19:00:13.501 - InControl (version 1.6.17 build 9143)
19:00:13.532 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
19:00:13.533 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
19:00:13.534 - GameDataInit.Initialize
19:00:15.075 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
19:00:15.315 - GuiManager.UpdateResolution w: 1920 h: 1080
19:00:15.746 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
19:00:15.747 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
19:00:16.264 - Setting watermark revision to 27215
19:00:16.572 - EnemyCostManager : Costs for Normal difficulty loaded
19:00:16.575 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
19:00:16.577 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
19:00:16.580 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
19:00:16.591 - GuiManager.UpdateResolution w: 1920 h: 1080
19:00:16.593 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
19:00:16.593 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
19:00:16.702 - Steamworks.NET initilized
19:00:16.741 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
19:00:16.744 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:00:16.753 - DropServerManager: Idle
19:00:16.762 - SNET is Online, Woop!
19:00:16.763 - Waiting for network.. DONE!
19:00:16.763 - PlayFabManager.OnSteamInitialized
19:00:17.082 - [163 - GetAuthSessionTicketResponse] - 3 -- k_EResultOK
19:00:17.895 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
19:00:17.899 - PlayFabManager.RefreshGlobalTitleData
19:00:18.007 - <color=purple>PlayFab.OnGetCurrentTime Saturday, 11 December 2021</color>
19:00:18.299 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
19:00:18.321 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
19:00:18.821 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
19:00:18.824 - PlayFabMatchMakingManager: Requesting list of QoS servers...
19:00:18.864 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
19:00:18.864 - DropServerManager: Woke up
19:00:18.864 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
19:00:18.868 - DropServerManager: Enqueueing 'get player inventory' request
19:00:19.107 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
19:00:19.107 - DropServerManager: Sleeping for 2 seconds...
19:00:19.185 - RundownManager: Got rundown progression from drop server
19:00:19.185 - CM_PageRundown_New.OnRundownProgressionFileUpdated
19:00:19.186 - tier: TierA index: 0 EXPEDITION UNLOCKED
19:00:19.186 - tier: TierA index: 1 EXPEDITION LOCKED
19:00:19.186 - tier: TierA index: 2 EXPEDITION LOCKED
19:00:19.187 - tier: TierA index: 3 EXPEDITION LOCKED
19:00:19.187 - tier: TierB index: 0 EXPEDITION UNLOCKED
19:00:19.187 - tier: TierB index: 1 EXPEDITION LOCKED
19:00:19.187 - tier: TierB index: 2 EXPEDITION LOCKED
19:00:19.188 - tier: TierB index: 3 EXPEDITION LOCKED
19:00:19.188 - tier: TierC index: 0 EXPEDITION LOCKED
19:00:19.188 - tier: TierC index: 1 EXPEDITION LOCKED
19:00:19.188 - tier: TierC index: 2 EXPEDITION LOCKED
19:00:19.189 - tier: TierC index: 3 EXPEDITION LOCKED
19:00:19.189 - tier: TierD index: 0 EXPEDITION LOCKED
19:00:19.189 - tier: TierD index: 1 EXPEDITION LOCKED
19:00:19.189 - tier: TierD index: 2 EXPEDITION LOCKED
19:00:19.190 - tier: TierD index: 3 EXPEDITION LOCKED
19:00:19.190 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:00:19.729 - TryGetMaterialGroup : Missing material on TextMeshPro
19:00:20.977 - DropServerManager: Making 'get player inventory' request...
19:00:21.116 - DropServerManager: 'get player inventory' request completed successfully
19:00:21.116 - DropServerManager: Sleeping for 2 seconds...
19:00:23.114 - DropServerManager: Idle
19:00:52.400 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:00:54.011 - GS_Offline.OnLocalPlayerPressStart!
19:00:54.018 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
19:00:54.023 - <color=#C84800>PageRundown placing rundown, ID: 29 DataBlock: Rundown 6.0</color>
19:00:54.043 - tier: TierA index: 0 EXPEDITION UNLOCKED
19:00:54.043 - tier: TierA index: 1 EXPEDITION LOCKED
19:00:54.044 - tier: TierA index: 2 EXPEDITION LOCKED
19:00:54.044 - tier: TierA index: 3 EXPEDITION LOCKED
19:00:54.044 - tier: TierB index: 0 EXPEDITION UNLOCKED
19:00:54.044 - tier: TierB index: 1 EXPEDITION LOCKED
19:00:54.044 - tier: TierB index: 2 EXPEDITION LOCKED
19:00:54.045 - tier: TierB index: 3 EXPEDITION LOCKED
19:00:54.045 - tier: TierC index: 0 EXPEDITION LOCKED
19:00:54.045 - tier: TierC index: 1 EXPEDITION LOCKED
19:00:54.045 - tier: TierC index: 2 EXPEDITION LOCKED
19:00:54.046 - tier: TierC index: 3 EXPEDITION LOCKED
19:00:54.046 - tier: TierD index: 0 EXPEDITION LOCKED
19:00:54.046 - tier: TierD index: 1 EXPEDITION LOCKED
19:00:54.046 - tier: TierD index: 2 EXPEDITION LOCKED
19:00:54.047 - tier: TierD index: 3 EXPEDITION LOCKED
19:00:54.047 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:00:54.048 - tier: TierA index: 0 EXPEDITION UNLOCKED
19:00:54.049 - tier: TierA index: 1 EXPEDITION LOCKED
19:00:54.049 - tier: TierA index: 2 EXPEDITION LOCKED
19:00:54.049 - tier: TierA index: 3 EXPEDITION LOCKED
19:00:54.049 - tier: TierB index: 0 EXPEDITION UNLOCKED
19:00:54.049 - tier: TierB index: 1 EXPEDITION LOCKED
19:00:54.050 - tier: TierB index: 2 EXPEDITION LOCKED
19:00:54.050 - tier: TierB index: 3 EXPEDITION LOCKED
19:00:54.050 - tier: TierC index: 0 EXPEDITION LOCKED
19:00:54.050 - tier: TierC index: 1 EXPEDITION LOCKED
19:00:54.051 - tier: TierC index: 2 EXPEDITION LOCKED
19:00:54.051 - tier: TierC index: 3 EXPEDITION LOCKED
19:00:54.051 - tier: TierD index: 0 EXPEDITION LOCKED
19:00:54.051 - tier: TierD index: 1 EXPEDITION LOCKED
19:00:54.051 - tier: TierD index: 2 EXPEDITION LOCKED
19:00:54.052 - tier: TierD index: 3 EXPEDITION LOCKED
19:00:54.052 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:00:54.053 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
19:01:00.824 - OnBtnPress, ID: 38 GO: Button Connect OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:01:08.221 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:01:11.171 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:01:14.107 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:01:16.476 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:01:24.907 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:01:24.911 - {"Expeditions":[{"Tier":2,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
19:01:24.912 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
19:01:24.914 - SNet : Session reset
19:01:24.914 - Global.OnResetSession
19:01:24.914 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
19:01:24.915 - SessionGUID set to 
19:01:24.920 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
19:01:24.921 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:01:24.921 - Player Sm0ke was added to session
19:01:24.922 - DoCreateLobbyAndSelecteExpedition 1
19:01:24.922 - waiting for lobby..
19:01:25.257 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
19:01:25.257 - SNet_MasterManager : SearchingForMaster
19:01:25.258 - Searching for master...
19:01:25.262 - MasterManager : Sm0ke owns the lobby. IsLocal:True
19:01:25.262 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
19:01:25.263 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
19:01:25.263 - DoCreateLobbyAndSelecteExpedition 2
19:01:25.263 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
19:01:25.263 - SessionGUID set to CL4+DUpVckawmOZhZ7/nmA==
19:01:25.264 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 70879269 1611593503  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
19:01:25.264 - DoCreateLobbyAndSelecteExpedition 3
19:01:25.264 - DoCreateLobbyAndSelecteExpedition 4
19:01:25.278 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : Unassigned InSessionHub
19:01:25.278 - SNET : OnMasterCommand : AssignSlot 0 False
19:01:25.279 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
19:01:25.348 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
19:01:25.348 - SNET : OnMasterCommand : PickAvatar 0 False
19:01:25.348 - <color=green>SNET : We got character 0 assigned</color>
19:01:25.349 - IsReadyToSync : PickAvatar agent sent to Sm0ke
19:01:25.352 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
19:01:25.352 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
19:01:25.352 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
19:01:25.352 - SpawnPlayerModel, index: 0
19:01:25.402 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
19:01:25.407 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
19:01:25.407 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
19:01:25.455 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
19:01:25.460 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
19:01:25.790 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
19:01:25.915 - PlayFabMatchMakingManager: Ticket created (id: '7bed03df-554d-49bc-b710-b8a3c64d23aa')
19:01:25.915 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
19:01:32.350 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
19:01:33.465 - OnBtnPress, ID: 0 GO: CM_LobbyScrolItem_Weapon(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:01:33.468 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
19:01:34.306 - OnBtnPress, ID: 0 GO: CM_LobbyScrolItem_Weapon(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:01:34.309 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
19:01:48.790 - OnBtnPress, ID: 0 GO: CM_BoosterImplantSlot(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:01:48.791 - Muted clicked
19:01:48.792 - <b>CM_PlayerLobbyBar:</b> inventoryItems 5
19:01:48.792 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted PURE - <lowercase>Bio-S </lowercase>
19:01:48.793 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted DEX - <lowercase>SGu-SR </lowercase>
19:01:48.793 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted SOLID - <lowercase>SAm-I </lowercase>
19:01:48.793 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted STIM SHOT - <lowercase>StW-D </lowercase>
19:01:48.793 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted STIM SHOT - <lowercase>SpW-D </lowercase>
19:01:49.867 - OnBtnPress, ID: 568 GO: Header2 OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:01:49.868 - <b>CM_PlayerLobbyBar:</b> inventoryItems 2
19:01:49.868 - <b>CM_PlayerLobbyBar:</b> inventoryItems Bold SOLID - <lowercase>TAm-I </lowercase>
19:01:49.868 - <b>CM_PlayerLobbyBar:</b> inventoryItems Bold SOLID - <lowercase>Reg-C </lowercase>
19:01:50.256 - OnBtnPress, ID: 569 GO: Header3 OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:01:50.256 - <b>CM_PlayerLobbyBar:</b> inventoryItems 0
19:01:50.646 - OnBtnPress, ID: 567 GO: Header OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:01:50.646 - <b>CM_PlayerLobbyBar:</b> inventoryItems 5
19:01:50.646 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted PURE - <lowercase>Bio-S </lowercase>
19:01:50.647 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted DEX - <lowercase>SGu-SR </lowercase>
19:01:50.647 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted SOLID - <lowercase>SAm-I </lowercase>
19:01:50.647 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted STIM SHOT - <lowercase>StW-D </lowercase>
19:01:50.647 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted STIM SHOT - <lowercase>SpW-D </lowercase>
19:01:53.173 - OnBtnPress, ID: 4 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:01:53.186 - DropServerManager: Enqueueing 'booster implant update' request
19:01:53.186 - DropServerManager: Woke up
19:01:53.186 - DropServerManager: Making 'booster implant update' request...
19:01:53.338 - DropServerManager: 'booster implant update' request completed successfully
19:01:53.339 - DropServerManager: Sleeping for 2 seconds...
19:01:54.194 - OnBtnPress, ID: 3 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:01:54.206 - DropServerManager: Enqueueing 'booster implant update' request
19:01:55.284 - OnBtnPress, ID: 568 GO: Header2 OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:01:55.284 - <b>CM_PlayerLobbyBar:</b> inventoryItems 2
19:01:55.284 - <b>CM_PlayerLobbyBar:</b> inventoryItems Bold SOLID - <lowercase>TAm-I </lowercase>
19:01:55.284 - <b>CM_PlayerLobbyBar:</b> inventoryItems Bold SOLID - <lowercase>Reg-C </lowercase>
19:01:55.338 - DropServerManager: Making 'booster implant update' request...
19:01:55.491 - DropServerManager: 'booster implant update' request completed successfully
19:01:55.491 - DropServerManager: Sleeping for 2 seconds...
19:01:55.749 - OnBtnPress, ID: 5 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:01:55.762 - DropServerManager: Enqueueing 'booster implant update' request
19:01:56.638 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
19:01:56.639 - PlayFabMatchMakingManager: Getting match (id: 'b39a1b0e-c3cc-4742-8eef-c2d40f1a069b')...
19:01:56.750 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
19:01:56.750 - PlayFabMatchMakingManager: Moving to lobby 109775240997290885
19:01:56.750 - DEBUG : Leaving session hub! : IsInHub:True
19:01:56.766 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
19:01:56.768 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
19:01:56.772 - SNet : Session reset
19:01:56.772 - Global.OnResetSession
19:01:56.773 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
19:01:56.773 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
19:01:56.774 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
19:01:56.775 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
19:01:56.776 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
19:01:56.777 - SessionGUID set to 
19:01:56.780 - No more master ;(
19:01:56.780 - WARNING : GS_NoLobby has not implemented OnMasterChanged
19:01:56.781 - SNet : Session reset
19:01:56.781 - Global.OnResetSession
19:01:56.781 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
19:01:56.781 - SessionGUID set to 
19:01:56.993 - SNet_SessionHub : OnJoinedLobby False Hina False -1
19:01:56.993 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
19:01:56.994 - SNet_MasterManager : SearchingForMaster
19:01:57.291 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
19:01:57.292 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
19:01:57.298 - PlayFabMatchMakingManager: Match make task finished
19:01:57.491 - DropServerManager: Making 'booster implant update' request...
19:01:57.506 - DEBUG : SNet > Princess Leia joined lobby!
19:01:57.506 - SNet_SessionHub : OnJoinedLobby False Princess Leia False -1
19:01:57.630 - DropServerManager: 'booster implant update' request completed successfully
19:01:57.630 - DropServerManager: Sleeping for 2 seconds...
19:01:58.470 - OnBtnPress, ID: 7 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:01:58.483 - DropServerManager: Enqueueing 'booster implant update' request
19:01:59.533 - OnBtnPress, ID: 5 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:01:59.630 - DropServerManager: Making 'booster implant update' request...
19:01:59.775 - DropServerManager: 'booster implant update' request completed successfully
19:01:59.776 - DropServerManager: Sleeping for 2 seconds...
19:02:01.775 - DropServerManager: Idle
19:02:03.394 - OnBtnPress, ID: 567 GO: Header OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:02:03.394 - <b>CM_PlayerLobbyBar:</b> inventoryItems 5
19:02:03.394 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted PURE - <lowercase>Bio-S </lowercase>
19:02:03.394 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted DEX - <lowercase>SGu-SR </lowercase>
19:02:03.395 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted SOLID - <lowercase>SAm-I </lowercase>
19:02:03.395 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted STIM SHOT - <lowercase>StW-D </lowercase>
19:02:03.395 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted STIM SHOT - <lowercase>SpW-D </lowercase>
19:02:03.546 - SNet_MasterManager : Who's tha masta?! Hina! Hina!
19:02:03.547 - WARNING : GS_NoLobby has not implemented OnMasterChanged
19:02:03.547 - SNET : OnFoundMaster > Master is Steam Hina Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > Hina : end
19:02:03.547 - Sending slave session question WantsToJoin 
19:02:03.701 - OnBtnPress, ID: 569 GO: Header3 OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:02:03.701 - <b>CM_PlayerLobbyBar:</b> inventoryItems 0
19:02:03.901 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 559585008 0
19:02:03.901 -  > we are not in a session hub yet!
19:02:03.935 - <color=purple>OnPlayerGameStateChange : Hina Lobby</color>
19:02:03.936 - SessionGUID set to 24kcfq14qEqfX/D2h02TKQ==
19:02:03.936 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 360363875 736911115  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
19:02:03.937 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierB 0 360363875 736911115  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:02:03.937 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Hina, player NOT slotted!
19:02:03.937 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
19:02:03.938 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
19:02:03.938 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:02:03.938 - Player Sm0ke was added to session
19:02:03.939 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
19:02:03.939 - DEBUG : OnSessionMemberChange > Hina Joined isBot:False
19:02:03.940 - Player Hina was added to session
19:02:03.940 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
19:02:03.942 - MasterManager : In session!
19:02:04.165 - OnBtnPress, ID: 567 GO: Header OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:02:04.165 - <b>CM_PlayerLobbyBar:</b> inventoryItems 5
19:02:04.165 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted PURE - <lowercase>Bio-S </lowercase>
19:02:04.165 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted DEX - <lowercase>SGu-SR </lowercase>
19:02:04.166 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted SOLID - <lowercase>SAm-I </lowercase>
19:02:04.166 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted STIM SHOT - <lowercase>StW-D </lowercase>
19:02:04.166 - <b>CM_PlayerLobbyBar:</b> inventoryItems Muted STIM SHOT - <lowercase>SpW-D </lowercase>
19:02:04.345 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Hina, player NOT slotted!
19:02:04.345 - SNET : OnMasterCommand : AssignSlot 1 False
19:02:04.345 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
19:02:04.350 - OnPlayerEvent : Sm0ke PlayerInSession
19:02:04.350 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:02:04.668 - TryGetMaterialGroup : Missing material on TextMeshPro
19:02:04.749 - <color=purple>OnPlayerGameStateChange : Hina Lobby</color>
19:02:04.768 - SpawnPlayerModel, index: 0
19:02:04.773 - SNET : OnMasterCommand : PickAvatar 1 False
19:02:04.773 - <color=green>SNET : We got character 1 assigned</color>
19:02:04.852 - DEBUG : OnSessionMemberChange > Princess Leia Joined isBot:False
19:02:04.853 - Player Princess Leia was added to session
19:02:05.180 - OnPlayerEvent : Hina  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
19:02:05.181 - SpawnPlayerModel, index: 1
19:02:05.184 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:02:05.185 - <color=purple>OnPlayerGameStateChange : Hina Lobby</color>
19:02:05.185 - SessionGUID set to 24kcfq14qEqfX/D2h02TKQ==
19:02:05.186 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 360363875 736911115  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
19:02:05.186 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierB 0 360363875 736911115  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:02:05.188 - Player session data was discarded! Unassigned Unassigned -1 -1 0 0
19:02:05.188 -  > player  not in session hub
19:02:05.188 - OnBufferCommand : StartReceive JoinedHub BufferID:6
19:02:05.444 - OnBtnPress, ID: 3 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:02:05.568 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:6 0
19:02:05.569 - RecallBuffer : type:JoinedHub isValid:True ID:6
19:02:05.569 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
19:02:05.569 - Global.OnPrepareForRecall
19:02:05.570 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
19:02:05.584 - OnPlayerEvent : Hina  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
19:02:05.586 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:02:05.586 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
19:02:05.586 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
19:02:05.587 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
19:02:05.588 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:02:05.588 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
19:02:05.613 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
19:02:05.614 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
19:02:05.614 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
19:02:05.614 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:02:05.615 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
19:02:05.616 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
19:02:05.640 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:02:05.642 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
19:02:05.642 - <color=purple>OnPlayerGameStateChange : Princess Leia Lobby</color>
19:02:05.642 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Princess Leia, player NOT slotted!
19:02:05.643 - OnPlayerWardenObjectiveDataChanged, player: Princess Leia (SNetwork.SNet_Player) WinConditionSolved: False
19:02:05.901 - <color=purple>OnPlayerGameStateChange : Princess Leia Lobby</color>
19:02:05.902 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Princess Leia, player NOT slotted!
19:02:05.902 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Princess Leia, player NOT slotted!
19:02:06.041 - <color=purple>OnPlayerGameStateChange : Hina Lobby</color>
19:02:06.054 - SessionGUID set to 24kcfq14qEqfX/D2h02TKQ==
19:02:06.055 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 360363875 736911115  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
