
04:45:49.921 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:45:49.922 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:45:52.153 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:45:52.154 - Wielding new item in slot GearStandard
04:45:53.001 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:45:53.001 - Wielding new item in slot GearMelee
04:45:54.141 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:45:54.141 - Wielding new item in slot GearSpecial
04:45:57.731 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:45:57.731 - Wielding new item in slot GearSpecial
04:45:58.167 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:45:58.168 - Wielding new item in slot ResourcePack
04:46:00.195 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:46:00.196 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:46:00.571 - PlayerChatManager: DoSendChatMessage, got message: alright, you boys lite it up and I'll light it up
04:46:02.634 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:46:02.634 - Wielding new item in slot ResourcePack
04:46:02.634 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:46:02.635 - Wielding new item in slot ResourcePack
04:46:03.429 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:46:03.430 - Wielding new item in slot ResourcePack
04:46:03.430 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:46:03.430 - Wielding new item in slot ResourcePack
04:46:03.431 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:46:03.431 - Wielding new item in slot ResourcePack
04:46:04.633 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:46:04.633 - Wielding new item in slot ResourcePack
04:46:04.634 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:46:04.634 - Wielding new item in slot ResourcePack
04:46:05.712 - PlayerChatManager: Open chat window
04:46:05.712 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:46:05.712 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:46:05.857 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:46:05.857 - Wielding new item in slot GearStandard
04:46:06.370 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:46:06.370 - Wielding new item in slot GearMelee
04:46:06.481 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:46:06.482 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:46:06.634 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:46:06.635 - Wielding new item in slot ResourcePack
04:46:06.648 - PlayerChatManager: DoSendChatMessage, got message: GL
04:46:07.096 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
04:46:07.096 - Wielding new item in slot Consumable
04:46:07.598 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:46:07.599 - Wielding new item in slot GearStandard
04:46:08.357 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:46:08.357 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:46:09.222 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
04:46:09.223 - Wielding new item in slot GearSpecial
04:46:09.547 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
04:46:09.547 - Wielding new item in slot ResourcePack
04:46:10.048 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
04:46:10.049 - Wielding new item in slot Consumable
04:46:10.366 - OnBufferCommand : StartReceive Migration_A BufferID:30
04:46:10.891 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:46:10.891 - Wielding new item in slot GearMelee
04:46:11.282 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
04:46:11.335 - PlayerChatManager: Open chat window
04:46:11.335 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:46:11.335 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:46:11.975 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:46:11.975 - Wielding new item in slot GearStandard
04:46:12.343 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:46:12.344 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:46:12.493 - PlayerChatManager: DoSendChatMessage, got message: CIRCLE
04:46:12.995 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:46:12.995 - Wielding new item in slot GearSpecial
04:46:13.270 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:46:13.270 - Wielding new item in slot GearMelee
04:46:14.199 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:46:14.199 - Wielding new item in slot GearStandard
04:46:22.165 - PlayerChatManager: Open chat window
04:46:22.165 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:46:22.165 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:46:22.683 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:46:22.683 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:46:22.864 - PlayerChatManager: DoSendChatMessage, got message: west
04:46:26.313 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
04:46:30.586 - PlayerChatManager: Open chat window
04:46:30.586 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:46:30.586 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:46:30.866 - PlayerChatManager: DoSendChatMessage, got message: stay in 
04:46:32.010 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:46:32.011 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:46:32.143 - PlayerChatManager: DoSendChatMessage, got message: MF CMERE
04:46:35.512 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:46:35.512 - Wielding new item in slot GearStandard
04:46:35.754 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:46:35.754 - Wielding new item in slot GearStandard
04:46:42.214 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:30 1480.725
04:46:47.059 - SNET : OnMasterCommand : EndPlaying 1 False
04:46:47.060 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
04:46:47.062 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
04:46:47.072 - Got expedition fail from master!
04:46:47.311 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz ExpeditionFail</color>
04:46:47.638 - <color=purple>OnPlayerGameStateChange : jem ExpeditionFail</color>
04:46:47.638 - SNET : OnMasterCommand : EndPlaying 1 False
04:46:47.638 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz ExpeditionFail</color>
04:47:02.123 - OnPlayerEvent : jem  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
04:47:02.124 - WARNING : OnPlayerEvent : GS_ExpeditionFail has not implemented PlayerChangedNickName None
04:47:02.127 - <color=purple>OnPlayerGameStateChange : jem InLevel</color>
04:47:02.208 - SNET : OnMasterCommand : StartPlaying 0 False
04:47:02.209 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: InLevel</color>
04:47:02.210 - OnPlayerEvent : jem  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
04:47:02.210 - <color=purple>OnPlayerGameStateChange : jem InLevel</color>
04:47:02.211 - SessionGUID set to 0N+t7FJasUKc4hKX7RG6rw==
04:47:02.211 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 132958493 524930123  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
04:47:02.211 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 132958493 524930123  sessionGUID:SNetwork.SNetStructs+pSessionGUID
04:47:02.212 - OnPlayerEvent : OwOsssssszzzzzzz  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:47:02.213 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz ExpeditionFail</color>
04:47:02.429 - OnPlayerEvent : OwOsssssszzzzzzz  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:47:02.464 - OnBufferCommand : StartReceive Checkpoint BufferID:17
04:47:02.730 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz InLevel</color>
04:47:02.832 - SNet ERROR : Bad packet sent by player jem in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:47:02.832 - SNet ERROR : Bad packet sent by player jem in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:47:02.832 - SNet ERROR : Bad packet sent by player jem in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:47:02.832 - SNet ERROR : Bad packet sent by player jem in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:47:02.833 - SNet ERROR : Bad packet sent by player jem in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:47:02.833 - SNet ERROR : Bad packet sent by player jem in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:47:02.833 - SNet ERROR : Bad packet sent by player jem in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:47:02.833 - SNet ERROR : Bad packet sent by player jem in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:47:02.833 - SNet ERROR : Bad packet sent by player jem in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:47:02.923 - OnReceiveBufferCompletion : valid buffer : Checkpoint  bufferID:17 724.0533
04:47:02.923 - RecallBuffer : type:Checkpoint isValid:True ID:17
04:47:02.923 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 724.0533
04:47:02.924 - On despawn! PlayerLocal(Clone)_32771 : Sm0ke
04:47:02.926 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
04:47:02.929 - On despawn! PlayerSynced(Clone)_32768 : jem
04:47:02.930 - OnPlayerEvent : jem  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
04:47:02.933 - On despawn! PlayerSynced(Clone)_32769 : OwOsssssszzzzzzz
04:47:02.935 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
04:47:02.936 - OnPlayerEvent : OwOsssssszzzzzzz  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
04:47:02.939 - Global.OnPrepareForRecall
04:47:02.939 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
04:47:02.968 - DIMENSION: Setting sound ENVIRONMENT state to ORGANIC!
04:47:02.968 - Detecting that the player has entered a new layer: MainLayer in Reality from NULL in 
04:47:02.969 - WardenObjectiveManager, entered a new layer: MainLayer
04:47:02.969 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
04:47:03.025 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: True
04:47:03.087 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
04:47:03.092 - DEBUG : Tried to spawn playerAgent for DogeGaming whos not active in game, he'll get a new spawn when he comes back. ReplicatorKey:32770 player.IsInSessionHub:False player.IsInGame:False Session.mode:Unassigned
04:47:03.116 - ERROR : PlayerSynced(Clone)_32769 : OwOsssssszzzzzzz
04:47:03.118 - OnPlayerEvent : OwOsssssszzzzzzz  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
04:47:03.148 - OnPlayerEvent : jem  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
04:47:03.151 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:47:03.152 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall True
04:47:03.152 - OBJECTIVE STARTED / ENTERED!
04:47:03.152 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
04:47:03.153 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
04:47:03.153 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
04:47:03.156 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 724.0533
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:47:03.157 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 1 expeditionTime: 724.0533
04:47:03.160 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:47:03.160 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
04:47:03.161 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
04:47:03.161 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
04:47:03.161 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
04:47:03.162 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:47:03.162 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:47:03.162 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: False, LinkedToZoneData: GameData.ExpeditionZoneData 
04:47:03.163 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: False, LinkedToZoneData: GameData.ExpeditionZoneData 
04:47:03.163 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: False, LinkedToZoneData: GameData.ExpeditionZoneData 
04:47:03.165 - CellSoundPlayer trying to post without being registred, last ID: 1548
04:47:03.300 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:47:03.300 - Wielding new item in slot GearStandard
04:47:03.301 - OnRecallDone : Checkpoint   IsInDropIn : False   eReplicationMode : Playing
04:47:03.301 - SNET : OnMasterCommand : StartPlaying 0 True
04:47:03.303 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 724.0533
04:47:03.303 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:47:03.303 - Wielding new item in slot GearSpecial
04:47:03.306 - OnPlayerEvent : jem  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
04:47:03.307 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:47:03.377 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
04:47:03.377 - DropServerManager: Woke up
04:47:03.377 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
04:47:03.377 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 724.3867
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:47:03.402 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz InLevel</color>
04:47:03.407 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
04:47:03.408 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: False
04:47:03.408 - Not allowed to wield any item PlayerSynced(Clone)_32769 : OwOsssssszzzzzzz
04:47:03.657 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
04:47:03.657 - DropServerManager: Sleeping for 2 seconds...
04:47:04.098 - OnPlayerEvent : OwOsssssszzzzzzz  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:47:04.218 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:47:04.218 - Wielding new item in slot GearMelee
04:47:04.722 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
04:47:04.722 - Wielding new item in slot Consumable
04:47:05.665 - DropServerManager: Idle
04:47:06.584 - PlayerChatManager: DoSendChatMessage, got message: asa
04:47:08.622 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:47:08.623 - Wielding new item in slot GearMelee
04:47:08.650 - PlayerChatManager: DoSendChatMessage, got message: daaaamn
04:47:09.125 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:47:09.125 - Wielding new item in slot GearStandard
04:47:09.214 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:47:09.660 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:47:10.032 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
04:47:10.033 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
04:47:10.033 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
04:47:10.033 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: None SNet.IsMaster: False Duration: 0
04:47:10.033 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: UpdateCustomSubObjective LocalIndex: Zone_0 Delay: 0 WardenIntel:  SNet.IsMaster: False
04:47:14.274 - ToggleMenu, currentState: FPS Current.m_previousToggleState: FPS
04:47:14.276 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
04:47:14.894 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:47:15.929 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:47:16.110 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: FPS
04:47:16.110 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:47:16.266 - ToggleMenu, currentState: FPS Current.m_previousToggleState: FPS
04:47:16.267 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
04:47:16.672 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: FPS
04:47:16.672 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:47:22.307 - OnBufferCommand : StartReceive Migration_B BufferID:31
04:47:23.572 - SNET : OnMasterCommand : EndPlaying 0 False
04:47:23.573 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionAbort</color>
04:47:23.573 - RundownManager.OnExpeditionEnded(endState: Abort, expeditionTime: 745, artifacts: [7,4,1])
04:47:23.574 - RundownManager.EndGameSession
04:47:23.574 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionAbort TO: AfterLevel</color>
04:47:23.575 - Got expedition end from master!
04:47:23.575 - <color=purple>OnPlayerGameStateChange : jem AfterLevel</color>
04:47:23.575 - <color=purple>OnPlayerGameStateChange : jem AfterLevel</color>
04:47:23.576 - PlayerChatManager: DoSendChatMessage, got message: OUCH
04:47:23.585 - OwOsssssszzzzzzz was in InLevel
04:47:23.586 - DropServerManager: Enqueueing 'end session (success: False, boosterCurrency: 1050,600,150)' request
04:47:23.586 - DropServerManager: Woke up
04:47:23.586 - DropServerManager: Making 'end session (success: False, boosterCurrency: 1050,600,150)' request...
04:47:23.594 - OwOsssssszzzzzzz was in InLevel
04:47:23.602 - OwOsssssszzzzzzz was in InLevel
04:47:23.613 - OwOsssssszzzzzzz was in InLevel
04:47:23.621 - OwOsssssszzzzzzz was in InLevel
04:47:23.629 - OwOsssssszzzzzzz was in InLevel
04:47:23.640 - OwOsssssszzzzzzz was in InLevel
04:47:23.649 - OwOsssssszzzzzzz was in InLevel
04:47:23.657 - OwOsssssszzzzzzz was in InLevel
04:47:23.667 - OwOsssssszzzzzzz was in InLevel
04:47:23.676 - OwOsssssszzzzzzz was in InLevel
04:47:23.685 - OwOsssssszzzzzzz was in InLevel
04:47:23.695 - OwOsssssszzzzzzz was in InLevel
04:47:23.704 - OwOsssssszzzzzzz was in InLevel
04:47:23.713 - OwOsssssszzzzzzz was in InLevel
04:47:23.724 - OwOsssssszzzzzzz was in InLevel
04:47:23.731 - OwOsssssszzzzzzz was in InLevel
04:47:23.740 - OwOsssssszzzzzzz was in InLevel
04:47:23.752 - OwOsssssszzzzzzz was in InLevel
04:47:23.752 - DropServerGameSession: Session was COMPLETED
04:47:23.752 - DropServerManager: 'end session (success: False, boosterCurrency: 1050,600,150)' request completed successfully
04:47:23.752 - DropServerManager: Sleeping for 2 seconds...
04:47:23.754 - RundownManager: Drop server game session finished successfully
04:47:23.754 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
04:47:23.762 - OwOsssssszzzzzzz was in InLevel
04:47:23.762 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
04:47:23.771 - OwOsssssszzzzzzz was in InLevel
04:47:23.771 - DropServerManager: Enqueueing 'get player inventory' request
04:47:23.780 - OwOsssssszzzzzzz was in InLevel
04:47:23.789 - OwOsssssszzzzzzz was in InLevel
04:47:23.799 - OwOsssssszzzzzzz was in InLevel
04:47:23.808 - OwOsssssszzzzzzz was in InLevel
04:47:23.809 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz AfterLevel</color>
04:47:23.809 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz AfterLevel</color>
04:47:23.817 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
04:47:23.818 - CleanupAfterExpedition AfterLevel
04:47:23.818 - Global.OnLevelCleanup
04:47:23.820 - Global.OnLevelCleanup
04:47:23.820 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
04:47:24.014 - On despawn! PlayerSynced(Clone)_32768 : jem
04:47:24.015 - OnPlayerEvent : jem  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
04:47:24.016 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
04:47:24.017 - On despawn! PlayerSynced(Clone)_32769 : OwOsssssszzzzzzz
04:47:24.018 - OnPlayerEvent : OwOsssssszzzzzzz  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
04:47:24.019 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
04:47:24.019 - On despawn! PlayerLocal(Clone)_32771 : Sm0ke
04:47:24.019 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
04:47:24.021 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
04:47:24.028 - CarryItemWithGlobalStateManager.OnLevelCleanup
04:47:24.028 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
04:47:24.037 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_OwOsssssszzzzzzz (SNetwork.SNet_Player) WinConditionSolved: False
04:47:24.037 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz AfterLevel</color>
04:47:24.038 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz AfterLevel</color>
04:47:24.038 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_jem (SNetwork.SNet_Player) WinConditionSolved: False
04:47:24.038 - SNet ERROR : Bad packet sent by player jem in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:47:25.114 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
04:47:25.126 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
04:47:25.126 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 744.5975
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:47:25.142 - SessionGUID set to so1wYENXpE2t1ELQkxO40Q==
04:47:25.143 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 132958493 173438999  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
04:47:25.143 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 132958493 173438999  sessionGUID:SNetwork.SNetStructs+pSessionGUID
04:47:25.144 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_OwOsssssszzzzzzz (SNetwork.SNet_Player) WinConditionSolved: False
04:47:25.144 - SNet ERROR : Bad packet sent by player jem in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:47:25.144 - SNet ERROR : Bad packet sent by player jem in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:47:25.144 - SNet ERROR : Bad packet sent by player jem in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
04:47:25.155 - OnPlayerEvent : jem  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
04:47:25.157 - <color=purple>OnPlayerGameStateChange : jem Lobby</color>
04:47:25.170 - OnPlayerEvent : OwOsssssszzzzzzz  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
04:47:25.225 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
04:47:25.227 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
04:47:25.244 - OwOsssssszzzzzzz wasnt in Lobby he was in AfterLevel
04:47:25.254 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz Lobby</color>
04:47:25.284 - SessionGUID set to so1wYENXpE2t1ELQkxO40Q==
04:47:25.286 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 132958493 173438999  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
04:47:25.286 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 132958493 173438999  sessionGUID:SNetwork.SNetStructs+pSessionGUID
04:47:25.287 - <color=purple>OnPlayerGameStateChange : OwOsssssszzzzzzz Lobby</color>
04:47:25.755 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
04:47:25.957 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
04:47:25.958 - DropServerManager: Sleeping for 2 seconds...
04:47:25.958 - RundownManager: Got rundown progression from drop server
04:47:25.959 - CM_PageRundown_New.OnRundownProgressionFileUpdated
04:47:25.959 - tier: TierA index: 0 EXPEDITION UNLOCKED
04:47:25.959 - tier: TierA index: 1 EXPEDITION LOCKED
04:47:25.959 - tier: TierA index: 2 EXPEDITION LOCKED
04:47:25.960 - tier: TierA index: 3 EXPEDITION LOCKED
04:47:25.960 - tier: TierB index: 0 EXPEDITION LOCKED
04:47:25.960 - tier: TierB index: 1 EXPEDITION LOCKED
04:47:25.960 - tier: TierB index: 2 EXPEDITION LOCKED
04:47:25.961 - tier: TierB index: 3 EXPEDITION LOCKED
04:47:25.961 - tier: TierC index: 0 EXPEDITION LOCKED
04:47:25.961 - tier: TierC index: 1 EXPEDITION LOCKED
04:47:25.961 - tier: TierC index: 2 EXPEDITION LOCKED
04:47:25.962 - tier: TierC index: 3 EXPEDITION LOCKED
04:47:25.962 - tier: TierD index: 0 EXPEDITION LOCKED
04:47:25.962 - tier: TierD index: 1 EXPEDITION LOCKED
04:47:25.962 - tier: TierD index: 2 EXPEDITION LOCKED
04:47:25.963 - tier: TierD index: 3 EXPEDITION LOCKED
04:47:25.963 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
