20:49:18.584 - InControl (version 1.6.17 build 9143)
20:49:18.761 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
20:49:18.763 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
20:49:18.764 - GameDataInit.Initialize
20:49:20.469 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
20:49:22.061 - GuiManager.UpdateResolution w: 1920 h: 1080
20:49:24.565 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
20:49:24.566 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
20:49:25.306 - Setting watermark revision to 27215
20:49:25.710 - EnemyCostManager : Costs for Normal difficulty loaded
20:49:25.712 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
20:49:25.724 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
20:49:25.727 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
20:49:25.737 - GuiManager.UpdateResolution w: 1920 h: 1080
20:49:25.738 - Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
20:49:25.739 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
20:49:25.896 - Steamworks.NET initilized
20:49:25.956 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
20:49:25.960 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
20:49:25.965 - DropServerManager: Idle
20:49:25.972 - SNET is Online, Woop!
20:49:25.972 - Waiting for network.. DONE!
20:49:25.972 - PlayFabManager.OnSteamInitialized
20:49:27.436 - [163 - GetAuthSessionTicketResponse] - 3 -- k_EResultOK
20:49:30.973 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
20:49:30.975 - PlayFabManager.RefreshGlobalTitleData
20:49:31.062 - <color=purple>PlayFab.OnGetCurrentTime Saturday, 11 December 2021</color>
20:49:31.367 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
20:49:31.369 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
20:49:31.370 - PlayFabMatchMakingManager: Requesting list of QoS servers...
20:49:31.375 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
20:49:31.375 - DropServerManager: Woke up
20:49:31.375 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
20:49:31.382 - DropServerManager: Enqueueing 'get player inventory' request
20:49:31.514 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
20:49:31.514 - DropServerManager: Sleeping for 2 seconds...
20:49:31.515 - RundownManager: Got rundown progression from drop server
20:49:31.515 - CM_PageRundown_New.OnRundownProgressionFileUpdated
20:49:31.515 - tier: TierA index: 0 EXPEDITION UNLOCKED
20:49:31.516 - tier: TierA index: 1 EXPEDITION LOCKED
20:49:31.516 - tier: TierA index: 2 EXPEDITION LOCKED
20:49:31.516 - tier: TierA index: 3 EXPEDITION LOCKED
20:49:31.516 - tier: TierB index: 0 EXPEDITION UNLOCKED
20:49:31.517 - tier: TierB index: 1 EXPEDITION LOCKED
20:49:31.517 - tier: TierB index: 2 EXPEDITION LOCKED
20:49:31.517 - tier: TierB index: 3 EXPEDITION LOCKED
20:49:31.517 - tier: TierC index: 0 EXPEDITION LOCKED
20:49:31.518 - tier: TierC index: 1 EXPEDITION LOCKED
20:49:31.518 - tier: TierC index: 2 EXPEDITION LOCKED
20:49:31.518 - tier: TierC index: 3 EXPEDITION LOCKED
20:49:31.518 - tier: TierD index: 0 EXPEDITION LOCKED
20:49:31.519 - tier: TierD index: 1 EXPEDITION LOCKED
20:49:31.519 - tier: TierD index: 2 EXPEDITION LOCKED
20:49:31.519 - tier: TierD index: 3 EXPEDITION LOCKED
20:49:31.519 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:49:33.514 - DropServerManager: Making 'get player inventory' request...
20:49:33.645 - DropServerManager: 'get player inventory' request completed successfully
20:49:33.646 - DropServerManager: Sleeping for 2 seconds...
20:49:35.646 - DropServerManager: Idle
20:49:36.439 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
20:49:56.683 - TryGetMaterialGroup : Missing material on TextMeshPro
20:49:57.271 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:49:58.880 - GS_Offline.OnLocalPlayerPressStart!
20:49:58.882 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
20:49:58.904 - <color=#C84800>PageRundown placing rundown, ID: 29 DataBlock: Rundown 6.0</color>
20:49:58.924 - tier: TierA index: 0 EXPEDITION UNLOCKED
20:49:58.924 - tier: TierA index: 1 EXPEDITION LOCKED
20:49:58.925 - tier: TierA index: 2 EXPEDITION LOCKED
20:49:58.925 - tier: TierA index: 3 EXPEDITION LOCKED
20:49:58.925 - tier: TierB index: 0 EXPEDITION UNLOCKED
20:49:58.925 - tier: TierB index: 1 EXPEDITION LOCKED
20:49:58.925 - tier: TierB index: 2 EXPEDITION LOCKED
20:49:58.926 - tier: TierB index: 3 EXPEDITION LOCKED
20:49:58.926 - tier: TierC index: 0 EXPEDITION LOCKED
20:49:58.926 - tier: TierC index: 1 EXPEDITION LOCKED
20:49:58.926 - tier: TierC index: 2 EXPEDITION LOCKED
20:49:58.927 - tier: TierC index: 3 EXPEDITION LOCKED
20:49:58.927 - tier: TierD index: 0 EXPEDITION LOCKED
20:49:58.927 - tier: TierD index: 1 EXPEDITION LOCKED
20:49:58.927 - tier: TierD index: 2 EXPEDITION LOCKED
20:49:58.928 - tier: TierD index: 3 EXPEDITION LOCKED
20:49:58.928 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:49:58.929 - tier: TierA index: 0 EXPEDITION UNLOCKED
20:49:58.930 - tier: TierA index: 1 EXPEDITION LOCKED
20:49:58.930 - tier: TierA index: 2 EXPEDITION LOCKED
20:49:58.930 - tier: TierA index: 3 EXPEDITION LOCKED
20:49:58.930 - tier: TierB index: 0 EXPEDITION UNLOCKED
20:49:58.931 - tier: TierB index: 1 EXPEDITION LOCKED
20:49:58.931 - tier: TierB index: 2 EXPEDITION LOCKED
20:49:58.931 - tier: TierB index: 3 EXPEDITION LOCKED
20:49:58.931 - tier: TierC index: 0 EXPEDITION LOCKED
20:49:58.931 - tier: TierC index: 1 EXPEDITION LOCKED
20:49:58.932 - tier: TierC index: 2 EXPEDITION LOCKED
20:49:58.932 - tier: TierC index: 3 EXPEDITION LOCKED
20:49:58.932 - tier: TierD index: 0 EXPEDITION LOCKED
20:49:58.932 - tier: TierD index: 1 EXPEDITION LOCKED
20:49:58.933 - tier: TierD index: 2 EXPEDITION LOCKED
20:49:58.933 - tier: TierD index: 3 EXPEDITION LOCKED
20:49:58.933 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:49:58.934 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
20:50:18.043 - OnBtnPress, ID: 38 GO: Button Connect OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:50:22.681 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:50:24.855 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:51:02.556 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:51:02.560 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
20:51:02.561 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
20:51:02.562 - SNet : Session reset
20:51:02.562 - Global.OnResetSession
20:51:02.563 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
20:51:02.563 - SessionGUID set to 
20:51:02.569 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
20:51:02.570 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:51:02.570 - Player Sm0ke was added to session
20:51:02.572 - DoCreateLobbyAndSelecteExpedition 1
20:51:02.572 - waiting for lobby..
20:51:02.768 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
20:51:02.768 - SNet_MasterManager : SearchingForMaster
20:51:02.769 - Searching for master...
20:51:02.772 - MasterManager : Sm0ke owns the lobby. IsLocal:True
20:51:02.773 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
20:51:02.773 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
20:51:02.773 - DoCreateLobbyAndSelecteExpedition 2
20:51:02.774 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
20:51:02.774 - SessionGUID set to hSHbRRDBx0OjODUelxiBGg==
20:51:02.775 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 175168419  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
20:51:02.775 - DoCreateLobbyAndSelecteExpedition 3
20:51:02.775 - DoCreateLobbyAndSelecteExpedition 4
20:51:02.787 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : Unassigned InSessionHub
20:51:02.788 - SNET : OnMasterCommand : AssignSlot 0 False
20:51:02.788 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
20:51:02.867 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
20:51:02.867 - SNET : OnMasterCommand : PickAvatar 0 False
20:51:02.867 - <color=green>SNET : We got character 0 assigned</color>
20:51:02.867 - IsReadyToSync : PickAvatar agent sent to Sm0ke
20:51:02.870 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
20:51:02.871 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
20:51:02.871 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
20:51:02.871 - SpawnPlayerModel, index: 0
20:51:03.529 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
20:51:03.532 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
20:51:03.570 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
20:51:03.571 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
20:51:03.677 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
20:51:03.678 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
20:51:03.932 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
20:51:04.057 - PlayFabMatchMakingManager: Ticket created (id: 'be469500-d8a6-40e2-bde6-e284084cb82d')
20:51:04.057 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
20:51:10.182 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
20:51:10.183 - PlayFabMatchMakingManager: Getting match (id: '274348bf-d6ae-47d9-92c5-49e66b4a28c8')...
20:51:10.300 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
20:51:10.301 - PlayFabMatchMakingManager: Moving to lobby 109775240997542704
20:51:10.301 - DEBUG : Leaving session hub! : IsInHub:True
20:51:10.305 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
20:51:10.306 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
20:51:10.310 - SNet : Session reset
20:51:10.311 - Global.OnResetSession
20:51:10.311 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
20:51:10.311 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
20:51:10.312 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
20:51:10.314 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
20:51:10.314 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
20:51:10.315 - SessionGUID set to 
20:51:10.318 - No more master ;(
20:51:10.319 - WARNING : GS_NoLobby has not implemented OnMasterChanged
20:51:10.319 - SNet : Session reset
20:51:10.319 - Global.OnResetSession
20:51:10.319 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
20:51:10.320 - SessionGUID set to 
20:51:10.460 - SNet_SessionHub : OnJoinedLobby False Ben 10 Enthusiast False -1
20:51:10.461 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
20:51:10.461 - SNet_MasterManager : SearchingForMaster
20:51:10.828 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
20:51:10.828 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
20:51:10.835 - PlayFabMatchMakingManager: Match make task finished
20:51:14.598 - SNet_MasterManager : Who's tha masta?! Ben 10 Enthusiast! Ben 10 Enthusiast!
20:51:14.599 - WARNING : GS_NoLobby has not implemented OnMasterChanged
20:51:14.599 - SNET : OnFoundMaster > Master is Steam Ben 10 Enthusiast Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > Ben 10 Enthusiast : end
20:51:14.599 - Sending slave session question WantsToJoin 
20:51:14.716 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 2346869368 0
20:51:14.717 -  > we are not in a session hub yet!
20:51:14.717 - <color=purple>OnPlayerGameStateChange : Ben 10 Enthusiast Lobby</color>
20:51:14.717 - SessionGUID set to 3Ac0rJToN0KaPGf7VTrBYQ==
20:51:14.718 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 101192674 331691691  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
20:51:14.718 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 101192674 331691691  sessionGUID:SNetwork.SNetStructs+pSessionGUID
20:51:14.719 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Ben 10 Enthusiast, player NOT slotted!
20:51:14.719 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
20:51:14.719 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
20:51:14.720 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:51:14.720 - Player Sm0ke was added to session
20:51:14.720 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
20:51:14.720 - DEBUG : OnSessionMemberChange > Ben 10 Enthusiast Joined isBot:False
20:51:14.721 - Player Ben 10 Enthusiast was added to session
20:51:14.723 - MasterManager : In session!
20:51:14.734 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
20:51:14.820 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Ben 10 Enthusiast, player NOT slotted!
20:51:14.821 - SNET : OnMasterCommand : AssignSlot 1 False
20:51:14.821 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
20:51:14.825 - OnPlayerEvent : Sm0ke PlayerInSession
20:51:14.825 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
20:51:14.925 - <color=purple>OnPlayerGameStateChange : Ben 10 Enthusiast Lobby</color>
20:51:14.954 - SpawnPlayerModel, index: 0
20:51:14.958 - SNET : OnMasterCommand : PickAvatar 1 False
20:51:14.959 - <color=green>SNET : We got character 1 assigned</color>
20:51:15.062 - OnPlayerEvent : Ben 10 Enthusiast  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
20:51:15.063 - SpawnPlayerModel, index: 1
20:51:15.066 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
20:51:15.066 - <color=purple>OnPlayerGameStateChange : Ben 10 Enthusiast Lobby</color>
20:51:15.067 - SessionGUID set to 3Ac0rJToN0KaPGf7VTrBYQ==
20:51:15.068 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 101192674 331691691  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
20:51:15.068 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 101192674 331691691  sessionGUID:SNetwork.SNetStructs+pSessionGUID
20:51:15.068 - OnBufferCommand : StartReceive JoinedHub BufferID:4
20:51:15.068 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:4 0
20:51:15.069 - RecallBuffer : type:JoinedHub isValid:True ID:4
20:51:15.069 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
20:51:15.069 - Global.OnPrepareForRecall
20:51:15.070 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
20:51:15.081 - OnPlayerEvent : Ben 10 Enthusiast  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
20:51:15.083 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:51:15.083 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
20:51:15.084 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
20:51:15.084 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
20:51:15.085 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:51:15.086 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
20:51:15.086 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to NotStarted
20:51:15.087 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
20:51:15.087 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
20:51:15.087 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
20:51:15.088 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
20:51:15.089 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
20:51:15.089 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
20:51:15.123 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
20:51:15.125 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
20:51:15.187 - TryGetMaterialGroup : Missing material on TextMeshPro
20:51:15.245 - <color=purple>OnPlayerGameStateChange : Ben 10 Enthusiast Lobby</color>
20:51:15.245 - SessionGUID set to 3Ac0rJToN0KaPGf7VTrBYQ==
20:51:15.247 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 101192674 331691691  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
20:51:15.247 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 101192674 331691691  sessionGUID:SNetwork.SNetStructs+pSessionGUID
20:51:15.403 - PlayerChatManager: Open chat window
20:51:15.404 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
20:51:15.620 - DEBUG : SNet > Duhn joined lobby!
20:51:15.620 - SNet_SessionHub : OnJoinedLobby False Duhn False -1
20:51:19.939 - DEBUG : OnSessionMemberChange > Duhn Joined isBot:False
20:51:19.940 - Player Duhn was added to session
20:51:21.293 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
20:51:21.398 - PlayerChatManager: DoSendChatMessage, got message: does anyone know a fix to this freezing issue?
20:51:21.480 - PlayerChatManager: Open chat window
20:51:21.481 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
20:51:22.064 - <color=purple>OnPlayerGameStateChange : Duhn Lobby</color>
20:51:22.064 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Duhn, player NOT slotted!
20:51:22.126 - OnPlayerWardenObjectiveDataChanged, player: Duhn (SNetwork.SNet_Player) WinConditionSolved: False
20:51:24.272 - OnPlayerEvent : Duhn  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:51:24.273 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
20:51:24.273 - <color=purple>OnPlayerGameStateChange : Duhn Lobby</color>
20:51:24.274 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Duhn, player NOT slotted!
20:51:24.391 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Duhn (SNetwork.SNet_Player) WinConditionSolved: False
20:51:26.619 - <color=purple>OnPlayerGameStateChange : Duhn Lobby</color>
20:51:26.633 - <color=purple>OnPlayerGameStateChange : Duhn Lobby</color>
20:51:26.634 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Duhn, player NOT slotted!
20:51:26.634 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Duhn, player NOT slotted!
20:51:26.646 - <color=purple>OnPlayerGameStateChange : Duhn Lobby</color>
20:51:26.681 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Duhn, player NOT slotted!
20:51:26.682 - <color=purple>OnPlayerGameStateChange : Duhn Lobby</color>
20:51:26.682 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Duhn, player NOT slotted!
20:51:26.682 - <color=purple>OnPlayerGameStateChange : Duhn Lobby</color>
20:51:26.702 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Duhn, player NOT slotted!
20:51:26.703 - <color=purple>OnPlayerGameStateChange : Duhn Lobby</color>
20:51:26.703 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Duhn, player NOT slotted!
20:51:26.716 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Duhn, player NOT slotted!
20:51:26.716 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Duhn, player NOT slotted!
20:51:26.717 - OnPlayerEvent : Duhn  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
20:51:26.718 - <color=purple>OnPlayerGameStateChange : Duhn Lobby</color>
20:51:26.847 - <color=purple>OnPlayerGameStateChange : Duhn Lobby</color>
20:51:26.853 - <color=purple>OnPlayerGameStateChange : Duhn Lobby</color>
20:51:26.892 - OnPlayerEvent : Duhn  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
20:51:26.955 - <color=purple>OnPlayerGameStateChange : Duhn Lobby</color>
20:51:27.787 - SpawnPlayerModel, index: 2
20:51:28.043 - OnPlayerEvent : Duhn  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:51:28.044 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
20:51:28.045 - <color=green>SNET : Added Duhn to PlayersInGame</color>
20:51:28.046 - OnPlayerEvent : Duhn  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
20:51:28.237 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
20:51:28.314 - PlayerChatManager: DoSendChatMessage, got message: I'm losing sleep over trying to get this to work
20:51:34.186 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
20:51:35.113 - OnBtnPress, ID: 0 GO: CM_LobbyScrolItem_Weapon(Clone) OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:51:35.115 - CellJSON - SaveToDisk: C:/Users/finn/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
20:52:13.647 - DEBUG : OnMasterSessionAnswer MasterLeavingLobby
20:52:13.647 - OnPlayerEvent : Ben 10 Enthusiast  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
20:52:13.648 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
20:52:13.648 - On despawn! PlayerSynced(Clone)_32768 : Ben 10 Enthusiast
20:52:13.649 - <color=green>SNET : PlayerSynced(Clone)_32768 : Ben 10 Enthusiast exits PLOC_InElevator, replicator key: 32768</color>
20:52:13.650 - OnPlayerEvent : Ben 10 Enthusiast  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
20:52:13.651 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
20:52:13.651 - OnPlayerEvent : Ben 10 Enthusiast  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
20:52:13.653 - DEBUG : Player Ben 10 Enthusiast was removed from session
20:52:13.653 - DEBUG : Closed connection with Ben 10 Enthusiast
20:52:13.666 - MigrateSession
20:52:13.666 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
20:52:13.737 - OnMigrationStatusChange : Duhn status changed to searchingForMigrationMaster
20:52:13.814 - WARNING : SNet > Ben 10 Enthusiast left/is about to leave lobby!
20:52:13.814 - DEBUG : PlayerLeftLobby > Ben 10 Enthusiast left the steam lobby and was not in the session, closing connection with the player.
20:52:13.814 - Closed connection with Ben 10 Enthusiast
20:52:13.973 - OnP2PSessionRequest : Unexpected session request from 76561198025806816 old session?
20:52:14.147 - Migration : We have a unison MigrationMaster : Sm0ke
20:52:14.147 - Migration : JumpToState : FindMasterAndBuffer / migrationMaster
20:52:14.155 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.162 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.168 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.175 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.182 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.189 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.196 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.203 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.210 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.217 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.224 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.230 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.237 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.244 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.252 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.258 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.265 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.272 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.279 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.287 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.293 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.300 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.307 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.314 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.321 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.328 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.335 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.341 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.349 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.356 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.362 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.369 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.376 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.383 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.391 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.397 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.404 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.411 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.418 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.425 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.432 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.439 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.446 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.453 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.460 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.467 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.473 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.480 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.488 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.494 - IsEveryoneInValidState : Waiting for Duhn to pick a valid state
20:52:14.501 - OnMigrationStatusChange : Duhn status changed to waitingForMigrationMasterToDecide
20:52:14.502 - Migration : ProcessMigrationEvaluationData from Sm0ke : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:-1/0/104/-1
20:52:14.620 - Migration : ProcessMigrationEvaluationData from Duhn : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:-1/104/0/-1
20:52:14.626 - SNet_MasterManager : During Migration : Who's tha new masta?! Sm0ke! Sm0ke!
20:52:14.627 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Sm0ke Session summary > Master InSessionHub_ReadyToGenerate 1 1 2346869368 0   Profile summary > Sm0ke : end
20:52:14.634 - SNET : MasterReplicationUpdate_Player : Duhn mode change : Unassigned InSessionHub_ReadyToGenerate
20:52:14.635 - OnMigrationFinalized
20:52:14.635 - Migration : We dont need to recall, we are not in expedition. InSessionHub_ReadyToGenerate
20:52:14.761 - <color=purple>OnPlayerGameStateChange : Duhn Lobby</color>
20:52:14.762 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Duhn (SNetwork.SNet_Player) WinConditionSolved: False
20:52:14.774 - OnPlayerEvent : Duhn  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:52:14.775 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
20:52:14.776 - OnMigrationStatusChange : Duhn status changed to idle
20:52:19.744 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:52:23.141 - DEBUG : OnSlaveQuestion from Duhn Leaving
20:52:23.141 - DEBUG : OnSlaveQuestion > Duhn is leaving session hub.  IsInSessionHub:True
20:52:23.141 - <color=green>SNET : Removed Duhn from PlayersInGame</color>
20:52:23.142 - OnPlayerEvent : Duhn  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
20:52:23.142 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
20:52:23.143 - On despawn! PlayerSynced(Clone)_32772 : Duhn
20:52:23.143 - <color=green>SNET : PlayerSynced(Clone)_32772 : Duhn exits PLOC_InElevator, replicator key: 32772</color>
20:52:23.144 - OnPlayerEvent : Duhn  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
20:52:23.145 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
20:52:23.145 - OnPlayerEvent : Duhn  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
20:52:23.145 - DEBUG : Player Duhn was removed from session
20:52:23.146 - DEBUG : Closed connection with Duhn
20:52:23.258 - WARNING : SNet > Duhn left/is about to leave lobby!
20:52:23.259 - DEBUG : PlayerLeftLobby > Duhn left the steam lobby and was not in the session, closing connection with the player.
20:52:23.259 - Closed connection with Duhn
20:52:23.709 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:52:27.397 - OnBtnPress, ID: 540 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:52:27.398 - SNET : OnMasterCommand : StartGeneration 0 False
20:52:27.398 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
20:52:27.401 - RundownManager: Starting new game session
20:52:27.402 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:52:27.403 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
20:52:27.418 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
20:52:27.427 - DropServerManager: Enqueueing 'new session (sessionId: 3Ac0rJToN0KaPGf7VTrBYQ==, rundown: Local_29, expedition: A1, boosters: [])' request
20:52:27.427 - DropServerManager: Woke up
20:52:27.427 - DropServerManager: Making 'new session (sessionId: 3Ac0rJToN0KaPGf7VTrBYQ==, rundown: Local_29, expedition: A1, boosters: [])' request...
20:52:27.428 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate GeneratingLevel
20:52:27.428 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:52:27.898 - DropServerManager: 'new session (sessionId: 3Ac0rJToN0KaPGf7VTrBYQ==, rundown: Local_29, expedition: A1, boosters: [])' request completed successfully
20:52:27.898 - DropServerManager: Sleeping for 2 seconds...
20:52:29.897 - DropServerManager: Idle
20:52:30.474 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
20:52:30.475 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 101192674 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 101192674</color>
20:52:30.475 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 331691691 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 331691691</color>
20:52:30.475 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 435345 hostIDSeed: 101192674 sessionSeed: 331691691
20:52:30.477 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 435345 HostIDSeed: 101192674 SessionSeed: 331691691</color>
20:52:30.478 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
20:52:30.478 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 331691691</color>
20:52:30.479 - >>>>>>>>>>>>> BuildFloor
20:52:30.481 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
20:52:30.481 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
20:52:30.481 - DIMENSION: Setting sound ENVIRONMENT state to ORGANIC!
20:52:30.488 - Last Batch: Setup
		 Total Time: 0.014s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