19:02:06.056 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierB 0 360363875 736911115  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:02:06.394 - OnPlayerEvent : Princess Leia  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:02:06.395 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:02:06.395 - <color=purple>OnPlayerGameStateChange : Princess Leia Lobby</color>
19:02:06.395 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Princess Leia, player NOT slotted!
19:02:06.468 - ERROR : UpdatePlayerPingName : Player agent has no slot
19:02:06.469 - ERROR : UpdatePlayerPingName : Player agent has no slot
19:02:06.470 - OnPlayerEvent : Princess Leia  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:02:06.470 - ERROR : PlayerAgentSpawned : Player was not in slot Princess Leia
19:02:06.513 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Princess Leia (SNetwork.SNet_Player) WinConditionSolved: False
19:02:06.666 - <color=purple>OnPlayerGameStateChange : Princess Leia Lobby</color>
19:02:06.667 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Princess Leia, player NOT slotted!
19:02:06.667 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Princess Leia, player NOT slotted!
19:02:06.667 - OnPlayerEvent : Princess Leia  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
19:02:06.770 - <color=purple>OnPlayerGameStateChange : Princess Leia Lobby</color>
19:02:06.771 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Princess Leia (SNetwork.SNet_Player) WinConditionSolved: False
19:02:06.908 - <color=purple>OnPlayerGameStateChange : Princess Leia Lobby</color>
19:02:06.909 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Princess Leia (SNetwork.SNet_Player) WinConditionSolved: False
19:02:06.954 - SpawnPlayerModel, index: 2
19:02:07.026 - OnPlayerEvent : Princess Leia  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:02:07.027 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:02:07.110 - <color=green>SNET : Added Princess Leia to PlayersInGame</color>
19:02:07.111 - OnPlayerEvent : Princess Leia  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:02:12.165 - OnBtnPress, ID: 2 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:02:12.861 - OnBtnPress, ID: 3 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:02:13.117 - OnBtnPress, ID: 4 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:02:13.882 - OnBtnPress, ID: 6 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:02:13.894 - DropServerManager: Enqueueing 'booster implant update' request
19:02:13.894 - DropServerManager: Woke up
19:02:13.894 - DropServerManager: Making 'booster implant update' request...
19:02:14.026 - DropServerManager: 'booster implant update' request completed successfully
19:02:14.026 - DropServerManager: Sleeping for 2 seconds...
19:02:14.868 - OnBtnPress, ID: 4 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:02:16.026 - DropServerManager: Idle
19:02:16.729 - OnBtnPress, ID: 0 GO: AcceptButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:02:16.764 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
19:02:16.887 - WARNING : SNet > Hina left/is about to leave lobby!
19:02:16.888 - DEBUG : PlayerLeftLobby > Hina left the steam lobby but not the sessionHub
19:02:17.138 - Received OnForceJoinLobby 109775240997294054
19:02:17.151 - Lobby id mismatch, joining new lobby 109775240997290885 != 109775240997294054
19:02:17.333 - SNet_SessionHub : OnJoinedLobby True Hina True 0
19:02:17.333 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 1
19:02:17.444 - DEBUG : SNet > Princess Leia joined lobby!
19:02:17.445 - SNet_SessionHub : OnJoinedLobby True Princess Leia True 2
19:02:17.596 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
19:02:17.728 - OnBtnPress, ID: 568 GO: Header2 OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:02:17.729 - <b>CM_PlayerLobbyBar:</b> inventoryItems 2
19:02:17.729 - <b>CM_PlayerLobbyBar:</b> inventoryItems Bold SOLID - <lowercase>TAm-I </lowercase>
19:02:17.729 - <b>CM_PlayerLobbyBar:</b> inventoryItems Bold SOLID - <lowercase>Reg-C </lowercase>
19:02:17.951 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
19:02:18.354 - OnBtnPress, ID: 5 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:02:19.041 - OnBtnPress, ID: 7 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:02:19.889 - OnBtnPress, ID: 5 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:02:20.187 - OnBtnPress, ID: 7 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:02:24.312 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
19:02:24.582 - DEBUG : Leaving session hub! : IsInHub:True
19:02:24.583 - Sending slave session question Leaving 
19:02:24.604 - Closed connection with Hina
19:02:24.619 - Closed connection with Princess Leia
19:02:24.635 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
19:02:24.656 - tier: TierA index: 0 EXPEDITION UNLOCKED
19:02:24.656 - tier: TierA index: 1 EXPEDITION LOCKED
19:02:24.656 - tier: TierA index: 2 EXPEDITION LOCKED
19:02:24.657 - tier: TierA index: 3 EXPEDITION LOCKED
19:02:24.657 - tier: TierB index: 0 EXPEDITION UNLOCKED
19:02:24.658 - tier: TierB index: 1 EXPEDITION LOCKED
19:02:24.658 - tier: TierB index: 2 EXPEDITION LOCKED
19:02:24.658 - tier: TierB index: 3 EXPEDITION LOCKED
19:02:24.659 - tier: TierC index: 0 EXPEDITION LOCKED
19:02:24.659 - tier: TierC index: 1 EXPEDITION LOCKED
19:02:24.659 - tier: TierC index: 2 EXPEDITION LOCKED
19:02:24.660 - tier: TierC index: 3 EXPEDITION LOCKED
19:02:24.660 - tier: TierD index: 0 EXPEDITION LOCKED
19:02:24.660 - tier: TierD index: 1 EXPEDITION LOCKED
19:02:24.661 - tier: TierD index: 2 EXPEDITION LOCKED
19:02:24.661 - tier: TierD index: 3 EXPEDITION LOCKED
19:02:24.662 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:02:24.663 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
19:02:24.693 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:02:24.693 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
19:02:24.698 - SNet : Session reset
19:02:24.698 - Global.OnResetSession
19:02:24.698 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 3</color>
19:02:24.699 - On despawn! PlayerSynced(Clone)_32770 : Princess Leia
19:02:24.699 - <color=green>SNET : PlayerSynced(Clone)_32770 : Princess Leia exits PLOC_InElevator, replicator key: 32770</color>
19:02:24.700 - OnPlayerEvent : Princess Leia  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
19:02:24.701 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
19:02:24.701 - On despawn! PlayerLocal(Clone)_32769 : Sm0ke
19:02:24.702 - <color=green>SNET : PlayerLocal(Clone)_32769 : Sm0ke exits PLOC_InElevator, replicator key: 32769</color>
19:02:24.703 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
19:02:24.704 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
19:02:24.704 - On despawn! PlayerSynced(Clone)_32768 : Hina
19:02:24.705 - <color=green>SNET : PlayerSynced(Clone)_32768 : Hina exits PLOC_InElevator, replicator key: 32768</color>
19:02:24.706 - OnPlayerEvent : Hina  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
19:02:24.706 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
19:02:24.707 - SessionGUID set to 
19:02:24.711 - No more master ;(
19:02:24.711 - WARNING : GS_NoLobby has not implemented OnMasterChanged
19:02:24.711 - SNet : Session reset
19:02:24.711 - Global.OnResetSession
19:02:24.712 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
19:02:24.712 - SessionGUID set to 
19:02:24.715 - PlayFabMatchMakingManager: Joining lobby 109775240997293417
19:02:25.000 - SNet_SessionHub : OnJoinedLobby False Mitsu/Inervo False -1
19:02:25.000 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
19:02:25.001 - SNet_MasterManager : SearchingForMaster
19:02:25.048 - DEBUG : SNet > Princess Leia joined lobby!
19:02:25.048 - SNet_SessionHub : OnJoinedLobby False Princess Leia False -1
19:02:27.206 - SNet_MasterManager : Who's tha masta?! Mitsu/Inervo! Mitsu/Inervo!
19:02:27.207 - WARNING : GS_NoLobby has not implemented OnMasterChanged
19:02:27.207 - SNET : OnFoundMaster > Master is Steam Mitsu/Inervo Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > Mitsu/Inervo : end
19:02:27.207 - Sending slave session question WantsToJoin 
19:02:27.231 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:02:27.478 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 2522519162 0
19:02:27.478 -  > we are not in a session hub yet!
19:02:27.479 - <color=purple>OnPlayerGameStateChange : Mitsu/Inervo Lobby</color>
19:02:27.479 - SessionGUID set to rLgA0H/ahUyfCS+T7ea1DA==
19:02:27.480 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 236495400 131743044  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
19:02:27.480 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierB 0 236495400 131743044  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:02:27.480 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Mitsu/Inervo, player NOT slotted!
19:02:27.480 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
19:02:27.481 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
19:02:27.481 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:02:27.481 - Player Sm0ke was added to session
19:02:27.482 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
19:02:27.482 - DEBUG : OnSessionMemberChange > Mitsu/Inervo Joined isBot:False
19:02:27.483 - Player Mitsu/Inervo was added to session
19:02:27.483 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
19:02:27.483 - MasterManager : In session!
19:02:27.496 - PlayFabMatchMakingManager: Matchmake canceled
19:02:27.596 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to NotStarted
19:02:27.749 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Mitsu/Inervo, player NOT slotted!
19:02:27.749 - SNET : OnMasterCommand : AssignSlot 1 False
19:02:27.750 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
19:02:27.752 - OnPlayerEvent : Sm0ke PlayerInSession
19:02:27.753 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:02:28.020 - <color=purple>OnPlayerGameStateChange : Mitsu/Inervo Lobby</color>
19:02:28.053 - SpawnPlayerModel, index: 0
19:02:28.057 - SNET : OnMasterCommand : PickAvatar 1 False
19:02:28.058 - <color=green>SNET : We got character 1 assigned</color>
19:02:28.250 - TryGetMaterialGroup : Missing material on TextMeshPro
19:02:28.326 - OnPlayerEvent : Mitsu/Inervo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
19:02:28.326 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:02:28.326 - <color=purple>OnPlayerGameStateChange : Mitsu/Inervo Lobby</color>
19:02:28.327 - SessionGUID set to rLgA0H/ahUyfCS+T7ea1DA==
19:02:28.328 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 236495400 131743044  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
19:02:28.328 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierB 0 236495400 131743044  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:02:28.562 - OnBufferCommand : StartReceive JoinedHub BufferID:2
19:02:28.562 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:2 0
19:02:28.562 - RecallBuffer : type:JoinedHub isValid:True ID:2
19:02:28.562 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
19:02:28.563 - Global.OnPrepareForRecall
19:02:28.563 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
19:02:28.575 - OnPlayerEvent : Mitsu/Inervo  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
19:02:28.577 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:02:28.577 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
19:02:28.578 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
19:02:28.578 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
19:02:28.578 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:02:28.579 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
19:02:28.579 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to Completed
19:02:28.580 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
19:02:28.580 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
19:02:28.580 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
19:02:28.584 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:02:28.585 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
19:02:28.586 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
19:02:28.623 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:02:28.625 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
19:02:28.937 - <color=purple>OnPlayerGameStateChange : Mitsu/Inervo Lobby</color>
19:02:28.938 - SessionGUID set to rLgA0H/ahUyfCS+T7ea1DA==
19:02:28.939 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 236495400 131743044  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
19:02:28.939 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierB 0 236495400 131743044  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:02:29.707 - OnBtnPress, ID: 7 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:02:29.715 - DEBUG : OnSessionMemberChange > Princess Leia Joined isBot:False
19:02:29.715 - Player Princess Leia was added to session
19:02:29.936 - <color=purple>OnPlayerGameStateChange : Princess Leia Lobby</color>
19:02:29.936 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Princess Leia, player NOT slotted!
19:02:29.957 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Princess Leia (SNetwork.SNet_Player) WinConditionSolved: False
19:02:29.957 - <color=purple>OnPlayerGameStateChange : Princess Leia Lobby</color>
19:02:29.958 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Princess Leia, player NOT slotted!
19:02:30.020 - OnBtnPress, ID: 5 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:02:30.089 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Princess Leia, player NOT slotted!
19:02:30.096 - ERROR : UpdatePlayerPingName : Player agent has no slot
19:02:30.097 - ERROR : UpdatePlayerPingName : Player agent has no slot
19:02:30.098 - OnPlayerEvent : Princess Leia  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:02:30.098 - ERROR : PlayerAgentSpawned : Player was not in slot Princess Leia
19:02:30.145 - OnPlayerEvent : Princess Leia  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:02:30.146 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:02:30.146 - <color=purple>OnPlayerGameStateChange : Princess Leia Lobby</color>
19:02:30.146 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Princess Leia, player NOT slotted!
19:02:30.146 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Princess Leia, player NOT slotted!
19:02:30.312 - OnBtnPress, ID: 7 GO: CM_LobbyScrolItem_BoosterImplant(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:02:30.401 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Princess Leia (SNetwork.SNet_Player) WinConditionSolved: False
19:02:30.409 - <color=purple>OnPlayerGameStateChange : Princess Leia Lobby</color>
19:02:30.652 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Princess Leia, player NOT slotted!
19:02:30.653 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Princess Leia, player NOT slotted!
19:02:30.653 - OnPlayerEvent : Princess Leia  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
19:02:30.908 - OnPlayerEvent : Princess Leia  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:02:30.910 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:02:30.912 - <color=purple>OnPlayerGameStateChange : Princess Leia Lobby</color>
19:02:30.912 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Princess Leia (SNetwork.SNet_Player) WinConditionSolved: False
19:02:31.166 - <color=green>SNET : Added Princess Leia to PlayersInGame</color>
19:02:31.166 - OnPlayerEvent : Princess Leia  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:02:31.243 - OnBtnPress, ID: 0 GO: AcceptButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:02:39.645 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
19:02:39.645 - Player Hina timed out before getting into the session
19:02:41.749 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
19:02:41.860 - WARNING : SNet > Mitsu/Inervo left/is about to leave lobby!
19:02:41.860 - DEBUG : PlayerLeftLobby > Mitsu/Inervo left the steam lobby but not the sessionHub
19:02:41.971 - Received OnForceJoinLobby 109775240997295034
19:02:41.971 - Lobby id mismatch, joining new lobby 109775240997293417 != 109775240997295034
19:02:42.242 - SNet_SessionHub : OnJoinedLobby True Mitsu/Inervo True 0
19:02:42.243 - SNet_SessionHub : OnJoinedLobby True Princess Leia True 2
19:02:42.243 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 1
19:02:42.429 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
19:02:42.700 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
19:02:49.006 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
19:02:49.256 - DEBUG : Leaving session hub! : IsInHub:True
19:02:49.256 - Sending slave session question Leaving 
19:02:49.277 - Closed connection with Mitsu/Inervo
19:02:49.281 - Closed connection with Princess Leia
19:02:49.296 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
19:02:49.315 - tier: TierA index: 0 EXPEDITION UNLOCKED
19:02:49.315 - tier: TierA index: 1 EXPEDITION LOCKED
19:02:49.316 - tier: TierA index: 2 EXPEDITION LOCKED
19:02:49.316 - tier: TierA index: 3 EXPEDITION LOCKED
19:02:49.316 - tier: TierB index: 0 EXPEDITION UNLOCKED
19:02:49.317 - tier: TierB index: 1 EXPEDITION LOCKED
19:02:49.317 - tier: TierB index: 2 EXPEDITION LOCKED
19:02:49.317 - tier: TierB index: 3 EXPEDITION LOCKED
19:02:49.318 - tier: TierC index: 0 EXPEDITION LOCKED
19:02:49.318 - tier: TierC index: 1 EXPEDITION LOCKED
19:02:49.319 - tier: TierC index: 2 EXPEDITION LOCKED
19:02:49.319 - tier: TierC index: 3 EXPEDITION LOCKED
19:02:49.319 - tier: TierD index: 0 EXPEDITION LOCKED
19:02:49.320 - tier: TierD index: 1 EXPEDITION LOCKED
19:02:49.320 - tier: TierD index: 2 EXPEDITION LOCKED
19:02:49.320 - tier: TierD index: 3 EXPEDITION LOCKED
19:02:49.321 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:02:49.322 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
19:02:49.352 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:02:49.352 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
19:02:49.357 - SNet : Session reset
19:02:49.357 - Global.OnResetSession
19:02:49.358 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 3</color>
19:02:49.358 - On despawn! PlayerSynced(Clone)_32770 : Princess Leia
19:02:49.359 - <color=green>SNET : PlayerSynced(Clone)_32770 : Princess Leia exits PLOC_InElevator, replicator key: 32770</color>
19:02:49.359 - OnPlayerEvent : Princess Leia  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
19:02:49.360 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
19:02:49.360 - On despawn! PlayerLocal(Clone)_32769 : Sm0ke
19:02:49.361 - <color=green>SNET : PlayerLocal(Clone)_32769 : Sm0ke exits PLOC_InElevator, replicator key: 32769</color>
19:02:49.363 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
19:02:49.363 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
19:02:49.363 - On despawn! PlayerSynced(Clone)_32768 : Mitsu/Inervo
19:02:49.364 - <color=green>SNET : PlayerSynced(Clone)_32768 : Mitsu/Inervo exits PLOC_InElevator, replicator key: 32768</color>
19:02:49.365 - OnPlayerEvent : Mitsu/Inervo  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
19:02:49.366 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
19:02:49.366 - SessionGUID set to 
19:02:49.377 - No more master ;(
19:02:49.377 - WARNING : GS_NoLobby has not implemented OnMasterChanged
19:02:49.377 - SNet : Session reset
19:02:49.378 - Global.OnResetSession
19:02:49.378 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
19:02:49.378 - SessionGUID set to 
19:02:49.382 - PlayFabMatchMakingManager: Joining lobby 109775240997293855
19:02:49.638 - SNet_SessionHub : OnJoinedLobby False Neeak False -1
19:02:49.639 - SNet_SessionHub : OnJoinedLobby False Princess Leia False -1
19:02:49.639 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
19:02:49.639 - SNet_MasterManager : SearchingForMaster
19:02:49.943 - OnP2PSessionRequest : Unexpected session request from 76561198161109542 old session?
19:02:51.999 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:02:54.686 - DEBUG : SNet > Mitsu/Inervo joined lobby!
19:02:54.686 - SNet_SessionHub : OnJoinedLobby False Mitsu/Inervo False -1
19:02:54.936 - SNet_MasterManager : Who's tha masta?! Neeak! Neeak!
19:02:54.936 - WARNING : GS_NoLobby has not implemented OnMasterChanged
19:02:54.936 - SNET : OnFoundMaster > Master is Steam Neeak Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > Neeak : end
19:02:54.936 - Sending slave session question WantsToJoin 
19:02:55.193 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 2 2 3639252720 14432817305337028532
19:02:55.193 -  > we are not in a session hub yet!
19:02:55.194 - <color=purple>OnPlayerGameStateChange : Neeak Lobby</color>
19:02:55.214 - SessionGUID set to 0fEQgxnpUEG9KMtTZZ0OLw==
19:02:55.215 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 77799374 1423286123  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
19:02:55.215 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierB 0 77799374 1423286123  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:02:55.215 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Neeak, player NOT slotted!
19:02:55.216 - OnPlayerWardenObjectiveDataChanged, player: Neeak (SNetwork.SNet_Player) WinConditionSolved: False
19:02:55.216 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
19:02:55.216 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
19:02:55.217 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:02:55.217 - Player Sm0ke was added to session
19:02:55.217 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
19:02:55.217 - DEBUG : OnSessionMemberChange > Neeak Joined isBot:False
19:02:55.218 - Player Neeak was added to session
19:02:55.219 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
19:02:55.219 - MasterManager : In session!
19:02:55.222 - PlayFabMatchMakingManager: Matchmake canceled
19:02:55.318 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to NotStarted