04:47:27.956 - DropServerManager: Making 'get player inventory' request...
04:47:28.081 - DropServerManager: 'get player inventory' request completed successfully
04:47:28.082 - DropServerManager: Sleeping for 2 seconds...
04:47:28.083 - <color=red>FocusStateManager.ChangeState, new state: GlobalPopupMessage</color> force: False
04:47:28.086 - <b>CM_PageLoadout:</b> You have received <color=orange>[1]</color> Booster(s) to improve your chances of survival. Use them wisely. Find and retrieve artifacts to be rewarded with additional Boosters.
://Muted: <color=orange>1</color>
://Bold: <color=orange>0</color>
://Aggressive: <color=orange>0</color>
04:47:28.095 - DropServerManager: Enqueueing 'booster implant update' request
04:47:29.902 - OnBtnPress, ID: 0 GO: CrossBox OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:47:29.902 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
04:47:30.082 - DropServerManager: Making 'booster implant update' request...
04:47:30.214 - DropServerManager: 'booster implant update' request completed successfully
04:47:30.214 - DropServerManager: Sleeping for 2 seconds...
04:47:30.590 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:47:32.082 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:47:32.083 - DEBUG : Leaving session hub! : IsInHub:True
04:47:32.083 - Sending slave session question Leaving 
04:47:32.105 - Closed connection with jem
04:47:32.120 - Closed connection with OwOsssssszzzzzzz
04:47:32.135 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
04:47:32.156 - tier: TierA index: 0 EXPEDITION UNLOCKED
04:47:32.157 - tier: TierA index: 1 EXPEDITION LOCKED
04:47:32.157 - tier: TierA index: 2 EXPEDITION LOCKED
04:47:32.158 - tier: TierA index: 3 EXPEDITION LOCKED
04:47:32.158 - tier: TierB index: 0 EXPEDITION LOCKED
04:47:32.158 - tier: TierB index: 1 EXPEDITION LOCKED
04:47:32.159 - tier: TierB index: 2 EXPEDITION LOCKED
04:47:32.159 - tier: TierB index: 3 EXPEDITION LOCKED
04:47:32.159 - tier: TierC index: 0 EXPEDITION LOCKED
04:47:32.159 - tier: TierC index: 1 EXPEDITION LOCKED
04:47:32.160 - tier: TierC index: 2 EXPEDITION LOCKED
04:47:32.160 - tier: TierC index: 3 EXPEDITION LOCKED
04:47:32.160 - tier: TierD index: 0 EXPEDITION LOCKED
04:47:32.161 - tier: TierD index: 1 EXPEDITION LOCKED
04:47:32.161 - tier: TierD index: 2 EXPEDITION LOCKED
04:47:32.161 - tier: TierD index: 3 EXPEDITION LOCKED
04:47:32.162 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
04:47:32.163 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
04:47:32.195 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
04:47:32.195 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
04:47:32.201 - SNet : Session reset
04:47:32.201 - Global.OnResetSession
04:47:32.201 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 3</color>
04:47:32.202 - On despawn! PlayerLocal(Clone)_32770 : Sm0ke
04:47:32.202 - <color=green>SNET : PlayerLocal(Clone)_32770 : Sm0ke exits PLOC_InElevator, replicator key: 32770</color>
04:47:32.204 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
04:47:32.204 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
04:47:32.204 - On despawn! PlayerSynced(Clone)_32769 : OwOsssssszzzzzzz
04:47:32.205 - <color=green>SNET : PlayerSynced(Clone)_32769 : OwOsssssszzzzzzz exits PLOC_InElevator, replicator key: 32769</color>
04:47:32.206 - OnPlayerEvent : OwOsssssszzzzzzz  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
04:47:32.206 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
04:47:32.207 - On despawn! PlayerSynced(Clone)_32768 : jem
04:47:32.207 - <color=green>SNET : PlayerSynced(Clone)_32768 : jem exits PLOC_InElevator, replicator key: 32768</color>
04:47:32.208 - OnPlayerEvent : jem  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
04:47:32.209 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
04:47:32.209 - SessionGUID set to 
04:47:32.212 - No more master ;(
04:47:32.212 - WARNING : GS_NoLobby has not implemented OnMasterChanged
04:47:32.227 - DropServerManager: Idle
04:47:42.483 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:47:46.178 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:47:47.171 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
04:47:47.171 - Player jem timed out before getting into the session
04:47:47.171 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
04:47:47.171 - Player OwOsssssszzzzzzz timed out before getting into the session
04:47:50.678 - OnBtnPress, ID: 108 GO: VoiceChatDropDown OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:47:54.227 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:47:54.228 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
04:47:54.229 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
04:47:54.229 - AnalyticsManager: Posting of event 'mm_start' failed with result: TooManyRequests
04:47:54.230 - SNet : Session reset
04:47:54.230 - Global.OnResetSession
04:47:54.230 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
04:47:54.231 - SessionGUID set to 
04:47:54.233 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
04:47:54.233 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:47:54.234 - Player Sm0ke was added to session
04:47:54.234 - DoCreateLobbyAndSelecteExpedition 1
04:47:54.234 - waiting for lobby..
04:47:54.449 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
04:47:54.450 - SNet_MasterManager : SearchingForMaster
04:47:54.450 - Searching for master...
04:47:54.456 - MasterManager : Sm0ke owns the lobby. IsLocal:True
04:47:54.456 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
04:47:54.457 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
04:47:54.457 - DoCreateLobbyAndSelecteExpedition 2
04:47:54.457 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
04:47:54.457 - SessionGUID set to vmWmTrZopkKXJqjOJP8cQg==
04:47:54.458 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 847247729  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
04:47:54.458 - DoCreateLobbyAndSelecteExpedition 3
04:47:54.458 - DoCreateLobbyAndSelecteExpedition 4
04:47:54.463 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate InSessionHub
04:47:54.463 - SNET : OnMasterCommand : AssignSlot 0 False
04:47:54.464 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
04:47:54.481 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
04:47:54.481 - SNET : OnMasterCommand : PickAvatar 0 False
04:47:54.481 - <color=green>SNET : We got character 0 assigned</color>
04:47:54.481 - IsReadyToSync : PickAvatar agent sent to Sm0ke
04:47:54.484 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
04:47:54.485 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
04:47:54.485 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
04:47:54.485 - SpawnPlayerModel, index: 0
04:47:54.490 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
04:47:54.493 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
04:47:54.493 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
04:47:54.544 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
04:47:54.745 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
04:47:54.846 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
04:47:54.972 - PlayFabMatchMakingManager: Ticket created (id: 'adbb2e90-1767-40ac-bc60-5bb59a9dc470')
04:47:54.972 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
04:48:25.492 - DEBUG : SNet > AlphaSteals joined lobby!
04:48:25.493 - SNet_SessionHub : OnJoinedLobby False AlphaSteals False -1
04:48:25.554 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
04:48:25.555 - PlayFabMatchMakingManager: Getting match (id: 'f4467162-803a-4e75-96b4-13ced9ece734')...
04:48:25.652 - AnalyticsManager: Posting of event 'mm_match' failed with result: TooManyRequests
04:48:25.652 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
04:48:25.653 - SessionGUID set to w+xS6MvgTkyP9lU9IXiXDQ==
04:48:25.654 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 1573788636  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
04:48:25.654 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to WaitingForPlayersToJoin
04:48:25.654 - AnalyticsManager: Posting of event 'mm_success' failed with result: TooManyRequests
04:48:25.654 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
04:48:25.655 - No more master ;(
04:48:25.655 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
04:48:25.659 - PlayFabMatchMakingManager: Match make task finished
04:48:26.158 - Migration : We have a unison MigrationMaster : Sm0ke
04:48:26.158 - Migration : JumpToState : FindMasterAndBuffer / migrationMaster
04:48:26.165 - Migration : ProcessMigrationEvaluationData from Sm0ke : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:0/-1/-1/-1
04:48:26.179 - SNet_MasterManager : During Migration : Who's tha new masta?! Sm0ke! Sm0ke!
04:48:26.179 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Sm0ke Session summary > Master InSessionHub_ReadyToGenerate 0 0 8516526 0   Profile summary > Sm0ke : end
04:48:26.186 - OnMigrationFinalized
04:48:26.186 - Migration : We dont need to recall, we are not in expedition. InSessionHub_ReadyToGenerate
04:48:29.096 - DEBUG : SNet > Buckye joined lobby!
04:48:29.097 - SNet_SessionHub : OnJoinedLobby False Buckye False -1
04:48:29.340 - DEBUG : SNet > . joined lobby!
04:48:29.340 - SNet_SessionHub : OnJoinedLobby False . False -1
04:48:29.568 - OnBtnPress, ID: 466 GO: MatchmakeButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:48:29.964 - DEBUG : OnSlaveQuestion from AlphaSteals WantsToJoin
04:48:29.965 - Player AlphaSteals was added to session
04:48:29.965 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to AlphaSteals
04:48:31.075 - DEBUG : OnSlaveQuestion from . WantsToJoin
04:48:31.076 - Player . was added to session
04:48:31.077 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to .
04:48:31.290 - OnPlayerEvent : .  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:48:31.291 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:48:31.292 - <color=purple>OnPlayerGameStateChange : . Lobby</color>
04:48:31.292 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player ., player NOT slotted!
04:48:31.293 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_. (SNetwork.SNet_Player) WinConditionSolved: False
04:48:31.293 - SNET : MasterReplicationUpdate_Player : . mode change : Unassigned InSessionHub
04:48:31.293 - SendMasterCommand to . type: AssignSlot refA: 1
04:48:31.465 - OnPlayerEvent : AlphaSteals  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:48:31.466 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:48:31.466 - SNET : MasterReplicationUpdate_Player : AlphaSteals mode change : Unassigned InSessionHub
04:48:31.466 - SendMasterCommand to AlphaSteals type: AssignSlot refA: 2
04:48:31.478 - <color=purple>OnPlayerGameStateChange : AlphaSteals Lobby</color>
04:48:31.498 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AlphaSteals, player NOT slotted!
04:48:31.517 - <color=purple>OnPlayerGameStateChange : . Lobby</color>
04:48:31.521 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player ., player NOT slotted!
04:48:31.522 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player ., player NOT slotted!
04:48:31.522 - OnPlayerEvent : .  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
04:48:31.523 - SNET : MasterReplicationUpdate_Player : . mode change : InSessionHub OutOfSync
04:48:31.523 - SendMasterCommand to . type: PickAvatar refA: 1
04:48:31.523 - IsReadyToSync : PickAvatar agent sent to .
04:48:31.558 - TryGetMaterialGroup : Missing material on TextMeshPro
04:48:31.559 - TryGetMaterialGroup : Missing material on TextMeshPro
04:48:31.603 - <color=purple>OnPlayerGameStateChange : AlphaSteals Lobby</color>
04:48:31.609 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 8516526 0 1. Cleaning up character slot
04:48:31.612 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AlphaSteals, player NOT slotted!
04:48:31.618 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AlphaSteals, player NOT slotted!
04:48:31.619 - OnPlayerEvent : AlphaSteals  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
04:48:31.621 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 8516526 0 1. Cleaning up character slot
04:48:31.622 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 8516526 0 1. Cleaning up character slot
04:48:31.623 - SNET : MasterReplicationUpdate_Player : AlphaSteals mode change : InSessionHub OutOfSync
04:48:31.623 - SendMasterCommand to AlphaSteals type: PickAvatar refA: 2
04:48:31.624 - IsReadyToSync : PickAvatar agent sent to AlphaSteals
04:48:31.756 - StartRecall with AlphaSteals > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
04:48:31.757 - <color=green>SNET : OnSessionPlayerAction : Spawning AlphaSteals's agent!  SpawnPlayerAgent</color>
04:48:31.765 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 8516526 0 1. Cleaning up character slot
04:48:31.766 - SpawnPlayerModel, index: 2
04:48:31.772 - OnPlayerEvent : AlphaSteals  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
04:48:31.773 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 8516526 0 1. Cleaning up character slot
04:48:31.783 - StartRecall with . > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
04:48:31.784 - <color=green>SNET : OnSessionPlayerAction : Spawning .'s agent!  SpawnPlayerAgent</color>
04:48:31.792 - SpawnPlayerModel, index: 1
04:48:31.798 - OnPlayerEvent : .  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
04:48:31.840 - TryGetMaterialGroup : Missing material on TextMeshPro
04:48:31.921 - OnPlayerEvent : AlphaSteals  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:48:31.922 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:48:31.924 - <color=green>SNET : Added AlphaSteals to PlayersInGame</color>
04:48:31.924 - OnPlayerEvent : AlphaSteals  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
04:48:32.026 - OnPlayerEvent : .  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:48:32.027 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:48:32.028 - SNET : MasterReplicationUpdate_Player : . mode change : OutOfSync InSessionHub_ReadyToGenerate
04:48:32.060 - <color=green>SNET : Added . to PlayersInGame</color>
04:48:32.060 - OnPlayerEvent : .  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
04:48:32.782 - SNET : MasterReplicationUpdate_Player : AlphaSteals mode change : OutOfSync InSessionHub_ReadyToGenerate
04:48:33.706 - DEBUG : OnSlaveQuestion from Buckye WantsToJoin
04:48:33.707 - Player Buckye was added to session
04:48:33.708 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to Buckye
04:48:33.893 - OnPlayerEvent : Buckye  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:48:33.894 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:48:33.895 - <color=purple>OnPlayerGameStateChange : Buckye Lobby</color>
04:48:33.896 - SNET : MasterReplicationUpdate_Player : Buckye mode change : Unassigned InSessionHub
04:48:33.896 - SendMasterCommand to Buckye type: AssignSlot refA: 3
04:48:33.929 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Buckye, player NOT slotted!
04:48:34.066 - <color=purple>OnPlayerGameStateChange : Buckye Lobby</color>
04:48:34.069 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Buckye, player NOT slotted!
04:48:34.069 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Buckye, player NOT slotted!
04:48:34.070 - OnPlayerEvent : Buckye  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
04:48:34.071 - SNET : MasterReplicationUpdate_Player : Buckye mode change : InSessionHub OutOfSync
04:48:34.071 - SendMasterCommand to Buckye type: PickAvatar refA: 3
04:48:34.072 - IsReadyToSync : PickAvatar agent sent to Buckye
04:48:34.158 - TryGetMaterialGroup : Missing material on TextMeshPro
04:48:34.158 - TryGetMaterialGroup : Missing material on TextMeshPro
04:48:34.284 - StartRecall with Buckye > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
04:48:34.287 - <color=green>SNET : OnSessionPlayerAction : Spawning Buckye's agent!  SpawnPlayerAgent</color>
04:48:34.295 - SpawnPlayerModel, index: 3
04:48:34.301 - OnPlayerEvent : Buckye  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
04:48:34.506 - OnPlayerEvent : Buckye  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:48:34.507 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:48:34.509 - SNET : MasterReplicationUpdate_Player : Buckye mode change : OutOfSync InSessionHub_ReadyToGenerate
04:48:34.554 - <color=green>SNET : Added Buckye to PlayersInGame</color>
04:48:34.554 - OnPlayerEvent : Buckye  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
04:48:37.983 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:48:37.986 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
04:48:37.987 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
04:48:37.988 - AnalyticsManager: Posting of event 'mm_start' failed with result: TooManyRequests
04:48:37.988 - RelocateLobby! > isInMatchMaking:True
04:48:38.192 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 0
04:48:38.491 - DEBUG : SNet > . joined lobby!
04:48:38.491 - SNet_SessionHub : OnJoinedLobby True . True 1
04:48:38.492 - DEBUG : SNet > Buckye joined lobby!
04:48:38.492 - SNet_SessionHub : OnJoinedLobby True Buckye True 3
04:48:38.492 - DEBUG : SNet > AlphaSteals joined lobby!
04:48:38.492 - SNet_SessionHub : OnJoinedLobby True AlphaSteals True 2
04:48:38.500 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
04:48:38.596 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
04:48:38.756 - PlayFabMatchMakingManager: Ticket created (id: '55a0628a-e17c-40e7-8187-cbed5305adcd')
04:48:38.757 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
04:48:43.854 - WARNING : SNet > Buckye left/is about to leave lobby!
04:48:43.855 - DEBUG : PlayerLeftLobby > Buckye left the steam lobby but not the sessionHub
04:48:43.855 - DEBUG : SNet > Buckye joined lobby!
04:48:43.855 - SNet_SessionHub : OnJoinedLobby True Buckye True 3
04:48:43.855 - WARNING : SNet > AlphaSteals left/is about to leave lobby!
04:48:43.856 - DEBUG : PlayerLeftLobby > AlphaSteals left the steam lobby but not the sessionHub
04:48:43.856 - DEBUG : SNet > AlphaSteals joined lobby!
04:48:43.856 - SNet_SessionHub : OnJoinedLobby True AlphaSteals True 2
04:48:43.888 - WARNING : SNet > . left/is about to leave lobby!
04:48:43.889 - DEBUG : PlayerLeftLobby > . left the steam lobby but not the sessionHub
04:48:43.889 - DEBUG : SNet > . joined lobby!
04:48:43.889 - SNet_SessionHub : OnJoinedLobby True . True 1
04:48:47.277 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:48:47.277 - AnalyticsManager: Posting of event 'mm_abort' failed with result: TooManyRequests
04:48:47.278 - PlayFabMatchMakingManager: Matchmake canceled
04:48:47.278 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to NotStarted
04:48:47.284 - PlayFabMatchMakingManager: Match make task finished
04:48:51.346 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:48:56.790 - PlayerChatManager: Open chat window
04:48:56.790 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
04:49:03.638 - PlayerChatManager: DoSendChatMessage, got message: praying this goes well 
04:49:03.639 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
04:49:05.402 - OnBtnPress, ID: 540 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:49:05.402 - SNET : OnMasterCommand : StartGeneration 0 False
04:49:05.403 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
04:49:05.414 - RundownManager: Starting new game session
04:49:05.415 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:49:05.415 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
04:49:05.424 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
04:49:05.472 - SendMasterCommand to . type: StartGeneration refA: 0
04:49:05.472 - SendMasterCommand to AlphaSteals type: StartGeneration refA: 0
04:49:05.472 - SendMasterCommand to Buckye type: StartGeneration refA: 0
04:49:05.488 - DropServerManager: Enqueueing 'new session (sessionId: w+xS6MvgTkyP9lU9IXiXDQ==, rundown: Local_29, expedition: A1, boosters: [])' request
04:49:05.488 - DropServerManager: Woke up
04:49:05.489 - DropServerManager: Making 'new session (sessionId: w+xS6MvgTkyP9lU9IXiXDQ==, rundown: Local_29, expedition: A1, boosters: [])' request...
04:49:05.489 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate GeneratingLevel
04:49:05.489 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:49:05.535 - DropServerManager: 'new session (sessionId: w+xS6MvgTkyP9lU9IXiXDQ==, rundown: Local_29, expedition: A1, boosters: [])' request completed successfully
04:49:05.535 - DropServerManager: Sleeping for 2 seconds...
04:49:05.793 - <color=purple>OnPlayerGameStateChange : AlphaSteals Lobby</color>
04:49:05.796 - <color=purple>OnPlayerGameStateChange : Buckye Lobby</color>
04:49:05.797 - <color=purple>OnPlayerGameStateChange : AlphaSteals Generating</color>
04:49:05.798 - <color=purple>OnPlayerGameStateChange : Buckye Generating</color>
04:49:05.799 - SNET : MasterReplicationUpdate_Player : AlphaSteals mode change : InSessionHub_ReadyToGenerate GeneratingLevel
04:49:05.799 - SNET : MasterReplicationUpdate_Player : Buckye mode change : InSessionHub_ReadyToGenerate GeneratingLevel
04:49:05.905 - <color=purple>OnPlayerGameStateChange : . Lobby</color>
04:49:05.906 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_. (SNetwork.SNet_Player) WinConditionSolved: False
04:49:05.907 - <color=purple>OnPlayerGameStateChange : . Generating</color>
04:49:05.907 - SNET : MasterReplicationUpdate_Player : . mode change : InSessionHub_ReadyToGenerate GeneratingLevel
04:49:07.541 - DropServerManager: Idle
04:49:15.038 - PlayerChatManager: DoSendChatMessage, got message: hello there
04:49:32.021 - <color=purple>OnPlayerGameStateChange : . ReadyToStopElevatorRide</color>
04:49:32.022 - SNET : MasterReplicationUpdate_Player : . mode change : GeneratingLevel GeneratingLevelDone
04:49:32.126 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
04:49:32.126 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 70879269 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 70879269</color>
04:49:32.126 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1573788636 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1573788636</color>
04:49:32.127 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 435345 hostIDSeed: 70879269 sessionSeed: 1573788636
04:49:32.127 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 435345 HostIDSeed: 70879269 SessionSeed: 1573788636</color>
04:49:32.127 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
04:49:32.127 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1573788636</color>
04:49:32.128 - >>>>>>>>>>>>> BuildFloor
04:49:32.128 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
04:49:32.129 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
04:49:32.129 - DIMENSION: Setting sound ENVIRONMENT state to ORGANIC!
04:49:32.137 - Last Batch: Setup
		 Total Time: 0.011s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

