05:01:17.977 - InControl (version 1.6.17 build 9143)
05:01:18.011 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
05:01:18.012 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
05:01:18.013 - GameDataInit.Initialize
05:01:19.493 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
05:01:19.729 - GuiManager.UpdateResolution w: 1920 h: 1080
05:01:20.162 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
05:01:20.163 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
05:01:20.684 - Setting watermark revision to 27215
05:01:21.013 - EnemyCostManager : Costs for Normal difficulty loaded
05:01:21.015 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
05:01:21.018 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
05:01:21.021 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
05:01:21.032 - GuiManager.UpdateResolution w: 1920 h: 1080
05:01:21.034 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
05:01:21.035 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
05:01:21.154 - Steamworks.NET initilized
05:01:21.186 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
05:01:21.190 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
05:01:21.198 - DropServerManager: Idle
05:01:21.207 - SNET is Online, Woop!
05:01:21.208 - Waiting for network.. DONE!
05:01:21.208 - PlayFabManager.OnSteamInitialized
05:01:21.514 - [163 - GetAuthSessionTicketResponse] - 7 -- k_EResultOK
05:01:22.403 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
05:01:22.406 - PlayFabManager.RefreshGlobalTitleData
05:01:22.505 - <color=purple>PlayFab.OnGetCurrentTime Saturday, 11 December 2021</color>
05:01:22.716 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
05:01:22.735 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
05:01:23.281 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
05:01:23.284 - PlayFabMatchMakingManager: Requesting list of QoS servers...
05:01:23.316 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
05:01:23.317 - DropServerManager: Woke up
05:01:23.317 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
05:01:23.320 - DropServerManager: Enqueueing 'get player inventory' request
05:01:23.555 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
05:01:23.555 - DropServerManager: Sleeping for 2 seconds...
05:01:23.631 - RundownManager: Got rundown progression from drop server
05:01:23.632 - CM_PageRundown_New.OnRundownProgressionFileUpdated
05:01:23.632 - tier: TierA index: 0 EXPEDITION UNLOCKED
05:01:23.632 - tier: TierA index: 1 EXPEDITION LOCKED
05:01:23.633 - tier: TierA index: 2 EXPEDITION LOCKED
05:01:23.633 - tier: TierA index: 3 EXPEDITION LOCKED
05:01:23.633 - tier: TierB index: 0 EXPEDITION LOCKED
05:01:23.634 - tier: TierB index: 1 EXPEDITION LOCKED
05:01:23.634 - tier: TierB index: 2 EXPEDITION LOCKED
05:01:23.634 - tier: TierB index: 3 EXPEDITION LOCKED
05:01:23.634 - tier: TierC index: 0 EXPEDITION LOCKED
05:01:23.635 - tier: TierC index: 1 EXPEDITION LOCKED
05:01:23.635 - tier: TierC index: 2 EXPEDITION LOCKED
05:01:23.635 - tier: TierC index: 3 EXPEDITION LOCKED
05:01:23.635 - tier: TierD index: 0 EXPEDITION LOCKED
05:01:23.636 - tier: TierD index: 1 EXPEDITION LOCKED
05:01:23.636 - tier: TierD index: 2 EXPEDITION LOCKED
05:01:23.636 - tier: TierD index: 3 EXPEDITION LOCKED
05:01:23.636 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
05:01:24.184 - TryGetMaterialGroup : Missing material on TextMeshPro
05:01:25.423 - DropServerManager: Making 'get player inventory' request...
05:01:25.596 - DropServerManager: 'get player inventory' request completed successfully
05:01:25.596 - DropServerManager: Sleeping for 2 seconds...
05:01:27.597 - DropServerManager: Idle
05:02:00.500 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:02.111 - GS_Offline.OnLocalPlayerPressStart!
05:02:02.118 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
05:02:02.123 - <color=#C84800>PageRundown placing rundown, ID: 29 DataBlock: Rundown 6.0</color>
05:02:02.143 - tier: TierA index: 0 EXPEDITION UNLOCKED
05:02:02.143 - tier: TierA index: 1 EXPEDITION LOCKED
05:02:02.144 - tier: TierA index: 2 EXPEDITION LOCKED
05:02:02.144 - tier: TierA index: 3 EXPEDITION LOCKED
05:02:02.144 - tier: TierB index: 0 EXPEDITION LOCKED
05:02:02.144 - tier: TierB index: 1 EXPEDITION LOCKED
05:02:02.145 - tier: TierB index: 2 EXPEDITION LOCKED
05:02:02.145 - tier: TierB index: 3 EXPEDITION LOCKED
05:02:02.145 - tier: TierC index: 0 EXPEDITION LOCKED
05:02:02.145 - tier: TierC index: 1 EXPEDITION LOCKED
05:02:02.145 - tier: TierC index: 2 EXPEDITION LOCKED
05:02:02.146 - tier: TierC index: 3 EXPEDITION LOCKED
05:02:02.146 - tier: TierD index: 0 EXPEDITION LOCKED
05:02:02.146 - tier: TierD index: 1 EXPEDITION LOCKED
05:02:02.146 - tier: TierD index: 2 EXPEDITION LOCKED
05:02:02.147 - tier: TierD index: 3 EXPEDITION LOCKED
05:02:02.147 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
05:02:02.149 - tier: TierA index: 0 EXPEDITION UNLOCKED
05:02:02.149 - tier: TierA index: 1 EXPEDITION LOCKED
05:02:02.149 - tier: TierA index: 2 EXPEDITION LOCKED
05:02:02.149 - tier: TierA index: 3 EXPEDITION LOCKED
05:02:02.149 - tier: TierB index: 0 EXPEDITION LOCKED
05:02:02.150 - tier: TierB index: 1 EXPEDITION LOCKED
05:02:02.150 - tier: TierB index: 2 EXPEDITION LOCKED
05:02:02.150 - tier: TierB index: 3 EXPEDITION LOCKED
05:02:02.150 - tier: TierC index: 0 EXPEDITION LOCKED
05:02:02.150 - tier: TierC index: 1 EXPEDITION LOCKED
05:02:02.151 - tier: TierC index: 2 EXPEDITION LOCKED
05:02:02.151 - tier: TierC index: 3 EXPEDITION LOCKED
05:02:02.151 - tier: TierD index: 0 EXPEDITION LOCKED
05:02:02.151 - tier: TierD index: 1 EXPEDITION LOCKED
05:02:02.152 - tier: TierD index: 2 EXPEDITION LOCKED
05:02:02.152 - tier: TierD index: 3 EXPEDITION LOCKED
05:02:02.152 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
05:02:02.153 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
05:02:10.368 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:11.347 - OnBtnPress, ID: 158 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:11.924 - OnBtnPress, ID: 203 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:11.924 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:02:11.925 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:02:11.936 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
05:02:13.410 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:17.395 - OnBtnPress, ID: 270 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:17.681 - OnBtnPress, ID: 286 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:17.681 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:02:17.682 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:02:17.690 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
05:02:19.021 - OnBtnPress, ID: 368 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:19.022 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:02:19.022 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:02:19.030 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
05:02:19.486 - OnBtnPress, ID: 352 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:19.486 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:02:19.487 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:02:19.495 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
05:02:19.897 - OnBtnPress, ID: 286 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:19.897 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:02:19.897 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:02:19.905 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
05:02:20.167 - OnBtnPress, ID: 352 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:20.167 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:02:20.168 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:02:20.176 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
05:02:20.438 - OnBtnPress, ID: 368 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:20.438 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:02:20.439 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:02:20.447 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
05:02:20.944 - OnBtnPress, ID: 424 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:20.945 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:02:20.945 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:02:20.953 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
05:02:25.167 - OnBtnPress, ID: 432 GO: CM_SettingsItem(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:33.286 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:33.286 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:02:33.287 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:02:33.295 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
05:02:34.424 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:38.076 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:38.639 - OnBtnPress, ID: 203 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:48.403 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:48.841 - OnBtnPress, ID: 203 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:49.313 - OnBtnPress, ID: 158 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:52.133 - OnBtnPress, ID: 134 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:52.135 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:02:52.135 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:02:52.143 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
05:02:52.155 - tier: TierA index: 0 EXPEDITION UNLOCKED
05:02:52.156 - tier: TierA index: 1 EXPEDITION LOCKED
05:02:52.156 - tier: TierA index: 2 EXPEDITION LOCKED
05:02:52.156 - tier: TierA index: 3 EXPEDITION LOCKED
05:02:52.156 - tier: TierB index: 0 EXPEDITION LOCKED
05:02:52.156 - tier: TierB index: 1 EXPEDITION LOCKED
05:02:52.157 - tier: TierB index: 2 EXPEDITION LOCKED
05:02:52.157 - tier: TierB index: 3 EXPEDITION LOCKED
05:02:52.157 - tier: TierC index: 0 EXPEDITION LOCKED
05:02:52.157 - tier: TierC index: 1 EXPEDITION LOCKED
05:02:52.157 - tier: TierC index: 2 EXPEDITION LOCKED
05:02:52.158 - tier: TierC index: 3 EXPEDITION LOCKED
05:02:52.158 - tier: TierD index: 0 EXPEDITION LOCKED
05:02:52.158 - tier: TierD index: 1 EXPEDITION LOCKED
05:02:52.158 - tier: TierD index: 2 EXPEDITION LOCKED
05:02:52.159 - tier: TierD index: 3 EXPEDITION LOCKED
05:02:52.159 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
05:02:52.160 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
05:02:54.146 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:02:55.910 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:03:01.118 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:03:01.121 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
05:03:01.122 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
05:03:01.124 - SNet : Session reset
05:03:01.124 - Global.OnResetSession
05:03:01.124 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
05:03:01.125 - SessionGUID set to 
05:03:01.129 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
05:03:01.130 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:03:01.131 - Player Sm0ke was added to session
05:03:01.132 - DoCreateLobbyAndSelecteExpedition 1
05:03:01.132 - waiting for lobby..
05:03:01.419 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
05:03:01.420 - SNet_MasterManager : SearchingForMaster
05:03:01.421 - Searching for master...
05:03:01.424 - MasterManager : Sm0ke owns the lobby. IsLocal:True
05:03:01.424 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
05:03:01.425 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
05:03:01.425 - DoCreateLobbyAndSelecteExpedition 2
05:03:01.425 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
05:03:01.425 - SessionGUID set to WyhjFU28tEiOKaWWw1mnEg==
05:03:01.426 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 387072555  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:03:01.426 - DoCreateLobbyAndSelecteExpedition 3
05:03:01.427 - DoCreateLobbyAndSelecteExpedition 4
05:03:01.440 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : Unassigned InSessionHub
05:03:01.441 - SNET : OnMasterCommand : AssignSlot 0 False
05:03:01.441 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
05:03:01.506 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
05:03:01.507 - SNET : OnMasterCommand : PickAvatar 0 False
05:03:01.507 - <color=green>SNET : We got character 0 assigned</color>
05:03:01.507 - IsReadyToSync : PickAvatar agent sent to Sm0ke
05:03:01.510 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
05:03:01.510 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
05:03:01.511 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
05:03:01.511 - SpawnPlayerModel, index: 0
05:03:01.556 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
05:03:01.561 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
05:03:01.562 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
05:03:01.649 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
05:03:01.654 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
05:03:01.994 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
05:03:02.112 - PlayFabMatchMakingManager: Ticket created (id: '75f1a45f-f269-47b6-aac9-5ae69b9756a3')
05:03:02.112 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
05:03:03.820 - PlayerChatManager: Open chat window
05:03:03.820 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
05:03:08.223 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
05:03:08.223 - PlayFabMatchMakingManager: Getting match (id: '596100ca-3c1f-43f9-a7df-f7bdc4dcec49')...
05:03:08.341 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
05:03:08.341 - PlayFabMatchMakingManager: Moving to lobby 109775240995496668
05:03:08.342 - DEBUG : Leaving session hub! : IsInHub:True
05:03:08.353 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
05:03:08.355 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
05:03:08.359 - SNet : Session reset
05:03:08.359 - Global.OnResetSession
05:03:08.359 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
05:03:08.360 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
05:03:08.360 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
05:03:08.362 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
05:03:08.363 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
05:03:08.363 - SessionGUID set to 
05:03:08.365 - No more master ;(
05:03:08.366 - WARNING : GS_NoLobby has not implemented OnMasterChanged
05:03:08.366 - SNet : Session reset
05:03:08.367 - Global.OnResetSession
05:03:08.367 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
05:03:08.367 - SessionGUID set to 
05:03:08.564 - SNet_SessionHub : OnJoinedLobby False Cest le vie False -1
05:03:08.565 - SNet_SessionHub : OnJoinedLobby False Croc False -1
05:03:08.565 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
05:03:08.565 - SNet_MasterManager : SearchingForMaster
05:03:08.876 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
05:03:08.877 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
05:03:08.884 - PlayFabMatchMakingManager: Match make task finished
05:03:10.056 - DEBUG : SNet > JMW joined lobby!
05:03:10.056 - SNet_SessionHub : OnJoinedLobby False JMW False -1
05:03:10.604 - SNet_MasterManager : Who's tha masta?! Cest le vie! Cest le vie!
05:03:10.604 - WARNING : GS_NoLobby has not implemented OnMasterChanged
05:03:10.604 - SNET : OnFoundMaster > Master is Steam Cest le vie Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > Cest le vie : end
05:03:10.605 - Sending slave session question WantsToJoin 
05:03:10.910 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 1 1 510840 0
05:03:10.911 -  > we are not in a session hub yet!
05:03:10.911 - <color=purple>OnPlayerGameStateChange : Cest le vie Lobby</color>
05:03:10.911 - SessionGUID set to xCCj1PaOi0OiAyC2u+zJig==
05:03:10.912 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 400406626 566315845  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:03:10.912 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 400406626 566315845  sessionGUID:SNetwork.SNetStructs+pSessionGUID
05:03:10.913 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Cest le vie, player NOT slotted!
05:03:10.913 - OnPlayerWardenObjectiveDataChanged, player: Cest le vie (SNetwork.SNet_Player) WinConditionSolved: False
05:03:10.913 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
05:03:10.913 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
05:03:10.914 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:03:10.914 - Player Sm0ke was added to session
05:03:10.914 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
05:03:10.915 - DEBUG : OnSessionMemberChange > Cest le vie Joined isBot:False
05:03:10.916 - Player Cest le vie was added to session
05:03:10.916 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
05:03:10.917 - MasterManager : In session!
05:03:11.230 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Cest le vie, player NOT slotted!
05:03:11.230 - SNET : OnMasterCommand : AssignSlot 0 False
05:03:11.230 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
05:03:11.233 - OnPlayerEvent : Sm0ke PlayerInSession
05:03:11.233 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
05:03:11.556 - <color=purple>OnPlayerGameStateChange : Cest le vie Lobby</color>
05:03:11.560 - SpawnPlayerModel, index: 1
05:03:11.586 - SNET : OnMasterCommand : PickAvatar 0 False
05:03:11.587 - <color=green>SNET : We got character 0 assigned</color>
05:03:11.896 - OnPlayerEvent : Cest le vie  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
05:03:11.897 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:03:11.897 - <color=purple>OnPlayerGameStateChange : Cest le vie Lobby</color>
05:03:11.898 - SessionGUID set to xCCj1PaOi0OiAyC2u+zJig==
05:03:11.899 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 400406626 566315845  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:03:11.899 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 400406626 566315845  sessionGUID:SNetwork.SNetStructs+pSessionGUID
05:03:12.167 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Cest le vie (SNetwork.SNet_Player) WinConditionSolved: False
05:03:12.168 - OnBufferCommand : StartReceive JoinedHub BufferID:7
05:03:12.181 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:7 0
05:03:12.181 - RecallBuffer : type:JoinedHub isValid:True ID:7
05:03:12.181 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
05:03:12.182 - Global.OnPrepareForRecall
05:03:12.182 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
05:03:12.194 - OnPlayerEvent : Cest le vie  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
05:03:12.196 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:03:12.196 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
05:03:12.197 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
05:03:12.197 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
05:03:12.198 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:03:12.199 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
05:03:12.200 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
05:03:12.200 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
05:03:12.200 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
05:03:12.200 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
05:03:12.201 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
05:03:12.202 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
05:03:12.226 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:03:12.228 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
05:03:12.228 - DEBUG : OnSessionMemberChange > Croc Joined isBot:False
05:03:12.229 - Player Croc was added to session
05:03:12.369 - <color=purple>OnPlayerGameStateChange : Croc Lobby</color>
05:03:12.369 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Croc, player NOT slotted!
05:03:12.486 - <color=purple>OnPlayerGameStateChange : Croc Lobby</color>
