19:31:23.974 - InControl (version 1.6.17 build 9143)
19:31:24.003 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
19:31:24.004 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
19:31:24.005 - GameDataInit.Initialize
19:31:25.514 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
19:31:25.754 - GuiManager.UpdateResolution w: 1920 h: 1080
19:31:26.205 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
19:31:26.206 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
19:31:26.746 - Setting watermark revision to 27215
19:31:27.076 - EnemyCostManager : Costs for Normal difficulty loaded
19:31:27.078 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
19:31:27.081 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
19:31:27.084 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
19:31:27.094 - GuiManager.UpdateResolution w: 1920 h: 1080
19:31:27.095 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
19:31:27.095 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
19:31:27.218 - Steamworks.NET initilized
19:31:27.267 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
19:31:27.271 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:31:27.282 - DropServerManager: Idle
19:31:27.295 - SNET is Online, Woop!
19:31:27.296 - Waiting for network.. DONE!
19:31:27.296 - PlayFabManager.OnSteamInitialized
19:31:27.581 - [163 - GetAuthSessionTicketResponse] - 5 -- k_EResultOK
19:31:28.569 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
19:31:28.573 - PlayFabManager.RefreshGlobalTitleData
19:31:28.666 - <color=purple>PlayFab.OnGetCurrentTime Saturday, 11 December 2021</color>
19:31:28.913 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
19:31:28.939 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
19:31:29.442 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
19:31:29.445 - PlayFabMatchMakingManager: Requesting list of QoS servers...
19:31:29.479 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
19:31:29.479 - DropServerManager: Woke up
19:31:29.479 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
19:31:29.482 - DropServerManager: Enqueueing 'get player inventory' request
19:31:29.572 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
19:31:29.572 - DropServerManager: Sleeping for 2 seconds...
19:31:29.573 - RundownManager: Got rundown progression from drop server
19:31:29.573 - CM_PageRundown_New.OnRundownProgressionFileUpdated
19:31:29.573 - tier: TierA index: 0 EXPEDITION UNLOCKED
19:31:29.574 - tier: TierA index: 1 EXPEDITION LOCKED
19:31:29.574 - tier: TierA index: 2 EXPEDITION LOCKED
19:31:29.574 - tier: TierA index: 3 EXPEDITION LOCKED
19:31:29.574 - tier: TierB index: 0 EXPEDITION UNLOCKED
19:31:29.575 - tier: TierB index: 1 EXPEDITION LOCKED
19:31:29.575 - tier: TierB index: 2 EXPEDITION LOCKED
19:31:29.575 - tier: TierB index: 3 EXPEDITION LOCKED
19:31:29.575 - tier: TierC index: 0 EXPEDITION LOCKED
19:31:29.576 - tier: TierC index: 1 EXPEDITION LOCKED
19:31:29.576 - tier: TierC index: 2 EXPEDITION LOCKED
19:31:29.576 - tier: TierC index: 3 EXPEDITION LOCKED
19:31:29.576 - tier: TierD index: 0 EXPEDITION LOCKED
19:31:29.577 - tier: TierD index: 1 EXPEDITION LOCKED
19:31:29.577 - tier: TierD index: 2 EXPEDITION LOCKED
19:31:29.577 - tier: TierD index: 3 EXPEDITION LOCKED
19:31:29.577 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:31:30.347 - TryGetMaterialGroup : Missing material on TextMeshPro
19:31:31.572 - DropServerManager: Making 'get player inventory' request...
19:31:31.732 - DropServerManager: 'get player inventory' request completed successfully
19:31:31.732 - DropServerManager: Sleeping for 2 seconds...
19:31:33.732 - DropServerManager: Idle
19:31:56.093 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:31:57.704 - GS_Offline.OnLocalPlayerPressStart!
19:31:57.710 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
19:31:57.716 - <color=#C84800>PageRundown placing rundown, ID: 29 DataBlock: Rundown 6.0</color>
19:31:57.737 - tier: TierA index: 0 EXPEDITION UNLOCKED
19:31:57.737 - tier: TierA index: 1 EXPEDITION LOCKED
19:31:57.737 - tier: TierA index: 2 EXPEDITION LOCKED
19:31:57.737 - tier: TierA index: 3 EXPEDITION LOCKED
19:31:57.738 - tier: TierB index: 0 EXPEDITION UNLOCKED
19:31:57.738 - tier: TierB index: 1 EXPEDITION LOCKED
19:31:57.738 - tier: TierB index: 2 EXPEDITION LOCKED
19:31:57.738 - tier: TierB index: 3 EXPEDITION LOCKED
19:31:57.739 - tier: TierC index: 0 EXPEDITION LOCKED
19:31:57.739 - tier: TierC index: 1 EXPEDITION LOCKED
19:31:57.739 - tier: TierC index: 2 EXPEDITION LOCKED
19:31:57.739 - tier: TierC index: 3 EXPEDITION LOCKED
19:31:57.739 - tier: TierD index: 0 EXPEDITION LOCKED
19:31:57.740 - tier: TierD index: 1 EXPEDITION LOCKED
19:31:57.740 - tier: TierD index: 2 EXPEDITION LOCKED
19:31:57.740 - tier: TierD index: 3 EXPEDITION LOCKED
19:31:57.740 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:31:57.742 - tier: TierA index: 0 EXPEDITION UNLOCKED
19:31:57.742 - tier: TierA index: 1 EXPEDITION LOCKED
19:31:57.742 - tier: TierA index: 2 EXPEDITION LOCKED
19:31:57.743 - tier: TierA index: 3 EXPEDITION LOCKED
19:31:57.743 - tier: TierB index: 0 EXPEDITION UNLOCKED
19:31:57.743 - tier: TierB index: 1 EXPEDITION LOCKED
19:31:57.743 - tier: TierB index: 2 EXPEDITION LOCKED
19:31:57.743 - tier: TierB index: 3 EXPEDITION LOCKED
19:31:57.744 - tier: TierC index: 0 EXPEDITION LOCKED
19:31:57.744 - tier: TierC index: 1 EXPEDITION LOCKED
19:31:57.744 - tier: TierC index: 2 EXPEDITION LOCKED
19:31:57.744 - tier: TierC index: 3 EXPEDITION LOCKED
19:31:57.744 - tier: TierD index: 0 EXPEDITION LOCKED
19:31:57.745 - tier: TierD index: 1 EXPEDITION LOCKED
19:31:57.745 - tier: TierD index: 2 EXPEDITION LOCKED
19:31:57.745 - tier: TierD index: 3 EXPEDITION LOCKED
19:31:57.745 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:31:57.747 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
19:32:09.128 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:32:09.823 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:32:14.497 - OnBtnPress, ID: 232 GO: CM_SettingsItem(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:32:20.066 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:32:20.767 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:32:27.017 - OnBtnPress, ID: 203 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:32:29.621 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:32:31.184 - OnBtnPress, ID: 226 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:32:31.184 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:32:31.184 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:32:31.195 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
19:32:40.053 - OnBtnPress, ID: 158 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:32:40.754 - OnBtnPress, ID: 203 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:32:40.754 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:32:40.755 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:32:40.762 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
19:32:41.191 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:32:41.587 - OnBtnPress, ID: 158 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:32:42.400 - OnBtnPress, ID: 158 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:32:42.401 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:32:42.401 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:32:42.409 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
19:32:43.497 - OnBtnPress, ID: 203 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:32:43.497 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:32:43.498 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:32:43.505 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
19:32:45.163 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:32:45.941 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:32:55.212 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:32:57.351 - OnBtnPress, ID: 268 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:32:57.351 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:32:57.352 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:32:57.360 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
19:33:06.657 - OnBtnPress, ID: 133 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:33:08.400 - OnBtnPress, ID: 134 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:33:08.417 - tier: TierA index: 0 EXPEDITION UNLOCKED
19:33:08.418 - tier: TierA index: 1 EXPEDITION LOCKED
19:33:08.418 - tier: TierA index: 2 EXPEDITION LOCKED
19:33:08.418 - tier: TierA index: 3 EXPEDITION LOCKED
19:33:08.418 - tier: TierB index: 0 EXPEDITION UNLOCKED
19:33:08.418 - tier: TierB index: 1 EXPEDITION LOCKED
19:33:08.419 - tier: TierB index: 2 EXPEDITION LOCKED
19:33:08.419 - tier: TierB index: 3 EXPEDITION LOCKED
19:33:08.419 - tier: TierC index: 0 EXPEDITION LOCKED
19:33:08.419 - tier: TierC index: 1 EXPEDITION LOCKED
19:33:08.419 - tier: TierC index: 2 EXPEDITION LOCKED
19:33:08.420 - tier: TierC index: 3 EXPEDITION LOCKED
19:33:08.420 - tier: TierD index: 0 EXPEDITION LOCKED
19:33:08.420 - tier: TierD index: 1 EXPEDITION LOCKED
19:33:08.420 - tier: TierD index: 2 EXPEDITION LOCKED
19:33:08.420 - tier: TierD index: 3 EXPEDITION LOCKED
19:33:08.421 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:33:08.421 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
19:33:11.080 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:33:13.011 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:33:18.496 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:33:18.499 - {"Expeditions":[{"Tier":2,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
19:33:18.500 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
19:33:18.502 - SNet : Session reset
19:33:18.502 - Global.OnResetSession
19:33:18.503 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
19:33:18.503 - SessionGUID set to 
19:33:18.508 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
19:33:18.509 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:33:18.510 - Player Sm0ke was added to session
19:33:18.511 - DoCreateLobbyAndSelecteExpedition 1
19:33:18.511 - waiting for lobby..
19:33:18.839 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
19:33:18.840 - SNet_MasterManager : SearchingForMaster
19:33:18.840 - Searching for master...
19:33:18.844 - MasterManager : Sm0ke owns the lobby. IsLocal:True
19:33:18.844 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
19:33:18.844 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
19:33:18.845 - DoCreateLobbyAndSelecteExpedition 2
19:33:18.845 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
19:33:18.845 - SessionGUID set to dNCrYP3PpUiSANvp3vXFlA==
19:33:18.846 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 70879269 58120201  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
19:33:18.846 - DoCreateLobbyAndSelecteExpedition 3
19:33:18.846 - DoCreateLobbyAndSelecteExpedition 4
19:33:18.860 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : Unassigned InSessionHub
19:33:18.861 - SNET : OnMasterCommand : AssignSlot 0 False
19:33:18.861 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
19:33:18.929 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
19:33:18.930 - SNET : OnMasterCommand : PickAvatar 0 False
19:33:18.930 - <color=green>SNET : We got character 0 assigned</color>
19:33:18.930 - IsReadyToSync : PickAvatar agent sent to Sm0ke
19:33:18.934 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
19:33:18.935 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
19:33:18.935 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
19:33:18.935 - SpawnPlayerModel, index: 0
19:33:18.979 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
19:33:18.986 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
19:33:18.986 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
19:33:19.040 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
19:33:19.044 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
19:33:19.379 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
19:33:19.498 - PlayFabMatchMakingManager: Ticket created (id: '7e9d52ee-5946-4db4-9e25-b8a28588fa69')
19:33:19.498 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
19:33:37.832 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
19:33:37.834 - PlayFabMatchMakingManager: Getting match (id: '65066fc5-9636-468a-965a-c0f3d899f171')...
19:33:37.943 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
19:33:37.943 - PlayFabMatchMakingManager: Moving to lobby 109775240997368115
19:33:37.943 - DEBUG : Leaving session hub! : IsInHub:True
19:33:37.961 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
19:33:37.963 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
19:33:37.968 - SNet : Session reset
19:33:37.968 - Global.OnResetSession
19:33:37.969 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
19:33:37.969 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
19:33:37.970 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
19:33:37.972 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
19:33:37.972 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
19:33:37.973 - SessionGUID set to 
19:33:37.976 - No more master ;(
19:33:37.977 - WARNING : GS_NoLobby has not implemented OnMasterChanged
19:33:37.977 - SNet : Session reset
19:33:37.977 - Global.OnResetSession
19:33:37.978 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
19:33:37.978 - SessionGUID set to 
19:33:38.422 - SNet_SessionHub : OnJoinedLobby False OfficerNasty False -1
19:33:38.423 - SNet_SessionHub : OnJoinedLobby False Nevaehni False -1
19:33:38.423 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
19:33:38.424 - SNet_MasterManager : SearchingForMaster
19:33:38.484 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
19:33:38.484 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
19:33:38.490 - PlayFabMatchMakingManager: Match make task finished
19:33:39.394 - DEBUG : SNet > [GCS]Xarthos joined lobby!
19:33:39.394 - SNet_SessionHub : OnJoinedLobby False [GCS]Xarthos False -1
19:33:44.830 - SNet_MasterManager : Who's tha masta?! OfficerNasty! OfficerNasty!
19:33:44.830 - WARNING : GS_NoLobby has not implemented OnMasterChanged
19:33:44.830 - SNET : OnFoundMaster > Master is Steam OfficerNasty Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > OfficerNasty : end
19:33:44.831 - Sending slave session question WantsToJoin 
19:33:47.838 - Sending slave session question WantsToJoin 
19:33:50.844 - Sending slave session question WantsToJoin 
19:33:53.852 - Sending slave session question WantsToJoin 
19:33:56.858 - DEBUG : Leaving session hub! : IsInHub:False
19:33:56.869 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
19:33:56.870 - <b>BoosterImplantManager:</b> Tried to sync set booster implants for a player Sm0ke that is NOT slotted.
19:33:56.886 - tier: TierA index: 0 EXPEDITION UNLOCKED
19:33:56.886 - tier: TierA index: 1 EXPEDITION LOCKED
19:33:56.886 - tier: TierA index: 2 EXPEDITION LOCKED
19:33:56.887 - tier: TierA index: 3 EXPEDITION LOCKED
19:33:56.887 - tier: TierB index: 0 EXPEDITION UNLOCKED
19:33:56.887 - tier: TierB index: 1 EXPEDITION LOCKED
19:33:56.887 - tier: TierB index: 2 EXPEDITION LOCKED
19:33:56.888 - tier: TierB index: 3 EXPEDITION LOCKED
19:33:56.888 - tier: TierC index: 0 EXPEDITION LOCKED
19:33:56.888 - tier: TierC index: 1 EXPEDITION LOCKED
19:33:56.888 - tier: TierC index: 2 EXPEDITION LOCKED
19:33:56.889 - tier: TierC index: 3 EXPEDITION LOCKED
19:33:56.889 - tier: TierD index: 0 EXPEDITION LOCKED
19:33:56.889 - tier: TierD index: 1 EXPEDITION LOCKED
19:33:56.889 - tier: TierD index: 2 EXPEDITION LOCKED
19:33:56.890 - tier: TierD index: 3 EXPEDITION LOCKED
19:33:56.890 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
19:33:56.891 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
19:33:56.921 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:33:56.921 - SNet : Session reset
19:33:56.921 - Global.OnResetSession
19:33:56.921 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
19:33:56.922 - SessionGUID set to 
19:33:56.925 - No more master ;(
19:33:56.926 - WARNING : GS_NoLobby has not implemented OnMasterChanged
19:36:47.651 - OnBtnPress, ID: 33 GO: Button Matchmake All OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:36:51.234 - OnBtnPress, ID: 105 GO: ExpeditionsDropDown OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:36:52.449 - OnBtnPress, ID: 1 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:36:53.004 - OnBtnPress, ID: 105 GO: ExpeditionsDropDown OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:36:54.386 - OnBtnPress, ID: 3 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:36:55.789 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:36:55.791 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
19:36:55.791 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
19:36:55.792 - SNet : Session reset
19:36:55.792 - Global.OnResetSession
19:36:55.792 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
19:36:55.793 - SessionGUID set to 
19:36:55.797 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
19:36:55.797 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:36:55.798 - Player Sm0ke was added to session
19:36:55.798 - DoCreateLobbyAndSelecteExpedition 1
19:36:55.798 - waiting for lobby..
19:36:56.011 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
19:36:56.011 - SNet_MasterManager : SearchingForMaster
19:36:56.012 - Searching for master...
19:36:56.018 - MasterManager : Sm0ke owns the lobby. IsLocal:True
19:36:56.018 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
19:36:56.018 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
19:36:56.019 - DoCreateLobbyAndSelecteExpedition 2
19:36:56.019 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
19:36:56.019 - SessionGUID set to siC46EKaOUWy76DzFdzDyw==
19:36:56.020 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 83251007  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
19:36:56.020 - DoCreateLobbyAndSelecteExpedition 3
19:36:56.020 - DoCreateLobbyAndSelecteExpedition 4
19:36:56.025 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate InSessionHub
19:36:56.025 - SNET : OnMasterCommand : AssignSlot 0 False
19:36:56.026 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
19:36:56.043 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
19:36:56.043 - SNET : OnMasterCommand : PickAvatar 0 False
19:36:56.043 - <color=green>SNET : We got character 0 assigned</color>
19:36:56.043 - IsReadyToSync : PickAvatar agent sent to Sm0ke
19:36:56.046 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
19:36:56.046 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
19:36:56.046 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
19:36:56.047 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
19:36:56.053 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
19:36:56.053 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
19:36:56.077 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
19:36:56.306 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
19:36:56.783 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
19:36:56.901 - PlayFabMatchMakingManager: Ticket created (id: '3ecba66d-e35e-421d-9fe5-41bc26f480a5')
19:36:56.901 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
19:37:03.027 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
19:37:03.027 - PlayFabMatchMakingManager: Getting match (id: '4f295843-1308-4411-b4f2-124b2c3c1710')...
19:37:03.151 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
19:37:03.152 - PlayFabMatchMakingManager: Moving to lobby 109775240997375617
19:37:03.152 - DEBUG : Leaving session hub! : IsInHub:True
19:37:03.166 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
19:37:03.168 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
19:37:03.171 - SNet : Session reset
19:37:03.172 - Global.OnResetSession
19:37:03.172 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
19:37:03.172 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
19:37:03.173 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
19:37:03.175 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
19:37:03.175 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
19:37:03.176 - SessionGUID set to 
19:37:03.179 - No more master ;(
19:37:03.180 - WARNING : GS_NoLobby has not implemented OnMasterChanged
19:37:03.180 - SNet : Session reset
19:37:03.180 - Global.OnResetSession
19:37:03.180 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
19:37:03.181 - SessionGUID set to 
19:37:03.409 - SNet_SessionHub : OnJoinedLobby False JJ1forces False -1
19:37:03.410 - SNet_SessionHub : OnJoinedLobby False tacticalchink False -1
19:37:03.411 - SNet_SessionHub : OnJoinedLobby False King In Yellow False -1
19:37:03.412 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
19:37:03.412 - SNet_MasterManager : SearchingForMaster
19:37:03.685 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
19:37:03.686 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
19:37:03.692 - PlayFabMatchMakingManager: Match make task finished
19:37:05.400 - SNet_MasterManager : Who's tha masta?! JJ1forces! JJ1forces!
19:37:05.401 - WARNING : GS_NoLobby has not implemented OnMasterChanged
19:37:05.401 - SNET : OnFoundMaster > Master is Steam JJ1forces Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > JJ1forces : end
19:37:05.401 - Sending slave session question WantsToJoin 
19:37:05.720 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 11100736 0
19:37:05.720 -  > we are not in a session hub yet!
19:37:05.721 - <color=purple>OnPlayerGameStateChange : JJ1forces Lobby</color>
19:37:05.721 - SessionGUID set to d2tahK5eFE6q9ZywL7nIRw==
19:37:05.722 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 67032998 1447376680  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
19:37:05.722 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 67032998 1447376680  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:37:05.722 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player JJ1forces, player NOT slotted!
19:37:05.723 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
19:37:05.723 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
19:37:05.724 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:37:05.724 - Player Sm0ke was added to session
19:37:05.724 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
19:37:05.724 - DEBUG : OnSessionMemberChange > JJ1forces Joined isBot:False
19:37:05.726 - Player JJ1forces was added to session
19:37:05.726 - DEBUG : OnSessionMemberChange > tacticalchink Joined isBot:False
19:37:05.727 - Player tacticalchink was added to session
19:37:05.727 - DEBUG : OnSessionMemberChange > King In Yellow Joined isBot:False
19:37:05.727 - Player King In Yellow was added to session
19:37:05.728 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
19:37:05.729 - MasterManager : In session!
19:37:06.012 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player JJ1forces, player NOT slotted!
19:37:06.012 - SNET : OnMasterCommand : AssignSlot 3 False
19:37:06.012 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
19:37:06.017 - OnPlayerEvent : Sm0ke PlayerInSession
19:37:06.017 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:37:06.321 - <color=purple>OnPlayerGameStateChange : JJ1forces Lobby</color>
19:37:06.354 - SpawnPlayerModel, index: 0
19:37:06.359 - SNET : OnMasterCommand : PickAvatar 3 False
19:37:06.359 - <color=green>SNET : We got character 3 assigned</color>
19:37:06.422 - TryGetMaterialGroup : Missing material on TextMeshPro
19:37:06.422 - TryGetMaterialGroup : Missing material on TextMeshPro
19:37:06.518 - SessionGUID set to 8DHUpPSbyk+uup42ei/sVQ==
19:37:06.520 - SpawnPlayerModel, index: 3
19:37:06.523 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 67032998 1210579994  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
19:37:06.524 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 67032998 1210579994  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:37:06.630 - OnPlayerEvent : JJ1forces  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
19:37:06.631 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:37:06.631 - <color=purple>OnPlayerGameStateChange : JJ1forces Lobby</color>
19:37:06.631 - SessionGUID set to 8DHUpPSbyk+uup42ei/sVQ==
19:37:06.632 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 67032998 1210579994  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
19:37:06.633 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 67032998 1210579994  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:37:06.633 - OnPlayerEvent : tacticalchink  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:37:06.636 - SpawnPlayerModel, index: 1
19:37:06.640 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:37:06.641 - <color=purple>OnPlayerGameStateChange : tacticalchink Lobby</color>
19:37:06.641 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_tacticalchink (SNetwork.SNet_Player) WinConditionSolved: False
19:37:06.642 - OnPlayerEvent : King In Yellow  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:37:06.645 - SpawnPlayerModel, index: 2
19:37:06.649 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:37:06.649 - <color=purple>OnPlayerGameStateChange : King In Yellow Lobby</color>
19:37:06.650 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_King In Yellow (SNetwork.SNet_Player) WinConditionSolved: False
19:37:06.650 - OnBufferCommand : StartReceive JoinedHub BufferID:4
19:37:06.650 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:4 0
19:37:06.650 - RecallBuffer : type:JoinedHub isValid:True ID:4
19:37:06.651 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
19:37:06.651 - Global.OnPrepareForRecall
19:37:06.651 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
19:37:06.664 - OnPlayerEvent : King In Yellow  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:37:06.676 - OnPlayerEvent : tacticalchink  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:37:06.685 - OnPlayerEvent : JJ1forces  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
19:37:06.687 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:37:06.687 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
19:37:06.688 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
19:37:06.688 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
19:37:06.689 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:37:06.690 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
19:37:06.690 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to WaitingForPlayersToJoin
19:37:06.691 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
19:37:06.691 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
19:37:06.691 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
19:37:06.692 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:37:06.693 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
19:37:06.693 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
19:37:06.725 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:37:06.727 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
19:37:06.734 - <color=purple>OnPlayerGameStateChange : King In Yellow Lobby</color>
19:37:06.749 - <color=purple>OnPlayerGameStateChange : tacticalchink Lobby</color>
19:37:06.860 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_King In Yellow (SNetwork.SNet_Player) WinConditionSolved: False
19:37:06.901 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_tacticalchink (SNetwork.SNet_Player) WinConditionSolved: False
19:37:07.006 - <color=purple>OnPlayerGameStateChange : JJ1forces Lobby</color>
19:37:07.006 - SessionGUID set to 8DHUpPSbyk+uup42ei/sVQ==
19:37:07.008 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 67032998 1210579994  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
19:37:07.008 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 67032998 1210579994  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:37:08.469 - PlayerChatManager: Open chat window
19:37:08.469 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
19:37:09.790 - <color=green>SNET : Added tacticalchink to PlayersInGame</color>
19:37:09.790 - OnPlayerEvent : tacticalchink  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:37:09.792 - OnPlayerEvent : tacticalchink  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:37:09.793 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:37:09.793 - <color=purple>OnPlayerGameStateChange : tacticalchink Lobby</color>
19:37:09.793 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_tacticalchink (SNetwork.SNet_Player) WinConditionSolved: False
19:37:10.011 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
19:37:10.068 - TryGetMaterialGroup : Missing material on TextMeshPro
19:37:10.076 - <color=green>SNET : Added King In Yellow to PlayersInGame</color>
19:37:10.077 - OnPlayerEvent : King In Yellow  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:37:10.079 - OnPlayerEvent : King In Yellow  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:37:10.079 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:37:10.080 - <color=purple>OnPlayerGameStateChange : King In Yellow Lobby</color>
19:37:10.080 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_King In Yellow (SNetwork.SNet_Player) WinConditionSolved: False
19:37:10.207 - <color=purple>OnPlayerGameStateChange : tacticalchink Lobby</color>
19:37:10.270 - PlayerChatManager: DoSendChatMessage, got message: hello
19:37:10.317 - PlayerChatManager: Open chat window
19:37:10.318 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
19:37:10.361 - <color=purple>OnPlayerGameStateChange : tacticalchink Lobby</color>
19:37:10.380 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_tacticalchink (SNetwork.SNet_Player) WinConditionSolved: False
19:37:10.581 - <color=purple>OnPlayerGameStateChange : King In Yellow Lobby</color>
19:37:10.770 - <color=purple>OnPlayerGameStateChange : King In Yellow Lobby</color>
19:37:10.770 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_King In Yellow (SNetwork.SNet_Player) WinConditionSolved: False
19:37:16.790 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
19:37:17.297 - No more master ;(
19:37:17.298 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
19:37:17.298 - OnMigrationStatusChange : JJ1forces status changed to searchingForMigrationMaster
19:37:17.352 - OnMigrationStatusChange : tacticalchink status changed to searchingForMigrationMaster
19:37:17.366 - OnMigrationStatusChange : King In Yellow status changed to searchingForMigrationMaster
19:37:17.811 - Migration : We have a unison MigrationMaster : King In Yellow
19:37:17.811 - Migration : JumpToState : FindMasterAndBuffer / waitingForMigrationMasterToDecide
19:37:17.894 - OnMigrationStatusChange : tacticalchink status changed to waitingForMigrationMasterToDecide
19:37:17.895 - OnMigrationStatusChange : King In Yellow status changed to migrationMaster
19:37:18.047 - OnMigrationStatusChange : JJ1forces status changed to waitingForMigrationMasterToDecide
19:37:18.338 - OnPlayerEvent : King In Yellow  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:37:18.339 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:37:18.340 - SNet_MasterManager : During Migration : Who's tha new masta?! King In Yellow! King In Yellow!
19:37:18.340 - SNET : OnFoundNewMasterDuringMigration > New master is Steam King In Yellow Session summary > Master InSessionHub_ReadyToGenerate 2 2 9659000 0   Profile summary > King In Yellow : end
19:37:18.352 - DEBUG : OnSessionMemberChange > King In Yellow Joined isBot:False
19:37:18.352 - DEBUG : OnSessionMemberChange > JJ1forces Joined isBot:False
19:37:18.353 - DEBUG : OnSessionMemberChange > tacticalchink Joined isBot:False
19:37:18.353 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
19:37:18.353 - OnMigrationStatusChange : King In Yellow status changed to idle
19:37:18.408 - OnPlayerEvent : tacticalchink  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:37:18.409 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:37:18.409 - OnMigrationStatusChange : tacticalchink status changed to idle
19:37:18.470 - <color=green>SNET : Added JJ1forces to PlayersInGame</color>
19:37:18.471 - OnPlayerEvent : JJ1forces  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
19:37:18.473 - OnPlayerEvent : JJ1forces  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:37:18.474 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
19:37:18.474 - OnMigrationStatusChange : JJ1forces status changed to idle
19:37:18.540 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
19:37:18.728 - PlayerChatManager: DoSendChatMessage, got message: is anyone else getting this stupid freezing issue?
19:37:38.970 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:37:44.588 - <color=purple>OnPlayerGameStateChange : King In Yellow Generating</color>
19:37:44.588 - SNET : OnMasterCommand : StartGeneration 0 False
19:37:44.589 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
19:37:44.598 - RundownManager: Starting new game session
19:37:44.600 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:37:44.600 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
19:37:44.617 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
19:37:44.631 - DropServerManager: Enqueueing 'new session (sessionId: 8DHUpPSbyk+uup42ei/sVQ==, rundown: Local_29, expedition: A1, boosters: [])' request
19:37:44.631 - DropServerManager: Woke up
19:37:44.631 - DropServerManager: Making 'new session (sessionId: 8DHUpPSbyk+uup42ei/sVQ==, rundown: Local_29, expedition: A1, boosters: [])' request...
19:37:44.632 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:37:44.749 - DropServerManager: 'new session (sessionId: 8DHUpPSbyk+uup42ei/sVQ==, rundown: Local_29, expedition: A1, boosters: [])' request completed successfully
19:37:44.749 - DropServerManager: Sleeping for 2 seconds...
19:37:44.763 - <color=purple>OnPlayerGameStateChange : JJ1forces Generating</color>
19:37:44.763 - <color=purple>OnPlayerGameStateChange : tacticalchink Generating</color>
19:37:44.791 - <color=purple>OnPlayerGameStateChange : tacticalchink Generating</color>
19:37:44.833 - <color=purple>OnPlayerGameStateChange : JJ1forces Generating</color>
19:37:46.748 - DropServerManager: Idle
19:37:59.785 - ToggleMenu, currentState: InElevator Current.m_previousToggleState: InElevator
19:37:59.785 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:38:00.499 - OnBtnPress, ID: 542 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:38:01.311 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:38:02.533 - OnBtnPress, ID: 203 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:38:07.679 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:38:07.679 - SetVector2Value: (1680.0, 1050.0)
19:38:09.137 - OnBtnPress, ID: 226 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:38:09.138 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:38:09.138 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:38:09.146 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
19:38:10.568 - GuiManager.UpdateResolution w: 1680 h: 1050
19:38:10.569 - GuiManager.RegisterOnResolutionChangeHandler: Current.m_onResolutionChangeHandlers is null
19:38:10.571 - Vertical fov: 80 aspect: 1.6 halfV: 0.6981317 gives horizontal: 106.6391
19:38:10.571 - GuiManager OnResoultionChange, ScreenRes width: 1680 height: 1050
19:38:11.284 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
19:38:11.285 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 67032998 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 67032998</color>
19:38:11.285 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1210579994 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1210579994</color>
19:38:11.285 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 435345 hostIDSeed: 67032998 sessionSeed: 1210579994
19:38:11.287 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 435345 HostIDSeed: 67032998 SessionSeed: 1210579994</color>
19:38:11.287 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
19:38:11.287 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1210579994</color>
19:38:11.288 - >>>>>>>>>>>>> BuildFloor
19:38:11.290 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
19:38:11.291 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
19:38:11.291 - DIMENSION: Setting sound ENVIRONMENT state to ORGANIC!
19:38:11.296 - Last Batch: Setup
		 Total Time: 0.012s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