04:49:32.137 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

04:49:32.165 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.008s Frames: 1 Ticks: 28
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 1 / 1
Next Batch: SetupFloor - Count: 1

04:49:32.165 - <color=#C84800>LG_SetupFloor.Build</color>
04:49:32.171 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
04:49:32.174 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 205.0, 0.0).
04:49:32.174 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
04:49:32.183 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
04:49:32.183 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 75 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_0</color>
04:49:32.184 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 543 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
04:49:32.184 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 76 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_1</color>
04:49:32.184 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 534 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
04:49:32.184 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 77 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_2</color>
04:49:32.185 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 756 (Defined), <b>MarkerSubSeed:</b> 432 (Defined), <b>LightSubSeed:</b> 0 (Default)
04:49:32.185 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 78 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_3</color>
04:49:32.185 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 34523 (Defined), <b>MarkerSubSeed:</b> 1233 (Defined), <b>LightSubSeed:</b> 0 (Default)
04:49:32.185 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 79 with BuildFromZoneAlias78 zoneAliasStart: 75 aliasOffset: Zone_4</color>
04:49:32.186 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
04:49:32.186 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 80 with BuildFromZoneAlias79 zoneAliasStart: 75 aliasOffset: Zone_5</color>
04:49:32.186 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 234 (Defined), <b>MarkerSubSeed:</b> 756 (Defined), <b>LightSubSeed:</b> 0 (Default)
04:49:32.186 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 81 with BuildFromZoneAlias80 zoneAliasStart: 75 aliasOffset: Zone_6</color>
04:49:32.187 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
04:49:32.187 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
04:49:32.187 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
04:49:32.187 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 23
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

04:49:32.187 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
04:49:32.318 - Last Batch: GenerateZones
		 Total Time: 0.174s Frames: 4 Ticks: 130
		 FrameTime (avg/max/ticks max): 37.5ms / 59.8ms / 39
		 Jobs (started/looped): 8 / 115
Next Batch: PlaceAddonZones - Count: 0

04:49:32.319 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

04:49:32.319 - Adding culling jobs for zone New Game Object[SubSeed:543(543)] from dimension Reality
04:49:32.319 - Adding culling jobs for zone New Game Object[SubSeed:534(534)] from dimension Reality
04:49:32.320 - Adding culling jobs for zone New Game Object[SubSeed:756(756)] from dimension Reality
04:49:32.320 - Adding culling jobs for zone New Game Object[SubSeed:34523(797)] from dimension Reality
04:49:32.320 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
04:49:32.320 - Adding culling jobs for zone New Game Object[SubSeed:234(234)] from dimension Reality
04:49:32.321 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
04:49:32.321 - Adding culling jobs for zone New Game Object from dimension Dimension_1
04:49:32.321 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 6
Next Batch: BuildFloors - Count: 1

04:49:32.321 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
04:49:32.322 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 13

04:49:32.330 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: Areas - Count: 28

04:49:32.361 - Last Batch: Areas
		 Total Time: 0.033s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 14
		 Jobs (started/looped): 27 / 1
Next Batch: Plugs - Count: 30

04:49:32.392 - Last Batch: Plugs
		 Total Time: 0.034s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 16
		 Jobs (started/looped): 29 / 1
Next Batch: Gates - Count: 102

04:49:32.517 - Last Batch: Gates
		 Total Time: 0.120s Frames: 3 Ticks: 125
		 FrameTime (avg/max/ticks max): 32.0ms / 39.3ms / 40
		 Jobs (started/looped): 99 / 3
Next Batch: AreaNames - Count: 2

04:49:32.517 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

04:49:32.518 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

04:49:32.518 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

04:49:32.518 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

04:49:32.519 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
04:49:32.519 - <b>Artifacts:</b> Zone 0 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
04:49:32.520 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
04:49:32.520 - <b>Artifacts:</b> Zone 2 has 4 basic artifacts, 1 advanced artifacts and 1 specialized artifacts.
04:49:32.521 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
04:49:32.521 - <b>Artifacts:</b> Zone 4 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
04:49:32.521 - <b>Artifacts:</b> Zone 5 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
04:49:32.522 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
04:49:32.522 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
04:49:32.522 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
04:49:32.523 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_WHITE_723 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_723_terminalKey: KEY_WHITE_723 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_1 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
04:49:32.524 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_WHITE_723 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_723_terminalKey: KEY_WHITE_723 (KeyItemPickup_Core) --- Zone: ZONE76, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
04:49:32.524 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
04:49:32.524 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
04:49:32.524 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
04:49:32.525 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 501</color>
04:49:32.525 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
04:49:32.525 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE76 function: ResourceContainerWeak available: 37 randomValue: 0.4215445 ri: 26 had weight: 1001</color>
04:49:32.526 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
04:49:32.527 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: Retrieve Essential Items _1_MWP</color>
04:49:32.527 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 1] 164 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
04:49:32.527 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE80 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
04:49:32.527 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 164</color>
04:49:32.528 - RESET placementDataIndex to 0
04:49:32.528 - Found zone without sourceGate AND ID over 0, id: 7
04:49:32.528 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 107 / 0
Next Batch: FunctionMarkers - Count: 8

04:49:32.613 - LG_MarkerSpawner, Mining producer is trying to spawn a marker with block ID 0 that does not exist anymore! Producer path: World (LG_Floor)/Root_Reality/geo_64x64_mining_dig_site_HA_01(Clone)_ID_35_2/2_Area F (LevelGeneration.LG_Area)/Marker/dig_site_open_1000x2200x1200_gen_HA_03_rot_360_GO_UID:205/submarker/dig_site_submarker_fortress_1320x600x1000_HA_04_rot_360_GO_UID:1537
04:49:32.678 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_WHITE_723 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_723_terminalKey: KEY_WHITE_723 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_413</color>
04:49:33.068 - <b>WardenObjectiveManager:</b> Added Objective GameObject: CarryItemGeneric_Pickup(Clone)_terminalKey: MATTER_WAVE_PROJECTOR (UnityEngine.GameObject) to layer MainLayer. Count in layer: 1
04:49:33.068 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: MATTER_WAVE_PROJECTOR
04:49:33.068 - Last Batch: FunctionMarkers
		 Total Time: 0.549s Frames: 14 Ticks: 540
		 FrameTime (avg/max/ticks max): 36.3ms / 55.7ms / 55
		 Jobs (started/looped): 8 / 303
Next Batch: FunctionMarkerLeftovers - Count: 8

04:49:33.105 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.048s Frames: 1 Ticks: 37
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 20
		 Jobs (started/looped): 7 / 1
Next Batch: Markers - Count: 1

04:49:33.195 - Last Batch: Markers
		 Total Time: 0.072s Frames: 2 Ticks: 89
		 FrameTime (avg/max/ticks max): 23.3ms / 36.6ms / 36
		 Jobs (started/looped): 1 / 114
Next Batch: PrefabSpawners - Count: 15161

04:49:33.977 - Last Batch: PrefabSpawners
		 Total Time: 0.776s Frames: 21 Ticks: 782
		 FrameTime (avg/max/ticks max): 37.3ms / 42.5ms / 42
		 Jobs (started/looped): 15160 / 14940
Next Batch: LateMarkerCleanup - Count: 0

04:49:33.977 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

04:49:33.988 - Last Batch: MarkerLoop
		 Total Time: 0.037s Frames: 1 Ticks: 11
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 0 / 1
Next Batch: LateGeomorphScan - Count: 13

04:49:34.772 - Last Batch: LateGeomorphScan
		 Total Time: 0.783s Frames: 13 Ticks: 784
		 FrameTime (avg/max/ticks max): 61.2ms / 64.7ms / 64
		 Jobs (started/looped): 13 / 52
Next Batch: Pillars - Count: 6

04:49:34.775 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

04:49:34.882 - CollectNavMeshSources : From 12 roots and 99656 possible sources, 27248 vas valid
04:49:34.882 - CollectNavMeshSources : NotStatic:0 NotActive:890
04:49:34.882 - CollectNavMeshSources : WrongLayer:3077 NoCollider:69331 WasTrigger:0 MissingMesh:0 BadColliderType:0
04:49:34.882 - NavmeshUtils.NavMeshSourceCollector : 27248 valid NavMesh sources found!
04:49:36.441 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:49:36.478 - ---------------------------------------------------------
04:49:36.478 - Navmesh done! time: 1.678955
04:49:36.478 - ---------------------------------------------------------
04:49:36.490 - CollectNavMeshSources : From 1 roots and 1595 possible sources, 419 vas valid
04:49:36.490 - CollectNavMeshSources : NotStatic:0 NotActive:4
04:49:36.490 - CollectNavMeshSources : WrongLayer:1 NoCollider:1175 WasTrigger:0 MissingMesh:0 BadColliderType:0
04:49:36.490 - NavmeshUtils.NavMeshSourceCollector : 419 valid NavMesh sources found!
04:49:38.737 - ---------------------------------------------------------
04:49:38.737 - Navmesh done! time: 2.248047
04:49:38.738 - ---------------------------------------------------------
04:49:38.738 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 3.854s Frames: 56 Ticks: 3962
		 FrameTime (avg/max/ticks max): 35.9ms / 333.5ms / 407
		 Jobs (started/looped): 1 / 10250390
Next Batch: AIGraph_Prepare - Count: 13