19:02:55.484 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Neeak, player NOT slotted!
19:02:55.671 - SNET : OnMasterCommand : AssignSlot 0 False
19:02:55.672 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
19:02:55.675 - OnPlayerEvent : Sm0ke PlayerInSession
19:02:55.675 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:02:55.943 - <color=purple>OnPlayerGameStateChange : Neeak Lobby</color>
19:02:56.012 - SpawnPlayerModel, index: 2
19:02:56.016 - SNET : OnMasterCommand : PickAvatar 0 False
19:02:56.016 - <color=green>SNET : We got character 0 assigned</color>
19:02:56.078 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Mitsu/Inervo, player NOT slotted!
19:02:56.078 - <color=purple>OnPlayerGameStateChange : Mitsu/Inervo NoLobby</color>
19:02:56.079 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Mitsu/Inervo, player NOT slotted!
19:02:56.079 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Mitsu/Inervo, player NOT slotted!
19:02:56.225 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Mitsu/Inervo, player NOT slotted!
19:02:56.226 - TryGetMaterialGroup : Missing material on TextMeshPro
19:02:56.283 - OnPlayerEvent : Neeak  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
19:02:56.284 - SpawnPlayerModel, index: 0
19:02:56.288 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:02:56.288 - <color=purple>OnPlayerGameStateChange : Neeak Lobby</color>
19:02:56.288 - SessionGUID set to 0fEQgxnpUEG9KMtTZZ0OLw==
19:02:56.290 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 77799374 1423286123  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
19:02:56.290 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierB 0 77799374 1423286123  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:02:56.415 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Neeak (SNetwork.SNet_Player) WinConditionSolved: False
19:02:56.415 - OnBufferCommand : StartReceive JoinedHub BufferID:37
19:02:56.416 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:37 0
19:02:56.416 - RecallBuffer : type:JoinedHub isValid:True ID:37
19:02:56.416 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
19:02:56.416 - Global.OnPrepareForRecall
19:02:56.417 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
19:02:56.429 - OnPlayerEvent : Neeak  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
19:02:56.430 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:02:56.431 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
19:02:56.431 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
19:02:56.431 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
19:02:56.432 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:02:56.432 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
19:02:56.432 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to Completed
19:02:56.433 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
19:02:56.433 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
19:02:56.433 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
19:02:56.434 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:02:56.435 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
19:02:56.435 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
19:02:56.459 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:02:56.461 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
19:02:56.722 - <color=purple>OnPlayerGameStateChange : Neeak Lobby</color>
19:02:56.722 - SessionGUID set to 0fEQgxnpUEG9KMtTZZ0OLw==
19:02:56.723 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 77799374 1423286123  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
19:02:56.723 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierB 0 77799374 1423286123  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:02:56.755 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Neeak (SNetwork.SNet_Player) WinConditionSolved: False
19:02:59.290 - DEBUG : OnSessionMemberChange > Mitsu/Inervo Joined isBot:False
19:02:59.291 - Player Mitsu/Inervo was added to session
19:02:59.318 - OnPlayerEvent : Mitsu/Inervo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:02:59.319 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:02:59.319 - <color=purple>OnPlayerGameStateChange : Mitsu/Inervo Lobby</color>
19:02:59.319 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Mitsu/Inervo, player NOT slotted!
19:02:59.352 - <color=purple>OnPlayerGameStateChange : Mitsu/Inervo Lobby</color>
19:02:59.353 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Mitsu/Inervo, player NOT slotted!
19:02:59.645 - <color=purple>OnPlayerGameStateChange : Mitsu/Inervo Lobby</color>
19:02:59.645 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Mitsu/Inervo, player NOT slotted!
19:02:59.646 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Mitsu/Inervo, player NOT slotted!
19:02:59.652 - ERROR : UpdatePlayerPingName : Player agent has no slot
19:02:59.653 - ERROR : UpdatePlayerPingName : Player agent has no slot
19:02:59.654 - OnPlayerEvent : Mitsu/Inervo  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:02:59.654 - ERROR : PlayerAgentSpawned : Player was not in slot Mitsu/Inervo
19:02:59.655 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Mitsu/Inervo, player NOT slotted!
19:02:59.655 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Mitsu/Inervo, player NOT slotted!
19:02:59.655 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Mitsu/Inervo, player NOT slotted!
19:02:59.655 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Mitsu/Inervo, player NOT slotted!
19:02:59.656 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Mitsu/Inervo, player NOT slotted!
19:02:59.670 - <color=purple>OnPlayerGameStateChange : Mitsu/Inervo Lobby</color>
19:02:59.671 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Mitsu/Inervo, player NOT slotted!
19:02:59.671 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Mitsu/Inervo, player NOT slotted!
19:02:59.672 - OnPlayerEvent : Mitsu/Inervo  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
19:02:59.673 - OnPlayerEvent : Mitsu/Inervo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:02:59.675 - SpawnPlayerModel, index: 1
19:02:59.679 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:02:59.681 - <color=purple>OnPlayerGameStateChange : Mitsu/Inervo Lobby</color>
19:02:59.681 - <color=green>SNET : Added Mitsu/Inervo to PlayersInGame</color>
19:02:59.681 - OnPlayerEvent : Mitsu/Inervo  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:02:59.881 - TryGetMaterialGroup : Missing material on TextMeshPro
19:03:01.727 - PlayerChatManager: Open chat window
19:03:01.728 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
19:03:01.894 - WARNING : SNet > Princess Leia left/is about to leave lobby!
19:03:01.894 - DEBUG : PlayerLeftLobby > Princess Leia left the steam lobby and was not in the session, closing connection with the player.
19:03:01.895 - Closed connection with Princess Leia
19:03:02.278 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
19:03:02.853 - PlayerChatManager: Open chat window
19:03:02.853 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
19:03:03.964 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
19:03:04.221 - PlayerChatManager: DoSendChatMessage, got message: helllo
19:03:10.153 - PlayerChatManager: DoSendChatMessage, got message: hello
19:04:13.736 - On despawn! PlayerSynced(Clone)_32771 : Mitsu/Inervo
19:04:13.737 - <color=green>SNET : PlayerSynced(Clone)_32771 : Mitsu/Inervo exits PLOC_InElevator, replicator key: 32771</color>
19:04:13.737 - OnPlayerEvent : Mitsu/Inervo  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
19:04:13.746 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
19:04:13.753 - DEBUG : OnSessionMemberChange > Mitsu/Inervo Left isBot:False
19:04:13.754 - Player SNet_Player_Mitsu/Inervo left session!
19:04:13.754 - <color=green>SNET : Removed Mitsu/Inervo from PlayersInGame</color>
19:04:13.754 - OnPlayerEvent : Mitsu/Inervo  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
19:04:13.755 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
19:04:13.756 - On despawn! Replicator supplier not set yet for Player.PlayerReplicator!
19:04:13.756 - OnPlayerEvent : Mitsu/Inervo  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
19:04:13.757 - DEBUG : Player Mitsu/Inervo was removed from session
19:04:13.758 - DEBUG : Closed connection with Mitsu/Inervo
19:04:13.902 - WARNING : SNet > Mitsu/Inervo left/is about to leave lobby!
19:04:13.903 - DEBUG : PlayerLeftLobby > Mitsu/Inervo left the steam lobby and was not in the session, closing connection with the player.
19:04:13.903 - Closed connection with Mitsu/Inervo
19:04:14.098 - OnP2PSessionRequest : Unexpected session request from 76561198161109542 old session?
19:04:25.237 - PlayerChatManager: DoSendChatMessage, got message: hey
19:04:34.242 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:04:35.499 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:04:35.500 - DEBUG : Leaving session hub! : IsInHub:True
19:04:35.500 - Sending slave session question Leaving 
19:04:35.521 - Closed connection with Neeak
19:04:35.524 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
19:04:35.542 - tier: TierA index: 0 EXPEDITION UNLOCKED
19:04:35.543 - tier: TierA index: 1 EXPEDITION LOCKED
19:04:35.543 - tier: TierA index: 2 EXPEDITION LOCKED
19:04:35.543 - tier: TierA index: 3 EXPEDITION LOCKED
19:04:35.544 - tier: TierB index: 0 EXPEDITION UNLOCKED
19:04:35.544 - tier: TierB index: 1 EXPEDITION LOCKED
19:04:35.544 - tier: TierB index: 2 EXPEDITION LOCKED
19:04:35.545 - tier: TierB index: 3 EXPEDITION LOCKED
19:04:35.545 - tier: TierC index: 0 EXPEDITION LOCKED
19:04:35.545 - tier: TierC index: 1 EXPEDITION LOCKED
19:04:35.546 - tier: TierC index: 2 EXPEDITION LOCKED
19:04:35.546 - tier: TierC index: 3 EXPEDITION LOCKED
19:04:35.546 - tier: TierD index: 0 EXPEDITION LOCKED
19:04:35.547 - tier: TierD index: 1 EXPEDITION LOCKED
19:04:35.547 - tier: TierD index: 2 EXPEDITION LOCKED
19:04:35.547 - tier: TierD index: 3 EXPEDITION LOCKED
19:04:35.548 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:04:35.549 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
19:04:35.579 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:04:35.580 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
19:04:35.584 - SNet : Session reset
19:04:35.585 - Global.OnResetSession
19:04:35.585 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 2</color>
19:04:35.585 - On despawn! PlayerLocal(Clone)_32770 : Sm0ke
19:04:35.586 - <color=green>SNET : PlayerLocal(Clone)_32770 : Sm0ke exits PLOC_InElevator, replicator key: 32770</color>
19:04:35.588 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
19:04:35.588 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
19:04:35.588 - On despawn! PlayerSynced(Clone)_32769 : Neeak
19:04:35.589 - <color=green>SNET : PlayerSynced(Clone)_32769 : Neeak exits PLOC_InElevator, replicator key: 32769</color>
19:04:35.590 - OnPlayerEvent : Neeak  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
19:04:35.590 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
19:04:35.591 - SessionGUID set to 
19:04:35.595 - No more master ;(
19:04:35.595 - WARNING : GS_NoLobby has not implemented OnMasterChanged
19:04:37.228 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:04:38.804 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:04:44.658 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:04:44.660 - {"Expeditions":[{"Tier":2,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
19:04:44.660 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
19:04:44.661 - SNet : Session reset
19:04:44.661 - Global.OnResetSession
19:04:44.661 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
19:04:44.662 - SessionGUID set to 
19:04:44.665 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
19:04:44.665 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:04:44.666 - Player Sm0ke was added to session
19:04:44.666 - DoCreateLobbyAndSelecteExpedition 1
19:04:44.666 - waiting for lobby..
19:04:44.895 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
19:04:44.895 - SNet_MasterManager : SearchingForMaster
19:04:44.895 - Searching for master...
19:04:44.902 - MasterManager : Sm0ke owns the lobby. IsLocal:True
19:04:44.902 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
19:04:44.902 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
19:04:44.902 - DoCreateLobbyAndSelecteExpedition 2
19:04:44.903 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
19:04:44.903 - SessionGUID set to BuKmIXRidEK/6up6I84fAg==
19:04:44.903 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 70879269 375152869  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
19:04:44.904 - DoCreateLobbyAndSelecteExpedition 3
19:04:44.904 - DoCreateLobbyAndSelecteExpedition 4
19:04:44.909 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate InSessionHub
19:04:44.909 - SNET : OnMasterCommand : AssignSlot 0 False
19:04:44.909 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
19:04:44.928 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
19:04:44.928 - SNET : OnMasterCommand : PickAvatar 0 False
19:04:44.928 - <color=green>SNET : We got character 0 assigned</color>
19:04:44.928 - IsReadyToSync : PickAvatar agent sent to Sm0ke
19:04:44.931 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
19:04:44.931 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
19:04:44.931 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
19:04:44.932 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
19:04:44.935 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
19:04:44.935 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
19:04:44.958 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
19:04:45.176 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
19:04:45.577 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
19:04:45.702 - PlayFabMatchMakingManager: Ticket created (id: 'bdb03275-4f3e-458f-8ff5-c0be814b9715')
19:04:45.702 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
19:04:50.555 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
19:04:50.555 - Player Neeak timed out before getting into the session
19:04:51.805 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
19:04:51.806 - PlayFabMatchMakingManager: Getting match (id: '19af71c0-b4ad-4548-b15d-e049b11a81da')...
19:04:51.903 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
19:04:51.903 - PlayFabMatchMakingManager: Moving to lobby 109775240997297543
19:04:51.903 - DEBUG : Leaving session hub! : IsInHub:True
19:04:51.915 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
19:04:51.917 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
19:04:51.921 - SNet : Session reset
19:04:51.922 - Global.OnResetSession
19:04:51.922 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
19:04:51.922 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
19:04:51.923 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
19:04:51.925 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
19:04:51.925 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
19:04:51.925 - SessionGUID set to 
19:04:51.929 - No more master ;(
19:04:51.929 - WARNING : GS_NoLobby has not implemented OnMasterChanged
19:04:51.929 - SNet : Session reset
19:04:51.930 - Global.OnResetSession
19:04:51.930 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
19:04:51.930 - SessionGUID set to 
19:04:52.139 - SNet_SessionHub : OnJoinedLobby False Liternal False -1
19:04:52.139 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
19:04:52.140 - SNet_MasterManager : SearchingForMaster
19:04:52.396 - DEBUG : SNet > Bieuwenaar joined lobby!
19:04:52.396 - SNet_SessionHub : OnJoinedLobby False Bieuwenaar False -1
19:04:52.437 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
19:04:52.438 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
19:04:52.444 - PlayFabMatchMakingManager: Match make task finished
19:04:56.679 - SNet_MasterManager : Who's tha masta?! Liternal! Liternal!
19:04:56.680 - WARNING : GS_NoLobby has not implemented OnMasterChanged
19:04:56.680 - SNET : OnFoundMaster > Master is Steam Liternal Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > Liternal : end
19:04:56.680 - Sending slave session question WantsToJoin 
19:04:56.965 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 2532742769 0
19:04:56.965 -  > we are not in a session hub yet!
19:04:56.965 - <color=purple>OnPlayerGameStateChange : Liternal Lobby</color>
19:04:56.985 - SessionGUID set to 4EjY6jXSe02/Lo4A4oSOGg==
19:04:56.986 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 300298678 1028582900  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
19:04:56.986 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierB 0 300298678 1028582900  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:04:56.987 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Liternal, player NOT slotted!
19:04:56.987 - OnPlayerWardenObjectiveDataChanged, player: Liternal (SNetwork.SNet_Player) WinConditionSolved: False
19:04:56.987 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
19:04:56.987 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
19:04:56.988 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:04:56.988 - Player Sm0ke was added to session
19:04:56.989 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
19:04:56.989 - DEBUG : OnSessionMemberChange > Liternal Joined isBot:False
19:04:56.990 - Player Liternal was added to session
19:04:56.990 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
19:04:56.990 - MasterManager : In session!
19:04:57.187 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Liternal, player NOT slotted!
19:04:58.089 - SNET : OnMasterCommand : AssignSlot 1 False
19:04:58.089 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
19:04:58.092 - OnPlayerEvent : Sm0ke PlayerInSession
19:04:58.092 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:04:58.234 - SNET : OnMasterCommand : AssignSlot 1 False
19:04:58.234 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
19:04:58.235 - OnPlayerEvent : Sm0ke PlayerInSession
19:04:58.236 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:04:58.327 - TryGetMaterialGroup : Missing material on TextMeshPro
19:04:58.534 - <color=purple>OnPlayerGameStateChange : Liternal Lobby</color>
19:04:58.537 - SpawnPlayerModel, index: 0
19:04:58.541 - SNET : OnMasterCommand : PickAvatar 1 False
19:04:58.541 - <color=green>SNET : We got character 1 assigned</color>
19:04:58.735 - DEBUG : OnSessionMemberChange > Bieuwenaar Joined isBot:False
19:04:58.736 - Player Bieuwenaar was added to session
19:04:59.040 - OnPlayerEvent : Liternal  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
19:04:59.041 - SpawnPlayerModel, index: 1
19:04:59.045 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:04:59.045 - <color=purple>OnPlayerGameStateChange : Liternal Lobby</color>
19:04:59.046 - SessionGUID set to 4EjY6jXSe02/Lo4A4oSOGg==
19:04:59.047 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 300298678 1028582900  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
19:04:59.047 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierB 0 300298678 1028582900  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:04:59.047 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Liternal (SNetwork.SNet_Player) WinConditionSolved: False
19:04:59.047 - Player session data was discarded! Unassigned Unassigned -1 -1 0 0
19:04:59.047 -  > player  not in session hub
19:04:59.048 - OnBufferCommand : StartReceive JoinedHub BufferID:2
19:04:59.048 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:2 0
19:04:59.048 - RecallBuffer : type:JoinedHub isValid:True ID:2
19:04:59.048 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
19:04:59.049 - Global.OnPrepareForRecall
19:04:59.049 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 1] 1
19:04:59.061 - OnPlayerEvent : Liternal  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
19:04:59.062 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:04:59.062 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
19:04:59.063 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
19:04:59.063 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
19:04:59.063 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:04:59.064 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
19:04:59.064 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
19:04:59.065 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
19:04:59.065 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
19:04:59.065 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:04:59.066 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
19:04:59.066 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
19:04:59.090 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:04:59.092 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
19:04:59.285 - <color=purple>OnPlayerGameStateChange : Liternal Lobby</color>
19:04:59.285 - SessionGUID set to 4EjY6jXSe02/Lo4A4oSOGg==
19:04:59.286 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 300298678 1028582900  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
19:04:59.287 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierB 0 300298678 1028582900  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:04:59.287 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Liternal (SNetwork.SNet_Player) WinConditionSolved: False
19:04:59.589 - <color=purple>OnPlayerGameStateChange : Bieuwenaar Lobby</color>
19:04:59.590 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Bieuwenaar, player NOT slotted!
19:04:59.590 - OnPlayerWardenObjectiveDataChanged, player: Bieuwenaar (SNetwork.SNet_Player) WinConditionSolved: False
19:04:59.894 - <color=purple>OnPlayerGameStateChange : Bieuwenaar Lobby</color>
19:04:59.916 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Bieuwenaar, player NOT slotted!
19:04:59.916 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Bieuwenaar, player NOT slotted!
