05:26:57.841 - InControl (version 1.6.17 build 9143)
05:26:57.871 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
05:26:57.873 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
05:26:57.874 - GameDataInit.Initialize
05:26:59.374 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
05:26:59.620 - GuiManager.UpdateResolution w: 1920 h: 1080
05:27:00.064 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
05:27:00.065 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
05:27:00.606 - Setting watermark revision to 27215
05:27:00.930 - EnemyCostManager : Costs for Normal difficulty loaded
05:27:00.932 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
05:27:00.934 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
05:27:00.937 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
05:27:00.947 - GuiManager.UpdateResolution w: 1920 h: 1080
05:27:00.949 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
05:27:00.949 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
05:27:01.112 - Steamworks.NET initilized
05:27:01.151 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
05:27:01.154 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
05:27:01.164 - DropServerManager: Idle
05:27:01.174 - SNET is Online, Woop!
05:27:01.175 - Waiting for network.. DONE!
05:27:01.175 - PlayFabManager.OnSteamInitialized
05:27:01.450 - [163 - GetAuthSessionTicketResponse] - 8 -- k_EResultOK
05:27:02.305 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
05:27:02.308 - PlayFabManager.RefreshGlobalTitleData
05:27:02.397 - <color=purple>PlayFab.OnGetCurrentTime Saturday, 11 December 2021</color>
05:27:02.646 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
05:27:02.668 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
05:27:03.197 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
05:27:03.200 - PlayFabMatchMakingManager: Requesting list of QoS servers...
05:27:03.271 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
05:27:03.272 - DropServerManager: Woke up
05:27:03.272 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
05:27:03.276 - DropServerManager: Enqueueing 'get player inventory' request
05:27:03.346 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
05:27:03.346 - DropServerManager: Sleeping for 2 seconds...
05:27:03.347 - RundownManager: Got rundown progression from drop server
05:27:03.347 - CM_PageRundown_New.OnRundownProgressionFileUpdated
05:27:03.348 - tier: TierA index: 0 EXPEDITION UNLOCKED
05:27:03.348 - tier: TierA index: 1 EXPEDITION LOCKED
05:27:03.349 - tier: TierA index: 2 EXPEDITION LOCKED
05:27:03.350 - tier: TierA index: 3 EXPEDITION LOCKED
05:27:03.350 - tier: TierB index: 0 EXPEDITION LOCKED
05:27:03.350 - tier: TierB index: 1 EXPEDITION LOCKED
05:27:03.351 - tier: TierB index: 2 EXPEDITION LOCKED
05:27:03.351 - tier: TierB index: 3 EXPEDITION LOCKED
05:27:03.351 - tier: TierC index: 0 EXPEDITION LOCKED
05:27:03.352 - tier: TierC index: 1 EXPEDITION LOCKED
05:27:03.352 - tier: TierC index: 2 EXPEDITION LOCKED
05:27:03.352 - tier: TierC index: 3 EXPEDITION LOCKED
05:27:03.353 - tier: TierD index: 0 EXPEDITION LOCKED
05:27:03.353 - tier: TierD index: 1 EXPEDITION LOCKED
05:27:03.353 - tier: TierD index: 2 EXPEDITION LOCKED
05:27:03.354 - tier: TierD index: 3 EXPEDITION LOCKED
05:27:03.354 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
05:27:04.154 - TryGetMaterialGroup : Missing material on TextMeshPro
05:27:05.344 - DropServerManager: Making 'get player inventory' request...
05:27:05.490 - DropServerManager: 'get player inventory' request completed successfully
05:27:05.491 - DropServerManager: Sleeping for 2 seconds...
05:27:07.490 - DropServerManager: Idle
05:27:44.455 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:27:46.067 - GS_Offline.OnLocalPlayerPressStart!
05:27:46.074 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
05:27:46.079 - <color=#C84800>PageRundown placing rundown, ID: 29 DataBlock: Rundown 6.0</color>
05:27:46.098 - tier: TierA index: 0 EXPEDITION UNLOCKED
05:27:46.099 - tier: TierA index: 1 EXPEDITION LOCKED
05:27:46.099 - tier: TierA index: 2 EXPEDITION LOCKED
05:27:46.099 - tier: TierA index: 3 EXPEDITION LOCKED
05:27:46.099 - tier: TierB index: 0 EXPEDITION LOCKED
05:27:46.100 - tier: TierB index: 1 EXPEDITION LOCKED
05:27:46.100 - tier: TierB index: 2 EXPEDITION LOCKED
05:27:46.100 - tier: TierB index: 3 EXPEDITION LOCKED
05:27:46.100 - tier: TierC index: 0 EXPEDITION LOCKED
05:27:46.101 - tier: TierC index: 1 EXPEDITION LOCKED
05:27:46.101 - tier: TierC index: 2 EXPEDITION LOCKED
05:27:46.101 - tier: TierC index: 3 EXPEDITION LOCKED
05:27:46.101 - tier: TierD index: 0 EXPEDITION LOCKED
05:27:46.101 - tier: TierD index: 1 EXPEDITION LOCKED
05:27:46.102 - tier: TierD index: 2 EXPEDITION LOCKED
05:27:46.102 - tier: TierD index: 3 EXPEDITION LOCKED
05:27:46.102 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
05:27:46.104 - tier: TierA index: 0 EXPEDITION UNLOCKED
05:27:46.104 - tier: TierA index: 1 EXPEDITION LOCKED
05:27:46.104 - tier: TierA index: 2 EXPEDITION LOCKED
05:27:46.104 - tier: TierA index: 3 EXPEDITION LOCKED
05:27:46.104 - tier: TierB index: 0 EXPEDITION LOCKED
05:27:46.105 - tier: TierB index: 1 EXPEDITION LOCKED
05:27:46.105 - tier: TierB index: 2 EXPEDITION LOCKED
05:27:46.105 - tier: TierB index: 3 EXPEDITION LOCKED
05:27:46.105 - tier: TierC index: 0 EXPEDITION LOCKED
05:27:46.106 - tier: TierC index: 1 EXPEDITION LOCKED
05:27:46.106 - tier: TierC index: 2 EXPEDITION LOCKED
05:27:46.106 - tier: TierC index: 3 EXPEDITION LOCKED
05:27:46.106 - tier: TierD index: 0 EXPEDITION LOCKED
05:27:46.106 - tier: TierD index: 1 EXPEDITION LOCKED
05:27:46.107 - tier: TierD index: 2 EXPEDITION LOCKED
05:27:46.107 - tier: TierD index: 3 EXPEDITION LOCKED
05:27:46.107 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
05:27:46.109 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
05:28:12.220 - OnBtnPress, ID: 38 GO: Button Connect OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:28:27.317 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:28:29.109 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:28:33.734 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:28:33.738 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
05:28:33.739 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
05:28:33.741 - SNet : Session reset
05:28:33.741 - Global.OnResetSession
05:28:33.741 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
05:28:33.742 - SessionGUID set to 
05:28:33.746 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
05:28:33.747 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:28:33.747 - Player Sm0ke was added to session
05:28:33.748 - DoCreateLobbyAndSelecteExpedition 1
05:28:33.749 - waiting for lobby..
05:28:34.008 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
05:28:34.008 - SNet_MasterManager : SearchingForMaster
05:28:34.009 - Searching for master...
05:28:34.012 - MasterManager : Sm0ke owns the lobby. IsLocal:True
05:28:34.012 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
05:28:34.013 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
05:28:34.013 - DoCreateLobbyAndSelecteExpedition 2
05:28:34.014 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
05:28:34.014 - SessionGUID set to W2Wsue35X0yr2uHOieucmw==
05:28:34.014 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 387072555  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:28:34.015 - DoCreateLobbyAndSelecteExpedition 3
05:28:34.015 - DoCreateLobbyAndSelecteExpedition 4
05:28:34.029 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : Unassigned InSessionHub
05:28:34.029 - SNET : OnMasterCommand : AssignSlot 0 False
05:28:34.029 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
05:28:34.091 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
05:28:34.092 - SNET : OnMasterCommand : PickAvatar 0 False
05:28:34.092 - <color=green>SNET : We got character 0 assigned</color>
05:28:34.092 - IsReadyToSync : PickAvatar agent sent to Sm0ke
05:28:34.095 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
05:28:34.095 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
05:28:34.096 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
05:28:34.096 - SpawnPlayerModel, index: 0
05:28:34.140 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
05:28:34.144 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
05:28:34.145 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
05:28:34.195 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
05:28:34.258 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
05:28:34.673 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
05:28:34.791 - PlayFabMatchMakingManager: Ticket created (id: '865f8dad-2ecc-4ad4-95d7-79a54ebe5390')
05:28:34.791 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
05:28:40.915 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
05:28:40.916 - PlayFabMatchMakingManager: Getting match (id: 'd5edb704-cc3b-4e61-9c17-87b9cc072ffe')...
05:28:41.020 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
05:28:41.020 - PlayFabMatchMakingManager: Moving to lobby 109775240995545534
05:28:41.020 - DEBUG : Leaving session hub! : IsInHub:True
05:28:41.024 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
05:28:41.025 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
05:28:41.029 - SNet : Session reset
05:28:41.030 - Global.OnResetSession
05:28:41.030 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
05:28:41.030 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
05:28:41.031 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
05:28:41.032 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
05:28:41.033 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
05:28:41.034 - SessionGUID set to 
05:28:41.036 - No more master ;(
05:28:41.037 - WARNING : GS_NoLobby has not implemented OnMasterChanged
05:28:41.037 - SNet : Session reset
05:28:41.037 - Global.OnResetSession
05:28:41.037 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
05:28:41.038 - SessionGUID set to 
05:28:41.249 - SNet_SessionHub : OnJoinedLobby False Dlegej False -1
05:28:41.249 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
05:28:41.249 - SNet_MasterManager : SearchingForMaster
05:28:41.547 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
05:28:41.547 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
05:28:41.554 - PlayFabMatchMakingManager: Match make task finished
05:28:42.249 - DEBUG : SNet > scapegoat_nobody joined lobby!
05:28:42.249 - SNet_SessionHub : OnJoinedLobby False scapegoat_nobody False -1
05:28:42.638 - DEBUG : SNet > Quiynex_ joined lobby!
05:28:42.638 - SNet_SessionHub : OnJoinedLobby False Quiynex_ False -1
05:28:46.379 - SNet_MasterManager : Who's tha masta?! Dlegej! Dlegej!
05:28:46.380 - WARNING : GS_NoLobby has not implemented OnMasterChanged
05:28:46.380 - SNET : OnFoundMaster > Master is Steam Dlegej Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > Dlegej : end
05:28:46.380 - Sending slave session question WantsToJoin 
05:28:46.720 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 4531832 0
05:28:46.720 -  > we are not in a session hub yet!
05:28:46.721 - <color=purple>OnPlayerGameStateChange : Dlegej Lobby</color>
05:28:46.721 - SessionGUID set to EZIuSfyATEa8FrMYqpC9DA==
05:28:46.722 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 196064306 1317730189  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:28:46.722 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 196064306 1317730189  sessionGUID:SNetwork.SNetStructs+pSessionGUID
05:28:46.723 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Dlegej, player NOT slotted!
05:28:46.723 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
05:28:46.723 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
05:28:46.724 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:28:46.724 - Player Sm0ke was added to session
05:28:46.724 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
05:28:46.725 - DEBUG : OnSessionMemberChange > Dlegej Joined isBot:False
05:28:46.726 - Player Dlegej was added to session
05:28:46.726 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
05:28:46.728 - MasterManager : In session!
05:28:47.012 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Dlegej, player NOT slotted!
05:28:47.012 - SNET : OnMasterCommand : AssignSlot 1 False
05:28:47.012 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
05:28:47.016 - OnPlayerEvent : Sm0ke PlayerInSession
05:28:47.017 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
05:28:47.331 - <color=purple>OnPlayerGameStateChange : Dlegej Lobby</color>
05:28:47.361 - SpawnPlayerModel, index: 0
05:28:47.365 - SNET : OnMasterCommand : PickAvatar 1 False
05:28:47.366 - <color=green>SNET : We got character 1 assigned</color>
05:28:47.573 - TryGetMaterialGroup : Missing material on TextMeshPro
05:28:47.573 - TryGetMaterialGroup : Missing material on TextMeshPro
05:28:47.658 - OnPlayerEvent : Dlegej  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
05:28:47.659 - SpawnPlayerModel, index: 1
05:28:47.662 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:28:47.662 - <color=purple>OnPlayerGameStateChange : Dlegej Lobby</color>
05:28:47.663 - SessionGUID set to EZIuSfyATEa8FrMYqpC9DA==
05:28:47.664 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 196064306 1317730189  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:28:47.664 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 196064306 1317730189  sessionGUID:SNetwork.SNetStructs+pSessionGUID
05:28:47.845 - OnBufferCommand : StartReceive JoinedHub BufferID:2
05:28:47.859 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:2 0
05:28:47.859 - RecallBuffer : type:JoinedHub isValid:True ID:2
05:28:47.860 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
05:28:47.860 - Global.OnPrepareForRecall
05:28:47.861 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
05:28:47.874 - OnPlayerEvent : Dlegej  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
05:28:47.876 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:28:47.876 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
05:28:47.877 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
05:28:47.877 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
05:28:47.878 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:28:47.879 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
05:28:47.879 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
05:28:47.880 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
05:28:47.880 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
05:28:47.880 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
05:28:47.881 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
05:28:47.881 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
05:28:47.907 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:28:47.908 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
05:28:47.909 - DEBUG : OnSessionMemberChange > Quiynex_ Joined isBot:False
05:28:47.910 - Player Quiynex_ was added to session
05:28:48.200 - <color=purple>OnPlayerGameStateChange : Dlegej Lobby</color>
05:28:48.201 - SessionGUID set to EZIuSfyATEa8FrMYqpC9DA==
05:28:48.202 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 196064306 1317730189  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:28:48.202 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 196064306 1317730189  sessionGUID:SNetwork.SNetStructs+pSessionGUID
05:28:48.609 - <color=purple>OnPlayerGameStateChange : Quiynex_ Lobby</color>
05:28:48.610 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Quiynex_, player NOT slotted!
05:28:49.220 - <color=purple>OnPlayerGameStateChange : Quiynex_ Lobby</color>
05:28:49.234 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Quiynex_, player NOT slotted!
05:28:49.234 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Quiynex_, player NOT slotted!
05:28:50.530 - ERROR : UpdatePlayerPingName : Player agent has no slot
05:28:50.531 - ERROR : UpdatePlayerPingName : Player agent has no slot
05:28:50.532 - OnPlayerEvent : Quiynex_  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:28:50.532 - ERROR : PlayerAgentSpawned : Player was not in slot Quiynex_
05:28:50.733 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Quiynex_, player NOT slotted!
05:28:50.748 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Quiynex_, player NOT slotted!
05:28:50.935 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Quiynex_, player NOT slotted!
05:28:50.970 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Quiynex_, player NOT slotted!
05:28:50.970 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Quiynex_, player NOT slotted!
05:28:51.025 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Quiynex_, player NOT slotted!
05:28:52.686 - OnPlayerEvent : Quiynex_  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:28:52.687 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:28:52.687 - <color=purple>OnPlayerGameStateChange : Quiynex_ Lobby</color>
05:28:52.687 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Quiynex_, player NOT slotted!
05:28:52.811 - <color=purple>OnPlayerGameStateChange : Quiynex_ Lobby</color>
05:28:52.823 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Quiynex_, player NOT slotted!
05:28:52.824 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Quiynex_, player NOT slotted!
05:28:52.824 - OnPlayerEvent : Quiynex_  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
05:28:52.926 - OnPlayerEvent : Quiynex_  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:28:52.930 - SpawnPlayerModel, index: 2
05:28:52.933 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:28:53.028 - TryGetMaterialGroup : Missing material on TextMeshPro
05:28:53.067 - <color=green>SNET : Added Quiynex_ to PlayersInGame</color>
05:28:53.068 - OnPlayerEvent : Quiynex_  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
05:28:53.077 - DEBUG : OnSessionMemberChange > scapegoat_nobody Joined isBot:False
05:28:53.078 - Player scapegoat_nobody was added to session
05:28:53.166 - <color=purple>OnPlayerGameStateChange : Quiynex_ Lobby</color>
05:29:01.964 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:29:03.060 - PlayerChatManager: Open chat window
05:29:03.061 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
05:29:03.061 - OnBtnPress, ID: 10 GO: ChangeLoadoutButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:29:05.589 - WARNING : SNet > scapegoat_nobody left/is about to leave lobby!
05:29:05.589 - DEBUG : PlayerLeftLobby > scapegoat_nobody left the steam lobby but not the sessionHub
05:29:05.589 -  > Mismatch > scapegoat_nobody was not in steam lobby!
05:29:06.068 - TryGetMaterialGroup : Missing material on TextMeshPro
05:29:10.040 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
05:29:10.339 - PlayerChatManager: DoSendChatMessage, got message: do y'all know what you're doing?
05:29:10.595 -  > Mismatch > scapegoat_nobody was not in steam lobby!
05:29:10.602 -  > Mismatch > scapegoat_nobody was not in steam lobby!
05:29:10.901 - WARNING : SNet > Dlegej left/is about to leave lobby!
05:29:10.902 - DEBUG : PlayerLeftLobby > Dlegej left the steam lobby but not the sessionHub
05:29:11.116 - Received OnForceJoinLobby 109775240995547235
05:29:11.117 - Lobby id mismatch, joining new lobby 109775240995545534 != 109775240995547235
05:29:11.291 - SNet_SessionHub : OnJoinedLobby True Dlegej True 0
05:29:11.291 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 1
05:29:11.492 - DEBUG : SNet > Quiynex_ joined lobby!
05:29:11.492 - SNet_SessionHub : OnJoinedLobby True Quiynex_ True 2
05:29:25.213 - DEBUG : OnSessionMemberChange > scapegoat_nobody TimeOut isBot:False
05:29:25.213 - Player scapegoat_nobody timed out!
05:29:25.214 - WARNING : scapegoat_nobody timed out!
05:29:25.214 - OnPlayerEvent : scapegoat_nobody  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:29:25.215 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
05:29:25.215 - Player scapegoat_nobody had no player slot assigned!
05:29:25.215 - Player scapegoat_nobody had no character index assigned!
05:29:25.215 - OnPlayerEvent : scapegoat_nobody  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
05:29:25.216 - DEBUG : Player scapegoat_nobody was removed from session
05:29:25.216 - DEBUG : Closed connection with scapegoat_nobody
05:29:32.199 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:29:43.290 - <color=green>SNET : Added Dlegej to PlayersInGame</color>
05:29:43.290 - OnPlayerEvent : Dlegej  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
05:29:43.304 - <color=purple>OnPlayerGameStateChange : Dlegej Generating</color>
05:29:43.304 - SNET : OnMasterCommand : StartGeneration 0 False
05:29:43.305 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
05:29:43.311 - RundownManager: Starting new game session
05:29:43.312 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:29:43.313 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
05:29:43.329 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
05:29:43.340 - DropServerManager: Enqueueing 'new session (sessionId: EZIuSfyATEa8FrMYqpC9DA==, rundown: Local_29, expedition: A1, boosters: [])' request
05:29:43.340 - DropServerManager: Woke up
05:29:43.341 - DropServerManager: Making 'new session (sessionId: EZIuSfyATEa8FrMYqpC9DA==, rundown: Local_29, expedition: A1, boosters: [])' request...
05:29:43.341 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:29:43.499 - <color=purple>OnPlayerGameStateChange : Quiynex_ Generating</color>
05:29:43.756 - DropServerManager: 'new session (sessionId: EZIuSfyATEa8FrMYqpC9DA==, rundown: Local_29, expedition: A1, boosters: [])' request completed successfully
05:29:43.756 - DropServerManager: Sleeping for 2 seconds...
05:29:43.923 - <color=purple>OnPlayerGameStateChange : Quiynex_ Lobby</color>
05:29:44.131 - <color=purple>OnPlayerGameStateChange : Quiynex_ Generating</color>
05:29:45.755 - DropServerManager: Idle
05:30:10.035 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
05:30:10.036 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 196064306 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 196064306</color>
05:30:10.036 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1317730189 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1317730189</color>
05:30:10.036 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 435345 hostIDSeed: 196064306 sessionSeed: 1317730189
05:30:10.038 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 435345 HostIDSeed: 196064306 SessionSeed: 1317730189</color>
05:30:10.038 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
05:30:10.038 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1317730189</color>
05:30:10.039 - >>>>>>>>>>>>> BuildFloor
05:30:10.041 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
05:30:10.041 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
05:30:10.042 - DIMENSION: Setting sound ENVIRONMENT state to ORGANIC!
05:30:10.049 - Last Batch: Setup
		 Total Time: 0.014s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

05:30:10.049 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

05:30:13.965 - Last Batch: LoadResourcesShards_Level
		 Total Time: 3.916s Frames: 356 Ticks: 3917
		 FrameTime (avg/max/ticks max): 10.6ms / 31.9ms / 36
		 Jobs (started/looped): 1 / 356
Next Batch: SetupFloor - Count: 1

05:30:13.965 - <color=#C84800>LG_SetupFloor.Build</color>
05:30:13.971 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
05:30:13.974 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 205.0, 0.0).
05:30:13.975 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
05:30:13.983 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
05:30:13.985 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 75 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_0</color>
05:30:13.987 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 543 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
05:30:13.987 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 76 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_1</color>
05:30:13.988 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 534 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
05:30:13.988 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 77 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_2</color>
05:30:13.988 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 756 (Defined), <b>MarkerSubSeed:</b> 432 (Defined), <b>LightSubSeed:</b> 0 (Default)
05:30:13.988 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 78 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_3</color>
05:30:13.989 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 34523 (Defined), <b>MarkerSubSeed:</b> 1233 (Defined), <b>LightSubSeed:</b> 0 (Default)
05:30:13.989 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 79 with BuildFromZoneAlias78 zoneAliasStart: 75 aliasOffset: Zone_4</color>
05:30:13.989 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
05:30:13.989 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 80 with BuildFromZoneAlias79 zoneAliasStart: 75 aliasOffset: Zone_5</color>
05:30:13.990 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 234 (Defined), <b>MarkerSubSeed:</b> 756 (Defined), <b>LightSubSeed:</b> 0 (Default)
05:30:13.990 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 81 with BuildFromZoneAlias80 zoneAliasStart: 75 aliasOffset: Zone_6</color>
05:30:13.990 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
05:30:13.991 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
05:30:13.991 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
05:30:13.991 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 26
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

05:30:13.997 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
05:30:14.130 - Last Batch: GenerateZones
		 Total Time: 0.151s Frames: 4 Ticks: 138
		 FrameTime (avg/max/ticks max): 33.3ms / 38.7ms / 43
		 Jobs (started/looped): 7 / 116
Next Batch: PlaceAddonZones - Count: 0

05:30:14.130 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

05:30:14.131 - Adding culling jobs for zone New Game Object[SubSeed:543(543)] from dimension Reality
05:30:14.137 - Adding culling jobs for zone New Game Object[SubSeed:534(534)] from dimension Reality
05:30:14.137 - Adding culling jobs for zone New Game Object[SubSeed:756(756)] from dimension Reality
05:30:14.137 - Adding culling jobs for zone New Game Object[SubSeed:34523(797)] from dimension Reality
05:30:14.138 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
05:30:14.138 - Adding culling jobs for zone New Game Object[SubSeed:234(234)] from dimension Reality
05:30:14.138 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
05:30:14.139 - Adding culling jobs for zone New Game Object from dimension Dimension_1
05:30:14.139 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 6
Next Batch: BuildFloors - Count: 1

05:30:14.139 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
05:30:14.140 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 13

05:30:14.154 - Last Batch: Geomorphs
		 Total Time: 0.032s Frames: 1 Ticks: 13
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 2
		 Jobs (started/looped): 12 / 1
Next Batch: Areas - Count: 28

05:30:14.203 - Last Batch: Areas
		 Total Time: 0.032s Frames: 1 Ticks: 49
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 21
		 Jobs (started/looped): 27 / 1
Next Batch: Plugs - Count: 30

05:30:14.239 - Last Batch: Plugs
		 Total Time: 0.033s Frames: 1 Ticks: 37
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 29 / 1
Next Batch: Gates - Count: 102

05:30:14.371 - Last Batch: Gates
		 Total Time: 0.145s Frames: 4 Ticks: 132
		 FrameTime (avg/max/ticks max): 33.7ms / 38.9ms / 37
		 Jobs (started/looped): 98 / 4
Next Batch: AreaNames - Count: 2

05:30:14.372 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

05:30:14.372 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

05:30:14.372 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

05:30:14.373 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

05:30:14.373 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
05:30:14.374 - <b>Artifacts:</b> Zone 0 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
05:30:14.375 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
05:30:14.375 - <b>Artifacts:</b> Zone 2 has 4 basic artifacts, 1 advanced artifacts and 1 specialized artifacts.
05:30:14.376 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
05:30:14.376 - <b>Artifacts:</b> Zone 4 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
05:30:14.376 - <b>Artifacts:</b> Zone 5 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
05:30:14.376 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
05:30:14.377 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
05:30:14.377 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
05:30:14.379 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_ORANGE_460 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_460_terminalKey: KEY_ORANGE_460 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_1 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
05:30:14.379 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_ORANGE_460 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_460_terminalKey: KEY_ORANGE_460 (KeyItemPickup_Core) --- Zone: ZONE76, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
05:30:14.379 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
05:30:14.380 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
05:30:14.380 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
05:30:14.380 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 501</color>
05:30:14.380 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
05:30:14.381 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE76 function: ResourceContainerWeak available: 37 randomValue: 0.8299227 ri: 33 had weight: 1001</color>
05:30:14.381 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
05:30:14.382 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: Retrieve Essential Items _1_MWP</color>
05:30:14.384 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 1] 164 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
05:30:14.385 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE80 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
05:30:14.385 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 164</color>
05:30:14.385 - RESET placementDataIndex to 0
05:30:14.396 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:30:14.396 - Found zone without sourceGate AND ID over 0, id: 7
05:30:14.396 - Last Batch: Distribution
		 Total Time: 0.037s Frames: 1 Ticks: 24
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 13
		 Jobs (started/looped): 106 / 1
Next Batch: FunctionMarkers - Count: 8

05:30:14.486 - LG_MarkerSpawner, Mining producer is trying to spawn a marker with block ID 0 that does not exist anymore! Producer path: World (LG_Floor)/Root_Reality/geo_64x64_mining_dig_site_HA_01(Clone)_ID_2_2/2_Area F (LevelGeneration.LG_Area)/Marker/dig_site_open_1000x2200x1200_gen_HA_03_rot_360_GO_UID:205/submarker/dig_site_submarker_fortress_1320x600x1000_HA_04_rot_360_GO_UID:1537
05:30:14.558 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_ORANGE_460 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_460_terminalKey: KEY_ORANGE_460 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_170</color>
05:30:14.935 - <b>WardenObjectiveManager:</b> Added Objective GameObject: CarryItemGeneric_Pickup(Clone)_terminalKey: MATTER_WAVE_PROJECTOR (UnityEngine.GameObject) to layer MainLayer. Count in layer: 1
05:30:14.935 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: MATTER_WAVE_PROJECTOR
05:30:14.936 - Last Batch: FunctionMarkers
		 Total Time: 0.529s Frames: 14 Ticks: 539
		 FrameTime (avg/max/ticks max): 36.2ms / 50.0ms / 46
		 Jobs (started/looped): 8 / 303
Next Batch: FunctionMarkerLeftovers - Count: 8

05:30:14.972 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.045s Frames: 1 Ticks: 36
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 20
		 Jobs (started/looped): 7 / 1
Next Batch: Markers - Count: 1

05:30:15.064 - Last Batch: Markers
		 Total Time: 0.070s Frames: 2 Ticks: 93
		 FrameTime (avg/max/ticks max): 22.6ms / 35.2ms / 35
		 Jobs (started/looped): 1 / 114
Next Batch: PrefabSpawners - Count: 15161

05:30:15.921 - Last Batch: PrefabSpawners
		 Total Time: 0.879s Frames: 25 Ticks: 857
		 FrameTime (avg/max/ticks max): 36.0ms / 37.9ms / 38
		 Jobs (started/looped): 15161 / 14939
Next Batch: LateMarkerCleanup - Count: 0

05:30:15.921 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

05:30:15.922 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 13

05:30:16.681 - Last Batch: LateGeomorphScan
		 Total Time: 0.763s Frames: 13 Ticks: 760
		 FrameTime (avg/max/ticks max): 60.0ms / 63.8ms / 64
		 Jobs (started/looped): 13 / 52
Next Batch: Pillars - Count: 6

05:30:16.684 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

05:30:16.786 - CollectNavMeshSources : From 12 roots and 99606 possible sources, 27273 vas valid
05:30:16.786 - CollectNavMeshSources : NotStatic:0 NotActive:880
05:30:16.786 - CollectNavMeshSources : WrongLayer:3058 NoCollider:69275 WasTrigger:0 MissingMesh:0 BadColliderType:0
05:30:16.787 - NavmeshUtils.NavMeshSourceCollector : 27273 valid NavMesh sources found!
05:30:18.089 - Engine Started
05:30:18.414 - ---------------------------------------------------------
05:30:18.414 - Navmesh done! time: 1.704758
05:30:18.414 - ---------------------------------------------------------
05:30:18.425 - CollectNavMeshSources : From 1 roots and 1595 possible sources, 419 vas valid
05:30:18.425 - CollectNavMeshSources : NotStatic:0 NotActive:4
05:30:18.425 - CollectNavMeshSources : WrongLayer:1 NoCollider:1175 WasTrigger:0 MissingMesh:0 BadColliderType:0
05:30:18.425 - NavmeshUtils.NavMeshSourceCollector : 419 valid NavMesh sources found!
05:30:20.647 - ---------------------------------------------------------
05:30:20.647 - Navmesh done! time: 2.22258
05:30:20.647 - ---------------------------------------------------------
05:30:20.647 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 3.808s Frames: 65 Ticks: 3963
		 FrameTime (avg/max/ticks max): 34.3ms / 333.3ms / 440
		 Jobs (started/looped): 1 / 12337014
Next Batch: AIGraph_Prepare - Count: 13

05:30:20.682 - Last Batch: AIGraph_Prepare
		 Total Time: 0.035s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 21
		 Jobs (started/looped): 12 / 1
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

05:30:21.023 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.342s Frames: 9 Ticks: 340
		 FrameTime (avg/max/ticks max): 37.3ms / 39.4ms / 58
		 Jobs (started/looped): 1 / 273652
Next Batch: LadderAIGNodes - Count: 42

05:30:21.034 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGraph_LinkGates - Count: 34

05:30:21.041 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

05:30:21.042 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 30

05:30:21.042 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 30

05:30:21.042 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGraph_Start - Count: 13

05:30:21.050 - Last Batch: AIGraph_Start
		 Total Time: 0.032s Frames: 1 Ticks: 8
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 12 / 1
Next Batch: AIGraph_CreateNodeClusters - Count: 28

05:30:21.178 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.032s Frames: 1 Ticks: 127
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 25
		 Jobs (started/looped): 27 / 267
Next Batch: AIGraph_ScoreNodeClusters - Count: 28

05:30:21.196 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.103s Frames: 1 Ticks: 19
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 27 / 1
Next Batch: AIGraph_End - Count: 13

05:30:21.197 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_AirGraph - Count: 13

05:30:21.338 - Populate grid created 4096 compound nodes and took ~32 KB and 140 ms
05:30:21.467 - Populate grid created 4096 compound nodes and took ~32 KB and 101 ms
05:30:21.555 - Populate grid created 4096 compound nodes and took ~32 KB and 80 ms
05:30:21.596 - Populate grid created 4096 compound nodes and took ~32 KB and 33 ms
05:30:21.701 - Populate grid created 4096 compound nodes and took ~32 KB and 96 ms
05:30:21.807 - Populate grid created 4096 compound nodes and took ~32 KB and 98 ms
05:30:21.843 - Populate grid created 4096 compound nodes and took ~32 KB and 28 ms
05:30:21.990 - Populate grid created 4096 compound nodes and took ~32 KB and 139 ms
05:30:22.110 - Populate grid created 4096 compound nodes and took ~32 KB and 112 ms
05:30:22.166 - Populate grid created 4096 compound nodes and took ~32 KB and 48 ms
05:30:22.283 - Populate grid created 4096 compound nodes and took ~32 KB and 109 ms
05:30:22.358 - Populate grid created 4096 compound nodes and took ~32 KB and 66 ms
05:30:23.122 - Populate grid created 64000 compound nodes and took ~500 KB and 757 ms
05:30:23.123 - Last Batch: AIGraph_AirGraph
		 Total Time: 1.180s Frames: 12 Ticks: 1927
		 FrameTime (avg/max/ticks max): 101.0ms / 160.7ms / 147
		 Jobs (started/looped): 1 / 12
Next Batch: AIGraph_AirGraph_PostProcess - Count: 13

05:30:23.131 - Last Batch: AIGraph_AirGraph_PostProcess
		 Total Time: 0.333s Frames: 1 Ticks: 8
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 12 / 1
Next Batch: SetGateAlwaysTraversable - Count: 34

05:30:23.131 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: FunctionMarkerFallback - Count: 8

05:30:23.131 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: SetGateTraversableFromStart - Count: 34

05:30:23.132 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: Ladders - Count: 42

05:30:23.173 - Last Batch: Ladders
		 Total Time: 0.035s Frames: 1 Ticks: 41
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 24
		 Jobs (started/looped): 41 / 1
Next Batch: DoorLocks - Count: 8

05:30:23.190 - Last Batch: DoorLocks
		 Total Time: 0.000s Frames: 0 Ticks: 17
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Resources - Count: 1

05:30:23.190 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

05:30:23.191 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: EnemiesPlacement_Scoring - Count: 8