04:49:38.771 - Last Batch: AIGraph_Prepare
		 Total Time: 0.034s Frames: 1 Ticks: 33
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 20
		 Jobs (started/looped): 12 / 1
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

04:49:39.100 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.332s Frames: 8 Ticks: 330
		 FrameTime (avg/max/ticks max): 38.7ms / 45.9ms / 59
		 Jobs (started/looped): 1 / 278770
Next Batch: LadderAIGNodes - Count: 42

04:49:39.111 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGraph_LinkGates - Count: 34

04:49:39.118 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

04:49:39.119 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 30

04:49:39.119 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 30

04:49:39.120 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGraph_Start - Count: 13

04:49:39.121 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 28

04:49:39.271 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.081s Frames: 2 Ticks: 150
		 FrameTime (avg/max/ticks max): 27.6ms / 45.2ms / 36
		 Jobs (started/looped): 27 / 267
Next Batch: AIGraph_ScoreNodeClusters - Count: 28

04:49:39.293 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.101s Frames: 1 Ticks: 22
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 27 / 1
Next Batch: AIGraph_End - Count: 13

04:49:39.293 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_AirGraph - Count: 13

04:49:39.441 - Populate grid created 4096 compound nodes and took ~32 KB and 146 ms
04:49:39.564 - Populate grid created 4096 compound nodes and took ~32 KB and 111 ms
04:49:39.654 - Populate grid created 4096 compound nodes and took ~32 KB and 79 ms
04:49:39.708 - Populate grid created 4096 compound nodes and took ~32 KB and 43 ms
04:49:39.816 - Populate grid created 4096 compound nodes and took ~32 KB and 95 ms
04:49:39.927 - Populate grid created 4096 compound nodes and took ~32 KB and 100 ms
04:49:39.965 - Populate grid created 4096 compound nodes and took ~32 KB and 27 ms
04:49:40.122 - Populate grid created 4096 compound nodes and took ~32 KB and 145 ms
04:49:40.238 - Populate grid created 4096 compound nodes and took ~32 KB and 106 ms
04:49:40.293 - Populate grid created 4096 compound nodes and took ~32 KB and 45 ms
04:49:40.409 - Populate grid created 4096 compound nodes and took ~32 KB and 104 ms
04:49:40.484 - Populate grid created 4096 compound nodes and took ~32 KB and 64 ms
04:49:41.275 - Populate grid created 64000 compound nodes and took ~500 KB and 780 ms
04:49:41.275 - Last Batch: AIGraph_AirGraph
		 Total Time: 1.214s Frames: 12 Ticks: 1982
		 FrameTime (avg/max/ticks max): 100.3ms / 171.1ms / 157
		 Jobs (started/looped): 1 / 12
Next Batch: AIGraph_AirGraph_PostProcess - Count: 13

04:49:41.287 - Last Batch: AIGraph_AirGraph_PostProcess
		 Total Time: 0.333s Frames: 1 Ticks: 12
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 12 / 1
Next Batch: SetGateAlwaysTraversable - Count: 34

04:49:41.287 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: FunctionMarkerFallback - Count: 8

04:49:41.288 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: SetGateTraversableFromStart - Count: 34

04:49:41.288 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: Ladders - Count: 42

04:49:41.334 - Last Batch: Ladders
		 Total Time: 0.037s Frames: 1 Ticks: 46
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 23
		 Jobs (started/looped): 41 / 1
Next Batch: DoorLocks - Count: 8

04:49:41.385 - Last Batch: DoorLocks
		 Total Time: 0.061s Frames: 1 Ticks: 51
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 38
		 Jobs (started/looped): 7 / 1
Next Batch: Resources - Count: 1

04:49:41.385 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

04:49:41.386 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: EnemiesPlacement_Scoring - Count: 8

04:49:41.386 - <b>LG_PopulateZone:</b> Area 2_Area F (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 428.2875 | VoxelCoverage after Multi: 15.84664
04:49:41.386 - <b>LG_PopulateZone:</b> Area 3_Area C (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 339.1125 | VoxelCoverage after Multi: 12.54716
04:49:41.386 - <b>LG_PopulateZone:</b> Area 4_Area D (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 309.6625 | VoxelCoverage after Multi: 11.45751
04:49:41.386 - <b>LG_PopulateZone:</b> Area 5_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 650.5875 | VoxelCoverage after Multi: 24.07174
04:49:41.386 - <b>LG_PopulateZone:</b> Area 6_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 1642.363 | VoxelCoverage after Multi: 60.76741
04:49:41.387 - <b>LG_PopulateZone:</b> Area 7_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 315.2375 | VoxelCoverage after Multi: 11.66379
04:49:41.387 - <b>LG_PopulateZone:</b> Area 8_Area A (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 619.3625 | VoxelCoverage after Multi: 22.91641
04:49:41.387 - <b>LG_PopulateZone:</b> Area 9_Area F (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 428.15 | VoxelCoverage after Multi: 15.84155
04:49:41.387 - <b>LG_PopulateZone:</b> Area 10_Area C (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 296.575 | VoxelCoverage after Multi: 10.97328
04:49:41.387 - <b>LG_PopulateZone:</b> Area 11_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 517.6125 | VoxelCoverage after Multi: 19.15166
04:49:41.387 - <b>LG_PopulateZone:</b> Area 12_area_B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 230.325 | VoxelCoverage after Multi: 8.522025
04:49:41.387 - <b>LG_PopulateZone:</b> Area 13_area_I (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 63.3 | VoxelCoverage after Multi: 2.3421
04:49:41.388 - <b>LG_PopulateZone:</b> Area 14_area_A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 1124.625 | VoxelCoverage after Multi: 41.61113
04:49:41.388 - <b>LG_PopulateZone:</b> Area 15_area_K (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 61.5875 | VoxelCoverage after Multi: 2.278738
04:49:41.388 - <b>LG_PopulateZone:</b> Area 16_area_L (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 51.325 | VoxelCoverage after Multi: 1.899025
04:49:41.388 - <b>LG_PopulateZone:</b> Area 17_area_H (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 55.475 | VoxelCoverage after Multi: 2.052575
04:49:41.388 - <b>LG_PopulateZone:</b> Area 18_area_D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 194.6875 | VoxelCoverage after Multi: 7.203438
04:49:41.388 - <b>LG_PopulateZone:</b> Area 19_Area D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 642.5625 | VoxelCoverage after Multi: 23.77481
04:49:41.389 - <b>LG_PopulateZone:</b> Area 20_area_F (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 79.6875 | VoxelCoverage after Multi: 2.948437
04:49:41.389 - <b>LG_PopulateZone:</b> Area 21_Area C (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 463.725 | VoxelCoverage after Multi: 17.15783
04:49:41.389 - <b>LG_PopulateZone:</b> Area 22_Area B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 456.9125 | VoxelCoverage after Multi: 16.90576
04:49:41.389 - <b>LG_PopulateZone:</b> Area 23_Area A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 865.6875 | VoxelCoverage after Multi: 32.03044
04:49:41.389 - Last Batch: EnemiesPlacement_Scoring
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: StaticEnemiesPlacement - Count: 8

04:49:41.389 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 28

04:49:41.482 - Last Batch: Culling_Nodes
		 Total Time: 0.083s Frames: 2 Ticks: 93
		 FrameTime (avg/max/ticks max): 27.0ms / 43.9ms / 40
		 Jobs (started/looped): 26 / 2
Next Batch: Culling_Portals - Count: 44

04:49:41.482 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 44 / 0
Next Batch: Culling_Cullers - Count: 103

04:49:41.485 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 103 / 0
Next Batch: Culling_Lights - Count: 28

04:49:41.752 - Last Batch: Culling_Lights
		 Total Time: 0.267s Frames: 7 Ticks: 267
		 FrameTime (avg/max/ticks max): 38.4ms / 40.8ms / 42
		 Jobs (started/looped): 21 / 7
Next Batch: Culling_NodeInstanceSearch - Count: 28

04:49:41.888 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.141s Frames: 4 Ticks: 136
		 FrameTime (avg/max/ticks max): 31.7ms / 36.9ms / 35
		 Jobs (started/looped): 28 / 1288
Next Batch: Culling_NodeClusterJobs - Count: 8

04:49:42.113 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.234s Frames: 7 Ticks: 225
		 FrameTime (avg/max/ticks max): 32.8ms / 33.9ms / 34
		 Jobs (started/looped): 36 / 1033186
Next Batch: Culling_Cleanup - Count: 28

04:49:42.114 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: Culling_GatherLightCulling - Count: 273

04:49:42.132 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 18
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 273 / 0
Next Batch: Culling_TrimPortalLists - Count: 30

04:49:42.176 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.066s Frames: 2 Ticks: 44
		 FrameTime (avg/max/ticks max): 21.6ms / 33.2ms / 33
		 Jobs (started/looped): 29 / 191071
Next Batch: ZoneLights - Count: 9

04:49:42.272 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
04:49:42.272 - Last Batch: ZoneLights
		 Total Time: 0.036s Frames: 1 Ticks: 96
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 8 / 1
Next Batch: GenerateNavigationInfo - Count: 2

04:49:42.645 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.436s Frames: 3 Ticks: 373
		 FrameTime (avg/max/ticks max): 128.1ms / 216.1ms / 216
		 Jobs (started/looped): 27 / 3
Next Batch: DisplayNavigationInfo - Count: 29

04:49:42.646 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 0

04:49:42.646 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 13

04:49:42.666 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.000s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: LateRuntimeOptimizations - Count: 13

04:49:42.743 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.094s Frames: 2 Ticks: 78
		 FrameTime (avg/max/ticks max): 33.0ms / 55.9ms / 55
		 Jobs (started/looped): 13 / 117
Next Batch: EnemiesPlacement - Count: 0

04:49:42.744 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FixColliders - Count: 0

04:49:42.744 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

04:49:42.744 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

04:49:42.744 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

04:49:42.744 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
04:49:42.745 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 2

04:49:42.745 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: Culling_LateCleanup - Count: 2

04:49:42.753 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: Culling_PrepForInlevel - Count: 2

04:49:42.754 - Last Batch: Culling_PrepForInlevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: FinalLogicLinking - Count: 4

04:49:42.754 - Factory Done : Last build: FinalLogicLinking
04:49:42.754 - Factory : Built in 10.04907 seconds
04:49:42.754 - FactoryDone :: TOTAL CHECKSUM: 9388763818351157172
04:49:42.755 - BUILDER : BuildDone
04:49:42.755 - >>>>>>>> GS_Generating.OnBuilderDone
04:49:42.755 - Builder.CombinedCheckSum.Checksum: 9388763818351157172
04:49:42.756 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
04:49:42.811 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_02(Clone)_0 (ElevatorShaftLanding)
04:49:42.812 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_44_11 (LevelGeneration.LG_LevelExitGeo)
04:49:43.645 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : GeneratingLevel GeneratingLevelDone
04:49:46.501 - <color=purple>OnPlayerGameStateChange : AlphaSteals ReadyToStopElevatorRide</color>
04:49:46.501 - SNET : MasterReplicationUpdate_Player : AlphaSteals mode change : GeneratingLevel GeneratingLevelDone
04:49:55.987 - <color=purple>OnPlayerGameStateChange : Buckye ReadyToStopElevatorRide</color>
04:49:55.987 - SNET : MasterReplicationUpdate_Player : Buckye mode change : GeneratingLevel GeneratingLevelDone
04:49:55.993 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
04:49:55.994 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
04:49:55.994 - SendMasterCommand to AlphaSteals type: GetReadyToStartPlaying refA: 0
04:49:55.995 - SendMasterCommand to . type: GetReadyToStartPlaying refA: 0
04:49:55.995 - SendMasterCommand to Buckye type: GetReadyToStartPlaying refA: 0
04:49:55.995 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : GeneratingLevelDone ReadyToStartPlaying
04:49:55.996 - TryStartPlaying : Not ready! AlphaSteals GeneratingLevelDone
04:49:55.996 - UpdateMigrationSend : Sending Migration_B
04:49:56.133 - <color=purple>OnPlayerGameStateChange : AlphaSteals StopElevatorRide</color>
04:49:56.133 - SNET : MasterReplicationUpdate_Player : AlphaSteals mode change : GeneratingLevelDone ReadyToStartPlaying
04:49:56.141 - <color=purple>OnPlayerGameStateChange : Buckye StopElevatorRide</color>
04:49:56.141 - SNET : MasterReplicationUpdate_Player : Buckye mode change : GeneratingLevelDone ReadyToStartPlaying
04:49:56.195 - <color=purple>OnPlayerGameStateChange : . StopElevatorRide</color>
04:49:56.196 - SNET : MasterReplicationUpdate_Player : . mode change : GeneratingLevelDone ReadyToStartPlaying
04:49:56.209 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
04:49:56.210 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:49:56.210 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall False
04:49:56.210 - OBJECTIVE STARTED / ENTERED!
04:49:56.211 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
04:49:56.218 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
04:49:56.218 - DropServerManager: Woke up
04:49:56.218 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
04:49:56.334 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
04:49:56.334 - DropServerManager: Sleeping for 2 seconds...
04:49:56.598 - Detecting that the player has entered a new layer: MainLayer in  from NULL in 
04:49:56.598 - WardenObjectiveManager, entered a new layer: MainLayer
04:49:56.598 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
04:49:57.001 - SNET : OnMasterCommand : StartPlaying 0 False
04:49:57.003 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
04:49:57.003 - SendMasterCommand to AlphaSteals type: StartPlaying refA: 0
04:49:57.003 - SendMasterCommand to . type: StartPlaying refA: 0
04:49:57.004 - SendMasterCommand to Buckye type: StartPlaying refA: 0
04:49:57.010 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : ReadyToStartPlaying Playing
04:49:57.229 - SNET : MasterReplicationUpdate_Player : AlphaSteals mode change : ReadyToStartPlaying Playing
04:49:57.250 - OnPlayerEvent : AlphaSteals  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:49:57.251 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
04:49:57.299 - OnPlayerEvent : Buckye  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:49:57.301 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
04:49:57.304 - SNET : MasterReplicationUpdate_Player : Buckye mode change : ReadyToStartPlaying Playing
04:49:57.403 - OnPlayerEvent : .  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:49:57.405 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
04:49:57.405 - SNET : MasterReplicationUpdate_Player : . mode change : ReadyToStartPlaying Playing
04:49:58.335 - DropServerManager: Idle
04:50:18.265 -  Close! 
04:50:18.282 - <color=purple>OnPlayerGameStateChange : Buckye ReadyToStartLevel</color>
04:50:18.661 - <color=purple>OnPlayerGameStateChange : . ReadyToStartLevel</color>
04:50:18.671 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
04:50:18.672 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  StartFogTransition Attempt
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:50:18.672 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  AttemptInteract Master (FoundPlayer=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:50:18.674 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:50:18.674 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
04:50:18.675 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  StartFogTransition Attempt
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:50:18.675 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  AttemptInteract Master (FoundPlayer=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:50:18.676 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:50:18.676 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
04:50:18.676 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
04:50:19.418 - <color=purple>OnPlayerGameStateChange : AlphaSteals ReadyToStartLevel</color>
04:50:19.425 - SNET : OnMasterCommand : StartPlaying 0 False
04:50:19.427 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
04:50:19.428 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
04:50:19.428 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:50:19.433 - <color=green>SNET : PlayerSynced(Clone)_32769 : AlphaSteals exits PLOC_InElevator, replicator key: 32769</color>
04:50:19.434 - <color=green>SNET : PlayerSynced(Clone)_32770 : . exits PLOC_InElevator, replicator key: 32770</color>
04:50:19.435 - <color=green>SNET : PlayerSynced(Clone)_32771 : Buckye exits PLOC_InElevator, replicator key: 32771</color>
04:50:19.436 - SendMasterCommand to AlphaSteals type: StartPlaying refA: 0
04:50:19.437 - SendMasterCommand to . type: StartPlaying refA: 0
04:50:19.437 - SendMasterCommand to Buckye type: StartPlaying refA: 0
04:50:19.572 - OnPlayerEvent : AlphaSteals  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:50:19.596 - <color=purple>OnPlayerGameStateChange : AlphaSteals InLevel</color>
04:50:19.624 - OnPlayerEvent : .  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:50:19.625 - <color=green>SNET : PlayerSynced(Clone)_32769 : AlphaSteals exits PLOC_InElevator, replicator key: 32769</color>
04:50:19.694 - OnPlayerEvent : Buckye  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:50:19.696 - <color=green>SNET : PlayerSynced(Clone)_32770 : . exits PLOC_InElevator, replicator key: 32770</color>
04:50:19.711 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:50:19.711 - Wielding new item in slot GearMelee
04:50:19.727 - <color=purple>OnPlayerGameStateChange : Buckye InLevel</color>
04:50:19.816 - <color=purple>OnPlayerGameStateChange : . InLevel</color>
04:50:20.323 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:50:20.323 - Wielding new item in slot GearMelee
04:50:20.372 - PlayerChatManager: Open chat window
04:50:20.373 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:50:20.373 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:50:20.427 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 1.001572
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