19:38:11.296 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

19:38:14.868 - Last Batch: LoadResourcesShards_Level
		 Total Time: 3.572s Frames: 460 Ticks: 3572
		 FrameTime (avg/max/ticks max): 10.1ms / 41.5ms / 43
		 Jobs (started/looped): 1 / 460
Next Batch: SetupFloor - Count: 1

19:38:14.869 - <color=#C84800>LG_SetupFloor.Build</color>
19:38:14.874 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
19:38:14.878 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 205.0, 0.0).
19:38:14.879 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
19:38:14.886 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
19:38:14.889 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 75 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_0</color>
19:38:14.890 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 543 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
19:38:14.891 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 76 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_1</color>
19:38:14.891 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 534 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
19:38:14.891 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 77 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_2</color>
19:38:14.891 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 756 (Defined), <b>MarkerSubSeed:</b> 432 (Defined), <b>LightSubSeed:</b> 0 (Default)
19:38:14.892 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 78 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_3</color>
19:38:14.892 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 34523 (Defined), <b>MarkerSubSeed:</b> 1233 (Defined), <b>LightSubSeed:</b> 0 (Default)
19:38:14.892 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 79 with BuildFromZoneAlias78 zoneAliasStart: 75 aliasOffset: Zone_4</color>
19:38:14.892 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
19:38:14.893 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 80 with BuildFromZoneAlias79 zoneAliasStart: 75 aliasOffset: Zone_5</color>
19:38:14.893 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 234 (Defined), <b>MarkerSubSeed:</b> 756 (Defined), <b>LightSubSeed:</b> 0 (Default)
19:38:14.893 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 81 with BuildFromZoneAlias80 zoneAliasStart: 75 aliasOffset: Zone_6</color>
19:38:14.893 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
19:38:14.894 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
19:38:14.894 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
19:38:14.894 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 26
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

19:38:14.899 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
19:38:15.042 - Last Batch: GenerateZones
		 Total Time: 0.174s Frames: 5 Ticks: 148
		 FrameTime (avg/max/ticks max): 34.0ms / 40.0ms / 40
		 Jobs (started/looped): 7 / 116
Next Batch: PlaceAddonZones - Count: 0

19:38:15.043 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

19:38:15.044 - Adding culling jobs for zone New Game Object[SubSeed:543(543)] from dimension Reality
19:38:15.049 - Adding culling jobs for zone New Game Object[SubSeed:534(534)] from dimension Reality
19:38:15.049 - Adding culling jobs for zone New Game Object[SubSeed:756(756)] from dimension Reality
19:38:15.049 - Adding culling jobs for zone New Game Object[SubSeed:34523(797)] from dimension Reality
19:38:15.050 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
19:38:15.050 - Adding culling jobs for zone New Game Object[SubSeed:234(234)] from dimension Reality
19:38:15.050 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
19:38:15.050 - Adding culling jobs for zone New Game Object from dimension Dimension_1
19:38:15.050 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 6
Next Batch: BuildFloors - Count: 1

19:38:15.051 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
19:38:15.051 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 13

19:38:15.058 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: Areas - Count: 28

19:38:15.086 - Last Batch: Areas
		 Total Time: 0.032s Frames: 1 Ticks: 29
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 11
		 Jobs (started/looped): 27 / 1
Next Batch: Plugs - Count: 30

19:38:15.109 - Last Batch: Plugs
		 Total Time: 0.031s Frames: 1 Ticks: 22
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 14
		 Jobs (started/looped): 29 / 1
Next Batch: Gates - Count: 102

19:38:15.201 - Last Batch: Gates
		 Total Time: 0.073s Frames: 2 Ticks: 92
		 FrameTime (avg/max/ticks max): 22.9ms / 35.7ms / 36
		 Jobs (started/looped): 100 / 2
Next Batch: AreaNames - Count: 2

19:38:15.201 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

19:38:15.201 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

19:38:15.202 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

19:38:15.202 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

19:38:15.203 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
19:38:15.203 - <b>Artifacts:</b> Zone 0 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
19:38:15.204 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
19:38:15.204 - <b>Artifacts:</b> Zone 2 has 4 basic artifacts, 1 advanced artifacts and 1 specialized artifacts.
19:38:15.205 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
19:38:15.205 - <b>Artifacts:</b> Zone 4 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
19:38:15.205 - <b>Artifacts:</b> Zone 5 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
19:38:15.205 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
19:38:15.215 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
19:38:15.215 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
19:38:15.217 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_ORANGE_992 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_992_terminalKey: KEY_ORANGE_992 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_1 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
19:38:15.217 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_ORANGE_992 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_992_terminalKey: KEY_ORANGE_992 (KeyItemPickup_Core) --- Zone: ZONE76, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
19:38:15.217 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
19:38:15.217 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
19:38:15.218 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
19:38:15.218 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 501</color>
19:38:15.218 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
19:38:15.218 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE76 function: ResourceContainerWeak available: 37 randomValue: 0.9519152 ri: 36 had weight: 1001</color>
19:38:15.219 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
19:38:15.220 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: Retrieve Essential Items _1_MWP</color>
19:38:15.222 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 1] 164 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
19:38:15.222 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE80 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
19:38:15.222 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 164</color>
19:38:15.222 - RESET placementDataIndex to 0
19:38:15.223 - Found zone without sourceGate AND ID over 0, id: 7
19:38:15.223 - Last Batch: Distribution
		 Total Time: 0.036s Frames: 1 Ticks: 20
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 3
		 Jobs (started/looped): 106 / 1
Next Batch: FunctionMarkers - Count: 8

19:38:15.294 - LG_MarkerSpawner, Mining producer is trying to spawn a marker with block ID 0 that does not exist anymore! Producer path: World (LG_Floor)/Root_Reality/geo_64x64_mining_dig_site_HA_01(Clone)_ID_2_2/2_Area F (LevelGeneration.LG_Area)/Marker/dig_site_open_1000x2200x1200_gen_HA_03_rot_360_GO_UID:205/submarker/dig_site_submarker_fortress_1320x600x1000_HA_04_rot_360_GO_UID:1537
19:38:15.373 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_ORANGE_992 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_992_terminalKey: KEY_ORANGE_992 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_276</color>
19:38:15.763 - <b>WardenObjectiveManager:</b> Added Objective GameObject: CarryItemGeneric_Pickup(Clone)_terminalKey: MATTER_WAVE_PROJECTOR (UnityEngine.GameObject) to layer MainLayer. Count in layer: 1
19:38:15.764 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: MATTER_WAVE_PROJECTOR
19:38:15.775 - Last Batch: FunctionMarkers
		 Total Time: 0.560s Frames: 15 Ticks: 552
		 FrameTime (avg/max/ticks max): 41.9ms / 46.4ms / 43
		 Jobs (started/looped): 8 / 303
Next Batch: FunctionMarkerLeftovers - Count: 8

19:38:15.819 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.042s Frames: 1 Ticks: 45
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 27
		 Jobs (started/looped): 7 / 1
Next Batch: Markers - Count: 1

19:38:15.938 - Last Batch: Markers
		 Total Time: 0.104s Frames: 3 Ticks: 118
		 FrameTime (avg/max/ticks max): 28.4ms / 35.8ms / 36
		 Jobs (started/looped): 1 / 114
Next Batch: PrefabSpawners - Count: 15161

19:38:16.822 - Last Batch: PrefabSpawners
		 Total Time: 0.894s Frames: 25 Ticks: 884
		 FrameTime (avg/max/ticks max): 35.1ms / 39.6ms / 40
		 Jobs (started/looped): 15161 / 14939
Next Batch: LateMarkerCleanup - Count: 0

19:38:16.822 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

19:38:16.822 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 13

19:38:17.594 - Last Batch: LateGeomorphScan
		 Total Time: 0.779s Frames: 13 Ticks: 772
		 FrameTime (avg/max/ticks max): 58.1ms / 71.0ms / 66
		 Jobs (started/looped): 13 / 52
Next Batch: Pillars - Count: 6

19:38:17.596 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

19:38:17.700 - CollectNavMeshSources : From 12 roots and 99701 possible sources, 27314 vas valid
19:38:17.701 - CollectNavMeshSources : NotStatic:0 NotActive:877
19:38:17.701 - CollectNavMeshSources : WrongLayer:3031 NoCollider:69356 WasTrigger:0 MissingMesh:0 BadColliderType:0
19:38:17.701 - NavmeshUtils.NavMeshSourceCollector : 27314 valid NavMesh sources found!
19:38:19.348 - ---------------------------------------------------------
19:38:19.348 - Navmesh done! time: 1.726624
19:38:19.348 - ---------------------------------------------------------
19:38:19.357 - CollectNavMeshSources : From 1 roots and 1595 possible sources, 419 vas valid
19:38:19.357 - CollectNavMeshSources : NotStatic:0 NotActive:4
19:38:19.358 - CollectNavMeshSources : WrongLayer:1 NoCollider:1175 WasTrigger:0 MissingMesh:0 BadColliderType:0
19:38:19.358 - NavmeshUtils.NavMeshSourceCollector : 419 valid NavMesh sources found!
19:38:19.540 - <color=purple>OnPlayerGameStateChange : King In Yellow ReadyToStopElevatorRide</color>
19:38:19.566 - Engine Started
19:38:21.543 - ---------------------------------------------------------
19:38:21.543 - Navmesh done! time: 2.188446
19:38:21.543 - ---------------------------------------------------------
19:38:21.544 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 3.575s Frames: 35 Ticks: 3948
		 FrameTime (avg/max/ticks max): 250.7ms / 333.3ms / 577
		 Jobs (started/looped): 1 / 6432992
Next Batch: AIGraph_Prepare - Count: 13

