17:32:04.267 - InControl (version 1.6.17 build 9143)
17:32:04.895 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
17:32:04.909 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
17:32:04.924 - GameDataInit.Initialize
17:32:07.081 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
17:32:07.286 - CELLJSON - Failed loading file at C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt, this will result in creating a new faulty JSON or bad naming? Message: Could not convert string to integer: false. Path 'Video.SSAO.Value', line 1362, position 22.
17:32:07.294 - Backing up old data file to C:\Users\finn\AppData\LocalLow\10 Chambers Collective\GTFO\GTFO_Settings_backup_2021-12-11_10.32.07.txt
17:32:07.297 - CELLJSON - Creating new data file at C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:32:07.297 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:32:07.304 - CellSettingsKeyBindings: Adding 61 missing bindings
17:32:07.305 - CellSettingsKeyBindings: Adding 25 missing bindings
17:32:07.305 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:32:07.305 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:32:08.923 - GuiManager.UpdateResolution w: 1920 h: 1080
17:32:11.962 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
17:32:11.965 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
17:32:12.092 - CellSettingsData.CheckVersions, player settings was reset!
17:32:12.092 - CellSettingsData.CheckVersions, gameplay settings was reset!
17:32:12.093 - CellSettingsData.CheckVersions, video settings was reset!
17:32:12.093 - CellSettingsData.CheckVersions, audio settings was reset!
17:32:12.093 - CellSettingsData.CheckVersions, voice chat settings was reset!
17:32:12.093 - CellSettingsData.CheckVersions, HUD settings was reset!
17:32:12.094 - CellSettingsData.CheckVersions, key bindings was reset!
17:32:12.094 - CellSettingsKeyBindings: Adding 61 missing bindings
17:32:12.094 - CellSettingsKeyBindings: Adding 25 missing bindings
17:32:12.095 - CellSettingsData.CheckVersions, Accessibility settings was reset!
17:32:12.095 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:32:12.095 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:32:13.021 - Setting watermark revision to 27215
17:32:13.511 - EnemyCostManager : Costs for Normal difficulty loaded
17:32:13.538 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
17:32:13.568 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
17:32:13.570 - DEFAULTING TO MICROPHONE: Microphone (6- USB PnP Audio Device)
17:32:13.573 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
17:32:13.596 - GuiManager.UpdateResolution w: 1920 h: 1080
17:32:13.598 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
17:32:13.598 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
17:32:13.754 - Steamworks.NET initilized
17:32:13.977 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
17:32:13.986 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
17:32:13.996 - DropServerManager: Idle
17:32:14.038 - SNET is Online, Woop!
17:32:14.061 - Waiting for network.. DONE!
17:32:14.073 - PlayFabManager.OnSteamInitialized
17:32:18.024 - [163 - GetAuthSessionTicketResponse] - 2 -- k_EResultOK
17:32:22.041 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
17:32:22.296 - PlayFabManager.RefreshGlobalTitleData
17:32:22.314 - <color=purple>PlayFab.OnGetCurrentTime Saturday, 11 December 2021</color>
17:32:22.396 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
17:32:22.708 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
17:32:23.091 - PlayFabMatchMakingManager: Requesting list of QoS servers...
17:32:23.130 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
17:32:23.130 - DropServerManager: Woke up
17:32:23.131 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
17:32:23.140 - DropServerManager: Enqueueing 'get player inventory' request
17:32:23.548 - DropServerManager: 'rundown progression (rundown: Local_29)' request failed: Object reference not set to an instance of an object.
17:32:23.548 - DropServerManager: Sleeping for 4 seconds...
17:32:26.104 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
17:32:28.547 - DropServerManager: Making 'get player inventory' request...
17:32:28.547 - DropServerManager: 'get player inventory' request completed successfully
17:32:28.547 - DropServerManager: Sleeping for 2 seconds...
17:32:30.450 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
17:32:31.929 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
17:32:31.930 - DropServerManager: Sleeping for 2 seconds...
17:32:31.930 - RundownManager: Got rundown progression from drop server
17:32:31.930 - CM_PageRundown_New.OnRundownProgressionFileUpdated
17:32:31.931 - tier: TierA index: 0 EXPEDITION UNLOCKED
17:32:31.931 - tier: TierA index: 1 EXPEDITION LOCKED
17:32:31.931 - tier: TierA index: 2 EXPEDITION LOCKED
17:32:31.931 - tier: TierA index: 3 EXPEDITION LOCKED
17:32:31.932 - tier: TierB index: 0 EXPEDITION LOCKED
17:32:31.932 - tier: TierB index: 1 EXPEDITION LOCKED
17:32:31.932 - tier: TierB index: 2 EXPEDITION LOCKED
17:32:31.932 - tier: TierB index: 3 EXPEDITION LOCKED
17:32:31.933 - tier: TierC index: 0 EXPEDITION LOCKED
17:32:31.933 - tier: TierC index: 1 EXPEDITION LOCKED
17:32:31.933 - tier: TierC index: 2 EXPEDITION LOCKED
17:32:31.933 - tier: TierC index: 3 EXPEDITION LOCKED
17:32:31.933 - tier: TierD index: 0 EXPEDITION LOCKED
17:32:31.934 - tier: TierD index: 1 EXPEDITION LOCKED
17:32:31.934 - tier: TierD index: 2 EXPEDITION LOCKED
17:32:31.934 - tier: TierD index: 3 EXPEDITION LOCKED
17:32:31.934 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
17:32:41.090 - DropServerManager: Idle
17:32:48.258 - TryGetMaterialGroup : Missing material on TextMeshPro
17:33:06.063 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:33:07.673 - GS_Offline.OnLocalPlayerPressStart!
17:33:07.681 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
17:33:07.703 - <color=#C84800>PageRundown placing rundown, ID: 29 DataBlock: Rundown 6.0</color>
17:33:07.724 - tier: TierA index: 0 EXPEDITION UNLOCKED
17:33:07.724 - tier: TierA index: 1 EXPEDITION LOCKED
17:33:07.724 - tier: TierA index: 2 EXPEDITION LOCKED
17:33:07.724 - tier: TierA index: 3 EXPEDITION LOCKED
17:33:07.724 - tier: TierB index: 0 EXPEDITION LOCKED
17:33:07.725 - tier: TierB index: 1 EXPEDITION LOCKED
17:33:07.725 - tier: TierB index: 2 EXPEDITION LOCKED
17:33:07.725 - tier: TierB index: 3 EXPEDITION LOCKED
17:33:07.725 - tier: TierC index: 0 EXPEDITION LOCKED
17:33:07.726 - tier: TierC index: 1 EXPEDITION LOCKED
17:33:07.726 - tier: TierC index: 2 EXPEDITION LOCKED
17:33:07.726 - tier: TierC index: 3 EXPEDITION LOCKED
17:33:07.726 - tier: TierD index: 0 EXPEDITION LOCKED
17:33:07.726 - tier: TierD index: 1 EXPEDITION LOCKED
17:33:07.727 - tier: TierD index: 2 EXPEDITION LOCKED
17:33:07.727 - tier: TierD index: 3 EXPEDITION LOCKED
17:33:07.727 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
17:33:07.729 - tier: TierA index: 0 EXPEDITION UNLOCKED
17:33:07.729 - tier: TierA index: 1 EXPEDITION LOCKED
17:33:07.729 - tier: TierA index: 2 EXPEDITION LOCKED
17:33:07.730 - tier: TierA index: 3 EXPEDITION LOCKED
17:33:07.730 - tier: TierB index: 0 EXPEDITION LOCKED
17:33:07.730 - tier: TierB index: 1 EXPEDITION LOCKED
17:33:07.730 - tier: TierB index: 2 EXPEDITION LOCKED
17:33:07.731 - tier: TierB index: 3 EXPEDITION LOCKED
17:33:07.731 - tier: TierC index: 0 EXPEDITION LOCKED
17:33:07.731 - tier: TierC index: 1 EXPEDITION LOCKED
17:33:07.731 - tier: TierC index: 2 EXPEDITION LOCKED
17:33:07.731 - tier: TierC index: 3 EXPEDITION LOCKED
17:33:07.732 - tier: TierD index: 0 EXPEDITION LOCKED
17:33:07.732 - tier: TierD index: 1 EXPEDITION LOCKED
17:33:07.732 - tier: TierD index: 2 EXPEDITION LOCKED
17:33:07.732 - tier: TierD index: 3 EXPEDITION LOCKED
17:33:07.732 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
17:33:07.734 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
17:33:37.126 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:33:38.355 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:33:42.071 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:33:45.203 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:33:48.480 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:33:50.036 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:33:51.550 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:34:00.890 - OnBtnPress, ID: 253 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:34:00.890 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:34:00.890 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:34:00.899 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
17:34:02.897 - OnBtnPress, ID: 352 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:34:03.244 - OnBtnPress, ID: 286 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:34:03.244 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:34:03.244 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:34:03.253 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
17:34:04.321 - OnBtnPress, ID: 270 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:34:04.322 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:34:04.322 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:34:04.331 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
17:34:05.264 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:34:05.265 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:34:05.265 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:34:05.273 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
17:34:06.709 - OnBtnPress, ID: 203 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:34:25.507 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:34:42.474 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:34:44.681 - OnBtnPress, ID: 226 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:34:44.682 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:34:44.682 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:34:44.691 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
17:35:21.404 - OnBtnPress, ID: 158 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:35:29.432 - OnBtnPress, ID: 160 GO: CM_SettingsItem(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:35:30.002 - OnBtnPress, ID: 160 GO: CM_SettingsItem(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:35:33.855 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:35:33.856 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:35:33.856 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:35:33.864 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
17:35:34.516 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:35:35.071 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:35:35.405 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:35:37.974 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:35:38.536 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:35:40.495 - OnBtnPress, ID: 203 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:35:50.295 - OnBtnPress, ID: 203 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:35:57.592 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:35:59.501 - OnBtnPress, ID: 226 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:35:59.502 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:35:59.502 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:35:59.511 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
17:36:03.947 - OnBtnPress, ID: 134 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:36:03.963 - tier: TierA index: 0 EXPEDITION UNLOCKED
17:36:03.963 - tier: TierA index: 1 EXPEDITION LOCKED
17:36:03.963 - tier: TierA index: 2 EXPEDITION LOCKED
17:36:03.963 - tier: TierA index: 3 EXPEDITION LOCKED
17:36:03.963 - tier: TierB index: 0 EXPEDITION LOCKED
17:36:03.964 - tier: TierB index: 1 EXPEDITION LOCKED
17:36:03.964 - tier: TierB index: 2 EXPEDITION LOCKED
17:36:03.964 - tier: TierB index: 3 EXPEDITION LOCKED
17:36:03.964 - tier: TierC index: 0 EXPEDITION LOCKED
17:36:03.964 - tier: TierC index: 1 EXPEDITION LOCKED
17:36:03.965 - tier: TierC index: 2 EXPEDITION LOCKED
17:36:03.965 - tier: TierC index: 3 EXPEDITION LOCKED
17:36:03.965 - tier: TierD index: 0 EXPEDITION LOCKED
17:36:03.965 - tier: TierD index: 1 EXPEDITION LOCKED
17:36:03.965 - tier: TierD index: 2 EXPEDITION LOCKED
17:36:03.966 - tier: TierD index: 3 EXPEDITION LOCKED
17:36:03.966 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
17:36:03.967 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
17:36:08.252 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:36:10.056 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:36:14.730 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:36:14.733 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
17:36:14.734 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
17:36:14.775 - SNet : Session reset
17:36:14.775 - Global.OnResetSession
17:36:14.776 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
17:36:14.776 - SessionGUID set to 
17:36:14.809 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
17:36:14.811 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

17:36:14.811 - Player Sm0ke was added to session
17:36:14.832 - DoCreateLobbyAndSelecteExpedition 1
17:36:14.833 - waiting for lobby..
17:36:15.143 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
17:36:15.143 - SNet_MasterManager : SearchingForMaster
17:36:15.144 - Searching for master...
17:36:15.148 - MasterManager : Sm0ke owns the lobby. IsLocal:True
17:36:15.148 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
17:36:15.148 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
17:36:15.159 - DoCreateLobbyAndSelecteExpedition 2
17:36:15.159 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
17:36:15.160 - SessionGUID set to qY70c0MOIEuuT698XGUEbg==
17:36:15.161 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 1611593503  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
17:36:15.161 - DoCreateLobbyAndSelecteExpedition 3
17:36:15.161 - DoCreateLobbyAndSelecteExpedition 4
17:36:15.182 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : Unassigned InSessionHub
17:36:15.182 - SNET : OnMasterCommand : AssignSlot 0 False
17:36:15.182 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
17:36:15.390 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
17:36:15.391 - SNET : OnMasterCommand : PickAvatar 0 False
17:36:15.391 - <color=green>SNET : We got character 0 assigned</color>
17:36:15.391 - IsReadyToSync : PickAvatar agent sent to Sm0ke
17:36:15.394 - SpawnPlayerModel, index: 0
17:36:16.083 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
17:36:16.173 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
17:36:16.173 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
17:36:16.174 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
17:36:16.174 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
17:36:16.206 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
17:36:16.206 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
17:36:16.385 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
17:36:16.386 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
17:36:16.524 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
17:36:16.669 - PlayFabMatchMakingManager: Ticket created (id: '4f990143-6099-43c6-af2f-aee52d19fec5')
17:36:16.669 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
17:38:00.552 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
17:38:00.553 - PlayFabMatchMakingManager: Getting match (id: '7fcaf8a9-5324-46ff-8055-183f1c506a71')...
17:38:00.691 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
17:38:00.691 - SessionGUID set to VF4rV0MmjE+D9+XxJgMJMw==
17:38:00.692 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 1808166752  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
17:38:00.692 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to WaitingForPlayersToJoin
17:38:00.692 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
17:38:00.693 - No more master ;(
17:38:00.693 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
17:38:00.698 - PlayFabMatchMakingManager: Match make task finished
17:38:01.197 - Migration : We have a unison MigrationMaster : Sm0ke
17:38:01.197 - Migration : JumpToState : FindMasterAndBuffer / migrationMaster
17:38:01.210 - Migration : ProcessMigrationEvaluationData from Sm0ke : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:0/-1/-1/-1
17:38:01.218 - SNet_MasterManager : During Migration : Who's tha new masta?! Sm0ke! Sm0ke!
17:38:01.219 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Sm0ke Session summary > Master InSessionHub_ReadyToGenerate 0 0 8516507 0   Profile summary > Sm0ke : end
17:38:01.225 - OnMigrationFinalized
17:38:01.225 - Migration : We dont need to recall, we are not in expedition. InSessionHub_ReadyToGenerate
17:38:01.295 - DEBUG : SNet > Amelon不想输入个人资料名称 joined lobby!
17:38:01.295 - SNet_SessionHub : OnJoinedLobby False Amelon不想输入个人资料名称 False -1
17:38:03.681 - DEBUG : OnSlaveQuestion from Amelon不想输入个人资料名称 WantsToJoin
17:38:03.683 - Player Amelon不想输入个人资料名称 was added to session
17:38:03.684 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to Amelon不想输入个人资料名称
17:38:03.988 - OnPlayerEvent : Amelon不想输入个人资料名称  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
17:38:03.989 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
17:38:04.014 - <color=purple>OnPlayerGameStateChange : Amelon不想输入个人资料名称 Lobby</color>
17:38:04.036 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Amelon不想输入个人资料名称, player NOT slotted!
17:38:04.036 - SNET : MasterReplicationUpdate_Player : Amelon不想输入个人资料名称 mode change : Unassigned InSessionHub
17:38:04.036 - SendMasterCommand to Amelon不想输入个人资料名称 type: AssignSlot refA: 1
17:38:04.229 - TryGetMaterialGroup : Missing material on TextMeshPro
17:38:04.230 - TryGetMaterialGroup : Missing material on TextMeshPro
17:38:04.349 - <color=purple>OnPlayerGameStateChange : Amelon不想输入个人资料名称 Lobby</color>
17:38:04.363 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Amelon不想输入个人资料名称, player NOT slotted!
17:38:04.363 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Amelon不想输入个人资料名称, player NOT slotted!
17:38:04.364 - OnPlayerEvent : Amelon不想输入个人资料名称  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
17:38:04.364 - SNET : MasterReplicationUpdate_Player : Amelon不想输入个人资料名称 mode change : InSessionHub OutOfSync
17:38:04.366 - SendMasterCommand to Amelon不想输入个人资料名称 type: PickAvatar refA: 1
17:38:04.366 - IsReadyToSync : PickAvatar agent sent to Amelon不想输入个人资料名称
17:38:04.483 - DEBUG : SNet > Cludderduck joined lobby!
17:38:04.483 - SNet_SessionHub : OnJoinedLobby False Cludderduck False -1
17:38:04.704 - StartRecall with Amelon不想输入个人资料名称 > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
17:38:04.724 - <color=green>SNET : OnSessionPlayerAction : Spawning Amelon不想输入个人资料名称's agent!  SpawnPlayerAgent</color>
17:38:04.749 - SpawnPlayerModel, index: 1
17:38:04.771 - OnPlayerEvent : Amelon不想输入个人资料名称  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
17:38:04.934 - DEBUG : SNet > worm fart joined lobby!
17:38:04.934 - SNet_SessionHub : OnJoinedLobby False worm fart False -1
17:38:05.058 - OnPlayerEvent : Amelon不想输入个人资料名称  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
17:38:05.059 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
17:38:05.060 - SNET : MasterReplicationUpdate_Player : Amelon不想输入个人资料名称 mode change : OutOfSync InSessionHub_ReadyToGenerate
17:38:05.641 - <color=green>SNET : Added Amelon不想输入个人资料名称 to PlayersInGame</color>
17:38:05.641 - OnPlayerEvent : Amelon不想输入个人资料名称  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
17:38:06.620 - DEBUG : OnSlaveQuestion from worm fart WantsToJoin
17:38:06.621 - Player worm fart was added to session
17:38:06.622 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to worm fart
17:38:06.842 - OnPlayerEvent : worm fart  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
17:38:06.843 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
17:38:06.844 - <color=purple>OnPlayerGameStateChange : worm fart Lobby</color>
17:38:06.845 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player worm fart, player NOT slotted!
17:38:06.845 - SNET : MasterReplicationUpdate_Player : worm fart mode change : Unassigned InSessionHub
17:38:06.845 - SendMasterCommand to worm fart type: AssignSlot refA: 2
17:38:07.065 - <color=purple>OnPlayerGameStateChange : worm fart Lobby</color>
17:38:07.075 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player worm fart, player NOT slotted!
17:38:07.076 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player worm fart, player NOT slotted!
17:38:07.076 - OnPlayerEvent : worm fart  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
17:38:07.077 - SNET : MasterReplicationUpdate_Player : worm fart mode change : InSessionHub OutOfSync
17:38:07.078 - SendMasterCommand to worm fart type: PickAvatar refA: 2
17:38:07.078 - IsReadyToSync : PickAvatar agent sent to worm fart
17:38:07.291 - StartRecall with worm fart > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
17:38:07.293 - <color=green>SNET : OnSessionPlayerAction : Spawning worm fart's agent!  SpawnPlayerAgent</color>
17:38:07.306 - SpawnPlayerModel, index: 2
17:38:07.341 - OnPlayerEvent : worm fart  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
17:38:07.558 - OnPlayerEvent : worm fart  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
17:38:07.558 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
17:38:07.560 - SNET : MasterReplicationUpdate_Player : worm fart mode change : OutOfSync InSessionHub_ReadyToGenerate
17:38:07.592 - <color=green>SNET : Added worm fart to PlayersInGame</color>
17:38:07.593 - OnPlayerEvent : worm fart  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
17:38:08.898 - DEBUG : OnSlaveQuestion from Cludderduck WantsToJoin
17:38:08.900 - Player Cludderduck was added to session
17:38:08.900 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to Cludderduck
17:38:09.052 - OnPlayerEvent : Cludderduck  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
17:38:09.053 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
17:38:09.054 - <color=purple>OnPlayerGameStateChange : Cludderduck Lobby</color>
17:38:09.055 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Cludderduck, player NOT slotted!
17:38:09.056 - SNET : MasterReplicationUpdate_Player : Cludderduck mode change : Unassigned InSessionHub
17:38:09.056 - SendMasterCommand to Cludderduck type: AssignSlot refA: 3
17:38:09.237 - <color=purple>OnPlayerGameStateChange : Cludderduck Lobby</color>
17:38:09.238 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Cludderduck, player NOT slotted!
17:38:09.239 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Cludderduck, player NOT slotted!
17:38:09.239 - OnPlayerEvent : Cludderduck  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
17:38:09.240 - SNET : MasterReplicationUpdate_Player : Cludderduck mode change : InSessionHub OutOfSync
17:38:09.240 - SendMasterCommand to Cludderduck type: PickAvatar refA: 3
17:38:09.240 - IsReadyToSync : PickAvatar agent sent to Cludderduck
17:38:09.296 - TryGetMaterialGroup : Missing material on TextMeshPro
17:38:09.297 - TryGetMaterialGroup : Missing material on TextMeshPro
17:38:09.401 - StartRecall with Cludderduck > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
17:38:09.402 - <color=green>SNET : OnSessionPlayerAction : Spawning Cludderduck's agent!  SpawnPlayerAgent</color>
17:38:09.414 - SpawnPlayerModel, index: 3
17:38:09.419 - OnPlayerEvent : Cludderduck  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
17:38:09.621 - OnPlayerEvent : Cludderduck  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
17:38:09.622 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
17:38:09.624 - <color=green>SNET : Added Cludderduck to PlayersInGame</color>
17:38:09.624 - OnPlayerEvent : Cludderduck  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
17:38:10.433 - SNET : MasterReplicationUpdate_Player : Cludderduck mode change : OutOfSync InSessionHub_ReadyToGenerate
17:38:24.780 - PlayerChatManager: Open chat window
17:38:24.780 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
17:38:31.011 - PlayerChatManager: DoSendChatMessage, got message: anyone else having crashing issues?
17:38:31.011 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
17:38:34.336 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:40:09.941 - OnBtnPress, ID: 540 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:40:09.942 - SNET : OnMasterCommand : StartGeneration 0 False
17:40:09.942 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
17:40:09.965 - RundownManager: Starting new game session
17:40:09.966 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

