06:34:15.810 - InControl (version 1.6.17 build 9143)
06:34:15.840 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
06:34:15.841 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
06:34:15.842 - GameDataInit.Initialize
06:34:17.319 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
06:34:17.550 - GuiManager.UpdateResolution w: 1920 h: 1080
06:34:17.964 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
06:34:17.964 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
06:34:18.478 - Setting watermark revision to 27215
06:34:18.788 - EnemyCostManager : Costs for Normal difficulty loaded
06:34:18.790 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
06:34:18.792 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
06:34:18.795 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
06:34:18.805 - GuiManager.UpdateResolution w: 1920 h: 1080
06:34:18.806 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
06:34:18.807 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
06:34:18.952 - Steamworks.NET initilized
06:34:18.990 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
06:34:18.994 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:34:19.001 - DropServerManager: Idle
06:34:19.011 - SNET is Online, Woop!
06:34:19.012 - Waiting for network.. DONE!
06:34:19.013 - PlayFabManager.OnSteamInitialized
06:34:19.295 - [163 - GetAuthSessionTicketResponse] - 9 -- k_EResultOK
06:34:20.257 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
06:34:20.260 - PlayFabManager.RefreshGlobalTitleData
06:34:20.356 - <color=purple>PlayFab.OnGetCurrentTime Saturday, 11 December 2021</color>
06:34:20.584 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
06:34:20.601 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
06:34:21.170 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
06:34:21.174 - PlayFabMatchMakingManager: Requesting list of QoS servers...
06:34:21.211 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
06:34:21.211 - DropServerManager: Woke up
06:34:21.211 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
06:34:21.215 - DropServerManager: Enqueueing 'get player inventory' request
06:34:21.311 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
06:34:21.311 - DropServerManager: Sleeping for 2 seconds...
06:34:21.313 - RundownManager: Got rundown progression from drop server
06:34:21.313 - CM_PageRundown_New.OnRundownProgressionFileUpdated
06:34:21.314 - tier: TierA index: 0 EXPEDITION UNLOCKED
06:34:21.315 - tier: TierA index: 1 EXPEDITION LOCKED
06:34:21.315 - tier: TierA index: 2 EXPEDITION LOCKED
06:34:21.316 - tier: TierA index: 3 EXPEDITION LOCKED
06:34:21.316 - tier: TierB index: 0 EXPEDITION LOCKED
06:34:21.316 - tier: TierB index: 1 EXPEDITION LOCKED
06:34:21.316 - tier: TierB index: 2 EXPEDITION LOCKED
06:34:21.317 - tier: TierB index: 3 EXPEDITION LOCKED
06:34:21.317 - tier: TierC index: 0 EXPEDITION LOCKED
06:34:21.317 - tier: TierC index: 1 EXPEDITION LOCKED
06:34:21.318 - tier: TierC index: 2 EXPEDITION LOCKED
06:34:21.318 - tier: TierC index: 3 EXPEDITION LOCKED
06:34:21.318 - tier: TierD index: 0 EXPEDITION LOCKED
06:34:21.318 - tier: TierD index: 1 EXPEDITION LOCKED
06:34:21.319 - tier: TierD index: 2 EXPEDITION LOCKED
06:34:21.319 - tier: TierD index: 3 EXPEDITION LOCKED
06:34:21.319 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
06:34:22.090 - TryGetMaterialGroup : Missing material on TextMeshPro
06:34:23.315 - DropServerManager: Making 'get player inventory' request...
06:34:23.444 - DropServerManager: 'get player inventory' request completed successfully
06:34:23.444 - DropServerManager: Sleeping for 2 seconds...
06:34:25.443 - DropServerManager: Idle
06:34:58.785 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:35:00.395 - GS_Offline.OnLocalPlayerPressStart!
06:35:00.402 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
06:35:00.407 - <color=#C84800>PageRundown placing rundown, ID: 29 DataBlock: Rundown 6.0</color>
06:35:00.427 - tier: TierA index: 0 EXPEDITION UNLOCKED
06:35:00.427 - tier: TierA index: 1 EXPEDITION LOCKED
06:35:00.428 - tier: TierA index: 2 EXPEDITION LOCKED
06:35:00.428 - tier: TierA index: 3 EXPEDITION LOCKED
06:35:00.428 - tier: TierB index: 0 EXPEDITION LOCKED
06:35:00.428 - tier: TierB index: 1 EXPEDITION LOCKED
06:35:00.429 - tier: TierB index: 2 EXPEDITION LOCKED
06:35:00.429 - tier: TierB index: 3 EXPEDITION LOCKED
06:35:00.429 - tier: TierC index: 0 EXPEDITION LOCKED
06:35:00.429 - tier: TierC index: 1 EXPEDITION LOCKED
06:35:00.430 - tier: TierC index: 2 EXPEDITION LOCKED
06:35:00.430 - tier: TierC index: 3 EXPEDITION LOCKED
06:35:00.430 - tier: TierD index: 0 EXPEDITION LOCKED
06:35:00.430 - tier: TierD index: 1 EXPEDITION LOCKED
06:35:00.431 - tier: TierD index: 2 EXPEDITION LOCKED
06:35:00.431 - tier: TierD index: 3 EXPEDITION LOCKED
06:35:00.431 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
06:35:00.433 - tier: TierA index: 0 EXPEDITION UNLOCKED
06:35:00.433 - tier: TierA index: 1 EXPEDITION LOCKED
06:35:00.433 - tier: TierA index: 2 EXPEDITION LOCKED
06:35:00.434 - tier: TierA index: 3 EXPEDITION LOCKED
06:35:00.434 - tier: TierB index: 0 EXPEDITION LOCKED
06:35:00.434 - tier: TierB index: 1 EXPEDITION LOCKED
06:35:00.434 - tier: TierB index: 2 EXPEDITION LOCKED
06:35:00.435 - tier: TierB index: 3 EXPEDITION LOCKED
06:35:00.435 - tier: TierC index: 0 EXPEDITION LOCKED
06:35:00.435 - tier: TierC index: 1 EXPEDITION LOCKED
06:35:00.435 - tier: TierC index: 2 EXPEDITION LOCKED
06:35:00.435 - tier: TierC index: 3 EXPEDITION LOCKED
06:35:00.436 - tier: TierD index: 0 EXPEDITION LOCKED
06:35:00.436 - tier: TierD index: 1 EXPEDITION LOCKED
06:35:00.436 - tier: TierD index: 2 EXPEDITION LOCKED
06:35:00.436 - tier: TierD index: 3 EXPEDITION LOCKED
06:35:00.437 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
06:35:00.438 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
06:35:11.459 - OnBtnPress, ID: 38 GO: Button Connect OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:35:24.278 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:35:26.722 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:35:32.652 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:35:32.656 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
06:35:32.657 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
06:35:32.658 - SNet : Session reset
06:35:32.659 - Global.OnResetSession
06:35:32.659 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
06:35:32.660 - SessionGUID set to 
06:35:32.664 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
06:35:32.665 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:35:32.666 - Player Sm0ke was added to session
06:35:32.667 - DoCreateLobbyAndSelecteExpedition 1
06:35:32.667 - waiting for lobby..
06:35:32.940 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
06:35:32.940 - SNet_MasterManager : SearchingForMaster
06:35:32.941 - Searching for master...
06:35:32.944 - MasterManager : Sm0ke owns the lobby. IsLocal:True
06:35:32.945 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
06:35:32.945 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
06:35:32.945 - DoCreateLobbyAndSelecteExpedition 2
06:35:32.946 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
06:35:32.946 - SessionGUID set to SO+zDwivr0GmXNQP6cPwTw==
06:35:32.947 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 387072555  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:35:32.947 - DoCreateLobbyAndSelecteExpedition 3
06:35:32.947 - DoCreateLobbyAndSelecteExpedition 4
06:35:32.960 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : Unassigned InSessionHub
06:35:32.960 - SNET : OnMasterCommand : AssignSlot 0 False
06:35:32.961 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
06:35:33.034 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
06:35:33.034 - SNET : OnMasterCommand : PickAvatar 0 False
06:35:33.034 - <color=green>SNET : We got character 0 assigned</color>
06:35:33.034 - IsReadyToSync : PickAvatar agent sent to Sm0ke
06:35:33.039 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
06:35:33.039 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
06:35:33.040 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
06:35:33.040 - SpawnPlayerModel, index: 0
06:35:33.087 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
06:35:33.092 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
06:35:33.093 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
06:35:33.173 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
06:35:33.178 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
06:35:33.521 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
06:35:33.648 - PlayFabMatchMakingManager: Ticket created (id: 'bfd51a8c-4fbd-4f26-bba3-db671e609b89')
06:35:33.648 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
06:35:34.570 - PlayerChatManager: Open chat window
06:35:34.570 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:35:58.065 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
06:35:58.066 - PlayFabMatchMakingManager: Getting match (id: 'a632bd11-9ca3-4e0f-978c-2f8b2556d34b')...
06:35:58.174 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
06:35:58.175 - PlayFabMatchMakingManager: Moving to lobby 109775240995670596
06:35:58.175 - DEBUG : Leaving session hub! : IsInHub:True
06:35:58.193 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
06:35:58.195 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
06:35:58.199 - SNet : Session reset
06:35:58.199 - Global.OnResetSession
06:35:58.200 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
06:35:58.200 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
06:35:58.201 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
06:35:58.202 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
06:35:58.203 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:35:58.203 - SessionGUID set to 
06:35:58.206 - No more master ;(
06:35:58.207 - WARNING : GS_NoLobby has not implemented OnMasterChanged
06:35:58.207 - SNet : Session reset
06:35:58.207 - Global.OnResetSession
06:35:58.207 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
06:35:58.208 - SessionGUID set to 
06:35:58.439 - SNet_SessionHub : OnJoinedLobby False lomotee False -1
06:35:58.440 - SNet_SessionHub : OnJoinedLobby False BOREDI False -1
06:35:58.440 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
06:35:58.440 - SNet_MasterManager : SearchingForMaster
06:35:58.716 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
06:35:58.716 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
06:35:58.722 - PlayFabMatchMakingManager: Match make task finished
06:35:59.577 - DEBUG : SNet > AGuyNamed_Los joined lobby!
06:35:59.577 - SNet_SessionHub : OnJoinedLobby False AGuyNamed_Los False -1
06:36:00.374 - WARNING : SNet > BOREDI left/is about to leave lobby!
06:36:00.374 - SNet_SessionHub : OnLeftLobby : Not in session hub
06:36:00.423 - SNet_MasterManager : Who's tha masta?! lomotee! lomotee!
06:36:00.423 - WARNING : GS_NoLobby has not implemented OnMasterChanged
06:36:00.424 - SNET : OnFoundMaster > Master is Steam lomotee Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > lomotee : end
06:36:00.424 - Sending slave session question WantsToJoin 
06:36:00.731 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 3754582648 0
06:36:00.731 -  > we are not in a session hub yet!
06:36:00.731 - <color=purple>OnPlayerGameStateChange : lomotee Lobby</color>
06:36:00.731 - SessionGUID set to LpsFrL8O9k+m+bvKQuKlXw==
06:36:00.732 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 214531463 1522185122  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:36:00.732 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 214531463 1522185122  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:36:00.733 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player lomotee, player NOT slotted!
06:36:00.733 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
06:36:00.733 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
06:36:00.734 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:36:00.734 - Player Sm0ke was added to session
06:36:00.734 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
06:36:00.734 - DEBUG : OnSessionMemberChange > lomotee Joined isBot:False
06:36:00.736 - Player lomotee was added to session
06:36:00.736 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
06:36:00.737 - MasterManager : In session!
06:36:01.056 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player lomotee, player NOT slotted!
06:36:01.070 - SNET : OnMasterCommand : AssignSlot 1 False
06:36:01.070 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:36:01.074 - OnPlayerEvent : Sm0ke PlayerInSession
06:36:01.074 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:36:01.396 - <color=purple>OnPlayerGameStateChange : lomotee Lobby</color>
06:36:01.424 - SpawnPlayerModel, index: 0
06:36:01.428 - SNET : OnMasterCommand : PickAvatar 1 False
06:36:01.428 - <color=green>SNET : We got character 1 assigned</color>
06:36:01.625 - TryGetMaterialGroup : Missing material on TextMeshPro
06:36:01.736 - OnPlayerEvent : lomotee  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
06:36:01.737 - SpawnPlayerModel, index: 1
06:36:01.740 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:36:01.741 - <color=purple>OnPlayerGameStateChange : lomotee Lobby</color>
06:36:01.741 - SessionGUID set to LpsFrL8O9k+m+bvKQuKlXw==
06:36:01.742 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 214531463 1522185122  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:36:01.742 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 214531463 1522185122  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:36:02.022 - OnBufferCommand : StartReceive JoinedHub BufferID:2
06:36:02.022 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:2 0
06:36:02.022 - RecallBuffer : type:JoinedHub isValid:True ID:2
06:36:02.023 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
06:36:02.023 - Global.OnPrepareForRecall
06:36:02.023 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
06:36:02.036 - OnPlayerEvent : lomotee  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
06:36:02.037 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
06:36:02.038 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
06:36:02.038 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
06:36:02.038 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
06:36:02.040 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:36:02.040 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
06:36:02.041 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
06:36:02.041 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
06:36:02.041 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
06:36:02.042 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
06:36:02.043 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
06:36:02.043 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
06:36:02.068 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:36:02.069 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
06:36:02.384 - <color=purple>OnPlayerGameStateChange : lomotee Lobby</color>
06:36:02.384 - SessionGUID set to LpsFrL8O9k+m+bvKQuKlXw==
06:36:02.385 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 214531463 1522185122  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:36:02.385 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 214531463 1522185122  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:36:04.847 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:36:04.862 - DEBUG : OnSessionMemberChange > AGuyNamed_Los Joined isBot:False
06:36:04.863 - Player AGuyNamed_Los was added to session
06:36:05.118 - <color=purple>OnPlayerGameStateChange : AGuyNamed_Los Lobby</color>
06:36:05.118 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGuyNamed_Los, player NOT slotted!
06:36:05.375 - <color=purple>OnPlayerGameStateChange : AGuyNamed_Los Lobby</color>
06:36:05.389 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGuyNamed_Los, player NOT slotted!
06:36:05.389 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGuyNamed_Los, player NOT slotted!
06:36:05.702 - ERROR : UpdatePlayerPingName : Player agent has no slot
06:36:05.702 - ERROR : UpdatePlayerPingName : Player agent has no slot
06:36:05.703 - OnPlayerEvent : AGuyNamed_Los  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:36:05.704 - ERROR : PlayerAgentSpawned : Player was not in slot AGuyNamed_Los
06:36:05.931 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGuyNamed_Los, player NOT slotted!
06:36:06.173 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGuyNamed_Los, player NOT slotted!
06:36:06.174 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGuyNamed_Los, player NOT slotted!
06:36:06.174 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGuyNamed_Los, player NOT slotted!
06:36:06.208 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGuyNamed_Los, player NOT slotted!
06:36:06.222 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGuyNamed_Los, player NOT slotted!
06:36:06.765 - PlayerChatManager: Open chat window
06:36:06.766 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:36:08.369 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:36:08.535 - PlayerChatManager: Open chat window
06:36:08.535 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:36:08.723 - PlayerChatManager: DoSendChatMessage, got message: ive spent 
06:36:10.424 - OnPlayerEvent : AGuyNamed_Los  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:36:10.425 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:36:10.425 - <color=purple>OnPlayerGameStateChange : AGuyNamed_Los Lobby</color>
06:36:10.426 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGuyNamed_Los, player NOT slotted!
06:36:10.536 - <color=purple>OnPlayerGameStateChange : AGuyNamed_Los Lobby</color>
06:36:10.612 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGuyNamed_Los, player NOT slotted!
06:36:10.612 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGuyNamed_Los, player NOT slotted!
06:36:10.663 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGuyNamed_Los, player NOT slotted!
06:36:10.663 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGuyNamed_Los, player NOT slotted!
06:36:10.663 - OnPlayerEvent : AGuyNamed_Los  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:36:10.716 - TryGetMaterialGroup : Missing material on TextMeshPro
06:36:10.765 - OnPlayerEvent : AGuyNamed_Los  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:36:10.769 - SpawnPlayerModel, index: 2
06:36:10.773 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:36:10.796 - <color=green>SNET : Added AGuyNamed_Los to PlayersInGame</color>
06:36:10.797 - OnPlayerEvent : AGuyNamed_Los  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
06:36:10.917 - <color=purple>OnPlayerGameStateChange : AGuyNamed_Los Lobby</color>
06:36:11.202 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:36:11.340 - PlayerChatManager: Open chat window
06:36:11.341 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:36:11.530 - PlayerChatManager: DoSendChatMessage, got message: my entire night
06:36:15.417 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:36:15.731 - PlayerChatManager: DoSendChatMessage, got message: trying to beat the first level
06:36:17.070 - PlayerChatManager: Open chat window
06:36:17.070 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:36:23.565 - PlayerChatManager: DoSendChatMessage, got message: lol 
06:36:26.535 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:36:27.051 - PlayerChatManager: DoSendChatMessage, got message: because I keep freezing or my team fucking dies
06:36:28.042 - PlayerChatManager: Open chat window
06:36:28.042 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:36:28.793 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:36:29.099 - PlayerChatManager: Open chat window
06:36:29.099 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:36:29.106 - PlayerChatManager: DoSendChatMessage, got message: I am
06:36:29.862 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:36:30.182 - PlayerChatManager: DoSendChatMessage, got message: livid
06:36:30.828 - PlayerChatManager: DoSendChatMessage, got message: then you lead the team.
06:36:32.952 - PlayerChatManager: Open chat window
06:36:32.952 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:36:34.855 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:36:34.995 - PlayerChatManager: Open chat window
06:36:34.995 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:36:35.175 - PlayerChatManager: DoSendChatMessage, got message: I have been
06:36:37.049 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:36:37.369 - PlayerChatManager: DoSendChatMessage, got message: FOR 6 HOURS
06:36:40.099 - PlayerChatManager: DoSendChatMessage, got message: we got this bro
06:36:41.341 - PlayerChatManager: DoSendChatMessage, got message: ok I'm new too.
06:36:42.994 - PlayerChatManager: Open chat window
06:36:42.995 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:36:48.091 - PlayerChatManager: DoSendChatMessage, got message: im a baleeber
06:36:49.363 - PlayerChatManager: DoSendChatMessage, got message: someone gotta lead.
06:36:51.599 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:36:51.800 - PlayerChatManager: Open chat window
06:36:51.800 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:36:51.911 - PlayerChatManager: DoSendChatMessage, got message: I'm not new I just keep fucking freezing 
06:36:53.785 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:36:54.119 - PlayerChatManager: DoSendChatMessage, got message: its infuriating
06:37:02.883 - OnBtnPress, ID: 542 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:37:03.889 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:37:04.181 - PlayerChatManager: DoSendChatMessage, got message: im pretty new too
06:37:05.084 - PlayerChatManager: DoSendChatMessage, got message: it's ok, I'm trying to learn too.
06:37:07.334 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:37:10.070 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:37:10.459 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:37:11.077 - OnBtnPress, ID: 203 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:37:14.986 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:37:20.549 - OnBtnPress, ID: 226 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:37:20.549 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
