20:24:35.165 - InControl (version 1.6.17 build 9143)
20:24:35.543 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
20:24:35.556 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
20:24:35.573 - GameDataInit.Initialize
20:24:37.545 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
20:24:39.229 - GuiManager.UpdateResolution w: 1920 h: 1080
20:24:41.962 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
20:24:41.972 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
20:24:42.849 - Setting watermark revision to 27215
20:24:43.295 - EnemyCostManager : Costs for Normal difficulty loaded
20:24:43.323 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
20:24:43.349 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
20:24:43.353 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
20:24:43.377 - GuiManager.UpdateResolution w: 1920 h: 1080
20:24:43.378 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
20:24:43.379 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
20:24:43.535 - Steamworks.NET initilized
20:24:43.669 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
20:24:43.684 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
20:24:43.693 - DropServerManager: Idle
20:24:43.710 - SNET is Online, Woop!
20:24:43.711 - Waiting for network.. DONE!
20:24:43.711 - PlayFabManager.OnSteamInitialized
20:24:45.459 - [163 - GetAuthSessionTicketResponse] - 2 -- k_EResultOK
20:24:48.438 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
20:24:48.543 - PlayFabManager.RefreshGlobalTitleData
20:24:48.606 - <color=purple>PlayFab.OnGetCurrentTime Saturday, 11 December 2021</color>
20:24:48.920 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
20:24:48.920 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
20:24:49.243 - PlayFabMatchMakingManager: Requesting list of QoS servers...
20:24:49.319 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
20:24:49.320 - DropServerManager: Woke up
20:24:49.320 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
20:24:49.331 - DropServerManager: Enqueueing 'get player inventory' request
20:24:49.388 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
20:24:49.389 - DropServerManager: Sleeping for 2 seconds...
20:24:49.389 - RundownManager: Got rundown progression from drop server
20:24:49.389 - CM_PageRundown_New.OnRundownProgressionFileUpdated
20:24:49.390 - tier: TierA index: 0 EXPEDITION UNLOCKED
20:24:49.390 - tier: TierA index: 1 EXPEDITION LOCKED
20:24:49.390 - tier: TierA index: 2 EXPEDITION LOCKED
20:24:49.391 - tier: TierA index: 3 EXPEDITION LOCKED
20:24:49.391 - tier: TierB index: 0 EXPEDITION UNLOCKED
20:24:49.391 - tier: TierB index: 1 EXPEDITION LOCKED
20:24:49.391 - tier: TierB index: 2 EXPEDITION LOCKED
20:24:49.392 - tier: TierB index: 3 EXPEDITION LOCKED
20:24:49.392 - tier: TierC index: 0 EXPEDITION LOCKED
20:24:49.392 - tier: TierC index: 1 EXPEDITION LOCKED
20:24:49.392 - tier: TierC index: 2 EXPEDITION LOCKED
20:24:49.393 - tier: TierC index: 3 EXPEDITION LOCKED
20:24:49.393 - tier: TierD index: 0 EXPEDITION LOCKED
20:24:49.393 - tier: TierD index: 1 EXPEDITION LOCKED
20:24:49.393 - tier: TierD index: 2 EXPEDITION LOCKED
20:24:49.394 - tier: TierD index: 3 EXPEDITION LOCKED
20:24:49.394 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:24:51.385 - DropServerManager: Making 'get player inventory' request...
20:24:51.745 - DropServerManager: 'get player inventory' request completed successfully
20:24:51.746 - DropServerManager: Sleeping for 2 seconds...
20:24:54.155 - DropServerManager: Idle
20:24:55.618 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
20:25:17.676 - TryGetMaterialGroup : Missing material on TextMeshPro
20:25:34.343 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:25:35.954 - GS_Offline.OnLocalPlayerPressStart!
20:25:35.961 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
20:25:35.976 - <color=#C84800>PageRundown placing rundown, ID: 29 DataBlock: Rundown 6.0</color>
20:25:35.996 - tier: TierA index: 0 EXPEDITION UNLOCKED
20:25:35.996 - tier: TierA index: 1 EXPEDITION LOCKED
20:25:35.997 - tier: TierA index: 2 EXPEDITION LOCKED
20:25:35.997 - tier: TierA index: 3 EXPEDITION LOCKED
20:25:35.997 - tier: TierB index: 0 EXPEDITION UNLOCKED
20:25:35.997 - tier: TierB index: 1 EXPEDITION LOCKED
20:25:35.998 - tier: TierB index: 2 EXPEDITION LOCKED
20:25:35.998 - tier: TierB index: 3 EXPEDITION LOCKED
20:25:35.998 - tier: TierC index: 0 EXPEDITION LOCKED
20:25:35.998 - tier: TierC index: 1 EXPEDITION LOCKED
20:25:35.998 - tier: TierC index: 2 EXPEDITION LOCKED
20:25:35.999 - tier: TierC index: 3 EXPEDITION LOCKED
20:25:35.999 - tier: TierD index: 0 EXPEDITION LOCKED
20:25:35.999 - tier: TierD index: 1 EXPEDITION LOCKED
20:25:35.999 - tier: TierD index: 2 EXPEDITION LOCKED
20:25:36.000 - tier: TierD index: 3 EXPEDITION LOCKED
20:25:36.000 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:25:36.002 - tier: TierA index: 0 EXPEDITION UNLOCKED
20:25:36.002 - tier: TierA index: 1 EXPEDITION LOCKED
20:25:36.002 - tier: TierA index: 2 EXPEDITION LOCKED
20:25:36.002 - tier: TierA index: 3 EXPEDITION LOCKED
20:25:36.002 - tier: TierB index: 0 EXPEDITION UNLOCKED
20:25:36.003 - tier: TierB index: 1 EXPEDITION LOCKED
20:25:36.003 - tier: TierB index: 2 EXPEDITION LOCKED
20:25:36.003 - tier: TierB index: 3 EXPEDITION LOCKED
20:25:36.003 - tier: TierC index: 0 EXPEDITION LOCKED
20:25:36.004 - tier: TierC index: 1 EXPEDITION LOCKED
20:25:36.004 - tier: TierC index: 2 EXPEDITION LOCKED
20:25:36.004 - tier: TierC index: 3 EXPEDITION LOCKED
20:25:36.004 - tier: TierD index: 0 EXPEDITION LOCKED
20:25:36.004 - tier: TierD index: 1 EXPEDITION LOCKED
20:25:36.005 - tier: TierD index: 2 EXPEDITION LOCKED
20:25:36.005 - tier: TierD index: 3 EXPEDITION LOCKED
20:25:36.005 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:25:36.006 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
20:25:43.225 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:25:44.087 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:25:46.893 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:25:47.684 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:25:48.079 - OnBtnPress, ID: 203 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:25:50.281 - OnBtnPress, ID: 0 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:25:51.809 - OnBtnPress, ID: 226 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:25:51.809 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
20:25:51.810 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
20:25:51.842 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
20:26:04.691 - OnBtnPress, ID: 226 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:26:04.691 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
20:26:04.691 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
20:26:04.700 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
20:26:19.309 - OnBtnPress, ID: 352 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:26:19.754 - OnBtnPress, ID: 286 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:26:19.754 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
20:26:19.754 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
20:26:19.763 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
20:26:20.858 - OnBtnPress, ID: 270 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:26:20.859 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
20:26:20.859 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
20:26:20.867 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
20:26:21.198 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:26:21.198 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
20:26:21.199 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
20:26:21.206 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
20:26:21.434 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:26:42.233 - OnBtnPress, ID: 158 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:26:43.087 - OnBtnPress, ID: 203 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:26:43.087 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
20:26:43.087 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
20:26:43.096 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
20:26:45.781 - OnBtnPress, ID: 228 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:26:47.067 - OnBtnPress, ID: 255 GO: CM_ButtonFramed(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:27:00.322 - OnBtnPress, ID: 268 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:27:00.323 - CellSettingsManager: Saving settings to C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
20:27:00.323 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
20:27:00.331 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
20:27:01.595 - OnBtnPress, ID: 134 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:27:01.611 - tier: TierA index: 0 EXPEDITION UNLOCKED
20:27:01.611 - tier: TierA index: 1 EXPEDITION LOCKED
20:27:01.611 - tier: TierA index: 2 EXPEDITION LOCKED
20:27:01.612 - tier: TierA index: 3 EXPEDITION LOCKED
20:27:01.612 - tier: TierB index: 0 EXPEDITION UNLOCKED
20:27:01.612 - tier: TierB index: 1 EXPEDITION LOCKED
20:27:01.612 - tier: TierB index: 2 EXPEDITION LOCKED
20:27:01.612 - tier: TierB index: 3 EXPEDITION LOCKED
20:27:01.613 - tier: TierC index: 0 EXPEDITION LOCKED
20:27:01.613 - tier: TierC index: 1 EXPEDITION LOCKED
20:27:01.613 - tier: TierC index: 2 EXPEDITION LOCKED
20:27:01.613 - tier: TierC index: 3 EXPEDITION LOCKED
20:27:01.614 - tier: TierD index: 0 EXPEDITION LOCKED
20:27:01.614 - tier: TierD index: 1 EXPEDITION LOCKED
20:27:01.614 - tier: TierD index: 2 EXPEDITION LOCKED
20:27:01.614 - tier: TierD index: 3 EXPEDITION LOCKED
20:27:01.614 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:27:01.615 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
20:27:01.844 - OnBtnPress, ID: 0 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:27:02.893 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:27:04.642 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:27:16.197 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:27:16.200 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
20:27:16.201 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
20:27:16.232 - SNet : Session reset
20:27:16.233 - Global.OnResetSession
20:27:16.233 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
20:27:16.233 - SessionGUID set to 
20:27:16.277 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
20:27:16.279 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:27:16.279 - Player Sm0ke was added to session
20:27:16.283 - DoCreateLobbyAndSelecteExpedition 1
20:27:16.284 - waiting for lobby..
20:27:16.480 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
20:27:16.481 - SNet_MasterManager : SearchingForMaster
20:27:16.481 - Searching for master...
20:27:16.484 - MasterManager : Sm0ke owns the lobby. IsLocal:True
20:27:16.484 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
20:27:16.485 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
20:27:16.494 - DoCreateLobbyAndSelecteExpedition 2
20:27:16.494 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
20:27:16.494 - SessionGUID set to S/YZUjXhnUiceXOFPLzyBg==
20:27:16.495 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 387072555  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
20:27:16.496 - DoCreateLobbyAndSelecteExpedition 3
20:27:16.496 - DoCreateLobbyAndSelecteExpedition 4
20:27:16.516 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : Unassigned InSessionHub
20:27:16.517 - SNET : OnMasterCommand : AssignSlot 0 False
20:27:16.517 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
20:27:16.616 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
20:27:16.616 - SNET : OnMasterCommand : PickAvatar 0 False