05:30:23.191 - <b>LG_PopulateZone:</b> Area 2_Area F (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 429.7375 | VoxelCoverage after Multi: 15.90029
05:30:23.191 - <b>LG_PopulateZone:</b> Area 3_Area C (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 337.2375 | VoxelCoverage after Multi: 12.47779
05:30:23.191 - <b>LG_PopulateZone:</b> Area 4_Area D (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 309.6625 | VoxelCoverage after Multi: 11.45751
05:30:23.191 - <b>LG_PopulateZone:</b> Area 5_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 650.5875 | VoxelCoverage after Multi: 24.07174
05:30:23.192 - <b>LG_PopulateZone:</b> Area 6_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 1642.363 | VoxelCoverage after Multi: 60.76741
05:30:23.192 - <b>LG_PopulateZone:</b> Area 7_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 315.2375 | VoxelCoverage after Multi: 11.66379
05:30:23.192 - <b>LG_PopulateZone:</b> Area 8_Area A (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 618.1375 | VoxelCoverage after Multi: 22.87109
05:30:23.192 - <b>LG_PopulateZone:</b> Area 9_Area F (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 428.15 | VoxelCoverage after Multi: 15.84155
05:30:23.192 - <b>LG_PopulateZone:</b> Area 10_Area C (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 296.575 | VoxelCoverage after Multi: 10.97328
05:30:23.193 - <b>LG_PopulateZone:</b> Area 11_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 517.6125 | VoxelCoverage after Multi: 19.15166
05:30:23.193 - <b>LG_PopulateZone:</b> Area 12_area_B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 230.325 | VoxelCoverage after Multi: 8.522025
05:30:23.193 - <b>LG_PopulateZone:</b> Area 13_area_I (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 63.3 | VoxelCoverage after Multi: 2.3421
05:30:23.193 - <b>LG_PopulateZone:</b> Area 14_area_A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 1125.4 | VoxelCoverage after Multi: 41.6398
05:30:23.193 - <b>LG_PopulateZone:</b> Area 15_area_K (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 61.5875 | VoxelCoverage after Multi: 2.278738
05:30:23.193 - <b>LG_PopulateZone:</b> Area 16_area_L (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 51.325 | VoxelCoverage after Multi: 1.899025
05:30:23.193 - <b>LG_PopulateZone:</b> Area 17_area_H (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 55.475 | VoxelCoverage after Multi: 2.052575
05:30:23.194 - <b>LG_PopulateZone:</b> Area 18_area_D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 194.6875 | VoxelCoverage after Multi: 7.203438
05:30:23.194 - <b>LG_PopulateZone:</b> Area 19_Area D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 642.5625 | VoxelCoverage after Multi: 23.77481
05:30:23.194 - <b>LG_PopulateZone:</b> Area 20_area_F (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 79.6875 | VoxelCoverage after Multi: 2.948437
05:30:23.194 - <b>LG_PopulateZone:</b> Area 21_Area C (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 463.725 | VoxelCoverage after Multi: 17.15783
05:30:23.194 - <b>LG_PopulateZone:</b> Area 22_Area B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 456.9125 | VoxelCoverage after Multi: 16.90576
05:30:23.194 - <b>LG_PopulateZone:</b> Area 23_Area A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 865.6875 | VoxelCoverage after Multi: 32.03044
05:30:23.195 - Last Batch: EnemiesPlacement_Scoring
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: StaticEnemiesPlacement - Count: 8

05:30:23.195 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 28

05:30:23.296 - Last Batch: Culling_Nodes
		 Total Time: 0.113s Frames: 3 Ticks: 101
		 FrameTime (avg/max/ticks max): 30.9ms / 43.5ms / 38
		 Jobs (started/looped): 25 / 3
Next Batch: Culling_Portals - Count: 44

05:30:23.296 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 44 / 0
Next Batch: Culling_Cullers - Count: 103

05:30:23.298 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 103 / 0
Next Batch: Culling_Lights - Count: 28

05:30:23.550 - Last Batch: Culling_Lights
		 Total Time: 0.252s Frames: 7 Ticks: 251
		 FrameTime (avg/max/ticks max): 33.6ms / 38.9ms / 39
		 Jobs (started/looped): 21 / 7
Next Batch: Culling_NodeInstanceSearch - Count: 28

05:30:23.716 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.184s Frames: 5 Ticks: 166
		 FrameTime (avg/max/ticks max): 32.8ms / 50.3ms / 35
		 Jobs (started/looped): 28 / 1291
Next Batch: Culling_NodeClusterJobs - Count: 8

05:30:23.951 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.225s Frames: 7 Ticks: 235
		 FrameTime (avg/max/ticks max): 31.1ms / 33.3ms / 32
		 Jobs (started/looped): 35 / 1095861
Next Batch: Culling_Cleanup - Count: 28

05:30:23.951 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: Culling_GatherLightCulling - Count: 273

05:30:23.985 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.032s Frames: 1 Ticks: 34
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 13
		 Jobs (started/looped): 272 / 1
Next Batch: Culling_TrimPortalLists - Count: 30

05:30:24.021 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.033s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 12
		 Jobs (started/looped): 30 / 187023
Next Batch: ZoneLights - Count: 9

05:30:24.123 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
05:30:24.123 - Last Batch: ZoneLights
		 Total Time: 0.038s Frames: 1 Ticks: 103
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 15
		 Jobs (started/looped): 8 / 1
Next Batch: GenerateNavigationInfo - Count: 2

05:30:24.480 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.436s Frames: 3 Ticks: 356
		 FrameTime (avg/max/ticks max): 131.7ms / 214.6ms / 214
		 Jobs (started/looped): 27 / 3
Next Batch: DisplayNavigationInfo - Count: 29

05:30:24.482 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 0

05:30:24.482 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 13

05:30:24.501 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.000s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: LateRuntimeOptimizations - Count: 13

05:30:24.585 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.099s Frames: 2 Ticks: 84
		 FrameTime (avg/max/ticks max): 37.0ms / 64.1ms / 60
		 Jobs (started/looped): 13 / 117
Next Batch: EnemiesPlacement - Count: 0

05:30:24.585 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FixColliders - Count: 0

05:30:24.586 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

05:30:24.586 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

05:30:24.586 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

05:30:24.587 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
05:30:24.587 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 2

05:30:24.587 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: Culling_LateCleanup - Count: 2

05:30:24.602 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: Culling_PrepForInlevel - Count: 2

05:30:24.603 - Last Batch: Culling_PrepForInlevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: FinalLogicLinking - Count: 4