05:03:12.487 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Croc, player NOT slotted!
05:03:12.487 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Croc, player NOT slotted!
05:03:12.557 - <color=purple>OnPlayerGameStateChange : Cest le vie Lobby</color>
05:03:12.557 - SessionGUID set to xCCj1PaOi0OiAyC2u+zJig==
05:03:12.558 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 400406626 566315845  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:03:12.559 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 400406626 566315845  sessionGUID:SNetwork.SNetStructs+pSessionGUID
05:03:12.559 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Cest le vie (SNetwork.SNet_Player) WinConditionSolved: False
05:03:12.630 - ERROR : UpdatePlayerPingName : Player agent has no slot
05:03:12.630 - ERROR : UpdatePlayerPingName : Player agent has no slot
05:03:12.632 - OnPlayerEvent : Croc  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:03:12.632 - ERROR : PlayerAgentSpawned : Player was not in slot Croc
05:03:12.695 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Croc, player NOT slotted!
05:03:12.695 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Croc, player NOT slotted!
05:03:13.403 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Croc, player NOT slotted!
05:03:13.424 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Croc, player NOT slotted!
05:03:13.459 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Croc, player NOT slotted!
05:03:13.647 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Croc, player NOT slotted!
05:03:13.896 - OnPlayerEvent : Croc  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:03:13.897 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:03:13.897 - <color=purple>OnPlayerGameStateChange : Croc Lobby</color>
05:03:13.897 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Croc, player NOT slotted!
05:03:14.140 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Croc, player NOT slotted!
05:03:14.153 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Croc, player NOT slotted!
05:03:14.188 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
05:03:14.200 - <color=purple>OnPlayerGameStateChange : Croc Lobby</color>
05:03:14.201 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Croc, player NOT slotted!
05:03:14.201 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Croc, player NOT slotted!
05:03:14.202 - OnPlayerEvent : Croc  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
05:03:14.390 - OnPlayerEvent : Croc  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:03:14.394 - SpawnPlayerModel, index: 2
05:03:14.398 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:03:14.432 - TryGetMaterialGroup : Missing material on TextMeshPro
05:03:14.432 - TryGetMaterialGroup : Missing material on TextMeshPro
05:03:14.484 - <color=green>SNET : Added Croc to PlayersInGame</color>
05:03:14.485 - OnPlayerEvent : Croc  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
05:03:14.489 - <color=purple>OnPlayerGameStateChange : Croc Lobby</color>
05:03:14.515 - PlayerChatManager: DoSendChatMessage, got message: hope nothing goes wrong
05:03:15.751 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
05:03:15.903 - WARNING : SNet > Cest le vie left/is about to leave lobby!
05:03:15.904 - DEBUG : PlayerLeftLobby > Cest le vie left the steam lobby but not the sessionHub
05:03:16.056 - Received OnForceJoinLobby 109775240995498148
05:03:16.057 - Lobby id mismatch, joining new lobby 109775240995496668 != 109775240995498148
05:03:16.279 - SNet_SessionHub : OnJoinedLobby True Cest le vie True 1
05:03:16.279 - SNet_SessionHub : OnJoinedLobby True Croc True 2
05:03:16.280 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 0
05:03:16.660 - OnP2PSessionRequest : Unexpected session request from 76561198339864874 old session?
05:03:16.688 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
05:03:17.286 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
05:03:18.598 - PlayerChatManager: Open chat window
05:03:18.598 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
05:03:22.411 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
05:03:22.710 - PlayerChatManager: DoSendChatMessage, got message: functionally or fatally
05:03:23.508 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
05:03:23.941 - DEBUG : Leaving session hub! : IsInHub:True
05:03:23.942 - Sending slave session question Leaving 
05:03:23.963 - Closed connection with Cest le vie
05:03:23.972 - Closed connection with Croc
05:03:23.987 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
05:03:24.006 - tier: TierA index: 0 EXPEDITION UNLOCKED
05:03:24.006 - tier: TierA index: 1 EXPEDITION LOCKED
05:03:24.007 - tier: TierA index: 2 EXPEDITION LOCKED
05:03:24.007 - tier: TierA index: 3 EXPEDITION LOCKED
05:03:24.007 - tier: TierB index: 0 EXPEDITION LOCKED
05:03:24.008 - tier: TierB index: 1 EXPEDITION LOCKED
05:03:24.008 - tier: TierB index: 2 EXPEDITION LOCKED
05:03:24.009 - tier: TierB index: 3 EXPEDITION LOCKED
05:03:24.009 - tier: TierC index: 0 EXPEDITION LOCKED
05:03:24.009 - tier: TierC index: 1 EXPEDITION LOCKED
05:03:24.010 - tier: TierC index: 2 EXPEDITION LOCKED
05:03:24.010 - tier: TierC index: 3 EXPEDITION LOCKED
05:03:24.010 - tier: TierD index: 0 EXPEDITION LOCKED
05:03:24.011 - tier: TierD index: 1 EXPEDITION LOCKED
05:03:24.011 - tier: TierD index: 2 EXPEDITION LOCKED
05:03:24.012 - tier: TierD index: 3 EXPEDITION LOCKED
05:03:24.012 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
05:03:24.013 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
05:03:24.042 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
05:03:24.043 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
05:03:24.047 - SNet : Session reset
05:03:24.047 - Global.OnResetSession
05:03:24.048 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 3</color>
05:03:24.048 - On despawn! PlayerSynced(Clone)_32772 : Croc
05:03:24.049 - <color=green>SNET : PlayerSynced(Clone)_32772 : Croc exits PLOC_InElevator, replicator key: 32772</color>
05:03:24.050 - OnPlayerEvent : Croc  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:03:24.050 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
05:03:24.051 - On despawn! PlayerLocal(Clone)_32771 : Sm0ke
05:03:24.051 - <color=green>SNET : PlayerLocal(Clone)_32771 : Sm0ke exits PLOC_InElevator, replicator key: 32771</color>
05:03:24.053 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:03:24.053 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
05:03:24.054 - On despawn! PlayerSynced(Clone)_32770 : Cest le vie
05:03:24.054 - <color=green>SNET : PlayerSynced(Clone)_32770 : Cest le vie exits PLOC_InElevator, replicator key: 32770</color>
05:03:24.055 - OnPlayerEvent : Cest le vie  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
05:03:24.056 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
05:03:24.056 - SessionGUID set to 
05:03:24.059 - No more master ;(
05:03:24.059 - WARNING : GS_NoLobby has not implemented OnMasterChanged
05:03:24.059 - SNet : Session reset
05:03:24.060 - Global.OnResetSession
05:03:24.060 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
05:03:24.060 - SessionGUID set to 
05:03:24.063 - PlayFabMatchMakingManager: Joining lobby 109775240995496702
05:03:24.279 - SNet_SessionHub : OnJoinedLobby False 啊哈哈哈哈哈鸡汤来咯 False -1
05:03:24.280 - SNet_SessionHub : OnJoinedLobby False Croc False -1
05:03:24.280 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
05:03:24.280 - SNet_MasterManager : SearchingForMaster
05:03:26.305 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:03:26.779 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Croc, player NOT slotted!
05:03:26.780 - <color=purple>OnPlayerGameStateChange : Croc NoLobby</color>
05:03:26.780 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Croc, player NOT slotted!
05:03:26.780 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Croc, player NOT slotted!
05:03:26.952 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Croc, player NOT slotted!
05:03:35.849 - SNet_MasterManager : Who's tha masta?! 啊哈哈哈哈哈鸡汤来咯! 啊哈哈哈哈哈鸡汤来咯!
05:03:35.849 - WARNING : GS_NoLobby has not implemented OnMasterChanged
05:03:35.849 - SNET : OnFoundMaster > Master is Steam 啊哈哈哈哈哈鸡汤来咯 Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > 啊哈哈哈哈哈鸡汤来咯 : end
05:03:35.849 - Sending slave session question WantsToJoin 
05:03:36.223 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 8479408 0
05:03:36.223 -  > we are not in a session hub yet!
05:03:36.223 - <color=purple>OnPlayerGameStateChange : 啊哈哈哈哈哈鸡汤来咯 Lobby</color>
05:03:36.224 - SessionGUID set to TJ/Fzsbmwk6Ykha9btRF3g==
05:03:36.224 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 510521948 670970296  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:03:36.225 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 510521948 670970296  sessionGUID:SNetwork.SNetStructs+pSessionGUID
05:03:36.225 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player 啊哈哈哈哈哈鸡汤来咯, player NOT slotted!
05:03:36.225 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
05:03:36.226 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
05:03:36.226 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:03:36.226 - Player Sm0ke was added to session
05:03:36.227 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
05:03:36.227 - DEBUG : OnSessionMemberChange > 啊哈哈哈哈哈鸡汤来咯 Joined isBot:False
05:03:36.228 - Player 啊哈哈哈哈哈鸡汤来咯 was added to session
05:03:36.228 - DEBUG : OnSessionMemberChange > Croc Joined isBot:False
05:03:36.229 - Player Croc was added to session
05:03:36.230 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
05:03:36.230 - MasterManager : In session!
05:03:36.242 - PlayFabMatchMakingManager: Matchmake canceled
05:03:36.328 - OnPlayerEvent : Croc  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:03:36.330 - SpawnPlayerModel, index: 1
05:03:36.333 - <b>BoosterImplantManager:</b> Tried to sync set booster implants for a player Sm0ke that is NOT slotted.
05:03:36.334 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:03:36.334 - <color=purple>OnPlayerGameStateChange : Croc Lobby</color>
05:03:36.345 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to NotStarted
05:03:36.654 - OnPlayerEvent : Croc  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:03:36.655 - <b>BoosterImplantManager:</b> Tried to sync set booster implants for a player Sm0ke that is NOT slotted.
05:03:36.655 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player 啊哈哈哈哈哈鸡汤来咯, player NOT slotted!
05:03:36.681 - OnPlayerEvent : Croc  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:03:36.682 - <b>BoosterImplantManager:</b> Tried to sync set booster implants for a player Sm0ke that is NOT slotted.
05:03:36.682 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:03:36.765 - <color=green>SNET : Added Croc to PlayersInGame</color>
05:03:36.765 - OnPlayerEvent : Croc  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
05:03:36.765 - <b>BoosterImplantManager:</b> Tried to sync set booster implants for a player Sm0ke that is NOT slotted.
05:03:36.876 - TryGetMaterialGroup : Missing material on TextMeshPro
05:03:36.877 - TryGetMaterialGroup : Missing material on TextMeshPro
05:03:36.901 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player 啊哈哈哈哈哈鸡汤来咯, player NOT slotted!
05:03:36.902 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player 啊哈哈哈哈哈鸡汤来咯, player NOT slotted!
05:03:37.021 - SNET : OnMasterCommand : AssignSlot 2 False
05:03:37.021 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
05:03:37.024 - OnPlayerEvent : Sm0ke PlayerInSession
05:03:37.025 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
05:03:37.025 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player 啊哈哈哈哈哈鸡汤来咯, player NOT slotted!
05:03:37.410 - <color=purple>OnPlayerGameStateChange : Croc Lobby</color>
05:03:37.723 - <color=purple>OnPlayerGameStateChange : 啊哈哈哈哈哈鸡汤来咯 Lobby</color>
05:03:37.726 - SpawnPlayerModel, index: 0
05:03:37.730 - SNET : OnMasterCommand : PickAvatar 2 False
05:03:37.731 - <color=green>SNET : We got character 2 assigned</color>
05:03:37.840 - TryGetMaterialGroup : Missing material on TextMeshPro
05:03:37.840 - TryGetMaterialGroup : Missing material on TextMeshPro
05:03:38.098 - OnPlayerEvent : 啊哈哈哈哈哈鸡汤来咯  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
05:03:38.099 - SpawnPlayerModel, index: 2
05:03:38.103 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:03:38.103 - <color=purple>OnPlayerGameStateChange : 啊哈哈哈哈哈鸡汤来咯 Lobby</color>
05:03:38.104 - SessionGUID set to TJ/Fzsbmwk6Ykha9btRF3g==
05:03:38.105 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 510521948 670970296  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:03:38.105 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 510521948 670970296  sessionGUID:SNetwork.SNetStructs+pSessionGUID
05:03:38.105 - OnPlayerEvent : Croc  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:03:38.106 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:03:38.106 - <color=purple>OnPlayerGameStateChange : Croc Lobby</color>
05:03:38.112 - OnBufferCommand : StartReceive JoinedHub BufferID:3
05:03:38.112 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:3 0
05:03:38.113 - RecallBuffer : type:JoinedHub isValid:True ID:3
05:03:38.113 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
05:03:38.113 - On despawn! PlayerSynced(Clone)_32769 : Croc
05:03:38.113 - <color=green>SNET : PlayerSynced(Clone)_32769 : Croc exits PLOC_InElevator, replicator key: 32769</color>
05:03:38.114 - OnPlayerEvent : Croc  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:03:38.115 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
05:03:38.115 - Global.OnPrepareForRecall
05:03:38.116 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
05:03:38.128 - OnPlayerEvent : Croc  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:03:38.137 - OnPlayerEvent : 啊哈哈哈哈哈鸡汤来咯  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
05:03:38.139 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:03:38.140 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
05:03:38.140 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
05:03:38.140 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
05:03:38.141 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:03:38.141 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
05:03:38.142 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to Completed
05:03:38.142 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
05:03:38.142 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
05:03:38.143 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
05:03:38.143 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
05:03:38.144 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
05:03:38.144 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
05:03:38.206 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:03:38.208 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
05:03:38.557 - <color=purple>OnPlayerGameStateChange : 啊哈哈哈哈哈鸡汤来咯 Lobby</color>
05:03:38.569 - SessionGUID set to TJ/Fzsbmwk6Ykha9btRF3g==
05:03:38.571 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 510521948 670970296  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:03:38.571 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 510521948 670970296  sessionGUID:SNetwork.SNetStructs+pSessionGUID
05:03:38.827 - <color=purple>OnPlayerGameStateChange : Croc Lobby</color>
05:03:39.015 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
05:03:39.015 - Player Cest le vie timed out before getting into the session
05:03:45.772 - OnBtnPress, ID: 543 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:03:45.789 - tier: TierA index: 0 EXPEDITION UNLOCKED
05:03:45.790 - tier: TierA index: 1 EXPEDITION LOCKED
05:03:45.790 - tier: TierA index: 2 EXPEDITION LOCKED
05:03:45.790 - tier: TierA index: 3 EXPEDITION LOCKED
05:03:45.790 - tier: TierB index: 0 EXPEDITION LOCKED
05:03:45.791 - tier: TierB index: 1 EXPEDITION LOCKED
05:03:45.791 - tier: TierB index: 2 EXPEDITION LOCKED
05:03:45.791 - tier: TierB index: 3 EXPEDITION LOCKED
05:03:45.791 - tier: TierC index: 0 EXPEDITION LOCKED
05:03:45.792 - tier: TierC index: 1 EXPEDITION LOCKED
05:03:45.792 - tier: TierC index: 2 EXPEDITION LOCKED
05:03:45.792 - tier: TierC index: 3 EXPEDITION LOCKED
05:03:45.792 - tier: TierD index: 0 EXPEDITION LOCKED
05:03:45.793 - tier: TierD index: 1 EXPEDITION LOCKED
05:03:45.793 - tier: TierD index: 2 EXPEDITION LOCKED
05:03:45.793 - tier: TierD index: 3 EXPEDITION LOCKED
05:03:45.793 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
05:03:45.794 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
05:03:46.153 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:03:46.835 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:03:48.091 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:03:48.092 - DEBUG : Leaving session hub! : IsInHub:True
05:03:48.092 - Sending slave session question Leaving 
05:03:48.113 - Closed connection with 啊哈哈哈哈哈鸡汤来咯
05:03:48.118 - Closed connection with Croc
05:03:48.133 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
05:03:48.152 - tier: TierA index: 0 EXPEDITION UNLOCKED
05:03:48.152 - tier: TierA index: 1 EXPEDITION LOCKED
05:03:48.153 - tier: TierA index: 2 EXPEDITION LOCKED
05:03:48.153 - tier: TierA index: 3 EXPEDITION LOCKED
05:03:48.153 - tier: TierB index: 0 EXPEDITION LOCKED
05:03:48.154 - tier: TierB index: 1 EXPEDITION LOCKED
05:03:48.154 - tier: TierB index: 2 EXPEDITION LOCKED
05:03:48.154 - tier: TierB index: 3 EXPEDITION LOCKED
05:03:48.155 - tier: TierC index: 0 EXPEDITION LOCKED
05:03:48.155 - tier: TierC index: 1 EXPEDITION LOCKED
05:03:48.155 - tier: TierC index: 2 EXPEDITION LOCKED
05:03:48.156 - tier: TierC index: 3 EXPEDITION LOCKED
05:03:48.156 - tier: TierD index: 0 EXPEDITION LOCKED
05:03:48.156 - tier: TierD index: 1 EXPEDITION LOCKED
05:03:48.157 - tier: TierD index: 2 EXPEDITION LOCKED
05:03:48.157 - tier: TierD index: 3 EXPEDITION LOCKED
05:03:48.157 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
05:03:48.158 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
05:03:48.188 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
05:03:48.189 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
05:03:48.193 - SNet : Session reset
05:03:48.193 - Global.OnResetSession
05:03:48.194 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 3</color>
05:03:48.194 - On despawn! PlayerLocal(Clone)_32770 : Sm0ke
05:03:48.195 - <color=green>SNET : PlayerLocal(Clone)_32770 : Sm0ke exits PLOC_InElevator, replicator key: 32770</color>
05:03:48.196 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:03:48.197 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
05:03:48.197 - On despawn! PlayerSynced(Clone)_32768 : 啊哈哈哈哈哈鸡汤来咯
05:03:48.198 - <color=green>SNET : PlayerSynced(Clone)_32768 : 啊哈哈哈哈哈鸡汤来咯 exits PLOC_InElevator, replicator key: 32768</color>
05:03:48.199 - OnPlayerEvent : 啊哈哈哈哈哈鸡汤来咯  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
05:03:48.199 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
05:03:48.200 - On despawn! PlayerSynced(Clone)_32769 : Croc
05:03:48.201 - <color=green>SNET : PlayerSynced(Clone)_32769 : Croc exits PLOC_InElevator, replicator key: 32769</color>
05:03:48.201 - OnPlayerEvent : Croc  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:03:48.202 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
05:03:48.202 - SessionGUID set to 
05:03:48.213 - No more master ;(
05:03:48.214 - WARNING : GS_NoLobby has not implemented OnMasterChanged
05:03:49.167 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:03:50.994 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:03:56.882 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:03:56.883 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
05:03:56.883 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