06:37:20.550 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
06:37:20.560 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
06:37:22.205 - OnBtnPress, ID: 133 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:37:22.463 - OnBtnPress, ID: 134 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:37:22.483 - tier: TierA index: 0 EXPEDITION UNLOCKED
06:37:22.484 - tier: TierA index: 1 EXPEDITION LOCKED
06:37:22.484 - tier: TierA index: 2 EXPEDITION LOCKED
06:37:22.484 - tier: TierA index: 3 EXPEDITION LOCKED
06:37:22.484 - tier: TierB index: 0 EXPEDITION LOCKED
06:37:22.484 - tier: TierB index: 1 EXPEDITION LOCKED
06:37:22.485 - tier: TierB index: 2 EXPEDITION LOCKED
06:37:22.485 - tier: TierB index: 3 EXPEDITION LOCKED
06:37:22.485 - tier: TierC index: 0 EXPEDITION LOCKED
06:37:22.485 - tier: TierC index: 1 EXPEDITION LOCKED
06:37:22.486 - tier: TierC index: 2 EXPEDITION LOCKED
06:37:22.486 - tier: TierC index: 3 EXPEDITION LOCKED
06:37:22.486 - tier: TierD index: 0 EXPEDITION LOCKED
06:37:22.486 - tier: TierD index: 1 EXPEDITION LOCKED
06:37:22.486 - tier: TierD index: 2 EXPEDITION LOCKED
06:37:22.487 - tier: TierD index: 3 EXPEDITION LOCKED
06:37:22.487 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
06:37:22.488 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
06:37:23.035 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:37:23.391 - PlayerChatManager: DoSendChatMessage, got message: wait for another guy?
06:37:27.049 - PlayerChatManager: Open chat window
06:37:27.049 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:37:28.852 - PlayerChatManager: DoSendChatMessage, got message: sure
06:37:30.873 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:37:31.417 - PlayerChatManager: DoSendChatMessage, got message: ye matchmake again
06:37:33.703 - PlayerChatManager: Open chat window
06:37:33.703 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:37:36.094 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:37:36.234 - PlayerChatManager: Open chat window
06:37:36.234 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:37:36.417 - PlayerChatManager: DoSendChatMessage, got message: y'know the rules
06:37:44.971 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:37:45.277 - PlayerChatManager: DoSendChatMessage, got message: If they flash, don't move, turn your light off too
06:37:46.483 - PlayerChatManager: Open chat window
06:37:46.483 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:37:51.708 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:37:52.026 - PlayerChatManager: DoSendChatMessage, got message: lights get people killed 
06:38:02.058 - PlayerChatManager: DoSendChatMessage, got message: ok
06:38:20.320 - PlayerChatManager: DoSendChatMessage, got message: yeah, someone really don't know about that. 
06:38:28.200 - PlayerChatManager: Open chat window
06:38:28.200 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:38:29.791 - PlayerChatManager: DoSendChatMessage, got message: I have to watch youtube to learn this game mechani
06:38:33.616 - PlayerChatManager: DoSendChatMessage, got message: mechanic*
06:38:35.929 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:38:36.122 - PlayerChatManager: Open chat window
06:38:36.122 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:38:36.250 - PlayerChatManager: DoSendChatMessage, got message: fair 
06:38:39.611 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:38:39.765 - PlayerChatManager: Open chat window
06:38:39.766 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:38:39.942 - PlayerChatManager: DoSendChatMessage, got message: this game doesn't really teach you
06:38:41.080 - PlayerChatManager: DoSendChatMessage, got message: saaame
06:38:47.049 - PlayerChatManager: DoSendChatMessage, got message: no tutorial :(
06:38:48.152 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:38:48.459 - PlayerChatManager: DoSendChatMessage, got message: its cool but fuck does it have a learning curve
06:38:52.207 - PlayerChatManager: Open chat window
06:38:52.208 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:38:52.558 - PlayerChatManager: DoSendChatMessage, got message: i got carried my first game tho lol
06:39:00.107 - PlayerChatManager: DoSendChatMessage, got message: thought this was easy
06:39:06.062 - PlayerChatManager: DoSendChatMessage, got message: but nmv when i played with other people
06:39:06.232 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:39:06.536 - PlayerChatManager: DoSendChatMessage, got message: nope!
06:39:11.327 - PlayerChatManager: Open chat window
06:39:11.327 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:39:14.663 - PlayerChatManager: DoSendChatMessage, got message: make game Hunt look easy. XD
06:39:16.694 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:39:16.845 - PlayerChatManager: Open chat window
06:39:16.845 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:39:17.008 - PlayerChatManager: DoSendChatMessage, got message: biggest tip I can give is
06:39:20.933 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:39:21.071 - PlayerChatManager: Open chat window
06:39:21.071 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:39:21.275 - PlayerChatManager: DoSendChatMessage, got message: Don't fucking move if they pulse
06:39:25.462 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:39:25.721 - PlayerChatManager: Open chat window
06:39:25.721 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:39:25.783 - PlayerChatManager: DoSendChatMessage, got message: and turn your light off near em
06:39:35.142 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:39:35.440 - PlayerChatManager: DoSendChatMessage, got message: otherwise, just don't be dumb haha
06:39:40.133 - PlayerChatManager: DoSendChatMessage, got message: lol
06:39:41.020 - PlayerChatManager: Open chat window
06:39:41.021 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:39:45.052 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:39:45.356 - PlayerChatManager: DoSendChatMessage, got message: make sure to actually matchmake again
06:39:50.863 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
06:39:50.983 - WARNING : SNet > lomotee left/is about to leave lobby!
06:39:50.984 - DEBUG : PlayerLeftLobby > lomotee left the steam lobby but not the sessionHub
06:39:51.168 - Received OnForceJoinLobby 109775240995678265
06:39:51.169 - Lobby id mismatch, joining new lobby 109775240995670596 != 109775240995678265
06:39:51.388 - SNet_SessionHub : OnJoinedLobby True lomotee True 0
06:39:51.388 - SNet_SessionHub : OnJoinedLobby True AGuyNamed_Los True 2
06:39:51.388 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 1
06:39:52.393 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
06:39:52.664 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
06:39:58.921 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
06:39:59.211 - DEBUG : Leaving session hub! : IsInHub:True
06:39:59.211 - Sending slave session question Leaving 
06:39:59.233 - Closed connection with lomotee
06:39:59.250 - Closed connection with AGuyNamed_Los
06:39:59.265 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
06:39:59.284 - tier: TierA index: 0 EXPEDITION UNLOCKED
06:39:59.285 - tier: TierA index: 1 EXPEDITION LOCKED
06:39:59.285 - tier: TierA index: 2 EXPEDITION LOCKED
06:39:59.285 - tier: TierA index: 3 EXPEDITION LOCKED
06:39:59.286 - tier: TierB index: 0 EXPEDITION LOCKED
06:39:59.286 - tier: TierB index: 1 EXPEDITION LOCKED
06:39:59.286 - tier: TierB index: 2 EXPEDITION LOCKED
06:39:59.287 - tier: TierB index: 3 EXPEDITION LOCKED
06:39:59.287 - tier: TierC index: 0 EXPEDITION LOCKED
06:39:59.288 - tier: TierC index: 1 EXPEDITION LOCKED
06:39:59.288 - tier: TierC index: 2 EXPEDITION LOCKED
06:39:59.288 - tier: TierC index: 3 EXPEDITION LOCKED
06:39:59.289 - tier: TierD index: 0 EXPEDITION LOCKED
06:39:59.289 - tier: TierD index: 1 EXPEDITION LOCKED
06:39:59.289 - tier: TierD index: 2 EXPEDITION LOCKED
06:39:59.290 - tier: TierD index: 3 EXPEDITION LOCKED
06:39:59.290 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
06:39:59.291 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
06:39:59.321 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:39:59.321 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
06:39:59.326 - SNet : Session reset
06:39:59.326 - Global.OnResetSession
06:39:59.326 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 3</color>
06:39:59.327 - On despawn! PlayerSynced(Clone)_32770 : AGuyNamed_Los
06:39:59.327 - <color=green>SNET : PlayerSynced(Clone)_32770 : AGuyNamed_Los exits PLOC_InElevator, replicator key: 32770</color>
06:39:59.328 - OnPlayerEvent : AGuyNamed_Los  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:39:59.329 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:39:59.329 - On despawn! PlayerLocal(Clone)_32769 : Sm0ke
06:39:59.330 - <color=green>SNET : PlayerLocal(Clone)_32769 : Sm0ke exits PLOC_InElevator, replicator key: 32769</color>
06:39:59.331 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:39:59.332 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:39:59.332 - On despawn! PlayerSynced(Clone)_32768 : lomotee
06:39:59.333 - <color=green>SNET : PlayerSynced(Clone)_32768 : lomotee exits PLOC_InElevator, replicator key: 32768</color>
06:39:59.334 - OnPlayerEvent : lomotee  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
06:39:59.334 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:39:59.335 - SessionGUID set to 
06:39:59.344 - No more master ;(
06:39:59.344 - WARNING : GS_NoLobby has not implemented OnMasterChanged
06:39:59.344 - SNet : Session reset
06:39:59.345 - Global.OnResetSession
06:39:59.345 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
06:39:59.345 - SessionGUID set to 
06:39:59.348 - PlayFabMatchMakingManager: Joining lobby 109775240995677994
06:39:59.349 - PlayerChatManager: DoSendChatMessage, got message: ok done
06:39:59.526 - SNet_SessionHub : OnJoinedLobby False -FCC.704- False -1
06:39:59.526 - SNet_SessionHub : OnJoinedLobby False AGuyNamed_Los False -1
06:39:59.526 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
06:39:59.526 - SNet_MasterManager : SearchingForMaster
06:40:05.284 - SNet_MasterManager : Who's tha masta?! -FCC.704-! -FCC.704-!
06:40:05.285 - WARNING : GS_NoLobby has not implemented OnMasterChanged
06:40:05.285 - SNET : OnFoundMaster > Master is Steam -FCC.704- Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > -FCC.704- : end
06:40:05.285 - Sending slave session question WantsToJoin 
06:40:06.766 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 1501629816 0
06:40:06.766 -  > we are not in a session hub yet!
06:40:07.276 - <color=purple>OnPlayerGameStateChange : -FCC.704- Lobby</color>
06:40:07.454 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:40:07.769 - SessionGUID set to XLcjq/rYbE69ifgVc0AjEQ==
06:40:07.770 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 509356881 1882718955  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:40:07.771 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 509356881 1882718955  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:40:07.771 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player -FCC.704-, player NOT slotted!
06:40:08.286 - Sending slave session question WantsToJoin 
06:40:10.761 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
06:40:10.761 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
06:40:10.762 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:40:10.762 - Player Sm0ke was added to session
06:40:10.762 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
06:40:10.762 - DEBUG : OnSessionMemberChange > -FCC.704- Joined isBot:False
06:40:10.763 - Player -FCC.704- was added to session
06:40:10.764 - DEBUG : OnSessionMemberChange > AGuyNamed_Los Joined isBot:False
06:40:10.764 - Player AGuyNamed_Los was added to session
06:40:10.765 - MasterManager : In session!
06:40:10.777 - PlayFabMatchMakingManager: Matchmake canceled
06:40:11.202 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to NotStarted
06:40:11.269 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
06:40:12.435 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
06:40:12.549 - TryGetMaterialGroup : Missing material on TextMeshPro
06:40:12.549 - TryGetMaterialGroup : Missing material on TextMeshPro
06:40:12.921 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player -FCC.704-, player NOT slotted!
06:40:13.584 - <color=purple>OnPlayerGameStateChange : AGuyNamed_Los Lobby</color>
06:40:14.311 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
06:40:14.311 - Player lomotee timed out before getting into the session
06:40:15.198 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGuyNamed_Los, player NOT slotted!
06:40:15.269 - OnPlayerEvent : AGuyNamed_Los  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:40:15.270 - <b>BoosterImplantManager:</b> Tried to sync set booster implants for a player Sm0ke that is NOT slotted.
06:40:15.270 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:40:15.270 - <color=purple>OnPlayerGameStateChange : AGuyNamed_Los Lobby</color>
06:40:15.270 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGuyNamed_Los, player NOT slotted!
06:40:15.489 - <color=purple>OnPlayerGameStateChange : AGuyNamed_Los Lobby</color>
06:40:15.489 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGuyNamed_Los, player NOT slotted!
06:40:15.489 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player AGuyNamed_Los, player NOT slotted!
06:40:15.490 - OnPlayerEvent : AGuyNamed_Los  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:40:15.490 - <b>BoosterImplantManager:</b> Tried to sync set booster implants for a player Sm0ke that is NOT slotted.
06:40:16.304 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player -FCC.704-, player NOT slotted!
06:40:16.406 - <color=purple>OnPlayerGameStateChange : AGuyNamed_Los Lobby</color>
06:40:16.423 - <color=purple>OnPlayerGameStateChange : AGuyNamed_Los Lobby</color>
06:40:16.424 - <color=purple>OnPlayerGameStateChange : AGuyNamed_Los Lobby</color>
06:40:18.261 - OnPlayerEvent : AGuyNamed_Los  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:40:18.261 - SpawnPlayerModel, index: 1
06:40:18.265 - <b>BoosterImplantManager:</b> Tried to sync set booster implants for a player Sm0ke that is NOT slotted.
06:40:18.265 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:40:19.331 - SNET : OnMasterCommand : AssignSlot 2 False
06:40:19.332 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:40:19.335 - OnPlayerEvent : Sm0ke PlayerInSession
06:40:19.335 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:40:19.587 - <color=purple>OnPlayerGameStateChange : AGuyNamed_Los Lobby</color>
06:40:20.998 - SNET : OnMasterCommand : AssignSlot 2 False
06:40:20.998 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:40:20.999 - OnPlayerEvent : Sm0ke PlayerInSession
06:40:21.000 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:40:21.001 - SNET : OnMasterCommand : AssignSlot 2 False
06:40:21.001 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:40:21.002 - OnPlayerEvent : Sm0ke PlayerInSession
06:40:21.002 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:40:21.003 - SNET : OnMasterCommand : AssignSlot 2 False
06:40:21.003 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:40:21.004 - OnPlayerEvent : Sm0ke PlayerInSession
06:40:21.004 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:40:21.004 - <color=purple>OnPlayerGameStateChange : AGuyNamed_Los Lobby</color>
06:40:21.005 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player -FCC.704-, player NOT slotted!
06:40:21.005 - SNET : OnMasterCommand : AssignSlot 2 False
06:40:21.005 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:40:21.006 - OnPlayerEvent : Sm0ke PlayerInSession
06:40:21.006 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:40:21.007 - SNET : OnMasterCommand : AssignSlot 2 False
06:40:21.007 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:40:21.008 - OnPlayerEvent : Sm0ke PlayerInSession
06:40:21.009 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:40:21.423 - <color=purple>OnPlayerGameStateChange : AGuyNamed_Los Lobby</color>
06:40:22.240 - <color=purple>OnPlayerGameStateChange : AGuyNamed_Los Lobby</color>
06:40:22.633 - <color=purple>OnPlayerGameStateChange : AGuyNamed_Los Lobby</color>
06:40:23.658 - OnPlayerEvent : AGuyNamed_Los  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:40:24.075 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player -FCC.704-, player NOT slotted!
06:40:24.486 - SNET : OnMasterCommand : AssignSlot 2 False
06:40:24.487 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:40:24.488 - OnPlayerEvent : Sm0ke PlayerInSession
06:40:24.488 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:40:24.489 - SNET : OnMasterCommand : AssignSlot 2 False
06:40:24.489 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:40:24.490 - OnPlayerEvent : Sm0ke PlayerInSession
06:40:24.490 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:40:24.844 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player -FCC.704-, player NOT slotted!
06:40:24.844 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player -FCC.704-, player NOT slotted!
06:40:24.844 - SNET : OnMasterCommand : AssignSlot 2 False
06:40:24.844 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:40:24.845 - OnPlayerEvent : Sm0ke PlayerInSession
06:40:24.846 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:40:24.846 - <color=purple>OnPlayerGameStateChange : -FCC.704- Lobby</color>
06:40:24.859 - SpawnPlayerModel, index: 0
06:40:24.863 - SNET : OnMasterCommand : PickAvatar 2 False
06:40:24.863 - <color=green>SNET : We got character 2 assigned</color>
06:40:24.863 - SNET : OnMasterCommand : PickAvatar 2 False
06:40:24.864 - <color=green>SNET : We got character 2 assigned</color>
06:40:24.865 - SpawnPlayerModel, index: 2
06:40:24.869 - SNET : OnMasterCommand : PickAvatar 2 False
06:40:24.870 - <color=green>SNET : We got character 2 assigned</color>
06:40:24.870 - SNET : OnMasterCommand : PickAvatar 2 False
06:40:24.870 - <color=green>SNET : We got character 2 assigned</color>
06:40:24.870 - SNET : OnMasterCommand : PickAvatar 2 False
06:40:24.871 - <color=green>SNET : We got character 2 assigned</color>
06:40:24.872 - SNET : OnMasterCommand : PickAvatar 2 False
06:40:24.872 - <color=green>SNET : We got character 2 assigned</color>
06:40:25.796 - OnPlayerEvent : -FCC.704-  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
06:40:25.797 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:40:25.797 - <color=purple>OnPlayerGameStateChange : -FCC.704- Lobby</color>
06:40:25.798 - SessionGUID set to XLcjq/rYbE69ifgVc0AjEQ==
06:40:25.799 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 509356881 1882718955  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:40:25.799 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 509356881 1882718955  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:40:25.799 - <color=green>SNET : Added AGuyNamed_Los to PlayersInGame</color>
06:40:25.800 - OnPlayerEvent : AGuyNamed_Los  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
06:40:25.801 - OnPlayerEvent : AGuyNamed_Los  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:40:25.801 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:40:25.801 - <color=purple>OnPlayerGameStateChange : AGuyNamed_Los Lobby</color>
06:40:25.802 - OnBufferCommand : StartReceive JoinedHub BufferID:3
06:40:26.220 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:3 0
06:40:26.221 - RecallBuffer : type:JoinedHub isValid:True ID:3
06:40:26.221 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
06:40:26.221 - On despawn! PlayerSynced(Clone)_32769 : AGuyNamed_Los
06:40:26.221 - <color=green>SNET : PlayerSynced(Clone)_32769 : AGuyNamed_Los exits PLOC_InElevator, replicator key: 32769</color>
06:40:26.222 - OnPlayerEvent : AGuyNamed_Los  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:40:26.223 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
06:40:26.223 - Global.OnPrepareForRecall
06:40:26.224 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
06:40:26.236 - OnPlayerEvent : AGuyNamed_Los  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:40:26.245 - OnPlayerEvent : -FCC.704-  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
06:40:26.247 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
06:40:26.247 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
06:40:26.248 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
06:40:26.248 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
06:40:26.248 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:40:26.249 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
06:40:26.249 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to Completed
06:40:26.250 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
06:40:26.250 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
06:40:26.251 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
06:40:26.251 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
06:40:26.252 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
06:40:26.252 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
06:40:26.278 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:40:26.279 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
06:40:26.427 - <color=purple>OnPlayerGameStateChange : AGuyNamed_Los Lobby</color>
06:40:27.462 - <color=purple>OnPlayerGameStateChange : -FCC.704- Lobby</color>
06:40:27.462 - SessionGUID set to XLcjq/rYbE69ifgVc0AjEQ==
06:40:27.464 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 509356881 1882718955  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:40:27.464 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 509356881 1882718955  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:40:33.399 - PlayerChatManager: DoSendChatMessage, got message: does the leader need to do that?
06:40:42.513 - PlayerChatManager: Open chat window
06:40:42.513 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:40:48.598 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:40:49.023 - PlayerChatManager: DoSendChatMessage, got message: yeah
06:40:51.900 - PlayerChatManager: Open chat window
06:40:51.900 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:40:55.712 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:40:56.095 - PlayerChatManager: DoSendChatMessage, got message: god damnit did we get moved
06:41:06.979 - PlayerChatManager: DoSendChatMessage, got message: idk ._.
