19:25:38.351 - InControl (version 1.6.17 build 9143)
19:25:38.386 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
19:25:38.388 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
19:25:38.389 - GameDataInit.Initialize
19:25:39.962 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
19:25:40.209 - GuiManager.UpdateResolution w: 1920 h: 1080
19:25:40.673 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
19:25:40.673 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
19:25:41.217 - Setting watermark revision to 27215
19:25:41.575 - EnemyCostManager : Costs for Normal difficulty loaded
19:25:41.578 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
19:25:41.580 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
19:25:41.584 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
19:25:41.594 - GuiManager.UpdateResolution w: 1920 h: 1080
19:25:41.596 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
19:25:41.596 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
19:25:41.743 - Steamworks.NET initilized
19:25:41.784 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
19:25:41.789 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:25:41.797 - DropServerManager: Idle
19:25:41.809 - SNET is Online, Woop!
19:25:41.810 - Waiting for network.. DONE!
19:25:41.811 - PlayFabManager.OnSteamInitialized
19:25:42.204 - [163 - GetAuthSessionTicketResponse] - 4 -- k_EResultOK
19:25:43.118 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
19:25:43.121 - PlayFabManager.RefreshGlobalTitleData
19:25:43.216 - <color=purple>PlayFab.OnGetCurrentTime Saturday, 11 December 2021</color>
19:25:43.481 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
19:25:43.500 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
19:25:44.119 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
19:25:44.122 - PlayFabMatchMakingManager: Requesting list of QoS servers...
19:25:44.166 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
19:25:44.166 - DropServerManager: Woke up
19:25:44.166 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
19:25:44.170 - DropServerManager: Enqueueing 'get player inventory' request
19:25:44.438 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
19:25:44.438 - DropServerManager: Sleeping for 2 seconds...
19:25:44.531 - RundownManager: Got rundown progression from drop server
19:25:44.532 - CM_PageRundown_New.OnRundownProgressionFileUpdated
19:25:44.533 - tier: TierA index: 0 EXPEDITION UNLOCKED
19:25:44.533 - tier: TierA index: 1 EXPEDITION LOCKED
19:25:44.533 - tier: TierA index: 2 EXPEDITION LOCKED
19:25:44.533 - tier: TierA index: 3 EXPEDITION LOCKED
19:25:44.534 - tier: TierB index: 0 EXPEDITION UNLOCKED
19:25:44.534 - tier: TierB index: 1 EXPEDITION LOCKED
19:25:44.534 - tier: TierB index: 2 EXPEDITION LOCKED
19:25:44.535 - tier: TierB index: 3 EXPEDITION LOCKED
19:25:44.535 - tier: TierC index: 0 EXPEDITION LOCKED
19:25:44.535 - tier: TierC index: 1 EXPEDITION LOCKED
19:25:44.536 - tier: TierC index: 2 EXPEDITION LOCKED
19:25:44.536 - tier: TierC index: 3 EXPEDITION LOCKED
19:25:44.536 - tier: TierD index: 0 EXPEDITION LOCKED
19:25:44.537 - tier: TierD index: 1 EXPEDITION LOCKED
19:25:44.537 - tier: TierD index: 2 EXPEDITION LOCKED
19:25:44.537 - tier: TierD index: 3 EXPEDITION LOCKED
19:25:44.537 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:25:45.157 - TryGetMaterialGroup : Missing material on TextMeshPro
19:25:46.300 - DropServerManager: Making 'get player inventory' request...
19:25:46.434 - DropServerManager: 'get player inventory' request completed successfully
19:25:46.434 - DropServerManager: Sleeping for 2 seconds...
19:25:48.433 - DropServerManager: Idle
19:26:46.016 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:26:47.626 - GS_Offline.OnLocalPlayerPressStart!
19:26:47.633 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
19:26:47.638 - <color=#C84800>PageRundown placing rundown, ID: 29 DataBlock: Rundown 6.0</color>
19:26:47.658 - tier: TierA index: 0 EXPEDITION UNLOCKED
19:26:47.659 - tier: TierA index: 1 EXPEDITION LOCKED
19:26:47.659 - tier: TierA index: 2 EXPEDITION LOCKED
19:26:47.659 - tier: TierA index: 3 EXPEDITION LOCKED
19:26:47.659 - tier: TierB index: 0 EXPEDITION UNLOCKED
19:26:47.659 - tier: TierB index: 1 EXPEDITION LOCKED
19:26:47.660 - tier: TierB index: 2 EXPEDITION LOCKED
19:26:47.660 - tier: TierB index: 3 EXPEDITION LOCKED
19:26:47.660 - tier: TierC index: 0 EXPEDITION LOCKED
19:26:47.660 - tier: TierC index: 1 EXPEDITION LOCKED
19:26:47.661 - tier: TierC index: 2 EXPEDITION LOCKED
19:26:47.661 - tier: TierC index: 3 EXPEDITION LOCKED
19:26:47.661 - tier: TierD index: 0 EXPEDITION LOCKED
19:26:47.661 - tier: TierD index: 1 EXPEDITION LOCKED
19:26:47.662 - tier: TierD index: 2 EXPEDITION LOCKED
19:26:47.662 - tier: TierD index: 3 EXPEDITION LOCKED
19:26:47.662 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:26:47.664 - tier: TierA index: 0 EXPEDITION UNLOCKED
19:26:47.664 - tier: TierA index: 1 EXPEDITION LOCKED
19:26:47.664 - tier: TierA index: 2 EXPEDITION LOCKED
19:26:47.665 - tier: TierA index: 3 EXPEDITION LOCKED
19:26:47.665 - tier: TierB index: 0 EXPEDITION UNLOCKED
19:26:47.665 - tier: TierB index: 1 EXPEDITION LOCKED
19:26:47.665 - tier: TierB index: 2 EXPEDITION LOCKED
19:26:47.666 - tier: TierB index: 3 EXPEDITION LOCKED
19:26:47.666 - tier: TierC index: 0 EXPEDITION LOCKED
19:26:47.666 - tier: TierC index: 1 EXPEDITION LOCKED
19:26:47.666 - tier: TierC index: 2 EXPEDITION LOCKED
19:26:47.666 - tier: TierC index: 3 EXPEDITION LOCKED
19:26:47.667 - tier: TierD index: 0 EXPEDITION LOCKED
19:26:47.667 - tier: TierD index: 1 EXPEDITION LOCKED
19:26:47.667 - tier: TierD index: 2 EXPEDITION LOCKED
19:26:47.667 - tier: TierD index: 3 EXPEDITION LOCKED
19:26:47.667 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:26:47.669 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