05:03:56.884 - SNet : Session reset
05:03:56.884 - Global.OnResetSession
05:03:56.884 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
05:03:56.885 - SessionGUID set to 
05:03:56.887 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
05:03:56.888 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:03:56.888 - Player Sm0ke was added to session
05:03:56.889 - DoCreateLobbyAndSelecteExpedition 1
05:03:56.889 - waiting for lobby..
05:03:57.063 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
05:03:57.063 - SNet_MasterManager : SearchingForMaster
05:03:57.063 - Searching for master...
05:03:57.069 - MasterManager : Sm0ke owns the lobby. IsLocal:True
05:03:57.069 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
05:03:57.069 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
05:03:57.070 - DoCreateLobbyAndSelecteExpedition 2
05:03:57.070 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
05:03:57.070 - SessionGUID set to FGrMpfe+o0+YKw+zC1l8uQ==
05:03:57.070 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 585784905  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:03:57.071 - DoCreateLobbyAndSelecteExpedition 3
05:03:57.071 - DoCreateLobbyAndSelecteExpedition 4
05:03:57.077 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate InSessionHub
05:03:57.077 - SNET : OnMasterCommand : AssignSlot 0 False
05:03:57.077 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
05:03:57.093 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
05:03:57.093 - SNET : OnMasterCommand : PickAvatar 0 False
05:03:57.093 - <color=green>SNET : We got character 0 assigned</color>
05:03:57.093 - IsReadyToSync : PickAvatar agent sent to Sm0ke
05:03:57.096 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
05:03:57.096 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
05:03:57.097 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
05:03:57.097 - SpawnPlayerModel, index: 0
05:03:57.101 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
05:03:57.105 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
05:03:57.105 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
05:03:57.128 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
05:03:57.398 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
05:03:57.494 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
05:03:57.605 - PlayFabMatchMakingManager: Ticket created (id: '5ce61463-e838-41ac-9aa7-2de545bccefe')
05:03:57.605 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
05:04:03.098 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
05:04:03.098 - Player Croc timed out before getting into the session
05:04:03.710 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
05:04:03.710 - PlayFabMatchMakingManager: Getting match (id: '8cbdf393-35ac-4f50-9ead-0b7b15ce37bd')...
05:04:03.815 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
05:04:03.815 - PlayFabMatchMakingManager: Moving to lobby 109775240995498995
05:04:03.815 - DEBUG : Leaving session hub! : IsInHub:True
05:04:03.819 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
05:04:03.820 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
05:04:03.824 - SNet : Session reset
05:04:03.825 - Global.OnResetSession
05:04:03.825 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
05:04:03.825 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
05:04:03.826 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
05:04:03.828 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
05:04:03.828 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
05:04:03.829 - SessionGUID set to 
05:04:03.831 - No more master ;(
05:04:03.832 - WARNING : GS_NoLobby has not implemented OnMasterChanged
05:04:03.832 - SNet : Session reset
05:04:03.832 - Global.OnResetSession
05:04:03.832 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
05:04:03.833 - SessionGUID set to 
05:04:04.015 - SNet_SessionHub : OnJoinedLobby False Cest le vie False -1
05:04:04.015 - SNet_SessionHub : OnJoinedLobby False JMW False -1
05:04:04.016 - SNet_SessionHub : OnJoinedLobby False DJ Tastybeats False -1
05:04:04.017 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
05:04:04.017 - SNet_MasterManager : SearchingForMaster
05:04:04.341 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
05:04:04.342 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
05:04:04.348 - PlayFabMatchMakingManager: Match make task finished
05:04:16.042 - DEBUG : Leaving session hub! : IsInHub:False
05:04:16.055 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
05:04:16.056 - <b>BoosterImplantManager:</b> Tried to sync set booster implants for a player Sm0ke that is NOT slotted.
05:04:16.072 - tier: TierA index: 0 EXPEDITION UNLOCKED
05:04:16.072 - tier: TierA index: 1 EXPEDITION LOCKED
05:04:16.073 - tier: TierA index: 2 EXPEDITION LOCKED
05:04:16.073 - tier: TierA index: 3 EXPEDITION LOCKED
05:04:16.073 - tier: TierB index: 0 EXPEDITION LOCKED
05:04:16.073 - tier: TierB index: 1 EXPEDITION LOCKED
05:04:16.074 - tier: TierB index: 2 EXPEDITION LOCKED
05:04:16.074 - tier: TierB index: 3 EXPEDITION LOCKED
05:04:16.074 - tier: TierC index: 0 EXPEDITION LOCKED
05:04:16.074 - tier: TierC index: 1 EXPEDITION LOCKED
05:04:16.075 - tier: TierC index: 2 EXPEDITION LOCKED
05:04:16.075 - tier: TierC index: 3 EXPEDITION LOCKED
05:04:16.075 - tier: TierD index: 0 EXPEDITION LOCKED
05:04:16.075 - tier: TierD index: 1 EXPEDITION LOCKED
05:04:16.076 - tier: TierD index: 2 EXPEDITION LOCKED
05:04:16.076 - tier: TierD index: 3 EXPEDITION LOCKED
05:04:16.076 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
05:04:16.077 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
05:04:16.107 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
05:04:16.108 - SNet : Session reset
05:04:16.108 - Global.OnResetSession
05:04:16.108 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
05:04:16.108 - SessionGUID set to 
05:04:18.702 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:04:20.444 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:04:25.160 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:04:25.161 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
05:04:25.162 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
05:04:25.162 - SNet : Session reset
05:04:25.163 - Global.OnResetSession
05:04:25.163 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
05:04:25.164 - SessionGUID set to 
05:04:25.166 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
05:04:25.167 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:04:25.167 - Player Sm0ke was added to session
05:04:25.168 - DoCreateLobbyAndSelecteExpedition 1
05:04:25.168 - waiting for lobby..
05:04:25.362 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
05:04:25.362 - SNet_MasterManager : SearchingForMaster
05:04:25.362 - Searching for master...
05:04:25.368 - MasterManager : Sm0ke owns the lobby. IsLocal:True
05:04:25.368 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
05:04:25.369 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
05:04:25.369 - DoCreateLobbyAndSelecteExpedition 2
05:04:25.369 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
05:04:25.370 - SessionGUID set to FfvBULtDNE+ms34e1k409A==
05:04:25.370 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 336515597  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:04:25.370 - DoCreateLobbyAndSelecteExpedition 3
05:04:25.370 - DoCreateLobbyAndSelecteExpedition 4
05:04:25.376 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate InSessionHub
05:04:25.376 - SNET : OnMasterCommand : AssignSlot 0 False
05:04:25.376 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
05:04:25.393 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
05:04:25.393 - SNET : OnMasterCommand : PickAvatar 0 False
05:04:25.393 - <color=green>SNET : We got character 0 assigned</color>
05:04:25.393 - IsReadyToSync : PickAvatar agent sent to Sm0ke
05:04:25.396 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
05:04:25.397 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
05:04:25.397 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
05:04:25.398 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
05:04:25.401 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
05:04:25.401 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
05:04:25.425 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
05:04:25.677 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
05:04:25.780 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
05:04:25.911 - PlayFabMatchMakingManager: Ticket created (id: '152c492d-f7bb-4699-a9ba-1d0660ad8ea4')
05:04:25.912 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
05:04:44.217 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
05:04:44.217 - PlayFabMatchMakingManager: Getting match (id: 'b0b9e01f-dd5c-4205-9747-684b5b5982e8')...
05:04:44.315 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
05:04:44.315 - PlayFabMatchMakingManager: Moving to lobby 109775240995499512
05:04:44.315 - DEBUG : Leaving session hub! : IsInHub:True
05:04:44.324 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
05:04:44.326 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
05:04:44.330 - SNet : Session reset
05:04:44.330 - Global.OnResetSession
05:04:44.330 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
05:04:44.331 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
05:04:44.331 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
05:04:44.333 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
05:04:44.333 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
05:04:44.334 - SessionGUID set to 
05:04:44.336 - No more master ;(
05:04:44.337 - WARNING : GS_NoLobby has not implemented OnMasterChanged
05:04:44.337 - SNet : Session reset
05:04:44.337 - Global.OnResetSession
05:04:44.337 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
05:04:44.338 - SessionGUID set to 
05:04:44.557 - SNet_SessionHub : OnJoinedLobby False Random False -1
05:04:44.559 - SNet_SessionHub : OnJoinedLobby False White Eagle 白鹰 False -1
05:04:44.560 - SNet_SessionHub : OnJoinedLobby False sanshouuo00 False -1
05:04:44.561 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
05:04:44.561 - SNet_MasterManager : SearchingForMaster
05:04:44.841 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
05:04:44.842 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
05:04:44.848 - PlayFabMatchMakingManager: Match make task finished
05:04:49.063 - SNet_MasterManager : Who's tha masta?! Random! Random!
05:04:49.063 - WARNING : GS_NoLobby has not implemented OnMasterChanged
05:04:49.063 - SNET : OnFoundMaster > Master is Steam Random Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > Random : end
05:04:49.063 - Sending slave session question WantsToJoin 
05:04:49.216 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 1015112312 0
05:04:49.216 -  > we are not in a session hub yet!
05:04:49.216 - <color=purple>OnPlayerGameStateChange : Random Lobby</color>
05:04:49.230 - SessionGUID set to I9oVNzgO0kGxy0dWU1tZwA==
05:04:49.231 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 78317143 1795462883  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:04:49.231 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 78317143 1795462883  sessionGUID:SNetwork.SNetStructs+pSessionGUID
05:04:49.231 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Random, player NOT slotted!
05:04:49.231 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
05:04:49.232 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
05:04:49.232 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:04:49.232 - Player Sm0ke was added to session
05:04:49.233 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
05:04:49.233 - DEBUG : OnSessionMemberChange > Random Joined isBot:False
05:04:49.234 - Player Random was added to session
05:04:49.234 - DEBUG : OnSessionMemberChange > White Eagle 白鹰 Joined isBot:False
05:04:49.235 - Player White Eagle 白鹰 was added to session
05:04:49.235 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
05:04:49.235 - MasterManager : In session!
05:04:49.403 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Random, player NOT slotted!
05:04:49.417 - SNET : OnMasterCommand : AssignSlot 2 False
05:04:49.417 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
05:04:49.420 - OnPlayerEvent : Sm0ke PlayerInSession
05:04:49.420 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
05:04:49.591 - <color=purple>OnPlayerGameStateChange : Random Lobby</color>
05:04:49.610 - SpawnPlayerModel, index: 0
05:04:49.614 - SNET : OnMasterCommand : PickAvatar 2 False
05:04:49.615 - <color=green>SNET : We got character 2 assigned</color>
05:04:49.794 - OnPlayerEvent : Random  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
05:04:49.795 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:04:49.795 - <color=purple>OnPlayerGameStateChange : Random Lobby</color>
05:04:49.796 - SessionGUID set to I9oVNzgO0kGxy0dWU1tZwA==
05:04:49.797 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 78317143 1795462883  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:04:49.797 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 78317143 1795462883  sessionGUID:SNetwork.SNetStructs+pSessionGUID
05:04:49.797 - OnPlayerEvent : White Eagle 白鹰  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:04:49.799 - SpawnPlayerModel, index: 1
05:04:49.803 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:04:49.803 - <color=purple>OnPlayerGameStateChange : White Eagle 白鹰 Lobby</color>
05:04:49.804 - OnBufferCommand : StartReceive JoinedHub BufferID:3
05:04:49.804 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:3 0
05:04:49.804 - RecallBuffer : type:JoinedHub isValid:True ID:3
05:04:49.804 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
05:04:49.805 - Global.OnPrepareForRecall
05:04:49.805 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
05:04:49.817 - OnPlayerEvent : White Eagle 白鹰  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:04:49.826 - OnPlayerEvent : Random  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
05:04:49.828 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:04:49.828 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
05:04:49.829 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
05:04:49.829 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
05:04:49.829 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:04:49.830 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
05:04:49.830 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
05:04:49.831 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
05:04:49.831 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
05:04:49.831 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
05:04:49.832 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
05:04:49.833 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
05:04:49.876 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:04:49.879 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
05:04:50.044 - <color=purple>OnPlayerGameStateChange : Random Lobby</color>
05:04:50.044 - SessionGUID set to I9oVNzgO0kGxy0dWU1tZwA==
05:04:50.045 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 78317143 1795462883  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:04:50.046 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 78317143 1795462883  sessionGUID:SNetwork.SNetStructs+pSessionGUID
05:04:53.258 - PlayerChatManager: Open chat window
05:04:53.258 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
05:04:53.953 - <color=green>SNET : Added White Eagle 白鹰 to PlayersInGame</color>
05:04:53.953 - OnPlayerEvent : White Eagle 白鹰  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
05:04:53.966 - OnPlayerEvent : White Eagle 白鹰  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:04:53.967 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:04:53.967 - <color=purple>OnPlayerGameStateChange : White Eagle 白鹰 Lobby</color>
05:04:54.460 - <color=purple>OnPlayerGameStateChange : White Eagle 白鹰 Lobby</color>
05:04:54.738 - <color=purple>OnPlayerGameStateChange : White Eagle 白鹰 Lobby</color>
05:04:54.973 - WARNING : SNet > sanshouuo00 left/is about to leave lobby!
05:04:54.973 - DEBUG : PlayerLeftLobby > sanshouuo00 left the steam lobby and was not in the session, closing connection with the player.
05:04:54.973 - Closed connection with sanshouuo00
05:04:59.376 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
05:04:59.550 - PlayerChatManager: DoSendChatMessage, got message: hope that nothing breaks or we die 
05:05:04.139 - PlayerChatManager: Open chat window
05:05:04.139 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
05:05:06.105 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
05:05:06.281 - PlayerChatManager: DoSendChatMessage, got message: that would suck!
05:05:55.995 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:05:57.259 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:05:57.260 - DEBUG : Leaving session hub! : IsInHub:True
05:05:57.260 - Sending slave session question Leaving 
05:05:57.281 - Closed connection with Random
05:05:57.296 - Closed connection with White Eagle 白鹰
05:05:57.311 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
05:05:57.330 - tier: TierA index: 0 EXPEDITION UNLOCKED
05:05:57.330 - tier: TierA index: 1 EXPEDITION LOCKED
05:05:57.331 - tier: TierA index: 2 EXPEDITION LOCKED
05:05:57.331 - tier: TierA index: 3 EXPEDITION LOCKED
05:05:57.331 - tier: TierB index: 0 EXPEDITION LOCKED
05:05:57.332 - tier: TierB index: 1 EXPEDITION LOCKED
05:05:57.332 - tier: TierB index: 2 EXPEDITION LOCKED
05:05:57.332 - tier: TierB index: 3 EXPEDITION LOCKED
05:05:57.333 - tier: TierC index: 0 EXPEDITION LOCKED
05:05:57.333 - tier: TierC index: 1 EXPEDITION LOCKED
05:05:57.333 - tier: TierC index: 2 EXPEDITION LOCKED
05:05:57.334 - tier: TierC index: 3 EXPEDITION LOCKED
05:05:57.334 - tier: TierD index: 0 EXPEDITION LOCKED
05:05:57.334 - tier: TierD index: 1 EXPEDITION LOCKED
05:05:57.335 - tier: TierD index: 2 EXPEDITION LOCKED
05:05:57.335 - tier: TierD index: 3 EXPEDITION LOCKED
05:05:57.335 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
05:05:57.336 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
05:05:57.367 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
05:05:57.367 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
05:05:57.372 - SNet : Session reset
05:05:57.372 - Global.OnResetSession
05:05:57.372 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 3</color>
05:05:57.372 - On despawn! PlayerLocal(Clone)_32770 : Sm0ke
05:05:57.373 - <color=green>SNET : PlayerLocal(Clone)_32770 : Sm0ke exits PLOC_InElevator, replicator key: 32770</color>
05:05:57.375 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:05:57.375 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
05:05:57.376 - On despawn! PlayerSynced(Clone)_32768 : Random
05:05:57.376 - <color=green>SNET : PlayerSynced(Clone)_32768 : Random exits PLOC_InElevator, replicator key: 32768</color>
05:05:57.377 - OnPlayerEvent : Random  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
05:05:57.378 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
05:05:57.378 - On despawn! PlayerSynced(Clone)_32769 : White Eagle 白鹰
05:05:57.379 - <color=green>SNET : PlayerSynced(Clone)_32769 : White Eagle 白鹰 exits PLOC_InElevator, replicator key: 32769</color>
05:05:57.379 - OnPlayerEvent : White Eagle 白鹰  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:05:57.380 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
05:05:57.381 - SessionGUID set to 
05:05:57.383 - No more master ;(
05:05:57.384 - WARNING : GS_NoLobby has not implemented OnMasterChanged
05:06:00.632 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:06:02.334 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:06:06.945 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:06:06.946 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