19:05:01.462 - ERROR : UpdatePlayerPingName : Player agent has no slot
19:05:01.463 - ERROR : UpdatePlayerPingName : Player agent has no slot
19:05:01.464 - OnPlayerEvent : Bieuwenaar  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:05:01.464 - ERROR : PlayerAgentSpawned : Player was not in slot Bieuwenaar
19:05:01.465 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Bieuwenaar, player NOT slotted!
19:05:01.716 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Bieuwenaar, player NOT slotted!
19:05:02.173 - PlayerChatManager: Open chat window
19:05:02.173 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
19:05:02.228 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Bieuwenaar, player NOT slotted!
19:05:02.548 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Bieuwenaar, player NOT slotted!
19:05:02.549 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Bieuwenaar, player NOT slotted!
19:05:02.549 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Bieuwenaar, player NOT slotted!
19:05:02.549 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Bieuwenaar, player NOT slotted!
19:05:03.097 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
19:05:03.758 - PlayerChatManager: DoSendChatMessage, got message: hello
19:05:03.944 - OnPlayerEvent : Bieuwenaar  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:05:03.945 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:05:03.945 - <color=purple>OnPlayerGameStateChange : Bieuwenaar Lobby</color>
19:05:03.945 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Bieuwenaar, player NOT slotted!
19:05:04.075 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Bieuwenaar, player NOT slotted!
19:05:04.180 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Bieuwenaar (SNetwork.SNet_Player) WinConditionSolved: False
19:05:04.431 - <color=purple>OnPlayerGameStateChange : Bieuwenaar Lobby</color>
19:05:04.433 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Bieuwenaar, player NOT slotted!
19:05:04.433 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Bieuwenaar, player NOT slotted!
19:05:04.433 - OnPlayerEvent : Bieuwenaar  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
19:05:04.520 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
19:05:04.675 - OnPlayerEvent : Bieuwenaar  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:05:04.694 - SpawnPlayerModel, index: 2
19:05:04.698 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:05:04.704 - WARNING : SNet > Liternal left/is about to leave lobby!
19:05:04.704 - DEBUG : PlayerLeftLobby > Liternal left the steam lobby but not the sessionHub
19:05:04.860 - Received OnForceJoinLobby 109775240997300417
19:05:04.861 - Lobby id mismatch, joining new lobby 109775240997297543 != 109775240997300417
19:05:04.917 - <color=green>SNET : Added Bieuwenaar to PlayersInGame</color>
19:05:04.917 - OnPlayerEvent : Bieuwenaar  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:05:05.049 - SNet_SessionHub : OnJoinedLobby True Liternal True 0
19:05:05.049 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 1
19:05:05.145 - DEBUG : SNet > Bieuwenaar joined lobby!
19:05:05.145 - SNet_SessionHub : OnJoinedLobby True Bieuwenaar True 2
19:05:05.153 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
19:05:05.168 - <color=purple>OnPlayerGameStateChange : Bieuwenaar Lobby</color>
19:05:05.270 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
19:05:05.374 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Bieuwenaar (SNetwork.SNet_Player) WinConditionSolved: False
19:05:06.939 - <color=purple>OnPlayerGameStateChange : Bieuwenaar Lobby</color>
19:05:07.194 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Bieuwenaar (SNetwork.SNet_Player) WinConditionSolved: False
19:05:11.396 - PlayerChatManager: DoSendChatMessage, got message: hello
19:05:11.799 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
19:05:11.952 - DEBUG : Leaving session hub! : IsInHub:True
19:05:11.952 - Sending slave session question Leaving 
19:05:11.973 - Closed connection with Liternal
19:05:11.977 - Closed connection with Bieuwenaar
19:05:11.992 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
19:05:12.012 - tier: TierA index: 0 EXPEDITION UNLOCKED
19:05:12.012 - tier: TierA index: 1 EXPEDITION LOCKED
19:05:12.012 - tier: TierA index: 2 EXPEDITION LOCKED
19:05:12.013 - tier: TierA index: 3 EXPEDITION LOCKED
19:05:12.013 - tier: TierB index: 0 EXPEDITION UNLOCKED
19:05:12.013 - tier: TierB index: 1 EXPEDITION LOCKED
19:05:12.014 - tier: TierB index: 2 EXPEDITION LOCKED
19:05:12.014 - tier: TierB index: 3 EXPEDITION LOCKED
19:05:12.015 - tier: TierC index: 0 EXPEDITION LOCKED
19:05:12.015 - tier: TierC index: 1 EXPEDITION LOCKED
19:05:12.015 - tier: TierC index: 2 EXPEDITION LOCKED
19:05:12.016 - tier: TierC index: 3 EXPEDITION LOCKED
19:05:12.016 - tier: TierD index: 0 EXPEDITION LOCKED
19:05:12.016 - tier: TierD index: 1 EXPEDITION LOCKED
19:05:12.017 - tier: TierD index: 2 EXPEDITION LOCKED
19:05:12.017 - tier: TierD index: 3 EXPEDITION LOCKED
19:05:12.017 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:05:12.019 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
19:05:12.049 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:05:12.050 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
19:05:12.054 - SNet : Session reset
19:05:12.055 - Global.OnResetSession
19:05:12.055 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 3</color>
19:05:12.055 - On despawn! PlayerSynced(Clone)_32770 : Bieuwenaar
19:05:12.056 - <color=green>SNET : PlayerSynced(Clone)_32770 : Bieuwenaar exits PLOC_InElevator, replicator key: 32770</color>
19:05:12.057 - OnPlayerEvent : Bieuwenaar  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
19:05:12.057 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
19:05:12.057 - On despawn! PlayerLocal(Clone)_32769 : Sm0ke
19:05:12.058 - <color=green>SNET : PlayerLocal(Clone)_32769 : Sm0ke exits PLOC_InElevator, replicator key: 32769</color>
19:05:12.060 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
19:05:12.060 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
19:05:12.060 - On despawn! PlayerSynced(Clone)_32768 : Liternal
19:05:12.061 - <color=green>SNET : PlayerSynced(Clone)_32768 : Liternal exits PLOC_InElevator, replicator key: 32768</color>
19:05:12.062 - OnPlayerEvent : Liternal  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
19:05:12.063 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
19:05:12.063 - SessionGUID set to 
19:05:12.072 - No more master ;(
19:05:12.072 - WARNING : GS_NoLobby has not implemented OnMasterChanged
19:05:12.073 - SNet : Session reset
19:05:12.073 - Global.OnResetSession
19:05:12.073 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
19:05:12.074 - SessionGUID set to 
19:05:12.077 - PlayFabMatchMakingManager: Joining lobby 109775240997300166
19:05:12.306 - SNet_SessionHub : OnJoinedLobby False muchacho5 False -1
19:05:12.306 - SNet_SessionHub : OnJoinedLobby False Bieuwenaar False -1
19:05:12.306 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
19:05:12.306 - SNet_MasterManager : SearchingForMaster
19:05:14.221 - SNet_MasterManager : Who's tha masta?! muchacho5! muchacho5!
19:05:14.221 - WARNING : GS_NoLobby has not implemented OnMasterChanged
19:05:14.221 - SNET : OnFoundMaster > Master is Steam muchacho5 Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > muchacho5 : end
19:05:14.221 - Sending slave session question WantsToJoin 
19:05:14.512 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 639932144 0
19:05:14.513 -  > we are not in a session hub yet!
19:05:14.513 - <color=purple>OnPlayerGameStateChange : muchacho5 Lobby</color>
19:05:14.513 - SessionGUID set to obnhpSUBjki99QvQgfquJw==
19:05:14.514 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 96909363 1429963274  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
19:05:14.514 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierB 0 96909363 1429963274  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:05:14.515 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player muchacho5, player NOT slotted!
19:05:14.515 - OnPlayerWardenObjectiveDataChanged, player: muchacho5 (SNetwork.SNet_Player) WinConditionSolved: False
19:05:14.515 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
19:05:14.515 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
19:05:14.516 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:05:14.516 - Player Sm0ke was added to session
19:05:14.516 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
19:05:14.517 - DEBUG : OnSessionMemberChange > muchacho5 Joined isBot:False
19:05:14.518 - Player muchacho5 was added to session
19:05:14.518 - DEBUG : OnSessionMemberChange > Bieuwenaar Joined isBot:False
19:05:14.519 - Player Bieuwenaar was added to session
19:05:14.519 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
19:05:14.519 - MasterManager : In session!
19:05:14.522 - PlayFabMatchMakingManager: Matchmake canceled
19:05:14.617 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to NotStarted
19:05:14.707 - ERROR : UpdatePlayerPingName : Player agent has no slot
19:05:14.707 - ERROR : UpdatePlayerPingName : Player agent has no slot
19:05:14.708 - OnPlayerEvent : Bieuwenaar  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:05:14.709 - ERROR : PlayerAgentSpawned : Player was not in slot Bieuwenaar
19:05:14.709 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player muchacho5, player NOT slotted!
19:05:14.804 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player muchacho5, player NOT slotted!
19:05:14.804 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Bieuwenaar, player NOT slotted!
19:05:14.804 - SNET : OnMasterCommand : AssignSlot 2 False
19:05:14.805 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
19:05:14.806 - OnPlayerEvent : Sm0ke PlayerInSession
19:05:14.812 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:05:15.005 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Bieuwenaar, player NOT slotted!
19:05:15.006 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Bieuwenaar, player NOT slotted!
19:05:15.006 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player muchacho5, player NOT slotted!
19:05:15.040 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player muchacho5, player NOT slotted!
19:05:15.040 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Bieuwenaar, player NOT slotted!
19:05:15.146 - <color=purple>OnPlayerGameStateChange : muchacho5 Lobby</color>
19:05:15.165 - SpawnPlayerModel, index: 0
19:05:15.170 - SNET : OnMasterCommand : PickAvatar 2 False
19:05:15.170 - <color=green>SNET : We got character 2 assigned</color>
19:05:15.391 - TryGetMaterialGroup : Missing material on TextMeshPro
19:05:15.391 - TryGetMaterialGroup : Missing material on TextMeshPro
19:05:15.451 - OnPlayerEvent : muchacho5  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
19:05:15.452 - SpawnPlayerModel, index: 2
19:05:15.456 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:05:15.456 - <color=purple>OnPlayerGameStateChange : muchacho5 Lobby</color>
19:05:15.456 - SessionGUID set to obnhpSUBjki99QvQgfquJw==
19:05:15.457 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 96909363 1429963274  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
19:05:15.458 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierB 0 96909363 1429963274  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:05:15.458 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_muchacho5 (SNetwork.SNet_Player) WinConditionSolved: False
19:05:15.458 - OnPlayerEvent : Bieuwenaar  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:05:15.460 - SpawnPlayerModel, index: 1
19:05:15.464 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:05:15.464 - <color=purple>OnPlayerGameStateChange : Bieuwenaar Lobby</color>
19:05:15.464 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Bieuwenaar (SNetwork.SNet_Player) WinConditionSolved: False
19:05:15.464 - OnBufferCommand : StartReceive JoinedHub BufferID:3
19:05:15.470 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:3 0
19:05:15.471 - RecallBuffer : type:JoinedHub isValid:True ID:3
19:05:15.471 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
19:05:15.471 - On despawn! PlayerSynced(Clone)_32769 : Bieuwenaar
19:05:15.472 - <color=green>SNET : PlayerSynced(Clone)_32769 : Bieuwenaar exits PLOC_InElevator, replicator key: 32769</color>
19:05:15.472 - OnPlayerEvent : Bieuwenaar  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
19:05:15.473 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
19:05:15.473 - Global.OnPrepareForRecall
19:05:15.474 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
19:05:15.486 - OnPlayerEvent : Bieuwenaar  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:05:15.495 - OnPlayerEvent : muchacho5  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
19:05:15.496 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:05:15.496 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
19:05:15.497 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
19:05:15.497 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
19:05:15.497 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:05:15.498 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
19:05:15.498 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to Completed
19:05:15.499 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
19:05:15.499 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
19:05:15.499 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
19:05:15.500 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:05:15.501 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
19:05:15.501 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
19:05:15.526 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:05:15.527 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
19:05:15.820 - <color=purple>OnPlayerGameStateChange : muchacho5 Lobby</color>
19:05:15.820 - SessionGUID set to obnhpSUBjki99QvQgfquJw==
19:05:15.822 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 96909363 1429963274  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
19:05:15.822 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierB 0 96909363 1429963274  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:05:15.822 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_muchacho5 (SNetwork.SNet_Player) WinConditionSolved: False
19:05:16.087 - <color=green>SNET : Added Bieuwenaar to PlayersInGame</color>
19:05:16.088 - OnPlayerEvent : Bieuwenaar  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:05:16.090 - OnPlayerEvent : Bieuwenaar  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:05:16.090 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:05:16.090 - <color=purple>OnPlayerGameStateChange : Bieuwenaar Lobby</color>
19:05:16.091 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Bieuwenaar (SNetwork.SNet_Player) WinConditionSolved: False
19:05:16.091 - <color=green>SNET : Removed Bieuwenaar from PlayersInGame</color>
19:05:16.332 - OnPlayerEvent : Bieuwenaar  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:05:16.333 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:05:16.351 - <color=green>SNET : Added Bieuwenaar to PlayersInGame</color>
19:05:16.351 - OnPlayerEvent : Bieuwenaar  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:05:16.585 - <color=purple>OnPlayerGameStateChange : Bieuwenaar Lobby</color>
19:05:16.639 - <color=purple>OnPlayerGameStateChange : Bieuwenaar Lobby</color>
19:05:16.639 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Bieuwenaar (SNetwork.SNet_Player) WinConditionSolved: False
19:05:16.790 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Liternal, player NOT slotted!
19:05:16.790 - On despawn! PlayerLocal(Clone)_32770 : Sm0ke
19:05:16.791 - <color=green>SNET : PlayerLocal(Clone)_32770 : Sm0ke exits PLOC_InElevator, replicator key: 32770</color>
19:05:16.792 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
19:05:16.793 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
19:05:16.793 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Liternal, player NOT slotted!
19:05:16.793 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Liternal, player NOT slotted!
19:05:17.458 - Received OnForceJoinLobby 109775240997300906
19:05:17.653 - SNet_SessionHub : OnJoinedLobby False Liternal False -1
19:05:17.653 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:05:18.069 - Lobby id mismatch, joining new lobby 109775240997300906 != 109775240997300166
19:05:18.354 - SNet_SessionHub : OnJoinedLobby True muchacho5 True 0
19:05:18.354 - SNet_SessionHub : OnJoinedLobby True Bieuwenaar True 1
19:05:18.354 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:05:20.264 - PlayerChatManager: DoSendChatMessage, got message: :O
19:05:23.576 - Received OnForceJoinLobby 109775240997301146
19:05:23.847 - SNet_SessionHub : OnJoinedLobby False Liternal False -1
19:05:23.848 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:05:24.124 - Lobby id mismatch, joining new lobby 109775240997301146 != 109775240997300166
19:05:24.395 - SNet_SessionHub : OnJoinedLobby True muchacho5 True 0
19:05:24.395 - SNet_SessionHub : OnJoinedLobby True Bieuwenaar True 1
19:05:24.395 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:05:27.069 - PlayerChatManager: Open chat window
19:05:27.069 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
19:05:29.819 - Received OnForceJoinLobby 109775240997301413
19:05:30.089 - SNet_SessionHub : OnJoinedLobby False Liternal False -1
19:05:30.090 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:05:30.382 - Lobby id mismatch, joining new lobby 109775240997301413 != 109775240997300166
19:05:30.438 - TryGetMaterialGroup : Missing material on TextMeshPro
19:05:30.439 - TryGetMaterialGroup : Missing material on TextMeshPro
19:05:30.645 - SNet_SessionHub : OnJoinedLobby True muchacho5 True 0
19:05:30.646 - SNet_SessionHub : OnJoinedLobby True Bieuwenaar True 1
19:05:30.646 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:05:31.707 - Received OnForceJoinLobby 109775240997301453
19:05:31.902 - SNet_SessionHub : OnJoinedLobby False Liternal False -1
19:05:31.903 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:05:32.103 - ERROR : WantToSentTextMessage > fromPlayer was null
19:05:32.103 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
19:05:32.215 - Lobby id mismatch, joining new lobby 109775240997301453 != 109775240997300166
19:05:32.249 - PlayerChatManager: Open chat window
19:05:32.249 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
19:05:32.499 - SNet_SessionHub : OnJoinedLobby True muchacho5 True 0
19:05:32.499 - SNet_SessionHub : OnJoinedLobby True Bieuwenaar True 1
19:05:32.500 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:05:33.382 - ERROR : WantToSentTextMessage > fromPlayer was null
19:05:33.382 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
19:05:38.201 - Received OnForceJoinLobby 109775240997301733
19:05:38.388 - SNet_SessionHub : OnJoinedLobby False Liternal False -1
19:05:38.389 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:05:38.659 - Lobby id mismatch, joining new lobby 109775240997301733 != 109775240997300166
19:05:38.895 - SNet_SessionHub : OnJoinedLobby True muchacho5 True 0
19:05:38.895 - SNet_SessionHub : OnJoinedLobby True Bieuwenaar True 1
19:05:38.895 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:05:44.444 - Received OnForceJoinLobby 109775240997301994
19:05:44.645 - SNet_SessionHub : OnJoinedLobby False Liternal False -1
19:05:44.646 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:05:44.937 - Lobby id mismatch, joining new lobby 109775240997301994 != 109775240997300166
19:05:45.152 - SNet_SessionHub : OnJoinedLobby True muchacho5 True 0
19:05:45.153 - SNet_SessionHub : OnJoinedLobby True Bieuwenaar True 1
19:05:45.153 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:05:50.409 - Received OnForceJoinLobby 109775240997302218
19:05:50.666 - SNet_SessionHub : OnJoinedLobby False Liternal False -1
19:05:50.667 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:05:50.937 - Lobby id mismatch, joining new lobby 109775240997302218 != 109775240997300166
19:05:51.201 - SNet_SessionHub : OnJoinedLobby True muchacho5 True 0
19:05:51.201 - SNet_SessionHub : OnJoinedLobby True Bieuwenaar True 1
19:05:51.202 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:05:57.126 - Received OnForceJoinLobby 109775240997302458
19:05:57.348 - SNet_SessionHub : OnJoinedLobby False Liternal False -1
19:05:57.349 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:05:57.633 - Lobby id mismatch, joining new lobby 109775240997302458 != 109775240997300166
19:05:57.848 - SNet_SessionHub : OnJoinedLobby True muchacho5 True 0
19:05:57.848 - SNet_SessionHub : OnJoinedLobby True Bieuwenaar True 1
19:05:57.849 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:05:59.577 - PlayerChatManager: DoSendChatMessage, got message: can someone take mine deployer?
19:06:03.909 - Received OnForceJoinLobby 109775240997302762
19:06:04.146 - SNet_SessionHub : OnJoinedLobby False Liternal False -1
19:06:04.146 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:06:04.589 - Lobby id mismatch, joining new lobby 109775240997302762 != 109775240997300166
19:06:04.847 - SNet_SessionHub : OnJoinedLobby True muchacho5 True 0
19:06:04.848 - SNet_SessionHub : OnJoinedLobby True Bieuwenaar True 1
19:06:04.848 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:06:10.249 - Received OnForceJoinLobby 109775240997303016
19:06:10.500 - SNet_SessionHub : OnJoinedLobby False Liternal False -1
19:06:10.501 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:06:10.764 - Lobby id mismatch, joining new lobby 109775240997303016 != 109775240997300166
19:06:11.000 - SNet_SessionHub : OnJoinedLobby True muchacho5 True 0
19:06:11.001 - SNet_SessionHub : OnJoinedLobby True Bieuwenaar True 1
19:06:11.001 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:06:16.492 - Received OnForceJoinLobby 109775240997303242