20:27:16.617 - <color=green>SNET : We got character 0 assigned</color>
20:27:16.617 - IsReadyToSync : PickAvatar agent sent to Sm0ke
20:27:16.620 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
20:27:16.620 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
20:27:16.620 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
20:27:16.621 - SpawnPlayerModel, index: 0
20:27:17.317 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
20:27:17.321 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
20:27:17.364 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
20:27:17.365 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
20:27:17.534 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
20:27:17.535 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
20:27:17.796 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
20:27:17.928 - PlayFabMatchMakingManager: Ticket created (id: '7a455566-273b-43ec-b37c-8729f9e5decd')
20:27:17.928 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
20:28:55.797 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
20:28:55.798 - PlayFabMatchMakingManager: Getting match (id: 'da67f2ae-1195-45f4-bdaf-f70328e5ec4e')...
20:28:55.922 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
20:28:55.922 - SessionGUID set to 3vi/UZv7KUGoQRthfmIMHA==
20:28:55.923 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 2028386188  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
20:28:55.923 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to WaitingForPlayersToJoin
20:28:55.923 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
20:28:55.924 - No more master ;(
20:28:55.925 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
20:28:55.929 - PlayFabMatchMakingManager: Match make task finished
20:28:56.435 - Migration : We have a unison MigrationMaster : Sm0ke
20:28:56.435 - Migration : JumpToState : FindMasterAndBuffer / migrationMaster
20:28:56.443 - Migration : ProcessMigrationEvaluationData from Sm0ke : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:0/-1/-1/-1
20:28:56.462 - SNet_MasterManager : During Migration : Who's tha new masta?! Sm0ke! Sm0ke!
20:28:56.462 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Sm0ke Session summary > Master InSessionHub_ReadyToGenerate 0 0 8516445 0   Profile summary > Sm0ke : end
20:28:56.466 - OnMigrationFinalized
20:28:56.466 - Migration : We dont need to recall, we are not in expedition. InSessionHub_ReadyToGenerate
20:28:57.381 - DEBUG : SNet > Buxbangy joined lobby!
20:28:57.381 - SNet_SessionHub : OnJoinedLobby False Buxbangy False -1
20:28:57.832 - DEBUG : SNet > aasimarlegend joined lobby!
20:28:57.832 - SNet_SessionHub : OnJoinedLobby False aasimarlegend False -1
20:29:02.400 - DEBUG : OnSlaveQuestion from Buxbangy WantsToJoin
20:29:02.410 - Player Buxbangy was added to session
20:29:02.410 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to Buxbangy
20:29:02.414 - DEBUG : OnSlaveQuestion from aasimarlegend WantsToJoin
20:29:02.415 - Player aasimarlegend was added to session
20:29:02.416 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to aasimarlegend
20:29:02.601 - OnPlayerEvent : aasimarlegend  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:29:02.602 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
20:29:02.610 - <color=purple>OnPlayerGameStateChange : aasimarlegend Lobby</color>
20:29:02.612 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player aasimarlegend, player NOT slotted!
20:29:02.613 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_aasimarlegend (SNetwork.SNet_Player) WinConditionSolved: False
20:29:02.629 - SNET : MasterReplicationUpdate_Player : aasimarlegend mode change : Unassigned InSessionHub
20:29:02.629 - SendMasterCommand to aasimarlegend type: AssignSlot refA: 1
20:29:02.685 - OnPlayerEvent : Buxbangy  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:29:02.686 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
20:29:02.687 - <color=purple>OnPlayerGameStateChange : Buxbangy Lobby</color>
20:29:02.688 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Buxbangy, player NOT slotted!
20:29:02.688 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Buxbangy (SNetwork.SNet_Player) WinConditionSolved: False
20:29:02.688 - SNET : MasterReplicationUpdate_Player : Buxbangy mode change : Unassigned InSessionHub
20:29:02.689 - SendMasterCommand to Buxbangy type: AssignSlot refA: 2
20:29:02.790 - <color=purple>OnPlayerGameStateChange : aasimarlegend Lobby</color>
20:29:02.792 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player aasimarlegend, player NOT slotted!
20:29:02.792 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player aasimarlegend, player NOT slotted!
20:29:02.792 - OnPlayerEvent : aasimarlegend  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
20:29:02.793 - SNET : MasterReplicationUpdate_Player : aasimarlegend mode change : InSessionHub OutOfSync
20:29:02.793 - SendMasterCommand to aasimarlegend type: PickAvatar refA: 1
20:29:02.794 - IsReadyToSync : PickAvatar agent sent to aasimarlegend
20:29:02.943 - <color=purple>OnPlayerGameStateChange : Buxbangy Lobby</color>
20:29:02.947 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 8516445 0 1. Cleaning up character slot
20:29:02.975 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Buxbangy, player NOT slotted!
20:29:02.975 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Buxbangy, player NOT slotted!
20:29:02.975 - OnPlayerEvent : Buxbangy  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
20:29:02.976 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 8516445 0 1. Cleaning up character slot
20:29:02.977 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 8516445 0 1. Cleaning up character slot
20:29:02.977 - SNET : MasterReplicationUpdate_Player : Buxbangy mode change : InSessionHub OutOfSync
20:29:02.977 - SendMasterCommand to Buxbangy type: PickAvatar refA: 2
20:29:02.977 - IsReadyToSync : PickAvatar agent sent to Buxbangy
20:29:02.984 - StartRecall with aasimarlegend > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
20:29:02.986 - <color=green>SNET : OnSessionPlayerAction : Spawning aasimarlegend's agent!  SpawnPlayerAgent</color>
20:29:03.000 - SpawnPlayerModel, index: 1
20:29:03.011 - CharacterIndex : Session data mismatch! Slave OutOfSync 2 -1 8516445 0 2. Cleaning up character slot
20:29:03.021 - OnPlayerEvent : aasimarlegend  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
20:29:03.022 - CharacterIndex : Session data mismatch! Slave OutOfSync 2 -1 8516445 0 2. Cleaning up character slot
20:29:03.151 - OnPlayerEvent : aasimarlegend  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:29:03.152 - CharacterIndex : Session data mismatch! Slave OutOfSync 2 -1 8516445 0 2. Cleaning up character slot
20:29:03.152 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
20:29:03.153 - CharacterIndex : Session data mismatch! Slave OutOfSync 2 -1 8516445 0 2. Cleaning up character slot
20:29:03.154 - SNET : MasterReplicationUpdate_Player : aasimarlegend mode change : OutOfSync InSessionHub_ReadyToGenerate
20:29:03.219 - <color=green>SNET : Added aasimarlegend to PlayersInGame</color>
20:29:03.220 - OnPlayerEvent : aasimarlegend  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
20:29:03.221 - CharacterIndex : Session data mismatch! Slave OutOfSync 2 -1 8516445 0 2. Cleaning up character slot
20:29:03.222 - CharacterIndex : Session data mismatch! Slave OutOfSync 2 -1 8516445 0 2. Cleaning up character slot
20:29:03.224 - CharacterIndex : Session data mismatch! Slave OutOfSync 2 -1 8516445 0 2. Cleaning up character slot
20:29:03.270 - StartRecall with Buxbangy > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
20:29:03.272 - <color=green>SNET : OnSessionPlayerAction : Spawning Buxbangy's agent!  SpawnPlayerAgent</color>
20:29:03.282 - SpawnPlayerModel, index: 2
20:29:03.287 - OnPlayerEvent : Buxbangy  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
20:29:03.595 - OnPlayerEvent : Buxbangy  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:29:03.596 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
20:29:03.597 - SNET : MasterReplicationUpdate_Player : Buxbangy mode change : OutOfSync InSessionHub_ReadyToGenerate
20:29:03.629 - <color=green>SNET : Added Buxbangy to PlayersInGame</color>
20:29:03.630 - OnPlayerEvent : Buxbangy  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
20:30:33.817 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:30:35.401 - OnBtnPress, ID: 540 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:30:35.402 - SNET : OnMasterCommand : StartGeneration 0 False
20:30:35.402 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
20:30:35.410 - RundownManager: Starting new game session
20:30:35.411 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:30:35.412 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
20:30:35.428 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
20:30:35.429 - SendMasterCommand to aasimarlegend type: StartGeneration refA: 0
20:30:35.429 - SendMasterCommand to Buxbangy type: StartGeneration refA: 0
20:30:35.452 - DropServerManager: Enqueueing 'new session (sessionId: 3vi/UZv7KUGoQRthfmIMHA==, rundown: Local_29, expedition: A1, boosters: [])' request
20:30:35.452 - DropServerManager: Woke up
20:30:35.452 - DropServerManager: Making 'new session (sessionId: 3vi/UZv7KUGoQRthfmIMHA==, rundown: Local_29, expedition: A1, boosters: [])' request...
20:30:35.453 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate GeneratingLevel
20:30:35.454 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:30:35.813 - <color=purple>OnPlayerGameStateChange : aasimarlegend Lobby</color>
20:30:35.814 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_aasimarlegend (SNetwork.SNet_Player) WinConditionSolved: False
20:30:35.815 - <color=purple>OnPlayerGameStateChange : aasimarlegend Generating</color>
20:30:35.815 - SNET : MasterReplicationUpdate_Player : aasimarlegend mode change : InSessionHub_ReadyToGenerate GeneratingLevel
20:30:35.875 - DropServerManager: 'new session (sessionId: 3vi/UZv7KUGoQRthfmIMHA==, rundown: Local_29, expedition: A1, boosters: [])' request completed successfully
20:30:35.875 - DropServerManager: Sleeping for 2 seconds...
20:30:35.911 - <color=purple>OnPlayerGameStateChange : Buxbangy Lobby</color>
20:30:35.913 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Buxbangy (SNetwork.SNet_Player) WinConditionSolved: False
20:30:35.914 - <color=purple>OnPlayerGameStateChange : Buxbangy Generating</color>
20:30:35.914 - SNET : MasterReplicationUpdate_Player : Buxbangy mode change : InSessionHub_ReadyToGenerate GeneratingLevel
20:30:37.881 - DropServerManager: Idle
20:30:50.209 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
20:30:50.210 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 70879269 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 70879269</color>
20:30:50.210 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 2028386188 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 2028386188</color>
20:30:50.210 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 435345 hostIDSeed: 70879269 sessionSeed: 2028386188
20:30:50.212 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 435345 HostIDSeed: 70879269 SessionSeed: 2028386188</color>
20:30:50.212 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
20:30:50.213 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 2028386188</color>
20:30:50.213 - >>>>>>>>>>>>> BuildFloor
20:30:50.215 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
20:30:50.233 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
20:30:50.233 - DIMENSION: Setting sound ENVIRONMENT state to ORGANIC!
20:30:50.240 - Last Batch: Setup
		 Total Time: 0.031s Frames: 0 Ticks: 28
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