20:52:30.488 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

20:52:34.773 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:52:38.481 - Engine Started
20:52:41.108 - Last Batch: LoadResourcesShards_Level
		 Total Time: 10.619s Frames: 1520 Ticks: 10619
		 FrameTime (avg/max/ticks max): 7.0ms / 34.6ms / 35
		 Jobs (started/looped): 1 / 1520
Next Batch: SetupFloor - Count: 1

20:52:41.108 - <color=#C84800>LG_SetupFloor.Build</color>
20:52:41.114 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
20:52:41.117 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 205.0, 0.0).
20:52:41.118 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
20:52:41.125 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
20:52:41.128 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 75 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_0</color>
20:52:41.129 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 543 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
20:52:41.130 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 76 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_1</color>
20:52:41.130 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 534 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
20:52:41.130 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 77 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_2</color>
20:52:41.130 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 756 (Defined), <b>MarkerSubSeed:</b> 432 (Defined), <b>LightSubSeed:</b> 0 (Default)
20:52:41.131 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 78 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_3</color>
20:52:41.131 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 34523 (Defined), <b>MarkerSubSeed:</b> 1233 (Defined), <b>LightSubSeed:</b> 0 (Default)
20:52:41.131 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 79 with BuildFromZoneAlias78 zoneAliasStart: 75 aliasOffset: Zone_4</color>
20:52:41.131 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
20:52:41.132 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 80 with BuildFromZoneAlias79 zoneAliasStart: 75 aliasOffset: Zone_5</color>
20:52:41.132 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 234 (Defined), <b>MarkerSubSeed:</b> 756 (Defined), <b>LightSubSeed:</b> 0 (Default)
20:52:41.132 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 81 with BuildFromZoneAlias80 zoneAliasStart: 75 aliasOffset: Zone_6</color>
20:52:41.132 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
20:52:41.133 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
20:52:41.133 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
20:52:41.133 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 25
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

20:52:41.139 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
20:52:41.259 - Last Batch: GenerateZones
		 Total Time: 0.140s Frames: 4 Ticks: 127
		 FrameTime (avg/max/ticks max): 31.5ms / 37.4ms / 38
		 Jobs (started/looped): 7 / 116
Next Batch: PlaceAddonZones - Count: 0

20:52:41.260 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

20:52:41.261 - Adding culling jobs for zone New Game Object[SubSeed:543(543)] from dimension Reality
20:52:41.266 - Adding culling jobs for zone New Game Object[SubSeed:534(534)] from dimension Reality
20:52:41.266 - Adding culling jobs for zone New Game Object[SubSeed:756(756)] from dimension Reality
20:52:41.267 - Adding culling jobs for zone New Game Object[SubSeed:34523(797)] from dimension Reality
20:52:41.267 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
20:52:41.267 - Adding culling jobs for zone New Game Object[SubSeed:234(234)] from dimension Reality
20:52:41.267 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
20:52:41.268 - Adding culling jobs for zone New Game Object from dimension Dimension_1
20:52:41.268 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 6
Next Batch: BuildFloors - Count: 1

20:52:41.268 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
20:52:41.269 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 13

20:52:41.281 - Last Batch: Geomorphs
		 Total Time: 0.031s Frames: 1 Ticks: 12
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 12 / 1
Next Batch: Areas - Count: 28

20:52:41.304 - Last Batch: Areas
		 Total Time: 0.000s Frames: 0 Ticks: 22
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: Plugs - Count: 30

20:52:41.339 - Last Batch: Plugs
		 Total Time: 0.036s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 6
		 Jobs (started/looped): 29 / 1
Next Batch: Gates - Count: 102

20:52:41.441 - Last Batch: Gates
		 Total Time: 0.109s Frames: 3 Ticks: 102
		 FrameTime (avg/max/ticks max): 29.6ms / 38.2ms / 35
		 Jobs (started/looped): 99 / 3
Next Batch: AreaNames - Count: 2

20:52:41.441 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

20:52:41.441 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

20:52:41.441 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

20:52:41.442 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

20:52:41.442 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
20:52:41.443 - <b>Artifacts:</b> Zone 0 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
20:52:41.444 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
20:52:41.444 - <b>Artifacts:</b> Zone 2 has 4 basic artifacts, 1 advanced artifacts and 1 specialized artifacts.
20:52:41.444 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
20:52:41.445 - <b>Artifacts:</b> Zone 4 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
20:52:41.445 - <b>Artifacts:</b> Zone 5 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
20:52:41.445 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
20:52:41.445 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
20:52:41.445 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
20:52:41.447 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLUE_765 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_765_terminalKey: KEY_BLUE_765 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_2 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
20:52:41.447 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLUE_765 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_765_terminalKey: KEY_BLUE_765 (KeyItemPickup_Core) --- Zone: ZONE77, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
20:52:41.447 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
20:52:41.447 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
20:52:41.448 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
20:52:41.448 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 501</color>
20:52:41.448 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
20:52:41.448 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE77 function: ResourceContainerWeak available: 29 randomValue: 0.4352576 ri: 24 had weight: 1001</color>
20:52:41.449 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
20:52:41.449 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: Retrieve Essential Items _1_MWP</color>
20:52:41.451 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 1] 164 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
20:52:41.451 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE80 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
20:52:41.452 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 164</color>
20:52:41.452 - RESET placementDataIndex to 0
20:52:41.460 - Found zone without sourceGate AND ID over 0, id: 7
20:52:41.460 - Last Batch: Distribution
		 Total Time: 0.035s Frames: 1 Ticks: 18
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 10
		 Jobs (started/looped): 106 / 1
Next Batch: FunctionMarkers - Count: 8

20:52:41.519 - LG_MarkerSpawner, Mining producer is trying to spawn a marker with block ID 0 that does not exist anymore! Producer path: World (LG_Floor)/Root_Reality/geo_64x64_mining_dig_site_HA_01(Clone)_ID_2_2/2_Area F (LevelGeneration.LG_Area)/Marker/dig_site_open_1000x2200x1200_gen_HA_03_rot_360_GO_UID:205/submarker/dig_site_submarker_fortress_1320x600x1000_HA_04_rot_360_GO_UID:1537
20:52:41.694 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLUE_765 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_765_terminalKey: KEY_BLUE_765 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_739</color>
20:52:41.948 - <b>WardenObjectiveManager:</b> Added Objective GameObject: CarryItemGeneric_Pickup(Clone)_terminalKey: MATTER_WAVE_PROJECTOR (UnityEngine.GameObject) to layer MainLayer. Count in layer: 1
20:52:41.948 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: MATTER_WAVE_PROJECTOR
20:52:41.948 - Last Batch: FunctionMarkers
		 Total Time: 0.471s Frames: 13 Ticks: 489
		 FrameTime (avg/max/ticks max): 36.7ms / 42.5ms / 41
		 Jobs (started/looped): 8 / 303
Next Batch: FunctionMarkerLeftovers - Count: 8

20:52:41.982 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.041s Frames: 1 Ticks: 33
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 12
		 Jobs (started/looped): 7 / 1
Next Batch: Markers - Count: 1

20:52:42.095 - Last Batch: Markers
		 Total Time: 0.108s Frames: 3 Ticks: 113
		 FrameTime (avg/max/ticks max): 29.6ms / 37.9ms / 39
		 Jobs (started/looped): 1 / 114
Next Batch: PrefabSpawners - Count: 15161

20:52:42.891 - Last Batch: PrefabSpawners
		 Total Time: 0.788s Frames: 23 Ticks: 796
		 FrameTime (avg/max/ticks max): 36.2ms / 37.9ms / 38
		 Jobs (started/looped): 15161 / 14939
Next Batch: LateMarkerCleanup - Count: 0

20:52:42.891 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

20:52:42.891 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 13

20:52:43.625 - Last Batch: LateGeomorphScan
		 Total Time: 0.757s Frames: 14 Ticks: 734
		 FrameTime (avg/max/ticks max): 54.7ms / 63.8ms / 65
		 Jobs (started/looped): 13 / 52
Next Batch: Pillars - Count: 6

20:52:43.628 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

20:52:43.728 - CollectNavMeshSources : From 12 roots and 100010 possible sources, 27370 vas valid
20:52:43.728 - CollectNavMeshSources : NotStatic:0 NotActive:881
20:52:43.729 - CollectNavMeshSources : WrongLayer:3059 NoCollider:69581 WasTrigger:0 MissingMesh:0 BadColliderType:0
20:52:43.729 - NavmeshUtils.NavMeshSourceCollector : 27370 valid NavMesh sources found!
20:52:45.248 - ---------------------------------------------------------
20:52:45.248 - Navmesh done! time: 1.570038
20:52:45.248 - ---------------------------------------------------------
20:52:45.256 - CollectNavMeshSources : From 1 roots and 1595 possible sources, 419 vas valid
20:52:45.256 - CollectNavMeshSources : NotStatic:0 NotActive:4
20:52:45.256 - CollectNavMeshSources : WrongLayer:1 NoCollider:1175 WasTrigger:0 MissingMesh:0 BadColliderType:0
20:52:45.257 - NavmeshUtils.NavMeshSourceCollector : 419 valid NavMesh sources found!
20:52:47.405 - ---------------------------------------------------------
20:52:47.405 - Navmesh done! time: 2.149612
20:52:47.405 - ---------------------------------------------------------
20:52:47.405 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 3.686s Frames: 71 Ticks: 3778
		 FrameTime (avg/max/ticks max): 32.2ms / 333.3ms / 437
		 Jobs (started/looped): 1 / 13951541
Next Batch: AIGraph_Prepare - Count: 13

20:52:47.438 - Last Batch: AIGraph_Prepare
		 Total Time: 0.034s Frames: 1 Ticks: 32
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 20
		 Jobs (started/looped): 12 / 1
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

20:52:47.798 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.359s Frames: 9 Ticks: 360
		 FrameTime (avg/max/ticks max): 42.5ms / 50.6ms / 66
		 Jobs (started/looped): 1 / 304300
Next Batch: LadderAIGNodes - Count: 42

20:52:47.810 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGraph_LinkGates - Count: 34

20:52:47.826 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.032s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 33 / 1
Next Batch: AIGraph_LinkPlugs - Count: 0

20:52:47.827 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 30

20:52:47.827 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 30

20:52:47.828 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGraph_Start - Count: 13

20:52:47.829 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 28

20:52:47.974 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.069s Frames: 2 Ticks: 145
		 FrameTime (avg/max/ticks max): 23.4ms / 36.7ms / 33
		 Jobs (started/looped): 27 / 267
Next Batch: AIGraph_ScoreNodeClusters - Count: 28

20:52:47.993 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.088s Frames: 1 Ticks: 19
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 27 / 1
Next Batch: AIGraph_End - Count: 13

20:52:47.993 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_AirGraph - Count: 13

20:52:48.144 - Populate grid created 4096 compound nodes and took ~32 KB and 149 ms
20:52:48.273 - Populate grid created 4096 compound nodes and took ~32 KB and 102 ms
20:52:48.359 - Populate grid created 4096 compound nodes and took ~32 KB and 78 ms
20:52:48.400 - Populate grid created 4096 compound nodes and took ~32 KB and 34 ms
20:52:48.501 - Populate grid created 4096 compound nodes and took ~32 KB and 95 ms
20:52:48.607 - Populate grid created 4096 compound nodes and took ~32 KB and 99 ms
20:52:48.640 - Populate grid created 4096 compound nodes and took ~32 KB and 26 ms
20:52:48.788 - Populate grid created 4096 compound nodes and took ~32 KB and 141 ms
20:52:48.891 - Populate grid created 4096 compound nodes and took ~32 KB and 97 ms
20:52:48.940 - Populate grid created 4096 compound nodes and took ~32 KB and 41 ms
20:52:49.039 - Populate grid created 4096 compound nodes and took ~32 KB and 92 ms
20:52:49.107 - Populate grid created 4096 compound nodes and took ~32 KB and 61 ms
20:52:49.903 - Populate grid created 64000 compound nodes and took ~500 KB and 790 ms
20:52:49.904 - Last Batch: AIGraph_AirGraph
		 Total Time: 1.132s Frames: 12 Ticks: 1910
		 FrameTime (avg/max/ticks max): 87.6ms / 170.6ms / 150
		 Jobs (started/looped): 1 / 12
Next Batch: AIGraph_AirGraph_PostProcess - Count: 13

20:52:49.911 - Last Batch: AIGraph_AirGraph_PostProcess
		 Total Time: 0.333s Frames: 1 Ticks: 7
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 12 / 1
Next Batch: SetGateAlwaysTraversable - Count: 34

20:52:49.911 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: FunctionMarkerFallback - Count: 8

20:52:49.911 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: SetGateTraversableFromStart - Count: 34

20:52:49.912 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: Ladders - Count: 42

20:52:49.954 - Last Batch: Ladders
		 Total Time: 0.033s Frames: 1 Ticks: 42
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 23
		 Jobs (started/looped): 41 / 1
Next Batch: DoorLocks - Count: 8

20:52:49.972 - Last Batch: DoorLocks
		 Total Time: 0.000s Frames: 0 Ticks: 18
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Resources - Count: 1

20:52:49.973 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

20:52:49.973 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: EnemiesPlacement_Scoring - Count: 8

20:52:49.973 - <b>LG_PopulateZone:</b> Area 2_Area F (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 428.2875 | VoxelCoverage after Multi: 15.84664
20:52:49.973 - <b>LG_PopulateZone:</b> Area 3_Area C (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 338.6875 | VoxelCoverage after Multi: 12.53144
20:52:49.973 - <b>LG_PopulateZone:</b> Area 4_Area D (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 309.6625 | VoxelCoverage after Multi: 11.45751
20:52:49.973 - <b>LG_PopulateZone:</b> Area 5_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 648.2625 | VoxelCoverage after Multi: 23.98571
20:52:49.974 - <b>LG_PopulateZone:</b> Area 6_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 1640.938 | VoxelCoverage after Multi: 60.71469
20:52:49.983 - <b>LG_PopulateZone:</b> Area 7_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 315.2375 | VoxelCoverage after Multi: 11.66379
20:52:49.983 - <b>LG_PopulateZone:</b> Area 8_Area A (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 616.9125 | VoxelCoverage after Multi: 22.82576
20:52:49.983 - <b>LG_PopulateZone:</b> Area 9_Area F (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 428.15 | VoxelCoverage after Multi: 15.84155
20:52:49.983 - <b>LG_PopulateZone:</b> Area 10_Area C (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 296.575 | VoxelCoverage after Multi: 10.97328
20:52:49.984 - <b>LG_PopulateZone:</b> Area 11_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 516.7375 | VoxelCoverage after Multi: 19.11929
20:52:49.984 - <b>LG_PopulateZone:</b> Area 12_area_B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 230.325 | VoxelCoverage after Multi: 8.522025
20:52:49.984 - <b>LG_PopulateZone:</b> Area 13_area_I (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 63.3 | VoxelCoverage after Multi: 2.3421
20:52:49.984 - <b>LG_PopulateZone:</b> Area 14_area_A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 1124.175 | VoxelCoverage after Multi: 41.59448
20:52:49.984 - <b>LG_PopulateZone:</b> Area 15_area_K (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 61.5875 | VoxelCoverage after Multi: 2.278738
20:52:49.984 - <b>LG_PopulateZone:</b> Area 16_area_L (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 50.55 | VoxelCoverage after Multi: 1.87035
20:52:49.984 - <b>LG_PopulateZone:</b> Area 17_area_H (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 55.475 | VoxelCoverage after Multi: 2.052575
20:52:49.985 - <b>LG_PopulateZone:</b> Area 18_area_D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 194.6875 | VoxelCoverage after Multi: 7.203438
20:52:49.985 - <b>LG_PopulateZone:</b> Area 19_Area D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 643.3375 | VoxelCoverage after Multi: 23.80349
20:52:49.985 - <b>LG_PopulateZone:</b> Area 20_area_F (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 79.6875 | VoxelCoverage after Multi: 2.948437
20:52:49.985 - <b>LG_PopulateZone:</b> Area 21_Area C (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 461.5 | VoxelCoverage after Multi: 17.0755
20:52:49.985 - <b>LG_PopulateZone:</b> Area 22_Area B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 456.9125 | VoxelCoverage after Multi: 16.90576
20:52:49.985 - <b>LG_PopulateZone:</b> Area 23_Area A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 865.2375 | VoxelCoverage after Multi: 32.01379
20:52:49.986 - Last Batch: EnemiesPlacement_Scoring
		 Total Time: 0.039s Frames: 1 Ticks: 13
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 26 / 1
Next Batch: StaticEnemiesPlacement - Count: 8

20:52:49.986 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 28

20:52:50.067 - Last Batch: Culling_Nodes
		 Total Time: 0.070s Frames: 2 Ticks: 81
		 FrameTime (avg/max/ticks max): 23.0ms / 36.0ms / 34
		 Jobs (started/looped): 26 / 2
Next Batch: Culling_Portals - Count: 44

20:52:50.068 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 44 / 0
Next Batch: Culling_Cullers - Count: 103

20:52:50.070 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 103 / 0
Next Batch: Culling_Lights - Count: 28

20:52:50.305 - Last Batch: Culling_Lights
		 Total Time: 0.235s Frames: 7 Ticks: 235
		 FrameTime (avg/max/ticks max): 32.7ms / 36.2ms / 36
		 Jobs (started/looped): 21 / 7
Next Batch: Culling_NodeInstanceSearch - Count: 28

20:52:50.421 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.127s Frames: 4 Ticks: 117
		 FrameTime (avg/max/ticks max): 28.2ms / 32.9ms / 33
		 Jobs (started/looped): 28 / 1289
Next Batch: Culling_NodeClusterJobs - Count: 8

20:52:50.653 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.215s Frames: 7 Ticks: 231
		 FrameTime (avg/max/ticks max): 30.0ms / 32.9ms / 32
		 Jobs (started/looped): 36 / 1133828
Next Batch: Culling_Cleanup - Count: 28

20:52:50.653 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: Culling_GatherLightCulling - Count: 273

20:52:50.677 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.030s Frames: 1 Ticks: 24
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 272 / 1
Next Batch: Culling_TrimPortalLists - Count: 30

20:52:50.709 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.032s Frames: 1 Ticks: 32
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 7
		 Jobs (started/looped): 30 / 187824
Next Batch: ZoneLights - Count: 9

20:52:50.802 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
20:52:50.802 - Last Batch: ZoneLights
		 Total Time: 0.035s Frames: 1 Ticks: 92
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 11
		 Jobs (started/looped): 8 / 1
Next Batch: GenerateNavigationInfo - Count: 2

20:52:51.148 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.422s Frames: 3 Ticks: 346
		 FrameTime (avg/max/ticks max): 128.3ms / 211.1ms / 210
		 Jobs (started/looped): 27 / 3
Next Batch: DisplayNavigationInfo - Count: 29

20:52:51.152 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 0

20:52:51.152 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 13

20:52:51.170 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.000s Frames: 0 Ticks: 17
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: LateRuntimeOptimizations - Count: 13

20:52:51.263 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.110s Frames: 2 Ticks: 94
		 FrameTime (avg/max/ticks max): 39.1ms / 68.2ms / 69
		 Jobs (started/looped): 13 / 117
Next Batch: EnemiesPlacement - Count: 0

20:52:51.264 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FixColliders - Count: 0

20:52:51.264 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

20:52:51.264 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

20:52:51.264 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

20:52:51.264 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
20:52:51.264 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 2

20:52:51.265 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: Culling_LateCleanup - Count: 2

20:52:51.272 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: Culling_PrepForInlevel - Count: 2

20:52:51.272 - Last Batch: Culling_PrepForInlevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: FinalLogicLinking - Count: 4