06:41:31.486 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:41:42.119 - OnBtnPress, ID: 542 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:41:43.264 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:41:44.350 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:41:46.007 - OnBtnPress, ID: 203 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:42:09.103 - OnBtnPress, ID: 135 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:42:15.962 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:42:17.513 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:42:17.514 - DEBUG : Leaving session hub! : IsInHub:True
06:42:17.514 - Sending slave session question Leaving 
06:42:17.535 - Closed connection with -FCC.704-
06:42:17.540 - Closed connection with AGuyNamed_Los
06:42:17.555 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
06:42:17.573 - tier: TierA index: 0 EXPEDITION UNLOCKED
06:42:17.574 - tier: TierA index: 1 EXPEDITION LOCKED
06:42:17.574 - tier: TierA index: 2 EXPEDITION LOCKED
06:42:17.574 - tier: TierA index: 3 EXPEDITION LOCKED
06:42:17.575 - tier: TierB index: 0 EXPEDITION LOCKED
06:42:17.575 - tier: TierB index: 1 EXPEDITION LOCKED
06:42:17.575 - tier: TierB index: 2 EXPEDITION LOCKED
06:42:17.576 - tier: TierB index: 3 EXPEDITION LOCKED
06:42:17.576 - tier: TierC index: 0 EXPEDITION LOCKED
06:42:17.576 - tier: TierC index: 1 EXPEDITION LOCKED
06:42:17.577 - tier: TierC index: 2 EXPEDITION LOCKED
06:42:17.577 - tier: TierC index: 3 EXPEDITION LOCKED
06:42:17.577 - tier: TierD index: 0 EXPEDITION LOCKED
06:42:17.578 - tier: TierD index: 1 EXPEDITION LOCKED
06:42:17.578 - tier: TierD index: 2 EXPEDITION LOCKED
06:42:17.578 - tier: TierD index: 3 EXPEDITION LOCKED
06:42:17.579 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
06:42:17.580 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
06:42:17.610 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:42:17.610 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
06:42:17.615 - SNet : Session reset
06:42:17.615 - Global.OnResetSession
06:42:17.616 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 3</color>
06:42:17.616 - On despawn! PlayerLocal(Clone)_32770 : Sm0ke
06:42:17.617 - <color=green>SNET : PlayerLocal(Clone)_32770 : Sm0ke exits PLOC_InElevator, replicator key: 32770</color>
06:42:17.618 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:42:17.619 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:42:17.619 - On despawn! PlayerSynced(Clone)_32768 : -FCC.704-
06:42:17.620 - <color=green>SNET : PlayerSynced(Clone)_32768 : -FCC.704- exits PLOC_InElevator, replicator key: 32768</color>
06:42:17.621 - OnPlayerEvent : -FCC.704-  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
06:42:17.621 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:42:17.621 - On despawn! PlayerSynced(Clone)_32769 : AGuyNamed_Los
06:42:17.622 - <color=green>SNET : PlayerSynced(Clone)_32769 : AGuyNamed_Los exits PLOC_InElevator, replicator key: 32769</color>
06:42:17.623 - OnPlayerEvent : AGuyNamed_Los  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:42:17.623 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:42:17.624 - SessionGUID set to 
06:42:17.635 - No more master ;(
06:42:17.635 - WARNING : GS_NoLobby has not implemented OnMasterChanged
06:42:18.737 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:42:20.528 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:42:25.398 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:42:25.400 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
06:42:25.400 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
06:42:25.400 - SNet : Session reset
06:42:25.401 - Global.OnResetSession
06:42:25.401 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
06:42:25.402 - SessionGUID set to 
06:42:25.405 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
06:42:25.405 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:42:25.405 - Player Sm0ke was added to session
06:42:25.406 - DoCreateLobbyAndSelecteExpedition 1
06:42:25.406 - waiting for lobby..
06:42:25.582 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
06:42:25.582 - SNet_MasterManager : SearchingForMaster
06:42:25.583 - Searching for master...
06:42:25.585 - MasterManager : Sm0ke owns the lobby. IsLocal:True
06:42:25.585 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
06:42:25.585 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
06:42:25.585 - DoCreateLobbyAndSelecteExpedition 2
06:42:25.586 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
06:42:25.586 - SessionGUID set to JmhNi1LtIU2OSbyT5ekbOQ==
06:42:25.586 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 1968510697  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:42:25.586 - DoCreateLobbyAndSelecteExpedition 3
06:42:25.587 - DoCreateLobbyAndSelecteExpedition 4
06:42:25.589 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate InSessionHub
06:42:25.589 - SNET : OnMasterCommand : AssignSlot 0 False
06:42:25.589 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
06:42:25.603 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
06:42:25.603 - SNET : OnMasterCommand : PickAvatar 0 False
06:42:25.604 - <color=green>SNET : We got character 0 assigned</color>
06:42:25.604 - IsReadyToSync : PickAvatar agent sent to Sm0ke
06:42:25.607 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
06:42:25.607 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
06:42:25.607 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
06:42:25.607 - SpawnPlayerModel, index: 0
06:42:25.611 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
06:42:25.615 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
06:42:25.616 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
06:42:25.639 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
06:42:25.919 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
06:42:26.323 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
06:42:26.452 - PlayFabMatchMakingManager: Ticket created (id: '9ef8a0d2-701d-4fb0-841b-6419206d10b2')
06:42:26.452 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
06:42:32.570 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
06:42:32.570 - Player AGuyNamed_Los timed out before getting into the session
06:42:37.019 - OnBtnPress, ID: 542 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:42:37.713 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:42:38.037 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:42:38.660 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
06:42:38.661 - PlayFabMatchMakingManager: Getting match (id: '05ae8486-ebaf-4d50-8d70-10ac50e826fd')...
06:42:38.757 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
06:42:38.758 - PlayFabMatchMakingManager: Moving to lobby 109775240995680362
06:42:38.758 - DEBUG : Leaving session hub! : IsInHub:True
06:42:38.770 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
06:42:38.771 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
06:42:38.775 - SNet : Session reset
06:42:38.775 - Global.OnResetSession
06:42:38.775 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
06:42:38.776 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
06:42:38.777 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
06:42:38.778 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
06:42:38.779 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:42:38.780 - SessionGUID set to 
06:42:38.782 - No more master ;(
06:42:38.783 - WARNING : GS_NoLobby has not implemented OnMasterChanged
06:42:38.783 - SNet : Session reset
06:42:38.783 - Global.OnResetSession
06:42:38.784 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
06:42:38.784 - SessionGUID set to 
06:42:39.033 - SNet_SessionHub : OnJoinedLobby False Nanashi Mei False -1
06:42:39.033 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
06:42:39.033 - SNet_MasterManager : SearchingForMaster
06:42:39.290 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
06:42:39.291 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
06:42:39.294 - PlayFabMatchMakingManager: Match make task finished
06:42:40.913 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:42:42.295 - SNet_MasterManager : Who's tha masta?! Nanashi Mei! Nanashi Mei!
06:42:42.296 - WARNING : GS_NoLobby has not implemented OnMasterChanged
06:42:42.296 - SNET : OnFoundMaster > Master is Steam Nanashi Mei Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > Nanashi Mei : end
06:42:42.297 - Sending slave session question WantsToJoin 
06:42:42.568 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 3987628664 5785906020779122612
06:42:42.568 -  > we are not in a session hub yet!
06:42:42.568 - <color=purple>OnPlayerGameStateChange : Nanashi Mei Lobby</color>
06:42:42.569 - SessionGUID set to O/lePWLplEWb/veJ6J4rWA==
06:42:42.569 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:42:42.569 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:42:42.570 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Nanashi Mei, player NOT slotted!
06:42:42.570 - OnPlayerWardenObjectiveDataChanged, player: Nanashi Mei (SNetwork.SNet_Player) WinConditionSolved: False
06:42:42.570 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
06:42:42.570 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
06:42:42.571 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:42:42.571 - Player Sm0ke was added to session
06:42:42.571 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
06:42:42.572 - DEBUG : OnSessionMemberChange > Nanashi Mei Joined isBot:False
06:42:42.573 - Player Nanashi Mei was added to session
06:42:42.573 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
06:42:42.573 - MasterManager : In session!
06:42:42.650 - OnBtnPress, ID: 268 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:42:42.650 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
06:42:42.650 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
06:42:42.658 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
06:42:42.685 - DEBUG : SNet > まかない joined lobby!
06:42:42.685 - SNet_SessionHub : OnJoinedLobby False まかない False -1
06:42:42.859 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Nanashi Mei, player NOT slotted!
06:42:42.859 - SNET : OnMasterCommand : AssignSlot 1 False
06:42:42.859 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:42:42.861 - OnPlayerEvent : Sm0ke PlayerInSession
06:42:42.868 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:42:43.163 - <color=purple>OnPlayerGameStateChange : Nanashi Mei Lobby</color>
06:42:43.188 - SpawnPlayerModel, index: 0
06:42:43.192 - SNET : OnMasterCommand : PickAvatar 1 False
06:42:43.192 - <color=green>SNET : We got character 1 assigned</color>
06:42:43.455 - OnPlayerEvent : Nanashi Mei  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
06:42:43.456 - SpawnPlayerModel, index: 1
06:42:43.459 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:42:43.460 - <color=purple>OnPlayerGameStateChange : Nanashi Mei Lobby</color>
06:42:43.460 - SessionGUID set to O/lePWLplEWb/veJ6J4rWA==
06:42:43.461 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:42:43.461 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:42:43.727 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nanashi Mei (SNetwork.SNet_Player) WinConditionSolved: False
06:42:43.727 - OnBufferCommand : StartReceive JoinedHub BufferID:29
06:42:43.727 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:29 0
06:42:43.728 - RecallBuffer : type:JoinedHub isValid:True ID:29
06:42:43.728 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
06:42:43.728 - Global.OnPrepareForRecall
06:42:43.728 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
06:42:43.740 - OnPlayerEvent : Nanashi Mei  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
06:42:43.742 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
06:42:43.742 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
06:42:43.743 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
06:42:43.743 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
06:42:43.744 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:42:43.744 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
06:42:43.745 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
06:42:43.745 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
06:42:43.745 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
06:42:43.746 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
06:42:43.746 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
06:42:43.747 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
06:42:43.770 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:42:43.771 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
06:42:44.047 - <color=purple>OnPlayerGameStateChange : Nanashi Mei Lobby</color>
06:42:44.065 - SessionGUID set to O/lePWLplEWb/veJ6J4rWA==
06:42:44.066 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:42:44.067 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:42:44.067 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nanashi Mei (SNetwork.SNet_Player) WinConditionSolved: False
06:42:47.363 - DEBUG : OnSessionMemberChange > まかない Joined isBot:False
06:42:47.364 - Player まかない was added to session
06:42:47.464 - <color=purple>OnPlayerGameStateChange : まかない Lobby</color>
06:42:47.464 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player まかない, player NOT slotted!
06:42:47.668 - OnPlayerWardenObjectiveDataChanged, player: まかない (SNetwork.SNet_Player) WinConditionSolved: False
06:42:47.668 - <color=purple>OnPlayerGameStateChange : まかない Lobby</color>
06:42:47.669 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player まかない, player NOT slotted!
06:42:47.717 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player まかない, player NOT slotted!
06:42:47.721 - ERROR : UpdatePlayerPingName : Player agent has no slot
06:42:47.722 - ERROR : UpdatePlayerPingName : Player agent has no slot
06:42:47.723 - OnPlayerEvent : まかない  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:42:47.723 - ERROR : PlayerAgentSpawned : Player was not in slot まかない
06:42:47.724 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player まかない, player NOT slotted!
06:42:47.751 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player まかない, player NOT slotted!
06:42:47.770 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player まかない, player NOT slotted!
06:42:47.785 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player まかない, player NOT slotted!
06:42:47.785 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player まかない, player NOT slotted!
06:42:47.954 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player まかない, player NOT slotted!
06:42:48.436 - OnPlayerEvent : まかない  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:42:48.437 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:42:48.437 - <color=purple>OnPlayerGameStateChange : まかない Lobby</color>
06:42:48.437 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player まかない, player NOT slotted!
06:42:48.537 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_まかない (SNetwork.SNet_Player) WinConditionSolved: False
06:42:48.615 - <color=purple>OnPlayerGameStateChange : まかない Lobby</color>
06:42:48.617 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player まかない, player NOT slotted!
06:42:48.617 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player まかない, player NOT slotted!
06:42:48.617 - OnPlayerEvent : まかない  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:42:48.774 - OnPlayerEvent : まかない  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:42:48.787 - SpawnPlayerModel, index: 2
06:42:48.791 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:42:48.792 - <color=green>SNET : Added まかない to PlayersInGame</color>
06:42:48.792 - OnPlayerEvent : まかない  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
06:42:48.944 - <color=purple>OnPlayerGameStateChange : まかない Lobby</color>
06:42:48.944 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_まかない (SNetwork.SNet_Player) WinConditionSolved: False
06:42:50.353 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:42:51.619 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:42:51.620 - DEBUG : Leaving session hub! : IsInHub:True
06:42:51.620 - Sending slave session question Leaving 
06:42:51.641 - Closed connection with Nanashi Mei
06:42:51.649 - Closed connection with まかない
06:42:51.664 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
06:42:51.683 - tier: TierA index: 0 EXPEDITION UNLOCKED
06:42:51.683 - tier: TierA index: 1 EXPEDITION LOCKED
06:42:51.684 - tier: TierA index: 2 EXPEDITION LOCKED
06:42:51.684 - tier: TierA index: 3 EXPEDITION LOCKED
06:42:51.684 - tier: TierB index: 0 EXPEDITION LOCKED
06:42:51.685 - tier: TierB index: 1 EXPEDITION LOCKED
06:42:51.685 - tier: TierB index: 2 EXPEDITION LOCKED
06:42:51.685 - tier: TierB index: 3 EXPEDITION LOCKED
06:42:51.686 - tier: TierC index: 0 EXPEDITION LOCKED
06:42:51.686 - tier: TierC index: 1 EXPEDITION LOCKED
06:42:51.686 - tier: TierC index: 2 EXPEDITION LOCKED
06:42:51.687 - tier: TierC index: 3 EXPEDITION LOCKED
06:42:51.687 - tier: TierD index: 0 EXPEDITION LOCKED
06:42:51.687 - tier: TierD index: 1 EXPEDITION LOCKED
06:42:51.688 - tier: TierD index: 2 EXPEDITION LOCKED
06:42:51.688 - tier: TierD index: 3 EXPEDITION LOCKED
06:42:51.688 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
06:42:51.689 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
06:42:51.720 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:42:51.720 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
06:42:51.724 - SNet : Session reset
06:42:51.724 - Global.OnResetSession
06:42:51.725 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 3</color>
06:42:51.725 - On despawn! PlayerSynced(Clone)_32770 : まかない
06:42:51.726 - <color=green>SNET : PlayerSynced(Clone)_32770 : まかない exits PLOC_InElevator, replicator key: 32770</color>
06:42:51.727 - OnPlayerEvent : まかない  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:42:51.727 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:42:51.728 - On despawn! PlayerLocal(Clone)_32769 : Sm0ke
06:42:51.728 - <color=green>SNET : PlayerLocal(Clone)_32769 : Sm0ke exits PLOC_InElevator, replicator key: 32769</color>
06:42:51.730 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:42:51.730 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:42:51.731 - On despawn! PlayerSynced(Clone)_32768 : Nanashi Mei
06:42:51.731 - <color=green>SNET : PlayerSynced(Clone)_32768 : Nanashi Mei exits PLOC_InElevator, replicator key: 32768</color>
06:42:51.732 - OnPlayerEvent : Nanashi Mei  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
06:42:51.733 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:42:51.733 - SessionGUID set to 
06:42:51.745 - No more master ;(
06:42:51.745 - WARNING : GS_NoLobby has not implemented OnMasterChanged
06:42:52.776 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:42:54.673 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:42:57.450 - Received OnForceJoinLobby 109775240995683562
06:42:57.635 - SNet_SessionHub : OnJoinedLobby False Nanashi Mei False -1
06:42:57.635 - SNet_SessionHub : OnJoinedLobby False まかない False -1
06:42:57.635 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
06:42:57.635 - SNet_MasterManager : SearchingForMaster
06:42:57.908 - SNet_MasterManager : Who's tha masta?! Nanashi Mei! Nanashi Mei!
06:42:57.908 - WARNING : GS_NoLobby has not implemented OnMasterChanged
06:42:57.908 - SNET : OnFoundMaster > Master is Steam Nanashi Mei Session summary > Slave Unassigned -1 -1 0 0   Profile summary > Nanashi Mei : end
06:42:57.908 - Sending slave session question WantsToJoin 
06:42:58.182 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 3987628664 5785906020779122612
06:42:58.182 -  > we are not in a session hub yet!
06:42:58.182 - <color=purple>OnPlayerGameStateChange : Nanashi Mei Lobby</color>
06:42:58.182 - SessionGUID set to O/lePWLplEWb/veJ6J4rWA==
06:42:58.183 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:42:58.183 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:42:58.184 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Nanashi Mei, player NOT slotted!
06:42:58.184 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nanashi Mei (SNetwork.SNet_Player) WinConditionSolved: False
06:42:58.184 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
06:42:58.184 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
06:42:58.185 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:42:58.185 - Player Sm0ke was added to session
06:42:58.185 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
06:42:58.185 - DEBUG : OnSessionMemberChange > Nanashi Mei Joined isBot:False
06:42:58.186 - Player Nanashi Mei was added to session
06:42:58.187 - DEBUG : OnSessionMemberChange > まかない Joined isBot:False
06:42:58.188 - Player まかない was added to session
06:42:58.188 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
06:42:58.188 - MasterManager : In session!
06:42:58.436 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Nanashi Mei, player NOT slotted!
06:42:58.453 - SNET : OnMasterCommand : AssignSlot 1 False
06:42:58.453 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:42:58.454 - OnPlayerEvent : Sm0ke PlayerInSession
06:42:58.457 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:42:58.728 - <color=purple>OnPlayerGameStateChange : Nanashi Mei Lobby</color>
06:42:58.747 - SNET : OnMasterCommand : PickAvatar 1 False
06:42:58.748 - <color=green>SNET : We got character 1 assigned</color>
06:42:59.025 - OnPlayerEvent : Nanashi Mei  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
06:42:59.025 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:42:59.026 - <color=purple>OnPlayerGameStateChange : Nanashi Mei Lobby</color>
06:42:59.026 - SessionGUID set to O/lePWLplEWb/veJ6J4rWA==
06:42:59.027 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:42:59.027 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:42:59.028 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nanashi Mei (SNetwork.SNet_Player) WinConditionSolved: False
06:42:59.028 - OnPlayerEvent : まかない  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:42:59.030 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:42:59.030 - <color=purple>OnPlayerGameStateChange : まかない Lobby</color>
06:42:59.031 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_まかない (SNetwork.SNet_Player) WinConditionSolved: False
06:42:59.031 - OnBufferCommand : StartReceive JoinedHub BufferID:31
06:42:59.031 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:31 0