19:26:54.071 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:26:54.849 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:26:56.759 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:26:58.537 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:27:00.468 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:27:02.350 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:27:03.718 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:27:05.649 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:27:09.267 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:27:22.384 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:27:35.030 - OnBtnPress, ID: 257 GO: CM_SettingsItem(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:27:42.537 - OnBtnPress, ID: 268 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:27:42.537 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:27:42.538 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:27:42.549 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
19:27:53.850 - OnBtnPress, ID: 134 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:27:53.864 - tier: TierA index: 0 EXPEDITION UNLOCKED
19:27:53.864 - tier: TierA index: 1 EXPEDITION LOCKED
19:27:53.864 - tier: TierA index: 2 EXPEDITION LOCKED
19:27:53.864 - tier: TierA index: 3 EXPEDITION LOCKED
19:27:53.865 - tier: TierB index: 0 EXPEDITION UNLOCKED
19:27:53.865 - tier: TierB index: 1 EXPEDITION LOCKED
19:27:53.865 - tier: TierB index: 2 EXPEDITION LOCKED
19:27:53.865 - tier: TierB index: 3 EXPEDITION LOCKED
19:27:53.866 - tier: TierC index: 0 EXPEDITION LOCKED
19:27:53.866 - tier: TierC index: 1 EXPEDITION LOCKED
19:27:53.866 - tier: TierC index: 2 EXPEDITION LOCKED
19:27:53.866 - tier: TierC index: 3 EXPEDITION LOCKED
19:27:53.866 - tier: TierD index: 0 EXPEDITION LOCKED
19:27:53.867 - tier: TierD index: 1 EXPEDITION LOCKED
19:27:53.867 - tier: TierD index: 2 EXPEDITION LOCKED
19:27:53.867 - tier: TierD index: 3 EXPEDITION LOCKED
19:27:53.867 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:27:53.868 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
19:28:02.245 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:28:04.267 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:28:04.267 - SNet : Session reset
19:28:04.267 - Global.OnResetSession
19:28:04.268 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
19:28:04.268 - SessionGUID set to 
19:28:04.273 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
19:28:04.274 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:28:04.275 - Player Sm0ke was added to session
19:28:04.276 - DoCreateLobbyAndSelecteExpedition 1
19:28:04.276 - waiting for lobby..
19:28:04.597 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
19:28:04.598 - SNet_MasterManager : SearchingForMaster
19:28:04.599 - Searching for master...
19:28:04.603 - MasterManager : Sm0ke owns the lobby. IsLocal:True
19:28:04.604 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
19:28:04.604 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
19:28:04.605 - DoCreateLobbyAndSelecteExpedition 2
19:28:04.605 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
19:28:04.605 - SessionGUID set to 7g6wCBcTiUy/sLeNUACAGw==
19:28:04.606 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 70879269 387072555  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
19:28:04.606 - DoCreateLobbyAndSelecteExpedition 3
19:28:04.610 - DoCreateLobbyAndSelecteExpedition 4
19:28:04.627 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : Unassigned InSessionHub
19:28:04.627 - SNET : OnMasterCommand : AssignSlot 0 False
19:28:04.628 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
19:28:04.700 - Player Dauda was added to session
19:28:04.701 - OnPlayerEvent : Dauda  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:28:04.701 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:28:04.701 - [PlayerManager.SpawnBot] 0, Dauda
19:28:04.701 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
19:28:04.702 - SNET : OnMasterCommand : PickAvatar 0 False
19:28:04.702 - <color=green>SNET : We got character 0 assigned</color>
19:28:04.702 - IsReadyToSync : PickAvatar agent sent to Sm0ke
19:28:04.702 - SNET : MasterReplicationUpdate_Player : Dauda mode change : Unassigned InSessionHub
19:28:04.702 - MasterBotCommand! Dauda AssignSlot 1 IsInSessionHub:True
19:28:04.702 - Dauda session.mode change to OutOfSync
19:28:04.706 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
19:28:04.707 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
19:28:04.707 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
19:28:04.707 - SpawnPlayerModel, index: 0
19:28:04.759 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
19:28:04.766 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
19:28:04.767 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
19:28:04.828 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
19:28:04.830 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
19:28:05.704 - SNET : MasterReplicationUpdate_Player : Dauda mode change : InSessionHub OutOfSync
19:28:05.704 - MasterBotCommand! Dauda PickAvatar 1 IsInSessionHub:True
19:28:05.704 - Dauda session.mode change to OutOfSync
19:28:05.705 - IsReadyToSync : PickAvatar agent sent to Dauda
19:28:06.711 - Dauda : OutOfSync > Initiated
19:28:06.711 - MasterBotCommand! Dauda InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
19:28:06.712 - Dauda session.mode change to InSessionHub_ReadyToGenerate
19:28:07.295 - SpawnPlayerModel, index: 1
19:28:07.718 - SNET : MasterReplicationUpdate_Player : Dauda mode change : OutOfSync InSessionHub_ReadyToGenerate
19:28:07.718 - <color=green>SNET : OnSessionPlayerAction : Spawning Dauda's agent!  SpawnPlayerAgent</color>
19:28:07.729 - OnPlayerEvent : Dauda  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:28:07.766 - Player Hackett was added to session
19:28:07.766 - OnPlayerEvent : Hackett  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:28:07.767 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:28:07.767 - [PlayerManager.SpawnBot] 1, Hackett
19:28:07.767 - SNET : MasterReplicationUpdate_Player : Hackett mode change : Unassigned InSessionHub
19:28:07.768 - MasterBotCommand! Hackett AssignSlot 2 IsInSessionHub:True
19:28:07.768 - Hackett session.mode change to OutOfSync
19:28:07.984 - TryGetMaterialGroup : Missing material on TextMeshPro
19:28:07.984 - TryGetMaterialGroup : Missing material on TextMeshPro