17:40:09.967 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
17:40:09.984 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
17:40:09.985 - SendMasterCommand to Amelon不想输入个人资料名称 type: StartGeneration refA: 0
17:40:09.985 - SendMasterCommand to worm fart type: StartGeneration refA: 0
17:40:09.985 - SendMasterCommand to Cludderduck type: StartGeneration refA: 0
17:40:10.080 - DropServerManager: Enqueueing 'new session (sessionId: VF4rV0MmjE+D9+XxJgMJMw==, rundown: Local_29, expedition: A1, boosters: [])' request
17:40:10.080 - DropServerManager: Woke up
17:40:10.080 - DropServerManager: Making 'new session (sessionId: VF4rV0MmjE+D9+XxJgMJMw==, rundown: Local_29, expedition: A1, boosters: [])' request...
17:40:10.083 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate GeneratingLevel
17:40:10.083 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

17:40:10.215 - <color=purple>OnPlayerGameStateChange : Cludderduck Lobby</color>
17:40:10.217 - <color=purple>OnPlayerGameStateChange : Cludderduck Generating</color>
17:40:10.217 - SNET : MasterReplicationUpdate_Player : Cludderduck mode change : InSessionHub_ReadyToGenerate GeneratingLevel
17:40:10.336 - <color=purple>OnPlayerGameStateChange : Amelon不想输入个人资料名称 Lobby</color>
17:40:10.416 - <color=purple>OnPlayerGameStateChange : worm fart Lobby</color>
17:40:10.418 - <color=purple>OnPlayerGameStateChange : worm fart Generating</color>
17:40:10.418 - SNET : MasterReplicationUpdate_Player : worm fart mode change : InSessionHub_ReadyToGenerate GeneratingLevel
17:40:10.484 - DropServerManager: 'new session (sessionId: VF4rV0MmjE+D9+XxJgMJMw==, rundown: Local_29, expedition: A1, boosters: [])' request completed successfully
17:40:10.485 - DropServerManager: Sleeping for 2 seconds...
17:40:10.616 - <color=purple>OnPlayerGameStateChange : Amelon不想输入个人资料名称 Generating</color>
17:40:10.617 - SNET : MasterReplicationUpdate_Player : Amelon不想输入个人资料名称 mode change : InSessionHub_ReadyToGenerate GeneratingLevel
17:40:12.491 - DropServerManager: Idle
17:40:15.130 - ToggleMenu, currentState: InElevator Current.m_previousToggleState: InElevator
17:40:15.130 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
17:40:16.524 - OnBtnPress, ID: 542 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:40:24.385 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:40:24.385 - SetVector2Value: (1600.0, 1024.0)
17:40:25.079 - SNET : MasterReplicationUpdate_Player : Amelon不想输入个人资料名称 mode change : GeneratingLevel GeneratingLevelDone
17:40:25.100 - <color=purple>OnPlayerGameStateChange : Amelon不想输入个人资料名称 ReadyToStopElevatorRide</color>
17:40:31.204 - OnBtnPress, ID: 226 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:40:31.205 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:40:31.205 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:40:31.213 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
17:40:31.364 - GuiManager.UpdateResolution w: 1600 h: 1024
17:40:31.364 - GuiManager.RegisterOnResolutionChangeHandler: Current.m_onResolutionChangeHandlers is null
17:40:31.366 - Vertical fov: 80 aspect: 1.5625 halfV: 0.6981317 gives horizontal: 105.3328
17:40:31.367 - GuiManager OnResoultionChange, ScreenRes width: 1600 height: 1024
17:40:32.045 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: InElevator
17:40:32.045 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
17:40:36.144 - ToggleMenu, currentState: InElevator Current.m_previousToggleState: InElevator
17:40:36.145 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
17:40:36.650 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
17:40:36.650 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 70879269 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 70879269</color>
17:40:36.650 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1808166752 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1808166752</color>
17:40:36.651 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 435345 hostIDSeed: 70879269 sessionSeed: 1808166752
17:40:36.656 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 435345 HostIDSeed: 70879269 SessionSeed: 1808166752</color>
17:40:36.656 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
17:40:36.663 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1808166752</color>
17:40:36.668 - >>>>>>>>>>>>> BuildFloor
17:40:36.670 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
17:40:36.679 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
17:40:36.679 - DIMENSION: Setting sound ENVIRONMENT state to ORGANIC!
17:40:36.687 - Last Batch: Setup
		 Total Time: 0.037s Frames: 0 Ticks: 30
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

17:40:36.687 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

17:40:37.150 - OnBtnPress, ID: 542 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:40:43.996 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:40:43.996 - SetVector2Value: (1680.0, 1050.0)
17:40:44.656 - Engine Started
17:40:45.760 - OnBtnPress, ID: 226 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:40:45.760 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:40:45.761 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:40:45.769 - Vertical fov: 80 aspect: 1.5625 halfV: 0.6981317 gives horizontal: 105.3328
17:40:47.406 - GuiManager.UpdateResolution w: 1680 h: 1050
17:40:47.406 - GuiManager.RegisterOnResolutionChangeHandler: Current.m_onResolutionChangeHandlers is null
17:40:47.408 - Vertical fov: 80 aspect: 1.6 halfV: 0.6981317 gives horizontal: 106.6391
17:40:47.408 - GuiManager OnResoultionChange, ScreenRes width: 1680 height: 1050
17:40:47.737 - Last Batch: LoadResourcesShards_Level
		 Total Time: 11.050s Frames: 1544 Ticks: 11050
		 FrameTime (avg/max/ticks max): 7.7ms / 88.5ms / 92
		 Jobs (started/looped): 1 / 1544
Next Batch: SetupFloor - Count: 1

17:40:47.738 - <color=#C84800>LG_SetupFloor.Build</color>
17:40:47.743 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
17:40:47.746 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 205.0, 0.0).
17:40:47.747 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
17:40:47.775 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
17:40:47.777 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 75 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_0</color>
17:40:47.779 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 543 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
17:40:47.779 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 76 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_1</color>
17:40:47.779 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 534 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
17:40:47.779 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 77 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_2</color>
17:40:47.780 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 756 (Defined), <b>MarkerSubSeed:</b> 432 (Defined), <b>LightSubSeed:</b> 0 (Default)
17:40:47.780 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 78 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_3</color>
17:40:47.780 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 34523 (Defined), <b>MarkerSubSeed:</b> 1233 (Defined), <b>LightSubSeed:</b> 0 (Default)
17:40:47.780 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 79 with BuildFromZoneAlias78 zoneAliasStart: 75 aliasOffset: Zone_4</color>
17:40:47.780 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
17:40:47.781 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 80 with BuildFromZoneAlias79 zoneAliasStart: 75 aliasOffset: Zone_5</color>
17:40:47.781 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 234 (Defined), <b>MarkerSubSeed:</b> 756 (Defined), <b>LightSubSeed:</b> 0 (Default)
17:40:47.781 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 81 with BuildFromZoneAlias80 zoneAliasStart: 75 aliasOffset: Zone_6</color>
17:40:47.781 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
17:40:47.787 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
17:40:47.787 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
17:40:47.787 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 50
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

17:40:47.805 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
17:40:47.930 - Last Batch: GenerateZones
		 Total Time: 0.181s Frames: 4 Ticks: 143
		 FrameTime (avg/max/ticks max): 37.5ms / 68.1ms / 51
		 Jobs (started/looped): 7 / 116
Next Batch: PlaceAddonZones - Count: 0

17:40:47.930 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

17:40:47.953 - Adding culling jobs for zone New Game Object[SubSeed:543(543)] from dimension Reality
17:40:47.958 - Adding culling jobs for zone New Game Object[SubSeed:534(534)] from dimension Reality
17:40:47.958 - Adding culling jobs for zone New Game Object[SubSeed:756(756)] from dimension Reality
17:40:47.958 - Adding culling jobs for zone New Game Object[SubSeed:34523(797)] from dimension Reality
17:40:47.959 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
17:40:47.959 - Adding culling jobs for zone New Game Object[SubSeed:234(234)] from dimension Reality
17:40:47.959 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
17:40:47.966 - Adding culling jobs for zone New Game Object from dimension Dimension_1
17:40:47.967 - Last Batch: PrepareZones
		 Total Time: 0.049s Frames: 1 Ticks: 36
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 29
		 Jobs (started/looped): 3 / 7
Next Batch: BuildFloors - Count: 1

17:40:47.967 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
17:40:47.975 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 13

17:40:47.982 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: Areas - Count: 28

17:40:48.017 - Last Batch: Areas
		 Total Time: 0.033s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 10
		 Jobs (started/looped): 27 / 1
Next Batch: Plugs - Count: 30

17:40:48.048 - Last Batch: Plugs
		 Total Time: 0.033s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 29 / 1
Next Batch: Gates - Count: 102

17:40:48.208 - Last Batch: Gates
		 Total Time: 0.170s Frames: 4 Ticks: 159
		 FrameTime (avg/max/ticks max): 35.4ms / 54.9ms / 44
		 Jobs (started/looped): 98 / 4
Next Batch: AreaNames - Count: 2

17:40:48.208 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

17:40:48.208 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

17:40:48.208 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

17:40:48.209 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

17:40:48.209 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
17:40:48.210 - <b>Artifacts:</b> Zone 0 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
17:40:48.211 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
17:40:48.211 - <b>Artifacts:</b> Zone 2 has 4 basic artifacts, 1 advanced artifacts and 1 specialized artifacts.
17:40:48.212 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
17:40:48.212 - <b>Artifacts:</b> Zone 4 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
17:40:48.212 - <b>Artifacts:</b> Zone 5 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
17:40:48.212 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
17:40:48.212 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
17:40:48.212 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
17:40:48.220 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_YELLOW_402 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_YELLOW_402_terminalKey: KEY_YELLOW_402 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_1 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
17:40:48.220 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_YELLOW_402 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_YELLOW_402_terminalKey: KEY_YELLOW_402 (KeyItemPickup_Core) --- Zone: ZONE76, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
17:40:48.221 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
17:40:48.221 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
17:40:48.221 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
17:40:48.221 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 501</color>
17:40:48.221 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
17:40:48.222 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE76 function: ResourceContainerWeak available: 37 randomValue: 0.8126289 ri: 33 had weight: 1001</color>
17:40:48.232 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
17:40:48.240 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: Retrieve Essential Items _1_MWP</color>
17:40:48.242 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 1] 164 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
17:40:48.242 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE80 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
17:40:48.243 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 164</color>
17:40:48.243 - RESET placementDataIndex to 0
17:40:48.243 - Found zone without sourceGate AND ID over 0, id: 7
17:40:48.243 - Last Batch: Distribution
		 Total Time: 0.038s Frames: 1 Ticks: 34
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 23
		 Jobs (started/looped): 106 / 1
Next Batch: FunctionMarkers - Count: 8

17:40:48.320 - LG_MarkerSpawner, Mining producer is trying to spawn a marker with block ID 0 that does not exist anymore! Producer path: World (LG_Floor)/Root_Reality/geo_64x64_mining_dig_site_HA_01(Clone)_ID_2_2/2_Area F (LevelGeneration.LG_Area)/Marker/dig_site_open_1000x2200x1200_gen_HA_03_rot_360_GO_UID:205/submarker/dig_site_submarker_fortress_1320x600x1000_HA_04_rot_360_GO_UID:1537
17:40:48.391 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_YELLOW_402 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_YELLOW_402_terminalKey: KEY_YELLOW_402 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_835</color>
17:40:48.768 - <b>WardenObjectiveManager:</b> Added Objective GameObject: CarryItemGeneric_Pickup(Clone)_terminalKey: MATTER_WAVE_PROJECTOR (UnityEngine.GameObject) to layer MainLayer. Count in layer: 1
17:40:48.768 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: MATTER_WAVE_PROJECTOR
17:40:48.769 - Last Batch: FunctionMarkers
		 Total Time: 0.513s Frames: 14 Ticks: 526
		 FrameTime (avg/max/ticks max): 35.7ms / 41.0ms / 40
		 Jobs (started/looped): 8 / 303
Next Batch: FunctionMarkerLeftovers - Count: 8

17:40:48.803 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.040s Frames: 1 Ticks: 34
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 13
		 Jobs (started/looped): 7 / 1
Next Batch: Markers - Count: 1

17:40:48.911 - Last Batch: Markers
		 Total Time: 0.103s Frames: 3 Ticks: 108
		 FrameTime (avg/max/ticks max): 27.9ms / 35.7ms / 36
		 Jobs (started/looped): 1 / 114
Next Batch: PrefabSpawners - Count: 15161

17:40:49.077 - <color=purple>OnPlayerGameStateChange : Cludderduck ReadyToStopElevatorRide</color>
17:40:49.077 - SNET : MasterReplicationUpdate_Player : Cludderduck mode change : GeneratingLevel GeneratingLevelDone
17:40:49.801 - Last Batch: PrefabSpawners
		 Total Time: 0.900s Frames: 25 Ticks: 889
		 FrameTime (avg/max/ticks max): 35.4ms / 37.2ms / 38
		 Jobs (started/looped): 15159 / 14941
Next Batch: LateMarkerCleanup - Count: 0

17:40:49.802 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

17:40:49.802 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 13

17:40:50.593 - Last Batch: LateGeomorphScan
		 Total Time: 0.795s Frames: 13 Ticks: 792
		 FrameTime (avg/max/ticks max): 60.8ms / 68.3ms / 67
		 Jobs (started/looped): 13 / 52
Next Batch: Pillars - Count: 6

17:40:50.614 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 20
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

17:40:50.774 - CollectNavMeshSources : From 12 roots and 99458 possible sources, 27240 vas valid
17:40:50.774 - CollectNavMeshSources : NotStatic:0 NotActive:882
17:40:50.774 - CollectNavMeshSources : WrongLayer:3031 NoCollider:69187 WasTrigger:0 MissingMesh:0 BadColliderType:0
17:40:50.774 - NavmeshUtils.NavMeshSourceCollector : 27240 valid NavMesh sources found!
17:40:51.555 - <color=purple>OnPlayerGameStateChange : worm fart ReadyToStopElevatorRide</color>
17:40:51.555 - SNET : MasterReplicationUpdate_Player : worm fart mode change : GeneratingLevel GeneratingLevelDone
17:40:52.437 - ---------------------------------------------------------
17:40:52.437 - Navmesh done! time: 1.774109
17:40:52.437 - ---------------------------------------------------------
17:40:52.446 - CollectNavMeshSources : From 1 roots and 1595 possible sources, 419 vas valid
17:40:52.446 - CollectNavMeshSources : NotStatic:0 NotActive:4
17:40:52.446 - CollectNavMeshSources : WrongLayer:1 NoCollider:1175 WasTrigger:0 MissingMesh:0 BadColliderType:0
17:40:52.446 - NavmeshUtils.NavMeshSourceCollector : 419 valid NavMesh sources found!
17:40:54.675 - ---------------------------------------------------------
17:40:54.675 - Navmesh done! time: 2.230225
17:40:54.675 - ---------------------------------------------------------
17:40:54.676 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 4.029s Frames: 60 Ticks: 4062
		 FrameTime (avg/max/ticks max): 50.1ms / 333.3ms / 346
		 Jobs (started/looped): 1 / 11511273
Next Batch: AIGraph_Prepare - Count: 13

17:40:54.737 - Last Batch: AIGraph_Prepare
		 Total Time: 0.067s Frames: 2 Ticks: 61
		 FrameTime (avg/max/ticks max): 22.0ms / 33.9ms / 33
		 Jobs (started/looped): 11 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

