Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
    Vendor:   
    VRAM:     8079 MB
    Driver:   26.21.14.4575
Begin MonoManager ReloadAssembly
- Completed reload, in  2.001 seconds
Shader 'Particles/FXVille Blood Fast': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood Matcap Lighting': fallback shader 'Paricles/Alpha Blended' not found
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 55.129700 ms
WwiseUnity: Initialize sound engine... basePath: GeneratedSoundBanks
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Wwise defaultPoolSize: 16777216 AkSoundEngine.AK_SOUNDBANK_VERSION: 125
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WwiseUnity: Sound engine initialized.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Shader 'FX/FX_FXVilleFast': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
Fallback handler could not load library E:/SteamLibrary/steamapps/common/GTFO/GTFO_Data/Mono/XInputInterface32
Fallback handler could not load library E:/SteamLibrary/steamapps/common/GTFO/GTFO_Data/Mono/XInputInterface32.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/GTFO/GTFO_Data/Mono/XInputInterface32
Fallback handler could not load library E:/SteamLibrary/steamapps/common/GTFO/GTFO_Data/Mono/libXInputInterface32
Fallback handler could not load library E:/SteamLibrary/steamapps/common/GTFO/GTFO_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/GTFO/GTFO_Data/Mono/libXInputInterface32
InControl (version 1.6.17 build 9143)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

> GLOBAL SetupManagers, State : Dev HasNetwork: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: FrameFactory
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: Clock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PauseManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GameStateManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GameDataManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataInit.Initialize
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ItemPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ItemDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WeaponDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.PlayerDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.FeedbackDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnvironmentFeedbackDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyDetectionDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyBehaviorDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyMovementDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyBalancingDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemySFXDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.SurvivalWavePopulationDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyGroupDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.PlayerDialogDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ArchetypeDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.RecoilDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.MusicStateDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.LightSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.FogSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WardenObjectiveDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.LevelGenSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.StaticSpawnDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ExpeditionBalanceDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.MiningMarkerDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ServiceMarkerDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.TechMarkerDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.MarkerGroupDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.LootDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ComplexResourceSetDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.RundownDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.LevelLayoutDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ConsumableDistributionDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.BigPickupDistributionDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WeaponAudioDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WeaponMuzzleFlashDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WeaponShellCasingDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ItemFPSSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearCategoryDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearCategoryFilterDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearFrontPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearReceiverPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearStockPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearSightPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMagPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearFlashlightPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearPartAttachmentDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearPerkDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearPatternDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearPaletteDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearDecalDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.PlayerOfflineGearDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ExtractionEventDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ChainedPuzzleDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EventSequenceActionDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EventSequenceDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyPopulationDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMeleeHeadPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMeleeNeckPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMeleeHandlePartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMeleePommelPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolMainPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolGripPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolDeliveryPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolPayloadPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolTargetingPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolScreenPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.FlashlightSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.CustomAssetShardDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.CommodityDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.SurvivalWaveSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

--------- GameDataManager SETUP ------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: CellSoundManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: MusicManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LayerManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: DebugDraw3D
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: SettingsManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CELLJSON - Creating new data file at C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: InputMapper
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: CameraManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: FeedbackManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: FocusStateManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: DetectionManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ItemSpawnManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GearManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CELLJSON - Creating new data file at C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ItemReplicationManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: SyncedSimpleObjectManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GuiManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GuiManager.UpdateResolution w: 1920 h: 1080
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 294)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSettingsData.CheckVersions, player settings was reset!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSettingsData.CheckVersions, gameplay settings was reset!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSettingsData.CheckVersions, video settings was reset!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSettingsData.CheckVersions, audio settings was reset!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSettingsData.CheckVersions, voice chat settings was reset!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSettingsData.CheckVersions, HUD settings was reset!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSettingsData.CheckVersions, key bindings was reset!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_INTRO m_currentPageEnum: CMP_NONE</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerBackpackManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerVoiceManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerDialogManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ProjectileManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlotManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: Builder
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LG_LevelInteractionManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LG_ComputerTerminalManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LootSpawnManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: CoroutineManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: WeaponShellManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GlobalAssetManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: AirGraph
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: DramaManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: WardenObjectiveManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: StaticEnemyManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: SNetGlobalManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EnemyAllocator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EnemyPrefabManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EnemyUpdateManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EnemySpawnManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EmpManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: MapperDataCloudManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: FX_Manager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: MapDataManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ToolSyncManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LocalizationManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GameEventManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerBotManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GPUCurvyManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: RundownManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: AssetShardManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LocalPlayerAgentSettings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: AnalyticsManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: CarryItemStateManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ParasiteManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: Mastermind
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