06:42:59.031 - RecallBuffer : type:JoinedHub isValid:True ID:31
06:42:59.032 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
06:42:59.032 - Global.OnPrepareForRecall
06:42:59.032 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
06:42:59.044 - OnPlayerEvent : まかない  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:42:59.053 - OnPlayerEvent : Nanashi Mei  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
06:42:59.054 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
06:42:59.055 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
06:42:59.055 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
06:42:59.055 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
06:42:59.056 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:42:59.056 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
06:42:59.057 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
06:42:59.057 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
06:42:59.057 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
06:42:59.058 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
06:42:59.059 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
06:42:59.059 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
06:42:59.084 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:42:59.086 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
06:42:59.504 - <color=green>SNET : Added まかない to PlayersInGame</color>
06:42:59.505 - OnPlayerEvent : まかない  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
06:42:59.507 - OnPlayerEvent : まかない  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:42:59.508 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:42:59.508 - <color=purple>OnPlayerGameStateChange : まかない Lobby</color>
06:42:59.517 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_まかない (SNetwork.SNet_Player) WinConditionSolved: False
06:42:59.568 - <color=purple>OnPlayerGameStateChange : Nanashi Mei Lobby</color>
06:42:59.568 - SessionGUID set to O/lePWLplEWb/veJ6J4rWA==
06:42:59.569 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:42:59.569 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:42:59.570 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nanashi Mei (SNetwork.SNet_Player) WinConditionSolved: False
06:42:59.570 - <color=purple>OnPlayerGameStateChange : まかない Lobby</color>
06:42:59.725 - <color=purple>OnPlayerGameStateChange : まかない Lobby</color>
06:42:59.725 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_まかない (SNetwork.SNet_Player) WinConditionSolved: False
06:43:05.817 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:43:07.440 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:43:07.441 - DEBUG : Leaving session hub! : IsInHub:True
06:43:07.441 - Sending slave session question Leaving 
06:43:07.463 - Closed connection with Nanashi Mei
06:43:07.469 - Closed connection with まかない
06:43:07.484 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
06:43:07.503 - tier: TierA index: 0 EXPEDITION UNLOCKED
06:43:07.504 - tier: TierA index: 1 EXPEDITION LOCKED
06:43:07.504 - tier: TierA index: 2 EXPEDITION LOCKED
06:43:07.504 - tier: TierA index: 3 EXPEDITION LOCKED
06:43:07.505 - tier: TierB index: 0 EXPEDITION LOCKED
06:43:07.505 - tier: TierB index: 1 EXPEDITION LOCKED
06:43:07.505 - tier: TierB index: 2 EXPEDITION LOCKED
06:43:07.506 - tier: TierB index: 3 EXPEDITION LOCKED
06:43:07.506 - tier: TierC index: 0 EXPEDITION LOCKED
06:43:07.506 - tier: TierC index: 1 EXPEDITION LOCKED
06:43:07.507 - tier: TierC index: 2 EXPEDITION LOCKED
06:43:07.507 - tier: TierC index: 3 EXPEDITION LOCKED
06:43:07.507 - tier: TierD index: 0 EXPEDITION LOCKED
06:43:07.508 - tier: TierD index: 1 EXPEDITION LOCKED
06:43:07.508 - tier: TierD index: 2 EXPEDITION LOCKED
06:43:07.508 - tier: TierD index: 3 EXPEDITION LOCKED
06:43:07.509 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
06:43:07.510 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
06:43:07.540 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:43:07.540 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
06:43:07.545 - SNet : Session reset
06:43:07.545 - Global.OnResetSession
06:43:07.546 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 3</color>
06:43:07.546 - On despawn! PlayerLocal(Clone)_32771 : Sm0ke
06:43:07.547 - <color=green>SNET : PlayerLocal(Clone)_32771 : Sm0ke exits PLOC_InElevator, replicator key: 32771</color>
06:43:07.549 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:43:07.549 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:43:07.549 - On despawn! PlayerSynced(Clone)_32768 : Nanashi Mei
06:43:07.550 - <color=green>SNET : PlayerSynced(Clone)_32768 : Nanashi Mei exits PLOC_InElevator, replicator key: 32768</color>
06:43:07.551 - OnPlayerEvent : Nanashi Mei  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
06:43:07.552 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:43:07.552 - On despawn! PlayerSynced(Clone)_32770 : まかない
06:43:07.553 - <color=green>SNET : PlayerSynced(Clone)_32770 : まかない exits PLOC_InElevator, replicator key: 32770</color>
06:43:07.553 - OnPlayerEvent : まかない  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:43:07.554 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:43:07.554 - SessionGUID set to 
06:43:07.557 - No more master ;(
06:43:07.558 - WARNING : GS_NoLobby has not implemented OnMasterChanged
06:43:12.057 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:43:12.939 - OnBtnPress, ID: 134 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:43:12.958 - tier: TierA index: 0 EXPEDITION UNLOCKED
06:43:12.958 - tier: TierA index: 1 EXPEDITION LOCKED
06:43:12.958 - tier: TierA index: 2 EXPEDITION LOCKED
06:43:12.958 - tier: TierA index: 3 EXPEDITION LOCKED
06:43:12.959 - tier: TierB index: 0 EXPEDITION LOCKED
06:43:12.959 - tier: TierB index: 1 EXPEDITION LOCKED
06:43:12.959 - tier: TierB index: 2 EXPEDITION LOCKED
06:43:12.959 - tier: TierB index: 3 EXPEDITION LOCKED
06:43:12.959 - tier: TierC index: 0 EXPEDITION LOCKED
06:43:12.960 - tier: TierC index: 1 EXPEDITION LOCKED
06:43:12.960 - tier: TierC index: 2 EXPEDITION LOCKED
06:43:12.960 - tier: TierC index: 3 EXPEDITION LOCKED
06:43:12.960 - tier: TierD index: 0 EXPEDITION LOCKED
06:43:12.960 - tier: TierD index: 1 EXPEDITION LOCKED
06:43:12.961 - tier: TierD index: 2 EXPEDITION LOCKED
06:43:12.961 - tier: TierD index: 3 EXPEDITION LOCKED
06:43:12.961 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
06:43:12.962 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
06:43:13.351 - Received OnForceJoinLobby 109775240995684038
06:43:13.537 - SNet_SessionHub : OnJoinedLobby False Nanashi Mei False -1
06:43:13.538 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
06:43:13.538 - SNet_MasterManager : SearchingForMaster
06:43:13.587 - DEBUG : SNet > まかない joined lobby!
06:43:13.587 - SNet_SessionHub : OnJoinedLobby False まかない False -1
06:43:13.811 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player まかない, player NOT slotted!
06:43:13.811 - SNet_MasterManager : Who's tha masta?! Nanashi Mei! Nanashi Mei!
06:43:13.812 - WARNING : GS_NoLobby has not implemented OnMasterChanged
06:43:13.812 - SNET : OnFoundMaster > Master is Steam Nanashi Mei Session summary > Slave Unassigned -1 -1 0 0   Profile summary > Nanashi Mei : end
06:43:13.812 - Sending slave session question WantsToJoin 
06:43:14.102 - Player session data was discarded! Slave InSessionHub_ReadyToGenerate 2 2 3987628664 0
06:43:14.102 -  > we are not in a session hub yet!
06:43:14.102 - <color=purple>OnPlayerGameStateChange : まかない Lobby</color>
06:43:14.103 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player まかない, player NOT slotted!
06:43:14.103 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_まかない (SNetwork.SNet_Player) WinConditionSolved: False
06:43:14.103 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 3987628664 5785906020779122612
06:43:14.103 -  > we are not in a session hub yet!
06:43:14.103 - <color=purple>OnPlayerGameStateChange : Nanashi Mei Lobby</color>
06:43:14.104 - SessionGUID set to O/lePWLplEWb/veJ6J4rWA==
06:43:14.104 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:43:14.105 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:43:14.105 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Nanashi Mei, player NOT slotted!
06:43:14.105 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nanashi Mei (SNetwork.SNet_Player) WinConditionSolved: False
06:43:14.105 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
06:43:14.106 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
06:43:14.106 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:43:14.106 - Player Sm0ke was added to session
06:43:14.107 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
06:43:14.107 - DEBUG : OnSessionMemberChange > Nanashi Mei Joined isBot:False
06:43:14.108 - Player Nanashi Mei was added to session
06:43:14.108 - DEBUG : OnSessionMemberChange > まかない Joined isBot:False
06:43:14.109 - Player まかない was added to session
06:43:14.110 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
06:43:14.110 - MasterManager : In session!
06:43:14.306 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player まかない, player NOT slotted!
06:43:14.375 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Nanashi Mei, player NOT slotted!
06:43:14.375 - SNET : OnMasterCommand : AssignSlot 1 False
06:43:14.375 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:43:14.377 - OnPlayerEvent : Sm0ke PlayerInSession
06:43:14.383 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:43:14.389 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player まかない, player NOT slotted!
06:43:14.579 - <color=purple>OnPlayerGameStateChange : まかない Lobby</color>
06:43:14.646 - <color=purple>OnPlayerGameStateChange : Nanashi Mei Lobby</color>
06:43:14.660 - SNET : OnMasterCommand : PickAvatar 1 False
06:43:14.660 - <color=green>SNET : We got character 1 assigned</color>
06:43:14.903 - OnPlayerEvent : Nanashi Mei  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
06:43:14.904 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:43:14.904 - <color=purple>OnPlayerGameStateChange : Nanashi Mei Lobby</color>
06:43:14.905 - SessionGUID set to O/lePWLplEWb/veJ6J4rWA==
06:43:14.906 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:43:14.906 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:43:14.906 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nanashi Mei (SNetwork.SNet_Player) WinConditionSolved: False
06:43:14.906 - OnPlayerEvent : まかない  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:43:14.907 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:43:14.907 - <color=purple>OnPlayerGameStateChange : まかない Lobby</color>
06:43:14.922 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_まかない (SNetwork.SNet_Player) WinConditionSolved: False
06:43:14.922 - OnBufferCommand : StartReceive JoinedHub BufferID:32
06:43:14.922 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:32 0
06:43:14.922 - RecallBuffer : type:JoinedHub isValid:True ID:32
06:43:14.922 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
06:43:14.923 - Global.OnPrepareForRecall
06:43:14.923 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
06:43:14.935 - OnPlayerEvent : まかない  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:43:14.944 - OnPlayerEvent : Nanashi Mei  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
06:43:14.946 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
06:43:14.946 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
06:43:14.946 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
06:43:14.947 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
06:43:14.947 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:43:14.947 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
06:43:14.948 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
06:43:14.949 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
06:43:14.949 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
06:43:14.949 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
06:43:14.950 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
06:43:14.950 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
06:43:14.975 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:43:14.977 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
06:43:15.288 - <color=purple>OnPlayerGameStateChange : まかない Lobby</color>
06:43:15.288 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_まかない (SNetwork.SNet_Player) WinConditionSolved: False
06:43:15.307 - <color=purple>OnPlayerGameStateChange : Nanashi Mei Lobby</color>
06:43:15.307 - SessionGUID set to O/lePWLplEWb/veJ6J4rWA==
06:43:15.309 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:43:15.309 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:43:15.309 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nanashi Mei (SNetwork.SNet_Player) WinConditionSolved: False
06:43:15.742 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:43:16.972 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:43:16.973 - DEBUG : Leaving session hub! : IsInHub:True
06:43:16.973 - Sending slave session question Leaving 
06:43:16.994 - Closed connection with Nanashi Mei
06:43:17.004 - Closed connection with まかない
06:43:17.019 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
06:43:17.038 - tier: TierA index: 0 EXPEDITION UNLOCKED
06:43:17.038 - tier: TierA index: 1 EXPEDITION LOCKED
06:43:17.039 - tier: TierA index: 2 EXPEDITION LOCKED
06:43:17.039 - tier: TierA index: 3 EXPEDITION LOCKED
06:43:17.039 - tier: TierB index: 0 EXPEDITION LOCKED
06:43:17.040 - tier: TierB index: 1 EXPEDITION LOCKED
06:43:17.040 - tier: TierB index: 2 EXPEDITION LOCKED
06:43:17.040 - tier: TierB index: 3 EXPEDITION LOCKED
06:43:17.041 - tier: TierC index: 0 EXPEDITION LOCKED
06:43:17.041 - tier: TierC index: 1 EXPEDITION LOCKED
06:43:17.041 - tier: TierC index: 2 EXPEDITION LOCKED
06:43:17.042 - tier: TierC index: 3 EXPEDITION LOCKED
06:43:17.042 - tier: TierD index: 0 EXPEDITION LOCKED
06:43:17.043 - tier: TierD index: 1 EXPEDITION LOCKED
06:43:17.043 - tier: TierD index: 2 EXPEDITION LOCKED
06:43:17.043 - tier: TierD index: 3 EXPEDITION LOCKED
06:43:17.044 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
06:43:17.045 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
06:43:17.075 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:43:17.076 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
06:43:17.080 - SNet : Session reset
06:43:17.080 - Global.OnResetSession
06:43:17.081 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 3</color>
06:43:17.081 - On despawn! PlayerLocal(Clone)_32772 : Sm0ke
06:43:17.082 - <color=green>SNET : PlayerLocal(Clone)_32772 : Sm0ke exits PLOC_InElevator, replicator key: 32772</color>
06:43:17.083 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:43:17.084 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:43:17.084 - On despawn! PlayerSynced(Clone)_32768 : Nanashi Mei
06:43:17.085 - <color=green>SNET : PlayerSynced(Clone)_32768 : Nanashi Mei exits PLOC_InElevator, replicator key: 32768</color>
06:43:17.086 - OnPlayerEvent : Nanashi Mei  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
06:43:17.086 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:43:17.086 - On despawn! PlayerSynced(Clone)_32770 : まかない
06:43:17.087 - <color=green>SNET : PlayerSynced(Clone)_32770 : まかない exits PLOC_InElevator, replicator key: 32770</color>
06:43:17.088 - OnPlayerEvent : まかない  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:43:17.088 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:43:17.089 - SessionGUID set to 
06:43:17.092 - No more master ;(
06:43:17.092 - WARNING : GS_NoLobby has not implemented OnMasterChanged
06:43:19.551 - OnBtnPress, ID: 0 GO: CM_RundownIntelButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:43:19.551 - <color=red>FocusStateManager.ChangeState, new state: GlobalPopupMessage</color> force: False
06:43:22.752 - Received OnForceJoinLobby 109775240995684306
06:43:22.940 - SNet_SessionHub : OnJoinedLobby False Nanashi Mei False -1
06:43:22.941 - SNet_SessionHub : OnJoinedLobby False まかない False -1
06:43:22.941 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
06:43:22.941 - SNet_MasterManager : SearchingForMaster
06:43:23.158 - OnBtnPress, ID: 0 GO: CrossBox OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:43:23.159 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:43:23.245 - SNet_MasterManager : Who's tha masta?! Nanashi Mei! Nanashi Mei!
06:43:23.245 - WARNING : GS_NoLobby has not implemented OnMasterChanged
06:43:23.245 - SNET : OnFoundMaster > Master is Steam Nanashi Mei Session summary > Slave Unassigned -1 -1 0 0   Profile summary > Nanashi Mei : end
06:43:23.246 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player まかない, player NOT slotted!
06:43:23.246 - Sending slave session question WantsToJoin 
06:43:23.520 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 3987628664 5785906020779122612
06:43:23.520 -  > we are not in a session hub yet!
06:43:23.521 - <color=purple>OnPlayerGameStateChange : Nanashi Mei Lobby</color>
06:43:23.521 - Player session data was discarded! Slave InSessionHub_ReadyToGenerate 2 2 3987628664 0
06:43:23.521 -  > we are not in a session hub yet!
06:43:23.521 - SessionGUID set to O/lePWLplEWb/veJ6J4rWA==
06:43:23.522 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:43:23.522 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:43:23.522 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Nanashi Mei, player NOT slotted!
06:43:23.523 - <color=purple>OnPlayerGameStateChange : まかない Lobby</color>
06:43:23.523 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nanashi Mei (SNetwork.SNet_Player) WinConditionSolved: False
06:43:23.523 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player まかない, player NOT slotted!
06:43:23.523 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_まかない (SNetwork.SNet_Player) WinConditionSolved: False
06:43:23.536 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
06:43:23.537 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
06:43:23.537 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:43:23.538 - Player Sm0ke was added to session
06:43:23.538 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
06:43:23.538 - DEBUG : OnSessionMemberChange > Nanashi Mei Joined isBot:False
06:43:23.539 - Player Nanashi Mei was added to session
06:43:23.540 - DEBUG : OnSessionMemberChange > まかない Joined isBot:False
06:43:23.541 - Player まかない was added to session
06:43:23.541 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
06:43:23.542 - MasterManager : In session!
06:43:23.724 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player まかない, player NOT slotted!
06:43:23.811 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Nanashi Mei, player NOT slotted!
06:43:23.825 - SNET : OnMasterCommand : AssignSlot 1 False
06:43:23.825 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:43:23.827 - OnPlayerEvent : Sm0ke PlayerInSession
06:43:23.833 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:43:23.861 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player まかない, player NOT slotted!
06:43:24.066 - <color=purple>OnPlayerGameStateChange : まかない Lobby</color>
06:43:24.125 - <color=purple>OnPlayerGameStateChange : Nanashi Mei Lobby</color>
06:43:24.138 - SNET : OnMasterCommand : PickAvatar 1 False
06:43:24.138 - <color=green>SNET : We got character 1 assigned</color>
06:43:24.457 - OnPlayerEvent : Nanashi Mei  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
06:43:24.458 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:43:24.458 - <color=purple>OnPlayerGameStateChange : Nanashi Mei Lobby</color>
06:43:24.478 - SessionGUID set to O/lePWLplEWb/veJ6J4rWA==
06:43:24.480 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:43:24.480 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:43:24.480 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nanashi Mei (SNetwork.SNet_Player) WinConditionSolved: False
06:43:24.480 - OnPlayerEvent : まかない  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:43:24.481 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:43:24.481 - <color=purple>OnPlayerGameStateChange : まかない Lobby</color>
06:43:24.482 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_まかない (SNetwork.SNet_Player) WinConditionSolved: False
06:43:24.482 - OnBufferCommand : StartReceive JoinedHub BufferID:33
06:43:24.482 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:33 0
06:43:24.482 - RecallBuffer : type:JoinedHub isValid:True ID:33
06:43:24.482 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
06:43:24.483 - Global.OnPrepareForRecall
06:43:24.483 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
06:43:24.495 - OnPlayerEvent : まかない  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:43:24.504 - OnPlayerEvent : Nanashi Mei  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
06:43:24.506 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
06:43:24.506 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
06:43:24.507 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
06:43:24.507 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
06:43:24.507 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:43:24.508 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
06:43:24.509 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
06:43:24.509 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
06:43:24.509 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
06:43:24.509 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
06:43:24.511 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
06:43:24.511 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
06:43:24.536 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:43:24.537 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
06:43:24.747 - <color=purple>OnPlayerGameStateChange : まかない Lobby</color>
06:43:24.931 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_まかない (SNetwork.SNet_Player) WinConditionSolved: False
06:43:25.070 - <color=purple>OnPlayerGameStateChange : Nanashi Mei Lobby</color>
06:43:25.070 - SessionGUID set to O/lePWLplEWb/veJ6J4rWA==
06:43:25.071 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:43:25.072 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 195267690 1158740687  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:43:25.072 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Nanashi Mei (SNetwork.SNet_Player) WinConditionSolved: False