05:30:24.610 - Factory Done : Last build: FinalLogicLinking
05:30:24.611 - Factory : Built in 13.99309 seconds
05:30:24.612 - FactoryDone :: TOTAL CHECKSUM: 9388604303265776052
05:30:24.612 - BUILDER : BuildDone
05:30:24.613 - >>>>>>>> GS_Generating.OnBuilderDone
05:30:24.613 - Builder.CombinedCheckSum.Checksum: 9388604303265776052
05:30:24.613 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
05:30:24.678 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_02(Clone)_0 (ElevatorShaftLanding)
05:30:24.681 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_11_11 (LevelGeneration.LG_LevelExitGeo)
05:30:31.082 - <color=purple>OnPlayerGameStateChange : Quiynex_ ReadyToStopElevatorRide</color>
05:30:31.270 - <color=purple>OnPlayerGameStateChange : Quiynex_ ReadyToStopElevatorRide</color>
05:30:48.819 - <color=purple>OnPlayerGameStateChange : Dlegej ReadyToStopElevatorRide</color>
05:30:48.965 - <color=purple>OnPlayerGameStateChange : Dlegej StopElevatorRide</color>
05:30:48.965 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
05:30:48.966 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
05:30:48.971 - OnBufferCommand : StartReceive Migration_B BufferID:4
05:30:48.971 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:30:48.972 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:30:48.972 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall False
05:30:48.972 - OBJECTIVE STARTED / ENTERED!
05:30:48.972 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
05:30:48.979 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
05:30:48.979 - DropServerManager: Woke up
05:30:48.979 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
05:30:49.006 - <color=purple>OnPlayerGameStateChange : Quiynex_ StopElevatorRide</color>
05:30:49.194 - <color=purple>OnPlayerGameStateChange : Quiynex_ StopElevatorRide</color>
05:30:49.346 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
05:30:49.346 - DropServerManager: Sleeping for 2 seconds...
05:30:49.402 - Detecting that the player has entered a new layer: MainLayer in  from NULL in 
05:30:49.402 - WardenObjectiveManager, entered a new layer: MainLayer
05:30:49.403 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
05:30:49.957 - OnPlayerEvent : Dlegej  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
05:30:49.958 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
05:30:49.980 - SNET : OnMasterCommand : StartPlaying 0 False
05:30:49.981 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
05:30:50.027 - OnPlayerEvent : Quiynex_  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:30:50.028 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
05:30:51.339 - DropServerManager: Idle
05:31:10.757 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:4 0
05:31:10.973 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:31:10.974 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
05:31:11.125 - <color=purple>OnPlayerGameStateChange : Quiynex_ ReadyToStartLevel</color>
05:31:11.259 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:31:11.259 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
05:31:11.261 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:31:11.261 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
05:31:11.431 - <color=purple>OnPlayerGameStateChange : Dlegej ReadyToStartLevel</color>
05:31:11.432 - <color=purple>OnPlayerGameStateChange : Quiynex_ ReadyToStartLevel</color>
05:31:11.434 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:31:11.434 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
05:31:11.480 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:31:11.481 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
05:31:11.805 - OnPlayerEvent : Dlegej  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
05:31:11.807 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
05:31:11.809 - <color=purple>OnPlayerGameStateChange : Dlegej InLevel</color>
05:31:11.810 - SNET : OnMasterCommand : StartPlaying 0 False
05:31:11.811 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
05:31:11.813 - <color=green>SNET : PlayerSynced(Clone)_32768 : Dlegej exits PLOC_InElevator, replicator key: 32768</color>
05:31:11.814 - <color=green>SNET : PlayerLocal(Clone)_32769 : Sm0ke exits PLOC_InElevator, replicator key: 32769</color>
05:31:11.814 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:31:11.819 - <color=green>SNET : PlayerSynced(Clone)_32770 : Quiynex_ exits PLOC_InElevator, replicator key: 32770</color>
05:31:12.029 - OnPlayerEvent : Quiynex_  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:31:12.092 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:31:12.092 - Wielding new item in slot GearMelee
05:31:12.128 - <color=purple>OnPlayerGameStateChange : Quiynex_ InLevel</color>
05:31:12.311 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:31:12.311 - Wielding new item in slot GearMelee
05:31:12.391 - <color=purple>OnPlayerGameStateChange : Quiynex_ InLevel</color>
05:31:12.815 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 1.009501
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:31:15.241 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
05:31:15.241 - Wielding new item in slot GearStandard
05:31:17.212 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:31:17.212 - Wielding new item in slot GearMelee
05:31:20.752 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:31:20.752 - Wielding new item in slot GearMelee
05:31:22.635 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32769 : Sm0ke (Player.LocalPlayerAgent)
05:31:29.058 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:31:29.058 - Wielding new item in slot GearMelee
05:31:29.647 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
05:31:29.648 - Wielding new item in slot Consumable
05:31:30.475 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:31:30.475 - Wielding new item in slot GearMelee
05:31:34.432 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
05:31:36.128 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:31:36.128 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:31:41.572 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:31:41.814 - DropServerManager: Enqueueing 'consume boosters' request
05:31:41.814 - DropServerManager: Woke up
05:31:41.814 - DropServerManager: Making 'consume boosters' request...
05:31:41.996 - DropServerManager: 'consume boosters' request completed successfully
05:31:41.996 - DropServerManager: Sleeping for 2 seconds...
05:31:43.995 - DropServerManager: Idle
05:31:44.141 - Terminal 102 change state to PlayerInteracting
05:31:47.355 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:31:47.356 - Wielding new item in slot GearMelee
05:31:48.933 - OnBufferCommand : StartReceive Migration_A BufferID:6
05:31:49.419 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
05:31:49.724 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:31:49.726 - Terminal 102 change state to Awake
05:31:50.884 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:31:50.886 - Terminal 102 change state to PlayerInteracting
05:31:50.886 - Terminal 102 change state to PlayerInteracting
05:31:50.899 - Terminal 102 change state to PlayerInteracting
05:31:50.906 - Terminal 102 change state to PlayerInteracting
05:31:50.919 - Terminal 102 change state to PlayerInteracting
05:31:50.927 - Terminal 102 change state to PlayerInteracting
05:31:50.939 - Terminal 102 change state to PlayerInteracting
05:31:50.946 - Terminal 102 change state to PlayerInteracting
05:31:50.961 - Terminal 102 change state to PlayerInteracting
05:31:50.968 - Terminal 102 change state to PlayerInteracting
05:31:50.981 - Terminal 102 change state to PlayerInteracting
05:31:50.989 - Terminal 102 change state to PlayerInteracting
05:31:51.003 - Terminal 102 change state to PlayerInteracting
05:31:51.010 - Terminal 102 change state to PlayerInteracting
05:31:51.022 - Terminal 102 change state to PlayerInteracting
05:31:51.030 - Terminal 102 change state to PlayerInteracting
05:31:51.037 - Terminal 102 change state to PlayerInteracting
05:31:51.050 - Terminal 102 change state to PlayerInteracting
05:31:51.057 - Terminal 102 change state to PlayerInteracting
05:31:51.072 - Terminal 102 change state to PlayerInteracting
05:31:51.079 - Terminal 102 change state to PlayerInteracting
05:31:51.086 - Terminal 102 change state to PlayerInteracting
05:31:51.100 - Terminal 102 change state to PlayerInteracting
05:31:51.107 - Terminal 102 change state to PlayerInteracting
05:31:51.114 - Terminal 102 change state to PlayerInteracting
05:31:51.127 - Terminal 102 change state to PlayerInteracting
05:31:51.134 - Terminal 102 change state to PlayerInteracting
05:31:51.141 - Terminal 102 change state to PlayerInteracting
05:31:51.154 - Terminal 102 change state to PlayerInteracting
05:31:51.162 - Terminal 102 change state to PlayerInteracting
05:31:51.169 - Terminal 102 change state to PlayerInteracting
05:31:52.912 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY KEY_ORANGE_460
05:31:53.870 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:31:53.871 - Wielding new item in slot GearClass
05:31:55.189 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:31:55.189 - Wielding new item in slot GearSpecial
05:31:56.544 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:31:56.544 - Wielding new item in slot GearStandard
05:31:56.822 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
05:31:57.122 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:31:57.125 - Terminal 102 change state to Awake
05:31:57.858 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:31:57.858 - Wielding new item in slot GearMelee
05:31:57.899 - Terminal 102 change state to Sleeping
05:31:59.758 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:31:59.759 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:32:00.286 - Terminal 102 change state to Awake
05:32:00.699 - Terminal 102 change state to Sleeping
05:32:07.338 - Terminal 102 change state to Awake
05:32:09.010 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:32:09.012 - Terminal 102 change state to PlayerInteracting
05:32:09.013 - Terminal 102 change state to PlayerInteracting
05:32:09.024 - Terminal 102 change state to PlayerInteracting
05:32:09.033 - Terminal 102 change state to PlayerInteracting
05:32:09.044 - Terminal 102 change state to PlayerInteracting
05:32:09.051 - Terminal 102 change state to PlayerInteracting
05:32:09.066 - Terminal 102 change state to PlayerInteracting
05:32:09.074 - Terminal 102 change state to PlayerInteracting
05:32:09.085 - Terminal 102 change state to PlayerInteracting
05:32:09.094 - Terminal 102 change state to PlayerInteracting
05:32:09.102 - Terminal 102 change state to PlayerInteracting
05:32:09.114 - Terminal 102 change state to PlayerInteracting
05:32:09.121 - Terminal 102 change state to PlayerInteracting
05:32:09.135 - Terminal 102 change state to PlayerInteracting
05:32:09.143 - Terminal 102 change state to PlayerInteracting
05:32:09.156 - Terminal 102 change state to PlayerInteracting
05:32:09.164 - Terminal 102 change state to PlayerInteracting
05:32:09.172 - Terminal 102 change state to PlayerInteracting
05:32:09.183 - Terminal 102 change state to PlayerInteracting
05:32:09.190 - Terminal 102 change state to PlayerInteracting
05:32:09.205 - Terminal 102 change state to PlayerInteracting
05:32:09.213 - Terminal 102 change state to PlayerInteracting
05:32:09.224 - Terminal 102 change state to PlayerInteracting
05:32:09.233 - Terminal 102 change state to PlayerInteracting
05:32:09.241 - Terminal 102 change state to PlayerInteracting
05:32:09.252 - Terminal 102 change state to PlayerInteracting
05:32:09.260 - Terminal 102 change state to PlayerInteracting
05:32:09.268 - Terminal 102 change state to PlayerInteracting
05:32:09.280 - Terminal 102 change state to PlayerInteracting
05:32:09.288 - Terminal 102 change state to PlayerInteracting
05:32:09.302 - Terminal 102 change state to PlayerInteracting
05:32:09.309 - Terminal 102 change state to PlayerInteracting
05:32:09.316 - Terminal 102 change state to PlayerInteracting
05:32:09.330 - Terminal 102 change state to PlayerInteracting
05:32:14.838 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY MATTER_WAVE_PROJECTOR
05:32:15.163 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:32:15.163 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
05:32:15.163 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:32:15.164 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:32:15.329 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:32:15.330 - Wielding new item in slot GearMelee
05:32:18.698 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
05:32:18.998 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:32:19.001 - Terminal 102 change state to Awake
05:32:29.898 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
05:32:31.872 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:32:31.872 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:32:36.680 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:32:37.941 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:32:38.015 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:32:38.015 - Wielding new item in slot GearClass
05:32:39.156 - PlayerChatManager: Open chat window
05:32:39.157 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:32:39.157 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:32:40.648 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:32:40.648 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:32:40.941 - PlayerChatManager: DoSendChatMessage, got message: lights out
05:32:41.762 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:6 37.12008
05:32:42.788 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:32:42.788 - Wielding new item in slot GearSpecial
05:32:43.286 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:32:43.287 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:32:43.895 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:32:43.895 - Wielding new item in slot GearStandard
05:32:44.745 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:32:44.745 - Wielding new item in slot GearMelee
05:32:46.509 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:32:46.510 - Wielding new item in slot GearClass
05:32:47.538 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:32:49.451 - PlayerChatManager: Open chat window
05:32:49.452 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:32:49.452 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:32:53.293 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:32:53.293 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:32:53.591 - PlayerChatManager: DoSendChatMessage, got message: if they flash don't move a muscle
05:32:54.544 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
05:32:54.544 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
05:32:54.544 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
05:32:54.544 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:32:58.815 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:32:58.815 - Wielding new item in slot GearSpecial
05:33:01.807 - OnBufferCommand : StartReceive Migration_B BufferID:7
05:33:04.808 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32769 : Sm0ke (Player.LocalPlayerAgent)
05:33:10.260 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:33:10.260 - Wielding new item in slot GearMelee
05:33:22.918 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:33:22.918 - Wielding new item in slot GearStandard
05:33:24.203 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:33:24.203 - Wielding new item in slot GearMelee
05:33:34.182 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:33:34.182 - Wielding new item in slot GearMelee
05:33:54.675 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:7 109.9978
05:33:59.210 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:33:59.211 - Wielding new item in slot GearMelee
05:33:59.718 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:33:59.718 - Wielding new item in slot ResourcePack
05:34:00.691 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
05:34:00.691 - Wielding new item in slot GearStandard
05:34:05.789 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:34:05.789 - Wielding new item in slot GearClass
05:34:07.031 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:34:07.031 - Wielding new item in slot GearSpecial
05:34:08.119 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:34:08.119 - Wielding new item in slot GearStandard
05:34:08.731 - Enabled skinned mesh on door destruction
05:34:09.183 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:34:09.183 - Wielding new item in slot GearSpecial
05:34:09.969 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:34:09.969 - Wielding new item in slot GearClass
05:34:12.376 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:34:12.376 - Wielding new item in slot GearSpecial
05:34:13.768 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:34:13.768 - Wielding new item in slot GearStandard
05:34:14.391 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:34:14.391 - Wielding new item in slot GearMelee
05:34:14.530 - OnBufferCommand : StartReceive Migration_A BufferID:8
05:34:15.989 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:34:15.989 - Wielding new item in slot GearMelee
05:34:22.441 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:34:22.441 - Wielding new item in slot GearMelee
05:34:22.940 - PlayerChatManager: Open chat window
05:34:22.940 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:34:22.940 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:34:24.043 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:34:24.044 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:34:59.434 - Terminal 438 change state to Awake
05:35:00.572 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:35:00.574 - Terminal 438 change state to PlayerInteracting
05:35:00.575 - Terminal 438 change state to PlayerInteracting
05:35:00.582 - Terminal 438 change state to PlayerInteracting
05:35:00.588 - Terminal 438 change state to PlayerInteracting
05:35:00.600 - Terminal 438 change state to PlayerInteracting
05:35:00.606 - Terminal 438 change state to PlayerInteracting
05:35:00.613 - Terminal 438 change state to PlayerInteracting
05:35:00.620 - Terminal 438 change state to PlayerInteracting
05:35:00.635 - Terminal 438 change state to PlayerInteracting
05:35:00.642 - Terminal 438 change state to PlayerInteracting
05:35:00.649 - Terminal 438 change state to PlayerInteracting
05:35:00.656 - Terminal 438 change state to PlayerInteracting
05:35:00.670 - Terminal 438 change state to PlayerInteracting
05:35:00.677 - Terminal 438 change state to PlayerInteracting
05:35:00.683 - Terminal 438 change state to PlayerInteracting
05:35:00.690 - Terminal 438 change state to PlayerInteracting
05:35:00.704 - Terminal 438 change state to PlayerInteracting
05:35:00.711 - Terminal 438 change state to PlayerInteracting
05:35:00.718 - Terminal 438 change state to PlayerInteracting
05:35:00.724 - Terminal 438 change state to PlayerInteracting
05:35:00.739 - Terminal 438 change state to PlayerInteracting
05:35:00.746 - Terminal 438 change state to PlayerInteracting
05:35:00.752 - Terminal 438 change state to PlayerInteracting
05:35:00.759 - Terminal 438 change state to PlayerInteracting
05:35:00.774 - Terminal 438 change state to PlayerInteracting
05:35:00.780 - Terminal 438 change state to PlayerInteracting
05:35:00.786 - Terminal 438 change state to PlayerInteracting
05:35:00.795 - Terminal 438 change state to PlayerInteracting
05:35:00.802 - Terminal 438 change state to PlayerInteracting
05:35:00.814 - Terminal 438 change state to PlayerInteracting
05:35:00.821 - Terminal 438 change state to PlayerInteracting
05:35:00.829 - Terminal 438 change state to PlayerInteracting
05:35:00.835 - Terminal 438 change state to PlayerInteracting
05:35:00.843 - Terminal 438 change state to PlayerInteracting
05:35:00.850 - Terminal 438 change state to PlayerInteracting
05:35:00.857 - Terminal 438 change state to PlayerInteracting
05:35:00.864 - Terminal 438 change state to PlayerInteracting
05:35:00.870 - Terminal 438 change state to PlayerInteracting
05:35:01.646 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
05:35:01.953 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:35:01.956 - Terminal 438 change state to Awake
05:35:04.844 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:8 182.7303
05:35:24.878 - OnBufferCommand : StartReceive Migration_B BufferID:9
05:35:42.997 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:35:44.150 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:35:52.612 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32769 : Sm0ke (Player.LocalPlayerAgent)
05:36:04.275 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:36:06.761 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:36:11.808 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000048 returning: Time_5 minutesToNext: 10
05:36:12.641 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:9 253.075
05:36:12.976 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:36:14.184 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:36:23.510 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:36:25.233 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:36:32.670 - OnBufferCommand : StartReceive Migration_A BufferID:10
05:36:39.876 - PlayerChatManager: Open chat window
05:36:39.876 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:36:39.876 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:36:44.154 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:36:44.154 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:36:44.624 - PlayerChatManager: DoSendChatMessage, got message: 4 beyond here
05:36:47.523 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:36:48.338 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:37:18.364 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:10 320.8665
05:37:23.322 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:37:23.322 - Wielding new item in slot GearMelee
05:37:34.920 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:37:34.920 - Wielding new item in slot GearMelee
05:37:38.433 - OnBufferCommand : StartReceive Migration_B BufferID:11
05:37:44.113 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
05:37:44.113 - Wielding new item in slot HackingTool
05:37:50.904 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
05:37:50.904 - Wielding new item in slot HackingTool
05:37:51.405 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:37:51.406 - Wielding new item in slot ResourcePack
05:37:55.385 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:37:55.386 - Wielding new item in slot GearMelee
05:38:03.470 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:38:05.356 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:38:15.844 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:38:19.026 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:38:22.039 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:11 386.5981
05:38:24.449 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:38:24.449 - Wielding new item in slot ResourcePack
05:38:25.891 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:38:25.891 - Wielding new item in slot GearClass
05:38:26.073 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:38:29.776 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:38:29.776 - Wielding new item in slot GearSpecial
05:38:30.937 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:38:31.466 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:38:31.466 - Wielding new item in slot GearStandard
05:38:32.504 - PlayerChatManager: Open chat window
05:38:32.504 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:38:32.505 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:38:33.051 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:38:33.051 - Wielding new item in slot GearSpecial
05:38:35.899 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:38:35.899 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:38:36.243 - PlayerChatManager: DoSendChatMessage, got message: looking for zone 76
05:38:38.851 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:38:38.851 - Wielding new item in slot GearStandard
05:38:42.077 - OnBufferCommand : StartReceive Migration_A BufferID:12
05:38:42.725 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32769 : Sm0ke (Player.LocalPlayerAgent)
05:38:43.699 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:38:43.699 - Wielding new item in slot GearMelee
05:38:47.316 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:38:48.219 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:38:54.315 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:38:54.315 - Wielding new item in slot GearMelee
05:38:55.476 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32769 : Sm0ke (Player.LocalPlayerAgent)
05:39:04.762 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
05:39:06.045 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:39:06.045 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:39:07.188 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:39:07.188 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:39:10.789 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:39:10.789 - Wielding new item in slot GearMelee
05:39:12.317 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:39:12.317 - Wielding new item in slot ResourcePack
05:39:13.782 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:39:13.782 - Wielding new item in slot GearClass
05:39:14.490 - PlayerChatManager: Open chat window
05:39:14.490 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:39:14.490 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:39:14.884 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:39:14.885 - Wielding new item in slot GearSpecial
05:39:16.634 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:39:16.635 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:39:16.927 - PlayerChatManager: DoSendChatMessage, got message: fallout 76 zone
05:39:20.727 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:39:20.727 - Wielding new item in slot GearStandard
05:39:25.733 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:12 450.2561
05:39:31.823 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:39:31.824 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:39:34.968 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:39:37.330 - PlayerChatManager: Open chat window
05:39:37.330 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:39:37.331 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:39:38.114 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:39:38.114 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:39:38.420 - PlayerChatManager: DoSendChatMessage, got message: five
05:39:38.559 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:39:39.254 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:39:41.976 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
05:39:41.977 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
05:39:41.977 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
05:39:41.977 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:39:43.129 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:39:43.129 - Wielding new item in slot GearMelee
05:39:45.769 - OnBufferCommand : StartReceive Migration_B BufferID:13
05:40:03.010 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:40:03.010 - Wielding new item in slot GearMelee
05:40:04.103 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:40:05.621 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:40:17.358 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:40:17.358 - Wielding new item in slot ResourcePack
05:40:18.183 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:40:18.183 - Wielding new item in slot GearMelee
05:40:28.902 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:13 513.9597
05:40:48.953 - OnBufferCommand : StartReceive Migration_A BufferID:14
05:41:02.287 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:41:03.671 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:41:14.551 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:41:14.551 - Wielding new item in slot GearMelee
05:41:16.058 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:41:16.059 - Wielding new item in slot GearMelee
05:41:30.045 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:14 577.1473
05:41:30.463 - WARNING : SNet > Quiynex_ left/is about to leave lobby!
05:41:30.463 - DEBUG : PlayerLeftLobby > Quiynex_ left the steam lobby but not the sessionHub
05:41:30.463 -  > Mismatch > Quiynex_ was not in steam lobby!
05:41:35.469 -  > Mismatch > Quiynex_ was not in steam lobby!
05:41:35.477 -  > Mismatch > Quiynex_ was not in steam lobby!
05:41:35.767 - Received OnForceJoinLobby 109775240995547235
05:41:36.004 - SNet_SessionHub : OnJoinedLobby True Dlegej True 0
05:41:36.005 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 1
05:41:41.569 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:41:43.178 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:41:45.288 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
05:41:45.575 - DEBUG : OnSessionMemberChange > Quiynex_ TimeOut isBot:False
05:41:45.575 - Player SNet_Player_Quiynex_ timed out!
05:41:45.575 - WARNING : Quiynex_ timed out!
05:41:45.575 - <color=green>SNET : Removed Quiynex_ from PlayersInGame</color>
05:41:45.576 - OnPlayerEvent : Quiynex_  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:41:45.579 - On despawn! PlayerSynced(Clone)_32770 : Quiynex_
05:41:45.580 - OnPlayerEvent : Quiynex_  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:41:45.584 - OnPlayerEvent : Quiynex_  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
05:41:45.585 - DEBUG : Player Quiynex_ was removed from session
05:41:45.585 - DEBUG : Closed connection with Quiynex_
05:41:50.074 - OnBufferCommand : StartReceive Migration_B BufferID:15
05:42:30.227 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:15 638.2697
05:42:50.343 - OnBufferCommand : StartReceive Migration_A BufferID:16
05:43:04.442 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:43:04.442 - Wielding new item in slot GearMelee
05:43:11.512 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:43:11.512 - Wielding new item in slot GearMelee
05:43:17.824 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:43:17.824 - Wielding new item in slot GearMelee
05:43:18.323 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:43:18.323 - Wielding new item in slot ResourcePack
05:43:22.059 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
05:43:22.059 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
05:43:22.061 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:43:22.062 - Wielding new item in slot ResourcePack
05:43:22.062 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:43:22.062 - Wielding new item in slot GearStandard
05:43:22.560 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:43:22.561 - Wielding new item in slot ResourcePack
05:43:29.997 - PlayerChatManager: DoSendChatMessage, got message: how to use the pack
05:43:30.420 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:16 698.4454
05:43:35.704 - PlayerChatManager: Open chat window
05:43:35.704 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:43:35.704 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:43:37.946 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:43:37.946 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:43:38.196 - PlayerChatManager: Open chat window
05:43:38.197 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:43:38.197 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:43:38.238 - PlayerChatManager: DoSendChatMessage, got message: hold it and hold e
05:43:40.432 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:43:40.433 - Wielding new item in slot ResourcePack
05:43:42.891 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:43:42.891 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:43:43.304 - PlayerChatManager: DoSendChatMessage, got message: or hold e on someone
05:43:47.370 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:43:47.371 - Wielding new item in slot ResourcePack
05:43:47.967 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
05:43:47.968 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
05:43:47.970 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:43:47.970 - Wielding new item in slot ResourcePack
05:43:47.971 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:43:47.971 - Wielding new item in slot GearStandard
05:43:48.475 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:43:48.475 - Wielding new item in slot ResourcePack
05:43:49.937 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
05:43:49.938 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:43:49.938 - Wielding new item in slot GearStandard
05:43:50.434 - OnBufferCommand : StartReceive Migration_B BufferID:17
05:43:50.448 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:43:50.448 - Wielding new item in slot GearMelee
05:43:52.232 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:43:52.232 - Wielding new item in slot GearMelee
05:43:52.851 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
05:43:52.851 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:43:52.851 - Wielding new item in slot GearMelee
05:43:53.355 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:43:53.355 - Wielding new item in slot ResourcePack
05:43:54.825 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:43:54.825 - Wielding new item in slot GearClass
05:43:55.875 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:43:55.875 - Wielding new item in slot ResourcePack
05:43:57.539 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:43:57.539 - Wielding new item in slot GearClass
05:43:58.471 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:43:58.471 - Wielding new item in slot GearSpecial
05:43:58.984 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:43:58.984 - Wielding new item in slot GearStandard
05:44:07.351 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:44:08.247 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:44:09.690 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:44:09.690 - Wielding new item in slot GearMelee
05:44:30.003 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:17 758.6106
05:44:50.419 - OnBufferCommand : StartReceive Migration_A BufferID:18
05:44:51.148 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:44:52.220 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:45:01.163 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:45:02.073 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:45:10.260 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:45:11.789 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:45:18.351 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:45:18.351 - Wielding new item in slot ResourcePack
05:45:19.190 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:45:19.191 - Wielding new item in slot GearClass
05:45:21.545 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32769 : Sm0ke (Player.LocalPlayerAgent)
05:45:22.497 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:45:22.497 - Wielding new item in slot GearClass
05:45:26.885 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:45:26.886 - Wielding new item in slot GearClass
05:45:27.969 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:18 818.6107
05:45:29.010 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:45:29.010 - Wielding new item in slot GearSpecial
05:45:31.060 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:45:31.060 - Wielding new item in slot GearSpecial
05:45:33.659 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:45:33.660 - Wielding new item in slot GearSpecial
05:45:34.166 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:45:34.167 - Wielding new item in slot ResourcePack
05:45:35.835 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
05:45:35.835 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:45:35.835 - Wielding new item in slot GearStandard
05:45:36.338 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:45:36.338 - Wielding new item in slot GearMelee
05:45:37.262 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:45:37.263 - Wielding new item in slot GearMelee
05:45:37.768 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:45:37.769 - Wielding new item in slot ResourcePack
05:45:39.109 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:45:39.110 - Wielding new item in slot GearClass
05:45:40.610 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:45:40.610 - Wielding new item in slot GearSpecial
05:45:41.102 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:45:41.977 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:45:43.033 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:45:43.033 - Wielding new item in slot GearStandard
05:45:50.441 - OnBufferCommand : StartReceive Migration_B BufferID:19
05:45:50.533 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:45:50.533 - Wielding new item in slot GearMelee
05:45:53.906 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:45:53.906 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: None SNet.IsMaster: False Duration: 0
05:45:53.907 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: UpdateCustomSubObjective LocalIndex: Zone_0 Delay: 0 WardenIntel: Complete the bioscan sequence to deactivate the door <color=orange>ALARM</color> SNet.IsMaster: False
05:45:53.907 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:45:53.921 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:45:55.747 - PlayerChatManager: Open chat window
05:45:55.747 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:45:55.747 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:45:56.294 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:45:56.295 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:45:56.469 - PlayerChatManager: Open chat window
05:45:56.469 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:45:56.469 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:45:56.594 - PlayerChatManager: DoSendChatMessage, got message: okay
05:46:01.455 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:46:01.455 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:46:01.733 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:46:01.734 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:46:01.749 - PlayerChatManager: DoSendChatMessage, got message: two of us vs their whole fuckin swarm
05:46:04.773 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
05:46:06.506 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:46:06.506 - Wielding new item in slot ResourcePack
05:46:07.470 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
05:46:07.471 - Wielding new item in slot GearClass
05:46:08.748 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:46:08.748 - Wielding new item in slot GearSpecial
05:46:10.338 - SNet ERROR : Bad packet sent by player Dlegej in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
05:46:10.339 - SNet ERROR : Bad packet sent by player Dlegej in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
05:46:10.386 - SNet ERROR : Bad packet sent by player Dlegej in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
05:46:10.386 - SNet ERROR : Bad packet sent by player Dlegej in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
05:46:10.407 - SNet ERROR : Bad packet sent by player Dlegej in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
05:46:10.407 - SNet ERROR : Bad packet sent by player Dlegej in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
05:46:10.435 - SNet ERROR : Bad packet sent by player Dlegej in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
05:46:10.435 - SNet ERROR : Bad packet sent by player Dlegej in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
05:46:11.811 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00008 returning: Time_15 minutesToNext: 15
05:46:19.868 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
05:46:24.567 - CellSoundPlayer trying to post without being registred, last ID: 790
05:46:24.567 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:46:24.568 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
05:46:28.013 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:19 878.6196
05:46:50.445 - OnBufferCommand : StartReceive Migration_A BufferID:20
05:46:56.732 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:46:56.733 - Wielding new item in slot GearStandard
05:47:13.069 - PlayerChatManager: DoSendChatMessage, got message: noooooooooo
05:47:15.922 - PlayerChatManager: DoSendChatMessage, got message: sorry
05:47:17.008 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32769 : Sm0ke (Player.LocalPlayerAgent)
05:47:31.538 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:20 938.6337
05:47:40.545 - SNET : OnMasterCommand : EndPlaying 1 False
05:47:40.545 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
05:47:40.547 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
05:47:40.556 - Got expedition fail from master!
05:47:40.557 - <color=purple>OnPlayerGameStateChange : Dlegej ExpeditionFail</color>
05:47:40.557 - SNET : OnMasterCommand : EndPlaying 1 False
05:47:44.556 - SNET : OnMasterCommand : EndPlaying 0 False
05:47:44.556 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
05:47:44.557 - RundownManager.EndGameSession
05:47:44.557 - <color=purple>OnPlayerGameStateChange : Dlegej AfterLevel</color>
05:47:44.558 - RundownManager: Drop server game session finished successfully
05:47:44.558 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
05:47:44.563 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
05:47:44.563 - CleanupAfterExpedition AfterLevel
05:47:44.563 - Global.OnLevelCleanup
05:47:44.565 - Global.OnLevelCleanup
05:47:44.565 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
05:47:44.760 - On despawn! PlayerLocal(Clone)_32769 : Sm0ke
05:47:44.762 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:47:44.763 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
05:47:44.763 - On despawn! PlayerSynced(Clone)_32768 : Dlegej
05:47:44.764 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
05:47:44.765 - OnPlayerEvent : Dlegej  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
05:47:44.766 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
05:47:44.773 - CarryItemWithGlobalStateManager.OnLevelCleanup
05:47:44.773 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
05:47:44.781 - DropServerGameSession: Session was COMPLETED
05:47:44.782 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
05:47:44.782 - DropServerManager: Woke up
05:47:44.782 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
05:47:45.079 - RundownManager: Got rundown progression from drop server
05:47:45.080 - CM_PageRundown_New.OnRundownProgressionFileUpdated
05:47:45.080 - tier: TierA index: 0 EXPEDITION UNLOCKED
05:47:45.080 - tier: TierA index: 1 EXPEDITION LOCKED
05:47:45.080 - tier: TierA index: 2 EXPEDITION LOCKED
05:47:45.080 - tier: TierA index: 3 EXPEDITION LOCKED
05:47:45.081 - tier: TierB index: 0 EXPEDITION LOCKED
05:47:45.081 - tier: TierB index: 1 EXPEDITION LOCKED
05:47:45.081 - tier: TierB index: 2 EXPEDITION LOCKED
05:47:45.081 - tier: TierB index: 3 EXPEDITION LOCKED
05:47:45.082 - tier: TierC index: 0 EXPEDITION LOCKED
05:47:45.082 - tier: TierC index: 1 EXPEDITION LOCKED
05:47:45.082 - tier: TierC index: 2 EXPEDITION LOCKED
05:47:45.082 - tier: TierC index: 3 EXPEDITION LOCKED
05:47:45.082 - tier: TierD index: 0 EXPEDITION LOCKED
05:47:45.083 - tier: TierD index: 1 EXPEDITION LOCKED
05:47:45.083 - tier: TierD index: 2 EXPEDITION LOCKED
05:47:45.083 - tier: TierD index: 3 EXPEDITION LOCKED
05:47:45.083 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
05:47:45.719 - DropServerManager: Enqueueing 'get player inventory' request
05:47:45.719 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
05:47:45.719 - DropServerManager: Sleeping for 2 seconds...
05:47:45.733 - SNet ERROR : Bad packet sent by player Dlegej in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
05:47:45.733 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Dlegej (SNetwork.SNet_Player) WinConditionSolved: False
05:47:45.734 - SNet ERROR : Bad packet sent by player Dlegej in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
05:47:45.734 - SessionGUID set to BDguLiCPfEmbEgUxZxcFZQ==
05:47:45.735 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 196064306 634452714  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:47:45.735 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 196064306 634452714  sessionGUID:SNetwork.SNetStructs+pSessionGUID
05:47:45.735 - SNet ERROR : Bad packet sent by player Dlegej in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
05:47:45.736 - SNet ERROR : Bad packet sent by player Dlegej in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
05:47:45.746 - OnPlayerEvent : Dlegej  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
05:47:45.747 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
05:47:45.801 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:47:45.803 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
05:47:45.817 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
05:47:45.818 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 988.7361
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:47:45.824 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:45.849 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:45.857 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:45.869 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:45.883 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:45.897 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:45.903 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:45.911 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:45.917 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:45.931 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:45.945 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:45.951 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:45.965 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:45.979 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:45.986 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.000 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.014 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.028 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.035 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.049 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.062 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.069 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.084 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.090 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.097 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.104 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.112 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.118 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.125 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.132 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.139 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.146 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.153 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.160 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.167 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.174 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.181 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.187 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.194 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.201 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.209 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.215 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.222 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.229 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.236 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.244 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.250 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.257 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.264 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.271 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.279 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.285 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.292 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.299 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.306 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.313 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.320 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.327 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.333 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.340 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.348 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.354 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.361 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.368 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.376 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.382 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.389 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.396 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.403 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.411 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.417 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.424 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.430 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.437 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.445 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.451 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.458 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.465 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.472 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.480 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.486 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.493 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.500 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.507 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.514 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.521 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.528 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.535 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.542 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.549 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.555 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.562 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.569 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.577 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.583 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.590 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.597 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.604 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.611 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.618 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.625 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.632 - Dlegej wasnt in Lobby he was in AfterLevel
05:47:46.632 - <color=purple>OnPlayerGameStateChange : Dlegej Lobby</color>
05:47:47.049 - DropServerManager: Making 'get player inventory' request...
05:47:47.182 - DropServerManager: 'get player inventory' request completed successfully
05:47:47.182 - DropServerManager: Sleeping for 2 seconds...
05:47:49.181 - DropServerManager: Idle
05:47:49.278 - PlayerChatManager: Open chat window
05:47:49.279 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
05:47:55.924 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
05:47:56.223 - PlayerChatManager: DoSendChatMessage, got message: we can matchmake some teammates
05:48:12.189 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
05:48:12.321 - WARNING : SNet > Dlegej left/is about to leave lobby!
05:48:12.321 - DEBUG : PlayerLeftLobby > Dlegej left the steam lobby but not the sessionHub
05:48:12.446 - Received OnForceJoinLobby 109775240995584671
05:48:12.446 - Lobby id mismatch, joining new lobby 109775240995547235 != 109775240995584671
05:48:12.661 - SNet_SessionHub : OnJoinedLobby True Dlegej True 0
05:48:12.662 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 1
05:48:13.161 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
05:48:13.376 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
05:48:35.523 - DEBUG : SNet > kororo joined lobby!
05:48:35.523 - SNet_SessionHub : OnJoinedLobby False kororo False -1
05:48:35.615 - TryGetMaterialGroup : Missing material on TextMeshPro
05:48:36.169 - DEBUG : SNet > SuperbowlPants.TTV joined lobby!
05:48:36.169 - SNet_SessionHub : OnJoinedLobby False SuperbowlPants.TTV False -1
05:48:36.350 - TryGetMaterialGroup : Missing material on TextMeshPro
05:48:38.738 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
05:48:39.023 - SessionGUID set to 86TK+dgzdEaxRclZ61YqRA==
05:48:39.024 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 196064306 52775196  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:48:39.024 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 196064306 52775196  sessionGUID:SNetwork.SNetStructs+pSessionGUID
05:48:39.025 - SessionGUID set to 86TK+dgzdEaxRclZ61YqRA==
05:48:39.026 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 196064306 52775196  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:48:39.026 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 196064306 52775196  sessionGUID:SNetwork.SNetStructs+pSessionGUID
05:48:39.026 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to WaitingForPlayersToJoin
05:48:39.027 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
05:48:39.487 - No more master ;(
05:48:39.488 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
05:48:39.488 - OnMigrationStatusChange : Dlegej status changed to searchingForMigrationMaster
05:48:39.995 - Migration : We have a unison MigrationMaster : Sm0ke
05:48:39.995 - Migration : JumpToState : FindMasterAndBuffer / migrationMaster
05:48:39.996 - TryGetMaterialGroup : Missing material on TextMeshPro
05:48:40.004 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.009 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.012 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.015 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.022 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.029 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.036 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.043 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.050 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.057 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.063 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.073 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.078 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.084 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.091 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.098 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.105 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.112 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.119 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.126 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.133 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.140 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.147 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.154 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.161 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.167 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.175 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.181 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.188 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.195 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.202 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.210 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.216 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.223 - IsEveryoneInValidState : Waiting for Dlegej to pick a valid state
05:48:40.230 - OnMigrationStatusChange : Dlegej status changed to waitingForMigrationMasterToDecide
05:48:40.231 - Buffer disqualified :RestartLevel ID:0 levelChecksum:0 != 4547128 progressionTime:0 < -3.402823E+38
05:48:40.231 - Buffer disqualified :Migration_A ID:0 levelChecksum:0 != 4547128 progressionTime:0 < -3.402823E+38
05:48:40.231 - Buffer disqualified :Migration_B ID:0 levelChecksum:0 != 4547128 progressionTime:0 < -3.402823E+38
05:48:40.232 - Migration : ProcessMigrationEvaluationData from Sm0ke : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:260/0/-1/-1
05:48:40.519 - Migration : ProcessMigrationEvaluationData from Dlegej : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:0/241/-1/-1
05:48:40.524 - SNet_MasterManager : During Migration : Who's tha new masta?! Sm0ke! Sm0ke!
05:48:40.524 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Sm0ke Session summary > Master InSessionHub_ReadyToGenerate 1 1 4547128 9388604303265776052   Profile summary > Sm0ke : end