EnemyCostManager : Costs for Normal difficulty loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: SteamManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayFabManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerChatManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ChainedPuzzleManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayfabMatchmakingManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > disinfectionPack_Apply loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > disinfectionStation_Apply loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > elevatorRain loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > infectionSweat loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > playerBlood_BigDamage loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > playerBlood_Downed loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > playerBlood_SmallDamage loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > spitterJizz loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GuiManager.UpdateResolution w: 1920 h: 1080
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steamworks.NET initilized
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Current steam user id: 76561198069041509 name: Rather_Smashing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Dissonance:Core] (00:40:26.248) DissonanceComms: Loading default playback prefab
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Dissonance:Core] (00:40:26.257) DissonanceComms: Starting Dissonance Voice Comms (6.4.4)
- Network: [DissonanceSetup (Dissonance.Integrations.SteamworksP2P.SteamworksP2PCommsNetwork)]
- Quality Settings: [Quality: Medium, FrameSize: Medium, FEC: True, DenoiseAmount: High, VoiceDuckLevel: 0.75 VAD: MediumSensitivity]
- Codec: [Codec: Opus, FrameSize: 1920, SampleRate: 48kHz]
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_INTRO m_currentPageEnum: CMP_INTRO</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET is Online, Woop!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Waiting for network.. DONE!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.OnSteamInitialized
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[163 - GetAuthSessionTicketResponse] - 4 -- k_EResultOK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.OnLoginSuccess. NewlyCreated: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.RefreshGlobalTitleData
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayFab.OnGetCurrentTime 08 April 2020</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFab.GetAccountInfoResult PlayFab.ClientModels.UserAccountInfo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.OnGetFileMeta, Loading 2 files
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, downloading https://us-west-2-entity-files.s3.us-west-2.amazonaws.com/title_player_account!173F0EC3186F3B63/8F9/B951644E8D5AFCF/77881231A0485BEF/RundownProgression_primary.48a8d3abafbd4333826f878da2b8608c?X-Amz-Expires=600&x-amz-security-token=IQoJb3JpZ2luX2VjEMH%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FwEaCXVzLXdlc3QtMiJHMEUCICWzJPpfWeJcov9Fm4Mt9Umcr7Q5VbnjGN0SOE%2FBd5goAiEAzX2XMtV%2FtwaU2zuJxw5EpL2sFpDWPawUAGS%2FEmlmWlQqvQMIyv%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FARAAGgwzODgxMjgwMzk2MzMiDDOv3LaknGU1p6PJ6yqRA4EqeMYxPNOi8caHnr1Ag5%2FLBwSdvvht2FsbBOdqcMkuepOZMOXjifAXDOcfuV%2FLxDJaN71njZsPLfQjKT22%2FTstNV5X4SNykMnWCUTQwOKEKk5LRAWTpLhQnkBtR3l5QeEYYhwGRlOHSstvgcmJNVjuT5NkvcU78FFx%2Bk5Gmnt4g%2BQRsVVs%2