17:40:55.082 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.333s Frames: 8 Ticks: 346
		 FrameTime (avg/max/ticks max): 38.4ms / 48.0ms / 47
		 Jobs (started/looped): 1 / 248793
Next Batch: LadderAIGNodes - Count: 42

17:40:55.093 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGraph_LinkGates - Count: 34

17:40:55.141 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.071s Frames: 2 Ticks: 48
		 FrameTime (avg/max/ticks max): 23.0ms / 36.0ms / 35
		 Jobs (started/looped): 32 / 2
Next Batch: AIGraph_LinkPlugs - Count: 0

17:40:55.141 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 30

17:40:55.142 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 30

17:40:55.142 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGraph_Start - Count: 13

17:40:55.143 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 28

17:40:55.282 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.069s Frames: 2 Ticks: 139
		 FrameTime (avg/max/ticks max): 22.5ms / 34.9ms / 34
		 Jobs (started/looped): 26 / 268
Next Batch: AIGraph_ScoreNodeClusters - Count: 28

17:40:55.300 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.080s Frames: 1 Ticks: 18
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 27 / 1
Next Batch: AIGraph_End - Count: 13

17:40:55.301 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_AirGraph - Count: 13

17:40:55.476 - Populate grid created 4096 compound nodes and took ~32 KB and 174 ms
17:40:55.601 - Populate grid created 4096 compound nodes and took ~32 KB and 116 ms
17:40:55.693 - Populate grid created 4096 compound nodes and took ~32 KB and 84 ms
17:40:55.738 - Populate grid created 4096 compound nodes and took ~32 KB and 36 ms
17:40:55.843 - Populate grid created 4096 compound nodes and took ~32 KB and 98 ms
17:40:55.947 - Populate grid created 4096 compound nodes and took ~32 KB and 97 ms
17:40:55.981 - Populate grid created 4096 compound nodes and took ~32 KB and 26 ms
17:40:56.130 - Populate grid created 4096 compound nodes and took ~32 KB and 141 ms
17:40:56.244 - Populate grid created 4096 compound nodes and took ~32 KB and 107 ms
17:40:56.245 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:40:56.246 - SetVector2Value: (1600.0, 1200.0)
17:40:56.299 - Populate grid created 4096 compound nodes and took ~32 KB and 46 ms
17:40:56.404 - Populate grid created 4096 compound nodes and took ~32 KB and 97 ms
17:40:56.481 - Populate grid created 4096 compound nodes and took ~32 KB and 71 ms
17:40:57.322 - Populate grid created 64000 compound nodes and took ~500 KB and 833 ms
17:40:57.322 - Last Batch: AIGraph_AirGraph
		 Total Time: 1.199s Frames: 12 Ticks: 2022
		 FrameTime (avg/max/ticks max): 93.2ms / 194.0ms / 176
		 Jobs (started/looped): 1 / 12
Next Batch: AIGraph_AirGraph_PostProcess - Count: 13

17:40:57.337 - Last Batch: AIGraph_AirGraph_PostProcess
		 Total Time: 0.333s Frames: 1 Ticks: 15
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 12 / 1
Next Batch: SetGateAlwaysTraversable - Count: 34

17:40:57.338 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: FunctionMarkerFallback - Count: 8

17:40:57.338 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: SetGateTraversableFromStart - Count: 34

17:40:57.338 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: Ladders - Count: 42

17:40:57.383 - Last Batch: Ladders
		 Total Time: 0.035s Frames: 1 Ticks: 44
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 24
		 Jobs (started/looped): 41 / 1
Next Batch: DoorLocks - Count: 8

17:40:57.451 - Last Batch: DoorLocks
		 Total Time: 0.069s Frames: 1 Ticks: 69
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 48
		 Jobs (started/looped): 7 / 1
Next Batch: Resources - Count: 1

17:40:57.452 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

17:40:57.452 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: EnemiesPlacement_Scoring - Count: 8

17:40:57.452 - <b>LG_PopulateZone:</b> Area 2_Area F (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 429.7375 | VoxelCoverage after Multi: 15.90029
17:40:57.452 - <b>LG_PopulateZone:</b> Area 3_Area C (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 338.6875 | VoxelCoverage after Multi: 12.53144
17:40:57.452 - <b>LG_PopulateZone:</b> Area 4_Area D (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 309.6625 | VoxelCoverage after Multi: 11.45751
17:40:57.453 - <b>LG_PopulateZone:</b> Area 5_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 649.1375 | VoxelCoverage after Multi: 24.01809
17:40:57.453 - <b>LG_PopulateZone:</b> Area 6_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 1642.363 | VoxelCoverage after Multi: 60.76741
17:40:57.453 - <b>LG_PopulateZone:</b> Area 7_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 315.2375 | VoxelCoverage after Multi: 11.66379
17:40:57.453 - <b>LG_PopulateZone:</b> Area 8_Area A (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 619.0375 | VoxelCoverage after Multi: 22.90439
17:40:57.453 - <b>LG_PopulateZone:</b> Area 9_Area F (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 428.15 | VoxelCoverage after Multi: 15.84155
17:40:57.454 - <b>LG_PopulateZone:</b> Area 10_Area C (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 296.575 | VoxelCoverage after Multi: 10.97328
17:40:57.454 - <b>LG_PopulateZone:</b> Area 11_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 517.6125 | VoxelCoverage after Multi: 19.15166
17:40:57.454 - <b>LG_PopulateZone:</b> Area 12_area_B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 230.325 | VoxelCoverage after Multi: 8.522025
17:40:57.454 - <b>LG_PopulateZone:</b> Area 13_area_I (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 63.3 | VoxelCoverage after Multi: 2.3421
17:40:57.454 - <b>LG_PopulateZone:</b> Area 14_area_A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 1124.95 | VoxelCoverage after Multi: 41.62315
17:40:57.454 - <b>LG_PopulateZone:</b> Area 15_area_K (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 61.5875 | VoxelCoverage after Multi: 2.278738
17:40:57.455 - <b>LG_PopulateZone:</b> Area 16_area_L (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 51.325 | VoxelCoverage after Multi: 1.899025
17:40:57.455 - <b>LG_PopulateZone:</b> Area 17_area_H (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 55.475 | VoxelCoverage after Multi: 2.052575
17:40:57.455 - <b>LG_PopulateZone:</b> Area 18_area_D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 196.9375 | VoxelCoverage after Multi: 7.286687
17:40:57.455 - <b>LG_PopulateZone:</b> Area 19_Area D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 643.3375 | VoxelCoverage after Multi: 23.80349
17:40:57.455 - <b>LG_PopulateZone:</b> Area 20_area_F (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 79.6875 | VoxelCoverage after Multi: 2.948437
17:40:57.455 - <b>LG_PopulateZone:</b> Area 21_Area C (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 463.725 | VoxelCoverage after Multi: 17.15783
17:40:57.456 - <b>LG_PopulateZone:</b> Area 22_Area B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 456.2625 | VoxelCoverage after Multi: 16.88171
17:40:57.456 - <b>LG_PopulateZone:</b> Area 23_Area A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 865.6875 | VoxelCoverage after Multi: 32.03044
17:40:57.456 - Last Batch: EnemiesPlacement_Scoring
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 27 / 0
Next Batch: StaticEnemiesPlacement - Count: 8

17:40:57.456 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 28

17:40:57.549 - Last Batch: Culling_Nodes
		 Total Time: 0.106s Frames: 3 Ticks: 93
		 FrameTime (avg/max/ticks max): 28.2ms / 38.1ms / 35
		 Jobs (started/looped): 25 / 3
Next Batch: Culling_Portals - Count: 44

17:40:57.550 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 44 / 0
Next Batch: Culling_Cullers - Count: 102

17:40:57.552 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 102 / 0
Next Batch: Culling_Lights - Count: 28

17:40:57.819 - Last Batch: Culling_Lights
		 Total Time: 0.254s Frames: 7 Ticks: 267
		 FrameTime (avg/max/ticks max): 33.4ms / 42.6ms / 38
		 Jobs (started/looped): 21 / 7
Next Batch: Culling_NodeInstanceSearch - Count: 28

17:40:57.949 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.129s Frames: 4 Ticks: 130
		 FrameTime (avg/max/ticks max): 30.1ms / 34.5ms / 34
		 Jobs (started/looped): 28 / 1285
Next Batch: Culling_NodeClusterJobs - Count: 8

17:40:58.194 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.257s Frames: 8 Ticks: 245
		 FrameTime (avg/max/ticks max): 32.4ms / 33.6ms / 34
		 Jobs (started/looped): 36 / 1299964
Next Batch: Culling_Cleanup - Count: 28

17:40:58.194 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: Culling_GatherLightCulling - Count: 273

17:40:58.201 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 273 / 0
Next Batch: Culling_TrimPortalLists - Count: 30

17:40:58.237 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.033s Frames: 1 Ticks: 36
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 11
		 Jobs (started/looped): 30 / 179235
Next Batch: ZoneLights - Count: 9

17:40:58.331 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
17:40:58.331 - Last Batch: ZoneLights
		 Total Time: 0.037s Frames: 1 Ticks: 95
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 13
		 Jobs (started/looped): 8 / 1
Next Batch: GenerateNavigationInfo - Count: 2

17:40:58.701 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.445s Frames: 3 Ticks: 369
		 FrameTime (avg/max/ticks max): 140.5ms / 235.0ms / 235
		 Jobs (started/looped): 27 / 3
Next Batch: DisplayNavigationInfo - Count: 29

17:40:58.703 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 0

17:40:58.704 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 13

17:40:58.723 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.000s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: LateRuntimeOptimizations - Count: 13

17:40:58.813 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.108s Frames: 2 Ticks: 90
		 FrameTime (avg/max/ticks max): 41.1ms / 72.2ms / 69
		 Jobs (started/looped): 13 / 117
Next Batch: EnemiesPlacement - Count: 0

17:40:58.814 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FixColliders - Count: 0

17:40:58.822 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

17:40:58.822 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

17:40:58.822 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

17:40:58.823 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
17:40:58.823 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 2

17:40:58.823 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: Culling_LateCleanup - Count: 2

17:40:58.827 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: Culling_PrepForInlevel - Count: 2

17:40:58.827 - Last Batch: Culling_PrepForInlevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: FinalLogicLinking - Count: 4

17:40:58.828 - Factory Done : Last build: FinalLogicLinking
17:40:58.828 - Factory : Built in 21.59778 seconds
17:40:58.829 - FactoryDone :: TOTAL CHECKSUM: 14432817305003777997
17:40:58.829 - BUILDER : BuildDone
17:40:58.829 - >>>>>>>> GS_Generating.OnBuilderDone
17:40:58.829 - Builder.CombinedCheckSum.Checksum: 14432817305003777997
17:40:58.830 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
17:40:58.888 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_02(Clone)_0 (ElevatorShaftLanding)
17:40:58.890 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_11_11 (LevelGeneration.LG_LevelExitGeo)
17:40:58.916 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
17:40:58.916 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
17:40:58.917 - SendMasterCommand to Amelon不想输入个人资料名称 type: GetReadyToStartPlaying refA: 0
17:40:58.917 - SendMasterCommand to worm fart type: GetReadyToStartPlaying refA: 0
17:40:58.918 - SendMasterCommand to Cludderduck type: GetReadyToStartPlaying refA: 0
17:40:58.918 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : GeneratingLevel ReadyToStartPlaying
17:40:58.918 - TryStartPlaying : Not ready! Amelon不想输入个人资料名称 GeneratingLevelDone
17:40:58.919 - UpdateMigrationSend : Sending Migration_B
17:40:59.074 - OnBtnPress, ID: 226 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:40:59.074 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:40:59.075 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:40:59.083 - Vertical fov: 80 aspect: 1.6 halfV: 0.6981317 gives horizontal: 106.6391
17:40:59.096 - <color=purple>OnPlayerGameStateChange : Cludderduck StopElevatorRide</color>
17:40:59.096 - SNET : MasterReplicationUpdate_Player : Cludderduck mode change : GeneratingLevelDone ReadyToStartPlaying
17:40:59.136 - <color=purple>OnPlayerGameStateChange : worm fart StopElevatorRide</color>
17:40:59.137 - SNET : MasterReplicationUpdate_Player : worm fart mode change : GeneratingLevelDone ReadyToStartPlaying
17:40:59.220 - <color=purple>OnPlayerGameStateChange : Amelon不想输入个人资料名称 StopElevatorRide</color>
17:40:59.220 - SNET : MasterReplicationUpdate_Player : Amelon不想输入个人资料名称 mode change : GeneratingLevelDone ReadyToStartPlaying
17:40:59.351 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
17:40:59.352 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
17:40:59.352 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall False
17:40:59.352 - OBJECTIVE STARTED / ENTERED!
17:40:59.353 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
17:40:59.358 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
17:40:59.358 - DropServerManager: Woke up
17:40:59.358 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
17:40:59.401 - Detecting that the player has entered a new layer: MainLayer in  from NULL in 
17:40:59.401 - WardenObjectiveManager, entered a new layer: MainLayer
17:40:59.401 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
17:40:59.482 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
17:40:59.482 - DropServerManager: Sleeping for 2 seconds...
17:40:59.920 - SNET : OnMasterCommand : StartPlaying 0 False
17:40:59.922 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
17:40:59.922 - SendMasterCommand to Amelon不想输入个人资料名称 type: StartPlaying refA: 0
17:40:59.923 - SendMasterCommand to worm fart type: StartPlaying refA: 0
17:40:59.923 - SendMasterCommand to Cludderduck type: StartPlaying refA: 0
17:40:59.927 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : ReadyToStartPlaying Playing
17:41:00.205 - OnPlayerEvent : Cludderduck  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
17:41:00.206 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
17:41:00.208 - SNET : MasterReplicationUpdate_Player : Cludderduck mode change : ReadyToStartPlaying Playing
17:41:00.219 - GuiManager.UpdateResolution w: 1600 h: 1080
17:41:00.219 - GuiManager.RegisterOnResolutionChangeHandler: Current.m_onResolutionChangeHandlers is null
17:41:00.222 - Vertical fov: 80 aspect: 1.481481 halfV: 0.6981317 gives horizontal: 102.3713
17:41:00.222 - GuiManager OnResoultionChange, ScreenRes width: 1600 height: 1080
17:41:00.241 - OnPlayerEvent : Amelon不想输入个人资料名称  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
17:41:00.242 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
17:41:00.242 - SNET : MasterReplicationUpdate_Player : Amelon不想输入个人资料名称 mode change : ReadyToStartPlaying Playing
17:41:00.287 - OnPlayerEvent : worm fart  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
17:41:00.288 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
17:41:00.289 - SNET : MasterReplicationUpdate_Player : worm fart mode change : ReadyToStartPlaying Playing
17:41:00.302 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: InElevator
17:41:00.302 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
17:41:00.370 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

17:41:01.483 - DropServerManager: Idle
17:41:06.865 - ToggleMenu, currentState: InElevator Current.m_previousToggleState: InElevator
17:41:06.867 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
17:41:07.685 - OnBtnPress, ID: 542 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:41:08.684 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:41:10.039 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:41:10.358 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:41:11.206 - OnBtnPress, ID: 203 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:41:18.490 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:41:18.490 - SetVector2Value: (1600.0, 1024.0)
17:41:20.351 - OnBtnPress, ID: 226 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:41:20.351 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:41:20.352 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:41:20.359 - Vertical fov: 80 aspect: 1.481481 halfV: 0.6981317 gives horizontal: 102.3713
17:41:20.635 -  Close! 
17:41:21.101 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: InElevator
17:41:21.101 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
17:41:21.409 - <color=purple>OnPlayerGameStateChange : Cludderduck ReadyToStartLevel</color>
17:41:21.473 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
17:41:21.474 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  StartFogTransition Attempt
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

17:41:21.474 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  AttemptInteract Master (FoundPlayer=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

17:41:21.476 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

17:41:21.476 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
17:41:21.476 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  StartFogTransition Attempt
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

17:41:21.476 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  AttemptInteract Master (FoundPlayer=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

17:41:21.478 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

17:41:21.478 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
17:41:21.478 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
17:41:21.949 - <color=purple>OnPlayerGameStateChange : worm fart ReadyToStartLevel</color>
17:41:22.256 - GuiManager.UpdateResolution w: 1600 h: 1024
17:41:22.256 - GuiManager.RegisterOnResolutionChangeHandler: Current.m_onResolutionChangeHandlers is null
17:41:22.258 - Vertical fov: 80 aspect: 1.5625 halfV: 0.6981317 gives horizontal: 105.3328
17:41:22.259 - GuiManager OnResoultionChange, ScreenRes width: 1600 height: 1024
17:41:22.306 - <color=purple>OnPlayerGameStateChange : Amelon不想输入个人资料名称 ReadyToStartLevel</color>
17:41:22.312 - SNET : OnMasterCommand : StartPlaying 0 False
17:41:22.313 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
17:41:22.315 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
17:41:22.316 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:41:22.320 - <color=green>SNET : PlayerSynced(Clone)_32769 : Amelon不想输入个人资料名称 exits PLOC_InElevator, replicator key: 32769</color>
17:41:22.321 - <color=green>SNET : PlayerSynced(Clone)_32770 : worm fart exits PLOC_InElevator, replicator key: 32770</color>
17:41:22.322 - <color=green>SNET : PlayerSynced(Clone)_32771 : Cludderduck exits PLOC_InElevator, replicator key: 32771</color>
17:41:22.323 - SendMasterCommand to Amelon不想输入个人资料名称 type: StartPlaying refA: 0
17:41:22.323 - SendMasterCommand to worm fart type: StartPlaying refA: 0
17:41:22.324 - SendMasterCommand to Cludderduck type: StartPlaying refA: 0
17:41:22.475 - OnPlayerEvent : Cludderduck  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
17:41:22.620 - OnPlayerEvent : worm fart  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
17:41:22.704 - OnPlayerEvent : Amelon不想输入个人资料名称  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
17:41:22.708 - <color=purple>OnPlayerGameStateChange : Amelon不想输入个人资料名称 InLevel</color>
17:41:22.716 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:41:22.717 - Wielding new item in slot GearMelee
17:41:22.733 - <color=purple>OnPlayerGameStateChange : Cludderduck InLevel</color>
17:41:22.737 - <color=purple>OnPlayerGameStateChange : worm fart InLevel</color>
17:41:22.738 - <color=green>SNET : PlayerSynced(Clone)_32769 : Amelon不想输入个人资料名称 exits PLOC_InElevator, replicator key: 32769</color>
17:41:22.738 - <color=green>SNET : PlayerSynced(Clone)_32770 : worm fart exits PLOC_InElevator, replicator key: 32770</color>
17:41:23.323 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 1.006831
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