05:48:40.529 - SNET : MasterReplicationUpdate_Player : Dlegej mode change : Unassigned InSessionHub_ReadyToGenerate
05:48:40.530 - OnMigrationFinalized
05:48:40.530 - Migration : We dont need to recall, we are not in expedition. InSessionHub_ReadyToGenerate
05:48:40.600 - TryGetMaterialGroup : Missing material on TextMeshPro
05:48:40.600 - TryGetMaterialGroup : Missing material on TextMeshPro
05:48:40.827 - OnPlayerEvent : Dlegej  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:48:40.828 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:48:40.828 - OnMigrationStatusChange : Dlegej status changed to idle
05:48:44.925 - OnBtnPress, ID: 491 GO: MatchmakeButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:48:48.014 - WARNING : SNet > kororo left/is about to leave lobby!
05:48:48.014 - DEBUG : PlayerLeftLobby > kororo left the steam lobby and was not in the session, closing connection with the player.
05:48:48.014 - Closed connection with kororo
05:48:48.369 - WARNING : SNet > SuperbowlPants.TTV left/is about to leave lobby!
05:48:48.369 - DEBUG : PlayerLeftLobby > SuperbowlPants.TTV left the steam lobby and was not in the session, closing connection with the player.
05:48:48.369 - Closed connection with SuperbowlPants.TTV
05:48:49.612 - OnBtnPress, ID: 108 GO: VoiceChatDropDown OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:48:52.737 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:48:52.738 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
05:48:52.739 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
05:48:52.739 - RelocateLobby! > isInMatchMaking:True
05:48:52.925 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 1
05:48:53.248 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
05:48:53.369 - DEBUG : SNet > Dlegej joined lobby!
05:48:53.369 - SNet_SessionHub : OnJoinedLobby True Dlegej True 0
05:48:53.585 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
05:48:53.711 - PlayFabMatchMakingManager: Ticket created (id: 'd2498c68-f702-40ac-9707-f54480ba2ca5')
05:48:53.711 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
05:48:59.828 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
05:48:59.828 - PlayFabMatchMakingManager: Getting match (id: 'dc6c700c-3033-44e7-828e-51e2802a20c9')...
05:48:59.946 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
05:48:59.947 - PlayFabMatchMakingManager: Telling player 'Dlegej' to move to lobby '109775240995585439'
05:49:00.237 - DEBUG : OnSlaveQuestion from Dlegej Leaving
05:49:00.237 - DEBUG : OnSlaveQuestion > Dlegej is leaving session hub.  IsInSessionHub:True
05:49:00.237 - ERROR : TryGetPositionInFirstArea > No floor!
05:49:00.238 - ERROR > OnPlayerStateCapture failed finding first node! No cluster/nodes in first area?
05:49:00.238 - <color=green>SNET : Removed Dlegej from PlayersInGame</color>
05:49:00.238 - OnPlayerEvent : Dlegej  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:49:00.239 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
05:49:00.239 - On despawn! PlayerSynced(Clone)_32768 : Dlegej
05:49:00.239 - <color=green>SNET : PlayerSynced(Clone)_32768 : Dlegej exits PLOC_InElevator, replicator key: 32768</color>
05:49:00.240 - OnPlayerEvent : Dlegej  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:49:00.241 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
05:49:00.241 - OnPlayerEvent : Dlegej  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
05:49:00.242 - DEBUG : Player Dlegej was removed from session
05:49:00.242 - DEBUG : Closed connection with Dlegej
05:49:00.247 - PlayFabMatchMakingManager: Move to destination lobby for match failed (we currently can't recover from this so we abort matchmake attempt): A task was canceled.
05:49:00.248 - PlayFabMatchMakingManager: Matchmake canceled
05:49:00.249 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to NotStarted
05:49:00.254 - PlayFabMatchMakingManager: Match make task finished
05:49:00.424 - WARNING : SNet > Dlegej left/is about to leave lobby!
05:49:00.424 - DEBUG : PlayerLeftLobby > Dlegej left the steam lobby and was not in the session, closing connection with the player.
05:49:00.424 - Closed connection with Dlegej
05:49:00.521 - OnP2PSessionRequest : Unexpected session request from 76561198120678448 old session?
05:49:06.342 - OnBtnPress, ID: 491 GO: MatchmakeButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:49:11.674 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:49:11.675 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
05:49:11.676 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
05:49:11.676 - RelocateLobby! > isInMatchMaking:True
05:49:11.868 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 1
05:49:12.184 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
05:49:12.286 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
05:49:12.412 - PlayFabMatchMakingManager: Ticket created (id: '8122d9b5-0710-4a1e-82ea-ce5e4918cbf8')
05:49:12.412 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
05:49:30.730 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
05:49:30.731 - PlayFabMatchMakingManager: Getting match (id: 'ac7ff697-622e-4ae5-9da5-d50824ec01dc')...
05:49:30.842 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
05:49:30.842 - PlayFabMatchMakingManager: Moving to lobby 109775240995586160
05:49:30.843 - DEBUG : Leaving session hub! : IsInHub:True
05:49:30.853 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
05:49:30.855 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
05:49:30.859 - SNet : Session reset
05:49:30.859 - Global.OnResetSession
05:49:30.860 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
05:49:30.860 - On despawn! PlayerLocal(Clone)_32769 : Sm0ke
05:49:30.860 - <color=green>SNET : PlayerLocal(Clone)_32769 : Sm0ke exits PLOC_InElevator, replicator key: 32769</color>
05:49:30.862 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
05:49:30.862 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
05:49:30.863 - SessionGUID set to 
05:49:30.866 - No more master ;(
05:49:30.866 - WARNING : GS_NoLobby has not implemented OnMasterChanged
05:49:30.866 - SNet : Session reset
05:49:30.867 - Global.OnResetSession
05:49:30.867 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
05:49:30.867 - SessionGUID set to 
05:49:31.064 - SNet_SessionHub : OnJoinedLobby False SuperbowlPants.TTV False -1
05:49:31.065 - SNet_SessionHub : OnJoinedLobby False markudinal False -1
05:49:31.066 - SNet_SessionHub : OnJoinedLobby False alles1388 False -1
05:49:31.066 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
05:49:31.067 - SNet_MasterManager : SearchingForMaster
05:49:31.377 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
05:49:31.377 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
05:49:31.383 - PlayFabMatchMakingManager: Match make task finished
05:49:43.105 - DEBUG : Leaving session hub! : IsInHub:False
05:49:43.108 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
05:49:43.108 - <b>BoosterImplantManager:</b> Tried to sync set booster implants for a player Sm0ke that is NOT slotted.
05:49:43.124 - tier: TierA index: 0 EXPEDITION UNLOCKED
05:49:43.124 - tier: TierA index: 1 EXPEDITION LOCKED
05:49:43.125 - tier: TierA index: 2 EXPEDITION LOCKED
05:49:43.125 - tier: TierA index: 3 EXPEDITION LOCKED
05:49:43.125 - tier: TierB index: 0 EXPEDITION LOCKED
05:49:43.125 - tier: TierB index: 1 EXPEDITION LOCKED
05:49:43.126 - tier: TierB index: 2 EXPEDITION LOCKED
05:49:43.126 - tier: TierB index: 3 EXPEDITION LOCKED
05:49:43.126 - tier: TierC index: 0 EXPEDITION LOCKED
05:49:43.126 - tier: TierC index: 1 EXPEDITION LOCKED
05:49:43.126 - tier: TierC index: 2 EXPEDITION LOCKED
05:49:43.127 - tier: TierC index: 3 EXPEDITION LOCKED
05:49:43.127 - tier: TierD index: 0 EXPEDITION LOCKED
05:49:43.127 - tier: TierD index: 1 EXPEDITION LOCKED
05:49:43.127 - tier: TierD index: 2 EXPEDITION LOCKED
05:49:43.128 - tier: TierD index: 3 EXPEDITION LOCKED
05:49:43.128 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
05:49:43.129 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
05:49:43.158 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
05:49:43.158 - SNet : Session reset
05:49:43.159 - Global.OnResetSession
05:49:43.159 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
05:49:43.159 - SessionGUID set to 
05:49:51.244 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:49:53.473 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:50:07.201 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:50:07.203 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
05:50:07.203 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
05:50:07.204 - SNet : Session reset
05:50:07.204 - Global.OnResetSession
05:50:07.204 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
05:50:07.205 - SessionGUID set to 
05:50:07.208 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
05:50:07.208 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:50:07.209 - Player Sm0ke was added to session
05:50:07.209 - DoCreateLobbyAndSelecteExpedition 1
05:50:07.209 - waiting for lobby..
05:50:07.417 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
05:50:07.417 - SNet_MasterManager : SearchingForMaster
05:50:07.417 - Searching for master...
05:50:07.424 - MasterManager : Sm0ke owns the lobby. IsLocal:True
05:50:07.424 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
05:50:07.424 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
05:50:07.424 - DoCreateLobbyAndSelecteExpedition 2
05:50:07.424 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
05:50:07.425 - SessionGUID set to kFypkzUBB0CISRhDRhiQBw==
05:50:07.425 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 1822792091  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:50:07.425 - DoCreateLobbyAndSelecteExpedition 3
05:50:07.425 - DoCreateLobbyAndSelecteExpedition 4
05:50:07.431 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate InSessionHub
05:50:07.431 - SNET : OnMasterCommand : AssignSlot 0 False
05:50:07.431 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
05:50:07.448 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
05:50:07.448 - SNET : OnMasterCommand : PickAvatar 0 False
05:50:07.449 - <color=green>SNET : We got character 0 assigned</color>
05:50:07.449 - IsReadyToSync : PickAvatar agent sent to Sm0ke
05:50:07.452 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
05:50:07.452 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
05:50:07.452 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
05:50:07.453 - SpawnPlayerModel, index: 0
05:50:07.457 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
05:50:07.460 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
05:50:07.460 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
05:50:07.509 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
05:50:07.718 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
05:50:07.821 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
05:50:07.932 - PlayFabMatchMakingManager: Ticket created (id: 'd1ae7831-f01b-4218-beaa-f14d1818d80e')
05:50:07.932 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
05:50:50.654 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
05:50:50.655 - PlayFabMatchMakingManager: Getting match (id: '41090c0d-2c9b-4550-981e-9562d11417b1')...
05:50:50.765 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
05:50:50.765 - SessionGUID set to jMaxVTzf2Um17Lg/yn2zsQ==
05:50:50.766 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 1128054169  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:50:50.766 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to WaitingForPlayersToJoin
05:50:50.767 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
05:50:50.767 - No more master ;(
05:50:50.767 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
05:50:50.773 - PlayFabMatchMakingManager: Match make task finished
05:50:51.272 - Migration : We have a unison MigrationMaster : Sm0ke
05:50:51.272 - Migration : JumpToState : FindMasterAndBuffer / migrationMaster
05:50:51.279 - Migration : ProcessMigrationEvaluationData from Sm0ke : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:0/-1/-1/-1
05:50:51.293 - SNet_MasterManager : During Migration : Who's tha new masta?! Sm0ke! Sm0ke!
05:50:51.293 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Sm0ke Session summary > Master InSessionHub_ReadyToGenerate 0 0 8462712 0   Profile summary > Sm0ke : end
05:50:51.299 - OnMigrationFinalized
05:50:51.300 - Migration : We dont need to recall, we are not in expedition. InSessionHub_ReadyToGenerate
05:50:53.717 - DEBUG : SNet > KongBai joined lobby!
05:50:53.717 - SNet_SessionHub : OnJoinedLobby False KongBai False -1
05:50:53.765 - DEBUG : SNet > NCG joined lobby!
05:50:53.766 - SNet_SessionHub : OnJoinedLobby False NCG False -1
05:50:56.182 - DEBUG : OnSlaveQuestion from KongBai WantsToJoin
05:50:56.183 - Player KongBai was added to session
05:50:56.183 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to KongBai
05:50:56.522 - OnPlayerEvent : KongBai  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:50:56.523 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:50:56.523 - <color=purple>OnPlayerGameStateChange : KongBai Lobby</color>
05:50:56.524 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player KongBai, player NOT slotted!
05:50:56.531 - SNET : MasterReplicationUpdate_Player : KongBai mode change : Unassigned InSessionHub
05:50:56.532 - SendMasterCommand to KongBai type: AssignSlot refA: 1
05:50:56.756 - TryGetMaterialGroup : Missing material on TextMeshPro
05:50:56.757 - TryGetMaterialGroup : Missing material on TextMeshPro
05:50:57.536 - SendMasterCommand to KongBai type: AssignSlot refA: 1
05:50:58.424 - <color=purple>OnPlayerGameStateChange : KongBai Lobby</color>
05:50:58.543 - SendMasterCommand to KongBai type: AssignSlot refA: 1
05:50:58.765 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player KongBai, player NOT slotted!
05:50:58.765 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player KongBai, player NOT slotted!
05:50:58.765 - OnPlayerEvent : KongBai  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
05:50:58.766 - <color=purple>OnPlayerGameStateChange : KongBai Lobby</color>
05:50:58.883 - <color=purple>OnPlayerGameStateChange : KongBai Lobby</color>
05:50:59.543 - SNET : MasterReplicationUpdate_Player : KongBai mode change : InSessionHub OutOfSync
05:50:59.543 - SendMasterCommand to KongBai type: PickAvatar refA: 1
05:50:59.543 - IsReadyToSync : PickAvatar agent sent to KongBai
05:50:59.892 - StartRecall with KongBai > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
05:50:59.893 - <color=green>SNET : OnSessionPlayerAction : Spawning KongBai's agent!  SpawnPlayerAgent</color>
05:50:59.900 - SpawnPlayerModel, index: 1
05:50:59.906 - OnPlayerEvent : KongBai  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:51:00.300 - OnPlayerEvent : KongBai  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:51:00.301 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:51:00.303 - <color=green>SNET : Added KongBai to PlayersInGame</color>
05:51:00.303 - OnPlayerEvent : KongBai  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
05:51:00.917 - SNET : MasterReplicationUpdate_Player : KongBai mode change : OutOfSync InSessionHub_ReadyToGenerate
05:51:04.155 - OnBtnPress, ID: 491 GO: MatchmakeButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:51:05.431 - DEBUG : OnSlaveQuestion from NCG WantsToJoin
05:51:05.432 - Player NCG was added to session
05:51:05.433 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to NCG
05:51:05.785 - OnPlayerEvent : NCG  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:51:05.787 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:51:05.788 - <color=purple>OnPlayerGameStateChange : NCG Lobby</color>
05:51:05.789 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player NCG, player NOT slotted!
05:51:05.789 - SNET : MasterReplicationUpdate_Player : NCG mode change : Unassigned InSessionHub
05:51:05.789 - SendMasterCommand to NCG type: AssignSlot refA: 2
05:51:06.064 - TryGetMaterialGroup : Missing material on TextMeshPro
05:51:06.126 - <color=purple>OnPlayerGameStateChange : NCG Lobby</color>
05:51:06.127 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player NCG, player NOT slotted!
05:51:06.128 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player NCG, player NOT slotted!
05:51:06.146 - OnPlayerEvent : NCG  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
05:51:06.147 - SNET : MasterReplicationUpdate_Player : NCG mode change : InSessionHub OutOfSync
05:51:06.148 - SendMasterCommand to NCG type: PickAvatar refA: 2
05:51:06.148 - IsReadyToSync : PickAvatar agent sent to NCG
05:51:06.572 - StartRecall with NCG > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
05:51:06.574 - <color=green>SNET : OnSessionPlayerAction : Spawning NCG's agent!  SpawnPlayerAgent</color>
05:51:06.596 - SpawnPlayerModel, index: 2
05:51:06.602 - OnPlayerEvent : NCG  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:51:06.980 - OnPlayerEvent : NCG  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:51:06.981 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:51:06.982 - SNET : MasterReplicationUpdate_Player : NCG mode change : OutOfSync InSessionHub_ReadyToGenerate
05:51:07.048 - <color=green>SNET : Added NCG to PlayersInGame</color>
05:51:07.049 - OnPlayerEvent : NCG  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
05:51:08.591 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:51:08.592 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
05:51:08.593 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
05:51:08.594 - RelocateLobby! > isInMatchMaking:True
05:51:08.827 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 0
05:51:09.104 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
05:51:09.203 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
05:51:09.265 - DEBUG : SNet > NCG joined lobby!
05:51:09.265 - SNet_SessionHub : OnJoinedLobby True NCG True 2
05:51:09.314 - DEBUG : SNet > KongBai joined lobby!
05:51:09.314 - SNet_SessionHub : OnJoinedLobby True KongBai True 1
05:51:09.321 - PlayFabMatchMakingManager: Ticket created (id: 'f02392c8-000e-42a6-9614-5fb770742c90')
05:51:09.322 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
05:51:15.425 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
05:51:15.426 - PlayFabMatchMakingManager: Getting match (id: '1ffe91da-80ef-4d87-91f0-546b2fef928b')...
05:51:15.523 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
05:51:15.523 - PlayFabMatchMakingManager: Telling player 'KongBai' to move to lobby '109775240995589383'
05:51:15.524 - PlayFabMatchMakingManager: Telling player 'NCG' to move to lobby '109775240995589383'
05:51:15.905 - DEBUG : OnSlaveQuestion from KongBai Leaving
05:51:15.905 - DEBUG : OnSlaveQuestion > KongBai is leaving session hub.  IsInSessionHub:True
05:51:15.905 - <color=green>SNET : Removed KongBai from PlayersInGame</color>
05:51:15.906 - OnPlayerEvent : KongBai  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:51:15.906 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
05:51:15.906 - On despawn! PlayerSynced(Clone)_32769 : KongBai
05:51:15.907 - <color=green>SNET : PlayerSynced(Clone)_32769 : KongBai exits PLOC_InElevator, replicator key: 32769</color>
05:51:15.908 - OnPlayerEvent : KongBai  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:51:15.908 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
05:51:15.908 - OnPlayerEvent : KongBai  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
05:51:15.909 - DEBUG : Player KongBai was removed from session
05:51:15.910 - DEBUG : Closed connection with KongBai
05:51:15.930 - DEBUG : OnSlaveQuestion from NCG Leaving
05:51:15.930 - DEBUG : OnSlaveQuestion > NCG is leaving session hub.  IsInSessionHub:True
05:51:15.930 - <color=green>SNET : Removed NCG from PlayersInGame</color>
05:51:15.931 - OnPlayerEvent : NCG  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:51:15.931 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
05:51:15.931 - On despawn! PlayerSynced(Clone)_32770 : NCG
05:51:15.932 - <color=green>SNET : PlayerSynced(Clone)_32770 : NCG exits PLOC_InElevator, replicator key: 32770</color>
05:51:15.933 - OnPlayerEvent : NCG  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:51:15.934 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
05:51:15.934 - OnPlayerEvent : NCG  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
05:51:15.935 - DEBUG : Player NCG was removed from session
05:51:15.936 - DEBUG : Closed connection with NCG
05:51:15.948 - PlayFabMatchMakingManager: Move to destination lobby for match failed (we currently can't recover from this so we abort matchmake attempt): A task was canceled.
05:51:15.948 - PlayFabMatchMakingManager: Matchmake canceled
05:51:15.949 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to NotStarted
05:51:15.955 - PlayFabMatchMakingManager: Match make task finished
05:51:16.070 - WARNING : SNet > NCG left/is about to leave lobby!
05:51:16.071 - DEBUG : PlayerLeftLobby > NCG left the steam lobby and was not in the session, closing connection with the player.
05:51:16.071 - Closed connection with NCG
05:51:16.071 - WARNING : SNet > KongBai left/is about to leave lobby!
05:51:16.071 - DEBUG : PlayerLeftLobby > KongBai left the steam lobby and was not in the session, closing connection with the player.
05:51:16.071 - Closed connection with KongBai
05:51:16.168 - OnP2PSessionRequest : Unexpected session request from 76561198141810614 old session?
05:51:26.182 - OnBtnPress, ID: 466 GO: MatchmakeButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:51:30.869 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:51:30.870 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
05:51:30.871 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
05:51:30.871 - RelocateLobby! > isInMatchMaking:True
05:51:31.071 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 0
05:51:31.379 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
05:51:31.481 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
05:51:31.599 - PlayFabMatchMakingManager: Ticket created (id: 'f6dddef3-df8c-43a9-8f25-93efbe6381ac')
05:51:31.599 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
05:51:37.696 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
05:51:37.696 - PlayFabMatchMakingManager: Getting match (id: 'c6ae1276-ef9b-4d78-a691-d4ebe86a4ce7')...
05:51:37.800 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
05:51:37.801 - PlayFabMatchMakingManager: Moving to lobby 109775240995590484
05:51:37.801 - DEBUG : Leaving session hub! : IsInHub:True
05:51:37.805 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
05:51:37.806 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
05:51:37.811 - SNet : Session reset
05:51:37.811 - Global.OnResetSession
05:51:37.811 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
05:51:37.811 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
05:51:37.812 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
05:51:37.813 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
05:51:37.814 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
05:51:37.814 - SessionGUID set to 
05:51:37.817 - No more master ;(
05:51:37.818 - WARNING : GS_NoLobby has not implemented OnMasterChanged
05:51:37.818 - SNet : Session reset
05:51:37.818 - Global.OnResetSession
05:51:37.819 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
05:51:37.819 - SessionGUID set to 
05:51:38.017 - SNet_SessionHub : OnJoinedLobby False 为情所伤的受伤兽人 False -1
05:51:38.018 - SNet_SessionHub : OnJoinedLobby False Alpha False -1
05:51:38.019 - SNet_SessionHub : OnJoinedLobby False meownas False -1
05:51:38.019 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
05:51:38.020 - SNet_MasterManager : SearchingForMaster
05:51:38.329 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
05:51:38.329 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
05:51:38.336 - PlayFabMatchMakingManager: Match make task finished
05:51:45.959 - WARNING : SNet > 为情所伤的受伤兽人 left/is about to leave lobby!
05:51:45.959 - SNet_SessionHub : OnLeftLobby : Not in session hub
05:51:47.424 - WARNING : SNet > Alpha left/is about to leave lobby!
05:51:47.424 - SNet_SessionHub : OnLeftLobby : Not in session hub
05:51:49.133 - WARNING : SNet > meownas left/is about to leave lobby!
05:51:49.134 - SNet_SessionHub : OnLeftLobby : Not in session hub
05:51:50.049 - DEBUG : Leaving session hub! : IsInHub:False
05:51:50.050 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
05:51:50.050 - <b>BoosterImplantManager:</b> Tried to sync set booster implants for a player Sm0ke that is NOT slotted.
05:51:50.066 - tier: TierA index: 0 EXPEDITION UNLOCKED
05:51:50.066 - tier: TierA index: 1 EXPEDITION LOCKED
05:51:50.067 - tier: TierA index: 2 EXPEDITION LOCKED
05:51:50.067 - tier: TierA index: 3 EXPEDITION LOCKED
05:51:50.067 - tier: TierB index: 0 EXPEDITION LOCKED
05:51:50.067 - tier: TierB index: 1 EXPEDITION LOCKED
05:51:50.068 - tier: TierB index: 2 EXPEDITION LOCKED
05:51:50.068 - tier: TierB index: 3 EXPEDITION LOCKED
05:51:50.068 - tier: TierC index: 0 EXPEDITION LOCKED
05:51:50.068 - tier: TierC index: 1 EXPEDITION LOCKED
05:51:50.068 - tier: TierC index: 2 EXPEDITION LOCKED
05:51:50.069 - tier: TierC index: 3 EXPEDITION LOCKED
05:51:50.069 - tier: TierD index: 0 EXPEDITION LOCKED
05:51:50.069 - tier: TierD index: 1 EXPEDITION LOCKED
05:51:50.069 - tier: TierD index: 2 EXPEDITION LOCKED
05:51:50.070 - tier: TierD index: 3 EXPEDITION LOCKED
05:51:50.070 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
05:51:50.071 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
05:51:50.101 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
05:51:50.101 - SNet : Session reset
05:51:50.101 - Global.OnResetSession
05:51:50.101 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
05:51:50.102 - SessionGUID set to 
05:51:52.689 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:51:53.009 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
05:51:53.009 - Player 为情所伤的受伤兽人 timed out before getting into the session
05:51:55.119 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:52:04.279 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:52:04.279 - SNet : Session reset
05:52:04.280 - Global.OnResetSession
05:52:04.280 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
05:52:04.281 - SessionGUID set to 
05:52:04.284 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
05:52:04.284 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:52:04.285 - Player Sm0ke was added to session
05:52:04.285 - DoCreateLobbyAndSelecteExpedition 1
05:52:04.285 - waiting for lobby..
05:52:04.480 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
05:52:04.480 - SNet_MasterManager : SearchingForMaster
05:52:04.481 - Searching for master...
05:52:04.487 - MasterManager : Sm0ke owns the lobby. IsLocal:True
05:52:04.487 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
05:52:04.488 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
05:52:04.488 - DoCreateLobbyAndSelecteExpedition 2
05:52:04.488 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
05:52:04.488 - SessionGUID set to V2nTUoMZjUmdPEUEi0KAgg==
05:52:04.489 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 1087829674  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:52:04.489 - DoCreateLobbyAndSelecteExpedition 3
05:52:04.493 - DoCreateLobbyAndSelecteExpedition 4
05:52:04.498 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate InSessionHub
05:52:04.498 - SNET : OnMasterCommand : AssignSlot 0 False
05:52:04.499 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
05:52:04.520 - Player Dauda was added to session
05:52:04.520 - OnPlayerEvent : Dauda  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:52:04.521 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:52:04.521 - [PlayerManager.SpawnBot] 0, Dauda
05:52:04.521 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
05:52:04.521 - SNET : OnMasterCommand : PickAvatar 0 False
05:52:04.522 - <color=green>SNET : We got character 0 assigned</color>
05:52:04.522 - IsReadyToSync : PickAvatar agent sent to Sm0ke
05:52:04.522 - SNET : MasterReplicationUpdate_Player : Dauda mode change : Unassigned InSessionHub
05:52:04.522 - MasterBotCommand! Dauda AssignSlot 1 IsInSessionHub:True
05:52:04.522 - Dauda session.mode change to OutOfSync
05:52:04.526 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
05:52:04.527 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
05:52:04.527 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
05:52:04.529 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
05:52:04.535 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
05:52:04.535 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
05:52:04.584 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
05:52:04.585 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
05:52:05.528 - SNET : MasterReplicationUpdate_Player : Dauda mode change : InSessionHub OutOfSync
05:52:05.529 - MasterBotCommand! Dauda PickAvatar 1 IsInSessionHub:True
05:52:05.529 - Dauda session.mode change to OutOfSync
05:52:05.529 - IsReadyToSync : PickAvatar agent sent to Dauda
05:52:06.529 - Dauda : OutOfSync > Initiated
05:52:06.530 - MasterBotCommand! Dauda InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
05:52:06.530 - Dauda session.mode change to InSessionHub_ReadyToGenerate
05:52:07.301 - SpawnPlayerModel, index: 1
05:52:07.536 - SNET : MasterReplicationUpdate_Player : Dauda mode change : OutOfSync InSessionHub_ReadyToGenerate
05:52:07.536 - <color=green>SNET : OnSessionPlayerAction : Spawning Dauda's agent!  SpawnPlayerAgent</color>
05:52:07.571 - OnPlayerEvent : Dauda  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:52:07.582 - Player Hackett was added to session
05:52:07.583 - OnPlayerEvent : Hackett  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:52:07.583 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:52:07.583 - [PlayerManager.SpawnBot] 1, Hackett
05:52:07.583 - SNET : MasterReplicationUpdate_Player : Hackett mode change : Unassigned InSessionHub
05:52:07.584 - MasterBotCommand! Hackett AssignSlot 2 IsInSessionHub:True
05:52:07.584 - Hackett session.mode change to OutOfSync
05:52:07.892 - TryGetMaterialGroup : Missing material on TextMeshPro
05:52:07.892 - TryGetMaterialGroup : Missing material on TextMeshPro
05:52:08.585 - SNET : MasterReplicationUpdate_Player : Hackett mode change : InSessionHub OutOfSync
05:52:08.585 - MasterBotCommand! Hackett PickAvatar 2 IsInSessionHub:True
05:52:08.585 - Hackett session.mode change to OutOfSync
05:52:08.585 - IsReadyToSync : PickAvatar agent sent to Hackett
05:52:09.586 - Hackett : OutOfSync > Initiated
05:52:09.586 - MasterBotCommand! Hackett InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
05:52:09.586 - Hackett session.mode change to InSessionHub_ReadyToGenerate
05:52:10.308 - SpawnPlayerModel, index: 2
05:52:10.592 - SNET : MasterReplicationUpdate_Player : Hackett mode change : OutOfSync InSessionHub_ReadyToGenerate
05:52:10.592 - <color=green>SNET : OnSessionPlayerAction : Spawning Hackett's agent!  SpawnPlayerAgent</color>
05:52:10.601 - OnPlayerEvent : Hackett  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:52:10.613 - Player Bishop was added to session
05:52:10.613 - OnPlayerEvent : Bishop  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:52:10.614 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:52:10.614 - [PlayerManager.SpawnBot] 2, Bishop
05:52:10.614 - SNET : MasterReplicationUpdate_Player : Bishop mode change : Unassigned InSessionHub
05:52:10.614 - MasterBotCommand! Bishop AssignSlot 3 IsInSessionHub:True
05:52:10.614 - Bishop session.mode change to OutOfSync
05:52:10.853 - TryGetMaterialGroup : Missing material on TextMeshPro
05:52:10.854 - TryGetMaterialGroup : Missing material on TextMeshPro
05:52:11.620 - SNET : MasterReplicationUpdate_Player : Bishop mode change : InSessionHub OutOfSync
05:52:11.621 - MasterBotCommand! Bishop PickAvatar 3 IsInSessionHub:True
05:52:11.621 - Bishop session.mode change to OutOfSync
05:52:11.621 - IsReadyToSync : PickAvatar agent sent to Bishop
05:52:12.626 - Bishop : OutOfSync > Initiated
05:52:12.626 - MasterBotCommand! Bishop InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
05:52:12.626 - Bishop session.mode change to InSessionHub_ReadyToGenerate
05:52:13.259 - OnBtnPress, ID: 489 GO: PermissionButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:52:13.310 - SpawnPlayerModel, index: 3
05:52:13.627 - SNET : MasterReplicationUpdate_Player : Bishop mode change : OutOfSync InSessionHub_ReadyToGenerate
05:52:13.627 - <color=green>SNET : OnSessionPlayerAction : Spawning Bishop's agent!  SpawnPlayerAgent</color>
05:52:13.637 - OnPlayerEvent : Bishop  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:52:13.893 - TryGetMaterialGroup : Missing material on TextMeshPro
05:52:13.894 - TryGetMaterialGroup : Missing material on TextMeshPro
05:52:15.204 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:52:15.204 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:52:15.205 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:52:15.218 - Kick player! Reason : Kick_Bot PlayerSummary : Steam Hackett Session summary > Bot InSessionHub_ReadyToGenerate 2 2 1831800 0   Profile summary > Hackett : end    MasterSummary : Steam Sm0ke Session summary > Master InSessionHub_ReadyToGenerate 0 0 1831800 0   Profile summary > Sm0ke : end
05:52:15.219 - Hackett was kicked from sessionHub! =(
05:52:15.219 - OnPlayerEvent : Hackett  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:52:15.219 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
05:52:15.220 - On despawn! PlayerSynced(Clone)_32770 : Hackett
05:52:15.220 - <color=green>SNET : PlayerSynced(Clone)_32770 : Hackett exits PLOC_InElevator, replicator key: 32770</color>
05:52:15.220 - OnPlayerEvent : Hackett  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:52:15.221 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
05:52:15.221 - OnPlayerEvent : Hackett  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
05:52:15.222 - DEBUG : Player Hackett was removed from session
05:52:15.222 - DEBUG : Closed connection with Hackett
05:52:16.474 - OnBtnPress, ID: 464 GO: PermissionButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:52:17.780 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:52:17.781 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:52:17.781 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:52:17.792 - Kick player! Reason : Kick_Bot PlayerSummary : Steam Dauda Session summary > Bot InSessionHub_ReadyToGenerate 1 1 1831800 0   Profile summary > Dauda : end    MasterSummary : Steam Sm0ke Session summary > Master InSessionHub_ReadyToGenerate 0 0 1831800 0   Profile summary > Sm0ke : end
05:52:17.793 - Dauda was kicked from sessionHub! =(
05:52:17.793 - OnPlayerEvent : Dauda  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:52:17.793 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
05:52:17.793 - On despawn! PlayerSynced(Clone)_32769 : Dauda
05:52:17.794 - <color=green>SNET : PlayerSynced(Clone)_32769 : Dauda exits PLOC_InElevator, replicator key: 32769</color>
05:52:17.794 - OnPlayerEvent : Dauda  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:52:17.795 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
05:52:17.795 - OnPlayerEvent : Dauda  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
05:52:17.796 - DEBUG : Player Dauda was removed from session
05:52:17.796 - DEBUG : Closed connection with Dauda
05:52:18.802 - OnBtnPress, ID: 514 GO: PermissionButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:52:19.835 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:52:19.836 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:52:19.836 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
05:52:19.847 - Kick player! Reason : Kick_Bot PlayerSummary : Steam Bishop Session summary > Bot InSessionHub_ReadyToGenerate 3 3 1831800 0   Profile summary > Bishop : end    MasterSummary : Steam Sm0ke Session summary > Master InSessionHub_ReadyToGenerate 0 0 1831800 0   Profile summary > Sm0ke : end
05:52:19.847 - Bishop was kicked from sessionHub! =(
05:52:19.848 - OnPlayerEvent : Bishop  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:52:19.848 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
05:52:19.848 - On despawn! PlayerSynced(Clone)_32771 : Bishop
05:52:19.849 - <color=green>SNET : PlayerSynced(Clone)_32771 : Bishop exits PLOC_InElevator, replicator key: 32771</color>
05:52:19.849 - OnPlayerEvent : Bishop  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:52:19.850 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
05:52:19.850 - OnPlayerEvent : Bishop  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
05:52:19.851 - DEBUG : Player Bishop was removed from session
05:52:19.851 - DEBUG : Closed connection with Bishop
05:52:21.071 - OnBtnPress, ID: 466 GO: MatchmakeButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:52:25.571 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:52:25.572 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
05:52:25.572 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
05:52:25.573 - AnalyticsManager: Posting of event 'mm_start' failed with result: TooManyRequests
05:52:25.573 - RelocateLobby! > isInMatchMaking:True
05:52:25.779 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 0
05:52:26.080 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
05:52:26.185 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
05:52:26.301 - PlayFabMatchMakingManager: Ticket created (id: '03166c41-2cca-4e0f-af2c-f770a988560a')
05:52:26.301 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
05:52:38.495 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
05:52:38.495 - PlayFabMatchMakingManager: Getting match (id: '6c57bb52-7c8e-4e2a-b9db-5226af8dd90d')...
05:52:38.600 - AnalyticsManager: Posting of event 'mm_match' failed with result: TooManyRequests
05:52:38.600 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
05:52:38.600 - PlayFabMatchMakingManager: Moving to lobby 109775240995592602
05:52:38.600 - DEBUG : Leaving session hub! : IsInHub:True
05:52:38.609 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
05:52:38.611 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
05:52:38.615 - SNet : Session reset
05:52:38.615 - Global.OnResetSession
05:52:38.615 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
05:52:38.616 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
05:52:38.616 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
05:52:38.618 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
05:52:38.618 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
05:52:38.619 - SessionGUID set to 
05:52:38.622 - No more master ;(
05:52:38.622 - WARNING : GS_NoLobby has not implemented OnMasterChanged
05:52:38.623 - SNet : Session reset
05:52:38.623 - Global.OnResetSession
05:52:38.623 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
05:52:38.623 - SessionGUID set to 
05:52:38.836 - SNet_SessionHub : OnJoinedLobby False u277tpxjpo False -1
05:52:38.837 - SNet_SessionHub : OnJoinedLobby False 银冰吐息 False -1
05:52:38.838 - SNet_SessionHub : OnJoinedLobby False MONVD False -1
05:52:38.839 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
05:52:38.839 - SNet_MasterManager : SearchingForMaster
05:52:39.127 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
05:52:39.127 - AnalyticsManager: Posting of event 'mm_success' failed with result: TooManyRequests
05:52:39.128 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
05:52:39.134 - PlayFabMatchMakingManager: Match make task finished
05:52:41.244 - SNet_MasterManager : Who's tha masta?! u277tpxjpo! u277tpxjpo!
05:52:41.244 - WARNING : GS_NoLobby has not implemented OnMasterChanged
05:52:41.244 - SNET : OnFoundMaster > Master is Steam u277tpxjpo Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > u277tpxjpo : end
05:52:41.245 - Sending slave session question WantsToJoin 
05:52:41.571 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 3447808518 0
05:52:41.571 -  > we are not in a session hub yet!
05:52:41.572 - <color=purple>OnPlayerGameStateChange : u277tpxjpo Lobby</color>
05:52:41.572 - SessionGUID set to aXdIb012x0+0REVi5I9hoA==
05:52:41.573 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 1232683308 810406051  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:52:41.573 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 1232683308 810406051  sessionGUID:SNetwork.SNetStructs+pSessionGUID
05:52:41.573 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player u277tpxjpo, player NOT slotted!
05:52:41.573 - OnPlayerWardenObjectiveDataChanged, player: u277tpxjpo (SNetwork.SNet_Player) WinConditionSolved: False
05:52:41.574 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
05:52:41.574 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
05:52:41.574 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:52:41.575 - Player Sm0ke was added to session
05:52:41.575 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
05:52:41.575 - DEBUG : OnSessionMemberChange > u277tpxjpo Joined isBot:False
05:52:41.576 - Player u277tpxjpo was added to session
05:52:41.576 - DEBUG : OnSessionMemberChange > 银冰吐息 Joined isBot:False
05:52:41.577 - Player 银冰吐息 was added to session
05:52:41.577 - DEBUG : OnSessionMemberChange > MONVD Joined isBot:False
05:52:41.578 - Player MONVD was added to session
05:52:41.578 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
05:52:41.578 - MasterManager : In session!
05:52:41.640 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player u277tpxjpo, player NOT slotted!
05:52:41.641 - <color=purple>OnPlayerGameStateChange : MONVD Lobby</color>
05:52:41.641 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MONVD, player NOT slotted!
05:52:41.641 - OnPlayerWardenObjectiveDataChanged, player: MONVD (SNetwork.SNet_Player) WinConditionSolved: False
05:52:41.911 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player u277tpxjpo, player NOT slotted!
05:52:41.939 - SNET : OnMasterCommand : AssignSlot 3 False
05:52:41.940 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
05:52:41.944 - OnPlayerEvent : Sm0ke PlayerInSession
05:52:41.945 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
05:52:41.982 - <color=purple>OnPlayerGameStateChange : MONVD Lobby</color>
05:52:41.983 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MONVD, player NOT slotted!
05:52:41.983 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MONVD, player NOT slotted!
05:52:41.983 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player u277tpxjpo, player NOT slotted!
05:52:42.291 - ERROR : UpdatePlayerPingName : Player agent has no slot
05:52:42.291 - ERROR : UpdatePlayerPingName : Player agent has no slot
05:52:42.293 - OnPlayerEvent : MONVD  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:52:42.293 - ERROR : PlayerAgentSpawned : Player was not in slot MONVD
05:52:42.293 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player u277tpxjpo, player NOT slotted!
05:52:42.300 - <color=purple>OnPlayerGameStateChange : u277tpxjpo Lobby</color>
05:52:42.310 - SpawnPlayerModel, index: 0
05:52:42.314 - SNET : OnMasterCommand : PickAvatar 3 False
05:52:42.314 - <color=green>SNET : We got character 3 assigned</color>
05:52:42.537 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MONVD, player NOT slotted!
05:52:42.557 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MONVD, player NOT slotted!
05:52:42.558 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MONVD, player NOT slotted!
05:52:42.558 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MONVD, player NOT slotted!
05:52:42.592 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MONVD, player NOT slotted!
05:52:42.592 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MONVD, player NOT slotted!
05:52:42.648 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MONVD, player NOT slotted!
05:52:42.648 - OnPlayerEvent : u277tpxjpo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
05:52:42.649 - SpawnPlayerModel, index: 3
05:52:42.653 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:52:42.653 - <color=purple>OnPlayerGameStateChange : u277tpxjpo Lobby</color>
05:52:42.654 - SessionGUID set to aXdIb012x0+0REVi5I9hoA==
05:52:42.655 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 1232683308 810406051  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:52:42.655 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 1232683308 810406051  sessionGUID:SNetwork.SNetStructs+pSessionGUID
05:52:42.655 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_u277tpxjpo (SNetwork.SNet_Player) WinConditionSolved: False
05:52:42.656 - OnPlayerEvent : 银冰吐息  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:52:42.657 - SpawnPlayerModel, index: 2
05:52:42.660 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:52:42.661 - <color=purple>OnPlayerGameStateChange : 银冰吐息 Lobby</color>
05:52:42.661 - OnPlayerEvent : MONVD  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:52:42.663 - SpawnPlayerModel, index: 1
05:52:42.667 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:52:42.667 - <color=purple>OnPlayerGameStateChange : MONVD Lobby</color>
05:52:42.667 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_MONVD (SNetwork.SNet_Player) WinConditionSolved: False
05:52:42.668 - OnBufferCommand : StartReceive JoinedHub BufferID:5
05:52:42.668 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:5 0
05:52:42.668 - RecallBuffer : type:JoinedHub isValid:True ID:5
05:52:42.668 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
05:52:42.668 - On despawn! PlayerSynced(Clone)_32771 : MONVD
05:52:42.669 - <color=green>SNET : PlayerSynced(Clone)_32771 : MONVD exits PLOC_InElevator, replicator key: 32771</color>
05:52:42.669 - OnPlayerEvent : MONVD  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:52:42.670 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
05:52:42.670 - Global.OnPrepareForRecall
05:52:42.670 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
05:52:42.683 - OnPlayerEvent : MONVD  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:52:42.692 - OnPlayerEvent : 银冰吐息  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:52:42.703 - OnPlayerEvent : u277tpxjpo  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
05:52:42.704 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:52:42.705 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
05:52:42.705 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
05:52:42.705 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
05:52:42.706 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:52:42.706 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
05:52:42.707 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
05:52:42.707 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
05:52:42.707 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
05:52:42.708 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
05:52:42.709 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
05:52:42.709 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
05:52:42.768 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:52:42.770 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
05:52:43.121 - <color=purple>OnPlayerGameStateChange : u277tpxjpo Lobby</color>
05:52:43.122 - SessionGUID set to aXdIb012x0+0REVi5I9hoA==
05:52:43.123 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 1232683308 810406051  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
05:52:43.123 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 1232683308 810406051  sessionGUID:SNetwork.SNetStructs+pSessionGUID
05:52:43.124 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_u277tpxjpo (SNetwork.SNet_Player) WinConditionSolved: False
05:52:43.203 - <color=green>SNET : Added 银冰吐息 to PlayersInGame</color>
05:52:43.204 - OnPlayerEvent : 银冰吐息  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
05:52:43.206 - OnPlayerEvent : 银冰吐息  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:52:43.206 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:52:43.207 - <color=purple>OnPlayerGameStateChange : 银冰吐息 Lobby</color>
05:52:43.495 - No more master ;(
05:52:43.496 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
05:52:43.496 - OnMigrationStatusChange : u277tpxjpo status changed to searchingForMigrationMaster
05:52:44.529 - OnMigrationStatusChange : u277tpxjpo status changed to waitingForMigrationMasterToDecide
05:52:44.836 - <color=purple>OnPlayerGameStateChange : 银冰吐息 Lobby</color>
05:52:45.408 - OnMigrationStatusChange : 银冰吐息 status changed to searchingForMigrationMaster
05:52:45.759 - <color=green>SNET : Added MONVD to PlayersInGame</color>
05:52:45.759 - OnPlayerEvent : MONVD  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
05:52:45.761 - ERROR : ValidateIndex : Bad slot index on MONVD 76561198096553998 index:-1  IsMaster:False
05:52:45.762 - ERROR : ValidateIndex : Bad slot index on MONVD 76561198096553998 index:-1  IsMaster:False
05:52:45.762 - OnPlayerEvent : MONVD  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:52:45.763 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:52:45.763 - <color=purple>OnPlayerGameStateChange : MONVD Lobby</color>
05:52:45.764 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MONVD, player NOT slotted!
05:52:45.764 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_MONVD (SNetwork.SNet_Player) WinConditionSolved: False
05:52:45.764 - <color=purple>OnPlayerGameStateChange : MONVD Lobby</color>
05:52:45.925 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MONVD, player NOT slotted!
05:52:45.925 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MONVD, player NOT slotted!
05:52:45.926 - OnPlayerEvent : MONVD  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
05:52:45.927 - <color=green>SNET : Removed MONVD from PlayersInGame</color>
05:52:45.928 - OnPlayerEvent : MONVD  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:52:46.003 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:52:46.053 - <color=green>SNET : Added MONVD to PlayersInGame</color>
05:52:46.053 - OnPlayerEvent : MONVD  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
05:52:46.134 - OnMigrationStatusChange : MONVD status changed to searchingForMigrationMaster
05:52:46.218 - <color=purple>OnPlayerGameStateChange : MONVD Lobby</color>
05:52:46.342 - <color=purple>OnPlayerGameStateChange : MONVD Lobby</color>
05:52:46.343 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_MONVD (SNetwork.SNet_Player) WinConditionSolved: False
05:52:46.343 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:52:46.613 - <color=purple>OnPlayerGameStateChange : 银冰吐息 Lobby</color>
05:52:46.627 - OnMigrationStatusChange : MONVD status changed to waitingForMigrationMasterToDecide
05:52:47.919 - OnMigrationStatusChange : 银冰吐息 status changed to waitingForMigrationMasterToDecide
05:52:48.058 - Migration : We have a unison MigrationMaster : Sm0ke
05:52:48.058 - Migration : JumpToState : FindMasterAndBuffer / migrationMaster
05:52:48.065 - Migration : ProcessMigrationEvaluationData from Sm0ke : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:242/114/298/0
05:52:48.210 - Migration : ProcessMigrationEvaluationData from MONVD : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:240/0/261/114
05:52:48.412 - Migration : ProcessMigrationEvaluationData from u277tpxjpo : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:0/240/167/242
05:52:49.127 - Migration : ProcessMigrationEvaluationData from 银冰吐息 : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:167/277/0/284
05:52:49.134 - SNet_MasterManager : During Migration : Who's tha new masta?! Sm0ke! Sm0ke!
05:52:49.135 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Sm0ke Session summary > Master InSessionHub_ReadyToGenerate 3 3 3447808518 0   Profile summary > Sm0ke : end
05:52:49.141 - SNET : MasterReplicationUpdate_Player : u277tpxjpo mode change : Unassigned InSessionHub_ReadyToGenerate
05:52:49.141 - SNET : MasterReplicationUpdate_Player : 银冰吐息 mode change : Unassigned InSessionHub_ReadyToGenerate
05:52:49.141 - SNET : MasterReplicationUpdate_Player : MONVD mode change : Unassigned InSessionHub_ReadyToGenerate
05:52:49.142 - OnMigrationFinalized
05:52:49.143 - Migration : We dont need to recall, we are not in expedition. InSessionHub_ReadyToGenerate
05:52:49.280 - OnPlayerEvent : MONVD  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:52:49.281 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:52:49.282 - OnMigrationStatusChange : MONVD status changed to idle
05:52:49.467 - <color=green>SNET : Added u277tpxjpo to PlayersInGame</color>
05:52:49.468 - OnPlayerEvent : u277tpxjpo  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
05:52:49.471 - OnPlayerEvent : u277tpxjpo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:52:49.471 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:52:49.502 - OnMigrationStatusChange : u277tpxjpo status changed to idle
05:52:50.467 - OnPlayerEvent : 银冰吐息  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:52:50.468 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
05:52:50.469 - OnMigrationStatusChange : 银冰吐息 status changed to idle
05:53:03.689 - DEBUG : OnSlaveQuestion from MONVD Leaving
05:53:03.689 - DEBUG : OnSlaveQuestion > MONVD is leaving session hub.  IsInSessionHub:True
05:53:03.690 - <color=green>SNET : Removed MONVD from PlayersInGame</color>
05:53:03.690 - OnPlayerEvent : MONVD  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:53:03.691 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
05:53:03.691 - On despawn! PlayerSynced(Clone)_32771 : MONVD
05:53:03.691 - <color=green>SNET : PlayerSynced(Clone)_32771 : MONVD exits PLOC_InElevator, replicator key: 32771</color>
05:53:03.692 - OnPlayerEvent : MONVD  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:53:03.693 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
05:53:03.693 - OnPlayerEvent : MONVD  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
05:53:03.694 - DEBUG : Player MONVD was removed from session
05:53:03.694 - DEBUG : Closed connection with MONVD
05:53:03.925 - WARNING : SNet > MONVD left/is about to leave lobby!
05:53:03.925 - DEBUG : PlayerLeftLobby > MONVD left the steam lobby and was not in the session, closing connection with the player.
05:53:03.926 - Closed connection with MONVD
05:53:08.947 - OnBtnPress, ID: 540 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
05:53:08.947 - SNET : OnMasterCommand : StartGeneration 0 False
05:53:08.948 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
05:53:08.955 - RundownManager: Starting new game session
05:53:08.956 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:53:08.956 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
05:53:08.964 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
05:53:09.011 - SendMasterCommand to u277tpxjpo type: StartGeneration refA: 0
05:53:09.011 - SendMasterCommand to 银冰吐息 type: StartGeneration refA: 0
05:53:09.023 - DropServerManager: Enqueueing 'new session (sessionId: aXdIb012x0+0REVi5I9hoA==, rundown: Local_29, expedition: A1, boosters: [])' request
05:53:09.023 - DropServerManager: Woke up
05:53:09.023 - DropServerManager: Making 'new session (sessionId: aXdIb012x0+0REVi5I9hoA==, rundown: Local_29, expedition: A1, boosters: [])' request...
05:53:09.025 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate GeneratingLevel
05:53:09.026 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:53:09.088 - DropServerManager: 'new session (sessionId: aXdIb012x0+0REVi5I9hoA==, rundown: Local_29, expedition: A1, boosters: [])' request completed successfully
05:53:09.088 - DropServerManager: Sleeping for 2 seconds...
05:53:09.351 - SNET : MasterReplicationUpdate_Player : u277tpxjpo mode change : InSessionHub_ReadyToGenerate GeneratingLevel
05:53:09.421 - <color=purple>OnPlayerGameStateChange : u277tpxjpo Generating</color>
05:53:09.656 - SNET : MasterReplicationUpdate_Player : 银冰吐息 mode change : InSessionHub_ReadyToGenerate GeneratingLevel
05:53:09.677 - <color=purple>OnPlayerGameStateChange : 银冰吐息 Generating</color>
05:53:11.087 - DropServerManager: Idle
05:53:24.998 - <color=purple>OnPlayerGameStateChange : 银冰吐息 ReadyToStopElevatorRide</color>
05:53:24.998 - SNET : MasterReplicationUpdate_Player : 银冰吐息 mode change : GeneratingLevel GeneratingLevelDone
05:53:35.657 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
05:53:35.657 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 1232683308 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 1232683308</color>
05:53:35.658 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 810406051 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 810406051</color>
05:53:35.658 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 435345 hostIDSeed: 1232683308 sessionSeed: 810406051
05:53:35.658 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 435345 HostIDSeed: 1232683308 SessionSeed: 810406051</color>
05:53:35.658 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
05:53:35.658 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 810406051</color>
05:53:35.659 - >>>>>>>>>>>>> BuildFloor
05:53:35.660 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
05:53:35.660 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
05:53:35.660 - DIMENSION: Setting sound ENVIRONMENT state to ORGANIC!
05:53:35.671 - Last Batch: Setup
		 Total Time: 0.014s Frames: 0 Ticks: 13
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