20:30:50.240 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

20:30:54.499 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:30:58.214 - Engine Started
20:31:01.680 - Last Batch: LoadResourcesShards_Level
		 Total Time: 11.436s Frames: 1549 Ticks: 11439
		 FrameTime (avg/max/ticks max): 7.2ms / 220.4ms / 217
		 Jobs (started/looped): 1 / 1549
Next Batch: SetupFloor - Count: 1

20:31:01.680 - <color=#C84800>LG_SetupFloor.Build</color>
20:31:01.685 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
20:31:01.689 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 205.0, 0.0).
20:31:01.689 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
20:31:01.719 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
20:31:01.721 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 75 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_0</color>
20:31:01.723 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 543 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
20:31:01.724 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 76 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_1</color>
20:31:01.724 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 534 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
20:31:01.724 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 77 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_2</color>
20:31:01.725 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 756 (Defined), <b>MarkerSubSeed:</b> 432 (Defined), <b>LightSubSeed:</b> 0 (Default)
20:31:01.725 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 78 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_3</color>
20:31:01.725 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 34523 (Defined), <b>MarkerSubSeed:</b> 1233 (Defined), <b>LightSubSeed:</b> 0 (Default)
20:31:01.725 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 79 with BuildFromZoneAlias78 zoneAliasStart: 75 aliasOffset: Zone_4</color>
20:31:01.726 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
20:31:01.726 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 80 with BuildFromZoneAlias79 zoneAliasStart: 75 aliasOffset: Zone_5</color>
20:31:01.726 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 234 (Defined), <b>MarkerSubSeed:</b> 756 (Defined), <b>LightSubSeed:</b> 0 (Default)
20:31:01.726 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 81 with BuildFromZoneAlias80 zoneAliasStart: 75 aliasOffset: Zone_6</color>
20:31:01.727 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
20:31:01.731 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
20:31:01.731 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
20:31:01.731 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 52
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

20:31:01.739 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
20:31:01.875 - Last Batch: GenerateZones
		 Total Time: 0.188s Frames: 4 Ticks: 143
		 FrameTime (avg/max/ticks max): 39.4ms / 63.7ms / 44
		 Jobs (started/looped): 7 / 116
Next Batch: PlaceAddonZones - Count: 0

20:31:01.875 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

20:31:01.897 - Adding culling jobs for zone New Game Object[SubSeed:543(543)] from dimension Reality
20:31:01.902 - Adding culling jobs for zone New Game Object[SubSeed:534(534)] from dimension Reality
20:31:01.903 - Adding culling jobs for zone New Game Object[SubSeed:756(756)] from dimension Reality
20:31:01.903 - Adding culling jobs for zone New Game Object[SubSeed:34523(797)] from dimension Reality
20:31:01.904 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
20:31:01.904 - Adding culling jobs for zone New Game Object[SubSeed:234(234)] from dimension Reality
20:31:01.904 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
20:31:01.911 - Adding culling jobs for zone New Game Object from dimension Dimension_1
20:31:01.911 - Last Batch: PrepareZones
		 Total Time: 0.048s Frames: 1 Ticks: 36
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 29
		 Jobs (started/looped): 3 / 7
Next Batch: BuildFloors - Count: 1