17:41:23.610 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:41:23.611 - Wielding new item in slot GearMelee
17:41:23.713 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:41:23.713 - Wielding new item in slot GearMelee
17:41:26.640 - ToggleMenu, currentState: FPS Current.m_previousToggleState: InElevator
17:41:26.641 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
17:41:27.408 - OnBtnPress, ID: 542 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:41:28.532 - OnBtnPress, ID: 203 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:41:29.103 - PlayerChatManager: DoSendChatMessage, got message: i havent played this in a yea                     
17:41:30.406 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:41:30.407 - Wielding new item in slot GearStandard
17:41:33.400 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:41:33.400 - SetVector2Value: (1280.0, 720.0)
17:41:33.949 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:41:33.949 - Wielding new item in slot GearMelee
17:41:35.302 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:41:35.302 - Wielding new item in slot GearMelee
17:41:35.692 - OnBtnPress, ID: 226 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:41:35.692 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:41:35.692 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:41:35.700 - Vertical fov: 80 aspect: 1.5625 halfV: 0.6981317 gives horizontal: 105.3328
17:41:36.129 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: FPS
17:41:36.129 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:41:36.278 - GuiManager.UpdateResolution w: 1280 h: 720
17:41:36.278 - GuiManager.RegisterOnResolutionChangeHandler: Current.m_onResolutionChangeHandlers is null
17:41:36.280 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
17:41:36.280 - GuiManager OnResoultionChange, ScreenRes width: 1280 height: 720
17:41:47.694 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:41:47.694 - Wielding new item in slot GearSpecial
17:41:52.322 - DropServerManager: Enqueueing 'consume boosters' request
17:41:52.322 - DropServerManager: Woke up
17:41:52.322 - DropServerManager: Making 'consume boosters' request...
17:41:52.452 - DropServerManager: 'consume boosters' request completed successfully
17:41:52.453 - DropServerManager: Sleeping for 2 seconds...
17:41:54.451 - DropServerManager: Idle
17:41:56.255 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:41:56.256 - Wielding new item in slot GearMelee
17:41:56.951 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:41:56.952 - Wielding new item in slot GearStandard
17:41:57.263 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:41:57.263 - Wielding new item in slot GearMelee
17:41:58.902 - UpdateMigrationSend : Sending Migration_A
17:42:01.534 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:42:01.534 - Wielding new item in slot GearMelee
17:42:02.541 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:42:02.541 - Wielding new item in slot GearSpecial
17:42:06.061 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
17:42:06.061 - Wielding new item in slot GearClass
17:42:08.426 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:42:08.426 - Wielding new item in slot GearMelee
17:42:11.335 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
17:42:11.335 - Wielding new item in slot GearClass
17:42:12.826 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:42:12.827 - Wielding new item in slot GearSpecial
17:42:15.554 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:42:15.554 - Wielding new item in slot GearStandard
17:42:17.523 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:42:17.523 - Wielding new item in slot GearMelee
17:42:18.730 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
17:42:18.731 - Wielding new item in slot GearClass
17:42:19.288 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:42:19.288 - Wielding new item in slot GearMelee
17:42:20.807 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
17:42:22.372 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
17:42:22.372 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
17:42:23.010 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
17:42:23.010 - LG_SecurityDoor_Locks, activates chained puzzle from master
17:42:23.011 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
17:42:31.857 - ToggleMenu, currentState: FPS Current.m_previousToggleState: FPS
17:42:31.858 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
17:42:32.677 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:42:32.678 - Wielding new item in slot GearMelee
17:42:32.679 - OnBtnPress, ID: 542 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:42:33.186 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
17:42:33.186 - Wielding new item in slot ResourcePack
17:42:34.656 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:42:34.657 - Wielding new item in slot GearMelee
17:42:37.109 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:42:37.109 - Wielding new item in slot GearMelee
17:42:43.296 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:42:43.296 - Wielding new item in slot GearMelee
17:42:43.803 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
17:42:43.804 - Wielding new item in slot Consumable
17:42:44.129 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:42:44.130 - Wielding new item in slot GearMelee
17:42:44.178 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:42:44.179 - SetVector2Value: (1280.0, 1024.0)
17:42:45.726 - OnBtnPress, ID: 226 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:42:45.726 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:42:45.726 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:42:45.736 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
17:42:45.928 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
17:42:45.928 - Wielding new item in slot Consumable
17:42:46.387 - GuiManager.UpdateResolution w: 1280 h: 1024
17:42:46.387 - GuiManager.RegisterOnResolutionChangeHandler: Current.m_onResolutionChangeHandlers is null
17:42:46.390 - Vertical fov: 80 aspect: 1.25 halfV: 0.6981317 gives horizontal: 92.73299
17:42:46.390 - GuiManager OnResoultionChange, ScreenRes width: 1280 height: 1024
17:42:47.428 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
17:42:47.428 - Wielding new item in slot Consumable
17:42:50.512 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
17:42:50.512 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
17:42:50.817 -  Close! 
17:42:50.830 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
17:42:50.831 - Wielding new item in slot Consumable
17:42:51.310 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:42:51.310 - SetVector2Value: (1360.0, 768.0)
17:42:52.713 - OnBtnPress, ID: 226 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:42:52.713 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:42:52.713 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:42:52.725 - Vertical fov: 80 aspect: 1.25 halfV: 0.6981317 gives horizontal: 92.73299
17:42:54.408 - GuiManager.UpdateResolution w: 1360 h: 768
17:42:54.408 - GuiManager.RegisterOnResolutionChangeHandler: Current.m_onResolutionChangeHandlers is null
17:42:54.410 - Vertical fov: 80 aspect: 1.770833 halfV: 0.6981317 gives horizontal: 112.1197
17:42:54.411 - GuiManager OnResoultionChange, ScreenRes width: 1360 height: 768
17:42:54.498 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
17:42:54.498 - Wielding new item in slot Consumable
17:42:57.546 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: FPS
17:42:57.546 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:43:10.825 - UpdateMigrationSend : Sending Migration_B
17:43:11.926 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:43:11.926 - Wielding new item in slot GearStandard
17:43:13.223 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:43:13.224 - Wielding new item in slot GearSpecial
17:43:17.963 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
17:43:17.963 - Wielding new item in slot GearClass
17:43:18.854 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:43:18.854 - Wielding new item in slot GearSpecial
17:43:19.856 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
17:43:19.856 - Wielding new item in slot GearClass
17:43:22.063 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
17:43:22.063 - Wielding new item in slot ResourcePack
17:43:23.092 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:43:23.092 - Wielding new item in slot GearMelee
17:43:27.071 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:43:27.071 - Wielding new item in slot GearMelee
17:43:28.506 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:43:28.507 - Wielding new item in slot GearMelee
17:43:29.335 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
17:43:29.335 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
17:43:29.369 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
17:43:30.185 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:43:30.775 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:43:30.776 - Wielding new item in slot GearMelee
17:43:31.009 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:43:31.009 - Wielding new item in slot GearStandard
17:43:31.635 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
17:43:33.518 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:43:33.518 - Wielding new item in slot GearSpecial
17:43:34.611 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
17:43:34.611 - Wielding new item in slot GearClass
17:43:36.292 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:43:36.292 - Wielding new item in slot GearSpecial
17:43:38.647 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
17:43:38.647 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
17:43:38.647 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
17:43:38.648 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
17:43:38.797 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
17:43:38.797 - Wielding new item in slot GearClass
17:43:39.799 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
17:43:39.799 - Wielding new item in slot Consumable
17:43:41.309 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:43:41.309 - Wielding new item in slot GearMelee
17:44:03.243 -  Close! 
17:44:05.623 - Terminal 741 change state to Awake
17:44:07.714 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
17:44:07.717 - Terminal 741 change state to PlayerInteracting
17:44:11.770 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
17:44:11.770 - Wielding new item in slot GearClass
17:44:12.575 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
17:44:12.576 - Wielding new item in slot Consumable
17:44:13.693 - Sending m_terminal.SyncID: 2 command: Query inputString: QUERY MATTER_WAVE_PROJECTOR
17:44:13.694 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
17:44:13.695 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
17:44:13.695 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
17:44:13.852 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
17:44:13.901 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
17:44:14.006 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
17:44:17.326 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
17:44:17.634 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:44:17.637 - Terminal 741 change state to Awake
17:44:17.878 - Terminal 741 change state to Sleeping
17:44:19.686 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:44:19.686 - Wielding new item in slot GearMelee
17:44:23.255 - UpdateMigrationSend : Sending Migration_A
17:44:47.457 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32768 : Sm0ke (Player.LocalPlayerAgent)
17:45:12.623 -  Close! 
17:45:24.174 - PlayerChatManager: DoSendChatMessage, got message: turn off your flash 
17:45:24.583 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32768 : Sm0ke (Player.LocalPlayerAgent)
17:45:32.631 - UpdateMigrationSend : Sending Migration_B
17:45:50.447 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:45:50.447 - Wielding new item in slot GearMelee
17:45:54.452 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:45:54.452 - Wielding new item in slot GearMelee
17:45:57.271 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:45:57.271 - Wielding new item in slot GearMelee
17:45:57.775 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
17:45:57.775 - Wielding new item in slot ResourcePack
17:46:08.628 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
17:46:08.628 - Wielding new item in slot Consumable
17:46:09.002 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:46:09.002 - Wielding new item in slot GearMelee
17:46:09.508 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
17:46:09.508 - Wielding new item in slot Consumable
17:46:10.086 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
17:46:10.086 - Wielding new item in slot ResourcePack
17:46:13.430 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
17:46:13.934 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:46:13.934 - Wielding new item in slot GearMelee
17:46:20.001 -  Close! 
17:46:22.316 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000055 returning: Time_5 minutesToNext: 10
17:46:40.013 - UpdateMigrationSend : Sending Migration_A
17:46:53.995 - ToggleMenu, currentState: FPS Current.m_previousToggleState: FPS
17:46:53.996 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
17:46:54.811 - OnBtnPress, ID: 542 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:46:55.561 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:46:59.486 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:47:00.435 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:47:00.776 - OnBtnPress, ID: 203 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:47:02.922 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:47:04.290 - OnBtnPress, ID: 226 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
17:47:04.291 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:47:04.291 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
17:47:04.299 - Vertical fov: 80 aspect: 1.770833 halfV: 0.6981317 gives horizontal: 112.1197
17:47:04.588 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: FPS
17:47:04.588 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:47:17.429 - PlayerChatManager: Open chat window
17:47:17.429 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
17:47:17.429 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
17:47:21.110 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:47:21.110 - Wielding new item in slot GearMelee
17:47:26.326 - PlayerChatManager: DoSendChatMessage, got message: just praying I don't freeze and crash
17:47:26.326 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
17:47:26.326 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:47:26.402 -  Close! 
17:47:30.193 - PlayerChatManager: Open chat window
17:47:30.193 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
17:47:30.193 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
17:47:31.043 - PlayerChatManager: DoSendChatMessage, got message: ):
17:47:31.043 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
17:47:31.043 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:47:33.053 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
17:47:33.054 - Wielding new item in slot HackingTool
17:47:44.341 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
17:47:44.341 - Wielding new item in slot HackingTool
17:47:45.342 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
17:47:45.342 - Wielding new item in slot HackingTool
17:47:45.612 - PlayerChatManager: DoSendChatMessage, got message: my first time playing
17:47:45.847 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
17:47:45.847 - Wielding new item in slot ResourcePack
17:47:46.416 - WARNING : replaced duplicate entry for Consumable_MediumFlashlight_Pickup(Clone)! 76561197995493411
17:47:46.416 - UpdateMigrationSend : Sending Migration_B
17:47:47.112 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
17:47:47.112 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
17:47:47.311 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
17:47:47.311 - Wielding new item in slot ResourcePack
17:47:52.527 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
17:47:52.528 - Wielding new item in slot GearClass
17:47:54.007 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
17:47:54.008 - Wielding new item in slot ResourcePack
17:47:54.361 - PlayerChatManager: Open chat window
17:47:54.361 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
17:47:54.362 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
17:47:55.194 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:47:55.195 - Wielding new item in slot GearMelee
17:47:56.265 - PlayerChatManager: DoSendChatMessage, got message: you're doin good
17:47:56.265 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
17:47:56.265 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:48:14.683 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:48:14.683 - Wielding new item in slot GearMelee
17:48:19.178 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:48:19.179 - Wielding new item in slot GearMelee
17:48:30.253 -  Close! 
17:48:31.494 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:48:31.494 - Wielding new item in slot GearMelee
17:48:33.364 - PlayerChatManager: Open chat window
17:48:33.364 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
17:48:33.365 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
17:48:34.175 - PlayerChatManager: DoSendChatMessage, got message: key!
17:48:34.175 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
17:48:34.176 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:48:40.630 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
17:48:40.630 - Wielding new item in slot GearClass
17:48:41.524 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
17:48:42.177 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:48:42.861 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
17:48:42.862 - Wielding new item in slot HackingTool
17:48:42.910 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:48:42.910 - Wielding new item in slot GearStandard
17:48:44.277 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:48:44.277 - Wielding new item in slot GearSpecial
17:48:44.521 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
17:48:44.521 - Wielding new item in slot GearClass
17:48:45.024 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
17:48:45.024 - Wielding new item in slot ResourcePack
17:48:46.564 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:48:46.565 - Wielding new item in slot GearMelee
17:48:50.064 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
17:48:50.064 - Wielding new item in slot ResourcePack
17:48:50.264 - WARNING : replaced duplicate entry for MediPackPickup(Clone)_terminalKey: MEDIPACK_386! 76561197995493411
17:48:50.264 - UpdateMigrationSend : Sending Migration_A
17:48:53.733 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
17:48:54.238 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:48:54.238 - Wielding new item in slot GearMelee
17:48:55.266 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
17:48:55.961 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:48:58.441 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:48:58.441 - Wielding new item in slot GearMelee
17:49:05.453 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32768 : Sm0ke (Player.LocalPlayerAgent)
17:49:19.204 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
17:49:20.408 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
17:49:20.408 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
17:49:20.934 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:49:20.934 - Wielding new item in slot GearMelee
17:49:21.309 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
17:49:21.310 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: None SNet.IsMaster: True Duration: 0
17:49:21.310 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: UpdateCustomSubObjective LocalIndex: Zone_0 Delay: 0 WardenIntel: Complete the bioscan sequence to deactivate the door <color=orange>ALARM</color> SNet.IsMaster: True
17:49:21.311 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: CustomSubObjectiveUpdate newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
17:49:21.312 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
17:49:22.145 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
17:49:24.130 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:49:31.677 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
17:49:33.171 -  Close! 
17:49:33.697 - Terminal 965 change state to PlayerInteracting
17:49:36.835 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST ZONE_75 
17:49:36.835 - ShowInventory, param1: zone_75 param2: 
17:49:53.183 - WARNING : replaced duplicate entry for Consumable_MediumFlashlight_Pickup(Clone)! 76561197995493411
17:49:53.183 - UpdateMigrationSend : Sending Migration_B
17:49:53.447 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING TOOL_REFILL_628
17:49:53.448 - Terminal 965 change state to Ping
17:49:55.063 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:49:55.064 - Wielding new item in slot GearStandard
17:49:55.989 - Terminal 965 change state to PlayerInteracting
17:49:56.325 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:49:56.325 - Wielding new item in slot GearSpecial
17:49:57.114 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:49:57.115 - Wielding new item in slot GearMelee
17:49:57.157 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
17:49:57.157 - Wielding new item in slot GearClass
17:49:57.615 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
17:49:57.615 - Wielding new item in slot Consumable
17:49:58.615 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:49:58.615 - Wielding new item in slot GearMelee
17:49:59.162 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
17:49:59.462 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:49:59.466 - Terminal 965 change state to Awake
17:49:59.635 - Terminal 965 change state to Sleeping
17:50:16.145 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
17:50:17.862 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:50:18.409 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:50:18.410 - Wielding new item in slot GearMelee
17:50:25.532 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32768 : Sm0ke (Player.LocalPlayerAgent)
17:50:26.768 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32768 : Sm0ke (Player.LocalPlayerAgent)
17:50:28.908 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:50:28.908 - Wielding new item in slot GearMelee
17:50:36.043 -  Close! 
17:50:36.306 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:50:36.306 - Wielding new item in slot GearMelee
17:50:37.019 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:50:37.020 - Wielding new item in slot GearMelee
17:50:37.524 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
17:50:37.524 - Wielding new item in slot ResourcePack
17:50:43.576 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:50:43.577 - Wielding new item in slot GearMelee
17:50:46.865 - PlayerChatManager: Open chat window
17:50:46.865 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
17:50:46.866 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
17:50:47.394 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:50:47.394 - Wielding new item in slot GearStandard
17:50:48.018 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:50:48.019 - Wielding new item in slot GearSpecial
17:50:49.045 - PlayerChatManager: DoSendChatMessage, got message: place turrets first
17:50:49.046 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
17:50:49.046 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:50:49.212 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
17:50:49.212 - LG_SecurityDoor_Locks, activates chained puzzle from master
17:50:49.214 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
17:50:49.257 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
17:50:49.257 - Wielding new item in slot GearClass
17:50:52.241 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
17:50:53.308 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
17:50:53.308 - Wielding new item in slot GearClass
17:50:54.786 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
17:50:54.787 - Wielding new item in slot ResourcePack
17:50:56.054 - WARNING : replaced duplicate entry for MediPackPickup(Clone)_terminalKey: MEDIPACK_386! 76561197995493411
17:50:56.054 - UpdateMigrationSend : Sending Migration_A
17:50:56.559 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:50:56.559 - Wielding new item in slot GearStandard
17:50:57.842 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
17:50:58.212 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:50:58.212 - Wielding new item in slot GearSpecial
17:50:58.350 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:50:58.350 - Wielding new item in slot GearMelee
17:50:58.722 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
17:50:58.722 - Wielding new item in slot Consumable
17:50:59.790 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:50:59.790 - Wielding new item in slot GearStandard
17:50:59.791 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:50:59.791 - Wielding new item in slot GearSpecial
17:51:00.834 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:51:00.835 - Wielding new item in slot GearStandard
17:51:01.795 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:51:01.795 - Wielding new item in slot GearSpecial
17:51:02.317 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
17:51:02.317 - Wielding new item in slot GearClass
17:51:02.824 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:51:02.824 - Wielding new item in slot GearMelee
17:51:03.630 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:51:03.630 - Wielding new item in slot GearStandard
17:51:04.183 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:51:04.183 - Wielding new item in slot GearSpecial
17:51:05.286 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
17:51:05.286 - Wielding new item in slot GearClass
17:51:07.746 - PlayerChatManager: Open chat window
17:51:07.746 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
17:51:07.746 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
17:51:08.726 - PlayerChatManager: DoSendChatMessage, got message: CIRCLE
17:51:08.726 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
17:51:08.727 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:51:15.759 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:51:15.759 - Wielding new item in slot GearMelee
17:51:16.929 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:51:16.929 - Wielding new item in slot GearStandard
17:51:28.611 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:51:28.611 - Wielding new item in slot GearMelee
17:51:29.594 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:51:29.594 - Wielding new item in slot GearStandard
17:51:40.286 - DEBUG : Wave SurvivalWave(Clone)_32855 Stopped!
17:51:40.287 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
17:51:40.288 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
17:51:40.643 -  Close! 
17:51:41.312 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:51:41.312 - Wielding new item in slot GearSpecial
17:51:57.814 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
17:52:00.657 - WARNING : replaced duplicate entry for Consumable_MediumFlashlight_Pickup(Clone)! 76561197995493411
17:52:00.657 - UpdateMigrationSend : Sending Migration_B
17:52:03.923 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
17:52:03.923 - Wielding new item in slot GearClass
17:52:04.046 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
17:52:04.047 - Wielding new item in slot GearClass
17:52:09.620 - WARNING : replaced duplicate entry for MediPackPickup(Clone)_terminalKey: MEDIPACK_386! 76561197995493411
17:52:09.677 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
17:52:10.792 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:52:10.792 - Wielding new item in slot GearMelee
17:52:12.321 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:52:12.322 - Wielding new item in slot GearStandard
17:52:16.625 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
17:52:16.625 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
17:52:16.625 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
17:52:16.625 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: None SNet.IsMaster: True Duration: 0
17:52:16.626 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: UpdateCustomSubObjective LocalIndex: Zone_0 Delay: 0 WardenIntel:  SNet.IsMaster: True
17:52:16.626 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: CustomSubObjectiveUpdate newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
17:52:16.627 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
17:52:16.646 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:52:16.646 - Wielding new item in slot GearMelee
17:52:17.390 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
17:52:17.556 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:52:17.557 - Wielding new item in slot GearMelee
17:52:18.234 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:52:21.959 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
17:52:21.960 - Wielding new item in slot GearClass
17:52:22.385 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:52:22.385 - Wielding new item in slot GearStandard
17:52:24.350 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:52:24.350 - Wielding new item in slot GearMelee
17:52:25.546 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:52:25.546 - Wielding new item in slot GearStandard
17:52:26.913 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:52:26.913 - Wielding new item in slot GearSpecial
17:52:27.561 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:52:27.561 - Wielding new item in slot GearStandard
17:52:36.135 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:52:36.135 - Wielding new item in slot GearMelee
17:52:37.250 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:52:37.250 - Wielding new item in slot GearSpecial
17:52:39.643 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
17:52:39.643 - Wielding new item in slot GearClass
17:52:41.127 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
17:52:41.692 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:52:43.253 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
17:52:43.253 - Wielding new item in slot Consumable
17:52:43.829 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
17:52:43.829 - Wielding new item in slot GearClass
17:52:44.343 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:52:44.343 - Wielding new item in slot GearSpecial
17:52:44.754 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:52:44.754 - Wielding new item in slot GearStandard
17:52:45.044 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32768 : Sm0ke (Player.LocalPlayerAgent)
17:52:45.256 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:52:45.256 - Wielding new item in slot GearMelee
17:52:45.580 -  Close! 
17:52:51.432 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:52:51.432 - Wielding new item in slot GearMelee
17:52:55.939 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:52:55.939 - Wielding new item in slot GearMelee
17:52:57.502 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:52:57.502 - Wielding new item in slot GearMelee
17:52:57.746 - PlayerChatManager: DoSendChatMessage, got message: how to heal?
17:53:02.551 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:53:02.551 - Wielding new item in slot GearMelee
17:53:03.349 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:53:03.349 - Wielding new item in slot GearSpecial
17:53:05.593 - WARNING : replaced duplicate entry for Consumable_MediumFlashlight_Pickup(Clone)! 76561197995493411
17:53:05.593 - UpdateMigrationSend : Sending Migration_A
17:53:09.455 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32768 : Sm0ke (Player.LocalPlayerAgent)
17:53:09.511 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:53:09.511 - Wielding new item in slot GearSpecial
17:53:13.015 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:53:13.015 - Wielding new item in slot GearStandard
17:53:13.576 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:53:13.576 - Wielding new item in slot GearStandard
17:53:14.000 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:53:14.000 - Wielding new item in slot GearSpecial
17:53:14.001 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:53:14.001 - Wielding new item in slot GearMelee
17:53:14.410 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
17:53:14.410 - Wielding new item in slot GearClass
17:53:14.910 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
17:53:14.910 - Wielding new item in slot Consumable
17:53:18.540 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32768 : Sm0ke (Player.LocalPlayerAgent)
17:53:25.629 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
17:53:27.163 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:53:51.475 -  Close! 
17:54:05.452 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
17:54:05.453 - Wielding new item in slot HackingTool
17:54:10.461 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:54:10.461 - Wielding new item in slot GearMelee
17:54:11.482 - UpdateMigrationSend : Sending Migration_B
17:54:12.730 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
17:54:12.730 - Wielding new item in slot GearClass
17:54:13.223 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:54:13.224 - Wielding new item in slot GearSpecial
17:54:13.730 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:54:13.730 - Wielding new item in slot GearStandard
17:54:14.321 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:54:14.321 - Wielding new item in slot GearMelee
17:54:18.744 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
17:54:18.744 - Wielding new item in slot Consumable
17:54:20.661 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:54:20.661 - Wielding new item in slot GearMelee
17:54:23.033 - ShowInventory, param1:  param2: 
17:54:25.572 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:54:25.572 - Wielding new item in slot GearMelee
17:54:26.074 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_Tripmine(Clone) (ItemEquippable) AllowedToWieldItem: True
17:54:26.074 - Wielding new item in slot Consumable
17:54:27.800 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:54:27.800 - Wielding new item in slot GearMelee
17:54:31.784 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:54:31.784 - Wielding new item in slot GearMelee
17:54:45.121 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:54:45.122 - Wielding new item in slot GearMelee
17:54:56.382 -  Close! 
17:55:03.105 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:55:03.105 - Wielding new item in slot GearMelee
17:55:04.126 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:55:04.126 - Wielding new item in slot GearMelee
17:55:05.524 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:55:05.524 - Wielding new item in slot GearMelee
17:55:14.871 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32768 : Sm0ke (Player.LocalPlayerAgent)
17:55:16.390 - WARNING : replaced duplicate entry for Consumable_MediumFlashlight_Pickup(Clone)! 76561197995493411
17:55:16.390 - UpdateMigrationSend : Sending Migration_A
17:55:42.722 - Enabled skinned mesh on door destruction
17:55:59.741 -  Close! 
17:56:19.748 - UpdateMigrationSend : Sending Migration_B
17:56:22.318 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.0001 returning: Time_15 minutesToNext: 15
17:56:27.197 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:56:27.197 - Wielding new item in slot GearMelee
17:56:29.819 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:56:29.820 - Wielding new item in slot GearMelee
17:56:30.323 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
17:56:30.323 - Wielding new item in slot ResourcePack
17:56:31.769 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:56:31.770 - Wielding new item in slot GearMelee
17:56:41.280 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
17:56:41.280 - Wielding new item in slot GearClass
17:56:42.220 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
17:56:42.220 - Wielding new item in slot ResourcePack
17:56:45.157 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:56:45.157 - Wielding new item in slot GearMelee
17:56:54.039 - PlayerChatManager: DoSendChatMessage, got message: fuck
17:56:55.514 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:56:55.514 - Wielding new item in slot GearStandard
17:56:56.550 -  Close! 
17:56:58.945 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:56:58.945 - Wielding new item in slot GearStandard
17:56:59.611 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:56:59.611 - Wielding new item in slot GearMelee
17:57:00.459 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:57:00.459 - Wielding new item in slot GearStandard
17:57:19.753 - UpdateMigrationSend : Sending Migration_A
17:57:20.974 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:57:20.974 - Wielding new item in slot GearMelee
17:57:22.866 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:57:22.867 - Wielding new item in slot GearStandard
17:57:23.146 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
17:57:23.147 - Wielding new item in slot GearClass
17:57:23.854 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
17:57:23.854 - Wielding new item in slot ResourcePack
17:57:23.891 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:57:23.891 - Wielding new item in slot GearSpecial
17:57:24.484 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
17:57:25.900 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:57:26.453 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
17:57:26.454 - Wielding new item in slot GearClass
17:57:27.679 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:57:27.679 - Wielding new item in slot GearSpecial
17:57:28.649 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
17:57:28.649 - Wielding new item in slot GearClass
17:57:32.141 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
17:57:32.141 - Wielding new item in slot GearClass
17:57:32.641 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
17:57:32.642 - Wielding new item in slot ResourcePack
17:57:33.801 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
17:57:33.801 - Wielding new item in slot ResourcePack
17:57:36.241 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
17:57:37.838 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
17:57:37.838 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: None SNet.IsMaster: True Duration: 0
17:57:38.090 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
17:57:38.090 - Wielding new item in slot ResourcePack
17:57:38.843 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: UpdateCustomSubObjective LocalIndex: Zone_5 Delay: 1 WardenIntel: Prepare a defence for the upcoming <color=orange>ALARM</color> SNet.IsMaster: True
17:57:38.843 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: CustomSubObjectiveUpdate newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
17:57:38.844 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
17:57:40.136 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
17:57:40.136 - Wielding new item in slot ResourcePack
17:57:42.484 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:57:42.485 - Wielding new item in slot GearStandard
17:57:42.732 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
17:57:42.732 - Wielding new item in slot ResourcePack
17:57:43.440 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:57:43.440 - Wielding new item in slot GearSpecial
17:57:44.620 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
17:57:45.068 - Enabled skinned mesh on door destruction
17:57:45.124 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:57:45.124 - Wielding new item in slot GearMelee
17:57:46.452 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:57:46.452 - Wielding new item in slot GearStandard
17:57:47.352 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:57:47.353 - Wielding new item in slot GearMelee
17:57:49.136 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
17:57:49.330 - PlayerChatManager: DoSendChatMessage, got message: im low healh and ammo
17:57:51.109 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:57:52.523 -  Close! 
17:57:57.445 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
17:57:59.391 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:58:08.484 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:58:08.485 - Wielding new item in slot GearMelee
17:58:09.107 - PlayerChatManager: Open chat window
17:58:09.108 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
17:58:09.108 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
17:58:14.627 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:58:14.627 - Wielding new item in slot GearStandard
17:58:16.795 - PlayerChatManager: DoSendChatMessage, got message: we need some supplies before we do that door
17:58:16.795 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
17:58:16.795 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:58:17.317 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:58:17.317 - Wielding new item in slot GearSpecial
17:58:19.756 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198168608106
17:58:19.756 - UpdateMigrationSend : Sending Migration_B
17:58:20.239 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:58:20.240 - Wielding new item in slot GearStandard
17:58:28.991 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:58:28.991 - Wielding new item in slot GearMelee
17:58:51.406 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:58:51.406 - Wielding new item in slot GearSpecial
17:58:52.559 -  Close! 
17:59:03.137 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
17:59:03.137 - Wielding new item in slot GearClass
17:59:05.565 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:59:05.565 - Wielding new item in slot GearMelee
17:59:19.311 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:59:19.311 - Wielding new item in slot GearMelee
17:59:19.760 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_523! 76561198168608106
17:59:19.760 - UpdateMigrationSend : Sending Migration_A
17:59:22.819 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
17:59:25.065 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:59:27.309 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:59:27.309 - Wielding new item in slot GearMelee
17:59:29.081 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:59:29.081 - Wielding new item in slot GearMelee
17:59:32.218 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:59:32.218 - Wielding new item in slot GearMelee
17:59:43.138 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
17:59:43.139 - Wielding new item in slot GearMelee
17:59:43.642 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
17:59:43.642 - Wielding new item in slot Consumable
17:59:44.182 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
17:59:44.369 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:59:44.369 - Wielding new item in slot GearSpecial
17:59:44.785 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
17:59:45.360 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
17:59:45.360 - Wielding new item in slot GearClass