20:52:51.273 - Factory Done : Last build: FinalLogicLinking
20:52:51.273 - Factory : Built in 20.2305 seconds
20:52:51.274 - FactoryDone :: TOTAL CHECKSUM: 381586467943374772
20:52:51.274 - BUILDER : BuildDone
20:52:51.275 - >>>>>>>> GS_Generating.OnBuilderDone
20:52:51.275 - Builder.CombinedCheckSum.Checksum: 381586467943374772
20:52:51.275 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
20:52:51.336 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_02(Clone)_0 (ElevatorShaftLanding)
20:52:51.338 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_11_11 (LevelGeneration.LG_LevelExitGeo)
20:52:51.347 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
20:52:51.347 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
20:52:51.347 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : GeneratingLevel ReadyToStartPlaying
20:52:51.348 - SNET : OnMasterCommand : StartPlaying 0 False
20:52:51.348 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
20:52:51.354 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : ReadyToStartPlaying Playing
20:52:51.934 - Detecting that the player has entered a new layer: MainLayer in  from NULL in 
20:52:51.934 - WardenObjectiveManager, entered a new layer: MainLayer
20:52:51.935 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
20:52:51.935 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:52:51.935 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall False
20:52:51.936 - OBJECTIVE STARTED / ENTERED!
20:52:51.936 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
20:52:51.942 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
20:52:51.942 - DropServerManager: Woke up
20:52:51.942 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
20:52:52.085 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
20:52:52.085 - DropServerManager: Sleeping for 2 seconds...
20:52:54.085 - DropServerManager: Idle
20:53:13.997 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
20:53:13.998 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  StartFogTransition Attempt
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:53:13.998 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  AttemptInteract Master (FoundPlayer=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

20:53:13.999 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

20:53:14.000 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
20:53:14.000 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  StartFogTransition Attempt
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

20:53:14.000 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  AttemptInteract Master (FoundPlayer=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

20:53:14.001 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

20:53:14.001 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
20:53:14.002 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
20:53:14.007 - SNET : OnMasterCommand : StartPlaying 0 False
20:53:14.008 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
20:53:14.009 - <color=green>SNET : PlayerLocal(Clone)_32771 : Sm0ke exits PLOC_InElevator, replicator key: 32771</color>
20:53:14.010 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:53:15.013 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 1.006763
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

20:53:37.873 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
20:53:39.272 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
20:53:39.272 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
20:53:40.047 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
20:53:40.047 - LG_SecurityDoor_Locks, activates chained puzzle from master
20:53:40.048 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
20:53:44.018 - DropServerManager: Enqueueing 'consume boosters' request
20:53:44.018 - DropServerManager: Woke up
20:53:44.018 - DropServerManager: Making 'consume boosters' request...
20:53:44.152 - DropServerManager: 'consume boosters' request completed successfully
20:53:44.152 - DropServerManager: Sleeping for 2 seconds...
20:53:46.150 - DropServerManager: Idle
20:53:50.978 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
20:53:50.978 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
20:53:52.581 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
20:53:59.589 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
20:53:59.589 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
20:53:59.589 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
20:53:59.589 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: True Duration: 0
20:54:11.365 - ERROR : Implement CaptureToBuffer on Enemies.ES_HibernateWakeUp Shooter_Hibernate_GeneratedPrefab(Clone)_32812
20:54:33.849 - SNET : OnMasterCommand : EndPlaying 1 False
20:54:33.849 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
20:54:33.851 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
20:54:33.860 - Got expedition fail from master!
20:54:33.860 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : Playing InSession_InGenerationCleanup
20:54:38.502 - OnBtnPress, ID: 101 GO: GoToLobby OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:54:38.502 - RundownManager.OnExpeditionEnded(endState: Fail, expeditionTime: 80, artifacts: [0,0,0])
20:54:38.503 - RundownManager.EndGameSession
20:54:38.503 - SNET : OnMasterCommand : EndPlaying 0 False
20:54:38.504 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
20:54:38.508 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
20:54:38.508 - CleanupAfterExpedition AfterLevel
20:54:38.509 - Global.OnLevelCleanup
20:54:38.510 - Global.OnLevelCleanup
20:54:38.510 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
20:54:38.689 - On despawn! PlayerLocal(Clone)_32771 : Sm0ke
20:54:38.690 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
20:54:38.691 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
20:54:38.698 - CarryItemWithGlobalStateManager.OnLevelCleanup
20:54:38.698 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
20:54:38.706 - SessionGUID set to ksPlgtzbaUadyTMQ+iVxTA==
20:54:38.707 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 101192674 995070545  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
20:54:38.707 - DropServerManager: Enqueueing 'end session (success: False, boosterCurrency: 0,0,0)' request
20:54:38.707 - DropServerManager: Woke up
20:54:38.707 - DropServerManager: Making 'end session (success: False, boosterCurrency: 0,0,0)' request...
20:54:38.707 - DropServerGameSession: Session was COMPLETED
20:54:38.707 - DropServerManager: 'end session (success: False, boosterCurrency: 0,0,0)' request completed successfully
20:54:38.708 - DropServerManager: Sleeping for 2 seconds...
20:54:38.708 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
20:54:38.708 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
20:54:38.784 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
20:54:38.785 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
20:54:39.085 - RundownManager: Drop server game session finished successfully
20:54:39.086 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
20:54:39.713 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
20:54:39.741 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
20:54:39.741 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 79.84195
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:54:39.742 - DropServerManager: Enqueueing 'get player inventory' request
20:54:40.668 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
20:54:40.820 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
20:54:40.821 - DropServerManager: Sleeping for 2 seconds...
20:54:40.822 - RundownManager: Got rundown progression from drop server
20:54:40.822 - CM_PageRundown_New.OnRundownProgressionFileUpdated
20:54:40.822 - tier: TierA index: 0 EXPEDITION UNLOCKED
20:54:40.822 - tier: TierA index: 1 EXPEDITION LOCKED
20:54:40.823 - tier: TierA index: 2 EXPEDITION LOCKED
20:54:40.823 - tier: TierA index: 3 EXPEDITION LOCKED
20:54:40.823 - tier: TierB index: 0 EXPEDITION UNLOCKED
20:54:40.823 - tier: TierB index: 1 EXPEDITION LOCKED
20:54:40.824 - tier: TierB index: 2 EXPEDITION LOCKED
20:54:40.824 - tier: TierB index: 3 EXPEDITION LOCKED
20:54:40.824 - tier: TierC index: 0 EXPEDITION LOCKED
20:54:40.824 - tier: TierC index: 1 EXPEDITION LOCKED
20:54:40.825 - tier: TierC index: 2 EXPEDITION LOCKED
20:54:40.825 - tier: TierC index: 3 EXPEDITION LOCKED
20:54:40.825 - tier: TierD index: 0 EXPEDITION LOCKED
20:54:40.825 - tier: TierD index: 1 EXPEDITION LOCKED
20:54:40.826 - tier: TierD index: 2 EXPEDITION LOCKED
20:54:40.826 - tier: TierD index: 3 EXPEDITION LOCKED
20:54:40.826 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:54:42.821 - DropServerManager: Making 'get player inventory' request...
20:54:42.967 - DropServerManager: 'get player inventory' request completed successfully
20:54:42.967 - DropServerManager: Sleeping for 2 seconds...
20:54:43.328 - OnBtnPress, ID: 543 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:54:43.345 - tier: TierA index: 0 EXPEDITION UNLOCKED
20:54:43.345 - tier: TierA index: 1 EXPEDITION LOCKED
20:54:43.345 - tier: TierA index: 2 EXPEDITION LOCKED
20:54:43.346 - tier: TierA index: 3 EXPEDITION LOCKED
20:54:43.346 - tier: TierB index: 0 EXPEDITION UNLOCKED
20:54:43.346 - tier: TierB index: 1 EXPEDITION LOCKED
20:54:43.346 - tier: TierB index: 2 EXPEDITION LOCKED
20:54:43.346 - tier: TierB index: 3 EXPEDITION LOCKED
20:54:43.347 - tier: TierC index: 0 EXPEDITION LOCKED
20:54:43.347 - tier: TierC index: 1 EXPEDITION LOCKED
20:54:43.347 - tier: TierC index: 2 EXPEDITION LOCKED
20:54:43.347 - tier: TierC index: 3 EXPEDITION LOCKED
20:54:43.348 - tier: TierD index: 0 EXPEDITION LOCKED
20:54:43.348 - tier: TierD index: 1 EXPEDITION LOCKED
20:54:43.348 - tier: TierD index: 2 EXPEDITION LOCKED
20:54:43.348 - tier: TierD index: 3 EXPEDITION LOCKED
20:54:43.348 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:54:43.349 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
20:54:44.592 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:54:44.967 - DropServerManager: Idle
20:54:46.530 - OnBtnPress, ID: 33 GO: Button Matchmake All OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:54:51.091 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:54:51.093 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
20:54:51.093 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
20:54:51.094 - RelocateLobby! > isInMatchMaking:True
20:54:51.224 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 1
20:54:51.602 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
20:54:51.731 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
20:54:51.842 - PlayFabMatchMakingManager: Ticket created (id: '60085bad-e6ae-4723-8df6-9ad7b8331e40')
20:54:51.843 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
20:55:04.065 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
20:55:04.066 - PlayFabMatchMakingManager: Getting match (id: '01030bd4-ad45-48d3-9e5b-c85f14192dcf')...
20:55:04.163 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
20:55:04.163 - PlayFabMatchMakingManager: Moving to lobby 109775240997551919
20:55:04.163 - DEBUG : Leaving session hub! : IsInHub:True
20:55:04.175 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
20:55:04.177 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
20:55:04.181 - SNet : Session reset
20:55:04.181 - Global.OnResetSession
20:55:04.182 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
20:55:04.182 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
20:55:04.182 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
20:55:04.184 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
20:55:04.184 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
20:55:04.185 - SessionGUID set to 
20:55:04.189 - No more master ;(
20:55:04.190 - WARNING : GS_NoLobby has not implemented OnMasterChanged
20:55:04.190 - SNet : Session reset
20:55:04.190 - Global.OnResetSession
20:55:04.191 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
20:55:04.191 - SessionGUID set to 
20:55:04.316 - SNet_SessionHub : OnJoinedLobby False HiBye False -1
20:55:04.317 - SNet_SessionHub : OnJoinedLobby False MrVendemmia False -1
20:55:04.317 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
20:55:04.318 - SNet_MasterManager : SearchingForMaster
20:55:04.697 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
20:55:04.698 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
20:55:04.704 - PlayFabMatchMakingManager: Match make task finished
20:55:05.267 - DEBUG : SNet > NOPUNCAKE4U joined lobby!
20:55:05.267 - SNet_SessionHub : OnJoinedLobby False NOPUNCAKE4U False -1
20:55:08.786 - SNet_MasterManager : Who's tha masta?! HiBye! HiBye!
20:55:08.787 - WARNING : GS_NoLobby has not implemented OnMasterChanged
20:55:08.787 - SNET : OnFoundMaster > Master is Steam HiBye Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > HiBye : end
20:55:08.787 - Sending slave session question WantsToJoin 
20:55:08.940 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 15770232 0
20:55:08.940 -  > we are not in a session hub yet!
20:55:08.940 - <color=purple>OnPlayerGameStateChange : HiBye Lobby</color>
20:55:08.941 - SessionGUID set to NHpSRTUJ3EqqOoG7JOys5w==
20:55:08.942 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 517544757 861015662  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
20:55:08.942 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 517544757 861015662  sessionGUID:SNetwork.SNetStructs+pSessionGUID
20:55:08.942 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player HiBye, player NOT slotted!
20:55:08.943 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
20:55:08.943 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
20:55:08.943 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:55:08.944 - Player Sm0ke was added to session
20:55:08.944 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
20:55:08.944 - DEBUG : OnSessionMemberChange > HiBye Joined isBot:False
20:55:08.946 - Player HiBye was added to session
20:55:08.947 - DEBUG : OnSessionMemberChange > MrVendemmia Joined isBot:False
20:55:08.947 - Player MrVendemmia was added to session
20:55:08.948 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
20:55:08.948 - MasterManager : In session!
20:55:09.127 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player HiBye, player NOT slotted!
20:55:09.127 - SNET : OnMasterCommand : AssignSlot 1 False
20:55:09.127 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
20:55:09.130 - OnPlayerEvent : Sm0ke PlayerInSession
20:55:09.131 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
20:55:09.211 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player HiBye, player NOT slotted!
20:55:09.211 - <color=purple>OnPlayerGameStateChange : MrVendemmia Lobby</color>
20:55:09.212 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MrVendemmia, player NOT slotted!
20:55:09.212 - OnPlayerWardenObjectiveDataChanged, player: MrVendemmia (SNetwork.SNet_Player) WinConditionSolved: False
20:55:09.280 - <color=purple>OnPlayerGameStateChange : HiBye Lobby</color>
20:55:09.298 - SpawnPlayerModel, index: 0
20:55:09.306 - SNET : OnMasterCommand : PickAvatar 1 False
20:55:09.307 - <color=green>SNET : We got character 1 assigned</color>
20:55:09.454 - OnPlayerEvent : HiBye  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
20:55:09.456 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
20:55:09.456 - <color=purple>OnPlayerGameStateChange : HiBye Lobby</color>
20:55:09.457 - SessionGUID set to NHpSRTUJ3EqqOoG7JOys5w==
20:55:09.459 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 517544757 861015662  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
20:55:09.460 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 517544757 861015662  sessionGUID:SNetwork.SNetStructs+pSessionGUID
20:55:09.460 - OnPlayerEvent : MrVendemmia  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:55:09.461 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
20:55:09.462 - <color=purple>OnPlayerGameStateChange : MrVendemmia Lobby</color>
20:55:09.462 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MrVendemmia, player NOT slotted!
20:55:09.462 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_MrVendemmia (SNetwork.SNet_Player) WinConditionSolved: False
20:55:09.463 - OnBufferCommand : StartReceive JoinedHub BufferID:2
20:55:09.463 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:2 0
20:55:09.463 - RecallBuffer : type:JoinedHub isValid:True ID:2
20:55:09.464 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
20:55:09.464 - Global.OnPrepareForRecall
20:55:09.464 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
20:55:09.483 - OnPlayerEvent : HiBye  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
20:55:09.485 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:55:09.485 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
20:55:09.485 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
20:55:09.486 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
20:55:09.486 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:55:09.487 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
20:55:09.487 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
20:55:09.488 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
20:55:09.488 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
20:55:09.488 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
20:55:09.489 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
20:55:09.490 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
20:55:09.565 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
20:55:09.567 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
20:55:09.574 - <color=purple>OnPlayerGameStateChange : MrVendemmia Lobby</color>
20:55:09.574 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MrVendemmia, player NOT slotted!
20:55:09.575 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MrVendemmia, player NOT slotted!
20:55:09.644 - TryGetMaterialGroup : Missing material on TextMeshPro
20:55:09.644 - TryGetMaterialGroup : Missing material on TextMeshPro
20:55:09.705 - <color=purple>OnPlayerGameStateChange : HiBye Lobby</color>
20:55:09.706 - SessionGUID set to NHpSRTUJ3EqqOoG7JOys5w==
20:55:09.707 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 517544757 861015662  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
20:55:09.707 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierA 0 517544757 861015662  sessionGUID:SNetwork.SNetStructs+pSessionGUID
20:55:09.729 - ERROR : UpdatePlayerPingName : Player agent has no slot
20:55:09.730 - ERROR : UpdatePlayerPingName : Player agent has no slot
20:55:09.731 - OnPlayerEvent : MrVendemmia  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
20:55:09.732 - ERROR : PlayerAgentSpawned : Player was not in slot MrVendemmia
20:55:09.732 - DEBUG : OnSessionMemberChange > NOPUNCAKE4U Joined isBot:False
20:55:09.733 - Player NOPUNCAKE4U was added to session
20:55:09.808 - <color=purple>OnPlayerGameStateChange : NOPUNCAKE4U Lobby</color>
20:55:09.808 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player NOPUNCAKE4U, player NOT slotted!
20:55:09.808 - OnPlayerWardenObjectiveDataChanged, player: NOPUNCAKE4U (SNetwork.SNet_Player) WinConditionSolved: False
20:55:09.877 - <color=purple>OnPlayerGameStateChange : NOPUNCAKE4U Lobby</color>
20:55:09.878 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player NOPUNCAKE4U, player NOT slotted!
20:55:09.878 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player NOPUNCAKE4U, player NOT slotted!
20:55:09.926 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MrVendemmia, player NOT slotted!
20:55:09.946 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MrVendemmia, player NOT slotted!
20:55:09.947 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MrVendemmia, player NOT slotted!
20:55:09.947 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MrVendemmia, player NOT slotted!
20:55:09.947 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MrVendemmia, player NOT slotted!
20:55:09.960 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MrVendemmia, player NOT slotted!
20:55:09.986 - ERROR : UpdatePlayerPingName : Player agent has no slot
20:55:09.986 - ERROR : UpdatePlayerPingName : Player agent has no slot
20:55:09.988 - OnPlayerEvent : NOPUNCAKE4U  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
20:55:09.988 - ERROR : PlayerAgentSpawned : Player was not in slot NOPUNCAKE4U
20:55:10.010 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MrVendemmia, player NOT slotted!
20:55:10.044 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player NOPUNCAKE4U, player NOT slotted!
20:55:10.044 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player NOPUNCAKE4U, player NOT slotted!
20:55:10.064 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player NOPUNCAKE4U, player NOT slotted!
20:55:10.078 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player NOPUNCAKE4U, player NOT slotted!
20:55:10.079 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player NOPUNCAKE4U, player NOT slotted!
20:55:10.113 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player NOPUNCAKE4U, player NOT slotted!
20:55:10.113 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player NOPUNCAKE4U, player NOT slotted!
20:55:10.148 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player NOPUNCAKE4U, player NOT slotted!
20:55:10.217 - OnPlayerEvent : MrVendemmia  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:55:10.218 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
20:55:10.218 - <color=purple>OnPlayerGameStateChange : MrVendemmia Lobby</color>
20:55:10.218 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MrVendemmia, player NOT slotted!
20:55:10.286 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_MrVendemmia (SNetwork.SNet_Player) WinConditionSolved: False
20:55:10.321 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MrVendemmia, player NOT slotted!
20:55:10.322 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MrVendemmia, player NOT slotted!
20:55:10.461 - <color=purple>OnPlayerGameStateChange : MrVendemmia Lobby</color>
20:55:10.463 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MrVendemmia, player NOT slotted!
20:55:10.463 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player MrVendemmia, player NOT slotted!
20:55:10.464 - OnPlayerEvent : MrVendemmia  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
20:55:10.524 - OnPlayerEvent : MrVendemmia  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:55:10.551 - SpawnPlayerModel, index: 2
20:55:10.555 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
20:55:10.771 - <color=green>SNET : Added MrVendemmia to PlayersInGame</color>
20:55:10.771 - OnPlayerEvent : MrVendemmia  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
20:55:10.782 - <color=purple>OnPlayerGameStateChange : MrVendemmia Lobby</color>
20:55:10.783 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_MrVendemmia (SNetwork.SNet_Player) WinConditionSolved: False
20:55:10.783 - <color=purple>OnPlayerGameStateChange : MrVendemmia Lobby</color>
20:55:11.003 - <color=purple>OnPlayerGameStateChange : MrVendemmia Lobby</color>
20:55:11.003 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_MrVendemmia (SNetwork.SNet_Player) WinConditionSolved: False
20:55:14.315 - OnPlayerEvent : NOPUNCAKE4U  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:55:14.316 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
20:55:14.316 - <color=purple>OnPlayerGameStateChange : NOPUNCAKE4U Lobby</color>
20:55:14.317 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player NOPUNCAKE4U, player NOT slotted!
20:55:14.405 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player NOPUNCAKE4U, player NOT slotted!
20:55:14.405 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player NOPUNCAKE4U, player NOT slotted!
20:55:14.439 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_NOPUNCAKE4U (SNetwork.SNet_Player) WinConditionSolved: False
20:55:14.445 - <color=purple>OnPlayerGameStateChange : NOPUNCAKE4U Lobby</color>
20:55:14.525 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player NOPUNCAKE4U, player NOT slotted!
20:55:14.526 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player NOPUNCAKE4U, player NOT slotted!
20:55:14.542 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player NOPUNCAKE4U, player NOT slotted!
20:55:14.542 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player NOPUNCAKE4U, player NOT slotted!
20:55:14.543 - OnPlayerEvent : NOPUNCAKE4U  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
20:55:14.690 - OnPlayerEvent : NOPUNCAKE4U  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:55:14.694 - SpawnPlayerModel, index: 3
20:55:14.698 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
20:55:14.706 - <color=green>SNET : Added NOPUNCAKE4U to PlayersInGame</color>
20:55:14.707 - OnPlayerEvent : NOPUNCAKE4U  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
20:55:14.714 - TryGetMaterialGroup : Missing material on TextMeshPro
20:55:14.934 - <color=purple>OnPlayerGameStateChange : NOPUNCAKE4U Lobby</color>
20:55:14.935 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_NOPUNCAKE4U (SNetwork.SNet_Player) WinConditionSolved: False
20:56:06.128 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:56:11.092 - <color=green>SNET : Added HiBye to PlayersInGame</color>
20:56:11.092 - OnPlayerEvent : HiBye  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
20:56:11.127 - <color=purple>OnPlayerGameStateChange : HiBye Generating</color>
20:56:11.127 - SNET : OnMasterCommand : StartGeneration 0 False
20:56:11.128 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
20:56:11.137 - RundownManager: Starting new game session
20:56:11.138 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:56:11.138 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
20:56:11.145 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
20:56:11.197 - DropServerManager: Enqueueing 'new session (sessionId: NHpSRTUJ3EqqOoG7JOys5w==, rundown: Local_29, expedition: A1, boosters: [])' request
20:56:11.197 - DropServerManager: Woke up
20:56:11.197 - DropServerManager: Making 'new session (sessionId: NHpSRTUJ3EqqOoG7JOys5w==, rundown: Local_29, expedition: A1, boosters: [])' request...
20:56:11.199 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:56:11.330 - <color=purple>OnPlayerGameStateChange : NOPUNCAKE4U Lobby</color>
20:56:11.331 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_NOPUNCAKE4U (SNetwork.SNet_Player) WinConditionSolved: False
20:56:11.331 - <color=purple>OnPlayerGameStateChange : NOPUNCAKE4U Generating</color>
20:56:11.332 - <color=purple>OnPlayerGameStateChange : NOPUNCAKE4U Generating</color>
20:56:11.351 - <color=purple>OnPlayerGameStateChange : MrVendemmia Generating</color>
20:56:11.656 - <color=purple>OnPlayerGameStateChange : MrVendemmia Lobby</color>
20:56:11.657 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_MrVendemmia (SNetwork.SNet_Player) WinConditionSolved: False
20:56:11.657 - <color=purple>OnPlayerGameStateChange : MrVendemmia Generating</color>
20:56:11.753 - DropServerManager: 'new session (sessionId: NHpSRTUJ3EqqOoG7JOys5w==, rundown: Local_29, expedition: A1, boosters: [])' request completed successfully
20:56:11.753 - DropServerManager: Sleeping for 2 seconds...
20:56:13.760 - DropServerManager: Idle
20:56:14.858 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
20:56:14.858 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 517544757 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 517544757</color>
20:56:14.858 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 861015662 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 861015662</color>
20:56:14.858 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 435345 hostIDSeed: 517544757 sessionSeed: 861015662
20:56:14.859 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 435345 HostIDSeed: 517544757 SessionSeed: 861015662</color>
20:56:14.859 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 435345 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 435345</color>
20:56:14.859 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 861015662</color>
20:56:14.859 - >>>>>>>>>>>>> BuildFloor
20:56:14.860 - <color=#C84800>LoadComplexResources complexResourceDataID: 1</color>
20:56:14.860 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Mining</color>
20:56:14.860 - DIMENSION: Setting sound ENVIRONMENT state to ORGANIC!
20:56:14.867 - Last Batch: Setup
		 Total Time: 0.010s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