20:31:01.912 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
20:31:01.920 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 13

20:31:01.929 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: Areas - Count: 28

20:31:01.981 - Last Batch: Areas
		 Total Time: 0.069s Frames: 2 Ticks: 52
		 FrameTime (avg/max/ticks max): 22.5ms / 35.0ms / 35
		 Jobs (started/looped): 26 / 2
Next Batch: Plugs - Count: 30

20:31:02.003 - Last Batch: Plugs
		 Total Time: 0.000s Frames: 0 Ticks: 22
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: Gates - Count: 102

20:31:02.144 - Last Batch: Gates
		 Total Time: 0.152s Frames: 4 Ticks: 142
		 FrameTime (avg/max/ticks max): 33.9ms / 37.8ms / 40
		 Jobs (started/looped): 98 / 4
Next Batch: AreaNames - Count: 2

20:31:02.144 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

20:31:02.145 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

20:31:02.145 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

20:31:02.145 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

20:31:02.146 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
20:31:02.147 - <b>Artifacts:</b> Zone 0 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
20:31:02.148 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
20:31:02.148 - <b>Artifacts:</b> Zone 2 has 4 basic artifacts, 1 advanced artifacts and 1 specialized artifacts.
20:31:02.148 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
20:31:02.148 - <b>Artifacts:</b> Zone 4 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
20:31:02.149 - <b>Artifacts:</b> Zone 5 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
20:31:02.149 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
20:31:02.149 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
20:31:02.149 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
20:31:02.151 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_GREEN_148 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_148_terminalKey: KEY_GREEN_148 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_1 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
20:31:02.151 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_GREEN_148 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_148_terminalKey: KEY_GREEN_148 (KeyItemPickup_Core) --- Zone: ZONE76, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
20:31:02.151 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
20:31:02.152 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
20:31:02.152 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
20:31:02.152 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 501</color>
20:31:02.152 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
20:31:02.152 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE76 function: ResourceContainerWeak available: 37 randomValue: 0.8233656 ri: 33 had weight: 1001</color>
20:31:02.160 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
20:31:02.167 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: Retrieve Essential Items _1_MWP</color>
20:31:02.169 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 1] 164 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
20:31:02.170 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE80 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
20:31:02.170 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 164</color>
20:31:02.170 - RESET placementDataIndex to 0
20:31:02.170 - Found zone without sourceGate AND ID over 0, id: 7
20:31:02.171 - Last Batch: Distribution
		 Total Time: 0.035s Frames: 1 Ticks: 25
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 15
		 Jobs (started/looped): 106 / 1
Next Batch: FunctionMarkers - Count: 8

20:31:02.244 - LG_MarkerSpawner, Mining producer is trying to spawn a marker with block ID 0 that does not exist anymore! Producer path: World (LG_Floor)/Root_Reality/geo_64x64_mining_dig_site_HA_01(Clone)_ID_2_2/2_Area F (LevelGeneration.LG_Area)/Marker/dig_site_open_1000x2200x1200_gen_HA_03_rot_360_GO_UID:205/submarker/dig_site_submarker_fortress_1320x600x1000_HA_04_rot_360_GO_UID:1537
20:31:02.303 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_GREEN_148 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_148_terminalKey: KEY_GREEN_148 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_776</color>
20:31:02.689 - <b>WardenObjectiveManager:</b> Added Objective GameObject: CarryItemGeneric_Pickup(Clone)_terminalKey: MATTER_WAVE_PROJECTOR (UnityEngine.GameObject) to layer MainLayer. Count in layer: 1
20:31:02.689 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: MATTER_WAVE_PROJECTOR
20:31:02.690 - Last Batch: FunctionMarkers
		 Total Time: 0.519s Frames: 14 Ticks: 520
		 FrameTime (avg/max/ticks max): 35.3ms / 44.5ms / 42
		 Jobs (started/looped): 8 / 303
Next Batch: FunctionMarkerLeftovers - Count: 8

20:31:02.711 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.000s Frames: 0 Ticks: 21
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Markers - Count: 1

20:31:02.829 - Last Batch: Markers
		 Total Time: 0.142s Frames: 4 Ticks: 118
		 FrameTime (avg/max/ticks max): 31.8ms / 39.1ms / 39
		 Jobs (started/looped): 1 / 114
Next Batch: PrefabSpawners - Count: 15161

20:31:03.649 - Last Batch: PrefabSpawners
		 Total Time: 0.808s Frames: 23 Ticks: 819
		 FrameTime (avg/max/ticks max): 34.6ms / 39.9ms / 40
		 Jobs (started/looped): 15160 / 14940
Next Batch: LateMarkerCleanup - Count: 0

20:31:03.649 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

20:31:03.649 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 13

20:31:04.378 - Last Batch: LateGeomorphScan
		 Total Time: 0.740s Frames: 13 Ticks: 729
		 FrameTime (avg/max/ticks max): 56.7ms / 66.1ms / 62
		 Jobs (started/looped): 13 / 52
Next Batch: Pillars - Count: 6

20:31:04.381 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

20:31:04.506 - CollectNavMeshSources : From 12 roots and 99845 possible sources, 27339 vas valid
20:31:04.506 - CollectNavMeshSources : NotStatic:0 NotActive:884
20:31:04.506 - CollectNavMeshSources : WrongLayer:3056 NoCollider:69450 WasTrigger:0 MissingMesh:0 BadColliderType:0
20:31:04.507 - NavmeshUtils.NavMeshSourceCollector : 27339 valid NavMesh sources found!
20:31:06.140 - ---------------------------------------------------------
20:31:06.140 - Navmesh done! time: 1.710846
20:31:06.140 - ---------------------------------------------------------
20:31:06.149 - CollectNavMeshSources : From 1 roots and 1595 possible sources, 419 vas valid
20:31:06.149 - CollectNavMeshSources : NotStatic:0 NotActive:4
20:31:06.149 - CollectNavMeshSources : WrongLayer:1 NoCollider:1175 WasTrigger:0 MissingMesh:0 BadColliderType:0
20:31:06.149 - NavmeshUtils.NavMeshSourceCollector : 419 valid NavMesh sources found!
20:31:08.351 - ---------------------------------------------------------
20:31:08.351 - Navmesh done! time: 2.203278
20:31:08.352 - ---------------------------------------------------------
20:31:08.352 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 3.962s Frames: 80 Ticks: 3971
		 FrameTime (avg/max/ticks max): 32.7ms / 333.3ms / 394
		 Jobs (started/looped): 1 / 15026914
Next Batch: AIGraph_Prepare - Count: 13

20:31:08.398 - Last Batch: AIGraph_Prepare
		 Total Time: 0.032s Frames: 1 Ticks: 46
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 20
		 Jobs (started/looped): 12 / 1
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

20:31:08.736 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.353s Frames: 9 Ticks: 338
		 FrameTime (avg/max/ticks max): 35.8ms / 36.5ms / 73
		 Jobs (started/looped): 1 / 285708
Next Batch: LadderAIGNodes - Count: 42

20:31:08.747 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGraph_LinkGates - Count: 34

20:31:08.764 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.032s Frames: 1 Ticks: 18
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 10
		 Jobs (started/looped): 33 / 1
Next Batch: AIGraph_LinkPlugs - Count: 0

20:31:08.765 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 30

20:31:08.765 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 30

20:31:08.765 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGraph_Start - Count: 13

20:31:08.766 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 28

20:31:08.899 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.063s Frames: 2 Ticks: 132
		 FrameTime (avg/max/ticks max): 20.8ms / 31.5ms / 32
		 Jobs (started/looped): 27 / 267
Next Batch: AIGraph_ScoreNodeClusters - Count: 28

20:31:08.916 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.079s Frames: 1 Ticks: 18
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 27 / 1
Next Batch: AIGraph_End - Count: 13

20:31:08.917 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_AirGraph - Count: 13