19:28:08.774 - SNET : MasterReplicationUpdate_Player : Hackett mode change : InSessionHub OutOfSync
19:28:08.774 - MasterBotCommand! Hackett PickAvatar 2 IsInSessionHub:True
19:28:08.774 - Hackett session.mode change to OutOfSync
19:28:08.774 - IsReadyToSync : PickAvatar agent sent to Hackett
19:28:09.774 - Hackett : OutOfSync > Initiated
19:28:09.774 - MasterBotCommand! Hackett InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
19:28:09.774 - Hackett session.mode change to InSessionHub_ReadyToGenerate
19:28:10.298 - SpawnPlayerModel, index: 2
19:28:10.781 - SNET : MasterReplicationUpdate_Player : Hackett mode change : OutOfSync InSessionHub_ReadyToGenerate
19:28:10.782 - <color=green>SNET : OnSessionPlayerAction : Spawning Hackett's agent!  SpawnPlayerAgent</color>
19:28:10.792 - OnPlayerEvent : Hackett  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:28:10.835 - Player Bishop was added to session
19:28:10.836 - OnPlayerEvent : Bishop  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:28:10.836 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:28:10.836 - [PlayerManager.SpawnBot] 2, Bishop
19:28:10.837 - SNET : MasterReplicationUpdate_Player : Bishop mode change : Unassigned InSessionHub
19:28:10.837 - MasterBotCommand! Bishop AssignSlot 3 IsInSessionHub:True
19:28:10.837 - Bishop session.mode change to OutOfSync
19:28:10.871 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:28:11.843 - SNET : MasterReplicationUpdate_Player : Bishop mode change : InSessionHub OutOfSync
19:28:11.844 - MasterBotCommand! Bishop PickAvatar 3 IsInSessionHub:True
19:28:11.844 - Bishop session.mode change to OutOfSync
19:28:11.844 - IsReadyToSync : PickAvatar agent sent to Bishop
19:28:12.406 - OnBtnPress, ID: 540 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:28:12.850 - Bishop : OutOfSync > Initiated
19:28:12.850 - MasterBotCommand! Bishop InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
19:28:12.850 - Bishop session.mode change to InSessionHub_ReadyToGenerate
19:28:13.304 - SpawnPlayerModel, index: 3
19:28:13.850 - SNET : MasterReplicationUpdate_Player : Bishop mode change : OutOfSync InSessionHub_ReadyToGenerate
19:28:13.850 - <color=green>SNET : OnSessionPlayerAction : Spawning Bishop's agent!  SpawnPlayerAgent</color>
19:28:13.859 - OnPlayerEvent : Bishop  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:28:14.031 - OnBtnPress, ID: 540 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:28:14.032 - SNET : OnMasterCommand : StartGeneration 0 False
19:28:14.032 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
19:28:14.041 - RundownManager: Starting new game session
19:28:14.043 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:28:14.043 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
19:28:14.060 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
19:28:14.061 - MasterBotCommand! Dauda StartGeneration 0 IsInSessionHub:True
19:28:14.061 - Dauda session.mode change to ReadyToStartPlaying_Dropin
19:28:14.062 - <color=green>SNET : Added Dauda to PlayersInGame</color>
19:28:14.062 - OnPlayerEvent : Dauda  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:28:14.064 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
19:28:14.065 - MasterBotCommand! Hackett StartGeneration 0 IsInSessionHub:True
19:28:14.065 - Hackett session.mode change to ReadyToStartPlaying_Dropin
19:28:14.065 - <color=green>SNET : Added Hackett to PlayersInGame</color>
19:28:14.065 - OnPlayerEvent : Hackett  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:28:14.067 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
19:28:14.067 - MasterBotCommand! Bishop StartGeneration 0 IsInSessionHub:True
19:28:14.068 - Bishop session.mode change to ReadyToStartPlaying_Dropin
19:28:14.068 - <color=green>SNET : Added Bishop to PlayersInGame</color>
19:28:14.068 - OnPlayerEvent : Bishop  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:28:14.070 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
19:28:14.082 - DropServerManager: Enqueueing 'new session (sessionId: 7g6wCBcTiUy/sLeNUACAGw==, rundown: Local_29, expedition: B1, boosters: [])' request
19:28:14.082 - DropServerManager: Woke up
19:28:14.083 - DropServerManager: Making 'new session (sessionId: 7g6wCBcTiUy/sLeNUACAGw==, rundown: Local_29, expedition: B1, boosters: [])' request...
19:28:14.083 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate GeneratingLevel
19:28:14.084 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:28:14.497 - DropServerManager: 'new session (sessionId: 7g6wCBcTiUy/sLeNUACAGw==, rundown: Local_29, expedition: B1, boosters: [])' request completed successfully
19:28:14.497 - DropServerManager: Sleeping for 2 seconds...
19:28:14.803 - SNET : MasterReplicationUpdate_Player : Dauda mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
19:28:14.858 - SNET : MasterReplicationUpdate_Player : Hackett mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
19:28:14.914 - SNET : MasterReplicationUpdate_Player : Bishop mode change : InSessionHub_ReadyToGenerate ReadyToStartPlaying_Dropin
19:28:16.496 - DropServerManager: Idle
19:28:40.769 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
19:28:40.769 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 70879269 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 70879269</color>
19:28:40.769 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 387072555 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 387072555</color>
19:28:40.769 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 1242 hostIDSeed: 70879269 sessionSeed: 387072555
19:28:40.771 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 1242 HostIDSeed: 70879269 SessionSeed: 387072555</color>
19:28:40.771 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
19:28:40.772 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 387072555</color>
19:28:40.772 - >>>>>>>>>>>>> BuildFloor
19:28:40.774 - <color=#C84800>LoadComplexResources complexResourceDataID: 52</color>
19:28:40.774 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech_R6B1</color>
19:28:40.775 - DIMENSION: Setting sound ENVIRONMENT state to Tech!
19:28:40.783 - Last Batch: Setup
		 Total Time: 0.014s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