06:43:25.821 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:43:27.600 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:43:27.600 - DEBUG : Leaving session hub! : IsInHub:True
06:43:27.601 - Sending slave session question Leaving 
06:43:27.622 - Closed connection with Nanashi Mei
06:43:27.631 - Closed connection with まかない
06:43:27.646 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
06:43:27.665 - tier: TierA index: 0 EXPEDITION UNLOCKED
06:43:27.665 - tier: TierA index: 1 EXPEDITION LOCKED
06:43:27.666 - tier: TierA index: 2 EXPEDITION LOCKED
06:43:27.666 - tier: TierA index: 3 EXPEDITION LOCKED
06:43:27.666 - tier: TierB index: 0 EXPEDITION LOCKED
06:43:27.667 - tier: TierB index: 1 EXPEDITION LOCKED
06:43:27.667 - tier: TierB index: 2 EXPEDITION LOCKED
06:43:27.667 - tier: TierB index: 3 EXPEDITION LOCKED
06:43:27.668 - tier: TierC index: 0 EXPEDITION LOCKED
06:43:27.668 - tier: TierC index: 1 EXPEDITION LOCKED
06:43:27.668 - tier: TierC index: 2 EXPEDITION LOCKED
06:43:27.669 - tier: TierC index: 3 EXPEDITION LOCKED
06:43:27.669 - tier: TierD index: 0 EXPEDITION LOCKED
06:43:27.669 - tier: TierD index: 1 EXPEDITION LOCKED
06:43:27.670 - tier: TierD index: 2 EXPEDITION LOCKED
06:43:27.670 - tier: TierD index: 3 EXPEDITION LOCKED
06:43:27.670 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
06:43:27.671 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
06:43:27.702 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:43:27.703 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
06:43:27.707 - SNet : Session reset
06:43:27.707 - Global.OnResetSession
06:43:27.708 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 3</color>
06:43:27.708 - On despawn! PlayerLocal(Clone)_32773 : Sm0ke
06:43:27.709 - <color=green>SNET : PlayerLocal(Clone)_32773 : Sm0ke exits PLOC_InElevator, replicator key: 32773</color>
06:43:27.711 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:43:27.711 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:43:27.712 - On despawn! PlayerSynced(Clone)_32768 : Nanashi Mei
06:43:27.712 - <color=green>SNET : PlayerSynced(Clone)_32768 : Nanashi Mei exits PLOC_InElevator, replicator key: 32768</color>
06:43:27.713 - OnPlayerEvent : Nanashi Mei  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
06:43:27.714 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:43:27.714 - On despawn! PlayerSynced(Clone)_32770 : まかない
06:43:27.715 - <color=green>SNET : PlayerSynced(Clone)_32770 : まかない exits PLOC_InElevator, replicator key: 32770</color>
06:43:27.715 - OnPlayerEvent : まかない  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:43:27.716 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:43:27.717 - SessionGUID set to 
06:43:27.719 - No more master ;(
06:43:27.720 - WARNING : GS_NoLobby has not implemented OnMasterChanged
06:43:42.628 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
06:43:42.628 - Player まかない timed out before getting into the session
06:43:42.628 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
06:43:42.628 - Player Nanashi Mei timed out before getting into the session
06:43:53.978 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:43:57.396 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:43:57.397 - SNet : Session reset
06:43:57.397 - Global.OnResetSession
06:43:57.397 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
06:43:57.398 - SessionGUID set to 
06:43:57.401 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
06:43:57.402 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:43:57.402 - Player Sm0ke was added to session
06:43:57.402 - DoCreateLobbyAndSelecteExpedition 1
06:43:57.403 - waiting for lobby..
06:43:57.591 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
06:43:57.591 - SNet_MasterManager : SearchingForMaster
06:43:57.592 - Searching for master...
06:43:57.595 - MasterManager : Sm0ke owns the lobby. IsLocal:True
06:43:57.595 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
06:43:57.595 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
06:43:57.596 - DoCreateLobbyAndSelecteExpedition 2
06:43:57.596 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
06:43:57.596 - SessionGUID set to hRl4yJUa9EyLITTUuUVi0A==
06:43:57.597 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 1262347782  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:43:57.597 - DoCreateLobbyAndSelecteExpedition 3
06:43:57.601 - DoCreateLobbyAndSelecteExpedition 4
06:43:57.606 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate InSessionHub
06:43:57.607 - SNET : OnMasterCommand : AssignSlot 0 False
06:43:57.607 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
06:43:57.627 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
06:43:57.627 - SNET : OnMasterCommand : PickAvatar 0 False
06:43:57.627 - <color=green>SNET : We got character 0 assigned</color>
06:43:57.627 - IsReadyToSync : PickAvatar agent sent to Sm0ke
06:43:57.632 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
06:43:57.632 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
06:43:57.632 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
06:43:57.633 - SpawnPlayerModel, index: 0
06:43:57.637 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
06:43:57.641 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
06:43:57.641 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
06:43:57.665 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
06:43:57.666 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
06:43:58.774 - OnBtnPress, ID: 466 GO: MatchmakeButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:44:02.633 - OnBtnPress, ID: 108 GO: VoiceChatDropDown OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:44:06.149 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:44:06.150 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
06:44:06.151 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
06:44:06.151 - RelocateLobby! > isInMatchMaking:True
06:44:06.345 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 0
06:44:06.656 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
06:44:06.972 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
06:44:07.083 - PlayFabMatchMakingManager: Ticket created (id: '57b54c37-86dd-46c7-911b-d6ff63f73f0a')
06:44:07.083 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
06:44:13.203 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
06:44:13.203 - PlayFabMatchMakingManager: Getting match (id: 'c071fe0d-5b35-4250-8ab5-ddd02a427183')...
06:44:13.324 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
06:44:13.324 - PlayFabMatchMakingManager: Moving to lobby 109775240995685366
06:44:13.324 - DEBUG : Leaving session hub! : IsInHub:True
06:44:13.337 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
06:44:13.339 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
06:44:13.343 - SNet : Session reset
06:44:13.343 - Global.OnResetSession
06:44:13.344 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
06:44:13.344 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
06:44:13.345 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
06:44:13.346 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
06:44:13.347 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:44:13.347 - SessionGUID set to 
06:44:13.350 - No more master ;(
06:44:13.351 - WARNING : GS_NoLobby has not implemented OnMasterChanged
06:44:13.351 - SNet : Session reset
06:44:13.351 - Global.OnResetSession
06:44:13.352 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
06:44:13.352 - SessionGUID set to 
06:44:13.542 - SNet_SessionHub : OnJoinedLobby False -FCC.704- False -1
06:44:13.542 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
06:44:13.543 - SNet_MasterManager : SearchingForMaster
06:44:13.857 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
06:44:13.858 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
06:44:13.861 - PlayFabMatchMakingManager: Match make task finished
06:44:15.207 - SNet_MasterManager : Who's tha masta?! -FCC.704-! -FCC.704-!
06:44:15.207 - WARNING : GS_NoLobby has not implemented OnMasterChanged
06:44:15.207 - SNET : OnFoundMaster > Master is Steam -FCC.704- Session summary > Slave Unassigned -1 -1 0 0   Profile summary > -FCC.704- : end
06:44:15.208 - Sending slave session question WantsToJoin 
06:44:15.331 - DEBUG : SNet > no fucking way joined lobby!
06:44:15.332 - SNet_SessionHub : OnJoinedLobby False no fucking way False -1
06:44:15.615 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 8489080 0
06:44:15.616 -  > we are not in a session hub yet!
06:44:15.616 - <color=purple>OnPlayerGameStateChange : -FCC.704- Lobby</color>
06:44:15.616 - SessionGUID set to R7F0P6B3/EWS0Y4HKdP6bw==
06:44:15.617 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 509356881 1462411057  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:44:15.617 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 509356881 1462411057  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:44:15.617 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player -FCC.704-, player NOT slotted!
06:44:15.618 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
06:44:15.618 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
06:44:15.618 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:44:15.619 - Player Sm0ke was added to session
06:44:15.619 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
06:44:15.619 - DEBUG : OnSessionMemberChange > -FCC.704- Joined isBot:False
06:44:15.620 - Player -FCC.704- was added to session
06:44:15.620 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
06:44:15.621 - MasterManager : In session!
06:44:15.883 - TryGetMaterialGroup : Missing material on TextMeshPro
06:44:15.883 - TryGetMaterialGroup : Missing material on TextMeshPro
06:44:15.974 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player -FCC.704-, player NOT slotted!
06:44:15.991 - SNET : OnMasterCommand : AssignSlot 1 False
06:44:15.992 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:44:15.994 - OnPlayerEvent : Sm0ke PlayerInSession
06:44:15.994 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:44:16.286 - DEBUG : SNet > Anal Devastation joined lobby!
06:44:16.286 - SNet_SessionHub : OnJoinedLobby False Anal Devastation False -1
06:44:16.400 - <color=purple>OnPlayerGameStateChange : -FCC.704- Lobby</color>
06:44:16.410 - SpawnPlayerModel, index: 0
06:44:16.415 - SNET : OnMasterCommand : PickAvatar 1 False
06:44:16.415 - <color=green>SNET : We got character 1 assigned</color>
06:44:16.827 - OnPlayerEvent : -FCC.704-  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
06:44:16.827 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:44:16.828 - <color=purple>OnPlayerGameStateChange : -FCC.704- Lobby</color>
06:44:16.828 - SessionGUID set to R7F0P6B3/EWS0Y4HKdP6bw==
06:44:16.829 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 509356881 1462411057  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:44:16.830 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 509356881 1462411057  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:44:16.830 - OnBufferCommand : StartReceive JoinedHub BufferID:4
06:44:16.830 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:4 0
06:44:16.830 - RecallBuffer : type:JoinedHub isValid:True ID:4
06:44:16.831 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
06:44:16.831 - Global.OnPrepareForRecall
06:44:16.831 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
06:44:16.843 - OnPlayerEvent : -FCC.704-  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
06:44:16.844 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
06:44:16.845 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
06:44:16.845 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
06:44:16.846 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
06:44:16.846 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:44:16.846 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
06:44:16.847 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
06:44:16.847 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
06:44:16.848 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
06:44:16.848 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
06:44:16.849 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
06:44:16.849 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
06:44:16.872 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:44:16.875 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
06:44:17.692 - <color=purple>OnPlayerGameStateChange : -FCC.704- Lobby</color>
06:44:17.692 - SessionGUID set to R7F0P6B3/EWS0Y4HKdP6bw==
06:44:17.693 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 509356881 1462411057  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
06:44:17.693 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 509356881 1462411057  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:44:18.523 - DEBUG : OnSessionMemberChange > Anal Devastation Joined isBot:False
06:44:18.524 - Player Anal Devastation was added to session
06:44:18.847 - <color=purple>OnPlayerGameStateChange : Anal Devastation Lobby</color>
06:44:18.847 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Anal Devastation, player NOT slotted!
06:44:18.847 - OnPlayerWardenObjectiveDataChanged, player: Anal Devastation (SNetwork.SNet_Player) WinConditionSolved: False
06:44:19.172 - <color=purple>OnPlayerGameStateChange : Anal Devastation Lobby</color>
06:44:19.172 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Anal Devastation, player NOT slotted!
06:44:19.173 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Anal Devastation, player NOT slotted!
06:44:19.498 - ERROR : UpdatePlayerPingName : Player agent has no slot
06:44:19.498 - ERROR : UpdatePlayerPingName : Player agent has no slot
06:44:19.499 - OnPlayerEvent : Anal Devastation  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:44:19.500 - ERROR : PlayerAgentSpawned : Player was not in slot Anal Devastation
06:44:19.732 - OnPlayerEvent : Anal Devastation  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:44:19.733 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:44:19.733 - <color=purple>OnPlayerGameStateChange : Anal Devastation Lobby</color>
06:44:19.733 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Anal Devastation, player NOT slotted!
06:44:19.799 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Anal Devastation, player NOT slotted!
06:44:20.040 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Anal Devastation (SNetwork.SNet_Player) WinConditionSolved: False
06:44:20.056 - <color=purple>OnPlayerGameStateChange : Anal Devastation Lobby</color>
06:44:20.178 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Anal Devastation, player NOT slotted!
06:44:20.179 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Anal Devastation, player NOT slotted!
06:44:20.179 - OnPlayerEvent : Anal Devastation  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:44:20.199 - TryGetMaterialGroup : Missing material on TextMeshPro
06:44:20.200 - TryGetMaterialGroup : Missing material on TextMeshPro
06:44:20.585 - DEBUG : OnSessionMemberChange > no fucking way Joined isBot:False
06:44:20.586 - Player no fucking way was added to session
06:44:21.631 - SpawnPlayerModel, index: 2
06:44:23.183 - OnPlayerEvent : Anal Devastation  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:44:23.184 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:44:23.304 - <color=green>SNET : Added Anal Devastation to PlayersInGame</color>
06:44:23.305 - OnPlayerEvent : Anal Devastation  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
06:44:24.970 - OnPlayerEvent : no fucking way  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:44:24.971 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:44:24.971 - <color=purple>OnPlayerGameStateChange : no fucking way Lobby</color>
06:44:24.971 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player no fucking way, player NOT slotted!
06:44:25.074 - <color=purple>OnPlayerGameStateChange : no fucking way Lobby</color>
06:44:25.075 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player no fucking way, player NOT slotted!
06:44:25.075 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_no fucking way (SNetwork.SNet_Player) WinConditionSolved: False
06:44:25.259 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_no fucking way (SNetwork.SNet_Player) WinConditionSolved: False
06:44:25.431 - TryGetMaterialGroup : Missing material on TextMeshPro
06:44:25.463 - PlayerChatManager: Open chat window
06:44:25.464 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:44:27.520 - <color=purple>OnPlayerGameStateChange : no fucking way Lobby</color>
06:44:27.811 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player no fucking way, player NOT slotted!
06:44:27.811 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player no fucking way, player NOT slotted!
06:44:27.812 - OnPlayerEvent : no fucking way  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:44:27.813 - <color=purple>OnPlayerGameStateChange : no fucking way Lobby</color>
06:44:27.968 - <color=purple>OnPlayerGameStateChange : no fucking way Lobby</color>
06:44:28.322 - <color=purple>OnPlayerGameStateChange : no fucking way Lobby</color>
06:44:28.323 - <color=purple>OnPlayerGameStateChange : no fucking way Lobby</color>
06:44:28.323 - <color=purple>OnPlayerGameStateChange : no fucking way Lobby</color>
06:44:30.566 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:44:30.736 - PlayerChatManager: Open chat window
06:44:30.736 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
06:44:31.146 - PlayerChatManager: DoSendChatMessage, got message: finally, a good teammate
06:44:32.852 - SpawnPlayerModel, index: 3
06:44:32.857 - OnPlayerEvent : no fucking way  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:44:34.251 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
06:44:34.750 - PlayerChatManager: DoSendChatMessage, got message: anal devastation
06:44:39.593 - OnPlayerEvent : no fucking way  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:44:39.594 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:44:39.596 - <color=green>SNET : Added no fucking way to PlayersInGame</color>
06:44:39.596 - OnPlayerEvent : no fucking way  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
06:44:41.734 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:44:47.374 - OnBtnPress, ID: 542 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:44:48.185 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:45:01.531 - OnBtnPress, ID: 268 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
06:45:01.532 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
06:45:01.532 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
06:45:01.541 - Vertical fov: 95 aspect: 1.777778 halfV: 0.8290314 gives horizontal: 125.4636
06:45:01.799 - <color=green>SNET : Added -FCC.704- to PlayersInGame</color>
06:45:01.800 - OnPlayerEvent : -FCC.704-  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
06:45:01.834 - <color=purple>OnPlayerGameStateChange : -FCC.704- Generating</color>
06:45:01.834 - SNET : OnMasterCommand : StartGeneration 0 False
06:45:01.835 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
06:45:01.844 - RundownManager: Starting new game session
06:45:01.845 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:45:01.846 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
06:45:01.866 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
06:45:01.878 - DropServerManager: Enqueueing 'new session (sessionId: R7F0P6B3/EWS0Y4HKdP6bw==, rundown: Local_29, expedition: A1, boosters: [])' request
06:45:01.878 - DropServerManager: Woke up
06:45:01.879 - DropServerManager: Making 'new session (sessionId: R7F0P6B3/EWS0Y4HKdP6bw==, rundown: Local_29, expedition: A1, boosters: [])' request...
06:45:01.879 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:45:01.939 - <color=purple>OnPlayerGameStateChange : Anal Devastation Generating</color>
06:45:02.003 - DropServerManager: 'new session (sessionId: R7F0P6B3/EWS0Y4HKdP6bw==, rundown: Local_29, expedition: A1, boosters: [])' request completed successfully
06:45:02.003 - DropServerManager: Sleeping for 2 seconds...
06:45:02.191 - <color=purple>OnPlayerGameStateChange : Anal Devastation Generating</color>
06:45:02.309 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Anal Devastation (SNetwork.SNet_Player) WinConditionSolved: False
06:45:02.469 - <color=purple>OnPlayerGameStateChange : no fucking way Lobby</color>
06:45:02.469 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_no fucking way (SNetwork.SNet_Player) WinConditionSolved: False
06:45:02.506 - <color=purple>OnPlayerGameStateChange : Anal Devastation Lobby</color>
06:45:02.775 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Anal Devastation (SNetwork.SNet_Player) WinConditionSolved: False
06:45:02.776 - <color=purple>OnPlayerGameStateChange : Anal Devastation Generating</color>
06:45:03.998 - DropServerManager: Idle
06:45:19.795 - <color=purple>OnPlayerGameStateChange : no fucking way Generating</color>
06:45:20.254 - <color=purple>OnPlayerGameStateChange : no fucking way Lobby</color>
06:45:20.254 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_no fucking way (SNetwork.SNet_Player) WinConditionSolved: False
06:45:20.254 - <color=purple>OnPlayerGameStateChange : no fucking way Generating</color>
06:45:28.554 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
06:45:28.555 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 509356881 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 509356881</color>
06:45:28.555 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1462411057 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1462411057</color>
06:45:28.555 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 435345 hostIDSeed: 509356881 sessionSeed: 1462411057
06:45:28.557 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 435345 HostIDSeed: 509356881 SessionSeed: 1462411057</color>
06:45:28.557 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
06:45:28.558 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1462411057</color>
06:45:28.558 - >>>>>>>>>>>>> BuildFloor
06:45:28.561 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
06:45:28.561 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
06:45:28.561 - DIMENSION: Setting sound ENVIRONMENT state to ORGANIC!
06:45:28.568 - Last Batch: Setup
		 Total Time: 0.015s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