05:06:06.947 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
05:06:06.947 - SNet : Session reset
05:06:06.947 - Global.OnResetSession
05:06:06.948 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
05:06:06.948 - SessionGUID set to 
05:06:06.951 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
05:06:06.951 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:06:06.951 - Player Sm0ke was added to session
05:06:06.952 - DoCreateLobbyAndSelecteExpedition 1
05:06:06.952 - waiting for lobby..
05:06:07.174 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
05:06:07.174 - SNet_MasterManager : SearchingForMaster
05:06:07.175 - Searching for master...
05:06:07.181 - MasterManager : Sm0ke owns the lobby. IsLocal:True
05:06:07.181 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
05:06:07.181 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
05:06:07.182 - DoCreateLobbyAndSelecteExpedition 2
05:06:07.182 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
05:06:07.182 - SessionGUID set to fJL9HAOw2km3BWOw9BR+LA==
05:06:07.182 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 1692357793  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:06:07.183 - DoCreateLobbyAndSelecteExpedition 3
05:06:07.183 - DoCreateLobbyAndSelecteExpedition 4
05:06:07.188 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate InSessionHub
05:06:07.188 - SNET : OnMasterCommand : AssignSlot 0 False
05:06:07.188 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
05:06:07.205 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
05:06:07.205 - SNET : OnMasterCommand : PickAvatar 0 False
05:06:07.205 - <color=green>SNET : We got character 0 assigned</color>
05:06:07.205 - IsReadyToSync : PickAvatar agent sent to Sm0ke
05:06:07.208 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
05:06:07.208 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
05:06:07.209 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
05:06:07.209 - SpawnPlayerModel, index: 0
05:06:07.213 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
05:06:07.217 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
05:06:07.217 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
05:06:07.240 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
05:06:07.463 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
05:06:07.947 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
05:06:08.057 - PlayFabMatchMakingManager: Ticket created (id: 'e8e77b56-34e0-45f6-b3d1-a627501a8243')
05:06:08.058 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
05:06:12.320 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
05:06:12.321 - Player Random timed out before getting into the session
05:06:12.321 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
05:06:12.321 - Player White Eagle 白鹰 timed out before getting into the session
05:06:14.161 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
05:06:14.162 - PlayFabMatchMakingManager: Getting match (id: 'cfdc4184-cf66-4ee2-82a2-17a81273e044')...
05:06:14.321 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
05:06:14.321 - PlayFabMatchMakingManager: Moving to lobby 109775240995503479
05:06:14.321 - DEBUG : Leaving session hub! : IsInHub:True
05:06:14.330 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
05:06:14.332 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
05:06:14.336 - SNet : Session reset
05:06:14.336 - Global.OnResetSession
05:06:14.336 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
05:06:14.337 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
05:06:14.337 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
05:06:14.339 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
05:06:14.339 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
05:06:14.340 - SessionGUID set to 
05:06:14.342 - No more master ;(
05:06:14.343 - WARNING : GS_NoLobby has not implemented OnMasterChanged
05:06:14.343 - SNet : Session reset
05:06:14.344 - Global.OnResetSession
05:06:14.344 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
05:06:14.344 - SessionGUID set to 
05:06:14.522 - SNet_SessionHub : OnJoinedLobby False Croc False -1
05:06:14.522 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
05:06:14.522 - SNet_MasterManager : SearchingForMaster
05:06:14.848 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
05:06:14.849 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
05:06:14.855 - PlayFabMatchMakingManager: Match make task finished
05:06:15.120 - DEBUG : SNet > AGHHHHHHHHHHH joined lobby!
05:06:15.120 - SNet_SessionHub : OnJoinedLobby False AGHHHHHHHHHHH False -1
05:06:15.759 - DEBUG : SNet > SeizeHayato joined lobby!
05:06:15.759 - SNet_SessionHub : OnJoinedLobby False SeizeHayato False -1
05:06:16.494 - SNet_MasterManager : Who's tha masta?! Croc! Croc!
05:06:16.494 - WARNING : GS_NoLobby has not implemented OnMasterChanged
05:06:16.495 - SNET : OnFoundMaster > Master is Steam Croc Session summary > Slave Unassigned -1 -1 0 0   Profile summary > Croc : end
05:06:16.495 - Sending slave session question WantsToJoin 
05:06:16.814 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 16369272 0
05:06:16.814 -  > we are not in a session hub yet!
05:06:16.815 - <color=purple>OnPlayerGameStateChange : Croc Lobby</color>
05:06:16.815 - SessionGUID set to 8fkT9/4EOEORj6IJ9KUj0w==
05:06:16.816 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 443463285 1316142170  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:06:16.816 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 443463285 1316142170  sessionGUID:SNetwork.SNetStructs+pSessionGUID
05:06:16.816 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Croc, player NOT slotted!
05:06:16.816 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
05:06:16.817 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
05:06:16.817 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:06:16.817 - Player Sm0ke was added to session
05:06:16.817 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
05:06:16.818 - DEBUG : OnSessionMemberChange > Croc Joined isBot:False
05:06:16.819 - Player Croc was added to session
05:06:16.819 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
05:06:16.819 - MasterManager : In session!
05:06:17.105 - SNET : OnMasterCommand : AssignSlot 1 False
05:06:17.105 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
05:06:17.108 - OnPlayerEvent : Sm0ke PlayerInSession
05:06:17.108 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
05:06:17.126 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Croc, player NOT slotted!
05:06:17.431 - <color=purple>OnPlayerGameStateChange : Croc Lobby</color>
05:06:17.450 - SpawnPlayerModel, index: 0
05:06:17.454 - SNET : OnMasterCommand : PickAvatar 1 False
05:06:17.454 - <color=green>SNET : We got character 1 assigned</color>
05:06:17.658 - TryGetMaterialGroup : Missing material on TextMeshPro
05:06:17.658 - TryGetMaterialGroup : Missing material on TextMeshPro
05:06:17.751 - OnPlayerEvent : Croc  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
05:06:17.752 - SpawnPlayerModel, index: 1
05:06:17.756 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:06:17.756 - <color=purple>OnPlayerGameStateChange : Croc Lobby</color>
05:06:17.756 - SessionGUID set to 8fkT9/4EOEORj6IJ9KUj0w==
05:06:17.757 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 443463285 1316142170  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:06:17.758 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 443463285 1316142170  sessionGUID:SNetwork.SNetStructs+pSessionGUID
05:06:17.758 - OnBufferCommand : StartReceive JoinedHub BufferID:2
05:06:17.758 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:2 0
05:06:17.758 - RecallBuffer : type:JoinedHub isValid:True ID:2
05:06:17.758 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
05:06:17.759 - Global.OnPrepareForRecall
05:06:17.759 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
05:06:17.771 - OnPlayerEvent : Croc  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
05:06:17.773 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:06:17.773 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
05:06:17.773 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
05:06:17.774 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
05:06:17.774 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:06:17.774 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
05:06:17.775 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
05:06:17.775 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
05:06:17.776 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
05:06:17.776 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
05:06:17.777 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
05:06:17.777 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
05:06:17.811 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:06:17.813 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
05:06:18.362 - <color=purple>OnPlayerGameStateChange : Croc Lobby</color>
05:06:18.362 - SessionGUID set to 8fkT9/4EOEORj6IJ9KUj0w==
05:06:18.363 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 443463285 1316142170  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:06:18.364 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 443463285 1316142170  sessionGUID:SNetwork.SNetStructs+pSessionGUID
05:06:20.098 - DEBUG : OnSessionMemberChange > SeizeHayato Joined isBot:False
05:06:20.099 - Player SeizeHayato was added to session
05:06:20.334 - <color=purple>OnPlayerGameStateChange : SeizeHayato Lobby</color>
05:06:20.369 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SeizeHayato, player NOT slotted!
05:06:20.425 - <color=purple>OnPlayerGameStateChange : SeizeHayato Lobby</color>
05:06:20.438 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SeizeHayato, player NOT slotted!
05:06:20.439 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SeizeHayato, player NOT slotted!
05:06:20.631 - ERROR : UpdatePlayerPingName : Player agent has no slot
05:06:20.631 - ERROR : UpdatePlayerPingName : Player agent has no slot
05:06:20.632 - OnPlayerEvent : SeizeHayato  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:06:20.633 - ERROR : PlayerAgentSpawned : Player was not in slot SeizeHayato
05:06:20.633 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SeizeHayato, player NOT slotted!
05:06:20.633 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SeizeHayato, player NOT slotted!
05:06:20.633 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SeizeHayato, player NOT slotted!
05:06:20.641 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SeizeHayato, player NOT slotted!
05:06:20.661 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SeizeHayato, player NOT slotted!
05:06:20.695 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SeizeHayato, player NOT slotted!
05:06:21.529 - OnPlayerEvent : SeizeHayato  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:06:21.530 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:06:21.530 - <color=purple>OnPlayerGameStateChange : SeizeHayato Lobby</color>
05:06:21.531 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SeizeHayato, player NOT slotted!
05:06:21.779 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SeizeHayato, player NOT slotted!
05:06:21.780 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SeizeHayato, player NOT slotted!
05:06:21.828 - <color=purple>OnPlayerGameStateChange : SeizeHayato Lobby</color>
05:06:21.829 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SeizeHayato, player NOT slotted!
05:06:21.829 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player SeizeHayato, player NOT slotted!
05:06:21.830 - OnPlayerEvent : SeizeHayato  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
05:06:22.021 - TryGetMaterialGroup : Missing material on TextMeshPro
05:06:22.021 - TryGetMaterialGroup : Missing material on TextMeshPro
05:06:22.080 - SpawnPlayerModel, index: 2
05:06:22.105 - OnPlayerEvent : SeizeHayato  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:06:22.106 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:06:22.108 - <color=green>SNET : Added SeizeHayato to PlayersInGame</color>
05:06:22.108 - OnPlayerEvent : SeizeHayato  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
05:06:22.112 - <color=purple>OnPlayerGameStateChange : SeizeHayato Lobby</color>
05:06:24.383 - DEBUG : OnSessionMemberChange > AGHHHHHHHHHHH Joined isBot:False
05:06:24.384 - Player AGHHHHHHHHHHH was added to session
05:06:25.148 - <color=purple>OnPlayerGameStateChange : AGHHHHHHHHHHH Lobby</color>
05:06:25.148 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGHHHHHHHHHHH, player NOT slotted!
05:06:25.626 - <color=purple>OnPlayerGameStateChange : AGHHHHHHHHHHH Lobby</color>
05:06:25.627 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGHHHHHHHHHHH, player NOT slotted!
05:06:26.972 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGHHHHHHHHHHH, player NOT slotted!
05:06:26.972 - <color=purple>OnPlayerGameStateChange : AGHHHHHHHHHHH Lobby</color>
05:06:26.988 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGHHHHHHHHHHH, player NOT slotted!
05:06:27.520 - ERROR : UpdatePlayerPingName : Player agent has no slot
05:06:27.521 - ERROR : UpdatePlayerPingName : Player agent has no slot
05:06:27.522 - OnPlayerEvent : AGHHHHHHHHHHH  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:06:27.522 - ERROR : PlayerAgentSpawned : Player was not in slot AGHHHHHHHHHHH
05:06:27.786 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGHHHHHHHHHHH, player NOT slotted!
05:06:28.640 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGHHHHHHHHHHH, player NOT slotted!
05:06:28.640 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGHHHHHHHHHHH, player NOT slotted!
05:06:28.877 - OnPlayerEvent : AGHHHHHHHHHHH  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:06:28.878 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:06:28.878 - <color=purple>OnPlayerGameStateChange : AGHHHHHHHHHHH Lobby</color>
05:06:28.878 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGHHHHHHHHHHH, player NOT slotted!
05:06:28.912 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGHHHHHHHHHHH, player NOT slotted!
05:06:28.968 - <color=purple>OnPlayerGameStateChange : AGHHHHHHHHHHH Lobby</color>
05:06:29.065 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGHHHHHHHHHHH, player NOT slotted!
05:06:29.066 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGHHHHHHHHHHH, player NOT slotted!
05:06:29.066 - OnPlayerEvent : AGHHHHHHHHHHH  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
05:06:29.067 - <color=purple>OnPlayerGameStateChange : AGHHHHHHHHHHH Lobby</color>
05:06:29.150 - SpawnPlayerModel, index: 3
05:06:29.181 - TryGetMaterialGroup : Missing material on TextMeshPro
05:06:29.181 - TryGetMaterialGroup : Missing material on TextMeshPro
05:06:29.251 - OnPlayerEvent : AGHHHHHHHHHHH  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:06:29.252 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:06:29.254 - <color=green>SNET : Added AGHHHHHHHHHHH to PlayersInGame</color>
05:06:29.254 - OnPlayerEvent : AGHHHHHHHHHHH  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
05:06:29.336 - <color=purple>OnPlayerGameStateChange : AGHHHHHHHHHHH Lobby</color>
05:06:31.877 - PlayerChatManager: Open chat window
05:06:31.877 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
05:06:31.882 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
05:06:32.675 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
05:06:34.974 - PlayerChatManager: Open chat window
05:06:34.975 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
05:06:40.147 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
05:06:40.452 - PlayerChatManager: Open chat window
05:06:40.453 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
05:06:40.454 - PlayerChatManager: DoSendChatMessage, got message: I HOPE that nothing breaks 
05:06:46.417 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
05:06:46.653 - PlayerChatManager: Open chat window
05:06:46.654 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
05:06:46.731 - PlayerChatManager: DoSendChatMessage, got message: and we can actually succeed 
05:06:47.168 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
05:06:49.460 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:07:07.523 - PlayerChatManager: DoSendChatMessage, got message: This my first time playing
05:07:09.161 - PlayerChatManager: Open chat window
05:07:09.161 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
05:07:15.285 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
05:07:15.570 - PlayerChatManager: Open chat window
05:07:15.570 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
05:07:15.628 - PlayerChatManager: DoSendChatMessage, got message: flashlights off when you see enemies
05:07:21.029 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
05:07:21.356 - PlayerChatManager: DoSendChatMessage, got message: don't move if they start pulsing
05:07:21.494 - <color=green>SNET : Added Croc to PlayersInGame</color>
05:07:21.494 - OnPlayerEvent : Croc  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
05:07:21.529 - <color=purple>OnPlayerGameStateChange : Croc Generating</color>
05:07:21.529 - SNET : OnMasterCommand : StartGeneration 0 False
05:07:21.529 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
05:07:21.538 - RundownManager: Starting new game session
05:07:21.540 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:07:21.541 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
05:07:21.558 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
05:07:21.571 - DropServerManager: Enqueueing 'new session (sessionId: 8fkT9/4EOEORj6IJ9KUj0w==, rundown: Local_29, expedition: A1, boosters: [])' request
05:07:21.571 - DropServerManager: Woke up
05:07:21.571 - DropServerManager: Making 'new session (sessionId: 8fkT9/4EOEORj6IJ9KUj0w==, rundown: Local_29, expedition: A1, boosters: [])' request...
05:07:21.572 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:07:21.586 - <color=purple>OnPlayerGameStateChange : SeizeHayato Lobby</color>
05:07:21.732 - <color=purple>OnPlayerGameStateChange : SeizeHayato Generating</color>
05:07:21.773 - <color=purple>OnPlayerGameStateChange : SeizeHayato Generating</color>
05:07:21.912 - DropServerManager: 'new session (sessionId: 8fkT9/4EOEORj6IJ9KUj0w==, rundown: Local_29, expedition: A1, boosters: [])' request completed successfully
05:07:21.912 - DropServerManager: Sleeping for 2 seconds...
05:07:23.912 - DropServerManager: Idle
05:07:28.967 - <color=purple>OnPlayerGameStateChange : AGHHHHHHHHHHH Generating</color>
05:07:29.468 - <color=purple>OnPlayerGameStateChange : AGHHHHHHHHHHH Lobby</color>
05:07:29.738 - <color=purple>OnPlayerGameStateChange : AGHHHHHHHHHHH Generating</color>
05:07:48.261 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
05:07:48.262 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 443463285 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 443463285</color>
05:07:48.262 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1316142170 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1316142170</color>
05:07:48.262 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 435345 hostIDSeed: 443463285 sessionSeed: 1316142170
05:07:48.264 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 435345 HostIDSeed: 443463285 SessionSeed: 1316142170</color>
05:07:48.264 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
05:07:48.264 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1316142170</color>
05:07:48.265 - >>>>>>>>>>>>> BuildFloor
05:07:48.267 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
05:07:48.267 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
05:07:48.268 - DIMENSION: Setting sound ENVIRONMENT state to ORGANIC!
05:07:48.274 - Last Batch: Setup
		 Total Time: 0.013s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