04:50:20.622 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:50:20.622 - Wielding new item in slot GearMelee
04:50:22.046 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
04:50:22.046 - Wielding new item in slot GearStandard
04:50:22.907 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:50:22.908 - Wielding new item in slot GearSpecial
04:50:23.830 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
04:50:23.830 - Wielding new item in slot GearClass
04:50:24.340 - PlayerChatManager: DoSendChatMessage, got message: when we go quiet, lights off
04:50:24.340 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:50:24.340 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:50:24.638 - PlayerChatManager: Open chat window
04:50:24.638 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:50:24.638 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:50:25.183 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:50:25.183 - Wielding new item in slot GearMelee
04:50:26.332 - PlayerChatManager: DoSendChatMessage, got message: hello
04:50:26.332 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:50:26.332 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:50:27.498 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:50:27.499 - Wielding new item in slot GearMelee
04:50:27.869 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:50:27.869 - Wielding new item in slot GearMelee
04:50:28.207 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:50:28.208 - Wielding new item in slot GearMelee
04:50:28.677 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:50:28.677 - Wielding new item in slot GearMelee
04:50:28.699 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
04:50:28.699 - Wielding new item in slot GearStandard
04:50:29.161 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:50:29.162 - Wielding new item in slot GearSpecial
04:50:29.665 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
04:50:29.665 - Wielding new item in slot GearClass
04:50:32.372 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:50:32.463 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:50:37.388 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:50:37.388 - Wielding new item in slot GearMelee
04:50:37.720 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
04:50:37.720 - Wielding new item in slot GearClass
04:50:38.358 - PlayerChatManager: DoSendChatMessage, got message: hello there m8s
04:50:38.568 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
04:50:38.569 - Wielding new item in slot GearClass
04:50:39.074 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
04:50:39.074 - Wielding new item in slot Consumable
04:50:39.749 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:50:39.749 - Wielding new item in slot GearStandard
04:50:40.553 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:50:40.553 - Wielding new item in slot GearMelee
04:50:41.060 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
04:50:41.060 - Wielding new item in slot Consumable
04:50:42.363 - PlayerChatManager: Open chat window
04:50:42.363 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:50:42.363 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:50:45.212 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:50:45.213 - Wielding new item in slot GearMelee
04:50:48.663 - PlayerChatManager: DoSendChatMessage, got message: lets not fuck this up shall we?
04:50:48.663 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:50:48.663 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:50:49.443 - DropServerManager: Enqueueing 'consume boosters' request
04:50:49.444 - DropServerManager: Woke up
04:50:49.444 - DropServerManager: Making 'consume boosters' request...
04:50:49.559 - DropServerManager: 'consume boosters' request completed successfully
04:50:49.560 - DropServerManager: Sleeping for 2 seconds...
04:50:51.557 - DropServerManager: Idle
04:50:55.470 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
04:50:55.996 - UpdateMigrationSend : Sending Migration_B
04:50:57.308 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:50:57.308 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
04:51:01.007 - PlayerChatManager: DoSendChatMessage, got message: lets try :)
04:51:04.321 - PlayerChatManager: Open chat window
04:51:04.321 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:51:04.321 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:51:07.844 - PlayerChatManager: DoSendChatMessage, got message: y'all know the rules?
04:51:07.845 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:51:07.845 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:51:09.743 - PlayerChatManager: Open chat window
04:51:09.744 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:51:09.744 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:51:10.803 - PlayerChatManager: DoSendChatMessage, got message: "rules"
04:51:10.803 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:51:10.803 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:51:15.105 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
04:51:16.805 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:51:16.805 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
04:51:23.162 - PlayerChatManager: DoSendChatMessage, got message: no i just got this game, what are they?
04:51:25.391 - PlayerChatManager: Open chat window
04:51:25.391 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:51:25.391 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:51:31.964 - PlayerChatManager: DoSendChatMessage, got message: if they pulse, don't move 
04:51:31.965 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:51:31.965 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:51:32.146 - PlayerChatManager: Open chat window
04:51:32.147 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:51:32.147 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:51:36.908 - PlayerChatManager: DoSendChatMessage, got message: right
04:51:37.132 - PlayerChatManager: DoSendChatMessage, got message: and don't shine your light on them
04:51:37.132 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:51:37.132 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:51:39.137 - PlayerChatManager: Open chat window
04:51:39.137 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:51:39.137 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:51:40.784 - PlayerChatManager: DoSendChatMessage, got message: that's about it
04:51:40.784 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:51:40.784 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:51:40.933 - PlayerChatManager: Open chat window
04:51:40.933 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:51:40.933 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:51:44.302 - PlayerChatManager: DoSendChatMessage, got message: other than that, pay attention
04:51:44.302 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:51:44.302 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:51:47.044 -  Close! 
04:51:51.733 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
04:51:54.053 - Terminal 651 change state to PlayerInteracting
04:51:55.721 - PlayerChatManager: DoSendChatMessage, got message: right
04:51:56.726 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST
04:51:56.727 - ShowInventory, param1:  param2: 
04:52:00.320 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
04:52:00.382 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:52:00.382 - Wielding new item in slot GearMelee
04:52:00.630 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:52:00.633 - Terminal 651 change state to Awake
04:52:00.861 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:52:00.861 - Wielding new item in slot GearMelee
04:52:01.775 - Terminal 651 change state to Sleeping
04:52:02.798 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:52:02.798 - Wielding new item in slot GearMelee
04:52:03.250 - Terminal 651 change state to Awake
04:52:03.582 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:52:03.582 - Wielding new item in slot GearStandard
04:52:04.614 - Terminal 651 change state to Sleeping
04:52:05.759 - Terminal 651 change state to Awake
04:52:05.918 - Terminal 651 change state to Sleeping
04:52:05.986 - Terminal 651 change state to Awake
04:52:06.098 - Terminal 651 change state to Sleeping
04:52:06.990 - Terminal 651 change state to Awake
04:52:07.056 - UpdateMigrationSend : Sending Migration_B
04:52:07.574 - Terminal 651 change state to Sleeping
04:52:08.013 - Terminal 651 change state to Awake
04:52:08.612 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
04:52:08.615 - Terminal 651 change state to PlayerInteracting
04:52:12.860 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY MATTER_WAVE_PROJECTOR
04:52:12.861 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:52:12.861 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
04:52:12.862 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:52:12.991 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
04:52:13.013 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
04:52:13.080 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
04:52:18.909 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
04:52:19.213 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:52:19.216 - Terminal 651 change state to Awake
04:52:20.412 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
04:52:20.415 - Terminal 651 change state to PlayerInteracting
04:52:23.047 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY KEY_WHITE_723
04:52:26.955 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
04:52:27.265 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:52:27.269 - Terminal 651 change state to Awake
04:52:27.549 - Terminal 651 change state to Sleeping
04:52:29.861 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:52:29.861 - Wielding new item in slot GearMelee
04:52:42.720 - Terminal 651 change state to Awake
04:52:43.129 - Terminal 651 change state to Sleeping
04:52:44.782 - ToggleMenu, currentState: FPS Current.m_previousToggleState: InElevator
04:52:44.782 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
04:52:45.077 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: FPS
04:52:45.077 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:52:48.791 - PlayerChatManager: Open chat window
04:52:48.791 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:52:48.791 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:52:51.969 - PlayerChatManager: DoSendChatMessage, got message: alpha wtf 
04:52:51.970 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:52:51.970 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:52:58.114 -  Close! 
04:52:59.702 - PlayerChatManager: DoSendChatMessage, got message: waht
04:52:59.871 - PlayerChatManager: Open chat window
04:52:59.871 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:52:59.871 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:53:05.788 - PlayerChatManager: DoSendChatMessage, got message: my mans eminating some shit lmao
04:53:05.788 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:53:05.788 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:53:12.867 - PlayerChatManager: Open chat window
04:53:12.867 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:53:12.867 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:53:15.726 - PlayerChatManager: DoSendChatMessage, got message: weird graphical glitch
04:53:15.727 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:53:15.727 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:53:18.128 - UpdateMigrationSend : Sending Migration_B
04:53:20.443 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
04:53:21.324 - PlayerChatManager: DoSendChatMessage, got message: idk
04:53:21.942 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:53:21.943 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
04:53:23.071 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:53:23.071 - LG_SecurityDoor_Locks, activates chained puzzle from master
04:53:23.072 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
04:53:23.998 - PlayerChatManager: Open chat window
04:53:23.999 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:53:23.999 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:53:27.006 - PlayerChatManager: DoSendChatMessage, got message: maybe itll clear up
04:53:27.007 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:53:27.007 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:53:31.303 - PlayerChatManager: Open chat window
04:53:31.303 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:53:31.303 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:53:34.081 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:53:34.081 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:53:51.451 - ToggleMenu, currentState: FPS Current.m_previousToggleState: FPS
04:53:51.452 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
04:53:51.973 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: FPS
04:53:51.973 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:53:53.174 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:53:53.175 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
04:53:55.378 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
04:53:57.007 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
04:53:57.665 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:54:02.383 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
04:54:02.384 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
04:54:02.384 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
04:54:02.384 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
04:54:03.356 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:54:03.356 - Wielding new item in slot GearMelee
04:54:08.531 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
04:54:08.532 - Wielding new item in slot GearStandard
04:54:09.215 -  Close! 
04:54:09.624 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:54:09.625 - Wielding new item in slot GearSpecial
04:54:10.132 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
04:54:10.133 - Wielding new item in slot GearClass
04:54:10.969 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:54:10.970 - Wielding new item in slot GearMelee
04:54:11.978 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:54:11.978 - Wielding new item in slot GearMelee
04:54:29.229 - UpdateMigrationSend : Sending Migration_B
04:54:29.324 - PlayerChatManager: Open chat window
04:54:29.324 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
04:54:29.324 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
04:54:29.906 - PlayerChatManager: DoSendChatMessage, got message: cfour
04:54:29.906 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
04:54:29.906 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:54:32.424 - PlayerChatManager: DoSendChatMessage, got message: spooky
04:54:50.583 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
04:54:50.583 - Wielding new item in slot Consumable
04:54:51.573 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:54:51.574 - Wielding new item in slot GearMelee
04:54:52.082 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
04:54:52.082 - Wielding new item in slot GearStandard
04:54:54.940 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:54:54.940 - Wielding new item in slot GearStandard
04:54:57.976 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:54:57.976 - Wielding new item in slot GearMelee
04:54:58.095 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:54:58.095 - Wielding new item in slot GearMelee
04:55:01.908 - ToggleMenu, currentState: FPS Current.m_previousToggleState: FPS
04:55:01.908 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
04:55:02.910 - OnBtnPress, ID: 542 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:55:04.001 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:55:04.542 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
04:55:04.542 - Wielding new item in slot GearStandard
04:55:07.257 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:55:08.341 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:55:08.341 - Wielding new item in slot GearSpecial
04:55:09.771 - OnBtnPress, ID: 253 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:55:09.772 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
04:55:09.772 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
04:55:09.782 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
04:55:10.083 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: FPS
04:55:10.083 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:55:11.140 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:55:11.141 - Wielding new item in slot GearSpecial
04:55:18.493 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
04:55:18.493 - Wielding new item in slot GearClass
04:55:19.426 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000024 returning: Time_5 minutesToNext: 10
04:55:19.749 -  Close! 
04:55:28.886 - PlayerChatManager: DoSendChatMessage, got message: 4 of them
04:55:35.540 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
04:55:35.540 - Wielding new item in slot Consumable
04:55:36.041 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
04:55:36.041 - Wielding new item in slot GearMelee
04:55:36.743 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
04:55:36.743 - Wielding new item in slot GearStandard
04:55:37.435 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
04:55:37.436 - Wielding new item in slot GearSpecial
04:55:39.762 - UpdateMigrationSend : Sending Migration_B
04:55:43.276 - ToggleMenu, currentState: FPS Current.m_previousToggleState: FPS
04:55:43.278 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
04:55:44.049 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:55:45.292 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:55:45.293 - DEBUG : Leaving session hub! : IsInHub:True
04:55:45.314 - Closed connection with AlphaSteals
04:55:45.321 - Closed connection with .
04:55:45.336 - Closed connection with Buckye
04:55:45.367 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
04:55:45.369 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
04:55:45.370 - RundownManager.EndGameSession
04:55:45.370 - SNet : Session reset
04:55:45.371 - Global.OnResetSession
04:55:45.371 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 4</color>
04:55:45.372 - On despawn! PlayerSynced(Clone)_32771 : Buckye
04:55:45.373 - OnPlayerEvent : Buckye  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
04:55:45.374 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
04:55:45.375 - On despawn! PlayerSynced(Clone)_32770 : .
04:55:45.376 - OnPlayerEvent : .  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
04:55:45.377 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
04:55:45.377 - On despawn! PlayerSynced(Clone)_32769 : AlphaSteals
04:55:45.378 - OnPlayerEvent : AlphaSteals  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
04:55:45.379 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
04:55:45.380 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
04:55:45.380 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
04:55:45.381 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
04:55:45.381 - SessionGUID set to 
04:55:45.405 - No more master ;(
04:55:45.405 - WARNING : GS_AfterLevel has not implemented OnMasterChanged
04:55:45.420 - RundownManager: Drop server game session finished successfully
04:55:45.420 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
04:55:45.441 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
04:55:45.442 - CleanupAfterExpedition AfterLevel
04:55:45.442 - Global.OnLevelCleanup
04:55:45.443 - Global.OnLevelCleanup
04:55:45.443 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: False