06:45:28.569 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

06:45:32.368 - Last Batch: LoadResourcesShards_Level
		 Total Time: 3.800s Frames: 364 Ticks: 3801
		 FrameTime (avg/max/ticks max): 9.2ms / 39.9ms / 40
		 Jobs (started/looped): 1 / 364
Next Batch: SetupFloor - Count: 1

06:45:32.369 - <color=#C84800>LG_SetupFloor.Build</color>
06:45:32.374 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
06:45:32.378 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 205.0, 0.0).
06:45:32.379 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
06:45:32.387 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
06:45:32.389 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 75 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_0</color>
06:45:32.391 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 543 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
06:45:32.391 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 76 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_1</color>
06:45:32.392 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 534 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
06:45:32.392 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 77 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_2</color>
06:45:32.392 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 756 (Defined), <b>MarkerSubSeed:</b> 432 (Defined), <b>LightSubSeed:</b> 0 (Default)
06:45:32.393 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 78 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_3</color>
06:45:32.393 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 34523 (Defined), <b>MarkerSubSeed:</b> 1233 (Defined), <b>LightSubSeed:</b> 0 (Default)
06:45:32.393 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 79 with BuildFromZoneAlias78 zoneAliasStart: 75 aliasOffset: Zone_4</color>
06:45:32.393 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
06:45:32.394 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 80 with BuildFromZoneAlias79 zoneAliasStart: 75 aliasOffset: Zone_5</color>
06:45:32.394 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 234 (Defined), <b>MarkerSubSeed:</b> 756 (Defined), <b>LightSubSeed:</b> 0 (Default)
06:45:32.394 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 81 with BuildFromZoneAlias80 zoneAliasStart: 75 aliasOffset: Zone_6</color>
06:45:32.394 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
06:45:32.395 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
06:45:32.395 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
06:45:32.395 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 26
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

06:45:32.402 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
06:45:32.527 - Last Batch: GenerateZones
		 Total Time: 0.148s Frames: 4 Ticks: 132
		 FrameTime (avg/max/ticks max): 32.6ms / 39.7ms / 40
		 Jobs (started/looped): 7 / 116
Next Batch: PlaceAddonZones - Count: 0

06:45:32.527 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

06:45:32.528 - Adding culling jobs for zone New Game Object[SubSeed:543(543)] from dimension Reality
06:45:32.533 - Adding culling jobs for zone New Game Object[SubSeed:534(534)] from dimension Reality
06:45:32.533 - Adding culling jobs for zone New Game Object[SubSeed:756(756)] from dimension Reality
06:45:32.533 - Adding culling jobs for zone New Game Object[SubSeed:34523(797)] from dimension Reality
06:45:32.533 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
06:45:32.534 - Adding culling jobs for zone New Game Object[SubSeed:234(234)] from dimension Reality
06:45:32.534 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
06:45:32.534 - Adding culling jobs for zone New Game Object from dimension Dimension_1
06:45:32.534 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 6
Next Batch: BuildFloors - Count: 1

06:45:32.535 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
06:45:32.535 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 13

06:45:32.548 - Last Batch: Geomorphs
		 Total Time: 0.032s Frames: 1 Ticks: 12
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 6
		 Jobs (started/looped): 12 / 1
Next Batch: Areas - Count: 28

06:45:32.570 - Last Batch: Areas
		 Total Time: 0.000s Frames: 0 Ticks: 23
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: Plugs - Count: 30

06:45:32.597 - Last Batch: Plugs
		 Total Time: 0.032s Frames: 1 Ticks: 26
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 4
		 Jobs (started/looped): 29 / 1
Next Batch: Gates - Count: 102

06:45:32.718 - Last Batch: Gates
		 Total Time: 0.115s Frames: 3 Ticks: 120
		 FrameTime (avg/max/ticks max): 32.9ms / 41.5ms / 40
		 Jobs (started/looped): 99 / 3
Next Batch: AreaNames - Count: 2

06:45:32.718 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

06:45:32.718 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

06:45:32.719 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

06:45:32.719 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

06:45:32.720 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
06:45:32.720 - <b>Artifacts:</b> Zone 0 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
06:45:32.721 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
06:45:32.722 - <b>Artifacts:</b> Zone 2 has 4 basic artifacts, 1 advanced artifacts and 1 specialized artifacts.
06:45:32.722 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
06:45:32.722 - <b>Artifacts:</b> Zone 4 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
06:45:32.722 - <b>Artifacts:</b> Zone 5 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
06:45:32.722 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
06:45:32.732 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
06:45:32.732 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
06:45:32.734 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_RED_500 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_500_terminalKey: KEY_RED_500 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_2 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
06:45:32.734 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_RED_500 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_500_terminalKey: KEY_RED_500 (KeyItemPickup_Core) --- Zone: ZONE77, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
06:45:32.734 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
06:45:32.734 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
06:45:32.735 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
06:45:32.735 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 501</color>
06:45:32.735 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
06:45:32.735 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE77 function: ResourceContainerWeak available: 29 randomValue: 0.5722569 ri: 25 had weight: 1001</color>
06:45:32.736 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
06:45:32.736 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: Retrieve Essential Items _1_MWP</color>
06:45:32.738 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 1] 164 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
06:45:32.739 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE80 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
06:45:32.739 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 164</color>
06:45:32.739 - RESET placementDataIndex to 0
06:45:32.739 - Found zone without sourceGate AND ID over 0, id: 7
06:45:32.739 - Last Batch: Distribution
		 Total Time: 0.036s Frames: 1 Ticks: 21
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 4
		 Jobs (started/looped): 106 / 1
Next Batch: FunctionMarkers - Count: 8