05:53:35.672 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

05:53:35.679 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.007s Frames: 1 Ticks: 8
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 1 / 1
Next Batch: SetupFloor - Count: 1

05:53:35.679 - <color=#C84800>LG_SetupFloor.Build</color>
05:53:35.685 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
05:53:35.688 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 205.0, 0.0).
05:53:35.689 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
05:53:35.697 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
05:53:35.698 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 75 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_0</color>
05:53:35.698 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 543 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
05:53:35.698 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 76 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_1</color>
05:53:35.699 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 534 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
05:53:35.699 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 77 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_2</color>
05:53:35.699 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 756 (Defined), <b>MarkerSubSeed:</b> 432 (Defined), <b>LightSubSeed:</b> 0 (Default)
05:53:35.699 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 78 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_3</color>
05:53:35.700 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 34523 (Defined), <b>MarkerSubSeed:</b> 1233 (Defined), <b>LightSubSeed:</b> 0 (Default)
05:53:35.700 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 79 with BuildFromZoneAlias78 zoneAliasStart: 75 aliasOffset: Zone_4</color>
05:53:35.700 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
05:53:35.700 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 80 with BuildFromZoneAlias79 zoneAliasStart: 75 aliasOffset: Zone_5</color>
05:53:35.700 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 234 (Defined), <b>MarkerSubSeed:</b> 756 (Defined), <b>LightSubSeed:</b> 0 (Default)
05:53:35.701 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 81 with BuildFromZoneAlias80 zoneAliasStart: 75 aliasOffset: Zone_6</color>
05:53:35.701 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
05:53:35.702 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
05:53:35.702 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
05:53:35.702 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 23
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

05:53:35.702 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
05:53:35.835 - Last Batch: GenerateZones
		 Total Time: 0.157s Frames: 4 Ticks: 133
		 FrameTime (avg/max/ticks max): 35.6ms / 41.1ms / 41
		 Jobs (started/looped): 8 / 115
Next Batch: PlaceAddonZones - Count: 0

05:53:35.836 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

05:53:35.836 - Adding culling jobs for zone New Game Object[SubSeed:543(543)] from dimension Reality
05:53:35.837 - Adding culling jobs for zone New Game Object[SubSeed:534(534)] from dimension Reality
05:53:35.837 - Adding culling jobs for zone New Game Object[SubSeed:756(756)] from dimension Reality
05:53:35.838 - Adding culling jobs for zone New Game Object[SubSeed:34523(797)] from dimension Reality
05:53:35.846 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
05:53:35.846 - Adding culling jobs for zone New Game Object[SubSeed:234(234)] from dimension Reality
05:53:35.847 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
05:53:35.847 - Adding culling jobs for zone New Game Object from dimension Dimension_1
05:53:35.847 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 6
Next Batch: BuildFloors - Count: 1

05:53:35.847 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
05:53:35.847 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 13

05:53:35.854 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: Areas - Count: 28

05:53:35.882 - Last Batch: Areas
		 Total Time: 0.033s Frames: 1 Ticks: 28
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 27 / 1
Next Batch: Plugs - Count: 30

05:53:35.905 - Last Batch: Plugs
		 Total Time: 0.031s Frames: 1 Ticks: 24
		 FrameTime (avg/max/ticks max): 9.9ms / 19.9ms / 12
		 Jobs (started/looped): 29 / 1
Next Batch: Gates - Count: 102

05:53:35.994 - Last Batch: Gates
		 Total Time: 0.074s Frames: 2 Ticks: 88
		 FrameTime (avg/max/ticks max): 23.0ms / 36.0ms / 37
		 Jobs (started/looped): 100 / 2
Next Batch: AreaNames - Count: 2

05:53:35.994 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

05:53:35.994 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

05:53:35.995 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

05:53:35.995 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

05:53:35.995 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
05:53:35.995 - <b>Artifacts:</b> Zone 0 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
05:53:35.996 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
05:53:35.996 - <b>Artifacts:</b> Zone 2 has 4 basic artifacts, 1 advanced artifacts and 1 specialized artifacts.
05:53:35.996 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
05:53:35.996 - <b>Artifacts:</b> Zone 4 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
05:53:35.996 - <b>Artifacts:</b> Zone 5 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
05:53:35.997 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
05:53:35.997 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
05:53:35.997 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
05:53:35.998 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLACK_465 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_465_terminalKey: KEY_BLACK_465 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_1 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
05:53:35.998 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLACK_465 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_465_terminalKey: KEY_BLACK_465 (KeyItemPickup_Core) --- Zone: ZONE76, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
05:53:35.998 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
05:53:35.999 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
05:53:35.999 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
05:53:35.999 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 501</color>
05:53:35.999 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
05:53:35.999 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE76 function: ResourceContainerWeak available: 37 randomValue: 0.2455586 ri: 23 had weight: 1001</color>
05:53:36.000 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
05:53:36.009 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: Retrieve Essential Items _1_MWP</color>
05:53:36.010 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 1] 164 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
05:53:36.010 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE80 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
05:53:36.010 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 164</color>
05:53:36.010 - RESET placementDataIndex to 0
05:53:36.010 - Found zone without sourceGate AND ID over 0, id: 7
05:53:36.010 - Last Batch: Distribution
		 Total Time: 0.035s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 106 / 1
Next Batch: FunctionMarkers - Count: 8