04:55:45.652 - CarryItemWithGlobalStateManager.OnLevelCleanup
04:55:45.652 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
04:55:45.660 - DropServerGameSession: Session was COMPLETED
04:55:45.660 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
04:55:45.661 - DropServerManager: Woke up
04:55:45.661 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
04:55:45.661 - Closed connection with AlphaSteals
04:55:45.665 - SNet ERROR : Bad packet sent by someone not in sessionHub or lobby AlphaSteals!  Is master = False CLOSED CONNECTION
04:55:45.665 - Closed connection with Buckye
04:55:45.680 - SNet ERROR : Bad packet sent by someone not in sessionHub or lobby Buckye!  Is master = False CLOSED CONNECTION
04:55:45.998 - RundownManager: Got rundown progression from drop server
04:55:45.998 - CM_PageRundown_New.OnRundownProgressionFileUpdated
04:55:45.999 - tier: TierA index: 0 EXPEDITION UNLOCKED
04:55:45.999 - tier: TierA index: 1 EXPEDITION LOCKED
04:55:45.999 - tier: TierA index: 2 EXPEDITION LOCKED
04:55:46.000 - tier: TierA index: 3 EXPEDITION LOCKED
04:55:46.000 - tier: TierB index: 0 EXPEDITION LOCKED
04:55:46.001 - tier: TierB index: 1 EXPEDITION LOCKED
04:55:46.001 - tier: TierB index: 2 EXPEDITION LOCKED
04:55:46.001 - tier: TierB index: 3 EXPEDITION LOCKED
04:55:46.002 - tier: TierC index: 0 EXPEDITION LOCKED
04:55:46.003 - tier: TierC index: 1 EXPEDITION LOCKED
04:55:46.003 - tier: TierC index: 2 EXPEDITION LOCKED
04:55:46.003 - tier: TierC index: 3 EXPEDITION LOCKED
04:55:46.004 - tier: TierD index: 0 EXPEDITION LOCKED
04:55:46.004 - tier: TierD index: 1 EXPEDITION LOCKED
04:55:46.004 - tier: TierD index: 2 EXPEDITION LOCKED
04:55:46.005 - tier: TierD index: 3 EXPEDITION LOCKED
04:55:46.005 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
04:55:46.802 - DropServerManager: Enqueueing 'get player inventory' request
04:55:46.802 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
04:55:46.802 - DropServerManager: Sleeping for 2 seconds...
04:55:46.836 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: NoLobby</color>
04:55:46.859 - tier: TierA index: 0 EXPEDITION UNLOCKED
04:55:46.859 - tier: TierA index: 1 EXPEDITION LOCKED
04:55:46.860 - tier: TierA index: 2 EXPEDITION LOCKED
04:55:46.860 - tier: TierA index: 3 EXPEDITION LOCKED
04:55:46.860 - tier: TierB index: 0 EXPEDITION LOCKED
04:55:46.860 - tier: TierB index: 1 EXPEDITION LOCKED
04:55:46.861 - tier: TierB index: 2 EXPEDITION LOCKED
04:55:46.861 - tier: TierB index: 3 EXPEDITION LOCKED
04:55:46.861 - tier: TierC index: 0 EXPEDITION LOCKED
04:55:46.861 - tier: TierC index: 1 EXPEDITION LOCKED
04:55:46.861 - tier: TierC index: 2 EXPEDITION LOCKED
04:55:46.862 - tier: TierC index: 3 EXPEDITION LOCKED
04:55:46.862 - tier: TierD index: 0 EXPEDITION LOCKED
04:55:46.862 - tier: TierD index: 1 EXPEDITION LOCKED
04:55:46.862 - tier: TierD index: 2 EXPEDITION LOCKED
04:55:46.862 - tier: TierD index: 3 EXPEDITION LOCKED
04:55:46.863 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
04:55:46.863 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
04:55:47.853 - DropServerManager: Making 'get player inventory' request...
04:55:47.978 - DropServerManager: 'get player inventory' request completed successfully
04:55:47.978 - DropServerManager: Sleeping for 2 seconds...
04:55:49.977 - DropServerManager: Idle
04:55:51.839 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:56:00.388 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
04:56:00.388 - Player . timed out before getting into the session
04:56:28.465 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:56:35.728 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:56:35.730 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
04:56:35.730 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
04:56:35.731 - SNet : Session reset
04:56:35.731 - Global.OnResetSession
04:56:35.732 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
04:56:35.732 - SessionGUID set to 
04:56:35.734 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
04:56:35.735 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 325.8658
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:56:35.735 - Player Sm0ke was added to session
04:56:35.736 - DoCreateLobbyAndSelecteExpedition 1
04:56:35.736 - waiting for lobby..
04:56:35.957 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
04:56:35.958 - SNet_MasterManager : SearchingForMaster
04:56:35.958 - Searching for master...
04:56:35.964 - MasterManager : Sm0ke owns the lobby. IsLocal:True
04:56:35.964 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
04:56:35.965 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
04:56:35.965 - DoCreateLobbyAndSelecteExpedition 2
04:56:35.965 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
04:56:35.965 - SessionGUID set to 8qGeEhyJn0eGuXZwTHg1uQ==
04:56:35.966 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 344769593  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
04:56:35.966 - DoCreateLobbyAndSelecteExpedition 3
04:56:35.966 - DoCreateLobbyAndSelecteExpedition 4
04:56:35.971 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : Playing InSessionHub
04:56:35.972 - SNET : OnMasterCommand : AssignSlot 0 False
04:56:35.972 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
04:56:35.989 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
04:56:35.989 - SNET : OnMasterCommand : PickAvatar 0 False
04:56:35.989 - <color=green>SNET : We got character 0 assigned</color>
04:56:35.989 - IsReadyToSync : PickAvatar agent sent to Sm0ke
04:56:35.992 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
04:56:35.992 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
04:56:35.992 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
04:56:35.993 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
04:56:35.996 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
04:56:35.996 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
04:56:36.049 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
04:56:36.245 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
04:56:36.349 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
04:56:36.466 - PlayFabMatchMakingManager: Ticket created (id: 'b97edaca-a5d3-4661-8b89-695d612f0cc2')
04:56:36.467 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
04:57:07.056 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
04:57:07.056 - PlayFabMatchMakingManager: Getting match (id: '68e53b7c-c6e7-4240-98b7-15f9bbeeae31')...
04:57:07.208 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
04:57:07.209 - SessionGUID set to 9MH+7fWelEK2TUl6GMO0bg==
04:57:07.209 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 1225664702  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
04:57:07.209 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to WaitingForPlayersToJoin
04:57:07.210 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
04:57:07.210 - No more master ;(
04:57:07.210 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
04:57:07.215 - PlayFabMatchMakingManager: Match make task finished
04:57:07.452 - DEBUG : SNet > per se joined lobby!
04:57:07.452 - SNet_SessionHub : OnJoinedLobby False per se False -1
04:57:07.721 - Migration : We have a unison MigrationMaster : Sm0ke
04:57:07.721 - Migration : JumpToState : FindMasterAndBuffer / migrationMaster
04:57:07.728 - Migration : ProcessMigrationEvaluationData from Sm0ke : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:0/-1/-1/-1
04:57:07.742 - SNet_MasterManager : During Migration : Who's tha new masta?! Sm0ke! Sm0ke!
04:57:07.743 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Sm0ke Session summary > Master InSessionHub_ReadyToGenerate 0 0 127864 0   Profile summary > Sm0ke : end
04:57:07.750 - OnMigrationFinalized
04:57:07.750 - Migration : We dont need to recall, we are not in expedition. InSessionHub_ReadyToGenerate
04:57:11.958 - DEBUG : SNet > A Plague Doctor joined lobby!
04:57:11.959 - SNet_SessionHub : OnJoinedLobby False A Plague Doctor False -1
04:57:12.423 - DEBUG : OnSlaveQuestion from per se WantsToJoin
04:57:12.424 - Player per se was added to session
04:57:12.424 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to per se
04:57:12.763 - SNET : MasterReplicationUpdate_Player : per se mode change : Unassigned InSessionHub
04:57:12.763 - SendMasterCommand to per se type: AssignSlot refA: 1
04:57:12.777 - OnPlayerEvent : per se  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:57:12.777 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:57:12.778 - <color=purple>OnPlayerGameStateChange : per se Lobby</color>
04:57:12.778 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player per se, player NOT slotted!
04:57:12.779 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_per se (SNetwork.SNet_Player) WinConditionSolved: False
04:57:12.934 - <color=purple>OnPlayerGameStateChange : per se Lobby</color>
04:57:12.936 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player per se, player NOT slotted!
04:57:12.936 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player per se, player NOT slotted!
04:57:12.937 - OnPlayerEvent : per se  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
04:57:12.937 - SNET : MasterReplicationUpdate_Player : per se mode change : InSessionHub OutOfSync
04:57:12.937 - SendMasterCommand to per se type: PickAvatar refA: 1
04:57:12.938 - IsReadyToSync : PickAvatar agent sent to per se
04:57:13.153 - StartRecall with per se > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
04:57:13.155 - <color=green>SNET : OnSessionPlayerAction : Spawning per se's agent!  SpawnPlayerAgent</color>
04:57:13.164 - SpawnPlayerModel, index: 1
04:57:13.170 - OnPlayerEvent : per se  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
04:57:13.424 - SNET : MasterReplicationUpdate_Player : per se mode change : OutOfSync InSessionHub_ReadyToGenerate
04:57:13.444 - OnPlayerEvent : per se  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:57:13.445 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:57:13.459 - DEBUG : SNet > AN_ joined lobby!
04:57:13.459 - SNet_SessionHub : OnJoinedLobby False AN_ False -1
04:57:13.493 - <color=green>SNET : Added per se to PlayersInGame</color>
04:57:13.493 - OnPlayerEvent : per se  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
04:57:16.555 - DEBUG : OnSlaveQuestion from A Plague Doctor WantsToJoin
04:57:16.556 - Player A Plague Doctor was added to session
04:57:16.557 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to A Plague Doctor
04:57:16.708 - OnPlayerEvent : A Plague Doctor  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:57:16.709 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:57:16.709 - <color=purple>OnPlayerGameStateChange : A Plague Doctor Lobby</color>
04:57:16.710 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player A Plague Doctor, player NOT slotted!
04:57:16.711 - SNET : MasterReplicationUpdate_Player : A Plague Doctor mode change : Unassigned InSessionHub
04:57:16.711 - SendMasterCommand to A Plague Doctor type: AssignSlot refA: 2
04:57:16.861 - <color=purple>OnPlayerGameStateChange : A Plague Doctor Lobby</color>
04:57:16.863 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player A Plague Doctor, player NOT slotted!
04:57:16.864 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player A Plague Doctor, player NOT slotted!
04:57:16.864 - OnPlayerEvent : A Plague Doctor  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
04:57:16.865 - SNET : MasterReplicationUpdate_Player : A Plague Doctor mode change : InSessionHub OutOfSync
04:57:16.865 - SendMasterCommand to A Plague Doctor type: PickAvatar refA: 2
04:57:16.865 - IsReadyToSync : PickAvatar agent sent to A Plague Doctor
04:57:16.967 - TryGetMaterialGroup : Missing material on TextMeshPro
04:57:17.064 - StartRecall with A Plague Doctor > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
04:57:17.066 - <color=green>SNET : OnSessionPlayerAction : Spawning A Plague Doctor's agent!  SpawnPlayerAgent</color>
04:57:17.076 - SpawnPlayerModel, index: 2
04:57:17.082 - OnPlayerEvent : A Plague Doctor  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
04:57:17.250 - OnPlayerEvent : A Plague Doctor  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:57:17.251 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:57:17.252 - SNET : MasterReplicationUpdate_Player : A Plague Doctor mode change : OutOfSync InSessionHub_ReadyToGenerate
04:57:17.284 - <color=green>SNET : Added A Plague Doctor to PlayersInGame</color>
04:57:17.285 - OnPlayerEvent : A Plague Doctor  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
04:57:19.986 - DEBUG : OnSlaveQuestion from AN_ WantsToJoin
04:57:19.987 - Player AN_ was added to session
04:57:19.988 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to AN_
04:57:20.374 - OnPlayerEvent : AN_  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:57:20.375 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:57:20.376 - <color=purple>OnPlayerGameStateChange : AN_ Lobby</color>
04:57:20.377 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AN_, player NOT slotted!
04:57:20.383 - SNET : MasterReplicationUpdate_Player : AN_ mode change : Unassigned InSessionHub
04:57:20.384 - SendMasterCommand to AN_ type: AssignSlot refA: 3
04:57:20.614 - TryGetMaterialGroup : Missing material on TextMeshPro
04:57:20.614 - TryGetMaterialGroup : Missing material on TextMeshPro
04:57:20.730 - <color=purple>OnPlayerGameStateChange : AN_ Lobby</color>
04:57:20.732 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AN_, player NOT slotted!
04:57:20.733 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AN_, player NOT slotted!
04:57:20.750 - OnPlayerEvent : AN_  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
04:57:20.751 - SNET : MasterReplicationUpdate_Player : AN_ mode change : InSessionHub OutOfSync
04:57:20.751 - SendMasterCommand to AN_ type: PickAvatar refA: 3
04:57:20.752 - IsReadyToSync : PickAvatar agent sent to AN_
04:57:20.829 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 127864 0 3. Cleaning up character slot
04:57:21.190 - StartRecall with AN_ > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
04:57:21.191 - <color=green>SNET : OnSessionPlayerAction : Spawning AN_'s agent!  SpawnPlayerAgent</color>
04:57:21.200 - SpawnPlayerModel, index: 3
04:57:21.205 - OnPlayerEvent : AN_  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
04:57:22.056 - OnPlayerEvent : AN_  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:57:22.056 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
04:57:22.058 - SNET : MasterReplicationUpdate_Player : AN_ mode change : OutOfSync InSessionHub_ReadyToGenerate
04:57:22.089 - <color=green>SNET : Added AN_ to PlayersInGame</color>
04:57:22.090 - OnPlayerEvent : AN_  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
04:57:27.020 - PlayerChatManager: Open chat window
04:57:27.020 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
04:57:32.119 - PlayerChatManager: DoSendChatMessage, got message: finally a doctor
04:57:32.119 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
04:57:32.332 - PlayerChatManager: Open chat window
04:57:32.333 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
04:57:34.425 - PlayerChatManager: DoSendChatMessage, got message: maybe we will live
04:57:34.425 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
04:57:37.008 - PlayerChatManager: DoSendChatMessage, got message: lol
04:57:37.805 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:57:42.291 - PlayerChatManager: Open chat window
04:57:42.291 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
04:57:42.292 - OnBtnPress, ID: 10 GO: ChangeLoadoutButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:57:46.848 - PlayerChatManager: DoSendChatMessage, got message: and that green is always a good sign
04:57:46.848 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
04:57:47.103 - PlayerChatManager: Open chat window
04:57:47.103 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
04:57:47.972 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
04:57:51.070 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:58:14.986 - OnBtnPress, ID: 540 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
04:58:14.987 - SNET : OnMasterCommand : StartGeneration 0 False
04:58:14.987 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
04:58:14.997 - RundownManager: Starting new game session
04:58:14.997 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:58:14.998 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
04:58:15.006 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
04:58:15.050 - SendMasterCommand to per se type: StartGeneration refA: 0
04:58:15.050 - SendMasterCommand to A Plague Doctor type: StartGeneration refA: 0
04:58:15.051 - SendMasterCommand to AN_ type: StartGeneration refA: 0
04:58:15.097 - Compute shader (ComputeLitVolume): Property (_CascadedShadowmap) at kernel index (0) is not set
04:58:15.100 - DropServerManager: Enqueueing 'new session (sessionId: 9MH+7fWelEK2TUl6GMO0bg==, rundown: Local_29, expedition: A1, boosters: [])' request
04:58:15.100 - DropServerManager: Woke up
04:58:15.100 - DropServerManager: Making 'new session (sessionId: 9MH+7fWelEK2TUl6GMO0bg==, rundown: Local_29, expedition: A1, boosters: [])' request...
04:58:15.101 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate GeneratingLevel
04:58:15.101 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:58:15.343 - <color=purple>OnPlayerGameStateChange : A Plague Doctor Lobby</color>
04:58:15.345 - <color=purple>OnPlayerGameStateChange : A Plague Doctor Generating</color>
04:58:15.345 - SNET : MasterReplicationUpdate_Player : A Plague Doctor mode change : InSessionHub_ReadyToGenerate GeneratingLevel
04:58:15.424 - DropServerManager: 'new session (sessionId: 9MH+7fWelEK2TUl6GMO0bg==, rundown: Local_29, expedition: A1, boosters: [])' request completed successfully
04:58:15.424 - DropServerManager: Sleeping for 2 seconds...
04:58:15.496 - <color=purple>OnPlayerGameStateChange : per se Lobby</color>
04:58:15.498 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_per se (SNetwork.SNet_Player) WinConditionSolved: False
04:58:15.499 - <color=purple>OnPlayerGameStateChange : per se Generating</color>
04:58:15.499 - SNET : MasterReplicationUpdate_Player : per se mode change : InSessionHub_ReadyToGenerate GeneratingLevel
04:58:15.891 - <color=purple>OnPlayerGameStateChange : AN_ Lobby</color>
04:58:15.892 - <color=purple>OnPlayerGameStateChange : AN_ Generating</color>
04:58:15.892 - SNET : MasterReplicationUpdate_Player : AN_ mode change : InSessionHub_ReadyToGenerate GeneratingLevel
04:58:17.425 - DropServerManager: Idle
04:58:41.704 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
04:58:41.704 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 70879269 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 70879269</color>
04:58:41.705 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1225664702 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1225664702</color>
04:58:41.705 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 435345 hostIDSeed: 70879269 sessionSeed: 1225664702
04:58:41.705 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 435345 HostIDSeed: 70879269 SessionSeed: 1225664702</color>
04:58:41.705 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
04:58:41.706 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1225664702</color>
04:58:41.706 - >>>>>>>>>>>>> BuildFloor
04:58:41.707 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
04:58:41.707 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
04:58:41.707 - DIMENSION: Setting sound ENVIRONMENT state to ORGANIC!
04:58:41.718 - Last Batch: Setup
		 Total Time: 0.014s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