19:06:16.750 - SNet_SessionHub : OnJoinedLobby False Liternal False -1
19:06:16.751 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:06:17.021 - Lobby id mismatch, joining new lobby 109775240997303242 != 109775240997300166
19:06:17.250 - SNet_SessionHub : OnJoinedLobby True muchacho5 True 0
19:06:17.251 - SNet_SessionHub : OnJoinedLobby True Bieuwenaar True 1
19:06:17.251 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:06:22.583 - Received OnForceJoinLobby 109775240997303479
19:06:22.799 - SNet_SessionHub : OnJoinedLobby False Liternal False -1
19:06:22.799 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:06:23.076 - Lobby id mismatch, joining new lobby 109775240997303479 != 109775240997300166
19:06:23.347 - SNet_SessionHub : OnJoinedLobby True muchacho5 True 0
19:06:23.348 - SNet_SessionHub : OnJoinedLobby True Bieuwenaar True 1
19:06:23.348 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:06:28.722 - Received OnForceJoinLobby 109775240997303701
19:06:28.992 - SNet_SessionHub : OnJoinedLobby False Liternal False -1
19:06:28.993 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:06:29.264 - Lobby id mismatch, joining new lobby 109775240997303701 != 109775240997300166
19:06:29.451 - SNet_SessionHub : OnJoinedLobby True muchacho5 True 0
19:06:29.452 - SNet_SessionHub : OnJoinedLobby True Bieuwenaar True 1
19:06:29.452 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:06:34.396 - PlayerChatManager: DoSendChatMessage, got message: :(
19:06:34.702 - Received OnForceJoinLobby 109775240997303918
19:06:34.889 - SNet_SessionHub : OnJoinedLobby False Liternal False -1
19:06:34.889 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:06:35.181 - Lobby id mismatch, joining new lobby 109775240997303918 != 109775240997300166
19:06:35.403 - SNet_SessionHub : OnJoinedLobby True muchacho5 True 0
19:06:35.403 - SNet_SessionHub : OnJoinedLobby True Bieuwenaar True 1
19:06:35.403 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 2
19:06:44.745 - TryGetMaterialGroup : Missing material on TextMeshPro
19:06:48.328 - PlayerChatManager: DoSendChatMessage, got message: :D
19:06:49.112 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:06:50.410 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:06:50.411 - DEBUG : Leaving session hub! : IsInHub:True
19:06:50.411 - Sending slave session question Leaving 
19:06:50.432 - Closed connection with muchacho5
19:06:50.443 - Closed connection with Bieuwenaar
19:06:50.459 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
19:06:50.478 - tier: TierA index: 0 EXPEDITION UNLOCKED
19:06:50.478 - tier: TierA index: 1 EXPEDITION LOCKED
19:06:50.479 - tier: TierA index: 2 EXPEDITION LOCKED
19:06:50.479 - tier: TierA index: 3 EXPEDITION LOCKED
19:06:50.479 - tier: TierB index: 0 EXPEDITION UNLOCKED
19:06:50.480 - tier: TierB index: 1 EXPEDITION LOCKED
19:06:50.480 - tier: TierB index: 2 EXPEDITION LOCKED
19:06:50.480 - tier: TierB index: 3 EXPEDITION LOCKED
19:06:50.481 - tier: TierC index: 0 EXPEDITION LOCKED
19:06:50.481 - tier: TierC index: 1 EXPEDITION LOCKED
19:06:50.481 - tier: TierC index: 2 EXPEDITION LOCKED
19:06:50.482 - tier: TierC index: 3 EXPEDITION LOCKED
19:06:50.482 - tier: TierD index: 0 EXPEDITION LOCKED
19:06:50.482 - tier: TierD index: 1 EXPEDITION LOCKED
19:06:50.483 - tier: TierD index: 2 EXPEDITION LOCKED
19:06:50.483 - tier: TierD index: 3 EXPEDITION LOCKED
19:06:50.483 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:06:50.484 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
19:06:50.516 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:06:50.516 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
19:06:50.520 - SNet : Session reset
19:06:50.521 - Global.OnResetSession
19:06:50.521 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 2</color>
19:06:50.521 - On despawn! PlayerSynced(Clone)_32768 : muchacho5
19:06:50.522 - <color=green>SNET : PlayerSynced(Clone)_32768 : muchacho5 exits PLOC_InElevator, replicator key: 32768</color>
19:06:50.523 - OnPlayerEvent : muchacho5  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
19:06:50.524 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
19:06:50.524 - On despawn! PlayerSynced(Clone)_32769 : Bieuwenaar
19:06:50.525 - <color=green>SNET : PlayerSynced(Clone)_32769 : Bieuwenaar exits PLOC_InElevator, replicator key: 32769</color>
19:06:50.525 - OnPlayerEvent : Bieuwenaar  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
19:06:50.526 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
19:06:50.526 - <b>AgentModifierManager:</b> Tried to apply modifier to null agent and therefore tried to default it to local player, but failed!
19:06:50.526 - <b>AgentModifierManager:</b> Tried to apply modifier to null agent and therefore tried to default it to local player, but failed!
19:06:50.527 - <b>AgentModifierManager:</b> Tried to apply modifier to null agent and therefore tried to default it to local player, but failed!
19:06:50.527 - SessionGUID set to 
19:06:50.540 - No more master ;(
19:06:50.541 - WARNING : GS_NoLobby has not implemented OnMasterChanged
19:06:51.603 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:06:54.215 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:06:58.922 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
19:06:58.923 - Player Liternal timed out before getting into the session
19:07:00.034 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:07:00.035 - {"Expeditions":[{"Tier":2,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
19:07:00.036 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
19:07:00.036 - SNet : Session reset
19:07:00.036 - Global.OnResetSession
19:07:00.037 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
19:07:00.037 - SessionGUID set to 
19:07:00.041 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
19:07:00.041 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:07:00.042 - Player Sm0ke was added to session
19:07:00.042 - DoCreateLobbyAndSelecteExpedition 1
19:07:00.042 - waiting for lobby..
19:07:00.305 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
19:07:00.305 - SNet_MasterManager : SearchingForMaster
19:07:00.306 - Searching for master...
19:07:00.312 - MasterManager : Sm0ke owns the lobby. IsLocal:True
19:07:00.312 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
19:07:00.312 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
19:07:00.313 - DoCreateLobbyAndSelecteExpedition 2
19:07:00.313 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
19:07:00.313 - SessionGUID set to btGzLpBysUevdpXkDwhTHw==
19:07:00.314 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 70879269 1412852204  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
19:07:00.314 - DoCreateLobbyAndSelecteExpedition 3
19:07:00.314 - DoCreateLobbyAndSelecteExpedition 4
19:07:00.319 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate InSessionHub
19:07:00.319 - SNET : OnMasterCommand : AssignSlot 0 False
19:07:00.319 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
19:07:00.337 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
19:07:00.337 - SNET : OnMasterCommand : PickAvatar 0 False
19:07:00.337 - <color=green>SNET : We got character 0 assigned</color>
19:07:00.337 - IsReadyToSync : PickAvatar agent sent to Sm0ke
19:07:00.340 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
19:07:00.340 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
19:07:00.340 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
19:07:00.341 - SpawnPlayerModel, index: 0
19:07:00.344 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
19:07:00.348 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
19:07:00.348 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
19:07:00.372 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
19:07:00.552 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
19:07:01.021 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
19:07:01.167 - PlayFabMatchMakingManager: Ticket created (id: '7b19b888-cdcb-411c-896e-6aefdd75dfec')
19:07:01.167 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
19:07:05.507 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
19:07:05.507 - Player Bieuwenaar timed out before getting into the session
19:07:30.203 - DEBUG : SNet > BOJANGLES joined lobby!
19:07:30.203 - SNet_SessionHub : OnJoinedLobby False BOJANGLES False -1
19:07:31.709 - DEBUG : SNet > Offlebaggins joined lobby!
19:07:31.709 - SNet_SessionHub : OnJoinedLobby False Offlebaggins False -1
19:07:31.757 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
19:07:31.757 - PlayFabMatchMakingManager: Getting match (id: '003c86b3-3b82-4ceb-8efd-288685c161fe')...
19:07:31.868 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
19:07:31.868 - SessionGUID set to S17Iozhrnk+4ckZbsU6zbQ==
19:07:31.869 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 70879269 1143143365  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
19:07:31.869 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to WaitingForPlayersToJoin
19:07:31.870 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
19:07:31.870 - No more master ;(
19:07:31.871 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
19:07:31.875 - PlayFabMatchMakingManager: Match make task finished
19:07:32.374 - Migration : We have a unison MigrationMaster : Sm0ke
19:07:32.375 - Migration : JumpToState : FindMasterAndBuffer / migrationMaster
19:07:32.382 - Migration : ProcessMigrationEvaluationData from Sm0ke : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:0/-1/-1/-1
19:07:32.396 - SNet_MasterManager : During Migration : Who's tha new masta?! Sm0ke! Sm0ke!
19:07:32.396 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Sm0ke Session summary > Master InSessionHub_ReadyToGenerate 0 0 2522540784 0   Profile summary > Sm0ke : end
19:07:32.402 - OnMigrationFinalized
19:07:32.403 - Migration : We dont need to recall, we are not in expedition. InSessionHub_ReadyToGenerate
19:07:34.000 - DEBUG : SNet > muchacho5 joined lobby!
19:07:34.000 - SNet_SessionHub : OnJoinedLobby False muchacho5 False -1
19:07:34.611 - DEBUG : OnSlaveQuestion from BOJANGLES WantsToJoin
19:07:34.613 - Player BOJANGLES was added to session
19:07:34.614 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to BOJANGLES
19:07:34.750 - OnPlayerEvent : BOJANGLES  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:07:34.750 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:07:34.751 - <color=purple>OnPlayerGameStateChange : BOJANGLES Lobby</color>
19:07:34.752 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player BOJANGLES, player NOT slotted!
19:07:34.752 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_BOJANGLES (SNetwork.SNet_Player) WinConditionSolved: False
19:07:34.770 - SNET : MasterReplicationUpdate_Player : BOJANGLES mode change : Unassigned InSessionHub
19:07:34.770 - SendMasterCommand to BOJANGLES type: AssignSlot refA: 1
19:07:34.904 - <color=purple>OnPlayerGameStateChange : BOJANGLES Lobby</color>
19:07:34.905 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player BOJANGLES, player NOT slotted!
19:07:34.905 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player BOJANGLES, player NOT slotted!
19:07:34.906 - OnPlayerEvent : BOJANGLES  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
19:07:34.906 - SNET : MasterReplicationUpdate_Player : BOJANGLES mode change : InSessionHub OutOfSync
19:07:34.906 - SendMasterCommand to BOJANGLES type: PickAvatar refA: 1
19:07:34.907 - IsReadyToSync : PickAvatar agent sent to BOJANGLES
19:07:35.078 - StartRecall with BOJANGLES > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
19:07:35.080 - <color=green>SNET : OnSessionPlayerAction : Spawning BOJANGLES's agent!  SpawnPlayerAgent</color>
19:07:35.097 - SpawnPlayerModel, index: 1
19:07:35.101 - OnPlayerEvent : BOJANGLES  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:07:35.251 - OnPlayerEvent : BOJANGLES  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:07:35.251 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:07:35.252 - SNET : MasterReplicationUpdate_Player : BOJANGLES mode change : OutOfSync InSessionHub_ReadyToGenerate
19:07:35.333 - <color=green>SNET : Added BOJANGLES to PlayersInGame</color>
19:07:35.334 - OnPlayerEvent : BOJANGLES  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:07:35.653 - DEBUG : OnSlaveQuestion from muchacho5 WantsToJoin
19:07:35.654 - Player muchacho5 was added to session
19:07:35.655 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to SNet_Player_muchacho5
19:07:35.945 - OnPlayerEvent : muchacho5  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:07:35.946 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:07:35.947 - <color=purple>OnPlayerGameStateChange : muchacho5 Lobby</color>
19:07:35.948 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player muchacho5, player NOT slotted!
19:07:35.948 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_muchacho5 (SNetwork.SNet_Player) WinConditionSolved: False
19:07:35.949 - SNET : MasterReplicationUpdate_Player : muchacho5 mode change : Unassigned InSessionHub
19:07:35.949 - SendMasterCommand to muchacho5 type: AssignSlot refA: 2
19:07:36.176 - TryGetMaterialGroup : Missing material on TextMeshPro
19:07:36.216 - <color=purple>OnPlayerGameStateChange : muchacho5 Lobby</color>
19:07:36.235 - DEBUG : OnSlaveQuestion from Offlebaggins WantsToJoin
19:07:36.237 - Player Offlebaggins was added to session
19:07:36.237 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to Offlebaggins
19:07:36.239 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player muchacho5, player NOT slotted!
19:07:36.240 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player muchacho5, player NOT slotted!
19:07:36.240 - OnPlayerEvent : muchacho5  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
19:07:36.241 - SNET : MasterReplicationUpdate_Player : muchacho5 mode change : InSessionHub OutOfSync
19:07:36.241 - SendMasterCommand to muchacho5 type: PickAvatar refA: 2
19:07:36.241 - IsReadyToSync : PickAvatar agent sent to muchacho5
19:07:36.423 - OnPlayerEvent : Offlebaggins  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:07:36.426 - CharacterIndex : Session data mismatch! Slave OutOfSync 2 -1 2522540784 0 2. Cleaning up character slot
19:07:36.427 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:07:36.428 - <color=purple>OnPlayerGameStateChange : Offlebaggins Lobby</color>
19:07:36.429 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Offlebaggins, player NOT slotted!
19:07:36.446 - CharacterIndex : Session data mismatch! Slave OutOfSync 2 -1 2522540784 0 2. Cleaning up character slot
19:07:36.447 - SNET : MasterReplicationUpdate_Player : Offlebaggins mode change : Unassigned InSessionHub
19:07:36.447 - SendMasterCommand to Offlebaggins type: AssignSlot refA: 3
19:07:36.524 - StartRecall with muchacho5 > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
19:07:36.526 - <color=green>SNET : OnSessionPlayerAction : Spawning muchacho5's agent!  SpawnPlayerAgent</color>
19:07:36.534 - SpawnPlayerModel, index: 2
19:07:36.539 - OnPlayerEvent : muchacho5  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:07:36.593 - <color=purple>OnPlayerGameStateChange : Offlebaggins Lobby</color>
19:07:36.617 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Offlebaggins, player NOT slotted!
19:07:36.618 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Offlebaggins, player NOT slotted!
19:07:36.618 - OnPlayerEvent : Offlebaggins  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
19:07:36.619 - SNET : MasterReplicationUpdate_Player : Offlebaggins mode change : InSessionHub OutOfSync
19:07:36.619 - SendMasterCommand to Offlebaggins type: PickAvatar refA: 3
19:07:36.619 - IsReadyToSync : PickAvatar agent sent to Offlebaggins
19:07:36.822 - StartRecall with Offlebaggins > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
19:07:36.824 - <color=green>SNET : OnSessionPlayerAction : Spawning Offlebaggins's agent!  SpawnPlayerAgent</color>
19:07:36.836 - SpawnPlayerModel, index: 3
19:07:36.850 - OnPlayerEvent : Offlebaggins  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:07:36.889 - OnPlayerEvent : muchacho5  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:07:36.890 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:07:36.890 - SNET : MasterReplicationUpdate_Player : muchacho5 mode change : OutOfSync InSessionHub_ReadyToGenerate
19:07:37.042 - OnPlayerEvent : Offlebaggins  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:07:37.043 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:07:37.044 - SNET : MasterReplicationUpdate_Player : Offlebaggins mode change : OutOfSync InSessionHub_ReadyToGenerate
19:07:37.077 - <color=green>SNET : Added Offlebaggins to PlayersInGame</color>
19:07:37.077 - OnPlayerEvent : Offlebaggins  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:07:37.083 - <color=green>SNET : Added muchacho5 to PlayersInGame</color>
19:07:37.083 - OnPlayerEvent : muchacho5  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:07:45.521 - PlayerChatManager: Open chat window
19:07:45.521 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
19:07:46.890 - PlayerChatManager: DoSendChatMessage, got message: heyllo
19:07:46.890 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
19:08:00.384 - PlayerChatManager: DoSendChatMessage, got message: yo
19:08:11.347 - PlayerChatManager: Open chat window
19:08:11.348 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
19:08:15.349 - PlayerChatManager: DoSendChatMessage, got message: B1 moment
19:08:15.350 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
19:08:16.245 - PlayerChatManager: DoSendChatMessage, got message: hey
19:08:16.507 - PlayerChatManager: Open chat window
19:08:16.507 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
19:08:17.035 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
19:08:25.035 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:08:25.836 - PlayerChatManager: DoSendChatMessage, got message: wassup
19:08:27.687 - PlayerChatManager: Open chat window
19:08:27.688 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
19:08:31.487 - PlayerChatManager: DoSendChatMessage, got message: here we go y'all
19:08:31.487 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
19:08:32.861 - OnBtnPress, ID: 540 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:08:32.862 - SNET : OnMasterCommand : StartGeneration 0 False
19:08:32.862 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
19:08:32.872 - RundownManager: Starting new game session
19:08:32.873 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:08:32.874 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
19:08:32.892 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
19:08:32.893 - SendMasterCommand to BOJANGLES type: StartGeneration refA: 0
19:08:32.893 - SendMasterCommand to muchacho5 type: StartGeneration refA: 0
19:08:32.894 - SendMasterCommand to Offlebaggins type: StartGeneration refA: 0
19:08:32.906 - DropServerManager: Enqueueing 'new session (sessionId: S17Iozhrnk+4ckZbsU6zbQ==, rundown: Local_29, expedition: B1, boosters: [4,7])' request
19:08:32.906 - DropServerManager: Woke up
19:08:32.906 - DropServerManager: Making 'new session (sessionId: S17Iozhrnk+4ckZbsU6zbQ==, rundown: Local_29, expedition: B1, boosters: [4,7])' request...
19:08:32.906 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate GeneratingLevel
19:08:32.907 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:08:33.266 - <color=purple>OnPlayerGameStateChange : BOJANGLES Lobby</color>
19:08:33.268 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_BOJANGLES (SNetwork.SNet_Player) WinConditionSolved: False
19:08:33.269 - <color=purple>OnPlayerGameStateChange : BOJANGLES Generating</color>
19:08:33.269 - SNET : MasterReplicationUpdate_Player : BOJANGLES mode change : InSessionHub_ReadyToGenerate GeneratingLevel
19:08:33.294 - <color=purple>OnPlayerGameStateChange : Offlebaggins Lobby</color>
19:08:33.296 - <color=purple>OnPlayerGameStateChange : Offlebaggins Generating</color>
19:08:33.296 - SNET : MasterReplicationUpdate_Player : Offlebaggins mode change : InSessionHub_ReadyToGenerate GeneratingLevel
19:08:33.502 - <color=purple>OnPlayerGameStateChange : muchacho5 Lobby</color>
19:08:33.504 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_muchacho5 (SNetwork.SNet_Player) WinConditionSolved: False
19:08:33.505 - <color=purple>OnPlayerGameStateChange : muchacho5 Generating</color>
19:08:33.505 - SNET : MasterReplicationUpdate_Player : muchacho5 mode change : InSessionHub_ReadyToGenerate GeneratingLevel
19:08:54.384 - DropServerManager: 'new session (sessionId: S17Iozhrnk+4ckZbsU6zbQ==, rundown: Local_29, expedition: B1, boosters: [4,7])' request completed successfully
19:08:54.384 - DropServerManager: Sleeping for 2 seconds...
19:08:56.383 - DropServerManager: Idle
19:08:59.586 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
19:08:59.587 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 70879269 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 70879269</color>
19:08:59.587 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1143143365 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1143143365</color>
19:08:59.587 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 1242 hostIDSeed: 70879269 sessionSeed: 1143143365
19:08:59.589 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 1242 HostIDSeed: 70879269 SessionSeed: 1143143365</color>
19:08:59.590 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
19:08:59.590 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1143143365</color>
19:08:59.590 - >>>>>>>>>>>>> BuildFloor
19:08:59.593 - <color=#C84800>LoadComplexResources complexResourceDataID: 52</color>
19:08:59.593 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech_R6B1</color>
19:08:59.593 - DIMENSION: Setting sound ENVIRONMENT state to Tech!
19:08:59.601 - Last Batch: Setup
		 Total Time: 0.015s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