19:38:21.576 - Last Batch: AIGraph_Prepare
		 Total Time: 0.035s Frames: 1 Ticks: 32
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 21
		 Jobs (started/looped): 12 / 1
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

19:38:21.954 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.378s Frames: 8 Ticks: 378
		 FrameTime (avg/max/ticks max): 42.1ms / 57.1ms / 51
		 Jobs (started/looped): 1 / 199465
Next Batch: LadderAIGNodes - Count: 42

19:38:21.969 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGraph_LinkGates - Count: 34

19:38:21.984 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.033s Frames: 1 Ticks: 15
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 7
		 Jobs (started/looped): 33 / 1
Next Batch: AIGraph_LinkPlugs - Count: 0

19:38:21.984 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 30

19:38:21.985 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 30

19:38:21.985 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGraph_Start - Count: 13

19:38:21.986 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 28

19:38:22.109 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.034s Frames: 1 Ticks: 122
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 22
		 Jobs (started/looped): 27 / 267
Next Batch: AIGraph_ScoreNodeClusters - Count: 28

19:38:22.128 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.100s Frames: 1 Ticks: 19
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 27 / 1
Next Batch: AIGraph_End - Count: 13

19:38:22.128 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_AirGraph - Count: 13

19:38:22.270 - Populate grid created 4096 compound nodes and took ~32 KB and 140 ms
19:38:22.396 - Populate grid created 4096 compound nodes and took ~32 KB and 117 ms
19:38:22.479 - Populate grid created 4096 compound nodes and took ~32 KB and 75 ms
19:38:22.521 - Populate grid created 4096 compound nodes and took ~32 KB and 33 ms
19:38:22.623 - Populate grid created 4096 compound nodes and took ~32 KB and 93 ms
19:38:22.729 - Populate grid created 4096 compound nodes and took ~32 KB and 98 ms
19:38:22.765 - Populate grid created 4096 compound nodes and took ~32 KB and 28 ms
19:38:22.919 - Populate grid created 4096 compound nodes and took ~32 KB and 144 ms
19:38:22.927 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:38:22.927 - SetVector2Value: (1600.0, 1200.0)
19:38:23.039 - Populate grid created 4096 compound nodes and took ~32 KB and 111 ms
19:38:23.093 - Populate grid created 4096 compound nodes and took ~32 KB and 46 ms
19:38:23.200 - Populate grid created 4096 compound nodes and took ~32 KB and 100 ms
19:38:23.273 - Populate grid created 4096 compound nodes and took ~32 KB and 64 ms
19:38:24.031 - Populate grid created 64000 compound nodes and took ~500 KB and 750 ms
19:38:24.031 - Last Batch: AIGraph_AirGraph
		 Total Time: 1.164s Frames: 12 Ticks: 1902
		 FrameTime (avg/max/ticks max): 96.3ms / 161.7ms / 153
		 Jobs (started/looped): 1 / 12
Next Batch: AIGraph_AirGraph_PostProcess - Count: 13

19:38:24.044 - Last Batch: AIGraph_AirGraph_PostProcess
		 Total Time: 0.333s Frames: 1 Ticks: 13
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 12 / 1
Next Batch: SetGateAlwaysTraversable - Count: 34

19:38:24.045 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: FunctionMarkerFallback - Count: 8

19:38:24.045 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: SetGateTraversableFromStart - Count: 34

19:38:24.045 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: Ladders - Count: 42

19:38:24.086 - Last Batch: Ladders
		 Total Time: 0.034s Frames: 1 Ticks: 40
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 24
		 Jobs (started/looped): 41 / 1
Next Batch: DoorLocks - Count: 8

19:38:24.103 - Last Batch: DoorLocks
		 Total Time: 0.000s Frames: 0 Ticks: 17
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Resources - Count: 1

19:38:24.104 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

19:38:24.104 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: EnemiesPlacement_Scoring - Count: 8

19:38:24.104 - <b>LG_PopulateZone:</b> Area 2_Area F (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 429.7375 | VoxelCoverage after Multi: 15.90029
19:38:24.104 - <b>LG_PopulateZone:</b> Area 3_Area C (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 339.1125 | VoxelCoverage after Multi: 12.54716
19:38:24.104 - <b>LG_PopulateZone:</b> Area 4_Area D (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 309.2125 | VoxelCoverage after Multi: 11.44086
19:38:24.105 - <b>LG_PopulateZone:</b> Area 5_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 650.5875 | VoxelCoverage after Multi: 24.07174
19:38:24.105 - <b>LG_PopulateZone:</b> Area 6_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 1642.363 | VoxelCoverage after Multi: 60.76741
19:38:24.105 - <b>LG_PopulateZone:</b> Area 7_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 315.2375 | VoxelCoverage after Multi: 11.66379
19:38:24.105 - <b>LG_PopulateZone:</b> Area 8_Area A (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 620.3625 | VoxelCoverage after Multi: 22.95341
19:38:24.105 - <b>LG_PopulateZone:</b> Area 9_Area F (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 427.375 | VoxelCoverage after Multi: 15.81287
19:38:24.106 - <b>LG_PopulateZone:</b> Area 10_Area C (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 296.575 | VoxelCoverage after Multi: 10.97328
19:38:24.106 - <b>LG_PopulateZone:</b> Area 11_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 515.2625 | VoxelCoverage after Multi: 19.06471
19:38:24.106 - <b>LG_PopulateZone:</b> Area 12_area_B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 230.325 | VoxelCoverage after Multi: 8.522025
19:38:24.106 - <b>LG_PopulateZone:</b> Area 13_area_I (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 63.3 | VoxelCoverage after Multi: 2.3421
19:38:24.106 - <b>LG_PopulateZone:</b> Area 14_area_A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 1124.175 | VoxelCoverage after Multi: 41.59448
19:38:24.106 - <b>LG_PopulateZone:</b> Area 15_area_K (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 61.5875 | VoxelCoverage after Multi: 2.278738
19:38:24.107 - <b>LG_PopulateZone:</b> Area 16_area_L (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 51.325 | VoxelCoverage after Multi: 1.899025
19:38:24.107 - <b>LG_PopulateZone:</b> Area 17_area_H (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 55.475 | VoxelCoverage after Multi: 2.052575
19:38:24.107 - <b>LG_PopulateZone:</b> Area 18_area_D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 194.6875 | VoxelCoverage after Multi: 7.203438
19:38:24.107 - <b>LG_PopulateZone:</b> Area 19_Area D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 643.3375 | VoxelCoverage after Multi: 23.80349
19:38:24.107 - <b>LG_PopulateZone:</b> Area 20_area_F (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 79.6875 | VoxelCoverage after Multi: 2.948437
19:38:24.107 - <b>LG_PopulateZone:</b> Area 21_Area C (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 461.5 | VoxelCoverage after Multi: 17.0755
19:38:24.107 - <b>LG_PopulateZone:</b> Area 22_Area B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 456.6875 | VoxelCoverage after Multi: 16.89744
19:38:24.108 - <b>LG_PopulateZone:</b> Area 23_Area A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 865.2375 | VoxelCoverage after Multi: 32.01379
19:38:24.108 - Last Batch: EnemiesPlacement_Scoring
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: StaticEnemiesPlacement - Count: 8

19:38:24.108 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 28

19:38:24.208 - Last Batch: Culling_Nodes
		 Total Time: 0.117s Frames: 3 Ticks: 99
		 FrameTime (avg/max/ticks max): 31.3ms / 44.3ms / 38
		 Jobs (started/looped): 25 / 3
Next Batch: Culling_Portals - Count: 44

19:38:24.209 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 44 / 0
Next Batch: Culling_Cullers - Count: 102

19:38:24.211 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 102 / 0
Next Batch: Culling_Lights - Count: 28

19:38:24.479 - Last Batch: Culling_Lights
		 Total Time: 0.285s Frames: 8 Ticks: 269
		 FrameTime (avg/max/ticks max): 34.1ms / 40.0ms / 40
		 Jobs (started/looped): 20 / 8
Next Batch: Culling_NodeInstanceSearch - Count: 28

19:38:24.627 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.128s Frames: 4 Ticks: 147
		 FrameTime (avg/max/ticks max): 29.5ms / 32.7ms / 33
		 Jobs (started/looped): 27 / 1288
Next Batch: Culling_NodeClusterJobs - Count: 8

19:38:24.745 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.128s Frames: 4 Ticks: 118
		 FrameTime (avg/max/ticks max): 29.4ms / 33.8ms / 34
		 Jobs (started/looped): 36 / 422414
Next Batch: Culling_Cleanup - Count: 28

19:38:24.745 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: Culling_GatherLightCulling - Count: 273

19:38:24.747 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 273 / 0
Next Batch: Culling_TrimPortalLists - Count: 30

19:38:24.779 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.032s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 14
		 Jobs (started/looped): 30 / 167025
Next Batch: ZoneLights - Count: 9

19:38:24.876 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
19:38:24.876 - Last Batch: ZoneLights
		 Total Time: 0.033s Frames: 1 Ticks: 98
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 17
		 Jobs (started/looped): 8 / 1
Next Batch: GenerateNavigationInfo - Count: 2

19:38:25.260 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.459s Frames: 3 Ticks: 384
		 FrameTime (avg/max/ticks max): 146.7ms / 247.3ms / 248
		 Jobs (started/looped): 27 / 3
Next Batch: DisplayNavigationInfo - Count: 29

19:38:25.261 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 0

19:38:25.261 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 13

19:38:25.281 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.000s Frames: 0 Ticks: 20
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: LateRuntimeOptimizations - Count: 13

19:38:25.358 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.091s Frames: 2 Ticks: 77
		 FrameTime (avg/max/ticks max): 32.9ms / 55.8ms / 51
		 Jobs (started/looped): 13 / 117
Next Batch: EnemiesPlacement - Count: 0

19:38:25.358 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FixColliders - Count: 0

19:38:25.359 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

19:38:25.359 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

19:38:25.359 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

19:38:25.359 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
19:38:25.359 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 2

19:38:25.359 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: Culling_LateCleanup - Count: 2

19:38:25.362 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: Culling_PrepForInlevel - Count: 2

19:38:25.362 - Last Batch: Culling_PrepForInlevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: FinalLogicLinking - Count: 4

19:38:25.362 - Factory Done : Last build: FinalLogicLinking
19:38:25.362 - Factory : Built in 13.26862 seconds
19:38:25.363 - FactoryDone :: TOTAL CHECKSUM: 9388785719412802042
19:38:25.364 - BUILDER : BuildDone
19:38:25.364 - >>>>>>>> GS_Generating.OnBuilderDone
19:38:25.364 - Builder.CombinedCheckSum.Checksum: 9388785719412802042
19:38:25.365 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
19:38:25.422 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_02(Clone)_0 (ElevatorShaftLanding)
19:38:25.424 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_11_11 (LevelGeneration.LG_LevelExitGeo)
19:38:25.492 - OnBtnPress, ID: 226 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:38:25.492 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:38:25.493 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:38:25.501 - Vertical fov: 80 aspect: 1.6 halfV: 0.6981317 gives horizontal: 106.6391
19:38:26.049 - GuiManager.UpdateResolution w: 1600 h: 1080
19:38:26.049 - GuiManager.RegisterOnResolutionChangeHandler: Current.m_onResolutionChangeHandlers is null
19:38:26.052 - Vertical fov: 80 aspect: 1.481481 halfV: 0.6981317 gives horizontal: 102.3713
19:38:26.052 - GuiManager OnResoultionChange, ScreenRes width: 1600 height: 1080
19:38:31.916 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:38:31.916 - SetVector2Value: (1600.0, 1024.0)
19:38:32.248 - <color=purple>OnPlayerGameStateChange : JJ1forces ReadyToStopElevatorRide</color>
19:38:32.332 - <color=purple>OnPlayerGameStateChange : JJ1forces ReadyToStopElevatorRide</color>
19:38:33.367 - OnBtnPress, ID: 226 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:38:33.367 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:38:33.368 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:38:33.376 - Vertical fov: 80 aspect: 1.481481 halfV: 0.6981317 gives horizontal: 102.3713
19:38:34.061 - GuiManager.UpdateResolution w: 1600 h: 1024
19:38:34.062 - GuiManager.RegisterOnResolutionChangeHandler: Current.m_onResolutionChangeHandlers is null
19:38:34.064 - Vertical fov: 80 aspect: 1.5625 halfV: 0.6981317 gives horizontal: 105.3328
19:38:34.064 - GuiManager OnResoultionChange, ScreenRes width: 1600 height: 1024
19:38:35.311 - <color=purple>OnPlayerGameStateChange : tacticalchink ReadyToStopElevatorRide</color>
19:38:35.360 - <color=purple>OnPlayerGameStateChange : tacticalchink ReadyToStopElevatorRide</color>
19:38:35.373 - <color=purple>OnPlayerGameStateChange : King In Yellow StopElevatorRide</color>
19:38:35.373 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
19:38:35.374 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
19:38:35.408 - OnBufferCommand : StartReceive Migration_B BufferID:4
19:38:35.442 - <color=purple>OnPlayerGameStateChange : tacticalchink StopElevatorRide</color>
19:38:35.512 - <color=purple>OnPlayerGameStateChange : JJ1forces StopElevatorRide</color>
19:38:35.512 - <color=purple>OnPlayerGameStateChange : tacticalchink StopElevatorRide</color>
19:38:35.521 - Detecting that the player has entered a new layer: MainLayer in  from NULL in 
19:38:35.521 - WardenObjectiveManager, entered a new layer: MainLayer
19:38:35.522 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
19:38:35.561 - <color=purple>OnPlayerGameStateChange : JJ1forces StopElevatorRide</color>
19:38:35.713 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:38:35.714 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:38:35.714 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall False
19:38:35.714 - OBJECTIVE STARTED / ENTERED!
19:38:35.714 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
19:38:35.720 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
19:38:35.720 - DropServerManager: Woke up
19:38:35.720 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
19:38:35.838 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
19:38:35.838 - DropServerManager: Sleeping for 2 seconds...
19:38:36.394 - OnPlayerEvent : King In Yellow  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
19:38:36.395 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
19:38:36.398 - SNET : OnMasterCommand : StartPlaying 0 False
19:38:36.400 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
19:38:36.547 - OnPlayerEvent : tacticalchink  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:38:36.548 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
19:38:36.686 - OnPlayerEvent : JJ1forces  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:38:36.688 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
19:38:37.748 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:38:37.748 - SetVector2Value: (1280.0, 800.0)
19:38:37.837 - DropServerManager: Idle
19:38:39.235 - OnBtnPress, ID: 226 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:38:39.235 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:38:39.236 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:38:39.244 - Vertical fov: 80 aspect: 1.5625 halfV: 0.6981317 gives horizontal: 105.3328
19:38:40.082 - GuiManager.UpdateResolution w: 1280 h: 800
19:38:40.082 - GuiManager.RegisterOnResolutionChangeHandler: Current.m_onResolutionChangeHandlers is null
19:38:40.085 - Vertical fov: 80 aspect: 1.6 halfV: 0.6981317 gives horizontal: 106.6391
19:38:40.085 - GuiManager OnResoultionChange, ScreenRes width: 1280 height: 800
19:38:43.610 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:38:43.610 - SetVector2Value: (1920.0, 1080.0)
19:38:45.137 - OnBtnPress, ID: 226 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:38:45.138 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:38:45.138 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:38:45.146 - Vertical fov: 80 aspect: 1.6 halfV: 0.6981317 gives horizontal: 106.6391
19:38:46.089 - GuiManager.UpdateResolution w: 1920 h: 1080
19:38:46.089 - GuiManager.RegisterOnResolutionChangeHandler: Current.m_onResolutionChangeHandlers is null
19:38:46.091 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
19:38:46.092 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
19:38:46.651 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: InElevator
19:38:46.651 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
19:38:46.733 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