17:59:46.549 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
17:59:46.549 - Wielding new item in slot ResourcePack
17:59:50.566 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
17:59:50.566 - Wielding new item in slot ResourcePack
17:59:52.578 -  Close! 
17:59:53.785 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
17:59:53.785 - Wielding new item in slot GearStandard
17:59:56.851 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
17:59:56.852 - Wielding new item in slot GearClass
17:59:57.996 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
17:59:57.997 - Wielding new item in slot ResourcePack
18:00:05.578 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
18:00:05.578 - Wielding new item in slot ResourcePack
18:00:10.012 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:00:10.013 - Wielding new item in slot Consumable
18:00:11.759 - PlayerChatManager: Open chat window
18:00:11.760 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:00:11.760 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:00:14.106 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:00:14.107 - Wielding new item in slot GearMelee
18:00:14.545 - PlayerChatManager: DoSendChatMessage, got message: medipack
18:00:14.545 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:00:14.545 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:00:14.703 - PlayerChatManager: Open chat window
18:00:14.703 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:00:14.703 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:00:15.024 - PlayerChatManager: DoSendChatMessage, got message: 4
18:00:15.024 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:00:15.024 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:00:15.080 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:00:15.080 - Wielding new item in slot Consumable
18:00:15.801 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:00:15.801 - Wielding new item in slot GearMelee
18:00:15.890 - PlayerChatManager: Open chat window
18:00:15.890 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:00:15.890 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:00:16.467 - PlayerChatManager: DoSendChatMessage, got message: uses
18:00:16.467 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:00:16.467 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:00:18.757 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32768 : Sm0ke (Player.LocalPlayerAgent)
18:00:19.766 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198168608106
18:00:19.767 - UpdateMigrationSend : Sending Migration_B
18:00:24.530 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32769 : Amelon不想输入个人资料名称 (Player.PlayerAgent)
18:00:27.550 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
18:00:27.550 - Wielding new item in slot GearClass
18:00:28.631 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32770 : worm fart (Player.PlayerAgent)
18:00:28.672 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:00:28.672 - Wielding new item in slot GearSpecial
18:00:30.282 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
18:00:30.282 - Wielding new item in slot ResourcePack
18:00:38.992 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:00:38.992 - Wielding new item in slot Consumable
18:00:39.255 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:00:39.256 - Wielding new item in slot GearStandard
18:00:39.758 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:00:39.758 - Wielding new item in slot GearMelee
18:00:45.342 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
18:00:49.472 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:00:52.534 -  Close! 
18:00:58.175 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:00:58.175 - Wielding new item in slot GearMelee
18:00:59.444 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
18:00:59.445 - Wielding new item in slot GearClass
18:00:59.677 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:00:59.677 - Wielding new item in slot Consumable
18:01:00.006 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
18:01:00.006 - Wielding new item in slot ResourcePack
18:01:05.268 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:01:05.268 - Wielding new item in slot GearMelee
18:01:05.839 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:01:05.839 - Wielding new item in slot Consumable
18:01:06.664 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
18:01:06.665 - Wielding new item in slot ResourcePack
18:01:12.169 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
18:01:12.169 - Wielding new item in slot ResourcePack
18:01:17.108 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
18:01:17.108 - Wielding new item in slot ResourcePack
18:01:19.769 - WARNING : replaced duplicate entry for Consumable_MediumFlashlight_Pickup(Clone)! 76561197995493411
18:01:19.769 - UpdateMigrationSend : Sending Migration_A
18:01:21.584 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32771 : Cludderduck (Player.PlayerAgent)
18:01:28.277 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
18:01:29.574 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:01:31.925 - Terminal 115 change state to Awake
18:01:32.524 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
18:01:32.527 - Terminal 115 change state to PlayerInteracting
18:01:35.371 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
18:01:35.372 - Wielding new item in slot ResourcePack
18:01:38.371 - Sending m_terminal.SyncID: 4 command: ShowList inputString: LIST ZONE_78
18:01:38.372 - ShowInventory, param1: zone_78 param2: 
18:01:39.184 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
18:01:39.685 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:01:39.685 - Wielding new item in slot GearMelee
18:01:47.170 - Sending m_terminal.SyncID: 4 command: ShowList inputString: LIST ZONE_77
18:01:47.171 - ShowInventory, param1: zone_77 param2: 
18:01:51.558 -  Close! 
18:01:52.754 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:01:52.754 - Wielding new item in slot GearStandard
18:01:53.196 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:01:53.196 - Wielding new item in slot GearSpecial
18:01:53.467 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
18:01:53.468 - Wielding new item in slot GearClass
18:01:53.689 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
18:01:53.859 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:01:53.859 - Wielding new item in slot Consumable
18:01:53.994 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:01:53.998 - Terminal 115 change state to Awake
18:01:54.248 - Terminal 115 change state to Sleeping
18:01:54.992 - Terminal 115 change state to Awake
18:01:55.472 - Terminal 115 change state to Sleeping
18:01:57.512 - Terminal 115 change state to Awake
18:01:58.156 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
18:01:58.158 - Terminal 115 change state to PlayerInteracting
18:01:58.855 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
18:01:59.162 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:01:59.165 - Terminal 115 change state to Awake
18:01:59.430 - Terminal 115 change state to Sleeping
18:01:59.593 - Terminal 115 change state to Awake
18:02:05.288 - Terminal 115 change state to Awake
18:02:06.041 - Terminal 115 change state to Sleeping
18:02:06.462 - Terminal 115 change state to Awake
18:02:07.150 - Terminal 115 change state to Sleeping
18:02:07.413 - Terminal 115 change state to Awake
18:02:08.065 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
18:02:08.067 - Terminal 115 change state to PlayerInteracting
18:02:12.608 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:02:12.608 - Wielding new item in slot GearStandard
18:02:14.822 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:02:14.822 - Wielding new item in slot GearSpecial
18:02:15.013 - Sending m_terminal.SyncID: 4 command: Query inputString: QUERY MEDIPACK_360
18:02:19.773 - WARNING : replaced duplicate entry for Consumable_Tripmine_Pickup(Clone)! 76561198168608106
18:02:19.774 - UpdateMigrationSend : Sending Migration_B
18:02:20.273 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
18:02:20.581 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:02:20.585 - Terminal 115 change state to Awake
18:02:20.830 - Terminal 115 change state to Sleeping
18:02:21.226 - PlayerChatManager: Open chat window
18:02:21.226 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:02:21.226 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:02:21.627 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:02:21.627 - Wielding new item in slot GearMelee
18:02:22.342 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:02:22.342 - Wielding new item in slot Consumable
18:02:23.074 - PlayerChatManager: DoSendChatMessage, got message: zone 77
18:02:23.074 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:02:23.074 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:02:23.204 - PlayerChatManager: Open chat window
18:02:23.204 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:02:23.204 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:02:25.517 - PlayerChatManager: DoSendChatMessage, got message: ammo and meds
18:02:25.517 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:02:25.517 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:02:27.165 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:02:27.166 - Wielding new item in slot GearStandard
18:02:27.731 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
18:02:41.444 - PlayerChatManager: DoSendChatMessage, got message: bababooey
18:02:42.168 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:02:44.160 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:02:44.160 - Wielding new item in slot Consumable
18:02:47.560 - Terminal 115 change state to Awake
18:02:48.173 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
18:02:48.175 - Terminal 115 change state to PlayerInteracting
18:02:51.051 -  Close! 
18:02:52.573 - Sending m_terminal.SyncID: 4 command: ShowList inputString: LIST ZONE_76
18:02:52.573 - ShowInventory, param1: zone_76 param2: 
18:03:10.898 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:03:10.899 - Wielding new item in slot GearMelee
18:03:12.155 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:03:12.155 - Wielding new item in slot Consumable
18:03:17.406 - Sending m_terminal.SyncID: 4 command: Query inputString: QUERY AMMOPACK_942
18:03:19.780 - UpdateMigrationSend : Sending Migration_A
18:03:20.718 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:03:20.719 - Wielding new item in slot GearSpecial
18:03:21.225 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:03:21.225 - Wielding new item in slot GearMelee
18:03:22.211 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:03:22.211 - Wielding new item in slot GearSpecial
18:03:22.662 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
18:03:22.969 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:03:22.972 - Terminal 115 change state to Awake
18:03:23.222 - Terminal 115 change state to Sleeping
18:03:28.525 - PlayerChatManager: Open chat window
18:03:28.526 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:03:28.526 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:03:30.697 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:03:30.697 - Wielding new item in slot Consumable
18:03:32.510 - PlayerChatManager: DoSendChatMessage, got message: zome 76 has ammo too
18:03:32.510 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:03:32.511 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:03:37.738 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:03:37.738 - Wielding new item in slot GearSpecial
18:03:41.627 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:03:41.627 - Wielding new item in slot Consumable
18:03:43.752 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:03:43.752 - Wielding new item in slot GearSpecial
18:03:50.720 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
18:03:51.052 -  Close! 
18:03:51.715 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:03:51.715 - Wielding new item in slot Consumable
18:03:52.640 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:03:56.518 - Terminal 965 change state to Awake
18:03:57.583 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
18:03:57.586 - Terminal 965 change state to PlayerInteracting
18:04:00.966 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST ZONE_76
18:04:00.966 - ShowInventory, param1: zone_76 param2: 
18:04:08.691 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:04:08.691 - Wielding new item in slot Consumable
18:04:09.327 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING TOOL_REFILL_861
18:04:09.328 - Terminal 965 change state to Ping
18:04:10.316 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:04:10.317 - Wielding new item in slot GearSpecial
18:04:13.312 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
18:04:13.312 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
18:04:14.262 - Terminal 965 change state to PlayerInteracting
18:04:17.140 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:04:17.140 - Wielding new item in slot GearSpecial
18:04:19.783 - UpdateMigrationSend : Sending Migration_B
18:04:21.237 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING AMMOPACK_942
18:04:21.238 - Terminal 965 change state to Ping
18:04:26.181 - Terminal 965 change state to PlayerInteracting
18:04:31.948 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY AMMOPACK_942
18:04:33.958 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:04:33.958 - Wielding new item in slot GearMelee
18:04:36.611 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
18:04:36.920 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:04:36.923 - Terminal 965 change state to Awake
18:04:37.092 - Terminal 965 change state to Sleeping
18:04:37.153 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
18:04:42.320 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:04:51.031 -  Close! 
18:04:56.006 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
18:04:58.119 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:05:03.728 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
18:05:05.655 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:05:08.639 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:05:08.639 - Wielding new item in slot GearSpecial
18:05:13.233 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:05:13.233 - Wielding new item in slot GearSpecial
18:05:19.788 - UpdateMigrationSend : Sending Migration_A
18:05:39.629 - PlayerChatManager: Open chat window
18:05:39.629 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:05:39.629 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:05:44.031 - PlayerChatManager: DoSendChatMessage, got message: theres one ammo pack somewhere
18:05:44.031 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:05:44.031 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:05:45.379 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:05:45.379 - Wielding new item in slot Consumable
18:05:51.061 -  Close! 
18:05:51.587 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:05:51.587 - Wielding new item in slot GearSpecial
18:05:52.094 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
18:05:52.094 - Wielding new item in slot Consumable
18:05:57.099 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
18:05:57.099 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
18:05:57.423 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_Tripmine(Clone) (ItemEquippable) AllowedToWieldItem: True
18:05:57.423 - Wielding new item in slot Consumable
18:05:59.571 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:05:59.571 - Wielding new item in slot GearMelee
18:06:01.188 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:06:01.188 - Wielding new item in slot GearStandard
18:06:03.012 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:06:03.012 - Wielding new item in slot GearStandard
18:06:04.541 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:06:04.541 - Wielding new item in slot GearSpecial
18:06:08.130 - PlayerChatManager: Open chat window
18:06:08.130 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:06:08.130 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:06:09.031 - PlayerChatManager: DoSendChatMessage, got message: AMMO!
18:06:09.031 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:06:09.032 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:06:10.559 - PlayerChatManager: Open chat window
18:06:10.559 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:06:10.559 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:06:12.394 - PlayerChatManager: DoSendChatMessage, got message: COME AND GET IT
18:06:12.394 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:06:12.394 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:06:19.718 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:06:19.718 - Wielding new item in slot GearStandard
18:06:19.795 - UpdateMigrationSend : Sending Migration_B
18:06:37.770 - PlayerChatManager: Open chat window
18:06:37.771 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:06:37.771 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:06:39.797 - PlayerChatManager: DoSendChatMessage, got message: purple what you at
18:06:39.797 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:06:39.797 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:06:41.494 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:06:41.494 - Wielding new item in slot GearStandard
18:06:46.407 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:06:46.407 - Wielding new item in slot GearStandard
18:06:50.982 - PlayerChatManager: DoSendChatMessage, got message: omw
18:06:51.049 -  Close! 
18:06:58.809 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
18:06:59.556 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:07:08.642 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
18:07:09.341 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:07:16.920 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
18:07:16.921 - Wielding new item in slot GearClass
18:07:17.134 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:07:17.135 - Wielding new item in slot GearSpecial
18:07:17.528 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:07:17.528 - Wielding new item in slot GearStandard
18:07:17.942 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:07:17.942 - Wielding new item in slot GearMelee
18:07:18.451 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:07:18.451 - Wielding new item in slot Consumable
18:07:19.799 - WARNING : replaced duplicate entry for Consumable_MediumFlashlight_Pickup(Clone)! 76561197995493411
18:07:19.799 - UpdateMigrationSend : Sending Migration_A
18:07:22.979 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:07:22.979 - Wielding new item in slot GearSpecial
18:07:33.733 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
18:07:33.734 - Wielding new item in slot GearClass
18:07:36.415 - PlayerChatManager: Open chat window
18:07:36.415 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:07:36.415 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:07:37.024 - PlayerChatManager: DoSendChatMessage, got message: okay
18:07:37.024 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:07:37.024 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:07:37.165 - PlayerChatManager: Open chat window
18:07:37.165 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:07:37.166 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:07:44.108 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:07:44.108 - Wielding new item in slot GearSpecial
18:07:44.281 - PlayerChatManager: DoSendChatMessage, got message: we just gotta go all out on the defenses now
18:07:44.281 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:07:44.281 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:07:45.942 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
18:07:49.988 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:07:51.047 -  Close! 
18:07:51.458 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
18:07:53.435 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:07:53.561 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
18:08:00.361 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:08:02.225 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
18:08:05.311 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:08:12.680 - PlayerChatManager: DoSendChatMessage, got message: how i check the map
18:08:15.049 - PlayerChatManager: Open chat window
18:08:15.049 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:08:15.049 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:08:15.559 - PlayerChatManager: DoSendChatMessage, got message: tab
18:08:15.560 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:08:15.560 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:08:16.221 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
18:08:16.900 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:08:19.801 - UpdateMigrationSend : Sending Migration_B
18:08:21.003 - PlayerChatManager: Open chat window
18:08:21.003 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:08:21.003 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:08:22.843 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
18:08:22.843 - Wielding new item in slot GearClass
18:08:23.461 - PlayerChatManager: DoSendChatMessage, got message: you can draw on it too
18:08:23.461 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:08:23.461 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:08:24.147 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:08:24.147 - Wielding new item in slot Consumable
18:08:26.775 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:08:26.775 - Wielding new item in slot GearSpecial
18:08:28.944 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
18:08:28.944 - Wielding new item in slot GearClass
18:08:30.149 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:08:30.149 - Wielding new item in slot Consumable
18:08:32.545 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:08:32.546 - Wielding new item in slot GearSpecial
18:08:38.577 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
18:08:39.365 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:08:51.065 -  Close! 
18:08:56.014 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
18:08:56.014 - Wielding new item in slot GearClass
18:08:56.040 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
18:08:56.946 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:08:56.946 - Wielding new item in slot Consumable
18:08:57.780 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:09:03.317 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
18:09:04.570 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:09:15.681 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:09:15.682 - Wielding new item in slot Consumable
18:09:19.810 - WARNING : replaced duplicate entry for Consumable_MediumFlashlight_Pickup(Clone)! 76561197995493411
18:09:19.810 - UpdateMigrationSend : Sending Migration_A
18:09:20.238 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:09:20.239 - Wielding new item in slot GearSpecial
18:09:20.450 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:09:20.450 - Wielding new item in slot Consumable
18:09:25.266 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
18:09:25.894 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:09:33.742 - PlayerChatManager: Open chat window
18:09:33.742 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:09:33.742 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:09:35.241 - PlayerChatManager: DoSendChatMessage, got message: fucking maze
18:09:35.241 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:09:35.241 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:09:38.826 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
18:09:38.826 - Wielding new item in slot GearClass
18:09:39.532 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
18:09:40.483 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:09:51.094 -  Close! 
18:09:56.970 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:09:56.970 - Wielding new item in slot Consumable
18:10:12.081 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:10:12.081 - Wielding new item in slot GearMelee
18:10:12.441 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:10:12.442 - Wielding new item in slot GearStandard
18:10:12.943 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:10:12.944 - Wielding new item in slot GearSpecial
18:10:13.218 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
18:10:13.606 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
18:10:13.606 - Wielding new item in slot GearClass
18:10:15.952 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:10:17.222 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:10:17.223 - Wielding new item in slot GearStandard
18:10:19.709 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
18:10:19.709 - Wielding new item in slot GearClass
18:10:19.812 - UpdateMigrationSend : Sending Migration_B
18:10:20.255 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:10:20.255 - Wielding new item in slot GearMelee
18:10:24.624 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
18:10:24.624 - Wielding new item in slot GearClass
18:10:25.324 - PlayerChatManager: Open chat window
18:10:25.324 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:10:25.324 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:10:27.706 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:10:27.706 - Wielding new item in slot GearSpecial
18:10:28.428 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:10:28.428 - Wielding new item in slot GearStandard
18:10:29.212 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
18:10:29.212 - Wielding new item in slot GearClass
18:10:29.768 - PlayerChatManager: DoSendChatMessage, got message: goop, turrets mines
18:10:29.768 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:10:29.768 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:10:29.937 - PlayerChatManager: Open chat window
18:10:29.937 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:10:29.937 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:10:31.123 - PlayerChatManager: DoSendChatMessage, got message: everything
18:10:31.124 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:10:31.124 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:10:38.604 - PlayerChatManager: Open chat window
18:10:38.605 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:10:38.605 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:10:41.747 - PlayerChatManager: DoSendChatMessage, got message: goop some of the doors
18:10:41.748 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:10:41.748 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:10:43.109 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:10:43.109 - Wielding new item in slot Consumable
18:10:44.984 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:10:44.984 - Wielding new item in slot GearMelee
18:10:45.745 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:10:45.745 - Wielding new item in slot Consumable
18:10:50.541 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
18:10:50.541 - Wielding new item in slot GearClass
18:10:51.077 -  Close! 
18:10:55.984 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:10:55.984 - Wielding new item in slot Consumable
18:10:56.083 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_Tripmine(Clone) (ItemEquippable) AllowedToWieldItem: True
18:10:56.083 - Wielding new item in slot Consumable
18:10:57.415 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:10:57.416 - Wielding new item in slot GearMelee
18:10:58.361 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:10:58.362 - Wielding new item in slot GearStandard
18:10:59.787 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:10:59.787 - Wielding new item in slot GearSpecial
18:11:03.531 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:11:03.532 - Wielding new item in slot GearSpecial
18:11:03.606 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
18:11:03.606 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:11:03.607 - Wielding new item in slot GearStandard
18:11:11.214 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:11:11.214 - Wielding new item in slot GearSpecial
18:11:11.321 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:11:11.321 - Wielding new item in slot GearSpecial
18:11:12.931 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:11:12.931 - Wielding new item in slot GearSpecial
18:11:17.949 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:11:17.949 - Wielding new item in slot GearSpecial
18:11:19.815 - UpdateMigrationSend : Sending Migration_A
18:11:21.962 - PlayerChatManager: Open chat window
18:11:21.962 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:11:21.962 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:11:22.318 - GetCurrentTimeInLevelEnum, minutesElapsed: 30.0001 returning: Time_30 minutesToNext: 15
18:11:23.987 - PlayerChatManager: DoSendChatMessage, got message: GL gents
18:11:23.987 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:11:23.988 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:11:24.171 - PlayerChatManager: Open chat window
18:11:24.171 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:11:24.172 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:11:24.805 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
18:11:24.806 - LG_SecurityDoor_Locks, activates chained puzzle from master
18:11:24.808 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
18:11:25.481 - PlayerChatManager: DoSendChatMessage, got message: here we go
18:11:25.481 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:11:25.482 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:11:27.834 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
18:11:27.951 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:11:27.951 - Wielding new item in slot GearStandard
18:11:30.540 - PlayerChatManager: DoSendChatMessage, got message: rip
18:11:35.642 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
18:11:35.642 - Wielding new item in slot GearClass
18:11:36.509 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:11:36.509 - Wielding new item in slot Consumable
18:11:42.884 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
18:11:44.143 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:11:44.143 - Wielding new item in slot GearMelee
18:11:45.209 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:11:45.209 - Wielding new item in slot GearStandard
18:11:46.606 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:11:46.607 - Wielding new item in slot GearSpecial
18:11:55.589 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
18:11:55.589 - Wielding new item in slot GearClass
18:11:56.025 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:11:56.025 - Wielding new item in slot GearSpecial
18:11:56.530 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:11:56.530 - Wielding new item in slot GearStandard
18:12:03.792 -  Close! 
18:12:12.167 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
18:12:16.796 - DEBUG : Wave SurvivalWave(Clone)_32883 Stopped!
18:12:16.798 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
18:12:16.798 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
18:12:20.070 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:12:20.070 - Wielding new item in slot GearSpecial
18:12:21.212 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
18:12:23.809 - UpdateMigrationSend : Sending Migration_B
18:12:26.284 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:12:26.284 - Wielding new item in slot GearSpecial
18:12:28.226 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
18:12:28.226 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
18:12:28.226 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
18:12:28.226 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: None SNet.IsMaster: True Duration: 0
18:12:29.227 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: UpdateCustomSubObjective LocalIndex: Zone_5 Delay: 1 WardenIntel:  SNet.IsMaster: True
18:12:29.227 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: CustomSubObjectiveUpdate newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
18:12:29.228 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
18:12:29.462 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
18:12:29.463 - Wielding new item in slot GearClass
18:12:36.109 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:12:36.109 - Wielding new item in slot Consumable
18:12:42.400 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
18:12:42.727 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:12:43.876 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
18:12:46.022 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:12:48.807 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
18:12:50.181 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:12:52.497 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:12:52.497 - Wielding new item in slot GearMelee
18:12:52.967 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
18:12:52.968 - Wielding new item in slot GearClass
18:12:53.395 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:12:53.395 - Wielding new item in slot GearStandard
18:12:53.657 - PlayerChatManager: Open chat window
18:12:53.658 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:12:53.658 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:12:54.432 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:12:54.432 - Wielding new item in slot Consumable
18:12:55.440 - PlayerChatManager: DoSendChatMessage, got message: careful
18:12:55.440 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:12:55.440 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:12:57.243 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:12:57.243 - Wielding new item in slot GearMelee
18:12:59.226 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:12:59.227 - Wielding new item in slot Consumable
18:13:03.153 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:13:03.153 - Wielding new item in slot GearMelee
18:13:04.675 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
18:13:04.675 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
18:13:04.880 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:13:04.880 - Wielding new item in slot Consumable
18:13:06.730 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32768 : Sm0ke (Player.LocalPlayerAgent)
18:13:08.420 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:13:08.420 - Wielding new item in slot GearMelee
18:13:08.762 -  Close! 
18:13:08.923 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
18:13:08.923 - Wielding new item in slot Consumable
18:13:10.851 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:13:10.851 - Wielding new item in slot GearSpecial
18:13:11.358 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:13:11.358 - Wielding new item in slot Consumable
18:13:11.429 - PlayerChatManager: Open chat window
18:13:11.429 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:13:11.429 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:13:12.116 - PlayerChatManager: DoSendChatMessage, got message: sorry
18:13:12.116 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:13:12.116 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:13:12.984 - PlayerChatManager: Open chat window
18:13:12.984 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:13:12.984 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:13:15.144 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:13:15.144 - Wielding new item in slot GearMelee
18:13:15.853 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:13:15.853 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:13:18.738 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:13:18.738 - Wielding new item in slot GearMelee
18:13:19.247 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
18:13:19.247 - Wielding new item in slot Consumable
18:13:19.882 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:13:19.883 - Wielding new item in slot Consumable
18:13:21.803 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:13:21.804 - Wielding new item in slot Consumable
18:13:21.978 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
18:13:21.978 - Wielding new item in slot GearClass
18:13:23.653 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
18:13:23.653 - Wielding new item in slot Consumable
18:13:26.273 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
18:13:26.985 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
18:13:26.986 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
18:13:27.190 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
18:13:27.190 - Wielding new item in slot Consumable
18:13:27.647 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
18:13:27.647 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
18:13:28.775 - WARNING : replaced duplicate entry for Consumable_MediumFlashlight_Pickup(Clone)! 76561198168608106
18:13:28.776 - UpdateMigrationSend : Sending Migration_A
18:13:29.880 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
18:13:29.880 - LG_SecurityDoor_Locks, activates chained puzzle from master
18:13:29.881 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: None SNet.IsMaster: True Duration: 0
18:13:29.881 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: PlaySound LocalIndex: Zone_0 Delay: 0 WardenIntel:  SNet.IsMaster: True
18:13:33.851 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:13:33.851 - Wielding new item in slot GearStandard
18:13:34.882 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:13:34.882 - Wielding new item in slot GearSpecial
18:13:38.153 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:13:38.153 - Wielding new item in slot GearSpecial
18:13:41.900 - PlayerChatManager: Open chat window
18:13:41.900 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:13:41.900 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:13:42.505 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:13:42.506 - Wielding new item in slot GearMelee
18:13:44.742 - PlayerChatManager: DoSendChatMessage, got message: I think we got this!
18:13:44.742 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:13:44.743 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:13:55.311 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
18:13:55.311 - Wielding new item in slot GearClass
18:13:55.745 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:13:55.745 - Wielding new item in slot GearSpecial
18:13:56.884 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:13:56.884 - Wielding new item in slot GearSpecial
18:13:57.679 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:13:57.680 - Wielding new item in slot GearStandard
18:13:58.181 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:13:58.181 - Wielding new item in slot GearSpecial
18:14:01.094 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
18:14:01.094 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
18:14:04.175 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
18:14:05.096 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
18:14:05.720 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:14:09.709 - WardenObjectiveManager. Player Entered the warden objective zone
18:14:09.709 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: InZoneFindItem forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
18:14:09.710 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: InZoneFindItem MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
18:14:10.362 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:14:10.362 - Wielding new item in slot GearStandard
18:14:10.874 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:14:10.875 - Wielding new item in slot GearMelee
18:14:10.926 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:14:10.926 - Wielding new item in slot GearMelee
18:14:11.186 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
18:14:11.186 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
18:14:11.186 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
18:14:11.186 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
18:14:12.731 -  Close! 
18:14:15.920 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
18:14:15.920 - Wielding new item in slot GearClass
18:14:17.029 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_FlashlightThirdPerson(Clone) (ConsumableFlashlight) AllowedToWieldItem: True
18:14:17.029 - Wielding new item in slot Consumable
18:14:31.509 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
18:14:32.748 - UpdateMigrationSend : Sending Migration_B
18:14:32.946 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
18:14:32.946 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
18:14:57.630 - PlayerChatManager: Open chat window
18:14:57.630 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:14:57.630 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:15:00.175 - PlayerChatManager: DoSendChatMessage, got message: crazy guy damn
18:15:00.175 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:15:00.175 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:15:02.850 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:15:02.850 - Wielding new item in slot GearMelee
18:15:09.191 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: SetItemSolved newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
18:15:09.191 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: InZoneFindItem MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: InZoneFindItem MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
18:15:09.192 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: SolveItem forceUpdate: True itemIndexPlusOne: 0 inLayer: MainLayer
18:15:09.192 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: InZoneFindItem MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
18:15:09.193 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: PartiallySolveWardenObjectiveItem newSubObj: FindLocationInfo forceUpdate: True itemIndexPlusOne: 0 inLayer: MainLayer
18:15:09.194 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
18:15:09.194 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: WardenObjectivePartiallySolved | isRecall False
18:15:09.194 - LG_LevelExitPoint, activates chained puzzle from master
18:15:09.195 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: EventUpdate newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
18:15:09.196 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 4 trigger: None SNet.IsMaster: True Duration: 0
18:15:09.196 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: EventUpdate newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
18:15:09.196 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
18:15:09.197 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:15:09.197 - Wielding new item in slot GearMelee
18:15:09.297 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: DimensionFlashTeam LocalIndex: Zone_0 Delay: 0.1 WardenIntel:  SNet.IsMaster: True
18:15:09.299 - <b>LocalPlayerAgent:</b> TryWarpTo() dim: Dimension_1, position: (32.2, 206.2, -24.6), lookdir: (-1.0, 0.0, 0.3) (dim was Reality)
18:15:09.300 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: True
18:15:09.325 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 2026.988
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 92
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