19:28:40.783 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

19:28:45.091 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:28:48.706 - Last Batch: LoadResourcesShards_Level
		 Total Time: 7.923s Frames: 495 Ticks: 7923
		 FrameTime (avg/max/ticks max): 19.5ms / 174.9ms / 174
		 Jobs (started/looped): 1 / 495
Next Batch: SetupFloor - Count: 1

19:28:48.706 - <color=#C84800>LG_SetupFloor.Build</color>
19:28:48.715 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
19:28:48.719 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 180.0, 0.0).
19:28:48.719 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
19:28:48.762 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
19:28:48.764 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 31 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_0</color>
19:28:48.766 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 125 (Defined), <b>MarkerSubSeed:</b> 63 (Defined), <b>LightSubSeed:</b> 3 (Defined)
19:28:48.766 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 32 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_1</color>
19:28:48.767 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 778779 (Defined), <b>MarkerSubSeed:</b> 5567 (Defined), <b>LightSubSeed:</b> 893 (Defined)
19:28:48.767 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 33 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_2</color>
19:28:48.767 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 1366663 (Defined), <b>MarkerSubSeed:</b> 6846834 (Defined), <b>LightSubSeed:</b> 234 (Defined)
19:28:48.767 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 34 with BuildFromZoneAlias33 zoneAliasStart: 31 aliasOffset: Zone_3</color>
19:28:48.768 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 11446677 (Defined), <b>MarkerSubSeed:</b> 5468967 (Defined), <b>LightSubSeed:</b> 120 (Defined)
19:28:48.768 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 35 with BuildFromZoneAlias34 zoneAliasStart: 31 aliasOffset: Zone_4</color>
19:28:48.768 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 889 (Defined), <b>MarkerSubSeed:</b> 3 (Defined), <b>LightSubSeed:</b> 5 (Defined)
19:28:48.768 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 36 with BuildFromZoneAlias34 zoneAliasStart: 31 aliasOffset: Zone_5</color>
19:28:48.769 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 113355 (Defined), <b>MarkerSubSeed:</b> 68 (Defined), <b>LightSubSeed:</b> 467 (Defined)
19:28:48.769 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 37 with BuildFromZoneAlias33 zoneAliasStart: 31 aliasOffset: Zone_6</color>
19:28:48.769 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 684 (Defined), <b>MarkerSubSeed:</b> 999988 (Defined), <b>LightSubSeed:</b> 667555 (Defined)
19:28:48.769 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 38 with BuildFromZoneAlias37 zoneAliasStart: 31 aliasOffset: Zone_7</color>
19:28:48.770 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 56337777 (Defined), <b>MarkerSubSeed:</b> 778899 (Defined), <b>LightSubSeed:</b> 888 (Defined)
19:28:48.770 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
19:28:48.770 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
19:28:48.771 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 64
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 9

19:28:48.778 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
19:28:48.814 - Engine Started
19:28:48.918 - Last Batch: GenerateZones
		 Total Time: 0.193s Frames: 4 Ticks: 148
		 FrameTime (avg/max/ticks max): 41.7ms / 71.5ms / 43
		 Jobs (started/looped): 8 / 78
Next Batch: PlaceAddonZones - Count: 0

19:28:48.919 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

19:28:48.920 - Adding culling jobs for zone New Game Object[SubSeed:125(125)] from dimension Reality
19:28:48.925 - Adding culling jobs for zone New Game Object[SubSeed:778779(15)] from dimension Reality
19:28:48.925 - Adding culling jobs for zone New Game Object[SubSeed:1366663(249)] from dimension Reality
19:28:48.926 - Adding culling jobs for zone New Game Object[SubSeed:11446677(277)] from dimension Reality
19:28:48.926 - Adding culling jobs for zone New Game Object[SubSeed:889(889)] from dimension Reality
19:28:48.926 - Adding culling jobs for zone New Game Object[SubSeed:113355(935)] from dimension Reality
19:28:48.927 - Adding culling jobs for zone New Game Object[SubSeed:684(684)] from dimension Reality
19:28:48.927 - Adding culling jobs for zone New Game Object[SubSeed:56337777(27)] from dimension Reality
19:28:48.939 - Adding culling jobs for zone New Game Object from dimension Dimension_1
19:28:48.940 - Last Batch: PrepareZones
		 Total Time: 0.040s Frames: 1 Ticks: 21
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 14
		 Jobs (started/looped): 3 / 8
Next Batch: BuildFloors - Count: 1

19:28:48.940 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
19:28:48.941 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 11

19:28:48.948 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: Areas - Count: 20

19:28:48.979 - Last Batch: Areas
		 Total Time: 0.035s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 19
		 Jobs (started/looped): 19 / 1
Next Batch: Plugs - Count: 25

19:28:48.996 - Last Batch: Plugs
		 Total Time: 0.000s Frames: 0 Ticks: 17
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 25 / 0
Next Batch: Gates - Count: 66

19:28:49.091 - Last Batch: Gates
		 Total Time: 0.111s Frames: 3 Ticks: 95
		 FrameTime (avg/max/ticks max): 29.8ms / 37.6ms / 38
		 Jobs (started/looped): 63 / 3
Next Batch: AreaNames - Count: 2