19:38:57.328 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:4 0
19:38:57.594 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
19:38:57.595 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
19:38:57.800 - <color=purple>OnPlayerGameStateChange : JJ1forces ReadyToStartLevel</color>
19:38:57.883 - <color=purple>OnPlayerGameStateChange : JJ1forces ReadyToStartLevel</color>
19:38:58.091 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

19:38:58.092 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
19:38:58.107 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

19:38:58.107 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
19:38:58.257 - <color=purple>OnPlayerGameStateChange : King In Yellow ReadyToStartLevel</color>
19:38:58.258 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

19:38:58.259 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
19:38:58.260 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

19:38:58.260 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
19:38:58.660 - <color=purple>OnPlayerGameStateChange : tacticalchink ReadyToStartLevel</color>
19:38:58.729 - <color=purple>OnPlayerGameStateChange : tacticalchink ReadyToStartLevel</color>
19:38:58.757 - OnPlayerEvent : King In Yellow  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
19:38:58.758 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
19:38:58.761 - <color=purple>OnPlayerGameStateChange : King In Yellow InLevel</color>
19:38:58.761 - SNET : OnMasterCommand : StartPlaying 0 False
19:38:58.763 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
19:38:58.764 - <color=green>SNET : PlayerSynced(Clone)_32770 : King In Yellow exits PLOC_InElevator, replicator key: 32770</color>
19:38:58.764 - <color=green>SNET : PlayerSynced(Clone)_32769 : tacticalchink exits PLOC_InElevator, replicator key: 32769</color>
19:38:58.765 - <color=green>SNET : PlayerSynced(Clone)_32768 : JJ1forces exits PLOC_InElevator, replicator key: 32768</color>
19:38:58.766 - <color=green>SNET : PlayerLocal(Clone)_32771 : Sm0ke exits PLOC_InElevator, replicator key: 32771</color>
19:38:58.766 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:38:58.808 - <color=green>SNET : PlayerSynced(Clone)_32770 : King In Yellow exits PLOC_InElevator, replicator key: 32770</color>
19:38:58.862 - OnPlayerEvent : JJ1forces  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:38:58.864 - OnPlayerEvent : tacticalchink  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:38:58.892 - <color=purple>OnPlayerGameStateChange : tacticalchink InLevel</color>
19:38:58.917 - <color=green>SNET : PlayerSynced(Clone)_32769 : tacticalchink exits PLOC_InElevator, replicator key: 32769</color>
19:38:58.959 - <color=purple>OnPlayerGameStateChange : tacticalchink InLevel</color>
19:38:59.084 - <color=purple>OnPlayerGameStateChange : JJ1forces InLevel</color>
19:38:59.111 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:38:59.112 - Wielding new item in slot GearMelee
19:38:59.115 - <color=purple>OnPlayerGameStateChange : JJ1forces InLevel</color>
19:38:59.766 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 1.008059
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