05:07:48.274 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

05:07:52.046 - Last Batch: LoadResourcesShards_Level
		 Total Time: 3.771s Frames: 331 Ticks: 3772
		 FrameTime (avg/max/ticks max): 11.2ms / 35.1ms / 35
		 Jobs (started/looped): 1 / 331
Next Batch: SetupFloor - Count: 1

05:07:52.046 - <color=#C84800>LG_SetupFloor.Build</color>
05:07:52.052 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
05:07:52.055 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 205.0, 0.0).
05:07:52.056 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
05:07:52.064 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
05:07:52.066 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 75 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_0</color>
05:07:52.068 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 543 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
05:07:52.068 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 76 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_1</color>
05:07:52.072 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 534 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
05:07:52.072 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 77 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_2</color>
05:07:52.073 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 756 (Defined), <b>MarkerSubSeed:</b> 432 (Defined), <b>LightSubSeed:</b> 0 (Default)
05:07:52.073 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 78 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_3</color>
05:07:52.073 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 34523 (Defined), <b>MarkerSubSeed:</b> 1233 (Defined), <b>LightSubSeed:</b> 0 (Default)
05:07:52.074 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 79 with BuildFromZoneAlias78 zoneAliasStart: 75 aliasOffset: Zone_4</color>
05:07:52.074 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
05:07:52.074 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 80 with BuildFromZoneAlias79 zoneAliasStart: 75 aliasOffset: Zone_5</color>
05:07:52.074 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 234 (Defined), <b>MarkerSubSeed:</b> 756 (Defined), <b>LightSubSeed:</b> 0 (Default)
05:07:52.075 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 81 with BuildFromZoneAlias80 zoneAliasStart: 75 aliasOffset: Zone_6</color>
05:07:52.075 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
05:07:52.075 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
05:07:52.076 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
05:07:52.076 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 29
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

05:07:52.083 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
05:07:52.216 - Last Batch: GenerateZones
		 Total Time: 0.160s Frames: 4 Ticks: 140
		 FrameTime (avg/max/ticks max): 35.0ms / 42.1ms / 44
		 Jobs (started/looped): 7 / 116
Next Batch: PlaceAddonZones - Count: 0

05:07:52.216 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

05:07:52.217 - Adding culling jobs for zone New Game Object[SubSeed:543(543)] from dimension Reality
05:07:52.222 - Adding culling jobs for zone New Game Object[SubSeed:534(534)] from dimension Reality
05:07:52.223 - Adding culling jobs for zone New Game Object[SubSeed:756(756)] from dimension Reality
05:07:52.223 - Adding culling jobs for zone New Game Object[SubSeed:34523(797)] from dimension Reality
05:07:52.223 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
05:07:52.224 - Adding culling jobs for zone New Game Object[SubSeed:234(234)] from dimension Reality
05:07:52.224 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
05:07:52.224 - Adding culling jobs for zone New Game Object from dimension Dimension_1
05:07:52.224 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 6
Next Batch: BuildFloors - Count: 1

05:07:52.224 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
05:07:52.225 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 13

05:07:52.238 - Last Batch: Geomorphs
		 Total Time: 0.032s Frames: 1 Ticks: 13
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 6
		 Jobs (started/looped): 12 / 1
Next Batch: Areas - Count: 28

05:07:52.260 - Last Batch: Areas
		 Total Time: 0.000s Frames: 0 Ticks: 22
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: Plugs - Count: 30

05:07:52.284 - Last Batch: Plugs
		 Total Time: 0.032s Frames: 1 Ticks: 23
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 4
		 Jobs (started/looped): 29 / 1
Next Batch: Gates - Count: 102

05:07:52.390 - Last Batch: Gates
		 Total Time: 0.111s Frames: 3 Ticks: 107
		 FrameTime (avg/max/ticks max): 30.7ms / 38.0ms / 36
		 Jobs (started/looped): 99 / 3
Next Batch: AreaNames - Count: 2

05:07:52.391 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

05:07:52.391 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

05:07:52.391 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

05:07:52.391 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

05:07:52.392 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
05:07:52.393 - <b>Artifacts:</b> Zone 0 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
05:07:52.394 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
05:07:52.394 - <b>Artifacts:</b> Zone 2 has 4 basic artifacts, 1 advanced artifacts and 1 specialized artifacts.
05:07:52.395 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
05:07:52.395 - <b>Artifacts:</b> Zone 4 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
05:07:52.395 - <b>Artifacts:</b> Zone 5 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
05:07:52.395 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
05:07:52.395 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
05:07:52.395 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
05:07:52.397 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_ORANGE_154 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_154_terminalKey: KEY_ORANGE_154 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_1 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
05:07:52.397 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_ORANGE_154 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_154_terminalKey: KEY_ORANGE_154 (KeyItemPickup_Core) --- Zone: ZONE76, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
05:07:52.398 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
05:07:52.398 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
05:07:52.398 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
05:07:52.398 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 501</color>
05:07:52.398 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
05:07:52.399 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE76 function: ResourceContainerWeak available: 37 randomValue: 0.4116623 ri: 26 had weight: 1001</color>
05:07:52.399 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
05:07:52.400 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: Retrieve Essential Items _1_MWP</color>
05:07:52.402 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 1] 164 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
05:07:52.402 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE80 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
05:07:52.402 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 164</color>
05:07:52.402 - RESET placementDataIndex to 0
05:07:52.403 - Found zone without sourceGate AND ID over 0, id: 7
05:07:52.403 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 107 / 0
Next Batch: FunctionMarkers - Count: 8

05:07:52.473 - LG_MarkerSpawner, Mining producer is trying to spawn a marker with block ID 0 that does not exist anymore! Producer path: World (LG_Floor)/Root_Reality/geo_64x64_mining_dig_site_HA_01(Clone)_ID_2_2/2_Area F (LevelGeneration.LG_Area)/Marker/dig_site_open_1000x2200x1200_gen_HA_03_rot_360_GO_UID:205/submarker/dig_site_submarker_fortress_1320x600x1000_HA_04_rot_360_GO_UID:1537
05:07:52.535 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_ORANGE_154 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_154_terminalKey: KEY_ORANGE_154 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_920</color>
05:07:52.639 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:07:52.970 - <b>WardenObjectiveManager:</b> Added Objective GameObject: CarryItemGeneric_Pickup(Clone)_terminalKey: MATTER_WAVE_PROJECTOR (UnityEngine.GameObject) to layer MainLayer. Count in layer: 1
05:07:52.970 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: MATTER_WAVE_PROJECTOR
05:07:52.981 - Last Batch: FunctionMarkers
		 Total Time: 0.601s Frames: 16 Ticks: 578
		 FrameTime (avg/max/ticks max): 39.9ms / 43.2ms / 42
		 Jobs (started/looped): 8 / 303
Next Batch: FunctionMarkerLeftovers - Count: 8

05:07:53.026 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.042s Frames: 1 Ticks: 44
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 25
		 Jobs (started/looped): 7 / 1
Next Batch: Markers - Count: 1

05:07:53.145 - Last Batch: Markers
		 Total Time: 0.108s Frames: 3 Ticks: 120
		 FrameTime (avg/max/ticks max): 29.2ms / 36.0ms / 36
		 Jobs (started/looped): 1 / 114
Next Batch: PrefabSpawners - Count: 15161

05:07:53.993 - Last Batch: PrefabSpawners
		 Total Time: 0.856s Frames: 24 Ticks: 848
		 FrameTime (avg/max/ticks max): 34.7ms / 41.5ms / 42
		 Jobs (started/looped): 15161 / 14939
Next Batch: LateMarkerCleanup - Count: 0

05:07:53.993 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

05:07:53.993 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 13

05:07:54.740 - Last Batch: LateGeomorphScan
		 Total Time: 0.754s Frames: 13 Ticks: 747
		 FrameTime (avg/max/ticks max): 57.4ms / 62.3ms / 62
		 Jobs (started/looped): 13 / 52
Next Batch: Pillars - Count: 6

05:07:54.743 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

05:07:54.845 - CollectNavMeshSources : From 12 roots and 99710 possible sources, 27270 vas valid
05:07:54.845 - CollectNavMeshSources : NotStatic:0 NotActive:888
05:07:54.845 - CollectNavMeshSources : WrongLayer:3059 NoCollider:69381 WasTrigger:0 MissingMesh:0 BadColliderType:0
05:07:54.845 - NavmeshUtils.NavMeshSourceCollector : 27270 valid NavMesh sources found!
05:07:54.864 - <color=purple>OnPlayerGameStateChange : SeizeHayato ReadyToStopElevatorRide</color>
05:07:54.864 - <color=purple>OnPlayerGameStateChange : SeizeHayato ReadyToStopElevatorRide</color>
05:07:56.304 - Engine Started
05:07:56.450 - ---------------------------------------------------------
05:07:56.451 - Navmesh done! time: 1.682068
05:07:56.451 - ---------------------------------------------------------
05:07:56.461 - CollectNavMeshSources : From 1 roots and 1595 possible sources, 419 vas valid
05:07:56.461 - CollectNavMeshSources : NotStatic:0 NotActive:4
05:07:56.461 - CollectNavMeshSources : WrongLayer:1 NoCollider:1175 WasTrigger:0 MissingMesh:0 BadColliderType:0
05:07:56.461 - NavmeshUtils.NavMeshSourceCollector : 419 valid NavMesh sources found!
05:07:58.680 - ---------------------------------------------------------
05:07:58.680 - Navmesh done! time: 2.221466
05:07:58.680 - ---------------------------------------------------------
05:07:58.680 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 3.935s Frames: 56 Ticks: 3936
		 FrameTime (avg/max/ticks max): 43.8ms / 289.2ms / 319
		 Jobs (started/looped): 1 / 10409850
Next Batch: AIGraph_Prepare - Count: 13

05:07:58.713 - Last Batch: AIGraph_Prepare
		 Total Time: 0.036s Frames: 1 Ticks: 33
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 23
		 Jobs (started/looped): 12 / 1
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

05:07:59.064 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.351s Frames: 9 Ticks: 351
		 FrameTime (avg/max/ticks max): 37.0ms / 41.4ms / 57
		 Jobs (started/looped): 1 / 269988
Next Batch: LadderAIGNodes - Count: 42

05:07:59.075 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGraph_LinkGates - Count: 34

05:07:59.082 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

05:07:59.083 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 30

05:07:59.083 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 30

05:07:59.083 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGraph_Start - Count: 13

05:07:59.084 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 28

05:07:59.211 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.065s Frames: 2 Ticks: 127
		 FrameTime (avg/max/ticks max): 21.4ms / 32.8ms / 33
		 Jobs (started/looped): 27 / 267
Next Batch: AIGraph_ScoreNodeClusters - Count: 28

05:07:59.231 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.092s Frames: 1 Ticks: 20
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 27 / 1
Next Batch: AIGraph_End - Count: 13

05:07:59.232 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_AirGraph - Count: 13

05:07:59.380 - Populate grid created 4096 compound nodes and took ~32 KB and 147 ms
05:07:59.497 - Populate grid created 4096 compound nodes and took ~32 KB and 109 ms
05:07:59.585 - Populate grid created 4096 compound nodes and took ~32 KB and 79 ms
05:07:59.630 - Populate grid created 4096 compound nodes and took ~32 KB and 35 ms
05:07:59.739 - Populate grid created 4096 compound nodes and took ~32 KB and 101 ms
05:07:59.847 - Populate grid created 4096 compound nodes and took ~32 KB and 99 ms
05:07:59.886 - Populate grid created 4096 compound nodes and took ~32 KB and 30 ms
05:08:00.042 - Populate grid created 4096 compound nodes and took ~32 KB and 148 ms
05:08:00.160 - Populate grid created 4096 compound nodes and took ~32 KB and 110 ms
05:08:00.216 - Populate grid created 4096 compound nodes and took ~32 KB and 48 ms
05:08:00.327 - Populate grid created 4096 compound nodes and took ~32 KB and 102 ms
05:08:00.405 - Populate grid created 4096 compound nodes and took ~32 KB and 70 ms
05:08:01.180 - Populate grid created 64000 compound nodes and took ~500 KB and 766 ms
05:08:01.181 - Last Batch: AIGraph_AirGraph
		 Total Time: 1.194s Frames: 12 Ticks: 1949
		 FrameTime (avg/max/ticks max): 98.1ms / 169.3ms / 156
		 Jobs (started/looped): 1 / 12
Next Batch: AIGraph_AirGraph_PostProcess - Count: 13

05:08:01.190 - Last Batch: AIGraph_AirGraph_PostProcess
		 Total Time: 0.333s Frames: 1 Ticks: 9
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 12 / 1
Next Batch: SetGateAlwaysTraversable - Count: 34

05:08:01.190 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: FunctionMarkerFallback - Count: 8