05:53:36.062 - LG_MarkerSpawner, Mining producer is trying to spawn a marker with block ID 0 that does not exist anymore! Producer path: World (LG_Floor)/Root_Reality/geo_64x64_mining_dig_site_HA_01(Clone)_ID_13_2/2_Area F (LevelGeneration.LG_Area)/Marker/dig_site_open_1000x2200x1200_gen_HA_03_rot_360_GO_UID:205/submarker/dig_site_submarker_fortress_1320x600x1000_HA_04_rot_360_GO_UID:1537
05:53:36.118 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLACK_465 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_465_terminalKey: KEY_BLACK_465 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_115</color>
05:53:36.520 - <b>WardenObjectiveManager:</b> Added Objective GameObject: CarryItemGeneric_Pickup(Clone)_terminalKey: MATTER_WAVE_PROJECTOR (UnityEngine.GameObject) to layer MainLayer. Count in layer: 1
05:53:36.520 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: MATTER_WAVE_PROJECTOR
05:53:36.521 - Last Batch: FunctionMarkers
		 Total Time: 0.510s Frames: 14 Ticks: 510
		 FrameTime (avg/max/ticks max): 35.3ms / 38.5ms / 39
		 Jobs (started/looped): 8 / 303
Next Batch: FunctionMarkerLeftovers - Count: 8

05:53:36.543 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.000s Frames: 0 Ticks: 21
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Markers - Count: 1

05:53:36.643 - Last Batch: Markers
		 Total Time: 0.107s Frames: 3 Ticks: 100
		 FrameTime (avg/max/ticks max): 29.2ms / 39.7ms / 39
		 Jobs (started/looped): 1 / 114
Next Batch: PrefabSpawners - Count: 15161

05:53:37.390 - Last Batch: PrefabSpawners
		 Total Time: 0.753s Frames: 21 Ticks: 747
		 FrameTime (avg/max/ticks max): 36.7ms / 37.4ms / 37
		 Jobs (started/looped): 15161 / 14939
Next Batch: LateMarkerCleanup - Count: 0

05:53:37.390 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

05:53:37.390 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 13

05:53:38.143 - Last Batch: LateGeomorphScan
		 Total Time: 0.764s Frames: 13 Ticks: 753
		 FrameTime (avg/max/ticks max): 60.0ms / 68.4ms / 70
		 Jobs (started/looped): 13 / 52
Next Batch: Pillars - Count: 6

05:53:38.146 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

05:53:38.251 - CollectNavMeshSources : From 12 roots and 99726 possible sources, 27287 vas valid
05:53:38.252 - CollectNavMeshSources : NotStatic:0 NotActive:893
05:53:38.252 - CollectNavMeshSources : WrongLayer:3073 NoCollider:69366 WasTrigger:0 MissingMesh:0 BadColliderType:0
05:53:38.252 - NavmeshUtils.NavMeshSourceCollector : 27287 valid NavMesh sources found!
05:53:39.875 - ---------------------------------------------------------
05:53:39.875 - Navmesh done! time: 1.70459
05:53:39.875 - ---------------------------------------------------------
05:53:39.886 - CollectNavMeshSources : From 1 roots and 1595 possible sources, 419 vas valid
05:53:39.886 - CollectNavMeshSources : NotStatic:0 NotActive:4
05:53:39.886 - CollectNavMeshSources : WrongLayer:1 NoCollider:1175 WasTrigger:0 MissingMesh:0 BadColliderType:0
05:53:39.886 - NavmeshUtils.NavMeshSourceCollector : 419 valid NavMesh sources found!
05:53:40.028 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:53:42.094 - ---------------------------------------------------------
05:53:42.094 - Navmesh done! time: 2.209595
05:53:42.094 - ---------------------------------------------------------
05:53:42.094 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 3.913s Frames: 61 Ticks: 3948
		 FrameTime (avg/max/ticks max): 111.2ms / 333.4ms / 489
		 Jobs (started/looped): 1 / 11407069
Next Batch: AIGraph_Prepare - Count: 13

05:53:42.127 - Last Batch: AIGraph_Prepare
		 Total Time: 0.033s Frames: 1 Ticks: 32
		 FrameTime (avg/max/ticks max): 9.9ms / 19.9ms / 20
		 Jobs (started/looped): 12 / 1
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

05:53:42.441 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.315s Frames: 8 Ticks: 314
		 FrameTime (avg/max/ticks max): 39.6ms / 42.1ms / 57
		 Jobs (started/looped): 1 / 265483
Next Batch: LadderAIGNodes - Count: 42

05:53:42.452 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGraph_LinkGates - Count: 34

05:53:42.459 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

05:53:42.459 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 30

05:53:42.460 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 30

05:53:42.460 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGraph_Start - Count: 13

05:53:42.461 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 28

05:53:42.590 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.079s Frames: 2 Ticks: 128
		 FrameTime (avg/max/ticks max): 27.5ms / 44.9ms / 35
		 Jobs (started/looped): 26 / 268
Next Batch: AIGraph_ScoreNodeClusters - Count: 28

05:53:42.609 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.082s Frames: 1 Ticks: 20
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 27 / 1
Next Batch: AIGraph_End - Count: 13

05:53:42.610 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_AirGraph - Count: 13

05:53:42.753 - Populate grid created 4096 compound nodes and took ~32 KB and 142 ms
05:53:42.871 - Populate grid created 4096 compound nodes and took ~32 KB and 108 ms
05:53:42.966 - Populate grid created 4096 compound nodes and took ~32 KB and 85 ms
05:53:43.009 - Populate grid created 4096 compound nodes and took ~32 KB and 34 ms
05:53:43.113 - Populate grid created 4096 compound nodes and took ~32 KB and 95 ms
05:53:43.231 - Populate grid created 4096 compound nodes and took ~32 KB and 109 ms
05:53:43.272 - Populate grid created 4096 compound nodes and took ~32 KB and 31 ms
05:53:43.430 - Populate grid created 4096 compound nodes and took ~32 KB and 148 ms
05:53:43.545 - Populate grid created 4096 compound nodes and took ~32 KB and 106 ms
05:53:43.606 - Populate grid created 4096 compound nodes and took ~32 KB and 52 ms
05:53:43.726 - Populate grid created 4096 compound nodes and took ~32 KB and 111 ms
05:53:43.803 - Populate grid created 4096 compound nodes and took ~32 KB and 68 ms
05:53:44.588 - Populate grid created 64000 compound nodes and took ~500 KB and 776 ms
05:53:44.589 - Last Batch: AIGraph_AirGraph
		 Total Time: 1.213s Frames: 12 Ticks: 1979
		 FrameTime (avg/max/ticks max): 104.0ms / 164.1ms / 158
		 Jobs (started/looped): 1 / 12
Next Batch: AIGraph_AirGraph_PostProcess - Count: 13

05:53:44.597 - Last Batch: AIGraph_AirGraph_PostProcess
		 Total Time: 0.333s Frames: 1 Ticks: 9
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 12 / 1
Next Batch: SetGateAlwaysTraversable - Count: 34

05:53:44.598 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: FunctionMarkerFallback - Count: 8

05:53:44.598 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: SetGateTraversableFromStart - Count: 34

05:53:44.598 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: Ladders - Count: 42

05:53:44.642 - Last Batch: Ladders
		 Total Time: 0.036s Frames: 1 Ticks: 43
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 24
		 Jobs (started/looped): 41 / 1
Next Batch: DoorLocks - Count: 8

05:53:44.655 - Last Batch: DoorLocks
		 Total Time: 0.000s Frames: 0 Ticks: 14
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Resources - Count: 1

05:53:44.656 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

05:53:44.656 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: EnemiesPlacement_Scoring - Count: 8

05:53:44.656 - <b>LG_PopulateZone:</b> Area 2_Area F (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 429.7375 | VoxelCoverage after Multi: 15.90029
05:53:44.656 - <b>LG_PopulateZone:</b> Area 3_Area C (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 338.6875 | VoxelCoverage after Multi: 12.53144
05:53:44.656 - <b>LG_PopulateZone:</b> Area 4_Area D (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 309.6625 | VoxelCoverage after Multi: 11.45751
05:53:44.657 - <b>LG_PopulateZone:</b> Area 5_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 650.5875 | VoxelCoverage after Multi: 24.07174
05:53:44.657 - <b>LG_PopulateZone:</b> Area 6_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 1640.938 | VoxelCoverage after Multi: 60.71469
05:53:44.657 - <b>LG_PopulateZone:</b> Area 7_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 315.2375 | VoxelCoverage after Multi: 11.66379
05:53:44.657 - <b>LG_PopulateZone:</b> Area 8_Area A (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 619.8125 | VoxelCoverage after Multi: 22.93306
05:53:44.657 - <b>LG_PopulateZone:</b> Area 9_Area F (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 428.15 | VoxelCoverage after Multi: 15.84155
05:53:44.657 - <b>LG_PopulateZone:</b> Area 10_Area C (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 296.575 | VoxelCoverage after Multi: 10.97328
05:53:44.658 - <b>LG_PopulateZone:</b> Area 11_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 517.6125 | VoxelCoverage after Multi: 19.15166
05:53:44.658 - <b>LG_PopulateZone:</b> Area 12_area_B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 230.325 | VoxelCoverage after Multi: 8.522025
05:53:44.658 - <b>LG_PopulateZone:</b> Area 13_area_I (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 63.3 | VoxelCoverage after Multi: 2.3421
05:53:44.658 - <b>LG_PopulateZone:</b> Area 14_area_A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 1122.375 | VoxelCoverage after Multi: 41.52787
05:53:44.658 - <b>LG_PopulateZone:</b> Area 15_area_K (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 61.5875 | VoxelCoverage after Multi: 2.278738
05:53:44.658 - <b>LG_PopulateZone:</b> Area 16_area_L (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 51.325 | VoxelCoverage after Multi: 1.899025
05:53:44.658 - <b>LG_PopulateZone:</b> Area 17_area_H (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 55.475 | VoxelCoverage after Multi: 2.052575
05:53:44.659 - <b>LG_PopulateZone:</b> Area 18_area_D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 194.6875 | VoxelCoverage after Multi: 7.203438
05:53:44.659 - <b>LG_PopulateZone:</b> Area 19_Area D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 643.3375 | VoxelCoverage after Multi: 23.80349
05:53:44.659 - <b>LG_PopulateZone:</b> Area 20_area_F (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 79.6875 | VoxelCoverage after Multi: 2.948437
05:53:44.659 - <b>LG_PopulateZone:</b> Area 21_Area C (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 463.725 | VoxelCoverage after Multi: 17.15783
05:53:44.659 - <b>LG_PopulateZone:</b> Area 22_Area B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 456.9125 | VoxelCoverage after Multi: 16.90576
05:53:44.659 - <b>LG_PopulateZone:</b> Area 23_Area A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 865.6875 | VoxelCoverage after Multi: 32.03044
05:53:44.659 - Last Batch: EnemiesPlacement_Scoring
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 26 / 0
Next Batch: StaticEnemiesPlacement - Count: 8

05:53:44.660 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 28

05:53:44.764 - Last Batch: Culling_Nodes
		 Total Time: 0.127s Frames: 3 Ticks: 105
		 FrameTime (avg/max/ticks max): 33.5ms / 50.4ms / 41
		 Jobs (started/looped): 25 / 3
Next Batch: Culling_Portals - Count: 44

05:53:44.765 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 44 / 0
Next Batch: Culling_Cullers - Count: 104

05:53:44.767 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 104 / 0
Next Batch: Culling_Lights - Count: 28

05:53:45.022 - Last Batch: Culling_Lights
		 Total Time: 0.243s Frames: 6 Ticks: 255
		 FrameTime (avg/max/ticks max): 42.4ms / 45.3ms / 45
		 Jobs (started/looped): 22 / 6
Next Batch: Culling_NodeInstanceSearch - Count: 28

05:53:45.151 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.135s Frames: 4 Ticks: 129
		 FrameTime (avg/max/ticks max): 30.2ms / 35.2ms / 33
		 Jobs (started/looped): 28 / 1291
Next Batch: Culling_NodeClusterJobs - Count: 8

05:53:45.389 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.229s Frames: 7 Ticks: 238
		 FrameTime (avg/max/ticks max): 32.3ms / 33.9ms / 34
		 Jobs (started/looped): 36 / 1074925
Next Batch: Culling_Cleanup - Count: 28

05:53:45.390 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: Culling_GatherLightCulling - Count: 273

05:53:45.437 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.068s Frames: 2 Ticks: 46
		 FrameTime (avg/max/ticks max): 22.3ms / 34.7ms / 34
		 Jobs (started/looped): 271 / 2
Next Batch: Culling_TrimPortalLists - Count: 30

05:53:45.474 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.035s Frames: 1 Ticks: 36
		 FrameTime (avg/max/ticks max): 9.9ms / 19.9ms / 23
		 Jobs (started/looped): 30 / 192642
Next Batch: ZoneLights - Count: 9

05:53:45.574 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
05:53:45.574 - Last Batch: ZoneLights
		 Total Time: 0.042s Frames: 1 Ticks: 101
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 30
		 Jobs (started/looped): 8 / 1
Next Batch: GenerateNavigationInfo - Count: 2

05:53:45.983 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.472s Frames: 3 Ticks: 409
		 FrameTime (avg/max/ticks max): 143.2ms / 245.4ms / 245
		 Jobs (started/looped): 27 / 3
Next Batch: DisplayNavigationInfo - Count: 29

05:53:45.986 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 0

05:53:45.986 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 13

05:53:46.005 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.000s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: LateRuntimeOptimizations - Count: 13

05:53:46.099 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.110s Frames: 2 Ticks: 94
		 FrameTime (avg/max/ticks max): 40.2ms / 70.4ms / 73
		 Jobs (started/looped): 13 / 117
Next Batch: EnemiesPlacement - Count: 0

05:53:46.100 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FixColliders - Count: 0

05:53:46.101 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

05:53:46.101 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

05:53:46.102 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

05:53:46.102 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
05:53:46.103 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 2

05:53:46.103 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: Culling_LateCleanup - Count: 2

05:53:46.130 - Last Batch: Culling_LateCleanup
		 Total Time: 0.035s Frames: 1 Ticks: 27
		 FrameTime (avg/max/ticks max): 9.9ms / 19.9ms / 16
		 Jobs (started/looped): 29 / 1
Next Batch: Culling_PrepForInlevel - Count: 2

05:53:46.130 - Last Batch: Culling_PrepForInlevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: FinalLogicLinking - Count: 4

05:53:46.131 - Factory Done : Last build: FinalLogicLinking
05:53:46.131 - Factory : Built in 9.986084 seconds
05:53:46.132 - FactoryDone :: TOTAL CHECKSUM: 9388653781280176122
05:53:46.132 - BUILDER : BuildDone
05:53:46.132 - >>>>>>>> GS_Generating.OnBuilderDone
05:53:46.133 - Builder.CombinedCheckSum.Checksum: 9388653781280176122
05:53:46.133 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
05:53:46.187 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_02(Clone)_0 (ElevatorShaftLanding)
05:53:46.189 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_22_11 (LevelGeneration.LG_LevelExitGeo)
05:53:46.831 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : GeneratingLevel GeneratingLevelDone
05:53:48.254 - <color=purple>OnPlayerGameStateChange : u277tpxjpo ReadyToStopElevatorRide</color>
05:53:48.254 - SNET : MasterReplicationUpdate_Player : u277tpxjpo mode change : GeneratingLevel GeneratingLevelDone
05:53:48.267 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
05:53:48.268 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
05:53:48.268 - SendMasterCommand to 银冰吐息 type: GetReadyToStartPlaying refA: 0
05:53:48.269 - SendMasterCommand to u277tpxjpo type: GetReadyToStartPlaying refA: 0
05:53:48.269 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : GeneratingLevelDone ReadyToStartPlaying
05:53:48.269 - TryStartPlaying : Not ready! 银冰吐息 GeneratingLevelDone
05:53:48.270 - UpdateMigrationSend : Sending Migration_B
05:53:48.629 - <color=purple>OnPlayerGameStateChange : 银冰吐息 StopElevatorRide</color>
05:53:48.629 - <color=purple>OnPlayerGameStateChange : u277tpxjpo StopElevatorRide</color>
05:53:48.629 - SNET : MasterReplicationUpdate_Player : u277tpxjpo mode change : GeneratingLevelDone ReadyToStartPlaying
05:53:48.630 - SNET : MasterReplicationUpdate_Player : 银冰吐息 mode change : GeneratingLevelDone ReadyToStartPlaying
05:53:49.003 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
05:53:49.004 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:53:49.005 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall False
05:53:49.005 - OBJECTIVE STARTED / ENTERED!
05:53:49.005 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
05:53:49.011 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
05:53:49.011 - DropServerManager: Woke up
05:53:49.011 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
05:53:49.148 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
05:53:49.149 - DropServerManager: Sleeping for 2 seconds...
05:53:49.273 - SNET : OnMasterCommand : StartPlaying 0 False
05:53:49.275 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
05:53:49.275 - SendMasterCommand to 银冰吐息 type: StartPlaying refA: 0
05:53:49.275 - SendMasterCommand to u277tpxjpo type: StartPlaying refA: 0
05:53:49.287 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : ReadyToStartPlaying Playing
05:53:49.629 - OnPlayerEvent : u277tpxjpo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:53:49.630 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
05:53:49.631 - SNET : MasterReplicationUpdate_Player : u277tpxjpo mode change : ReadyToStartPlaying Playing
05:53:49.649 - OnPlayerEvent : 银冰吐息  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:53:49.650 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
05:53:49.650 - SNET : MasterReplicationUpdate_Player : 银冰吐息 mode change : ReadyToStartPlaying Playing
05:53:51.109 - Detecting that the player has entered a new layer: MainLayer in  from NULL in 
05:53:51.109 - WardenObjectiveManager, entered a new layer: MainLayer
05:53:51.109 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
05:53:51.149 - DropServerManager: Idle
05:54:10.491 -  Close! 
05:54:11.069 - <color=purple>OnPlayerGameStateChange : 银冰吐息 ReadyToStartLevel</color>
05:54:13.165 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
05:54:13.166 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  StartFogTransition Attempt
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

05:54:13.166 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  AttemptInteract Master (FoundPlayer=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:54:13.168 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:54:13.168 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
05:54:13.168 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  StartFogTransition Attempt
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:54:13.169 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  AttemptInteract Master (FoundPlayer=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:54:13.170 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:54:13.170 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
05:54:13.170 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
05:54:13.797 - <color=purple>OnPlayerGameStateChange : u277tpxjpo ReadyToStartLevel</color>
05:54:13.803 - SNET : OnMasterCommand : StartPlaying 0 False
05:54:13.805 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
05:54:13.805 - <color=green>SNET : PlayerSynced(Clone)_32770 : 银冰吐息 exits PLOC_InElevator, replicator key: 32770</color>
05:54:13.806 - <color=green>SNET : PlayerSynced(Clone)_32768 : u277tpxjpo exits PLOC_InElevator, replicator key: 32768</color>
05:54:13.806 - <color=green>SNET : PlayerLocal(Clone)_32772 : Sm0ke exits PLOC_InElevator, replicator key: 32772</color>
05:54:13.807 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:54:13.812 - SendMasterCommand to 银冰吐息 type: StartPlaying refA: 0
05:54:13.812 - SendMasterCommand to u277tpxjpo type: StartPlaying refA: 0
05:54:14.597 - OnPlayerEvent : u277tpxjpo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:54:14.612 - <color=purple>OnPlayerGameStateChange : u277tpxjpo InLevel</color>
05:54:14.663 - OnPlayerEvent : 银冰吐息  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
05:54:14.664 - <color=green>SNET : PlayerSynced(Clone)_32768 : u277tpxjpo exits PLOC_InElevator, replicator key: 32768</color>
05:54:14.766 - <color=purple>OnPlayerGameStateChange : 银冰吐息 InLevel</color>
05:54:14.766 - <color=green>SNET : PlayerSynced(Clone)_32770 : 银冰吐息 exits PLOC_InElevator, replicator key: 32770</color>
05:54:14.815 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 1.005961
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