20:56:14.867 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

20:56:14.879 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.012s Frames: 1 Ticks: 12
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 1 / 1
Next Batch: SetupFloor - Count: 1

20:56:14.880 - <color=#C84800>LG_SetupFloor.Build</color>
20:56:14.886 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
20:56:14.888 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 205.0, 0.0).
20:56:14.889 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
20:56:14.897 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
20:56:14.897 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 75 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_0</color>
20:56:14.898 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 543 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
20:56:14.898 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 76 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_1</color>
20:56:14.899 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 534 (Defined), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
20:56:14.899 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 77 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_2</color>
20:56:14.899 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 756 (Defined), <b>MarkerSubSeed:</b> 432 (Defined), <b>LightSubSeed:</b> 0 (Default)
20:56:14.899 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 78 with BuildFromZoneAlias75 zoneAliasStart: 75 aliasOffset: Zone_3</color>
20:56:14.900 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 34523 (Defined), <b>MarkerSubSeed:</b> 1233 (Defined), <b>LightSubSeed:</b> 0 (Default)
20:56:14.900 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 79 with BuildFromZoneAlias78 zoneAliasStart: 75 aliasOffset: Zone_4</color>
20:56:14.900 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
20:56:14.900 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 80 with BuildFromZoneAlias79 zoneAliasStart: 75 aliasOffset: Zone_5</color>
20:56:14.901 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 234 (Defined), <b>MarkerSubSeed:</b> 756 (Defined), <b>LightSubSeed:</b> 0 (Default)
20:56:14.901 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 81 with BuildFromZoneAlias80 zoneAliasStart: 75 aliasOffset: Zone_6</color>
20:56:14.901 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 0 (Default), <b>MarkerSubSeed:</b> 0 (Default), <b>LightSubSeed:</b> 0 (Default)
20:56:14.901 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
20:56:14.902 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
20:56:14.902 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 23
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 8

20:56:14.902 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
20:56:15.033 - Last Batch: GenerateZones
		 Total Time: 0.153s Frames: 4 Ticks: 131
		 FrameTime (avg/max/ticks max): 34.7ms / 38.7ms / 39
		 Jobs (started/looped): 8 / 115
Next Batch: PlaceAddonZones - Count: 0

20:56:15.033 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

20:56:15.033 - Adding culling jobs for zone New Game Object[SubSeed:543(543)] from dimension Reality
20:56:15.034 - Adding culling jobs for zone New Game Object[SubSeed:534(534)] from dimension Reality
20:56:15.034 - Adding culling jobs for zone New Game Object[SubSeed:756(756)] from dimension Reality
20:56:15.034 - Adding culling jobs for zone New Game Object[SubSeed:34523(797)] from dimension Reality
20:56:15.035 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
20:56:15.035 - Adding culling jobs for zone New Game Object[SubSeed:234(234)] from dimension Reality
20:56:15.035 - Adding culling jobs for zone New Game Object[SubSeed:0(0)] from dimension Reality
20:56:15.035 - Adding culling jobs for zone New Game Object from dimension Dimension_1
20:56:15.035 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 6
Next Batch: BuildFloors - Count: 1

20:56:15.035 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
20:56:15.036 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 13

20:56:15.042 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: Areas - Count: 28

20:56:15.071 - Last Batch: Areas
		 Total Time: 0.033s Frames: 1 Ticks: 29
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 16
		 Jobs (started/looped): 27 / 1
Next Batch: Plugs - Count: 30

20:56:15.099 - Last Batch: Plugs
		 Total Time: 0.032s Frames: 1 Ticks: 28
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 19
		 Jobs (started/looped): 29 / 1
Next Batch: Gates - Count: 102

20:56:15.186 - Last Batch: Gates
		 Total Time: 0.074s Frames: 2 Ticks: 87
		 FrameTime (avg/max/ticks max): 22.7ms / 35.5ms / 37
		 Jobs (started/looped): 100 / 2
Next Batch: AreaNames - Count: 2

20:56:15.186 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

20:56:15.186 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

20:56:15.187 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 8

20:56:15.187 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Distribution - Count: 2

20:56:15.187 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
20:56:15.187 - <b>Artifacts:</b> Zone 0 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
20:56:15.187 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
20:56:15.188 - <b>Artifacts:</b> Zone 2 has 4 basic artifacts, 1 advanced artifacts and 1 specialized artifacts.
20:56:15.188 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 2 advanced artifacts and 0 specialized artifacts.
20:56:15.188 - <b>Artifacts:</b> Zone 4 has 4 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
20:56:15.188 - <b>Artifacts:</b> Zone 5 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
20:56:15.188 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
20:56:15.188 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
20:56:15.189 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
20:56:15.190 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_ORANGE_15 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_15_terminalKey: KEY_ORANGE_15 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_1 ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
20:56:15.190 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_ORANGE_15 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_15_terminalKey: KEY_ORANGE_15 (KeyItemPickup_Core) --- Zone: ZONE76, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
20:56:15.190 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
20:56:15.190 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
20:56:15.191 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
20:56:15.191 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 501</color>
20:56:15.191 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
20:56:15.191 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE76 function: ResourceContainerWeak available: 37 randomValue: 0.07764076 ri: 16 had weight: 501</color>
20:56:15.191 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
20:56:15.192 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: Retrieve Essential Items _1_MWP</color>
20:56:15.192 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 1] 164 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
20:56:15.192 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE80 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
20:56:15.192 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 164</color>
20:56:15.193 - RESET placementDataIndex to 0
20:56:15.193 - Found zone without sourceGate AND ID over 0, id: 7
20:56:15.193 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 107 / 0
Next Batch: FunctionMarkers - Count: 8

20:56:15.259 - LG_MarkerSpawner, Mining producer is trying to spawn a marker with block ID 0 that does not exist anymore! Producer path: World (LG_Floor)/Root_Reality/geo_64x64_mining_dig_site_HA_01(Clone)_ID_13_2/2_Area F (LevelGeneration.LG_Area)/Marker/dig_site_open_1000x2200x1200_gen_HA_03_rot_360_GO_UID:205/submarker/dig_site_submarker_fortress_1320x600x1000_HA_04_rot_360_GO_UID:1537
20:56:15.354 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_ORANGE_15 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_15_terminalKey: KEY_ORANGE_15 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_443</color>
20:56:15.769 - <b>WardenObjectiveManager:</b> Added Objective GameObject: CarryItemGeneric_Pickup(Clone)_terminalKey: MATTER_WAVE_PROJECTOR (UnityEngine.GameObject) to layer MainLayer. Count in layer: 1
20:56:15.769 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: MATTER_WAVE_PROJECTOR
20:56:15.770 - Last Batch: FunctionMarkers
		 Total Time: 0.576s Frames: 14 Ticks: 576
		 FrameTime (avg/max/ticks max): 36.2ms / 87.1ms / 83
		 Jobs (started/looped): 8 / 303
Next Batch: FunctionMarkerLeftovers - Count: 8

20:56:15.808 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.037s Frames: 1 Ticks: 38
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 3
		 Jobs (started/looped): 7 / 1
Next Batch: Markers - Count: 1

20:56:15.947 - Last Batch: Markers
		 Total Time: 0.151s Frames: 4 Ticks: 139
		 FrameTime (avg/max/ticks max): 33.4ms / 41.9ms / 42
		 Jobs (started/looped): 1 / 114
Next Batch: PrefabSpawners - Count: 15161

20:56:16.726 - Last Batch: PrefabSpawners
		 Total Time: 0.786s Frames: 21 Ticks: 780
		 FrameTime (avg/max/ticks max): 37.8ms / 38.5ms / 38
		 Jobs (started/looped): 15161 / 14939
Next Batch: LateMarkerCleanup - Count: 0

20:56:16.727 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

20:56:16.727 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 13

20:56:17.477 - Last Batch: LateGeomorphScan
		 Total Time: 0.755s Frames: 13 Ticks: 750
		 FrameTime (avg/max/ticks max): 58.2ms / 62.3ms / 61
		 Jobs (started/looped): 13 / 52
Next Batch: Pillars - Count: 6

20:56:17.480 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

20:56:17.578 - CollectNavMeshSources : From 12 roots and 99498 possible sources, 27248 vas valid
20:56:17.578 - CollectNavMeshSources : NotStatic:0 NotActive:877
20:56:17.579 - CollectNavMeshSources : WrongLayer:3033 NoCollider:69217 WasTrigger:0 MissingMesh:0 BadColliderType:0
20:56:17.579 - NavmeshUtils.NavMeshSourceCollector : 27248 valid NavMesh sources found!
20:56:19.145 - ---------------------------------------------------------
20:56:19.145 - Navmesh done! time: 1.641541
20:56:19.145 - ---------------------------------------------------------
20:56:19.156 - CollectNavMeshSources : From 1 roots and 1595 possible sources, 419 vas valid
20:56:19.157 - CollectNavMeshSources : NotStatic:0 NotActive:4
20:56:19.157 - CollectNavMeshSources : WrongLayer:1 NoCollider:1175 WasTrigger:0 MissingMesh:0 BadColliderType:0
20:56:19.157 - NavmeshUtils.NavMeshSourceCollector : 419 valid NavMesh sources found!
20:56:19.195 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:56:21.364 - ---------------------------------------------------------
20:56:21.365 - Navmesh done! time: 2.209229
20:56:21.365 - ---------------------------------------------------------
20:56:21.365 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 3.863s Frames: 73 Ticks: 3886
		 FrameTime (avg/max/ticks max): 37.8ms / 333.3ms / 359
		 Jobs (started/looped): 1 / 13715242
Next Batch: AIGraph_Prepare - Count: 13

20:56:21.396 - Last Batch: AIGraph_Prepare
		 Total Time: 0.054s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 21
		 Jobs (started/looped): 12 / 1
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

20:56:21.707 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.311s Frames: 8 Ticks: 311
		 FrameTime (avg/max/ticks max): 36.5ms / 39.5ms / 50
		 Jobs (started/looped): 1 / 286849
Next Batch: LadderAIGNodes - Count: 42

20:56:21.718 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 42 / 0
Next Batch: AIGraph_LinkGates - Count: 34

20:56:21.725 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

20:56:21.725 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 30

20:56:21.726 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 30

20:56:21.726 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: AIGraph_Start - Count: 13

20:56:21.727 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 28

20:56:21.867 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.080s Frames: 2 Ticks: 140
		 FrameTime (avg/max/ticks max): 26.0ms / 41.9ms / 36
		 Jobs (started/looped): 26 / 268
Next Batch: AIGraph_ScoreNodeClusters - Count: 28

20:56:21.889 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.091s Frames: 1 Ticks: 21
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 27 / 1
Next Batch: AIGraph_End - Count: 13

20:56:21.889 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_AirGraph - Count: 13

20:56:22.029 - Populate grid created 4096 compound nodes and took ~32 KB and 138 ms
20:56:22.176 - Populate grid created 4096 compound nodes and took ~32 KB and 102 ms
20:56:22.260 - Populate grid created 4096 compound nodes and took ~32 KB and 76 ms
20:56:22.302 - Populate grid created 4096 compound nodes and took ~32 KB and 32 ms
20:56:22.404 - Populate grid created 4096 compound nodes and took ~32 KB and 93 ms
20:56:22.511 - Populate grid created 4096 compound nodes and took ~32 KB and 98 ms
20:56:22.546 - Populate grid created 4096 compound nodes and took ~32 KB and 26 ms
20:56:22.692 - Populate grid created 4096 compound nodes and took ~32 KB and 137 ms
20:56:22.809 - Populate grid created 4096 compound nodes and took ~32 KB and 108 ms
20:56:22.868 - Populate grid created 4096 compound nodes and took ~32 KB and 50 ms
20:56:22.982 - Populate grid created 4096 compound nodes and took ~32 KB and 104 ms
20:56:23.054 - Populate grid created 4096 compound nodes and took ~32 KB and 64 ms
20:56:23.814 - Populate grid created 64000 compound nodes and took ~500 KB and 751 ms
20:56:23.814 - Last Batch: AIGraph_AirGraph
		 Total Time: 1.186s Frames: 12 Ticks: 1925
		 FrameTime (avg/max/ticks max): 99.2ms / 162.2ms / 147
		 Jobs (started/looped): 1 / 12
Next Batch: AIGraph_AirGraph_PostProcess - Count: 13

20:56:23.823 - Last Batch: AIGraph_AirGraph_PostProcess
		 Total Time: 0.333s Frames: 1 Ticks: 9
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 12 / 1
Next Batch: SetGateAlwaysTraversable - Count: 34

20:56:23.824 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: FunctionMarkerFallback - Count: 8

20:56:23.824 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: SetGateTraversableFromStart - Count: 34

20:56:23.824 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 34
Next Batch: Ladders - Count: 42

20:56:23.865 - Last Batch: Ladders
		 Total Time: 0.035s Frames: 1 Ticks: 41
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 24
		 Jobs (started/looped): 41 / 1
Next Batch: DoorLocks - Count: 8

20:56:23.880 - Last Batch: DoorLocks
		 Total Time: 0.000s Frames: 0 Ticks: 14
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Resources - Count: 1

20:56:23.880 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 0

20:56:23.880 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: EnemiesPlacement_Scoring - Count: 8

20:56:23.880 - <b>LG_PopulateZone:</b> Area 2_Area F (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 429.7375 | VoxelCoverage after Multi: 15.90029
20:56:23.880 - <b>LG_PopulateZone:</b> Area 3_Area C (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 338.6875 | VoxelCoverage after Multi: 12.53144
20:56:23.880 - <b>LG_PopulateZone:</b> Area 4_Area D (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 309.6625 | VoxelCoverage after Multi: 11.45751
20:56:23.881 - <b>LG_PopulateZone:</b> Area 5_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 647.3625 | VoxelCoverage after Multi: 23.95241
20:56:23.881 - <b>LG_PopulateZone:</b> Area 6_Area A (LevelGeneration.LG_Area)_ZONE_76_ (LevelGeneration.LG_Area) | VoxelCoverage: 1640.363 | VoxelCoverage after Multi: 60.69342
20:56:23.881 - <b>LG_PopulateZone:</b> Area 7_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 315.2375 | VoxelCoverage after Multi: 11.66379
20:56:23.881 - <b>LG_PopulateZone:</b> Area 8_Area A (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 619.0375 | VoxelCoverage after Multi: 22.90439
20:56:23.881 - <b>LG_PopulateZone:</b> Area 9_Area F (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 428.15 | VoxelCoverage after Multi: 15.84155
20:56:23.882 - <b>LG_PopulateZone:</b> Area 10_Area C (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 296.575 | VoxelCoverage after Multi: 10.97328
20:56:23.882 - <b>LG_PopulateZone:</b> Area 11_Area D (LevelGeneration.LG_Area)_ZONE_77_ (LevelGeneration.LG_Area) | VoxelCoverage: 517.6125 | VoxelCoverage after Multi: 19.15166
20:56:23.882 - <b>LG_PopulateZone:</b> Area 12_area_B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 230.325 | VoxelCoverage after Multi: 8.522025
20:56:23.882 - <b>LG_PopulateZone:</b> Area 13_area_I (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 63.3 | VoxelCoverage after Multi: 2.3421
20:56:23.882 - <b>LG_PopulateZone:</b> Area 14_area_A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 1124.5 | VoxelCoverage after Multi: 41.6065
20:56:23.882 - <b>LG_PopulateZone:</b> Area 15_area_K (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 61.5875 | VoxelCoverage after Multi: 2.278738
20:56:23.883 - <b>LG_PopulateZone:</b> Area 16_area_L (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 51.325 | VoxelCoverage after Multi: 1.899025
20:56:23.883 - <b>LG_PopulateZone:</b> Area 17_area_H (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 55.475 | VoxelCoverage after Multi: 2.052575
20:56:23.883 - <b>LG_PopulateZone:</b> Area 18_area_D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 194.6875 | VoxelCoverage after Multi: 7.203438
20:56:23.883 - <b>LG_PopulateZone:</b> Area 19_Area D (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 643.3375 | VoxelCoverage after Multi: 23.80349
20:56:23.883 - <b>LG_PopulateZone:</b> Area 20_area_F (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 79.6875 | VoxelCoverage after Multi: 2.948437
20:56:23.883 - <b>LG_PopulateZone:</b> Area 21_Area C (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 463.725 | VoxelCoverage after Multi: 17.15783
20:56:23.883 - <b>LG_PopulateZone:</b> Area 22_Area B (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 456.9125 | VoxelCoverage after Multi: 16.90576
20:56:23.884 - <b>LG_PopulateZone:</b> Area 23_Area A (LevelGeneration.LG_Area)_ZONE_78_ (LevelGeneration.LG_Area) | VoxelCoverage: 865.9125 | VoxelCoverage after Multi: 32.03876
20:56:23.884 - Last Batch: EnemiesPlacement_Scoring
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 25 / 0
Next Batch: StaticEnemiesPlacement - Count: 8

20:56:23.884 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Culling_Nodes - Count: 28

20:56:23.979 - Last Batch: Culling_Nodes
		 Total Time: 0.121s Frames: 3 Ticks: 95
		 FrameTime (avg/max/ticks max): 33.1ms / 48.1ms / 39
		 Jobs (started/looped): 25 / 3
Next Batch: Culling_Portals - Count: 44

20:56:23.980 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 44 / 0
Next Batch: Culling_Cullers - Count: 103

20:56:23.982 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 103 / 0
Next Batch: Culling_Lights - Count: 28

20:56:24.227 - Last Batch: Culling_Lights
		 Total Time: 0.229s Frames: 6 Ticks: 246
		 FrameTime (avg/max/ticks max): 39.1ms / 40.9ms / 41
		 Jobs (started/looped): 22 / 6
Next Batch: Culling_NodeInstanceSearch - Count: 28

20:56:24.358 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.135s Frames: 4 Ticks: 130
		 FrameTime (avg/max/ticks max): 30.3ms / 36.1ms / 36
		 Jobs (started/looped): 28 / 1288
Next Batch: Culling_NodeClusterJobs - Count: 8

20:56:24.581 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.227s Frames: 7 Ticks: 224
		 FrameTime (avg/max/ticks max): 32.3ms / 33.6ms / 34
		 Jobs (started/looped): 36 / 1037931
Next Batch: Culling_Cleanup - Count: 28

20:56:24.582 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 28 / 0
Next Batch: Culling_GatherLightCulling - Count: 273

20:56:24.607 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.032s Frames: 1 Ticks: 25
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 14
		 Jobs (started/looped): 272 / 1
Next Batch: Culling_TrimPortalLists - Count: 30

20:56:24.640 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.033s Frames: 1 Ticks: 33
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 21
		 Jobs (started/looped): 30 / 173898
Next Batch: ZoneLights - Count: 9

20:56:24.733 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
20:56:24.734 - Last Batch: ZoneLights
		 Total Time: 0.037s Frames: 1 Ticks: 93
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 8 / 1
Next Batch: GenerateNavigationInfo - Count: 2

20:56:25.067 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.395s Frames: 3 Ticks: 334
		 FrameTime (avg/max/ticks max): 120.9ms / 202.9ms / 202
		 Jobs (started/looped): 27 / 3
Next Batch: DisplayNavigationInfo - Count: 29

20:56:25.068 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 29 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 0

20:56:25.068 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LateGeomorphBuildStep - Count: 13

20:56:25.087 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.000s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: LateRuntimeOptimizations - Count: 13

20:56:25.161 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.089s Frames: 2 Ticks: 74
		 FrameTime (avg/max/ticks max): 31.9ms / 53.7ms / 53
		 Jobs (started/looped): 13 / 117
Next Batch: EnemiesPlacement - Count: 0

20:56:25.162 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FixColliders - Count: 0

20:56:25.162 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

20:56:25.162 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

20:56:25.162 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

20:56:25.162 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
20:56:25.163 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 2

20:56:25.163 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: Culling_LateCleanup - Count: 2

20:56:25.173 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: Culling_PrepForInlevel - Count: 2

20:56:25.174 - Last Batch: Culling_PrepForInlevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: FinalLogicLinking - Count: 4