05:08:01.191 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: SetGateTraversableFromStart - Count: 34

05:08:01.191 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: Ladders - Count: 42

05:08:01.233 - Last Batch: Ladders
		 Total Time: 0.036s Frames: 1 Ticks: 42
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 24
		 Jobs (started/looped): 41 / 1
Next Batch: DoorLocks - Count: 8

05:08:01.251 - Last Batch: DoorLocks
		 Total Time: 0.000s Frames: 0 Ticks: 18
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Resources - Count: 1

05:08:01.251 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

05:08:01.252 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: EnemiesPlacement_Scoring - Count: 8

05:08:01.252 - <b>LG_PopulateZone:</b> Area 2_Area F (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 429.7375 | VoxelCoverage after Multi: 15.90029
05:08:01.252 - <b>LG_PopulateZone:</b> Area 3_Area C (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 339.1125 | VoxelCoverage after Multi: 12.54716
05:08:01.252 - <b>LG_PopulateZone:</b> Area 4_Area D (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 309.2125 | VoxelCoverage after Multi: 11.44086
05:08:01.252 - <b>LG_PopulateZone:</b> Area 5_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 650.5875 | VoxelCoverage after Multi: 24.07174
05:08:01.252 - <b>LG_PopulateZone:</b> Area 6_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 1642.363 | VoxelCoverage after Multi: 60.76741
05:08:01.253 - <b>LG_PopulateZone:</b> Area 7_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 315.2375 | VoxelCoverage after Multi: 11.66379
05:08:01.253 - <b>LG_PopulateZone:</b> Area 8_Area A (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 617.9125 | VoxelCoverage after Multi: 22.86276
05:08:01.253 - <b>LG_PopulateZone:</b> Area 9_Area F (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 428.15 | VoxelCoverage after Multi: 15.84155
05:08:01.253 - <b>LG_PopulateZone:</b> Area 10_Area C (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 296.575 | VoxelCoverage after Multi: 10.97328
05:08:01.254 - <b>LG_PopulateZone:</b> Area 11_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 517.6125 | VoxelCoverage after Multi: 19.15166
05:08:01.254 - <b>LG_PopulateZone:</b> Area 12_area_B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 230.325 | VoxelCoverage after Multi: 8.522025
05:08:01.254 - <b>LG_PopulateZone:</b> Area 13_area_I (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 63.3 | VoxelCoverage after Multi: 2.3421
05:08:01.254 - <b>LG_PopulateZone:</b> Area 14_area_A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 1124.175 | VoxelCoverage after Multi: 41.59448
05:08:01.254 - <b>LG_PopulateZone:</b> Area 15_area_K (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 61.5875 | VoxelCoverage after Multi: 2.278738
05:08:01.254 - <b>LG_PopulateZone:</b> Area 16_area_L (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 51.325 | VoxelCoverage after Multi: 1.899025
05:08:01.254 - <b>LG_PopulateZone:</b> Area 17_area_H (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 55.475 | VoxelCoverage after Multi: 2.052575
05:08:01.255 - <b>LG_PopulateZone:</b> Area 18_area_D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 194.6875 | VoxelCoverage after Multi: 7.203438
05:08:01.255 - <b>LG_PopulateZone:</b> Area 19_Area D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 643.3375 | VoxelCoverage after Multi: 23.80349
05:08:01.255 - <b>LG_PopulateZone:</b> Area 20_area_F (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 79.6875 | VoxelCoverage after Multi: 2.948437
05:08:01.255 - <b>LG_PopulateZone:</b> Area 21_Area C (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 463.725 | VoxelCoverage after Multi: 17.15783
05:08:01.255 - <b>LG_PopulateZone:</b> Area 22_Area B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 456.6875 | VoxelCoverage after Multi: 16.89744
05:08:01.255 - <b>LG_PopulateZone:</b> Area 23_Area A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 865.6875 | VoxelCoverage after Multi: 32.03044
05:08:01.267 - Last Batch: EnemiesPlacement_Scoring
		 Total Time: 0.041s Frames: 1 Ticks: 15
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 4
		 Jobs (started/looped): 26 / 1
Next Batch: StaticEnemiesPlacement - Count: 8

05:08:01.268 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 28

05:08:01.388 - Last Batch: Culling_Nodes
		 Total Time: 0.118s Frames: 3 Ticks: 120
		 FrameTime (avg/max/ticks max): 32.3ms / 43.9ms / 38
		 Jobs (started/looped): 25 / 3
Next Batch: Culling_Portals - Count: 44

05:08:01.389 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 44 / 0
Next Batch: Culling_Cullers - Count: 103

05:08:01.391 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 103 / 0
Next Batch: Culling_Lights - Count: 28

05:08:01.652 - Last Batch: Culling_Lights
		 Total Time: 0.249s Frames: 7 Ticks: 261
		 FrameTime (avg/max/ticks max): 33.5ms / 41.7ms / 38
		 Jobs (started/looped): 21 / 7
Next Batch: Culling_NodeInstanceSearch - Count: 28

05:08:01.786 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.138s Frames: 4 Ticks: 134
		 FrameTime (avg/max/ticks max): 31.1ms / 36.6ms / 36
		 Jobs (started/looped): 28 / 1288
Next Batch: Culling_NodeClusterJobs - Count: 8

05:08:02.032 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.260s Frames: 8 Ticks: 246
		 FrameTime (avg/max/ticks max): 32.7ms / 33.4ms / 33
		 Jobs (started/looped): 35 / 1069421
Next Batch: Culling_Cleanup - Count: 28

05:08:02.033 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: Culling_GatherLightCulling - Count: 273

05:08:02.073 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.039s Frames: 1 Ticks: 40
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 31
		 Jobs (started/looped): 272 / 1
Next Batch: Culling_TrimPortalLists - Count: 30

05:08:02.108 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.032s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 23
		 Jobs (started/looped): 30 / 197791
Next Batch: ZoneLights - Count: 9

05:08:02.201 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
05:08:02.201 - Last Batch: ZoneLights
		 Total Time: 0.039s Frames: 1 Ticks: 94
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 27
		 Jobs (started/looped): 8 / 1
Next Batch: GenerateNavigationInfo - Count: 2

05:08:02.551 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.410s Frames: 3 Ticks: 349
		 FrameTime (avg/max/ticks max): 124.2ms / 209.8ms / 210
		 Jobs (started/looped): 27 / 3
Next Batch: DisplayNavigationInfo - Count: 29

05:08:02.553 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 0

05:08:02.553 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 13

05:08:02.572 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.000s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: LateRuntimeOptimizations - Count: 13

05:08:02.647 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.090s Frames: 2 Ticks: 75
		 FrameTime (avg/max/ticks max): 32.2ms / 54.4ms / 53
		 Jobs (started/looped): 13 / 117
Next Batch: EnemiesPlacement - Count: 0

05:08:02.648 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FixColliders - Count: 0

05:08:02.648 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

05:08:02.648 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

05:08:02.648 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

05:08:02.648 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
05:08:02.648 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 2

05:08:02.649 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: Culling_LateCleanup - Count: 2

05:08:02.656 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: Culling_PrepForInlevel - Count: 2

05:08:02.656 - Last Batch: Culling_PrepForInlevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: FinalLogicLinking - Count: 4