20:31:09.087 - Populate grid created 4096 compound nodes and took ~32 KB and 169 ms
20:31:09.212 - Populate grid created 4096 compound nodes and took ~32 KB and 117 ms
20:31:09.302 - Populate grid created 4096 compound nodes and took ~32 KB and 84 ms
20:31:09.348 - Populate grid created 4096 compound nodes and took ~32 KB and 38 ms
20:31:09.464 - Populate grid created 4096 compound nodes and took ~32 KB and 108 ms
20:31:09.574 - Populate grid created 4096 compound nodes and took ~32 KB and 103 ms
20:31:09.609 - Populate grid created 4096 compound nodes and took ~32 KB and 28 ms
20:31:09.758 - Populate grid created 4096 compound nodes and took ~32 KB and 142 ms
20:31:09.861 - Populate grid created 4096 compound nodes and took ~32 KB and 96 ms
20:31:09.910 - Populate grid created 4096 compound nodes and took ~32 KB and 43 ms
20:31:10.014 - Populate grid created 4096 compound nodes and took ~32 KB and 95 ms
20:31:10.084 - Populate grid created 4096 compound nodes and took ~32 KB and 64 ms
20:31:10.871 - Populate grid created 64000 compound nodes and took ~500 KB and 779 ms
20:31:10.871 - Last Batch: AIGraph_AirGraph
		 Total Time: 1.186s Frames: 12 Ticks: 1955
		 FrameTime (avg/max/ticks max): 90.2ms / 188.8ms / 171
		 Jobs (started/looped): 1 / 12
Next Batch: AIGraph_AirGraph_PostProcess - Count: 13

20:31:10.878 - <color=purple>OnPlayerGameStateChange : aasimarlegend ReadyToStopElevatorRide</color>
20:31:10.878 - SNET : MasterReplicationUpdate_Player : aasimarlegend mode change : GeneratingLevel GeneratingLevelDone
20:31:10.880 - Last Batch: AIGraph_AirGraph_PostProcess
		 Total Time: 0.333s Frames: 1 Ticks: 9
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 12 / 1
Next Batch: SetGateAlwaysTraversable - Count: 34

20:31:10.880 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: FunctionMarkerFallback - Count: 8

20:31:10.880 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: SetGateTraversableFromStart - Count: 34

20:31:10.881 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: Ladders - Count: 42

20:31:10.921 - Last Batch: Ladders
		 Total Time: 0.035s Frames: 1 Ticks: 39
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 24
		 Jobs (started/looped): 41 / 1
Next Batch: DoorLocks - Count: 8

20:31:10.986 - Last Batch: DoorLocks
		 Total Time: 0.061s Frames: 1 Ticks: 65
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 46
		 Jobs (started/looped): 7 / 1
Next Batch: Resources - Count: 1

20:31:10.986 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

20:31:10.986 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: EnemiesPlacement_Scoring - Count: 8

20:31:10.986 - <b>LG_PopulateZone:</b> Area 2_Area F (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 429.9625 | VoxelCoverage after Multi: 15.90861
20:31:10.987 - <b>LG_PopulateZone:</b> Area 3_Area C (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 338.6875 | VoxelCoverage after Multi: 12.53144
20:31:10.987 - <b>LG_PopulateZone:</b> Area 4_Area D (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 309.6625 | VoxelCoverage after Multi: 11.45751
20:31:10.987 - <b>LG_PopulateZone:</b> Area 5_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 648.1375 | VoxelCoverage after Multi: 23.98109
20:31:10.987 - <b>LG_PopulateZone:</b> Area 6_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 1642.363 | VoxelCoverage after Multi: 60.76741
20:31:10.987 - <b>LG_PopulateZone:</b> Area 7_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 315.2375 | VoxelCoverage after Multi: 11.66379
20:31:10.988 - <b>LG_PopulateZone:</b> Area 8_Area A (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 617.3625 | VoxelCoverage after Multi: 22.84241
20:31:10.988 - <b>LG_PopulateZone:</b> Area 9_Area F (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 428.15 | VoxelCoverage after Multi: 15.84155
20:31:10.988 - <b>LG_PopulateZone:</b> Area 10_Area C (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 296.575 | VoxelCoverage after Multi: 10.97328
20:31:10.988 - <b>LG_PopulateZone:</b> Area 11_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 517.6125 | VoxelCoverage after Multi: 19.15166
20:31:10.988 - <b>LG_PopulateZone:</b> Area 12_area_B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 229.35 | VoxelCoverage after Multi: 8.48595
20:31:10.988 - <b>LG_PopulateZone:</b> Area 13_area_I (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 63.3 | VoxelCoverage after Multi: 2.3421
20:31:10.989 - <b>LG_PopulateZone:</b> Area 14_area_A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 1122.5 | VoxelCoverage after Multi: 41.5325
20:31:10.989 - <b>LG_PopulateZone:</b> Area 15_area_K (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 61.5875 | VoxelCoverage after Multi: 2.278738
20:31:10.989 - <b>LG_PopulateZone:</b> Area 16_area_L (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 51.325 | VoxelCoverage after Multi: 1.899025
20:31:10.989 - <b>LG_PopulateZone:</b> Area 17_area_H (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 55.475 | VoxelCoverage after Multi: 2.052575
20:31:10.989 - <b>LG_PopulateZone:</b> Area 18_area_D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 194.6875 | VoxelCoverage after Multi: 7.203438
20:31:10.989 - <b>LG_PopulateZone:</b> Area 19_Area D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 643.3375 | VoxelCoverage after Multi: 23.80349
20:31:10.989 - <b>LG_PopulateZone:</b> Area 20_area_F (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 79.6875 | VoxelCoverage after Multi: 2.948437
20:31:10.990 - <b>LG_PopulateZone:</b> Area 21_Area C (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 463.725 | VoxelCoverage after Multi: 17.15783
20:31:10.990 - <b>LG_PopulateZone:</b> Area 22_Area B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 455.2625 | VoxelCoverage after Multi: 16.84471
20:31:10.990 - <b>LG_PopulateZone:</b> Area 23_Area A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 865.6875 | VoxelCoverage after Multi: 32.03044
20:31:10.990 - Last Batch: EnemiesPlacement_Scoring
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: StaticEnemiesPlacement - Count: 8

20:31:10.991 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 28

20:31:11.081 - Last Batch: Culling_Nodes
		 Total Time: 0.106s Frames: 3 Ticks: 90
		 FrameTime (avg/max/ticks max): 29.1ms / 36.8ms / 37
		 Jobs (started/looped): 25 / 3
Next Batch: Culling_Portals - Count: 44

20:31:11.081 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 44 / 0
Next Batch: Culling_Cullers - Count: 104

20:31:11.083 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 104 / 0
Next Batch: Culling_Lights - Count: 28

20:31:11.318 - Last Batch: Culling_Lights
		 Total Time: 0.219s Frames: 6 Ticks: 234
		 FrameTime (avg/max/ticks max): 38.5ms / 41.9ms / 42
		 Jobs (started/looped): 22 / 6
Next Batch: Culling_NodeInstanceSearch - Count: 28

20:31:11.446 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.133s Frames: 4 Ticks: 128
		 FrameTime (avg/max/ticks max): 29.0ms / 34.8ms / 36
		 Jobs (started/looped): 28 / 1292
Next Batch: Culling_NodeClusterJobs - Count: 8

20:31:11.526 - <color=purple>OnPlayerGameStateChange : Buxbangy ReadyToStopElevatorRide</color>
20:31:11.526 - SNET : MasterReplicationUpdate_Player : Buxbangy mode change : GeneratingLevel GeneratingLevelDone
20:31:11.697 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.253s Frames: 8 Ticks: 251
		 FrameTime (avg/max/ticks max): 32.2ms / 33.8ms / 34
		 Jobs (started/looped): 36 / 1093100
Next Batch: Culling_Cleanup - Count: 28

20:31:11.698 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: Culling_GatherLightCulling - Count: 273

20:31:11.721 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.030s Frames: 1 Ticks: 23
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 13
		 Jobs (started/looped): 272 / 1
Next Batch: Culling_TrimPortalLists - Count: 30