B893Eg6J4CnhhRzYCsRn43LsG32MjXllbvN%2BnDCH0oDQbSZDX%2FDok4UW6AzGIPZZQVM6hUE1dSuNxERGx97LZOfCd8rufCkd7pgXllaCrgNE7dIzTGeLYgAL7%2FKmzdq5oZ%2F2pR0HmaDrrzZE4SC6fa0G20Lm3w6yjojtKxaJ%2FIuUNGeicQdNU2%2Fn8i4O35RSg%2Bj77CKEG8oVunhlEO0tXIVDoTL9tWoK5ToWHuV50WmQ0pBOQkIzLhdDouWSnUAS7WFRYp6SP%2BYs1ZCYmeuNpmEXWBtg2GiCZsBZFYRtR2szRCxzl%2Bm1q82PjbkmrUizcNRvQasdIg4afNeJljQ6aP6G1PWslIQ8%2F%2FAKMJi1tPQFOusBh85uIF3LCa5MH8wNgINR%2B46nImlIMTJ7RQcOWwQNVD6vY0xyBbgYzUCl37v1lHkj6EuptxnMCY5RZUp0ULp4UnxLwNFj4Jvg6pQSi4l%2Fph7urDmwb5X%2FzDvLyILIPWg1XSfw1zYqA5p4rs1%2Bl0HvKOvIYtMVjR8JFY6DvHjAnfrKIBKuuTvmKn2i5Rsl5YpPDWwDlhut8ThSFmcIQxhMObWafIx81Fzn1VhKcJCQFsUyifDKaiDkcwv1USxzFuBXdt7MyO6YRdraOxjliaKVGVxzDuaNiIQmmQPPrVVHtQbfsYI7mP8DGlTz9g%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAVUXR34LIZ5IU4FSO/20200408/us-west-2/s3/aws4_request&X-Amz-Date=20200408T004030Z&X-Amz-SignedHeaders=host;x-amz-security-token&X-Amz-Signature=1ca2847d8c655b946596eaa9ffd3dcbdf457284d684ea6436a420203a5e7b694
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, downloading https://us-west-2-entity-files.s3.us-west-2.amazonaws.com/title_player_account!173F0EC3186F3B63/8F9/B951644E8D5AFCF/77881231A0485BEF/RundownProgression_backup.fac41aa7053741a4bd61eb6cb7d55e9b?X-Amz-Expires=600&x-amz-security-token=IQoJb3JpZ2luX2VjEMH%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FwEaCXVzLXdlc3QtMiJHMEUCICWzJPpfWeJcov9Fm4Mt9Umcr7Q5VbnjGN0SOE%2FBd5goAiEAzX2XMtV%2FtwaU2zuJxw5EpL2sFpDWPawUAGS%2FEmlmWlQqvQMIyv%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FARAAGgwzODgxMjgwMzk2MzMiDDOv3LaknGU1p6PJ6yqRA4EqeMYxPNOi8caHnr1Ag5%2FLBwSdvvht2FsbBOdqcMkuepOZMOXjifAXDOcfuV%2FLxDJaN71njZsPLfQjKT22%2FTstNV5X4SNykMnWCUTQwOKEKk5LRAWTpLhQnkBtR3l5QeEYYhwGRlOHSstvgcmJNVjuT5NkvcU78FFx%2Bk5Gmnt4g%2BQRsVVs%2B893Eg6J4CnhhRzYCsRn43LsG32MjXllbvN%2BnDCH0oDQbSZDX%2FDok4UW6AzGIPZZQVM6hUE1dSuNxERGx97LZOfCd8rufCkd7pgXllaCrgNE7dIzTGeLYgAL7%2FKmzdq5oZ%2F2pR0HmaDrrzZE4SC6fa0G20Lm3w6yjojtKxaJ%2FIuUNGeicQdNU2%2Fn8i4O35RSg%2Bj77CKEG8oVunhlEO0tXIVDoTL9tWoK5ToWHuV50WmQ0pBOQkIzLhdDouWSnUAS7WFRYp6SP%2BYs1ZCYmeuNpmEXWBtg2GiCZsBZFYRtR2szRCxzl%2Bm1q82PjbkmrUizcNRvQasdIg4afNeJljQ6aP6G1PWslIQ8%2F%2FAKMJi1tPQFOusBh85uIF3LCa5MH8wNgINR%2B46nImlIMTJ7RQcOWwQNVD6vY0xyBbgYzUCl37v1lHkj6EuptxnMCY5RZUp0ULp4UnxLwNFj4Jvg6pQSi4l%2Fph7urDmwb5X%2FzDvLyILIPWg1XSfw1zYqA5p4rs1%2Bl0HvKOvIYtMVjR8JFY6DvHjAnfrKIBKuuTvmKn2i5Rsl5YpPDWwDlhut8ThSFmcIQxhMObWafIx81Fzn1VhKcJCQFsUyifDKaiDkcwv1USxzFuBXdt7MyO6YRdraOxjliaKVGVxzDuaNiIQmmQPPrVVHtQbfsYI7mP8DGlTz9g%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAVUXR34LIZ5IU4FSO/20200408/us-west-2/s3/aws4_request&X-Amz-Date=20200408T004030Z&X-Amz-SignedHeaders=host;x-amz-security-token&X-Amz-Signature=75f5257e536d201f36428cb14778e9f2fadd0e8e19285b7ecf38ab57c0af1d59
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, https://us-west-2-entity-files.s3.us-west-2.amazonaws.com/title_player_account!173F0EC3186F3B63/8F9/B951644E8D5AFCF/77881231A0485BEF/RundownProgression_backup.fac41aa7053741a4bd61eb6cb7d55e9b?X-Amz-Expires=600&x-amz-security-token=IQoJb3JpZ2luX2VjEMH%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FwEaCXVzLXdlc3QtMiJHMEUCICWzJPpfWeJcov9Fm4Mt9Umcr7Q5VbnjGN0SOE%2FBd5goAiEAzX2XMtV%2FtwaU2zuJxw5EpL2sFpDWPawUAGS%2FEmlmWlQqvQMIyv%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FARAAGgwzODgxMjgwMzk2MzMiDDOv3LaknGU1p6PJ6yqRA4EqeMYxPNOi8caHnr1Ag5%2FLBwSdvvht2FsbBOdqcMkuepOZMOXjifAXDOcfuV%2FLxDJaN71njZsPLfQjKT22%2FTstNV5X4SNykMnWCUTQwOKEKk5LRAWTpLhQnkBtR3l5QeEYYhwGRlOHSstvgcmJNVjuT5NkvcU78FFx%2Bk5Gmnt4g%