19:38:59.838 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:38:59.839 - Wielding new item in slot GearMelee
19:38:59.890 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:38:59.890 - Wielding new item in slot GearMelee
19:39:00.981 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
19:39:00.981 - Wielding new item in slot GearClass
19:39:01.815 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:39:01.815 - Wielding new item in slot GearMelee
19:39:02.594 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
19:39:02.594 - Wielding new item in slot GearClass
19:39:04.288 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:39:04.288 - Wielding new item in slot GearMelee
19:39:04.649 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:39:04.649 - Wielding new item in slot GearMelee
19:39:05.843 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:39:05.844 - Wielding new item in slot GearMelee
19:39:18.907 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:39:18.907 - Wielding new item in slot GearMelee
19:39:19.906 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32771 : Sm0ke (Player.LocalPlayerAgent)
19:39:21.593 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:39:21.593 - Wielding new item in slot GearMelee
19:39:28.772 - DropServerManager: Enqueueing 'consume boosters' request
19:39:28.772 - DropServerManager: Woke up
19:39:28.772 - DropServerManager: Making 'consume boosters' request...
19:39:28.883 - DropServerManager: 'consume boosters' request completed successfully
19:39:28.883 - DropServerManager: Sleeping for 2 seconds...
19:39:29.564 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
19:39:30.232 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:39:30.232 - Wielding new item in slot GearMelee
19:39:30.883 - DropServerManager: Idle
19:39:30.926 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
19:39:30.926 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
19:39:31.689 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
19:39:31.689 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
19:39:35.426 - OnBufferCommand : StartReceive Migration_B BufferID:6
19:39:42.735 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
19:39:42.736 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
19:39:47.571 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
19:39:54.579 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
19:39:54.579 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
19:39:54.579 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
19:39:54.580 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
19:39:56.662 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
19:39:56.662 - Wielding new item in slot GearSpecial
19:39:59.128 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:39:59.128 - Wielding new item in slot GearClass
19:40:09.568 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:40:09.568 - Wielding new item in slot GearMelee
19:40:10.077 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:40:10.078 - Wielding new item in slot ResourcePack
19:40:11.137 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:40:11.137 - Wielding new item in slot GearClass
19:40:12.336 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:40:12.336 - Wielding new item in slot ResourcePack
19:40:12.836 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:40:12.837 - Wielding new item in slot GearMelee
19:40:28.883 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:6 36.65143
19:40:38.224 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
19:40:38.224 - Wielding new item in slot GearClass
19:40:39.892 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:40:39.892 - Wielding new item in slot GearSpecial
19:40:42.586 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:40:42.586 - Wielding new item in slot GearStandard
19:40:45.427 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:40:45.427 - Wielding new item in slot GearMelee
19:40:48.899 - OnBufferCommand : StartReceive Migration_B BufferID:7
19:40:52.008 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:40:52.008 - Wielding new item in slot GearStandard
19:40:52.718 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:40:52.718 - Wielding new item in slot GearMelee
19:40:54.682 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:40:54.683 - Wielding new item in slot GearSpecial
19:40:56.094 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:40:56.094 - Wielding new item in slot GearStandard
19:41:00.407 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:41:00.407 - Wielding new item in slot GearMelee
19:41:01.814 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:41:01.815 - Wielding new item in slot GearMelee
19:41:04.128 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
19:41:04.128 - Wielding new item in slot HackingTool
19:41:17.031 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:41:17.031 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
19:41:17.032 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:41:17.032 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:41:18.543 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:41:18.544 - Wielding new item in slot GearMelee
19:41:24.296 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:41:24.296 - Wielding new item in slot GearMelee
19:41:30.876 - ToggleMenu, currentState: FPS Current.m_previousToggleState: InElevator
19:41:30.877 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:41:31.659 - OnBtnPress, ID: 542 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:41:32.423 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:41:32.765 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:41:32.986 - OnBtnPress, ID: 203 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:41:33.319 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:41:34.167 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:41:38.340 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:41:38.340 - Wielding new item in slot GearMelee
19:41:39.770 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:41:41.416 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:41:41.416 - Wielding new item in slot GearMelee
19:41:42.326 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
19:41:42.327 - Wielding new item in slot GearClass
19:41:42.347 - OnBtnPress, ID: 268 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:41:42.347 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:41:42.348 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
19:41:42.356 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
19:41:42.895 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:7 110.1355
19:41:43.090 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:41:43.091 - Wielding new item in slot GearMelee
19:41:44.028 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:41:44.028 - Wielding new item in slot GearStandard
19:41:44.555 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:41:44.555 - Wielding new item in slot GearMelee
19:41:45.784 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:41:45.785 - Wielding new item in slot GearMelee
19:41:48.402 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:41:48.402 - Wielding new item in slot GearMelee
19:41:49.403 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:41:49.403 - Wielding new item in slot GearMelee
19:41:51.937 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:41:51.937 - Wielding new item in slot GearMelee
19:41:54.950 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:41:54.951 - Wielding new item in slot GearMelee
19:41:55.458 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:41:55.458 - Wielding new item in slot GearSpecial
19:41:57.014 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:41:57.014 - Wielding new item in slot GearMelee
19:41:59.471 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:41:59.471 - Wielding new item in slot GearMelee
19:41:59.916 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: FPS
19:41:59.917 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:42:01.407 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:42:01.407 - Wielding new item in slot GearMelee
19:42:02.074 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:42:02.074 - Wielding new item in slot GearMelee
19:42:02.940 - OnBufferCommand : StartReceive Migration_B BufferID:8
19:42:03.075 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:42:03.075 - Wielding new item in slot GearMelee
19:42:11.167 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:42:11.167 - Wielding new item in slot GearClass
19:42:11.519 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
19:42:11.519 - Wielding new item in slot GearStandard
19:42:12.698 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:42:12.698 - Wielding new item in slot GearSpecial
19:42:13.039 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
19:42:13.040 - Wielding new item in slot GearStandard
19:42:13.267 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:42:13.267 - Wielding new item in slot GearMelee
19:42:13.767 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:42:13.767 - Wielding new item in slot ResourcePack
19:42:16.351 - ToggleMenu, currentState: FPS Current.m_previousToggleState: FPS
19:42:16.352 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:42:17.397 - OnBtnPress, ID: 542 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:42:17.923 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:42:18.187 - OnBtnPress, ID: 203 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:42:18.777 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:42:19.576 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:42:24.832 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: FPS
19:42:24.832 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:42:25.636 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:42:25.636 - Wielding new item in slot GearSpecial
19:42:27.383 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:42:27.383 - Wielding new item in slot GearStandard
19:42:29.189 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:42:29.189 - Wielding new item in slot GearMelee
19:42:29.700 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:42:29.700 - Wielding new item in slot GearSpecial
19:42:30.255 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:42:30.255 - Wielding new item in slot GearMelee
19:42:39.221 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:42:39.221 - Wielding new item in slot GearMelee
19:42:42.651 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:42:42.651 - Wielding new item in slot GearMelee
19:42:45.610 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:42:45.610 - Wielding new item in slot GearMelee
19:42:46.652 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:42:46.652 - Wielding new item in slot GearMelee
19:42:48.212 - ToggleMenu, currentState: FPS Current.m_previousToggleState: FPS
19:42:48.214 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:42:48.875 - OnBtnPress, ID: 542 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
19:42:49.625 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: FPS
19:42:49.628 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:42:50.552 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
19:42:50.552 - Wielding new item in slot GearSpecial
19:42:51.754 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:42:51.754 - Wielding new item in slot GearClass
19:42:53.239 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32771 : Sm0ke (Player.LocalPlayerAgent)
19:42:53.872 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:8 184.1866
19:42:54.155 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
19:42:54.156 - Wielding new item in slot GearClass
19:42:55.596 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:42:55.596 - Wielding new item in slot GearMelee
19:43:08.200 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:43:08.201 - Wielding new item in slot GearMelee
19:43:08.296 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:43:08.296 - Wielding new item in slot GearMelee
19:43:11.017 - PlayerChatManager: Open chat window
19:43:11.018 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:43:11.018 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:43:13.884 - OnBufferCommand : StartReceive Migration_B BufferID:9
19:43:17.148 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:43:17.148 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:43:17.336 - PlayerChatManager: DoSendChatMessage, got message: my fuckin memory keeps going up god damnit
19:43:17.371 - PlayerChatManager: Open chat window
19:43:17.372 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:43:17.372 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:43:18.175 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:43:18.176 - Wielding new item in slot GearClass
19:43:20.077 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:43:20.078 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:43:20.294 - PlayerChatManager: DoSendChatMessage, got message: idk how to fix this shit
19:43:23.381 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
19:43:23.381 - Wielding new item in slot GearStandard
19:43:24.704 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:43:24.704 - Wielding new item in slot GearMelee
19:43:25.294 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:43:25.295 - Wielding new item in slot ResourcePack
19:43:27.797 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
19:43:27.798 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
19:43:27.798 - Wielding new item in slot GearStandard
19:43:28.302 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:43:28.302 - Wielding new item in slot GearMelee
19:43:39.301 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:43:39.301 - Wielding new item in slot GearMelee
19:43:50.933 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:43:50.934 - Wielding new item in slot GearMelee
19:43:58.763 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000078 returning: Time_5 minutesToNext: 10
19:44:04.934 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:9 255.1383
19:44:09.137 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:44:09.137 - Wielding new item in slot GearMelee
19:44:12.324 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:44:12.324 - Wielding new item in slot GearMelee
19:44:13.631 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:44:13.631 - Wielding new item in slot GearMelee
19:44:19.513 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:44:19.513 - Wielding new item in slot GearClass
19:44:24.939 - OnBufferCommand : StartReceive Migration_B BufferID:10
19:44:27.372 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:44:27.372 - Wielding new item in slot GearMelee
19:44:28.189 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:44:28.189 - Wielding new item in slot GearMelee
19:44:28.689 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:44:28.690 - Wielding new item in slot ResourcePack
19:44:30.479 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
19:44:30.480 - Wielding new item in slot GearClass
19:44:31.488 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:44:31.488 - Wielding new item in slot GearSpecial
19:44:31.996 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:44:31.996 - Wielding new item in slot GearStandard
19:44:36.164 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:44:36.164 - Wielding new item in slot GearMelee
19:44:36.720 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:44:36.720 - Wielding new item in slot GearMelee
19:44:57.865 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:44:57.865 - Wielding new item in slot GearMelee
19:45:07.006 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:45:07.007 - Wielding new item in slot GearClass
19:45:13.788 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:45:13.788 - Wielding new item in slot GearMelee
19:45:13.849 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:10 326.2055
19:45:33.911 - OnBufferCommand : StartReceive Migration_B BufferID:11
19:45:35.172 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32771 : Sm0ke (Player.LocalPlayerAgent)
19:45:45.441 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:45:45.442 - Wielding new item in slot GearMelee
19:45:46.442 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:45:46.442 - Wielding new item in slot GearMelee
19:46:09.086 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:46:09.087 - Wielding new item in slot GearClass
19:46:17.645 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:46:17.645 - Wielding new item in slot GearMelee
19:46:19.710 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:11 395.1572
19:46:32.754 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:46:32.754 - Wielding new item in slot GearClass
19:46:39.712 - OnBufferCommand : StartReceive Migration_B BufferID:12
19:46:39.832 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:46:40.568 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:47:04.137 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:47:07.373 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:47:15.471 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
19:47:18.338 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:47:23.544 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:12 460.9592
19:47:33.226 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
19:47:34.914 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
19:47:34.915 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
19:47:35.664 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
19:47:35.664 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: None SNet.IsMaster: False Duration: 0
19:47:35.665 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: UpdateCustomSubObjective LocalIndex: Zone_0 Delay: 0 WardenIntel: Complete the bioscan sequence to deactivate the door <color=orange>ALARM</color> SNet.IsMaster: False
19:47:35.665 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:47:35.666 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:47:42.005 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
19:47:42.229 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:47:42.230 - Wielding new item in slot GearMelee
19:47:42.736 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:47:42.736 - Wielding new item in slot GearStandard
19:47:43.141 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:47:43.592 - OnBufferCommand : StartReceive Migration_B BufferID:13
19:47:45.997 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
19:47:45.998 - Wielding new item in slot GearSpecial
19:47:48.866 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:47:48.866 - Wielding new item in slot GearMelee
19:47:51.237 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:47:51.237 - Wielding new item in slot GearStandard
19:47:52.842 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:47:52.843 - Wielding new item in slot GearMelee
19:47:53.226 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32768 : JJ1forces (Player.PlayerAgent)
19:47:53.341 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
19:47:53.341 - Wielding new item in slot Consumable
19:47:53.381 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:47:53.381 - Wielding new item in slot GearMelee
19:47:55.144 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:47:55.144 - Wielding new item in slot ResourcePack
19:47:58.265 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
19:47:58.266 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
19:48:01.326 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
19:48:01.541 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32769 : tacticalchink (Player.PlayerAgent)
19:48:02.491 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:48:02.491 - Wielding new item in slot GearClass
19:48:04.285 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:48:04.286 - Wielding new item in slot GearStandard
19:48:04.535 - PlayerChatManager: Open chat window
19:48:04.536 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:48:04.536 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:48:04.788 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
19:48:04.788 - Wielding new item in slot GearSpecial
19:48:04.857 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:48:04.857 - Wielding new item in slot GearStandard
19:48:05.268 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:48:05.268 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:48:05.439 - PlayerChatManager: DoSendChatMessage, got message: oops
19:48:05.466 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:48:05.466 - Wielding new item in slot GearClass
19:48:06.465 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:48:06.465 - Wielding new item in slot GearSpecial
19:48:06.541 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
19:48:06.541 - Wielding new item in slot GearStandard
19:48:06.928 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
19:48:06.928 - Wielding new item in slot GearSpecial
19:48:07.036 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:48:07.036 - Wielding new item in slot GearStandard
19:48:07.939 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
19:48:07.939 - Wielding new item in slot GearClass
19:48:08.223 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:48:08.223 - Wielding new item in slot GearClass
19:48:09.909 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:48:09.909 - Wielding new item in slot ResourcePack
19:48:16.402 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
19:48:18.206 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:48:18.206 - Wielding new item in slot ResourcePack
19:48:19.654 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:48:19.654 - Wielding new item in slot GearStandard
19:48:20.330 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:48:20.331 - Wielding new item in slot GearStandard
19:48:20.834 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
19:48:20.834 - Wielding new item in slot GearSpecial
19:48:27.260 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:13 524.8419
19:48:35.443 - CellSoundPlayer trying to post without being registred, last ID: 799
19:48:35.443 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
19:48:35.444 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
19:48:37.476 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:48:37.476 - Wielding new item in slot GearSpecial
19:48:43.458 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:48:43.458 - Wielding new item in slot GearStandard