19:28:49.091 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

19:28:49.091 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

19:28:49.092 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 9

19:28:49.092 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: Distribution - Count: 2

19:28:49.092 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
19:28:49.093 - <b>Artifacts:</b> Zone 0 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
19:28:49.094 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
19:28:49.094 - <b>Artifacts:</b> Zone 2 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
19:28:49.095 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
19:28:49.095 - <b>Artifacts:</b> Zone 4 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
19:28:49.095 - <b>Artifacts:</b> Zone 5 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
19:28:49.095 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
19:28:49.095 - <b>Artifacts:</b> Zone 7 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
19:28:49.096 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
19:28:49.096 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
19:28:49.098 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLACK_457 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_457_terminalKey: KEY_BLACK_457 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_4 ZonePlacementWeights, Start: 0 Middle: 0 End: 10000</color>
19:28:49.098 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLACK_457 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_457_terminalKey: KEY_BLACK_457 (KeyItemPickup_Core) --- Zone: ZONE35, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 10000</color>
19:28:49.098 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 1</color>
19:28:49.098 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 10001</color>
19:28:49.098 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE35 function: ResourceContainerWeak available: 15 randomValue: 0.9818677 ri: 14 had weight: 10001</color>
19:28:49.100 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: SpecialTerminalCommand_Dimension</color>
19:28:49.100 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_0, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: DimensionIndex: Dimension_1 LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
19:28:49.100 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: SpecialTerminalCommand in zone: 0, Area: 19_AreaA (LevelGeneration.LG_Area)</color>
19:28:49.101 - Found zone without sourceGate AND ID over 0, id: 8
19:28:49.101 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 121 / 0
Next Batch: FunctionMarkers - Count: 9

19:28:49.219 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
19:28:49.620 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLACK_457 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_457_terminalKey: KEY_BLACK_457 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_270</color>
19:28:49.816 - <color=#C84800>LG_ComputerTerminal.Setup, Special Terminal Command is SETUP on this terminal!</color>
19:28:49.816 - Last Batch: FunctionMarkers
		 Total Time: 0.713s Frames: 17 Ticks: 716
		 FrameTime (avg/max/ticks max): 40.8ms / 59.0ms / 56
		 Jobs (started/looped): 9 / 387
Next Batch: FunctionMarkerLeftovers - Count: 9

19:28:49.853 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.042s Frames: 1 Ticks: 36
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 7
		 Jobs (started/looped): 8 / 1
Next Batch: Markers - Count: 1

19:28:49.973 - Last Batch: Markers
		 Total Time: 0.109s Frames: 3 Ticks: 120
		 FrameTime (avg/max/ticks max): 29.9ms / 39.2ms / 40
		 Jobs (started/looped): 1 / 129
Next Batch: PrefabSpawners - Count: 17123

19:28:50.989 - Last Batch: PrefabSpawners
		 Total Time: 1.020s Frames: 26 Ticks: 1017
		 FrameTime (avg/max/ticks max): 41.1ms / 75.6ms / 78
		 Jobs (started/looped): 17122 / 16500
Next Batch: LateMarkerCleanup - Count: 0

19:28:50.989 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

19:28:50.990 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 11

19:28:52.170 - Last Batch: LateGeomorphScan
		 Total Time: 1.197s Frames: 11 Ticks: 1180
		 FrameTime (avg/max/ticks max): 87.8ms / 189.7ms / 275
		 Jobs (started/looped): 11 / 44
Next Batch: Pillars - Count: 0

19:28:52.170 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

19:28:52.278 - CollectNavMeshSources : From 10 roots and 97820 possible sources, 21230 vas valid
19:28:52.278 - CollectNavMeshSources : NotStatic:0 NotActive:729
19:28:52.278 - CollectNavMeshSources : WrongLayer:5426 NoCollider:71164 WasTrigger:0 MissingMesh:0 BadColliderType:0
19:28:52.278 - NavmeshUtils.NavMeshSourceCollector : 21230 valid NavMesh sources found!
19:28:53.075 - ---------------------------------------------------------
19:28:53.075 - Navmesh done! time: 0.8864594
19:28:53.075 - ---------------------------------------------------------
19:28:53.095 - CollectNavMeshSources : From 1 roots and 10401 possible sources, 3501 vas valid
19:28:53.096 - CollectNavMeshSources : NotStatic:0 NotActive:36
19:28:53.096 - CollectNavMeshSources : WrongLayer:153 NoCollider:6747 WasTrigger:0 MissingMesh:0 BadColliderType:0
19:28:53.096 - NavmeshUtils.NavMeshSourceCollector : 3501 valid NavMesh sources found!
19:28:54.743 - ---------------------------------------------------------
19:28:54.744 - Navmesh done! time: 1.658966
19:28:54.744 - ---------------------------------------------------------
19:28:54.744 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 2.558s Frames: 38 Ticks: 2574
		 FrameTime (avg/max/ticks max): 35.9ms / 295.2ms / 300
		 Jobs (started/looped): 1 / 6748147
Next Batch: AIGraph_Prepare - Count: 11

19:28:54.781 - Last Batch: AIGraph_Prepare
		 Total Time: 0.037s Frames: 1 Ticks: 37
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 10 / 1
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

19:28:55.266 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.500s Frames: 9 Ticks: 485
		 FrameTime (avg/max/ticks max): 51.1ms / 55.7ms / 107
		 Jobs (started/looped): 1 / 189217
Next Batch: LadderAIGNodes - Count: 4

19:28:55.269 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 0
Next Batch: AIGraph_LinkGates - Count: 26

19:28:55.275 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 26 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

19:28:55.275 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 6

19:28:55.275 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 6

19:28:55.276 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_Start - Count: 11

19:28:55.276 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 20

19:28:55.617 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.070s Frames: 2 Ticks: 339
		 FrameTime (avg/max/ticks max): 22.6ms / 35.2ms / 34
		 Jobs (started/looped): 19 / 342
Next Batch: AIGraph_ScoreNodeClusters - Count: 20