20:31:11.772 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.033s Frames: 1 Ticks: 51
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 21
		 Jobs (started/looped): 30 / 164684
Next Batch: ZoneLights - Count: 9

20:31:11.872 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
20:31:11.872 - Last Batch: ZoneLights
		 Total Time: 0.067s Frames: 2 Ticks: 100
		 FrameTime (avg/max/ticks max): 22.0ms / 34.1ms / 33
		 Jobs (started/looped): 7 / 2
Next Batch: GenerateNavigationInfo - Count: 2

20:31:12.211 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.396s Frames: 3 Ticks: 340
		 FrameTime (avg/max/ticks max): 121.1ms / 205.7ms / 207
		 Jobs (started/looped): 27 / 3
Next Batch: DisplayNavigationInfo - Count: 29

20:31:12.213 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 0

20:31:12.213 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 13

20:31:12.231 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.000s Frames: 0 Ticks: 18
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: LateRuntimeOptimizations - Count: 13

20:31:12.304 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.086s Frames: 2 Ticks: 73
		 FrameTime (avg/max/ticks max): 31.5ms / 53.0ms / 51
		 Jobs (started/looped): 13 / 117
Next Batch: EnemiesPlacement - Count: 0

20:31:12.304 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FixColliders - Count: 0

20:31:12.304 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

20:31:12.304 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

20:31:12.305 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

20:31:12.305 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
20:31:12.305 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 2

20:31:12.305 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: Culling_LateCleanup - Count: 2

20:31:12.313 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: Culling_PrepForInlevel - Count: 2

20:31:12.313 - Last Batch: Culling_PrepForInlevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: FinalLogicLinking - Count: 4

20:31:12.314 - Factory Done : Last build: FinalLogicLinking
20:31:12.314 - Factory : Built in 21.6286 seconds
20:31:12.315 - FactoryDone :: TOTAL CHECKSUM: 9388653867188360442
20:31:12.315 - BUILDER : BuildDone
20:31:12.315 - >>>>>>>> GS_Generating.OnBuilderDone
20:31:12.315 - Builder.CombinedCheckSum.Checksum: 9388653867188360442
20:31:12.316 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
20:31:12.373 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_02(Clone)_0 (ElevatorShaftLanding)
20:31:12.374 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_11_11 (LevelGeneration.LG_LevelExitGeo)
20:31:12.384 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
20:31:12.385 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
20:31:12.385 - SendMasterCommand to aasimarlegend type: GetReadyToStartPlaying refA: 0
20:31:12.386 - SendMasterCommand to Buxbangy type: GetReadyToStartPlaying refA: 0
20:31:12.386 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : GeneratingLevel ReadyToStartPlaying
20:31:12.386 - TryStartPlaying : Not ready! aasimarlegend GeneratingLevelDone
20:31:12.387 - UpdateMigrationSend : Sending Migration_B
20:31:12.555 - <color=purple>OnPlayerGameStateChange : aasimarlegend StopElevatorRide</color>
20:31:12.555 - SNET : MasterReplicationUpdate_Player : aasimarlegend mode change : GeneratingLevelDone ReadyToStartPlaying
20:31:12.659 - <color=purple>OnPlayerGameStateChange : Buxbangy StopElevatorRide</color>
20:31:12.659 - SNET : MasterReplicationUpdate_Player : Buxbangy mode change : GeneratingLevelDone ReadyToStartPlaying
20:31:12.856 - Detecting that the player has entered a new layer: MainLayer in  from NULL in 
20:31:12.857 - WardenObjectiveManager, entered a new layer: MainLayer
20:31:12.857 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
20:31:12.858 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:31:12.859 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall False
20:31:12.859 - OBJECTIVE STARTED / ENTERED!
20:31:12.859 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
20:31:12.867 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
20:31:12.867 - DropServerManager: Woke up
20:31:12.867 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
20:31:13.138 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
20:31:13.139 - DropServerManager: Sleeping for 2 seconds...
20:31:13.388 - SNET : OnMasterCommand : StartPlaying 0 False
20:31:13.390 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
20:31:13.390 - SendMasterCommand to aasimarlegend type: StartPlaying refA: 0
20:31:13.390 - SendMasterCommand to Buxbangy type: StartPlaying refA: 0
20:31:13.395 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : ReadyToStartPlaying Playing
20:31:13.576 - OnPlayerEvent : aasimarlegend  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:31:13.577 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
20:31:13.577 - SNET : MasterReplicationUpdate_Player : aasimarlegend mode change : ReadyToStartPlaying Playing
20:31:13.895 - OnPlayerEvent : Buxbangy  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:31:13.896 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
20:31:13.896 - SNET : MasterReplicationUpdate_Player : Buxbangy mode change : ReadyToStartPlaying Playing
20:31:15.138 - DropServerManager: Idle
20:31:34.084 -  Close! 
20:31:34.918 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
20:31:34.919 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  StartFogTransition Attempt
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:31:34.919 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  AttemptInteract Master (FoundPlayer=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

20:31:34.921 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

20:31:34.921 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
20:31:34.922 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  StartFogTransition Attempt
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

20:31:34.922 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  AttemptInteract Master (FoundPlayer=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

20:31:34.924 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

20:31:34.924 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
20:31:34.924 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
20:31:39.555 - <color=purple>OnPlayerGameStateChange : aasimarlegend ReadyToStartLevel</color>
20:31:39.840 - <color=purple>OnPlayerGameStateChange : Buxbangy ReadyToStartLevel</color>
20:31:39.846 - SNET : OnMasterCommand : StartPlaying 0 False
20:31:39.847 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
20:31:39.849 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
20:31:39.850 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:31:39.854 - <color=green>SNET : PlayerSynced(Clone)_32769 : aasimarlegend exits PLOC_InElevator, replicator key: 32769</color>
20:31:39.854 - <color=green>SNET : PlayerSynced(Clone)_32770 : Buxbangy exits PLOC_InElevator, replicator key: 32770</color>
20:31:39.856 - SendMasterCommand to aasimarlegend type: StartPlaying refA: 0
20:31:39.856 - SendMasterCommand to Buxbangy type: StartPlaying refA: 0
20:31:40.178 - OnPlayerEvent : aasimarlegend  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:31:40.180 - <color=green>SNET : PlayerSynced(Clone)_32769 : aasimarlegend exits PLOC_InElevator, replicator key: 32769</color>
20:31:40.180 - OnPlayerEvent : Buxbangy  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:31:40.184 - <color=purple>OnPlayerGameStateChange : Buxbangy InLevel</color>
20:31:40.187 - <color=purple>OnPlayerGameStateChange : aasimarlegend InLevel</color>
20:31:40.218 - <color=green>SNET : PlayerSynced(Clone)_32770 : Buxbangy exits PLOC_InElevator, replicator key: 32770</color>
20:31:40.558 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:31:40.558 - Wielding new item in slot GearMelee
20:31:40.858 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 1.008101
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