18:15:09.695 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: CarryItemGeneric_ThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
18:15:09.696 - Wielding new item in slot InLevelCarry
18:15:10.164 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: SolveWardenObjectiveItem newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
18:15:10.165 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectivePartiallySolved MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
18:15:10.165 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: WardenObjectiveItemSolved | isRecall False
18:15:10.165 - RundownManager.SetLayerProgression, layer: Main progressionState: Completed
18:15:10.166 - LG_LevelExitPoint, activates chained puzzle from master
18:15:10.166 - WardenObjectiveManager.OnStateChange, GoToWinCondition, WaveOnGotoWinTrigger: OnObjectiveCompleted
18:15:10.167 - WardenObjectiveManager.HasValidWaveSettings return TRUE
18:15:10.167 - WaveSettings: 1 WavePop: 1
18:15:10.167 - WardenObjectiveManager.TriggerEnemyWaveData Data: WaveSettings: 1 WavePopulation: 1 SpawnDelay: 10 TriggerAlarm: True IntelMessage:  spawnNode: AIGraph.AIG_CourseNode waveSpawnType: InRelationToClosestAlivePlayer
18:15:10.168 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
18:15:10.168 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToWinCondition forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
18:15:10.169 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: SolveItem MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
18:15:10.169 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Completed)' request
18:15:10.170 - DropServerManager: Woke up
18:15:10.170 - DropServerManager: Making 'layer progression (layer: Main, state: Completed)' request...
18:15:10.642 - DropServerManager: 'layer progression (layer: Main, state: Completed)' request completed successfully
18:15:10.642 - DropServerManager: Sleeping for 2 seconds...
18:15:11.196 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: None LocalIndex: Zone_0 Delay: 2 WardenIntel:  SNet.IsMaster: True
18:15:12.644 - DropServerManager: Idle
18:15:15.455 - PlayerChatManager: Open chat window
18:15:15.455 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:15:15.456 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:15:16.692 -  Close! 
18:15:16.998 - PlayerChatManager: DoSendChatMessage, got message: sorry
18:15:16.999 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:15:16.999 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:15:17.155 - PlayerChatManager: Open chat window
18:15:17.155 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:15:17.155 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:15:17.199 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:15:17.200 - Wielding new item in slot GearMelee
18:15:18.165 - PlayerChatManager: DoSendChatMessage, got message: what?
18:15:18.165 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:15:18.165 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:15:19.194 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnStart type: UnlockSecurityDoor LocalIndex: Zone_6 Delay: 10 WardenIntel:  SNet.IsMaster: True
18:15:19.194 - WardenObjectiveManager.ExecuteEvent. Found Zone with LocalIndex Zone_6 secDoor: gate_8x4_security_door(Clone)_terminalKey: SEC_DOOR_528_itemKey:SEC_DOOR_528_code:bike_lockedNoKey_SecurityFlip_SimpleLock (LevelGeneration.LG_SecurityDoor)
18:15:19.195 - WardenObjectiveManager.ExecuteEvent, UnlockSecurityDoor, secDoor.LastStatus: Closed_LockedWithNoKey
18:15:19.195 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
18:15:19.196 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
18:15:19.305 - <b>LocalPlayerAgent:</b> TryWarpTo() dim: Reality, position: (10.5, 0.2, 338.5), lookdir: (0.2, 0.5, -0.8) (dim was Dimension_1)
18:15:19.305 - DIMENSION: Setting sound ENVIRONMENT state to ORGANIC!
18:15:19.305 - Detecting that the player has entered a new layer: MainLayer in Reality from MainLayer in Dimension_1
18:15:19.306 - WardenObjectiveManager, entered a new layer: MainLayer
18:15:19.306 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
18:15:19.306 - WardenObjectiveManager. Player Entered the warden objective zone
18:15:19.307 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: True
18:15:19.320 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 2036.983
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