2BQRsVVs%2B893Eg6J4CnhhRzYCsRn43LsG32MjXllbvN%2BnDCH0oDQbSZDX%2FDok4UW6AzGIPZZQVM6hUE1dSuNxERGx97LZOfCd8rufCkd7pgXllaCrgNE7dIzTGeLYgAL7%2FKmzdq5oZ%2F2pR0HmaDrrzZE4SC6fa0G20Lm3w6yjojtKxaJ%2FIuUNGeicQdNU2%2Fn8i4O35RSg%2Bj77CKEG8oVunhlEO0tXIVDoTL9tWoK5ToWHuV50WmQ0pBOQkIzLhdDouWSnUAS7WFRYp6SP%2BYs1ZCYmeuNpmEXWBtg2GiCZsBZFYRtR2szRCxzl%2Bm1q82PjbkmrUizcNRvQasdIg4afNeJljQ6aP6G1PWslIQ8%2F%2FAKMJi1tPQFOusBh85uIF3LCa5MH8wNgINR%2B46nImlIMTJ7RQcOWwQNVD6vY0xyBbgYzUCl37v1lHkj6EuptxnMCY5RZUp0ULp4UnxLwNFj4Jvg6pQSi4l%2Fph7urDmwb5X%2FzDvLyILIPWg1XSfw1zYqA5p4rs1%2Bl0HvKOvIYtMVjR8JFY6DvHjAnfrKIBKuuTvmKn2i5Rsl5YpPDWwDlhut8ThSFmcIQxhMObWafIx81Fzn1VhKcJCQFsUyifDKaiDkcwv1USxzFuBXdt7MyO6YRdraOxjliaKVGVxzDuaNiIQmmQPPrVVHtQbfsYI7mP8DGlTz9g%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAVUXR34LIZ5IU4FSO/20200408/us-west-2/s3/aws4_request&X-Amz-Date=20200408T004030Z&X-Amz-SignedHeaders=host;x-amz-security-token&X-Amz-Signature=75f5257e536d201f36428cb14778e9f2fadd0e8e19285b7ecf38ab57c0af1d59 DONE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, m_getFileCount == 0 means that all files are loaded!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager.SetupPlayerRundownProgressionFile got playerEntityFile for rundown progression
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager.SetupPlayerRundownProgressionFile, FOUND and managed to deserialize a PlayerRundownProgression file!!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.OnRundownProgressionFileUpdated
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, https://us-west-2-entity-files.s3.us-west-2.amazonaws.com/title_player_account!173F0EC3186F3B63/8F9/B951644E8D5AFCF/77881231A0485BEF/RundownProgression_primary.48a8d3abafbd4333826f878da2b8608c?X-Amz-Expires=600&x-amz-security-token=IQoJb3JpZ2luX2VjEMH%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FwEaCXVzLXdlc3QtMiJHMEUCICWzJPpfWeJcov9Fm4Mt9Umcr7Q5VbnjGN0SOE%2FBd5goAiEAzX2XMtV%2FtwaU2zuJxw5EpL2sFpDWPawUAGS%2FEmlmWlQqvQMIyv%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FARAAGgwzODgxMjgwMzk2MzMiDDOv3LaknGU1p6PJ6yqRA4EqeMYxPNOi8caHnr1Ag5%2FLBwSdvvht2FsbBOdqcMkuepOZMOXjifAXDOcfuV%2FLxDJaN71njZsPLfQjKT22%2FTstNV5X4SNykMnWCUTQwOKEKk5LRAWTpLhQnkBtR3l5QeEYYhwGRlOHSstvgcmJNVjuT5NkvcU78FFx%2Bk5Gmnt4g%2BQRsVVs%2B893Eg6J4CnhhRzYCsRn43LsG32MjXllbvN%2BnDCH0oDQbSZDX%2FDok4UW6AzGIPZZQVM6hUE1dSuNxERGx97LZOfCd8rufCkd7pgXllaCrgNE7dIzTGeLYgAL7%2FKmzdq5oZ%2F2pR0HmaDrrzZE4SC6fa0G20Lm3w6yjojtKxaJ%2FIuUNGeicQdNU2%2Fn8i4O35RSg%2Bj77CKEG8oVunhlEO0tXIVDoTL9tWoK5ToWHuV50WmQ0pBOQkIzLhdDouWSnUAS7WFRYp6SP%2BYs1ZCYmeuNpmEXWBtg2GiCZsBZFYRtR2szRCxzl%2Bm1q82PjbkmrUizcNRvQasdIg4afNeJljQ6aP6G1PWslIQ8%2F%2FAKMJi1tPQFOusBh85uIF3LCa5MH8wNgINR%2B46nImlIMTJ7RQcOWwQNVD6vY0xyBbgYzUCl37v1lHkj6EuptxnMCY5RZUp0ULp4UnxLwNFj4Jvg6pQSi4l%2Fph7urDmwb5X%2FzDvLyILIPWg1XSfw1zYqA5p4rs1%2Bl0HvKOvIYtMVjR8JFY6DvHjAnfrKIBKuuTvmKn2i5Rsl5YpPDWwDlhut8ThSFmcIQxhMObWafIx81Fzn1VhKcJCQFsUyifDKaiDkcwv1USxzFuBXdt7MyO6YRdraOxjliaKVGVxzDuaNiIQmmQPPrVVHtQbfsYI7mP8DGlTz9g%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAVUXR34LIZ5IU4FSO/20200408/us-west-2/s3/aws4_request&X-Amz-Date=20200408T004030Z&X-Amz-SignedHeaders=host;x-amz-security-token&X-Amz-Signature=1ca2847d8c655b946596eaa9ffd3dcbdf457284d684ea6436a420203a5e7b694 DONE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageIntro.OnSkip!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The character used for Ellipsis is not available in font asset [Perfect DOS VGA 437 Win SDF].
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