20:31:41.276 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:31:41.277 - Wielding new item in slot GearMelee
20:31:52.114 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:31:52.115 - Wielding new item in slot GearMelee
20:31:52.617 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
20:31:52.617 - Wielding new item in slot Consumable
20:31:54.910 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
20:31:54.911 - Wielding new item in slot Consumable
20:32:02.637 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
20:32:04.505 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
20:32:04.506 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
20:32:04.792 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
20:32:04.792 - Wielding new item in slot Consumable
20:32:09.857 - DropServerManager: Enqueueing 'consume boosters' request
20:32:09.857 - DropServerManager: Woke up
20:32:09.858 - DropServerManager: Making 'consume boosters' request...
20:32:09.981 - DropServerManager: 'consume boosters' request completed successfully
20:32:09.982 - DropServerManager: Sleeping for 2 seconds...
20:32:10.238 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
20:32:11.979 - DropServerManager: Idle
20:32:12.118 - Terminal 908 change state to PlayerInteracting
20:32:12.385 - UpdateMigrationSend : Sending Migration_A
20:32:16.578 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY KEY_GREEN_148
20:32:18.515 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
20:32:18.515 - Wielding new item in slot Consumable
20:32:20.541 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
20:32:20.549 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
20:32:20.549 - Wielding new item in slot Consumable
20:32:20.669 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:32:20.669 - Wielding new item in slot GearMelee
20:32:20.844 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:32:20.847 - Terminal 908 change state to Awake
20:32:22.177 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:32:22.177 - Wielding new item in slot GearMelee
20:32:22.340 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
20:32:22.340 - Wielding new item in slot Consumable
20:32:24.381 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
20:32:24.382 - Wielding new item in slot Consumable
20:32:26.812 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
20:32:26.812 - Wielding new item in slot Consumable
20:32:28.986 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
20:32:28.986 - Wielding new item in slot Consumable
20:32:30.339 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
20:32:30.857 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
20:32:30.858 - Wielding new item in slot Consumable
20:32:31.838 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
20:32:31.839 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
20:32:32.518 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
20:32:32.519 - LG_SecurityDoor_Locks, activates chained puzzle from master
20:32:32.520 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
20:32:34.041 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
20:32:34.041 - Wielding new item in slot Consumable
20:32:36.094 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
20:32:36.094 - Wielding new item in slot Consumable
20:32:40.788 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
20:32:40.788 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:32:40.788 - Wielding new item in slot GearStandard
20:32:41.288 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:32:41.288 - Wielding new item in slot GearMelee
20:32:49.418 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:32:49.418 - Wielding new item in slot GearMelee
20:32:57.739 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:32:57.739 - Wielding new item in slot GearMelee
20:33:02.336 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:33:02.337 - Wielding new item in slot GearMelee
20:33:05.350 -  Close! 
20:33:05.760 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:33:05.760 - Wielding new item in slot GearStandard
20:33:06.708 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:33:06.708 - Wielding new item in slot GearSpecial
20:33:08.119 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
20:33:08.120 - Wielding new item in slot GearClass
20:33:09.948 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
20:33:10.710 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:33:10.763 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:33:10.763 - Wielding new item in slot GearStandard
20:33:13.492 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
20:33:13.492 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
20:33:17.811 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
20:33:21.502 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
20:33:21.503 - Wielding new item in slot GearClass
20:33:23.180 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:33:23.181 - Wielding new item in slot GearSpecial
20:33:24.816 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
20:33:24.816 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
20:33:24.816 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
20:33:24.816 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
20:33:25.365 - UpdateMigrationSend : Sending Migration_B
20:33:27.925 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Autotek 51 RSG (ItemEquippable) AllowedToWieldItem: True
20:33:27.925 - Wielding new item in slot GearClass
20:33:28.806 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:33:28.806 - Wielding new item in slot GearMelee
20:33:37.036 - PlayerChatManager: Open chat window
20:33:37.036 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
20:33:37.037 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
20:33:39.891 - PlayerChatManager: DoSendChatMessage, got message: if they pulse don't move
20:33:39.891 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
20:33:39.892 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:33:40.043 - PlayerChatManager: Open chat window
20:33:40.043 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
20:33:40.043 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
20:33:41.468 - PlayerChatManager: DoSendChatMessage, got message: or you die
20:33:41.468 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
20:33:41.468 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:33:50.521 - PlayerChatManager: Open chat window
20:33:50.522 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
20:33:50.522 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
20:33:52.411 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
20:33:52.411 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:33:56.571 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:33:56.571 - Wielding new item in slot GearMelee
20:34:18.813 -  Close! 
20:34:24.324 - Terminal 365 change state to Ping
20:34:26.582 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
20:34:27.620 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:34:38.824 - UpdateMigrationSend : Sending Migration_A
20:34:39.839 - PlayerChatManager: Open chat window
20:34:39.839 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
20:34:39.839 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
20:34:40.613 - PlayerChatManager: DoSendChatMessage, got message: light yah
20:34:40.613 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
20:34:40.613 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:34:46.162 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
20:34:46.162 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
20:34:47.140 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
20:34:47.140 - LG_SecurityDoor_Locks, activates chained puzzle from master
20:34:47.141 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
20:34:57.375 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:34:57.375 - Wielding new item in slot GearStandard
20:34:58.608 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:34:58.608 - Wielding new item in slot GearSpecial
20:35:07.707 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:35:07.707 - Wielding new item in slot GearMelee
20:35:08.419 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:35:08.420 - Wielding new item in slot GearStandard
20:35:11.583 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:35:11.583 - Wielding new item in slot GearSpecial
20:35:13.135 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
20:35:13.851 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:35:15.564 - PlayerChatManager: Open chat window
20:35:15.564 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
20:35:15.564 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
20:35:17.703 - PlayerChatManager: DoSendChatMessage, got message: LIGHT OFF
20:35:17.704 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
20:35:17.704 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:35:28.730 -  Close! 
20:35:35.650 - PlayerChatManager: DoSendChatMessage, got message: ok
20:35:37.248 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:35:37.248 - Wielding new item in slot GearMelee
20:35:38.999 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:35:39.000 - Wielding new item in slot GearStandard
20:35:48.744 - UpdateMigrationSend : Sending Migration_B
20:36:01.973 - PlayerChatManager: Open chat window
20:36:01.973 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
20:36:01.973 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
20:36:10.578 - PlayerChatManager: DoSendChatMessage, got message: when we sneak, light off 
20:36:10.578 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
20:36:10.578 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:36:10.772 - PlayerChatManager: Open chat window
20:36:10.772 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
20:36:10.772 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
20:36:11.952 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:36:11.952 - Wielding new item in slot GearMelee
20:36:16.106 - PlayerChatManager: DoSendChatMessage, got message: and if they pulse do not fucking move a muscle
20:36:16.107 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
20:36:16.107 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:36:37.137 -  Close! 
20:36:39.850 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000058 returning: Time_5 minutesToNext: 10
20:36:57.152 - UpdateMigrationSend : Sending Migration_A
20:37:29.849 - PlayerChatManager: Open chat window
20:37:29.849 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
20:37:29.849 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
20:37:31.931 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:37:31.931 - Wielding new item in slot GearMelee
20:37:33.127 - PlayerChatManager: DoSendChatMessage, got message: yeah blue chill the fuck out
20:37:33.127 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
20:37:33.127 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:37:37.732 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:37:37.732 - Wielding new item in slot GearStandard
20:37:43.011 -  Close! 
20:37:50.885 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:37:51.573 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:38:03.025 - UpdateMigrationSend : Sending Migration_B
20:38:08.938 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
20:38:11.139 - PlayerChatManager: Open chat window