19:48:47.303 - OnBufferCommand : StartReceive Migration_B BufferID:14
19:49:01.843 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
19:49:01.843 - Wielding new item in slot GearStandard
19:49:06.169 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
19:49:07.122 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:49:09.570 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
19:49:10.080 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:49:10.081 - Wielding new item in slot GearClass
19:49:11.398 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:49:11.398 - Wielding new item in slot GearStandard
19:49:13.309 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:49:13.310 - Wielding new item in slot GearSpecial
19:49:14.170 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
19:49:14.171 - Wielding new item in slot GearSpecial
19:49:15.090 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:49:15.090 - Wielding new item in slot GearStandard
19:49:16.398 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
19:49:16.399 - Wielding new item in slot GearSpecial
19:49:17.574 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:49:17.574 - Wielding new item in slot GearClass
19:49:18.679 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
19:49:18.679 - Wielding new item in slot GearSpecial
19:49:19.180 - OnBufferCommand : StartReceive Checkpoint BufferID:15
19:49:19.682 - OnReceiveBufferCompletion : valid buffer : Checkpoint  bufferID:15 620.4431
19:49:19.682 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
19:49:21.895 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:49:21.895 - Wielding new item in slot GearMelee
19:49:23.609 - PlayerChatManager: DoSendChatMessage, got message: my oiwn turret killed me, stupif thing]
19:49:23.927 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:49:23.928 - Wielding new item in slot ResourcePack
19:49:25.099 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:49:25.100 - Wielding new item in slot GearClass
19:49:25.609 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:49:25.610 - Wielding new item in slot ResourcePack
19:49:26.117 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:49:26.118 - Wielding new item in slot GearMelee
19:49:26.177 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:49:26.178 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:49:26.684 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
19:49:26.685 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
19:49:26.685 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
19:49:26.685 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: None SNet.IsMaster: False Duration: 0
19:49:26.685 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: UpdateCustomSubObjective LocalIndex: Zone_0 Delay: 0 WardenIntel:  SNet.IsMaster: False
19:49:27.682 - PlayerChatManager: Open chat window
19:49:27.682 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:49:27.683 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:49:28.759 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:49:28.759 - Wielding new item in slot GearMelee
19:49:29.148 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:49:29.148 - Wielding new item in slot GearSpecial
19:49:29.432 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:49:29.432 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:49:29.565 - PlayerChatManager: Open chat window
19:49:29.565 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:49:29.565 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:49:29.641 - PlayerChatManager: DoSendChatMessage, got message: friendly fire 
19:49:30.350 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
19:49:30.350 - Wielding new item in slot GearStandard
19:49:31.641 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:49:31.641 - Wielding new item in slot GearMelee
19:49:32.098 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:49:32.099 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:49:32.315 - PlayerChatManager: DoSendChatMessage, got message: watch out
19:49:33.773 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from King In Yellow, without a primed buffer. False 
19:49:48.066 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:49:48.066 - Wielding new item in slot GearMelee
19:49:53.830 - OnBufferCommand : StartReceive Migration_B BufferID:16
19:49:56.960 - Enabled skinned mesh on door destruction
19:50:03.481 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:50:03.482 - Wielding new item in slot GearMelee
19:50:06.331 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:50:06.331 - Wielding new item in slot GearMelee
19:50:09.387 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:50:09.387 - Wielding new item in slot GearMelee
19:50:09.552 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:50:09.552 - Wielding new item in slot GearMelee
19:50:12.439 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:50:12.439 - Wielding new item in slot GearMelee
19:50:13.211 - PlayerChatManager: Open chat window
19:50:13.211 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:50:13.212 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:50:13.411 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:50:13.411 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:50:13.600 - PlayerChatManager: DoSendChatMessage, got message: 3
19:50:16.093 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:50:16.093 - Wielding new item in slot GearMelee
19:50:19.889 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:50:19.889 - Wielding new item in slot GearClass
19:50:22.323 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
19:50:22.323 - Wielding new item in slot GearStandard
19:50:23.444 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:50:23.444 - Wielding new item in slot GearSpecial
19:50:23.823 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
19:50:23.823 - Wielding new item in slot GearStandard
19:50:24.330 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:50:24.330 - Wielding new item in slot GearMelee
19:50:25.441 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
19:50:25.441 - Wielding new item in slot Consumable
19:50:27.957 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
19:50:27.957 - Wielding new item in slot Consumable
19:50:31.919 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
19:50:31.919 - Wielding new item in slot Consumable
19:50:34.394 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:50:34.394 - Wielding new item in slot GearMelee
19:50:35.086 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
19:50:35.087 - Wielding new item in slot Consumable
19:50:36.628 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:16 655.0798
19:50:37.632 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
19:50:37.632 - Wielding new item in slot Consumable
19:50:45.332 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:50:45.332 - Wielding new item in slot GearClass
19:50:52.345 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
19:50:52.346 - Wielding new item in slot Consumable
19:50:56.690 - OnBufferCommand : StartReceive Migration_B BufferID:17
19:50:58.234 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:50:58.234 - Wielding new item in slot GearClass
19:50:59.556 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
19:50:59.556 - Wielding new item in slot Consumable
19:50:59.574 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:50:59.575 - Wielding new item in slot GearMelee
19:51:00.066 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:51:00.066 - Wielding new item in slot GearMelee
19:51:12.928 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:51:12.929 - Wielding new item in slot GearMelee
19:51:13.434 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:51:13.434 - Wielding new item in slot ResourcePack
19:51:14.983 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:51:14.983 - Wielding new item in slot GearMelee
19:51:16.788 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:51:16.788 - Wielding new item in slot GearClass
19:51:27.221 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:51:27.222 - Wielding new item in slot GearSpecial
19:51:29.864 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:51:29.864 - Wielding new item in slot GearStandard
19:51:30.277 - Enabled skinned mesh on door destruction
19:51:32.035 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:51:32.036 - Wielding new item in slot GearMelee
19:51:34.262 - Terminal 540 change state to Awake
19:51:35.535 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
19:51:35.537 - Terminal 540 change state to PlayerInteracting
19:51:35.537 - Terminal 540 change state to PlayerInteracting
19:51:35.546 - Terminal 540 change state to PlayerInteracting
19:51:35.554 - Terminal 540 change state to PlayerInteracting
19:51:35.562 - Terminal 540 change state to PlayerInteracting
19:51:35.571 - Terminal 540 change state to PlayerInteracting
19:51:35.579 - Terminal 540 change state to PlayerInteracting
19:51:35.586 - Terminal 540 change state to PlayerInteracting
19:51:35.594 - Terminal 540 change state to PlayerInteracting
19:51:35.602 - Terminal 540 change state to PlayerInteracting
19:51:35.609 - Terminal 540 change state to PlayerInteracting
19:51:35.617 - Terminal 540 change state to PlayerInteracting
19:51:35.626 - Terminal 540 change state to PlayerInteracting
19:51:35.633 - Terminal 540 change state to PlayerInteracting
19:51:35.642 - Terminal 540 change state to PlayerInteracting
19:51:35.649 - Terminal 540 change state to PlayerInteracting
19:51:35.658 - Terminal 540 change state to PlayerInteracting
19:51:35.665 - Terminal 540 change state to PlayerInteracting
19:51:35.673 - Terminal 540 change state to PlayerInteracting
19:51:35.681 - Terminal 540 change state to PlayerInteracting
19:51:35.692 - Terminal 540 change state to PlayerInteracting
19:51:35.700 - Terminal 540 change state to PlayerInteracting
19:51:35.707 - Terminal 540 change state to PlayerInteracting
19:51:35.715 - Terminal 540 change state to PlayerInteracting
19:51:35.724 - Terminal 540 change state to PlayerInteracting
19:51:37.856 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:17 717.9297
19:51:39.391 - Sending m_terminal.SyncID: 4 command: ShowList inputString: LIST ZONE_78
19:51:39.593 - ShowInventory, param1: zone_78 param2: 
19:51:48.531 - Sending m_terminal.SyncID: 4 command: Ping inputString: PING TOOL_REFILL_290
19:51:51.642 - Sending m_terminal.SyncID: 4 command: Ping inputString: PING TOOL_REFILL_590
19:51:51.850 - Terminal 540 change state to Ping
19:51:54.385 - Terminal 540 change state to PlayerInteracting
19:51:57.885 - OnBufferCommand : StartReceive Migration_B BufferID:18
19:52:00.816 - Sending m_terminal.SyncID: 4 command: Ping inputString: PING MEDIPACK_255
19:52:00.998 - Terminal 540 change state to Ping
19:52:03.530 - Terminal 540 change state to PlayerInteracting
19:52:04.239 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: FPS
19:52:04.542 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:52:04.545 - Terminal 540 change state to Awake
19:52:04.776 - Terminal 540 change state to Sleeping
19:52:06.931 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:52:06.931 - Wielding new item in slot GearMelee
19:52:14.595 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:52:14.595 - Wielding new item in slot GearStandard
19:52:15.325 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:52:15.325 - Wielding new item in slot GearMelee
19:52:16.365 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:52:16.365 - Wielding new item in slot GearMelee
19:52:25.429 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:52:25.429 - Wielding new item in slot GearMelee
19:52:25.935 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
19:52:25.935 - Wielding new item in slot Consumable
19:52:26.664 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:52:26.664 - Wielding new item in slot GearMelee
19:52:29.164 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:52:29.164 - Wielding new item in slot GearClass
19:52:38.697 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:18 779.1483
19:52:43.446 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:52:43.447 - Wielding new item in slot GearMelee
19:52:43.893 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:52:43.894 - Wielding new item in slot GearClass
19:52:44.743 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
19:52:44.744 - Wielding new item in slot Consumable
19:52:45.254 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:52:45.254 - Wielding new item in slot GearMelee
19:52:58.739 - OnBufferCommand : StartReceive Migration_B BufferID:19
19:53:21.054 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
19:53:21.996 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:53:21.996 - Wielding new item in slot GearClass
19:53:22.765 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:53:23.646 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
19:53:25.025 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:53:25.198 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
19:53:25.892 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:53:27.470 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:53:27.471 - Wielding new item in slot GearMelee
19:53:32.518 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:53:32.518 - Wielding new item in slot GearMelee
19:53:34.110 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:53:34.110 - Wielding new item in slot GearClass
19:53:38.955 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:19 840.0001
19:53:44.817 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:53:44.817 - Wielding new item in slot GearMelee
19:53:45.991 - PlayerChatManager: Open chat window
19:53:45.991 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:53:45.991 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:53:46.461 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:53:46.461 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:53:46.692 - PlayerChatManager: DoSendChatMessage, got message: STOP
19:53:50.571 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
19:53:50.571 - Wielding new item in slot Consumable
19:53:52.507 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
19:53:52.507 - Wielding new item in slot Consumable
19:53:53.008 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:53:53.008 - Wielding new item in slot GearClass
19:53:54.338 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:53:54.338 - Wielding new item in slot GearSpecial
19:53:58.767 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00017 returning: Time_15 minutesToNext: 15
19:53:58.989 - OnBufferCommand : StartReceive Migration_B BufferID:20
19:54:06.481 - PlayerChatManager: Open chat window
19:54:06.482 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:54:06.482 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:54:08.793 - SNET : OnMasterCommand : EndPlaying 1 False
19:54:08.794 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
19:54:08.796 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:54:08.805 - Got expedition fail from master!
19:54:08.805 - <color=purple>OnPlayerGameStateChange : King In Yellow ExpeditionFail</color>
19:54:08.806 - SNET : OnMasterCommand : EndPlaying 1 False
19:54:08.840 - <color=purple>OnPlayerGameStateChange : tacticalchink ExpeditionFail</color>
19:54:08.910 - <color=purple>OnPlayerGameStateChange : JJ1forces ExpeditionFail</color>
19:54:08.910 - <color=purple>OnPlayerGameStateChange : tacticalchink ExpeditionFail</color>
19:54:08.993 - <color=purple>OnPlayerGameStateChange : JJ1forces ExpeditionFail</color>
19:54:20.577 - OnPlayerEvent : King In Yellow  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
19:54:20.578 - WARNING : OnPlayerEvent : GS_ExpeditionFail has not implemented PlayerChangedNickName None
19:54:20.673 - OnPlayerEvent : tacticalchink  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:54:20.674 - WARNING : OnPlayerEvent : GS_ExpeditionFail has not implemented PlayerChangedNickName None
19:54:20.732 - <color=purple>OnPlayerGameStateChange : tacticalchink InLevel</color>
19:54:20.735 - <color=purple>OnPlayerGameStateChange : King In Yellow InLevel</color>
19:54:20.736 - SNET : OnMasterCommand : StartPlaying 0 False
19:54:20.737 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: InLevel</color>
19:54:20.738 - DRAMA_Combat exit, encounter over, m_accumulatedDamage: 56.10492
19:54:20.738 - OnPlayerEvent : King In Yellow  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
19:54:20.739 - <color=purple>OnPlayerGameStateChange : King In Yellow InLevel</color>
19:54:20.740 - SessionGUID set to 8DHUpPSbyk+uup42ei/sVQ==
19:54:20.741 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 67032998 1210579994  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
19:54:20.741 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 67032998 1210579994  sessionGUID:SNetwork.SNetStructs+pSessionGUID
19:54:20.741 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_King In Yellow (SNetwork.SNet_Player) WinConditionSolved: False
19:54:20.742 - OnPlayerEvent : JJ1forces  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:54:20.743 - <color=purple>OnPlayerGameStateChange : JJ1forces ExpeditionFail</color>
19:54:20.765 - OnPlayerEvent : tacticalchink  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:54:20.766 - <color=purple>OnPlayerGameStateChange : tacticalchink ExpeditionFail</color>
19:54:20.847 - OnPlayerEvent : JJ1forces  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:54:20.882 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_tacticalchink (SNetwork.SNet_Player) WinConditionSolved: False
19:54:20.882 - OnBufferCommand : StartReceive Checkpoint BufferID:15
19:54:20.940 - <color=purple>OnPlayerGameStateChange : JJ1forces InLevel</color>
19:54:20.986 - SNet ERROR : Bad packet sent by player King In Yellow in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
19:54:20.986 - SNet ERROR : Bad packet sent by player King In Yellow in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
19:54:20.986 - SNet ERROR : Bad packet sent by player King In Yellow in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
19:54:20.986 - SNet ERROR : Bad packet sent by player King In Yellow in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
19:54:21.020 - SNet ERROR : Bad packet sent by player King In Yellow in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
19:54:21.021 - SNet ERROR : Bad packet sent by player King In Yellow in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
19:54:21.021 - SNet ERROR : Bad packet sent by player King In Yellow in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
19:54:21.021 - SNet ERROR : Bad packet sent by player King In Yellow in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
19:54:21.090 - SNet ERROR : Bad packet sent by player King In Yellow in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
19:54:21.090 - SNet ERROR : Bad packet sent by player King In Yellow in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
19:54:21.091 - SNet ERROR : Bad packet sent by player King In Yellow in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
19:54:21.195 - SNet ERROR : Bad packet sent by player King In Yellow in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
19:54:21.195 - SNet ERROR : Bad packet sent by player King In Yellow in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
19:54:21.196 - SNet ERROR : Bad packet sent by player King In Yellow in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
19:54:21.196 - SNet ERROR : Bad packet sent by player King In Yellow in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
19:54:21.196 - SNet ERROR : Bad packet sent by player King In Yellow in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
19:54:21.196 - SNet ERROR : Bad packet sent by player King In Yellow in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
19:54:21.196 - SNet ERROR : Bad packet sent by player King In Yellow in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
19:54:21.439 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:54:21.439 - Wielding new item in slot GearMelee
19:54:21.570 - OnReceiveBufferCompletion : valid buffer : Checkpoint  bufferID:15 620.4431
19:54:21.570 - RecallBuffer : type:Checkpoint isValid:True ID:15
19:54:21.570 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 620.4431
19:54:21.571 - On despawn! PlayerLocal(Clone)_32771 : Sm0ke
19:54:21.573 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
19:54:21.576 - On despawn! PlayerSynced(Clone)_32768 : JJ1forces
19:54:21.577 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
19:54:21.578 - OnPlayerEvent : JJ1forces  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
19:54:21.581 - On despawn! PlayerSynced(Clone)_32769 : tacticalchink
19:54:21.583 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
19:54:21.585 - OnPlayerEvent : tacticalchink  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
19:54:21.588 - On despawn! PlayerSynced(Clone)_32770 : King In Yellow
19:54:21.589 - OnPlayerEvent : King In Yellow  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
19:54:21.592 - Global.OnPrepareForRecall
19:54:21.592 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
19:54:21.622 - DIMENSION: Setting sound ENVIRONMENT state to ORGANIC!
19:54:21.622 - Detecting that the player has entered a new layer: MainLayer in Reality from NULL in 
19:54:21.623 - WardenObjectiveManager, entered a new layer: MainLayer
19:54:21.623 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
19:54:21.679 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: True
19:54:21.735 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:54:21.765 - OnPlayerEvent : King In Yellow  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
19:54:21.793 - OnPlayerEvent : JJ1forces  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:54:21.821 - OnPlayerEvent : tacticalchink  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
19:54:21.824 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:54:21.825 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall True
19:54:21.825 - OBJECTIVE STARTED / ENTERED!
19:54:21.825 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
19:54:21.826 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
19:54:21.826 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
19:54:21.829 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 620.4431
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