05:08:02.657 - Factory Done : Last build: FinalLogicLinking
05:08:02.657 - Factory : Built in 13.93784 seconds
05:08:02.658 - FactoryDone :: TOTAL CHECKSUM: 381586467943374772
05:08:02.658 - BUILDER : BuildDone
05:08:02.658 - >>>>>>>> GS_Generating.OnBuilderDone
05:08:02.659 - Builder.CombinedCheckSum.Checksum: 381586467943374772
05:08:02.659 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
05:08:02.716 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_02(Clone)_0 (ElevatorShaftLanding)
05:08:02.718 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_11_11 (LevelGeneration.LG_LevelExitGeo)
05:08:20.044 - <color=purple>OnPlayerGameStateChange : AGHHHHHHHHHHH ReadyToStopElevatorRide</color>
05:08:20.260 - <color=purple>OnPlayerGameStateChange : AGHHHHHHHHHHH ReadyToStopElevatorRide</color>
05:08:20.990 - <color=purple>OnPlayerGameStateChange : Croc ReadyToStopElevatorRide</color>
05:08:21.107 - <color=purple>OnPlayerGameStateChange : Croc StopElevatorRide</color>
05:08:21.107 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
05:08:21.108 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
05:08:21.109 - <color=purple>OnPlayerGameStateChange : SeizeHayato StopElevatorRide</color>
05:08:21.142 - <color=purple>OnPlayerGameStateChange : AGHHHHHHHHHHH StopElevatorRide</color>
05:08:21.142 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:08:21.142 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:08:21.143 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall False
05:08:21.143 - OBJECTIVE STARTED / ENTERED!
05:08:21.143 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
05:08:21.150 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
05:08:21.150 - DropServerManager: Woke up
05:08:21.151 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
05:08:21.197 - <color=purple>OnPlayerGameStateChange : SeizeHayato StopElevatorRide</color>
05:08:21.197 - OnBufferCommand : StartReceive Migration_B BufferID:5
05:08:21.295 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
05:08:21.295 - DropServerManager: Sleeping for 2 seconds...
05:08:21.940 - <color=purple>OnPlayerGameStateChange : AGHHHHHHHHHHH StopElevatorRide</color>
05:08:22.114 - OnPlayerEvent : SeizeHayato  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:08:22.115 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
05:08:22.148 - OnPlayerEvent : Croc  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
05:08:22.150 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
05:08:22.153 - SNET : OnMasterCommand : StartPlaying 0 False
05:08:22.155 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
05:08:22.155 - OnPlayerEvent : AGHHHHHHHHHHH  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:08:22.156 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
05:08:22.379 - Detecting that the player has entered a new layer: MainLayer in  from NULL in 
05:08:22.379 - WardenObjectiveManager, entered a new layer: MainLayer
05:08:22.379 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
05:08:23.295 - DropServerManager: Idle
05:08:43.010 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:5 0
05:08:43.059 - <color=purple>OnPlayerGameStateChange : Croc ReadyToStartLevel</color>
05:08:43.060 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:08:43.061 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
05:08:43.062 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:08:43.062 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
05:08:43.063 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:08:43.064 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
05:08:43.065 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:08:43.065 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
05:08:43.677 - <color=purple>OnPlayerGameStateChange : SeizeHayato ReadyToStartLevel</color>
05:08:43.725 - <color=purple>OnPlayerGameStateChange : SeizeHayato ReadyToStartLevel</color>
05:08:44.184 - <color=purple>OnPlayerGameStateChange : AGHHHHHHHHHHH ReadyToStartLevel</color>
05:08:44.406 - <color=purple>OnPlayerGameStateChange : AGHHHHHHHHHHH ReadyToStartLevel</color>
05:08:44.464 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:08:44.464 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
05:08:44.781 - OnPlayerEvent : Croc  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
05:08:44.782 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
05:08:44.796 - <color=purple>OnPlayerGameStateChange : Croc InLevel</color>
05:08:44.796 - SNET : OnMasterCommand : StartPlaying 0 False
05:08:44.798 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
05:08:44.800 - <color=green>SNET : PlayerSynced(Clone)_32768 : Croc exits PLOC_InElevator, replicator key: 32768</color>
05:08:44.800 - <color=green>SNET : PlayerLocal(Clone)_32769 : Sm0ke exits PLOC_InElevator, replicator key: 32769</color>
05:08:44.801 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:08:44.806 - <color=green>SNET : PlayerSynced(Clone)_32770 : SeizeHayato exits PLOC_InElevator, replicator key: 32770</color>
05:08:44.808 - <color=green>SNET : PlayerSynced(Clone)_32771 : AGHHHHHHHHHHH exits PLOC_InElevator, replicator key: 32771</color>
05:08:44.825 - OnPlayerEvent : AGHHHHHHHHHHH  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:08:44.899 - OnPlayerEvent : SeizeHayato  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:08:44.901 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:08:44.901 - Wielding new item in slot GearMelee
05:08:44.908 - <color=purple>OnPlayerGameStateChange : AGHHHHHHHHHHH InLevel</color>
05:08:45.135 - <color=purple>OnPlayerGameStateChange : SeizeHayato InLevel</color>
05:08:45.282 - <color=purple>OnPlayerGameStateChange : AGHHHHHHHHHHH InLevel</color>
05:08:45.798 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 1.001766
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:08:46.215 - <color=purple>OnPlayerGameStateChange : SeizeHayato InLevel</color>
05:08:46.266 - PlayerChatManager: Open chat window
05:08:46.266 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:08:46.266 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:08:51.900 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:08:51.900 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:08:52.097 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
05:08:52.236 - PlayerChatManager: DoSendChatMessage, got message: if they start pulsing, don't fucking move
05:08:52.609 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
05:08:52.610 - Wielding new item in slot Consumable
05:08:57.797 - PlayerChatManager: DoSendChatMessage, got message: aight
05:09:00.133 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
05:09:00.133 - Wielding new item in slot Consumable
05:09:07.707 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
05:09:07.707 - Wielding new item in slot Consumable
05:09:09.310 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
05:09:09.310 - Wielding new item in slot Consumable
05:09:09.608 - PlayerChatManager: Open chat window
05:09:09.608 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:09:09.608 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:09:11.782 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:09:11.782 - Wielding new item in slot GearMelee
05:09:12.288 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
05:09:12.289 - Wielding new item in slot Consumable
05:09:14.497 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:09:14.497 - Wielding new item in slot GearMelee
05:09:14.815 - DropServerManager: Enqueueing 'consume boosters' request
05:09:14.816 - DropServerManager: Woke up
05:09:14.816 - DropServerManager: Making 'consume boosters' request...
05:09:14.948 - DropServerManager: 'consume boosters' request completed successfully
05:09:14.948 - DropServerManager: Sleeping for 2 seconds...
05:09:16.947 - DropServerManager: Idle
05:09:17.045 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:09:17.045 - Wielding new item in slot GearStandard
05:09:17.121 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:09:17.121 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:09:17.280 - PlayerChatManager: Open chat window
05:09:17.281 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:09:17.281 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:09:17.434 - PlayerChatManager: DoSendChatMessage, got message: croc just stayed on the carrier lmao
05:09:18.198 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:09:18.198 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:09:18.504 - PlayerChatManager: DoSendChatMessage, got message: hes gone
05:09:21.218 - OnBufferCommand : StartReceive Migration_A BufferID:7
05:09:29.964 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
05:09:29.965 - Wielding new item in slot HackingTool
05:09:34.519 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
05:09:38.098 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:09:38.098 - Wielding new item in slot GearStandard
05:09:38.109 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:09:38.109 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:09:38.875 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:09:38.875 - Wielding new item in slot GearStandard
05:09:39.377 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:09:39.377 - Wielding new item in slot ResourcePack
05:09:39.398 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:09:39.398 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:09:40.742 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
05:09:40.743 - Wielding new item in slot GearSpecial
05:09:48.015 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
05:09:48.015 - Wielding new item in slot GearSpecial
05:10:00.048 - PlayerChatManager: Open chat window
05:10:00.049 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:10:00.049 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:10:01.054 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mechatronic SGB3 (ItemEquippable) AllowedToWieldItem: True
05:10:01.054 - Wielding new item in slot GearClass
05:10:02.151 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:10:02.151 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:10:02.297 - PlayerChatManager: Open chat window
05:10:02.298 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:10:02.298 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:10:02.457 - PlayerChatManager: DoSendChatMessage, got message: is it bugged?!?!
05:10:02.560 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:10:02.561 - Wielding new item in slot GearStandard
05:10:03.457 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:10:03.458 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:10:03.764 - PlayerChatManager: DoSendChatMessage, got message: bruuuuhh
05:10:05.697 - DEBUG : OnMasterSessionAnswer MasterLeavingLobby
05:10:05.698 - <color=green>SNET : Removed Croc from PlayersInGame</color>
05:10:05.698 - OnPlayerEvent : Croc  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
05:10:05.701 - On despawn! PlayerSynced(Clone)_32768 : Croc
05:10:05.702 - <color=green>SNET : PlayerSynced(Clone)_32768 : Croc exits PLOC_InElevator, replicator key: 32768</color>
05:10:05.703 - OnPlayerEvent : Croc  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
05:10:05.706 - OnPlayerEvent : Croc  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
05:10:05.707 - DEBUG : Player Croc was removed from session
05:10:05.707 - DEBUG : Closed connection with Croc
05:10:05.716 - MigrateSession
05:10:05.716 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
05:10:05.740 - OnMigrationStatusChange : SeizeHayato status changed to searchingForMigrationMaster
05:10:05.751 - OnMigrationStatusChange : AGHHHHHHHHHHH status changed to searchingForMigrationMaster
05:10:05.943 - WARNING : SNet > Croc left/is about to leave lobby!
05:10:05.943 - DEBUG : PlayerLeftLobby > Croc left the steam lobby and was not in the session, closing connection with the player.
05:10:05.944 - Closed connection with Croc
05:10:06.205 - Migration : We have a unison MigrationMaster : AGHHHHHHHHHHH
05:10:06.205 - Migration : JumpToState : FindMasterAndBuffer / waitingForMigrationMasterToDecide
05:10:06.723 - OnMigrationStatusChange : AGHHHHHHHHHHH status changed to migrationMaster
05:10:08.018 - OnMigrationStatusChange : SeizeHayato status changed to waitingForMigrationMasterToDecide
05:10:08.045 - Buffer :RestartLevel ID:6 levelChecksum:16369272 == 16369272 progressionTime:0 > -3.402823E+38
05:10:08.045 - Buffer disqualified :Migration_B ID:5 levelChecksum:16369272 != 16369272 progressionTime:0 < 0
05:10:08.389 - OnPlayerEvent : AGHHHHHHHHHHH  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:10:08.390 - SNet_MasterManager : During Migration : Who's tha new masta?! AGHHHHHHHHHHH! AGHHHHHHHHHHH!
05:10:08.391 - WARNING : GS_InLevel has not implemented OnMasterChanged
05:10:08.391 - SNET : OnFoundNewMasterDuringMigration > New master is Steam AGHHHHHHHHHHH Session summary > Master Playing 3 3 16369272 381586467943374772   Profile summary > AGHHHHHHHHHHH : end
05:10:08.408 - DEBUG : OnSessionMemberChange > AGHHHHHHHHHHH Joined isBot:False
05:10:08.408 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
05:10:08.408 - DEBUG : OnSessionMemberChange > SeizeHayato Joined isBot:False
05:10:08.409 - OnPlayerEvent : AGHHHHHHHHHHH  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
05:10:08.410 - <color=purple>OnPlayerGameStateChange : AGHHHHHHHHHHH InLevel</color>
05:10:08.410 - SessionGUID set to 8fkT9/4EOEORj6IJ9KUj0w==
05:10:08.411 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 443463285 1316142170  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:10:08.411 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 443463285 1316142170  sessionGUID:SNetwork.SNetStructs+pSessionGUID
05:10:08.412 - OnPlayerEvent : SeizeHayato  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:10:08.413 - <color=purple>OnPlayerGameStateChange : SeizeHayato InLevel</color>
05:10:08.478 - OnBufferCommand : StartReceive RestartLevel BufferID:6
05:10:08.582 - OnPlayerEvent : SeizeHayato  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:10:08.602 - OnMigrationStatusChange : SeizeHayato status changed to idle
05:10:08.781 - OnReceiveBufferCompletion : valid buffer : RestartLevel  bufferID:6 0
05:10:08.781 - RecallBuffer : type:RestartLevel isValid:True ID:6
05:10:08.781 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
05:10:08.783 - On despawn! PlayerSynced(Clone)_32771 : AGHHHHHHHHHHH
05:10:08.785 - OnPlayerEvent : AGHHHHHHHHHHH  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
05:10:08.787 - On despawn! PlayerSynced(Clone)_32770 : SeizeHayato
05:10:08.789 - OnPlayerEvent : SeizeHayato  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:10:08.791 - On despawn! PlayerLocal(Clone)_32769 : Sm0ke
05:10:08.792 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:10:08.795 - Global.OnPrepareForRecall
05:10:08.795 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
05:10:08.928 - ERROR : No player agent!
05:10:08.929 - ERROR : PlayerSynced(Clone)_32771 : AGHHHHHHHHHHH
05:10:08.931 - OnPlayerEvent : AGHHHHHHHHHHH  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
05:10:08.934 - DEBUG : Tried to spawn playerAgent for Croc whos not active in game, he'll get a new spawn when he comes back. ReplicatorKey:32768 player.IsInSessionHub:False player.IsInGame:False Session.mode:Unassigned
05:10:08.959 - DIMENSION: Setting sound ENVIRONMENT state to ORGANIC!
05:10:08.959 - Detecting that the player has entered a new layer: MainLayer in Reality from NULL in 
05:10:08.960 - WardenObjectiveManager, entered a new layer: MainLayer
05:10:08.960 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
05:10:08.965 - Multiple ExteriorCamera instances found
05:10:09.017 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: True
05:10:09.022 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:10:09.051 - ERROR : PlayerSynced(Clone)_32770 : SeizeHayato
05:10:09.054 - OnPlayerEvent : SeizeHayato  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:10:09.057 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:10:09.058 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall True
05:10:09.058 - OBJECTIVE STARTED / ENTERED!
05:10:09.059 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
05:10:09.059 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
05:10:09.059 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
05:10:09.063 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:10:09.063 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
05:10:09.064 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: False, LinkedToZoneData: GameData.ExpeditionZoneData 
05:10:09.065 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: False, LinkedToZoneData: GameData.ExpeditionZoneData 
05:10:09.065 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: False, LinkedToZoneData: GameData.ExpeditionZoneData 
05:10:09.066 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: False, LinkedToZoneData: GameData.ExpeditionZoneData 
05:10:09.066 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: False, LinkedToZoneData: GameData.ExpeditionZoneData 
05:10:09.067 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: False, LinkedToZoneData: GameData.ExpeditionZoneData 
05:10:09.069 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:10:09.069 - Wielding new item in slot GearStandard
05:10:09.070 - OnRecallDone : RestartLevel   IsInDropIn : False   eReplicationMode : Playing
05:10:09.070 - SNET : OnMasterCommand : StartPlaying 0 True
05:10:09.071 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
05:10:09.118 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
05:10:09.118 - DropServerManager: Woke up
05:10:09.119 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
05:10:09.190 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:10:09.190 - Wielding new item in slot GearMelee
05:10:09.193 - OnPlayerEvent : AGHHHHHHHHHHH  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
05:10:09.196 - OnMigrationStatusChange : AGHHHHHHHHHHH status changed to idle
05:10:09.216 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
05:10:09.216 - DropServerManager: Sleeping for 2 seconds...
05:10:09.292 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:10:09.292 - Wielding new item in slot GearStandard
05:10:09.785 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 1.003895
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:10:10.279 - OnPlayerEvent : SeizeHayato  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:10:11.194 - DropServerManager: Idle
05:10:21.327 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
05:10:23.002 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:10:23.002 - Wielding new item in slot GearMelee
05:10:23.416 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
05:10:23.512 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
05:10:23.512 - Wielding new item in slot Consumable
05:10:25.463 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:10:25.463 - Wielding new item in slot GearMelee
05:10:27.710 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
05:10:27.710 - Wielding new item in slot Consumable
05:10:28.479 - OnBufferCommand : StartReceive Migration_A BufferID:8
05:10:29.398 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
05:10:29.632 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:10:29.633 - Wielding new item in slot GearMelee
05:10:30.777 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:10:30.778 - Wielding new item in slot GearStandard
05:10:33.361 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
05:10:34.862 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
05:10:42.625 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
05:10:43.615 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
05:10:44.121 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:10:44.121 - Wielding new item in slot ResourcePack
05:10:44.237 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:10:44.237 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:10:46.361 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:10:46.361 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:10:46.667 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:10:46.667 - Wielding new item in slot ResourcePack
05:10:47.835 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:10:47.835 - Wielding new item in slot GearStandard
05:10:51.042 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:10:51.043 - Wielding new item in slot GearStandard
05:10:51.548 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:10:51.548 - Wielding new item in slot ResourcePack
05:10:53.181 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
05:10:53.181 - Wielding new item in slot Consumable
05:10:55.040 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:10:55.040 - Wielding new item in slot GearMelee
05:10:56.408 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:10:56.408 - Wielding new item in slot GearStandard
05:11:02.368 - PlayerChatManager: Open chat window
05:11:02.369 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:11:02.369 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:11:03.887 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:11:03.888 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:11:05.457 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:11:05.457 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:11:05.591 - PlayerChatManager: DoSendChatMessage, got message: should work now
05:11:18.945 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:8 20.00308
05:11:37.167 - PlayerChatManager: Open chat window
05:11:37.167 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:11:37.168 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:11:38.990 - OnBufferCommand : StartReceive Migration_B BufferID:9
05:11:43.081 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:11:43.081 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:11:43.227 - PlayerChatManager: Open chat window
05:11:43.227 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:11:43.228 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:11:43.231 - PlayerChatManager: DoSendChatMessage, got message: my guy stop coding and help us with this door
05:11:50.241 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:11:50.241 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:11:50.368 - PlayerChatManager: DoSendChatMessage, got message: then google where your butthole is all you want
05:11:59.222 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:11:59.222 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
05:11:59.242 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:11:59.243 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:12:09.059 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:12:09.059 - Wielding new item in slot GearMelee
05:12:15.241 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:12:15.242 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:12:16.456 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:12:16.515 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:12:16.516 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:12:16.543 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:12:17.832 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:12:23.465 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
05:12:23.465 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
05:12:23.465 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
05:12:23.465 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:12:26.054 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:12:29.388 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:9 90.50936
05:12:33.062 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
05:12:33.062 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
05:12:33.063 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
05:12:33.063 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:12:46.449 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:12:46.449 - Wielding new item in slot GearSpecial
05:12:49.423 - OnBufferCommand : StartReceive Migration_A BufferID:10
05:12:50.554 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:12:50.554 - Wielding new item in slot GearClass
05:12:51.901 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:12:51.901 - Wielding new item in slot ResourcePack
05:12:53.269 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
05:12:53.269 - Wielding new item in slot Consumable
05:12:54.734 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:12:54.734 - Wielding new item in slot GearMelee
05:12:57.300 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:12:59.209 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:13:07.185 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:13:07.186 - Wielding new item in slot GearMelee
05:13:38.061 - PlayerChatManager: Open chat window
05:13:38.061 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:13:38.061 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:13:39.449 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:13:39.449 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:13:39.610 - PlayerChatManager: DoSendChatMessage, got message: nice lol
05:13:39.720 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:10 160.9455
05:13:44.802 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000099 returning: Time_5 minutesToNext: 10
05:13:47.435 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:13:47.435 - Wielding new item in slot GearMelee
05:13:48.782 - PlayerChatManager: Open chat window
05:13:48.782 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:13:48.782 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:13:49.601 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:13:49.601 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:13:49.728 - PlayerChatManager: DoSendChatMessage, got message: mmhmm
05:13:50.595 - PlayerChatManager: Open chat window
05:13:50.595 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:13:50.595 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:13:53.080 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:13:53.080 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:13:53.206 - PlayerChatManager: DoSendChatMessage, got message: max it out usually
05:13:54.053 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:13:54.053 - Wielding new item in slot GearStandard
05:13:56.591 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:13:56.591 - Wielding new item in slot GearMelee
05:13:57.095 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:13:57.096 - Wielding new item in slot ResourcePack
05:13:58.469 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:13:58.469 - Wielding new item in slot GearMelee
05:13:59.768 - OnBufferCommand : StartReceive Migration_B BufferID:11
05:14:05.561 - PlayerChatManager: Open chat window
05:14:05.561 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:14:05.561 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:14:06.185 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:14:06.186 - Wielding new item in slot GearStandard
05:14:06.262 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:14:06.262 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:14:06.388 - PlayerChatManager: DoSendChatMessage, got message: my bad
05:14:08.432 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:14:08.433 - Wielding new item in slot GearSpecial
05:14:30.984 - PlayerChatManager: Open chat window
05:14:30.985 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:14:30.985 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:14:34.580 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:14:34.580 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:14:34.700 - PlayerChatManager: DoSendChatMessage, got message: guns should be a last resort
05:14:38.590 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:14:38.590 - Wielding new item in slot GearClass
05:14:39.534 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:14:39.534 - Wielding new item in slot ResourcePack
05:14:39.894 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32769 : Sm0ke (Player.LocalPlayerAgent)
05:14:40.533 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:14:40.533 - Wielding new item in slot GearMelee
05:14:47.597 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:11 231.2833
05:14:52.632 - PlayerChatManager: DoSendChatMessage, got message: MY PING IS VERY HIGH
05:14:58.450 - PlayerChatManager: Open chat window
05:14:58.450 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:14:58.450 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:15:02.969 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:15:02.970 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:15:03.089 - PlayerChatManager: DoSendChatMessage, got message: you're doin alright for that tbh