19:08:59.601 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

19:09:03.884 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:09:05.370 - <color=purple>OnPlayerGameStateChange : BOJANGLES ReadyToStopElevatorRide</color>
19:09:05.371 - SNET : MasterReplicationUpdate_Player : BOJANGLES mode change : GeneratingLevel GeneratingLevelDone
19:09:07.596 - Engine Started
19:09:12.926 - <color=purple>OnPlayerGameStateChange : Offlebaggins ReadyToStopElevatorRide</color>
19:09:12.926 - SNET : MasterReplicationUpdate_Player : Offlebaggins mode change : GeneratingLevel GeneratingLevelDone
19:09:14.212 - Last Batch: LoadResourcesShards_Level
		 Total Time: 14.611s Frames: 1672 Ticks: 14611
		 FrameTime (avg/max/ticks max): 14.0ms / 159.1ms / 159
		 Jobs (started/looped): 1 / 1672
Next Batch: SetupFloor - Count: 1

19:09:14.213 - <color=#C84800>LG_SetupFloor.Build</color>
19:09:14.231 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
19:09:14.234 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 180.0, 0.0).
19:09:14.235 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
19:09:14.267 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
19:09:14.269 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 31 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_0</color>
19:09:14.271 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 125 (Defined), <b>MarkerSubSeed:</b> 63 (Defined), <b>LightSubSeed:</b> 3 (Defined)
19:09:14.271 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 32 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_1</color>
19:09:14.271 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 778779 (Defined), <b>MarkerSubSeed:</b> 5567 (Defined), <b>LightSubSeed:</b> 893 (Defined)
19:09:14.271 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 33 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_2</color>
19:09:14.272 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 1366663 (Defined), <b>MarkerSubSeed:</b> 6846834 (Defined), <b>LightSubSeed:</b> 234 (Defined)
19:09:14.272 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 34 with BuildFromZoneAlias33 zoneAliasStart: 31 aliasOffset: Zone_3</color>
19:09:14.272 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 11446677 (Defined), <b>MarkerSubSeed:</b> 5468967 (Defined), <b>LightSubSeed:</b> 120 (Defined)
19:09:14.272 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 35 with BuildFromZoneAlias34 zoneAliasStart: 31 aliasOffset: Zone_4</color>
19:09:14.273 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 889 (Defined), <b>MarkerSubSeed:</b> 3 (Defined), <b>LightSubSeed:</b> 5 (Defined)
19:09:14.273 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 36 with BuildFromZoneAlias34 zoneAliasStart: 31 aliasOffset: Zone_5</color>
19:09:14.273 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 113355 (Defined), <b>MarkerSubSeed:</b> 68 (Defined), <b>LightSubSeed:</b> 467 (Defined)
19:09:14.273 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 37 with BuildFromZoneAlias33 zoneAliasStart: 31 aliasOffset: Zone_6</color>
19:09:14.274 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 684 (Defined), <b>MarkerSubSeed:</b> 999988 (Defined), <b>LightSubSeed:</b> 667555 (Defined)
19:09:14.274 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 38 with BuildFromZoneAlias37 zoneAliasStart: 31 aliasOffset: Zone_7</color>
19:09:14.274 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 56337777 (Defined), <b>MarkerSubSeed:</b> 778899 (Defined), <b>LightSubSeed:</b> 888 (Defined)
19:09:14.275 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
19:09:14.275 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
19:09:14.275 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 63
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 9

19:09:14.282 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
19:09:14.408 - Last Batch: GenerateZones
		 Total Time: 0.177s Frames: 4 Ticks: 133
		 FrameTime (avg/max/ticks max): 37.0ms / 69.8ms / 39
		 Jobs (started/looped): 8 / 78
Next Batch: PlaceAddonZones - Count: 0

19:09:14.408 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

19:09:14.409 - Adding culling jobs for zone New Game Object[SubSeed:125(125)] from dimension Reality
19:09:14.414 - Adding culling jobs for zone New Game Object[SubSeed:778779(15)] from dimension Reality
19:09:14.415 - Adding culling jobs for zone New Game Object[SubSeed:1366663(249)] from dimension Reality
19:09:14.415 - Adding culling jobs for zone New Game Object[SubSeed:11446677(277)] from dimension Reality
19:09:14.415 - Adding culling jobs for zone New Game Object[SubSeed:889(889)] from dimension Reality
19:09:14.415 - Adding culling jobs for zone New Game Object[SubSeed:113355(935)] from dimension Reality
19:09:14.415 - Adding culling jobs for zone New Game Object[SubSeed:684(684)] from dimension Reality
19:09:14.416 - Adding culling jobs for zone New Game Object[SubSeed:56337777(27)] from dimension Reality
19:09:14.422 - Adding culling jobs for zone New Game Object from dimension Dimension_1
19:09:14.423 - Last Batch: PrepareZones
		 Total Time: 0.034s Frames: 1 Ticks: 15
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 3 / 8
Next Batch: BuildFloors - Count: 1

19:09:14.423 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
19:09:14.424 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 11

19:09:14.431 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: Areas - Count: 20

19:09:14.463 - Last Batch: Areas
		 Total Time: 0.033s Frames: 1 Ticks: 32
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 17
		 Jobs (started/looped): 19 / 1
Next Batch: Plugs - Count: 25

19:09:14.480 - Last Batch: Plugs
		 Total Time: 0.000s Frames: 0 Ticks: 17
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 25 / 0
Next Batch: Gates - Count: 66

19:09:14.575 - Last Batch: Gates
		 Total Time: 0.103s Frames: 3 Ticks: 95
		 FrameTime (avg/max/ticks max): 28.5ms / 36.4ms / 36
		 Jobs (started/looped): 63 / 3
Next Batch: AreaNames - Count: 2

19:09:14.575 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

19:09:14.575 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

19:09:14.575 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 9

19:09:14.576 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: Distribution - Count: 2

19:09:14.576 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
19:09:14.577 - <b>Artifacts:</b> Zone 0 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
19:09:14.578 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
19:09:14.578 - <b>Artifacts:</b> Zone 2 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
19:09:14.578 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
19:09:14.578 - <b>Artifacts:</b> Zone 4 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
19:09:14.579 - <b>Artifacts:</b> Zone 5 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
19:09:14.579 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
19:09:14.579 - <b>Artifacts:</b> Zone 7 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
19:09:14.579 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
19:09:14.579 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
19:09:14.581 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_WHITE_337 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_337_terminalKey: KEY_WHITE_337 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_5 ZonePlacementWeights, Start: 0 Middle: 0 End: 10000</color>
19:09:14.581 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_WHITE_337 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_337_terminalKey: KEY_WHITE_337 (KeyItemPickup_Core) --- Zone: ZONE36, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 10000</color>
19:09:14.582 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 1</color>
19:09:14.582 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 1</color>
19:09:14.582 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 10001</color>
19:09:14.582 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE36 function: ResourceContainerWeak available: 17 randomValue: 0.4263044 ri: 14 had weight: 10001</color>
19:09:14.583 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: SpecialTerminalCommand_Dimension</color>
19:09:14.584 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_0, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: DimensionIndex: Dimension_1 LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:09:14.584 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: SpecialTerminalCommand in zone: 0, Area: 19_AreaA (LevelGeneration.LG_Area)</color>
19:09:14.584 - Found zone without sourceGate AND ID over 0, id: 8
19:09:14.584 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 121 / 0
Next Batch: FunctionMarkers - Count: 9

19:09:14.731 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
19:09:15.203 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_WHITE_337 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_337_terminalKey: KEY_WHITE_337 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_838</color>
19:09:15.296 - <color=#C84800>LG_ComputerTerminal.Setup, Special Terminal Command is SETUP on this terminal!</color>
19:09:15.296 - Last Batch: FunctionMarkers
		 Total Time: 0.718s Frames: 18 Ticks: 711
		 FrameTime (avg/max/ticks max): 39.9ms / 56.7ms / 52
		 Jobs (started/looped): 8 / 388
Next Batch: FunctionMarkerLeftovers - Count: 9

19:09:15.332 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.041s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 7
		 Jobs (started/looped): 8 / 1
Next Batch: Markers - Count: 1

19:09:15.486 - Last Batch: Markers
		 Total Time: 0.147s Frames: 4 Ticks: 154
		 FrameTime (avg/max/ticks max): 33.7ms / 39.3ms / 40
		 Jobs (started/looped): 1 / 129
Next Batch: PrefabSpawners - Count: 17123

19:09:16.479 - Last Batch: PrefabSpawners
		 Total Time: 1.005s Frames: 26 Ticks: 993
		 FrameTime (avg/max/ticks max): 40.0ms / 71.2ms / 73
		 Jobs (started/looped): 17122 / 16500
Next Batch: LateMarkerCleanup - Count: 0

19:09:16.479 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

19:09:16.479 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 11

19:09:17.459 - Last Batch: LateGeomorphScan
		 Total Time: 0.984s Frames: 11 Ticks: 980
		 FrameTime (avg/max/ticks max): 84.4ms / 99.1ms / 98
		 Jobs (started/looped): 11 / 44
Next Batch: Pillars - Count: 0

19:09:17.459 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

19:09:17.561 - CollectNavMeshSources : From 10 roots and 98146 possible sources, 21267 vas valid
19:09:17.562 - CollectNavMeshSources : NotStatic:0 NotActive:735
19:09:17.562 - CollectNavMeshSources : WrongLayer:5466 NoCollider:71413 WasTrigger:0 MissingMesh:0 BadColliderType:0
19:09:17.562 - NavmeshUtils.NavMeshSourceCollector : 21267 valid NavMesh sources found!
19:09:18.369 - ---------------------------------------------------------
19:09:18.370 - Navmesh done! time: 0.887146
19:09:18.370 - ---------------------------------------------------------
19:09:18.401 - CollectNavMeshSources : From 1 roots and 10401 possible sources, 3501 vas valid
19:09:18.401 - CollectNavMeshSources : NotStatic:0 NotActive:36
19:09:18.401 - CollectNavMeshSources : WrongLayer:153 NoCollider:6747 WasTrigger:0 MissingMesh:0 BadColliderType:0
19:09:18.401 - NavmeshUtils.NavMeshSourceCollector : 3501 valid NavMesh sources found!
19:09:18.834 - <color=purple>OnPlayerGameStateChange : muchacho5 ReadyToStopElevatorRide</color>
19:09:18.834 - SNET : MasterReplicationUpdate_Player : muchacho5 mode change : GeneratingLevel GeneratingLevelDone
19:09:20.038 - ---------------------------------------------------------
19:09:20.038 - Navmesh done! time: 1.654175
19:09:20.038 - ---------------------------------------------------------
19:09:20.038 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 2.378s Frames: 38 Ticks: 2579
		 FrameTime (avg/max/ticks max): 35.6ms / 333.3ms / 736
		 Jobs (started/looped): 1 / 6923994
Next Batch: AIGraph_Prepare - Count: 11

19:09:20.078 - Last Batch: AIGraph_Prepare
		 Total Time: 0.037s Frames: 1 Ticks: 40
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 10 / 1
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

19:09:20.522 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.454s Frames: 11 Ticks: 443
		 FrameTime (avg/max/ticks max): 39.1ms / 43.8ms / 61
		 Jobs (started/looped): 1 / 238240
Next Batch: LadderAIGNodes - Count: 4

19:09:20.526 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 0
Next Batch: AIGraph_LinkGates - Count: 26

19:09:20.533 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 26 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

19:09:20.533 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 6

19:09:20.533 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 6

19:09:20.534 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_Start - Count: 11

19:09:20.535 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 20

19:09:20.936 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.111s Frames: 3 Ticks: 402
		 FrameTime (avg/max/ticks max): 30.9ms / 38.1ms / 37
		 Jobs (started/looped): 18 / 343
Next Batch: AIGraph_ScoreNodeClusters - Count: 20

19:09:20.988 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.326s Frames: 1 Ticks: 51
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 19 / 1
Next Batch: AIGraph_End - Count: 11

19:09:20.988 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: AIGraph_AirGraph - Count: 11

19:09:21.070 - Populate grid created 4096 compound nodes and took ~32 KB and 81 ms
19:09:21.143 - Populate grid created 4096 compound nodes and took ~32 KB and 60 ms
19:09:21.230 - Populate grid created 4096 compound nodes and took ~32 KB and 75 ms
19:09:21.269 - Populate grid created 4096 compound nodes and took ~32 KB and 28 ms
19:09:21.330 - Populate grid created 4096 compound nodes and took ~32 KB and 49 ms
19:09:21.397 - Populate grid created 4096 compound nodes and took ~32 KB and 57 ms
19:09:21.443 - Populate grid created 4096 compound nodes and took ~32 KB and 35 ms
19:09:21.492 - Populate grid created 4096 compound nodes and took ~32 KB and 39 ms
19:09:21.531 - Populate grid created 4096 compound nodes and took ~32 KB and 29 ms
19:09:21.678 - Populate grid created 4096 compound nodes and took ~32 KB and 137 ms
19:09:25.903 - Populate grid created 1295029 compound nodes and took ~10117 KB and 4214 ms
19:09:25.903 - Last Batch: AIGraph_AirGraph
		 Total Time: 0.741s Frames: 10 Ticks: 4915
		 FrameTime (avg/max/ticks max): 45.6ms / 135.1ms / 147
		 Jobs (started/looped): 1 / 10
Next Batch: AIGraph_AirGraph_PostProcess - Count: 11

19:09:25.920 - Last Batch: AIGraph_AirGraph_PostProcess
		 Total Time: 0.333s Frames: 1 Ticks: 17
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 10 / 1
Next Batch: SetGateAlwaysTraversable - Count: 26

19:09:25.920 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 26 / 26
Next Batch: FunctionMarkerFallback - Count: 9

19:09:25.921 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: SetGateTraversableFromStart - Count: 26

19:09:25.921 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 26 / 26
Next Batch: Ladders - Count: 4

19:09:25.925 - Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 0
Next Batch: DoorLocks - Count: 10

19:09:26.054 - Last Batch: DoorLocks
		 Total Time: 0.135s Frames: 2 Ticks: 129
		 FrameTime (avg/max/ticks max): 33.1ms / 56.2ms / 43
		 Jobs (started/looped): 8 / 2
Next Batch: Resources - Count: 1

19:09:26.056 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

19:09:26.058 - <b>WardenObjectiveManager:</b> Added Objective GameObject: DimensionPortal (UnityEngine.GameObject) to layer MainLayer. Count in layer: 1
19:09:26.059 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: EnemiesPlacement_Scoring - Count: 9