19:28:55.643 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.294s Frames: 1 Ticks: 27
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 19 / 1
Next Batch: AIGraph_End - Count: 11

19:28:55.644 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: AIGraph_AirGraph - Count: 11

19:28:55.724 - Populate grid created 4096 compound nodes and took ~32 KB and 79 ms
19:28:55.782 - Populate grid created 4096 compound nodes and took ~32 KB and 47 ms
19:28:55.849 - Populate grid created 4096 compound nodes and took ~32 KB and 58 ms
19:28:55.886 - Populate grid created 4096 compound nodes and took ~32 KB and 28 ms
19:28:55.937 - Populate grid created 4096 compound nodes and took ~32 KB and 41 ms
19:28:55.995 - Populate grid created 4096 compound nodes and took ~32 KB and 49 ms
19:28:56.032 - Populate grid created 4096 compound nodes and took ~32 KB and 28 ms
19:28:56.079 - Populate grid created 4096 compound nodes and took ~32 KB and 39 ms
19:28:56.115 - Populate grid created 4096 compound nodes and took ~32 KB and 26 ms
19:28:56.253 - Populate grid created 4096 compound nodes and took ~32 KB and 129 ms
19:28:59.977 - Populate grid created 1295029 compound nodes and took ~10117 KB and 3715 ms
19:28:59.978 - Last Batch: AIGraph_AirGraph
		 Total Time: 0.636s Frames: 10 Ticks: 4334
		 FrameTime (avg/max/ticks max): 40.9ms / 108.5ms / 138
		 Jobs (started/looped): 1 / 10
Next Batch: AIGraph_AirGraph_PostProcess - Count: 11

19:28:59.987 - Last Batch: AIGraph_AirGraph_PostProcess
		 Total Time: 0.333s Frames: 1 Ticks: 10
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 10 / 1
Next Batch: SetGateAlwaysTraversable - Count: 26

19:28:59.988 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 26 / 26
Next Batch: FunctionMarkerFallback - Count: 9

19:28:59.988 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: SetGateTraversableFromStart - Count: 26

19:28:59.988 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 26 / 26
Next Batch: Ladders - Count: 4

19:28:59.992 - Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 0
Next Batch: DoorLocks - Count: 10

19:29:00.266 - Last Batch: DoorLocks
		 Total Time: 0.257s Frames: 2 Ticks: 275
		 FrameTime (avg/max/ticks max): 78.4ms / 146.8ms / 148
		 Jobs (started/looped): 8 / 2
Next Batch: Resources - Count: 1

19:29:00.268 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

19:29:00.269 - <b>WardenObjectiveManager:</b> Added Objective GameObject: DimensionPortal (UnityEngine.GameObject) to layer MainLayer. Count in layer: 1
19:29:00.270 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: EnemiesPlacement_Scoring - Count: 9

19:29:00.281 - <b>LG_PopulateZone:</b> Area 1_Area A (LevelGeneration.LG_Area)_ZONE_31_ (LevelGeneration.LG_Area) | VoxelCoverage: 1195.2 | VoxelCoverage after Multi: 44.2224
19:29:00.281 - <b>LG_PopulateZone:</b> Area 2_Area C (LevelGeneration.LG_Area)_ZONE_31_ (LevelGeneration.LG_Area) | VoxelCoverage: 633.1875 | VoxelCoverage after Multi: 23.42794
19:29:00.281 - <b>LG_PopulateZone:</b> Area 3_Area C (LevelGeneration.LG_Area)_ZONE_31_ (LevelGeneration.LG_Area) | VoxelCoverage: 501.7875 | VoxelCoverage after Multi: 18.56614
19:29:00.281 - <b>LG_PopulateZone:</b> Area 4_Area A (LevelGeneration.LG_Area)_ZONE_31_ (LevelGeneration.LG_Area) | VoxelCoverage: 1404.225 | VoxelCoverage after Multi: 51.95633
19:29:00.282 - <b>LG_PopulateZone:</b> Area 5_Area B (LevelGeneration.LG_Area)_ZONE_31_ (LevelGeneration.LG_Area) | VoxelCoverage: 531.6375 | VoxelCoverage after Multi: 19.67059
19:29:00.282 - <b>LG_PopulateZone:</b> Area 6_Area B (LevelGeneration.LG_Area)_ZONE_32_ (LevelGeneration.LG_Area) | VoxelCoverage: 889.2125 | VoxelCoverage after Multi: 32.90086
19:29:00.282 - <b>LG_PopulateZone:</b> Area 7_Area B (LevelGeneration.LG_Area)_ZONE_33_ (LevelGeneration.LG_Area) | VoxelCoverage: 441.3375 | VoxelCoverage after Multi: 16.32949
19:29:00.282 - <b>LG_PopulateZone:</b> Area 8_Area A (LevelGeneration.LG_Area)_ZONE_33_ (LevelGeneration.LG_Area) | VoxelCoverage: 2003.287 | VoxelCoverage after Multi: 74.12164
19:29:00.283 - <b>LG_PopulateZone:</b> Area 9_Area C (LevelGeneration.LG_Area)_ZONE_34_ (LevelGeneration.LG_Area) | VoxelCoverage: 648.8375 | VoxelCoverage after Multi: 24.00699
19:29:00.283 - <b>LG_PopulateZone:</b> Area 10_Area B (LevelGeneration.LG_Area)_ZONE_34_ (LevelGeneration.LG_Area) | VoxelCoverage: 499.9125 | VoxelCoverage after Multi: 18.49676
19:29:00.283 - <b>LG_PopulateZone:</b> Area 11_Area A (LevelGeneration.LG_Area)_ZONE_34_ (LevelGeneration.LG_Area) | VoxelCoverage: 1411.287 | VoxelCoverage after Multi: 52.21764
19:29:00.283 - <b>LG_PopulateZone:</b> Area 12_Area A (LevelGeneration.LG_Area)_ZONE_35_ (LevelGeneration.LG_Area) | VoxelCoverage: 553.725 | VoxelCoverage after Multi: 20.48782
19:29:00.283 - <b>LG_PopulateZone:</b> Area 13_Area B (LevelGeneration.LG_Area)_ZONE_35_ (LevelGeneration.LG_Area) | VoxelCoverage: 714.05 | VoxelCoverage after Multi: 26.41985
19:29:00.283 - <b>LG_PopulateZone:</b> Area 14_Area F (LevelGeneration.LG_Area)_ZONE_36_ (LevelGeneration.LG_Area) | VoxelCoverage: 387.0625 | VoxelCoverage after Multi: 14.32131
19:29:00.284 - <b>LG_PopulateZone:</b> Area 15_Area A (LevelGeneration.LG_Area)_ZONE_36_ (LevelGeneration.LG_Area) | VoxelCoverage: 1276.65 | VoxelCoverage after Multi: 47.23605
19:29:00.284 - <b>LG_PopulateZone:</b> Area 16_Area D (LevelGeneration.LG_Area)_ZONE_36_ (LevelGeneration.LG_Area) | VoxelCoverage: 254.775 | VoxelCoverage after Multi: 9.426675
19:29:00.284 - <b>LG_PopulateZone:</b> Area 17_Area A (LevelGeneration.LG_Area)_ZONE_37_ (LevelGeneration.LG_Area) | VoxelCoverage: 1117.825 | VoxelCoverage after Multi: 41.35952
19:29:00.284 - Last Batch: EnemiesPlacement_Scoring
		 Total Time: 0.036s Frames: 1 Ticks: 14
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 32 / 1
Next Batch: StaticEnemiesPlacement - Count: 9