05:54:15.173 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:54:15.174 - Wielding new item in slot GearMelee
05:54:15.730 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:54:15.730 - Wielding new item in slot GearMelee
05:54:19.359 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:54:19.360 - Wielding new item in slot GearStandard
05:54:19.575 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:54:19.575 - Wielding new item in slot GearMelee
05:54:20.596 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:54:20.596 - Wielding new item in slot GearSpecial
05:54:29.686 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
05:54:29.686 - Wielding new item in slot GearClass
05:54:30.307 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:54:30.307 - Wielding new item in slot GearMelee
05:54:31.172 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:54:31.172 - Wielding new item in slot GearStandard
05:54:32.323 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:54:32.323 - Wielding new item in slot GearSpecial
05:54:33.646 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
05:54:33.646 - Wielding new item in slot GearClass
05:54:38.299 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32772 : Sm0ke (Player.LocalPlayerAgent)
05:54:39.758 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:54:39.758 - Wielding new item in slot GearMelee
05:54:40.265 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
05:54:40.265 - Wielding new item in slot Consumable
05:54:40.578 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32772 : Sm0ke (Player.LocalPlayerAgent)
05:54:41.965 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32772 : Sm0ke (Player.LocalPlayerAgent)
05:54:42.669 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:54:42.669 - Wielding new item in slot GearMelee
05:54:43.818 - DropServerManager: Enqueueing 'consume boosters' request
05:54:43.819 - DropServerManager: Woke up
05:54:43.819 - DropServerManager: Making 'consume boosters' request...
05:54:43.943 - DropServerManager: 'consume boosters' request completed successfully
05:54:43.943 - DropServerManager: Sleeping for 2 seconds...
05:54:44.549 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:54:44.549 - Wielding new item in slot GearStandard
05:54:45.468 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
05:54:45.469 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
05:54:45.810 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
05:54:45.810 - Wielding new item in slot Consumable
05:54:45.943 - DropServerManager: Idle
05:54:48.167 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
05:54:48.272 - UpdateMigrationSend : Sending Migration_B
05:54:49.670 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:54:49.670 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
05:54:50.349 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:54:50.349 - LG_SecurityDoor_Locks, activates chained puzzle from master
05:54:50.350 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
05:54:51.712 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
05:54:51.712 - Wielding new item in slot HackingTool
05:55:01.239 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:55:01.239 - Wielding new item in slot GearMelee
05:55:06.497 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:55:06.497 - Wielding new item in slot GearMelee
05:55:07.001 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:55:07.002 - Wielding new item in slot ResourcePack
05:55:10.418 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:55:10.418 - Wielding new item in slot GearSpecial
05:55:11.875 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:55:11.875 - Wielding new item in slot GearStandard
05:55:12.833 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:55:12.833 - Wielding new item in slot GearMelee
05:55:13.744 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:55:13.745 - Wielding new item in slot GearStandard
05:55:21.418 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:55:21.419 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
05:55:22.014 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:55:22.015 - Wielding new item in slot GearMelee
05:55:22.766 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:55:22.766 - LG_SecurityDoor_Locks, activates chained puzzle from master
05:55:22.767 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
05:55:34.481 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:55:34.482 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
05:55:39.301 -  Close! 
05:55:59.315 - UpdateMigrationSend : Sending Migration_B
05:56:06.265 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
05:56:24.245 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:56:24.245 - Wielding new item in slot GearSpecial
05:56:25.476 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
05:56:25.476 - Wielding new item in slot GearClass
05:56:26.322 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:56:26.322 - Wielding new item in slot GearSpecial
05:56:26.578 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:56:26.579 - Wielding new item in slot GearSpecial
05:56:27.745 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:56:27.745 - Wielding new item in slot GearStandard
05:56:28.483 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:56:28.483 - Wielding new item in slot GearMelee
05:56:30.426 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:56:31.566 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:56:31.566 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
05:56:33.076 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:56:33.535 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
05:56:34.265 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:56:34.335 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
05:56:36.570 - PlayerChatManager: Open chat window
05:56:36.571 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:56:36.571 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:56:37.950 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:56:37.950 - Wielding new item in slot GearMelee
05:56:40.263 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:56:40.264 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:56:40.684 - ToggleMenu, currentState: FPS Current.m_previousToggleState: InElevator
05:56:40.685 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
05:56:41.093 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: FPS
05:56:41.093 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:56:41.344 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
05:56:41.344 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
05:56:41.344 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
05:56:41.344 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
05:56:43.950 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:56:43.950 - Wielding new item in slot GearMelee
05:56:45.193 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:56:45.193 - Wielding new item in slot GearStandard
05:56:45.976 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:56:45.976 - Wielding new item in slot GearSpecial
05:56:50.355 -  Close! 
05:56:54.724 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:56:54.725 - Wielding new item in slot GearMelee
05:56:55.230 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:56:55.230 - Wielding new item in slot GearStandard
05:56:58.490 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:56:58.490 - Wielding new item in slot GearMelee
05:56:58.904 - PlayerChatManager: Open chat window
05:56:58.904 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:56:58.904 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:57:00.165 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:57:00.165 - Wielding new item in slot GearStandard
05:57:00.367 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:57:00.367 - Wielding new item in slot GearStandard
05:57:01.958 - PlayerChatManager: DoSendChatMessage, got message: charge your hits man
05:57:01.958 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:57:01.958 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:57:02.812 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:57:02.812 - Wielding new item in slot GearSpecial
05:57:03.746 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
05:57:03.747 - Wielding new item in slot HackingTool
05:57:04.020 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:57:04.020 - Wielding new item in slot GearStandard
05:57:08.974 - Terminal 139 change state to Awake
05:57:09.529 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:57:09.531 - Terminal 139 change state to PlayerInteracting
05:57:10.367 - WARNING : replaced duplicate entry for Consumable_MediumFlashlight_Pickup(Clone)! 76561199157297450
05:57:10.367 - UpdateMigrationSend : Sending Migration_B
05:57:10.470 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
05:57:10.777 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:57:10.780 - Terminal 139 change state to Awake
05:57:11.875 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:57:11.877 - Terminal 139 change state to PlayerInteracting
05:57:12.616 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
05:57:12.916 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:57:12.919 - Terminal 139 change state to Awake
05:57:13.762 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:57:13.762 - Wielding new item in slot GearMelee
05:57:15.200 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:57:15.203 - Terminal 139 change state to PlayerInteracting
05:57:15.217 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:57:15.218 - Wielding new item in slot GearMelee
05:57:15.720 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:57:15.720 - Wielding new item in slot ResourcePack
05:57:16.026 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:57:16.026 - Wielding new item in slot GearSpecial
05:57:17.081 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:57:17.081 - Wielding new item in slot GearStandard
05:57:17.810 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:57:17.810 - Wielding new item in slot GearSpecial
05:57:18.387 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
05:57:18.387 - Wielding new item in slot GearClass
05:57:19.728 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:57:19.728 - Wielding new item in slot GearSpecial
05:57:19.895 - Sending m_terminal.SyncID: 2 command: Query inputString: QUERY KEY_BLACK_465
05:57:24.138 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
05:57:24.445 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:57:24.448 - Terminal 139 change state to Awake
05:57:25.541 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:57:25.544 - Terminal 139 change state to PlayerInteracting
05:57:30.380 - Sending m_terminal.SyncID: 2 command: Query inputString: QUERY MATTER_WAVE_PROJECTOR
05:57:30.381 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:57:30.381 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
05:57:30.382 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
05:57:30.713 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
05:57:30.748 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
05:57:33.894 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
05:57:34.206 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:57:34.207 - Terminal 139 change state to Awake
05:57:34.440 - Terminal 139 change state to Sleeping
05:57:36.144 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
05:57:36.144 - Wielding new item in slot GearClass
05:57:37.357 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:57:37.357 - Wielding new item in slot GearSpecial
05:57:38.028 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
05:57:38.028 - Wielding new item in slot GearClass
05:57:39.273 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:57:39.273 - Wielding new item in slot GearSpecial
05:57:41.972 - PlayerChatManager: Open chat window
05:57:41.972 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
05:57:41.972 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
05:57:43.284 - PlayerChatManager: DoSendChatMessage, got message: 6
05:57:43.284 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
05:57:43.284 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:57:47.090 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
05:57:47.090 - Wielding new item in slot HackingTool
05:57:59.344 -  Close! 
05:58:02.074 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:58:02.074 - Wielding new item in slot GearMelee
05:58:03.180 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:58:03.180 - Wielding new item in slot GearStandard
05:58:04.195 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:58:04.195 - Wielding new item in slot ResourcePack
05:58:04.590 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:58:04.590 - Wielding new item in slot ResourcePack
05:58:05.185 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:58:05.185 - Wielding new item in slot ResourcePack
05:58:06.222 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:58:06.222 - Wielding new item in slot ResourcePack
05:58:06.624 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:58:06.624 - Wielding new item in slot GearMelee
05:58:06.725 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:58:06.725 - Wielding new item in slot GearStandard
05:58:08.026 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:58:08.026 - Wielding new item in slot GearMelee
05:58:12.680 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:58:12.680 - Wielding new item in slot GearMelee
05:58:16.559 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:58:16.559 - Wielding new item in slot GearMelee
05:58:17.974 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:58:17.975 - Wielding new item in slot GearMelee
05:58:19.362 - ERROR : Implement CaptureToBuffer on Enemies.ES_HibernateWakeUp Striker_Hibernate_GeneratedPrefab(Clone)_32810
05:58:19.363 - ERROR : Implement CaptureToBuffer on Enemies.ES_HibernateWakeUp Shooter_Hibernate_GeneratedPrefab(Clone)_32837
05:58:19.363 - UpdateMigrationSend : Sending Migration_B
05:58:22.168 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:58:22.169 - Wielding new item in slot GearStandard
05:58:23.473 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:58:23.473 - Wielding new item in slot GearStandard
05:58:34.424 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:58:34.425 - Wielding new item in slot GearSpecial
05:58:41.288 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
05:58:41.288 - Wielding new item in slot GearClass
05:58:42.742 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:58:42.742 - Wielding new item in slot GearMelee
05:58:43.712 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:58:43.712 - Wielding new item in slot GearStandard
05:58:46.459 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:58:46.459 - Wielding new item in slot GearMelee
05:58:47.042 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:58:47.042 - Wielding new item in slot GearSpecial
05:58:48.167 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
05:58:48.167 - Wielding new item in slot GearClass
05:58:48.945 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:58:48.945 - Wielding new item in slot ResourcePack
05:58:52.313 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
05:58:52.819 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:58:52.819 - Wielding new item in slot GearMelee
05:59:01.501 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:59:01.502 - Wielding new item in slot GearMelee
05:59:04.148 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:59:04.148 - Wielding new item in slot GearMelee
05:59:04.651 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:59:04.652 - Wielding new item in slot ResourcePack
05:59:06.829 -  Close! 
05:59:09.507 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:59:09.508 - Wielding new item in slot GearStandard
05:59:11.303 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:59:11.303 - Wielding new item in slot GearSpecial
05:59:13.811 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.00012 returning: Time_5 minutesToNext: 10
05:59:26.359 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:59:26.360 - Wielding new item in slot GearSpecial
05:59:26.842 - UpdateMigrationSend : Sending Migration_B
05:59:26.869 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:59:26.869 - Wielding new item in slot ResourcePack
05:59:28.343 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:59:28.344 - Wielding new item in slot GearStandard
05:59:29.548 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:59:29.549 - Wielding new item in slot GearSpecial
05:59:38.273 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
05:59:38.273 - Wielding new item in slot GearClass
05:59:39.126 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
05:59:39.126 - Wielding new item in slot ResourcePack
05:59:41.143 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:59:41.144 - Wielding new item in slot GearMelee
05:59:42.305 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:59:42.305 - Wielding new item in slot GearStandard
05:59:43.585 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:59:43.585 - Wielding new item in slot GearSpecial
05:59:52.013 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
05:59:52.013 - Wielding new item in slot GearStandard
05:59:52.534 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
05:59:52.534 - Wielding new item in slot GearMelee
05:59:53.438 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
05:59:53.438 - Wielding new item in slot Consumable
06:00:01.621 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:00:01.621 - Wielding new item in slot GearStandard
06:00:05.840 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:00:05.840 - Wielding new item in slot GearStandard
06:00:06.935 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:00:06.935 - Wielding new item in slot GearSpecial
06:00:10.498 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:00:10.498 - Wielding new item in slot GearMelee
06:00:11.232 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:00:11.233 - Wielding new item in slot GearStandard
06:00:12.797 -  Close! 
06:00:19.322 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:00:19.322 - Wielding new item in slot GearMelee
06:00:20.243 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:00:20.243 - Wielding new item in slot GearSpecial
06:00:20.499 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:00:20.500 - Wielding new item in slot GearStandard
06:00:21.165 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:00:21.165 - Wielding new item in slot GearSpecial
06:00:32.812 - WARNING : replaced duplicate entry for Consumable_MediumFlashlight_Pickup(Clone)! 76561197995493411
06:00:32.812 - WARNING : replaced duplicate entry for Consumable_MediumFlashlight_Pickup(Clone)! 76561199157297450
06:00:32.812 - UpdateMigrationSend : Sending Migration_B
06:00:36.495 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:00:36.495 - Wielding new item in slot GearMelee
06:00:37.640 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:00:37.640 - Wielding new item in slot GearSpecial
06:00:38.661 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:00:38.662 - Wielding new item in slot GearStandard
06:00:43.526 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:00:43.526 - Wielding new item in slot GearStandard
06:00:54.571 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:00:54.571 - Wielding new item in slot GearMelee
06:00:55.766 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
06:00:55.766 - Wielding new item in slot Consumable
06:01:15.127 -  Close! 
06:01:33.155 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:01:34.094 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:01:35.140 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_931! 76561199157297450
06:01:35.140 - UpdateMigrationSend : Sending Migration_B
06:01:49.294 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32772 : Sm0ke (Player.LocalPlayerAgent)
06:01:50.965 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:01:50.965 - Wielding new item in slot GearStandard
06:01:58.879 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:01:58.879 - Wielding new item in slot GearStandard
06:01:59.488 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32772 : Sm0ke (Player.LocalPlayerAgent)
06:02:05.049 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:02:06.591 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:02:13.614 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:02:14.114 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:02:17.575 -  Close! 
06:02:21.634 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
06:02:27.811 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:02:28.809 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:02:30.320 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:02:37.593 - WARNING : replaced duplicate entry for Consumable_MediumFlashlight_Pickup(Clone)! 76561197995493411
06:02:37.593 - UpdateMigrationSend : Sending Migration_B
06:02:41.272 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:02:41.272 - Wielding new item in slot GearMelee
06:02:59.750 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
06:02:59.751 - Wielding new item in slot GearClass
06:03:01.449 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:03:01.449 - Wielding new item in slot GearMelee
06:03:01.586 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:03:01.586 - Wielding new item in slot GearSpecial
06:03:05.446 - PlayerChatManager: Open chat window
06:03:05.446 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:03:05.447 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:03:06.044 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
06:03:06.045 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
06:03:06.126 - PlayerChatManager: DoSendChatMessage, got message: 4
06:03:06.126 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:03:06.126 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:03:08.076 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
06:03:08.191 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
06:03:08.890 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:03:09.266 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:03:09.266 - Wielding new item in slot GearMelee
06:03:09.934 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:03:09.934 - Wielding new item in slot GearStandard
06:03:10.565 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:03:10.565 - Wielding new item in slot GearStandard
06:03:11.645 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:03:11.645 - Wielding new item in slot GearMelee
06:03:15.085 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
06:03:15.085 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
06:03:15.085 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
06:03:15.086 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
06:03:16.835 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:03:16.835 - Wielding new item in slot GearMelee
06:03:18.858 - PlayerChatManager: Open chat window
06:03:18.858 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:03:18.858 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:03:19.890 - PlayerChatManager: DoSendChatMessage, got message: light
06:03:19.890 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:03:19.890 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:03:20.035 -  Close! 
06:03:24.176 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:03:24.177 - Wielding new item in slot GearMelee
06:03:39.440 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:03:39.440 - Wielding new item in slot GearMelee
06:03:40.045 - WARNING : replaced duplicate entry for MediPackPickup(Clone)_terminalKey: MEDIPACK_818! 76561197995493411
06:03:40.046 - WARNING : replaced duplicate entry for Consumable_MediumFlashlight_Pickup(Clone)! 76561199157297450
06:03:40.046 - UpdateMigrationSend : Sending Migration_B
06:03:51.342 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
06:03:52.078 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:03:55.966 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:03:55.966 - Wielding new item in slot ResourcePack
06:03:57.299 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
06:03:57.299 - Wielding new item in slot GearClass
06:04:00.681 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:04:00.681 - Wielding new item in slot GearStandard
06:04:03.675 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:04:03.675 - Wielding new item in slot GearMelee
06:04:04.603 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:04:04.603 - Wielding new item in slot GearSpecial
06:04:05.454 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:04:05.455 - Wielding new item in slot GearStandard
06:04:08.435 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:04:08.435 - Wielding new item in slot GearMelee
06:04:10.934 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32772 : Sm0ke (Player.LocalPlayerAgent)
06:04:21.492 -  Close! 
06:04:25.336 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32772 : Sm0ke (Player.LocalPlayerAgent)
06:04:37.022 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:04:37.022 - Wielding new item in slot GearStandard
06:04:41.507 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_931! 76561199157297450
06:04:41.507 - UpdateMigrationSend : Sending Migration_B
06:04:43.457 - Terminal 260 change state to Awake
06:04:45.282 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
06:04:45.285 - Terminal 260 change state to PlayerInteracting
06:04:46.941 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
06:04:47.243 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:04:47.246 - Terminal 260 change state to Awake
06:04:48.508 - Terminal 260 change state to Sleeping
06:04:55.092 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:04:55.422 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:04:55.422 - Wielding new item in slot GearStandard
06:04:55.807 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:05:02.124 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:05:02.124 - Wielding new item in slot GearMelee
06:05:04.057 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:05:04.058 - Wielding new item in slot GearMelee
06:05:07.770 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:05:07.770 - Wielding new item in slot GearStandard
06:05:14.072 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:05:14.072 - Wielding new item in slot GearMelee
06:05:19.440 -  Close! 
06:05:20.082 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:05:20.083 - Wielding new item in slot GearStandard
06:05:21.266 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:05:21.266 - Wielding new item in slot GearSpecial
06:05:21.597 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:05:21.597 - Wielding new item in slot GearStandard
06:05:23.208 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:05:23.208 - Wielding new item in slot GearMelee
06:05:26.149 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
06:05:26.490 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:05:38.947 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:05:39.828 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:05:41.512 - WARNING : replaced duplicate entry for Consumable_MediumFlashlight_Pickup(Clone)! 76561197995493411
06:05:41.512 - UpdateMigrationSend : Sending Migration_B
06:05:45.179 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32772 : Sm0ke (Player.LocalPlayerAgent)
06:05:46.416 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32772 : Sm0ke (Player.LocalPlayerAgent)
06:05:53.215 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
06:05:53.216 - Wielding new item in slot GearClass
06:05:53.773 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:05:53.773 - Wielding new item in slot GearSpecial
06:05:55.067 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:05:55.067 - Wielding new item in slot GearMelee
06:05:57.534 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
06:05:57.534 - Wielding new item in slot Consumable
06:06:01.618 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:06:03.974 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:06:07.848 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
06:06:07.848 - Wielding new item in slot Consumable
06:06:16.403 -  Close! 
06:06:17.349 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32772 : Sm0ke (Player.LocalPlayerAgent)
06:06:18.071 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:06:18.871 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:06:29.917 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:06:31.169 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:06:31.898 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:06:32.434 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:06:41.514 - WARNING : replaced duplicate entry for MediPackPickup(Clone)_terminalKey: MEDIPACK_345! 76561197995493411
06:06:41.514 - WARNING : replaced duplicate entry for Consumable_MediumFlashlight_Pickup(Clone)! 76561199157297450
06:06:41.514 - UpdateMigrationSend : Sending Migration_B
06:06:49.438 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:06:59.773 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:07:00.899 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:07:02.480 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:07:07.810 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:07:08.459 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:07:15.535 - Terminal 260 change state to Awake
06:07:16.064 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
06:07:16.066 - Terminal 260 change state to PlayerInteracting
06:07:16.368 -  Close! 
06:07:20.625 - Sending m_terminal.SyncID: 3 command: ShowList inputString: LIST ZONE_77
06:07:20.625 - ShowInventory, param1: zone_77 param2: 
06:07:27.689 - Sending m_terminal.SyncID: 3 command: InvalidCommand inputString: AMMOPACK_122
06:07:33.085 - Sending m_terminal.SyncID: 3 command: Ping inputString: PING AMMOPACK_122
06:07:33.086 - Terminal 260 change state to Ping
06:07:35.628 - Terminal 260 change state to PlayerInteracting
06:07:36.556 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
06:07:36.863 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:07:36.866 - Terminal 260 change state to Awake
06:07:37.100 - Terminal 260 change state to Sleeping
06:07:41.520 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_931! 76561199157297450
06:07:41.521 - UpdateMigrationSend : Sending Migration_B
06:07:48.674 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:07:48.674 - Wielding new item in slot GearStandard
06:07:49.178 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:07:49.179 - Wielding new item in slot ResourcePack
06:08:05.532 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
06:08:07.684 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
06:08:07.685 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: None SNet.IsMaster: True Duration: 0
06:08:07.685 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: UpdateCustomSubObjective LocalIndex: Zone_0 Delay: 0 WardenIntel: Complete the bioscan sequence to deactivate the door <color=orange>ALARM</color> SNet.IsMaster: True
06:08:07.685 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: CustomSubObjectiveUpdate newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
06:08:07.687 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
06:08:09.023 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
06:08:10.500 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:08:10.843 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
06:08:10.843 - LG_SecurityDoor_Locks, activates chained puzzle from master
06:08:10.845 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
06:08:13.864 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
06:08:15.102 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
06:08:15.103 - Wielding new item in slot GearClass
06:08:16.425 -  Close! 
06:08:20.654 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:08:20.654 - Wielding new item in slot ResourcePack
06:08:22.899 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:08:22.899 - Wielding new item in slot ResourcePack
06:08:24.472 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:08:24.472 - Wielding new item in slot GearMelee
06:08:26.582 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:08:26.582 - Wielding new item in slot GearStandard
06:08:28.907 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
06:08:30.465 - DEBUG : Wave SurvivalWave(Clone)_32852 Stopped!
06:08:30.466 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
06:08:30.466 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
06:08:34.187 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
06:08:37.778 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:08:37.778 - Wielding new item in slot GearMelee
06:08:41.531 - UpdateMigrationSend : Sending Migration_B
06:08:42.132 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:08:42.132 - Wielding new item in slot GearSpecial
06:08:43.094 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
06:08:43.094 - Wielding new item in slot GearClass
06:08:45.003 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
06:08:45.003 - Wielding new item in slot GearClass
06:08:45.770 - WARNING : replaced duplicate entry for MediPackPickup(Clone)_terminalKey: MEDIPACK_345! 76561197995493411
06:08:45.771 - WARNING : replaced duplicate entry for Consumable_MediumFlashlight_Pickup(Clone)! 76561199157297450
06:08:45.807 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
06:08:46.791 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:08:46.791 - Wielding new item in slot GearStandard
06:08:47.214 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:08:47.215 - Wielding new item in slot GearStandard
06:08:48.524 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:08:48.524 - Wielding new item in slot GearMelee
06:08:49.595 - GlueGunProjectile landing on an enemy collider with no IGlueTarget. (should be damageLimb or weakspotDamageBase) GO: RightLowerLeg
06:08:49.595 - GlueGunProjectile landing on an enemy collider with no IGlueTarget. (should be damageLimb or weakspotDamageBase) GO: RightLowerLeg
06:08:49.595 - GlueGunProjectile landing on an enemy collider with no IGlueTarget. (should be damageLimb or weakspotDamageBase) GO: RightLowerLeg
06:08:50.259 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:08:50.259 - Wielding new item in slot GearStandard
06:08:52.783 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
06:08:52.783 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
06:08:52.783 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
06:08:52.783 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: None SNet.IsMaster: True Duration: 0
06:08:52.784 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: UpdateCustomSubObjective LocalIndex: Zone_0 Delay: 0 WardenIntel:  SNet.IsMaster: True
06:08:52.784 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: CustomSubObjectiveUpdate newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
06:08:52.785 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
06:09:10.131 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:09:10.132 - Wielding new item in slot GearSpecial
06:09:13.820 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00026 returning: Time_15 minutesToNext: 15
06:09:15.724 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:09:15.724 - Wielding new item in slot GearMelee
06:09:24.620 -  Close! 
06:09:33.972 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32772 : Sm0ke (Player.LocalPlayerAgent)
06:09:44.634 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_931! 76561199157297450
06:09:44.635 - UpdateMigrationSend : Sending Migration_B
06:10:20.428 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:10:20.428 - Wielding new item in slot GearMelee
06:10:21.530 -  Close! 
06:10:25.531 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
06:10:25.531 - Wielding new item in slot GearClass
06:10:26.205 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:10:26.206 - Wielding new item in slot ResourcePack
06:10:28.837 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:10:28.837 - Wielding new item in slot GearMelee
06:10:30.946 - PlayerChatManager: Open chat window
06:10:30.946 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:10:30.946 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:10:31.377 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:10:31.377 - Wielding new item in slot GearStandard
06:10:32.035 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:10:32.035 - Wielding new item in slot GearSpecial
06:10:32.299 - PlayerChatManager: DoSendChatMessage, got message: grab turret
06:10:32.299 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:10:32.300 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:10:33.127 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
06:10:33.127 - Wielding new item in slot GearClass
06:10:33.955 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:10:33.955 - Wielding new item in slot ResourcePack
06:10:35.883 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
06:10:36.718 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:10:36.719 - Wielding new item in slot ResourcePack
06:10:37.663 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:10:38.431 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:10:38.431 - Wielding new item in slot GearMelee
06:10:39.544 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:10:39.545 - Wielding new item in slot GearStandard
06:10:43.006 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:10:43.007 - Wielding new item in slot GearSpecial
06:10:44.500 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
06:10:44.501 - Wielding new item in slot GearClass
06:10:44.638 - WARNING : replaced duplicate entry for Consumable_MediumFlashlight_Pickup(Clone)! 76561199157297450
06:10:44.638 - UpdateMigrationSend : Sending Migration_B
06:10:45.640 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:10:45.640 - Wielding new item in slot ResourcePack
06:10:47.799 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:10:47.799 - Wielding new item in slot GearMelee
06:10:48.939 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:10:48.939 - Wielding new item in slot ResourcePack
06:10:52.140 - PlayerChatManager: Open chat window
06:10:52.141 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:10:52.141 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:10:53.458 - PlayerChatManager: DoSendChatMessage, got message: 3 in there
06:10:53.458 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:10:53.459 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:10:56.464 - Enabled skinned mesh on door destruction
06:10:56.557 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:10:56.558 - Wielding new item in slot ResourcePack
06:10:58.363 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:10:58.364 - Wielding new item in slot GearSpecial
06:11:02.665 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:11:02.665 - Wielding new item in slot ResourcePack
06:11:02.830 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:11:02.830 - Wielding new item in slot GearSpecial
06:11:08.071 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:11:08.071 - Wielding new item in slot GearMelee
06:11:09.078 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:11:09.078 - Wielding new item in slot GearSpecial
06:11:11.756 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:11:11.757 - Wielding new item in slot GearMelee
06:11:14.541 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:11:14.541 - Wielding new item in slot ResourcePack
06:11:14.980 - PlayerChatManager: Open chat window
06:11:14.980 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:11:14.980 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:11:16.058 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
06:11:16.058 - Wielding new item in slot GearClass
06:11:16.667 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:11:16.668 - Wielding new item in slot ResourcePack
06:11:17.606 - PlayerChatManager: DoSendChatMessage, got message: nvm 6 in this one
06:11:17.607 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:11:17.607 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:11:18.060 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:11:18.060 - Wielding new item in slot GearMelee
06:11:18.666 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
06:11:19.169 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:11:19.169 - Wielding new item in slot GearMelee
06:11:20.493 -  Close! 
06:11:23.060 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
06:11:23.060 - Wielding new item in slot GearClass
06:11:23.879 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:11:23.880 - Wielding new item in slot GearMelee
06:11:24.732 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:11:24.732 - Wielding new item in slot GearStandard
06:11:25.580 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:11:25.581 - Wielding new item in slot GearSpecial
06:11:29.011 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:11:29.011 - Wielding new item in slot GearStandard
06:11:29.952 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:11:29.952 - Wielding new item in slot GearSpecial
06:11:31.208 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:11:31.208 - Wielding new item in slot GearMelee
06:11:31.895 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:11:31.895 - Wielding new item in slot GearMelee
06:11:33.906 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
06:11:33.906 - Wielding new item in slot GearClass
06:11:35.461 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
06:11:35.461 - Wielding new item in slot Consumable
06:11:40.653 - PlayerChatManager: Open chat window
06:11:40.653 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:11:40.653 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:11:42.273 - PlayerChatManager: DoSendChatMessage, got message: light off!
06:11:42.273 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:11:42.273 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:11:44.371 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:11:44.372 - Wielding new item in slot GearMelee
06:11:44.644 - UpdateMigrationSend : Sending Migration_A
06:11:47.414 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:11:47.414 - Wielding new item in slot GearStandard
06:11:50.401 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:11:50.401 - Wielding new item in slot GearMelee
06:11:51.023 - PlayerChatManager: Open chat window
06:11:51.023 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:11:51.023 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:11:51.912 - PlayerChatManager: DoSendChatMessage, got message: F
06:11:51.912 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:11:51.912 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:11:52.057 - PlayerChatManager: Open chat window
06:11:52.057 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:11:52.057 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:11:54.808 - PlayerChatManager: DoSendChatMessage, got message: F KEY
06:11:54.808 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:11:54.809 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:11:54.960 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:11:54.960 - Wielding new item in slot GearSpecial
06:11:55.114 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:11:55.115 - Wielding new item in slot GearStandard
06:11:56.115 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:11:56.116 - Wielding new item in slot GearSpecial
06:11:56.116 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:11:56.116 - Wielding new item in slot GearMelee
06:12:15.097 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:12:15.098 - Wielding new item in slot GearMelee
06:12:15.599 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:12:15.600 - Wielding new item in slot ResourcePack
06:12:19.954 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
06:12:19.955 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
06:12:20.338 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:12:20.338 - Wielding new item in slot ResourcePack
06:12:20.547 -  Close! 
06:12:22.447 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
06:12:22.447 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
06:12:22.856 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:12:22.856 - Wielding new item in slot ResourcePack
06:12:24.509 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
06:12:24.509 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
06:12:24.904 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:12:24.904 - Wielding new item in slot ResourcePack
06:12:25.245 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:12:25.245 - Wielding new item in slot GearStandard
06:12:26.693 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
06:12:26.693 - Wielding new item in slot GearClass
06:12:26.755 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
06:12:26.756 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
06:12:27.262 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:12:27.262 - Wielding new item in slot ResourcePack
06:12:27.871 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
06:12:27.872 - Wielding new item in slot Consumable
06:12:30.440 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:12:30.440 - Wielding new item in slot GearMelee
06:12:31.704 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:12:31.705 - Wielding new item in slot ResourcePack
06:12:33.632 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
06:12:33.632 - Wielding new item in slot Consumable
06:12:34.133 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:12:34.133 - Wielding new item in slot ResourcePack
06:12:36.174 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
06:12:36.174 - Wielding new item in slot Consumable
06:12:36.979 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:12:36.979 - Wielding new item in slot GearMelee
06:12:38.223 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:12:38.223 - Wielding new item in slot GearStandard
06:12:44.648 - WARNING : replaced duplicate entry for Consumable_MediumFlashlight_Pickup(Clone)! 76561199157297450
06:12:44.648 - UpdateMigrationSend : Sending Migration_B
06:12:45.696 - Enabled skinned mesh on door destruction
06:12:46.430 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
06:12:47.202 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:12:48.824 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:12:48.825 - Wielding new item in slot GearMelee
06:12:51.210 - PlayerChatManager: Open chat window
06:12:51.210 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:12:51.210 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:12:52.111 - PlayerChatManager: DoSendChatMessage, got message: LIGHT
06:12:52.111 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:12:52.111 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:12:52.242 - PlayerChatManager: Open chat window
06:12:52.242 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:12:52.242 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:12:52.958 - PlayerChatManager: DoSendChatMessage, got message: OFF
06:12:52.958 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:12:52.958 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:12:53.916 - PlayerChatManager: Open chat window
06:12:53.916 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:12:53.917 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:12:54.708 - PlayerChatManager: DoSendChatMessage, got message: CHRIST
06:12:54.708 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:12:54.709 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:13:01.148 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:13:01.148 - Wielding new item in slot GearMelee
06:13:01.657 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:13:01.657 - Wielding new item in slot ResourcePack
06:13:05.604 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
06:13:05.604 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
06:13:06.103 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:13:06.104 - Wielding new item in slot ResourcePack
06:13:08.439 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:13:08.439 - Wielding new item in slot GearSpecial
06:13:10.106 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
06:13:10.106 - Wielding new item in slot Consumable
06:13:16.166 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:13:16.166 - Wielding new item in slot GearMelee
06:13:16.979 -  Close! 
06:13:25.542 - PlayerChatManager: Open chat window
06:13:25.542 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:13:25.542 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:13:26.404 - PlayerChatManager: DoSendChatMessage, got message: TURN 
06:13:26.404 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:13:26.404 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:13:26.536 - PlayerChatManager: Open chat window
06:13:26.536 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:13:26.537 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:13:27.445 - PlayerChatManager: DoSendChatMessage, got message: YOUR
06:13:27.445 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:13:27.445 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:13:27.583 - PlayerChatManager: Open chat window
06:13:27.583 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:13:27.583 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:13:28.598 - PlayerChatManager: DoSendChatMessage, got message: LIGHT 
06:13:28.598 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:13:28.598 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:13:28.902 - PlayerChatManager: Open chat window
06:13:28.902 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:13:28.903 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:13:29.403 - PlayerChatManager: DoSendChatMessage, got message: OFF
06:13:29.403 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:13:29.403 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:13:29.547 - PlayerChatManager: Open chat window
06:13:29.547 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:13:29.547 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:13:30.618 - PlayerChatManager: DoSendChatMessage, got message: PLEASE
06:13:30.618 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:13:30.619 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:13:31.342 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:13:31.342 - Wielding new item in slot GearSpecial
06:13:34.238 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:13:34.239 - Wielding new item in slot GearStandard
06:13:35.094 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:13:35.094 - Wielding new item in slot GearSpecial
06:13:36.470 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
06:13:36.470 - Wielding new item in slot GearClass
06:13:36.773 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:13:36.773 - Wielding new item in slot GearMelee
06:13:37.739 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:13:37.740 - Wielding new item in slot ResourcePack
06:13:38.021 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:13:38.022 - Wielding new item in slot GearStandard
06:13:38.531 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:13:38.531 - Wielding new item in slot GearMelee
06:13:39.967 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
06:13:39.967 - Wielding new item in slot Consumable
06:13:43.841 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:13:43.842 - Wielding new item in slot GearMelee
06:13:44.654 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_122! 76561199157297450
06:13:44.654 - UpdateMigrationSend : Sending Migration_A
06:13:49.163 - Enabled skinned mesh on door destruction
06:13:52.712 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:13:52.712 - Wielding new item in slot GearStandard
06:13:56.852 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:13:56.852 - Wielding new item in slot GearMelee
06:14:02.724 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:14:02.724 - Wielding new item in slot GearStandard
06:14:03.444 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:14:03.444 - Wielding new item in slot GearSpecial
06:14:04.748 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:14:04.748 - Wielding new item in slot GearStandard
06:14:13.823 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:14:13.823 - Wielding new item in slot GearStandard
06:14:14.487 -  Close! 
06:14:15.553 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:14:15.553 - Wielding new item in slot GearMelee
06:14:16.719 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
06:14:16.719 - Wielding new item in slot Consumable
06:14:18.721 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:14:18.722 - Wielding new item in slot ResourcePack
06:14:20.089 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
06:14:20.089 - Wielding new item in slot GearClass
06:14:21.980 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:14:21.980 - Wielding new item in slot GearStandard
06:14:44.656 - WARNING : replaced duplicate entry for Consumable_MediumFlashlight_Pickup(Clone)! 76561199157297450
06:14:44.656 - UpdateMigrationSend : Sending Migration_B
06:14:49.755 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:14:49.755 - Wielding new item in slot GearStandard
06:14:55.906 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:14:55.906 - Wielding new item in slot GearMelee
06:14:57.056 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:14:57.056 - Wielding new item in slot ResourcePack
06:14:58.273 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:14:58.273 - Wielding new item in slot GearSpecial
06:15:00.205 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32772 : Sm0ke (Player.LocalPlayerAgent)
06:15:03.304 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:15:03.304 - Wielding new item in slot GearSpecial
06:15:11.297 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:15:11.297 - Wielding new item in slot GearSpecial
06:15:11.936 -  Close! 
06:15:16.554 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:15:16.555 - Wielding new item in slot GearMelee
06:15:17.508 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:15:17.509 - Wielding new item in slot GearMelee
06:15:21.807 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:15:21.808 - Wielding new item in slot GearStandard
06:15:23.298 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:15:23.299 - Wielding new item in slot GearStandard
06:15:23.841 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:15:23.841 - Wielding new item in slot GearSpecial
06:15:24.770 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:15:24.770 - Wielding new item in slot ResourcePack
06:15:26.761 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
06:15:27.265 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:15:27.265 - Wielding new item in slot GearMelee
06:15:29.145 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:15:29.146 - Wielding new item in slot GearMelee
06:15:29.657 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:15:29.658 - Wielding new item in slot ResourcePack
06:15:30.206 - Enabled skinned mesh on door destruction
06:15:30.430 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:15:30.431 - Wielding new item in slot GearStandard
06:15:33.406 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:15:33.406 - Wielding new item in slot GearStandard
06:15:34.667 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:15:34.667 - Wielding new item in slot GearSpecial
06:15:39.790 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:15:39.790 - Wielding new item in slot GearStandard
06:15:44.667 - ERROR : Implement CaptureToBuffer on Enemies.ES_HibernateWakeUp Striker_Hibernate_GeneratedPrefab(Clone)_32850
06:15:44.667 - UpdateMigrationSend : Sending Migration_A
06:15:54.558 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:15:54.559 - Wielding new item in slot GearStandard
06:15:56.308 - PlayerChatManager: Open chat window
06:15:56.309 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:15:56.309 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:15:58.877 - PlayerChatManager: DoSendChatMessage, got message: we're dead as fuck
06:15:58.877 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:15:58.877 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:16:09.956 -  Close! 
06:16:11.267 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:16:11.268 - Wielding new item in slot GearSpecial
06:16:17.599 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:16:17.599 - Wielding new item in slot GearStandard
06:16:19.098 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:16:19.098 - Wielding new item in slot GearSpecial
06:16:21.132 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:16:21.132 - Wielding new item in slot ResourcePack
06:16:24.999 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:16:24.999 - Wielding new item in slot ResourcePack
06:16:26.283 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:16:26.284 - Wielding new item in slot GearMelee
06:16:26.509 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: False
06:16:26.509 - Not allowed to wield any item PlayerSynced(Clone)_32768 : u277tpxjpo
06:16:27.459 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:16:27.460 - Wielding new item in slot GearStandard
06:16:43.449 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:16:43.449 - Wielding new item in slot GearStandard
06:16:44.670 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_425! 76561199157297450
06:16:44.671 - UpdateMigrationSend : Sending Migration_B
06:16:53.545 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:16:53.545 - Wielding new item in slot GearStandard
06:16:56.399 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:16:56.399 - Wielding new item in slot GearSpecial
06:16:56.587 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:16:56.587 - Wielding new item in slot GearStandard
06:16:57.097 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
06:16:57.097 - Wielding new item in slot Consumable
06:17:01.098 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:17:01.098 - Wielding new item in slot ResourcePack
06:17:02.423 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32772 : Sm0ke (Player.LocalPlayerAgent)
06:17:02.944 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
06:17:02.944 - Wielding new item in slot Consumable
06:17:04.246 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:17:04.246 - Wielding new item in slot GearStandard
06:17:06.089 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:17:06.089 - Wielding new item in slot ResourcePack
06:17:07.933 -  Close! 
06:17:08.183 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
06:17:08.693 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:17:08.693 - Wielding new item in slot GearMelee
06:17:09.501 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32768 : u277tpxjpo (Player.PlayerAgent)
06:17:10.030 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
06:17:10.030 - Wielding new item in slot Consumable
06:17:10.301 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
06:17:11.313 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
06:17:11.314 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: None SNet.IsMaster: True Duration: 0
06:17:12.167 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:17:12.168 - Wielding new item in slot GearSpecial
06:17:12.323 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: UpdateCustomSubObjective LocalIndex: Zone_5 Delay: 1 WardenIntel: Prepare a defence for the upcoming <color=orange>ALARM</color> SNet.IsMaster: True
06:17:12.323 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: CustomSubObjectiveUpdate newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
06:17:12.325 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
06:17:13.832 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
06:17:13.832 - Wielding new item in slot Consumable
06:17:14.161 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
06:17:14.862 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
06:17:14.862 - Wielding new item in slot HackingTool
06:17:15.869 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:17:19.319 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
06:17:19.319 - Wielding new item in slot Consumable
06:17:22.154 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:17:22.154 - Wielding new item in slot GearMelee
06:17:23.911 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:17:23.911 - Wielding new item in slot GearMelee
06:17:25.513 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32772 : Sm0ke (Player.LocalPlayerAgent)
06:17:26.329 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:17:26.329 - Wielding new item in slot GearSpecial
06:17:32.403 - Enabled skinned mesh on door destruction
06:17:32.454 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:17:32.455 - Wielding new item in slot GearMelee
06:17:32.680 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:17:32.680 - Wielding new item in slot GearMelee
06:17:32.960 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:17:32.960 - Wielding new item in slot ResourcePack
06:17:37.040 - PlayerChatManager: Open chat window
06:17:37.040 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:17:37.041 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:17:38.328 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:17:38.328 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:17:38.743 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
06:17:39.073 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:17:39.073 - Wielding new item in slot ResourcePack
06:17:40.413 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:17:40.413 - Wielding new item in slot GearStandard
06:17:40.977 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:17:43.391 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:17:43.392 - Wielding new item in slot GearMelee
06:17:44.474 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:17:44.475 - Wielding new item in slot GearStandard
06:17:44.675 - WARNING : replaced duplicate entry for Consumable_MediumFlashlight_Pickup(Clone)! 76561199157297450
06:17:44.676 - UpdateMigrationSend : Sending Migration_A
06:17:45.711 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:17:45.711 - Wielding new item in slot GearSpecial
06:17:46.939 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:17:46.939 - Wielding new item in slot GearStandard
06:17:47.922 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:17:47.922 - Wielding new item in slot ResourcePack
06:17:51.976 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:17:51.977 - Wielding new item in slot GearSpecial
06:17:54.474 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:17:54.474 - Wielding new item in slot GearStandard
06:18:04.048 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
06:18:04.549 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:18:04.549 - Wielding new item in slot GearMelee
06:18:07.936 -  Close! 
06:18:08.137 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:18:08.137 - Wielding new item in slot GearSpecial
06:18:10.363 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:18:10.363 - Wielding new item in slot GearMelee
06:18:11.492 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:18:11.492 - Wielding new item in slot GearStandard
06:18:11.963 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:18:11.964 - Wielding new item in slot GearSpecial
06:18:13.582 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:18:13.582 - Wielding new item in slot GearStandard
06:18:14.457 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:18:14.458 - Wielding new item in slot GearSpecial
06:18:15.502 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:18:15.502 - Wielding new item in slot GearStandard
06:18:19.656 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:18:19.657 - Wielding new item in slot GearMelee
06:18:20.100 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
06:18:20.101 - Wielding new item in slot Consumable
06:18:28.879 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
06:18:28.879 - Wielding new item in slot GearClass
06:18:32.414 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:18:32.414 - Wielding new item in slot GearStandard
06:18:34.890 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:18:34.890 - Wielding new item in slot GearSpecial
06:18:36.716 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:18:36.716 - Wielding new item in slot GearStandard
06:18:44.677 - UpdateMigrationSend : Sending Migration_B
06:18:45.446 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:18:45.446 - Wielding new item in slot GearMelee
06:18:46.346 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
06:18:46.346 - Wielding new item in slot Consumable
06:18:55.298 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:18:59.280 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:19:01.129 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:19:02.283 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:19:07.896 -  Close! 
06:19:08.127 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:19:08.830 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:19:10.577 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:19:11.083 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:19:14.645 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:19:15.498 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:19:16.836 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:19:17.419 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:19:17.814 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:19:18.301 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:19:35.208 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:19:35.208 - Wielding new item in slot GearStandard
06:19:37.138 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:19:37.827 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:19:40.033 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:19:40.033 - Wielding new item in slot GearStandard
06:19:44.077 - Terminal 396 change state to Awake
06:19:44.609 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
06:19:44.611 - Terminal 396 change state to PlayerInteracting
06:19:44.688 - WARNING : replaced duplicate entry for Consumable_MediumFlashlight_Pickup(Clone)! 76561199157297450
06:19:44.689 - UpdateMigrationSend : Sending Migration_A
06:19:49.689 - Sending m_terminal.SyncID: 4 command: ShowList inputString: LIST ZONE_78
06:19:49.690 - ShowInventory, param1: zone_78 param2: 
06:19:55.958 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
06:19:55.958 - Wielding new item in slot Consumable
06:20:00.769 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
06:20:00.769 - Wielding new item in slot Consumable
06:20:02.733 - Sending m_terminal.SyncID: 4 command: Ping inputString: PING TOOL_REFILL_341
06:20:02.734 - Terminal 396 change state to Ping
06:20:05.290 - Terminal 396 change state to PlayerInteracting
06:20:07.919 -  Close! 
06:20:15.254 - Sending m_terminal.SyncID: 4 command: ShowList inputString: LIST ZONE_77
06:20:15.254 - ShowInventory, param1: zone_77 param2: 
06:20:26.290 - Sending m_terminal.SyncID: 4 command: Ping inputString: PING TOOL_REFILL892
06:20:29.956 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
06:20:30.262 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:20:30.265 - Terminal 396 change state to Awake
06:20:30.569 - Terminal 396 change state to Sleeping
06:20:44.690 - UpdateMigrationSend : Sending Migration_B
06:20:48.274 - PlayerChatManager: Open chat window
06:20:48.274 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:20:48.274 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:20:52.390 - PlayerChatManager: DoSendChatMessage, got message: ammowe only have tool refills
06:20:52.390 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:20:52.391 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:20:52.953 - PlayerChatManager: Open chat window
06:20:52.953 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:20:52.953 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:20:53.397 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:20:53.398 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:20:56.267 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:20:58.929 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:20:59.739 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:21:00.694 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:21:00.946 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:21:01.743 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:21:02.071 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:21:02.595 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:21:03.609 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:21:04.692 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:21:07.944 -  Close! 
06:21:26.086 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
06:21:26.086 - Wielding new item in slot Consumable
06:21:28.504 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:21:28.504 - Wielding new item in slot GearStandard
06:21:38.736 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:21:43.739 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:21:44.700 - UpdateMigrationSend : Sending Migration_A
06:21:46.014 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:21:52.609 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:21:57.022 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:22:01.015 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:22:01.288 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
06:22:03.104 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:22:03.440 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:22:07.986 -  Close! 
06:22:43.407 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:22:43.407 - Wielding new item in slot GearMelee
06:22:44.707 - UpdateMigrationSend : Sending Migration_B
06:22:45.731 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:22:48.720 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:22:48.721 - Wielding new item in slot GearStandard
06:22:48.733 - PlayerChatManager: Open chat window
06:22:48.733 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:22:48.733 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:22:49.726 - PlayerChatManager: DoSendChatMessage, got message: turrets
06:22:49.726 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:22:49.726 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:22:50.683 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:22:50.683 - Wielding new item in slot GearStandard
06:22:55.172 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
06:22:55.173 - LG_SecurityDoor_Locks, activates chained puzzle from master
06:22:55.174 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
06:22:58.196 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
06:23:02.666 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:23:02.666 - Wielding new item in slot GearSpecial
06:23:04.675 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:23:04.675 - Wielding new item in slot GearStandard
06:23:05.344 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:23:05.344 - Wielding new item in slot GearMelee
06:23:06.270 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:23:06.271 - Wielding new item in slot GearStandard
06:23:07.977 -  Close! 
06:23:13.247 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
06:23:25.951 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:23:25.951 - Wielding new item in slot GearSpecial
06:23:33.480 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:23:33.480 - Wielding new item in slot GearSpecial
06:23:44.709 - UpdateMigrationSend : Sending Migration_A
06:23:51.782 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
06:23:56.055 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:24:04.773 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:24:05.760 - SendMasterCommand to u277tpxjpo type: EndPlaying refA: 1
06:24:05.760 - SendMasterCommand to 银冰吐息 type: EndPlaying refA: 1
06:24:05.760 - SNET : OnMasterCommand : EndPlaying 1 False
06:24:05.760 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
06:24:05.761 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:24:05.770 - Got expedition fail from master!
06:24:05.770 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : Playing InSession_InGenerationCleanup
06:24:05.779 - u277tpxjpo wasnt in ExpeditionFail he was in InLevel
06:24:05.779 - SendMasterCommand to u277tpxjpo type: EndPlaying refA: 1
06:24:05.779 - SendMasterCommand to 银冰吐息 type: EndPlaying refA: 1
06:24:05.779 - SNET : OnMasterCommand : EndPlaying 1 False
06:24:06.111 - SNET : MasterReplicationUpdate_Player : u277tpxjpo mode change : Playing InSession_InGenerationCleanup
06:24:06.133 - <color=purple>OnPlayerGameStateChange : u277tpxjpo ExpeditionFail</color>
06:24:06.166 - <color=purple>OnPlayerGameStateChange : 银冰吐息 ExpeditionFail</color>
06:24:06.770 - SNET : MasterReplicationUpdate_Player : 银冰吐息 mode change : Playing InSession_InGenerationCleanup
06:24:10.014 - OnBtnPress, ID: 101 GO: GoToLobby OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:24:10.015 - RundownManager.OnExpeditionEnded(endState: Fail, expeditionTime: 1792, artifacts: [8,5,1])
06:24:10.015 - RundownManager.EndGameSession
06:24:10.015 - SendMasterCommand to u277tpxjpo type: EndPlaying refA: 0
06:24:10.016 - SendMasterCommand to 银冰吐息 type: EndPlaying refA: 0
06:24:10.016 - SNET : OnMasterCommand : EndPlaying 0 False
06:24:10.017 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
06:24:10.021 - u277tpxjpo was in ExpeditionFail
06:24:10.022 - DropServerManager: Enqueueing 'end session (success: False, boosterCurrency: 1056,660,132)' request
06:24:10.022 - DropServerManager: Woke up
06:24:10.022 - DropServerManager: Making 'end session (success: False, boosterCurrency: 1056,660,132)' request...
06:24:10.028 - u277tpxjpo was in ExpeditionFail
06:24:10.034 - u277tpxjpo was in ExpeditionFail
06:24:10.041 - u277tpxjpo was in ExpeditionFail
06:24:10.048 - u277tpxjpo was in ExpeditionFail
06:24:10.055 - u277tpxjpo was in ExpeditionFail
06:24:10.063 - u277tpxjpo was in ExpeditionFail
06:24:10.069 - u277tpxjpo was in ExpeditionFail
06:24:10.076 - u277tpxjpo was in ExpeditionFail
06:24:10.082 - u277tpxjpo was in ExpeditionFail
06:24:10.090 - u277tpxjpo was in ExpeditionFail
06:24:10.097 - u277tpxjpo was in ExpeditionFail
06:24:10.103 - u277tpxjpo was in ExpeditionFail
06:24:10.110 - u277tpxjpo was in ExpeditionFail
06:24:10.117 - u277tpxjpo was in ExpeditionFail
06:24:10.124 - u277tpxjpo was in ExpeditionFail
06:24:10.132 - u277tpxjpo was in ExpeditionFail
06:24:10.138 - u277tpxjpo was in ExpeditionFail
06:24:10.145 - u277tpxjpo was in ExpeditionFail
06:24:10.152 - u277tpxjpo was in ExpeditionFail
06:24:10.160 - u277tpxjpo was in ExpeditionFail
06:24:10.166 - u277tpxjpo was in ExpeditionFail
06:24:10.173 - u277tpxjpo was in ExpeditionFail
06:24:10.180 - u277tpxjpo was in ExpeditionFail
06:24:10.187 - u277tpxjpo was in ExpeditionFail
06:24:10.195 - u277tpxjpo was in ExpeditionFail
06:24:10.201 - u277tpxjpo was in ExpeditionFail
06:24:10.208 - u277tpxjpo was in ExpeditionFail
06:24:10.214 - u277tpxjpo was in ExpeditionFail
06:24:10.222 - u277tpxjpo was in ExpeditionFail
06:24:10.229 - u277tpxjpo was in ExpeditionFail
06:24:10.235 - u277tpxjpo was in ExpeditionFail
06:24:10.242 - u277tpxjpo was in ExpeditionFail
06:24:10.249 - u277tpxjpo was in ExpeditionFail
06:24:10.256 - u277tpxjpo was in ExpeditionFail
06:24:10.264 - u277tpxjpo was in ExpeditionFail
06:24:10.270 - u277tpxjpo was in ExpeditionFail
06:24:10.277 - u277tpxjpo was in ExpeditionFail
06:24:10.284 - u277tpxjpo was in ExpeditionFail
06:24:10.291 - u277tpxjpo was in ExpeditionFail
06:24:10.299 - u277tpxjpo was in ExpeditionFail
06:24:10.305 - u277tpxjpo was in ExpeditionFail
06:24:10.312 - u277tpxjpo was in ExpeditionFail
06:24:10.319 - u277tpxjpo was in ExpeditionFail
06:24:10.328 - u277tpxjpo was in ExpeditionFail
06:24:10.333 - u277tpxjpo was in ExpeditionFail
06:24:10.340 - u277tpxjpo was in ExpeditionFail
06:24:10.347 - u277tpxjpo was in ExpeditionFail
06:24:10.353 - u277tpxjpo was in ExpeditionFail
06:24:10.361 - u277tpxjpo was in ExpeditionFail
06:24:10.362 - <color=purple>OnPlayerGameStateChange : u277tpxjpo AfterLevel</color>
06:24:10.367 - 银冰吐息 was in ExpeditionFail
06:24:10.374 - 银冰吐息 was in ExpeditionFail
06:24:10.381 - 银冰吐息 was in ExpeditionFail
06:24:10.382 - <color=purple>OnPlayerGameStateChange : 银冰吐息 AfterLevel</color>
06:24:10.388 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
06:24:10.389 - CleanupAfterExpedition AfterLevel
06:24:10.389 - Global.OnLevelCleanup
06:24:10.391 - Global.OnLevelCleanup
06:24:10.391 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
06:24:10.583 - On despawn! PlayerLocal(Clone)_32772 : Sm0ke
06:24:10.585 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
06:24:10.586 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
06:24:10.586 - On despawn! PlayerSynced(Clone)_32768 : u277tpxjpo
06:24:10.587 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
06:24:10.588 - OnPlayerEvent : u277tpxjpo  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:24:10.590 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
06:24:10.590 - On despawn! PlayerSynced(Clone)_32770 : 银冰吐息
06:24:10.591 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
06:24:10.592 - OnPlayerEvent : 银冰吐息  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:24:10.593 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
06:24:10.600 - CarryItemWithGlobalStateManager.OnLevelCleanup
06:24:10.600 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
06:24:10.610 - SessionGUID set to x299X0ykckKp3aJHs2tnWQ==
06:24:10.611 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 1232683308 982838280  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:24:10.611 - DropServerGameSession: Session was COMPLETED
06:24:10.611 - DropServerManager: 'end session (success: False, boosterCurrency: 1056,660,132)' request completed successfully
06:24:10.611 - DropServerManager: Sleeping for 2 seconds...
06:24:10.612 - SNet ERROR : Bad packet sent by player 银冰吐息 in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
06:24:10.612 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_银冰吐息 (SNetwork.SNet_Player) WinConditionSolved: False
06:24:10.613 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_u277tpxjpo (SNetwork.SNet_Player) WinConditionSolved: False
06:24:10.613 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
06:24:10.613 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
06:24:10.696 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
06:24:10.698 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
06:24:10.991 - RundownManager: Drop server game session finished successfully
06:24:10.991 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
06:24:11.712 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
06:24:11.712 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 1791.965
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:24:11.713 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
06:24:11.730 - <color=purple>OnPlayerGameStateChange : 银冰吐息 Lobby</color>
06:24:11.730 - SNET : MasterReplicationUpdate_Player : u277tpxjpo mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
06:24:11.730 - <color=green>SNET : OnSessionPlayerAction : Spawning u277tpxjpo's agent!  SpawnPlayerAgent</color>
06:24:11.741 - OnPlayerEvent : u277tpxjpo  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:24:11.742 - SNET : MasterReplicationUpdate_Player : 银冰吐息 mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
06:24:11.742 - <color=green>SNET : OnSessionPlayerAction : Spawning 银冰吐息's agent!  SpawnPlayerAgent</color>
06:24:11.751 - OnPlayerEvent : 银冰吐息  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:24:11.753 - Decay go bye bye
06:24:11.767 - u277tpxjpo wasnt in Lobby he was in AfterLevel
06:24:11.780 - DropServerManager: Enqueueing 'get player inventory' request
06:24:11.780 - In session : u277tpxjpo LevelChecksum:3447808518 !=  MasterLevelChecksum8479370
06:24:11.781 - <color=green>SNET : OnSessionPlayerAction : Send expedition data</color>
06:24:11.795 - u277tpxjpo wasnt in Lobby he was in AfterLevel
06:24:11.804 - u277tpxjpo wasnt in Lobby he was in AfterLevel
06:24:11.818 - u277tpxjpo wasnt in Lobby he was in AfterLevel
06:24:11.825 - u277tpxjpo wasnt in Lobby he was in AfterLevel
06:24:11.832 - u277tpxjpo wasnt in Lobby he was in AfterLevel
06:24:11.840 - u277tpxjpo wasnt in Lobby he was in AfterLevel
06:24:11.846 - u277tpxjpo wasnt in Lobby he was in AfterLevel
06:24:11.853 - u277tpxjpo wasnt in Lobby he was in AfterLevel
06:24:11.867 - u277tpxjpo wasnt in Lobby he was in AfterLevel
06:24:11.868 - <color=purple>OnPlayerGameStateChange : u277tpxjpo Lobby</color>
06:24:12.534 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
06:24:12.658 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
06:24:12.659 - DropServerManager: Sleeping for 2 seconds...
06:24:12.659 - RundownManager: Got rundown progression from drop server
06:24:12.660 - CM_PageRundown_New.OnRundownProgressionFileUpdated
06:24:12.660 - tier: TierA index: 0 EXPEDITION UNLOCKED
06:24:12.660 - tier: TierA index: 1 EXPEDITION LOCKED
06:24:12.660 - tier: TierA index: 2 EXPEDITION LOCKED
06:24:12.661 - tier: TierA index: 3 EXPEDITION LOCKED
06:24:12.661 - tier: TierB index: 0 EXPEDITION LOCKED
06:24:12.661 - tier: TierB index: 1 EXPEDITION LOCKED
06:24:12.661 - tier: TierB index: 2 EXPEDITION LOCKED
06:24:12.662 - tier: TierB index: 3 EXPEDITION LOCKED
06:24:12.662 - tier: TierC index: 0 EXPEDITION LOCKED
06:24:12.662 - tier: TierC index: 1 EXPEDITION LOCKED
06:24:12.662 - tier: TierC index: 2 EXPEDITION LOCKED
06:24:12.662 - tier: TierC index: 3 EXPEDITION LOCKED
06:24:12.663 - tier: TierD index: 0 EXPEDITION LOCKED
06:24:12.663 - tier: TierD index: 1 EXPEDITION LOCKED
06:24:12.663 - tier: TierD index: 2 EXPEDITION LOCKED
06:24:12.663 - tier: TierD index: 3 EXPEDITION LOCKED
06:24:12.664 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
06:24:13.709 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:24:14.658 - DropServerManager: Making 'get player inventory' request...
06:24:14.784 - DropServerManager: 'get player inventory' request completed successfully
06:24:14.784 - DropServerManager: Sleeping for 2 seconds...
06:24:14.788 - <color=red>FocusStateManager.ChangeState, new state: GlobalPopupMessage</color> force: False
06:24:14.791 - <b>CM_PageLoadout:</b> You have been rewarded with <color=orange>[2]</color> Booster(s) in exchange for your collected artifacts
://Muted: <color=orange>1</color>
://Bold: <color=orange>1</color>
://Aggressive: <color=orange>0</color>
06:24:14.798 - DropServerManager: Enqueueing 'booster implant update' request
06:24:16.319 - OnBtnPress, ID: 0 GO: CrossBox OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:24:16.319 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:24:16.783 - DropServerManager: Making 'booster implant update' request...
06:24:16.909 - DropServerManager: 'booster implant update' request completed successfully
06:24:16.909 - DropServerManager: Sleeping for 2 seconds...
06:24:17.020 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:24:18.298 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:24:18.298 - DEBUG : Leaving session hub! : IsInHub:True
06:24:18.320 - Closed connection with u277tpxjpo
06:24:18.336 - Closed connection with 银冰吐息
06:24:18.366 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
06:24:18.386 - tier: TierA index: 0 EXPEDITION UNLOCKED
06:24:18.386 - tier: TierA index: 1 EXPEDITION LOCKED
06:24:18.386 - tier: TierA index: 2 EXPEDITION LOCKED
06:24:18.387 - tier: TierA index: 3 EXPEDITION LOCKED
06:24:18.387 - tier: TierB index: 0 EXPEDITION LOCKED
06:24:18.387 - tier: TierB index: 1 EXPEDITION LOCKED
06:24:18.388 - tier: TierB index: 2 EXPEDITION LOCKED
06:24:18.388 - tier: TierB index: 3 EXPEDITION LOCKED
06:24:18.388 - tier: TierC index: 0 EXPEDITION LOCKED
06:24:18.389 - tier: TierC index: 1 EXPEDITION LOCKED
06:24:18.389 - tier: TierC index: 2 EXPEDITION LOCKED
06:24:18.389 - tier: TierC index: 3 EXPEDITION LOCKED
06:24:18.390 - tier: TierD index: 0 EXPEDITION LOCKED
06:24:18.390 - tier: TierD index: 1 EXPEDITION LOCKED
06:24:18.390 - tier: TierD index: 2 EXPEDITION LOCKED
06:24:18.391 - tier: TierD index: 3 EXPEDITION LOCKED
06:24:18.391 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
06:24:18.392 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
06:24:18.423 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:24:18.424 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
06:24:18.428 - SNet : Session reset
06:24:18.429 - Global.OnResetSession
06:24:18.429 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 3</color>
06:24:18.429 - On despawn! PlayerSynced(Clone)_32770 : 银冰吐息
06:24:18.429 - <color=green>SNET : PlayerSynced(Clone)_32770 : 银冰吐息 exits PLOC_InElevator, replicator key: 32770</color>
06:24:18.430 - OnPlayerEvent : 银冰吐息  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:24:18.431 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:24:18.431 - On despawn! PlayerSynced(Clone)_32769 : u277tpxjpo
06:24:18.431 - <color=green>SNET : PlayerSynced(Clone)_32769 : u277tpxjpo exits PLOC_InElevator, replicator key: 32769</color>
06:24:18.432 - OnPlayerEvent : u277tpxjpo  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:24:18.433 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:24:18.433 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
06:24:18.433 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
06:24:18.435 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
06:24:18.435 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:24:18.436 - SessionGUID set to 
06:24:18.439 - No more master ;(
06:24:18.440 - WARNING : GS_NoLobby has not implemented OnMasterChanged
06:24:18.915 - DropServerManager: Idle
06:24:19.797 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:24:21.541 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:24:27.970 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:24:27.972 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
06:24:27.972 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
06:24:27.973 - AnalyticsManager: Posting of event 'mm_start' failed with result: TooManyRequests
06:24:27.973 - SNet : Session reset
06:24:27.973 - Global.OnResetSession
06:24:27.974 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
06:24:27.974 - SessionGUID set to 
06:24:27.977 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
06:24:27.978 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:24:27.978 - Player Sm0ke was added to session
06:24:27.978 - DoCreateLobbyAndSelecteExpedition 1
06:24:27.978 - waiting for lobby..
06:24:28.164 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
06:24:28.165 - SNet_MasterManager : SearchingForMaster
06:24:28.165 - Searching for master...
06:24:28.172 - MasterManager : Sm0ke owns the lobby. IsLocal:True
06:24:28.172 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
06:24:28.172 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
06:24:28.173 - DoCreateLobbyAndSelecteExpedition 2
06:24:28.173 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
06:24:28.173 - SessionGUID set to m4DU49a0kkaglkoFYmEf+g==
06:24:28.173 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 742864051  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:24:28.174 - DoCreateLobbyAndSelecteExpedition 3
06:24:28.174 - DoCreateLobbyAndSelecteExpedition 4
06:24:28.178 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate InSessionHub
06:24:28.179 - SNET : OnMasterCommand : AssignSlot 0 False
06:24:28.179 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
06:24:28.195 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
06:24:28.195 - SNET : OnMasterCommand : PickAvatar 0 False
06:24:28.196 - <color=green>SNET : We got character 0 assigned</color>
06:24:28.196 - IsReadyToSync : PickAvatar agent sent to Sm0ke
06:24:28.199 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
06:24:28.199 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
06:24:28.199 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
06:24:28.200 - SpawnPlayerModel, index: 0
06:24:28.204 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
06:24:28.209 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
06:24:28.209 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
06:24:28.260 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
06:24:28.487 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
06:24:28.700 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
06:24:28.818 - PlayFabMatchMakingManager: Ticket created (id: 'a5f2ca00-998e-4bf2-87b3-57346ce62200')
06:24:28.818 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
06:24:30.013 - PlayerChatManager: Open chat window
06:24:30.013 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:24:33.415 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
06:24:33.415 - Player 银冰吐息 timed out before getting into the session
06:24:33.416 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
06:24:33.416 - Player u277tpxjpo timed out before getting into the session
06:25:29.174 - DEBUG : SNet > Rabbit joined lobby!
06:25:29.174 - SNet_SessionHub : OnJoinedLobby False Rabbit False -1
06:25:29.840 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
06:25:29.841 - PlayFabMatchMakingManager: Getting match (id: 'c2ce1a74-4354-49cc-8bee-5176fc5ad6a1')...
06:25:30.013 - AnalyticsManager: Posting of event 'mm_match' failed with result: TooManyRequests
06:25:30.014 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
06:25:30.014 - SessionGUID set to wAQxf1An50qjeUpj0eyH7w==
06:25:30.015 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 760458095  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:25:30.015 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to WaitingForPlayersToJoin
06:25:30.015 - AnalyticsManager: Posting of event 'mm_success' failed with result: TooManyRequests
06:25:30.015 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
06:25:30.016 - No more master ;(
06:25:30.016 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
06:25:30.021 - PlayFabMatchMakingManager: Match make task finished
06:25:30.526 - Migration : We have a unison MigrationMaster : Sm0ke
06:25:30.527 - Migration : JumpToState : FindMasterAndBuffer / migrationMaster
06:25:30.533 - Migration : ProcessMigrationEvaluationData from Sm0ke : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:0/-1/-1/-1
06:25:30.547 - SNet_MasterManager : During Migration : Who's tha new masta?! Sm0ke! Sm0ke!
06:25:30.548 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Sm0ke Session summary > Master InSessionHub_ReadyToGenerate 0 0 2005005176 0   Profile summary > Sm0ke : end
06:25:30.555 - OnMigrationFinalized
06:25:30.555 - Migration : We dont need to recall, we are not in expedition. InSessionHub_ReadyToGenerate
06:25:31.006 - DEBUG : SNet > u277tpxjpo joined lobby!
06:25:31.006 - SNet_SessionHub : OnJoinedLobby False u277tpxjpo False -1
06:25:31.611 - DEBUG : SNet > ZephKiell joined lobby!
06:25:31.611 - SNet_SessionHub : OnJoinedLobby False ZephKiell False -1
06:25:33.507 - DEBUG : OnSlaveQuestion from u277tpxjpo WantsToJoin
06:25:33.508 - Player u277tpxjpo was added to session
06:25:33.508 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to SNet_Player_u277tpxjpo
06:25:33.509 - SNET : MasterReplicationUpdate_Player : u277tpxjpo mode change : InSessionHub_ReadyToGenerate Unassigned
06:25:33.693 - DEBUG : OnSlaveQuestion from Rabbit WantsToJoin
06:25:33.695 - Player Rabbit was added to session
06:25:33.695 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to Rabbit
06:25:33.715 - OnBtnPress, ID: 466 GO: MatchmakeButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:25:33.717 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:25:33.859 - OnPlayerEvent : u277tpxjpo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:25:33.860 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:25:33.861 - <color=purple>OnPlayerGameStateChange : u277tpxjpo Lobby</color>
06:25:33.862 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player u277tpxjpo, player NOT slotted!
06:25:33.863 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_u277tpxjpo (SNetwork.SNet_Player) WinConditionSolved: False
06:25:33.863 - SNET : MasterReplicationUpdate_Player : u277tpxjpo mode change : Unassigned InSessionHub
06:25:33.863 - SendMasterCommand to u277tpxjpo type: AssignSlot refA: 1
06:25:33.885 - SNET : MasterReplicationUpdate_Player : Rabbit mode change : Unassigned InSessionHub
06:25:33.885 - SendMasterCommand to Rabbit type: AssignSlot refA: 2
06:25:33.902 - OnPlayerEvent : Rabbit  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:25:33.903 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:25:33.904 - <color=purple>OnPlayerGameStateChange : Rabbit Lobby</color>
06:25:33.905 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Rabbit, player NOT slotted!
06:25:34.096 - <color=purple>OnPlayerGameStateChange : Rabbit Lobby</color>
06:25:34.111 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Rabbit, player NOT slotted!
06:25:34.111 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Rabbit, player NOT slotted!
06:25:34.111 - OnPlayerEvent : Rabbit  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:25:34.112 - SNET : MasterReplicationUpdate_Player : Rabbit mode change : InSessionHub OutOfSync
06:25:34.112 - SendMasterCommand to Rabbit type: PickAvatar refA: 1
06:25:34.113 - IsReadyToSync : PickAvatar agent sent to Rabbit
06:25:34.131 - CharacterIndex : Session data mismatch! Slave OutOfSync 2 -1 2005005176 0 1. Cleaning up character slot
06:25:34.222 - <color=purple>OnPlayerGameStateChange : u277tpxjpo Lobby</color>
06:25:34.223 - CharacterIndex : Session data mismatch! Slave OutOfSync 2 -1 2005005176 0 1. Cleaning up character slot
06:25:34.242 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player u277tpxjpo, player NOT slotted!
06:25:34.243 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player u277tpxjpo, player NOT slotted!
06:25:34.243 - OnPlayerEvent : u277tpxjpo  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:25:34.244 - CharacterIndex : Session data mismatch! Slave OutOfSync 2 -1 2005005176 0 1. Cleaning up character slot
06:25:34.245 - CharacterIndex : Session data mismatch! Slave OutOfSync 2 -1 2005005176 0 1. Cleaning up character slot
06:25:34.245 - SNET : MasterReplicationUpdate_Player : u277tpxjpo mode change : InSessionHub OutOfSync
06:25:34.245 - SendMasterCommand to u277tpxjpo type: PickAvatar refA: 2
06:25:34.245 - IsReadyToSync : PickAvatar agent sent to u277tpxjpo
06:25:34.325 - ERROR : ValidateIndex : Some other player already in slot! Rabbit 76561198216625865 index:2 other player:Rabbit  IsMaster:True
06:25:34.326 - Bad character ID! Debug this
06:25:34.328 - StartRecall with Rabbit > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
06:25:34.329 - <color=green>SNET : OnSessionPlayerAction : Spawning Rabbit's agent!  SpawnPlayerAgent</color>
06:25:34.343 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 2005005176 0 2. Cleaning up character slot
06:25:34.344 - SpawnPlayerModel, index: 1
06:25:34.349 - OnPlayerEvent : Rabbit  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:25:34.350 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 2005005176 0 2. Cleaning up character slot
06:25:34.575 - OnPlayerEvent : Rabbit  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:25:34.576 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 2005005176 0 2. Cleaning up character slot
06:25:34.576 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:25:34.577 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 2005005176 0 2. Cleaning up character slot
06:25:34.578 - SNET : MasterReplicationUpdate_Player : Rabbit mode change : OutOfSync InSessionHub_ReadyToGenerate
06:25:34.595 - <color=green>SNET : Added Rabbit to PlayersInGame</color>
06:25:34.596 - OnPlayerEvent : Rabbit  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
06:25:34.597 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 2005005176 0 2. Cleaning up character slot
06:25:34.598 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 2005005176 0 2. Cleaning up character slot
06:25:34.600 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 2005005176 0 2. Cleaning up character slot
06:25:34.601 - ERROR : ValidateIndex : Some other player already in slot! u277tpxjpo 76561199157297450 index:1 other player:u277tpxjpo  IsMaster:True
06:25:34.601 - Bad character ID! Debug this
06:25:34.603 - StartRecall with u277tpxjpo > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
06:25:34.605 - <color=green>SNET : OnSessionPlayerAction : Spawning u277tpxjpo's agent!  SpawnPlayerAgent</color>
06:25:34.613 - SpawnPlayerModel, index: 2
06:25:34.619 - OnPlayerEvent : u277tpxjpo  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:25:34.984 - OnPlayerEvent : u277tpxjpo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:25:34.986 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:25:34.988 - SNET : MasterReplicationUpdate_Player : u277tpxjpo mode change : OutOfSync InSessionHub_ReadyToGenerate
06:25:35.033 - <color=green>SNET : Added u277tpxjpo to PlayersInGame</color>
06:25:35.033 - OnPlayerEvent : u277tpxjpo  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
06:25:36.546 - DEBUG : OnSlaveQuestion from ZephKiell WantsToJoin
06:25:36.548 - Player ZephKiell was added to session
06:25:36.548 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to ZephKiell
06:25:36.819 - OnPlayerEvent : ZephKiell  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:25:36.820 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:25:36.821 - <color=purple>OnPlayerGameStateChange : ZephKiell Lobby</color>
06:25:36.823 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player ZephKiell, player NOT slotted!
06:25:36.826 - SNET : MasterReplicationUpdate_Player : ZephKiell mode change : Unassigned InSessionHub
06:25:36.827 - SendMasterCommand to ZephKiell type: AssignSlot refA: 3
06:25:37.110 - <color=purple>OnPlayerGameStateChange : ZephKiell Lobby</color>
06:25:37.112 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player ZephKiell, player NOT slotted!
06:25:37.125 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player ZephKiell, player NOT slotted!
06:25:37.125 - OnPlayerEvent : ZephKiell  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:25:37.127 - SNET : MasterReplicationUpdate_Player : ZephKiell mode change : InSessionHub OutOfSync
06:25:37.127 - SendMasterCommand to ZephKiell type: PickAvatar refA: 3
06:25:37.127 - IsReadyToSync : PickAvatar agent sent to ZephKiell
06:25:37.326 - OnBtnPress, ID: 107 GO: SecondaryLanguageDropDown OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:25:37.452 - StartRecall with ZephKiell > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
06:25:37.453 - <color=green>SNET : OnSessionPlayerAction : Spawning ZephKiell's agent!  SpawnPlayerAgent</color>
06:25:37.470 - SpawnPlayerModel, index: 3
06:25:37.476 - OnPlayerEvent : ZephKiell  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:25:37.819 - OnBtnPress, ID: 107 GO: SecondaryLanguageDropDown OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:25:38.193 - OnBtnPress, ID: 108 GO: VoiceChatDropDown OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:25:38.248 - OnPlayerEvent : ZephKiell  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:25:38.250 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:25:38.252 - SNET : MasterReplicationUpdate_Player : ZephKiell mode change : OutOfSync InSessionHub_ReadyToGenerate
06:25:38.282 - <color=green>SNET : Added ZephKiell to PlayersInGame</color>
06:25:38.283 - OnPlayerEvent : ZephKiell  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
06:25:40.762 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:25:40.763 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
06:25:40.764 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
06:25:40.765 - AnalyticsManager: Posting of event 'mm_start' failed with result: TooManyRequests
06:25:40.765 - RelocateLobby! > isInMatchMaking:True
06:25:40.964 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 0
06:25:41.255 - DEBUG : SNet > Rabbit joined lobby!
06:25:41.255 - SNet_SessionHub : OnJoinedLobby True Rabbit True 2
06:25:41.276 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
06:25:41.353 - DEBUG : SNet > ZephKiell joined lobby!
06:25:41.353 - SNet_SessionHub : OnJoinedLobby True ZephKiell True 3
06:25:41.374 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
06:25:41.457 - DEBUG : SNet > u277tpxjpo joined lobby!
06:25:41.457 - SNet_SessionHub : OnJoinedLobby True u277tpxjpo True 1
06:25:41.513 - PlayFabMatchMakingManager: Ticket created (id: '3c4e0b55-3b1f-4d55-b477-66727c7ba442')
06:25:41.513 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
06:25:45.409 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:25:45.410 - AnalyticsManager: Posting of event 'mm_abort' failed with result: TooManyRequests
06:25:45.410 - PlayFabMatchMakingManager: Matchmake canceled
06:25:45.410 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to NotStarted
06:25:45.416 - PlayFabMatchMakingManager: Match make task finished
06:25:47.320 - PlayerChatManager: Open chat window
06:25:47.320 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:25:47.869 - PlayerChatManager: DoSendChatMessage, got message: I'm begging y'all to be a functional team, please.
06:25:47.869 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:25:49.964 - PlayerChatManager: Open chat window
06:25:49.964 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:25:58.736 - PlayerChatManager: DoSendChatMessage, got message: I want to finish this goddamn level ONCE
06:25:58.737 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:26:01.284 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:26:21.402 - OnBtnPress, ID: 540 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:26:21.403 - SNET : OnMasterCommand : StartGeneration 0 False
06:26:21.403 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
06:26:21.413 - RundownManager: Starting new game session
06:26:21.414 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:26:21.414 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
06:26:21.423 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
06:26:21.469 - SendMasterCommand to u277tpxjpo type: StartGeneration refA: 0
06:26:21.469 - SendMasterCommand to Rabbit type: StartGeneration refA: 0
06:26:21.469 - SendMasterCommand to ZephKiell type: StartGeneration refA: 0
06:26:21.483 - DropServerManager: Enqueueing 'new session (sessionId: wAQxf1An50qjeUpj0eyH7w==, rundown: Local_29, expedition: A1, boosters: [])' request
06:26:21.483 - DropServerManager: Woke up
06:26:21.483 - DropServerManager: Making 'new session (sessionId: wAQxf1An50qjeUpj0eyH7w==, rundown: Local_29, expedition: A1, boosters: [])' request...
06:26:21.484 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate GeneratingLevel
06:26:21.484 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:26:21.543 - DropServerManager: 'new session (sessionId: wAQxf1An50qjeUpj0eyH7w==, rundown: Local_29, expedition: A1, boosters: [])' request completed successfully
06:26:21.543 - DropServerManager: Sleeping for 2 seconds...
06:26:21.856 - <color=purple>OnPlayerGameStateChange : Rabbit Lobby</color>
06:26:21.857 - <color=purple>OnPlayerGameStateChange : Rabbit Generating</color>
06:26:21.857 - SNET : MasterReplicationUpdate_Player : Rabbit mode change : InSessionHub_ReadyToGenerate GeneratingLevel
06:26:22.043 - <color=purple>OnPlayerGameStateChange : ZephKiell Lobby</color>
06:26:22.045 - <color=purple>OnPlayerGameStateChange : ZephKiell Generating</color>
06:26:22.045 - SNET : MasterReplicationUpdate_Player : ZephKiell mode change : InSessionHub_ReadyToGenerate GeneratingLevel
06:26:22.161 - <color=purple>OnPlayerGameStateChange : u277tpxjpo Lobby</color>
06:26:22.162 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_u277tpxjpo (SNetwork.SNet_Player) WinConditionSolved: False
06:26:22.162 - <color=purple>OnPlayerGameStateChange : u277tpxjpo Generating</color>
06:26:22.162 - SNET : MasterReplicationUpdate_Player : u277tpxjpo mode change : InSessionHub_ReadyToGenerate GeneratingLevel
06:26:23.548 - DropServerManager: Idle
06:26:44.022 - <color=purple>OnPlayerGameStateChange : ZephKiell ReadyToStopElevatorRide</color>
06:26:44.022 - SNET : MasterReplicationUpdate_Player : ZephKiell mode change : GeneratingLevel GeneratingLevelDone
06:26:48.134 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
06:26:48.134 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 70879269 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 70879269</color>
06:26:48.134 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 760458095 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 760458095</color>
06:26:48.135 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 435345 hostIDSeed: 70879269 sessionSeed: 760458095
06:26:48.135 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 435345 HostIDSeed: 70879269 SessionSeed: 760458095</color>
06:26:48.135 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
06:26:48.135 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 760458095</color>
06:26:48.136 - >>>>>>>>>>>>> BuildFloor
06:26:48.137 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
06:26:48.137 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
06:26:48.137 - DIMENSION: Setting sound ENVIRONMENT state to ORGANIC!
06:26:48.143 - Last Batch: Setup
		 Total Time: 0.010s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