19:09:26.059 - <b>LG_PopulateZone:</b> Area 1_Area A (LevelGeneration.LG_Area)_ZONE_31_ (LevelGeneration.LG_Area) | VoxelCoverage: 1193.875 | VoxelCoverage after Multi: 44.17337
19:09:26.059 - <b>LG_PopulateZone:</b> Area 2_Area C (LevelGeneration.LG_Area)_ZONE_31_ (LevelGeneration.LG_Area) | VoxelCoverage: 633.1875 | VoxelCoverage after Multi: 23.42794
19:09:26.059 - <b>LG_PopulateZone:</b> Area 3_Area C (LevelGeneration.LG_Area)_ZONE_31_ (LevelGeneration.LG_Area) | VoxelCoverage: 500.5625 | VoxelCoverage after Multi: 18.52081
19:09:26.059 - <b>LG_PopulateZone:</b> Area 4_Area A (LevelGeneration.LG_Area)_ZONE_31_ (LevelGeneration.LG_Area) | VoxelCoverage: 1404 | VoxelCoverage after Multi: 51.948
19:09:26.060 - <b>LG_PopulateZone:</b> Area 5_Area B (LevelGeneration.LG_Area)_ZONE_31_ (LevelGeneration.LG_Area) | VoxelCoverage: 533.1875 | VoxelCoverage after Multi: 19.72794
19:09:26.060 - <b>LG_PopulateZone:</b> Area 6_Area B (LevelGeneration.LG_Area)_ZONE_32_ (LevelGeneration.LG_Area) | VoxelCoverage: 888.1125 | VoxelCoverage after Multi: 32.86016
19:09:26.060 - <b>LG_PopulateZone:</b> Area 7_Area B (LevelGeneration.LG_Area)_ZONE_33_ (LevelGeneration.LG_Area) | VoxelCoverage: 438.4625 | VoxelCoverage after Multi: 16.22311
19:09:26.060 - <b>LG_PopulateZone:</b> Area 8_Area A (LevelGeneration.LG_Area)_ZONE_33_ (LevelGeneration.LG_Area) | VoxelCoverage: 2004.963 | VoxelCoverage after Multi: 74.18362
19:09:26.061 - <b>LG_PopulateZone:</b> Area 9_Area C (LevelGeneration.LG_Area)_ZONE_34_ (LevelGeneration.LG_Area) | VoxelCoverage: 647.6125 | VoxelCoverage after Multi: 23.96166
19:09:26.061 - <b>LG_PopulateZone:</b> Area 10_Area B (LevelGeneration.LG_Area)_ZONE_34_ (LevelGeneration.LG_Area) | VoxelCoverage: 498.8125 | VoxelCoverage after Multi: 18.45606
19:09:26.061 - <b>LG_PopulateZone:</b> Area 11_Area A (LevelGeneration.LG_Area)_ZONE_34_ (LevelGeneration.LG_Area) | VoxelCoverage: 1412.188 | VoxelCoverage after Multi: 52.25094
19:09:26.061 - <b>LG_PopulateZone:</b> Area 12_Area A (LevelGeneration.LG_Area)_ZONE_35_ (LevelGeneration.LG_Area) | VoxelCoverage: 555.375 | VoxelCoverage after Multi: 20.54888
19:09:26.061 - <b>LG_PopulateZone:</b> Area 13_Area B (LevelGeneration.LG_Area)_ZONE_35_ (LevelGeneration.LG_Area) | VoxelCoverage: 711.6 | VoxelCoverage after Multi: 26.3292
19:09:26.062 - <b>LG_PopulateZone:</b> Area 14_Area F (LevelGeneration.LG_Area)_ZONE_36_ (LevelGeneration.LG_Area) | VoxelCoverage: 387.6125 | VoxelCoverage after Multi: 14.34166
19:09:26.062 - <b>LG_PopulateZone:</b> Area 15_Area A (LevelGeneration.LG_Area)_ZONE_36_ (LevelGeneration.LG_Area) | VoxelCoverage: 1278.1 | VoxelCoverage after Multi: 47.2897
19:09:26.062 - <b>LG_PopulateZone:</b> Area 16_Area D (LevelGeneration.LG_Area)_ZONE_36_ (LevelGeneration.LG_Area) | VoxelCoverage: 252.1 | VoxelCoverage after Multi: 9.327701
19:09:26.062 - <b>LG_PopulateZone:</b> Area 17_Area A (LevelGeneration.LG_Area)_ZONE_37_ (LevelGeneration.LG_Area) | VoxelCoverage: 1118.825 | VoxelCoverage after Multi: 41.39652
19:09:26.062 - Last Batch: EnemiesPlacement_Scoring
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 36 / 0
Next Batch: StaticEnemiesPlacement - Count: 9

19:09:26.063 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: Culling_Nodes - Count: 20

19:09:26.196 - Last Batch: Culling_Nodes
		 Total Time: 0.111s Frames: 2 Ticks: 132
		 FrameTime (avg/max/ticks max): 36.1ms / 62.3ms / 65
		 Jobs (started/looped): 18 / 2
Next Batch: Culling_Portals - Count: 34

19:09:26.205 - Last Batch: Culling_Portals
		 Total Time: 0.040s Frames: 1 Ticks: 9
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 33 / 1
Next Batch: Culling_Cullers - Count: 134

19:09:26.209 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 134 / 0
Next Batch: Culling_Lights - Count: 20

19:09:26.504 - Last Batch: Culling_Lights
		 Total Time: 0.298s Frames: 7 Ticks: 295
		 FrameTime (avg/max/ticks max): 43.5ms / 48.8ms / 49
		 Jobs (started/looped): 13 / 7
Next Batch: Culling_NodeInstanceSearch - Count: 20

19:09:26.649 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.134s Frames: 4 Ticks: 146
		 FrameTime (avg/max/ticks max): 30.9ms / 34.4ms / 34
		 Jobs (started/looped): 20 / 1400
Next Batch: Culling_NodeClusterJobs - Count: 9

19:09:26.924 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.264s Frames: 8 Ticks: 274
		 FrameTime (avg/max/ticks max): 33.3ms / 33.8ms / 34
		 Jobs (started/looped): 29 / 1386868
Next Batch: Culling_Cleanup - Count: 20

19:09:26.924 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 20 / 0
Next Batch: Culling_GatherLightCulling - Count: 263

19:09:26.939 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.033s Frames: 1 Ticks: 14
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 2
		 Jobs (started/looped): 262 / 1
Next Batch: Culling_TrimPortalLists - Count: 22

19:09:26.953 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.000s Frames: 0 Ticks: 14
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 22 / 85407
Next Batch: ZoneLights - Count: 10

19:09:27.063 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
19:09:27.063 - Last Batch: ZoneLights
		 Total Time: 0.071s Frames: 2 Ticks: 111
		 FrameTime (avg/max/ticks max): 23.6ms / 37.2ms / 34
		 Jobs (started/looped): 8 / 2
Next Batch: GenerateNavigationInfo - Count: 2

19:09:27.398 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.394s Frames: 3 Ticks: 335
		 FrameTime (avg/max/ticks max): 125.2ms / 212.5ms / 210
		 Jobs (started/looped): 19 / 3
Next Batch: DisplayNavigationInfo - Count: 25

19:09:27.399 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 25 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 1

19:09:27.400 - LG_DimensionPortal.OnSyncStatusChanged WaitingForInsert
19:09:27.400 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 11

19:09:27.423 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.000s Frames: 0 Ticks: 23
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: LateRuntimeOptimizations - Count: 11

19:09:27.619 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.205s Frames: 2 Ticks: 196
		 FrameTime (avg/max/ticks max): 86.5ms / 163.0ms / 170
		 Jobs (started/looped): 10 / 100
Next Batch: EnemiesPlacement - Count: 0

19:09:27.619 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FixColliders - Count: 0

19:09:27.619 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

19:09:27.619 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

19:09:27.619 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

19:09:27.620 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
19:09:27.620 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 2

19:09:27.620 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: Culling_LateCleanup - Count: 2

19:09:27.625 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 22 / 0
Next Batch: Culling_PrepForInlevel - Count: 2

19:09:27.625 - Last Batch: Culling_PrepForInlevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: FinalLogicLinking - Count: 7

19:09:27.626 - Factory Done : Last build: FinalLogicLinking
19:09:27.626 - Factory : Built in 23.93323 seconds
19:09:27.627 - FactoryDone :: TOTAL CHECKSUM: 16973172103579287075
19:09:27.627 - BUILDER : BuildDone
19:09:27.628 - >>>>>>>> GS_Generating.OnBuilderDone
19:09:27.628 - Builder.CombinedCheckSum.Checksum: 16973172103579287075
19:09:27.628 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
19:09:27.694 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_03(Clone)_0 (ElevatorShaftLanding)
19:09:27.729 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
19:09:27.729 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
19:09:27.730 - SendMasterCommand to BOJANGLES type: GetReadyToStartPlaying refA: 0
19:09:27.730 - SendMasterCommand to Offlebaggins type: GetReadyToStartPlaying refA: 0
19:09:27.730 - SendMasterCommand to muchacho5 type: GetReadyToStartPlaying refA: 0
19:09:27.731 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : GeneratingLevel ReadyToStartPlaying
19:09:27.731 - TryStartPlaying : Not ready! BOJANGLES GeneratingLevelDone
19:09:27.731 - UpdateMigrationSend : Sending Migration_B
19:09:27.900 - <color=purple>OnPlayerGameStateChange : Offlebaggins StopElevatorRide</color>
19:09:27.900 - SNET : MasterReplicationUpdate_Player : Offlebaggins mode change : GeneratingLevelDone ReadyToStartPlaying
19:09:27.920 - <color=purple>OnPlayerGameStateChange : BOJANGLES StopElevatorRide</color>
19:09:27.920 - SNET : MasterReplicationUpdate_Player : BOJANGLES mode change : GeneratingLevelDone ReadyToStartPlaying
19:09:28.045 - <color=purple>OnPlayerGameStateChange : muchacho5 StopElevatorRide</color>
19:09:28.045 - SNET : MasterReplicationUpdate_Player : muchacho5 mode change : GeneratingLevelDone ReadyToStartPlaying
19:09:28.432 - Detecting that the player has entered a new layer: MainLayer in  from NULL in 
19:09:28.432 - WardenObjectiveManager, entered a new layer: MainLayer
19:09:28.433 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
19:09:28.434 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:09:28.434 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall False
19:09:28.434 - OBJECTIVE STARTED / ENTERED!
19:09:28.434 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
19:09:28.446 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
19:09:28.447 - DropServerManager: Woke up
19:09:28.447 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
19:09:28.654 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
19:09:28.655 - DropServerManager: Sleeping for 2 seconds...
19:09:28.747 - SNET : OnMasterCommand : StartPlaying 0 False
19:09:28.749 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
19:09:28.749 - SendMasterCommand to BOJANGLES type: StartPlaying refA: 0
19:09:28.749 - SendMasterCommand to Offlebaggins type: StartPlaying refA: 0
19:09:28.749 - SendMasterCommand to muchacho5 type: StartPlaying refA: 0
19:09:28.767 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : ReadyToStartPlaying Playing
19:09:28.962 - OnPlayerEvent : Offlebaggins  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:09:28.963 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
19:09:28.963 - SNET : MasterReplicationUpdate_Player : Offlebaggins mode change : ReadyToStartPlaying Playing
19:09:29.030 - OnPlayerEvent : BOJANGLES  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:09:29.032 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
19:09:29.032 - SNET : MasterReplicationUpdate_Player : BOJANGLES mode change : ReadyToStartPlaying Playing
19:09:29.066 - OnPlayerEvent : muchacho5  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:09:29.067 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
19:09:29.067 - SNET : MasterReplicationUpdate_Player : muchacho5 mode change : ReadyToStartPlaying Playing
19:09:30.308 - PlayerChatManager: DoSendChatMessage, got message: ff
19:09:30.647 - DropServerManager: Idle
19:09:43.531 - ToggleMenu, currentState: InElevator Current.m_previousToggleState: InElevator
19:09:43.531 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:09:43.897 - PlayerChatManager: Open chat window
19:09:43.897 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
19:09:50.432 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
19:09:50.432 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: InElevator
19:09:50.432 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
19:09:53.935 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
19:09:53.935 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  StartFogTransition Attempt
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:09:53.935 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  AttemptInteract Master (FoundPlayer=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

19:09:53.937 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

19:09:53.938 - <b>EnvironmentStateManager:</b> fogDataId 89 duration: 1 fogblend: 0 expeditionTime: 0
19:09:53.938 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  StartFogTransition Attempt
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

19:09:53.938 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  AttemptInteract Master (FoundPlayer=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

19:09:53.940 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

19:09:53.940 - <b>EnvironmentStateManager:</b> fogDataId 89 duration: 1 fogblend: 0 expeditionTime: 0
19:09:53.940 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
19:09:54.134 - <color=purple>OnPlayerGameStateChange : BOJANGLES ReadyToStartLevel</color>
19:09:54.461 - <color=purple>OnPlayerGameStateChange : muchacho5 ReadyToStartLevel</color>
19:09:54.663 - <color=purple>OnPlayerGameStateChange : Offlebaggins ReadyToStartLevel</color>
19:09:54.668 - SNET : OnMasterCommand : StartPlaying 0 False
19:09:54.671 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
19:09:54.673 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
19:09:54.673 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:09:54.678 - <color=green>SNET : PlayerSynced(Clone)_32769 : BOJANGLES exits PLOC_InElevator, replicator key: 32769</color>
19:09:54.679 - <color=green>SNET : PlayerSynced(Clone)_32770 : muchacho5 exits PLOC_InElevator, replicator key: 32770</color>
19:09:54.679 - <color=green>SNET : PlayerSynced(Clone)_32771 : Offlebaggins exits PLOC_InElevator, replicator key: 32771</color>
19:09:54.681 - SendMasterCommand to BOJANGLES type: StartPlaying refA: 0
19:09:54.681 - SendMasterCommand to Offlebaggins type: StartPlaying refA: 0
19:09:54.681 - SendMasterCommand to muchacho5 type: StartPlaying refA: 0
19:09:54.872 - OnPlayerEvent : BOJANGLES  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:09:54.874 - OnPlayerEvent : Offlebaggins  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:09:54.878 - <color=purple>OnPlayerGameStateChange : Offlebaggins InLevel</color>
19:09:54.878 - <color=green>SNET : PlayerSynced(Clone)_32769 : BOJANGLES exits PLOC_InElevator, replicator key: 32769</color>
19:09:54.989 - <color=purple>OnPlayerGameStateChange : BOJANGLES InLevel</color>
19:09:54.990 - OnPlayerEvent : muchacho5  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:09:55.225 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:09:55.226 - Wielding new item in slot GearMelee
19:09:55.228 - <color=purple>OnPlayerGameStateChange : muchacho5 InLevel</color>
19:09:55.378 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:09:55.379 - Wielding new item in slot GearMelee
19:09:55.488 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:09:55.489 - Wielding new item in slot GearMelee
19:09:55.676 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 1.000929
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