19:29:00.284 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: Culling_Nodes - Count: 20

19:29:00.376 - Last Batch: Culling_Nodes
		 Total Time: 0.072s Frames: 2 Ticks: 91
		 FrameTime (avg/max/ticks max): 23.1ms / 36.3ms / 36
		 Jobs (started/looped): 18 / 2
Next Batch: Culling_Portals - Count: 34

19:29:00.377 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 0
Next Batch: Culling_Cullers - Count: 134

19:29:00.389 - Last Batch: Culling_Cullers
		 Total Time: 0.033s Frames: 1 Ticks: 12
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 133 / 1
Next Batch: Culling_Lights - Count: 20

19:29:00.662 - Last Batch: Culling_Lights
		 Total Time: 0.274s Frames: 7 Ticks: 273
		 FrameTime (avg/max/ticks max): 42.8ms / 48.7ms / 49
		 Jobs (started/looped): 13 / 7
Next Batch: Culling_NodeInstanceSearch - Count: 20

19:29:00.814 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.131s Frames: 4 Ticks: 153
		 FrameTime (avg/max/ticks max): 29.4ms / 34.0ms / 32
		 Jobs (started/looped): 20 / 1400
Next Batch: Culling_NodeClusterJobs - Count: 9

19:29:00.963 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.161s Frames: 5 Ticks: 148
		 FrameTime (avg/max/ticks max): 30.6ms / 33.5ms / 32
		 Jobs (started/looped): 29 / 596266
Next Batch: Culling_Cleanup - Count: 20

19:29:00.963 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 20 / 0
Next Batch: Culling_GatherLightCulling - Count: 263

19:29:00.965 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 263 / 0
Next Batch: Culling_TrimPortalLists - Count: 22

19:29:00.983 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.031s Frames: 1 Ticks: 18
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 12
		 Jobs (started/looped): 22 / 71610
Next Batch: ZoneLights - Count: 10

19:29:01.081 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
19:29:01.082 - Last Batch: ZoneLights
		 Total Time: 0.034s Frames: 1 Ticks: 99
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 28
		 Jobs (started/looped): 9 / 1
Next Batch: GenerateNavigationInfo - Count: 2

19:29:01.382 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.365s Frames: 3 Ticks: 300
		 FrameTime (avg/max/ticks max): 111.1ms / 181.5ms / 182
		 Jobs (started/looped): 19 / 3
Next Batch: DisplayNavigationInfo - Count: 25

19:29:01.383 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 25 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 1

19:29:01.383 - LG_DimensionPortal.OnSyncStatusChanged WaitingForInsert
19:29:01.383 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 11

19:29:01.548 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.165s Frames: 1 Ticks: 165
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 24
		 Jobs (started/looped): 10 / 1
Next Batch: LateRuntimeOptimizations - Count: 11

19:29:01.620 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.068s Frames: 2 Ticks: 72
		 FrameTime (avg/max/ticks max): 22.3ms / 34.5ms / 34
		 Jobs (started/looped): 11 / 99
Next Batch: EnemiesPlacement - Count: 0

19:29:01.620 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FixColliders - Count: 0

19:29:01.621 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

19:29:01.621 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

19:29:01.621 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

19:29:01.621 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
19:29:01.621 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 2

19:29:01.621 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: Culling_LateCleanup - Count: 2

19:29:01.624 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 22 / 0
Next Batch: Culling_PrepForInlevel - Count: 2

19:29:01.624 - Last Batch: Culling_PrepForInlevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: FinalLogicLinking - Count: 7