04:58:41.718 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

04:58:41.726 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.008s Frames: 1 Ticks: 9
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 1 / 1
Next Batch: SetupFloor - Count: 1

04:58:41.727 - <color=#C84800>LG_SetupFloor.Build</color>
04:58:41.732 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
04:58:41.736 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 205.0, 0.0).
04:58:41.736 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
04:58:41.744 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
04:58:41.744 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 75 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_0</color>
04:58:41.745 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 543 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
04:58:41.745 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 76 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_1</color>
04:58:41.746 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 534 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
04:58:41.746 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 77 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_2</color>
04:58:41.746 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 756 (Defined), <b>MarkerSubSeed:</b> 432 (Defined), <b>LightSubSeed:</b> 0 (Default)
04:58:41.746 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 78 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_3</color>
04:58:41.746 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 34523 (Defined), <b>MarkerSubSeed:</b> 1233 (Defined), <b>LightSubSeed:</b> 0 (Default)
04:58:41.747 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 79 with BuildFromZoneAlias78 zoneAliasStart: 75 aliasOffset: Zone_4</color>
04:58:41.747 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
04:58:41.747 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 80 with BuildFromZoneAlias79 zoneAliasStart: 75 aliasOffset: Zone_5</color>
04:58:41.747 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 234 (Defined), <b>MarkerSubSeed:</b> 756 (Defined), <b>LightSubSeed:</b> 0 (Default)
04:58:41.748 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 81 with BuildFromZoneAlias80 zoneAliasStart: 75 aliasOffset: Zone_6</color>
04:58:41.748 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
04:58:41.748 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
04:58:41.749 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
04:58:41.749 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 22
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

04:58:41.749 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
04:58:41.892 - Last Batch: GenerateZones
		 Total Time: 0.167s Frames: 4 Ticks: 144
		 FrameTime (avg/max/ticks max): 39.8ms / 48.8ms / 48
		 Jobs (started/looped): 8 / 115
Next Batch: PlaceAddonZones - Count: 0

04:58:41.893 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

04:58:41.893 - Adding culling jobs for zone New Game Object[SubSeed:543(543)] from dimension Reality
04:58:41.894 - Adding culling jobs for zone New Game Object[SubSeed:534(534)] from dimension Reality
04:58:41.894 - Adding culling jobs for zone New Game Object[SubSeed:756(756)] from dimension Reality
04:58:41.895 - Adding culling jobs for zone New Game Object[SubSeed:34523(797)] from dimension Reality
04:58:41.895 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
04:58:41.895 - Adding culling jobs for zone New Game Object[SubSeed:234(234)] from dimension Reality
04:58:41.896 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
04:58:41.896 - Adding culling jobs for zone New Game Object from dimension Dimension_1
04:58:41.896 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 6
Next Batch: BuildFloors - Count: 1

04:58:41.896 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
04:58:41.897 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 13

04:58:41.909 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: Areas - Count: 28

04:58:41.966 - Last Batch: Areas
		 Total Time: 0.068s Frames: 2 Ticks: 57
		 FrameTime (avg/max/ticks max): 22.0ms / 33.9ms / 35
		 Jobs (started/looped): 26 / 2
Next Batch: Plugs - Count: 30

04:58:41.998 - Last Batch: Plugs
		 Total Time: 0.033s Frames: 1 Ticks: 32
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 20
		 Jobs (started/looped): 29 / 1
Next Batch: Gates - Count: 102

04:58:42.119 - Last Batch: Gates
		 Total Time: 0.114s Frames: 3 Ticks: 121
		 FrameTime (avg/max/ticks max): 30.8ms / 37.8ms / 38
		 Jobs (started/looped): 99 / 3
Next Batch: AreaNames - Count: 2

04:58:42.119 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

04:58:42.119 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

04:58:42.120 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

04:58:42.120 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

04:58:42.120 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
04:58:42.121 - <b>Artifacts:</b> Zone 0 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
04:58:42.121 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
04:58:42.121 - <b>Artifacts:</b> Zone 2 has 4 basic artifacts, 1 advanced artifacts and 1 specialized artifacts.
04:58:42.122 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
04:58:42.122 - <b>Artifacts:</b> Zone 4 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
04:58:42.122 - <b>Artifacts:</b> Zone 5 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
04:58:42.122 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
04:58:42.122 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
04:58:42.123 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
04:58:42.124 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_ORANGE_143 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_143_terminalKey: KEY_ORANGE_143 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_2 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
04:58:42.124 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_ORANGE_143 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_143_terminalKey: KEY_ORANGE_143 (KeyItemPickup_Core) --- Zone: ZONE77, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
04:58:42.124 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
04:58:42.124 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
04:58:42.125 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
04:58:42.125 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 501</color>
04:58:42.125 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
04:58:42.125 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE77 function: ResourceContainerWeak available: 29 randomValue: 0.9136959 ri: 28 had weight: 1001</color>
04:58:42.126 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
04:58:42.126 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: Retrieve Essential Items _1_MWP</color>
04:58:42.127 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 1] 164 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
04:58:42.127 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE80 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
04:58:42.127 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 164</color>
04:58:42.127 - RESET placementDataIndex to 0
04:58:42.127 - Found zone without sourceGate AND ID over 0, id: 7
04:58:42.128 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 107 / 0
Next Batch: FunctionMarkers - Count: 8

04:58:42.209 - LG_MarkerSpawner, Mining producer is trying to spawn a marker with block ID 0 that does not exist anymore! Producer path: World (LG_Floor)/Root_Reality/geo_64x64_mining_dig_site_HA_01(Clone)_ID_46_2/2_Area F (LevelGeneration.LG_Area)/Marker/dig_site_open_1000x2200x1200_gen_HA_03_rot_360_GO_UID:205/submarker/dig_site_submarker_fortress_1320x600x1000_HA_04_rot_360_GO_UID:1537
04:58:42.478 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_ORANGE_143 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_143_terminalKey: KEY_ORANGE_143 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_903</color>
04:58:42.789 - <b>WardenObjectiveManager:</b> Added Objective GameObject: CarryItemGeneric_Pickup(Clone)_terminalKey: MATTER_WAVE_PROJECTOR (UnityEngine.GameObject) to layer MainLayer. Count in layer: 1
04:58:42.789 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: MATTER_WAVE_PROJECTOR
04:58:42.790 - Last Batch: FunctionMarkers
		 Total Time: 0.667s Frames: 17 Ticks: 662
		 FrameTime (avg/max/ticks max): 38.9ms / 45.7ms / 50
		 Jobs (started/looped): 8 / 303
Next Batch: FunctionMarkerLeftovers - Count: 8

04:58:42.831 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.045s Frames: 1 Ticks: 42
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 14
		 Jobs (started/looped): 7 / 1
Next Batch: Markers - Count: 1

04:58:42.951 - Last Batch: Markers
		 Total Time: 0.122s Frames: 3 Ticks: 119
		 FrameTime (avg/max/ticks max): 33.1ms / 52.2ms / 38
		 Jobs (started/looped): 1 / 114
Next Batch: PrefabSpawners - Count: 15161

04:58:43.725 - Last Batch: PrefabSpawners
		 Total Time: 0.766s Frames: 21 Ticks: 775
		 FrameTime (avg/max/ticks max): 37.8ms / 38.6ms / 38
		 Jobs (started/looped): 15160 / 14940
Next Batch: LateMarkerCleanup - Count: 0

04:58:43.725 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

04:58:43.725 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 13

04:58:44.509 - Last Batch: LateGeomorphScan
		 Total Time: 0.802s Frames: 13 Ticks: 784
		 FrameTime (avg/max/ticks max): 59.9ms / 75.9ms / 68
		 Jobs (started/looped): 13 / 52
Next Batch: Pillars - Count: 6

04:58:44.512 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

04:58:44.614 - CollectNavMeshSources : From 12 roots and 99490 possible sources, 27267 vas valid
04:58:44.614 - CollectNavMeshSources : NotStatic:0 NotActive:877
04:58:44.614 - CollectNavMeshSources : WrongLayer:3042 NoCollider:69181 WasTrigger:0 MissingMesh:0 BadColliderType:0
04:58:44.614 - NavmeshUtils.NavMeshSourceCollector : 27267 valid NavMesh sources found!
04:58:44.638 - <color=purple>OnPlayerGameStateChange : A Plague Doctor ReadyToStopElevatorRide</color>
04:58:44.638 - SNET : MasterReplicationUpdate_Player : A Plague Doctor mode change : GeneratingLevel GeneratingLevelDone
04:58:46.203 - ---------------------------------------------------------
04:58:46.204 - Navmesh done! time: 1.666992
04:58:46.204 - ---------------------------------------------------------
04:58:46.214 - CollectNavMeshSources : From 1 roots and 1595 possible sources, 419 vas valid
04:58:46.215 - CollectNavMeshSources : NotStatic:0 NotActive:4
04:58:46.215 - CollectNavMeshSources : WrongLayer:1 NoCollider:1175 WasTrigger:0 MissingMesh:0 BadColliderType:0
04:58:46.215 - NavmeshUtils.NavMeshSourceCollector : 419 valid NavMesh sources found!
04:58:46.354 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

04:58:48.509 - ---------------------------------------------------------
04:58:48.509 - Navmesh done! time: 2.296631
04:58:48.509 - ---------------------------------------------------------
04:58:48.509 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 3.774s Frames: 72 Ticks: 3998
		 FrameTime (avg/max/ticks max): 36.3ms / 333.5ms / 594
		 Jobs (started/looped): 1 / 13221503
Next Batch: AIGraph_Prepare - Count: 13

04:58:48.543 - Last Batch: AIGraph_Prepare
		 Total Time: 0.034s Frames: 1 Ticks: 33
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 20
		 Jobs (started/looped): 12 / 1
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

04:58:48.866 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.321s Frames: 8 Ticks: 323
		 FrameTime (avg/max/ticks max): 38.3ms / 42.2ms / 53
		 Jobs (started/looped): 1 / 269886
Next Batch: LadderAIGNodes - Count: 42

04:58:48.877 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGraph_LinkGates - Count: 34

04:58:48.884 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

04:58:48.884 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 30

04:58:48.884 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 30

04:58:48.884 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGraph_Start - Count: 13

04:58:48.894 - Last Batch: AIGraph_Start
		 Total Time: 0.034s Frames: 1 Ticks: 9
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 12 / 1
Next Batch: AIGraph_CreateNodeClusters - Count: 28

04:58:49.014 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.034s Frames: 1 Ticks: 121
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 27 / 267
Next Batch: AIGraph_ScoreNodeClusters - Count: 28

04:58:49.036 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.095s Frames: 1 Ticks: 21
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 27 / 1
Next Batch: AIGraph_End - Count: 13

04:58:49.036 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_AirGraph - Count: 13

04:58:49.183 - Populate grid created 4096 compound nodes and took ~32 KB and 146 ms
04:58:49.336 - Populate grid created 4096 compound nodes and took ~32 KB and 124 ms
04:58:49.436 - Populate grid created 4096 compound nodes and took ~32 KB and 91 ms
04:58:49.482 - Populate grid created 4096 compound nodes and took ~32 KB and 36 ms
04:58:49.598 - Populate grid created 4096 compound nodes and took ~32 KB and 107 ms
04:58:49.715 - Populate grid created 4096 compound nodes and took ~32 KB and 107 ms
04:58:49.755 - Populate grid created 4096 compound nodes and took ~32 KB and 31 ms
04:58:49.928 - Populate grid created 4096 compound nodes and took ~32 KB and 163 ms
04:58:50.072 - Populate grid created 4096 compound nodes and took ~32 KB and 135 ms
04:58:50.134 - Populate grid created 4096 compound nodes and took ~32 KB and 52 ms
04:58:50.252 - Populate grid created 4096 compound nodes and took ~32 KB and 109 ms
04:58:50.331 - Populate grid created 4096 compound nodes and took ~32 KB and 70 ms
04:58:51.137 - Populate grid created 64000 compound nodes and took ~500 KB and 797 ms
04:58:51.137 - Last Batch: AIGraph_AirGraph
		 Total Time: 1.316s Frames: 12 Ticks: 2101
		 FrameTime (avg/max/ticks max): 107.8ms / 172.4ms / 173
		 Jobs (started/looped): 1 / 12
Next Batch: AIGraph_AirGraph_PostProcess - Count: 13

04:58:51.147 - Last Batch: AIGraph_AirGraph_PostProcess
		 Total Time: 0.333s Frames: 1 Ticks: 10
		 FrameTime (avg/max/ticks max): 9.9ms / 19.8ms / 0
		 Jobs (started/looped): 12 / 1
Next Batch: SetGateAlwaysTraversable - Count: 34

04:58:51.147 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: FunctionMarkerFallback - Count: 8

04:58:51.148 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: SetGateTraversableFromStart - Count: 34

04:58:51.148 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: Ladders - Count: 42

04:58:51.189 - Last Batch: Ladders
		 Total Time: 0.035s Frames: 1 Ticks: 41
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 25
		 Jobs (started/looped): 41 / 1
Next Batch: DoorLocks - Count: 8

04:58:51.203 - Last Batch: DoorLocks
		 Total Time: 0.000s Frames: 0 Ticks: 14
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Resources - Count: 1

04:58:51.203 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

04:58:51.203 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: EnemiesPlacement_Scoring - Count: 8

04:58:51.203 - <b>LG_PopulateZone:</b> Area 2_Area F (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 428.0625 | VoxelCoverage after Multi: 15.83831
04:58:51.204 - <b>LG_PopulateZone:</b> Area 3_Area C (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 339.3375 | VoxelCoverage after Multi: 12.55549
04:58:51.204 - <b>LG_PopulateZone:</b> Area 4_Area D (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 309.6625 | VoxelCoverage after Multi: 11.45751
04:58:51.204 - <b>LG_PopulateZone:</b> Area 5_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 648.4625 | VoxelCoverage after Multi: 23.99311
04:58:51.204 - <b>LG_PopulateZone:</b> Area 6_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 1642.363 | VoxelCoverage after Multi: 60.76741
04:58:51.204 - <b>LG_PopulateZone:</b> Area 7_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 315.2375 | VoxelCoverage after Multi: 11.66379
04:58:51.204 - <b>LG_PopulateZone:</b> Area 8_Area A (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 615.6875 | VoxelCoverage after Multi: 22.78044
04:58:51.205 - <b>LG_PopulateZone:</b> Area 9_Area F (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 428.15 | VoxelCoverage after Multi: 15.84155
04:58:51.205 - <b>LG_PopulateZone:</b> Area 10_Area C (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 296.575 | VoxelCoverage after Multi: 10.97328
04:58:51.205 - <b>LG_PopulateZone:</b> Area 11_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 515.2625 | VoxelCoverage after Multi: 19.06471
04:58:51.205 - <b>LG_PopulateZone:</b> Area 12_area_B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 230.325 | VoxelCoverage after Multi: 8.522025
04:58:51.205 - <b>LG_PopulateZone:</b> Area 13_area_I (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 63.3 | VoxelCoverage after Multi: 2.3421
04:58:51.205 - <b>LG_PopulateZone:</b> Area 14_area_A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 1124.175 | VoxelCoverage after Multi: 41.59448
04:58:51.206 - <b>LG_PopulateZone:</b> Area 15_area_K (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 61.5875 | VoxelCoverage after Multi: 2.278738
04:58:51.206 - <b>LG_PopulateZone:</b> Area 16_area_L (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 51.325 | VoxelCoverage after Multi: 1.899025
04:58:51.206 - <b>LG_PopulateZone:</b> Area 17_area_H (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 55.475 | VoxelCoverage after Multi: 2.052575
04:58:51.206 - <b>LG_PopulateZone:</b> Area 18_area_D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 194.6875 | VoxelCoverage after Multi: 7.203438
04:58:51.206 - <b>LG_PopulateZone:</b> Area 19_Area D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 643.3375 | VoxelCoverage after Multi: 23.80349
04:58:51.206 - <b>LG_PopulateZone:</b> Area 20_area_F (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 79.6875 | VoxelCoverage after Multi: 2.948437
04:58:51.206 - <b>LG_PopulateZone:</b> Area 21_Area C (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 463.725 | VoxelCoverage after Multi: 17.15783
04:58:51.207 - <b>LG_PopulateZone:</b> Area 22_Area B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 456.9125 | VoxelCoverage after Multi: 16.90576
04:58:51.207 - <b>LG_PopulateZone:</b> Area 23_Area A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 865.6875 | VoxelCoverage after Multi: 32.03044
04:58:51.207 - Last Batch: EnemiesPlacement_Scoring
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 25 / 0
Next Batch: StaticEnemiesPlacement - Count: 8