19:54:21.830 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 1 expeditionTime: 620.4431
19:54:21.831 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
19:54:21.831 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
19:54:21.832 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
19:54:21.832 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
19:54:21.833 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
19:54:21.833 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
19:54:21.834 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: False, LinkedToZoneData: GameData.ExpeditionZoneData 
19:54:21.834 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: False, LinkedToZoneData: GameData.ExpeditionZoneData 
19:54:21.834 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: False, LinkedToZoneData: GameData.ExpeditionZoneData 
19:54:21.835 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: False, LinkedToZoneData: GameData.ExpeditionZoneData 
19:54:21.836 - CellSoundPlayer trying to post without being registred, last ID: 799
19:54:21.972 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
19:54:21.972 - Wielding new item in slot GearStandard
19:54:21.973 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:54:21.973 - Wielding new item in slot GearStandard
19:54:21.973 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:54:21.974 - Wielding new item in slot GearStandard
19:54:21.975 - OnRecallDone : Checkpoint   IsInDropIn : False   eReplicationMode : Playing
19:54:21.975 - SNET : OnMasterCommand : StartPlaying 0 True
19:54:21.977 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 620.4431
19:54:22.039 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
19:54:22.039 - DropServerManager: Woke up
19:54:22.040 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
19:54:22.040 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 620.7764
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