19:29:01.625 - Factory Done : Last build: FinalLogicLinking
19:29:01.625 - Factory : Built in 17.45378 seconds
19:29:01.626 - FactoryDone :: TOTAL CHECKSUM: 4002805241184632430
19:29:01.626 - BUILDER : BuildDone
19:29:01.627 - >>>>>>>> GS_Generating.OnBuilderDone
19:29:01.627 - Builder.CombinedCheckSum.Checksum: 4002805241184632430
19:29:01.627 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
19:29:01.691 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_03(Clone)_0 (ElevatorShaftLanding)
19:29:01.703 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
19:29:01.703 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
19:29:01.704 - MasterBotCommand! Dauda GetReadyToStartPlaying 0 IsInSessionHub:True
19:29:01.704 - Dauda session.mode change to ReadyToStartPlaying
19:29:01.704 - MasterBotCommand! Hackett GetReadyToStartPlaying 0 IsInSessionHub:True
19:29:01.704 - Hackett session.mode change to ReadyToStartPlaying
19:29:01.704 - MasterBotCommand! Bishop GetReadyToStartPlaying 0 IsInSessionHub:True
19:29:01.704 - Bishop session.mode change to ReadyToStartPlaying
19:29:01.705 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : GeneratingLevel ReadyToStartPlaying
19:29:01.705 - SNET : OnMasterCommand : StartPlaying 0 False
19:29:01.707 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
19:29:01.707 - MasterBotCommand! Dauda StartPlaying 0 IsInSessionHub:True
19:29:01.708 - Dauda session.mode change to Playing
19:29:01.708 - MasterBotCommand! Hackett StartPlaying 0 IsInSessionHub:True
19:29:01.708 - Hackett session.mode change to Playing
19:29:01.708 - MasterBotCommand! Bishop StartPlaying 0 IsInSessionHub:True
19:29:01.708 - Bishop session.mode change to Playing
19:29:01.749 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : ReadyToStartPlaying Playing
19:29:02.032 - SNET : MasterReplicationUpdate_Player : Dauda mode change : ReadyToStartPlaying_Dropin Playing
19:29:02.032 - SNET : MasterReplicationUpdate_Player : Hackett mode change : ReadyToStartPlaying_Dropin Playing
19:29:02.032 - SNET : MasterReplicationUpdate_Player : Bishop mode change : ReadyToStartPlaying_Dropin Playing
19:29:02.509 - Detecting that the player has entered a new layer: MainLayer in  from NULL in 
19:29:02.510 - WardenObjectiveManager, entered a new layer: MainLayer
19:29:02.510 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
19:29:02.510 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:29:02.511 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall False
19:29:02.511 - OBJECTIVE STARTED / ENTERED!
19:29:02.511 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
19:29:02.531 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
19:29:02.532 - DropServerManager: Woke up
19:29:02.532 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
19:29:02.671 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
19:29:02.671 - DropServerManager: Sleeping for 2 seconds...
19:29:04.671 - DropServerManager: Idle
19:29:28.015 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
19:29:28.015 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  StartFogTransition Attempt
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:29:28.016 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  AttemptInteract Master (FoundPlayer=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

19:29:28.017 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

19:29:28.017 - <b>EnvironmentStateManager:</b> fogDataId 89 duration: 1 fogblend: 0 expeditionTime: 0
19:29:28.017 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  StartFogTransition Attempt
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

19:29:28.018 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  AttemptInteract Master (FoundPlayer=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

19:29:28.018 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

19:29:28.019 - <b>EnvironmentStateManager:</b> fogDataId 89 duration: 1 fogblend: 0 expeditionTime: 0
19:29:28.019 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
19:29:28.027 - SNET : OnMasterCommand : StartPlaying 0 False
19:29:28.029 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
19:29:28.030 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
19:29:28.031 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:29:28.035 - <color=green>SNET : PlayerSynced(Clone)_32769 : Dauda exits PLOC_InElevator, replicator key: 32769</color>
19:29:28.035 - <color=green>SNET : PlayerSynced(Clone)_32770 : Hackett exits PLOC_InElevator, replicator key: 32770</color>
19:29:28.036 - <color=green>SNET : PlayerSynced(Clone)_32771 : Bishop exits PLOC_InElevator, replicator key: 32771</color>
19:29:28.037 - MasterBotCommand! Dauda StartPlaying 0 IsInSessionHub:True
19:29:28.037 - MasterBotCommand! Hackett StartPlaying 0 IsInSessionHub:True
19:29:28.037 - MasterBotCommand! Bishop StartPlaying 0 IsInSessionHub:True
19:29:28.153 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Raptus Treffen 2 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:29:28.154 - Wielding new item in slot GearStandard
19:29:28.167 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:29:28.167 - Wielding new item in slot GearStandard
19:29:28.622 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:29:28.622 - Wielding new item in slot GearStandard
19:29:29.044 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 1.013117
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

19:29:37.114 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba Fixed Blade (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:29:37.114 - Wielding new item in slot GearMelee
19:29:37.114 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:29:37.115 - Wielding new item in slot GearMelee
19:29:37.696 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:29:37.697 - Wielding new item in slot GearMelee
19:29:38.398 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Raptus Treffen 2 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:29:38.398 - Wielding new item in slot GearStandard
19:29:38.419 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:29:38.419 - Wielding new item in slot GearStandard
19:29:39.120 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:29:39.121 - Wielding new item in slot GearStandard
19:29:41.439 - ToggleMenu, currentState: FPS Current.m_previousToggleState: InElevator
19:29:41.439 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:29:42.449 - OnBtnPress, ID: 542 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:29:43.144 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:29:45.456 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:29:46.852 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:29:48.644 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:29:50.379 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:29:52.219 - OnBtnPress, ID: 253 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:29:52.220 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:29:52.220 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:29:52.228 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
19:29:52.551 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: FPS
19:29:52.552 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:29:58.049 - DropServerManager: Enqueueing 'consume boosters' request
19:29:58.049 - DropServerManager: Woke up
19:29:58.049 - DropServerManager: Making 'consume boosters' request...
19:29:58.187 - DropServerManager: 'consume boosters' request completed successfully
19:29:58.187 - DropServerManager: Sleeping for 2 seconds...
19:30:00.186 - DropServerManager: Idle
19:30:00.797 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32768 : Sm0ke (Player.LocalPlayerAgent)
19:30:10.348 - ToggleMenu, currentState: FPS Current.m_previousToggleState: FPS
19:30:10.349 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:30:11.373 - OnBtnPress, ID: 562 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:30:12.859 - OnBtnPress, ID: 558 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:30:13.046 - OnApplicationQuit