06:45:32.811 - LG_MarkerSpawner, Mining producer is trying to spawn a marker with block ID 0 that does not exist anymore! Producer path: World (LG_Floor)/Root_Reality/geo_64x64_mining_dig_site_HA_01(Clone)_ID_2_2/2_Area F (LevelGeneration.LG_Area)/Marker/dig_site_open_1000x2200x1200_gen_HA_03_rot_360_GO_UID:205/submarker/dig_site_submarker_fortress_1320x600x1000_HA_04_rot_360_GO_UID:1537
06:45:32.917 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

06:45:32.999 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_RED_500 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_500_terminalKey: KEY_RED_500 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_859</color>
06:45:33.268 - <b>WardenObjectiveManager:</b> Added Objective GameObject: CarryItemGeneric_Pickup(Clone)_terminalKey: MATTER_WAVE_PROJECTOR (UnityEngine.GameObject) to layer MainLayer. Count in layer: 1
06:45:33.269 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: MATTER_WAVE_PROJECTOR
06:45:33.269 - Last Batch: FunctionMarkers
		 Total Time: 0.524s Frames: 14 Ticks: 529
		 FrameTime (avg/max/ticks max): 36.7ms / 40.1ms / 40
		 Jobs (started/looped): 8 / 303
Next Batch: FunctionMarkerLeftovers - Count: 8

06:45:33.304 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.038s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 14
		 Jobs (started/looped): 7 / 1
Next Batch: Markers - Count: 1

06:45:33.411 - Last Batch: Markers
		 Total Time: 0.108s Frames: 3 Ticks: 108
		 FrameTime (avg/max/ticks max): 29.3ms / 37.8ms / 38
		 Jobs (started/looped): 1 / 114
Next Batch: PrefabSpawners - Count: 15161

06:45:34.345 - Last Batch: PrefabSpawners
		 Total Time: 0.935s Frames: 25 Ticks: 934
		 FrameTime (avg/max/ticks max): 35.8ms / 41.5ms / 42
		 Jobs (started/looped): 15161 / 14939
Next Batch: LateMarkerCleanup - Count: 0

06:45:34.345 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

06:45:34.345 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 13

06:45:35.118 - Last Batch: LateGeomorphScan
		 Total Time: 0.781s Frames: 13 Ticks: 772
		 FrameTime (avg/max/ticks max): 57.9ms / 66.8ms / 67
		 Jobs (started/looped): 13 / 52
Next Batch: Pillars - Count: 6

06:45:35.120 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

06:45:35.223 - CollectNavMeshSources : From 12 roots and 99743 possible sources, 27282 vas valid
06:45:35.224 - CollectNavMeshSources : NotStatic:0 NotActive:887
06:45:35.224 - CollectNavMeshSources : WrongLayer:3066 NoCollider:69395 WasTrigger:0 MissingMesh:0 BadColliderType:0
06:45:35.224 - NavmeshUtils.NavMeshSourceCollector : 27282 valid NavMesh sources found!
06:45:36.614 - Engine Started
06:45:36.860 - ---------------------------------------------------------
06:45:36.861 - Navmesh done! time: 1.716187
06:45:36.861 - ---------------------------------------------------------
06:45:36.870 - CollectNavMeshSources : From 1 roots and 1595 possible sources, 419 vas valid
06:45:36.871 - CollectNavMeshSources : NotStatic:0 NotActive:4
06:45:36.871 - CollectNavMeshSources : WrongLayer:1 NoCollider:1175 WasTrigger:0 MissingMesh:0 BadColliderType:0
06:45:36.871 - NavmeshUtils.NavMeshSourceCollector : 419 valid NavMesh sources found!
06:45:37.238 - <color=purple>OnPlayerGameStateChange : Anal Devastation ReadyToStopElevatorRide</color>
06:45:37.239 - <color=purple>OnPlayerGameStateChange : Anal Devastation ReadyToStopElevatorRide</color>
06:45:39.134 - ---------------------------------------------------------
06:45:39.134 - Navmesh done! time: 2.264709
06:45:39.135 - ---------------------------------------------------------
06:45:39.135 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 3.958s Frames: 57 Ticks: 4015
		 FrameTime (avg/max/ticks max): 34.9ms / 333.3ms / 371
		 Jobs (started/looped): 1 / 10630708
Next Batch: AIGraph_Prepare - Count: 13

06:45:39.170 - Last Batch: AIGraph_Prepare
		 Total Time: 0.033s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 19
		 Jobs (started/looped): 12 / 1
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

06:45:39.515 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.348s Frames: 8 Ticks: 345
		 FrameTime (avg/max/ticks max): 38.0ms / 48.7ms / 78
		 Jobs (started/looped): 1 / 258264
Next Batch: LadderAIGNodes - Count: 42

06:45:39.526 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGraph_LinkGates - Count: 34

06:45:39.533 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

06:45:39.533 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 30

06:45:39.534 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 30

06:45:39.534 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGraph_Start - Count: 13

06:45:39.543 - Last Batch: AIGraph_Start
		 Total Time: 0.033s Frames: 1 Ticks: 9
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 12 / 1
Next Batch: AIGraph_CreateNodeClusters - Count: 28

06:45:39.663 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.034s Frames: 1 Ticks: 120
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 27 / 267
Next Batch: AIGraph_ScoreNodeClusters - Count: 28

06:45:39.682 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.094s Frames: 1 Ticks: 19
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 27 / 1
Next Batch: AIGraph_End - Count: 13

06:45:39.682 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_AirGraph - Count: 13

06:45:39.829 - Populate grid created 4096 compound nodes and took ~32 KB and 145 ms
06:45:39.960 - Populate grid created 4096 compound nodes and took ~32 KB and 122 ms
06:45:40.058 - Populate grid created 4096 compound nodes and took ~32 KB and 89 ms
06:45:40.103 - Populate grid created 4096 compound nodes and took ~32 KB and 36 ms
06:45:40.214 - Populate grid created 4096 compound nodes and took ~32 KB and 103 ms
06:45:40.332 - Populate grid created 4096 compound nodes and took ~32 KB and 109 ms
06:45:40.372 - Populate grid created 4096 compound nodes and took ~32 KB and 31 ms
06:45:40.531 - Populate grid created 4096 compound nodes and took ~32 KB and 152 ms
06:45:40.647 - Populate grid created 4096 compound nodes and took ~32 KB and 106 ms
06:45:40.703 - Populate grid created 4096 compound nodes and took ~32 KB and 47 ms
06:45:40.811 - Populate grid created 4096 compound nodes and took ~32 KB and 99 ms
06:45:40.887 - Populate grid created 4096 compound nodes and took ~32 KB and 66 ms
06:45:41.677 - Populate grid created 64000 compound nodes and took ~500 KB and 781 ms
06:45:41.677 - Last Batch: AIGraph_AirGraph
		 Total Time: 1.224s Frames: 12 Ticks: 1995
		 FrameTime (avg/max/ticks max): 96.9ms / 166.0ms / 160
		 Jobs (started/looped): 1 / 12
Next Batch: AIGraph_AirGraph_PostProcess - Count: 13

06:45:41.686 - Last Batch: AIGraph_AirGraph_PostProcess
		 Total Time: 0.333s Frames: 1 Ticks: 9
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 12 / 1
Next Batch: SetGateAlwaysTraversable - Count: 34

06:45:41.687 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: FunctionMarkerFallback - Count: 8

06:45:41.687 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: SetGateTraversableFromStart - Count: 34

06:45:41.687 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: Ladders - Count: 42

06:45:41.729 - Last Batch: Ladders
		 Total Time: 0.034s Frames: 1 Ticks: 42
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 24
		 Jobs (started/looped): 41 / 1
Next Batch: DoorLocks - Count: 8

06:45:41.747 - Last Batch: DoorLocks
		 Total Time: 0.000s Frames: 0 Ticks: 18
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Resources - Count: 1

06:45:41.747 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

06:45:41.747 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: EnemiesPlacement_Scoring - Count: 8

06:45:41.748 - <b>LG_PopulateZone:</b> Area 2_Area F (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 428.0625 | VoxelCoverage after Multi: 15.83831
06:45:41.748 - <b>LG_PopulateZone:</b> Area 3_Area C (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 339.3375 | VoxelCoverage after Multi: 12.55549
06:45:41.748 - <b>LG_PopulateZone:</b> Area 4_Area D (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 309.6625 | VoxelCoverage after Multi: 11.45751
06:45:41.748 - <b>LG_PopulateZone:</b> Area 5_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 650.5875 | VoxelCoverage after Multi: 24.07174
06:45:41.748 - <b>LG_PopulateZone:</b> Area 6_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 1642.363 | VoxelCoverage after Multi: 60.76741
06:45:41.749 - <b>LG_PopulateZone:</b> Area 7_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 315.2375 | VoxelCoverage after Multi: 11.66379
06:45:41.749 - <b>LG_PopulateZone:</b> Area 8_Area A (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 619.0375 | VoxelCoverage after Multi: 22.90439
06:45:41.749 - <b>LG_PopulateZone:</b> Area 9_Area F (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 427.375 | VoxelCoverage after Multi: 15.81287
06:45:41.749 - <b>LG_PopulateZone:</b> Area 10_Area C (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 296.575 | VoxelCoverage after Multi: 10.97328
06:45:41.749 - <b>LG_PopulateZone:</b> Area 11_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 516.7375 | VoxelCoverage after Multi: 19.11929
06:45:41.749 - <b>LG_PopulateZone:</b> Area 12_area_B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 229.35 | VoxelCoverage after Multi: 8.48595
06:45:41.749 - <b>LG_PopulateZone:</b> Area 13_area_I (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 63.3 | VoxelCoverage after Multi: 2.3421
06:45:41.750 - <b>LG_PopulateZone:</b> Area 14_area_A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 1124.5 | VoxelCoverage after Multi: 41.6065
06:45:41.750 - <b>LG_PopulateZone:</b> Area 15_area_K (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 61.5875 | VoxelCoverage after Multi: 2.278738
06:45:41.750 - <b>LG_PopulateZone:</b> Area 16_area_L (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 51.325 | VoxelCoverage after Multi: 1.899025
06:45:41.750 - <b>LG_PopulateZone:</b> Area 17_area_H (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 55.475 | VoxelCoverage after Multi: 2.052575
06:45:41.750 - <b>LG_PopulateZone:</b> Area 18_area_D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 194.6875 | VoxelCoverage after Multi: 7.203438
06:45:41.750 - <b>LG_PopulateZone:</b> Area 19_Area D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 643.3375 | VoxelCoverage after Multi: 23.80349
06:45:41.751 - <b>LG_PopulateZone:</b> Area 20_area_F (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 79.6875 | VoxelCoverage after Multi: 2.948437
06:45:41.751 - <b>LG_PopulateZone:</b> Area 21_Area C (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 461.5 | VoxelCoverage after Multi: 17.0755
06:45:41.751 - <b>LG_PopulateZone:</b> Area 22_Area B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 456.9125 | VoxelCoverage after Multi: 16.90576
06:45:41.751 - <b>LG_PopulateZone:</b> Area 23_Area A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 865.2375 | VoxelCoverage after Multi: 32.01379
06:45:41.764 - Last Batch: EnemiesPlacement_Scoring
		 Total Time: 0.042s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 4
		 Jobs (started/looped): 28 / 1
Next Batch: StaticEnemiesPlacement - Count: 8

06:45:41.764 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 28

06:45:41.853 - Last Batch: Culling_Nodes
		 Total Time: 0.073s Frames: 2 Ticks: 89
		 FrameTime (avg/max/ticks max): 23.8ms / 37.6ms / 36
		 Jobs (started/looped): 26 / 2
Next Batch: Culling_Portals - Count: 44

06:45:41.853 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 44 / 0
Next Batch: Culling_Cullers - Count: 103

06:45:41.856 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 103 / 0
Next Batch: Culling_Lights - Count: 28

06:45:42.112 - Last Batch: Culling_Lights
		 Total Time: 0.258s Frames: 7 Ticks: 256
		 FrameTime (avg/max/ticks max): 34.3ms / 39.4ms / 40
		 Jobs (started/looped): 21 / 7
Next Batch: Culling_NodeInstanceSearch - Count: 28

06:45:42.264 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.158s Frames: 4 Ticks: 153
		 FrameTime (avg/max/ticks max): 33.5ms / 51.3ms / 37
		 Jobs (started/looped): 28 / 1291
Next Batch: Culling_NodeClusterJobs - Count: 8

06:45:42.391 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.131s Frames: 4 Ticks: 127
		 FrameTime (avg/max/ticks max): 29.9ms / 33.7ms / 35
		 Jobs (started/looped): 36 / 469966
Next Batch: Culling_Cleanup - Count: 28

06:45:42.392 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: Culling_GatherLightCulling - Count: 273

06:45:42.394 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 273 / 0
Next Batch: Culling_TrimPortalLists - Count: 30

06:45:42.428 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.031s Frames: 1 Ticks: 34
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 14
		 Jobs (started/looped): 30 / 188762
Next Batch: ZoneLights - Count: 9

06:45:42.522 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
06:45:42.523 - Last Batch: ZoneLights
		 Total Time: 0.033s Frames: 1 Ticks: 95
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 12
		 Jobs (started/looped): 8 / 1
Next Batch: GenerateNavigationInfo - Count: 2

06:45:42.902 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.455s Frames: 3 Ticks: 379
		 FrameTime (avg/max/ticks max): 142.3ms / 238.1ms / 238
		 Jobs (started/looped): 27 / 3
Next Batch: DisplayNavigationInfo - Count: 29

06:45:42.903 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 0

06:45:42.904 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 13

06:45:42.922 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.000s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: LateRuntimeOptimizations - Count: 13

06:45:43.007 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.100s Frames: 2 Ticks: 85
		 FrameTime (avg/max/ticks max): 35.7ms / 61.3ms / 60
		 Jobs (started/looped): 13 / 117
Next Batch: EnemiesPlacement - Count: 0

06:45:43.008 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FixColliders - Count: 0

06:45:43.008 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

06:45:43.009 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

06:45:43.009 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

06:45:43.009 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
06:45:43.010 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 2

06:45:43.010 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: Culling_LateCleanup - Count: 2

06:45:43.019 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: Culling_PrepForInlevel - Count: 2

06:45:43.019 - Last Batch: Culling_PrepForInlevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: FinalLogicLinking - Count: 4