19:54:22.063 - OnPlayerEvent : tacticalchink  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:54:22.066 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
19:54:22.066 - Wielding new item in slot GearSpecial
19:54:22.070 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
19:54:22.070 - Wielding new item in slot GearClass
19:54:22.073 - OnPlayerEvent : King In Yellow  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
19:54:22.078 - <color=purple>OnPlayerGameStateChange : tacticalchink InLevel</color>
19:54:22.078 - <color=purple>OnPlayerGameStateChange : JJ1forces InLevel</color>
19:54:22.079 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
19:54:22.084 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: False
19:54:22.084 - Not allowed to wield any item PlayerSynced(Clone)_32768 : JJ1forces
19:54:22.107 - OnPlayerEvent : JJ1forces  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
19:54:22.144 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:54:22.144 - Wielding new item in slot GearMelee
19:54:22.536 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:54:22.536 - Wielding new item in slot GearMelee
19:54:22.719 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
19:54:22.719 - Wielding new item in slot ResourcePack
19:54:22.735 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
19:54:22.736 - DropServerManager: Sleeping for 2 seconds...
19:54:24.730 - DropServerManager: Idle
19:54:26.545 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
19:54:26.546 - Wielding new item in slot GearClass
19:54:27.602 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:54:27.602 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:54:27.879 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:54:27.879 - Wielding new item in slot GearMelee
19:54:29.038 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
19:54:29.038 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
19:54:29.038 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
19:54:29.039 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: None SNet.IsMaster: False Duration: 0
19:54:29.039 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: UpdateCustomSubObjective LocalIndex: Zone_0 Delay: 0 WardenIntel:  SNet.IsMaster: False
19:54:43.960 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:54:43.960 - Wielding new item in slot GearMelee
19:54:44.483 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:54:44.483 - Wielding new item in slot GearMelee
19:54:52.233 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:54:52.233 - Wielding new item in slot GearMelee
19:54:59.062 - OnBufferCommand : StartReceive Migration_B BufferID:21
19:55:01.518 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:55:01.518 - Wielding new item in slot GearMelee
19:55:03.719 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:55:03.719 - Wielding new item in slot GearClass
19:55:07.781 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:55:07.781 - Wielding new item in slot GearMelee
19:55:19.351 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:55:19.351 - Wielding new item in slot GearMelee
19:55:21.558 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
19:55:21.558 - Wielding new item in slot GearStandard
19:55:22.801 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:55:22.801 - Wielding new item in slot GearMelee
19:55:23.301 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
19:55:23.301 - Wielding new item in slot Consumable
19:55:25.378 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:55:25.379 - Wielding new item in slot GearMelee
19:55:25.533 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
19:55:25.533 - Wielding new item in slot Consumable
19:55:30.797 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
19:55:30.797 - Wielding new item in slot Consumable
19:55:32.371 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:55:32.371 - Wielding new item in slot GearMelee
19:55:32.988 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS
19:55:32.991 - ToggleMenu, currentState: FPS Current.m_previousToggleState: FPS_TypingInChat
19:55:32.992 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
19:55:33.403 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: FPS
19:55:33.404 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:55:34.804 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:55:34.804 - Wielding new item in slot GearMelee
19:55:36.422 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32768 : JJ1forces (Player.PlayerAgent)
19:55:41.073 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32770 : King In Yellow (Player.PlayerAgent)
19:55:41.463 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:21 658.8765
19:55:45.553 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:55:45.553 - Wielding new item in slot GearClass
19:55:46.463 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32769 : tacticalchink (Player.PlayerAgent)
19:55:48.379 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:55:48.379 - Wielding new item in slot GearMelee
19:55:51.269 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32771 : Sm0ke (Player.LocalPlayerAgent)
19:55:52.797 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:55:52.797 - Wielding new item in slot GearMelee
19:56:01.473 - OnBufferCommand : StartReceive Migration_B BufferID:22
19:56:07.930 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:56:07.930 - Wielding new item in slot GearClass
19:56:11.142 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:56:11.142 - Wielding new item in slot GearMelee
19:56:13.100 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:56:13.101 - Wielding new item in slot GearClass
19:56:18.067 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
19:56:18.067 - Wielding new item in slot GearStandard
19:56:19.666 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:56:19.666 - Wielding new item in slot GearMelee
19:56:28.914 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:56:28.915 - Wielding new item in slot GearMelee
19:56:30.755 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:56:30.755 - Wielding new item in slot GearClass
19:56:32.701 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:56:32.701 - Wielding new item in slot GearMelee
19:56:42.219 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:56:42.220 - Wielding new item in slot GearMelee
19:56:42.746 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:22 721.2947
19:57:02.807 - OnBufferCommand : StartReceive Migration_B BufferID:23
19:57:18.053 - PlayerChatManager: Open chat window
19:57:18.053 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:57:18.054 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:57:26.565 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:57:26.565 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:57:26.740 - PlayerChatManager: DoSendChatMessage, got message: how many times do we have to die for yall to reali
19:57:27.149 - PlayerChatManager: Open chat window
19:57:27.149 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:57:27.149 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:57:31.982 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:57:31.982 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:57:32.163 - PlayerChatManager: DoSendChatMessage, got message: DONT MOVE WHEN THEY PULSE
19:57:37.000 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:57:37.000 - Wielding new item in slot GearClass
19:57:40.274 - PlayerChatManager: Open chat window
19:57:40.274 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:57:40.274 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:57:41.732 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:57:41.732 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:57:41.921 - PlayerChatManager: DoSendChatMessage, got message: NOT AN INCH
19:57:42.613 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:57:42.614 - Wielding new item in slot GearMelee
19:57:43.127 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:23 782.6282
19:58:03.158 - OnBufferCommand : StartReceive Migration_B BufferID:24
19:58:13.844 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:58:13.844 - Wielding new item in slot GearClass
19:58:18.326 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32771 : Sm0ke (Player.LocalPlayerAgent)
19:58:28.220 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
19:58:30.247 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
19:58:30.247 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: None SNet.IsMaster: False Duration: 0
19:58:30.395 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
19:58:31.254 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:58:31.255 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
19:58:31.256 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: UpdateCustomSubObjective LocalIndex: Zone_5 Delay: 1 WardenIntel: Prepare a defence for the upcoming <color=orange>ALARM</color> SNet.IsMaster: False
19:58:31.866 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:58:37.388 - Enabled skinned mesh on door destruction
19:58:39.803 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:24 842.9774
19:58:41.152 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
19:58:41.153 - Wielding new item in slot GearClass
19:58:48.655 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:58:48.656 - Wielding new item in slot GearSpecial
19:58:50.881 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
19:58:50.881 - Wielding new item in slot GearStandard
19:58:51.923 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:58:51.923 - Wielding new item in slot GearMelee
19:58:53.218 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:58:53.218 - Wielding new item in slot GearMelee
19:58:56.743 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:58:56.743 - Wielding new item in slot GearMelee
19:59:03.150 - OnBufferCommand : StartReceive Migration_B BufferID:25
19:59:06.465 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:59:06.465 - Wielding new item in slot GearClass
19:59:08.575 - Enabled skinned mesh on door destruction
19:59:09.151 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:59:09.152 - Wielding new item in slot GearMelee
19:59:14.561 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
19:59:14.561 - Wielding new item in slot GearMelee
19:59:24.303 - PlayerChatManager: DoSendChatMessage, got message: we have to kill the giant
19:59:27.818 - PlayerChatManager: Open chat window
19:59:27.818 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:59:27.819 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:59:28.780 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:59:28.780 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:59:28.964 - PlayerChatManager: DoSendChatMessage, got message: agreed
19:59:35.822 - PlayerChatManager: Open chat window
19:59:35.822 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
19:59:35.823 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
19:59:39.849 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:25 902.9763
19:59:39.863 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
19:59:39.863 - Wielding new item in slot GearClass
19:59:41.551 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
19:59:41.551 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
19:59:41.734 - PlayerChatManager: DoSendChatMessage, got message: lets just surround em ane open fire on 3
19:59:47.451 - PlayerChatManager: DoSendChatMessage, got message: yeo
19:59:50.608 - PlayerChatManager: DoSendChatMessage, got message: yep
20:00:03.144 - OnBufferCommand : StartReceive Migration_B BufferID:26
20:00:16.388 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:00:16.388 - Wielding new item in slot GearMelee
20:00:18.407 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
20:00:18.565 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:00:18.566 - Wielding new item in slot GearSpecial
20:00:20.094 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:00:20.240 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
20:00:20.774 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:00:20.774 - Wielding new item in slot GearStandard
20:00:21.364 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:00:22.694 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:00:22.694 - Wielding new item in slot GearSpecial
20:00:28.781 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
20:00:28.781 - Wielding new item in slot GearStandard
20:00:30.186 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:00:30.187 - Wielding new item in slot GearMelee
20:00:30.690 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
20:00:30.690 - Wielding new item in slot Consumable
20:00:30.774 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
20:00:31.993 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:00:32.020 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
20:00:32.805 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
20:00:32.805 - Wielding new item in slot Consumable
20:00:34.656 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:00:35.547 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
20:00:35.547 - Wielding new item in slot Consumable
20:00:36.105 - PlayerChatManager: DoSendChatMessage, got message: there's 2 giants
20:00:37.351 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
20:00:37.352 - Wielding new item in slot GearSpecial
20:00:38.828 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:26 962.9766
20:00:42.784 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:00:42.784 - Wielding new item in slot GearStandard
20:00:43.334 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
20:00:43.335 - Wielding new item in slot GearClass
20:00:45.612 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:00:45.612 - Wielding new item in slot GearMelee
20:00:49.274 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:00:49.274 - Wielding new item in slot GearStandard
20:00:52.274 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
20:00:52.274 - Wielding new item in slot GearStandard
20:01:00.602 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:01:00.603 - Wielding new item in slot GearMelee
20:01:01.896 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
20:01:01.896 - Wielding new item in slot GearStandard
20:01:03.157 - OnBufferCommand : StartReceive Migration_B BufferID:27
20:01:03.585 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:01:03.585 - Wielding new item in slot GearSpecial
20:01:09.576 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
20:01:09.576 - Wielding new item in slot GearClass
20:01:10.956 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:01:10.956 - Wielding new item in slot GearSpecial
20:01:12.969 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:01:12.969 - Wielding new item in slot GearSpecial
20:01:13.247 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:01:13.248 - Wielding new item in slot GearStandard
20:01:14.422 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:01:14.423 - Wielding new item in slot GearStandard
20:01:20.472 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
20:01:20.472 - Wielding new item in slot GearSpecial
20:01:23.207 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:01:23.208 - Wielding new item in slot GearMelee
20:01:23.566 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
20:01:23.566 - Wielding new item in slot GearStandard
20:01:25.155 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:01:25.155 - Wielding new item in slot GearSpecial
20:01:25.238 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:01:25.238 - Wielding new item in slot GearMelee
20:01:29.643 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
20:01:29.643 - Wielding new item in slot GearClass
20:01:36.791 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:27 1022.98
20:02:03.151 - OnBufferCommand : StartReceive Migration_B BufferID:28
20:02:03.537 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:02:03.538 - Wielding new item in slot GearStandard
20:02:04.668 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:02:04.668 - Wielding new item in slot GearSpecial
20:02:06.130 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:02:06.131 - Wielding new item in slot GearStandard
20:02:09.424 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:02:10.360 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:02:13.380 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:02:13.380 - Wielding new item in slot GearMelee
20:02:17.492 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:02:17.492 - Wielding new item in slot GearMelee
20:02:24.532 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:02:24.532 - Wielding new item in slot GearMelee
20:02:28.235 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:02:28.235 - Wielding new item in slot GearMelee
20:02:36.736 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:28 1082.978
20:02:42.286 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:02:42.287 - Wielding new item in slot GearStandard
20:02:45.121 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:02:45.121 - Wielding new item in slot GearStandard
20:02:48.763 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
20:02:50.416 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:02:50.417 - Wielding new item in slot GearSpecial
20:02:50.706 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:02:51.194 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
20:02:51.194 - Wielding new item in slot GearClass
20:02:57.078 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
20:02:57.078 - Wielding new item in slot GearSpecial
20:02:58.045 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
20:02:58.046 - Wielding new item in slot GearClass
20:02:59.226 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
20:02:59.226 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
20:02:59.834 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
20:02:59.834 - Wielding new item in slot GearSpecial
20:03:00.390 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:03:00.390 - Wielding new item in slot GearStandard
20:03:00.923 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:03:00.923 - Wielding new item in slot GearMelee
20:03:01.058 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
20:03:01.058 - Wielding new item in slot Consumable
20:03:02.064 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:03:02.064 - Wielding new item in slot GearStandard
20:03:02.256 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
20:03:02.312 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:03:02.312 - Wielding new item in slot GearMelee
20:03:03.085 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
20:03:03.085 - Wielding new item in slot GearStandard
20:03:03.151 - OnBufferCommand : StartReceive Migration_A BufferID:29
20:03:03.726 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:03:03.727 - Wielding new item in slot GearSpecial
20:03:04.050 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland s870 (Gear.ShotgunSynced) AllowedToWieldItem: True
20:03:04.050 - Wielding new item in slot GearSpecial
20:03:04.107 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:03:04.107 - Wielding new item in slot GearSpecial
20:03:04.609 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
20:03:04.610 - Wielding new item in slot GearClass
20:03:05.430 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:03:05.431 - Wielding new item in slot GearStandard
20:03:06.190 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:03:06.190 - Wielding new item in slot GearStandard
20:03:06.991 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
20:03:06.991 - Wielding new item in slot GearStandard
20:03:09.550 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:03:09.550 - Wielding new item in slot GearMelee
20:03:10.594 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Buckland SBS III (Gear.ShotgunSynced) AllowedToWieldItem: True
20:03:10.595 - Wielding new item in slot GearStandard
20:03:12.121 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:03:12.121 - Wielding new item in slot GearSpecial
20:03:17.339 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
20:03:31.894 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
20:03:31.894 - Wielding new item in slot GearClass
20:03:36.969 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:03:36.970 - Wielding new item in slot GearMelee
20:03:38.231 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Bataldo 3RB (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:03:38.232 - Wielding new item in slot GearStandard
20:03:38.793 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:29 1142.981
20:03:56.462 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
20:04:03.152 - OnBufferCommand : StartReceive Migration_B BufferID:30
20:04:12.211 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
20:04:16.237 - SNET : OnMasterCommand : EndPlaying 1 False
20:04:16.237 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
20:04:16.238 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
20:04:16.247 - Got expedition fail from master!
20:04:16.254 - <color=purple>OnPlayerGameStateChange : King In Yellow ExpeditionFail</color>
20:04:16.254 - SNET : OnMasterCommand : EndPlaying 1 False
20:04:16.287 - <color=purple>OnPlayerGameStateChange : tacticalchink ExpeditionFail</color>
20:04:16.356 - <color=purple>OnPlayerGameStateChange : tacticalchink ExpeditionFail</color>
20:04:16.385 - <color=purple>OnPlayerGameStateChange : JJ1forces ExpeditionFail</color>
20:04:16.454 - <color=purple>OnPlayerGameStateChange : JJ1forces ExpeditionFail</color>
20:04:19.561 - OnApplicationQuit