20:56:25.174 - Factory Done : Last build: FinalLogicLinking
20:56:25.174 - Factory : Built in 9.870392 seconds
20:56:25.174 - FactoryDone :: TOTAL CHECKSUM: 9388691985023131572
20:56:25.174 - BUILDER : BuildDone
20:56:25.175 - >>>>>>>> GS_Generating.OnBuilderDone
20:56:25.175 - Builder.CombinedCheckSum.Checksum: 9388691985023131572
20:56:25.175 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
20:56:25.227 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_02(Clone)_0 (ElevatorShaftLanding)
20:56:25.229 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_22_11 (LevelGeneration.LG_LevelExitGeo)
20:56:46.345 - <color=purple>OnPlayerGameStateChange : MrVendemmia ReadyToStopElevatorRide</color>
20:56:46.392 - <color=purple>OnPlayerGameStateChange : MrVendemmia ReadyToStopElevatorRide</color>
20:56:46.649 - <color=purple>OnPlayerGameStateChange : NOPUNCAKE4U ReadyToStopElevatorRide</color>
20:56:46.733 - <color=purple>OnPlayerGameStateChange : NOPUNCAKE4U ReadyToStopElevatorRide</color>
20:56:48.718 - <color=purple>OnPlayerGameStateChange : HiBye ReadyToStopElevatorRide</color>
20:56:48.788 - <color=purple>OnPlayerGameStateChange : HiBye StopElevatorRide</color>
20:56:48.788 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
20:56:48.788 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
20:56:48.789 - OnBufferCommand : StartReceive Migration_B BufferID:5
20:56:48.857 - <color=purple>OnPlayerGameStateChange : NOPUNCAKE4U StopElevatorRide</color>
20:56:48.871 - <color=purple>OnPlayerGameStateChange : NOPUNCAKE4U StopElevatorRide</color>
20:56:48.962 - <color=purple>OnPlayerGameStateChange : MrVendemmia StopElevatorRide</color>
20:56:49.010 - <color=purple>OnPlayerGameStateChange : MrVendemmia StopElevatorRide</color>
20:56:49.441 - Detecting that the player has entered a new layer: MainLayer in  from NULL in 
20:56:49.441 - WardenObjectiveManager, entered a new layer: MainLayer
20:56:49.441 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
20:56:49.586 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:56:49.587 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:56:49.587 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall False
20:56:49.587 - OBJECTIVE STARTED / ENTERED!
20:56:49.587 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
20:56:49.593 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
20:56:49.593 - DropServerManager: Woke up
20:56:49.593 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
20:56:49.712 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
20:56:49.712 - DropServerManager: Sleeping for 2 seconds...
20:56:49.809 - OnPlayerEvent : HiBye  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
20:56:49.811 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
20:56:49.814 - SNET : OnMasterCommand : StartPlaying 0 False
20:56:49.816 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
20:56:49.879 - OnPlayerEvent : NOPUNCAKE4U  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:56:49.880 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
20:56:49.983 - OnPlayerEvent : MrVendemmia  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:56:49.985 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
20:56:51.712 - DropServerManager: Idle
20:57:11.513 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
20:57:11.513 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
20:57:13.068 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:5 0
20:57:14.936 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

20:57:14.936 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
20:57:14.937 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

20:57:14.938 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
20:57:15.040 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

20:57:15.040 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
20:57:15.041 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

20:57:15.042 - <b>EnvironmentStateManager:</b> fogDataId 60 duration: 1 fogblend: 0 expeditionTime: 0
20:57:15.053 - <color=purple>OnPlayerGameStateChange : HiBye ReadyToStartLevel</color>
20:57:15.297 - <color=purple>OnPlayerGameStateChange : MrVendemmia ReadyToStartLevel</color>
20:57:15.345 - <color=purple>OnPlayerGameStateChange : MrVendemmia ReadyToStartLevel</color>
20:57:15.464 - <color=purple>OnPlayerGameStateChange : NOPUNCAKE4U ReadyToStartLevel</color>
20:57:15.484 - <color=purple>OnPlayerGameStateChange : NOPUNCAKE4U ReadyToStartLevel</color>
20:57:15.499 - OnPlayerEvent : HiBye  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
20:57:15.500 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
20:57:15.503 - <color=purple>OnPlayerGameStateChange : HiBye InLevel</color>
20:57:15.503 - SNET : OnMasterCommand : StartPlaying 0 False
20:57:15.505 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
20:57:15.506 - <color=green>SNET : PlayerSynced(Clone)_32768 : HiBye exits PLOC_InElevator, replicator key: 32768</color>
20:57:15.507 - <color=green>SNET : PlayerLocal(Clone)_32769 : Sm0ke exits PLOC_InElevator, replicator key: 32769</color>
20:57:15.507 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:57:15.512 - <color=green>SNET : PlayerSynced(Clone)_32770 : MrVendemmia exits PLOC_InElevator, replicator key: 32770</color>
20:57:15.512 - <color=green>SNET : PlayerSynced(Clone)_32771 : NOPUNCAKE4U exits PLOC_InElevator, replicator key: 32771</color>
20:57:15.569 - OnPlayerEvent : NOPUNCAKE4U  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:57:15.600 - <color=purple>OnPlayerGameStateChange : NOPUNCAKE4U InLevel</color>
20:57:15.622 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:57:15.622 - Wielding new item in slot GearMelee
20:57:15.625 - <color=purple>OnPlayerGameStateChange : NOPUNCAKE4U InLevel</color>
20:57:15.692 - OnPlayerEvent : MrVendemmia  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
20:57:15.696 - <color=purple>OnPlayerGameStateChange : MrVendemmia InLevel</color>
20:57:15.758 - <color=purple>OnPlayerGameStateChange : MrVendemmia InLevel</color>
20:57:15.765 - <color=green>SNET : PlayerSynced(Clone)_32770 : MrVendemmia exits PLOC_InElevator, replicator key: 32770</color>
20:57:16.016 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:57:16.016 - Wielding new item in slot GearMelee
20:57:16.501 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 1.001311
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 60
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -28
DensityHeightRange: 3.5
DensityHeightMaxBoost: 0.002
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

20:57:16.857 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:57:16.858 - Wielding new item in slot GearMelee
20:57:18.833 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:57:18.833 - Wielding new item in slot GearMelee
20:57:18.849 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:57:18.850 - Wielding new item in slot GearMelee
20:57:28.580 - PlayerChatManager: Open chat window
20:57:28.580 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
20:57:28.581 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
20:57:33.916 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
20:57:33.916 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:57:34.065 - PlayerChatManager: DoSendChatMessage, got message: is anyone else having this freezing issues?
20:57:34.080 - PlayerChatManager: Open chat window
20:57:34.080 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
20:57:34.080 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
20:57:37.937 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
20:57:37.937 - Wielding new item in slot HackingTool
20:57:38.791 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:57:38.791 - Wielding new item in slot GearMelee
20:57:40.471 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
20:57:40.472 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:57:40.659 - PlayerChatManager: DoSendChatMessage, got message: Its really frustrating when I crash mid level
20:57:44.431 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:57:44.431 - Wielding new item in slot GearMelee
20:57:45.512 - DropServerManager: Enqueueing 'consume boosters' request
20:57:45.512 - DropServerManager: Woke up
20:57:45.512 - DropServerManager: Making 'consume boosters' request...
20:57:45.625 - DropServerManager: 'consume boosters' request completed successfully
20:57:45.625 - DropServerManager: Sleeping for 2 seconds...
20:57:46.532 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:57:46.532 - Wielding new item in slot GearMelee
20:57:47.622 - DropServerManager: Idle
20:57:48.803 - OnBufferCommand : StartReceive Migration_A BufferID:7
20:57:50.111 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:57:50.111 - Wielding new item in slot GearMelee
20:57:51.305 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:57:51.305 - Wielding new item in slot GearMelee
20:57:52.069 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:57:52.069 - Wielding new item in slot GearMelee
20:57:52.574 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
20:57:52.574 - Wielding new item in slot ResourcePack
20:57:55.648 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
20:57:55.648 - Wielding new item in slot Consumable
20:57:57.963 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
20:57:57.964 - Wielding new item in slot ResourcePack
20:57:58.429 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
20:57:58.430 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
20:57:58.432 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
20:57:58.432 - Wielding new item in slot Consumable
20:57:58.433 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:57:58.433 - Wielding new item in slot GearStandard
20:57:58.936 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
20:57:58.936 - Wielding new item in slot Consumable
20:57:59.545 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:57:59.545 - Wielding new item in slot GearMelee
20:58:01.458 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
20:58:01.459 - Wielding new item in slot ResourcePack
20:58:01.587 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:58:01.587 - Wielding new item in slot GearStandard
20:58:01.964 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:58:01.965 - Wielding new item in slot GearMelee
20:58:02.112 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32769 : Sm0ke (Player.LocalPlayerAgent)
20:58:04.106 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Malatack HXC (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:58:04.106 - Wielding new item in slot GearSpecial
20:58:04.613 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
20:58:04.989 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
20:58:04.989 - Wielding new item in slot GearClass
20:58:06.326 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_LockMelter(Clone) (ItemEquippable) AllowedToWieldItem: True
20:58:06.326 - Wielding new item in slot Consumable
20:58:06.827 - PlayerChatManager: DoSendChatMessage, got message: i just got this 
20:58:07.627 - Terminal 903 change state to PlayerInteracting
20:58:07.763 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Santonian HDH (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:58:07.763 - Wielding new item in slot GearMelee
20:58:14.077 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY MATTER_WAVE_PROJECTOR
20:58:14.211 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:58:14.211 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
20:58:14.212 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:58:14.212 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
20:58:14.270 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:58:14.270 - Wielding new item in slot GearStandard
20:58:15.472 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:58:15.473 - Wielding new item in slot GearMelee
20:58:16.668 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_D-tek Optron IV (ItemEquippable) AllowedToWieldItem: True
20:58:16.669 - Wielding new item in slot GearClass
20:58:17.975 - ToggleMenu, currentState: ComputerTerminal Current.m_previousToggleState: InElevator
20:58:18.282 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:58:18.285 - Terminal 903 change state to Awake
20:58:18.512 - Terminal 903 change state to Sleeping
20:58:22.780 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
20:58:22.780 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
20:58:25.794 - PlayerChatManager: Open chat window
20:58:25.794 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
20:58:25.795 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
20:58:27.230 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
20:58:27.230 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
20:58:32.719 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
20:58:32.719 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:58:32.869 - PlayerChatManager: DoSendChatMessage, got message: just remember to STOP if they PULSE
20:58:32.923 - PlayerChatManager: Open chat window
20:58:32.923 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
20:58:32.924 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
20:58:35.116 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
20:58:35.116 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:58:35.251 - PlayerChatManager: DoSendChatMessage, got message: like really
20:58:35.760 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:58:35.761 - Wielding new item in slot GearMelee
20:58:36.269 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
20:58:36.269 - Wielding new item in slot ResourcePack
20:58:38.396 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:7 33.2974
20:58:40.399 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
20:58:40.399 - Wielding new item in slot ResourcePack
20:58:40.887 - PlayerChatManager: Open chat window
20:58:40.887 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
20:58:40.887 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
20:58:40.905 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
20:58:40.905 - Wielding new item in slot Consumable
20:58:43.375 - PlayerChatManager: DoSendChatMessage, got message: ok
20:58:45.846 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
20:58:45.846 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:58:45.978 - PlayerChatManager: DoSendChatMessage, got message: lights off too
20:58:47.883 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Raptus Treffen 2 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:58:47.884 - Wielding new item in slot GearStandard
20:58:49.170 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
20:58:52.421 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:58:52.422 - Wielding new item in slot GearMelee
20:58:54.055 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:58:54.055 - Wielding new item in slot GearMelee
20:59:01.494 - OnBufferCommand : StartReceive Migration_B BufferID:8
20:59:01.625 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
20:59:01.625 - Wielding new item in slot ResourcePack
20:59:02.871 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
20:59:02.871 - Wielding new item in slot Consumable
20:59:04.552 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
20:59:04.552 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
20:59:06.380 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
20:59:10.770 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
20:59:11.471 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
20:59:13.389 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
20:59:13.390 - OnDoorIsOpened: LinkedToZoneData: GameData.ExpeditionZoneData 
20:59:13.390 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
20:59:13.390 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
20:59:13.515 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:59:13.515 - Wielding new item in slot GearMelee
20:59:15.657 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
20:59:15.658 - Wielding new item in slot Consumable
20:59:18.126 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: Consumable_GlowStick_third(Clone) (ItemEquippable) AllowedToWieldItem: True
20:59:18.126 - Wielding new item in slot Consumable
20:59:20.143 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
20:59:20.143 - Wielding new item in slot GearMelee
20:59:22.765 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Shelling S49 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
20:59:22.765 - Wielding new item in slot GearStandard
20:59:27.059 - ToggleMenu, currentState: FPS Current.m_previousToggleState: InElevator
20:59:27.059 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
20:59:27.879 - OnBtnPress, ID: 550 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:59:29.018 - OnBtnPress, ID: 546 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:59:29.018 - DEBUG : Leaving session hub! : IsInHub:True
20:59:29.019 - Sending slave session question Leaving 
20:59:29.040 - Closed connection with HiBye
20:59:29.047 - Closed connection with MrVendemmia
20:59:29.063 - Closed connection with NOPUNCAKE4U
20:59:29.079 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
20:59:29.081 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
20:59:29.082 - RundownManager.EndGameSession
20:59:29.082 - SNet : Session reset
20:59:29.082 - Global.OnResetSession
20:59:29.083 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 4</color>
20:59:29.083 - On despawn! PlayerSynced(Clone)_32771 : NOPUNCAKE4U
20:59:29.085 - OnPlayerEvent : NOPUNCAKE4U  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
20:59:29.085 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
20:59:29.085 - On despawn! PlayerSynced(Clone)_32770 : MrVendemmia
20:59:29.087 - OnPlayerEvent : MrVendemmia  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
20:59:29.087 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
20:59:29.087 - On despawn! PlayerLocal(Clone)_32769 : Sm0ke
20:59:29.088 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
20:59:29.088 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
20:59:29.089 - On despawn! PlayerSynced(Clone)_32768 : HiBye
20:59:29.090 - OnPlayerEvent : HiBye  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
20:59:29.090 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
20:59:29.091 - SessionGUID set to 
20:59:29.099 - No more master ;(
20:59:29.099 - WARNING : GS_AfterLevel has not implemented OnMasterChanged
20:59:29.115 - RundownManager: Drop server game session finished successfully
20:59:29.115 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_29'...
20:59:29.134 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
20:59:29.135 - CleanupAfterExpedition AfterLevel
20:59:29.135 - Global.OnLevelCleanup
20:59:29.136 - Global.OnLevelCleanup
20:59:29.137 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: False
20:59:29.339 - CarryItemWithGlobalStateManager.OnLevelCleanup
20:59:29.339 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
20:59:29.347 - DropServerGameSession: Session was COMPLETED
20:59:29.347 - DropServerManager: Enqueueing 'rundown progression (rundown: Local_29)' request
20:59:29.347 - DropServerManager: Woke up
20:59:29.347 - DropServerManager: Making 'rundown progression (rundown: Local_29)' request...
20:59:29.348 - Closed connection with HiBye
20:59:29.364 - SNet ERROR : Bad packet sent by someone not in sessionHub or lobby HiBye!  Is master = False CLOSED CONNECTION
20:59:29.364 - Closed connection with HiBye
20:59:29.364 - SNet ERROR : Bad packet sent by someone not in sessionHub or lobby HiBye!  Is master = False CLOSED CONNECTION
20:59:29.365 - Closed connection with MrVendemmia
20:59:29.379 - SNet ERROR : Bad packet sent by someone not in sessionHub or lobby MrVendemmia!  Is master = False CLOSED CONNECTION
20:59:29.379 - Closed connection with NOPUNCAKE4U
20:59:29.379 - SNet ERROR : Bad packet sent by someone not in sessionHub or lobby NOPUNCAKE4U!  Is master = False CLOSED CONNECTION
20:59:30.320 - DropServerManager: Enqueueing 'get player inventory' request
20:59:30.320 - DropServerManager: 'rundown progression (rundown: Local_29)' request completed successfully
20:59:30.321 - DropServerManager: Sleeping for 2 seconds...
20:59:30.330 - RundownManager: Got rundown progression from drop server
20:59:30.331 - CM_PageRundown_New.OnRundownProgressionFileUpdated
20:59:30.331 - tier: TierA index: 0 EXPEDITION UNLOCKED
20:59:30.331 - tier: TierA index: 1 EXPEDITION LOCKED
20:59:30.331 - tier: TierA index: 2 EXPEDITION LOCKED
20:59:30.332 - tier: TierA index: 3 EXPEDITION LOCKED
20:59:30.332 - tier: TierB index: 0 EXPEDITION UNLOCKED
20:59:30.332 - tier: TierB index: 1 EXPEDITION LOCKED
20:59:30.332 - tier: TierB index: 2 EXPEDITION LOCKED
20:59:30.333 - tier: TierB index: 3 EXPEDITION LOCKED
20:59:30.333 - tier: TierC index: 0 EXPEDITION LOCKED
20:59:30.333 - tier: TierC index: 1 EXPEDITION LOCKED
20:59:30.333 - tier: TierC index: 2 EXPEDITION LOCKED
20:59:30.334 - tier: TierC index: 3 EXPEDITION LOCKED
20:59:30.334 - tier: TierD index: 0 EXPEDITION LOCKED
20:59:30.334 - tier: TierD index: 1 EXPEDITION LOCKED
20:59:30.334 - tier: TierD index: 2 EXPEDITION LOCKED
20:59:30.335 - tier: TierD index: 3 EXPEDITION LOCKED
20:59:30.335 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:59:30.353 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: NoLobby</color>
20:59:30.374 - tier: TierA index: 0 EXPEDITION UNLOCKED
20:59:30.374 - tier: TierA index: 1 EXPEDITION LOCKED
20:59:30.375 - tier: TierA index: 2 EXPEDITION LOCKED
20:59:30.375 - tier: TierA index: 3 EXPEDITION LOCKED
20:59:30.375 - tier: TierB index: 0 EXPEDITION UNLOCKED
20:59:30.375 - tier: TierB index: 1 EXPEDITION LOCKED
20:59:30.376 - tier: TierB index: 2 EXPEDITION LOCKED
20:59:30.376 - tier: TierB index: 3 EXPEDITION LOCKED
20:59:30.376 - tier: TierC index: 0 EXPEDITION LOCKED
20:59:30.376 - tier: TierC index: 1 EXPEDITION LOCKED
20:59:30.376 - tier: TierC index: 2 EXPEDITION LOCKED
20:59:30.377 - tier: TierC index: 3 EXPEDITION LOCKED
20:59:30.377 - tier: TierD index: 0 EXPEDITION LOCKED
20:59:30.377 - tier: TierD index: 1 EXPEDITION LOCKED
20:59:30.377 - tier: TierD index: 2 EXPEDITION LOCKED
20:59:30.377 - tier: TierD index: 3 EXPEDITION LOCKED
20:59:30.378 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
20:59:30.379 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
20:59:31.837 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:59:32.300 - DropServerManager: Making 'get player inventory' request...
20:59:32.467 - DropServerManager: 'get player inventory' request completed successfully
20:59:32.468 - DropServerManager: Sleeping for 2 seconds...
20:59:34.266 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:59:34.467 - DropServerManager: Idle
20:59:41.683 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
20:59:41.684 - {"Expeditions":[{"Tier":1,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
20:59:41.685 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
20:59:41.685 - SNet : Session reset
20:59:41.686 - Global.OnResetSession
20:59:41.686 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
20:59:41.686 - SessionGUID set to 
20:59:41.690 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
20:59:41.691 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 133.5199
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