04:58:51.207 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 28

04:58:51.305 - Last Batch: Culling_Nodes
		 Total Time: 0.119s Frames: 3 Ticks: 98
		 FrameTime (avg/max/ticks max): 31.7ms / 47.1ms / 37
		 Jobs (started/looped): 25 / 3
Next Batch: Culling_Portals - Count: 44

04:58:51.306 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 44 / 0
Next Batch: Culling_Cullers - Count: 103

04:58:51.308 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 103 / 0
Next Batch: Culling_Lights - Count: 28

04:58:51.568 - Last Batch: Culling_Lights
		 Total Time: 0.260s Frames: 7 Ticks: 260
		 FrameTime (avg/max/ticks max): 35.8ms / 40.8ms / 44
		 Jobs (started/looped): 21 / 7
Next Batch: Culling_NodeInstanceSearch - Count: 28

04:58:51.704 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.131s Frames: 4 Ticks: 136
		 FrameTime (avg/max/ticks max): 30.4ms / 34.2ms / 34
		 Jobs (started/looped): 28 / 1287
Next Batch: Culling_NodeClusterJobs - Count: 8

04:58:52.008 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.309s Frames: 9 Ticks: 304
		 FrameTime (avg/max/ticks max): 34.8ms / 35.6ms / 36
		 Jobs (started/looped): 36 / 1062133
Next Batch: Culling_Cleanup - Count: 28

04:58:52.009 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: Culling_GatherLightCulling - Count: 273

04:58:52.034 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.032s Frames: 1 Ticks: 26
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 18
		 Jobs (started/looped): 272 / 1
Next Batch: Culling_TrimPortalLists - Count: 30

04:58:52.070 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.032s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 24
		 Jobs (started/looped): 30 / 203721
Next Batch: ZoneLights - Count: 9

04:58:52.166 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
04:58:52.167 - Last Batch: ZoneLights
		 Total Time: 0.039s Frames: 1 Ticks: 97
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 27
		 Jobs (started/looped): 8 / 1
Next Batch: GenerateNavigationInfo - Count: 2

04:58:52.529 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.425s Frames: 3 Ticks: 362
		 FrameTime (avg/max/ticks max): 130.9ms / 222.2ms / 222
		 Jobs (started/looped): 27 / 3
Next Batch: DisplayNavigationInfo - Count: 29

04:58:52.530 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 0

04:58:52.530 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 13

04:58:52.549 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.000s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: LateRuntimeOptimizations - Count: 13

04:58:52.626 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.091s Frames: 2 Ticks: 77
		 FrameTime (avg/max/ticks max): 32.3ms / 54.7ms / 54
		 Jobs (started/looped): 13 / 117
Next Batch: EnemiesPlacement - Count: 0

04:58:52.626 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FixColliders - Count: 0

04:58:52.626 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

04:58:52.626 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

04:58:52.627 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

04:58:52.627 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
04:58:52.627 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 2

04:58:52.627 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: Culling_LateCleanup - Count: 2

04:58:52.635 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: Culling_PrepForInlevel - Count: 2

04:58:52.635 - Last Batch: Culling_PrepForInlevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: FinalLogicLinking - Count: 4

04:58:52.636 - Factory Done : Last build: FinalLogicLinking
04:58:52.636 - Factory : Built in 10.2207 seconds
04:58:52.636 - FactoryDone :: TOTAL CHECKSUM: 9388692264196005812
04:58:52.636 - BUILDER : BuildDone
04:58:52.636 - >>>>>>>> GS_Generating.OnBuilderDone
04:58:52.637 - Builder.CombinedCheckSum.Checksum: 9388692264196005812
04:58:52.637 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
04:58:52.692 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_02(Clone)_0 (ElevatorShaftLanding)
04:58:52.694 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_55_11 (LevelGeneration.LG_LevelExitGeo)
04:58:52.862 - <color=purple>OnPlayerGameStateChange : per se ReadyToStopElevatorRide</color>
04:58:52.863 - SNET : MasterReplicationUpdate_Player : per se mode change : GeneratingLevel GeneratingLevelDone
04:58:53.176 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : GeneratingLevel GeneratingLevelDone
04:59:41.515 - SNET : MasterReplicationUpdate_Player : AN_ mode change : GeneratingLevel GeneratingLevelDone
04:59:41.543 - <color=purple>OnPlayerGameStateChange : AN_ ReadyToStopElevatorRide</color>
04:59:41.549 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
04:59:41.550 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
04:59:41.550 - SendMasterCommand to per se type: GetReadyToStartPlaying refA: 0
04:59:41.551 - SendMasterCommand to A Plague Doctor type: GetReadyToStartPlaying refA: 0
04:59:41.551 - SendMasterCommand to AN_ type: GetReadyToStartPlaying refA: 0
04:59:41.551 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : GeneratingLevelDone ReadyToStartPlaying
04:59:41.552 - TryStartPlaying : Not ready! per se GeneratingLevelDone
04:59:41.552 - UpdateMigrationSend : Sending Migration_B
04:59:41.703 - <color=purple>OnPlayerGameStateChange : A Plague Doctor StopElevatorRide</color>
04:59:41.704 - SNET : MasterReplicationUpdate_Player : A Plague Doctor mode change : GeneratingLevelDone ReadyToStartPlaying
04:59:41.738 - <color=purple>OnPlayerGameStateChange : per se StopElevatorRide</color>
04:59:41.738 - SNET : MasterReplicationUpdate_Player : per se mode change : GeneratingLevelDone ReadyToStartPlaying
04:59:41.974 - <color=purple>OnPlayerGameStateChange : AN_ StopElevatorRide</color>
04:59:41.974 - SNET : MasterReplicationUpdate_Player : AN_ mode change : GeneratingLevelDone ReadyToStartPlaying
04:59:42.162 - Detecting that the player has entered a new layer: MainLayer in  from NULL in 
04:59:42.162 - WardenObjectiveManager, entered a new layer: MainLayer
04:59:42.163 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
04:59:42.164 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
04:59:42.164 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall False
04:59:42.164 - OBJECTIVE STARTED / ENTERED!
04:59:42.165 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
04:59:42.171 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
04:59:42.172 - DropServerManager: Woke up
04:59:42.172 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
04:59:42.172 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
04:59:42.432 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
04:59:42.523 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
04:59:42.523 - DropServerManager: Sleeping for 2 seconds...
04:59:42.558 - SNET : OnMasterCommand : StartPlaying 0 False
04:59:42.560 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
04:59:42.560 - SendMasterCommand to per se type: StartPlaying refA: 0
04:59:42.560 - SendMasterCommand to A Plague Doctor type: StartPlaying refA: 0
04:59:42.560 - SendMasterCommand to AN_ type: StartPlaying refA: 0
04:59:42.566 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : ReadyToStartPlaying Playing
04:59:42.753 - OnPlayerEvent : per se  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:59:42.755 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
04:59:42.755 - SNET : MasterReplicationUpdate_Player : per se mode change : ReadyToStartPlaying Playing
04:59:42.821 - OnPlayerEvent : A Plague Doctor  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:59:42.822 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
04:59:42.823 - SNET : MasterReplicationUpdate_Player : A Plague Doctor mode change : ReadyToStartPlaying Playing
04:59:42.974 - OnPlayerEvent : AN_  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
04:59:42.975 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
04:59:42.975 - SNET : MasterReplicationUpdate_Player : AN_ mode change : ReadyToStartPlaying Playing
04:59:44.524 - DropServerManager: Idle
05:00:02.755 -  Close! 
05:00:04.227 - <color=purple>OnPlayerGameStateChange : per se ReadyToStartLevel</color>
05:00:04.237 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
05:00:04.237 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  StartFogTransition Attempt
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:00:04.237 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  AttemptInteract Master (FoundPlayer=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:00:04.239 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:00:04.240 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
05:00:04.240 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  StartFogTransition Attempt
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:00:04.240 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  AttemptInteract Master (FoundPlayer=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:00:04.242 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:00:04.242 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
05:00:04.243 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
05:00:04.684 - <color=purple>OnPlayerGameStateChange : AN_ ReadyToStartLevel</color>
05:00:04.788 - <color=purple>OnPlayerGameStateChange : A Plague Doctor ReadyToStartLevel</color>
05:00:04.795 - SNET : OnMasterCommand : StartPlaying 0 False
05:00:04.797 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
05:00:04.798 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
05:00:04.799 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:00:04.804 - <color=green>SNET : PlayerSynced(Clone)_32769 : per se exits PLOC_InElevator, replicator key: 32769</color>
05:00:04.804 - <color=green>SNET : PlayerSynced(Clone)_32770 : A Plague Doctor exits PLOC_InElevator, replicator key: 32770</color>
05:00:04.805 - <color=green>SNET : PlayerSynced(Clone)_32771 : AN_ exits PLOC_InElevator, replicator key: 32771</color>
05:00:04.806 - SendMasterCommand to per se type: StartPlaying refA: 0
05:00:04.807 - SendMasterCommand to A Plague Doctor type: StartPlaying refA: 0
05:00:04.807 - SendMasterCommand to AN_ type: StartPlaying refA: 0
05:00:05.018 - OnPlayerEvent : A Plague Doctor  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:00:05.036 - <color=purple>OnPlayerGameStateChange : A Plague Doctor InLevel</color>
05:00:05.049 - OnPlayerEvent : per se  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:00:05.050 - <color=green>SNET : PlayerSynced(Clone)_32770 : A Plague Doctor exits PLOC_InElevator, replicator key: 32770</color>
05:00:05.235 - <color=purple>OnPlayerGameStateChange : per se InLevel</color>
05:00:05.779 - OnPlayerEvent : AN_  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:00:05.806 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 1.00819
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:00:06.065 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:00:06.065 - Wielding new item in slot GearMelee
05:00:06.320 - <color=green>SNET : PlayerSynced(Clone)_32769 : per se exits PLOC_InElevator, replicator key: 32769</color>
05:00:06.428 - <color=purple>OnPlayerGameStateChange : AN_ InLevel</color>
05:00:06.838 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:00:06.838 - Wielding new item in slot GearMelee
05:00:08.994 - PlayerChatManager: DoSendChatMessage, got message: Let's do this
05:00:09.094 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:00:09.095 - Wielding new item in slot GearStandard
05:00:11.631 - <color=green>SNET : PlayerSynced(Clone)_32771 : AN_ exits PLOC_InElevator, replicator key: 32771</color>
05:00:11.828 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Drekker INEX Drei (Gear.ShotgunSynced) AllowedToWieldItem: True
05:00:11.829 - Wielding new item in slot GearSpecial
05:00:12.403 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:00:12.403 - Wielding new item in slot GearMelee
05:00:12.660 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:00:12.660 - Wielding new item in slot GearStandard
05:00:14.527 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:00:14.527 - Wielding new item in slot GearStandard
05:00:16.184 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:00:16.185 - Wielding new item in slot GearStandard
05:00:16.392 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
05:00:16.392 - Wielding new item in slot GearSpecial
05:00:16.733 - PlayerChatManager: Open chat window
05:00:16.733 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:00:16.733 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:00:16.896 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
05:00:16.896 - Wielding new item in slot GearClass
05:00:17.553 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
05:00:17.554 - Wielding new item in slot GearClass
05:00:18.288 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:00:18.289 - Wielding new item in slot GearMelee
05:00:18.738 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:00:18.738 - Wielding new item in slot GearMelee
05:00:19.403 - PlayerChatManager: DoSendChatMessage, got message: dark as fuck
05:00:19.403 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:00:19.403 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:00:19.562 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:00:19.563 - Wielding new item in slot GearStandard
05:00:21.418 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:00:21.418 - Wielding new item in slot GearMelee
05:00:25.399 - ToggleMenu, currentState: FPS Current.m_previousToggleState: InElevator
05:00:25.399 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
05:00:25.869 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: FPS
05:00:25.869 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:00:25.970 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:00:25.971 - Wielding new item in slot GearMelee
05:00:26.479 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
05:00:26.479 - Wielding new item in slot Consumable
05:00:31.499 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:00:31.499 - Wielding new item in slot GearStandard
05:00:31.887 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
05:00:31.887 - Wielding new item in slot GearSpecial
05:00:32.147 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Drekker INEX Drei (Gear.ShotgunSynced) AllowedToWieldItem: True
05:00:32.147 - Wielding new item in slot GearSpecial
05:00:32.656 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
05:00:32.657 - Wielding new item in slot GearClass
05:00:33.274 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
05:00:33.275 - Wielding new item in slot Consumable
05:00:34.798 - DropServerManager: Enqueueing 'consume boosters' request
05:00:34.809 - DropServerManager: Woke up
05:00:34.809 - DropServerManager: Making 'consume boosters' request...
05:00:34.925 - DropServerManager: 'consume boosters' request completed successfully
05:00:34.925 - DropServerManager: Sleeping for 2 seconds...
05:00:35.245 - ToggleMenu, currentState: FPS Current.m_previousToggleState: FPS
05:00:35.245 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
05:00:36.182 - OnBtnPress, ID: 542 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:00:36.931 - DropServerManager: Idle
05:00:37.348 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:00:37.348 - Wielding new item in slot GearMelee
05:00:38.348 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:00:38.348 - Wielding new item in slot GearStandard
05:00:38.792 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:00:38.793 - Wielding new item in slot GearMelee
05:00:39.793 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:00:39.793 - Wielding new item in slot GearMelee
05:00:40.070 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Drekker INEX Drei (Gear.ShotgunSynced) AllowedToWieldItem: True
05:00:40.070 - Wielding new item in slot GearSpecial
05:00:40.432 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:00:40.598 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:00:40.598 - Wielding new item in slot GearStandard
05:00:41.106 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:00:41.106 - Wielding new item in slot GearMelee
05:00:41.557 - UpdateMigrationSend : Sending Migration_B
05:00:41.592 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:00:41.592 - Wielding new item in slot GearMelee
05:00:42.265 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:00:42.265 - Wielding new item in slot GearStandard
05:00:42.807 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:00:42.807 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
05:00:43.188 - OnBtnPress, ID: 253 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:00:43.189 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:00:43.189 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:00:43.197 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
05:00:43.494 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: FPS
05:00:43.494 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:00:44.280 - ToggleMenu, currentState: FPS Current.m_previousToggleState: FPS
05:00:44.281 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
05:00:44.342 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:00:44.342 - LG_SecurityDoor_Locks, activates chained puzzle from master
05:00:44.343 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
05:00:45.299 - OnBtnPress, ID: 542 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:00:46.467 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:00:47.959 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:00:50.077 - OnBtnPress, ID: 158 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:00:52.258 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: FPS
05:00:52.259 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:00:52.264 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:00:52.265 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:00:52.273 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
05:00:53.591 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
05:00:55.646 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:00:55.646 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
05:00:55.647 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:00:55.791 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
05:00:55.838 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
05:00:56.090 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
05:01:00.739 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:01:00.739 - Wielding new item in slot GearStandard
05:01:01.318 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:01:01.319 - Wielding new item in slot GearMelee
05:01:02.542 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:01:02.542 - Wielding new item in slot GearMelee
05:01:03.729 - OnApplicationQuit