20:38:11.139 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
20:38:11.139 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
20:38:14.690 - PlayerChatManager: DoSendChatMessage, got message: fAlOuT 76
20:38:14.691 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
20:38:14.691 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:38:25.329 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:38:25.329 - Wielding new item in slot GearSpecial
20:38:25.870 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:38:25.870 - Wielding new item in slot GearStandard
20:38:30.454 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
20:38:30.455 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
20:38:32.146 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
20:38:35.384 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
20:38:36.135 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:38:39.148 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
20:38:39.149 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
20:38:39.149 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
20:38:39.149 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
20:38:40.101 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:38:40.102 - Wielding new item in slot GearMelee
20:38:47.412 -  Close! 
20:38:53.409 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:38:53.409 - Wielding new item in slot GearSpecial
20:38:54.956 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:38:54.956 - Wielding new item in slot GearStandard
20:38:57.755 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32768 : Sm0ke (Player.LocalPlayerAgent)
20:39:07.425 - UpdateMigrationSend : Sending Migration_A
20:39:14.178 - Terminal 739 change state to Ping
20:39:27.439 - PlayerChatManager: Open chat window
20:39:27.439 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
20:39:27.439 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
20:39:32.070 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
20:39:32.070 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:39:34.563 - PlayerChatManager: Open chat window
20:39:34.564 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
20:39:34.564 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
20:39:35.118 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
20:39:35.119 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:39:35.848 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:39:35.849 - Wielding new item in slot GearMelee
20:39:47.868 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:39:47.868 - Wielding new item in slot GearMelee
20:39:48.220 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:39:48.221 - Wielding new item in slot GearStandard
20:39:48.790 -  Close! 
20:39:50.638 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:39:50.638 - Wielding new item in slot GearMelee
20:39:50.856 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:39:50.856 - Wielding new item in slot GearMelee
20:40:04.120 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:40:04.121 - Wielding new item in slot GearMelee
20:40:08.801 - UpdateMigrationSend : Sending Migration_B
20:40:16.317 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:40:16.318 - Wielding new item in slot GearStandard
20:40:18.817 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:40:18.818 - Wielding new item in slot GearMelee
20:40:49.126 -  Close! 
20:40:56.396 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:40:56.396 - Wielding new item in slot GearMelee
20:41:01.277 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:41:01.277 - Wielding new item in slot GearMelee
20:41:09.137 - UpdateMigrationSend : Sending Migration_A
20:41:43.802 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:41:43.802 - Wielding new item in slot GearStandard
20:41:46.454 -  Close! 
20:41:53.593 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
20:41:56.927 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:42:09.138 - UpdateMigrationSend : Sending Migration_B
20:42:14.718 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
20:42:14.718 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 1 trigger: None SNet.IsMaster: True Duration: 0
20:42:14.719 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: None type: UpdateCustomSubObjective LocalIndex: Zone_0 Delay: 0 WardenIntel: Complete the bioscan sequence to deactivate the door <color=orange>ALARM</color> SNet.IsMaster: True
20:42:14.719 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: CustomSubObjectiveUpdate newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
20:42:14.721 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:42:16.455 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
20:42:17.836 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:42:20.365 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
20:42:22.846 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:42:24.936 - RelocateLobby! > isInMatchMaking:False
20:42:25.399 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
20:42:25.401 - Terminal 908 change state to PlayerInteracting
20:42:28.506 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 0
20:42:28.855 - DEBUG : SNet > aasimarlegend joined lobby!
20:42:28.856 - SNet_SessionHub : OnJoinedLobby True aasimarlegend True 1
20:42:29.310 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST ZONE_75
20:42:29.311 - ShowInventory, param1: zone_75 param2: 
20:42:29.645 - DEBUG : SNet > Buxbangy joined lobby!
20:42:29.645 - SNet_SessionHub : OnJoinedLobby True Buxbangy True 2
20:42:37.404 - Sending m_terminal.SyncID: 1 command: InvalidCommand inputString: MEDIPACK_892
20:42:43.535 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
20:42:43.535 - Player Sm0ke timed out! 
20:42:43.535 - WARNING : Sm0ke timed out!
20:42:43.536 - <color=green>SNET : Removed Sm0ke from PlayersInGame</color>
20:42:43.536 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
20:42:43.537 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
20:42:43.537 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
20:42:43.538 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
20:42:43.538 - <b>BoosterImplantManager:</b> Tried to sync set booster implants for a player Sm0ke that is NOT slotted.
20:42:43.539 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
20:42:43.539 - RundownManager.EndGameSession
20:42:43.539 - DEBUG : Player Sm0ke was removed from session
20:42:43.540 - DEBUG : Leaving session hub! : IsInHub:False
20:42:43.540 - Closed connection with Buxbangy
20:42:43.557 - Closed connection with aasimarlegend
20:42:43.590 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
20:42:43.590 - <b>BoosterImplantManager:</b> Tried to sync set booster implants for a player Sm0ke that is NOT slotted.
20:42:43.590 - WARNING : Do we need to implement SNet_PlayerEvent.PlayerLeftSessionHub specifically for GS_AfterLevel? Cleaning level etc
20:42:43.591 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: NoLobby</color>
20:42:43.597 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
20:42:43.617 - tier: TierA index: 0 EXPEDITION UNLOCKED
20:42:43.618 - tier: TierA index: 1 EXPEDITION LOCKED
20:42:43.618 - tier: TierA index: 2 EXPEDITION LOCKED
20:42:43.618 - tier: TierA index: 3 EXPEDITION LOCKED
20:42:43.619 - tier: TierB index: 0 EXPEDITION UNLOCKED
20:42:43.619 - tier: TierB index: 1 EXPEDITION LOCKED
20:42:43.619 - tier: TierB index: 2 EXPEDITION LOCKED
20:42:43.620 - tier: TierB index: 3 EXPEDITION LOCKED
20:42:43.620 - tier: TierC index: 0 EXPEDITION LOCKED
20:42:43.621 - tier: TierC index: 1 EXPEDITION LOCKED
20:42:43.621 - tier: TierC index: 2 EXPEDITION LOCKED
20:42:43.621 - tier: TierC index: 3 EXPEDITION LOCKED
20:42:43.622 - tier: TierD index: 0 EXPEDITION LOCKED
20:42:43.622 - tier: TierD index: 1 EXPEDITION LOCKED
20:42:43.622 - tier: TierD index: 2 EXPEDITION LOCKED
20:42:43.623 - tier: TierD index: 3 EXPEDITION LOCKED
20:42:43.623 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:42:43.624 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
20:42:43.629 - SNet : Session reset
20:42:43.629 - Global.OnResetSession
20:42:43.630 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 2</color>
20:42:43.630 - On despawn! PlayerSynced(Clone)_32770 : Buxbangy
20:42:43.631 - OnPlayerEvent : Buxbangy  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
20:42:43.632 - <b>BoosterImplantManager:</b> Tried to sync set booster implants for a player Sm0ke that is NOT slotted.
20:42:43.632 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
20:42:43.632 - On despawn! PlayerSynced(Clone)_32769 : aasimarlegend
20:42:43.633 - OnPlayerEvent : aasimarlegend  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
20:42:43.634 - <b>BoosterImplantManager:</b> Tried to sync set booster implants for a player Sm0ke that is NOT slotted.
20:42:43.634 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
20:42:43.635 - SessionGUID set to 
20:42:43.660 - No more master ;(
20:42:43.660 - WARNING : GS_NoLobby has not implemented OnMasterChanged
20:42:43.670 - RundownManager: Drop server game session finished successfully
20:42:43.671 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
20:42:43.687 - DropServerGameSession: Session was COMPLETED
20:42:43.687 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
20:42:43.688 - DropServerManager: Woke up
20:42:43.688 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
20:42:43.703 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:42:43.713 - CameraManager ChangeToCamera: Slot (FPS) is not populated with cameraController
20:42:43.713 - Terminal 908 change state to Awake
20:42:43.715 - DropServerManager: Enqueueing 'get player inventory' request
20:42:44.185 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
20:42:44.186 - DropServerManager: Sleeping for 2 seconds...
20:42:44.186 - RundownManager: Got rundown progression from drop server
20:42:44.186 - CM_PageRundown_New.OnRundownProgressionFileUpdated
20:42:44.186 - tier: TierA index: 0 EXPEDITION UNLOCKED
20:42:44.187 - tier: TierA index: 1 EXPEDITION LOCKED
20:42:44.187 - tier: TierA index: 2 EXPEDITION LOCKED
20:42:44.187 - tier: TierA index: 3 EXPEDITION LOCKED
20:42:44.187 - tier: TierB index: 0 EXPEDITION UNLOCKED
20:42:44.188 - tier: TierB index: 1 EXPEDITION LOCKED
20:42:44.188 - tier: TierB index: 2 EXPEDITION LOCKED
20:42:44.188 - tier: TierB index: 3 EXPEDITION LOCKED
20:42:44.188 - tier: TierC index: 0 EXPEDITION LOCKED
20:42:44.189 - tier: TierC index: 1 EXPEDITION LOCKED
20:42:44.189 - tier: TierC index: 2 EXPEDITION LOCKED
20:42:44.189 - tier: TierC index: 3 EXPEDITION LOCKED
20:42:44.189 - tier: TierD index: 0 EXPEDITION LOCKED
20:42:44.190 - tier: TierD index: 1 EXPEDITION LOCKED
20:42:44.190 - tier: TierD index: 2 EXPEDITION LOCKED
20:42:44.190 - tier: TierD index: 3 EXPEDITION LOCKED
20:42:44.190 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:42:46.186 - DropServerManager: Making 'get player inventory' request...
20:42:46.326 - DropServerManager: 'get player inventory' request completed successfully
20:42:46.326 - DropServerManager: Sleeping for 2 seconds...
20:42:48.327 - DropServerManager: Idle
20:42:59.562 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
20:42:59.562 - Player Buxbangy timed out before getting into the session
20:43:44.693 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
20:43:44.694 - Player Buxbangy timed out before getting into the session
20:44:21.017 - OnApplicationQuit