20:59:41.691 - Player Sm0ke was added to session
20:59:41.691 - DoCreateLobbyAndSelecteExpedition 1
20:59:41.692 - waiting for lobby..
20:59:41.836 - SNet_SessionHub : OnJoinedLobby True Sm0ke False -1
20:59:41.837 - SNet_MasterManager : SearchingForMaster
20:59:41.837 - Searching for master...
20:59:41.843 - MasterManager : Sm0ke owns the lobby. IsLocal:True
20:59:41.843 - SNet_MasterManager : Who's tha masta?! Sm0ke! Sm0ke!
20:59:41.843 - SNET : OnFoundMaster > Master is Steam Sm0ke Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Sm0ke : end
20:59:41.844 - DoCreateLobbyAndSelecteExpedition 2
20:59:41.844 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
20:59:41.844 - SessionGUID set to GHLVvBoNzka3I/Dq5PCSeA==
20:59:41.845 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 1079868683  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
20:59:41.845 - DoCreateLobbyAndSelecteExpedition 3
20:59:41.845 - DoCreateLobbyAndSelecteExpedition 4
20:59:41.850 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub_ReadyToGenerate InSessionHub
20:59:41.850 - SNET : OnMasterCommand : AssignSlot 0 False
20:59:41.851 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
20:59:41.865 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : InSessionHub OutOfSync
20:59:41.866 - SNET : OnMasterCommand : PickAvatar 0 False
20:59:41.866 - <color=green>SNET : We got character 0 assigned</color>
20:59:41.866 - IsReadyToSync : PickAvatar agent sent to Sm0ke
20:59:41.869 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
20:59:41.869 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
20:59:41.869 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
20:59:41.870 - SpawnPlayerModel, index: 0
20:59:41.874 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
20:59:41.878 - SNET : MasterReplicationUpdate_Player : Sm0ke mode change : OutOfSync InSessionHub_ReadyToGenerate
20:59:41.879 - <color=green>SNET : OnSessionPlayerAction : Spawning Sm0ke's agent!  SpawnPlayerAgent</color>
20:59:41.931 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
20:59:42.200 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
20:59:42.309 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
20:59:43.205 - PlayFabMatchMakingManager: Ticket created (id: '2730430f-47a9-46ae-8bec-d3c090da0d27')
20:59:43.206 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
20:59:52.783 - DEBUG : SNet > cuto09 joined lobby!
20:59:52.783 - SNet_SessionHub : OnJoinedLobby False cuto09 False -1
20:59:52.784 - DEBUG : SNet > TehKernel joined lobby!
20:59:52.784 - SNet_SessionHub : OnJoinedLobby False TehKernel False -1
20:59:58.477 - DEBUG : SNet > ngvyyn joined lobby!
20:59:58.477 - SNet_SessionHub : OnJoinedLobby False ngvyyn False -1
21:00:00.268 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
21:00:00.268 - PlayFabMatchMakingManager: Getting match (id: '6c8e0c57-3654-4a54-aaf8-06f1adf61c4a')...
21:00:00.420 - RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
21:00:00.420 - SessionGUID set to QI8AMiIJ4EGLb2ggXhWSKA==
21:00:00.421 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierA 0 70879269 440302414  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,1,0 ActiveExpeditionUniqueKey: Local_29_TierA_0</color>
21:00:00.421 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to WaitingForPlayersToJoin
21:00:00.422 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
21:00:00.422 - No more master ;(
21:00:00.422 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
21:00:00.428 - PlayFabMatchMakingManager: Match make task finished
21:00:00.934 - Migration : We have a unison MigrationMaster : Sm0ke
21:00:00.935 - Migration : JumpToState : FindMasterAndBuffer / migrationMaster
21:00:00.941 - Migration : ProcessMigrationEvaluationData from Sm0ke : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:0/-1/-1/-1
21:00:00.956 - SNet_MasterManager : During Migration : Who's tha new masta?! Sm0ke! Sm0ke!
21:00:00.957 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Sm0ke Session summary > Master InSessionHub_ReadyToGenerate 0 0 6222712 0   Profile summary > Sm0ke : end
21:00:00.962 - OnMigrationFinalized
21:00:00.963 - Migration : We dont need to recall, we are not in expedition. InSessionHub_ReadyToGenerate
21:00:03.468 - DEBUG : OnSlaveQuestion from cuto09 WantsToJoin
21:00:03.469 - Player cuto09 was added to session
21:00:03.470 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to cuto09
21:00:04.940 - WARNING : SNet > TehKernel left/is about to leave lobby!
21:00:04.941 - DEBUG : PlayerLeftLobby > TehKernel left the steam lobby and was not in the session, closing connection with the player.
21:00:04.941 - Closed connection with TehKernel
21:00:05.593 - DEBUG : OnSlaveQuestion from ngvyyn WantsToJoin
21:00:05.595 - Player ngvyyn was added to session
21:00:05.596 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to ngvyyn
21:00:06.474 - DEBUG : OnSlaveQuestion from cuto09 WantsToJoin
21:00:06.475 - PLAYER WAS ALREADY IN SESSION > cuto09
21:00:08.517 - DEBUG : OnSlaveQuestion from ngvyyn WantsToJoin
21:00:08.517 - PLAYER WAS ALREADY IN SESSION > ngvyyn
21:00:09.483 - DEBUG : OnSlaveQuestion from cuto09 WantsToJoin
21:00:09.483 - PLAYER WAS ALREADY IN SESSION > cuto09
21:00:11.509 - DEBUG : OnSlaveQuestion from ngvyyn WantsToJoin
21:00:11.510 - PLAYER WAS ALREADY IN SESSION > ngvyyn
21:00:12.538 - WARNING : SNet > cuto09 left/is about to leave lobby!
21:00:12.538 - DEBUG : PlayerLeftLobby > cuto09 left the steam lobby but not the sessionHub
21:00:12.538 -  > Mismatch > cuto09 was not in steam lobby!
21:00:14.628 - WARNING : SNet > ngvyyn left/is about to leave lobby!
21:00:14.628 - DEBUG : PlayerLeftLobby > ngvyyn left the steam lobby but not the sessionHub
21:00:14.628 -  > Mismatch > cuto09 was not in steam lobby!
21:00:14.628 -  > Mismatch > ngvyyn was not in steam lobby!
21:00:19.635 -  > Mismatch > cuto09 was not in steam lobby!
21:00:19.635 -  > Mismatch > ngvyyn was not in steam lobby!
21:00:19.635 - RelocateLobby! > isInMatchMaking:False
21:00:19.781 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 0
21:00:29.974 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
21:00:29.974 - Player cuto09 timed out! 
21:00:29.975 - WARNING : cuto09 timed out!
21:00:29.975 - WARNING : CaptureLeavingPlayerSessionStatus : cuto09 had no backpack! Could not capture anything
21:00:29.975 - OnPlayerEvent : cuto09  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
21:00:29.976 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
21:00:29.976 - Player cuto09 had no player slot assigned!
21:00:29.976 - Player cuto09 had no character index assigned!
21:00:29.976 - OnPlayerEvent : cuto09  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
21:00:29.976 - DEBUG : Player cuto09 was removed from session
21:00:29.977 - DEBUG : Closed connection with cuto09
21:00:29.982 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
21:00:29.982 - Player ngvyyn timed out! 
21:00:29.982 - WARNING : ngvyyn timed out!
21:00:29.983 - WARNING : CaptureLeavingPlayerSessionStatus : ngvyyn had no backpack! Could not capture anything
21:00:29.983 - OnPlayerEvent : ngvyyn  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
21:00:29.983 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
21:00:29.985 - Player ngvyyn had no player slot assigned!
21:00:29.985 - Player ngvyyn had no character index assigned!
21:00:29.985 - OnPlayerEvent : ngvyyn  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
21:00:29.985 - DEBUG : Player ngvyyn was removed from session
21:00:29.985 - DEBUG : Closed connection with ngvyyn
21:00:30.156 - OnBtnPress, ID: 466 GO: MatchmakeButton OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
21:00:35.926 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
21:00:36.885 - OnBtnPress, ID: 543 GO: CM_MenuBarItem(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
21:00:36.902 - tier: TierA index: 0 EXPEDITION UNLOCKED
21:00:36.902 - tier: TierA index: 1 EXPEDITION LOCKED
21:00:36.902 - tier: TierA index: 2 EXPEDITION LOCKED
21:00:36.902 - tier: TierA index: 3 EXPEDITION LOCKED
21:00:36.902 - tier: TierB index: 0 EXPEDITION UNLOCKED
21:00:36.903 - tier: TierB index: 1 EXPEDITION LOCKED
21:00:36.903 - tier: TierB index: 2 EXPEDITION LOCKED
21:00:36.903 - tier: TierB index: 3 EXPEDITION LOCKED
21:00:36.903 - tier: TierC index: 0 EXPEDITION LOCKED
21:00:36.904 - tier: TierC index: 1 EXPEDITION LOCKED
21:00:36.904 - tier: TierC index: 2 EXPEDITION LOCKED
21:00:36.904 - tier: TierC index: 3 EXPEDITION LOCKED
21:00:36.904 - tier: TierD index: 0 EXPEDITION LOCKED
21:00:36.905 - tier: TierD index: 1 EXPEDITION LOCKED
21:00:36.905 - tier: TierD index: 2 EXPEDITION LOCKED
21:00:36.905 - tier: TierD index: 3 EXPEDITION LOCKED
21:00:36.905 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
21:00:36.906 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2021 Month: 4 Day: 29 Hour: 11 Minute: 0
21:00:38.309 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
21:00:40.739 - OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
21:00:42.871 - OnBtnPress, ID: 33 GO: Button Matchmake All OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
21:00:48.523 - OnBtnPress, ID: 105 GO: ExpeditionsDropDown OnBtnPressCallback:  m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
21:00:50.086 - OnBtnPress, ID: 4 GO: CM_TimedSingleRowButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
21:00:51.662 - OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
21:00:51.663 - {"Expeditions":[{"Tier":2,"Index":0}],"CommMatchMode":2,"Languages":["English"]}
21:00:51.664 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
21:00:51.664 - RelocateLobby! > isInMatchMaking:True
21:00:51.829 - SNet_SessionHub : OnJoinedLobby True Sm0ke True 0
21:00:52.173 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
21:00:52.302 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
21:00:52.434 - PlayFabMatchMakingManager: Ticket created (id: 'ce8fb025-b98f-47de-a536-3c43e19ae153')
21:00:52.434 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
21:02:18.067 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
21:02:18.067 - PlayFabMatchMakingManager: Getting match (id: 'f73a3bd7-427d-4b0e-8c31-5393ad3bca19')...
21:02:18.177 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
21:02:18.178 - PlayFabMatchMakingManager: Moving to lobby 109775240997565968
21:02:18.178 - DEBUG : Leaving session hub! : IsInHub:True
21:02:18.185 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
21:02:18.187 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
21:02:18.192 - SNet : Session reset
21:02:18.192 - Global.OnResetSession
21:02:18.192 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
21:02:18.193 - On despawn! PlayerLocal(Clone)_32768 : Sm0ke
21:02:18.193 - <color=green>SNET : PlayerLocal(Clone)_32768 : Sm0ke exits PLOC_InElevator, replicator key: 32768</color>
21:02:18.195 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
21:02:18.195 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
21:02:18.196 - SessionGUID set to 
21:02:18.200 - No more master ;(
21:02:18.200 - WARNING : GS_NoLobby has not implemented OnMasterChanged
21:02:18.201 - SNet : Session reset
21:02:18.201 - Global.OnResetSession
21:02:18.201 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
21:02:18.202 - SessionGUID set to 
21:02:18.345 - SNet_SessionHub : OnJoinedLobby False Bobby Screamer False -1
21:02:18.345 - SNet_SessionHub : OnJoinedLobby False Sm0ke False -1
21:02:18.345 - SNet_MasterManager : SearchingForMaster
21:02:18.712 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
21:02:18.713 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
21:02:18.719 - PlayFabMatchMakingManager: Match make task finished
21:02:19.427 - DEBUG : SNet > John REEE joined lobby!
21:02:19.427 - SNet_SessionHub : OnJoinedLobby False John REEE False -1
21:02:23.532 - DEBUG : SNet > RNM62279382 joined lobby!
21:02:23.532 - SNet_SessionHub : OnJoinedLobby False RNM62279382 False -1
21:02:24.545 - SNet_MasterManager : Who's tha masta?! Bobby Screamer! Bobby Screamer!
21:02:24.545 - WARNING : GS_NoLobby has not implemented OnMasterChanged
21:02:24.545 - SNET : OnFoundMaster > Master is Steam Bobby Screamer Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > Bobby Screamer : end
21:02:24.546 - Sending slave session question WantsToJoin 
21:02:24.781 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 2519111408 0
21:02:24.782 -  > we are not in a session hub yet!
21:02:24.782 - <color=purple>OnPlayerGameStateChange : Bobby Screamer Lobby</color>
21:02:24.782 - SessionGUID set to O+WJKi4QrEOsgW3/WgrSfg==
21:02:24.783 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 373042898 1419165630  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
21:02:24.783 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierB 0 373042898 1419165630  sessionGUID:SNetwork.SNetStructs+pSessionGUID
21:02:24.783 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Bobby Screamer, player NOT slotted!
21:02:24.784 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
21:02:24.784 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
21:02:24.784 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

21:02:24.785 - Player Sm0ke was added to session
21:02:24.785 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
21:02:24.785 - DEBUG : OnSessionMemberChange > Bobby Screamer Joined isBot:False
21:02:24.786 - Player Bobby Screamer was added to session
21:02:24.787 - DEBUG : OnSessionMemberChange > John REEE Joined isBot:False
21:02:24.787 - Player John REEE was added to session
21:02:24.788 - DEBUG : OnSessionMemberChange > Sm0ke Joined isBot:False
21:02:24.788 - MasterManager : In session!
21:02:24.954 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player Bobby Screamer, player NOT slotted!
21:02:24.954 - SNET : OnMasterCommand : AssignSlot 2 False
21:02:24.955 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
21:02:24.958 - OnPlayerEvent : Sm0ke PlayerInSession
21:02:24.958 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
21:02:25.205 - <color=purple>OnPlayerGameStateChange : Bobby Screamer Lobby</color>
21:02:25.233 - SpawnPlayerModel, index: 0
21:02:25.240 - SNET : OnMasterCommand : PickAvatar 2 False
21:02:25.240 - <color=green>SNET : We got character 2 assigned</color>
21:02:25.414 - OnPlayerEvent : Bobby Screamer  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
21:02:25.415 - SpawnPlayerModel, index: 2
21:02:25.420 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
21:02:25.420 - <color=purple>OnPlayerGameStateChange : Bobby Screamer Lobby</color>
21:02:25.421 - SessionGUID set to O+WJKi4QrEOsgW3/WgrSfg==
21:02:25.422 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 373042898 1419165630  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
21:02:25.422 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierB 0 373042898 1419165630  sessionGUID:SNetwork.SNetStructs+pSessionGUID
21:02:25.422 - OnPlayerEvent : John REEE  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:02:25.424 - SpawnPlayerModel, index: 1
21:02:25.428 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
21:02:25.429 - <color=purple>OnPlayerGameStateChange : John REEE Lobby</color>
21:02:25.435 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_John REEE (SNetwork.SNet_Player) WinConditionSolved: False
21:02:25.436 - OnBufferCommand : StartReceive JoinedHub BufferID:3
21:02:25.436 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:3 0
21:02:25.436 - RecallBuffer : type:JoinedHub isValid:True ID:3
21:02:25.436 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
21:02:25.437 - Global.OnPrepareForRecall
21:02:25.437 - WardenObjectiveManager.StopAllWardenObjectiveEnemyWaves, Current.m_enemyWaveEventIDs: [Count: 0] 
21:02:25.454 - OnPlayerEvent : John REEE  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
21:02:25.466 - OnPlayerEvent : Bobby Screamer  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
21:02:25.467 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
21:02:25.468 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: NotDiscovered | isRecall True
21:02:25.468 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: SecondaryLayer, status is diff! newStatus: NotDiscovered | isRecall True
21:02:25.468 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: ThirdLayer, status is diff! newStatus: NotDiscovered | isRecall True
21:02:25.469 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=True)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

21:02:25.469 - <b>EnvironmentStateManager:</b> fogDataId 0 duration: 0 fogblend: 0 expeditionTime: 0
21:02:25.470 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
21:02:25.470 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
21:02:25.471 - <color=green>SNET : Added Sm0ke to PlayersInGame</color>
21:02:25.471 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
21:02:25.472 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
21:02:25.472 - <b>SNet_Capture:</b> Clock.ExpeditionProgressionTime is being synced set to 0
21:02:25.527 - OnPlayerEvent : Sm0ke  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
21:02:25.529 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
21:02:25.699 - <color=purple>OnPlayerGameStateChange : Bobby Screamer Lobby</color>
21:02:25.700 - SessionGUID set to O+WJKi4QrEOsgW3/WgrSfg==
21:02:25.701 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_29 TierB 0 373042898 1419165630  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_29,2,0 ActiveExpeditionUniqueKey: Local_29_TierB_0</color>
21:02:25.701 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_29 TierB 0 373042898 1419165630  sessionGUID:SNetwork.SNetStructs+pSessionGUID
21:02:28.705 - <color=green>SNET : Added John REEE to PlayersInGame</color>
21:02:28.705 - OnPlayerEvent : John REEE  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
21:02:28.719 - OnPlayerEvent : John REEE  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:02:28.719 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
21:02:28.720 - <color=purple>OnPlayerGameStateChange : John REEE Lobby</color>
21:02:28.720 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_John REEE (SNetwork.SNet_Player) WinConditionSolved: False
21:02:28.941 - <color=purple>OnPlayerGameStateChange : John REEE Lobby</color>
21:02:29.009 - TryGetMaterialGroup : Missing material on TextMeshPro
21:02:29.043 - <color=purple>OnPlayerGameStateChange : John REEE Lobby</color>
21:02:29.043 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_John REEE (SNetwork.SNet_Player) WinConditionSolved: False
21:02:31.406 - DEBUG : OnSessionMemberChange > RNM62279382 Joined isBot:False
21:02:31.407 - Player RNM62279382 was added to session
21:02:31.628 - <color=purple>OnPlayerGameStateChange : RNM62279382 Lobby</color>
21:02:31.629 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player RNM62279382, player NOT slotted!
21:02:31.629 - OnPlayerWardenObjectiveDataChanged, player: RNM62279382 (SNetwork.SNet_Player) WinConditionSolved: False
21:02:31.781 - <color=purple>OnPlayerGameStateChange : RNM62279382 Lobby</color>
21:02:31.782 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player RNM62279382, player NOT slotted!
21:02:31.782 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player RNM62279382, player NOT slotted!
21:02:32.104 - ERROR : UpdatePlayerPingName : Player agent has no slot
21:02:32.105 - ERROR : UpdatePlayerPingName : Player agent has no slot
21:02:32.107 - OnPlayerEvent : RNM62279382  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
21:02:32.107 - ERROR : PlayerAgentSpawned : Player was not in slot RNM62279382
21:02:32.170 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player RNM62279382, player NOT slotted!
21:02:32.190 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player RNM62279382, player NOT slotted!
21:02:32.732 - OnPlayerEvent : RNM62279382  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:02:32.733 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
21:02:32.734 - <color=purple>OnPlayerGameStateChange : RNM62279382 Lobby</color>
21:02:32.734 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player RNM62279382, player NOT slotted!
21:02:32.955 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_RNM62279382 (SNetwork.SNet_Player) WinConditionSolved: False
21:02:32.975 - <color=purple>OnPlayerGameStateChange : RNM62279382 Lobby</color>
21:02:32.976 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player RNM62279382, player NOT slotted!
21:02:32.977 - <b>BoosterImplantManager:</b> OnSyncBoosterImplants for player RNM62279382, player NOT slotted!
21:02:32.977 - OnPlayerEvent : RNM62279382  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
21:02:33.819 - SpawnPlayerModel, index: 3
21:02:36.608 - OnPlayerEvent : RNM62279382  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:02:36.609 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
21:02:36.611 - <color=green>SNET : Added RNM62279382 to PlayersInGame</color>
21:02:36.611 - OnPlayerEvent : RNM62279382  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
21:02:39.969 - OnBtnPress, ID: 539 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
21:02:42.934 - PlayerChatManager: Open chat window
21:02:42.934 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
21:02:49.704 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
21:02:49.913 - PlayerChatManager: Open chat window
21:02:49.913 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
21:02:49.962 - PlayerChatManager: DoSendChatMessage, got message: are any of y'all getting freezing issues?
21:02:54.517 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
21:02:54.691 - PlayerChatManager: DoSendChatMessage, got message: like freezing then crashing mid level?
21:02:57.240 - PlayerChatManager: DoSendChatMessage, got message: no
21:03:00.837 - PlayerChatManager: DoSendChatMessage, got message: not yet
21:03:03.317 - PlayerChatManager: Open chat window
21:03:03.317 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
21:03:07.322 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
21:03:07.462 - PlayerChatManager: Open chat window
21:03:07.462 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
21:03:07.504 - PlayerChatManager: DoSendChatMessage, got message: I've been dealing with it a lot 
21:03:11.031 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
21:03:11.226 - PlayerChatManager: DoSendChatMessage, got message: dunno how to fix it 
21:03:11.392 - PlayerChatManager: Open chat window
21:03:11.392 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
21:03:11.616 - PlayerChatManager: DoSendChatMessage, got message: harsh
21:03:16.629 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
21:03:16.774 - PlayerChatManager: Open chat window
21:03:16.774 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
21:03:16.817 - PlayerChatManager: DoSendChatMessage, got message: yeah shit sucks
21:03:19.600 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
21:03:19.823 - PlayerChatManager: DoSendChatMessage, got message: hoping it works this time
21:03:23.484 - PlayerChatManager: DoSendChatMessage, got message: mhm
21:03:23.705 - TryGetMaterialGroup : Missing material on TextMeshPro
21:03:23.706 - TryGetMaterialGroup : Missing material on TextMeshPro
21:03:48.829 - <color=green>SNET : Added Bobby Screamer to PlayersInGame</color>
21:03:48.830 - OnPlayerEvent : Bobby Screamer  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
21:03:48.885 - <color=purple>OnPlayerGameStateChange : Bobby Screamer Generating</color>
21:03:48.885 - SNET : OnMasterCommand : StartGeneration 0 False
21:03:48.886 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
21:03:48.895 - RundownManager: Starting new game session
21:03:48.896 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

21:03:48.897 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
21:03:48.905 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
21:03:48.959 - DropServerManager: Enqueueing 'new session (sessionId: O+WJKi4QrEOsgW3/WgrSfg==, rundown: Local_29, expedition: B1, boosters: [])' request
21:03:48.959 - DropServerManager: Woke up
21:03:48.959 - DropServerManager: Making 'new session (sessionId: O+WJKi4QrEOsgW3/WgrSfg==, rundown: Local_29, expedition: B1, boosters: [])' request...
21:03:48.961 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