06:45:43.020 - Factory Done : Last build: FinalLogicLinking
06:45:43.021 - Factory : Built in 13.93768 seconds
06:45:43.022 - FactoryDone :: TOTAL CHECKSUM: 9388604303265776052
06:45:43.023 - BUILDER : BuildDone
06:45:43.023 - >>>>>>>> GS_Generating.OnBuilderDone
06:45:43.023 - Builder.CombinedCheckSum.Checksum: 9388604303265776052
06:45:43.024 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
06:45:43.089 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_02(Clone)_0 (ElevatorShaftLanding)
06:45:43.090 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_11_11 (LevelGeneration.LG_LevelExitGeo)
06:45:43.283 - <color=purple>OnPlayerGameStateChange : -FCC.704- ReadyToStopElevatorRide</color>
06:46:03.774 - <color=purple>OnPlayerGameStateChange : no fucking way ReadyToStopElevatorRide</color>
06:46:03.774 - <color=purple>OnPlayerGameStateChange : -FCC.704- StopElevatorRide</color>
06:46:03.820 - <color=purple>OnPlayerGameStateChange : Anal Devastation StopElevatorRide</color>
06:46:04.227 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
06:46:04.228 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
06:46:04.229 - <color=purple>OnPlayerGameStateChange : Anal Devastation StopElevatorRide</color>
06:46:04.229 - OnBufferCommand : StartReceive Migration_B BufferID:7
06:46:04.229 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
06:46:04.229 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
06:46:04.230 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall False
06:46:04.230 - OBJECTIVE STARTED / ENTERED!
06:46:04.230 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
06:46:04.238 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
06:46:04.238 - DropServerManager: Woke up
06:46:04.239 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
06:46:04.723 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
06:46:04.723 - DropServerManager: Sleeping for 2 seconds...
06:46:05.280 - Detecting that the player has entered a new layer: MainLayer in  from NULL in 
06:46:05.280 - WardenObjectiveManager, entered a new layer: MainLayer
06:46:05.280 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
06:46:05.435 - <color=purple>OnPlayerGameStateChange : no fucking way ReadyToStopElevatorRide</color>
06:46:05.690 - <color=purple>OnPlayerGameStateChange : no fucking way StopElevatorRide</color>
06:46:06.543 - <color=purple>OnPlayerGameStateChange : no fucking way StopElevatorRide</color>
06:46:06.722 - DropServerManager: Idle
06:46:06.784 - OnPlayerEvent : -FCC.704-  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
06:46:06.786 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
06:46:06.789 - SNET : OnMasterCommand : StartPlaying 0 False
06:46:06.790 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
06:46:06.846 - OnPlayerEvent : Anal Devastation  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:46:06.847 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
06:46:17.740 - WARNING : SNet > Anal Devastation left/is about to leave lobby!
06:46:17.740 - DEBUG : PlayerLeftLobby > Anal Devastation left the steam lobby but not the sessionHub
06:46:17.740 -  > Mismatch > Anal Devastation was not in steam lobby!
06:46:17.842 - On despawn! PlayerSynced(Clone)_32770 : Anal Devastation
06:46:17.843 - <color=green>SNET : PlayerSynced(Clone)_32770 : Anal Devastation exits PLOC_InElevator, replicator key: 32770</color>
06:46:17.845 - OnPlayerEvent : Anal Devastation  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:46:17.846 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerAgentDeSpawned None
06:46:17.847 - DEBUG : OnSessionMemberChange > Anal Devastation Left isBot:False
06:46:17.847 - Player SNet_Player_Anal Devastation left session!
06:46:17.847 - <color=green>SNET : Removed Anal Devastation from PlayersInGame</color>
06:46:17.847 - OnPlayerEvent : Anal Devastation  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:46:17.849 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerAgentDeSpawned None
06:46:17.849 - On despawn! Replicator supplier not set yet for Player.PlayerReplicator!
06:46:17.850 - OnPlayerEvent : Anal Devastation  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
06:46:17.851 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerLeftSessionHub None
06:46:17.851 - DEBUG : Player Anal Devastation was removed from session
06:46:17.851 - DEBUG : Closed connection with Anal Devastation
06:46:23.206 - Received OnForceJoinLobby 109775240995685366
06:46:23.442 - SNet_SessionHub : OnJoinedLobby True -FCC.704- True 0
06:46:23.443 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 1
06:46:23.443 - SNet_SessionHub : OnJoinedLobby True no fucking way True 3
06:46:25.947 - <color=purple>OnPlayerGameStateChange : -FCC.704- ReadyToStartLevel</color>
06:46:25.949 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

06:46:25.949 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
06:46:25.950 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

06:46:25.950 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
06:46:25.952 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

06:46:25.952 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
06:46:25.954 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

06:46:25.954 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
06:46:25.999 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:7 0
06:46:27.357 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
06:46:27.358 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
06:46:28.921 - <color=purple>OnPlayerGameStateChange : no fucking way ReadyToStartLevel</color>
06:46:29.037 - <color=purple>OnPlayerGameStateChange : no fucking way ReadyToStartLevel</color>
06:46:29.037 - OnPlayerEvent : -FCC.704-  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
06:46:29.039 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
06:46:29.108 - <color=green>SNET : PlayerSynced(Clone)_32768 : -FCC.704- exits PLOC_InElevator, replicator key: 32768</color>
06:46:29.364 - <color=purple>OnPlayerGameStateChange : -FCC.704- InLevel</color>
06:46:29.364 - SNET : OnMasterCommand : StartPlaying 0 False
06:46:29.365 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
06:46:29.367 - <color=green>SNET : PlayerLocal(Clone)_32769 : Sm0ke exits PLOC_InElevator, replicator key: 32769</color>
06:46:29.368 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:46:29.372 - <color=green>SNET : PlayerSynced(Clone)_32771 : no fucking way exits PLOC_InElevator, replicator key: 32771</color>
06:46:29.547 - SNet ERROR : Bad packet sent by player -FCC.704- in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
06:46:29.685 - SNet ERROR : Bad packet sent by player -FCC.704- in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
06:46:29.719 - SNet ERROR : Bad packet sent by player -FCC.704- in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
06:46:29.720 - SNet ERROR : Bad packet sent by player -FCC.704- in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
06:46:29.720 - SNet ERROR : Bad packet sent by player -FCC.704- in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
06:46:29.720 - SNet ERROR : Bad packet sent by player -FCC.704- in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
06:46:29.885 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:46:29.885 - Wielding new item in slot GearMelee
06:46:30.372 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 1.008788
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

06:46:31.426 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:46:31.426 - Wielding new item in slot GearStandard
06:46:33.099 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Drekker INEX Drei (Gear.ShotgunSynced) AllowedToWieldItem: True
06:46:33.099 - Wielding new item in slot GearSpecial
06:46:35.579 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
06:46:35.580 - Wielding new item in slot GearClass
06:46:36.742 - OnPlayerEvent : no fucking way  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:46:36.832 - <color=green>SNET : PlayerSynced(Clone)_32771 : no fucking way exits PLOC_InElevator, replicator key: 32771</color>
06:46:36.881 - <color=purple>OnPlayerGameStateChange : no fucking way InLevel</color>
06:46:37.071 - <color=purple>OnPlayerGameStateChange : no fucking way InLevel</color>
06:46:37.577 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:46:37.578 - Wielding new item in slot GearMelee
06:46:37.593 - WARNING : SNet > no fucking way left/is about to leave lobby!
06:46:37.593 - DEBUG : PlayerLeftLobby > no fucking way left the steam lobby but not the sessionHub
06:46:37.594 - DEBUG : SNet > no fucking way joined lobby!
06:46:37.594 - SNet_SessionHub : OnJoinedLobby True no fucking way True 3
06:46:37.919 - OnPlayerEvent : no fucking way  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:46:42.248 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:46:42.248 - Wielding new item in slot GearMelee
06:46:43.056 - PlayerChatManager: Open chat window
06:46:43.056 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:46:43.056 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:46:44.356 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:46:44.357 - Wielding new item in slot GearStandard
06:46:45.187 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:46:45.187 - Wielding new item in slot GearMelee
06:46:45.782 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:46:45.782 - Wielding new item in slot GearStandard
06:46:46.338 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
06:46:46.338 - Wielding new item in slot GearClass
06:46:47.027 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:46:47.027 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:46:47.243 - PlayerChatManager: Open chat window
06:46:47.243 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:46:47.243 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:46:47.442 - PlayerChatManager: DoSendChatMessage, got message: we lost anal devastation
06:46:48.624 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
06:46:48.624 - Wielding new item in slot GearSpecial
06:46:49.789 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:46:49.790 - Wielding new item in slot GearMelee
06:46:50.043 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:46:50.043 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:46:50.451 - PlayerChatManager: DoSendChatMessage, got message: im devastated
06:46:50.606 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
06:46:50.606 - Wielding new item in slot GearClass
06:46:51.021 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:46:51.021 - Wielding new item in slot GearStandard
06:46:54.485 - PlayerChatManager: Open chat window
06:46:54.485 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:46:54.485 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:46:57.572 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:46:57.572 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:46:57.719 - PlayerChatManager: Open chat window
06:46:57.719 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:46:57.719 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:46:57.931 - PlayerChatManager: DoSendChatMessage, got message: not anally though
06:46:58.424 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:46:58.425 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:46:59.366 - DropServerManager: Enqueueing 'consume boosters' request
06:46:59.376 - DropServerManager: Woke up
06:46:59.376 - DropServerManager: Making 'consume boosters' request...
06:46:59.443 - PlayerChatManager: DoSendChatMessage, got message: ):
06:46:59.507 - DropServerManager: 'consume boosters' request completed successfully
06:46:59.507 - DropServerManager: Sleeping for 2 seconds...
06:47:01.504 - DropServerManager: Idle
06:47:02.695 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Drekker INEX Drei (Gear.ShotgunSynced) AllowedToWieldItem: True
06:47:02.695 - Wielding new item in slot GearSpecial
06:47:03.783 - OnBufferCommand : StartReceive Migration_A BufferID:9
06:47:06.279 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
06:47:06.280 - Wielding new item in slot GearClass
06:47:08.609 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Drekker INEX Drei (Gear.ShotgunSynced) AllowedToWieldItem: True
06:47:08.609 - Wielding new item in slot GearSpecial
06:47:10.680 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:47:10.680 - Wielding new item in slot GearStandard
06:47:15.509 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
06:47:17.381 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
06:47:17.381 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
06:47:23.289 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
06:47:25.551 - Terminal 849 change state to PlayerInteracting
06:47:31.128 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY KEY_RED_500
06:47:37.611 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
06:47:37.913 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:47:37.917 - Terminal 849 change state to Awake
06:47:39.152 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
06:47:39.154 - Terminal 849 change state to PlayerInteracting
06:47:39.155 - Terminal 849 change state to PlayerInteracting
06:47:39.163 - Terminal 849 change state to PlayerInteracting
06:47:39.173 - Terminal 849 change state to PlayerInteracting
06:47:39.183 - Terminal 849 change state to PlayerInteracting
06:47:39.192 - Terminal 849 change state to PlayerInteracting
06:47:39.201 - Terminal 849 change state to PlayerInteracting
06:47:39.212 - Terminal 849 change state to PlayerInteracting
06:47:39.220 - Terminal 849 change state to PlayerInteracting
06:47:39.228 - Terminal 849 change state to PlayerInteracting
06:47:39.239 - Terminal 849 change state to PlayerInteracting
06:47:39.246 - Terminal 849 change state to PlayerInteracting
06:47:39.255 - Terminal 849 change state to PlayerInteracting
06:47:39.263 - Terminal 849 change state to PlayerInteracting
06:47:39.273 - Terminal 849 change state to PlayerInteracting
06:47:39.281 - Terminal 849 change state to PlayerInteracting
06:47:39.289 - Terminal 849 change state to PlayerInteracting
06:47:39.297 - Terminal 849 change state to PlayerInteracting
06:47:39.307 - Terminal 849 change state to PlayerInteracting
06:47:39.315 - Terminal 849 change state to PlayerInteracting
06:47:39.322 - Terminal 849 change state to PlayerInteracting
06:47:39.331 - Terminal 849 change state to PlayerInteracting
06:47:39.339 - Terminal 849 change state to PlayerInteracting
06:47:39.347 - Terminal 849 change state to PlayerInteracting
06:47:39.355 - Terminal 849 change state to PlayerInteracting
06:47:39.364 - Terminal 849 change state to PlayerInteracting
06:47:39.373 - Terminal 849 change state to PlayerInteracting
06:47:39.381 - Terminal 849 change state to PlayerInteracting
06:47:39.389 - Terminal 849 change state to PlayerInteracting
06:47:39.397 - Terminal 849 change state to PlayerInteracting
06:47:39.405 - Terminal 849 change state to PlayerInteracting
06:47:39.413 - Terminal 849 change state to PlayerInteracting
06:47:39.422 - Terminal 849 change state to PlayerInteracting
06:47:39.430 - Terminal 849 change state to PlayerInteracting
06:47:39.440 - Terminal 849 change state to PlayerInteracting
06:47:39.448 - Terminal 849 change state to PlayerInteracting
06:47:39.456 - Terminal 849 change state to PlayerInteracting
06:47:39.463 - Terminal 849 change state to PlayerInteracting
06:47:39.473 - Terminal 849 change state to PlayerInteracting
06:47:39.480 - Terminal 849 change state to PlayerInteracting
06:47:39.487 - Terminal 849 change state to PlayerInteracting
06:47:39.496 - Terminal 849 change state to PlayerInteracting
06:47:39.506 - Terminal 849 change state to PlayerInteracting
06:47:39.514 - Terminal 849 change state to PlayerInteracting
06:47:39.522 - Terminal 849 change state to PlayerInteracting
06:47:39.529 - Terminal 849 change state to PlayerInteracting
06:47:39.540 - Terminal 849 change state to PlayerInteracting
06:47:39.547 - Terminal 849 change state to PlayerInteracting
06:47:39.556 - Terminal 849 change state to PlayerInteracting
06:47:39.564 - Terminal 849 change state to PlayerInteracting
06:47:39.834 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
06:47:40.106 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:47:40.106 - Wielding new item in slot GearMelee
06:47:40.143 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:47:40.146 - Terminal 849 change state to Awake
06:47:41.457 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
06:47:41.459 - Terminal 849 change state to PlayerInteracting
06:47:41.459 - Terminal 849 change state to PlayerInteracting
06:47:41.468 - Terminal 849 change state to PlayerInteracting
06:47:41.482 - Terminal 849 change state to PlayerInteracting
06:47:41.492 - Terminal 849 change state to PlayerInteracting
06:47:41.501 - Terminal 849 change state to PlayerInteracting
06:47:41.510 - Terminal 849 change state to PlayerInteracting
06:47:41.520 - Terminal 849 change state to PlayerInteracting
06:47:41.528 - Terminal 849 change state to PlayerInteracting
06:47:41.538 - Terminal 849 change state to PlayerInteracting
06:47:41.547 - Terminal 849 change state to PlayerInteracting
06:47:41.555 - Terminal 849 change state to PlayerInteracting
06:47:41.563 - Terminal 849 change state to PlayerInteracting
06:47:41.573 - Terminal 849 change state to PlayerInteracting
06:47:41.581 - Terminal 849 change state to PlayerInteracting
06:47:41.589 - Terminal 849 change state to PlayerInteracting
06:47:41.597 - Terminal 849 change state to PlayerInteracting
06:47:41.607 - Terminal 849 change state to PlayerInteracting
06:47:41.615 - Terminal 849 change state to PlayerInteracting
06:47:41.622 - Terminal 849 change state to PlayerInteracting
06:47:41.630 - Terminal 849 change state to PlayerInteracting
06:47:41.640 - Terminal 849 change state to PlayerInteracting
06:47:41.647 - Terminal 849 change state to PlayerInteracting
06:47:41.648 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
06:47:41.648 - Wielding new item in slot GearStandard
06:47:41.656 - Terminal 849 change state to PlayerInteracting
06:47:41.663 - Terminal 849 change state to PlayerInteracting
06:47:41.672 - Terminal 849 change state to PlayerInteracting
06:47:41.680 - Terminal 849 change state to PlayerInteracting
06:47:41.688 - Terminal 849 change state to PlayerInteracting
06:47:41.695 - Terminal 849 change state to PlayerInteracting
06:47:41.705 - Terminal 849 change state to PlayerInteracting
06:47:41.712 - Terminal 849 change state to PlayerInteracting
06:47:41.720 - Terminal 849 change state to PlayerInteracting
06:47:41.728 - Terminal 849 change state to PlayerInteracting
06:47:41.736 - Terminal 849 change state to PlayerInteracting
06:47:41.744 - Terminal 849 change state to PlayerInteracting
06:47:41.752 - Terminal 849 change state to PlayerInteracting
06:47:41.760 - Terminal 849 change state to PlayerInteracting
06:47:41.768 - Terminal 849 change state to PlayerInteracting
06:47:41.776 - Terminal 849 change state to PlayerInteracting
06:47:41.785 - Terminal 849 change state to PlayerInteracting
06:47:41.792 - Terminal 849 change state to PlayerInteracting
06:47:41.801 - Terminal 849 change state to PlayerInteracting
06:47:41.811 - Terminal 849 change state to PlayerInteracting
06:47:41.819 - Terminal 849 change state to PlayerInteracting
06:47:41.827 - Terminal 849 change state to PlayerInteracting
06:47:44.925 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Drekker INEX Drei (Gear.ShotgunSynced) AllowedToWieldItem: True
06:47:44.926 - Wielding new item in slot GearSpecial
06:47:46.580 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
06:47:46.581 - Wielding new item in slot GearClass
06:47:46.706 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY MATTER_WAVE_PROJECTOR
06:47:47.020 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
06:47:47.020 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
06:47:47.021 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
06:47:47.021 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
06:47:48.280 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:47:48.281 - Wielding new item in slot GearMelee
06:47:51.402 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
06:47:51.712 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:47:51.716 - Terminal 849 change state to Awake
06:47:57.809 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:9 34.73169
06:48:01.851 - PlayerChatManager: DoSendChatMessage, got message: 手电筒是哪个建呀
06:48:09.247 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32769 : Sm0ke (Player.LocalPlayerAgent)
06:48:12.374 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:48:12.375 - Wielding new item in slot GearMelee
06:48:12.877 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
06:48:12.877 - Wielding new item in slot ResourcePack
06:48:14.411 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
06:48:14.411 - Wielding new item in slot GearMelee
06:48:17.812 - OnBufferCommand : StartReceive Migration_B BufferID:10
06:48:19.754 - OnApplicationQuit