05:15:07.629 - OnBufferCommand : StartReceive Migration_A BufferID:12
05:15:11.638 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:15:11.639 - Wielding new item in slot GearMelee
05:15:29.212 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32769 : Sm0ke (Player.LocalPlayerAgent)
05:15:43.284 - PlayerChatManager: Open chat window
05:15:43.284 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:15:43.284 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:15:44.310 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:15:44.311 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:15:44.443 - PlayerChatManager: DoSendChatMessage, got message: light!
05:15:52.394 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:12 299.1514
05:15:55.928 - PlayerChatManager: Open chat window
05:15:55.929 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:15:55.929 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:15:57.067 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:15:57.068 - Wielding new item in slot GearMelee
05:15:59.060 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:15:59.061 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:15:59.165 - PlayerChatManager: DoSendChatMessage, got message: np
05:15:59.199 - PlayerChatManager: Open chat window
05:15:59.199 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:15:59.199 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:16:00.497 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:16:00.498 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:16:00.610 - PlayerChatManager: DoSendChatMessage, got message: be careful
05:16:04.144 - PlayerChatManager: Open chat window
05:16:04.144 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:16:04.145 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:16:07.796 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:16:07.797 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:16:07.923 - PlayerChatManager: DoSendChatMessage, got message: that's a mistake that kills teams 
05:16:12.430 - OnBufferCommand : StartReceive Migration_B BufferID:13
05:16:17.568 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:16:17.569 - Wielding new item in slot GearMelee
05:16:19.070 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:16:19.070 - Wielding new item in slot GearMelee
05:16:55.688 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:13 363.9498
05:16:55.786 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:16:55.787 - Wielding new item in slot GearMelee
05:17:02.590 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:17:02.590 - Wielding new item in slot GearMelee
05:17:15.729 - OnBufferCommand : StartReceive Migration_A BufferID:14
05:17:28.633 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:17:32.104 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:17:48.750 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:17:52.945 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:17:58.547 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:14 427.2475
05:17:59.166 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:17:59.672 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:18:04.369 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:18:05.024 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:18:08.466 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:18:08.466 - Wielding new item in slot GearStandard
05:18:12.722 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
05:18:15.166 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:18:15.166 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: None SNet.IsMaster: False Duration: 0
05:18:15.167 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: UpdateCustomSubObjective LocalIndex: Zone_0 Delay: 0 WardenIntel: Complete the bioscan sequence to deactivate the door <color=orange>ALARM</color> SNet.IsMaster: False
05:18:15.167 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:18:15.168 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:18:17.180 - PlayerChatManager: Open chat window
05:18:17.180 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:18:17.180 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:18:18.479 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:18:18.479 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:18:18.592 - OnBufferCommand : StartReceive Migration_B BufferID:15
05:18:18.612 - PlayerChatManager: DoSendChatMessage, got message: alarm here
05:18:18.668 - PlayerChatManager: Open chat window
05:18:18.668 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:18:18.668 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:18:18.736 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
05:18:18.736 - Wielding new item in slot GearSpecial
05:18:19.770 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mechatronic SGB3 (ItemEquippable) AllowedToWieldItem: True
05:18:19.770 - Wielding new item in slot GearClass
05:18:20.346 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:18:20.346 - Wielding new item in slot ResourcePack
05:18:20.861 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mechatronic SGB3 (ItemEquippable) AllowedToWieldItem: True
05:18:20.861 - Wielding new item in slot GearClass
05:18:24.242 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:18:24.242 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:18:24.361 - PlayerChatManager: DoSendChatMessage, got message: basically a stand your ground moment
05:18:26.973 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:18:26.982 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:18:27.108 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:18:27.146 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:18:27.272 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:18:28.607 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:18:30.517 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:18:30.518 - Wielding new item in slot GearStandard
05:18:31.539 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:18:31.539 - Wielding new item in slot GearSpecial
05:18:37.278 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:18:37.279 - Wielding new item in slot GearClass
05:18:38.322 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:18:38.322 - Wielding new item in slot ResourcePack
05:18:40.386 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
05:18:40.386 - Wielding new item in slot Consumable
05:18:51.042 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:18:51.042 - Wielding new item in slot GearMelee
05:18:52.161 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:18:52.161 - Wielding new item in slot GearStandard
05:18:53.280 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:18:53.280 - Wielding new item in slot GearSpecial
05:18:54.822 - PlayerChatManager: Open chat window
05:18:54.822 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:18:54.822 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:18:56.652 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:18:56.653 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:18:56.772 - PlayerChatManager: DoSendChatMessage, got message: turrets?
05:19:00.431 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:15 490.1114
05:19:00.962 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:19:00.962 - Wielding new item in slot GearClass
05:19:01.614 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:19:01.615 - Wielding new item in slot ResourcePack
05:19:02.116 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:19:02.116 - Wielding new item in slot GearClass
05:19:04.874 - PlayerChatManager: Open chat window
05:19:04.875 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:19:04.875 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:19:05.756 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:19:05.756 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:19:05.891 - PlayerChatManager: DoSendChatMessage, got message: play em
05:19:06.598 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:19:06.599 - Wielding new item in slot GearSpecial
05:19:07.319 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:19:07.320 - Wielding new item in slot GearClass
05:19:07.979 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:19:07.979 - Wielding new item in slot ResourcePack
05:19:09.248 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
05:19:09.248 - Wielding new item in slot Consumable
05:19:10.619 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:19:10.620 - Wielding new item in slot GearMelee
05:19:13.791 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:19:13.792 - Wielding new item in slot GearStandard
05:19:14.945 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:19:14.945 - Wielding new item in slot GearSpecial
05:19:17.862 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:19:17.862 - Wielding new item in slot GearClass
05:19:20.232 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:19:20.232 - Wielding new item in slot ResourcePack
05:19:20.480 - OnBufferCommand : StartReceive Migration_A BufferID:16
05:19:23.280 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
05:19:23.280 - Wielding new item in slot Consumable
05:19:24.591 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:19:24.591 - Wielding new item in slot GearMelee
05:19:25.855 - PlayerChatManager: Open chat window
05:19:25.855 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:19:25.855 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:19:26.549 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:19:26.549 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:19:27.363 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:19:27.363 - Wielding new item in slot GearStandard
05:19:27.708 - PlayerChatManager: Open chat window
05:19:27.708 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:19:27.708 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:19:29.034 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:19:29.034 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:19:29.164 - PlayerChatManager: DoSendChatMessage, got message: there ya go
05:19:30.396 - PlayerChatManager: Open chat window
05:19:30.397 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:19:30.397 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:19:31.326 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:19:31.327 - Wielding new item in slot GearStandard
05:19:32.265 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:19:32.265 - Wielding new item in slot GearSpecial
05:19:35.384 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:19:35.384 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:19:35.509 - PlayerChatManager: DoSendChatMessage, got message: agh do you have goop?
05:19:40.217 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:19:40.217 - Wielding new item in slot GearClass
05:19:40.843 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:19:40.844 - Wielding new item in slot ResourcePack
05:19:41.348 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:19:41.349 - Wielding new item in slot GearClass
05:19:42.118 - PlayerChatManager: Open chat window
05:19:42.119 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:19:42.119 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:19:44.027 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:19:44.027 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:19:44.147 - PlayerChatManager: DoSendChatMessage, got message: goop it up
05:19:47.660 - PlayerChatManager: Open chat window
05:19:47.660 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:19:47.661 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:19:48.904 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:19:48.904 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:19:49.044 - PlayerChatManager: DoSendChatMessage, got message: slows em
05:19:52.673 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
05:19:52.673 - Wielding new item in slot GearSpecial
05:19:53.564 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:19:53.564 - Wielding new item in slot GearStandard
05:20:02.217 - PlayerChatManager: Open chat window
05:20:02.217 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:20:02.217 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:20:03.326 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:16 551.9902
05:20:05.742 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:20:05.742 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:20:05.883 - PlayerChatManager: DoSendChatMessage, got message: in front of the turret too
05:20:07.951 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
05:20:07.952 - Wielding new item in slot GearSpecial
05:20:08.457 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:20:08.457 - Wielding new item in slot ResourcePack
05:20:09.364 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
05:20:09.365 - Wielding new item in slot GearSpecial
05:20:23.358 - OnBufferCommand : StartReceive Migration_B BufferID:17
05:20:24.292 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:20:24.292 - Wielding new item in slot GearStandard
05:20:25.923 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:20:25.923 - Wielding new item in slot ResourcePack
05:20:26.215 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:20:26.215 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:20:26.922 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
05:20:26.922 - Wielding new item in slot Consumable
05:20:28.304 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:20:28.304 - Wielding new item in slot GearMelee
05:20:29.261 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
05:20:30.060 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:20:30.060 - Wielding new item in slot GearStandard
05:20:31.419 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:20:31.420 - Wielding new item in slot GearSpecial
05:20:33.202 - PlayerChatManager: Open chat window
05:20:33.202 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:20:33.202 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:20:33.890 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:20:33.891 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:20:34.038 - PlayerChatManager: DoSendChatMessage, got message: GL
05:20:38.199 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mechatronic SGB3 (ItemEquippable) AllowedToWieldItem: True
05:20:38.199 - Wielding new item in slot GearClass
05:20:41.437 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:20:41.438 - Wielding new item in slot GearStandard
05:20:44.310 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
05:20:49.255 - CellSoundPlayer trying to post without being registred, last ID: 838
05:20:49.255 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:20:49.256 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:21:13.925 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:17 614.8891
05:21:18.032 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
05:21:18.032 - Wielding new item in slot GearSpecial
05:21:18.329 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:21:18.329 - Wielding new item in slot GearClass
05:21:19.707 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:21:19.708 - Wielding new item in slot ResourcePack
05:21:20.801 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
05:21:20.801 - Wielding new item in slot Consumable
05:21:21.571 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:21:21.571 - Wielding new item in slot ResourcePack
05:21:27.028 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
05:21:27.028 - Wielding new item in slot Consumable
05:21:28.114 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:21:28.114 - Wielding new item in slot GearMelee
05:21:29.494 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:21:29.494 - Wielding new item in slot GearStandard
05:21:33.982 - OnBufferCommand : StartReceive Migration_A BufferID:18
05:21:38.140 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mechatronic SGB3 (ItemEquippable) AllowedToWieldItem: True
05:21:38.141 - Wielding new item in slot GearClass
05:21:38.974 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:21:38.974 - Wielding new item in slot GearStandard
05:21:51.900 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:21:52.287 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
05:21:52.287 - Wielding new item in slot GearSpecial
05:21:53.635 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:21:53.766 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:21:54.196 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:21:54.196 - Wielding new item in slot GearMelee
05:21:54.888 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:21:54.888 - Wielding new item in slot GearStandard
05:21:55.017 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:21:55.235 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:21:55.619 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:21:55.619 - Wielding new item in slot GearSpecial
05:21:56.598 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:21:56.598 - Wielding new item in slot GearClass
05:21:57.067 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:21:57.716 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:21:57.729 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:21:57.729 - Wielding new item in slot ResourcePack
05:22:01.001 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:22:02.963 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:22:04.835 - OnBufferCommand : StartReceive Checkpoint BufferID:19
05:22:04.835 - WARNING : Bad buffer ID in bytestream, discarding! 19 != 18
05:22:04.835 - WARNING : Bad buffer ID in bytestream, discarding! 19 != 18
05:22:04.835 - WARNING : Bad buffer ID in bytestream, discarding! 19 != 18
05:22:04.836 - WARNING : Bad buffer ID in bytestream, discarding! 19 != 18
05:22:04.836 - WARNING : Bad buffer ID in bytestream, discarding! 19 != 18
05:22:04.937 - OnReceiveBufferCompletion : valid buffer : Checkpoint  bufferID:19 716.3242
05:22:04.937 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:22:06.385 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
05:22:06.385 - Wielding new item in slot GearSpecial
05:22:06.722 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mechatronic SGB3 (ItemEquippable) AllowedToWieldItem: True
05:22:06.722 - Wielding new item in slot GearClass
05:22:07.230 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:22:07.230 - Wielding new item in slot ResourcePack
05:22:11.366 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
05:22:11.367 - Wielding new item in slot Consumable
05:22:11.395 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:22:11.395 - Wielding new item in slot ResourcePack
05:22:11.792 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:22:11.793 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:22:11.867 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:22:11.867 - Wielding new item in slot GearMelee
05:22:11.952 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
05:22:11.952 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
05:22:11.952 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
05:22:11.952 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: None SNet.IsMaster: False Duration: 0
05:22:11.952 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: UpdateCustomSubObjective LocalIndex: Zone_0 Delay: 0 WardenIntel:  SNet.IsMaster: False
05:22:13.124 - PlayerChatManager: Open chat window
05:22:13.124 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:22:13.124 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:22:13.624 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:22:13.624 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:22:14.326 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:22:14.327 - Wielding new item in slot ResourcePack
05:22:14.368 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:22:14.368 - Wielding new item in slot GearStandard
05:22:14.834 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:22:14.834 - Wielding new item in slot GearMelee
05:22:15.046 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:22:15.046 - Wielding new item in slot GearSpecial
05:22:15.812 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:22:15.813 - Wielding new item in slot GearClass
05:22:16.802 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:22:16.803 - Wielding new item in slot GearMelee
05:22:19.167 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
05:22:19.167 - Wielding new item in slot GearSpecial
05:22:23.926 - WARNING : Got OnReceiveBufferCompletion(Migration_A) from AGHHHHHHHHHHH, without a primed buffer. False 
05:22:27.481 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:22:27.482 - Wielding new item in slot GearStandard
05:22:31.419 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:22:31.419 - Wielding new item in slot GearStandard
05:22:38.196 - PlayerChatManager: DoSendChatMessage, got message: LIGHT
05:22:43.959 - OnBufferCommand : StartReceive Migration_B BufferID:20
05:22:45.592 - PlayerChatManager: Open chat window
05:22:45.592 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:22:45.592 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:22:45.826 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
05:22:45.826 - Wielding new item in slot GearSpecial
05:22:47.443 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:22:47.443 - Wielding new item in slot GearStandard
05:22:51.450 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:22:51.451 - Wielding new item in slot GearStandard
05:22:52.374 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:22:52.374 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:22:52.514 - PlayerChatManager: DoSendChatMessage, got message: yeah your light is important 
05:22:57.325 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:22:57.325 - Wielding new item in slot GearStandard
05:22:57.430 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:22:57.431 - Wielding new item in slot GearStandard
05:23:00.492 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:23:00.493 - Wielding new item in slot GearMelee
05:23:02.688 - PlayerChatManager: Open chat window
05:23:02.688 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:23:02.688 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:23:05.270 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:23:05.271 - Wielding new item in slot GearStandard
05:23:07.109 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:23:07.110 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:23:07.235 - PlayerChatManager: DoSendChatMessage, got message: use when you need ONLY
05:23:08.471 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:23:08.471 - Wielding new item in slot GearMelee
05:23:32.145 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:20 755.4803
05:23:36.454 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:23:36.928 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:23:40.090 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:23:41.878 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:23:44.812 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00026 returning: Time_15 minutesToNext: 15
05:23:48.327 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:23:48.327 - Wielding new item in slot GearStandard
05:23:50.589 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:23:52.168 - OnBufferCommand : StartReceive Migration_A BufferID:21
05:23:53.138 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:24:13.565 - Terminal 673 change state to Awake
05:24:14.833 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:24:14.836 - Terminal 673 change state to PlayerInteracting
05:24:14.836 - Terminal 673 change state to PlayerInteracting
05:24:14.844 - Terminal 673 change state to PlayerInteracting
05:24:14.851 - Terminal 673 change state to PlayerInteracting
05:24:14.860 - Terminal 673 change state to PlayerInteracting
05:24:14.867 - Terminal 673 change state to PlayerInteracting
05:24:14.874 - Terminal 673 change state to PlayerInteracting
05:24:14.881 - Terminal 673 change state to PlayerInteracting
05:24:14.889 - Terminal 673 change state to PlayerInteracting
05:24:14.896 - Terminal 673 change state to PlayerInteracting
05:24:14.903 - Terminal 673 change state to PlayerInteracting
05:24:14.909 - Terminal 673 change state to PlayerInteracting
05:24:14.917 - Terminal 673 change state to PlayerInteracting
05:24:14.923 - Terminal 673 change state to PlayerInteracting
05:24:14.930 - Terminal 673 change state to PlayerInteracting
05:24:14.937 - Terminal 673 change state to PlayerInteracting
05:24:14.944 - Terminal 673 change state to PlayerInteracting
05:24:14.952 - Terminal 673 change state to PlayerInteracting
05:24:18.853 - Sending m_terminal.SyncID: 4 command: ShowList inputString: LIST ZONE_78
05:24:18.970 - ShowInventory, param1: zone_78 param2: 
05:24:28.896 - Sending m_terminal.SyncID: 4 command: Ping inputString: PING MEDIPACK_106
05:24:29.015 - Terminal 673 change state to Ping
05:24:33.381 - Terminal 673 change state to PlayerInteracting
05:24:34.201 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:24:34.201 - Wielding new item in slot GearStandard
05:24:34.965 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:24:34.965 - Wielding new item in slot GearSpecial
05:24:35.917 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:24:35.917 - Wielding new item in slot GearClass
05:24:37.230 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:24:37.231 - Wielding new item in slot ResourcePack
05:24:38.437 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:21 823.7006
05:24:39.770 - Sending m_terminal.SyncID: 4 command: Ping inputString: PING AMMOPACK_577
05:24:39.902 - Terminal 673 change state to Ping
05:24:40.201 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:24:40.201 - Wielding new item in slot GearStandard
05:24:43.055 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:24:43.055 - Wielding new item in slot GearClass
05:24:43.563 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:24:43.563 - Wielding new item in slot GearMelee
05:24:43.909 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
05:24:43.909 - Wielding new item in slot GearSpecial
05:24:44.409 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:24:44.410 - Wielding new item in slot GearStandard
05:24:44.882 - Terminal 673 change state to PlayerInteracting
05:24:47.764 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
05:24:48.069 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:24:48.073 - Terminal 673 change state to Awake
05:24:48.555 - Terminal 673 change state to Sleeping
05:24:48.812 - Terminal 673 change state to Awake
05:24:50.023 - Terminal 673 change state to Sleeping
05:24:56.006 - PlayerChatManager: DoSendChatMessage, got message: MY AMMO IS OUT
05:24:58.451 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:24:58.451 - Wielding new item in slot GearStandard
05:24:58.485 - OnBufferCommand : StartReceive Migration_B BufferID:22
05:24:59.298 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:24:59.298 - Wielding new item in slot GearSpecial
05:24:59.421 - PlayerChatManager: Open chat window
05:24:59.422 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:24:59.422 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:24:59.783 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:24:59.783 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:24:59.894 - PlayerChatManager: DoSendChatMessage, got message: 4
05:25:02.862 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:25:02.862 - Wielding new item in slot GearClass
05:25:03.144 - PlayerChatManager: Open chat window
05:25:03.144 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:25:03.144 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:25:04.263 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:25:04.263 - Wielding new item in slot ResourcePack
05:25:05.228 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:25:05.228 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:25:05.333 - PlayerChatManager: DoSendChatMessage, got message: good
05:25:09.103 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
05:25:09.103 - Wielding new item in slot GearSpecial
05:25:14.504 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: False
05:25:14.505 - Not allowed to wield any item PlayerSynced(Clone)_32770 : SeizeHayato
05:25:18.358 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:25:18.359 - Wielding new item in slot GearStandard
05:25:26.179 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:25:26.179 - Wielding new item in slot ResourcePack
05:25:39.879 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:22 890.0035
05:25:40.631 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:25:40.631 - Wielding new item in slot GearMelee
05:25:40.632 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:25:40.632 - Wielding new item in slot GearMelee