21:03:49.039 - <color=purple>OnPlayerGameStateChange : John REEE Generating</color>
21:03:49.102 - <color=purple>OnPlayerGameStateChange : RNM62279382 Generating</color>
21:03:49.228 - <color=purple>OnPlayerGameStateChange : RNM62279382 Generating</color>
21:03:49.229 - <color=purple>OnPlayerGameStateChange : John REEE Lobby</color>
21:03:49.229 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_John REEE (SNetwork.SNet_Player) WinConditionSolved: False
21:03:49.229 - <color=purple>OnPlayerGameStateChange : John REEE Generating</color>
21:03:49.346 - <color=purple>OnPlayerGameStateChange : RNM62279382 Lobby</color>
21:03:49.359 - DropServerManager: 'new session (sessionId: O+WJKi4QrEOsgW3/WgrSfg==, rundown: Local_29, expedition: B1, boosters: [])' request completed successfully
21:03:49.359 - DropServerManager: Sleeping for 2 seconds...
21:03:49.393 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_RNM62279382 (SNetwork.SNet_Player) WinConditionSolved: False
21:03:49.394 - <color=purple>OnPlayerGameStateChange : RNM62279382 Generating</color>
21:03:49.450 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_RNM62279382 (SNetwork.SNet_Player) WinConditionSolved: False
21:03:51.358 - DropServerManager: Idle
21:04:15.589 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
21:04:15.589 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 373042898 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 373042898</color>
21:04:15.589 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1419165630 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1419165630</color>
21:04:15.589 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 1242 hostIDSeed: 373042898 sessionSeed: 1419165630
21:04:15.590 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 1242 HostIDSeed: 373042898 SessionSeed: 1419165630</color>
21:04:15.590 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 1242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 1242</color>
21:04:15.590 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1419165630</color>
21:04:15.591 - >>>>>>>>>>>>> BuildFloor
21:04:15.591 - <color=#C84800>LoadComplexResources complexResourceDataID: 52</color>
21:04:15.592 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech_R6B1</color>
21:04:15.592 - DIMENSION: Setting sound ENVIRONMENT state to Tech!
21:04:15.597 - Last Batch: Setup
		 Total Time: 0.009s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

21:04:15.598 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 2

21:04:19.879 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

21:04:26.131 - Last Batch: LoadResourcesShards_Level
		 Total Time: 10.532s Frames: 1353 Ticks: 10533
		 FrameTime (avg/max/ticks max): 6.8ms / 146.5ms / 146
		 Jobs (started/looped): 1 / 1353
Next Batch: SetupFloor - Count: 1

21:04:26.131 - <color=#C84800>LG_SetupFloor.Build</color>
21:04:26.141 - <b>LG_Floor:</b> Setup() Setting up Base Dimension (0).
21:04:26.143 - <b>LG_Floor:</b> Creating (Dimension_1) dimension at (0.0, 180.0, 0.0).
21:04:26.144 - <b>LG_Floor:</b> Created Dimension (Index: Dimension_1, gridSize: 10, cellSize: 64).
21:04:26.178 - <b>LG_Floor:</b> Found (1) unique dimension references in GameData for this expedition and created (0) enemy dimensions.
21:04:26.178 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 31 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_0</color>
21:04:26.179 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 125 (Defined), <b>MarkerSubSeed:</b> 63 (Defined), <b>LightSubSeed:</b> 3 (Defined)
21:04:26.179 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 32 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_1</color>
21:04:26.179 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 778779 (Defined), <b>MarkerSubSeed:</b> 5567 (Defined), <b>LightSubSeed:</b> 893 (Defined)
21:04:26.180 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 33 with BuildFromZoneAlias31 zoneAliasStart: 31 aliasOffset: Zone_2</color>
21:04:26.180 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 1366663 (Defined), <b>MarkerSubSeed:</b> 6846834 (Defined), <b>LightSubSeed:</b> 234 (Defined)
21:04:26.180 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 34 with BuildFromZoneAlias33 zoneAliasStart: 31 aliasOffset: Zone_3</color>
21:04:26.180 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 11446677 (Defined), <b>MarkerSubSeed:</b> 5468967 (Defined), <b>LightSubSeed:</b> 120 (Defined)
21:04:26.181 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 35 with BuildFromZoneAlias34 zoneAliasStart: 31 aliasOffset: Zone_4</color>
21:04:26.181 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 889 (Defined), <b>MarkerSubSeed:</b> 3 (Defined), <b>LightSubSeed:</b> 5 (Defined)
21:04:26.181 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 36 with BuildFromZoneAlias34 zoneAliasStart: 31 aliasOffset: Zone_5</color>
21:04:26.181 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 113355 (Defined), <b>MarkerSubSeed:</b> 68 (Defined), <b>LightSubSeed:</b> 467 (Defined)
21:04:26.182 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 37 with BuildFromZoneAlias33 zoneAliasStart: 31 aliasOffset: Zone_6</color>
21:04:26.182 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 684 (Defined), <b>MarkerSubSeed:</b> 999988 (Defined), <b>LightSubSeed:</b> 667555 (Defined)
21:04:26.182 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 38 with BuildFromZoneAlias37 zoneAliasStart: 31 aliasOffset: Zone_7</color>
21:04:26.182 - <b>Zone Created</b> (New Game Object) in Reality MainLayer with 
<b>SubSeed:</b> 56337777 (Defined), <b>MarkerSubSeed:</b> 778899 (Defined), <b>LightSubSeed:</b> 888 (Defined)
21:04:26.183 - <b>Zone Created (Static)</b> (New Game Object) in Dimension_1 MainLayer
21:04:26.183 - <b>LG_ZoneJob_CreateZoneForStaticLevel:</b> Dimension_1 added area: AreaA
21:04:26.183 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 53
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 9

21:04:26.190 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
21:04:26.293 - Last Batch: GenerateZones
		 Total Time: 0.163s Frames: 4 Ticks: 110
		 FrameTime (avg/max/ticks max): 33.5ms / 59.7ms / 36
		 Jobs (started/looped): 8 / 78
Next Batch: PlaceAddonZones - Count: 0

21:04:26.293 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 4

21:04:26.294 - Adding culling jobs for zone New Game Object[SubSeed:125(125)] from dimension Reality
21:04:26.294 - Adding culling jobs for zone New Game Object[SubSeed:778779(15)] from dimension Reality
21:04:26.294 - Adding culling jobs for zone New Game Object[SubSeed:1366663(249)] from dimension Reality
21:04:26.294 - Adding culling jobs for zone New Game Object[SubSeed:11446677(277)] from dimension Reality
21:04:26.295 - Adding culling jobs for zone New Game Object[SubSeed:889(889)] from dimension Reality
21:04:26.295 - Adding culling jobs for zone New Game Object[SubSeed:113355(935)] from dimension Reality
21:04:26.295 - Adding culling jobs for zone New Game Object[SubSeed:684(684)] from dimension Reality
21:04:26.295 - Adding culling jobs for zone New Game Object[SubSeed:56337777(27)] from dimension Reality
21:04:26.295 - Adding culling jobs for zone New Game Object from dimension Dimension_1
21:04:26.296 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 7
Next Batch: BuildFloors - Count: 1

21:04:26.296 - LG_BuildNodeVolumes() bulding NodeClusterData array with length of dimension count (2).
21:04:26.296 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 11

21:04:26.303 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: Areas - Count: 20

21:04:26.333 - Last Batch: Areas
		 Total Time: 0.033s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 17
		 Jobs (started/looped): 19 / 1
Next Batch: Plugs - Count: 25

21:04:26.348 - Last Batch: Plugs
		 Total Time: 0.000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 25 / 0
Next Batch: Gates - Count: 66

21:04:26.416 - Last Batch: Gates
		 Total Time: 0.072s Frames: 2 Ticks: 67
		 FrameTime (avg/max/ticks max): 22.2ms / 34.5ms / 32
		 Jobs (started/looped): 64 / 2
Next Batch: AreaNames - Count: 2

21:04:26.416 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: WardenObjectivePrep - Count: 0

21:04:26.416 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: DistributionSetup - Count: 2

21:04:26.416 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 9

21:04:26.416 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: Distribution - Count: 2

21:04:26.417 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
21:04:26.417 - <b>Artifacts:</b> Zone 0 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
21:04:26.417 - <b>Artifacts:</b> Zone 1 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
21:04:26.417 - <b>Artifacts:</b> Zone 2 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
21:04:26.418 - <b>Artifacts:</b> Zone 3 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
21:04:26.418 - <b>Artifacts:</b> Zone 4 has 3 basic artifacts, 2 advanced artifacts and 1 specialized artifacts.
21:04:26.418 - <b>Artifacts:</b> Zone 5 has 3 basic artifacts, 1 advanced artifacts and 0 specialized artifacts.
21:04:26.418 - <b>Artifacts:</b> Zone 6 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
21:04:26.418 - <b>Artifacts:</b> Zone 7 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
21:04:26.418 - <b>Artifacts:</b> Allocated 18 basic artifacts, 9 advanced artifacts and 3 specialized artifacts.
21:04:26.419 - <b>Artifacts:</b> Zone 0 has 0 basic artifacts, 0 advanced artifacts and 0 specialized artifacts.
21:04:26.420 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_GREEN_171 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_171_terminalKey: KEY_GREEN_171 (KeyItemPickup_Core) placementData: DimensionIndex: Reality LocalIndex: Zone_5 ZonePlacementWeights, Start: 0 Middle: 0 End: 10000</color>
21:04:26.420 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_GREEN_171 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_171_terminalKey: KEY_GREEN_171 (KeyItemPickup_Core) --- Zone: ZONE36, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 10000</color>
21:04:26.420 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 1</color>
21:04:26.420 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 1</color>
21:04:26.421 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 10001</color>
21:04:26.421 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE36 function: ResourceContainerWeak available: 17 randomValue: 0.7110643 ri: 15 had weight: 10001</color>
21:04:26.422 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer MainLayer: SpecialTerminalCommand_Dimension</color>
21:04:26.422 - <color=#C84800>>>>> TryGetRandomPlacementZone.  Determine wardenobjective zone. Found zone with LocalIndex Zone_0, seleced from: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] placementData: DimensionIndex: Dimension_1 LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:04:26.422 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: SpecialTerminalCommand in zone: 0, Area: 19_AreaA (LevelGeneration.LG_Area)</color>
21:04:26.422 - Found zone without sourceGate AND ID over 0, id: 8
21:04:26.422 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 121 / 0
Next Batch: FunctionMarkers - Count: 9

21:04:26.525 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
21:04:26.960 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_GREEN_171 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_171_terminalKey: KEY_GREEN_171 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_127</color>
21:04:27.048 - <color=#C84800>LG_ComputerTerminal.Setup, Special Terminal Command is SETUP on this terminal!</color>
21:04:27.048 - Last Batch: FunctionMarkers
		 Total Time: 0.641s Frames: 16 Ticks: 626
		 FrameTime (avg/max/ticks max): 40.6ms / 52.6ms / 50
		 Jobs (started/looped): 9 / 387
Next Batch: FunctionMarkerLeftovers - Count: 9

21:04:27.093 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.047s Frames: 1 Ticks: 44
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 18
		 Jobs (started/looped): 8 / 1
Next Batch: Markers - Count: 1

21:04:27.237 - Last Batch: Markers
		 Total Time: 0.141s Frames: 4 Ticks: 145
		 FrameTime (avg/max/ticks max): 31.9ms / 37.7ms / 38
		 Jobs (started/looped): 1 / 129
Next Batch: PrefabSpawners - Count: 17123

21:04:28.159 - Last Batch: PrefabSpawners
		 Total Time: 0.913s Frames: 23 Ticks: 921
		 FrameTime (avg/max/ticks max): 47.2ms / 51.5ms / 49
		 Jobs (started/looped): 17119 / 16503
Next Batch: LateMarkerCleanup - Count: 0

21:04:28.159 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

21:04:28.159 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 11

21:04:29.092 - Last Batch: LateGeomorphScan
		 Total Time: 0.948s Frames: 11 Ticks: 933
		 FrameTime (avg/max/ticks max): 80.9ms / 108.0ms / 92
		 Jobs (started/looped): 11 / 44
Next Batch: Pillars - Count: 0

21:04:29.092 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 2

21:04:29.196 - CollectNavMeshSources : From 10 roots and 98171 possible sources, 21273 vas valid
21:04:29.196 - CollectNavMeshSources : NotStatic:0 NotActive:734
21:04:29.196 - CollectNavMeshSources : WrongLayer:5447 NoCollider:71451 WasTrigger:0 MissingMesh:0 BadColliderType:0
21:04:29.196 - NavmeshUtils.NavMeshSourceCollector : 21273 valid NavMesh sources found!
21:04:29.935 - ---------------------------------------------------------
21:04:29.935 - Navmesh done! time: 0.8275146
21:04:29.935 - ---------------------------------------------------------
21:04:29.954 - CollectNavMeshSources : From 1 roots and 10401 possible sources, 3501 vas valid
21:04:29.954 - CollectNavMeshSources : NotStatic:0 NotActive:36
21:04:29.954 - CollectNavMeshSources : WrongLayer:153 NoCollider:6747 WasTrigger:0 MissingMesh:0 BadColliderType:0
21:04:29.954 - NavmeshUtils.NavMeshSourceCollector : 3501 valid NavMesh sources found!
21:04:30.462 - <color=purple>OnPlayerGameStateChange : RNM62279382 ReadyToStopElevatorRide</color>
21:04:30.504 - <color=purple>OnPlayerGameStateChange : RNM62279382 ReadyToStopElevatorRide</color>
21:04:31.531 - ---------------------------------------------------------
21:04:31.531 - Navmesh done! time: 1.586426
21:04:31.531 - ---------------------------------------------------------
21:04:31.531 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 2.425s Frames: 49 Ticks: 2440
		 FrameTime (avg/max/ticks max): 34.7ms / 227.2ms / 264
		 Jobs (started/looped): 1 / 9166898
Next Batch: AIGraph_Prepare - Count: 11

21:04:31.565 - Last Batch: AIGraph_Prepare
		 Total Time: 0.034s Frames: 1 Ticks: 33
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 7
		 Jobs (started/looped): 10 / 1
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

21:04:31.986 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 0.431s Frames: 11 Ticks: 421
		 FrameTime (avg/max/ticks max): 40.4ms / 42.5ms / 49
		 Jobs (started/looped): 1 / 245934
Next Batch: LadderAIGNodes - Count: 4

21:04:31.989 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 0
Next Batch: AIGraph_LinkGates - Count: 26

21:04:31.994 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 26 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

21:04:31.994 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 6

21:04:31.994 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 6

21:04:31.995 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: AIGraph_Start - Count: 11

21:04:31.995 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 20

21:04:32.383 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.073s Frames: 2 Ticks: 388
		 FrameTime (avg/max/ticks max): 23.1ms / 36.2ms / 37
		 Jobs (started/looped): 18 / 343
Next Batch: AIGraph_ScoreNodeClusters - Count: 20

21:04:32.440 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.333s Frames: 1 Ticks: 57
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 19 / 1
Next Batch: AIGraph_End - Count: 11

21:04:32.440 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: AIGraph_AirGraph - Count: 11

21:04:32.518 - Populate grid created 4096 compound nodes and took ~32 KB and 77 ms
21:04:32.576 - Populate grid created 4096 compound nodes and took ~32 KB and 48 ms
21:04:32.651 - Populate grid created 4096 compound nodes and took ~32 KB and 66 ms
21:04:32.685 - Populate grid created 4096 compound nodes and took ~32 KB and 25 ms
21:04:32.734 - Populate grid created 4096 compound nodes and took ~32 KB and 40 ms
21:04:32.796 - Populate grid created 4096 compound nodes and took ~32 KB and 52 ms
21:04:32.835 - Populate grid created 4096 compound nodes and took ~32 KB and 30 ms
21:04:32.882 - Populate grid created 4096 compound nodes and took ~32 KB and 38 ms
21:04:32.916 - Populate grid created 4096 compound nodes and took ~32 KB and 24 ms
21:04:33.057 - Populate grid created 4096 compound nodes and took ~32 KB and 132 ms
21:04:36.792 - Populate grid created 1295029 compound nodes and took ~10117 KB and 3726 ms
21:04:36.793 - Last Batch: AIGraph_AirGraph
		 Total Time: 0.673s Frames: 10 Ticks: 4353
		 FrameTime (avg/max/ticks max): 40.5ms / 133.9ms / 141
		 Jobs (started/looped): 1 / 10
Next Batch: AIGraph_AirGraph_PostProcess - Count: 11

21:04:36.815 - Last Batch: AIGraph_AirGraph_PostProcess
		 Total Time: 0.333s Frames: 1 Ticks: 21
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 10 / 1
Next Batch: SetGateAlwaysTraversable - Count: 26

21:04:36.815 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 26 / 26
Next Batch: FunctionMarkerFallback - Count: 9

21:04:36.815 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: SetGateTraversableFromStart - Count: 26

21:04:36.816 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 26 / 26
Next Batch: Ladders - Count: 4

21:04:36.819 - Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 4 / 0
Next Batch: DoorLocks - Count: 10

21:04:36.887 - Last Batch: DoorLocks
		 Total Time: 0.059s Frames: 1 Ticks: 68
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 31
		 Jobs (started/looped): 9 / 1
Next Batch: Resources - Count: 1

21:04:36.888 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

21:04:36.890 - <b>WardenObjectiveManager:</b> Added Objective GameObject: DimensionPortal (UnityEngine.GameObject) to layer MainLayer. Count in layer: 1
21:04:36.891 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: EnemiesPlacement_Scoring - Count: 9

21:04:36.891 - <b>LG_PopulateZone:</b> Area 1_Area A (LevelGeneration.LG_Area)_ZONE_31_ (LevelGeneration.LG_Area) | VoxelCoverage: 1195.2 | VoxelCoverage after Multi: 44.2224
21:04:36.891 - <b>LG_PopulateZone:</b> Area 2_Area C (LevelGeneration.LG_Area)_ZONE_31_ (LevelGeneration.LG_Area) | VoxelCoverage: 633.1875 | VoxelCoverage after Multi: 23.42794
21:04:36.892 - <b>LG_PopulateZone:</b> Area 3_Area C (LevelGeneration.LG_Area)_ZONE_31_ (LevelGeneration.LG_Area) | VoxelCoverage: 500.7875 | VoxelCoverage after Multi: 18.52914
21:04:36.892 - <b>LG_PopulateZone:</b> Area 4_Area A (LevelGeneration.LG_Area)_ZONE_31_ (LevelGeneration.LG_Area) | VoxelCoverage: 1403 | VoxelCoverage after Multi: 51.911
21:04:36.892 - <b>LG_PopulateZone:</b> Area 5_Area B (LevelGeneration.LG_Area)_ZONE_31_ (LevelGeneration.LG_Area) | VoxelCoverage: 533.1875 | VoxelCoverage after Multi: 19.72794
21:04:36.903 - <b>LG_PopulateZone:</b> Area 6_Area B (LevelGeneration.LG_Area)_ZONE_32_ (LevelGeneration.LG_Area) | VoxelCoverage: 885.4375 | VoxelCoverage after Multi: 32.76119
21:04:36.903 - <b>LG_PopulateZone:</b> Area 7_Area B (LevelGeneration.LG_Area)_ZONE_33_ (LevelGeneration.LG_Area) | VoxelCoverage: 437.0125 | VoxelCoverage after Multi: 16.16946
21:04:36.903 - <b>LG_PopulateZone:</b> Area 8_Area A (LevelGeneration.LG_Area)_ZONE_33_ (LevelGeneration.LG_Area) | VoxelCoverage: 2006.188 | VoxelCoverage after Multi: 74.22894
21:04:36.904 - <b>LG_PopulateZone:</b> Area 9_Area C (LevelGeneration.LG_Area)_ZONE_34_ (LevelGeneration.LG_Area) | VoxelCoverage: 647.6125 | VoxelCoverage after Multi: 23.96166
21:04:36.904 - <b>LG_PopulateZone:</b> Area 10_Area B (LevelGeneration.LG_Area)_ZONE_34_ (LevelGeneration.LG_Area) | VoxelCoverage: 497.9125 | VoxelCoverage after Multi: 18.42276
21:04:36.904 - <b>LG_PopulateZone:</b> Area 11_Area A (LevelGeneration.LG_Area)_ZONE_34_ (LevelGeneration.LG_Area) | VoxelCoverage: 1412.088 | VoxelCoverage after Multi: 52.24724
21:04:36.904 - <b>LG_PopulateZone:</b> Area 12_Area A (LevelGeneration.LG_Area)_ZONE_35_ (LevelGeneration.LG_Area) | VoxelCoverage: 553.4 | VoxelCoverage after Multi: 20.4758
21:04:36.904 - <b>LG_PopulateZone:</b> Area 13_Area B (LevelGeneration.LG_Area)_ZONE_35_ (LevelGeneration.LG_Area) | VoxelCoverage: 714.05 | VoxelCoverage after Multi: 26.41985
21:04:36.904 - <b>LG_PopulateZone:</b> Area 14_Area F (LevelGeneration.LG_Area)_ZONE_36_ (LevelGeneration.LG_Area) | VoxelCoverage: 389.2875 | VoxelCoverage after Multi: 14.40364
21:04:36.905 - <b>LG_PopulateZone:</b> Area 15_Area A (LevelGeneration.LG_Area)_ZONE_36_ (LevelGeneration.LG_Area) | VoxelCoverage: 1275.425 | VoxelCoverage after Multi: 47.19073
21:04:36.905 - <b>LG_PopulateZone:</b> Area 16_Area D (LevelGeneration.LG_Area)_ZONE_36_ (LevelGeneration.LG_Area) | VoxelCoverage: 252.1 | VoxelCoverage after Multi: 9.327701
21:04:36.905 - <b>LG_PopulateZone:</b> Area 17_Area A (LevelGeneration.LG_Area)_ZONE_37_ (LevelGeneration.LG_Area) | VoxelCoverage: 1117.825 | VoxelCoverage after Multi: 41.35952
21:04:36.905 - Last Batch: EnemiesPlacement_Scoring
		 Total Time: 0.040s Frames: 1 Ticks: 14
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 36 / 1
Next Batch: StaticEnemiesPlacement - Count: 9

21:04:36.905 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 9 / 0
Next Batch: Culling_Nodes - Count: 20

21:04:37.000 - Last Batch: Culling_Nodes
		 Total Time: 0.082s Frames: 2 Ticks: 94
		 FrameTime (avg/max/ticks max): 27.7ms / 45.4ms / 36
		 Jobs (started/looped): 18 / 2
Next Batch: Culling_Portals - Count: 34

21:04:37.001 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 0
Next Batch: Culling_Cullers - Count: 134