06:26:48.143 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

06:26:48.156 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.012s Frames: 1 Ticks: 12
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 1 / 1
Next Batch: SetupFloor - Count: 1

06:26:48.156 - <color=#C84800>LG_SetupFloor.Build</color>
06:26:48.161 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
06:26:48.163 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 205.0, 0.0).
06:26:48.164 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
06:26:48.172 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
06:26:48.172 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 75 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_0</color>
06:26:48.173 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 543 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
06:26:48.173 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 76 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_1</color>
06:26:48.173 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 534 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
06:26:48.173 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 77 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_2</color>
06:26:48.174 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 756 (Defined), <b>MarkerSubSeed:</b> 432 (Defined), <b>LightSubSeed:</b> 0 (Default)
06:26:48.174 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 78 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_3</color>
06:26:48.174 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 34523 (Defined), <b>MarkerSubSeed:</b> 1233 (Defined), <b>LightSubSeed:</b> 0 (Default)
06:26:48.174 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 79 with BuildFromZoneAlias78 zoneAliasStart: 75 aliasOffset: Zone_4</color>
06:26:48.175 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
06:26:48.175 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 80 with BuildFromZoneAlias79 zoneAliasStart: 75 aliasOffset: Zone_5</color>
06:26:48.175 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 234 (Defined), <b>MarkerSubSeed:</b> 756 (Defined), <b>LightSubSeed:</b> 0 (Default)
06:26:48.175 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 81 with BuildFromZoneAlias80 zoneAliasStart: 75 aliasOffset: Zone_6</color>
06:26:48.176 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
06:26:48.176 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
06:26:48.176 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
06:26:48.176 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 21
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

06:26:48.176 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
06:26:48.303 - Last Batch: GenerateZones
		 Total Time: 0.148s Frames: 4 Ticks: 126
		 FrameTime (avg/max/ticks max): 33.7ms / 37.6ms / 38
		 Jobs (started/looped): 8 / 115
Next Batch: PlaceAddonZones - Count: 0

06:26:48.303 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

06:26:48.304 - Adding culling jobs for zone New Game Object[SubSeed:543(543)] from dimension Reality
06:26:48.304 - Adding culling jobs for zone New Game Object[SubSeed:534(534)] from dimension Reality
06:26:48.304 - Adding culling jobs for zone New Game Object[SubSeed:756(756)] from dimension Reality
06:26:48.305 - Adding culling jobs for zone New Game Object[SubSeed:34523(797)] from dimension Reality
06:26:48.305 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
06:26:48.305 - Adding culling jobs for zone New Game Object[SubSeed:234(234)] from dimension Reality
06:26:48.305 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
06:26:48.305 - Adding culling jobs for zone New Game Object from dimension Dimension_1
06:26:48.306 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 6
Next Batch: BuildFloors - Count: 1

06:26:48.306 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
06:26:48.306 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 13

06:26:48.316 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: Areas - Count: 28

06:26:48.381 - Last Batch: Areas
		 Total Time: 0.075s Frames: 2 Ticks: 65
		 FrameTime (avg/max/ticks max): 22.4ms / 34.9ms / 42
		 Jobs (started/looped): 26 / 2
Next Batch: Plugs - Count: 30

06:26:48.399 - Last Batch: Plugs
		 Total Time: 0.000s Frames: 0 Ticks: 17
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: Gates - Count: 102

06:26:48.497 - Last Batch: Gates
		 Total Time: 0.111s Frames: 3 Ticks: 98
		 FrameTime (avg/max/ticks max): 30.8ms / 39.3ms / 38
		 Jobs (started/looped): 99 / 3
Next Batch: AreaNames - Count: 2

06:26:48.497 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

06:26:48.497 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

06:26:48.497 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

06:26:48.498 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

06:26:48.498 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
06:26:48.498 - <b>Artifacts:</b> Zone 0 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
06:26:48.498 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
06:26:48.498 - <b>Artifacts:</b> Zone 2 has 4 basic artifacts, 1 advanced artifacts and 1 specialized artifacts.
06:26:48.499 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
06:26:48.499 - <b>Artifacts:</b> Zone 4 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
06:26:48.499 - <b>Artifacts:</b> Zone 5 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
06:26:48.499 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
06:26:48.499 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
06:26:48.499 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
06:26:48.500 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_RED_243 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_243_terminalKey: KEY_RED_243 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_2 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
06:26:48.501 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_RED_243 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_243_terminalKey: KEY_RED_243 (KeyItemPickup_Core) --- Zone: ZONE77, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
06:26:48.501 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
06:26:48.501 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
06:26:48.501 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
06:26:48.501 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 501</color>
06:26:48.502 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
06:26:48.502 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE77 function: ResourceContainerWeak available: 29 randomValue: 0.878211 ri: 28 had weight: 1001</color>
06:26:48.502 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
06:26:48.503 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: Retrieve Essential Items _1_MWP</color>
06:26:48.503 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 1] 164 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
06:26:48.503 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE80 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
06:26:48.503 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 164</color>
06:26:48.503 - RESET placementDataIndex to 0
06:26:48.503 - Found zone without sourceGate AND ID over 0, id: 7
06:26:48.504 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 107 / 0
Next Batch: FunctionMarkers - Count: 8

06:26:48.572 - LG_MarkerSpawner, Mining producer is trying to spawn a marker with block ID 0 that does not exist anymore! Producer path: World (LG_Floor)/Root_Reality/geo_64x64_mining_dig_site_HA_01(Clone)_ID_24_2/2_Area F (LevelGeneration.LG_Area)/Marker/dig_site_open_1000x2200x1200_gen_HA_03_rot_360_GO_UID:205/submarker/dig_site_submarker_fortress_1320x600x1000_HA_04_rot_360_GO_UID:1537
06:26:48.778 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_RED_243 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_243_terminalKey: KEY_RED_243 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_994</color>
06:26:49.026 - <b>WardenObjectiveManager:</b> Added Objective GameObject: CarryItemGeneric_Pickup(Clone)_terminalKey: MATTER_WAVE_PROJECTOR (UnityEngine.GameObject) to layer MainLayer. Count in layer: 1
06:26:49.027 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: MATTER_WAVE_PROJECTOR
06:26:49.027 - Last Batch: FunctionMarkers
		 Total Time: 0.527s Frames: 14 Ticks: 524
		 FrameTime (avg/max/ticks max): 35.8ms / 41.5ms / 40
		 Jobs (started/looped): 8 / 303
Next Batch: FunctionMarkerLeftovers - Count: 8

06:26:49.062 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.044s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 18
		 Jobs (started/looped): 7 / 1
Next Batch: Markers - Count: 1

06:26:49.163 - Last Batch: Markers
		 Total Time: 0.102s Frames: 3 Ticks: 101
		 FrameTime (avg/max/ticks max): 28.0ms / 34.7ms / 34
		 Jobs (started/looped): 1 / 114
Next Batch: PrefabSpawners - Count: 15161

06:26:49.905 - Last Batch: PrefabSpawners
		 Total Time: 0.727s Frames: 20 Ticks: 742
		 FrameTime (avg/max/ticks max): 37.3ms / 38.3ms / 38
		 Jobs (started/looped): 15161 / 14939
Next Batch: LateMarkerCleanup - Count: 0

06:26:49.905 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

06:26:49.905 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 13

06:26:50.665 - Last Batch: LateGeomorphScan
		 Total Time: 0.775s Frames: 13 Ticks: 760
		 FrameTime (avg/max/ticks max): 59.7ms / 71.5ms / 68
		 Jobs (started/looped): 13 / 52
Next Batch: Pillars - Count: 6

06:26:50.668 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

06:26:50.769 - CollectNavMeshSources : From 12 roots and 99705 possible sources, 27303 vas valid
06:26:50.769 - CollectNavMeshSources : NotStatic:0 NotActive:879
06:26:50.769 - CollectNavMeshSources : WrongLayer:3028 NoCollider:69374 WasTrigger:0 MissingMesh:0 BadColliderType:0
06:26:50.769 - NavmeshUtils.NavMeshSourceCollector : 27303 valid NavMesh sources found!
06:26:52.376 - ---------------------------------------------------------
06:26:52.376 - Navmesh done! time: 1.683838
06:26:52.376 - ---------------------------------------------------------
06:26:52.387 - CollectNavMeshSources : From 1 roots and 1595 possible sources, 419 vas valid
06:26:52.387 - CollectNavMeshSources : NotStatic:0 NotActive:4
06:26:52.387 - CollectNavMeshSources : WrongLayer:1 NoCollider:1175 WasTrigger:0 MissingMesh:0 BadColliderType:0
06:26:52.387 - NavmeshUtils.NavMeshSourceCollector : 419 valid NavMesh sources found!
06:26:52.478 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:26:54.722 - ---------------------------------------------------------
06:26:54.722 - Navmesh done! time: 2.33667
06:26:54.722 - ---------------------------------------------------------
06:26:54.723 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 4.053s Frames: 77 Ticks: 4054
		 FrameTime (avg/max/ticks max): 34.4ms / 274.7ms / 347
		 Jobs (started/looped): 1 / 14480638
Next Batch: AIGraph_Prepare - Count: 13

06:26:54.755 - Last Batch: AIGraph_Prepare
		 Total Time: 0.034s Frames: 1 Ticks: 33
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 20
		 Jobs (started/looped): 12 / 1
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

06:26:55.139 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.363s Frames: 8 Ticks: 383
		 FrameTime (avg/max/ticks max): 40.1ms / 42.2ms / 97
		 Jobs (started/looped): 1 / 273289
Next Batch: LadderAIGNodes - Count: 42

06:26:55.158 - Last Batch: LadderAIGNodes
		 Total Time: 0.033s Frames: 1 Ticks: 19
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 41 / 1
Next Batch: AIGraph_LinkGates - Count: 34

06:26:55.165 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

06:26:55.165 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 30

06:26:55.165 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 30

06:26:55.166 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGraph_Start - Count: 13

06:26:55.167 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 28

06:26:55.298 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.076s Frames: 2 Ticks: 131
		 FrameTime (avg/max/ticks max): 25.4ms / 40.8ms / 36
		 Jobs (started/looped): 26 / 268
Next Batch: AIGraph_ScoreNodeClusters - Count: 28

06:26:55.317 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.083s Frames: 1 Ticks: 20
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 27 / 1
Next Batch: AIGraph_End - Count: 13

06:26:55.318 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_AirGraph - Count: 13

06:26:55.462 - Populate grid created 4096 compound nodes and took ~32 KB and 143 ms
06:26:55.608 - Populate grid created 4096 compound nodes and took ~32 KB and 123 ms
06:26:55.704 - Populate grid created 4096 compound nodes and took ~32 KB and 86 ms
06:26:55.750 - Populate grid created 4096 compound nodes and took ~32 KB and 36 ms
06:26:55.862 - Populate grid created 4096 compound nodes and took ~32 KB and 102 ms
06:26:55.976 - Populate grid created 4096 compound nodes and took ~32 KB and 104 ms
06:26:56.016 - Populate grid created 4096 compound nodes and took ~32 KB and 30 ms
06:26:56.184 - Populate grid created 4096 compound nodes and took ~32 KB and 158 ms
06:26:56.328 - Populate grid created 4096 compound nodes and took ~32 KB and 118 ms
06:26:56.392 - Populate grid created 4096 compound nodes and took ~32 KB and 54 ms
06:26:56.521 - Populate grid created 4096 compound nodes and took ~32 KB and 118 ms
06:26:56.596 - Populate grid created 4096 compound nodes and took ~32 KB and 66 ms
06:26:57.382 - Populate grid created 64000 compound nodes and took ~500 KB and 777 ms
06:26:57.382 - Last Batch: AIGraph_AirGraph
		 Total Time: 1.298s Frames: 12 Ticks: 2065
		 FrameTime (avg/max/ticks max): 112.7ms / 167.5ms / 168
		 Jobs (started/looped): 1 / 12
Next Batch: AIGraph_AirGraph_PostProcess - Count: 13

06:26:57.392 - Last Batch: AIGraph_AirGraph_PostProcess
		 Total Time: 0.333s Frames: 1 Ticks: 10
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 12 / 1
Next Batch: SetGateAlwaysTraversable - Count: 34

06:26:57.393 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: FunctionMarkerFallback - Count: 8

06:26:57.393 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: SetGateTraversableFromStart - Count: 34

06:26:57.393 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: Ladders - Count: 42

06:26:57.436 - Last Batch: Ladders
		 Total Time: 0.036s Frames: 1 Ticks: 43
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 25
		 Jobs (started/looped): 41 / 1
Next Batch: DoorLocks - Count: 8

06:26:57.451 - Last Batch: DoorLocks
		 Total Time: 0.000s Frames: 0 Ticks: 14
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Resources - Count: 1

06:26:57.451 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

06:26:57.451 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: EnemiesPlacement_Scoring - Count: 8

06:26:57.451 - <b>LG_PopulateZone:</b> Area 2_Area F (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 429.7375 | VoxelCoverage after Multi: 15.90029
06:26:57.452 - <b>LG_PopulateZone:</b> Area 3_Area C (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 338.6875 | VoxelCoverage after Multi: 12.53144
06:26:57.452 - <b>LG_PopulateZone:</b> Area 4_Area D (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 309.6625 | VoxelCoverage after Multi: 11.45751
06:26:57.452 - <b>LG_PopulateZone:</b> Area 5_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 649.5875 | VoxelCoverage after Multi: 24.03474
06:26:57.452 - <b>LG_PopulateZone:</b> Area 6_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 1640.912 | VoxelCoverage after Multi: 60.71376
06:26:57.452 - <b>LG_PopulateZone:</b> Area 7_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 315.2375 | VoxelCoverage after Multi: 11.66379
06:26:57.452 - <b>LG_PopulateZone:</b> Area 8_Area A (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 619.8125 | VoxelCoverage after Multi: 22.93306
06:26:57.453 - <b>LG_PopulateZone:</b> Area 9_Area F (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 428.15 | VoxelCoverage after Multi: 15.84155
06:26:57.453 - <b>LG_PopulateZone:</b> Area 10_Area C (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 296.575 | VoxelCoverage after Multi: 10.97328
06:26:57.453 - <b>LG_PopulateZone:</b> Area 11_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 515.2625 | VoxelCoverage after Multi: 19.06471
06:26:57.453 - <b>LG_PopulateZone:</b> Area 12_area_B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 230.325 | VoxelCoverage after Multi: 8.522025
06:26:57.453 - <b>LG_PopulateZone:</b> Area 13_area_I (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 63.3 | VoxelCoverage after Multi: 2.3421
06:26:57.453 - <b>LG_PopulateZone:</b> Area 14_area_A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 1122.375 | VoxelCoverage after Multi: 41.52787
06:26:57.454 - <b>LG_PopulateZone:</b> Area 15_area_K (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 61.5875 | VoxelCoverage after Multi: 2.278738
06:26:57.454 - <b>LG_PopulateZone:</b> Area 16_area_L (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 51.325 | VoxelCoverage after Multi: 1.899025
06:26:57.454 - <b>LG_PopulateZone:</b> Area 17_area_H (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 55.475 | VoxelCoverage after Multi: 2.052575
06:26:57.454 - <b>LG_PopulateZone:</b> Area 18_area_D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 194.6875 | VoxelCoverage after Multi: 7.203438
06:26:57.454 - <b>LG_PopulateZone:</b> Area 19_Area D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 643.3375 | VoxelCoverage after Multi: 23.80349
06:26:57.454 - <b>LG_PopulateZone:</b> Area 20_area_F (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 79.6875 | VoxelCoverage after Multi: 2.948437
06:26:57.454 - <b>LG_PopulateZone:</b> Area 21_Area C (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 463.725 | VoxelCoverage after Multi: 17.15783
06:26:57.455 - <b>LG_PopulateZone:</b> Area 22_Area B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 456.9125 | VoxelCoverage after Multi: 16.90576
06:26:57.455 - <b>LG_PopulateZone:</b> Area 23_Area A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 865.6875 | VoxelCoverage after Multi: 32.03044
06:26:57.455 - Last Batch: EnemiesPlacement_Scoring
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: StaticEnemiesPlacement - Count: 8

06:26:57.455 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 28

06:26:57.555 - Last Batch: Culling_Nodes
		 Total Time: 0.123s Frames: 3 Ticks: 100
		 FrameTime (avg/max/ticks max): 34.0ms / 50.3ms / 38
		 Jobs (started/looped): 25 / 3
Next Batch: Culling_Portals - Count: 44

06:26:57.555 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 44 / 0
Next Batch: Culling_Cullers - Count: 102

06:26:57.557 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 102 / 0
Next Batch: Culling_Lights - Count: 28

06:26:57.855 - Last Batch: Culling_Lights
		 Total Time: 0.305s Frames: 8 Ticks: 297
		 FrameTime (avg/max/ticks max): 38.7ms / 41.3ms / 43
		 Jobs (started/looped): 20 / 8
Next Batch: Culling_NodeInstanceSearch - Count: 28

06:26:57.996 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.135s Frames: 4 Ticks: 141
		 FrameTime (avg/max/ticks max): 31.5ms / 35.2ms / 36
		 Jobs (started/looped): 28 / 1289
Next Batch: Culling_NodeClusterJobs - Count: 8

06:26:58.214 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.199s Frames: 6 Ticks: 218
		 FrameTime (avg/max/ticks max): 32.3ms / 34.2ms / 34
		 Jobs (started/looped): 36 / 1057991
Next Batch: Culling_Cleanup - Count: 28

06:26:58.222 - Last Batch: Culling_Cleanup
		 Total Time: 0.032s Frames: 1 Ticks: 8
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 27 / 1
Next Batch: Culling_GatherLightCulling - Count: 273

06:26:58.241 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 273 / 0
Next Batch: Culling_TrimPortalLists - Count: 30

06:26:58.277 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.033s Frames: 1 Ticks: 36
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 7
		 Jobs (started/looped): 30 / 197769
Next Batch: ZoneLights - Count: 9

06:26:58.379 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
06:26:58.380 - Last Batch: ZoneLights
		 Total Time: 0.067s Frames: 2 Ticks: 103
		 FrameTime (avg/max/ticks max): 21.9ms / 33.7ms / 34
		 Jobs (started/looped): 7 / 2
Next Batch: GenerateNavigationInfo - Count: 2

06:26:58.735 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.412s Frames: 3 Ticks: 354
		 FrameTime (avg/max/ticks max): 121.9ms / 205.6ms / 207
		 Jobs (started/looped): 27 / 3
Next Batch: DisplayNavigationInfo - Count: 29

06:26:58.736 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 0

06:26:58.736 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 13

06:26:58.755 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.000s Frames: 0 Ticks: 18
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: LateRuntimeOptimizations - Count: 13

06:26:58.833 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.093s Frames: 2 Ticks: 78
		 FrameTime (avg/max/ticks max): 33.1ms / 56.2ms / 55
		 Jobs (started/looped): 13 / 117
Next Batch: EnemiesPlacement - Count: 0

06:26:58.833 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FixColliders - Count: 0

06:26:58.833 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

06:26:58.833 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

06:26:58.833 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

06:26:58.834 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
06:26:58.834 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 2

06:26:58.834 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: Culling_LateCleanup - Count: 2

06:26:58.842 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: Culling_PrepForInlevel - Count: 2

06:26:58.842 - Last Batch: Culling_PrepForInlevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: FinalLogicLinking - Count: 4

06:26:58.842 - Factory Done : Last build: FinalLogicLinking
06:26:58.842 - Factory : Built in 10.23999 seconds
06:26:58.843 - FactoryDone :: TOTAL CHECKSUM: 9388785722348851962
06:26:58.843 - BUILDER : BuildDone
06:26:58.843 - >>>>>>>> GS_Generating.OnBuilderDone
06:26:58.843 - Builder.CombinedCheckSum.Checksum: 9388785722348851962
06:26:58.844 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
06:26:58.898 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_02(Clone)_0 (ElevatorShaftLanding)
06:26:58.899 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_33_11 (LevelGeneration.LG_LevelExitGeo)
06:26:59.612 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : GeneratingLevel GeneratingLevelDone
06:27:01.028 - <color=purple>OnPlayerGameStateChange : u277tpxjpo ReadyToStopElevatorRide</color>
06:27:01.028 - SNET : MasterReplicationUpdate_Player : u277tpxjpo mode change : GeneratingLevel GeneratingLevelDone
06:27:18.799 - <color=purple>OnPlayerGameStateChange : Rabbit ReadyToStopElevatorRide</color>
06:27:18.799 - SNET : MasterReplicationUpdate_Player : Rabbit mode change : GeneratingLevel GeneratingLevelDone
06:27:18.812 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
06:27:18.813 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
06:27:18.813 - SendMasterCommand to Rabbit type: GetReadyToStartPlaying refA: 0
06:27:18.813 - SendMasterCommand to u277tpxjpo type: GetReadyToStartPlaying refA: 0
06:27:18.814 - SendMasterCommand to ZephKiell type: GetReadyToStartPlaying refA: 0
06:27:18.815 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : GeneratingLevelDone ReadyToStartPlaying
06:27:18.815 - TryStartPlaying : Not ready! Rabbit GeneratingLevelDone
06:27:18.815 - UpdateMigrationSend : Sending Migration_B
06:27:18.917 - Detecting that the player has entered a new layer: MainLayer in  from NULL in 
06:27:18.918 - WardenObjectiveManager, entered a new layer: MainLayer
06:27:18.918 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
06:27:18.919 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
06:27:18.919 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall False
06:27:18.919 - OBJECTIVE STARTED / ENTERED!
06:27:18.920 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
06:27:18.932 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
06:27:18.932 - DropServerManager: Woke up
06:27:18.932 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
06:27:19.001 - <color=purple>OnPlayerGameStateChange : Rabbit StopElevatorRide</color>
06:27:19.001 - SNET : MasterReplicationUpdate_Player : Rabbit mode change : GeneratingLevelDone ReadyToStartPlaying
06:27:19.070 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
06:27:19.070 - DropServerManager: Sleeping for 2 seconds...
06:27:19.085 - <color=purple>OnPlayerGameStateChange : ZephKiell StopElevatorRide</color>
06:27:19.085 - SNET : MasterReplicationUpdate_Player : ZephKiell mode change : GeneratingLevelDone ReadyToStartPlaying
06:27:19.174 - <color=purple>OnPlayerGameStateChange : u277tpxjpo StopElevatorRide</color>
06:27:19.174 - SNET : MasterReplicationUpdate_Player : u277tpxjpo mode change : GeneratingLevelDone ReadyToStartPlaying
06:27:19.820 - SNET : OnMasterCommand : StartPlaying 0 False
06:27:19.822 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
06:27:19.822 - SendMasterCommand to Rabbit type: StartPlaying refA: 0
06:27:19.822 - SendMasterCommand to u277tpxjpo type: StartPlaying refA: 0
06:27:19.822 - SendMasterCommand to ZephKiell type: StartPlaying refA: 0
06:27:19.835 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : ReadyToStartPlaying Playing
06:27:20.106 - OnPlayerEvent : ZephKiell  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:27:20.107 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
06:27:20.107 - SNET : MasterReplicationUpdate_Player : ZephKiell mode change : ReadyToStartPlaying Playing
06:27:20.174 - OnPlayerEvent : Rabbit  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:27:20.176 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
06:27:20.179 - OnPlayerEvent : u277tpxjpo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:27:20.181 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
06:27:20.181 - SNET : MasterReplicationUpdate_Player : u277tpxjpo mode change : ReadyToStartPlaying Playing
06:27:20.181 - SNET : MasterReplicationUpdate_Player : Rabbit mode change : ReadyToStartPlaying Playing
06:27:21.070 - DropServerManager: Idle
06:27:31.536 - PlayerChatManager: Open chat window
06:27:31.536 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: InElevator
06:27:32.730 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: InElevator
06:27:32.731 - ToggleMenu, currentState: InElevator Current.m_previousToggleState: InElevator
06:27:32.731 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:27:33.569 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: InElevator
06:27:33.569 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
06:27:33.926 - ToggleMenu, currentState: InElevator Current.m_previousToggleState: InElevator
06:27:33.926 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:27:34.062 - PlayerChatManager: Open chat window
06:27:34.062 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:27:40.973 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
06:27:40.973 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  StartFogTransition Attempt
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:27:40.973 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  AttemptInteract Master (FoundPlayer=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

06:27:40.975 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

06:27:40.975 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
06:27:40.976 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  StartFogTransition Attempt
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

06:27:40.976 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  AttemptInteract Master (FoundPlayer=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

06:27:40.977 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

06:27:40.977 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
06:27:40.978 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
06:27:41.055 -  Close! 
06:27:41.417 - PlayerChatManager: DoSendChatMessage, got message: for fucks sake only use your light when you need i
06:27:41.417 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:27:41.471 - <color=purple>OnPlayerGameStateChange : u277tpxjpo ReadyToStartLevel</color>
06:27:41.540 - <color=purple>OnPlayerGameStateChange : Rabbit ReadyToStartLevel</color>
06:27:42.215 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: InElevator
06:27:42.215 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
06:27:42.430 - <color=purple>OnPlayerGameStateChange : ZephKiell ReadyToStartLevel</color>
06:27:42.438 - SNET : OnMasterCommand : StartPlaying 0 False
06:27:42.440 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
06:27:42.440 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
06:27:42.441 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:27:42.446 - <color=green>SNET : PlayerSynced(Clone)_32769 : Rabbit exits PLOC_InElevator, replicator key: 32769</color>
06:27:42.446 - <color=green>SNET : PlayerSynced(Clone)_32770 : u277tpxjpo exits PLOC_InElevator, replicator key: 32770</color>
06:27:42.447 - <color=green>SNET : PlayerSynced(Clone)_32771 : ZephKiell exits PLOC_InElevator, replicator key: 32771</color>
06:27:42.449 - SendMasterCommand to Rabbit type: StartPlaying refA: 0
06:27:42.449 - SendMasterCommand to u277tpxjpo type: StartPlaying refA: 0
06:27:42.449 - SendMasterCommand to ZephKiell type: StartPlaying refA: 0
06:27:42.917 - OnPlayerEvent : Rabbit  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:27:42.986 - OnPlayerEvent : ZephKiell  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:27:43.003 - <color=purple>OnPlayerGameStateChange : Rabbit InLevel</color>
06:27:43.004 - <color=purple>OnPlayerGameStateChange : ZephKiell InLevel</color>
06:27:43.089 - <color=green>SNET : PlayerSynced(Clone)_32771 : ZephKiell exits PLOC_InElevator, replicator key: 32771</color>
06:27:43.105 - OnPlayerEvent : u277tpxjpo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:27:43.163 - <color=green>SNET : PlayerSynced(Clone)_32770 : u277tpxjpo exits PLOC_InElevator, replicator key: 32770</color>
06:27:43.220 - <color=purple>OnPlayerGameStateChange : u277tpxjpo InLevel</color>
06:27:43.439 - <color=green>SNET : PlayerSynced(Clone)_32769 : Rabbit exits PLOC_InElevator, replicator key: 32769</color>
06:27:43.453 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 1.01177
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

06:27:43.721 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:27:43.721 - Wielding new item in slot GearMelee
06:27:44.098 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:27:44.099 - Wielding new item in slot GearMelee
06:27:44.292 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:27:44.292 - Wielding new item in slot GearMelee
06:28:00.110 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:28:00.110 - Wielding new item in slot GearMelee
06:28:01.611 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:28:01.611 - Wielding new item in slot GearMelee
06:28:04.207 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:28:04.207 - Wielding new item in slot GearMelee
06:28:04.707 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:28:04.708 - Wielding new item in slot ResourcePack
06:28:05.809 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:28:05.809 - Wielding new item in slot ResourcePack
06:28:06.316 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
06:28:06.317 - Wielding new item in slot Consumable
06:28:12.451 - DropServerManager: Enqueueing 'consume boosters' request
06:28:12.452 - DropServerManager: Woke up
06:28:12.452 - DropServerManager: Making 'consume boosters' request...
06:28:12.586 - DropServerManager: 'consume boosters' request completed successfully
06:28:12.586 - DropServerManager: Sleeping for 2 seconds...
06:28:13.469 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:28:13.470 - Wielding new item in slot GearMelee
06:28:13.973 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
06:28:13.973 - Wielding new item in slot Consumable
06:28:14.580 - DropServerManager: Idle
06:28:16.379 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:28:16.379 - Wielding new item in slot GearMelee
06:28:18.823 - UpdateMigrationSend : Sending Migration_B
06:28:21.991 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
06:28:22.764 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
06:28:22.765 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
06:28:29.075 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
06:28:31.664 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:28:31.664 - Wielding new item in slot GearMelee
06:28:31.839 - Terminal 617 change state to PlayerInteracting
06:28:33.526 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
06:28:33.526 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
06:28:33.892 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
06:28:33.892 - Wielding new item in slot Consumable
06:28:35.954 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY KEY_RED_243
06:28:41.873 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
06:28:41.873 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
06:28:41.998 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
06:28:42.307 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:28:42.310 - Terminal 617 change state to Awake
06:28:43.872 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
06:28:43.874 - Terminal 617 change state to PlayerInteracting
06:28:47.970 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY MATTER_WAVE_PROJECTOR
06:28:47.971 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
06:28:47.972 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
06:28:47.972 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
06:28:48.233 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
06:28:48.250 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
06:28:48.336 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
06:28:53.103 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
06:28:53.406 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:28:53.410 - Terminal 617 change state to Awake
06:28:53.740 - Terminal 617 change state to Sleeping
06:29:04.893 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
06:29:06.558 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
06:29:06.558 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
06:29:07.243 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
06:29:07.243 - LG_SecurityDoor_Locks, activates chained puzzle from master
06:29:07.244 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
06:29:12.335 -  Close! 
06:29:13.600 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:29:13.600 - Wielding new item in slot GearMelee
06:29:14.372 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:29:14.373 - Wielding new item in slot GearMelee
06:29:18.371 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
06:29:20.091 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:29:20.948 - PlayerChatManager: Open chat window
06:29:20.949 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:29:20.949 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:29:22.478 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
06:29:22.479 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
06:29:24.204 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:29:24.204 - Wielding new item in slot GearStandard
06:29:25.192 - PlayerChatManager: DoSendChatMessage, got message: lights out when we go quiet
06:29:25.192 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:29:25.192 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:29:25.372 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
06:29:25.372 - Wielding new item in slot GearSpecial
06:29:26.497 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
06:29:27.269 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:29:27.270 - Wielding new item in slot GearMelee
06:29:32.351 - UpdateMigrationSend : Sending Migration_B
06:29:33.510 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
06:29:33.511 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
06:29:33.511 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
06:29:33.511 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
06:29:36.053 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
06:29:37.817 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:29:41.649 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
06:29:44.159 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:29:51.955 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
06:29:53.438 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:29:55.068 - Terminal 857 change state to Ping
06:29:56.437 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32768 : Sm0ke (Player.LocalPlayerAgent)
06:30:08.276 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:30:08.276 - Wielding new item in slot GearMelee
06:30:09.895 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:30:09.895 - Wielding new item in slot GearMelee
06:30:17.113 - PlayerChatManager: Open chat window
06:30:17.113 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:30:17.113 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:30:18.809 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:30:18.809 - Wielding new item in slot GearStandard
06:30:19.349 - PlayerChatManager: DoSendChatMessage, got message: now THIS is a team
06:30:19.349 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:30:19.350 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:30:19.490 - PlayerChatManager: Open chat window
06:30:19.490 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:30:19.490 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:30:20.516 - PlayerChatManager: DoSendChatMessage, got message: we got this
06:30:20.516 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:30:20.517 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:30:20.718 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:30:20.718 - Wielding new item in slot GearMelee
06:30:26.373 -  Close! 
06:30:40.656 - PlayerChatManager: DoSendChatMessage, got message: sorry if i'm a bit rusty. still getting used to it
06:30:41.920 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:30:41.920 - Wielding new item in slot GearStandard
06:30:42.270 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:30:42.270 - Wielding new item in slot GearMelee
06:30:42.778 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_Tripmine(Clone) (ItemEquippable) AllowedToWieldItem: True
06:30:42.778 - Wielding new item in slot Consumable
06:30:43.304 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
06:30:43.304 - Wielding new item in slot HackingTool
06:30:43.312 - PlayerChatManager: Open chat window
06:30:43.312 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:30:43.312 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:30:43.871 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:30:43.871 - Wielding new item in slot GearMelee
06:30:43.981 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:30:43.981 - Wielding new item in slot GearMelee
06:30:46.391 - WARNING : replaced duplicate entry for MediPackPickup(Clone)_terminalKey: MEDIPACK_708! 76561199157297450
06:30:46.391 - UpdateMigrationSend : Sending Migration_B
06:30:49.344 - PlayerChatManager: DoSendChatMessage, got message: will stay out of the way
06:30:52.850 - PlayerChatManager: DoSendChatMessage, got message: np, I appreciate your slow approach tbh lol
06:30:52.850 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:30:52.850 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:30:54.379 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:30:54.380 - Wielding new item in slot GearStandard
06:30:58.274 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:30:58.274 - Wielding new item in slot GearStandard
06:31:05.621 - PlayerChatManager: Open chat window
06:31:05.621 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:31:05.621 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:31:06.941 - PlayerChatManager: DoSendChatMessage, got message: was here at the beta, but was hard to matchmake...
06:31:08.642 - PlayerChatManager: DoSendChatMessage, got message: five beyond here
06:31:08.642 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:31:08.642 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:31:12.266 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:31:12.267 - Wielding new item in slot GearStandard
06:31:12.770 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:31:12.771 - Wielding new item in slot ResourcePack
06:31:14.374 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
06:31:14.375 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
06:31:14.710 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:31:14.711 - Wielding new item in slot ResourcePack
06:31:17.325 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:31:17.325 - Wielding new item in slot GearStandard
06:31:18.835 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
06:31:18.835 - Wielding new item in slot GearSpecial
06:31:25.567 - OnApplicationQuit