GS_Offline.OnLocalPlayerPressStart!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_RUNDOWN_NEW m_currentPageEnum: CMP_INTRO</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>PageRundown placing rundown data: Rundown 002 - EA</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_SETTINGS m_currentPageEnum: CMP_RUNDOWN_NEW</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSettingsManager: auto saving..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Fr0d0r/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 80 aspect: 1.777778 halfV: 0.6981317 gives horizontal: 112.3272
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_RUNDOWN_NEW m_currentPageEnum: CMP_SETTINGS</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joining lobby 109775240991868160 with friends Trippus, J0Ey dOEsNt''T ShaRe F00d, Liam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

JoinLobby 109775240991868160
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

JOINING!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Trying to join lobby 109775240991868160
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet : Session reset
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnResetSession
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabMatchmakingManager.CancelAllTicketsForLocalPlayer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

waiting for lobby..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Player Rather_Smashing joined steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

JOINED STEAM LOBBY ID 109775240991868160
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SearchForMaster
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

IN New lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_RUNDOWN_NEW</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Whos the master? ! !
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabMatchmakingManager.OnCancelAllTicketsForLocalPlayer, result: PlayFab.MultiplayerModels.CancelAllMatchmakingTicketsForPlayerResult
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Leaving steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Rather_Smashing  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_RUNDOWN_NEW m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet : Session reset
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnResetSession
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabMatchmakingManager.CancelAllTicketsForLocalPlayer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

No more master ;(
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabMatchmakingManager.OnCancelAllTicketsForLocalPlayer, result: PlayFab.MultiplayerModels.CancelAllMatchmakingTicketsForPlayerResult
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnApplicationQuit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnityFileDebug.WriteLogToDisk, LocalPlayer: Rather_Smashing (SNetwork.SNet_Player) IsMaster: False fullPath: C:\Users\Fr0d0r\AppData\LocalLow\10 Chambers Collective\GTFO\GTFO.2020.04.08.01.40.20_NICKNAME_NETSTATUS.json newPath: C:\Users\Fr0d0r\AppData\LocalLow\10 Chambers Collective\GTFO\GTFO.2020.04.08.01.40.20_Rather_Smashing_CLIENT.json
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