18:15:20.174 - WardenObjectiveManager.TriggerEnemyWaveData - Enemy wave spawned (InRelationToClosestAlivePlayer) with edventID 5
18:15:20.174 - WardenObjectiveManager.TriggerEnemyWaveData - Alarm
18:15:20.194 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: None LocalIndex: Zone_0 Delay: 11 WardenIntel:  SNet.IsMaster: True
18:15:23.349 - PlayerChatManager: DoSendChatMessage, got message: wtf
18:15:25.195 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
18:15:25.283 - PlayerChatManager: Open chat window
18:15:25.283 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:15:25.283 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:15:27.416 - PlayerChatManager: DoSendChatMessage, got message: that was rad as fuck
18:15:27.416 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:15:27.416 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:15:35.774 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:15:35.774 - Wielding new item in slot GearMelee
18:15:36.702 - UpdateMigrationSend : Sending Migration_A
18:15:39.254 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
18:15:39.806 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:15:39.806 - Wielding new item in slot GearStandard
18:15:40.245 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
18:15:44.913 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:15:44.913 - Wielding new item in slot GearSpecial
18:15:46.274 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
18:15:46.275 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
18:15:46.275 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
18:15:46.275 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
18:15:46.434 - PlayerChatManager: DoSendChatMessage, got message: cover me
18:15:50.910 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
18:15:50.910 - Wielding new item in slot GearClass
18:15:52.791 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
18:15:52.792 - Wielding new item in slot Consumable
18:15:53.443 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:15:53.444 - Wielding new item in slot GearMelee
18:15:53.677 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
18:15:53.677 - Wielding new item in slot Consumable
18:15:54.185 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
18:15:54.186 - Wielding new item in slot GearClass
18:15:58.432 - PlayerChatManager: Open chat window
18:15:58.432 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
18:15:58.432 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
18:15:59.636 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:15:59.636 - Wielding new item in slot GearStandard
18:15:59.654 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:15:59.655 - Wielding new item in slot GearSpecial
18:16:00.091 - PlayerChatManager: DoSendChatMessage, got message: turret
18:16:00.091 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
18:16:00.091 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
18:16:08.495 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:16:08.495 - Wielding new item in slot GearStandard
18:16:16.178 -  Close! 
18:16:17.227 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:16:17.227 - Wielding new item in slot GearSpecial
18:16:20.699 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
18:16:20.699 - Wielding new item in slot GearClass
18:16:24.519 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Omneco exp1 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:16:24.519 - Wielding new item in slot GearSpecial
18:16:25.929 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
18:16:25.929 - Wielding new item in slot GearMelee
18:16:26.173 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
18:16:26.173 - Wielding new item in slot GearClass
18:16:27.181 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:16:27.181 - Wielding new item in slot GearStandard
18:16:30.658 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
18:16:30.658 - Wielding new item in slot Consumable
18:16:36.322 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
18:16:36.495 - PlayerChatManager: DoSendChatMessage, got message: damnn
18:16:36.710 - UpdateMigrationSend : Sending Migration_B
18:16:40.789 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:16:40.789 - Wielding new item in slot GearStandard
18:16:45.723 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
18:16:45.724 - Wielding new item in slot Consumable
18:16:47.693 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
18:16:47.693 - Wielding new item in slot Consumable
18:16:50.926 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
18:16:50.926 - Wielding new item in slot Consumable
18:16:52.328 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:16:52.328 - Wielding new item in slot GearStandard
18:16:53.223 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
18:16:53.223 - Wielding new item in slot Consumable
18:16:55.212 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
18:16:55.212 - Wielding new item in slot Consumable
18:16:57.419 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
18:16:57.419 - Wielding new item in slot Consumable
18:16:59.303 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
18:16:59.303 - Wielding new item in slot Consumable
18:17:01.427 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
18:17:01.427 - Wielding new item in slot Consumable
18:17:02.160 - WardenObjectiveManager.OnWinConditionSolved layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 WinCondition: GoToExitGeo
18:17:02.160 - WardenObjectiveManager.OnWinConditionSolved SetLocalCustomData for WinConditionSolved
18:17:02.333 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Cludderduck (SNetwork.SNet_Player) WinConditionSolved: True
18:17:02.359 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_worm fart (SNetwork.SNet_Player) WinConditionSolved: True
18:17:02.451 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Amelon不想输入个人资料名称 (SNetwork.SNet_Player) WinConditionSolved: True
18:17:02.462 - Everyone has either won or died, expedition is done and a success!
18:17:02.475 - Everyone has either won or died, expedition is done and a success!
18:17:02.487 - Everyone has either won or died, expedition is done and a success!
18:17:02.498 - Everyone has either won or died, expedition is done and a success!
18:17:02.512 - Everyone has either won or died, expedition is done and a success!
18:17:02.524 - Everyone has either won or died, expedition is done and a success!
18:17:02.535 - Everyone has either won or died, expedition is done and a success!
18:17:02.548 - Everyone has either won or died, expedition is done and a success!
18:17:02.560 - Everyone has either won or died, expedition is done and a success!
18:17:02.574 - Everyone has either won or died, expedition is done and a success!
18:17:02.585 - Everyone has either won or died, expedition is done and a success!
18:17:02.595 - Everyone has either won or died, expedition is done and a success!
18:17:02.609 - Everyone has either won or died, expedition is done and a success!
18:17:02.621 - Everyone has either won or died, expedition is done and a success!
18:17:02.631 - Everyone has either won or died, expedition is done and a success!
18:17:02.644 - Everyone has either won or died, expedition is done and a success!
18:17:02.655 - Everyone has either won or died, expedition is done and a success!
18:17:02.665 - Everyone has either won or died, expedition is done and a success!
18:17:02.680 - Everyone has either won or died, expedition is done and a success!
18:17:02.691 - Everyone has either won or died, expedition is done and a success!
18:17:02.702 - Everyone has either won or died, expedition is done and a success!
18:17:02.714 - Everyone has either won or died, expedition is done and a success!
18:17:02.725 - Everyone has either won or died, expedition is done and a success!
18:17:02.736 - Everyone has either won or died, expedition is done and a success!
18:17:02.749 - Everyone has either won or died, expedition is done and a success!
18:17:02.762 - Everyone has either won or died, expedition is done and a success!
18:17:02.774 - Everyone has either won or died, expedition is done and a success!
18:17:02.785 - Everyone has either won or died, expedition is done and a success!
18:17:02.797 - Everyone has either won or died, expedition is done and a success!
18:17:02.810 - Everyone has either won or died, expedition is done and a success!
18:17:02.822 - Everyone has either won or died, expedition is done and a success!
18:17:02.833 - Everyone has either won or died, expedition is done and a success!
18:17:02.846 - Everyone has either won or died, expedition is done and a success!
18:17:02.858 - Everyone has either won or died, expedition is done and a success!
18:17:02.869 - Everyone has either won or died, expedition is done and a success!
18:17:02.881 - Everyone has either won or died, expedition is done and a success!
18:17:02.892 - Everyone has either won or died, expedition is done and a success!
18:17:02.902 - Everyone has either won or died, expedition is done and a success!
18:17:02.915 - Everyone has either won or died, expedition is done and a success!
18:17:02.926 - Everyone has either won or died, expedition is done and a success!
18:17:02.939 - Everyone has either won or died, expedition is done and a success!
18:17:02.950 - Everyone has either won or died, expedition is done and a success!
18:17:02.961 - Everyone has either won or died, expedition is done and a success!
18:17:02.975 - Everyone has either won or died, expedition is done and a success!
18:17:02.988 - Everyone has either won or died, expedition is done and a success!
18:17:03.000 - Everyone has either won or died, expedition is done and a success!
18:17:03.012 - Everyone has either won or died, expedition is done and a success!
18:17:03.024 - Everyone has either won or died, expedition is done and a success!
18:17:03.036 - Everyone has either won or died, expedition is done and a success!
18:17:03.050 - Everyone has either won or died, expedition is done and a success!
18:17:03.060 - Everyone has either won or died, expedition is done and a success!
18:17:03.074 - Everyone has either won or died, expedition is done and a success!
18:17:03.085 - Everyone has either won or died, expedition is done and a success!
18:17:03.096 - Everyone has either won or died, expedition is done and a success!
18:17:03.110 - Everyone has either won or died, expedition is done and a success!
18:17:03.122 - Everyone has either won or died, expedition is done and a success!
18:17:03.133 - Everyone has either won or died, expedition is done and a success!
18:17:03.145 - Everyone has either won or died, expedition is done and a success!
18:17:03.157 - Everyone has either won or died, expedition is done and a success!
18:17:03.168 - Everyone has either won or died, expedition is done and a success!
18:17:03.182 - Everyone has either won or died, expedition is done and a success!
18:17:03.193 - Everyone has either won or died, expedition is done and a success!
18:17:03.206 - Everyone has either won or died, expedition is done and a success!
18:17:03.220 - Everyone has either won or died, expedition is done and a success!
18:17:03.231 - Everyone has either won or died, expedition is done and a success!
18:17:03.244 - Everyone has either won or died, expedition is done and a success!
18:17:03.255 - Everyone has either won or died, expedition is done and a success!
18:17:03.266 - Everyone has either won or died, expedition is done and a success!
18:17:03.278 - Everyone has either won or died, expedition is done and a success!
18:17:03.289 - Everyone has either won or died, expedition is done and a success!
18:17:03.301 - Everyone has either won or died, expedition is done and a success!
18:17:03.314 - Everyone has either won or died, expedition is done and a success!
18:17:03.325 - Everyone has either won or died, expedition is done and a success!
18:17:03.336 - Everyone has either won or died, expedition is done and a success!
18:17:03.349 - Everyone has either won or died, expedition is done and a success!
18:17:03.360 - Everyone has either won or died, expedition is done and a success!
18:17:03.373 - Everyone has either won or died, expedition is done and a success!
18:17:03.383 - Everyone has either won or died, expedition is done and a success!
18:17:03.394 - Everyone has either won or died, expedition is done and a success!
18:17:03.407 - Everyone has either won or died, expedition is done and a success!
18:17:03.418 - Everyone has either won or died, expedition is done and a success!
18:17:03.429 - Everyone has either won or died, expedition is done and a success!
18:17:03.441 - Everyone has either won or died, expedition is done and a success!
18:17:03.453 - Everyone has either won or died, expedition is done and a success!
18:17:03.464 - Everyone has either won or died, expedition is done and a success!
18:17:03.464 - SendMasterCommand to Amelon不想输入个人资料名称 type: EndPlaying refA: 2
18:17:03.464 - SendMasterCommand to worm fart type: EndPlaying refA: 2
18:17:03.464 - SendMasterCommand to Cludderduck type: EndPlaying refA: 2
18:17:03.465 - SNET : OnMasterCommand : EndPlaying 2 False
18:17:03.465 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionSuccess</color>
18:17:03.467 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
18:17:03.474 - CM_PageExpeditionSuccess, name: A1:"Artifact 7"<color=#ccc><size=70%> - 00:35:41</size></color>
18:17:03.475 - Slot 0: SNetwork.SNet_Slot player: Sm0ke (SNetwork.SNet_Player)
18:17:03.475 - Slot 1: SNetwork.SNet_Slot player: SNet_Player_Amelon不想输入个人资料名称 (SNetwork.SNet_Player)
18:17:03.476 - Slot 2: SNetwork.SNet_Slot player: SNet_Player_worm fart (SNetwork.SNet_Player)
18:17:03.476 - Slot 3: SNetwork.SNet_Slot player: SNet_Player_Cludderduck (SNetwork.SNet_Player)
18:17:03.476 - CM_PageExpeditionSuccess.OnEnable, hasMain: True hasSecond: False hasThird: False clearMain: True clearSecond: False clearThird: False
18:17:03.479 - RundownManager.OnExpeditionEnded(endState: Success, expeditionTime: 2141, artifacts: [13,7,2])
18:17:03.480 - RundownManager.EndGameSession
18:17:03.481 - Got expedition success from master!
18:17:03.481 - DropServerManager: Enqueueing 'end session (success: True, boosterCurrency: 1443,777,222)' request
18:17:03.481 - DropServerManager: Woke up
18:17:03.481 - DropServerManager: Making 'end session (success: True, boosterCurrency: 1443,777,222)' request...
18:17:03.482 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : Playing InSession_InGenerationCleanup
18:17:03.491 - Amelon不想输入个人资料名称 wasnt in ExpeditionSuccess he was in InLevel
18:17:03.491 - SendMasterCommand to Amelon不想输入个人资料名称 type: EndPlaying refA: 2
18:17:03.491 - SendMasterCommand to worm fart type: EndPlaying refA: 2
18:17:03.491 - SendMasterCommand to Cludderduck type: EndPlaying refA: 2
18:17:03.492 - SNET : OnMasterCommand : EndPlaying 2 False
18:17:03.628 - SNET : MasterReplicationUpdate_Player : Cludderduck mode change : Playing InSession_InGenerationCleanup
18:17:03.643 - <color=purple>OnPlayerGameStateChange : Cludderduck ExpeditionSuccess</color>
18:17:03.690 - <color=purple>OnPlayerGameStateChange : worm fart ExpeditionSuccess</color>
18:17:03.690 - SNET : MasterReplicationUpdate_Player : worm fart mode change : Playing InSession_InGenerationCleanup
18:17:03.794 - <color=purple>OnPlayerGameStateChange : Amelon不想输入个人资料名称 ExpeditionSuccess</color>
18:17:03.794 - SNET : MasterReplicationUpdate_Player : Amelon不想输入个人资料名称 mode change : Playing InSession_InGenerationCleanup
18:17:03.968 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
18:17:03.968 - Wielding new item in slot Consumable
18:17:04.073 - DropServerGameSession: Session was COMPLETED
18:17:04.073 - DropServerManager: 'end session (success: True, boosterCurrency: 1443,777,222)' request completed successfully
18:17:04.073 - DropServerManager: Sleeping for 2 seconds...
18:17:04.074 - RundownManager: Drop server game session finished successfully
18:17:04.075 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
18:17:04.079 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
18:17:04.085 - DropServerManager: Enqueueing 'get player inventory' request
18:17:04.232 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
18:17:04.232 - Wielding new item in slot GearSpecial
18:17:06.073 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
18:17:06.294 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
18:17:06.294 - DropServerManager: Sleeping for 2 seconds...
18:17:06.295 - RundownManager: Got rundown progression from drop server
18:17:06.295 - CM_PageRundown_New.OnRundownProgressionFileUpdated
18:17:06.296 - tier: TierA index: 0 EXPEDITION UNLOCKED
18:17:06.296 - tier: TierA index: 1 EXPEDITION LOCKED
18:17:06.296 - tier: TierA index: 2 EXPEDITION LOCKED
18:17:06.296 - tier: TierA index: 3 EXPEDITION LOCKED
18:17:06.297 - tier: TierB index: 0 EXPEDITION UNLOCKED
18:17:06.297 - tier: TierB index: 1 EXPEDITION LOCKED
18:17:06.297 - tier: TierB index: 2 EXPEDITION LOCKED
18:17:06.297 - tier: TierB index: 3 EXPEDITION LOCKED
18:17:06.297 - tier: TierC index: 0 EXPEDITION LOCKED
18:17:06.298 - tier: TierC index: 1 EXPEDITION LOCKED
18:17:06.298 - tier: TierC index: 2 EXPEDITION LOCKED
18:17:06.298 - tier: TierC index: 3 EXPEDITION LOCKED
18:17:06.298 - tier: TierD index: 0 EXPEDITION LOCKED
18:17:06.299 - tier: TierD index: 1 EXPEDITION LOCKED
18:17:06.299 - tier: TierD index: 2 EXPEDITION LOCKED
18:17:06.299 - tier: TierD index: 3 EXPEDITION LOCKED
18:17:06.299 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
18:17:08.293 - DropServerManager: Making 'get player inventory' request...
18:17:08.476 - DropServerManager: 'get player inventory' request completed successfully
18:17:08.477 - DropServerManager: Sleeping for 2 seconds...
18:17:10.475 - DropServerManager: Idle
18:17:12.045 - PlayerChatManager: Open chat window
18:17:12.045 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
18:17:12.170 - Show lobby button!
18:17:20.052 - OnBtnPress, ID: 97 GO: CM_ButtonFramed OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
18:17:20.052 - SendMasterCommand to Amelon不想输入个人资料名称 type: EndPlaying refA: 0
18:17:20.052 - SendMasterCommand to worm fart type: EndPlaying refA: 0
18:17:20.052 - SendMasterCommand to Cludderduck type: EndPlaying refA: 0
18:17:20.053 - SNET : OnMasterCommand : EndPlaying 0 False
18:17:20.053 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionSuccess TO: AfterLevel</color>
18:17:20.058 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.064 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.072 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.078 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.085 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.092 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.099 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.107 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.113 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.120 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.127 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.134 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.141 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.148 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.154 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.161 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.169 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.175 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.182 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.189 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.196 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.204 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.210 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.217 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.218 - <color=purple>OnPlayerGameStateChange : Cludderduck AfterLevel</color>
18:17:20.224 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.231 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.239 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.245 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.252 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.253 - <color=purple>OnPlayerGameStateChange : worm fart AfterLevel</color>
18:17:20.259 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.266 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.274 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.280 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.286 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.293 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.301 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.308 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.315 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.321 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.329 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.337 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.342 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.350 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.357 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.364 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.371 - Amelon不想输入个人资料名称 was in ExpeditionSuccess
18:17:20.372 - <color=purple>OnPlayerGameStateChange : Amelon不想输入个人资料名称 AfterLevel</color>
18:17:20.377 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
18:17:20.378 - CleanupAfterExpedition AfterLevel
18:17:20.378 - Global.OnLevelCleanup
18:17:20.380 - Global.OnLevelCleanup
18:17:20.380 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
18:17:20.584 - On despawn! PlayerSynced(Clone)_32771 : Cludderduck
18:17:20.586 - OnPlayerEvent : Cludderduck  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
18:17:20.587 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
18:17:20.587 - On despawn! PlayerSynced(Clone)_32770 : worm fart
18:17:20.588 - OnPlayerEvent : worm fart  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
18:17:20.590 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
18:17:20.590 - On despawn! PlayerSynced(Clone)_32769 : Amelon不想输入个人资料名称
18:17:20.591 - OnPlayerEvent : Amelon不想输入个人资料名称  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
18:17:20.592 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
18:17:20.593 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
18:17:20.593 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
18:17:20.594 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
18:17:20.618 - CarryItemWithGlobalStateManager.OnLevelCleanup
18:17:20.618 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
18:17:20.628 - SessionGUID set to EsOftemrbUesJLFODshRPg==
18:17:20.629 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 23312060  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
18:17:20.631 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Cludderduck (SNetwork.SNet_Player) WinConditionSolved: False
18:17:20.632 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Amelon不想输入个人资料名称 (SNetwork.SNet_Player) WinConditionSolved: False
18:17:20.632 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_worm fart (SNetwork.SNet_Player) WinConditionSolved: False
18:17:20.634 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
18:17:20.634 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
18:17:20.719 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
18:17:20.722 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
18:17:20.722 - SNET : MasterReplicationUpdate_Player : Cludderduck mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
18:17:20.722 - <color=green>SNET : OnSessionPlayerAction : Spawning Cludderduck's agent!  SpawnPlayerAgent</color>
18:17:20.803 - OnPlayerEvent : Cludderduck  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
18:17:20.804 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
18:17:21.829 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
18:17:21.830 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 2141.127
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