21:04:37.004 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 134 / 0
Next Batch: Culling_Lights - Count: 20

21:04:37.389 - Last Batch: Culling_Lights
		 Total Time: 0.398s Frames: 7 Ticks: 384
		 FrameTime (avg/max/ticks max): 46.4ms / 124.4ms / 125
		 Jobs (started/looped): 13 / 7
Next Batch: Culling_NodeInstanceSearch - Count: 20

21:04:37.526 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.133s Frames: 4 Ticks: 137
		 FrameTime (avg/max/ticks max): 30.0ms / 34.2ms / 35
		 Jobs (started/looped): 20 / 1401
Next Batch: Culling_NodeClusterJobs - Count: 9

21:04:37.817 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.290s Frames: 9 Ticks: 291
		 FrameTime (avg/max/ticks max): 31.9ms / 32.8ms / 33
		 Jobs (started/looped): 29 / 1566898
Next Batch: Culling_Cleanup - Count: 20

21:04:37.817 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 20 / 0
Next Batch: Culling_GatherLightCulling - Count: 263

21:04:37.844 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.032s Frames: 1 Ticks: 27
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 14
		 Jobs (started/looped): 262 / 1
Next Batch: Culling_TrimPortalLists - Count: 22

21:04:37.856 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 22 / 75309
Next Batch: ZoneLights - Count: 10

21:04:37.962 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
21:04:37.962 - Last Batch: ZoneLights
		 Total Time: 0.069s Frames: 2 Ticks: 106
		 FrameTime (avg/max/ticks max): 22.6ms / 35.3ms / 33
		 Jobs (started/looped): 8 / 2
Next Batch: GenerateNavigationInfo - Count: 2

21:04:38.248 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.341s Frames: 3 Ticks: 286
		 FrameTime (avg/max/ticks max): 100.9ms / 165.6ms / 166
		 Jobs (started/looped): 19 / 3
Next Batch: DisplayNavigationInfo - Count: 25

21:04:38.248 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 25 / 0
Next Batch: CustomGeomorphPostCullingJob - Count: 1

21:04:38.249 - LG_DimensionPortal.OnSyncStatusChanged WaitingForInsert
21:04:38.249 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 11

21:04:38.271 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.000s Frames: 0 Ticks: 22
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 11 / 0
Next Batch: LateRuntimeOptimizations - Count: 11

21:04:38.473 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.209s Frames: 2 Ticks: 202
		 FrameTime (avg/max/ticks max): 91.2ms / 172.3ms / 173
		 Jobs (started/looped): 11 / 99
Next Batch: EnemiesPlacement - Count: 0

21:04:38.473 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FixColliders - Count: 0

21:04:38.473 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

21:04:38.474 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

21:04:38.474 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

21:04:38.474 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
21:04:38.474 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 2

21:04:38.474 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: Culling_LateCleanup - Count: 2

21:04:38.490 - Last Batch: Culling_LateCleanup
		 Total Time: 0.033s Frames: 1 Ticks: 15
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 21 / 1
Next Batch: Culling_PrepForInlevel - Count: 2

21:04:38.490 - Last Batch: Culling_PrepForInlevel
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: FinalLogicLinking - Count: 7

21:04:38.490 - Factory Done : Last build: FinalLogicLinking
21:04:38.491 - Factory : Built in 19.48883 seconds
21:04:38.491 - FactoryDone :: TOTAL CHECKSUM: 760203072699467555
21:04:38.491 - BUILDER : BuildDone
21:04:38.491 - >>>>>>>> GS_Generating.OnBuilderDone
21:04:38.491 - Builder.CombinedCheckSum.Checksum: 760203072699467555
21:04:38.492 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
21:04:38.552 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_03(Clone)_0 (ElevatorShaftLanding)
21:04:40.895 - <color=purple>OnPlayerGameStateChange : John REEE ReadyToStopElevatorRide</color>
21:04:40.992 - <color=purple>OnPlayerGameStateChange : John REEE ReadyToStopElevatorRide</color>
21:05:07.825 - <color=purple>OnPlayerGameStateChange : Bobby Screamer ReadyToStopElevatorRide</color>
21:05:07.991 - <color=purple>OnPlayerGameStateChange : Bobby Screamer StopElevatorRide</color>
21:05:07.992 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
21:05:07.993 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
21:05:08.012 - <color=purple>OnPlayerGameStateChange : John REEE StopElevatorRide</color>
21:05:08.040 - OnBufferCommand : StartReceive Migration_B BufferID:5
21:05:08.124 - <color=purple>OnPlayerGameStateChange : John REEE StopElevatorRide</color>
21:05:08.144 - <color=purple>OnPlayerGameStateChange : RNM62279382 StopElevatorRide</color>
21:05:08.193 - <color=purple>OnPlayerGameStateChange : RNM62279382 StopElevatorRide</color>
21:05:08.228 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
21:05:08.228 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: NotDiscovered MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
21:05:08.228 - WardenObjectiveManager.CheckWardenObjectiveStatus, layer: MainLayer, status is diff! newStatus: Started | isRecall False
21:05:08.229 - OBJECTIVE STARTED / ENTERED!
21:05:08.229 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
21:05:08.236 - DropServerManager: Enqueueing 'layer progression (layer: Main, state: Entered)' request
21:05:08.236 - DropServerManager: Woke up
21:05:08.236 - DropServerManager: Making 'layer progression (layer: Main, state: Entered)' request...
21:05:08.562 - Detecting that the player has entered a new layer: MainLayer in  from NULL in 
21:05:08.562 - WardenObjectiveManager, entered a new layer: MainLayer
21:05:08.562 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
21:05:08.602 - DropServerManager: 'layer progression (layer: Main, state: Entered)' request completed successfully
21:05:08.602 - DropServerManager: Sleeping for 2 seconds...
21:05:09.028 - OnPlayerEvent : Bobby Screamer  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
21:05:09.030 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
21:05:09.152 - OnPlayerEvent : John REEE  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:05:09.153 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
21:05:09.185 - SNET : OnMasterCommand : StartPlaying 0 False
21:05:09.187 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
21:05:09.319 - OnPlayerEvent : RNM62279382  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:05:09.320 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
21:05:10.602 - DropServerManager: Idle
21:05:12.616 - PlayerChatManager: Open chat window
21:05:12.617 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: InElevator
21:05:25.518 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: InElevator
21:05:25.518 - ToggleMenu, currentState: InElevator Current.m_previousToggleState: InElevator
21:05:25.519 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
21:05:26.394 - PlayerChatManager: Open chat window
21:05:26.394 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
21:05:26.540 - PlayerChatManager: DoSendChatMessage, got message: tttttttttttttttttttttttttttttttttttttttttttttttttt
21:05:30.900 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
21:05:31.073 - PlayerChatManager: Open chat window
21:05:31.074 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
21:05:31.152 - PlayerChatManager: DoSendChatMessage, got message: good team energy
21:05:33.053 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: MainMenu
21:05:33.221 - PlayerChatManager: DoSendChatMessage, got message: we all have green
21:05:33.296 - ToggleMenu, currentState: MainMenu Current.m_previousToggleState: InElevator
21:05:33.296 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
21:05:33.832 - <color=purple>OnPlayerGameStateChange : John REEE ReadyToStartLevel</color>
21:05:33.917 - <color=purple>OnPlayerGameStateChange : John REEE ReadyToStartLevel</color>
21:05:34.079 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
21:05:34.080 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
21:05:34.585 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

21:05:34.585 - <b>EnvironmentStateManager:</b> fogDataId 89 duration: 1 fogblend: 0 expeditionTime: 0
21:05:34.586 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

21:05:34.586 - <b>EnvironmentStateManager:</b> fogDataId 89 duration: 1 fogblend: 0 expeditionTime: 0
21:05:34.588 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

21:05:34.588 - <b>EnvironmentStateManager:</b> fogDataId 89 duration: 1 fogblend: 0 expeditionTime: 0
21:05:34.589 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  OnStateChange (IsRecall=False)
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

21:05:34.589 - <b>EnvironmentStateManager:</b> fogDataId 89 duration: 1 fogblend: 0 expeditionTime: 0
21:05:34.596 - <color=purple>OnPlayerGameStateChange : Bobby Screamer ReadyToStartLevel</color>
21:05:34.737 - <color=purple>OnPlayerGameStateChange : RNM62279382 ReadyToStartLevel</color>
21:05:34.737 - <color=purple>OnPlayerGameStateChange : RNM62279382 ReadyToStartLevel</color>
21:05:34.738 - OnPlayerEvent : Bobby Screamer  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
21:05:34.739 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
21:05:34.757 - <color=purple>OnPlayerGameStateChange : Bobby Screamer InLevel</color>
21:05:34.758 - SNET : OnMasterCommand : StartPlaying 0 False
21:05:34.760 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
21:05:34.761 - <color=green>SNET : PlayerSynced(Clone)_32769 : John REEE exits PLOC_InElevator, replicator key: 32769</color>
21:05:34.762 - <color=green>SNET : PlayerSynced(Clone)_32768 : Bobby Screamer exits PLOC_InElevator, replicator key: 32768</color>
21:05:34.762 - <color=green>SNET : PlayerLocal(Clone)_32770 : Sm0ke exits PLOC_InElevator, replicator key: 32770</color>
21:05:34.763 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:05:34.767 - <color=green>SNET : PlayerSynced(Clone)_32771 : RNM62279382 exits PLOC_InElevator, replicator key: 32771</color>
21:05:34.769 - OnPlayerEvent : John REEE  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:05:34.829 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:05:34.829 - Wielding new item in slot GearMelee
21:05:34.833 - <color=purple>OnPlayerGameStateChange : John REEE InLevel</color>
21:05:34.907 - OnPlayerEvent : RNM62279382  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:05:34.962 - <color=purple>OnPlayerGameStateChange : John REEE InLevel</color>
21:05:34.963 - <color=green>SNET : PlayerSynced(Clone)_32771 : RNM62279382 exits PLOC_InElevator, replicator key: 32771</color>
21:05:35.011 - <color=purple>OnPlayerGameStateChange : RNM62279382 InLevel</color>
21:05:35.184 - <color=purple>OnPlayerGameStateChange : RNM62279382 InLevel</color>
21:05:35.258 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:05:35.258 - Wielding new item in slot GearMelee
21:05:35.518 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:05:35.518 - Wielding new item in slot GearMelee
21:05:35.763 - <b><color=#00FF00FF>EnvironmentStateManager:</color></b>  Going idle
ExpeditionProgressionTime: 1.006862
<b>Lights</b>
LightsEnabled: System.Boolean[]
<b>Fog</b>
FogDataID: 89
nFogStartTime: 0
FogDuration: 1
FogBlend: 1

<b>FogSettings:</b>
FogDensity: 0.0003
DensityNoiseSpeed: 0.02
DensityNoiseScale: 0.0731
DensityHeightAltitude: -2.1
DensityHeightRange: 0.4
DensityHeightMaxBoost: 0.012
Infection: 0
FogColor: RGBA(0.847, 1.000, 0.957, 0.000)
DensityNoiseDirection: (0.7, 0.7, 0.7)

21:05:36.490 - PlayerChatManager: Open chat window
21:05:36.491 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
21:05:36.491 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
21:05:38.270 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
21:05:38.270 - Wielding new item in slot HackingTool
21:05:39.383 - PlayerChatManager: DoSendChatMessage, got message: wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
21:05:39.931 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
21:05:39.931 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:05:40.098 - PlayerChatManager: DoSendChatMessage, got message: green is good
21:05:41.191 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from Bobby Screamer, without a primed buffer. False 
21:05:43.774 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:05:43.774 - Wielding new item in slot GearStandard
21:05:44.276 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:05:44.276 - Wielding new item in slot GearSpecial
21:05:45.398 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
21:05:45.399 - Wielding new item in slot GearClass
21:05:45.813 - PlayerChatManager: DoSendChatMessage, got message: the green looks good
21:05:47.121 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
21:05:47.121 - Wielding new item in slot HackingTool
21:05:47.360 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
21:05:47.360 - Wielding new item in slot ResourcePack
21:05:48.037 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
21:05:48.038 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item:  AllowedToWieldItem: True
21:05:48.191 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
21:05:48.192 - Wielding new item in slot ResourcePack
21:05:48.618 - PlayerChatManager: DoSendChatMessage, got message: god bless
21:05:49.362 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:05:49.362 - Wielding new item in slot GearSpecial
21:05:49.823 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: EmptyThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
21:05:49.824 - Wielding new item in slot ResourcePack
21:05:50.328 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:05:50.328 - Wielding new item in slot GearMelee
21:05:51.914 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:05:51.914 - Wielding new item in slot GearStandard
21:05:52.414 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:05:52.415 - Wielding new item in slot GearMelee
21:05:53.757 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:05:53.757 - Wielding new item in slot GearStandard
21:05:56.029 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:05:56.029 - Wielding new item in slot GearSpecial
21:05:56.932 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
21:05:56.932 - Wielding new item in slot GearClass
21:05:57.860 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:05:57.860 - Wielding new item in slot GearMelee
21:05:58.850 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:05:58.850 - Wielding new item in slot GearStandard
21:05:59.576 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:05:59.576 - Wielding new item in slot GearMelee
21:06:04.769 - DropServerManager: Enqueueing 'consume boosters' request
21:06:04.769 - DropServerManager: Woke up
21:06:04.769 - DropServerManager: Making 'consume boosters' request...
21:06:04.891 - DropServerManager: 'consume boosters' request completed successfully
21:06:04.892 - DropServerManager: Sleeping for 2 seconds...
21:06:06.885 - DropServerManager: Idle
21:06:08.001 - OnBufferCommand : StartReceive Migration_A BufferID:7
21:06:44.090 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
21:06:56.567 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:06:56.567 - Wielding new item in slot GearStandard
21:06:57.024 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:06:57.024 - Wielding new item in slot GearMelee
21:06:57.379 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:06:57.379 - Wielding new item in slot GearStandard
21:06:57.811 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:06:57.811 - Wielding new item in slot GearSpecial
21:06:58.316 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
21:06:58.317 - Wielding new item in slot GearClass
21:06:59.879 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:06:59.879 - Wielding new item in slot GearSpecial
21:07:00.204 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:07:00.204 - Wielding new item in slot GearStandard
21:07:00.706 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:07:00.706 - Wielding new item in slot GearMelee
21:07:10.354 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
21:07:10.355 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
21:07:20.008 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:7 33.26515
21:07:29.833 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
21:07:31.268 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:07:40.030 - OnBufferCommand : StartReceive Migration_B BufferID:8
21:07:43.012 - Enabled skinned mesh on door destruction
21:08:03.866 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:08:03.866 - Wielding new item in slot GearMelee
21:08:10.196 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Hacking Tool (ItemEquippable) AllowedToWieldItem: True
21:08:10.197 - Wielding new item in slot HackingTool
21:08:16.488 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:08:16.488 - Wielding new item in slot GearMelee
21:08:17.485 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32770 : Sm0ke (Player.LocalPlayerAgent)
21:08:18.455 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:08:18.455 - Wielding new item in slot GearMelee
21:08:19.680 - ShowInventory, param1: cell param2: 
21:08:19.681 - Warning: item: DimensionPortal_terminalKey: Portal (LevelGeneration.LG_GenericTerminalItem) key: PORTAL does not have a SpawnNode! This means that it won't be displayed in the terminal list!
21:08:23.471 - ArtifactPickup_Core.OnInteractionPickUp by: PlayerLocal(Clone)_32770 : Sm0ke (Player.LocalPlayerAgent)
21:08:30.868 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:08:30.868 - Wielding new item in slot GearMelee
21:08:31.876 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:08:31.876 - Wielding new item in slot GearMelee
21:08:48.911 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:8 125.2973
21:08:53.497 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:08:53.497 - Wielding new item in slot GearMelee
21:08:53.999 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: CarryItemGeneric_ThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
21:08:53.999 - Wielding new item in slot InLevelCarry
21:09:04.535 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:09:04.535 - Wielding new item in slot GearMelee
21:09:08.956 - OnBufferCommand : StartReceive Migration_A BufferID:9
21:09:09.635 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:09:09.635 - Wielding new item in slot GearMelee
21:09:18.863 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
21:09:19.461 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:09:24.518 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
21:09:26.287 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:09:34.350 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
21:09:35.574 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:09:57.813 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
21:09:59.228 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:09:59.343 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
21:10:04.923 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:10:17.272 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:9 214.2277
21:10:31.893 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:10:31.893 - Wielding new item in slot GearStandard
21:10:32.395 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:10:32.395 - Wielding new item in slot GearMelee
21:10:34.759 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000059 returning: Time_5 minutesToNext: 10
21:10:37.316 - OnBufferCommand : StartReceive Migration_B BufferID:10
21:10:42.148 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
21:10:43.211 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:10:43.350 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
21:10:43.838 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:10:48.534 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:10:48.535 - Wielding new item in slot GearMelee
21:10:51.083 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:10:51.083 - Wielding new item in slot GearMelee
21:11:07.343 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:11:07.343 - Wielding new item in slot GearMelee
21:11:08.345 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:11:08.345 - Wielding new item in slot GearMelee
21:11:08.846 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: CarryItemGeneric_ThirdPerson(Clone) (ItemEquippable) AllowedToWieldItem: True
21:11:08.846 - Wielding new item in slot InLevelCarry
21:11:13.285 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:11:13.285 - Wielding new item in slot GearMelee
21:11:14.226 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:11:14.226 - Wielding new item in slot GearStandard
21:11:15.548 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: False, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
21:11:15.548 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
21:11:16.215 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:11:16.216 - Wielding new item in slot GearMelee
21:11:16.704 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
21:11:16.705 - Wielding new item in slot GearClass
21:11:17.720 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:11:17.720 - Wielding new item in slot GearMelee
21:11:17.844 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:11:17.844 - Wielding new item in slot GearStandard
21:11:17.961 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:11:17.962 - Wielding new item in slot GearMelee
21:11:19.031 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:11:19.031 - Wielding new item in slot GearStandard
21:11:19.856 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
21:11:20.395 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:11:20.395 - Wielding new item in slot GearSpecial
21:11:21.857 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
21:11:21.857 - Wielding new item in slot GearClass
21:11:22.072 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:11:22.072 - Wielding new item in slot GearStandard
21:11:22.087 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
21:11:22.803 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:11:22.803 - Wielding new item in slot GearSpecial
21:11:22.827 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:11:22.827 - Wielding new item in slot GearMelee
21:11:22.866 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:11:23.215 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:11:23.216 - Wielding new item in slot GearMelee
21:11:23.719 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
21:11:23.947 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
21:11:23.947 - Wielding new item in slot GearClass
21:11:24.680 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:11:25.571 - <color=red>FocusStateManager.ChangeState, new state: FPS_CommunicationDialog</color> force: False
21:11:26.420 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:11:32.970 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:11:32.970 - Wielding new item in slot GearSpecial
21:11:34.365 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
21:11:34.365 - Wielding new item in slot GearClass
21:11:38.575 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:11:38.576 - Wielding new item in slot GearStandard
21:11:42.039 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:10 302.5934
21:11:43.484 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
21:11:43.484 - Wielding new item in slot GearClass
21:11:44.412 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
21:11:44.412 - Wielding new item in slot GearClass
21:11:46.897 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:11:46.897 - Wielding new item in slot GearMelee
21:11:47.743 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Accrat Golok DA (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:11:47.743 - Wielding new item in slot GearStandard
21:11:54.770 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:11:54.770 - Wielding new item in slot GearStandard
21:11:58.551 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:11:58.551 - Wielding new item in slot GearStandard
21:11:59.785 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:11:59.785 - Wielding new item in slot GearSpecial
21:12:00.658 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Stalwart Flow G2 (GlueGun) AllowedToWieldItem: True
21:12:00.658 - Wielding new item in slot GearClass
21:12:02.087 - OnBufferCommand : StartReceive Migration_A BufferID:11
21:12:04.787 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_RAD Labs Meduza (ItemEquippable) AllowedToWieldItem: True
21:12:04.788 - Wielding new item in slot GearClass
21:12:10.770 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:12:10.770 - Wielding new item in slot GearStandard
21:12:14.920 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:12:14.920 - Wielding new item in slot GearMelee
21:12:17.661 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:12:17.662 - Wielding new item in slot GearMelee
21:12:18.969 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:12:18.969 - Wielding new item in slot GearStandard
21:12:20.004 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:12:20.004 - Wielding new item in slot GearSpecial
21:12:22.270 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:12:22.271 - Wielding new item in slot GearMelee
21:12:22.685 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:12:22.685 - Wielding new item in slot GearMelee
21:12:24.979 - <b>LG_SecurityDoor:</b> OnSyncDoorStatusChange: m_lastState.hasBeenApproached: True, state.hasBeenApproached: True, LinkedToZoneData: GameData.ExpeditionZoneData 
21:12:24.979 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False Duration: 0
21:12:25.051 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:12:25.051 - Wielding new item in slot GearMelee
21:12:28.038 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_MACO Drillhead (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:12:28.039 - Wielding new item in slot GearMelee
21:12:28.070 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
21:12:30.581 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken CAB F4 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:12:30.581 - Wielding new item in slot GearStandard
21:12:32.303 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:12:32.303 - Wielding new item in slot GearSpecial
21:12:34.110 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:12:34.110 - Wielding new item in slot GearStandard
21:12:34.611 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Kovac Peacekeeper (Gear.MeleeWeaponThirdPerson) AllowedToWieldItem: True
21:12:34.612 - Wielding new item in slot GearMelee
21:12:36.594 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:12:36.594 - Wielding new item in slot GearStandard
21:12:37.097 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Mastaba R66 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:12:37.097 - Wielding new item in slot GearSpecial
21:12:37.730 - PlayerInventorySynced, SyncWieldItem, m_wieldedItem  new item: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) AllowedToWieldItem: True
21:12:37.730 - Wielding new item in slot GearStandard