19:09:56.054 - PlayerChatManager: Open chat window
19:09:56.054 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:09:56.054 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:09:56.421 - PlayerChatManager: DoSendChatMessage, got message: dont look up, don't like that
19:09:56.422 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:09:56.422 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:09:57.299 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:09:57.300 - Wielding new item in slot GearMelee
19:09:58.050 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:09:58.051 - Wielding new item in slot GearMelee
19:09:58.551 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: CarryItemGeneric_ThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:09:58.551 - Wielding new item in slot InLevelCarry
19:10:00.618 -  Close! 
19:10:05.940 - PlayerChatManager: Open chat window
19:10:05.940 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:10:05.940 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:10:09.215 - PlayerChatManager: DoSendChatMessage, got message: we have to move this thing!
19:10:09.215 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:10:09.215 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:10:10.423 - PlayerChatManager: Open chat window
19:10:10.423 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:10:10.423 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:10:11.009 - PlayerChatManager: DoSendChatMessage, got message: fuck
19:10:11.010 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:10:11.010 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:10:24.678 - DropServerManager: Enqueueing 'consume boosters' request
19:10:24.687 - DropServerManager: Woke up
19:10:24.687 - DropServerManager: Making 'consume boosters' request...
19:10:24.865 - DropServerManager: 'consume boosters' request completed successfully
19:10:24.865 - DropServerManager: Sleeping for 2 seconds...
19:10:26.861 - DropServerManager: Idle
19:10:27.708 - UpdateMigrationSend : Sending Migration_A
19:10:29.509 - PlayerChatManager: DoSendChatMessage, got message: new to this game
19:10:36.970 - PlayerChatManager: DoSendChatMessage, got message: same
19:10:47.132 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
19:10:47.133 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
19:10:52.824 - Terminal 366 change state to Awake
19:10:55.934 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
19:10:55.937 - Terminal 366 change state to PlayerInteracting
19:10:57.802 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST CELL
19:10:57.803 - ShowInventory, param1: cell param2: 
19:10:57.804 - Warning: item: DimensionPortal_terminalKey: Portal (LevelGeneration.LG_GenericTerminalItem) key: PORTAL does not have a SpawnNode! This means that it won't be displayed in the terminal list!
19:11:01.858 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:11:01.858 - Wielding new item in slot GearMelee
19:11:04.968 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY CELL_108
19:11:06.129 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack CH 4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:11:06.129 - Wielding new item in slot GearStandard
19:11:10.310 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
19:11:10.616 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:11:10.619 - Terminal 366 change state to Awake
19:11:10.939 - Terminal 366 change state to Sleeping
19:11:11.519 - Terminal 366 change state to Awake
19:11:12.210 - Terminal 366 change state to Sleeping
19:11:13.109 - Terminal 366 change state to Awake
19:11:13.360 - Terminal 366 change state to Sleeping
19:11:14.164 - PlayerChatManager: Open chat window
19:11:14.165 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:11:14.165 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:11:15.579 - PlayerChatManager: DoSendChatMessage, got message: have a crack
19:11:15.580 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:11:15.580 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:11:21.528 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
19:11:23.789 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
19:11:23.789 - Wielding new item in slot HackingTool
19:11:32.552 - Terminal 366 change state to Awake
19:11:33.291 -  Close! 
19:11:34.236 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:11:34.236 - Wielding new item in slot GearMelee
19:11:34.465 - Terminal 366 change state to Awake
19:11:35.804 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
19:11:35.806 - Terminal 366 change state to PlayerInteracting
19:11:39.227 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST GENERATOR_716
19:11:39.227 - ShowInventory, param1: generator_716 param2: 
19:11:39.228 - Warning: item: DimensionPortal_terminalKey: Portal (LevelGeneration.LG_GenericTerminalItem) key: PORTAL does not have a SpawnNode! This means that it won't be displayed in the terminal list!
19:11:45.775 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:11:45.775 - Wielding new item in slot GearStandard
19:11:46.949 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING GENERATOR_716
19:11:46.950 - Terminal 366 change state to Ping
19:11:49.513 - Terminal 366 change state to PlayerInteracting
19:11:49.970 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
19:11:50.275 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:11:50.279 - Terminal 366 change state to Awake
19:11:50.428 - Terminal 366 change state to Sleeping
19:11:51.843 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:11:51.843 - Wielding new item in slot GearMelee
19:11:52.319 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:11:52.319 - Wielding new item in slot GearMelee
19:11:53.303 - UpdateMigrationSend : Sending Migration_B
19:12:15.353 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:12:15.353 - Wielding new item in slot GearMelee
19:12:16.165 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:12:16.165 - Wielding new item in slot GearMelee
19:12:16.930 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:12:16.931 - Wielding new item in slot GearMelee
19:12:17.436 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_Syringe_MeleeBuff_ThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:12:17.436 - Wielding new item in slot Consumable
19:12:21.705 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:12:21.705 - Wielding new item in slot GearMelee
19:12:37.592 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack CH 4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:12:37.592 - Wielding new item in slot GearStandard
19:12:39.259 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:12:39.259 - Wielding new item in slot GearMelee
19:12:54.511 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
19:12:54.511 - Wielding new item in slot HackingTool
19:12:58.413 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:12:58.414 - Wielding new item in slot GearMelee
19:12:58.955 -  Close! 
19:13:00.265 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:13:00.266 - Wielding new item in slot GearMelee
19:13:00.772 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:13:00.772 - Wielding new item in slot ResourcePack
19:13:01.881 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:13:01.881 - Wielding new item in slot GearMelee
19:13:13.080 - PlayerChatManager: Open chat window
19:13:13.080 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:13:13.080 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:13:15.292 - PlayerChatManager: DoSendChatMessage, got message: at least 4 in here
19:13:15.293 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:13:15.293 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:13:17.169 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
19:13:18.004 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:13:18.954 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:13:18.954 - Wielding new item in slot GearMelee
19:13:18.965 - UpdateMigrationSend : Sending Migration_A
19:13:22.170 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack CH 4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:13:22.170 - Wielding new item in slot GearStandard
19:13:25.934 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:13:25.934 - Wielding new item in slot GearMelee
19:13:47.507 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:13:47.508 - Wielding new item in slot GearMelee
19:14:01.600 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
19:14:02.977 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:14:22.587 -  Close! 
19:14:25.694 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
19:14:36.974 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:14:36.974 - Wielding new item in slot GearSpecial
19:14:39.967 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:14:39.967 - Wielding new item in slot GearMelee
19:14:42.596 - WARNING : replaced duplicate entry for Consumable_GlowStick_Pickup(Clone)! 76561197995493411
19:14:42.597 - UpdateMigrationSend : Sending Migration_B
19:14:50.904 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:14:50.904 - Wielding new item in slot GearMelee
19:14:54.675 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000097 returning: Time_5 minutesToNext: 10
19:14:57.773 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
19:14:57.773 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
19:14:59.118 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
19:14:59.756 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:15:02.185 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
19:15:03.315 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:15:06.994 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32768 : Sm0ke (Player.LocalPlayerAgent)
19:15:12.548 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Krieger O4 (ItemEquippable) AllowedToWieldItem: True
19:15:12.548 - Wielding new item in slot GearClass
19:15:30.471 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:15:32.700 - PlayerChatManager: DoSendChatMessage, got message: how did you get the spear
19:15:34.086 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:15:34.990 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:15:35.789 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:15:39.834 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:15:40.471 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:15:40.680 -  Close! 
19:15:43.581 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:15:43.581 - Wielding new item in slot GearMelee
19:15:48.382 - PlayerChatManager: Open chat window
19:15:48.382 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:15:48.383 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:15:49.023 - PlayerChatManager: DoSendChatMessage, got message: alarm
19:15:49.024 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:15:49.024 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:15:49.473 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
19:15:50.242 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:15:50.243 - Wielding new item in slot GearMelee
19:15:50.273 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:15:50.500 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
19:15:50.567 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:15:50.833 - PlayerChatManager: Open chat window
19:15:50.833 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:15:50.833 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:15:52.237 - PlayerChatManager: DoSendChatMessage, got message: it just a melee option
19:15:55.421 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Krieger O4 (ItemEquippable) AllowedToWieldItem: True
19:15:55.421 - Wielding new item in slot GearClass
19:15:57.123 - PlayerChatManager: DoSendChatMessage, got message: you can change melee options yeah
19:15:57.123 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:15:57.124 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:15:57.270 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
19:15:58.738 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:16:00.695 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_169! 76561197995493411
19:16:00.695 - UpdateMigrationSend : Sending Migration_A
19:16:02.736 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:16:02.736 - Wielding new item in slot GearClass
19:16:03.372 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:16:03.373 - Wielding new item in slot GearStandard
19:16:04.206 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:16:04.206 - Wielding new item in slot GearStandard
19:16:05.302 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:16:05.302 - Wielding new item in slot GearSpecial
19:16:06.501 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:16:06.501 - Wielding new item in slot GearClass
19:16:08.573 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack CH 4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:16:08.573 - Wielding new item in slot GearStandard
19:16:13.170 - PlayerChatManager: Open chat window
19:16:13.170 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:16:13.171 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:16:14.334 - PlayerChatManager: DoSendChatMessage, got message: good mines
19:16:14.334 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:16:14.334 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:16:14.875 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:16:14.875 - Wielding new item in slot GearClass
19:16:16.161 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:16:16.161 - Wielding new item in slot ResourcePack
19:16:17.264 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:16:17.264 - Wielding new item in slot GearClass
19:16:18.564 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack CH 4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:16:18.564 - Wielding new item in slot GearStandard
19:16:24.648 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:16:24.649 - Wielding new item in slot GearStandard
19:16:30.105 - PlayerChatManager: Open chat window
19:16:30.105 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:16:30.105 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:16:31.224 - PlayerChatManager: DoSendChatMessage, got message: alrighty
19:16:31.224 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:16:31.224 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:16:31.540 - PlayerChatManager: Open chat window
19:16:31.540 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:16:31.540 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:16:31.756 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:16:31.756 - Wielding new item in slot GearSpecial
19:16:32.257 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:16:32.258 - Wielding new item in slot ResourcePack
19:16:33.583 - PlayerChatManager: DoSendChatMessage, got message: stay frosty
19:16:33.584 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:16:33.584 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:16:34.338 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:16:34.338 - Wielding new item in slot GearSpecial
19:16:35.404 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_Syringe_MeleeBuff_ThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:16:35.405 - Wielding new item in slot Consumable
19:16:37.214 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:16:37.214 - Wielding new item in slot ResourcePack
19:16:37.234 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
19:16:37.234 - LG_SecurityDoor_Locks, activates chained puzzle from master
19:16:37.236 - WardenObjectiveManager.RegisterSurvivalWaveID got a duplicate id: 1
19:16:37.236 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
19:16:37.258 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:16:37.258 - Wielding new item in slot GearMelee
19:16:38.167 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:16:38.168 - Wielding new item in slot ResourcePack
19:16:38.840 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:16:38.840 - Wielding new item in slot GearStandard
19:16:39.368 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
19:16:39.876 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:16:39.876 - Wielding new item in slot GearMelee
19:16:40.261 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
19:16:42.302 - PlayerChatManager: Open chat window
19:16:42.302 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:16:42.302 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:16:43.269 - PlayerChatManager: DoSendChatMessage, got message: PIURPLE
19:16:43.269 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:16:43.269 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:16:43.356 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack CH 4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:16:43.356 - Wielding new item in slot GearStandard
19:16:43.859 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:16:43.859 - Wielding new item in slot GearSpecial
19:16:55.313 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
19:16:58.809 -  Close! 
19:17:02.127 - PlayerChatManager: Open chat window
19:17:02.127 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:17:02.127 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:17:02.976 - PlayerChatManager: DoSendChatMessage, got message: north
19:17:02.976 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:17:02.977 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:17:06.337 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland XDist2 (Gear.ShotgunSynced) AllowedToWieldItem: True
19:17:06.337 - Wielding new item in slot GearSpecial
19:17:18.830 - WARNING : replaced duplicate entry for Consumable_GlowStick_Pickup(Clone)! 76561197995493411
19:17:18.831 - UpdateMigrationSend : Sending Migration_B
19:17:19.125 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:17:19.125 - Wielding new item in slot GearMelee
19:17:20.281 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack CH 4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:17:20.281 - Wielding new item in slot GearStandard
19:17:22.741 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
19:17:31.425 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:17:31.425 - Wielding new item in slot GearStandard
19:17:39.216 - DEBUG : Wave SurvivalWave(Clone)_32877 Stopped!
19:17:39.218 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
19:17:39.219 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
19:17:41.142 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:17:41.142 - Wielding new item in slot GearMelee
19:17:46.855 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:17:46.856 - Wielding new item in slot GearClass
19:17:53.982 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:17:53.982 - Wielding new item in slot GearStandard
19:18:14.724 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
19:18:16.504 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:18:19.157 -  Close! 
19:18:19.314 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
19:18:19.710 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:18:21.175 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
19:18:21.554 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:18:21.554 - Wielding new item in slot GearClass
19:18:21.808 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:18:21.808 - Wielding new item in slot GearClass
19:18:21.955 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:18:23.144 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
19:18:23.352 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:18:23.352 - Wielding new item in slot GearMelee
19:18:25.354 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_Syringe_MeleeBuff_ThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:18:25.354 - Wielding new item in slot Consumable
19:18:26.676 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:18:26.677 - Wielding new item in slot GearMelee
19:18:30.150 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
19:18:30.150 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
19:18:30.150 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
19:18:30.150 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
19:18:33.001 - PlayerChatManager: Open chat window
19:18:33.001 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:18:33.001 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:18:34.743 - PlayerChatManager: DoSendChatMessage, got message: noooooo!!!!
19:18:34.743 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:18:34.743 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:18:34.894 - PlayerChatManager: Open chat window
19:18:34.895 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:18:34.895 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:18:37.172 - PlayerChatManager: DoSendChatMessage, got message: I REMEMBER THESE GUYS
19:18:37.173 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:18:37.173 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:18:39.176 - WARNING : replaced duplicate entry for AmmoPackWeaponPickup(Clone)_terminalKey: AMMOPACK_169! 76561197995493411
19:18:39.176 - UpdateMigrationSend : Sending Migration_A
19:18:55.915 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:18:55.915 - Wielding new item in slot GearMelee
19:18:56.748 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:18:56.748 - Wielding new item in slot GearMelee
19:18:57.124 - PlayerChatManager: DoSendChatMessage, got message: snipe ,him
19:18:57.248 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlueGrenade_third(Clone) (ItemEquippable) AllowedToWieldItem: True
19:18:57.248 - Wielding new item in slot Consumable
19:18:58.638 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:18:58.638 - Wielding new item in slot GearMelee
19:19:02.056 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:19:02.056 - Wielding new item in slot GearClass
19:19:03.270 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlueGrenade_third(Clone) (ItemEquippable) AllowedToWieldItem: True
19:19:03.270 - Wielding new item in slot Consumable
19:19:03.476 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:19:03.476 - Wielding new item in slot GearClass
19:19:03.952 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack CH 4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:19:03.952 - Wielding new item in slot GearStandard
19:19:04.457 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:19:04.457 - Wielding new item in slot GearSpecial
19:19:17.167 - PlayerChatManager: DoSendChatMessage, got message: like actually
19:19:32.221 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:19:32.221 - Wielding new item in slot GearStandard
19:19:32.981 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Krieger O4 (ItemEquippable) AllowedToWieldItem: True
19:19:32.981 - Wielding new item in slot GearClass
19:19:33.117 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:19:33.117 - Wielding new item in slot GearMelee
19:19:33.181 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:19:33.182 - Wielding new item in slot GearMelee
19:19:33.848 - WardenObjectiveManager.RegisterSurvivalWaveID got a duplicate id: 3
19:19:34.861 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
19:19:37.227 -  Close! 
19:19:40.497 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:19:40.497 - Wielding new item in slot GearStandard
19:19:46.923 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:19:46.923 - Wielding new item in slot GearClass
19:19:50.057 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack CH 4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:19:50.057 - Wielding new item in slot GearStandard
19:19:50.591 - PlayerChatManager: Open chat window
19:19:50.591 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:19:50.591 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:19:51.723 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:19:51.723 - Wielding new item in slot GearMelee
19:19:52.232 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
19:19:52.232 - Wielding new item in slot Consumable
19:19:52.682 - PlayerChatManager: DoSendChatMessage, got message: IX syringe?1
19:19:52.682 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:19:52.682 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:19:54.472 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
19:19:54.472 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
19:19:54.613 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_Syringe_MeleeBuff_ThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:19:54.613 - Wielding new item in slot Consumable
19:19:54.986 - PlayerChatManager: Open chat window
19:19:54.987 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:19:54.987 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:19:56.101 - PlayerChatManager: DoSendChatMessage, got message: was that do
19:19:56.101 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:19:56.102 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:19:56.876 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland XDist2 (Gear.ShotgunSynced) AllowedToWieldItem: True
19:19:56.876 - Wielding new item in slot GearSpecial
19:19:57.249 - UpdateMigrationSend : Sending Migration_B
19:19:58.251 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:19:58.252 - Wielding new item in slot GearClass
19:19:58.821 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_Syringe_MeleeBuff_ThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:19:58.821 - Wielding new item in slot Consumable
19:19:59.756 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:19:59.756 - Wielding new item in slot GearClass
19:20:00.706 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:20:00.706 - Wielding new item in slot GearSpecial
19:20:00.816 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:20:00.816 - Wielding new item in slot GearClass
19:20:01.643 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:20:01.643 - Wielding new item in slot GearClass
19:20:02.591 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack CH 4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:20:02.591 - Wielding new item in slot GearStandard
19:20:07.506 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:20:07.507 - Wielding new item in slot GearStandard
19:20:10.847 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:20:10.847 - Wielding new item in slot GearStandard
19:20:12.394 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
19:20:12.409 - DEBUG : Wave SurvivalWave(Clone)_32922 Stopped!
19:20:13.453 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:20:13.453 - Wielding new item in slot GearMelee
19:20:20.790 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland XDist2 (Gear.ShotgunSynced) AllowedToWieldItem: True
19:20:20.790 - Wielding new item in slot GearSpecial
19:20:21.528 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:20:21.528 - Wielding new item in slot GearSpecial
19:20:29.741 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:20:29.742 - Wielding new item in slot GearMelee
19:20:34.978 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:20:34.979 - Wielding new item in slot GearMelee
19:20:42.252 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:20:42.253 - Wielding new item in slot GearMelee
19:20:42.758 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack CH 4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:20:42.758 - Wielding new item in slot GearStandard
19:20:44.042 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Köning PR 11 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:20:44.042 - Wielding new item in slot GearSpecial
19:20:44.644 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
19:20:45.367 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:20:45.367 - Wielding new item in slot GearClass
19:20:46.076 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:20:47.031 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack LX (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:20:47.031 - Wielding new item in slot GearStandard
19:20:48.414 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:20:48.414 - Wielding new item in slot GearMelee
19:20:49.687 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:20:49.688 - Wielding new item in slot GearMelee
19:20:49.927 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:20:49.927 - Wielding new item in slot GearClass
19:20:53.574 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
19:20:56.287 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:20:58.445 -  Close! 
19:20:59.069 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:20:59.069 - Wielding new item in slot GearMelee
19:21:00.065 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack CH 4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:21:00.065 - Wielding new item in slot GearStandard
19:21:11.903 - ShowInventory, param1: zone_32 param2: 
19:21:11.904 - Warning: item: DimensionPortal_terminalKey: Portal (LevelGeneration.LG_GenericTerminalItem) key: PORTAL does not have a SpawnNode! This means that it won't be displayed in the terminal list!
19:21:18.465 - UpdateMigrationSend : Sending Migration_A
19:21:28.547 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:21:28.548 - Wielding new item in slot GearMelee
19:21:30.094 - Terminal 902 change state to Ping
19:21:34.581 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:21:34.581 - Wielding new item in slot GearMelee
19:21:36.334 - Terminal 902 change state to Ping
19:21:36.563 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:21:36.563 - Wielding new item in slot GearMelee
19:21:37.065 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
19:21:37.066 - Wielding new item in slot Consumable
19:21:38.750 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:21:38.750 - Wielding new item in slot GearMelee
19:21:58.215 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32768 : Sm0ke (Player.LocalPlayerAgent)
19:22:05.334 - ShowInventory, param1: zone_32 param2: 
19:22:05.335 - Warning: item: DimensionPortal_terminalKey: Portal (LevelGeneration.LG_GenericTerminalItem) key: PORTAL does not have a SpawnNode! This means that it won't be displayed in the terminal list!
19:22:10.711 - PlayerChatManager: Open chat window
19:22:10.711 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:22:10.711 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:22:14.084 - PlayerChatManager: DoSendChatMessage, got message: this is just like DRG
19:22:14.084 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:22:14.084 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:22:15.987 -  Close! 
19:22:19.668 - PlayerChatManager: Open chat window
19:22:19.668 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:22:19.669 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:22:20.285 - PlayerChatManager: DoSendChatMessage, got message: lol
19:22:20.285 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:22:20.285 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:22:21.210 - Terminal 902 change state to Ping
19:22:36.000 - WARNING : replaced duplicate entry for Consumable_Syringe_MeleeBuff_Pickup(Clone)! 76561197995493411
19:22:36.001 - UpdateMigrationSend : Sending Migration_B
19:22:52.460 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:22:52.460 - Wielding new item in slot GearMelee
19:22:55.191 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
19:22:55.272 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:23:13.275 - ToggleMenu, currentState: FPS Current.m_previousToggleState: FPS
19:23:13.277 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:23:14.070 - PlayerChatManager: Open chat window
19:23:14.071 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
19:23:15.886 - PlayerChatManager: DoSendChatMessage, got message: im frozen
19:23:15.886 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
19:23:16.138 - PlayerChatManager: Open chat window
19:23:16.138 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
19:23:19.369 - PlayerChatManager: DoSendChatMessage, got message: maybe I'll clear up idk
19:23:19.369 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
19:23:23.419 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
19:23:23.419 - Wielding new item in slot HackingTool
19:23:33.297 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
19:23:33.297 - Wielding new item in slot HackingTool
19:23:33.383 -  Close! 
19:23:41.085 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:23:41.085 - Wielding new item in slot GearMelee
19:23:43.440 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:23:43.441 - Wielding new item in slot GearMelee
19:23:44.713 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:23:44.713 - Wielding new item in slot GearMelee
19:23:45.795 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:23:45.795 - Wielding new item in slot GearMelee
19:23:47.137 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack CH 4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:23:47.137 - Wielding new item in slot GearStandard
19:23:51.643 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:23:51.643 - Wielding new item in slot GearMelee
19:23:53.391 - UpdateMigrationSend : Sending Migration_A
19:24:00.730 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:24:00.730 - Wielding new item in slot GearMelee
19:24:01.614 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:24:01.615 - Wielding new item in slot GearMelee
19:24:02.116 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: CarryItemGeneric_ThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:24:02.116 - Wielding new item in slot InLevelCarry
19:24:11.603 - OnApplicationQuit