18:17:21.848 - <color=purple>OnPlayerGameStateChange : Amelon不想输入个人资料名称 Lobby</color>
18:17:21.851 - <color=purple>OnPlayerGameStateChange : Cludderduck Lobby</color>
18:17:21.854 - <color=purple>OnPlayerGameStateChange : worm fart Lobby</color>
18:17:21.855 - SNET : MasterReplicationUpdate_Player : Amelon不想输入个人资料名称 mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
18:17:21.855 - <color=green>SNET : OnSessionPlayerAction : Spawning Amelon不想输入个人资料名称's agent!  SpawnPlayerAgent</color>
18:17:21.865 - OnPlayerEvent : Amelon不想输入个人资料名称  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
18:17:21.866 - SNET : MasterReplicationUpdate_Player : worm fart mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
18:17:21.866 - <color=green>SNET : OnSessionPlayerAction : Spawning worm fart's agent!  SpawnPlayerAgent</color>
18:17:21.876 - OnPlayerEvent : worm fart  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
18:17:21.921 - <color=red>FocusStateManager.ChangeState, new state: GlobalPopupMessage</color> force: False
18:17:21.926 - <b>CM_PageLoadout:</b> You have been rewarded with <color=orange>[2]</color> Booster(s) in exchange for your collected artifacts
://Muted: <color=orange>1</color>
://Bold: <color=orange>1</color>
://Aggressive: <color=orange>0</color>
18:17:21.972 - DropServerManager: Enqueueing 'booster implant update' request
18:17:21.972 - DropServerManager: Woke up
18:17:21.972 - DropServerManager: Making 'booster implant update' request...
18:17:22.071 - DropServerManager: 'booster implant update' request completed successfully
18:17:22.071 - DropServerManager: Sleeping for 2 seconds...
18:17:22.099 - DropServerManager: Enqueueing 'vanity item update' request
18:17:23.454 - OnBtnPress, ID: 0 GO: CrossBox OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
18:17:24.071 - DropServerManager: Making 'vanity item update' request...
18:17:24.203 - DropServerManager: 'vanity item update' request completed successfully
18:17:24.203 - DropServerManager: Sleeping for 2 seconds...
18:17:24.593 - OnBtnPress, ID: 0 GO: CrossBox OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
18:17:24.593 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
18:17:25.279 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
18:17:26.203 - DropServerManager: Idle
18:17:26.203 - PlayerChatManager: Open chat window
18:17:26.203 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
18:17:27.544 - PlayerChatManager: DoSendChatMessage, got message: CHEERS!
18:17:27.544 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
18:17:27.703 - PlayerChatManager: Open chat window
18:17:27.703 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
18:17:29.718 - PlayerChatManager: DoSendChatMessage, got message: WE FUCKIN DID IT!
18:17:29.719 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
18:17:29.967 - PlayerChatManager: Open chat window
18:17:29.967 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
18:17:33.162 - PlayerChatManager: DoSendChatMessage, got message: nice job guys
18:17:33.162 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
18:17:35.663 - PlayerChatManager: DoSendChatMessage, got message: i died
18:17:41.246 - PlayerChatManager: DoSendChatMessage, got message: pain
18:17:46.169 - PlayerChatManager: Open chat window
18:17:46.169 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
18:17:50.079 - PlayerChatManager: DoSendChatMessage, got message: but it counted lmao
18:17:50.080 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
18:17:52.870 - OnBtnPress, ID: 542 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
18:17:54.113 - OnBtnPress, ID: 203 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
18:17:57.273 - PlayerChatManager: DoSendChatMessage, got message: i know lmao
18:17:58.585 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
18:17:58.585 - SetVector2Value: (1920.0, 1080.0)
18:18:00.008 - OnBtnPress, ID: 226 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
18:18:00.008 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
18:18:00.009 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
18:18:00.017 - Vertical fov: 80 aspect: 1.770833 halfV: 0.6981317 gives horizontal: 112.1197
18:18:01.237 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
18:18:01.579 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
18:18:02.002 - GuiManager.UpdateResolution w: 1920 h: 1080
18:18:02.003 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
18:18:02.004 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
18:18:03.481 - OnBtnPress, ID: 133 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
18:18:04.078 - OnBtnPress, ID: 135 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
18:18:10.067 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
18:18:11.967 - DEBUG : OnSlaveQuestion from worm fart Leaving
18:18:11.968 - DEBUG : OnSlaveQuestion > worm fart is leaving session hub.  IsInSessionHub:True
18:18:11.968 - ERROR : TryGetPositionInFirstArea > No floor!
18:18:11.968 - ERROR > OnPlayerStateCapture failed finding first node! No cluster/nodes in first area?
18:18:11.968 - <color=green>SNET : Removed worm fart from PlayersInGame</color>
18:18:11.969 - OnPlayerEvent : worm fart  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
18:18:11.970 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
18:18:11.970 - On despawn! PlayerSynced(Clone)_32771 : worm fart
18:18:11.971 - <color=green>SNET : PlayerSynced(Clone)_32771 : worm fart exits PLOC_InElevator, replicator key: 32771</color>
18:18:11.972 - OnPlayerEvent : worm fart  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
18:18:11.972 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
18:18:11.972 - OnPlayerEvent : worm fart  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
18:18:11.974 - DEBUG : Player worm fart was removed from session
18:18:11.974 - DEBUG : Closed connection with worm fart
18:18:12.106 - WARNING : SNet > worm fart left/is about to leave lobby!
18:18:12.106 - DEBUG : PlayerLeftLobby > worm fart left the steam lobby and was not in the session, closing connection with the player.
18:18:12.106 - Closed connection with worm fart
18:18:12.307 - OnP2PSessionRequest : Unexpected session request from 76561199063395611 old session?
18:18:14.378 - PlayerChatManager: DoSendChatMessage, got message: i almostly rivied you
18:18:14.732 - OnBtnPress, ID: 543 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
18:18:14.751 - tier: TierA index: 0 EXPEDITION UNLOCKED
18:18:14.751 - tier: TierA index: 1 EXPEDITION LOCKED
18:18:14.752 - tier: TierA index: 2 EXPEDITION LOCKED
18:18:14.752 - tier: TierA index: 3 EXPEDITION LOCKED
18:18:14.752 - tier: TierB index: 0 EXPEDITION UNLOCKED
18:18:14.752 - tier: TierB index: 1 EXPEDITION LOCKED
18:18:14.753 - tier: TierB index: 2 EXPEDITION LOCKED
18:18:14.753 - tier: TierB index: 3 EXPEDITION LOCKED
18:18:14.753 - tier: TierC index: 0 EXPEDITION LOCKED
18:18:14.753 - tier: TierC index: 1 EXPEDITION LOCKED
18:18:14.753 - tier: TierC index: 2 EXPEDITION LOCKED
18:18:14.754 - tier: TierC index: 3 EXPEDITION LOCKED
18:18:14.754 - tier: TierD index: 0 EXPEDITION LOCKED
18:18:14.754 - tier: TierD index: 1 EXPEDITION LOCKED
18:18:14.754 - tier: TierD index: 2 EXPEDITION LOCKED
18:18:14.754 - tier: TierD index: 3 EXPEDITION LOCKED
18:18:14.755 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
18:18:14.755 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
18:18:15.863 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
18:18:18.710 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
18:18:18.710 - Change Expedition m_tier: TierB m_expIndex: 0
18:18:18.710 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
18:18:18.711 - SessionGUID set to FjHGsJbUBU+1KagkKHATbA==
18:18:18.712 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 70879269 782259702  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
18:18:24.891 - PlayerChatManager: Open chat window
18:18:24.891 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
18:18:27.497 - PlayerChatManager: DoSendChatMessage, got message: so close heh
18:18:27.497 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
18:18:27.634 - PlayerChatManager: Open chat window
18:18:27.634 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
18:18:28.836 - PlayerChatManager: DoSendChatMessage, got message: anyway
18:18:28.836 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
18:18:29.516 - PlayerChatManager: Open chat window
18:18:29.516 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
18:18:31.225 - PlayerChatManager: DoSendChatMessage, got message: cheers yall
18:18:31.225 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
18:18:32.259 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
18:18:33.544 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
18:18:33.544 - DEBUG : Leaving session hub! : IsInHub:True
18:18:33.566 - Closed connection with Amelon不想输入个人资料名称
18:18:33.573 - Closed connection with Cludderduck
18:18:33.603 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
18:18:33.624 - tier: TierA index: 0 EXPEDITION UNLOCKED
18:18:33.625 - tier: TierA index: 1 EXPEDITION LOCKED
18:18:33.625 - tier: TierA index: 2 EXPEDITION LOCKED
18:18:33.625 - tier: TierA index: 3 EXPEDITION LOCKED
18:18:33.626 - tier: TierB index: 0 EXPEDITION UNLOCKED
18:18:33.626 - tier: TierB index: 1 EXPEDITION LOCKED
18:18:33.626 - tier: TierB index: 2 EXPEDITION LOCKED
18:18:33.626 - tier: TierB index: 3 EXPEDITION LOCKED
18:18:33.627 - tier: TierC index: 0 EXPEDITION LOCKED
18:18:33.627 - tier: TierC index: 1 EXPEDITION LOCKED
18:18:33.627 - tier: TierC index: 2 EXPEDITION LOCKED
18:18:33.628 - tier: TierC index: 3 EXPEDITION LOCKED
18:18:33.628 - tier: TierD index: 0 EXPEDITION LOCKED
18:18:33.628 - tier: TierD index: 1 EXPEDITION LOCKED
18:18:33.629 - tier: TierD index: 2 EXPEDITION LOCKED
18:18:33.629 - tier: TierD index: 3 EXPEDITION LOCKED
18:18:33.629 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
18:18:33.630 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
18:18:33.662 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
18:18:33.663 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
18:18:33.667 - SNet : Session reset
18:18:33.668 - Global.OnResetSession
18:18:33.668 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 3</color>
18:18:33.668 - On despawn! PlayerSynced(Clone)_32770 : Amelon不想输入个人资料名称
18:18:33.669 - <color=green>SNET : PlayerSynced(Clone)_32770 : Amelon不想输入个人资料名称 exits PLOC_InElevator, replicator key: 32770</color>
18:18:33.670 - OnPlayerEvent : Amelon不想输入个人资料名称  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
18:18:33.670 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
18:18:33.671 - On despawn! PlayerSynced(Clone)_32769 : Cludderduck
18:18:33.671 - <color=green>SNET : PlayerSynced(Clone)_32769 : Cludderduck exits PLOC_InElevator, replicator key: 32769</color>
18:18:33.672 - OnPlayerEvent : Cludderduck  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
18:18:33.672 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
18:18:33.672 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
18:18:33.673 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
18:18:33.674 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
18:18:33.674 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
18:18:33.675 - SessionGUID set to 
18:18:33.679 - No more master ;(
18:18:33.679 - WARNING : GS_NoLobby has not implemented OnMasterChanged
18:18:40.315 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
18:18:48.627 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
18:18:48.627 - Player Amelon不想输入个人资料名称 timed out before getting into the session
18:18:48.627 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
18:18:48.627 - Player Cludderduck timed out before getting into the session
18:19:02.946 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
18:19:04.425 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
18:19:04.565 - OnApplicationQuit
